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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2574 · P5148

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Pixel Tetris 2.0.swf

This is the info page for
Flash #62322

(Click the ID number above for more basic data on this flash file.)


Text
play

play

play

MUSIC

MUSIC

A-TYPE

A-TYPE

C-TYPE

C-TYPE

B-TYPE

B-TYPE

NO MUSIC

NO MUSIC

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ActionScript [AS1/AS2]

Frame 1
Mouse.hide(); cursor_mc.startDrag("true"); stop(); stopAllSounds();
Frame 2
stop(); stop();
Frame 3
stopAllSounds();
Frame 4
stop(); stopAllSounds();
Frame 5
var unitsize = 20; var unitheight = 20; var unitwidth = 10; var piececount = 0; var piecetype; var oldlines = 0; var speed = 10; var frame = 1; var level = 1; var realpaused = false; var levelspeed = 8; lines = 0; score = 0; moviecliplist = new Array(); xx = new Array("1", "2", "3", "4"); yy = new Array("1", "1", "1", "1"); framecount = 0; var paused = true; var rotatedcount = 0; unitmap = new Array(); var i = 0; while (i < unitwidth) { unitmap[i] = new Array(); unitmap[i][unitheight + 1] = 1; i++; } mouseListener = new Object(); mouseListener.onMouseDown = function () { if (paused && (realpaused == false)) { var _local2 = 0; while (_local2 <= unitheight) { var _local1 = 0; while (_local1 <= unitwidth) { unitmap[_local1][_local2] = undefined; _local1++; } _local2++; } _local2 = 0; while (_local2 < moviecliplist.length) { removeMovieClip(moviecliplist[_local2]); _local2++; } startgame(); } }; Mouse.addListener(mouseListener); keyListener = new Object(); keyListener.onKeyDown = function () { var _local2 = Key.getCode(); if (paused) { if (_local2 == 80) { paused = false; } } else { if (_local2 == 80) { realpaused = true; paused = true; } if (_local2 == 38) { if (piecetype == 0) { if (rotatedcount == 0) { if ((((unitmap[xx[0] + 2][yy[0] - 1] == undefined) && (unitmap[xx[1] + 1][yy[1]] == undefined)) && (unitmap[xx[2]][yy[2] + 1] == undefined)) && (unitmap[xx[3] - 1][yy[3] + 2] == undefined)) { xx[0] = xx[0] + 2; yy[0] = yy[0] - 1; xx[1] = xx[1] + 1; yy[2] = yy[2] + 1; xx[3] = xx[3] - 1; yy[3] = yy[3] + 2; rotatedcount++; } } else if (((((((unitmap[xx[0] - 2][yy[0] + 1] == undefined) && (unitmap[xx[1] - 1][yy[1]] == undefined)) && (unitmap[xx[2]][yy[2] - 1] == undefined)) && (unitmap[xx[3] + 1][yy[3] - 2] == undefined)) && (currentpiece._x != 0)) && (currentpiece._x != 20)) && (currentpiece._x != 180)) { xx[0] = xx[0] - 2; yy[0] = yy[0] + 1; xx[1] = xx[1] - 1; yy[2] = yy[2] - 1; xx[3] = xx[3] + 1; yy[3] = yy[3] - 2; rotatedcount = 0; } reposition(); } else if (piecetype == 1) { if (rotatedcount == 0) { if (((unitmap[xx[0] + 1][yy[0] - 1] == undefined) && (unitmap[xx[2] - 1][yy[2] + 1] == undefined)) && (unitmap[xx[3]][yy[3] - 2] == undefined)) { xx[0] = xx[0] + 1; yy[0] = yy[0] - 1; xx[2] = xx[2] - 1; yy[2] = yy[2] + 1; yy[3] = yy[3] - 2; rotatedcount++; } } else if (rotatedcount == 1) { if ((((unitmap[xx[0] - 1][yy[0] + 1] == undefined) && (unitmap[xx[2] - 1][yy[2] - 2] == undefined)) && (unitmap[xx[3]][yy[3] + 1] == undefined)) && (currentpiece._x != 0)) { xx[0] = xx[0] - 1; yy[0] = yy[0] + 1; xx[2] = xx[2] - 1; yy[2] = yy[2] - 2; yy[3] = yy[3] + 1; rotatedcount++; } } else if (rotatedcount == 2) { if (((unitmap[xx[0]][yy[0] + 1] == undefined) && (unitmap[xx[2] + 1][yy[2]] == undefined)) && (unitmap[xx[3] - 1][yy[3] + 1] == undefined)) { yy[0] = yy[0] + 1; xx[2] = xx[2] + 1; xx[3] = xx[3] - 1; yy[3] = yy[3] + 1; rotatedcount++; } } else if ((((unitmap[xx[0]][yy[0] - 1] == undefined) && (unitmap[xx[2] + 1][yy[2] + 1] == undefined)) && (unitmap[xx[3] + 1][yy[3]] == undefined)) && (xx[0] != 8)) { yy[0] = yy[0] - 1; xx[2] = xx[2] + 1; yy[2] = yy[2] + 1; xx[3] = xx[3] + 1; rotatedcount = 0; } reposition(); } else if (piecetype == 2) { if (rotatedcount == 0) { if (((unitmap[xx[0] + 1][yy[0] - 1] == undefined) && (unitmap[xx[2] + 1][yy[2]] == undefined)) && (unitmap[xx[3]][yy[3] + 1] == undefined)) { xx[0] = xx[0] + 1; yy[0] = yy[0] - 1; xx[2] = xx[2] + 1; yy[3] = yy[3] + 1; rotatedcount++; } } else if (rotatedcount == 1) { if ((((unitmap[xx[0] - 1][yy[0] + 1] == undefined) && (unitmap[xx[2] + 1][yy[2] - 1] == undefined)) && (unitmap[xx[3]][yy[3] - 2] == undefined)) && (currentpiece._x != 0)) { xx[0] = xx[0] - 1; yy[0] = yy[0] + 1; xx[2] = xx[2] + 1; yy[2] = yy[2] - 1; yy[3] = yy[3] - 2; rotatedcount++; } } else if (rotatedcount == 2) { if (((unitmap[xx[0]][yy[0] - 1] == undefined) && (unitmap[xx[2] - 1][yy[2] + 1] == undefined)) && (unitmap[xx[3] - 1][yy[3]] == undefined)) { yy[0] = yy[0] - 1; xx[2] = xx[2] - 1; yy[2] = yy[2] + 1; xx[3] = xx[3] - 1; rotatedcount++; } } else if ((((unitmap[xx[0]][yy[0] + 1] == undefined) && (unitmap[xx[2] - 1][yy[2]] == undefined)) && (unitmap[xx[3] + 1][yy[3] + 1] == undefined)) && (xx[0] != 8)) { yy[0] = yy[0] + 1; xx[2] = xx[2] - 1; xx[3] = xx[3] + 1; yy[3] = yy[3] + 1; rotatedcount = 0; } reposition(); } else if (piecetype == 4) { if (rotatedcount == 0) { if ((unitmap[xx[0] + 1][yy[0] - 2] == undefined) && (unitmap[xx[1] + 1][yy[1]] == undefined)) { xx[0] = xx[0] + 1; yy[0] = yy[0] - 2; xx[1] = xx[1] + 1; rotatedcount++; } } else if (((unitmap[xx[0] - 1][yy[0] + 2] == undefined) && (unitmap[xx[1] - 1][yy[1]] == undefined)) && (currentpiece._x != 0)) { xx[0] = xx[0] - 1; yy[0] = yy[0] + 2; xx[1] = xx[1] - 1; rotatedcount = 0; } reposition(); } else if (piecetype == 5) { if (rotatedcount == 0) { if (((unitmap[xx[0] + 1][yy[0]] == undefined) && (unitmap[xx[1] + 1][yy[1]] == undefined)) && (unitmap[xx[3]][yy[3] - 2] == undefined)) { xx[0] = xx[0] + 1; xx[1] = xx[1] + 1; yy[3] = yy[3] - 2; rotatedcount++; } } else if ((((unitmap[xx[0] - 1][yy[0]] == undefined) && (unitmap[xx[1] - 1][yy[1]] == undefined)) && (unitmap[xx[3]][yy[3] + 2] == undefined)) && (currentpiece._x != 0)) { xx[0] = xx[0] - 1; xx[1] = xx[1] - 1; yy[3] = yy[3] + 2; rotatedcount = 0; } reposition(); } else if (piecetype == 6) { if (rotatedcount == 0) { if (unitmap[xx[0] + 1][yy[0] - 1] == undefined) { xx[0] = xx[0] + 1; yy[0] = yy[0] - 1; rotatedcount++; } } else if (rotatedcount == 1) { if (((unitmap[xx[0] - 1][yy[0] + 1] == undefined) && (unitmap[xx[2]][yy[2] - 2] == undefined)) && (currentpiece._x != 0)) { xx[0] = xx[0] - 1; yy[0] = yy[0] + 1; yy[2] = yy[2] - 2; rotatedcount++; } } else if (rotatedcount == 2) { if (unitmap[xx[3] - 1][yy[3] + 1] == undefined) { xx[3] = xx[3] - 1; yy[3] = yy[3] + 1; rotatedcount++; } } else if (((unitmap[xx[2]][yy[2] + 2] == undefined) && (unitmap[xx[3] + 1][yy[3] - 1] == undefined)) && (currentpiece._x != 160)) { yy[2] = yy[2] + 2; xx[3] = xx[3] + 1; yy[3] = yy[3] - 1; rotatedcount = 0; } reposition(); } } if ((((((((((_local2 == 39) && (current4piece._x != 180)) && (unitmap[xx[0] - 1][yy[0]] == undefined)) && (unitmap[xx[1] - 1][yy[1]] == undefined)) && (unitmap[xx[2] - 1][yy[2]] == undefined)) && (unitmap[xx[3] - 1][yy[3]] == undefined)) && (unitmap[xx[0] + 1][yy[0]] == undefined)) && (unitmap[xx[1] + 1][yy[1]] == undefined)) && (unitmap[xx[2] + 1][yy[2]] == undefined)) && (unitmap[xx[3] + 1][yy[3]] == undefined)) { var _local1 = 0; while (_local1 < 4) { xx[_local1]++; _local1++; } reposition(); } if ((((((((((_local2 == 37) && (currentpiece._x != 0)) && (unitmap[xx[0] - 1][yy[0]] == undefined)) && (unitmap[xx[1] - 