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Bleach Hentai Quiz MkII.swf

This is the info page for
Flash #63973

(Click the ID number above for more basic data on this flash file.)


Text
1

2

3

THE   BLEACH   HENTAI
QUIZ   MkII!

P

P

Wroong!
Watch the anime then try again.

Replay?

Replay?

Replay?

Q1: In the first story arc, where do Ichigo and
his friends go to save Rukia?

Kakura Town

Huceo Mundo

Soul Society

Q2: How many protection squads are there in
Soul-Society?

10

13

5

Q3: What is the first release of a shinigami's
zanpakuto called?

Shikai

Bankai

Cero

Q4. When a person dies with hate in their
heart, they become a...

Shinigami

Hollow

Arrancar

Q5. Which of these is a human WITH powers?

Ishida

Ichigo

Keigo

*CHECKPOINT 1 REACHED*
Q6. What did Himotoya used to call Hitsugaya?

Shrimp

Onii-san

Whitey-chan

Q7. What is the ranking of Matsumoto
Rangiku?

Captain

Vice-Captain

3rd Seat

Q8. Which of these is NOT one of Ichigo's
sisters?

Yuzu

Orihime

Karin

Q9. Which character has an unrequited love for
Rukia?

Byakuya

Renji

Q10. Which character has the strongest
Ice/Snow based Zanpakuto?

Rukia

Hitsugaya

Tousen

*CHECKPOINT 2 REACHED*
Q11. What is the name of Soi Fong's Zanpakuto?

Zangetsu

Suzumebachi

Hyonimarou

Q12. What is the element of the Captain-
Commander's Zanpakuto?

Lightning

Fire

Death

Q13. Which of these people is in love with
Orihime?

Chizuru

Q14. Which of these people can see spirits?

Tatsuki

Q15. Which of these animals has NOT, in the
series, been inhabited by a mod-soul?

Bear

Turtle

Tiger

*CHECKPOINT REACHED*
Q16. Who is the master of fireworks?

Kukaku

Ganju

Don Kanoji

Q17. What is the title for the first volume of the
bleach manga?

BLEACH

The Death and the
Strawberry

Becoming Death

Q18. If an arrancar is a 3-digit numero, then it
is...

Ex-Espada

Ultra-Weak

Incomplete

Q19. How many characters have shown
Bankai?

9

16

Q20. If you added up the petals on Hyonimarou's Bankai, the tentacles
on Luppi's Zanpakuto release, the number of Vaizard and the number of
Points on Hitsugaya's sword's tsuba when in Bankai, you would get...

33

35

37

CONGRATULATIONS!
You have completed my little quiz!
Either you cheated, you
researched or you are a bleach
freak. Either way,
congratulations. :)
(I'll be getting a gallery up ASAP.)

