STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #62915 |
INSTRUCTIONS This is an RPG style Battle, there is no story whatsoever. All you have to do in this game is to Defeat Mecha Sonic You have 4 differnt buttons to help you complete this task, each of which is explained below: Attack: Attacks Mecha Sonic with multiple roundhouse kicks, does medium damage. Magic: uses 80 MP [Mana Points] to create a super- charged spindash attack, does high damage. Restore HP: Uses 150 MP to recover 300 HP [Hit Points] Restore MP: Uses 100 HP to recover 200 MP Mecha Sonic has the same attacks, He can use a normal attack, use a Magic attack, and recover both HP and MP, the only difference is that his are randomly selected so you dont know what he's about to do! and he is stronger! you will need your wits about you if you want to defeat him! Good Luck! |
Attack |
Restore HP |
Restore MP |
Magic |
Sonic |
/1200 |
/700 |
<p align="center"></p> |
<p align="center"></p> |
HP MP |
<p align="center"></p> |
<p align="center"></p> |
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<p align="center"><font face="MasonSansRegular" size="12" color="#00ff00" letterSpacing="0.000000" kerning="1"><i>300</i></font></p> |
<p align="center"><font face="MasonSansRegular" size="12" color="#9933cc" letterSpacing="0.000000" kerning="1"><i>200</i></font></p> |
<p align="center"><font face="MasonSansSuper" size="12" color="#ff0000" letterSpacing="0.000000" kerning="1"><i>Game Over</i></font></p> |
Try Again? |
CONGRATULATIONS! |
You have completed my first ever game! i hope you enjoyed it! If you liked whatyou played today please reply to say so, i might just make more and better games in the future! Until then my movie Dark Sonic VS Emerl Ep3 will be out sometime this year, i'm sure you'll enjoy that as well! CREDITS Music: Rose At Nightfall by NemesisTheory Concept: FlashMan16 Animation: FlashMan16 Programming: Flashman16 Sound Effects: Varius sources, copyrightsed to respectful owners Special Thanks: dELtaluca, Newgrounds, Sega, Trance Music, DjDragonwolf, WolfBlitz2, and YOU! Sprites: Copyrighted property of Sonic Team of the SEGA corporation |
Play Again? |
ActionScript [AS1/AS2]
Frame 1Sonic_HP = 1200; Boss_HP = 5000; Sonic_MP = 700; Boss_MP = 2000;Frame 2Frame 3if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; } stop(); if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 4gotoAndStop (2);Frame 5gotoAndPlay (227);Frame 6if (Boss_HP >= 5000) { gotoAndPlay(random(3) + 5); } else if (Boss_MP > 199) { gotoAndPlay (332); } else { gotoAndPlay(random(3) + 5); }Frame 7if (Boss_MP > 399) { gotoAndPlay (272); } else { gotoAndPlay(random(3) + 5); }Frame 8if (Boss_MP >= 2000) { gotoAndPlay(random(3) + 5); } else if (Boss_HP > 599) { gotoAndPlay (356); } else { gotoAndPlay(random(3) + 5); }Frame 19Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 20Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 21Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 22Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 23Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 24Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 25Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 26Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 27Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 28Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 29Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 30Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 31Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 32Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 33Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 34Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 35Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 36if (Boss_HP <= 0) { gotoAndPlay (510); } Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 69gotoAndPlay(random(3) + 5);Frame 131Random_Atk = random(351) + 100; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 140Random_Atk = random(351) + 100; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 141if (Boss_HP <= 0) { gotoAndPlay (992); }Frame 142stkick = new Sound(this); stkick.attachSound("stkick"); stkick.start(0.17, 1); stkick.setVolume(40);Frame 180gotoAndPlay(random(3) + 5);Frame 182if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 204gotoAndPlay(random(3) + 5);Frame 225gotoAndPlay(random(3) + 5);Frame 227if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 247Random_Atk = random(131) + 70; Sonic_HP = Sonic_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 265if (Sonic_HP <= 0) { gotoAndPlay (400); }Frame 270gotoAndStop (3);Frame 272if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 292Random_Atk = random(51) + 50; Sonic_HP = Sonic_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 296Random_Atk = random(51) + 50; Sonic_HP = Sonic_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 300Random_Atk = random(51) + 50; Sonic_HP = Sonic_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 304Random_Atk = random(51) + 50; Sonic_HP = Sonic_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 308Random_Atk = random(51) + 50; Sonic_HP = Sonic_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 310if (Sonic_HP <= 0) { gotoAndPlay (379); }Frame 330gotoAndStop (3);Frame 332Random_Atk = random(201) + 600; Boss_HP = Boss_HP + Random_Atk; Boss_MP = Boss_MP - 800; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 354gotoAndStop (3);Frame 356Random_Atk = random(201) + 300; Boss_MP = Boss_MP + Random_Atk; Boss_HP = Boss_HP - 600; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 378gotoAndStop (3);Frame 379if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 399gotoAndPlay (400);Frame 508stop();Frame 509gotoAndStop (508);Frame 510Random_Atk = random(21) + 5; Boss_HP = Boss_HP - Random_Atk; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; }Frame 933Frame 990stop();Frame 991gotoAndStop (991);Frame 992if (Sonic_HP < 0) { Sonic_HP = 0; } if (Boss_HP < 0) { Boss_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Boss_MP < 0) { Boss_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Boss_HP > 5000) { Boss_HP = 5000; } if (Sonic_MP > 700) { Sonic_MP = 700; } if (Boss_MP > 1000) { Boss_MP = 1000; } stkick = new Sound(this); stkick.attachSound("stkick"); stkick.start(0.17, 1); stkick.setVolume(40);Frame 1025gotoAndPlay (535);Symbol 20 MovieClip Frame 40stop();Symbol 34 Buttonon (press) { tellTarget (_root) { nextFrame(); }; }Symbol 35 Buttonon (press) { gotoAndStop ("end"); _root.play(); }Instance of Symbol 10 MovieClip in Symbol 36 MovieClip Frame 1onClipEvent (load) { _root.stop(); PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { _parent.gotoAndStop(PercentLoaded); } else { _parent.gotoAndStop("lastframe"); } } onClipEvent (enterFrame) { PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { _parent.gotoAndStop(PercentLoaded); } else { _parent.gotoAndPlay("loaded"); } }Symbol 36 MovieClip Frame 101play();Symbol 36 MovieClip Frame 165stop();Symbol 42 Buttonon (release) { NewgroundsAPI.loadNewgrounds(); }Symbol 48 Buttonon (release) { NewgroundsAPI.loadNewgrounds(); }Symbol 50 MovieClip Frame 1function startAd(ngad_url) { trace("opening " + ngad_url); System.security.allowDomain("70.87.128.99"); System.security.allowInsecureDomain("70.87.128.99"); System.security.allowDomain("ads.shizmoo.com"); System.security.allowInsecureDomain("ads.shizmoo.com"); System.security.allowDomain("www.cpmstar.com"); System.security.allowInsecureDomain("www.cpmstar.com"); System.security.allowDomain("server.cpmstar.com"); System.security.allowInsecureDomain("server.cpmstar.com"); var ngads_redirect = new XML(); ngads_redirect.ignoreWhite = true; ngads_redirect.onLoad = function (success) { trace("[NEWGROUNDS FLASH ADS] :: You may get a 'Security Sandbox Violation' ... this is normal, do not freak out!"); if (success) { ng_ad.loadMovie(ngads_redirect.toString(), "GET"); } }; ngads_redirect.load(ngad_url); } if (NewgroundsAPI.getAdURL()) { startAd(NewgroundsAPI.getAdURL()); } NewgroundsAPI.onAdsApproved = function (ad_url) { startAd(ad_url); }; stop();Symbol 77 Buttonon (release) { gotoAndPlay (9); }Symbol 79 Buttonon (release) { if (Sonic_MP > 149) { gotoAndPlay (182); Sonic_HP = Sonic_HP + 300; Sonic_MP = Sonic_MP - 150; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Sonic_MP > 700) { Sonic_MP = 700; } } }Symbol 81 Buttonon (release) { if (Sonic_HP > 100) { gotoAndPlay (206); Sonic_MP = Sonic_MP + 200; Sonic_HP = Sonic_HP - 100; if (Sonic_HP < 0) { Sonic_HP = 0; } if (Sonic_MP < 0) { Sonic_MP = 0; } if (Sonic_HP > 1200) { Sonic_HP = 1200; } if (Sonic_MP > 700) { Sonic_MP = 700; } } }Symbol 83 Buttonon (release) { if (Sonic_MP >= 80) { gotoAndPlay (71); Sonic_MP = Sonic_MP - 80; } }Symbol 92 MovieClip Frame 1function camControl() { parentColor.setTransform(camColor.getTransform()); var _local4 = sX / this._width; var _local3 = sY / this._height; _parent._x = cX - (this._x * _local4); _parent._y = cY - (this._y * _local3); _parent._xscale = 100 * _local4; _parent._yscale = 100 * _local3; } function resetStage() { var _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(_local2); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage;Symbol 108 MovieClip Frame 4footstep = new Sound(this); footstep.attachSound("footstep"); footstep.start(0.175, 1);Symbol 108 MovieClip Frame 8footstep = new Sound(this); footstep.attachSound("footstep"); footstep.start(0.175, 1); footstep.setVolume(40);Symbol 120 MovieClip Frame 11gotoAndPlay (4);Symbol 133 MovieClip Frame 1spindash = new Sound(this); spindash.attachSound("spindash"); spindash.start(0.15, 1); spindash.setVolume(40);Symbol 133 MovieClip Frame 24gotoAndPlay (17);Symbol 143 MovieClip Frame 1spindash = new Sound(this); spindash.attachSound("spindash"); spindash.start(0.15, 1); spindash.setVolume(40);Symbol 143 MovieClip Frame 5gotoAndPlay (5);Symbol 221 Buttonon (release) { stopAllSounds(); gotoAndStop (1); }Symbol 236 MovieClip Frame 5gotoAndPlay (2);Symbol 239 MovieClip Frame 19gotoAndPlay (2);Symbol 344 Buttonon (release) { stopAllSounds(); gotoAndStop (1); }
