STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/76665527?noj=FRM76665527-22DC" width="1" height="1"></div>

Sonic RPG Style Battle.swf

This is the info page for
Flash #62915

(Click the ID number above for more basic data on this flash file.)


Text
INSTRUCTIONS
This is an RPG style Battle, there is no story
whatsoever.
All you have to do in this game is to
Defeat Mecha Sonic
You have 4 differnt buttons to help you complete
this task, each of which is explained below:
Attack: Attacks Mecha Sonic with multiple
roundhouse kicks, does medium damage.
Magic: uses 80 MP [Mana Points] to create a super-
charged spindash attack, does high damage.
Restore HP: Uses 150 MP to recover 300 HP [Hit
Points]
Restore MP: Uses 100 HP to recover 200 MP
Mecha Sonic has the same attacks, He can use a
normal attack, use a Magic attack, and recover
both HP and MP, the only difference is that his are
randomly selected so you dont know what he's
about to do! and he is stronger! you will need your
wits about you if you want to defeat him!
Good Luck!

Attack

Restore HP

Restore MP

Magic

Sonic

/1200

/700

<p align="center"></p>

<p align="center"></p>

HP                  MP

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"><font face="MasonSansRegular" size="12" color="#00ff00" letterSpacing="0.000000" kerning="1"><i>300</i></font></p>

<p align="center"><font face="MasonSansRegular" size="12" color="#9933cc" letterSpacing="0.000000" kerning="1"><i>200</i></font></p>

<p align="center"><font face="MasonSansSuper" size="12" color="#ff0000" letterSpacing="0.000000" kerning="1"><i>Game Over</i></font></p>

Try Again?

CONGRATULATIONS!

You have completed my first ever game! i hope you enjoyed it!
If you liked whatyou played today please reply to say so, i might just make more and better games in
the future!
Until then my movie Dark Sonic VS Emerl Ep3 will be out sometime this year, i'm sure you'll enjoy
that as well!
CREDITS
Music: Rose At Nightfall by NemesisTheory
Concept: FlashMan16
Animation: FlashMan16
Programming: Flashman16
Sound Effects: Varius sources, copyrightsed to respectful owners
Special Thanks:  dELtaluca, Newgrounds, Sega, Trance Music, DjDragonwolf, WolfBlitz2, and
YOU!
Sprites: Copyrighted property of Sonic Team of the SEGA corporation

Play Again?

ActionScript [AS1/AS2]

