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The Ultimate Flash Tut.swf

This is the info page for
Flash #63474

(Click the ID number above for more basic data on this flash file.)


Text
Basic Actionscript

Harder Actionscript

Tweening

The Ultimate Flash Tutorial

Credtis

Buttons

Dress Up Game

Movement

Custom Cursor

Adding Sound

Simple Mouse Game

ok first draw a circle like this:

Next ->

Then right click it and click
Convert To Symbol

Then there are three options:
Button
Movieclip
Graphic

Select
"Button"

Then press f9 and click on Actions,
movie control and select "goto"
then type in the frame number that
you want the button to go to when
you click on it and your done.

Menu

Ok to make a simple dress up game first
draw you person.

The press f8 nad select "movie clip"

And then make another layer above
the previous layer

Now trace your torso and make a shirt
and press f8 nad select "movieclip"

Then select your clothing and press f9
to open up thre actions.
Here is the actions:

on(press){
startdrag("");
}
on(release){
stopDrag();
}

And there you have it!

PS: you can not
have a custom
cursor with this
scripting

Explanation?

Ok to make movement with your
"character" you first have to draw it.
you can use anything but im just using
a ball.
Try it out (arrow keys)

The press f8 and select "movieclip",
then press f9 and input these actions
in the panel:   (next page)

onClipEvent (enterFrame) {
if (Key.isDown(Key.UP)) {
speed += 5;
}
if (Key.isDown(Key.DOWN)) {
speed -= 5;
}
if (Math.abs(speed)>20) {
speed *= .7;
}
if (Key.isDown(Key.LEFT)) {
_rotation -= 15;
}
if (Key.isDown(Key.RIGHT)) {
_rotation += 15;
}
speed *= .60;
x = Math.sin(_rotation*(Math.PI/180))*speed;
y = Math.cos(_rotation*(Math.PI/180))*speed*-1;
if (!_root.land.hitTest(_x+x, _y+y, true)) {
_x += x;
_y += y;
} else {
speed *= -.8;
}
}

And there you have it!

Car

Ok to make a custom cursor first
draw your cursor then press f8 and
select "movieclip"

Then put in these actions

onClipEvent (load) {    startDrag ("", true);    Mouse.hide();}

And your done!

Ok if you want to add sound to your flash
first save your sound file in "My Music"
( make sure its a mp3 sound file) Or else
it wont work.

In Flash click on "File" and scroll down
to "Import To Library" click on it and a
window should pop up. find your
"My Music" folder, click on it and the a
loading bar should appear.  The go
down to your "properties" bar and click
on the thing that says sound and then
click on your sound file. and your done!

Help?

Ok if you dont know how to convert your
sound file to an mp3 the no problem.
If your using iTunes then great.  click on
"edit" and scroll down to "preferences".
then click on "advanced" and then click
on importing.  And then where it says
"import using" click on the arrow and
click on "mp3 encoder"

now close the window and right click on
the music file that you want a mp3 a
click on "convert selection to mp3" then
when it donethere should be two of your
music file now delete the TOP one and
drag the bottom one into you "My Music"
folder and...

Ok first make a frame that has a button
that says "play" and put this script in it:

on (rollOver) {
nextFrame();
}

Then in the next frame put
this script in:

stop();

now in the next frame draw
your walls around the play
button then delete it.

Now put your a play button at the end
of the maze with the same script.

Now highlight your walls and make them
a movie clip and put in this code:

on (rollOver) {
_root.prevFrame();
}

and as an added bouns
with a movieclip you
can make the walls
move!

and you can take out the right click with
this code

Stage.showMenu
= false;

you win

back

Preloader

Shaking The Screen

Simple Platformer

3D Rotating Cube (all with AS)

Get URL

"Turret Wars"

OK to make a preloader first make 6
layers titled:
ACTIONS
LOADING_TEXT
LOADING_FRAME
LOADINGBAR
PLAY

now make three keyframes the actions
layer, on the layers:
LOADING_TEXT
LOADING_FRAME
LOADINGBAR
make this:

and in the layer labled PLAY make this:
and in the third frame label it:
"loaded"

and in the LOADING_TEXT frame put this:

or something like it

Now in the LOADING_FRAME
layer make this

Now in the LOADINGBAR layer make a
rectangle then press f8 and convert it to
a movie clip and where it says
Regristrationclick the little white box to
the LEFT of the black one. and then down
on the properties bar name it "bar"

Now in the layer that says PLAY make a
button that says PLAY on it and put in
these actions:

on (press, release) {
_root.play();
}

Now in the first frame of the ACTIONS
layer put in these actions:

_root.stop();
PercentLoaded = _root.getBytesLoaded()/_root.getBytesTotal()*100;
if (PercentLoaded != 100) {
bar._xscale = PercentLoaded;
} else {
gotoAndStop("loaded");
}

Now in the second frame of the ACTIONS
layer put in these actions

gotoAndPlay(1);

Now you should have a preloader that
looks like this:

ok this is actuallt quite simple so i dont
know why i put it in harder actionscript
but who gives a shit.
But first draw a object then convert it (f8)
to a "movie clip" and put in the code
code on the next page

onClipEvent(load) {
starty=this._y;
startx=this._x;
shakex = 4;
shakey = 4;
}
onClipEvent (enterFrame) {
shakex=random(4);
shakey=random(4);
shakedir=random(1);
if(shakex <= 0) { shakex=random(4); }
if(shakey <= 0) { shakey=random(4); }
if(shakedir == 1) {
this._x = startx+shakex;
this._y = starty+shakey;
}
if(shakedir == 0) {
this._x = startx-shakex;
this._y = starty-shakey;
}
}

Ok first draw a circle and convert it to a
"movieclip" and give it the instance
name CIRCLE.
Now draw a square and convert it to an
"movieclip"

now put this code into your Circle
character

onClipEvent (load) {
fall = false;
_name = "circle";
jump = 0;
speed = 10;
jumpheight = 20;
maxfall = -54;
}
onClipEvent (enterFrame) {
xmin = getBounds(_root).xMin;
xmax = getBounds(_root).xMax;
ymin = getBounds(_root).yMin;
ymax = getBounds(_root).yMax;
if (Key.isDown(Key.SPACE) && fall == false && jump == undefined) {
fall = true;
jump = jumpheight;
}
if (jump<>undefined) {
if (jump>maxfall) {
jump--;
}
_y -= jump;
}
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.LEFT)) {
_x -= speed;
}
if (Key.isDown(Key.RIGHT)) {
_x += speed;
}
}

now put this code into your Square
"movieclip"

