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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/86273344?noj=FRM86273344-5DC" width="1" height="1"></div>

Frontline Defense FA.swf

This is the info page for
Flash #63683

(Click the ID number above for more basic data on this flash file.)


Text
loading.

loading..

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INFO.

The Mission.
At the beginning of each mission you will be awarded a
small budget to get you started. We understand this
doesn't go far however you will be awarded additional
funds for each enemy you take out based on their level
of threat (the bigger and badder the enemy - the bigger
the purse).
Preventing the enemy crossing the battlefied into our
terratory is vital. Above each enemies head you see a
number indicating their health, this is the amount that
will be deducted from your health bar should they reach
their goal (if they're going to get through make sure
you give them a hell of a beating before they do).
Upon defeating all waves of enemies (indicated at the
bottom of the screen) you will be sent directly to the
debriefing room where we will assess your performance.
For every 7000 points you are awarded we'll give you a
skill point to spend in the skill shop. <see upgrades>

ENEMIES

To assist you in your mission we have managed to gather
some useful data on some of the enemy types you may
encounter.

Private - These are pretty slow with light armour
they are especialy weak against electro towers.

Marine - Slightly faster and stronger these have a
small resilience to electro towers.

Special - As quick as marines but stronger - These
blighters also where kevlar suits.

Pyro - Not quite flame proof but almost - Bullets
soon make a mess of them though.

Elite - These guy's are wearing bio hazzard masks
making them more resilient to chemical weapons.

Biker - The rubber tyres on  some vehicles make them
stronger against electro attacks.

Quad - like the biker only even tougher.

Jeep Transport - Tougher than other light vehicles.
Watch out for burning soldiers escaping from
destoyed vehicles.

ENEMIES2

Runner-Type A - This particular model hates electro
towers.

Runner-Type B - Eqipped with better anti frost
technology - Best hit it with something hot then.

Runner-Type C - Their titanium armour offers better
heat and cold resistance, use explosives for the
best possible result.

ENEMIES CONTINUED

Runners - These soldier replacements are expensive but
hard as nails - bullets seem to just bounce off.

Mech-Type A We have yet to find any vunerabilities
hit them with everything you have.

Mech-Type B - Equipped with titanium amour making
them even tougher.

Battle Mech - Slower than Runners but equipped with
serious armour.

Assault Tanks - Slow and heavy but tougher than a
big bag of nails .

UPGRADES

UPGRADES.
Upgrading is an important and cost effective way of
increasing the fire power at your disposal. Thankfully
there are a number of ways in which this can be
achieved.
Individual Upgrades - Any tower you have selected on the
battlefield can be upgraded up to 4 times by clicking
the upgrade button <assuming you have the funds to do
so>
.
Global Upgrades - These are achieved by spending the
Skill Points earned during missions. All towers
purchased will have the increase in stats from your
skill points.
Support Towers - These special units have no weaponary
of their own, instead increasing the stats of any weapon
tower within range <Support towers can also have their
range upgraded>
.

CONTROLS

Basic Controls.
For most of the game you will most likely be using the
mouse pointer to make selections and tower placements,
we have however included hot keys <numbers 0 - 9, - and
+>
for making quick tower selections. You may also
cancel your choice of tower at any time by pressing the
C key.
Waves.
Controlling the waves of enemies entering level is
simple. You may choose to control the waves yourself
through the use of the nextwave button <it is possible
to score extra points by bringing waves into the level
early>
. Or you may wish to use the auto wave system,
this will automatically call the next wave when the last
enemy from the previous wave has been destroyed.
Game Speed.
Should you find that things are a little slow or perhaps
you need to buy some time to make some tactical changes,
we have made available play, pause, and a fastforward
controls.

EASY

EASY

HARD

HARD

CANCEL

CANCEL

BEGIN MISSION?

NORMAL

NORMAL

FRONTLINE

DEFENsE

PRESENTS

PLAY

version 1.0

PLAY MORE
GAMES AT

CLICK TO BEGIN

SKILLS SHOP

Main Menu

SKILL Points:

0

Game Map
Click on any unlocked mission to begin.
Completed missions are shown in green.
New Missions are shown in red.
Spend any skill points you have at the skill shop
(at the top of the screen)
Skill points are earned for completing new
missions.

0

Total SCORE:

0

perfect Bonus:

0

Life Bonus:

0

Cash Left:

0

Kill Bonus:

DONE

MISSION COMPLETE

0

Score:

MISSION Failed

Mecenary
Grenadier
Marksman
Engineer
Scientist

Earn 5% extra funds for each skill point
Do 5% extra damage for each skill point
Additional 5% extra range for each skill point
Towers reload 5% faster for each skill point
Additional 5% chance of causing  damage effect (fire ice ect)

DONE

Scientist

Engineer

MarksMan

Grenadier

Mercenary

SKILL Shop

Available Points:

0

RESET POINTS

To begin select your first tower from the available units

Click again on the map to place your selected tower.
Hit C to cancel placement of a tower.
Enemies will be entering at the point indicated by the
arrow.

Towers can be upgraded at any time as long as you have
the funds.
Upgrading is more cost effective than purchasing lots of
towers.
When your ready to begin the battle hit the NEXT WAVE
button on the right.

You are awarded additional funds for each kill.
Use this to purchase new towers and upgrades.
For more info on enemies and upgrades use the help
menu (?);

If you wish to make any changes to a tower (like upgrade
or sell) select a tower on the map and the stats and
controls will be shown on the menu bar to the right.

For more info on enemies and upgrades use the help
menu (?)

Available Units

GAME Control

Selected Unit

Speed Control

Damage

Range

Fire Rate

0

9999999

SCORE:

FUNDS:

99/99

Wave:

Health:

Upgrade

Sell

Value

Automatic Waves

0

CLOSE

NEXT WAVE

WAIT

0

QUIT?

YES

YES

NO

NO

0

ActionScript [AS1/AS2]