Frame 1
Sonic_HP = 1200; Boss_HP = 5000; Sonic_MP = 700; Boss_MP = 2000;
Frame 2
Frame 3
if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; } stop(); if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 4
gotoAndStop (2);
Frame 5
gotoAndPlay (227);
Frame 6
if (Boss_HP >= 5000) { gotoAndPlay(random(3) + 5); } else if (Boss_MP > 199) { gotoAndPlay (332); } else { gotoAndPlay(random(3) + 5); }
Frame 7
if (Boss_MP > 399) { gotoAndPlay (272); } else { gotoAndPlay(random(3) + 5); }
Frame 8
if (Boss_MP >= 2000) { gotoAndPlay(random(3) + 5); } else if (Boss_HP > 599) { gotoAndPlay (356); } else { gotoAndPlay(random(3) + 5); }
Frame 19
Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 20
Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 21
Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 22
Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 23
Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 24
Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 25
Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 26
Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 27
Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 28
Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 29
Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 30
Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 31
Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 32
Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 33
Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 34
Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 35
Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 36
if (Boss_HP <= 0) { gotoAndPlay (510); } Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 69
gotoAndPlay(random(3) + 5);
Frame 131
Random_Atk = random(351) + 100; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 140
Random_Atk = random(351) + 100; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 141
if (Boss_HP <= 0) { gotoAndPlay (992); }
Frame 142
stkick = new Sound(this); stkick.attachSound("stkick"); stkick.start(0.17, 1); stkick.setVolume(40);
Frame 180
gotoAndPlay(random(3) + 5);
Frame 182
if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 204
gotoAndPlay(random(3) + 5);
Frame 225
gotoAndPlay(random(3) + 5);
Frame 227
if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 247
Random_Atk = random(131) + 70; Sonic_HP = Sonic_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 265
if (Sonic_HP <= 0) { gotoAndPlay (400); }
Frame 270
gotoAndStop (3);
Frame 272
if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 292
Random_Atk = random(51) + 50; Sonic_HP = Sonic_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 296
Random_Atk = random(51) + 50; Sonic_HP = Sonic_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 300
Random_Atk = random(51) + 50; Sonic_HP = Sonic_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 304
Random_Atk = random(51) + 50; Sonic_HP = Sonic_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 308
Random_Atk = random(51) + 50; Sonic_HP = Sonic_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 310
if (Sonic_HP <= 0) { gotoAndPlay (379); }
Frame 330
gotoAndStop (3);
Frame 332
Random_Atk = random(201) + 600; Boss_HP = Boss_HP + Random_Atk; Boss_MP = Boss_MP - 800; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 354
gotoAndStop (3);
Frame 356
Random_Atk = random(201) + 300; Boss_MP = Boss_MP + Random_Atk; Boss_HP = Boss_HP - 600; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 378
gotoAndStop (3);
Frame 379
if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 399
gotoAndPlay (400);
Frame 508
stop();
Frame 509
gotoAndStop (508);
Frame 510
Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }
Frame 933
Frame 990
stop();
Frame 991
gotoAndStop (991);
Frame 992
