Frame 1
function MainMenu_RC(obj, item) {
if (item.caption == RightClick_Option2) {
getURL ("http://www.godlygamer.com/", "_blank");
}
if (item.caption == RightClick_Option4) {
getURL ("http://www.xaurora.com/", "_blank");
}
}
stop();
fscommand ("AllowScale", false);
RightClick_Option1 = "Created By: GodlyGamer";
RightClick_Option2 = "http://www.godlygamer.com/";
RightClick_Option3 = "Godly Gamer Hosted By: Xaurora";
RightClick_Option4 = "http://www.xaurora.com/";
var MainMenu_cm = new ContextMenu();
MainMenu_cm.hideBuiltInItems();
MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option1, MainMenu_RC));
MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option2, MainMenu_RC));
MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option3, MainMenu_RC, true));
MainMenu_cm.customItems.push(new ContextMenuItem(RightClick_Option4, MainMenu_RC));
_root.menu = MainMenu_cm;
Frame 2
gotoAndStop ("verifyHost");
Frame 3
stop();
Frame 4
stop();
Frame 5
function StartCampaign() {
_root.GameType = "Campaign";
_root.CurrentGameStatus = "Playing";
_root.CampaignLevel = 1;
_root.levelTime = 0;
_root.TotalTime = 0;
_root.TotalKills = 0;
_root.TotalScraps = 0;
_root.TotalPoints = 0;
_root.TotalShotsFired = 0;
_root.TotalShotsHit = 0;
_root.RemoveAll = false;
_root.orbiterBuzzer_Available = true;
_root.orbiterBuzzer_Speed = 2.5;
_root.orbiterBuzzer_maxSpeed = 5;
_root.orbiterBuzzer_minSpeed = 1;
_root.orbiterBuzzer_Acceleration = 0.1;
_root.orbiterBuzzer_Discharger = false;
_root.orbiterBuzzer_Bullet = true;
_root.orbiterBuzzer_APBullet = false;
_root.orbiterBuzzer_VelocityInhibitor = false;
_root.orbiterBuzzer_ElectricSpike = false;
_root.orbiterHunter_Available = false;
_root.orbiterHunter_Speed = 3.1;
_root.orbiterHunter_maxSpeed = 6.5;
_root.orbiterHunter_minSpeed = 0.7;
_root.orbiterHunter_Acceleration = 0.2;
_root.orbiterHunter_Discharger = false;
_root.orbiterHunter_Bullet = true;
_root.orbiterHunter_APBullet = false;
_root.orbiterHunter_VelocityInhibitor = false;
_root.orbiterHunter_ElectricSpike = false;
_root.orbiterPredator_Available = false;
_root.orbiterPredator_Speed = 3.1;
_root.orbiterPredator_maxSpeed = 6.5;
_root.orbiterPredator_minSpeed = 0.7;
_root.orbiterPredator_Acceleration = 0.2;
_root.orbiterPredator_Discharger = false;
_root.orbiterPredator_Bullet = true;
_root.orbiterPredator_APBullet = false;
_root.orbiterPredator_VelocityInhibitor = false;
_root.orbiterPredator_ElectricSpike = false;
_root.orbiterNightHawk_Available = false;
_root.orbiterNightHawk_Speed = 4;
_root.orbiterNightHawk_maxSpeed = 7.5;
_root.orbiterNightHawk_minSpeed = 0.5;
_root.orbiterNightHawk_Acceleration = 0.3;
_root.orbiterNightHawk_Discharger = false;
_root.orbiterNightHawk_Bullet = true;
_root.orbiterNightHawk_APBullet = false;
_root.orbiterNightHawk_VelocityInhibitor = false;
_root.orbiterNightHawk_ElectricSpike = false;
_root.playerScraps = 0;
_root.playerPoints = 0;
_root.levelScraps = 0;
_root.levelPoints = 0;
_root.salvageBonus = 1;
_root.PlayerOrbiter = "Buzzer";
_root.MouseControl = _root[("orbiter" + _root.PlayerOrbiter) + "_Discharger"];
_root.PlayerWeapon_Bullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_Bullet"];
_root.PlayerWeapon_APBullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_APBullet"];
_root.PlayerWeapon_VelocityInhibitor_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_VelocityInhibitor"];
_root.PlayerWeapon_ElectricSpike_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_ElectricSpike"];
_root.Health = 100;
_root.Health_Max = _root.Health;
_root.HealthAbsorb = 0;
_root.Shield = 0;
_root.Shield_Max = _root.Shield;
_root.ShieldAbsorb = 0;
_root.ProjectileType = "Bullet";
_root.Bullet_ProjectileSpeed = 10;
_root.Bullet_ProjectileDamage = 5;
_root.Bullet_ProjectileAbility = "None";
_root.Bullet_ShotReload = 2;
_root.Bullet_ShotReloader = 0;
_root.Bullet_Ammunition = 0;
_root.Bullet_Ammunition_Max = 50;
_root.Bullet_AmmunitionReload = 20;
_root.Bullet_AmmunitionReloader = 0;
_root.Bullet_PC_ShotReload = Math.round((_root.Bullet_ShotReload / 40) * 1000) + " ms";
_root.Bullet_PC_ReloadTime = (Math.round((_root.Bullet_AmmunitionReload / 40) * 100) / 100) + " s";
_root.APBullet_ProjectileSpeed = 10;
_root.APBullet_ProjectileDamage = 10;
_root.APBullet_ProjectileAbility = "None";
_root.APBullet_ShotReload = 3;
_root.APBullet_ShotReloader = 0;
_root.APBullet_Ammunition = 0;
_root.APBullet_Ammunition_Max = 25;
_root.APBullet_AmmunitionReload = 30;
_root.APBullet_AmmunitionReloader = 0;
_root.APBullet_PC_ShotReload = Math.round((_root.APBullet_ShotReload / 40) * 1000) + " ms";
_root.APBullet_PC_ReloadTime = (Math.round((_root.APBullet_AmmunitionReload / 40) * 100) / 100) + " s";
_root.Inhibitor_ProjectileSpeed = 10;
_root.Inhibitor_ProjectileDamage = 6;
_root.Inhibitor_ProjectileAbility = "Slow";
_root.Inhibitor_ShotReload = 4;
_root.Inhibitor_ShotReloader = 0;
_root.Inhibitor_Ammunition = 0;
_root.Inhibitor_Ammunition_Max = 20;
_root.Inhibitor_AmmunitionReload = 40;
_root.Inhibitor_AmmunitionReloader = 0;
_root.VelocityInhibitorEffect_Percent = 0.1;
_root.Inhibitor_PC_ShotReload = Math.round((_root.Inhibitor_ShotReload / 40) * 1000) + " ms";
_root.Inhibitor_PC_ReloadTime = (Math.round((_root.Inhibitor_AmmunitionReload / 40) * 100) / 100) + " s";
_root.Inhibitor_PC_Effect = (_root.VelocityInhibitorEffect_Percent * 100) + "%";
_root.Spike_ProjectileSpeed = 10;
_root.Spike_ProjectileDamage = 8;
_root.Spike_ProjectileAbility = "Weaken";
_root.Spike_ShotReload = 5;
_root.Spike_ShotReloader = 0;
_root.Spike_Ammunition = 0;
_root.Spike_Ammunition_Max = 25;
_root.Spike_AmmunitionReload = 50;
_root.Spike_AmmunitionReloader = 0;
_root.ElectricSpikeEffect_Percent = 0.1;
_root.Spike_PC_ShotReload = Math.round((_root.Spike_ShotReload / 40) * 1000) + " ms";
_root.Spike_PC_ReloadTime = (Math.round((_root.Spike_AmmunitionReload / 40) * 100) / 100) + " s";
_root.Spike_PC_Effect = (_root.ElectricSpikeEffect_Percent * 100) + "%";
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 80;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 10;
_root.EnemyRemain = Math.round(10 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(10 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 2;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_R_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 15;
_root.D1_Drone_MG_Damage = 1;
_root.D1_Drone_MG_Range = 75;
_root.D1_Drone_MG_Speed = 0.5;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(10 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(5 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(20 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(10 * _root.set_Difficulty_V2);
_root.D1_Drone_R_Health = 20;
_root.D1_Drone_R_Damage = 2;
_root.D1_Drone_R_Range = 80;
_root.D1_Drone_R_Speed = 0.5;
_root.D1_Drone_R_Ability = "None";
_root.D1_Drone_R_ScrapWorth_Max = Math.round(14 * _root.set_Difficulty_V2);
_root.D1_Drone_R_ScrapWorth_Min = Math.round(7 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Max = Math.round(28 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Min = Math.round(14 * _root.set_Difficulty_V2);
_root.SelectedCinematic = "start";
_root.ReturnPath = "game";
gotoAndStop ("cinematics");
}
function ChallengeAssault() {
_root.GameType = "Challenge";
_root.ChallengeType = "Assault";
_root.CurrentGameStatus = "Playing";
_root.CampaignLevel = 1;
_root.levelTime = 0;
_root.TotalTime = 0;
_root.TotalKills = 0;
_root.TotalScraps = 0;
_root.TotalPoints = 0;
_root.TotalShotsFired = 0;
_root.TotalShotsHit = 0;
_root.RemoveAll = false;
_root.orbiterBuzzer_Available = true;
_root.orbiterBuzzer_Speed = 2.5;
_root.orbiterBuzzer_maxSpeed = 5;
_root.orbiterBuzzer_minSpeed = 1;
_root.orbiterBuzzer_Acceleration = 0.1;
_root.orbiterBuzzer_Discharger = true;
_root.orbiterBuzzer_Bullet = true;
_root.orbiterBuzzer_APBullet = true;
_root.orbiterBuzzer_VelocityInhibitor = false;
_root.orbiterBuzzer_ElectricSpike = false;
_root.playerScraps = 0;
_root.playerPoints = 0;
_root.levelScraps = 0;
_root.levelPoints = 0;
_root.salvageBonus = 1;
_root.PlayerOrbiter = "Buzzer";
_root.MouseControl = _root[("orbiter" + _root.PlayerOrbiter) + "_Discharger"];
_root.PlayerWeapon_Bullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_Bullet"];
_root.PlayerWeapon_APBullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_APBullet"];
_root.PlayerWeapon_VelocityInhibitor_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_VelocityInhibitor"];
_root.PlayerWeapon_ElectricSpike_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_ElectricSpike"];
_root.Health = 500;
_root.Health_Max = _root.Health;
_root.HealthAbsorb = 0.15;
_root.Shield = 250;
_root.Shield_Max = _root.Shield;
_root.ShieldAbsorb = 0.35;
_root.ProjectileType = "Bullet";
_root.Bullet_ProjectileSpeed = 10;
_root.Bullet_ProjectileDamage = 5;
_root.Bullet_ProjectileAbility = "None";
_root.Bullet_ShotReload = 2;
_root.Bullet_ShotReloader = 0;
_root.Bullet_Ammunition = 0;
_root.Bullet_Ammunition_Max = 50;
_root.Bullet_AmmunitionReload = 20;
_root.Bullet_AmmunitionReloader = 0;
_root.Bullet_PC_ShotReload = Math.round((_root.Bullet_ShotReload / 40) * 1000) + " ms";
_root.Bullet_PC_ReloadTime = (Math.round((_root.Bullet_AmmunitionReload / 40) * 100) / 100) + " s";
_root.APBullet_ProjectileSpeed = 10;
_root.APBullet_ProjectileDamage = 10;
_root.APBullet_ProjectileAbility = "None";
_root.APBullet_ShotReload = 3;
_root.APBullet_ShotReloader = 0;
_root.APBullet_Ammunition = 0;
_root.APBullet_Ammunition_Max = 25;
_root.APBullet_AmmunitionReload = 30;
_root.APBullet_AmmunitionReloader = 0;
_root.APBullet_PC_ShotReload = Math.round((_root.APBullet_ShotReload / 40) * 1000) + " ms";
_root.APBullet_PC_ReloadTime = (Math.round((_root.APBullet_AmmunitionReload / 40) * 100) / 100) + " s";
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 40;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 20;
_root.EnemyRemain = 125;
_root.EnemyTotal = 125;
_root.EnemyKilled = 0;
_root.spawnableEnemies = 5;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_R_";
_root.enemySelection3 = "D1_Drone_S_";
_root.enemySelection4 = "D1_Drone_L_";
_root.enemySelection5 = "D1_Drone_DL_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 40;
_root.D1_Drone_MG_Damage = 4;
_root.D1_Drone_MG_Range = 85;
_root.D1_Drone_MG_Speed = 0.5;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = 100;
_root.D1_Drone_MG_ScrapWorth_Min = 50;
_root.D1_Drone_MG_PointWorth_Max = 1000;
_root.D1_Drone_MG_PointWorth_Min = 500;
_root.D1_Drone_R_Health = 60;
_root.D1_Drone_R_Damage = 10;
_root.D1_Drone_R_Range = 85;
_root.D1_Drone_R_Speed = 0.5;
_root.D1_Drone_R_Ability = "None";
_root.D1_Drone_R_ScrapWorth_Max = 100;
_root.D1_Drone_R_ScrapWorth_Min = 50;
_root.D1_Drone_R_PointWorth_Max = 1000;
_root.D1_Drone_R_PointWorth_Min = 500;
_root.D1_Drone_S_Health = 20;
_root.D1_Drone_S_Damage = 5;
_root.D1_Drone_S_Range = 130;
_root.D1_Drone_S_Speed = 0.5;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = 100;
_root.D1_Drone_S_ScrapWorth_Min = 50;
_root.D1_Drone_S_PointWorth_Max = 1000;
_root.D1_Drone_S_PointWorth_Min = 500;
_root.D1_Drone_L_Health = 40;
_root.D1_Drone_L_Damage = 7;
_root.D1_Drone_L_Range = 85;
_root.D1_Drone_L_Speed = 0.5;
_root.D1_Drone_L_Ability = "None";
_root.D1_Drone_L_ScrapWorth_Max = 100;
_root.D1_Drone_L_ScrapWorth_Min = 50;
_root.D1_Drone_L_PointWorth_Max = 1000;
_root.D1_Drone_L_PointWorth_Min = 500;
_root.D1_Drone_DL_Health = 60;
_root.D1_Drone_DL_Damage = 7;
_root.D1_Drone_DL_Range = 85;
_root.D1_Drone_DL_Speed = 0.5;
_root.D1_Drone_DL_Ability = "None";
_root.D1_Drone_DL_ScrapWorth_Max = 100;
_root.D1_Drone_DL_ScrapWorth_Min = 50;
_root.D1_Drone_DL_PointWorth_Max = 1000;
_root.D1_Drone_DL_PointWorth_Min = 500;
gotoAndStop ("game");
}
function ChallengeBarrage() {
_root.GameType = "Challenge";
_root.ChallengeType = "Barrage";
_root.CurrentGameStatus = "Playing";
_root.levelTime = 0;
_root.TotalTime = 0;
_root.TotalKills = 0;
_root.TotalScraps = 0;
_root.TotalPoints = 0;
_root.TotalShotsFired = 0;
_root.TotalShotsHit = 0;
_root.RemoveAll = false;
_root.orbiterHunter_Available = false;
_root.orbiterHunter_Speed = 3.1;
_root.orbiterHunter_maxSpeed = 6.5;
_root.orbiterHunter_minSpeed = 0.7;
_root.orbiterHunter_Acceleration = 0.2;
_root.orbiterHunter_Discharger = true;
_root.orbiterHunter_Bullet = false;
_root.orbiterHunter_APBullet = false;
_root.orbiterHunter_VelocityInhibitor = true;
_root.orbiterHunter_ElectricSpike = false;
_root.playerScraps = 0;
_root.playerPoints = 0;
_root.levelScraps = 0;
_root.levelPoints = 0;
_root.salvageBonus = 1;
_root.PlayerOrbiter = "Hunter";
_root.MouseControl = _root[("orbiter" + _root.PlayerOrbiter) + "_Discharger"];
_root.PlayerWeapon_Bullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_Bullet"];
_root.PlayerWeapon_APBullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_APBullet"];
_root.PlayerWeapon_VelocityInhibitor_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_VelocityInhibitor"];
_root.PlayerWeapon_ElectricSpike_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_ElectricSpike"];
_root.Health = 500;
_root.Health_Max = _root.Health;
_root.HealthAbsorb = 0.15;
_root.Shield = 250;
_root.Shield_Max = _root.Shield;
_root.ShieldAbsorb = 0.35;
_root.ProjectileType = "Velocity_Inhibitor";
_root.Inhibitor_ProjectileSpeed = 10;
_root.Inhibitor_ProjectileDamage = 14;
_root.Inhibitor_ProjectileAbility = "Slow";
_root.Inhibitor_ShotReload = 4;
_root.Inhibitor_ShotReloader = 0;
_root.Inhibitor_Ammunition = 0;
_root.Inhibitor_Ammunition_Max = 40;
_root.Inhibitor_AmmunitionReload = 20;
_root.Inhibitor_AmmunitionReloader = 0;
_root.VelocityInhibitorEffect_Percent = 0.15;
_root.Inhibitor_PC_ShotReload = Math.round((_root.Inhibitor_ShotReload / 40) * 1000) + " ms";
_root.Inhibitor_PC_ReloadTime = (Math.round((_root.Inhibitor_AmmunitionReload / 40) * 100) / 100) + " s";
_root.Inhibitor_PC_Effect = (_root.VelocityInhibitorEffect_Percent * 100) + "%";
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 40;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 20;
_root.EnemyRemain = 250;
_root.EnemyTotal = 250;
_root.EnemyKilled = 0;
_root.spawnableEnemies = 6;
_root.enemySelection1 = "D1_Drone_S_";
_root.enemySelection2 = "D2_Heli_G_";
_root.enemySelection3 = "D2_Heli_L_";
_root.enemySelection4 = "D2_Heli_DL_";
_root.enemySelection5 = "D2_Heli_GL_";
_root.enemySelection6 = "D2_Heli_DG_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_S_Health = 50;
_root.D1_Drone_S_Damage = 10;
_root.D1_Drone_S_Range = 130;
_root.D1_Drone_S_Speed = 0.65;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = 100;
_root.D1_Drone_S_ScrapWorth_Min = 50;
_root.D1_Drone_S_PointWorth_Max = 1000;
_root.D1_Drone_S_PointWorth_Min = 500;
_root.D2_Heli_G_Health = 60;
_root.D2_Heli_G_Damage = 5;
_root.D2_Heli_G_Range = 85;
_root.D2_Heli_G_Speed = 0.65;
_root.D2_Heli_G_Ability = "None";
_root.D2_Heli_G_ScrapWorth_Max = 100;
_root.D2_Heli_G_ScrapWorth_Min = 50;
_root.D2_Heli_G_PointWorth_Max = 1000;
_root.D2_Heli_G_PointWorth_Min = 500;
_root.D2_Heli_L_Health = 60;
_root.D2_Heli_L_Damage = 15;
_root.D2_Heli_L_Range = 85;
_root.D2_Heli_L_Speed = 0.65;
_root.D2_Heli_L_Ability = "None";
_root.D2_Heli_L_ScrapWorth_Max = 100;
_root.D2_Heli_L_ScrapWorth_Min = 50;
_root.D2_Heli_L_PointWorth_Max = 1000;
_root.D2_Heli_L_PointWorth_Min = 500;
_root.D2_Heli_DL_Health = 70;
_root.D2_Heli_DL_Damage = 10;
_root.D2_Heli_DL_Range = 85;
_root.D2_Heli_DL_Speed = 0.65;
_root.D2_Heli_DL_Ability = "None";
_root.D2_Heli_DL_ScrapWorth_Max = 100;
_root.D2_Heli_DL_ScrapWorth_Min = 50;
_root.D2_Heli_DL_PointWorth_Max = 1000;
_root.D2_Heli_DL_PointWorth_Min = 500;
_root.D2_Heli_GL_Health = 70;
_root.D2_Heli_GL_Damage = 10;
_root.D2_Heli_GL_Range = 85;
_root.D2_Heli_GL_Speed = 0.65;
_root.D2_Heli_GL_Ability = "None";
_root.D2_Heli_GL_ScrapWorth_Max = 100;
_root.D2_Heli_GL_ScrapWorth_Min = 50;
_root.D2_Heli_GL_PointWorth_Max = 1000;
_root.D2_Heli_GL_PointWorth_Min = 500;
_root.D2_Heli_DG_Health = 70;
_root.D2_Heli_DG_Damage = 15;
_root.D2_Heli_DG_Range = 85;
_root.D2_Heli_DG_Speed = 0.65;
_root.D2_Heli_DG_Ability = "None";
_root.D2_Heli_DG_ScrapWorth_Max = 100;
_root.D2_Heli_DG_ScrapWorth_Min = 50;
_root.D2_Heli_DG_PointWorth_Max = 1000;
_root.D2_Heli_DG_PointWorth_Min = 500;
gotoAndStop ("game");
}
function ChallengeOnslaught() {
_root.GameType = "Challenge";
_root.ChallengeType = "Onslaught";
_root.CurrentGameStatus = "Playing";
_root.levelTime = 0;
_root.TotalTime = 0;
_root.TotalKills = 0;
_root.TotalScraps = 0;
_root.TotalPoints = 0;
_root.TotalShotsFired = 0;
_root.TotalShotsHit = 0;
_root.RemoveAll = false;
_root.orbiterPredator_Available = false;
_root.orbiterPredator_Speed = 3.1;
_root.orbiterPredator_maxSpeed = 6.5;
_root.orbiterPredator_minSpeed = 0.7;
_root.orbiterPredator_Acceleration = 0.2;
_root.orbiterPredator_Discharger = true;
_root.orbiterPredator_Bullet = false;
_root.orbiterPredator_APBullet = false;
_root.orbiterPredator_VelocityInhibitor = false;
_root.orbiterPredator_ElectricSpike = true;
_root.playerScraps = 0;
_root.playerPoints = 0;
_root.levelScraps = 0;
_root.levelPoints = 0;
_root.salvageBonus = 1;
_root.PlayerOrbiter = "Predator";
_root.MouseControl = _root[("orbiter" + _root.PlayerOrbiter) + "_Discharger"];
_root.PlayerWeapon_Bullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_Bullet"];
_root.PlayerWeapon_APBullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_APBullet"];
_root.PlayerWeapon_VelocityInhibitor_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_VelocityInhibitor"];
_root.PlayerWeapon_ElectricSpike_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_ElectricSpike"];
_root.Health = 500;
_root.Health_Max = _root.Health;
_root.HealthAbsorb = 0.15;
_root.Shield = 250;
_root.Shield_Max = _root.Shield;
_root.ShieldAbsorb = 0.35;
_root.ProjectileType = "Electric_Spike";
_root.Spike_ProjectileSpeed = 10;
_root.Spike_ProjectileDamage = 100;
_root.Spike_ProjectileAbility = "Weaken";
_root.Spike_ShotReload = 5;
_root.Spike_ShotReloader = 0;
_root.Spike_Ammunition = 0;
_root.Spike_Ammunition_Max = 50;
_root.Spike_AmmunitionReload = 20;
_root.Spike_AmmunitionReloader = 0;
_root.ElectricSpikeEffect_Percent = 0.25;
_root.Spike_PC_ShotReload = Math.round((_root.Spike_ShotReload / 40) * 1000) + " ms";
_root.Spike_PC_ReloadTime = (Math.round((_root.Spike_AmmunitionReload / 40) * 100) / 100) + " s";
_root.Spike_PC_Effect = (_root.ElectricSpikeEffect_Percent * 100) + "%";
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 30;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 20;
_root.EnemyRemain = 325;
_root.EnemyTotal = 325;
_root.EnemyKilled = 0;
_root.spawnableEnemies = 5;
_root.enemySelection1 = "D1_Tank_G_";
_root.enemySelection2 = "D1_Tank_LT_";
_root.enemySelection3 = "D1_Tank_M_";
_root.enemySelection4 = "D1_Tank_L_";
_root.enemySelection5 = "D1_Tank_N_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Tank_G_Health = 500;
_root.D1_Tank_G_Damage = 5;
_root.D1_Tank_G_Range = 85;
_root.D1_Tank_G_Speed = 0.65;
_root.D1_Tank_G_Ability = "None";
_root.D1_Tank_G_ScrapWorth_Max = 100;
_root.D1_Tank_G_ScrapWorth_Min = 50;
_root.D1_Tank_G_PointWorth_Max = 1000;
_root.D1_Tank_G_PointWorth_Min = 500;
_root.D1_Tank_LT_Health = 500;
_root.D1_Tank_LT_Damage = 15;
_root.D1_Tank_LT_Range = 85;
_root.D1_Tank_LT_Speed = 0.65;
_root.D1_Tank_LT_Ability = "None";
_root.D1_Tank_LT_ScrapWorth_Max = 100;
_root.D1_Tank_LT_ScrapWorth_Min = 50;
_root.D1_Tank_LT_PointWorth_Max = 1000;
_root.D1_Tank_LT_PointWorth_Min = 500;
_root.D1_Tank_M_Health = 500;
_root.D1_Tank_M_Damage = 15;
_root.D1_Tank_M_Range = 85;
_root.D1_Tank_M_Speed = 0.65;
_root.D1_Tank_M_Ability = "None";
_root.D1_Tank_M_ScrapWorth_Max = 100;
_root.D1_Tank_M_ScrapWorth_Min = 50;
_root.D1_Tank_M_PointWorth_Max = 1000;
_root.D1_Tank_M_PointWorth_Min = 500;
_root.D1_Tank_L_Health = 500;
_root.D1_Tank_L_Damage = 15;
_root.D1_Tank_L_Range = 85;
_root.D1_Tank_L_Speed = 0.65;
_root.D1_Tank_L_Ability = "None";
_root.D1_Tank_L_ScrapWorth_Max = 100;
_root.D1_Tank_L_ScrapWorth_Min = 50;
_root.D1_Tank_L_PointWorth_Max = 1000;
_root.D1_Tank_L_PointWorth_Min = 500;
_root.D1_Tank_N_Health = 500;
_root.D1_Tank_N_Damage = 25;
_root.D1_Tank_N_Range = 85;
_root.D1_Tank_N_Speed = 0.65;
_root.D1_Tank_N_Ability = "None";
_root.D1_Tank_N_ScrapWorth_Max = 100;
_root.D1_Tank_N_ScrapWorth_Min = 50;
_root.D1_Tank_N_PointWorth_Max = 1000;
_root.D1_Tank_N_PointWorth_Min = 500;
gotoAndStop ("game");
}
function ChallengeBlitzkrieg() {
_root.GameType = "Challenge";
_root.ChallengeType = "Blitzkrieg";
_root.CurrentGameStatus = "Playing";
_root.CampaignLevel = 1;
_root.levelTime = 0;
_root.TotalTime = 0;
_root.TotalKills = 0;
_root.TotalScraps = 0;
_root.TotalPoints = 0;
_root.TotalShotsFired = 0;
_root.TotalShotsHit = 0;
_root.RemoveAll = false;
_root.orbiterNightHawk_Available = false;
_root.orbiterNightHawk_Speed = 4;
_root.orbiterNightHawk_maxSpeed = 7.5;
_root.orbiterNightHawk_minSpeed = 0.5;
_root.orbiterNightHawk_Acceleration = 0.3;
_root.orbiterNightHawk_Discharger = true;
_root.orbiterNightHawk_Bullet = true;
_root.orbiterNightHawk_APBullet = true;
_root.orbiterNightHawk_VelocityInhibitor = true;
_root.orbiterNightHawk_ElectricSpike = true;
_root.playerScraps = 0;
_root.playerPoints = 0;
_root.levelScraps = 0;
_root.levelPoints = 0;
_root.salvageBonus = 1;
_root.PlayerOrbiter = "NightHawk";
_root.MouseControl = _root[("orbiter" + _root.PlayerOrbiter) + "_Discharger"];
_root.PlayerWeapon_Bullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_Bullet"];
_root.PlayerWeapon_APBullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_APBullet"];
_root.PlayerWeapon_VelocityInhibitor_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_VelocityInhibitor"];
_root.PlayerWeapon_ElectricSpike_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_ElectricSpike"];
_root.Health = 1000;
_root.Health_Max = _root.Health;
_root.HealthAbsorb = 0.15;
_root.Shield = 500;
_root.Shield_Max = _root.Shield;
_root.ShieldAbsorb = 0.35;
_root.ProjectileType = "Bullet";
_root.Bullet_ProjectileSpeed = 10;
_root.Bullet_ProjectileDamage = 35;
_root.Bullet_ProjectileAbility = "None";
_root.Bullet_ShotReload = 2;
_root.Bullet_ShotReloader = 0;
_root.Bullet_Ammunition = 0;
_root.Bullet_Ammunition_Max = 100;
_root.Bullet_AmmunitionReload = 10;
_root.Bullet_AmmunitionReloader = 0;
_root.Bullet_PC_ShotReload = Math.round((_root.Bullet_ShotReload / 40) * 1000) + " ms";
_root.Bullet_PC_ReloadTime = (Math.round((_root.Bullet_AmmunitionReload / 40) * 100) / 100) + " s";
_root.APBullet_ProjectileSpeed = 10;
_root.APBullet_ProjectileDamage = 70;
_root.APBullet_ProjectileAbility = "None";
_root.APBullet_ShotReload = 3;
_root.APBullet_ShotReloader = 0;
_root.APBullet_Ammunition = 0;
_root.APBullet_Ammunition_Max = 50;
_root.APBullet_AmmunitionReload = 15;
_root.APBullet_AmmunitionReloader = 0;
_root.APBullet_PC_ShotReload = Math.round((_root.APBullet_ShotReload / 40) * 1000) + " ms";
_root.APBullet_PC_ReloadTime = (Math.round((_root.APBullet_AmmunitionReload / 40) * 100) / 100) + " s";
_root.Inhibitor_ProjectileSpeed = 10;
_root.Inhibitor_ProjectileDamage = 42;
_root.Inhibitor_ProjectileAbility = "Slow";
_root.Inhibitor_ShotReload = 4;
_root.Inhibitor_ShotReloader = 0;
_root.Inhibitor_Ammunition = 0;
_root.Inhibitor_Ammunition_Max = 40;
_root.Inhibitor_AmmunitionReload = 20;
_root.Inhibitor_AmmunitionReloader = 0;
_root.VelocityInhibitorEffect_Percent = 0.25;
_root.Inhibitor_PC_ShotReload = Math.round((_root.Inhibitor_ShotReload / 40) * 1000) + " ms";
_root.Inhibitor_PC_ReloadTime = (Math.round((_root.Inhibitor_AmmunitionReload / 40) * 100) / 100) + " s";
_root.Inhibitor_PC_Effect = (_root.VelocityInhibitorEffect_Percent * 100) + "%";
_root.Spike_ProjectileSpeed = 10;
_root.Spike_ProjectileDamage = 56;
_root.Spike_ProjectileAbility = "Weaken";
_root.Spike_ShotReload = 5;
_root.Spike_ShotReloader = 0;
_root.Spike_Ammunition = 0;
_root.Spike_Ammunition_Max = 50;
_root.Spike_AmmunitionReload = 25;
_root.Spike_AmmunitionReloader = 0;
_root.ElectricSpikeEffect_Percent = 0.25;
_root.Spike_PC_ShotReload = Math.round((_root.Spike_ShotReload / 40) * 1000) + " ms";
_root.Spike_PC_ReloadTime = (Math.round((_root.Spike_AmmunitionReload / 40) * 100) / 100) + " s";
_root.Spike_PC_Effect = (_root.ElectricSpikeEffect_Percent * 100) + "%";
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 10;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 10;
_root.EnemyRemain = 325;
_root.EnemyTotal = 325;
_root.EnemyKilled = 0;
_root.spawnableEnemies = 9;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_S_";
_root.enemySelection3 = "D1_Drone_DL_";
_root.enemySelection4 = "D1_Tank_G_";
_root.enemySelection5 = "D1_Tank_L_";
_root.enemySelection6 = "D2_Heli_G_";
_root.enemySelection7 = "D2_Heli_DL_";
_root.enemySelection8 = "D2_Heli_GL_";
_root.enemySelection9 = "D2_Heli_DG_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 200;
_root.D1_Drone_MG_Damage = 4;
_root.D1_Drone_MG_Range = 85;
_root.D1_Drone_MG_Speed = 0.7;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = 100;
_root.D1_Drone_MG_ScrapWorth_Min = 50;
_root.D1_Drone_MG_PointWorth_Max = 1000;
_root.D1_Drone_MG_PointWorth_Min = 500;
_root.D1_Drone_S_Health = 200;
_root.D1_Drone_S_Damage = 5;
_root.D1_Drone_S_Range = 130;
_root.D1_Drone_S_Speed = 0.7;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = 100;
_root.D1_Drone_S_ScrapWorth_Min = 50;
_root.D1_Drone_S_PointWorth_Max = 1000;
_root.D1_Drone_S_PointWorth_Min = 500;
_root.D1_Drone_DL_Health = 200;
_root.D1_Drone_DL_Damage = 7;
_root.D1_Drone_DL_Range = 85;
_root.D1_Drone_DL_Speed = 0.7;
_root.D1_Drone_DL_Ability = "None";
_root.D1_Drone_DL_ScrapWorth_Max = 100;
_root.D1_Drone_DL_ScrapWorth_Min = 50;
_root.D1_Drone_DL_PointWorth_Max = 1000;
_root.D1_Drone_DL_PointWorth_Min = 500;
_root.D1_Tank_G_Health = 300;
_root.D1_Tank_G_Damage = 5;
_root.D1_Tank_G_Range = 85;
_root.D1_Tank_G_Speed = 0.7;
_root.D1_Tank_G_Ability = "None";
_root.D1_Tank_G_ScrapWorth_Max = 100;
_root.D1_Tank_G_ScrapWorth_Min = 50;
_root.D1_Tank_G_PointWorth_Max = 1000;
_root.D1_Tank_G_PointWorth_Min = 500;
_root.D1_Tank_L_Health = 300;
_root.D1_Tank_L_Damage = 15;
_root.D1_Tank_L_Range = 85;
_root.D1_Tank_L_Speed = 0.7;
_root.D1_Tank_L_Ability = "None";
_root.D1_Tank_L_ScrapWorth_Max = 100;
_root.D1_Tank_L_ScrapWorth_Min = 50;
_root.D1_Tank_L_PointWorth_Max = 1000;
_root.D1_Tank_L_PointWorth_Min = 500;
_root.D2_Heli_G_Health = 250;
_root.D2_Heli_G_Damage = 5;
_root.D2_Heli_G_Range = 85;
_root.D2_Heli_G_Speed = 0.7;
_root.D2_Heli_G_Ability = "None";
_root.D2_Heli_G_ScrapWorth_Max = 100;
_root.D2_Heli_G_ScrapWorth_Min = 50;
_root.D2_Heli_G_PointWorth_Max = 1000;
_root.D2_Heli_G_PointWorth_Min = 500;
