Frame 1
stop();
Stage.showMenu = false;
Frame 2
screenFlash = function () {
_root.createEmptyMovieClip("FLASH", 9999);
FLASH.beginFill(11454975, 100);
FLASH.moveTo(0, 0);
FLASH.lineTo(WIDTH, 0);
FLASH.lineTo(WIDTH, HEIGHT);
FLASH.lineTo(0, HEIGHT);
FLASH.lineTo(0, 0);
FLASH.onEnterFrame = function () {
this._alpha = this._alpha * 0.9;
if (this._alpha <= 5) {
this.removeMovieClip();
}
};
};
stop();
screenFlash();
Instance of Symbol 140 MovieClip [nextStage] in Frame 10
onClipEvent (load) {
stop();
}
Frame 11
WIDTH = 480;
HEIGHT = 300;
stop();
screenFlash();
Frame 16
sound = new Sound();
sound.stop();
sound.attachSound("gameSong");
sound.start(0, 9999);
gameStart = false;
birds = 0;
BROKEN = false;
_root.baddyReset = 1000;
_root.baddyCount = _root.baddyReset;
_root.baddyMax = _root.baddyReset + 100;
_root.partReset = 3000;
_root.partCount = _root.partReset;
_root.partMax = _root.partReset + 25;
_root.waterDepth = 2000;
_root.hpDepth = 2001;
_root.leftKey = 37;
_root.rightKey = 39;
_root.upKey = 38;
_root.downKey = 40;
_root.boatUp = 87;
_root.boatLeft = 65;
_root.boatDown = 83;
_root.boatRight = 68;
HEALTH = 100;
player.topBound = 10;
player.bottomBound = 150;
player.leftBound = 25;
player.rightBound = 450;
player.xBoundForce = 0;
player.yBoundForce = 0;
player.accel = 1;
player.speed = 10;
player.xSpeed = 0;
player.ySpeed = 0;
boat.SOUND = new Sound(boat);
boat.SOUND.attachSound("engine.wav");
boat.SOUND.start(0, 99999);
boat.SOUND.setVolume(0);
playerOnEnterFrame = function () {
if ((this.xSpeed > (-this.speed)) && (Key.isDown(_root.leftKey))) {
this.xSpeed = this.xSpeed - this.accel;
} else if ((!Key.isDown(_root.leftKey)) && (this.xSpeed < 0)) {
this.xSpeed = this.xSpeed + (this.accel * 0.5);
}
if ((this.xSpeed < this.speed) && (Key.isDown(_root.rightKey))) {
this.xSpeed = this.xSpeed + this.accel;
} else if ((!Key.isDown(_root.rightKey)) && (this.xSpeed > 0)) {
this.xSpeed = this.xSpeed - (this.accel * 0.5);
}
if (Math.abs(this.xSpeed) < 1) {
this.xSpeed = 0;
}
if ((this.ySpeed > (-this.speed)) && (Key.isDown(_root.upKey))) {
this.ySpeed = this.ySpeed - this.accel;
} else if ((!Key.isDown(_root.upKey)) && (this.ySpeed < 0)) {
this.ySpeed = this.ySpeed + (this.accel * 0.5);
}
if ((this.ySpeed < this.speed) && (Key.isDown(_root.downKey))) {
this.ySpeed = this.ySpeed + this.accel;
} else if ((!Key.isDown(_root.downKey)) && (this.ySpeed > 0)) {
this.ySpeed = this.ySpeed - (this.accel * 0.5);
}
if (Math.abs(this.ySpeed) < 1) {
this.ySpeed = 0;
}
if (this._x > this.rightBound) {
this.xBoundForce = this.xBoundForce - (this.accel * 0.3);
if (this.xSpeed > 0) {
this.xSpeed = this.xSpeed * 0.5;
}
} else if (this._x < this.leftBound) {
this.xBoundForce = this.xBoundForce + (this.accel * 0.3);
if (this.xSpeed < 0) {
this.xSpeed = this.xSpeed * 0.5;
}
} else {
this.xBoundForce = 0;
}
if (this._y > this.bottomBound) {
this.yBoundForce = this.yBoundForce - (this.accel * 0.3);
if (this.ySpeed > 0) {
this.ySpeed = this.ySpeed * 0.5;
}
} else if (this._y < this.topBound) {
this.yBoundForce = this.yBoundForce + (this.accel * 0.3);
if (this.ySpeed < 0) {
