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Auxiliary GG.swf

This is the info page for
Flash #64070

(Click the ID number above for more basic data on this flash file.)


Text
Slow:

Velocity Inhibitor

Shot Reload:

Ammunition:

Reload Time:

Damage:

Special: Slows

_______________

Loading 10,000 of 10,000 kb at 100 kb/s.
Estimated Time Remaining: 100 Seconds.

Auxiliary is a Defence game
featuring a Campaign and
several Challenges, the
campaign is fourty levels long
with three difficulty settings.
There are 4 Cinematics.
It is suggested that you take
the time to learn the basic
elements of this game, to
familiarize yourself with the
controls. To the right you
will find a brief summary
of this game.

Created By:

Sponsored By:

http://www.godlygamer.com/

http://www.godlygamer.com/

___________________________

http://www.maxgames.com/

__________________________

http://www.maxgames.com/

Auxiliary

Welcome to Auxiliary
here are a few things you should look
over while the game loads.
Gameplay:
You control a contrivance that is designed
to defend your bunker from the onslaught
of approaching enemies. You can control
the contrivances speed by using "W" to
increase speed, and "S" to decrease
speed. You can control four different
contrivances, each with its own projectile
compatability. There are four projectiles
two of which have a special ability,
spacebar allows you to fire, you may
select which projectile to use while
in combat from the toolbar, or using the
keys 1 through 4. Each weapon type has
an ammunition capacity, and must reload
when empty, if you use all your ammo, it
will automatically reload, you may force
it to reload by pressing "R". You may
toggle the quality with "Q", and music
with "M".
Auxiliary was Created by GodlyGamer:
http://www.godlygamer.com/
Auxiliary is Sponsored by Max Games:
http://www.maxgames.com/
Auxiliary is a GodlyGamer production.
Copyright © 2008, All Rights Reserved.

Scroll

Play Auxiliary!

Library Items Loaded

Ammunition: 100

Accuracy: 100%

Ammunition: 100

Accuracy: 100%

Armour: 100

Shield: 100

Armour: 100

Shield: 100

-1,000

Bullets

Shot Reload:

Ammunition:

Reload Time:

Damage:

Special: None

______

AP Bullets

Shot Reload:

Ammunition:

Reload Time:

Damage:

Special: None

__________

Weaken:

Electric Spike

Shot Reload:

Ammunition:

Reload Time:

Damage:

Special: Weaken

____________

Weapon
Unavailable

Campaign

Campaign

Challenges

Challenges

Highscores

Highscores

Credits

Credits

About Auxiliary

About Auxiliary

Cinematics

Cinematics

Auxiliary is a GodlyGamer production. Copyright © 2008, All Rights Reserved.

Auxiliary

http://www.godlygamer.com

_______________________

http://www.maxgames.com

______________________

About Auxiliary

Auxiliary features: a Campaign which
contains 40 levels; 5 unique Challenges;
and 4 Cinematics.
It's recommended that you view the game
controls, if you are new to the game.

Controls

Controls

Objectives

Objectives

About

About

Objectives

Defend your bunker using four types of
defensive contrivances each with their
own weapon compatability. You may
purchase upgrades between each level
with the scrap parts  salvaged by
destroying enemies.

Controls

Increase Speed:
Decrease Speed:
Fire Projectiles:
Aim Projectiles:
Weapon Selection:
Toggle Quality:
Toggle Music:

W
S
Space Bar
Mouse
1-4
Q
M

Note: Mouse Aiming requires an Upgrade.

Campaign Difficulty:

Easy

Easy

Normal

Normal

Hard

Hard

Challenges

Blitzkrieg

Massacre

Barrage

Onslaught

Assault

Name

Difficulty

Hard

Impossible

Normal

Hard

Easy

Play

Play

Cinematics

Introduction

Introduction

Campaign Start

Campaign Start

Campaign End (Victory)

Campaign End (Victory)

Campaign End (Defeat)

Campaign End (Defeat)

Highscores

Campaign:

Challenges:

Assault

Assault

Barrage

Barrage

Onslaught

Onslaught

Blitzkrieg

Blitzkrieg

Massacre

Massacre

Game Type Highscores

View Top 10 Highscores

View Top 10 Highscores

View Top 50 Highscores (New Window)

View Top 50 Highscores (New Window)

Back

Back

Name

Score

Name 4

Score 4

Name 3

Score 3

Name 2

Score 2

Name 1

Score 1

Name 6

Score 6

Name 5

Score 5

Name 8

Score 8

Name 7

Score 7

Name 9

Score 9

Top Ten Highscores For: Massacre Challenge

Name 9

Score 9

Close

Close

MEDIUM

Level 000
Complete

Exit

Exit

Remaining:

Destroyed:

10,000

10,000

Points:

10,000

Weapon:

Scraps:

10,000

Are you sure you wish to Exit?

Yes

No

Contrivances

Purchase and Equip
any of the Four
Contrivances here.

Buzzer

Buzzer

Hunter

Hunter

Predator

Predator

NightHawk

NightHawk

Contrivances

Projectiles

Fortifications

Miscellaneous

Projectiles

Improve Projectiles
and their effects here.

Bullet

Bullet

AP Bullet

AP Bullet

Velocity Inhibitor

Velocity Inhibitor

Electric Spike

Electric Spike

Fortifications

Purchase and Repair
Armour and Shield
for your Bunker.

Armour

Armour

Armour Absorption

Armour Absorption

Shield

Shield

Shield Absorption

Shield Absorption

Miscellaneous

Additional Upgrades

Salvage Bonus

Salvage Bonus

Scraps: Amount  -  Points: Amount

Buzzer - Contrivance

Speed: 1.0 - 5.0 m/s, Acceleration: 0.1 m/s
2
The Buzzer can be armed with:
Bullets, and AP Bullets.

Bullets: Armed

AP Bullets: Unarmed

Pivotal Discharging System

Pivotal Discharging System

Equip Buzzer

Equip Buzzer

Select

Select

Close

Close

Buzzer Upgrade:
Discharging System

The "Pivotal Discharging
System" will allow you
to control the projectiles
destination with the Mouse.

Cost: 100
Scrap Parts

Purchase

Purchase

Upgrade Purchased.

Your Buzzer already has
this upgrade.

You do not have enough
scrap parts to purchase
this upgrade.

Buzzer AP Bullets

The Buzzer does not
currently have this
projectile type equipped.

Cost: 100 Scrap Parts

The Buzzer has already
been equipped with
this projectile type.

The Buzzer has
successfully been
equipped with AP Bullets

You must first own the
Buzzer contrivance
before you are able to
arm it with projectiles.

You do not have the
reqiured amount of scrap
parts to equip your Buzzer
with this projectile type.

Equip Buzzer

Your currently equipped
Contrivance is the NightHawk

Would you like to equip
the Buzzer as your new
defensive contrivance?

Equip

Equip

This contrivance has
already been equipped.

You have successfully
equipped the Buzzer as
your defensive contrivance

Hunter Upgrade:
Discharging System

Cost: 200
Scrap Parts

Your Hunter already has
this upgrade.

Hunter AP Bullets

The Hunter does not
currently have this
projectile type equipped.

The Hunter has already
been equipped with
this projectile type.

The Hunter has
successfully been
equipped with AP Bullets

You must first own the
Hunter contrivance
before you are able to
arm it with projectiles.

You do not have the
reqiured amount of scrap
parts to equip your Hunter
with this projectile type.

Hunter Velocity Inhibitor

Cost: 200 Scrap Parts

The Hunter has
successfully been
equipped with
Velocity Inhibitors

Equip Hunter

Your currently equipped
Contrivance is the NightHawk

This contrivance must
be purchased before
you are able to equip it.

Cost: 500 Scrap Parts

Would you like to equip
the Hunter as your new
defensive contrivance?

You do not have the
required amount of scrap
parts to purchase this
contrivance.

You have successfully
equipped the Hunter as
your defensive contrivance

Predator Upgrade:
Discharging System

Your Predator already
has this upgrade.

Predator AP Bullets

The Predator does not
currently have this
projectile type equipped.

The Predator has already
been equipped with
this projectile type.

The Predator has
successfully been
equipped with AP Bullets

You must first own the
Predator contrivance
before you are able to
arm it with projectiles.

You do not have the
reqiured amount of scrap
parts to equip your Predator
with this projectile type.

Predator Electric Spike

The Predator has
successfully been
equipped with
Electric Spikes.

You do not have the
reqiured amount of scrap
parts to equip your
Predator with this
projectile type.

Equip Predator

Your currently equipped
Contrivance is the NightHawk

Would you like to equip
the Predator as your new
defensive contrivance?

You have successfully
equipped the Predator as
your defensive contrivance

NightHawk Upgrade:
Discharging System

Cost: 300
Scrap Parts

Your NightHawk already
has this upgrade.

NightHawk AP Bullets

The NightHawk does not
currently have this
projectile type equipped.

The NightHawk has already
been equipped with
this projectile type.

The NightHawk has
successfully been
equipped with AP Bullets

You must first own the
NightHawk contrivance
before you are able to
arm it with projectiles.

You do not have the
reqiured amount of scrap
parts to equip your
NightHawk with this
projectile type.

NightHawk Velocity Inhibitor

The NightHawk has
successfully been
equipped with
Velocity Inhibitors

NightHawk Electric Spike

The NightHawk has
already been equipped
with this projectile type.

The NightHawk has
successfully been
equipped with
Electric Spikes.

Equip NightHawk

Your currently equipped
Contrivance is the NightHawk

Cost: 2500 Scrap Parts

Would you like to equip
the NightHawk as your new
defensive contrivance?

Cost: 2500 Scrap Parts

You have successfully
equipped the NightHawk as
your defensive contrivance

Bullet Speed

Cost: 75
Scrap Parts

You may upgrade this
projectiles speed a maximum
of three times, for a
final speed of 13 m/s.

Bullet speed has
been upgraded to its
maximum potential.

You have already upgraded
the Bullet speed to its
maximum potential.

Bullet Damage

Cost: 25
Scrap Parts

You may upgrade this
projectiles damage a maximum
of thirty times, for a
final damage of 35.

Bullet damage has
been upgraded to its
maximum potential.

You have already upgraded
the Bullet damage to its
maximum potential.

Bullet Ammunition

Cost: 10
Scrap Parts

You may upgrade this
projectiles ammo a maximum
of fifty times, for a
final capacity of 100.

Bullet ammunition has
been upgraded to its
maximum capacity.

You have already upgraded
the Bullet ammunition to
its maximum capacity.

Bullet Reload Time

Cost: 20
Scrap Parts

You may upgrade this
projectiles reload a maximum
of ten times, for a
final reload of 0.250 s.

Bullet reload time has
been reduced to its
minimal potential.

You have already reduced
the Bullet reload time to its
minimal potential.

AP Bullet Speed

AP Bullet speed has
been upgraded to its
maximum potential.

You have already upgraded
the AP Bullet speed to its
maximum potential.

AP Bullet Damage

Cost: 35
Scrap Parts

You may upgrade this
projectiles damage a maximum
of sixty times, for a
final damage of 70.

AP Bullet damage has
been upgraded to its
maximum potential.

You have already upgraded
the AP Bullet damage to
its maximum potential.

AP Bullet Ammunition

Cost: 15
Scrap Parts

You may upgrade this
projectiles ammo a maximum
of twenty-five times, for a
final capacity of 50.

AP Bullet ammunition
has been upgraded to its
maximum capacity.

You have already upgraded
the AP Bullet ammunition
to its maximum capacity.

AP Bullet Reload Time

You may upgrade this
projectiles reload a maximum
of fifteen times, for a
final reload of 0.375 s.

AP Bullet reload time
has been reduced to its
minimal potential.

You have already reduced
the AP Bullet reload time
to its minimal potential.

Velocity Inhibitor
Speed

Velocity Inhibitor speed
has been upgraded to
its maximum potential.

You have already upgraded
the Velocity Inhibitor speed
to its maximum potential.

Velocity Inhibitor
Damage

Cost: 30
Scrap Parts

You may upgrade this
projectiles damage a maximum
of thirty-six times, for a
final damage of 42.

Velocity Inhibitor damage
has been upgraded to its
maximum potential.

You have already upgraded
the Velocity Inhibitor
damage to its maximum
potential.

Velocity Inhibitor
Ammunition

You may upgrade this
projectiles ammo a maximum
of twenty times, for a
final capacity of 40.

Velocity Inhibitor
ammunition has been
upgraded to its
maximum capacity.

You have already upgraded
the Velocity Inhibitor
ammunition to its
maximum capacity.

Velocity Inhibitor
Reload Time

You may upgrade this
projectiles reload a maximum
of twenty times, for a
final reload of 0.500 s.

Velocity Inhibitor reload
time has been reduced
to its minimal potential.

You have already reduced
the Velocity Inhibitor reload
time to its minimal potential.

Velocity Inhibitor
Effect (Slow)

Cost: 50
Scrap Parts

You may upgrade this
projectiles effect a maximum
of five times, for a
final slow effect of 15%.

Velocity Inhibitor slow
effect has been upgraded
to its maximum potential.

You have already upgraded
the Velocity Inhibitor effect
to its maximum potential.

Electric Spike
Speed

Electric Spike speed
has been upgraded to
its maximum potential.

You have already upgraded
the Electric Spike speed
to its maximum potential.

Electric Spike
Damage

You may upgrade this
projectiles damage a maximum
of fourty-eight times, for a
final damage of 56.

Electric Spike damage
has been upgraded to its
maximum potential.

You have already upgraded
the Electric Spike damage
to its maximum potential.

Electric Spike
Ammunition

Electric Spike ammunition
has been upgraded to its
maximum capacity.

You have already upgraded
the Electric Spike
ammunition to its
maximum capacity.

Electric Spike
Reload Time

You may upgrade this
projectiles reload a maximum
of twenty-five times, for a
final reload of 0.625 s.

Electric Spike reload time
has been reduced to its
minimal potential.

You have already reduced
the Electric Spike reload
time to its minimal potential.

Electric Spike
Effect (Weaken)

Scraps: Amount  -  Points: Amount

Hunter - Contrivance

Speed: 0.7 - 6.5 m/s, Acceleration: 0.2 m/s
2
The Hunter can be armed with:
Bullets, AP Bullets, and Velocity Inhibitors.

AP Bullets: Unarmed

Velocity Inhibitors: Unarmed

Equip Hunter

Equip Hunter

Scraps: Amount  -  Points: Amount

Predator - Contrivance

Speed: 0.7 - 6.5 m/s, Acceleration: 0.2 m/s
2
The Predator can be armed with:
Bullets, AP Bullets, and Electric Spikes.

AP Bullets: Unarmed

Electric Spikes: Unarmed

Equip Predator

Equip Predator

Scraps: Amount  -  Points: Amount

NightHawk - Contrivance

Speed: 0.5 - 7.5 m/s, Acceleration: 0.3 m/s
2
The NightHawk can be armed with: Bullets,
AP Bullets, Velocity Inhibitors, and Electric Spikes.

AP Bullets: Unarmed

Velocity Inhibitors: Unarmed

Electric Spikes: Unarmed

Equip NightHawk

Equip NightHawk

Scraps: Amount  -  Points: Amount

Bullets - Projectile

No Ability.

Speed:

Damage:

Ammunition:

Reload Time:

0.0 s

0

0 m/s

0

Scraps: Amount  -  Points: Amount

AP Bullets - Projectile

0.0 s

0

0 m/s

0

Scraps: Amount  -  Points: Amount

Velocity Inhibitors - Projectile

Ability: Slows enemy on impact

Effect:

Ability

0.0 s

0

0 m/s

0

Scraps: Amount  -  Points: Amount

Electric Spikes - Projectile

Ability: Weakens enemy on impact

Ability

0.0 s

0

0 m/s

0

Scraps: Amount  -  Points: Amount

Armour - Fortification

Armour: 5000 / 5000

500 Armour - 900 Scrap Parts

500 Armour - 900 Scrap Parts

500 Armour - 900 Scrap Parts

250 Armour - 460 Scrap Parts

250 Armour - 460 Scrap Parts

250 Armour - 460 Scrap Parts

100 Armour - 188 Scrap Parts

100 Armour - 188 Scrap Parts

100 Armour - 188 Scrap Parts

50 Armour - 96 Scrap Parts

50 Armour - 96 Scrap Parts

50 Armour - 96 Scrap Parts

25 Armour - 49 Scrap Parts

25 Armour - 49 Scrap Parts

25 Armour - 49 Scrap Parts

10 Armour - 20 Scrap Parts

10 Armour - 20 Scrap Parts

10 Armour - 20 Scrap Parts

Scraps: Amount  -  Points: Amount

Armour Absorption - Fortification

Absorption: 15% / 15%

Cost: 200 Scrap Parts per 1%

You have upgraded your armour
absorption to its maximum potential.

Your armour absorption has already been
upgraded to its maximum potential.

You do not have the required
amount of scrap parts to
upgrade your armour absorption.

Scraps: Amount  -  Points: Amount

Shield - Fortification

Shield: 2000 / 2000

10 Shield - 30 Scrap Parts

10 Shield - 30 Scrap Parts

10 Shield - 30 Scrap Parts

25 Shield - 74 Scrap Parts

25 Shield - 74 Scrap Parts

25 Shield - 74 Scrap Parts

50 Shield - 144 Scrap Parts

50 Shield - 144 Scrap Parts

50 Shield - 144 Scrap Parts

100 Shield - 282 Scrap Parts

100 Shield - 282 Scrap Parts

100 Shield - 282 Scrap Parts

250 Shield - 690 Scrap Parts

250 Shield - 690 Scrap Parts

250 Shield - 690 Scrap Parts

500 Shield - 1350 Scrap Parts

500 Shield - 1350 Scrap Parts

500 Shield - 1350 Scrap Parts

Scraps: Amount  -  Points: Amount

Shield Absorption - Fortification

Absorption: 35% / 35%

Cost: 100 Scrap Parts per 1%

You have upgraded your shield
absorption to its maximum potential.

Your shield absorption has already been
upgraded to its maximum potential.

You do not have the required
amount of scrap parts to
upgrade your shield absorption.

Scraps: Amount  -  Points: Amount

Salvage Bonus - Miscellaneous

Salvage Bonus: 33%

Cost: 150 Scrap Parts per 1%

You have upgraded your salvage
bonus to its maximum potential.

Your salvage bonus has already been
upgraded to its maximum potential.

You do not have the required
amount of scrap parts to
upgrade your salvage bonus.

'Difficulty' Campaign: Level # Complete

Armour:

Absorption:

Shield:

5000

15%

2000

35%

Main Menu

Main Menu

Next Level

Next Level

Level Statistics:

Enemies Destroyed:

Scrap Parts Salvaged:

Total Points:

Accuracy Bonus:

Scrap Parts Total:

Points Earned:

Level Completion Time:

Total Level Points:

Close

Close

Are you sure you wish to
exit to the Main Menu?

Yes

Yes

No

No

Are you sure you would like
to continue to the next level?

Contrivance: NightHawk

G
E
N
E
R
A
T
E
N
E
X
T
L
E
V
E
L

...Generating Level...

...Setting Level Attributes...

...Generating Level 2...

...Generating Level 3...

...Generating Level 4...

...Generating Level 5...

...Generating Level 6...

...Generating Level 7...

...Generating Level 8...

...Generating Level 9...

...Generating Level 10...

...Generating Level 11...

...Generating Level 12...

...Generating Level 13...

...Generating Level 14...

...Generating Level 15...

...Generating Level 16...

...Generating Level 17...

...Generating Level 18...

...Generating Level 19...

...Generating Level 20...

...Generating Level 21...

...Generating Level 22...

...Generating Level 23...

...Generating Level 24...

...Generating Level 25...

...Generating Level 26...

...Generating Level 27...

...Generating Level 28...

...Generating Level 29...

...Generating Level 30...

...Generating Level 31...

...Generating Level 32...

...Generating Level 33...

...Generating Level 34...

...Generating Level 35...

...Generating Level 36...

...Generating Level 37...

...Generating Level 38...

...Generating Level 39...

...Generating Level 40...

'Difficulty' Campaign Failed (Level 40)

You've Played this Campaign for: 3,600 Seconds.

Return To Menu

Return To Menu

Campaign Score: 1,000,000,000

Points Earned: 10,000
Average Accuracy: 100%
Scrap Parts Salvaged: 10,000
Scrap Parts Remaining: 10,000
Enemies Destroyed: 10,000
Shots Fired: 10,000
Shots Hit: 10,000

Username:

Send

Send

Send...

Send...

Send...

Send...

Send...

Send...

Send...

You've made it into the Top 50 Highscores!

Error: Failed to contact Highscores.

'Difficulty' Campaign Completed (Level 40)

You've Played this Campaign for: 3,600 Seconds.

Campaign Score: 1,000,000,000

Points Earned: 10,000
Average Accuracy: 100%
Scrap Parts Salvaged: 10,000
Scrap Parts Remaining: 10,000
Enemies Destroyed: 10,000
Shots Fired: 10,000
Shots Hit: 10,000

'Difficulty' Challenge Failed

You've Played this Campaign for: 3,600 Seconds.

Challenge Score: 1,000,000,000

Points Earned: 10,000
Average Accuracy: 100%
Scrap Parts Salvaged: 10,000
Scrap Parts Remaining: 10,000
Enemies Destroyed: 10,000
Shots Fired: 10,000
Shots Hit: 10,000

'Difficulty' Challenge Completed

You've Played this Campaign for: 3,600 Seconds.

Challenge Score: 1,000,000,000

Points Earned: 10,000
Average Accuracy: 100%
Scrap Parts Salvaged: 10,000
Scrap Parts Remaining: 10,000
Enemies Destroyed: 10,000
Shots Fired: 10,000
Shots Hit: 10,000

Skip

Skip

Cinematics

A

Au

Auc

Auck

Auckl

Auckla

Aucklan

Auckland

Auckland,

Auckland, N

Auckland, Ne

Auckland, New

Auckland, New

Auckland, New Z

Auckland, New Ze

Auckland, New Zea

Auckland, New Zeal

Auckland, New Zeala

Auckland, New Zealan

Auckland, New Zealand

Auckland, New Zealand

Auckland, New Zealand 2

Auckland, New Zealand 20

Auckland, New Zealand 204

Auckland, New Zealand 2048

Auckland, New Zealand 2048.

NZN

Alert! An invasion has been initiated by the inhabitants of Omegacron. Meteor showers are underway all over the globe, and are being followed by a ninety percent chance of death.

Auxiliary: Created By GodlyGamer

Sponsored By: MaxGames

Produced By:

Bryce Knoblauch

http://www.godlygamer.com/

1

0

1

0

1

0

Programmed By:

Graffic Design &
Animation By:

Voice Acting By:

http://www.ea.com/

Electronic Arts, All Rights Reserved.

Featured Music From:
Command & Conquers Generals ZERO:HOUR

http://www.fireflyworlds.com/

Firefly Studios, All Rights Reserved.

Sounds From:
Stronghold

http://www.maxgames.com/

Max Games

Sponsored By:

ActionScript [AS1/AS2]

