STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #63474 |
Basic Actionscript |
Harder Actionscript |
Tweening |
The Ultimate Flash Tutorial |
Credtis |
Buttons |
Dress Up Game |
Movement |
Custom Cursor |
Adding Sound |
Simple Mouse Game |
ok first draw a circle like this: |
Next -> |
Then right click it and click Convert To Symbol |
Then there are three options: Button Movieclip Graphic |
Select "Button" |
Then press f9 and click on Actions, movie control and select "goto" then type in the frame number that you want the button to go to when you click on it and your done. |
Menu |
Ok to make a simple dress up game first draw you person. |
The press f8 nad select "movie clip" |
And then make another layer above the previous layer |
Now trace your torso and make a shirt and press f8 nad select "movieclip" |
Then select your clothing and press f9 to open up thre actions. Here is the actions: |
on(press){ startdrag(""); } on(release){ stopDrag(); } |
And there you have it! |
PS: you can not have a custom cursor with this scripting |
Explanation? |
Ok to make movement with your "character" you first have to draw it. you can use anything but im just using a ball. Try it out (arrow keys) |
The press f8 and select "movieclip", then press f9 and input these actions in the panel: (next page) |
onClipEvent (enterFrame) { if (Key.isDown(Key.UP)) { speed += 5; } if (Key.isDown(Key.DOWN)) { speed -= 5; } if (Math.abs(speed)>20) { speed *= .7; } if (Key.isDown(Key.LEFT)) { _rotation -= 15; } if (Key.isDown(Key.RIGHT)) { _rotation += 15; } speed *= .60; x = Math.sin(_rotation*(Math.PI/180))*speed; y = Math.cos(_rotation*(Math.PI/180))*speed*-1; if (!_root.land.hitTest(_x+x, _y+y, true)) { _x += x; _y += y; } else { speed *= -.8; } } |
And there you have it! |
Car |
Ok to make a custom cursor first draw your cursor then press f8 and select "movieclip" |
Then put in these actions |
onClipEvent (load) { startDrag ("", true); Mouse.hide();} |
And your done! |
Ok if you want to add sound to your flash first save your sound file in "My Music" ( make sure its a mp3 sound file) Or else it wont work. |
In Flash click on "File" and scroll down to "Import To Library" click on it and a window should pop up. find your "My Music" folder, click on it and the a loading bar should appear. The go down to your "properties" bar and click on the thing that says sound and then click on your sound file. and your done! |
Help? |
Ok if you dont know how to convert your sound file to an mp3 the no problem. If your using iTunes then great. click on "edit" and scroll down to "preferences". then click on "advanced" and then click on importing. And then where it says "import using" click on the arrow and click on "mp3 encoder" |
now close the window and right click on the music file that you want a mp3 a click on "convert selection to mp3" then when it donethere should be two of your music file now delete the TOP one and drag the bottom one into you "My Music" folder and... |
Ok first make a frame that has a button that says "play" and put this script in it: |
on (rollOver) { nextFrame(); } |
Then in the next frame put this script in: |
stop(); |
now in the next frame draw your walls around the play button then delete it. |
Now put your a play button at the end of the maze with the same script. |
Now highlight your walls and make them a movie clip and put in this code: |
on (rollOver) { _root.prevFrame(); } |
and as an added bouns with a movieclip you can make the walls move! |
and you can take out the right click with this code |
Stage.showMenu = false; |
you win |
back |
Preloader |
Shaking The Screen |
Simple Platformer |
3D Rotating Cube (all with AS) |
Get URL |
"Turret Wars" |
OK to make a preloader first make 6 layers titled: ACTIONS LOADING_TEXT LOADING_FRAME LOADINGBAR PLAY |
now make three keyframes the actions layer, on the layers: LOADING_TEXT LOADING_FRAME LOADINGBAR make this: |
and in the layer labled PLAY make this: and in the third frame label it: "loaded" |
and in the LOADING_TEXT frame put this: |
or something like it |
Now in the LOADING_FRAME layer make this |
Now in the LOADINGBAR layer make a rectangle then press f8 and convert it to a movie clip and where it says Regristrationclick the little white box to the LEFT of the black one. and then down on the properties bar name it "bar" |
Now in the layer that says PLAY make a button that says PLAY on it and put in these actions: |
on (press, release) { _root.play(); } |
Now in the first frame of the ACTIONS layer put in these actions: |
_root.stop(); PercentLoaded = _root.getBytesLoaded()/_root.getBytesTotal()*100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop("loaded"); } |
Now in the second frame of the ACTIONS layer put in these actions |
gotoAndPlay(1); |
Now you should have a preloader that looks like this: |
ok this is actuallt quite simple so i dont know why i put it in harder actionscript but who gives a shit. But first draw a object then convert it (f8) to a "movie clip" and put in the code code on the next page |
onClipEvent(load) { starty=this._y; startx=this._x; shakex = 4; shakey = 4; } onClipEvent (enterFrame) { shakex=random(4); shakey=random(4); shakedir=random(1); if(shakex <= 0) { shakex=random(4); } if(shakey <= 0) { shakey=random(4); } if(shakedir == 1) { this._x = startx+shakex; this._y = starty+shakey; } if(shakedir == 0) { this._x = startx-shakex; this._y = starty-shakey; } } |
Ok first draw a circle and convert it to a "movieclip" and give it the instance name CIRCLE. Now draw a square and convert it to an "movieclip" |
now put this code into your Circle character |
onClipEvent (load) { fall = false; _name = "circle"; jump = 0; speed = 10; jumpheight = 20; maxfall = -54; } onClipEvent (enterFrame) { xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (Key.isDown(Key.SPACE) && fall == false && jump == undefined) { fall = true; jump = jumpheight; } if (jump<>undefined) { if (jump>maxfall) { jump--; } _y -= jump; } } onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _x -= speed; } if (Key.isDown(Key.RIGHT)) { _x += speed; } } |
