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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/11540371?noj=FRM11540371-11DC" width="1" height="1"></div>

Parassault.swf

This is the info page for
Flash #63458

(Click the ID number above for more basic data on this flash file.)


Text
100

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<p align="center"><font face="Courier New" size="21" color="#000000" letterSpacing="0.000000" kerning="0">MORE GAMES</font></p>

<p align="center"><font face="Courier New" size="21" color="#ffffff" letterSpacing="0.000000" kerning="0">MORE GAMES</font></p>

<p align="center"><font face="Courier New" size="21" color="#000000" letterSpacing="0.000000" kerning="0">MORE GAMES</font></p>

<p align="center"><font face="Courier New" size="21" color="#ffffff" letterSpacing="0.000000" kerning="0">MORE GAMES</font></p>

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CATCH

STAGE:

00

GOAL:

00

ALTERNATE LOGO
(vector)

PLAY NORMAL
PLAY ENDLESS
HOW TO PLAY
MORE GAMES

PLAY NORMAL
PLAY ENDLESS
HOW TO PLAY
MORE GAMES

MonkeyInThePants.com

VisualDetour.com

Bryan Singh

Mark Flieg

BEGIN

999

REMAINING

999

MESSY
(but fudge'n fast)

RETURN TO TITLE

HOW TO PLAY

CATCH

HIT

AVOID

RETURN TO TITLE
MORE GAMES

BIRDS:

1

WHAT
HAPPENED?
You've got to be kidding
me! Were you TRYING
to lose?

TOO BAD!
You can do better
than that! Give it
another try.

Almost!
Give it another shot
to rank higher!

Good Job!
Try again and go for
gold!

Congrats!
You should give
endless mode a try!

ActionScript [AS1/AS2]

