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RPG Combat engine test.swf

This is the info page for
Flash #63032

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

This is a test version of the combat system for the
RPG i was going to create about a year ago....

I'll continue working on the game if you
vote high on this thing =))

All the sprites and images I used are from
Ultima Online and Diablo

Have fun ;)))

Click here to continue ==>>>

male

CHARACTER GENERATION/COMBAT TEST SETUP

Str

Dex

Int

90

choose your enemy

enemy

YourName

swords

armors

helmets

Armors

Heavy Leather Armor

Ar 20

no

penalties

Robe of Speed

Ar 10

Dex + 20

Wizard's Coat

Ar 50

Allows you to

cast spells

decreases str.

Scalemail

Full Platemail

Ar 100

Str + 20

Swords

Long Sword

no magic bonuses

no penalties

Damage

1-10

Sabre

Dragonsword

25-45

adds fire damage

Ancient Sword

25-50

Runed Cleaver

50-100

int - 20

Hekmets

Spiked Crown Of Life

HP + 50

Crown Of Pain

Enemy HP - 50

Great War Helm

Ar 30

Rings

Ring of Life

HP + 100

Ring of Energy

MP + 200

Amulet of speed

dex + 10

WRITE YOUR NAME PLEASE!!!

YOU HAVE TO USE ALL THE STAT POINTS

empty

000

000

melee

0

0

spell

Explosion

Death

Damage 20-50

mana cost 30

Damage 30-70

mana cost 50

Damage 80-200

mana cost 70

Damage 200-300

mana cost 100

name

str

dex

int

gold

ar

0

0

melee atack:

000

000

N/A

N/A

DAMAGE:

0

0

000

000

YOU MISSED

YOU MISSED

SPELL DAMAGE:

0

0

enemy atack:

000

000

0

0

000

000

0

0

000

000

You Are Dead

(Close this window and open it again )

0

0

000

000

CREATED BY DIMONZERG    09.06.2002

dimonzerg@narod.ru

icq:122405509

If u want me to make the full game

please vote 5

:)