Frame 1
function gotoMenu() { gotoAndStop (2); } stop(); fscommand ("allowscale", "false"); _root.kongregateServices.connect(); if ((_root._url.indexOf("maxgames.com") < 0) || (_root._url.indexOf("local") < 0)) { _root.nLoader.removeMovieClip(); mochi.as2.MochiAd.showPreGameAd({id:"9835164cd4b96b41", res:"640x480", background:197378, color:11337728, outline:15773954, no_bg:true, ad_finished:function () { gotoMenu(); }}); } else { _root.attachMovie("nloader", "loadern", _root.getNextHighestDepth(), {_x:-10, _y:259}); }
Frame 2
stop();
Frame 4
stop(); gridSize = 100; cellSize = 32; sndVolume = 50;
Frame 5
stop();
Symbol 17 MovieClip [nloader] Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndPlay ("loaded"); }
Symbol 17 MovieClip [nloader] Frame 2
gotoAndPlay (1);
Symbol 17 MovieClip [nloader] Frame 40
_root.gotoAndStop(2); this.removeMovieClip();
Symbol 26 MovieClip [beamEFX] Frame 1
function onEnterFrame() { if (this._alpha > 0) { this._alpha = this._alpha * 0.6; } }
Symbol 26 MovieClip [beamEFX] Frame 8
function onEnterFrame() { if (this._alpha > 0) { this._alpha = this._alpha * 0.6; } }
Symbol 29 MovieClip [bullet] Frame 1
#initclip 126 Object.registerClass("bullet", Bullet1); #endinitclip
Symbol 34 MovieClip [rocket] Frame 1
#initclip 103 Object.registerClass("rocket", Rocket); #endinitclip
Symbol 35 MovieClip [basicShot] Frame 1
#initclip 104 Object.registerClass("basicShot", Pulse); #endinitclip
Symbol 38 MovieClip [bioShot] Frame 1
#initclip 105 Object.registerClass("bioShot", BioShot); #endinitclip
Symbol 39 MovieClip [iceShot] Frame 1
#initclip 106 Object.registerClass("iceShot", IceShot); #endinitclip
Symbol 47 MovieClip [electroBall] Frame 1
#initclip 107 Object.registerClass("electroBall", electro_ball); #endinitclip
Symbol 50 MovieClip [lazPart] Frame 1
#initclip 108 Object.registerClass("lazPart", particle); #endinitclip
Symbol 51 MovieClip [bioPart] Frame 1
#initclip 109 Object.registerClass("bioPart", particle); #endinitclip
Symbol 52 MovieClip [smokePart] Frame 1
#initclip 110 Object.registerClass("smokePart", particle); #endinitclip
Symbol 53 MovieClip [darkPart] Frame 1
#initclip 111 Object.registerClass("darkPart", particle); #endinitclip
Symbol 54 MovieClip [pulsePart] Frame 1
#initclip 112 Object.registerClass("pulsePart", particle); #endinitclip
Symbol 55 MovieClip [lecPart] Frame 1
#initclip 113 Object.registerClass("lecPart", particle); #endinitclip
Symbol 58 MovieClip [exploring] Frame 1
#initclip 114 Object.registerClass("exploring", exring); #endinitclip
Symbol 62 MovieClip [bioFX] Frame 1
#initclip 115 Object.registerClass("bioFX", Bio); #endinitclip
Symbol 67 MovieClip [fireFX] Frame 1
#initclip 116 Object.registerClass("fireFX", Fire); #endinitclip
Symbol 70 MovieClip [iceFX] Frame 1
#initclip 117 Object.registerClass("iceFX", Ice); #endinitclip
Symbol 73 MovieClip [AngelPart] Frame 36
this.removeMovieClip(this);
Symbol 89 MovieClip [Muzzlef2] Frame 3
this.removeMovieClip(this);
Symbol 90 MovieClip [Muzzlef] Frame 6
this.removeMovieClip(this);
Symbol 94 MovieClip [scorchPart] Frame 1
function onEnterFrame() { this.counter++; if (this.counter > 500) { this._alpha--; } if (this._alpha <= 0) { this.removeMovieClip(this); } } this.counter = 0;
Symbol 97 MovieClip [bloodPart] Frame 1
function onEnterFrame() { this.counter++; if (this.counter > 500) { this._alpha--; } if (this._alpha <= 0) { this.removeMovieClip(this); } } this.counter = 0;
Symbol 117 MovieClip [flameExplode] Frame 10
this.removeMovieClip(this);
Symbol 154 MovieClip Frame 47
this._parent.removeMovieClip(this._parent);
Symbol 155 MovieClip [fireShot] Frame 1
#initclip 118 Object.registerClass("fireShot", FireShot); #endinitclip
Symbol 160 MovieClip [insTab] Frame 1
#initclip 119 Object.registerClass("insTab", inTab); #endinitclip
Symbol 179 MovieClip [enTab] Frame 1
#initclip 120 Object.registerClass("enTab", inTab); #endinitclip
Symbol 199 MovieClip [enTab2] Frame 1
#initclip 121 Object.registerClass("enTab2", inTab); #endinitclip
Symbol 203 MovieClip [towTab] Frame 1
#initclip 122 Object.registerClass("towTab", inTab); #endinitclip
Symbol 207 MovieClip [miscTab] Frame 1
#initclip 123 Object.registerClass("miscTab", inTab); #endinitclip
Symbol 210 MovieClip [buttonHit] Frame 1
#initclip 124 Object.registerClass("buttonHit", hit_Area); #endinitclip
Symbol 212 MovieClip [clickBlock] Frame 1
function onRelease() { }
Symbol 218 MovieClip Frame 1
this.stop();
Symbol 221 MovieClip Frame 1
this.stop();
Symbol 224 MovieClip Frame 1
this.stop();
Symbol 228 MovieClip Frame 1
this.stop();
Symbol 229 MovieClip [playSelect] Frame 1
function onEnterFrame() { if (bActive) { this._x = -32; } else { this._x = 640; } } this.bActive = false; this.sLevel = 0; this.eButton.onRollOver = function () { this.gotoAndStop(2); }; this.eButton.onRollOut = function () { this.gotoAndStop(1); }; this.eButton.onRelease = function () { if (!this.bClicked) { this.bClicked = true; _root.Msc.m1.stop(); _root.diff = 1; _root.Msc.m2.start(); _root.game.initLevel(this._parent.sLevel + 14); } }; this.mButton.onRollOver = function () { this.gotoAndStop(2); }; this.mButton.onRollOut = function () { this.gotoAndStop(1); }; this.mButton.onRelease = function () { if (!this.bClicked) { this.bClicked = true; _root.Msc.m1.stop(); _root.diff = 1.2; _root.Msc.m2.start(); _root.game.initLevel(this._parent.sLevel + 14); } }; this.hButton.onRollOver = function () { this.gotoAndStop(2); }; this.hButton.onRollOut = function () { this.gotoAndStop(1); }; this.hButton.onRelease = function () { if (!this.bClicked) { this.bClicked = true; _root.Msc.m1.stop(); _root.diff = 1.4; _root.Msc.m2.start(); _root.game.initLevel(this._parent.sLevel + 14); } }; this.cButton.onRollOver = function () { this.gotoAndStop(2); }; this.cButton.onRollOut = function () { this.gotoAndStop(1); }; this.cButton.onRelease = function () { this._parent.bActive = false; };
Symbol 231 MovieClip [eHandle] Frame 1
#initclip 125 Object.registerClass("eHandle", enemyHandle); #endinitclip
Symbol 233 MovieClip [mgButton] Frame 1
function onRelease() { _root.getURL("http://www.maxgames.com", "_blank"); }
Symbol 2548 MovieClip [__Packages.mochi.as2.MochiAd] Frame 0
class mochi.as2.MochiAd { function MochiAd () { } static function getVersion() { return("3.0 as2"); } static function showPreGameAd(options) { var _local26 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { }, ad_loaded:function (width, height) { }, ad_skipped:function () { }, ad_progress:function (percent) { }}; options = _parseOptions(options, _local26); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def") { options.ad_started(); options.ad_finished(); return(undefined); } var clip = options.clip; var _local22 = 11000; var _local25 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local6 = chk.createEmptyMovieClip("_mochiad_bar", 4); if (options.no_progress_bar) { _local6._visible = false; delete options.no_progress_bar; } else { _local6._x = 10; _local6._y = _local13 - 20; } var _local21 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local23 = options.outline; delete options.outline; var _local5 = _local6.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local6.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local21); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local7 = _local6.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local23, 100); _local7.moveTo(0, 0); _local7.lineTo(_local4 - 20, 0); _local7.lineTo(_local4 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local22; chk.ad_timeout = _local25; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; mochi.as2.MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; var sendHostProgress = false; mc.lc.sendHostLoadProgress = function (lc_name) { sendHostProgress = true; }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { return(s); }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local11 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local2 = (100 * _local8) / _local4; var _local10 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local13 = Math.min(100, Math.min(_local2 || 0, _local10)); _local13 = Math.max(this.last_pcnt, _local13); this.last_pcnt = _local13; _local9._xscale = _local13; options.ad_progress(_local13); if (sendHostProgress) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local2}); if (_local2 == 100) { sendHostProgress = false; } } if (!chk.showing) { var _local7 = _local11.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if ((_local5 > chk.ad_timeout) && (_local2 == 100)) { options.ad_failed(); _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showClickAwayAd(options) { var _local9 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function () { }, ad_finished:function () { }, ad_loaded:function (width, height) { }, ad_failed:function () { }, ad_skipped:function () { }}; options = _parseOptions(options, _local9); var clip = options.clip; var _local8 = options.ad_timeout; delete options.ad_timeout; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local4 = _getRes(options); var _local10 = _local4[0]; var _local7 = _local4[1]; mc._x = _local10 * 0.5; mc._y = _local7 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_timeout = _local8; chk.started = getTimer(); chk.showing = false; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { return(s); }; var _local20 = false; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { _local2 = true; chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local2) { delete this.onEnterFrame; } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { }, ad_loaded:function (width, height) { }, ad_skipped:function () { }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; mochi.as2.MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { return(s); }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showPreloaderAd(options) { showPreGameAd(options); } static function showTimedAd(options) { showInterLevelAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local7 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local7._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local7.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local7._mochiad_loaded = true; if (_local7._url.indexOf("http") != 0) { } var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local8 in options) { _local4[_local8] = options[_local8]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; mochi.as2.MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local9 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local9; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local9); _local6.lc = _local5; _local4.lc = _local9; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } if (clip._mochiad._containerLCName != undefined) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"unload"}); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } if (_local4.id == "test") { } return(_local4); } static function rpc(clip, callbackID, arg) { switch (arg.id) { case "setValue" : setValue(clip, arg.objectName, arg.value); break; case "getValue" : var _local4 = getValue(clip, arg.objectName); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local4); break; case "runMethod" : var _local3 = runMethod(clip, arg.method, arg.args); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local3); } } static function setValue(base, objectName, value) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } base[_local2[_local1]] = value; } static function getValue(base, objectName) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } return(base[_local2[_local1]]); } static function runMethod(base, methodName, argsArray) { var _local2 = methodName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } if (typeof(base[_local2[_local1]]) == "function") { return(base[_local2[_local1]].apply(base, argsArray)); } return(undefined); } }
Symbol 2549 MovieClip [__Packages.engine.gameObject] Frame 0
class engine.gameObject extends MovieClip { var game, gotoAndStop, gx, _x, gy, _y, bNoDepth, swapDepths; function gameObject () { super(); game = _root.game; gotoAndStop(1); updateGrid(); } function updateGrid() { gx = Math.floor(_x / 32); gy = Math.floor(_y / 32); } function setDepth() { if (!bNoDepth) { swapDepths(Math.round((-6000 + (_y * 10)) + gx)); } } function destroy() { game.removeMC(this); } }
Symbol 2550 MovieClip [__Packages.engine.actor] Frame 0
class engine.actor extends engine.gameObject { var setDepth, _x, game, vx, _y, vy, updateGrid, gx, gy, radius; function actor () { super(); setDepth(); } function Move(bX, bY) { if (!_root.bPaused) { if (bX) { _x = _x + (vx * game.gameSpeed); } if (bY) { _y = _y + (vy * game.gameSpeed); } } } function testHit(actorB) { var _local3 = false; updateGrid(); if ((gx >= (actorB.gx - 1)) && (gx <= (actorB.gx + 1))) { if ((gy >= (actorB.gy - 1)) && (gy <= (actorB.gy + 1))) { _local3 = checkRadialCollision(actorB, false); } } return(_local3); } function checkRadialCollision(Other, bVal) { var _local2 = engine.gameMath.getDistance(this, Other); var _local3 = 0; var _local4 = false; if (_local2 < ((radius * game.gameSpeed) + Other.radius)) { _local3 = (radius + Other.radius) - _local2; _local4 = true; } if (bVal) { return(_local3); } return(_local4); } }
Symbol 2551 MovieClip [__Packages.engine.gameMath] Frame 0
class engine.gameMath { function gameMath () { } static function getDistance(actor, other) { var _local2 = actor._x - other._x; var _local1 = actor._y - other._y; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); return(_local3); } static function updateVector(v) { v.len = Math.sqrt((v.vx * v.vx) + (v.vy * v.vy)); if (v.len > 0) { v.dx = v.vx / v.len; v.dy = v.vy / v.len; } else { v.dx = 0; v.dy = 0; } v.rx = -v.dy; v.ry = v.dx; v.lx = v.dy; v.ly = -v.dx; return(v); } static function closestAngle(sta, fin) { var _local1 = fin - sta; _local1 = _local1 % 360; _local1 = _local1 + 540; _local1 = _local1 % 360; _local1 = _local1 - 180; return(_local1); } }
Symbol 2552 MovieClip [__Packages.engine.projectile] Frame 0
class engine.projectile extends engine.actor { var Move, life, destroy, Target, _x, _y, vx, speed, vy, _rotation, testHit, damage, special, dameffect, bSplash, game, particleType, _parent; function projectile () { super(); } function onEnterFrame() { testTick++; Move(true, true); lifeCount++; if (lifeCount > life) { destroy(); } if ((!bHit) && (Target.health != undefined)) { if (testTick >= 2) { testTick = 0; var _local5 = Target._x - _x; var _local4 = (Target._y - 8) - _y; var _local2 = Math.atan2(_local4, _local5); vx = Math.cos(_local2) * speed; vy = Math.sin(_local2) * speed; _rotation = (_local2 * 180) / 3.142; } var _local3 = testHit(Target); if (_local3) { hit(Target); } } else { destroy(); } } function hit(Actor) { createFX(); bHit = true; Actor.takeDamage(damage, special); if (dameffect != undefined) { DamageEffect(Actor); } if (bSplash) { splashDamage(Actor); } destroy(); } function DamageEffect(Actor) { if (Math.random() <= (0.1 + (game.sci * 0.05))) { if (Actor.dEffect != undefined) { Actor.dEffect.destroyed(); } var _local2 = Actor.attachMovie(dameffect, "fct" + Math.random(), Actor.getNextHighestDepth(), {_x:0, _y:0}); _local2.lifeSpan = damage * 20; _local2.swapDepths(-10); _local2.dType = special; } } function createFX() { if (particleType != undefined) { var _local3 = 0; while (_local3 < 2) { var _local2 = _parent.attachMovie(particleType, "part" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_x, _y:_y}); _local2.lifeSpan = 20 + (Math.random() * 20); _local2.vx = -3 + (Math.random() * 6); _local2.vy = -4 + (Math.random() * 8); _local3++; } } } function splashDamage(Actor) { var _local5 = game.enemies.length; var _local3 = 0; while (_local3 < _local5) { var _local2 = game.enemies[_local3]; var _local4 = engine.gameMath.getDistance(this, _local2); if ((_local2 != Actor) && (_local4 < 48)) { _local2.takeDamage(Math.floor(damage * 0.5), special); DamageEffect(_local2); } _local3++; } } var lifeCount = 0; var radius = 1; var testTick = 0; var bHit = false; }
Symbol 2553 MovieClip [__Packages.Rocket] Frame 0
class Rocket extends engine.projectile { var particleType, special, game, bSplash, testTick, Move, lifeCount, splashDamage, createFX, destroy, bHit, Target, _x, _y, vx, speed, vy, _rotation, testHit, damage, dameffect, DamageEffect, _parent; function Rocket () { super(); particleType = "lazPart"; special = "explode"; game.soundControl.shot5.start(); bSplash = true; } function onEnterFrame() { testTick++; Move(true, true); lifeCount++; if (lifeCount > 500) { if (bSplash) { splashDamage(undefined); } createFX(); explosion(); destroy(); } if ((!bHit) && (Target.health != undefined)) { if (testTick >= 2) { testTick = 0; var _local5 = Target._x - _x; var _local4 = (Target._y - 8) - _y; var _local2 = Math.atan2(_local4, _local5); vx = Math.cos(_local2) * speed; vy = Math.sin(_local2) * speed; _rotation = (_local2 * 180) / 3.142; } var _local3 = testHit(Target); if (_local3) { hit(Target); } } else if (Target.health == undefined) { Target = getEnemy(); } else { if (bSplash) { splashDamage(undefined); } createFX(); explosion(); destroy(); } } function getEnemy() { var _local7 = _root.game.enemies; var _local8; var _local5 = 0; var _local9 = _local7.length; var _local4 = 0; while (_local4 < _local9) { var _local3 = _local7[_local4]; var _local6 = engine.gameMath.getDistance(this, _local3); if (_local3.traveled > _local5) { _local8 = _local3; _local5 = _local3.traveled; } _local4++; } return(_local8); } function hit(Actor) { bHit = true; Actor.takeDamage(damage, special); if (dameffect != undefined) { DamageEffect(Actor); } if (bSplash) { splashDamage(Actor); } createFX(); explosion(); destroy(); } function explosion() { game.soundControl.hit51.start(); var _local4 = _parent.attachMovie("flameExplode", "part" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_x, _y:_y}); } }
Symbol 2554 MovieClip [__Packages.Pulse] Frame 0
class Pulse extends engine.projectile { var particleType, special, game, bHit, damage, dameffect, DamageEffect, bSplash, splashDamage, createFX, destroy; function Pulse () { super(); particleType = "pulsePart"; special = "energy"; game.soundControl.shot1.start(); } function hit(Actor) { bHit = true; Actor.takeDamage(damage, special); if (dameffect != undefined) { DamageEffect(Actor); } if (bSplash) { splashDamage(Actor); } createFX(); game.soundControl.hit1.start(); destroy(); } }
Symbol 2555 MovieClip [__Packages.BioShot] Frame 0
class BioShot extends engine.projectile { var particleType, special, dameffect, game, bHit, damage, DamageEffect, bSplash, splashDamage, createFX, destroy; function BioShot () { super(); particleType = "bioPart"; special = "bio"; dameffect = "bioFX"; game.soundControl.shot7.start(); } function hit(Actor) { bHit = true; Actor.takeDamage(damage, special); if (dameffect != undefined) { DamageEffect(Actor); } if (bSplash) { splashDamage(Actor); } createFX(); game.soundControl.hit5.start(); destroy(); } }
Symbol 2556 MovieClip [__Packages.IceShot] Frame 0
class IceShot extends engine.projectile { var particleType, special, dameffect, game; function IceShot () { super(); particleType = "lecPart"; special = "ice"; dameffect = "iceFX"; game.soundControl.shot7.start(); } }
Symbol 2557 MovieClip [__Packages.electro_ball] Frame 0
class electro_ball extends engine.projectile { var particleType, special; function electro_ball () { super(); particleType = "lecPart"; special = "electro"; } }
Symbol 2558 MovieClip [__Packages.particle] Frame 0
class particle extends MovieClip { var _rotation, _xscale, _yscale, lifeSpan, _alpha, Mod, vx, _x, _y, vy, removeMovieClip; function particle () { super(); _rotation = Math.random() * 360; _xscale = 20 + (Math.random() * 50); _yscale = 20 + (Math.random() * 50); } function onEnterFrame() { counter++; if (counter < lifeSpan) { step = Math.floor(((lifeSpan - counter) / lifeSpan) * 100); _alpha = step; if (Mod != undefined) { vx = vx + Mod; } _x = _x + vx; _y = _y + vy; } else { removeMovieClip(this); } } var counter = 0; var step = 0; }
Symbol 2559 MovieClip [__Packages.exring] Frame 0
class exring extends engine.gameObject { var _xscale, _yscale, lifeSpan, game, _alpha, removeMovieClip, _x, vx, _y, vy; function exring () { super(); _xscale = Math.random() * 80; _yscale = _xscale; } function onEnterFrame() { counter++; game.World._x = (-(lifeSpan * 0.2)) + (Math.random() * (lifeSpan * 0.2)); game.World._y = (-(lifeSpan * 0.2)) + (Math.random() * (lifeSpan * 0.2)); if (counter < lifeSpan) { step = Math.floor(((lifeSpan - counter) / lifeSpan) * 100); _alpha = step; _xscale = _xscale * 1.05; _yscale = _yscale * 1.05; } else { game.World._x = 0; game.World._y = 0; removeMovieClip(this); } if (_x > 1022) { _x = 1019; vx = vx * -1; } else if (_y > 1022) { _y = 1020; vy = vy * -1; } else if (_x < 2) { _x = 4; vx = vx * -1; } else if (_y < 2) { _y = 4; vy = vy * -1; } } var counter = 0; var step = 0; }
Symbol 2560 MovieClip [__Packages.damageEffect] Frame 0
class damageEffect extends MovieClip { var _parent, lifeSpan, damage, dType, _alpha, removeMovieClip; function damageEffect () { super(); _parent.dEffect = this; } function onEnterFrame() { counter = counter + (1 * _root.game.gameSpeed); if (counter < lifeSpan) { _parent.takeDamage(damage * _root.game.gameSpeed, dType); step = Math.floor(((lifeSpan - counter) / lifeSpan) * 100); _alpha = step; } else { _parent.dEffect = undefined; removeMovieClip(this); } } function destroyed() { removeMovieClip(this); } var counter = 0; var step = 0; }
Symbol 2561 MovieClip [__Packages.Bio] Frame 0
class Bio extends damageEffect { var damage, speedMod; function Bio () { super(); damage = 0.2; speedMod = 0.5; } }
Symbol 2562 MovieClip [__Packages.Fire] Frame 0
class Fire extends damageEffect { var damage, speedMod; function Fire () { super(); damage = 0.5; speedMod = 1.5; } }
Symbol 2563 MovieClip [__Packages.Ice] Frame 0
class Ice extends damageEffect { var damage, speedMod; function Ice () { super(); damage = 0.05; speedMod = 0.2; } }
Symbol 2564 MovieClip [__Packages.FireShot] Frame 0
class FireShot extends engine.projectile { var particleType, special, dameffect, game, bSplash, bHit, damage, DamageEffect, splashDamage, createFX, destroy; function FireShot () { super(); particleType = "firePart"; special = "flame"; dameffect = "fireFX"; game.soundControl.shot5.start(); bSplash = true; } function hit(Actor) { bHit = true; Actor.takeDamage(damage, special); if (dameffect != undefined) { DamageEffect(Actor); } if (bSplash) { splashDamage(Actor); } createFX(); destroy(); } }
Symbol 2565 MovieClip [__Packages.inTab] Frame 0
class inTab extends MovieClip { var swapDepths; function inTab () { super(); } function onPress() { swapDepths(100); } }
Symbol 2566 MovieClip [__Packages.hit_Area] Frame 0
class hit_Area extends MovieClip { var gotoAndStop, _parent; function hit_Area () { super(); gotoAndStop(1); } function onRelease() { _parent.Clicked(); } function onRollOver() { _parent._parent.bTarget = _parent; gotoAndStop(2); } function onRollOut() { _parent._parent.bTarget = undefined; gotoAndStop(1); } }
Symbol 2567 MovieClip [__Packages.enemyHandle] Frame 0
class enemyHandle extends MovieClip { var _parent; function enemyHandle () { super(); } function onPress() { _root.game.selectedEnemy = _parent; } }
Symbol 2568 MovieClip [__Packages.Bullet1] Frame 0
class Bullet1 extends engine.projectile { var particleType, special, game, bHit, damage, dameffect, DamageEffect, bSplash, splashDamage, createFX, destroy; function Bullet1 () { super(); particleType = "pulsePart"; special = "impact"; game.soundControl.shot3.start(); } function hit(Actor) { bHit = true; Actor.takeDamage(damage, special); if (dameffect != undefined) { DamageEffect(Actor); } if (bSplash) { splashDamage(Actor); } createFX(); game.soundControl.hit1.start(); destroy(); } }
Symbol 2569 MovieClip [__Packages.support_tower] Frame 0
class support_tower extends engine.actor { var myTowers, ox, gx, oy, gy, game, Stars, powerCost, cost, range, _x, _y, updateGrid, _alpha, RangeRing, bCanFire, setDepth, consumption, swapDepths, reloadRate, power, rangeM, destroy; function support_tower () { super(); myTowers = new Array(); ox = gx; oy = gy; game.snapNearest(this); game.Towers.push(this); checkTowers(); Stars.gotoAndStop(1); } function upgrade() { upgrades = upgrades + 1; game.money = game.money - powerCost; cost = cost + powerCost; range = range + 10; checkTowers(); Stars.gotoAndStop(upgrades + 1); } function sell() { if (State != "held") { for (var _local4 in game.Towers) { if (game.Towers[_local4] == this) { game.Towers.splice(_local4, 1); var _local3 = Math.floor(_x / 32); var _local2 = Math.floor(_y / 32); game.updateArray(_local3, _local2, 0); } } game.money = game.money + (cost * 0.5); Destroy(); } } function onEnterFrame() { if (State == "held") { _x = _root._xmouse; _y = _root._ymouse; game.Selected = this; game.snapNearest(this); updateGrid(); if (game.getArray(gx, gy) == 1) { _alpha = 50; } else { _alpha = 100; } } if (game.Selected == this) { if (RangeRing._xscale < (range * 2)) { RangeRing._xscale = range * 2; RangeRing._yscale = range * 2; } RangeRing._alpha = 50; } else { RangeRing._xscale = 1; RangeRing._yscale = 1; RangeRing._alpha = 0; } if (State != "held") { nextShot = nextShot + 1; updateCount++; if (nextShot >= 100) { nextShot = 100; bCanFire = true; } if (bCanFire) { nextShot = 0; bCanFire = false; } } } function released() { if (checkDrop()) { game.money = game.money - cost; game.bHolding = false; game.snapNearest(this); updateGrid(); setDepth(); game.usedPower = game.usedPower + consumption; ox = gx; oy = gy; State = "normal"; } } function pressed() { if (State == "held") { game.select(this); game.bHolding = true; swapDepths(4000); _x = _root._xmouse; _y = _root._ymouse; } if ((State == "normal") && (!game.bHolding)) { game.select(this); setDepth(); } } function checkDrop() { var _local4 = false; var _local3 = Math.floor(_x / 32); var _local2 = Math.floor(_y / 32); if (game.getArray(_local3, _local2) == 0) { _local4 = true; game.updateArray(_local3, _local2, 1); game.RefreshTowers(); } return(_local4); } function checkTowers() { var _local6 = _root.game.Towers; var _local7 = _local6.length; var _local4 = 0; while (_local4 < _local7) { var _local3 = _local6[_local4]; var _local5 = engine.gameMath.getDistance(this, _local3); if ((_local5 < range) && (_local3.State != "held")) { updateTowers(_local3); } _local4++; } } function updateTowers(TowerName) { var _local5 = myTowers; var _local7 = _local5.length; var _local6 = true; var _local2 = 0; while (_local2 < _local7) { var _local3 = _local5[_local2]; if (_local3 == TowerName) { _local6 = false; return(false); } _local2++; } if (_local6) { myTowers.push(TowerName); TowerName.reloadMod = TowerName.reloadMod + reloadRate; TowerName.powerMod = TowerName.powerMod + power; TowerName.rangeMod = TowerName.rangeMod + rangeM; } } function Destroy() { for (var _local3 in myTowers) { var _local2 = myTowers[_local3]; _local2.reloadMod = _local2.reloadMod - reloadRate; _local2.powerMod = _local2.powerMod - power; _local2.rangeMod = _local2.rangeMod - rangeM; myTowers.splice(_local3, 1); } destroy(); } function getEnemy() { var _local7 = _root.game.enemies; var _local8; var _local6 = 100000000 /* 0x5F5E100 */; var _local9 = _local7.length; var _local3 = 0; while (_local3 < _local9) { var _local4 = _local7[_local3]; var _local5 = engine.gameMath.getDistance(this, _local4); if (_local5 < _local6) { _local8 = _local4; _local6 = _local5; } _local3++; } if (_local6 <= range) { return(_local8); } return(undefined); } function checkRange(tEnemy) { if (tEnemy.health == undefined) { return(false); } if (engine.gameMath.getDistance(this, tEnemy) < range) { return(true); } return(false); } var updateCount = 0; var nextShot = 100; var powerMod = 0; var rangeMod = 0; var reloadMod = 0; var State = "normal"; var Type = "SupportTower"; var upgrades = 0; }