now put this code into your Square "movieclip" |
onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = Math.round(_root.circle.yMax)+" "+Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (_root.circle.xMax>xMin && _root.circle.xMin<xMax && _root.circle.yMax<yMin) { if (_root.circle.yMax-_root.circle.jump*2>yMin) { _root.circle._y = ymin-_root.circle._height/2; _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax)>Math.round(yMin)) { if (hitTest(_root.circle) && _root.circle.xmax<xmin) { _root.circle._x -= _root.circle.speed; } if (hitTest(_root.circle) && _root.circle.xmin>xmax) { _root.circle._x += _root.circle.speed; } if (hitTest(_root.circle) && _root.circle.ymin>ymax && _root.circle.jump>-1) { _root.circle.jump = -1*(_root.circle.jump); } } if (activated == true && not hitTest(_root.circle) && _root.circle.jump == undefined) { _root.circle.jump = 0; activated = false; } if (hitTest(_root.circle) && _root.circle.ymax>ymin && _root.circle.jump<>undefined && _root.circle._y<_y) { _root.circle._y = ymin-_root.circle._height/2; _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if (_root.circle.ymax-_root.circle.jump>ymin && _root.circle.xMin<xMax && _root.circle.xMax>xMin && _root.circle.jump<>undefined && _root.circle._y<_y) { _root.circle._y = ymin-_root.circle._height/2; _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } |
And there you have it! |
sorry no explanation cuz i did noit write these scriptings |
Ok this lesson will teach you how to make a 3D rotating cube ALL with AS!! (code on next page) |
this.createEmptyMovieClip("center", 0); center._x = Stage.width/2; center._y = Stage.height/2; focalLength = 400; cube = {}; cube.vertexList = []; cube.vertexList.push({x:-50, y:-50, z:50}); cube.vertexList.push({x:50, y:-50, z:50}); cube.vertexList.push({x:50, y:-50, z:-50}); cube.vertexList.push({x:-50, y:-50, z:-50}); cube.vertexList.push({x:-50, y:50, z:50}); cube.vertexList.push({x:50, y:50, z:50}); cube.vertexList.push({x:50, y:50, z:-50}); cube.vertexList.push({x:-50, y:50, z:-50}); cube.side = []; cube.side.push([0,1,2,3]); cube.side.push([2,1,5,6]); cube.side.push([1,0,4,5]); cube.side.push([5,4,7,6]); cube.side.push([0,3,7,4]); cube.side.push([3,2,6,7]); render = function(model) { if (transformMatrix) { for (var i = 0; i < model.vertexList.length; i++) { var vert = model.vertexList[i]; var x = transformMatrix.a*vert.x + transformMatrix.b*vert.y + transformMatrix.c*vert.z; var y = transformMatrix.d*vert.x + transformMatrix.e*vert.y + transformMatrix.f*vert.z; var z = transformMatrix.g*vert.x + transformMatrix.h*vert.y + transformMatrix.i*vert.z;; vert.x = x; vert.y = y; vert.z = z; } delete transformMatrix; } center.clear(); center.lineStyle(2, 0, 100); verts2D = []; depthArray = []; for (var i = 0; i < model.side.length; i++) { var zDepth = 0; for (var j = 0; j < model.side[i].length; j++) { var whichVert = model.side[i][j]; if (verts2D[whichVert] == undefined) { verts2D[whichVert] = {}; var scale = focalLength/(focalLength - model.vertexList[whichVert].z); verts2D[whichVert].x = model.vertexList[whichVert].x * scale; verts2D[whichVert].y = model.vertexList[whichVert].y * scale; } zDepth += model.vertexList[whichVert].z; } depthArray.push([model.side[i], zDepth]); } depthArray.sort(function(a,b) { return a[1] > b[1] }); for (var i = 0; i < depthArray.length; i++) { var sideVerts = depthArray[i][0]; center.moveTo(verts2D[sideVerts[0]].x, verts2D[sideVerts[0]].y); center.beginFill(0x666666, 100); for (var j = 1; j < sideVerts.length; j++) { center.lineTo(verts2D[sideVerts[j]].x, verts2D[sideVerts[j]].y); } center.lineTo(verts2D[sideVerts[0]].x, verts2D[sideVerts[0]].y); center.endFill(); } } rotateX = function(model, degree) { var rad = degree*Math.PI/180; var sin = Math.sin(rad); var cos = Math.cos(rad); var matrix = {a:1, b:0, c:0, d:0, e:cos, f:sin, g:0, h:-sin, i:cos}; transform(matrix, model); } rotateY = function(model, degree) { var rad = degree*Math.PI/180; var sin = Math.sin(rad); var cos = Math.cos(rad); var matrix = {a:cos, b:0, c:-sin, d:0, e:1, f:0, g:sin, h:0, i:cos}; transform(matrix, model); } rotateZ = function(model, degree) { var rad = degree*Math.PI/180; var sin = Math.sin(rad); var cos = Math.cos(rad); var matrix = {a:cos, b:sin, c:0, d:-sin, e:cos, f:0, g:0, h:0, i:1}; transform(matrix, model); } scale = function(model, percent) { var rad = degree*Math.PI/180; var matrix = {a:percent, b:0, c:0, d:0, e:percent, f:0, g:0, h:0, i:percent}; transform(matrix, model); } transform = function(matrix, model) { if (transformMatrix) { var a = matrix.a*transformMatrix.a + matrix.b*transformMatrix.d + matrix.c*transformMatrix.g; var b = matrix.a*transformMatrix.b + matrix.b*transformMatrix.e + matrix.c*transformMatrix.h; var c = matrix.a*transformMatrix.c + matrix.b*transformMatrix.f + matrix.c*transformMatrix.i; var d = matrix.d*transformMatrix.a + matrix.e*transformMatrix.d + matrix.f*transformMatrix.g; var e = matrix.d*transformMatrix.b + matrix.e*transformMatrix.e + matrix.f*transformMatrix.h; var f = matrix.d*transformMatrix.c + matrix.e*transformMatrix.f + matrix.f*transformMatrix.i; var g = matrix.g*transformMatrix.a + matrix.h*transformMatrix.d + matrix.i*transformMatrix.g; var h = matrix.g*transformMatrix.b + matrix.h*transformMatrix.e + matrix.i*transformMatrix.h; var i = matrix.g*transformMatrix.c + matrix.h*transformMatrix.f + matrix.i*transformMatrix.i; transformMatrix = {a:a, b:b, c:c, d:d, e:e, f:f, g:g, h:h, i:i}; } else { transformMatrix = matrix } } center.onEnterFrame = function() { rotateX(cube, 3); rotateY(cube, 6); rotateZ(cube, 10); render(cube); }; |
Ok to make it so that when you click on a button you go to.. lets say... "www.newgrounds.com" just make a button with this script: |