Diablo + Ultima RPG mix

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (154) { gotoAndPlay (3); }
Frame 2
gotoAndPlay (1);
Frame 5
stop();
Frame 10
gotoAndStop (10); gotoAndPlay (23);
Frame 11
Mouse.hide(); startDrag ("_root.ruka", true);
Frame 24
stop(); weapon = "1"; enemy = "1"; ar = "0"; dex = "0"; str = "0"; int = "0"; gold = "0"; fuckyou = "666";
Frame 28
tellTarget ("_root.armoron") { armor = this.armor; }; if (fuckyou eq 666) { tellTarget ("_root.armoron") { armor = this.armor; }; if (armor eq 1) { ar = ar - -20; } if (armor eq 2) { ar = ar - -10; dex = dex - -20; } if (armor eq 3) { str = "10"; spells = "1"; int = int - -15; ar = ar - -50; } if (armor eq 4) { ar = ar - -50; if (dex >= 20) { dex = dex - 10; } else { dex = "10"; } } if (armor eq 5) { ar = ar - -100; if (dex >= 30) { dex = dex - 20; } else { dex = "10"; } } } if (weapon eq 5) { if (int >= 25) { int = int - 20; } else { int = "5"; } } tellTarget ("_root.weaponON") { weapon = this.weapon; }; tellTarget ("_root.helmon") { helm = this.helm; }; if (fuckyou eq 666) { if (helm eq 1) { ar = ar - -10; } else if (helm eq 2) { ar = ar - -10; } else if (helm eq 3) { ar = ar - -30; } } tellTarget ("_root.ring") { ring = this.ring; }; tellTarget ("_root.amulet") { amulet = this.amulet; }; if (fuckyou eq 666) { if (ring eq 1) { hp = hp - -100; } if (ring eq 2) { mp = mp - -200; } if (helm eq 1) { hp = hp - -50; } } tellTarget ("_root.hits") { hp = this.hp; y = 9999; }; tellTarget ("_root.mps") { hp = this.mp; y = 9999; }; tellTarget ("_root.potions") { potion = random(8); hp = this.hp; }; hpcheck = hp; mpcheck = mp; if (enemy eq 1) { ehp = "60"; } else if (enemy eq 2) { ehp = "80"; } else if (enemy eq 3) { ehp = "120"; } else if (enemy eq 4) { ehp = "400"; } else if (enemy eq 5) { ehp = "500"; } else if (enemy eq 6) { ehp = "600"; } if (helm eq 2) { ehp = ehp - 50; }
Frame 29
tellTarget ("_root.spellbook") { spells = this.spells; }; tellTarget ("_root.enemy") { enemy = this.enemy; }; tellTarget ("_root.AtackWithSpell") { spell = "1"; }; if (fuckyou eq 666) { if (amulet eq 1) { dex = dex - -10; } } stop();
Frame 31
gotoAndPlay (29);
Frame 32
stop(); if ((melee = 1)) { gotoAndStop (10); }
Frame 51
if (dex eq 10) { mis = random(4); } if (dex eq 15) { mis = random(4); } if (dex eq 20) { mis = random(5); } if (dex eq 25) { mis = random(6); } if (dex eq 30) { mis = random(7); } if (dex eq 35) { mis = random(8); } if (35 < dex) { mis = random(10); }
Frame 52
if (mis eq 2) { gotoAndPlay (65); } if (mis eq 1) { gotoAndPlay (65); }
Frame 53
if (weapon eq 1) { x = 1 + random(9); } else if (weapon eq 2) { x = 1 + random(dex); } else if (weapon eq 3) { x = 25 + random(20); } else if (weapon eq 4) { x = 25 + random(25); } else if (weapon eq 5) { x = 50 + random(100); } damage = (x + (str / 4)) + (dex / 4); ehp = ehp - damage; if (0 >= ehp) { tellTarget ("_root.enemy") { var die = 1; }; } else { tellTarget ("_root.enemy") { var hit = 1; }; } if (weapon eq 3) { stopAllSounds(); tellTarget ("_root.SFX") { flame = "1"; }; } if (weapon eq 4) { stopAllSounds(); tellTarget ("_root.SFX") { electro = "1"; }; }
Frame 64
if (0 >= ehp) { gotoAndPlay (140); } else { gotoAndPlay (86); }
Frame 71
gotoAndPlay (86);
Frame 72
if (spell eq 1) { if (mp >= 30) { mp = mp - 30; sdamage = (20 - (-random(30))) - (-random(int)); ehp = ehp - sdamage; tellTarget ("_root.SPELLSFX") { spell = this.spell; }; } } if (spell eq 2) { if (mp >= 50) { mp = mp - 50; sdamage = 30 - (-random(40)); ehp = ehp - sdamage; tellTarget ("_root.SPELLSFX") { spell = this.spell; }; } } if (spell eq 3) { if (mp >= 70) { mp = mp - 70; sdamage = 80 - (-random(120)); ehp = ehp - sdamage; tellTarget ("_root.SPELLSFX") { spell = this.spell; }; } } if (spell eq 4) { if (mp >= 100) { mp = mp - 100; sdamage = 200 - (-random(100)); ehp = ehp - sdamage; tellTarget ("_root.SPELLSFX") { spell = this.spell; }; } } tellTarget ("_root.mps") { y = this.mp; }; if (0 >= ehp) { tellTarget ("_root.enemy") { var die = 1; }; } else { tellTarget ("_root.enemy") { var hit = 1; }; }
Frame 85
if (0 >= ehp) { gotoAndPlay (140); } else { gotoAndPlay (86); }
Frame 86
if (enemy eq 1) { miss = random(5); } if (enemy eq 2) { miss = random(8); }
Frame 88
stopAllSounds();
Frame 89
if (enemy eq 1) { y = random(20); } else if (enemy eq 2) { y = random(28) + 7; } else if (enemy eq 3) { y = random(40) + 15; } else if (enemy eq 4) { y = random(100) + 50; } else if (enemy eq 5) { y = random(100) + 90; } else if (enemy eq 6) { y = random(100) + 120; } predamage = y - (ar / (random(2) + 1)); if (0 < predamage) { damage = predamage; hp = hp - damage; } else { damage = "0"; } tellTarget ("_root.enemy") { atack = "1"; }; stopAllSounds();
