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Mario Tetris 2.swf

This is the info page for
Flash #64061

(Click the ID number above for more basic data on this flash file.)


Text
<P ALIGN="CENTER"><FONT FACE="Arial" SIZE="16" COLOR="#000000"><A HREF="http://www.phantasytoons.com" target = "_blank">A PhantasyToons Game</A></FONT></P>

Game quality

Up - Rotate Block
Down - Speed Fall
Left/Right -  Move Sideways
Q - Toggle Qualtiy
P - Pause Game

1

level

BackGround

0

0

0

level

lines

score

ok

warp Zone

Overworld Theme

bobomb battlefield

ActionScript [AS1/AS2]

Frame 1
startLevel = 1;
Instance of Symbol 24 MovieClip in Frame 1
onClipEvent (load) { Mouse.hide(); startDrag (this, true, 0, 0, 550, 550); }
Frame 2
stopAllSounds(); play();
Frame 50
stop(); String.prototype.addCommas = function () { var len = this.length; var str = ""; var i = 0; while (i <= len) { str = this.charAt(len - i) + str; if ((((i % 3) == 0) && (i > 0)) && (i < len)) { str = "," + str; } i++; } return(str); }; game_so = SharedObject.getLocal("neaveTetris"); score = 0; level = startLevel; highScores_btn.onRelease = function () { gotoAndStop (107); }; neave_btn.onRelease = function () { getURL ("http://www.neave.com/games/", "_blank"); }; Key.removeListener(this);
Frame 51
stop();
Frame 52
stop();
Frame 53
stop(); checkButtons = function () { if (startLevel < 2) { down_btn._alpha = 50; down_btn.enabled = false; } else if (startLevel > 9) { up_btn._alpha = 50; up_btn.enabled = false; } else { up_btn._alpha = (down_btn._alpha = 100); up_btn.enabled = (down_btn.enabled = true); } }; checkButtons(); down_btn.onPress = function () { startLevel--; checkButtons(); }; up_btn.onPress = function () { startLevel++; checkButtons(); }; ok_btn.onPress = function () { play(); };
Frame 54
stopAllSounds(); startFall = function () { timeout = setInterval(down, speed); }; stopFall = function () { clearInterval(timeout); }; drawBlock = function (num, blockPos) { b_mc[blockPos].gotoAndStop(num + 1); }; drawNextBlock = function (num, blockPos) { next_mc[blockPos].gotoAndStop(num + 1); }; drawThisShape = function () { if (moved) { var i = 0; while (i < 4) { drawBlock(0, block_array[i]); i++; } } else { moved = true; } var i = 0; while (i < 4) { blockPos = shape_array[((thisShape * 16) + (rotation * 4)) + i]; block_array[i] = ((((blockPos >> 2) * 6) + blockPos) + xPos) + yPos; drawBlock(thisShape + 1, block_array[i]); i++; } }; drawNextShape = function () { nextShape = int(Math.random() * 7); var i = 0; while (i < 11) { drawNextBlock(0, i); i++; } var i = 0; while (i < 4) { drawNextBlock(nextShape + 1, shape_array[(nextShape * 16) + i]); i++; } }; collision = function (x, y, rot) { var i = 0; while (i < 4) { blockPos = shape_array[((thisShape * 16) + (rot * 4)) + i]; if (flag_array[((((blockPos >> 2) * 6) + blockPos) + x) + y] != 0) { return(true); } i++; } return(false); }; left = function () { var i = 0; while (i < 4) { var x = (block_array[i] - yPos); while (x >= 0) { if (x == 0) { return(undefined); } x = x - 10; } i++; } if (!collision(xPos - 1, yPos, rotation)) { xPos--; drawThisShape(); } }; right = function () { var i = 0; while (i < 4) { var x = (block_array[i] - yPos); while (x >= 0) { if (x == 9) { return(undefined); } x = x - 10; } i++; } if (!collision(xPos + 1, yPos, rotation)) { xPos++; drawThisShape(); } }; rotate = function (clockwise) { testRot = rotation; if (clockwise) { testRot++; } else { testRot--; } if (testRot == 4) { testRot = 0; } else if (testRot == -1) { testRot = 3; } var i = 0; while (i < 4) { blockPos = shape_array[((thisShape * 16) + (testRot * 4)) + i]; var x = ((((blockPos >> 2) * 6) + blockPos) + xPos); while (x >= -1) { if (((x == -1) && (xPos < 0)) || ((x == 0) && (xPos > 6))) { return(undefined); } x = x - 10; } i++; } if ((((((blockPos >> 2) * 6) + blockPos) + xPos) + yPos) > 179) { return(undefined); } if (!collision(xPos, yPos, testRot)) { rotation = testRot; drawThisShape(); sound_mc.gotoAndPlay("popHi"); } }; down = function () { if (gameOver || (simult)) { return(undefined); } score++; if (((block_array[3] - xPos) < 170) && (!collision(xPos, yPos + 10, rotation))) { yPos = yPos + 10; drawThisShape(); } else { var i = 0; while (i < 4) { flag_array[block_array[i]] = thisShape + 1; i++; } simult = 0; var y = 0; while (y < 180) { var x = 0; while (x < 10) { if (flag_array[x + y] == 0) { break; } if (x == 9) { stopFall(); var i = 0; while (i < 10) { b_mc[i + y].bang_mc.y = y; b_mc[i + y].bang_mc.play(); i++; } simult++; lines++; } x++; } y = y + 10; } if (simult) { sound_mc.gotoAndPlay("win"); switch (simult) { case 1 : score = score + (level * 40); break; case 2 : score = score + (level * 100); break; case 3 : score = score + (level * 300); break; case 4 : score = score + (level * 1200); } } scoreTxt = String(score).addCommas(); if (collision(xPos, yPos, rotation) && (yPos == -10)) { gameOver = true; stopFall(); sound_mc.gotoAndPlay("end"); quitGame_mc.gotoAndStop(2); quitGame_mc._visible = true; } else { level = int(lines / 10) + startLevel; speed = ((level < 10) ? (600 - (level * 50)) : 100); xPos = 3; yPos = -10; rotation = 0; moved = false; thisShape = nextShape; if (!simult) { drawNextShape(); drawThisShape(); sound_mc.gotoAndPlay("popLo"); } } } updateAfterEvent(); }; this.onKeyDown = function () { if (gameOver || (simult)) { return(undefined); } var keyCode = Key.getCode(); switch (keyCode) { case 80 : pause_btn.onPress(); break; case 81 : quit_btn.onPress(); } if (!paused) { switch (keyCode) { case Key.LEFT : left(); break; case Key.RIGHT : right(); break; case Key.DOWN : this.onEnterFrame = down; break; case Key.UP : case 88 : rotate(true); break; case 90 : rotate(false); } } updateAfterEvent(); }; this.onKeyUp = function () { delete this.onEnterFrame; }; Key.removeListener(this); Key.addListener(this); gameOver = true; paused = (moved = false); score = (scoreTxt = (lines = (thisShape = (nextShape = (rotation = 0))))); level = startLevel; speed = ((level < 10) ? (600 - (level * 50)) : 100); xPos = 3; yPos = -10; shape_array = new Array(5, 6, 9, 10, 5, 6, 9, 10, 5, 6, 9, 10, 5, 6, 9, 10, 4, 5, 6, 9, 1, 4, 5, 9, 1, 4, 5, 6, 1, 5, 6, 9, 4, 5, 9, 10, 2, 5, 6, 9, 4, 5, 9, 10, 2, 5, 6, 9, 5, 6, 8, 9, 1, 5, 6, 10, 5, 6, 8, 9, 1, 5, 6, 10, 4, 5, 6, 8, 0, 1, 5, 9, 2, 4, 5, 6, 1, 5, 9, 10, 4, 5, 6, 10, 1, 5, 8, 9, 0, 4, 5, 6, 1, 2, 5, 9, 4, 5, 6, 7, 1, 5, 9, 13, 4, 5, 6, 7, 1, 5, 9, 13); block_array = new Array(0, 0, 0, 0); flag_array = new Array(); var i = 18; while (i >= 0) { var j = 0; while (j < 10) { var k = ((i * 10) + j); b_mc.attachMovie("block", k, k, {_x:j * 20, _y:i * 20}); flag_array[k] = 0; j++; } i--; } var i = 0; while (i < 3) { var j = 0; while (j < 4) { var k = ((i * 4) + j); next_mc.attachMovie("block", k, k, {_x:j * 20, _y:i * 20}); j++; } i++; }
Instance of Symbol 24 MovieClip in Frame 54
onClipEvent (load) { Mouse.hide(); startDrag (this, true, 0, 0, 550, 550); }
Frame 102