onClipEvent (load) {
activated = false;
down = false;
}
onClipEvent (enterFrame) {
_root.report.text = Math.round(_root.circle.yMax)+" "+Math.round(yMin);
xmin = getBounds(_root).xMin;
xmax = getBounds(_root).xMax;
ymin = getBounds(_root).yMin;
ymax = getBounds(_root).yMax;
if (_root.circle.xMax>xMin && _root.circle.xMin<xMax && _root.circle.yMax<yMin) {
if (_root.circle.yMax-_root.circle.jump*2>yMin) {
_root.circle._y = ymin-_root.circle._height/2;
_root.circle.jump = undefined;
_root.circle.fall = false;
activated = true;
}
}
if (Math.round(_root.circle.yMax)>
Math.round(yMin)) {
if (hitTest(_root.circle) && _root.circle.xmax<xmin) {
_root.circle._x -= _root.circle.speed;
}
if (hitTest(_root.circle) && _root.circle.xmin>xmax) {
_root.circle._x += _root.circle.speed;
}
if (hitTest(_root.circle) && _root.circle.ymin>ymax && _root.circle.jump>-1) {
_root.circle.jump = -1*(_root.circle.jump);
}
}
if (activated == true && not hitTest(_root.circle) && _root.circle.jump == undefined) {
_root.circle.jump = 0;
activated = false;
}
if (hitTest(_root.circle) && _root.circle.ymax>
ymin && _root.circle.jump<>undefined && _root.circle._y<_y) {
_root.circle._y = ymin-_root.circle._height/2;
_root.circle.jump = undefined;
_root.circle.fall = false;
activated = true;
}
if (_root.circle.ymax-_root.circle.jump>
ymin && _root.circle.xMin<xMax && _root.circle.xMax>xMin && _root.circle.jump<>undefined && _root.circle._y<_y) {
_root.circle._y = ymin-_root.circle._height/2;
_root.circle.jump = undefined;
_root.circle.fall = false;
activated = true;
}
}

And there you have it!

sorry no explanation cuz i did noit write these scriptings

Ok this lesson will teach you how to
make a 3D rotating cube ALL with AS!!
(code on next page)

this.createEmptyMovieClip("center", 0);
center._x = Stage.width/2;
center._y = Stage.height/2;
focalLength = 400;
cube = {};
cube.vertexList = [];
cube.vertexList.push({x:-50, y:-50, z:50});
cube.vertexList.push({x:50, y:-50, z:50});
cube.vertexList.push({x:50, y:-50, z:-50});
cube.vertexList.push({x:-50, y:-50, z:-50});
cube.vertexList.push({x:-50, y:50, z:50});
cube.vertexList.push({x:50, y:50, z:50});
cube.vertexList.push({x:50, y:50, z:-50});
cube.vertexList.push({x:-50, y:50, z:-50});
cube.side = [];
cube.side.push([0,1,2,3]);
cube.side.push([2,1,5,6]);
cube.side.push([1,0,4,5]);
cube.side.push([5,4,7,6]);
cube.side.push([0,3,7,4]);
cube.side.push([3,2,6,7]);
render = function(model) {
if (transformMatrix) {
for (var i = 0; i < model.vertexList.length; i++) {
var vert = model.vertexList[i];
var x = transformMatrix.a*vert.x + transformMatrix.b*vert.y + transformMatrix.c*vert.z;
var y = transformMatrix.d*vert.x + transformMatrix.e*vert.y + transformMatrix.f*vert.z;
var z = transformMatrix.g*vert.x + transformMatrix.h*vert.y + transformMatrix.i*vert.z;;
vert.x = x;
vert.y = y;
vert.z = z;
}
delete transformMatrix;
}
center.clear();
center.lineStyle(2, 0, 100);
verts2D = [];
depthArray = [];
for (var i = 0; i < model.side.length; i++) {
var zDepth = 0;
for (var j = 0; j < model.side[i].length; j++) {
var whichVert = model.side[i][j];
if (verts2D[whichVert] == undefined) {
verts2D[whichVert] = {};
var scale = focalLength/(focalLength - model.vertexList[whichVert].z);
verts2D[whichVert].x = model.vertexList[whichVert].x * scale;
verts2D[whichVert].y = model.vertexList[whichVert].y * scale;
}
zDepth += model.vertexList[whichVert].z;
}
depthArray.push([model.side[i], zDepth]);
}
depthArray.sort(function(a,b) { return a[1] >
b[1] });
for (var i = 0; i < depthArray.length; i++) {
var sideVerts = depthArray[i][0];
center.moveTo(verts2D[sideVerts[0]].x, verts2D[sideVerts[0]].y);
center.beginFill(0x666666, 100);
for (var j = 1; j < sideVerts.length; j++) {
center.lineTo(verts2D[sideVerts[j]].x, verts2D[sideVerts[j]].y);
}
center.lineTo(verts2D[sideVerts[0]].x, verts2D[sideVerts[0]].y);
center.endFill();
}
}
rotateX = function(model, degree) {
var rad = degree*Math.PI/180;
var sin = Math.sin(rad);
var cos = Math.cos(rad);
var matrix = {a:1, b:0, c:0, d:0, e:cos, f:sin, g:0, h:-sin, i:cos};
transform(matrix, model);
}
rotateY = function(model, degree) {
var rad = degree*Math.PI/180;
var sin = Math.sin(rad);
var cos = Math.cos(rad);
var matrix = {a:cos, b:0, c:-sin, d:0, e:1, f:0, g:sin, h:0, i:cos};
transform(matrix, model);
}
rotateZ = function(model, degree) {
var rad = degree*Math.PI/180;
var sin = Math.sin(rad);
var cos = Math.cos(rad);
var matrix = {a:cos, b:sin, c:0, d:-sin, e:cos, f:0, g:0, h:0, i:1};
transform(matrix, model);
}
scale = function(model, percent) {
var rad = degree*Math.PI/180;
var matrix = {a:percent, b:0, c:0, d:0, e:percent, f:0, g:0, h:0, i:percent};
transform(matrix, model);
}
transform = function(matrix, model) {
if (transformMatrix) {
var a = matrix.a*transformMatrix.a + matrix.b*transformMatrix.d + matrix.c*transformMatrix.g;
var b = matrix.a*transformMatrix.b + matrix.b*transformMatrix.e + matrix.c*transformMatrix.h;
var c = matrix.a*transformMatrix.c + matrix.b*transformMatrix.f + matrix.c*transformMatrix.i;
var d = matrix.d*transformMatrix.a + matrix.e*transformMatrix.d + matrix.f*transformMatrix.g;
var e = matrix.d*transformMatrix.b + matrix.e*transformMatrix.e + matrix.f*transformMatrix.h;
var f = matrix.d*transformMatrix.c + matrix.e*transformMatrix.f + matrix.f*transformMatrix.i;
var g = matrix.g*transformMatrix.a + matrix.h*transformMatrix.d + matrix.i*transformMatrix.g;
var h = matrix.g*transformMatrix.b + matrix.h*transformMatrix.e + matrix.i*transformMatrix.h;
var i = matrix.g*transformMatrix.c + matrix.h*transformMatrix.f + matrix.i*transformMatrix.i;
transformMatrix = {a:a, b:b, c:c, d:d, e:e, f:f, g:g, h:h, i:i};
} else {
transformMatrix = matrix
}
}
center.onEnterFrame = function() {
rotateX(cube, 3);
rotateY(cube, 6);
rotateZ(cube, 10);
render(cube);
};