this.ySpeed = this.ySpeed * 0.5;
}
} else {
this.yBoundForce = 0;
}
this.xSpeed = this.xSpeed + this.xBoundForce;
this.ySpeed = this.ySpeed + this.yBoundForce;
this._x = this._x + this.xSpeed;
this._y = this._y + this.ySpeed;
this._rotation = this.xSpeed * 2;
this.sprite.chute._rotation = ((-this._rotation) * 3) / 4;
if (!BROKEN) {
rope.POINTS[rope.POINTS.length - 1].xSpeed = this.xSpeed;
rope.POINTS[rope.POINTS.length - 1].ySpeed = this.ySpeed;
rope.POINTS[rope.POINTS.length - 1]._x = this._x;
rope.POINTS[rope.POINTS.length - 1]._y = this._y;
}
};
_root.playerFlyAway = function () {
this._x = this._x + this.xSpeed;
this._y = this._y + this.ySpeed;
this.ySpeed = this.ySpeed - 0.5;
};
_root.spawnMine = function () {
_root.attachMovie("mine", "baddy" + baddyCount, baddyCount);
baddyPTR = _root["baddy" + baddyCount];
baddyPTR._x = -50;
baddyPTR._y = water._y;
baddyPTR.xSpeed = 5 + random(4);
baddyPTR.xAccel = 0.05;
baddyPTR.gotoAndStop(random(baddyPTR._totalframes) + 1);
baddyPTR.onEnterFrame = mineOnEnterFrame;
if ((_root.baddyCount++) > _root.baddyMax) {
_root.baddyCount = _root.baddyReset;
}
};
_root.mineOnEnterFrame = function () {
this._x = this._x + ((this.xSpeed = this.xSpeed + this.xAccel));
this.wantY = water._y + water.POINTS[1 + int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y;
this._y = this._y + ((this.wantY - this._y) * 0.4);
this._rotation = (this._y - water._y) * 4;
water.POINTS[2 + int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y++;
water.POINTS[int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y--;
if (this._x > (this._width + _root.WIDTH)) {
this.removeMovieClip();
}
if (boat.hitTest(this._x, this._y, true)) {
sound.attachSound("hit.mp3");
sound.start(0, 1);
BOOM(this._x, this._y - 15);
HEALTH = HEALTH - 10;
this.xSpeed = (-random(50)) * 0.1;
this.ySpeed = -7 - random(5);
this.onEnterFrame = mineHit;
boat.xSpeed = 5;
}
};
tail.onEnterFrame = function () {
if (boat.ground == 1) {
this.wantY = (water._y + water.POINTS[1 + int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y) - 10;
} else {
this.wantY = water._y + water.POINTS[1 + int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y;
}
this._y = this._y + ((this.wantY - this._y) * 0.4);
this._x = this._x + ((boat._x - 85) - this._x);
};
mineHit = function () {
this._x = this._x + this.xSpeed;
this._rotation = this._rotation + (this.xSpeed * 4);
this._y = this._y + (this.ySpeed++);
this._alpha = this._alpha - 5;
if (this._alpha <= 0) {
this.removeMovieClip();
}
};
BOOM = function (X, Y) {
_root.attachMovie("boom", "part" + partCount, partCount);
PTR = _root["part" + partCount];
PTR._x = X;
PTR._y = Y;
PTR._rotation = random(90) - 45;
PTR.onEnterFrame = function () {
this._alpha = this._alpha - 10;
if (this._alpha <= 0) {
this.removeMovieClip();
}
};
if ((_root.partCount++) > _root.partMax) {
_root.partCount = _root.partReset;
}
};
_root.spawnCatch = function (X, Y) {
_root.attachMovie("catchText", "part" + partCount, partCount);
PTR = _root["part" + partCount];
PTR._x = X;
PTR._y = Y;
PTR.ySpeed = -13 + (random(30) * 0.1);
PTR.onEnterFrame = function () {
