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OrangeRunner2 EngineDemo.swf

This is the info page for
Flash #63459

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Gameplay Demo

How to Play

How to Play

Start Demo

Start Demo

Orange Runner 2

This is a demo of the Orange Runner 2
Engine, DO NOT redestribute this under
any circumstances. If this is on the internet,
it was wrongfully uploaded.

Get Ready!

Back

Back

Quality

Music Volume

OFF

ON

ON

Fullscreen

Up      = Jump
Left    = Run
Right  = Run
Space = Reflex mode
Shift   = Disarm

ActionScript [AS1/AS2]

Frame 2
stop();
Instance of Symbol 34 MovieClip "MenuTransition" in Frame 2
onClipEvent (enterFrame) { if (this._currentFrame >= 50) { _root.gotoAndStop(2, 1); } }
Instance of Symbol 58 MovieClip in Frame 2
onClipEvent (enterFrame) { if (_parent.City.hitTest(this._x, this._y, true)) { this._visible = false; } else { this._visible = true; } }
Instance of Symbol 66 MovieClip in Frame 2
onClipEvent (load) { BaseVolume = 40; UpdateTicks = 0; } onClipEvent (enterFrame) { if (UpdateTicks >= 1) { this.Bar1._height = BaseVolume + (random(8) * 20); this.Bar2._height = BaseVolume + (random(8) * 20); this.Bar3._height = BaseVolume + (random(8) * 20); this.Bar4._height = BaseVolume + (random(8) * 20); this.Bar5._height = BaseVolume + (random(8) * 20); this.Bar6._height = BaseVolume + (random(8) * 20); this.Bar7._height = BaseVolume + (random(8) * 20); this.Bar8._height = BaseVolume + (random(8) * 20); this.Bar9._height = BaseVolume + (random(8) * 20); this.Bar10._height = BaseVolume + (random(8) * 20); UpdateTicks = 0; } else { UpdateTicks = UpdateTicks + 1; } }
Frame 3
Disarming = false; MaxSpeed = 100; Accelleration = 10; JumpPower = 40; MaxHealth = 100; MaxPower = 100;
Instance of Symbol 266 MovieClip "CameraView" in Frame 3
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { scaleX = Stage.width / this._width; scaleY = Stage.height / this._height; _root._x = (Stage.width / 2) - (this._x * scaleX); _root._y = (Stage.height / 2) - (this._y * scaleY); _parent._xscale = 100 * scaleX; _parent._yscale = 100 * scaleY; this._x = this._x - ((this._x - _parent.Player._x) / 2); this._y = this._y - ((this._y - _parent.Player._y) / 2); }
Instance of Symbol 272 MovieClip in Frame 3
onClipEvent (enterFrame) { this._width = _parent.CameraView._width; this._height = _parent.CameraView._height; this._x = _parent.CameraView._x; this._y = _parent.CameraView._y; }
Instance of Symbol 289 MovieClip "HUD" in Frame 3
onClipEvent (enterFrame) { this._width = _parent.CameraView._width; this._height = _parent.CameraView._height; this._x = _parent.CameraView._x; this._y = _parent.CameraView._y; }
Instance of Symbol 374 MovieClip "Player" in Frame 3
onClipEvent (load) { function GroundTest() { X = (Math.cos((this._rotation + 90) * (Math.PI/180)) * StartHeight) - 10; Y = (Math.sin((this._rotation + 90) * (Math.PI/180)) * StartHeight) - 10; MoveX = Math.cos((this._rotation + 90) * (Math.PI/180)); MoveY = Math.sin((this._rotation + 90) * (Math.PI/180)); if (_parent.TestGround.hitTest((this._x + X) + TrueXSpeed, ((this._y + Y) + TrueYSpeed) + FallSpeed, true)) { if (Math.abs(FallSpeed) > 10) { RunSpeed = TrueXSpeed; } TrueXSpeed = Math.cos(this._rotation * (Math.PI/180)) * RunSpeed; TrueYSpeed = Math.sin(this._rotation * (Math.PI/180)) * RunSpeed; FallSpeed = 0; while (_parent.TestGround.hitTest((this._x + X) + MoveX, (this._y + Y) + MoveY, true)) { this._y = this._y - MoveY; this._x = this._x - MoveX; } } } function RightTest() { X = Math.cos(this._rotation * (Math.PI/180)) * StartWidth; Y = Math.sin(this._rotation * (Math.PI/180)) * StartWidth; MoveX = Math.cos(this._rotation * (Math.PI/180)); MoveY = Math.sin(this._rotation * (Math.PI/180)); if (_parent.TestGround.hitTest((this._x + X) + TrueXSpeed, ((this._y + Y) + TrueYSpeed) + FallSpeed, true)) { if (RunSpeed > 0) { RunSpeed = 0; TrueXSpeed = 0; TrueYSpeed = 0; } while (_parent.TestGround.hitTest((this._x + X) + MoveX, (this._y + Y) + MoveY, true)) { this._y = this._y - MoveY; this._x = this._x - MoveX; } } } function LeftTest() { X = Math.cos(this._rotation * (Math.PI/180)) * (-StartWidth); Y = Math.sin(this._rotation * (Math.PI/180)) * (-StartWidth); MoveX = -Math.cos(this._rotation * (Math.PI/180)); MoveY = -Math.sin(this._rotation * (Math.PI/180)); if (_parent.TestGround.hitTest((this._x + X) + TrueXSpeed, ((this._y + Y) + TrueYSpeed) + FallSpeed, true)) { if (RunSpeed < 0) { RunSpeed = 0; TrueXSpeed = 0; TrueYSpeed = 0; } while (_parent.TestGround.hitTest((this._x + X) + MoveX, (this._y + Y) + MoveY, true)) { this._y = this._y - MoveY; this._x = this._x - MoveX; } } } function KeyTest() { GameSpeed = 1; if (Key.isDown(32)) { if (LastSpacePress > 5) { var _local6 = new Sound(this); _local6.attachSound("SpeedDown.aif"); _local6.start(0, 0); } if (Power > 0) { Power = Power - 1; GameSpeed = 0.1; } LastSpacePress = 0; } else { if ((LastSpacePress < 2) && (LastSpacePress > 0)) { var _local5 = new Sound(this); _local5.attachSound("SpeedUp.aif"); _local5.start(1, 0); } Power = Power + 1; LastSpacePress = LastSpacePress + 