Symbol 2570 MovieClip [__Packages.support_tower_1] Frame 0
class support_tower_1 extends support_tower { var consumption, yPoint, powerCost, rangeCost, reloadCost, speed, power, range, rangeM, reloadRate, Name, Description, shotType, ox, gx, oy, gy, game; function support_tower_1 () { super(); consumption = 25; yPoint = 8; powerCost = 50; rangeCost = 50; reloadCost = 50; speed = 1; power = 0; range = 50; rangeM = 20; reloadRate = 0; Name = "Radar Tower"; Description = "Radar Tower - Supports Weapon Towers with an increased field of view"; shotType = "none"; ox = gx; oy = gy; game.snapNearest(this); } }
Symbol 2571 MovieClip [__Packages.support_tower_2] Frame 0
class support_tower_2 extends support_tower { var yPoint, consumption, powerCost, rangeCost, reloadCost, speed, power, range, rangeM, reloadRate, Name, Description, shotType, ox, gx, oy, gy, game; function support_tower_2 () { super(); yPoint = 8; consumption = 50; powerCost = 50; rangeCost = 50; reloadCost = 50; speed = 1; power = 5; range = 50; rangeM = 0; reloadRate = 0; Name = "Energy Generator"; Description = "High Energy Generator - Supports Weapons By Increasing Weapons Damage Potential"; shotType = "none"; ox = gx; oy = gy; game.snapNearest(this); } }
Symbol 2572 MovieClip [__Packages.tower] Frame 0
class tower extends engine.actor { var ox, gx, oy, gy, game, turret, Stars, origPower, power, origRange, range, powerCost, cost, _x, _y, reloadBar, updateGrid, _alpha, powerMod, reloadMod, rangeMod, RangeRing, reloadRate, bCanFire, enemy, setDepth, consumption, swapDepths, speed, angle, shotType, yPoint, destroy; function tower () { super(); ox = gx; oy = gy; game.snapNearest(this); game.Towers.push(this); turret.gotoAndStop(1); Stars.gotoAndStop(1); } function upgrade() { upgrades = upgrades + 1; if (origPower == undefined) { origPower = power; origRange = range; } game.money = game.money - powerCost; cost = cost + powerCost; power = power + (origPower * 0.25); range = range + (origRange * 0.1); Stars.gotoAndStop(upgrades + 1); } function sell() { if (State != "held") { for (var _local4 in game.Towers) { if (game.Towers[_local4] == this) { game.Towers.splice(_local4, 1); game.money = game.money + (cost * 0.5); var _local3 = Math.floor(_x / 32); var _local2 = Math.floor(_y / 32); game.updateArray(_local3, _local2, 0); Destroy(); } } } } function onEnterFrame() { if (State == "held") { reloadBar._xscale = nextShot; _x = _root._xmouse; _y = _root._ymouse; game.Selected = this; game.snapNearest(this); updateGrid(); if (game.getArray(gx, gy) == 0) { _alpha = 100; } else { _alpha = 35; } if (powerMod == undefined) { powerMod = 0; } if (reloadMod == undefined) { reloadMod = 0; } if (rangeMod == undefined) { rangeMod = 0; } } if (game.Selected == this) { if (RangeRing._xscale < ((range + rangeMod) * 2)) { RangeRing._xscale = (range + rangeMod) * 2; RangeRing._yscale = (range + rangeMod) * 2; } RangeRing._alpha = 25; reloadBar._alpha = 50; } else { RangeRing._xscale = 1; RangeRing._yscale = 1; RangeRing._alpha = 0; reloadBar._alpha = 0; } if (State != "held") { nextShot = nextShot + (reloadRate * game.gameSpeed); if (nextShot >= 100) { nextShot = 100; bCanFire = true; } reloadBar._xscale = nextShot; if (bCanFire) { if (checkRange(enemy)) { nextShot = 0; bCanFire = false; fire(); } else { enemy = getEnemy(); } } } uCount++; if (uCount >= 0) { uCount = 0; updateTurret(); } } function released() { if (checkDrop()) { game.money = game.money - cost; game.bHolding = false; game.snapNearest(this); updateGrid(); setDepth(); ox = gx; oy = gy; State = "normal"; game.usedPower = game.usedPower + consumption; game.RefreshTowers(); } } function pressed() { if (State == "held") { game.select(this); game.bHolding = true; swapDepths(4000); _x = _root._xmouse; _y = _root._ymouse; } if ((State == "normal") && (!game.bHolding)) { game.select(this); setDepth(); } } function checkDrop() { var _local4 = false; var _local3 = Math.floor(_x / 32); var _local2 = Math.floor(_y / 32); if (game.getArray(_local3, _local2) == 0) { _local4 = true; game.updateArray(_local3, _local2, 1); game.RefreshTowers(); } return(_local4); } function fire() { updateTurret(); var _local4 = Math.cos((angle / 180) * Math.PI) * speed; var _local3 = Math.sin((angle / 180) * Math.PI) * speed; var _local2 = game.attachMovie(shotType, "shot" + game.getNextHighestDepth(), game.getNextHighestDepth(), {_x:_x + (_local4 * 6), _y:(_y - yPoint) + (_local3 * 4)}); _local2._rotation = angle; _local2.damage = power + powerMod; _local2.Target = enemy; _local2.speed = speed; _local2.vx = _local4; _local2.vy = _local3; _local2.life = ((range + rangeMod) * 2) / speed; } function updateTurret() { if (enemy.health != undefined) { var _local3 = enemy._x - _x; var _local2 = enemy._y - (_y - yPoint); angle = (Math.atan2(_local2, _local3) * 180) / Math.PI; turret.gotoAndStop(Math.round((angle + 180) / 5)); } } function getEnemy() { var _local7 = _root.game.enemies; var _local8; var _local6 = 0; var _local9 = _local7.length; var _local4 = 0; while (_local4 < _local9) { var _local3 = _local7[_local4]; var _local5 = engine.gameMath.getDistance(this, _local3); if ((_local5 < (range + rangeMod)) && (_local3.traveled > _local6)) { if (_local3.gy >= 0) { _local8 = _local3; _local6 = _local3.traveled; } } _local4++; } return(_local8); } function Destroy() { destroy(); } function checkRange(tEnemy) { if (tEnemy.health == undefined) { return(false); } if (engine.gameMath.getDistance(this, tEnemy) < (range + rangeMod)) { return(true); } return(false); } var nextShot = 0; var uCount = 0; var updateCount = 0; var upgrades = 0; var State = "normal"; var Type = "Tower"; }
Symbol 2573 MovieClip [__Packages.tower_2] Frame 0
class tower_2 extends tower { var consumption, shot2, yPoint, powerCost, rangeCost, reloadCost, speed, power, range, reloadRate, Name, shotType, Description, ox, gx, oy, gy, game, gotoAndStop, ray, _parent, _y, _x, enemy, angle, destroy; function tower_2 () { super(); consumption = 200; shot2 = new Sound(this); shot2.attachSound("shot2"); shot2.onSoundComplete = function () { this.start(); }; shot2.start(); shot2.setVolume(0); yPoint = 28; powerCost = 10; rangeCost = 10; reloadCost = 10; speed = 5; power = 5; range = 70; reloadRate = 10; Name = "Electro Tower"; shotType = "electroBall"; Description = "Electro Tower - Releases a high voltage charge towards nearby enemys"; ox = gx; oy = gy; game.snapNearest(this); gotoAndStop(Math.floor(range / 40)); ray = _parent.attachMovie("bolt", "beam" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_x, _y:_y - 28}); } function updateTurret() { ray._x = _x; ray._y = _y - 28; if (enemy.health != undefined) { if (alphaMod < 90) { alphaMod = alphaMod + 5; } if (!_root.bMute) { shot2.setVolume(alphaMod * (_root.sndVolume * 0.01)); } ray._alpha = alphaMod; var _local4 = enemy._x - _x; var _local3 = enemy._y - (_y - yPoint); ray._xscale = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); angle = (Math.atan2(_local3, _local4) * 180) / Math.PI; ray._rotation = angle; } else { if (alphaMod > 0) { alphaMod = alphaMod - 5; } else { alphaMod = 0; } if (!_root.bMute) { shot2.setVolume(alphaMod * (_root.sndVolume * 0.01)); } else { shot2.setVolume(0); } ray._alpha = alphaMod; } } function fire() { createFX(); enemy.takeDamage(power, "electro"); } function Destroy() { ray.removeMovieClip(ray); destroy(); } function createFX() { var _local2 = _parent.attachMovie("lecPart", "part" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:enemy._x, _y:enemy._y}); _local2.lifeSpan = 20 + (Math.random() * 20); _local2.vx = -3 + (Math.random() * 6); _local2.vy = -4 + (Math.random() * 8); } function onUnload() { delete shot2; } var alphaMod = 0; }
Symbol 2574 MovieClip [__Packages.tower_3] Frame 0
class tower_3 extends tower { var yPoint, consumption, powerCost, rangeCost, reloadCost, speed, power, range, powerMod, reloadRate, Name, shotType, ox, gx, oy, gy, Description, game, gotoAndStop, updateTurret, angle, _y, _x, enemy, _parent; function tower_3 () { super(); yPoint = 6; consumption = 250; powerCost = 50; rangeCost = 50; reloadCost = 20; speed = 10; power = 18; range = 100; powerMod = 0; reloadRate = 6; Name = "Sniper Tower"; shotType = "bullet"; ox = gx; oy = gy; Description = "Machine Gun Turret - Fires burst's of high caliber rounds"; game.snapNearest(this); gotoAndStop(Math.floor(range / 40)); } function fire() { createFX(); updateTurret(); var _local4 = Math.cos((angle / 180) * Math.PI) * speed; var _local3 = Math.sin((angle / 180) * Math.PI) * speed; var _local2 = game.attachMovie("Muzzlef", "shot" + game.getNextHighestDepth(), game.getNextHighestDepth(), {_x:_x + (_local4 * 2.5), _y:(_y - yPoint) + (_local3 * 1.8)}); _local2._rotation = angle; game.soundControl.shot3.start(); enemy.takeDamage(power + powerMod, "bullet"); } function createFX() { var _local2 = _parent.attachMovie("pulsePart", "part" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:enemy._x, _y:enemy._y}); _local2.lifeSpan = 20 + (Math.random() * 20); _local2.vx = -3 + (Math.random() * 6); _local2.vy = -4 + (Math.random() * 8); } }
Symbol 2575 MovieClip [__Packages.tower_4] Frame 0
class tower_4 extends tower { var consumption, yPoint, powerCost, rangeCost, reloadCost, speed, power, range, reloadRate, Name, shotType, Description, ox, gx, oy, gy, game, gotoAndStop, updateTurret, angle, _y, _x, enemy, powerMod; function tower_4 () { super(); consumption = 400; yPoint = 8; powerCost = 10; rangeCost = 10; reloadCost = 10; speed = 6; power = 10; range = 70; reloadRate = 10; Name = "Ice Tower"; shotType = "iceShot"; Description = "Ice Tower - Fires shards of solid hydrogen - Has good chance of freezing the enemy!"; ox = gx; oy = gy; game.snapNearest(this); gotoAndStop(Math.floor(range / 40)); } function fire() { updateTurret(); var _local4 = Math.cos((angle / 180) * Math.PI) * speed; var _local3 = Math.sin((angle / 180) * Math.PI) * speed; var _local2 = game.attachMovie(shotType, "ishot_" + game.getNextHighestDepth(), game.getNextHighestDepth(), {_x:_x + (_local4 * 4), _y:(_y - yPoint) + (_local3 * 4)}); _local2._rotation = angle; _local2.Target = enemy; _local2.damage = power + powerMod; _local2.speed = speed; _local2.vx = _local4; _local2.vy = _local3; _local2.life = (range * 2) / speed; } }
Symbol 2576 MovieClip [__Packages.tower_5] Frame 0
class tower_5 extends tower { var consumption, yPoint, powerCost, rangeCost, reloadCost, speed, power, range, reloadRate, Name, shotType, Description, ox, gx, oy, gy, game, gotoAndStop, updateTurret, angle, _y, _x, enemy, powerMod; function tower_5 () { super(); consumption = 500; yPoint = 8; powerCost = 10; rangeCost = 10; reloadCost = 10; speed = 5; power = 10; range = 100; reloadRate = 8; Name = "Bio Tower"; shotType = "bioShot"; Description = "Bio Chemical Tower - Medium Range. Has good chance of poisoning the enemy."; ox = gx; oy = gy; game.snapNearest(this); gotoAndStop(Math.floor(range / 40)); } function fire() { updateTurret(); var _local4 = Math.cos((angle / 180) * Math.PI) * speed; var _local3 = Math.sin((angle / 180) * Math.PI) * speed; var _local2 = game.attachMovie(shotType, "bshot_" + game.getNextHighestDepth(), game.getNextHighestDepth(), {_x:_x + (_local4 * 4), _y:(_y - yPoint) + (_local3 * 4)}); _local2._rotation = angle; _local2.Target = enemy; _local2.damage = power + powerMod; _local2.speed = speed; _local2.vx = _local4; _local2.vy = _local3; _local2.life = (range * 3) / speed; } }
Symbol 2577 MovieClip [__Packages.tower_7] Frame 0
class tower_7 extends tower { var yPoint, consumption, powerCost, rangeCost, reloadCost, speed, power, range, powerMod, reloadRate, Name, shotType, ox, gx, oy, gy, Description, game, gotoAndStop, updateTurret, angle, _y, _x, enemy, _parent; function tower_7 () { super(); yPoint = 14; consumption = 250; powerCost = 20; rangeCost = 20; reloadCost = 20; speed = 12; power = 12; range = 70; powerMod = 0; reloadRate = 4; Name = "Rifle Tower"; shotType = "bullet"; ox = gx; oy = gy; Description = "Rifleman Turret - Small tower manned by a single soldier equipped with a standard 35mm rifle"; game.snapNearest(this); gotoAndStop(Math.floor(range / 40)); } function fire() { createFX(); updateTurret(); var _local4 = Math.cos((angle / 180) * Math.PI) * speed; var _local3 = Math.sin((angle / 180) * Math.PI) * speed; var _local2 = game.attachMovie("Muzzlef2", "shot" + game.getNextHighestDepth(), game.getNextHighestDepth(), {_x:_x + (_local4 * 2.5), _y:(_y - yPoint) + (_local3 * 1.8)}); _local2._rotation = angle; game.soundControl.shot1.start(); enemy.takeDamage(power + powerMod, "bullet"); } function createFX() { var _local2 = _parent.attachMovie("pulsePart", "part" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:enemy._x, _y:enemy._y}); _local2.lifeSpan = 20 + (Math.random() * 20); _local2.vx = -3 + (Math.random() * 6); _local2.vy = -4 + (Math.random() * 8); } }
Symbol 2578 MovieClip [__Packages.tower_8] Frame 0
class tower_8 extends tower { var yPoint, consumption, powerCost, rangeCost, reloadCost, speed, power, range, powerMod, reloadRate, Name, shotType, ox, gx, oy, gy, Description, game, gotoAndStop, updateTurret, angle, _y, _x, enemy, _parent; function tower_8 () { super(); yPoint = 29; consumption = 250; powerCost = 50; rangeCost = 50; reloadCost = 20; speed = 12; power = 25; range = 150; powerMod = 0; reloadRate = 2; Name = "Sniper Tower"; shotType = "bullet"; ox = gx; oy = gy; Description = "Sniper Tower - This towers higher point view offers greater visibility. Manned by a single soldier armed with a 50mm sniper rifle"; game.snapNearest(this); gotoAndStop(Math.floor(range / 40)); } function fire() { updateTurret(); createFX(); var _local4 = Math.cos((angle / 180) * Math.PI) * speed; var _local3 = Math.sin((angle / 180) * Math.PI) * speed; var _local2 = game.attachMovie("Muzzlef2", "shot" + game.getNextHighestDepth(), game.getNextHighestDepth(), {_x:_x + (_local4 * 2.5), _y:(_y - yPoint) + (_local3 * 1.8)}); _local2._rotation = angle; game.soundControl.shot8.start(); enemy.takeDamage(power + powerMod, "bullet"); } function createFX() { var _local2 = _parent.attachMovie("pulsePart", "part" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:enemy._x, _y:enemy._y}); _local2.lifeSpan = 20 + (Math.random() * 20); _local2.vx = -3 + (Math.random() * 6); _local2.vy = -4 + (Math.random() * 8); } }
Symbol 2579 MovieClip [__Packages.tower_9] Frame 0
class tower_9 extends tower { var consumption, shot2, yPoint, powerCost, rangeCost, reloadCost, speed, power, range, reloadRate, Name, shotType, Description, ox, gx, oy, gy, game, gotoAndStop, ray, _parent, _y, _x, destroy, upgrades, origPower, origRange, cost, Stars, enemy, angle; function tower_9 () { super(); consumption = 200; shot2 = new Sound(this); shot2.attachSound("shot2"); shot2.onSoundComplete = function () { this.start(); }; shot2.start(); shot2.setVolume(0); yPoint = 28; powerCost = 10; rangeCost = 10; reloadCost = 10; speed = 5; power = 50; range = 120; reloadRate = 1; Name = "Electro Tower"; shotType = "electroBall"; Description = "Heat Ray Tower - This experimental defence tower can cook enemies from a great distance"; ox = gx; oy = gy; game.snapNearest(this); gotoAndStop(Math.floor(range / 40)); ray = _parent.attachMovie("beamEFX", "beam" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_x, _y:_y - 28}); } function Destroy() { ray.removeMovieClip(ray); destroy(); } function upgrade() { upgrades = upgrades + 1; if (origPower == undefined) { origPower = reloadRate; origRange = range; } game.money = game.money - powerCost; cost = cost + powerCost; reloadRate = reloadRate + 0.5; range = range + (origRange * 0.1); Stars.gotoAndStop(upgrades + 1); } function updateTurret() { ray._x = _x; ray._y = _y - 28; if (enemy.health != undefined) { var _local4 = enemy._x - _x; var _local3 = enemy._y - (_y - yPoint); ray._xscale = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); ray._yscale = power * 0.5; angle = (Math.atan2(_local3, _local4) * 180) / Math.PI; if (!_root.bMute) { shot2.setVolume(alphaMod * (_root.sndVolume * 0.01)); } ray._alpha = alphaMod; ray._rotation = angle; } if (alphaMod > 0) { alphaMod = alphaMod - 5; } else { alphaMod = 0; } if (!_root.bMute) { shot2.setVolume(alphaMod * (_root.sndVolume * 0.01)); } else { shot2.setVolume(0); } ray._alpha = alphaMod; } function fire() { alphaMod = 100; createFX(); enemy.takeDamage(power, "flame"); DamageEffect(enemy); } function DamageEffect(Actor) { if (Math.random() <= (0.1 + (game.sci * 0.05))) { if (Actor.dEffect == undefined) { var _local3 = Actor.attachMovie("fireFX", "fct" + Math.random(), Actor.getNextHighestDepth(), {_x:0, _y:0}); _local3.lifeSpan = power * 20; _local3.swapDepths(-10); } else { Actor.dEffect.lifeSpan = Actor.dEffect.lifeSpan + (power * 20); } } } function createFX() { var _local2 = _parent.attachMovie("lazPart", "part" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:enemy._x, _y:enemy._y}); _local2.lifeSpan = 20 + (Math.random() * 20); _local2.vx = -3 + (Math.random() * 6); _local2.vy = -4 + (Math.random() * 8); } function onUnload() { shot2.stop(); } var alphaMod = 0; }
Symbol 2580 MovieClip [__Packages.tower_10] Frame 0
class tower_10 extends tower { var yPoint, consumption, powerCost, rangeCost, reloadCost, speed, power, range, powerMod, reloadRate, Name, shotType, ox, gx, oy, gy, Description, game, gotoAndStop, updateTurret, angle, _y, _x, enemy, _parent; function tower_10 () { super(); yPoint = 14; consumption = 250; powerCost = 50; rangeCost = 50; reloadCost = 20; speed = 12; power = 35; range = 70; powerMod = 0; reloadRate = 2; Name = "Shotgun Tower"; shotType = "bullet"; ox = gx; oy = gy; Description = "Shotgun Turret - Small tower manned by a single soldier equipped with a 12 gauge shotgun"; game.snapNearest(this); gotoAndStop(Math.floor(range / 40)); } function fire() { updateTurret(); var _local4 = Math.cos((angle / 180) * Math.PI) * speed; var _local3 = Math.sin((angle / 180) * Math.PI) * speed; var _local2 = game.attachMovie("Muzzlef2", "shot" + game.getNextHighestDepth(), game.getNextHighestDepth(), {_x:_x + (_local4 * 2.5), _y:(_y - yPoint) + (_local3 * 1.8)}); _local2._rotation = angle; game.soundControl.shot6.start(); createFX(); enemy.takeDamage(power + powerMod, "bullet"); } function createFX() { var _local2 = _parent.attachMovie("pulsePart", "part" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:enemy._x, _y:enemy._y}); _local2.lifeSpan = 20 + (Math.random() * 20); _local2.vx = -3 + (Math.random() * 6); _local2.vy = -4 + (Math.random() * 8); } }
Symbol 2581 MovieClip [__Packages.tower_11] Frame 0
class tower_11 extends tower { var consumption, yPoint, powerCost, rangeCost, reloadCost, speed, power, range, reloadRate, Name, shotType, Description, ox, gx, oy, gy, game, gotoAndStop, updateTurret, angle, _y, _x, enemy, powerMod, upgrades, origPower, origRange, cost, Stars; function tower_11 () { super(); consumption = 500; yPoint = 7; powerCost = 20; rangeCost = 10; reloadCost = 10; speed = 4; power = 5; range = 60; reloadRate = 15; Name = "Rocket Tower"; shotType = "rocket"; Description = "Short Range Flame Thrower - Has high chance of setting enemies on fire!"; ox = gx; oy = gy; game.snapNearest(this); gotoAndStop(Math.floor(range / 40)); } function fire() { updateTurret(); var _local4 = Math.cos((angle / 180) * Math.PI) * speed; var _local3 = Math.sin((angle / 180) * Math.PI) * speed; var _local2 = game.attachMovie(shotType, "bshot_" + game.getNextHighestDepth(), game.getNextHighestDepth(), {_x:_x + (_local4 * 7), _y:(_y - yPoint) + (_local3 * 8)}); _local2._rotation = angle; _local2.Target = enemy; _local2.damage = power + powerMod; _local2.speed = speed; _local2.vx = _local4; _local2.vy = _local3; _local2.life = (range * 3) / speed; } function upgrade() { upgrades = upgrades + 1; if (origPower == undefined) { origPower = reloadRate; origRange = range; } game.money = game.money - powerCost; cost = cost + powerCost; reloadRate = reloadRate + 0.25; range = range + (origRange * 0.1); Stars.gotoAndStop(upgrades + 1); } }
Symbol 2582 MovieClip [__Packages.tower_12] Frame 0
class tower_12 extends tower { var consumption, yPoint, powerCost, rangeCost, reloadCost, speed, power, range, reloadRate, Name, shotType, Description, ox, gx, oy, gy, game, gotoAndStop, updateTurret, angle, _y, _x, enemy, powerMod; function tower_12 () { super(); consumption = 500; yPoint = 7; powerCost = 20; rangeCost = 10; reloadCost = 10; speed = 2.5; power = 5; range = 60; reloadRate = 15; Name = "Flame Tower"; shotType = "fireShot"; Description = "Short Range Flame Thrower - Has high chance of setting enemies on fire!"; ox = gx; oy = gy; game.snapNearest(this); gotoAndStop(Math.floor(range / 40)); } function fire() { updateTurret(); var _local4 = Math.cos((angle / 180) * Math.PI) * speed; var _local3 = Math.sin((angle / 180) * Math.PI) * speed; var _local2 = game.attachMovie(shotType, "bshot_" + game.getNextHighestDepth(), game.getNextHighestDepth(), {_x:_x + (_local4 * 7), _y:(_y - yPoint) + (_local3 * 8)}); _local2._rotation = angle; _local2.Target = enemy; _local2.damage = power + powerMod; _local2.speed = speed; _local2.vx = _local4; _local2.vy = _local3; _local2.life = (range * 3) / speed; } }
Symbol 2583 MovieClip [__Packages.tower_1] Frame 0
class tower_1 extends tower { var consumption, yPoint, powerCost, rangeCost, reloadCost, speed, power, range, reloadRate, Name, shotType, Description, ox, gx, oy, gy, game, gotoAndStop; function tower_1 () { super(); consumption = 100; yPoint = 5; powerCost = 20; rangeCost = 20; reloadCost = 20; speed = 15; power = 10; range = 150; reloadRate = 10; Name = "Plasma Cannon"; shotType = "basicShot"; Description = "Rifleman Turret - Small tower manned by a single soldier"; ox = gx; oy = gy; game.snapNearest(this); gotoAndStop(Math.floor(range / 40)); } }
Symbol 2584 MovieClip [__Packages.sndControl] Frame 0
class sndControl extends MovieClip { var shot1, shot2, shot3, shot4, shot5, shot6, shot7, shot8, hit1, hit2, hit3, hit4, hit5, hit51, door1, explode, death; function sndControl () { super(); shot1 = new Sound(this); shot2 = new Sound(this); shot3 = new Sound(this); shot4 = new Sound(this); shot5 = new Sound(this); shot6 = new Sound(this); shot7 = new Sound(this); shot8 = new Sound(this); hit1 = new Sound(this); hit2 = new Sound(this); hit3 = new Sound(this); hit4 = new Sound(this); hit5 = new Sound(this); hit51 = new Sound(this); door1 = new Sound(this); explode = new Sound(this); death = new Sound(this); shot1.attachSound("shot1"); shot3.attachSound("shot3"); shot4.attachSound("shot4"); shot5.attachSound("shot5"); shot6.attachSound("shot6"); shot7.attachSound("shot7"); shot8.attachSound("shot8"); hit1.attachSound("hit1"); hit2.attachSound("hit2"); hit3.attachSound("hit3"); hit4.attachSound("hit4"); hit5.attachSound("hit5"); hit51.attachSound("hit51"); door1.attachSound("door1"); explode.attachSound("explo1"); death.attachSound("death2"); if (!_root.bMute) { hit1.setVolume(_root.sndVolume); } else { hit1.setVolume(0); } } function onEnterFrame() { if (!_root.bMute) { hit1.setVolume(_root.sndVolume); } else { hit1.setVolume(0); } } }
Symbol 2585 MovieClip [__Packages.musicControl] Frame 0
class musicControl extends MovieClip { var m1, m2; function musicControl () { super(); m1 = new Sound(this); m2 = new Sound(this); m1.attachSound("March"); m2.attachSound("lvl"); m1.onSoundComplete = function () { this.start(); }; m2.onSoundComplete = function () { this.start(); }; if (!_root.bMute) { m1.setVolume(_root.sndVolume); } else { m1.setVolume(0); } m1.start(); } function onEnterFrame() { if (!_root.bMute) { m1.setVolume(_root.sndVolume); } else { m1.setVolume(0); } } }
Symbol 2586 MovieClip [__Packages.game_char] Frame 0