Frame 90
tellTarget ("_root.hits") { y = this.hp; };
Frame 98
if (0 >= hp) { gotoAndPlay (121); }
Frame 106
gotoAndStop (29);
Frame 107
tellTarget ("_root.enemy") { atack = "1"; };
Frame 120
gotoAndStop (29);
Frame 139
stop();
Frame 145
if (enemy < 6) { enemy = enemy - -1; hp = hpcheck; fuckyou = 1; mp = mpcheck; gotoAndPlay (28); }
Frame 154
stop();
Symbol 18 Button
on (release) { play(); }
Symbol 68 Button
on (release) { if (0 < points) { if (str < 40) { str = str - -5; points = points - 5; } hp = str * 3; } }
Symbol 69 Button
on (release) { if (str >= 5) { str = str - 5; points = points + 5; } hp = str * 3; }
Symbol 70 Button
on (release) { if (0 < points) { if (dex < 40) { dex = dex - -5; points = points - 5; } } }
Symbol 71 Button
on (release) { if (dex >= 5) { dex = dex - 5; points = points + 5; } }
Symbol 72 Button
on (release) { if (0 < points) { if (int < 40) { int = int - -5; points = points - 5; } } mp = int * 3; }
Symbol 73 Button
on (release) { if (int >= 5) { int = int - 5; points = points + 5; } mp = int * 3; }
Symbol 80 Button
on (release) { if (enemy < 6) { enemy = enemy - -1; } if (enemy eq 1) { ename = "Zombie"; } else if (enemy eq 2) { ename = "Skeleton"; } else if (enemy eq 3) { ename = "Liche"; } else if (enemy eq 4) { ename = "Ettin"; } else if (enemy eq 5) { ename = "Titan"; } else if (enemy eq 6) { ename = "Dragon"; } }
Symbol 81 Button
on (release) { if (1 < enemy) { enemy = enemy - 1; } if (enemy eq 1) { ename = "Zombie"; } else if (enemy eq 2) { ename = "Skeleton"; } else if (enemy eq 3) { ename = "Liche"; } else if (enemy eq 4) { ename = "Ettin"; } else if (enemy eq 5) { ename = "Titan"; } else if (enemy eq 6) { ename = "Dragon"; } }
Symbol 88 MovieClip Frame 10
stop();
Symbol 93 Button
on (release) { gotoAndStop (65); }
Symbol 98 MovieClip Frame 10
stop();
Symbol 100 Button
on (release) { gotoAndStop (3); }
Symbol 105 MovieClip Frame 10
stop();
Symbol 107 Button
on (release) { gotoAndStop (130); }
Symbol 114 Button
on (release) { gotoAndStop (175); }
Symbol 121 Button
on (release) { gotoAndStop (210); }
Symbol 146 MovieClip Frame 1
if (armor eq 1) { gotoAndStop (3); } else if (armor eq 2) { gotoAndStop (5); } else if (armor eq 3) { gotoAndStop (7); } else if (armor eq 4) { gotoAndStop (9); } else if (armor eq 5) { gotoAndStop (12); }
Symbol 146 MovieClip Frame 2
gotoAndPlay (1);
Symbol 146 MovieClip Frame 3
stop();
Symbol 146 MovieClip Frame 4
stop();
Symbol 146 MovieClip Frame 5
stop();
Symbol 146 MovieClip Frame 6
stop();
Symbol 146 MovieClip Frame 7
stop();
Symbol 146 MovieClip Frame 8
stop();
Symbol 146 MovieClip Frame 9
stop();
Symbol 146 MovieClip Frame 10
stop();
Symbol 146 MovieClip Frame 11
stop();
Symbol 146 MovieClip Frame 12
stop();
Symbol 168 MovieClip Frame 2
gotoAndPlay (1); if (weapon eq 1) { gotoAndStop (3); } if (weapon eq 2) { gotoAndStop (4); } if (weapon eq 3) { gotoAndStop (5); } if (weapon eq 4) { gotoAndStop (6); } if (weapon eq 5) { gotoAndStop (7); }
Symbol 181 MovieClip Frame 2
gotoAndPlay (1); if (helm eq 1) { gotoAndStop (3); } else if (helm eq 2) { gotoAndStop (4); } else if (helm eq 3) { gotoAndStop (5); }
Symbol 191 MovieClip Frame 2
gotoAndPlay (1); if (ring eq 1) { gotoAndStop (3); } if (ring eq 2) { gotoAndStop (4); }
Symbol 195 MovieClip Frame 2
gotoAndPlay (1); if (amulet eq 1) { gotoAndStop (3); }
Symbol 201 Button
on (release) { gotoAndStop (10); }
Symbol 203 Button
on (release) { gotoAndStop (22); }
Symbol 205 Button
on (release) { gotoAndStop (30); }
Symbol 207 Button
on (release) { gotoAndStop (40); }
Symbol 209 Button
on (release) { gotoAndStop (50); }
Symbol 217 Button
on (release) { gotoAndStop (1); }
Symbol 229 Button
on (release) { gotoAndStop (1); armor = "1"; }
Symbol 230 Button
on (release) { gotoAndStop (3); }
Symbol 234 Button
on (release) { gotoAndStop (1); armor = "2"; }
Symbol 240 Button
on (release) { gotoAndStop (1); armor = "3"; }
Symbol 243 Button
on (release) { gotoAndStop (1); armor = "4"; }
Symbol 247 Button
on (release) { gotoAndStop (1); armor = "5"; }
Symbol 252 Button
on (release) { gotoAndStop (70); }
Symbol 254 Button
on (release) { gotoAndStop (80); }
Symbol 256 Button
on (release) { gotoAndStop (90); }
Symbol 258 Button
on (release) { gotoAndStop (100); }
Symbol 261 Button
on (release) { gotoAndStop (110); }
Symbol 263 Button
on (release) { weapon = "1"; gotoAndStop (1); }
Symbol 268 Button
on (release) { gotoAndStop (65); }
Symbol 270 Button
on (release) { weapon = "2"; gotoAndStop (1); }