Library Items
Symbol 1 Sound [stkick] | ||
Symbol 2 Sound [spindash] | ||
Symbol 3 Sound [footstep] | Used by:138 Timeline | |
Symbol 4 Graphic | Used by:6 | |
Symbol 5 Graphic | Used by:6 | |
Symbol 6 MovieClip | Uses:4 5 | Used by:36 |
Symbol 7 Graphic | Used by:36 | |
Symbol 8 Graphic | Used by:36 | |
Symbol 9 Graphic | Used by:36 | |
Symbol 10 MovieClip | Used by:36 | |
Symbol 11 Graphic | Used by:36 | |
Symbol 12 Graphic | Used by:20 | |
Symbol 13 Graphic | Used by:20 | |
Symbol 14 Graphic | Used by:20 | |
Symbol 15 Graphic | Used by:20 | |
Symbol 16 Graphic | Used by:20 | |
Symbol 17 Graphic | Used by:20 | |
Symbol 18 Graphic | Used by:20 | |
Symbol 19 Graphic | Used by:20 | |
Symbol 20 MovieClip | Uses:12 13 14 15 16 17 18 19 | Used by:36 |
Symbol 21 ShapeTweening | Used by:36 | |
Symbol 22 ShapeTweening | Used by:36 | |
Symbol 23 Graphic | Used by:36 | |
Symbol 24 Graphic | Used by:36 | |
Symbol 25 Graphic | Used by:36 | |
Symbol 26 Graphic | Used by:34 35 | |
Symbol 27 Graphic | Used by:34 35 36 | |
Symbol 28 Graphic | Used by:34 35 | |
Symbol 29 Graphic | Used by:34 35 36 | |
Symbol 30 Graphic | Used by:34 35 36 | |
Symbol 31 Graphic | Used by:33 34 35 | |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 MovieClip | Uses:31 32 | Used by:34 35 36 |
Symbol 34 Button | Uses:26 27 28 29 30 33 31 | Used by:36 |
Symbol 35 Button | Uses:26 27 28 29 30 33 31 | Used by:36 |
Symbol 36 MovieClip | Uses:6 7 8 9 10 11 20 21 22 23 24 25 34 35 30 27 33 29 | Used by:50 |
Symbol 37 Graphic | Used by:50 | |
Symbol 38 Graphic | Used by:42 | |
Symbol 39 Graphic | Used by:42 | |
Symbol 40 Graphic | Used by:42 | |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 Button | Uses:38 39 40 41 | Used by:50 |
Symbol 43 Graphic | Used by:50 | |
Symbol 44 Graphic | Used by:50 | |
Symbol 45 Graphic | Used by:49 | |
Symbol 46 Graphic | Used by:48 | |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 Button | Uses:46 47 | Used by:49 |
Symbol 49 MovieClip | Uses:45 48 | Used by:50 |
Symbol 50 MovieClip | Uses:36 37 42 43 44 49 | Used by:Timeline |
Symbol 51 Font | Used by:52 74 78 80 82 84 88 89 90 98 99 123 128 168 180 218 339 340 341 | |
Symbol 52 Text | Uses:51 | Used by:Timeline |
Symbol 53 Bitmap | Used by:54 55 | |
Symbol 54 Graphic | Uses:53 | Used by:56 238 |
Symbol 55 Graphic | Uses:53 | Used by:56 238 |
Symbol 56 MovieClip | Uses:54 55 | Used by:Timeline |
Symbol 57 Graphic | Used by:Timeline | |
Symbol 58 Graphic | Used by:59 | |
Symbol 59 MovieClip | Uses:58 | Used by:Timeline |
Symbol 60 Graphic | Used by:Timeline | |
Symbol 61 Graphic | Used by:72 | |
Symbol 62 Graphic | Used by:72 | |
Symbol 63 Graphic | Used by:72 | |
Symbol 64 Graphic | Used by:72 | |
Symbol 65 Graphic | Used by:72 | |
Symbol 66 Graphic | Used by:72 | |
Symbol 67 Graphic | Used by:72 | |