Frame 1
function MainMenu_RC(obj, item) { if (item.caption == RightClick_Option2) { getURL ("http://www.godlygamer.com/", "_blank"); } if (item.caption == RightClick_Option4) { getURL ("http://www.xaurora.com/", "_blank"); } } stop(); fscommand ("AllowScale", false); RightClick_Option1 = "Created By: GodlyGamer"; RightClick_Option2 = "http://www.godlygamer.com/"; RightClick_Option3 = "Godly Gamer Hosted By: Xaurora"; RightClick_Option4 = "http://www.xaurora.com/"; var MainMenu_cm = new ContextMenu(); MainMenu_cm.hideBuiltInItems(); MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option1, MainMenu_RC)); MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option2, MainMenu_RC)); MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option3, MainMenu_RC, true)); MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option4, MainMenu_RC)); _root.menu = MainMenu_cm;
Frame 2
gotoAndStop ("verifyHost");
Frame 3
stop();
Frame 4
stop();
Frame 5
function StartCampaign() { _root.GameType = "Campaign"; _root.CurrentGameStatus = "Playing"; _root.CampaignLevel = 1; _root.levelTime = 0; _root.TotalTime = 0; _root.TotalKills = 0; _root.TotalScraps = 0; _root.TotalPoints = 0; _root.TotalShotsFired = 0; _root.TotalShotsHit = 0; _root.RemoveAll = false; _root.orbiterBuzzer_Available = true; _root.orbiterBuzzer_Speed = 2.5; _root.orbiterBuzzer_maxSpeed = 5; _root.orbiterBuzzer_minSpeed = 1; _root.orbiterBuzzer_Acceleration = 0.1; _root.orbiterBuzzer_Discharger = false; _root.orbiterBuzzer_Bullet = true; _root.orbiterBuzzer_APBullet = false; _root.orbiterBuzzer_VelocityInhibitor = false; _root.orbiterBuzzer_ElectricSpike = false; _root.orbiterHunter_Available = false; _root.orbiterHunter_Speed = 3.1; _root.orbiterHunter_maxSpeed = 6.5; _root.orbiterHunter_minSpeed = 0.7; _root.orbiterHunter_Acceleration = 0.2; _root.orbiterHunter_Discharger = false; _root.orbiterHunter_Bullet = true; _root.orbiterHunter_APBullet = false; _root.orbiterHunter_VelocityInhibitor = false; _root.orbiterHunter_ElectricSpike = false; _root.orbiterPredator_Available = false; _root.orbiterPredator_Speed = 3.1; _root.orbiterPredator_maxSpeed = 6.5; _root.orbiterPredator_minSpeed = 0.7; _root.orbiterPredator_Acceleration = 0.2; _root.orbiterPredator_Discharger = false; _root.orbiterPredator_Bullet = true; _root.orbiterPredator_APBullet = false; _root.orbiterPredator_VelocityInhibitor = false; _root.orbiterPredator_ElectricSpike = false; _root.orbiterNightHawk_Available = false; _root.orbiterNightHawk_Speed = 4; _root.orbiterNightHawk_maxSpeed = 7.5; _root.orbiterNightHawk_minSpeed = 0.5; _root.orbiterNightHawk_Acceleration = 0.3; _root.orbiterNightHawk_Discharger = false; _root.orbiterNightHawk_Bullet = true; _root.orbiterNightHawk_APBullet = false; _root.orbiterNightHawk_VelocityInhibitor = false; _root.orbiterNightHawk_ElectricSpike = false; _root.playerScraps = 0; _root.playerPoints = 0; _root.levelScraps = 0; _root.levelPoints = 0; _root.salvageBonus = 1; _root.PlayerOrbiter = "Buzzer"; _root.MouseControl = _root[("orbiter" + _root.PlayerOrbiter) + "_Discharger"]; _root.PlayerWeapon_Bullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_Bullet"]; _root.PlayerWeapon_APBullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_APBullet"]; _root.PlayerWeapon_VelocityInhibitor_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_VelocityInhibitor"]; _root.PlayerWeapon_ElectricSpike_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_ElectricSpike"]; _root.Health = 100; _root.Health_Max = _root.Health; _root.HealthAbsorb = 0; _root.Shield = 0; _root.Shield_Max = _root.Shield; _root.ShieldAbsorb = 0; _root.ProjectileType = "Bullet"; _root.Bullet_ProjectileSpeed = 10; _root.Bullet_ProjectileDamage = 5; _root.Bullet_ProjectileAbility = "None"; _root.Bullet_ShotReload = 2; _root.Bullet_ShotReloader = 0; _root.Bullet_Ammunition = 0; _root.Bullet_Ammunition_Max = 50; _root.Bullet_AmmunitionReload = 20; _root.Bullet_AmmunitionReloader = 0; _root.Bullet_PC_ShotReload = Math.round((_root.Bullet_ShotReload / 40) * 1000) + " ms"; _root.Bullet_PC_ReloadTime = (Math.round((_root.Bullet_AmmunitionReload / 40) * 100) / 100) + " s"; _root.APBullet_ProjectileSpeed = 10; _root.APBullet_ProjectileDamage = 10; _root.APBullet_ProjectileAbility = "None"; _root.APBullet_ShotReload = 3; _root.APBullet_ShotReloader = 0; _root.APBullet_Ammunition = 0; _root.APBullet_Ammunition_Max = 25; _root.APBullet_AmmunitionReload = 30; _root.APBullet_AmmunitionReloader = 0; _root.APBullet_PC_ShotReload = Math.round((_root.APBullet_ShotReload / 40) * 1000) + " ms"; _root.APBullet_PC_ReloadTime = (Math.round((_root.APBullet_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Inhibitor_ProjectileSpeed = 10; _root.Inhibitor_ProjectileDamage = 6; _root.Inhibitor_ProjectileAbility = "Slow"; _root.Inhibitor_ShotReload = 4; _root.Inhibitor_ShotReloader = 0; _root.Inhibitor_Ammunition = 0; _root.Inhibitor_Ammunition_Max = 20; _root.Inhibitor_AmmunitionReload = 40; _root.Inhibitor_AmmunitionReloader = 0; _root.VelocityInhibitorEffect_Percent = 0.1; _root.Inhibitor_PC_ShotReload = Math.round((_root.Inhibitor_ShotReload / 40) * 1000) + " ms"; _root.Inhibitor_PC_ReloadTime = (Math.round((_root.Inhibitor_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Inhibitor_PC_Effect = (_root.VelocityInhibitorEffect_Percent * 100) + "%"; _root.Spike_ProjectileSpeed = 10; _root.Spike_ProjectileDamage = 8; _root.Spike_ProjectileAbility = "Weaken"; _root.Spike_ShotReload = 5; _root.Spike_ShotReloader = 0; _root.Spike_Ammunition = 0; _root.Spike_Ammunition_Max = 25; _root.Spike_AmmunitionReload = 50; _root.Spike_AmmunitionReloader = 0; _root.ElectricSpikeEffect_Percent = 0.1; _root.Spike_PC_ShotReload = Math.round((_root.Spike_ShotReload / 40) * 1000) + " ms"; _root.Spike_PC_ReloadTime = (Math.round((_root.Spike_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Spike_PC_Effect = (_root.ElectricSpikeEffect_Percent * 100) + "%"; _root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 80; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 10; _root.EnemyRemain = Math.round(10 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(10 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 2; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 15; _root.D1_Drone_MG_Damage = 1; _root.D1_Drone_MG_Range = 75; _root.D1_Drone_MG_Speed = 0.5; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(5 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 20; _root.D1_Drone_R_Damage = 2; _root.D1_Drone_R_Range = 80; _root.D1_Drone_R_Speed = 0.5; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(14 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(7 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(28 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(14 * _root.set_Difficulty_V2); _root.SelectedCinematic = "start"; _root.ReturnPath = "game"; gotoAndStop ("cinematics"); } function ChallengeAssault() { _root.GameType = "Challenge"; _root.ChallengeType = "Assault"; _root.CurrentGameStatus = "Playing"; _root.CampaignLevel = 1; _root.levelTime = 0; _root.TotalTime = 0; _root.TotalKills = 0; _root.TotalScraps = 0; _root.TotalPoints = 0; _root.TotalShotsFired = 0; _root.TotalShotsHit = 0; _root.RemoveAll = false; _root.orbiterBuzzer_Available = true; _root.orbiterBuzzer_Speed = 2.5; _root.orbiterBuzzer_maxSpeed = 5; _root.orbiterBuzzer_minSpeed = 1; _root.orbiterBuzzer_Acceleration = 0.1; _root.orbiterBuzzer_Discharger = true; _root.orbiterBuzzer_Bullet = true; _root.orbiterBuzzer_APBullet = true; _root.orbiterBuzzer_VelocityInhibitor = false; _root.orbiterBuzzer_ElectricSpike = false; _root.playerScraps = 0; _root.playerPoints = 0; _root.levelScraps = 0; _root.levelPoints = 0; _root.salvageBonus = 1; _root.PlayerOrbiter = "Buzzer"; _root.MouseControl = _root[("orbiter" + _root.PlayerOrbiter) + "_Discharger"]; _root.PlayerWeapon_Bullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_Bullet"]; _root.PlayerWeapon_APBullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_APBullet"]; _root.PlayerWeapon_VelocityInhibitor_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_VelocityInhibitor"]; _root.PlayerWeapon_ElectricSpike_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_ElectricSpike"]; _root.Health = 500; _root.Health_Max = _root.Health; _root.HealthAbsorb = 0.15; _root.Shield = 250; _root.Shield_Max = _root.Shield; _root.ShieldAbsorb = 0.35; _root.ProjectileType = "Bullet"; _root.Bullet_ProjectileSpeed = 10; _root.Bullet_ProjectileDamage = 5; _root.Bullet_ProjectileAbility = "None"; _root.Bullet_ShotReload = 2; _root.Bullet_ShotReloader = 0; _root.Bullet_Ammunition = 0; _root.Bullet_Ammunition_Max = 50; _root.Bullet_AmmunitionReload = 20; _root.Bullet_AmmunitionReloader = 0; _root.Bullet_PC_ShotReload = Math.round((_root.Bullet_ShotReload / 40) * 1000) + " ms"; _root.Bullet_PC_ReloadTime = (Math.round((_root.Bullet_AmmunitionReload / 40) * 100) / 100) + " s"; _root.APBullet_ProjectileSpeed = 10; _root.APBullet_ProjectileDamage = 10; _root.APBullet_ProjectileAbility = "None"; _root.APBullet_ShotReload = 3; _root.APBullet_ShotReloader = 0; _root.APBullet_Ammunition = 0; _root.APBullet_Ammunition_Max = 25; _root.APBullet_AmmunitionReload = 30; _root.APBullet_AmmunitionReloader = 0; _root.APBullet_PC_ShotReload = Math.round((_root.APBullet_ShotReload / 40) * 1000) + " ms"; _root.APBullet_PC_ReloadTime = (Math.round((_root.APBullet_AmmunitionReload / 40) * 100) / 100) + " s"; _root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 40; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 20; _root.EnemyRemain = 125; _root.EnemyTotal = 125; _root.EnemyKilled = 0; _root.spawnableEnemies = 5; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 40; _root.D1_Drone_MG_Damage = 4; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.5; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = 100; _root.D1_Drone_MG_ScrapWorth_Min = 50; _root.D1_Drone_MG_PointWorth_Max = 1000; _root.D1_Drone_MG_PointWorth_Min = 500; _root.D1_Drone_R_Health = 60; _root.D1_Drone_R_Damage = 10; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.5; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = 100; _root.D1_Drone_R_ScrapWorth_Min = 50; _root.D1_Drone_R_PointWorth_Max = 1000; _root.D1_Drone_R_PointWorth_Min = 500; _root.D1_Drone_S_Health = 20; _root.D1_Drone_S_Damage = 5; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.5; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = 100; _root.D1_Drone_S_ScrapWorth_Min = 50; _root.D1_Drone_S_PointWorth_Max = 1000; _root.D1_Drone_S_PointWorth_Min = 500; _root.D1_Drone_L_Health = 40; _root.D1_Drone_L_Damage = 7; _root.D1_Drone_L_Range = 85; _root.D1_Drone_L_Speed = 0.5; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = 100; _root.D1_Drone_L_ScrapWorth_Min = 50; _root.D1_Drone_L_PointWorth_Max = 1000; _root.D1_Drone_L_PointWorth_Min = 500; _root.D1_Drone_DL_Health = 60; _root.D1_Drone_DL_Damage = 7; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.5; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = 100; _root.D1_Drone_DL_ScrapWorth_Min = 50; _root.D1_Drone_DL_PointWorth_Max = 1000; _root.D1_Drone_DL_PointWorth_Min = 500; gotoAndStop ("game"); } function ChallengeBarrage() { _root.GameType = "Challenge"; _root.ChallengeType = "Barrage"; _root.CurrentGameStatus = "Playing"; _root.levelTime = 0; _root.TotalTime = 0; _root.TotalKills = 0; _root.TotalScraps = 0; _root.TotalPoints = 0; _root.TotalShotsFired = 0; _root.TotalShotsHit = 0; _root.RemoveAll = false; _root.orbiterHunter_Available = false; _root.orbiterHunter_Speed = 3.1; _root.orbiterHunter_maxSpeed = 6.5; _root.orbiterHunter_minSpeed = 0.7; _root.orbiterHunter_Acceleration = 0.2; _root.orbiterHunter_Discharger = true; _root.orbiterHunter_Bullet = false; _root.orbiterHunter_APBullet = false; _root.orbiterHunter_VelocityInhibitor = true; _root.orbiterHunter_ElectricSpike = false; _root.playerScraps = 0; _root.playerPoints = 0; _root.levelScraps = 0; _root.levelPoints = 0; _root.salvageBonus = 1; _root.PlayerOrbiter = "Hunter"; _root.MouseControl = _root[("orbiter" + _root.PlayerOrbiter) + "_Discharger"]; _root.PlayerWeapon_Bullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_Bullet"]; _root.PlayerWeapon_APBullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_APBullet"]; _root.PlayerWeapon_VelocityInhibitor_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_VelocityInhibitor"]; _root.PlayerWeapon_ElectricSpike_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_ElectricSpike"]; _root.Health = 500; _root.Health_Max = _root.Health; _root.HealthAbsorb = 0.15; _root.Shield = 250; _root.Shield_Max = _root.Shield; _root.ShieldAbsorb = 0.35; _root.ProjectileType = "Velocity_Inhibitor"; _root.Inhibitor_ProjectileSpeed = 10; _root.Inhibitor_ProjectileDamage = 14; _root.Inhibitor_ProjectileAbility = "Slow"; _root.Inhibitor_ShotReload = 4; _root.Inhibitor_ShotReloader = 0; _root.Inhibitor_Ammunition = 0; _root.Inhibitor_Ammunition_Max = 40; _root.Inhibitor_AmmunitionReload = 20; _root.Inhibitor_AmmunitionReloader = 0; _root.VelocityInhibitorEffect_Percent = 0.15; _root.Inhibitor_PC_ShotReload = Math.round((_root.Inhibitor_ShotReload / 40) * 1000) + " ms"; _root.Inhibitor_PC_ReloadTime = (Math.round((_root.Inhibitor_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Inhibitor_PC_Effect = (_root.VelocityInhibitorEffect_Percent * 100) + "%"; _root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 40; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 20; _root.EnemyRemain = 250; _root.EnemyTotal = 250; _root.EnemyKilled = 0; _root.spawnableEnemies = 6; _root.enemySelection1 = "D1_Drone_S_"; _root.enemySelection2 = "D2_Heli_G_"; _root.enemySelection3 = "D2_Heli_L_"; _root.enemySelection4 = "D2_Heli_DL_"; _root.enemySelection5 = "D2_Heli_GL_"; _root.enemySelection6 = "D2_Heli_DG_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_S_Health = 50; _root.D1_Drone_S_Damage = 10; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.65; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = 100; _root.D1_Drone_S_ScrapWorth_Min = 50; _root.D1_Drone_S_PointWorth_Max = 1000; _root.D1_Drone_S_PointWorth_Min = 500; _root.D2_Heli_G_Health = 60; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = 100; _root.D2_Heli_G_ScrapWorth_Min = 50; _root.D2_Heli_G_PointWorth_Max = 1000; _root.D2_Heli_G_PointWorth_Min = 500; _root.D2_Heli_L_Health = 60; _root.D2_Heli_L_Damage = 15; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = 100; _root.D2_Heli_L_ScrapWorth_Min = 50; _root.D2_Heli_L_PointWorth_Max = 1000; _root.D2_Heli_L_PointWorth_Min = 500; _root.D2_Heli_DL_Health = 70; _root.D2_Heli_DL_Damage = 10; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = 100; _root.D2_Heli_DL_ScrapWorth_Min = 50; _root.D2_Heli_DL_PointWorth_Max = 1000; _root.D2_Heli_DL_PointWorth_Min = 500; _root.D2_Heli_GL_Health = 70; _root.D2_Heli_GL_Damage = 10; _root.D2_Heli_GL_Range = 85; _root.D2_Heli_GL_Speed = 0.65; _root.D2_Heli_GL_Ability = "None"; _root.D2_Heli_GL_ScrapWorth_Max = 100; _root.D2_Heli_GL_ScrapWorth_Min = 50; _root.D2_Heli_GL_PointWorth_Max = 1000; _root.D2_Heli_GL_PointWorth_Min = 500; _root.D2_Heli_DG_Health = 70; _root.D2_Heli_DG_Damage = 15; _root.D2_Heli_DG_Range = 85; _root.D2_Heli_DG_Speed = 0.65; _root.D2_Heli_DG_Ability = "None"; _root.D2_Heli_DG_ScrapWorth_Max = 100; _root.D2_Heli_DG_ScrapWorth_Min = 50; _root.D2_Heli_DG_PointWorth_Max = 1000; _root.D2_Heli_DG_PointWorth_Min = 500; gotoAndStop ("game"); } function ChallengeOnslaught() { _root.GameType = "Challenge"; _root.ChallengeType = "Onslaught"; _root.CurrentGameStatus = "Playing"; _root.levelTime = 0; _root.TotalTime = 0; _root.TotalKills = 0; _root.TotalScraps = 0; _root.TotalPoints = 0; _root.TotalShotsFired = 0; _root.TotalShotsHit = 0; _root.RemoveAll = false; _root.orbiterPredator_Available = false; _root.orbiterPredator_Speed = 3.1; _root.orbiterPredator_maxSpeed = 6.5; _root.orbiterPredator_minSpeed = 0.7; _root.orbiterPredator_Acceleration = 0.2; _root.orbiterPredator_Discharger = true; _root.orbiterPredator_Bullet = false; _root.orbiterPredator_APBullet = false; _root.orbiterPredator_VelocityInhibitor = false; _root.orbiterPredator_ElectricSpike = true; _root.playerScraps = 0; _root.playerPoints = 0; _root.levelScraps = 0; _root.levelPoints = 0; _root.salvageBonus = 1; _root.PlayerOrbiter = "Predator"; _root.MouseControl = _root[("orbiter" + _root.PlayerOrbiter) + "_Discharger"]; _root.PlayerWeapon_Bullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_Bullet"]; _root.PlayerWeapon_APBullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_APBullet"]; _root.PlayerWeapon_VelocityInhibitor_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_VelocityInhibitor"]; _root.PlayerWeapon_ElectricSpike_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_ElectricSpike"]; _root.Health = 500; _root.Health_Max = _root.Health; _root.HealthAbsorb = 0.15; _root.Shield = 250; _root.Shield_Max = _root.Shield; _root.ShieldAbsorb = 0.35; _root.ProjectileType = "Electric_Spike"; _root.Spike_ProjectileSpeed = 10; _root.Spike_ProjectileDamage = 100; _root.Spike_ProjectileAbility = "Weaken"; _root.Spike_ShotReload = 5; _root.Spike_ShotReloader = 0; _root.Spike_Ammunition = 0; _root.Spike_Ammunition_Max = 50; _root.Spike_AmmunitionReload = 20; _root.Spike_AmmunitionReloader = 0; _root.ElectricSpikeEffect_Percent = 0.25; _root.Spike_PC_ShotReload = Math.round((_root.Spike_ShotReload / 40) * 1000) + " ms"; _root.Spike_PC_ReloadTime = (Math.round((_root.Spike_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Spike_PC_Effect = (_root.ElectricSpikeEffect_Percent * 100) + "%"; _root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 30; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 20; _root.EnemyRemain = 325; _root.EnemyTotal = 325; _root.EnemyKilled = 0; _root.spawnableEnemies = 5; _root.enemySelection1 = "D1_Tank_G_"; _root.enemySelection2 = "D1_Tank_LT_"; _root.enemySelection3 = "D1_Tank_M_"; _root.enemySelection4 = "D1_Tank_L_"; _root.enemySelection5 = "D1_Tank_N_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Tank_G_Health = 500; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = 100; _root.D1_Tank_G_ScrapWorth_Min = 50; _root.D1_Tank_G_PointWorth_Max = 1000; _root.D1_Tank_G_PointWorth_Min = 500; _root.D1_Tank_LT_Health = 500; _root.D1_Tank_LT_Damage = 15; _root.D1_Tank_LT_Range = 85; _root.D1_Tank_LT_Speed = 0.65; _root.D1_Tank_LT_Ability = "None"; _root.D1_Tank_LT_ScrapWorth_Max = 100; _root.D1_Tank_LT_ScrapWorth_Min = 50; _root.D1_Tank_LT_PointWorth_Max = 1000; _root.D1_Tank_LT_PointWorth_Min = 500; _root.D1_Tank_M_Health = 500; _root.D1_Tank_M_Damage = 15; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = 100; _root.D1_Tank_M_ScrapWorth_Min = 50; _root.D1_Tank_M_PointWorth_Max = 1000; _root.D1_Tank_M_PointWorth_Min = 500; _root.D1_Tank_L_Health = 500; _root.D1_Tank_L_Damage = 15; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = 100; _root.D1_Tank_L_ScrapWorth_Min = 50; _root.D1_Tank_L_PointWorth_Max = 1000; _root.D1_Tank_L_PointWorth_Min = 500; _root.D1_Tank_N_Health = 500; _root.D1_Tank_N_Damage = 25; _root.D1_Tank_N_Range = 85; _root.D1_Tank_N_Speed = 0.65; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = 100; _root.D1_Tank_N_ScrapWorth_Min = 50; _root.D1_Tank_N_PointWorth_Max = 1000; _root.D1_Tank_N_PointWorth_Min = 500; gotoAndStop ("game"); } function ChallengeBlitzkrieg() { _root.GameType = "Challenge"; _root.ChallengeType = "Blitzkrieg"; _root.CurrentGameStatus = "Playing"; _root.CampaignLevel = 1; _root.levelTime = 0; _root.TotalTime = 0; _root.TotalKills = 0; _root.TotalScraps = 0; _root.TotalPoints = 0; _root.TotalShotsFired = 0; _root.TotalShotsHit = 0; _root.RemoveAll = false; _root.orbiterNightHawk_Available = false; _root.orbiterNightHawk_Speed = 4; _root.orbiterNightHawk_maxSpeed = 7.5; _root.orbiterNightHawk_minSpeed = 0.5; _root.orbiterNightHawk_Acceleration = 0.3; _root.orbiterNightHawk_Discharger = true; _root.orbiterNightHawk_Bullet = true; _root.orbiterNightHawk_APBullet = true; _root.orbiterNightHawk_VelocityInhibitor = true; _root.orbiterNightHawk_ElectricSpike = true; _root.playerScraps = 0; _root.playerPoints = 0; _root.levelScraps = 0; _root.levelPoints = 0; _root.salvageBonus = 1; _root.PlayerOrbiter = "NightHawk"; _root.MouseControl = _root[("orbiter" + _root.PlayerOrbiter) + "_Discharger"]; _root.PlayerWeapon_Bullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_Bullet"]; _root.PlayerWeapon_APBullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_APBullet"]; _root.PlayerWeapon_VelocityInhibitor_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_VelocityInhibitor"]; _root.PlayerWeapon_ElectricSpike_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_ElectricSpike"]; _root.Health = 1000; _root.Health_Max = _root.Health; _root.HealthAbsorb = 0.15; _root.Shield = 500; _root.Shield_Max = _root.Shield; _root.ShieldAbsorb = 0.35; _root.ProjectileType = "Bullet"; _root.Bullet_ProjectileSpeed = 10; _root.Bullet_ProjectileDamage = 35; _root.Bullet_ProjectileAbility = "None"; _root.Bullet_ShotReload = 2; _root.Bullet_ShotReloader = 0; _root.Bullet_Ammunition = 0; _root.Bullet_Ammunition_Max = 100; _root.Bullet_AmmunitionReload = 10; _root.Bullet_AmmunitionReloader = 0; _root.Bullet_PC_ShotReload = Math.round((_root.Bullet_ShotReload / 40) * 1000) + " ms"; _root.Bullet_PC_ReloadTime = (Math.round((_root.Bullet_AmmunitionReload / 40) * 100) / 100) + " s"; _root.APBullet_ProjectileSpeed = 10; _root.APBullet_ProjectileDamage = 70; _root.APBullet_ProjectileAbility = "None"; _root.APBullet_ShotReload = 3; _root.APBullet_ShotReloader = 0; _root.APBullet_Ammunition = 0; _root.APBullet_Ammunition_Max = 50; _root.APBullet_AmmunitionReload = 15; _root.APBullet_AmmunitionReloader = 0; _root.APBullet_PC_ShotReload = Math.round((_root.APBullet_ShotReload / 40) * 1000) + " ms"; _root.APBullet_PC_ReloadTime = (Math.round((_root.APBullet_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Inhibitor_ProjectileSpeed = 10; _root.Inhibitor_ProjectileDamage = 42; _root.Inhibitor_ProjectileAbility = "Slow"; _root.Inhibitor_ShotReload = 4; _root.Inhibitor_ShotReloader = 0; _root.Inhibitor_Ammunition = 0; _root.Inhibitor_Ammunition_Max = 40; _root.Inhibitor_AmmunitionReload = 20; _root.Inhibitor_AmmunitionReloader = 0; _root.VelocityInhibitorEffect_Percent = 0.25; _root.Inhibitor_PC_ShotReload = Math.round((_root.Inhibitor_ShotReload / 40) * 1000) + " ms"; _root.Inhibitor_PC_ReloadTime = (Math.round((_root.Inhibitor_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Inhibitor_PC_Effect = (_root.VelocityInhibitorEffect_Percent * 100) + "%"; _root.Spike_ProjectileSpeed = 10; _root.Spike_ProjectileDamage = 56; _root.Spike_ProjectileAbility = "Weaken"; _root.Spike_ShotReload = 5; _root.Spike_ShotReloader = 0; _root.Spike_Ammunition = 0; _root.Spike_Ammunition_Max = 50; _root.Spike_AmmunitionReload = 25; _root.Spike_AmmunitionReloader = 0; _root.ElectricSpikeEffect_Percent = 0.25; _root.Spike_PC_ShotReload = Math.round((_root.Spike_ShotReload / 40) * 1000) + " ms"; _root.Spike_PC_ReloadTime = (Math.round((_root.Spike_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Spike_PC_Effect = (_root.ElectricSpikeEffect_Percent * 100) + "%"; _root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 10; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 10; _root.EnemyRemain = 325; _root.EnemyTotal = 325; _root.EnemyKilled = 0; _root.spawnableEnemies = 9; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_S_"; _root.enemySelection3 = "D1_Drone_DL_"; _root.enemySelection4 = "D1_Tank_G_"; _root.enemySelection5 = "D1_Tank_L_"; _root.enemySelection6 = "D2_Heli_G_"; _root.enemySelection7 = "D2_Heli_DL_"; _root.enemySelection8 = "D2_Heli_GL_"; _root.enemySelection9 = "D2_Heli_DG_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 200; _root.D1_Drone_MG_Damage = 4; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.7; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = 100; _root.D1_Drone_MG_ScrapWorth_Min = 50; _root.D1_Drone_MG_PointWorth_Max = 1000; _root.D1_Drone_MG_PointWorth_Min = 500; _root.D1_Drone_S_Health = 200; _root.D1_Drone_S_Damage = 5; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.7; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = 100; _root.D1_Drone_S_ScrapWorth_Min = 50; _root.D1_Drone_S_PointWorth_Max = 1000; _root.D1_Drone_S_PointWorth_Min = 500; _root.D1_Drone_DL_Health = 200; _root.D1_Drone_DL_Damage = 7; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.7; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = 100; _root.D1_Drone_DL_ScrapWorth_Min = 50; _root.D1_Drone_DL_PointWorth_Max = 1000; _root.D1_Drone_DL_PointWorth_Min = 500; _root.D1_Tank_G_Health = 300; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.7; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = 100; _root.D1_Tank_G_ScrapWorth_Min = 50; _root.D1_Tank_G_PointWorth_Max = 1000; _root.D1_Tank_G_PointWorth_Min = 500; _root.D1_Tank_L_Health = 300; _root.D1_Tank_L_Damage = 15; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.7; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = 100; _root.D1_Tank_L_ScrapWorth_Min = 50; _root.D1_Tank_L_PointWorth_Max = 1000; _root.D1_Tank_L_PointWorth_Min = 500; _root.D2_Heli_G_Health = 250; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.7; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = 100; _root.D2_Heli_G_ScrapWorth_Min = 50; _root.D2_Heli_G_PointWorth_Max = 1000; _root.D2_Heli_G_PointWorth_Min = 500; _root.D2_Heli_DL_Health = 250; _root.D2_Heli_DL_Damage = 10; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.7; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = 100; _root.D2_Heli_DL_ScrapWorth_Min = 50; _root.D2_Heli_DL_PointWorth_Max = 1000; _root.D2_Heli_DL_PointWorth_Min = 500; _root.D2_Heli_GL_Health = 250; _root.D2_Heli_GL_Damage = 10; _root.D2_Heli_GL_Range = 85; _root.D2_Heli_GL_Speed = 0.7; _root.D2_Heli_GL_Ability = "None"; _root.D2_Heli_GL_ScrapWorth_Max = 100; _root.D2_Heli_GL_ScrapWorth_Min = 50; _root.D2_Heli_GL_PointWorth_Max = 1000; _root.D2_Heli_GL_PointWorth_Min = 500; _root.D2_Heli_DG_Health = 250; _root.D2_Heli_DG_Damage = 15; _root.D2_Heli_DG_Range = 85; _root.D2_Heli_DG_Speed = 0.7; _root.D2_Heli_DG_Ability = "None"; _root.D2_Heli_DG_ScrapWorth_Max = 100; _root.D2_Heli_DG_ScrapWorth_Min = 50; _root.D2_Heli_DG_PointWorth_Max = 1000; _root.D2_Heli_DG_PointWorth_Min = 500; gotoAndStop ("game"); } function ChallengeMassacre() { _root.GameType = "Challenge"; _root.ChallengeType = "Massacre"; _root.CurrentGameStatus = "Playing"; _root.CampaignLevel = 1; _root.levelTime = 0; _root.TotalTime = 0; _root.TotalKills = 0; _root.TotalScraps = 0; _root.TotalPoints = 0; _root.TotalShotsFired = 0; _root.TotalShotsHit = 0; _root.RemoveAll = false; _root.orbiterNightHawk_Available = false; _root.orbiterNightHawk_Speed = 4; _root.orbiterNightHawk_maxSpeed = 7.5; _root.orbiterNightHawk_minSpeed = 0.5; _root.orbiterNightHawk_Acceleration = 0.3; _root.orbiterNightHawk_Discharger = true; _root.orbiterNightHawk_Bullet = true; _root.orbiterNightHawk_APBullet = true; _root.orbiterNightHawk_VelocityInhibitor = true; _root.orbiterNightHawk_ElectricSpike = true; _root.playerScraps = 0; _root.playerPoints = 0; _root.levelScraps = 0; _root.levelPoints = 0; _root.salvageBonus = 1; _root.PlayerOrbiter = "NightHawk"; _root.MouseControl = _root[("orbiter" + _root.PlayerOrbiter) + "_Discharger"]; _root.PlayerWeapon_Bullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_Bullet"]; _root.PlayerWeapon_APBullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_APBullet"]; _root.PlayerWeapon_VelocityInhibitor_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_VelocityInhibitor"]; _root.PlayerWeapon_ElectricSpike_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_ElectricSpike"]; _root.Health = 75; _root.Health_Max = _root.Health; _root.HealthAbsorb = 0; _root.Shield = 75; _root.Shield_Max = _root.Shield; _root.ShieldAbsorb = 0; _root.ProjectileType = "Bullet"; _root.Bullet_ProjectileSpeed = 10; _root.Bullet_ProjectileDamage = 35; _root.Bullet_ProjectileAbility = "None"; _root.Bullet_ShotReload = 2; _root.Bullet_ShotReloader = 0; _root.Bullet_Ammunition = 0; _root.Bullet_Ammunition_Max = 100; _root.Bullet_AmmunitionReload = 10; _root.Bullet_AmmunitionReloader = 0; _root.Bullet_PC_ShotReload = Math.round((_root.Bullet_ShotReload / 40) * 1000) + " ms"; _root.Bullet_PC_ReloadTime = (Math.round((_root.Bullet_AmmunitionReload / 40) * 100) / 100) + " s"; _root.APBullet_ProjectileSpeed = 10; _root.APBullet_ProjectileDamage = 70; _root.APBullet_ProjectileAbility = "None"; _root.APBullet_ShotReload = 3; _root.APBullet_ShotReloader = 0; _root.APBullet_Ammunition = 0; _root.APBullet_Ammunition_Max = 50; _root.APBullet_AmmunitionReload = 15; _root.APBullet_AmmunitionReloader = 0; _root.APBullet_PC_ShotReload = Math.round((_root.APBullet_ShotReload / 40) * 1000) + " ms"; _root.APBullet_PC_ReloadTime = (Math.round((_root.APBullet_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Inhibitor_ProjectileSpeed = 10; _root.Inhibitor_ProjectileDamage = 42; _root.Inhibitor_ProjectileAbility = "Slow"; _root.Inhibitor_ShotReload = 4; _root.Inhibitor_ShotReloader = 0; _root.Inhibitor_Ammunition = 0; _root.Inhibitor_Ammunition_Max = 40; _root.Inhibitor_AmmunitionReload = 20; _root.Inhibitor_AmmunitionReloader = 0; _root.VelocityInhibitorEffect_Percent = 0.15; _root.Inhibitor_PC_ShotReload = Math.round((_root.Inhibitor_ShotReload / 40) * 1000) + " ms"; _root.Inhibitor_PC_ReloadTime = (Math.round((_root.Inhibitor_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Inhibitor_PC_Effect = (_root.VelocityInhibitorEffect_Percent * 100) + "%"; _root.Spike_ProjectileSpeed = 10; _root.Spike_ProjectileDamage = 56; _root.Spike_ProjectileAbility = "Weaken"; _root.Spike_ShotReload = 5; _root.Spike_ShotReloader = 0; _root.Spike_Ammunition = 0; _root.Spike_Ammunition_Max = 50; _root.Spike_AmmunitionReload = 25; _root.Spike_AmmunitionReloader = 0; _root.ElectricSpikeEffect_Percent = 0.15; _root.Spike_PC_ShotReload = Math.round((_root.Spike_ShotReload / 40) * 1000) + " ms"; _root.Spike_PC_ReloadTime = (Math.round((_root.Spike_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Spike_PC_Effect = (_root.ElectricSpikeEffect_Percent * 100) + "%"; _root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 15; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 15; _root.EnemyRemain = 500; _root.EnemyTotal = 500; _root.EnemyKilled = 0; _root.spawnableEnemies = 15; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.enemySelection6 = "D1_Tank_G_"; _root.enemySelection7 = "D1_Tank_LT_"; _root.enemySelection8 = "D1_Tank_M_"; _root.enemySelection9 = "D1_Tank_L_"; _root.enemySelection10 = "D1_Tank_N_"; _root.enemySelection11 = "D2_Heli_G_"; _root.enemySelection12 = "D2_Heli_L_"; _root.enemySelection13 = "D2_Heli_DL_"; _root.enemySelection14 = "D2_Heli_GL_"; _root.enemySelection15 = "D2_Heli_DG_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 250; _root.D1_Drone_MG_Damage = 1; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = 100; _root.D1_Drone_MG_ScrapWorth_Min = 50; _root.D1_Drone_MG_PointWorth_Max = 1000; _root.D1_Drone_MG_PointWorth_Min = 500; _root.D1_Drone_R_Health = 250; _root.D1_Drone_R_Damage = 1; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.65; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = 100; _root.D1_Drone_R_ScrapWorth_Min = 50; _root.D1_Drone_R_PointWorth_Max = 1000; _root.D1_Drone_R_PointWorth_Min = 500; _root.D1_Drone_S_Health = 250; _root.D1_Drone_S_Damage = 1; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.65; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = 100; _root.D1_Drone_S_ScrapWorth_Min = 50; _root.D1_Drone_S_PointWorth_Max = 1000; _root.D1_Drone_S_PointWorth_Min = 500; _root.D1_Drone_L_Health = 250; _root.D1_Drone_L_Damage = 1; _root.D1_Drone_L_Range = 85; _root.D1_Drone_L_Speed = 0.65; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = 100; _root.D1_Drone_L_ScrapWorth_Min = 50; _root.D1_Drone_L_PointWorth_Max = 1000; _root.D1_Drone_L_PointWorth_Min = 500; _root.D1_Drone_DL_Health = 250; _root.D1_Drone_DL_Damage = 1; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.65; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = 100; _root.D1_Drone_DL_ScrapWorth_Min = 50; _root.D1_Drone_DL_PointWorth_Max = 1000; _root.D1_Drone_DL_PointWorth_Min = 500; _root.D1_Tank_G_Health = 350; _root.D1_Tank_G_Damage = 1; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.7; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = 100; _root.D1_Tank_G_ScrapWorth_Min = 50; _root.D1_Tank_G_PointWorth_Max = 1000; _root.D1_Tank_G_PointWorth_Min = 500; _root.D1_Tank_LT_Health = 350; _root.D1_Tank_LT_Damage = 1; _root.D1_Tank_LT_Range = 85; _root.D1_Tank_LT_Speed = 0.65; _root.D1_Tank_LT_Ability = "None"; _root.D1_Tank_LT_ScrapWorth_Max = 100; _root.D1_Tank_LT_ScrapWorth_Min = 50; _root.D1_Tank_LT_PointWorth_Max = 1000; _root.D1_Tank_LT_PointWorth_Min = 500; _root.D1_Tank_M_Health = 350; _root.D1_Tank_M_Damage = 1; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = 100; _root.D1_Tank_M_ScrapWorth_Min = 50; _root.D1_Tank_M_PointWorth_Max = 1000; _root.D1_Tank_M_PointWorth_Min = 500; _root.D1_Tank_L_Health = 350; _root.D1_Tank_L_Damage = 1; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = 100; _root.D1_Tank_L_ScrapWorth_Min = 50; _root.D1_Tank_L_PointWorth_Max = 1000; _root.D1_Tank_L_PointWorth_Min = 500; _root.D1_Tank_N_Health = 350; _root.D1_Tank_N_Damage = 1; _root.D1_Tank_N_Range = 85; _root.D1_Tank_N_Speed = 0.65; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = 100; _root.D1_Tank_N_ScrapWorth_Min = 50; _root.D1_Tank_N_PointWorth_Max = 1000; _root.D1_Tank_N_PointWorth_Min = 500; _root.D2_Heli_G_Health = 300; _root.D2_Heli_G_Damage = 1; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = 100; _root.D2_Heli_G_ScrapWorth_Min = 50; _root.D2_Heli_G_PointWorth_Max = 1000; _root.D2_Heli_G_PointWorth_Min = 500; _root.D2_Heli_L_Health = 300; _root.D2_Heli_L_Damage = 1; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = 100; _root.D2_Heli_L_ScrapWorth_Min = 50; _root.D2_Heli_L_PointWorth_Max = 1000; _root.D2_Heli_L_PointWorth_Min = 500; _root.D2_Heli_DL_Health = 300; _root.D2_Heli_DL_Damage = 1; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = 100; _root.D2_Heli_DL_ScrapWorth_Min = 50; _root.D2_Heli_DL_PointWorth_Max = 1000; _root.D2_Heli_DL_PointWorth_Min = 500; _root.D2_Heli_GL_Health = 300; _root.D2_Heli_GL_Damage = 1; _root.D2_Heli_GL_Range = 85; _root.D2_Heli_GL_Speed = 0.65; _root.D2_Heli_GL_Ability = "None"; _root.D2_Heli_GL_ScrapWorth_Max = 100; _root.D2_Heli_GL_ScrapWorth_Min = 50; _root.D2_Heli_GL_PointWorth_Max = 1000; _root.D2_Heli_GL_PointWorth_Min = 500; _root.D2_Heli_DG_Health = 300; _root.D2_Heli_DG_Damage = 1; _root.D2_Heli_DG_Range = 85; _root.D2_Heli_DG_Speed = 0.65; _root.D2_Heli_DG_Ability = "None"; _root.D2_Heli_DG_ScrapWorth_Max = 100; _root.D2_Heli_DG_ScrapWorth_Min = 50; _root.D2_Heli_DG_PointWorth_Max = 1000; _root.D2_Heli_DG_PointWorth_Min = 500; gotoAndStop ("game"); } stop(); _root.music_mc.SetMenuTrack(); Key.removeListener(ToggleListener); var ToggleListener = new Object(); ToggleListener.onKeyDown = function () { FTL = true; keyPressed_str = chr(Key.getAscii()); keyPressed_str = keyPressed_str.toLowerCase(); if (((keyPressed_str == "q") && (_root._quality == "HIGH")) && (FTL == true)) { _root._quality = "LOW"; quality_mc.gotoAndPlay("display"); FTL = false; } if (((keyPressed_str == "q") && (_root._quality == "LOW")) && (FTL == true)) { _root._quality = "MEDIUM"; quality_mc.gotoAndPlay("display"); FTL = false; } if (((keyPressed_str == "q") && (_root._quality == "MEDIUM")) && (FTL == true)) { _root._quality = "HIGH"; quality_mc.gotoAndPlay("display"); FTL = false; } if (((keyPressed_str == "m") && (_root.music_mc.Music_GoToVolume == 100)) && (FTL == true)) { _root.music_mc.Music_GoToVolume = 0; FTL = false; } if (((keyPressed_str == "m") && (_root.music_mc.Music_GoToVolume == 0)) && (FTL == true)) { _root.music_mc.Music_GoToVolume = 100; FTL = false; } }; Key.addListener(ToggleListener);
Frame 6
