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Steven's Tutorial.swf

This is the info page for
Flash #63970

(Click the ID number above for more basic data on this flash file.)


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Steven's Flash Tutorial.

(Click)

1. Making Buttons

1. Making Buttons

1. Making Buttons

2. Tweening

2. Tweening

2. Tweening

3. Masking

3. Masking

3. Masking

4. Gradients

4. Gradients

4. Gradients

5. Spellchecking

5. Spellchecking

5. Spellchecking

6. Cursors

6. Cursors

6. Cursors

7. Preloaders

7. Preloaders

7. Preloaders

Drum 'n Bass
FBF 3 Preview!

Drum 'n Bass
FBF 3 Preview!

1. Draw what you want the button to look like
2. Use the selection tool (v) and select the button-to-be
3. Press F8
4. Choose "Button" from the box that appears
5. Name the button whatever you want to call it
6. Press "OK"
7. Double-click on the button
8. Look at the timeline:
*The "Up" frame is what the button looks like when the mouse
cursor isn't over it
*The "Over" frame is what the button looks like when the
mouse cursor is over it
*The "Down" frame is what the button looks like when the
mouse cursor is pressing it
*The "Hit" frame is the area that the button occupies...you
should usually just make a filled box covering the button if

Menu

Next

Buttons

you are just making a text button.  (Don't worry, anything
on the hit frame won't be seen in the final movie.=D)
9. Once you're done with the different frames, double click
on the white space around the button to get back to the
main timeline
10. Look at the little gray arrow on the bottom of your screen
11. When you're done admiring it, click on it.
12. If it's not already expanded, click on the word "Actions"
13. Look at the nice little text box you have in front of you
now.
14. Put some actions in it: (make sure the button is selected)
*If you want the button to make the movie play, like a
play or continue button, type:

on(release){play;}

*If you want the button to stop the movie, like a pause

Back

button, put in:

on(release){stop;}

*If you want the button to rewind the movie, like a replay
button:

on(release){gotoandplay(***);}

(Where the "***" is, just put in the frame of the movie that
you want to go to.)

*If you want the button to make a web page pop up, then
it's:

on(release){getURL("http://www.whatever.com", "_blank");}

(Where "http://www.whatever.com" is what URL you want
to load.)

Example button

Motion tweening is very simple:
1. Make a shape to tween
2. On the timeline, right-click on a frame a good way away
to the right and choose "Insert keyframe" from the little
drop-down box that appears
3. On the second keyframe, (a keyframe has a little dot in
it) move the object to a different position
4. Right-click on one of the frames in-between the two
keyframes
5. Choose the option "Create motion tween" from the little
drop-down box that appears
6. Play the movie! (press enter or ctrl+enter)
7. Yay!
Now for shape tweening...
1. Follow steps 1 and 2 above
2. Instead of moving the object to a different position,

Tweening

change the shape of the object with the selection tool (v)
by dragging some of the shape's edges (NOTE: You can
only do that if you made a circle, square, line, or "poly
star".  If you just made a blob with the brush tool, you can
just erase it and draw another, different shaped blob with
the brush tool.)
3. Click on the little arrow at the bottom of the screen that
we talked about in the buttons tutorial
4. Make sure that "Properties" is showing
5. Click on one of the frames in-between the two
keyframes
6. Look where it says "Tween:" on the properties panel
7. From the drop-down list next to it, choose "Shape"
8. Play the movie
9. Yay!

Example tweens

How to make and use a mask:
1. Draw the shape that you want to mask
2. Create a new layer above the layer with the shape on it
(Insert->timeline->Layer)
3. Right-click on the new layer and select "Mask" from the
right-click menu
4. Draw a scribble or something on the mask layer in any
color (it won't be seen in the movie)
5. Motion tween the mask or something to make it move
across the masked object (NOTE: The mask is the only thing
that you WILL see; only the stuff that the mask is on will be
seen, the other part of the image will be hidden
6. Play the movie
7. Yay!

Example masked animation

Masking

Gradients

I see gradients used badly in a lot of animations, so here are
some gradient tips:
1. Make the alpha (transparency) 0% on the end of the
gradient if you're trying to make an explosion:

With
transparency

Without
transparency

2. Choose the right colors!
3. Make it the right size!
Alright, so here's how you actually MAKE the gradients:
1. Click on the little arrow on the right side of your screen
2. Make sure that the "Color Mixer" is open
3. From the drop-down menu in the Color Mixer, choose
"Radial"
4. Click on one of the little colored arrows
5. Click on the little box next to the drop-down menu and
choose your first color
6. Click on the other colored arrow
7. Hold down your mouse button on the little arrow next to
the "Alpha" box and move the slider all the way to the
bottom
8. Choose the oval tool (o)

9. Click on the little colored box next to the pencil under
where it says "Colors" and click on the little box with a red
line through it
10. Draw your gradient!
11. Yay!