Frame 1
stop(); Stage.showMenu = false;
Frame 2
screenFlash = function () { _root.createEmptyMovieClip("FLASH", 9999); FLASH.beginFill(11454975, 100); FLASH.moveTo(0, 0); FLASH.lineTo(WIDTH, 0); FLASH.lineTo(WIDTH, HEIGHT); FLASH.lineTo(0, HEIGHT); FLASH.lineTo(0, 0); FLASH.onEnterFrame = function () { this._alpha = this._alpha * 0.9; if (this._alpha <= 5) { this.removeMovieClip(); } }; }; stop(); screenFlash();
Instance of Symbol 140 MovieClip [nextStage] in Frame 10
onClipEvent (load) { stop(); }
Frame 11
WIDTH = 480; HEIGHT = 300; stop(); screenFlash();
Frame 16
sound = new Sound(); sound.stop(); sound.attachSound("gameSong"); sound.start(0, 9999); gameStart = false; birds = 0; BROKEN = false; _root.baddyReset = 1000; _root.baddyCount = _root.baddyReset; _root.baddyMax = _root.baddyReset + 100; _root.partReset = 3000; _root.partCount = _root.partReset; _root.partMax = _root.partReset + 25; _root.waterDepth = 2000; _root.hpDepth = 2001; _root.leftKey = 37; _root.rightKey = 39; _root.upKey = 38; _root.downKey = 40; _root.boatUp = 87; _root.boatLeft = 65; _root.boatDown = 83; _root.boatRight = 68; HEALTH = 100; player.topBound = 10; player.bottomBound = 150; player.leftBound = 25; player.rightBound = 450; player.xBoundForce = 0; player.yBoundForce = 0; player.accel = 1; player.speed = 10; player.xSpeed = 0; player.ySpeed = 0; boat.SOUND = new Sound(boat); boat.SOUND.attachSound("engine.wav"); boat.SOUND.start(0, 99999); boat.SOUND.setVolume(0); playerOnEnterFrame = function () { if ((this.xSpeed > (-this.speed)) && (Key.isDown(_root.leftKey))) { this.xSpeed = this.xSpeed - this.accel; } else if ((!Key.isDown(_root.leftKey)) && (this.xSpeed < 0)) { this.xSpeed = this.xSpeed + (this.accel * 0.5); } if ((this.xSpeed < this.speed) && (Key.isDown(_root.rightKey))) { this.xSpeed = this.xSpeed + this.accel; } else if ((!Key.isDown(_root.rightKey)) && (this.xSpeed > 0)) { this.xSpeed = this.xSpeed - (this.accel * 0.5); } if (Math.abs(this.xSpeed) < 1) { this.xSpeed = 0; } if ((this.ySpeed > (-this.speed)) && (Key.isDown(_root.upKey))) { this.ySpeed = this.ySpeed - this.accel; } else if ((!Key.isDown(_root.upKey)) && (this.ySpeed < 0)) { this.ySpeed = this.ySpeed + (this.accel * 0.5); } if ((this.ySpeed < this.speed) && (Key.isDown(_root.downKey))) { this.ySpeed = this.ySpeed + this.accel; } else if ((!Key.isDown(_root.downKey)) && (this.ySpeed > 0)) { this.ySpeed = this.ySpeed - (this.accel * 0.5); } if (Math.abs(this.ySpeed) < 1) { this.ySpeed = 0; } if (this._x > this.rightBound) { this.xBoundForce = this.xBoundForce - (this.accel * 0.3); if (this.xSpeed > 0) { this.xSpeed = this.xSpeed * 0.5; } } else if (this._x < this.leftBound) { this.xBoundForce = this.xBoundForce + (this.accel * 0.3); if (this.xSpeed < 0) { this.xSpeed = this.xSpeed * 0.5; } } else { this.xBoundForce = 0; } if (this._y > this.bottomBound) { this.yBoundForce = this.yBoundForce - (this.accel * 0.3); if (this.ySpeed > 0) { this.ySpeed = this.ySpeed * 0.5; } } else if (this._y < this.topBound) { this.yBoundForce = this.yBoundForce + (this.accel * 0.3); if (this.ySpeed < 0) { this.ySpeed = this.ySpeed * 0.5; } } else { this.yBoundForce = 0; } this.xSpeed = this.xSpeed + this.xBoundForce; this.ySpeed = this.ySpeed + this.yBoundForce; this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this._rotation = this.xSpeed * 2; this.sprite.chute._rotation = ((-this._rotation) * 3) / 4; if (!BROKEN) { rope.POINTS[rope.POINTS.length - 1].xSpeed = this.xSpeed; rope.POINTS[rope.POINTS.length - 1].ySpeed = this.ySpeed; rope.POINTS[rope.POINTS.length - 1]._x = this._x; rope.POINTS[rope.POINTS.length - 1]._y = this._y; } }; _root.playerFlyAway = function () { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this.ySpeed = this.ySpeed - 0.5; }; _root.spawnMine = function () { _root.attachMovie("mine", "baddy" + baddyCount, baddyCount); baddyPTR = _root["baddy" + baddyCount]; baddyPTR._x = -50; baddyPTR._y = water._y; baddyPTR.xSpeed = 5 + random(4); baddyPTR.xAccel = 0.05; baddyPTR.gotoAndStop(random(baddyPTR._totalframes) + 1); baddyPTR.onEnterFrame = mineOnEnterFrame; if ((_root.baddyCount++) > _root.baddyMax) { _root.baddyCount = _root.baddyReset; } }; _root.mineOnEnterFrame = function () { this._x = this._x + ((this.xSpeed = this.xSpeed + this.xAccel)); this.wantY = water._y + water.POINTS[1 + int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y; this._y = this._y + ((this.wantY - this._y) * 0.4); this._rotation = (this._y - water._y) * 4; water.POINTS[2 + int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y++; water.POINTS[int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y--; if (this._x > (this._width + _root.WIDTH)) { this.removeMovieClip(); } if (boat.hitTest(this._x, this._y, true)) { sound.attachSound("hit.mp3"); sound.start(0, 1); BOOM(this._x, this._y - 15); HEALTH = HEALTH - 10; this.xSpeed = (-random(50)) * 0.1; this.ySpeed = -7 - random(5); this.onEnterFrame = mineHit; boat.xSpeed = 5; } }; tail.onEnterFrame = function () { if (boat.ground == 1) { this.wantY = (water._y + water.POINTS[1 + int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y) - 10; } else { this.wantY = water._y + water.POINTS[1 + int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y; } this._y = this._y + ((this.wantY - this._y) * 0.4); this._x = this._x + ((boat._x - 85) - this._x); }; mineHit = function () { this._x = this._x + this.xSpeed; this._rotation = this._rotation + (this.xSpeed * 4); this._y = this._y + (this.ySpeed++); this._alpha = this._alpha - 5; if (this._alpha <= 0) { this.removeMovieClip(); } }; BOOM = function (X, Y) { _root.attachMovie("boom", "part" + partCount, partCount); PTR = _root["part" + partCount]; PTR._x = X; PTR._y = Y; PTR._rotation = random(90) - 45; PTR.onEnterFrame = function () { this._alpha = this._alpha - 10; if (this._alpha <= 0) { this.removeMovieClip(); } }; if ((_root.partCount++) > _root.partMax) { _root.partCount = _root.partReset; } }; _root.spawnCatch = function (X, Y) { _root.attachMovie("catchText", "part" + partCount, partCount); PTR = _root["part" + partCount]; PTR._x = X; PTR._y = Y; PTR.ySpeed = -13 + (random(30) * 0.1); PTR.onEnterFrame = function () { this._y = this._y + this.ySpeed; this.ySpeed = this.ySpeed * 0.8; if (this.ySpeed >= -1) { this.onEnterFrame = function () { this._alpha = this._alpha * 0.8; if (this._alpha <= 5) { this.removeMovieClip(); } }; } }; if ((_root.partCount++) > _root.partMax) { _root.partCount = _root.partReset; } }; _root.spawnBaddy = function (X, Y) { _root.attachMovie("baddy", "baddy" + baddyCount, baddyCount); baddyPTR = _root["baddy" + baddyCount]; baddyPTR._x = X; baddyPTR._y = Y; baddyPTR.xSpeed = 2 + random(3); baddyPTR.xAccel = random(20) * 0.01; baddyPTR._xscale = 50 + ((baddyPTR.xSpeed + (baddyPTR.xAccel * 10)) * 15); baddyPTR._yscale = baddyPTR._xscale; baddyPTR.onEnterFrame = baddyOnEnterFrame; if ((_root.baddyCount++) > _root.baddyMax) { _root.baddyCount = _root.baddyReset; } }; baddyOnEnterFrame = function () { this._x = this._x + ((this.xSpeed = this.xSpeed + this.xAccel)); if (this.hitTest(_root.player.sprite.guy)) { this.sprite.stop(); this.xSpeed = 0; sound.attachSound("Punch.mp3"); sound.start(0.15, 1); this.onEnterFrame = baddyOnToss; } if (this._x > (this._width + _root.WIDTH)) { this.removeMovieClip(); } }; baddyOnToss = function () { this._rotation = this._rotation + ((90 - this._rotation) * 0.1); this._y = this._y + (this.xSpeed++); this._x++; if (this.hitTest(_root.boat)) { sound.attachSound("catch.mp3"); sound.start(0, 1); spawnCatch(this._x, this._y); if (_root.ENDLESS) { birds++; } else { birds--; } this.removeMovieClip(); } if (water.hitTest(this._x, this._y, true)) { sound.attachSound("splash_small.wav"); sound.start(0, 1); water.POINTS[int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y = water.POINTS[int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y - 6; water.POINTS[1 + int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y = water.POINTS[1 + int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y + 15; water.POINTS[2 + int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y = water.POINTS[2 + int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y - 6; this.removeMovieClip(); } }; rope.POINTS = new Array(8); i = 0; while (i < rope.POINTS.length) { rope.POINTS[i] = new Object(); rope.POINTS[i]._x = ((i * (player._x - boat._x)) / rope.POINTS.length) + boat._x; rope.POINTS[i]._y = ((i * (player._y - boat._y)) / rope.POINTS.length) + boat._y; rope.POINTS[i].xSpeed = 0; rope.POINTS[i].ySpeed = 0; rope.POINTS[i].wantX = 0; rope.POINTS[i].wantY = 0; i++; } _root.drawRope = function () { _root.rope.clear(); _root.rope.lineStyle(1, 15197916); _root.rope.moveTo(_root.boat._x, _root.boat._y); i = 0; while (i < rope.POINTS.length) { rope.lineTo(rope.POINTS[i]._x, rope.POINTS[i]._y); i++; } rope.POINTS[0]._x = boat._x; rope.POINTS[0]._y = boat._y; if (BROKEN) { rope.POINTS[rope.POINTS.length - 1]._x = rope.POINTS[rope.POINTS.length - 1]._x + rope.POINTS[rope.POINTS.length - 1].xSpeed; rope.POINTS[rope.POINTS.length - 1]._y = rope.POINTS[rope.POINTS.length - 1]._y + rope.POINTS[rope.POINTS.length - 1].ySpeed; rope.POINTS[rope.POINTS.length - 1].ySpeed++; } else { rope.POINTS[rope.POINTS.length - 1]._x = player._x; rope.POINTS[rope.POINTS.length - 1]._y = player._y; } i = 1; while (i < (rope.POINTS.length - 1)) { rope.POINTS[i].wantX = (rope.POINTS[i + 1]._x + rope.POINTS[i - 1]._x) / 2; rope.POINTS[i].wantY = (rope.POINTS[i + 1]._y + rope.POINTS[i - 1]._y) / 2; rope.POINTS[i].xSpeed = rope.POINTS[i].xSpeed + (((rope.POINTS[i].wantX - rope.POINTS[i]._x) * 5) / 6); rope.POINTS[i].ySpeed = rope.POINTS[i].ySpeed + (((rope.POINTS[i].wantY - rope.POINTS[i]._y) * 5) / 6); rope.POINTS[i]._x = rope.POINTS[i]._x + rope.POINTS[i].xSpeed; rope.POINTS[i]._y = rope.POINTS[i]._y + rope.POINTS[i].ySpeed; rope.POINTS[i].xSpeed = rope.POINTS[i].xSpeed * 0.5; rope.POINTS[i].ySpeed = rope.POINTS[i].ySpeed * 0.5; rope.POINTS[i].ySpeed++; i++; } }; boat.Y = boat._y; boat.xSpeed = 0; boat.ySpeed = 0; boat.ground = 1; boatMove = function () { if (Key.isDown(_root.boatLeft)) { this.xSpeed--; } else if (this.xSpeed < 0) { this.xSpeed++; } if (Key.isDown(_root.boatRight)) { this.xSpeed++; } else if (this.xSpeed > 0) { this.xSpeed--; } if (this.ground == 1) { if (this.SOUND.getVolume() < 100) { this.SOUND.setVolume(this.SOUND.getVolume() + 10); } this.wantY = (water._y - 15) + water.POINTS[1 + int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y; this._y = this._y + ((this.wantY - this._y) * 0.2); this._rotation = this._rotation + ((((water._y - this._y) - 15) - this._rotation) * 0.2); if (Key.isDown(_root.boatUp)) { sound.attachSound("jump.wav"); sound.start(0, 1); this.ground = 0; this.ySpeed = -13; } } else { if (this.SOUND.getVolume() > 0) { this.SOUND.setVolume(this.SOUND.getVolume() - 10); } this.ySpeed = this.ySpeed + 1.5; this._y = this._y + this.ySpeed; this._rotation = this._rotation + (((-this.ySpeed) - this._rotation) * 0.5); if (this._y > this.Y) { sound.attachSound("splash_med.wav"); sound.start(0, 1); water.POINTS[2 + int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y = water.POINTS[2 + int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y - 6; water.POINTS[1 + int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y = water.POINTS[1 + int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y + 6; water.POINTS[int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y = water.POINTS[int(((water.POINTS.length - 1) * this._x) / WIDTH)]._y + 6; water.POINTS[int(((water.POINTS.length - 1) * this._x) / WIDTH) - 2]._y = water.POINTS[int(((water.POINTS.length - 1) * this._x) / WIDTH) - 2]._y - 6; this._y = this.Y; this.ground = 1; this.ySpeed = 0; } } if (this._x < player.leftBound) { this._x = player.leftBound; this.xSpeed = 0; } if (this._x > player.rightBound) { this._x = player.rightBound; this.xSpeed = 0; } this._x = this._x + this.xSpeed; }; boatSink = function () { if (random(8) == 0) { BOOM((this._x - random(100)) + 20, (this._y + random(40)) - 10); } this._y = this._y + this.ySpeed; this.ySpeed = this.ySpeed + 1; this._x = this._x + this.xSpeed; }; _root.createEmptyMovieClip("water", waterDepth); _root.water._y = 250; water.wave = 0; water.POINTS = new Array(15); i = 0; while (i < water.POINTS.length) { water.POINTS[i] = new Object(); water.POINTS[i]._y = 0; water.POINTS[i].ySpeed = 0; water.POINTS[i].wantY = 0; i++; } water.onEnterFrame = function () { this.clear(); this.beginFill(9088740, 100); this.moveTo(0, 0); i = 0; while (i < this.POINTS.length) { this.lineTo(((i - 1) * WIDTH) / (this.POINTS.length - 2), this.POINTS[i]._y); i++; } this.lineTo(WIDTH, 50); this.lineTo(0, 50); this.lineTo((-1 * WIDTH) / (this.POINTS.length - 2), this.POINTS[0]._y); this.wave = this.wave + 0.2; this.POINTS[0]._y = ((Math.sin(this.wave) * 4) + (random(30) * 0.1)) - 1; i = 1; while (i < this.POINTS.length) { this.POINTS[i].wantY = (this.POINTS[i]._y + this.POINTS[i - 1]._y) / 2; this.POINTS[i].ySpeed = this.POINTS[i].ySpeed + ((this.POINTS[i].wantY - this.POINTS[i]._y) / 2); this.POINTS[i]._y = this.POINTS[i]._y + this.POINTS[i].ySpeed; this.POINTS[i].ySpeed = this.POINTS[i].ySpeed * 0.5; i++; } }; _root.attachMovie("health", "hpBar", hpDepth); hpBar._x = WIDTH / 2; hpBar._y = HEIGHT - (hpBar._height * 2); hpBar.gotoAndStop(100); hpBar.onEnterFrame = function () { if (HEALTH < this._currentframe) { this.prevFrame(); } else if (HEALTH > this._currentframe) { this.nextFrame(); } if (HEALTH <= 0) { LOSE(); this.gotoAndStop(1); this.onEnterFrame = null; } }; LOSE = function () { BROKEN = true; _root.player.onEnterFrame = _root.playerFlyAway; boat.ySpeed = -5; boat.onEnterFrame = boatSink; onEnterFrame = function () { if (_root.player._y < -400) { if (ENDLESS) { gotoAndStop ("GameOver"); } else { gotoAndStop ("normal End"); } } _root.drawRope(); }; }; lvlIntro.onEnterFrame = function () { if (!