Symbol 273 Button
on (release) { weapon = "3"; gotoAndStop (1); }
Symbol 277 Button
on (release) { weapon = "4"; gotoAndStop (1); }
Symbol 281 Button
on (release) { weapon = "5"; gotoAndStop (1); }
Symbol 287 Button
on (release) { gotoAndStop (135); }
Symbol 289 Button
on (release) { gotoAndStop (155); }
Symbol 291 Button
on (release) { gotoAndStop (145); }
Symbol 293 Button
on (release) { helm = "1"; gotoAndStop (1); }
Symbol 295 Button
on (release) { gotoAndStop (130); }
Symbol 297 Button
on (release) { helm = "2"; gotoAndStop (1); }
Symbol 300 Button
on (release) { helm = "3"; gotoAndStop (1); }
Symbol 304 Button
on (release) { gotoAndStop (180); }
Symbol 306 Button
on (release) { gotoAndStop (190); }
Symbol 308 Button
on (release) { ring = "1"; gotoAndStop (1); }
Symbol 310 Button
on (release) { gotoAndStop (175); }
Symbol 312 Button
on (release) { ring = "2"; gotoAndStop (1); }
Symbol 317 Button
on (release) { amulet = "1"; gotoAndStop (1); }
Symbol 319 MovieClip Frame 1
stop(); if (armor eq 1) { tellTarget ("chosenarmor") { armor = "1"; }; tellTarget ("_root") { armor = "1"; }; } else if (armor eq 2) { tellTarget ("chosenarmor") { armor = "2"; }; tellTarget ("_root") { armor = "2"; }; } else if (armor eq 3) { tellTarget ("chosenarmor") { armor = "3"; }; tellTarget ("_root") { armor = "3"; }; } else if (armor eq 4) { tellTarget ("chosenarmor") { armor = "4"; }; tellTarget ("_root") { armor = "4"; }; } else if (armor eq 5) { tellTarget ("chosenarmor") { armor = "5"; }; tellTarget ("_root") { armor = "5"; }; } if (weapon eq 1) { tellTarget ("weapon") { weapon = "1"; }; tellTarget ("_root") { weapon = "1"; }; } else if (weapon eq 2) { tellTarget ("weapon") { weapon = "2"; }; tellTarget ("_root") { weapon = "2"; }; } else if (weapon eq 3) { tellTarget ("weapon") { weapon = "3"; }; tellTarget ("_root") { weapon = "3"; }; } else if (weapon eq 4) { tellTarget ("weapon") { weapon = "4"; }; tellTarget ("_root") { weapon = "4"; }; } else if (weapon eq 5) { tellTarget ("weapon") { weapon = "5"; }; tellTarget ("_root") { weapon = "5"; }; } if (helm eq 1) { tellTarget ("helm") { helm = "1"; }; tellTarget ("_root") { helm = "1"; }; } else if (helm eq 2) { tellTarget ("helm") { helm = "2"; }; tellTarget ("_root") { helm = "2"; }; } else if (helm eq 3) { tellTarget ("helm") { helm = "3"; }; tellTarget ("_root") { helm = "3"; }; } if (amulet eq 1) { tellTarget ("amulet") { amulet = "1"; }; tellTarget ("_root") { amulet = "1"; }; } if (0 < ring) { tellTarget ("ring") { ring = this.ring; }; tellTarget ("_root") { ring = this.ring; }; }
Symbol 319 MovieClip Frame 3
stop();
Symbol 319 MovieClip Frame 65
stop();
Symbol 319 MovieClip Frame 130
stop();
Symbol 319 MovieClip Frame 175
stop();
Symbol 320 Button
on (release) { if (name != YourName) { if (points eq 0) { play(); } else { tellTarget ("MAZAFAKA") { point = "1"; }; } } else { tellTarget ("MAZAFAKA") { name = "1"; }; } }
Symbol 326 MovieClip Frame 2
gotoAndPlay (1); if (name eq 1) { gotoAndPlay (3); } if (point eq 1) { gotoAndPlay (11); }
Symbol 326 MovieClip Frame 10
gotoAndPlay (1); name = "0";
Symbol 326 MovieClip Frame 20
gotoAndPlay (1); point = "0";
Symbol 333 Button
on (release) { potion = potion - 1; tellTarget ("_root") { hp = hp + 50; if (this.hp < hp) { hp = this.hp; } }; tellTarget ("_root.hits") { y = y - -30; }; }
Symbol 335 MovieClip Frame 2
gotoAndPlay (1); if (potion eq 2) { gotoAndPlay (3); } if (1 < potion) { gotoAndPlay (3); } if (potion < 1) { gotoAndPlay (20); }
Symbol 335 MovieClip Frame 4
gotoAndPlay (3); if (potion eq 1) { gotoAndPlay (1); } if (potion eq 3) { gotoAndPlay (5); } if (2 < potion) { gotoAndPlay (5); }
Symbol 335 MovieClip Frame 6
gotoAndPlay (5); if (potion eq 2) { gotoAndPlay (3); } if (potion eq 4) { gotoAndPlay (7); } if (3 < potion) { gotoAndPlay (7); }
Symbol 335 MovieClip Frame 8
gotoAndPlay (7); if (potion eq 5) { gotoAndPlay (9); } if (potion eq 3) { gotoAndPlay (5); } if (4 < potion) { gotoAndPlay (9); }
Symbol 335 MovieClip Frame 10
gotoAndPlay (9); if (potion eq 6) { gotoAndPlay (11); } if (potion eq 4) { gotoAndPlay (7); } if (5 < potion) { gotoAndPlay (11); }
Symbol 335 MovieClip Frame 12
gotoAndPlay (11); if (potion eq 5) { gotoAndPlay (9); } if (potion eq 7) { gotoAndPlay (13); } if (6 < potion) { gotoAndPlay (13); }
Symbol 335 MovieClip Frame 14
gotoAndPlay (13); if (potion eq 6) { gotoAndPlay (11); } if (potion eq 8) { gotoAndPlay (15); } if (7 < potion) { gotoAndPlay (15); }
Symbol 335 MovieClip Frame 16
gotoAndPlay (15); if (potion eq 7) { gotoAndPlay (13); }