1][yy[1]] == undefined)) && (unitmap[xx[2] - 1][yy[2]] == undefined)) && (unitmap[xx[3] - 1][yy[3]] == undefined)) && (unitmap[xx[0] + 1][yy[0]] == undefined)) && (unitmap[xx[1] + 1][yy[1]] == undefined)) && (unitmap[xx[2] + 1][yy[2]] == undefined)) && (unitmap[xx[3] + 1][yy[3]] == undefined)) { var _local1 = 0; while (_local1 < 4) { xx[_local1]--; _local1++; } reposition(); } } }; Key.addListener(keyListener); gameover = function () { popup.swapDepths(5000); popup.gotoAndStop(2); realpaused = false; paused = true; }; reposition = function () { currentpiece._x = xx[0] * unitsize; current2piece._x = xx[1] * unitsize; current3piece._x = xx[2] * unitsize; current4piece._x = xx[3] * unitsize; currentpiece._y = yy[0] * unitsize; current2piece._y = yy[1] * unitsize; current3piece._y = yy[2] * unitsize; current4piece._y = yy[3] * unitsize; }; startgame = function () { paused = false; score = 0; lines = 0; level = 1; popup.gotoAndStop(3); newpiece(); }; newpieceattach = function () { if ((((unitmap[3][0] != undefined) || (unitmap[4][0] != undefined)) || (unitmap[5][0] != undefined)) || (unitmap[6][0] != undefined)) { gameover(); } else { oldlines = 0; var _local3 = 0; while (_local3 <= unitheight) { if ((((((((((unitmap[0][_local3] != undefined) && (unitmap[1][_local3] != undefined)) && (unitmap[2][_local3] != undefined)) && (unitmap[3][_local3] != undefined)) && (unitmap[4][_local3] != undefined)) && (unitmap[5][_local3] != undefined)) && (unitmap[6][_local3] != undefined)) && (unitmap[7][_local3] != undefined)) && (unitmap[8][_local3] != undefined)) && (unitmap[9][_local3] != undefined)) { var _local5 = 0; while (_local5 < unitwidth) { removeMovieClip(unitmap[_local5][_local3]); var _local4 = 0; while (_local4 < unitheight) { unitmap[_local5][_local3 - _local4]._y = unitmap[_local5][_local3 - _local4]._y + unitsize; unitmap[_local5][_local3 - _local4] = unitmap[_local5][(_local3 - _local4) - 1]; _local4++; } _local5++; } oldlines++; score = score + (((level * oldlines) * oldlines) * 100); lines++; if (((lines % 10) == 0) && (levelspeed > 1)) { levelspeed--; level++; } } _local3++; } xx[0] = xx[0] + 3; xx[1] = xx[1] + 3; xx[2] = xx[2] + 3; xx[3] = xx[3] + 3; _root.attachMovie("piece", "currentpiece" + piececount, piececount * 4); this["currentpiece" + piececount]._x = xx[0] * unitsize; this["currentpiece" + piececount]._y = yy[0] * unitsize; this["currentpiece" + piececount]._width = unitsize; this["currentpiece" + piececount]._height = unitsize; _root.attachMovie("piece", "current2piece" + piececount, (piececount * 4) + 1); this["current2piece" + piececount]._x = xx[1] * unitsize; this["current2piece" + piececount]._y = yy[1] * unitsize; this["current2piece" + piececount]._width = unitsize; this["current2piece" + piececount]._height = unitsize; _root.attachMovie("piece", "current3piece" + piececount, (piececount * 4) + 2); this["current3piece" + piececount]._x = xx[2] * unitsize; this["current3piece" + piececount]._y = yy[2] * unitsize; this["current3piece" + piececount]._width = unitsize; this["current3piece" + piececount]._height = unitsize; _root.attachMovie("piece", "current4piece" + piececount, (piececount * 4) + 3); this["current4piece" + piececount]._x = xx[3] * unitsize; this["current4piece" + piececount]._y = yy[3] * unitsize; this["current4piece" + piececount]._width = unitsize; this["current4piece" + piececount]._height = unitsize; currentpiece = _root["currentpiece" + piececount]; currentpiece.gotoAndStop(frame); current2piece = _root["current2piece" + piececount]; current2piece.gotoAndStop(frame); current3piece = _root["current3piece" + piececount]; current3piece.gotoAndStop(frame); current4piece = _root["current4piece" + piececount]; current4piece.gotoAndStop(frame); moviecliplist.push(currentpiece); moviecliplist.push(current2piece); moviecliplist.push(current3piece); moviecliplist.push(current4piece); } }; newpiece = function () { rotatedcount = 0; piececount++; var _local2 = Math.floor(Math.random() * 7); frame = _local2 + 1; piecetype = _local2; if (_local2 == 0) { var _local1 = 0; while (_local1 < 4) { xx[_local1] = _local1; yy[_local1] = 0; _local1++; } } else if (_local2 == 1) { xx[0] = 0; yy[0] = 0; xx[1] = 1; yy[1] = 0; xx[2] = 2; yy[2] = 0; xx[3] = 2; yy[3] = 1; } else if (_local2 == 2) { xx[0] = 0; yy[0] = 0; xx[1] = 1; yy[1] = 0; xx[2] = 0; yy[2] = 1; xx[3] = 2; yy[3] = 0; } else if (_local2 == 3) { xx[0] = 0; yy[0] = 0; xx[1] = 0; yy[1] = 1; xx[2] = 1; yy[2] = 1; xx[3] = 1; yy[3] = 0; } else if (_local2 == 4) { xx[0] = 0; yy[0] = 1; xx[1] = 1; yy[1] = 1; xx[2] = 1; yy[2] = 0; xx[3] = 2; yy[3] = 0; } else if (_local2 == 5) { xx[0] = 0; yy[0] = 0; xx[1] = 1; yy[1] = 0; xx[2] = 1; yy[2] = 1; xx[3] = 2; yy[3] = 1; } else if (_local2 == 6) { xx[0] = 0; yy[0] = 0; xx[1] = 1; yy[1] = 0; xx[2] = 1; yy[2] = 1; xx[3] = 2; yy[3] = 0; } newpieceattach(); }; _root.onEnterFrame = function () { framecount++; current4piece._y = (yy[3] - 1) * unitsize; current3piece._y = (yy[2] - 1) * unitsize; current2piece._y = (yy[1] - 1) * unitsize; currentpiece._y = (yy[0] - 1) * unitsize; if (Key.isDown(40) && (!paused)) { score = score + level; speed = 1; } else { speed = levelspeed; } if ((framecount % speed) == 0) { if (!paused) { if ((((unitmap[xx[0]][yy[0] + 1] == undefined) && (unitmap[xx[1]][yy[1] + 1] == undefined)) && (unitmap[xx[2]][yy[2] + 1] == undefined)) && (unitmap[xx[3]][yy[3] + 1] == undefined)) { current4piece._y = yy[3] * unitsize; current3piece._y = yy[2] * unitsize; current2piece._y = yy[1] * unitsize; currentpiece._y = yy[0] * unitsize; var _local1 = 0; while (_local1 < 4) { yy[_local1]++; _local1++; } } else { unitmap[xx[0]][yy[0]] = currentpiece; unitmap[xx[1]][yy[1]] = current2piece; unitmap[xx[2]][yy[2]] = current3piece; unitmap[xx[3]][yy[3]] = current4piece; newpiece(); framecount = 7; } } } }; stop(); stop();
Frame 6
var unitsize = 20; var unitheight = 20; var unitwidth = 10; var piececount = 0; var piecetype; var oldlines = 0; var speed = 10; var frame = 1; var level = 1; var realpaused = false; var levelspeed = 8; lines = 0; score = 0; moviecliplist = new Array(); xx = new Array("1", "2", "3", "4"); yy = new Array("1", "1", "1", "1"); framecount = 0; var paused = true; var rotatedcount = 0; unitmap = new Array(); var i = 0; while (i < unitwidth) { unitmap[i] = new Array(); unitmap[i][unitheight + 1] = 1; i++; } mouseListener = new Object(); mouseListener.onMouseDown = function () { if (paused && (realpaused == false)) { var _local2 = 0; while (_local2 <= unitheight) { var _local1 = 0; while (_local1 <= unitwidth) { unitmap[_local1][_local2] = undefined; _local1++; } _local2++; } _local2 = 0; while (_local2 < moviecliplist.length) { removeMovieClip(moviecliplist[_local2]); _local2++; } startgame(); } }; Mouse.addListener(mouseListener); keyListener = new Object(); keyListener.onKeyDown = function () { var _local2 = Key.getCode(); if (paused) { if (_local2 == 80) { paused = false; } } else { if (_local2 == 80) { realpaused = true; paused = true; } if (_local2 == 38) { if (piecetype == 0) { if (rotatedcount == 0) { if ((((unitmap[xx[0] + 2][yy[0] - 1] == undefined) && (unitmap[xx[1] + 1][yy[1]] == undefined)) && (unitmap[xx[2]][yy[2] + 1] == undefined)) && (unitmap[xx[3] - 1][yy[3] + 2] == undefined)) { xx[0] = xx[0] + 2; yy[0] = yy[0] - 1; xx[1] = xx[1] + 1; yy[2] = yy[2] + 1; xx[3] = xx[3] - 