if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; } stkick = new Sound(this); stkick.attachSound("stkick"); stkick.start(0.17, 1); stkick.setVolume(40);
Frame 1025
gotoAndPlay (535);
Symbol 20 MovieClip Frame 40
stop();
Symbol 34 Button
on (press) { tellTarget (_root) { nextFrame(); }; }
Symbol 35 Button
on (press) { gotoAndStop ("end"); _root.play(); }
Instance of Symbol 10 MovieClip in Symbol 36 MovieClip Frame 1
onClipEvent (load) { _root.stop(); PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { _parent.gotoAndStop(PercentLoaded); } else { _parent.gotoAndStop("lastframe"); } } onClipEvent (enterFrame) { PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { _parent.gotoAndStop(PercentLoaded); } else { _parent.gotoAndPlay("loaded"); } }
Symbol 36 MovieClip Frame 101
play();
Symbol 36 MovieClip Frame 165
stop();
Symbol 42 Button
on (release) { NewgroundsAPI.loadNewgrounds(); }
Symbol 48 Button
on (release) { NewgroundsAPI.loadNewgrounds(); }
Symbol 50 MovieClip Frame 1
function startAd(ngad_url) { trace("opening " + ngad_url); System.security.allowDomain("70.87.128.99"); System.security.allowInsecureDomain("70.87.128.99"); System.security.allowDomain("ads.shizmoo.com"); System.security.allowInsecureDomain("ads.shizmoo.com"); System.security.allowDomain("www.cpmstar.com"); System.security.allowInsecureDomain("www.cpmstar.com"); System.security.allowDomain("server.cpmstar.com"); System.security.allowInsecureDomain("server.cpmstar.com"); var ngads_redirect = new XML(); ngads_redirect.ignoreWhite = true; ngads_redirect.onLoad = function (success) { trace("[NEWGROUNDS FLASH ADS] :: You may get a 'Security Sandbox Violation' ... this is normal, do not freak out!"); if (success) { ng_ad.loadMovie(ngads_redirect.toString(), "GET"); } }; ngads_redirect.load(ngad_url); } if (NewgroundsAPI.getAdURL()) { startAd(NewgroundsAPI.getAdURL()); } NewgroundsAPI.onAdsApproved = function (ad_url) { startAd(ad_url); }; stop();
Symbol 77 Button
on (release) { gotoAndPlay (9); }
Symbol 79 Button
on (release) { if (Sonic_MP > 149) { gotoAndPlay (182); Sonic_HP = Sonic_HP + 300; Sonic_MP = Sonic_MP - 150; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Sonic_MP > 700) { Sonic_MP = 700; } } }
Symbol 81 Button
on (release) { if (Sonic_HP > 100) { gotoAndPlay (206); Sonic_MP = Sonic_MP + 200; Sonic_HP = Sonic_HP - 100; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Sonic_MP > 700) { Sonic_MP = 700; } } }
Symbol 83 Button
on (release) { if (Sonic_MP >= 80) { gotoAndPlay (71); Sonic_MP = Sonic_MP - 80; } }
Symbol 92 MovieClip Frame 1
function camControl() { parentColor.setTransform(camColor.getTransform()); var _local4 = sX / this._width; var _local3 = sY / this._height; _parent._x = cX - (this._x * _local4); _parent._y = cY - (this._y * _local3); _parent._xscale = 100 * _local4; _parent._yscale = 100 * _local3; } function resetStage() { var _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(_local2); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage;
Symbol 108 MovieClip Frame 4
footstep = new Sound(this); footstep.attachSound("footstep"); footstep.start(0.175, 1);
Symbol 108 MovieClip Frame 8
footstep = new Sound(this); footstep.attachSound("footstep"); footstep.start(0.175, 1); footstep.setVolume(40);
Symbol 120 MovieClip Frame 11
gotoAndPlay (4);
Symbol 133 MovieClip Frame 1
spindash = new Sound(this); spindash.attachSound("spindash"); spindash.start(0.15, 1); spindash.setVolume(40);
Symbol 133 MovieClip Frame 24
gotoAndPlay (17);
Symbol 143 MovieClip Frame 1
spindash = new Sound(this); spindash.attachSound("spindash"); spindash.start(0.15, 1); spindash.setVolume(40);
Symbol 143 MovieClip Frame 5
gotoAndPlay (5);
Symbol 221 Button
on (release) { stopAllSounds(); gotoAndStop (1); }
Symbol 236 MovieClip Frame 5
gotoAndPlay (2);
Symbol 239 MovieClip Frame 19
gotoAndPlay (2);
Symbol 344 Button
on (release) { stopAllSounds(); gotoAndStop (1); }