_root.ENDLESS) { _root.stage = 1; _root.nextStage(); this._visible = false; this.onEnterFrame = null; this.stop(); } if (this._currentframe == 95) { timeReset = 50; timeMin = 7; timeDec = 1; time = 0; _root.onEnterFrame = _root.endlessOnEnterFrame; this.onEnterFrame = null; } }; endlessOnEnterFrame = function () { if ((time--) <= 0) { if ((baddyCount % 3) == 0) { spawnMine(); } else { spawnBaddy(-50, random(140) + 15); } if (timeReset > timeMin) { timeReset = timeReset - timeDec; } time = timeReset; } _root.drawRope(); }; normalOnEnterFrame = function () { if ((time--) <= 0) { if ((baddyCount % 3) == 0) { spawnMine(); } else { spawnBaddy(-50, random(140) + 15); } time = timeReset; } if (_root.birds <= 0) { nextStage(); } _root.drawRope(); }; nextStage = function () { screenFlash(); i = baddyReset; while (i <= baddyMax) { _root["baddy" + i].removeMovieClip(); i++; } switch (stage) { case 1 : timeReset = 40; birds = 10; break; case 2 : timeReset = 30; birds = 15; break; case 3 : timeReset = 20; birds = 20; break; case 4 : timeReset = 15; birds = 25; break; case 5 : timeReset = 10; birds = 30; break; case 6 : stage++; gotoAndStop ("normal End"); } _root.onEnterFrame = _root.drawRope; _root.attachMovie("nextStage", "part" + partCount, partCount); PTR = _root["part" + partCount]; PTR.onEnterFrame = function () { if (this._currentframe == this._totalframes) { time = 0; stage++; this.removeMovieClip(); _root.onEnterFrame = normalOnEnterFrame; } }; if ((_root.partCount++) > _root.partMax) { _root.partCount = _root.partReset; } }; clearAll = function () { i = baddyReset; while (i <= baddyMax) { _root["baddy" + i].removeMovieClip(); i++; } i = partReset; while (i <= partMax) { _root["part" + i].removeMovieClip(); i++; } _root.onEnterFrame = null; onMouseDown = null; _root.rope.clear(); _root.water.removeMovieClip(); _root.hpBar.removeMovieClip(); sound.stop(); }; stop(); _root.onEnterFrame = _root.drawRope; _root.player.onEnterFrame = _root.playerOnEnterFrame; boat.onEnterFrame = boatMove; screenFlash();
Frame 23
screenFlash();
Frame 29
clearAll(); screenFlash(); sound.attachSound("title.mp3"); sound.start(0, 9999); stop();
Frame 37
clearAll(); screenFlash(); stage--; switch (stage) { case 1 : trophy.gotoAndStop(1); break; case 2 : trophy.gotoAndStop(2); break; case 3 : trophy.gotoAndStop(2); break; case 4 : trophy.gotoAndStop(3); break; case 5 : trophy.gotoAndStop(4); break; case 6 : trophy.gotoAndStop(5); } sound.attachSound("title.mp3"); sound.start(0, 9999); stop();
Symbol 3 MovieClip Frame 1
onEnterFrame = function () { _rotation = (_rotation + 10); };
Symbol 16 Button
on (release) { _root.nextFrame(); }
Symbol 19 Button
on (release) { _root.play(); }
Symbol 20 MovieClip Frame 1
stop(); percent = 0; kb = int(_root.getBytesTotal() / 1024); onEnterFrame = function () { percent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (percent == 100) { play(); onEnterFrame = null; } };
Symbol 20 MovieClip Frame 15
stop();
Symbol 29 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 84 Button
on (release) { _quality = "High"; }
Symbol 88 Button
on (release) { _quality = "Medium"; }
Symbol 94 Button
on (release) { _quality = "Low"; }
Symbol 95 MovieClip Frame 1
stop(); onEnterFrame = function () { if (this.hitTest(_parent._xmouse, _parent._ymouse)) { onEnterFrame = null; play(); } };
Symbol 95 MovieClip Frame 13
stop(); onEnterFrame = function () { if (!this.hitTest(_parent._xmouse, _parent._ymouse)) { this.onEnterFrame = function () { prevFrame(); if (_currentframe == 1) { this.onEnterFrame = 0; } }; } };
Symbol 109 MovieClip Frame 144
stop(); _root.play();
Symbol 140 MovieClip [nextStage] Frame 67
stop();
Symbol 155 MovieClip Frame 1
stop();
Symbol 162 Button
on (release) { _root.ENDLESS = true; _root.gotoAndStop("game"); }
Symbol 163 Button
on (release) { _root.ENDLESS = false; _root.gotoAndStop("game"); }
Symbol 164 Button
on (release) { _root.gotoAndStop("help"); }
Symbol 165 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 170 Button
on (release) { getURL ("http://www.monkeyinthepants.com/", "_blank"); }
Symbol 172 Button
on (release) { getURL ("http://www.visualdetour.com/", "_blank"); }
Symbol 184 MovieClip Frame 1
gotoAndStop(random(8) + 2); speed = (random(5) * 0.1) + 0.5; onEnterFrame = function () { _x = (_x + speed); if (this._x > (_root.WIDTH + (this._width * 2))) { this._x = -10; speed = (random(5) * 0.1) + 0.5; gotoAndStop(random(8) + 2); } };
Symbol 218 MovieClip Frame 120
stop();
Symbol 222 MovieClip Frame 1
stop(); if (!_root.ENDLESS) { gotoAndStop (2); }
Symbol 250 Button
on (release) { _root.gotoAndStop("title"); }