1; yy[3] = yy[3] + 2; rotatedcount++; } } else if (((((((unitmap[xx[0] - 2][yy[0] + 1] == undefined) && (unitmap[xx[1] - 1][yy[1]] == undefined)) && (unitmap[xx[2]][yy[2] - 1] == undefined)) && (unitmap[xx[3] + 1][yy[3] - 2] == undefined)) && (currentpiece._x != 0)) && (currentpiece._x != 20)) && (currentpiece._x != 180)) { xx[0] = xx[0] - 2; yy[0] = yy[0] + 1; xx[1] = xx[1] - 1; yy[2] = yy[2] - 1; xx[3] = xx[3] + 1; yy[3] = yy[3] - 2; rotatedcount = 0; } reposition(); } else if (piecetype == 1) { if (rotatedcount == 0) { if (((unitmap[xx[0] + 1][yy[0] - 1] == undefined) && (unitmap[xx[2] - 1][yy[2] + 1] == undefined)) && (unitmap[xx[3]][yy[3] - 2] == undefined)) { xx[0] = xx[0] + 1; yy[0] = yy[0] - 1; xx[2] = xx[2] - 1; yy[2] = yy[2] + 1; yy[3] = yy[3] - 2; rotatedcount++; } } else if (rotatedcount == 1) { if ((((unitmap[xx[0] - 1][yy[0] + 1] == undefined) && (unitmap[xx[2] - 1][yy[2] - 2] == undefined)) && (unitmap[xx[3]][yy[3] + 1] == undefined)) && (currentpiece._x != 0)) { xx[0] = xx[0] - 1; yy[0] = yy[0] + 1; xx[2] = xx[2] - 1; yy[2] = yy[2] - 2; yy[3] = yy[3] + 1; rotatedcount++; } } else if (rotatedcount == 2) { if (((unitmap[xx[0]][yy[0] + 1] == undefined) && (unitmap[xx[2] + 1][yy[2]] == undefined)) && (unitmap[xx[3] - 1][yy[3] + 1] == undefined)) { yy[0] = yy[0] + 1; xx[2] = xx[2] + 1; xx[3] = xx[3] - 1; yy[3] = yy[3] + 1; rotatedcount++; } } else if ((((unitmap[xx[0]][yy[0] - 1] == undefined) && (unitmap[xx[2] + 1][yy[2] + 1] == undefined)) && (unitmap[xx[3] + 1][yy[3]] == undefined)) && (xx[0] != 8)) { yy[0] = yy[0] - 1; xx[2] = xx[2] + 1; yy[2] = yy[2] + 1; xx[3] = xx[3] + 1; rotatedcount = 0; } reposition(); } else if (piecetype == 2) { if (rotatedcount == 0) { if (((unitmap[xx[0] + 1][yy[0] - 1] == undefined) && (unitmap[xx[2] + 1][yy[2]] == undefined)) && (unitmap[xx[3]][yy[3] + 1] == undefined)) { xx[0] = xx[0] + 1; yy[0] = yy[0] - 1; xx[2] = xx[2] + 1; yy[3] = yy[3] + 1; rotatedcount++; } } else if (rotatedcount == 1) { if ((((unitmap[xx[0] - 1][yy[0] + 1] == undefined) && (unitmap[xx[2] + 1][yy[2] - 1] == undefined)) && (unitmap[xx[3]][yy[3] - 2] == undefined)) && (currentpiece._x != 0)) { xx[0] = xx[0] - 1; yy[0] = yy[0] + 1; xx[2] = xx[2] + 1; yy[2] = yy[2] - 1; yy[3] = yy[3] - 2; rotatedcount++; } } else if (rotatedcount == 2) { if (((unitmap[xx[0]][yy[0] - 1] == undefined) && (unitmap[xx[2] - 1][yy[2] + 1] == undefined)) && (unitmap[xx[3] - 1][yy[3]] == undefined)) { yy[0] = yy[0] - 1; xx[2] = xx[2] - 1; yy[2] = yy[2] + 1; xx[3] = xx[3] - 1; rotatedcount++; } } else if ((((unitmap[xx[0]][yy[0] + 1] == undefined) && (unitmap[xx[2] - 1][yy[2]] == undefined)) && (unitmap[xx[3] + 1][yy[3] + 1] == undefined)) && (xx[0] != 8)) { yy[0] = yy[0] + 1; xx[2] = xx[2] - 1; xx[3] = xx[3] + 1; yy[3] = yy[3] + 1; rotatedcount = 0; } reposition(); } else if (piecetype == 4) { if (rotatedcount == 0) { if ((unitmap[xx[0] + 1][yy[0] - 2] == undefined) && (unitmap[xx[1] + 1][yy[1]] == undefined)) { xx[0] = xx[0] + 1; yy[0] = yy[0] - 2; xx[1] = xx[1] + 1; rotatedcount++; } } else if (((unitmap[xx[0] - 1][yy[0] + 2] == undefined) && (unitmap[xx[1] - 1][yy[1]] == undefined)) && (currentpiece._x != 0)) { xx[0] = xx[0] - 1; yy[0] = yy[0] + 2; xx[1] = xx[1] - 1; rotatedcount = 0; } reposition(); } else if (piecetype == 5) { if (rotatedcount == 0) { if (((unitmap[xx[0] + 1][yy[0]] == undefined) && (unitmap[xx[1] + 1][yy[1]] == undefined)) && (unitmap[xx[3]][yy[3] - 2] == undefined)) { xx[0] = xx[0] + 1; xx[1] = xx[1] + 1; yy[3] = yy[3] - 2; rotatedcount++; } } else if ((((unitmap[xx[0] - 1][yy[0]] == undefined) && (unitmap[xx[1] - 1][yy[1]] == undefined)) && (unitmap[xx[3]][yy[3] + 2] == undefined)) && (currentpiece._x != 0)) { xx[0] = xx[0] - 1; xx[1] = xx[1] - 1; yy[3] = yy[3] + 2; rotatedcount = 0; } reposition(); } else if (piecetype == 6) { if (rotatedcount == 0) { if (unitmap[xx[0] + 1][yy[0] - 1] == undefined) { xx[0] = xx[0] + 1; yy[0] = yy[0] - 1; rotatedcount++; } } else if (rotatedcount == 1) { if (((unitmap[xx[0] - 1][yy[0] + 1] == undefined) && (unitmap[xx[2]][yy[2] - 2] == undefined)) && (currentpiece._x != 0)) { xx[0] = xx[0] - 1; yy[0] = yy[0] + 1; yy[2] = yy[2] - 2; rotatedcount++; } } else if (rotatedcount == 2) { if (unitmap[xx[3] - 1][yy[3] + 1] == undefined) { xx[3] = xx[3] - 1; yy[3] = yy[3] + 1; rotatedcount++; } } else if (((unitmap[xx[2]][yy[2] + 2] == undefined) && (unitmap[xx[3] + 1][yy[3] - 1] == undefined)) && (currentpiece._x != 160)) { yy[2] = yy[2] + 2; xx[3] = xx[3] + 1; yy[3] = yy[3] - 1; rotatedcount = 0; } reposition(); } } if ((((((((((_local2 == 39) && (current4piece._x != 180)) && (unitmap[xx[0] - 1][yy[0]] == undefined)) && (unitmap[xx[1] - 1][yy[1]] == undefined)) && (unitmap[xx[2] - 1][yy[2]] == undefined)) && (unitmap[xx[3] - 1][yy[3]] == undefined)) && (unitmap[xx[0] + 1][yy[0]] == undefined)) && (unitmap[xx[1] + 1][yy[1]] == undefined)) && (unitmap[xx[2] + 1][yy[2]] == undefined)) && (unitmap[xx[3] + 1][yy[3]] == undefined)) { var _local1 = 0; while (_local1 < 4) { xx[_local1]++; _local1++; } reposition(); } if ((((((((((_local2 == 37) && (currentpiece._x != 0)) && (unitmap[xx[0] - 1][yy[0]] == undefined)) && (unitmap[xx[1] - 1][yy[1]] == undefined)) && (unitmap[xx[2] - 1][yy[2]] == undefined)) && (unitmap[xx[3] - 1][yy[3]] == undefined)) && (unitmap[xx[0] + 1][yy[0]] == undefined)) && (unitmap[xx[1] + 1][yy[1]] == undefined)) && (unitmap[xx[2] + 1][yy[2]] == undefined)) && (unitmap[xx[3] + 1][yy[3]] == undefined)) { var _local1 = 0; while (_local1 < 4) { xx[_local1]--; _local1++; } reposition(); } } }; Key.addListener(keyListener); gameover = function () { popup.swapDepths(5000); popup.gotoAndStop(2); realpaused = false; paused = true; }; reposition = function () { currentpiece._x = xx[0] * unitsize; current2piece._x = xx[1] * unitsize; current3piece._x = xx[2] * unitsize; current4piece._x = xx[3] * unitsize; currentpiece._y = yy[0] * unitsize; current2piece._y = yy[1] * unitsize; current3piece._y = yy[2] * unitsize; current4piece._y = yy[3] * unitsize; }; startgame = function () { paused = false; score = 0; lines = 0; level = 1; popup.gotoAndStop(3); newpiece(); }; newpieceattach = function () { if ((((unitmap[3][0] != undefined) || (unitmap[4][0] != undefined)) || (unitmap[5][0] != undefined)) || (unitmap[6][0] != undefined)) { gameover(); } else { oldlines = 0; var _local3 = 0; while (_local3 <= unitheight) { if ((((((((((unitmap[0][_local3] != undefined) && (unitmap[1][_local3] != undefined)) && (unitmap[2][_local3] != undefined)) && (unitmap[3][_local3] != undefined)) && (unitmap[4][_local3] != undefined)) && (unitmap[5][_local3] != undefined)) && (unitmap[6][_local3] != undefined)) && (unitmap[7][_local3] != undefined)) && (unitmap[8][_local3] != undefined)) && (unitmap[9][_local3] != undefined)) { var _local5 = 0; while (_local5 < unitwidth) { removeMovieClip(unitmap[_local5][_local3]); var _local4 = 0; while (_local4 < unitheight) { unitmap[_local5][_local3 - _local4]._y = unitmap[_local5][_local3 - _local4]._y + unitsize; unitmap[_local5][_local3 - _local4] = unitmap[_local5][(_local3 - _local4) - 1]; _local4++; } _local5++; } oldlines++; score = score + (((level * oldlines) * oldlines) * 100); lines++; if (((lines % 10) == 0) && (levelspeed > 1)) { levelspeed--; level++; } } _local3++; } xx[0] = xx[0] + 3; xx[1] = xx[1] + 3; xx[2] = xx[2] + 