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Khronos.swf

This is the info page for
Flash #62529

(Click the ID number above for more basic data on this flash file.)


Text
ZAYo3

yep, he's back!

click here to play!

PARENT WARNING : THIS GAME CONTAINS BLOOD , GORE AND VIOLENCE

Please Wait

Play

Play

Play

PLAY

presents

Start Game

Start Game

START GAME

Instructions

Instructions

Instructions

Add To Your Site

Add To Your Site

Add To Your Site

Credit

Credit

Credit

CREDIT

Sound ON

Sound OFF

Play More Games

Play More Games

Play More Games

PLAY MORE

Select Your Destiny

Arrival At Hell

Arrival At Hell

Mission Brief
Defeat 30 enemies

Arrival At Hell

CLOSE

The Lost Soul

The Lost Soul

Mission Brief
Defeat 50 enemies

The Lost Soul

Dead or Alive

Dead or Alive

Mission Brief
Defeat 80 enemies

Dead or Alive

To Main Menu

To Main Menu

To Main Menu

TO MAIN MENU

Statistic

Statistic

Statistic

Achievements

Achievements

Achievements

Awards

Awards

Awards

Survival

Survival

Mission Brief
Defeat as many
enemies as you can

Survival

Life
Power
Speed
Break
Life Regen.
Power Regen.

KHRONOS

FLAME KHRONOS

MADNESS KHRONOS

DESTROYER KHRONOS

DEVIL KHRONOS

ULTIMATE KHRONOS

Please select your character. Click Play button when you're ready.

Play

Play

Play

PLAY

99999999

Pause

Pause

Pause

<p align="left"><font face="PerryGothic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Score 0</font></p>

<p align="right"><font face="Impact" size="10" color="#ff9900" letterSpacing="1.000000" kerning="0">999</font></p>

Hits

Resume

Resume

Resume

RESUME

Quit

Quit

Quit

QUIT

Game Paused

<p align="left"><font face="Chaparral Pro" size="8" color="#0033ff" letterSpacing="0.000000" kerning="1"><b>Kill</b></font></p>

<p align="left"><font face="Chaparral Pro" size="8" color="#0033ff" letterSpacing="0.000000" kerning="1"><b>Kill</b></font></p>

<p align="left"><font face="Chaparral Pro" size="8" color="#0033ff" letterSpacing="0.000000" kerning="1"><b>Kill</b></font></p>

<p align="left"><font face="Chaparral Pro" size="8" color="#0033ff" letterSpacing="0.000000" kerning="1"><b>Kill</b></font></p>

<p align="left"><font face="Chaparral Pro" size="8" color="#0033ff" letterSpacing="0.000000" kerning="1"><b>Kill</b></font></p>

<p align="left"><font face="Chaparral Pro" size="8" color="#0033ff" letterSpacing="0.000000" kerning="1"><b>Kill</b></font></p>

<p align="left"><font face="Chaparral Pro" size="8" color="#0033ff" letterSpacing="0.000000" kerning="1"><b>Kill</b></font></p>

<p align="left"><font face="Chaparral Pro" size="8" color="#0033ff" letterSpacing="0.000000" kerning="1"><b>Kill</b></font></p>

Close

Close

Close

Instructions

Awards and Achievements

You can gain achievements by doing certain things in the game.
Achievements are used to unlock Awards.
Use the game options and your battle skills to unlock all Achievements.
For example you could try making combos, killing opponent faster, or using certain
defensive strategies and you might unlocked some Achievements!
For every six Achievements you have, you automatically unlock one (1) Award.
An Award will grant you an additional character, that you can select to fight with!
There are five (5) Awards, which means you can unlock five (5) different characters
to play with. Once you unlocked a certain character, you will find their data
in the Main and Option Menus.

Each character has its own strength and weakness. You might find that
one character has more power but less agility. Choose you hero cautionly, survive
and win your battles! Impress Sish, and become a true ruler of darkness.

A

S

D

space

K

L

W

Z

X

X or L key for Special (B)

Z or K key for Attack (A)

ASDW or Arrow keys for Movement

Combo attacks list

A > A
A > A > A
A   Forward   A
A   Down   A

>

+

Forward   A > A
Forward   A > Forward   A
Forward   A   Up   A
Forward   A   Down   A   A

Up > A   A

Combo 1
Combo 2
Combo 3
Combo 4

Combo 4
Combo 5
Combo 6
Combo 7

Combo 8

Combo 9
Combo 10
Combo 11

Down > A   A   A
Down   A   Up   A
Down   A   Forward   A

A is Attack (press Z or K key)

B is Special (press X or L key)

B

Special Attack
Counter (press B while being attacked)

F > F

F is Forward (press arrows or A/D key)

Running

Credits

Background Music
Underworld Chant by Prolicks
(taken from Newgrounds Audio Portal)
http://www.soundsnap.com

Project Leader
Rudy Sudarto
Programmer
Ferry Sugiarto
Illustrator Animator
Firmansyah

Achievement

" The Game Starter" Achievement
You gained this by playing twice.

" The Learner" Achievement
You gained this by reading the instructions.

" The Watcher" Achievement
You gained this by reading the credit tittle.

" The New Survivor" Achievement
You gained this reward by surviving for 10 minutes.

" The Decent Fighter" Achievement
You gained this reward by surviving for 20 minutes.

" The True Warrior" Achievement
You gained this reward by surviving for 35 minutes.

" The Death Challenger" Achievement
You gained this for dying 5 times.

" The Persistant Warrior" Achievement
You gained this for dying 20 times.

" The New Baby Born Killer" Achievement
You gained this for completing level 1.

" The Warrior" Achievement
You gained this for completing level 2.

" The Hell Master" Achievement
You gained this for completing level 3.

" The Truly Survivor" Achievement
You gained this by reaching 500.000 points.

" The Killer" Achievement
You gained this by killing 10 enemies.

" The Slayer" Achievement
You gained this by killing 30 enemies.

" The Slaughter" Achievement
You gained this by killing 50 enemies.

" The Demon" Achievement
You gained this by killing 100 enemies.

" The Hitter" Achievement
You gained this reward for dealing with 15 hit combos.

" The Combo Master" Achievement
You gained this reward for dealing with 30 hit combos.

" The Combo Guru" Achievement
You gained this reward for dealing with 50 hit combos.

" The Specialist" Achievement
You gained this by casting special attacks during battle.

" The Killer Counter" Achievement
You gain this because you manage to counter enemy's attack.

" The Boss" Achievement
You gained this by killing an enemy boss.

" The Big Boss" Achievement
You gained this by killing 5 enemy bosses.

" The Boss of Hell" Achievement
You gained this by killing 10 enemy bosses.

" The Time Taker" Achievement
You gained this by pausing the game for 1 minute.

" The Clock Ticker" Achievement
You gained this by pausing the game for 2 minute.

" The Silent" Achievement
You gained this for begin idle 1 minutes.

" The Sleeper" Achievement
You gained this for begin idle 2 minutes.

" The Walker" Achievement
You gained this by moving 250 steps.

" The Hiker" Achievement
You gained this by moving 500 steps.

" The Explorer" Achievement
You gained this by moving 1200 steps.

" The Challenger" Achievement
You gained this by playing 10 times.

Awards

" The Blades of Flame" Award
Congratulation, you just unlock Flame Khronos Character.

" The Hell Madness" Award
Congratulation, you just unlock Madness Khronos Character.

" The Power of Destruction" Award
Congratulation, you just unlock Destroyer Khronos Character.

" The Raging Evil" Award
Congratulation, you just unlock Devil Khronos Character.

" The Ultima" Award
Congratulation, you just unlock Ultimate Khronos Character.

Statistics

Best total kills

Best moving step

Best combo

Total Achievement Unlocked

:

99999999

99999999

99999999

99999999

Best Score

99999999

Continue

Continue

Continue

Battle Result

Your score
Small Enemies Killed
Big Enemies Killed
Use Special
Use Counter
Best Combo
Total Score

<p align="left"><font face="PerryGothic" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0">999999999999999</font></p>

<p align="left"><font face="PerryGothic" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0">999999999999999</font></p>

<p align="left"><font face="PerryGothic" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0">999999999999999</font></p>

<p align="left"><font face="PerryGothic" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0">999999999999999</font></p>

<p align="left"><font face="PerryGothic" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0">999999999999999</font></p>

<p align="left"><font face="PerryGothic" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0">999999999999999</font></p>

:
:
:
:
:
:
:

<p align="left"><font face="PerryGothic" size="10" color="#ffffff" letterSpacing="1.000000" kerning="0">999999999999999</font></p>

Skip

Skip

Skip

SKIP

"Oh....hm"

"What happen to me? Ouch...my head...."

"Where am I ????..."

"Hmmm??????..."

"You...???"

"Who are you??? Where am I?"

"Be patient young man."

"I am Sish, and you are in my world, you human call it UNDERWORLD"

"UNDERWORLD?? does that mean that i am ... dead???"

"Hahahahahaha . Yes. You are dead, Khronos. Even a hero can be dead!"

"Why am I here? I don't think I belong to this place...."

"Really? You don't belong to this place huh? What makes you think so?
Because once you were a hero, I suppose? Because your legendary courage to fight
against the Romans? Hahahaha....your past means nothing, Khronos."

"I.....I didn't do something bad in the world. I'm a good guy. I don't deserve this hell."

"Hahahahaha .....You....you are just so naive, Khronos. This is my world.
And I personally dragged you right here the second you died.For my personal needs.
And i guess you are wondering...What my personal needs are, don't you Khronos?"

"Let me explain it to you. I watched you as a human being in the living world.
You are suppose to be the most powerfull and strong warrior just because
you can win some weak and ridiculuous fight there among yourself. Weak humans."

"Everytime I look at you humans, I laugh. Because you are too pathetic to realize the truth.
I have been testing lots of stronger species. And now...it's your turn.
I choose you."

"Choose?? For what?"

"To be here, Khronos!!! To have a fight against my strong army of darkness.
And you Khronos, I will let you become a true hero by fighting them here.
In my kingdom!!! You know,Khronos. I've been watching you for such a long time.
The gates are open!!! Now fight and lets see how bad you fail."

"Fight?? What do you mean???"

" Heyy...where are you goingg??? Wait!!!"

" So here I am."

" In this endless hell."

" If my fight in the living world is not enough..."

" then I will fight for my life once again...here. "

That's how my story begins......

presents

ActionScript [AS3]