Symbol 335 MovieClip Frame 22
gotoAndPlay (20);
Symbol 349 MovieClip Frame 1
x = hp / 100; z = y / x;
Symbol 349 MovieClip Frame 2
gotoAndPlay (1); x = hp / 100; z = y / x; if (y eq hp) { gotoAndPlay (1); } if (90 >= z) { gotoAndPlay (3); }
Symbol 349 MovieClip Frame 6
if (y eq hp) { gotoAndPlay (1); } gotoAndPlay (5); x = hp / 100; z = y / x; if (80 >= z) { gotoAndPlay (7); } if (90 < z) { gotoAndPlay (1); }
Symbol 349 MovieClip Frame 12
if (y eq hp) { gotoAndPlay (1); } gotoAndPlay (11); x = hp / 100; z = y / x; if (70 >= z) { gotoAndPlay (13); } if (80 < z) { gotoAndPlay (4); }
Symbol 349 MovieClip Frame 18
if (y eq hp) { gotoAndPlay (1); } gotoAndPlay (17); x = hp / 100; z = y / x; if (60 >= z) { gotoAndPlay (19); } if (70 < z) { gotoAndPlay (11); }
Symbol 349 MovieClip Frame 24
if (y eq hp) { gotoAndPlay (1); } gotoAndPlay (23); x = hp / 100; z = y / x; if (50 >= z) { gotoAndPlay (25); } if (60 < z) { gotoAndPlay (17); }
Symbol 349 MovieClip Frame 30
if (y eq hp) { gotoAndPlay (1); } gotoAndPlay (29); x = hp / 100; z = y / x; if (40 >= z) { gotoAndPlay (31); } if (50 < z) { gotoAndPlay (23); }
Symbol 349 MovieClip Frame 36
if (y eq hp) { gotoAndPlay (1); } gotoAndPlay (35); x = hp / 100; z = y / x; if (30 >= z) { gotoAndPlay (37); } if (40 < z) { gotoAndPlay (29); }
Symbol 349 MovieClip Frame 42
if (y eq hp) { gotoAndPlay (1); } gotoAndPlay (41); x = hp / 100; z = y / x; if (20 >= z) { gotoAndPlay (43); } if (30 < z) { gotoAndPlay (35); }
Symbol 349 MovieClip Frame 48
if (y eq hp) { gotoAndPlay (1); } gotoAndPlay (47); x = hp / 100; z = y / x; if (10 >= z) { gotoAndPlay (49); } if (20 < z) { gotoAndPlay (41); }
Symbol 349 MovieClip Frame 54
if (y eq hp) { gotoAndPlay (1); } gotoAndPlay (53); x = hp / 100; z = y / x; if (0 >= z) { gotoAndPlay (55); } if (10 < z) { gotoAndPlay (47); }
Symbol 349 MovieClip Frame 60
stop();
Symbol 350 MovieClip Frame 2
gotoAndPlay (1); if (weapon eq 1) { gotoAndStop (3); } if (weapon eq 2) { gotoAndStop (4); } if (weapon eq 3) { gotoAndStop (5); } if (weapon eq 4) { gotoAndStop (6); } if (weapon eq 5) { gotoAndStop (7); }
Symbol 352 MovieClip Frame 1
x = hp / 100; z = y / x;
Symbol 352 MovieClip Frame 2
gotoAndPlay (1); x = hp / 100; z = y / x; if (90 >= z) { gotoAndPlay (3); }
Symbol 352 MovieClip Frame 6
gotoAndPlay (5); x = hp / 100; z = y / x; if (80 >= z) { gotoAndPlay (7); }
Symbol 352 MovieClip Frame 12
gotoAndPlay (11); x = hp / 100; z = y / x; if (70 >= z) { gotoAndPlay (13); }
Symbol 352 MovieClip Frame 18
gotoAndPlay (17); x = hp / 100; z = y / x; if (60 >= z) { gotoAndPlay (19); }
Symbol 352 MovieClip Frame 24
gotoAndPlay (23); x = hp / 100; z = y / x; if (50 >= z) { gotoAndPlay (25); }
Symbol 352 MovieClip Frame 30
gotoAndPlay (29); x = hp / 100; z = y / x; if (40 >= z) { gotoAndPlay (31); }
Symbol 352 MovieClip Frame 36
gotoAndPlay (35); x = hp / 100; z = y / x; if (30 >= z) { gotoAndPlay (37); }
Symbol 352 MovieClip Frame 42
gotoAndPlay (41); x = hp / 100; z = y / x; if (20 >= z) { gotoAndPlay (43); }
Symbol 352 MovieClip Frame 48
gotoAndPlay (47); x = hp / 100; z = y / x; if (10 >= z) { gotoAndPlay (49); }
Symbol 352 MovieClip Frame 54
gotoAndPlay (53); x = hp / 100; z = y / x; if (5 >= z) { gotoAndPlay (55); }
Symbol 352 MovieClip Frame 60
stop();
Symbol 353 MovieClip Frame 2
gotoAndPlay (1); if (armor eq 1) { gotoAndStop (3); } else if (armor eq 2) { gotoAndStop (4); } else if (armor eq 3) { gotoAndStop (5); } else if (armor eq 4) { gotoAndStop (6); } else if (armor eq 5) { gotoAndStop (7); }
Symbol 355 MovieClip Frame 1
if (helm eq 1) { gotoAndStop (3); } else if (helm eq 2) { gotoAndStop (4); } else if (helm eq 3) { gotoAndStop (5); }
Symbol 355 MovieClip Frame 2
gotoAndPlay (1);
Symbol 359 MovieClip Frame 2
gotoAndPlay (1); if (ring eq 1) { gotoAndStop (3); } if (ring eq 2) { gotoAndStop (4); }
Symbol 360 MovieClip Frame 2
gotoAndPlay (1); if (amulet eq 1) { gotoAndStop (3); }
Symbol 386 Button
on (release) { gotoAndPlay (48); }
Symbol 406 MovieClip Frame 1
spell = "1";
Symbol 406 MovieClip Frame 3
gotoAndPlay (2); if (spell eq 2) { gotoAndPlay (4); } if (spell eq 3) { gotoAndPlay (6); } if (spell eq 4) { gotoAndPlay (8); }
Symbol 406 MovieClip Frame 5
gotoAndPlay (4); if (spell eq 1) { gotoAndPlay (2); } if (spell eq 3) { gotoAndPlay (6); } if (spell eq 4) { gotoAndPlay (8); }
Symbol 406 MovieClip Frame 7
gotoAndPlay (6); if (spell eq 2) { gotoAndPlay (4); } if (spell eq 1) { gotoAndPlay (2); } if (spell eq 4) { gotoAndPlay (8); }
Symbol 406 MovieClip Frame 9
gotoAndPlay (8); if (spell eq 2) { gotoAndPlay (4); } if (spell eq 3) { gotoAndPlay (6); } if (spell eq 1) { gotoAndPlay (2); }