_root.D2_Heli_DL_Health = 250;
_root.D2_Heli_DL_Damage = 10;
_root.D2_Heli_DL_Range = 85;
_root.D2_Heli_DL_Speed = 0.7;
_root.D2_Heli_DL_Ability = "None";
_root.D2_Heli_DL_ScrapWorth_Max = 100;
_root.D2_Heli_DL_ScrapWorth_Min = 50;
_root.D2_Heli_DL_PointWorth_Max = 1000;
_root.D2_Heli_DL_PointWorth_Min = 500;
_root.D2_Heli_GL_Health = 250;
_root.D2_Heli_GL_Damage = 10;
_root.D2_Heli_GL_Range = 85;
_root.D2_Heli_GL_Speed = 0.7;
_root.D2_Heli_GL_Ability = "None";
_root.D2_Heli_GL_ScrapWorth_Max = 100;
_root.D2_Heli_GL_ScrapWorth_Min = 50;
_root.D2_Heli_GL_PointWorth_Max = 1000;
_root.D2_Heli_GL_PointWorth_Min = 500;
_root.D2_Heli_DG_Health = 250;
_root.D2_Heli_DG_Damage = 15;
_root.D2_Heli_DG_Range = 85;
_root.D2_Heli_DG_Speed = 0.7;
_root.D2_Heli_DG_Ability = "None";
_root.D2_Heli_DG_ScrapWorth_Max = 100;
_root.D2_Heli_DG_ScrapWorth_Min = 50;
_root.D2_Heli_DG_PointWorth_Max = 1000;
_root.D2_Heli_DG_PointWorth_Min = 500;
gotoAndStop ("game");
}
function ChallengeMassacre() {
_root.GameType = "Challenge";
_root.ChallengeType = "Massacre";
_root.CurrentGameStatus = "Playing";
_root.CampaignLevel = 1;
_root.levelTime = 0;
_root.TotalTime = 0;
_root.TotalKills = 0;
_root.TotalScraps = 0;
_root.TotalPoints = 0;
_root.TotalShotsFired = 0;
_root.TotalShotsHit = 0;
_root.RemoveAll = false;
_root.orbiterNightHawk_Available = false;
_root.orbiterNightHawk_Speed = 4;
_root.orbiterNightHawk_maxSpeed = 7.5;
_root.orbiterNightHawk_minSpeed = 0.5;
_root.orbiterNightHawk_Acceleration = 0.3;
_root.orbiterNightHawk_Discharger = true;
_root.orbiterNightHawk_Bullet = true;
_root.orbiterNightHawk_APBullet = true;
_root.orbiterNightHawk_VelocityInhibitor = true;
_root.orbiterNightHawk_ElectricSpike = true;
_root.playerScraps = 0;
_root.playerPoints = 0;
_root.levelScraps = 0;
_root.levelPoints = 0;
_root.salvageBonus = 1;
_root.PlayerOrbiter = "NightHawk";
_root.MouseControl = _root[("orbiter" + _root.PlayerOrbiter) + "_Discharger"];
_root.PlayerWeapon_Bullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_Bullet"];
_root.PlayerWeapon_APBullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_APBullet"];
_root.PlayerWeapon_VelocityInhibitor_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_VelocityInhibitor"];
_root.PlayerWeapon_ElectricSpike_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_ElectricSpike"];
_root.Health = 75;
_root.Health_Max = _root.Health;
_root.HealthAbsorb = 0;
_root.Shield = 75;
_root.Shield_Max = _root.Shield;
_root.ShieldAbsorb = 0;
_root.ProjectileType = "Bullet";
_root.Bullet_ProjectileSpeed = 10;
_root.Bullet_ProjectileDamage = 35;
_root.Bullet_ProjectileAbility = "None";
_root.Bullet_ShotReload = 2;
_root.Bullet_ShotReloader = 0;
_root.Bullet_Ammunition = 0;
_root.Bullet_Ammunition_Max = 100;
_root.Bullet_AmmunitionReload = 10;
_root.Bullet_AmmunitionReloader = 0;
_root.Bullet_PC_ShotReload = Math.round((_root.Bullet_ShotReload / 40) * 1000) + " ms";
_root.Bullet_PC_ReloadTime = (Math.round((_root.Bullet_AmmunitionReload / 40) * 100) / 100) + " s";
_root.APBullet_ProjectileSpeed = 10;
_root.APBullet_ProjectileDamage = 70;
_root.APBullet_ProjectileAbility = "None";
_root.APBullet_ShotReload = 3;
_root.APBullet_ShotReloader = 0;
_root.APBullet_Ammunition = 0;
_root.APBullet_Ammunition_Max = 50;
_root.APBullet_AmmunitionReload = 15;
_root.APBullet_AmmunitionReloader = 0;
_root.APBullet_PC_ShotReload = Math.round((_root.APBullet_ShotReload / 40) * 1000) + " ms";
_root.APBullet_PC_ReloadTime = (Math.round((_root.APBullet_AmmunitionReload / 40) * 100) / 100) + " s";
_root.Inhibitor_ProjectileSpeed = 10;
_root.Inhibitor_ProjectileDamage = 42;
_root.Inhibitor_ProjectileAbility = "Slow";
_root.Inhibitor_ShotReload = 4;
_root.Inhibitor_ShotReloader = 0;
_root.Inhibitor_Ammunition = 0;
_root.Inhibitor_Ammunition_Max = 40;
_root.Inhibitor_AmmunitionReload = 20;
_root.Inhibitor_AmmunitionReloader = 0;
_root.VelocityInhibitorEffect_Percent = 0.15;
_root.Inhibitor_PC_ShotReload = Math.round((_root.Inhibitor_ShotReload / 40) * 1000) + " ms";
_root.Inhibitor_PC_ReloadTime = (Math.round((_root.Inhibitor_AmmunitionReload / 40) * 100) / 100) + " s";
_root.Inhibitor_PC_Effect = (_root.VelocityInhibitorEffect_Percent * 100) + "%";
_root.Spike_ProjectileSpeed = 10;
_root.Spike_ProjectileDamage = 56;
_root.Spike_ProjectileAbility = "Weaken";
_root.Spike_ShotReload = 5;
_root.Spike_ShotReloader = 0;
_root.Spike_Ammunition = 0;
_root.Spike_Ammunition_Max = 50;
_root.Spike_AmmunitionReload = 25;
_root.Spike_AmmunitionReloader = 0;
_root.ElectricSpikeEffect_Percent = 0.15;
_root.Spike_PC_ShotReload = Math.round((_root.Spike_ShotReload / 40) * 1000) + " ms";
_root.Spike_PC_ReloadTime = (Math.round((_root.Spike_AmmunitionReload / 40) * 100) / 100) + " s";
_root.Spike_PC_Effect = (_root.ElectricSpikeEffect_Percent * 100) + "%";
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 15;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 15;
_root.EnemyRemain = 500;
_root.EnemyTotal = 500;
_root.EnemyKilled = 0;
_root.spawnableEnemies = 15;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_R_";
_root.enemySelection3 = "D1_Drone_S_";
_root.enemySelection4 = "D1_Drone_L_";
_root.enemySelection5 = "D1_Drone_DL_";
_root.enemySelection6 = "D1_Tank_G_";
_root.enemySelection7 = "D1_Tank_LT_";
_root.enemySelection8 = "D1_Tank_M_";
_root.enemySelection9 = "D1_Tank_L_";
_root.enemySelection10 = "D1_Tank_N_";
_root.enemySelection11 = "D2_Heli_G_";
_root.enemySelection12 = "D2_Heli_L_";
_root.enemySelection13 = "D2_Heli_DL_";
_root.enemySelection14 = "D2_Heli_GL_";
_root.enemySelection15 = "D2_Heli_DG_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 250;
_root.D1_Drone_MG_Damage = 1;
_root.D1_Drone_MG_Range = 85;
_root.D1_Drone_MG_Speed = 0.65;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = 100;
_root.D1_Drone_MG_ScrapWorth_Min = 50;
_root.D1_Drone_MG_PointWorth_Max = 1000;
_root.D1_Drone_MG_PointWorth_Min = 500;
_root.D1_Drone_R_Health = 250;
_root.D1_Drone_R_Damage = 1;
_root.D1_Drone_R_Range = 85;
_root.D1_Drone_R_Speed = 0.65;
_root.D1_Drone_R_Ability = "None";
_root.D1_Drone_R_ScrapWorth_Max = 100;
_root.D1_Drone_R_ScrapWorth_Min = 50;
_root.D1_Drone_R_PointWorth_Max = 1000;
_root.D1_Drone_R_PointWorth_Min = 500;
_root.D1_Drone_S_Health = 250;
_root.D1_Drone_S_Damage = 1;
_root.D1_Drone_S_Range = 130;
_root.D1_Drone_S_Speed = 0.65;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = 100;
_root.D1_Drone_S_ScrapWorth_Min = 50;
_root.D1_Drone_S_PointWorth_Max = 1000;
_root.D1_Drone_S_PointWorth_Min = 500;
_root.D1_Drone_L_Health = 250;
_root.D1_Drone_L_Damage = 1;
_root.D1_Drone_L_Range = 85;
_root.D1_Drone_L_Speed = 0.65;
_root.D1_Drone_L_Ability = "None";
_root.D1_Drone_L_ScrapWorth_Max = 100;
_root.D1_Drone_L_ScrapWorth_Min = 50;
_root.D1_Drone_L_PointWorth_Max = 1000;
_root.D1_Drone_L_PointWorth_Min = 500;
_root.D1_Drone_DL_Health = 250;
_root.D1_Drone_DL_Damage = 1;
_root.D1_Drone_DL_Range = 85;
_root.D1_Drone_DL_Speed = 0.65;
_root.D1_Drone_DL_Ability = "None";
_root.D1_Drone_DL_ScrapWorth_Max = 100;
_root.D1_Drone_DL_ScrapWorth_Min = 50;
_root.D1_Drone_DL_PointWorth_Max = 1000;
_root.D1_Drone_DL_PointWorth_Min = 500;
_root.D1_Tank_G_Health = 350;
_root.D1_Tank_G_Damage = 1;
_root.D1_Tank_G_Range = 85;
_root.D1_Tank_G_Speed = 0.7;
_root.D1_Tank_G_Ability = "None";
_root.D1_Tank_G_ScrapWorth_Max = 100;
_root.D1_Tank_G_ScrapWorth_Min = 50;
_root.D1_Tank_G_PointWorth_Max = 1000;
_root.D1_Tank_G_PointWorth_Min = 500;
_root.D1_Tank_LT_Health = 350;
_root.D1_Tank_LT_Damage = 1;
_root.D1_Tank_LT_Range = 85;
_root.D1_Tank_LT_Speed = 0.65;
_root.D1_Tank_LT_Ability = "None";
_root.D1_Tank_LT_ScrapWorth_Max = 100;
_root.D1_Tank_LT_ScrapWorth_Min = 50;
_root.D1_Tank_LT_PointWorth_Max = 1000;
_root.D1_Tank_LT_PointWorth_Min = 500;
_root.D1_Tank_M_Health = 350;
_root.D1_Tank_M_Damage = 1;
_root.D1_Tank_M_Range = 85;
_root.D1_Tank_M_Speed = 0.65;
_root.D1_Tank_M_Ability = "None";
_root.D1_Tank_M_ScrapWorth_Max = 100;
_root.D1_Tank_M_ScrapWorth_Min = 50;
_root.D1_Tank_M_PointWorth_Max = 1000;
_root.D1_Tank_M_PointWorth_Min = 500;
_root.D1_Tank_L_Health = 350;
_root.D1_Tank_L_Damage = 1;
_root.D1_Tank_L_Range = 85;
_root.D1_Tank_L_Speed = 0.65;
_root.D1_Tank_L_Ability = "None";
_root.D1_Tank_L_ScrapWorth_Max = 100;
_root.D1_Tank_L_ScrapWorth_Min = 50;
_root.D1_Tank_L_PointWorth_Max = 1000;
_root.D1_Tank_L_PointWorth_Min = 500;
_root.D1_Tank_N_Health = 350;
_root.D1_Tank_N_Damage = 1;
_root.D1_Tank_N_Range = 85;
_root.D1_Tank_N_Speed = 0.65;
_root.D1_Tank_N_Ability = "None";
_root.D1_Tank_N_ScrapWorth_Max = 100;
_root.D1_Tank_N_ScrapWorth_Min = 50;
_root.D1_Tank_N_PointWorth_Max = 1000;
_root.D1_Tank_N_PointWorth_Min = 500;
_root.D2_Heli_G_Health = 300;
_root.D2_Heli_G_Damage = 1;
_root.D2_Heli_G_Range = 85;
_root.D2_Heli_G_Speed = 0.65;
_root.D2_Heli_G_Ability = "None";
_root.D2_Heli_G_ScrapWorth_Max = 100;
_root.D2_Heli_G_ScrapWorth_Min = 50;
_root.D2_Heli_G_PointWorth_Max = 1000;
_root.D2_Heli_G_PointWorth_Min = 500;
_root.D2_Heli_L_Health = 300;
_root.D2_Heli_L_Damage = 1;
_root.D2_Heli_L_Range = 85;
_root.D2_Heli_L_Speed = 0.65;
_root.D2_Heli_L_Ability = "None";
_root.D2_Heli_L_ScrapWorth_Max = 100;
_root.D2_Heli_L_ScrapWorth_Min = 50;
_root.D2_Heli_L_PointWorth_Max = 1000;
_root.D2_Heli_L_PointWorth_Min = 500;
_root.D2_Heli_DL_Health = 300;
_root.D2_Heli_DL_Damage = 1;
_root.D2_Heli_DL_Range = 85;
_root.D2_Heli_DL_Speed = 0.65;
_root.D2_Heli_DL_Ability = "None";
_root.D2_Heli_DL_ScrapWorth_Max = 100;
_root.D2_Heli_DL_ScrapWorth_Min = 50;
_root.D2_Heli_DL_PointWorth_Max = 1000;
_root.D2_Heli_DL_PointWorth_Min = 500;
_root.D2_Heli_GL_Health = 300;
_root.D2_Heli_GL_Damage = 1;
_root.D2_Heli_GL_Range = 85;
_root.D2_Heli_GL_Speed = 0.65;
_root.D2_Heli_GL_Ability = "None";
_root.D2_Heli_GL_ScrapWorth_Max = 100;
_root.D2_Heli_GL_ScrapWorth_Min = 50;
_root.D2_Heli_GL_PointWorth_Max = 1000;
_root.D2_Heli_GL_PointWorth_Min = 500;
_root.D2_Heli_DG_Health = 300;
_root.D2_Heli_DG_Damage = 1;
_root.D2_Heli_DG_Range = 85;
_root.D2_Heli_DG_Speed = 0.65;
_root.D2_Heli_DG_Ability = "None";
_root.D2_Heli_DG_ScrapWorth_Max = 100;
_root.D2_Heli_DG_ScrapWorth_Min = 50;
_root.D2_Heli_DG_PointWorth_Max = 1000;
_root.D2_Heli_DG_PointWorth_Min = 500;
gotoAndStop ("game");
}
stop();
_root.music_mc.SetMenuTrack();
Key.removeListener(ToggleListener);
var ToggleListener = new Object();
ToggleListener.onKeyDown = function () {
FTL = true;
keyPressed_str = chr(Key.getAscii());
keyPressed_str = keyPressed_str.toLowerCase();
if (((keyPressed_str == "q") && (_root._quality == "HIGH")) && (FTL == true)) {
_root._quality = "LOW";
quality_mc.gotoAndPlay("display");
FTL = false;
}
if (((keyPressed_str == "q") && (_root._quality == "LOW")) && (FTL == true)) {
_root._quality = "MEDIUM";
quality_mc.gotoAndPlay("display");
FTL = false;
}
if (((keyPressed_str == "q") && (_root._quality == "MEDIUM")) && (FTL == true)) {
_root._quality = "HIGH";
quality_mc.gotoAndPlay("display");
FTL = false;
}
if (((keyPressed_str == "m") && (_root.music_mc.Music_GoToVolume == 100)) && (FTL == true)) {
_root.music_mc.Music_GoToVolume = 0;
FTL = false;
}
if (((keyPressed_str == "m") && (_root.music_mc.Music_GoToVolume == 0)) && (FTL == true)) {
_root.music_mc.Music_GoToVolume = 100;
FTL = false;
}
};
Key.addListener(ToggleListener);
Frame 6
function ClearPlayingScreen(GoTo) {
_root.RemoveAll = true;
_root.DisplayHealth_mc.removeMovieClip();
_root.DisplayAmmunition_mc.removeMovieClip();
_root.DisplayBullet_mc.removeMovieClip();
_root.NotAvailable1_mc.removeMovieClip();
_root.DisplayAPBullet_mc.removeMovieClip();
_root.NotAvailable2_mc.removeMovieClip();
_root.DisplayInhibitor_mc.removeMovieClip();
_root.NotAvailable3_mc.removeMovieClip();
_root.DisplaySpike_mc.removeMovieClip();
_root.NotAvailable4_mc.removeMovieClip();
_root.GameToolbar_mc.removeMovieClip();
_root.GameFadeOut_mc.removeMovieClip();
_root.orbiter_mc.removeMovieClip();
clearInterval(_root.Set_TBF);
clearInterval(_root.Set_OF);
clearInterval(_root.Set_DSF);
clearInterval(_root.Set_EF);
clearInterval(_root.Set_GC);
Key.removeListener(keyListener);
_root.gotoAndStop(GoTo);
}
function LevelTimer() {
_root.levelTime++;
_root.TotalTime++;
}
function ToolBarFunctions() {
if (_root.GameToolbar_mc.Health_mc.hitTest(_root._xmouse, _root._ymouse, true)) {
if (_root.DisplayHealth_mc.spawned != true) {
_root.attachMovie("Health", "DisplayHealth_mc", _root.GameToolbar_mc.getDepth() + 1);
}
_root.DisplayHealth_mc.spawned = true;
_root.DisplayHealth_mc._x = _root._xmouse;
_root.DisplayHealth_mc._y = _root._ymouse;
} else if (_root.DisplayHealth_mc.spawned == true) {
_root.DisplayHealth_mc.removeMovieClip();
}
if (_root.GameToolbar_mc.Energy_mc.hitTest(_root._xmouse, _root._ymouse, true)) {
if (_root.DisplayAmmunition_mc.spawned != true) {
_root.attachMovie("Ammunition", "DisplayAmmunition_mc", _root.GameToolbar_mc.getDepth() + 1);
}
_root.DisplayAmmunition_mc.spawned = true;
_root.DisplayAmmunition_mc._x = _root._xmouse;
_root.DisplayAmmunition_mc._y = _root._ymouse;
} else if (_root.DisplayAmmunition_mc.spawned == true) {
_root.DisplayAmmunition_mc.removeMovieClip();
}
if (_root.GameToolbar_mc.b_mc.hitTest(_root._xmouse, _root._ymouse, true) && (_root.PlayerWeapon_Bullet_Available == true)) {
if (_root.DisplayBullet_mc.spawned != true) {
_root.attachMovie("Display_Bullet", "DisplayBullet_mc", _root.GameToolbar_mc.getDepth() + 1);
}
_root.DisplayBullet_mc.spawned = true;
_root.DisplayBullet_mc._x = _root._xmouse;
_root.DisplayBullet_mc._y = _root._ymouse;
} else if (_root.DisplayBullet_mc.spawned == true) {
_root.DisplayBullet_mc.removeMovieClip();
}
if (_root.GameToolbar_mc.b_mc.hitTest(_root._xmouse, _root._ymouse, true) && (_root.PlayerWeapon_Bullet_Available == false)) {
if (_root.NotAvailable1_mc.spawned != true) {
_root.attachMovie("NotAvailable", "NotAvailable1_mc", _root.GameToolbar_mc.getDepth() + 1);
}
_root.NotAvailable1_mc.spawned = true;
_root.NotAvailable1_mc._x = _root._xmouse;
_root.NotAvailable1_mc._y = _root._ymouse;
} else if (_root.NotAvailable1_mc.spawned == true) {
_root.NotAvailable1_mc.removeMovieClip();
}
if (_root.GameToolbar_mc.apb_mc.hitTest(_root._xmouse, _root._ymouse, true) && (_root.PlayerWeapon_APBullet_Available == true)) {
if (_root.DisplayAPBullet_mc.spawned != true) {
_root.attachMovie("Display_APBullet", "DisplayAPBullet_mc", _root.GameToolbar_mc.getDepth() + 1);
}
_root.DisplayAPBullet_mc.spawned = true;
_root.DisplayAPBullet_mc._x = _root._xmouse;
_root.DisplayAPBullet_mc._y = _root._ymouse;
} else if (_root.DisplayAPBullet_mc.spawned == true) {
_root.DisplayAPBullet_mc.removeMovieClip();
}
if (_root.GameToolbar_mc.apb_mc.hitTest(_root._xmouse, _root._ymouse, true) && (_root.PlayerWeapon_APBullet_Available == false)) {
if (_root.NotAvailable2_mc.spawned != true) {
_root.attachMovie("NotAvailable", "NotAvailable2_mc", _root.GameToolbar_mc.getDepth() + 1);
}
_root.NotAvailable2_mc.spawned = true;
_root.NotAvailable2_mc._x = _root._xmouse;
_root.NotAvailable2_mc._y = _root._ymouse;
} else if (_root.NotAvailable2_mc.spawned == true) {
_root.NotAvailable2_mc.removeMovieClip();
}
if (_root.GameToolbar_mc.vi_mc.hitTest(_root._xmouse, _root._ymouse, true) && (_root.PlayerWeapon_VelocityInhibitor_Available == true)) {
if (_root.DisplayInhibitor_mc.spawned != true) {
_root.attachMovie("Display_Inhibitor", "DisplayInhibitor_mc", _root.GameToolbar_mc.getDepth() + 1);
}
_root.DisplayInhibitor_mc.spawned = true;
_root.DisplayInhibitor_mc._x = _root._xmouse;
_root.DisplayInhibitor_mc._y = _root._ymouse;
} else if (_root.DisplayInhibitor_mc.spawned == true) {
_root.DisplayInhibitor_mc.removeMovieClip();
}
if (_root.GameToolbar_mc.vi_mc.hitTest(_root._xmouse, _root._ymouse, true) && (_root.PlayerWeapon_VelocityInhibitor_Available == false)) {
if (_root.NotAvailable3_mc.spawned != true) {
_root.attachMovie("NotAvailable", "NotAvailable3_mc", _root.GameToolbar_mc.getDepth() + 1);
}
_root.NotAvailable3_mc.spawned = true;
_root.NotAvailable3_mc._x = _root._xmouse;
_root.NotAvailable3_mc._y = _root._ymouse;
} else if (_root.NotAvailable3_mc.spawned == true) {
_root.NotAvailable3_mc.removeMovieClip();
}
if (_root.GameToolbar_mc.es_mc.hitTest(_root._xmouse, _root._ymouse, true) && (_root.PlayerWeapon_ElectricSpike_Available == true)) {
if (_root.DisplaySpike_mc.spawned != true) {
_root.attachMovie("Display_Spike", "DisplaySpike_mc", _root.GameToolbar_mc.getDepth() + 1);
}
_root.DisplaySpike_mc.spawned = true;
_root.DisplaySpike_mc._x = _root._xmouse;
_root.DisplaySpike_mc._y = _root._ymouse;
} else if (_root.DisplaySpike_mc.spawned == true) {
_root.DisplaySpike_mc.removeMovieClip();
}
if (_root.GameToolbar_mc.es_mc.hitTest(_root._xmouse, _root._ymouse, true) && (_root.PlayerWeapon_ElectricSpike_Available == false)) {
if (_root.NotAvailable4_mc.spawned != true) {
_root.attachMovie("NotAvailable", "NotAvailable4_mc", _root.GameToolbar_mc.getDepth() + 1);
}
_root.NotAvailable4_mc.spawned = true;
_root.NotAvailable4_mc._x = _root._xmouse;
_root.NotAvailable4_mc._y = _root._ymouse;
} else if (_root.NotAvailable4_mc.spawned == true) {
_root.NotAvailable4_mc.removeMovieClip();
}
}
function GameConditions() {
if ((((_root.EnemyTotal == _root.EnemyKilled) && (_root.Station_mc._currentframe == 1)) && (_root.CurrentGameStatus == "Playing")) && (_root.GameType == "Campaign")) {
clearInterval(_root.Set_LT);
_root.TotalKills = _root.TotalKills + _root.EnemyKilled;
_root.TotalScraps = _root.TotalScraps + _root.levelScraps;
_root.TotalPoints = _root.TotalPoints + _root.levelPoints;
_root.CurrentGameStatus = "Victory";
_root.Station_mc.gotoAndPlay("Open");
_root.Station_mc.Status = "Victory";
_root.Station_mc.display_txt.text = ("Level: " + _root.CampaignLevel) + "\nComplete";
}
if ((((_root.Health == 0) && (_root.Station_mc._currentframe == 1)) && (_root.CurrentGameStatus == "Playing")) && (_root.GameType == "Campaign")) {
clearInterval(_root.Set_LT);
_root.TotalKills = _root.TotalKills + _root.EnemyKilled;
_root.TotalScraps = _root.TotalScraps + _root.levelScraps;
_root.TotalPoints = _root.TotalPoints + _root.levelPoints;
_root.CurrentGameStatus = "Defeat";
_root.Station_mc.gotoAndPlay("Open");
_root.Station_mc.Status = "Defeat";
_root.Station_mc.display_txt.text = ("Level: " + _root.CampaignLevel) + "\nFailed";
}
if ((((_root.EnemyTotal == _root.EnemyKilled) && (_root.Station_mc._currentframe == 1)) && (_root.CurrentGameStatus == "Playing")) && (_root.GameType == "Challenge")) {
clearInterval(_root.Set_LT);
_root.TotalKills = _root.TotalKills + _root.EnemyKilled;
_root.TotalScraps = _root.TotalScraps + _root.levelScraps;
_root.TotalPoints = _root.TotalPoints + _root.levelPoints;
_root.CurrentGameStatus = "Victory";
_root.Station_mc.gotoAndPlay("Open");
_root.Station_mc.Status = "Victory";
_root.Station_mc.display_txt.text = "Challenge\nComplete";
}
if ((((_root.Health == 0) && (_root.Station_mc._currentframe == 1)) && (_root.CurrentGameStatus == "Playing")) && (_root.GameType == "Challenge")) {
clearInterval(_root.Set_LT);
_root.TotalKills = _root.TotalKills + _root.EnemyKilled;
_root.TotalScraps = _root.TotalScraps + _root.levelScraps;
_root.TotalPoints = _root.TotalPoints + _root.levelPoints;
_root.CurrentGameStatus = "Defeat";
_root.Station_mc.gotoAndPlay("Open");
_root.Station_mc.Status = "Defeat";
_root.Station_mc.display_txt.text = "Challenge\nFailed";
}
}
stop();
_root.music_mc.SetBattleTracks();
if (_root.GameType == "Challenge") {
if (_root.ChallengeType == "Barrage") {
_root.GameToolbar_mc.weapons_mc.gotoAndStop("vi");
}
if (_root.ChallengeType == "Onslaught") {
_root.GameToolbar_mc.weapons_mc.gotoAndStop("es");
}
}
_root.GameToolbar_mc.swapDepths(1000001);
_root.GameFadeOut_mc.swapDepths(1000003);
clearInterval(_root.Set_LT);
_root.Set_LT = setInterval(LevelTimer, 1000);
Key.removeListener(keyListener);
var keyListener = new Object();
keyListener.onKeyDown = function () {
keyPressed_str = chr(Key.getAscii());
keyPressed_str = keyPressed_str.toLowerCase();
if ((keyPressed_str == "1") && (_root.ProjectileType != "Bullet")) {
_root.GameToolbar_mc.weapons_mc.Bullet();
}
if ((keyPressed_str == "2") && (_root.ProjectileType != "AP_Bullet")) {
_root.GameToolbar_mc.weapons_mc.APBullet();
}
if ((keyPressed_str == "3") && (_root.ProjectileType != "Velocity_Inhibitor")) {
_root.GameToolbar_mc.weapons_mc.VelocityInhibitor();
}
if ((keyPressed_str == "4") && (_root.ProjectileType != "Electric_Spike")) {
_root.GameToolbar_mc.weapons_mc.ElectricSpike();
}
if ((keyPressed_str == "r") && (_root.Ammunition < _root.Ammunition_Max)) {
_root.Ammunition = 0;
}
};
Key.addListener(keyListener);
clearInterval(_root.Set_TBF);
_root.Set_TBF = setInterval(ToolBarFunctions, 25);
clearInterval(_root.Set_GC);
_root.Set_GC = setInterval(GameConditions, 25);
function SetOrbiter(OrbiterType) {
_root.orbiter_mc.speed = _root[("orbiter" + _root.PlayerOrbiter) + "_Speed"];
_root.orbiter_mc.maxSpeed = _root[("orbiter" + _root.PlayerOrbiter) + "_maxSpeed"];
_root.orbiter_mc.minSpeed = _root[("orbiter" + _root.PlayerOrbiter) + "_minSpeed"];
_root.orbiter_mc.acceleration = _root[("orbiter" + _root.PlayerOrbiter) + "_Acceleration"];
_root.orbiter_mc.gotoAndStop(OrbiterType);
}
function SetProjectile(newProjectile) {
if (newProjectile == "Bullet") {
_root.ProjectileType = "Bullet";
_root.ProjectileSpeed = _root.Bullet_ProjectileSpeed;
_root.ProjectileDamage = _root.Bullet_ProjectileDamage;
_root.ProjectileAbility = _root.Bullet_ProjectileAbility;
_root.ShotReload = _root.Bullet_ShotReload;
_root.ShotReloader = _root.Bullet_ShotReloader;
_root.Ammunition = _root.Bullet_Ammunition;
_root.Ammunition_Max = _root.Bullet_Ammunition_Max;
_root.AmmunitionReload = _root.Bullet_AmmunitionReload;
_root.AmmunitionReloader = _root.Bullet_AmmunitionReloader;
}
if (newProjectile == "AP_Bullet") {
_root.ProjectileType = "AP_Bullet";
_root.ProjectileSpeed = _root.APBullet_ProjectileSpeed;
_root.ProjectileDamage = _root.APBullet_ProjectileDamage;
_root.ProjectileAbility = _root.APBullet_ProjectileAbility;
_root.ShotReload = _root.APBullet_ShotReload;
_root.ShotReloader = _root.APBullet_ShotReloader;
_root.Ammunition = _root.APBullet_Ammunition;
_root.Ammunition_Max = _root.APBullet_Ammunition_Max;
_root.AmmunitionReload = _root.APBullet_AmmunitionReload;
_root.AmmunitionReloader = _root.APBullet_AmmunitionReloader;
}
if (newProjectile == "Velocity_Inhibitor") {
_root.ProjectileType = "Velocity_Inhibitor";
_root.ProjectileSpeed = _root.Inhibitor_ProjectileSpeed;
_root.ProjectileDamage = _root.Inhibitor_ProjectileDamage;
_root.ProjectileAbility = _root.Inhibitor_ProjectileAbility;
_root.ShotReload = _root.Inhibitor_ShotReload;
_root.ShotReloader = _root.Inhibitor_ShotReloader;
_root.Ammunition = _root.Inhibitor_Ammunition;
_root.Ammunition_Max = _root.Inhibitor_Ammunition_Max;
_root.AmmunitionReload = _root.Inhibitor_AmmunitionReload;
_root.AmmunitionReloader = _root.Inhibitor_AmmunitionReloader;
}
if (newProjectile == "Electric_Spike") {
_root.ProjectileType = "Electric_Spike";
_root.ProjectileSpeed = _root.Spike_ProjectileSpeed;
_root.ProjectileDamage = _root.Spike_ProjectileDamage;
_root.ProjectileAbility = _root.Spike_ProjectileAbility;
_root.ShotReload = _root.Spike_ShotReload;
_root.ShotReloader = _root.Spike_ShotReloader;
_root.Ammunition = _root.Spike_Ammunition;
_root.Ammunition_Max = _root.Spike_Ammunition_Max;
_root.AmmunitionReload = _root.Spike_AmmunitionReload;
_root.AmmunitionReloader = _root.Spike_AmmunitionReloader;
}
}
function OrbiterFunction() {
_root.orbiter_mc._rotation = _root.orbiter_mc._rotation + _root.orbiter_mc.speed;
if (Key.isDown(83)) {
if (_root.orbiter_mc.speed > _root.orbiter_mc.minSpeed) {
_root.orbiter_mc.speed = _root.orbiter_mc.speed - _root.orbiter_mc.acceleration;
}
}
if (Key.isDown(87)) {
if (_root.orbiter_mc.speed < _root.orbiter_mc.maxSpeed) {
_root.orbiter_mc.speed = _root.orbiter_mc.speed + _root.orbiter_mc.acceleration;
}
}
if (_root.orbiter_mc.speed > _root.orbiter_mc.maxSpeed) {
_root.orbiter_mc.speed = _root.orbiter_mc.maxSpeed;
}
if (_root.orbiter_mc.speed < _root.orbiter_mc.minSpeed) {
_root.orbiter_mc.speed = _root.orbiter_mc.minSpeed;
}
if (_root.ShotReloader < _root.ShotReload) {
_root.ShotReloader = _root.ShotReloader + 1;
}
if (_root.ShotReloader == _root.ShotReload) {
if ((Key.isDown(32) && (_root.CurrentGameStatus == "Playing")) && (_root.Ammunition > 0)) {
_root.ShotReloader = 0;
_root.Ammunition = _root.Ammunition - 1;
var _local3 = {x:0, y:0};
_root.orbiter_mc.flyer_mc.localToGlobal(_local3);
_root.attachMovie(_root.ProjectileType, "Projectile" + _root.ShotCounter_Shot, _root.ShotCount_Cur);
_root["Projectile" + _root.ShotCounter_Shot]._x = _local3.x;
_root["Projectile" + _root.ShotCounter_Shot]._y = _local3.y;
_root["Projectile" + _root.ShotCounter_Shot].speed = _root.ProjectileSpeed;
_root["Projectile" + _root.ShotCounter_Shot].damage = _root.ProjectileDamage;
_root["Projectile" + _root.ShotCounter_Shot].myType = _root.ProjectileType;
_root["Projectile" + _root.ShotCounter_Shot].ability = _root.ProjectileAbility;
if (_root.MouseControl == false) {
_root["Projectile" + _root.ShotCounter_Shot]._rotation = _root.orbiter_mc._rotation;
}
if (_root.MouseControl == true) {
adjacent = _root._xmouse - _local3.x;
opposite = _root._ymouse - _local3.y;
ProjectileRotation = Math.atan2(opposite, adjacent) * 57.2957795130823;
_root["Projectile" + _root.ShotCounter_Shot]._rotation = ProjectileRotation;
}
_root["Projectile" + _root.ShotCounter_Shot].onEnterFrame = function () {
var _local3 = {x:this.speed, y:0};
this.localToGlobal(_local3);
this._x = _local3.x;
this._y = _local3.y;
if (this._x > 555) {
_root.Shots_Missed = _root.Shots_Missed + 1;
_root.ShotCounter_Removed = _root.ShotCounter_Removed + 1;
this.removeMovieClip();
}
if (this._x < -5) {
_root.Shots_Missed = _root.Shots_Missed + 1;
_root.ShotCounter_Removed = _root.ShotCounter_Removed + 1;
this.removeMovieClip();
}
if (this._y > 405) {
_root.Shots_Missed = _root.Shots_Missed + 1;
_root.ShotCounter_Removed = _root.ShotCounter_Removed + 1;
this.removeMovieClip();
}
if (this._y < -5) {
_root.Shots_Missed = _root.Shots_Missed + 1;
_root.ShotCounter_Removed = _root.ShotCounter_Removed + 1;
this.removeMovieClip();
}
if (_root.RemoveAll == true) {
this.removeMovieClip();
}
};
_root.ShotCounter_Shot = _root.ShotCounter_Shot + 1;
_root.ShotCount_Cur = _root.ShotCount_Cur + 1;
_root.TotalShotsFired = _root.TotalShotsFired + 1;
}
}
}
function DisplayStatsFunction() {
if (_root.Ammunition > 0) {
_root.AmmoPercent = Math.round((1 - (_root.Ammunition / _root.Ammunition_Max)) * 100) + 1;
_root.GameToolbar_mc.Energy_mc.gotoAndStop(AmmoPercent);
}
if ((_root.Ammunition == 0) && (_root.AmmunitionReloader < _root.AmmunitionReload)) {