this._y = this._y + this.ySpeed;
this.ySpeed = this.ySpeed * 0.8;
if (this.ySpeed >= -1) {
this.onEnterFrame = function () {
this._alpha = this._alpha * 0.8;
if (this._alpha <= 5) {
this.removeMovieClip();
}
};
}
};
if ((_root.partCount++) > _root.partMax) {
_root.partCount = _root.partReset;
}
};
_root.spawnBaddy = function (X, Y) {
_root.attachMovie("baddy", "baddy" + baddyCount, baddyCount);
baddyPTR = _root["baddy" + baddyCount];
baddyPTR._x = X;
baddyPTR._y = Y;
baddyPTR.xSpeed = 2 + random(3);
baddyPTR.xAccel = random(20) * 0.01;
baddyPTR._xscale = 50 + ((baddyPTR.xSpeed + (baddyPTR.xAccel * 10)) * 15);
baddyPTR._yscale = baddyPTR._xscale;
baddyPTR.onEnterFrame = baddyOnEnterFrame;
if ((_root.baddyCount++) > _root.baddyMax) {
_root.baddyCount = _root.baddyReset;
}
};
baddyOnEnterFrame = function () {
this._x = this._x + ((this.xSpeed = this.xSpeed + this.xAccel));
if (this.hitTest(_root.player.sprite.guy)) {
this.sprite.stop();
this.xSpeed = 0;
sound.attachSound("Punch.mp3");
sound.start(0.15, 1);
this.onEnterFrame = baddyOnToss;
}
if (this._x > (this._width + _root.WIDTH)) {
this.removeMovieClip();
}
};
baddyOnToss = function () {
this._rotation = this._rotation + ((90 - this._rotation) * 0.1);
this._y = this._y + (this.xSpeed++);
this._x++;
if (this.hitTest(_root.boat)) {
sound.attachSound("catch.mp3");
sound.start(0, 1);
spawnCatch(this._x, this._y);
if (_root.ENDLESS) {
birds++;
} else {
birds--;
}
this.removeMovieClip();
}
if (water.hitTest(this._x, this._y, true)) {
sound.attachSound("splash_small.wav");
sound.start(0, 1);
water.POINTS[int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y = water.POINTS[int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y - 6;
water.POINTS[1 + int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y = water.POINTS[1 + int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y + 15;
water.POINTS[2 + int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y = water.POINTS[2 + int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y - 6;
this.removeMovieClip();
}
};
rope.POINTS = new Array(8);
i = 0;
while (i < rope.POINTS.length) {
rope.POINTS[i] = new Object();
rope.POINTS[i]._x = ((i * (player._x - boat._x)) / rope.POINTS.length) + boat._x;
rope.POINTS[i]._y = ((i * (player._y - boat._y)) / rope.POINTS.length) + boat._y;
rope.POINTS[i].xSpeed = 0;
rope.POINTS[i].ySpeed = 0;
rope.POINTS[i].wantX = 0;
rope.POINTS[i].wantY = 0;
i++;
}
_root.drawRope = function () {
_root.rope.clear();
_root.rope.lineStyle(1, 15197916);
_root.rope.moveTo(_root.boat._x, _root.boat._y);
i = 0;
while (i < rope.POINTS.length) {
rope.lineTo(rope.POINTS[i]._x, rope.POINTS[i]._y);
i++;
}
rope.POINTS[0]._x = boat._x;
rope.POINTS[0]._y = boat._y;
if (BROKEN) {
rope.POINTS[rope.POINTS.length - 1]._x = rope.POINTS[rope.POINTS.length - 1]._x + rope.POINTS[rope.POINTS.length - 1].xSpeed;
rope.POINTS[rope.POINTS.length - 1]._y = rope.POINTS[rope.POINTS.length - 1]._y + rope.POINTS[rope.POINTS.length - 1].ySpeed;
rope.POINTS[rope.POINTS.length - 1].ySpeed++;
} else {
rope.POINTS[rope.POINTS.length - 1]._x = player._x;