class game_char extends engine.gameObject { var ogx, gx, ogy, gy, updateGrid, lx, _x, rx, ty, _y, by, swapDepths, tHealth, health, hText, gotoAndStop, cType, hType, healthBar, game, Value, sValue, metal, destroy, _parent, dEffect; function game_char () { super(); } function update_points() { ogx = gx; ogy = gy; updateGrid(); lx = _x - 15; rx = _x + 15; ty = _y - 15; by = _y + 15; if ((ogx != gx) || (ogy != gy)) { updateDepth(); } } function updateDepth() { bumped = false; swapDepths(Math.round((-6000 + (_y * 10)) + gx)); } function onEnterFrame() { dTick++; if (dTick >= 4) { swapDepths(Math.round((-6000 + (_y * 10)) + gx)); } if (tHealth == undefined) { tHealth = health; hText.text = Math.floor(health); } if (vx > 0) { gotoAndStop(3); } else if (vx < 0) { gotoAndStop(2); } else if (vy > 0) { gotoAndStop(1); } else { gotoAndStop(4); } Move(); update_points(); } function takeDamage(amount, type) { if (traveled == undefined) { traveled = 0; } if (traveled > 10) { if (type == cType) { health = health - (amount * 0.5); } else if (type == hType) { health = health - (amount * 1.5); } else { health = health - amount; } hText.text = Math.floor(health); healthBar._xscale = (health / tHealth) * 100; if ((health <= 0) && (!bDead)) { bDead = true; if (game.merc > 0) { Value = Value * (1 + (game.merc * 0.05)); } game.levelScore = game.levelScore + Math.round(sValue); game.Kills = game.Kills + 1; if (!metal) { game.createDeathFX(this); } else { game.createDeathm(this); } game.money = game.money + Math.round(Value); game.removeAlien(this); destroy(); } } } function explode() { createFX(); bDead = true; if (!metal) { game.createDeathFX(this); } else { game.createDeathm(this); } game.removeAlien(this); destroy(); } function createFX() { var _local6 = _parent.attachMovie("exploring", "part" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_x, _y:_y}); _local6.lifeSpan = 8 + (Math.random() * 10); var _local3 = 0; while (_local3 < 4) { var _local2 = _parent.attachMovie("pulsePart", "part" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_x, _y:_y}); _local2.lifeSpan = 20 + (Math.random() * 20); _local2.vx = -3 + (Math.random() * 6); _local2.vy = -4 + (Math.random() * 8); _local3++; } } function Move() { if (dEffect.step == undefined) { _x = _x + (vx * game.gameSpeed); _y = _y + (vy * game.gameSpeed); traveled = traveled + (Math.abs(vx * game.gameSpeed) + Math.abs(vy * game.gameSpeed)); } else { if ((dEffect.speedMod == 1.5) && (metal)) { dEffect.speedMod = 1; } _x = _x + ((vx * dEffect.speedMod) * game.gameSpeed); _y = _y + ((vy * dEffect.speedMod) * game.gameSpeed); traveled = traveled + ((Math.abs(vx * dEffect.speedMod) + Math.abs(vy * dEffect.speedMod)) * game.gameSpeed); } } function getTempGrid(num) { return(Math.floor(num / 32)); } var dTick = 0; var bDead = false; var traveled = 0; var vx = 0; var vy = 1; var radius = 10; var bumped = false; }
Symbol 2587 MovieClip [__Packages.enemy_char1] Frame 0
class enemy_char1 extends game_char { var cType, hType, Value, sValue, speed, health, game, update_points, gotoAndStop, descript; function enemy_char1 () { super(); cType = "ice"; hType = "electro"; Value = 15; sValue = 50; speed = 1.5; health = 50; game.enemies.push(this); update_points(); gotoAndStop(3); descript = "Basic Soldier\nSurprisingly resilient to Ice.\nThey are however very weak againsts bullets and electro"; } }
Symbol 2588 MovieClip [__Packages.enemy_char2] Frame 0
class enemy_char2 extends game_char { var cType, hType, Value, sValue, speed, health, game, update_points, gotoAndStop, descript; function enemy_char2 () { super(); cType = "electro"; hType = "bullet"; Value = 30; sValue = 60; speed = 2; health = 60; game.enemies.push(this); update_points(); gotoAndStop(3); descript = "Marine Soldier\nThese soldiers are strong against electro towers.\nThey are however weak againsts bullet type weapons"; } }
Symbol 2589 MovieClip [__Packages.enemy_char3] Frame 0
class enemy_char3 extends game_char { var cType, hType, Value, sValue, speed, health, game, update_points, gotoAndStop, descript; function enemy_char3 () { super(); cType = "flame"; hType = "bullet"; Value = 20; sValue = 120; speed = 1.5; health = 50; game.enemies.push(this); update_points(); gotoAndStop(3); descript = "Pyro Soldier\nAlmost fire proof.\nThey are however weak againsts bullet type weapons"; } }
Symbol 2590 MovieClip [__Packages.enemy_char4] Frame 0
class enemy_char4 extends game_char { var cType, hType, Value, sValue, speed, health, game, update_points, gotoAndStop, descript; function enemy_char4 () { super(); cType = "bullet"; hType = "electro"; Value = 10; sValue = 100; speed = 2; health = 35; game.enemies.push(this); update_points(); gotoAndStop(3); descript = "Elite Soldier\nThese soldiers wear kevlar armour giving them some resilience to bullets.\nThey are however weak againsts Electro Towers"; } }
Symbol 2591 MovieClip [__Packages.enemy_char5] Frame 0
class enemy_char5 extends game_char { var cType, hType, Value, sValue, speed, health, game, update_points, gotoAndStop, descript; function enemy_char5 () { super(); cType = "bio"; hType = "flame"; Value = 50; sValue = 75; speed = 1.5; health = 150; game.enemies.push(this); update_points(); gotoAndStop(3); descript = "Hazzard\nThese soldiers wear bio suits giving them some protection against bio towers.\nThey are however weak againsts flame type weapons"; } }
Symbol 2592 MovieClip [__Packages.enemy_char6] Frame 0
class enemy_char6 extends game_char { var cType, hType, Value, sValue, speed, health, game, update_points, gotoAndStop; function enemy_char6 () { super(); cType = "electro"; hType = "bullet"; Value = 40; sValue = 75; speed = 1; health = 150; game.enemies.push(this); update_points(); gotoAndStop(3); } }
Symbol 2593 MovieClip [__Packages.enemy_char7] Frame 0
class enemy_char7 extends game_char { var cType, hType, Value, sValue, speed, health, game, update_points, gotoAndStop; function enemy_char7 () { super(); cType = "bio"; hType = "ice"; Value = 60; sValue = 120; speed = 2.5; health = 100; game.enemies.push(this); update_points(); gotoAndStop(3); } }
Symbol 2594 MovieClip [__Packages.enemy_char8] Frame 0
class enemy_char8 extends game_char { var cType, hType, Value, sValue, speed, health, game, update_points, gotoAndStop; function enemy_char8 () { super(); cType = "bullet"; hType = "electro"; Value = 50; sValue = 100; speed = 1.5; health = 200; game.enemies.push(this); update_points(); gotoAndStop(3); } }
Symbol 2595 MovieClip [__Packages.enemy_char9] Frame 0
class enemy_char9 extends game_char { var metal, cType, hType, Value, sValue, speed, health, game, update_points, gotoAndStop, descript; function enemy_char9 () { super(); metal = true; cType = "bullet"; hType = "ice"; Value = 50; sValue = 150; speed = 2.5; health = 150; game.enemies.push(this); update_points(); gotoAndStop(3); descript = "Runner Type A\nThese robitic soldiers are almost bullet proof/nThis model has a weakness to ice attacks"; } }
Symbol 2596 MovieClip [__Packages.enemy_char10] Frame 0
class enemy_char10 extends game_char { var metal, cType, hType, Value, sValue, speed, health, game, update_points, gotoAndStop, descript; function enemy_char10 () { super(); metal = true; cType = "bullet"; hType = "flame"; Value = 100; sValue = 175; speed = 2.5; health = 200; game.enemies.push(this); update_points(); gotoAndStop(3); descript = "Runner Type B\nThese robitic soldiers are almost bullet proof/nThis model has a weakness to Fire"; } }
Symbol 2597 MovieClip [__Packages.enemy_char11] Frame 0
class enemy_char11 extends game_char { var metal, cType, hType, Value, sValue, speed, health, game, update_points, gotoAndStop, descript; function enemy_char11 () { super(); metal = true; cType = "bullet"; hType = "explode"; Value = 100; sValue = 175; speed = 2.5; health = 250; game.enemies.push(this); update_points(); gotoAndStop(3); descript = "Runner Type C\nThese robitic soldiers are almost bullet proof/nThis model has a weakness to explosives"; } }
Symbol 2598 MovieClip [__Packages.enemy_char12] Frame 0
class enemy_char12 extends game_char { var metal, cType, hType, Value, sValue, speed, health, game, update_points, gotoAndStop, descript; function enemy_char12 () { super(); metal = true; cType = "bullet"; hType = "none"; Value = 100; sValue = 175; speed = 1.3; health = 2000; game.enemies.push(this); update_points(); gotoAndStop(3); descript = "Mech Type A\nThese Assault Mechs are almost bullet proof/nNo known weakness"; } }
Symbol 2599 MovieClip [__Packages.enemy_char13] Frame 0
class enemy_char13 extends game_char { var metal, cType, hType, Value, sValue, speed, health, game, update_points, gotoAndStop, descript; function enemy_char13 () { super(); metal = true; cType = "bullet"; hType = "none"; Value = 100; sValue = 175; speed = 1.2; health = 2500; game.enemies.push(this); update_points(); gotoAndStop(3); descript = "Mech Type B\nThese Assault Mechs are almost bullet proof/nNo known weakness"; } }
Symbol 2600 MovieClip [__Packages.game_vehicle] Frame 0
class game_vehicle extends engine.gameObject { var ogx, gx, ogy, gy, updateGrid, lx, _x, rx, ty, _y, by, swapDepths, tHealth, health, hText, gfx, cType, hType, healthBar, game, Value, sValue, numsoldiers, _parent, destroy, dEffect; function game_vehicle () { super(); } function update_points() { ogx = gx; ogy = gy; updateGrid(); lx = _x - 15; rx = _x + 15; ty = _y - 15; by = _y + 15; if ((ogx != gx) || (ogy != gy)) { updateDepth(); } } function updateDepth() { bumped = false; swapDepths(Math.round((-6000 + (_y * 10)) + gx)); } function onEnterFrame() { if (tHealth == undefined) { tHealth = health; hText.text = Math.floor(health); } dAngle = (Math.atan2(vy, vx) * 180) / Math.PI; var _local2 = closestAngle(aAngle, dAngle) * 0.2; aAngle = aAngle + _local2; if (aAngle > 360) { aAngle = aAngle - 360; } gfx.gotoAndStop(Math.round((aAngle + 180) / 10)); Move(); update_points(); } function closestAngle(sta, fin) { var _local1 = fin - sta; _local1 = _local1 % 360; _local1 = _local1 + 540; _local1 = _local1 % 360; _local1 = _local1 - 180; return(_local1); } function takeDamage(amount, type) { if (type == cType) { health = health - (amount * 0.25); } else if (type == hType) { health = health - (amount * 1.5); } else { health = health - amount; } hText.text = Math.floor(health); healthBar._xscale = (health / tHealth) * 100; if ((health <= 0) && (!bDead)) { bDead = true; if (game.merc > 0) { Value = Value * (1 + (game.merc * 0.05)); } game.levelScore = game.levelScore + Math.round(sValue); game.Kills = game.Kills + 1; var _local4 = 0; while (_local4 < numsoldiers) { var _local2 = _parent.attachMovie("Enemy2", "enemy_" + Math.floor(Math.random() * 1000000), _parent.getNextHighestDepth() + _local4, {_x:_x, _y:_y}); _local2.health = _local2.health + (game.currentLevel * 10); _local2.sValue = 10 + Math.floor((_local2.health * 0.15) * (_local2.speed * 0.5)); _local2.Value = 10 + (_local2.sValue * 0.2); var _local5 = 0.2 + Math.random(); _local2.vx = vx * _local5; _local2.vy = vy * _local5; var _local3 = _local2.attachMovie("fireFX", "fct" + Math.random(), _local2.getNextHighestDepth(), {_x:0, _y:0}); _local3.lifeSpan = 1000; _local3.swapDepths(-10); _local3.dType = "flame"; _local4++; } if (!metal) { game.createDeathFX(this); } else { game.createDeathm(this); } game.money = game.money + Math.round(Value); game.removeAlien(this); destroy(); } } function explode() { createFX(); bDead = true; if (!metal) { game.createDeathFX(this); } else { game.createDeathm(this); } game.removeAlien(this); destroy(); } function createFX() { var _local6 = _parent.attachMovie("exploring", "part" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_x, _y:_y}); _local6.lifeSpan = 8 + (Math.random() * 10); var _local3 = 0; while (_local3 < 4) { var _local2 = _parent.attachMovie("pulsePart", "part" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_x, _y:_y}); _local2.lifeSpan = 20 + (Math.random() * 20); _local2.vx = -3 + (Math.random() * 6); _local2.vy = -4 + (Math.random() * 8); _local3++; } } function Move() { if (dEffect.step == undefined) { _x = _x + (vx * game.gameSpeed); _y = _y + (vy * game.gameSpeed); traveled = traveled + (Math.abs(vx * game.gameSpeed) + Math.abs(vy * game.gameSpeed)); } else { _x = _x + ((vx * dEffect.speedMod) * game.gameSpeed); _y = _y + ((vy * dEffect.speedMod) * game.gameSpeed); traveled = traveled + ((Math.abs(vx * dEffect.speedMod) + Math.abs(vy * dEffect.speedMod)) * game.gameSpeed); } } function getTempGrid(num) { return(Math.floor(num / 32)); } var metal = true; var dAngle = 0; var aAngle = 0; var bDead = false; var traveled = 0; var vx = 0; var vy = 1; var radius = 10; var bumped = false; }
Symbol 2601 MovieClip [__Packages.enemy_v1] Frame 0
class enemy_v1 extends game_vehicle { var cType, hType, Value, sValue, speed, health, game, update_points, gotoAndStop, numsoldiers, descript; function enemy_v1 () { super(); cType = "bullet"; hType = "explode"; Value = 15; sValue = 50; speed = 1.5; health = 2500; game.enemies.push(this); update_points(); gotoAndStop(1); numsoldiers = 2; descript = "Assault Tank\nVirtualy Bullet Proof.\nThey are however weak againsts explosive type weapons"; } }
Symbol 2602 MovieClip [__Packages.enemy_v2] Frame 0
class enemy_v2 extends game_vehicle { var cType, hType, Value, sValue, speed, health, game, update_points, gotoAndStop, numsoldiers, descript; function enemy_v2 () { super(); cType = "bullet"; hType = "explode"; Value = 15; sValue = 50; speed = 1.5; health = 3000; game.enemies.push(this); update_points(); gotoAndStop(1); numsoldiers = 2; descript = "Assault Tank\nVirtualy Bullet Proof.\nThey are however weak againsts explosive type weapons"; } }
Symbol 2603 MovieClip [__Packages.enemy_v3] Frame 0
class enemy_v3 extends game_vehicle { var cType, hType, Value, sValue, speed, health, game, update_points, gotoAndStop, numsoldiers, descript, tHealth, hText, dAngle, vy, vx, closestAngle, aAngle, gfx, Move; function enemy_v3 () { super(); cType = "electro"; hType = "bullet"; Value = 15; sValue = 50; speed = 3; health = 200; game.enemies.push(this); update_points(); gotoAndStop(1); numsoldiers = 1; descript = "Biker Soldier\nStrong against electro attacks.\nThey are however weak againsts bullet type weapons"; } function onEnterFrame() { if (tHealth == undefined) { tHealth = health; hText.text = Math.floor(health); } dAngle = (Math.atan2(vy, vx) * 180) / Math.PI; var _local2 = closestAngle(aAngle, dAngle) * 0.2; aAngle = aAngle + _local2; if (aAngle > 360) { aAngle = aAngle - 360; } gfx.gotoAndStop(Math.round((aAngle + 180) / 10) + 1); Move(); update_points(); } }
Symbol 2604 MovieClip [__Packages.enemy_v4] Frame 0
class enemy_v4 extends game_vehicle { var cType, hType, Value, sValue, speed, health, game, update_points, gotoAndStop, numsoldiers, descript, tHealth, hText, dAngle, vy, vx, closestAngle, aAngle, gfx, Move; function enemy_v4 () { super(); cType = "electro"; hType = "bullet"; Value = 15; sValue = 50; speed = 3; health = 250; game.enemies.push(this); update_points(); gotoAndStop(1); numsoldiers = 1; descript = "Jeep\nStrong against electro attacks.\nThey are however weak againsts bullets"; } function onEnterFrame() { if (tHealth == undefined) { tHealth = health; hText.text = Math.floor(health); } dAngle = (Math.atan2(vy, vx) * 180) / Math.PI; var _local2 = closestAngle(aAngle, dAngle) * 0.2; aAngle = aAngle + _local2; if (aAngle > 360) { aAngle = aAngle - 360; } gfx.gotoAndStop(Math.round((aAngle + 180) / 10) + 1); Move(); update_points(); } }
Symbol 2605 MovieClip [__Packages.enemy_v5] Frame 0
class enemy_v5 extends game_vehicle { var cType, hType, Value, sValue, speed, health, game, update_points, gotoAndStop, numsoldiers, descript, tHealth, hText, dAngle, vy, vx, closestAngle, aAngle, gfx, Move; function enemy_v5 () { super(); cType = "electro"; hType = "bullet"; Value = 15; sValue = 50; speed = 3; health = 220; game.enemies.push(this); update_points(); gotoAndStop(1); numsoldiers = 1; descript = "Quad Biker\nStrong against electro attacks.\nThey are however weak againsts bullets"; } function onEnterFrame() { if (tHealth == undefined) { tHealth = health; hText.text = Math.floor(health); } dAngle = (Math.atan2(vy, vx) * 180) / Math.PI; var _local2 = closestAngle(aAngle, dAngle) * 0.2; aAngle = aAngle + _local2; if (aAngle > 360) { aAngle = aAngle - 360; } gfx.gotoAndStop(Math.round((aAngle + 180) / 10) + 1); Move(); update_points(); } }
Symbol 2606 MovieClip [__Packages.handle] Frame 0
class handle extends MovieClip { var _parent; function handle () { super(); } function onPress() { if ((!_root.game.bHolding) || (_root.game.Selected == _parent)) { _parent.pressed(); } } function onRelease() { if ((!_root.game.bHolding) || (_root.game.Selected == _parent)) { _parent.released(); } } }
Symbol 2607 MovieClip [__Packages.lvlRunDown] Frame 0
class lvlRunDown extends engine.gameObject { var game, lvlScore, nPerfect, Kills, cashLeft, Life, total, perfect; function lvlRunDown () { super(); } function onEnterFrame() { lvlScore.text = game.levelScore - Math.round(((game.Kills * 5) + game.money) + game.health); if (nKills < (game.Kills * 5)) { nKills = nKills + 50; } else if (nCash < game.money) { nKills = game.Kills * 5; nCash = nCash + 50; } else if (nLife < game.health) { nLife = nLife + 100; nCash = Math.round(game.money); } else if (nPerfect == undefined) { nLife = Math.round(game.health); if (game.health == 1000) { nPerfect = 1000; } else { nPerfect = 0; } } else if (nTotal < game.levelScore) { nTotal = nTotal + 500; } else { nTotal = game.levelScore; } Kills.text = nKills; cashLeft.text = nCash; Life.text = nLife; total.text = nTotal; if (nPerfect != undefined) { perfect.text = nPerfect; } else { perfect.text = "0"; } } var nKills = 0; var nLife = 0; var nTowers = 0; var nCash = 0; var nTotal = 0; }
Symbol 2608 MovieClip [__Packages.hit_Area2] Frame 0
class hit_Area2 extends MovieClip { var gotoAndStop, _parent; function hit_Area2 () { super(); gotoAndStop(1); } function onRelease() { _parent.Clicked(); } }
Symbol 2609 MovieClip [__Packages.engButton] Frame 0
class engButton extends MovieClip { var _alpha; function engButton () { super(); } function Clicked() { if ((_root.game.skillPoints > 0) && (_root.game.eng < 10)) { _root.game.skillPoints = _root.game.skillPoints - 1; _root.game.eng = _root.game.eng + 1; } } function onEnterFrame() { if ((_root.game.skillPoints > 0) && (_root.game.eng < 10)) { _alpha = 100; } else { _alpha = 0; } } }
Symbol 2610 MovieClip [__Packages.grenButton] Frame 0
class grenButton extends MovieClip { var _alpha; function grenButton () { super(); } function Clicked() { if ((_root.game.skillPoints > 0) && (_root.game.gren < 10)) { _root.game.skillPoints = _root.game.skillPoints - 1; _root.game.gren = _root.game.gren + 1; } } function onEnterFrame() { if ((_root.game.skillPoints > 0) && (_root.game.gren < 10)) { _alpha = 100; } else { _alpha = 0; } } }
Symbol 2611 MovieClip [__Packages.markButton] Frame 0
class markButton extends MovieClip { var _alpha; function markButton () { super(); } function Clicked() { if ((_root.game.skillPoints > 0) && (_root.game.mark < 10)) { _root.game.skillPoints = _root.game.skillPoints - 1; _root.game.mark = _root.game.mark + 1; } } function onEnterFrame() { if ((_root.game.skillPoints > 0) && (_root.game.mark < 10)) { _alpha = 100; } else { _alpha = 0; } } }
Symbol 2612 MovieClip [__Packages.sciButton] Frame 0
class sciButton extends MovieClip { var _alpha; function sciButton () { super(); } function Clicked() { if ((_root.game.skillPoints > 0) && (_root.game.sci < 10)) { _root.game.skillPoints = _root.game.skillPoints - 1; _root.game.sci = _root.game.sci + 1; } } function onEnterFrame() { if ((_root.game.skillPoints > 0) && (_root.game.sci < 10)) { _alpha = 100; } else { _alpha = 0; } } }
Symbol 2613 MovieClip [__Packages.mercButton] Frame 0
class mercButton extends MovieClip { var _alpha; function mercButton () { super(); } function Clicked() { if ((_root.game.skillPoints > 0) && (_root.game.merc < 10)) { _root.game.skillPoints = _root.game.skillPoints - 1; _root.game.merc = _root.game.merc + 1; } } function onEnterFrame() { if ((_root.game.skillPoints > 0) && (_root.game.merc < 10)) { _alpha = 100; } else { _alpha = 0; } } }
Symbol 2614 MovieClip [__Packages.skillShop] Frame 0
class skillShop extends engine.gameObject { var merc, game, gren, sci, mark, eng, points; function skillShop () { super(); } function onEnterFrame() { merc.gotoAndStop(game.merc + 1); gren.gotoAndStop(game.gren + 1); sci.gotoAndStop(game.sci + 1); mark.gotoAndStop(game.mark + 1); eng.gotoAndStop(game.eng + 1); points.text = game.skillPoints; } function resetPoints() { game.skillPoints = game.skillPoints + ((((game.merc + game.sci) + game.mark) + game.eng) + game.gren); game.gren = 0; game.sci = 0; game.merc = 0; game.eng = 0; game.mark = 0; } }
Symbol 2615 MovieClip [__Packages.pathTile] Frame 0
class pathTile extends engine.gameObject { var _alpha, updateGrid, game, gx, gy, removeMovieClip; function pathTile () { super(); _alpha = 0; updateGrid(); game.snapNearest(this); game.updateArray(gx, gy, 1); removeMovieClip(this); } }
Symbol 2616 MovieClip [__Packages.dir_tile] Frame 0
class dir_tile extends engine.gameObject { var _alpha, updateGrid, game, gx, gy, _x, _y; function dir_tile () { super(); _alpha = 0; updateGrid(); game.tiles.push(this); game.snapNearest(this); } function onEnterFrame() { var _local4 = game.enemies.length; var _local3 = 0; while (_local3 < _local4) { var _local2 = game.enemies[_local3]; if (!_local2.bumped) { if ((_local2.gx == gx) && (_local2.gy == gy)) { if (Math.abs(_x - _local2._x) <= ((2 * _local2.speed) * game.gameSpeed)) { if (Math.abs(_y - _local2._y) <= ((2 * _local2.speed) * game.gameSpeed)) { game.snapNearest(_local2); _local2.bumped = true; _local2.vx = dx * _local2.speed; _local2.vy = dy * _local2.speed; } } } } _local3++; } } var dx = 0; var dy = 0; }
Symbol 2617 MovieClip [__Packages.d_tile] Frame 0
class d_tile extends dir_tile { function d_tile () { super(); } var dx = 0; var dy = 1; }
Symbol 2618 MovieClip [__Packages.l_tile] Frame 0
class l_tile extends dir_tile { function l_tile () { super(); } var dx = -1; var dy = 0; }
Symbol 2619 MovieClip [__Packages.r_tile] Frame 0
class r_tile extends dir_tile { function r_tile () { super(); } var dx = 1; var dy = 0; }
Symbol 2620 MovieClip [__Packages.u_tile] Frame 0
class u_tile extends dir_tile { function u_tile () { super(); } var dx = 0; var dy = -1; }
Symbol 2621 MovieClip [__Packages.spawncontroller] Frame 0
class spawncontroller extends engine.gameObject { var _alpha, numWaves, waves, game, _parent, _y, _x, timer; function spawncontroller () { super(); _alpha = 0; _root.game.Hud._alpha = 100; } function init() { numWaves = waves.length; game.SpawnController = this; game.NumWaves = numWaves; } function onEnterFrame() { Counter = Counter + game.gameSpeed; game.Wave = wave; if ((bSpawn && (Counter >= sTime)) && (!bFailed)) { Counter = 0; spawnCreature(); } if (waves[wave] == undefined) { if (bAllout == false) { bAllout = true; } } if (bAllout && (!bFailed)) { game.LevelCheck(this); } } function spawnCreature() { if (waves[wave] == undefined) { if (bAllout == false) { bAllout = true; } } var _local4 = waves[wave][spawnCount]; if (_local4 != undefined) { var _local3 = _parent.attachMovie(_local4, "enemy_" + Math.floor(Math.random() * 1000000), _parent.getNextHighestDepth(), {_x:_x, _y:_y}); spawnCount++; sTime = 10 + (_local3.health * 0.1); if (sTime > 100) { sTime = 100; } _local3.health = (_local3.health + (game.currentLevel * 15)) + (wave * 20); _local3.sValue = 10 + Math.floor((_local3.health * 0.2) * (_local3.speed * 0.5)); _local3.Value = 10 + Math.floor(_local3.sValue * 0.25); if (_root.diff != undefined) { _local3.health = _local3.health * _root.diff; _local3.speed = _local3.speed * _root.diff; _local3.sValue = _local3.sValue * _root.diff; } } else { bSpawn = false; spawnCount = 0; wave = wave + 1; } } function Clicked() { if (!bSpawn) { bSpawn = true; spawnCount = 0; clearInterval(timer); } } function timeup(Actor) { Actor.bSpawn = true; clearInterval(Actor.timer); } var Counter = 0; var wave = 0; var spawnCount = 0; var bSpawn = false; var bAllout = false; var bFailed = false; var sTime = 15; }
Symbol 2622 MovieClip [__Packages.final_tile] Frame 0
class final_tile extends engine.gameObject { var _alpha, health, updateGrid, game, gx, gy, _x, _y; function final_tile () { super(); _alpha = 0; health = 1000; updateGrid(); game.tiles.push(this); game.snapNearest(this); } function takeDamage(amount) { game.health = game.health - amount; if ((game.health <= 0) && (!bFailed)) { bFailed = true; game.SpawnController.bFailed = true; game.failed(); } } function onEnterFrame() { var _local4 = game.enemies.length; var _local3 = 0; while (_local3 < _local4) { var _local2 = game.enemies[_local3]; if (!_local2.bumped) { if ((_local2.gx == gx) && (_local2.gy == gy)) { if (Math.abs(_x - _local2._x) <= 2) { if (Math.abs(_y - _local2._y) <= 2) { game.snapNearest(_local2); _local2.bumped = true; takeDamage(_local2.health); _local2.explode(); } } } } _local3++; } } var dx = 0; var dy = 0; var bFailed = false; }
Symbol 2623 MovieClip [__Packages.tower_Button] Frame 0
class tower_Button extends MovieClip { var cost, tower_type, power, range, rate, keyIndex, bReady, costText, consumption, _alpha; function tower_Button () { super(); } function Clicked() { if (_root.game.bHolding) { _root.game.cancelTower(); } if (!_root.game.bHolding) { if (_root.game.money >= cost) { var _local3 = _root.game.World.Level.attachMovie(tower_type, "tower_" + Math.floor(Math.random() * 1000000), _root.game.World.Level.getNextHighestDepth()); _local3.State = "held"; _local3.power = power * (1 + (_root.game.gren * 0.05)); _local3.range = range * (1 + (_root.game.mark * 0.05)); _local3.reloadRate = rate * (1 + (_root.game.eng * 0.05)); _local3.powerCost = Math.floor(cost * 0.2); _local3.cost = cost; _local3.pressed(); } } } function onEnterFrame() { if (Key.isDown(keyIndex)) { bReady = true; } if (Key.isDown(67)) { if (_root.game.bHolding) { _root.game.cancelTower(); } } if ((bReady == true) && (!Key.isDown(keyIndex))) { bReady = false; Clicked(); } costText.text = "$" + cost; if ((_root.game.money < cost) || ((_root.game.playerPower - _root.game.usedPower) < consumption)) { _alpha = 20; } else { _alpha = 100; } } var bSet = false; }
Symbol 2624 MovieClip [__Packages.t2button] Frame 0
class t2button extends tower_Button { var keyIndex, consumption, tower_type, cost, power, range, rate, Description; function t2button () { super(); keyIndex = 53; consumption = 200; tower_type = "tower2"; cost = 200; power = 12; range = 85; rate = 8; Description = "Electro Tower \n\nReleases a high voltage charge towards nearby enemys \nHas no special abilities"; } }
Symbol 2625 MovieClip [__Packages.t3button] Frame 0
class t3button extends tower_Button { var keyIndex, consumption, tower_type, cost, power, range, rate, Description; function t3button () { super(); keyIndex = 51; consumption = 250; tower_type = "tower3"; cost = 400; power = 25; range = 100; rate = 6; Description = "Machine Gun Turret \n\nFires burst's of high caliber rounds. \nHas no special abilities"; } }
Symbol 2626 MovieClip [__Packages.st_button1] Frame 0
class st_button1 extends tower_Button { var keyIndex, consumption, tower_type, cost, power, range, Description, rate; function st_button1 () { super(); keyIndex = 189; consumption = 25; tower_type = "Stower1"; cost = 150; power = 0; range = 50; Description = "Radar Tower\n\nGives a 20 point range boost to all units within range"; rate = 0; } }