3; xx[3] = xx[3] + 3; _root.attachMovie("piece", "currentpiece" + piececount, piececount * 4); this["currentpiece" + piececount]._x = xx[0] * unitsize; this["currentpiece" + piececount]._y = yy[0] * unitsize; this["currentpiece" + piececount]._width = unitsize; this["currentpiece" + piececount]._height = unitsize; _root.attachMovie("piece", "current2piece" + piececount, (piececount * 4) + 1); this["current2piece" + piececount]._x = xx[1] * unitsize; this["current2piece" + piececount]._y = yy[1] * unitsize; this["current2piece" + piececount]._width = unitsize; this["current2piece" + piececount]._height = unitsize; _root.attachMovie("piece", "current3piece" + piececount, (piececount * 4) + 2); this["current3piece" + piececount]._x = xx[2] * unitsize; this["current3piece" + piececount]._y = yy[2] * unitsize; this["current3piece" + piececount]._width = unitsize; this["current3piece" + piececount]._height = unitsize; _root.attachMovie("piece", "current4piece" + piececount, (piececount * 4) + 3); this["current4piece" + piececount]._x = xx[3] * unitsize; this["current4piece" + piececount]._y = yy[3] * unitsize; this["current4piece" + piececount]._width = unitsize; this["current4piece" + piececount]._height = unitsize; currentpiece = _root["currentpiece" + piececount]; currentpiece.gotoAndStop(frame); current2piece = _root["current2piece" + piececount]; current2piece.gotoAndStop(frame); current3piece = _root["current3piece" + piececount]; current3piece.gotoAndStop(frame); current4piece = _root["current4piece" + piececount]; current4piece.gotoAndStop(frame); moviecliplist.push(currentpiece); moviecliplist.push(current2piece); moviecliplist.push(current3piece); moviecliplist.push(current4piece); } }; newpiece = function () { rotatedcount = 0; piececount++; var _local2 = Math.floor(Math.random() * 7); frame = _local2 + 1; piecetype = _local2; if (_local2 == 0) { var _local1 = 0; while (_local1 < 4) { xx[_local1] = _local1; yy[_local1] = 0; _local1++; } } else if (_local2 == 1) { xx[0] = 0; yy[0] = 0; xx[1] = 1; yy[1] = 0; xx[2] = 2; yy[2] = 0; xx[3] = 2; yy[3] = 1; } else if (_local2 == 2) { xx[0] = 0; yy[0] = 0; xx[1] = 1; yy[1] = 0; xx[2] = 0; yy[2] = 1; xx[3] = 2; yy[3] = 0; } else if (_local2 == 3) { xx[0] = 0; yy[0] = 0; xx[1] = 0; yy[1] = 1; xx[2] = 1; yy[2] = 1; xx[3] = 1; yy[3] = 0; } else if (_local2 == 4) { xx[0] = 0; yy[0] = 1; xx[1] = 1; yy[1] = 1; xx[2] = 1; yy[2] = 0; xx[3] = 2; yy[3] = 0; } else if (_local2 == 5) { xx[0] = 0; yy[0] = 0; xx[1] = 1; yy[1] = 0; xx[2] = 1; yy[2] = 1; xx[3] = 2; yy[3] = 1; } else if (_local2 == 6) { xx[0] = 0; yy[0] = 0; xx[1] = 1; yy[1] = 0; xx[2] = 1; yy[2] = 1; xx[3] = 2; yy[3] = 0; } newpieceattach(); }; _root.onEnterFrame = function () { framecount++; current4piece._y = (yy[3] - 1) * unitsize; current3piece._y = (yy[2] - 1) * unitsize; current2piece._y = (yy[1] - 1) * unitsize; currentpiece._y = (yy[0] - 1) * unitsize; if (Key.isDown(40) && (!paused)) { score = score + level; speed = 1; } else { speed = levelspeed; } if ((framecount % speed) == 0) { if (!paused) { if ((((unitmap[xx[0]][yy[0] + 1] == undefined) && (unitmap[xx[1]][yy[1] + 1] == undefined)) && (unitmap[xx[2]][yy[2] + 1] == undefined)) && (unitmap[xx[3]][yy[3] + 1] == undefined)) { current4piece._y = yy[3] * unitsize; current3piece._y = yy[2] * unitsize; current2piece._y = yy[1] * unitsize; currentpiece._y = yy[0] * unitsize; var _local1 = 0; while (_local1 < 4) { yy[_local1]++; _local1++; } } else { unitmap[xx[0]][yy[0]] = currentpiece; unitmap[xx[1]][yy[1]] = current2piece; unitmap[xx[2]][yy[2]] = current3piece; unitmap[xx[3]][yy[3]] = current4piece; newpiece(); framecount = 7; } } } }; stop(); stop();
Frame 7
var unitsize = 20; var unitheight = 20; var unitwidth = 10; var piececount = 0; var piecetype; var oldlines = 0; var speed = 10; var frame = 1; var level = 1; var realpaused = false; var levelspeed = 8; lines = 0; score = 0; moviecliplist = new Array(); xx = new Array("1", "2", "3", "4"); yy = new Array("1", "1", "1", "1"); framecount = 0; var paused = true; var rotatedcount = 0; unitmap = new Array(); var i = 0; while (i < unitwidth) { unitmap[i] = new Array(); unitmap[i][unitheight + 1] = 1; i++; } mouseListener = new Object(); mouseListener.onMouseDown = function () { if (paused && (realpaused == false)) { var _local2 = 0; while (_local2 <= unitheight) { var _local1 = 0; while (_local1 <= unitwidth) { unitmap[_local1][_local2] = undefined; _local1++; } _local2++; } _local2 = 0; while (_local2 < moviecliplist.length) { removeMovieClip(moviecliplist[_local2]); _local2++; } startgame(); } }; Mouse.addListener(mouseListener); keyListener = new Object(); keyListener.onKeyDown = function () { var _local2 = Key.getCode(); if (paused) { if (_local2 == 80) { paused = false; } } else { if (_local2 == 80) { realpaused = true; paused = true; } if (_local2 == 38) { if (piecetype == 0) { if (rotatedcount == 0) { if ((((unitmap[xx[0] + 2][yy[0] - 1] == undefined) && (unitmap[xx[1] + 1][yy[1]] == undefined)) && (unitmap[xx[2]][yy[2] + 1] == undefined)) && (unitmap[xx[3] - 1][yy[3] + 2] == undefined)) { xx[0] = xx[0] + 2; yy[0] = yy[0] - 1; xx[1] = xx[1] + 1; yy[2] = yy[2] + 1; xx[3] = xx[3] - 1; yy[3] = yy[3] + 2; rotatedcount++; } } else if (((((((unitmap[xx[0] - 2][yy[0] + 1] == undefined) && (unitmap[xx[1] - 1][yy[1]] == undefined)) && (unitmap[xx[2]][yy[2] - 1] == undefined)) && (unitmap[xx[3] + 1][yy[3] - 2] == undefined)) && (currentpiece._x != 0)) && (currentpiece._x != 20)) && (currentpiece._x != 180)) { xx[0] = xx[0] - 2; yy[0] = yy[0] + 1; xx[1] = xx[1] - 1; yy[2] = yy[2] - 1; xx[3] = xx[3] + 1; yy[3] = yy[3] - 2; rotatedcount = 0; } reposition(); } else if (piecetype == 1) { if (rotatedcount == 0) { if (((unitmap[xx[0] + 1][yy[0] - 1] == undefined) && (unitmap[xx[2] - 1][yy[2] + 1] == undefined)) && (unitmap[xx[3]][yy[3] - 2] == undefined)) { xx[0] = xx[0] + 1; yy[0] = yy[0] - 1; xx[2] = xx[2] - 1; yy[2] = yy[2] + 1; yy[3] = yy[3] - 2; rotatedcount++; } } else if (rotatedcount == 1) { if ((((unitmap[xx[0] - 1][yy[0] + 1] == undefined) && (unitmap[xx[2] - 1][yy[2] - 2] == undefined)) && (unitmap[xx[3]][yy[3] + 1] == undefined)) && (currentpiece._x != 0)) { xx[0] = xx[0] - 1; yy[0] = yy[0] + 1; xx[2] = xx[2] - 1; yy[2] = yy[2] - 2; yy[3] = yy[3] + 1; rotatedcount++; } } else if (rotatedcount == 2) { if (((unitmap[xx[0]][yy[0] + 1] == undefined) && (unitmap[xx[2] + 1][yy[2]] == undefined)) && (unitmap[xx[3] - 1][yy[3] + 1] == undefined)) { yy[0] = yy[0] + 1; xx[2] = xx[2] + 1; xx[3] = xx[3] - 1; yy[3] = yy[3] + 1; rotatedcount++; } } else if ((((unitmap[xx[0]][yy[0] - 1] == undefined) && (unitmap[xx[2] + 1][yy[2] + 1] == undefined)) && (unitmap[xx[3] + 1][yy[3]] == undefined)) && (xx[0] != 8)) { yy[0] = yy[0] - 1; xx[2] = xx[2] + 1; yy[2] = yy[2] + 1; xx[3] = xx[3] + 1; rotatedcount = 0; } reposition(); } else if (piecetype == 2) { if (rotatedcount == 0) { if (((unitmap[xx[0] + 1][yy[0] - 1] == undefined) && (unitmap[xx[2] + 1][yy[2]] == undefined)) && (unitmap[xx[3]][yy[3] + 1] == undefined)) { xx[0] = xx[0] + 1; yy[0] = yy[0] - 1; xx[2] = xx[2] + 1; yy[3] = yy[3] + 1; rotatedcount++; } } else if (rotatedcount == 1) { if ((((unitmap[xx[0] - 1][yy[0] + 1] == undefined) && (unitmap[xx[2] + 1][yy[2] - 1] == undefined)) && (unitmap[xx[3]][yy[3] - 2] == undefined)) && (currentpiece._x != 