1; } var _local4 = false; var _local3 = false; if (TouchingGround == true) { if (Key.isDown(39)) { _local3 = true; if (RunSpeed < _root.MaxSpeed) { RunSpeed = RunSpeed + _root.Accelleration; } } if (Key.isDown(37)) { _local4 = true; if (RunSpeed > (-_root.MaxSpeed)) { RunSpeed = RunSpeed - _root.Accelleration; } } if ((_local3 == false) && (_local4 == false)) { RunSpeed = RunSpeed - (RunSpeed / 5); } } if (Key.isDown(38)) { if (TouchingGround == true) { JumpX = Math.cos((this._rotation - 90) * (Math.PI/180)) * _root.JumpPower; JumpY = Math.sin((this._rotation - 90) * (Math.PI/180)) * _root.JumpPower; TrueXSpeed = TrueXSpeed + JumpX; TrueYSpeed = TrueYSpeed + JumpY; if ((this._rotation > 30) or (this._rotation < -30)) { if (CurrentAnimation != "Flip") { CurrentAnimation = "Flip"; gotoAndPlay ("Flip"); } } else if (CurrentAnimation != "Jump") { CurrentAnimation = "Jump"; gotoAndPlay ("Jump"); } } } } function GetRotation() { RightAltDist = StartHeight * 1.3; LeftAltDist = StartHeight * 1.3; LeftAltX = Math.cos(((this._rotation - 20) + 90) * (Math.PI/180)) * RightAltDist; LeftAltY = Math.sin(((this._rotation - 20) + 90) * (Math.PI/180)) * RightAltDist; RightAltX = Math.cos(((this._rotation + 20) + 90) * (Math.PI/180)) * LeftAltDist; RightAltY = Math.sin(((this._rotation + 20) + 90) * (Math.PI/180)) * LeftAltDist; while (_parent.TestGround.hitTest(this._x + RightAltX, this._y + RightAltY, true)) { TouchingGround = true; RightAltDist = RightAltDist - 1; RightAltX = Math.cos(((this._rotation + 20) + 90) * (Math.PI/180)) * RightAltDist; RightAltY = Math.sin(((this._rotation + 20) + 90) * (Math.PI/180)) * RightAltDist; } while (_parent.TestGround.hitTest(this._x + LeftAltX, this._y + LeftAltY, true)) { TouchingGround = true; LeftAltDist = LeftAltDist - 1; LeftAltX = Math.cos(((this._rotation - 20) + 90) * (Math.PI/180)) * LeftAltDist; LeftAltY = Math.sin(((this._rotation - 20) + 90) * (Math.PI/180)) * LeftAltDist; } if (TouchingGround == true) { AltXdiff = RightAltX - LeftAltX; AltYdiff = RightAltY - LeftAltY; RotationTanResult = Math.atan2(AltYdiff, AltXdiff); this._rotation = 180 + (RotationTanResult * 57.2957795130823); } } function UpdateCamera() { _parent.CameraView._xscale = 100 + ((Math.abs(TrueXSpeed) + Math.abs(TrueYSpeed)) * 2); _parent.CameraView._yscale = 100 + ((Math.abs(TrueXSpeed) + Math.abs(TrueYSpeed)) * 2); } function MoveCharacter() { if (RunSpeed > 0) { this._xscale = StartScale; } else if (RunSpeed < 0) { this._xscale = -StartScale; } this._y = this._y + FallSpeed; FallSpeed = FallSpeed + 2; this._x = this._x + TrueXSpeed; this._y = this._y + TrueYSpeed; if (TouchingGround == false) { if (_rotation < 0) { this._rotation = this._rotation + 10; } if (_rotation > 0) { this._rotation = this._rotation - 10; } } } function Animate() { if (TouchingGround == true) { if (Math.round(Math.abs(RunSpeed)) < 5) { if (CurrentAnimation != "Idle") { CurrentAnimation = "Idle"; gotoAndPlay ("Idle"); } } else if (Math.abs(RunSpeed) > 0) { if (CurrentAnimation != "Run") { CurrentAnimation = "Run"; gotoAndPlay ("Run"); } } } else if (CurrentAnimation != "Flip") { if ((FallSpeed + TrueYSpeed) > 0) { CurrentAnimation = "Fall"; gotoAndPlay ("Fall"); } else { CurrentAnimation = "JumpInAir"; gotoAndPlay ("JumpInAir"); } } } CurrentAnimation = "Idle"; GameSpeed = 0.1; FallSpeed = 0; LastSpacePress = 10; RunSpeed = 0; Health = _root.MaxHealth; Power = _root.MaxPower; Disarming = false; Dead = false; TrueXSpeed = 0; TrueYSpeed = 0; LeftAltDist = 0; LeftAltX = 0; LeftAltY = 0; RightAltDist = 0; RightAltX = 0; RightAltY = 0; AltXdiff = 0; AltYdiff = 0; CollisionPointY = 0; CollisionAngleDistanceY = 0; RotationTanResult = 0; StartWidth = _width / 2; StartHeight = _height / 2; StartScale = this._xscale; } onClipEvent (enterFrame) { if (Health <= 0) { Health = 0; Dead = true; this.gotoAndStop("Die"); } _parent.HUD.HealthBar.gotoAndStop(Math.round((Health / _root.MaxHealth) * 100) + 1); if (Power < 0) { Power = 0; } if (Power > _root.MaxPower) { Power = _root.MaxPower; } _parent.HUD.PowerBar.gotoAndStop(Math.round((Power / _root.MaxPower) * 100) + 1); if ((Disarming == false) && (Dead == false)) { KeyTest(); MoveCharacter(); if (FallSpeed >= 50) { GroundTest(); } if (RunSpeed > 0) { RightTest(); LeftTest(); } else { LeftTest(); RightTest(); } if (FallSpeed < 50) { GroundTest(); } TouchingGround = false; GetRotation(); Animate(); } }
Instance of Symbol 393 MovieClip in Frame 3
