STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #62957 |
loading... |
1mb+ filesize!!!! |
halfway there! |
go slug! v1.7.1 estevan galvez 2008 music by davidorr and blazingdragon |
click to restart! (you can only restart once the slug has died or retrieved its baby) |
ActionScript [AS1/AS2]
Frame 1bg.opaqueBackground = 0;Frame 5function go() { s = Math.random() / 2; } function die() { if (!over) { bgm.stop(); bang.start(); sadness.start(); } dead = true; over = true; clearInterval(interval); s = 0; slug._alpha = 0; } var bgm = new Sound(); bgm.attachSound("castle"); bgm.start(0, 999); bgm.setVolume(100); var sfx = new Sound(); sfx.attachSound("cheer"); sfx.setVolume(50); var bang = new Sound(); bang.attachSound("bang"); var sadness = new Sound(); sadness.attachSound("sadness"); var over = false; s = 0; var won = false; slug.sx = slug._x; wall.sy = wall._y; sign._x = wall._width / 2; this.onEnterFrame = function () { if (wall._y <= 400) { wall._y = wall._y + 0.199992; } slug._x = slug._x + s; if ((slug._x >= (pop._x + 5)) && (!over)) { won = true; over = true; pop._alpha = 0; } if (won) { won = false; sfx.start(); } }; var interval = setInterval(go, 1000); var dead = false; this.onMouseDown = function () { if (over) { clearInterval(interval); var interval = setInterval(go, 1000); s = 0; slug._x = slug.sx; wall._y = wall.sy; slug._alpha = 100; pop._alpha = 100; over = false; if (dead) { sadness.stop(); bgm.start(0, 999); dead = false; } } }; var cm = new ContextMenu(); cm.hideBuiltInItems(); _root.menu = cm;Symbol 5 MovieClip Frame 1radius = _width; this.onEnterFrame = function () { amount = _root.getBytesLoaded() / _root.getBytesTotal(); tx = (640 - radius) * amount; dx = tx - _x; _x = (_x + (dx / 10)); };Symbol 8 MovieClip Frame 1_root.stop(); this.onEnterFrame = function () { if (_root.getBytesLoaded() == _root.getBytesTotal()) { _root.gotoAndStop(5); } };Symbol 23 MovieClip Frame 1this.onEnterFrame = function () { };Symbol 31 MovieClip Frame 1_alpha = 0; this.onEnterFrame = function () { if (_root.wall.hitTest(this)) { _root.die(); } };
Library Items
Symbol 1 Sound [bang] | ||
Symbol 2 Graphic | Used by:3 | |
Symbol 3 MovieClip | Uses:2 | Used by:Timeline |
Symbol 4 Graphic | Used by:5 | |
Symbol 5 MovieClip | Uses:4 | Used by:Timeline |
Symbol 6 Font | Used by:7 9 35 36 | |
Symbol 7 Text | Uses:6 | Used by:8 |
Symbol 8 MovieClip | Uses:7 | Used by:Timeline |
Symbol 9 Text | Uses:6 | Used by:Timeline |
Symbol 10 Sound [castle] | Used by:Timeline | |
Symbol 11 Sound [sadness] | Used by:Timeline | |
Symbol 12 Sound [cheer] | Used by:Timeline | |
Symbol 13 Bitmap | Used by:14 | |
Symbol 14 Graphic | Uses:13 | Used by:15 |
Symbol 15 MovieClip | Uses:14 | Used by:Timeline |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip | Uses:16 | Used by:Timeline |
Symbol 18 Bitmap | Used by:19 | |
Symbol 19 Graphic | Uses:18 | Used by:20 |
Symbol 20 MovieClip | Uses:19 | Used by:Timeline |
Symbol 21 Graphic | Used by:24 | |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:22 | Used by:24 |
Symbol 24 MovieClip | Uses:21 23 | Used by:Timeline |
Symbol 25 Graphic | Used by:28 | |
Symbol 26 Font | Used by:27 | |
Symbol 27 Text | Uses:26 | Used by:28 |
Symbol 28 MovieClip | Uses:25 27 | Used by:Timeline |
Symbol 29 Graphic | Used by:32 | |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 MovieClip | Uses:30 | Used by:32 |
Symbol 32 MovieClip | Uses:29 31 | Used by:Timeline |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip | Uses:33 | Used by:Timeline |
Symbol 35 Text | Uses:6 | Used by:Timeline |
Symbol 36 Text | Uses:6 | Used by:Timeline |
Instance Names
"bg" | Frame 1 | Symbol 3 MovieClip |
"sun" | Frame 5 | Symbol 17 MovieClip |
"pop" | Frame 5 | Symbol 24 MovieClip |
"sign" | Frame 5 | Symbol 28 MovieClip |
"slug" | Frame 5 | Symbol 32 MovieClip |
"wall" | Frame 5 | Symbol 34 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "bang" |
ExportAssets (56) | Timeline Frame 2 | Symbol 10 as "castle" |
ExportAssets (56) | Timeline Frame 3 | Symbol 11 as "sadness" |
ExportAssets (56) | Timeline Frame 4 | Symbol 12 as "cheer" |
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