_root.AmmunitionReloader = _root.AmmunitionReloader + 1;
_root.AmmoPercent = Math.round((_root.AmmunitionReloader / _root.AmmunitionReload) * 100) + 101;
_root.GameToolbar_mc.Energy_mc.gotoAndStop(AmmoPercent);
if (_root.AmmunitionReloader == _root.AmmunitionReload) {
_root.AmmunitionReloader = 0;
_root.Ammunition = _root.Ammunition_Max;
}
}
if (_root.Shield > 0) {
_root.HealthPercent = Math.round((1 - (_root.Shield / _root.Shield_Max)) * 100) + 1;
_root.GameToolbar_mc.Health_mc.gotoAndStop(HealthPercent);
}
if (_root.Shield == 0) {
_root.HealthPercent = Math.round((1 - (_root.Health / _root.Health_Max)) * 100) + 101;
_root.GameToolbar_mc.Health_mc.gotoAndStop(HealthPercent);
}
if (_root.Shield < 0) {
_root.Shield = 0;
}
if (_root.Health < 0) {
_root.Health = 0;
}
}
_root.attachMovie("Orbiter", "orbiter_mc", 1000000);
_root.orbiter_mc._x = 275;
_root.orbiter_mc._y = 200;
SetOrbiter(_root.PlayerOrbiter);
_root.ShotCount_Min = 900000 /* 0x0DBBA0 */;
_root.ShotCount_Cur = 900000 /* 0x0DBBA0 */;
_root.ShotCount_Max = 999999 /* 0x0F423F */;
_root.ShotCounter_Shot = 0;
_root.ShotCounter_Removed = 0;
_root.Shots_Hit = 0;
_root.Shots_Missed = 0;
SetProjectile(_root.ProjectileType);
clearInterval(_root.Set_OF);
_root.Set_OF = setInterval(OrbiterFunction, 25);
clearInterval(_root.Set_DSF);
_root.Set_DSF = setInterval(DisplayStatsFunction, 25);
function EnemySpawningFunction() {
if (_root.EnemyRemain > 0) {
_root.EnemySpawn = _root.EnemySpawn + 1;
if (_root.EnemySpawn > _root.EnemySpawn_Max) {
_root.EnemySpawn = _root.EnemySpawn_Min;
if (_root.EnemyCur < _root.EnemyMax) {
randomizeEnemySelection = random(_root.spawnableEnemies) + 1;
SelectedEnemy = _root["enemySelection" + randomizeEnemySelection];
_root.EnemyCur = _root.EnemyCur + 1;
_root.EnemyRemain = _root.EnemyRemain - 1;
if (SelectedEnemy == "D2_Heli_G_") {
SpawnEnemy(SelectedEnemy, "Air");
} else if (SelectedEnemy == "D2_Heli_L_") {
SpawnEnemy(SelectedEnemy, "Air");
} else if (SelectedEnemy == "D2_Heli_DL_") {
SpawnEnemy(SelectedEnemy, "Air");
} else if (SelectedEnemy == "D2_Heli_GL_") {
SpawnEnemy(SelectedEnemy, "Air");
} else if (SelectedEnemy == "D2_Heli_DG_") {
SpawnEnemy(SelectedEnemy, "Air");
} else {
SpawnEnemy(SelectedEnemy, "Land");
}
}
}
}
}
function SpawnEnemy(EnemyType, EnemyTravelType) {
if (EnemyTravelType == "Land") {
_root.newObject = EnemyType + EnemyDepth;
_root.attachMovie(EnemyType, _root.newObject, EnemyDepth);
}
if (EnemyTravelType == "Air") {
_root.newObject = EnemyType + EnemyDepthAir;
_root.attachMovie(EnemyType, _root.newObject, EnemyDepthAir);
}
RandomSpawn(newObject);
EnemyRotation(newObject);
_root[newObject].health = _root[EnemyType + "Health"];
_root[newObject].damage = _root[EnemyType + "Damage"];
_root[newObject].range = _root[EnemyType + "Range"];
_root[newObject].speed = _root[EnemyType + "Speed"];
_root[newObject].speedMin = _root[EnemyType + "Speed"] * _root.EnemySlowPercent;
if (_root[newObject].speedMin < _root.EnemySlowestPossible) {
_root[newObject].speedMin = _root.EnemySlowestPossible;
}
_root[newObject].ability = _root[EnemyType + "Ability"];
_root[newObject].scrapMax = _root[EnemyType + "ScrapWorth_Max"];
_root[newObject].scrapMin = _root[EnemyType + "ScrapWorth_Min"];
_root[newObject].pointMax = _root[EnemyType + "PointWorth_Max"];
_root[newObject].pointMin = _root[EnemyType + "PointWorth_Min"];
_root[newObject].weakened = 1;
_root[newObject].myName = EnemyType;
_root[newObject].setAttack = false;
_root[newObject].setDying = false;
_root[newObject].onEnterFrame = function () {
adjacent = _root.Station_mc._x - this._x;
opposite = _root.Station_mc._y - this._y;
hypotenuse = Math.sqrt((adjacent * adjacent) + (opposite * opposite));
if (hypotenuse > this.range) {
var _local3 = {x:this.speed, y:0};
this.localToGlobal(_local3);
this._x = _local3.x;
this._y = _local3.y;
}
if ((hypotenuse <= this.range) && (this.setAttack == false)) {
this.setAttack = true;
this.attack.gotoAndPlay("fire");
}
if ((this.setAttack == true) && (this.newAttack == true)) {
this.newAttack = false;
if (_root.Shield > 0) {
_root.Shield = _root.Shield - Math.round(this.damage * (1 - _root.ShieldAbsorb));
}
if ((_root.Health > 0) && (_root.Shield == 0)) {
_root.Health = _root.Health - Math.round(this.damage * (1 - _root.HealthAbsorb));
}
SpawnAttackClip(this.myName, this._rotation);
}
if ((this.setAttack == true) && (this.extraAttack == true)) {
this.extraAttack = false;
if (_root.Shield > 0) {
_root.Shield = _root.Shield - Math.round(this.damage * (1 - _root.ShieldAbsorb));
}
if ((_root.Health > 0) && (_root.Shield == 0)) {
_root.Health = _root.Health - Math.round(this.damage * (1 - _root.HealthAbsorb));
}
}
if (this.setDying == false) {
i = -(_root.ShotCounter_Shot - _root.ShotCounter_Removed);
while (i < (_root.ShotCounter_Shot - _root.ShotCounter_Removed)) {
if (this.hitTest(_root["Projectile" + (_root.ShotCounter_Removed + i)]._x, _root["Projectile" + (_root.ShotCounter_Removed + i)]._y, true)) {
this.damageMe = _root["Projectile" + (_root.ShotCounter_Removed + i)].damage * this.weakened;
this.health = this.health - this.damageMe;
if (_root["Projectile" + (_root.ShotCounter_Removed + i)].ability == "Weaken") {
this.weakened = this.weakened * (1 + _root.ElectricSpikeEffect_Percent);
}
if ((_root["Projectile" + (_root.ShotCounter_Removed + i)].ability == "Slow") && (this.speed > this.speedMin)) {
this.speed = this.speed * (1 - _root.VelocityInhibitorEffect_Percent);
}
if (this.speed < _root.EnemySlowestPossible) {
this.speed = _root.EnemySlowestPossible;
}
this.damageMe = Math.round(this.damageMe * 100) / 100;
CreateDamageDisplay(_root["Projectile" + (_root.ShotCounter_Removed + i)]._x, _root["Projectile" + (_root.ShotCounter_Removed + i)]._y, this.damageMe);
CreateProjectileImpact(_root["Projectile" + (_root.ShotCounter_Removed + i)]._x, _root["Projectile" + (_root.ShotCounter_Removed + i)]._y, _root["Projectile" + (_root.ShotCounter_Removed + i)]._rotation, _root["Projectile" + (_root.ShotCounter_Removed + i)].myType);
_root["Projectile" + (_root.ShotCounter_Removed + i)].removeMovieClip();
_root.Shots_Hit = _root.Shots_Hit + 1;
_root.TotalShotsHit = _root.TotalShotsHit + 1;
_root.ShotCounter_Removed = _root.ShotCounter_Removed + 1;
}
i++;
}
}
if ((this.health <= 0) && (this.setDying == false)) {
scraps = Math.round(((Math.random() * (this.scrapMax - this.scrapMin)) + this.scrapMin) * _root.salvageBonus);
points = Math.round(Math.random() * (this.pointMax - this.pointMin)) + this.pointMin;
_root.playerScraps = _root.playerScraps + scraps;
_root.playerPoints = _root.playerPoints + points;
_root.levelScraps = _root.levelScraps + scraps;
_root.levelPoints = _root.levelPoints + points;
this.setDying = true;
this.gotoAndPlay("die");
}
if (_root.RemoveAll == true) {
this.removeMovieClip();
}
};
if (EnemyTravelType == "Land") {
_root.EnemyDepth = _root.EnemyDepth + 1;
if (_root.EnemyDepth > _root.EnemyDepth_Max) {
_root.EnemyDepth = _root.EnemyDepth_Min;
}
}
if (EnemyTravelType == "Air") {
_root.EnemyDepthAir = _root.EnemyDepthAir + 1;
if (_root.EnemyDepthAir > _root.EnemyDepthAir_Max) {
_root.EnemyDepthAir = _root.EnemyDepthAir_Min;
}
}
}
function SpawnAttackClip(EnemyAttack, EnemyRotation) {
_root.attackName = EnemyAttack + "Attack";
_root.newAttack = _root.attackName + _root.AttackDepth;
_root.attachMovie(_root.attackName, _root.newAttack, _root.AttackDepth);
_root[newAttack]._x = 275 + ((Math.random() * 10) - 5);
_root[newAttack]._y = 200 + ((Math.random() * 10) - 5);
_root[newAttack]._rotation = EnemyRotation;
_root[newAttack].onEnterFrame = function () {
if (_root.RemoveAll == true) {
this.removeMovieClip();
}
};
_root.AttackDepth = _root.AttackDepth + 1;
if (_root.AttackDepth > _root.AttackDepth_Max) {
_root.AttackDepth = _root.AttackDepth_Min;
}
}
function CreateProjectileImpact(Impact_X, Impact_Y, Impact_Rotation, Type) {
_root.impactName = Type + "_Hit";
_root.newImpact = _root.impactName + _root.ImpactDepth;
_root.attachMovie(_root.impactName, _root.newImpact, _root.ImpactDepth);
_root[newImpact]._x = Impact_X;
_root[newImpact]._y = Impact_Y;
_root[newImpact]._rotation = Impact_Rotation;
_root[newImpact].onEnterFrame = function () {
if (_root.RemoveAll == true) {
this.removeMovieClip();
}
};
_root.ImpactDepth = _root.ImpactDepth + 1;
if (_root.ImpactDepth > _root.ImpactDepth_Max) {
_root.ImpactDepth = _root.ImpactDepth_Min;
}
}
function CreateDamageDisplay(Display_X, Display_Y, Damage) {
_root.displayName = "DisplayDamage";
_root.newDisplay = _root.displayName + _root.DisplayDepth;
_root.attachMovie(_root.displayName, _root.newDisplay, _root.DisplayDepth);
_root[newDisplay]._x = Display_X + ((Math.random() * 30) - 15);
_root[newDisplay]._y = Display_Y + ((Math.random() * 30) - 15);
_root[newDisplay].text_mc.display_txt.text = "-" + Damage;
_root[newDisplay].onEnterFrame = function () {
if (_root.RemoveAll == true) {
this.removeMovieClip();
}
};
_root.DisplayDepth = _root.DisplayDepth + 1;
if (_root.DisplayDepth > _root.DisplayDepth_Max) {
_root.DisplayDepth = _root.DisplayDepth_Min;
}
}
function RandomSpawn(EnemyPlacement) {
DetermineSide = random(4) + 1;
if (DetermineSide == 1) {
_root[EnemyPlacement]._x = Math.random() * 550;
_root[EnemyPlacement]._y = -40;
}
if (DetermineSide == 2) {
_root[EnemyPlacement]._x = Math.random() * 550;
_root[EnemyPlacement]._y = 440;
}
if (DetermineSide == 3) {
_root[EnemyPlacement]._x = -40;
_root[EnemyPlacement]._y = Math.random() * 400;
}
if (DetermineSide == 4) {
_root[EnemyPlacement]._x = 590;
_root[EnemyPlacement]._y = Math.random() * 400;
}
}
function EnemyRotation(EnemyFacing) {
adjacent = _root.Station_mc._x - _root[EnemyFacing]._x;
opposite = _root.Station_mc._y - _root[EnemyFacing]._y;
EnemyAngle = Math.atan2(opposite, adjacent) * 57.2957795130823;
_root[EnemyFacing]._rotation = EnemyAngle;
}
_root.AttackDepth_Min = 801001 /* 0x0C38E9 */;
_root.AttackDepth_Max = 802000 /* 0x0C3CD0 */;
_root.AttackDepth = 801001 /* 0x0C38E9 */;
_root.ImpactDepth_Min = 802001 /* 0x0C3CD1 */;
_root.ImpactDepth_Max = 803000 /* 0x0C40B8 */;
_root.ImpactDepth = 802001 /* 0x0C3CD1 */;
_root.DisplayDepth_Min = 803001 /* 0x0C40B9 */;
_root.DisplayDepth_Max = 804000 /* 0x0C44A0 */;
_root.DisplayDepth = 803001 /* 0x0C40B9 */;
clearInterval(_root.Set_EF);
_root.Set_EF = setInterval(EnemySpawningFunction, 25);
godly_btn.onRelease = function () {
getURL ("http://www.godlygamer.com", "_blank");
};
max_btn.onRelease = function () {
getURL ("http://www.maxgames.com", "_blank");
};
Frame 7
stop();
_root.GameFadeIn_mc.swapDepths(1000003);
if (_root.CinematicEnd_SkipStats == true) {
removeMovieClip(_root.GameFadeIn_mc);
}
Frame 8
function DisplayScore() {
if (_root.TallyScoreTimer < 2500) {
_root.TallyScoreTimer++;
_root.CampaignScore = Math.round(_root.CampaignScoreTotal * (_root.TallyScoreTimer / 2500));
score_txt.text = "Campaign Score: " + _root.CampaignScore;
}
if (_root.TallyScoreTimer >= 2500) {
_root.CampaignScore = _root.CampaignScoreTotal;
score_txt.text = "Campaign Score: " + _root.CampaignScore;
clearInterval(_root.DS);
}
}
stop();
_root.AverageAccuracy = Math.round((_root.TotalShotsHit / _root.TotalShotsFired) * 100);
if (isNaN(_root.AverageAccuracy)) {
_root.AverageAccuracy = 0;
}
head_txt.text = ((_root.set_Difficulty + " Campaign Failed (Level ") + _root.CampaignLevel) + ")";
time_txt.text = ("You've Played this Campaign for: " + _root.TotalTime) + " Seconds.";
_root.CST_1 = _root.TotalPoints * 5;
_root.CST_2 = Math.round((_root.TotalPoints * 5) * (AverageAccuracy / 100));
_root.CST_3 = _root.TotalScraps * -2;
_root.CST_4 = _root.playerScraps * 2;
_root.CST_5 = _root.TotalKills * 5;
_root.CST_6 = _root.TotalShotsFired * -2;
_root.CST_7 = _root.TotalShotsHit * 2;
info_txt.text = ((("Points Earned: " + _root.TotalPoints) + " (Score + ") + _root.CST_1) + ")";
info_txt.text = info_txt.text + (((("\nAverage Accuracy: " + _root.AverageAccuracy) + "% (Score + ") + _root.CST_2) + ")");
info_txt.text = info_txt.text + (((("\nScrap Parts Salvaged: " + _root.TotalScraps) + " (Score - ") + Math.abs(_root.CST_3)) + ")");
info_txt.text = info_txt.text + (((("\nScrap Parts Remaining: " + _root.playerScraps) + " (Score + ") + _root.CST_4) + ")");
info_txt.text = info_txt.text + (((("\nEnemies Destroyed: " + _root.TotalKills) + " (Score + ") + _root.CST_5) + ")");
info_txt.text = info_txt.text + (((("\nShots Fired: " + _root.TotalShotsFired) + " (Score - ") + Math.abs(_root.CST_6)) + ")");
info_txt.text = info_txt.text + (((("\nShots Hit: " + _root.TotalShotsHit) + " (Score + ") + _root.CST_7) + ")");
_root.CampaignScoreTotal = (((((_root.CST_1 + _root.CST_2) + _root.CST_3) + _root.CST_4) + _root.CST_5) + _root.CST_6) + _root.CST_7;
score_txt.text = "Campaign Score: 0";
_root.CampaignScore = 0;
_root.TallyScoreTimer = 0;
_root.DS = setInterval(DisplayScore, 1);
return_btn.onRelease = function () {
clearInterval(_root.DS);
gotoAndStop ("MainMenu");
};
Frame 9
function DisplayScore() {
if (_root.TallyScoreTimer < 500) {
_root.TallyScoreTimer++;
_root.CampaignScore = Math.round(_root.CampaignScoreTotal * (_root.TallyScoreTimer / 500));
score_txt.text = "Campaign Score: " + _root.CampaignScore;
}
if (_root.TallyScoreTimer >= 500) {
_root.CampaignScore = _root.CampaignScoreTotal;
score_txt.text = "Campaign Score: " + _root.CampaignScore;
clearInterval(_root.DS);
}
}
stop();
_root.AverageAccuracy = Math.round((_root.TotalShotsHit / _root.TotalShotsFired) * 100);
if (isNaN(_root.AverageAccuracy)) {
_root.AverageAccuracy = 0;
}
head_txt.text = ((_root.set_Difficulty + " Campaign Completed (Level ") + _root.CampaignLevel) + ")";
time_txt.text = ("You've Played this Campaign for: " + _root.TotalTime) + " Seconds.";
_root.CST_1 = _root.TotalPoints * 5;
_root.CST_2 = Math.round((_root.TotalPoints * 5) * (AverageAccuracy / 100));
_root.CST_3 = _root.TotalScraps * -2;
_root.CST_4 = _root.playerScraps * 2;
_root.CST_5 = _root.TotalKills * 5;
_root.CST_6 = _root.TotalShotsFired * -2;
_root.CST_7 = _root.TotalShotsHit * 2;
info_txt.text = ((("Points Earned: " + _root.TotalPoints) + " (Score + ") + _root.CST_1) + ")";
info_txt.text = info_txt.text + (((("\nAverage Accuracy: " + _root.AverageAccuracy) + "% (Score + ") + _root.CST_2) + ")");
info_txt.text = info_txt.text + (((("\nScrap Parts Salvaged: " + _root.TotalScraps) + " (Score - ") + Math.abs(_root.CST_3)) + ")");
info_txt.text = info_txt.text + (((("\nScrap Parts Remaining: " + _root.playerScraps) + " (Score + ") + _root.CST_4) + ")");
info_txt.text = info_txt.text + (((("\nEnemies Destroyed: " + _root.TotalKills) + " (Score + ") + _root.CST_5) + ")");
info_txt.text = info_txt.text + (((("\nShots Fired: " + _root.TotalShotsFired) + " (Score - ") + Math.abs(_root.CST_6)) + ")");
info_txt.text = info_txt.text + (((("\nShots Hit: " + _root.TotalShotsHit) + " (Score + ") + _root.CST_7) + ")");
_root.CampaignScoreTotal = (((((_root.CST_1 + _root.CST_2) + _root.CST_3) + _root.CST_4) + _root.CST_5) + _root.CST_6) + _root.CST_7;
score_txt.text = "Campaign Score: 0";
_root.CampaignScore = 0;
_root.TallyScoreTimer = 0;
_root.DS = setInterval(DisplayScore, 25);
return_btn.onRelease = function () {
clearInterval(_root.DS);
gotoAndStop ("MainMenu");
};
Frame 10
function DisplayScore() {
if (_root.TallyScoreTimer < 2500) {
_root.TallyScoreTimer++;
_root.CampaignScore = Math.round(_root.CampaignScoreTotal * (_root.TallyScoreTimer / 2500));
score_txt.text = "Challenge Score: " + _root.CampaignScore;
}
if (_root.TallyScoreTimer >= 2500) {
_root.CampaignScore = _root.CampaignScoreTotal;
score_txt.text = "Challenge Score: " + _root.CampaignScore;
clearInterval(_root.DS);
}
}
stop();
_root.AverageAccuracy = Math.round((_root.TotalShotsHit / _root.TotalShotsFired) * 100);
if (isNaN(_root.AverageAccuracy)) {
_root.AverageAccuracy = 0;
}
head_txt.text = _root.ChallengeType + " Challenge Failed";
time_txt.text = ("You've Played this Challenge for: " + _root.TotalTime) + " Seconds.";
_root.CST_1 = _root.TotalPoints * 5;
_root.CST_2 = Math.round((_root.TotalPoints * 5) * (AverageAccuracy / 100));
_root.CST_3 = _root.TotalScraps * -2;
_root.CST_4 = _root.playerScraps * 2;
_root.CST_5 = _root.TotalKills * 5;
_root.CST_6 = _root.TotalShotsFired * -2;
_root.CST_7 = _root.TotalShotsHit * 2;
info_txt.text = ((("Points Earned: " + _root.TotalPoints) + " (Score + ") + _root.CST_1) + ")";
info_txt.text = info_txt.text + (((("\nAverage Accuracy: " + _root.AverageAccuracy) + "% (Score + ") + _root.CST_2) + ")");
info_txt.text = info_txt.text + (((("\nScrap Parts Salvaged: " + _root.TotalScraps) + " (Score - ") + Math.abs(_root.CST_3)) + ")");
info_txt.text = info_txt.text + (((("\nScrap Parts Remaining: " + _root.playerScraps) + " (Score + ") + _root.CST_4) + ")");
info_txt.text = info_txt.text + (((("\nEnemies Destroyed: " + _root.TotalKills) + " (Score + ") + _root.CST_5) + ")");
info_txt.text = info_txt.text + (((("\nShots Fired: " + _root.TotalShotsFired) + " (Score - ") + Math.abs(_root.CST_6)) + ")");
info_txt.text = info_txt.text + (((("\nShots Hit: " + _root.TotalShotsHit) + " (Score + ") + _root.CST_7) + ")");
_root.CampaignScoreTotal = (((((_root.CST_1 + _root.CST_2) + _root.CST_3) + _root.CST_4) + _root.CST_5) + _root.CST_6) + _root.CST_7;
score_txt.text = "Challenge Score: 0";
_root.CampaignScore = 0;
_root.TallyScoreTimer = 0;
_root.DS = setInterval(DisplayScore, 1);
return_btn.onRelease = function () {
clearInterval(_root.DS);
gotoAndStop ("MainMenu");
};
Frame 11
function DisplayScore() {
if (_root.TallyScoreTimer < 2500) {
_root.TallyScoreTimer++;
_root.CampaignScore = Math.round(_root.CampaignScoreTotal * (_root.TallyScoreTimer / 2500));
score_txt.text = "Challenge Score: " + _root.CampaignScore;
}
if (_root.TallyScoreTimer >= 2500) {
_root.CampaignScore = _root.CampaignScoreTotal;
score_txt.text = "Challenge Score: " + _root.CampaignScore;
clearInterval(_root.DS);
}
}
stop();
_root.AverageAccuracy = Math.round((_root.TotalShotsHit / _root.TotalShotsFired) * 100);
if (isNaN(_root.AverageAccuracy)) {
_root.AverageAccuracy = 0;
}
head_txt.text = _root.ChallengeType + " Challenge Completed";
time_txt.text = ("You've Played this Challenge for: " + _root.TotalTime) + " Seconds.";
_root.CST_1 = _root.TotalPoints * 5;
_root.CST_2 = Math.round((_root.TotalPoints * 5) * (AverageAccuracy / 100));
_root.CST_3 = _root.TotalScraps * -2;
_root.CST_4 = _root.playerScraps * 2;
_root.CST_5 = _root.TotalKills * 5;
_root.CST_6 = _root.TotalShotsFired * -2;
_root.CST_7 = _root.TotalShotsHit * 2;
info_txt.text = ((("Points Earned: " + _root.TotalPoints) + " (Score + ") + _root.CST_1) + ")";
info_txt.text = info_txt.text + (((("\nAverage Accuracy: " + _root.AverageAccuracy) + "% (Score + ") + _root.CST_2) + ")");
info_txt.text = info_txt.text + (((("\nScrap Parts Salvaged: " + _root.TotalScraps) + " (Score - ") + Math.abs(_root.CST_3)) + ")");
info_txt.text = info_txt.text + (((("\nScrap Parts Remaining: " + _root.playerScraps) + " (Score + ") + _root.CST_4) + ")");
info_txt.text = info_txt.text + (((("\nEnemies Destroyed: " + _root.TotalKills) + " (Score + ") + _root.CST_5) + ")");
info_txt.text = info_txt.text + (((("\nShots Fired: " + _root.TotalShotsFired) + " (Score - ") + Math.abs(_root.CST_6)) + ")");
info_txt.text = info_txt.text + (((("\nShots Hit: " + _root.TotalShotsHit) + " (Score + ") + _root.CST_7) + ")");
_root.CampaignScoreTotal = (((((_root.CST_1 + _root.CST_2) + _root.CST_3) + _root.CST_4) + _root.CST_5) + _root.CST_6) + _root.CST_7;
score_txt.text = "Challenge Score: 0";
_root.CampaignScore = 0;
_root.TallyScoreTimer = 0;
_root.DS = setInterval(DisplayScore, 1);
return_btn.onRelease = function () {
clearInterval(_root.DS);
gotoAndStop ("MainMenu");
};
Frame 12
function CinematicStarting(PlayCinematic) {
cinematics_mc.gotoAndStop(PlayCinematic);
}
function CinematicEnding(ReturnTo) {
_root.music_mc.Music_GoToVolume = SaveMusic_GoToVolume;
gotoAndStop(ReturnTo);
}
stop();
CinematicStarting(_root.SelectedCinematic);
SaveMusic_GoToVolume = _root.music_mc.Music_GoToVolume;
if (isNaN(SaveMusic_GoToVolume)) {
SaveMusic_GoToVolume = 100;
}
_root.music_mc.Music_GoToVolume = 50;
Symbol 33 MovieClip Frame 1
godly_btn.onRelease = function () {
getURL ("http://www.godlygamer.com/", "_blank");
};
max_btn.onRelease = function () {
getURL ("http://www.maxgames.com/", "_blank");
};
Symbol 45 MovieClip Frame 1
function ScrollContentUp() {
content_mc._y = content_mc._y + 5;
if (content_mc._y > 10) {
content_mc._y = 10;
}
}
function ScrollContentDown() {
content_mc._y = content_mc._y - 5;
if (content_mc._y < -410) {
content_mc._y = -410;
}
}
up_btn.onPress = function () {
Scroller = setInterval(ScrollContentUp, 25);
};
up_btn.onRelease = function () {
clearInterval(Scroller);
};
up_btn.onReleaseOutside = function () {
clearInterval(Scroller);
};
down_btn.onPress = function () {
Scroller = setInterval(ScrollContentDown, 25);
};
down_btn.onRelease = function () {
clearInterval(Scroller);
};
down_btn.onReleaseOutside = function () {
clearInterval(Scroller);
};
Symbol 48 MovieClip Frame 1
function Preloader() {
DisplayLoad_txt.text = ((((((("Loaded " + _root.kbloaded) + " of ") + _root.kbtotal) + " kb at ") + _root.averagekbs) + " kb/s.\nEstimated Time Remaining: ") + _root.remainingtime) + " Seconds.";
_root.kbloaded = Math.round(_root.getBytesLoaded() / 1024);
_root.kbtotal = Math.round(_root.getBytesTotal() / 1024);
_root.PreviewPercent = Math.round((_root.kbloaded / _root.kbtotal) * 100);
if (_root._framesloaded >= _root._totalframes) {
clearInterval(SetMyEstimations);
clearInterval(SetMyPreloader);
gotoAndStop ("continue");
}
}
function Estimations() {
_root.averagekbs = Math.round(_root.kbloaded - _root.averagekbcount);
_root.averagekbcount = _root.kbloaded;
_root.remainingtime = Math.round((_root.kbtotal - _root.kbloaded) / _root.averagekbs);
}
stop();
gg_btn.onRelease = function () {
getURL ("http://www.godlygamer.com/", "_blank");
};
var remainingtime = 0;
var averagekbs = 0;
var averagekbcount = 0;
var averagetimer = 0;
SetMyPreloader = setInterval(Preloader, 25);
SetMyEstimations = setInterval(Estimations, 1000);
Symbol 48 MovieClip Frame 2
continue_btn.onRelease = function () {
_root.gotoAndStop("sponsor");
};
Symbol 54 Button
on (release) {
getURL ("http://www.maxgames.com", "_blank");
}
Symbol 67 MovieClip Frame 60
stop();
Symbol 78 MovieClip Frame 200
_root.SelectedCinematic = "intro";
_root.ReturnPath = "MainMenu";
_root.gotoAndStop("cinematics");
Symbol 111 MovieClip Frame 1
stop();
Symbol 111 MovieClip Frame 5
_parent.newAttack = true;
Symbol 111 MovieClip Frame 15
_parent.extraAttack = true;
Symbol 111 MovieClip Frame 25
gotoAndPlay ("fire");
Symbol 129 MovieClip Frame 8
stop();
Symbol 137 MovieClip [D1_Drone_MG_] Frame 1
stop();
Symbol 137 MovieClip [D1_Drone_MG_] Frame 25
stop();
_root.EnemyCur = _root.EnemyCur - 1;
_root.EnemyKilled = _root.EnemyKilled + 1;
this.removeMovieClip();
Symbol 156 MovieClip [D1_Drone_MG_Attack] Frame 20
this.removeMovieClip();
Symbol 165 MovieClip [Bullet_Hit] Frame 9
this.removeMovieClip();
Symbol 185 MovieClip [Electric_Spike_Hit] Frame 10
this.removeMovieClip();
Symbol 194 MovieClip [AP_Bullet_Hit] Frame 9
this.removeMovieClip();
Symbol 205 MovieClip [Velocity_Inhibitor_Hit] Frame 9
this.removeMovieClip();
Symbol 226 MovieClip Frame 1
stop();
Symbol 226 MovieClip Frame 5
_parent.newAttack = true;
Symbol 226 MovieClip Frame 25
gotoAndPlay(random(30) + 26);
Symbol 226 MovieClip Frame 80
gotoAndPlay ("fire");
Symbol 236 MovieClip Frame 8
stop();
Symbol 244 MovieClip [D1_Drone_R_] Frame 1
stop();
Symbol 244 MovieClip [D1_Drone_R_] Frame 25
stop();
_root.EnemyCur = _root.EnemyCur - 1;
_root.EnemyKilled = _root.EnemyKilled + 1;
this.removeMovieClip();
Symbol 254 MovieClip [D1_Drone_R_Attack] Frame 10
this.removeMovieClip();
Symbol 273 MovieClip Frame 1
stop();
Symbol 273 MovieClip Frame 5
_parent.newAttack = true;
Symbol 273 MovieClip Frame 25
gotoAndPlay(random(50) + 26);
Symbol 273 MovieClip Frame 80
gotoAndPlay ("fire");
Symbol 283 MovieClip Frame 8
stop();
Symbol 291 MovieClip [D1_Drone_S_] Frame 1
stop();
Symbol 291 MovieClip [D1_Drone_S_] Frame 25
stop();
_root.EnemyCur = _root.EnemyCur - 1;
_root.EnemyKilled = _root.EnemyKilled + 1;
this.removeMovieClip();
Symbol 300 MovieClip [D1_Drone_S_Attack] Frame 13
this.removeMovieClip();
Symbol 312 MovieClip Frame 1
length_mc._width = _root.D1_Drone_L_Range;
Symbol 313 MovieClip Frame 1
stop();
Symbol 313 MovieClip Frame 5
_parent.newAttack = true;
Symbol 313 MovieClip Frame 25
gotoAndPlay(random(25) + 26);
Symbol 313 MovieClip Frame 80
gotoAndPlay ("fire");
Symbol 323 MovieClip Frame 8
stop();
Symbol 331 MovieClip [D1_Drone_L_] Frame 1
stop();
Symbol 331 MovieClip [D1_Drone_L_] Frame 25
stop();
_root.EnemyCur = _root.EnemyCur - 1;
_root.EnemyKilled = _root.EnemyKilled + 1;
this.removeMovieClip();
Symbol 332 MovieClip [D1_Drone_L_Attack] Frame 1
this.removeMovieClip();
Symbol 336 MovieClip Frame 1
length_mc._width = _root.D1_Drone_DL_Range;
Symbol 337 MovieClip Frame 1
stop();
Symbol 337 MovieClip Frame 5
_parent.newAttack = true;
Symbol 337 MovieClip Frame 20
_parent.extraAttack = true;
Symbol 337 MovieClip Frame 35
gotoAndPlay ("fire");
Symbol 353 MovieClip Frame 8
stop();
Symbol 362 MovieClip [D1_Drone_DL_] Frame 1
stop();
Symbol 362 MovieClip [D1_Drone_DL_] Frame 25
stop();
_root.EnemyCur = _root.EnemyCur - 1;
_root.EnemyKilled = _root.EnemyKilled + 1;
this.removeMovieClip();
Symbol 363 MovieClip [D1_Drone_DL_Attack] Frame 1
this.removeMovieClip();
Symbol 376 MovieClip Frame 1
stop();
Symbol 376 MovieClip Frame 5
_parent.newAttack = true;
Symbol 376 MovieClip Frame 20
gotoAndPlay(random(40) + 21);
Symbol 376 MovieClip Frame 100
gotoAndPlay ("fire");
Symbol 400 MovieClip Frame 16
stop();
Symbol 408 MovieClip [D1_Tank_N_] Frame 1
stop();
Symbol 408 MovieClip [D1_Tank_N_] Frame 25
stop();
_root.EnemyCur = _root.EnemyCur - 1;
_root.EnemyKilled = _root.EnemyKilled + 1;
this.removeMovieClip();
Symbol 427 MovieClip [D1_Tank_N_Attack] Frame 25
this.removeMovieClip();
Symbol 432 MovieClip Frame 1
length_mc._width = _root.D1_Tank_L_Range;
Symbol 433 MovieClip Frame 1
stop();
Symbol 433 MovieClip Frame 5
_parent.newAttack = true;
Symbol 433 MovieClip Frame 20
gotoAndPlay(random(10) + 21);
Symbol 433 MovieClip Frame 40
gotoAndPlay ("fire");
Symbol 446 MovieClip Frame 10
stop();
Symbol 455 MovieClip [D1_Tank_L_] Frame 1
stop();
Symbol 455 MovieClip [D1_Tank_L_] Frame 20
stop();
_root.EnemyCur = _root.EnemyCur - 1;
_root.EnemyKilled = _root.EnemyKilled + 1;
this.removeMovieClip();
Symbol 456 MovieClip [D1_Tank_L_Attack] Frame 1
this.removeMovieClip();
Symbol 467 MovieClip Frame 1
stop();
Symbol 467 MovieClip Frame 5
_parent.newAttack = true;
Symbol 467 MovieClip Frame 20
gotoAndPlay(random(20) + 21);
