STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
A Very Merry Christmas! |
This is the info page for Flash #62292 |
LOADING |
Begin Training Begin Adventure |
LOCKED! |
Until Game Is Finished |
Welcome to the tutorial. This will teach you how to kick the ass of anybody that trys to fuck with you In style. |
Throw a PUNCH by pressing A |
Throw a KICK by hitting Z |
JUMP by pressing S |
Cut a FLIP by pressing S to JUMP Then S again to FLIP. You can hit a badguy if they are close enough to you. |
Dodge attacks by pressing Down to DUCK. |
While You are DUCKING, You can Press A to PUNCH And, you will do a UPPERCUT knocking badguys on there ass backwards. |
If you press Z to KICK while you are DUCKING, You will do A SWEEP KICK. This move Knocks badguys on there ass frontwards. |
If you JUMP and press Z to Kick, You will do a JUMP KICK. |
(There are more attacks than the ones mentiond in this tutorial. Are you smart enough to figure them all out? |
If you JUMP and press Z to Kick, You will do a JUMP KICK. (There are more attacks than the ones Told in this tutorial. Are you smart enough to figure them all out?) |
STYLE METER |
LIFE COUNT |
FIGHT TIMER |
5:00 |
Keep a eye on these |
At the start of each Level, You get a certain amount of time to reach a STYLE GOAL. You must reach that goal before the timer runs out. If you reach your goal, You move on to the next level If you Fail, you lose a life. |
If you run out of these, you lose the game thus, making you start over. That could really suck for you if, you got far in the game. Don't worry about a life bar. You will have enough problems on your hands. |
The STYLE METER allows you to do special moves called STYLE ATTACKS. |
This is how it works. For every ass you kick, the meter fills. Once it is filled up, you can pull off STYLE ATTACKS like this move called the AIR RAID. |
For every 10 Badguys asses you kick, you gain a STYLE LEVEL. In that yellow triangle, is the STYLE LEVEL you are on now. The Level you need reach or pass at is next to the Timer. |
To do a STYLE ATTACK you hit the space bar before you attack. Depending on how you are attacking, you can pull off a certain STYLE ATTACK. Example: to do the AIR RAID you must hit the SPACEBAR (to activate style attack) then JUMP ( S ) then KICK ( Z ). |
There are 12 Levels you can reach total. Each one has a STYLE TITLE to go a with it. Some STLYE ATTACKS can only be done If you are at certain STYLE LEVEL. Like this attack called the FALLING STAR. |
BABY |
CUTE |
NICE |
KOSHER |
ALRIGHT |
QEWL |
LUCKY |
SWEET |
FABULOUS |
MARVELOUS |
EXTRAORDENARY |
PHENOMENAL! |
At the end of each level (assuming you reached your goal) there is also a score board that keeps track of all the stylish stuff you did llike longest combo strings, hights style level reached, How much ass you kicked and, how much time it took you to finish the level |
At the end of each level, (assuming you reached your goal) there is also a score board that keeps track of all the stylish stuff you did like, longest combo strings, highest style level reached, How much ass you kicked and, how much time it took you to finish the level. |
7:04 |
12 HITS |
97 |
EXTRA LIFE BONUS AT: 50 |
HOW MANY ASSES GOT KICKED? |
HIGHEST STYLE REACHED? |
TIME YOU COMPLETED LEVEL |
LONGEST COMBO STRING |
Demo of game play. |
If you would like to work on this project, Contact Blaklyonlee@hotmail.com |
Music: Microphone Fiend By Rage Against The Machine |
Replay Fight? |
Replay Demo? |
This concludes the tutorial. Put this knowlage to good use by kicking some ass! |
Music By: Rage Against The Machine Microphone Fiend |
Leave a message at blaklyonlee@hotmail.com If you would like to help release this game. |
ActionScript [AS1/AS2]
Frame 2stop();Frame 3stop();Frame 4stop();Frame 5stop();Frame 21gotoAndPlay (6);Frame 22stop();Frame 23stop();Frame 24stop();Frame 41gotoAndPlay (25);Frame 42stop();Frame 43stop();Frame 44stop();Frame 45stop();Frame 46stop();Frame 47stop();Frame 48stop();Frame 49stop();Frame 57stop();Frame 490stop();Symbol 15 Buttonon (release) { _root.play(); }Symbol 19 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }Symbol 19 MovieClip Frame 2gotoAndPlay (1);Symbol 31 Buttonon (release) { gotoAndPlay (3); }Symbol 37 Buttonon (release) { gotoAndPlay (4); }Symbol 42 Buttonon (release) { gotoAndPlay (5); }Symbol 49 Buttonon (release) { gotoAndPlay (6); }Symbol 51 Buttonon (release) { gotoAndPlay (22); }Symbol 61 Buttonon (release) { gotoAndPlay (23); }Symbol 67 Buttonon (release) { gotoAndPlay (24); }Symbol 75 Buttonon (release) { gotoAndPlay (25); }Symbol 77 Buttonon (release) { gotoAndPlay (42); }Symbol 89 Buttonon (release) { gotoAndPlay (43); }Symbol 91 Buttonon (release) { gotoAndPlay (44); }Symbol 94 Buttonon (release) { gotoAndPlay (45); }Symbol 96 Buttonon (release) { gotoAndPlay (46); }Symbol 98 Buttonon (release) { gotoAndPlay (47); }Symbol 110 Buttonon (release) { gotoAndPlay (48); }Symbol 112 Buttonon (release) { gotoAndPlay (49); }Symbol 114 Buttonon (release) { gotoAndPlay (50); }Symbol 147 Buttonon (release) { gotoAndPlay (58); }Symbol 233 Buttonon (release) { gotoAndPlay (2); }
Library Items
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Instance Names
"bar" | Symbol 19 MovieClip Frame 1 | Symbol 5 MovieClip |
Labels
"loaded" | Symbol 19 MovieClip Frame 3 |
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