startFall = function () { timeout = setInterval(down, speed); }; stopFall = function () { clearInterval(timeout); }; drawBlock = function (num, blockPos) { b_mc[blockPos].gotoAndStop(num + 1); }; drawNextBlock = function (num, blockPos) { next_mc[blockPos].gotoAndStop(num + 1); }; drawThisShape = function () { if (moved) { var i = 0; while (i < 4) { drawBlock(0, block_array[i]); i++; } } else { moved = true; } var i = 0; while (i < 4) { blockPos = shape_array[((thisShape * 16) + (rotation * 4)) + i]; block_array[i] = ((((blockPos >> 2) * 6) + blockPos) + xPos) + yPos; drawBlock(thisShape + 1, block_array[i]); i++; } }; drawNextShape = function () { nextShape = int(Math.random() * 7); var i = 0; while (i < 11) { drawNextBlock(0, i); i++; } var i = 0; while (i < 4) { drawNextBlock(nextShape + 1, shape_array[(nextShape * 16) + i]); i++; } }; collision = function (x, y, rot) { var i = 0; while (i < 4) { blockPos = shape_array[((thisShape * 16) + (rot * 4)) + i]; if (flag_array[((((blockPos >> 2) * 6) + blockPos) + x) + y] != 0) { return(true); } i++; } return(false); }; left = function () { var i = 0; while (i < 4) { var x = (block_array[i] - yPos); while (x >= 0) { if (x == 0) { return(undefined); } x = x - 10; } i++; } if (!collision(xPos - 1, yPos, rotation)) { xPos--; drawThisShape(); } }; right = function () { var i = 0; while (i < 4) { var x = (block_array[i] - yPos); while (x >= 0) { if (x == 9) { return(undefined); } x = x - 10; } i++; } if (!collision(xPos + 1, yPos, rotation)) { xPos++; drawThisShape(); } }; rotate = function (clockwise) { testRot = rotation; if (clockwise) { testRot++; } else { testRot--; } if (testRot == 4) { testRot = 0; } else if (testRot == -1) { testRot = 3; } var i = 0; while (i < 4) { blockPos = shape_array[((thisShape * 16) + (testRot * 4)) + i]; var x = ((((blockPos >> 2) * 6) + blockPos) + xPos); while (x >= -1) { if (((x == -1) && (xPos < 0)) || ((x == 0) && (xPos > 6))) { return(undefined); } x = x - 10; } i++; } if ((((((blockPos >> 2) * 6) + blockPos) + xPos) + yPos) > 179) { return(undefined); } if (!collision(xPos, yPos, testRot)) { rotation = testRot; drawThisShape(); sound_mc.gotoAndPlay("popHi"); } }; down = function () { if (gameOver || (simult)) { return(undefined); } score++; if (((block_array[3] - xPos) < 170) && (!collision(xPos, yPos + 10, rotation))) { yPos = yPos + 10; drawThisShape(); } else { var i = 0; while (i < 4) { flag_array[block_array[i]] = thisShape + 1; i++; } simult = 0; var y = 0; while (y < 180) { var x = 0; while (x < 10) { if (flag_array[x + y] == 0) { break; } if (x == 9) { stopFall(); var i = 0; while (i < 10) { b_mc[i + y].bang_mc.y = y; b_mc[i + y].bang_mc.play(); i++; } simult++; lines++; } x++; } y = y + 10; } if (simult) { sound_mc.gotoAndPlay("win"); switch (simult) { case 1 : score = score + (level * 40); break; case 2 : score = score + (level * 100); break; case 3 : score = score + (level * 300); break; case 4 : score = score + (level * 1200); } } scoreTxt = String(score).addCommas(); if (collision(xPos, yPos, rotation) && (yPos == -10)) { gameOver = true; stopFall(); sound_mc.gotoAndPlay("end"); quitGame_mc.gotoAndStop(2); quitGame_mc._visible = true; } else { level = int(lines / 10) + startLevel; speed = ((level < 10) ? (600 - (level * 50)) : 100); xPos = 3; yPos = -10; rotation = 0; moved = false; thisShape = nextShape; if (!simult) { drawNextShape(); drawThisShape(); sound_mc.gotoAndPlay("popLo"); } } } updateAfterEvent(); }; this.onKeyDown = function () { if (gameOver || (simult)) { return(undefined); } var keyCode = Key.getCode(); if (!