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
mySong = new Sound(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 3
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); }; stop(); stop();
Frame 4
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 5
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 6
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 7
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 8
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 9
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 10
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 11
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 12
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 13
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 14
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 15
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 16
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 17
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 18
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 19
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 20
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 21
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 22
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 23
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 24
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 25
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 26
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 27
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 28
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 29
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 30
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 31
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 32
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 33
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 34
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 35
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 36
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 37
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 38
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 39
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 40
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 41
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 42
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 43
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 44
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Frame 45
slider_1.onPress = function () { this.startDrag(true, _root.groove_1._x, groove_1._y, groove_1._x + 70, groove_1._y); }; slider_1.onRelease = function () { this.stopDrag(); }; slider_1.onMouseMove = function () { newPoint = new Object(); newPoint.x = this._x; newPoint.y = this._y; _root.groove_1.globalToLocal(newPoint); _root.mySong.setVolume(-1 * newPoint.x); }; songOneBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("SakuraSaku"); mySong.start(0, 1000); }; songTwoBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("IkeIke"); mySong.start(0, 1000); }; songThreeBtn.onRelease = function () { stopAllSounds(); mySong.attachSound("OverTheFantasy"); mySong.start(0, 1000); };
Symbol 14 Button
on (release) { _root.play(); }
Symbol 15 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 15 MovieClip Frame 2
gotoAndPlay (1);
Symbol 36 Button
on (release) { gotoAndStop (5); }
Symbol 43 Button
on (release) { gotoAndStop (3); }
Symbol 51 Button
on (release) { gotoAndStop (4); }
Symbol 53 Button
on (release) { gotoAndStop (4); }
Symbol 55 Button
on (release) { gotoAndStop (6); }
Symbol 62 Button
on (release) { nextFrame(); }
Symbol 65 Button
on (release) { gotoAndStop (4); }
Symbol 67 Button
on (release) { gotoAndStop (8); }
Symbol 69 Button
on (release) { gotoAndStop (4); }
Symbol 74 Button
on (release) { gotoAndStop (10); }
Symbol 76 Button
on (release) { gotoAndStop (4); }
Symbol 78 Button
on (release) { gotoAndStop (4); }
Symbol 83 Button
on (release) { gotoAndStop (4); }
Symbol 85 Button
on (release) { gotoAndStop (12); }
Symbol 87 Button
on (release) { gotoAndStop (4); }
Symbol 92 Button
on (release) { gotoAndStop (14); }
Symbol 94 Button
on (release) { gotoAndStop (4); }
Symbol 96 Button
on (release) { gotoAndStop (4); }
Symbol 101 Button
on (release) { gotoAndStop (15); }
Symbol 103 Button
on (release) { gotoAndStop (15); }
Symbol 105 Button
on (release) { gotoAndStop (16); }
Symbol 110 Button
on (release) { gotoAndStop (15); }
Symbol 112 Button
on (release) { gotoAndStop (18); }
Symbol 114 Button
on (release) { gotoAndStop (15); }
Symbol 119 Button
on (release) { gotoAndStop (15); }
Symbol 121 Button
on (release) { gotoAndStop (20); }
Symbol 123 Button
on (release) { gotoAndStop (15); }
Symbol 127 Button
on (release) { gotoAndStop (15); }
Symbol 129 Button
on (release) { gotoAndStop (15); }
Symbol 131 Button
on (release) { gotoAndStop (22); }
Symbol 136 Button
on (release) { gotoAndStop (15); }
Symbol 138 Button
on (release) { gotoAndStop (24); }
Symbol 140 Button
on (release) { gotoAndStop (15); }
Symbol 145 Button
on (release) { gotoAndStop (25); }
Symbol 147 Button
on (release) { gotoAndStop (26); }
Symbol 149 Button
on (release) { gotoAndStop (25); }
Symbol 154 Button
on (release) { gotoAndStop (25); }
Symbol 156 Button
on (release) { gotoAndStop (28); }
Symbol 158 Button
on (release) { gotoAndStop (25); }
Symbol 162 Button
on (release) { gotoAndStop (25); }
Symbol 164 Button
on (release) { gotoAndStop (30); }
Symbol 165 Button
on (release) { gotoAndStop (25); }
Symbol 169 Button
on (release) { gotoAndStop (25); }
Symbol 170 Button
on (release) { gotoAndStop (25); }
Symbol 172 Button
on (release) { gotoAndStop (32); }
Symbol 177 Button
on (release) { gotoAndStop (25); }
Symbol 179 Button
on (release) { gotoAndStop (25); }
Symbol 181 Button
on (release) { gotoAndStop (34); }
Symbol 186 Button
on (release) { gotoAndStop (36); }
Symbol 188 Button
on (release) { gotoAndStop (35); }
Symbol 190 Button
on (release) { gotoAndStop (35); }
Symbol 195 Button
on (release) { gotoAndStop (36); }
Symbol 197 Button
on (release) { gotoAndStop (38); }
Symbol 199 Button
on (release) { gotoAndStop (36); }
Symbol 205 Button
on (release) { gotoAndStop (40); }
Symbol 207 Button
on (release) { gotoAndStop (35); }
Symbol 209 Button
on (release) { gotoAndStop (35); }
Symbol 214 Button
on (release) { gotoAndStop (35); }
Symbol 215 Button
on (release) { gotoAndStop (42); }
Symbol 217 Button
on (release) { gotoAndStop (35); }
Symbol 222 Button
on (release) { gotoAndStop (35); }
Symbol 224 Button
on (release) { gotoAndStop (35); }
Symbol 226 Button
on (release) { gotoAndStop (44); }
Symbol 230 Button
on (release) { gotoAndStop (3); }