0)) { xx[0] = xx[0] - 1; yy[0] = yy[0] + 1; xx[2] = xx[2] + 1; yy[2] = yy[2] - 1; yy[3] = yy[3] - 2; rotatedcount++; } } else if (rotatedcount == 2) { if (((unitmap[xx[0]][yy[0] - 1] == undefined) && (unitmap[xx[2] - 1][yy[2] + 1] == undefined)) && (unitmap[xx[3] - 1][yy[3]] == undefined)) { yy[0] = yy[0] - 1; xx[2] = xx[2] - 1; yy[2] = yy[2] + 1; xx[3] = xx[3] - 1; rotatedcount++; } } else if ((((unitmap[xx[0]][yy[0] + 1] == undefined) && (unitmap[xx[2] - 1][yy[2]] == undefined)) && (unitmap[xx[3] + 1][yy[3] + 1] == undefined)) && (xx[0] != 8)) { yy[0] = yy[0] + 1; xx[2] = xx[2] - 1; xx[3] = xx[3] + 1; yy[3] = yy[3] + 1; rotatedcount = 0; } reposition(); } else if (piecetype == 4) { if (rotatedcount == 0) { if ((unitmap[xx[0] + 1][yy[0] - 2] == undefined) && (unitmap[xx[1] + 1][yy[1]] == undefined)) { xx[0] = xx[0] + 1; yy[0] = yy[0] - 2; xx[1] = xx[1] + 1; rotatedcount++; } } else if (((unitmap[xx[0] - 1][yy[0] + 2] == undefined) && (unitmap[xx[1] - 1][yy[1]] == undefined)) && (currentpiece._x != 0)) { xx[0] = xx[0] - 1; yy[0] = yy[0] + 2; xx[1] = xx[1] - 1; rotatedcount = 0; } reposition(); } else if (piecetype == 5) { if (rotatedcount == 0) { if (((unitmap[xx[0] + 1][yy[0]] == undefined) && (unitmap[xx[1] + 1][yy[1]] == undefined)) && (unitmap[xx[3]][yy[3] - 2] == undefined)) { xx[0] = xx[0] + 1; xx[1] = xx[1] + 1; yy[3] = yy[3] - 2; rotatedcount++; } } else if ((((unitmap[xx[0] - 1][yy[0]] == undefined) && (unitmap[xx[1] - 1][yy[1]] == undefined)) && (unitmap[xx[3]][yy[3] + 2] == undefined)) && (currentpiece._x != 0)) { xx[0] = xx[0] - 1; xx[1] = xx[1] - 1; yy[3] = yy[3] + 2; rotatedcount = 0; } reposition(); } else if (piecetype == 6) { if (rotatedcount == 0) { if (unitmap[xx[0] + 1][yy[0] - 1] == undefined) { xx[0] = xx[0] + 1; yy[0] = yy[0] - 1; rotatedcount++; } } else if (rotatedcount == 1) { if (((unitmap[xx[0] - 1][yy[0] + 1] == undefined) && (unitmap[xx[2]][yy[2] - 2] == undefined)) && (currentpiece._x != 0)) { xx[0] = xx[0] - 1; yy[0] = yy[0] + 1; yy[2] = yy[2] - 2; rotatedcount++; } } else if (rotatedcount == 2) { if (unitmap[xx[3] - 1][yy[3] + 1] == undefined) { xx[3] = xx[3] - 1; yy[3] = yy[3] + 1; rotatedcount++; } } else if (((unitmap[xx[2]][yy[2] + 2] == undefined) && (unitmap[xx[3] + 1][yy[3] - 1] == undefined)) && (currentpiece._x != 160)) { yy[2] = yy[2] + 2; xx[3] = xx[3] + 1; yy[3] = yy[3] - 1; rotatedcount = 0; } reposition(); } } if ((((((((((_local2 == 39) && (current4piece._x != 180)) && (unitmap[xx[0] - 1][yy[0]] == undefined)) && (unitmap[xx[1] - 1][yy[1]] == undefined)) && (unitmap[xx[2] - 1][yy[2]] == undefined)) && (unitmap[xx[3] - 1][yy[3]] == undefined)) && (unitmap[xx[0] + 1][yy[0]] == undefined)) && (unitmap[xx[1] + 1][yy[1]] == undefined)) && (unitmap[xx[2] + 1][yy[2]] == undefined)) && (unitmap[xx[3] + 1][yy[3]] == undefined)) { var _local1 = 0; while (_local1 < 4) { xx[_local1]++; _local1++; } reposition(); } if ((((((((((_local2 == 37) && (currentpiece._x != 0)) && (unitmap[xx[0] - 1][yy[0]] == undefined)) && (unitmap[xx[1] - 1][yy[1]] == undefined)) && (unitmap[xx[2] - 1][yy[2]] == undefined)) && (unitmap[xx[3] - 1][yy[3]] == undefined)) && (unitmap[xx[0] + 1][yy[0]] == undefined)) && (unitmap[xx[1] + 1][yy[1]] == undefined)) && (unitmap[xx[2] + 1][yy[2]] == undefined)) && (unitmap[xx[3] + 1][yy[3]] == undefined)) { var _local1 = 0; while (_local1 < 4) { xx[_local1]--; _local1++; } reposition(); } } }; Key.addListener(keyListener); gameover = function () { popup.swapDepths(5000); popup.gotoAndStop(2); realpaused = false; paused = true; }; reposition = function () { currentpiece._x = xx[0] * unitsize; current2piece._x = xx[1] * unitsize; current3piece._x = xx[2] * unitsize; current4piece._x = xx[3] * unitsize; currentpiece._y = yy[0] * unitsize; current2piece._y = yy[1] * unitsize; current3piece._y = yy[2] * unitsize; current4piece._y = yy[3] * unitsize; }; startgame = function () { paused = false; score = 0; lines = 0; level = 1; popup.gotoAndStop(3); newpiece(); }; newpieceattach = function () { if ((((unitmap[3][0] != undefined) || (unitmap[4][0] != undefined)) || (unitmap[5][0] != undefined)) || (unitmap[6][0] != undefined)) { gameover(); } else { oldlines = 0; var _local3 = 0; while (_local3 <= unitheight) { if ((((((((((unitmap[0][_local3] != undefined) && (unitmap[1][_local3] != undefined)) && (unitmap[2][_local3] != undefined)) && (unitmap[3][_local3] != undefined)) && (unitmap[4][_local3] != undefined)) && (unitmap[5][_local3] != undefined)) && (unitmap[6][_local3] != undefined)) && (unitmap[7][_local3] != undefined)) && (unitmap[8][_local3] != undefined)) && (unitmap[9][_local3] != undefined)) { var _local5 = 0; while (_local5 < unitwidth) { removeMovieClip(unitmap[_local5][_local3]); var _local4 = 0; while (_local4 < unitheight) { unitmap[_local5][_local3 - _local4]._y = unitmap[_local5][_local3 - _local4]._y + unitsize; unitmap[_local5][_local3 - _local4] = unitmap[_local5][(_local3 - _local4) - 1]; _local4++; } _local5++; } oldlines++; score = score + (((level * oldlines) * oldlines) * 100); lines++; if (((lines % 10) == 0) && (levelspeed > 1)) { levelspeed--; level++; } } _local3++; } xx[0] = xx[0] + 3; xx[1] = xx[1] + 3; xx[2] = xx[2] + 3; xx[3] = xx[3] + 3; _root.attachMovie("piece", "currentpiece" + piececount, piececount * 4); this["currentpiece" + piececount]._x = xx[0] * unitsize; this["currentpiece" + piececount]._y = yy[0] * unitsize; this["currentpiece" + piececount]._width = unitsize; this["currentpiece" + piececount]._height = unitsize; _root.attachMovie("piece", "current2piece" + piececount, (piececount * 4) + 1); this["current2piece" + piececount]._x = xx[1] * unitsize; this["current2piece" + piececount]._y = yy[1] * unitsize; this["current2piece" + piececount]._width = unitsize; this["current2piece" + piececount]._height = unitsize; _root.attachMovie("piece", "current3piece" + piececount, (piececount * 4) + 2); this["current3piece" + piececount]._x = xx[2] * unitsize; this["current3piece" + piececount]._y = yy[2] * unitsize; this["current3piece" + piececount]._width = unitsize; this["current3piece" + piececount]._height = unitsize; _root.attachMovie("piece", "current4piece" + piececount, (piececount * 4) + 3); this["current4piece" + piececount]._x = xx[3] * unitsize; this["current4piece" + piececount]._y = yy[3] * unitsize; this["current4piece" + piececount]._width = unitsize; this["current4piece" + piececount]._height = unitsize; currentpiece = _root["currentpiece" + piececount]; currentpiece.gotoAndStop(frame); current2piece = _root["current2piece" + piececount]; current2piece.gotoAndStop(frame); current3piece = _root["current3piece" + piececount]; current3piece.gotoAndStop(frame); current4piece = _root["current4piece" + piececount]; current4piece.gotoAndStop(frame); moviecliplist.push(currentpiece); moviecliplist.push(current2piece); moviecliplist.push(current3piece); moviecliplist.push(current4piece); } }; newpiece = function () { rotatedcount = 0; piececount++; var _local2 = Math.floor(Math.random() * 7); frame = _local2 + 1; piecetype = _local2; if (_local2 == 0) { var _local1 = 0; while (_local1 < 4) { xx[_local1] = _local1; yy[_local1] = 0; _local1++; } } else if (_local2 == 1) { xx[0] = 0; yy[0] = 0; xx[1] = 1; yy[1] = 0; xx[2] = 2; yy[2] = 0; xx[3] = 2; yy[3] = 1; } else if (_local2 == 2) { xx[0] = 0; yy[0] = 0; xx[1] = 