(keyCode === 80)) { } else { pause_btn.onPress(); } if (!paused) { switch (keyCode) { case Key.LEFT : left(); break; case Key.RIGHT : right(); break; case Key.DOWN : this.onEnterFrame = down; break; case Key.UP : case 88 : rotate(true); break; case 90 : rotate(false); } } updateAfterEvent(); }; this.onKeyUp = function () { delete this.onEnterFrame; }; Key.removeListener(this); Key.addListener(this); gameOver = true; paused = (moved = false); score = (scoreTxt = (lines = (thisShape = (nextShape = (rotation = 0))))); level = startLevel; speed = ((level < 10) ? (600 - (level * 50)) : 100); xPos = 3; yPos = -10; shape_array = new Array(5, 6, 9, 10, 5, 6, 9, 10, 5, 6, 9, 10, 5, 6, 9, 10, 4, 5, 6, 9, 1, 4, 5, 9, 1, 4, 5, 6, 1, 5, 6, 9, 4, 5, 9, 10, 2, 5, 6, 9, 4, 5, 9, 10, 2, 5, 6, 9, 5, 6, 8, 9, 1, 5, 6, 10, 5, 6, 8, 9, 1, 5, 6, 10, 4, 5, 6, 8, 0, 1, 5, 9, 2, 4, 5, 6, 1, 5, 9, 10, 4, 5, 6, 10, 1, 5, 8, 9, 0, 4, 5, 6, 1, 2, 5, 9, 4, 5, 6, 7, 1, 5, 9, 13, 4, 5, 6, 7, 1, 5, 9, 13); block_array = new Array(0, 0, 0, 0); flag_array = new Array(); var i = 18; while (i >= 0) { var j = 0; while (j < 10) { var k = ((i * 10) + j); b_mc.attachMovie("block", k, k, {_x:j * 20, _y:i * 20}); flag_array[k] = 0; j++; } i--; } var i = 0; while (i < 3) { var j = 0; while (j < 4) { var k = ((i * 4) + j); next_mc.attachMovie("block", k, k, {_x:j * 20, _y:i * 20}); j++; } i++; }
Frame 106
stop(); pause_btn.onPress = function () { if (gameOver || (quitGame_mc._visible)) { return(undefined); } stopFall(); sound_mc.gotoAndPlay("popMed"); b_mc._visible = !((paused_mc._visible = (paused = !paused))); if (!paused) { startFall(); } }; quit_btn.onPress = function () { if (gameOver) { return(undefined); } stopFall(); sound_mc.gotoAndPlay("popMed"); b_mc._visible = (paused_mc._visible = false); quitGame_mc._visible = (paused = true); }; drawNextShape(); thisShape = nextShape; drawThisShape(); drawNextShape(); gameOver = false; stopFall(); startFall();
Frame 107
gotoAndPlay (2);
Symbol 2 MovieClip Frame 1
stop();
Symbol 2 MovieClip Frame 7
x = Number(_parent._name) - y; with (_root) { var j = y; while (j > 0) { drawBlock((flag_array[x + j] = flag_array[(x + j) - 10]), x + j); j = j - 10; } if (!x) { simult--; } if (!simult) { drawNextShape(); drawThisShape(); startFall(); } }
Symbol 10 MovieClip [block] Frame 1
stop();
Symbol 21 Button
on (release) { _root.play(); }
Symbol 22 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 22 MovieClip Frame 2
gotoAndPlay (1);
Symbol 24 MovieClip Frame 1
stop();
Symbol 26 Button
on (release, keyPress "q") { nextFrame(); }
Symbol 27 Button
on (release, keyPress "q") { gotoAndStop (1); }
Symbol 28 MovieClip Frame 1
stop(); _quality = "BEST";
Symbol 28 MovieClip Frame 2
stop(); _quality = "MEDIUM";
Symbol 28 MovieClip Frame 3
stop(); _quality = "LOW";
Symbol 44 Button
on (release) { gotoAndStop (51); }
Symbol 45 Button
on (release) { gotoAndPlay (53); }
Symbol 48 Button
on (release) { gotoAndStop (52); }
Symbol 51 MovieClip Frame 35
stop();
Symbol 55 Button
on (release) { gotoAndPlay (50); }
Symbol 60 Button
on (release) { _quality = "LOW"; }
Symbol 63 Button
on (release) { _quality = "MEDIUM"; }
Symbol 66 Button
on (release) { _quality = "HIGH"; }
Symbol 69 Button
on (release) { _quality = "BEST"; }
Symbol 91 Button
on (release) { nextFrame(); }
Symbol 109 Button
on (release) { gotoAndStop (1); }
Symbol 110 MovieClip Frame 1
stop();
Symbol 110 MovieClip Frame 2
stop();
Symbol 110 MovieClip Frame 3
stop();
Symbol 110 MovieClip Frame 4
stop();
Symbol 110 MovieClip Frame 5
stop();
Symbol 110 MovieClip Frame 6