Symbol 2627 MovieClip [__Packages.t4button] Frame 0
class t4button extends tower_Button { var keyIndex, consumption, tower_type, cost, power, range, rate, Description; function t4button () { super(); keyIndex = 56; consumption = 400; tower_type = "tower4"; cost = 700; power = 30; range = 70; rate = 6; Description = "Ice Tower \n\nFires shards of solid hydrogen - Possible chance of freezing the enemy!\nFrozen enemies will move very slowly"; } }
Symbol 2628 MovieClip [__Packages.t5button] Frame 0
class t5button extends tower_Button { var keyIndex, consumption, tower_type, cost, power, range, rate, Description; function t5button () { super(); keyIndex = 55; consumption = 500; tower_type = "tower5"; cost = 600; power = 20; range = 70; rate = 5; Description = "Bio Chemical Tower \n\nPossible chance of poisoning the enemy.\nPoisened enemies will run slower"; } }
Symbol 2629 MovieClip [__Packages.st_button2] Frame 0
class st_button2 extends tower_Button { var keyIndex, consumption, tower_type, cost, power, range, Description, rate; function st_button2 () { super(); keyIndex = 187; consumption = 50; tower_type = "Stower2"; cost = 150; power = 0; range = 50; Description = "Power Amplifier\n\n Gives a 5 point damage bonus to all units within range."; rate = 0; } }
Symbol 2630 MovieClip [__Packages.t8button] Frame 0
class t8button extends tower_Button { var keyIndex, consumption, tower_type, cost, power, range, Description, rate; function t8button () { super(); keyIndex = 52; consumption = 200; tower_type = "tower8"; cost = 500; power = 50; range = 150; Description = "Sniper Tower \n\nThis towers higher point view offers greater visibility. Manned by a single soldier armed with a sniper rifle"; rate = 3; } }
Symbol 2631 MovieClip [__Packages.t7button] Frame 0
class t7button extends tower_Button { var keyIndex, consumption, tower_type, cost, power, range, rate, Description; function t7button () { super(); keyIndex = 49; consumption = 200; tower_type = "tower7"; cost = 100; power = 15; range = 70; rate = 4; Description = "Rifleman Turret \n\nSmall tower manned by a single soldier equipped with a standard issue rifle"; } }
Symbol 2632 MovieClip [__Packages.t9button] Frame 0
class t9button extends tower_Button { var keyIndex, consumption, tower_type, cost, power, range, rate, Description; function t9button () { super(); keyIndex = 54; consumption = 200; tower_type = "tower9"; cost = 800; power = 100; range = 100; rate = 2; Description = "Heat Ray Tower \n\nThis experimental defence tower can cook enemies from a great distance"; } }
Symbol 2633 MovieClip [__Packages.t10button] Frame 0
class t10button extends tower_Button { var keyIndex, consumption, tower_type, cost, power, range, rate, Description; function t10button () { super(); keyIndex = 50; consumption = 200; tower_type = "tower10"; cost = 200; power = 30; range = 70; rate = 3; Description = "Shotgun Turret \n\nSmall tower manned by a single soldier equipped with a 12 gauge shotgun"; } }
Symbol 2634 MovieClip [__Packages.t12button] Frame 0
class t12button extends tower_Button { var keyIndex, consumption, tower_type, cost, power, range, rate, Description; function t12button () { super(); keyIndex = 57; consumption = 200; tower_type = "tower12"; cost = 1000; power = 6; range = 55; rate = 10; Description = "Flame Thrower \n\nPossibe chance of setting enemies on fire!\nWarning enemies on fire will run faster!"; } }
Symbol 2635 MovieClip [__Packages.upbutton] Frame 0
class upbutton extends MovieClip { var _alpha, costText; function upbutton () { super(); } function Clicked() { if (!_root.game.bHolding) { if (_alpha > 50) { _root.game.Selected.upgrade(); } } } function onEnterFrame() { if (_root.game.Selected.powerCost != undefined) { costText.text = "$" + _root.game.Selected.powerCost; } else { costText.text = "$"; } if ((_root.game.money < _root.game.Selected.powerCost) || (_root.game.Selected.upgrades >= 4)) { _alpha = 20; } else { _alpha = 100; } } }
Symbol 2636 MovieClip [__Packages.autoWaveButton] Frame 0
class autoWaveButton extends MovieClip { var gotoAndStop; function autoWaveButton () { super(); } function onRelease() { if (bOn) { bOn = false; } else { bOn = true; } } function onEnterFrame() { if (_root.game.SpawnController.bAllout || (_root.game.Towers.length <= 0)) { bOn = false; } if (bOn) { gotoAndStop(2); } else { gotoAndStop(1); } checkCount++; if (bOn && (!_root.game.SpawnController.bSpawn)) { if (checkCount >= 10) { checkCount = 0; if (_root.game.enemyCount() <= 0) { _root.game.SpawnController.Clicked(); } } } } var checkCount = 0; var bOn = false; }
Symbol 2637 MovieClip [__Packages.t11button] Frame 0
class t11button extends tower_Button { var keyIndex, consumption, tower_type, cost, power, range, rate, Description; function t11button () { super(); keyIndex = 48; consumption = 200; tower_type = "tower11"; cost = 1500; power = 150; range = 120; rate = 2; Description = "Rocket Turret \n\nSlow but powerful - Fires homing rockets that pack a punch - Great for slower stronger enemies"; } }
Symbol 2638 MovieClip [__Packages.nwButton] Frame 0
class nwButton extends MovieClip { var gotoAndStop, bSpawn; function nwButton () { super(); gotoAndStop(1); } function onRelease() { if (bSpawn) { _root.game.levelScore = _root.game.levelScore + (_root.game.enemyCount() * 100); _root.game.SpawnController.Clicked(); } } function onEnterFrame() { if ((_root.game.SpawnController.bSpawn == true) || (_root.game.SpawnController.bAllout == true)) { gotoAndStop(2); bSpawn = false; } if (_root.game.Towers.length > 0) { if (!_root.game.SpawnController.bAllout) { checkCount++; if (checkCount >= 10) { checkCount = 0; if (_root.game.enemyCount() <= 5) { if (_root.game.SpawnController.bSpawn == false) { gotoAndStop(1); bSpawn = true; } else { gotoAndStop(2); bSpawn = false; } } } } } } var checkCount = 0; }
Symbol 2639 MovieClip [__Packages.toolInfo] Frame 0
class toolInfo extends MovieClip { var _parent, _x, _y, power, range, reload, descript; function toolInfo () { super(); } function onEnterFrame() { if (_parent.bTarget != undefined) { _x = _parent.bTarget._x; _y = _parent.bTarget._y; if ((_parent.bTarget.power * (1 + (_root.game.gren * 0.05))) <= 100) { power._xscale = _parent.bTarget.power * (1 + (_root.game.gren * 0.05)); } else { power._xscale = 100; } range._xscale = (_parent.bTarget.range * (1 + (_root.game.mark * 0.05))) * 0.25; reload._xscale = (_parent.bTarget.rate * (1 + (_root.game.eng * 0.05))) * 4; descript.text = _parent.bTarget.Description; } else { _x = 900; power._xscale = 1; range._xscale = 1; reload._xscale = 1; descript.text = ""; } } }
Symbol 2640 MovieClip [__Packages.hud] Frame 0
class hud extends engine.gameObject { var bNoDepth, game, power, range, reload, costText, gHealth, healthTxt, pScore, waves, money; function hud () { super(); bNoDepth = true; game.hud = this; } function updateStats() { } function onEnterFrame() { if (game.Selected.power != undefined) { if (game.Selected.power <= 100) { power._xscale = game.Selected.power + game.Selected.powerMod; } else { power._xscale = 100; } range._xscale = (game.Selected.range + game.Selected.rangeMod) * 0.25; reload._xscale = (game.Selected.reloadRate + game.Selected.reloadMod) * 4; costText.text = "$" + (game.Selected.cost * 0.5); } else { power._xscale = 1; range._xscale = 1; reload._xscale = 1; } if (game.health >= 0) { gHealth._xscale = game.health * 0.2; healthTxt.text = Math.ceil(game.health); } else { gHealth._xscale = 0.1; healthTxt.text = "0"; } pScore.text = game.levelScore; waves.text = (game.Wave + "/") + game.NumWaves; money.text = "$ " + game.money; } }
Symbol 2641 MovieClip [__Packages.multi_dir_tile] Frame 0
class multi_dir_tile extends engine.gameObject { var _alpha, updateGrid, game, gx, gy, _x, _y; function multi_dir_tile () { super(); _alpha = 0; updateGrid(); game.tiles.push(this); game.snapNearest(this); } function onEnterFrame() { var _local4 = game.enemies.length; var _local3 = 0; while (_local3 < _local4) { var _local2 = game.enemies[_local3]; if (!_local2.bumped) { if ((_local2.gx == gx) && (_local2.gy == gy)) { if (Math.abs(_x - _local2._x) <= ((2 * _local2.speed) * game.gameSpeed)) { if (Math.abs(_y - _local2._y) <= ((2 * _local2.speed) * game.gameSpeed)) { game.snapNearest(_local2); _local2.bumped = true; if (Math.random() > 0.5) { _local2.vx = dx * _local2.speed; _local2.vy = dy * _local2.speed; } else { _local2.vx = ox * _local2.speed; _local2.vy = oy * _local2.speed; } } } } } _local3++; } } var dx = 0; var dy = 0; var ox = 0; var oy = 0; }
Symbol 2642 MovieClip [__Packages.dl_tile] Frame 0
class dl_tile extends multi_dir_tile { function dl_tile () { super(); } var dx = 0; var dy = 1; var ox = -1; var oy = 0; }
Symbol 2643 MovieClip [__Packages.h_tile] Frame 0
class h_tile extends multi_dir_tile { function h_tile () { super(); } var dx = 1; var dy = 0; var ox = -1; var oy = 0; }
Symbol 2644 MovieClip [__Packages.dr_tile] Frame 0
class dr_tile extends multi_dir_tile { function dr_tile () { super(); } var dx = 0; var dy = 1; var ox = 1; var oy = 0; }
Symbol 2645 MovieClip [__Packages.v_tile] Frame 0
class v_tile extends multi_dir_tile { function v_tile () { super(); } var dx = 0; var dy = 1; var ox = 0; var oy = -1; }
Symbol 2646 MovieClip [__Packages.Cover] Frame 0
class Cover extends engine.gameObject { var bNoDepth, swapDepths, bMove, _x, Target; function Cover () { super(); bNoDepth = true; swapDepths(4005); } function onEnterFrame() { if (bMove) { var _local2 = Target - _x; if (Math.abs(_local2) > 2) { _x = _x + (_local2 * 0.1); } else { bMove = false; _x = Target; } } } function onRelease() { } }
Symbol 2647 MovieClip [__Packages.cover2] Frame 0
class cover2 extends engine.gameObject { var bNoDepth, swapDepths, bMove, _x, Target; function cover2 () { super(); bNoDepth = true; swapDepths(4000); } function onEnterFrame() { if (bMove) { var _local2 = Target - _x; if (Math.abs(_local2) > 2) { _x = _x + (_local2 * 0.1); } else { bMove = false; _x = Target; } } } function onRelease() { } }
Symbol 2648 MovieClip [__Packages.Game] Frame 0
class Game extends MovieClip { var gameSpeed, levelReached, money, playerLevel, Kills, playerPower, health, usedPower, playerScore, levelScore, levelUpTarget, Hud, endTimer, soundControl, Lid, Lid2, oT, Selected, World, levelScores, currentLevel, currentWave, lvlArray, waves, _parent, _y, _x, userData, merc, sci, eng, gren, mark; function Game () { super(); _root.kongregateServices.connect(); gameSpeed = 1; levelReached = 1; loadSaveGame(); money = 0; playerLevel = 1; Kills = 0; playerPower = 1000; health = 1000; usedPower = 0; playerScore = 0; levelScore = 0; levelUpTarget = 50; initLevel(1); } function removeAlien(Actor) { var _local4 = enemies.length; var _local2 = 0; while (_local2 < _local4) { var _local3 = enemies[_local2]; if (_local3 == Actor) { if ((_local3.health <= 0) || (_local3.health == undefined)) { enemies.splice(_local2, 1); } } _local2++; } } function levelUp(num) { if (num >= 8000) { playerLevel = 10; levelUpTarget = 200000 /* 0x030D40 */; playerPower = 20000; } else if (num >= 3000) { playerLevel = 9; levelUpTarget = 8000; playerPower = 15000; } else if (num >= 1800) { playerLevel = 8; levelUpTarget = 3000; playerPower = 10000; } else if (num >= 1200) { playerLevel = 7; levelUpTarget = 1800; playerPower = 8000; } else if (num >= 800) { playerLevel = 6; levelUpTarget = 1200; playerPower = 6000; } else if (num >= 400) { playerLevel = 5; levelUpTarget = 800; playerPower = 4000; } else if (num >= 200) { playerLevel = 4; levelUpTarget = 400; playerPower = 3000; } else if (num >= 100) { playerLevel = 3; levelUpTarget = 200; playerPower = 2000; } else if (num >= 50) { playerLevel = 2; levelUpTarget = 100; playerPower = 1500; } } function RefreshTowers() { for (var _local2 in Towers) { Towers[_local2].checkTowers(); } Hud.updateStats(); } function LevelCheck(Actor) { var _local2 = 0; for (var _local3 in enemies) { if (enemies[_local3].health != undefined) { _local2++; } } if (_local2 <= 0) { removeMC(Actor); if (!bEnded) { bEnded = true; endTimer = setInterval(endTime, 2000, this); } } } function failed() { if (!bEnded) { bEnded = true; endTimer = setInterval(failedTime, 800, this); } } function failedTime(Actor) { clearInterval(Actor.endTimer); Actor.failedLevel(); } function endTime(Actor) { clearInterval(Actor.endTimer); Actor.endLevel(); } function enemyCount() { var _local2 = 0; for (var _local3 in enemies) { if (enemies[_local3].health != undefined) { _local2++; } } return(_local2); } function failedLevel() { bEnded = false; levelScore = 0; Kills = 0; soundControl.door1.start(); Lid.Target = 0; Lid.bMove = true; Lid2.Target = 480; Lid2.bMove = true; oT = setInterval(oTimer, 1800, this, "failed"); } function cancelTower() { if (Selected != undefined) { for (var _local2 in Towers) { if (Towers[_local2] == Selected) { Selected.Destroy(); Towers.splice(_local2, 1); bHolding = false; } } } } function endLevel() { bEnded = false; levelScore = Math.round(levelScore); levelScore = levelScore + Math.round(((Kills * 5) + money) + health); _root.kongregateStats.submit("TotalKills", Kills); if (health == 1000) { levelScore = levelScore + 5000; _root.kongregateStats.submit("perfectLevel", 1); if (levelScores[World._currentframe - 14] <= 0) { skillPoints = skillPoints + 1; } } if (levelScores[World._currentframe - 14] <= 0) { skillPoints = skillPoints + 2; } if (levelScore > levelScores[World._currentframe - 14]) { levelScores[World._currentframe - 14] = levelScore; saveScores(); } if (levelReached <= (World._currentframe - 14)) { levelReached = levelReached + 1; } bHolding = false; soundControl.door1.start(); Lid.Target = 0; Lid.bMove = true; Lid2.Target = 480; Lid2.bMove = true; oT = setInterval(oTimer, 1800, this, "rundown"); } function toMap() { soundControl.door1.start(); Lid.Target = 0; Lid.bMove = true; Lid2.Target = 480; Lid2.bMove = true; oT = setInterval(oTimer, 1800, this, "map"); } function toSkillShop() { soundControl.door1.start(); Lid.Target = 0; Lid.bMove = true; Lid2.Target = 480; Lid2.bMove = true; oT = setInterval(oTimer, 1800, this, "shop"); } function Rundown() { soundControl.door1.start(); Lid.Target = 0; Lid.bMove = true; Lid2.Target = 480; Lid2.bMove = true; oT = setInterval(oTimer, 1800, "rundown"); } function initLevel(lvl) { currentLevel = lvl - 14; gameSpeed = 1; playerPower = 200000 /* 0x030D40 */; soundControl.door1.start(); Lid.Target = 0; Lid.bMove = true; Lid2.Target = 480; Lid2.bMove = true; health = 1000; Kills = 0; money = 500; usedPower = 0; currentWave = 0; levelScore = 0; delete lvlArray; delete waves; delete Towers; Towers = new Array(); lvlArray = new Array(); waves = new Array(); var _local3 = 0; while (_local3 < 15) { lvlArray[_local3] = new Array(); var _local2 = 0; while (_local2 < 15) { lvlArray[_local3].push(0); _local2++; } _local3++; } _local3 = 0; while (_local3 < 32) { waves[_local3] = new Array(); _local3++; } oT = setInterval(oTimer, 1800, this, lvl); } function oTimer(Actor, lvl) { clearInterval(Actor.oT); Actor.Open(lvl); } function Open(lvl) { World.gotoAndStop(lvl); soundControl.door1.start(); Lid.Target = -500; Lid.bMove = true; Lid2.Target = 650; Lid2.bMove = true; } function createDeathFX(Actor) { soundControl.death.start(); var _local9 = Actor._x; var _local8 = Actor._y; var _local2; var _local10 = World.Level.bCanvas.attachMovie("bloodPart", "part" + World.Level.bCanvas.getNextHighestDepth(), World.Level.bCanvas.getNextHighestDepth(), {_x:_local9, _y:_local8}); _local10._rotation = Math.random() * 360; var _local11 = 50 + (Math.random() * 50); _local10._xscale = _local11; _local10._yscale = _local11; var _local13 = World.Level.attachMovie("AngelPart", "part" + World.Level.getNextHighestDepth(), World.Level.getNextHighestDepth(), {_x:_local9, _y:_local8}); var _local4 = 0; var _local5 = 0; var _local3 = 0; while (_local3 < 8) { _local4 = (-8 + (Math.random() * 16)) + _local9; _local5 = (-8 + (Math.random() * 16)) + _local8; _local2 = World.Level.attachMovie("darkPart", "part" + World.Level.getNextHighestDepth(), World.Level.getNextHighestDepth(), {_x:_local4, _y:_local5}); _local2.lifeSpan = 20 + (Math.random() * 20); _local2.vx = 0; _local2.vy = Math.random() * -4; _local2.Mod = 0.1; _local3++; } } function createDeathm(Actor) { soundControl.explode.start(); var _local9 = Actor._x; var _local8 = Actor._y; var _local2; var _local10 = World.Level.bCanvas.attachMovie("scorchPart", "part" + World.Level.bCanvas.getNextHighestDepth(), World.Level.bCanvas.getNextHighestDepth(), {_x:_local9, _y:_local8}); var _local11 = 50 + (Math.random() * 50); _local10._xscale = _local11; _local10._yscale = _local11; var _local12 = _parent.attachMovie("exploring", "part" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_x, _y:_y}); _local12.lifeSpan = 8 + (Math.random() * 10); var _local4 = 0; var _local5 = 0; var _local3 = 0; while (_local3 < 8) { _local4 = (-8 + (Math.random() * 16)) + _local9; _local5 = (-8 + (Math.random() * 16)) + _local8; _local2 = World.Level.attachMovie("smokePart", "part" + World.Level.getNextHighestDepth(), World.Level.getNextHighestDepth(), {_x:_local4, _y:_local5}); _local2.lifeSpan = 20 + (Math.random() * 20); _local2.vx = 0; _local2.vy = Math.random() * -4; _local2.Mod = 0.1; _local3++; } } function updateArray(i, j, val) { lvlArray[i][j] = val; } function getArray(i, j) { return(lvlArray[i][j]); } function removeMC(mc) { var _local3 = mc._parent; var _local1 = _local3.getInstanceAtDepth(0); mc.swapDepths(0); mc.removeMovieClip(); if (_local1 != undefined) { _local1.swapDepths(0); } } function select(Actor) { Selected = Actor; updateHud(); } function updateHud() { Hud.updateStats(); } function snapNearest(ball) { var _local1 = 32; if (Math.abs(Math.floor(ball._x / _local1) - (ball._x / _local1)) < Math.abs(Math.ceil(ball._x / _local1) - (ball._x / _local1))) { ball._x = (Math.floor(ball._x / _local1) * _local1) + 16; } else { ball._x = (Math.ceil(ball._x / _local1) * _local1) - 16; } if (Math.abs(Math.floor(ball._y / _local1) - (ball._y / _local1)) < Math.abs(Math.ceil(ball._y / _local1) - (ball._y / _local1))) { ball._y = (Math.floor(ball._y / _local1) * _local1) + 14; } else { ball._y = (Math.ceil(ball._y / _local1) * _local1) - 18; } } function loadSaveGame() { levelScores = new Array(); userData = SharedObject.getLocal("defenset1"); if (userData.data.bPlayed != undefined) { levelScores[0] = "scores"; levelScores[1] = userData.data.lvl_1; levelScores[2] = userData.data.lvl_2; levelScores[3] = userData.data.lvl_3; levelScores[4] = userData.data.lvl_4; levelScores[5] = userData.data.lvl_5; levelScores[6] = userData.data.lvl_6; levelScores[7] = userData.data.lvl_7; levelScores[8] = userData.data.lvl_8; levelScores[9] = userData.data.lvl_9; levelScores[10] = userData.data.lvl_10; levelScores[11] = userData.data.lvl_11; levelScores[12] = userData.data.lvl_12; levelScores[13] = userData.data.lvl_13; levelScores[14] = userData.data.lvl_14; levelScores[15] = userData.data.lvl_15; levelScores[16] = userData.data.lvl_16; levelScores[17] = userData.data.lvl_17; levelScores[18] = userData.data.lvl_18; levelScores[19] = userData.data.lvl_19; levelScores[20] = userData.data.lvl_20; levelScores[21] = userData.data.lvl_21; levelScores[22] = userData.data.lvl_22; levelScores[23] = userData.data.lvl_23; merc = userData.data.merc; sci = userData.data.sci; eng = userData.data.eng; gren = userData.data.gren; mark = userData.data.mark; skillPoints = userData.data.skill; } else { userData.data.bPlayed = true; userData.data.merc = 0; userData.data.sci = 0; userData.data.eng = 0; userData.data.gren = 0; userData.data.mark = 0; userData.data.skill = 3; userData.data.lvl_1 = 0; userData.data.lvl_2 = 0; userData.data.lvl_3 = 0; userData.data.lvl_4 = 0; userData.data.lvl_5 = 0; userData.data.lvl_6 = 0; userData.data.lvl_7 = 0; userData.data.lvl_8 = 0; userData.data.lvl_9 = 0; userData.data.lvl_10 = 0; userData.data.lvl_11 = 0; userData.data.lvl_12 = 0; userData.data.lvl_13 = 0; userData.data.lvl_14 = 0; userData.data.lvl_15 = 0; userData.data.lvl_16 = 0; userData.data.lvl_17 = 0; userData.data.lvl_18 = 0; userData.data.lvl_19 = 0; userData.data.lvl_20 = 0; userData.data.lvl_21 = 0; userData.data.lvl_22 = 0; userData.data.lvl_23 = 0; merc = 0; sci = 0; eng = 0; gren = 0; mark = 0; skillPoints = 3; levelScores[1] = 0; levelScores[2] = 0; levelScores[3] = 0; levelScores[4] = 0; levelScores[5] = 0; levelScores[6] = 0; levelScores[7] = 0; levelScores[8] = 0; levelScores[9] = 0; levelScores[10] = 0; levelScores[11] = 0; levelScores[12] = 0; levelScores[13] = 0; levelScores[14] = 0; levelScores[15] = 0; levelScores[16] = 0; levelScores[17] = 0; levelScores[18] = 0; levelScores[19] = 0; levelScores[20] = 0; levelScores[21] = 0; levelScores[22] = 0; levelScores[23] = 0; } } function saveScores() { userData.data.lvl_1 = levelScores[1]; userData.data.lvl_2 = levelScores[2]; userData.data.lvl_3 = levelScores[3]; userData.data.lvl_4 = levelScores[4]; userData.data.lvl_5 = levelScores[5]; userData.data.lvl_6 = levelScores[6]; userData.data.lvl_7 = levelScores[7]; userData.data.lvl_8 = levelScores[8]; userData.data.lvl_9 = levelScores[9]; userData.data.lvl_10 = levelScores[10]; userData.data.lvl_11 = levelScores[11]; userData.data.lvl_12 = levelScores[12]; userData.data.lvl_13 = levelScores[13]; userData.data.lvl_14 = levelScores[14]; userData.data.lvl_15 = levelScores[15]; userData.data.lvl_16 = levelScores[16]; userData.data.lvl_17 = levelScores[17]; userData.data.lvl_18 = levelScores[18]; userData.data.lvl_19 = levelScores[19]; userData.data.lvl_20 = levelScores[20]; userData.data.lvl_21 = levelScores[21]; userData.data.lvl_22 = levelScores[22]; userData.data.lvl_23 = levelScores[23]; var _local5 = 0; var _local4 = 0; var _local3 = 1; while (_local3 < 21) { _local5 = _local5 + levelScores[_local3]; if (Number(levelScores[_local3]) > 0) { _local4 = _local4 + 1; } _local3++; } _root.kongregateScores.submit(_local5); _root.kongregateStats.submit("levels_completed", _local4); if (_local4 >= 20) { _root.kongregateStats.submit("game_Completed", 1); } saveSkills(); } function saveSkills() { userData.data.merc = merc; _root.kongregateStats.submit("Mercenary", merc); userData.data.sci = sci; _root.kongregateStats.submit("Scientist", sci); userData.data.eng = eng; _root.kongregateStats.submit("Engineer", eng); userData.data.gren = gren; _root.kongregateStats.submit("Grenadier", gren); userData.data.mark = mark; _root.kongregateStats.submit("Marksman", mark); var _local3 = (((mark + sci) + eng) + gren) + merc; if (_local3 >= 50) { _root.kongregateStats.submit("Skills_maxed", 1); } userData.data.skill = skillPoints; } function resetSaveGame() { userData.data.bPlayed = true; userData.data.merc = 0; userData.data.sci = 0; userData.data.eng = 0; userData.data.gren = 0; userData.data.mark = 0; userData.data.skill = 3; userData.data.lvl_1 = 0; userData.data.lvl_2 = 0; userData.data.lvl_3 = 0; userData.data.lvl_4 = 0; userData.data.lvl_5 = 0; userData.data.lvl_6 = 0; userData.data.lvl_7 = 0; userData.data.lvl_8 = 0; userData.data.lvl_9 = 0; userData.data.lvl_10 = 0; userData.data.lvl_11 = 0; userData.data.lvl_12 = 0; userData.data.lvl_13 = 0; userData.data.lvl_14 = 0; userData.data.lvl_15 = 0; userData.data.lvl_16 = 0; userData.data.lvl_17 = 0; userData.data.lvl_18 = 0; userData.data.lvl_19 = 0; userData.data.lvl_20 = 0; userData.data.lvl_21 = 0; userData.data.lvl_22 = 0; userData.data.lvl_23 = 0; merc = 0; sci = 0; eng = 0; gren = 0; mark = 0; skillPoints = 3; levelScores[1] = 0; levelScores[2] = 0; levelScores[3] = 0; levelScores[4] = 0; levelScores[5] = 0; levelScores[6] = 0; levelScores[7] = 0; levelScores[8] = 0; levelScores[9] = 0; levelScores[10] = 0; levelScores[11] = 0; levelScores[12] = 0; levelScores[13] = 0; levelScores[14] = 0; levelScores[15] = 0; levelScores[16] = 0; levelScores[17] = 0; levelScores[18] = 0; levelScores[19] = 0; levelScores[20] = 0; levelScores[21] = 0; levelScores[22] = 0; levelScores[23] = 0; } var enemies = new Array(); var Towers = new Array(); var Wave = 0; var NumWaves = 0; var bHolding = false; var skillPoints = 0; var bquit = false; var skillCost = 5000; var bEnded = false; }
Symbol 2649 MovieClip [__Packages.levelButton] Frame 0
class levelButton extends engine.gameObject { var Marker, LevelNum, _parent, game, best, gotoAndStop, _alpha, lvlText, bsText; function levelButton () { super(); Marker._alpha = 0; } function onRelease() { _parent.lSelect.sLevel = LevelNum; _parent.lSelect.bActive = true; } function onRollOver() { Marker._alpha = 90; } function onRollOut() { Marker._alpha = 0; } function onEnterFrame() { if (game.levelScores[LevelNum] > 0) { best = game.levelScores[LevelNum]; gotoAndStop(2); _alpha = 100; } else if ((game.levelScores[LevelNum - 1] > 0) || (LevelNum == 1)) { gotoAndStop(1); _alpha = 100; best = 0; } else { _alpha = 0; } lvlText.text = "Area " + LevelNum; bsText.text = "Best: " + best; delete onEnterFrame; } var bClicked = false; }
Symbol 260 Button
on (release) { getURL ("http://www.maxgames.com", "_blank"); }
Symbol 263 MovieClip Frame 60
stop();
Symbol 277 MovieClip Frame 14
stop();
Symbol 279 MovieClip Frame 1
function onRelease() { _root.getURL("http://www.maxgames.com", "_blank"); }
Symbol 279 MovieClip Frame 280
_root.gotoAndStop("mainMenu");
Symbol 313 MovieClip [Handle] Frame 1
#initclip 160 Object.registerClass("Handle", handle); #endinitclip
Symbol 351 MovieClip [Stower1] Frame 1
#initclip 127 Object.registerClass("Stower1", support_tower_1); #endinitclip
Symbol 354 MovieClip [Stower2] Frame 1
#initclip 128 Object.registerClass("Stower2", support_tower_2); #endinitclip
Symbol 360 MovieClip [tower2] Frame 1
#initclip 129 Object.registerClass("tower2", tower_2); #endinitclip
Symbol 506 MovieClip [tower3] Frame 1
#initclip 130 Object.registerClass("tower3", tower_3); #endinitclip
Symbol 652 MovieClip [tower4] Frame 1
#initclip 131 Object.registerClass("tower4", tower_4); #endinitclip
Symbol 653 MovieClip [tower5] Frame 1
#initclip 132 Object.registerClass("tower5", tower_5); #endinitclip
Symbol 799 MovieClip [tower7] Frame 1
#initclip 133 Object.registerClass("tower7", tower_7); #endinitclip
Symbol 945 MovieClip [tower8] Frame 1
#initclip 134 Object.registerClass("tower8", tower_8); #endinitclip
Symbol 946 MovieClip [tower9] Frame 1