Symbol 68 Graphic | Used by:72 | |
Symbol 69 Graphic | Used by:72 | |
Symbol 70 Graphic | Used by:72 | |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip | Uses:61 62 63 64 65 66 67 68 69 70 71 | Used by:Timeline |
Symbol 73 Graphic | Used by:77 79 81 83 94 95 96 97 221 222 344 345 | |
Symbol 74 Text | Uses:51 | Used by:77 94 |
Symbol 75 Graphic | Used by:77 79 81 83 94 95 96 97 | |
Symbol 76 Graphic | Used by:77 79 81 83 94 95 96 97 | |
Symbol 77 Button | Uses:73 74 75 76 | Used by:Timeline |
Symbol 78 Text | Uses:51 | Used by:79 95 |
Symbol 79 Button | Uses:73 78 75 76 | Used by:Timeline |
Symbol 80 Text | Uses:51 | Used by:81 96 |
Symbol 81 Button | Uses:73 80 75 76 | Used by:Timeline |
Symbol 82 Text | Uses:51 | Used by:83 97 |
Symbol 83 Button | Uses:73 82 75 76 | Used by:Timeline |
Symbol 84 Text | Uses:51 | Used by:Timeline |
Symbol 85 Font | Used by:86 87 | |
Symbol 86 Text | Uses:85 | Used by:Timeline |
Symbol 87 Text | Uses:85 | Used by:Timeline |
Symbol 88 EditableText | Uses:51 | Used by:Timeline |
Symbol 89 EditableText | Uses:51 | Used by:Timeline |
Symbol 90 Text | Uses:51 | Used by:Timeline |
Symbol 91 Graphic | Used by:92 | |
Symbol 92 MovieClip | Uses:91 | Used by:Timeline |
Symbol 93 Sound | Used by:Timeline | |
Symbol 94 Button | Uses:73 74 75 76 | Used by:Timeline |
Symbol 95 Button | Uses:73 78 75 76 | Used by:Timeline |
Symbol 96 Button | Uses:73 80 75 76 | Used by:Timeline |
Symbol 97 Button | Uses:73 82 75 76 | Used by:Timeline |
Symbol 98 EditableText | Uses:51 | Used by:Timeline |
Symbol 99 EditableText | Uses:51 | Used by:Timeline |
Symbol 100 Graphic | Used by:108 | |
Symbol 101 Graphic | Used by:108 | |
Symbol 102 Graphic | Used by:108 | |
Symbol 103 Graphic | Used by:108 | |
Symbol 104 Graphic | Used by:108 | |
Symbol 105 Graphic | Used by:108 | |
Symbol 106 Graphic | Used by:108 | |
Symbol 107 Graphic | Used by:108 | |
Symbol 108 MovieClip | Uses:100 101 102 103 104 105 106 107 | Used by:Timeline |
Symbol 109 Graphic | Used by:120 | |
Symbol 110 Graphic | Used by:120 | |
Symbol 111 Graphic | Used by:120 | |
Symbol 112 Graphic | Used by:120 | |
Symbol 113 Graphic | Used by:120 | |
Symbol 114 Graphic | Used by:120 | |
Symbol 115 Graphic | Used by:120 | |
Symbol 116 Graphic | Used by:120 | |
Symbol 117 Graphic | Used by:120 | |
Symbol 118 Graphic | Used by:120 | |
Symbol 119 Graphic | Used by:120 | |
Symbol 120 MovieClip | Uses:109 110 111 112 113 114 115 116 117 118 119 | Used by:Timeline |
Symbol 121 Graphic | Used by:122 | |
Symbol 122 MovieClip | Uses:121 | Used by:Timeline |
Symbol 123 EditableText | Uses:51 | Used by:Timeline |
Symbol 124 Sound | Used by:Timeline | |
Symbol 125 Graphic | Used by:126 | |
Symbol 126 MovieClip | Uses:125 | Used by:Timeline |
Symbol 127 Sound | Used by:Timeline | |
Symbol 128 EditableText | Uses:51 | Used by:Timeline |
Symbol 129 Graphic | Used by:133 | |
Symbol 130 Graphic | Used by:133 138 | |
Symbol 131 Graphic | Used by:133 | |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip | Uses:129 130 131 132 | Used by:Timeline |
Symbol 134 Graphic | Used by:138 | |
Symbol 135 Graphic | Used by:138 | |
Symbol 136 Graphic | Used by:138 | |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 MovieClip | Uses:130 3 134 135 136 137 | Used by:Timeline |