Section 1
//achie_10mnt_mc_173 (Action_fla.achie_10mnt_mc_173) package Action_fla { import flash.display.*; public dynamic class achie_10mnt_mc_173 extends MovieClip { public function achie_10mnt_mc_173(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 2
//achie_20mnt_mc_175 (Action_fla.achie_20mnt_mc_175) package Action_fla { import flash.display.*; public dynamic class achie_20mnt_mc_175 extends MovieClip { public function achie_20mnt_mc_175(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 3
//achie_35mnt_mc_177 (Action_fla.achie_35mnt_mc_177) package Action_fla { import flash.display.*; public dynamic class achie_35mnt_mc_177 extends MovieClip { public function achie_35mnt_mc_177(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 4
//achie_combo10hit_mc_201 (Action_fla.achie_combo10hit_mc_201) package Action_fla { import flash.display.*; public dynamic class achie_combo10hit_mc_201 extends MovieClip { public function achie_combo10hit_mc_201(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 5
//achie_combo15hit_mc_203 (Action_fla.achie_combo15hit_mc_203) package Action_fla { import flash.display.*; public dynamic class achie_combo15hit_mc_203 extends MovieClip { public function achie_combo15hit_mc_203(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 6
//achie_combo5hit_mc_199 (Action_fla.achie_combo5hit_mc_199) package Action_fla { import flash.display.*; public dynamic class achie_combo5hit_mc_199 extends MovieClip { public function achie_combo5hit_mc_199(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 7
//achie_counter_mc_207 (Action_fla.achie_counter_mc_207) package Action_fla { import flash.display.*; public dynamic class achie_counter_mc_207 extends MovieClip { public function achie_counter_mc_207(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 8
//achie_kill10_mc_191 (Action_fla.achie_kill10_mc_191) package Action_fla { import flash.display.*; public dynamic class achie_kill10_mc_191 extends MovieClip { public function achie_kill10_mc_191(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 9
//achie_kill100_mc_197 (Action_fla.achie_kill100_mc_197) package Action_fla { import flash.display.*; public dynamic class achie_kill100_mc_197 extends MovieClip { public function achie_kill100_mc_197(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 10
//achie_kill30_mc_193 (Action_fla.achie_kill30_mc_193) package Action_fla { import flash.display.*; public dynamic class achie_kill30_mc_193 extends MovieClip { public function achie_kill30_mc_193(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 11
//achie_kill50_mc_195 (Action_fla.achie_kill50_mc_195) package Action_fla { import flash.display.*; public dynamic class achie_kill50_mc_195 extends MovieClip { public function achie_kill50_mc_195(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 12
//achie_killboss1_mc_209 (Action_fla.achie_killboss1_mc_209) package Action_fla { import flash.display.*; public dynamic class achie_killboss1_mc_209 extends MovieClip { public function achie_killboss1_mc_209(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 13
//achie_killboss10_mc_213 (Action_fla.achie_killboss10_mc_213) package Action_fla { import flash.display.*; public dynamic class achie_killboss10_mc_213 extends MovieClip { public function achie_killboss10_mc_213(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 14
//achie_killboss5_mc_211 (Action_fla.achie_killboss5_mc_211) package Action_fla { import flash.display.*; public dynamic class achie_killboss5_mc_211 extends MovieClip { public function achie_killboss5_mc_211(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 15
//achie_level1_mc_183 (Action_fla.achie_level1_mc_183) package Action_fla { import flash.display.*; public dynamic class achie_level1_mc_183 extends MovieClip { public function achie_level1_mc_183(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 16
//achie_level2_mc_185 (Action_fla.achie_level2_mc_185) package Action_fla { import flash.display.*; public dynamic class achie_level2_mc_185 extends MovieClip { public function achie_level2_mc_185(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 17
//achie_level3_mc_187 (Action_fla.achie_level3_mc_187) package Action_fla { import flash.display.*; public dynamic class achie_level3_mc_187 extends MovieClip { public function achie_level3_mc_187(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 18
//achie_move100_mc_223 (Action_fla.achie_move100_mc_223) package Action_fla { import flash.display.*; public dynamic class achie_move100_mc_223 extends MovieClip { public function achie_move100_mc_223(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 19
//achie_move200_mc_225 (Action_fla.achie_move200_mc_225) package Action_fla { import flash.display.*; public dynamic class achie_move200_mc_225 extends MovieClip { public function achie_move200_mc_225(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 20
//achie_move300_mc_227 (Action_fla.achie_move300_mc_227) package Action_fla { import flash.display.*; public dynamic class achie_move300_mc_227 extends MovieClip { public function achie_move300_mc_227(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 21
//achie_noattack1_219 (Action_fla.achie_noattack1_219) package Action_fla { import flash.display.*; public dynamic class achie_noattack1_219 extends MovieClip { public function achie_noattack1_219(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 22
//achie_noattack2_mc_221 (Action_fla.achie_noattack2_mc_221) package Action_fla { import flash.display.*; public dynamic class achie_noattack2_mc_221 extends MovieClip { public function achie_noattack2_mc_221(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 23
//achie_over20_mc_181 (Action_fla.achie_over20_mc_181) package Action_fla { import flash.display.*; public dynamic class achie_over20_mc_181 extends MovieClip { public function achie_over20_mc_181(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 24
//achie_over5_mc_179 (Action_fla.achie_over5_mc_179) package Action_fla { import flash.display.*; public dynamic class achie_over5_mc_179 extends MovieClip { public function achie_over5_mc_179(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 25
//achie_pause1_mc_215 (Action_fla.achie_pause1_mc_215) package Action_fla { import flash.display.*; public dynamic class achie_pause1_mc_215 extends MovieClip { public function achie_pause1_mc_215(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 26
//achie_play10_mc_229 (Action_fla.achie_play10_mc_229) package Action_fla { import flash.display.*; public dynamic class achie_play10_mc_229 extends MovieClip { public function achie_play10_mc_229(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 27
//achie_play2_mc_217 (Action_fla.achie_play2_mc_217) package Action_fla { import flash.display.*; public dynamic class achie_play2_mc_217 extends MovieClip { public function achie_play2_mc_217(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 28
//achie_read_credit_mc_171 (Action_fla.achie_read_credit_mc_171) package Action_fla { import flash.display.*; public dynamic class achie_read_credit_mc_171 extends MovieClip { public function achie_read_credit_mc_171(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 29
//achie_read_mc_169 (Action_fla.achie_read_mc_169) package Action_fla { import flash.display.*; public dynamic class achie_read_mc_169 extends MovieClip { public function achie_read_mc_169(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 30
//achie_special_mc_205 (Action_fla.achie_special_mc_205) package Action_fla { import flash.display.*; public dynamic class achie_special_mc_205 extends MovieClip { public function achie_special_mc_205(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 31
//achie_surv_hi_mc_189 (Action_fla.achie_surv_hi_mc_189) package Action_fla { import flash.display.*; public dynamic class achie_surv_hi_mc_189 extends MovieClip { public function achie_surv_hi_mc_189(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 32
//addmessage_mover_18 (Action_fla.addmessage_mover_18) package Action_fla { import flash.display.*; public dynamic class addmessage_mover_18 extends MovieClip { public function addmessage_mover_18(){ super(); addFrameScript(7, frame8); } function frame8(){ stop(); } } }//package Action_fla
Section 33
//archie_play1_mc_166 (Action_fla.archie_play1_mc_166) package Action_fla { import flash.display.*; public dynamic class archie_play1_mc_166 extends MovieClip { public function archie_play1_mc_166(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 34
//award_1_mc_232 (Action_fla.award_1_mc_232) package Action_fla { import flash.display.*; public dynamic class award_1_mc_232 extends MovieClip { public function award_1_mc_232(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 35
//award_2_mc_235 (Action_fla.award_2_mc_235) package Action_fla { import flash.display.*; public dynamic class award_2_mc_235 extends MovieClip { public function award_2_mc_235(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 36
//award_3_mc_237 (Action_fla.award_3_mc_237) package Action_fla { import flash.display.*; public dynamic class award_3_mc_237 extends MovieClip { public function award_3_mc_237(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 37
//award_4_mc_239 (Action_fla.award_4_mc_239) package Action_fla { import flash.display.*; public dynamic class award_4_mc_239 extends MovieClip { public function award_4_mc_239(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 38
//award_5_mc_241 (Action_fla.award_5_mc_241) package Action_fla { import flash.display.*; public dynamic class award_5_mc_241 extends MovieClip { public function award_5_mc_241(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 39
//bomb_explodeBullet_24 (Action_fla.bomb_explodeBullet_24) package Action_fla { import flash.display.*; public dynamic class bomb_explodeBullet_24 extends MovieClip { public function bomb_explodeBullet_24(){ super(); addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package Action_fla
Section 40
//chara_stat_select_mc_143 (Action_fla.chara_stat_select_mc_143) package Action_fla { import flash.display.*; public dynamic class chara_stat_select_mc_143 extends MovieClip { public function chara_stat_select_mc_143(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 41
//comboComment_156 (Action_fla.comboComment_156) package Action_fla { import flash.display.*; public dynamic class comboComment_156 extends MovieClip { public function comboComment_156(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 42
//comboHit_mc_154 (Action_fla.comboHit_mc_154) package Action_fla { import flash.display.*; public dynamic class comboHit_mc_154 extends MovieClip { public var comment:MovieClip; public var numMC:MovieClip; public function comboHit_mc_154(){ super(); addFrameScript(0, frame1, 59, frame60, 152, frame153); } function frame153(){ gotoAndStop(1); } function frame1(){ stop(); } function frame60(){ gotoAndStop(1); } } }//package Action_fla
Section 43
//comboHitNum_mc_155 (Action_fla.comboHitNum_mc_155) package Action_fla { import flash.display.*; import flash.text.*; public dynamic class comboHitNum_mc_155 extends MovieClip { public var num:TextField; public function comboHitNum_mc_155(){ super(); } } }//package Action_fla
Section 44
//LOADER_VOICE_396 (Action_fla.LOADER_VOICE_396) package Action_fla { import flash.display.*; public dynamic class LOADER_VOICE_396 extends MovieClip { public function LOADER_VOICE_396(){ super(); addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Action_fla
Section 45
//MainTimeline (Action_fla.MainTimeline) package Action_fla { import flash.events.*; import flash.display.*; import FZGame.*; import flash.media.*; import flash.utils.*; import flash.system.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var percent:int; public var preloader:MovieClip; public var test; public var real_domain; public var domain_parts; public var domain; public function MainTimeline(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); test = new DocumentClass(); test.initialise(this); } function frame1(){ stop(); stage.scaleMode = StageScaleMode.NO_SCALE; preloader.addEventListener(Event.ENTER_FRAME, showProgress); preloader.bArcadeBombLink.addEventListener(MouseEvent.CLICK, arcadeBombClick); preloader.bArtLogicLink.addEventListener(MouseEvent.CLICK, artLogicClick); domain_parts = this.loaderInfo.loaderURL.split("://"); real_domain = domain_parts[1].split("/"); domain = real_domain[0]; if ((((((((((((((domain == "artlogicgames.com")) || ((domain == "www.artlogicgames.com")))) || ((domain == "addictinggames.com")))) || ((domain == "www.addictinggames.com")))) || ((domain == "andkon.com")))) || ((domain == "www.andkon.com")))) || ((this.loaderInfo.loaderURL == "file:///F|/ferry%20FLASH%20GAME%20DEV/09%2DAction/Action.swf")))){ preloader.bPreview.visible = false; } else { preloader.bPreview.addEventListener(MouseEvent.CLICK, previewClick); }; } public function showProgress(evtObj:Event):void{ percent = Math.round(((this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal) * 100)); preloader.load_bar.scaleY = (percent / 100); trace((("Loading... " + percent) + "%")); if (this.loaderInfo.bytesLoaded == this.loaderInfo.bytesTotal){ trace("Done loading"); preloader.removeEventListener(Event.ENTER_FRAME, showProgress); preloader.gotoAndStop(2); preloader.bPlay.addEventListener(MouseEvent.CLICK, playClick); }; } function frame2(){ } public function previewClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest("http://www.arcadebomb.com/play/zayo_3.html"); navigateToURL(targetURL, "_blank"); } public function artLogicClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest("http://www.artlogicgames.com"); navigateToURL(targetURL, "_blank"); } public function playClick(event:MouseEvent):void{ preloader.removeEventListener(Event.ENTER_FRAME, showProgress); preloader.bArcadeBombLink.removeEventListener(MouseEvent.CLICK, arcadeBombClick); preloader.bArtLogicLink.removeEventListener(MouseEvent.CLICK, artLogicClick); preloader.bPreview.removeEventListener(MouseEvent.CLICK, previewClick); preloader.bPlay.removeEventListener(MouseEvent.CLICK, playClick); gotoAndPlay(2); } public function arcadeBombClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest("http://www.arcadebomb.com"); navigateToURL(targetURL, "_blank"); } } }//package Action_fla
Section 46
//power_bar2_151 (Action_fla.power_bar2_151) package Action_fla { import flash.display.*; public dynamic class power_bar2_151 extends MovieClip { public function power_bar2_151(){ super(); addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 47
//preloader_mc_1 (Action_fla.preloader_mc_1) package Action_fla { import flash.display.*; public dynamic class preloader_mc_1 extends MovieClip { public var bPreview:SimpleButton; public var load_bar:MovieClip; public var bPlay:SimpleButton; public var bArtLogicLink:SimpleButton; public var bArcadeBombLink:SimpleButton; public function preloader_mc_1(){ super(); addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 48
//SOUND_CLIP_395 (Action_fla.SOUND_CLIP_395) package Action_fla { import flash.display.*; public dynamic class SOUND_CLIP_395 extends MovieClip { public function SOUND_CLIP_395(){ super(); addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Action_fla
Section 49
//soundON_132 (Action_fla.soundON_132) package Action_fla { import flash.display.*; public dynamic class soundON_132 extends MovieClip { public function soundON_132(){ super(); addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Action_fla
Section 50
//sprite1258_12 (Action_fla.sprite1258_12) package Action_fla { import flash.display.*; public dynamic class sprite1258_12 extends MovieClip { public function sprite1258_12(){ super(); addFrameScript(64, frame65); } function frame65(){ gotoAndPlay(45); } } }//package Action_fla
Section 51
//zayologomover_16 (Action_fla.zayologomover_16) package Action_fla { import flash.display.*; public dynamic class zayologomover_16 extends MovieClip { public function zayologomover_16(){ super(); addFrameScript(14, frame15); } function frame15(){ stop(); } } }//package Action_fla
Section 52
//ZLOADER_33 (Action_fla.ZLOADER_33) package Action_fla { import flash.display.*; public dynamic class ZLOADER_33 extends MovieClip { public function ZLOADER_33(){ super(); addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Action_fla
Section 53
//KongregateEvent (com.kongregate.as3.client.events.KongregateEvent) package com.kongregate.as3.client.events { import flash.events.*; public class KongregateEvent extends Event { public static const COMPLETE:String = "component_api_available"; public function KongregateEvent(_arg1:String){ super(_arg1); } } }//package com.kongregate.as3.client.events
Section 54
//AbstractShadowService (com.kongregate.as3.client.services.AbstractShadowService) package com.kongregate.as3.client.services { import flash.events.*; public class AbstractShadowService extends EventDispatcher { protected function alert(_arg1:String, _arg2:String, _arg3="", _arg4:String=""):void{ trace(((((((("Kongregate API: " + _arg1) + ".") + _arg2) + "(") + _arg3) + ") ") + _arg4)); } } }//package com.kongregate.as3.client.services
Section 55
//HighScoreServiceShadow (com.kongregate.as3.client.services.HighScoreServiceShadow) package com.kongregate.as3.client.services { public class HighScoreServiceShadow extends AbstractShadowService implements IHighScoreServices { private var mode:String; public function HighScoreServiceShadow(){ mode = ""; } public function submit(_arg1:Number, _arg2:String=null):void{ alert("IHighScoreServices", "submit", arguments); } public function connect():Boolean{ alert("IKongregateServices", "connect"); return (true); } public function requestList(_arg1:Function):void{ alert("IHighScoreServices", "requestList", "", (("[Mode: " + mode) + "]")); _arg1({success:false}); } public function setMode(_arg1:String):void{ alert("IHighScoreServices", "setMode", arguments); this.mode = _arg1; } } }//package com.kongregate.as3.client.services
Section 56
//IHighScoreServices (com.kongregate.as3.client.services.IHighScoreServices) package com.kongregate.as3.client.services { public interface IHighScoreServices { function setMode(_arg1:String):void; function submit(_arg1:Number, _arg2:String=null):void; function requestList(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 57
//IKongregateServices (com.kongregate.as3.client.services.IKongregateServices) package com.kongregate.as3.client.services { import flash.events.*; public interface IKongregateServices extends IEventDispatcher { function getPlayerInfo(_arg1:Function):void; function connect(_arg1:Number=-1):Boolean; } }//package com.kongregate.as3.client.services
Section 58
//IStatServices (com.kongregate.as3.client.services.IStatServices) package com.kongregate.as3.client.services { public interface IStatServices { function submitArray(_arg1:Array):void; function submit(_arg1:String, _arg2:Number):void; } }//package com.kongregate.as3.client.services
Section 59
//IUserServices (com.kongregate.as3.client.services.IUserServices) package com.kongregate.as3.client.services { public interface IUserServices { function getName():String; function getPlayerInfo(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 60
//KongregateServiceShadow (com.kongregate.as3.client.services.KongregateServiceShadow) package com.kongregate.as3.client.services { public class KongregateServiceShadow extends AbstractShadowService implements IKongregateServices { public function getName():String{ alert("IKongregateServices", "getName"); return ("Guest"); } public function connect(_arg1:Number=-1):Boolean{ alert("IKongregateServices", "connect", arguments); return (true); } public function getPlayerInfo(_arg1:Function):void{ alert("IKongregateServices", "getPlayerInfo"); _arg1(new Object()); } } }//package com.kongregate.as3.client.services
Section 61
//StatServiceShadow (com.kongregate.as3.client.services.StatServiceShadow) package com.kongregate.as3.client.services { public class StatServiceShadow extends AbstractShadowService implements IStatServices { public function submitArray(_arg1:Array):void{ alert("IStatServices", "submitArray", arguments); } public function submit(_arg1:String, _arg2:Number):void{ alert("IStatServices", "submitStat", arguments); } } }//package com.kongregate.as3.client.services
Section 62
//UserServiceShadow (com.kongregate.as3.client.services.UserServiceShadow) package com.kongregate.as3.client.services { public class UserServiceShadow extends AbstractShadowService implements IUserServices { public function getName():String{ alert("UserService", "getName"); return ("Guest"); } public function getPlayerInfo(_arg1:Function):void{ alert("UserService", "getPlayerInfo"); _arg1({isGuest:true, name:"Guest", points:0, level:0, isMode:false, isAdmin:false, isDeveloper:false, avatarPath:"", chatAvatarPath:""}); } } }//package com.kongregate.as3.client.services
Section 63
//IAPIBootstrap (com.kongregate.as3.client.IAPIBootstrap) package com.kongregate.as3.client { import flash.events.*; import flash.display.*; public interface IAPIBootstrap { function init(_arg1:Event=null, _arg2:Stage=null):void; function hideLog():void; function showLog(_arg1:int=0):void; } }//package com.kongregate.as3.client
Section 64
//KongregateAPI (com.kongregate.as3.client.KongregateAPI) package com.kongregate.as3.client { import flash.events.*; import flash.display.*; import com.kongregate.as3.client.events.*; import com.kongregate.as3.client.services.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.errors.*; public class KongregateAPI extends Sprite { private const VERSION:Number = 1; private var loader:Loader; private var loadedDomain:ApplicationDomain; private static const CLASS_USER:String = "com.kongregate.as3.client.services.UserServices"; private static const CLASS_STATS:String = "com.kongregate.as3.client.services.StatServices"; private static const CLASS_SERVICES:String = "com.kongregate.as3.client.services.KongregateServices"; private static const CLASS_SCORES:String = "com.kongregate.as3.client.services.HighScoreServices"; private static const DEBUG_API_URL:String = "//Linuxpc/kongregate/public/flash/API_AS3.swf"; private static var _connected:Boolean; private static var kUser:IUserServices; private static var _loaded:Boolean; private static var kServices:IKongregateServices; private static var kScores:IHighScoreServices; private static var mInstance:KongregateAPI; private static var kStats:IStatServices; private static var kAPI:IAPIBootstrap; public function KongregateAPI(){ if (mInstance != null){ throw (new Error("Warning: KongregateAPI has been added to stage more than once or accessed improperly. Use getInstance() or a stage reference to access.")); }; mInstance = this; this.addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true); } public function get loaded():Boolean{ return (_loaded); } public function get connected():Boolean{ return (_connected); } private function alertConnected(_arg1:TimerEvent=null):void{ var _local2:KongregateEvent; var _local3:Boolean; _local2 = new KongregateEvent(KongregateEvent.COMPLETE); _local3 = this.dispatchEvent(_local2); } private function init(_arg1:Event):void{ var _local2:Object; var _local3:String; var _local4:URLRequest; var _local5:LoaderContext; this.removeEventListener(Event.ADDED_TO_STAGE, init); _loaded = false; _connected = false; _local2 = LoaderInfo(root.loaderInfo).parameters; _local3 = _local2.api_path; if (_local3 == null){ trace("Alert: Kongregate API could not be loaded, due to local testing. API will load when the game is uploaded."); createShadowServices(); return; }; Security.allowDomain("*.kongregate.com"); Security.allowDomain("kongregatetrunk.com"); _local4 = new URLRequest(_local3); _local5 = new LoaderContext(false); _local5.applicationDomain = ApplicationDomain.currentDomain; _local5.securityDomain = SecurityDomain.currentDomain; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); loader.load(_local4, _local5); } public function get api():IAPIBootstrap{ return (kAPI); } private function loadComplete(_arg1:Event):void{ getServices(); } public function get scores():IHighScoreServices{ return (kScores); } private function ioErrorHandler(_arg1:IOErrorEvent):void{ throw (new IOError(("API file not found. " + _arg1))); } public function get services():IKongregateServices{ return (kServices); } public function get stats():IStatServices{ return (kStats); } private function createShadowServices():void{ var _local1:Timer; trace(">>> Kongregate Shadow Services instantiated for local development.."); kServices = new KongregateServiceShadow(); kScores = new HighScoreServiceShadow(); kStats = new StatServiceShadow(); kUser = new UserServiceShadow(); _local1 = new Timer(200, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, alertConnected); _local1.start(); _connected = true; } public function get user():IUserServices{ return (kUser); } private function getServices():void{ var _local1:ApplicationDomain; var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local1 = ApplicationDomain.currentDomain; kAPI = IAPIBootstrap(loader.getChildAt(0)); this.addChild(loader); _local2 = _local1.getDefinition(CLASS_SERVICES); trace(_local2); kServices = _local2.getInstance(); _local3 = _local1.getDefinition(CLASS_SCORES); kScores = _local3.getInstance(); _local4 = _local1.getDefinition(CLASS_STATS); kStats = _local4.getInstance(); _local5 = _local1.getDefinition(CLASS_USER); kUser = _local5.getInstance(); kServices.connect(VERSION); _loaded = true; _connected = true; alertConnected(); } public static function getInstance():KongregateAPI{ if (!mInstance){ throw (new IllegalOperationError("You must add the Kongregate API component to the stage before attempting to access it.")); }; return (mInstance); } } }//package com.kongregate.as3.client
Section 65
//ControlKey (FZBase.Control.ControlKey) package FZBase.Control { import flash.events.*; public class ControlKey { private var key_press; private var key_press2; private var clip; private var key_hold; public function ControlKey(){ super(); } public function refreshKey(){ key_press2.refreshKey(); key_press.refreshKey(); key_hold.refreshKey(); } public function getKeyHold():Object{ if (key_hold){ return (key_hold); }; return (null); } private function keyPressed(event:KeyboardEvent):void{ if (key_press.getKeyFlag(event.keyCode) == key_hold.getKeyFlag(event.keyCode)){ key_press.setKeyFlag(event.keyCode, true); } else { key_press.setKeyFlag(event.keyCode, false); }; key_press2.setKeyFlag(event.keyCode, true); key_hold.setKeyFlag(event.keyCode, true); clip.addEventListener(Event.ENTER_FRAME, keyPressHandle, false, 0, true); } private function keyPressHandle(event:Event):void{ key_press.refreshKey(); key_press2.refreshKey(); clip.removeEventListener(Event.ENTER_FRAME, keyPressHandle); } private function deactiveHandle(event:Event):void{ refreshKey(); trace(" deactive !! "); } public function initialise(clipVar){ clip = clipVar; key_press = new KeyFlag(); key_hold = new KeyFlag(); key_press2 = new KeyFlag(); clip.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed, false, 0, true); clip.addEventListener(KeyboardEvent.KEY_UP, keyReleased, false, 0, true); clip.addEventListener(Event.ENTER_FRAME, keyFocus, false, 0, true); clip.addEventListener(Event.DEACTIVATE, deactiveHandle, false, 0, true); } public function getKeyPress2():Object{ if (key_press2){ return (key_press2); }; return (null); } private function keyFocus(event:Event):void{ clip.stage.focus = clip; } public function getKeyPress():Object{ if (key_press){ return (key_press); }; return (null); } private function keyReleased(event:KeyboardEvent){ key_hold.setKeyFlag(event.keyCode, false); } } }//package FZBase.Control
Section 66
//KeyFlag (FZBase.Control.KeyFlag) package FZBase.Control { public class KeyFlag { public var KEY_LEFT:Boolean;// = false public var KEY_PGDOWN:Boolean;// = false public var KEY_0:Boolean;// = false public var KEY_1:Boolean;// = false public var KEY_2:Boolean;// = false public var KEY_3:Boolean;// = false public var KEY_4:Boolean;// = false public var KEY_5:Boolean;// = false public var KEY_6:Boolean;// = false public var KEY_7:Boolean;// = false public var KEY_8:Boolean;// = false public var KEY_9:Boolean;// = false public var KEY_CONTROL:Boolean;// = false public var KEY_A:Boolean;// = false public var KEY_B:Boolean;// = false public var KEY_C:Boolean;// = false public var KEY_D:Boolean;// = false public var KEY_E:Boolean;// = false public var KEY_F:Boolean;// = false public var KEY_G:Boolean;// = false public var KEY_H:Boolean;// = false public var KEY_I:Boolean;// = false public var KEY_J:Boolean;// = false public var KEY_K:Boolean;// = false public var KEY_L:Boolean;// = false public var KEY_M:Boolean;// = false public var KEY_N:Boolean;// = false public var KEY_O:Boolean;// = false public var KEY_P:Boolean;// = false public var KEY_Q:Boolean;// = false public var KEY_R:Boolean;// = false public var KEY_S:Boolean;// = false public var KEY_T:Boolean;// = false public var KEY_U:Boolean;// = false public var KEY_V:Boolean;// = false public var KEY_W:Boolean;// = false public var KEY_X:Boolean;// = false public var KEY_Y:Boolean;// = false public var KEY_Z:Boolean;// = false public var KEY_SHIFT:Boolean;// = false public var KEY_TAB:Boolean;// = false public var KEY_ESC:Boolean;// = false public var KEY_NUM1:Boolean;// = false public var KEY_NUM3:Boolean;// = false public var KEY_NUM5:Boolean;// = false public var KEY_NUM0:Boolean;// = false public var KEY_NUM2:Boolean;// = false public var KEY_NUM4:Boolean;// = false public var KEY_NUM6:Boolean;// = false public var KEY_NUM8:Boolean;// = false public var KEY_UP:Boolean;// = false public var KEY_BACKSPACE:Boolean;// = false public var KEY_NUM7:Boolean;// = false public var KEY_NUM9:Boolean;// = false public var KEY_F3:Boolean;// = false public var KEY_F5:Boolean;// = false public var KEY_F7:Boolean;// = false public var KEY_F2:Boolean;// = false public var KEY_F4:Boolean;// = false public var KEY_F6:Boolean;// = false public var KEY_ENTER:Boolean;// = false public var KEY_F8:Boolean;// = false public var KEY_F1:Boolean;// = false public var KEY_END:Boolean;// = false public var KEY_INSERT:Boolean;// = false public var KEY_F9:Boolean;// = false public var KEY_DELETE:Boolean;// = false public var KEY_DOWN:Boolean;// = false public var KEY_PGUP:Boolean;// = false public var KEY_HOME:Boolean;// = false public var KEY_F10:Boolean;// = false public var KEY_F11:Boolean;// = false public var KEY_F12:Boolean;// = false public var KEY_SPACE:Boolean;// = false public var KEY_RIGHT:Boolean;// = false public function KeyFlag(){ KEY_A = false; KEY_B = false; KEY_C = false; KEY_D = false; KEY_E = false; KEY_F = false; KEY_G = false; KEY_H = false; KEY_I = false; KEY_J = false; KEY_K = false; KEY_L = false; KEY_M = false; KEY_N = false; KEY_O = false; KEY_P = false; KEY_Q = false; KEY_R = false; KEY_S = false; KEY_T = false; KEY_U = false; KEY_V = false; KEY_W = false; KEY_X = false; KEY_Y = false; KEY_Z = false; KEY_0 = false; KEY_1 = false; KEY_2 = false; KEY_3 = false; KEY_4 = false; KEY_5 = false; KEY_6 = false; KEY_7 = false; KEY_8 = false; KEY_9 = false; KEY_NUM0 = false; KEY_NUM1 = false; KEY_NUM2 = false; KEY_NUM3 = false; KEY_NUM4 = false; KEY_NUM5 = false; KEY_NUM6 = false; KEY_NUM7 = false; KEY_NUM8 = false; KEY_NUM9 = false; KEY_F1 = false; KEY_F2 = false; KEY_F3 = false; KEY_F4 = false; KEY_F5 = false; KEY_F6 = false; KEY_F7 = false; KEY_F8 = false; KEY_F9 = false; KEY_F10 = false; KEY_F11 = false; KEY_F12 = false; KEY_ESC = false; KEY_ENTER = false; KEY_SPACE = false; KEY_SHIFT = false; KEY_CONTROL = false; KEY_TAB = false; KEY_BACKSPACE = false; KEY_PGUP = false; KEY_PGDOWN = false; KEY_END = false; KEY_HOME = false; KEY_INSERT = false; KEY_DELETE = false; KEY_UP = false; KEY_DOWN = false; KEY_LEFT = false; KEY_RIGHT = false; super(); } public function getKeyFlag(keyCode):Boolean{ switch (keyCode){ case 65: if (KEY_A){ return (true); }; break; case 66: if (KEY_B){ return (true); }; break; case 67: if (KEY_C){ return (true); }; break; case 68: if (KEY_D){ return (true); }; break; case 69: if (KEY_E){ return (true); }; break; case 70: if (KEY_F){ return (true); }; break; case 71: if (KEY_G){ return (true); }; break; case 72: if (KEY_H){ return (true); }; break; case 73: if (KEY_I){ return (true); }; break; case 74: if (KEY_J){ return (true); }; break; case 75: if (KEY_K){ return (true); }; break; case 76: if (KEY_L){ return (true); }; break; case 77: if (KEY_M){ return (true); }; break; case 78: if (KEY_N){ return (true); }; break; case 79: if (KEY_O){ return (true); }; break; case 80: if (KEY_P){ return (true); }; break; case 81: if (KEY_Q){ return (true); }; break; case 82: if (KEY_R){ return (true); }; break; case 83: if (KEY_S){ return (true); }; break; case 84: if (KEY_T){ return (true); }; break; case 85: if (KEY_U){ return (true); }; break; case 86: if (KEY_V){ return (true); }; break; case 87: if (KEY_W){ return (true); }; break; case 88: if (KEY_X){ return (true); }; break; case 89: if (KEY_Y){ return (true); }; break; case 90: if (KEY_Z){ return (true); }; break; case 48: if (KEY_0){ return (true); }; break; case 49: if (KEY_1){ return (true); }; break; case 50: if (KEY_2){ return (true); }; break; case 51: if (KEY_3){ return (true); }; break; case 52: if (KEY_4){ return (true); }; break; case 53: if (KEY_5){ return (true); }; break; case 54: if (KEY_6){ return (true); }; break; case 55: if (KEY_7){ return (true); }; break; case 56: if (KEY_8){ return (true); }; break; case 57: if (KEY_9){ return (true); }; break; case 96: if (KEY_NUM0){ return (true); }; break; case 97: if (KEY_NUM1){ return (true); }; break; case 98: if (KEY_NUM2){ return (true); }; break; case 99: if (KEY_NUM3){ return (true); }; break; case 100: if (KEY_NUM4){ return (true); }; break; case 101: if (KEY_NUM5){ return (true); }; break; case 102: if (KEY_NUM6){ return (true); }; break; case 103: if (KEY_NUM7){ return (true); }; break; case 104: if (KEY_NUM8){ return (true); }; break; case 105: if (KEY_NUM9){ return (true); }; break; case 112: if (KEY_F1){ return (true); }; break; case 113: if (KEY_F2){ return (true); }; break; case 114: if (KEY_F3){ return (true); }; break; case 115: if (KEY_F4){ return (true); }; break; case 116: if (KEY_F5){ return (true); }; break; case 117: if (KEY_F6){ return (true); }; break; case 118: if (KEY_F7){ return (true); }; break; case 119: if (KEY_F8){ return (true); }; break; case 120: if (KEY_F9){ return (true); }; break; case 122: if (KEY_F11){ return (true); }; break; case 123: if (KEY_F12){ return (true); }; break; case 27: if (KEY_ESC){ return (true); }; break; case 13: if (KEY_ENTER){ return (true); }; break; case 32: if (KEY_SPACE){ return (true); }; break; case 16: if (KEY_SHIFT){ return (true); }; break; case 17: if (KEY_CONTROL){ return (true); }; break; case 9: if (KEY_TAB){ return (true); }; break; case 8: if (KEY_BACKSPACE){ return (true); }; break; case 33: if (KEY_PGUP){ return (true); }; break; case 34: if (KEY_PGDOWN){ return (true); }; break; case 35: if (KEY_END){ return (true); }; break; case 36: if (KEY_HOME){ return (true); }; break; case 45: if (KEY_INSERT){ return (true); }; break; case 46: if (KEY_DELETE){ return (true); }; break; case 37: if (KEY_LEFT){ return (true); }; break; case 38: if (KEY_UP){ return (true); }; break; case 39: if (KEY_RIGHT){ return (true); }; break; case 40: if (KEY_DOWN){ return (true); }; break; default: break; }; return (false); } public function refreshKey(){ KEY_A = false; KEY_B = false; KEY_C = false; KEY_D = false; KEY_E = false; KEY_F = false; KEY_G = false; KEY_H = false; KEY_I = false; KEY_J = false; KEY_K = false; KEY_L = false; KEY_M = false; KEY_N = false; KEY_O = false; KEY_P = false; KEY_Q = false; KEY_R = false; KEY_S = false; KEY_T = false; KEY_U = false; KEY_V = false; KEY_W = false; KEY_X = false; KEY_Y = false; KEY_Z = false; KEY_0 = false; KEY_1 = false; KEY_2 = false; KEY_3 = false; KEY_4 = false; KEY_5 = false; KEY_6 = false; KEY_7 = false; KEY_8 = false; KEY_9 = false; KEY_NUM0 = false; KEY_NUM1 = false; KEY_NUM2 = false; KEY_NUM3 = false; KEY_NUM4 = false; KEY_NUM5 = false; KEY_NUM6 = false; KEY_NUM7 = false; KEY_NUM8 = false; KEY_NUM9 = false; KEY_F1 = false; KEY_F2 = false; KEY_F3 = false; KEY_F4 = false; KEY_F5 = false; KEY_F6 = false; KEY_F7 = false; KEY_F8 = false; KEY_F9 = false; KEY_F10 = false; KEY_F11 = false; KEY_F12 = false; KEY_ESC = false; KEY_ENTER = false; KEY_SPACE = false; KEY_SHIFT = false; KEY_CONTROL = false; KEY_TAB = false; KEY_BACKSPACE = false; KEY_PGUP = false; KEY_PGDOWN = false; KEY_END = false; KEY_HOME = false; KEY_INSERT = false; KEY_DELETE = false; KEY_UP = false; KEY_DOWN = false; KEY_LEFT = false; KEY_RIGHT = false; } public function setKeyFlag(keyCode, flagVar){ switch (keyCode){ case 65: KEY_A = flagVar; break; case 66: KEY_B = flagVar; break; case 67: KEY_C = flagVar; break; case 68: KEY_D = flagVar; break; case 69: KEY_E = flagVar; break; case 70: KEY_F = flagVar; break; case 71: KEY_G = flagVar; break; case 72: KEY_H = flagVar; break; case 73: KEY_I = flagVar; break; case 74: KEY_J = flagVar; break; case 75: KEY_K = flagVar; break; case 76: KEY_L = flagVar; break; case 77: KEY_M = flagVar; break; case 78: KEY_N = flagVar; break; case 79: KEY_O = flagVar; break; case 80: KEY_P = flagVar; break; case 81: KEY_Q = flagVar; break; case 82: KEY_R = flagVar; break; case 83: KEY_S = flagVar; break; case 84: KEY_T = flagVar; break; case 85: KEY_U = flagVar; break; case 86: KEY_V = flagVar; break; case 87: KEY_W = flagVar; break; case 88: KEY_X = flagVar; break; case 89: KEY_Y = flagVar; break; case 90: KEY_Z = flagVar; break; case 48: KEY_0 = flagVar; break; case 49: KEY_1 = flagVar; break; case 50: KEY_2 = flagVar; break; case 51: KEY_3 = flagVar; break; case 52: KEY_4 = flagVar; break; case 53: KEY_5 = flagVar; break; case 54: KEY_6 = flagVar; break; case 55: KEY_7 = flagVar; break; case 56: KEY_8 = flagVar; break; case 57: KEY_9 = flagVar; break; case 96: KEY_NUM0 = flagVar; break; case 97: KEY_NUM1 = flagVar; break; case 98: KEY_NUM2 = flagVar; break; case 99: KEY_NUM3 = flagVar; break; case 100: KEY_NUM4 = flagVar; break; case 101: KEY_NUM5 = flagVar; break; case 102: KEY_NUM6 = flagVar; break; case 103: KEY_NUM7 = flagVar; break; case 104: KEY_NUM8 = flagVar; break; case 105: KEY_NUM9 = flagVar; break; case 112: KEY_F1 = flagVar; break; case 113: KEY_F2 = flagVar; break; case 114: KEY_F3 = flagVar; break; case 115: KEY_F4 = flagVar; break; case 116: KEY_F5 = flagVar; break; case 117: KEY_F6 = flagVar; break; case 118: KEY_F7 = flagVar; break; case 119: KEY_F8 = flagVar; break; case 120: KEY_F9 = flagVar; break; case 122: KEY_F11 = flagVar; break; case 123: KEY_F12 = flagVar; break; case 27: KEY_ESC = flagVar; break; case 13: KEY_ENTER = flagVar; break; case 32: KEY_SPACE = flagVar; break; case 16: KEY_SHIFT = flagVar; break; case 17: KEY_CONTROL = flagVar; break; case 9: KEY_TAB = flagVar; break; case 8: KEY_BACKSPACE = flagVar; break; case 33: KEY_PGUP = flagVar; break; case 34: KEY_PGDOWN = flagVar; break; case 35: KEY_END = flagVar; break; case 36: KEY_HOME = flagVar; break; case 45: KEY_INSERT = flagVar; break; case 46: KEY_DELETE = flagVar; break; case 37: KEY_LEFT = flagVar; break; case 38: KEY_UP = flagVar; break; case 39: KEY_RIGHT = flagVar; break; case 40: KEY_DOWN = flagVar; break; default: break; }; } } }//package FZBase.Control
Section 67
//RDHumanClass (FZBase.RDCharacter.RDHumanClass) package FZBase.RDCharacter { import flash.events.*; import flash.display.*; public class RDHumanClass { private var skin_upperbody:Sprite; private var arm_left_upperarm:Sprite; private var arm_lowerbody:Sprite; private var arm_upperbody:Sprite; private var skin_right_upperarm:Sprite; private var skeleton; private var skin_left_calf:Sprite; private var arm_right_forearm:Sprite; private var arm_right_calf:Sprite; private var skin_head:Sprite; private var skin_left_foot:Sprite; private var skin_left_hand:Sprite; private var skin_left_forearm:Sprite; private var arm_left_calf:Sprite; private var skin_left_upperarm:Sprite; private var skin_right_thigh:Sprite; private var arm_right_foot:Sprite; private var arm_right_hand:Sprite; private var wpn_right_hand:Sprite; private var arm_right_upperarm:Sprite; private var arm_left_foot:Sprite; private var arm_left_hand:Sprite; private var skin_right_calf:Sprite; private var arm_left_thigh:Sprite; private var wpn_left_hand:Sprite; private var skin_right_foot:Sprite; private var skin_right_hand:Sprite; private var skin_right_forearm:Sprite; private var arm_right_thigh:Sprite; private var skin_lowerbody:Sprite; private var arm_head:Sprite; private var arm_left_forearm:Sprite; private var skin_left_thigh:Sprite; private var thisCont; public function RDHumanClass(){ super(); } public function getRightWeaponObject():Object{ var obj:*; if (wpn_right_hand.numChildren > 0){ obj = wpn_right_hand.getChildAt(0); return (obj); }; return (null); } public function remove_skin_lowerbody():Object{ var obj:*; if (skin_lowerbody.numChildren > 0){ obj = skin_lowerbody.getChildAt(0); skin_lowerbody.removeChild(skin_lowerbody.getChildAt(0)); return (obj); }; return (null); } public function remove_arm_left_hand():Object{ var obj:*; if (arm_left_hand.numChildren > 0){ obj = arm_left_hand.getChildAt(0); arm_left_hand.removeChild(arm_left_hand.getChildAt(0)); return (obj); }; return (null); } public function remove_all_arm(){ if (arm_head.numChildren > 0){ arm_head.removeChild(arm_head.getChildAt(0)); }; if (arm_upperbody.numChildren > 0){ arm_upperbody.removeChild(arm_upperbody.getChildAt(0)); }; if (arm_lowerbody.numChildren > 0){ arm_lowerbody.removeChild(arm_lowerbody.getChildAt(0)); }; if (arm_left_upperarm.numChildren > 0){ arm_left_upperarm.removeChild(arm_left_upperarm.getChildAt(0)); }; if (arm_left_forearm.numChildren > 0){ arm_left_forearm.removeChild(arm_left_forearm.getChildAt(0)); }; if (arm_left_hand.numChildren > 0){ arm_left_hand.removeChild(arm_left_hand.getChildAt(0)); }; if (arm_right_upperarm.numChildren > 0){ arm_right_upperarm.removeChild(arm_right_upperarm.getChildAt(0)); }; if (arm_right_forearm.numChildren > 0){ arm_right_forearm.removeChild(arm_right_forearm.getChildAt(0)); }; if (arm_right_hand.numChildren > 0){ arm_right_hand.removeChild(arm_right_hand.getChildAt(0)); }; if (arm_left_thigh.numChildren > 0){ arm_left_thigh.removeChild(arm_left_thigh.getChildAt(0)); }; if (arm_left_calf.numChildren > 0){ arm_left_calf.removeChild(arm_left_calf.getChildAt(0)); }; if (arm_left_foot.numChildren > 0){ arm_left_foot.removeChild(arm_left_foot.getChildAt(0)); }; if (arm_right_thigh.numChildren > 0){ arm_right_thigh.removeChild(arm_right_thigh.getChildAt(0)); }; if (arm_right_calf.numChildren > 0){ arm_right_calf.removeChild(arm_right_calf.getChildAt(0)); }; if (arm_right_foot.numChildren > 0){ arm_right_foot.removeChild(arm_right_foot.getChildAt(0)); }; } public function remove_skin_left_upperarm():Object{ var obj:*; if (skin_left_upperarm.numChildren > 0){ obj = skin_left_upperarm.getChildAt(0); skin_left_upperarm.removeChild(skin_left_upperarm.getChildAt(0)); return (obj); }; return (null); } public function remove_skin_right_upperarm():Object{ var obj:*; if (skin_right_upperarm.numChildren > 0){ obj = skin_right_upperarm.getChildAt(0); skin_right_upperarm.removeChild(skin_right_upperarm.getChildAt(0)); return (obj); }; return (null); } public function remove_arm_left_upperarm():Object{ var obj:*; if (arm_left_upperarm.numChildren > 0){ obj = arm_left_upperarm.getChildAt(0); arm_left_upperarm.removeChild(arm_left_upperarm.getChildAt(0)); return (obj); }; return (null); } public function remove_arm_right_thigh():Object{ var obj:*; if (arm_right_thigh.numChildren > 0){ obj = arm_right_thigh.getChildAt(0); arm_right_thigh.removeChild(arm_right_thigh.getChildAt(0)); return (obj); }; return (null); } public function remove_arm_left_foot():Object{ var obj:*; if (arm_left_foot.numChildren > 0){ obj = arm_left_foot.getChildAt(0); arm_left_foot.removeChild(arm_left_foot.getChildAt(0)); return (obj); }; return (null); } public function remove_arm_right_upperarm():Object{ var obj:*; if (arm_right_upperarm.numChildren > 0){ obj = arm_right_upperarm.getChildAt(0); arm_right_upperarm.removeChild(arm_right_upperarm.getChildAt(0)); return (obj); }; return (null); } public function remove_skin_upperbody():Object{ var obj:*; if (skin_upperbody.numChildren > 0){ obj = skin_upperbody.getChildAt(0); skin_upperbody.removeChild(skin_upperbody.getChildAt(0)); return (obj); }; return (null); } public function getLeftCalfObject():Object{ var obj:*; if (skin_left_calf.numChildren > 0){ obj = skin_left_calf.getChildAt(0); return (obj); }; return (null); } public function setBody(_head=null, _upperbody=null, _lowerbody=null, _left_upperarm=null, _left_forearm=null, _left_hand=null, _right_upperarm=null, _right_forearm=null, _right_hand=null, _left_thigh=null, _left_calf=null, _left_foot=null, _right_thigh=null, _right_calf=null, _right_foot=null){ if (_head){ skin_head.addChild(_head); _head.cacheAsBitmap = true; }; if (_upperbody){ skin_upperbody.addChild(_upperbody); _upperbody.cacheAsBitmap = true; }; if (_lowerbody){ skin_lowerbody.addChild(_lowerbody); _lowerbody.cacheAsBitmap = true; }; if (_left_upperarm){ skin_left_upperarm.addChild(_left_upperarm); _left_upperarm.cacheAsBitmap = true; }; if (_left_forearm){ skin_left_forearm.addChild(_left_forearm); _left_forearm.cacheAsBitmap = true; }; if (_left_hand){ skin_left_hand.addChild(_left_hand); _left_hand.cacheAsBitmap = true; }; if (_right_upperarm){ skin_right_upperarm.addChild(_right_upperarm); _right_upperarm.cacheAsBitmap = true; }; if (_right_forearm){ skin_right_forearm.addChild(_right_forearm); _right_forearm.cacheAsBitmap = true; }; if (_right_hand){ skin_right_hand.addChild(_right_hand); _right_hand.cacheAsBitmap = true; }; if (_left_thigh){ skin_left_thigh.addChild(_left_thigh); _left_thigh.cacheAsBitmap = true; }; if (_left_calf){ skin_left_calf.addChild(_left_calf); _left_calf.cacheAsBitmap = true; }; if (_left_foot){ skin_left_foot.addChild(_left_foot); _left_foot.cacheAsBitmap = true; }; if (_right_thigh){ skin_right_thigh.addChild(_right_thigh); _right_thigh.cacheAsBitmap = true; }; if (_right_calf){ skin_right_calf.addChild(_right_calf); _right_calf.cacheAsBitmap = true; }; if (_right_foot){ skin_right_foot.addChild(_right_foot); _right_foot.cacheAsBitmap = true; }; } public function setWeapon(_left_hand, _right_hand){ if (_left_hand){ wpn_left_hand.addChild(_left_hand); _left_hand.cacheAsBitmap = true; }; if (_right_hand){ wpn_right_hand.addChild(_right_hand); _right_hand.cacheAsBitmap = true; }; } public function remove_wpn_left_hand():Object{ var obj:*; if (wpn_left_hand.numChildren > 0){ obj = wpn_left_hand.getChildAt(0); wpn_left_hand.removeChild(wpn_left_hand.getChildAt(0)); return (obj); }; return (null); } public function remove_skin_left_thigh():Object{ var obj:*; if (skin_left_thigh.numChildren > 0){ obj = skin_left_thigh.getChildAt(0); skin_left_thigh.removeChild(skin_left_thigh.getChildAt(0)); return (obj); }; return (null); } public function remove_arm_head():Object{ var obj:*; if (arm_head.numChildren > 0){ obj = arm_head.getChildAt(0); arm_head.removeChild(arm_head.getChildAt(0)); return (obj); }; return (null); } public function remove_arm_left_forearm():Object{ var obj:*; if (arm_left_forearm.numChildren > 0){ obj = arm_left_forearm.getChildAt(0); arm_left_forearm.removeChild(arm_left_forearm.getChildAt(0)); return (obj); }; return (null); } public function remove_skin_right_forearm():Object{ var obj:*; if (skin_right_forearm.numChildren > 0){ obj = skin_right_forearm.getChildAt(0); skin_right_forearm.removeChild(skin_right_forearm.getChildAt(0)); return (obj); }; return (null); } public function remove_arm_right_forearm():Object{ var obj:*; if (arm_right_forearm.numChildren > 0){ obj = arm_right_forearm.getChildAt(0); arm_right_forearm.removeChild(arm_right_forearm.getChildAt(0)); return (obj); }; return (null); } public function remove_skin_head():Object{ var obj:*; if (skin_head.numChildren > 0){ obj = skin_head.getChildAt(0); skin_head.removeChild(skin_head.getChildAt(0)); return (obj); }; return (null); } public function remove_skin_left_calf():Object{ var obj:*; if (skin_left_calf.numChildren > 0){ obj = skin_left_calf.getChildAt(0); skin_left_calf.removeChild(skin_left_calf.getChildAt(0)); return (obj); }; return (null); } public function remove_skin_left_forearm():Object{ var obj:*; if (skin_left_forearm.numChildren > 0){ obj = skin_left_forearm.getChildAt(0); skin_left_forearm.removeChild(skin_left_forearm.getChildAt(0)); return (obj); }; return (null); } public function remove_arm_right_calf():Object{ var obj:*; if (arm_right_calf.numChildren > 0){ obj = arm_right_calf.getChildAt(0); arm_right_calf.removeChild(arm_right_calf.getChildAt(0)); return (obj); }; return (null); } public function remove_skin_left_foot():Object{ var obj:*; if (skin_left_foot.numChildren > 0){ obj = skin_left_foot.getChildAt(0); skin_left_foot.removeChild(skin_left_foot.getChildAt(0)); return (obj); }; return (null); } public function remove_arm_lowerbody():Object{ var obj:*; if (arm_lowerbody.numChildren > 0){ obj = arm_lowerbody.getChildAt(0); arm_lowerbody.removeChild(arm_lowerbody.getChildAt(0)); return (obj); }; return (null); } public function remove_skin_left_hand():Object{ var obj:*; if (skin_left_hand.numChildren > 0){ obj = skin_left_hand.getChildAt(0); skin_left_hand.removeChild(skin_left_hand.getChildAt(0)); return (obj); }; return (null); } public function remove(){ skeleton.removeEventListener(Event.ENTER_FRAME, skeletonHandle); while (thisCont.numChildren > 0) { thisCont.removeChild(thisCont.getChildAt(0)); }; thisCont = null; } public function remove_arm_right_foot():Object{ var obj:*; if (arm_right_foot.numChildren > 0){ obj = arm_right_foot.getChildAt(0); arm_right_foot.removeChild(arm_right_foot.getChildAt(0)); return (obj); }; return (null); } public function remove_arm_right_hand():Object{ var obj:*; if (arm_right_hand.numChildren > 0){ obj = arm_right_hand.getChildAt(0); arm_right_hand.removeChild(arm_right_hand.getChildAt(0)); return (obj); }; return (null); } public function remove_wpn_right_hand():Object{ var obj:*; if (wpn_right_hand.numChildren > 0){ obj = wpn_right_hand.getChildAt(0); wpn_right_hand.removeChild(wpn_right_hand.getChildAt(0)); return (obj); }; return (null); } public function getLeftWeaponObject():Object{ var obj:*; if (wpn_left_hand.numChildren > 0){ obj = wpn_left_hand.getChildAt(0); return (obj); }; return (null); } public function remove_arm_upperbody():Object{ var obj:*; if (arm_upperbody.numChildren > 0){ obj = arm_upperbody.getChildAt(0); arm_upperbody.removeChild(arm_upperbody.getChildAt(0)); return (obj); }; return (null); } public function getLeftFootObject():Object{ var obj:*; if (skin_left_calf.numChildren > 0){ obj = skin_left_foot.getChildAt(0); return (obj); }; return (null); } public function remove_all_skin(){ if (skin_head.numChildren > 0){ skin_head.removeChild(skin_head.getChildAt(0)); }; if (skin_upperbody.numChildren > 0){ skin_upperbody.removeChild(skin_upperbody.getChildAt(0)); }; if (skin_lowerbody.numChildren > 0){ skin_lowerbody.removeChild(skin_lowerbody.getChildAt(0)); }; if (skin_left_upperarm.numChildren > 0){ skin_left_upperarm.removeChild(skin_left_upperarm.getChildAt(0)); }; if (skin_left_forearm.numChildren > 0){ skin_left_forearm.removeChild(skin_left_forearm.getChildAt(0)); }; if (skin_left_hand.numChildren > 0){ skin_left_hand.removeChild(skin_left_hand.getChildAt(0)); }; if (skin_right_upperarm.numChildren > 0){ skin_right_upperarm.removeChild(skin_right_upperarm.getChildAt(0)); }; if (skin_right_forearm.numChildren > 0){ skin_right_forearm.removeChild(skin_right_forearm.getChildAt(0)); }; if (skin_right_hand.numChildren > 0){ skin_right_hand.removeChild(skin_right_hand.getChildAt(0)); }; if (skin_left_thigh.numChildren > 0){ skin_left_thigh.removeChild(skin_left_thigh.getChildAt(0)); }; if (skin_left_calf.numChildren > 0){ skin_left_calf.removeChild(skin_left_calf.getChildAt(0)); }; if (skin_left_foot.numChildren > 0){ skin_left_foot.removeChild(skin_left_foot.getChildAt(0)); }; if (skin_right_thigh.numChildren > 0){ skin_right_thigh.removeChild(skin_right_thigh.getChildAt(0)); }; if (skin_right_calf.numChildren > 0){ skin_right_calf.removeChild(skin_right_calf.getChildAt(0)); }; if (skin_right_foot.numChildren > 0){ skin_right_foot.removeChild(skin_right_foot.getChildAt(0)); }; } public function remove_arm_left_thigh():Object{ var obj:*; if (arm_left_thigh.numChildren > 0){ obj = arm_left_thigh.getChildAt(0); arm_left_thigh.removeChild(arm_left_thigh.getChildAt(0)); return (obj); }; return (null); } public function remove_skin_right_thigh():Object{ var obj:*; if (skin_right_thigh.numChildren > 0){ obj = skin_right_thigh.getChildAt(0); skin_right_thigh.removeChild(skin_right_thigh.getChildAt(0)); return (obj); }; return (null); } private function skeletonHandle(event:Event):void{ if (skeleton){ skin_head.x = (arm_head.x = skeleton._head.x); skin_head.y = (arm_head.y = skeleton._head.y); skin_head.rotation = (arm_head.rotation = skeleton._head.rotation); skin_upperbody.x = (arm_upperbody.x = skeleton._upperbody.x); skin_upperbody.y = (arm_upperbody.y = skeleton._upperbody.y); skin_upperbody.rotation = (arm_upperbody.rotation = skeleton._upperbody.rotation); skin_lowerbody.x = (arm_lowerbody.x = skeleton._lowerbody.x); skin_lowerbody.y = (arm_lowerbody.y = skeleton._lowerbody.y); skin_lowerbody.rotation = (arm_lowerbody.rotation = skeleton._lowerbody.rotation); skin_left_upperarm.x = (arm_left_upperarm.x = skeleton._left_upperarm.x); skin_left_upperarm.y = (arm_left_upperarm.y = skeleton._left_upperarm.y); skin_left_upperarm.rotation = (arm_left_upperarm.rotation = skeleton._left_upperarm.rotation); skin_left_forearm.x = (arm_left_forearm.x = skeleton._left_forearm.x); skin_left_forearm.y = (arm_left_forearm.y = skeleton._left_forearm.y); skin_left_forearm.rotation = (arm_left_forearm.rotation = skeleton._left_forearm.rotation); skin_left_hand.x = (arm_left_hand.x = (wpn_left_hand.x = skeleton._left_hand.x)); skin_left_hand.y = (arm_left_hand.y = (wpn_left_hand.y = skeleton._left_hand.y)); skin_left_hand.rotation = (arm_left_hand.rotation = (wpn_left_hand.rotation = skeleton._left_hand.rotation)); skin_right_upperarm.x = (arm_right_upperarm.x = skeleton._right_upperarm.x); skin_right_upperarm.y = (arm_right_upperarm.y = skeleton._right_upperarm.y); skin_right_upperarm.rotation = (arm_right_upperarm.rotation = skeleton._right_upperarm.rotation); skin_right_forearm.x = (arm_right_forearm.x = skeleton._right_forearm.x); skin_right_forearm.y = (arm_right_forearm.y = skeleton._right_forearm.y); skin_right_forearm.rotation = (arm_right_forearm.rotation = skeleton._right_forearm.rotation); skin_right_hand.x = (arm_right_hand.x = (wpn_right_hand.x = skeleton._right_hand.x)); skin_right_hand.y = (arm_right_hand.y = (wpn_right_hand.y = skeleton._right_hand.y)); skin_right_hand.rotation = (arm_right_hand.rotation = (wpn_right_hand.rotation = skeleton._right_hand.rotation)); skin_left_thigh.x = (arm_left_thigh.x = skeleton._left_thigh.x); skin_left_thigh.y = (arm_left_thigh.y = skeleton._left_thigh.y); skin_left_thigh.rotation = (arm_left_thigh.rotation = skeleton._left_thigh.rotation); skin_left_calf.x = (arm_left_calf.x = skeleton._left_calf.x); skin_left_calf.y = (arm_left_calf.y = skeleton._left_calf.y); skin_left_calf.rotation = (arm_left_calf.rotation = skeleton._left_calf.rotation); skin_left_foot.x = (arm_left_foot.x = skeleton._left_foot.x); skin_left_foot.y = (arm_left_foot.y = skeleton._left_foot.y); skin_left_foot.rotation = (arm_left_foot.rotation = skeleton._left_foot.rotation); skin_right_thigh.x = (arm_right_thigh.x = skeleton._right_thigh.x); skin_right_thigh.y = (arm_right_thigh.y = skeleton._right_thigh.y); skin_right_thigh.rotation = (arm_right_thigh.rotation = skeleton._right_thigh.rotation); skin_right_calf.x = (arm_right_calf.x = skeleton._right_calf.x); skin_right_calf.y = (arm_right_calf.y = skeleton._right_calf.y); skin_right_calf.rotation = (arm_right_calf.rotation = skeleton._right_calf.rotation); skin_right_foot.x = (arm_right_foot.x = skeleton._right_foot.x); skin_right_foot.y = (arm_right_foot.y = skeleton._right_foot.y); skin_right_foot.rotation = (arm_right_foot.rotation = skeleton._right_foot.rotation); }; } public function remove_skin_right_calf():Object{ var obj:*; if (skin_right_calf.numChildren > 0){ obj = skin_right_calf.getChildAt(0); skin_right_calf.removeChild(skin_right_calf.getChildAt(0)); return (obj); }; return (null); } public function remove_arm_left_calf():Object{ var obj:*; if (arm_left_calf.numChildren > 0){ obj = arm_left_calf.getChildAt(0); arm_left_calf.removeChild(arm_left_calf.getChildAt(0)); return (obj); }; return (null); } public function remove_skin_right_foot():Object{ var obj:*; if (skin_right_foot.numChildren > 0){ obj = skin_right_foot.getChildAt(0); skin_right_foot.removeChild(skin_right_foot.getChildAt(0)); return (obj); }; return (null); } public function remove_skin_right_hand():Object{ var obj:*; if (skin_right_hand.numChildren > 0){ obj = skin_right_hand.getChildAt(0); skin_right_hand.removeChild(skin_right_hand.getChildAt(0)); return (obj); }; return (null); } public function create(_thisCont, _skeleton){ thisCont = _thisCont; skeleton = _skeleton; thisCont.addChild(skeleton); skeleton.cacheAsBitmap = true; skeleton.visible = false; skin_head = new Sprite(); skin_upperbody = new Sprite(); skin_lowerbody = new Sprite(); skin_left_upperarm = new Sprite(); skin_left_forearm = new Sprite(); skin_left_hand = new Sprite(); skin_right_upperarm = new Sprite(); skin_right_forearm = new Sprite(); skin_right_hand = new Sprite(); skin_left_thigh = new Sprite(); skin_left_calf = new Sprite(); skin_left_foot = new Sprite(); skin_right_thigh = new Sprite(); skin_right_calf = new Sprite(); skin_right_foot = new Sprite(); arm_head = new Sprite(); arm_upperbody = new Sprite(); arm_lowerbody = new Sprite(); arm_left_upperarm = new Sprite(); arm_left_forearm = new Sprite(); arm_left_hand = new Sprite(); arm_right_upperarm = new Sprite(); arm_right_forearm = new Sprite(); arm_right_hand = new Sprite(); arm_left_thigh = new Sprite(); arm_left_calf = new Sprite(); arm_left_foot = new Sprite(); arm_right_thigh = new Sprite(); arm_right_calf = new Sprite(); arm_right_foot = new Sprite(); wpn_left_hand = new Sprite(); wpn_right_hand = new Sprite(); thisCont.addChild(wpn_right_hand); thisCont.addChild(skin_right_hand); thisCont.addChild(skin_right_forearm); thisCont.addChild(skin_right_upperarm); thisCont.addChild(arm_right_hand); thisCont.addChild(arm_right_forearm); thisCont.addChild(arm_right_upperarm); thisCont.addChild(skin_right_foot); thisCont.addChild(skin_right_calf); thisCont.addChild(skin_right_thigh); thisCont.addChild(arm_right_foot); thisCont.addChild(arm_right_calf); thisCont.addChild(arm_right_thigh); thisCont.addChild(skin_lowerbody); thisCont.addChild(skin_upperbody); thisCont.addChild(skin_head); thisCont.addChild(arm_lowerbody); thisCont.addChild(arm_upperbody); thisCont.addChild(arm_head); thisCont.addChild(skin_left_thigh); thisCont.addChild(skin_left_calf); thisCont.addChild(skin_left_foot); thisCont.addChild(arm_left_thigh); thisCont.addChild(arm_left_calf); thisCont.addChild(arm_left_foot); thisCont.addChild(skin_left_upperarm); thisCont.addChild(skin_left_forearm); thisCont.addChild(arm_left_upperarm); thisCont.addChild(arm_left_forearm); thisCont.addChild(wpn_left_hand); thisCont.addChild(skin_left_hand); thisCont.addChild(arm_left_hand); skeleton.addEventListener(Event.ENTER_FRAME, skeletonHandle, false, 0, true); } public function setArmor(_head=null, _upperbody=null, _lowerbody=null, _left_upperarm=null, _left_forearm=null, _left_hand=null, _right_upperarm=null, _right_forearm=null, _right_hand=null, _left_thigh=null, _left_calf=null, _left_foot=null, _right_thigh=null, _right_calf=null, _right_foot=null){ if (_head){ arm_head.addChild(_head); _head.cacheAsBitmap = true; }; if (_upperbody){ arm_upperbody.addChild(_upperbody); _upperbody.cacheAsBitmap = true; }; if (_lowerbody){ arm_lowerbody.addChild(_lowerbody); _lowerbody.cacheAsBitmap = true; }; if (_left_upperarm){ arm_left_upperarm.addChild(_left_upperarm); _left_upperarm.cacheAsBitmap = true; }; if (_left_forearm){ arm_left_forearm.addChild(_left_forearm); _left_forearm.cacheAsBitmap = true; }; if (_left_hand){ arm_left_hand.addChild(_left_hand); _left_hand.cacheAsBitmap = true; }; if (_right_upperarm){ arm_right_upperarm.addChild(_right_upperarm); _right_upperarm.cacheAsBitmap = true; }; if (_right_forearm){ arm_right_forearm.addChild(_right_forearm); _right_forearm.cacheAsBitmap = true; }; if (_right_hand){ arm_right_hand.addChild(_right_hand); _right_hand.cacheAsBitmap = true; }; if (_left_thigh){ arm_left_thigh.addChild(_left_thigh); _left_thigh.cacheAsBitmap = true; }; if (_left_calf){ arm_left_calf.addChild(_left_calf); _left_calf.cacheAsBitmap = true; }; if (_left_foot){ arm_left_foot.addChild(_left_foot); _left_foot.cacheAsBitmap = true; }; if (_right_thigh){ arm_right_thigh.addChild(_right_thigh); _right_thigh.cacheAsBitmap = true; }; if (_right_calf){ arm_right_calf.addChild(_right_calf); _right_calf.cacheAsBitmap = true; }; if (_right_foot){ arm_right_foot.addChild(_right_foot); _right_foot.cacheAsBitmap = true; }; } } }//package FZBase.RDCharacter
