STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229652 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #62489 |
Stranded |
Start |
Credits |
RageAce |
At 14:00 DarkFalcon Dropship was shot down over the planet Pandora-11. The United Military Taskforce previously believed the planet to be uninhabited. Due to the nature of the crash the pilot did not have time to send a distress signal. You are floating in the cold waters of Pandora-11. Pieces of the DarkFalcon are sinking around you. |
Swim to the shore in the distance |
Hang on to the ship's debris |
Inventory |
Scroll Over Me |
This is the United Military Taskforce survival guide. Scroll over it for useful hints which will help you survive Chapter 1: Bailing Out ...It is common for crewmen to be tired as they bail out... swimming long distances is not advised... |
You swim towards the distant shoreline, but soon your arms grow stiff and the cramp sets in. The cold water is seeping into your armour.Your heart rate begins to drop and you begin to relax, the water swallows you until you are engulfed in cold darkness. |
Back |
Game Over |
United Military Taskforce armour is prone to water Damage, and may restrict movement if it becomes saturated. Crewmen who have recently bailed out should avoid swimming long distances due to the strain on their bodies. If you must cross long stretches of water try to hang onto something. |
You hang on to what you believed to be part of the engine. This keeps you afloat and you manage to keep your upper body out of the water. The current pulls you towards the shore. Lying on the sandy beach you see a fellow soldier who wasn't lucky enough to find some debris. |
Head inland and look for help |
Search the wreckage on the beach |
Follow the shoreline and look for survivors |
....Survival in harsh environments will require tools and equipment. Be sure to look for weapons to fight off hostiles. ... Falcon Dropships require large amounts of highly unstable fuel |
You head into the dense jungle, surprised that even these trees manage to live in this cold and unforgiving environment. You hear footsteps behind you and suddenly... |
United Military Taskforce Armour should be able to withstand a significant amount of damage from plasma weaponry and limited damages from blunt objects and ballistics. However water damage severely reduces these capabilities. If you suspect your armour to be inadequate avoid hostiles at all costs. |
You pray that something useful has washed up from the ship, the wreckage looks dangerous but you know that finding a tool that will prolong your survival is worth the risk. Be careful! |
125-67 |
The crash site can present dangers to survivors such as Nuclear contamination from FusionShips and fuel leakages. ...In March 2018 Thomas Friar crashed his helicopter in enemy territory. In an interview after his eventual rescue he told reporters that he owed his survival to the 9mm pistol in his survival kit. |
Your shaking hands touch the smoking barrel. The fumes waft over you, and you suddenly realise you have made a terrible mistake! |
It is common for crashed vessels to carry explosives and other dangerous cargo. It is advisable to avoid going near the engine, or any other mechanical parts of the vessel. Dark Falcon Drop ships use a highly unstable fuel, which is known to explode when in contact with water. |
Inside the wreckage you have found a 125-67 standard issue plasma pistol. You hope that you won't need to use it, but things never seem to go as you plan. |
Head inland and look for food |
Wait until help arrives |
Chances of rescue are slim if no distress signal has been sent, however one may be lucky. It is recommended not to leave the site of the crash as the wreckage is easy to spot from the air, however for a crash into water this is not possible. If you feel rescue is unlikely you should look for food, water and shelter. |
In the sky you see the familiar glow of a reconnaissance shuttle. You fire your Plasma Pistol to draw attention to yourself; the shuttle blinks its lights in acknowledgement. As it lands on the beach you realise that you've been one of the lucky ones. |
Rescue shuttles will be searching for heat signals, and radio transmissions from your body armour, providing it hasn't sustained water damage. The standard issue plasma pistol emits large amounts of radiation which Rescue Shuttles can detect. |
You no longer have the strength to go inland, and you've realised that you're not going to be rescued. You bring your pistol to your head... |
You follow what at first you believe to be animal tracks into the jungle, only to be confronted by a tribe of sentient beings wielding spears and crossbows. |