#initclip 135 Object.registerClass("tower9", tower_9); #endinitclip
Symbol 947 MovieClip [tower10] Frame 1
#initclip 136 Object.registerClass("tower10", tower_10); #endinitclip
Symbol 1093 MovieClip [tower11] Frame 1
#initclip 137 Object.registerClass("tower11", tower_11); #endinitclip
Symbol 1239 MovieClip [tower12] Frame 1
#initclip 138 Object.registerClass("tower12", tower_12); #endinitclip
Symbol 1381 MovieClip [towerTest] Frame 1
#initclip 139 Object.registerClass("towerTest", tower_1); #endinitclip
Symbol 1383 MovieClip [SndControl] Frame 1
#initclip 140 Object.registerClass("SndControl", sndControl); #endinitclip
Symbol 1384 MovieClip [msc] Frame 1
#initclip 141 Object.registerClass("msc", musicControl); #endinitclip
Symbol 1386 MovieClip Frame 1
delete this.onEnterFrame;
Symbol 1420 MovieClip [Enemy1] Frame 1
#initclip 142 Object.registerClass("Enemy1", enemy_char1); #endinitclip
Symbol 1455 MovieClip [Enemy2] Frame 1
#initclip 143 Object.registerClass("Enemy2", enemy_char2); #endinitclip
Symbol 1457 MovieClip [Enemy3] Frame 1
#initclip 144 Object.registerClass("Enemy3", enemy_char3); #endinitclip
Symbol 1481 MovieClip [Enemy4] Frame 1
#initclip 145 Object.registerClass("Enemy4", enemy_char4); #endinitclip
Symbol 1483 MovieClip [Enemy5] Frame 1
#initclip 146 Object.registerClass("Enemy5", enemy_char5); #endinitclip
Symbol 1614 MovieClip [Enemy6] Frame 1
#initclip 147 Object.registerClass("Enemy6", enemy_char6); #endinitclip
Symbol 1616 MovieClip [Enemy7] Frame 1
#initclip 148 Object.registerClass("Enemy7", enemy_char7); #endinitclip
Symbol 1618 MovieClip [Enemy8] Frame 1
#initclip 149 Object.registerClass("Enemy8", enemy_char8); #endinitclip
Symbol 1741 MovieClip [Enemy9] Frame 1
#initclip 150 Object.registerClass("Enemy9", enemy_char9); #endinitclip
Symbol 1743 MovieClip [Enemy10] Frame 1
#initclip 151 Object.registerClass("Enemy10", enemy_char10); #endinitclip
Symbol 1745 MovieClip [Enemy11] Frame 1
#initclip 152 Object.registerClass("Enemy11", enemy_char11); #endinitclip
Symbol 1868 MovieClip [Enemy12] Frame 1
#initclip 153 Object.registerClass("Enemy12", enemy_char12); #endinitclip
Symbol 1870 MovieClip [Enemy13] Frame 1
#initclip 154 Object.registerClass("Enemy13", enemy_char13); #endinitclip
Symbol 1941 MovieClip [Enemy14] Frame 1
#initclip 155 Object.registerClass("Enemy14", enemy_v1); #endinitclip
Symbol 1943 MovieClip [Enemy15] Frame 1
#initclip 156 Object.registerClass("Enemy15", enemy_v2); #endinitclip
Symbol 2019 MovieClip [Enemy16] Frame 1
#initclip 157 Object.registerClass("Enemy16", enemy_v3); #endinitclip
Symbol 2097 MovieClip [Enemy17] Frame 1
#initclip 158 Object.registerClass("Enemy17", enemy_v4); #endinitclip
Symbol 2175 MovieClip [Enemy18] Frame 1
#initclip 159 Object.registerClass("Enemy18", enemy_v5); #endinitclip
Symbol 2178 MovieClip Frame 1
function onPress() { _root.game.Selected = undefined; _root.game.selectedEnemy = undefined; _root.game.Hud.updateStats(); } function onRollOver() { _root.game.hud.bTarget = undefined; }
Symbol 2186 MovieClip Frame 1
function onRelease() { if (!this.bClicked) { this.bClicked = true; _root.blOut.tFrame = "gameFrame"; _root.blOut.goBlack = true; } } function onRollOver() { this.gotoAndStop(2); } function onRollOut() { this.gotoAndStop(1); } this.gotoAndStop(1);
Symbol 2192 MovieClip [pmore] Frame 1
function onRelease() { _root.getURL("http://www.maxgames.com", "_blank"); }
Symbol 2195 MovieClip [lvlmcCTRL] Frame 1
function onRelease() { if (!_root.bMute) { _root.bMute = true; } else { _root.bMute = false; } } function onEnterFrame() { if (!_root.bMute) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } }
Symbol 2196 MovieClip Frame 1
function onEnterFrame() { if (!this.goBlack) { if (this._alpha > 0) { this._alpha = this._alpha - 5; } else { this._alpha = 0; } } if (this.goBlack == true) { if (this._alpha < 95) { this._alpha = this._alpha + 5; } else { if (tFrame != undefined) { _root.gotoAndStop(this.tFrame); } this.goBlack = false; } } }
Symbol 2210 MovieClip [targetRotator] Frame 1
function onEnterFrame() { this._rotation = this._rotation + 3; }
Symbol 2218 MovieClip [lvlButton] Frame 1
#initclip 200 Object.registerClass("lvlButton", levelButton); #endinitclip
Symbol 2221 MovieClip Frame 1
function onRelease() { if (!this.bClicked) { this.bClicked = true; _root.game.toSkillShop(); } }
Symbol 2224 MovieClip Frame 1
function onRelease() { if (!this.bClicked) { this.bClicked = true; _root.blOut.tFrame = "mainMenu"; _root.blOut.goBlack = true; } }
Symbol 2231 MovieClip Frame 1
function onRelease() { this._parent.Close(); }
Symbol 2232 MovieClip [ins1] Frame 1
function Close() { this._y = 600; this.visible = false; } if (_root.game.levelScores[1] > 0) { this._y = 600; this.visible = false; }
Symbol 2249 MovieClip [tmButton] Frame 1
function onRelease() { if (!this.bClicked) { this.bClicked = true; if (this._alpha > 50) { if (_root.game.skillPoints > 0) { _root.game.toSkillShop(); } else { _root.game.toMap(); } } } }
Symbol 2253 MovieClip [rDown] Frame 1
#initclip 161 Object.registerClass("rDown", lvlRunDown); #endinitclip
Symbol 2262 MovieClip Frame 1
function onRelease() { if (!this.bClicked) { this.bClicked = true; _root.game.saveSkills(); _root.game.toMap(); } }
Symbol 2264 MovieClip [upClicker] Frame 1
#initclip 162 Object.registerClass("upClicker", hit_Area2); #endinitclip
Symbol 2266 MovieClip [engbutton] Frame 1
#initclip 163 Object.registerClass("engbutton", engButton); #endinitclip
Symbol 2267 MovieClip [grenbutton] Frame 1
#initclip 164 Object.registerClass("grenbutton", grenButton); #endinitclip
Symbol 2268 MovieClip [markbutton] Frame 1
#initclip 165 Object.registerClass("markbutton", markButton); #endinitclip
Symbol 2269 MovieClip [scibutton] Frame 1
#initclip 166 Object.registerClass("scibutton", sciButton); #endinitclip
Symbol 2270 MovieClip [mercbutton] Frame 1
#initclip 167 Object.registerClass("mercbutton", mercButton); #endinitclip
Symbol 2292 MovieClip Frame 1
function onRelease() { this._parent.resetPoints(); }
Symbol 2293 MovieClip [skillup] Frame 1
#initclip 168 Object.registerClass("skillup", skillShop); #endinitclip
Symbol 2310 MovieClip [hPath] Frame 1
#initclip 169 Object.registerClass("hPath", pathTile); #endinitclip
Symbol 2312 MovieClip [down_tile] Frame 1
#initclip 170 Object.registerClass("down_tile", d_tile); #endinitclip
Symbol 2314 MovieClip [left_tile] Frame 1
#initclip 171 Object.registerClass("left_tile", l_tile); #endinitclip
Symbol 2316 MovieClip [right_tile] Frame 1
#initclip 172 Object.registerClass("right_tile", r_tile); #endinitclip
Symbol 2318 MovieClip [up_tile] Frame 1
#initclip 173 Object.registerClass("up_tile", u_tile); #endinitclip
Symbol 2320 MovieClip [spawnControl] Frame 1
#initclip 174 Object.registerClass("spawnControl", spawncontroller); #endinitclip
Symbol 2322 MovieClip [FinalTile] Frame 1
#initclip 175 Object.registerClass("FinalTile", final_tile); #endinitclip
Symbol 2325 MovieClip Frame 1
stop();
Instance of Symbol 2320 MovieClip [spawnControl] in Symbol 2325 MovieClip Frame 1
onClipEvent (load) { this.waves = new Array(new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy5", "Enemy5", "Enemy5", "Enemy5", "Enemy5", "Enemy5", "Enemy5"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy12", "Enemy12")); this.init(); }
Symbol 2338 MovieClip [ins2] Frame 1
function Close() { this._y = 600; this.visible = false; } function onEnterFrame() { if (_root.game.SpawnController.bSpawn) { this.gotoAndStop("Blank"); if (this.bAllShown) { this.Close(); } } else if ((_root.game.Kills > 8) && (!_root.game.SpawnController.bSpawn)) { this.gotoAndStop("t5"); this.bAllShown = true; } else if (_root.game.Kills > 0) { this.gotoAndStop("t3"); } else if ((_root.game.Towers.length > 0) && (_root.game.Selected.State != "held")) { this.gotoAndStop("t2"); } else if ((_root.game.Towers.length > 0) && (_root.game.Selected == undefined)) { this.gotoAndStop("t4"); } else if ((_root.game.Towers.length > 0) && (_root.game.Selected.State == "held")) { this.gotoAndStop("t1"); } } this.stop();
Symbol 2353 MovieClip [t2Button] Frame 1
#initclip 176 Object.registerClass("t2Button", t2button); #endinitclip
Symbol 2357 MovieClip [t3Button] Frame 1
#initclip 177 Object.registerClass("t3Button", t3button); #endinitclip
Symbol 2360 MovieClip [StowerButton1] Frame 1
#initclip 178 Object.registerClass("StowerButton1", st_button1); #endinitclip
Symbol 2364 MovieClip [t4Button] Frame 1
#initclip 179 Object.registerClass("t4Button", t4button); #endinitclip
Symbol 2366 MovieClip [t5Button] Frame 1
#initclip 180 Object.registerClass("t5Button", t5button); #endinitclip
Symbol 2370 MovieClip [StowerButton2] Frame 1
#initclip 181 Object.registerClass("StowerButton2", st_button2); #endinitclip
Symbol 2380 MovieClip [t8Button] Frame 1
#initclip 182 Object.registerClass("t8Button", t8button); #endinitclip
Symbol 2383 MovieClip [t7Button] Frame 1
#initclip 183 Object.registerClass("t7Button", t7button); #endinitclip
Symbol 2387 MovieClip [t9Button] Frame 1
#initclip 184 Object.registerClass("t9Button", t9button); #endinitclip
Symbol 2391 MovieClip [t10Button] Frame 1
#initclip 185 Object.registerClass("t10Button", t10button); #endinitclip
Symbol 2393 MovieClip [t12Button] Frame 1
#initclip 186 Object.registerClass("t12Button", t12button); #endinitclip
Symbol 2397 MovieClip [upButton] Frame 1
#initclip 187 Object.registerClass("upButton", upbutton); #endinitclip
Symbol 2400 MovieClip Frame 1
function onRelease() { _root.game.Selected.sell(); }
Symbol 2408 MovieClip [autoButton] Frame 1
#initclip 188 Object.registerClass("autoButton", autoWaveButton); #endinitclip
Symbol 2410 MovieClip [t11Button] Frame 1
#initclip 189 Object.registerClass("t11Button", t11button); #endinitclip
Symbol 2414 MovieClip Frame 1
function onRelease() { this._parent.Close(); } this.swapDepths(110);
Symbol 2415 MovieClip Frame 1
function Open() { this._y = 256; this.visible = true; } function Close() { this._y = 900; this.visible = false; } function onEnterFrame() { if (this._y == 256) { _root.game.gameSpeed = 0; } }
Symbol 2423 MovieClip [nwbutton] Frame 1
#initclip 190 Object.registerClass("nwbutton", nwButton); #endinitclip
Symbol 2426 MovieClip [ToolInfo] Frame 1
#initclip 191 Object.registerClass("ToolInfo", toolInfo); #endinitclip
Symbol 2430 MovieClip Frame 1
function onRelease() { _root.game.gameSpeed = 0; } function onEnterFrame() { if (_root.game.gameSpeed == 0) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 2433 MovieClip Frame 1
function onRelease() { _root.game.gameSpeed = 2; } function onEnterFrame() { if (_root.game.gameSpeed == 2) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 2436 MovieClip Frame 1
function onRelease() { _root.game.gameSpeed = 1; } function onEnterFrame() { if (_root.game.gameSpeed == 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 2442 MovieClip Frame 1
function onRelease() { if (!this.bClicked) { this.bClicked = true; _root.game.bquit = false; _root.game.gameSpeed = 1; _root.game.failed(); } } function onRollOver() { this.gotoAndStop(2); } function onRollOut() { this.gotoAndStop(1); } this.gotoAndStop(1);
Symbol 2445 MovieClip Frame 1
function onRelease() { _root.game.bquit = false; } function onRollOver() { this.gotoAndStop(2); } function onRollOut() { this.gotoAndStop(1); } this.gotoAndStop(1);
Symbol 2446 MovieClip Frame 1
function onEnterFrame() { if (_root.game.bquit) { _root.game.gameSpeed = 0; this._x = 192; } else { this._x = 700; } }
Symbol 2448 MovieClip Frame 1
function onRelease() { if (!_root.game.bquit) { _root.game.bquit = true; } else { _root.game.bquit = false; } }
Symbol 2450 MovieClip Frame 1
function onRelease() { this._parent.gameIns.Open(); }
Symbol 2453 MovieClip Frame 1
function onEnterFrame() { if (_root.game.selectedEnemy.descript != undefined) { this.descript.text = _root.game.selectedEnemy.descript; this._alpha = 100; } else { this.descript.text = ""; this._alpha = 0; } }
Symbol 2454 MovieClip [Hud] Frame 1
#initclip 192 Object.registerClass("Hud", hud); #endinitclip this.reloadButton.onRelease = function () { if (_root.game.money >= _root.game.Selected.reloadCost) { _root.game.Selected.reloadRate = _root.game.Selected.reloadRate + 0.5; _root.game.money = _root.game.money - _root.game.Selected.reloadCost; _root.game.Selected.reloadCost = _root.game.Selected.reloadCost * 2; this._parent.updateStats(); } }; this.rangeButton.onRelease = function () { if (_root.game.money >= _root.game.Selected.rangeCost) { _root.game.Selected.range = _root.game.Selected.range + 5; _root.game.money = _root.game.money - _root.game.Selected.rangeCost; _root.game.Selected.rangeCost = _root.game.Selected.rangeCost * 2; this._parent.updateStats(); } }; this.damageButton.onRelease = function () { if (_root.game.money >= _root.game.Selected.powerCost) { _root.game.Selected.power = _root.game.Selected.power + 5; _root.game.money = _root.game.money - _root.game.Selected.powerCost; _root.game.Selected.powerCost = _root.game.Selected.powerCost * 2; this._parent.updateStats(); } };
Instance of Symbol 2320 MovieClip [spawnControl] in Symbol 2456 MovieClip Frame 1
onClipEvent (load) { this.waves = new Array(new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy12", "Enemy12", "Enemy12")); this.init(); }
Instance of Symbol 2320 MovieClip [spawnControl] in Symbol 2460 MovieClip Frame 1
onClipEvent (load) { this.waves = new Array(new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy9", "Enemy9", "Enemy9", "Enemy3", "Enemy9", "Enemy9", "Enemy9", "Enemy9"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy14", "Enemy14", "Enemy14")); this.init(); }
Symbol 2463 MovieClip [DL_tile] Frame 1
#initclip 193 Object.registerClass("DL_tile", dl_tile); #endinitclip
Instance of Symbol 2320 MovieClip [spawnControl] in Symbol 2464 MovieClip Frame 1
onClipEvent (load) { this.waves = new Array(new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy9", "Enemy9", "Enemy9", "Enemy3", "Enemy9", "Enemy9", "Enemy9", "Enemy9"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy12", "Enemy12"), new Array("Enemy13", "Enemy13", "Enemy13")); this.init(); }
Symbol 2467 MovieClip [H_tile] Frame 1
#initclip 194 Object.registerClass("H_tile", h_tile); #endinitclip
Instance of Symbol 2320 MovieClip [spawnControl] in Symbol 2468 MovieClip Frame 1
onClipEvent (load) { this.waves = new Array(new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy9", "Enemy9", "Enemy9", "Enemy3", "Enemy9", "Enemy9", "Enemy9", "Enemy9"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11")); this.init(); }
Instance of Symbol 2320 MovieClip [spawnControl] in Symbol 2474 MovieClip Frame 1
onClipEvent (load) { this.waves = new Array(new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy9", "Enemy9", "Enemy9", "Enemy3", "Enemy9", "Enemy9", "Enemy9", "Enemy9"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11")); this.init(); }
Instance of Symbol 2320 MovieClip [spawnControl] in Symbol 2479 MovieClip Frame 1
onClipEvent (load) { this.waves = new Array(new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy9", "Enemy9", "Enemy9", "Enemy3", "Enemy9", "Enemy9", "Enemy9", "Enemy9"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy14", "Enemy14", "Enemy14", "Enemy14"), new Array("Enemy15", "Enemy15", "Enemy15", "Enemy15")); this.init(); }
Instance of Symbol 2320 MovieClip [spawnControl] in Symbol 2484 MovieClip Frame 1
onClipEvent (load) { this.waves = new Array(new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy9", "Enemy9", "Enemy9", "Enemy3", "Enemy9", "Enemy9", "Enemy9", "Enemy9"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy14", "Enemy14", "Enemy14", "Enemy12"), new Array("Enemy15", "Enemy15", "Enemy15", "Enemy12")); this.init(); }
Instance of Symbol 2320 MovieClip [spawnControl] in Symbol 2489 MovieClip Frame 1
onClipEvent (load) { this.waves = new Array(new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy9", "Enemy9", "Enemy9", "Enemy3", "Enemy9", "Enemy9", "Enemy9", "Enemy9"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11")); this.init(); }
Instance of Symbol 2320 MovieClip [spawnControl] in Symbol 2492 MovieClip Frame 1
onClipEvent (load) { this.waves = new Array(new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy9", "Enemy9", "Enemy9", "Enemy3", "Enemy9", "Enemy9", "Enemy9", "Enemy9"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy12", "Enemy12", "Enemy12", "Enemy12"), new Array("Enemy13", "Enemy13", "Enemy13", "Enemy13")); this.init(); }
Symbol 2496 MovieClip [Dr_tile] Frame 1
#initclip 195 Object.registerClass("Dr_tile", dr_tile); #endinitclip
Instance of Symbol 2320 MovieClip [spawnControl] in Symbol 2497 MovieClip Frame 1
onClipEvent (load) { this.waves = new Array(new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy9", "Enemy9", "Enemy9", "Enemy3", "Enemy9", "Enemy9", "Enemy9", "Enemy9"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy12", "Enemy12", "Enemy12", "Enemy12"), new Array("Enemy13", "Enemy13", "Enemy13", "Enemy13")); this.init(); }
Instance of Symbol 2320 MovieClip [spawnControl] in Symbol 2501 MovieClip Frame 1
onClipEvent (load) { this.waves = new Array(new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy9", "Enemy9", "Enemy9", "Enemy3", "Enemy9", "Enemy9", "Enemy9", "Enemy9"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy12", "Enemy12", "Enemy12", "Enemy12"), new Array("Enemy13", "Enemy13", "Enemy13", "Enemy13")); this.init(); }
Symbol 2507 MovieClip [V_tile] Frame 1
#initclip 196 Object.registerClass("V_tile", v_tile); #endinitclip
Instance of Symbol 2320 MovieClip [spawnControl] in Symbol 2508 MovieClip Frame 1
onClipEvent (load) { this.waves = new Array(new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy9", "Enemy9", "Enemy9", "Enemy3", "Enemy9", "Enemy9", "Enemy9", "Enemy9"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16")); this.init(); }
Instance of Symbol 2320 MovieClip [spawnControl] in Symbol 2513 MovieClip Frame 1
onClipEvent (load) { this.waves = new Array(new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy9", "Enemy9", "Enemy9", "Enemy3", "Enemy9", "Enemy9", "Enemy9", "Enemy9"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16")); this.init(); }
Instance of Symbol 2320 MovieClip [spawnControl] in Symbol 2518 MovieClip Frame 1
onClipEvent (load) { this.waves = new Array(new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy9", "Enemy9", "Enemy9", "Enemy3", "Enemy9", "Enemy9", "Enemy9", "Enemy9"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16")); this.init(); }
Instance of Symbol 2320 MovieClip [spawnControl] in Symbol 2521 MovieClip Frame 1
onClipEvent (load) { this.waves = new Array(new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy9", "Enemy9", "Enemy9", "Enemy3", "Enemy9", "Enemy9", "Enemy9", "Enemy9"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy12", "Enemy12", "Enemy12", "Enemy12"), new Array("Enemy13", "Enemy13", "Enemy13", "Enemy13"), new Array("Enemy14", "Enemy14", "Enemy14", "Enemy14"), new Array("Enemy15", "Enemy15", "Enemy15", "Enemy15")); this.init(); }
Instance of Symbol 2320 MovieClip [spawnControl] in Symbol 2524 MovieClip Frame 1
onClipEvent (load) { this.waves = new Array(new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy9", "Enemy9", "Enemy9", "Enemy3", "Enemy9", "Enemy9", "Enemy9", "Enemy9"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy14", "Enemy14", "Enemy14", "Enemy14"), new Array("Enemy15", "Enemy15", "Enemy15", "Enemy15")); this.init(); }
Instance of Symbol 2320 MovieClip [spawnControl] in Symbol 2534 MovieClip Frame 1
onClipEvent (load) { this.waves = new Array(new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy9", "Enemy9", "Enemy9", "Enemy3", "Enemy9", "Enemy9", "Enemy9", "Enemy9"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy12", "Enemy12", "Enemy12", "Enemy12"), new Array("Enemy13", "Enemy13", "Enemy13", "Enemy13"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy12", "Enemy12", "Enemy12", "Enemy12"), new Array("Enemy13", "Enemy13", "Enemy13", "Enemy13"), new Array("Enemy14", "Enemy14", "Enemy14", "Enemy14"), new Array("Enemy15", "Enemy15", "Enemy15", "Enemy15")); this.init(); }
Instance of Symbol 2320 MovieClip [spawnControl] in Symbol 2538 MovieClip Frame 1
onClipEvent (load) { this.waves = new Array(new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy9", "Enemy9", "Enemy9", "Enemy3", "Enemy9", "Enemy9", "Enemy9", "Enemy9"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy12", "Enemy12", "Enemy12", "Enemy12"), new Array("Enemy13", "Enemy13", "Enemy13", "Enemy13"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy12", "Enemy12", "Enemy12", "Enemy12", "Enemy12", "Enemy12"), new Array("Enemy13", "Enemy13", "Enemy13", "Enemy13"), new Array("Enemy14", "Enemy14", "Enemy14", "Enemy14"), new Array("Enemy15", "Enemy15", "Enemy15", "Enemy15", "Enemy15", "Enemy15", "Enemy15")); this.init(); }
Instance of Symbol 2320 MovieClip [spawnControl] in Symbol 2542 MovieClip Frame 1
onClipEvent (load) { this.waves = new Array(new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3", "Enemy3"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1", "Enemy1"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy9", "Enemy9", "Enemy9", "Enemy3", "Enemy9", "Enemy9", "Enemy9", "Enemy9"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy12", "Enemy12", "Enemy12", "Enemy12"), new Array("Enemy13", "Enemy13", "Enemy13", "Enemy13"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17", "Enemy17"), new Array("Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18", "Enemy18"), new Array("Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16", "Enemy16"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy12", "Enemy12", "Enemy12", "Enemy12"), new Array("Enemy13", "Enemy13", "Enemy13", "Enemy13"), new Array("Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10", "Enemy10"), new Array("Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11", "Enemy11"), new Array("Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2", "Enemy1", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2", "Enemy2"), new Array("Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5", "Enemy4", "Enemy5"), new Array("Enemy12", "Enemy12", "Enemy12", "Enemy12", "Enemy12", "Enemy12", "Enemy13", "Enemy13", "Enemy13"), new Array("Enemy13", "Enemy13", "Enemy13", "Enemy13", "Enemy13", "Enemy13", "Enemy13"), new Array("Enemy14", "Enemy14", "Enemy14", "Enemy14", "Enemy13", "Enemy13", "Enemy13"), new Array("Enemy15", "Enemy15", "Enemy15", "Enemy15", "Enemy15", "Enemy15", "Enemy15", "Enemy13", "Enemy13", "Enemy13")); this.init(); }
Symbol 2543 MovieClip Frame 1
_root.game.Hud._alpha = 0; _root.game.Hud.aButton.bOn = false; _root.game.Hud.gameIns.Close(); _root.game.bquit = false; _root.game.bHolding = false; this.stop(); this.points.text = _root.game.skillPoints;
Instance of Symbol 2218 MovieClip [lvlButton] in Symbol 2543 MovieClip Frame 1
onClipEvent (load) { bNoDepth = true; this.LevelNum = 9; }
Instance of Symbol 2218 MovieClip [lvlButton] in Symbol 2543 MovieClip Frame 1
onClipEvent (load) { bNoDepth = true; this.LevelNum = 1; }
Instance of Symbol 2218 MovieClip [lvlButton] in Symbol 2543 MovieClip Frame 1
onClipEvent (load) { bNoDepth = true; this.LevelNum = 2; }
Instance of Symbol 2218 MovieClip [lvlButton] in Symbol 2543 MovieClip Frame 1
onClipEvent (load) { bNoDepth = true; this.LevelNum = 3; }
Instance of Symbol 2218 MovieClip [lvlButton] in Symbol 2543 MovieClip Frame 1
onClipEvent (load) { bNoDepth = true; this.LevelNum = 4; }
Instance of Symbol 2218 MovieClip [lvlButton] in Symbol 2543 MovieClip Frame 1
onClipEvent (load) { bNoDepth = true; this.LevelNum = 5; }
Instance of Symbol 2218 MovieClip [lvlButton] in Symbol 2543 MovieClip Frame 1
onClipEvent (load) { bNoDepth = true; this.LevelNum = 7; }
Instance of Symbol 2218 MovieClip [lvlButton] in Symbol 2543 MovieClip Frame 1
onClipEvent (load) { bNoDepth = true; this.LevelNum = 6; }
Instance of Symbol 2218 MovieClip [lvlButton] in Symbol 2543 MovieClip Frame 1
onClipEvent (load) { bNoDepth = true; this.LevelNum = 8; }
Instance of Symbol 2218 MovieClip [lvlButton] in Symbol 2543 MovieClip Frame 1
onClipEvent (load) { bNoDepth = true; this.LevelNum = 10; }
Instance of Symbol 2218 MovieClip [lvlButton] in Symbol 2543 MovieClip Frame 1
onClipEvent (load) { bNoDepth = true; this.LevelNum = 11; }
Instance of Symbol 2218 MovieClip [lvlButton] in Symbol 2543 MovieClip Frame 1
onClipEvent (load) { bNoDepth = true; this.LevelNum = 12; }
Instance of Symbol 2218 MovieClip [lvlButton] in Symbol 2543 MovieClip Frame 1
onClipEvent (load) { bNoDepth = true; this.LevelNum = 13; }
Instance of Symbol 2218 MovieClip [lvlButton] in Symbol 2543 MovieClip Frame 1
onClipEvent (load) { bNoDepth = true; this.LevelNum = 14; }
Instance of Symbol 2218 MovieClip [lvlButton] in Symbol 2543 MovieClip Frame 1
onClipEvent (load) { bNoDepth = true; this.LevelNum = 16; }
Instance of Symbol 2218 MovieClip [lvlButton] in Symbol 2543 MovieClip Frame 1
onClipEvent (load) { bNoDepth = true; this.LevelNum = 15; }
Instance of Symbol 2218 MovieClip [lvlButton] in Symbol 2543 MovieClip Frame 1
onClipEvent (load) { bNoDepth = true; this.LevelNum = 17; }
Instance of Symbol 2218 MovieClip [lvlButton] in Symbol 2543 MovieClip Frame 1
onClipEvent (load) { bNoDepth = true; this.LevelNum = 18; }
Instance of Symbol 2218 MovieClip [lvlButton] in Symbol 2543 MovieClip Frame 1
onClipEvent (load) { bNoDepth = true; this.LevelNum = 19; }
Instance of Symbol 2218 MovieClip [lvlButton] in Symbol 2543 MovieClip Frame 1
onClipEvent (load) { bNoDepth = true; this.LevelNum = 20; }
Symbol 2543 MovieClip Frame 2
_root.game.Hud._alpha = 0; _root.game.Hud.gameIns.Close(); _root.Msc.m2.stop(); _root.Msc.m1.start();
Symbol 2543 MovieClip Frame 3
_root.game.Hud._alpha = 0; _root.game.Hud.gameIns.Close(); _root.Msc.m2.stop(); _root.Msc.m1.start();
Symbol 2543 MovieClip Frame 4
_root.game.Hud._alpha = 0; _root.game.Hud.gameIns.Close(); _root.Msc.m2.stop(); _root.Msc.m1.start();
Symbol 2543 MovieClip Frame 5
_root.game.Hud.gameIns.Close();
Symbol 2543 MovieClip Frame 15
this.stop();
Symbol 2545 MovieClip [cover] Frame 1
#initclip 197 Object.registerClass("cover", Cover); #endinitclip
Symbol 2546 MovieClip [Cover2] Frame 1
#initclip 198 Object.registerClass("Cover2", cover2); #endinitclip
Symbol 2547 MovieClip [game] Frame 1
#initclip 199 Object.registerClass("game", Game); #endinitclip