onClipEvent (load) { function Shoot() { if (FireTicks >= 2) { var _local5 = new Sound(this); if (_parent.Player.GameSpeed >= 1) { _local5.attachSound("MP5Shot.aif"); } else { _local5.attachSound("MP5ShotSLOW.aif"); } var _local7 = _parent.CameraView._x - this._x; var _local8 = _parent.CameraView._y - this._y; var _local9 = Math.sqrt((_local7 * _local7) + (_local8 * _local8)); var _local6 = 100000 / _local9; var _local4 = -_local7; if (_local4 > 100) { _local4 = 100; } else if (_local4 < -100) { _local4 = -100; } if (_local6 > 100) { _local6 = 100; } _local5.setVolume(_local6); _local5.setPan(_local4); _local5.start(0, 0); ii = 0; while (ii < 1) { BulletArray[ii] = createEmptyMovieClip("Bullet" + ii, ii); var _local3 = 16777215 /* 0xFFFFFF */; BulletArray[ii].lineStyle(10, _local3, 50); BulletArray[ii].lineTo(500 * _parent.Player.GameSpeed, 0); BulletArray[ii]._x = this.Gun._x; BulletArray[ii]._y = this.Gun._y; BulletArray[ii]._rotation = (this.Gun._rotation - 5) + random(10); ii++; } FireTicks = 0; RecoilAngle = 0; this.Gun.GunFlash._visible = true; if (_parent.Player.GameSpeed < 1) { this.Gun.Shockwave._visible = true; this.Gun.Shockwave.gotoAndPlay(1); } } else { FireTicks = FireTicks + (1 * _parent.Player.GameSpeed); } } function Aim() { if (_parent.Player._x > this._x) { this._xscale = StartScale; } else { this._xscale = -StartScale; } Xdist = Math.abs(_root.Player._x - this._x); Ydist = _root.Player._y - this._y; TanResult = Math.atan2(Ydist, Xdist); TargetRotation = TanResult * 57.2957795130823; if (this.Gun._rotation > TargetRotation) { this.Gun._rotation = this.Gun._rotation - ((Math.abs(this.Gun._rotation - TargetRotation) / 10) * _parent.Player.GameSpeed); } else { this.Gun._rotation = this.Gun._rotation + ((Math.abs(this.Gun._rotation - TargetRotation) / 10) * _parent.Player.GameSpeed); } if (this.FOVCone._rotation > TargetRotation) { this.FOVCone._rotation = this.FOVCone._rotation - ((Math.abs(this.FOVCone._rotation - TargetRotation) / 10) * _parent.Player.GameSpeed); } else { this.FOVCone._rotation = this.FOVCone._rotation + ((Math.abs(this.FOVCone._rotation - TargetRotation) / 10) * _parent.Player.GameSpeed); } this.Gun._rotation = this.Gun._rotation - (RecoilAngle * _parent.Player.GameSpeed); if (RecoilAngle > 0) { RecoilAngle = RecoilAngle - (1 * _parent.Player.GameSpeed); } } FireTicks = random(50); RecoilAngle = 0; BulletArray = new Array(); StartScale = this._xscale; GunRange = 5000; Awareness = 50; } onClipEvent (enterFrame) { var Xdist = (_root.Player._x - this._x); var Ydist = (_root.Player._y - this._y); var dist = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); if (this.FOVCone.hitTest(_parent.Player._x, _parent.Player._y, true)) { Awareness = Awareness + (1 * _parent.Player.GameSpeed); } if (Awareness > 70) { Aim(); } if (Awareness >= 100) { if (dist < GunRange) { Shoot(); } } ii = 0; while (ii < BulletArray.length) { BulletXSpeed = (Math.cos(BulletArray[ii]._rotation * (Math.PI/180)) * 500) * _parent.Player.GameSpeed; BulletYSpeed = (Math.sin(BulletArray[ii]._rotation * (Math.PI/180)) * 500) * _parent.Player.GameSpeed; BulletArray[ii]._x = BulletArray[ii]._x + BulletXSpeed; BulletArray[ii]._y = BulletArray[ii]._y + BulletYSpeed; if (BulletArray[ii].hitTest(_parent.Player)) { _parent.HUDHit.gotoAndPlay(2); } if (_parent.TestGround.hitTest(BulletArray[ii]._x + BulletXSpeed, BulletArray[ii]._y + BulletYSpeed, true)) { BulletArray[ii].removeMovieClip("Bullet" + ii); } ii++; } }
Instance of Symbol 405 MovieClip in Frame 3
onClipEvent (load) { function Shoot() { if (FireTicks >= 50) { var _local5 = new Sound(this); if (_parent.Player.GameSpeed >= 1) { _local5.attachSound("ShotgunShot.aif"); } else { _local5.attachSound("ShotgunShotSLOW.aif"); } var _local7 = _parent.CameraView._x - this._x; var _local8 = _parent.CameraView._y - this._y; var _local9 = Math.sqrt((_local7 * _local7) + (_local8 * _local8)); var _local6 = 100000 / _local9; var _local4 = -_local7; if (_local4 > 100) { _local4 = 100; } else if (_local4 < -100) { _local4 = -100; } if (_local6 > 100) { _local6 = 100; } _local5.setVolume(_local6); _local5.setPan(_local4); _local5.start(0, 0); ii = 0; while (ii < 5) { BulletArray[ii] = createEmptyMovieClip("Bullet" + ii, ii); var _local3 = 16777215 /* 0xFFFFFF */; BulletArray[ii].lineStyle(10, _local3, 50); BulletArray[ii].lineTo(500 * _parent.Player.GameSpeed, 0); BulletArray[ii]._x = this.Gun._x; BulletArray[ii]._y = this.Gun._y; BulletArray[ii]._rotation = (this.Gun._rotation - 10) + random(20); ii++; } FireTicks = 0; RecoilAngle = 10; this.Gun.GunFlash._visible = true; this.Gun.gotoAndPlay("Reload"); if (_parent.Player.GameSpeed < 1) { this.Gun.Shockwave._visible = true; this.Gun.Shockwave.gotoAndPlay(1); } } else { FireTicks = FireTicks + (1 * _parent.Player.GameSpeed); } } function Aim() { if (_parent.Player._x > this._x) { this._xscale = StartScale; } else { this._xscale = -StartScale; } Xdist = Math.abs(_root.Player._x - this._x); Ydist = _root.Player._y - this._y; TanResult = Math.atan2(Ydist, Xdist); TargetRotation = TanResult * 57.2957795130823; if (this.Gun._rotation > TargetRotation) { this.Gun._rotation = this.Gun._rotation - ((Math.abs(this.Gun._rotation - TargetRotation) / 10) * _parent.Player.GameSpeed); } else { this.Gun._rotation = this.Gun._rotation + ((Math.abs(this.Gun._rotation - TargetRotation) / 10) * _parent.Player.GameSpeed); } if (this.FOVCone._rotation > TargetRotation) { this.FOVCone._rotation = this.FOVCone._rotation - ((Math.abs(this.FOVCone._rotation - TargetRotation) / 10) * _parent.Player.GameSpeed); } else { this.FOVCone._rotation = this.FOVCone._rotation + ((Math.abs(this.FOVCone._rotation - TargetRotation) / 10) * _parent.Player.GameSpeed); } this.Gun._rotation = this.Gun._rotation - (RecoilAngle * _parent.Player.GameSpeed); if (RecoilAngle > 0) { RecoilAngle = RecoilAngle - (1 * _parent.Player.GameSpeed); } } FireTicks = random(50); RecoilAngle = 0; BulletArray = new Array(); StartScale = this._xscale; Awareness = 50; GunRange = 5000; } onClipEvent (enterFrame) { var Xdist = (_root.Player._x - this._x); var Ydist = (_root.Player._y - this._y); var dist = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); if (this.FOVCone.hitTest(_parent.Player._x, _parent.Player._y, true)) { Awareness = Awareness + (1 * _parent.Player.GameSpeed); } if (Awareness > 70) { Aim(); } if (Awareness >= 100) { if (dist < GunRange) { Shoot(); } } ii = 0; while (ii < BulletArray.length) { BulletXSpeed = (Math.cos(BulletArray[ii]._rotation * (Math.PI/180)) * 500) * _parent.Player.GameSpeed; BulletYSpeed = (Math.sin(BulletArray[ii]._rotation * (Math.PI/180)) * 500) * _parent.Player.GameSpeed; BulletArray[ii]._x = BulletArray[ii]._x + BulletXSpeed; BulletArray[ii]._y = BulletArray[ii]._y + BulletYSpeed; if (BulletArray[ii].hitTest(_parent.Player)) { _parent.HUD.HUDHit.gotoAndPlay(2); _parent.Player.Health = _parent.Player.Health - 10; } if (_parent.TestGround.hitTest(BulletArray[ii]._x + BulletXSpeed, BulletArray[ii]._y + BulletYSpeed, true)) { BulletArray[ii].removeMovieClip("Bullet" + ii); } ii++; } }
Instance of Symbol 436 MovieClip "PistolWithCode" in Frame 3
onClipEvent (load) { function Shoot() { if (FireTicks >= 40) { var _local5 = new Sound(this); if (_parent.Player.GameSpeed >= 1) { _local5.attachSound("PistolShot.aif"); } else { _local5.attachSound("PistolShotSLOW.aif"); } var _local7 = _parent.CameraView._x - this._x; var _local8 = _parent.CameraView._y - this._y; var _local9 = Math.sqrt((_local7 * _local7) + (_local8 * _local8)); var _local6 = 100000 / _local9; var _local4 = -_local7; if (_local4 > 100) { _local4 = 100; } else if (_local4 < -100) { _local4 = -100; } if (_local6 > 100) { _local6 = 100; } _local5.setVolume(_local6); _local5.setPan(_local4); _local5.start(0, 0); ii = 0; while (ii < 1) { BulletArray[ii] = createEmptyMovieClip("Bullet" + ii, ii); var _local3 = 16777215 /* 0xFFFFFF */; BulletArray[ii].lineStyle(10, _local3, 50); BulletArray[ii].lineTo(500 * _parent.Player.GameSpeed, 0); BulletArray[ii]._x = this.Gun._x; BulletArray[ii]._y = this.Gun._y; BulletArray[ii]._rotation = (this.Gun._rotation - 5) + random(10); ii++; } FireTicks = 0; RecoilAngle = 10; this.Gun.GunFlash._visible = true; this.Gun.gotoAndPlay("Reload"); if (_parent.Player.GameSpeed < 1) { this.Gun.Shockwave._visible = true; this.Gun.Shockwave.gotoAndPlay(1); } } else { FireTicks = FireTicks + (1 * _parent.Player.GameSpeed); } } function Aim() { if (_parent.Player._x > this._x) { this._xscale = StartScale; } else { this._xscale = -StartScale; } Xdist = Math.abs(_root.Player._x - this._x); Ydist = _root.Player._y - this._y; TanResult = Math.atan2(Ydist, Xdist); TargetRotation = TanResult * 57.2957795130823; if (this.Gun._rotation > TargetRotation) { this.Gun._rotation = this.Gun._rotation - ((Math.abs(this.Gun._rotation - TargetRotation) / 10) * _parent.Player.GameSpeed); } else { this.Gun._rotation = this.Gun._rotation + ((Math.abs(this.Gun._rotation - TargetRotation) / 10) * _parent.Player.GameSpeed); } if (this.FOVCone._rotation > TargetRotation) { this.FOVCone._rotation = this.FOVCone._rotation - ((Math.abs(this.FOVCone._rotation - TargetRotation) / 10) * _parent.Player.GameSpeed); } else { this.FOVCone._rotation = this.FOVCone._rotation + ((Math.abs(this.FOVCone._rotation - TargetRotation) / 10) * _parent.Player.GameSpeed); } this.Gun._rotation = this.Gun._rotation - (RecoilAngle * _parent.Player.GameSpeed); if (RecoilAngle > 0) { RecoilAngle = RecoilAngle - (1 * _parent.Player.GameSpeed); } } CurrentAnimation = "Standing"; FireTicks = random(50); RecoilAngle = 0; BulletArray = new Array(); StartScale = this._xscale; Awareness = 50; GunRange = 5000; Dead = false; } onClipEvent (enterFrame) { if (this.Gun.hitTest(_parent.Player)) { if (Key.isDown(16)) { Dead = true; _parent.Player.gotoAndPlay("DisarmPistol"); _parent.Player.Disarming = true; _parent.Player._xscale = _parent.Player.StartScale * (this._xscale / Math.abs(this._xscale)); _parent.Player.RunSpeed = this._xscale / Math.abs(this._xscale); _parent.Player.TrueXSpeed = 0; _parent.Player.TrueYSpeed = 0; _parent.Player._x = this._x; _parent.Player._y = this._y; } } if (Dead == false) { var Xdist = (_root.Player._x - this._x); var Ydist = (_root.Player._y - this._y); var dist = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); if (this.FOVCone.hitTest(_parent.Player._x, _parent.Player._y, true)) { Awareness = Awareness + (1 * _parent.Player.GameSpeed); } if (Awareness > 70) { Aim(); } if (Awareness >= 100) { if (dist < GunRange) { Shoot(); } } } else if (CurrentAnimation != "Die") { CurrentAnimation = "Die"; gotoAndPlay ("die"); } ii = 0; while (ii < BulletArray.length) { BulletXSpeed = (Math.cos(BulletArray[ii]._rotation * (Math.PI/180)) * 500) * _parent.Player.GameSpeed; BulletYSpeed = (Math.sin(BulletArray[ii]._rotation * (Math.PI/180)) * 500) * _parent.Player.GameSpeed; BulletArray[ii]._x = BulletArray[ii]._x + BulletXSpeed; BulletArray[ii]._y = BulletArray[ii]._y + BulletYSpeed; if (BulletArray[ii].hitTest(_parent.Player)) { _parent.HUD.HUDHit.gotoAndPlay(2); _parent.Player.Health = _parent.Player.Health - 10; } if (_parent.TestGround.hitTest(BulletArray[ii]._x + BulletXSpeed, BulletArray[ii]._y + BulletYSpeed, true)) { BulletArray[ii].removeMovieClip("Bullet" + ii); } ii++; } }