Library Items

Symbol 1 Sound [stkick]
Symbol 2 Sound [spindash]
Symbol 3 Sound [footstep]Used by:138  Timeline
Symbol 4 GraphicUsed by:6
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:4 5Used by:36
Symbol 7 GraphicUsed by:36
Symbol 8 GraphicUsed by:36
Symbol 9 GraphicUsed by:36
Symbol 10 MovieClipUsed by:36
Symbol 11 GraphicUsed by:36
Symbol 12 GraphicUsed by:20
Symbol 13 GraphicUsed by:20
Symbol 14 GraphicUsed by:20
Symbol 15 GraphicUsed by:20
Symbol 16 GraphicUsed by:20
Symbol 17 GraphicUsed by:20
Symbol 18 GraphicUsed by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:12 13 14 15 16 17 18 19Used by:36
Symbol 21 ShapeTweeningUsed by:36
Symbol 22 ShapeTweeningUsed by:36
Symbol 23 GraphicUsed by:36
Symbol 24 GraphicUsed by:36
Symbol 25 GraphicUsed by:36
Symbol 26 GraphicUsed by:34 35
Symbol 27 GraphicUsed by:34 35 36
Symbol 28 GraphicUsed by:34 35
Symbol 29 GraphicUsed by:34 35 36
Symbol 30 GraphicUsed by:34 35 36
Symbol 31 GraphicUsed by:33 34 35
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:31 32Used by:34 35 36
Symbol 34 ButtonUses:26 27 28 29 30 33 31Used by:36
Symbol 35 ButtonUses:26 27 28 29 30 33 31Used by:36
Symbol 36 MovieClipUses:6 7 8 9 10 11 20 21 22 23 24 25 34 35 30 27 33 29Used by:50
Symbol 37 GraphicUsed by:50
Symbol 38 GraphicUsed by:42
Symbol 39 GraphicUsed by:42
Symbol 40 GraphicUsed by:42
Symbol 41 GraphicUsed by:42
Symbol 42 ButtonUses:38 39 40 41Used by:50
Symbol 43 GraphicUsed by:50
Symbol 44 GraphicUsed by:50
Symbol 45 GraphicUsed by:49
Symbol 46 GraphicUsed by:48
Symbol 47 GraphicUsed by:48
Symbol 48 ButtonUses:46 47Used by:49
Symbol 49 MovieClipUses:45 48Used by:50
Symbol 50 MovieClipUses:36 37 42 43 44 49Used by:Timeline
Symbol 51 FontUsed by:52 74 78 80 82 84 88 89 90 98 99 123 128 168 180 218 339 340 341
Symbol 52 TextUses:51Used by:Timeline
Symbol 53 BitmapUsed by:54 55
Symbol 54 GraphicUses:53Used by:56 238
Symbol 55 GraphicUses:53Used by:56 238
Symbol 56 MovieClipUses:54 55Used by:Timeline
Symbol 57 GraphicUsed by:Timeline
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:Timeline
Symbol 60 GraphicUsed by:Timeline
Symbol 61 GraphicUsed by:72
Symbol 62 GraphicUsed by:72
Symbol 63 GraphicUsed by:72
Symbol 64 GraphicUsed by:72
Symbol 65 GraphicUsed by:72
Symbol 66 GraphicUsed by:72
Symbol 67 GraphicUsed by:72
Symbol 68 GraphicUsed by:72
Symbol 69 GraphicUsed by:72
Symbol 70 GraphicUsed by:72
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:61 62 63 64 65 66 67 68 69 70 71Used by:Timeline
Symbol 73 GraphicUsed by:77 79 81 83 94 95 96 97 221 222 344 345
Symbol 74 TextUses:51Used by:77 94
Symbol 75 GraphicUsed by:77 79 81 83 94 95 96 97
Symbol 76 GraphicUsed by:77 79 81 83 94 95 96 97
Symbol 77 ButtonUses:73 74 75 76Used by:Timeline
Symbol 78 TextUses:51Used by:79 95
Symbol 79 ButtonUses:73 78 75 76Used by:Timeline
Symbol 80 TextUses:51Used by:81 96
Symbol 81 ButtonUses:73 80 75 76Used by:Timeline
Symbol 82 TextUses:51Used by:83 97
Symbol 83 ButtonUses:73 82 75 76Used by:Timeline
Symbol 84 TextUses:51Used by:Timeline
Symbol 85 FontUsed by:86 87
Symbol 86 TextUses:85Used by:Timeline
Symbol 87 TextUses:85Used by:Timeline
Symbol 88 EditableTextUses:51Used by:Timeline
Symbol 89 EditableTextUses:51Used by:Timeline
Symbol 90 TextUses:51Used by:Timeline