Symbol 139 Graphic | Used by:143 | |
Symbol 140 Graphic | Used by:143 | |
Symbol 141 Graphic | Used by:143 | |
Symbol 142 Graphic | Used by:143 | |
Symbol 143 MovieClip | Uses:139 140 141 142 | Used by:Timeline |
Symbol 144 Graphic | Used by:147 | |
Symbol 145 Graphic | Used by:147 | |
Symbol 146 Graphic | Used by:147 | |
Symbol 147 MovieClip | Uses:144 145 146 | Used by:Timeline |
Symbol 148 Sound | Used by:Timeline | |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip | Uses:149 | Used by:Timeline |
Symbol 151 Graphic | Used by:152 | |
Symbol 152 MovieClip | Uses:151 | Used by:Timeline |
Symbol 153 Graphic | Used by:156 | |
Symbol 154 Graphic | Used by:156 | |
Symbol 155 Graphic | Used by:156 | |
Symbol 156 MovieClip | Uses:153 154 155 | Used by:Timeline |
Symbol 157 Sound | Used by:Timeline | |
Symbol 158 Sound | Used by:Timeline | |
Symbol 159 Graphic | Used by:167 | |
Symbol 160 Graphic | Used by:167 | |
Symbol 161 Graphic | Used by:167 | |
Symbol 162 Graphic | Used by:167 | |
Symbol 163 Graphic | Used by:167 | |
Symbol 164 Graphic | Used by:167 | |
Symbol 165 Graphic | Used by:167 | |
Symbol 166 Graphic | Used by:167 | |
Symbol 167 MovieClip | Uses:159 160 161 162 163 164 165 166 | Used by:Timeline |
Symbol 168 EditableText | Uses:51 | Used by:Timeline |
Symbol 169 Graphic | Used by:179 | |
Symbol 170 Graphic | Used by:179 | |
Symbol 171 Graphic | Used by:179 | |
Symbol 172 Graphic | Used by:179 | |
Symbol 173 Graphic | Used by:179 | |
Symbol 174 Graphic | Used by:179 | |
Symbol 175 Graphic | Used by:179 | |
Symbol 176 Graphic | Used by:179 | |
Symbol 177 Graphic | Used by:179 | |
Symbol 178 Graphic | Used by:179 | |
Symbol 179 MovieClip | Uses:169 170 171 172 173 174 175 176 177 178 | Used by:Timeline |
Symbol 180 EditableText | Uses:51 | Used by:Timeline |
Symbol 181 Graphic | Used by:190 | |
Symbol 182 Graphic | Used by:190 | |
Symbol 183 Graphic | Used by:190 | |
Symbol 184 Graphic | Used by:190 | |
Symbol 185 Graphic | Used by:190 | |
Symbol 186 Graphic | Used by:190 | |
Symbol 187 Graphic | Used by:190 | |
Symbol 188 Graphic | Used by:190 | |
Symbol 189 Graphic | Used by:190 202 | |
Symbol 190 MovieClip | Uses:181 182 183 184 185 186 187 188 189 | Used by:Timeline |
Symbol 191 Graphic | Used by:196 207 | |
Symbol 192 Graphic | Used by:196 207 | |
Symbol 193 Graphic | Used by:196 207 | |
Symbol 194 Graphic | Used by:196 207 | |
Symbol 195 Graphic | Used by:196 199 207 | |
Symbol 196 MovieClip | Uses:191 192 193 194 195 | Used by:Timeline |
Symbol 197 Sound | Used by:Timeline | |
Symbol 198 Graphic | Used by:199 | |
Symbol 199 MovieClip | Uses:198 195 | Used by:Timeline |
Symbol 200 Graphic | Used by:202 | |
Symbol 201 Graphic | Used by:202 | |
Symbol 202 MovieClip | Uses:200 189 201 | Used by:Timeline |
Symbol 203 Graphic | Used by:205 | |
Symbol 204 Graphic | Used by:205 | |
Symbol 205 MovieClip | Uses:203 204 | Used by:Timeline |
Symbol 206 Sound | Used by:Timeline | |
Symbol 207 MovieClip | Uses:195 194 193 192 191 | Used by:Timeline |
Symbol 208 Graphic | Used by:209 211 | |
Symbol 209 MovieClip | Uses:208 | Used by:Timeline |
Symbol 210 Graphic | Used by:211 | |
Symbol 211 MovieClip | Uses:208 210 | Used by:Timeline |