on (press, release) { getURL("http://www.newgrounds.com", "_blank"); } |
NEWGROUNDS |
Ok this is a really long tutorial so prepare for ummmm..... well just prepare. Ok first make a BLANK keyframe and input this action in it: |
Stop(); |
Now make a layer titled "Ground" and in that layer make something like this: |
Now Convert that into a movie clip and name it "mainGround" and name the instance "mainGround" and give it these actions: |
onClipEvent (load) { ground.duplicateMovieClip("ground2", 100); ground2._x = ground._x+ground._width; groundStartx = this._x; groundSpeed = 10; } onClipEvent (enterFrame) { if (_root.Gun.scrollStart) { this._x -= groundSpeed; if (this._x<=(groundStartx-ground._width)) { this._x = groundStartx-groundSpeed; } } } |
Now double click on you Ground and convert it into a movieclip and name it "ground" and for the instance name "ground" |
Now for the "Weapon" make a layer called "Weapon" and make something like this in it: |
And convert it to a movieclip named "shot" and for the instance name "shot" |
Now make a layer called player and in that layer draw something like this: |
Then convert it to a movieclip and name it "cannon" and for the instance name "gun" now double click on it and make a nother layer and in this layer make a button called "base of turret" and put your button at well.. the base of the turret |
Now double click on it and delete what ever you drew. then make a layer called enemys and draw something like this in it: and then convert it to a movieclip and name it enemy now double clicp your enemy and make 1 more layer called control |
Now make the frames look like this: |
now on the top layer "control" make the first frames actions this: |
stop(); |
and in the last frame of the "control" layer this action: |
stop(); |
ok now for the bottom frames on the first frame of the bottom layer make this: |
2 Frame: |
3 Frame: |
4 Frame: |
5 Frame: |
and in the 6th frame put nothing |
Now back to the "turret" input these code in it: |
onClipEvent (load) { _root.shot._visible = false; shotcount = 1; } onClipEvent (enterFrame) { myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x); myDegrees = Math.round((myRadians*180/Math.PI)); _root.yChange = Math.round(_root._ymouse-this._y); _root.xChange = Math.round(_root._xmouse-this._x); this._rotation = myDegrees+90; } onClipEvent (mouseDown) { _root.shot.duplicateMovieClip("shot"+shotcount, shotcount+7000); _root["shot"+shotcount]._visible = true; shotcount++; if (shotcount>100) { shotcount = 1; } } onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { if (this._x<scrollx) { this._x += moveSpeed; } else { scrollStart = true; } } else if (Key.isDown(Key.LEFT)) { this._x -= moveSpeed; } if (Key.isDown(Key.DOWN)) { this._y += moveSpeed; } else if (Key.isDown(Key.UP)) { this._y -= moveSpeed; } } onClipEvent (keyUp) { if (Key.getCode() == Key.RIGHT) { scrollStart = false; } } |
Now back to the "enemy" input these code in it: |
onClipEvent (load) { function reset() { this._x = 600; this._y = random(200)+100; enemySpeed = random(4)+1; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x -= enemySpeed+_root.mainGround.groundSpeed; } else { this._x -= enemySpeed; } if (this._x<-10) { reset(); } if (this.hitTest(_root.spaceship)) { _root.gotoAndStop("gameOver"); } } |
Ok now make a layer called "score" and put a dynamic text box in the top left corner nad for the var name put "score". ok now make a layer called actions and put these actions in it: |
numEnemy = 5; for (i=2; i<=numEnemy; i++) { enemy1.duplicateMovieClip("enemy"+i, i+100); } score = 0; |
Ok now make a layer called "GAME OVER" and label the frame "gameover" now in the same frame draw a button that takes you back to the previouse frame |
And your Done! |
Motion Tween |
Shape Tween |
ok first draw a ball or some kind of shape then convert it into a movie clip then insert a key frame at lets say... 30 the click and highlight all of the frames on right click and select Create motion tween. |
ok now in the 30th frame move your ball to where you want it to go and and your done! |
ok you have to do diffrent from motion is in stead of a ball draw something and in the 30th frame draw something diffrent and when you click create motion tween go down to the preferences bar and where it says twen select shape and your done! |
on(press){ |
ok so the explanation for this script is... |
when you press the button |
startdrag("") } |
you start to drag the object |
on(release){ stopDrag(); } |
When you release it it stops the drag |
Ok the exlpanation for this script is... |
onClipEvent (enterFrame) { if (Key.isDown(Key.UP)) { speed += 5; } |
When you enter the frame if you press the Up key you will move at a speed of 5 |
if (Key.isDown(Key.DOWN)) { speed -= 5; } |
if you press the down key yo will move down at a speed of 5 |
if (Math.abs(speed)>20) { speed *= .7; } |
if math speed = 20 speed 7 |
if (Key.isDown(Key.LEFT)) { _rotation -= 15; } |
if you press the left key you will rotate at an angle of 15 |
if (Key.isDown(Key.RIGHT)) { _rotation += 15; } |
if you press the right button you will rotate at an angle of 15 |
speed *= .60; x = Math.sin(_rotation*(Math.PI/180))*speed; y = Math.cos(_rotation*(Math.PI/180))*speed*-1; if (!_root.land.hitTest(_x+x, _y+y, true)) { _x += x; _y += y; } else { speed *= -.8; } } |
the rotation is math .PI/180 if it hits land it is true speed 8 |
onClipEvent (load) { startDrag ("", true); Mouse.hide();} |
when it loads the custom cursor wil start to drag and it will hide the mouse |
on (rollOver) { nextFrame(); } |
when you roll your mose over this button it will go to the next frame |
on (rollOver) { _root.prevFrame(); } |
when you roll over the wall with your mouse it will send you back to the prev frame |
Stage.showMenu = false; |
when you right click it will show a false menu |
on (press, release) { _root.play(); } |
When you press and release ther play button it will play the movie |