function ClearPlayingScreen(GoTo) { _root.RemoveAll = true; _root.DisplayHealth_mc.removeMovieClip(); _root.DisplayAmmunition_mc.removeMovieClip(); _root.DisplayBullet_mc.removeMovieClip(); _root.NotAvailable1_mc.removeMovieClip(); _root.DisplayAPBullet_mc.removeMovieClip(); _root.NotAvailable2_mc.removeMovieClip(); _root.DisplayInhibitor_mc.removeMovieClip(); _root.NotAvailable3_mc.removeMovieClip(); _root.DisplaySpike_mc.removeMovieClip(); _root.NotAvailable4_mc.removeMovieClip(); _root.GameToolbar_mc.removeMovieClip(); _root.GameFadeOut_mc.removeMovieClip(); _root.orbiter_mc.removeMovieClip(); clearInterval(_root.Set_TBF); clearInterval(_root.Set_OF); clearInterval(_root.Set_DSF); clearInterval(_root.Set_EF); clearInterval(_root.Set_GC); Key.removeListener(keyListener); _root.gotoAndStop(GoTo); } function LevelTimer() { _root.levelTime++; _root.TotalTime++; } function ToolBarFunctions() { if (_root.GameToolbar_mc.Health_mc.hitTest(_root._xmouse, _root._ymouse, true)) { if (_root.DisplayHealth_mc.spawned != true) { _root.attachMovie("Health", "DisplayHealth_mc", _root.GameToolbar_mc.getDepth() + 1); } _root.DisplayHealth_mc.spawned = true; _root.DisplayHealth_mc._x = _root._xmouse; _root.DisplayHealth_mc._y = _root._ymouse; } else if (_root.DisplayHealth_mc.spawned == true) { _root.DisplayHealth_mc.removeMovieClip(); } if (_root.GameToolbar_mc.Energy_mc.hitTest(_root._xmouse, _root._ymouse, true)) { if (_root.DisplayAmmunition_mc.spawned != true) { _root.attachMovie("Ammunition", "DisplayAmmunition_mc", _root.GameToolbar_mc.getDepth() + 1); } _root.DisplayAmmunition_mc.spawned = true; _root.DisplayAmmunition_mc._x = _root._xmouse; _root.DisplayAmmunition_mc._y = _root._ymouse; } else if (_root.DisplayAmmunition_mc.spawned == true) { _root.DisplayAmmunition_mc.removeMovieClip(); } if (_root.GameToolbar_mc.b_mc.hitTest(_root._xmouse, _root._ymouse, true) && (_root.PlayerWeapon_Bullet_Available == true)) { if (_root.DisplayBullet_mc.spawned != true) { _root.attachMovie("Display_Bullet", "DisplayBullet_mc", _root.GameToolbar_mc.getDepth() + 1); } _root.DisplayBullet_mc.spawned = true; _root.DisplayBullet_mc._x = _root._xmouse; _root.DisplayBullet_mc._y = _root._ymouse; } else if (_root.DisplayBullet_mc.spawned == true) { _root.DisplayBullet_mc.removeMovieClip(); } if (_root.GameToolbar_mc.b_mc.hitTest(_root._xmouse, _root._ymouse, true) && (_root.PlayerWeapon_Bullet_Available == false)) { if (_root.NotAvailable1_mc.spawned != true) { _root.attachMovie("NotAvailable", "NotAvailable1_mc", _root.GameToolbar_mc.getDepth() + 1); } _root.NotAvailable1_mc.spawned = true; _root.NotAvailable1_mc._x = _root._xmouse; _root.NotAvailable1_mc._y = _root._ymouse; } else if (_root.NotAvailable1_mc.spawned == true) { _root.NotAvailable1_mc.removeMovieClip(); } if (_root.GameToolbar_mc.apb_mc.hitTest(_root._xmouse, _root._ymouse, true) && (_root.PlayerWeapon_APBullet_Available == true)) { if (_root.DisplayAPBullet_mc.spawned != true) { _root.attachMovie("Display_APBullet", "DisplayAPBullet_mc", _root.GameToolbar_mc.getDepth() + 1); } _root.DisplayAPBullet_mc.spawned = true; _root.DisplayAPBullet_mc._x = _root._xmouse; _root.DisplayAPBullet_mc._y = _root._ymouse; } else if (_root.DisplayAPBullet_mc.spawned == true) { _root.DisplayAPBullet_mc.removeMovieClip(); } if (_root.GameToolbar_mc.apb_mc.hitTest(_root._xmouse, _root._ymouse, true) && (_root.PlayerWeapon_APBullet_Available == false)) { if (_root.NotAvailable2_mc.spawned != true) { _root.attachMovie("NotAvailable", "NotAvailable2_mc", _root.GameToolbar_mc.getDepth() + 1); } _root.NotAvailable2_mc.spawned = true; _root.NotAvailable2_mc._x = _root._xmouse; _root.NotAvailable2_mc._y = _root._ymouse; } else if (_root.NotAvailable2_mc.spawned == true) { _root.NotAvailable2_mc.removeMovieClip(); } if (_root.GameToolbar_mc.vi_mc.hitTest(_root._xmouse, _root._ymouse, true) && (_root.PlayerWeapon_VelocityInhibitor_Available == true)) { if (_root.DisplayInhibitor_mc.spawned != true) { _root.attachMovie("Display_Inhibitor", "DisplayInhibitor_mc", _root.GameToolbar_mc.getDepth() + 1); } _root.DisplayInhibitor_mc.spawned = true; _root.DisplayInhibitor_mc._x = _root._xmouse; _root.DisplayInhibitor_mc._y = _root._ymouse; } else if (_root.DisplayInhibitor_mc.spawned == true) { _root.DisplayInhibitor_mc.removeMovieClip(); } if (_root.GameToolbar_mc.vi_mc.hitTest(_root._xmouse, _root._ymouse, true) && (_root.PlayerWeapon_VelocityInhibitor_Available == false)) { if (_root.NotAvailable3_mc.spawned != true) { _root.attachMovie("NotAvailable", "NotAvailable3_mc", _root.GameToolbar_mc.getDepth() + 1); } _root.NotAvailable3_mc.spawned = true; _root.NotAvailable3_mc._x = _root._xmouse; _root.NotAvailable3_mc._y = _root._ymouse; } else if (_root.NotAvailable3_mc.spawned == true) { _root.NotAvailable3_mc.removeMovieClip(); } if (_root.GameToolbar_mc.es_mc.hitTest(_root._xmouse, _root._ymouse, true) && (_root.PlayerWeapon_ElectricSpike_Available == true)) { if (_root.DisplaySpike_mc.spawned != true) { _root.attachMovie("Display_Spike", "DisplaySpike_mc", _root.GameToolbar_mc.getDepth() + 1); } _root.DisplaySpike_mc.spawned = true; _root.DisplaySpike_mc._x = _root._xmouse; _root.DisplaySpike_mc._y = _root._ymouse; } else if (_root.DisplaySpike_mc.spawned == true) { _root.DisplaySpike_mc.removeMovieClip(); } if (_root.GameToolbar_mc.es_mc.hitTest(_root._xmouse, _root._ymouse, true) && (_root.PlayerWeapon_ElectricSpike_Available == false)) { if (_root.NotAvailable4_mc.spawned != true) { _root.attachMovie("NotAvailable", "NotAvailable4_mc", _root.GameToolbar_mc.getDepth() + 1); } _root.NotAvailable4_mc.spawned = true; _root.NotAvailable4_mc._x = _root._xmouse; _root.NotAvailable4_mc._y = _root._ymouse; } else if (_root.NotAvailable4_mc.spawned == true) { _root.NotAvailable4_mc.removeMovieClip(); } } function GameConditions() { if ((((_root.EnemyTotal == _root.EnemyKilled) && (_root.Station_mc._currentframe == 1)) && (_root.CurrentGameStatus == "Playing")) && (_root.GameType == "Campaign")) { clearInterval(_root.Set_LT); _root.TotalKills = _root.TotalKills + _root.EnemyKilled; _root.TotalScraps = _root.TotalScraps + _root.levelScraps; _root.TotalPoints = _root.TotalPoints + _root.levelPoints; _root.CurrentGameStatus = "Victory"; _root.Station_mc.gotoAndPlay("Open"); _root.Station_mc.Status = "Victory"; _root.Station_mc.display_txt.text = ("Level: " + _root.CampaignLevel) + "\nComplete"; } if ((((_root.Health == 0) && (_root.Station_mc._currentframe == 1)) && (_root.CurrentGameStatus == "Playing")) && (_root.GameType == "Campaign")) { clearInterval(_root.Set_LT); _root.TotalKills = _root.TotalKills + _root.EnemyKilled; _root.TotalScraps = _root.TotalScraps + _root.levelScraps; _root.TotalPoints = _root.TotalPoints + _root.levelPoints; _root.CurrentGameStatus = "Defeat"; _root.Station_mc.gotoAndPlay("Open"); _root.Station_mc.Status = "Defeat"; _root.Station_mc.display_txt.text = ("Level: " + _root.CampaignLevel) + "\nFailed"; } if ((((_root.EnemyTotal == _root.EnemyKilled) && (_root.Station_mc._currentframe == 1)) && (_root.CurrentGameStatus == "Playing")) && (_root.GameType == "Challenge")) { clearInterval(_root.Set_LT); _root.TotalKills = _root.TotalKills + _root.EnemyKilled; _root.TotalScraps = _root.TotalScraps + _root.levelScraps; _root.TotalPoints = _root.TotalPoints + _root.levelPoints; _root.CurrentGameStatus = "Victory"; _root.Station_mc.gotoAndPlay("Open"); _root.Station_mc.Status = "Victory"; _root.Station_mc.display_txt.text = "Challenge\nComplete"; } if ((((_root.Health == 0) && (_root.Station_mc._currentframe == 1)) && (_root.CurrentGameStatus == "Playing")) && (_root.GameType == "Challenge")) { clearInterval(_root.Set_LT); _root.TotalKills = _root.TotalKills + _root.EnemyKilled; _root.TotalScraps = _root.TotalScraps + _root.levelScraps; _root.TotalPoints = _root.TotalPoints + _root.levelPoints; _root.CurrentGameStatus = "Defeat"; _root.Station_mc.gotoAndPlay("Open"); _root.Station_mc.Status = "Defeat"; _root.Station_mc.display_txt.text = "Challenge\nFailed"; } } stop(); _root.music_mc.SetBattleTracks(); if (_root.GameType == "Challenge") { if (_root.ChallengeType == "Barrage") { _root.GameToolbar_mc.weapons_mc.gotoAndStop("vi"); } if (_root.ChallengeType == "Onslaught") { _root.GameToolbar_mc.weapons_mc.gotoAndStop("es"); } } _root.GameToolbar_mc.swapDepths(1000001); _root.GameFadeOut_mc.swapDepths(1000003); clearInterval(_root.Set_LT); _root.Set_LT = setInterval(LevelTimer, 1000); Key.removeListener(keyListener); var keyListener = new Object(); keyListener.onKeyDown = function () { keyPressed_str = chr(Key.getAscii()); keyPressed_str = keyPressed_str.toLowerCase(); if ((keyPressed_str == "1") && (_root.ProjectileType != "Bullet")) { _root.GameToolbar_mc.weapons_mc.Bullet(); } if ((keyPressed_str == "2") && (_root.ProjectileType != "AP_Bullet")) { _root.GameToolbar_mc.weapons_mc.APBullet(); } if ((keyPressed_str == "3") && (_root.ProjectileType != "Velocity_Inhibitor")) { _root.GameToolbar_mc.weapons_mc.VelocityInhibitor(); } if ((keyPressed_str == "4") && (_root.ProjectileType != "Electric_Spike")) { _root.GameToolbar_mc.weapons_mc.ElectricSpike(); } if ((keyPressed_str == "r") && (_root.Ammunition < _root.Ammunition_Max)) { _root.Ammunition = 0; } }; Key.addListener(keyListener); clearInterval(_root.Set_TBF); _root.Set_TBF = setInterval(ToolBarFunctions, 25); clearInterval(_root.Set_GC); _root.Set_GC = setInterval(GameConditions, 25); function SetOrbiter(OrbiterType) { _root.orbiter_mc.speed = _root[("orbiter" + _root.PlayerOrbiter) + "_Speed"]; _root.orbiter_mc.maxSpeed = _root[("orbiter" + _root.PlayerOrbiter) + "_maxSpeed"]; _root.orbiter_mc.minSpeed = _root[("orbiter" + _root.PlayerOrbiter) + "_minSpeed"]; _root.orbiter_mc.acceleration = _root[("orbiter" + _root.PlayerOrbiter) + "_Acceleration"]; _root.orbiter_mc.gotoAndStop(OrbiterType); } function SetProjectile(newProjectile) { if (newProjectile == "Bullet") { _root.ProjectileType = "Bullet"; _root.ProjectileSpeed = _root.Bullet_ProjectileSpeed; _root.ProjectileDamage = _root.Bullet_ProjectileDamage; _root.ProjectileAbility = _root.Bullet_ProjectileAbility; _root.ShotReload = _root.Bullet_ShotReload; _root.ShotReloader = _root.Bullet_ShotReloader; _root.Ammunition = _root.Bullet_Ammunition; _root.Ammunition_Max = _root.Bullet_Ammunition_Max; _root.AmmunitionReload = _root.Bullet_AmmunitionReload; _root.AmmunitionReloader = _root.Bullet_AmmunitionReloader; } if (newProjectile == "AP_Bullet") { _root.ProjectileType = "AP_Bullet"; _root.ProjectileSpeed = _root.APBullet_ProjectileSpeed; _root.ProjectileDamage = _root.APBullet_ProjectileDamage; _root.ProjectileAbility = _root.APBullet_ProjectileAbility; _root.ShotReload = _root.APBullet_ShotReload; _root.ShotReloader = _root.APBullet_ShotReloader; _root.Ammunition = _root.APBullet_Ammunition; _root.Ammunition_Max = _root.APBullet_Ammunition_Max; _root.AmmunitionReload = _root.APBullet_AmmunitionReload; _root.AmmunitionReloader = _root.APBullet_AmmunitionReloader; } if (newProjectile == "Velocity_Inhibitor") { _root.ProjectileType = "Velocity_Inhibitor"; _root.ProjectileSpeed = _root.Inhibitor_ProjectileSpeed; _root.ProjectileDamage = _root.Inhibitor_ProjectileDamage; _root.ProjectileAbility = _root.Inhibitor_ProjectileAbility; _root.ShotReload = _root.Inhibitor_ShotReload; _root.ShotReloader = _root.Inhibitor_ShotReloader; _root.Ammunition = _root.Inhibitor_Ammunition; _root.Ammunition_Max = _root.Inhibitor_Ammunition_Max; _root.AmmunitionReload = _root.Inhibitor_AmmunitionReload; _root.AmmunitionReloader = _root.Inhibitor_AmmunitionReloader; } if (newProjectile == "Electric_Spike") { _root.ProjectileType = "Electric_Spike"; _root.ProjectileSpeed = _root.Spike_ProjectileSpeed; _root.ProjectileDamage = _root.Spike_ProjectileDamage; _root.ProjectileAbility = _root.Spike_ProjectileAbility; _root.ShotReload = _root.Spike_ShotReload; _root.ShotReloader = _root.Spike_ShotReloader; _root.Ammunition = _root.Spike_Ammunition; _root.Ammunition_Max = _root.Spike_Ammunition_Max; _root.AmmunitionReload = _root.Spike_AmmunitionReload; _root.AmmunitionReloader = _root.Spike_AmmunitionReloader; } } function OrbiterFunction() { _root.orbiter_mc._rotation = _root.orbiter_mc._rotation + _root.orbiter_mc.speed; if (Key.isDown(83)) { if (_root.orbiter_mc.speed > _root.orbiter_mc.minSpeed) { _root.orbiter_mc.speed = _root.orbiter_mc.speed - _root.orbiter_mc.acceleration; } } if (Key.isDown(87)) { if (_root.orbiter_mc.speed < _root.orbiter_mc.maxSpeed) { _root.orbiter_mc.speed = _root.orbiter_mc.speed + _root.orbiter_mc.acceleration; } } if (_root.orbiter_mc.speed > _root.orbiter_mc.maxSpeed) { _root.orbiter_mc.speed = _root.orbiter_mc.maxSpeed; } if (_root.orbiter_mc.speed < _root.orbiter_mc.minSpeed) { _root.orbiter_mc.speed = _root.orbiter_mc.minSpeed; } if (_root.ShotReloader < _root.ShotReload) { _root.ShotReloader = _root.ShotReloader + 1; } if (_root.ShotReloader == _root.ShotReload) { if ((Key.isDown(32) && (_root.CurrentGameStatus == "Playing")) && (_root.Ammunition > 0)) { _root.ShotReloader = 0; _root.Ammunition = _root.Ammunition - 1; var _local3 = {x:0, y:0}; _root.orbiter_mc.flyer_mc.localToGlobal(_local3); _root.attachMovie(_root.ProjectileType, "Projectile" + _root.ShotCounter_Shot, _root.ShotCount_Cur); _root["Projectile" + _root.ShotCounter_Shot]._x = _local3.x; _root["Projectile" + _root.ShotCounter_Shot]._y = _local3.y; _root["Projectile" + _root.ShotCounter_Shot].speed = _root.ProjectileSpeed; _root["Projectile" + _root.ShotCounter_Shot].damage = _root.ProjectileDamage; _root["Projectile" + _root.ShotCounter_Shot].myType = _root.ProjectileType; _root["Projectile" + _root.ShotCounter_Shot].ability = _root.ProjectileAbility; if (_root.MouseControl == false) { _root["Projectile" + _root.ShotCounter_Shot]._rotation = _root.orbiter_mc._rotation; } if (_root.MouseControl == true) { adjacent = _root._xmouse - _local3.x; opposite = _root._ymouse - _local3.y; ProjectileRotation = Math.atan2(opposite, adjacent) * 57.2957795130823; _root["Projectile" + _root.ShotCounter_Shot]._rotation = ProjectileRotation; } _root["Projectile" + _root.ShotCounter_Shot].onEnterFrame = function () { var _local3 = {x:this.speed, y:0}; this.localToGlobal(_local3); this._x = _local3.x; this._y = _local3.y; if (this._x > 555) { _root.Shots_Missed = _root.Shots_Missed + 1; _root.ShotCounter_Removed = _root.ShotCounter_Removed + 1; this.removeMovieClip(); } if (this._x < -5) { _root.Shots_Missed = _root.Shots_Missed + 1; _root.ShotCounter_Removed = _root.ShotCounter_Removed + 1; this.removeMovieClip(); } if (this._y > 405) { _root.Shots_Missed = _root.Shots_Missed + 1; _root.ShotCounter_Removed = _root.ShotCounter_Removed + 1; this.removeMovieClip(); } if (this._y < -5) { _root.Shots_Missed = _root.Shots_Missed + 1; _root.ShotCounter_Removed = _root.ShotCounter_Removed + 1; this.removeMovieClip(); } if (_root.RemoveAll == true) { this.removeMovieClip(); } }; _root.ShotCounter_Shot = _root.ShotCounter_Shot + 1; _root.ShotCount_Cur = _root.ShotCount_Cur + 1; _root.TotalShotsFired = _root.TotalShotsFired + 1; } } } function DisplayStatsFunction() { if (_root.Ammunition > 0) { _root.AmmoPercent = Math.round((1 - (_root.Ammunition / _root.Ammunition_Max)) * 100) + 1; _root.GameToolbar_mc.Energy_mc.gotoAndStop(AmmoPercent); } if ((_root.Ammunition == 0) && (_root.AmmunitionReloader < _root.AmmunitionReload)) { _root.AmmunitionReloader = _root.AmmunitionReloader + 1; _root.AmmoPercent = Math.round((_root.AmmunitionReloader / _root.AmmunitionReload) * 100) + 101; _root.GameToolbar_mc.Energy_mc.gotoAndStop(AmmoPercent); if (_root.AmmunitionReloader == _root.AmmunitionReload) { _root.AmmunitionReloader = 0; _root.Ammunition = _root.Ammunition_Max; } } if (_root.Shield > 0) { _root.HealthPercent = Math.round((1 - (_root.Shield / _root.Shield_Max)) * 100) + 1; _root.GameToolbar_mc.Health_mc.gotoAndStop(HealthPercent); } if (_root.Shield == 0) { _root.HealthPercent = Math.round((1 - (_root.Health / _root.Health_Max)) * 100) + 101; _root.GameToolbar_mc.Health_mc.gotoAndStop(HealthPercent); } if (_root.Shield < 0) { _root.Shield = 0; } if (_root.Health < 0) { _root.Health = 0; } } _root.attachMovie("Orbiter", "orbiter_mc", 1000000); _root.orbiter_mc._x = 275; _root.orbiter_mc._y = 200; SetOrbiter(_root.PlayerOrbiter); _root.ShotCount_Min = 900000 /* 0x0DBBA0 */; _root.ShotCount_Cur = 900000 /* 0x0DBBA0 */; _root.ShotCount_Max = 999999 /* 0x0F423F */; _root.ShotCounter_Shot = 0; _root.ShotCounter_Removed = 0; _root.Shots_Hit = 0; _root.Shots_Missed = 0; SetProjectile(_root.ProjectileType); clearInterval(_root.Set_OF); _root.Set_OF = setInterval(OrbiterFunction, 25); clearInterval(_root.Set_DSF); _root.Set_DSF = setInterval(DisplayStatsFunction, 25); function EnemySpawningFunction() { if (_root.EnemyRemain > 0) { _root.EnemySpawn = _root.EnemySpawn + 1; if (_root.EnemySpawn > _root.EnemySpawn_Max) { _root.EnemySpawn = _root.EnemySpawn_Min; if (_root.EnemyCur < _root.EnemyMax) { randomizeEnemySelection = random(_root.spawnableEnemies) + 1; SelectedEnemy = _root["enemySelection" + randomizeEnemySelection]; _root.EnemyCur = _root.EnemyCur + 1; _root.EnemyRemain = _root.EnemyRemain - 1; if (SelectedEnemy == "D2_Heli_G_") { SpawnEnemy(SelectedEnemy, "Air"); } else if (SelectedEnemy == "D2_Heli_L_") { SpawnEnemy(SelectedEnemy, "Air"); } else if (SelectedEnemy == "D2_Heli_DL_") { SpawnEnemy(SelectedEnemy, "Air"); } else if (SelectedEnemy == "D2_Heli_GL_") { SpawnEnemy(SelectedEnemy, "Air"); } else if (SelectedEnemy == "D2_Heli_DG_") { SpawnEnemy(SelectedEnemy, "Air"); } else { SpawnEnemy(SelectedEnemy, "Land"); } } } } } function SpawnEnemy(EnemyType, EnemyTravelType) { if (EnemyTravelType == "Land") { _root.newObject = EnemyType + EnemyDepth; _root.attachMovie(EnemyType, _root.newObject, EnemyDepth); } if (EnemyTravelType == "Air") { _root.newObject = EnemyType + EnemyDepthAir; _root.attachMovie(EnemyType, _root.newObject, EnemyDepthAir); } RandomSpawn(newObject); EnemyRotation(newObject); _root[newObject].health = _root[EnemyType + "Health"]; _root[newObject].damage = _root[EnemyType + "Damage"]; _root[newObject].range = _root[EnemyType + "Range"]; _root[newObject].speed = _root[EnemyType + "Speed"]; _root[newObject].speedMin = _root[EnemyType + "Speed"] * _root.EnemySlowPercent; if (_root[newObject].speedMin < _root.EnemySlowestPossible) { _root[newObject].speedMin = _root.EnemySlowestPossible; } _root[newObject].ability = _root[EnemyType + "Ability"]; _root[newObject].scrapMax = _root[EnemyType + "ScrapWorth_Max"]; _root[newObject].scrapMin = _root[EnemyType + "ScrapWorth_Min"]; _root[newObject].pointMax = _root[EnemyType + "PointWorth_Max"]; _root[newObject].pointMin = _root[EnemyType + "PointWorth_Min"]; _root[newObject].weakened = 1; _root[newObject].myName = EnemyType; _root[newObject].setAttack = false; _root[newObject].setDying = false; _root[newObject].onEnterFrame = function () { adjacent = _root.Station_mc._x - this._x; opposite = _root.Station_mc._y - this._y; hypotenuse = Math.sqrt((adjacent * adjacent) + (opposite * opposite)); if (hypotenuse > this.range) { var _local3 = {x:this.speed, y:0}; this.localToGlobal(_local3); this._x = _local3.x; this._y = _local3.y; } if ((hypotenuse <= this.range) && (this.setAttack == false)) { this.setAttack = true; this.attack.gotoAndPlay("fire"); } if ((this.setAttack == true) && (this.newAttack == true)) { this.newAttack = false; if (_root.Shield > 0) { _root.Shield = _root.Shield - Math.round(this.damage * (1 - _root.ShieldAbsorb)); } if ((_root.Health > 0) && (_root.Shield == 0)) { _root.Health = _root.Health - Math.round(this.damage * (1 - _root.HealthAbsorb)); } SpawnAttackClip(this.myName, this._rotation); } if ((this.setAttack == true) && (this.extraAttack == true)) { this.extraAttack = false; if (_root.Shield > 0) { _root.Shield = _root.Shield - Math.round(this.damage * (1 - _root.ShieldAbsorb)); } if ((_root.Health > 0) && (_root.Shield == 0)) { _root.Health = _root.Health - Math.round(this.damage * (1 - _root.HealthAbsorb)); } } if (this.setDying == false) { i = -(_root.ShotCounter_Shot - _root.ShotCounter_Removed); while (i < (_root.ShotCounter_Shot - _root.ShotCounter_Removed)) { if (this.hitTest(_root["Projectile" + (_root.ShotCounter_Removed + i)]._x, _root["Projectile" + (_root.ShotCounter_Removed + i)]._y, true)) { this.damageMe = _root["Projectile" + (_root.ShotCounter_Removed + i)].damage * this.weakened; this.health = this.health - this.damageMe; if (_root["Projectile" + (_root.ShotCounter_Removed + i)].ability == "Weaken") { this.weakened = this.weakened * (1 + _root.ElectricSpikeEffect_Percent); } if ((_root["Projectile" + (_root.ShotCounter_Removed + i)].ability == "Slow") && (this.speed > this.speedMin)) { this.speed = this.speed * (1 - _root.VelocityInhibitorEffect_Percent); } if (this.speed < _root.EnemySlowestPossible) { this.speed = _root.EnemySlowestPossible; } this.damageMe = Math.round(this.damageMe * 100) / 100; CreateDamageDisplay(_root["Projectile" + (_root.ShotCounter_Removed + i)]._x, _root["Projectile" + (_root.ShotCounter_Removed + i)]._y, this.damageMe); CreateProjectileImpact(_root["Projectile" + (_root.ShotCounter_Removed + i)]._x, _root["Projectile" + (_root.ShotCounter_Removed + i)]._y, _root["Projectile" + (_root.ShotCounter_Removed + i)]._rotation, _root["Projectile" + (_root.ShotCounter_Removed + i)].myType); _root["Projectile" + (_root.ShotCounter_Removed + i)].removeMovieClip(); _root.Shots_Hit = _root.Shots_Hit + 1; _root.TotalShotsHit = _root.TotalShotsHit + 1; _root.ShotCounter_Removed = _root.ShotCounter_Removed + 1; } i++; } } if ((this.health <= 0) && (this.setDying == false)) { scraps = Math.round(((Math.random() * (this.scrapMax - this.scrapMin)) + this.scrapMin) * _root.salvageBonus); points = Math.round(Math.random() * (this.pointMax - this.pointMin)) + this.pointMin; _root.playerScraps = _root.playerScraps + scraps; _root.playerPoints = _root.playerPoints + points; _root.levelScraps = _root.levelScraps + scraps; _root.levelPoints = _root.levelPoints + points; this.setDying = true; this.gotoAndPlay("die"); } if (_root.RemoveAll == true) { this.removeMovieClip(); } }; if (EnemyTravelType == "Land") { _root.EnemyDepth = _root.EnemyDepth + 1; if (_root.EnemyDepth > _root.EnemyDepth_Max) { _root.EnemyDepth = _root.EnemyDepth_Min; } } if (EnemyTravelType == "Air") { _root.EnemyDepthAir = _root.EnemyDepthAir + 1; if (_root.EnemyDepthAir > _root.EnemyDepthAir_Max) { _root.EnemyDepthAir = _root.EnemyDepthAir_Min; } } } function SpawnAttackClip(EnemyAttack, EnemyRotation) { _root.attackName = EnemyAttack + "Attack"; _root.newAttack = _root.attackName + _root.AttackDepth; _root.attachMovie(_root.attackName, _root.newAttack, _root.AttackDepth); _root[newAttack]._x = 275 + ((Math.random() * 10) - 5); _root[newAttack]._y = 200 + ((Math.random() * 10) - 5); _root[newAttack]._rotation = EnemyRotation; _root[newAttack].onEnterFrame = function () { if (_root.RemoveAll == true) { this.removeMovieClip(); } }; _root.AttackDepth = _root.AttackDepth + 1; if (_root.AttackDepth > _root.AttackDepth_Max) { _root.AttackDepth = _root.AttackDepth_Min; } } function CreateProjectileImpact(Impact_X, Impact_Y, Impact_Rotation, Type) { _root.impactName = Type + "_Hit"; _root.newImpact = _root.impactName + _root.ImpactDepth; _root.attachMovie(_root.impactName, _root.newImpact, _root.ImpactDepth); _root[newImpact]._x = Impact_X; _root[newImpact]._y = Impact_Y; _root[newImpact]._rotation = Impact_Rotation; _root[newImpact].onEnterFrame = function () { if (_root.RemoveAll == true) { this.removeMovieClip(); } }; _root.ImpactDepth = _root.ImpactDepth + 1; if (_root.ImpactDepth > _root.ImpactDepth_Max) { _root.ImpactDepth = _root.ImpactDepth_Min; } } function CreateDamageDisplay(Display_X, Display_Y, Damage) { _root.displayName = "DisplayDamage"; _root.newDisplay = _root.displayName + _root.DisplayDepth; _root.attachMovie(_root.displayName, _root.newDisplay, _root.DisplayDepth); _root[newDisplay]._x = Display_X + ((Math.random() * 30) - 15); _root[newDisplay]._y = Display_Y + ((Math.random() * 30) - 15); _root[newDisplay].text_mc.display_txt.text = "-" + Damage; _root[newDisplay].onEnterFrame = function () { if (_root.RemoveAll == true) { this.removeMovieClip(); } }; _root.DisplayDepth = _root.DisplayDepth + 1; if (_root.DisplayDepth > _root.DisplayDepth_Max) { _root.DisplayDepth = _root.DisplayDepth_Min; } } function RandomSpawn(EnemyPlacement) { DetermineSide = random(4) + 1; if (DetermineSide == 1) { _root[EnemyPlacement]._x = Math.random() * 550; _root[EnemyPlacement]._y = -40; } if (DetermineSide == 2) { _root[EnemyPlacement]._x = Math.random() * 550; _root[EnemyPlacement]._y = 440; } if (DetermineSide == 3) { _root[EnemyPlacement]._x = -40; _root[EnemyPlacement]._y = Math.random() * 400; } if (DetermineSide == 4) { _root[EnemyPlacement]._x = 590; _root[EnemyPlacement]._y = Math.random() * 400; } } function EnemyRotation(EnemyFacing) { adjacent = _root.Station_mc._x - _root[EnemyFacing]._x; opposite = _root.Station_mc._y - _root[EnemyFacing]._y; EnemyAngle = Math.atan2(opposite, adjacent) * 57.2957795130823; _root[EnemyFacing]._rotation = EnemyAngle; } _root.AttackDepth_Min = 801001 /* 0x0C38E9 */; _root.AttackDepth_Max = 802000 /* 0x0C3CD0 */; _root.AttackDepth = 801001 /* 0x0C38E9 */; _root.ImpactDepth_Min = 802001 /* 0x0C3CD1 */; _root.ImpactDepth_Max = 803000 /* 0x0C40B8 */; _root.ImpactDepth = 802001 /* 0x0C3CD1 */; _root.DisplayDepth_Min = 803001 /* 0x0C40B9 */; _root.DisplayDepth_Max = 804000 /* 0x0C44A0 */; _root.DisplayDepth = 803001 /* 0x0C40B9 */; clearInterval(_root.Set_EF); _root.Set_EF = setInterval(EnemySpawningFunction, 25); godly_btn.onRelease = function () { getURL ("http://www.godlygamer.com", "_blank"); }; max_btn.onRelease = function () { getURL ("http://www.maxgames.com", "_blank"); };
Frame 7
stop(); _root.GameFadeIn_mc.swapDepths(1000003); if (_root.CinematicEnd_SkipStats == true) { removeMovieClip(_root.GameFadeIn_mc); }
Frame 8
function DisplayScore() { if (_root.TallyScoreTimer < 2500) { _root.TallyScoreTimer++; _root.CampaignScore = Math.round(_root.CampaignScoreTotal * (_root.TallyScoreTimer / 2500)); score_txt.text = "Campaign Score: " + _root.CampaignScore; } if (_root.TallyScoreTimer >= 2500) { _root.CampaignScore = _root.CampaignScoreTotal; score_txt.text = "Campaign Score: " + _root.CampaignScore; clearInterval(_root.DS); } } stop(); _root.AverageAccuracy = Math.round((_root.TotalShotsHit / _root.TotalShotsFired) * 100); if (isNaN(_root.AverageAccuracy)) { _root.AverageAccuracy = 0; } head_txt.text = ((_root.set_Difficulty + " Campaign Failed (Level ") + _root.CampaignLevel) + ")"; time_txt.text = ("You've Played this Campaign for: " + _root.TotalTime) + " Seconds."; _root.CST_1 = _root.TotalPoints * 5; _root.CST_2 = Math.round((_root.TotalPoints * 5) * (AverageAccuracy / 100)); _root.CST_3 = _root.TotalScraps * -2; _root.CST_4 = _root.playerScraps * 2; _root.CST_5 = _root.TotalKills * 5; _root.CST_6 = _root.TotalShotsFired * -2; _root.CST_7 = _root.TotalShotsHit * 2; info_txt.text = ((("Points Earned: " + _root.TotalPoints) + " (Score + ") + _root.CST_1) + ")"; info_txt.text = info_txt.text + (((("\nAverage Accuracy: " + _root.AverageAccuracy) + "% (Score + ") + _root.CST_2) + ")"); info_txt.text = info_txt.text + (((("\nScrap Parts Salvaged: " + _root.TotalScraps) + " (Score - ") + Math.abs(_root.CST_3)) + ")"); info_txt.text = info_txt.text + (((("\nScrap Parts Remaining: " + _root.playerScraps) + " (Score + ") + _root.CST_4) + ")"); info_txt.text = info_txt.text + (((("\nEnemies Destroyed: " + _root.TotalKills) + " (Score + ") + _root.CST_5) + ")"); info_txt.text = info_txt.text + (((("\nShots Fired: " + _root.TotalShotsFired) + " (Score - ") + Math.abs(_root.CST_6)) + ")"); info_txt.text = info_txt.text + (((("\nShots Hit: " + _root.TotalShotsHit) + " (Score + ") + _root.CST_7) + ")"); _root.CampaignScoreTotal = (((((_root.CST_1 + _root.CST_2) + _root.CST_3) + _root.CST_4) + _root.CST_5) + _root.CST_6) + _root.CST_7; score_txt.text = "Campaign Score: 0"; _root.CampaignScore = 0; _root.TallyScoreTimer = 0; _root.DS = setInterval(DisplayScore, 1); return_btn.onRelease = function () { clearInterval(_root.DS); gotoAndStop ("MainMenu"); };
Frame 9
function DisplayScore() { if (_root.TallyScoreTimer < 500) { _root.TallyScoreTimer++; _root.CampaignScore = Math.round(_root.CampaignScoreTotal * (_root.TallyScoreTimer / 500)); score_txt.text = "Campaign Score: " + _root.CampaignScore; } if (_root.TallyScoreTimer >= 500) { _root.CampaignScore = _root.CampaignScoreTotal; score_txt.text = "Campaign Score: " + _root.CampaignScore; clearInterval(_root.DS); } } stop(); _root.AverageAccuracy = Math.round((_root.TotalShotsHit / _root.TotalShotsFired) * 100); if (isNaN(_root.AverageAccuracy)) { _root.AverageAccuracy = 0; } head_txt.text = ((_root.set_Difficulty + " Campaign Completed (Level ") + _root.CampaignLevel) + ")"; time_txt.text = ("You've Played this Campaign for: " + _root.TotalTime) + " Seconds."; _root.CST_1 = _root.TotalPoints * 5; _root.CST_2 = Math.round((_root.TotalPoints * 5) * (AverageAccuracy / 100)); _root.CST_3 = _root.TotalScraps * -2; _root.CST_4 = _root.playerScraps * 2; _root.CST_5 = _root.TotalKills * 5; _root.CST_6 = _root.TotalShotsFired * -2; _root.CST_7 = _root.TotalShotsHit * 2; info_txt.text = ((("Points Earned: " + _root.TotalPoints) + " (Score + ") + _root.CST_1) + ")"; info_txt.text = info_txt.text + (((("\nAverage Accuracy: " + _root.AverageAccuracy) + "% (Score + ") + _root.CST_2) + ")"); info_txt.text = info_txt.text + (((("\nScrap Parts Salvaged: " + _root.TotalScraps) + " (Score - ") + Math.abs(_root.CST_3)) + ")"); info_txt.text = info_txt.text + (((("\nScrap Parts Remaining: " + _root.playerScraps) + " (Score + ") + _root.CST_4) + ")"); info_txt.text = info_txt.text + (((("\nEnemies Destroyed: " + _root.TotalKills) + " (Score + ") + _root.CST_5) + ")"); info_txt.text = info_txt.text + (((("\nShots Fired: " + _root.TotalShotsFired) + " (Score - ") + Math.abs(_root.CST_6)) + ")"); info_txt.text = info_txt.text + (((("\nShots Hit: " + _root.TotalShotsHit) + " (Score + ") + _root.CST_7) + ")"); _root.CampaignScoreTotal = (((((_root.CST_1 + _root.CST_2) + _root.CST_3) + _root.CST_4) + _root.CST_5) + _root.CST_6) + _root.CST_7; score_txt.text = "Campaign Score: 0"; _root.CampaignScore = 0; _root.TallyScoreTimer = 0; _root.DS = setInterval(DisplayScore, 25); return_btn.onRelease = function () { clearInterval(_root.DS); gotoAndStop ("MainMenu"); };
Frame 10
function DisplayScore() { if (_root.TallyScoreTimer < 2500) { _root.TallyScoreTimer++; _root.CampaignScore = Math.round(_root.CampaignScoreTotal * (_root.TallyScoreTimer / 2500)); score_txt.text = "Challenge Score: " + _root.CampaignScore; } if (_root.TallyScoreTimer >= 2500) { _root.CampaignScore = _root.CampaignScoreTotal; score_txt.text = "Challenge Score: " + _root.CampaignScore; clearInterval(_root.DS); } } stop(); _root.AverageAccuracy = Math.round((_root.TotalShotsHit / _root.TotalShotsFired) * 100); if (isNaN(_root.AverageAccuracy)) { _root.AverageAccuracy = 0; } head_txt.text = _root.ChallengeType + " Challenge Failed"; time_txt.text = ("You've Played this Challenge for: " + _root.TotalTime) + " Seconds."; _root.CST_1 = _root.TotalPoints * 5; _root.CST_2 = Math.round((_root.TotalPoints * 5) * (AverageAccuracy / 100)); _root.CST_3 = _root.TotalScraps * -2; _root.CST_4 = _root.playerScraps * 2; _root.CST_5 = _root.TotalKills * 5; _root.CST_6 = _root.TotalShotsFired * -2; _root.CST_7 = _root.TotalShotsHit * 2; info_txt.text = ((("Points Earned: " + _root.TotalPoints) + " (Score + ") + _root.CST_1) + ")"; info_txt.text = info_txt.text + (((("\nAverage Accuracy: " + _root.AverageAccuracy) + "% (Score + ") + _root.CST_2) + ")"); info_txt.text = info_txt.text + (((("\nScrap Parts Salvaged: " + _root.TotalScraps) + " (Score - ") + Math.abs(_root.CST_3)) + ")"); info_txt.text = info_txt.text + (((("\nScrap Parts Remaining: " + _root.playerScraps) + " (Score + ") + _root.CST_4) + ")"); info_txt.text = info_txt.text + (((("\nEnemies Destroyed: " + _root.TotalKills) + " (Score + ") + _root.CST_5) + ")"); info_txt.text = info_txt.text + (((("\nShots Fired: " + _root.TotalShotsFired) + " (Score - ") + Math.abs(_root.CST_6)) + ")"); info_txt.text = info_txt.text + (((("\nShots Hit: " + _root.TotalShotsHit) + " (Score + ") + _root.CST_7) + ")"); _root.CampaignScoreTotal = (((((_root.CST_1 + _root.CST_2) + _root.CST_3) + _root.CST_4) + _root.CST_5) + _root.CST_6) + _root.CST_7; score_txt.text = "Challenge Score: 0"; _root.CampaignScore = 0; _root.TallyScoreTimer = 0; _root.DS = setInterval(DisplayScore, 1); return_btn.onRelease = function () { clearInterval(_root.DS); gotoAndStop ("MainMenu"); };
Frame 11
function DisplayScore() { if (_root.TallyScoreTimer < 2500) { _root.TallyScoreTimer++; _root.CampaignScore = Math.round(_root.CampaignScoreTotal * (_root.TallyScoreTimer / 2500)); score_txt.text = "Challenge Score: " + _root.CampaignScore; } if (_root.TallyScoreTimer >= 2500) { _root.CampaignScore = _root.CampaignScoreTotal; score_txt.text = "Challenge Score: " + _root.CampaignScore; clearInterval(_root.DS); } } stop(); _root.AverageAccuracy = Math.round((_root.TotalShotsHit / _root.TotalShotsFired) * 100); if (isNaN(_root.AverageAccuracy)) { _root.AverageAccuracy = 0; } head_txt.text = _root.ChallengeType + " Challenge Completed"; time_txt.text = ("You've Played this Challenge for: " + _root.TotalTime) + " Seconds."; _root.CST_1 = _root.TotalPoints * 5; _root.CST_2 = Math.round((_root.TotalPoints * 5) * (AverageAccuracy / 100)); _root.CST_3 = _root.TotalScraps * -2; _root.CST_4 = _root.playerScraps * 2; _root.CST_5 = _root.TotalKills * 5; _root.CST_6 = _root.TotalShotsFired * -2; _root.CST_7 = _root.TotalShotsHit * 2; info_txt.text = ((("Points Earned: " + _root.TotalPoints) + " (Score + ") + _root.CST_1) + ")"; info_txt.text = info_txt.text + (((("\nAverage Accuracy: " + _root.AverageAccuracy) + "% (Score + ") + _root.CST_2) + ")"); info_txt.text = info_txt.text + (((("\nScrap Parts Salvaged: " + _root.TotalScraps) + " (Score - ") + Math.abs(_root.CST_3)) + ")"); info_txt.text = info_txt.text + (((("\nScrap Parts Remaining: " + _root.playerScraps) + " (Score + ") + _root.CST_4) + ")"); info_txt.text = info_txt.text + (((("\nEnemies Destroyed: " + _root.TotalKills) + " (Score + ") + _root.CST_5) + ")"); info_txt.text = info_txt.text + (((("\nShots Fired: " + _root.TotalShotsFired) + " (Score - ") + Math.abs(_root.CST_6)) + ")"); info_txt.text = info_txt.text + (((("\nShots Hit: " + _root.TotalShotsHit) + " (Score + ") + _root.CST_7) + ")"); _root.CampaignScoreTotal = (((((_root.CST_1 + _root.CST_2) + _root.CST_3) + _root.CST_4) + _root.CST_5) + _root.CST_6) + _root.CST_7; score_txt.text = "Challenge Score: 0"; _root.CampaignScore = 0; _root.TallyScoreTimer = 0; _root.DS = setInterval(DisplayScore, 1); return_btn.onRelease = function () { clearInterval(_root.DS); gotoAndStop ("MainMenu"); };
Frame 12
function CinematicStarting(PlayCinematic) { cinematics_mc.gotoAndStop(PlayCinematic); } function CinematicEnding(ReturnTo) { _root.music_mc.Music_GoToVolume = SaveMusic_GoToVolume; gotoAndStop(ReturnTo); } stop(); CinematicStarting(_root.SelectedCinematic); SaveMusic_GoToVolume = _root.music_mc.Music_GoToVolume; if (isNaN(SaveMusic_GoToVolume)) { SaveMusic_GoToVolume = 100; } _root.music_mc.Music_GoToVolume = 50;
Symbol 33 MovieClip Frame 1
godly_btn.onRelease = function () { getURL ("http://www.godlygamer.com/", "_blank"); }; max_btn.onRelease = function () { getURL ("http://www.maxgames.com/", "_blank"); };
Symbol 45 MovieClip Frame 1
function ScrollContentUp() { content_mc._y = content_mc._y + 5; if (content_mc._y > 10) { content_mc._y = 10; } } function ScrollContentDown() { content_mc._y = content_mc._y - 5; if (content_mc._y < -410) { content_mc._y = -410; } } up_btn.onPress = function () { Scroller = setInterval(ScrollContentUp, 25); }; up_btn.onRelease = function () { clearInterval(Scroller); }; up_btn.onReleaseOutside = function () { clearInterval(Scroller); }; down_btn.onPress = function () { Scroller = setInterval(ScrollContentDown, 25); }; down_btn.onRelease = function () { clearInterval(Scroller); }; down_btn.onReleaseOutside = function () { clearInterval(Scroller); };
Symbol 48 MovieClip Frame 1
function Preloader() { DisplayLoad_txt.text = ((((((("Loaded " + _root.kbloaded) + " of ") + _root.kbtotal) + " kb at ") + _root.averagekbs) + " kb/s.\nEstimated Time Remaining: ") + _root.remainingtime) + " Seconds."; _root.kbloaded = Math.round(_root.getBytesLoaded() / 1024); _root.kbtotal = Math.round(_root.getBytesTotal() / 1024); _root.PreviewPercent = Math.round((_root.kbloaded / _root.kbtotal) * 100); if (_root._framesloaded >= _root._totalframes) { clearInterval(SetMyEstimations); clearInterval(SetMyPreloader); gotoAndStop ("continue"); } } function Estimations() { _root.averagekbs = Math.round(_root.kbloaded - _root.averagekbcount); _root.averagekbcount = _root.kbloaded; _root.remainingtime = Math.round((_root.kbtotal - _root.kbloaded) / _root.averagekbs); } stop(); gg_btn.onRelease = function () { getURL ("http://www.godlygamer.com/", "_blank"); }; var remainingtime = 0; var averagekbs = 0; var averagekbcount = 0; var averagetimer = 0; SetMyPreloader = setInterval(Preloader, 25); SetMyEstimations = setInterval(Estimations, 1000);
Symbol 48 MovieClip Frame 2
continue_btn.onRelease = function () { _root.gotoAndStop("sponsor"); };
Symbol 54 Button
on (release) { getURL ("http://www.maxgames.com", "_blank"); }
Symbol 67 MovieClip Frame 60
stop();
Symbol 78 MovieClip Frame 200
_root.SelectedCinematic = "intro"; _root.ReturnPath = "MainMenu"; _root.gotoAndStop("cinematics");
Symbol 111 MovieClip Frame 1
stop();
Symbol 111 MovieClip Frame 5
_parent.newAttack = true;
Symbol 111 MovieClip Frame 15
_parent.extraAttack = true;
Symbol 111 MovieClip Frame 25
gotoAndPlay ("fire");
Symbol 129 MovieClip Frame 8
stop();
Symbol 137 MovieClip [D1_Drone_MG_] Frame 1
stop();
Symbol 137 MovieClip [D1_Drone_MG_] Frame 25
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 156 MovieClip [D1_Drone_MG_Attack] Frame 20
this.removeMovieClip();
Symbol 165 MovieClip [Bullet_Hit] Frame 9
this.removeMovieClip();
Symbol 185 MovieClip [Electric_Spike_Hit] Frame 10
this.removeMovieClip();
Symbol 194 MovieClip [AP_Bullet_Hit] Frame 9
this.removeMovieClip();
Symbol 205 MovieClip [Velocity_Inhibitor_Hit] Frame 9
this.removeMovieClip();
Symbol 226 MovieClip Frame 1
stop();
Symbol 226 MovieClip Frame 5
_parent.newAttack = true;
Symbol 226 MovieClip Frame 25
gotoAndPlay(random(30) + 26);
Symbol 226 MovieClip Frame 80
gotoAndPlay ("fire");
Symbol 236 MovieClip Frame 8
stop();
Symbol 244 MovieClip [D1_Drone_R_] Frame 1
stop();
Symbol 244 MovieClip [D1_Drone_R_] Frame 25
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 254 MovieClip [D1_Drone_R_Attack] Frame 10
this.removeMovieClip();
Symbol 273 MovieClip Frame 1
stop();
Symbol 273 MovieClip Frame 5
_parent.newAttack = true;
Symbol 273 MovieClip Frame 25
gotoAndPlay(random(50) + 26);
Symbol 273 MovieClip Frame 80
gotoAndPlay ("fire");
Symbol 283 MovieClip Frame 8
stop();
Symbol 291 MovieClip [D1_Drone_S_] Frame 1
stop();
Symbol 291 MovieClip [D1_Drone_S_] Frame 25
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 300 MovieClip [D1_Drone_S_Attack] Frame 13
this.removeMovieClip();
Symbol 312 MovieClip Frame 1
length_mc._width = _root.D1_Drone_L_Range;
Symbol 313 MovieClip Frame 1
stop();
Symbol 313 MovieClip Frame 5
_parent.newAttack = true;
Symbol 313 MovieClip Frame 25
gotoAndPlay(random(25) + 26);
Symbol 313 MovieClip Frame 80
gotoAndPlay ("fire");
Symbol 323 MovieClip Frame 8
stop();
Symbol 331 MovieClip [D1_Drone_L_] Frame 1
stop();
Symbol 331 MovieClip [D1_Drone_L_] Frame 25
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 332 MovieClip [D1_Drone_L_Attack] Frame 1
this.removeMovieClip();
Symbol 336 MovieClip Frame 1
length_mc._width = _root.D1_Drone_DL_Range;
Symbol 337 MovieClip Frame 1
stop();
Symbol 337 MovieClip Frame 5
_parent.newAttack = true;
Symbol 337 MovieClip Frame 20
_parent.extraAttack = true;
Symbol 337 MovieClip Frame 35
gotoAndPlay ("fire");
Symbol 353 MovieClip Frame 8
stop();
Symbol 362 MovieClip [D1_Drone_DL_] Frame 1
stop();
Symbol 362 MovieClip [D1_Drone_DL_] Frame 25
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 363 MovieClip [D1_Drone_DL_Attack] Frame 1
this.removeMovieClip();
Symbol 376 MovieClip Frame 1
stop();
Symbol 376 MovieClip Frame 5
_parent.newAttack = true;
Symbol 376 MovieClip Frame 20
gotoAndPlay(random(40) + 21);
Symbol 376 MovieClip Frame 100
gotoAndPlay ("fire");
Symbol 400 MovieClip Frame 16
stop();
Symbol 408 MovieClip [D1_Tank_N_] Frame 1
stop();
Symbol 408 MovieClip [D1_Tank_N_] Frame 25
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 427 MovieClip [D1_Tank_N_Attack] Frame 25
this.removeMovieClip();
Symbol 432 MovieClip Frame 1
length_mc._width = _root.D1_Tank_L_Range;
Symbol 433 MovieClip Frame 1
stop();
Symbol 433 MovieClip Frame 5
_parent.newAttack = true;
Symbol 433 MovieClip Frame 20
gotoAndPlay(random(10) + 21);
Symbol 433 MovieClip Frame 40
gotoAndPlay ("fire");
Symbol 446 MovieClip Frame 10
stop();
Symbol 455 MovieClip [D1_Tank_L_] Frame 1
stop();
Symbol 455 MovieClip [D1_Tank_L_] Frame 20
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 456 MovieClip [D1_Tank_L_Attack] Frame 1
this.removeMovieClip();
Symbol 467 MovieClip Frame 1
stop();
Symbol 467 MovieClip Frame 5
_parent.newAttack = true;
Symbol 467 MovieClip Frame 20
gotoAndPlay(random(20) + 21);
Symbol 467 MovieClip Frame 60
gotoAndPlay ("fire");
Symbol 480 MovieClip Frame 10
stop();
Symbol 491 MovieClip [D1_Tank_M_] Frame 1
stop();
Symbol 491 MovieClip [D1_Tank_M_] Frame 20
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 500 MovieClip Frame 1
stop();
Symbol 500 MovieClip Frame 5
_parent.newAttack = true;
Symbol 500 MovieClip Frame 20
gotoAndPlay(random(30) + 21);
Symbol 500 MovieClip Frame 60
gotoAndPlay ("fire");
Symbol 513 MovieClip Frame 10
stop();
Symbol 524 MovieClip [D1_Tank_LT_] Frame 1
stop();
Symbol 524 MovieClip [D1_Tank_LT_] Frame 20
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 531 MovieClip [D1_Tank_M_Attack] Frame 7
this.removeMovieClip();
Symbol 540 MovieClip [D1_Tank_LT_Attack] Frame 9
this.removeMovieClip();
Symbol 558 MovieClip Frame 1
stop();
Symbol 558 MovieClip Frame 5
_parent.newAttack = true;
Symbol 558 MovieClip Frame 15
_parent.extraAttack = true;
Symbol 558 MovieClip Frame 25
_parent.extraAttack = true;
Symbol 558 MovieClip Frame 35
gotoAndPlay ("fire");
Symbol 571 MovieClip Frame 10
stop();
Symbol 581 MovieClip [D1_Tank_G_] Frame 1
stop();
Symbol 581 MovieClip [D1_Tank_G_] Frame 20
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 606 MovieClip [D1_Tank_G_Attack] Frame 27
this.removeMovieClip();
Symbol 618 MovieClip Frame 1
stop();
Symbol 618 MovieClip Frame 5
_parent.newAttack = true;
Symbol 618 MovieClip Frame 15
_parent.extraAttack = true;
Symbol 618 MovieClip Frame 25
gotoAndPlay ("fire");
Symbol 631 MovieClip Frame 8
stop();
Symbol 641 MovieClip [D2_Heli_G_] Frame 1
stop();
Symbol 641 MovieClip [D2_Heli_G_] Frame 25
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 660 MovieClip [D2_Heli_G_Attack] Frame 20
this.removeMovieClip();
Symbol 665 MovieClip Frame 1
length_mc._width = _root.D2_Heli_L_Range;
Symbol 666 MovieClip Frame 1
stop();
Symbol 666 MovieClip Frame 5
_parent.newAttack = true;
Symbol 666 MovieClip Frame 25
gotoAndPlay(random(40) + 26);
Symbol 666 MovieClip Frame 80
gotoAndPlay ("fire");
Symbol 680 MovieClip [D2_Heli_L_] Frame 1
stop();
Symbol 680 MovieClip [D2_Heli_L_] Frame 25
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 681 MovieClip [D2_Heli_L_Attack] Frame 1
this.removeMovieClip();
Symbol 685 MovieClip Frame 1
length_mc._width = _root.D2_Heli_DL_Range;
Symbol 686 MovieClip Frame 1
stop();
Symbol 686 MovieClip Frame 5
_parent.newAttack = true;
Symbol 686 MovieClip Frame 25
_parent.extraAttack = true;
Symbol 686 MovieClip Frame 45
gotoAndPlay(random(20) + 46);
Symbol 686 MovieClip Frame 80
gotoAndPlay ("fire");
Symbol 700 MovieClip [D2_Heli_DL_] Frame 1
stop();
Symbol 700 MovieClip [D2_Heli_DL_] Frame 25
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 701 MovieClip [D2_Heli_DL_Attack] Frame 1
this.removeMovieClip();
Symbol 713 MovieClip Frame 1
length_mc._width = _root.D2_Heli_GL_Range;
Symbol 715 MovieClip Frame 1
stop();
Symbol 715 MovieClip Frame 5
_parent.newAttack = true;
Symbol 715 MovieClip Frame 10
_parent.extraAttack = true;
Symbol 715 MovieClip Frame 35
gotoAndPlay ("fire");
Symbol 728 MovieClip [D2_Heli_GL_] Frame 1
stop();
Symbol 728 MovieClip [D2_Heli_GL_] Frame 25
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 738 MovieClip [D2_Heli_GL_Attack] Frame 20
this.removeMovieClip();
Symbol 747 MovieClip Frame 1
stop();
Symbol 747 MovieClip Frame 5
_parent.newAttack = true;
Symbol 747 MovieClip Frame 15
_parent.extraAttack = true;
Symbol 747 MovieClip Frame 25
_parent.extraAttack = true;
Symbol 747 MovieClip Frame 35
_parent.extraAttack = true;
Symbol 747 MovieClip Frame 45