Attack the tribesmen |
Run Away |
Attacking hostiles; especially when tired is a real risk - even with body armour. Confrontation should be avoided, especially if you are unarmed. However sometimes you are left with no choice but too... |
Click the green button to disarm the trap. |
Primitive hostiles are known for their use of traps, some are surprisingly sophisticated and show the legacy of an earlier civilization. In these situations it is important to remain calm and focus on what you have to do. Don't rush in and make a mistake you will regret. |
Quickly shoot at the savages before they attack you! |
5 |
4 |
3 |
2 |
1 |
0 |
When engaging hostiles with a plasma weapon it is advantageous to aim at the largest part of their body. This gives you a greater chance of getting a hit. Systematically shooting from left to right is a time efficient way of. |
You follow the fleeing tribespeople through the jungle and find yourself overlooking a stone temple. Two pilots and a crewman from your ship are hanging above a fire. |
Stop the sacrifice |
Watch in horror |
Engaging hostiles whilst unarmed is not advised, however sometimes you are left with no choice. It is an unnecessary risk. Native tribes who you may encounter place a huge importance on their rituals and ceremonies... |
The tribesmen flee from the fluorescent blue burst of plasma. You climb up into the stone temple and untie your comrades. The pilots open a wooden chest next to the fire which contains the weapons the tribesmen confiscated off them. Eventually you round up the tribe's people with the help off your trusty plasma weaponry. |
Execute these Savages |
Show them kindness and keep them prisoner |
The United Military Taskforce states that all prisoners must be treated in accordance with the Galactic Charter. This means humane treatment of prisoners. However sometimes in the field you have no choice and must disobey the Galactic Charter. |
Your comrades have suffered enough, you have been nominated to do the deed and execute the tribe's people. |
With the tribe's people gone you and your comrades take over the island. You find edible fruit and drinking water and use the tools and techniques of the ones you killed to keep you alive. Inside the 'temple' you find writings in a familiar language about a planet called Earth and the word 'Nuclear' occurs alot. You don't understand what it says -none of you do. The years spent on the island have forced you to forget the world you once knew. |
Main Menu |
It is common for survivors, particularly genetically modified soldiers, to experience hallucination and sickness after intense trauma. It is also common for these people to forget the world they once lived in, and even to forgot the lnaguage htey sopke whit fluncy teh day bfeore |
Game by rageace from rageace.com |
One of the tribes people speaks to you in a familiar language, English. His sentences seem fragmented, he says: "They’re a boat id, take off the island you. People you like live mainland" |
Take the Boat out to sea and look for civilisation |
Ask to live with the tribes people |
After sailing several miles you see something on the horizon.. but you'll have to wait until Stranded 2 to fight out what it is! |
You live with the tribes people, finding out about their civilisation and the ‘Earth’, which they speak so fondly of. Their stories sound similar to the ones your grandparents told you when you were a child. |
You watch in horror, not at the pilots execution but at the hail of arrows being fired at you! |
Head to High Ground |
Hide in the jungle |
In the year 2089 Sgt. Walters defeated 10,000 hostiles with 500 men. His success was due to utilising the environment; in this case the mountain ranges... When backup arrived they discovered signs that hostiles had been hiding in the jungle, they were presumably unable to match Walters strategy and superiorly trained men. |
You head to high ground but the tribes people outnumber you. Clouds of arrows land around you and.. |
From this height you pick off the tribes people with your trusty plasma pistol. Near the shoreline you spot a boat and make your way towards it. The motor on the boat works and you take the boat out to sea, hoping to find rescue. You see something on the horizon... |
You hide in the bushes and the tribesmen run past you. From your hiding spot you see what you hope is a motorboat on the beach. It is. You don't ask how or why. You just get the hell off this island! |
You attempt to stop the sacrifice but your unarmed. Arrows pierce through your skin and you shout in agony. Your trusted body armour sparks... |
Your attempt to disarm the trap failed, 20 000 volts of electricity flows into your armour and subsequently into your veins... |