_root.stop(); PercentLoaded = _root.getBytesLoaded()/_root.getBytesTotal()*100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop("loaded"); } |
stops the frame |
its getting all of the information tyo load then loading |
if it is 100 percent loaded goto the frame named " loaded" and stop |
onClipEvent(load) { starty=this._y; startx=this._x; shakex = 4; shakey = 4; } onClipEvent (enterFrame) { shakex=random(4); shakey=random(4); shakedir=random(1); if(shakex <= 0) { shakex=random(4); } if(shakey <= 0) { shakey=random(4); } if(shakedir == 1) { this._x = startx+shakex; this._y = starty+shakey; } if(shakedir == 0) { this._x = startx-shakex; this._y = starty-shakey; } } |
When the movie loads start to shake on the y axis and x axis but 4 |
when you enter the frame start to shake by 4 randomly |
Thats all i know cuz i did not write this script |
on (press, release) { getURL("http://www.newgrounds.com", "_blank"); } |
when you press and release this button flash will find the URl www.newgrounds.com |
Concept; Lucas Anderson (Snoman1616) |
Music: Madness4 By: Sean Hodges (Cheshyre) |
Programs Used: Flash MX, Paint |
"Turret Wars" By: Matthew Pitripov (mapmap) |
3D Rotating Cube Code: Vance |
Shaking The Screen Code: GAMECUBICLE |
Thanks for Watching! |
ActionScript [AS1/AS2]
Frame 2stop();Frame 3stop();Frame 4stop();Frame 5stop();Frame 6stop();Frame 7stop();Frame 8stop();Frame 9stop();Frame 10stop();Frame 11stop();Frame 12stop();Frame 13stop();Frame 14stop(); stop();Instance of Symbol 123 MovieClip in Frame 14on (press) { startDrag (""); } on (release) { stopDrag(); }Frame 15stop();Instance of Symbol 127 MovieClip in Frame 15onClipEvent (enterFrame) { if (Key.isDown(38)) { speed = speed + 5; } if (Key.isDown(40)) { speed = speed - 5; } if (Math.abs(speed) > 20) { speed = speed * 0.7; } if (Key.isDown(37)) { _rotation = (_rotation - 15); } if (Key.isDown(39)) { _rotation = (_rotation + 15); } speed = speed * 0.6; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.land.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.8; } }Frame 16stop();Frame 17stop();Frame 18stop();Instance of Symbol 139 MovieClip in Frame 18onClipEvent (enterFrame) { if (Key.isDown(38)) { speed = speed + 20; } if (Key.isDown(40)) { speed = speed - 5; } if (Math.abs(speed) > 20) { speed = speed * 0.7; } if (Key.isDown(37)) { _rotation = (_rotation - 15); } if (Key.isDown(39)) { _rotation = (_rotation + 15); } speed = speed * 0.6; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.land.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.8; } }Frame 19stop();Frame 20stop();Frame 21stop();Frame 22stop();Frame 23stop();Frame 24stop();Frame 25stop();Frame 26stop();Frame 27stop();Frame 28stop();Frame 29stop(); stop();Frame 30stop(); Stage.showMenu = false;Instance of Symbol 181 MovieClip in Frame 30on (rollOver) { _root.prevFrame(); }Frame 31stop();Frame 32stop();Frame 33stop();Frame 34stop();Frame 35stop();Frame 36stop();Frame 37stop();Frame 38stop();Frame 39stop();Frame 40stop();Frame 41stop();Frame 42stop();Frame 43stop();Instance of Symbol 243 MovieClip in Frame 43onClipEvent (load) { starty = this._y; startx = this._x; shakex = 4; shakey = 4; } onClipEvent (enterFrame) { shakex = random(4); shakey = random(4); shakedir = random(1); if (shakex <= 0) { shakex = random(4); } if (shakey <= 0) { shakey = random(4); } if (shakedir == 1) { this._x = startx + shakex; this._y = starty + shakey; } if (shakedir == 0) { this._x = startx - shakex; this._y = starty - shakey; } }Frame 44stop();Frame 45stop();Frame 46stop();Frame 47stop();Instance of Symbol 256 MovieClip in Frame 47onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }Instance of Symbol 256 MovieClip in Frame 47onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }Instance of Symbol 256 MovieClip in Frame 47onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }Instance of Symbol 256 MovieClip in Frame 47onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }Instance of Symbol 256 MovieClip in Frame 47onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }Instance of Symbol 256 MovieClip in Frame 47onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }Instance of Symbol 256 MovieClip in Frame 47onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }Instance of Symbol 256 MovieClip in Frame 47onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }Instance of Symbol 256 MovieClip in Frame 47onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }Instance of Symbol 256 MovieClip in Frame 47onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }Instance of Symbol 258 MovieClip in Frame 47onClipEvent (load) { fall = false; _name = "circle"; jump = 0; speed = 8; jumpheight = 12.5; maxfall = -45; } onClipEvent (enterFrame) { xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if ((Key.isDown(32) && (fall == false)) && (jump == undefined)) { fall = true; jump = jumpheight; } if (jump != undefined) { if (jump > maxfall) { jump--; } _y = (_y - jump); } } onClipEvent (enterFrame) { if (Key.isDown(37)) { _x = (_x - speed); } if (Key.isDown(39)) { _x = (_x + speed); } }Frame 48stop();Frame 49stop();Frame 50stop();Frame 51stop();Frame 52stop();Frame 53stop();Instance of Symbol 279 MovieClip "mainGround" in Frame 53onClipEvent (load) { ground.duplicateMovieClip("ground2", 100); ground2._x = ground._x + ground._width; groundStartx = this._x; groundSpeed = 10; } onClipEvent (enterFrame) { if (_root.Gun.scrollStart) { this._x = this._x - groundSpeed; if (this._x <= (groundStartx - ground._width)) { this._x = groundStartx - groundSpeed; } } }Frame 54stop();Frame 55stop();Frame 56stop();Frame 57stop();Frame 58stop();Frame 59stop();Frame 60stop();Frame 61stop();Frame 62stop();Frame 63stop();Frame 64stop();Frame 65stop();Frame 66stop();Frame 67stop();Frame 68stop();Frame 69stop();Frame 70stop();Frame 71stop();Frame 72stop();Frame 73stop();Frame 74stop();Frame 75stop();Symbol 46 Buttonon (press, release) { _root.play(); }Symbol 47 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop (3); }Symbol 47 MovieClip Frame 2gotoAndPlay (1);Symbol 54 Buttonon (press, release) { gotoAndPlay (3); }Symbol 57 Buttonon (press, release) { gotoAndPlay (32); }Symbol 60 Buttonon (press, release) { gotoAndPlay (63); }Symbol 65 Buttonon (press, release) { gotoAndPlay (75); }Symbol 69 Buttonon (press, release) { gotoAndPlay (4); }Symbol 72 Buttonon (press, release) { gotoAndPlay (9); }Symbol 75 Buttonon (press, release) { gotoAndPlay (15); }Symbol 78 Buttonon (press, release) { gotoAndPlay (19); }Symbol 81 Buttonon (press, release) { gotoAndPlay (22); }Symbol 84 Buttonon (press, release) { gotoAndPlay (26); }Symbol 89 Buttonon (press, release) { gotoAndPlay (4); }Symbol 91 Buttonon (press, release) { gotoAndPlay (5); }Symbol 93 Buttonon (press, release) { gotoAndPlay (6); }Symbol 95 Buttonon (press, release) { gotoAndPlay (8); }Symbol 99 Buttonon (press, release) { gotoAndPlay (2); }Symbol 101 Buttonon (press, release) { gotoAndPlay (10); }Symbol 102 Buttonon (press, release) { gotoAndPlay (11); }Symbol 104 Buttonon (press, release) { gotoAndPlay (12); }Symbol 106 Buttonon (release) { gotoAndPlay (13); }Symbol 108 Buttonon (press, release) { gotoAndPlay (14); }Symbol 121 Buttonon (press, release) { gotoAndPlay (67); }Symbol 124 Buttonon (press, release) { gotoAndPlay (16); }Symbol 129 Buttonon (press, release) { gotoAndPlay (17); }Symbol 132 Buttonon (press, release) { gotoAndPlay (18); }Symbol 140 Buttonon (press, release) { gotoAndPlay (68); }Symbol 142 Buttonon (release) { gotoAndPlay (20); }Symbol 145 Buttonon (press, release) { gotoAndPlay (21); }Symbol 149 Buttonon (press, release) { gotoAndPlay (70); }Symbol 150 Buttonon (press, release) { gotoAndPlay (23); }Symbol 154 Buttonon (press, release) { gotoAndPlay (24); }Symbol 156 Buttonon (press, release) { gotoAndPlay (25); }Symbol 159 Buttonon (press, release) { gotoAndPlay (27); }Symbol 165 Buttonon (press, release) { gotoAndPlay (28); }Symbol 168 Buttonon (press, release) { gotoAndPlay (29); }Symbol 175 Buttonon (press, release) { gotoAndPlay (71); }Symbol 177 Buttonon (rollOver) { nextFrame(); }Symbol 179 Buttonon (press) { prevFrame(); }Symbol 185 Buttonon (press, release) { gotoAndPlay (29); }Symbol 188 Buttonon (press, release) { nextFrame(); }Symbol 191 Buttonon (press, release) { gotoAndPlay (42); }Symbol 194 Buttonon (press, release) { gotoAndPlay (44); }Symbol 197 Buttonon (press, release) { gotoAndPlay (48); }Symbol 200 Buttonon (press, release) { gotoAndPlay (50); }Symbol 203 Buttonon (press, release) { gotoAndPlay (51); }Symbol 206 Buttonon (release) { gotoAndPlay (34); }Symbol 210 Buttonon (release) { gotoAndPlay (35); }Symbol 217 Buttonon (release) { gotoAndPlay (36); }Symbol 220 Buttonon (release) { gotoAndPlay (37); }Symbol 224 Buttonon (release) { gotoAndPlay (38); }Symbol 228 Buttonon (release) { gotoAndPlay (39); }Symbol 232 Buttonon (release) { gotoAndPlay (40); }Symbol 236 Buttonon (release) { gotoAndPlay (41); }Symbol 239 Buttonon (press, release) { gotoAndPlay (72); }Symbol 240 Buttonon (press, release) { gotoAndPlay (43); }Symbol 244 Buttonon (press, release) { gotoAndPlay (73); }Symbol 246 Buttonon (release) { gotoAndPlay (45); }Symbol 248 Buttonon (release) { gotoAndPlay (46); }Symbol 251 Buttonon (release) { gotoAndPlay (47); }Symbol 262 Buttonon (press, release) { gotoAndPlay (49); }Symbol 268 Buttonon (press, release) { getURL ("http://www.newgrounds.com", "_blank"); }Symbol 269 Buttonon (press, release) { gotoAndPlay (74); }Symbol 273 Buttonon (release) { gotoAndPlay (52); }Symbol 274 Buttonon (release) { gotoAndPlay (53); }Symbol 277 Buttonon (release) { gotoAndPlay (54); }Symbol 281 Buttonon (release) { gotoAndPlay (55); }Symbol 285 Buttonon (release) { gotoAndPlay (56); }Symbol 289 Buttonon (release) { gotoAndPlay (57); }Symbol 292 Buttonon (release) { gotoAndPlay (58); }Symbol 304 Buttonon (release) { gotoAndPlay (59); }Symbol 307 Buttonon (release) { gotoAndPlay (61); }Symbol 310 Buttonon (release) { gotoAndPlay (62); }Symbol 317 Buttonon (press, release) { gotoAndPlay (64); }Symbol 320 Buttonon (press, release) { gotoAndPlay (66); }Symbol 321 Buttonon (release) { gotoAndPlay (65); }Symbol 348 Buttonon (release) { gotoAndPlay (69); }
Library Items
Symbol 1 Graphic | Used by:32 | ||
Symbol 2 Graphic | Used by:32 | ||
Symbol 3 Graphic | Used by:4 | ||
Symbol 4 MovieClip | Uses:3 | Used by:5 | |
Symbol 5 MovieClip | Uses:4 | Used by:32 | |
Symbol 6 Graphic | Used by:32 | ||
Symbol 7 Graphic | Used by:8 9 | ||
Symbol 8 MovieClip | Uses:7 | Used by:32 | |
Symbol 9 MovieClip | Uses:7 | Used by:32 | |
Symbol 10 Graphic | Used by:11 | ||
Symbol 11 MovieClip | Uses:10 | Used by:31 | |
Symbol 12 Graphic | Used by:16 | ||
Symbol 13 Graphic | Used by:16 | ||
Symbol 14 Graphic | Used by:15 | ||
Symbol 15 MovieClip | Uses:14 | Used by:16 19 | |
Symbol 16 MovieClip | Uses:12 13 15 | Used by:30 | |
Symbol 17 Graphic | Used by:19 | ||
Symbol 18 Graphic | Used by:19 | ||
Symbol 19 MovieClip | Uses:17 18 15 | Used by:30 | |
Symbol 20 Graphic | Used by:23 | ||
Symbol 21 Graphic | Used by:23 26 | ||
Symbol 22 Graphic | Used by:23 | ||
Symbol 23 MovieClip | Uses:20 21 22 | Used by:27 | |
Symbol 24 Graphic | Used by:26 | ||
Symbol 25 Graphic | Used by:26 | ||
Symbol 26 MovieClip | Uses:24 21 25 | Used by:27 | |
Symbol 27 MovieClip | Uses:23 26 | Used by:30 | |
Symbol 28 Graphic | Used by:29 | ||
Symbol 29 MovieClip | Uses:28 | Used by:30 | |
Symbol 30 MovieClip | Uses:16 19 27 29 | Used by:31 | |
Symbol 31 MovieClip | Uses:11 30 | Used by:32 | |
Symbol 32 MovieClip | Uses:1 2 5 6 8 9 31 | Used by:47 | |
Symbol 33 Graphic | Used by:34 Timeline | ||
Symbol 34 MovieClip | Uses:33 | Used by:47 Timeline | |
Symbol 35 Graphic | Used by:47 | ||
Symbol 36 Graphic | Used by:39 | ||
Symbol 37 Graphic | Used by:38 | ||
Symbol 38 MovieClip | Uses:37 | Used by:39 | |