gotoAndPlay ("fire");
Symbol 761 MovieClip [D2_Heli_DG_] Frame 1
stop();
Symbol 761 MovieClip [D2_Heli_DG_] Frame 25
stop(); _root.EnemyCur = _root.EnemyCur - 1; _root.EnemyKilled = _root.EnemyKilled + 1; this.removeMovieClip();
Symbol 798 MovieClip [D2_Heli_DG_Attack] Frame 39
this.removeMovieClip();
Symbol 804 MovieClip [Ammunition] Frame 1
myAccuracy = Math.round((_root.Shots_Hit / _root.ShotCounter_Shot) * 100); if (isNaN(myAccuracy)) { myAccuracy = 0; } ammunition_txt.text = "Ammunition: " + _root.Ammunition; accuracy_txt.text = ("Accuracy: " + myAccuracy) + "%";
Symbol 804 MovieClip [Ammunition] Frame 2
gotoAndPlay (1);
Symbol 810 MovieClip [Health] Frame 1
armour_txt.text = "Armour: " + _root.Health; shield_txt.text = "Shield: " + _root.Shield;
Symbol 810 MovieClip [Health] Frame 2
gotoAndPlay (1);
Symbol 813 MovieClip [DisplayDamage] Frame 20
this.removeMovieClip();
Symbol 865 MovieClip Frame 1
stop();
Symbol 869 MovieClip Frame 1
function EnemySpawningFunction() { EnemySpawn = EnemySpawn + 1; if (EnemySpawn > EnemySpawn_Max) { EnemySpawn = EnemySpawn_Min; randomizeEnemySelection = random(spawnableEnemies) + 1; SelectedEnemy = _root.menuBG_mc["enemySelection" + randomizeEnemySelection]; SpawnEnemy(SelectedEnemy); } } function SpawnEnemy(EnemyType) { newObject = EnemyType + EnemyDepth; attachMovie(EnemyType, newObject, EnemyDepth); _root.menuBG_mc[newObject]._x = -100; _root.menuBG_mc[newObject]._y = 120; _root.menuBG_mc[newObject].onEnterFrame = function () { this._x = this._x + _root.menuBG_mc.speed; if (this._x > 300) { this.removeMovieClip(); } }; EnemyDepth = EnemyDepth + 1; if (EnemyDepth > EnemyDepth_Max) { EnemyDepth = EnemyDepth_Min; } } speed = 1; EnemySpawn_Min = 0; EnemySpawn_Max = 60; EnemySpawn = 0; EnemyDepth_Min = 1; EnemyDepth_Max = 20; EnemyDepth = 1; spawnableEnemies = 15; _root.menuBG_mc.enemySelection1 = "D1_Drone_MG_"; _root.menuBG_mc.enemySelection2 = "D1_Drone_R_"; _root.menuBG_mc.enemySelection3 = "D1_Drone_S_"; _root.menuBG_mc.enemySelection4 = "D1_Drone_L_"; _root.menuBG_mc.enemySelection5 = "D1_Drone_DL_"; _root.menuBG_mc.enemySelection6 = "D1_Tank_G_"; _root.menuBG_mc.enemySelection7 = "D1_Tank_LT_"; _root.menuBG_mc.enemySelection8 = "D1_Tank_M_"; _root.menuBG_mc.enemySelection9 = "D1_Tank_L_"; _root.menuBG_mc.enemySelection10 = "D1_Tank_N_"; _root.menuBG_mc.enemySelection11 = "D2_Heli_G_"; _root.menuBG_mc.enemySelection12 = "D2_Heli_L_"; _root.menuBG_mc.enemySelection13 = "D2_Heli_DL_"; _root.menuBG_mc.enemySelection14 = "D2_Heli_GL_"; _root.menuBG_mc.enemySelection15 = "D2_Heli_DG_"; clearInterval(_root.Set_EF); _root.Set_EF = setInterval(EnemySpawningFunction, 25);
Symbol 895 MovieClip Frame 1
about_btn.onRelease = function () { _root.menuOptions_mc.gotoAndStop("about"); }; campaign_btn.onRelease = function () { _root.menuOptions_mc.gotoAndStop("campaign"); }; challenges_btn.onRelease = function () { _root.menuOptions_mc.gotoAndStop("challenges"); }; cinematics_btn.onRelease = function () { _root.menuOptions_mc.gotoAndStop("cinematics"); }; highscores_btn.onRelease = function () { _root.menuOptions_mc.gotoAndStop("highscores"); }; credits_btn.onRelease = function () { _root.SelectedCinematic = "credits"; _root.ReturnPath = "MainMenu"; _root.gotoAndStop("cinematics"); };
Symbol 910 MovieClip Frame 1
godlygamer_btn.onRelease = function () { getURL ("http://www.godlygamer.com/", "_blank"); }; max_btn.onRelease = function () { getURL ("http://www.maxgames.com/", "_blank"); };
Symbol 1002 MovieClip Frame 1
stop(); about_btn.onRelease = function () { gotoAndStop ("about"); }; objectives_btn.onRelease = function () { gotoAndStop ("objectives"); }; controls_btn.onRelease = function () { gotoAndStop ("controls"); };
Symbol 1002 MovieClip Frame 2
stop(); about_btn.onRelease = function () { gotoAndStop ("about"); }; objectives_btn.onRelease = function () { gotoAndStop ("objectives"); }; controls_btn.onRelease = function () { gotoAndStop ("controls"); };
Symbol 1002 MovieClip Frame 3
stop(); about_btn.onRelease = function () { gotoAndStop ("about"); }; objectives_btn.onRelease = function () { gotoAndStop ("objectives"); }; controls_btn.onRelease = function () { gotoAndStop ("controls"); };
Symbol 1002 MovieClip Frame 4
stop(); easy_btn.onRelease = function () { _root.set_Difficulty = "Easy"; _root.set_Difficulty_V1 = 0.5; _root.set_Difficulty_V2 = 2; _root.StartCampaign(); }; normal_btn.onRelease = function () { _root.set_Difficulty = "Normal"; _root.set_Difficulty_V1 = 1; _root.set_Difficulty_V2 = 1; _root.StartCampaign(); }; hard_btn.onRelease = function () { _root.set_Difficulty = "Hard"; _root.set_Difficulty_V1 = 2; _root.set_Difficulty_V2 = 0.5; _root.StartCampaign(); };
Symbol 1002 MovieClip Frame 5
stop(); assault_btn.onRelease = function () { _root.ChallengeAssault(); }; barrage_btn.onRelease = function () { _root.ChallengeBarrage(); }; onslaught_btn.onRelease = function () { _root.ChallengeOnslaught(); }; blitzkrieg_btn.onRelease = function () { _root.ChallengeBlitzkrieg(); }; massacre_btn.onRelease = function () { _root.ChallengeMassacre(); };
Symbol 1002 MovieClip Frame 6
stop(); intro_btn.onRelease = function () { _root.SelectedCinematic = "intro"; _root.ReturnPath = "MainMenu"; _root.gotoAndStop("cinematics"); }; start_btn.onRelease = function () { _root.SelectedCinematic = "start"; _root.ReturnPath = "MainMenu"; _root.gotoAndStop("cinematics"); }; victory_btn.onRelease = function () { _root.SelectedCinematic = "victory"; _root.ReturnPath = "MainMenu"; _root.gotoAndStop("cinematics"); }; defeat_btn.onRelease = function () { _root.SelectedCinematic = "defeat"; _root.ReturnPath = "MainMenu"; _root.gotoAndStop("cinematics"); };
Symbol 1002 MovieClip Frame 7
stop(); easy_btn.onRelease = function () { _root.DisplayHighscores = "Easy"; _root.DisplayHighscoresType = "Easy Campaign"; _root.GoToURL = "http://www.godlygamer.com/Highscores/auxiliary.php?Table=Easy&Type=Campaign"; gotoAndStop ("highscores2"); }; normal_btn.onRelease = function () { _root.DisplayHighscores = "Normal"; _root.DisplayHighscoresType = "Normal Campaign"; _root.GoToURL = "http://www.godlygamer.com/Highscores/auxiliary.php?Table=Normal&Type=Campaign"; gotoAndStop ("highscores2"); }; hard_btn.onRelease = function () { _root.DisplayHighscores = "Hard"; _root.DisplayHighscoresType = "Hard Campaign"; _root.GoToURL = "http://www.godlygamer.com/Highscores/auxiliary.php?Table=Hard&Type=Campaign"; gotoAndStop ("highscores2"); }; assault_btn.onRelease = function () { _root.DisplayHighscores = "Assault"; _root.DisplayHighscoresType = "Assault Challenge"; _root.GoToURL = "http://www.godlygamer.com/Highscores/auxiliary.php?Table=Assault&Type=Challenge"; gotoAndStop ("highscores2"); }; barrage_btn.onRelease = function () { _root.DisplayHighscores = "Barrage"; _root.DisplayHighscoresType = "Barrage Challenge"; _root.GoToURL = "http://www.godlygamer.com/Highscores/auxiliary.php?Table=Barrage&Type=Challenge"; gotoAndStop ("highscores2"); }; onslaught_btn.onRelease = function () { _root.DisplayHighscores = "Onslaught"; _root.DisplayHighscoresType = "Onslaught Challenge"; _root.GoToURL = "http://www.godlygamer.com/Highscores/auxiliary.php?Table=Onslaught&Type=Challenge"; gotoAndStop ("highscores2"); }; blitzkrieg_btn.onRelease = function () { _root.DisplayHighscores = "Blitzkrieg"; _root.DisplayHighscoresType = "Blitzkrieg Challenge"; _root.GoToURL = "http://www.godlygamer.com/Highscores/auxiliary.php?Table=Blitzkrieg&Type=Challenge"; gotoAndStop ("highscores2"); }; massacre_btn.onRelease = function () { _root.DisplayHighscores = "Massacre"; _root.DisplayHighscoresType = "Massacre Challenge"; _root.GoToURL = "http://www.godlygamer.com/Highscores/auxiliary.php?Table=Massacre&Type=Challenge"; gotoAndStop ("highscores2"); };
Symbol 1002 MovieClip Frame 8
highscore_txt.text = _root.DisplayHighscoresType + " Highscores"; top10_btn.onRelease = function () { _root.highscores_mc.gotoAndStop("table"); gotoAndStop ("highscores"); }; top50_btn.onRelease = function () { getURL (_root.GoToURL, "_blank"); gotoAndStop ("highscores"); }; back_btn.onRelease = function () { gotoAndStop ("highscores"); };
Symbol 1032 MovieClip Frame 1
stop();
Symbol 1032 MovieClip Frame 2
stop(); close_btn.onRelease = function () { gotoAndStop ("close"); }; title_txt.text = "Top Ten Highscores For: " + _root.DisplayHighscoresType; i = 1; while (i <= 10) { _root["name_" + i] = "Loading..."; _root["score_" + i] = "...Loading"; i++; } System.security.loadPolicyFile("http://www.godlygamer.com/Highscores/policy.xml"); SendVars = new LoadVars(); targetObject = new LoadVars(); SendVars.Check = "load"; SendVars.SecondCheck = "MZ630K"; SendVars.Table = _root.DisplayHighscores; targetObject.onLoad = function (success) { if (success) { i = 1; while (i <= 10) { if (this["name" + i] != "") { _root["name_" + i] = this["name" + i]; } else { _root["name_" + i] = "Empty"; } _root["score_" + i] = this["score" + i]; i++; } } else { i = 1; while (i <= 10) { _root["name_" + i] = "Failed..."; _root["score_" + i] = "...Failed"; i++; } gotoAndStop ("failure"); } }; SendVars.sendAndLoad("http://www.godlygamer.com/Highscores/auxiliary2.php", targetObject, "POST"); cover_btn.useHandCursor = false;
Symbol 1035 MovieClip Frame 1
stop();
Symbol 1036 MovieClip Frame 1
function PlayNewTrack() { if (Music_Setting == "Menu") { Music_CurrentTrack = "Music_Auxiliary_MenuTrack.mp3"; } if (Music_Setting == "Battle") { Music_CurrentTrack = [("Music_Auxiliary_BattleTrack" + Music_BattleTrack) + ".mp3"]; Music_BattleTrack++; if (Music_BattleTrack >= 4) { Music_BattleTrack = 1; } } MusicPlaying.attachSound(Music_CurrentTrack); MusicPlaying.setVolume(100); MusicPlaying.start(); MusicPlaying.onSoundComplete = function () { if (Music_Fading == false) { PlayNewTrack(); } }; } function MusicFadeOut() { if (MusicPlaying.getVolume() > 0) { MusicPlaying.setVolume(MusicPlaying.getVolume() - 1); } else { Music_Fading = false; MusicPlaying.stop(); PlayNewTrack(); clearInterval(_root.Set_MFO); } } function SetMenuTrack() { if (Music_Setting != "Menu") { Music_Setting = "Menu"; Music_Fading = true; _root.Set_MFO = setInterval(MusicFadeOut, 10); } } function SetBattleTracks() { if (Music_Setting != "Battle") { Music_Setting = "Battle"; Music_BattleTrack = 1; Music_Fading = true; _root.Set_MFO = setInterval(MusicFadeOut, 10); } } function Monitoring() { if ((Music_Fading == false) && (MusicPlaying.getVolume() != Music_GoToVolume)) { MusicPlaying.setVolume(Music_GoToVolume); } if (Music_GoToVolume != Math.round(Music_GoToVolume)) { Music_GoToVolume = Math.round(Music_GoToVolume); } if ((Music_GoToVolume > 50) && (Music_GoToVolume < 100)) { Music_GoToVolume = 100; } if ((Music_GoToVolume < 50) && (Music_GoToVolume > 0)) { Music_GoToVolume = 0; } } Music_Setting = "Menu"; Music_Fading = false; Music_GoToVolume = 100; Music_BattleTrack = 1; Music_CurrentTrack = "Music_Auxiliary_MenuTrack.mp3"; var MusicPlaying = new Sound(); PlayNewTrack(); setInterval(Monitoring, 25);
Symbol 1055 MovieClip Frame 1
stop();
Symbol 1055 MovieClip Frame 70
_root.GameFadeOut_mc.gotoAndPlay("Fade");
Symbol 1055 MovieClip Frame 120
if ((Status == "Victory") && (_root.GameType == "Campaign")) { _root.ClearPlayingScreen("CampaignUpgrade"); } if ((Status == "Defeat") && (_root.GameType == "Campaign")) { _root.SelectedCinematic = "defeat"; _root.ReturnPath = "campaignDefeat"; _root.ClearPlayingScreen("cinematics"); } if ((Status == "Victory") && (_root.GameType == "Challenge")) { _root.ClearPlayingScreen("challengeVictory"); } if ((Status == "Defeat") && (_root.GameType == "Challenge")) { _root.ClearPlayingScreen("challengeDefeat"); }
Symbol 1104 MovieClip Frame 1
function Bullet() { if (_root.PlayerWeapon_Bullet_Available == true) { _root.SetProjectile("Bullet"); gotoAndStop ("b"); } } function APBullet() { if (_root.PlayerWeapon_APBullet_Available == true) { _root.SetProjectile("AP_Bullet"); gotoAndStop ("apb"); } } function VelocityInhibitor() { if (_root.PlayerWeapon_VelocityInhibitor_Available == true) { _root.SetProjectile("Velocity_Inhibitor"); gotoAndStop ("vi"); } } function ElectricSpike() { if (_root.PlayerWeapon_ElectricSpike_Available == true) { _root.SetProjectile("Electric_Spike"); gotoAndStop ("es"); } } stop(); b_btn.onRelease = function () { Bullet(); }; apb_btn.onRelease = function () { APBullet(); }; vi_btn.onRelease = function () { VelocityInhibitor(); }; es_btn.onRelease = function () { ElectricSpike(); };
Symbol 1104 MovieClip Frame 2
function Bullet() { if (_root.PlayerWeapon_Bullet_Available == true) { _root.SetProjectile("Bullet"); gotoAndStop ("b"); } } function APBullet() { if (_root.PlayerWeapon_APBullet_Available == true) { _root.SetProjectile("AP_Bullet"); gotoAndStop ("apb"); } } function VelocityInhibitor() { if (_root.PlayerWeapon_VelocityInhibitor_Available == true) { _root.SetProjectile("Velocity_Inhibitor"); gotoAndStop ("vi"); } } function ElectricSpike() { if (_root.PlayerWeapon_ElectricSpike_Available == true) { _root.SetProjectile("Electric_Spike"); gotoAndStop ("es"); } } stop(); b_btn.onRelease = function () { Bullet(); }; apb_btn.onRelease = function () { APBullet(); }; vi_btn.onRelease = function () { VelocityInhibitor(); }; es_btn.onRelease = function () { ElectricSpike(); };
Symbol 1104 MovieClip Frame 3
function Bullet() { if (_root.PlayerWeapon_Bullet_Available == true) { _root.SetProjectile("Bullet"); gotoAndStop ("b"); } } function APBullet() { if (_root.PlayerWeapon_APBullet_Available == true) { _root.SetProjectile("AP_Bullet"); gotoAndStop ("apb"); } } function VelocityInhibitor() { if (_root.PlayerWeapon_VelocityInhibitor_Available == true) { _root.SetProjectile("Velocity_Inhibitor"); gotoAndStop ("vi"); } } function ElectricSpike() { if (_root.PlayerWeapon_ElectricSpike_Available == true) { _root.SetProjectile("Electric_Spike"); gotoAndStop ("es"); } } stop(); b_btn.onRelease = function () { Bullet(); }; apb_btn.onRelease = function () { APBullet(); }; vi_btn.onRelease = function () { VelocityInhibitor(); }; es_btn.onRelease = function () { ElectricSpike(); };
Symbol 1104 MovieClip Frame 4
function Bullet() { if (_root.PlayerWeapon_Bullet_Available == true) { _root.SetProjectile("Bullet"); gotoAndStop ("b"); } } function APBullet() { if (_root.PlayerWeapon_APBullet_Available == true) { _root.SetProjectile("AP_Bullet"); gotoAndStop ("apb"); } } function VelocityInhibitor() { if (_root.PlayerWeapon_VelocityInhibitor_Available == true) { _root.SetProjectile("Velocity_Inhibitor"); gotoAndStop ("vi"); } } function ElectricSpike() { if (_root.PlayerWeapon_ElectricSpike_Available == true) { _root.SetProjectile("Electric_Spike"); gotoAndStop ("es"); } } stop(); b_btn.onRelease = function () { Bullet(); }; apb_btn.onRelease = function () { APBullet(); }; vi_btn.onRelease = function () { VelocityInhibitor(); }; es_btn.onRelease = function () { ElectricSpike(); };
Symbol 1112 MovieClip Frame 1
function MenuScript() { remain_txt.text = _root.EnemyRemain + _root.EnemyCur; destroyed_txt.text = _root.EnemyKilled; } stop(); Health_mc.stop(); Energy_mc.stop(); remain_txt.text = _root.EnemyRemain + _root.EnemyCur; destroyed_txt.text = _root.EnemyKilled; Exit_btn.onRelease = function () { gotoAndStop ("Exit"); }; clearInterval(Set_MS); Set_MS = setInterval(MenuScript, 25);
Symbol 1112 MovieClip Frame 2
stop(); Yes_btn.onRelease = function () { _root.ClearPlayingScreen("MainMenu"); }; No_btn.onRelease = function () { gotoAndStop ("Main"); };
Symbol 1115 MovieClip Frame 40
this.removeMovieClip();
Symbol 1134 MovieClip Frame 1
gotoAndPlay (2); if (_root.SFROBA1 == true) { _root.SFROBA1 = false; gotoAndStop (11); }
Symbol 1134 MovieClip Frame 11
stop();
Symbol 1137 MovieClip Frame 10
stop();
Symbol 1141 MovieClip Frame 1
gotoAndPlay (2); if (_root.SFROBA2 == true) { _root.SFROBA2 = false; gotoAndStop (11); }
Symbol 1141 MovieClip Frame 11
stop();
Symbol 1142 MovieClip Frame 10
stop();
Symbol 1146 MovieClip Frame 1
gotoAndPlay (2); if (_root.SFROBA3 == true) { _root.SFROBA3 = false; gotoAndStop (11); }
Symbol 1146 MovieClip Frame 11
stop();
Symbol 1147 MovieClip Frame 10
stop();
Symbol 1151 MovieClip Frame 1
gotoAndPlay (2); if (_root.SFROBA4 == true) { _root.SFROBA4 = false; gotoAndStop (11); }
Symbol 1151 MovieClip Frame 11
stop();
Symbol 1152 MovieClip Frame 10
stop();
Symbol 1187 MovieClip Frame 1
stop(); c_btn.onRelease = function () { gotoAndStop ("c"); }; p_btn.onRelease = function () { gotoAndStop ("p"); }; f_btn.onRelease = function () { gotoAndStop ("f"); }; m_btn.onRelease = function () { gotoAndStop ("m"); }; buzzer_btn.onRelease = function () { _parent.content_mc.gotoAndStop("buzzer"); _root.upgrades_mc.SetVars(); }; hunter_btn.onRelease = function () { _parent.content_mc.gotoAndStop("hunter"); _root.upgrades_mc.SetVars(); }; predator_btn.onRelease = function () { _parent.content_mc.gotoAndStop("predator"); _root.upgrades_mc.SetVars(); }; nighthawk_btn.onRelease = function () { _parent.content_mc.gotoAndStop("nighthawk"); _root.upgrades_mc.SetVars(); };
Symbol 1187 MovieClip Frame 2
stop(); c_btn.onRelease = function () { gotoAndStop ("c"); }; p_btn.onRelease = function () { gotoAndStop ("p"); }; f_btn.onRelease = function () { gotoAndStop ("f"); }; m_btn.onRelease = function () { gotoAndStop ("m"); }; bullets_btn.onRelease = function () { _parent.content_mc.gotoAndStop("bullets"); _root.upgrades_mc.SetVars(); }; apbullets_btn.onRelease = function () { _parent.content_mc.gotoAndStop("apbullets"); _root.upgrades_mc.SetVars(); }; inhibitors_btn.onRelease = function () { _parent.content_mc.gotoAndStop("inhibitors"); _root.upgrades_mc.SetVars(); }; spikes_btn.onRelease = function () { _parent.content_mc.gotoAndStop("spikes"); _root.upgrades_mc.SetVars(); };
Symbol 1187 MovieClip Frame 3
stop(); c_btn.onRelease = function () { gotoAndStop ("c"); }; p_btn.onRelease = function () { gotoAndStop ("p"); }; f_btn.onRelease = function () { gotoAndStop ("f"); }; m_btn.onRelease = function () { gotoAndStop ("m"); }; armour_btn.onRelease = function () { _parent.content_mc.gotoAndStop("armour"); _root.upgrades_mc.SetVars(); }; armoura_btn.onRelease = function () { _parent.content_mc.gotoAndStop("armour_a"); _root.upgrades_mc.SetVars(); }; shield_btn.onRelease = function () { _parent.content_mc.gotoAndStop("shield"); _root.upgrades_mc.SetVars(); }; shielda_btn.onRelease = function () { _parent.content_mc.gotoAndStop("shield_a"); _root.upgrades_mc.SetVars(); };
Symbol 1187 MovieClip Frame 4
stop(); c_btn.onRelease = function () { gotoAndStop ("c"); }; p_btn.onRelease = function () { gotoAndStop ("p"); }; f_btn.onRelease = function () { gotoAndStop ("f"); }; m_btn.onRelease = function () { gotoAndStop ("m"); }; salvage_btn.onRelease = function () { _parent.content_mc.gotoAndStop("salvage"); _root.upgrades_mc.SetVars(); };
Symbol 1226 MovieClip Frame 1
stop(); if (_root.orbiterBuzzer_Discharger == true) { gotoAndStop ("owned"); } if ((_root.orbiterBuzzer_Discharger == false) && (_root.playerScraps < 100)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 100; _root.orbiterBuzzer_Discharger = true; _root.upgrades_mc.SetVars(); gotoAndStop ("purchased"); };
Symbol 1235 MovieClip Frame 1
stop(); if (_root.orbiterBuzzer_Available != true) { gotoAndStop ("prerequisite"); } if (((_root.orbiterBuzzer_APBullet == false) && (_root.playerScraps < 100)) && (_root.orbiterBuzzer_Available == true)) { gotoAndStop ("insufficient"); } if (_root.orbiterBuzzer_APBullet == true) { gotoAndStop ("owned"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 100; _root.orbiterBuzzer_APBullet = true; _parent._parent._parent.apb_txt.text = "AP Bullets: Armed"; _root.upgrades_mc.SetVars(); gotoAndStop ("equipped"); };
Symbol 1244 MovieClip Frame 1
stop(); if (_root.PlayerOrbiter == "Buzzer") { gotoAndStop ("equipped"); } equip_btn.onRelease = function () { _root.PlayerOrbiter = "Buzzer"; _parent.equipped_txt.text = "Your currently equipped\nContrivance is the " + _root.PlayerOrbiter; gotoAndStop ("equipNow"); };
Symbol 1248 MovieClip Frame 1
stop(); if (_root.orbiterHunter_Discharger == true) { gotoAndStop ("owned"); } if ((_root.orbiterHunter_Discharger == false) && (_root.playerScraps < 200)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 200; _root.orbiterHunter_Discharger = true; _root.upgrades_mc.SetVars(); gotoAndStop ("purchased"); };
Symbol 1255 MovieClip Frame 1
stop(); if (_root.orbiterHunter_Available != true) { gotoAndStop ("prerequisite"); } if (((_root.orbiterHunter_APBullet == false) && (_root.playerScraps < 100)) && (_root.orbiterHunter_Available == true)) { gotoAndStop ("insufficient"); } if (_root.orbiterHunter_APBullet == true) { gotoAndStop ("owned"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 100; _root.orbiterHunter_APBullet = true; _parent._parent._parent.apb_txt.text = "AP Bullets: Armed"; _root.upgrades_mc.SetVars(); gotoAndStop ("equipped"); };
Symbol 1259 MovieClip Frame 1
stop(); if (_root.orbiterHunter_Available != true) { gotoAndStop ("prerequisite"); } if (((_root.orbiterHunter_VelocityInhibitor == false) && (_root.playerScraps < 200)) && (_root.orbiterHunter_Available == true)) { gotoAndStop ("insufficient"); } if (_root.orbiterHunter_VelocityInhibitor == true) { gotoAndStop ("owned"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 200; _root.orbiterHunter_VelocityInhibitor = true; _parent._parent._parent.vi_txt.text = "Velocity Inhibitors: Armed"; _root.upgrades_mc.SetVars(); gotoAndStop ("equipped"); };
Symbol 1267 MovieClip Frame 1
stop(); if ((_root.orbiterHunter_Available == true) && (_root.PlayerOrbiter != "Hunter")) { gotoAndStop ("available"); } if ((_root.orbiterHunter_Available == false) && (_root.playerScraps < 500)) { gotoAndStop ("insufficient"); } if (_root.PlayerOrbiter == "Hunter") { gotoAndStop ("equipped"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 500; _root.orbiterHunter_Available = true; _root.upgrades_mc.SetVars(); gotoAndStop ("available"); };
Symbol 1267 MovieClip Frame 2
equip_btn.onRelease = function () { _root.PlayerOrbiter = "Hunter"; _parent.equipped_txt.text = "Your currently equipped\nContrivance is the " + _root.PlayerOrbiter; gotoAndStop ("equipNow"); };
Symbol 1270 MovieClip Frame 1
stop(); if (_root.orbiterPredator_Discharger == true) { gotoAndStop ("owned"); } if ((_root.orbiterPredator_Discharger == false) && (_root.playerScraps < 200)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 200; _root.orbiterPredator_Discharger = true; _root.upgrades_mc.SetVars(); gotoAndStop ("purchased"); };
Symbol 1277 MovieClip Frame 1
stop(); if (_root.orbiterPredator_Available != true) { gotoAndStop ("prerequisite"); } if (((_root.orbiterPredator_APBullet == false) && (_root.playerScraps < 100)) && (_root.orbiterPredator_Available == true)) { gotoAndStop ("insufficient"); } if (_root.orbiterPredator_APBullet == true) { gotoAndStop ("owned"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 100; _root.orbiterPredator_APBullet = true; _parent._parent._parent.apb_txt.text = "AP Bullets: Armed"; _root.upgrades_mc.SetVars(); gotoAndStop ("equipped"); };
Symbol 1281 MovieClip Frame 1
stop(); if (_root.orbiterPredator_Available != true) { gotoAndStop ("prerequisite"); } if (((_root.orbiterPredator_ElectricSpike == false) && (_root.playerScraps < 200)) && (_root.orbiterPredator_Available == true)) { gotoAndStop ("insufficient"); } if (_root.orbiterPredator_ElectricSpike == true) { gotoAndStop ("owned"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 200; _root.orbiterPredator_ElectricSpike = true; _parent._parent._parent.es_txt.text = "Electric Spikes: Armed"; _root.upgrades_mc.SetVars(); gotoAndStop ("equipped"); };
Symbol 1286 MovieClip Frame 1
stop(); if ((_root.orbiterPredator_Available == true) && (_root.PlayerOrbiter != "Predator")) { gotoAndStop ("available"); } if ((_root.orbiterPredator_Available == false) && (_root.playerScraps < 500)) { gotoAndStop ("insufficient"); } if (_root.PlayerOrbiter == "Predator") { gotoAndStop ("equipped"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 500; _root.orbiterPredator_Available = true; _root.upgrades_mc.SetVars(); gotoAndStop ("available"); };
Symbol 1286 MovieClip Frame 2
equip_btn.onRelease = function () { _root.PlayerOrbiter = "Predator"; _parent.equipped_txt.text = "Your currently equipped\nContrivance is the " + _root.PlayerOrbiter; gotoAndStop ("equipNow"); };
Symbol 1290 MovieClip Frame 1
stop(); if (_root.orbiterNightHawk_Discharger == true) { gotoAndStop ("owned"); } if ((_root.orbiterNightHawk_Discharger == false) && (_root.playerScraps < 300)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 300; _root.orbiterNightHawk_Discharger = true; _root.upgrades_mc.SetVars(); gotoAndStop ("purchased"); };
Symbol 1297 MovieClip Frame 1
stop(); if (_root.orbiterNightHawk_Available != true) { gotoAndStop ("prerequisite"); } if (((_root.orbiterNightHawk_APBullet == false) && (_root.playerScraps < 100)) && (_root.orbiterNightHawk_Available == true)) { gotoAndStop ("insufficient"); } if (_root.orbiterNightHawk_APBullet == true) { gotoAndStop ("owned"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 100; _root.orbiterNightHawk_APBullet = true; _parent._parent._parent.apb_txt.text = "AP Bullets: Armed"; _root.upgrades_mc.SetVars(); gotoAndStop ("equipped"); };
Symbol 1300 MovieClip Frame 1
stop(); if (_root.orbiterNightHawk_Available != true) { gotoAndStop ("prerequisite"); } if (((_root.orbiterNightHawk_VelocityInhibitor == false) && (_root.playerScraps < 200)) && (_root.orbiterNightHawk_Available == true)) { gotoAndStop ("insufficient"); } if (_root.orbiterNightHawk_VelocityInhibitor == true) { gotoAndStop ("owned"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 200; _root.orbiterNightHawk_VelocityInhibitor = true; _parent._parent._parent.vi_txt.text = "Velocity Inhibitors: Armed"; _root.upgrades_mc.SetVars(); gotoAndStop ("equipped"); };
Symbol 1304 MovieClip Frame 1
stop(); if (_root.orbiterNightHawk_Available != true) { gotoAndStop ("prerequisite"); } if (((_root.orbiterNightHawk_ElectricSpike == false) && (_root.playerScraps < 200)) && (_root.orbiterNightHawk_Available == true)) { gotoAndStop ("insufficient"); } if (_root.orbiterNightHawk_ElectricSpike == true) { gotoAndStop ("owned"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 200; _root.orbiterNightHawk_ElectricSpike = true; _parent._parent._parent.es_txt.text = "Electric Spikes: Armed"; _root.upgrades_mc.SetVars(); gotoAndStop ("equipped"); };
Symbol 1311 MovieClip Frame 1
stop(); if ((_root.orbiterNightHawk_Available == true) && (_root.PlayerOrbiter != "NightHawk")) { gotoAndStop ("available"); } if ((_root.orbiterNightHawk_Available == false) && (_root.playerScraps < 2500)) { gotoAndStop ("insufficient"); } if (_root.PlayerOrbiter == "NightHawk") { gotoAndStop ("equipped"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 2500; _root.orbiterNightHawk_Available = true; _root.upgrades_mc.SetVars(); gotoAndStop ("available"); };
Symbol 1311 MovieClip Frame 2
equip_btn.onRelease = function () { _root.PlayerOrbiter = "NightHawk"; _parent.equipped_txt.text = "Your currently equipped\nContrivance is the " + _root.PlayerOrbiter; gotoAndStop ("equipNow"); };
Symbol 1319 MovieClip Frame 1
stop(); if (_root.Bullet_ProjectileSpeed >= 13) { gotoAndStop ("max"); } if ((_root.Bullet_ProjectileSpeed < 13) && (_root.playerScraps < 75)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 75; _root.Bullet_ProjectileSpeed = _root.Bullet_ProjectileSpeed + 1; _parent._parent._parent.spd_txt.text = _root.Bullet_ProjectileSpeed + " m/s"; _root.upgrades_mc.SetVars(); if (_root.Bullet_ProjectileSpeed >= 13) { gotoAndStop ("maxed"); } if ((_root.Bullet_ProjectileSpeed < 13) && (_root.playerScraps < 75)) { gotoAndStop ("insufficient"); } };
Symbol 1327 MovieClip Frame 1
stop(); if (_root.Bullet_ProjectileDamage >= 35) { gotoAndStop ("max"); } if ((_root.Bullet_ProjectileDamage < 35) && (_root.playerScraps < 25)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 25; _root.Bullet_ProjectileDamage = _root.Bullet_ProjectileDamage + 1; _parent._parent._parent.dmg_txt.text = _root.Bullet_ProjectileDamage; _root.upgrades_mc.SetVars(); if (_root.Bullet_ProjectileDamage >= 35) { gotoAndStop ("maxed"); } if ((_root.Bullet_ProjectileDamage < 35) && (_root.playerScraps < 25)) { gotoAndStop ("insufficient"); } };
Symbol 1335 MovieClip Frame 1
stop(); if (_root.Bullet_Ammunition_Max >= 100) { gotoAndStop ("max"); } if ((_root.Bullet_Ammunition_Max < 100) && (_root.playerScraps < 10)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 10; _root.Bullet_Ammunition_Max = _root.Bullet_Ammunition_Max + 1; _parent._parent._parent.ammo_txt.text = _root.Bullet_Ammunition_Max; _root.upgrades_mc.SetVars(); if (_root.Bullet_Ammunition_Max >= 100) { gotoAndStop ("maxed"); } if ((_root.Bullet_Ammunition_Max < 100) && (_root.playerScraps < 10)) { gotoAndStop ("insufficient"); } };
Symbol 1343 MovieClip Frame 1
stop(); if (_root.Bullet_AmmunitionReload <= 10) { gotoAndStop ("max"); } if ((_root.Bullet_AmmunitionReload > 10) && (_root.playerScraps < 20)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 20; _root.Bullet_AmmunitionReload = _root.Bullet_AmmunitionReload - 1; _parent._parent._parent.reload_txt.text = (Math.round((_root.Bullet_AmmunitionReload / 40) * 1000) / 1000) + " s"; _root.upgrades_mc.SetVars(); if (_root.Bullet_AmmunitionReload <= 10) { gotoAndStop ("maxed"); } if ((_root.Bullet_AmmunitionReload > 10) && (_root.playerScraps < 20)) { gotoAndStop ("insufficient"); } };
Symbol 1347 MovieClip Frame 1
stop(); if (_root.APBullet_ProjectileSpeed >= 13) { gotoAndStop ("max"); } if ((_root.APBullet_ProjectileSpeed < 13) && (_root.playerScraps < 75)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 75; _root.APBullet_ProjectileSpeed = _root.APBullet_ProjectileSpeed + 1; _parent._parent._parent.spd_txt.text = _root.APBullet_ProjectileSpeed + " m/s"; _root.upgrades_mc.SetVars(); if (_root.APBullet_ProjectileSpeed >= 13) { gotoAndStop ("maxed"); } if ((_root.APBullet_ProjectileSpeed < 13) && (_root.playerScraps < 75)) { gotoAndStop ("insufficient"); } };
Symbol 1353 MovieClip Frame 1
stop(); if (_root.APBullet_ProjectileDamage >= 70) { gotoAndStop ("max"); } if ((_root.APBullet_ProjectileDamage < 70) && (_root.playerScraps < 35)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 35; _root.APBullet_ProjectileDamage = _root.APBullet_ProjectileDamage + 1; _parent._parent._parent.dmg_txt.text = _root.APBullet_ProjectileDamage; _root.upgrades_mc.SetVars(); if (_root.APBullet_ProjectileDamage >= 70) { gotoAndStop ("maxed"); } if ((_root.APBullet_ProjectileDamage < 70) && (_root.playerScraps < 35)) { gotoAndStop ("insufficient"); } };
Symbol 1359 MovieClip Frame 1
stop(); if (_root.APBullet_Ammunition_Max >= 50) { gotoAndStop ("max"); } if ((_root.APBullet_Ammunition_Max < 50) && (_root.playerScraps < 15)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 15; _root.APBullet_Ammunition_Max = _root.APBullet_Ammunition_Max + 1; _parent._parent._parent.ammo_txt.text = _root.APBullet_Ammunition_Max; _root.upgrades_mc.SetVars(); if (_root.APBullet_Ammunition_Max >= 50) { gotoAndStop ("maxed"); } if ((_root.APBullet_Ammunition_Max < 50) && (_root.playerScraps < 15)) { gotoAndStop ("insufficient"); } };
Symbol 1364 MovieClip Frame 1
stop(); if (_root.APBullet_AmmunitionReload <= 15) { gotoAndStop ("max"); } if ((_root.APBullet_AmmunitionReload > 15) && (_root.playerScraps < 25)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 25; _root.APBullet_AmmunitionReload = _root.APBullet_AmmunitionReload - 1; _parent._parent._parent.reload_txt.text = (Math.round((_root.APBullet_AmmunitionReload / 40) * 1000) / 1000) + " s"; _root.upgrades_mc.SetVars(); if (_root.APBullet_AmmunitionReload <= 15) { gotoAndStop ("maxed"); } if ((_root.APBullet_AmmunitionReload > 15) && (_root.playerScraps < 25)) { gotoAndStop ("insufficient"); } };
Symbol 1368 MovieClip Frame 1
stop(); if (_root.Inhibitor_ProjectileSpeed >= 13) { gotoAndStop ("max"); } if ((_root.Inhibitor_ProjectileSpeed < 13) && (_root.playerScraps < 75)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 75; _root.Inhibitor_ProjectileSpeed = _root.Inhibitor_ProjectileSpeed + 1; _parent._parent._parent.spd_txt.text = _root.Inhibitor_ProjectileSpeed + " m/s"; _root.upgrades_mc.SetVars(); if (_root.Inhibitor_ProjectileSpeed >= 13) { gotoAndStop ("maxed"); } if ((_root.Inhibitor_ProjectileSpeed < 13) && (_root.playerScraps < 75)) { gotoAndStop ("insufficient"); } };
Symbol 1374 MovieClip Frame 1
stop(); if (_root.Inhibitor_ProjectileDamage >= 42) { gotoAndStop ("max"); } if ((_root.Inhibitor_ProjectileDamage < 42) && (_root.playerScraps < 30)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 30; _root.Inhibitor_ProjectileDamage = _root.Inhibitor_ProjectileDamage + 1; _parent._parent._parent.dmg_txt.text = _root.Inhibitor_ProjectileDamage; _root.upgrades_mc.SetVars(); if (_root.Inhibitor_ProjectileDamage >= 42) { gotoAndStop ("maxed"); } if ((_root.Inhibitor_ProjectileDamage < 42) && (_root.playerScraps < 30)) { gotoAndStop ("insufficient"); } };
Symbol 1379 MovieClip Frame 1
stop(); if (_root.Inhibitor_Ammunition_Max >= 40) { gotoAndStop ("max"); } if ((_root.Inhibitor_Ammunition_Max < 40) && (_root.playerScraps < 15)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 15; _root.Inhibitor_Ammunition_Max = _root.Inhibitor_Ammunition_Max + 1; _parent._parent._parent.ammo_txt.text = _root.Inhibitor_Ammunition_Max; _root.upgrades_mc.SetVars(); if (_root.Inhibitor_Ammunition_Max >= 40) { gotoAndStop ("maxed"); } if ((_root.Inhibitor_Ammunition_Max < 40) && (_root.playerScraps < 15)) { gotoAndStop ("insufficient"); } };
Symbol 1384 MovieClip Frame 1
stop(); if (_root.Inhibitor_AmmunitionReload <= 20) { gotoAndStop ("max"); } if ((_root.Inhibitor_AmmunitionReload > 20) && (_root.playerScraps < 25)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 25; _root.Inhibitor_AmmunitionReload = _root.Inhibitor_AmmunitionReload - 1; _parent._parent._parent.reload_txt.text = (Math.round((_root.Inhibitor_AmmunitionReload / 40) * 1000) / 1000) + " s"; _root.upgrades_mc.SetVars(); if (_root.Inhibitor_AmmunitionReload <= 20) { gotoAndStop ("maxed"); } if ((_root.Inhibitor_AmmunitionReload > 20) && (_root.playerScraps < 25)) { gotoAndStop ("insufficient"); } };
Symbol 1392 MovieClip Frame 1
stop(); if (_root.VelocityInhibitorEffect_Percent >= 0.15) { gotoAndStop ("max"); } if ((_root.VelocityInhibitorEffect_Percent < 0.15) && (_root.playerScraps < 50)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 50; _root.VelocityInhibitorEffect_Percent = _root.VelocityInhibitorEffect_Percent + 0.01; _parent._parent._parent.effect_txt.text = (_root.VelocityInhibitorEffect_Percent * 100) + "%"; _root.upgrades_mc.SetVars(); if (_root.VelocityInhibitorEffect_Percent >= 0.15) { gotoAndStop ("maxed"); } if ((_root.VelocityInhibitorEffect_Percent < 0.15) && (_root.playerScraps < 50)) { gotoAndStop ("insufficient"); } };
Symbol 1396 MovieClip Frame 1
stop(); if (_root.Spike_ProjectileSpeed >= 13) { gotoAndStop ("max"); } if ((_root.Spike_ProjectileSpeed < 13) && (_root.playerScraps < 75)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 75; _root.Spike_ProjectileSpeed = _root.Spike_ProjectileSpeed + 1; _parent._parent._parent.spd_txt.text = _root.Spike_ProjectileSpeed + " m/s"; _root.upgrades_mc.SetVars(); if (_root.Spike_ProjectileSpeed >= 13) { gotoAndStop ("maxed"); } if ((_root.Spike_ProjectileSpeed < 13) && (_root.playerScraps < 75)) { gotoAndStop ("insufficient"); } };
Symbol 1401 MovieClip Frame 1
stop(); if (_root.Spike_ProjectileDamage >= 56) { gotoAndStop ("max"); } if ((_root.Spike_ProjectileDamage < 56) && (_root.playerScraps < 50)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 50; _root.Spike_ProjectileDamage = _root.Spike_ProjectileDamage + 1; _parent._parent._parent.dmg_txt.text = _root.Spike_ProjectileDamage; _root.upgrades_mc.SetVars(); if (_root.Spike_ProjectileDamage >= 56) { gotoAndStop ("maxed"); } if ((_root.Spike_ProjectileDamage < 56) && (_root.playerScraps < 50)) { gotoAndStop ("insufficient"); } };
Symbol 1405 MovieClip Frame 1
stop(); if (_root.Spike_Ammunition_Max >= 50) { gotoAndStop ("max"); } if ((_root.Spike_Ammunition_Max < 50) && (_root.playerScraps < 20)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 20; _root.Spike_Ammunition_Max = _root.Spike_Ammunition_Max + 1; _parent._parent._parent.ammo_txt.text = _root.Spike_Ammunition_Max; _root.upgrades_mc.SetVars(); if (_root.Spike_Ammunition_Max >= 50) { gotoAndStop ("maxed"); } if ((_root.Spike_Ammunition_Max < 50) && (_root.playerScraps < 20)) { gotoAndStop ("insufficient"); } };
Symbol 1410 MovieClip Frame 1
stop(); if (_root.Spike_AmmunitionReload <= 25) { gotoAndStop ("max"); } if ((_root.Spike_AmmunitionReload > 25) && (_root.playerScraps < 25)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 25; _root.Spike_AmmunitionReload = _root.Spike_AmmunitionReload - 1; _parent._parent._parent.reload_txt.text = (Math.round((_root.Spike_AmmunitionReload / 40) * 1000) / 1000) + " s"; _root.upgrades_mc.SetVars(); if (_root.Spike_AmmunitionReload <= 25) { gotoAndStop ("maxed"); } if ((_root.Spike_AmmunitionReload > 25) && (_root.playerScraps < 25)) { gotoAndStop ("insufficient"); } };
Symbol 1414 MovieClip Frame 1
stop(); if (_root.ElectricSpikeEffect_Percent >= 0.15) { gotoAndStop ("max"); } if ((_root.ElectricSpikeEffect_Percent < 0.15) && (_root.playerScraps < 50)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 50; _root.ElectricSpikeEffect_Percent = _root.ElectricSpikeEffect_Percent + 0.01; _parent._parent._parent.effect_txt.text = (_root.ElectricSpikeEffect_Percent * 100) + "%"; _root.upgrades_mc.SetVars(); if (_root.ElectricSpikeEffect_Percent >= 0.15) { gotoAndStop ("maxed"); } if ((_root.ElectricSpikeEffect_Percent < 0.15) && (_root.playerScraps < 50)) { gotoAndStop ("insufficient"); } };
Symbol 1415 MovieClip Frame 1
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 2
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 3
stop(); equipped_txt.text = "Your currently equipped\nContrivance is the " + _root.PlayerOrbiter; close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 5
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 6
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 7
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 8
stop(); equipped_txt.text = "Your currently equipped\nContrivance is the " + _root.PlayerOrbiter; close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 10
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 11
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 12
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 13
stop(); equipped_txt.text = "Your currently equipped\nContrivance is the " + _root.PlayerOrbiter; close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 15
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 16
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 17
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 18
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 19
stop(); equipped_txt.text = "Your currently equipped\nContrivance is the " + _root.PlayerOrbiter; close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 21
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 22
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 23
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 24
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 26
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 27
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 28
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 29
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 31
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 32
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 33
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 34
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 35
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 37
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 38
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 39
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 40
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 41
stop(); close_btn.onRelease = function () { _parent.gotoAndPlay("close"); }; cover_btn.useHandCursor = false;
Symbol 1416 MovieClip Frame 1
stop(); _root.Upgrades_AddonOpen = false; _root.Upgrades_AddonMoving = false;
Symbol 1416 MovieClip Frame 2
_root.Upgrades_AddonOpen = false; _root.Upgrades_AddonMoving = true;
Symbol 1416 MovieClip Frame 40
stop(); _root.Upgrades_AddonOpen = true; _root.Upgrades_AddonMoving = false;
Symbol 1416 MovieClip Frame 41