Ok to make it so that when you click on
a button you go to.. lets say...
"www.newgrounds.com" just make a
button with this script:

on (press, release) {
getURL("http://www.newgrounds.com", "_blank");
}

NEWGROUNDS

Ok this is a really long tutorial so
prepare for ummmm..... well just
prepare.  Ok first make a BLANK
keyframe and input this action in it:

Stop();

Now make a layer titled
"Ground" and in that layer
make something like this:

Now Convert that into a movie clip and
name it "mainGround" and name the
instance "mainGround" and give it these
actions:

onClipEvent (load) {
ground.duplicateMovieClip("ground2", 100);
ground2._x = ground._x+ground._width;
groundStartx = this._x;
groundSpeed = 10;
}
onClipEvent (enterFrame) {
if (_root.Gun.scrollStart) {
this._x -= groundSpeed;
if (this._x<=(groundStartx-ground._width)) {
this._x = groundStartx-groundSpeed;
}
}
}

Now double click on you Ground and
convert it into a movieclip and name it
"ground" and for the instance name
"ground"

Now for the "Weapon" make a layer
called "Weapon" and make something
like this in it:

And convert it to a
movieclip named "shot"
and for the instance name
"shot"

Now make a layer called player and in
that layer draw something like this:

Then convert it to a movieclip and name
it "cannon" and for the instance name
"gun" now double click on it and make
a nother layer and in this layer make a
button called "base of turret" and put
your button at well.. the base of the
turret

Now double click on it and delete
what ever you drew.  then make a layer
called enemys and draw something like
this in it:
and then convert it to a movieclip and
name it enemy now double clicp your
enemy and make 1 more layer called
control

Now make the frames look like this:

now on the top layer "control"
make the first frames actions this:

stop();

and in the last frame of the
"control" layer this action:

stop();

ok now for the bottom frames on the first
frame of the bottom layer make this:

2 Frame:

3 Frame:

4 Frame:

5 Frame:

and in the 6th frame put nothing

Now back to the "turret" input these
code in it:

onClipEvent (load) {
_root.shot._visible = false;
shotcount = 1;
}
onClipEvent (enterFrame) {
myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x);
myDegrees = Math.round((myRadians*180/Math.PI));
_root.yChange = Math.round(_root._ymouse-this._y);
_root.xChange = Math.round(_root._xmouse-this._x);
this._rotation = myDegrees+90;
}
onClipEvent (mouseDown) {
_root.shot.duplicateMovieClip("shot"+shotcount, shotcount+7000);
_root["shot"+shotcount]._visible = true;
shotcount++;
if (shotcount>100) {
shotcount = 1;
}
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.RIGHT)) {
if (this._x<scrollx) {
this._x += moveSpeed;
} else {
scrollStart = true;
}
} else if (Key.isDown(Key.LEFT)) {
this._x -= moveSpeed;
}
if (Key.isDown(Key.DOWN)) {
this._y += moveSpeed;
} else if (Key.isDown(Key.UP)) {
this._y -= moveSpeed;
}
}
onClipEvent (keyUp) {
if (Key.getCode() == Key.RIGHT) {
scrollStart = false;
}
}

Now back to the "enemy" input these
code in it:

onClipEvent (load) {
function reset() {
this._x = 600;
this._y = random(200)+100;
enemySpeed = random(4)+1;
this.gotoAndStop(1);
}
reset();
}
onClipEvent (enterFrame) {
if (_root.spaceship.scrollStart) {
this._x -= enemySpeed+_root.mainGround.groundSpeed;
} else {
this._x -= enemySpeed;
}
if (this._x<-10) {
reset();
}
if (this.hitTest(_root.spaceship)) {
_root.gotoAndStop("gameOver");
}
}

Ok now make a layer called "score" and
put a dynamic text box in the top left
corner nad for the var name put "score".
ok now make a layer called actions and
put these actions in it:

numEnemy = 5;
for (i=2; i<=numEnemy; i++) {
enemy1.duplicateMovieClip("enemy"+i, i+100);
}
score = 0;

Ok now make a layer called
"GAME OVER" and label the frame
"gameover" now in the same frame
draw a button that takes you back to
the previouse frame

And your Done!

Motion Tween

Shape Tween

ok first draw a ball or some kind of shape
then convert it into a movie clip
then insert a key frame at lets say... 30
the click and highlight all of the frames
on right click and select Create motion
tween.

ok now in the 30th frame move your ball
to where you want it to go and and your
done!

ok you have to do diffrent from motion is
in stead of a ball draw something and in
the 30th frame draw something diffrent
and when you click create motion tween
go down to the preferences bar and
where it says twen select shape and your
done!

on(press){

ok so the explanation for this script is...

when you press the button

startdrag("")
}

you start to drag the object

on(release){
stopDrag();
}

When you release it it stops the drag

Ok the exlpanation for this script is...

onClipEvent (enterFrame) {
if (Key.isDown(Key.UP)) {
speed += 5;
}

When you enter the frame if you press
the Up key you will move at a speed of 5

if (Key.isDown(Key.DOWN)) {
speed -= 5;
}

if you press the down key yo will move
down at a speed of 5

if (Math.abs(speed)>20) {
speed *= .7;
}

if math speed = 20  speed 7

if (Key.isDown(Key.LEFT)) {
_rotation -= 15;
}

if you press the left key you will rotate
at an angle of 15

if (Key.isDown(Key.RIGHT)) {
_rotation += 15;
}

if you press the right button you will
rotate at an angle of 15

speed *= .60;
x = Math.sin(_rotation*(Math.PI/180))*speed;
y = Math.cos(_rotation*(Math.PI/180))*speed*-1;
if (!_root.land.hitTest(_x+x, _y+y, true)) {
_x += x;
_y += y;
} else {
speed *= -.8;
}
}

the rotation is math
.PI/180
if it hits land it is true
speed 8

onClipEvent (load) {
startDrag ("", true);
Mouse.hide();}

when it loads the custom cursor wil start
to drag
and it will hide the mouse

on (rollOver) {
nextFrame();
}

when you roll your mose over this button it
will go to the next frame

on (rollOver) {
_root.prevFrame();
}

when you roll over the wall with your
mouse it will send you back to the
prev frame

Stage.showMenu
= false;

when you right click it will show a
false menu

on (press, release) {
_root.play();
}

When you press and release ther play
button it will play the movie

_root.stop();
PercentLoaded = _root.getBytesLoaded()/_root.getBytesTotal()*100;
if (PercentLoaded != 100) {
bar._xscale = PercentLoaded;
} else {
gotoAndStop("loaded");
}

stops the frame

its getting all of the
information tyo load
then loading

if it is 100 percent
loaded goto the
frame named
" loaded" and stop

onClipEvent(load) {
starty=this._y;
startx=this._x;
shakex = 4;
shakey = 4;
}
onClipEvent (enterFrame) {
shakex=random(4);
shakey=random(4);
shakedir=random(1);
if(shakex <= 0) { shakex=random(4); }
if(shakey <= 0) { shakey=random(4); }
if(shakedir == 1) {
this._x = startx+shakex;
this._y = starty+shakey;
}
if(shakedir == 0) {
this._x = startx-shakex;
this._y = starty-shakey;
}
}

When the movie loads start to shake on the y axis and x axis
but 4

when you enter the frame
start to shake by 4 randomly

Thats all i know
cuz i did not write
this script

on (press, release) {
getURL("http://www.newgrounds.com", "_blank");
}

when you press and release this
button flash will find the URl
www.newgrounds.com

Concept; Lucas Anderson (Snoman1616)

Music: Madness4
By: Sean Hodges (Cheshyre)

Programs Used: Flash MX, Paint

"Turret Wars" By:
Matthew Pitripov (mapmap)

3D Rotating Cube Code: Vance

Shaking The Screen Code: GAMECUBICLE

Thanks for Watching!