Library Items

Symbol 1 Sound [death2]
Symbol 2 FontUsed by:3 4 5 6
Symbol 3 TextUses:2Used by:7
Symbol 4 TextUses:2Used by:7
Symbol 5 TextUses:2Used by:7
Symbol 6 TextUses:2Used by:7
Symbol 7 MovieClipUses:3 4 5 6Used by:17
Symbol 8 GraphicUsed by:17 2196
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:17
Symbol 11 ShapeTweeningUsed by:17
Symbol 12 ShapeTweeningUsed by:17
Symbol 13 GraphicUsed by:17
Symbol 14 GraphicUsed by:17
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:17
Symbol 17 MovieClip [nloader]Uses:7 8 10 11 12 13 14 16
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:26
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:26
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:24
Symbol 24 MovieClipUses:23Used by:25
Symbol 25 MovieClipUses:24Used by:26 354 946
Symbol 26 MovieClip [beamEFX]Uses:19 21 25
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:29 89 90
Symbol 29 MovieClip [bullet]Uses:28
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:34 35
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:34
Symbol 34 MovieClip [rocket]Uses:31 33
Symbol 35 MovieClip [basicShot]Uses:31
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:38 39
Symbol 38 MovieClip [bioShot]Uses:37
Symbol 39 MovieClip [iceShot]Uses:37
Symbol 40 GraphicUsed by:46
Symbol 41 GraphicUsed by:46
Symbol 42 GraphicUsed by:46
Symbol 43 GraphicUsed by:46
Symbol 44 GraphicUsed by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:40 41 42 43 44 45Used by:47
Symbol 47 MovieClip [electroBall]Uses:46
Symbol 48 GraphicUsed by:49 278 279 1384 2308
Symbol 49 MovieClipUses:48Used by:50 51 52 53 54 55
Symbol 50 MovieClip [lazPart]Uses:49
Symbol 51 MovieClip [bioPart]Uses:49
Symbol 52 MovieClip [smokePart]Uses:49
Symbol 53 MovieClip [darkPart]Uses:49
Symbol 54 MovieClip [pulsePart]Uses:49
Symbol 55 MovieClip [lecPart]Uses:49
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:58
Symbol 58 MovieClip [exploring]Uses:57
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:61
Symbol 61 MovieClipUses:60Used by:62
Symbol 62 MovieClip [bioFX]Uses:61
Symbol 63 BitmapUsed by:64 100
Symbol 64 GraphicUses:63Used by:65 154
Symbol 65 MovieClipUses:64Used by:66
Symbol 66 MovieClipUses:65Used by:67
Symbol 67 MovieClip [fireFX]Uses:66
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:70
Symbol 70 MovieClip [iceFX]Uses:69
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:73
Symbol 73 MovieClip [AngelPart]Uses:72
Symbol 74 GraphicUsed by:87
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:83
Symbol 77 GraphicUsed by:83
Symbol 78 GraphicUsed by:83
Symbol 79 GraphicUsed by:83
Symbol 80 GraphicUsed by:83
Symbol 81 GraphicUsed by:83
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:76 77 78 79 80 81 82Used by:87 360
Symbol 84 GraphicUsed by:87
Symbol 85 GraphicUsed by:87
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:74 83 84 85 86Used by:88
Symbol 88 MovieClip [bolt]Uses:87
Symbol 89 MovieClip [Muzzlef2]Uses:28
Symbol 90 MovieClip [Muzzlef]Uses:28
Symbol 91 BitmapUsed by:92 139
Symbol 92 GraphicUses:91Used by:93
Symbol 93 MovieClipUses:92Used by:94
Symbol 94 MovieClip [scorchPart]Uses:93
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:97
Symbol 97 MovieClip [bloodPart]Uses:96
Symbol 98 BitmapUsed by:99 118
Symbol 99 GraphicUses:98Used by:117
Symbol 100 GraphicUses:63Used by:117
Symbol 101 BitmapUsed by:102 119
Symbol 102 GraphicUses:101Used by:117
Symbol 103 BitmapUsed by:104 122
Symbol 104 GraphicUses:103Used by:117
Symbol 105 BitmapUsed by:106 125
Symbol 106 GraphicUses:105Used by:117
Symbol 107 BitmapUsed by:108 128
Symbol 108 GraphicUses:107Used by:117
Symbol 109 BitmapUsed by:110 129
Symbol 110 GraphicUses:109Used by:117
Symbol 111 BitmapUsed by:112 134
Symbol 112 GraphicUses:111Used by:117
Symbol 113 BitmapUsed by:114 140
Symbol 114 GraphicUses:113Used by:117
Symbol 115 BitmapUsed by:116 143
Symbol 116 GraphicUses:115Used by:117
Symbol 117 MovieClip [flameExplode]Uses:99 100 102 104 106 108 110 112 114 116
Symbol 118 GraphicUses:98Used by:154
Symbol 119 GraphicUses:101Used by:154
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:154
Symbol 122 GraphicUses:103Used by:154
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:154
Symbol 125 GraphicUses:105Used by:154
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:154
Symbol 128 GraphicUses:107Used by:154
Symbol 129 GraphicUses:109Used by:154
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:154
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:154
Symbol 134 GraphicUses:111Used by:154
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:154
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:154
Symbol 139 GraphicUses:91Used by:154
Symbol 140 GraphicUses:113Used by:154
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:154
Symbol 143 GraphicUses:115Used by:154
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:154
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:154
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:154
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:154
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:154
Symbol 154 MovieClipUses:118 64 119 121 122 124 125 127 128 129 131 133 134 136 138 139 140 142 143 145 147 149 151 153Used by:155
Symbol 155 MovieClip [fireShot]Uses:154
Symbol 156 GraphicUsed by:160
Symbol 157 FontUsed by:158 159 162 163 167 168 169 170 171 172 173 174 181 182 183 184 185 186 187 188 189 198 201 202 205 206 2413
Symbol 158 TextUses:157Used by:160
Symbol 159 TextUses:157Used by:160
Symbol 160 MovieClip [insTab]Uses:156 158 159Used by:2415
Symbol 161 GraphicUsed by:179
Symbol 162 TextUses:157Used by:179
Symbol 163 TextUses:157Used by:179
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:166 1395
Symbol 166 MovieClipUses:165Used by:179
Symbol 167 TextUses:157Used by:179
Symbol 168 TextUses:157Used by:179
Symbol 169 TextUses:157Used by:179
Symbol 170 TextUses:157Used by:179
Symbol 171 TextUses:157Used by:179
Symbol 172 TextUses:157Used by:179
Symbol 173 TextUses:157Used by:179
Symbol 174 TextUses:157Used by:179
Symbol 175 BitmapUsed by:178 2160
Symbol 176 BitmapUsed by:178 2084
Symbol 177 BitmapUsed by:178 2010
Symbol 178 GraphicUses:175 176 177Used by:179
Symbol 179 MovieClip [enTab]Uses:161 162 163 166 167 168 169 170 171 172 173 174 178Used by:2415
Symbol 180 GraphicUsed by:199
Symbol 181 TextUses:157Used by:199
Symbol 182 TextUses:157Used by:199
Symbol 183 TextUses:157Used by:199
Symbol 184 TextUses:157Used by:199
Symbol 185 TextUses:157Used by:199
Symbol 186 TextUses:157Used by:199
Symbol 187 TextUses:157Used by:199
Symbol 188 TextUses:157Used by:199
Symbol 189 TextUses:157Used by:199
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:192 1699
Symbol 192 MovieClipUses:191Used by:199
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:195 1826
Symbol 195 MovieClipUses:194Used by:199
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:199 1939
Symbol 198 TextUses:157Used by:199
Symbol 199 MovieClip [enTab2]Uses:180 181 182 183 184 185 186 187 188 189 192 195 197 198Used by:2415
Symbol 200 GraphicUsed by:203
Symbol 201 TextUses:157Used by:203
Symbol 202 TextUses:157Used by:203
Symbol 203 MovieClip [towTab]Uses:200 201 202Used by:2415
Symbol 204 GraphicUsed by:207
Symbol 205 TextUses:157Used by:207
Symbol 206 TextUses:157Used by:207
Symbol 207 MovieClip [miscTab]Uses:204 205 206Used by:2415
Symbol 208 GraphicUsed by:210
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClip [buttonHit]Uses:208 209Used by:2353 2357 2360 2364 2366 2370 2380 2383 2387 2391 2393 2410
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClip [clickBlock]Uses:211Used by:229
Symbol 213 GraphicUsed by:229
Symbol 214 GraphicUsed by:218 221 224 228
Symbol 215 FontUsed by:216 217 219 220 222 223 225 226 227 236 237 239 2184 2189 2191 2215 2216 2220 2223 2225 2226 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2248 2250 2251 2252 2255 2261 2271 2272 2273 2274 2275 2276 2277 2278 2291 2344 2345 2346 2354 2371 2372 2373 2374 2375 2394 2411
Symbol 216 TextUses:215Used by:218
Symbol 217 TextUses:215Used by:218
Symbol 218 MovieClipUses:214 216 217Used by:229
Symbol 219 TextUses:215Used by:221
Symbol 220 TextUses:215Used by:221
Symbol 221 MovieClipUses:214 219 220Used by:229
Symbol 222 TextUses:215Used by:224
Symbol 223 TextUses:215Used by:224
Symbol 224 MovieClipUses:214 222 223Used by:229
Symbol 225 TextUses:215Used by:229
Symbol 226 TextUses:215Used by:228
Symbol 227 TextUses:215Used by:228
Symbol 228 MovieClipUses:214 226 227Used by:229
Symbol 229 MovieClip [playSelect]Uses:212 213 218 221 224 225 228Used by:2543
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClip [eHandle]Uses:230Used by:1420 1455 1457 1481 1483 1741 1743 1745 1868 1870 1941 1943 2019 2097 2175
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClip [mgButton]Uses:232Used by:2454 2543  Timeline
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClipUses:234Used by:Timeline
Symbol 236 TextUses:215Used by:238
Symbol 237 TextUses:215Used by:238
Symbol 238 MovieClipUses:236 237Used by:2545  Timeline
Symbol 239 TextUses:215Used by:Timeline
Symbol 2548 MovieClip [__Packages.mochi.as2.MochiAd]
Symbol 2549 MovieClip [__Packages.engine.gameObject]
Symbol 2550 MovieClip [__Packages.engine.actor]
Symbol 2551 MovieClip [__Packages.engine.gameMath]
Symbol 2552 MovieClip [__Packages.engine.projectile]
Symbol 2553 MovieClip [__Packages.Rocket]
Symbol 2554 MovieClip [__Packages.Pulse]
Symbol 2555 MovieClip [__Packages.BioShot]
Symbol 2556 MovieClip [__Packages.IceShot]
Symbol 2557 MovieClip [__Packages.electro_ball]
Symbol 2558 MovieClip [__Packages.particle]
Symbol 2559 MovieClip [__Packages.exring]
Symbol 2560 MovieClip [__Packages.damageEffect]
Symbol 2561 MovieClip [__Packages.Bio]
Symbol 2562 MovieClip [__Packages.Fire]
Symbol 2563 MovieClip [__Packages.Ice]
Symbol 2564 MovieClip [__Packages.FireShot]
Symbol 2565 MovieClip [__Packages.inTab]
Symbol 2566 MovieClip [__Packages.hit_Area]
Symbol 2567 MovieClip [__Packages.enemyHandle]
Symbol 2568 MovieClip [__Packages.Bullet1]
Symbol 2569 MovieClip [__Packages.support_tower]
Symbol 2570 MovieClip [__Packages.support_tower_1]
Symbol 2571 MovieClip [__Packages.support_tower_2]
Symbol 2572 MovieClip [__Packages.tower]
Symbol 2573 MovieClip [__Packages.tower_2]
Symbol 2574 MovieClip [__Packages.tower_3]
Symbol 2575 MovieClip [__Packages.tower_4]
Symbol 2576 MovieClip [__Packages.tower_5]
Symbol 2577 MovieClip [__Packages.tower_7]
Symbol 2578 MovieClip [__Packages.tower_8]
Symbol 2579 MovieClip [__Packages.tower_9]
Symbol 2580 MovieClip [__Packages.tower_10]
Symbol 2581 MovieClip [__Packages.tower_11]
Symbol 2582 MovieClip [__Packages.tower_12]
Symbol 2583 MovieClip [__Packages.tower_1]
Symbol 2584 MovieClip [__Packages.sndControl]
Symbol 2585 MovieClip [__Packages.musicControl]
Symbol 2586 MovieClip [__Packages.game_char]
Symbol 2587 MovieClip [__Packages.enemy_char1]
Symbol 2588 MovieClip [__Packages.enemy_char2]
Symbol 2589 MovieClip [__Packages.enemy_char3]
Symbol 2590 MovieClip [__Packages.enemy_char4]
Symbol 2591 MovieClip [__Packages.enemy_char5]
Symbol 2592 MovieClip [__Packages.enemy_char6]
Symbol 2593 MovieClip [__Packages.enemy_char7]
Symbol 2594 MovieClip [__Packages.enemy_char8]
Symbol 2595 MovieClip [__Packages.enemy_char9]
Symbol 2596 MovieClip [__Packages.enemy_char10]
Symbol 2597 MovieClip [__Packages.enemy_char11]
Symbol 2598 MovieClip [__Packages.enemy_char12]
Symbol 2599 MovieClip [__Packages.enemy_char13]
Symbol 2600 MovieClip [__Packages.game_vehicle]
Symbol 2601 MovieClip [__Packages.enemy_v1]
Symbol 2602 MovieClip [__Packages.enemy_v2]
Symbol 2603 MovieClip [__Packages.enemy_v3]
Symbol 2604 MovieClip [__Packages.enemy_v4]
Symbol 2605 MovieClip [__Packages.enemy_v5]
Symbol 2606 MovieClip [__Packages.handle]
Symbol 2607 MovieClip [__Packages.lvlRunDown]
Symbol 2608 MovieClip [__Packages.hit_Area2]
Symbol 2609 MovieClip [__Packages.engButton]
Symbol 2610 MovieClip [__Packages.grenButton]
Symbol 2611 MovieClip [__Packages.markButton]
Symbol 2612 MovieClip [__Packages.sciButton]
Symbol 2613 MovieClip [__Packages.mercButton]
Symbol 2614 MovieClip [__Packages.skillShop]
Symbol 2615 MovieClip [__Packages.pathTile]
Symbol 2616 MovieClip [__Packages.dir_tile]
Symbol 2617 MovieClip [__Packages.d_tile]
Symbol 2618 MovieClip [__Packages.l_tile]
Symbol 2619 MovieClip [__Packages.r_tile]
Symbol 2620 MovieClip [__Packages.u_tile]
Symbol 2621 MovieClip [__Packages.spawncontroller]
Symbol 2622 MovieClip [__Packages.final_tile]
Symbol 2623 MovieClip [__Packages.tower_Button]
Symbol 2624 MovieClip [__Packages.t2button]
Symbol 2625 MovieClip [__Packages.t3button]
Symbol 2626 MovieClip [__Packages.st_button1]
Symbol 2627 MovieClip [__Packages.t4button]
Symbol 2628 MovieClip [__Packages.t5button]
Symbol 2629 MovieClip [__Packages.st_button2]
Symbol 2630 MovieClip [__Packages.t8button]
Symbol 2631 MovieClip [__Packages.t7button]
Symbol 2632 MovieClip [__Packages.t9button]
Symbol 2633 MovieClip [__Packages.t10button]
Symbol 2634 MovieClip [__Packages.t12button]
Symbol 2635 MovieClip [__Packages.upbutton]
Symbol 2636 MovieClip [__Packages.autoWaveButton]
Symbol 2637 MovieClip [__Packages.t11button]
Symbol 2638 MovieClip [__Packages.nwButton]
Symbol 2639 MovieClip [__Packages.toolInfo]
Symbol 2640 MovieClip [__Packages.hud]
Symbol 2641 MovieClip [__Packages.multi_dir_tile]
Symbol 2642 MovieClip [__Packages.dl_tile]
Symbol 2643 MovieClip [__Packages.h_tile]
Symbol 2644 MovieClip [__Packages.dr_tile]
Symbol 2645 MovieClip [__Packages.v_tile]
Symbol 2646 MovieClip [__Packages.Cover]
Symbol 2647 MovieClip [__Packages.cover2]
Symbol 2648 MovieClip [__Packages.Game]
Symbol 2649 MovieClip [__Packages.levelButton]
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:250
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:250
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:250
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:250
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:250
Symbol 250 MovieClipUses:241 243 245 247 249Used by:251 1481
Symbol 251 MovieClipUses:250Used by:255
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:254 1939
Symbol 254 MovieClipUses:253Used by:255
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Symbol 2425 EditableTextUses:2211Used by:2426
Symbol 2426 MovieClip [ToolInfo]Uses:2424 2348 2349 2350 2425 2376Used by:2454
Symbol 2427 GraphicUsed by:2430
Symbol 2428 GraphicUsed by:2430
Symbol 2429 GraphicUsed by:2430
Symbol 2430 MovieClipUses:2427 2428 2429Used by:2454
Symbol 2431 GraphicUsed by:2433
Symbol 2432 GraphicUsed by:2433
Symbol 2433 MovieClipUses:2431 2432Used by:2454
Symbol 2434 GraphicUsed by:2436
Symbol 2435 GraphicUsed by:2436
Symbol 2436 MovieClipUses:2434 2435Used by:2454
Symbol 2437 GraphicUsed by:2446
Symbol 2438 FontUsed by:2439 2440 2441 2443 2444
Symbol 2439 TextUses:2438Used by:2446
Symbol 2440 TextUses:2438Used by:2442
Symbol 2441 TextUses:2438Used by:2442
Symbol 2442 MovieClipUses:2440 2441Used by:2446
Symbol 2443 TextUses:2438Used by:2445
Symbol 2444 TextUses:2438Used by:2445
Symbol 2445 MovieClipUses:2443 2444Used by:2446
Symbol 2446 MovieClipUses:2437 2439 2442 2445Used by:2454
Symbol 2447 GraphicUsed by:2448
Symbol 2448 MovieClipUses:2447Used by:2454
Symbol 2449 GraphicUsed by:2450
Symbol 2450 MovieClipUses:2449Used by:2454
Symbol 2451 GraphicUsed by:2453
Symbol 2452 EditableTextUses:2211Used by:2453
Symbol 2453 MovieClipUses:2451 2452Used by:2454
Symbol 2454 MovieClip [Hud]Uses:2339 2341 2343 2344 2345 2346 2347 2348 2349 2350 2353 2354 2357 2360 2364 2366 2370 2371 2372 2373 2374 2375 2376 2380 2383 2387 2391 2393 2394 2395 2397 2400 2401 2402 2408 2410 2411 233 2415 2416 2423 2426 2430 2433 2436 2446 2195 2448 2450 2453Used by:2543
Symbol 2455 GraphicUses:2204 2203 2294 2202Used by:2543
Symbol 2456 MovieClipUses:2307 2297 2305 2301 2303 2299 2308 2310 2320 2322 2318 2312 2316 2314 2324Used by:2543
Symbol 2457 BitmapUsed by:2459 2473 2478 2505 2512 2517
Symbol 2458 BitmapUsed by:2459 2461 2465 2471 2482 2486 2491 2493 2500 2519 2523 2526 2533 2537
Symbol 2459 GraphicUses:2457 2204 2206 2458 2207 2205 2203 2202Used by:2543
Symbol 2460 MovieClipUses:2307 2297 2305 2301 2303 2299 2308 2322 2310 2314 2316 2318 2320 2312 2324Used by:2543
Symbol 2461 GraphicUses:2202 2204 2206 2458 2205 2203 2207Used by:2543
Symbol 2462 GraphicUsed by:2463
Symbol 2463 MovieClip [DL_tile]Uses:2462Used by:2464 2474 2489 2513 2524
Symbol 2464 MovieClipUses:2307 2297 2305 2301 2303 2299 2308 2322 2314 2318 2320 2310 2312 2463 2324Used by:2543
Symbol 2465 GraphicUses:2204 2207 2202 2206 2458 2205 2203Used by:2543
Symbol 2466 GraphicUsed by:2467
Symbol 2467 MovieClip [H_tile]Uses:2466Used by:2468 2479 2489 2513 2518 2524 2534 2542
Symbol 2468 MovieClipUses:2308 2322 2320 2310 2312 2467 2314 2316Used by:2543
Symbol 2469 GraphicUsed by:2470
Symbol 2470 MovieClipUses:2469Used by:2543
Symbol 2471 GraphicUses:2202 2204 2206 2458 2205 2203 2207Used by:2543
Symbol 2472 GraphicUses:2203Used by:2543
Symbol 2473 GraphicUses:2457Used by:2543
Symbol 2474 MovieClipUses:2308 2322 2320 2312 2314 2310 2318 2463Used by:2543
Symbol 2475 GraphicUses:2206 2207 2202Used by:2543
Symbol 2476 GraphicUses:2204Used by:2543
Symbol 2477 GraphicUses:2204Used by:2543
Symbol 2478 GraphicUses:2457Used by:2543
Symbol 2479 MovieClipUses:2308 2312 2467 2310 2316 2314 2318 2322 2320Used by:2543
Symbol 2480 GraphicUses:2207 2202Used by:2483
Symbol 2481 GraphicUses:2204Used by:2483
Symbol 2482 GraphicUses:2205 2458Used by:2483
Symbol 2483 MovieClipUses:2480 2307 2301 2299 2303 2481 2305 2297 2482 2324Used by:2543
Symbol 2484 MovieClipUses:2308 2312 2310 2316 2322 2320 2318Used by:2543
Symbol 2485 GraphicUses:2204Used by:2543
Symbol 2486 GraphicUses:2205 2458Used by:2543
Symbol 2487 GraphicUses:2205Used by:2543
Symbol 2488 GraphicUses:2204Used by:2543
Symbol 2489 MovieClipUses:2308 2312 2467 2310 2316 2314 2318 2463 2322 2320Used by:2543
Symbol 2490 GraphicUses:2206 2207Used by:2543
Symbol 2491 GraphicUses:2458 2205Used by:2543
Symbol 2492 MovieClipUses:2308 2312 2310 2316 2314 2318 2322 2320Used by:2543
Symbol 2493 GraphicUses:2204 2207 2206 2458 2205Used by:2543
Symbol 2494 GraphicUses:2204Used by:2543
Symbol 2495 GraphicUsed by:2496
Symbol 2496 MovieClip [Dr_tile]Uses:2495Used by:2497 2508 2513 2524
Symbol 2497 MovieClipUses:2308 2312 2310 2316 2314 2318 2496 2322 2320Used by:2543
Symbol 2498 GraphicUses:2206 2207 2202Used by:2543
Symbol 2499 GraphicUses:2202Used by:2543
Symbol 2500 GraphicUses:2204 2202 2458Used by:2543
Symbol 2501 MovieClipUses:2308 2312 2310 2316 2314 2318 2322 2320Used by:2543
Symbol 2502 GraphicUses:2206 2207 2202Used by:2543
Symbol 2503 GraphicUses:2204Used by:2543
Symbol 2504 GraphicUses:2202 2204Used by:2543
Symbol 2505 GraphicUses:2457Used by:2543
Symbol 2506 GraphicUsed by:2507
Symbol 2507 MovieClip [V_tile]Uses:2506Used by:2508
Symbol 2508 MovieClipUses:2308 2312 2310 2316 2318 2496 2507 2322 2320Used by:2543
Symbol 2509 GraphicUses:2206 2207 2202Used by:2543
Symbol 2510 GraphicUses:2204Used by:2543
Symbol 2511 GraphicUses:2204Used by:2543
Symbol 2512 GraphicUses:2457Used by:2543
Symbol 2513 MovieClipUses:2308 2322 2312 2467 2310 2316 2314 2463 2496 2320Used by:2543
Symbol 2514 GraphicUses:2206 2202 2207Used by:2543
Symbol 2515 GraphicUses:2204Used by:2543
Symbol 2516 GraphicUses:2204 2207Used by:2543
Symbol 2517 GraphicUses:2457 2202 2206 2204Used by:2543
Symbol 2518 MovieClipUses:2308 2312 2467 2310 2318 2322 2316 2314 2320Used by:2543
Symbol 2519 GraphicUses:2204 2207 2206 2458 2205Used by:2543
Symbol 2520 GraphicUses:2206 2204Used by:2543
Symbol 2521 MovieClipUses:2308 2312 2310 2316 2314 2318 2322 2320Used by:2543
Symbol 2522 GraphicUses:2206 2207 2202Used by:2543
Symbol 2523 GraphicUses:2202 2205 2458Used by:2543
Symbol 2524 MovieClipUses:2308 2312 2467 2310 2316 2314 2322 2320 2463 2496Used by:2543
Symbol 2525 GraphicUses:2207 2204Used by:2543
Symbol 2526 GraphicUses:2205 2204 2206 2458Used by:2543
Symbol 2527 BitmapUsed by:2531
Symbol 2528 BitmapUsed by:2531
Symbol 2529 BitmapUsed by:2531
Symbol 2530 BitmapUsed by:2531
Symbol 2531 GraphicUses:2527 2528 2529 2530Used by:2532
Symbol 2532 MovieClipUses:2531Used by:2543
Symbol 2533 GraphicUses:2204 2207 2458Used by:2543
Symbol 2534 MovieClipUses:2308 2322 2312 2467 2310 2316 2314 2320Used by:2543
Symbol 2535 GraphicUses:2207 2204Used by:2543
Symbol 2536 GraphicUses:2204 2206 2205Used by:2543
Symbol 2537 GraphicUses:2204 2458Used by:2543
Symbol 2538 MovieClipUses:2308 2322 2312 2310 2316 2320 2314Used by:2543
Symbol 2539 GraphicUses:2206 2202 2207Used by:2543
Symbol 2540 GraphicUses:2204Used by:2543
Symbol 2541 GraphicUses:2207Used by:2543
Symbol 2542 MovieClipUses:2308 2322 2312 2467 2310 2320Used by:2543
Symbol 2543 MovieClipUses:2199 2201 2208 2218 2221 2224 2225 2226 2232 233 229 2234 2235 2253 2249 2256 2293 2295 2325 2338 2454 2455 2456 2459 2460 2461 2464 2465 2307 2301 2299 2305 2297 2303 2324 2468 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494 2497 2498 2499 2500 2501 2502 2503 2504 2505 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542Used by:2547
Symbol 2544 GraphicUses:2179Used by:2545
Symbol 2545 MovieClip [cover]Uses:2544 238Used by:2547
Symbol 2546 MovieClip [Cover2]Uses:2340Used by:2547
Symbol 2547 MovieClip [game]Uses:2197 2543 2545 2546 1383Used by:Timeline

Instance Names

"Msc"Frame 4Symbol 1384 MovieClip [msc]
"musmute"Frame 4Symbol 2195 MovieClip [lvlmcCTRL]
"blOut"Frame 4Symbol 2196 MovieClip
"game"Frame 5Symbol 2547 MovieClip [game]
"bar"Symbol 17 MovieClip [nloader] Frame 1Symbol 10 MovieClip
"eButton"Symbol 229 MovieClip [playSelect] Frame 1Symbol 218 MovieClip
"hButton"Symbol 229 MovieClip [playSelect] Frame 1Symbol 221 MovieClip
"cButton"Symbol 229 MovieClip [playSelect] Frame 1Symbol 224 MovieClip
"mButton"Symbol 229 MovieClip [playSelect] Frame 1Symbol 228 MovieClip
"RangeRing"Symbol 351 MovieClip [Stower1] Frame 1Symbol 302 MovieClip
"Stars"Symbol 351 MovieClip [Stower1] Frame 1Symbol 311 MovieClip
"RangeRing"Symbol 354 MovieClip [Stower2] Frame 1Symbol 302 MovieClip
"Stars"Symbol 354 MovieClip [Stower2] Frame 1Symbol 311 MovieClip
"RangeRing"Symbol 360 MovieClip [tower2] Frame 1Symbol 302 MovieClip
"reloadBar"Symbol 360 MovieClip [tower2] Frame 1Symbol 359 MovieClip
"Stars"Symbol 360 MovieClip [tower2] Frame 1Symbol 311 MovieClip
"RangeRing"Symbol 506 MovieClip [tower3] Frame 1Symbol 302 MovieClip
"reloadBar"Symbol 506 MovieClip [tower3] Frame 1Symbol 359 MovieClip
"turret"Symbol 506 MovieClip [tower3] Frame 1Symbol 505 MovieClip
"Stars"Symbol 506 MovieClip [tower3] Frame 1Symbol 311 MovieClip
"RangeRing"Symbol 652 MovieClip [tower4] Frame 1Symbol 302 MovieClip
"reloadBar"Symbol 652 MovieClip [tower4] Frame 1Symbol 359 MovieClip
"turret"Symbol 652 MovieClip [tower4] Frame 1Symbol 651 MovieClip
"Stars"Symbol 652 MovieClip [tower4] Frame 1Symbol 311 MovieClip
"RangeRing"Symbol 653 MovieClip [tower5] Frame 1Symbol 302 MovieClip
"reloadBar"Symbol 653 MovieClip [tower5] Frame 1Symbol 359 MovieClip
"turret"Symbol 653 MovieClip [tower5] Frame 1Symbol 651 MovieClip
"Stars"Symbol 653 MovieClip [tower5] Frame 1Symbol 311 MovieClip
"RangeRing"Symbol 799 MovieClip [tower7] Frame 1Symbol 302 MovieClip
"reloadBar"Symbol 799 MovieClip [tower7] Frame 1Symbol 359 MovieClip
"turret"Symbol 799 MovieClip [tower7] Frame 1Symbol 798 MovieClip
"Stars"Symbol 799 MovieClip [tower7] Frame 1Symbol 311 MovieClip
"RangeRing"Symbol 945 MovieClip [tower8] Frame 1Symbol 302 MovieClip
"reloadBar"Symbol 945 MovieClip [tower8] Frame 1Symbol 359 MovieClip
"turret"Symbol 945 MovieClip [tower8] Frame 1Symbol 944 MovieClip
"Stars"Symbol 945 MovieClip [tower8] Frame 1Symbol 311 MovieClip
"RangeRing"Symbol 946 MovieClip [tower9] Frame 1Symbol 302 MovieClip
"Stars"Symbol 946 MovieClip [tower9] Frame 1Symbol 311 MovieClip
"reloadBar"Symbol 946 MovieClip [tower9] Frame 1Symbol 359 MovieClip
"RangeRing"Symbol 947 MovieClip [tower10] Frame 1Symbol 302 MovieClip
"reloadBar"Symbol 947 MovieClip [tower10] Frame 1Symbol 359 MovieClip
"turret"Symbol 947 MovieClip [tower10] Frame 1Symbol 798 MovieClip
"Stars"Symbol 947 MovieClip [tower10] Frame 1Symbol 311 MovieClip
"RangeRing"Symbol 1093 MovieClip [tower11] Frame 1Symbol 302 MovieClip
"reloadBar"Symbol 1093 MovieClip [tower11] Frame 1Symbol 359 MovieClip
"turret"Symbol 1093 MovieClip [tower11] Frame 1Symbol 1092 MovieClip
"Stars"Symbol 1093 MovieClip [tower11] Frame 1Symbol 311 MovieClip
"RangeRing"Symbol 1239 MovieClip [tower12] Frame 1Symbol 302 MovieClip
"reloadBar"Symbol 1239 MovieClip [tower12] Frame 1Symbol 359 MovieClip
"turret"Symbol 1239 MovieClip [tower12] Frame 1Symbol 1238 MovieClip
"Stars"Symbol 1239 MovieClip [tower12] Frame 1Symbol 311 MovieClip
"RangeRing"Symbol 1381 MovieClip [towerTest] Frame 1Symbol 302 MovieClip
"turret"Symbol 1381 MovieClip [towerTest] Frame 1Symbol 1380 MovieClip
"reloadBar"Symbol 1381 MovieClip [towerTest] Frame 1Symbol 359 MovieClip
"healthBar"Symbol 1420 MovieClip [Enemy1] Frame 1Symbol 359 MovieClip
"hText"Symbol 1420 MovieClip [Enemy1] Frame 1Symbol 1397 EditableText
"healthBar"Symbol 1455 MovieClip [Enemy2] Frame 1Symbol 359 MovieClip
"hText"Symbol 1455 MovieClip [Enemy2] Frame 1Symbol 1432 EditableText
"healthBar"Symbol 1457 MovieClip [Enemy3] Frame 1Symbol 359 MovieClip
"hText"Symbol 1457 MovieClip [Enemy3] Frame 1Symbol 1456 EditableText
"healthBar"Symbol 1481 MovieClip [Enemy4] Frame 1Symbol 359 MovieClip
"hText"Symbol 1481 MovieClip [Enemy4] Frame 1Symbol 1469 EditableText
"healthBar"Symbol 1483 MovieClip [Enemy5] Frame 1Symbol 359 MovieClip
"hText"Symbol 1483 MovieClip [Enemy5] Frame 1Symbol 1482 EditableText
"healthBar"Symbol 1614 MovieClip [Enemy6] Frame 1Symbol 359 MovieClip
"hText"Symbol 1614 MovieClip [Enemy6] Frame 1Symbol 1527 EditableText
"healthBar"Symbol 1616 MovieClip [Enemy7] Frame 1Symbol 359 MovieClip
"hText"Symbol 1616 MovieClip [Enemy7] Frame 1Symbol 1615 EditableText
"healthBar"Symbol 1618 MovieClip [Enemy8] Frame 1Symbol 359 MovieClip
"hText"Symbol 1618 MovieClip [Enemy8] Frame 1Symbol 1617 EditableText
"healthBar"Symbol 1741 MovieClip [Enemy9] Frame 1Symbol 359 MovieClip
"hText"Symbol 1741 MovieClip [Enemy9] Frame 1Symbol 1660 EditableText
"healthBar"Symbol 1743 MovieClip [Enemy10] Frame 1Symbol 359 MovieClip
"hText"Symbol 1743 MovieClip [Enemy10] Frame 1Symbol 1742 EditableText
"healthBar"Symbol 1745 MovieClip [Enemy11] Frame 1Symbol 359 MovieClip
"hText"Symbol 1745 MovieClip [Enemy11] Frame 1Symbol 1744 EditableText
"healthBar"Symbol 1868 MovieClip [Enemy12] Frame 1Symbol 359 MovieClip
"hText"Symbol 1868 MovieClip [Enemy12] Frame 1Symbol 1787 EditableText
"healthBar"Symbol 1870 MovieClip [Enemy13] Frame 1Symbol 359 MovieClip
"hText"Symbol 1870 MovieClip [Enemy13] Frame 1Symbol 1869 EditableText
"gfx"Symbol 1941 MovieClip [Enemy14] Frame 1Symbol 1939 MovieClip
"healthBar"Symbol 1941 MovieClip [Enemy14] Frame 1Symbol 359 MovieClip
"hText"Symbol 1941 MovieClip [Enemy14] Frame 1Symbol 1940 EditableText
"gfx"Symbol 1943 MovieClip [Enemy15] Frame 1Symbol 1939 MovieClip
"healthBar"Symbol 1943 MovieClip [Enemy15] Frame 1Symbol 359 MovieClip
"hText"Symbol 1943 MovieClip [Enemy15] Frame 1Symbol 1942 EditableText
"gfx"Symbol 2019 MovieClip [Enemy16] Frame 1Symbol 2017 MovieClip
"healthBar"Symbol 2019 MovieClip [Enemy16] Frame 1Symbol 359 MovieClip
"hText"Symbol 2019 MovieClip [Enemy16] Frame 1Symbol 2018 EditableText
"gfx"Symbol 2097 MovieClip [Enemy17] Frame 1Symbol 2095 MovieClip
"healthBar"Symbol 2097 MovieClip [Enemy17] Frame 1Symbol 359 MovieClip
"hText"Symbol 2097 MovieClip [Enemy17] Frame 1Symbol 2096 EditableText
"gfx"Symbol 2175 MovieClip [Enemy18] Frame 1Symbol 2173 MovieClip
"healthBar"Symbol 2175 MovieClip [Enemy18] Frame 1Symbol 359 MovieClip
"hText"Symbol 2175 MovieClip [Enemy18] Frame 1Symbol 2174 EditableText
"Marker"Symbol 2218 MovieClip [lvlButton] Frame 1Symbol 2213 MovieClip
"bsText"Symbol 2218 MovieClip [lvlButton] Frame 1Symbol 2215 EditableText
"lvlText"Symbol 2218 MovieClip [lvlButton] Frame 1Symbol 2216 EditableText
"total"Symbol 2253 MovieClip [rDown] Frame 1Symbol 2237 EditableText
"perfect"Symbol 2253 MovieClip [rDown] Frame 1Symbol 2239 EditableText
"Life"Symbol 2253 MovieClip [rDown] Frame 1Symbol 2241 EditableText
"cashLeft"Symbol 2253 MovieClip [rDown] Frame 1Symbol 2243 EditableText
"Kills"Symbol 2253 MovieClip [rDown] Frame 1Symbol 2245 EditableText
"bButton"Symbol 2253 MovieClip [rDown] Frame 1Symbol 2249 MovieClip [tmButton]
"lvlScore"Symbol 2253 MovieClip [rDown] Frame 1Symbol 2251 EditableText
"points"Symbol 2293 MovieClip [skillup] Frame 1Symbol 2278 EditableText
"merc"Symbol 2293 MovieClip [skillup] Frame 1Symbol 2290 MovieClip
"gren"Symbol 2293 MovieClip [skillup] Frame 1Symbol 2290 MovieClip
"mark"Symbol 2293 MovieClip [skillup] Frame 1Symbol 2290 MovieClip
"eng"Symbol 2293 MovieClip [skillup] Frame 1Symbol 2290 MovieClip
"sci"Symbol 2293 MovieClip [skillup] Frame 1Symbol 2290 MovieClip
"bCanvas"Symbol 2325 MovieClip Frame 1Symbol 2308 MovieClip
"costText"Symbol 2353 MovieClip [t2Button] Frame 1Symbol 2352 EditableText
"costText"Symbol 2357 MovieClip [t3Button] Frame 1Symbol 2356 EditableText
"costText"Symbol 2360 MovieClip [StowerButton1] Frame 1Symbol 2359 EditableText
"costText"Symbol 2364 MovieClip [t4Button] Frame 1Symbol 2361 EditableText
"costText"Symbol 2366 MovieClip [t5Button] Frame 1Symbol 2365 EditableText
"costText"Symbol 2370 MovieClip [StowerButton2] Frame 1Symbol 2367 EditableText
"costText"Symbol 2380 MovieClip [t8Button] Frame 1Symbol 2377 EditableText
"costText"Symbol 2383 MovieClip [t7Button] Frame 1Symbol 2381 EditableText
"costText"Symbol 2387 MovieClip [t9Button] Frame 1Symbol 2384 EditableText
"costText"Symbol 2391 MovieClip [t10Button] Frame 1Symbol 2388 EditableText
"costText"Symbol 2393 MovieClip [t12Button] Frame 1Symbol 2392 EditableText
"costText"Symbol 2397 MovieClip [upButton] Frame 1Symbol 2396 EditableText
"costText"Symbol 2410 MovieClip [t11Button] Frame 1Symbol 2409 EditableText
"descript"Symbol 2426 MovieClip [ToolInfo] Frame 1Symbol 2425 EditableText
"power"Symbol 2426 MovieClip [ToolInfo] Frame 1Symbol 2376 MovieClip
"range"Symbol 2426 MovieClip [ToolInfo] Frame 1Symbol 2376 MovieClip
"reload"Symbol 2426 MovieClip [ToolInfo] Frame 1Symbol 2376 MovieClip
"descript"Symbol 2453 MovieClip Frame 1Symbol 2452 EditableText
"money"Symbol 2454 MovieClip [Hud] Frame 1Symbol 2354 EditableText
"pScore"Symbol 2454 MovieClip [Hud] Frame 1Symbol 2371 EditableText
"waves"Symbol 2454 MovieClip [Hud] Frame 1Symbol 2374 EditableText
"power"Symbol 2454 MovieClip [Hud] Frame 1Symbol 2376 MovieClip
"range"Symbol 2454 MovieClip [Hud] Frame 1Symbol 2376 MovieClip
"reload"Symbol 2454 MovieClip [Hud] Frame 1Symbol 2376 MovieClip
"gHealth"Symbol 2454 MovieClip [Hud] Frame 1Symbol 2376 MovieClip
"costText"Symbol 2454 MovieClip [Hud] Frame 1Symbol 2402 EditableText
"aButton"Symbol 2454 MovieClip [Hud] Frame 1Symbol 2408 MovieClip [autoButton]
"healthTxt"Symbol 2454 MovieClip [Hud] Frame 1Symbol 2411 EditableText
"gameIns"Symbol 2454 MovieClip [Hud] Frame 1Symbol 2415 MovieClip
"musmute"Symbol 2454 MovieClip [Hud] Frame 1Symbol 2195 MovieClip [lvlmcCTRL]
"bCanvas"Symbol 2456 MovieClip Frame 1Symbol 2308 MovieClip
"bCanvas"Symbol 2460 MovieClip Frame 1Symbol 2308 MovieClip
"bCanvas"Symbol 2464 MovieClip Frame 1Symbol 2308 MovieClip
"bCanvas"Symbol 2468 MovieClip Frame 1Symbol 2308 MovieClip
"bCanvas"Symbol 2474 MovieClip Frame 1Symbol 2308 MovieClip
"bCanvas"Symbol 2479 MovieClip Frame 1Symbol 2308 MovieClip
"bCanvas"Symbol 2484 MovieClip Frame 1Symbol 2308 MovieClip
"bCanvas"Symbol 2489 MovieClip Frame 1Symbol 2308 MovieClip
"bCanvas"Symbol 2492 MovieClip Frame 1Symbol 2308 MovieClip
"bCanvas"Symbol 2497 MovieClip Frame 1Symbol 2308 MovieClip
"bCanvas"Symbol 2501 MovieClip Frame 1Symbol 2308 MovieClip
"bCanvas"Symbol 2508 MovieClip Frame 1Symbol 2308 MovieClip
"bCanvas"Symbol 2513 MovieClip Frame 1Symbol 2308 MovieClip
"bCanvas"Symbol 2518 MovieClip Frame 1Symbol 2308 MovieClip
"bCanvas"Symbol 2521 MovieClip Frame 1Symbol 2308 MovieClip
"bCanvas"Symbol 2524 MovieClip Frame 1Symbol 2308 MovieClip
"bCanvas"Symbol 2534 MovieClip Frame 1Symbol 2308 MovieClip
"bCanvas"Symbol 2538 MovieClip Frame 1Symbol 2308 MovieClip
"bCanvas"Symbol 2542 MovieClip Frame 1Symbol 2308 MovieClip
"points"Symbol 2543 MovieClip Frame 1Symbol 2226 EditableText
"lSelect"Symbol 2543 MovieClip Frame 1Symbol 229 MovieClip [playSelect]
"bButton"Symbol 2543 MovieClip Frame 3Symbol 2249 MovieClip [tmButton]
"Level"Symbol 2543 MovieClip Frame 15Symbol 2325 MovieClip
"Hud"Symbol 2543 MovieClip Frame 15Symbol 2454 MovieClip [Hud]
"Level"Symbol 2543 MovieClip Frame 16Symbol 2456 MovieClip
"Level"Symbol 2543 MovieClip Frame 17Symbol 2460 MovieClip
"Level"Symbol 2543 MovieClip Frame 18Symbol 2464 MovieClip
"Level"Symbol 2543 MovieClip Frame 19Symbol 2468 MovieClip
"Level"Symbol 2543 MovieClip Frame 20Symbol 2474 MovieClip
"Level"Symbol 2543 MovieClip Frame 21Symbol 2479 MovieClip
"Level"Symbol 2543 MovieClip Frame 22Symbol 2484 MovieClip
"Level"Symbol 2543 MovieClip Frame 23Symbol 2489 MovieClip
"Level"Symbol 2543 MovieClip Frame 24Symbol 2492 MovieClip
"Level"Symbol 2543 MovieClip Frame 25Symbol 2497 MovieClip
"Level"Symbol 2543 MovieClip Frame 26Symbol 2501 MovieClip
"Level"Symbol 2543 MovieClip Frame 27Symbol 2508 MovieClip
"Level"Symbol 2543 MovieClip Frame 28Symbol 2513 MovieClip
"Level"Symbol 2543 MovieClip Frame 29Symbol 2518 MovieClip
"Level"Symbol 2543 MovieClip Frame 30Symbol 2521 MovieClip
"Level"Symbol 2543 MovieClip Frame 31Symbol 2524 MovieClip
"Level"Symbol 2543 MovieClip Frame 32Symbol 2534 MovieClip
"Level"Symbol 2543 MovieClip Frame 33Symbol 2538 MovieClip
"Level"Symbol 2543 MovieClip Frame 34Symbol 2542 MovieClip
"World"Symbol 2547 MovieClip [game] Frame 1Symbol 2543 MovieClip
"Lid"Symbol 2547 MovieClip [game] Frame 1Symbol 2545 MovieClip [cover]
"Lid2"Symbol 2547 MovieClip [game] Frame 1Symbol 2546 MovieClip [Cover2]
"soundControl"Symbol 2547 MovieClip [game] Frame 1Symbol 1383 MovieClip [SndControl]