Section 68
//BGM (FZBase.Sound.BGM) package FZBase.Sound { import flash.events.*; import flash.media.*; import flash.utils.*; public class BGM extends Sound { private var sndTransform:SoundTransform; private var sndFadeOut:Boolean; private var sndFadeIn:Boolean; private var sndPosTime:Number; private var loop:Boolean; private var sndObj:Sound; private var sndChannel:SoundChannel; private var sndTimer:Timer; private var sndVolume:Number; private var sndPan:Number; public function BGM(){ super(); sndObj = this; sndChannel = null; sndTransform = null; sndVolume = 1; sndPan = 0; sndPosTime = 0; sndFadeIn = false; sndFadeOut = false; sndTimer = new Timer(50); sndTimer.addEventListener(TimerEvent.TIMER, sndTimerHandler); sndTimer.start(); } public function setVolume(vol:Number):void{ var sndTransform:SoundTransform; sndVolume = vol; if (sndChannel){ sndTransform = sndChannel.soundTransform; sndTransform.volume = sndVolume; sndChannel.soundTransform = sndTransform; }; } public function stopSound():void{ if (sndChannel != null){ sndChannel.stop(); sndChannel.removeEventListener(Event.SOUND_COMPLETE, loopSound); trace("stopSound() "); }; } public function fadeOut(init:Boolean):void{ sndFadeOut = true; sndFadeIn = false; if (init){ setVolume(1); }; trace("Fade Out Effect "); } public function pauseSound():void{ if (sndChannel){ sndPosTime = sndChannel.position; sndChannel.stop(); trace(("pauseSound(), Position :" + String(sndPosTime))); }; } public function playSound():void{ stopSound(); sndChannel = sndObj.play(); setVolume(sndVolume); setPan(sndPan); trace("playSound() "); } public function fadeIn(init:Boolean):void{ sndFadeIn = true; sndFadeOut = false; if (init){ setVolume(0); }; trace("Fade In Effect "); } public function loopSound(e:Event):void{ if (sndChannel != null){ sndChannel.removeEventListener(Event.SOUND_COMPLETE, loopSound); loopingSound(); }; } private function sndTimerHandler(event:TimerEvent):void{ if (((sndFadeIn) && (sndFadeOut))){ sndFadeIn = false; sndFadeOut = false; setVolume(1); }; if (sndFadeIn){ sndVolume = (sndVolume + 0.01); if (sndVolume > 1){ setVolume(1); sndFadeIn = false; } else { setVolume(sndVolume); }; }; if (sndFadeOut){ sndVolume = (sndVolume - 0.01); if (sndVolume < 0){ setVolume(0); sndFadeOut = false; } else { setVolume(sndVolume); }; }; } public function setPan(pan:Number):void{ var sndTransform:SoundTransform; sndPan = pan; if (sndChannel){ sndTransform = sndChannel.soundTransform; sndTransform.pan = sndPan; sndChannel.soundTransform = sndTransform; }; } public function resumeSound():void{ stopSound(); sndChannel = sndObj.play(sndPosTime); setVolume(sndVolume); setPan(sndPan); trace("resumeSound() "); } private function loopingSound():void{ sndChannel = sndObj.play(); sndChannel.addEventListener(Event.SOUND_COMPLETE, loopSound); trace("Loop Back "); } public function playSoundLoop():void{ stopSound(); sndChannel = sndObj.play(); sndChannel.addEventListener(Event.SOUND_COMPLETE, loopSound); setVolume(sndVolume); setPan(sndPan); trace("playSoundLoop() "); } } }//package FZBase.Sound
Section 69
//SE (FZBase.Sound.SE) package FZBase.Sound { import flash.media.*; public class SE extends Sound { private var sndChannel:SoundChannel; private var sndObj:Sound; private var sndVolume:Number; public function SE(){ super(); sndObj = this; sndChannel = null; sndVolume = 1; } public function playSound(vol:Number=1):void{ stopSound(); sndChannel = sndObj.play(); sndVolume = vol; setVolume(sndVolume); } public function setVolume(vol:Number):void{ var sndTransform:SoundTransform; sndVolume = vol; if (sndChannel){ sndTransform = sndChannel.soundTransform; sndTransform.volume = sndVolume; sndChannel.soundTransform = sndTransform; }; } public function stopSound():void{ if (sndChannel){ sndChannel.stop(); }; } } }//package FZBase.Sound
Section 70
//MochiBot (FZBase.System.MochiBot) package FZBase.System { import flash.display.*; import flash.system.*; import flash.net.*; public dynamic class MochiBot extends Sprite { public function MochiBot(){ super(); } public static function track(parent:Sprite, tag:String):MochiBot{ var self:MochiBot; var server:String; var lv:URLVariables; var url:String; var req:URLRequest; var loader:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; self = new (MochiBot); parent.addChild(self); Security.allowDomain("*"); Security.allowInsecureDomain("*"); server = "http://core.mochibot.com/my/core.swf"; lv = new URLVariables(); lv["sb"] = Security.sandboxType; lv["v"] = Capabilities.version; lv["swfid"] = tag; lv["mv"] = "8"; lv["fv"] = "9"; url = self.root.loaderInfo.loaderURL; if (url.indexOf("http") == 0){ lv["url"] = url; } else { lv["url"] = "local"; }; req = new URLRequest(server); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader = new Loader(); self.addChild(loader); loader.load(req); return (self); } } }//package FZBase.System
Section 71
//Background (FZGame.Action.Background) package FZGame.Action { import FZGame.System.*; public class Background { public var BOTTOM_BORDER;// = 480 public var RIGHT_BORDER;// = 1920 public var LEFT_SCREEN_SHIFT;// = 200 public var LEFT_BORDER;// = 0 private var coreSys; public var RIGHT_SCREEN_SHIFT;// = 440 private var dispCont; public var TOP_BORDER;// = 310 private var objBG; public function Background(_coreSys){ TOP_BORDER = 310; BOTTOM_BORDER = 480; LEFT_BORDER = 0; RIGHT_BORDER = 1920; LEFT_SCREEN_SHIFT = 200; RIGHT_SCREEN_SHIFT = 440; super(); coreSys = _coreSys; dispCont = coreSys.contBG; } public function scrollBK(val){ coreSys.contSCROLL.x = Math.max((coreSys.contSCROLL.x - val), -((1920 - 640))); LEFT_SCREEN_SHIFT = ((0 - coreSys.contSCROLL.x) + 200); RIGHT_SCREEN_SHIFT = ((0 - coreSys.contSCROLL.x) + 440); } public function scrollFW(val){ coreSys.contSCROLL.x = Math.min((coreSys.contSCROLL.x + val), 0); LEFT_SCREEN_SHIFT = ((0 - coreSys.contSCROLL.x) + 200); RIGHT_SCREEN_SHIFT = ((0 - coreSys.contSCROLL.x) + 440); } public function initialise(){ if (coreSys.gmLevel == 1){ objBG = new bg_2_mc(); dispCont.addChild(objBG); objBG.cacheAsBitmap = true; coreSys.playBgmBattle2(); } else { if (coreSys.gmLevel == 2){ objBG = new bg_4_mc(); dispCont.addChild(objBG); objBG.cacheAsBitmap = true; coreSys.playBgmBattle4(); } else { if (coreSys.gmLevel == 3){ objBG = new bg_3_mc(); dispCont.addChild(objBG); objBG.cacheAsBitmap = true; coreSys.playBgmBattle3(); } else { if (Math.random() < 0.5){ objBG = new bg_1_mc(); dispCont.addChild(objBG); objBG.cacheAsBitmap = true; coreSys.playBgmBattle1(); } else { if ((((Math.random() >= 0.5)) && ((Math.random() < 0.65)))){ objBG = new bg_2_mc(); dispCont.addChild(objBG); objBG.cacheAsBitmap = true; coreSys.playBgmBattle2(); } else { if ((((Math.random() >= 0.65)) && ((Math.random() < 0.8)))){ objBG = new bg_3_mc(); dispCont.addChild(objBG); objBG.cacheAsBitmap = true; coreSys.playBgmBattle3(); } else { objBG = new bg_4_mc(); dispCont.addChild(objBG); objBG.cacheAsBitmap = true; coreSys.playBgmBattle4(); }; }; }; }; }; }; coreSys.contSCROLL.x = 0; coreSys.contSCROLL.y = 0; LEFT_SCREEN_SHIFT = ((0 - coreSys.contSCROLL.x) + 200); RIGHT_SCREEN_SHIFT = ((0 - coreSys.contSCROLL.x) + 440); } public function destroy(){ if (objBG){ dispCont.removeChild(objBG); }; objBG = null; dispCont = null; coreSys.contSCROLL.x = 0; coreSys.contSCROLL.y = 0; LEFT_SCREEN_SHIFT = ((0 - coreSys.contSCROLL.x) + 200); RIGHT_SCREEN_SHIFT = ((0 - coreSys.contSCROLL.x) + 440); } } }//package FZGame.Action
Section 72
//BattleManager (FZGame.Action.BattleManager) package FZGame.Action { import flash.display.*; import FZGame.Menu.*; public class BattleManager { private var isClear:Boolean;// = false private var enemyMgr;// = null private var coreSys; private var objMenu;// = null private var playerMgr;// = null private var objBG;// = null private var isActive:Boolean;// = false public function BattleManager(_coreSys){ playerMgr = null; enemyMgr = null; objMenu = null; objBG = null; isActive = false; isClear = false; super(); coreSys = _coreSys; } private function sortChildrenByFauxZ(container:DisplayObjectContainer):Boolean{ var numChildren:int; var depthsSwapped:Boolean; var children:Array; var i:int; var child:DisplayObject; numChildren = container.numChildren; if (numChildren < 2){ return (false); }; children = new Array(numChildren); i = -1; while (++i < numChildren) { children[i] = container.getChildAt(i); }; children.sort(zSorting); i = -1; while (++i < numChildren) { child = DisplayObject(children[i]); if (i != container.getChildIndex(child)){ depthsSwapped = true; container.setChildIndex(child, i); }; }; return (depthsSwapped); } public function update(){ if (isActive == false){ return; }; if (objMenu){ if (objMenu.isQuit){ destroy(); coreSys.gmState.setState(coreSys.gmState.ST_MAINMENU); isActive = false; return; }; }; if (playerMgr){ playerMgr.update(); }; if (enemyMgr){ enemyMgr.update(); }; sortChildrenByFauxZ(coreSys.contFIELD); if (isClear == false){ if (coreSys.gmLevel == 1){ if (enemyMgr.isSpawnLV1_Clear()){ isClear = true; coreSys.gmDat.stat_level1_complete++; objMenu.showResult(); }; }; if (coreSys.gmLevel == 2){ if (enemyMgr.isSpawnLV2_Clear()){ isClear = true; coreSys.gmDat.stat_level2_complete++; objMenu.showResult(); }; }; if (coreSys.gmLevel == 3){ if (enemyMgr.isSpawnLV3_Clear()){ isClear = true; coreSys.gmDat.stat_level3_complete++; objMenu.showResult(); }; }; }; } private function zSorting(a, b):int{ if (Math.round(a._ZDepth) < Math.round(b._ZDepth)){ return (-1); }; if (a._ZDepth > b._ZDepth){ return (1); }; return (0); } public function destroy(){ var container:*; var numChild:int; var children:Array; var i:int; objBG.destroy(); objMenu.destroy(); enemyMgr.destroy(); playerMgr.destroy(); objBG = null; objMenu = null; enemyMgr = null; playerMgr = null; isActive = false; isClear = false; container = coreSys.contFIELD; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; i = 0; while (i < numChild) { children[i].destroy(); i++; }; } public function initialise(){ objBG = new Background(coreSys); objBG.initialise(); objMenu = new BattleUI(coreSys); objMenu.initialise(); playerMgr = new PlayerManager(coreSys, objMenu, objBG); playerMgr.initialise(); enemyMgr = new EnemyManager(coreSys, objMenu, objBG); enemyMgr.initialise(); isActive = true; isClear = false; } } }//package FZGame.Action
Section 73
//EnemyManager (FZGame.Action.EnemyManager) package FZGame.Action { import FZGame.Object.*; public class EnemyManager { private var limit_enemy:int;// = 4 private var target_kill:int;// = 1 private var total_enemy_alive:int;// = 0 private var coreSys;// = null private var delay_frame:int;// = 60 private var objMenu;// = null private var num_enemySpawn:int;// = 0 private var objBG;// = null public function EnemyManager(_coreSys, _objMenu, _objBG){ coreSys = null; objMenu = null; objBG = null; limit_enemy = 4; total_enemy_alive = 0; target_kill = 1; num_enemySpawn = 0; delay_frame = 60; super(); coreSys = _coreSys; objMenu = _objMenu; objBG = _objBG; } public function isSpawnLV2_Clear():Boolean{ if ((((num_enemySpawn > 50)) && ((total_enemy_alive == 0)))){ return (true); }; return (false); } public function isSpawnLV3_Clear():Boolean{ if ((((num_enemySpawn > 80)) && ((total_enemy_alive == 0)))){ return (true); }; return (false); } public function update(){ if (coreSys.isPaused){ return; }; statUpdateEnemy(); if (coreSys.gmLevel == 1){ spawnLV1(); }; if (coreSys.gmLevel == 2){ spawnLV2(); }; if (coreSys.gmLevel == 3){ spawnLV3(); }; if (coreSys.gmLevel == 4){ spawnSURVIVAL(); }; } public function isSpawnLV1_Clear():Boolean{ if ((((num_enemySpawn > 30)) && ((total_enemy_alive == 0)))){ return (true); }; return (false); } public function spawnLV1(){ var randVal:*; var newChar:*; objMenu.updateBattleInfo(total_enemy_alive, Math.max(((30 - num_enemySpawn) + 1), 0)); if ((((num_enemySpawn <= 30)) && ((total_enemy_alive < limit_enemy)))){ delay_frame = Math.max((delay_frame - 1), 0); if (delay_frame <= 0){ randVal = Math.random(); newChar = new Enemy(coreSys, objBG); if (num_enemySpawn < 10){ if (randVal < 0.6){ newChar.EnemyRank_F(); } else { newChar.EnemyRank_E(); }; limit_enemy = 2; delay_frame = 150; }; if (num_enemySpawn == 10){ newChar.EnemyRank_D(); limit_enemy = 2; delay_frame = 150; }; if ((((num_enemySpawn > 10)) && ((num_enemySpawn < 20)))){ if (randVal < 0.6){ newChar.EnemyRank_E(); } else { newChar.EnemyRank_D(); }; limit_enemy = 3; delay_frame = 120; }; if (num_enemySpawn == 20){ newChar.EnemyRank_C(); limit_enemy = 3; delay_frame = 120; }; if ((((num_enemySpawn > 20)) && ((num_enemySpawn < 30)))){ if (randVal < 0.6){ newChar.EnemyRank_D(); } else { newChar.EnemyRank_C(); }; limit_enemy = 4; delay_frame = 100; }; if (num_enemySpawn == 30){ newChar.EnemyRank_B(); limit_enemy = 4; delay_frame = 100; }; newChar.initialise(); num_enemySpawn++; }; }; } public function spawnLV2(){ var randVal:*; var newChar:*; objMenu.updateBattleInfo(total_enemy_alive, Math.max(((50 - num_enemySpawn) + 1), 0)); if ((((num_enemySpawn <= 50)) && ((total_enemy_alive < limit_enemy)))){ delay_frame = Math.max((delay_frame - 1), 0); if (delay_frame <= 0){ randVal = Math.random(); newChar = new Enemy(coreSys, objBG); if (num_enemySpawn < 20){ if (randVal < 0.5){ newChar.EnemyRank_F(); } else { if ((((randVal >= 0.5)) && ((randVal < 0.8)))){ newChar.EnemyRank_E(); } else { newChar.EnemyRank_D(); }; }; limit_enemy = 3; delay_frame = 120; }; if (num_enemySpawn == 20){ newChar.EnemyRank_C(); limit_enemy = 3; delay_frame = 120; }; if ((((num_enemySpawn > 20)) && ((num_enemySpawn < 40)))){ if (randVal < 0.5){ newChar.EnemyRank_E(); } else { if ((((randVal >= 0.5)) && ((randVal < 0.8)))){ newChar.EnemyRank_D(); } else { newChar.EnemyRank_C(); }; }; limit_enemy = 4; delay_frame = 100; }; if (num_enemySpawn == 40){ newChar.EnemyRank_B(); limit_enemy = 4; delay_frame = 100; }; if ((((num_enemySpawn > 40)) && ((num_enemySpawn < 50)))){ if (randVal < 0.5){ newChar.EnemyRank_D(); } else { if ((((randVal >= 0.5)) && ((randVal < 0.8)))){ newChar.EnemyRank_C(); } else { newChar.EnemyRank_B(); }; }; limit_enemy = 4; delay_frame = 80; }; if (num_enemySpawn == 50){ newChar.EnemyRank_A(); limit_enemy = 4; delay_frame = 80; }; newChar.initialise(); num_enemySpawn++; }; }; } public function spawnLV3(){ var randVal:*; var newChar:*; objMenu.updateBattleInfo(total_enemy_alive, Math.max(((80 - num_enemySpawn) + 1), 0)); if ((((num_enemySpawn <= 80)) && ((total_enemy_alive < limit_enemy)))){ delay_frame = Math.max((delay_frame - 1), 0); if (delay_frame <= 0){ randVal = Math.random(); newChar = new Enemy(coreSys, objBG); if (num_enemySpawn < 30){ if (randVal < 0.4){ newChar.EnemyRank_F(); } else { if ((((randVal >= 0.4)) && ((randVal < 0.7)))){ newChar.EnemyRank_E(); } else { if ((((randVal >= 0.7)) && ((randVal < 0.9)))){ newChar.EnemyRank_D(); } else { newChar.EnemyRank_C(); }; }; }; limit_enemy = 2; delay_frame = 120; }; if (num_enemySpawn == 30){ newChar.EnemyRank_A(); limit_enemy = 2; delay_frame = 120; }; if ((((num_enemySpawn > 30)) && ((num_enemySpawn < 60)))){ if (randVal < 0.4){ newChar.EnemyRank_E(); } else { if ((((randVal >= 0.4)) && ((randVal < 0.7)))){ newChar.EnemyRank_D(); } else { if ((((randVal >= 0.7)) && ((randVal < 0.9)))){ newChar.EnemyRank_C(); } else { newChar.EnemyRank_B(); }; }; }; limit_enemy = 3; delay_frame = 100; }; if (num_enemySpawn == 60){ newChar.EnemyRank_S(); limit_enemy = 3; delay_frame = 100; }; if ((((num_enemySpawn > 60)) && ((num_enemySpawn < 80)))){ if (randVal < 0.4){ newChar.EnemyRank_D(); } else { if ((((randVal >= 0.4)) && ((randVal < 0.7)))){ newChar.EnemyRank_C(); } else { if ((((randVal >= 0.7)) && ((randVal < 0.9)))){ newChar.EnemyRank_B(); } else { newChar.EnemyRank_A(); }; }; }; limit_enemy = 4; delay_frame = 80; }; if (num_enemySpawn == 80){ newChar.EnemyRank_SS(); limit_enemy = 4; delay_frame = 80; }; newChar.initialise(); num_enemySpawn++; }; }; } public function statUpdateEnemy(){ var container:*; var numChild:int; var children:Array; var i:int; container = coreSys.contFIELD; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; total_enemy_alive = 0; i = 0; while (i < numChild) { if ((((children[i].objType == 2)) || ((children[i].objType == 3)))){ if (children[i].isActive()){ total_enemy_alive++; }; }; i++; }; } public function testDestroy(){ var container:*; var numChild:int; var children:Array; var i:int; container = coreSys.contFIELD; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; i = 0; while (i < numChild) { if ((((children[i].objType == 2)) || ((children[i].objType == 3)))){ children[i].destroy(); }; i++; }; } public function testCreate(){ var charX:*; charX = new Enemy(coreSys, objBG); charX.EnemyRank_E(); charX.initialise(); } public function initialise(){ trace(" initialise enemy manager .... ok!"); limit_enemy = 3; delay_frame = 150; num_enemySpawn = 1; } public function spawnSURVIVAL(){ var randVal:*; var newChar:*; objMenu.updateBattleInfo(); if (total_enemy_alive < limit_enemy){ delay_frame = Math.max((delay_frame - 1), 0); if (delay_frame <= 0){ randVal = Math.random(); newChar = new Enemy(coreSys, objBG); if (num_enemySpawn < 20){ if (randVal < 0.2){ newChar.EnemyRank_F(); } else { if ((((randVal >= 0.2)) && ((randVal < 0.4)))){ newChar.EnemyRank_E(); } else { if ((((randVal >= 0.4)) && ((randVal < 0.6)))){ newChar.EnemyRank_D(); } else { if ((((randVal >= 0.6)) && ((randVal < 0.8)))){ newChar.EnemyRank_C(); } else { newChar.EnemyRank_B(); }; }; }; }; limit_enemy = 3; delay_frame = 80; }; if (num_enemySpawn == 30){ newChar.EnemyRank_S(); limit_enemy = 3; delay_frame = 80; }; if ((((num_enemySpawn > 20)) && ((num_enemySpawn < 40)))){ if (randVal < 0.2){ newChar.EnemyRank_E(); } else { if ((((randVal >= 0.2)) && ((randVal < 0.4)))){ newChar.EnemyRank_D(); } else { if ((((randVal >= 0.4)) && ((randVal < 0.6)))){ newChar.EnemyRank_C(); } else { if ((((randVal >= 0.6)) && ((randVal < 0.8)))){ newChar.EnemyRank_B(); } else { newChar.EnemyRank_A(); }; }; }; }; limit_enemy = 4; delay_frame = 60; }; if (num_enemySpawn == 40){ newChar.EnemyRank_S(); limit_enemy = 4; delay_frame = 60; }; if ((((num_enemySpawn > 40)) && ((num_enemySpawn < 50)))){ if (randVal < 0.2){ newChar.EnemyRank_D(); } else { if ((((randVal >= 0.2)) && ((randVal < 0.4)))){ newChar.EnemyRank_C(); } else { if ((((randVal >= 0.4)) && ((randVal < 0.6)))){ newChar.EnemyRank_B(); } else { if ((((randVal >= 0.6)) && ((randVal < 0.8)))){ newChar.EnemyRank_A(); } else { newChar.EnemyRank_S(); }; }; }; }; limit_enemy = 5; delay_frame = 40; }; if (num_enemySpawn == 80){ newChar.EnemyRank_SS(); limit_enemy = 5; delay_frame = 40; }; newChar.initialise(); num_enemySpawn++; if (num_enemySpawn > 50){ num_enemySpawn = 1; }; }; }; } public function destroy(){ var container:*; var numChild:int; var children:Array; var i:int; container = coreSys.contFIELD; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; i = 0; while (i < numChild) { if ((((children[i].objType == 2)) || ((children[i].objType == 3)))){ children[i].destroy(); }; i++; }; coreSys = null; objMenu = null; objBG = null; } } }//package FZGame.Action
Section 74
//PlayerManager (FZGame.Action.PlayerManager) package FZGame.Action { import FZGame.Object.*; public class PlayerManager { private var _pause_idle_time:int;// = 0 private var avatar;// = null private var _no_attack_idle_time:int;// = 0 private var _survive_time:int;// = 0 private var _move_x:Number;// = 0 private var _move_y:Number;// = 0 private var coreSys;// = null private var objMenu;// = null private var _move_step:int;// = 0 private var objBG;// = null public function PlayerManager(_coreSys, _objMenu, _objBG){ coreSys = null; objMenu = null; objBG = null; avatar = null; _survive_time = 0; _pause_idle_time = 0; _no_attack_idle_time = 0; _move_step = 0; _move_x = 0; _move_y = 0; super(); coreSys = _coreSys; objMenu = _objMenu; objBG = _objBG; } public function hitTest(){ var container:*; var numChild:int; var children:Array; var i:int; container = coreSys.contFIELD; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; i = 0; while (i < numChild) { if ((((((children[i].objType == 2)) || ((children[i].objType == 3)))) && (children[i].isActive()))){ if (((avatar.getZoneAttackBox().hitTestObject(children[i].getBodyBox())) && (avatar.getAttackBox().hitTestObject(children[i].getBodyBox())))){ if (avatar.isBasicSlashHit()){ children[i].playHit(1, (avatar._power * 0.75), 90, (0.5 + (Math.random() * 0.4))); children[i].randomBreakBody(((avatar._break * 0.1) + (Math.random() * 0.1))); children[i].randomBreakArm(((avatar._break * 0.1) + (Math.random() * 0.1))); objMenu.increaseStatCombo(); avatar.addScore(50); avatar.gainOverdrive(1); }; if (avatar.isRapidStabHit()){ children[i].playHit(1, (avatar._power * 0.4), 90, (0.4 + (Math.random() * 0.4))); children[i].randomBreakBody(((avatar._break * 0.1) + (Math.random() * 0.1))); children[i].randomBreakArm(((avatar._break * 0.1) + (Math.random() * 0.1))); objMenu.increaseStatCombo(); avatar.addScore(20); avatar.gainOverdrive(1); }; if (avatar.isRunSlashHit()){ children[i].playHit(3, (avatar._power * 1.8), 100, (1.5 + (Math.random() * 0.4))); children[i].randomBreakHead(((avatar._break * 0.2) + (Math.random() * 0.1))); children[i].randomBreakBody(((avatar._break * 0.2) + (Math.random() * 0.1))); children[i].randomBreakArm(((avatar._break * 0.2) + (Math.random() * 0.1))); children[i].randomBreakLeg(((avatar._break * 0.2) + (Math.random() * 0.1))); children[i].randomBreakWeapon((avatar._break * 0.1)); children[i].randomHeadCut((avatar._break * 0.1)); children[i].randomBodyCut((avatar._break * 0.05)); objMenu.increaseStatCombo(); avatar.addScore(120); avatar.gainOverdrive(1); }; if (avatar.isGroundCombo1Hit()){ children[i].playHit(1, (avatar._power * 0.3), 90, (0.5 + (Math.random() * 0.4))); children[i].randomBreakLeg(((avatar._break * 0.1) + (Math.random() * 0.1))); objMenu.increaseStatCombo(); avatar.addScore(25); avatar.gainOverdrive(1); }; if (avatar.isGroundCombo2Hit()){ children[i].playHit(3, (avatar._power * 2.2), 100, (1.5 + (Math.random() * 1))); children[i].randomBreakHead(((avatar._break * 0.25) + (Math.random() * 0.1))); children[i].randomBreakBody(((avatar._break * 0.25) + (Math.random() * 0.1))); children[i].randomBreakArm(((avatar._break * 0.25) + (Math.random() * 0.1))); children[i].randomBreakLeg(((avatar._break * 0.25) + (Math.random() * 0.1))); children[i].randomBreakWeapon((avatar._break * 0.15)); children[i].randomHeadCut((avatar._break * 0.1)); children[i].randomLeftArmCut((avatar._break * 0.1)); children[i].randomRightArmCut((avatar._break * 0.1)); children[i].randomBodyCut((avatar._break * 0.05)); objMenu.increaseStatCombo(); avatar.addScore(150); avatar.gainOverdrive(1); }; if (avatar.isShockwaveHit()){ children[i].playHit(3, (avatar._power * 2), 100, (1.5 + (Math.random() * 1))); children[i].randomBreakHead(((avatar._break * 0.2) + (Math.random() * 0.1))); children[i].randomBreakBody(((avatar._break * 0.2) + (Math.random() * 0.1))); children[i].randomBreakArm(((avatar._break * 0.2) + (Math.random() * 0.1))); children[i].randomBreakLeg(((avatar._break * 0.4) + (Math.random() * 0.1))); children[i].randomBreakWeapon((avatar._break * 0.15)); children[i].randomLeftArmCut((avatar._break * 0.1)); children[i].randomRightArmCut((avatar._break * 0.1)); children[i].randomBodyCut((avatar._break * 0.05)); objMenu.increaseStatCombo(); avatar.addScore(100); avatar.gainOverdrive(1); }; if (avatar.isSomesaultHit()){ children[i].playHit(3, (avatar._power * 1.5), 100, (1.2 + (Math.random() * 0.7))); children[i].randomBreakHead(((avatar._break * 0.3) + (Math.random() * 0.1))); children[i].randomBreakBody(((avatar._break * 0.2) + (Math.random() * 0.1))); children[i].randomBreakArm(((avatar._break * 0.2) + (Math.random() * 0.1))); children[i].randomBreakLeg(((avatar._break * 0.1) + (Math.random() * 0.1))); children[i].randomBreakWeapon((avatar._break * 0.15)); children[i].randomHeadCut((avatar._break * 0.1)); children[i].randomLeftArmCut((avatar._break * 0.1)); children[i].randomRightArmCut((avatar._break * 0.1)); objMenu.increaseStatCombo(); avatar.addScore(75); avatar.gainOverdrive(1); }; if (avatar.isScorpionComboHit()){ children[i].playHit(1, (avatar._power * 0.2), 70, (0.5 + (Math.random() * 0.5))); children[i].randomBreakBody(((avatar._break * 0.1) + (Math.random() * 0.1))); children[i].randomBreakArm(((avatar._break * 0.1) + (Math.random() * 0.1))); objMenu.increaseStatCombo(); avatar.addScore(10); avatar.gainOverdrive(2); }; if (avatar.isScorpionCombo2Hit()){ children[i].playHit(2, (avatar._power * 1), 90, (1 + (Math.random() * 0.5))); children[i].randomBreakHead(((avatar._break * 0.1) + (Math.random() * 0.1))); children[i].randomBreakBody(((avatar._break * 0.1) + (Math.random() * 0.1))); children[i].randomBreakArm(((avatar._break * 0.1) + (Math.random() * 0.1))); children[i].randomBreakLeg(((avatar._break * 0.1) + (Math.random() * 0.1))); children[i].randomBreakWeapon((avatar._break * 0.1)); children[i].randomHeadCut((avatar._break * 0.1)); children[i].randomLeftArmCut((avatar._break * 0.1)); children[i].randomRightArmCut((avatar._break * 0.1)); objMenu.increaseStatCombo(); avatar.addScore(50); avatar.gainOverdrive(1); }; if (avatar.isUpperSlashHit()){ children[i].playHit(2, (avatar._power * 0.8), 110, (1 + (Math.random() * 0.5))); children[i].randomBreakHead(((avatar._break * 0.3) + (Math.random() * 0.1))); children[i].randomBreakBody(((avatar._break * 0.1) + (Math.random() * 0.1))); children[i].randomBreakArm(((avatar._break * 0.1) + (Math.random() * 0.1))); children[i].randomHeadCut((avatar._break * 0.25)); objMenu.increaseStatCombo(); avatar.addScore(40); avatar.gainOverdrive(1); }; if (avatar.isFatalStabHit()){ children[i].playHit(2, (avatar._power * 1.4), 90, (1 + (Math.random() * 1))); children[i].randomBreakHead(((avatar._break * 0.1) + (Math.random() * 0.2))); children[i].randomBreakBody(((avatar._break * 0.1) + (Math.random() * 0.2))); children[i].randomBreakArm(((avatar._break * 0.1) + (Math.random() * 0.2))); children[i].randomBreakLeg(((avatar._break * 0.1) + (Math.random() * 0.2))); children[i].randomBreakWeapon((avatar._break * 0.2)); objMenu.increaseStatCombo(); avatar.addScore(90); avatar.gainOverdrive(1); }; if (avatar.isSpecialHit()){ children[i].playHit(2, (avatar._power * 1.2), 80, (1.5 + (Math.random() * 1))); children[i].randomBreakBody(((avatar._break * 0.1) + (Math.random() * 0.1))); children[i].randomBreakArm(((avatar._break * 0.1) + (Math.random() * 0.1))); children[i].randomBreakWeapon((avatar._break * 0.05)); objMenu.increaseStatCombo(); avatar.addScore(50); avatar.gainOverdrive(1); }; if (avatar.isSpecialBlowHit()){ children[i].playHit(3, (avatar._power * 5), 70, (2.5 + (Math.random() * 1))); children[i].randomBreakHead(((avatar._break * 0.4) + (Math.random() * 0.1))); children[i].randomBreakBody(((avatar._break * 0.4) + (Math.random() * 0.1))); children[i].randomBreakArm(((avatar._break * 0.4) + (Math.random() * 0.1))); children[i].randomBreakLeg(((avatar._break * 0.4) + (Math.random() * 0.1))); children[i].randomBreakWeapon((avatar._break * 0.2)); children[i].randomHeadCut((avatar._break * 0.2)); children[i].randomLeftArmCut((avatar._break * 2)); children[i].randomRightArmCut((avatar._break * 2)); children[i].randomBodyCut((avatar._break * 0.2)); children[i].instantBreakAllBody((avatar._break * 0.15)); objMenu.increaseStatCombo(); avatar.addScore(500); avatar.gainOverdrive(1); }; if (avatar.isCounterHit()){ children[i].playHit(1, (avatar._power * 0.6), 100, (1 + (Math.random() * 1))); children[i].randomBreakBody(((avatar._break * 0.1) + (Math.random() * 0.1))); children[i].randomBreakArm(((avatar._break * 0.1) + (Math.random() * 0.1))); children[i].randomBreakWeapon((avatar._break * 0.05)); objMenu.increaseStatCombo(); avatar.addScore(50); avatar.gainOverdrive(1); }; if (avatar.isCounterBlowHit()){ children[i].playHit(3, (avatar._power * 4), 70, (2.2 + (Math.random() * 1))); children[i].randomBreakHead(((avatar._break * 0.3) + (Math.random() * 0.1))); children[i].randomBreakBody(((avatar._break * 0.3) + (Math.random() * 0.1))); children[i].randomBreakArm(((avatar._break * 0.3) + (Math.random() * 0.1))); children[i].randomBreakLeg(((avatar._break * 0.3) + (Math.random() * 0.1))); children[i].randomBreakWeapon((avatar._break * 0.15)); children[i].randomHeadCut((avatar._break * 0.15)); children[i].randomLeftArmCut((avatar._break * 15)); children[i].randomRightArmCut((avatar._break * 15)); children[i].randomBodyCut((avatar._break * 0.15)); children[i].instantBreakAllBody((avatar._break * 0.1)); objMenu.increaseStatCombo(); avatar.addScore(500); avatar.gainOverdrive(1); }; }; }; i++; }; } public function update(){ if (coreSys.isPaused){ _pause_idle_time++; } else { if (avatar){ avatar.keyUpdate(); avatar.frameUpdate(); avatar.parameterUpdate(); hitTest(); }; if (objMenu.objStat){ objMenu.objStat.lifeBar.scaleX = Math.max((avatar._health / avatar._max_health), 0); objMenu.objStat.powerBar.scaleX = Math.max((avatar._overdrive / 1000), 0); }; if (_pause_idle_time > 0){ if (coreSys.gmDat.stat_pause_wait < Math.round((_pause_idle_time / 30))){ coreSys.gmDat.stat_pause_wait = Math.round((_pause_idle_time / 30)); }; _pause_idle_time = 0; }; if (avatar.isIdle()){ _no_attack_idle_time++; } else { if (_no_attack_idle_time > 0){ if (coreSys.gmDat.stat_no_attack_wait < Math.round((_no_attack_idle_time / 30))){ coreSys.gmDat.stat_no_attack_wait = Math.round((_no_attack_idle_time / 30)); }; _no_attack_idle_time = 0; }; }; if (((!((_move_x == avatar.x))) || (!((_move_y == avatar.y))))){ _move_step = ((_move_step + Math.abs((_move_x - avatar.x))) + Math.abs((_move_y - avatar.y))); _move_x = avatar.x; _move_y = avatar.y; if (coreSys.gmDat.stat_moving_step < Math.round((_move_step / 100))){ coreSys.gmDat.stat_moving_step = Math.round((_move_step / 100)); }; }; if (avatar._health > 0){ _survive_time++; if (coreSys.gmDat.stat_survive_time < Math.round((_survive_time / 30))){ coreSys.gmDat.stat_survive_time = Math.round((_survive_time / 30)); }; }; }; if (objMenu.objDebug){ objMenu.objDebug.txt1.htmlText = String((("<b>" + "Play Time = ") + Math.round((_survive_time / 30)))); objMenu.objDebug.txt2.htmlText = String((("<b>" + "Moving Step = ") + Math.round((_move_step / 100)))); objMenu.objDebug.txt3.htmlText = String((("<b>" + "Pause Time = ") + Math.round((_pause_idle_time / 30)))); objMenu.objDebug.txt4.htmlText = String((("<b>" + "Idle Time = ") + Math.round((_no_attack_idle_time / 30)))); }; } public function reset(){ _survive_time = 0; _pause_idle_time = 0; _no_attack_idle_time = 0; _move_step = 0; _move_x = avatar.x; _move_y = avatar.y; } public function initialise(){ avatar = new Player(); avatar.initialise(coreSys, objMenu, objBG, 200, 400); reset(); trace(" initialise player manager .... ok!"); } public function destroy(){ if (avatar){ avatar.destroy(); avatar = null; }; objMenu = null; objBG = null; coreSys = null; } } }//package FZGame.Action
Section 75
//BattleUI (FZGame.Menu.BattleUI) package FZGame.Menu { import flash.events.*; import FZBase.Sound.*; import flash.net.*; public class BattleUI { public var _boss_kill:int;// = 0 private var objResult; public var _special:int;// = 0 private var dispCont; public var _score:int;// = 0 public var _combo:int;// = 0 public var isQuit:Boolean;// = false public var objDebug; private var delayFrame:int;// = 0 private var coreSys; public var _counter:int;// = 0 private var objPause; public var _kill:int;// = 0 private var isDebug:Boolean;// = false private var _combo_counter:int;// = 0 public var objStat; public function BattleUI(_coreSys){ isQuit = false; isDebug = false; _kill = 0; _boss_kill = 0; _score = 0; _special = 0; _counter = 0; _combo = 0; _combo_counter = 0; delayFrame = 0; super(); coreSys = _coreSys; dispCont = coreSys.contMENU; } private function quitClick(event:MouseEvent):void{ showResult(0); } public function addCounter(){ if (objStat){ _counter = Math.min((_counter + 1), 9999999999); }; } public function addBigKill(){ if (objStat){ _boss_kill = Math.min((_boss_kill + 1), 9999999999); }; } private function continueClick(event:MouseEvent):void{ isQuit = true; objResult.bContinue.removeEventListener(MouseEvent.CLICK, continueClick); } private function resultHandle(event:Event):void{ delayFrame = Math.max((delayFrame - 1), 0); if (delayFrame == 0){ objResult = new scoring_mc(); dispCont.addChild(objResult); objResult.cacheAsBitmap = true; objResult.x = 0; objResult.y = 0; objResult.score.htmlText = String(_score); objResult.small_kill.htmlText = String((_kill * 100)); objResult.big_kill.htmlText = String((_boss_kill * 1000)); objResult.special.htmlText = String((_special * 400)); objResult.counter.htmlText = String((_counter * 500)); objResult.combo.htmlText = String((_combo * 100)); _score = (((((_score + (_kill * 100)) + (_boss_kill * 1000)) + (_special * 400)) + (_counter * 500)) + (_combo * 100)); objResult.total_score.htmlText = String(_score); dataProcess(); objResult.bContinue.addEventListener(MouseEvent.CLICK, continueClick, false, 0, true); dispCont.removeEventListener(Event.ENTER_FRAME, resultHandle); }; } public function updateBattleInfo(val:int=1, val2:int=1){ if (objStat){ if (((coreSys.gmKey.getKeyPress().KEY_P) || (coreSys.gmKey.getKeyPress().KEY_SPACE))){ if (objPause == null){ showPause(); } else { closePause(); }; }; if (coreSys.gmLevel == 4){ objStat.kill.htmlText = String(("Total Kill " + String((_kill + _boss_kill)))); } else { objStat.kill.htmlText = String(((("Enemy Left " + String(val)) + " / ") + String(val2))); }; }; } private function pauseClick(event:MouseEvent):void{ showPause(); } public function initialise(){ _kill = 0; _boss_kill = 0; _score = 0; _special = 0; _counter = 0; _combo = 0; objStat = new battle_status_mc(); dispCont.addChild(objStat); objStat.cacheAsBitmap = true; objStat.x = 0; objStat.y = 0; if (isDebug){ objDebug = new debug_mc(); dispCont.addChild(objDebug); objDebug.cacheAsBitmap = true; objDebug.x = 400; objDebug.y = 0; }; objStat.bPause.addEventListener(MouseEvent.CLICK, pauseClick, false, 0, true); isQuit = false; } public function showResult(delay:int=100){ if (objResult == null){ if (objStat){ objStat.bPause.removeEventListener(MouseEvent.CLICK, pauseClick); dispCont.removeChild(objStat); objStat = null; }; closePause(); dispCont.addEventListener(Event.ENTER_FRAME, resultHandle, false, 0, true); delayFrame = delay; trace("BATTLE END !!"); }; } public function reset(){ _kill = 0; _boss_kill = 0; _score = 0; _special = 0; _counter = 0; _combo = 0; } public function addSpecial(){ if (objStat){ _special = Math.min((_special + 1), 9999999999); }; } private function resumeClick(event:MouseEvent):void{ var container:*; var numChild:int; var children:Array; var i:int; closePause(); container = coreSys.contFIELD; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; i = 0; while (i < numChild) { if ((((((children[i].objType == 1)) || ((children[i].objType == 2)))) || ((children[i].objType == 3)))){ children[i].getMC().play(); }; i++; }; } public function closePause(){ if (objPause){ objPause.bResume.removeEventListener(MouseEvent.CLICK, resumeClick); objPause.bPlayMore.removeEventListener(MouseEvent.CLICK, playMoreClick); objPause.bQuit.removeEventListener(MouseEvent.CLICK, quitClick); dispCont.removeChild(objPause); objPause = null; coreSys.isPaused = false; }; } private function playMoreClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest(coreSys.sponsorLink); navigateToURL(targetURL, "_blank"); } public function addSmallKill(){ if (objStat){ _kill = Math.min((_kill + 1), 9999999999); }; } public function setHealth(val:Number=0, val_max:Number=0){ if (objStat){ val = Math.min(val, 9999999999); objStat.lifeBar.scaleX = (val / val_max); }; } private function commentHandle(event:Event):void{ var snd:*; if (((((objStat) && (objStat.combo))) && (objStat.combo.comment))){ if (objStat.combo.currentFrame == 90){ snd = null; if (objStat.combo.comment.currentFrame == 2){ snd = new khronos_combo_good_take_1(); } else { if (objStat.combo.comment.currentFrame == 3){ snd = new khronos_combo_great_take_1(); } else { if (objStat.combo.comment.currentFrame == 4){ snd = new khronos_combo_crazy_take_1(); } else { if (objStat.combo.comment.currentFrame == 5){ snd = new khronos_combo_marvelous_take_1(); } else { if (objStat.combo.comment.currentFrame == 6){ snd = new khronos_combo_madness_take_1(); } else { if (objStat.combo.comment.currentFrame == 7){ snd = new khronos_combo_EPIC_take_1(); }; }; }; }; }; }; if (snd){ snd.playSound(coreSys.gmSound); }; objStat.combo.removeEventListener(Event.ENTER_FRAME, commentHandle); }; }; } private function dataProcess(){ coreSys.gmDat.stat_gameover = Math.min((coreSys.gmDat.stat_gameover + 1), 999); if (coreSys.gmDat.stat_kill < (_kill + _boss_kill)){ coreSys.gmDat.stat_kill = (_kill + _boss_kill); }; if (coreSys.gmDat.stat_bosskill_counter < _boss_kill){ coreSys.gmDat.stat_bosskill_counter = _boss_kill; }; if (coreSys.gmDat.stat_best_score < _score){ coreSys.gmDat.stat_best_score = _score; }; if (coreSys.gmDat.stat_using_special < _special){ coreSys.gmDat.stat_using_special = _special; }; if (coreSys.gmDat.stat_using_counter < _counter){ coreSys.gmDat.stat_using_counter = _counter; }; if (coreSys.gmDat.stat_best_combo_hit < _combo){ coreSys.gmDat.stat_best_combo_hit = _combo; }; coreSys.gmDat.saveData(); coreSys.submitStat(); coreSys.gmDat.calculateFlag(); if (coreSys.gmDat.isNewAchivement()){ coreSys.popNewAchivement(); }; } public function addScore(val:int=0){ if (objStat){ _score = Math.min((_score + val), 9999999999); objStat.score.htmlText = ("Score " + String(_score)); }; } public function increaseStatCombo(){ if (objStat){ if (objStat.combo.currentLabel == "init"){ _combo_counter = 0; }; _combo_counter = Math.min((_combo_counter + 1), 999); if (_combo < _combo_counter){ _combo = _combo_counter; }; objStat.combo.numMC.num.htmlText = String(_combo_counter); if (_combo_counter == 1){ objStat.combo.gotoAndPlay("first"); }; if (_combo_counter > 1){ objStat.combo.gotoAndPlay("second"); }; if (_combo_counter < 10){ objStat.combo.comment.gotoAndStop(1); } else { if ((((_combo_counter >= 10)) && ((_combo_counter < 20)))){ objStat.combo.comment.gotoAndStop(2); } else { if ((((_combo_counter >= 20)) && ((_combo_counter < 30)))){ objStat.combo.comment.gotoAndStop(3); } else { if ((((_combo_counter >= 30)) && ((_combo_counter < 50)))){ objStat.combo.comment.gotoAndStop(4); } else { if ((((_combo_counter >= 50)) && ((_combo_counter < 70)))){ objStat.combo.comment.gotoAndStop(5); } else { if ((((_combo_counter >= 70)) && ((_combo_counter < 90)))){ objStat.combo.comment.gotoAndStop(6); } else { if (_combo_counter >= 90){ objStat.combo.comment.gotoAndStop(7); }; }; }; }; }; }; }; objStat.combo.addEventListener(Event.ENTER_FRAME, commentHandle, false, 0, true); }; } public function showPause(){ var container:*; var numChild:int; var children:Array; var i:int; if (objPause == null){ objPause = new battle_pause_mc(); dispCont.addChild(objPause); objPause.cacheAsBitmap = true; objPause.x = 0; objPause.y = 0; if (objPause.bResume){ objPause.bResume.addEventListener(MouseEvent.CLICK, resumeClick, false, 0, true); }; if (objPause.bPlayMore){ objPause.bPlayMore.addEventListener(MouseEvent.CLICK, playMoreClick, false, 0, true); }; if (objPause.bQuit){ objPause.bQuit.addEventListener(MouseEvent.CLICK, quitClick, false, 0, true); }; coreSys.isPaused = true; container = coreSys.contFIELD; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; i = 0; while (i < numChild) { if ((((((children[i].objType == 1)) || ((children[i].objType == 2)))) || ((children[i].objType == 3)))){ children[i].getMC().stop(); }; i++; }; }; } public function destroy(){ closePause(); if (isDebug){ dispCont.removeChild(objDebug); objDebug = null; }; if (objStat){ objStat.combo.removeEventListener(Event.ENTER_FRAME, commentHandle); objStat.bPause.removeEventListener(MouseEvent.CLICK, pauseClick); dispCont.removeChild(objStat); objStat = null; }; if (objResult){ objResult.bContinue.removeEventListener(MouseEvent.CLICK, continueClick); dispCont.removeChild(objResult); objResult = null; }; } public function setOverdrive(val:Number=0, val_max:Number=1000){ if (objStat){ val = Math.min(val, 9999999999); objStat.powerBar.scaleX = (val / val_max); objStat.glow1.gotoAndStop(1); objStat.glow2.gotoAndStop(1); objStat.glow3.gotoAndStop(1); objStat.glow4.gotoAndStop(1); objStat.glow5.gotoAndStop(1); if (val >= 200){ objStat.glow1.gotoAndStop(2); }; if (val >= 400){ objStat.glow2.gotoAndStop(2); }; if (val >= 600){ objStat.glow3.gotoAndStop(2); }; if (val >= 800){ objStat.glow4.gotoAndStop(2); }; if (val >= 1000){ objStat.glow5.gotoAndStop(2); }; }; } public function resetCombo(){ if (objStat){ objStat.combo.gotoAndStop(1); }; _combo_counter = 0; } } }//package FZGame.Menu
Section 76
//LoaderUI (FZGame.Menu.LoaderUI) package FZGame.Menu { import flash.events.*; import flash.net.*; public class LoaderUI { private var coreSys; private var objArtLogic; private var dispCont; private var objArmorGames; public function LoaderUI(_coreSys){ super(); coreSys = _coreSys; dispCont = coreSys.contMENU; } private function logoHandle(event:Event):void{ if (objArtLogic.currentFrame == objArtLogic.totalFrames){ destroy(); coreSys.gmState.setState(coreSys.gmState.ST_PROLOGUE); }; } public function initialise(){ objArtLogic = new bomb_preloader(); dispCont = coreSys.contMENU; dispCont.addChild(objArtLogic); objArtLogic.x = 0; objArtLogic.y = 0; objArtLogic.scaleX = 1; objArtLogic.scaleY = 1; objArtLogic.gotoAndPlay(1); objArtLogic.addEventListener(Event.ENTER_FRAME, logoHandle, false, 0, true); objArtLogic.addEventListener(MouseEvent.CLICK, logoClick, false, 0, true); } public function destroy(){ objArtLogic.removeEventListener(Event.ENTER_FRAME, logoHandle); dispCont.removeChild(objArtLogic); objArtLogic = null; } private function logoClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest(coreSys.sponsorLink); navigateToURL(targetURL, "_blank"); } } }//package FZGame.Menu
Section 77