_root.Upgrades_AddonOpen = true; _root.Upgrades_AddonMoving = true;
Symbol 1494 MovieClip Frame 1
stop(); armour_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 900; _root.Health = _root.Health + 500; _root.upgrades_mc.SetVars(); _parent.SetVars(); };
Symbol 1499 MovieClip Frame 1
stop(); armour_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 460; _root.Health = _root.Health + 250; _root.upgrades_mc.SetVars(); _parent.SetVars(); };
Symbol 1504 MovieClip Frame 1
stop(); armour_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 188; _root.Health = _root.Health + 100; _root.upgrades_mc.SetVars(); _parent.SetVars(); };
Symbol 1509 MovieClip Frame 1
stop(); armour_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 96; _root.Health = _root.Health + 50; _root.upgrades_mc.SetVars(); _parent.SetVars(); };
Symbol 1514 MovieClip Frame 1
stop(); armour_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 49; _root.Health = _root.Health + 25; _root.upgrades_mc.SetVars(); _parent.SetVars(); };
Symbol 1519 MovieClip Frame 1
stop(); armour_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 20; _root.Health = _root.Health + 10; _root.upgrades_mc.SetVars(); _parent.SetVars(); };
Symbol 1520 MovieClip Frame 1
function SetVars() { if (_root.Health >= 5000) { _root.Health = 5000; armour1_mc.gotoAndStop("darken"); armour2_mc.gotoAndStop("darken"); armour3_mc.gotoAndStop("darken"); armour4_mc.gotoAndStop("darken"); armour5_mc.gotoAndStop("darken"); armour6_mc.gotoAndStop("darken"); } if ((_root.Health + 25) > 5000) { armour2_mc.gotoAndStop("darken"); } if ((_root.Health + 50) > 5000) { armour3_mc.gotoAndStop("darken"); } if ((_root.Health + 100) > 5000) { armour4_mc.gotoAndStop("darken"); } if ((_root.Health + 250) > 5000) { armour5_mc.gotoAndStop("darken"); } if ((_root.Health + 500) > 5000) { armour6_mc.gotoAndStop("darken"); } if (_root.playerScraps < 20) { armour1_mc.gotoAndStop("darken"); } if (_root.playerScraps < 49) { armour2_mc.gotoAndStop("darken"); } if (_root.playerScraps < 96) { armour3_mc.gotoAndStop("darken"); } if (_root.playerScraps < 188) { armour4_mc.gotoAndStop("darken"); } if (_root.playerScraps < 460) { armour5_mc.gotoAndStop("darken"); } if (_root.playerScraps < 900) { armour6_mc.gotoAndStop("darken"); } _parent.armour_txt.text = ("Armour: " + _root.Health) + " / 5000"; } SetVars();
Symbol 1529 MovieClip Frame 1
stop(); if (_root.HealthAbsorb >= 0.15) { gotoAndStop ("max"); } if ((_root.playerScraps < 200) && (_root.HealthAbsorb < 0.15)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 200; _root.HealthAbsorb = _root.HealthAbsorb + 0.01; _parent.absorption_txt.text = ("Absorption: " + Math.round(_root.HealthAbsorb * 100)) + "% / 15%"; if (_root.HealthAbsorb >= 0.15) { gotoAndStop ("maxed"); } if ((_root.playerScraps < 200) && (_root.HealthAbsorb < 0.15)) { gotoAndStop ("insufficient"); } _root.upgrades_mc.SetVars(); };
Symbol 1538 MovieClip Frame 1
stop(); shield_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 30; _root.Shield = _root.Shield + 10; _root.upgrades_mc.SetVars(); _parent.SetVars(); };
Symbol 1543 MovieClip Frame 1
stop(); shield_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 74; _root.Shield = _root.Shield + 25; _root.upgrades_mc.SetVars(); _parent.SetVars(); };
Symbol 1548 MovieClip Frame 1
stop(); shield_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 144; _root.Shield = _root.Shield + 50; _root.upgrades_mc.SetVars(); _parent.SetVars(); };
Symbol 1553 MovieClip Frame 1
stop(); shield_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 282; _root.Shield = _root.Shield + 100; _root.upgrades_mc.SetVars(); _parent.SetVars(); };
Symbol 1558 MovieClip Frame 1
stop(); shield_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 600; _root.Shield = _root.Shield + 250; _root.upgrades_mc.SetVars(); _parent.SetVars(); };
Symbol 1563 MovieClip Frame 1
stop(); shield_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 1350; _root.Shield = _root.Shield + 500; _root.upgrades_mc.SetVars(); _parent.SetVars(); };
Symbol 1564 MovieClip Frame 1
function SetVars() { if (_root.Shield >= 2000) { _root.Shield = 2000; shield1_mc.gotoAndStop("darken"); shield2_mc.gotoAndStop("darken"); shield3_mc.gotoAndStop("darken"); shield4_mc.gotoAndStop("darken"); shield5_mc.gotoAndStop("darken"); shield6_mc.gotoAndStop("darken"); } if ((_root.Shield + 25) > 2000) { shield2_mc.gotoAndStop("darken"); } if ((_root.Shield + 50) > 2000) { shield3_mc.gotoAndStop("darken"); } if ((_root.Shield + 100) > 2000) { shield4_mc.gotoAndStop("darken"); } if ((_root.Shield + 250) > 2000) { shield5_mc.gotoAndStop("darken"); } if ((_root.Shield + 500) > 2000) { shield6_mc.gotoAndStop("darken"); } if (_root.playerScraps < 30) { shield1_mc.gotoAndStop("darken"); } if (_root.playerScraps < 74) { shield2_mc.gotoAndStop("darken"); } if (_root.playerScraps < 144) { shield3_mc.gotoAndStop("darken"); } if (_root.playerScraps < 282) { shield4_mc.gotoAndStop("darken"); } if (_root.playerScraps < 690) { shield5_mc.gotoAndStop("darken"); } if (_root.playerScraps < 1350) { shield6_mc.gotoAndStop("darken"); } _parent.shield_txt.text = ("Shield: " + _root.Shield) + " / 2000"; } SetVars();
Symbol 1573 MovieClip Frame 1
stop(); if (_root.ShieldAbsorb >= 0.35) { gotoAndStop ("max"); } if ((_root.playerScraps < 100) && (_root.ShieldAbsorb < 0.35)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 100; _root.ShieldAbsorb = _root.ShieldAbsorb + 0.01; _parent.absorption_txt.text = ("Absorption: " + Math.round(_root.ShieldAbsorb * 100)) + "% / 35%"; if (_root.ShieldAbsorb >= 0.35) { gotoAndStop ("maxed"); } if ((_root.playerScraps < 100) && (_root.ShieldAbsorb < 0.35)) { gotoAndStop ("insufficient"); } _root.upgrades_mc.SetVars(); };
Symbol 1582 MovieClip Frame 1
stop(); if (_root.salvageBonus >= 1.33) { gotoAndStop ("max"); } if ((_root.playerScraps < 150) && (_root.salvageBonus < 1.33)) { gotoAndStop ("insufficient"); } purchase_btn.onRelease = function () { _root.playerScraps = _root.playerScraps - 150; _root.salvageBonus = _root.salvageBonus + 0.01; _parent.bonus_txt.text = ("Salvage Bonus: " + Math.round((_root.salvageBonus - 1) * 100)) + "% / 33%"; if (_root.salvageBonus >= 1.33) { gotoAndStop ("maxed"); } if ((_root.playerScraps < 150) && (_root.salvageBonus < 1.33)) { gotoAndStop ("insufficient"); } _root.upgrades_mc.SetVars(); };
Symbol 1583 MovieClip Frame 1
stop(); apb_txt.text = "AP Bullets: "; if (_root.orbiterBuzzer_APBullet == true) { apb_txt.text = apb_txt.text + "Armed"; } else { apb_txt.text = apb_txt.text + "Unarmed"; } discharge_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("BuzzerDischarge"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; buzzerEQP_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("BuzzerEQP"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; apbullets_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("BuzzerAPB"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } };
Symbol 1583 MovieClip Frame 2
stop(); apb_txt.text = "AP Bullets: "; if (_root.orbiterHunter_APBullet == true) { apb_txt.text = apb_txt.text + "Armed"; } else { apb_txt.text = apb_txt.text + "Unarmed"; } vi_txt.text = "Velocity Inhibitors: "; if (_root.orbiterHunter_VelocityInhibitor == true) { vi_txt.text = vi_txt.text + "Armed"; } else { vi_txt.text = vi_txt.text + "Unarmed"; } discharge_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("HunterDischarge"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; hunterEQP_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("HunterEQP"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; apbullets_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("HunterAPB"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; inhibitors_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("HunterI"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } };
Symbol 1583 MovieClip Frame 3
stop(); apb_txt.text = "AP Bullets: "; if (_root.orbiterPredator_APBullet == true) { apb_txt.text = apb_txt.text + "Armed"; } else { apb_txt.text = apb_txt.text + "Unarmed"; } es_txt.text = "Electric Spikes: "; if (_root.orbiterPredator_ElectricSpike == true) { es_txt.text = es_txt.text + "Armed"; } else { es_txt.text = es_txt.text + "Unarmed"; } discharge_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("PredatorDischarge"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; predatorEQP_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("PredatorEQP"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; apbullets_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("PredatorAPB"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; spikes_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("PredatorS"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } };
Symbol 1583 MovieClip Frame 4
stop(); apb_txt.text = "AP Bullets: "; if (_root.orbiterNightHawk_APBullet == true) { apb_txt.text = apb_txt.text + "Armed"; } else { apb_txt.text = apb_txt.text + "Unarmed"; } vi_txt.text = "Velocity Inhibitors: "; if (_root.orbiterNightHawk_VelocityInhibitor == true) { vi_txt.text = vi_txt.text + "Armed"; } else { vi_txt.text = vi_txt.text + "Unarmed"; } es_txt.text = "Electric Spikes: "; if (_root.orbiterNightHawk_ElectricSpike == true) { es_txt.text = es_txt.text + "Armed"; } else { es_txt.text = es_txt.text + "Unarmed"; } discharge_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("NightHawkDischarge"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; nighthawkEQP_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("NightHawkEQP"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; apbullets_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("NightHawkAPB"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; inhibitors_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("NightHawkI"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; spikes_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("NightHawkS"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } };
Symbol 1583 MovieClip Frame 5
stop(); spd_txt.text = _root.Bullet_ProjectileSpeed + " m/s"; dmg_txt.text = _root.Bullet_ProjectileDamage; ammo_txt.text = _root.Bullet_Ammunition_Max; reload_txt.text = (Math.round((_root.Bullet_AmmunitionReload / 40) * 1000) / 1000) + " s"; spd_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Bullets_Spd"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; dmg_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Bullets_Dmg"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; ammo_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Bullets_Ammo"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; reload_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Bullets_Reload"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } };
Symbol 1583 MovieClip Frame 6
stop(); spd_txt.text = _root.APBullet_ProjectileSpeed + " m/s"; dmg_txt.text = _root.APBullet_ProjectileDamage; ammo_txt.text = _root.APBullet_Ammunition_Max; reload_txt.text = (Math.round((_root.APBullet_AmmunitionReload / 40) * 1000) / 1000) + " s"; spd_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("APBullets_Spd"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; dmg_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("APBullets_Dmg"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; ammo_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("APBullets_Ammo"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; reload_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("APBullets_Reload"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } };
Symbol 1583 MovieClip Frame 7
stop(); spd_txt.text = _root.Inhibitor_ProjectileSpeed + " m/s"; dmg_txt.text = _root.Inhibitor_ProjectileDamage; ammo_txt.text = _root.Inhibitor_Ammunition_Max; reload_txt.text = (Math.round((_root.Inhibitor_AmmunitionReload / 40) * 10) / 10) + " s"; effect_txt.text = (_root.VelocityInhibitorEffect_Percent * 100) + "%"; spd_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Inhibitor_Spd"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; dmg_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Inhibitor_Dmg"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; ammo_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Inhibitor_Ammo"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; reload_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Inhibitor_Reload"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; effect_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Inhibitor_Effect"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } };
Symbol 1583 MovieClip Frame 8
stop(); spd_txt.text = _root.Spike_ProjectileSpeed + " m/s"; dmg_txt.text = _root.Spike_ProjectileDamage; ammo_txt.text = _root.Spike_Ammunition_Max; reload_txt.text = (Math.round((_root.Spike_AmmunitionReload / 40) * 10) / 10) + " s"; effect_txt.text = (_root.ElectricSpikeEffect_Percent * 100) + "%"; spd_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Spike_Spd"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; dmg_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Spike_Dmg"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; ammo_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Spike_Ammo"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; reload_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Spike_Reload"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } }; effect_btn.onRelease = function () { if (_root.Upgrades_AddonMoving == false) { addon_mc.options_mc.gotoAndStop("Spike_Effect"); } if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) { addon_mc.gotoAndPlay("open"); } };
Symbol 1583 MovieClip Frame 9
stop(); armour_txt.text = ("Armour: " + _root.Health) + " / 5000";
Symbol 1583 MovieClip Frame 10
stop(); absorption_txt.text = ("Absorption: " + Math.round(_root.HealthAbsorb * 100)) + "% / 15%";
Symbol 1583 MovieClip Frame 11
stop(); shield_txt.text = ("Shield: " + _root.Shield) + " / 2000";
Symbol 1583 MovieClip Frame 12
stop(); absorption_txt.text = ("Absorption: " + Math.round(_root.ShieldAbsorb * 100)) + "% / 35%"; purchase_btn.onRelease = function () { if ((_root.playerScraps >= 200) && (_root.ShieldAbsorb < 0.15)) { _root.playerScraps = _root.playerScraps - 200; _root.ShieldAbsorb = _root.ShieldAbsorb + 0.01; absorption_txt.text = (_root.ShieldAbsorb * 100) + "%"; } };
Symbol 1583 MovieClip Frame 13
stop(); bonus_txt.text = ("Salvage Bonus: " + Math.round((_root.salvageBonus - 1) * 100)) + "% / 33%";
Symbol 1587 MovieClip Frame 1
complete_txt.text = ((_root.set_Difficulty + " Campaign: Level ") + _root.CampaignLevel) + " Complete";
Symbol 1607 MovieClip Frame 1
menu_btn.onRelease = function () { _parent.covermenu_mc.gotoAndStop("gotoMenu"); }; level_btn.onRelease = function () { _parent.covermenu_mc.gotoAndStop("nextLevel"); };
Symbol 1642 MovieClip Frame 1
gotoAndStop ("stats");
Symbol 1642 MovieClip Frame 2
stop(); Accuracy = Math.round((_root.Shots_Hit / _root.ShotCounter_Shot) * 100); if (isNaN(Accuracy)) { Accuracy = 0; } AccuracyPoints = Math.round((Accuracy * 0.007) * _root.levelPoints); _root.playerPoints = _root.playerPoints + AccuracyPoints; totalLevelPoints = _root.levelPoints + AccuracyPoints; _root.upgrades_mc.SetVars(); ed_txt.text = _root.EnemyKilled; sps_txt.text = _root.levelScraps; spt_txt.text = _root.playerScraps; pe_txt.text = _root.levelPoints; ab_txt.text = ((Accuracy + "% = ") + AccuracyPoints) + " Points"; tlp_txt.text = totalLevelPoints; tp_txt.text = _root.playerPoints; lct_txt.text = _root.levelTime + " Seconds"; _root.TotalPoints = _root.TotalPoints + AccuracyPoints; close_btn.onRelease = function () { if (_root.CampaignLevel == 40) { _root.SelectedCinematic = "victory"; _root.ReturnPath = "campaignVictory"; _root.gotoAndStop("cinematics"); } gotoAndStop ("closed"); }; cover_btn.useHandCursor = false;
Symbol 1642 MovieClip Frame 3
stop();
Symbol 1642 MovieClip Frame 4
yes_btn.onRelease = function () { _root.gotoAndStop("MainMenu"); }; no_btn.onRelease = function () { gotoAndStop ("closed"); }; cover_btn.useHandCursor = false;
Symbol 1642 MovieClip Frame 5
orbiter_txt.text = "Contrivance: " + _root.PlayerOrbiter; yes_btn.onRelease = function () { _parent.Proceed(); }; no_btn.onRelease = function () { gotoAndStop ("closed"); }; cover_btn.useHandCursor = false;
Symbol 1648 MovieClip Frame 20
stop(); _root.gotoAndStop("game");
Symbol 1689 MovieClip Frame 1
stop();
Symbol 1689 MovieClip Frame 2
gotoAndStop(_root.CampaignLevel + 1); cover_btn.useHandCursor = false;
Symbol 1689 MovieClip Frame 3
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 78; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 10; _root.EnemyRemain = Math.round(20 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(20 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 3; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 15; _root.D1_Drone_MG_Damage = 1; _root.D1_Drone_MG_Range = 75; _root.D1_Drone_MG_Speed = 0.5; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(5 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 20; _root.D1_Drone_R_Damage = 2; _root.D1_Drone_R_Range = 80; _root.D1_Drone_R_Speed = 0.5; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(14 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(7 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(28 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(14 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 15; _root.D1_Drone_S_Damage = 2; _root.D1_Drone_S_Range = 120; _root.D1_Drone_S_Speed = 0.5; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(18 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(9 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(36 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(18 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 4
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 76; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 10; _root.EnemyRemain = Math.round(20 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(20 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 3; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 20; _root.D1_Drone_MG_Damage = 1; _root.D1_Drone_MG_Range = 75; _root.D1_Drone_MG_Speed = 0.52; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(5 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 20; _root.D1_Drone_R_Damage = 2; _root.D1_Drone_R_Range = 80; _root.D1_Drone_R_Speed = 0.52; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(14 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(7 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(28 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(14 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 20; _root.D1_Drone_S_Damage = 2; _root.D1_Drone_S_Range = 120; _root.D1_Drone_S_Speed = 0.52; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(18 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(9 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(36 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(18 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 5
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 74; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 10; _root.EnemyRemain = Math.round(20 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(20 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 3; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 20; _root.D1_Drone_MG_Damage = 1; _root.D1_Drone_MG_Range = 80; _root.D1_Drone_MG_Speed = 0.54; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(5 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 20; _root.D1_Drone_R_Damage = 2; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.54; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(14 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(7 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(28 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(14 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 20; _root.D1_Drone_S_Damage = 2; _root.D1_Drone_S_Range = 125; _root.D1_Drone_S_Speed = 0.54; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(18 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(9 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(36 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(18 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 6
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 40; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 10; _root.EnemyRemain = Math.round(22 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(22 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 1; _root.enemySelection1 = "D1_Drone_MG_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 35; _root.D1_Drone_MG_Damage = 2; _root.D1_Drone_MG_Range = 80; _root.D1_Drone_MG_Speed = 0.6; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(16 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(8 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(32 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(16 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 7
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 70; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 10; _root.EnemyRemain = Math.round(22 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(22 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 3; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 35; _root.D1_Drone_MG_Damage = 2; _root.D1_Drone_MG_Range = 80; _root.D1_Drone_MG_Speed = 0.55; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(16 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(8 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(32 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(16 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 40; _root.D1_Drone_R_Damage = 2; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.55; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(18 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(9 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(36 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(18 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 30; _root.D1_Drone_S_Damage = 3; _root.D1_Drone_S_Range = 125; _root.D1_Drone_S_Speed = 0.55; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(20 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 8
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 68; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 10; _root.EnemyRemain = Math.round(24 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(24 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 4; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 40; _root.D1_Drone_MG_Damage = 2; _root.D1_Drone_MG_Range = 80; _root.D1_Drone_MG_Speed = 0.55; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(16 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(8 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(32 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(16 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 45; _root.D1_Drone_R_Damage = 2; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.55; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(18 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(9 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(36 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(18 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 35; _root.D1_Drone_S_Damage = 3; _root.D1_Drone_S_Range = 125; _root.D1_Drone_S_Speed = 0.55; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 35; _root.D1_Drone_L_Damage = 2; _root.D1_Drone_L_Range = 80; _root.D1_Drone_L_Speed = 0.55; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(20 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 9
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 66; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 10; _root.EnemyRemain = Math.round(24 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(24 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 4; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 40; _root.D1_Drone_MG_Damage = 2; _root.D1_Drone_MG_Range = 80; _root.D1_Drone_MG_Speed = 0.56; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(16 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(8 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(32 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(16 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 45; _root.D1_Drone_R_Damage = 3; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.56; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(18 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(9 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(36 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(18 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 35; _root.D1_Drone_S_Damage = 3; _root.D1_Drone_S_Range = 125; _root.D1_Drone_S_Speed = 0.56; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 35; _root.D1_Drone_L_Damage = 2; _root.D1_Drone_L_Range = 80; _root.D1_Drone_L_Speed = 0.56; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(20 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 10
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 64; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 10; _root.EnemyRemain = Math.round(26 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(26 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 5; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 40; _root.D1_Drone_MG_Damage = 2; _root.D1_Drone_MG_Range = 80; _root.D1_Drone_MG_Speed = 0.58; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(16 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(8 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(32 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(16 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 45; _root.D1_Drone_R_Damage = 3; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.58; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(18 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(9 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(36 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(18 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 35; _root.D1_Drone_S_Damage = 3; _root.D1_Drone_S_Range = 125; _root.D1_Drone_S_Speed = 0.58; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 40; _root.D1_Drone_L_Damage = 2; _root.D1_Drone_L_Range = 80; _root.D1_Drone_L_Speed = 0.58; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 35; _root.D1_Drone_DL_Damage = 3; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.58; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(24 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(12 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(48 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(24 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 11
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 60; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 10; _root.EnemyRemain = Math.round(30 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(30 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 5; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 45; _root.D1_Drone_MG_Damage = 2; _root.D1_Drone_MG_Range = 80; _root.D1_Drone_MG_Speed = 0.6; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(10 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 50; _root.D1_Drone_R_Damage = 3; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.6; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(22 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(11 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(44 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(22 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 40; _root.D1_Drone_S_Damage = 3; _root.D1_Drone_S_Range = 125; _root.D1_Drone_S_Speed = 0.6; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(24 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(12 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(48 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(24 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 40; _root.D1_Drone_L_Damage = 2; _root.D1_Drone_L_Range = 80; _root.D1_Drone_L_Speed = 0.6; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(26 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(13 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(52 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(26 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 45; _root.D1_Drone_DL_Damage = 3; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.6; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(28 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(14 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(56 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(28 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 12
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 58; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 10; _root.EnemyRemain = Math.round(30 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(30 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 1; _root.enemySelection1 = "D1_Drone_S_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_S_Health = 50; _root.D1_Drone_S_Damage = 4; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.6; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(26 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(13 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(52 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(26 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 13
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 56; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 11; _root.EnemyRemain = Math.round(34 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(34 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 5; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 90; _root.D1_Drone_MG_Damage = 3; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.6; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 100; _root.D1_Drone_R_Damage = 5; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.6; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 85; _root.D1_Drone_S_Damage = 4; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.6; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 70; _root.D1_Drone_L_Damage = 3; _root.D1_Drone_L_Range = 85; _root.D1_Drone_L_Speed = 0.6; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 75; _root.D1_Drone_DL_Damage = 4; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.6; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(20 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(40 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 14
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 54; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 12; _root.EnemyRemain = Math.round(34 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(34 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 5; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 120; _root.D1_Drone_MG_Damage = 3; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.6; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 130; _root.D1_Drone_R_Damage = 5; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.6; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 115; _root.D1_Drone_S_Damage = 4; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.6; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 100; _root.D1_Drone_L_Damage = 3; _root.D1_Drone_L_Range = 85; _root.D1_Drone_L_Speed = 0.6; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 105; _root.D1_Drone_DL_Damage = 4; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.6; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 15
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 52; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 13; _root.EnemyRemain = Math.round(36 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(36 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 6; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.enemySelection6 = "D1_Tank_G_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 140; _root.D1_Drone_MG_Damage = 3; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.6; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 150; _root.D1_Drone_R_Damage = 5; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.6; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 135; _root.D1_Drone_S_Damage = 4; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.6; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 120; _root.D1_Drone_L_Damage = 3; _root.D1_Drone_L_Range = 85; _root.D1_Drone_L_Speed = 0.6; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 125; _root.D1_Drone_DL_Damage = 4; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.6; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 200; _root.D1_Tank_G_Damage = 4; _root.D1_Tank_G_Range = 80; _root.D1_Tank_G_Speed = 0.6; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(50 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 16
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 50; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 14; _root.EnemyRemain = Math.round(36 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(36 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 4; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_S_"; _root.enemySelection3 = "D1_Drone_DL_"; _root.enemySelection4 = "D1_Tank_G_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 160; _root.D1_Drone_MG_Damage = 4; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.62; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(50 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 160; _root.D1_Drone_S_Damage = 8; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.62; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(50 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 160; _root.D1_Drone_DL_Damage = 5; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.62; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(50 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 200; _root.D1_Tank_G_Damage = 4; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.62; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 17
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 46; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 13; _root.EnemyRemain = Math.round(36 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(36 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 7; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.enemySelection6 = "D1_Tank_G_"; _root.enemySelection7 = "D1_Tank_LT_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 170; _root.D1_Drone_MG_Damage = 4; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.62; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(50 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 180; _root.D1_Drone_R_Damage = 5; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.62; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(50 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 160; _root.D1_Drone_S_Damage = 8; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.62; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(50 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 160; _root.D1_Drone_L_Damage = 3; _root.D1_Drone_L_Range = 85; _root.D1_Drone_L_Speed = 0.62; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(50 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 170; _root.D1_Drone_DL_Damage = 5; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.62; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(50 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(40 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 220; _root.D1_Tank_G_Damage = 4; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.62; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_LT_Health = 240; _root.D1_Tank_LT_Damage = 10; _root.D1_Tank_LT_Range = 80; _root.D1_Tank_LT_Speed = 0.62; _root.D1_Tank_LT_Ability = "None"; _root.D1_Tank_LT_ScrapWorth_Max = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Tank_LT_ScrapWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 18
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 44; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 14; _root.EnemyRemain = Math.round(36 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(36 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 6; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_S_"; _root.enemySelection3 = "D1_Drone_DL_"; _root.enemySelection4 = "D1_Tank_G_"; _root.enemySelection5 = "D1_Tank_LT_"; _root.enemySelection6 = "D1_Tank_M_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 200; _root.D1_Drone_MG_Damage = 5; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.62; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 200; _root.D1_Drone_S_Damage = 8; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.62; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 200; _root.D1_Drone_DL_Damage = 5; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.62; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 240; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.62; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_LT_Health = 260; _root.D1_Tank_LT_Damage = 10; _root.D1_Tank_LT_Range = 85; _root.D1_Tank_LT_Speed = 0.62; _root.D1_Tank_LT_Ability = "None"; _root.D1_Tank_LT_ScrapWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_LT_ScrapWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 280; _root.D1_Tank_M_Damage = 14; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.62; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 19
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 40; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 15; _root.EnemyRemain = Math.round(38 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(38 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 5; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_S_"; _root.enemySelection3 = "D1_Tank_G_"; _root.enemySelection4 = "D1_Tank_LT_"; _root.enemySelection5 = "D1_Tank_M_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 220; _root.D1_Drone_MG_Damage = 5; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.64; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 220; _root.D1_Drone_S_Damage = 8; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.64; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(60 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 260; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.64; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_LT_Health = 260; _root.D1_Tank_LT_Damage = 10; _root.D1_Tank_LT_Range = 85; _root.D1_Tank_LT_Speed = 0.64; _root.D1_Tank_LT_Ability = "None"; _root.D1_Tank_LT_ScrapWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_LT_ScrapWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 300; _root.D1_Tank_M_Damage = 14; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.64; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(70 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 20
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 40; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 15; _root.EnemyRemain = Math.round(38 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(38 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 4; _root.enemySelection1 = "D1_Tank_G_"; _root.enemySelection2 = "D1_Tank_LT_"; _root.enemySelection3 = "D1_Tank_M_"; _root.enemySelection4 = "D1_Tank_L_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Tank_G_Health = 280; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.64; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_LT_Health = 280; _root.D1_Tank_LT_Damage = 10; _root.D1_Tank_LT_Range = 85; _root.D1_Tank_LT_Speed = 0.64; _root.D1_Tank_LT_Ability = "None"; _root.D1_Tank_LT_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_LT_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 300; _root.D1_Tank_M_Damage = 14; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.64; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 300; _root.D1_Tank_L_Damage = 16; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.64; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 21