Symbol 467 MovieClip Frame 60
gotoAndPlay ("fire");
Symbol 480 MovieClip Frame 10
stop();
Symbol 491 MovieClip [D1_Tank_M_] Frame 1
stop();
Symbol 491 MovieClip [D1_Tank_M_] Frame 20
stop();
_root.EnemyCur = _root.EnemyCur - 1;
_root.EnemyKilled = _root.EnemyKilled + 1;
this.removeMovieClip();
Symbol 500 MovieClip Frame 1
stop();
Symbol 500 MovieClip Frame 5
_parent.newAttack = true;
Symbol 500 MovieClip Frame 20
gotoAndPlay(random(30) + 21);
Symbol 500 MovieClip Frame 60
gotoAndPlay ("fire");
Symbol 513 MovieClip Frame 10
stop();
Symbol 524 MovieClip [D1_Tank_LT_] Frame 1
stop();
Symbol 524 MovieClip [D1_Tank_LT_] Frame 20
stop();
_root.EnemyCur = _root.EnemyCur - 1;
_root.EnemyKilled = _root.EnemyKilled + 1;
this.removeMovieClip();
Symbol 531 MovieClip [D1_Tank_M_Attack] Frame 7
this.removeMovieClip();
Symbol 540 MovieClip [D1_Tank_LT_Attack] Frame 9
this.removeMovieClip();
Symbol 558 MovieClip Frame 1
stop();
Symbol 558 MovieClip Frame 5
_parent.newAttack = true;
Symbol 558 MovieClip Frame 15
_parent.extraAttack = true;
Symbol 558 MovieClip Frame 25
_parent.extraAttack = true;
Symbol 558 MovieClip Frame 35
gotoAndPlay ("fire");
Symbol 571 MovieClip Frame 10
stop();
Symbol 581 MovieClip [D1_Tank_G_] Frame 1
stop();
Symbol 581 MovieClip [D1_Tank_G_] Frame 20
stop();
_root.EnemyCur = _root.EnemyCur - 1;
_root.EnemyKilled = _root.EnemyKilled + 1;
this.removeMovieClip();
Symbol 606 MovieClip [D1_Tank_G_Attack] Frame 27
this.removeMovieClip();
Symbol 618 MovieClip Frame 1
stop();
Symbol 618 MovieClip Frame 5
_parent.newAttack = true;
Symbol 618 MovieClip Frame 15
_parent.extraAttack = true;
Symbol 618 MovieClip Frame 25
gotoAndPlay ("fire");
Symbol 631 MovieClip Frame 8
stop();
Symbol 641 MovieClip [D2_Heli_G_] Frame 1
stop();
Symbol 641 MovieClip [D2_Heli_G_] Frame 25
stop();
_root.EnemyCur = _root.EnemyCur - 1;
_root.EnemyKilled = _root.EnemyKilled + 1;
this.removeMovieClip();
Symbol 660 MovieClip [D2_Heli_G_Attack] Frame 20
this.removeMovieClip();
Symbol 665 MovieClip Frame 1
length_mc._width = _root.D2_Heli_L_Range;
Symbol 666 MovieClip Frame 1
stop();
Symbol 666 MovieClip Frame 5
_parent.newAttack = true;
Symbol 666 MovieClip Frame 25
gotoAndPlay(random(40) + 26);
Symbol 666 MovieClip Frame 80
gotoAndPlay ("fire");
Symbol 680 MovieClip [D2_Heli_L_] Frame 1
stop();
Symbol 680 MovieClip [D2_Heli_L_] Frame 25
stop();
_root.EnemyCur = _root.EnemyCur - 1;
_root.EnemyKilled = _root.EnemyKilled + 1;
this.removeMovieClip();
Symbol 681 MovieClip [D2_Heli_L_Attack] Frame 1
this.removeMovieClip();
Symbol 685 MovieClip Frame 1
length_mc._width = _root.D2_Heli_DL_Range;
Symbol 686 MovieClip Frame 1
stop();
Symbol 686 MovieClip Frame 5
_parent.newAttack = true;
Symbol 686 MovieClip Frame 25
_parent.extraAttack = true;
Symbol 686 MovieClip Frame 45
gotoAndPlay(random(20) + 46);
Symbol 686 MovieClip Frame 80
gotoAndPlay ("fire");
Symbol 700 MovieClip [D2_Heli_DL_] Frame 1
stop();
Symbol 700 MovieClip [D2_Heli_DL_] Frame 25
stop();
_root.EnemyCur = _root.EnemyCur - 1;
_root.EnemyKilled = _root.EnemyKilled + 1;
this.removeMovieClip();
Symbol 701 MovieClip [D2_Heli_DL_Attack] Frame 1
this.removeMovieClip();
Symbol 713 MovieClip Frame 1
length_mc._width = _root.D2_Heli_GL_Range;
Symbol 715 MovieClip Frame 1
stop();
Symbol 715 MovieClip Frame 5
_parent.newAttack = true;
Symbol 715 MovieClip Frame 10
_parent.extraAttack = true;
Symbol 715 MovieClip Frame 35
gotoAndPlay ("fire");
Symbol 728 MovieClip [D2_Heli_GL_] Frame 1
stop();
Symbol 728 MovieClip [D2_Heli_GL_] Frame 25
stop();
_root.EnemyCur = _root.EnemyCur - 1;
_root.EnemyKilled = _root.EnemyKilled + 1;
this.removeMovieClip();
Symbol 738 MovieClip [D2_Heli_GL_Attack] Frame 20
this.removeMovieClip();
Symbol 747 MovieClip Frame 1
stop();
Symbol 747 MovieClip Frame 5
_parent.newAttack = true;
Symbol 747 MovieClip Frame 15
_parent.extraAttack = true;
Symbol 747 MovieClip Frame 25
_parent.extraAttack = true;
Symbol 747 MovieClip Frame 35
_parent.extraAttack = true;
Symbol 747 MovieClip Frame 45
gotoAndPlay ("fire");
Symbol 761 MovieClip [D2_Heli_DG_] Frame 1
stop();
Symbol 761 MovieClip [D2_Heli_DG_] Frame 25
stop();
_root.EnemyCur = _root.EnemyCur - 1;
_root.EnemyKilled = _root.EnemyKilled + 1;
this.removeMovieClip();
Symbol 798 MovieClip [D2_Heli_DG_Attack] Frame 39
this.removeMovieClip();
Symbol 804 MovieClip [Ammunition] Frame 1
myAccuracy = Math.round((_root.Shots_Hit / _root.ShotCounter_Shot) * 100);
if (isNaN(myAccuracy)) {
myAccuracy = 0;
}
ammunition_txt.text = "Ammunition: " + _root.Ammunition;
accuracy_txt.text = ("Accuracy: " + myAccuracy) + "%";
Symbol 804 MovieClip [Ammunition] Frame 2
gotoAndPlay (1);
Symbol 810 MovieClip [Health] Frame 1
armour_txt.text = "Armour: " + _root.Health;
shield_txt.text = "Shield: " + _root.Shield;
Symbol 810 MovieClip [Health] Frame 2
gotoAndPlay (1);
Symbol 813 MovieClip [DisplayDamage] Frame 20
this.removeMovieClip();
Symbol 865 MovieClip Frame 1
stop();
Symbol 869 MovieClip Frame 1
function EnemySpawningFunction() {
EnemySpawn = EnemySpawn + 1;
if (EnemySpawn > EnemySpawn_Max) {
EnemySpawn = EnemySpawn_Min;
randomizeEnemySelection = random(spawnableEnemies) + 1;
SelectedEnemy = _root.menuBG_mc["enemySelection" + randomizeEnemySelection];
SpawnEnemy(SelectedEnemy);
}
}
function SpawnEnemy(EnemyType) {
newObject = EnemyType + EnemyDepth;
attachMovie(EnemyType, newObject, EnemyDepth);
_root.menuBG_mc[newObject]._x = -100;
_root.menuBG_mc[newObject]._y = 120;
_root.menuBG_mc[newObject].onEnterFrame = function () {
this._x = this._x + _root.menuBG_mc.speed;
if (this._x > 300) {
this.removeMovieClip();
}
};
EnemyDepth = EnemyDepth + 1;
if (EnemyDepth > EnemyDepth_Max) {
EnemyDepth = EnemyDepth_Min;
}
}
speed = 1;
EnemySpawn_Min = 0;
EnemySpawn_Max = 60;
EnemySpawn = 0;
EnemyDepth_Min = 1;
EnemyDepth_Max = 20;
EnemyDepth = 1;
spawnableEnemies = 15;
_root.menuBG_mc.enemySelection1 = "D1_Drone_MG_";
_root.menuBG_mc.enemySelection2 = "D1_Drone_R_";
_root.menuBG_mc.enemySelection3 = "D1_Drone_S_";
_root.menuBG_mc.enemySelection4 = "D1_Drone_L_";
_root.menuBG_mc.enemySelection5 = "D1_Drone_DL_";
_root.menuBG_mc.enemySelection6 = "D1_Tank_G_";
_root.menuBG_mc.enemySelection7 = "D1_Tank_LT_";
_root.menuBG_mc.enemySelection8 = "D1_Tank_M_";
_root.menuBG_mc.enemySelection9 = "D1_Tank_L_";
_root.menuBG_mc.enemySelection10 = "D1_Tank_N_";
_root.menuBG_mc.enemySelection11 = "D2_Heli_G_";
_root.menuBG_mc.enemySelection12 = "D2_Heli_L_";
_root.menuBG_mc.enemySelection13 = "D2_Heli_DL_";
_root.menuBG_mc.enemySelection14 = "D2_Heli_GL_";
_root.menuBG_mc.enemySelection15 = "D2_Heli_DG_";
clearInterval(_root.Set_EF);
_root.Set_EF = setInterval(EnemySpawningFunction, 25);
Symbol 895 MovieClip Frame 1
about_btn.onRelease = function () {
_root.menuOptions_mc.gotoAndStop("about");
};
campaign_btn.onRelease = function () {
_root.menuOptions_mc.gotoAndStop("campaign");
};
challenges_btn.onRelease = function () {
_root.menuOptions_mc.gotoAndStop("challenges");
};
cinematics_btn.onRelease = function () {
_root.menuOptions_mc.gotoAndStop("cinematics");
};
highscores_btn.onRelease = function () {
_root.menuOptions_mc.gotoAndStop("highscores");
};
credits_btn.onRelease = function () {
_root.SelectedCinematic = "credits";
_root.ReturnPath = "MainMenu";
_root.gotoAndStop("cinematics");
};
Symbol 910 MovieClip Frame 1
godlygamer_btn.onRelease = function () {
getURL ("http://www.godlygamer.com/", "_blank");
};
max_btn.onRelease = function () {
getURL ("http://www.maxgames.com/", "_blank");
};
Symbol 1002 MovieClip Frame 1
stop();
about_btn.onRelease = function () {
gotoAndStop ("about");
};
objectives_btn.onRelease = function () {
gotoAndStop ("objectives");
};
controls_btn.onRelease = function () {
gotoAndStop ("controls");
};
Symbol 1002 MovieClip Frame 2
stop();
about_btn.onRelease = function () {
gotoAndStop ("about");
};
objectives_btn.onRelease = function () {
gotoAndStop ("objectives");
};
controls_btn.onRelease = function () {
gotoAndStop ("controls");
};
Symbol 1002 MovieClip Frame 3
stop();
about_btn.onRelease = function () {
gotoAndStop ("about");
};
objectives_btn.onRelease = function () {
gotoAndStop ("objectives");
};
controls_btn.onRelease = function () {
gotoAndStop ("controls");
};
Symbol 1002 MovieClip Frame 4
stop();
easy_btn.onRelease = function () {
_root.set_Difficulty = "Easy";
_root.set_Difficulty_V1 = 0.5;
_root.set_Difficulty_V2 = 2;
_root.StartCampaign();
};
normal_btn.onRelease = function () {
_root.set_Difficulty = "Normal";
_root.set_Difficulty_V1 = 1;
_root.set_Difficulty_V2 = 1;
_root.StartCampaign();
};
hard_btn.onRelease = function () {
_root.set_Difficulty = "Hard";
_root.set_Difficulty_V1 = 2;
_root.set_Difficulty_V2 = 0.5;
_root.StartCampaign();
};
Symbol 1002 MovieClip Frame 5
stop();
assault_btn.onRelease = function () {
_root.ChallengeAssault();
};
barrage_btn.onRelease = function () {
_root.ChallengeBarrage();
};
onslaught_btn.onRelease = function () {
_root.ChallengeOnslaught();
};
blitzkrieg_btn.onRelease = function () {
_root.ChallengeBlitzkrieg();
};
massacre_btn.onRelease = function () {
_root.ChallengeMassacre();
};
Symbol 1002 MovieClip Frame 6
stop();
intro_btn.onRelease = function () {
_root.SelectedCinematic = "intro";
_root.ReturnPath = "MainMenu";
_root.gotoAndStop("cinematics");
};
start_btn.onRelease = function () {
_root.SelectedCinematic = "start";
_root.ReturnPath = "MainMenu";
_root.gotoAndStop("cinematics");
};
victory_btn.onRelease = function () {
_root.SelectedCinematic = "victory";
_root.ReturnPath = "MainMenu";
_root.gotoAndStop("cinematics");
};
defeat_btn.onRelease = function () {
_root.SelectedCinematic = "defeat";
_root.ReturnPath = "MainMenu";
_root.gotoAndStop("cinematics");
};
Symbol 1002 MovieClip Frame 7
stop();
easy_btn.onRelease = function () {
_root.DisplayHighscores = "Easy";
_root.DisplayHighscoresType = "Easy Campaign";
_root.GoToURL = "http://www.godlygamer.com/Highscores/auxiliary.php?Table=Easy&Type=Campaign";
gotoAndStop ("highscores2");
};
normal_btn.onRelease = function () {
_root.DisplayHighscores = "Normal";
_root.DisplayHighscoresType = "Normal Campaign";
_root.GoToURL = "http://www.godlygamer.com/Highscores/auxiliary.php?Table=Normal&Type=Campaign";
gotoAndStop ("highscores2");
};
hard_btn.onRelease = function () {
_root.DisplayHighscores = "Hard";
_root.DisplayHighscoresType = "Hard Campaign";
_root.GoToURL = "http://www.godlygamer.com/Highscores/auxiliary.php?Table=Hard&Type=Campaign";
gotoAndStop ("highscores2");
};
assault_btn.onRelease = function () {
_root.DisplayHighscores = "Assault";
_root.DisplayHighscoresType = "Assault Challenge";
_root.GoToURL = "http://www.godlygamer.com/Highscores/auxiliary.php?Table=Assault&Type=Challenge";
gotoAndStop ("highscores2");
};
barrage_btn.onRelease = function () {
_root.DisplayHighscores = "Barrage";
_root.DisplayHighscoresType = "Barrage Challenge";
_root.GoToURL = "http://www.godlygamer.com/Highscores/auxiliary.php?Table=Barrage&Type=Challenge";
gotoAndStop ("highscores2");
};
onslaught_btn.onRelease = function () {
_root.DisplayHighscores = "Onslaught";
_root.DisplayHighscoresType = "Onslaught Challenge";
_root.GoToURL = "http://www.godlygamer.com/Highscores/auxiliary.php?Table=Onslaught&Type=Challenge";
gotoAndStop ("highscores2");
};
blitzkrieg_btn.onRelease = function () {
_root.DisplayHighscores = "Blitzkrieg";
_root.DisplayHighscoresType = "Blitzkrieg Challenge";
_root.GoToURL = "http://www.godlygamer.com/Highscores/auxiliary.php?Table=Blitzkrieg&Type=Challenge";
gotoAndStop ("highscores2");
};
massacre_btn.onRelease = function () {
_root.DisplayHighscores = "Massacre";
_root.DisplayHighscoresType = "Massacre Challenge";
_root.GoToURL = "http://www.godlygamer.com/Highscores/auxiliary.php?Table=Massacre&Type=Challenge";
gotoAndStop ("highscores2");
};
Symbol 1002 MovieClip Frame 8
highscore_txt.text = _root.DisplayHighscoresType + " Highscores";
top10_btn.onRelease = function () {
_root.highscores_mc.gotoAndStop("table");
gotoAndStop ("highscores");
};
top50_btn.onRelease = function () {
getURL (_root.GoToURL, "_blank");
gotoAndStop ("highscores");
};
back_btn.onRelease = function () {
gotoAndStop ("highscores");
};
Symbol 1032 MovieClip Frame 1
stop();
Symbol 1032 MovieClip Frame 2
stop();
close_btn.onRelease = function () {
gotoAndStop ("close");
};
title_txt.text = "Top Ten Highscores For: " + _root.DisplayHighscoresType;
i = 1;
while (i <= 10) {
_root["name_" + i] = "Loading...";
_root["score_" + i] = "...Loading";
i++;
}
System.security.loadPolicyFile("http://www.godlygamer.com/Highscores/policy.xml");
SendVars = new LoadVars();
targetObject = new LoadVars();
SendVars.Check = "load";
SendVars.SecondCheck = "MZ630K";
SendVars.Table = _root.DisplayHighscores;
targetObject.onLoad = function (success) {
if (success) {
i = 1;
while (i <= 10) {
if (this["name" + i] != "") {
_root["name_" + i] = this["name" + i];
} else {
_root["name_" + i] = "Empty";
}
_root["score_" + i] = this["score" + i];
i++;
}
} else {
i = 1;
while (i <= 10) {
_root["name_" + i] = "Failed...";
_root["score_" + i] = "...Failed";
i++;
}
gotoAndStop ("failure");
}
};
SendVars.sendAndLoad("http://www.godlygamer.com/Highscores/auxiliary2.php", targetObject, "POST");
cover_btn.useHandCursor = false;
Symbol 1035 MovieClip Frame 1
stop();
Symbol 1036 MovieClip Frame 1
function PlayNewTrack() {
if (Music_Setting == "Menu") {
Music_CurrentTrack = "Music_Auxiliary_MenuTrack.mp3";
}
if (Music_Setting == "Battle") {
Music_CurrentTrack = [("Music_Auxiliary_BattleTrack" + Music_BattleTrack) + ".mp3"];
Music_BattleTrack++;
if (Music_BattleTrack >= 4) {
Music_BattleTrack = 1;
}
}
MusicPlaying.attachSound(Music_CurrentTrack);
MusicPlaying.setVolume(100);
MusicPlaying.start();
MusicPlaying.onSoundComplete = function () {
if (Music_Fading == false) {
PlayNewTrack();
}
};
}
function MusicFadeOut() {
if (MusicPlaying.getVolume() > 0) {
MusicPlaying.setVolume(MusicPlaying.getVolume() - 1);
} else {
Music_Fading = false;
MusicPlaying.stop();
PlayNewTrack();
clearInterval(_root.Set_MFO);
}
}
function SetMenuTrack() {
if (Music_Setting != "Menu") {
Music_Setting = "Menu";
Music_Fading = true;
_root.Set_MFO = setInterval(MusicFadeOut, 10);
}
}
function SetBattleTracks() {
if (Music_Setting != "Battle") {
Music_Setting = "Battle";
Music_BattleTrack = 1;
Music_Fading = true;
_root.Set_MFO = setInterval(MusicFadeOut, 10);
}
}
function Monitoring() {
if ((Music_Fading == false) && (MusicPlaying.getVolume() != Music_GoToVolume)) {
MusicPlaying.setVolume(Music_GoToVolume);
}
if (Music_GoToVolume != Math.round(Music_GoToVolume)) {
Music_GoToVolume = Math.round(Music_GoToVolume);
}
if ((Music_GoToVolume > 50) && (Music_GoToVolume < 100)) {
Music_GoToVolume = 100;
}
if ((Music_GoToVolume < 50) && (Music_GoToVolume > 0)) {
Music_GoToVolume = 0;
}
}
Music_Setting = "Menu";
Music_Fading = false;
Music_GoToVolume = 100;
Music_BattleTrack = 1;
Music_CurrentTrack = "Music_Auxiliary_MenuTrack.mp3";
var MusicPlaying = new Sound();
PlayNewTrack();
setInterval(Monitoring, 25);
Symbol 1055 MovieClip Frame 1
stop();
Symbol 1055 MovieClip Frame 70
_root.GameFadeOut_mc.gotoAndPlay("Fade");
Symbol 1055 MovieClip Frame 120
if ((Status == "Victory") && (_root.GameType == "Campaign")) {
_root.ClearPlayingScreen("CampaignUpgrade");
}
if ((Status == "Defeat") && (_root.GameType == "Campaign")) {
_root.SelectedCinematic = "defeat";
_root.ReturnPath = "campaignDefeat";
_root.ClearPlayingScreen("cinematics");
}
if ((Status == "Victory") && (_root.GameType == "Challenge")) {
_root.ClearPlayingScreen("challengeVictory");
}
if ((Status == "Defeat") && (_root.GameType == "Challenge")) {
_root.ClearPlayingScreen("challengeDefeat");
}
Symbol 1104 MovieClip Frame 1
function Bullet() {
if (_root.PlayerWeapon_Bullet_Available == true) {
_root.SetProjectile("Bullet");
gotoAndStop ("b");
}
}
function APBullet() {
if (_root.PlayerWeapon_APBullet_Available == true) {
_root.SetProjectile("AP_Bullet");
gotoAndStop ("apb");
}
}
function VelocityInhibitor() {
if (_root.PlayerWeapon_VelocityInhibitor_Available == true) {
_root.SetProjectile("Velocity_Inhibitor");
gotoAndStop ("vi");
}
}
function ElectricSpike() {
if (_root.PlayerWeapon_ElectricSpike_Available == true) {
_root.SetProjectile("Electric_Spike");
gotoAndStop ("es");
}
}
stop();
b_btn.onRelease = function () {
Bullet();
};
apb_btn.onRelease = function () {
APBullet();
};
vi_btn.onRelease = function () {
VelocityInhibitor();
};
es_btn.onRelease = function () {
ElectricSpike();
};
Symbol 1104 MovieClip Frame 2
function Bullet() {
if (_root.PlayerWeapon_Bullet_Available == true) {
_root.SetProjectile("Bullet");
gotoAndStop ("b");
}
}
function APBullet() {
if (_root.PlayerWeapon_APBullet_Available == true) {
_root.SetProjectile("AP_Bullet");
gotoAndStop ("apb");
}
}
function VelocityInhibitor() {
if (_root.PlayerWeapon_VelocityInhibitor_Available == true) {
_root.SetProjectile("Velocity_Inhibitor");
gotoAndStop ("vi");
}
}
function ElectricSpike() {
if (_root.PlayerWeapon_ElectricSpike_Available == true) {
_root.SetProjectile("Electric_Spike");
gotoAndStop ("es");
}
}
stop();
b_btn.onRelease = function () {
Bullet();
};
apb_btn.onRelease = function () {
APBullet();
};
vi_btn.onRelease = function () {
VelocityInhibitor();
};
es_btn.onRelease = function () {
ElectricSpike();
};
Symbol 1104 MovieClip Frame 3
function Bullet() {
if (_root.PlayerWeapon_Bullet_Available == true) {
_root.SetProjectile("Bullet");
gotoAndStop ("b");
}
}
function APBullet() {
if (_root.PlayerWeapon_APBullet_Available == true) {
_root.SetProjectile("AP_Bullet");
gotoAndStop ("apb");
}
}
function VelocityInhibitor() {
if (_root.PlayerWeapon_VelocityInhibitor_Available == true) {
_root.SetProjectile("Velocity_Inhibitor");
gotoAndStop ("vi");
}
}
function ElectricSpike() {
if (_root.PlayerWeapon_ElectricSpike_Available == true) {
_root.SetProjectile("Electric_Spike");
gotoAndStop ("es");
}
}
stop();
b_btn.onRelease = function () {
Bullet();
};
apb_btn.onRelease = function () {
APBullet();
};
vi_btn.onRelease = function () {
VelocityInhibitor();
};
es_btn.onRelease = function () {
ElectricSpike();
};
Symbol 1104 MovieClip Frame 4
function Bullet() {
if (_root.PlayerWeapon_Bullet_Available == true) {
_root.SetProjectile("Bullet");
gotoAndStop ("b");
}
}
function APBullet() {
if (_root.PlayerWeapon_APBullet_Available == true) {
_root.SetProjectile("AP_Bullet");
gotoAndStop ("apb");
}
}
function VelocityInhibitor() {
if (_root.PlayerWeapon_VelocityInhibitor_Available == true) {
_root.SetProjectile("Velocity_Inhibitor");
gotoAndStop ("vi");
}
}
function ElectricSpike() {
if (_root.PlayerWeapon_ElectricSpike_Available == true) {
_root.SetProjectile("Electric_Spike");
gotoAndStop ("es");
}
}
stop();
b_btn.onRelease = function () {
Bullet();
};
apb_btn.onRelease = function () {
APBullet();
};
vi_btn.onRelease = function () {
VelocityInhibitor();
};
es_btn.onRelease = function () {
ElectricSpike();
};
Symbol 1112 MovieClip Frame 1
function MenuScript() {
remain_txt.text = _root.EnemyRemain + _root.EnemyCur;
destroyed_txt.text = _root.EnemyKilled;
}
stop();
Health_mc.stop();
Energy_mc.stop();
remain_txt.text = _root.EnemyRemain + _root.EnemyCur;
destroyed_txt.text = _root.EnemyKilled;
Exit_btn.onRelease = function () {
gotoAndStop ("Exit");
};
clearInterval(Set_MS);
Set_MS = setInterval(MenuScript, 25);
Symbol 1112 MovieClip Frame 2
stop();
Yes_btn.onRelease = function () {
_root.ClearPlayingScreen("MainMenu");
};
No_btn.onRelease = function () {
gotoAndStop ("Main");
};
Symbol 1115 MovieClip Frame 40
this.removeMovieClip();
Symbol 1134 MovieClip Frame 1
gotoAndPlay (2);
if (_root.SFROBA1 == true) {
_root.SFROBA1 = false;
gotoAndStop (11);
}
Symbol 1134 MovieClip Frame 11
stop();
Symbol 1137 MovieClip Frame 10
stop();
Symbol 1141 MovieClip Frame 1
gotoAndPlay (2);
if (_root.SFROBA2 == true) {
_root.SFROBA2 = false;
gotoAndStop (11);
}
Symbol 1141 MovieClip Frame 11
stop();
Symbol 1142 MovieClip Frame 10
stop();
Symbol 1146 MovieClip Frame 1
gotoAndPlay (2);
if (_root.SFROBA3 == true) {
_root.SFROBA3 = false;
gotoAndStop (11);
}
Symbol 1146 MovieClip Frame 11
stop();
Symbol 1147 MovieClip Frame 10
stop();
Symbol 1151 MovieClip Frame 1
gotoAndPlay (2);
if (_root.SFROBA4 == true) {
_root.SFROBA4 = false;
gotoAndStop (11);
}
Symbol 1151 MovieClip Frame 11
stop();
Symbol 1152 MovieClip Frame 10
stop();
Symbol 1187 MovieClip Frame 1
stop();
c_btn.onRelease = function () {
gotoAndStop ("c");
};
p_btn.onRelease = function () {
gotoAndStop ("p");
};
f_btn.onRelease = function () {
gotoAndStop ("f");
};
m_btn.onRelease = function () {
gotoAndStop ("m");
};
buzzer_btn.onRelease = function () {
_parent.content_mc.gotoAndStop("buzzer");
_root.upgrades_mc.SetVars();
};
hunter_btn.onRelease = function () {
_parent.content_mc.gotoAndStop("hunter");
_root.upgrades_mc.SetVars();
};
predator_btn.onRelease = function () {
_parent.content_mc.gotoAndStop("predator");
_root.upgrades_mc.SetVars();
};
nighthawk_btn.onRelease = function () {
_parent.content_mc.gotoAndStop("nighthawk");
_root.upgrades_mc.SetVars();
};
Symbol 1187 MovieClip Frame 2
stop();
c_btn.onRelease = function () {
gotoAndStop ("c");
};
p_btn.onRelease = function () {
gotoAndStop ("p");
};
f_btn.onRelease = function () {
gotoAndStop ("f");
};
m_btn.onRelease = function () {
gotoAndStop ("m");
};
bullets_btn.onRelease = function () {
_parent.content_mc.gotoAndStop("bullets");
_root.upgrades_mc.SetVars();
};
apbullets_btn.onRelease = function () {
_parent.content_mc.gotoAndStop("apbullets");
_root.upgrades_mc.SetVars();
};
inhibitors_btn.onRelease = function () {
_parent.content_mc.gotoAndStop("inhibitors");
_root.upgrades_mc.SetVars();
};
spikes_btn.onRelease = function () {
_parent.content_mc.gotoAndStop("spikes");
_root.upgrades_mc.SetVars();
};
Symbol 1187 MovieClip Frame 3
stop();
c_btn.onRelease = function () {
gotoAndStop ("c");
};
p_btn.onRelease = function () {
gotoAndStop ("p");
};
f_btn.onRelease = function () {
gotoAndStop ("f");
};
m_btn.onRelease = function () {
gotoAndStop ("m");
};
armour_btn.onRelease = function () {
_parent.content_mc.gotoAndStop("armour");
_root.upgrades_mc.SetVars();
};
armoura_btn.onRelease = function () {
_parent.content_mc.gotoAndStop("armour_a");
_root.upgrades_mc.SetVars();
};
shield_btn.onRelease = function () {
_parent.content_mc.gotoAndStop("shield");
_root.upgrades_mc.SetVars();
};
shielda_btn.onRelease = function () {
_parent.content_mc.gotoAndStop("shield_a");
_root.upgrades_mc.SetVars();
};
Symbol 1187 MovieClip Frame 4
stop();
c_btn.onRelease = function () {
gotoAndStop ("c");
};
p_btn.onRelease = function () {
gotoAndStop ("p");
};
f_btn.onRelease = function () {
gotoAndStop ("f");
};
m_btn.onRelease = function () {
gotoAndStop ("m");
};
salvage_btn.onRelease = function () {
_parent.content_mc.gotoAndStop("salvage");
_root.upgrades_mc.SetVars();
};
Symbol 1226 MovieClip Frame 1
stop();
if (_root.orbiterBuzzer_Discharger == true) {
gotoAndStop ("owned");
}
if ((_root.orbiterBuzzer_Discharger == false) && (_root.playerScraps < 100)) {
gotoAndStop ("insufficient");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 100;
_root.orbiterBuzzer_Discharger = true;
_root.upgrades_mc.SetVars();
gotoAndStop ("purchased");
};
Symbol 1235 MovieClip Frame 1
stop();
if (_root.orbiterBuzzer_Available != true) {
gotoAndStop ("prerequisite");
}
if (((_root.orbiterBuzzer_APBullet == false) && (_root.playerScraps < 100)) && (_root.orbiterBuzzer_Available == true)) {
gotoAndStop ("insufficient");
}
if (_root.orbiterBuzzer_APBullet == true) {
gotoAndStop ("owned");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 100;
_root.orbiterBuzzer_APBullet = true;
_parent._parent._parent.apb_txt.text = "AP Bullets: Armed";
_root.upgrades_mc.SetVars();
gotoAndStop ("equipped");
};
Symbol 1244 MovieClip Frame 1
stop();
if (_root.PlayerOrbiter == "Buzzer") {
gotoAndStop ("equipped");
}
equip_btn.onRelease = function () {
_root.PlayerOrbiter = "Buzzer";
_parent.equipped_txt.text = "Your currently equipped\nContrivance is the " + _root.PlayerOrbiter;
gotoAndStop ("equipNow");
};
Symbol 1248 MovieClip Frame 1
stop();
if (_root.orbiterHunter_Discharger == true) {
gotoAndStop ("owned");
}
if ((_root.orbiterHunter_Discharger == false) && (_root.playerScraps < 200)) {
gotoAndStop ("insufficient");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 200;
_root.orbiterHunter_Discharger = true;
_root.upgrades_mc.SetVars();
gotoAndStop ("purchased");
};
Symbol 1255 MovieClip Frame 1
stop();
if (_root.orbiterHunter_Available != true) {
gotoAndStop ("prerequisite");
}
if (((_root.orbiterHunter_APBullet == false) && (_root.playerScraps < 100)) && (_root.orbiterHunter_Available == true)) {
gotoAndStop ("insufficient");
}
if (_root.orbiterHunter_APBullet == true) {
gotoAndStop ("owned");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 100;
_root.orbiterHunter_APBullet = true;
_parent._parent._parent.apb_txt.text = "AP Bullets: Armed";
_root.upgrades_mc.SetVars();
gotoAndStop ("equipped");
};
Symbol 1259 MovieClip Frame 1
stop();
if (_root.orbiterHunter_Available != true) {
gotoAndStop ("prerequisite");
}
if (((_root.orbiterHunter_VelocityInhibitor == false) && (_root.playerScraps < 200)) && (_root.orbiterHunter_Available == true)) {
gotoAndStop ("insufficient");
}
if (_root.orbiterHunter_VelocityInhibitor == true) {
gotoAndStop ("owned");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 200;
_root.orbiterHunter_VelocityInhibitor = true;
_parent._parent._parent.vi_txt.text = "Velocity Inhibitors: Armed";
_root.upgrades_mc.SetVars();
gotoAndStop ("equipped");
};
Symbol 1267 MovieClip Frame 1
stop();
if ((_root.orbiterHunter_Available == true) && (_root.PlayerOrbiter != "Hunter")) {
gotoAndStop ("available");
}
if ((_root.orbiterHunter_Available == false) && (_root.playerScraps < 500)) {
gotoAndStop ("insufficient");
}
if (_root.PlayerOrbiter == "Hunter") {
gotoAndStop ("equipped");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 500;
_root.orbiterHunter_Available = true;
_root.upgrades_mc.SetVars();
gotoAndStop ("available");
};
Symbol 1267 MovieClip Frame 2
equip_btn.onRelease = function () {
_root.PlayerOrbiter = "Hunter";
_parent.equipped_txt.text = "Your currently equipped\nContrivance is the " + _root.PlayerOrbiter;
gotoAndStop ("equipNow");
};
Symbol 1270 MovieClip Frame 1
stop();
if (_root.orbiterPredator_Discharger == true) {
gotoAndStop ("owned");
}
if ((_root.orbiterPredator_Discharger == false) && (_root.playerScraps < 200)) {
gotoAndStop ("insufficient");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 200;
_root.orbiterPredator_Discharger = true;
_root.upgrades_mc.SetVars();
gotoAndStop ("purchased");
};
Symbol 1277 MovieClip Frame 1
stop();
if (_root.orbiterPredator_Available != true) {