Symbol 39 MovieClip | Uses:36 38 | Used by:47 | |
Symbol 40 Graphic | Used by:46 | ||
Symbol 41 Graphic | Used by:46 | ||
Symbol 42 Graphic | Used by:46 | ||
Symbol 43 Graphic | Used by:46 | ||
Symbol 44 Graphic | Used by:46 | ||
Symbol 45 Graphic | Used by:46 | ||
Symbol 46 Button | Uses:40 41 42 43 44 45 | Used by:47 | |
Symbol 47 MovieClip | Uses:32 34 35 39 46 | Used by:Timeline | |
Symbol 48 Graphic | Used by:49 | ||
Symbol 49 MovieClip | Uses:48 | Used by:Timeline | |
Symbol 50 Graphic | Used by:Timeline | ||
Symbol 51 Graphic | Used by:54 | ||
Symbol 52 Font | Used by:53 56 59 64 68 71 74 77 80 83 86 88 90 92 94 96 98 100 103 105 107 109 110 111 118 120 125 130 143 146 147 148 151 152 153 155 157 160 161 162 163 164 166 169 170 171 173 174 182 184 187 190 193 196 199 202 205 207 212 215 216 219 221 226 227 230 231 234 235 238 241 242 245 247 249 250 252 254 263 264 265 266 267 270 271 272 275 276 278 282 283 286 287 290 293 294 295 296 297 298 299 300 301 302 303 305 306 308 309 311 312 313 314 316 319 322 325 328 332 333 335 337 339 340 342 344 346 349 351 353 355 357 359 361 363 367 370 371 373 374 375 376 377 378 379 | ||
Symbol 53 Text | Uses:52 | Used by:54 | |
Symbol 54 Button | Uses:51 53 | Used by:Timeline | |
Symbol 55 Graphic | Used by:57 | ||
Symbol 56 Text | Uses:52 | Used by:57 | |
Symbol 57 Button | Uses:55 56 | Used by:Timeline | |
Symbol 58 Graphic | Used by:60 | ||
Symbol 59 Text | Uses:52 | Used by:60 | |
Symbol 60 Button | Uses:58 59 | Used by:Timeline | |
Symbol 61 Font | Used by:62 | ||
Symbol 62 Text | Uses:61 | Used by:Timeline | |
Symbol 63 Graphic | Used by:65 | ||
Symbol 64 Text | Uses:52 | Used by:65 | |
Symbol 65 Button | Uses:63 64 | Used by:Timeline | |
Symbol 66 Sound | Used by:Timeline | ||
Symbol 67 Graphic | Used by:69 | ||
Symbol 68 Text | Uses:52 | Used by:69 | |
Symbol 69 Button | Uses:67 68 | Used by:Timeline | |
Symbol 70 Graphic | Used by:72 | ||
Symbol 71 Text | Uses:52 | Used by:72 | |
Symbol 72 Button | Uses:70 71 | Used by:Timeline | |
Symbol 73 Graphic | Used by:75 | ||
Symbol 74 Text | Uses:52 | Used by:75 | |
Symbol 75 Button | Uses:73 74 | Used by:Timeline | |
Symbol 76 Graphic | Used by:78 | ||
Symbol 77 Text | Uses:52 | Used by:78 | |
Symbol 78 Button | Uses:76 77 | Used by:Timeline | |
Symbol 79 Graphic | Used by:81 | ||
Symbol 80 Text | Uses:52 | Used by:81 | |
Symbol 81 Button | Uses:79 80 | Used by:Timeline | |
Symbol 82 Graphic | Used by:84 | ||
Symbol 83 Text | Uses:52 | Used by:84 | |
Symbol 84 Button | Uses:82 83 | Used by:Timeline | |
Symbol 85 Graphic | Used by:Timeline | ||
Symbol 86 Text | Uses:52 | Used by:Timeline | |
Symbol 87 Graphic | Used by:89 91 93 95 101 102 104 106 108 124 129 132 142 145 150 156 159 165 168 206 210 217 220 224 228 232 236 240 246 248 251 262 273 274 277 281 285 289 292 304 307 310 321 348 | ||
Symbol 88 Text | Uses:52 | Used by:89 91 93 95 101 102 104 106 108 124 129 132 142 145 150 156 159 165 168 206 210 217 220 224 228 232 236 240 246 248 251 262 273 274 277 281 285 289 292 304 307 310 321 348 | |
Symbol 89 Button | Uses:87 88 | Used by:Timeline | |
Symbol 90 Text | Uses:52 | Used by:Timeline | |
Symbol 91 Button | Uses:87 88 | Used by:Timeline | |
Symbol 92 Text | Uses:52 | Used by:Timeline | |
Symbol 93 Button | Uses:87 88 | Used by:Timeline | |
Symbol 94 Text | Uses:52 | Used by:Timeline | |
Symbol 95 Button | Uses:87 88 | Used by:Timeline | |
Symbol 96 Text | Uses:52 | Used by:Timeline | |
Symbol 97 Graphic | Used by:99 | ||
Symbol 98 Text | Uses:52 | Used by:99 | |
Symbol 99 Button | Uses:97 98 | Used by:Timeline | |
Symbol 100 Text | Uses:52 | Used by:Timeline | |
Symbol 101 Button | Uses:87 88 | Used by:Timeline | |
Symbol 102 Button | Uses:87 88 | Used by:Timeline | |
Symbol 103 Text | Uses:52 | Used by:Timeline | |
Symbol 104 Button | Uses:87 88 | Used by:Timeline | |
Symbol 105 Text | Uses:52 | Used by:Timeline | |
Symbol 106 Button | Uses:87 88 | Used by:Timeline | |
Symbol 107 Text | Uses:52 | Used by:Timeline | |
Symbol 108 Button | Uses:87 88 | Used by:Timeline | |
Symbol 109 Text | Uses:52 | Used by:Timeline | |
Symbol 110 EditableText | Uses:52 | Used by:Timeline | |
Symbol 111 Text | Uses:52 | Used by:Timeline | |
Symbol 112 Graphic | Used by:117 | ||
Symbol 113 Graphic | Used by:117 | ||
Symbol 114 Graphic | Used by:116 | ||
Symbol 115 Graphic | Used by:116 | ||
Symbol 116 MovieClip | Uses:114 115 | Used by:117 | |
Symbol 117 MovieClip | Uses:112 113 116 | Used by:Timeline | |
Symbol 118 Text | Uses:52 | Used by:Timeline | |
Symbol 119 Graphic | Used by:121 140 149 175 239 244 269 | ||
Symbol 120 Text | Uses:52 | Used by:121 140 149 175 239 244 269 | |
Symbol 121 Button | Uses:119 120 | Used by:Timeline | |
Symbol 122 Graphic | Used by:123 | ||
Symbol 123 MovieClip | Uses:122 | Used by:Timeline | |
Symbol 124 Button | Uses:87 88 | Used by:Timeline | |
Symbol 125 Text | Uses:52 | Used by:Timeline | |
Symbol 126 Graphic | Used by:127 | ||
Symbol 127 MovieClip | Uses:126 | Used by:Timeline | |
Symbol 128 Graphic | Used by:Timeline | ||
Symbol 129 Button | Uses:87 88 | Used by:Timeline | |
Symbol 130 Text | Uses:52 | Used by:Timeline | |
Symbol 131 Graphic | Used by:Timeline | ||
Symbol 132 Button | Uses:87 88 | Used by:Timeline | |
Symbol 133 Font | Used by:134 136 | ||
Symbol 134 EditableText | Uses:133 | Used by:Timeline | |
Symbol 135 Font | Used by:136 138 | ||
Symbol 136 Text | Uses:135 133 | Used by:Timeline | |
Symbol 137 Graphic | Used by:139 | ||
Symbol 138 Text | Uses:135 | Used by:139 | |
Symbol 139 MovieClip | Uses:137 138 | Used by:Timeline | |
Symbol 140 Button | Uses:119 120 | Used by:Timeline | |
Symbol 141 Graphic | Used by:Timeline | ||
Symbol 142 Button | Uses:87 88 | Used by:Timeline | |
Symbol 143 Text | Uses:52 | Used by:Timeline | |
Symbol 144 Graphic | Used by:Timeline | ||
Symbol 145 Button | Uses:87 88 | Used by:Timeline | |
Symbol 146 Text | Uses:52 | Used by:Timeline | |