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:Timeline
Symbol 93 SoundUsed by:Timeline
Symbol 94 ButtonUses:73 74 75 76Used by:Timeline
Symbol 95 ButtonUses:73 78 75 76Used by:Timeline
Symbol 96 ButtonUses:73 80 75 76Used by:Timeline
Symbol 97 ButtonUses:73 82 75 76Used by:Timeline
Symbol 98 EditableTextUses:51Used by:Timeline
Symbol 99 EditableTextUses:51Used by:Timeline
Symbol 100 GraphicUsed by:108
Symbol 101 GraphicUsed by:108
Symbol 102 GraphicUsed by:108
Symbol 103 GraphicUsed by:108
Symbol 104 GraphicUsed by:108
Symbol 105 GraphicUsed by:108
Symbol 106 GraphicUsed by:108
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:100 101 102 103 104 105 106 107Used by:Timeline
Symbol 109 GraphicUsed by:120
Symbol 110 GraphicUsed by:120
Symbol 111 GraphicUsed by:120
Symbol 112 GraphicUsed by:120
Symbol 113 GraphicUsed by:120
Symbol 114 GraphicUsed by:120
Symbol 115 GraphicUsed by:120
Symbol 116 GraphicUsed by:120
Symbol 117 GraphicUsed by:120
Symbol 118 GraphicUsed by:120
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:109 110 111 112 113 114 115 116 117 118 119Used by:Timeline
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:Timeline
Symbol 123 EditableTextUses:51Used by:Timeline
Symbol 124 SoundUsed by:Timeline
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:Timeline
Symbol 127 SoundUsed by:Timeline
Symbol 128 EditableTextUses:51Used by:Timeline
Symbol 129 GraphicUsed by:133
Symbol 130 GraphicUsed by:133 138
Symbol 131 GraphicUsed by:133
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:129 130 131 132Used by:Timeline
Symbol 134 GraphicUsed by:138
Symbol 135 GraphicUsed by:138
Symbol 136 GraphicUsed by:138
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:130 3 134 135 136 137Used by:Timeline
Symbol 139 GraphicUsed by:143
Symbol 140 GraphicUsed by:143
Symbol 141 GraphicUsed by:143
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:139 140 141 142Used by:Timeline
Symbol 144 GraphicUsed by:147
Symbol 145 GraphicUsed by:147
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:144 145 146Used by:Timeline
Symbol 148 SoundUsed by:Timeline
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:149Used by:Timeline
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:151Used by:Timeline
Symbol 153 GraphicUsed by:156
Symbol 154 GraphicUsed by:156
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:153 154 155Used by:Timeline
Symbol 157 SoundUsed by:Timeline
Symbol 158 SoundUsed by:Timeline
Symbol 159 GraphicUsed by:167
Symbol 160 GraphicUsed by:167
Symbol 161 GraphicUsed by:167
Symbol 162 GraphicUsed by:167
Symbol 163 GraphicUsed by:167
Symbol 164 GraphicUsed by:167
Symbol 165 GraphicUsed by:167
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:159 160 161 162 163 164 165 166Used by:Timeline
Symbol 168 EditableTextUses:51Used by:Timeline
Symbol 169 GraphicUsed by:179
Symbol 170 GraphicUsed by:179
Symbol 171 GraphicUsed by:179
Symbol 172 GraphicUsed by:179
Symbol 173 GraphicUsed by:179
Symbol 174 GraphicUsed by:179
Symbol 175 GraphicUsed by:179
Symbol 176 GraphicUsed by:179
Symbol 177 GraphicUsed by:179
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:169 170 171 172 173 174 175 176 177 178Used by:Timeline
Symbol 180 EditableTextUses:51Used by:Timeline
Symbol 181 GraphicUsed by:190
Symbol 182 GraphicUsed by:190