Symbol 410 Button
on (release) { if (spell eq 1) { if (mp >= 30) { gotoAndPlay (72); } } } on (release) { if (spell eq 2) { if (mp >= 50) { gotoAndPlay (72); } } } on (release) { if (spell eq 3) { if (mp >= 70) { gotoAndPlay (72); } } } on (release) { if (spell eq 4) { if (mp >= 100) { gotoAndPlay (72); } } }
Symbol 431 MovieClip Frame 4
stop();
Symbol 469 MovieClip Frame 4
stop();
Symbol 481 MovieClip Frame 8
stop();
Symbol 489 MovieClip Frame 3
stop();
Symbol 499 MovieClip Frame 4
stop();
Symbol 519 MovieClip Frame 3
stop();
Symbol 529 MovieClip Frame 4
stop();
Symbol 541 MovieClip Frame 9
stop();
Symbol 549 MovieClip Frame 3
stop();
Symbol 559 MovieClip Frame 4
stop();
Symbol 579 MovieClip Frame 8
stop();
Symbol 587 MovieClip Frame 3
stop();
Symbol 597 MovieClip Frame 4
stop();
Symbol 599 MovieClip Frame 1
if (enemy eq 2) { gotoAndPlay (50); } if (enemy eq 3) { gotoAndPlay (100); } if (enemy eq 4) { gotoAndPlay (135); } if (enemy eq 5) { gotoAndPlay (170); } if (enemy eq 6) { gotoAndPlay (210); }
Symbol 599 MovieClip Frame 2
gotoAndPlay (1); if (atack eq 1) { gotoAndPlay (5); } if (die eq 1) { gotoAndPlay (15); } if (hit eq 1) { gotoAndPlay (29); }
Symbol 599 MovieClip Frame 12
gotoAndPlay (1); atack = "0";
Symbol 599 MovieClip Frame 15
stop(); die = "0";
Symbol 599 MovieClip Frame 33
hit = "0"; gotoAndPlay (1);
Symbol 599 MovieClip Frame 51
gotoAndPlay (50); if (atack eq 1) { gotoAndPlay (65); } if (die eq 1) { gotoAndPlay (80); } if (hit eq 1) { gotoAndPlay (55); }
Symbol 599 MovieClip Frame 58
gotoAndPlay (50); hit = "0";
Symbol 599 MovieClip Frame 73
gotoAndPlay (50); atack = "0";
Symbol 599 MovieClip Frame 80
stop();
Symbol 599 MovieClip Frame 101
gotoAndPlay (100); if (atack eq 1) { gotoAndPlay (105); } if (die eq 1) { gotoAndPlay (119); } if (hit eq 1) { gotoAndPlay (115); }
Symbol 599 MovieClip Frame 114
gotoAndPlay (100); atack = "0";
Symbol 599 MovieClip Frame 118
gotoAndPlay (100); hit = "0";
Symbol 599 MovieClip Frame 119
stop();
Symbol 599 MovieClip Frame 136
gotoAndPlay (135); if (atack eq 1) { gotoAndPlay (140); } if (die eq 1) { gotoAndPlay (150); } if (hit eq 1) { gotoAndPlay (145); }
Symbol 599 MovieClip Frame 144
gotoAndPlay (135); atack = "0";
Symbol 599 MovieClip Frame 149
gotoAndPlay (135); hit = "0";
Symbol 599 MovieClip Frame 150
stop();
Symbol 599 MovieClip Frame 171
gotoAndPlay (170); if (atack eq 1) { gotoAndPlay (175); } if (die eq 1) { gotoAndPlay (190); } if (hit eq 1) { gotoAndPlay (185); }
Symbol 599 MovieClip Frame 184
gotoAndPlay (170); atack = "0";
Symbol 599 MovieClip Frame 188
gotoAndPlay (170); hit = "0";
Symbol 599 MovieClip Frame 190
stop();
Symbol 599 MovieClip Frame 211
gotoAndPlay (210); if (atack eq 1) { gotoAndPlay (215); } if (die eq 1) { gotoAndPlay (240); } if (hit eq 1) { gotoAndPlay (230); }
Symbol 599 MovieClip Frame 224
gotoAndPlay (210); atack = "0";
Symbol 599 MovieClip Frame 233
gotoAndPlay (210); hit = "0";
Symbol 599 MovieClip Frame 240
stop();
Symbol 605 Button
on (release) { if (spells eq 1) { gotoAndStop (4); } else { gotoAndStop (3); } }
Symbol 612 Button
on (release) { gotoAndStop (10); }
Symbol 616 Button
on (release) { gotoAndStop (10); }
Symbol 619 Button
on (release) { gotoAndStop (20); }
Symbol 622 Button
on (release) { gotoAndStop (30); }
Symbol 627 Button
on (release) { gotoAndStop (40); }
Symbol 631 Button
on (release) { gotoAndStop (2); spell = "1"; }
Symbol 632 Button
on (release) { gotoAndStop (2); }
Symbol 635 Button
on (release) { gotoAndStop (2); spell = "2"; }
Symbol 639 Button
on (release) { gotoAndStop (2); spell = "3"; }
Symbol 642 Button
on (release) { gotoAndStop (2); spell = "4"; }
Symbol 644 MovieClip Frame 1
spell = "1";
Symbol 644 MovieClip Frame 2
stop(); tellTarget ("_root") { spell = this.spell; }; tellTarget ("_root.AtackWithSpell") { spell = this.spell; };
Symbol 702 MovieClip Frame 13
stop();
Symbol 718 MovieClip Frame 2
gotoAndPlay (1); if (flame eq 1) { gotoAndPlay (3); } if (electro eq 1) { gotoAndPlay (20); }
Symbol 718 MovieClip Frame 15
gotoAndPlay (1); flame = "0";
Symbol 718 MovieClip Frame 32
gotoAndPlay (1); electro = "0";
Symbol 768 MovieClip Frame 2
gotoAndPlay (1); if (spell eq 1) { gotoAndPlay (5); } else if (spell eq 2) { gotoAndPlay (15); } else if (spell eq 3) { gotoAndPlay (25); } else if (spell eq 4) { gotoAndPlay (35); }
Symbol 768 MovieClip Frame 14
stop();
Symbol 768 MovieClip Frame 24
stop();
Symbol 768 MovieClip Frame 34
stop();
Symbol 768 MovieClip Frame 47
stop(); spell = "0";
Symbol 799 MovieClip Frame 25
stop();