rope.POINTS[rope.POINTS.length - 1]._y = player._y;
}
i = 1;
while (i < (rope.POINTS.length - 1)) {
rope.POINTS[i].wantX = (rope.POINTS[i + 1]._x + rope.POINTS[i - 1]._x) / 2;
rope.POINTS[i].wantY = (rope.POINTS[i + 1]._y + rope.POINTS[i - 1]._y) / 2;
rope.POINTS[i].xSpeed = rope.POINTS[i].xSpeed + (((rope.POINTS[i].wantX - rope.POINTS[i]._x) * 5) / 6);
rope.POINTS[i].ySpeed = rope.POINTS[i].ySpeed + (((rope.POINTS[i].wantY - rope.POINTS[i]._y) * 5) / 6);
rope.POINTS[i]._x = rope.POINTS[i]._x + rope.POINTS[i].xSpeed;
rope.POINTS[i]._y = rope.POINTS[i]._y + rope.POINTS[i].ySpeed;
rope.POINTS[i].xSpeed = rope.POINTS[i].xSpeed * 0.5;
rope.POINTS[i].ySpeed = rope.POINTS[i].ySpeed * 0.5;
rope.POINTS[i].ySpeed++;
i++;
}
};
boat.Y = boat._y;
boat.xSpeed = 0;
boat.ySpeed = 0;
boat.ground = 1;
boatMove = function () {
if (Key.isDown(_root.boatLeft)) {
this.xSpeed--;
} else if (this.xSpeed < 0) {
this.xSpeed++;
}
if (Key.isDown(_root.boatRight)) {
this.xSpeed++;
} else if (this.xSpeed > 0) {
this.xSpeed--;
}
if (this.ground == 1) {
if (this.SOUND.getVolume() < 100) {
this.SOUND.setVolume(this.SOUND.getVolume() + 10);
}
this.wantY = (water._y - 15) + water.POINTS[1 + int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y;
this._y = this._y + ((this.wantY - this._y) * 0.2);
this._rotation = this._rotation + ((((water._y - this._y) - 15) - this._rotation) * 0.2);
if (Key.isDown(_root.boatUp)) {
sound.attachSound("jump.wav");
sound.start(0, 1);
this.ground = 0;
this.ySpeed = -13;
}
} else {
if (this.SOUND.getVolume() > 0) {
this.SOUND.setVolume(this.SOUND.getVolume() - 10);
}
this.ySpeed = this.ySpeed + 1.5;
this._y = this._y + this.ySpeed;
this._rotation = this._rotation + (((-this.ySpeed) - this._rotation) * 0.5);
if (this._y > this.Y) {
sound.attachSound("splash_med.wav");
sound.start(0, 1);
water.POINTS[2 + int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y = water.POINTS[2 + int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y - 6;
water.POINTS[1 + int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y = water.POINTS[1 + int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y + 6;
water.POINTS[int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y = water.POINTS[int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y + 6;
water.POINTS[int(((water.POINTS.length - 1) * this._x) / WIDTH) - 2]._y = water.POINTS[int(((water.POINTS.length - 1) * this._x) / WIDTH) - 2]._y - 6;
this._y = this.Y;
this.ground = 1;
this.ySpeed = 0;
}
}
if (this._x < player.leftBound) {
this._x = player.leftBound;
this.xSpeed = 0;
}
if (this._x > player.rightBound) {
this._x = player.rightBound;
this.xSpeed = 0;
}
this._x = this._x + this.xSpeed;
};
boatSink = function () {
if (random(8) == 0) {
BOOM((this._x - random(100)) + 20, (this._y + random(40)) - 10);
}
this._y = this._y + this.ySpeed;
this.ySpeed = this.ySpeed + 1;
this._x = this._x + this.xSpeed;
};
_root.createEmptyMovieClip("water", waterDepth);
_root.water._y = 250;
water.wave = 0;
water.POINTS = new Array(15);
i = 0;
while (i < water.POINTS.length) {
water.POINTS[i] = new Object();
water.POINTS[i]._y = 0;