//MainMenuUI (FZGame.Menu.MainMenuUI) package FZGame.Menu { import flash.events.*; import flash.net.*; public class MainMenuUI { private var objMainMenu; private var objCredit; private var objInstruction; private var objStatistic; private var insPage:int;// = 1 private var objAward; private var objAchive; private var dispCont; private var coreSys; public function MainMenuUI(_coreSys){ insPage = 1; super(); coreSys = _coreSys; dispCont = coreSys.contMENU; } private function level2Click(event:MouseEvent):void{ coreSys.gmLevel = 2; objMainMenu.gotoAndStop(3); } private function closeStaticticClick(event:MouseEvent):void{ objStatistic.bClose.removeEventListener(MouseEvent.CLICK, closeStaticticClick); dispCont.removeChild(objStatistic); objStatistic = null; } private function awardClick(event:MouseEvent):void{ objAward = new award_mc(); dispCont.addChild(objAward); objAward.x = 0; objAward.y = 0; coreSys.gmDat.calculateFlag(); objAward.award1.gotoAndStop(1); objAward.award2.gotoAndStop(1); objAward.award3.gotoAndStop(1); objAward.award4.gotoAndStop(1); objAward.award5.gotoAndStop(1); if (coreSys.gmDat.totalAchivement >= 6){ objAward.award1.gotoAndStop(2); }; if (coreSys.gmDat.totalAchivement >= 12){ objAward.award2.gotoAndStop(2); }; if (coreSys.gmDat.totalAchivement >= 18){ objAward.award3.gotoAndStop(2); }; if (coreSys.gmDat.totalAchivement >= 24){ objAward.award4.gotoAndStop(2); }; if (coreSys.gmDat.totalAchivement >= 30){ objAward.award5.gotoAndStop(2); }; objAward.bClose.addEventListener(MouseEvent.CLICK, closeAwardClick, false, 0, true); } private function soundToggleClick(event:MouseEvent):void{ if (coreSys.gmSound){ coreSys.gmSound = 0; } else { coreSys.gmSound = 1; }; coreSys.toggleSound(); } private function startClick(event:MouseEvent):void{ coreSys.gmDat.calculateFlag(); objMainMenu.gotoAndStop(2); } private function closeAwardClick(event:MouseEvent):void{ objAward.bClose.removeEventListener(MouseEvent.CLICK, closeAwardClick); dispCont.removeChild(objAward); objAward = null; } private function prevInsClick(event:MouseEvent):void{ insPage = Math.max((insPage - 1), 1); objInstruction.gotoAndStop(insPage); trace("prev click"); } private function listenerMainMenu(event:Event):void{ if (objMainMenu.bStart){ objMainMenu.bStart.addEventListener(MouseEvent.CLICK, startClick, false, 0, true); }; if (objMainMenu.bInstruction){ objMainMenu.bInstruction.addEventListener(MouseEvent.CLICK, instructionClick, false, 0, true); }; if (objMainMenu.bPlayMore){ objMainMenu.bPlayMore.addEventListener(MouseEvent.CLICK, playMoreClick, false, 0, true); }; if (objMainMenu.bAddGame){ objMainMenu.bAddGame.addEventListener(MouseEvent.CLICK, addGameClick, false, 0, true); }; if (objMainMenu.bCredit){ objMainMenu.bCredit.addEventListener(MouseEvent.CLICK, creditClick, false, 0, true); }; if (objMainMenu.bCredit){ objMainMenu.bArcadeBombLink.addEventListener(MouseEvent.CLICK, arcadeBombClick, false, 0, true); }; if (objMainMenu.bCredit){ objMainMenu.bArtLogicLink.addEventListener(MouseEvent.CLICK, artLogicClick, false, 0, true); }; if (objMainMenu.soundToggle){ objMainMenu.soundToggle.addEventListener(MouseEvent.CLICK, soundToggleClick, false, 0, true); if (coreSys.gmSound){ objMainMenu.soundToggle.gotoAndStop(1); } else { objMainMenu.soundToggle.gotoAndStop(2); }; }; if (objMainMenu.bLevel1){ objMainMenu.bLevel1.addEventListener(MouseEvent.CLICK, level1Click, false, 0, true); }; if (objMainMenu.bLevel2){ objMainMenu.bLevel2.addEventListener(MouseEvent.CLICK, level2Click, false, 0, true); }; if (objMainMenu.bLevel3){ objMainMenu.bLevel3.addEventListener(MouseEvent.CLICK, level3Click, false, 0, true); }; if (objMainMenu.bSurvival){ objMainMenu.bSurvival.addEventListener(MouseEvent.CLICK, survivalClick, false, 0, true); }; if (objMainMenu.bAchive){ objMainMenu.bAchive.addEventListener(MouseEvent.CLICK, achiveClick, false, 0, true); }; if (objMainMenu.bAward){ objMainMenu.bAward.addEventListener(MouseEvent.CLICK, awardClick, false, 0, true); }; if (objMainMenu.bStatistic){ objMainMenu.bStatistic.addEventListener(MouseEvent.CLICK, statisticClick, false, 0, true); }; if (objMainMenu.bBack){ objMainMenu.bBack.addEventListener(MouseEvent.CLICK, backClick, false, 0, true); }; if (objMainMenu.bPrev){ objMainMenu.bPrev.addEventListener(MouseEvent.CLICK, prevClick, false, 0, true); }; if (objMainMenu.bNext){ objMainMenu.bNext.addEventListener(MouseEvent.CLICK, nextClick, false, 0, true); }; if (objMainMenu.bPlay){ objMainMenu.bPlay.addEventListener(MouseEvent.CLICK, playClick, false, 0, true); }; } private function nextInsClick(event:MouseEvent):void{ insPage = Math.min((insPage + 1), 3); objInstruction.gotoAndStop(insPage); trace("next click"); } private function addGameClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest("http://www.arcadebomb.com/free_website_games.html"); navigateToURL(targetURL, "_blank"); } private function statisticClick(event:MouseEvent):void{ objStatistic = new statistic_mc(); dispCont.addChild(objStatistic); objStatistic.x = 0; objStatistic.y = 0; coreSys.gmDat.calculateFlag(); objStatistic.best_kill.htmlText = String(coreSys.gmDat.stat_kill); objStatistic.best_step.htmlText = String(coreSys.gmDat.stat_moving_step); objStatistic.best_combo.htmlText = String(coreSys.gmDat.stat_best_combo_hit); objStatistic.total_achiev.htmlText = String((coreSys.gmDat.totalAchivement + " / 32")); objStatistic.best_score.htmlText = String(coreSys.gmDat.stat_best_score); objStatistic.bClose.addEventListener(MouseEvent.CLICK, closeStaticticClick, false, 0, true); } private function instructionClick(event:MouseEvent):void{ objInstruction = new instruction_mc(); dispCont.addChild(objInstruction); objInstruction.x = 0; objInstruction.y = 0; objInstruction.gotoAndStop(1); objInstruction.bClose.addEventListener(MouseEvent.CLICK, closeClick, false, 0, true); objInstruction.bPrev.addEventListener(MouseEvent.CLICK, prevInsClick, false, 0, true); objInstruction.bNext.addEventListener(MouseEvent.CLICK, nextInsClick, false, 0, true); coreSys.gmDat.stat_read_instruction++; coreSys.gmDat.calculateFlag(); coreSys.gmDat.saveData(); if (coreSys.gmDat.isNewAchivement()){ coreSys.popNewAchivement(); }; insPage = 1; } private function level1Click(event:MouseEvent):void{ coreSys.gmLevel = 1; objMainMenu.gotoAndStop(3); } private function playMoreClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest(coreSys.sponsorLink); navigateToURL(targetURL, "_blank"); } private function backClick(event:MouseEvent):void{ objMainMenu.gotoAndStop(1); } private function prevClick(event:MouseEvent):void{ if (objMainMenu.select.currentFrame > 1){ objMainMenu.select.gotoAndStop((objMainMenu.select.currentFrame - 1)); coreSys.gmChar = objMainMenu.select.currentFrame; }; } private function arcadeBombClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest(coreSys.sponsorLink); navigateToURL(targetURL, "_blank"); } private function creditClick(event:MouseEvent):void{ objCredit = new credit_mc(); dispCont.addChild(objCredit); objCredit.x = 0; objCredit.y = 0; objCredit.bClose.addEventListener(MouseEvent.CLICK, closeCreditClick, false, 0, true); coreSys.gmDat.stat_read_credit++; coreSys.gmDat.calculateFlag(); coreSys.gmDat.saveData(); if (coreSys.gmDat.isNewAchivement()){ coreSys.popNewAchivement(); }; } private function survivalClick(event:MouseEvent):void{ coreSys.gmLevel = 4; objMainMenu.gotoAndStop(3); } private function closeAchiveClick(event:MouseEvent):void{ objAchive.bClose.removeEventListener(MouseEvent.CLICK, closeAchiveClick); dispCont.removeChild(objAchive); objAchive = null; } private function nextClick(event:MouseEvent):void{ var charNum:int; if (objMainMenu.select.currentFrame < 6){ charNum = ((coreSys.gmDat.totalAchivement / 6) + 1); if (charNum > objMainMenu.select.currentFrame){ objMainMenu.select.gotoAndStop((objMainMenu.select.currentFrame + 1)); coreSys.gmChar = objMainMenu.select.currentFrame; }; }; } private function artLogicClick(event:MouseEvent):void{ var targetURL:URLRequest; targetURL = new URLRequest("http://www.artlogicgames.com"); navigateToURL(targetURL, "_blank"); } private function closeClick(event:MouseEvent):void{ objInstruction.bClose.removeEventListener(MouseEvent.CLICK, closeClick); objInstruction.bPrev.removeEventListener(MouseEvent.CLICK, prevInsClick); objInstruction.bNext.removeEventListener(MouseEvent.CLICK, nextInsClick); if (objInstruction){ dispCont.removeChild(objInstruction); objInstruction = null; }; } private function level3Click(event:MouseEvent):void{ coreSys.gmLevel = 3; objMainMenu.gotoAndStop(3); } public function initialise(){ var snd:*; objMainMenu = new main_menu_mc(); dispCont.addChild(objMainMenu); objMainMenu.cacheAsBitmap = true; objMainMenu.x = 0; objMainMenu.y = 0; coreSys.playBgmCover(); snd = new khonros_take_1(); snd.playSound(coreSys.gmSound); objMainMenu.addEventListener(Event.ENTER_FRAME, listenerMainMenu, false, 0, true); if (coreSys.gmDat.isNewAchivement()){ coreSys.popNewAchivement(); }; } private function achiveClick(event:MouseEvent):void{ objAchive = new achievement_mc(); dispCont.addChild(objAchive); objAchive.x = 0; objAchive.y = 0; coreSys.gmDat.calculateFlag(); objAchive.achive01.gotoAndStop(1); objAchive.achive02.gotoAndStop(1); objAchive.achive03.gotoAndStop(1); objAchive.achive04.gotoAndStop(1); objAchive.achive05.gotoAndStop(1); objAchive.achive06.gotoAndStop(1); objAchive.achive07.gotoAndStop(1); objAchive.achive08.gotoAndStop(1); objAchive.achive09.gotoAndStop(1); objAchive.achive10.gotoAndStop(1); objAchive.achive11.gotoAndStop(1); objAchive.achive12.gotoAndStop(1); objAchive.achive13.gotoAndStop(1); objAchive.achive14.gotoAndStop(1); objAchive.achive15.gotoAndStop(1); objAchive.achive16.gotoAndStop(1); objAchive.achive17.gotoAndStop(1); objAchive.achive18.gotoAndStop(1); objAchive.achive19.gotoAndStop(1); objAchive.achive20.gotoAndStop(1); objAchive.achive21.gotoAndStop(1); objAchive.achive22.gotoAndStop(1); objAchive.achive23.gotoAndStop(1); objAchive.achive24.gotoAndStop(1); objAchive.achive25.gotoAndStop(1); objAchive.achive26.gotoAndStop(1); objAchive.achive27.gotoAndStop(1); objAchive.achive28.gotoAndStop(1); objAchive.achive29.gotoAndStop(1); objAchive.achive30.gotoAndStop(1); objAchive.achive31.gotoAndStop(1); objAchive.achive32.gotoAndStop(1); objAchive.achive01.gotoAndStop((coreSys.gmDat.achv01_play_game_2x + 1)); objAchive.achive02.gotoAndStop((coreSys.gmDat.achv02_read_instruction + 1)); objAchive.achive03.gotoAndStop((coreSys.gmDat.achv03_read_credit + 1)); objAchive.achive04.gotoAndStop((coreSys.gmDat.achv04_survive_10minute + 1)); objAchive.achive05.gotoAndStop((coreSys.gmDat.achv05_survive_20minute + 1)); objAchive.achive06.gotoAndStop((coreSys.gmDat.achv06_survive_35minute + 1)); objAchive.achive07.gotoAndStop((coreSys.gmDat.achv07_gameover_5x + 1)); objAchive.achive08.gotoAndStop((coreSys.gmDat.achv08_gameover_20x + 1)); objAchive.achive09.gotoAndStop((coreSys.gmDat.achv09_complete_level1 + 1)); objAchive.achive10.gotoAndStop((coreSys.gmDat.achv10_complete_level2 + 1)); objAchive.achive11.gotoAndStop((coreSys.gmDat.achv11_complete_level3 + 1)); objAchive.achive12.gotoAndStop((coreSys.gmDat.achv12_best_hiscore + 1)); objAchive.achive13.gotoAndStop((coreSys.gmDat.achv13_kill_10enemy + 1)); objAchive.achive14.gotoAndStop((coreSys.gmDat.achv14_kill_30enemy + 1)); objAchive.achive15.gotoAndStop((coreSys.gmDat.achv15_kill_50enemy + 1)); objAchive.achive16.gotoAndStop((coreSys.gmDat.achv16_kill_100enemy + 1)); objAchive.achive17.gotoAndStop((coreSys.gmDat.achv17_bestcombo_15hit + 1)); objAchive.achive18.gotoAndStop((coreSys.gmDat.achv18_bestcombo_30hit + 1)); objAchive.achive19.gotoAndStop((coreSys.gmDat.achv19_bestcombo_50hit + 1)); objAchive.achive20.gotoAndStop((coreSys.gmDat.achv20_using_special + 1)); objAchive.achive21.gotoAndStop((coreSys.gmDat.achv21_using_counter + 1)); objAchive.achive22.gotoAndStop((coreSys.gmDat.achv22_kill_boss_1x + 1)); objAchive.achive23.gotoAndStop((coreSys.gmDat.achv23_kill_boss_5x + 1)); objAchive.achive24.gotoAndStop((coreSys.gmDat.achv24_kill_boss_10x + 1)); objAchive.achive25.gotoAndStop((coreSys.gmDat.achv25_paused_1minutes + 1)); objAchive.achive26.gotoAndStop((coreSys.gmDat.achv26_paused_2minutes + 1)); objAchive.achive27.gotoAndStop((coreSys.gmDat.achv27_no_attack_1minutes + 1)); objAchive.achive28.gotoAndStop((coreSys.gmDat.achv28_no_attack_2minutes + 1)); objAchive.achive29.gotoAndStop((coreSys.gmDat.achv29_moving_250step + 1)); objAchive.achive30.gotoAndStop((coreSys.gmDat.achv30_moving_500step + 1)); objAchive.achive31.gotoAndStop((coreSys.gmDat.achv31_moving_1200step + 1)); objAchive.achive32.gotoAndStop((coreSys.gmDat.achv32_play_game_10x + 1)); coreSys.gmDat.refreshFlag(); objAchive.bClose.addEventListener(MouseEvent.CLICK, closeAchiveClick, false, 0, true); } public function destroy(){ objMainMenu.removeEventListener(Event.ENTER_FRAME, listenerMainMenu); dispCont.removeChild(objMainMenu); objMainMenu = null; } private function playClick(event:MouseEvent):void{ coreSys.gmChar = objMainMenu.select.currentFrame; destroy(); coreSys.gmState.setState(coreSys.gmState.ST_BATTLE); } private function closeCreditClick(event:MouseEvent):void{ objCredit.bClose.removeEventListener(MouseEvent.CLICK, closeCreditClick); if (objCredit){ dispCont.removeChild(objCredit); objCredit = null; }; } } }//package FZGame.Menu
Section 78
//PrologueUI (FZGame.Menu.PrologueUI) package FZGame.Menu { import flash.events.*; public class PrologueUI { private var coreSys; private var dispCont; private var objPrologue; public function PrologueUI(_coreSys){ super(); coreSys = _coreSys; dispCont = coreSys.contMENU; } private function skipClick(event:MouseEvent):void{ destroy(); coreSys.gmState.setState(coreSys.gmState.ST_MAINMENU); } private function prologueHandle(event:Event):void{ if (objPrologue.bSkip){ objPrologue.bSkip.addEventListener(MouseEvent.CLICK, skipClick, false, 0, true); }; if (objPrologue.bPlay){ objPrologue.bPlay.addEventListener(MouseEvent.CLICK, playClick, false, 0, true); }; } public function initialise(){ objPrologue = new prologue_mc(); dispCont.addChild(objPrologue); objPrologue.x = 0; objPrologue.y = 0; objPrologue.addEventListener(Event.ENTER_FRAME, prologueHandle, false, 0, true); coreSys.playBgmPrologue(); } public function destroy(){ objPrologue.removeEventListener(Event.ENTER_FRAME, prologueHandle); dispCont.removeChild(objPrologue); objPrologue = null; } private function playClick(event:MouseEvent):void{ destroy(); coreSys.gmState.setState(coreSys.gmState.ST_MAINMENU); } } }//package FZGame.Menu
Section 79
//Blood (FZGame.Object.Blood) package FZGame.Object { import flash.events.*; import flash.display.*; public class Blood extends Sprite { private var dispCont;// = null private var _TIMEUP:int;// = 300 private var _VY:Number;// = 0 private var _VX:Number;// = 0 private var _FRICTION:Number;// = 0.98 public var _ZDepth:int;// = 0 private var coreSys;// = null private var objMC;// = null public var objType:int;// = 66 private var _FLOOR:Number;// = 0 private var _GRAVITY:Number;// = 0.3 public function Blood(){ objType = 66; _ZDepth = 0; coreSys = null; dispCont = null; objMC = null; _FRICTION = 0.98; _GRAVITY = 0.3; _VX = 0; _VY = 0; _FLOOR = 0; _TIMEUP = 300; super(); } public function initialise(_coreSys, _X:int=0, _Y:int=0, _Z:int=0, _ANGLE:Number=0, _VELOCITY:Number=0){ coreSys = _coreSys; dispCont = coreSys.contFIELD; _ZDepth = (_Z + 1); dispCont.addChild(this); this.cacheAsBitmap = true; this.x = _X; this.y = _Y; this.rotation = _ANGLE; objMC = new blood_effect(); this.addChild(objMC); _VX = Math.cos(((_ANGLE * Math.PI) / 180)); _VY = Math.sin(((_ANGLE * Math.PI) / 180)); _VX = (_VELOCITY * _VX); _VY = (_VELOCITY * _VY); _FLOOR = _ZDepth; _FRICTION = 0.98; _GRAVITY = 0.3; _TIMEUP = (5 + (Math.random() * 25)); this.addEventListener(Event.ENTER_FRAME, bloodHandle, false, 0, true); } private function bloodHandle(event:Event):void{ if (coreSys.isPaused){ return; }; if (this.y > _FLOOR){ this.y = _FLOOR; _VY = 0; _GRAVITY = 0; _VX = 0; _FRICTION = 0; destroy(); return; }; _VX = (_VX * _FRICTION); _VY = (_VY + _GRAVITY); this.x = (this.x + _VX); this.y = (this.y + _VY); this.rotation = ((Math.atan2(_VY, _VX) * 180) / Math.PI); _TIMEUP = Math.max((_TIMEUP - 1), 0); if (_TIMEUP <= 0){ destroy(); }; } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, bloodHandle); this.removeChild(objMC); objMC = null; dispCont.removeChild(this); dispCont = null; coreSys = null; } } }//package FZGame.Object
Section 80
//Enemy (FZGame.Object.Enemy) package FZGame.Object { import flash.events.*; public class Enemy extends EnemyBase { const _MOVING_CLOSE = 1; const _MOVING_AWAY = 2; const _HIT = 4; const _DEAD = 5; const _ATTACK = 3; const _STANDING = 0; private var _power:int;// = 0 private var lifeBarShowTime:int;// = 0 private var timeIdle:int;// = 0 private var objBGT;// = null private var objLifeBar;// = null private var AI_TYPE;// = 1 private var AI_LV;// = 1 private var _max_health:int;// = 1000 private var _speed:Number;// = 3 private var coreSysT;// = null private var _health:int;// = 1000 private var objTarget;// = null private var AI_STATE;// = 0 private var _score:int;// = 500 public function Enemy(_coreSys, _objBG){ coreSysT = null; objBGT = null; _max_health = 1000; _health = 1000; _power = 0; _speed = 3; _score = 500; objLifeBar = null; lifeBarShowTime = 0; objTarget = null; AI_STATE = 0; AI_LV = 1; AI_TYPE = 1; timeIdle = 0; super(); coreSysT = _coreSys; objBGT = _objBG; } public function executeAttack():Boolean{ var retVal:*; retVal = false; if (objType == 2){ retVal = executeAttack1(); }; if (objType == 3){ retVal = executeAttack2(); }; return (retVal); } public function executeCombo1():Boolean{ if ((((objSkeleton.currentLabel == "attack_1")) && ((objSkeleton.currentFrame == 89)))){ if (((isRightArmOK()) && ((Math.random() < 0.5)))){ objSkeleton.gotoAndPlay("attack_2"); return (true); }; }; if ((((objSkeleton.currentLabel == "attack_2")) && ((objSkeleton.currentFrame == 136)))){ if (((((isLeftArmOK()) && (isRightArmOK()))) && ((Math.random() < 0.8)))){ objSkeleton.gotoAndPlay("attack_3"); return (true); }; }; if ((((objSkeleton.currentLabel == "attack_4")) && ((objSkeleton.currentFrame == 343)))){ if (((isLeftArmOK()) && ((Math.random() < 0.5)))){ objSkeleton.gotoAndPlay("attack_5"); return (true); }; }; if ((((objSkeleton.currentLabel == "attack_5")) && ((objSkeleton.currentFrame == 386)))){ if (((((isLeftArmOK()) && (isRightArmOK()))) && ((Math.random() < 0.8)))){ objSkeleton.gotoAndPlay("attack_3"); return (true); }; }; return (false); } public function executeCombo2():Boolean{ if ((((objSkeleton.currentLabel == "attack_1")) && ((objSkeleton.currentFrame == 110)))){ if (((((isLeftArmOK()) && (isRightArmOK()))) && ((Math.random() < 0.6)))){ objSkeleton.gotoAndPlay("attack_3"); return (true); }; }; if ((((objSkeleton.currentLabel == "attack_2")) && ((objSkeleton.currentFrame == 205)))){ if (((((isLeftArmOK()) && (isRightArmOK()))) && ((Math.random() < 0.8)))){ objSkeleton.gotoAndPlay("attack_3"); return (true); }; }; if ((((objSkeleton.currentLabel == "attack_3")) && ((objSkeleton.currentFrame == 307)))){ if (((isLeftArmOK()) && ((Math.random() < 0.3)))){ objSkeleton.gotoAndPlay("attack_2"); return (true); }; }; return (false); } public function motionAttack2(){ var snd:*; if (((((!((objSkeleton.currentLabel == "attack_1"))) && (!((objSkeleton.currentLabel == "attack_2"))))) && (!((objSkeleton.currentLabel == "attack_3"))))){ getAction(); } else { AI_STATE = _ATTACK; if (((((objTarget.isEnableHit()) && ((objTarget.y < (this.y + 25))))) && ((objTarget.y > (this.y - 25))))){ if ((((objSkeleton.currentLabel == "attack_1")) && ((objSkeleton.currentFrame == 103)))){ if (getRightWeaponObject().hitTestObject(objTarget.getBodyBox())){ objTarget.playHit(2, (_power * 1), 100, (1 + (Math.random() * 1))); }; }; if ((((objSkeleton.currentLabel == "attack_2")) && ((objSkeleton.currentFrame == 195)))){ if (getRightWeaponObject().hitTestObject(objTarget.getBodyBox())){ objTarget.playHit(2, (_power * 1.3), 100, (1 + (Math.random() * 1))); }; }; if ((((objSkeleton.currentLabel == "attack_3")) && ((objSkeleton.currentFrame == 288)))){ if (getRightWeaponObject().hitTestObject(objTarget.getBodyBox())){ objTarget.playHit(2, (_power * 2.5), 100, (2 + (Math.random() * 1))); }; }; }; executeCombo(); }; snd = null; if (objSkeleton.currentFrame == 103){ snd = new se_thurst(); snd.playSound(coreSysT.gmSound); }; if (objSkeleton.currentFrame == 195){ snd = new se_thurst(); snd.playSound(coreSysT.gmSound); }; if (objSkeleton.currentFrame == 288){ snd = new se_swing3(); snd.playSound(coreSysT.gmSound); }; } public function moveAway(){ var vx:Number; var vy:Number; var vlength:Number; if (timeIdle > 0){ AI_STATE = _MOVING_AWAY; if (objSkeleton.currentLabel != "walk2"){ objSkeleton.gotoAndPlay("walk2"); }; vx = (objTarget.x - this.x); vy = (objTarget.y - this.y); vlength = Math.sqrt(((vx * vx) + (vy * vy))); vx = (vx / vlength); vy = (vy / vlength); this.x = (this.x + (vx * -(_speed))); this.y = (this.y + (vy * -(_speed))); if (this.y < objBGT.TOP_BORDER){ this.y = objBGT.TOP_BORDER; }; if (this.y > objBGT.BOTTOM_BORDER){ this.y = objBGT.BOTTOM_BORDER; }; } else { getAction(); }; } public function motionAttack1(){ var snd:*; if (((((((((((!((objSkeleton.currentLabel == "attack_1"))) && (!((objSkeleton.currentLabel == "attack_2"))))) && (!((objSkeleton.currentLabel == "attack_3"))))) && (!((objSkeleton.currentLabel == "attack_4"))))) && (!((objSkeleton.currentLabel == "attack_5"))))) && (!((objSkeleton.currentLabel == "kick"))))){ getAction(); } else { AI_STATE = _ATTACK; if (((((objTarget.isEnableHit()) && ((objTarget.y < (this.y + 25))))) && ((objTarget.y > (this.y - 25))))){ if ((((objSkeleton.currentLabel == "attack_1")) && ((objSkeleton.currentFrame == 70)))){ if (getRightWeaponObject().hitTestObject(objTarget.getBodyBox())){ objTarget.playHit(1, (_power * 1), 100, (1 + (Math.random() * 0.5))); }; }; if ((((objSkeleton.currentLabel == "attack_2")) && ((objSkeleton.currentFrame == 119)))){ if (getRightWeaponObject().hitTestObject(objTarget.getBodyBox())){ objTarget.playHit(1, (_power * 0.6), 100, (0.6 + (Math.random() * 0.6))); }; }; if ((((objSkeleton.currentLabel == "attack_3")) && ((objSkeleton.currentFrame == 203)))){ if (getRightWeaponObject().hitTestObject(objTarget.getBodyBox())){ objTarget.playHit(2, (_power * 2), 100, (2 + (Math.random() * 1))); }; }; if ((((objSkeleton.currentLabel == "attack_4")) && ((objSkeleton.currentFrame == 330)))){ if (getLeftWeaponObject().hitTestObject(objTarget.getBodyBox())){ objTarget.playHit(1, (_power * 0.9), 100, (1 + (Math.random() * 0.5))); }; }; if ((((objSkeleton.currentLabel == "attack_5")) && ((objSkeleton.currentFrame == 378)))){ if (getLeftWeaponObject().hitTestObject(objTarget.getBodyBox())){ objTarget.playHit(1, (_power * 0.8), 100, (0.8 + (Math.random() * 0.8))); }; }; if ((((objSkeleton.currentLabel == "kick")) && ((objSkeleton.currentFrame == 304)))){ if (((getLeftCalfObject().hitTestObject(objTarget.getBodyBox())) || (getLeftFootObject().hitTestObject(objTarget.getBodyBox())))){ objTarget.playHit(1, (_power * 0.4), 100, (0.4 + (Math.random() * 0.4))); }; }; }; executeCombo(); }; snd = null; if (objSkeleton.currentFrame == 70){ snd = new se_swing1(); snd.playSound((coreSysT.gmSound * 0.9)); }; if (objSkeleton.currentFrame == 119){ snd = new se_thurst(); snd.playSound((coreSysT.gmSound * 0.7)); }; if (objSkeleton.currentFrame == 203){ snd = new se_swing2(); snd.playSound(coreSysT.gmSound); }; if (objSkeleton.currentFrame == 330){ snd = new se_swing1(); snd.playSound(coreSysT.gmSound); }; if (objSkeleton.currentFrame == 378){ snd = new se_thurst(); snd.playSound((coreSysT.gmSound * 0.8)); }; if (objSkeleton.currentFrame == 304){ snd = new se_thurst(); snd.playSound((coreSysT.gmSound * 0.5)); }; } private function AIHandle(event:Event):void{ if (coreSysT.isPaused){ return; }; if (objTarget.x > this.x){ if ((((((((AI_STATE == _STANDING)) || ((AI_STATE == _MOVING_CLOSE)))) || ((AI_STATE == _MOVING_AWAY)))) || ((AI_STATE == _HIT)))){ if (this.scaleX > 0){ this.scaleX = -1; }; }; } else { if ((((((((AI_STATE == _STANDING)) || ((AI_STATE == _MOVING_CLOSE)))) || ((AI_STATE == _MOVING_AWAY)))) || ((AI_STATE == _HIT)))){ if (this.scaleX < 0){ this.scaleX = 1; }; }; }; timeIdle = Math.max((timeIdle - 1), 0); lifeBarShowTime = Math.max((lifeBarShowTime - 1), 0); if (lifeBarShowTime > 0){ objLifeBar.visible = true; objLifeBar.life.scaleX = Math.max((_health / _max_health), 0); } else { objLifeBar.visible = false; }; if (isAllDestroy()){ objTarget.addScore(_score); destroy(); return; }; if (objSkeleton){ if (AI_STATE == _STANDING){ standIdle(); }; if (AI_STATE == _MOVING_CLOSE){ moveClose(); }; if (AI_STATE == _MOVING_AWAY){ moveAway(); }; if (AI_STATE == _ATTACK){ motionAttack(); }; if (AI_STATE == _HIT){ motionHit(); }; if (AI_STATE == _DEAD){ deadDestroy(); }; }; } public function EnemyRank_A(){ var rand:*; rand = Math.random(); if (rand < 0.3){ initialiseBase(coreSysT, objBGT, 1, 40); } else { initialiseBase(coreSysT, objBGT, 1, 22); }; _max_health = (_health = 2500); _power = 140; _score = 3000; } public function EnemyRank_B(){ var rand:*; rand = Math.random(); if (rand < 0.3){ initialiseBase(coreSysT, objBGT, 1, 12); } else { if ((((rand >= 0.3)) && ((rand < 0.7)))){ initialiseBase(coreSysT, objBGT, 1, 21); } else { initialiseBase(coreSysT, objBGT, 1, 31); }; }; _max_health = (_health = 2100); _power = 130; _score = 2500; } public function EnemyRank_F(){ var rand:*; rand = Math.random(); if (rand < 0.3){ initialiseBase(coreSysT, objBGT, 1, 1); } else { if ((((rand >= 0.3)) && ((rand < 0.7)))){ initialiseBase(coreSysT, objBGT, 1, 2); } else { initialiseBase(coreSysT, objBGT, 1, 6); }; }; _max_health = (_health = 500); _power = 90; _score = 500; } public function EnemyRank_C(){ var rand:*; rand = Math.random(); if (rand < 0.3){ initialiseBase(coreSysT, objBGT, 1, 11); } else { if ((((rand >= 0.3)) && ((rand < 0.7)))){ initialiseBase(coreSysT, objBGT, 1, 30); } else { initialiseBase(coreSysT, objBGT, 1, 20); }; }; _max_health = (_health = 1800); _power = 120; _score = 2000; } public function EnemyRank_S(){ var rand:*; rand = Math.random(); if (rand < 0.3){ initialiseBase(coreSysT, objBGT, 2, 40); } else { if ((((rand >= 0.3)) && ((rand < 0.7)))){ initialiseBase(coreSysT, objBGT, 2, 31); } else { initialiseBase(coreSysT, objBGT, 2, 21); }; }; _max_health = (_health = 5000); _power = 150; _score = 5000; } public function EnemyRank_D(){ var rand:*; rand = Math.random(); if (rand < 0.3){ initialiseBase(coreSysT, objBGT, 1, 8); } else { if ((((rand >= 0.3)) && ((rand < 0.7)))){ initialiseBase(coreSysT, objBGT, 1, 5); } else { initialiseBase(coreSysT, objBGT, 1, 10); }; }; _max_health = (_health = 1500); _power = 110; _score = 1500; } public function EnemyRank_E(){ var rand:*; rand = Math.random(); if (rand < 0.3){ initialiseBase(coreSysT, objBGT, 1, 3); } else { if ((((rand >= 0.3)) && ((rand < 0.7)))){ initialiseBase(coreSysT, objBGT, 1, 4); } else { initialiseBase(coreSysT, objBGT, 1, 7); }; }; _max_health = (_health = 900); _power = 100; _score = 1000; } public function moveClose(){ var vx:Number; var vy:Number; var vlength:Number; if (timeIdle > 0){ AI_STATE = _MOVING_CLOSE; if (objSkeleton.currentLabel != "walk"){ objSkeleton.gotoAndPlay("walk"); }; vx = (objTarget.x - this.x); vy = (objTarget.y - this.y); vlength = Math.sqrt(((vx * vx) + (vy * vy))); vx = (vx / vlength); vy = (vy / vlength); this.x = (this.x + (vx * _speed)); this.y = (this.y + (vy * _speed)); if (this.y < objBGT.TOP_BORDER){ this.y = objBGT.TOP_BORDER; }; if (this.y > objBGT.BOTTOM_BORDER){ this.y = objBGT.BOTTOM_BORDER; }; if ((((Math.abs((objTarget.x - this.x)) <= 150)) && ((Math.abs((objTarget.y - this.y)) <= 20)))){ getAction(); }; } else { getAction(); }; } public function initialise(){ if (objType == 2){ _speed = (2 + (Math.random() * 2)); } else { _speed = (1.5 + (Math.random() * 1)); }; objLifeBar = new lifeBar(); this.addChild(objLifeBar); objLifeBar.x = 0; objLifeBar.y = -150; objLifeBar.visible = false; initAI(); } public function standIdle(){ if (timeIdle > 0){ AI_STATE = _STANDING; if (objSkeleton.currentLabel != "standby"){ objSkeleton.gotoAndPlay("standby"); }; } else { getAction(); }; } public function EnemyRank_SS(){ var rand:*; rand = Math.random(); initialiseBase(coreSysT, objBGT, 2, 41); _max_health = (_health = 10000); _power = 200; _score = 20000; _NULL_CUT = true; } public function isActive():Boolean{ if (objSkeleton.currentLabel == "dead"){ return (false); }; return (true); } public function deadDestroy(){ if (timeIdle > 0){ AI_STATE = _DEAD; if (objSkeleton.currentLabel != "dead"){ objSkeleton.gotoAndPlay("dead"); }; } else { destroy(); }; } public function executeCombo():Boolean{ var retVal:*; retVal = false; if (objType == 2){ retVal = executeCombo1(); }; if (objType == 3){ retVal = executeCombo2(); }; return (retVal); } public function getAction(){ var randVal:*; randVal = Math.random(); if (objTarget.isActive()){ if ((((Math.abs((objTarget.x - this.x)) <= 150)) && ((Math.abs((objTarget.y - this.y)) <= 20)))){ if (randVal < 0.8){ executeAttack(); trace("ATTACK"); } else { if ((((randVal >= 0.8)) && ((randVal < 0.9)))){ AI_STATE = _MOVING_AWAY; timeIdle = (30 + (Math.random() * 60)); trace("MOVING AWAY"); } else { AI_STATE = _STANDING; timeIdle = (10 + (Math.random() * 30)); trace("STANDING"); }; }; } else { if (randVal < 0.8){ AI_STATE = _MOVING_CLOSE; timeIdle = (200 + (Math.random() * 200)); trace("MOVING CLOSE"); } else { AI_STATE = _STANDING; timeIdle = (10 + (Math.random() * 30)); trace("STANDING"); }; }; } else { AI_STATE = _STANDING; timeIdle = 30; }; } public function initAI(_level:int=1, _type:int=1){ var randVal:*; AI_LV = _level; AI_TYPE = _type; searchTarget(); AI_STATE = _STANDING; getAction(); randVal = Math.random(); if (randVal < 0.5){ setPosition((objTarget.x - 700), (450 - (Math.random() * 150))); } else { setPosition((objTarget.x + 700), (450 - (Math.random() * 150))); }; this.addEventListener(Event.ENTER_FRAME, AIHandle, false, 0, true); } public function searchTarget(){ var container:*; var numChild:int; var children:Array; var i:int; if (objTarget == null){ container = coreSysT.contFIELD; numChild = container.numChildren; children = new Array(numChild); i = 0; i = 0; while (i < numChild) { children[i] = container.getChildAt(i); i++; }; i = 0; while (i < numChild) { if (children[i].objType == 1){ objTarget = children[i]; return; }; i++; }; }; } public function getMC():Object{ if (objSkeleton){ return (objSkeleton); }; return (null); } public function motionAttack(){ if (objType == 2){ motionAttack1(); }; if (objType == 3){ motionAttack2(); }; } public function removeAI(){ this.removeEventListener(Event.ENTER_FRAME, AIHandle); objTarget = null; } public function executeAttack1():Boolean{ var randVal:*; randVal = Math.random(); if (((isLeftArmOK()) && (isRightArmOK()))){ if (randVal < 0.3){ objSkeleton.gotoAndPlay("attack_1"); } else { if ((((randVal >= 0.3)) && ((randVal < 0.6)))){ objSkeleton.gotoAndPlay("attack_2"); } else { if ((((randVal >= 0.6)) && ((randVal < 0.9)))){ objSkeleton.gotoAndPlay("attack_4"); } else { objSkeleton.gotoAndPlay("attack_3"); }; }; }; AI_STATE = _ATTACK; return (true); }; if (isLeftArmOK()){ if (randVal < 0.5){ objSkeleton.gotoAndPlay("attack_4"); } else { if ((((randVal >= 0.5)) && ((randVal < 0.9)))){ objSkeleton.gotoAndPlay("attack_5"); } else { objSkeleton.gotoAndPlay("kick"); }; }; AI_STATE = _ATTACK; return (true); }; if (isRightArmOK()){ if (randVal < 0.5){ objSkeleton.gotoAndPlay("attack_1"); } else { if ((((randVal >= 0.5)) && ((randVal < 0.9)))){ objSkeleton.gotoAndPlay("attack_2"); } else { objSkeleton.gotoAndPlay("kick"); }; }; AI_STATE = _ATTACK; return (true); }; if (isLegOK()){ objSkeleton.gotoAndPlay("kick"); AI_STATE = _ATTACK; return (true); }; return (false); } public function executeAttack2():Boolean{ var randVal:*; randVal = Math.random(); if (((isLeftArmOK()) && (isRightArmOK()))){ if (randVal < 0.3){ objSkeleton.gotoAndPlay("attack_1"); } else { if ((((randVal >= 0.3)) && ((randVal < 0.6)))){ objSkeleton.gotoAndPlay("attack_2"); } else { objSkeleton.gotoAndPlay("attack_3"); }; }; AI_STATE = _ATTACK; return (true); }; if (isRightArmOK()){ objSkeleton.gotoAndPlay("attack_1"); AI_STATE = _ATTACK; return (true); }; if (isLeftArmOK()){ objSkeleton.gotoAndPlay("attack_2"); AI_STATE = _ATTACK; return (true); }; return (false); } public function playHit(type:int=1, dmg:int=0, yOff:int=0, effectScale:Number=1){ var snd:*; var splashBloodEffect:*; if (objSkeleton.currentLabel != "dead"){ hitEffect(this.x, (this.y - yOff), effectScale); _health = Math.max((_health - dmg), 0); snd = null; if (_health <= 0){ objSkeleton.gotoAndPlay("dead"); snd = new se_hit3(); snd.playSound(coreSysT.gmSound); forceBreakWeapon(); AI_STATE = _DEAD; timeIdle = 150; objTarget.addScore(_score); if (objType == 2){ objTarget.addSmallKill(); } else { objTarget.addBigKill(); }; splashBloodEffect = new Splash(); splashBloodEffect.initialise(coreSysT, this.x, this.y); splashBloodEffect.scaleX = 3; splashBloodEffect.scaleY = 1.5; } else { if (type == 1){ objSkeleton.gotoAndPlay("hit_1"); snd = new se_hit1(); snd.playSound((coreSysT.gmSound * 0.6)); }; if (type == 2){ objSkeleton.gotoAndPlay("hit_2"); snd = new se_hit1(); snd.playSound(coreSysT.gmSound); }; if (type == 3){ objSkeleton.gotoAndPlay("hit_3"); snd = new se_hit2(); snd.playSound(coreSysT.gmSound); }; AI_STATE = _HIT; }; lifeBarShowTime = 30; }; } public function destroy(){ if (objLifeBar){ this.removeChild(objLifeBar); }; removeAI(); destroyBase(); coreSysT = null; objBGT = null; trace(" cleaning enemy ..... "); } public function motionHit(){ if (((((!((objSkeleton.currentLabel == "hit_1"))) && (!((objSkeleton.currentLabel == "hit_2"))))) && (!((objSkeleton.currentLabel == "hit_3"))))){ getAction(); } else { AI_STATE = _HIT; }; } } }//package FZGame.Object
Section 81
//EnemyBase (FZGame.Object.EnemyBase) package FZGame.Object { import flash.events.*; import flash.display.*; import FZBase.RDCharacter.*; import flash.geom.*; public class EnemyBase extends Sprite { private var objScaleX:Number;// = 1 private var objScaleY:Number;// = 1 private var _PART_RIGHT_ARM:Boolean;// = true public var objSkeleton;// = null private var coreSys;// = null public var _NULL_CUT:Boolean;// = false public var objType:int;// = 2 private var _PART_LEFT_ARM:Boolean;// = true private var _PART_BODY:Boolean;// = true public var ragdoll;// = null private var objBG;// = null public var _ZDepth:int;// = 0 private var dispCont;// = null private var bodyType:int;// = 1 public function EnemyBase(){ objType = 2; _ZDepth = 0; coreSys = null; objBG = null; dispCont = null; ragdoll = null; objSkeleton = null; objScaleX = 1; objScaleY = 1; bodyType = 1; _PART_LEFT_ARM = true; _PART_RIGHT_ARM = true; _PART_BODY = true; _NULL_CUT = false; super(); } public function getRightWeaponObject():Object{ var obj:*; obj = ragdoll.getRightWeaponObject(); return (obj); } public function randomBreakHead(val:Number=0){ if (objType == 3){ val = (val * 0.5); }; if (Math.random() <= val){ break_arm_head(); }; } public function forceBreakWeapon(){ break_arm_left_weapon(); break_arm_right_weapon(); } private function break_body_right_calf(){ var obj:*; var part:*; var posX:int; var posY:int; break_arm_right_calf(); obj = ragdoll.remove_skin_right_calf(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._right_calf.x, objSkeleton._right_calf.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._right_calf.x, objSkeleton._right_calf.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY, 2); bloodEffect(posX, posY); }; } public function getLeftCalfObject():Object{ var obj:*; obj = ragdoll.getLeftCalfObject(); return (obj); } private function break_body_upperbody(){ var obj:*; var part:*; var posX:int; var posY:int; break_arm_upperbody(); obj = ragdoll.remove_skin_upperbody(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._upperbody.x, objSkeleton._upperbody.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._upperbody.x, objSkeleton._upperbody.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY, 2); bloodEffect(posX, posY); }; } public function initialiseBase(_coreSys, _objBG, _bodytype:int=1, _armortype:int=1){ coreSys = _coreSys; objBG = _objBG; dispCont = coreSys.contFIELD; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = -10000; this.y = 0; if (_bodytype == 1){ objSkeleton = new enemy_mc(); } else { objSkeleton = new enemy_boss_mc(); objType = 3; }; ragdoll = new RDHumanClass(); ragdoll.create(this, objSkeleton); if (_bodytype == 1){ ragdoll.setBody(new head01(), new upperbody01(), new lowerbody01(), new left_upperarm01(), new left_forearm01(), new left_hand01(), new right_upperarm01(), new right_forearm01(), new right_hand01(), new left_thigh01(), new left_calf01(), new left_foot01(), new right_thigh01(), new right_calf01(), new right_foot01()); } else { ragdoll.setBody(new head02(), new upperbody02(), new lowerbody02(), new left_upperarm02(), new left_forearm02(), new left_hand02(), new right_upperarm02(), new right_forearm02(), new right_hand02(), new left_thigh02(), new left_calf02(), new left_foot02(), new right_thigh02(), new right_calf02(), new right_foot02()); }; if (_armortype == 1){ ragdoll.setArmor(null, new bodyarmor_upper07(), new bodyarmor_lower07(), new bodyarmor_leftupperarm07(), new glove_leftforearm07(), new glove_lefthand07(), null, new glove_rightforearm07(), null, new bodyarmor_leftthigh07(), new boot_leftcalf07(), new boot_leftfoot07(), new bodyarmor_rightthigh07(), new boot_rightcalf07(), new boot_rightfoot07()); ragdoll.setWeapon(null, new wpn_blade01()); }; if (_armortype == 2){ ragdoll.setArmor(new head_helmet05(), new bodyarmor_upper05(), new bodyarmor_lower05(), new bodyarmor_leftupperarm05(), new glove_leftforearm05(), null, new bodyarmor_rightupperarm05(), new glove_rightforearm05(), new glove_righthand05(), new bodyarmor_leftthigh05(), new boot_leftcalf05(), new boot_leftfoot05(), new bodyarmor_rightthigh05(), new boot_rightcalf05(), new boot_rightfoot05()); ragdoll.setWeapon(null, new wpn_blade01()); }; if (_armortype == 3){ ragdoll.setArmor(null, new bodyarmor_upper05(), new bodyarmor_lower05(), new bodyarmor_leftupperarm05(), new glove_leftforearm05(), null, new bodyarmor_rightupperarm05(), new glove_rightforearm05(), new glove_righthand05(), new bodyarmor_leftthigh05(), new boot_leftcalf05(), new boot_leftfoot05(), new bodyarmor_rightthigh05(), new boot_rightcalf05(), new boot_rightfoot05()); ragdoll.setWeapon(null, new wpn_blade03()); }; if (_armortype == 4){ ragdoll.setArmor(new head_helmet06(), new bodyarmor_upper06(), new bodyarmor_lower06(), new bodyarmor_leftupperarm06(), new glove_leftforearm06(), new glove_lefthand06(), new bodyarmor_rightupperarm06(), new glove_rightforearm06(), null, new bodyarmor_leftthigh06(), new boot_leftcalf06(), new boot_leftfoot06(), new bodyarmor_rightthigh06(), new boot_rightcalf06(), new boot_rightfoot06()); ragdoll.setWeapon(null, new wpn_blade04()); }; if (_armortype == 5){ ragdoll.setArmor(new head_helmet06(), new bodyarmor_upper06(), new bodyarmor_lower06(), new bodyarmor_leftupperarm06(), new glove_leftforearm06(), new glove_lefthand06(), new bodyarmor_rightupperarm06(), new glove_rightforearm06(), null, new bodyarmor_leftthigh06(), new boot_leftcalf06(), new boot_leftfoot06(), new bodyarmor_rightthigh06(), new boot_rightcalf06(), new boot_rightfoot06()); ragdoll.setWeapon(new wpn_blade04(), new wpn_blade04()); }; if (_armortype == 6){ ragdoll.setArmor(new head_helmet07(), new bodyarmor_upper07(), new bodyarmor_lower07(), new bodyarmor_leftupperarm07(), new glove_leftforearm07(), new glove_lefthand07(), null, new glove_rightforearm07(), null, new bodyarmor_leftthigh07(), new boot_leftcalf07(), new boot_leftfoot07(), new bodyarmor_rightthigh07(), new boot_rightcalf07(), new boot_rightfoot07()); ragdoll.setWeapon(null, new wpn_blade01()); }; if (_armortype == 7){ ragdoll.setArmor(new head_helmet07(), new bodyarmor_upper07(), new bodyarmor_lower07(), new bodyarmor_leftupperarm07(), new glove_leftforearm07(), new glove_lefthand07(), null, new glove_rightforearm07(), null, new bodyarmor_leftthigh07(), new boot_leftcalf07(), new boot_leftfoot07(), new bodyarmor_rightthigh07(), new boot_rightcalf07(), new boot_rightfoot07()); ragdoll.setWeapon(new wpn_blade01(), new wpn_blade01()); }; if (_armortype == 8){ ragdoll.setArmor(new head_helmet07(), new bodyarmor_upper07(), new bodyarmor_lower07(), new bodyarmor_leftupperarm07(), new glove_leftforearm07(), new glove_lefthand07(), null, new glove_rightforearm07(), null, new bodyarmor_leftthigh07(), new boot_leftcalf07(), new boot_leftfoot07(), new bodyarmor_rightthigh07(), new boot_rightcalf07(), new boot_rightfoot07()); ragdoll.setWeapon(new wpn_blade03(), new wpn_blade03()); }; if (_armortype == 10){ ragdoll.setArmor(new head_helmet01(), new bodyarmor_upper01(), new bodyarmor_lower01(), new bodyarmor_leftupperarm01(), new glove_leftforearm01(), new glove_lefthand01(), null, new glove_rightforearm01(), null, new bodyarmor_leftthigh01(), new boot_leftcalf01(), new boot_leftfoot01(), new bodyarmor_rightthigh01(), new boot_rightcalf01(), new boot_rightfoot01()); ragdoll.setWeapon(null, new wpn_blade02()); }; if (_armortype == 11){ ragdoll.setArmor(null, new bodyarmor_upper01(), new bodyarmor_lower01(), new bodyarmor_leftupperarm01(), new glove_leftforearm01(), new glove_lefthand01(), null, new glove_rightforearm01(), null, new bodyarmor_leftthigh01(), new boot_leftcalf01(), new boot_leftfoot01(), new bodyarmor_rightthigh01(), new boot_rightcalf01(), new boot_rightfoot01()); ragdoll.setWeapon(new wpn_blade01(), new wpn_blade01()); }; if (_armortype == 12){ ragdoll.setArmor(new head_helmet01(), new bodyarmor_upper01(), new bodyarmor_lower01(), new bodyarmor_leftupperarm01(), new glove_leftforearm01(), new glove_lefthand01(), null, new glove_rightforearm01(), null, new bodyarmor_leftthigh01(), new boot_leftcalf01(), new boot_leftfoot01(), new bodyarmor_rightthigh01(), new boot_rightcalf01(), new boot_rightfoot01()); ragdoll.setWeapon(new wpn_blade07(), new wpn_blade07()); }; if (_armortype == 20){ ragdoll.setArmor(new head_helmet02(), new bodyarmor_upper02(), new bodyarmor_lower02(), new bodyarmor_leftupperarm02(), new glove_leftforearm02(), new glove_lefthand02(), null, new glove_rightforearm02(), new glove_righthand02(), new bodyarmor_leftthigh02(), new boot_leftcalf02(), new boot_leftfoot02(), new bodyarmor_rightthigh02(), new boot_rightcalf02(), new boot_rightfoot02()); ragdoll.setWeapon(null, new wpn_blade05()); }; if (_armortype == 21){ ragdoll.setArmor(new head_helmet02(), new bodyarmor_upper02(), new bodyarmor_lower02(), new bodyarmor_leftupperarm02(), new glove_leftforearm02(), new glove_lefthand02(), null, new glove_rightforearm02(), new glove_righthand02(), new bodyarmor_leftthigh02(), new boot_leftcalf02(), new boot_leftfoot02(), new bodyarmor_rightthigh02(), new boot_rightcalf02(), new boot_rightfoot02()); ragdoll.setWeapon(new wpn_blade05(), new wpn_blade05()); }; if (_armortype == 22){ ragdoll.setArmor(new head_helmet02(), new bodyarmor_upper02(), new bodyarmor_lower02(), new bodyarmor_leftupperarm02(), new glove_leftforearm02(), new glove_lefthand02(), null, new glove_rightforearm02(), new glove_righthand02(), new bodyarmor_leftthigh02(), new boot_leftcalf02(), new boot_leftfoot02(), new bodyarmor_rightthigh02(), new boot_rightcalf02(), new boot_rightfoot02()); ragdoll.setWeapon(new wpn_blade07(), new wpn_blade07()); }; if (_armortype == 30){ ragdoll.setArmor(new head_helmet03(), new bodyarmor_upper03(), new bodyarmor_lower03(), new bodyarmor_leftupperarm03(), new glove_leftforearm03(), new glove_lefthand03(), new bodyarmor_rightupperarm03(), new glove_rightforearm03(), new glove_righthand03(), new bodyarmor_leftthigh03(), new boot_leftcalf03(), new boot_leftfoot03(), new bodyarmor_rightthigh03(), new boot_rightcalf03(), new boot_rightfoot03()); ragdoll.setWeapon(null, new wpn_blade06()); }; if (_armortype == 31){ ragdoll.setArmor(new head_helmet03(), new bodyarmor_upper03(), new bodyarmor_lower03(), new bodyarmor_leftupperarm03(), new glove_leftforearm03(), new glove_lefthand03(), new bodyarmor_rightupperarm03(), new glove_rightforearm03(), new glove_righthand03(), new bodyarmor_leftthigh03(), new boot_leftcalf03(), new boot_leftfoot03(), new bodyarmor_rightthigh03(), new boot_rightcalf03(), new boot_rightfoot03()); ragdoll.setWeapon(new wpn_blade02(), new wpn_blade06()); }; if (_armortype == 40){ ragdoll.setArmor(new head_helmet04(), new bodyarmor_upper04(), new bodyarmor_lower04(), new bodyarmor_leftupperarm04(), new glove_leftforearm04(), new glove_lefthand04(), new bodyarmor_rightupperarm04(), new glove_rightforearm04(), null, new bodyarmor_leftthigh04(), new boot_leftcalf04(), new boot_leftfoot04(), new bodyarmor_rightthigh04(), new boot_rightcalf04(), new boot_rightfoot04()); ragdoll.setWeapon(null, new wpn_blade08()); }; if (_armortype == 41){ ragdoll.setArmor(new head_helmet04(), new bodyarmor_upper04(), new bodyarmor_lower04(), new bodyarmor_leftupperarm04(), new glove_leftforearm04(), new glove_lefthand04(), new bodyarmor_rightupperarm04(), new glove_rightforearm04(), null, new bodyarmor_leftthigh04(), new boot_leftcalf04(), new boot_leftfoot04(), new bodyarmor_rightthigh04(), new boot_rightcalf04(), new boot_rightfoot04()); ragdoll.setWeapon(new wpn_blade08(), new wpn_blade08()); }; this.addEventListener(Event.ENTER_FRAME, enemyHandle, false, 0, true); } private function break_arm_left_forearm(){ var obj:*; var part:*; var posX:int; var posY:int; obj = ragdoll.remove_arm_left_forearm(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._left_forearm.x, objSkeleton._left_forearm.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._left_forearm.x, objSkeleton._left_forearm.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY); breakPartEffect(posX, posY); }; } private function break_body_left_forearm(){ var obj:*; var part:*; var posX:int; var posY:int; break_arm_left_forearm(); obj = ragdoll.remove_skin_left_forearm(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._left_forearm.x, objSkeleton._left_forearm.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._left_forearm.x, objSkeleton._left_forearm.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY, 2); bloodEffect(posX, posY); }; } private function break_arm_left_calf(){ var obj:*; var part:*; var posX:int; var posY:int; obj = ragdoll.remove_arm_left_calf(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._left_calf.x, objSkeleton._left_calf.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._left_calf.x, objSkeleton._left_calf.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY); breakPartEffect(posX, posY); }; } private function break_body_right_foot(){ var obj:*; var part:*; var posX:int; var posY:int; break_arm_right_foot(); obj = ragdoll.remove_skin_right_foot(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._right_foot.x, objSkeleton._right_foot.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._right_foot.x, objSkeleton._right_foot.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY, 2); bloodEffect(posX, posY); }; } public function bloodEffect(_X:int, _Y:int){ var i:int; var num:int; var blood:Array; var angle:int; i = 1; num = (20 + (Math.random() * 10)); blood = new Array(num); angle = 0; i = 0; while (i < num) { if (this.scaleX > 0){ angle = (-180 + (Math.random() * 80)); } else { angle = (0 + (Math.random() * -80)); }; blood[i] = new Blood(); blood[i].initialise(coreSys, _X, _Y, (this.y + 1), angle, (4 + (Math.random() * 6))); i++; }; randomCutSound(); } private function break_body_right_hand(){ var obj:*; var part:*; var posX:int; var posY:int; break_arm_right_weapon(); break_arm_right_hand(); obj = ragdoll.remove_skin_right_hand(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._right_hand.x, objSkeleton._right_hand.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._right_hand.x, objSkeleton._right_hand.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY, 2); bloodEffect(posX, posY); }; } private function break_body_right_upperarm(){ var obj:*; var part:*; var posX:int; var posY:int; break_arm_right_upperarm(); obj = ragdoll.remove_skin_right_upperarm(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._right_upperarm.x, objSkeleton._right_upperarm.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._right_upperarm.x, objSkeleton._right_upperarm.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY, 2); bloodEffect(posX, posY); }; } private function break_arm_left_foot(){ var obj:*; var part:*; var posX:int; var posY:int; obj = ragdoll.remove_arm_left_foot(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._left_foot.x, objSkeleton._left_foot.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._left_foot.x, objSkeleton._left_foot.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY); breakPartEffect(posX, posY); }; } private function break_arm_left_hand(){ var obj:*; var part:*; var posX:int; var posY:int; obj = ragdoll.remove_arm_left_hand(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._left_hand.x, objSkeleton._left_hand.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._left_hand.x, objSkeleton._left_hand.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY); breakPartEffect(posX, posY); }; } public function randomLeftArmCut(val:Number=0){ if (_NULL_CUT){ return; }; if (objType == 3){ val = (val * 0.5); }; if (Math.random() <= val){ break_body_left_hand(); break_body_left_forearm(); break_body_left_upperarm(); _PART_LEFT_ARM = false; }; } private function break_body_right_thigh(){ var obj:*; var part:*; var posX:int; var posY:int; break_arm_right_thigh(); obj = ragdoll.remove_skin_right_thigh(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._right_thigh.x, objSkeleton._right_thigh.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._right_thigh.x, objSkeleton._right_thigh.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY, 2); bloodEffect(posX, posY); }; } private function break_body_right_forearm(){ var obj:*; var part:*; var posX:int; var posY:int; break_arm_right_forearm(); obj = ragdoll.remove_skin_right_forearm(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._right_forearm.x, objSkeleton._right_forearm.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._right_forearm.x, objSkeleton._right_forearm.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY, 2); bloodEffect(posX, posY); }; } private function break_body_left_calf(){ var obj:*; var part:*; var posX:int; var posY:int; break_arm_left_calf(); obj = ragdoll.remove_skin_left_calf(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._left_calf.x, objSkeleton._left_calf.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._left_calf.x, objSkeleton._left_calf.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY, 2); bloodEffect(posX, posY); }; } private function randomBreakSound(){ var snd:*; var randVal:*; snd = null; randVal = Math.random(); if (randVal < 0.8){ if (Math.random() < 0.3){ snd = new se_break1(); } else { if ((((Math.random() >= 0.3)) && ((Math.random() < 0.6)))){ snd = new se_break2(); } else { snd = new se_break3(); }; }; snd.playSound(coreSys.gmSound); }; } public function randomBreakLeg(val:Number=0){ if (objType == 3){ val = (val * 0.5); }; if (Math.random() <= val){ break_arm_left_thigh(); }; if (Math.random() <= val){ break_arm_left_calf(); }; if (Math.random() <= val){ break_arm_left_foot(); }; if (Math.random() <= val){ break_arm_right_thigh(); }; if (Math.random() <= val){ break_arm_right_calf(); }; if (Math.random() <= val){ break_arm_right_foot(); }; } private function break_body_left_foot(){ var obj:*; var part:*; var posX:int; var posY:int; break_arm_left_foot(); obj = ragdoll.remove_skin_left_foot(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._left_foot.x, objSkeleton._left_foot.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._left_foot.x, objSkeleton._left_foot.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY, 2); bloodEffect(posX, posY); }; } private function break_body_left_hand(){ var obj:*; var part:*; var posX:int; var posY:int; break_arm_left_weapon(); break_arm_left_hand(); obj = ragdoll.remove_skin_left_hand(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._left_hand.x, objSkeleton._left_hand.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._left_hand.x, objSkeleton._left_hand.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY, 2); bloodEffect(posX, posY); }; } public function getBodyBox():Object{ return (objSkeleton.bodyBox); } public function randomBreakArmor(val:Number=0){ randomBreakHead(val); randomBreakBody(val); randomBreakArm(val); randomBreakLeg(val); } private function break_arm_left_weapon(){ var obj:*; var part:*; var posX:int; var posY:int; obj = ragdoll.remove_wpn_left_hand(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._right_foot.x, objSkeleton._right_foot.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._right_foot.x, objSkeleton._right_foot.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY); breakPartEffect(posX, posY); }; } public function randomRightArmCut(val:Number=0){ if (_NULL_CUT){ return; }; if (objType == 3){ val = (val * 0.5); }; if (Math.random() <= val){ break_body_right_hand(); break_body_right_forearm(); break_body_right_upperarm(); _PART_RIGHT_ARM = false; }; } public function randomBreakArm(val:Number=0){ if (objType == 3){ val = (val * 0.5); }; if (Math.random() <= val){ break_arm_left_upperarm(); }; if (Math.random() <= val){ break_arm_left_forearm(); }; if (Math.random() <= val){ break_arm_left_hand(); }; if (Math.random() <= val){ break_arm_right_upperarm(); }; if (Math.random() <= val){ break_arm_right_forearm(); }; if (Math.random() <= val){ break_arm_right_hand(); }; } private function break_arm_lowerbody(){ var obj:*; var part:*; var posX:int; var posY:int; obj = ragdoll.remove_arm_lowerbody(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._lowerbody.x, objSkeleton._lowerbody.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._lowerbody.x, objSkeleton._lowerbody.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY); breakPartEffect(posX, posY); }; } private function break_arm_left_thigh(){ var obj:*; var part:*; var posX:int; var posY:int; obj = ragdoll.remove_arm_left_thigh(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._left_thigh.x, objSkeleton._left_thigh.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._left_thigh.x, objSkeleton._left_thigh.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY); breakPartEffect(posX, posY); }; } private function break_arm_right_upperarm(){ var obj:*; var part:*; var posX:int; var posY:int; obj = ragdoll.remove_arm_right_upperarm(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._right_upperarm.x, objSkeleton._right_upperarm.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._right_upperarm.x, objSkeleton._right_upperarm.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY); breakPartEffect(posX, posY); }; } public function randomBodyCut(val:Number=0){ if (_NULL_CUT){ return; }; if (objType == 3){ val = (val * 0.5); }; if (Math.random() <= val){ break_body_head(); break_body_upperbody(); break_body_left_upperarm(); break_body_left_forearm(); break_body_left_hand(); break_body_right_upperarm(); break_body_right_forearm(); break_body_right_hand(); _PART_LEFT_ARM = false; _PART_RIGHT_ARM = false; }; } public function playStand(){ objSkeleton.gotoAndPlay("standby"); } public function hitEffect(_X:int, _Y:int, _SCALE:Number=1){ var splat:*; splat = new Hit(); splat.initialise(coreSys, _X, _Y, (this.y + 1), _SCALE); if (Math.random() < 0.6){ bloodEffect(_X, _Y); }; } private function break_body_lowerbody(){ var obj:*; var part:*; var posX:int; var posY:int; break_arm_lowerbody(); obj = ragdoll.remove_skin_lowerbody(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._lowerbody.x, objSkeleton._lowerbody.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._lowerbody.x, objSkeleton._lowerbody.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY, 2); bloodEffect(posX, posY); }; } public function playAttack1():Boolean{ if (_PART_RIGHT_ARM){ objSkeleton.gotoAndPlay("attack_1"); }; return (_PART_RIGHT_ARM); } public function playAttack3():Boolean{ if (((_PART_RIGHT_ARM) && (_PART_LEFT_ARM))){ objSkeleton.gotoAndPlay("attack_3"); }; return (((_PART_RIGHT_ARM) && (_PART_LEFT_ARM))); } public function playAttack5():Boolean{ if (_PART_LEFT_ARM){ objSkeleton.gotoAndPlay("attack_5"); }; return (_PART_LEFT_ARM); } private function break_arm_right_forearm(){ var obj:*; var part:*; var posX:int; var posY:int; obj = ragdoll.remove_arm_right_forearm(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._right_forearm.x, objSkeleton._right_forearm.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._right_forearm.x, objSkeleton._right_forearm.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY); breakPartEffect(posX, posY); }; } private function break_body_left_upperarm(){ var obj:*; var part:*; var posX:int; var posY:int; break_arm_left_upperarm(); obj = ragdoll.remove_skin_left_upperarm(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._left_upperarm.x, objSkeleton._left_upperarm.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._left_upperarm.x, objSkeleton._left_upperarm.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY, 2); bloodEffect(posX, posY); }; } private function break_arm_head(){ var obj:*; var part:*; var posX:int; var posY:int; obj = ragdoll.remove_arm_head(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._head.x, objSkeleton._head.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._head.x, objSkeleton._head.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY); breakPartEffect(posX, posY); }; } public function playAttack2():Boolean{ if (_PART_RIGHT_ARM){ objSkeleton.gotoAndPlay("attack_2"); }; return (_PART_RIGHT_ARM); } private function break_body_head(){ var obj:*; var part:*; var posX:int; var posY:int; break_arm_head(); obj = ragdoll.remove_skin_head(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._head.x, objSkeleton._head.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._head.x, objSkeleton._head.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY, 2); bloodEffect(posX, posY); }; } public function playAttack4():Boolean{ if (_PART_LEFT_ARM){ objSkeleton.gotoAndPlay("attack_4"); }; return (_PART_LEFT_ARM); } public function randomBreakWeapon(val:Number=0){ if (_NULL_CUT){ return; }; if (objType == 3){ val = (val * 0.5); }; if (Math.random() <= val){ break_arm_left_weapon(); _PART_LEFT_ARM = false; }; if (Math.random() <= val){ break_arm_right_weapon(); _PART_RIGHT_ARM = false; }; } public function isRightArmOK():Boolean{ var wpnFlag:Boolean; wpnFlag = false; if (getRightWeaponObject() != null){ wpnFlag = true; }; return (((_PART_RIGHT_ARM) && (wpnFlag))); } private function break_body_left_thigh(){ var obj:*; var part:*; var posX:int; var posY:int; break_arm_left_thigh(); obj = ragdoll.remove_skin_left_thigh(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._left_thigh.x, objSkeleton._left_thigh.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._left_thigh.x, objSkeleton._left_thigh.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY, 2); bloodEffect(posX, posY); }; } public function instantBreakAllBody(val:Number=0){ if (_NULL_CUT){ return; }; if (objType == 3){ val = (val * 0.5); }; if (Math.random() <= val){ break_body_head(); break_body_upperbody(); break_body_lowerbody(); break_body_left_upperarm(); break_body_left_forearm(); break_body_left_hand(); break_body_right_upperarm(); break_body_right_forearm(); break_body_right_hand(); break_body_left_thigh(); break_body_left_calf(); break_body_left_foot(); break_body_right_thigh(); break_body_right_calf(); break_body_right_foot(); _PART_BODY = false; _PART_LEFT_ARM = false; _PART_RIGHT_ARM = false; }; } public function isLeftArmOK():Boolean{ var wpnFlag:Boolean; wpnFlag = false; if (getLeftWeaponObject() != null){ wpnFlag = true; }; return (((_PART_LEFT_ARM) && (wpnFlag))); } public function isLegOK():Boolean{ if ((((isLeftArmOK() == false)) && ((isRightArmOK() == false)))){ if (getLeftCalfObject() != null){ return (true); }; }; return (false); } private function break_arm_right_thigh(){ var obj:*; var part:*; var posX:int; var posY:int; obj = ragdoll.remove_arm_right_thigh(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._right_thigh.x, objSkeleton._right_thigh.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._right_thigh.x, objSkeleton._right_thigh.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY); breakPartEffect(posX, posY); }; } public function getLeftWeaponObject():Object{ var obj:*; obj = ragdoll.getLeftWeaponObject(); return (obj); } public function playKick(){ objSkeleton.gotoAndPlay("kick"); } private function break_arm_right_calf(){ var obj:*; var part:*; var posX:int; var posY:int; obj = ragdoll.remove_arm_right_calf(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._right_calf.x, objSkeleton._right_calf.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._right_calf.x, objSkeleton._right_calf.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY); breakPartEffect(posX, posY); }; } public function getLeftFootObject():Object{ var obj:*; obj = ragdoll.getLeftFootObject(); return (obj); } public function setPosition(_X:int, _Y:int){ this.x = _X; this.y = _Y; } public function playMoveAway(){ objSkeleton.gotoAndPlay("walk2"); } private function break_arm_right_foot(){ var obj:*; var part:*; var posX:int; var posY:int; obj = ragdoll.remove_arm_right_foot(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._right_foot.x, objSkeleton._right_foot.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._right_foot.x, objSkeleton._right_foot.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY); breakPartEffect(posX, posY); }; } private function break_arm_right_hand(){ var obj:*; var part:*; var posX:int; var posY:int; obj = ragdoll.remove_arm_right_hand(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._right_hand.x, objSkeleton._right_hand.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._right_hand.x, objSkeleton._right_hand.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY); breakPartEffect(posX, posY); }; } public function randomBreakBody(val:Number=0){ if (objType == 3){ val = (val * 0.5); }; if (Math.random() <= val){ break_arm_upperbody(); }; if (Math.random() <= val){ break_arm_lowerbody(); }; } public function breakPartEffect(_X:int, _Y:int){ var i:int; var num:int; var light:Array; var angle:int; i = 1; num = (10 + (Math.random() * 10)); light = new Array(num); angle = 0; i = 0; while (i < num) { if (this.scaleX > 0){ angle = (-220 + (Math.random() * 90)); } else { angle = (40 + (Math.random() * -90)); }; light[i] = new Light(); light[i].initialise(coreSys, _X, _Y, (this.y + 1), angle, (10 + (Math.random() * 20))); i++; }; randomBreakSound(); } private function break_arm_left_upperarm(){ var obj:*; var part:*; var posX:int; var posY:int; obj = ragdoll.remove_arm_left_upperarm(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._left_upperarm.x, objSkeleton._left_upperarm.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._left_upperarm.x, objSkeleton._left_upperarm.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY); breakPartEffect(posX, posY); }; } private function randomCutSound(){ var snd:*; var randVal:*; snd = null; randVal = Math.random(); if (randVal < 0.8){ if (Math.random() < 0.3){ snd = new se_cut1(); } else { if ((((Math.random() >= 0.3)) && ((Math.random() < 0.6)))){ snd = new se_cut2(); } else { snd = new se_cut3(); }; }; snd.playSound(coreSys.gmSound); }; } public function playMoveClose(){ objSkeleton.gotoAndPlay("walk"); } private function enemyHandle(event:Event):void{ if (coreSys.isPaused){ return; }; if (objSkeleton.currentLabel == "hit_1"){ if (this.scaleX > 0){ this.x = (this.x + 0.5); } else { this.x = (this.x - 0.5); }; }; if (objSkeleton.currentLabel == "hit_2"){ if (this.scaleX > 0){ this.x = (this.x + 1); } else { this.x = (this.x - 1); }; }; if (objSkeleton.currentLabel == "hit_3"){ if (this.scaleX > 0){ this.x = (this.x + 1.5); } else { this.x = (this.x - 1.5); }; }; _ZDepth = this.y; } private function break_arm_upperbody(){ var obj:*; var part:*; var posX:int; var posY:int; obj = ragdoll.remove_arm_upperbody(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._upperbody.x, objSkeleton._upperbody.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._upperbody.x, objSkeleton._upperbody.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY); breakPartEffect(posX, posY); }; } private function break_arm_right_weapon(){ var obj:*; var part:*; var posX:int; var posY:int; obj = ragdoll.remove_wpn_right_hand(); if (obj){ part = new Part(); posX = objSkeleton.localToGlobal(new Point(objSkeleton._right_foot.x, objSkeleton._right_foot.y)).x; posY = objSkeleton.localToGlobal(new Point(objSkeleton._right_foot.x, objSkeleton._right_foot.y)).y; posX = (posX + (0 - coreSys.contSCROLL.x)); part.initialise(coreSys, obj, posX, posY, this.y, objScaleX, objScaleY); breakPartEffect(posX, posY); }; } public function isAllDestroy():Boolean{ if (_PART_BODY){ return (false); }; return (true); } public function destroyBase(){ this.removeEventListener(Event.ENTER_FRAME, enemyHandle); ragdoll.remove(); objSkeleton = null; dispCont.removeChild(this); dispCont = null; coreSys = null; objBG = null; } public function randomHeadCut(val:Number=0){ if (_NULL_CUT){ return; }; if (objType == 3){ val = (val * 0.5); }; if (Math.random() <= val){ break_body_head(); }; } } }//package FZGame.Object