gotoAndStop ("prerequisite");
}
if (((_root.orbiterPredator_APBullet == false) && (_root.playerScraps < 100)) && (_root.orbiterPredator_Available == true)) {
gotoAndStop ("insufficient");
}
if (_root.orbiterPredator_APBullet == true) {
gotoAndStop ("owned");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 100;
_root.orbiterPredator_APBullet = true;
_parent._parent._parent.apb_txt.text = "AP Bullets: Armed";
_root.upgrades_mc.SetVars();
gotoAndStop ("equipped");
};
Symbol 1281 MovieClip Frame 1
stop();
if (_root.orbiterPredator_Available != true) {
gotoAndStop ("prerequisite");
}
if (((_root.orbiterPredator_ElectricSpike == false) && (_root.playerScraps < 200)) && (_root.orbiterPredator_Available == true)) {
gotoAndStop ("insufficient");
}
if (_root.orbiterPredator_ElectricSpike == true) {
gotoAndStop ("owned");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 200;
_root.orbiterPredator_ElectricSpike = true;
_parent._parent._parent.es_txt.text = "Electric Spikes: Armed";
_root.upgrades_mc.SetVars();
gotoAndStop ("equipped");
};
Symbol 1286 MovieClip Frame 1
stop();
if ((_root.orbiterPredator_Available == true) && (_root.PlayerOrbiter != "Predator")) {
gotoAndStop ("available");
}
if ((_root.orbiterPredator_Available == false) && (_root.playerScraps < 500)) {
gotoAndStop ("insufficient");
}
if (_root.PlayerOrbiter == "Predator") {
gotoAndStop ("equipped");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 500;
_root.orbiterPredator_Available = true;
_root.upgrades_mc.SetVars();
gotoAndStop ("available");
};
Symbol 1286 MovieClip Frame 2
equip_btn.onRelease = function () {
_root.PlayerOrbiter = "Predator";
_parent.equipped_txt.text = "Your currently equipped\nContrivance is the " + _root.PlayerOrbiter;
gotoAndStop ("equipNow");
};
Symbol 1290 MovieClip Frame 1
stop();
if (_root.orbiterNightHawk_Discharger == true) {
gotoAndStop ("owned");
}
if ((_root.orbiterNightHawk_Discharger == false) && (_root.playerScraps < 300)) {
gotoAndStop ("insufficient");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 300;
_root.orbiterNightHawk_Discharger = true;
_root.upgrades_mc.SetVars();
gotoAndStop ("purchased");
};
Symbol 1297 MovieClip Frame 1
stop();
if (_root.orbiterNightHawk_Available != true) {
gotoAndStop ("prerequisite");
}
if (((_root.orbiterNightHawk_APBullet == false) && (_root.playerScraps < 100)) && (_root.orbiterNightHawk_Available == true)) {
gotoAndStop ("insufficient");
}
if (_root.orbiterNightHawk_APBullet == true) {
gotoAndStop ("owned");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 100;
_root.orbiterNightHawk_APBullet = true;
_parent._parent._parent.apb_txt.text = "AP Bullets: Armed";
_root.upgrades_mc.SetVars();
gotoAndStop ("equipped");
};
Symbol 1300 MovieClip Frame 1
stop();
if (_root.orbiterNightHawk_Available != true) {
gotoAndStop ("prerequisite");
}
if (((_root.orbiterNightHawk_VelocityInhibitor == false) && (_root.playerScraps < 200)) && (_root.orbiterNightHawk_Available == true)) {
gotoAndStop ("insufficient");
}
if (_root.orbiterNightHawk_VelocityInhibitor == true) {
gotoAndStop ("owned");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 200;
_root.orbiterNightHawk_VelocityInhibitor = true;
_parent._parent._parent.vi_txt.text = "Velocity Inhibitors: Armed";
_root.upgrades_mc.SetVars();
gotoAndStop ("equipped");
};
Symbol 1304 MovieClip Frame 1
stop();
if (_root.orbiterNightHawk_Available != true) {
gotoAndStop ("prerequisite");
}
if (((_root.orbiterNightHawk_ElectricSpike == false) && (_root.playerScraps < 200)) && (_root.orbiterNightHawk_Available == true)) {
gotoAndStop ("insufficient");
}
if (_root.orbiterNightHawk_ElectricSpike == true) {
gotoAndStop ("owned");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 200;
_root.orbiterNightHawk_ElectricSpike = true;
_parent._parent._parent.es_txt.text = "Electric Spikes: Armed";
_root.upgrades_mc.SetVars();
gotoAndStop ("equipped");
};
Symbol 1311 MovieClip Frame 1
stop();
if ((_root.orbiterNightHawk_Available == true) && (_root.PlayerOrbiter != "NightHawk")) {
gotoAndStop ("available");
}
if ((_root.orbiterNightHawk_Available == false) && (_root.playerScraps < 2500)) {
gotoAndStop ("insufficient");
}
if (_root.PlayerOrbiter == "NightHawk") {
gotoAndStop ("equipped");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 2500;
_root.orbiterNightHawk_Available = true;
_root.upgrades_mc.SetVars();
gotoAndStop ("available");
};
Symbol 1311 MovieClip Frame 2
equip_btn.onRelease = function () {
_root.PlayerOrbiter = "NightHawk";
_parent.equipped_txt.text = "Your currently equipped\nContrivance is the " + _root.PlayerOrbiter;
gotoAndStop ("equipNow");
};
Symbol 1319 MovieClip Frame 1
stop();
if (_root.Bullet_ProjectileSpeed >= 13) {
gotoAndStop ("max");
}
if ((_root.Bullet_ProjectileSpeed < 13) && (_root.playerScraps < 75)) {
gotoAndStop ("insufficient");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 75;
_root.Bullet_ProjectileSpeed = _root.Bullet_ProjectileSpeed + 1;
_parent._parent._parent.spd_txt.text = _root.Bullet_ProjectileSpeed + " m/s";
_root.upgrades_mc.SetVars();
if (_root.Bullet_ProjectileSpeed >= 13) {
gotoAndStop ("maxed");
}
if ((_root.Bullet_ProjectileSpeed < 13) && (_root.playerScraps < 75)) {
gotoAndStop ("insufficient");
}
};
Symbol 1327 MovieClip Frame 1
stop();
if (_root.Bullet_ProjectileDamage >= 35) {
gotoAndStop ("max");
}
if ((_root.Bullet_ProjectileDamage < 35) && (_root.playerScraps < 25)) {
gotoAndStop ("insufficient");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 25;
_root.Bullet_ProjectileDamage = _root.Bullet_ProjectileDamage + 1;
_parent._parent._parent.dmg_txt.text = _root.Bullet_ProjectileDamage;
_root.upgrades_mc.SetVars();
if (_root.Bullet_ProjectileDamage >= 35) {
gotoAndStop ("maxed");
}
if ((_root.Bullet_ProjectileDamage < 35) && (_root.playerScraps < 25)) {
gotoAndStop ("insufficient");
}
};
Symbol 1335 MovieClip Frame 1
stop();
if (_root.Bullet_Ammunition_Max >= 100) {
gotoAndStop ("max");
}
if ((_root.Bullet_Ammunition_Max < 100) && (_root.playerScraps < 10)) {
gotoAndStop ("insufficient");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 10;
_root.Bullet_Ammunition_Max = _root.Bullet_Ammunition_Max + 1;
_parent._parent._parent.ammo_txt.text = _root.Bullet_Ammunition_Max;
_root.upgrades_mc.SetVars();
if (_root.Bullet_Ammunition_Max >= 100) {
gotoAndStop ("maxed");
}
if ((_root.Bullet_Ammunition_Max < 100) && (_root.playerScraps < 10)) {
gotoAndStop ("insufficient");
}
};
Symbol 1343 MovieClip Frame 1
stop();
if (_root.Bullet_AmmunitionReload <= 10) {
gotoAndStop ("max");
}
if ((_root.Bullet_AmmunitionReload > 10) && (_root.playerScraps < 20)) {
gotoAndStop ("insufficient");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 20;
_root.Bullet_AmmunitionReload = _root.Bullet_AmmunitionReload - 1;
_parent._parent._parent.reload_txt.text = (Math.round((_root.Bullet_AmmunitionReload / 40) * 1000) / 1000) + " s";
_root.upgrades_mc.SetVars();
if (_root.Bullet_AmmunitionReload <= 10) {
gotoAndStop ("maxed");
}
if ((_root.Bullet_AmmunitionReload > 10) && (_root.playerScraps < 20)) {
gotoAndStop ("insufficient");
}
};
Symbol 1347 MovieClip Frame 1
stop();
if (_root.APBullet_ProjectileSpeed >= 13) {
gotoAndStop ("max");
}
if ((_root.APBullet_ProjectileSpeed < 13) && (_root.playerScraps < 75)) {
gotoAndStop ("insufficient");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 75;
_root.APBullet_ProjectileSpeed = _root.APBullet_ProjectileSpeed + 1;
_parent._parent._parent.spd_txt.text = _root.APBullet_ProjectileSpeed + " m/s";
_root.upgrades_mc.SetVars();
if (_root.APBullet_ProjectileSpeed >= 13) {
gotoAndStop ("maxed");
}
if ((_root.APBullet_ProjectileSpeed < 13) && (_root.playerScraps < 75)) {
gotoAndStop ("insufficient");
}
};
Symbol 1353 MovieClip Frame 1
stop();
if (_root.APBullet_ProjectileDamage >= 70) {
gotoAndStop ("max");
}
if ((_root.APBullet_ProjectileDamage < 70) && (_root.playerScraps < 35)) {
gotoAndStop ("insufficient");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 35;
_root.APBullet_ProjectileDamage = _root.APBullet_ProjectileDamage + 1;
_parent._parent._parent.dmg_txt.text = _root.APBullet_ProjectileDamage;
_root.upgrades_mc.SetVars();
if (_root.APBullet_ProjectileDamage >= 70) {
gotoAndStop ("maxed");
}
if ((_root.APBullet_ProjectileDamage < 70) && (_root.playerScraps < 35)) {
gotoAndStop ("insufficient");
}
};
Symbol 1359 MovieClip Frame 1
stop();
if (_root.APBullet_Ammunition_Max >= 50) {
gotoAndStop ("max");
}
if ((_root.APBullet_Ammunition_Max < 50) && (_root.playerScraps < 15)) {
gotoAndStop ("insufficient");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 15;
_root.APBullet_Ammunition_Max = _root.APBullet_Ammunition_Max + 1;
_parent._parent._parent.ammo_txt.text = _root.APBullet_Ammunition_Max;
_root.upgrades_mc.SetVars();
if (_root.APBullet_Ammunition_Max >= 50) {
gotoAndStop ("maxed");
}
if ((_root.APBullet_Ammunition_Max < 50) && (_root.playerScraps < 15)) {
gotoAndStop ("insufficient");
}
};
Symbol 1364 MovieClip Frame 1
stop();
if (_root.APBullet_AmmunitionReload <= 15) {
gotoAndStop ("max");
}
if ((_root.APBullet_AmmunitionReload > 15) && (_root.playerScraps < 25)) {
gotoAndStop ("insufficient");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 25;
_root.APBullet_AmmunitionReload = _root.APBullet_AmmunitionReload - 1;
_parent._parent._parent.reload_txt.text = (Math.round((_root.APBullet_AmmunitionReload / 40) * 1000) / 1000) + " s";
_root.upgrades_mc.SetVars();
if (_root.APBullet_AmmunitionReload <= 15) {
gotoAndStop ("maxed");
}
if ((_root.APBullet_AmmunitionReload > 15) && (_root.playerScraps < 25)) {
gotoAndStop ("insufficient");
}
};
Symbol 1368 MovieClip Frame 1
stop();
if (_root.Inhibitor_ProjectileSpeed >= 13) {
gotoAndStop ("max");
}
if ((_root.Inhibitor_ProjectileSpeed < 13) && (_root.playerScraps < 75)) {
gotoAndStop ("insufficient");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 75;
_root.Inhibitor_ProjectileSpeed = _root.Inhibitor_ProjectileSpeed + 1;
_parent._parent._parent.spd_txt.text = _root.Inhibitor_ProjectileSpeed + " m/s";
_root.upgrades_mc.SetVars();
if (_root.Inhibitor_ProjectileSpeed >= 13) {
gotoAndStop ("maxed");
}
if ((_root.Inhibitor_ProjectileSpeed < 13) && (_root.playerScraps < 75)) {
gotoAndStop ("insufficient");
}
};
Symbol 1374 MovieClip Frame 1
stop();
if (_root.Inhibitor_ProjectileDamage >= 42) {
gotoAndStop ("max");
}
if ((_root.Inhibitor_ProjectileDamage < 42) && (_root.playerScraps < 30)) {
gotoAndStop ("insufficient");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 30;
_root.Inhibitor_ProjectileDamage = _root.Inhibitor_ProjectileDamage + 1;
_parent._parent._parent.dmg_txt.text = _root.Inhibitor_ProjectileDamage;
_root.upgrades_mc.SetVars();
if (_root.Inhibitor_ProjectileDamage >= 42) {
gotoAndStop ("maxed");
}
if ((_root.Inhibitor_ProjectileDamage < 42) && (_root.playerScraps < 30)) {
gotoAndStop ("insufficient");
}
};
Symbol 1379 MovieClip Frame 1
stop();
if (_root.Inhibitor_Ammunition_Max >= 40) {
gotoAndStop ("max");
}
if ((_root.Inhibitor_Ammunition_Max < 40) && (_root.playerScraps < 15)) {
gotoAndStop ("insufficient");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 15;
_root.Inhibitor_Ammunition_Max = _root.Inhibitor_Ammunition_Max + 1;
_parent._parent._parent.ammo_txt.text = _root.Inhibitor_Ammunition_Max;
_root.upgrades_mc.SetVars();
if (_root.Inhibitor_Ammunition_Max >= 40) {
gotoAndStop ("maxed");
}
if ((_root.Inhibitor_Ammunition_Max < 40) && (_root.playerScraps < 15)) {
gotoAndStop ("insufficient");
}
};
Symbol 1384 MovieClip Frame 1
stop();
if (_root.Inhibitor_AmmunitionReload <= 20) {
gotoAndStop ("max");
}
if ((_root.Inhibitor_AmmunitionReload > 20) && (_root.playerScraps < 25)) {
gotoAndStop ("insufficient");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 25;
_root.Inhibitor_AmmunitionReload = _root.Inhibitor_AmmunitionReload - 1;
_parent._parent._parent.reload_txt.text = (Math.round((_root.Inhibitor_AmmunitionReload / 40) * 1000) / 1000) + " s";
_root.upgrades_mc.SetVars();
if (_root.Inhibitor_AmmunitionReload <= 20) {
gotoAndStop ("maxed");
}
if ((_root.Inhibitor_AmmunitionReload > 20) && (_root.playerScraps < 25)) {
gotoAndStop ("insufficient");
}
};
Symbol 1392 MovieClip Frame 1
stop();
if (_root.VelocityInhibitorEffect_Percent >= 0.15) {
gotoAndStop ("max");
}
if ((_root.VelocityInhibitorEffect_Percent < 0.15) && (_root.playerScraps < 50)) {
gotoAndStop ("insufficient");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 50;
_root.VelocityInhibitorEffect_Percent = _root.VelocityInhibitorEffect_Percent + 0.01;
_parent._parent._parent.effect_txt.text = (_root.VelocityInhibitorEffect_Percent * 100) + "%";
_root.upgrades_mc.SetVars();
if (_root.VelocityInhibitorEffect_Percent >= 0.15) {
gotoAndStop ("maxed");
}
if ((_root.VelocityInhibitorEffect_Percent < 0.15) && (_root.playerScraps < 50)) {
gotoAndStop ("insufficient");
}
};
Symbol 1396 MovieClip Frame 1
stop();
if (_root.Spike_ProjectileSpeed >= 13) {
gotoAndStop ("max");
}
if ((_root.Spike_ProjectileSpeed < 13) && (_root.playerScraps < 75)) {
gotoAndStop ("insufficient");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 75;
_root.Spike_ProjectileSpeed = _root.Spike_ProjectileSpeed + 1;
_parent._parent._parent.spd_txt.text = _root.Spike_ProjectileSpeed + " m/s";
_root.upgrades_mc.SetVars();
if (_root.Spike_ProjectileSpeed >= 13) {
gotoAndStop ("maxed");
}
if ((_root.Spike_ProjectileSpeed < 13) && (_root.playerScraps < 75)) {
gotoAndStop ("insufficient");
}
};
Symbol 1401 MovieClip Frame 1
stop();
if (_root.Spike_ProjectileDamage >= 56) {
gotoAndStop ("max");
}
if ((_root.Spike_ProjectileDamage < 56) && (_root.playerScraps < 50)) {
gotoAndStop ("insufficient");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 50;
_root.Spike_ProjectileDamage = _root.Spike_ProjectileDamage + 1;
_parent._parent._parent.dmg_txt.text = _root.Spike_ProjectileDamage;
_root.upgrades_mc.SetVars();
if (_root.Spike_ProjectileDamage >= 56) {
gotoAndStop ("maxed");
}
if ((_root.Spike_ProjectileDamage < 56) && (_root.playerScraps < 50)) {
gotoAndStop ("insufficient");
}
};
Symbol 1405 MovieClip Frame 1
stop();
if (_root.Spike_Ammunition_Max >= 50) {
gotoAndStop ("max");
}
if ((_root.Spike_Ammunition_Max < 50) && (_root.playerScraps < 20)) {
gotoAndStop ("insufficient");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 20;
_root.Spike_Ammunition_Max = _root.Spike_Ammunition_Max + 1;
_parent._parent._parent.ammo_txt.text = _root.Spike_Ammunition_Max;
_root.upgrades_mc.SetVars();
if (_root.Spike_Ammunition_Max >= 50) {
gotoAndStop ("maxed");
}
if ((_root.Spike_Ammunition_Max < 50) && (_root.playerScraps < 20)) {
gotoAndStop ("insufficient");
}
};
Symbol 1410 MovieClip Frame 1
stop();
if (_root.Spike_AmmunitionReload <= 25) {
gotoAndStop ("max");
}
if ((_root.Spike_AmmunitionReload > 25) && (_root.playerScraps < 25)) {
gotoAndStop ("insufficient");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 25;
_root.Spike_AmmunitionReload = _root.Spike_AmmunitionReload - 1;
_parent._parent._parent.reload_txt.text = (Math.round((_root.Spike_AmmunitionReload / 40) * 1000) / 1000) + " s";
_root.upgrades_mc.SetVars();
if (_root.Spike_AmmunitionReload <= 25) {
gotoAndStop ("maxed");
}
if ((_root.Spike_AmmunitionReload > 25) && (_root.playerScraps < 25)) {
gotoAndStop ("insufficient");
}
};
Symbol 1414 MovieClip Frame 1
stop();
if (_root.ElectricSpikeEffect_Percent >= 0.15) {
gotoAndStop ("max");
}
if ((_root.ElectricSpikeEffect_Percent < 0.15) && (_root.playerScraps < 50)) {
gotoAndStop ("insufficient");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 50;
_root.ElectricSpikeEffect_Percent = _root.ElectricSpikeEffect_Percent + 0.01;
_parent._parent._parent.effect_txt.text = (_root.ElectricSpikeEffect_Percent * 100) + "%";
_root.upgrades_mc.SetVars();
if (_root.ElectricSpikeEffect_Percent >= 0.15) {
gotoAndStop ("maxed");
}
if ((_root.ElectricSpikeEffect_Percent < 0.15) && (_root.playerScraps < 50)) {
gotoAndStop ("insufficient");
}
};
Symbol 1415 MovieClip Frame 1
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 2
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 3
stop();
equipped_txt.text = "Your currently equipped\nContrivance is the " + _root.PlayerOrbiter;
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 5
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 6
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 7
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 8
stop();
equipped_txt.text = "Your currently equipped\nContrivance is the " + _root.PlayerOrbiter;
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 10
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 11
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 12
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 13
stop();
equipped_txt.text = "Your currently equipped\nContrivance is the " + _root.PlayerOrbiter;
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 15
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 16
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 17
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 18
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 19
stop();
equipped_txt.text = "Your currently equipped\nContrivance is the " + _root.PlayerOrbiter;
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 21
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 22
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 23
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 24
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 26
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 27
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 28
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 29
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 31
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 32
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 33
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 34
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 35
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 37
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 38
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 39
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 40
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1415 MovieClip Frame 41
stop();
close_btn.onRelease = function () {
_parent.gotoAndPlay("close");
};
cover_btn.useHandCursor = false;
Symbol 1416 MovieClip Frame 1
stop();
_root.Upgrades_AddonOpen = false;
_root.Upgrades_AddonMoving = false;
Symbol 1416 MovieClip Frame 2
_root.Upgrades_AddonOpen = false;
_root.Upgrades_AddonMoving = true;
Symbol 1416 MovieClip Frame 40
stop();
_root.Upgrades_AddonOpen = true;
_root.Upgrades_AddonMoving = false;
Symbol 1416 MovieClip Frame 41
_root.Upgrades_AddonOpen = true;
_root.Upgrades_AddonMoving = true;
Symbol 1494 MovieClip Frame 1
stop();
armour_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 900;
_root.Health = _root.Health + 500;
_root.upgrades_mc.SetVars();
_parent.SetVars();
};
Symbol 1499 MovieClip Frame 1
stop();
armour_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 460;
_root.Health = _root.Health + 250;
_root.upgrades_mc.SetVars();
_parent.SetVars();
};
Symbol 1504 MovieClip Frame 1
stop();
armour_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 188;
_root.Health = _root.Health + 100;
_root.upgrades_mc.SetVars();
_parent.SetVars();
};
Symbol 1509 MovieClip Frame 1
stop();
armour_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 96;
_root.Health = _root.Health + 50;
_root.upgrades_mc.SetVars();
_parent.SetVars();
};
Symbol 1514 MovieClip Frame 1
stop();
armour_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 49;
_root.Health = _root.Health + 25;
_root.upgrades_mc.SetVars();
_parent.SetVars();
};
Symbol 1519 MovieClip Frame 1
stop();
armour_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 20;
_root.Health = _root.Health + 10;
_root.upgrades_mc.SetVars();
_parent.SetVars();
};
Symbol 1520 MovieClip Frame 1
function SetVars() {
if (_root.Health >= 5000) {
_root.Health = 5000;
armour1_mc.gotoAndStop("darken");
armour2_mc.gotoAndStop("darken");
armour3_mc.gotoAndStop("darken");
armour4_mc.gotoAndStop("darken");
armour5_mc.gotoAndStop("darken");
armour6_mc.gotoAndStop("darken");
}
if ((_root.Health + 25) > 5000) {
armour2_mc.gotoAndStop("darken");
}
if ((_root.Health + 50) > 5000) {
armour3_mc.gotoAndStop("darken");
}
if ((_root.Health + 100) > 5000) {
armour4_mc.gotoAndStop("darken");
}
if ((_root.Health + 250) > 5000) {
armour5_mc.gotoAndStop("darken");
}
if ((_root.Health + 500) > 5000) {
armour6_mc.gotoAndStop("darken");
}
if (_root.playerScraps < 20) {
armour1_mc.gotoAndStop("darken");
}
if (_root.playerScraps < 49) {
armour2_mc.gotoAndStop("darken");
}
if (_root.playerScraps < 96) {
armour3_mc.gotoAndStop("darken");
}
if (_root.playerScraps < 188) {
armour4_mc.gotoAndStop("darken");
}
if (_root.playerScraps < 460) {
armour5_mc.gotoAndStop("darken");
}
if (_root.playerScraps < 900) {
armour6_mc.gotoAndStop("darken");
}
_parent.armour_txt.text = ("Armour: " + _root.Health) + " / 5000";
}
SetVars();
Symbol 1529 MovieClip Frame 1
stop();
if (_root.HealthAbsorb >= 0.15) {
gotoAndStop ("max");
}
if ((_root.playerScraps < 200) && (_root.HealthAbsorb < 0.15)) {
gotoAndStop ("insufficient");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 200;
_root.HealthAbsorb = _root.HealthAbsorb + 0.01;
_parent.absorption_txt.text = ("Absorption: " + Math.round(_root.HealthAbsorb * 100)) + "% / 15%";
if (_root.HealthAbsorb >= 0.15) {
gotoAndStop ("maxed");
}
if ((_root.playerScraps < 200) && (_root.HealthAbsorb < 0.15)) {
gotoAndStop ("insufficient");
}
_root.upgrades_mc.SetVars();
};
Symbol 1538 MovieClip Frame 1
stop();
shield_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 30;
_root.Shield = _root.Shield + 10;
_root.upgrades_mc.SetVars();
_parent.SetVars();
};
Symbol 1543 MovieClip Frame 1
stop();
shield_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 74;
_root.Shield = _root.Shield + 25;
_root.upgrades_mc.SetVars();
_parent.SetVars();
};
Symbol 1548 MovieClip Frame 1
stop();
shield_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 144;
_root.Shield = _root.Shield + 50;
_root.upgrades_mc.SetVars();
_parent.SetVars();
};
Symbol 1553 MovieClip Frame 1
stop();
shield_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 282;
_root.Shield = _root.Shield + 100;
_root.upgrades_mc.SetVars();
_parent.SetVars();
};
Symbol 1558 MovieClip Frame 1
stop();
shield_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 600;
_root.Shield = _root.Shield + 250;
_root.upgrades_mc.SetVars();
_parent.SetVars();
};
Symbol 1563 MovieClip Frame 1
stop();
shield_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 1350;
_root.Shield = _root.Shield + 500;
_root.upgrades_mc.SetVars();
_parent.SetVars();
};
Symbol 1564 MovieClip Frame 1
function SetVars() {
if (_root.Shield >= 2000) {
_root.Shield = 2000;
shield1_mc.gotoAndStop("darken");
shield2_mc.gotoAndStop("darken");
shield3_mc.gotoAndStop("darken");
shield4_mc.gotoAndStop("darken");
shield5_mc.gotoAndStop("darken");
shield6_mc.gotoAndStop("darken");
}
if ((_root.Shield + 25) > 2000) {
shield2_mc.gotoAndStop("darken");
}
if ((_root.Shield + 50) > 2000) {
shield3_mc.gotoAndStop("darken");
}
if ((_root.Shield + 100) > 2000) {
shield4_mc.gotoAndStop("darken");
}
if ((_root.Shield + 250) > 2000) {
shield5_mc.gotoAndStop("darken");
}
if ((_root.Shield + 500) > 2000) {
shield6_mc.gotoAndStop("darken");
}
if (_root.playerScraps < 30) {
shield1_mc.gotoAndStop("darken");
}
if (_root.playerScraps < 74) {
shield2_mc.gotoAndStop("darken");
}
if (_root.playerScraps < 144) {
shield3_mc.gotoAndStop("darken");
}
if (_root.playerScraps < 282) {
shield4_mc.gotoAndStop("darken");
}
if (_root.playerScraps < 690) {
shield5_mc.gotoAndStop("darken");
}
if (_root.playerScraps < 1350) {
shield6_mc.gotoAndStop("darken");
}
_parent.shield_txt.text = ("Shield: " + _root.Shield) + " / 2000";
}
SetVars();
Symbol 1573 MovieClip Frame 1
stop();
if (_root.ShieldAbsorb >= 0.35) {
gotoAndStop ("max");
}
if ((_root.playerScraps < 100) && (_root.ShieldAbsorb < 0.35)) {
gotoAndStop ("insufficient");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 100;
_root.ShieldAbsorb = _root.ShieldAbsorb + 0.01;
_parent.absorption_txt.text = ("Absorption: " + Math.round(_root.ShieldAbsorb * 100)) + "% / 35%";
if (_root.ShieldAbsorb >= 0.35) {
gotoAndStop ("maxed");
}
if ((_root.playerScraps < 100) && (_root.ShieldAbsorb < 0.35)) {
gotoAndStop ("insufficient");
}
_root.upgrades_mc.SetVars();
};
Symbol 1582 MovieClip Frame 1
stop();
if (_root.salvageBonus >= 1.33) {
gotoAndStop ("max");
}
if ((_root.playerScraps < 150) && (_root.salvageBonus < 1.33)) {
gotoAndStop ("insufficient");
}
purchase_btn.onRelease = function () {
_root.playerScraps = _root.playerScraps - 150;
_root.salvageBonus = _root.salvageBonus + 0.01;
_parent.bonus_txt.text = ("Salvage Bonus: " + Math.round((_root.salvageBonus - 1) * 100)) + "% / 33%";
if (_root.salvageBonus >= 1.33) {
gotoAndStop ("maxed");
}
if ((_root.playerScraps < 150) && (_root.salvageBonus < 1.33)) {
gotoAndStop ("insufficient");
}
_root.upgrades_mc.SetVars();
};
Symbol 1583 MovieClip Frame 1
stop();
apb_txt.text = "AP Bullets: ";
if (_root.orbiterBuzzer_APBullet == true) {
apb_txt.text = apb_txt.text + "Armed";
} else {
apb_txt.text = apb_txt.text + "Unarmed";
}
discharge_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("BuzzerDischarge");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
buzzerEQP_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("BuzzerEQP");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
apbullets_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("BuzzerAPB");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
Symbol 1583 MovieClip Frame 2
stop();
apb_txt.text = "AP Bullets: ";
if (_root.orbiterHunter_APBullet == true) {
apb_txt.text = apb_txt.text + "Armed";
} else {
apb_txt.text = apb_txt.text + "Unarmed";
}
vi_txt.text = "Velocity Inhibitors: ";
if (_root.orbiterHunter_VelocityInhibitor == true) {
vi_txt.text = vi_txt.text + "Armed";
} else {
vi_txt.text = vi_txt.text + "Unarmed";
}
discharge_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("HunterDischarge");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
hunterEQP_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("HunterEQP");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
apbullets_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("HunterAPB");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
inhibitors_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("HunterI");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
Symbol 1583 MovieClip Frame 3