water.POINTS[i].ySpeed = 0;
water.POINTS[i].wantY = 0;
i++;
}
water.onEnterFrame = function () {
this.clear();
this.beginFill(9088740, 100);
this.moveTo(0, 0);
i = 0;
while (i < this.POINTS.length) {
this.lineTo(((i - 1) * WIDTH) / (this.POINTS.length - 2), this.POINTS[i]._y);
i++;
}
this.lineTo(WIDTH, 50);
this.lineTo(0, 50);
this.lineTo((-1 * WIDTH) / (this.POINTS.length - 2), this.POINTS[0]._y);
this.wave = this.wave + 0.2;
this.POINTS[0]._y = ((Math.sin(this.wave) * 4) + (random(30) * 0.1)) - 1;
i = 1;
while (i < this.POINTS.length) {
this.POINTS[i].wantY = (this.POINTS[i]._y + this.POINTS[i - 1]._y) / 2;
this.POINTS[i].ySpeed = this.POINTS[i].ySpeed + ((this.POINTS[i].wantY - this.POINTS[i]._y) / 2);
this.POINTS[i]._y = this.POINTS[i]._y + this.POINTS[i].ySpeed;
this.POINTS[i].ySpeed = this.POINTS[i].ySpeed * 0.5;
i++;
}
};
_root.attachMovie("health", "hpBar", hpDepth);
hpBar._x = WIDTH / 2;
hpBar._y = HEIGHT - (hpBar._height * 2);
hpBar.gotoAndStop(100);
hpBar.onEnterFrame = function () {
if (HEALTH < this._currentframe) {
this.prevFrame();
} else if (HEALTH > this._currentframe) {
this.nextFrame();
}
if (HEALTH <= 0) {
LOSE();
this.gotoAndStop(1);
this.onEnterFrame = null;
}
};
LOSE = function () {
BROKEN = true;
_root.player.onEnterFrame = _root.playerFlyAway;
boat.ySpeed = -5;
boat.onEnterFrame = boatSink;
onEnterFrame = function () {
if (_root.player._y < -400) {
if (ENDLESS) {
gotoAndStop ("GameOver");
} else {
gotoAndStop ("normal End");
}
}
_root.drawRope();
};
};
lvlIntro.onEnterFrame = function () {
if (!_root.ENDLESS) {
_root.stage = 1;
_root.nextStage();
this._visible = false;
this.onEnterFrame = null;
this.stop();
}
if (this._currentframe == 95) {
timeReset = 50;
timeMin = 7;
timeDec = 1;
time = 0;
_root.onEnterFrame = _root.endlessOnEnterFrame;
this.onEnterFrame = null;
}
};
endlessOnEnterFrame = function () {
if ((time--) <= 0) {
if ((baddyCount % 3) == 0) {
spawnMine();
} else {
spawnBaddy(-50, random(140) + 15);
}
if (timeReset > timeMin) {
timeReset = timeReset - timeDec;
}
time = timeReset;
}
_root.drawRope();
};
normalOnEnterFrame = function () {
if ((time--) <= 0) {
if ((baddyCount % 3) == 0) {
spawnMine();
} else {
spawnBaddy(-50, random(140) + 15);
}
time = timeReset;
}
if (_root.birds <= 0) {
nextStage();
}
_root.drawRope();
};
nextStage = function () {
screenFlash();
i = baddyReset;
while (i <= baddyMax) {
_root["baddy" + i].removeMovieClip();
i++;
}
switch (stage) {
case 1 :
timeReset = 40;
birds = 10;
break;
case 2 :
timeReset = 30;
birds = 15;
break;
case 3 :
timeReset = 20;
birds = 20;
break;
case 4 :
timeReset = 15;
birds = 25;
break;
case 5 :
timeReset = 10;
birds = 30;
break;
case 6 :
stage++;
gotoAndStop ("normal End");
}
_root.onEnterFrame = _root.drawRope;
_root.attachMovie("nextStage", "part" + partCount, partCount);
PTR = _root["part" + partCount];
PTR.onEnterFrame = function () {
if (this._currentframe == this._totalframes) {
time = 0;
stage++;
this.removeMovieClip();
_root.onEnterFrame = normalOnEnterFrame;
}
};
if ((_root.partCount++) > _root.partMax) {
_root.partCount = _root.partReset;
}
};
clearAll = function () {