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:20
Symbol 4 FontUsed by:5 25 26 27 28
Symbol 5 EditableTextUses:4Used by:20
Symbol 6 ShapeTweeningUsed by:20
Symbol 7 FontUsed by:8 9 10 11 12
Symbol 8 TextUses:7Used by:16 19
Symbol 9 TextUses:7Used by:16 19
Symbol 10 TextUses:7Used by:16 19
Symbol 11 TextUses:7Used by:16 19
Symbol 12 TextUses:7Used by:16 19
Symbol 13 GraphicUsed by:16 19
Symbol 14 GraphicUsed by:16 19
Symbol 15 GraphicUsed by:16 19 29 84 88 94 162 163 164 165 170 172 250
Symbol 16 ButtonUses:8 9 10 11 12 13 14 15Used by:20
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Symbol 18 GraphicUsed by:20
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Symbol 20 MovieClipUses:3 5 6 16 17 18 19Used by:Timeline
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:29
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:29
Symbol 25 EditableTextUses:4Used by:29
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Symbol 29 ButtonUses:22 24 25 26 27 28 15Used by:Timeline
Symbol 30 BitmapUsed by:31 157
Symbol 31 GraphicUses:30Used by:Timeline
Symbol 32 GraphicUsed by:95
Symbol 33 GraphicUsed by:95
Symbol 34 FontUsed by:35 37 39 41 43 45 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 80 81 82 83 85 86 87 89 90 91 92 93
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Symbol 79 GraphicUsed by:95
Symbol 80 TextUses:34Used by:84
Symbol 81 TextUses:34Used by:84
Symbol 82 TextUses:34Used by:84
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Symbol 84 ButtonUses:75 76 77 78 80 81 82 83 15Used by:95
Symbol 85 TextUses:34Used by:88
Symbol 86 TextUses:34Used by:88
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Symbol 88 ButtonUses:72 73 74 85 86 87 15Used by:95
Symbol 89 TextUses:34Used by:94
Symbol 90 TextUses:34Used by:94
Symbol 91 TextUses:34Used by:94
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Symbol 95 MovieClipUses:32 33 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 84 88 94Used by:Timeline
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:109
Symbol 98 ShapeTweeningUsed by:109
Symbol 99 GraphicUsed by:109
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Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:106
Symbol 103 GraphicUsed by:104
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Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:100 102 104 105Used by:109
Symbol 107 ShapeTweeningUsed by:109
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:97 98 99 106 107 108 SS1Used by:Timeline
Symbol 110 GraphicUsed by:114
Symbol 111 GraphicUsed by:114
Symbol 112 GraphicUsed by:114
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:110 111 112 113Used by:115
Symbol 115 MovieClip [baddy]Uses:114Used by:Timeline
Symbol 116 GraphicUsed by:122
Symbol 117 GraphicUsed by:122
Symbol 118 GraphicUsed by:121
Symbol 119 GraphicUsed by:121
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:118 119 120Used by:122  Timeline
Symbol 122 MovieClip [mine]Uses:116 117 121Used by:Timeline
Symbol 123 FontUsed by:124 159 160 249 262
Symbol 124 TextUses:123Used by:125
Symbol 125 MovieClip [catchText]Uses:124Used by:Timeline
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClip [boom]Uses:126Used by:Timeline
Symbol 128 GraphicUsed by:134
Symbol 129 GraphicUsed by:133
Symbol 130 GraphicUsed by:133
Symbol 131 GraphicUsed by:133
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:129 130 131 132Used by:134
Symbol 134 MovieClipUses:128 133Used by:140
Symbol 135 FontUsed by:136 137 138 139 158 200 219 220 221 242
Symbol 136 TextUses:135Used by:140
Symbol 137 EditableTextUses:135Used by:140
Symbol 138 TextUses:135Used by:140
Symbol 139 EditableTextUses:135Used by:140
Symbol 140 MovieClip [nextStage]Uses:134 136 137 138 139Used by:Timeline
Symbol 141 ShapeTweeningUsed by:144
Symbol 142 GraphicUsed by:144
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClip [health]Uses:141 142 143Used by:Timeline
Symbol 145 GraphicUsed by:Timeline
Symbol 146 GraphicUsed by:155
Symbol 147 Sound [engine.wav]Used by:155
Symbol 148 Sound [Punch.mp3]Used by:155
Symbol 149 Sound [splash_small.wav]Used by:155
Symbol 150 Sound [splash_med.wav]Used by:155
Symbol 151 Sound [catch.mp3]Used by:155
Symbol 152 Sound [hit.mp3]Used by:155
Symbol 153 Sound [jump.wav]Used by:155
Symbol 154 Sound [gameSong]Used by:155
Symbol 155 MovieClipUses:146 147 148 149 150 151 152 153 154Used by:Timeline
Symbol 156 Sound [title.mp3]Used by:Timeline
Symbol 157 GraphicUses:30Used by:Timeline
Symbol 158 TextUses:135Used by:Timeline