stop();
Symbol 110 MovieClip Frame 7
stop();
Symbol 110 MovieClip Frame 8
stop();
Symbol 110 MovieClip Frame 9
stop();
Symbol 110 MovieClip Frame 10
stop();
Symbol 116 MovieClip Frame 1
stop();
Symbol 116 MovieClip Frame 3
stop();
Symbol 116 MovieClip Frame 5
stop();
Symbol 116 MovieClip Frame 7
stop();
Symbol 116 MovieClip Frame 9
stop();
Symbol 136 Button
on (release) { stopAllSounds(); gotoAndPlay (2); }
Symbol 144 MovieClip Frame 1
stop(); _visible = false; yes_btn.onPress = function () { _root.stopFall(); _root.gotoAndStop(2); }; no_btn.onPress = function () { _visible = false; _root.pause_btn.onPress(); }; yes_btn.onKeyDown = function () { if (Key.getCode() == 89) { this.onPress(); } if (Key.getCode() == 78) { no_btn.onPress(); } }; Key.addListener(yes_btn);
Symbol 144 MovieClip Frame 2
_root.pause_btn._visible = (_root.quit_btn._visible = false); name_txt.restrict = "a-z 0-9.:\\-"; name_txt.text = _root.game_so.data.playerName; Selection.setFocus(name_txt); Selection.setSelection(name_txt.length, name_txt.length); ok_btn.onPress = function () { if (name_txt.length > 0) { _root.game_so.data.playerName = name_txt.text; } _root.nextFrame(); }; ok_btn.onKeyDown = function () { if (Key.getCode() == 13) { Key.removeListener(this); this.onPress(); } }; Key.removeListener(yes_btn); Key.addListener(ok_btn);
Symbol 147 MovieClip Frame 1
_visible = false; hit_mc.onPress = _root.pause;
Symbol 153 Button
on (release) { play(); }
Symbol 154 Button
on (release) { gotoAndPlay (29); }
Symbol 158 Button
on (release) { gotoAndPlay (1); }
Symbol 161 Button
on (release) { gotoAndPlay (3); }
Symbol 164 Button
on (release) { gotoAndPlay (5); }
Symbol 167 Button
on (release) { gotoAndPlay (7); }
Symbol 170 Button
on (release) { gotoAndPlay (9); }
Symbol 173 Button
on (release) { gotoAndPlay (11); }
Symbol 176 Button
on (release) { gotoAndPlay (13); }
Symbol 179 Button
on (release) { gotoAndPlay (15); }
Symbol 182 Button
on (release) { gotoAndPlay (17); }
Symbol 185 Button
on (release) { gotoAndPlay (19); }
Symbol 188 Button
on (release) { gotoAndPlay (21); }
Symbol 191 Button
on (release) { gotoAndPlay (23); }
Symbol 194 Button
on (release) { gotoAndPlay (25); }
Symbol 195 Button
on (release) { gotoAndPlay (27); }
Symbol 197 MovieClip Frame 1
stopAllSounds();
Symbol 197 MovieClip Frame 2
stop();
Symbol 197 MovieClip Frame 3
stopAllSounds();
Symbol 197 MovieClip Frame 4
stop();
Symbol 197 MovieClip Frame 5
stopAllSounds();
Symbol 197 MovieClip Frame 6
stop();
Symbol 197 MovieClip Frame 7
stopAllSounds();
Symbol 197 MovieClip Frame 8
stop();
Symbol 197 MovieClip Frame 9
stopAllSounds();
Symbol 197 MovieClip Frame 10
stop();
Symbol 197 MovieClip Frame 11
stopAllSounds();
Symbol 197 MovieClip Frame 12
stop();
Symbol 197 MovieClip Frame 13
stopAllSounds();
Symbol 197 MovieClip Frame 14
stop();
Symbol 197 MovieClip Frame 15
stopAllSounds();
Symbol 197 MovieClip Frame 16
stop();
Symbol 197 MovieClip Frame 17
stopAllSounds();
Symbol 197 MovieClip Frame 18
stop();
Symbol 197 MovieClip Frame 19
stopAllSounds();
Symbol 197 MovieClip Frame 20
stop();
Symbol 197 MovieClip Frame 21
stopAllSounds();
Symbol 197 MovieClip Frame 22
stop();
Symbol 197 MovieClip Frame 23
stopAllSounds();
Symbol 197 MovieClip Frame 24
stop();
Symbol 197 MovieClip Frame 25
stopAllSounds();
Symbol 197 MovieClip Frame 26
stop();
Symbol 197 MovieClip Frame 27
stopAllSounds();
Symbol 197 MovieClip Frame 28
stop();
Symbol 197 MovieClip Frame 29
stopAllSounds();
Symbol 197 MovieClip Frame 30
stop();