1; yy[1] = 0; xx[2] = 0; yy[2] = 1; xx[3] = 2; yy[3] = 0; } else if (_local2 == 3) { xx[0] = 0; yy[0] = 0; xx[1] = 0; yy[1] = 1; xx[2] = 1; yy[2] = 1; xx[3] = 1; yy[3] = 0; } else if (_local2 == 4) { xx[0] = 0; yy[0] = 1; xx[1] = 1; yy[1] = 1; xx[2] = 1; yy[2] = 0; xx[3] = 2; yy[3] = 0; } else if (_local2 == 5) { xx[0] = 0; yy[0] = 0; xx[1] = 1; yy[1] = 0; xx[2] = 1; yy[2] = 1; xx[3] = 2; yy[3] = 1; } else if (_local2 == 6) { xx[0] = 0; yy[0] = 0; xx[1] = 1; yy[1] = 0; xx[2] = 1; yy[2] = 1; xx[3] = 2; yy[3] = 0; } newpieceattach(); }; _root.onEnterFrame = function () { framecount++; current4piece._y = (yy[3] - 1) * unitsize; current3piece._y = (yy[2] - 1) * unitsize; current2piece._y = (yy[1] - 1) * unitsize; currentpiece._y = (yy[0] - 1) * unitsize; if (Key.isDown(40) && (!paused)) { score = score + level; speed = 1; } else { speed = levelspeed; } if ((framecount % speed) == 0) { if (!paused) { if ((((unitmap[xx[0]][yy[0] + 1] == undefined) && (unitmap[xx[1]][yy[1] + 1] == undefined)) && (unitmap[xx[2]][yy[2] + 1] == undefined)) && (unitmap[xx[3]][yy[3] + 1] == undefined)) { current4piece._y = yy[3] * unitsize; current3piece._y = yy[2] * unitsize; current2piece._y = yy[1] * unitsize; currentpiece._y = yy[0] * unitsize; var _local1 = 0; while (_local1 < 4) { yy[_local1]++; _local1++; } } else { unitmap[xx[0]][yy[0]] = currentpiece; unitmap[xx[1]][yy[1]] = current2piece; unitmap[xx[2]][yy[2]] = current3piece; unitmap[xx[3]][yy[3]] = current4piece; newpiece(); framecount = 7; } } } }; stop(); stop();
Frame 8
var unitsize = 20; var unitheight = 20; var unitwidth = 10; var piececount = 0; var piecetype; var oldlines = 0; var speed = 10; var frame = 1; var level = 1; var realpaused = false; var levelspeed = 8; lines = 0; score = 0; moviecliplist = new Array(); xx = new Array("1", "2", "3", "4"); yy = new Array("1", "1", "1", "1"); framecount = 0; var paused = true; var rotatedcount = 0; unitmap = new Array(); var i = 0; while (i < unitwidth) { unitmap[i] = new Array(); unitmap[i][unitheight + 1] = 1; i++; } mouseListener = new Object(); mouseListener.onMouseDown = function () { if (paused && (realpaused == false)) { var _local2 = 0; while (_local2 <= unitheight) { var _local1 = 0; while (_local1 <= unitwidth) { unitmap[_local1][_local2] = undefined; _local1++; } _local2++; } _local2 = 0; while (_local2 < moviecliplist.length) { removeMovieClip(moviecliplist[_local2]); _local2++; } startgame(); } }; Mouse.addListener(mouseListener); keyListener = new Object(); keyListener.onKeyDown = function () { var _local2 = Key.getCode(); if (paused) { if (_local2 == 80) { paused = false; } } else { if (_local2 == 80) { realpaused = true; paused = true; } if (_local2 == 38) { if (piecetype == 0) { if (rotatedcount == 0) { if ((((unitmap[xx[0] + 2][yy[0] - 1] == undefined) && (unitmap[xx[1] + 1][yy[1]] == undefined)) && (unitmap[xx[2]][yy[2] + 1] == undefined)) && (unitmap[xx[3] - 1][yy[3] + 2] == undefined)) { xx[0] = xx[0] + 2; yy[0] = yy[0] - 1; xx[1] = xx[1] + 1; yy[2] = yy[2] + 1; xx[3] = xx[3] - 1; yy[3] = yy[3] + 2; rotatedcount++; } } else if (((((((unitmap[xx[0] - 2][yy[0] + 1] == undefined) && (unitmap[xx[1] - 1][yy[1]] == undefined)) && (unitmap[xx[2]][yy[2] - 1] == undefined)) && (unitmap[xx[3] + 1][yy[3] - 2] == undefined)) && (currentpiece._x != 0)) && (currentpiece._x != 20)) && (currentpiece._x != 180)) { xx[0] = xx[0] - 2; yy[0] = yy[0] + 1; xx[1] = xx[1] - 1; yy[2] = yy[2] - 1; xx[3] = xx[3] + 1; yy[3] = yy[3] - 2; rotatedcount = 0; } reposition(); } else if (piecetype == 1) { if (rotatedcount == 0) { if (((unitmap[xx[0] + 1][yy[0] - 1] == undefined) && (unitmap[xx[2] - 1][yy[2] + 1] == undefined)) && (unitmap[xx[3]][yy[3] - 2] == undefined)) { xx[0] = xx[0] + 1; yy[0] = yy[0] - 1; xx[2] = xx[2] - 1; yy[2] = yy[2] + 1; yy[3] = yy[3] - 2; rotatedcount++; } } else if (rotatedcount == 1) { if ((((unitmap[xx[0] - 1][yy[0] + 1] == undefined) && (unitmap[xx[2] - 1][yy[2] - 2] == undefined)) && (unitmap[xx[3]][yy[3] + 1] == undefined)) && (currentpiece._x != 0)) { xx[0] = xx[0] - 1; yy[0] = yy[0] + 1; xx[2] = xx[2] - 1; yy[2] = yy[2] - 2; yy[3] = yy[3] + 1; rotatedcount++; } } else if (rotatedcount == 2) { if (((unitmap[xx[0]][yy[0] + 1] == undefined) && (unitmap[xx[2] + 1][yy[2]] == undefined)) && (unitmap[xx[3] - 1][yy[3] + 1] == undefined)) { yy[0] = yy[0] + 1; xx[2] = xx[2] + 1; xx[3] = xx[3] - 1; yy[3] = yy[3] + 1; rotatedcount++; } } else if ((((unitmap[xx[0]][yy[0] - 1] == undefined) && (unitmap[xx[2] + 1][yy[2] + 1] == undefined)) && (unitmap[xx[3] + 1][yy[3]] == undefined)) && (xx[0] != 8)) { yy[0] = yy[0] - 1; xx[2] = xx[2] + 1; yy[2] = yy[2] + 1; xx[3] = xx[3] + 1; rotatedcount = 0; } reposition(); } else if (piecetype == 2) { if (rotatedcount == 0) { if (((unitmap[xx[0] + 1][yy[0] - 1] == undefined) && (unitmap[xx[2] + 1][yy[2]] == undefined)) && (unitmap[xx[3]][yy[3] + 1] == undefined)) { xx[0] = xx[0] + 1; yy[0] = yy[0] - 1; xx[2] = xx[2] + 1; yy[3] = yy[3] + 1; rotatedcount++; } } else if (rotatedcount == 1) { if ((((unitmap[xx[0] - 1][yy[0] + 1] == undefined) && (unitmap[xx[2] + 1][yy[2] - 1] == undefined)) && (unitmap[xx[3]][yy[3] - 2] == undefined)) && (currentpiece._x != 0)) { xx[0] = xx[0] - 1; yy[0] = yy[0] + 1; xx[2] = xx[2] + 1; yy[2] = yy[2] - 1; yy[3] = yy[3] - 2; rotatedcount++; } } else if (rotatedcount == 2) { if (((unitmap[xx[0]][yy[0] - 1] == undefined) && (unitmap[xx[2] - 1][yy[2] + 1] == undefined)) && (unitmap[xx[3] - 1][yy[3]] == undefined)) { yy[0] = yy[0] - 1; xx[2] = xx[2] - 1; yy[2] = yy[2] + 1; xx[3] = xx[3] - 1; rotatedcount++; } } else if ((((unitmap[xx[0]][yy[0] + 1] == undefined) && (unitmap[xx[2] - 1][yy[2]] == undefined)) && (unitmap[xx[3] + 1][yy[3] + 1] == undefined)) && (xx[0] != 8)) { yy[0] = yy[0] + 1; xx[2] = xx[2] - 1; xx[3] = xx[3] + 1; yy[3] = yy[3] + 1; rotatedcount = 0; } reposition(); } else if (piecetype == 4) { if (rotatedcount == 0) { if ((unitmap[xx[0] + 1][yy[0] - 2] == undefined) && (unitmap[xx[1] + 1][yy[1]] == undefined)) { xx[0] = xx[0] + 1; yy[0] = yy[0] - 2; xx[1] = xx[1] + 1; rotatedcount++; } } else if (((unitmap[xx[0] - 1][yy[0] + 2] == undefined) && (unitmap[xx[1] - 1][yy[1]] == undefined)) && (currentpiece._x != 0)) { xx[0] = xx[0] - 1; yy[0] = yy[0] + 2; xx[1] = xx[1] - 1; rotatedcount = 0; } reposition(); } else if (piecetype == 5) { if (rotatedcount == 0) { if (((unitmap[xx[0] + 1][yy[0]] == undefined) && (unitmap[xx[1] + 1][yy[1]] == undefined)) && (unitmap[xx[3]][yy[3] - 2] == undefined)) { xx[0] = xx[0] + 1; xx[1] = xx[1] + 1; yy[3] = yy[3] - 2; rotatedcount++; } } else if ((((unitmap[xx[0] - 1][yy[0]] == undefined) && (unitmap[xx[1] - 1][yy[1]] == undefined)) && (unitmap[xx[3]][yy[3] + 2] == undefined)) && (currentpiece._x != 0)) { xx[0] = xx[0] - 1; xx[1] = xx[1] - 1; yy[3] = yy[3] + 2; rotatedcount = 0; } reposition(); } else if (piecetype == 6) { if (rotatedcount == 0) { if (unitmap[xx[0] + 1][yy[0] - 1] == undefined) { xx[0] = xx[0] + 1; yy[0] = yy[0] - 1; rotatedcount++; } } else if (rotatedcount == 1) { if (((unitmap[xx[0] - 1][yy[0] + 1] == undefined) && (unitmap[xx[2]][yy[2] - 2] == undefined)) && (currentpiece._x != 0)) { xx[0] = xx[0] - 1; yy[0] = yy[0] + 1; yy[2] = yy[2] - 2; rotatedcount++; } } else if (rotatedcount == 2) { if (unitmap[xx[3] - 1][yy[3] + 1] == undefined) { xx[3] = xx[3] - 1; yy[3] = yy[3] + 