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 40; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 15; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 5; _root.enemySelection1 = "D1_Tank_G_"; _root.enemySelection2 = "D1_Tank_LT_"; _root.enemySelection3 = "D1_Tank_M_"; _root.enemySelection4 = "D1_Tank_L_"; _root.enemySelection5 = "D1_Tank_N_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Tank_G_Health = 300; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.64; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_LT_Health = 300; _root.D1_Tank_LT_Damage = 15; _root.D1_Tank_LT_Range = 85; _root.D1_Tank_LT_Speed = 0.64; _root.D1_Tank_LT_Ability = "None"; _root.D1_Tank_LT_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_LT_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 325; _root.D1_Tank_M_Damage = 15; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.64; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 325; _root.D1_Tank_L_Damage = 15; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.64; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_N_Health = 350; _root.D1_Tank_N_Damage = 25; _root.D1_Tank_N_Range = 75; _root.D1_Tank_N_Speed = 0.5; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_N_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 22
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 39; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 15; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 5; _root.enemySelection1 = "D1_Tank_G_"; _root.enemySelection2 = "D1_Tank_M_"; _root.enemySelection3 = "D1_Tank_L_"; _root.enemySelection4 = "D1_Tank_N_"; _root.enemySelection5 = "D2_Heli_G_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Tank_G_Health = 310; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 335; _root.D1_Tank_M_Damage = 15; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 335; _root.D1_Tank_L_Damage = 15; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_N_Health = 360; _root.D1_Tank_N_Damage = 25; _root.D1_Tank_N_Range = 75; _root.D1_Tank_N_Speed = 0.55; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_N_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 300; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 23
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 38; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 15; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 6; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Tank_G_"; _root.enemySelection3 = "D1_Tank_M_"; _root.enemySelection4 = "D1_Tank_L_"; _root.enemySelection5 = "D1_Tank_N_"; _root.enemySelection6 = "D2_Heli_G_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 300; _root.D1_Drone_MG_Damage = 5; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 325; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 350; _root.D1_Tank_M_Damage = 15; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 350; _root.D1_Tank_L_Damage = 15; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_N_Health = 400; _root.D1_Tank_N_Damage = 25; _root.D1_Tank_N_Range = 75; _root.D1_Tank_N_Speed = 0.6; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_N_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 325; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 24
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 37; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 15; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 7; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_S_"; _root.enemySelection3 = "D1_Tank_G_"; _root.enemySelection4 = "D1_Tank_M_"; _root.enemySelection5 = "D1_Tank_L_"; _root.enemySelection6 = "D1_Tank_N_"; _root.enemySelection7 = "D2_Heli_G_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 300; _root.D1_Drone_MG_Damage = 5; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 300; _root.D1_Drone_S_Damage = 10; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.65; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 325; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 350; _root.D1_Tank_M_Damage = 15; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 350; _root.D1_Tank_L_Damage = 15; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_N_Health = 400; _root.D1_Tank_N_Damage = 25; _root.D1_Tank_N_Range = 75; _root.D1_Tank_N_Speed = 0.65; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_N_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 325; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 25
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 36; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 16; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 8; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_S_"; _root.enemySelection3 = "D1_Tank_G_"; _root.enemySelection4 = "D1_Tank_M_"; _root.enemySelection5 = "D1_Tank_L_"; _root.enemySelection6 = "D1_Tank_N_"; _root.enemySelection7 = "D2_Heli_G_"; _root.enemySelection8 = "D2_Heli_L_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 300; _root.D1_Drone_MG_Damage = 5; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 300; _root.D1_Drone_S_Damage = 10; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.65; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 325; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 350; _root.D1_Tank_M_Damage = 15; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 350; _root.D1_Tank_L_Damage = 15; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_N_Health = 400; _root.D1_Tank_N_Damage = 25; _root.D1_Tank_N_Range = 75; _root.D1_Tank_N_Speed = 0.65; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_N_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 325; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 325; _root.D2_Heli_L_Damage = 15; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 26
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 35; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 16; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 3; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Tank_G_"; _root.enemySelection3 = "D2_Heli_G_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 350; _root.D1_Drone_MG_Damage = 5; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 375; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 400; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 27
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 34; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 16; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 3; _root.enemySelection1 = "D1_Drone_DL_"; _root.enemySelection2 = "D1_Tank_L_"; _root.enemySelection3 = "D2_Heli_L_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_DL_Health = 350; _root.D1_Drone_DL_Damage = 8; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.65; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 375; _root.D1_Tank_L_Damage = 15; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 400; _root.D2_Heli_L_Damage = 15; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 28
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 33; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 16; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 9; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_S_"; _root.enemySelection3 = "D1_Tank_G_"; _root.enemySelection4 = "D1_Tank_M_"; _root.enemySelection5 = "D1_Tank_L_"; _root.enemySelection6 = "D1_Tank_N_"; _root.enemySelection7 = "D2_Heli_G_"; _root.enemySelection8 = "D2_Heli_L_"; _root.enemySelection9 = "D2_Heli_DL_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 300; _root.D1_Drone_MG_Damage = 5; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 300; _root.D1_Drone_S_Damage = 15; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.65; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 375; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 375; _root.D1_Tank_M_Damage = 15; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 375; _root.D1_Tank_L_Damage = 15; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_N_Health = 400; _root.D1_Tank_N_Damage = 25; _root.D1_Tank_N_Range = 75; _root.D1_Tank_N_Speed = 0.65; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_N_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 400; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 400; _root.D2_Heli_L_Damage = 15; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DL_Health = 400; _root.D2_Heli_DL_Damage = 5; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 29
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 32; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 17; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 5; _root.enemySelection1 = "D1_Tank_G_"; _root.enemySelection2 = "D1_Tank_LT_"; _root.enemySelection3 = "D1_Tank_M_"; _root.enemySelection4 = "D1_Tank_L_"; _root.enemySelection5 = "D1_Tank_N_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Tank_G_Health = 400; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_LT_Health = 400; _root.D1_Tank_LT_Damage = 15; _root.D1_Tank_LT_Range = 85; _root.D1_Tank_LT_Speed = 0.65; _root.D1_Tank_LT_Ability = "None"; _root.D1_Tank_LT_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_LT_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 400; _root.D1_Tank_M_Damage = 15; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 400; _root.D1_Tank_L_Damage = 15; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_N_Health = 450; _root.D1_Tank_N_Damage = 25; _root.D1_Tank_N_Range = 85; _root.D1_Tank_N_Speed = 0.65; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_N_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 30
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 31; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 17; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 7; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_DL_"; _root.enemySelection3 = "D1_Tank_G_"; _root.enemySelection4 = "D1_Tank_L_"; _root.enemySelection5 = "D2_Heli_G_"; _root.enemySelection6 = "D2_Heli_L_"; _root.enemySelection7 = "D2_Heli_DL_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 400; _root.D1_Drone_MG_Damage = 5; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 400; _root.D1_Drone_DL_Damage = 5; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.65; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 400; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 400; _root.D1_Tank_L_Damage = 15; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 400; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 400; _root.D2_Heli_L_Damage = 15; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DL_Health = 400; _root.D2_Heli_DL_Damage = 5; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 31
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 30; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 17; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 10; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_S_"; _root.enemySelection3 = "D1_Tank_G_"; _root.enemySelection4 = "D1_Tank_M_"; _root.enemySelection5 = "D1_Tank_L_"; _root.enemySelection6 = "D1_Tank_N_"; _root.enemySelection7 = "D2_Heli_G_"; _root.enemySelection8 = "D2_Heli_L_"; _root.enemySelection9 = "D2_Heli_DL_"; _root.enemySelection10 = "D2_Heli_GL_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 400; _root.D1_Drone_MG_Damage = 5; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 400; _root.D1_Drone_S_Damage = 15; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.65; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 400; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 400; _root.D1_Tank_M_Damage = 15; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 400; _root.D1_Tank_L_Damage = 15; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_N_Health = 400; _root.D1_Tank_N_Damage = 25; _root.D1_Tank_N_Range = 75; _root.D1_Tank_N_Speed = 0.65; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_N_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 400; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 400; _root.D2_Heli_L_Damage = 15; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DL_Health = 400; _root.D2_Heli_DL_Damage = 5; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_GL_Health = 400; _root.D2_Heli_GL_Damage = 5; _root.D2_Heli_GL_Range = 85; _root.D2_Heli_GL_Speed = 0.65; _root.D2_Heli_GL_Ability = "None"; _root.D2_Heli_GL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_GL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 32
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 30; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 17; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 4; _root.enemySelection1 = "D2_Heli_G_"; _root.enemySelection2 = "D2_Heli_L_"; _root.enemySelection3 = "D2_Heli_DL_"; _root.enemySelection4 = "D2_Heli_GL_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D2_Heli_G_Health = 400; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 400; _root.D2_Heli_L_Damage = 15; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DL_Health = 400; _root.D2_Heli_DL_Damage = 5; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_GL_Health = 400; _root.D2_Heli_GL_Damage = 5; _root.D2_Heli_GL_Range = 85; _root.D2_Heli_GL_Speed = 0.65; _root.D2_Heli_GL_Ability = "None"; _root.D2_Heli_GL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_GL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 33
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 30; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 18; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 5; _root.enemySelection1 = "D2_Heli_G_"; _root.enemySelection2 = "D2_Heli_L_"; _root.enemySelection3 = "D2_Heli_DL_"; _root.enemySelection4 = "D2_Heli_GL_"; _root.enemySelection5 = "D2_Heli_DG_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D2_Heli_G_Health = 400; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 400; _root.D2_Heli_L_Damage = 15; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DL_Health = 400; _root.D2_Heli_DL_Damage = 5; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_GL_Health = 400; _root.D2_Heli_GL_Damage = 5; _root.D2_Heli_GL_Range = 85; _root.D2_Heli_GL_Speed = 0.65; _root.D2_Heli_GL_Ability = "None"; _root.D2_Heli_GL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_GL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DG_Health = 400; _root.D2_Heli_DG_Damage = 5; _root.D2_Heli_DG_Range = 85; _root.D2_Heli_DG_Speed = 0.65; _root.D2_Heli_DG_Ability = "None"; _root.D2_Heli_DG_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DG_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 34
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 30; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 18; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 5; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 400; _root.D1_Drone_MG_Damage = 5; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 400; _root.D1_Drone_R_Damage = 15; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.65; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 400; _root.D1_Drone_S_Damage = 15; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.65; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 400; _root.D1_Drone_L_Damage = 15; _root.D1_Drone_L_Range = 85; _root.D1_Drone_L_Speed = 0.65; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 400; _root.D1_Drone_DL_Damage = 5; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.65; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 35
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 30; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 18; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 10; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.enemySelection6 = "D2_Heli_G_"; _root.enemySelection7 = "D2_Heli_L_"; _root.enemySelection8 = "D2_Heli_DL_"; _root.enemySelection9 = "D2_Heli_GL_"; _root.enemySelection10 = "D2_Heli_DG_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 400; _root.D1_Drone_MG_Damage = 5; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 400; _root.D1_Drone_R_Damage = 15; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.65; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 400; _root.D1_Drone_S_Damage = 15; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.65; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 400; _root.D1_Drone_L_Damage = 15; _root.D1_Drone_L_Range = 85; _root.D1_Drone_L_Speed = 0.65; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 400; _root.D1_Drone_DL_Damage = 5; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.65; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 400; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 400; _root.D2_Heli_L_Damage = 15; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_DL_Health = 400; _root.D2_Heli_DL_Damage = 5; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_DL_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_GL_Health = 400; _root.D2_Heli_GL_Damage = 5; _root.D2_Heli_GL_Range = 85; _root.D2_Heli_GL_Speed = 0.65; _root.D2_Heli_GL_Ability = "None"; _root.D2_Heli_GL_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_GL_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_DG_Health = 400; _root.D2_Heli_DG_Damage = 5; _root.D2_Heli_DG_Range = 85; _root.D2_Heli_DG_Speed = 0.65; _root.D2_Heli_DG_Ability = "None"; _root.D2_Heli_DG_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_DG_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 36
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 28; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 18; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 10; _root.enemySelection1 = "D1_Tank_G_"; _root.enemySelection2 = "D1_Tank_LT_"; _root.enemySelection3 = "D1_Tank_M_"; _root.enemySelection4 = "D1_Tank_L_"; _root.enemySelection5 = "D1_Tank_N_"; _root.enemySelection6 = "D2_Heli_G_"; _root.enemySelection7 = "D2_Heli_L_"; _root.enemySelection8 = "D2_Heli_DL_"; _root.enemySelection9 = "D2_Heli_GL_"; _root.enemySelection10 = "D2_Heli_DG_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Tank_G_Health = 400; _root.D1_Tank_G_Damage = 5; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D1_Tank_LT_Health = 400; _root.D1_Tank_LT_Damage = 15; _root.D1_Tank_LT_Range = 85; _root.D1_Tank_LT_Speed = 0.65; _root.D1_Tank_LT_Ability = "None"; _root.D1_Tank_LT_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_LT_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 400; _root.D1_Tank_M_Damage = 15; _root.D1_Tank_M_Range = 130; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 400; _root.D1_Tank_L_Damage = 15; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D1_Tank_N_Health = 400; _root.D1_Tank_N_Damage = 25; _root.D1_Tank_N_Range = 85; _root.D1_Tank_N_Speed = 0.65; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D1_Tank_N_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 400; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 400; _root.D2_Heli_L_Damage = 15; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_DL_Health = 400; _root.D2_Heli_DL_Damage = 5; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_DL_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_GL_Health = 400; _root.D2_Heli_GL_Damage = 5; _root.D2_Heli_GL_Range = 85; _root.D2_Heli_GL_Speed = 0.65; _root.D2_Heli_GL_Ability = "None"; _root.D2_Heli_GL_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_GL_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_DG_Health = 400; _root.D2_Heli_DG_Damage = 5; _root.D2_Heli_DG_Range = 85; _root.D2_Heli_DG_Speed = 0.65; _root.D2_Heli_DG_Ability = "None"; _root.D2_Heli_DG_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_DG_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 37
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 26; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 19; _root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 5; _root.enemySelection1 = "D2_Heli_G_"; _root.enemySelection2 = "D2_Heli_L_"; _root.enemySelection3 = "D2_Heli_DL_"; _root.enemySelection4 = "D2_Heli_GL_"; _root.enemySelection5 = "D2_Heli_DG_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D2_Heli_G_Health = 400; _root.D2_Heli_G_Damage = 5; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 400; _root.D2_Heli_L_Damage = 15; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_DL_Health = 400; _root.D2_Heli_DL_Damage = 5; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_DL_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_GL_Health = 400; _root.D2_Heli_GL_Damage = 5; _root.D2_Heli_GL_Range = 85; _root.D2_Heli_GL_Speed = 0.65; _root.D2_Heli_GL_Ability = "None"; _root.D2_Heli_GL_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_GL_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2); _root.D2_Heli_DG_Health = 400; _root.D2_Heli_DG_Damage = 5; _root.D2_Heli_DG_Range = 85; _root.D2_Heli_DG_Speed = 0.65; _root.D2_Heli_DG_Ability = "None"; _root.D2_Heli_DG_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2); _root.D2_Heli_DG_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 38
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 24; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 20; _root.EnemyRemain = Math.round(50 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(50 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 15; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.enemySelection6 = "D1_Tank_G_"; _root.enemySelection7 = "D1_Tank_LT_"; _root.enemySelection8 = "D1_Tank_M_"; _root.enemySelection9 = "D1_Tank_L_"; _root.enemySelection10 = "D1_Tank_N_"; _root.enemySelection11 = "D2_Heli_G_"; _root.enemySelection12 = "D2_Heli_L_"; _root.enemySelection13 = "D2_Heli_DL_"; _root.enemySelection14 = "D2_Heli_GL_"; _root.enemySelection15 = "D2_Heli_DG_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 400; _root.D1_Drone_MG_Damage = 7; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 400; _root.D1_Drone_R_Damage = 17; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.65; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 400; _root.D1_Drone_S_Damage = 17; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.65; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 400; _root.D1_Drone_L_Damage = 17; _root.D1_Drone_L_Range = 85; _root.D1_Drone_L_Speed = 0.65; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 400; _root.D1_Drone_DL_Damage = 7; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.65; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 400; _root.D1_Tank_G_Damage = 7; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_LT_Health = 400; _root.D1_Tank_LT_Damage = 17; _root.D1_Tank_LT_Range = 85; _root.D1_Tank_LT_Speed = 0.65; _root.D1_Tank_LT_Ability = "None"; _root.D1_Tank_LT_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_LT_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 400; _root.D1_Tank_M_Damage = 17; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 400; _root.D1_Tank_L_Damage = 17; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_N_Health = 400; _root.D1_Tank_N_Damage = 30; _root.D1_Tank_N_Range = 85; _root.D1_Tank_N_Speed = 0.65; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_N_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 400; _root.D2_Heli_G_Damage = 7; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 400; _root.D2_Heli_L_Damage = 17; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DL_Health = 400; _root.D2_Heli_DL_Damage = 7; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_GL_Health = 400; _root.D2_Heli_GL_Damage = 7; _root.D2_Heli_GL_Range = 85; _root.D2_Heli_GL_Speed = 0.65; _root.D2_Heli_GL_Ability = "None"; _root.D2_Heli_GL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_GL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DG_Health = 400; _root.D2_Heli_DG_Damage = 7; _root.D2_Heli_DG_Range = 85; _root.D2_Heli_DG_Speed = 0.65; _root.D2_Heli_DG_Ability = "None"; _root.D2_Heli_DG_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DG_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 39
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 22; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 20; _root.EnemyRemain = Math.round(50 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(50 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 15; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.enemySelection6 = "D1_Tank_G_"; _root.enemySelection7 = "D1_Tank_LT_"; _root.enemySelection8 = "D1_Tank_M_"; _root.enemySelection9 = "D1_Tank_L_"; _root.enemySelection10 = "D1_Tank_N_"; _root.enemySelection11 = "D2_Heli_G_"; _root.enemySelection12 = "D2_Heli_L_"; _root.enemySelection13 = "D2_Heli_DL_"; _root.enemySelection14 = "D2_Heli_GL_"; _root.enemySelection15 = "D2_Heli_DG_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 400; _root.D1_Drone_MG_Damage = 10; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 400; _root.D1_Drone_R_Damage = 20; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.65; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 400; _root.D1_Drone_S_Damage = 20; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.65; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 400; _root.D1_Drone_L_Damage = 20; _root.D1_Drone_L_Range = 85; _root.D1_Drone_L_Speed = 0.65; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 400; _root.D1_Drone_DL_Damage = 10; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.65; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 400; _root.D1_Tank_G_Damage = 10; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_LT_Health = 400; _root.D1_Tank_LT_Damage = 20; _root.D1_Tank_LT_Range = 85; _root.D1_Tank_LT_Speed = 0.65; _root.D1_Tank_LT_Ability = "None"; _root.D1_Tank_LT_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_LT_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 400; _root.D1_Tank_M_Damage = 20; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 400; _root.D1_Tank_L_Damage = 20; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_N_Health = 400; _root.D1_Tank_N_Damage = 35; _root.D1_Tank_N_Range = 85; _root.D1_Tank_N_Speed = 0.65; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_N_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 400; _root.D2_Heli_G_Damage = 10; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 400; _root.D2_Heli_L_Damage = 20; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DL_Health = 400; _root.D2_Heli_DL_Damage = 10; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_GL_Health = 400; _root.D2_Heli_GL_Damage = 10; _root.D2_Heli_GL_Range = 85; _root.D2_Heli_GL_Speed = 0.65; _root.D2_Heli_GL_Ability = "None"; _root.D2_Heli_GL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_GL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DG_Health = 400; _root.D2_Heli_DG_Damage = 10; _root.D2_Heli_DG_Range = 85; _root.D2_Heli_DG_Speed = 0.65; _root.D2_Heli_DG_Ability = "None"; _root.D2_Heli_DG_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DG_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 40
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 20; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 20; _root.EnemyRemain = Math.round(50 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(50 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 15; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.enemySelection6 = "D1_Tank_G_"; _root.enemySelection7 = "D1_Tank_LT_"; _root.enemySelection8 = "D1_Tank_M_"; _root.enemySelection9 = "D1_Tank_L_"; _root.enemySelection10 = "D1_Tank_N_"; _root.enemySelection11 = "D2_Heli_G_"; _root.enemySelection12 = "D2_Heli_L_"; _root.enemySelection13 = "D2_Heli_DL_"; _root.enemySelection14 = "D2_Heli_GL_"; _root.enemySelection15 = "D2_Heli_DG_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 400; _root.D1_Drone_MG_Damage = 14; _root.D1_Drone_MG_Range = 85; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 400; _root.D1_Drone_R_Damage = 24; _root.D1_Drone_R_Range = 85; _root.D1_Drone_R_Speed = 0.65; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 400; _root.D1_Drone_S_Damage = 24; _root.D1_Drone_S_Range = 130; _root.D1_Drone_S_Speed = 0.65; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 400; _root.D1_Drone_L_Damage = 24; _root.D1_Drone_L_Range = 85; _root.D1_Drone_L_Speed = 0.65; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 400; _root.D1_Drone_DL_Damage = 14; _root.D1_Drone_DL_Range = 85; _root.D1_Drone_DL_Speed = 0.65; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 400; _root.D1_Tank_G_Damage = 14; _root.D1_Tank_G_Range = 85; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_LT_Health = 400; _root.D1_Tank_LT_Damage = 24; _root.D1_Tank_LT_Range = 85; _root.D1_Tank_LT_Speed = 0.65; _root.D1_Tank_LT_Ability = "None"; _root.D1_Tank_LT_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_LT_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 400; _root.D1_Tank_M_Damage = 24; _root.D1_Tank_M_Range = 85; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 400; _root.D1_Tank_L_Damage = 24; _root.D1_Tank_L_Range = 85; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_N_Health = 400; _root.D1_Tank_N_Damage = 40; _root.D1_Tank_N_Range = 85; _root.D1_Tank_N_Speed = 0.65; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_N_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 400; _root.D2_Heli_G_Damage = 14; _root.D2_Heli_G_Range = 85; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 400; _root.D2_Heli_L_Damage = 24; _root.D2_Heli_L_Range = 85; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DL_Health = 400; _root.D2_Heli_DL_Damage = 14; _root.D2_Heli_DL_Range = 85; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_GL_Health = 400; _root.D2_Heli_GL_Damage = 14; _root.D2_Heli_GL_Range = 85; _root.D2_Heli_GL_Speed = 0.65; _root.D2_Heli_GL_Ability = "None"; _root.D2_Heli_GL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_GL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DG_Health = 400; _root.D2_Heli_DG_Damage = 14; _root.D2_Heli_DG_Range = 85; _root.D2_Heli_DG_Speed = 0.65; _root.D2_Heli_DG_Ability = "None"; _root.D2_Heli_DG_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DG_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 41
_root.EnemySpawn_Min = 0; _root.EnemySpawn_Max = 20; _root.EnemySpawn = 0; _root.EnemyDepth_Min = 800000 /* 0x0C3500 */; _root.EnemyDepth_Max = 800499 /* 0x0C36F3 */; _root.EnemyDepth = 800000 /* 0x0C3500 */; _root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */; _root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */; _root.EnemyDepthAir = 800500 /* 0x0C36F4 */; _root.EnemyCur = 0; _root.EnemyMax = 20; _root.EnemyRemain = Math.round(50 * _root.set_Difficulty_V1); _root.EnemyTotal = Math.round(50 * _root.set_Difficulty_V1); _root.EnemyKilled = 0; _root.spawnableEnemies = 15; _root.enemySelection1 = "D1_Drone_MG_"; _root.enemySelection2 = "D1_Drone_R_"; _root.enemySelection3 = "D1_Drone_S_"; _root.enemySelection4 = "D1_Drone_L_"; _root.enemySelection5 = "D1_Drone_DL_"; _root.enemySelection6 = "D1_Tank_G_"; _root.enemySelection7 = "D1_Tank_LT_"; _root.enemySelection8 = "D1_Tank_M_"; _root.enemySelection9 = "D1_Tank_L_"; _root.enemySelection10 = "D1_Tank_N_"; _root.enemySelection11 = "D2_Heli_G_"; _root.enemySelection12 = "D2_Heli_L_"; _root.enemySelection13 = "D2_Heli_DL_"; _root.enemySelection14 = "D2_Heli_GL_"; _root.enemySelection15 = "D2_Heli_DG_"; _root.EnemySlowPercent = 0.15; _root.EnemySlowestPossible = 0.1; _root.D1_Drone_MG_Health = 400; _root.D1_Drone_MG_Damage = 20; _root.D1_Drone_MG_Range = 90; _root.D1_Drone_MG_Speed = 0.65; _root.D1_Drone_MG_Ability = "None"; _root.D1_Drone_MG_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_MG_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_MG_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_R_Health = 400; _root.D1_Drone_R_Damage = 30; _root.D1_Drone_R_Range = 90; _root.D1_Drone_R_Speed = 0.65; _root.D1_Drone_R_Ability = "None"; _root.D1_Drone_R_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_R_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_R_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_S_Health = 400; _root.D1_Drone_S_Damage = 30; _root.D1_Drone_S_Range = 140; _root.D1_Drone_S_Speed = 0.65; _root.D1_Drone_S_Ability = "None"; _root.D1_Drone_S_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_S_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_S_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_L_Health = 400; _root.D1_Drone_L_Damage = 30; _root.D1_Drone_L_Range = 90; _root.D1_Drone_L_Speed = 0.65; _root.D1_Drone_L_Ability = "None"; _root.D1_Drone_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_DL_Health = 400; _root.D1_Drone_DL_Damage = 20; _root.D1_Drone_DL_Range = 90; _root.D1_Drone_DL_Speed = 0.65; _root.D1_Drone_DL_Ability = "None"; _root.D1_Drone_DL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_DL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Drone_DL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_G_Health = 400; _root.D1_Tank_G_Damage = 20; _root.D1_Tank_G_Range = 90; _root.D1_Tank_G_Speed = 0.65; _root.D1_Tank_G_Ability = "None"; _root.D1_Tank_G_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_G_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_G_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_LT_Health = 400; _root.D1_Tank_LT_Damage = 30; _root.D1_Tank_LT_Range = 90; _root.D1_Tank_LT_Speed = 0.65; _root.D1_Tank_LT_Ability = "None"; _root.D1_Tank_LT_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_LT_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_LT_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_M_Health = 400; _root.D1_Tank_M_Damage = 30; _root.D1_Tank_M_Range = 90; _root.D1_Tank_M_Speed = 0.65; _root.D1_Tank_M_Ability = "None"; _root.D1_Tank_M_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_M_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_M_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_L_Health = 400; _root.D1_Tank_L_Damage = 30; _root.D1_Tank_L_Range = 90; _root.D1_Tank_L_Speed = 0.65; _root.D1_Tank_L_Ability = "None"; _root.D1_Tank_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_N_Health = 400; _root.D1_Tank_N_Damage = 50; _root.D1_Tank_N_Range = 90; _root.D1_Tank_N_Speed = 0.65; _root.D1_Tank_N_Ability = "None"; _root.D1_Tank_N_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_N_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D1_Tank_N_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_G_Health = 400; _root.D2_Heli_G_Damage = 20; _root.D2_Heli_G_Range = 90; _root.D2_Heli_G_Speed = 0.65; _root.D2_Heli_G_Ability = "None"; _root.D2_Heli_G_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_G_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_G_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_L_Health = 400; _root.D2_Heli_L_Damage = 30; _root.D2_Heli_L_Range = 90; _root.D2_Heli_L_Speed = 0.65; _root.D2_Heli_L_Ability = "None"; _root.D2_Heli_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DL_Health = 400; _root.D2_Heli_DL_Damage = 20; _root.D2_Heli_DL_Range = 90; _root.D2_Heli_DL_Speed = 0.65; _root.D2_Heli_DL_Ability = "None"; _root.D2_Heli_DL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_GL_Health = 400; _root.D2_Heli_GL_Damage = 20; _root.D2_Heli_GL_Range = 90; _root.D2_Heli_GL_Speed = 0.65; _root.D2_Heli_GL_Ability = "None"; _root.D2_Heli_GL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_GL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_GL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DG_Health = 400; _root.D2_Heli_DG_Damage = 20; _root.D2_Heli_DG_Range = 90; _root.D2_Heli_DG_Speed = 0.65; _root.D2_Heli_DG_Ability = "None"; _root.D2_Heli_DG_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DG_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2); _root.D2_Heli_DG_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
Symbol 1690 MovieClip Frame 1
function SetVars() { content_mc.display_txt.text = (("Scraps: " + _root.playerScraps) + " - Points: ") + _root.playerPoints; status_mc.aa_txt.text = Math.round(_root.HealthAbsorb * 100) + "%"; status_mc.sa_txt.text = Math.round(_root.ShieldAbsorb * 100) + "%"; } function Proceed() { _root.CampaignLevel++; _root.ProjectileType = "Bullet"; _root.CurrentGameStatus = "Playing"; _root.levelTime = 0; _root.RemoveAll = false; _root.levelScraps = 0; _root.levelPoints = 0; _root.MouseControl = _root[("orbiter" + _root.PlayerOrbiter) + "_Discharger"]; _root.PlayerWeapon_Bullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_Bullet"]; _root.PlayerWeapon_APBullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_APBullet"]; _root.PlayerWeapon_VelocityInhibitor_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_VelocityInhibitor"]; _root.PlayerWeapon_ElectricSpike_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_ElectricSpike"]; _root.Health_Max = _root.Health; _root.Shield_Max = _root.Shield; _root.Bullet_PC_ShotReload = Math.round((_root.Bullet_ShotReload / 40) * 1000) + " ms"; _root.Bullet_PC_ReloadTime = (Math.round((_root.Bullet_AmmunitionReload / 40) * 100) / 100) + " s"; _root.APBullet_PC_ShotReload = Math.round((_root.APBullet_ShotReload / 40) * 1000) + " ms"; _root.APBullet_PC_ReloadTime = (Math.round((_root.APBullet_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Inhibitor_PC_ShotReload = Math.round((_root.Inhibitor_ShotReload / 40) * 1000) + " ms"; _root.Inhibitor_PC_ReloadTime = (Math.round((_root.Inhibitor_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Inhibitor_PC_Effect = (_root.VelocityInhibitorEffect_Percent * 100) + "%"; _root.Spike_PC_ShotReload = Math.round((_root.Spike_ShotReload / 40) * 1000) + " ms"; _root.Spike_PC_ReloadTime = (Math.round((_root.Spike_AmmunitionReload / 40) * 100) / 100) + " s"; _root.Spike_PC_Effect = (_root.ElectricSpikeEffect_Percent * 100) + "%"; generate_mc.gotoAndStop("generate"); } stop(); _root.SFROBA1 = true; _root.SFROBA2 = true; _root.SFROBA3 = true; _root.SFROBA4 = true; SetVars();
Symbol 1713 MovieClip Frame 1
stop();
Symbol 1716 MovieClip Frame 1
stop(); if (_root.GameType == "Campaign") { Table = _root.set_Difficulty; } else { Table = _root.ChallengeType; } sending_mc.send_btn.onRelease = function () { sending_mc.gotoAndStop("send"); System.security.loadPolicyFile("http://www.godlygamer.com/Highscores/policy.xml"); SendVars = new LoadVars(); targetObject = new LoadVars(); SendVars.Check = "send"; SendVars.SecondCheck = "P4J98Z"; SendVars.Table = Table; SendVars.SendName = username_txt.text; SendVars.SendScore = _root.CampaignScoreTotal; targetObject.onLoad = function (success) { if (success) { _root.ScoreResult = this.resulted; gotoAndStop ("sent"); } else { gotoAndStop ("failure"); } }; SendVars.sendAndLoad("http://www.godlygamer.com/Highscores/auxiliary2.php", targetObject, "POST"); };
Symbol 1716 MovieClip Frame 2
if (_root.ScoreResult != "nohighscore") { result_txt.text = ("You've made it into the Top " + _root.ScoreResult) + " Highscores."; } else { result_txt.text = "You've failed to set a highscore."; }
Symbol 1772 MovieClip Frame 420
stop();
Symbol 1851 MovieClip Frame 1
gotoAndStop(random(3) + 2);
Symbol 1852 MovieClip Frame 1
gotoAndPlay(random(40) + 2);
Symbol 1852 MovieClip Frame 42
gotoAndPlay ("replay");
Symbol 1853 MovieClip Frame 1
gotoAndPlay(random(40) + 2);
Symbol 1853 MovieClip Frame 41
gotoAndPlay(random(11) + 42);
Symbol 1853 MovieClip Frame 60
gotoAndPlay ("replay");
Symbol 1879 MovieClip Frame 15
stop();
Symbol 1880 MovieClip Frame 1150
stop(); _parent._parent.CinematicEnding(_root.ReturnPath);
Symbol 1941 MovieClip Frame 1200
stop(); _parent._parent.CinematicEnding(_root.ReturnPath);
Symbol 1994 MovieClip Frame 460
stop(); _parent._parent.CinematicEnding(_root.ReturnPath);
Symbol 2002 MovieClip Frame 420
stop(); _parent._parent.CinematicEnding(_root.ReturnPath);
Symbol 2017 MovieClip Frame 1
gotoAndStop(random(6) + 2);
Symbol 2019 MovieClip Frame 1
gotoAndPlay(random(20) + 2);
Symbol 2019 MovieClip Frame 21
gotoAndPlay(random(20) + 22);
Symbol 2019 MovieClip Frame 50
gotoAndPlay ("repeat");
Symbol 2045 MovieClip Frame 1720
stop(); _parent._parent.CinematicEnding(_root.ReturnPath);
Symbol 2046 MovieClip Frame 1
stop(); skip_btn.onRelease = function () { _parent.CinematicEnding(_root.ReturnPath); };
Symbol 2046 MovieClip Frame 2
skip_btn.onRelease = function () { _parent.CinematicEnding(_root.ReturnPath); };
Symbol 2046 MovieClip Frame 3
skip_btn.onRelease = function () { _parent.CinematicEnding(_root.ReturnPath); };
Symbol 2046 MovieClip Frame 4
skip_btn.onRelease = function () { _parent.CinematicEnding(_root.ReturnPath); };
Symbol 2046 MovieClip Frame 5
skip_btn.onRelease = function () { _parent.CinematicEnding(_root.ReturnPath); };
Symbol 2046 MovieClip Frame 6
skip_btn.onRelease = function () { _parent.CinematicEnding(_root.ReturnPath); };