Instance of Symbol 439 MovieClip in Frame 3
onClipEvent (enterFrame) { this._width = _parent.CameraView._width; this._height = _parent.CameraView._height; this._x = _parent.CameraView._x; this._y = _parent.CameraView._y; }
Instance of Symbol 448 MovieClip in Frame 53
onClipEvent (enterFrame) { var percent = (this.VolumeSliderKnob._x + 50); if (percent >= 0) { _quality = "LOW"; } if (percent >= 33) { _quality = "MEDIUM"; } if (percent >= 66) { _quality = "HIGH"; } }
Frame 54
stop();
Instance of Symbol 34 MovieClip "MenuTransition" in Frame 54
onClipEvent (enterFrame) { if (_currentframe == 50) { _root.gotoAndStop(2, "Frame1"); } }
Instance of Symbol 58 MovieClip in Frame 54
onClipEvent (enterFrame) { if (_parent.City.hitTest(this._x, this._y, true)) { this._visible = false; } else { this._visible = true; } }
Instance of Symbol 66 MovieClip in Frame 54
onClipEvent (load) { BaseVolume = 40; UpdateTicks = 0; } onClipEvent (enterFrame) { if (UpdateTicks >= 1) { this.Bar1._height = BaseVolume + (random(8) * 20); this.Bar2._height = BaseVolume + (random(8) * 20); this.Bar3._height = BaseVolume + (random(8) * 20); this.Bar4._height = BaseVolume + (random(8) * 20); this.Bar5._height = BaseVolume + (random(8) * 20); this.Bar6._height = BaseVolume + (random(8) * 20); this.Bar7._height = BaseVolume + (random(8) * 20); this.Bar8._height = BaseVolume + (random(8) * 20); this.Bar9._height = BaseVolume + (random(8) * 20); this.Bar10._height = BaseVolume + (random(8) * 20); UpdateTicks = 0; } else { UpdateTicks = UpdateTicks + 1; } }
Symbol 17 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 28 Button
on (release) { _root.play(); }
Symbol 30 MovieClip Frame 1
function timerHandler() { if (!loadingComplete) { var _local2 = _root.getBytesLoaded() / _root.getBytesTotal(); bar._xscale = 100 * _local2; if (_local2 == 1) { loadingComplete = true; if (AUTO_PLAY) { startMovie(); } else { gotoAndStop ("loaded"); } return(undefined); } } } function startMovie() { _root.play(); } _root.stop(); stop(); var AUTO_PLAY = false; var loadingComplete = false; timerHandler();
Instance of Symbol 12 MovieClip in Symbol 30 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.timerHandler(); }
Symbol 30 MovieClip Frame 2
stop();
Symbol 34 MovieClip Frame 1
stop();
Symbol 42 Button
on (release) { gotoAndStop (53); }
Symbol 55 Button
on (release) { gotoAndStop (3); }
Symbol 272 MovieClip Frame 61
stop();
Symbol 288 MovieClip Frame 1
stop();
Symbol 288 MovieClip Frame 21
stop();
Symbol 373 MovieClip Frame 75
_root._x = 0; _root._y = 0; _root._xscale = 100; _root._yscale = 100; _root.gotoAndStop(1, 1);
Symbol 374 MovieClip Frame 20
gotoAndPlay ("Idle");
Symbol 374 MovieClip Frame 27
gotoAndPlay ("Fall");
Symbol 374 MovieClip Frame 36
gotoAndPlay ("JumpInAir");
Symbol 374 MovieClip Frame 47
gotoAndPlay ("Fall");
Symbol 374 MovieClip Frame 52
gotoAndPlay ("OnWall");
Symbol 374 MovieClip Frame 70
gotoAndPlay ("Run");
Symbol 374 MovieClip Frame 106
gotoAndPlay ("Fall");
Symbol 374 MovieClip Frame 115
gotoAndPlay ("SpiderClimbSlide");
Symbol 374 MovieClip Frame 123
gotoAndPlay ("SpiderClimbSlide");
Symbol 374 MovieClip Frame 161
stop(); Disarming = false; gotoAndPlay ("Idle");
Symbol 382 MovieClip Frame 50
this._visible = false;
Symbol 389 MovieClip Frame 3
this._visible = false;
Symbol 403 MovieClip Frame 1
stop();
Symbol 403 MovieClip Frame 24
var LoadSound = new Sound(this); if (_parent._parent.Player.GameSpeed >= 1) { LoadSound.attachSound("ShotgunLoad.aif"); } else { LoadSound.attachSound("ShotgunLoadSLOW.aif"); } var Xdist = (_parent._parent.CameraView._x - _parent._x); var Ydist = (_parent._parent.CameraView._y - _parent._y); var Distance = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); var DesiredVolume = (100000 / Distance); var DesiredPan = (-Xdist); if (DesiredPan > 100) { DesiredPan = 100; } else if (DesiredPan < -100) { DesiredPan = -100; } if (DesiredVolume > 100) { DesiredVolume = 100; } LoadSound.setVolume(DesiredVolume); LoadSound.setPan(DesiredPan); LoadSound.start(0, 0);
Symbol 409 MovieClip Frame 1
stop();
Symbol 436 MovieClip Frame 1
stop();
Symbol 436 MovieClip Frame 35
stop();
Symbol 442 Button
on (release) { gotoAndStop (2); }
Instance of Symbol 445 MovieClip "VolumeSliderKnob" in Symbol 448 MovieClip Frame 1
on (press) { startDrag (this); } on (releaseOutside) { stopDrag(); } on (release) { stopDrag(); } onClipEvent (enterFrame) { this._y = _parent.VolumeSliderBar._y; if (this._x > (_parent.VolumeSliderBar._x + 50)) { this._x = _parent.VolumeSliderBar._x + 50; } if (this._x < (_parent.VolumeSliderBar._x - 50)) { this._x = _parent.VolumeSliderBar._x - 50; } }
Symbol 454 Button
on (release) { fscommand ("fullscreen", "true"); }