Your pleased you managed to disarm the trap. As you follow tracks through the jungle your careful not to trigger another one. You soon find yourself overlooking a stone temple. Two pilots and a crewman from your ship are hanging above a fire. |
Your attempt to kill the tribesmen failed. Perhaps a combination of the cold seawater, the fear, and the strange feeling of taking a life slowed you down. Perhaps you realised that you didn't have a chance anyway. |
You've tripped a trap. Your surprised to find that it uses an Electrical circuit. Attempt to disarm the trap by moving the mouse cursor to the green diode in the center of the screen, avoid touching the black walls. |
Disarm |
Your attempt to kill the tribesmen failed. Perhaps a combination of the cold sea water, the fear, and the strange feeling of taking a life slowed you down. Perhaps you realised that you didn't have a chance anyway. |
This game was designed by Rageace from www.rageace.com . Sound effects are from: www.flashkit.com/soundfx www.freesfx.co.uk Black Button Design From www.bittbox.com Music Hans ZimmerMan Tribute From Flashkit by Edgen |
ActionScript [AS1/AS2]
Frame 1function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("b5a1bb72", this, 10301, true); MochiAd.showPreGameAd({id:"cab0afb86c0bb659", res:"550x400"}); stop();Frame 2onLoad = function () { var _local1 = new Sound(); _local1.attachSound("sound1a"); _local1.start(0, 99999); }; var waves = new Sound(); waves.attachSound("waves"); _root.waves.start(0, 1); _root.gun = 0; _root.execution = 0; _root.deadsavages = 0; stop(); startButton.onRelease = function () { _root.gotoAndStop("shipCrash"); _root.execution = 0; _root.deadsavages = 0; _root.gun = 0; }; creditBtn.onRelease = function () { _root.gotoAndStop("credits"); };Frame 10this.onEnterFrame = function () { if (_root.gun == 1) { _root.inventory.gotoAndStop(2); } }; swim.onRelease = function () { _root.gotoAndStop("drown"); }; hang.onRelease = function () { _root.gotoAndStop("debris"); };Frame 20var waves = new Sound(); waves.attachSound("waves"); _root.waves.start(0, 1); gameOver.onRelease = function () { _root.gotoAndStop("shipCrash"); };Frame 30head.onRelease = function () { _root.gotoAndStop("killedArrows"); }; search.onRelease = function () { _root.gotoAndStop("searchWreckage"); }; shoreLine.onRelease = function () { _root.gotoAndStop("inlandtracks"); };Frame 40var footsteps = new Sound(); footsteps.attachSound("footsteps"); _root.footsteps.start(0, 1); gameOver.onRelease = function () { _root.gotoAndStop("debris"); };Frame 50barrel.onRelease = function () { _root.gotoAndStop("barrelExplosion"); }; gunBox.onRelease = function () { _root.gotoAndStop("foundGun"); _root.gun = 1; };Frame 60var explosion = new Sound(); explosion.attachSound("explosion"); _root.explosion.start(0, 1); gameOver.onRelease = function () { _root.gotoAndStop("searchWreckage"); };Frame 71headInland.onRelease = function () { _root.gotoAndStop("inlandTracks"); }; wait.onRelease = function () { luck = Math.ceil(Math.random() * 6); if (luck > 3) { _root.gotoAndStop("rescued"); } if (luck < 3) { _root.gotoAndStop("perish"); } };Frame 81gameOver.onRelease = function () { _root.gotoAndStop("mainMenu"); };Frame 91var gasp = new Sound(); gasp.attachSound("gasp"); _root.gasp.start(0, 1); gameOver.onRelease = function () { _root.gotoAndStop("debris"); _root.gasp.stop(); };Frame 101oft.onRelease = function () { _root.gotoAndStop("shootSavages"); }; ra.onRelease = function () { _root.gotoAndStop("trapPrep"); };Frame 111var heartbeat = new Sound(); heartbeat.attachSound("heartbeat"); _root.heartbeat.start(0, 1); cursor_mc.startDrag("true"); _root.maze.onRollOver = function () { trace(test); _root.heartbeat.stop(); _root.gotoAndStop("trapDeath"); }; _root.disarmTrap.onRollOver = function () { _root.heartbeat.stop(); _root.gotoAndStop("sacrificeTrapped"); }; stop();Frame 121_root.plasma = 1; _root.deadsavages = 0; Mouse.hide(); crosshair.startDrag("true"); bulletholecount = 0; this.onMouseDown = function () { }; savage1.onRelease = function () { _root.deadsavages = _root.deadsavages + 1; savage1._visible = false; }; savage2.onRelease = function () { _root.deadsavages = _root.deadsavages + 1; savage2._visible = false; }; savage3.onRelease = function () { _root.deadsavages = _root.deadsavages + 1; savage3._visible = false; }; this.onEnterFrame = function () { if (_root.deadsavages == 3) { _root.gotoAndStop("sacrifice"); _root.deadsavages = 2; } }; stop();Frame 131var chant = new Sound(); chant.attachSound("chant"); _root.chant.start(0, 1); Mouse.show(); _root.plasma = 2; stopSacrifice.onRelease = function () { if (_root.gun == 1) { _root.gotoAndStop("stopSacrifice"); } else { _root.gotoAndStop("stopSacrificeUnarmed"); } }; watchSacrifice.onRelease = function () { _root.gotoAndStop("executeSpotted"); }; Mouse.show();Frame 141executeSavages.onRelease = function () { _root.gotoAndStop("executeSavages"); }; mercy.onRelease = function () { _root.gotoAndStop("mercy"); }; Mouse.show();Frame 151_root.execution = 0; head1.onRelease = function () { _root.blood1.gotoAndPlay(2); _root.execution++; }; head2.onRelease = function () { _root.blood2.gotoAndPlay(2); _root.execution++; }; head3.onRelease = function () { _root.blood3.gotoAndPlay(2); _root.execution++; }; head4.onRelease = function () { _root.blood4.gotoAndPlay(2); _root.execution++; }; this.onEnterFrame = function () { if (_root.execution == 4) { _root.gotoAndStop("afterExecute"); } };Frame 161gameOver.onRelease = function () { _root.gotoAndStop("mainMenu"); };Frame 171takeBoat.onRelease = function () { _root.gotoAndStop("boatEnd"); }; tribeLive.onRelease = function () { _root.gotoAndStop("tribesEnd"); };Frame 181root.waves.start(0, 1); gameOver.onRelease = function () { _root.gotoAndStop("mainMenu"); };Frame 191gameOver.onRelease = function () { _root.gotoAndStop("mainMenu"); };Frame 201headHigh.onRelease = function () { if (_root.gun == 0) { _root.gotoAndStop("highGroundDead"); } if (_root.gun == 1) { _root.gotoAndStop("highGroundLive"); } }; hideBush.onRelease = function () { _root.gotoAndStop("hideBush"); };Frame 211gameOver.onRelease = function () { _root.gotoAndStop("executeSpotted"); };Frame 221root.waves.start(0, 1); gameOver.onRelease = function () { _root.gotoAndStop("mainMenu"); };Frame 231root.waves.start(0, 1); gameOver.onRelease = function () { _root.gotoAndStop("mainMenu"); };Frame 241gameOver.onRelease = function () { _root.gotoAndStop("mainMenu"); };Frame 251var electricity = new Sound(); electricity.attachSound("electricity"); _root.electricity.start(0, 1); gameOver.onRelease = function () { _root.gotoAndStop("trapPrep"); };Frame 261var chant = new Sound(); chant.attachSound("chant"); _root.chant.start(0, 1); stopSacrifice.onRelease = function () { if (_root.gun == 1) { _root.gotoAndStop("stopSacrifice"); } else { _root.gotoAndStop("stopSacrificeUnarmed"); } }; watchSacrifice.onRelease = function () { _root.gotoAndStop("executeSpotted"); };Frame 271gameOver.onRelease = function () { _root.gotoAndStop("inlandtracks"); };Frame 281disarmPrep.onRelease = function () { _root.gotoAndStop("trappedFrame"); };Frame 291var gasp = new Sound(); gasp.attachSound("gasp"); _root.gasp.start(0, 1); gameOver.onRelease = function () { _root.gotoAndStop("inlandtracks"); }; stop();Frame 301returnMain.onRelease = function () { _root.gotoAndStop("mainMenu"); };Symbol 11 MovieClip [bullet] Frame 51removeMovieClip(this);Symbol 255 MovieClip [__Packages.MochiAd] Frame 0class MochiAd { function MochiAd () { } static function getVersion() { return("2.5"); } static function showPreGameAd(options) { var _local26 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }, ad_progress:function (percent) { }}; options = _parseOptions(options, _local26); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def") { options.ad_started(); options.ad_finished(); return(undefined); } var clip = options.clip; var _local22 = 11000; var _local25 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local6 = chk.createEmptyMovieClip("_mochiad_bar", 4); if (options.no_progress_bar) { _local6._visible = false; delete options.no_progress_bar; } else { _local6._x = 10; _local6._y = _local13 - 20; } var _local21 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local23 = options.outline; delete options.outline; var _local5 = _local6.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local6.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local21); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local7 = _local6.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local23, 100); _local7.moveTo(0, 0); _local7.lineTo(_local4 - 20, 0); _local7.lineTo(_local4 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local22; chk.ad_timeout = _local25; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; var sendHostProgress = false; mc.lc.sendHostLoadProgress = function (lc_name) { sendHostProgress = true; }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local11 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local2 = (100 * _local8) / _local4; var _local10 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local13 = Math.min(100, Math.min(_local2 || 0, _local10)); _local13 = Math.max(this.last_pcnt, _local13); this.last_pcnt = _local13; _local9._xscale = _local13; options.ad_progress(_local13); if (sendHostProgress) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local2}); if (_local2 == 100) { sendHostProgress = false; } } if (!chk.showing) { var _local7 = _local11.