Example of a gradient

Spellchecking

Hoo, boy.  Spellchecking.  One of the easiest to use, yet
most neglected features of Flash MX.  It's very simple:
1. Select the text tool (t)
2. Click somewhere on the stage (the big white space under
the timeline)
3. Type something
4. Look at the toolbar at the top of the screen (it should
have File, Edit, View, Insert, etc.
5. Click on "Text" (it should be between Modify and
Commands) and then go down to "Check Spelling..."
6. Yay!

Cursors

Make a custom cursor for your animation or game!  You just
have to:
1. Draw your cursor
2. Make it a movie clip (F8)
3. Double-click on the cursor and move it so that the little +
is where you want the clicky part of it to be
4. Add this actionscript to the cursor itself:

onClipEvent (load) {startDrag("", true);Mouse.hide(); }

Preloaders

Alright, so you wanna make a custom preloader!  Here you
go:
1. Make a new folder (Insert->Timeline->Layer Folder)
2. Click on the folder
3. Make three new layers (Insert->Timeline->Layer)
4. Name them "Actions", "Text", and "Bar"
5. Make a new movie clip (Ctrl+F8)
6. Make it a loading bar or an animation or whatever, just
make sure that it's 100 frames long (Frame 1 will be
displayed when 1% of the movie is loaded, frame 2 at 2%,
etc.)
7. Get back to the main stage
8. Go to the library (not the one with books that you can
check out and stuff, the one in Flash!) by clicking on the
little arrow on the right side of your screen.  If the library
doesn't show up, go to "Window" (between Control and

help) and make sure that "Library" is checked
9. Drag the loading bar onto the "Bar" layer
10. On the "Actions" layer, put the actionscript

stop();

on the first frame
11. Go back into the loading bar movie clip and make
another layer in it.  Name the layer "Actions".  Put stop();
on that layer.
12. Go back to the main stage
13. Make sure the loading bar is selected
14. Click on the arrow at the bottom of the screen and go
to "Properties"
15. Give the loading bar the instance name of loader.
16. In the "Text" layer, make a text box with a 0 in it.
17. Go back into the "Properties" thingy and make the text

dynamic text by choosing "Dynamic Text" from the drop
down menu next to the capital A
18. The variable name of this dynamic text will be
percentbytes.  Make it so.
19. Make a "Static Text" text box next to the dynamic text
box with a percent sign in it
20. On frame 1 of the "Actions" layer, get rid of the
actionscript "stop();".  I don't know what I was thinking when
I made you put it there.  Please forgive me.  Anyway, copy
and paste in this actionscript instead:

loadedbytes=getBytesLoaded();
totalbytes=getBytesTotal();
percentbytes = int(loadedbytes/(totalbytes/100));
loader.gotoAndStop(percentbytes);

21. Make a new keyframe on the "Actions" layer, and put

these actions on it:

if (loadedbytes == totalbytes){play();}

22. Make a nice movie on frames 2 and beyond
23. Enjoy!

Soon

Return to menu

Return to menu

You will
experience

An animation

Called...

Drum 'n Bass FBF 3

Coming soon

Drum 'n Bass FBF 3

Coming soon

Drum 'n Bass FBF 3

Coming soon

Drum 'n Bass FBF 3

ActionScript [AS1/AS2]

Frame 2
loadedbytes = getBytesLoaded(); totalbytes = getBytesTotal(); loadedkbytes = Math.ceil(loadedbytes / 1000); totalkbytes = Math.ceil(totalbytes / 1000); if (loadedbytes == totalbytes) { play(); } else { gotoAndPlay (1); } frame = int(loadedbytes / (totalbytes / 100)); tellTarget (_root.loader) { gotoAndStop(_root.frame); };
Frame 3
play();
Frame 4
stop();
Instance of Symbol 22 MovieClip in Frame 4
onClipEvent (load) { startDrag ("", true); Mouse.hide(); }
Frame 5
stop(); stop();
Frame 706
gotoAndStop (5);
Symbol 20 Button
on (release) { play(); }
Symbol 46 Button
on (release) { gotoAndStop (9); }
Symbol 51 Button
on (release) { gotoAndStop (12); }
Symbol 56 Button
on (release) { gotoAndStop (14); }
Symbol 61 Button
on (release) { gotoAndStop (15); }
Symbol 66 Button
on (release) { gotoAndStop (18); }
Symbol 71 Button
on (release) { gotoAndStop (19); }
Symbol 76 Button
on (release) { gotoAndStop (20); }
Symbol 80 Button
on (release) { gotoAndPlay (33); }
Symbol 85 Button
on (release) { instanceName.setVolume(0); }
Symbol 89 Button
on (press) { play(); }
Symbol 90 MovieClip Frame 6089
gotoAndPlay (1);
Symbol 95 Button
on (release) { gotoAndStop (5); }
Symbol 98 Button
on (press) { nextFrame(); }
Symbol 104 Button
on (press) { prevFrame(); }
Symbol 167 Button
on (press) { gotoAndStop (5); }

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Instance Names

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http://swfchan.com/13/63970/info.shtml
Created: 13/4 -2019 10:08:48 Last modified: 13/4 -2019 10:08:48 Server time: 05/11 -2024 13:56:39