ActionScript [AS1/AS2]

Frame 2
stop();
Frame 3
stop();
Frame 4
stop();
Frame 5
stop();
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
Frame 9
stop();
Frame 10
stop();
Frame 11
stop();
Frame 12
stop();
Frame 13
stop();
Frame 14
stop(); stop();
Instance of Symbol 123 MovieClip in Frame 14
on (press) { startDrag (""); } on (release) { stopDrag(); }
Frame 15
stop();
Instance of Symbol 127 MovieClip in Frame 15
onClipEvent (enterFrame) { if (Key.isDown(38)) { speed = speed + 5; } if (Key.isDown(40)) { speed = speed - 5; } if (Math.abs(speed) > 20) { speed = speed * 0.7; } if (Key.isDown(37)) { _rotation = (_rotation - 15); } if (Key.isDown(39)) { _rotation = (_rotation + 15); } speed = speed * 0.6; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.land.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.8; } }
Frame 16
stop();
Frame 17
stop();
Frame 18
stop();
Instance of Symbol 139 MovieClip in Frame 18
onClipEvent (enterFrame) { if (Key.isDown(38)) { speed = speed + 20; } if (Key.isDown(40)) { speed = speed - 5; } if (Math.abs(speed) > 20) { speed = speed * 0.7; } if (Key.isDown(37)) { _rotation = (_rotation - 15); } if (Key.isDown(39)) { _rotation = (_rotation + 15); } speed = speed * 0.6; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.land.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.8; } }
Frame 19
stop();
Frame 20
stop();
Frame 21
stop();
Frame 22
stop();
Frame 23
stop();
Frame 24
stop();
Frame 25
stop();
Frame 26
stop();
Frame 27
stop();
Frame 28
stop();
Frame 29
stop(); stop();
Frame 30
stop(); Stage.showMenu = false;
Instance of Symbol 181 MovieClip in Frame 30
on (rollOver) { _root.prevFrame(); }
Frame 31
stop();
Frame 32
stop();
Frame 33
stop();
Frame 34
stop();
Frame 35
stop();
Frame 36
stop();
Frame 37
stop();
Frame 38
stop();
Frame 39
stop();
Frame 40
stop();
Frame 41
stop();
Frame 42
stop();
Frame 43
stop();
Instance of Symbol 243 MovieClip in Frame 43
onClipEvent (load) { starty = this._y; startx = this._x; shakex = 4; shakey = 4; } onClipEvent (enterFrame) { shakex = random(4); shakey = random(4); shakedir = random(1); if (shakex <= 0) { shakex = random(4); } if (shakey <= 0) { shakey = random(4); } if (shakedir == 1) { this._x = startx + shakex; this._y = starty + shakey; } if (shakedir == 0) { this._x = startx - shakex; this._y = starty - shakey; } }
Frame 44
stop();
Frame 45
stop();
Frame 46
stop();
Frame 47
stop();
Instance of Symbol 256 MovieClip in Frame 47
onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }
Instance of Symbol 256 MovieClip in Frame 47
onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }
Instance of Symbol 256 MovieClip in Frame 47
onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }
Instance of Symbol 256 MovieClip in Frame 47
onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }
Instance of Symbol 256 MovieClip in Frame 47
onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }
Instance of Symbol 256 MovieClip in Frame 47
onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }
Instance of Symbol 256 MovieClip in Frame 47
onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }
Instance of Symbol 256 MovieClip in Frame 47
onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }
Instance of Symbol 256 MovieClip in Frame 47
onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }
Instance of Symbol 256 MovieClip in Frame 47
onClipEvent (load) { activated = false; down = false; } onClipEvent (enterFrame) { _root.report.text = (Math.round(_root.circle.yMax) + " ") + Math.round(yMin); xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if (((_root.circle.xMax > xMin) && (_root.circle.xMin < xMax)) && (_root.circle.yMax < yMin)) { if ((_root.circle.yMax - (_root.circle.jump * 2)) > yMin) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } } if (Math.round(_root.circle.yMax) > Math.round(yMin)) { if (hitTest(_root.circle) && (_root.circle.xmax < xmin)) { _root.circle._x = _root.circle._x - _root.circle.speed; } if (hitTest(_root.circle) && (_root.circle.xmin > xmax)) { _root.circle._x = _root.circle._x + _root.circle.speed; } if ((hitTest(_root.circle) && (_root.circle.ymin > ymax)) && (_root.circle.jump > -1)) { _root.circle.jump = -1 * _root.circle.jump; } } if (((activated == true) && (!hitTest(_root.circle))) && (_root.circle.jump == undefined)) { _root.circle.jump = 0; activated = false; } if (((hitTest(_root.circle) && (_root.circle.ymax > ymin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } if ((((((_root.circle.ymax - _root.circle.jump) > ymin) && (_root.circle.xMin < xMax)) && (_root.circle.xMax > xMin)) && (_root.circle.jump != undefined)) && (_root.circle._y < _y)) { _root.circle._y = ymin - (_root.circle._height / 2); _root.circle.jump = undefined; _root.circle.fall = false; activated = true; } }
Instance of Symbol 258 MovieClip in Frame 47
onClipEvent (load) { fall = false; _name = "circle"; jump = 0; speed = 8; jumpheight = 12.5; maxfall = -45; } onClipEvent (enterFrame) { xmin = getBounds(_root).xMin; xmax = getBounds(_root).xMax; ymin = getBounds(_root).yMin; ymax = getBounds(_root).yMax; if ((Key.isDown(32) && (fall == false)) && (jump == undefined)) { fall = true; jump = jumpheight; } if (jump != undefined) { if (jump > maxfall) { jump--; } _y = (_y - jump); } } onClipEvent (enterFrame) { if (Key.isDown(37)) { _x = (_x - speed); } if (Key.isDown(39)) { _x = (_x + speed); } }