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if ((_local5 > chk.ad_timeout) && (_local2 == 100)) { options.ad_failed(); _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showClickAwayAd(options) { var _local9 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function () { }, ad_finished:function () { }, ad_loaded:function (width, height) { }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function () { }}; options = _parseOptions(options, _local9); var clip = options.clip; var _local8 = options.ad_timeout; delete options.ad_timeout; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local4 = _getRes(options); var _local10 = _local4[0]; var _local7 = _local4[1]; mc._x = _local10 * 0.5; mc._y = _local7 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_timeout = _local8; chk.started = getTimer(); chk.showing = false; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; var _local20 = false; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { _local2 = true; chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local2) { delete this.onEnterFrame; } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showPreloaderAd(options) { trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); showPreGameAd(options); } static function showTimedAd(options) { trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); showInterLevelAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local9 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local9._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local9._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local8; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); _local6.lc = _local5; _local4.lc = _local8; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } if (clip._mochiad._containerLCName != undefined) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"unload"}); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } if (_local4.id == "test") { trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); } return(_local4); } static function rpc(clip, callbackID, arg) { switch (arg.id) { case "setValue" : setValue(clip, arg.objectName, arg.value); break; case "getValue" : var _local4 = getValue(clip, arg.objectName); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local4); break; case "runMethod" : var _local3 = runMethod(clip, arg.method, arg.args); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local3); break; default : trace("[mochiads rpc] unknown rpc id: " + arg.id); } } static function setValue(base, objectName, value) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } base[_local2[_local1]] = value; } static function getValue(base, objectName) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } return(base[_local2[_local1]]); } static function runMethod(base, methodName, argsArray) { var _local2 = methodName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } if (typeof(base[_local2[_local1]]) == "function") { return(base[_local2[_local1]].apply(base, argsArray)); } return(undefined); } }Symbol 30 Buttonon (release) { getURL ("www.rageace.com"); }Symbol 50 MovieClip Frame 1stop();Symbol 50 MovieClip Frame 2stop();Symbol 108 MovieClip Frame 23stop();Symbol 111 MovieClip Frame 18stop();Symbol 148 MovieClip Frame 1stop();Symbol 170 MovieClip Frame 60_root.gotoAndPlay("gamedeath");Symbol 198 MovieClip Frame 1stop();Symbol 204 MovieClip Frame 1stop();Symbol 207 MovieClip Frame 1stop();Symbol 207 MovieClip Frame 2stop();Symbol 210 MovieClip Frame 1stop();
Library Items
Symbol 1 Sound [electricity] | ||
Symbol 2 Sound [chant] | ||
Symbol 3 Sound [heartbeat] | ||
Symbol 4 Sound [sound1a] | ||
Symbol 5 Sound [gasp] | ||
Symbol 6 Sound [footsteps] | ||
Symbol 7 Sound [explosion] | ||
Symbol 8 Sound [waves] | ||
Symbol 9 ShapeTweening | Used by:11 | |
Symbol 10 ShapeTweening | Used by:11 | |
Symbol 11 MovieClip [bullet] | Uses:9 10 | |
Symbol 12 Bitmap | Used by:13 | |
Symbol 13 Graphic | Uses:12 | Used by:Timeline |
Symbol 255 MovieClip [__Packages.MochiAd] | ||
Symbol 14 Font | Used by:15 24 26 61 63 215 | |
Symbol 15 Text | Uses:14 | Used by:Timeline |
Symbol 16 ShapeTweening | Used by:23 | |
Symbol 17 ShapeTweening | Used by:23 | |
Symbol 18 ShapeTweening | Used by:23 | |
Symbol 19 ShapeTweening | Used by:23 | |
Symbol 20 ShapeTweening | Used by:23 | |
Symbol 21 ShapeTweening | Used by:23 | |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:16 17 18 19 20 21 22 | Used by:Timeline |
Symbol 24 Text | Uses:14 | Used by:25 |
Symbol 25 Button | Uses:24 | Used by:Timeline |
Symbol 26 Text | Uses:14 | Used by:27 |
Symbol 27 Button | Uses:26 | Used by:Timeline |