stop();
apb_txt.text = "AP Bullets: ";
if (_root.orbiterPredator_APBullet == true) {
apb_txt.text = apb_txt.text + "Armed";
} else {
apb_txt.text = apb_txt.text + "Unarmed";
}
es_txt.text = "Electric Spikes: ";
if (_root.orbiterPredator_ElectricSpike == true) {
es_txt.text = es_txt.text + "Armed";
} else {
es_txt.text = es_txt.text + "Unarmed";
}
discharge_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("PredatorDischarge");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
predatorEQP_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("PredatorEQP");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
apbullets_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("PredatorAPB");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
spikes_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("PredatorS");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
Symbol 1583 MovieClip Frame 4
stop();
apb_txt.text = "AP Bullets: ";
if (_root.orbiterNightHawk_APBullet == true) {
apb_txt.text = apb_txt.text + "Armed";
} else {
apb_txt.text = apb_txt.text + "Unarmed";
}
vi_txt.text = "Velocity Inhibitors: ";
if (_root.orbiterNightHawk_VelocityInhibitor == true) {
vi_txt.text = vi_txt.text + "Armed";
} else {
vi_txt.text = vi_txt.text + "Unarmed";
}
es_txt.text = "Electric Spikes: ";
if (_root.orbiterNightHawk_ElectricSpike == true) {
es_txt.text = es_txt.text + "Armed";
} else {
es_txt.text = es_txt.text + "Unarmed";
}
discharge_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("NightHawkDischarge");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
nighthawkEQP_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("NightHawkEQP");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
apbullets_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("NightHawkAPB");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
inhibitors_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("NightHawkI");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
spikes_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("NightHawkS");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
Symbol 1583 MovieClip Frame 5
stop();
spd_txt.text = _root.Bullet_ProjectileSpeed + " m/s";
dmg_txt.text = _root.Bullet_ProjectileDamage;
ammo_txt.text = _root.Bullet_Ammunition_Max;
reload_txt.text = (Math.round((_root.Bullet_AmmunitionReload / 40) * 1000) / 1000) + " s";
spd_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("Bullets_Spd");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
dmg_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("Bullets_Dmg");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
ammo_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("Bullets_Ammo");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
reload_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("Bullets_Reload");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
Symbol 1583 MovieClip Frame 6
stop();
spd_txt.text = _root.APBullet_ProjectileSpeed + " m/s";
dmg_txt.text = _root.APBullet_ProjectileDamage;
ammo_txt.text = _root.APBullet_Ammunition_Max;
reload_txt.text = (Math.round((_root.APBullet_AmmunitionReload / 40) * 1000) / 1000) + " s";
spd_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("APBullets_Spd");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
dmg_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("APBullets_Dmg");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
ammo_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("APBullets_Ammo");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
reload_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("APBullets_Reload");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
Symbol 1583 MovieClip Frame 7
stop();
spd_txt.text = _root.Inhibitor_ProjectileSpeed + " m/s";
dmg_txt.text = _root.Inhibitor_ProjectileDamage;
ammo_txt.text = _root.Inhibitor_Ammunition_Max;
reload_txt.text = (Math.round((_root.Inhibitor_AmmunitionReload / 40) * 10) / 10) + " s";
effect_txt.text = (_root.VelocityInhibitorEffect_Percent * 100) + "%";
spd_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("Inhibitor_Spd");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
dmg_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("Inhibitor_Dmg");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
ammo_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("Inhibitor_Ammo");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
reload_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("Inhibitor_Reload");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
effect_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("Inhibitor_Effect");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
Symbol 1583 MovieClip Frame 8
stop();
spd_txt.text = _root.Spike_ProjectileSpeed + " m/s";
dmg_txt.text = _root.Spike_ProjectileDamage;
ammo_txt.text = _root.Spike_Ammunition_Max;
reload_txt.text = (Math.round((_root.Spike_AmmunitionReload / 40) * 10) / 10) + " s";
effect_txt.text = (_root.ElectricSpikeEffect_Percent * 100) + "%";
spd_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("Spike_Spd");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
dmg_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("Spike_Dmg");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
ammo_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("Spike_Ammo");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
reload_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("Spike_Reload");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
effect_btn.onRelease = function () {
if (_root.Upgrades_AddonMoving == false) {
addon_mc.options_mc.gotoAndStop("Spike_Effect");
}
if ((_root.Upgrades_AddonOpen == false) && (_root.Upgrades_AddonMoving == false)) {
addon_mc.gotoAndPlay("open");
}
};
Symbol 1583 MovieClip Frame 9
stop();
armour_txt.text = ("Armour: " + _root.Health) + " / 5000";
Symbol 1583 MovieClip Frame 10
stop();
absorption_txt.text = ("Absorption: " + Math.round(_root.HealthAbsorb * 100)) + "% / 15%";
Symbol 1583 MovieClip Frame 11
stop();
shield_txt.text = ("Shield: " + _root.Shield) + " / 2000";
Symbol 1583 MovieClip Frame 12
stop();
absorption_txt.text = ("Absorption: " + Math.round(_root.ShieldAbsorb * 100)) + "% / 35%";
purchase_btn.onRelease = function () {
if ((_root.playerScraps >= 200) && (_root.ShieldAbsorb < 0.15)) {
_root.playerScraps = _root.playerScraps - 200;
_root.ShieldAbsorb = _root.ShieldAbsorb + 0.01;
absorption_txt.text = (_root.ShieldAbsorb * 100) + "%";
}
};
Symbol 1583 MovieClip Frame 13
stop();
bonus_txt.text = ("Salvage Bonus: " + Math.round((_root.salvageBonus - 1) * 100)) + "% / 33%";
Symbol 1587 MovieClip Frame 1
complete_txt.text = ((_root.set_Difficulty + " Campaign: Level ") + _root.CampaignLevel) + " Complete";
Symbol 1607 MovieClip Frame 1
menu_btn.onRelease = function () {
_parent.covermenu_mc.gotoAndStop("gotoMenu");
};
level_btn.onRelease = function () {
_parent.covermenu_mc.gotoAndStop("nextLevel");
};
Symbol 1642 MovieClip Frame 1
gotoAndStop ("stats");
Symbol 1642 MovieClip Frame 2
stop();
Accuracy = Math.round((_root.Shots_Hit / _root.ShotCounter_Shot) * 100);
if (isNaN(Accuracy)) {
Accuracy = 0;
}
AccuracyPoints = Math.round((Accuracy * 0.007) * _root.levelPoints);
_root.playerPoints = _root.playerPoints + AccuracyPoints;
totalLevelPoints = _root.levelPoints + AccuracyPoints;
_root.upgrades_mc.SetVars();
ed_txt.text = _root.EnemyKilled;
sps_txt.text = _root.levelScraps;
spt_txt.text = _root.playerScraps;
pe_txt.text = _root.levelPoints;
ab_txt.text = ((Accuracy + "% = ") + AccuracyPoints) + " Points";
tlp_txt.text = totalLevelPoints;
tp_txt.text = _root.playerPoints;
lct_txt.text = _root.levelTime + " Seconds";
_root.TotalPoints = _root.TotalPoints + AccuracyPoints;
close_btn.onRelease = function () {
if (_root.CampaignLevel == 40) {
_root.SelectedCinematic = "victory";
_root.ReturnPath = "campaignVictory";
_root.gotoAndStop("cinematics");
}
gotoAndStop ("closed");
};
cover_btn.useHandCursor = false;
Symbol 1642 MovieClip Frame 3
stop();
Symbol 1642 MovieClip Frame 4
yes_btn.onRelease = function () {
_root.gotoAndStop("MainMenu");
};
no_btn.onRelease = function () {
gotoAndStop ("closed");
};
cover_btn.useHandCursor = false;
Symbol 1642 MovieClip Frame 5
orbiter_txt.text = "Contrivance: " + _root.PlayerOrbiter;
yes_btn.onRelease = function () {
_parent.Proceed();
};
no_btn.onRelease = function () {
gotoAndStop ("closed");
};
cover_btn.useHandCursor = false;
Symbol 1648 MovieClip Frame 20
stop();
_root.gotoAndStop("game");
Symbol 1689 MovieClip Frame 1
stop();
Symbol 1689 MovieClip Frame 2
gotoAndStop(_root.CampaignLevel + 1);
cover_btn.useHandCursor = false;
Symbol 1689 MovieClip Frame 3
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 78;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 10;
_root.EnemyRemain = Math.round(20 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(20 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 3;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_R_";
_root.enemySelection3 = "D1_Drone_S_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 15;
_root.D1_Drone_MG_Damage = 1;
_root.D1_Drone_MG_Range = 75;
_root.D1_Drone_MG_Speed = 0.5;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(10 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(5 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(20 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(10 * _root.set_Difficulty_V2);
_root.D1_Drone_R_Health = 20;
_root.D1_Drone_R_Damage = 2;
_root.D1_Drone_R_Range = 80;
_root.D1_Drone_R_Speed = 0.5;
_root.D1_Drone_R_Ability = "None";
_root.D1_Drone_R_ScrapWorth_Max = Math.round(14 * _root.set_Difficulty_V2);
_root.D1_Drone_R_ScrapWorth_Min = Math.round(7 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Max = Math.round(28 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Min = Math.round(14 * _root.set_Difficulty_V2);
_root.D1_Drone_S_Health = 15;
_root.D1_Drone_S_Damage = 2;
_root.D1_Drone_S_Range = 120;
_root.D1_Drone_S_Speed = 0.5;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = Math.round(18 * _root.set_Difficulty_V2);
_root.D1_Drone_S_ScrapWorth_Min = Math.round(9 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Max = Math.round(36 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Min = Math.round(18 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 4
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 76;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 10;
_root.EnemyRemain = Math.round(20 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(20 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 3;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_R_";
_root.enemySelection3 = "D1_Drone_S_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 20;
_root.D1_Drone_MG_Damage = 1;
_root.D1_Drone_MG_Range = 75;
_root.D1_Drone_MG_Speed = 0.52;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(10 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(5 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(20 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(10 * _root.set_Difficulty_V2);
_root.D1_Drone_R_Health = 20;
_root.D1_Drone_R_Damage = 2;
_root.D1_Drone_R_Range = 80;
_root.D1_Drone_R_Speed = 0.52;
_root.D1_Drone_R_Ability = "None";
_root.D1_Drone_R_ScrapWorth_Max = Math.round(14 * _root.set_Difficulty_V2);
_root.D1_Drone_R_ScrapWorth_Min = Math.round(7 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Max = Math.round(28 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Min = Math.round(14 * _root.set_Difficulty_V2);
_root.D1_Drone_S_Health = 20;
_root.D1_Drone_S_Damage = 2;
_root.D1_Drone_S_Range = 120;
_root.D1_Drone_S_Speed = 0.52;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = Math.round(18 * _root.set_Difficulty_V2);
_root.D1_Drone_S_ScrapWorth_Min = Math.round(9 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Max = Math.round(36 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Min = Math.round(18 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 5
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 74;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 10;
_root.EnemyRemain = Math.round(20 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(20 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 3;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_R_";
_root.enemySelection3 = "D1_Drone_S_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 20;
_root.D1_Drone_MG_Damage = 1;
_root.D1_Drone_MG_Range = 80;
_root.D1_Drone_MG_Speed = 0.54;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(10 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(5 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(20 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(10 * _root.set_Difficulty_V2);
_root.D1_Drone_R_Health = 20;
_root.D1_Drone_R_Damage = 2;
_root.D1_Drone_R_Range = 85;
_root.D1_Drone_R_Speed = 0.54;
_root.D1_Drone_R_Ability = "None";
_root.D1_Drone_R_ScrapWorth_Max = Math.round(14 * _root.set_Difficulty_V2);
_root.D1_Drone_R_ScrapWorth_Min = Math.round(7 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Max = Math.round(28 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Min = Math.round(14 * _root.set_Difficulty_V2);
_root.D1_Drone_S_Health = 20;
_root.D1_Drone_S_Damage = 2;
_root.D1_Drone_S_Range = 125;
_root.D1_Drone_S_Speed = 0.54;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = Math.round(18 * _root.set_Difficulty_V2);
_root.D1_Drone_S_ScrapWorth_Min = Math.round(9 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Max = Math.round(36 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Min = Math.round(18 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 6
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 40;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 10;
_root.EnemyRemain = Math.round(22 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(22 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 1;
_root.enemySelection1 = "D1_Drone_MG_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 35;
_root.D1_Drone_MG_Damage = 2;
_root.D1_Drone_MG_Range = 80;
_root.D1_Drone_MG_Speed = 0.6;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(16 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(8 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(32 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(16 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 7
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 70;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 10;
_root.EnemyRemain = Math.round(22 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(22 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 3;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_R_";
_root.enemySelection3 = "D1_Drone_S_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 35;
_root.D1_Drone_MG_Damage = 2;
_root.D1_Drone_MG_Range = 80;
_root.D1_Drone_MG_Speed = 0.55;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(16 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(8 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(32 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(16 * _root.set_Difficulty_V2);
_root.D1_Drone_R_Health = 40;
_root.D1_Drone_R_Damage = 2;
_root.D1_Drone_R_Range = 85;
_root.D1_Drone_R_Speed = 0.55;
_root.D1_Drone_R_Ability = "None";
_root.D1_Drone_R_ScrapWorth_Max = Math.round(18 * _root.set_Difficulty_V2);
_root.D1_Drone_R_ScrapWorth_Min = Math.round(9 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Max = Math.round(36 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Min = Math.round(18 * _root.set_Difficulty_V2);
_root.D1_Drone_S_Health = 30;
_root.D1_Drone_S_Damage = 3;
_root.D1_Drone_S_Range = 125;
_root.D1_Drone_S_Speed = 0.55;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = Math.round(20 * _root.set_Difficulty_V2);
_root.D1_Drone_S_ScrapWorth_Min = Math.round(10 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Max = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Min = Math.round(20 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 8
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 68;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 10;
_root.EnemyRemain = Math.round(24 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(24 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 4;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_R_";
_root.enemySelection3 = "D1_Drone_S_";
_root.enemySelection4 = "D1_Drone_L_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 40;
_root.D1_Drone_MG_Damage = 2;
_root.D1_Drone_MG_Range = 80;
_root.D1_Drone_MG_Speed = 0.55;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(16 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(8 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(32 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(16 * _root.set_Difficulty_V2);
_root.D1_Drone_R_Health = 45;
_root.D1_Drone_R_Damage = 2;
_root.D1_Drone_R_Range = 85;
_root.D1_Drone_R_Speed = 0.55;
_root.D1_Drone_R_Ability = "None";
_root.D1_Drone_R_ScrapWorth_Max = Math.round(18 * _root.set_Difficulty_V2);
_root.D1_Drone_R_ScrapWorth_Min = Math.round(9 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Max = Math.round(36 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Min = Math.round(18 * _root.set_Difficulty_V2);
_root.D1_Drone_S_Health = 35;
_root.D1_Drone_S_Damage = 3;
_root.D1_Drone_S_Range = 125;
_root.D1_Drone_S_Speed = 0.55;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = Math.round(20 * _root.set_Difficulty_V2);
_root.D1_Drone_S_ScrapWorth_Min = Math.round(10 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Max = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Min = Math.round(20 * _root.set_Difficulty_V2);
_root.D1_Drone_L_Health = 35;
_root.D1_Drone_L_Damage = 2;
_root.D1_Drone_L_Range = 80;
_root.D1_Drone_L_Speed = 0.55;
_root.D1_Drone_L_Ability = "None";
_root.D1_Drone_L_ScrapWorth_Max = Math.round(20 * _root.set_Difficulty_V2);
_root.D1_Drone_L_ScrapWorth_Min = Math.round(10 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Max = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Min = Math.round(20 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 9
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 66;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 10;
_root.EnemyRemain = Math.round(24 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(24 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 4;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_R_";
_root.enemySelection3 = "D1_Drone_S_";
_root.enemySelection4 = "D1_Drone_L_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 40;
_root.D1_Drone_MG_Damage = 2;
_root.D1_Drone_MG_Range = 80;
_root.D1_Drone_MG_Speed = 0.56;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(16 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(8 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(32 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(16 * _root.set_Difficulty_V2);
_root.D1_Drone_R_Health = 45;
_root.D1_Drone_R_Damage = 3;
_root.D1_Drone_R_Range = 85;
_root.D1_Drone_R_Speed = 0.56;
_root.D1_Drone_R_Ability = "None";
_root.D1_Drone_R_ScrapWorth_Max = Math.round(18 * _root.set_Difficulty_V2);
_root.D1_Drone_R_ScrapWorth_Min = Math.round(9 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Max = Math.round(36 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Min = Math.round(18 * _root.set_Difficulty_V2);
_root.D1_Drone_S_Health = 35;
_root.D1_Drone_S_Damage = 3;
_root.D1_Drone_S_Range = 125;
_root.D1_Drone_S_Speed = 0.56;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = Math.round(20 * _root.set_Difficulty_V2);
_root.D1_Drone_S_ScrapWorth_Min = Math.round(10 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Max = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Min = Math.round(20 * _root.set_Difficulty_V2);
_root.D1_Drone_L_Health = 35;
_root.D1_Drone_L_Damage = 2;
_root.D1_Drone_L_Range = 80;
_root.D1_Drone_L_Speed = 0.56;
_root.D1_Drone_L_Ability = "None";
_root.D1_Drone_L_ScrapWorth_Max = Math.round(20 * _root.set_Difficulty_V2);
_root.D1_Drone_L_ScrapWorth_Min = Math.round(10 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Max = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Min = Math.round(20 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 10
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 64;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 10;
_root.EnemyRemain = Math.round(26 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(26 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 5;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_R_";
_root.enemySelection3 = "D1_Drone_S_";
_root.enemySelection4 = "D1_Drone_L_";
_root.enemySelection5 = "D1_Drone_DL_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 40;
_root.D1_Drone_MG_Damage = 2;
_root.D1_Drone_MG_Range = 80;
_root.D1_Drone_MG_Speed = 0.58;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(16 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(8 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(32 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(16 * _root.set_Difficulty_V2);
_root.D1_Drone_R_Health = 45;
_root.D1_Drone_R_Damage = 3;
_root.D1_Drone_R_Range = 85;
_root.D1_Drone_R_Speed = 0.58;
_root.D1_Drone_R_Ability = "None";
_root.D1_Drone_R_ScrapWorth_Max = Math.round(18 * _root.set_Difficulty_V2);
_root.D1_Drone_R_ScrapWorth_Min = Math.round(9 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Max = Math.round(36 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Min = Math.round(18 * _root.set_Difficulty_V2);
_root.D1_Drone_S_Health = 35;
_root.D1_Drone_S_Damage = 3;
_root.D1_Drone_S_Range = 125;
_root.D1_Drone_S_Speed = 0.58;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = Math.round(20 * _root.set_Difficulty_V2);
_root.D1_Drone_S_ScrapWorth_Min = Math.round(10 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Max = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Min = Math.round(20 * _root.set_Difficulty_V2);
_root.D1_Drone_L_Health = 40;
_root.D1_Drone_L_Damage = 2;
_root.D1_Drone_L_Range = 80;
_root.D1_Drone_L_Speed = 0.58;
_root.D1_Drone_L_Ability = "None";
_root.D1_Drone_L_ScrapWorth_Max = Math.round(20 * _root.set_Difficulty_V2);
_root.D1_Drone_L_ScrapWorth_Min = Math.round(10 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Max = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Min = Math.round(20 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_Health = 35;
_root.D1_Drone_DL_Damage = 3;
_root.D1_Drone_DL_Range = 85;
_root.D1_Drone_DL_Speed = 0.58;
_root.D1_Drone_DL_Ability = "None";
_root.D1_Drone_DL_ScrapWorth_Max = Math.round(24 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_ScrapWorth_Min = Math.round(12 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Max = Math.round(48 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Min = Math.round(24 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 11
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 60;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 10;
_root.EnemyRemain = Math.round(30 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(30 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 5;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_R_";
_root.enemySelection3 = "D1_Drone_S_";
_root.enemySelection4 = "D1_Drone_L_";
_root.enemySelection5 = "D1_Drone_DL_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 45;
_root.D1_Drone_MG_Damage = 2;
_root.D1_Drone_MG_Range = 80;
_root.D1_Drone_MG_Speed = 0.6;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(20 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(10 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(20 * _root.set_Difficulty_V2);
_root.D1_Drone_R_Health = 50;
_root.D1_Drone_R_Damage = 3;
_root.D1_Drone_R_Range = 85;
_root.D1_Drone_R_Speed = 0.6;
_root.D1_Drone_R_Ability = "None";
_root.D1_Drone_R_ScrapWorth_Max = Math.round(22 * _root.set_Difficulty_V2);
_root.D1_Drone_R_ScrapWorth_Min = Math.round(11 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Max = Math.round(44 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Min = Math.round(22 * _root.set_Difficulty_V2);
_root.D1_Drone_S_Health = 40;
_root.D1_Drone_S_Damage = 3;
_root.D1_Drone_S_Range = 125;
_root.D1_Drone_S_Speed = 0.6;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = Math.round(24 * _root.set_Difficulty_V2);
_root.D1_Drone_S_ScrapWorth_Min = Math.round(12 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Max = Math.round(48 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Min = Math.round(24 * _root.set_Difficulty_V2);
_root.D1_Drone_L_Health = 40;
_root.D1_Drone_L_Damage = 2;
_root.D1_Drone_L_Range = 80;
_root.D1_Drone_L_Speed = 0.6;
_root.D1_Drone_L_Ability = "None";
_root.D1_Drone_L_ScrapWorth_Max = Math.round(26 * _root.set_Difficulty_V2);
_root.D1_Drone_L_ScrapWorth_Min = Math.round(13 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Max = Math.round(52 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Min = Math.round(26 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_Health = 45;
_root.D1_Drone_DL_Damage = 3;
_root.D1_Drone_DL_Range = 85;
_root.D1_Drone_DL_Speed = 0.6;
_root.D1_Drone_DL_Ability = "None";
_root.D1_Drone_DL_ScrapWorth_Max = Math.round(28 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_ScrapWorth_Min = Math.round(14 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Max = Math.round(56 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Min = Math.round(28 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 12
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 58;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 10;
_root.EnemyRemain = Math.round(30 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(30 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 1;
_root.enemySelection1 = "D1_Drone_S_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_S_Health = 50;
_root.D1_Drone_S_Damage = 4;
_root.D1_Drone_S_Range = 130;
_root.D1_Drone_S_Speed = 0.6;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = Math.round(26 * _root.set_Difficulty_V2);
_root.D1_Drone_S_ScrapWorth_Min = Math.round(13 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Max = Math.round(52 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Min = Math.round(26 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 13
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 56;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 11;