Frame 48
stop();
Frame 49
stop();
Frame 50
stop();
Frame 51
stop();
Frame 52
stop();
Frame 53
stop();
Instance of Symbol 279 MovieClip "mainGround" in Frame 53
onClipEvent (load) { ground.duplicateMovieClip("ground2", 100); ground2._x = ground._x + ground._width; groundStartx = this._x; groundSpeed = 10; } onClipEvent (enterFrame) { if (_root.Gun.scrollStart) { this._x = this._x - groundSpeed; if (this._x <= (groundStartx - ground._width)) { this._x = groundStartx - groundSpeed; } } }
Frame 54
stop();
Frame 55
stop();
Frame 56
stop();
Frame 57
stop();
Frame 58
stop();
Frame 59
stop();
Frame 60
stop();
Frame 61
stop();
Frame 62
stop();
Frame 63
stop();
Frame 64
stop();
Frame 65
stop();
Frame 66
stop();
Frame 67
stop();
Frame 68
stop();
Frame 69
stop();
Frame 70
stop();
Frame 71
stop();
Frame 72
stop();
Frame 73
stop();
Frame 74
stop();
Frame 75
stop();
Symbol 46 Button
on (press, release) { _root.play(); }
Symbol 47 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop (3); }
Symbol 47 MovieClip Frame 2
gotoAndPlay (1);
Symbol 54 Button
on (press, release) { gotoAndPlay (3); }
Symbol 57 Button
on (press, release) { gotoAndPlay (32); }
Symbol 60 Button
on (press, release) { gotoAndPlay (63); }
Symbol 65 Button
on (press, release) { gotoAndPlay (75); }
Symbol 69 Button
on (press, release) { gotoAndPlay (4); }
Symbol 72 Button
on (press, release) { gotoAndPlay (9); }
Symbol 75 Button
on (press, release) { gotoAndPlay (15); }
Symbol 78 Button
on (press, release) { gotoAndPlay (19); }
Symbol 81 Button
on (press, release) { gotoAndPlay (22); }
Symbol 84 Button
on (press, release) { gotoAndPlay (26); }
Symbol 89 Button
on (press, release) { gotoAndPlay (4); }
Symbol 91 Button
on (press, release) { gotoAndPlay (5); }
Symbol 93 Button
on (press, release) { gotoAndPlay (6); }
Symbol 95 Button
on (press, release) { gotoAndPlay (8); }
Symbol 99 Button
on (press, release) { gotoAndPlay (2); }
Symbol 101 Button
on (press, release) { gotoAndPlay (10); }
Symbol 102 Button
on (press, release) { gotoAndPlay (11); }
Symbol 104 Button
on (press, release) { gotoAndPlay (12); }
Symbol 106 Button
on (release) { gotoAndPlay (13); }
Symbol 108 Button
on (press, release) { gotoAndPlay (14); }
Symbol 121 Button
on (press, release) { gotoAndPlay (67); }
Symbol 124 Button
on (press, release) { gotoAndPlay (16); }
Symbol 129 Button
on (press, release) { gotoAndPlay (17); }
Symbol 132 Button
on (press, release) { gotoAndPlay (18); }
Symbol 140 Button
on (press, release) { gotoAndPlay (68); }
Symbol 142 Button
on (release) { gotoAndPlay (20); }
Symbol 145 Button
on (press, release) { gotoAndPlay (21); }
Symbol 149 Button
on (press, release) { gotoAndPlay (70); }
Symbol 150 Button
on (press, release) { gotoAndPlay (23); }
Symbol 154 Button
on (press, release) { gotoAndPlay (24); }
Symbol 156 Button
on (press, release) { gotoAndPlay (25); }
Symbol 159 Button
on (press, release) { gotoAndPlay (27); }
Symbol 165 Button
on (press, release) { gotoAndPlay (28); }
Symbol 168 Button
on (press, release) { gotoAndPlay (29); }
Symbol 175 Button
on (press, release) { gotoAndPlay (71); }
Symbol 177 Button
on (rollOver) { nextFrame(); }
Symbol 179 Button
on (press) { prevFrame(); }
Symbol 185 Button
on (press, release) { gotoAndPlay (29); }
Symbol 188 Button
on (press, release) { nextFrame(); }
Symbol 191 Button
on (press, release) { gotoAndPlay (42); }
Symbol 194 Button
on (press, release) { gotoAndPlay (44); }
Symbol 197 Button
on (press, release) { gotoAndPlay (48); }
Symbol 200 Button
on (press, release) { gotoAndPlay (50); }
Symbol 203 Button
on (press, release) { gotoAndPlay (51); }
Symbol 206 Button
on (release) { gotoAndPlay (34); }
Symbol 210 Button
on (release) { gotoAndPlay (35); }
Symbol 217 Button
on (release) { gotoAndPlay (36); }
Symbol 220 Button
on (release) { gotoAndPlay (37); }
Symbol 224 Button
on (release) { gotoAndPlay (38); }
Symbol 228 Button
on (release) { gotoAndPlay (39); }
Symbol 232 Button
on (release) { gotoAndPlay (40); }
Symbol 236 Button
on (release) { gotoAndPlay (41); }
Symbol 239 Button
on (press, release) { gotoAndPlay (72); }
Symbol 240 Button
on (press, release) { gotoAndPlay (43); }
Symbol 244 Button
on (press, release) { gotoAndPlay (73); }
Symbol 246 Button
on (release) { gotoAndPlay (45); }
Symbol 248 Button
on (release) { gotoAndPlay (46); }
Symbol 251 Button
on (release) { gotoAndPlay (47); }
Symbol 262 Button
on (press, release) { gotoAndPlay (49); }
Symbol 268 Button
on (press, release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 269 Button
on (press, release) { gotoAndPlay (74); }
Symbol 273 Button
on (release) { gotoAndPlay (52); }
Symbol 274 Button
on (release) { gotoAndPlay (53); }
Symbol 277 Button
on (release) { gotoAndPlay (54); }
Symbol 281 Button
on (release) { gotoAndPlay (55); }
Symbol 285 Button
on (release) { gotoAndPlay (56); }
Symbol 289 Button
on (release) { gotoAndPlay (57); }
Symbol 292 Button
on (release) { gotoAndPlay (58); }
Symbol 304 Button
on (release) { gotoAndPlay (59); }
Symbol 307 Button
on (release) { gotoAndPlay (61); }
Symbol 310 Button
on (release) { gotoAndPlay (62); }
Symbol 317 Button
on (press, release) { gotoAndPlay (64); }
Symbol 320 Button
on (press, release) { gotoAndPlay (66); }
Symbol 321 Button
on (release) { gotoAndPlay (65); }
Symbol 348 Button
on (release) { gotoAndPlay (69); }