i = baddyReset;
while (i <= baddyMax) {
_root["baddy" + i].removeMovieClip();
i++;
}
i = partReset;
while (i <= partMax) {
_root["part" + i].removeMovieClip();
i++;
}
_root.onEnterFrame = null;
onMouseDown = null;
_root.rope.clear();
_root.water.removeMovieClip();
_root.hpBar.removeMovieClip();
sound.stop();
};
stop();
_root.onEnterFrame = _root.drawRope;
_root.player.onEnterFrame = _root.playerOnEnterFrame;
boat.onEnterFrame = boatMove;
screenFlash();
Frame 23
screenFlash();
Frame 29
clearAll();
screenFlash();
sound.attachSound("title.mp3");
sound.start(0, 9999);
stop();
Frame 37
clearAll();
screenFlash();
stage--;
switch (stage) {
case 1 :
trophy.gotoAndStop(1);
break;
case 2 :
trophy.gotoAndStop(2);
break;
case 3 :
trophy.gotoAndStop(2);
break;
case 4 :
trophy.gotoAndStop(3);
break;
case 5 :
trophy.gotoAndStop(4);
break;
case 6 :
trophy.gotoAndStop(5);
}
sound.attachSound("title.mp3");
sound.start(0, 9999);
stop();
Symbol 3 MovieClip Frame 1
onEnterFrame = function () {
_rotation = (_rotation + 10);
};
Symbol 16 Button
on (release) {
_root.nextFrame();
}
Symbol 19 Button
on (release) {
_root.play();
}
Symbol 20 MovieClip Frame 1
stop();
percent = 0;
kb = int(_root.getBytesTotal() / 1024);
onEnterFrame = function () {
percent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100);
if (percent == 100) {
play();
onEnterFrame = null;
}
};
Symbol 20 MovieClip Frame 15
stop();
Symbol 29 Button
on (release) {
getURL ("http://www.armorgames.com/", "_blank");
}
Symbol 84 Button
on (release) {
_quality = "High";
}
Symbol 88 Button
on (release) {
_quality = "Medium";
}
Symbol 94 Button
on (release) {
_quality = "Low";
}
Symbol 95 MovieClip Frame 1
stop();
onEnterFrame = function () {
if (this.hitTest(_parent._xmouse, _parent._ymouse)) {
onEnterFrame = null;
play();
}
};
Symbol 95 MovieClip Frame 13
stop();
onEnterFrame = function () {
if (!this.hitTest(_parent._xmouse, _parent._ymouse)) {
this.onEnterFrame = function () {
prevFrame();
if (_currentframe == 1) {
this.onEnterFrame = 0;
}
};
}
};
Symbol 109 MovieClip Frame 144
stop();
_root.play();
Symbol 140 MovieClip [nextStage] Frame 67
stop();
Symbol 155 MovieClip Frame 1
stop();
Symbol 162 Button
on (release) {
_root.ENDLESS = true;
_root.gotoAndStop("game");
}
Symbol 163 Button
on (release) {
_root.ENDLESS = false;
_root.gotoAndStop("game");
}
Symbol 164 Button
on (release) {
_root.gotoAndStop("help");
}
Symbol 165 Button
on (release) {
getURL ("http://www.armorgames.com/", "_blank");
}
Symbol 170 Button
on (release) {
getURL ("http://www.monkeyinthepants.com/", "_blank");
}
Symbol 172 Button
on (release) {
getURL ("http://www.visualdetour.com/", "_blank");
}
Symbol 184 MovieClip Frame 1
gotoAndStop(random(8) + 2);
speed = (random(5) * 0.1) + 0.5;
onEnterFrame = function () {
_x = (_x + speed);
if (this._x > (_root.WIDTH + (this._width * 2))) {
this._x = -10;
speed = (random(5) * 0.1) + 0.5;
gotoAndStop(random(8) + 2);
}
};
Symbol 218 MovieClip Frame 120
stop();
Symbol 222 MovieClip Frame 1
stop();
if (!_root.ENDLESS) {
gotoAndStop (2);
}
Symbol 250 Button
on (release) {
_root.gotoAndStop("title");
}