Library Items

Symbol 1 Sound [SpeedUp.aif]
Symbol 2 Sound [SpeedDown.aif]
Symbol 3 Sound [ShotgunShotSLOW.aif]
Symbol 4 Sound [ShotgunShot.aif]
Symbol 5 Sound [ShotgunLoadSLOW.aif]
Symbol 6 Sound [ShotgunLoad.aif]
Symbol 7 Sound [PistolShotSLOW.aif]
Symbol 8 Sound [MP5ShotSLOW.aif]
Symbol 9 Sound [MP5Shot.aif]
Symbol 10 Sound [Theme.mp3]Used by:Timeline
Symbol 11 Sound [PistolShot.aif]Used by:436
Symbol 12 MovieClipUsed by:30
Symbol 13 GraphicUsed by:16 17
Symbol 14 GraphicUsed by:16 17
Symbol 15 GraphicUsed by:16 17
Symbol 16 MovieClipUses:13 14 15Used by:17
Symbol 17 ButtonUses:16 15 14 13Used by:30
Symbol 18 GraphicUsed by:30
Symbol 19 GraphicUsed by:20 373
Symbol 20 MovieClipUses:19Used by:30
Symbol 21 GraphicUsed by:30
Symbol 22 GraphicUsed by:28
Symbol 23 GraphicUsed by:28
Symbol 24 GraphicUsed by:28
Symbol 25 GraphicUsed by:28
Symbol 26 GraphicUsed by:28
Symbol 27 GraphicUsed by:28
Symbol 28 ButtonUses:22 23 24 25 26 27Used by:30
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:12 17 18 20 21 28 29Used by:Timeline
Symbol 31 GraphicUsed by:34
Symbol 32 GraphicUsed by:34 272
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:31 32 33Used by:Timeline
Symbol 35 GraphicUsed by:42
Symbol 36 FontUsed by:37 40 43 45 47 51 53 56 263 267 440 441 443 449 450 452 453 455 457
Symbol 37 TextUses:36Used by:42
Symbol 38 GraphicUsed by:42
Symbol 39 GraphicUsed by:42 49 55
Symbol 40 TextUses:36Used by:42
Symbol 41 GraphicUsed by:42
Symbol 42 ButtonUses:35 37 38 39 40 41Used by:Timeline
Symbol 43 TextUses:36Used by:Timeline
Symbol 44 GraphicUsed by:49
Symbol 45 TextUses:36Used by:49
Symbol 46 GraphicUsed by:49
Symbol 47 TextUses:36Used by:49
Symbol 48 GraphicUsed by:49
Symbol 49 ButtonUses:44 45 46 39 47 48Used by:Timeline
Symbol 50 GraphicUsed by:55
Symbol 51 TextUses:36Used by:55
Symbol 52 GraphicUsed by:55
Symbol 53 TextUses:36Used by:55
Symbol 54 GraphicUsed by:55
Symbol 55 ButtonUses:50 51 52 39 53 54Used by:Timeline
Symbol 56 TextUses:36Used by:Timeline
Symbol 57 GraphicUsed by:58 373
Symbol 58 MovieClipUses:57Used by:Timeline
Symbol 59 GraphicUsed by:61
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:59 60Used by:Timeline
Symbol 62 GraphicUsed by:439  Timeline
Symbol 63 GraphicUsed by:66
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64Used by:66
Symbol 66 MovieClipUses:65 63Used by:Timeline
Symbol 67 GraphicUsed by:261
Symbol 68 ShapeTweeningUsed by:261
Symbol 69 GraphicUsed by:261
Symbol 70 ShapeTweeningUsed by:261
Symbol 71 ShapeTweeningUsed by:261
Symbol 72 ShapeTweeningUsed by:261
Symbol 73 ShapeTweeningUsed by:261
Symbol 74 ShapeTweeningUsed by:261
Symbol 75 ShapeTweeningUsed by:261
Symbol 76 ShapeTweeningUsed by:261
Symbol 77 ShapeTweeningUsed by:261
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Symbol 256 ShapeTweeningUsed by:261
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Symbol 258 ShapeTweeningUsed by:261
Symbol 259 ShapeTweeningUsed by:261
Symbol 260 ShapeTweeningUsed by:261
Symbol 261 MovieClipUses:67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 SS1Used by:439  Timeline
Symbol 262 GraphicUsed by:264
Symbol 263 TextUses:36Used by:264 439  Timeline
Symbol 264 MovieClipUses:262 263Used by:Timeline
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClipUses:265Used by:Timeline
Symbol 267 TextUses:36Used by:272
Symbol 268 ShapeTweeningUsed by:272
Symbol 269 GraphicUsed by:272
Symbol 270 GraphicUsed by:272
Symbol 271 GraphicUsed by:272
Symbol 272 MovieClipUses:267 32 268 269 270 271Used by:Timeline
Symbol 273 GraphicUsed by:277
Symbol 274 ShapeTweeningUsed by:277
Symbol 275 GraphicUsed by:277