Symbol 147 EditableText | Uses:52 | Used by:Timeline | |
Symbol 148 Text | Uses:52 | Used by:Timeline | |
Symbol 149 Button | Uses:119 120 | Used by:Timeline | |
Symbol 150 Button | Uses:87 88 | Used by:Timeline | |
Symbol 151 Text | Uses:52 | Used by:Timeline | |
Symbol 152 Text | Uses:52 | Used by:Timeline | |
Symbol 153 Text | Uses:52 | Used by:154 | |
Symbol 154 Button | Uses:153 | Used by:Timeline | |
Symbol 155 Text | Uses:52 | Used by:Timeline | |
Symbol 156 Button | Uses:87 88 | Used by:Timeline | |
Symbol 157 Text | Uses:52 | Used by:Timeline | |
Symbol 158 Graphic | Used by:Timeline | ||
Symbol 159 Button | Uses:87 88 | Used by:Timeline | |
Symbol 160 Text | Uses:52 | Used by:Timeline | |
Symbol 161 EditableText | Uses:52 | Used by:Timeline | |
Symbol 162 Text | Uses:52 | Used by:Timeline | |
Symbol 163 EditableText | Uses:52 | Used by:Timeline | |
Symbol 164 Text | Uses:52 | Used by:Timeline | |
Symbol 165 Button | Uses:87 88 | Used by:Timeline | |
Symbol 166 Text | Uses:52 | Used by:Timeline | |
Symbol 167 Graphic | Used by:Timeline | ||
Symbol 168 Button | Uses:87 88 | Used by:Timeline | |
Symbol 169 Text | Uses:52 | Used by:Timeline | |
Symbol 170 EditableText | Uses:52 | Used by:Timeline | |
Symbol 171 Text | Uses:52 | Used by:Timeline | |
Symbol 172 Graphic | Used by:Timeline | ||
Symbol 173 Text | Uses:52 | Used by:Timeline | |
Symbol 174 EditableText | Uses:52 | Used by:Timeline | |
Symbol 175 Button | Uses:119 120 | Used by:Timeline | |
Symbol 176 Graphic | Used by:177 | ||
Symbol 177 Button | Uses:176 | Used by:Timeline | |
Symbol 178 Graphic | Used by:179 | ||
Symbol 179 Button | Uses:178 | Used by:Timeline | |
Symbol 180 Graphic | Used by:181 | ||
Symbol 181 MovieClip | Uses:180 | Used by:Timeline | |
Symbol 182 EditableText | Uses:52 | Used by:Timeline | |
Symbol 183 Graphic | Used by:185 | ||
Symbol 184 Text | Uses:52 | Used by:185 | |
Symbol 185 Button | Uses:183 184 | Used by:Timeline | |
Symbol 186 Graphic | Used by:188 | ||
Symbol 187 Text | Uses:52 | Used by:188 | |
Symbol 188 Button | Uses:186 187 | Used by:Timeline | |
Symbol 189 Graphic | Used by:191 | ||
Symbol 190 Text | Uses:52 | Used by:191 | |
Symbol 191 Button | Uses:189 190 | Used by:Timeline | |
Symbol 192 Graphic | Used by:194 | ||
Symbol 193 Text | Uses:52 | Used by:194 | |
Symbol 194 Button | Uses:192 193 | Used by:Timeline | |
Symbol 195 Graphic | Used by:197 | ||
Symbol 196 Text | Uses:52 | Used by:197 | |
Symbol 197 Button | Uses:195 196 | Used by:Timeline | |
Symbol 198 Graphic | Used by:200 | ||
Symbol 199 Text | Uses:52 | Used by:200 | |
Symbol 200 Button | Uses:198 199 | Used by:Timeline | |
Symbol 201 Graphic | Used by:203 | ||
Symbol 202 Text | Uses:52 | Used by:203 | |
Symbol 203 Button | Uses:201 202 | Used by:Timeline | |
Symbol 204 Graphic | Used by:Timeline | ||
Symbol 205 Text | Uses:52 | Used by:Timeline | |
Symbol 206 Button | Uses:87 88 | Used by:Timeline | |
Symbol 207 Text | Uses:52 | Used by:Timeline | |
Symbol 208 Graphic | Used by:209 | ||
Symbol 209 MovieClip | Uses:208 | Used by:Timeline | |
Symbol 210 Button | Uses:87 88 | Used by:Timeline | |
Symbol 211 Graphic | Used by:Timeline | ||
Symbol 212 Text | Uses:52 | Used by:Timeline | |
Symbol 213 Graphic | Used by:214 | ||
Symbol 214 MovieClip | Uses:213 | Used by:Timeline | |
Symbol 215 Text | Uses:52 | Used by:Timeline | |
Symbol 216 Text | Uses:52 | Used by:Timeline | |
Symbol 217 Button | Uses:87 88 | Used by:Timeline | |
Symbol 218 Graphic | Used by:Timeline | ||
Symbol 219 Text | Uses:52 | Used by:Timeline | |
Symbol 220 Button | Uses:87 88 | Used by:Timeline | |
Symbol 221 Text | Uses:52 | Used by:Timeline | |
Symbol 222 Graphic | Used by:223 | ||
Symbol 223 MovieClip | Uses:222 | Used by:Timeline | |
Symbol 224 Button | Uses:87 88 | Used by:Timeline | |
Symbol 225 Graphic | Used by:Timeline | ||
Symbol 226 Text | Uses:52 | Used by:Timeline | |
Symbol 227 EditableText | Uses:52 | Used by:Timeline | |
Symbol 228 Button | Uses:87 88 | Used by:Timeline | |
Symbol 229 Graphic | Used by:Timeline | ||
Symbol 230 Text | Uses:52 | Used by:Timeline | |
Symbol 231 EditableText | Uses:52 | Used by:Timeline | |
Symbol 232 Button | Uses:87 88 | Used by:Timeline | |
Symbol 233 Graphic | Used by:Timeline | ||
Symbol 234 Text | Uses:52 | Used by:Timeline | |
Symbol 235 EditableText | Uses:52 | Used by:Timeline | |
Symbol 236 Button | Uses:87 88 | Used by:Timeline | |
Symbol 237 Graphic | Used by:Timeline | ||
Symbol 238 Text | Uses:52 | Used by:Timeline | |
Symbol 239 Button | Uses:119 120 | Used by:Timeline | |
Symbol 240 Button | Uses:87 88 | Used by:Timeline | |
Symbol 241 Text | Uses:52 | Used by:Timeline | |
Symbol 242 EditableText | Uses:52 | Used by:243 | |
Symbol 243 MovieClip | Uses:242 | Used by:Timeline | |
Symbol 244 Button | Uses:119 120 | Used by:Timeline | |
Symbol 245 Text | Uses:52 | Used by:Timeline | |
Symbol 246 Button | Uses:87 88 | Used by:Timeline | |
Symbol 247 Text | Uses:52 | Used by:Timeline | |
Symbol 248 Button | Uses:87 88 | Used by:Timeline | |
Symbol 249 EditableText | Uses:52 | Used by:Timeline | |
Symbol 250 Text | Uses:52 | Used by:Timeline | |
Symbol 251 Button | Uses:87 88 | Used by:Timeline | |
Symbol 252 EditableText | Uses:52 | Used by:Timeline | |
Symbol 253 Graphic | Used by:Timeline | ||
Symbol 254 Text | Uses:52 | Used by:Timeline | |
Symbol 255 Graphic | Used by:256 | ||
Symbol 256 MovieClip | Uses:255 | Used by:Timeline | |
Symbol 257 Graphic | Used by:258 | ||
Symbol 258 MovieClip | Uses:257 | Used by:Timeline | |
Symbol 259 Font | Used by:260 334 336 338 341 343 345 347 350 352 354 356 358 360 362 364 365 366 368 369 372 | ||
Symbol 260 Text | Uses:259 | Used by:Timeline | |
Symbol 261 Graphic | Used by:Timeline | ||
Symbol 262 Button | Uses:87 88 | Used by:Timeline | |
Symbol 263 Text | Uses:52 | Used by:Timeline | |
Symbol 264 EditableText | Uses:52 | Used by:Timeline | |
Symbol 265 Text | Uses:52 | Used by:Timeline | |