Symbol 28 Font | Used by:29 | |
Symbol 29 Text | Uses:28 | Used by:30 |
Symbol 30 Button | Uses:29 | Used by:Timeline |
Symbol 31 Bitmap | Used by:32 | |
Symbol 32 Graphic | Uses:31 | Used by:Timeline |
Symbol 33 Font | Used by:34 35 41 72 73 74 75 89 114 115 116 138 145 175 176 177 183 184 185 193 223 224 225 231 232 245 248 249 | |
Symbol 34 Text | Uses:33 | Used by:Timeline |
Symbol 35 Text | Uses:33 | Used by:Timeline |
Symbol 36 Bitmap | Used by:37 38 | |
Symbol 37 Graphic | Uses:36 | Used by:40 |
Symbol 38 Graphic | Uses:36 | Used by:40 |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 Button | Uses:37 38 39 | Used by:Timeline |
Symbol 41 Text | Uses:33 | Used by:Timeline |
Symbol 42 Graphic | Used by:50 | |
Symbol 43 Font | Used by:44 | |
Symbol 44 Text | Uses:43 | Used by:50 |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip | Uses:45 | Used by:50 |
Symbol 47 Graphic | Used by:50 | |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip | Uses:48 | Used by:50 Timeline |
Symbol 50 MovieClip | Uses:42 44 46 47 49 | Used by:Timeline |
Symbol 51 Font | Used by:52 55 67 76 85 100 112 117 122 131 143 171 178 186 217 235 | |
Symbol 52 Text | Uses:51 | Used by:57 |
Symbol 53 Bitmap | Used by:54 | |
Symbol 54 Graphic | Uses:53 | Used by:57 86 123 133 144 172 |
Symbol 55 Text | Uses:51 | Used by:57 |
Symbol 56 Graphic | Used by:57 | |
Symbol 57 Button | Uses:52 54 55 56 | Used by:Timeline |
Symbol 58 Graphic | Used by:Timeline | |
Symbol 59 Font | Used by:60 80 104 121 124 214 227 229 238 240 241 242 244 247 251 252 | |
Symbol 60 Text | Uses:59 | Used by:Timeline |
Symbol 61 Text | Uses:14 | Used by:64 |
Symbol 62 Graphic | Used by:64 216 | |
Symbol 63 Text | Uses:14 | Used by:64 216 |
Symbol 64 Button | Uses:61 62 63 | Used by:Timeline |
Symbol 65 Bitmap | Used by:66 | |
Symbol 66 Graphic | Uses:65 | Used by:69 78 113 119 190 |
Symbol 67 Text | Uses:51 | Used by:69 |
Symbol 68 Graphic | Used by:69 86 113 123 144 172 220 | |
Symbol 69 Button | Uses:66 67 68 | Used by:Timeline |
Symbol 70 Bitmap | Used by:71 87 | |
Symbol 71 Graphic | Uses:70 | Used by:Timeline |
Symbol 72 Text | Uses:33 | Used by:Timeline |
Symbol 73 Text | Uses:33 | Used by:Timeline |
Symbol 74 Text | Uses:33 | Used by:Timeline |
Symbol 75 Text | Uses:33 | Used by:Timeline |
Symbol 76 Text | Uses:51 | Used by:78 |
Symbol 77 Graphic | Used by:78 | |
Symbol 78 Button | Uses:66 76 77 | Used by:Timeline |
Symbol 79 Graphic | Used by:Timeline | |
Symbol 80 Text | Uses:59 | Used by:Timeline |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:81 | Used by:Timeline |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 MovieClip | Uses:83 | Used by:Timeline |
Symbol 85 Text | Uses:51 | Used by:86 |
Symbol 86 Button | Uses:54 85 68 | Used by:Timeline |
Symbol 87 Graphic | Uses:70 | Used by:88 |
Symbol 88 MovieClip | Uses:87 | Used by:Timeline |
Symbol 89 Text | Uses:33 | Used by:Timeline |
Symbol 90 Graphic | Used by:91 | |
Symbol 91 Button | Uses:90 | Used by:Timeline |
Symbol 92 Graphic | Used by:95 | |
Symbol 93 Font | Used by:94 | |
Symbol 94 Text | Uses:93 | Used by:95 |
Symbol 95 MovieClip | Uses:92 94 | Used by:Timeline |
Symbol 96 Graphic | Used by:97 | |
Symbol 97 Button | Uses:96 | Used by:Timeline |
Symbol 98 Bitmap | Used by:99 | |
Symbol 99 Graphic | Uses:98 | Used by:102 180 220 237 |
Symbol 100 Text | Uses:51 | Used by:102 |
Symbol 101 Graphic | Used by:102 | |
Symbol 102 Button | Uses:99 100 101 | Used by:Timeline |
Symbol 103 Graphic | Used by:Timeline | |
Symbol 104 Text | Uses:59 | Used by:Timeline |
Symbol 105 ShapeTweening | Used by:107 | |
Symbol 106 Graphic | Used by:107 | |
Symbol 107 MovieClip | Uses:105 106 | Used by:108 |
Symbol 108 MovieClip | Uses:107 | Used by:Timeline |
Symbol 109 Graphic | Used by:110 | |
Symbol 110 MovieClip | Uses:109 | Used by:111 |
Symbol 111 MovieClip | Uses:110 | Used by:Timeline |
Symbol 112 Text | Uses:51 | Used by:113 |
Symbol 113 Button | Uses:66 112 68 | Used by:Timeline |
Symbol 114 Text | Uses:33 | Used by:Timeline |
Symbol 115 Text | Uses:33 | Used by:Timeline |
Symbol 116 Text | Uses:33 | Used by:Timeline |
Symbol 117 Text | Uses:51 | Used by:119 |
Symbol 118 Graphic | Used by:119 | |
Symbol 119 Button | Uses:66 117 118 | Used by:Timeline |
Symbol 120 Graphic | Used by:Timeline | |
Symbol 121 Text | Uses:59 | Used by:Timeline |
Symbol 122 Text | Uses:51 | Used by:123 |
Symbol 123 Button | Uses:54 122 68 | Used by:Timeline |
Symbol 124 Text | Uses:59 | Used by:Timeline |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:Timeline |
Symbol 127 Font | Used by:128 129 130 | |
Symbol 128 Text | Uses:127 | Used by:Timeline |
Symbol 129 Text | Uses:127 | Used by:Timeline |