Symbol 276 GraphicUsed by:277
Symbol 277 MovieClipUses:274 275 273 276Used by:289
Symbol 278 GraphicUsed by:289
Symbol 279 GraphicUsed by:283
Symbol 280 ShapeTweeningUsed by:283
Symbol 281 GraphicUsed by:283
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:280 281 279 282Used by:289
Symbol 284 GraphicUsed by:289
Symbol 285 GraphicUsed by:288
Symbol 286 ShapeTweeningUsed by:288
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClipUses:285 286 287Used by:289
Symbol 289 MovieClipUses:277 278 283 284 288Used by:Timeline
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Symbol 292 GraphicUsed by:374
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Symbol 357 GraphicUsed by:374
Symbol 358 GraphicUsed by:367
Symbol 359 GraphicUsed by:367
Symbol 360 GraphicUsed by:367
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Symbol 362 GraphicUsed by:367
Symbol 363 GraphicUsed by:367
Symbol 364 GraphicUsed by:367
Symbol 365 GraphicUsed by:367
Symbol 366 GraphicUsed by:367
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Symbol 368 GraphicUsed by:373
Symbol 369 ShapeTweeningUsed by:373
Symbol 370 GraphicUsed by:373
Symbol 371 GraphicUsed by:373
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClipUses:19 367 368 57 369 370 371 372Used by:374
Symbol 374 MovieClipUses:290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 373Used by:Timeline
Symbol 375 GraphicUsed by:376
Symbol 376 MovieClipUses:375Used by:Timeline
Symbol 377 GraphicUsed by:378
Symbol 378 MovieClipUses:377Used by:393 405 436
Symbol 379 GraphicUsed by:391
Symbol 380 ShapeTweeningUsed by:382
Symbol 381 GraphicUsed by:382
Symbol 382 MovieClipUses:380 381Used by:391 403 409
Symbol 383 GraphicUsed by:385
Symbol 384 GraphicUsed by:385
Symbol 385 MovieClipUses:383 384Used by:389
Symbol 386 GraphicUsed by:388
Symbol 387 GraphicUsed by:388
Symbol 388 MovieClipUses:386 387Used by:389
Symbol 389 MovieClipUses:385 388Used by:391 403 409 436
Symbol 390 GraphicUsed by:391
Symbol 391 MovieClipUses:379 382 389 390Used by:393
Symbol 392 GraphicUsed by:393
Symbol 393 MovieClipUses:378 391 392Used by:Timeline
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Symbol 403 MovieClipUses:382 394 389 395 396 397 398 399 400 401 402Used by:405
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Symbol 420 GraphicUsed by:436
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Symbol 426 GraphicUsed by:436
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Symbol 428 GraphicUsed by:436
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Symbol 432 GraphicUsed by:436
Symbol 433 GraphicUsed by:436
Symbol 434 GraphicUsed by:436
Symbol 435 GraphicUsed by:436
Symbol 436 MovieClipUses:378 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 389 432 11 433 434 435Used by:Timeline
Symbol 437 GraphicUsed by:Timeline
Symbol 438 GraphicUsed by:439
Symbol 439 MovieClipUses:62 261 438 263Used by:Timeline
Symbol 440 TextUses:36Used by:442
Symbol 441 TextUses:36Used by:442
Symbol 442 ButtonUses:440 441Used by:Timeline
Symbol 443 TextUses:36Used by:Timeline
Symbol 444 GraphicUsed by:445
Symbol 445 MovieClipUses:444Used by:448
Symbol 446 GraphicUsed by:447
Symbol 447 MovieClipUses:446Used by:448
Symbol 448 MovieClipUses:445 447Used by:Timeline
Symbol 449 TextUses:36Used by:Timeline
Symbol 450 TextUses:36Used by:451
Symbol 451 ButtonUses:450Used by:Timeline
Symbol 452 TextUses:36Used by:454
Symbol 453 TextUses:36Used by:454
Symbol 454 ButtonUses:452 453Used by:Timeline
Symbol 455 TextUses:36Used by:Timeline
Symbol 456 GraphicUsed by:Timeline
Symbol 457 TextUses:36Used by:Timeline
Streaming Sound 1Used by:Symbol 261 MovieClip