Symbol 159 TextUses:123Used by:Timeline
Symbol 160 TextUses:123Used by:Timeline
Symbol 161 GraphicUsed by:162 163 164 165 170 172 250
Symbol 162 ButtonUses:161 15Used by:Timeline
Symbol 163 ButtonUses:161 15Used by:Timeline
Symbol 164 ButtonUses:161 15Used by:Timeline
Symbol 165 ButtonUses:161 15Used by:Timeline
Symbol 166 FontUsed by:167 168 169 171
Symbol 167 TextUses:166Used by:Timeline
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Symbol 170 ButtonUses:161 15Used by:Timeline
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Symbol 172 ButtonUses:161 15Used by:Timeline
Symbol 173 GraphicUsed by:175
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:173 174Used by:Timeline
Symbol 176 GraphicUsed by:184
Symbol 177 GraphicUsed by:184
Symbol 178 GraphicUsed by:184
Symbol 179 GraphicUsed by:184
Symbol 180 GraphicUsed by:184
Symbol 181 GraphicUsed by:184
Symbol 182 GraphicUsed by:184
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:176 177 178 179 180 181 182 183Used by:Timeline
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Symbol 186 MovieClipUses:185Used by:193
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:193
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:193
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:193
Symbol 193 MovieClipUses:186 188 190 192Used by:Timeline
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:194Used by:196
Symbol 196 MovieClipUses:195Used by:Timeline
Symbol 197 MovieClipUsed by:Timeline
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198Used by:Timeline
Symbol 200 TextUses:135Used by:218
Symbol 201 ShapeTweeningUsed by:218
Symbol 202 SoundUsed by:218
Symbol 203 ShapeTweeningUsed by:218
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Symbol 217 SoundUsed by:218
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Symbol 222 MovieClipUses:219 220 221Used by:Timeline
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Symbol 229 MovieClipUses:227 228Used by:233
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Symbol 232 MovieClipUses:230 231Used by:233
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Symbol 235 MovieClipUses:234Used by:Timeline
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Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:236 237 238 239 240Used by:Timeline
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Symbol 243 GraphicUsed by:Timeline
Symbol 244 GraphicUsed by:Timeline
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClipUses:245Used by:Timeline
Symbol 247 GraphicUsed by:Timeline
Symbol 248 GraphicUsed by:Timeline
Symbol 249 TextUses:123Used by:Timeline
Symbol 250 ButtonUses:161 15Used by:Timeline
Symbol 251 FontUsed by:252 258 270 271 281 285 288 291 293
Symbol 252 TextUses:251Used by:Timeline
Symbol 253 GraphicUsed by:Timeline
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:254Used by:Timeline
Symbol 256 FontUsed by:257 259
Symbol 257 TextUses:256Used by:Timeline
Symbol 258 TextUses:251Used by:Timeline
Symbol 259 TextUses:256Used by:Timeline
Symbol 260 GraphicUsed by:Timeline
Symbol 261 GraphicUsed by:Timeline
Symbol 262 TextUses:123Used by:Timeline
Symbol 263 GraphicUsed by:Timeline
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClipUses:264Used by:295  Timeline
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClipUses:266Used by:295  Timeline
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:268Used by:295  Timeline
Symbol 270 TextUses:251Used by:Timeline
Symbol 271 EditableTextUses:251Used by:Timeline
Symbol 272 GraphicUsed by:295
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClipUses:273Used by:295
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClipUses:275Used by:295
Symbol 277 GraphicUsed by:278
Symbol 278 MovieClipUses:277Used by:295
Symbol 279 GraphicUsed by:295
Symbol 280 GraphicUsed by:295
Symbol 281 TextUses:251Used by:295
Symbol 282 GraphicUsed by:295
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClipUses:283Used by:295
Symbol 285 TextUses:251Used by:295
Symbol 286 GraphicUsed by:295
Symbol 287 GraphicUsed by:295
Symbol 288 TextUses:251Used by:295
Symbol 289 GraphicUsed by:295
Symbol 290 GraphicUsed by:295
Symbol 291 TextUses:251Used by:295
Symbol 292 GraphicUsed by:295
Symbol 293 TextUses:251Used by:295
Symbol 294 GraphicUsed by:295
Symbol 295 MovieClipUses:272 274 276 278 279 280 281 282 284 285 286 269 287 288 289 267 290 291 292 265 293 294Used by:Timeline
Symbol 296 GraphicUsed by:Timeline
Streaming Sound 1Used by:Symbol 109 MovieClip