_root.EnemyRemain = Math.round(34 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(34 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 5;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_R_";
_root.enemySelection3 = "D1_Drone_S_";
_root.enemySelection4 = "D1_Drone_L_";
_root.enemySelection5 = "D1_Drone_DL_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 90;
_root.D1_Drone_MG_Damage = 3;
_root.D1_Drone_MG_Range = 85;
_root.D1_Drone_MG_Speed = 0.6;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(20 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_R_Health = 100;
_root.D1_Drone_R_Damage = 5;
_root.D1_Drone_R_Range = 85;
_root.D1_Drone_R_Speed = 0.6;
_root.D1_Drone_R_Ability = "None";
_root.D1_Drone_R_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_R_ScrapWorth_Min = Math.round(20 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Min = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_S_Health = 85;
_root.D1_Drone_S_Damage = 4;
_root.D1_Drone_S_Range = 130;
_root.D1_Drone_S_Speed = 0.6;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_S_ScrapWorth_Min = Math.round(20 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Min = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_L_Health = 70;
_root.D1_Drone_L_Damage = 3;
_root.D1_Drone_L_Range = 85;
_root.D1_Drone_L_Speed = 0.6;
_root.D1_Drone_L_Ability = "None";
_root.D1_Drone_L_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_L_ScrapWorth_Min = Math.round(20 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Min = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_Health = 75;
_root.D1_Drone_DL_Damage = 4;
_root.D1_Drone_DL_Range = 85;
_root.D1_Drone_DL_Speed = 0.6;
_root.D1_Drone_DL_Ability = "None";
_root.D1_Drone_DL_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_ScrapWorth_Min = Math.round(20 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Min = Math.round(40 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 14
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 54;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 12;
_root.EnemyRemain = Math.round(34 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(34 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 5;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_R_";
_root.enemySelection3 = "D1_Drone_S_";
_root.enemySelection4 = "D1_Drone_L_";
_root.enemySelection5 = "D1_Drone_DL_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 120;
_root.D1_Drone_MG_Damage = 3;
_root.D1_Drone_MG_Range = 85;
_root.D1_Drone_MG_Speed = 0.6;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2);
_root.D1_Drone_R_Health = 130;
_root.D1_Drone_R_Damage = 5;
_root.D1_Drone_R_Range = 85;
_root.D1_Drone_R_Speed = 0.6;
_root.D1_Drone_R_Ability = "None";
_root.D1_Drone_R_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_R_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2);
_root.D1_Drone_S_Health = 115;
_root.D1_Drone_S_Damage = 4;
_root.D1_Drone_S_Range = 130;
_root.D1_Drone_S_Speed = 0.6;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_S_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2);
_root.D1_Drone_L_Health = 100;
_root.D1_Drone_L_Damage = 3;
_root.D1_Drone_L_Range = 85;
_root.D1_Drone_L_Speed = 0.6;
_root.D1_Drone_L_Ability = "None";
_root.D1_Drone_L_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_L_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_Health = 105;
_root.D1_Drone_DL_Damage = 4;
_root.D1_Drone_DL_Range = 85;
_root.D1_Drone_DL_Speed = 0.6;
_root.D1_Drone_DL_Ability = "None";
_root.D1_Drone_DL_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 15
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 52;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 13;
_root.EnemyRemain = Math.round(36 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(36 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 6;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_R_";
_root.enemySelection3 = "D1_Drone_S_";
_root.enemySelection4 = "D1_Drone_L_";
_root.enemySelection5 = "D1_Drone_DL_";
_root.enemySelection6 = "D1_Tank_G_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 140;
_root.D1_Drone_MG_Damage = 3;
_root.D1_Drone_MG_Range = 85;
_root.D1_Drone_MG_Speed = 0.6;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2);
_root.D1_Drone_R_Health = 150;
_root.D1_Drone_R_Damage = 5;
_root.D1_Drone_R_Range = 85;
_root.D1_Drone_R_Speed = 0.6;
_root.D1_Drone_R_Ability = "None";
_root.D1_Drone_R_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_R_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2);
_root.D1_Drone_S_Health = 135;
_root.D1_Drone_S_Damage = 4;
_root.D1_Drone_S_Range = 130;
_root.D1_Drone_S_Speed = 0.6;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_S_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2);
_root.D1_Drone_L_Health = 120;
_root.D1_Drone_L_Damage = 3;
_root.D1_Drone_L_Range = 85;
_root.D1_Drone_L_Speed = 0.6;
_root.D1_Drone_L_Ability = "None";
_root.D1_Drone_L_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_L_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_Health = 125;
_root.D1_Drone_DL_Damage = 4;
_root.D1_Drone_DL_Range = 85;
_root.D1_Drone_DL_Speed = 0.6;
_root.D1_Drone_DL_Ability = "None";
_root.D1_Drone_DL_ScrapWorth_Max = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_ScrapWorth_Min = Math.round(30 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Max = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Min = Math.round(60 * _root.set_Difficulty_V2);
_root.D1_Tank_G_Health = 200;
_root.D1_Tank_G_Damage = 4;
_root.D1_Tank_G_Range = 80;
_root.D1_Tank_G_Speed = 0.6;
_root.D1_Tank_G_Ability = "None";
_root.D1_Tank_G_ScrapWorth_Max = Math.round(50 * _root.set_Difficulty_V2);
_root.D1_Tank_G_ScrapWorth_Min = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 16
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 50;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 14;
_root.EnemyRemain = Math.round(36 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(36 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 4;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_S_";
_root.enemySelection3 = "D1_Drone_DL_";
_root.enemySelection4 = "D1_Tank_G_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 160;
_root.D1_Drone_MG_Damage = 4;
_root.D1_Drone_MG_Range = 85;
_root.D1_Drone_MG_Speed = 0.62;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(50 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(70 * _root.set_Difficulty_V2);
_root.D1_Drone_S_Health = 160;
_root.D1_Drone_S_Damage = 8;
_root.D1_Drone_S_Range = 130;
_root.D1_Drone_S_Speed = 0.62;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = Math.round(50 * _root.set_Difficulty_V2);
_root.D1_Drone_S_ScrapWorth_Min = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Min = Math.round(70 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_Health = 160;
_root.D1_Drone_DL_Damage = 5;
_root.D1_Drone_DL_Range = 85;
_root.D1_Drone_DL_Speed = 0.62;
_root.D1_Drone_DL_Ability = "None";
_root.D1_Drone_DL_ScrapWorth_Max = Math.round(50 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_ScrapWorth_Min = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Min = Math.round(70 * _root.set_Difficulty_V2);
_root.D1_Tank_G_Health = 200;
_root.D1_Tank_G_Damage = 4;
_root.D1_Tank_G_Range = 85;
_root.D1_Tank_G_Speed = 0.62;
_root.D1_Tank_G_Ability = "None";
_root.D1_Tank_G_ScrapWorth_Max = Math.round(70 * _root.set_Difficulty_V2);
_root.D1_Tank_G_ScrapWorth_Min = Math.round(60 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 17
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 46;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 13;
_root.EnemyRemain = Math.round(36 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(36 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 7;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_R_";
_root.enemySelection3 = "D1_Drone_S_";
_root.enemySelection4 = "D1_Drone_L_";
_root.enemySelection5 = "D1_Drone_DL_";
_root.enemySelection6 = "D1_Tank_G_";
_root.enemySelection7 = "D1_Tank_LT_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 170;
_root.D1_Drone_MG_Damage = 4;
_root.D1_Drone_MG_Range = 85;
_root.D1_Drone_MG_Speed = 0.62;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(50 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(70 * _root.set_Difficulty_V2);
_root.D1_Drone_R_Health = 180;
_root.D1_Drone_R_Damage = 5;
_root.D1_Drone_R_Range = 85;
_root.D1_Drone_R_Speed = 0.62;
_root.D1_Drone_R_Ability = "None";
_root.D1_Drone_R_ScrapWorth_Max = Math.round(50 * _root.set_Difficulty_V2);
_root.D1_Drone_R_ScrapWorth_Min = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Min = Math.round(70 * _root.set_Difficulty_V2);
_root.D1_Drone_S_Health = 160;
_root.D1_Drone_S_Damage = 8;
_root.D1_Drone_S_Range = 130;
_root.D1_Drone_S_Speed = 0.62;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = Math.round(50 * _root.set_Difficulty_V2);
_root.D1_Drone_S_ScrapWorth_Min = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Min = Math.round(70 * _root.set_Difficulty_V2);
_root.D1_Drone_L_Health = 160;
_root.D1_Drone_L_Damage = 3;
_root.D1_Drone_L_Range = 85;
_root.D1_Drone_L_Speed = 0.62;
_root.D1_Drone_L_Ability = "None";
_root.D1_Drone_L_ScrapWorth_Max = Math.round(50 * _root.set_Difficulty_V2);
_root.D1_Drone_L_ScrapWorth_Min = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Min = Math.round(70 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_Health = 170;
_root.D1_Drone_DL_Damage = 5;
_root.D1_Drone_DL_Range = 85;
_root.D1_Drone_DL_Speed = 0.62;
_root.D1_Drone_DL_Ability = "None";
_root.D1_Drone_DL_ScrapWorth_Max = Math.round(50 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_ScrapWorth_Min = Math.round(40 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Min = Math.round(70 * _root.set_Difficulty_V2);
_root.D1_Tank_G_Health = 220;
_root.D1_Tank_G_Damage = 4;
_root.D1_Tank_G_Range = 85;
_root.D1_Tank_G_Speed = 0.62;
_root.D1_Tank_G_Ability = "None";
_root.D1_Tank_G_ScrapWorth_Max = Math.round(70 * _root.set_Difficulty_V2);
_root.D1_Tank_G_ScrapWorth_Min = Math.round(60 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_Health = 240;
_root.D1_Tank_LT_Damage = 10;
_root.D1_Tank_LT_Range = 80;
_root.D1_Tank_LT_Speed = 0.62;
_root.D1_Tank_LT_Ability = "None";
_root.D1_Tank_LT_ScrapWorth_Max = Math.round(70 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_ScrapWorth_Min = Math.round(60 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_PointWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 18
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 44;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 14;
_root.EnemyRemain = Math.round(36 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(36 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 6;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_S_";
_root.enemySelection3 = "D1_Drone_DL_";
_root.enemySelection4 = "D1_Tank_G_";
_root.enemySelection5 = "D1_Tank_LT_";
_root.enemySelection6 = "D1_Tank_M_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 200;
_root.D1_Drone_MG_Damage = 5;
_root.D1_Drone_MG_Range = 85;
_root.D1_Drone_MG_Speed = 0.62;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(70 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(60 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Drone_S_Health = 200;
_root.D1_Drone_S_Damage = 8;
_root.D1_Drone_S_Range = 130;
_root.D1_Drone_S_Speed = 0.62;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = Math.round(70 * _root.set_Difficulty_V2);
_root.D1_Drone_S_ScrapWorth_Min = Math.round(60 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_Health = 200;
_root.D1_Drone_DL_Damage = 5;
_root.D1_Drone_DL_Range = 85;
_root.D1_Drone_DL_Speed = 0.62;
_root.D1_Drone_DL_Ability = "None";
_root.D1_Drone_DL_ScrapWorth_Max = Math.round(70 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_ScrapWorth_Min = Math.round(60 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Tank_G_Health = 240;
_root.D1_Tank_G_Damage = 5;
_root.D1_Tank_G_Range = 85;
_root.D1_Tank_G_Speed = 0.62;
_root.D1_Tank_G_Ability = "None";
_root.D1_Tank_G_ScrapWorth_Max = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Tank_G_ScrapWorth_Min = Math.round(70 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_Health = 260;
_root.D1_Tank_LT_Damage = 10;
_root.D1_Tank_LT_Range = 85;
_root.D1_Tank_LT_Speed = 0.62;
_root.D1_Tank_LT_Ability = "None";
_root.D1_Tank_LT_ScrapWorth_Max = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_ScrapWorth_Min = Math.round(70 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_PointWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_M_Health = 280;
_root.D1_Tank_M_Damage = 14;
_root.D1_Tank_M_Range = 85;
_root.D1_Tank_M_Speed = 0.62;
_root.D1_Tank_M_Ability = "None";
_root.D1_Tank_M_ScrapWorth_Max = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Tank_M_ScrapWorth_Min = Math.round(70 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 19
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 40;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 15;
_root.EnemyRemain = Math.round(38 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(38 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 5;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_S_";
_root.enemySelection3 = "D1_Tank_G_";
_root.enemySelection4 = "D1_Tank_LT_";
_root.enemySelection5 = "D1_Tank_M_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 220;
_root.D1_Drone_MG_Damage = 5;
_root.D1_Drone_MG_Range = 85;
_root.D1_Drone_MG_Speed = 0.64;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(70 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(60 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Drone_S_Health = 220;
_root.D1_Drone_S_Damage = 8;
_root.D1_Drone_S_Range = 130;
_root.D1_Drone_S_Speed = 0.64;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = Math.round(70 * _root.set_Difficulty_V2);
_root.D1_Drone_S_ScrapWorth_Min = Math.round(60 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Max = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Tank_G_Health = 260;
_root.D1_Tank_G_Damage = 5;
_root.D1_Tank_G_Range = 85;
_root.D1_Tank_G_Speed = 0.64;
_root.D1_Tank_G_Ability = "None";
_root.D1_Tank_G_ScrapWorth_Max = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Tank_G_ScrapWorth_Min = Math.round(70 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_Health = 260;
_root.D1_Tank_LT_Damage = 10;
_root.D1_Tank_LT_Range = 85;
_root.D1_Tank_LT_Speed = 0.64;
_root.D1_Tank_LT_Ability = "None";
_root.D1_Tank_LT_ScrapWorth_Max = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_ScrapWorth_Min = Math.round(70 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_PointWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_M_Health = 300;
_root.D1_Tank_M_Damage = 14;
_root.D1_Tank_M_Range = 85;
_root.D1_Tank_M_Speed = 0.64;
_root.D1_Tank_M_Ability = "None";
_root.D1_Tank_M_ScrapWorth_Max = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Tank_M_ScrapWorth_Min = Math.round(70 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 20
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 40;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 15;
_root.EnemyRemain = Math.round(38 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(38 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 4;
_root.enemySelection1 = "D1_Tank_G_";
_root.enemySelection2 = "D1_Tank_LT_";
_root.enemySelection3 = "D1_Tank_M_";
_root.enemySelection4 = "D1_Tank_L_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Tank_G_Health = 280;
_root.D1_Tank_G_Damage = 5;
_root.D1_Tank_G_Range = 85;
_root.D1_Tank_G_Speed = 0.64;
_root.D1_Tank_G_Ability = "None";
_root.D1_Tank_G_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_G_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_Health = 280;
_root.D1_Tank_LT_Damage = 10;
_root.D1_Tank_LT_Range = 85;
_root.D1_Tank_LT_Speed = 0.64;
_root.D1_Tank_LT_Ability = "None";
_root.D1_Tank_LT_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_M_Health = 300;
_root.D1_Tank_M_Damage = 14;
_root.D1_Tank_M_Range = 85;
_root.D1_Tank_M_Speed = 0.64;
_root.D1_Tank_M_Ability = "None";
_root.D1_Tank_M_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_M_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_L_Health = 300;
_root.D1_Tank_L_Damage = 16;
_root.D1_Tank_L_Range = 85;
_root.D1_Tank_L_Speed = 0.64;
_root.D1_Tank_L_Ability = "None";
_root.D1_Tank_L_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_L_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 21
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 40;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 15;
_root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 5;
_root.enemySelection1 = "D1_Tank_G_";
_root.enemySelection2 = "D1_Tank_LT_";
_root.enemySelection3 = "D1_Tank_M_";
_root.enemySelection4 = "D1_Tank_L_";
_root.enemySelection5 = "D1_Tank_N_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Tank_G_Health = 300;
_root.D1_Tank_G_Damage = 5;
_root.D1_Tank_G_Range = 85;
_root.D1_Tank_G_Speed = 0.64;
_root.D1_Tank_G_Ability = "None";
_root.D1_Tank_G_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_G_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_Health = 300;
_root.D1_Tank_LT_Damage = 15;
_root.D1_Tank_LT_Range = 85;
_root.D1_Tank_LT_Speed = 0.64;
_root.D1_Tank_LT_Ability = "None";
_root.D1_Tank_LT_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_M_Health = 325;
_root.D1_Tank_M_Damage = 15;
_root.D1_Tank_M_Range = 85;
_root.D1_Tank_M_Speed = 0.64;
_root.D1_Tank_M_Ability = "None";
_root.D1_Tank_M_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_M_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_L_Health = 325;
_root.D1_Tank_L_Damage = 15;
_root.D1_Tank_L_Range = 85;
_root.D1_Tank_L_Speed = 0.64;
_root.D1_Tank_L_Ability = "None";
_root.D1_Tank_L_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_L_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_N_Health = 350;
_root.D1_Tank_N_Damage = 25;
_root.D1_Tank_N_Range = 75;
_root.D1_Tank_N_Speed = 0.5;
_root.D1_Tank_N_Ability = "None";
_root.D1_Tank_N_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_N_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Tank_N_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_N_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 22
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 39;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 15;
_root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 5;
_root.enemySelection1 = "D1_Tank_G_";
_root.enemySelection2 = "D1_Tank_M_";
_root.enemySelection3 = "D1_Tank_L_";
_root.enemySelection4 = "D1_Tank_N_";
_root.enemySelection5 = "D2_Heli_G_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Tank_G_Health = 310;
_root.D1_Tank_G_Damage = 5;
_root.D1_Tank_G_Range = 85;
_root.D1_Tank_G_Speed = 0.65;
_root.D1_Tank_G_Ability = "None";
_root.D1_Tank_G_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_G_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_M_Health = 335;
_root.D1_Tank_M_Damage = 15;
_root.D1_Tank_M_Range = 85;
_root.D1_Tank_M_Speed = 0.65;
_root.D1_Tank_M_Ability = "None";
_root.D1_Tank_M_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_M_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_L_Health = 335;
_root.D1_Tank_L_Damage = 15;
_root.D1_Tank_L_Range = 85;
_root.D1_Tank_L_Speed = 0.65;
_root.D1_Tank_L_Ability = "None";
_root.D1_Tank_L_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_L_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_N_Health = 360;
_root.D1_Tank_N_Damage = 25;
_root.D1_Tank_N_Range = 75;
_root.D1_Tank_N_Speed = 0.55;
_root.D1_Tank_N_Ability = "None";
_root.D1_Tank_N_ScrapWorth_Max = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_N_ScrapWorth_Min = Math.round(80 * _root.set_Difficulty_V2);
_root.D1_Tank_N_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_N_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_G_Health = 300;
_root.D2_Heli_G_Damage = 5;
_root.D2_Heli_G_Range = 85;
_root.D2_Heli_G_Speed = 0.65;
_root.D2_Heli_G_Ability = "None";
_root.D2_Heli_G_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_G_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 23
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 38;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 15;
_root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 6;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Tank_G_";
_root.enemySelection3 = "D1_Tank_M_";
_root.enemySelection4 = "D1_Tank_L_";
_root.enemySelection5 = "D1_Tank_N_";
_root.enemySelection6 = "D2_Heli_G_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 300;
_root.D1_Drone_MG_Damage = 5;
_root.D1_Drone_MG_Range = 85;
_root.D1_Drone_MG_Speed = 0.65;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_G_Health = 325;
_root.D1_Tank_G_Damage = 5;
_root.D1_Tank_G_Range = 85;
_root.D1_Tank_G_Speed = 0.65;
_root.D1_Tank_G_Ability = "None";
_root.D1_Tank_G_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_G_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_M_Health = 350;
_root.D1_Tank_M_Damage = 15;
_root.D1_Tank_M_Range = 85;
_root.D1_Tank_M_Speed = 0.65;
_root.D1_Tank_M_Ability = "None";
_root.D1_Tank_M_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_M_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_L_Health = 350;
_root.D1_Tank_L_Damage = 15;
_root.D1_Tank_L_Range = 85;
_root.D1_Tank_L_Speed = 0.65;
_root.D1_Tank_L_Ability = "None";
_root.D1_Tank_L_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_L_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_N_Health = 400;
_root.D1_Tank_N_Damage = 25;
_root.D1_Tank_N_Range = 75;
_root.D1_Tank_N_Speed = 0.6;
_root.D1_Tank_N_Ability = "None";
_root.D1_Tank_N_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_N_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_N_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_N_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_G_Health = 325;
_root.D2_Heli_G_Damage = 5;
_root.D2_Heli_G_Range = 85;
_root.D2_Heli_G_Speed = 0.65;
_root.D2_Heli_G_Ability = "None";
_root.D2_Heli_G_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_G_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 24
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 37;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 15;
_root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 7;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_S_";
_root.enemySelection3 = "D1_Tank_G_";
_root.enemySelection4 = "D1_Tank_M_";
_root.enemySelection5 = "D1_Tank_L_";
_root.enemySelection6 = "D1_Tank_N_";
_root.enemySelection7 = "D2_Heli_G_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 300;
_root.D1_Drone_MG_Damage = 5;
_root.D1_Drone_MG_Range = 85;
_root.D1_Drone_MG_Speed = 0.65;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Drone_S_Health = 300;
_root.D1_Drone_S_Damage = 10;
_root.D1_Drone_S_Range = 130;
_root.D1_Drone_S_Speed = 0.65;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Drone_S_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_G_Health = 325;
_root.D1_Tank_G_Damage = 5;
_root.D1_Tank_G_Range = 85;
_root.D1_Tank_G_Speed = 0.65;
_root.D1_Tank_G_Ability = "None";
_root.D1_Tank_G_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_G_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_M_Health = 350;
_root.D1_Tank_M_Damage = 15;
_root.D1_Tank_M_Range = 85;
_root.D1_Tank_M_Speed = 0.65;
_root.D1_Tank_M_Ability = "None";
_root.D1_Tank_M_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_M_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_L_Health = 350;
_root.D1_Tank_L_Damage = 15;
_root.D1_Tank_L_Range = 85;
_root.D1_Tank_L_Speed = 0.65;
_root.D1_Tank_L_Ability = "None";
_root.D1_Tank_L_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_L_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_N_Health = 400;
_root.D1_Tank_N_Damage = 25;
_root.D1_Tank_N_Range = 75;
_root.D1_Tank_N_Speed = 0.65;
_root.D1_Tank_N_Ability = "None";
_root.D1_Tank_N_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_N_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_N_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_N_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_G_Health = 325;
_root.D2_Heli_G_Damage = 5;
_root.D2_Heli_G_Range = 85;
_root.D2_Heli_G_Speed = 0.65;
_root.D2_Heli_G_Ability = "None";
_root.D2_Heli_G_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_G_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 25
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 36;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 16;
_root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 8;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_S_";
_root.enemySelection3 = "D1_Tank_G_";
_root.enemySelection4 = "D1_Tank_M_";
_root.enemySelection5 = "D1_Tank_L_";
_root.enemySelection6 = "D1_Tank_N_";
_root.enemySelection7 = "D2_Heli_G_";
_root.enemySelection8 = "D2_Heli_L_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 300;
_root.D1_Drone_MG_Damage = 5;
_root.D1_Drone_MG_Range = 85;
_root.D1_Drone_MG_Speed = 0.65;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Drone_S_Health = 300;
_root.D1_Drone_S_Damage = 10;
_root.D1_Drone_S_Range = 130;
_root.D1_Drone_S_Speed = 0.65;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Drone_S_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_G_Health = 325;
_root.D1_Tank_G_Damage = 5;
_root.D1_Tank_G_Range = 85;
_root.D1_Tank_G_Speed = 0.65;
_root.D1_Tank_G_Ability = "None";
_root.D1_Tank_G_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_G_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_M_Health = 350;
_root.D1_Tank_M_Damage = 15;
_root.D1_Tank_M_Range = 85;
_root.D1_Tank_M_Speed = 0.65;
_root.D1_Tank_M_Ability = "None";
_root.D1_Tank_M_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_M_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_L_Health = 350;
_root.D1_Tank_L_Damage = 15;
_root.D1_Tank_L_Range = 85;
_root.D1_Tank_L_Speed = 0.65;
_root.D1_Tank_L_Ability = "None";
_root.D1_Tank_L_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_L_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_N_Health = 400;
_root.D1_Tank_N_Damage = 25;
_root.D1_Tank_N_Range = 75;
_root.D1_Tank_N_Speed = 0.65;
_root.D1_Tank_N_Ability = "None";
_root.D1_Tank_N_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_N_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_N_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_N_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_G_Health = 325;
_root.D2_Heli_G_Damage = 5;