Section 82
//Hit (FZGame.Object.Hit) package FZGame.Object { import flash.events.*; import flash.display.*; public class Hit extends MovieClip { private var dispCont;// = null public var _ZDepth:int;// = 0 private var coreSys;// = null private var objMC;// = null public var objType:int;// = 77 public function Hit(){ objType = 77; _ZDepth = 0; coreSys = null; dispCont = null; objMC = null; super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, hitHandle); this.removeChild(objMC); objMC = null; dispCont.removeChild(this); dispCont = null; coreSys = null; } private function hitHandle(event:Event):void{ if (coreSys.isPaused){ objMC.stop(); return; }; objMC.play(); if (objMC.currentFrame == objMC.totalFrames){ destroy(); }; } public function initialise(_coreSys, _X:int=0, _Y:int=0, _Z:int=0, _SCALE:Number=1){ coreSys = _coreSys; dispCont = coreSys.contFIELD; _ZDepth = (_Z + 1); dispCont.addChild(this); this.cacheAsBitmap = true; this.x = _X; this.y = _Y; this.scaleX = _SCALE; this.scaleY = _SCALE; objMC = new hit_effect(); this.addChild(objMC); this.addEventListener(Event.ENTER_FRAME, hitHandle, false, 0, true); } } }//package FZGame.Object
Section 83
//Light (FZGame.Object.Light) package FZGame.Object { import flash.events.*; import flash.display.*; public class Light extends Sprite { private var dispCont;// = null private var _TIMEUP:int;// = 300 private var _VY:Number;// = 0 private var _VX:Number;// = 0 private var _FRICTION:Number;// = 0.98 private var _BOUNCE:Number;// = -0.7 public var _ZDepth:int;// = 0 private var coreSys;// = null private var objMC;// = null public var objType:int;// = 66 private var _FLOOR:Number;// = 0 private var _GRAVITY:Number;// = 0.3 public function Light(){ objType = 66; _ZDepth = 0; coreSys = null; dispCont = null; objMC = null; _FRICTION = 0.98; _GRAVITY = 0.3; _BOUNCE = -0.7; _VX = 0; _VY = 0; _FLOOR = 0; _TIMEUP = 300; super(); } public function initialise(_coreSys, _X:int=0, _Y:int=0, _Z:int=0, _ANGLE:Number=0, _VELOCITY:Number=0){ coreSys = _coreSys; dispCont = coreSys.contFIELD; _ZDepth = (_Z + 1); dispCont.addChild(this); this.cacheAsBitmap = true; this.x = _X; this.y = _Y; this.rotation = _ANGLE; objMC = new slash_effect(); this.addChild(objMC); _VX = Math.cos(((_ANGLE * Math.PI) / 180)); _VY = Math.sin(((_ANGLE * Math.PI) / 180)); _VX = (_VELOCITY * _VX); _VY = (_VELOCITY * _VY); _FLOOR = _ZDepth; _FRICTION = 0.98; _GRAVITY = 0.3; _TIMEUP = (10 + (Math.random() * 30)); this.addEventListener(Event.ENTER_FRAME, lightHandle, false, 0, true); } private function lightHandle(event:Event):void{ if (coreSys.isPaused){ return; }; if (this.y > _FLOOR){ this.y = _FLOOR; _VY = (_VY * _BOUNCE); } else { _VX = (_VX * _FRICTION); _VY = (_VY + _GRAVITY); this.x = (this.x + _VX); this.y = (this.y + _VY); this.rotation = ((Math.atan2(_VY, _VX) * 180) / Math.PI); }; _TIMEUP = Math.max((_TIMEUP - 1), 0); if (_TIMEUP <= 0){ destroy(); }; } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, lightHandle); this.removeChild(objMC); objMC = null; dispCont.removeChild(this); dispCont = null; coreSys = null; } } }//package FZGame.Object
Section 84
//Part (FZGame.Object.Part) package FZGame.Object { import flash.events.*; import flash.display.*; public class Part extends Sprite { private var dispCont;// = null private var _VR:Number;// = 0 private var _TIMEUP:int;// = 300 private var _VY:Number;// = 0 private var _VX:Number;// = 0 private var _FRICTION:Number;// = 0.98 public var _ZDepth:int;// = 0 private var coreSys;// = null private var objMC;// = null public var objType:int;// = 10 private var splashBlood:Boolean;// = false private var _FLOOR:Number;// = 0 private var _GRAVITY:Number;// = 0.3 public function Part(){ objType = 10; _ZDepth = 0; coreSys = null; dispCont = null; objMC = null; _FRICTION = 0.98; _GRAVITY = 0.3; _VX = 0; _VY = 0; _VR = 0; _FLOOR = 0; _TIMEUP = 300; splashBlood = false; super(); } private function partHandle(event:Event):void{ var splashBloodEffect:*; if (coreSys.isPaused){ return; }; if (this.y > _FLOOR){ this.y = _FLOOR; _VY = 0; _GRAVITY = 0; _VX = 0; _VR = 0; _FRICTION = 0; this.removeEventListener(Event.ENTER_FRAME, partHandle); this.addEventListener(Event.ENTER_FRAME, timeUpHandle, false, 0, true); _TIMEUP = (200 + (Math.random() * 200)); if (splashBlood){ splashBloodEffect = new Splash(); splashBloodEffect.initialise(coreSys, this.x, this.y); }; } else { _VX = (_VX * _FRICTION); _VY = (_VY + _GRAVITY); _VR = (_VR * _FRICTION); this.x = (this.x + _VX); this.y = (this.y + _VY); this.rotation = (this.rotation + _VR); }; } private function timeUpHandle(event:Event):void{ _TIMEUP = Math.max((_TIMEUP - 1), 0); if (_TIMEUP <= 0){ this.removeEventListener(Event.ENTER_FRAME, timeUpHandle); destroy(); }; } public function setFlying(){ var num:int; num = 1; if (Math.random() < 0.5){ num = -1; }; _VX = ((5 + (Math.random() * 4)) * num); _VY = -((10 + (Math.random() * 4))); _VR = ((20 + (Math.random() * 20)) * num); _FLOOR = _ZDepth; _FRICTION = 0.97; _GRAVITY = 0.9; this.addEventListener(Event.ENTER_FRAME, partHandle, false, 0, true); } public function initialise(_coreSys, _objMC, _X:int=0, _Y:int=0, _Z:int=0, _scaleX:Number=1, _scaleY:Number=1, _TYPE:int=1){ coreSys = _coreSys; dispCont = coreSys.contFIELD; _ZDepth = ((_Z - 10) + (Math.random() * 20)); dispCont.addChild(this); this.cacheAsBitmap = true; this.x = _X; this.y = _Y; this.scaleX = _scaleX; this.scaleY = _scaleY; objMC = _objMC; this.addChild(objMC); if (_TYPE > 1){ splashBlood = true; }; setFlying(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, timeUpHandle); this.removeEventListener(Event.ENTER_FRAME, partHandle); this.removeChild(objMC); objMC = null; dispCont.removeChild(this); dispCont = null; coreSys = null; } } }//package FZGame.Object
Section 85
//Player (FZGame.Object.Player) package FZGame.Object { import flash.display.*; public class Player extends Sprite { const _MO_LEFT = 1; const _WALK_UP = 3; const _WALK_RIGHT = 2; const _WALK_DOWN = 4; public var _break:Number;// = 1 public var _power:int;// = 100 public var _run_speed:Number;// = 8 private var dispCont;// = null public var _max_health:int;// = 1000 private var _overdrive_regen_counter:int;// = 0 private var _health_regen_counter:int;// = 0 private var _walk_frame_input:int;// = 10 private var objBG;// = null public var _health:int;// = 1000 public var _health_regen:int;// = 5 public var _ZDepth:int;// = 0 private var coreSys;// = null public var _overdrive:int;// = 0 private var objMC;// = null public var objType:int;// = 1 public var _overdrive_regen:int;// = 5 public var _walk_speed:Number;// = 3 private var objMenu;// = null public function Player(){ objType = 1; _ZDepth = 0; coreSys = null; dispCont = null; objMenu = null; objBG = null; objMC = null; _max_health = 1000; _health = 1000; _overdrive = 0; _power = 100; _break = 1; _walk_speed = 3; _run_speed = 8; _health_regen = 5; _overdrive_regen = 5; _walk_frame_input = 10; _health_regen_counter = 0; _overdrive_regen_counter = 0; super(); } private function attackAnimHandle(){ var snd:*; if (objMC.currentLabel == "basic_slash"){ if ((((objMC.currentFrame >= 441)) && ((objMC.currentFrame <= 445)))){ if (this.scaleX == -1){ this.x = (this.x - 2); adjustScreenPos(-2); } else { this.x = (this.x + 2); adjustScreenPos(2); }; }; }; if (objMC.currentLabel == "run_slash"){ if ((((objMC.currentFrame >= 80)) && ((objMC.currentFrame <= 98)))){ if (this.scaleX == -1){ this.x = (this.x - 6); adjustScreenPos(-6); } else { this.x = (this.x + 6); adjustScreenPos(6); }; }; }; if (objMC.currentLabel == "upper_slash"){ if ((((objMC.currentFrame >= 486)) && ((objMC.currentFrame <= 498)))){ if (this.scaleX == -1){ this.x = (this.x - 3); adjustScreenPos(-3); } else { this.x = (this.x + 3); adjustScreenPos(3); }; }; }; if (objMC.currentLabel == "ground_combo"){ if ((((objMC.currentFrame >= 133)) && ((objMC.currentFrame <= 155)))){ if (this.scaleX == -1){ this.x = (this.x - 4); adjustScreenPos(-4); } else { this.x = (this.x + 4); adjustScreenPos(4); }; }; }; if (objMC.currentLabel == "scorpion_combo"){ if ((((objMC.currentFrame >= 330)) && ((objMC.currentFrame <= 332)))){ if (this.scaleX == -1){ this.x = (this.x - 1.5); adjustScreenPos(-1.5); } else { this.x = (this.x + 1.5); adjustScreenPos(1.5); }; }; }; if (objMC.currentLabel == "somesault_attack"){ if ((((objMC.currentFrame >= 232)) && ((objMC.currentFrame <= 263)))){ if (this.scaleX == -1){ this.x = (this.x - 5); adjustScreenPos(-5); } else { this.x = (this.x + 5); adjustScreenPos(5); }; }; }; if (objMC.currentLabel == "fatal_stab"){ if ((((objMC.currentFrame >= 363)) && ((objMC.currentFrame <= 389)))){ if (this.scaleX == -1){ this.x = (this.x - 2); adjustScreenPos(-2); } else { this.x = (this.x + 2); adjustScreenPos(2); }; }; }; snd = null; if (objMC.currentFrame == 81){ snd = new se_jump(); snd.playSound(coreSys.gmSound); }; if (objMC.currentFrame == 98){ snd = new se_swing1(); snd.playSound(coreSys.gmSound); }; if (objMC.currentFrame == 99){ snd = new se_landing(); snd.playSound(coreSys.gmSound); }; if (objMC.currentFrame == 134){ snd = new se_swing1(); snd.playSound((coreSys.gmSound * 0.4)); }; if (objMC.currentFrame == 156){ snd = new se_swing1(); snd.playSound(coreSys.gmSound); }; if (objMC.currentFrame == 189){ snd = new se_wave(); snd.playSound(coreSys.gmSound); }; if (objMC.currentFrame == 234){ snd = new se_jump(); snd.playSound((coreSys.gmSound * 0.7)); }; if (objMC.currentFrame == 248){ snd = new se_jump(); snd.playSound(coreSys.gmSound); }; if (objMC.currentFrame == 264){ snd = new se_landing(); snd.playSound(coreSys.gmSound); }; if (objMC.currentFrame == 262){ snd = new se_swing1(); snd.playSound((coreSys.gmSound * 0.8)); }; if (objMC.currentFrame == 520){ snd = new se_thurst(); snd.playSound((coreSys.gmSound * 0.7)); }; if (objMC.currentFrame == 526){ snd = new se_thurst(); snd.playSound((coreSys.gmSound * 0.7)); }; if (objMC.currentFrame == 532){ snd = new se_thurst(); snd.playSound((coreSys.gmSound * 0.7)); }; if (objMC.currentFrame == 539){ snd = new se_thurst(); snd.playSound((coreSys.gmSound * 0.7)); }; if (objMC.currentFrame == 300){ snd = new se_thurst(); snd.playSound((coreSys.gmSound * 0.7)); }; if (objMC.currentFrame == 310){ snd = new se_thurst(); snd.playSound((coreSys.gmSound * 0.7)); }; if (objMC.currentFrame == 325){ snd = new se_swing1(); snd.playSound((coreSys.gmSound * 0.7)); }; if (objMC.currentFrame == 440){ snd = new se_swing1(); snd.playSound((coreSys.gmSound * 0.5)); }; if (objMC.currentFrame == 363){ snd = new se_jump(); snd.playSound(coreSys.gmSound); }; if (objMC.currentFrame == 392){ snd = new se_thurst(); snd.playSound(coreSys.gmSound); }; if (objMC.currentFrame == 473){ snd = new se_swing1(); snd.playSound((coreSys.gmSound * 0.7)); }; if (objMC.currentFrame == 491){ snd = new se_swing1(); snd.playSound((coreSys.gmSound * 0.9)); }; if (objMC.currentFrame == 497){ snd = new se_landing(); snd.playSound((coreSys.gmSound * 0.8)); }; if (objMC.currentFrame == 590){ snd = new se_thurst(); snd.playSound((coreSys.gmSound * 0.9)); }; if (objMC.currentFrame == 590){ snd = new se_thurst(); snd.playSound((coreSys.gmSound * 0.9)); }; if (objMC.currentFrame == 601){ snd = new se_thurst(); snd.playSound(coreSys.gmSound); }; if (objMC.currentFrame == 610){ snd = new se_swing1(); snd.playSound((coreSys.gmSound * 0.9)); }; if (objMC.currentFrame == 616){ snd = new se_swing1(); snd.playSound(coreSys.gmSound); }; if (objMC.currentFrame == 631){ snd = new se_clang(); snd.playSound(coreSys.gmSound); }; if (objMC.currentFrame == 665){ snd = new se_flash(); snd.playSound(coreSys.gmSound); }; if (objMC.currentFrame == 720){ snd = new se_clang(); snd.playSound(coreSys.gmSound); }; if (objMC.currentFrame == 749){ snd = new se_evilsmile(); snd.playSound(coreSys.gmSound); }; if ((((objMC.currentFrame == 725)) || ((objMC.currentFrame == 636)))){ if (Math.random() < 0.5){ snd = new khronos_combo_mutelation_take_2(); snd.playSound(coreSys.gmSound); } else { snd = new khronos_combo_killing_spree_take_1(); snd.playSound(coreSys.gmSound); }; }; } public function keyUpdate(){ if (((coreSys.gmKey.getKeyPress().KEY_K) || (coreSys.gmKey.getKeyPress().KEY_Z))){ playAttack(); }; if (((coreSys.gmKey.getKeyPress().KEY_L) || (coreSys.gmKey.getKeyPress().KEY_X))){ playSpecial(); }; attackAnimHandle(); if (((coreSys.gmKey.getKeyHold().KEY_A) || (coreSys.gmKey.getKeyHold().KEY_LEFT))){ playMoveLeft(); }; if (((coreSys.gmKey.getKeyHold().KEY_D) || (coreSys.gmKey.getKeyHold().KEY_RIGHT))){ playMoveRight(); }; if (((coreSys.gmKey.getKeyHold().KEY_W) || (coreSys.gmKey.getKeyHold().KEY_UP))){ playMoveUp(); }; if (((coreSys.gmKey.getKeyHold().KEY_S) || (coreSys.gmKey.getKeyHold().KEY_DOWN))){ playMoveDown(); }; if (((((((((((((((!(coreSys.gmKey.getKeyHold().KEY_A)) && (!(coreSys.gmKey.getKeyHold().KEY_D)))) && (!(coreSys.gmKey.getKeyHold().KEY_W)))) && (!(coreSys.gmKey.getKeyHold().KEY_S)))) && (!(coreSys.gmKey.getKeyHold().KEY_LEFT)))) && (!(coreSys.gmKey.getKeyHold().KEY_RIGHT)))) && (!(coreSys.gmKey.getKeyHold().KEY_UP)))) && (!(coreSys.gmKey.getKeyHold().KEY_DOWN)))){ returnToStand(); }; } public function hitEffect(_X:int, _Y:int, _SCALE:Number=1){ var splat:*; splat = new Hit(); splat.initialise(coreSys, _X, _Y, (this.y + 1), _SCALE); if (Math.random() < 0.6){ bloodEffect(_X, _Y); }; } public function isEnableHit():Boolean{ if ((((((((objMC.currentLabel == "dead")) || ((objMC.currentLabel == "fatal_stab")))) || ((objMC.currentLabel == "special")))) || ((objMC.currentLabel == "counter")))){ return (false); }; return (true); } public function isRunSlashHit():Boolean{ if (objMC.currentFrame == 98){ return (true); }; return (false); } public function isBasicSlashHit():Boolean{ if (objMC.currentFrame == 443){ return (true); }; return (false); } public function isIdle():Boolean{ if ((((((objMC.currentLabel == "standby")) || ((objMC.currentLabel == "walk")))) || ((objMC.currentLabel == "run")))){ return (true); }; return (false); } public function bloodEffect(_X:int, _Y:int){ var i:int; var num:int; var blood:Array; var angle:int; i = 1; num = (10 + (Math.random() * 10)); blood = new Array(num); angle = 0; i = 0; while (i < num) { if (this.scaleX < 0){ angle = (-180 + (Math.random() * 80)); } else { angle = (0 + (Math.random() * -80)); }; blood[i] = new Blood(); blood[i].initialise(coreSys, _X, _Y, (this.y + 1), angle, (4 + (Math.random() * 6))); i++; }; } public function isGroundCombo2Hit():Boolean{ if (objMC.currentFrame == 155){ return (true); }; return (false); } public function isShockwaveHit():Boolean{ if (objMC.currentFrame == 199){ return (true); }; return (false); } public function isSpecialBlowHit():Boolean{ if (objMC.currentFrame == 720){ return (true); }; return (false); } private function playMoveUp(){ if (objMC.currentLabel == "standby"){ objMC.gotoAndPlay("walk"); _walk_frame_input = 0; }; if (objMC.currentLabel == "walk"){ this.y = (this.y - (_walk_speed * 0.5)); }; if (objMC.currentLabel == "run"){ this.y = (this.y - (_run_speed * 0.5)); }; if (this.y < objBG.TOP_BORDER){ this.y = objBG.TOP_BORDER; }; } private function playMoveDown(){ if (objMC.currentLabel == "standby"){ objMC.gotoAndPlay("walk"); _walk_frame_input = 0; }; if (objMC.currentLabel == "walk"){ this.y = (this.y + (_walk_speed * 0.5)); }; if (objMC.currentLabel == "run"){ this.y = (this.y + (_run_speed * 0.5)); }; if (this.y > objBG.BOTTOM_BORDER){ this.y = objBG.BOTTOM_BORDER; }; } public function addSmallKill(){ objMenu.addSmallKill(); } public function addScore(val:int=0){ objMenu.addScore(val); } public function gainOverdrive(mult:Number=1){ _overdrive = Math.min((_overdrive + (_overdrive_regen * mult)), 1000); objMenu.setOverdrive(_overdrive, 1000); } public function getZoneAttackBox():Object{ return (objMC.zoneAttackBox); } public function getMC():Object{ if (objMC){ return (objMC); }; return (null); } public function isUpperSlashHit():Boolean{ if (objMC.currentFrame == 473){ return (true); }; if (objMC.currentFrame == 491){ return (true); }; return (false); } public function frameUpdate(){ _walk_frame_input = Math.max((_walk_frame_input - 1), 0); _ZDepth = this.y; } public function isFatalStabHit():Boolean{ if (objMC.currentFrame == 392){ return (true); }; return (false); } public function addBigKill(){ objMenu.addBigKill(); } public function isRapidStabHit():Boolean{ if (objMC.currentFrame == 522){ return (true); }; if (objMC.currentFrame == 529){ return (true); }; if (objMC.currentFrame == 535){ return (true); }; if (objMC.currentFrame == 542){ return (true); }; return (false); } private function adjustScreenPos(_move:Number=0){ if (_move < 0){ if (this.x < (objBG.LEFT_BORDER + 50)){ this.x = (objBG.LEFT_BORDER + 50); }; if (this.x < objBG.LEFT_SCREEN_SHIFT){ objBG.scrollFW(Math.abs(_move)); }; } else { if (this.x > (objBG.RIGHT_BORDER - 50)){ this.x = (objBG.RIGHT_BORDER - 50); }; if (this.x > objBG.RIGHT_SCREEN_SHIFT){ objBG.scrollBK(Math.abs(_move)); }; }; } public function isScorpionCombo2Hit():Boolean{ if (objMC.currentFrame == 330){ return (true); }; return (false); } public function getAttackBox():Object{ return (objMC.attackBox); } public function isCounterBlowHit():Boolean{ if (objMC.currentFrame == 631){ return (true); }; return (false); } public function isSomesaultHit():Boolean{ if (objMC.currentFrame == 265){ return (true); }; return (false); } public function isDead():Boolean{ if ((((objMC.currentLabel == "dead")) && ((_health <= 0)))){ return (true); }; return (false); } public function initialise(_coreSys, _objMenu, _objBG, _X:int=300, _Y:int=200){ coreSys = _coreSys; dispCont = coreSys.contFIELD; objMenu = _objMenu; objBG = _objBG; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = _X; this.y = _Y; if (coreSys.gmChar == 1){ objMC = new main_chara_mc(); _health = (_max_health = 1000); _power = 100; _break = 1; _walk_speed = 4; _run_speed = 9; _health_regen = 5; _overdrive_regen = 2; } else { if (coreSys.gmChar == 2){ objMC = new main_chara_2_mc(); _health = (_max_health = 800); _power = 120; _break = 1; _walk_speed = 4; _run_speed = 9; _health_regen = 5; _overdrive_regen = 5; } else { if (coreSys.gmChar == 3){ objMC = new main_chara_3_mc(); _health = (_max_health = 1200); _power = 120; _break = 0.5; _walk_speed = 3; _run_speed = 8; _health_regen = 10; _overdrive_regen = 2; } else { if (coreSys.gmChar == 4){ objMC = new main_chara_4_mc(); _health = (_max_health = 1500); _power = 200; _break = 1; _walk_speed = 3; _run_speed = 6; _health_regen = 5; _overdrive_regen = 2; } else { if (coreSys.gmChar == 5){ objMC = new main_chara_5_mc(); _health = (_max_health = 10); _power = 800; _break = 1.2; _walk_speed = 7; _run_speed = 16; _health_regen = 20; _overdrive_regen = 5; } else { objMC = new main_chara_berserk_mc(); _health = (_max_health = 2000); _power = 300; _break = 2; _walk_speed = 7; _run_speed = 17; _health_regen = 20; _overdrive_regen = 10; }; }; }; }; }; this.addChild(objMC); objMC.cacheAsBitmap = true; _overdrive = 0; objMenu.reset(); objMenu.setHealth((1000 / 1000)); objMenu.setOverdrive((0 / 1000)); } public function isCounterHit():Boolean{ if (objMC.currentFrame == 590){ return (true); }; if (objMC.currentFrame == 601){ return (true); }; if (objMC.currentFrame == 610){ return (true); }; if (objMC.currentFrame == 616){ return (true); }; return (false); } private function playMoveRight(){ if (objMC.currentLabel == "standby"){ if ((((_walk_frame_input > 0)) && ((this.scaleX == 1)))){ objMC.gotoAndPlay("run"); } else { objMC.gotoAndPlay("walk"); }; _walk_frame_input = 0; }; if (objMC.currentLabel == "walk"){ if (this.scaleX == -1){ this.scaleX = 1; }; this.x = (this.x + _walk_speed); adjustScreenPos(_walk_speed); }; if (objMC.currentLabel == "run"){ if (this.scaleX == -1){ this.scaleX = 1; objMC.gotoAndPlay("walk"); }; this.x = (this.x + _run_speed); adjustScreenPos(_run_speed); }; } public function getBodyBox():Object{ return (objMC.bodyBox); } public function playHit(type:int=1, dmg:int=0, yOff:int=0, effectScale:Number=1){ var snd:*; var splashBloodEffect:*; if (objMC.currentLabel != "dead"){ hitEffect(this.x, (this.y - yOff), effectScale); _health = Math.max((_health - dmg), 0); snd = null; if (_health <= 0){ objMC.gotoAndPlay("dead"); snd = new se_hit3(); snd.playSound(coreSys.gmSound); splashBloodEffect = new Splash(); splashBloodEffect.initialise(coreSys, this.x, this.y); splashBloodEffect.scaleX = 1.5; splashBloodEffect.scaleY = 1.2; objMenu.showResult(); } else { if (type == 1){ objMC.gotoAndPlay("hit"); gainOverdrive(10); snd = new se_hit3(); snd.playSound((coreSys.gmSound * 0.5)); }; if (type == 2){ objMC.gotoAndPlay("hit2"); gainOverdrive(15); snd = new se_hit3(); snd.playSound((coreSys.gmSound * 0.8)); }; }; objMenu.resetCombo(); trace(((("damage = -" + String(dmg)) + " health = ") + String(_health))); }; } public function isActive():Boolean{ if (objMC.currentLabel != "dead"){ return (true); }; return (false); } private function returnToStand(){ if ((((objMC.currentLabel == "walk")) || ((objMC.currentLabel == "run")))){ objMC.gotoAndPlay("standby"); _walk_frame_input = 4; }; } private function playMoveLeft(){ if (objMC.currentLabel == "standby"){ if ((((_walk_frame_input > 0)) && ((this.scaleX == -1)))){ objMC.gotoAndPlay("run"); } else { objMC.gotoAndPlay("walk"); }; _walk_frame_input = 0; }; if (objMC.currentLabel == "walk"){ if (this.scaleX == 1){ this.scaleX = -1; }; this.x = (this.x - _walk_speed); adjustScreenPos(-(_walk_speed)); }; if (objMC.currentLabel == "run"){ if (this.scaleX == 1){ this.scaleX = -1; objMC.gotoAndPlay("walk"); }; this.x = (this.x - _run_speed); adjustScreenPos(-(_run_speed)); }; } private function playAttack(){ if (((coreSys.gmKey.getKeyHold().KEY_W) || (coreSys.gmKey.getKeyHold().KEY_UP))){ if ((((((objMC.currentLabel == "standby")) || ((objMC.currentLabel == "walk")))) || ((objMC.currentLabel == "run")))){ objMC.gotoAndPlay("upper_slash"); }; if ((((objMC.currentLabel == "basic_slash")) && ((((objMC.currentFrame >= 450)) && ((objMC.currentFrame <= 457)))))){ objMC.gotoAndPlay("upper_slash"); }; if ((((objMC.currentLabel == "rapid_stab")) && ((((objMC.currentFrame >= 546)) && ((objMC.currentFrame <= 551)))))){ objMC.gotoAndPlay("fatal_stab"); }; if ((((objMC.currentLabel == "ground_combo")) && ((((objMC.currentFrame >= 164)) && ((objMC.currentFrame <= 169)))))){ objMC.gotoAndPlay("fatal_stab"); }; }; if (((coreSys.gmKey.getKeyHold().KEY_S) || (coreSys.gmKey.getKeyHold().KEY_DOWN))){ if ((((((objMC.currentLabel == "standby")) || ((objMC.currentLabel == "walk")))) || ((objMC.currentLabel == "run")))){ objMC.gotoAndPlay("ground_combo"); }; if ((((objMC.currentLabel == "rapid_stab")) && ((((objMC.currentFrame >= 546)) && ((objMC.currentFrame <= 551)))))){ objMC.gotoAndPlay("shockwave_attack"); }; if ((((objMC.currentLabel == "scorpion_combo")) && ((((objMC.currentFrame >= 317)) && ((objMC.currentFrame <= 322)))))){ objMC.gotoAndPlay("ground_combo"); }; }; if (((((((coreSys.gmKey.getKeyHold().KEY_A) || (coreSys.gmKey.getKeyHold().KEY_LEFT))) && ((this.scaleX == -1)))) || (((((coreSys.gmKey.getKeyHold().KEY_D) || (coreSys.gmKey.getKeyHold().KEY_RIGHT))) && ((this.scaleX == 1)))))){ if ((((objMC.currentLabel == "standby")) || ((objMC.currentLabel == "walk")))){ objMC.gotoAndPlay("rapid_stab"); }; if ((((objMC.currentLabel == "rapid_stab")) && ((((objMC.currentFrame >= 546)) && ((objMC.currentFrame <= 551)))))){ objMC.gotoAndPlay("somesault_attack"); }; if ((((objMC.currentLabel == "ground_combo")) && ((((objMC.currentFrame >= 164)) && ((objMC.currentFrame <= 169)))))){ objMC.gotoAndPlay("somesault_attack"); }; if ((((objMC.currentLabel == "scorpion_combo")) && ((((objMC.currentFrame >= 317)) && ((objMC.currentFrame <= 322)))))){ objMC.gotoAndPlay("rapid_stab"); }; }; if ((((objMC.currentLabel == "ground_combo")) && ((((objMC.currentFrame >= 164)) && ((objMC.currentFrame <= 169)))))){ objMC.gotoAndPlay("shockwave_attack"); }; if ((((objMC.currentLabel == "upper_slash")) && ((((objMC.currentFrame >= 498)) && ((objMC.currentFrame <= 503)))))){ objMC.gotoAndPlay("somesault_attack"); }; if ((((objMC.currentLabel == "shockwave_attack")) && ((((objMC.currentFrame >= 205)) && ((objMC.currentFrame <= 210)))))){ objMC.gotoAndPlay("somesault_attack"); }; if ((((objMC.currentLabel == "basic_slash")) && ((((objMC.currentFrame >= 450)) && ((objMC.currentFrame <= 457)))))){ objMC.gotoAndPlay("scorpion_combo"); }; if ((((objMC.currentLabel == "scorpion_combo")) && ((((objMC.currentFrame >= 317)) && ((objMC.currentFrame <= 322)))))){ objMC.gotoAndPlay("run_slash"); }; if ((((objMC.currentLabel == "rapid_stab")) && ((((objMC.currentFrame >= 546)) && ((objMC.currentFrame <= 551)))))){ objMC.gotoAndPlay("run_slash"); }; if (objMC.currentLabel == "run"){ objMC.gotoAndPlay("run_slash"); }; if (objMC.currentLabel == "standby"){ objMC.gotoAndPlay("basic_slash"); }; } public function isScorpionComboHit():Boolean{ if (objMC.currentFrame == 300){ return (true); }; if (objMC.currentFrame == 303){ return (true); }; return (false); } public function parameterUpdate(){ if ((((_health <= 0)) || ((objMC.currentLabel == "dead")))){ return; }; _health_regen_counter = Math.max((_health_regen_counter - 1), 0); if (_health_regen_counter == 0){ _health_regen_counter = 30; _health = Math.min((_health + _health_regen), _max_health); objMenu.setHealth(_health, _max_health); }; _overdrive_regen_counter = Math.max((_overdrive_regen_counter - 1), 0); if (_overdrive_regen_counter == 0){ _overdrive_regen_counter = 30; _overdrive = Math.min((_overdrive + _overdrive_regen), 1000); objMenu.setOverdrive(_overdrive, 1000); }; } private function playSpecial(){ if ((((((objMC.currentLabel == "standby")) || ((objMC.currentLabel == "walk")))) || ((objMC.currentLabel == "run")))){ if (_overdrive >= 200){ objMC.gotoAndPlay("special"); _overdrive = Math.max((_overdrive - 200), 0); objMenu.setOverdrive(_overdrive, 1000); objMenu.addSpecial(); }; }; if ((((objMC.currentLabel == "hit")) || ((objMC.currentLabel == "hit2")))){ if (_overdrive >= 200){ objMC.gotoAndPlay("counter"); _overdrive = Math.max((_overdrive - 200), 0); objMenu.setOverdrive(_overdrive, 1000); objMenu.addCounter(); }; }; } public function isGroundCombo1Hit():Boolean{ if (objMC.currentFrame == 138){ return (true); }; return (false); } public function isSpecialHit():Boolean{ if (objMC.currentFrame == 672){ return (true); }; if (objMC.currentFrame == 676){ return (true); }; return (false); } public function destroy(){ this.removeChild(objMC); objMenu = null; objMC = null; dispCont.removeChild(this); dispCont = null; coreSys = null; } } }//package FZGame.Object
Section 86
//Splash (FZGame.Object.Splash) package FZGame.Object { import flash.events.*; import flash.display.*; public class Splash extends Sprite { private var dispCont;// = null private var lifeSpan:int;// = 150 public var _ZDepth:int;// = 0 private var coreSys;// = null private var objMC;// = null public var objType:int;// = 77 public function Splash(){ objType = 77; _ZDepth = 0; coreSys = null; dispCont = null; objMC = null; lifeSpan = 150; super(); } private function splashHandle(event:Event):void{ if (coreSys.isPaused){ return; }; lifeSpan = Math.max((lifeSpan - 1), 0); if (lifeSpan <= 0){ destroy(); }; } public function initialise(_coreSys, _X:int=0, _Y:int=0){ coreSys = _coreSys; dispCont = coreSys.contBLOOD; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = _X; this.y = _Y; objMC = new blood_splash(); this.addChild(objMC); lifeSpan = ((Math.random() * 300) + 300); this.addEventListener(Event.ENTER_FRAME, splashHandle, false, 0, true); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, splashHandle); this.removeChild(objMC); objMC = null; dispCont.removeChild(this); dispCont = null; coreSys = null; } } }//package FZGame.Object
Section 87
//CoreSystem (FZGame.System.CoreSystem) package FZGame.System { import flash.events.*; import flash.display.*; import com.kongregate.as3.client.events.*; import com.kongregate.as3.client.*; import FZBase.Control.*; import FZBase.Sound.*; public class CoreSystem { public var stageRoot; public var contBLOOD:Sprite; var kongregateServiceLoaded:Boolean;// = false public var contMENU:Sprite; public var leftBorder:int;// = -100 public var TOTAL_ACHIVE:int;// = 0 public var contFIELD:Sprite; public var contFRONT:Sprite; public var gmKey; private var sndBgm;// = null public var upBorder:int;// = 0 public var sponsorLink;// = "http://www.arcadebomb.com" public var gmLevel:int;// = 1 public var contEFFECT:Sprite; public var BEST_STEP:int;// = 0 public var gmSound:Number;// = 1 public var gmState; private var objInfo;// = null public var gmDat; public var BEST_COMBO:int;// = 0 public var BEST_KILL:int;// = 0 public var BEST_SCORE:int;// = 0 var kongregate:KongregateAPI; public var gmChar:int;// = 1 public var rightBorder:int;// = 1300 public var landBorder:int;// = 410 public var isPaused:Boolean;// = false public var downBorder:int;// = 600 public var contBG:Sprite; public var contSCROLL:Sprite; public function CoreSystem(){ isPaused = false; leftBorder = -100; rightBorder = 1300; upBorder = 0; downBorder = 600; landBorder = 410; gmLevel = 1; gmChar = 1; gmSound = 1; sponsorLink = "http://www.arcadebomb.com"; sndBgm = null; objInfo = null; kongregateServiceLoaded = false; BEST_KILL = 0; BEST_STEP = 0; BEST_COMBO = 0; TOTAL_ACHIVE = 0; BEST_SCORE = 0; super(); } public function popNewAchivement(){ if (objInfo == null){ objInfo = new achiev_announce_mc(); contFRONT.addChild(objInfo); objInfo.cacheAsBitmap = true; objInfo.gotoAndPlay(1); objInfo.addEventListener(Event.ENTER_FRAME, infoHandle, false, 0, true); }; } private function serviceLoaded(e:KongregateEvent):void{ kongregate.services.connect(); kongregateServiceLoaded = true; } public function toggleSound(){ if (sndBgm){ sndBgm.setVolume(gmSound); }; } private function initKongregateAPI(){ kongregate = new KongregateAPI(); stageRoot.addChild(kongregate); kongregate.addEventListener(KongregateEvent.COMPLETE, serviceLoaded); } public function playBgmBattle4(){ if (sndBgm){ sndBgm.stopSound(); }; sndBgm = new bgm_battle4(); sndBgm.playSoundLoop(); sndBgm.setVolume(gmSound); } public function playBgmCover(){ if (sndBgm){ sndBgm.stopSound(); }; sndBgm = new bgm_cover(); sndBgm.playSoundLoop(); sndBgm.setVolume(gmSound); } public function submitStat(){ gmDat.calculateFlag(); BEST_KILL = gmDat.stat_kill; BEST_STEP = gmDat.stat_moving_step; BEST_COMBO = gmDat.stat_best_combo_hit; TOTAL_ACHIVE = gmDat.totalAchivement; BEST_SCORE = gmDat.stat_best_score; if (((kongregate) && (kongregateServiceLoaded))){ kongregate.stats.submit("BEST_KILL", BEST_KILL); kongregate.stats.submit("BEST_STEP", BEST_STEP); kongregate.stats.submit("BEST_COMBO", BEST_COMBO); kongregate.stats.submit("TOTAL_ACHIVE", TOTAL_ACHIVE); kongregate.stats.submit("BEST_SCORE", BEST_SCORE); trace("data submitted !!"); }; } private function zSorting(a, b):int{ if (a._ZDepth < b._ZDepth){ return (-1); }; if (a._ZDepth > b._ZDepth){ return (1); }; return (0); } public function scrollX(val:int){ contSCROLL.x = Math.min(Math.max((contSCROLL.x + val), -400), 0); } public function initialise(_stageRoot){ stageRoot = _stageRoot; contSCROLL = new Sprite(); stageRoot.addChild(contSCROLL); contBG = new Sprite(); contSCROLL.addChild(contBG); contBLOOD = new Sprite(); contSCROLL.addChild(contBLOOD); contFIELD = new Sprite(); contSCROLL.addChild(contFIELD); contEFFECT = new Sprite(); contSCROLL.addChild(contEFFECT); contMENU = new Sprite(); stageRoot.addChild(contMENU); contFRONT = new Sprite(); stageRoot.addChild(contFRONT); gmState = new GameState(); gmState.setState(gmState.ST_NONE); gmKey = new ControlKey(); gmKey.initialise(stageRoot); gmDat = new Statistic(); gmDat.resetStatistic(); reset(); initKongregateAPI(); } public function reset(){ isPaused = false; gmState.setState(gmState.ST_NONE); contSCROLL.x = 0; } public function playBgmPrologue(){ if (sndBgm){ sndBgm.stopSound(); }; sndBgm = new bgm_prologue(); sndBgm.playSound(); sndBgm.setVolume(gmSound); } public function playBgmBattle1(){ if (sndBgm){ sndBgm.stopSound(); }; sndBgm = new bgm_battle1(); sndBgm.playSoundLoop(); sndBgm.setVolume(gmSound); } public function playBgmEndBattle(){ if (sndBgm){ sndBgm.stopSound(); }; sndBgm = new bgm_endbattle(); sndBgm.playSoundLoop(); sndBgm.setVolume(gmSound); } public function playBgmBattle3(){ if (sndBgm){ sndBgm.stopSound(); }; sndBgm = new bgm_battle3(); sndBgm.playSoundLoop(); sndBgm.setVolume(gmSound); } public function playBgmBattle2(){ if (sndBgm){ sndBgm.stopSound(); }; sndBgm = new bgm_battle2(); sndBgm.playSoundLoop(); sndBgm.setVolume(gmSound); } private function infoHandle(event:Event):void{ if (objInfo.currentFrame == objInfo.totalFrames){ objInfo.removeEventListener(Event.ENTER_FRAME, infoHandle); contFRONT.removeChild(objInfo); objInfo = null; }; } } }//package FZGame.System
Section 88
//GameState (FZGame.System.GameState) package FZGame.System { public class GameState { public var ST_PROLOGUE;// = 3 public var ST_BATTLE;// = 5 public var ST_LOADER;// = 1 public var ST_ENDING;// = 6 public var ST_WORLD;// = 4 public var ST_NONE;// = 0 public var ST_MAINMENU;// = 2 private var _state:int;// = 0 public function GameState(){ ST_NONE = 0; ST_LOADER = 1; ST_MAINMENU = 2; ST_PROLOGUE = 3; ST_WORLD = 4; ST_BATTLE = 5; ST_ENDING = 6; _state = 0; super(); } public function isState(val:int=0):Boolean{ if (val == _state){ return (true); }; return (false); } public function getState():int{ return (_state); } public function setState(val:int=0){ _state = val; } } }//package FZGame.System
Section 89
//Statistic (FZGame.System.Statistic) package FZGame.System { import flash.net.*; public class Statistic { public var stat_survive_time:int;// = 0 public var achv06_survive_35minute:int;// = 0 public var achv16_kill_100enemy:int;// = 0 public var stat_best_combo_hit:int;// = 0 public var achv26_paused_2minutes:int;// = 0 public var stat_level1_complete:int;// = 0 public var achv08_gameover_20x:int;// = 0 public var achv17_bestcombo_15hit:int;// = 0 public var achv25_paused_1minutes:int;// = 0 public var achv13_kill_10enemy:int;// = 0 public var achv03_read_credit:int;// = 0 public var stat_level2_complete:int;// = 0 public var stat_best_score:int;// = 0 public var stat_play:int;// = 0 public var init_save:Boolean;// = false public var stat_gameover:int;// = 0 public var achv02_read_instruction:int;// = 0 public var stat_using_special:int;// = 0 public var totalAchivement:int;// = 0 public var achv14_kill_30enemy:int;// = 0 public var stat_read_credit:int;// = 0 public var achv18_bestcombo_30hit:int;// = 0 public var achv19_bestcombo_50hit:int;// = 0 public var stat_level3_complete:int;// = 0 public var achv09_complete_level1:int;// = 0 public var stat_kill:int;// = 0 public var achv07_gameover_5x:int;// = 0 public var achv15_kill_50enemy:int;// = 0 public var achv20_using_special:int;// = 0 public var achv11_complete_level3:int;// = 0 public var achv22_kill_boss_1x:int;// = 0 public var achv10_complete_level2:int;// = 0 public var stat_bosskill_counter:int;// = 0 public var stat_using_counter:int;// = 0 public var achv24_kill_boss_10x:int;// = 0 public var achv12_best_hiscore:int;// = 0 public var achv23_kill_boss_5x:int;// = 0 public var achv27_no_attack_1minutes:int;// = 0 public var achv01_play_game_2x:int;// = 0 public var stat_moving_step:int;// = 0 public var achv30_moving_500step:int;// = 0 public var achv05_survive_20minute:int;// = 0 public var achv04_survive_10minute:int;// = 0 public var achv31_moving_1200step:int;// = 0 public var tempAchivement:int;// = 0 public var stat_no_attack_wait:int;// = 0 public var stat_pause_wait:int;// = 0 public var stat_read_instruction:int;// = 0 public var achv21_using_counter:int;// = 0 public var achv28_no_attack_2minutes:int;// = 0 public var achv29_moving_250step:int;// = 0 public var achv32_play_game_10x:int;// = 0 public function Statistic(){ totalAchivement = 0; tempAchivement = 0; init_save = false; stat_play = 0; stat_read_instruction = 0; stat_read_credit = 0; stat_survive_time = 0; stat_gameover = 0; stat_kill = 0; stat_best_combo_hit = 0; stat_using_special = 0; stat_using_counter = 0; stat_bosskill_counter = 0; stat_pause_wait = 0; stat_no_attack_wait = 0; stat_moving_step = 0; stat_level1_complete = 0; stat_level2_complete = 0; stat_level3_complete = 0; stat_best_score = 0; achv01_play_game_2x = 0; achv02_read_instruction = 0; achv03_read_credit = 0; achv04_survive_10minute = 0; achv05_survive_20minute = 0; achv06_survive_35minute = 0; achv07_gameover_5x = 0; achv08_gameover_20x = 0; achv09_complete_level1 = 0; achv10_complete_level2 = 0; achv11_complete_level3 = 0; achv12_best_hiscore = 0; achv13_kill_10enemy = 0; achv14_kill_30enemy = 0; achv15_kill_50enemy = 0; achv16_kill_100enemy = 0; achv17_bestcombo_15hit = 0; achv18_bestcombo_30hit = 0; achv19_bestcombo_50hit = 0; achv20_using_special = 0; achv21_using_counter = 0; achv22_kill_boss_1x = 0; achv23_kill_boss_5x = 0; achv24_kill_boss_10x = 0; achv25_paused_1minutes = 0; achv26_paused_2minutes = 0; achv27_no_attack_1minutes = 0; achv28_no_attack_2minutes = 0; achv29_moving_250step = 0; achv30_moving_500step = 0; achv31_moving_1200step = 0; achv32_play_game_10x = 0; super(); } public function refreshFlag(){ if (achv01_play_game_2x >= 2){ achv01_play_game_2x = 1; }; if (achv02_read_instruction >= 2){ achv02_read_instruction = 1; }; if (achv03_read_credit >= 2){ achv03_read_credit = 1; }; if (achv04_survive_10minute >= 2){ achv04_survive_10minute = 1; }; if (achv05_survive_20minute >= 2){ achv05_survive_20minute = 1; }; if (achv06_survive_35minute >= 2){ achv06_survive_35minute = 1; }; if (achv07_gameover_5x >= 2){ achv07_gameover_5x = 1; }; if (achv08_gameover_20x >= 2){ achv08_gameover_20x = 1; }; if (achv09_complete_level1 >= 2){ achv09_complete_level1 = 1; }; if (achv10_complete_level2 >= 2){ achv10_complete_level2 = 1; }; if (achv11_complete_level3 >= 2){ achv11_complete_level3 = 1; }; if (achv12_best_hiscore >= 2){ achv12_best_hiscore = 1; }; if (achv13_kill_10enemy >= 2){ achv13_kill_10enemy = 1; }; if (achv14_kill_30enemy >= 2){ achv14_kill_30enemy = 1; }; if (achv15_kill_50enemy >= 2){ achv15_kill_50enemy = 1; }; if (achv16_kill_100enemy >= 2){ achv16_kill_100enemy = 1; }; if (achv17_bestcombo_15hit >= 2){ achv17_bestcombo_15hit = 1; }; if (achv18_bestcombo_30hit >= 2){ achv18_bestcombo_30hit = 1; }; if (achv19_bestcombo_50hit >= 2){ achv19_bestcombo_50hit = 1; }; if (achv20_using_special >= 2){ achv20_using_special = 1; }; if (achv21_using_counter >= 2){ achv21_using_counter = 1; }; if (achv22_kill_boss_1x >= 2){ achv22_kill_boss_1x = 1; }; if (achv23_kill_boss_5x >= 2){ achv23_kill_boss_5x = 1; }; if (achv24_kill_boss_10x >= 2){ achv24_kill_boss_10x = 1; }; if (achv25_paused_1minutes >= 2){ achv25_paused_1minutes = 1; }; if (achv26_paused_2minutes >= 2){ achv26_paused_2minutes = 1; }; if (achv27_no_attack_1minutes >= 2){ achv27_no_attack_1minutes = 1; }; if (achv28_no_attack_2minutes >= 2){ achv28_no_attack_2minutes = 1; }; if (achv29_moving_250step >= 2){ achv29_moving_250step = 1; }; if (achv30_moving_500step >= 2){ achv30_moving_500step = 1; }; if (achv31_moving_1200step >= 2){ achv31_moving_1200step = 1; }; if (achv32_play_game_10x >= 2){ achv32_play_game_10x = 1; }; } public function cheatMode(){ stat_play = 100; stat_read_instruction = 100; stat_read_credit = 100; stat_survive_time = 1000000; stat_gameover = 100; stat_kill = 1000; stat_best_combo_hit = 100; stat_using_special = 10; stat_using_counter = 10; stat_bosskill_counter = 100; stat_pause_wait = 10000; stat_no_attack_wait = 10000; stat_moving_step = 10000; stat_level1_complete = 10; stat_level2_complete = 10; stat_level3_complete = 10; stat_best_score = 1000000; resetFlag(); } public function resetFlag(){ achv01_play_game_2x = 0; achv02_read_instruction = 0; achv03_read_credit = 0; achv04_survive_10minute = 0; achv05_survive_20minute = 0; achv06_survive_35minute = 0; achv07_gameover_5x = 0; achv08_gameover_20x = 0; achv09_complete_level1 = 0; achv10_complete_level2 = 0; achv11_complete_level3 = 0; achv12_best_hiscore = 0; achv13_kill_10enemy = 0; achv14_kill_30enemy = 0; achv15_kill_50enemy = 0; achv16_kill_100enemy = 0; achv17_bestcombo_15hit = 0; achv18_bestcombo_30hit = 0; achv19_bestcombo_50hit = 0; achv20_using_special = 0; achv21_using_counter = 0; achv22_kill_boss_1x = 0; achv23_kill_boss_5x = 0; achv24_kill_boss_10x = 0; achv25_paused_1minutes = 0; achv26_paused_2minutes = 0; achv27_no_attack_1minutes = 0; achv28_no_attack_2minutes = 0; achv29_moving_250step = 0; achv30_moving_500step = 0; achv31_moving_1200step = 0; achv32_play_game_10x = 0; } public function isNewAchivement():Boolean{ calculateFlag(); if (tempAchivement < totalAchivement){ tempAchivement = totalAchivement; return (true); }; tempAchivement = totalAchivement; return (false); } public function loadData(mName:String="ACTX_SAVE"){ var so:SharedObject; so = SharedObject.getLocal(mName); init_save = so.data.init_save; stat_play = so.data.stat_play; stat_read_instruction = so.data.stat_read_instruction; stat_read_credit = so.data.stat_read_credit; stat_survive_time = so.data.stat_survive_time; stat_gameover = so.data.stat_gameover; stat_kill = so.data.stat_kill; stat_best_combo_hit = so.data.stat_best_combo_hit; stat_using_special = so.data.stat_using_special; stat_using_counter = so.data.stat_using_counter; stat_bosskill_counter = so.data.stat_bosskill_counter; stat_pause_wait = so.data.stat_pause_wait; stat_no_attack_wait = so.data.stat_no_attack_wait; stat_moving_step = so.data.stat_moving_step; stat_level1_complete = so.data.stat_level1_complete; stat_level2_complete = so.data.stat_level2_complete; stat_level3_complete = so.data.stat_level3_complete; stat_best_score = so.data.stat_best_score; trace("load data ..... ok"); } public function saveData(mName:String="ACTX_SAVE"){ var so:SharedObject; so = SharedObject.getLocal(mName); so.data.init_save = new Boolean(true); so.data.stat_play = new int(stat_play); so.data.stat_read_instruction = new int(stat_read_instruction); so.data.stat_read_credit = new int(stat_read_credit); so.data.stat_survive_time = new int(stat_survive_time); so.data.stat_gameover = new int(stat_gameover); so.data.stat_kill = new int(stat_kill); so.data.stat_best_combo_hit = new int(stat_best_combo_hit); so.data.stat_using_special = new int(stat_using_special); so.data.stat_using_counter = new int(stat_using_counter); so.data.stat_bosskill_counter = new int(stat_bosskill_counter); so.data.stat_pause_wait = new int(stat_pause_wait); so.data.stat_no_attack_wait = new int(stat_no_attack_wait); so.data.stat_moving_step = new int(stat_moving_step); so.data.stat_level1_complete = new int(stat_level1_complete); so.data.stat_level2_complete = new int(stat_level2_complete); so.data.stat_level3_complete = new int(stat_level3_complete); so.data.stat_best_score = new int(stat_best_score); so.flush(); trace("save data ..... ok"); } public function resetStatistic(){ stat_play = 0; stat_read_instruction = 0; stat_read_credit = 0; stat_survive_time = 0; stat_gameover = 0; stat_kill = 0; stat_best_combo_hit = 0; stat_using_special = 0; stat_using_counter = 0; stat_bosskill_counter = 0; stat_pause_wait = 0; stat_no_attack_wait = 0; stat_moving_step = 0; stat_level1_complete = 0; stat_level2_complete = 0; stat_level3_complete = 0; stat_best_score = 0; resetFlag(); } public function calculateFlag(){ totalAchivement = 0; if (stat_play >= 2){ if (achv01_play_game_2x <= 0){ achv01_play_game_2x = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_read_instruction >= 1){ if (achv02_read_instruction <= 0){ achv02_read_instruction = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_read_credit >= 1){ if (achv03_read_credit <= 0){ achv03_read_credit = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_survive_time >= 600){ if (achv04_survive_10minute <= 0){ achv04_survive_10minute = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_survive_time >= 1200){ if (achv05_survive_20minute <= 0){ achv05_survive_20minute = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_survive_time >= 2100){ if (achv06_survive_35minute <= 0){ achv06_survive_35minute = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_gameover >= 5){ if (achv07_gameover_5x <= 0){ achv07_gameover_5x = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_gameover >= 20){ if (achv08_gameover_20x <= 0){ achv08_gameover_20x = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_level1_complete >= 1){ if (achv09_complete_level1 <= 0){ achv09_complete_level1 = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_level2_complete >= 1){ if (achv10_complete_level2 <= 0){ achv10_complete_level2 = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_level3_complete >= 1){ if (achv11_complete_level3 <= 0){ achv11_complete_level3 = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_best_score >= 500000){ if (achv12_best_hiscore <= 0){ achv12_best_hiscore = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_kill >= 10){ if (achv13_kill_10enemy <= 0){ achv13_kill_10enemy = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_kill >= 30){ if (achv14_kill_30enemy <= 0){ achv14_kill_30enemy = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_kill >= 50){ if (achv15_kill_50enemy <= 0){ achv15_kill_50enemy = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_kill >= 100){ if (achv16_kill_100enemy <= 0){ achv16_kill_100enemy = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_best_combo_hit >= 15){ if (achv17_bestcombo_15hit <= 0){ achv17_bestcombo_15hit = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_best_combo_hit >= 30){ if (achv18_bestcombo_30hit <= 0){ achv18_bestcombo_30hit = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_best_combo_hit >= 50){ if (achv19_bestcombo_50hit <= 0){ achv19_bestcombo_50hit = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_using_special >= 1){ if (achv20_using_special <= 0){ achv20_using_special = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_using_counter >= 1){ if (achv21_using_counter <= 0){ achv21_using_counter = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_bosskill_counter >= 1){ if (achv22_kill_boss_1x <= 0){ achv22_kill_boss_1x = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_bosskill_counter >= 5){ if (achv23_kill_boss_5x <= 0){ achv23_kill_boss_5x = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_bosskill_counter >= 10){ if (achv24_kill_boss_10x <= 0){ achv24_kill_boss_10x = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_pause_wait >= 60){ if (achv25_paused_1minutes <= 0){ achv25_paused_1minutes = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_pause_wait >= 120){ if (achv26_paused_2minutes <= 0){ achv26_paused_2minutes = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_no_attack_wait >= 60){ if (achv27_no_attack_1minutes <= 0){ achv27_no_attack_1minutes = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_no_attack_wait >= 120){ if (achv28_no_attack_2minutes <= 0){ achv28_no_attack_2minutes = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_moving_step >= 250){ if (achv29_moving_250step <= 0){ achv29_moving_250step = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_moving_step >= 500){ if (achv30_moving_500step <= 0){ achv30_moving_500step = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_moving_step >= 1200){ if (achv31_moving_1200step <= 0){ achv31_moving_1200step = 2; }; totalAchivement = (totalAchivement + 1); }; if (stat_play >= 10){ if (achv32_play_game_10x <= 0){ achv32_play_game_10x = 2; }; totalAchivement = (totalAchivement + 1); }; } } }//package FZGame.System
Section 90