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Instance Names

"ruka"Frame 11Symbol 37 MovieClip
"MAZAFAKA"Frame 24Symbol 326 MovieClip
"potions"Frame 28Symbol 335 MovieClip
"hits"Frame 28Symbol 349 MovieClip
"weaponON"Frame 28Symbol 350 MovieClip
"mps"Frame 28Symbol 352 MovieClip
"armoron"Frame 28Symbol 353 MovieClip
"helmon"Frame 28Symbol 355 MovieClip
"ring"Frame 28Symbol 359 MovieClip
"amulet"Frame 28Symbol 360 MovieClip
"AtackWithSpell"Frame 29Symbol 406 MovieClip
"enemy"Frame 29Symbol 599 MovieClip
"spellbook"Frame 29Symbol 644 MovieClip
"SFX"Frame 53Symbol 718 MovieClip
"SPELLSFX"Frame 72Symbol 768 MovieClip
"potions"Frame 140Symbol 335 MovieClip
"weaponON"Frame 140Symbol 350 MovieClip
"armoron"Frame 140Symbol 353 MovieClip
"helmon"Frame 140Symbol 355 MovieClip
"ring"Frame 140Symbol 359 MovieClip
"amulet"Frame 140Symbol 360 MovieClip
"chosenarmor"Symbol 319 MovieClip Frame 1Symbol 146 MovieClip
"weapon"Symbol 319 MovieClip Frame 1Symbol 168 MovieClip
"helm"Symbol 319 MovieClip Frame 1Symbol 181 MovieClip
"ring"Symbol 319 MovieClip Frame 1Symbol 191 MovieClip
"amulet"Symbol 319 MovieClip Frame 1Symbol 195 MovieClip