Symbol 212 Graphic | Used by:213 | |
Symbol 213 MovieClip | Uses:212 | Used by:Timeline |
Symbol 214 Graphic | Used by:215 | |
Symbol 215 MovieClip | Uses:214 | Used by:Timeline |
Symbol 216 Font | Used by:217 | |
Symbol 217 EditableText | Uses:216 | Used by:Timeline |
Symbol 218 Text | Uses:51 | Used by:221 222 |
Symbol 219 Graphic | Used by:221 222 | |
Symbol 220 Graphic | Used by:221 222 | |
Symbol 221 Button | Uses:73 218 219 220 | Used by:Timeline |
Symbol 222 Button | Uses:73 218 219 220 | Used by:Timeline |
Symbol 223 Graphic | Used by:226 | |
Symbol 224 Graphic | Used by:226 | |
Symbol 225 Graphic | Used by:226 | |
Symbol 226 MovieClip | Uses:223 224 225 | Used by:Timeline |
Symbol 227 Graphic | Used by:230 | |
Symbol 228 Graphic | Used by:230 | |
Symbol 229 Graphic | Used by:230 | |
Symbol 230 MovieClip | Uses:227 228 229 | Used by:Timeline |
Symbol 231 Graphic | Used by:236 | |
Symbol 232 Graphic | Used by:236 239 | |
Symbol 233 Graphic | Used by:236 239 | |
Symbol 234 Graphic | Used by:236 239 | |
Symbol 235 Graphic | Used by:236 239 | |
Symbol 236 MovieClip | Uses:231 232 233 234 235 | Used by:Timeline |
Symbol 237 Sound | Used by:Timeline | |
Symbol 238 MovieClip | Uses:54 55 | Used by:Timeline |
Symbol 239 MovieClip | Uses:232 233 234 235 | Used by:Timeline |
Symbol 240 Graphic | Used by:244 | |
Symbol 241 Graphic | Used by:244 | |
Symbol 242 Graphic | Used by:244 | |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 MovieClip | Uses:240 241 242 243 | Used by:Timeline |
Symbol 245 Graphic | Used by:266 | |
Symbol 246 Graphic | Used by:266 | |
Symbol 247 Graphic | Used by:266 | |
Symbol 248 Graphic | Used by:266 | |
Symbol 249 Graphic | Used by:266 | |
Symbol 250 Graphic | Used by:266 | |
Symbol 251 Graphic | Used by:266 | |
Symbol 252 Graphic | Used by:266 | |
Symbol 253 Graphic | Used by:266 | |
Symbol 254 Graphic | Used by:266 | |
Symbol 255 Graphic | Used by:266 | |
Symbol 256 Graphic | Used by:266 | |
Symbol 257 Graphic | Used by:266 | |
Symbol 258 Graphic | Used by:266 | |
Symbol 259 Graphic | Used by:266 | |
Symbol 260 Graphic | Used by:266 | |
Symbol 261 Graphic | Used by:266 | |
Symbol 262 Graphic | Used by:266 | |
Symbol 263 Graphic | Used by:266 | |
Symbol 264 Graphic | Used by:266 | |
Symbol 265 Graphic | Used by:266 | |
Symbol 266 MovieClip | Uses:245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 | Used by:Timeline |
Symbol 267 Graphic | Used by:268 | |
Symbol 268 MovieClip | Uses:267 | Used by:Timeline |
Symbol 269 Sound | Used by:Timeline | |
Symbol 270 Graphic | Used by:Timeline | |
Symbol 271 Graphic | Used by:338 | |
Symbol 272 Graphic | Used by:338 | |
Symbol 273 Graphic | Used by:338 | |
Symbol 274 Graphic | Used by:338 | |
Symbol 275 Graphic | Used by:338 | |
Symbol 276 Graphic | Used by:338 | |
Symbol 277 Graphic | Used by:338 | |
Symbol 278 Graphic | Used by:338 | |
Symbol 279 Graphic | Used by:338 | |
Symbol 280 Graphic | Used by:338 | |
Symbol 281 Graphic | Used by:338 | |
Symbol 282 Graphic | Used by:338 | |
Symbol 283 Graphic | Used by:338 | |
Symbol 284 Graphic | Used by:338 | |
Symbol 285 Graphic | Used by:338 | |
Symbol 286 Graphic | Used by:338 | |
Symbol 287 Graphic | Used by:338 | |