//DocumentClass (FZGame.DocumentClass) package FZGame { import flash.events.*; import FZBase.System.*; import FZGame.System.*; import FZGame.Action.*; import FZGame.Menu.*; import flash.net.*; public class DocumentClass { private var stageRoot;// = null private var loaderMgr;// = null private var battleMgr;// = null private var coreSys;// = null private var prologueMgr;// = null private var gameOverMgr;// = null private var currentState;// = null private var mainMenuMgr;// = null public function DocumentClass(){ stageRoot = null; coreSys = null; currentState = null; battleMgr = null; loaderMgr = null; mainMenuMgr = null; prologueMgr = null; gameOverMgr = null; super(); } private function stateHandle(event:Event):void{ battleMgr.update(); if (currentState.getState() != coreSys.gmState.getState()){ if (coreSys.gmState.isState(coreSys.gmState.ST_LOADER)){ loaderMgr.initialise(); currentState.setState(coreSys.gmState.getState()); }; if (coreSys.gmState.isState(coreSys.gmState.ST_PROLOGUE)){ prologueMgr.initialise(); currentState.setState(coreSys.gmState.getState()); }; if (coreSys.gmState.isState(coreSys.gmState.ST_MAINMENU)){ mainMenuMgr.initialise(); currentState.setState(coreSys.gmState.getState()); }; if (coreSys.gmState.isState(coreSys.gmState.ST_BATTLE)){ battleMgr.initialise(); currentState.setState(coreSys.gmState.getState()); }; }; } public function startRun(){ } public function initialise(_stageRoot){ var so:SharedObject; stageRoot = _stageRoot; currentState = new GameState(); currentState.setState(currentState.ST_NONE); MochiBot.track(stageRoot, "f4354068"); coreSys = new CoreSystem(); coreSys.initialise(_stageRoot); so = SharedObject.getLocal("ACTX_SAVE"); if (((so) && (so.data.init_save))){ coreSys.gmDat.loadData(); coreSys.gmDat.cheatMode(); coreSys.gmDat.calculateFlag(); coreSys.gmDat.refreshFlag(); coreSys.gmDat.stat_play++; coreSys.gmDat.tempAchivement = coreSys.gmDat.totalAchivement; } else { coreSys.gmDat.saveData(); }; loaderMgr = new LoaderUI(coreSys); prologueMgr = new PrologueUI(coreSys); battleMgr = new BattleManager(coreSys); mainMenuMgr = new MainMenuUI(coreSys); stageRoot.addEventListener(Event.ENTER_FRAME, stateHandle, false, 0, true); coreSys.gmState.setState(coreSys.gmState.ST_LOADER); } } }//package FZGame
Section 91
//achiev_announce_mc (achiev_announce_mc) package { import flash.display.*; public dynamic class achiev_announce_mc extends MovieClip { public function achiev_announce_mc(){ super(); } } }//package
Section 92
//achievement_mc (achievement_mc) package { import flash.display.*; public dynamic class achievement_mc extends MovieClip { public var achive05:MovieClip; public var achive01:MovieClip; public var achive02:MovieClip; public var achive03:MovieClip; public var achive09:MovieClip; public var achive04:MovieClip; public var achive08:MovieClip; public var achive06:MovieClip; public var achive07:MovieClip; public var achive12:MovieClip; public var achive14:MovieClip; public var achive15:MovieClip; public var achive17:MovieClip; public var achive13:MovieClip; public var achive16:MovieClip; public var achive18:MovieClip; public var achive20:MovieClip; public var achive27:MovieClip; public var achive24:MovieClip; public var achive26:MovieClip; public var achive28:MovieClip; public var achive23:MovieClip; public var achive25:MovieClip; public var achive29:MovieClip; public var achive30:MovieClip; public var achive22:MovieClip; public var achive21:MovieClip; public var achive11:MovieClip; public var achive19:MovieClip; public var achive32:MovieClip; public var bClose:SimpleButton; public var achive31:MovieClip; public var achive10:MovieClip; public function achievement_mc(){ super(); } } }//package
Section 93
//award_mc (award_mc) package { import flash.display.*; public dynamic class award_mc extends MovieClip { public var award2:MovieClip; public var award3:MovieClip; public var award4:MovieClip; public var award5:MovieClip; public var award1:MovieClip; public var bClose:SimpleButton; public function award_mc(){ super(); } } }//package
Section 94
//battle_pause_mc (battle_pause_mc) package { import flash.display.*; public dynamic class battle_pause_mc extends MovieClip { public var bPlayMore:SimpleButton; public var bResume:SimpleButton; public var bQuit:SimpleButton; public function battle_pause_mc(){ super(); } } }//package
Section 95
//battle_status_mc (battle_status_mc) package { import flash.display.*; import flash.text.*; public dynamic class battle_status_mc extends MovieClip { public var glow1:MovieClip; public var glow2:MovieClip; public var glow5:MovieClip; public var glow4:MovieClip; public var kill:TextField; public var glow3:MovieClip; public var score:TextField; public var combo:MovieClip; public var lifeBar:MovieClip; public var bPause:SimpleButton; public var powerBar:MovieClip; public function battle_status_mc(){ super(); } } }//package
Section 96
//bg_1_mc (bg_1_mc) package { import flash.display.*; public dynamic class bg_1_mc extends Sprite { public function bg_1_mc(){ super(); } } }//package
Section 97
//bg_2_mc (bg_2_mc) package { import flash.display.*; public dynamic class bg_2_mc extends Sprite { public function bg_2_mc(){ super(); } } }//package
Section 98
//bg_3_mc (bg_3_mc) package { import flash.display.*; public dynamic class bg_3_mc extends Sprite { public function bg_3_mc(){ super(); } } }//package
Section 99
//bg_4_mc (bg_4_mc) package { import flash.display.*; public dynamic class bg_4_mc extends Sprite { public function bg_4_mc(){ super(); } } }//package
Section 100
//bgm_battle1 (bgm_battle1) package { import FZBase.Sound.*; public dynamic class bgm_battle1 extends BGM { public function bgm_battle1(){ super(); } } }//package
Section 101
//bgm_battle2 (bgm_battle2) package { import FZBase.Sound.*; public dynamic class bgm_battle2 extends BGM { public function bgm_battle2(){ super(); } } }//package
Section 102
//bgm_battle3 (bgm_battle3) package { import FZBase.Sound.*; public dynamic class bgm_battle3 extends BGM { public function bgm_battle3(){ super(); } } }//package
Section 103
//bgm_battle4 (bgm_battle4) package { import FZBase.Sound.*; public dynamic class bgm_battle4 extends BGM { public function bgm_battle4(){ super(); } } }//package
Section 104
//bgm_cover (bgm_cover) package { import FZBase.Sound.*; public dynamic class bgm_cover extends BGM { public function bgm_cover(){ super(); } } }//package
Section 105
//bgm_endbattle (bgm_endbattle) package { import FZBase.Sound.*; public dynamic class bgm_endbattle extends BGM { public function bgm_endbattle(){ super(); } } }//package
Section 106
//bgm_prologue (bgm_prologue) package { import FZBase.Sound.*; public dynamic class bgm_prologue extends BGM { public function bgm_prologue(){ super(); } } }//package
Section 107
//blood_effect (blood_effect) package { import flash.display.*; public dynamic class blood_effect extends Sprite { public function blood_effect(){ super(); } } }//package
Section 108
//blood_splash (blood_splash) package { import flash.display.*; public dynamic class blood_splash extends Sprite { public function blood_splash(){ super(); } } }//package
Section 109
//bodyarmor_leftthigh01 (bodyarmor_leftthigh01) package { import flash.display.*; public dynamic class bodyarmor_leftthigh01 extends Sprite { public function bodyarmor_leftthigh01(){ super(); } } }//package
Section 110
//bodyarmor_leftthigh02 (bodyarmor_leftthigh02) package { import flash.display.*; public dynamic class bodyarmor_leftthigh02 extends Sprite { public function bodyarmor_leftthigh02(){ super(); } } }//package
Section 111
//bodyarmor_leftthigh03 (bodyarmor_leftthigh03) package { import flash.display.*; public dynamic class bodyarmor_leftthigh03 extends Sprite { public function bodyarmor_leftthigh03(){ super(); } } }//package
Section 112
//bodyarmor_leftthigh04 (bodyarmor_leftthigh04) package { import flash.display.*; public dynamic class bodyarmor_leftthigh04 extends Sprite { public function bodyarmor_leftthigh04(){ super(); } } }//package
Section 113
//bodyarmor_leftthigh05 (bodyarmor_leftthigh05) package { import flash.display.*; public dynamic class bodyarmor_leftthigh05 extends Sprite { public function bodyarmor_leftthigh05(){ super(); } } }//package
Section 114
//bodyarmor_leftthigh06 (bodyarmor_leftthigh06) package { import flash.display.*; public dynamic class bodyarmor_leftthigh06 extends Sprite { public function bodyarmor_leftthigh06(){ super(); } } }//package
Section 115
//bodyarmor_leftthigh07 (bodyarmor_leftthigh07) package { import flash.display.*; public dynamic class bodyarmor_leftthigh07 extends Sprite { public function bodyarmor_leftthigh07(){ super(); } } }//package
Section 116
//bodyarmor_leftupperarm01 (bodyarmor_leftupperarm01) package { import flash.display.*; public dynamic class bodyarmor_leftupperarm01 extends Sprite { public function bodyarmor_leftupperarm01(){ super(); } } }//package
Section 117
//bodyarmor_leftupperarm02 (bodyarmor_leftupperarm02) package { import flash.display.*; public dynamic class bodyarmor_leftupperarm02 extends Sprite { public function bodyarmor_leftupperarm02(){ super(); } } }//package
Section 118
//bodyarmor_leftupperarm03 (bodyarmor_leftupperarm03) package { import flash.display.*; public dynamic class bodyarmor_leftupperarm03 extends Sprite { public function bodyarmor_leftupperarm03(){ super(); } } }//package
Section 119
//bodyarmor_leftupperarm04 (bodyarmor_leftupperarm04) package { import flash.display.*; public dynamic class bodyarmor_leftupperarm04 extends Sprite { public function bodyarmor_leftupperarm04(){ super(); } } }//package
Section 120
//bodyarmor_leftupperarm05 (bodyarmor_leftupperarm05) package { import flash.display.*; public dynamic class bodyarmor_leftupperarm05 extends Sprite { public function bodyarmor_leftupperarm05(){ super(); } } }//package
Section 121
//bodyarmor_leftupperarm06 (bodyarmor_leftupperarm06) package { import flash.display.*; public dynamic class bodyarmor_leftupperarm06 extends Sprite { public function bodyarmor_leftupperarm06(){ super(); } } }//package
Section 122
//bodyarmor_leftupperarm07 (bodyarmor_leftupperarm07) package { import flash.display.*; public dynamic class bodyarmor_leftupperarm07 extends Sprite { public function bodyarmor_leftupperarm07(){ super(); } } }//package
Section 123
//bodyarmor_lower01 (bodyarmor_lower01) package { import flash.display.*; public dynamic class bodyarmor_lower01 extends Sprite { public function bodyarmor_lower01(){ super(); } } }//package
Section 124
//bodyarmor_lower02 (bodyarmor_lower02) package { import flash.display.*; public dynamic class bodyarmor_lower02 extends Sprite { public function bodyarmor_lower02(){ super(); } } }//package
Section 125
//bodyarmor_lower03 (bodyarmor_lower03) package { import flash.display.*; public dynamic class bodyarmor_lower03 extends Sprite { public function bodyarmor_lower03(){ super(); } } }//package
Section 126
//bodyarmor_lower04 (bodyarmor_lower04) package { import flash.display.*; public dynamic class bodyarmor_lower04 extends Sprite { public function bodyarmor_lower04(){ super(); } } }//package
Section 127
//bodyarmor_lower05 (bodyarmor_lower05) package { import flash.display.*; public dynamic class bodyarmor_lower05 extends Sprite { public function bodyarmor_lower05(){ super(); } } }//package
Section 128
//bodyarmor_lower06 (bodyarmor_lower06) package { import flash.display.*; public dynamic class bodyarmor_lower06 extends Sprite { public function bodyarmor_lower06(){ super(); } } }//package
Section 129
//bodyarmor_lower07 (bodyarmor_lower07) package { import flash.display.*; public dynamic class bodyarmor_lower07 extends Sprite { public function bodyarmor_lower07(){ super(); } } }//package
Section 130
//bodyarmor_rightthigh01 (bodyarmor_rightthigh01) package { import flash.display.*; public dynamic class bodyarmor_rightthigh01 extends Sprite { public function bodyarmor_rightthigh01(){ super(); } } }//package
Section 131
//bodyarmor_rightthigh02 (bodyarmor_rightthigh02) package { import flash.display.*; public dynamic class bodyarmor_rightthigh02 extends Sprite { public function bodyarmor_rightthigh02(){ super(); } } }//package
Section 132
//bodyarmor_rightthigh03 (bodyarmor_rightthigh03) package { import flash.display.*; public dynamic class bodyarmor_rightthigh03 extends Sprite { public function bodyarmor_rightthigh03(){ super(); } } }//package
Section 133
//bodyarmor_rightthigh04 (bodyarmor_rightthigh04) package { import flash.display.*; public dynamic class bodyarmor_rightthigh04 extends Sprite { public function bodyarmor_rightthigh04(){ super(); } } }//package
Section 134
//bodyarmor_rightthigh05 (bodyarmor_rightthigh05) package { import flash.display.*; public dynamic class bodyarmor_rightthigh05 extends Sprite { public function bodyarmor_rightthigh05(){ super(); } } }//package
Section 135
//bodyarmor_rightthigh06 (bodyarmor_rightthigh06) package { import flash.display.*; public dynamic class bodyarmor_rightthigh06 extends Sprite { public function bodyarmor_rightthigh06(){ super(); } } }//package
Section 136
//bodyarmor_rightthigh07 (bodyarmor_rightthigh07) package { import flash.display.*; public dynamic class bodyarmor_rightthigh07 extends Sprite { public function bodyarmor_rightthigh07(){ super(); } } }//package
Section 137
//bodyarmor_rightupperarm03 (bodyarmor_rightupperarm03) package { import flash.display.*; public dynamic class bodyarmor_rightupperarm03 extends Sprite { public function bodyarmor_rightupperarm03(){ super(); } } }//package
Section 138
//bodyarmor_rightupperarm04 (bodyarmor_rightupperarm04) package { import flash.display.*; public dynamic class bodyarmor_rightupperarm04 extends Sprite { public function bodyarmor_rightupperarm04(){ super(); } } }//package
Section 139
//bodyarmor_rightupperarm05 (bodyarmor_rightupperarm05) package { import flash.display.*; public dynamic class bodyarmor_rightupperarm05 extends Sprite { public function bodyarmor_rightupperarm05(){ super(); } } }//package
Section 140
//bodyarmor_rightupperarm06 (bodyarmor_rightupperarm06) package { import flash.display.*; public dynamic class bodyarmor_rightupperarm06 extends Sprite { public function bodyarmor_rightupperarm06(){ super(); } } }//package
Section 141
//bodyarmor_upper01 (bodyarmor_upper01) package { import flash.display.*; public dynamic class bodyarmor_upper01 extends Sprite { public function bodyarmor_upper01(){ super(); } } }//package
Section 142
//bodyarmor_upper02 (bodyarmor_upper02) package { import flash.display.*; public dynamic class bodyarmor_upper02 extends Sprite { public function bodyarmor_upper02(){ super(); } } }//package
Section 143
//bodyarmor_upper03 (bodyarmor_upper03) package { import flash.display.*; public dynamic class bodyarmor_upper03 extends Sprite { public function bodyarmor_upper03(){ super(); } } }//package
Section 144
//bodyarmor_upper04 (bodyarmor_upper04) package { import flash.display.*; public dynamic class bodyarmor_upper04 extends Sprite { public function bodyarmor_upper04(){ super(); } } }//package
Section 145
//bodyarmor_upper05 (bodyarmor_upper05) package { import flash.display.*; public dynamic class bodyarmor_upper05 extends Sprite { public function bodyarmor_upper05(){ super(); } } }//package
Section 146
//bodyarmor_upper06 (bodyarmor_upper06) package { import flash.display.*; public dynamic class bodyarmor_upper06 extends Sprite { public function bodyarmor_upper06(){ super(); } } }//package
Section 147
//bodyarmor_upper07 (bodyarmor_upper07) package { import flash.display.*; public dynamic class bodyarmor_upper07 extends Sprite { public function bodyarmor_upper07(){ super(); } } }//package
Section 148
//bomb_preloader (bomb_preloader) package { import flash.display.*; public dynamic class bomb_preloader extends MovieClip { public function bomb_preloader(){ super(); addFrameScript(192, frame193); } function frame193(){ stop(); } } }//package
Section 149
//boot_leftcalf01 (boot_leftcalf01) package { import flash.display.*; public dynamic class boot_leftcalf01 extends Sprite { public function boot_leftcalf01(){ super(); } } }//package
Section 150
//boot_leftcalf02 (boot_leftcalf02) package { import flash.display.*; public dynamic class boot_leftcalf02 extends Sprite { public function boot_leftcalf02(){ super(); } } }//package
Section 151
//boot_leftcalf03 (boot_leftcalf03) package { import flash.display.*; public dynamic class boot_leftcalf03 extends Sprite { public function boot_leftcalf03(){ super(); } } }//package
Section 152
//boot_leftcalf04 (boot_leftcalf04) package { import flash.display.*; public dynamic class boot_leftcalf04 extends Sprite { public function boot_leftcalf04(){ super(); } } }//package
Section 153
//boot_leftcalf05 (boot_leftcalf05) package { import flash.display.*; public dynamic class boot_leftcalf05 extends Sprite { public function boot_leftcalf05(){ super(); } } }//package
Section 154
//boot_leftcalf06 (boot_leftcalf06) package { import flash.display.*; public dynamic class boot_leftcalf06 extends Sprite { public function boot_leftcalf06(){ super(); } } }//package
Section 155
//boot_leftcalf07 (boot_leftcalf07) package { import flash.display.*; public dynamic class boot_leftcalf07 extends Sprite { public function boot_leftcalf07(){ super(); } } }//package
Section 156
//boot_leftfoot01 (boot_leftfoot01) package { import flash.display.*; public dynamic class boot_leftfoot01 extends Sprite { public function boot_leftfoot01(){ super(); } } }//package
Section 157
//boot_leftfoot02 (boot_leftfoot02) package { import flash.display.*; public dynamic class boot_leftfoot02 extends Sprite { public function boot_leftfoot02(){ super(); } } }//package
Section 158
//boot_leftfoot03 (boot_leftfoot03) package { import flash.display.*; public dynamic class boot_leftfoot03 extends Sprite { public function boot_leftfoot03(){ super(); } } }//package
Section 159
//boot_leftfoot04 (boot_leftfoot04) package { import flash.display.*; public dynamic class boot_leftfoot04 extends Sprite { public function boot_leftfoot04(){ super(); } } }//package
Section 160
//boot_leftfoot05 (boot_leftfoot05) package { import flash.display.*; public dynamic class boot_leftfoot05 extends Sprite { public function boot_leftfoot05(){ super(); } } }//package
Section 161
//boot_leftfoot06 (boot_leftfoot06) package { import flash.display.*; public dynamic class boot_leftfoot06 extends Sprite { public function boot_leftfoot06(){ super(); } } }//package
Section 162
//boot_leftfoot07 (boot_leftfoot07) package { import flash.display.*; public dynamic class boot_leftfoot07 extends Sprite { public function boot_leftfoot07(){ super(); } } }//package
Section 163
//boot_rightcalf01 (boot_rightcalf01) package { import flash.display.*; public dynamic class boot_rightcalf01 extends Sprite { public function boot_rightcalf01(){ super(); } } }//package
Section 164
//boot_rightcalf02 (boot_rightcalf02) package { import flash.display.*; public dynamic class boot_rightcalf02 extends Sprite { public function boot_rightcalf02(){ super(); } } }//package
Section 165
//boot_rightcalf03 (boot_rightcalf03) package { import flash.display.*; public dynamic class boot_rightcalf03 extends Sprite { public function boot_rightcalf03(){ super(); } } }//package
Section 166
//boot_rightcalf04 (boot_rightcalf04) package { import flash.display.*; public dynamic class boot_rightcalf04 extends Sprite { public function boot_rightcalf04(){ super(); } } }//package
Section 167
//boot_rightcalf05 (boot_rightcalf05) package { import flash.display.*; public dynamic class boot_rightcalf05 extends Sprite { public function boot_rightcalf05(){ super(); } } }//package
Section 168
//boot_rightcalf06 (boot_rightcalf06) package { import flash.display.*; public dynamic class boot_rightcalf06 extends Sprite { public function boot_rightcalf06(){ super(); } } }//package
Section 169
//boot_rightcalf07 (boot_rightcalf07) package { import flash.display.*; public dynamic class boot_rightcalf07 extends Sprite { public function boot_rightcalf07(){ super(); } } }//package
Section 170
//boot_rightfoot01 (boot_rightfoot01) package { import flash.display.*; public dynamic class boot_rightfoot01 extends Sprite { public function boot_rightfoot01(){ super(); } } }//package
Section 171
//boot_rightfoot02 (boot_rightfoot02) package { import flash.display.*; public dynamic class boot_rightfoot02 extends Sprite { public function boot_rightfoot02(){ super(); } } }//package
Section 172
//boot_rightfoot03 (boot_rightfoot03) package { import flash.display.*; public dynamic class boot_rightfoot03 extends Sprite { public function boot_rightfoot03(){ super(); } } }//package
Section 173
//boot_rightfoot04 (boot_rightfoot04) package { import flash.display.*; public dynamic class boot_rightfoot04 extends Sprite { public function boot_rightfoot04(){ super(); } } }//package
Section 174
//boot_rightfoot05 (boot_rightfoot05) package { import flash.display.*; public dynamic class boot_rightfoot05 extends Sprite { public function boot_rightfoot05(){ super(); } } }//package
Section 175
//boot_rightfoot06 (boot_rightfoot06) package { import flash.display.*; public dynamic class boot_rightfoot06 extends Sprite { public function boot_rightfoot06(){ super(); } } }//package
Section 176
//boot_rightfoot07 (boot_rightfoot07) package { import flash.display.*; public dynamic class boot_rightfoot07 extends Sprite { public function boot_rightfoot07(){ super(); } } }//package
Section 177
//credit_mc (credit_mc) package { import flash.display.*; public dynamic class credit_mc extends MovieClip { public var bClose:SimpleButton; public function credit_mc(){ super(); } } }//package
Section 178
//debug_mc (debug_mc) package { import flash.display.*; import flash.text.*; public dynamic class debug_mc extends MovieClip { public var txt1:TextField; public var txt2:TextField; public var txt3:TextField; public var txt5:TextField; public var txt6:TextField; public var txt7:TextField; public var txt8:TextField; public var txt4:TextField; public function debug_mc(){ super(); } } }//package
Section 179
//enemy_boss_mc (enemy_boss_mc) package { import flash.display.*; public dynamic class enemy_boss_mc extends MovieClip { public var _right_forearm:MovieClip; public var _left_calf:MovieClip; public var _left_foot:MovieClip; public var _right_foot:MovieClip; public var _right_upperarm:MovieClip; public var _right_hand:MovieClip; public var _right_thigh:MovieClip; public var _left_hand:MovieClip; public var _left_thigh:MovieClip; public var _right_calf:MovieClip; public var zoneBodyBox:MovieClip; public var _left_upperarm:MovieClip; public var _upperbody:MovieClip; public var bodyBox:MovieClip; public var _left_forearm:MovieClip; public var _lowerbody:MovieClip; public var _head:MovieClip; public function enemy_boss_mc(){ super(); addFrameScript(16, frame17, 80, frame81, 145, frame146, 250, frame251, 318, frame319, 332, frame333, 364, frame365, 428, frame429, 459, frame460, 475, frame476); } function frame319(){ gotoAndPlay("standby"); } function frame81(){ gotoAndPlay("walk"); } function frame17(){ gotoAndPlay("standby"); } function frame460(){ gotoAndPlay("standby"); } function frame333(){ gotoAndPlay("standby"); } function frame476(){ gotoAndPlay("standby"); } function frame365(){ stop(); } function frame251(){ gotoAndPlay("standby"); } function frame146(){ gotoAndPlay("standby"); } function frame429(){ gotoAndPlay("walk2"); } } }//package
Section 180
//enemy_mc (enemy_mc) package { import flash.display.*; public dynamic class enemy_mc extends MovieClip { public var _right_forearm:MovieClip; public var _left_calf:MovieClip; public var _left_foot:MovieClip; public var _right_foot:MovieClip; public var _right_upperarm:MovieClip; public var _right_hand:MovieClip; public var _right_thigh:MovieClip; public var _left_hand:MovieClip; public var _left_thigh:MovieClip; public var _right_calf:MovieClip; public var zoneBodyBox:MovieClip; public var _left_upperarm:MovieClip; public var _upperbody:MovieClip; public var bodyBox:MovieClip; public var _left_forearm:MovieClip; public var _lowerbody:MovieClip; public var _head:MovieClip; public function enemy_mc(){ super(); addFrameScript(18, frame19, 52, frame53, 103, frame104, 156, frame157, 240, frame241, 252, frame253, 285, frame286, 320, frame321, 363, frame364, 413, frame414, 447, frame448, 483, frame484, 499, frame500); } function frame157(){ gotoAndPlay("standby"); } function frame286(){ stop(); } function frame321(){ gotoAndPlay("standby"); } function frame448(){ gotoAndPlay("walk2"); } function frame19(){ gotoAndPlay("standby"); } function frame104(){ gotoAndPlay("standby"); } function frame500(){ gotoAndPlay("standby"); } function frame241(){ gotoAndPlay("standby"); } function frame484(){ gotoAndPlay("standby"); } function frame253(){ gotoAndPlay("standby"); } function frame414(){ gotoAndPlay("standby"); } function frame53(){ gotoAndPlay("walk"); } function frame364(){ gotoAndPlay("standby"); } } }//package
Section 181
//glove_leftforearm01 (glove_leftforearm01) package { import flash.display.*; public dynamic class glove_leftforearm01 extends Sprite { public function glove_leftforearm01(){ super(); } } }//package
Section 182
//glove_leftforearm02 (glove_leftforearm02) package { import flash.display.*; public dynamic class glove_leftforearm02 extends Sprite { public function glove_leftforearm02(){ super(); } } }//package
Section 183
//glove_leftforearm03 (glove_leftforearm03) package { import flash.display.*; public dynamic class glove_leftforearm03 extends Sprite { public function glove_leftforearm03(){ super(); } } }//package
Section 184
//glove_leftforearm04 (glove_leftforearm04) package { import flash.display.*; public dynamic class glove_leftforearm04 extends Sprite { public function glove_leftforearm04(){ super(); } } }//package
Section 185
//glove_leftforearm05 (glove_leftforearm05) package { import flash.display.*; public dynamic class glove_leftforearm05 extends Sprite { public function glove_leftforearm05(){ super(); } } }//package
Section 186
//glove_leftforearm06 (glove_leftforearm06) package { import flash.display.*; public dynamic class glove_leftforearm06 extends Sprite { public function glove_leftforearm06(){ super(); } } }//package
Section 187
//glove_leftforearm07 (glove_leftforearm07) package { import flash.display.*; public dynamic class glove_leftforearm07 extends Sprite { public function glove_leftforearm07(){ super(); } } }//package
Section 188
//glove_lefthand01 (glove_lefthand01) package { import flash.display.*; public dynamic class glove_lefthand01 extends Sprite { public function glove_lefthand01(){ super(); } } }//package
Section 189
//glove_lefthand02 (glove_lefthand02) package { import flash.display.*; public dynamic class glove_lefthand02 extends Sprite { public function glove_lefthand02(){ super(); } } }//package
Section 190
//glove_lefthand03 (glove_lefthand03) package { import flash.display.*; public dynamic class glove_lefthand03 extends Sprite { public function glove_lefthand03(){ super(); } } }//package
Section 191
//glove_lefthand04 (glove_lefthand04) package { import flash.display.*; public dynamic class glove_lefthand04 extends Sprite { public function glove_lefthand04(){ super(); } } }//package
Section 192
//glove_lefthand06 (glove_lefthand06) package { import flash.display.*; public dynamic class glove_lefthand06 extends Sprite { public function glove_lefthand06(){ super(); } } }//package
Section 193
//glove_lefthand07 (glove_lefthand07) package { import flash.display.*; public dynamic class glove_lefthand07 extends Sprite { public function glove_lefthand07(){ super(); } } }//package
Section 194
//glove_rightforearm01 (glove_rightforearm01) package { import flash.display.*; public dynamic class glove_rightforearm01 extends Sprite { public function glove_rightforearm01(){ super(); } } }//package
Section 195
//glove_rightforearm02 (glove_rightforearm02) package { import flash.display.*; public dynamic class glove_rightforearm02 extends Sprite { public function glove_rightforearm02(){ super(); } } }//package
Section 196
//glove_rightforearm03 (glove_rightforearm03) package { import flash.display.*; public dynamic class glove_rightforearm03 extends Sprite { public function glove_rightforearm03(){ super(); } } }//package
Section 197
//glove_rightforearm04 (glove_rightforearm04) package { import flash.display.*; public dynamic class glove_rightforearm04 extends Sprite { public function glove_rightforearm04(){ super(); } } }//package
Section 198
//glove_rightforearm05 (glove_rightforearm05) package { import flash.display.*; public dynamic class glove_rightforearm05 extends Sprite { public function glove_rightforearm05(){ super(); } } }//package
Section 199
//glove_rightforearm06 (glove_rightforearm06) package { import flash.display.*; public dynamic class glove_rightforearm06 extends Sprite { public function glove_rightforearm06(){ super(); } } }//package
Section 200
//glove_rightforearm07 (glove_rightforearm07) package { import flash.display.*; public dynamic class glove_rightforearm07 extends Sprite { public function glove_rightforearm07(){ super(); } } }//package
Section 201
//glove_righthand02 (glove_righthand02) package { import flash.display.*; public dynamic class glove_righthand02 extends Sprite { public function glove_righthand02(){ super(); } } }//package
Section 202
//glove_righthand03 (glove_righthand03) package { import flash.display.*; public dynamic class glove_righthand03 extends Sprite { public function glove_righthand03(){ super(); } } }//package
Section 203
//glove_righthand05 (glove_righthand05) package { import flash.display.*; public dynamic class glove_righthand05 extends Sprite { public function glove_righthand05(){ super(); } } }//package
Section 204
//head_helmet01 (head_helmet01) package { import flash.display.*; public dynamic class head_helmet01 extends Sprite { public function head_helmet01(){ super(); } } }//package
Section 205
//head_helmet02 (head_helmet02) package { import flash.display.*; public dynamic class head_helmet02 extends Sprite { public function head_helmet02(){ super(); } } }//package
Section 206
//head_helmet03 (head_helmet03) package { import flash.display.*; public dynamic class head_helmet03 extends Sprite { public function head_helmet03(){ super(); } } }//package
Section 207
//head_helmet04 (head_helmet04) package { import flash.display.*; public dynamic class head_helmet04 extends Sprite { public function head_helmet04(){ super(); } } }//package
Section 208
//head_helmet05 (head_helmet05) package { import flash.display.*; public dynamic class head_helmet05 extends Sprite { public function head_helmet05(){ super(); } } }//package
Section 209
//head_helmet06 (head_helmet06) package { import flash.display.*; public dynamic class head_helmet06 extends Sprite { public function head_helmet06(){ super(); } } }//package
Section 210
//head_helmet07 (head_helmet07) package { import flash.display.*; public dynamic class head_helmet07 extends Sprite { public function head_helmet07(){ super(); } } }//package
Section 211
//head01 (head01) package { import flash.display.*; public dynamic class head01 extends Sprite { public function head01(){ super(); } } }//package
Section 212
//head02 (head02) package { import flash.display.*; public dynamic class head02 extends Sprite { public function head02(){ super(); } } }//package
Section 213
//hit_effect (hit_effect) package { import flash.display.*; public dynamic class hit_effect extends MovieClip { public function hit_effect(){ super(); addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package
Section 214
//instruction_mc (instruction_mc) package { import flash.display.*; public dynamic class instruction_mc extends MovieClip { public var bNext:SimpleButton; public var bPrev:SimpleButton; public var bClose:SimpleButton; public function instruction_mc(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 215
//khonros_take_1 (khonros_take_1) package { import FZBase.Sound.*; public dynamic class khonros_take_1 extends SE { public function khonros_take_1(){ super(); } } }//package
Section 216
//khronos_combo_crazy_take_1 (khronos_combo_crazy_take_1) package { import FZBase.Sound.*; public dynamic class khronos_combo_crazy_take_1 extends SE { public function khronos_combo_crazy_take_1(){ super(); } } }//package
Section 217
//khronos_combo_EPIC_take_1 (khronos_combo_EPIC_take_1) package { import FZBase.Sound.*; public dynamic class khronos_combo_EPIC_take_1 extends SE { public function khronos_combo_EPIC_take_1(){ super(); } } }//package
Section 218
//khronos_combo_good_take_1 (khronos_combo_good_take_1) package { import FZBase.Sound.*; public dynamic class khronos_combo_good_take_1 extends SE { public function khronos_combo_good_take_1(){ super(); } } }//package
Section 219
//khronos_combo_great_take_1 (khronos_combo_great_take_1) package { import FZBase.Sound.*; public dynamic class khronos_combo_great_take_1 extends SE { public function khronos_combo_great_take_1(){ super(); } } }//package
Section 220
//khronos_combo_killing_spree_take_1 (khronos_combo_killing_spree_take_1) package { import FZBase.Sound.*; public dynamic class khronos_combo_killing_spree_take_1 extends SE { public function khronos_combo_killing_spree_take_1(){ super(); } } }//package
Section 221
//khronos_combo_madness_take_1 (khronos_combo_madness_take_1) package { import FZBase.Sound.*; public dynamic class khronos_combo_madness_take_1 extends SE { public function khronos_combo_madness_take_1(){ super(); } } }//package
Section 222
//khronos_combo_marvelous_take_1 (khronos_combo_marvelous_take_1) package { import FZBase.Sound.*; public dynamic class khronos_combo_marvelous_take_1 extends SE { public function khronos_combo_marvelous_take_1(){ super(); } } }//package
Section 223
//khronos_combo_mutelation_take_2 (khronos_combo_mutelation_take_2) package { import FZBase.Sound.*; public dynamic class khronos_combo_mutelation_take_2 extends SE { public function khronos_combo_mutelation_take_2(){ super(); } } }//package
Section 224
//left_calf01 (left_calf01) package { import flash.display.*; public dynamic class left_calf01 extends Sprite { public function left_calf01(){ super(); } } }//package
Section 225
//left_calf02 (left_calf02) package { import flash.display.*; public dynamic class left_calf02 extends Sprite { public function left_calf02(){ super(); } } }//package
Section 226
//left_foot01 (left_foot01) package { import flash.display.*; public dynamic class left_foot01 extends Sprite { public function left_foot01(){ super(); } } }//package
Section 227
//left_foot02 (left_foot02) package { import flash.display.*; public dynamic class left_foot02 extends Sprite { public function left_foot02(){ super(); } } }//package
Section 228
//left_forearm01 (left_forearm01) package { import flash.display.*; public dynamic class left_forearm01 extends Sprite { public function left_forearm01(){ super(); } } }//package
Section 229
//left_forearm02 (left_forearm02) package { import flash.display.*; public dynamic class left_forearm02 extends Sprite { public function left_forearm02(){ super(); } } }//package
Section 230
//left_hand01 (left_hand01) package { import flash.display.*; public dynamic class left_hand01 extends Sprite { public function left_hand01(){ super(); } } }//package
Section 231
//left_hand02 (left_hand02) package { import flash.display.*; public dynamic class left_hand02 extends Sprite { public function left_hand02(){ super(); } } }//package
Section 232
//left_thigh01 (left_thigh01) package { import flash.display.*; public dynamic class left_thigh01 extends Sprite { public function left_thigh01(){ super(); } } }//package
Section 233
//left_thigh02 (left_thigh02) package { import flash.display.*; public dynamic class left_thigh02 extends Sprite { public function left_thigh02(){ super(); } } }//package
Section 234
//left_upperarm01 (left_upperarm01) package { import flash.display.*; public dynamic class left_upperarm01 extends Sprite { public function left_upperarm01(){ super(); } } }//package
Section 235
//left_upperarm02 (left_upperarm02) package { import flash.display.*; public dynamic class left_upperarm02 extends Sprite { public function left_upperarm02(){ super(); } } }//package
Section 236
//lifeBar (lifeBar) package { import flash.display.*; public dynamic class lifeBar extends MovieClip { public var life:MovieClip; public function lifeBar(){ super(); } } }//package
Section 237
//logo_mc (logo_mc) package { import flash.display.*; public dynamic class logo_mc extends MovieClip { public function logo_mc(){ super(); addFrameScript(234, frame235); } function frame235(){ stop(); } } }//package
Section 238
//lowerbody01 (lowerbody01) package { import flash.display.*; public dynamic class lowerbody01 extends Sprite { public function lowerbody01(){ super(); } } }//package
Section 239
//lowerbody02 (lowerbody02) package { import flash.display.*; public dynamic class lowerbody02 extends Sprite { public function lowerbody02(){ super(); } } }//package
Section 240
//main_chara_2_mc (main_chara_2_mc) package { import flash.display.*; public dynamic class main_chara_2_mc extends MovieClip { public var zoneAttackBox:MovieClip; public var attackBox:MovieClip; public var zoneBodyBox:MovieClip; public var right_grip_mc:MovieClip; public var bodyBox:MovieClip; public function main_chara_2_mc(){ super(); addFrameScript(19, frame20, 62, frame63, 78, frame79, 116, frame117, 175, frame176, 219, frame220, 285, frame286, 346, frame347, 432, frame433, 464, frame465, 515, frame516, 565, frame566, 636, frame637, 645, frame646, 728, frame729, 749, frame750, 757, frame758); } function frame433(){ gotoAndPlay("standby"); } function frame79(){ gotoAndPlay("run"); } function frame286(){ gotoAndPlay("standby"); } function frame729(){ gotoAndPlay("standby"); } function frame176(){ gotoAndPlay("standby"); } function frame465(){ gotoAndPlay("standby"); } function frame347(){ gotoAndPlay("standby"); } function frame220(){ gotoAndPlay("standby"); } function frame20(){ gotoAndPlay("standby"); } function frame566(){ gotoAndPlay("standby"); } function frame117(){ gotoAndPlay("standby"); } function frame750(){ stop(); } function frame516(){ gotoAndPlay("standby"); } function frame637(){ gotoAndPlay("standby"); } function frame646(){ gotoAndPlay("standby"); } function frame758(){ gotoAndPlay("standby"); } function frame63(){ gotoAndPlay("walk"); } } }//package
Section 241
//main_chara_3_mc (main_chara_3_mc) package { import flash.display.*; public dynamic class main_chara_3_mc extends MovieClip { public var zoneAttackBox:MovieClip; public var attackBox:MovieClip; public var zoneBodyBox:MovieClip; public var right_grip_mc:MovieClip; public var bodyBox:MovieClip; public function main_chara_3_mc(){ super(); addFrameScript(19, frame20, 62, frame63, 78, frame79, 116, frame117, 175, frame176, 219, frame220, 285, frame286, 346, frame347, 432, frame433, 464, frame465, 515, frame516, 565, frame566, 636, frame637, 645, frame646, 728, frame729, 749, frame750, 757, frame758); } function frame433(){ gotoAndPlay("standby"); } function frame79(){ gotoAndPlay("run"); } function frame286(){ gotoAndPlay("standby"); } function frame729(){ gotoAndPlay("standby"); } function frame176(){ gotoAndPlay("standby"); } function frame465(){ gotoAndPlay("standby"); } function frame347(){ gotoAndPlay("standby"); } function frame220(){ gotoAndPlay("standby"); } function frame20(){ gotoAndPlay("standby"); } function frame566(){ gotoAndPlay("standby"); } function frame117(){ gotoAndPlay("standby"); } function frame750(){ stop(); } function frame516(){ gotoAndPlay("standby"); } function frame637(){ gotoAndPlay("standby"); } function frame646(){ gotoAndPlay("standby"); } function frame758(){ gotoAndPlay("standby"); } function frame63(){ gotoAndPlay("walk"); } } }//package
Section 242
//main_chara_4_mc (main_chara_4_mc) package { import flash.display.*; public dynamic class main_chara_4_mc extends MovieClip { public var zoneAttackBox:MovieClip; public var attackBox:MovieClip; public var zoneBodyBox:MovieClip; public var right_grip_mc:MovieClip; public var bodyBox:MovieClip; public function main_chara_4_mc(){ super(); addFrameScript(19, frame20, 62, frame63, 78, frame79, 116, frame117, 175, frame176, 219, frame220, 285, frame286, 346, frame347, 432, frame433, 464, frame465, 515, frame516, 565, frame566, 636, frame637, 645, frame646, 728, frame729, 749, frame750, 757, frame758); } function frame433(){ gotoAndPlay("standby"); } function frame79(){ gotoAndPlay("run"); } function frame286(){ gotoAndPlay("standby"); } function frame729(){ gotoAndPlay("standby"); } function frame176(){ gotoAndPlay("standby"); } function frame465(){ gotoAndPlay("standby"); } function frame347(){ gotoAndPlay("standby"); } function frame220(){ gotoAndPlay("standby"); } function frame20(){ gotoAndPlay("standby"); } function frame566(){ gotoAndPlay("standby"); } function frame117(){ gotoAndPlay("standby"); } function frame750(){ stop(); } function frame516(){ gotoAndPlay("standby"); } function frame637(){ gotoAndPlay("standby"); } function frame646(){ gotoAndPlay("standby"); } function frame758(){ gotoAndPlay("standby"); } function frame63(){ gotoAndPlay("walk"); } } }//package
Section 243
//main_chara_5_mc (main_chara_5_mc) package { import flash.display.*; public dynamic class main_chara_5_mc extends MovieClip { public var zoneAttackBox:MovieClip; public var attackBox:MovieClip; public var zoneBodyBox:MovieClip; public var right_grip_mc:MovieClip; public var bodyBox:MovieClip; public function main_chara_5_mc(){ super(); addFrameScript(19, frame20, 62, frame63, 78, frame79, 116, frame117, 175, frame176, 219, frame220, 285, frame286, 346, frame347, 432, frame433, 464, frame465, 515, frame516, 565, frame566, 636, frame637, 645, frame646, 728, frame729, 749, frame750, 757, frame758); } function frame433(){ gotoAndPlay("standby"); } function frame79(){ gotoAndPlay("run"); } function frame286(){ gotoAndPlay("standby"); } function frame729(){ gotoAndPlay("standby"); } function frame176(){ gotoAndPlay("standby"); } function frame465(){ gotoAndPlay("standby"); } function frame347(){ gotoAndPlay("standby"); } function frame220(){ gotoAndPlay("standby"); } function frame20(){ gotoAndPlay("standby"); } function frame566(){ gotoAndPlay("standby"); } function frame117(){ gotoAndPlay("standby"); } function frame750(){ stop(); } function frame516(){ gotoAndPlay("standby"); } function frame637(){ gotoAndPlay("standby"); } function frame646(){ gotoAndPlay("standby"); } function frame758(){ gotoAndPlay("standby"); } function frame63(){ gotoAndPlay("walk"); } } }//package
Section 244
//main_chara_berserk_mc (main_chara_berserk_mc) package { import flash.display.*; public dynamic class main_chara_berserk_mc extends MovieClip { public var zoneAttackBox:MovieClip; public var attackBox:MovieClip; public var zoneBodyBox:MovieClip; public var right_grip_mc:MovieClip; public var bodyBox:MovieClip; public function main_chara_berserk_mc(){ super(); addFrameScript(19, frame20, 62, frame63, 78, frame79, 116, frame117, 175, frame176, 219, frame220, 285, frame286, 346, frame347, 432, frame433, 464, frame465, 515, frame516, 565, frame566, 636, frame637, 645, frame646, 728, frame729, 749, frame750, 757, frame758); } function frame433(){ gotoAndPlay("standby"); } function frame79(){ gotoAndPlay("run"); } function frame286(){ gotoAndPlay("standby"); } function frame729(){ gotoAndPlay("standby"); } function frame176(){ gotoAndPlay("standby"); } function frame465(){ gotoAndPlay("standby"); } function frame347(){ gotoAndPlay("standby"); } function frame220(){ gotoAndPlay("standby"); } function frame20(){ gotoAndPlay("standby"); } function frame566(){ gotoAndPlay("standby"); } function frame117(){ gotoAndPlay("standby"); } function frame750(){ stop(); } function frame516(){ gotoAndPlay("standby"); } function frame637(){ gotoAndPlay("standby"); } function frame646(){ gotoAndPlay("standby"); } function frame758(){ gotoAndPlay("standby"); } function frame63(){ gotoAndPlay("walk"); } } }//package
Section 245
//main_chara_mc (main_chara_mc) package { import flash.display.*; public dynamic class main_chara_mc extends MovieClip { public var zoneAttackBox:MovieClip; public var attackBox:MovieClip; public var zoneBodyBox:MovieClip; public var right_grip_mc:MovieClip; public var bodyBox:MovieClip; public function main_chara_mc(){ super(); addFrameScript(19, frame20, 62, frame63, 78, frame79, 116, frame117, 175, frame176, 219, frame220, 285, frame286, 346, frame347, 432, frame433, 464, frame465, 515, frame516, 565, frame566, 636, frame637, 645, frame646, 728, frame729, 749, frame750, 757, frame758); } function frame433(){ gotoAndPlay("standby"); } function frame79(){ gotoAndPlay("run"); } function frame286(){ gotoAndPlay("standby"); } function frame729(){ gotoAndPlay("standby"); } function frame176(){ gotoAndPlay("standby"); } function frame465(){ gotoAndPlay("standby"); } function frame347(){ gotoAndPlay("standby"); } function frame220(){ gotoAndPlay("standby"); } function frame20(){ gotoAndPlay("standby"); } function frame566(){ gotoAndPlay("standby"); } function frame117(){ gotoAndPlay("standby"); } function frame750(){ stop(); } function frame516(){ gotoAndPlay("standby"); } function frame637(){ gotoAndPlay("standby"); } function frame646(){ gotoAndPlay("standby"); } function frame758(){ gotoAndPlay("standby"); } function frame63(){ gotoAndPlay("walk"); } } }//package
Section 246
//main_menu_mc (main_menu_mc) package { import flash.display.*; public dynamic class main_menu_mc extends MovieClip { public var select:MovieClip; public var bStatistic:SimpleButton; public var bAward:SimpleButton; public var bPlayMore:SimpleButton; public var bLevel2:SimpleButton; public var bLevel3:SimpleButton; public var bStart:SimpleButton; public var bLevel1:SimpleButton; public var soundToggle:MovieClip; public var bBack:SimpleButton; public var bAddGame:SimpleButton; public var bNext:SimpleButton; public var bCredit:SimpleButton; public var bAchive:SimpleButton; public var bPrev:SimpleButton; public var bPlay:SimpleButton; public var bInstruction:SimpleButton; public var bSurvival:SimpleButton; public var bArtLogicLink:SimpleButton; public var bArcadeBombLink:SimpleButton; public function main_menu_mc(){ super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 247
//part_left_hand (part_left_hand) package { import flash.display.*; public dynamic class part_left_hand extends Sprite { public function part_left_hand(){ super(); } } }//package
Section 248
//prologue_mc (prologue_mc) package { import flash.display.*; public dynamic class prologue_mc extends MovieClip { public var bSkip:SimpleButton; public var bPlay:SimpleButton; public function prologue_mc(){ super(); addFrameScript(2408, frame2409); } function frame2409(){ stop(); } } }//package
Section 249
//right_calf01 (right_calf01) package { import flash.display.*; public dynamic class right_calf01 extends Sprite { public function right_calf01(){ super(); } } }//package
Section 250
//right_calf02 (right_calf02) package { import flash.display.*; public dynamic class right_calf02 extends Sprite { public function right_calf02(){ super(); } } }//package
Section 251
//right_foot01 (right_foot01) package { import flash.display.*; public dynamic class right_foot01 extends Sprite { public function right_foot01(){ super(); } } }//package
Section 252
//right_foot02 (right_foot02) package { import flash.display.*; public dynamic class right_foot02 extends Sprite { public function right_foot02(){ super(); } } }//package
Section 253
//right_forearm01 (right_forearm01) package { import flash.display.*; public dynamic class right_forearm01 extends Sprite { public function right_forearm01(){ super(); } } }//package
Section 254
//right_forearm02 (right_forearm02) package { import flash.display.*; public dynamic class right_forearm02 extends Sprite { public function right_forearm02(){ super(); } } }//package
Section 255
//right_hand01 (right_hand01) package { import flash.display.*; public dynamic class right_hand01 extends Sprite { public function right_hand01(){ super(); } } }//package
Section 256
//right_hand02 (right_hand02) package { import flash.display.*; public dynamic class right_hand02 extends Sprite { public function right_hand02(){ super(); } } }//package
Section 257
//right_thigh01 (right_thigh01) package { import flash.display.*; public dynamic class right_thigh01 extends Sprite { public function right_thigh01(){ super(); } } }//package
Section 258
//right_thigh02 (right_thigh02) package { import flash.display.*; public dynamic class right_thigh02 extends Sprite { public function right_thigh02(){ super(); } } }//package
Section 259
//right_upperarm01 (right_upperarm01) package { import flash.display.*; public dynamic class right_upperarm01 extends Sprite { public function right_upperarm01(){ super(); } } }//package
Section 260
//right_upperarm02 (right_upperarm02) package { import flash.display.*; public dynamic class right_upperarm02 extends Sprite { public function right_upperarm02(){ super(); } } }//package
Section 261
//scoring_mc (scoring_mc) package { import flash.display.*; import flash.text.*; public dynamic class scoring_mc extends MovieClip { public var counter:TextField; public var bContinue:SimpleButton; public var big_kill:TextField; public var combo:TextField; public var score:TextField; public var small_kill:TextField; public var special:TextField; public var total_score:TextField; public function scoring_mc(){ super(); } } }//package
Section 262
//se_break1 (se_break1) package { import FZBase.Sound.*; public dynamic class se_break1 extends SE { public function se_break1(){ super(); } } }//package
Section 263
//se_break2 (se_break2) package { import FZBase.Sound.*; public dynamic class se_break2 extends SE { public function se_break2(){ super(); } } }//package
Section 264
//se_break3 (se_break3) package { import FZBase.Sound.*; public dynamic class se_break3 extends SE { public function se_break3(){ super(); } } }//package
Section 265
//se_clang (se_clang) package { import FZBase.Sound.*; public dynamic class se_clang extends SE { public function se_clang(){ super(); } } }//package
Section 266
//se_cut1 (se_cut1) package { import FZBase.Sound.*; public dynamic class se_cut1 extends SE { public function se_cut1(){ super(); } } }//package
Section 267
//se_cut2 (se_cut2) package { import FZBase.Sound.*; public dynamic class se_cut2 extends SE { public function se_cut2(){ super(); } } }//package
Section 268
//se_cut3 (se_cut3) package { import FZBase.Sound.*; public dynamic class se_cut3 extends SE { public function se_cut3(){ super(); } } }//package
Section 269
//se_evilsmile (se_evilsmile) package { import FZBase.Sound.*; public dynamic class se_evilsmile extends SE { public function se_evilsmile(){ super(); } } }//package
Section 270
//se_flash (se_flash) package { import FZBase.Sound.*; public dynamic class se_flash extends SE { public function se_flash(){ super(); } } }//package
Section 271
//se_hit1 (se_hit1) package { import FZBase.Sound.*; public dynamic class se_hit1 extends SE { public function se_hit1(){ super(); } } }//package
Section 272
//se_hit2 (se_hit2) package { import FZBase.Sound.*; public dynamic class se_hit2 extends SE { public function se_hit2(){ super(); } } }//package
Section 273
//se_hit3 (se_hit3) package { import FZBase.Sound.*; public dynamic class se_hit3 extends SE { public function se_hit3(){ super(); } } }//package
Section 274
//se_jump (se_jump) package { import FZBase.Sound.*; public dynamic class se_jump extends SE { public function se_jump(){ super(); } } }//package
Section 275
//se_landing (se_landing) package { import FZBase.Sound.*; public dynamic class se_landing extends SE { public function se_landing(){ super(); } } }//package
Section 276
//se_swing1 (se_swing1) package { import FZBase.Sound.*; public dynamic class se_swing1 extends SE { public function se_swing1(){ super(); } } }//package
Section 277
//se_swing2 (se_swing2) package { import FZBase.Sound.*; public dynamic class se_swing2 extends SE { public function se_swing2(){ super(); } } }//package
Section 278
//se_swing3 (se_swing3) package { import FZBase.Sound.*; public dynamic class se_swing3 extends SE { public function se_swing3(){ super(); } } }//package
Section 279
//se_thurst (se_thurst) package { import FZBase.Sound.*; public dynamic class se_thurst extends SE { public function se_thurst(){ super(); } } }//package
Section 280
//se_wave (se_wave) package { import FZBase.Sound.*; public dynamic class se_wave extends SE { public function se_wave(){ super(); } } }//package
Section 281
//slash_effect (slash_effect) package { import flash.display.*; public dynamic class slash_effect extends Sprite { public function slash_effect(){ super(); } } }//package
Section 282
//statistic_mc (statistic_mc) package { import flash.display.*; import flash.text.*; public dynamic class statistic_mc extends MovieClip { public var best_step:TextField; public var best_score:TextField; public var best_combo:TextField; public var bClose:SimpleButton; public var best_kill:TextField; public var total_achiev:TextField; public function statistic_mc(){ super(); } } }//package
Section 283
//upperbody01 (upperbody01) package { import flash.display.*; public dynamic class upperbody01 extends Sprite { public function upperbody01(){ super(); } } }//package
Section 284
//upperbody02 (upperbody02) package { import flash.display.*; public dynamic class upperbody02 extends Sprite { public function upperbody02(){ super(); } } }//package
Section 285
//wpn_blade01 (wpn_blade01) package { import flash.display.*; public dynamic class wpn_blade01 extends Sprite { public function wpn_blade01(){ super(); } } }//package
Section 286
//wpn_blade02 (wpn_blade02) package { import flash.display.*; public dynamic class wpn_blade02 extends Sprite { public function wpn_blade02(){ super(); } } }//package
Section 287
//wpn_blade03 (wpn_blade03) package { import flash.display.*; public dynamic class wpn_blade03 extends Sprite { public function wpn_blade03(){ super(); } } }//package
Section 288
//wpn_blade04 (wpn_blade04) package { import flash.display.*; public dynamic class wpn_blade04 extends Sprite { public function wpn_blade04(){ super(); } } }//package
Section 289
//wpn_blade05 (wpn_blade05) package { import flash.display.*; public dynamic class wpn_blade05 extends Sprite { public function wpn_blade05(){ super(); } } }//package
Section 290
//wpn_blade06 (wpn_blade06) package { import flash.display.*; public dynamic class wpn_blade06 extends Sprite { public function wpn_blade06(){ super(); } } }//package
Section 291
//wpn_blade07 (wpn_blade07) package { import flash.display.*; public dynamic class wpn_blade07 extends Sprite { public function wpn_blade07(){ super(); } } }//package
Section 292
//wpn_blade08 (wpn_blade08) package { import flash.display.*; public dynamic class wpn_blade08 extends Sprite { public function wpn_blade08(){ super(); } } }//package