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Symbol 131 TextUses:75Used by:Timeline
Symbol 132 TextUses:75Used by:Timeline
Symbol 133 GraphicUsed by:144 147
Symbol 134 GraphicUsed by:136
Symbol 135 GraphicUsed by:136
Symbol 136 ButtonUses:134 135 90 20Used by:144
Symbol 137 GraphicUsed by:138
Symbol 138 ButtonUses:137 29 90 20Used by:144
Symbol 139 GraphicUsed by:144
Symbol 140 TextUses:75Used by:142
Symbol 141 GraphicUsed by:142
Symbol 142 ButtonUses:140 141 20Used by:144
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:133 136 138 139 142 143Used by:Timeline
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:145Used by:147
Symbol 147 MovieClipUses:133 146Used by:Timeline
Symbol 148 GraphicUsed by:197
Symbol 149 GraphicUsed by:153 154 158 161 164 167 170 173 176 179 182 185 188 191 194 195
Symbol 150 GraphicUsed by:153 154 158 161 164 167 170 173 176 179 182 185 188 191 194 195
Symbol 151 GraphicUsed by:153 154 158 161 164 167 170 173 176 179 182 185 188 191 194 195
Symbol 152 GraphicUsed by:153 154 158 161 164 167 170 173 176 179 182 185 188 191 194 195
Symbol 153 ButtonUses:149 150 151 152Used by:197
Symbol 154 ButtonUses:149 150 151 152Used by:197
Symbol 155 GraphicUsed by:197
Symbol 156 GraphicUsed by:197
Symbol 157 SoundUsed by:197
Symbol 158 ButtonUses:149 150 151 152Used by:197
Symbol 159 GraphicUsed by:197
Symbol 160 SoundUsed by:197
Symbol 161 ButtonUses:149 150 151 152Used by:197
Symbol 162 GraphicUsed by:197
Symbol 163 SoundUsed by:197
Symbol 164 ButtonUses:149 150 151 152Used by:197
Symbol 165 GraphicUsed by:197
Symbol 166 SoundUsed by:197
Symbol 167 ButtonUses:149 150 151 152Used by:197
Symbol 168 GraphicUsed by:197
Symbol 169 SoundUsed by:197
Symbol 170 ButtonUses:149 150 151 152Used by:197
Symbol 171 GraphicUsed by:197
Symbol 172 SoundUsed by:197
Symbol 173 ButtonUses:149 150 151 152Used by:197
Symbol 174 GraphicUsed by:197
Symbol 175 SoundUsed by:197
Symbol 176 ButtonUses:149 150 151 152Used by:197
Symbol 177 GraphicUsed by:197
Symbol 178 SoundUsed by:197
Symbol 179 ButtonUses:149 150 151 152Used by:197
Symbol 180 GraphicUsed by:197
Symbol 181 SoundUsed by:197
Symbol 182 ButtonUses:149 150 151 152Used by:197
Symbol 183 GraphicUsed by:197
Symbol 184 SoundUsed by:197
Symbol 185 ButtonUses:149 150 151 152Used by:197
Symbol 186 TextUses:56Used by:197
Symbol 187 SoundUsed by:197
Symbol 188 ButtonUses:149 150 151 152Used by:197
Symbol 189 TextUses:56Used by:197
Symbol 190 SoundUsed by:197
Symbol 191 ButtonUses:149 150 151 152Used by:197
Symbol 192 TextUses:56Used by:197
Symbol 193 SoundUsed by:197
Symbol 194 ButtonUses:149 150 151 152Used by:197
Symbol 195 ButtonUses:149 150 151 152Used by:197
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:148 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196Used by:Timeline