1; rotatedcount++; } } else if (((unitmap[xx[2]][yy[2] + 2] == undefined) && (unitmap[xx[3] + 1][yy[3] - 1] == undefined)) && (currentpiece._x != 160)) { yy[2] = yy[2] + 2; xx[3] = xx[3] + 1; yy[3] = yy[3] - 1; rotatedcount = 0; } reposition(); } } if ((((((((((_local2 == 39) && (current4piece._x != 180)) && (unitmap[xx[0] - 1][yy[0]] == undefined)) && (unitmap[xx[1] - 1][yy[1]] == undefined)) && (unitmap[xx[2] - 1][yy[2]] == undefined)) && (unitmap[xx[3] - 1][yy[3]] == undefined)) && (unitmap[xx[0] + 1][yy[0]] == undefined)) && (unitmap[xx[1] + 1][yy[1]] == undefined)) && (unitmap[xx[2] + 1][yy[2]] == undefined)) && (unitmap[xx[3] + 1][yy[3]] == undefined)) { var _local1 = 0; while (_local1 < 4) { xx[_local1]++; _local1++; } reposition(); } if ((((((((((_local2 == 37) && (currentpiece._x != 0)) && (unitmap[xx[0] - 1][yy[0]] == undefined)) && (unitmap[xx[1] - 1][yy[1]] == undefined)) && (unitmap[xx[2] - 1][yy[2]] == undefined)) && (unitmap[xx[3] - 1][yy[3]] == undefined)) && (unitmap[xx[0] + 1][yy[0]] == undefined)) && (unitmap[xx[1] + 1][yy[1]] == undefined)) && (unitmap[xx[2] + 1][yy[2]] == undefined)) && (unitmap[xx[3] + 1][yy[3]] == undefined)) { var _local1 = 0; while (_local1 < 4) { xx[_local1]--; _local1++; } reposition(); } } }; Key.addListener(keyListener); gameover = function () { popup.swapDepths(5000); popup.gotoAndStop(2); realpaused = false; paused = true; }; reposition = function () { currentpiece._x = xx[0] * unitsize; current2piece._x = xx[1] * unitsize; current3piece._x = xx[2] * unitsize; current4piece._x = xx[3] * unitsize; currentpiece._y = yy[0] * unitsize; current2piece._y = yy[1] * unitsize; current3piece._y = yy[2] * unitsize; current4piece._y = yy[3] * unitsize; }; startgame = function () { paused = false; score = 0; lines = 0; level = 1; popup.gotoAndStop(3); newpiece(); }; newpieceattach = function () { if ((((unitmap[3][0] != undefined) || (unitmap[4][0] != undefined)) || (unitmap[5][0] != undefined)) || (unitmap[6][0] != undefined)) { gameover(); } else { oldlines = 0; var _local3 = 0; while (_local3 <= unitheight) { if ((((((((((unitmap[0][_local3] != undefined) && (unitmap[1][_local3] != undefined)) && (unitmap[2][_local3] != undefined)) && (unitmap[3][_local3] != undefined)) && (unitmap[4][_local3] != undefined)) && (unitmap[5][_local3] != undefined)) && (unitmap[6][_local3] != undefined)) && (unitmap[7][_local3] != undefined)) && (unitmap[8][_local3] != undefined)) && (unitmap[9][_local3] != undefined)) { var _local5 = 0; while (_local5 < unitwidth) { removeMovieClip(unitmap[_local5][_local3]); var _local4 = 0; while (_local4 < unitheight) { unitmap[_local5][_local3 - _local4]._y = unitmap[_local5][_local3 - _local4]._y + unitsize; unitmap[_local5][_local3 - _local4] = unitmap[_local5][(_local3 - _local4) - 1]; _local4++; } _local5++; } oldlines++; score = score + (((level * oldlines) * oldlines) * 100); lines++; if (((lines % 10) == 0) && (levelspeed > 1)) { levelspeed--; level++; } } _local3++; } xx[0] = xx[0] + 3; xx[1] = xx[1] + 3; xx[2] = xx[2] + 3; xx[3] = xx[3] + 3; _root.attachMovie("piece", "currentpiece" + piececount, piececount * 4); this["currentpiece" + piececount]._x = xx[0] * unitsize; this["currentpiece" + piececount]._y = yy[0] * unitsize; this["currentpiece" + piececount]._width = unitsize; this["currentpiece" + piececount]._height = unitsize; _root.attachMovie("piece", "current2piece" + piececount, (piececount * 4) + 1); this["current2piece" + piececount]._x = xx[1] * unitsize; this["current2piece" + piececount]._y = yy[1] * unitsize; this["current2piece" + piececount]._width = unitsize; this["current2piece" + piececount]._height = unitsize; _root.attachMovie("piece", "current3piece" + piececount, (piececount * 4) + 2); this["current3piece" + piececount]._x = xx[2] * unitsize; this["current3piece" + piececount]._y = yy[2] * unitsize; this["current3piece" + piececount]._width = unitsize; this["current3piece" + piececount]._height = unitsize; _root.attachMovie("piece", "current4piece" + piececount, (piececount * 4) + 3); this["current4piece" + piececount]._x = xx[3] * unitsize; this["current4piece" + piececount]._y = yy[3] * unitsize; this["current4piece" + piececount]._width = unitsize; this["current4piece" + piececount]._height = unitsize; currentpiece = _root["currentpiece" + piececount]; currentpiece.gotoAndStop(frame); current2piece = _root["current2piece" + piececount]; current2piece.gotoAndStop(frame); current3piece = _root["current3piece" + piececount]; current3piece.gotoAndStop(frame); current4piece = _root["current4piece" + piececount]; current4piece.gotoAndStop(frame); moviecliplist.push(currentpiece); moviecliplist.push(current2piece); moviecliplist.push(current3piece); moviecliplist.push(current4piece); } }; newpiece = function () { rotatedcount = 0; piececount++; var _local2 = Math.floor(Math.random() * 7); frame = _local2 + 1; piecetype = _local2; if (_local2 == 0) { var _local1 = 0; while (_local1 < 4) { xx[_local1] = _local1; yy[_local1] = 0; _local1++; } } else if (_local2 == 1) { xx[0] = 0; yy[0] = 0; xx[1] = 1; yy[1] = 0; xx[2] = 2; yy[2] = 0; xx[3] = 2; yy[3] = 1; } else if (_local2 == 2) { xx[0] = 0; yy[0] = 0; xx[1] = 1; yy[1] = 0; xx[2] = 0; yy[2] = 1; xx[3] = 2; yy[3] = 0; } else if (_local2 == 3) { xx[0] = 0; yy[0] = 0; xx[1] = 0; yy[1] = 1; xx[2] = 1; yy[2] = 1; xx[3] = 1; yy[3] = 0; } else if (_local2 == 4) { xx[0] = 0; yy[0] = 1; xx[1] = 1; yy[1] = 1; xx[2] = 1; yy[2] = 0; xx[3] = 2; yy[3] = 0; } else if (_local2 == 5) { xx[0] = 0; yy[0] = 0; xx[1] = 1; yy[1] = 0; xx[2] = 1; yy[2] = 1; xx[3] = 2; yy[3] = 1; } else if (_local2 == 6) { xx[0] = 0; yy[0] = 0; xx[1] = 1; yy[1] = 0; xx[2] = 1; yy[2] = 1; xx[3] = 2; yy[3] = 0; } newpieceattach(); }; _root.onEnterFrame = function () { framecount++; current4piece._y = (yy[3] - 1) * unitsize; current3piece._y = (yy[2] - 1) * unitsize; current2piece._y = (yy[1] - 1) * unitsize; currentpiece._y = (yy[0] - 1) * unitsize; if (Key.isDown(40) && (!paused)) { score = score + level; speed = 1; } else { speed = levelspeed; } if ((framecount % speed) == 0) { if (!paused) { if ((((unitmap[xx[0]][yy[0] + 1] == undefined) && (unitmap[xx[1]][yy[1] + 1] == undefined)) && (unitmap[xx[2]][yy[2] + 1] == undefined)) && (unitmap[xx[3]][yy[3] + 1] == undefined)) { current4piece._y = yy[3] * unitsize; current3piece._y = yy[2] * unitsize; current2piece._y = yy[1] * unitsize; currentpiece._y = yy[0] * unitsize; var _local1 = 0; while (_local1 < 4) { yy[_local1]++; _local1++; } } else { unitmap[xx[0]][yy[0]] = currentpiece; unitmap[xx[1]][yy[1]] = current2piece; unitmap[xx[2]][yy[2]] = current3piece; unitmap[xx[3]][yy[3]] = current4piece; newpiece(); framecount = 7; } } } }; stop(); stop();
Symbol 8 MovieClip [piece] Frame 1
stop();
Symbol 17 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 23 Button
on (release) { _root.play(); }
Symbol 24 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 24 MovieClip Frame 2
gotoAndPlay (1);
Symbol 45 Button
on (release) { gotoAndPlay (3); }
Symbol 58 Button
on (release) { gotoAndPlay (5); }
Symbol 62 Button
on (release) { gotoAndPlay (7); }
Symbol 66 Button
on (release) { gotoAndPlay (6); }
Symbol 70 Button
on (release) { gotoAndPlay (8); }
Symbol 73 Button
on (release) { gotoAndPlay (2); }
Symbol 101 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 2
stop();