Labels

"begin"Frame 29
"go"Frame 32
"Melee Atack"Frame 48
"Scrpt_miss-hit"Frame 51
"hit"Frame 53
"miss"Frame 65
"spell atack"Frame 72
"EnemyAtackTurn"Frame 86
"enemyHit"Frame 88
"enemy miss"Frame 107
"DIE"Frame 121
"WIN"Frame 140
"THE END"Frame 154
"ARMORS"Symbol 319 MovieClip Frame 3
"StuddedLeatherArmor"Symbol 319 MovieClip Frame 10
"RobeOfSpeed"Symbol 319 MovieClip Frame 22
"WizardsCloac"Symbol 319 MovieClip Frame 30
"ScaleMail"Symbol 319 MovieClip Frame 40
"FullPlatemail"Symbol 319 MovieClip Frame 50
"LongSword"Symbol 319 MovieClip Frame 70
"Sabre"Symbol 319 MovieClip Frame 80
"Dragonsword"Symbol 319 MovieClip Frame 90
"AncientSword"Symbol 319 MovieClip Frame 100
"Runed Cleaver"Symbol 319 MovieClip Frame 110
"1"Symbol 335 MovieClip Frame 1
"2"Symbol 335 MovieClip Frame 3
"3"Symbol 335 MovieClip Frame 5
"4"Symbol 335 MovieClip Frame 7
"5"Symbol 335 MovieClip Frame 9
"6"Symbol 335 MovieClip Frame 11
"7"Symbol 335 MovieClip Frame 13
"8"Symbol 335 MovieClip Frame 15
"Z_stand"Symbol 599 MovieClip Frame 1
"atack"Symbol 599 MovieClip Frame 5
"die"Symbol 599 MovieClip Frame 15
"takehit"Symbol 599 MovieClip Frame 29
"SkeletonStand"Symbol 599 MovieClip Frame 50
"takehit2"Symbol 599 MovieClip Frame 55
"atack2"Symbol 599 MovieClip Frame 65
"die2"Symbol 599 MovieClip Frame 80
"Lich"Symbol 599 MovieClip Frame 100
"lichatack"Symbol 599 MovieClip Frame 105
"lichhit"Symbol 599 MovieClip Frame 115
"lichdie"Symbol 599 MovieClip Frame 119
"ETTIN"Symbol 599 MovieClip Frame 135
"ETTINatack"Symbol 599 MovieClip Frame 140
"ETTIN hit"Symbol 599 MovieClip Frame 145
"ETTIN DIE"Symbol 599 MovieClip Frame 150
"TITAN"Symbol 599 MovieClip Frame 170
"TITAN ATACK"Symbol 599 MovieClip Frame 175
"TitanHit"Symbol 599 MovieClip Frame 185
"TITAN DIE"Symbol 599 MovieClip Frame 190
"DRAGON"Symbol 599 MovieClip Frame 210
"DRAGON ATACK"Symbol 599 MovieClip Frame 215
"DRAGON HIT"Symbol 599 MovieClip Frame 230
"DRAGON DIE"Symbol 599 MovieClip Frame 240
"Lightning"Symbol 644 MovieClip Frame 10
"ChainLightning"Symbol 644 MovieClip Frame 20
"Explosion"Symbol 644 MovieClip Frame 30
"Death"Symbol 644 MovieClip Frame 40

Dynamic Text Variables

TextField1Symbol 42 EditableText"male"
nameSymbol 46 EditableText""
strSymbol 47 EditableText""
dexSymbol 48 EditableText""
intSymbol 49 EditableText""
goldSymbol 50 EditableText""
hpSymbol 51 EditableText""
mpSymbol 52 EditableText""
pointsSymbol 74 EditableText"90"
enameSymbol 78 EditableText"enemy"
nameSymbol 79 EditableText"YourName"
enemySymbol 82 EditableText""
hpSymbol 376 EditableText"000"
mpSymbol 377 EditableText"000"
ehpSymbol 393 EditableText"0"
empSymbol 394 EditableText"0"
nameSymbol 652 EditableText"name"
strSymbol 653 EditableText"str"
dexSymbol 654 EditableText"dex"
intSymbol 655 EditableText"int"
goldSymbol 656 EditableText"gold"
arSymbol 657 EditableText"ar"
ehpSymbol 662 EditableText"0"
empSymbol 663 EditableText"0"
hpSymbol 673 EditableText"000"
mpSymbol 674 EditableText"000"
damageSymbol 722 EditableText""
ehpSymbol 724 EditableText"0"
empSymbol 725 EditableText"0"
hpSymbol 727 EditableText"000"
mpSymbol 728 EditableText"000"
damageSymbol 729 EditableText""
sdamageSymbol 737 EditableText""
ehpSymbol 770 EditableText"0"
empSymbol 771 EditableText"0"
hpSymbol 774 EditableText"000"
mpSymbol 775 EditableText"000"
damageSymbol 776 EditableText""
ehpSymbol 780 EditableText"0"
empSymbol 781 EditableText"0"
hpSymbol 786 EditableText"000"
mpSymbol 787 EditableText"000"
ehpSymbol 789 EditableText"0"
empSymbol 790 EditableText"0"
hpSymbol 792 EditableText"000"
mpSymbol 793 EditableText"000"
ehpSymbol 804 EditableText"0"
empSymbol 805 EditableText"0"
hpSymbol 807 EditableText"000"
mpSymbol 808 EditableText"000"




http://swfchan.com/13/63032/info.shtml
Created: 13/4 -2019 22:41:56 Last modified: 13/4 -2019 22:41:56 Server time: 22/12 -2024 13:33:50