Library Items

Symbol 1 GraphicUsed by:32
Symbol 2 GraphicUsed by:32
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:5
Symbol 5 MovieClipUses:4Used by:32
Symbol 6 GraphicUsed by:32
Symbol 7 GraphicUsed by:8 9
Symbol 8 MovieClipUses:7Used by:32
Symbol 9 MovieClipUses:7Used by:32
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:31
Symbol 12 GraphicUsed by:16
Symbol 13 GraphicUsed by:16
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:16 19
Symbol 16 MovieClipUses:12 13 15Used by:30
Symbol 17 GraphicUsed by:19
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:17 18 15Used by:30
Symbol 20 GraphicUsed by:23
Symbol 21 GraphicUsed by:23 26
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:20 21 22Used by:27
Symbol 24 GraphicUsed by:26
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:24 21 25Used by:27
Symbol 27 MovieClipUses:23 26Used by:30
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:30
Symbol 30 MovieClipUses:16 19 27 29Used by:31
Symbol 31 MovieClipUses:11 30Used by:32
Symbol 32 MovieClipUses:1 2 5 6 8 9 31Used by:47
Symbol 33 GraphicUsed by:34  Timeline
Symbol 34 MovieClipUses:33Used by:47  Timeline
Symbol 35 GraphicUsed by:47
Symbol 36 GraphicUsed by:39
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:39
Symbol 39 MovieClipUses:36 38Used by:47
Symbol 40 GraphicUsed by:46
Symbol 41 GraphicUsed by:46
Symbol 42 GraphicUsed by:46
Symbol 43 GraphicUsed by:46
Symbol 44 GraphicUsed by:46
Symbol 45 GraphicUsed by:46
Symbol 46 ButtonUses:40 41 42 43 44 45Used by:47
Symbol 47 MovieClipUses:32 34 35 39 46Used by:Timeline
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:Timeline
Symbol 50 GraphicUsed by:Timeline
Symbol 51 GraphicUsed by:54
Symbol 52 FontUsed by:53 56 59 64 68 71 74 77 80 83 86 88 90 92 94 96 98 100 103 105 107 109 110 111 118 120 125 130 143 146 147 148 151 152 153 155 157 160 161 162 163 164 166 169 170 171 173 174 182 184 187 190 193 196 199 202 205 207 212 215 216 219 221 226 227 230 231 234 235 238 241 242 245 247 249 250 252 254 263 264 265 266 267 270 271 272 275 276 278 282 283 286 287 290 293 294 295 296 297 298 299 300 301 302 303 305 306 308 309 311 312 313 314 316 319 322 325 328 332 333 335 337 339 340 342 344 346 349 351 353 355 357 359 361 363 367 370 371 373 374 375 376 377 378 379
Symbol 53 TextUses:52Used by:54
Symbol 54 ButtonUses:51 53Used by:Timeline
Symbol 55 GraphicUsed by:57
Symbol 56 TextUses:52Used by:57
Symbol 57 ButtonUses:55 56Used by:Timeline
Symbol 58 GraphicUsed by:60
Symbol 59 TextUses:52Used by:60
Symbol 60 ButtonUses:58 59Used by:Timeline
Symbol 61 FontUsed by:62
Symbol 62 TextUses:61Used by:Timeline
Symbol 63 GraphicUsed by:65
Symbol 64 TextUses:52Used by:65
Symbol 65 ButtonUses:63 64Used by:Timeline
Symbol 66 SoundUsed by:Timeline
Symbol 67 GraphicUsed by:69
Symbol 68 TextUses:52Used by:69
Symbol 69 ButtonUses:67 68Used by:Timeline
Symbol 70 GraphicUsed by:72
Symbol 71 TextUses:52Used by:72
Symbol 72 ButtonUses:70 71Used by:Timeline
Symbol 73 GraphicUsed by:75
Symbol 74 TextUses:52Used by:75
Symbol 75 ButtonUses:73 74Used by:Timeline
Symbol 76 GraphicUsed by:78
Symbol 77 TextUses:52Used by:78
Symbol 78 ButtonUses:76 77Used by:Timeline
Symbol 79 GraphicUsed by:81
Symbol 80 TextUses:52Used by:81
Symbol 81 ButtonUses:79 80Used by:Timeline
Symbol 82 GraphicUsed by:84
Symbol 83 TextUses:52Used by:84
Symbol 84 ButtonUses:82 83Used by:Timeline
Symbol 85 GraphicUsed by:Timeline
Symbol 86 TextUses:52Used by:Timeline
Symbol 87 GraphicUsed by:89 91 93 95 101 102 104 106 108 124 129 132 142 145 150 156 159 165 168 206 210 217 220 224 228 232 236 240 246 248 251 262 273 274 277 281 285 289 292 304 307 310 321 348
Symbol 88 TextUses:52Used by:89 91 93 95 101 102 104 106 108 124 129 132 142 145 150 156 159 165 168 206 210 217 220 224 228 232 236 240 246 248 251 262 273 274 277 281 285 289 292 304 307 310 321 348
Symbol 89 ButtonUses:87 88Used by:Timeline
Symbol 90 TextUses:52Used by:Timeline
Symbol 91 ButtonUses:87 88Used by:Timeline
Symbol 92 TextUses:52Used by:Timeline
Symbol 93 ButtonUses:87 88Used by:Timeline
Symbol 94 TextUses:52Used by:Timeline
Symbol 95 ButtonUses:87 88Used by:Timeline
Symbol 96 TextUses:52Used by:Timeline
Symbol 97 GraphicUsed by:99
Symbol 98 TextUses:52Used by:99
Symbol 99 ButtonUses:97 98Used by:Timeline
Symbol 100 TextUses:52Used by:Timeline
Symbol 101 ButtonUses:87 88Used by:Timeline
Symbol 102 ButtonUses:87 88Used by:Timeline
Symbol 103 TextUses:52Used by:Timeline
Symbol 104 ButtonUses:87 88Used by:Timeline
Symbol 105 TextUses:52Used by:Timeline
Symbol 106 ButtonUses:87 88Used by:Timeline
Symbol 107 TextUses:52Used by:Timeline
Symbol 108 ButtonUses:87 88Used by:Timeline
Symbol 109 TextUses:52Used by:Timeline
Symbol 110 EditableTextUses:52Used by:Timeline
Symbol 111 TextUses:52Used by:Timeline
Symbol 112 GraphicUsed by:117
Symbol 113 GraphicUsed by:117
Symbol 114 GraphicUsed by:116
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:114 115Used by:117
Symbol 117 MovieClipUses:112 113 116Used by:Timeline
Symbol 118 TextUses:52Used by:Timeline
Symbol 119 GraphicUsed by:121 140 149 175 239 244 269
Symbol 120 TextUses:52Used by:121 140 149 175 239 244 269
Symbol 121 ButtonUses:119 120Used by:Timeline
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122Used by:Timeline
Symbol 124 ButtonUses:87 88Used by:Timeline