Instance Names

"MenuTransition"Frame 2Symbol 34 MovieClip
"City"Frame 2Symbol 61 MovieClip
"City"Frame 2Symbol 61 MovieClip
"CameraView"Frame 3Symbol 266 MovieClip
"HUD"Frame 3Symbol 289 MovieClip
"Player"Frame 3Symbol 374 MovieClip
"TestGround"Frame 3Symbol 376 MovieClip
"PistolWithCode"Frame 3Symbol 436 MovieClip
"MenuTransition"Frame 54Symbol 34 MovieClip
"City"Frame 54Symbol 61 MovieClip
"City"Frame 54Symbol 61 MovieClip
"bar"Symbol 30 MovieClip Frame 1Symbol 20 MovieClip
"Bar10"Symbol 66 MovieClip Frame 1Symbol 65 MovieClip
"Bar9"Symbol 66 MovieClip Frame 1Symbol 65 MovieClip
"Bar8"Symbol 66 MovieClip Frame 1Symbol 65 MovieClip
"Bar7"Symbol 66 MovieClip Frame 1Symbol 65 MovieClip
"Bar6"Symbol 66 MovieClip Frame 1Symbol 65 MovieClip
"Bar5"Symbol 66 MovieClip Frame 1Symbol 65 MovieClip
"Bar4"Symbol 66 MovieClip Frame 1Symbol 65 MovieClip
"Bar3"Symbol 66 MovieClip Frame 1Symbol 65 MovieClip
"Bar2"Symbol 66 MovieClip Frame 1Symbol 65 MovieClip
"Bar1"Symbol 66 MovieClip Frame 1Symbol 65 MovieClip
"PowerBar"Symbol 289 MovieClip Frame 1Symbol 277 MovieClip
"HealthBar"Symbol 289 MovieClip Frame 1Symbol 283 MovieClip
"HUDHit"Symbol 289 MovieClip Frame 1Symbol 288 MovieClip
"Shockwave"Symbol 391 MovieClip Frame 1Symbol 382 MovieClip
"GunFlash"Symbol 391 MovieClip Frame 1Symbol 389 MovieClip
"FOVCone"Symbol 393 MovieClip Frame 1Symbol 378 MovieClip
"Gun"Symbol 393 MovieClip Frame 1Symbol 391 MovieClip
"Shockwave"Symbol 403 MovieClip Frame 1Symbol 382 MovieClip
"GunFlash"Symbol 403 MovieClip Frame 1Symbol 389 MovieClip
"FOVCone"Symbol 405 MovieClip Frame 1Symbol 378 MovieClip
"Gun"Symbol 405 MovieClip Frame 1Symbol 403 MovieClip
"Shockwave"Symbol 409 MovieClip Frame 1Symbol 382 MovieClip
"GunFlash"Symbol 409 MovieClip Frame 1Symbol 389 MovieClip
"FOVCone"Symbol 436 MovieClip Frame 1Symbol 378 MovieClip
"Gun"Symbol 436 MovieClip Frame 1Symbol 409 MovieClip
"VolumeSliderKnob"Symbol 448 MovieClip Frame 1Symbol 445 MovieClip
"VolumeSliderBar"Symbol 448 MovieClip Frame 1Symbol 447 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "SpeedUp.aif"
ExportAssets (56)Timeline Frame 1Symbol 2 as "SpeedDown.aif"
ExportAssets (56)Timeline Frame 1Symbol 3 as "ShotgunShotSLOW.aif"
ExportAssets (56)Timeline Frame 1Symbol 4 as "ShotgunShot.aif"
ExportAssets (56)Timeline Frame 1Symbol 5 as "ShotgunLoadSLOW.aif"
ExportAssets (56)Timeline Frame 1Symbol 6 as "ShotgunLoad.aif"
ExportAssets (56)Timeline Frame 1Symbol 7 as "PistolShotSLOW.aif"
ExportAssets (56)Timeline Frame 1Symbol 8 as "MP5ShotSLOW.aif"
ExportAssets (56)Timeline Frame 1Symbol 9 as "MP5Shot.aif"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Theme.mp3"
ExportAssets (56)Timeline Frame 1Symbol 11 as "PistolShot.aif"

Labels

"Level1"Frame 3
"loaded"Symbol 30 MovieClip Frame 2
"Idle"Symbol 374 MovieClip Frame 1
"Jump"Symbol 374 MovieClip Frame 25
"JumpInAir"Symbol 374 MovieClip Frame 33
"Fall"Symbol 374 MovieClip Frame 44
"OnWall"Symbol 374 MovieClip Frame 50
"Run"Symbol 374 MovieClip Frame 60
"Flip"Symbol 374 MovieClip Frame 79
"SpiderClimb"Symbol 374 MovieClip Frame 110
"SpiderClimbSlide"Symbol 374 MovieClip Frame 120
"DisarmPistol"Symbol 374 MovieClip Frame 128
"Die"Symbol 374 MovieClip Frame 165
"Reload"Symbol 403 MovieClip Frame 2
"Reload"Symbol 409 MovieClip Frame 2
"Die"Symbol 436 MovieClip Frame 2
"SliderButton"Symbol 445 MovieClip Frame 1




http://swfchan.com/13/63459/info.shtml
Created: 13/4 -2019 17:00:54 Last modified: 13/4 -2019 17:00:54 Server time: 22/12 -2024 22:17:18