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$XX$89Dqvq012mfwJLJ8XPiqN/."
ExportAssets (56)Timeline Frame 1Symbol 1 as "death2"
ExportAssets (56)Timeline Frame 1Symbol 17 as "nloader"
ExportAssets (56)Timeline Frame 1Symbol 26 as "beamEFX"
ExportAssets (56)Timeline Frame 1Symbol 29 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 34 as "rocket"
ExportAssets (56)Timeline Frame 1Symbol 35 as "basicShot"
ExportAssets (56)Timeline Frame 1Symbol 38 as "bioShot"
ExportAssets (56)Timeline Frame 1Symbol 39 as "iceShot"
ExportAssets (56)Timeline Frame 1Symbol 47 as "electroBall"
ExportAssets (56)Timeline Frame 1Symbol 50 as "lazPart"
ExportAssets (56)Timeline Frame 1Symbol 51 as "bioPart"
ExportAssets (56)Timeline Frame 1Symbol 52 as "smokePart"
ExportAssets (56)Timeline Frame 1Symbol 53 as "darkPart"
ExportAssets (56)Timeline Frame 1Symbol 54 as "pulsePart"
ExportAssets (56)Timeline Frame 1Symbol 55 as "lecPart"
ExportAssets (56)Timeline Frame 1Symbol 58 as "exploring"
ExportAssets (56)Timeline Frame 1Symbol 62 as "bioFX"
ExportAssets (56)Timeline Frame 1Symbol 67 as "fireFX"
ExportAssets (56)Timeline Frame 1Symbol 70 as "iceFX"
ExportAssets (56)Timeline Frame 1Symbol 73 as "AngelPart"
ExportAssets (56)Timeline Frame 1Symbol 88 as "bolt"
ExportAssets (56)Timeline Frame 1Symbol 89 as "Muzzlef2"
ExportAssets (56)Timeline Frame 1Symbol 90 as "Muzzlef"
ExportAssets (56)Timeline Frame 1Symbol 94 as "scorchPart"
ExportAssets (56)Timeline Frame 1Symbol 97 as "bloodPart"
ExportAssets (56)Timeline Frame 1Symbol 117 as "flameExplode"
ExportAssets (56)Timeline Frame 1Symbol 155 as "fireShot"
ExportAssets (56)Timeline Frame 1Symbol 160 as "insTab"
ExportAssets (56)Timeline Frame 1Symbol 179 as "enTab"
ExportAssets (56)Timeline Frame 1Symbol 199 as "enTab2"
ExportAssets (56)Timeline Frame 1Symbol 203 as "towTab"
ExportAssets (56)Timeline Frame 1Symbol 207 as "miscTab"
ExportAssets (56)Timeline Frame 1Symbol 210 as "buttonHit"
ExportAssets (56)Timeline Frame 1Symbol 212 as "clickBlock"
ExportAssets (56)Timeline Frame 1Symbol 229 as "playSelect"
ExportAssets (56)Timeline Frame 1Symbol 231 as "eHandle"
ExportAssets (56)Timeline Frame 1Symbol 233 as "mgButton"
ExportAssets (56)Timeline Frame 1Symbol 2548 as "__Packages.mochi.as2.MochiAd"
ExportAssets (56)Timeline Frame 1Symbol 2549 as "__Packages.engine.gameObject"
ExportAssets (56)Timeline Frame 1Symbol 2550 as "__Packages.engine.actor"
ExportAssets (56)Timeline Frame 1Symbol 2551 as "__Packages.engine.gameMath"
ExportAssets (56)Timeline Frame 1Symbol 2552 as "__Packages.engine.projectile"
ExportAssets (56)Timeline Frame 1Symbol 2553 as "__Packages.Rocket"
ExportAssets (56)Timeline Frame 1Symbol 2554 as "__Packages.Pulse"
ExportAssets (56)Timeline Frame 1Symbol 2555 as "__Packages.BioShot"
ExportAssets (56)Timeline Frame 1Symbol 2556 as "__Packages.IceShot"
ExportAssets (56)Timeline Frame 1Symbol 2557 as "__Packages.electro_ball"
ExportAssets (56)Timeline Frame 1Symbol 2558 as "__Packages.particle"
ExportAssets (56)Timeline Frame 1Symbol 2559 as "__Packages.exring"
ExportAssets (56)Timeline Frame 1Symbol 2560 as "__Packages.damageEffect"
ExportAssets (56)Timeline Frame 1Symbol 2561 as "__Packages.Bio"
ExportAssets (56)Timeline Frame 1Symbol 2562 as "__Packages.Fire"
ExportAssets (56)Timeline Frame 1Symbol 2563 as "__Packages.Ice"
ExportAssets (56)Timeline Frame 1Symbol 2564 as "__Packages.FireShot"
ExportAssets (56)Timeline Frame 1Symbol 2565 as "__Packages.inTab"
ExportAssets (56)Timeline Frame 1Symbol 2566 as "__Packages.hit_Area"
ExportAssets (56)Timeline Frame 1Symbol 2567 as "__Packages.enemyHandle"
ExportAssets (56)Timeline Frame 1Symbol 2568 as "__Packages.Bullet1"
ExportAssets (56)Timeline Frame 1Symbol 2569 as "__Packages.support_tower"
ExportAssets (56)Timeline Frame 1Symbol 2570 as "__Packages.support_tower_1"
ExportAssets (56)Timeline Frame 1Symbol 2571 as "__Packages.support_tower_2"
ExportAssets (56)Timeline Frame 1Symbol 2572 as "__Packages.tower"
ExportAssets (56)Timeline Frame 1Symbol 2573 as "__Packages.tower_2"
ExportAssets (56)Timeline Frame 1Symbol 2574 as "__Packages.tower_3"
ExportAssets (56)Timeline Frame 1Symbol 2575 as "__Packages.tower_4"
ExportAssets (56)Timeline Frame 1Symbol 2576 as "__Packages.tower_5"
ExportAssets (56)Timeline Frame 1Symbol 2577 as "__Packages.tower_7"
ExportAssets (56)Timeline Frame 1Symbol 2578 as "__Packages.tower_8"
ExportAssets (56)Timeline Frame 1Symbol 2579 as "__Packages.tower_9"
ExportAssets (56)Timeline Frame 1Symbol 2580 as "__Packages.tower_10"
ExportAssets (56)Timeline Frame 1Symbol 2581 as "__Packages.tower_11"
ExportAssets (56)Timeline Frame 1Symbol 2582 as "__Packages.tower_12"
ExportAssets (56)Timeline Frame 1Symbol 2583 as "__Packages.tower_1"
ExportAssets (56)Timeline Frame 1Symbol 2584 as "__Packages.sndControl"
ExportAssets (56)Timeline Frame 1Symbol 2585 as "__Packages.musicControl"
ExportAssets (56)Timeline Frame 1Symbol 2586 as "__Packages.game_char"
ExportAssets (56)Timeline Frame 1Symbol 2587 as "__Packages.enemy_char1"
ExportAssets (56)Timeline Frame 1Symbol 2588 as "__Packages.enemy_char2"
ExportAssets (56)Timeline Frame 1Symbol 2589 as "__Packages.enemy_char3"
ExportAssets (56)Timeline Frame 1Symbol 2590 as "__Packages.enemy_char4"
ExportAssets (56)Timeline Frame 1Symbol 2591 as "__Packages.enemy_char5"
ExportAssets (56)Timeline Frame 1Symbol 2592 as "__Packages.enemy_char6"
ExportAssets (56)Timeline Frame 1Symbol 2593 as "__Packages.enemy_char7"
ExportAssets (56)Timeline Frame 1Symbol 2594 as "__Packages.enemy_char8"
ExportAssets (56)Timeline Frame 1Symbol 2595 as "__Packages.enemy_char9"
ExportAssets (56)Timeline Frame 1Symbol 2596 as "__Packages.enemy_char10"
ExportAssets (56)Timeline Frame 1Symbol 2597 as "__Packages.enemy_char11"
ExportAssets (56)Timeline Frame 1Symbol 2598 as "__Packages.enemy_char12"
ExportAssets (56)Timeline Frame 1Symbol 2599 as "__Packages.enemy_char13"
ExportAssets (56)Timeline Frame 1Symbol 2600 as "__Packages.game_vehicle"
ExportAssets (56)Timeline Frame 1Symbol 2601 as "__Packages.enemy_v1"
ExportAssets (56)Timeline Frame 1Symbol 2602 as "__Packages.enemy_v2"
ExportAssets (56)Timeline Frame 1Symbol 2603 as "__Packages.enemy_v3"
ExportAssets (56)Timeline Frame 1Symbol 2604 as "__Packages.enemy_v4"
ExportAssets (56)Timeline Frame 1Symbol 2605 as "__Packages.enemy_v5"
ExportAssets (56)Timeline Frame 1Symbol 2606 as "__Packages.handle"
ExportAssets (56)Timeline Frame 1Symbol 2607 as "__Packages.lvlRunDown"
ExportAssets (56)Timeline Frame 1Symbol 2608 as "__Packages.hit_Area2"
ExportAssets (56)Timeline Frame 1Symbol 2609 as "__Packages.engButton"
ExportAssets (56)Timeline Frame 1Symbol 2610 as "__Packages.grenButton"
ExportAssets (56)Timeline Frame 1Symbol 2611 as "__Packages.markButton"
ExportAssets (56)Timeline Frame 1Symbol 2612 as "__Packages.sciButton"
ExportAssets (56)Timeline Frame 1Symbol 2613 as "__Packages.mercButton"
ExportAssets (56)Timeline Frame 1Symbol 2614 as "__Packages.skillShop"
ExportAssets (56)Timeline Frame 1Symbol 2615 as "__Packages.pathTile"
ExportAssets (56)Timeline Frame 1Symbol 2616 as "__Packages.dir_tile"
ExportAssets (56)Timeline Frame 1Symbol 2617 as "__Packages.d_tile"
ExportAssets (56)Timeline Frame 1Symbol 2618 as "__Packages.l_tile"
ExportAssets (56)Timeline Frame 1Symbol 2619 as "__Packages.r_tile"
ExportAssets (56)Timeline Frame 1Symbol 2620 as "__Packages.u_tile"
ExportAssets (56)Timeline Frame 1Symbol 2621 as "__Packages.spawncontroller"
ExportAssets (56)Timeline Frame 1Symbol 2622 as "__Packages.final_tile"
ExportAssets (56)Timeline Frame 1Symbol 2623 as "__Packages.tower_Button"
ExportAssets (56)Timeline Frame 1Symbol 2624 as "__Packages.t2button"
ExportAssets (56)Timeline Frame 1Symbol 2625 as "__Packages.t3button"
ExportAssets (56)Timeline Frame 1Symbol 2626 as "__Packages.st_button1"
ExportAssets (56)Timeline Frame 1Symbol 2627 as "__Packages.t4button"
ExportAssets (56)Timeline Frame 1Symbol 2628 as "__Packages.t5button"
ExportAssets (56)Timeline Frame 1Symbol 2629 as "__Packages.st_button2"
ExportAssets (56)Timeline Frame 1Symbol 2630 as "__Packages.t8button"
ExportAssets (56)Timeline Frame 1Symbol 2631 as "__Packages.t7button"
ExportAssets (56)Timeline Frame 1Symbol 2632 as "__Packages.t9button"
ExportAssets (56)Timeline Frame 1Symbol 2633 as "__Packages.t10button"
ExportAssets (56)Timeline Frame 1Symbol 2634 as "__Packages.t12button"
ExportAssets (56)Timeline Frame 1Symbol 2635 as "__Packages.upbutton"
ExportAssets (56)Timeline Frame 1Symbol 2636 as "__Packages.autoWaveButton"
ExportAssets (56)Timeline Frame 1Symbol 2637 as "__Packages.t11button"
ExportAssets (56)Timeline Frame 1Symbol 2638 as "__Packages.nwButton"
ExportAssets (56)Timeline Frame 1Symbol 2639 as "__Packages.toolInfo"
ExportAssets (56)Timeline Frame 1Symbol 2640 as "__Packages.hud"
ExportAssets (56)Timeline Frame 1Symbol 2641 as "__Packages.multi_dir_tile"
ExportAssets (56)Timeline Frame 1Symbol 2642 as "__Packages.dl_tile"
ExportAssets (56)Timeline Frame 1Symbol 2643 as "__Packages.h_tile"
ExportAssets (56)Timeline Frame 1Symbol 2644 as "__Packages.dr_tile"
ExportAssets (56)Timeline Frame 1Symbol 2645 as "__Packages.v_tile"
ExportAssets (56)Timeline Frame 1Symbol 2646 as "__Packages.Cover"
ExportAssets (56)Timeline Frame 1Symbol 2647 as "__Packages.cover2"
ExportAssets (56)Timeline Frame 1Symbol 2648 as "__Packages.Game"
ExportAssets (56)Timeline Frame 1Symbol 2649 as "__Packages.levelButton"
ExportAssets (56)Timeline Frame 3Symbol 281 as "lvl"
ExportAssets (56)Timeline Frame 3Symbol 282 as "March"
ExportAssets (56)Timeline Frame 3Symbol 283 as "beam"
ExportAssets (56)Timeline Frame 3Symbol 284 as "bonk"
ExportAssets (56)Timeline Frame 3Symbol 285 as "door1"
ExportAssets (56)Timeline Frame 3Symbol 286 as "hit1"
ExportAssets (56)Timeline Frame 3Symbol 287 as "hit3"
ExportAssets (56)Timeline Frame 3Symbol 288 as "hit5"
ExportAssets (56)Timeline Frame 3Symbol 289 as "hit51"
ExportAssets (56)Timeline Frame 3Symbol 290 as "lazer"
ExportAssets (56)Timeline Frame 3Symbol 291 as "shot1"
ExportAssets (56)Timeline Frame 3Symbol 292 as "shot2"
ExportAssets (56)Timeline Frame 3Symbol 293 as "shot3"
ExportAssets (56)Timeline Frame 3Symbol 294 as "shot5"
ExportAssets (56)Timeline Frame 3Symbol 295 as "shot6"
ExportAssets (56)Timeline Frame 3Symbol 296 as "shot7"
ExportAssets (56)Timeline Frame 3Symbol 297 as "shot8"
ExportAssets (56)Timeline Frame 3Symbol 298 as "smallHit"
ExportAssets (56)Timeline Frame 3Symbol 313 as "Handle"
ExportAssets (56)Timeline Frame 3Symbol 351 as "Stower1"
ExportAssets (56)Timeline Frame 3Symbol 354 as "Stower2"
ExportAssets (56)Timeline Frame 3Symbol 360 as "tower2"
ExportAssets (56)Timeline Frame 3Symbol 506 as "tower3"
ExportAssets (56)Timeline Frame 3Symbol 652 as "tower4"
ExportAssets (56)Timeline Frame 3Symbol 653 as "tower5"
ExportAssets (56)Timeline Frame 3Symbol 799 as "tower7"
ExportAssets (56)Timeline Frame 3Symbol 945 as "tower8"
ExportAssets (56)Timeline Frame 3Symbol 946 as "tower9"
ExportAssets (56)Timeline Frame 3Symbol 947 as "tower10"
ExportAssets (56)Timeline Frame 3Symbol 1093 as "tower11"
ExportAssets (56)Timeline Frame 3Symbol 1239 as "tower12"
ExportAssets (56)Timeline Frame 3Symbol 1381 as "towerTest"
ExportAssets (56)Timeline Frame 3Symbol 1383 as "SndControl"
ExportAssets (56)Timeline Frame 3Symbol 1384 as "msc"
ExportAssets (56)Timeline Frame 3Symbol 1420 as "Enemy1"
ExportAssets (56)Timeline Frame 3Symbol 1455 as "Enemy2"
ExportAssets (56)Timeline Frame 3Symbol 1457 as "Enemy3"
ExportAssets (56)Timeline Frame 3Symbol 1481 as "Enemy4"
ExportAssets (56)Timeline Frame 3Symbol 1483 as "Enemy5"
ExportAssets (56)Timeline Frame 3Symbol 1614 as "Enemy6"
ExportAssets (56)Timeline Frame 3Symbol 1616 as "Enemy7"
ExportAssets (56)Timeline Frame 3Symbol 1618 as "Enemy8"
ExportAssets (56)Timeline Frame 3Symbol 1741 as "Enemy9"
ExportAssets (56)Timeline Frame 3Symbol 1743 as "Enemy10"
ExportAssets (56)Timeline Frame 3Symbol 1745 as "Enemy11"
ExportAssets (56)Timeline Frame 3Symbol 1868 as "Enemy12"
ExportAssets (56)Timeline Frame 3Symbol 1870 as "Enemy13"
ExportAssets (56)Timeline Frame 3Symbol 1941 as "Enemy14"
ExportAssets (56)Timeline Frame 3Symbol 1943 as "Enemy15"
ExportAssets (56)Timeline Frame 3Symbol 2019 as "Enemy16"
ExportAssets (56)Timeline Frame 3Symbol 2097 as "Enemy17"
ExportAssets (56)Timeline Frame 3Symbol 2175 as "Enemy18"
ExportAssets (56)Timeline Frame 4Symbol 2192 as "pmore"
ExportAssets (56)Timeline Frame 4Symbol 2195 as "lvlmcCTRL"
ExportAssets (56)Timeline Frame 5Symbol 2210 as "targetRotator"
ExportAssets (56)Timeline Frame 5Symbol 2218 as "lvlButton"
ExportAssets (56)Timeline Frame 5Symbol 2232 as "ins1"
ExportAssets (56)Timeline Frame 5Symbol 2234 as "Clicker"
ExportAssets (56)Timeline Frame 5Symbol 2249 as "tmButton"
ExportAssets (56)Timeline Frame 5Symbol 2253 as "rDown"
ExportAssets (56)Timeline Frame 5Symbol 2264 as "upClicker"
ExportAssets (56)Timeline Frame 5Symbol 2266 as "engbutton"
ExportAssets (56)Timeline Frame 5Symbol 2267 as "grenbutton"
ExportAssets (56)Timeline Frame 5Symbol 2268 as "markbutton"
ExportAssets (56)Timeline Frame 5Symbol 2269 as "scibutton"
ExportAssets (56)Timeline Frame 5Symbol 2270 as "mercbutton"
ExportAssets (56)Timeline Frame 5Symbol 2293 as "skillup"
ExportAssets (56)Timeline Frame 5Symbol 2310 as "hPath"
ExportAssets (56)Timeline Frame 5Symbol 2312 as "down_tile"
ExportAssets (56)Timeline Frame 5Symbol 2314 as "left_tile"
ExportAssets (56)Timeline Frame 5Symbol 2316 as "right_tile"
ExportAssets (56)Timeline Frame 5Symbol 2318 as "up_tile"
ExportAssets (56)Timeline Frame 5Symbol 2320 as "spawnControl"
ExportAssets (56)Timeline Frame 5Symbol 2322 as "FinalTile"
ExportAssets (56)Timeline Frame 5Symbol 2338 as "ins2"
ExportAssets (56)Timeline Frame 5Symbol 2353 as "t2Button"
ExportAssets (56)Timeline Frame 5Symbol 2357 as "t3Button"
ExportAssets (56)Timeline Frame 5Symbol 2360 as "StowerButton1"
ExportAssets (56)Timeline Frame 5Symbol 2364 as "t4Button"
ExportAssets (56)Timeline Frame 5Symbol 2366 as "t5Button"
ExportAssets (56)Timeline Frame 5Symbol 2370 as "StowerButton2"
ExportAssets (56)Timeline Frame 5Symbol 2380 as "t8Button"
ExportAssets (56)Timeline Frame 5Symbol 2383 as "t7Button"
ExportAssets (56)Timeline Frame 5Symbol 2387 as "t9Button"
ExportAssets (56)Timeline Frame 5Symbol 2391 as "t10Button"
ExportAssets (56)Timeline Frame 5Symbol 2393 as "t12Button"
ExportAssets (56)Timeline Frame 5Symbol 2397 as "upButton"
ExportAssets (56)Timeline Frame 5Symbol 2408 as "autoButton"
ExportAssets (56)Timeline Frame 5Symbol 2410 as "t11Button"
ExportAssets (56)Timeline Frame 5Symbol 2423 as "nwbutton"
ExportAssets (56)Timeline Frame 5Symbol 2426 as "ToolInfo"
ExportAssets (56)Timeline Frame 5Symbol 2454 as "Hud"
ExportAssets (56)Timeline Frame 5Symbol 2463 as "DL_tile"
ExportAssets (56)Timeline Frame 5Symbol 2467 as "H_tile"
ExportAssets (56)Timeline Frame 5Symbol 2496 as "Dr_tile"
ExportAssets (56)Timeline Frame 5Symbol 2507 as "V_tile"
ExportAssets (56)Timeline Frame 5Symbol 2545 as "cover"
ExportAssets (56)Timeline Frame 5Symbol 2546 as "Cover2"
ExportAssets (56)Timeline Frame 5Symbol 2547 as "game"

Labels

"mainMenu"Frame 4
"gameFrame"Frame 5
"loaded"Symbol 17 MovieClip [nloader] Frame 5
"t1"Symbol 2338 MovieClip [ins2] Frame 2
"t2"Symbol 2338 MovieClip [ins2] Frame 3
"t3"Symbol 2338 MovieClip [ins2] Frame 4
"t4"Symbol 2338 MovieClip [ins2] Frame 5
"t5"Symbol 2338 MovieClip [ins2] Frame 6
"Blank"Symbol 2338 MovieClip [ins2] Frame 10
"map"Symbol 2543 MovieClip Frame 1
"rundown"Symbol 2543 MovieClip Frame 2
"failed"Symbol 2543 MovieClip Frame 3
"shop"Symbol 2543 MovieClip Frame 4




http://swfchan.com/13/63683/info.shtml
Created: 13/4 -2019 14:15:51 Last modified: 13/4 -2019 14:15:51 Server time: 05/11 -2024 06:39:11