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Symbol 1626 Sound {se_break1}Used by:1635
Symbol 1627 Sound {se_evilsmile}Used by:1635
Symbol 1628 Sound {bgm_prologue}Used by:1635
Symbol 1629 Sound {bgm_endbattle}Used by:1635
Symbol 1630 Sound {bgm_cover}Used by:1635
Symbol 1631 Sound {bgm_battle4}Used by:1635
Symbol 1632 Sound {bgm_battle3}Used by:1635
Symbol 1633 Sound {bgm_battle2}Used by:1635
Symbol 1634 Sound {bgm_battle1}Used by:1635
Symbol 1635 MovieClip {Action_fla.SOUND_CLIP_395}Uses:1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634Used by:1646
Symbol 1636 Sound {khonros_take_1}Used by:1645
Symbol 1637 Sound {khronos_combo_crazy_take_1}Used by:1645
Symbol 1638 Sound {khronos_combo_EPIC_take_1}Used by:1645
Symbol 1639 Sound {khronos_combo_good_take_1}Used by:1645
Symbol 1640 Sound {khronos_combo_great_take_1}Used by:1645
Symbol 1641 Sound {khronos_combo_killing_spree_take_1}Used by:1645
Symbol 1642 Sound {khronos_combo_madness_take_1}Used by:1645
Symbol 1643 Sound {khronos_combo_marvelous_take_1}Used by:1645
Symbol 1644 Sound {khronos_combo_mutelation_take_2}Used by:1645
Symbol 1645 MovieClip {Action_fla.LOADER_VOICE_396}Uses:1636 1637 1638 1639 1640 1641 1642 1643 1644Used by:1646
Symbol 1646 MovieClip {Action_fla.ZLOADER_33}Uses:105 266 297 298 373 376 379 388 391 395 455 515 569 632 664 791 829 847 858 904 909 1077 1105 1119 1135 1182 1184 1197 1200 1203 1206 1209 1212 1215 1218 1221 1224 1227 1230 1233 1236 1239 1241 1244 1247 1250 1253 1256 1259 1262 1265 1268 1271 1274 1277 1280 1283 1286 1289 1292 1295 1298 1301 1304 1307 1310 1313 1316 1319 1322 1325 1328 1331 1334 1337 1340 1343 1346 1349 1352 1355 1358 1361 1364 1367 1369 1372 1375 1378 1381 1384 1387 1390 1393 1396 1399 1402 1405 1408 1411 1414 1417 1420 1421 1424 1425 1428 1431 1432 1435 1438 1441 1444 1447 1450 1453 1456 1459 1462 1465 1468 1471 1474 1477 1480 1483 1486 1489 1492 1495 1498 1501 1504 1507 1510 1513 1516 1519 1522 1525 1528 1531 1534 1537 1540 1541 1544 1547 1550 1553 1556 1559 1562 1565 1568 1571 1574 1577 1580 1583 1586 1589 1592 1595 1598 1601 1604 1607 1635 1645Used by:Timeline
Streaming Sound 1Used by:Symbol 1197 MovieClip {bomb_preloader}