Symbol 125 TextUses:52Used by:Timeline
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:Timeline
Symbol 128 GraphicUsed by:Timeline
Symbol 129 ButtonUses:87 88Used by:Timeline
Symbol 130 TextUses:52Used by:Timeline
Symbol 131 GraphicUsed by:Timeline
Symbol 132 ButtonUses:87 88Used by:Timeline
Symbol 133 FontUsed by:134 136
Symbol 134 EditableTextUses:133Used by:Timeline
Symbol 135 FontUsed by:136 138
Symbol 136 TextUses:135 133Used by:Timeline
Symbol 137 GraphicUsed by:139
Symbol 138 TextUses:135Used by:139
Symbol 139 MovieClipUses:137 138Used by:Timeline
Symbol 140 ButtonUses:119 120Used by:Timeline
Symbol 141 GraphicUsed by:Timeline
Symbol 142 ButtonUses:87 88Used by:Timeline
Symbol 143 TextUses:52Used by:Timeline
Symbol 144 GraphicUsed by:Timeline
Symbol 145 ButtonUses:87 88Used by:Timeline
Symbol 146 TextUses:52Used by:Timeline
Symbol 147 EditableTextUses:52Used by:Timeline
Symbol 148 TextUses:52Used by:Timeline
Symbol 149 ButtonUses:119 120Used by:Timeline
Symbol 150 ButtonUses:87 88Used by:Timeline
Symbol 151 TextUses:52Used by:Timeline
Symbol 152 TextUses:52Used by:Timeline
Symbol 153 TextUses:52Used by:154
Symbol 154 ButtonUses:153Used by:Timeline
Symbol 155 TextUses:52Used by:Timeline
Symbol 156 ButtonUses:87 88Used by:Timeline
Symbol 157 TextUses:52Used by:Timeline
Symbol 158 GraphicUsed by:Timeline
Symbol 159 ButtonUses:87 88Used by:Timeline
Symbol 160 TextUses:52Used by:Timeline
Symbol 161 EditableTextUses:52Used by:Timeline
Symbol 162 TextUses:52Used by:Timeline
Symbol 163 EditableTextUses:52Used by:Timeline
Symbol 164 TextUses:52Used by:Timeline
Symbol 165 ButtonUses:87 88Used by:Timeline
Symbol 166 TextUses:52Used by:Timeline
Symbol 167 GraphicUsed by:Timeline
Symbol 168 ButtonUses:87 88Used by:Timeline
Symbol 169 TextUses:52Used by:Timeline
Symbol 170 EditableTextUses:52Used by:Timeline
Symbol 171 TextUses:52Used by:Timeline
Symbol 172 GraphicUsed by:Timeline
Symbol 173 TextUses:52Used by:Timeline
Symbol 174 EditableTextUses:52Used by:Timeline
Symbol 175 ButtonUses:119 120Used by:Timeline
Symbol 176 GraphicUsed by:177
Symbol 177 ButtonUses:176Used by:Timeline
Symbol 178 GraphicUsed by:179
Symbol 179 ButtonUses:178Used by:Timeline
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:180Used by:Timeline
Symbol 182 EditableTextUses:52Used by:Timeline
Symbol 183 GraphicUsed by:185
Symbol 184 TextUses:52Used by:185
Symbol 185 ButtonUses:183 184Used by:Timeline
Symbol 186 GraphicUsed by:188
Symbol 187 TextUses:52Used by:188
Symbol 188 ButtonUses:186 187Used by:Timeline
Symbol 189 GraphicUsed by:191
Symbol 190 TextUses:52Used by:191
Symbol 191 ButtonUses:189 190Used by:Timeline
Symbol 192 GraphicUsed by:194
Symbol 193 TextUses:52Used by:194
Symbol 194 ButtonUses:192 193Used by:Timeline
Symbol 195 GraphicUsed by:197
Symbol 196 TextUses:52Used by:197
Symbol 197 ButtonUses:195 196Used by:Timeline
Symbol 198 GraphicUsed by:200
Symbol 199 TextUses:52Used by:200
Symbol 200 ButtonUses:198 199Used by:Timeline
Symbol 201 GraphicUsed by:203
Symbol 202 TextUses:52Used by:203
Symbol 203 ButtonUses:201 202Used by:Timeline
Symbol 204 GraphicUsed by:Timeline
Symbol 205 TextUses:52Used by:Timeline
Symbol 206 ButtonUses:87 88Used by:Timeline
Symbol 207 TextUses:52Used by:Timeline
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208Used by:Timeline
Symbol 210 ButtonUses:87 88Used by:Timeline
Symbol 211 GraphicUsed by:Timeline
Symbol 212 TextUses:52Used by:Timeline
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:Timeline
Symbol 215 TextUses:52Used by:Timeline
Symbol 216 TextUses:52Used by:Timeline
Symbol 217 ButtonUses:87 88Used by:Timeline
Symbol 218 GraphicUsed by:Timeline
Symbol 219 TextUses:52Used by:Timeline
Symbol 220 ButtonUses:87 88Used by:Timeline
Symbol 221 TextUses:52Used by:Timeline
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:222Used by:Timeline
Symbol 224 ButtonUses:87 88Used by:Timeline
Symbol 225 GraphicUsed by:Timeline
Symbol 226 TextUses:52Used by:Timeline
Symbol 227 EditableTextUses:52Used by:Timeline
Symbol 228 ButtonUses:87 88Used by:Timeline
Symbol 229 GraphicUsed by:Timeline
Symbol 230 TextUses:52Used by:Timeline
Symbol 231 EditableTextUses:52Used by:Timeline
Symbol 232 ButtonUses:87 88Used by:Timeline
Symbol 233 GraphicUsed by:Timeline
Symbol 234 TextUses:52Used by:Timeline
Symbol 235 EditableTextUses:52Used by:Timeline
Symbol 236 ButtonUses:87 88Used by:Timeline
Symbol 237 GraphicUsed by:Timeline
Symbol 238 TextUses:52Used by:Timeline
Symbol 239 ButtonUses:119 120Used by:Timeline
Symbol 240 ButtonUses:87 88Used by:Timeline
Symbol 241 TextUses:52Used by:Timeline
Symbol 242 EditableTextUses:52Used by:243
Symbol 243 MovieClipUses:242Used by:Timeline
Symbol 244 ButtonUses:119 120Used by:Timeline
Symbol 245 TextUses:52Used by:Timeline
Symbol 246 ButtonUses:87 88Used by:Timeline
Symbol 247 TextUses:52Used by:Timeline
Symbol 248 ButtonUses:87 88Used by:Timeline
Symbol 249 EditableTextUses:52Used by:Timeline
Symbol 250 TextUses:52Used by:Timeline
Symbol 251 ButtonUses:87 88Used by:Timeline
Symbol 252 EditableTextUses:52Used by:Timeline
Symbol 253 GraphicUsed by:Timeline
Symbol 254 TextUses:52Used by:Timeline
Symbol 255 GraphicUsed by:256
Symbol 256 MovieClipUses:255Used by:Timeline
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClipUses:257Used by:Timeline