Symbol 130 EditableText | Uses:127 | Used by:Timeline |
Symbol 131 Text | Uses:51 | Used by:133 |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 Button | Uses:54 131 132 | Used by:Timeline |
Symbol 134 Graphic | Used by:135 | |
Symbol 135 MovieClip | Uses:134 | Used by:Timeline |
Symbol 136 Bitmap | Used by:137 | |
Symbol 137 Graphic | Uses:136 | Used by:Timeline |
Symbol 138 Text | Uses:33 | Used by:Timeline |
Symbol 139 Graphic | Used by:140 | |
Symbol 140 Button | Uses:139 | Used by:Timeline |
Symbol 141 Graphic | Used by:142 | |
Symbol 142 Button | Uses:141 | Used by:Timeline |
Symbol 143 Text | Uses:51 | Used by:144 |
Symbol 144 Button | Uses:54 143 68 | Used by:Timeline |
Symbol 145 Text | Uses:33 | Used by:Timeline |
Symbol 146 Graphic | Used by:Timeline | |
Symbol 147 Graphic | Used by:148 | |
Symbol 148 MovieClip | Uses:147 | Used by:Timeline |
Symbol 149 Bitmap | Used by:150 151 | |
Symbol 150 Graphic | Uses:149 | Used by:153 |
Symbol 151 Graphic | Uses:149 | Used by:153 |
Symbol 152 Sound | Used by:153 157 161 212 | |
Symbol 153 Button | Uses:150 151 152 | Used by:Timeline |
Symbol 154 Bitmap | Used by:155 156 | |
Symbol 155 Graphic | Uses:154 | Used by:157 |
Symbol 156 Graphic | Uses:154 | Used by:157 |
Symbol 157 Button | Uses:155 156 152 | Used by:Timeline |
Symbol 158 Bitmap | Used by:159 160 | |
Symbol 159 Graphic | Uses:158 | Used by:161 |
Symbol 160 Graphic | Uses:158 | Used by:161 |
Symbol 161 Button | Uses:159 160 152 | Used by:Timeline |
Symbol 162 Font | Used by:163 164 167 168 | |
Symbol 163 Text | Uses:162 | Used by:170 |
Symbol 164 Text | Uses:162 | Used by:170 |
Symbol 165 Font | Used by:166 169 | |
Symbol 166 Text | Uses:165 | Used by:170 |
Symbol 167 Text | Uses:162 | Used by:170 |
Symbol 168 Text | Uses:162 | Used by:170 |
Symbol 169 Text | Uses:165 | Used by:170 |
Symbol 170 MovieClip | Uses:163 164 166 167 168 169 | Used by:Timeline |
Symbol 171 Text | Uses:51 | Used by:172 |
Symbol 172 Button | Uses:54 171 68 | Used by:Timeline |
Symbol 173 Bitmap | Used by:174 | |
Symbol 174 Graphic | Uses:173 | Used by:Timeline |
Symbol 175 Text | Uses:33 | Used by:Timeline |
Symbol 176 Text | Uses:33 | Used by:Timeline |
Symbol 177 Text | Uses:33 | Used by:Timeline |
Symbol 178 Text | Uses:51 | Used by:180 |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 Button | Uses:99 178 179 | Used by:Timeline |
Symbol 181 Bitmap | Used by:182 | |
Symbol 182 Graphic | Uses:181 | Used by:Timeline |
Symbol 183 Text | Uses:33 | Used by:Timeline |
Symbol 184 Text | Uses:33 | Used by:Timeline |
Symbol 185 Text | Uses:33 | Used by:Timeline |
Symbol 186 Text | Uses:51 | Used by:190 |
Symbol 187 Bitmap | Used by:188 | |
Symbol 188 Graphic | Uses:187 | Used by:190 |
Symbol 189 Graphic | Used by:190 | |
Symbol 190 Button | Uses:66 186 188 189 | Used by:Timeline |
Symbol 191 Bitmap | Used by:192 230 | |
Symbol 192 Graphic | Uses:191 | Used by:Timeline |
Symbol 193 Text | Uses:33 | Used by:Timeline |
Symbol 194 Graphic | Used by:198 | |
Symbol 195 ShapeTweening | Used by:198 | |
Symbol 196 ShapeTweening | Used by:198 | |
Symbol 197 Graphic | Used by:198 | |
Symbol 198 MovieClip | Uses:194 195 196 197 | Used by:Timeline |
Symbol 199 Graphic | Used by:204 | |
Symbol 200 Graphic | Used by:204 | |
Symbol 201 Graphic | Used by:204 | |
Symbol 202 Graphic | Used by:203 | |
Symbol 203 MovieClip | Uses:202 | Used by:204 |
Symbol 204 MovieClip | Uses:199 200 201 203 | Used by:Timeline |
Symbol 205 Graphic | Used by:207 | |
Symbol 206 Graphic | Used by:207 | |
Symbol 207 MovieClip | Uses:205 206 | Used by:Timeline |
Symbol 208 Graphic | Used by:210 | |
Symbol 209 Graphic | Used by:210 | |
Symbol 210 MovieClip | Uses:208 209 | Used by:Timeline |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 Button | Uses:211 152 | Used by:Timeline |
Symbol 213 Graphic | Used by:Timeline | |
Symbol 214 Text | Uses:59 | Used by:Timeline |
Symbol 215 Text | Uses:14 | Used by:216 254 |
Symbol 216 Button | Uses:215 62 63 | Used by:Timeline |
Symbol 217 Text | Uses:51 | Used by:220 |
Symbol 218 Font | Used by:219 | |
Symbol 219 Text | Uses:218 | Used by:220 |
Symbol 220 Button | Uses:99 217 219 68 | Used by:Timeline |
Symbol 221 Bitmap | Used by:222 | |
Symbol 222 Graphic | Uses:221 | Used by:Timeline |
Symbol 223 Text | Uses:33 | Used by:Timeline |
Symbol 224 Text | Uses:33 | Used by:Timeline |
Symbol 225 Text | Uses:33 | Used by:Timeline |
Symbol 226 Graphic | Used by:Timeline | |
Symbol 227 Text | Uses:59 | Used by:Timeline |
Symbol 228 Graphic | Used by:Timeline | |
Symbol 229 Text | Uses:59 | Used by:Timeline |
Symbol 230 Graphic | Uses:191 | Used by:Timeline |
Symbol 231 Text | Uses:33 | Used by:Timeline |
Symbol 232 Text | Uses:33 | Used by:Timeline |