Library Items

Symbol 1 Sound [SakuraSaku]
Symbol 2 Sound [OverTheFantasy]
Symbol 3 Sound [IkeIke]
Symbol 4 GraphicUsed by:Timeline
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:15
Symbol 7 GraphicUsed by:15
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:15
Symbol 10 GraphicUsed by:14
Symbol 11 GraphicUsed by:14
Symbol 12 GraphicUsed by:14
Symbol 13 GraphicUsed by:14
Symbol 14 ButtonUses:10 11 12 13Used by:15
Symbol 15 MovieClipUses:6 7 9 14Used by:Timeline
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:Timeline
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:Timeline
Symbol 20 FontUsed by:21 24 26 45 47 52 54 63 64 66 68 72 73 75 77 81 82 84 86 90 91 93 95 99 100 102 104 108 109 111 113 117 118 120 122 126 128 130 134 135 137 139 143 144 146 148 152 153 155 157 161 163 168 171 175 176 178 180 184 185 187 189 193 194 196 198 203 204 206 208 212 213 216 220 221 223 225
Symbol 21 TextUses:20Used by:23 25 27
Symbol 22 GraphicUsed by:23 25 27
Symbol 23 ButtonUses:21 22Used by:Timeline
Symbol 24 TextUses:20Used by:25
Symbol 25 ButtonUses:24 22 21Used by:Timeline
Symbol 26 TextUses:20Used by:27
Symbol 27 ButtonUses:26 22 21Used by:Timeline
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:Timeline
Symbol 30 FontUsed by:31 33 34 38 39 40 41 229
Symbol 31 TextUses:30Used by:Timeline
Symbol 32 GraphicUsed by:36
Symbol 33 TextUses:30Used by:36
Symbol 34 TextUses:30Used by:36
Symbol 35 GraphicUsed by:36
Symbol 36 ButtonUses:32 33 34 35Used by:Timeline
Symbol 37 GraphicUsed by:Timeline
Symbol 38 TextUses:30Used by:Timeline
Symbol 39 TextUses:30Used by:43 230
Symbol 40 TextUses:30Used by:43 230
Symbol 41 TextUses:30Used by:43 230
Symbol 42 GraphicUsed by:43 230
Symbol 43 ButtonUses:39 40 41 42Used by:Timeline
Symbol 44 GraphicUsed by:Timeline
Symbol 45 TextUses:20Used by:Timeline
Symbol 46 GraphicUsed by:51 53 55 65 67 69 74 76 78 83 85 87 92 94 96 101 103 105 110 112 114 119 121 123 127 129 131 136 138 140 145 147 149 154 156 158 162 164 165 169 170 172 177 179 181 186 188 190 195 197 199 205 207 209 214 215 217 222 224 226
Symbol 47 TextUses:20Used by:51
Symbol 48 GraphicUsed by:51 53 55 65 67 69 74 76 78 83 85 87 92 94 96 101 103 105 110 112 114 119 121 123 127 129 131 136 138 140 145 147 149 154 156 158 162 164 165 169 170 172 177 179 181 186 188 190 195 197 199 205 207 209 214 215 217 222 224 226
Symbol 49 GraphicUsed by:51 53 55 65 67 69 74 76 78 83 85 87 92 94 96 101 103 105 110 112 114 119 121 123 127 129 131 136 138 140 145 147 149 154 156 158 162 164 165 169 170 172 177 179 181 186 188 190 195 197 199 205 207 209 214 215 217 222 224 226
Symbol 50 GraphicUsed by:51 53 55 65 67 69 74 76 78 83 85 87 92 94 96 101 103 105 110 112 114 119 121 123 127 129 131 136 138 140 145 147 149 154 156 158 162 164 165 169 170 172 177 179 181 186 188 190 195 197 199 205 207 209 214 215 217 222 224 226
Symbol 51 ButtonUses:46 47 48 49 50Used by:Timeline
Symbol 52 TextUses:20Used by:53
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Symbol 54 TextUses:20Used by:55
Symbol 55 ButtonUses:46 54 48 49 50Used by:Timeline
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:Timeline
Symbol 58 GraphicUsed by:62
Symbol 59 GraphicUsed by:62
Symbol 60 GraphicUsed by:62
Symbol 61 GraphicUsed by:62
Symbol 62 ButtonUses:58 59 60 61Used by:Timeline
Symbol 63 TextUses:20Used by:Timeline
Symbol 64 TextUses:20Used by:65 215