Symbol 259 FontUsed by:260 334 336 338 341 343 345 347 350 352 354 356 358 360 362 364 365 366 368 369 372
Symbol 260 TextUses:259Used by:Timeline
Symbol 261 GraphicUsed by:Timeline
Symbol 262 ButtonUses:87 88Used by:Timeline
Symbol 263 TextUses:52Used by:Timeline
Symbol 264 EditableTextUses:52Used by:Timeline
Symbol 265 TextUses:52Used by:Timeline
Symbol 266 EditableTextUses:52Used by:Timeline
Symbol 267 TextUses:52Used by:268
Symbol 268 ButtonUses:267Used by:Timeline
Symbol 269 ButtonUses:119 120Used by:Timeline
Symbol 270 TextUses:52Used by:Timeline
Symbol 271 EditableTextUses:52Used by:Timeline
Symbol 272 TextUses:52Used by:Timeline
Symbol 273 ButtonUses:87 88Used by:Timeline
Symbol 274 ButtonUses:87 88Used by:Timeline
Symbol 275 TextUses:52Used by:Timeline
Symbol 276 EditableTextUses:52Used by:Timeline
Symbol 277 ButtonUses:87 88Used by:Timeline
Symbol 278 TextUses:52Used by:Timeline
Symbol 279 MovieClipUsed by:Timeline
Symbol 280 GraphicUsed by:Timeline
Symbol 281 ButtonUses:87 88Used by:Timeline
Symbol 282 TextUses:52Used by:Timeline
Symbol 283 TextUses:52Used by:Timeline
Symbol 284 GraphicUsed by:Timeline
Symbol 285 ButtonUses:87 88Used by:Timeline
Symbol 286 TextUses:52Used by:Timeline
Symbol 287 TextUses:52Used by:Timeline
Symbol 288 GraphicUsed by:Timeline
Symbol 289 ButtonUses:87 88Used by:Timeline
Symbol 290 TextUses:52Used by:Timeline
Symbol 291 GraphicUsed by:Timeline
Symbol 292 ButtonUses:87 88Used by:Timeline
Symbol 293 TextUses:52Used by:Timeline
Symbol 294 TextUses:52Used by:Timeline
Symbol 295 EditableTextUses:52Used by:Timeline
Symbol 296 TextUses:52Used by:Timeline
Symbol 297 EditableTextUses:52Used by:Timeline
Symbol 298 TextUses:52Used by:Timeline
Symbol 299 TextUses:52Used by:Timeline
Symbol 300 TextUses:52Used by:Timeline
Symbol 301 TextUses:52Used by:Timeline
Symbol 302 TextUses:52Used by:Timeline
Symbol 303 TextUses:52Used by:Timeline
Symbol 304 ButtonUses:87 88Used by:Timeline
Symbol 305 TextUses:52Used by:Timeline
Symbol 306 EditableTextUses:52Used by:Timeline
Symbol 307 ButtonUses:87 88Used by:Timeline
Symbol 308 TextUses:52Used by:Timeline
Symbol 309 EditableTextUses:52Used by:Timeline
Symbol 310 ButtonUses:87 88Used by:Timeline
Symbol 311 TextUses:52Used by:Timeline
Symbol 312 EditableTextUses:52Used by:Timeline
Symbol 313 TextUses:52Used by:Timeline
Symbol 314 TextUses:52Used by:Timeline
Symbol 315 GraphicUsed by:317
Symbol 316 TextUses:52Used by:317
Symbol 317 ButtonUses:315 316Used by:Timeline
Symbol 318 GraphicUsed by:320
Symbol 319 TextUses:52Used by:320
Symbol 320 ButtonUses:318 319Used by:Timeline
Symbol 321 ButtonUses:87 88Used by:Timeline
Symbol 322 TextUses:52Used by:Timeline
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClipUses:323Used by:Timeline
Symbol 325 TextUses:52Used by:Timeline
Symbol 326 GraphicUsed by:327
Symbol 327 MovieClipUses:326Used by:Timeline
Symbol 328 TextUses:52Used by:Timeline
Symbol 329 ShapeTweeningUsed by:331
Symbol 330 GraphicUsed by:331
Symbol 331 MovieClipUses:329 330Used by:Timeline
Symbol 332 TextUses:52Used by:Timeline
Symbol 333 TextUses:52Used by:Timeline
Symbol 334 TextUses:259Used by:Timeline
Symbol 335 TextUses:52Used by:Timeline
Symbol 336 TextUses:259Used by:Timeline
Symbol 337 TextUses:52Used by:Timeline
Symbol 338 TextUses:259Used by:Timeline
Symbol 339 TextUses:52Used by:Timeline
Symbol 340 TextUses:52Used by:Timeline
Symbol 341 TextUses:259Used by:Timeline
Symbol 342 TextUses:52Used by:Timeline
Symbol 343 TextUses:259Used by:Timeline
Symbol 344 TextUses:52Used by:Timeline
Symbol 345 TextUses:259Used by:Timeline
Symbol 346 TextUses:52Used by:Timeline
Symbol 347 TextUses:259Used by:Timeline
Symbol 348 ButtonUses:87 88Used by:Timeline
Symbol 349 TextUses:52Used by:Timeline
Symbol 350 TextUses:259Used by:Timeline
Symbol 351 TextUses:52Used by:Timeline
Symbol 352 TextUses:259Used by:Timeline
Symbol 353 TextUses:52Used by:Timeline
Symbol 354 TextUses:259Used by:Timeline
Symbol 355 TextUses:52Used by:Timeline
Symbol 356 TextUses:259Used by:Timeline
Symbol 357 TextUses:52Used by:Timeline
Symbol 358 TextUses:259Used by:Timeline
Symbol 359 TextUses:52Used by:Timeline
Symbol 360 TextUses:259Used by:Timeline
Symbol 361 TextUses:52Used by:Timeline
Symbol 362 TextUses:259Used by:Timeline
Symbol 363 TextUses:52Used by:Timeline
Symbol 364 TextUses:259Used by:Timeline
Symbol 365 TextUses:259Used by:Timeline
Symbol 366 TextUses:259Used by:Timeline
Symbol 367 TextUses:52Used by:Timeline
Symbol 368 TextUses:259Used by:Timeline
Symbol 369 TextUses:259Used by:Timeline
Symbol 370 TextUses:52Used by:Timeline
Symbol 371 TextUses:52Used by:Timeline
Symbol 372 TextUses:259Used by:Timeline
Symbol 373 TextUses:52Used by:Timeline
Symbol 374 TextUses:52Used by:Timeline
Symbol 375 TextUses:52Used by:Timeline
Symbol 376 TextUses:52Used by:Timeline
Symbol 377 TextUses:52Used by:Timeline
Symbol 378 TextUses:52Used by:Timeline
Symbol 379 TextUses:52Used by:Timeline

Instance Names

"bar"Frame 37Symbol 223 MovieClip
"bar"Frame 41Symbol 34 MovieClip
"mainGround"Frame 53Symbol 279 MovieClip
"bar"Symbol 47 MovieClip Frame 1Symbol 34 MovieClip

Labels

"credits"Frame 75
"loaded"Symbol 47 MovieClip Frame 3




http://swfchan.com/13/63474/info.shtml
Created: 13/4 -2019 16:52:30 Last modified: 13/4 -2019 16:52:30 Server time: 11/05 -2024 20:05:45