Symbol 233 Font | Used by:234 | |
Symbol 234 Text | Uses:233 | Used by:Timeline |
Symbol 235 Text | Uses:51 | Used by:237 |
Symbol 236 Graphic | Used by:237 | |
Symbol 237 Button | Uses:99 235 236 | Used by:Timeline |
Symbol 238 Text | Uses:59 | Used by:Timeline |
Symbol 239 Graphic | Used by:Timeline | |
Symbol 240 Text | Uses:59 | Used by:Timeline |
Symbol 241 Text | Uses:59 | Used by:Timeline |
Symbol 242 Text | Uses:59 | Used by:Timeline |
Symbol 243 Graphic | Used by:Timeline | |
Symbol 244 Text | Uses:59 | Used by:Timeline |
Symbol 245 Text | Uses:33 | Used by:Timeline |
Symbol 246 Graphic | Used by:Timeline | |
Symbol 247 Text | Uses:59 | Used by:Timeline |
Symbol 248 Text | Uses:33 | Used by:Timeline |
Symbol 249 Text | Uses:33 | Used by:Timeline |
Symbol 250 Graphic | Used by:Timeline | |
Symbol 251 Text | Uses:59 | Used by:Timeline |
Symbol 252 Text | Uses:59 | Used by:Timeline |
Symbol 253 Graphic | Used by:254 | |
Symbol 254 Button | Uses:215 253 | Used by:Timeline |
Instance Names
"startButton" | Frame 2 | Symbol 25 Button |
"creditBtn" | Frame 2 | Symbol 27 Button |
"swim" | Frame 10 | Symbol 40 Button |
"hang" | Frame 10 | Symbol 40 Button |
"inventory" | Frame 10 | Symbol 50 MovieClip |
"gameOver" | Frame 20 | Symbol 64 Button |
"head" | Frame 30 | Symbol 40 Button |
"search" | Frame 30 | Symbol 40 Button |
"shoreLine" | Frame 30 | Symbol 40 Button |
"gameOver" | Frame 40 | Symbol 64 Button |
"gunBox" | Frame 50 | Symbol 91 Button |
"barrel" | Frame 50 | Symbol 97 Button |
"gameOver" | Frame 60 | Symbol 64 Button |
"headInland" | Frame 71 | Symbol 40 Button |
"wait" | Frame 71 | Symbol 40 Button |
"gameOver" | Frame 81 | Symbol 64 Button |
"oft" | Frame 101 | Symbol 40 Button |
"ra" | Frame 101 | Symbol 40 Button |
"cursor_mc" | Frame 111 | Symbol 135 MovieClip |
"maze" | Frame 111 | Symbol 140 Button |
"disarmTrap" | Frame 111 | Symbol 142 Button |
"crosshair" | Frame 121 | Symbol 148 MovieClip |
"savage1" | Frame 121 | Symbol 153 Button |
"savage2" | Frame 121 | Symbol 157 Button |
"savage3" | Frame 121 | Symbol 161 Button |
"stopSacrifice" | Frame 131 | Symbol 40 Button |
"watchSacrifice" | Frame 131 | Symbol 40 Button |
"executeSavages" | Frame 141 | Symbol 40 Button |
"mercy" | Frame 141 | Symbol 40 Button |
"blood1" | Frame 151 | Symbol 198 MovieClip |
"blood2" | Frame 151 | Symbol 204 MovieClip |
"blood3" | Frame 151 | Symbol 207 MovieClip |
"blood4" | Frame 151 | Symbol 210 MovieClip |
"head1" | Frame 151 | Symbol 212 Button |
"head2" | Frame 151 | Symbol 212 Button |
"head3" | Frame 151 | Symbol 212 Button |
"head4" | Frame 151 | Symbol 212 Button |
"gameOver" | Frame 161 | Symbol 216 Button |
"takeBoat" | Frame 171 | Symbol 40 Button |
"tribeLive" | Frame 171 | Symbol 40 Button |
"gameOver" | Frame 181 | Symbol 216 Button |
"headHigh" | Frame 201 | Symbol 40 Button |
"hideBush" | Frame 201 | Symbol 40 Button |
"gameOver" | Frame 211 | Symbol 64 Button |
"gameOver" | Frame 221 | Symbol 216 Button |
"gameOver" | Frame 241 | Symbol 64 Button |
"stopSacrifice" | Frame 261 | Symbol 40 Button |
"watchSacrifice" | Frame 261 | Symbol 40 Button |
"gameOver" | Frame 271 | Symbol 64 Button |
"disarmPrep" | Frame 281 | Symbol 40 Button |
"gameOver" | Frame 291 | Symbol 64 Button |
"returnMain" | Frame 301 | Symbol 254 Button |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "electricity" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "chant" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "heartbeat" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "sound1a" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "gasp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "footsteps" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "waves" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 255 as "__Packages.MochiAd" |
Labels
"mainMenu" | Frame 2 |
"shipCrash" | Frame 10 |
"drown" | Frame 20 |
"debris" | Frame 30 |
"killedArrows" | Frame 40 |
"searchWreckage" | Frame 50 |
"barrelExplosion" | Frame 60 |
"foundGun" | Frame 71 |
"rescued" | Frame 81 |
"perish" | Frame 91 |
"inlandtracks" | Frame 101 |
"trappedFrame" | Frame 111 |
"shootSavages" | Frame 121 |
"sacrifice" | Frame 131 |
"stopSacrifice" | Frame 141 |
"executeSavages" | Frame 151 |
"afterExecute" | Frame 161 |
"mercy" | Frame 171 |
"boatEnd" | Frame 181 |
"tribesEnd" | Frame 191 |
"executeSpotted" | Frame 201 |
"highGroundDead" | Frame 211 |
"highGroundLive" | Frame 221 |
"hideBush" | Frame 231 |
"stopSacrificeUnarmed" | Frame 241 |
"trapDeath" | Frame 251 |
"sacrificeTrapped" | Frame 261 |
"savagesShot" | Frame 271 |
"trapPrep" | Frame 281 |
"gameDeath" | Frame 291 |
"credits" | Frame 301 |
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