Library Items

Symbol 1 GraphicUsed by:17
Symbol 2 FontUsed by:3 4 5 6 7 8 9 10 11 12 13 14 15 19 20 21 22 23 24 25 27 28 29 35 41 46 79 800 801 802 803 806 807 808 809 811 815 816 817 818 819 820 821 822 823 824 825 829 830 831 832 833 834 835 836 837 838 839 843 844 845 846 847 848 849 850 851 852 853 854 855 859 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1034 1054 1082 1083 1085 1086 1087 1088 1089 1090 1091 1105 1106 1107 1108 1110 1117 1118 1119 1120 1122 1123 1125 1126 1128 1129 1132 1139 1144 1149 1154 1155 1156 1157 1159 1160 1162 1163 1165 1166 1168 1169 1170 1171 1173 1174 1176 1177 1179 1180 1182 1183 1184 1185 1189 1196 1197 1198 1199 1200 1201 1203 1204 1206 1207 1212 1213 1215 1216 1219 1220 1221 1223 1224 1225 1228 1229 1230 1231 1232 1233 1234 1236 1237 1238 1239 1240 1242 1243 1245 1246 1247 1249 1250 1251 1252 1253 1254 1256 1257 1258 1260 1261 1262 1263 1264 1265 1266 1268 1269 1271 1272 1273 1274 1275 1276 1278 1279 1280 1282 1283 1284 1285 1287 1288 1289 1291 1292 1293 1294 1295 1296 1298 1299 1301 1302 1303 1305 1306 1307 1308 1309 1310 1312 1315 1316 1317 1318 1320 1321 1322 1325 1326 1328 1329 1330 1333 1334 1336 1337 1338 1341 1342 1344 1345 1346 1348 1349 1350 1351 1352 1354 1355 1356 1357 1358 1360 1361 1362 1363 1365 1366 1367 1369 1370 1371 1372 1373 1375 1376 1377 1378 1380 1381 1382 1383 1385 1386 1387 1390 1391 1393 1394 1395 1397 1398 1399 1400 1402 1403 1404 1406 1407 1408 1409 1411 1418 1420 1421 1422 1423 1424 1425 1428 1430 1431 1432 1433 1434 1435 1438 1440 1441 1442 1443 1444 1445 1446 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1461 1462 1463 1464 1465 1466 1468 1469 1470 1471 1472 1473 1474 1475 1476 1478 1479 1480 1481 1482 1483 1484 1485 1487 1488 1489 1490 1491 1493 1495 1496 1498 1500 1501 1503 1505 1506 1508 1510 1511 1513 1515 1516 1518 1522 1523 1524 1525 1526 1527 1528 1531 1532 1533 1534 1535 1537 1539 1540 1542 1544 1545 1547 1549 1550 1552 1554 1555 1557 1559 1560 1562 1566 1567 1568 1569 1570 1571 1572 1575 1576 1577 1578 1579 1580 1581 1586 1594 1595 1596 1597 1598 1599 1600 1601 1602 1604 1605 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1632 1633 1634 1636 1637 1640 1641 1692 1693 1694 1695 1697 1698 1700 1701 1702 1703 1705 1706 1707 1708 1709 1710 1711 1714 1715 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1731 1732 1739 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1793 1796 1798 1801 1804 1807 1809 1860 1863 2005 2007 2009 2011 2012 2013 2014 2015 2016 2021 2023 2025 2027 2029 2031 2033 2035 2037 2039 2041 2043
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Symbol 1939 MovieClipUses:1938Used by:1940 1994
Symbol 1940 MovieClipUses:1933 1935 1937 1939Used by:1941 1994 2045
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Symbol 1944 MovieClipUses:1943Used by:1994
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Symbol 1950 MovieClipUses:1949Used by:1994
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Symbol 1952 GraphicUsed by:1964
Symbol 1953 GraphicUsed by:1964
Symbol 1954 GraphicUsed by:1964
Symbol 1955 GraphicUsed by:1964
Symbol 1956 GraphicUsed by:1964
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Symbol 1958 GraphicUsed by:1964
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Symbol 1960 GraphicUsed by:1964
Symbol 1961 GraphicUsed by:1964
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Symbol 1963 GraphicUsed by:1964
Symbol 1964 MovieClipUses:1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963Used by:1994
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Symbol 1970 GraphicUsed by:1994
Symbol 1971 GraphicUsed by:1994
Symbol 1972 GraphicUsed by:1994
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Symbol 1976 GraphicUsed by:1994
Symbol 1977 GraphicUsed by:1978
Symbol 1978 MovieClipUses:1977Used by:1994
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Symbol 1980 GraphicUsed by:1994
Symbol 1981 GraphicUsed by:1994
Symbol 1982 GraphicUsed by:1994
Symbol 1983 GraphicUsed by:1994
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Symbol 1986 GraphicUsed by:1994
Symbol 1987 GraphicUsed by:1994
Symbol 1988 GraphicUsed by:1994
Symbol 1989 GraphicUsed by:1994
Symbol 1990 GraphicUsed by:1994
Symbol 1991 GraphicUsed by:1994
Symbol 1992 GraphicUsed by:1994
Symbol 1993 GraphicUsed by:1994
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Symbol 1997 GraphicUses:1995 1996Used by:2001
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Symbol 1999 MovieClipUses:1998Used by:2001
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Symbol 2009 TextUses:2Used by:2010
Symbol 2010 MovieClipUses:2009Used by:2045
Symbol 2011 TextUses:2Used by:2017
Symbol 2012 TextUses:2Used by:2017
Symbol 2013 TextUses:2Used by:2017
Symbol 2014 TextUses:2Used by:2017
Symbol 2015 TextUses:2Used by:2017
Symbol 2016 TextUses:2Used by:2017
Symbol 2017 MovieClipUses:2011 2012 2013 2014 2015 2016Used by:2018
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Symbol 2038 MovieClipUses:2037Used by:2045
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Symbol 2040 MovieClipUses:2039Used by:2045
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Symbol 2042 MovieClipUses:2041Used by:2045
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Symbol 2044 MovieClipUses:2043Used by:2045
Symbol 2045 MovieClipUses:2003 2004 2006 2008 2010 2020 2022 2024 1940 2026 2028 2030 2032 2034 2036 2038 2040 2042 2044Used by:2046
Symbol 2046 MovieClipUses:1729 1730 1733 1734 1735 1880 1881 1882 1883 1941 1994 2002 2045Used by:Timeline
Streaming Sound 1Used by:Symbol 1880 MovieClip
Streaming Sound 2Used by:Symbol 1941 MovieClip
Streaming Sound 3Used by:Symbol 1994 MovieClip
Streaming Sound 4Used by:Symbol 2002 MovieClip

