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This is the info page for Flash #62844 |
a tutorial |
made by |
rakan |
610 |
welcome, to my sound tutorial!!! |
notice i used a better font colour then my last tut! |
here you will learn how to put sounds in your flash game/ movie! |
and please try to be a good person, just because you know how to doesnt mean you vote zero! |
anyways |
after that do what the pic in the next page tells you! |
first, insert a layer and call it "music"no quotes...and insert a keyframe,it should look like this! |
now, click on the first keyframe of the "music" layer and go to the properties panel! |
problem one....solved! |
onto problem two....... |
now |
you want this little puppy dog to stop at a certian frame! |
alright,insert a keyframe in the frame you want to stop the music layer! |
then, click on that frame and open the properties panel then do this! |
As for streaming a sound theres a "streaming" sync too( its obveous)! |
but if you played your flash and the sound is way to loud theres a way to lower it! |
gotoandplay the next page, lol! |
see that white square? |
lower the square if you want to lower the volueme |
well thats all there is to it in music/sfx adding in a flash! and thank you plz vote 5! |
from windows media player |
next tutorial: hmm you decide, seriously man/woman you decide! |
back to preloader? |
ActionScript [AS1/AS2]
Frame 2stop();Frame 3stop();Frame 4stop();Frame 5stop();Frame 6stop();Frame 7stop();Frame 8stop();Symbol 48 Buttonon (release) { getURL ("http://www.newgrounds.com", "_blank"); }Symbol 50 MovieClip Frame 40stop();Symbol 76 Buttonon (release) { startMovie(); }Symbol 77 MovieClip Frame 1function timerHandler() { if (!loadingComplete) { var _local4 = _root.getBytesLoaded() / _root.getBytesTotal(); bar._xscale = 100 * _local4; if (_local4 == 1) { loadingComplete = true; if (AUTO_PLAY) { startMovie(); } else { gotoAndStop ("loaded"); } return(undefined); } } dt = getTimer() - time; time = time + dt; frameAccum = frameAccum + dt; var _local3 = 0; while ((frameAccum >= FRAME_TIME) && (_local3 < MAX_FRAME_SKIP)) { advanceFrame(tankLogo, true, true); advanceFrame(loadingText, false, true); advanceFrame(barGfx, false, true); if (loadingComplete) { advanceFrame(this, false, false); } (frameAccum = frameAccum - FRAME_TIME); _local3++; } updateAfterEvent(); } function advanceFrame(clip, recurse, loop) { if (!clip) { return(undefined); } clip.stop(); if (clip._currentframe == clip._totalframes) { if (loop) { clip.gotoAndStop(1); } } else { clip.nextFrame(); } if (recurse) { for (childName in clip) { if (typeof(clip[childName]) == "movieclip") { advanceFrame(clip[childName], recurse, loop); } } } } function startMovie() { clearInterval(intervalId); _root.play(); } _root.stop(); stop(); var FRAME_TIME = 33.3333333333333; var AUTO_PLAY = false; var MAX_FRAME_SKIP = 5; var loadingComplete; var intervalId; var time; var frameAccum; loadingComplete = false; intervalId = setInterval(this, "timerHandler", FRAME_TIME / 2); frameAccum = 0; time = getTimer(); timerHandler();Symbol 90 Buttonon (release) { gotoAndPlay (3); }Symbol 97 Buttonon (release) { gotoAndPlay (4); }Symbol 102 Buttonon (release) { gotoAndPlay (5); }Symbol 109 Buttonon (release) { gotoAndPlay (6); }Symbol 113 Buttonon (release) { gotoAndPlay (7); }Symbol 117 Buttonon (release) { gotoAndPlay (8); }Symbol 128 Buttonon (release) { gotoAndPlay (1); }
Library Items
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Symbol 2 MovieClip | Uses:1 | Used by:Timeline |
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Symbol 4 Graphic | Used by:77 | |
Symbol 5 Graphic | Used by:6 | |
Symbol 6 MovieClip | Uses:5 | Used by:77 |
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Symbol 11 Graphic | Used by:77 | |
Symbol 12 Graphic | Used by:77 | |
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Symbol 15 Graphic | Used by:20 50 | |
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Symbol 17 Graphic | Used by:20 50 | |
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Symbol 19 Graphic | Used by:20 50 | |
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Symbol 52 Graphic | Used by:77 | |
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Symbol 55 Graphic | Used by:77 | |
Symbol 56 Graphic | Used by:77 | |
Symbol 57 Graphic | Used by:77 | |
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Symbol 69 Graphic | Used by:76 | |
Symbol 70 Graphic | Used by:76 | |
Symbol 71 Graphic | Used by:76 | |
Symbol 72 Graphic | Used by:76 | |
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Symbol 74 Graphic | Used by:75 | |
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Symbol 77 MovieClip | Uses:3 4 6 9 10 11 12 20 21 23 45 46 48 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 76 | Used by:Timeline |
Symbol 78 Font | Used by:79 80 81 82 84 85 86 87 91 92 93 94 100 101 103 104 105 106 110 111 112 118 120 122 124 125 127 | |
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Symbol 80 Text | Uses:78 | Used by:Timeline |
Symbol 81 Text | Uses:78 | Used by:Timeline |
Symbol 82 Text | Uses:78 | Used by:Timeline |
Symbol 83 Sound | Used by:Timeline | |
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Symbol 101 Text | Uses:78 | Used by:Timeline |
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Symbol 115 Graphic | Used by:116 | |
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Symbol 120 Text | Uses:78 | Used by:Timeline |
Symbol 121 Graphic | Used by:Timeline | |
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Symbol 123 Graphic | Used by:Timeline | |
Symbol 124 Text | Uses:78 | Used by:Timeline |
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Symbol 127 Text | Uses:78 | Used by:128 |
Symbol 128 Button | Uses:126 127 88 | Used by:Timeline |
Instance Names
"bar" | Symbol 77 MovieClip Frame 1 | Symbol 6 MovieClip |
"bargfx" | Symbol 77 MovieClip Frame 1 | Symbol 9 MovieClip |
"tankLogo" | Symbol 77 MovieClip Frame 1 | Symbol 45 MovieClip |
"bargfx" | Symbol 77 MovieClip Frame 2 | Symbol 9 MovieClip |
"loadingText" | Symbol 77 MovieClip Frame 2 | Symbol 50 MovieClip |
"bargfx" | Symbol 77 MovieClip Frame 20 | Symbol 9 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Labels
"LOAD" | Symbol 77 MovieClip Frame 1 |
"COMPLETE_STOP" | Symbol 77 MovieClip Frame 2 |
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