STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229672 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #62830 |
Gun Tutorial |
(c) scrimpfilms |
Please read ! |
Full-Auto |
Single |
Burst |
Safe |
I made this tutorial because I saw the low standard of the animating of guns. Almost noone knows how a gun works. I want to teach it you The thing is that I know much but I do not know everything about guns. So don't bitch! I'll show you how to draw good guns, good muzzle flashes and I tell you how guns work. So enjoy this tutorial and learn. |
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In this tutorial we'll learn this |
How Guns work |
How Guns work |
Muzzle Flash |
Muzzle Flash |
Everything about drawing guns |
Everything about drawing guns |
Animating them |
Animating them |
How Guns work |
Until we'll go on to pistols, let's get some basic stuff! |
The bullets spin. So they fly farther and . The barrel has got a 'rifling'. |
(Almost) Every gun has got shells. You can't fire until the old shell has flown out. Self-loading guns do it automatically. Repeating Rifles don't. |
In order of animate guns you should know first how they work |
Pistols are very hard to animate (If you know, how they work) They have a slide (except Revolvers), and this is the problem. Every gun has got a kickback and it's difficult, to combine kickback with slide animation. |
(BTW : The 'Luger' and the 'C96' haven't got a slide) |
Luger P08 |
C96 |
P2000 |
- The full gun |
- The Gun without slide |
- The slide |
This is a Colt.45 I drew |
FBF |
You need the Slide and the model without slide. Then tween or FBF it |
Almost every gun has shells. Pistols, too. After a shot, the slide goes back, the empty shell is flying out, the next shell is loading. Here are some examples for shells |
45APC |
9x19mm Para |
12 Gauge |
SS109 |
Magnum |
That was everything about pistols. Now let's go to pumps |
Many pumps are working with 12 Gauge (see last frame). But here, you must load them with your hand. Pumps don't shot just one bullet. They shot 6 or more bullets. |
That was already everything |
Fully-Automatics |
Automatics are firing very fast (600 - 1000 rpm) and they're often bigger than pistols (excpet Uzis, Mac10s, TMPs etc.) |
But in contrast to pistols, you usually don't see the slide |
The Grandfather of SMGs, the Thompson |
There is an special group of SMGs: PDW (Personal Defence Weapons)s. They are more compact than SMGs and they are designed for Defence . Some of them are bull-ups (The magazine is behind the trigger). A good example is the P90 [↓) . |
HK PDW (MP7) |
FN P90 |
That was everything for automatics |
Everything about drawing gans |
Everything about drawing guns |
There are many different ways to draw guns |
Please remember that your character is either a right-hander or a left-hander. This is an example for right-handers |
Body is in front of the gun |
Body is behind the gun |
Way 1 : Stick guns |
Just draw some lines, and your gun is done, just recommended for Stick Movies |
Way 2 Middle Detail |
Draw a gun completle without hints like that gun here |
I didn't use an image to draw it |
M16A1 |
M16A1 |
Way 3 : High Detail |
This way, takes really much time, but the guns are looking good. Take an image of a gun, and redraw its lines and contours |
Then, delete the image, and fill it out |
Way 4 - Traced Guns This way takes the most time, but the guns are looking better than if you would do them in the other way |
Step one - Get an image |
Step two - trace it |
Modify > Bitmap > Trace |
Step three - Delete background |
Et voila! |
That was everything about drawing guns |
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Muzzle Flash |
Muzzle Flash is important, for every gun. But Muzzle Flash can look good and it can't |
This is just one way, of many different ways |
Now, let's do a Q&A |
12 - 18 FPS - Just one Frame 19 - 24 FPS - Two Frames 25 - 30 FPS - Three Frames >31 FPS - Four Frames or more |
How many frames should I take for the Muzzle ? |
How should I do the Muzzle ? |
There are lots of different ways, be creative |
Here are some examples |
You can add smoke and bullet lines, but I don't use anything |
Animating guns |
Animating Guns |
All guns have a recoil and you have to animate it. |
Shells are tweenable |
But how does it look with Auto-Fire. Well, if you animate with 30 fps, you can add some steps where the gun is going down |
Like here |
And now Pistols |
Tween the slide and the rest of the gun in seperate layers |
That was everything |
Special Thanks to ; GAMECUCIBICLE tekno games Newgrounds you |
Music ; Da Shootaz Grand theft Auto |
VOTE 5 ! |
Return |
Return |
Images by (except the pump) : |
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