Library Items

Symbol 1 GraphicUsed by:8
Symbol 2 GraphicUsed by:8
Symbol 3 GraphicUsed by:8
Symbol 4 GraphicUsed by:8
Symbol 5 GraphicUsed by:8
Symbol 6 GraphicUsed by:8
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [piece]Uses:1 2 3 4 5 6 7
Symbol 9 GraphicUsed by:24 89  Timeline
Symbol 10 GraphicUsed by:11 32
Symbol 11 MovieClipUses:10Used by:24
Symbol 12 GraphicUsed by:24
Symbol 13 GraphicUsed by:16 17
Symbol 14 GraphicUsed by:16 17
Symbol 15 GraphicUsed by:16 17
Symbol 16 MovieClipUses:13 14 15Used by:17
Symbol 17 ButtonUses:16 13 14 15Used by:24
Symbol 18 GraphicUsed by:23
Symbol 19 FontUsed by:20
Symbol 20 TextUses:19Used by:23
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 ButtonUses:18 20 21 22Used by:24
Symbol 24 MovieClipUses:9 11 12 17 23Used by:Timeline
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:Timeline
Symbol 27 GraphicUsed by:32
Symbol 28 GraphicUsed by:32
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:10 27 28 29 30 31Used by:Timeline
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:Timeline
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:Timeline
Symbol 37 FontUsed by:38 42 51 53 55 56 59 60 63 64 67 68 71 72 91 92 93 94 95 102 110 111 112 116 117 118 122 123 124
Symbol 38 TextUses:37Used by:39 41 45
Symbol 39 MovieClipUses:38Used by:40
Symbol 40 MovieClipUses:39Used by:41
Symbol 41 ButtonUses:40 38Used by:Timeline
Symbol 42 TextUses:37Used by:43
Symbol 43 MovieClipUses:42Used by:45
Symbol 44 GraphicUsed by:45
Symbol 45 ButtonUses:43 38 44Used by:Timeline
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:Timeline
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:Timeline
Symbol 50 SoundUsed by:Timeline
Symbol 51 TextUses:37Used by:52
Symbol 52 MovieClipUses:51Used by:Timeline
Symbol 53 TextUses:37Used by:54
Symbol 54 MovieClipUses:53Used by:Timeline
Symbol 55 TextUses:37Used by:58
Symbol 56 TextUses:37Used by:58
Symbol 57 GraphicUsed by:58
Symbol 58 ButtonUses:55 56 57Used by:Timeline
Symbol 59 TextUses:37Used by:62
Symbol 60 TextUses:37Used by:62
Symbol 61 GraphicUsed by:62 73
Symbol 62 ButtonUses:59 60 61Used by:Timeline
Symbol 63 TextUses:37Used by:66
Symbol 64 TextUses:37Used by:66
Symbol 65 GraphicUsed by:66
Symbol 66 ButtonUses:63 64 65Used by:Timeline
Symbol 67 TextUses:37Used by:70
Symbol 68 TextUses:37Used by:70
Symbol 69 GraphicUsed by:70
Symbol 70 ButtonUses:67 68 69Used by:Timeline
Symbol 71 TextUses:37Used by:73
Symbol 72 TextUses:37Used by:73
Symbol 73 ButtonUses:71 72 61Used by:Timeline
Symbol 74 GraphicUsed by:Timeline
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:Timeline
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:Timeline
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:Timeline
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:Timeline
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:Timeline
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:Timeline
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:Timeline
Symbol 89 MovieClipUses:9Used by:Timeline
Symbol 90 GraphicUsed by:Timeline
Symbol 91 TextUses:37Used by:Timeline
Symbol 92 TextUses:37Used by:Timeline
Symbol 93 TextUses:37Used by:Timeline
Symbol 94 EditableTextUses:37Used by:Timeline
Symbol 95 EditableTextUses:37Used by:Timeline
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:101
Symbol 98 GraphicUsed by:101
Symbol 99 GraphicUsed by:100
Symbol 100 ButtonUses:99Used by:101
Symbol 101 MovieClipUses:97 98 100Used by:Timeline
Symbol 102 EditableTextUses:37Used by:Timeline
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:Timeline
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:Timeline
Symbol 107 SoundUsed by:Timeline
Symbol 108 GraphicUsed by:Timeline
Symbol 109 GraphicUsed by:Timeline
Symbol 110 EditableTextUses:37Used by:Timeline
Symbol 111 EditableTextUses:37Used by:Timeline
Symbol 112 EditableTextUses:37Used by:Timeline
Symbol 113 SoundUsed by:Timeline
Symbol 114 GraphicUsed by:Timeline
Symbol 115 GraphicUsed by:Timeline
Symbol 116 EditableTextUses:37Used by:Timeline
Symbol 117 EditableTextUses:37Used by:Timeline
Symbol 118 EditableTextUses:37Used by:Timeline
Symbol 119 SoundUsed by:Timeline
Symbol 120 GraphicUsed by:Timeline
Symbol 121 GraphicUsed by:Timeline
Symbol 122 EditableTextUses:37Used by:Timeline
Symbol 123 EditableTextUses:37Used by:Timeline
Symbol 124 EditableTextUses:37Used by:Timeline

Instance Names

"cursor_mc"Frame 1Symbol 26 MovieClip
"popup"Frame 5Symbol 101 MovieClip
"bar"Symbol 24 MovieClip Frame 1Symbol 11 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 8 as "piece"

Labels

"loaded"Symbol 24 MovieClip Frame 3

Dynamic Text Variables

scoreSymbol 94 EditableText""
linesSymbol 95 EditableText""
levelSymbol 102 EditableText""
scoreSymbol 110 EditableText""
linesSymbol 111 EditableText""
levelSymbol 112 EditableText""
scoreSymbol 116 EditableText""
linesSymbol 117 EditableText""
levelSymbol 118 EditableText""
scoreSymbol 122 EditableText""
linesSymbol 123 EditableText""
levelSymbol 124 EditableText""




http://swfchan.com/13/62322/info.shtml
Created: 14/4 -2019 08:21:14 Last modified: 14/4 -2019 08:21:14 Server time: 05/11 -2024 06:50:09