Instance Names

"play_btn"Frame 50Symbol 45 Button
"ok_btn"Frame 53Symbol 79 Button
"up_btn"Frame 53Symbol 81 Button
"down_btn"Frame 53Symbol 81 Button
"sound_mc"Frame 68Symbol 116 MovieClip
"b_mc"Frame 68Symbol 120 MovieClip
"next_mc"Frame 68Symbol 120 MovieClip
"quit_btn"Frame 68Symbol 126 Button
"pause_btn"Frame 68Symbol 129 Button
"quitGame_mc"Frame 68Symbol 144 MovieClip
"paused_mc"Frame 68Symbol 147 MovieClip
"bang_mc"Symbol 10 MovieClip [block] Frame 1Symbol 2 MovieClip
"bar"Symbol 22 MovieClip Frame 1Symbol 16 MovieClip
"yes_btn"Symbol 144 MovieClip Frame 1Symbol 136 Button
"no_btn"Symbol 144 MovieClip Frame 1Symbol 138 Button
"ok_btn"Symbol 144 MovieClip Frame 2Symbol 142 Button

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 10 as "block"

Labels

"loaded"Symbol 22 MovieClip Frame 3
"popLo"Symbol 116 MovieClip Frame 2
"popMed"Symbol 116 MovieClip Frame 4
"popHi"Symbol 116 MovieClip Frame 6
"win"Symbol 116 MovieClip Frame 8
"end"Symbol 116 MovieClip Frame 10

Dynamic Text Variables

startLevelSymbol 76 EditableText"1"
linesSymbol 121 EditableText"0"
levelSymbol 122 EditableText"0"
scoreTxtSymbol 123 EditableText"0"




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Created: 13/4 -2019 08:54:58 Last modified: 13/4 -2019 08:54:58 Server time: 20/01 -2025 12:29:20