Symbol 183 GraphicUsed by:190
Symbol 184 GraphicUsed by:190
Symbol 185 GraphicUsed by:190
Symbol 186 GraphicUsed by:190
Symbol 187 GraphicUsed by:190
Symbol 188 GraphicUsed by:190
Symbol 189 GraphicUsed by:190 202
Symbol 190 MovieClipUses:181 182 183 184 185 186 187 188 189Used by:Timeline
Symbol 191 GraphicUsed by:196 207
Symbol 192 GraphicUsed by:196 207
Symbol 193 GraphicUsed by:196 207
Symbol 194 GraphicUsed by:196 207
Symbol 195 GraphicUsed by:196 199 207
Symbol 196 MovieClipUses:191 192 193 194 195Used by:Timeline
Symbol 197 SoundUsed by:Timeline
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198 195Used by:Timeline
Symbol 200 GraphicUsed by:202
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:200 189 201Used by:Timeline
Symbol 203 GraphicUsed by:205
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClipUses:203 204Used by:Timeline
Symbol 206 SoundUsed by:Timeline
Symbol 207 MovieClipUses:195 194 193 192 191Used by:Timeline
Symbol 208 GraphicUsed by:209 211
Symbol 209 MovieClipUses:208Used by:Timeline
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:208 210Used by:Timeline
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:Timeline
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:214Used by:Timeline
Symbol 216 FontUsed by:217
Symbol 217 EditableTextUses:216Used by:Timeline
Symbol 218 TextUses:51Used by:221 222
Symbol 219 GraphicUsed by:221 222
Symbol 220 GraphicUsed by:221 222
Symbol 221 ButtonUses:73 218 219 220Used by:Timeline
Symbol 222 ButtonUses:73 218 219 220Used by:Timeline
Symbol 223 GraphicUsed by:226
Symbol 224 GraphicUsed by:226
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:223 224 225Used by:Timeline
Symbol 227 GraphicUsed by:230
Symbol 228 GraphicUsed by:230
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClipUses:227 228 229Used by:Timeline
Symbol 231 GraphicUsed by:236
Symbol 232 GraphicUsed by:236 239
Symbol 233 GraphicUsed by:236 239
Symbol 234 GraphicUsed by:236 239
Symbol 235 GraphicUsed by:236 239
Symbol 236 MovieClipUses:231 232 233 234 235Used by:Timeline
Symbol 237 SoundUsed by:Timeline
Symbol 238 MovieClipUses:54 55Used by:Timeline
Symbol 239 MovieClipUses:232 233 234 235Used by:Timeline
Symbol 240 GraphicUsed by:244
Symbol 241 GraphicUsed by:244
Symbol 242 GraphicUsed by:244
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:240 241 242 243Used by:Timeline
Symbol 245 GraphicUsed by:266
Symbol 246 GraphicUsed by:266
Symbol 247 GraphicUsed by:266
Symbol 248 GraphicUsed by:266
Symbol 249 GraphicUsed by:266
Symbol 250 GraphicUsed by:266
Symbol 251 GraphicUsed by:266
Symbol 252 GraphicUsed by:266
Symbol 253 GraphicUsed by:266
Symbol 254 GraphicUsed by:266
Symbol 255 GraphicUsed by:266
Symbol 256 GraphicUsed by:266
Symbol 257 GraphicUsed by:266
Symbol 258 GraphicUsed by:266
Symbol 259 GraphicUsed by:266
Symbol 260 GraphicUsed by:266
Symbol 261 GraphicUsed by:266
Symbol 262 GraphicUsed by:266
Symbol 263 GraphicUsed by:266
Symbol 264 GraphicUsed by:266
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClipUses:245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265Used by:Timeline
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:267Used by:Timeline
Symbol 269 SoundUsed by:Timeline
Symbol 270 GraphicUsed by:Timeline
Symbol 271 GraphicUsed by:338
Symbol 272 GraphicUsed by:338