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Symbol 69 ButtonUses:46 68 48 49 50Used by:Timeline
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:Timeline
Symbol 72 TextUses:20Used by:Timeline
Symbol 73 TextUses:20Used by:74
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Symbol 81 TextUses:20Used by:Timeline
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Symbol 172 ButtonUses:46 171 48 49 50Used by:Timeline
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173Used by:Timeline
Symbol 175 TextUses:20Used by:Timeline
Symbol 176 TextUses:20Used by:177
Symbol 177 ButtonUses:46 176 48 49 50Used by:Timeline
Symbol 178 TextUses:20Used by:179
Symbol 179 ButtonUses:46 178 48 49 50Used by:Timeline
Symbol 180 TextUses:20Used by:181
Symbol 181 ButtonUses:46 180 48 49 50Used by:Timeline
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:Timeline
Symbol 184 TextUses:20Used by:Timeline
Symbol 185 TextUses:20Used by:186
Symbol 186 ButtonUses:46 185 48 49 50Used by:Timeline
Symbol 187 TextUses:20Used by:188
Symbol 188 ButtonUses:46 187 48 49 50Used by:Timeline
Symbol 189 TextUses:20Used by:190
Symbol 190 ButtonUses:46 189 48 49 50Used by:Timeline
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:Timeline
Symbol 193 TextUses:20Used by:Timeline
Symbol 194 TextUses:20Used by:195
Symbol 195 ButtonUses:46 194 48 49 50Used by:Timeline
Symbol 196 TextUses:20Used by:197
Symbol 197 ButtonUses:46 196 48 49 50Used by:Timeline
Symbol 198 TextUses:20Used by:199
Symbol 199 ButtonUses:46 198 48 49 50Used by:Timeline
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:Timeline
Symbol 202 FontUsed by:203
Symbol 203 TextUses:20 202Used by:Timeline
Symbol 204 TextUses:20Used by:205
Symbol 205 ButtonUses:46 204 48 49 50Used by:Timeline
Symbol 206 TextUses:20Used by:207
Symbol 207 ButtonUses:46 206 48 49 50Used by:Timeline
Symbol 208 TextUses:20Used by:209
Symbol 209 ButtonUses:46 208 48 49 50Used by:Timeline
Symbol 210 BitmapUsed by:211
Symbol 211 GraphicUses:210Used by:Timeline
Symbol 212 TextUses:20Used by:Timeline
Symbol 213 TextUses:20Used by:214
Symbol 214 ButtonUses:46 213 48 49 50Used by:Timeline
Symbol 215 ButtonUses:46 64 48 49 50Used by:Timeline
Symbol 216 TextUses:20Used by:217
Symbol 217 ButtonUses:46 216 48 49 50Used by:Timeline
Symbol 218 BitmapUsed by:219
Symbol 219 GraphicUses:218Used by:Timeline
Symbol 220 TextUses:20Used by:Timeline
Symbol 221 TextUses:20Used by:222
Symbol 222 ButtonUses:46 221 48 49 50Used by:Timeline
Symbol 223 TextUses:20Used by:224
Symbol 224 ButtonUses:46 223 48 49 50Used by:Timeline
Symbol 225 TextUses:20Used by:226
Symbol 226 ButtonUses:46 225 48 49 50Used by:Timeline
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:Timeline
Symbol 229 TextUses:30Used by:Timeline
Symbol 230 ButtonUses:39 40 41 42Used by:Timeline

Instance Names

"groove_1"Frame 2Symbol 17 MovieClip
"slider_1"Frame 2Symbol 19 MovieClip
"songOneBtn"Frame 2Symbol 23 Button
"songTwoBtn"Frame 2Symbol 25 Button
"songThreeBtn"Frame 2Symbol 27 Button
"bar"Symbol 15 MovieClip Frame 1Symbol 6 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "SakuraSaku"
ExportAssets (56)Timeline Frame 1Symbol 2 as "OverTheFantasy"
ExportAssets (56)Timeline Frame 1Symbol 3 as "IkeIke"

Labels

"loaded"Symbol 15 MovieClip Frame 3




http://swfchan.com/13/63973/info.shtml
Created: 13/4 -2019 10:07:08 Last modified: 13/4 -2019 10:07:08 Server time: 02/05 -2024 18:44:08