Instance Names

"rope"Frame 16Symbol 197 MovieClip
"boat"Frame 16Symbol 199 MovieClip
"lvlIntro"Frame 16Symbol 218 MovieClip
"score"Frame 16Symbol 222 MovieClip
"player"Frame 16Symbol 235 MovieClip
"tail"Frame 16Symbol 241 MovieClip
"trophy"Frame 37Symbol 295 MovieClip
"sprite"Symbol 115 MovieClip [baddy] Frame 1Symbol 114 MovieClip
"guy"Symbol 234 MovieClip Frame 1Symbol 226 MovieClip
"chute"Symbol 234 MovieClip Frame 1Symbol 233 MovieClip
"sprite"Symbol 235 MovieClip Frame 1Symbol 234 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 10Symbol 115 as "baddy"
ExportAssets (56)Timeline Frame 10Symbol 122 as "mine"
ExportAssets (56)Timeline Frame 10Symbol 125 as "catchText"
ExportAssets (56)Timeline Frame 10Symbol 127 as "boom"
ExportAssets (56)Timeline Frame 10Symbol 140 as "nextStage"
ExportAssets (56)Timeline Frame 10Symbol 144 as "health"
ExportAssets (56)Timeline Frame 10Symbol 147 as "engine.wav"
ExportAssets (56)Timeline Frame 10Symbol 148 as "Punch.mp3"
ExportAssets (56)Timeline Frame 10Symbol 149 as "splash_small.wav"
ExportAssets (56)Timeline Frame 10Symbol 150 as "splash_med.wav"
ExportAssets (56)Timeline Frame 10Symbol 151 as "catch.mp3"
ExportAssets (56)Timeline Frame 10Symbol 152 as "hit.mp3"
ExportAssets (56)Timeline Frame 10Symbol 153 as "jump.wav"
ExportAssets (56)Timeline Frame 10Symbol 154 as "gameSong"
ExportAssets (56)Timeline Frame 10Symbol 156 as "title.mp3"
ExportAssets (56)Timeline Frame 47Symbol 156 as "title.mp3"

Labels

"AG logo"Frame 2
"content loading"Frame 10
"title"Frame 11
"game"Frame 16
"help"Frame 23
"GameOver"Frame 29
"normal End"Frame 37
"idle"Symbol 235 MovieClip Frame 1

Dynamic Text Variables

percentSymbol 5 EditableText"100"
_root.stageSymbol 137 EditableText"00"
_root.birdsSymbol 139 EditableText"00"
_root.birdsSymbol 219 EditableText"999"
_root.birdsSymbol 221 EditableText"999"
birdsSymbol 271 EditableText"1"




http://swfchan.com/13/63458/info.shtml
Created: 13/4 -2019 17:01:31 Last modified: 13/4 -2019 17:01:31 Server time: 11/05 -2024 14:02:45