Symbol 273 GraphicUsed by:338
Symbol 274 GraphicUsed by:338
Symbol 275 GraphicUsed by:338
Symbol 276 GraphicUsed by:338
Symbol 277 GraphicUsed by:338
Symbol 278 GraphicUsed by:338
Symbol 279 GraphicUsed by:338
Symbol 280 GraphicUsed by:338
Symbol 281 GraphicUsed by:338
Symbol 282 GraphicUsed by:338
Symbol 283 GraphicUsed by:338
Symbol 284 GraphicUsed by:338
Symbol 285 GraphicUsed by:338
Symbol 286 GraphicUsed by:338
Symbol 287 GraphicUsed by:338
Symbol 288 GraphicUsed by:338
Symbol 289 GraphicUsed by:338
Symbol 290 GraphicUsed by:338
Symbol 291 GraphicUsed by:338
Symbol 292 GraphicUsed by:338
Symbol 293 GraphicUsed by:338
Symbol 294 GraphicUsed by:338
Symbol 295 GraphicUsed by:338
Symbol 296 GraphicUsed by:338
Symbol 297 GraphicUsed by:338
Symbol 298 GraphicUsed by:338
Symbol 299 GraphicUsed by:338
Symbol 300 GraphicUsed by:338
Symbol 301 GraphicUsed by:338
Symbol 302 GraphicUsed by:338
Symbol 303 GraphicUsed by:338
Symbol 304 GraphicUsed by:338
Symbol 305 GraphicUsed by:338
Symbol 306 GraphicUsed by:338
Symbol 307 GraphicUsed by:338
Symbol 308 GraphicUsed by:338
Symbol 309 GraphicUsed by:338
Symbol 310 GraphicUsed by:338
Symbol 311 GraphicUsed by:338
Symbol 312 GraphicUsed by:338
Symbol 313 GraphicUsed by:338
Symbol 314 GraphicUsed by:338
Symbol 315 GraphicUsed by:338
Symbol 316 GraphicUsed by:338
Symbol 317 GraphicUsed by:338
Symbol 318 GraphicUsed by:338
Symbol 319 GraphicUsed by:338
Symbol 320 GraphicUsed by:338
Symbol 321 GraphicUsed by:338
Symbol 322 GraphicUsed by:338
Symbol 323 GraphicUsed by:338
Symbol 324 GraphicUsed by:338
Symbol 325 GraphicUsed by:338
Symbol 326 GraphicUsed by:338
Symbol 327 GraphicUsed by:338
Symbol 328 GraphicUsed by:338
Symbol 329 GraphicUsed by:338
Symbol 330 GraphicUsed by:338
Symbol 331 GraphicUsed by:338
Symbol 332 GraphicUsed by:338
Symbol 333 GraphicUsed by:338
Symbol 334 GraphicUsed by:338
Symbol 335 GraphicUsed by:338
Symbol 336 GraphicUsed by:338
Symbol 337 GraphicUsed by:338
Symbol 338 MovieClipUses:271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 SS1Used by:Timeline
Symbol 339 TextUses:51Used by:Timeline
Symbol 340 TextUses:51Used by:Timeline
Symbol 341 TextUses:51Used by:344 345
Symbol 342 GraphicUsed by:344 345
Symbol 343 GraphicUsed by:344 345
Symbol 344 ButtonUses:73 341 342 343Used by:Timeline
Symbol 345 ButtonUses:73 341 342 343Used by:Timeline
Streaming Sound 1Used by:Symbol 338 MovieClip

Instance Names

"ng_ad"Symbol 50 MovieClip Frame 1Symbol 49 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "stkick"
ExportAssets (56)Timeline Frame 1Symbol 2 as "spindash"
ExportAssets (56)Timeline Frame 1Symbol 3 as "footstep"

Labels

"loading"Symbol 36 MovieClip Frame 1
"loaded"Symbol 36 MovieClip Frame 101
"lastframe"Symbol 36 MovieClip Frame 165
"end"Symbol 36 MovieClip Frame 166

Dynamic Text Variables

Sonic_HPSymbol 88 EditableText"<p align="center"></p>"
Sonic_MPSymbol 89 EditableText"<p align="center"></p>"
Sonic_HPSymbol 98 EditableText"<p align="center"></p>"
Sonic_MPSymbol 99 EditableText"<p align="center"></p>"
Random_AtkSymbol 123 EditableText"<p align="center"></p>"
Random_AtkSymbol 128 EditableText"<p align="center"></p>"




http://swfchan.com/13/62915/info.shtml
Created: 13/4 -2019 23:59:44 Last modified: 13/4 -2019 23:59:44 Server time: 22/12 -2024 21:25:09