Instance Names

"menuBG_mc"Frame 5Symbol 869 MovieClip
"menuOptions_mc"Frame 5Symbol 1002 MovieClip
"highscores_mc"Frame 5Symbol 1032 MovieClip
"quality_mc"Frame 5Symbol 1035 MovieClip
"music_mc"Frame 5Symbol 1036 MovieClip
"max_btn"Frame 6Symbol 1042 Button
"Station_mc"Frame 6Symbol 1055 MovieClip
"godly_btn"Frame 6Symbol 1059 Button
"GameToolbar_mc"Frame 6Symbol 1112 MovieClip
"GameFadeIn_mc"Frame 7Symbol 1115 MovieClip
"upgrades_mc"Frame 7Symbol 1690 MovieClip
"head_txt"Frame 8Symbol 1692 EditableText
"time_txt"Frame 8Symbol 1693 EditableText
"return_btn"Frame 8Symbol 1696 Button
"score_txt"Frame 8Symbol 1697 EditableText
"info_txt"Frame 8Symbol 1698 EditableText
"head_txt"Frame 9Symbol 1717 EditableText
"time_txt"Frame 9Symbol 1718 EditableText
"score_txt"Frame 9Symbol 1719 EditableText
"info_txt"Frame 9Symbol 1720 EditableText
"head_txt"Frame 10Symbol 1721 EditableText
"time_txt"Frame 10Symbol 1722 EditableText
"score_txt"Frame 10Symbol 1723 EditableText
"info_txt"Frame 10Symbol 1724 EditableText
"head_txt"Frame 11Symbol 1725 EditableText
"time_txt"Frame 11Symbol 1726 EditableText
"score_txt"Frame 11Symbol 1727 EditableText
"info_txt"Frame 11Symbol 1728 EditableText
"cinematics_mc"Frame 12Symbol 2046 MovieClip
"godly_btn"Symbol 33 MovieClip Frame 1Symbol 26 Button
"max_btn"Symbol 33 MovieClip Frame 1Symbol 30 Button
"content_mc"Symbol 45 MovieClip Frame 1Symbol 36 MovieClip
"up_btn"Symbol 45 MovieClip Frame 1Symbol 40 Button
"down_btn"Symbol 45 MovieClip Frame 1Symbol 44 Button
"DisplayLoad_txt"Symbol 48 MovieClip Frame 1Symbol 19 EditableText
"continue_btn"Symbol 48 MovieClip Frame 2Symbol 47 Button
"flyer_mc"Symbol 92 MovieClip [Orbiter] Frame 1Symbol 81 MovieClip
"flyer_mc"Symbol 92 MovieClip [Orbiter] Frame 2Symbol 87 MovieClip
"flyer_mc"Symbol 92 MovieClip [Orbiter] Frame 3Symbol 89 MovieClip
"flyer_mc"Symbol 92 MovieClip [Orbiter] Frame 4Symbol 91 MovieClip
"attack"Symbol 137 MovieClip [D1_Drone_MG_] Frame 1Symbol 111 MovieClip
"attack"Symbol 244 MovieClip [D1_Drone_R_] Frame 1Symbol 226 MovieClip
"attack"Symbol 291 MovieClip [D1_Drone_S_] Frame 1Symbol 273 MovieClip
"length_mc"Symbol 312 MovieClip Frame 1Symbol 311 MovieClip
"attack"Symbol 331 MovieClip [D1_Drone_L_] Frame 1Symbol 313 MovieClip
"length_mc"Symbol 336 MovieClip Frame 1Symbol 335 MovieClip
"attack"Symbol 362 MovieClip [D1_Drone_DL_] Frame 1Symbol 337 MovieClip
"attack"Symbol 408 MovieClip [D1_Tank_N_] Frame 1Symbol 376 MovieClip
"length_mc"Symbol 432 MovieClip Frame 1Symbol 431 MovieClip
"attack"Symbol 455 MovieClip [D1_Tank_L_] Frame 1Symbol 433 MovieClip
"attack"Symbol 491 MovieClip [D1_Tank_M_] Frame 1Symbol 467 MovieClip
"attack"Symbol 524 MovieClip [D1_Tank_LT_] Frame 1Symbol 500 MovieClip
"attack"Symbol 581 MovieClip [D1_Tank_G_] Frame 1Symbol 558 MovieClip
"attack"Symbol 641 MovieClip [D2_Heli_G_] Frame 1Symbol 618 MovieClip
"length_mc"Symbol 665 MovieClip Frame 1Symbol 664 MovieClip
"attack"Symbol 680 MovieClip [D2_Heli_L_] Frame 1Symbol 666 MovieClip
"length_mc"Symbol 685 MovieClip Frame 1Symbol 684 MovieClip
"attack"Symbol 700 MovieClip [D2_Heli_DL_] Frame 1Symbol 686 MovieClip
"length_mc"Symbol 713 MovieClip Frame 1Symbol 712 MovieClip
"attack"Symbol 728 MovieClip [D2_Heli_GL_] Frame 1Symbol 715 MovieClip
"attack"Symbol 761 MovieClip [D2_Heli_DG_] Frame 1Symbol 747 MovieClip
"ammunition_txt"Symbol 804 MovieClip [Ammunition] Frame 1Symbol 800 EditableText
"accuracy_txt"Symbol 804 MovieClip [Ammunition] Frame 1Symbol 801 EditableText
"ammunition_txt"Symbol 804 MovieClip [Ammunition] Frame 2Symbol 802 EditableText
"accuracy_txt"Symbol 804 MovieClip [Ammunition] Frame 2Symbol 803 EditableText
"armour_txt"Symbol 810 MovieClip [Health] Frame 1Symbol 806 EditableText
"shield_txt"Symbol 810 MovieClip [Health] Frame 1Symbol 807 EditableText
"armour_txt"Symbol 810 MovieClip [Health] Frame 2Symbol 808 EditableText
"shield_txt"Symbol 810 MovieClip [Health] Frame 2Symbol 809 EditableText
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"about_btn"Symbol 895 MovieClip Frame 1Symbol 891 Button
"cinematics_btn"Symbol 895 MovieClip Frame 1Symbol 894 Button
"godlygamer_btn"Symbol 910 MovieClip Frame 1Symbol 906 Button
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"highscore_txt"Symbol 1002 MovieClip Frame 8Symbol 992 EditableText
"top10_btn"Symbol 1002 MovieClip Frame 8Symbol 995 Button
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"back_btn"Symbol 1002 MovieClip Frame 8Symbol 1001 Button
"cover_btn"Symbol 1032 MovieClip Frame 2Symbol 1004 Button
"title_txt"Symbol 1032 MovieClip Frame 2Symbol 1026 EditableText
"close_btn"Symbol 1032 MovieClip Frame 2Symbol 1031 Button
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"vi_btn"Symbol 1104 MovieClip Frame 1Symbol 1099 Button
"es_btn"Symbol 1104 MovieClip Frame 1Symbol 1102 Button
"b_btn"Symbol 1104 MovieClip Frame 2Symbol 1103 Button
"apb_btn"Symbol 1104 MovieClip Frame 3Symbol 1096 Button
"vi_btn"Symbol 1104 MovieClip Frame 4Symbol 1099 Button
"b_mc"Symbol 1112 MovieClip Frame 1Symbol 1063 MovieClip
"apb_mc"Symbol 1112 MovieClip Frame 1Symbol 1064 MovieClip
"vi_mc"Symbol 1112 MovieClip Frame 1Symbol 1065 MovieClip
"es_mc"Symbol 1112 MovieClip Frame 1Symbol 1066 MovieClip
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"destroyed_txt"Symbol 1112 MovieClip Frame 1Symbol 1088 EditableText
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"Yes_btn"Symbol 1112 MovieClip Frame 2Symbol 1109 Button
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"hunter_btn"Symbol 1187 MovieClip Frame 1Symbol 1124 Button
"predator_btn"Symbol 1187 MovieClip Frame 1Symbol 1127 Button
"nighthawk_btn"Symbol 1187 MovieClip Frame 1Symbol 1130 Button
"c_btn"Symbol 1187 MovieClip Frame 1Symbol 1138 Button
"p_btn"Symbol 1187 MovieClip Frame 1Symbol 1143 Button
"f_btn"Symbol 1187 MovieClip Frame 1Symbol 1148 Button
"m_btn"Symbol 1187 MovieClip Frame 1Symbol 1153 Button
"bullets_btn"Symbol 1187 MovieClip Frame 2Symbol 1158 Button
"apbullets_btn"Symbol 1187 MovieClip Frame 2Symbol 1161 Button
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"spikes_btn"Symbol 1187 MovieClip Frame 2Symbol 1167 Button
"armour_btn"Symbol 1187 MovieClip Frame 3Symbol 1172 Button
"armoura_btn"Symbol 1187 MovieClip Frame 3Symbol 1175 Button
"shield_btn"Symbol 1187 MovieClip Frame 3Symbol 1178 Button
"shielda_btn"Symbol 1187 MovieClip Frame 3Symbol 1181 Button
"salvage_btn"Symbol 1187 MovieClip Frame 4Symbol 1186 Button
"purchase_btn"Symbol 1226 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1235 MovieClip Frame 1Symbol 1222 Button
"equip_btn"Symbol 1244 MovieClip Frame 1Symbol 1241 Button
"purchase_btn"Symbol 1248 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1255 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1259 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1267 MovieClip Frame 1Symbol 1222 Button
"equip_btn"Symbol 1267 MovieClip Frame 2Symbol 1241 Button
"purchase_btn"Symbol 1270 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1277 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1281 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1286 MovieClip Frame 1Symbol 1222 Button
"equip_btn"Symbol 1286 MovieClip Frame 2Symbol 1241 Button
"purchase_btn"Symbol 1290 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1297 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1300 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1304 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1311 MovieClip Frame 1Symbol 1222 Button
"equip_btn"Symbol 1311 MovieClip Frame 2Symbol 1241 Button
"purchase_btn"Symbol 1319 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1327 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1335 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1343 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1347 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1353 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1359 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1364 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1368 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1374 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1379 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1384 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1392 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1396 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1401 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1405 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1410 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1414 MovieClip Frame 1Symbol 1222 Button
"cover_btn"Symbol 1415 MovieClip Frame 1Symbol 1210 Button
"close_btn"Symbol 1415 MovieClip Frame 1Symbol 1214 Button
"equipped_txt"Symbol 1415 MovieClip Frame 3Symbol 1237 EditableText
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"shield_btn"Symbol 1543 MovieClip Frame 1Symbol 1541 Button
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"shield3_mc"Symbol 1564 MovieClip Frame 1Symbol 1548 MovieClip
"shield4_mc"Symbol 1564 MovieClip Frame 1Symbol 1553 MovieClip
"shield5_mc"Symbol 1564 MovieClip Frame 1Symbol 1558 MovieClip
"shield6_mc"Symbol 1564 MovieClip Frame 1Symbol 1563 MovieClip
"purchase_btn"Symbol 1573 MovieClip Frame 1Symbol 1222 Button
"purchase_btn"Symbol 1582 MovieClip Frame 1Symbol 1222 Button
"display_txt"Symbol 1583 MovieClip Frame 1Symbol 1189 EditableText
"apb_txt"Symbol 1583 MovieClip Frame 1Symbol 1199 EditableText
"discharge_btn"Symbol 1583 MovieClip Frame 1Symbol 1202 Button
"buzzerEQP_btn"Symbol 1583 MovieClip Frame 1Symbol 1205 Button
"apbullets_btn"Symbol 1583 MovieClip Frame 1Symbol 1208 Button
"addon_mc"Symbol 1583 MovieClip Frame 1Symbol 1416 MovieClip
"display_txt"Symbol 1583 MovieClip Frame 2Symbol 1418 EditableText
"apb_txt"Symbol 1583 MovieClip Frame 2Symbol 1422 EditableText
"vi_txt"Symbol 1583 MovieClip Frame 2Symbol 1423 EditableText
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"hunterEQP_btn"Symbol 1583 MovieClip Frame 2Symbol 1426 Button
"display_txt"Symbol 1583 MovieClip Frame 3Symbol 1428 EditableText
"apb_txt"Symbol 1583 MovieClip Frame 3Symbol 1432 EditableText
"es_txt"Symbol 1583 MovieClip Frame 3Symbol 1433 EditableText
"spikes_btn"Symbol 1583 MovieClip Frame 3Symbol 1208 Button
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"vi_txt"Symbol 1583 MovieClip Frame 4Symbol 1443 EditableText
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"nighthawkEQP_btn"Symbol 1583 MovieClip Frame 4Symbol 1447 Button
"display_txt"Symbol 1583 MovieClip Frame 5Symbol 1449 EditableText
"reload_txt"Symbol 1583 MovieClip Frame 5Symbol 1456 EditableText
"dmg_txt"Symbol 1583 MovieClip Frame 5Symbol 1457 EditableText
"spd_txt"Symbol 1583 MovieClip Frame 5Symbol 1458 EditableText
"ammo_txt"Symbol 1583 MovieClip Frame 5Symbol 1459 EditableText
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"spd_btn"Symbol 1583 MovieClip Frame 5Symbol 1208 Button
"reload_btn"Symbol 1583 MovieClip Frame 5Symbol 1208 Button
"ammo_btn"Symbol 1583 MovieClip Frame 5Symbol 1208 Button
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"effect_btn"Symbol 1583 MovieClip Frame 7Symbol 1208 Button
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"spd_txt"Symbol 1583 MovieClip Frame 8Symbol 1484 EditableText
"ammo_txt"Symbol 1583 MovieClip Frame 8Symbol 1485 EditableText
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"display_txt"Symbol 1583 MovieClip Frame 10Symbol 1522 EditableText
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"absorption_txt"Symbol 1583 MovieClip Frame 12Symbol 1568 EditableText
"display_txt"Symbol 1583 MovieClip Frame 13Symbol 1575 EditableText
"bonus_txt"Symbol 1583 MovieClip Frame 13Symbol 1577 EditableText
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"aa_txt"Symbol 1607 MovieClip Frame 1Symbol 1598 EditableText
"sa_txt"Symbol 1607 MovieClip Frame 1Symbol 1600 EditableText
"menu_btn"Symbol 1607 MovieClip Frame 1Symbol 1603 Button
"level_btn"Symbol 1607 MovieClip Frame 1Symbol 1606 Button
"cover_btn"Symbol 1642 MovieClip Frame 2Symbol 1609 Button
"sps_txt"Symbol 1642 MovieClip Frame 2Symbol 1619 EditableText
"ed_txt"Symbol 1642 MovieClip Frame 2Symbol 1620 EditableText
"spt_txt"Symbol 1642 MovieClip Frame 2Symbol 1621 EditableText
"pe_txt"Symbol 1642 MovieClip Frame 2Symbol 1622 EditableText
"tp_txt"Symbol 1642 MovieClip Frame 2Symbol 1623 EditableText
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"ab_txt"Symbol 1642 MovieClip Frame 2Symbol 1625 EditableText
"tlp_txt"Symbol 1642 MovieClip Frame 2Symbol 1627 EditableText
"close_btn"Symbol 1642 MovieClip Frame 2Symbol 1630 Button
"cover_btn"Symbol 1642 MovieClip Frame 4Symbol 1609 Button
"yes_btn"Symbol 1642 MovieClip Frame 4Symbol 1635 Button
"no_btn"Symbol 1642 MovieClip Frame 4Symbol 1638 Button
"orbiter_txt"Symbol 1642 MovieClip Frame 5Symbol 1641 EditableText
"cover_btn"Symbol 1689 MovieClip Frame 2Symbol 1644 Button
"selections_mc"Symbol 1690 MovieClip Frame 1Symbol 1187 MovieClip
"content_mc"Symbol 1690 MovieClip Frame 1Symbol 1583 MovieClip
"heading_mc"Symbol 1690 MovieClip Frame 1Symbol 1587 MovieClip
"status_mc"Symbol 1690 MovieClip Frame 1Symbol 1607 MovieClip
"covermenu_mc"Symbol 1690 MovieClip Frame 1Symbol 1642 MovieClip
"generate_mc"Symbol 1690 MovieClip Frame 1Symbol 1689 MovieClip
"send_btn"Symbol 1713 MovieClip Frame 1Symbol 1704 Button
"username_txt"Symbol 1716 MovieClip Frame 1Symbol 1701 EditableText
"sending_mc"Symbol 1716 MovieClip Frame 1Symbol 1713 MovieClip
"result_txt"Symbol 1716 MovieClip Frame 2Symbol 1714 EditableText
"skip_btn"Symbol 2046 MovieClip Frame 1Symbol 1733 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 17 as "Display_Inhibitor"
ExportAssets (56)Timeline Frame 4Symbol 92 as "Orbiter"
ExportAssets (56)Timeline Frame 4Symbol 94 as "Bullet"
ExportAssets (56)Timeline Frame 4Symbol 137 as "D1_Drone_MG_"
ExportAssets (56)Timeline Frame 4Symbol 156 as "D1_Drone_MG_Attack"
ExportAssets (56)Timeline Frame 4Symbol 165 as "Bullet_Hit"
ExportAssets (56)Timeline Frame 4Symbol 167 as "AP_Bullet"
ExportAssets (56)Timeline Frame 4Symbol 175 as "Electric_Spike"
ExportAssets (56)Timeline Frame 4Symbol 185 as "Electric_Spike_Hit"
ExportAssets (56)Timeline Frame 4Symbol 194 as "AP_Bullet_Hit"
ExportAssets (56)Timeline Frame 4Symbol 196 as "Velocity_Inhibitor"
ExportAssets (56)Timeline Frame 4Symbol 205 as "Velocity_Inhibitor_Hit"
ExportAssets (56)Timeline Frame 4Symbol 244 as "D1_Drone_R_"
ExportAssets (56)Timeline Frame 4Symbol 254 as "D1_Drone_R_Attack"
ExportAssets (56)Timeline Frame 4Symbol 291 as "D1_Drone_S_"
ExportAssets (56)Timeline Frame 4Symbol 300 as "D1_Drone_S_Attack"
ExportAssets (56)Timeline Frame 4Symbol 331 as "D1_Drone_L_"
ExportAssets (56)Timeline Frame 4Symbol 332 as "D1_Drone_L_Attack"
ExportAssets (56)Timeline Frame 4Symbol 362 as "D1_Drone_DL_"
ExportAssets (56)Timeline Frame 4Symbol 363 as "D1_Drone_DL_Attack"
ExportAssets (56)Timeline Frame 4Symbol 408 as "D1_Tank_N_"
ExportAssets (56)Timeline Frame 4Symbol 427 as "D1_Tank_N_Attack"
ExportAssets (56)Timeline Frame 4Symbol 455 as "D1_Tank_L_"
ExportAssets (56)Timeline Frame 4Symbol 456 as "D1_Tank_L_Attack"
ExportAssets (56)Timeline Frame 4Symbol 491 as "D1_Tank_M_"
ExportAssets (56)Timeline Frame 4Symbol 524 as "D1_Tank_LT_"
ExportAssets (56)Timeline Frame 4Symbol 531 as "D1_Tank_M_Attack"
ExportAssets (56)Timeline Frame 4Symbol 540 as "D1_Tank_LT_Attack"
ExportAssets (56)Timeline Frame 4Symbol 581 as "D1_Tank_G_"
ExportAssets (56)Timeline Frame 4Symbol 606 as "D1_Tank_G_Attack"
ExportAssets (56)Timeline Frame 4Symbol 641 as "D2_Heli_G_"
ExportAssets (56)Timeline Frame 4Symbol 660 as "D2_Heli_G_Attack"
ExportAssets (56)Timeline Frame 4Symbol 680 as "D2_Heli_L_"
ExportAssets (56)Timeline Frame 4Symbol 681 as "D2_Heli_L_Attack"
ExportAssets (56)Timeline Frame 4Symbol 700 as "D2_Heli_DL_"
ExportAssets (56)Timeline Frame 4Symbol 701 as "D2_Heli_DL_Attack"
ExportAssets (56)Timeline Frame 4Symbol 728 as "D2_Heli_GL_"
ExportAssets (56)Timeline Frame 4Symbol 738 as "D2_Heli_GL_Attack"
ExportAssets (56)Timeline Frame 4Symbol 761 as "D2_Heli_DG_"
ExportAssets (56)Timeline Frame 4Symbol 798 as "D2_Heli_DG_Attack"
ExportAssets (56)Timeline Frame 4Symbol 804 as "Ammunition"
ExportAssets (56)Timeline Frame 4Symbol 810 as "Health"
ExportAssets (56)Timeline Frame 4Symbol 813 as "DisplayDamage"
ExportAssets (56)Timeline Frame 4Symbol 827 as "Display_Bullet"
ExportAssets (56)Timeline Frame 4Symbol 841 as "Display_APBullet"
ExportAssets (56)Timeline Frame 4Symbol 857 as "Display_Spike"
ExportAssets (56)Timeline Frame 4Symbol 860 as "NotAvailable"
ExportAssets (56)Timeline Frame 4Symbol 861 as "Music_Auxiliary_MenuTrack.mp3"
ExportAssets (56)Timeline Frame 4Symbol 862 as "Music_Auxiliary_BattleTrack1.mp3"
ExportAssets (56)Timeline Frame 4Symbol 863 as "Music_Auxiliary_BattleTrack2.mp3"
ExportAssets (56)Timeline Frame 4Symbol 864 as "Music_Auxiliary_BattleTrack3.mp3"

Labels

"sponsor"Frame 3
"loadLibraryItems"Frame 4
"MainMenu"Frame 5
"game"Frame 6
"CampaignUpgrade"Frame 7
"campaignDefeat"Frame 8
"campaignVictory"Frame 9
"challengeDefeat"Frame 10
"challengeVictory"Frame 11
"cinematics"Frame 12
"continue"Symbol 48 MovieClip Frame 2
"Buzzer"Symbol 92 MovieClip [Orbiter] Frame 1
"Hunter"Symbol 92 MovieClip [Orbiter] Frame 2
"Predator"Symbol 92 MovieClip [Orbiter] Frame 3
"NightHawk"Symbol 92 MovieClip [Orbiter] Frame 4
"idle"Symbol 111 MovieClip Frame 1
"fire"Symbol 111 MovieClip Frame 5
"die"Symbol 137 MovieClip [D1_Drone_MG_] Frame 3
"dead"Symbol 137 MovieClip [D1_Drone_MG_] Frame 25
"idle"Symbol 226 MovieClip Frame 1
"fire"Symbol 226 MovieClip Frame 5
"die"Symbol 244 MovieClip [D1_Drone_R_] Frame 3
"dead"Symbol 244 MovieClip [D1_Drone_R_] Frame 25
"idle"Symbol 273 MovieClip Frame 1
"fire"Symbol 273 MovieClip Frame 5
"die"Symbol 291 MovieClip [D1_Drone_S_] Frame 3
"dead"Symbol 291 MovieClip [D1_Drone_S_] Frame 25
"idle"Symbol 313 MovieClip Frame 1
"fire"Symbol 313 MovieClip Frame 5
"die"Symbol 331 MovieClip [D1_Drone_L_] Frame 3
"dead"Symbol 331 MovieClip [D1_Drone_L_] Frame 25
"idle"Symbol 337 MovieClip Frame 1
"fire"Symbol 337 MovieClip Frame 5
"die"Symbol 362 MovieClip [D1_Drone_DL_] Frame 3
"dead"Symbol 362 MovieClip [D1_Drone_DL_] Frame 25
"idle"Symbol 376 MovieClip Frame 1
"fire"Symbol 376 MovieClip Frame 5
"die"Symbol 408 MovieClip [D1_Tank_N_] Frame 3
"idle"Symbol 433 MovieClip Frame 1
"fire"Symbol 433 MovieClip Frame 5
"die"Symbol 455 MovieClip [D1_Tank_L_] Frame 3
"idle"Symbol 467 MovieClip Frame 1
"fire"Symbol 467 MovieClip Frame 5
"die"Symbol 491 MovieClip [D1_Tank_M_] Frame 3
"idle"Symbol 500 MovieClip Frame 1
"fire"Symbol 500 MovieClip Frame 5
"die"Symbol 524 MovieClip [D1_Tank_LT_] Frame 3
"idle"Symbol 558 MovieClip Frame 1
"fire"Symbol 558 MovieClip Frame 5
"die"Symbol 581 MovieClip [D1_Tank_G_] Frame 3
"idle"Symbol 618 MovieClip Frame 1
"fire"Symbol 618 MovieClip Frame 5
"die"Symbol 641 MovieClip [D2_Heli_G_] Frame 3
"dead"Symbol 641 MovieClip [D2_Heli_G_] Frame 25
"idle"Symbol 666 MovieClip Frame 1
"fire"Symbol 666 MovieClip Frame 5
"die"Symbol 680 MovieClip [D2_Heli_L_] Frame 3
"dead"Symbol 680 MovieClip [D2_Heli_L_] Frame 25
"idle"Symbol 686 MovieClip Frame 1
"fire"Symbol 686 MovieClip Frame 5
"die"Symbol 700 MovieClip [D2_Heli_DL_] Frame 3
"dead"Symbol 700 MovieClip [D2_Heli_DL_] Frame 25
"idle"Symbol 715 MovieClip Frame 1
"fire"Symbol 715 MovieClip Frame 5
"die"Symbol 728 MovieClip [D2_Heli_GL_] Frame 3
"dead"Symbol 728 MovieClip [D2_Heli_GL_] Frame 25
"idle"Symbol 747 MovieClip Frame 1
"fire"Symbol 747 MovieClip Frame 5
"die"Symbol 761 MovieClip [D2_Heli_DG_] Frame 3
"dead"Symbol 761 MovieClip [D2_Heli_DG_] Frame 25
"about"Symbol 1002 MovieClip Frame 1
"objectives"Symbol 1002 MovieClip Frame 2
"controls"Symbol 1002 MovieClip Frame 3
"campaign"Symbol 1002 MovieClip Frame 4
"challenges"Symbol 1002 MovieClip Frame 5
"cinematics"Symbol 1002 MovieClip Frame 6
"highscores"Symbol 1002 MovieClip Frame 7
"highscores2"Symbol 1002 MovieClip Frame 8
"close"Symbol 1032 MovieClip Frame 1
"table"Symbol 1032 MovieClip Frame 2
"display"Symbol 1035 MovieClip Frame 2
"Idle"Symbol 1055 MovieClip Frame 1
"Open"Symbol 1055 MovieClip Frame 2
"b"Symbol 1104 MovieClip Frame 1
"apb"Symbol 1104 MovieClip Frame 2
"vi"Symbol 1104 MovieClip Frame 3
"es"Symbol 1104 MovieClip Frame 4
"Main"Symbol 1112 MovieClip Frame 1
"Exit"Symbol 1112 MovieClip Frame 2
"c"Symbol 1187 MovieClip Frame 1
"p"Symbol 1187 MovieClip Frame 2
"f"Symbol 1187 MovieClip Frame 3
"m"Symbol 1187 MovieClip Frame 4
"purchased"Symbol 1226 MovieClip Frame 2
"owned"Symbol 1226 MovieClip Frame 3
"insufficient"Symbol 1226 MovieClip Frame 4
"owned"Symbol 1235 MovieClip Frame 2
"equipped"Symbol 1235 MovieClip Frame 3
"prerequisite"Symbol 1235 MovieClip Frame 4
"insufficient"Symbol 1235 MovieClip Frame 5
"available"Symbol 1244 MovieClip Frame 1
"equipped"Symbol 1244 MovieClip Frame 2
"equipNow"Symbol 1244 MovieClip Frame 3
"purchased"Symbol 1248 MovieClip Frame 2
"owned"Symbol 1248 MovieClip Frame 3
"insufficient"Symbol 1248 MovieClip Frame 4
"owned"Symbol 1255 MovieClip Frame 2
"equipped"Symbol 1255 MovieClip Frame 3
"prerequisite"Symbol 1255 MovieClip Frame 4
"insufficient"Symbol 1255 MovieClip Frame 5
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"equipped"Symbol 1259 MovieClip Frame 3
"prerequisite"Symbol 1259 MovieClip Frame 4
"insufficient"Symbol 1259 MovieClip Frame 5
"available"Symbol 1267 MovieClip Frame 2
"insufficient"Symbol 1267 MovieClip Frame 3
"equipped"Symbol 1267 MovieClip Frame 4
"equipNow"Symbol 1267 MovieClip Frame 5
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"owned"Symbol 1270 MovieClip Frame 3
"insufficient"Symbol 1270 MovieClip Frame 4
"owned"Symbol 1277 MovieClip Frame 2
"equipped"Symbol 1277 MovieClip Frame 3
"prerequisite"Symbol 1277 MovieClip Frame 4
"insufficient"Symbol 1277 MovieClip Frame 5
"owned"Symbol 1281 MovieClip Frame 2
"equipped"Symbol 1281 MovieClip Frame 3
"prerequisite"Symbol 1281 MovieClip Frame 4
"insufficient"Symbol 1281 MovieClip Frame 5
"available"Symbol 1286 MovieClip Frame 2
"insufficient"Symbol 1286 MovieClip Frame 3
"equipped"Symbol 1286 MovieClip Frame 4
"equipNow"Symbol 1286 MovieClip Frame 5
"purchased"Symbol 1290 MovieClip Frame 2
"owned"Symbol 1290 MovieClip Frame 3
"insufficient"Symbol 1290 MovieClip Frame 4
"owned"Symbol 1297 MovieClip Frame 2
"equipped"Symbol 1297 MovieClip Frame 3
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"available"Symbol 1311 MovieClip Frame 2
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"equipped"Symbol 1311 MovieClip Frame 4
"equipNow"Symbol 1311 MovieClip Frame 5
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"maxed"Symbol 1414 MovieClip Frame 2
"max"Symbol 1414 MovieClip Frame 3
"insufficient"Symbol 1414 MovieClip Frame 4
"BuzzerDischarge"Symbol 1415 MovieClip Frame 1
"BuzzerAPB"Symbol 1415 MovieClip Frame 2
"BuzzerEQP"Symbol 1415 MovieClip Frame 3
"HunterDischarge"Symbol 1415 MovieClip Frame 5
"HunterAPB"Symbol 1415 MovieClip Frame 6
"HunterI"Symbol 1415 MovieClip Frame 7
"HunterEQP"Symbol 1415 MovieClip Frame 8
"PredatorDischarge"Symbol 1415 MovieClip Frame 10
"PredatorAPB"Symbol 1415 MovieClip Frame 11
"PredatorS"Symbol 1415 MovieClip Frame 12
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"NightHawkDischarge"Symbol 1415 MovieClip Frame 15
"NightHawkAPB"Symbol 1415 MovieClip Frame 16
"NightHawkI"Symbol 1415 MovieClip Frame 17
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"NightHawkEQP"Symbol 1415 MovieClip Frame 19
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"Bullets_Dmg"Symbol 1415 MovieClip Frame 22
"Bullets_Ammo"Symbol 1415 MovieClip Frame 23
"Bullets_Reload"Symbol 1415 MovieClip Frame 24
"APBullets_Spd"Symbol 1415 MovieClip Frame 26
"APBullets_Dmg"Symbol 1415 MovieClip Frame 27
"APBullets_Ammo"Symbol 1415 MovieClip Frame 28
"APBullets_Reload"Symbol 1415 MovieClip Frame 29
"Inhibitor_Spd"Symbol 1415 MovieClip Frame 31
"Inhibitor_Dmg"Symbol 1415 MovieClip Frame 32
"Inhibitor_Ammo"Symbol 1415 MovieClip Frame 33
"Inhibitor_Reload"Symbol 1415 MovieClip Frame 34
"Inhibitor_Effect"Symbol 1415 MovieClip Frame 35
"Spike_Spd"Symbol 1415 MovieClip Frame 37
"Spike_Dmg"Symbol 1415 MovieClip Frame 38
"Spike_Ammo"Symbol 1415 MovieClip Frame 39
"Spike_Reload"Symbol 1415 MovieClip Frame 40
"Spike_Effect"Symbol 1415 MovieClip Frame 41
"open"Symbol 1416 MovieClip Frame 2
"close"Symbol 1416 MovieClip Frame 41
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"max"Symbol 1582 MovieClip Frame 3
"insufficient"Symbol 1582 MovieClip Frame 4
"buzzer"Symbol 1583 MovieClip Frame 1
"hunter"Symbol 1583 MovieClip Frame 2
"predator"Symbol 1583 MovieClip Frame 3
"nighthawk"Symbol 1583 MovieClip Frame 4
"bullets"Symbol 1583 MovieClip Frame 5
"apbullets"Symbol 1583 MovieClip Frame 6
"inhibitors"Symbol 1583 MovieClip Frame 7
"spikes"Symbol 1583 MovieClip Frame 8
"armour"Symbol 1583 MovieClip Frame 9
"armour_a"Symbol 1583 MovieClip Frame 10
"shield"Symbol 1583 MovieClip Frame 11
"shield_a"Symbol 1583 MovieClip Frame 12
"salvage"Symbol 1583 MovieClip Frame 13
"stats"Symbol 1642 MovieClip Frame 2
"closed"Symbol 1642 MovieClip Frame 3
"gotoMenu"Symbol 1642 MovieClip Frame 4
"nextLevel"Symbol 1642 MovieClip Frame 5
"generate"Symbol 1689 MovieClip Frame 2
"send"Symbol 1713 MovieClip Frame 2
"highscore"Symbol 1716 MovieClip Frame 1
"sent"Symbol 1716 MovieClip Frame 2
"failure"Symbol 1716 MovieClip Frame 3
"replay"Symbol 1852 MovieClip Frame 2
"replay"Symbol 1853 MovieClip Frame 2
"repeat"Symbol 2019 MovieClip Frame 2
"intro"Symbol 2046 MovieClip Frame 2
"start"Symbol 2046 MovieClip Frame 3
"victory"Symbol 2046 MovieClip Frame 4
"defeat"Symbol 2046 MovieClip Frame 5
"credits"Symbol 2046 MovieClip Frame 6

Dynamic Text Variables

_root.Inhibitor_ProjectileDamageSymbol 3 EditableText""
_root.Inhibitor_PC_ShotReloadSymbol 4 EditableText""
_root.Inhibitor_Ammunition_MaxSymbol 5 EditableText""
_root.Inhibitor_PC_ReloadTimeSymbol 6 EditableText""
_root.Inhibitor_PC_EffectSymbol 8 EditableText""
_root.Bullet_ProjectileDamageSymbol 815 EditableText""
_root.Bullet_PC_ShotReloadSymbol 816 EditableText""
_root.Bullet_Ammunition_MaxSymbol 817 EditableText""
_root.Bullet_PC_ReloadTimeSymbol 818 EditableText""
_root.APBullet_ProjectileDamageSymbol 829 EditableText""
_root.APBullet_PC_ShotReloadSymbol 830 EditableText""
_root.APBullet_Ammunition_MaxSymbol 831 EditableText""
_root.APBullet_PC_ReloadTimeSymbol 832 EditableText""
_root.Spike_ProjectileDamageSymbol 843 EditableText""
_root.Spike_PC_ShotReloadSymbol 844 EditableText""
_root.Spike_Ammunition_MaxSymbol 845 EditableText""
_root.Spike_PC_ReloadTimeSymbol 846 EditableText""
_root.Spike_PC_EffectSymbol 848 EditableText""
_root.name_4Symbol 1008 EditableText"Name 4"
_root.score_4Symbol 1009 EditableText"Score 4"
_root.name_3Symbol 1010 EditableText"Name 3"
_root.score_3Symbol 1011 EditableText"Score 3"
_root.name_2Symbol 1012 EditableText"Name 2"
_root.score_2Symbol 1013 EditableText"Score 2"
_root.name_1Symbol 1014 EditableText"Name 1"
_root.score_1Symbol 1015 EditableText"Score 1"
_root.name_6Symbol 1016 EditableText"Name 6"
_root.score_6Symbol 1017 EditableText"Score 6"
_root.name_5Symbol 1018 EditableText"Name 5"
_root.score_5Symbol 1019 EditableText"Score 5"
_root.name_8Symbol 1020 EditableText"Name 8"
_root.score_8Symbol 1021 EditableText"Score 8"
_root.name_7Symbol 1022 EditableText"Name 7"
_root.score_7Symbol 1023 EditableText"Score 7"
_root.name_9Symbol 1024 EditableText"Name 9"
_root.score_10Symbol 1025 EditableText"Score 9"
_root.name_10Symbol 1027 EditableText"Name 9"
_root.score_9Symbol 1028 EditableText"Score 9"
_root._qualitySymbol 1034 EditableText"MEDIUM"
_root.playerPointsSymbol 1090 EditableText"10,000"
_root.playerScrapsSymbol 1106 EditableText"10,000"
_root.HealthSymbol 1597 EditableText"5000"
_root.ShieldSymbol 1599 EditableText"2000"




http://swfchan.com/13/64070/info.shtml
Created: 13/4 -2019 08:51:03 Last modified: 13/4 -2019 08:51:03 Server time: 14/06 -2024 20:55:28