Symbol 266 EditableText | Uses:52 | Used by:Timeline | |
Symbol 267 Text | Uses:52 | Used by:268 | |
Symbol 268 Button | Uses:267 | Used by:Timeline | |
Symbol 269 Button | Uses:119 120 | Used by:Timeline | |
Symbol 270 Text | Uses:52 | Used by:Timeline | |
Symbol 271 EditableText | Uses:52 | Used by:Timeline | |
Symbol 272 Text | Uses:52 | Used by:Timeline | |
Symbol 273 Button | Uses:87 88 | Used by:Timeline | |
Symbol 274 Button | Uses:87 88 | Used by:Timeline | |
Symbol 275 Text | Uses:52 | Used by:Timeline | |
Symbol 276 EditableText | Uses:52 | Used by:Timeline | |
Symbol 277 Button | Uses:87 88 | Used by:Timeline | |
Symbol 278 Text | Uses:52 | Used by:Timeline | |
Symbol 279 MovieClip | Used by:Timeline | ||
Symbol 280 Graphic | Used by:Timeline | ||
Symbol 281 Button | Uses:87 88 | Used by:Timeline | |
Symbol 282 Text | Uses:52 | Used by:Timeline | |
Symbol 283 Text | Uses:52 | Used by:Timeline | |
Symbol 284 Graphic | Used by:Timeline | ||
Symbol 285 Button | Uses:87 88 | Used by:Timeline | |
Symbol 286 Text | Uses:52 | Used by:Timeline | |
Symbol 287 Text | Uses:52 | Used by:Timeline | |
Symbol 288 Graphic | Used by:Timeline | ||
Symbol 289 Button | Uses:87 88 | Used by:Timeline | |
Symbol 290 Text | Uses:52 | Used by:Timeline | |
Symbol 291 Graphic | Used by:Timeline | ||
Symbol 292 Button | Uses:87 88 | Used by:Timeline | |
Symbol 293 Text | Uses:52 | Used by:Timeline | |
Symbol 294 Text | Uses:52 | Used by:Timeline | |
Symbol 295 EditableText | Uses:52 | Used by:Timeline | |
Symbol 296 Text | Uses:52 | Used by:Timeline | |
Symbol 297 EditableText | Uses:52 | Used by:Timeline | |
Symbol 298 Text | Uses:52 | Used by:Timeline | |
Symbol 299 Text | Uses:52 | Used by:Timeline | |
Symbol 300 Text | Uses:52 | Used by:Timeline | |
Symbol 301 Text | Uses:52 | Used by:Timeline | |
Symbol 302 Text | Uses:52 | Used by:Timeline | |
Symbol 303 Text | Uses:52 | Used by:Timeline | |
Symbol 304 Button | Uses:87 88 | Used by:Timeline | |
Symbol 305 Text | Uses:52 | Used by:Timeline | |
Symbol 306 EditableText | Uses:52 | Used by:Timeline | |
Symbol 307 Button | Uses:87 88 | Used by:Timeline | |
Symbol 308 Text | Uses:52 | Used by:Timeline | |
Symbol 309 EditableText | Uses:52 | Used by:Timeline | |
Symbol 310 Button | Uses:87 88 | Used by:Timeline | |
Symbol 311 Text | Uses:52 | Used by:Timeline | |
Symbol 312 EditableText | Uses:52 | Used by:Timeline | |
Symbol 313 Text | Uses:52 | Used by:Timeline | |
Symbol 314 Text | Uses:52 | Used by:Timeline | |
Symbol 315 Graphic | Used by:317 | ||
Symbol 316 Text | Uses:52 | Used by:317 | |
Symbol 317 Button | Uses:315 316 | Used by:Timeline | |
Symbol 318 Graphic | Used by:320 | ||
Symbol 319 Text | Uses:52 | Used by:320 | |
Symbol 320 Button | Uses:318 319 | Used by:Timeline | |
Symbol 321 Button | Uses:87 88 | Used by:Timeline | |
Symbol 322 Text | Uses:52 | Used by:Timeline | |
Symbol 323 Graphic | Used by:324 | ||
Symbol 324 MovieClip | Uses:323 | Used by:Timeline | |
Symbol 325 Text | Uses:52 | Used by:Timeline | |
Symbol 326 Graphic | Used by:327 | ||
Symbol 327 MovieClip | Uses:326 | Used by:Timeline | |
Symbol 328 Text | Uses:52 | Used by:Timeline | |
Symbol 329 ShapeTweening | Used by:331 | ||
Symbol 330 Graphic | Used by:331 | ||
Symbol 331 MovieClip | Uses:329 330 | Used by:Timeline | |
Symbol 332 Text | Uses:52 | Used by:Timeline | |
Symbol 333 Text | Uses:52 | Used by:Timeline | |
Symbol 334 Text | Uses:259 | Used by:Timeline | |
Symbol 335 Text | Uses:52 | Used by:Timeline | |
Symbol 336 Text | Uses:259 | Used by:Timeline | |
Symbol 337 Text | Uses:52 | Used by:Timeline | |
Symbol 338 Text | Uses:259 | Used by:Timeline | |
Symbol 339 Text | Uses:52 | Used by:Timeline | |
Symbol 340 Text | Uses:52 | Used by:Timeline | |
Symbol 341 Text | Uses:259 | Used by:Timeline | |
Symbol 342 Text | Uses:52 | Used by:Timeline | |
Symbol 343 Text | Uses:259 | Used by:Timeline | |
Symbol 344 Text | Uses:52 | Used by:Timeline | |
Symbol 345 Text | Uses:259 | Used by:Timeline | |
Symbol 346 Text | Uses:52 | Used by:Timeline | |
Symbol 347 Text | Uses:259 | Used by:Timeline | |
Symbol 348 Button | Uses:87 88 | Used by:Timeline | |
Symbol 349 Text | Uses:52 | Used by:Timeline | |
Symbol 350 Text | Uses:259 | Used by:Timeline | |
Symbol 351 Text | Uses:52 | Used by:Timeline | |
Symbol 352 Text | Uses:259 | Used by:Timeline | |
Symbol 353 Text | Uses:52 | Used by:Timeline | |
Symbol 354 Text | Uses:259 | Used by:Timeline | |
Symbol 355 Text | Uses:52 | Used by:Timeline | |
Symbol 356 Text | Uses:259 | Used by:Timeline | |
Symbol 357 Text | Uses:52 | Used by:Timeline | |
Symbol 358 Text | Uses:259 | Used by:Timeline | |
Symbol 359 Text | Uses:52 | Used by:Timeline | |
Symbol 360 Text | Uses:259 | Used by:Timeline | |
Symbol 361 Text | Uses:52 | Used by:Timeline | |
Symbol 362 Text | Uses:259 | Used by:Timeline | |
Symbol 363 Text | Uses:52 | Used by:Timeline | |
Symbol 364 Text | Uses:259 | Used by:Timeline | |
Symbol 365 Text | Uses:259 | Used by:Timeline | |
Symbol 366 Text | Uses:259 | Used by:Timeline | |
Symbol 367 Text | Uses:52 | Used by:Timeline | |
Symbol 368 Text | Uses:259 | Used by:Timeline | |
Symbol 369 Text | Uses:259 | Used by:Timeline | |
Symbol 370 Text | Uses:52 | Used by:Timeline | |
Symbol 371 Text | Uses:52 | Used by:Timeline | |
Symbol 372 Text | Uses:259 | Used by:Timeline | |
Symbol 373 Text | Uses:52 | Used by:Timeline | |
Symbol 374 Text | Uses:52 | Used by:Timeline | |
Symbol 375 Text | Uses:52 | Used by:Timeline | |
Symbol 376 Text | Uses:52 | Used by:Timeline | |
Symbol 377 Text | Uses:52 | Used by:Timeline | |
Symbol 378 Text | Uses:52 | Used by:Timeline | |
Symbol 379 Text | Uses:52 | Used by:Timeline |
Instance Names
"bar" | Frame 37 | Symbol 223 MovieClip |
"bar" | Frame 41 | Symbol 34 MovieClip |
"mainGround" | Frame 53 | Symbol 279 MovieClip |
"bar" | Symbol 47 MovieClip Frame 1 | Symbol 34 MovieClip |
Labels
"credits" | Frame 75 |
"loaded" | Symbol 47 MovieClip Frame 3 |
|