Instance Names

"preloader"Frame 1Symbol 104 MovieClip {Action_fla.preloader_mc_1}
"bPreview"Symbol 104 MovieClip {Action_fla.preloader_mc_1} Frame 1Symbol 61 Button
"load_bar"Symbol 104 MovieClip {Action_fla.preloader_mc_1} Frame 1Symbol 64 MovieClip
"bPlay"Symbol 104 MovieClip {Action_fla.preloader_mc_1} Frame 1Symbol 90 Button
"bArtLogicLink"Symbol 104 MovieClip {Action_fla.preloader_mc_1} Frame 1Symbol 95 Button
"bArcadeBombLink"Symbol 104 MovieClip {Action_fla.preloader_mc_1} Frame 1Symbol 101 Button
"right_grip_mc"Symbol 266 MovieClip {main_chara_mc} Frame 1Symbol 155 MovieClip
"attackBox"Symbol 266 MovieClip {main_chara_mc} Frame 1Symbol 157 MovieClip
"zoneAttackBox"Symbol 266 MovieClip {main_chara_mc} Frame 1Symbol 159 MovieClip
"bodyBox"Symbol 266 MovieClip {main_chara_mc} Frame 1Symbol 161 MovieClip
"zoneBodyBox"Symbol 266 MovieClip {main_chara_mc} Frame 1Symbol 163 MovieClip
"right_grip_mc"Symbol 266 MovieClip {main_chara_mc} Frame 751Symbol 155 MovieClip
"_right_foot"Symbol 297 MovieClip {enemy_boss_mc} Frame 1Symbol 268 MovieClip
"_right_calf"Symbol 297 MovieClip {enemy_boss_mc} Frame 1Symbol 270 MovieClip
"_right_thigh"Symbol 297 MovieClip {enemy_boss_mc} Frame 1Symbol 272 MovieClip
"_right_hand"Symbol 297 MovieClip {enemy_boss_mc} Frame 1Symbol 274 MovieClip
"_right_forearm"Symbol 297 MovieClip {enemy_boss_mc} Frame 1Symbol 276 MovieClip
"_right_upperarm"Symbol 297 MovieClip {enemy_boss_mc} Frame 1Symbol 278 MovieClip
"_lowerbody"Symbol 297 MovieClip {enemy_boss_mc} Frame 1Symbol 280 MovieClip
"_upperbody"Symbol 297 MovieClip {enemy_boss_mc} Frame 1Symbol 282 MovieClip
"_head"Symbol 297 MovieClip {enemy_boss_mc} Frame 1Symbol 284 MovieClip
"_left_thigh"Symbol 297 MovieClip {enemy_boss_mc} Frame 1Symbol 286 MovieClip
"_left_calf"Symbol 297 MovieClip {enemy_boss_mc} Frame 1Symbol 288 MovieClip
"_left_foot"Symbol 297 MovieClip {enemy_boss_mc} Frame 1Symbol 290 MovieClip
"_left_upperarm"Symbol 297 MovieClip {enemy_boss_mc} Frame 1Symbol 292 MovieClip
"_left_forearm"Symbol 297 MovieClip {enemy_boss_mc} Frame 1Symbol 294 MovieClip
"_left_hand"Symbol 297 MovieClip {enemy_boss_mc} Frame 1Symbol 296 MovieClip
"bodyBox"Symbol 297 MovieClip {enemy_boss_mc} Frame 1Symbol 161 MovieClip
"zoneBodyBox"Symbol 297 MovieClip {enemy_boss_mc} Frame 1Symbol 163 MovieClip
"_right_foot"Symbol 298 MovieClip {enemy_mc} Frame 1Symbol 268 MovieClip
"_right_calf"Symbol 298 MovieClip {enemy_mc} Frame 1Symbol 270 MovieClip
"_right_thigh"Symbol 298 MovieClip {enemy_mc} Frame 1Symbol 272 MovieClip
"_right_hand"Symbol 298 MovieClip {enemy_mc} Frame 1Symbol 274 MovieClip
"_right_forearm"Symbol 298 MovieClip {enemy_mc} Frame 1Symbol 276 MovieClip
"_right_upperarm"Symbol 298 MovieClip {enemy_mc} Frame 1Symbol 278 MovieClip
"_lowerbody"Symbol 298 MovieClip {enemy_mc} Frame 1Symbol 280 MovieClip
"_upperbody"Symbol 298 MovieClip {enemy_mc} Frame 1Symbol 282 MovieClip
"_head"Symbol 298 MovieClip {enemy_mc} Frame 1Symbol 284 MovieClip
"_left_thigh"Symbol 298 MovieClip {enemy_mc} Frame 1Symbol 286 MovieClip
"_left_calf"Symbol 298 MovieClip {enemy_mc} Frame 1Symbol 288 MovieClip
"_left_foot"Symbol 298 MovieClip {enemy_mc} Frame 1Symbol 290 MovieClip
"_left_upperarm"Symbol 298 MovieClip {enemy_mc} Frame 1Symbol 292 MovieClip
"_left_forearm"Symbol 298 MovieClip {enemy_mc} Frame 1Symbol 294 MovieClip
"_left_hand"Symbol 298 MovieClip {enemy_mc} Frame 1Symbol 296 MovieClip
"bodyBox"Symbol 298 MovieClip {enemy_mc} Frame 1Symbol 161 MovieClip
"zoneBodyBox"Symbol 298 MovieClip {enemy_mc} Frame 1Symbol 163 MovieClip
"right_grip_mc"Symbol 373 MovieClip {main_chara_berserk_mc} Frame 1Symbol 334 MovieClip
"attackBox"Symbol 373 MovieClip {main_chara_berserk_mc} Frame 1Symbol 157 MovieClip
"zoneAttackBox"Symbol 373 MovieClip {main_chara_berserk_mc} Frame 1Symbol 159 MovieClip
"bodyBox"Symbol 373 MovieClip {main_chara_berserk_mc} Frame 1Symbol 161 MovieClip
"zoneBodyBox"Symbol 373 MovieClip {main_chara_berserk_mc} Frame 1Symbol 163 MovieClip
"right_grip_mc"Symbol 373 MovieClip {main_chara_berserk_mc} Frame 751Symbol 334 MovieClip
"life"Symbol 395 MovieClip {lifeBar} Frame 1Symbol 394 MovieClip
"right_grip_mc"Symbol 455 MovieClip {main_chara_2_mc} Frame 1Symbol 155 MovieClip
"attackBox"Symbol 455 MovieClip {main_chara_2_mc} Frame 1Symbol 157 MovieClip
"zoneAttackBox"Symbol 455 MovieClip {main_chara_2_mc} Frame 1Symbol 159 MovieClip
"bodyBox"Symbol 455 MovieClip {main_chara_2_mc} Frame 1Symbol 161 MovieClip
"zoneBodyBox"Symbol 455 MovieClip {main_chara_2_mc} Frame 1Symbol 163 MovieClip
"right_grip_mc"Symbol 455 MovieClip {main_chara_2_mc} Frame 751Symbol 155 MovieClip
"right_grip_mc"Symbol 515 MovieClip {main_chara_3_mc} Frame 1Symbol 155 MovieClip
"attackBox"Symbol 515 MovieClip {main_chara_3_mc} Frame 1Symbol 157 MovieClip
"zoneAttackBox"Symbol 515 MovieClip {main_chara_3_mc} Frame 1Symbol 159 MovieClip
"bodyBox"Symbol 515 MovieClip {main_chara_3_mc} Frame 1Symbol 161 MovieClip
"zoneBodyBox"Symbol 515 MovieClip {main_chara_3_mc} Frame 1Symbol 163 MovieClip
"right_grip_mc"Symbol 515 MovieClip {main_chara_3_mc} Frame 751Symbol 155 MovieClip
"right_grip_mc"Symbol 569 MovieClip {main_chara_4_mc} Frame 1Symbol 155 MovieClip
"attackBox"Symbol 569 MovieClip {main_chara_4_mc} Frame 1Symbol 157 MovieClip
"zoneAttackBox"Symbol 569 MovieClip {main_chara_4_mc} Frame 1Symbol 159 MovieClip
"bodyBox"Symbol 569 MovieClip {main_chara_4_mc} Frame 1Symbol 161 MovieClip
"zoneBodyBox"Symbol 569 MovieClip {main_chara_4_mc} Frame 1Symbol 163 MovieClip
"right_grip_mc"Symbol 569 MovieClip {main_chara_4_mc} Frame 751Symbol 155 MovieClip
"right_grip_mc"Symbol 632 MovieClip {main_chara_5_mc} Frame 1Symbol 155 MovieClip
"attackBox"Symbol 632 MovieClip {main_chara_5_mc} Frame 1Symbol 157 MovieClip
"zoneAttackBox"Symbol 632 MovieClip {main_chara_5_mc} Frame 1Symbol 159 MovieClip
"bodyBox"Symbol 632 MovieClip {main_chara_5_mc} Frame 1Symbol 161 MovieClip
"zoneBodyBox"Symbol 632 MovieClip {main_chara_5_mc} Frame 1Symbol 163 MovieClip
"right_grip_mc"Symbol 632 MovieClip {main_chara_5_mc} Frame 751Symbol 155 MovieClip
"bStart"Symbol 791 MovieClip {main_menu_mc} Frame 1Symbol 681 Button
"bInstruction"Symbol 791 MovieClip {main_menu_mc} Frame 1Symbol 686 Button
"bAddGame"Symbol 791 MovieClip {main_menu_mc} Frame 1Symbol 691 Button
"bCredit"Symbol 791 MovieClip {main_menu_mc} Frame 1Symbol 698 Button
"soundToggle"Symbol 791 MovieClip {main_menu_mc} Frame 1Symbol 701 MovieClip {Action_fla.soundON_132}
"bArtLogicLink"Symbol 791 MovieClip {main_menu_mc} Frame 1Symbol 702 Button
"bArcadeBombLink"Symbol 791 MovieClip {main_menu_mc} Frame 1Symbol 101 Button
"bPlayMore"Symbol 791 MovieClip {main_menu_mc} Frame 1Symbol 709 Button
"bLevel1"Symbol 791 MovieClip {main_menu_mc} Frame 2Symbol 717 Button
"bLevel2"Symbol 791 MovieClip {main_menu_mc} Frame 2Symbol 723 Button
"bLevel3"Symbol 791 MovieClip {main_menu_mc} Frame 2Symbol 729 Button
"bBack"Symbol 791 MovieClip {main_menu_mc} Frame 2Symbol 735 Button
"bStatistic"Symbol 791 MovieClip {main_menu_mc} Frame 2Symbol 741 Button
"bAchive"Symbol 791 MovieClip {main_menu_mc} Frame 2Symbol 746 Button
"bAward"Symbol 791 MovieClip {main_menu_mc} Frame 2Symbol 752 Button
"bSurvival"Symbol 791 MovieClip {main_menu_mc} Frame 2Symbol 759 Button
"select"Symbol 791 MovieClip {main_menu_mc} Frame 3Symbol 780 MovieClip {Action_fla.chara_stat_select_mc_143}
"bPlay"Symbol 791 MovieClip {main_menu_mc} Frame 3Symbol 787 Button
"bPrev"Symbol 791 MovieClip {main_menu_mc} Frame 3Symbol 790 Button
"bNext"Symbol 791 MovieClip {main_menu_mc} Frame 3Symbol 790 Button
"num"Symbol 812 MovieClip {Action_fla.comboHitNum_mc_155} Frame 1Symbol 811 EditableText
"numMC"Symbol 827 MovieClip {Action_fla.comboHit_mc_154} Frame 1Symbol 812 MovieClip {Action_fla.comboHitNum_mc_155}
"comment"Symbol 827 MovieClip {Action_fla.comboHit_mc_154} Frame 1Symbol 825 MovieClip {Action_fla.comboComment_156}
"lifeBar"Symbol 829 MovieClip {battle_status_mc} Frame 1Symbol 794 MovieClip
"powerBar"Symbol 829 MovieClip {battle_status_mc} Frame 1Symbol 796 MovieClip
"glow1"Symbol 829 MovieClip {battle_status_mc} Frame 1Symbol 800 MovieClip {Action_fla.power_bar2_151}
"glow2"Symbol 829 MovieClip {battle_status_mc} Frame 1Symbol 800 MovieClip {Action_fla.power_bar2_151}
"glow4"Symbol 829 MovieClip {battle_status_mc} Frame 1Symbol 800 MovieClip {Action_fla.power_bar2_151}
"glow5"Symbol 829 MovieClip {battle_status_mc} Frame 1Symbol 800 MovieClip {Action_fla.power_bar2_151}
"glow3"Symbol 829 MovieClip {battle_status_mc} Frame 1Symbol 800 MovieClip {Action_fla.power_bar2_151}
"kill"Symbol 829 MovieClip {battle_status_mc} Frame 1Symbol 801 EditableText
"bPause"Symbol 829 MovieClip {battle_status_mc} Frame 1Symbol 808 Button
"score"Symbol 829 MovieClip {battle_status_mc} Frame 1Symbol 809 EditableText
"combo"Symbol 829 MovieClip {battle_status_mc} Frame 1Symbol 827 MovieClip {Action_fla.comboHit_mc_154}
"bResume"Symbol 847 MovieClip {battle_pause_mc} Frame 1Symbol 837 Button
"bPlayMore"Symbol 847 MovieClip {battle_pause_mc} Frame 1Symbol 838 Button
"bQuit"Symbol 847 MovieClip {battle_pause_mc} Frame 1Symbol 845 Button
"txt1"Symbol 858 MovieClip {debug_mc} Frame 1Symbol 850 EditableText
"txt2"Symbol 858 MovieClip {debug_mc} Frame 1Symbol 851 EditableText
"txt3"Symbol 858 MovieClip {debug_mc} Frame 1Symbol 852 EditableText
"txt4"Symbol 858 MovieClip {debug_mc} Frame 1Symbol 853 EditableText
"txt5"Symbol 858 MovieClip {debug_mc} Frame 1Symbol 854 EditableText
"txt6"Symbol 858 MovieClip {debug_mc} Frame 1Symbol 855 EditableText
"txt7"Symbol 858 MovieClip {debug_mc} Frame 1Symbol 856 EditableText
"txt8"Symbol 858 MovieClip {debug_mc} Frame 1Symbol 857 EditableText
"bClose"Symbol 904 MovieClip {instruction_mc} Frame 1Symbol 864 Button
"bNext"Symbol 904 MovieClip {instruction_mc} Frame 1Symbol 790 Button
"bPrev"Symbol 904 MovieClip {instruction_mc} Frame 1Symbol 790 Button
"bClose"Symbol 909 MovieClip {credit_mc} Frame 1Symbol 864 Button
"bClose"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 864 Button
"achive01"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 921 MovieClip {Action_fla.archie_play1_mc_166}
"achive02"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 926 MovieClip {Action_fla.achie_read_mc_169}
"achive03"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 931 MovieClip {Action_fla.achie_read_credit_mc_171}
"achive04"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 936 MovieClip {Action_fla.achie_10mnt_mc_173}
"achive05"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 941 MovieClip {Action_fla.achie_20mnt_mc_175}
"achive06"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 946 MovieClip {Action_fla.achie_35mnt_mc_177}
"achive07"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 951 MovieClip {Action_fla.achie_over5_mc_179}
"achive08"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 956 MovieClip {Action_fla.achie_over20_mc_181}
"achive09"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 961 MovieClip {Action_fla.achie_level1_mc_183}
"achive10"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 966 MovieClip {Action_fla.achie_level2_mc_185}
"achive11"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 971 MovieClip {Action_fla.achie_level3_mc_187}
"achive12"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 976 MovieClip {Action_fla.achie_surv_hi_mc_189}
"achive13"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 981 MovieClip {Action_fla.achie_kill10_mc_191}
"achive14"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 986 MovieClip {Action_fla.achie_kill30_mc_193}
"achive15"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 991 MovieClip {Action_fla.achie_kill50_mc_195}
"achive16"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 996 MovieClip {Action_fla.achie_kill100_mc_197}
"achive17"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 1001 MovieClip {Action_fla.achie_combo5hit_mc_199}
"achive18"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 1006 MovieClip {Action_fla.achie_combo10hit_mc_201}
"achive19"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 1011 MovieClip {Action_fla.achie_combo15hit_mc_203}
"achive20"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 1016 MovieClip {Action_fla.achie_special_mc_205}
"achive21"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 1021 MovieClip {Action_fla.achie_counter_mc_207}
"achive22"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 1026 MovieClip {Action_fla.achie_killboss1_mc_209}
"achive23"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 1031 MovieClip {Action_fla.achie_killboss5_mc_211}
"achive24"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 1036 MovieClip {Action_fla.achie_killboss10_mc_213}
"achive25"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 1041 MovieClip {Action_fla.achie_pause1_mc_215}
"achive26"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 1046 MovieClip {Action_fla.achie_play2_mc_217}
"achive27"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 1051 MovieClip {Action_fla.achie_noattack1_219}
"achive28"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 1056 MovieClip {Action_fla.achie_noattack2_mc_221}
"achive29"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 1061 MovieClip {Action_fla.achie_move100_mc_223}
"achive30"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 1066 MovieClip {Action_fla.achie_move200_mc_225}
"achive31"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 1071 MovieClip {Action_fla.achie_move300_mc_227}
"achive32"Symbol 1077 MovieClip {achievement_mc} Frame 1Symbol 1076 MovieClip {Action_fla.achie_play10_mc_229}
"award1"Symbol 1105 MovieClip {award_mc} Frame 1Symbol 1088 MovieClip {Action_fla.award_1_mc_232}
"award2"Symbol 1105 MovieClip {award_mc} Frame 1Symbol 1092 MovieClip {Action_fla.award_2_mc_235}
"award3"Symbol 1105 MovieClip {award_mc} Frame 1Symbol 1096 MovieClip {Action_fla.award_3_mc_237}
"award4"Symbol 1105 MovieClip {award_mc} Frame 1Symbol 1100 MovieClip {Action_fla.award_4_mc_239}
"award5"Symbol 1105 MovieClip {award_mc} Frame 1Symbol 1104 MovieClip {Action_fla.award_5_mc_241}
"bClose"Symbol 1105 MovieClip {award_mc} Frame 1Symbol 864 Button
"best_kill"Symbol 1119 MovieClip {statistic_mc} Frame 1Symbol 1113 EditableText
"best_step"Symbol 1119 MovieClip {statistic_mc} Frame 1Symbol 1114 EditableText
"best_combo"Symbol 1119 MovieClip {statistic_mc} Frame 1Symbol 1115 EditableText
"total_achiev"Symbol 1119 MovieClip {statistic_mc} Frame 1Symbol 1116 EditableText
"bClose"Symbol 1119 MovieClip {statistic_mc} Frame 1Symbol 864 Button
"best_score"Symbol 1119 MovieClip {statistic_mc} Frame 1Symbol 1118 EditableText
"bContinue"Symbol 1135 MovieClip {scoring_mc} Frame 1Symbol 1124 Button
"score"Symbol 1135 MovieClip {scoring_mc} Frame 1Symbol 1127 EditableText
"small_kill"Symbol 1135 MovieClip {scoring_mc} Frame 1Symbol 1128 EditableText
"big_kill"Symbol 1135 MovieClip {scoring_mc} Frame 1Symbol 1129 EditableText
"special"Symbol 1135 MovieClip {scoring_mc} Frame 1Symbol 1130 EditableText
"counter"Symbol 1135 MovieClip {scoring_mc} Frame 1Symbol 1131 EditableText
"combo"Symbol 1135 MovieClip {scoring_mc} Frame 1Symbol 1132 EditableText
"total_score"Symbol 1135 MovieClip {scoring_mc} Frame 1Symbol 1134 EditableText
"bSkip"Symbol 1182 MovieClip {prologue_mc} Frame 1Symbol 1141 Button
"bPlay"Symbol 1182 MovieClip {prologue_mc} Frame 2409Symbol 787 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.
EnableDebugger2 (64)Timeline Frame 131 bytes "u.$1$Ls$xWmYL.ey39yPCHAHVWRbX.."

Labels

"loading"Symbol 104 MovieClip {Action_fla.preloader_mc_1} Frame 1
"finish"Symbol 104 MovieClip {Action_fla.preloader_mc_1} Frame 2
"standby"Symbol 266 MovieClip {main_chara_mc} Frame 1
"walk"Symbol 266 MovieClip {main_chara_mc} Frame 21
"run"Symbol 266 MovieClip {main_chara_mc} Frame 64
"run_slash"Symbol 266 MovieClip {main_chara_mc} Frame 80
"ground_combo"Symbol 266 MovieClip {main_chara_mc} Frame 118
"shockwave_attack"Symbol 266 MovieClip {main_chara_mc} Frame 177
"somesault_attack"Symbol 266 MovieClip {main_chara_mc} Frame 221
"scorpion_combo"Symbol 266 MovieClip {main_chara_mc} Frame 287
"fatal_stab"Symbol 266 MovieClip {main_chara_mc} Frame 348
"basic_slash"Symbol 266 MovieClip {main_chara_mc} Frame 434
"upper_slash"Symbol 266 MovieClip {main_chara_mc} Frame 466
"rapid_stab"Symbol 266 MovieClip {main_chara_mc} Frame 517
"counter"Symbol 266 MovieClip {main_chara_mc} Frame 567
"hit"Symbol 266 MovieClip {main_chara_mc} Frame 638
"special"Symbol 266 MovieClip {main_chara_mc} Frame 647
"dead"Symbol 266 MovieClip {main_chara_mc} Frame 730
"hit2"Symbol 266 MovieClip {main_chara_mc} Frame 751
"standby"Symbol 297 MovieClip {enemy_boss_mc} Frame 1
"walk"Symbol 297 MovieClip {enemy_boss_mc} Frame 18
"attack_1"Symbol 297 MovieClip {enemy_boss_mc} Frame 82
"attack_2"Symbol 297 MovieClip {enemy_boss_mc} Frame 147
"attack_3"Symbol 297 MovieClip {enemy_boss_mc} Frame 252
"hit_1"Symbol 297 MovieClip {enemy_boss_mc} Frame 320
"dead"Symbol 297 MovieClip {enemy_boss_mc} Frame 334
"walk2"Symbol 297 MovieClip {enemy_boss_mc} Frame 366
"hit_3"Symbol 297 MovieClip {enemy_boss_mc} Frame 430
"hit_2"Symbol 297 MovieClip {enemy_boss_mc} Frame 461
"standby"Symbol 298 MovieClip {enemy_mc} Frame 1
"walk"Symbol 298 MovieClip {enemy_mc} Frame 20
"attack_1"Symbol 298 MovieClip {enemy_mc} Frame 54
"attack_2"Symbol 298 MovieClip {enemy_mc} Frame 105
"attack_3"Symbol 298 MovieClip {enemy_mc} Frame 158
"hit_1"Symbol 298 MovieClip {enemy_mc} Frame 242
"dead"Symbol 298 MovieClip {enemy_mc} Frame 254
"kick"Symbol 298 MovieClip {enemy_mc} Frame 287
"attack_4"Symbol 298 MovieClip {enemy_mc} Frame 322
"attack_5"Symbol 298 MovieClip {enemy_mc} Frame 365
"walk2"Symbol 298 MovieClip {enemy_mc} Frame 415
"hit_3"Symbol 298 MovieClip {enemy_mc} Frame 449
"hit_2"Symbol 298 MovieClip {enemy_mc} Frame 485
"standby"Symbol 373 MovieClip {main_chara_berserk_mc} Frame 1
"walk"Symbol 373 MovieClip {main_chara_berserk_mc} Frame 21
"run"Symbol 373 MovieClip {main_chara_berserk_mc} Frame 64
"run_slash"Symbol 373 MovieClip {main_chara_berserk_mc} Frame 80
"ground_combo"Symbol 373 MovieClip {main_chara_berserk_mc} Frame 118
"shockwave_attack"Symbol 373 MovieClip {main_chara_berserk_mc} Frame 177
"somesault_attack"Symbol 373 MovieClip {main_chara_berserk_mc} Frame 221
"scorpion_combo"Symbol 373 MovieClip {main_chara_berserk_mc} Frame 287
"fatal_stab"Symbol 373 MovieClip {main_chara_berserk_mc} Frame 348
"basic_slash"Symbol 373 MovieClip {main_chara_berserk_mc} Frame 434
"upper_slash"Symbol 373 MovieClip {main_chara_berserk_mc} Frame 466
"rapid_stab"Symbol 373 MovieClip {main_chara_berserk_mc} Frame 517
"counter"Symbol 373 MovieClip {main_chara_berserk_mc} Frame 567
"hit"Symbol 373 MovieClip {main_chara_berserk_mc} Frame 638
"special"Symbol 373 MovieClip {main_chara_berserk_mc} Frame 647
"dead"Symbol 373 MovieClip {main_chara_berserk_mc} Frame 730
"hit2"Symbol 373 MovieClip {main_chara_berserk_mc} Frame 751
"standby"Symbol 455 MovieClip {main_chara_2_mc} Frame 1
"walk"Symbol 455 MovieClip {main_chara_2_mc} Frame 21
"run"Symbol 455 MovieClip {main_chara_2_mc} Frame 64
"run_slash"Symbol 455 MovieClip {main_chara_2_mc} Frame 80
"ground_combo"Symbol 455 MovieClip {main_chara_2_mc} Frame 118
"shockwave_attack"Symbol 455 MovieClip {main_chara_2_mc} Frame 177
"somesault_attack"Symbol 455 MovieClip {main_chara_2_mc} Frame 221
"scorpion_combo"Symbol 455 MovieClip {main_chara_2_mc} Frame 287
"fatal_stab"Symbol 455 MovieClip {main_chara_2_mc} Frame 348
"basic_slash"Symbol 455 MovieClip {main_chara_2_mc} Frame 434
"upper_slash"Symbol 455 MovieClip {main_chara_2_mc} Frame 466
"rapid_stab"Symbol 455 MovieClip {main_chara_2_mc} Frame 517
"counter"Symbol 455 MovieClip {main_chara_2_mc} Frame 567
"hit"Symbol 455 MovieClip {main_chara_2_mc} Frame 638
"special"Symbol 455 MovieClip {main_chara_2_mc} Frame 647
"dead"Symbol 455 MovieClip {main_chara_2_mc} Frame 730
"hit2"Symbol 455 MovieClip {main_chara_2_mc} Frame 751
"standby"Symbol 515 MovieClip {main_chara_3_mc} Frame 1
"walk"Symbol 515 MovieClip {main_chara_3_mc} Frame 21
"run"Symbol 515 MovieClip {main_chara_3_mc} Frame 64
"run_slash"Symbol 515 MovieClip {main_chara_3_mc} Frame 80
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http://swfchan.com/13/62529/info.shtml
Created: 14/4 -2019 05:46:05 Last modified: 14/4 -2019 05:46:05 Server time: 05/11 -2024 06:58:47