Symbol 288 Graphic | Used by:338 | |
Symbol 289 Graphic | Used by:338 | |
Symbol 290 Graphic | Used by:338 | |
Symbol 291 Graphic | Used by:338 | |
Symbol 292 Graphic | Used by:338 | |
Symbol 293 Graphic | Used by:338 | |
Symbol 294 Graphic | Used by:338 | |
Symbol 295 Graphic | Used by:338 | |
Symbol 296 Graphic | Used by:338 | |
Symbol 297 Graphic | Used by:338 | |
Symbol 298 Graphic | Used by:338 | |
Symbol 299 Graphic | Used by:338 | |
Symbol 300 Graphic | Used by:338 | |
Symbol 301 Graphic | Used by:338 | |
Symbol 302 Graphic | Used by:338 | |
Symbol 303 Graphic | Used by:338 | |
Symbol 304 Graphic | Used by:338 | |
Symbol 305 Graphic | Used by:338 | |
Symbol 306 Graphic | Used by:338 | |
Symbol 307 Graphic | Used by:338 | |
Symbol 308 Graphic | Used by:338 | |
Symbol 309 Graphic | Used by:338 | |
Symbol 310 Graphic | Used by:338 | |
Symbol 311 Graphic | Used by:338 | |
Symbol 312 Graphic | Used by:338 | |
Symbol 313 Graphic | Used by:338 | |
Symbol 314 Graphic | Used by:338 | |
Symbol 315 Graphic | Used by:338 | |
Symbol 316 Graphic | Used by:338 | |
Symbol 317 Graphic | Used by:338 | |
Symbol 318 Graphic | Used by:338 | |
Symbol 319 Graphic | Used by:338 | |
Symbol 320 Graphic | Used by:338 | |
Symbol 321 Graphic | Used by:338 | |
Symbol 322 Graphic | Used by:338 | |
Symbol 323 Graphic | Used by:338 | |
Symbol 324 Graphic | Used by:338 | |
Symbol 325 Graphic | Used by:338 | |
Symbol 326 Graphic | Used by:338 | |
Symbol 327 Graphic | Used by:338 | |
Symbol 328 Graphic | Used by:338 | |
Symbol 329 Graphic | Used by:338 | |
Symbol 330 Graphic | Used by:338 | |
Symbol 331 Graphic | Used by:338 | |
Symbol 332 Graphic | Used by:338 | |
Symbol 333 Graphic | Used by:338 | |
Symbol 334 Graphic | Used by:338 | |
Symbol 335 Graphic | Used by:338 | |
Symbol 336 Graphic | Used by:338 | |
Symbol 337 Graphic | Used by:338 | |
Symbol 338 MovieClip | Uses:271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 SS1 | Used by:Timeline |
Symbol 339 Text | Uses:51 | Used by:Timeline |
Symbol 340 Text | Uses:51 | Used by:Timeline |
Symbol 341 Text | Uses:51 | Used by:344 345 |
Symbol 342 Graphic | Used by:344 345 | |
Symbol 343 Graphic | Used by:344 345 | |
Symbol 344 Button | Uses:73 341 342 343 | Used by:Timeline |
Symbol 345 Button | Uses:73 341 342 343 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 338 MovieClip |
Instance Names
"ng_ad" | Symbol 50 MovieClip Frame 1 | Symbol 49 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "stkick" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "spindash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "footstep" |
Labels
"loading" | Symbol 36 MovieClip Frame 1 |
"loaded" | Symbol 36 MovieClip Frame 101 |
"lastframe" | Symbol 36 MovieClip Frame 165 |
"end" | Symbol 36 MovieClip Frame 166 |
Dynamic Text Variables
Sonic_HP | Symbol 88 EditableText | "<p align="center"></p>" |
Sonic_MP | Symbol 89 EditableText | "<p align="center"></p>" |
Sonic_HP | Symbol 98 EditableText | "<p align="center"></p>" |
Sonic_MP | Symbol 99 EditableText | "<p align="center"></p>" |
Random_Atk | Symbol 123 EditableText | "<p align="center"></p>" |
Random_Atk | Symbol 128 EditableText | "<p align="center"></p>" |
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