_root.D2_Heli_G_Range = 85;
_root.D2_Heli_G_Speed = 0.65;
_root.D2_Heli_G_Ability = "None";
_root.D2_Heli_G_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_G_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_L_Health = 325;
_root.D2_Heli_L_Damage = 15;
_root.D2_Heli_L_Range = 85;
_root.D2_Heli_L_Speed = 0.65;
_root.D2_Heli_L_Ability = "None";
_root.D2_Heli_L_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_L_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 26
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 35;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 16;
_root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 3;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Tank_G_";
_root.enemySelection3 = "D2_Heli_G_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 350;
_root.D1_Drone_MG_Damage = 5;
_root.D1_Drone_MG_Range = 85;
_root.D1_Drone_MG_Speed = 0.65;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_G_Health = 375;
_root.D1_Tank_G_Damage = 5;
_root.D1_Tank_G_Range = 85;
_root.D1_Tank_G_Speed = 0.65;
_root.D1_Tank_G_Ability = "None";
_root.D1_Tank_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_G_Health = 400;
_root.D2_Heli_G_Damage = 5;
_root.D2_Heli_G_Range = 85;
_root.D2_Heli_G_Speed = 0.65;
_root.D2_Heli_G_Ability = "None";
_root.D2_Heli_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 27
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 34;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 16;
_root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 3;
_root.enemySelection1 = "D1_Drone_DL_";
_root.enemySelection2 = "D1_Tank_L_";
_root.enemySelection3 = "D2_Heli_L_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_DL_Health = 350;
_root.D1_Drone_DL_Damage = 8;
_root.D1_Drone_DL_Range = 85;
_root.D1_Drone_DL_Speed = 0.65;
_root.D1_Drone_DL_Ability = "None";
_root.D1_Drone_DL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_L_Health = 375;
_root.D1_Tank_L_Damage = 15;
_root.D1_Tank_L_Range = 85;
_root.D1_Tank_L_Speed = 0.65;
_root.D1_Tank_L_Ability = "None";
_root.D1_Tank_L_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_L_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_L_Health = 400;
_root.D2_Heli_L_Damage = 15;
_root.D2_Heli_L_Range = 85;
_root.D2_Heli_L_Speed = 0.65;
_root.D2_Heli_L_Ability = "None";
_root.D2_Heli_L_ScrapWorth_Max = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_L_ScrapWorth_Min = Math.round(90 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 28
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 33;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 16;
_root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 9;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_S_";
_root.enemySelection3 = "D1_Tank_G_";
_root.enemySelection4 = "D1_Tank_M_";
_root.enemySelection5 = "D1_Tank_L_";
_root.enemySelection6 = "D1_Tank_N_";
_root.enemySelection7 = "D2_Heli_G_";
_root.enemySelection8 = "D2_Heli_L_";
_root.enemySelection9 = "D2_Heli_DL_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 300;
_root.D1_Drone_MG_Damage = 5;
_root.D1_Drone_MG_Range = 85;
_root.D1_Drone_MG_Speed = 0.65;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Drone_S_Health = 300;
_root.D1_Drone_S_Damage = 15;
_root.D1_Drone_S_Range = 130;
_root.D1_Drone_S_Speed = 0.65;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Drone_S_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_G_Health = 375;
_root.D1_Tank_G_Damage = 5;
_root.D1_Tank_G_Range = 85;
_root.D1_Tank_G_Speed = 0.65;
_root.D1_Tank_G_Ability = "None";
_root.D1_Tank_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_M_Health = 375;
_root.D1_Tank_M_Damage = 15;
_root.D1_Tank_M_Range = 85;
_root.D1_Tank_M_Speed = 0.65;
_root.D1_Tank_M_Ability = "None";
_root.D1_Tank_M_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_M_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_L_Health = 375;
_root.D1_Tank_L_Damage = 15;
_root.D1_Tank_L_Range = 85;
_root.D1_Tank_L_Speed = 0.65;
_root.D1_Tank_L_Ability = "None";
_root.D1_Tank_L_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_L_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_N_Health = 400;
_root.D1_Tank_N_Damage = 25;
_root.D1_Tank_N_Range = 75;
_root.D1_Tank_N_Speed = 0.65;
_root.D1_Tank_N_Ability = "None";
_root.D1_Tank_N_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_N_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_N_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Tank_N_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_G_Health = 400;
_root.D2_Heli_G_Damage = 5;
_root.D2_Heli_G_Range = 85;
_root.D2_Heli_G_Speed = 0.65;
_root.D2_Heli_G_Ability = "None";
_root.D2_Heli_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_L_Health = 400;
_root.D2_Heli_L_Damage = 15;
_root.D2_Heli_L_Range = 85;
_root.D2_Heli_L_Speed = 0.65;
_root.D2_Heli_L_Ability = "None";
_root.D2_Heli_L_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_L_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_Health = 400;
_root.D2_Heli_DL_Damage = 5;
_root.D2_Heli_DL_Range = 85;
_root.D2_Heli_DL_Speed = 0.65;
_root.D2_Heli_DL_Ability = "None";
_root.D2_Heli_DL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 29
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 32;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 17;
_root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 5;
_root.enemySelection1 = "D1_Tank_G_";
_root.enemySelection2 = "D1_Tank_LT_";
_root.enemySelection3 = "D1_Tank_M_";
_root.enemySelection4 = "D1_Tank_L_";
_root.enemySelection5 = "D1_Tank_N_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Tank_G_Health = 400;
_root.D1_Tank_G_Damage = 5;
_root.D1_Tank_G_Range = 85;
_root.D1_Tank_G_Speed = 0.65;
_root.D1_Tank_G_Ability = "None";
_root.D1_Tank_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_Health = 400;
_root.D1_Tank_LT_Damage = 15;
_root.D1_Tank_LT_Range = 85;
_root.D1_Tank_LT_Speed = 0.65;
_root.D1_Tank_LT_Ability = "None";
_root.D1_Tank_LT_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_M_Health = 400;
_root.D1_Tank_M_Damage = 15;
_root.D1_Tank_M_Range = 85;
_root.D1_Tank_M_Speed = 0.65;
_root.D1_Tank_M_Ability = "None";
_root.D1_Tank_M_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_M_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_L_Health = 400;
_root.D1_Tank_L_Damage = 15;
_root.D1_Tank_L_Range = 85;
_root.D1_Tank_L_Speed = 0.65;
_root.D1_Tank_L_Ability = "None";
_root.D1_Tank_L_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_L_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_N_Health = 450;
_root.D1_Tank_N_Damage = 25;
_root.D1_Tank_N_Range = 85;
_root.D1_Tank_N_Speed = 0.65;
_root.D1_Tank_N_Ability = "None";
_root.D1_Tank_N_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_N_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_N_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Tank_N_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 30
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 31;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 17;
_root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 7;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_DL_";
_root.enemySelection3 = "D1_Tank_G_";
_root.enemySelection4 = "D1_Tank_L_";
_root.enemySelection5 = "D2_Heli_G_";
_root.enemySelection6 = "D2_Heli_L_";
_root.enemySelection7 = "D2_Heli_DL_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 400;
_root.D1_Drone_MG_Damage = 5;
_root.D1_Drone_MG_Range = 85;
_root.D1_Drone_MG_Speed = 0.65;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_Health = 400;
_root.D1_Drone_DL_Damage = 5;
_root.D1_Drone_DL_Range = 85;
_root.D1_Drone_DL_Speed = 0.65;
_root.D1_Drone_DL_Ability = "None";
_root.D1_Drone_DL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_G_Health = 400;
_root.D1_Tank_G_Damage = 5;
_root.D1_Tank_G_Range = 85;
_root.D1_Tank_G_Speed = 0.65;
_root.D1_Tank_G_Ability = "None";
_root.D1_Tank_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_L_Health = 400;
_root.D1_Tank_L_Damage = 15;
_root.D1_Tank_L_Range = 85;
_root.D1_Tank_L_Speed = 0.65;
_root.D1_Tank_L_Ability = "None";
_root.D1_Tank_L_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_L_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_G_Health = 400;
_root.D2_Heli_G_Damage = 5;
_root.D2_Heli_G_Range = 85;
_root.D2_Heli_G_Speed = 0.65;
_root.D2_Heli_G_Ability = "None";
_root.D2_Heli_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_L_Health = 400;
_root.D2_Heli_L_Damage = 15;
_root.D2_Heli_L_Range = 85;
_root.D2_Heli_L_Speed = 0.65;
_root.D2_Heli_L_Ability = "None";
_root.D2_Heli_L_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_L_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_Health = 400;
_root.D2_Heli_DL_Damage = 5;
_root.D2_Heli_DL_Range = 85;
_root.D2_Heli_DL_Speed = 0.65;
_root.D2_Heli_DL_Ability = "None";
_root.D2_Heli_DL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 31
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 30;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 17;
_root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 10;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_S_";
_root.enemySelection3 = "D1_Tank_G_";
_root.enemySelection4 = "D1_Tank_M_";
_root.enemySelection5 = "D1_Tank_L_";
_root.enemySelection6 = "D1_Tank_N_";
_root.enemySelection7 = "D2_Heli_G_";
_root.enemySelection8 = "D2_Heli_L_";
_root.enemySelection9 = "D2_Heli_DL_";
_root.enemySelection10 = "D2_Heli_GL_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 400;
_root.D1_Drone_MG_Damage = 5;
_root.D1_Drone_MG_Range = 85;
_root.D1_Drone_MG_Speed = 0.65;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Drone_S_Health = 400;
_root.D1_Drone_S_Damage = 15;
_root.D1_Drone_S_Range = 130;
_root.D1_Drone_S_Speed = 0.65;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Drone_S_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_G_Health = 400;
_root.D1_Tank_G_Damage = 5;
_root.D1_Tank_G_Range = 85;
_root.D1_Tank_G_Speed = 0.65;
_root.D1_Tank_G_Ability = "None";
_root.D1_Tank_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_M_Health = 400;
_root.D1_Tank_M_Damage = 15;
_root.D1_Tank_M_Range = 85;
_root.D1_Tank_M_Speed = 0.65;
_root.D1_Tank_M_Ability = "None";
_root.D1_Tank_M_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_M_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_L_Health = 400;
_root.D1_Tank_L_Damage = 15;
_root.D1_Tank_L_Range = 85;
_root.D1_Tank_L_Speed = 0.65;
_root.D1_Tank_L_Ability = "None";
_root.D1_Tank_L_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_L_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_N_Health = 400;
_root.D1_Tank_N_Damage = 25;
_root.D1_Tank_N_Range = 75;
_root.D1_Tank_N_Speed = 0.65;
_root.D1_Tank_N_Ability = "None";
_root.D1_Tank_N_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_N_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D1_Tank_N_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Tank_N_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_G_Health = 400;
_root.D2_Heli_G_Damage = 5;
_root.D2_Heli_G_Range = 85;
_root.D2_Heli_G_Speed = 0.65;
_root.D2_Heli_G_Ability = "None";
_root.D2_Heli_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_L_Health = 400;
_root.D2_Heli_L_Damage = 15;
_root.D2_Heli_L_Range = 85;
_root.D2_Heli_L_Speed = 0.65;
_root.D2_Heli_L_Ability = "None";
_root.D2_Heli_L_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_L_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_Health = 400;
_root.D2_Heli_DL_Damage = 5;
_root.D2_Heli_DL_Range = 85;
_root.D2_Heli_DL_Speed = 0.65;
_root.D2_Heli_DL_Ability = "None";
_root.D2_Heli_DL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_Health = 400;
_root.D2_Heli_GL_Damage = 5;
_root.D2_Heli_GL_Range = 85;
_root.D2_Heli_GL_Speed = 0.65;
_root.D2_Heli_GL_Ability = "None";
_root.D2_Heli_GL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 32
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 30;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 17;
_root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 4;
_root.enemySelection1 = "D2_Heli_G_";
_root.enemySelection2 = "D2_Heli_L_";
_root.enemySelection3 = "D2_Heli_DL_";
_root.enemySelection4 = "D2_Heli_GL_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D2_Heli_G_Health = 400;
_root.D2_Heli_G_Damage = 5;
_root.D2_Heli_G_Range = 85;
_root.D2_Heli_G_Speed = 0.65;
_root.D2_Heli_G_Ability = "None";
_root.D2_Heli_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_L_Health = 400;
_root.D2_Heli_L_Damage = 15;
_root.D2_Heli_L_Range = 85;
_root.D2_Heli_L_Speed = 0.65;
_root.D2_Heli_L_Ability = "None";
_root.D2_Heli_L_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_L_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_Health = 400;
_root.D2_Heli_DL_Damage = 5;
_root.D2_Heli_DL_Range = 85;
_root.D2_Heli_DL_Speed = 0.65;
_root.D2_Heli_DL_Ability = "None";
_root.D2_Heli_DL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_Health = 400;
_root.D2_Heli_GL_Damage = 5;
_root.D2_Heli_GL_Range = 85;
_root.D2_Heli_GL_Speed = 0.65;
_root.D2_Heli_GL_Ability = "None";
_root.D2_Heli_GL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 33
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 30;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 18;
_root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 5;
_root.enemySelection1 = "D2_Heli_G_";
_root.enemySelection2 = "D2_Heli_L_";
_root.enemySelection3 = "D2_Heli_DL_";
_root.enemySelection4 = "D2_Heli_GL_";
_root.enemySelection5 = "D2_Heli_DG_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D2_Heli_G_Health = 400;
_root.D2_Heli_G_Damage = 5;
_root.D2_Heli_G_Range = 85;
_root.D2_Heli_G_Speed = 0.65;
_root.D2_Heli_G_Ability = "None";
_root.D2_Heli_G_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_G_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_L_Health = 400;
_root.D2_Heli_L_Damage = 15;
_root.D2_Heli_L_Range = 85;
_root.D2_Heli_L_Speed = 0.65;
_root.D2_Heli_L_Ability = "None";
_root.D2_Heli_L_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_L_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_Health = 400;
_root.D2_Heli_DL_Damage = 5;
_root.D2_Heli_DL_Range = 85;
_root.D2_Heli_DL_Speed = 0.65;
_root.D2_Heli_DL_Ability = "None";
_root.D2_Heli_DL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_Health = 400;
_root.D2_Heli_GL_Damage = 5;
_root.D2_Heli_GL_Range = 85;
_root.D2_Heli_GL_Speed = 0.65;
_root.D2_Heli_GL_Ability = "None";
_root.D2_Heli_GL_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_Health = 400;
_root.D2_Heli_DG_Damage = 5;
_root.D2_Heli_DG_Range = 85;
_root.D2_Heli_DG_Speed = 0.65;
_root.D2_Heli_DG_Ability = "None";
_root.D2_Heli_DG_ScrapWorth_Max = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_ScrapWorth_Min = Math.round(100 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_PointWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_PointWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 34
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 30;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 18;
_root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 5;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_R_";
_root.enemySelection3 = "D1_Drone_S_";
_root.enemySelection4 = "D1_Drone_L_";
_root.enemySelection5 = "D1_Drone_DL_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 400;
_root.D1_Drone_MG_Damage = 5;
_root.D1_Drone_MG_Range = 85;
_root.D1_Drone_MG_Speed = 0.65;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
_root.D1_Drone_R_Health = 400;
_root.D1_Drone_R_Damage = 15;
_root.D1_Drone_R_Range = 85;
_root.D1_Drone_R_Speed = 0.65;
_root.D1_Drone_R_Ability = "None";
_root.D1_Drone_R_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Drone_R_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
_root.D1_Drone_S_Health = 400;
_root.D1_Drone_S_Damage = 15;
_root.D1_Drone_S_Range = 130;
_root.D1_Drone_S_Speed = 0.65;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Drone_S_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
_root.D1_Drone_L_Health = 400;
_root.D1_Drone_L_Damage = 15;
_root.D1_Drone_L_Range = 85;
_root.D1_Drone_L_Speed = 0.65;
_root.D1_Drone_L_Ability = "None";
_root.D1_Drone_L_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Drone_L_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_Health = 400;
_root.D1_Drone_DL_Damage = 5;
_root.D1_Drone_DL_Range = 85;
_root.D1_Drone_DL_Speed = 0.65;
_root.D1_Drone_DL_Ability = "None";
_root.D1_Drone_DL_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 35
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 30;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 18;
_root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 10;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_R_";
_root.enemySelection3 = "D1_Drone_S_";
_root.enemySelection4 = "D1_Drone_L_";
_root.enemySelection5 = "D1_Drone_DL_";
_root.enemySelection6 = "D2_Heli_G_";
_root.enemySelection7 = "D2_Heli_L_";
_root.enemySelection8 = "D2_Heli_DL_";
_root.enemySelection9 = "D2_Heli_GL_";
_root.enemySelection10 = "D2_Heli_DG_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 400;
_root.D1_Drone_MG_Damage = 5;
_root.D1_Drone_MG_Range = 85;
_root.D1_Drone_MG_Speed = 0.65;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
_root.D1_Drone_R_Health = 400;
_root.D1_Drone_R_Damage = 15;
_root.D1_Drone_R_Range = 85;
_root.D1_Drone_R_Speed = 0.65;
_root.D1_Drone_R_Ability = "None";
_root.D1_Drone_R_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Drone_R_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
_root.D1_Drone_S_Health = 400;
_root.D1_Drone_S_Damage = 15;
_root.D1_Drone_S_Range = 130;
_root.D1_Drone_S_Speed = 0.65;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Drone_S_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
_root.D1_Drone_L_Health = 400;
_root.D1_Drone_L_Damage = 15;
_root.D1_Drone_L_Range = 85;
_root.D1_Drone_L_Speed = 0.65;
_root.D1_Drone_L_Ability = "None";
_root.D1_Drone_L_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Drone_L_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_Health = 400;
_root.D1_Drone_DL_Damage = 5;
_root.D1_Drone_DL_Range = 85;
_root.D1_Drone_DL_Speed = 0.65;
_root.D1_Drone_DL_Ability = "None";
_root.D1_Drone_DL_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
_root.D2_Heli_G_Health = 400;
_root.D2_Heli_G_Damage = 5;
_root.D2_Heli_G_Range = 85;
_root.D2_Heli_G_Speed = 0.65;
_root.D2_Heli_G_Ability = "None";
_root.D2_Heli_G_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_G_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
_root.D2_Heli_L_Health = 400;
_root.D2_Heli_L_Damage = 15;
_root.D2_Heli_L_Range = 85;
_root.D2_Heli_L_Speed = 0.65;
_root.D2_Heli_L_Ability = "None";
_root.D2_Heli_L_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_L_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_Health = 400;
_root.D2_Heli_DL_Damage = 5;
_root.D2_Heli_DL_Range = 85;
_root.D2_Heli_DL_Speed = 0.65;
_root.D2_Heli_DL_Ability = "None";
_root.D2_Heli_DL_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_Health = 400;
_root.D2_Heli_GL_Damage = 5;
_root.D2_Heli_GL_Range = 85;
_root.D2_Heli_GL_Speed = 0.65;
_root.D2_Heli_GL_Ability = "None";
_root.D2_Heli_GL_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_Health = 400;
_root.D2_Heli_DG_Damage = 5;
_root.D2_Heli_DG_Range = 85;
_root.D2_Heli_DG_Speed = 0.65;
_root.D2_Heli_DG_Ability = "None";
_root.D2_Heli_DG_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 36
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 28;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 18;
_root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 10;
_root.enemySelection1 = "D1_Tank_G_";
_root.enemySelection2 = "D1_Tank_LT_";
_root.enemySelection3 = "D1_Tank_M_";
_root.enemySelection4 = "D1_Tank_L_";
_root.enemySelection5 = "D1_Tank_N_";
_root.enemySelection6 = "D2_Heli_G_";
_root.enemySelection7 = "D2_Heli_L_";
_root.enemySelection8 = "D2_Heli_DL_";
_root.enemySelection9 = "D2_Heli_GL_";
_root.enemySelection10 = "D2_Heli_DG_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Tank_G_Health = 400;
_root.D1_Tank_G_Damage = 5;
_root.D1_Tank_G_Range = 85;
_root.D1_Tank_G_Speed = 0.65;
_root.D1_Tank_G_Ability = "None";
_root.D1_Tank_G_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Tank_G_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_Health = 400;
_root.D1_Tank_LT_Damage = 15;
_root.D1_Tank_LT_Range = 85;
_root.D1_Tank_LT_Speed = 0.65;
_root.D1_Tank_LT_Ability = "None";
_root.D1_Tank_LT_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
_root.D1_Tank_M_Health = 400;
_root.D1_Tank_M_Damage = 15;
_root.D1_Tank_M_Range = 130;
_root.D1_Tank_M_Speed = 0.65;
_root.D1_Tank_M_Ability = "None";
_root.D1_Tank_M_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Tank_M_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
_root.D1_Tank_L_Health = 400;
_root.D1_Tank_L_Damage = 15;
_root.D1_Tank_L_Range = 85;
_root.D1_Tank_L_Speed = 0.65;
_root.D1_Tank_L_Ability = "None";
_root.D1_Tank_L_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Tank_L_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
_root.D1_Tank_N_Health = 400;
_root.D1_Tank_N_Damage = 25;
_root.D1_Tank_N_Range = 85;
_root.D1_Tank_N_Speed = 0.65;
_root.D1_Tank_N_Ability = "None";
_root.D1_Tank_N_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D1_Tank_N_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D1_Tank_N_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_N_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
_root.D2_Heli_G_Health = 400;
_root.D2_Heli_G_Damage = 5;
_root.D2_Heli_G_Range = 85;
_root.D2_Heli_G_Speed = 0.65;
_root.D2_Heli_G_Ability = "None";
_root.D2_Heli_G_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_G_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
_root.D2_Heli_L_Health = 400;
_root.D2_Heli_L_Damage = 15;
_root.D2_Heli_L_Range = 85;
_root.D2_Heli_L_Speed = 0.65;
_root.D2_Heli_L_Ability = "None";
_root.D2_Heli_L_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_L_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_Health = 400;
_root.D2_Heli_DL_Damage = 5;
_root.D2_Heli_DL_Range = 85;
_root.D2_Heli_DL_Speed = 0.65;
_root.D2_Heli_DL_Ability = "None";
_root.D2_Heli_DL_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_Health = 400;
_root.D2_Heli_GL_Damage = 5;
_root.D2_Heli_GL_Range = 85;
_root.D2_Heli_GL_Speed = 0.65;
_root.D2_Heli_GL_Ability = "None";
_root.D2_Heli_GL_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_Health = 400;
_root.D2_Heli_DG_Damage = 5;
_root.D2_Heli_DG_Range = 85;
_root.D2_Heli_DG_Speed = 0.65;
_root.D2_Heli_DG_Ability = "None";
_root.D2_Heli_DG_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 37
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 26;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 19;
_root.EnemyRemain = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(40 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 5;
_root.enemySelection1 = "D2_Heli_G_";
_root.enemySelection2 = "D2_Heli_L_";
_root.enemySelection3 = "D2_Heli_DL_";
_root.enemySelection4 = "D2_Heli_GL_";
_root.enemySelection5 = "D2_Heli_DG_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D2_Heli_G_Health = 400;
_root.D2_Heli_G_Damage = 5;
_root.D2_Heli_G_Range = 85;
_root.D2_Heli_G_Speed = 0.65;
_root.D2_Heli_G_Ability = "None";
_root.D2_Heli_G_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_G_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
_root.D2_Heli_L_Health = 400;
_root.D2_Heli_L_Damage = 15;
_root.D2_Heli_L_Range = 85;
_root.D2_Heli_L_Speed = 0.65;
_root.D2_Heli_L_Ability = "None";
_root.D2_Heli_L_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_L_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_Health = 400;
_root.D2_Heli_DL_Damage = 5;
_root.D2_Heli_DL_Range = 85;
_root.D2_Heli_DL_Speed = 0.65;
_root.D2_Heli_DL_Ability = "None";
_root.D2_Heli_DL_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_Health = 400;
_root.D2_Heli_GL_Damage = 5;
_root.D2_Heli_GL_Range = 85;
_root.D2_Heli_GL_Speed = 0.65;
_root.D2_Heli_GL_Ability = "None";
_root.D2_Heli_GL_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_Health = 400;
_root.D2_Heli_DG_Damage = 5;
_root.D2_Heli_DG_Range = 85;
_root.D2_Heli_DG_Speed = 0.65;
_root.D2_Heli_DG_Ability = "None";
_root.D2_Heli_DG_ScrapWorth_Max = Math.round(120 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_ScrapWorth_Min = Math.round(110 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_PointWorth_Min = Math.round(140 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 38
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 24;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 20;
_root.EnemyRemain = Math.round(50 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(50 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 15;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_R_";
_root.enemySelection3 = "D1_Drone_S_";
_root.enemySelection4 = "D1_Drone_L_";
_root.enemySelection5 = "D1_Drone_DL_";
_root.enemySelection6 = "D1_Tank_G_";
_root.enemySelection7 = "D1_Tank_LT_";
_root.enemySelection8 = "D1_Tank_M_";
_root.enemySelection9 = "D1_Tank_L_";
_root.enemySelection10 = "D1_Tank_N_";
_root.enemySelection11 = "D2_Heli_G_";
_root.enemySelection12 = "D2_Heli_L_";
_root.enemySelection13 = "D2_Heli_DL_";
_root.enemySelection14 = "D2_Heli_GL_";
_root.enemySelection15 = "D2_Heli_DG_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 400;
_root.D1_Drone_MG_Damage = 7;
_root.D1_Drone_MG_Range = 85;
_root.D1_Drone_MG_Speed = 0.65;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_R_Health = 400;
_root.D1_Drone_R_Damage = 17;
_root.D1_Drone_R_Range = 85;
_root.D1_Drone_R_Speed = 0.65;
_root.D1_Drone_R_Ability = "None";
_root.D1_Drone_R_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_R_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_S_Health = 400;
_root.D1_Drone_S_Damage = 17;
_root.D1_Drone_S_Range = 130;
_root.D1_Drone_S_Speed = 0.65;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_S_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_L_Health = 400;
_root.D1_Drone_L_Damage = 17;
_root.D1_Drone_L_Range = 85;
_root.D1_Drone_L_Speed = 0.65;
_root.D1_Drone_L_Ability = "None";
_root.D1_Drone_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_Health = 400;
_root.D1_Drone_DL_Damage = 7;
_root.D1_Drone_DL_Range = 85;
_root.D1_Drone_DL_Speed = 0.65;
_root.D1_Drone_DL_Ability = "None";
_root.D1_Drone_DL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_G_Health = 400;
_root.D1_Tank_G_Damage = 7;
_root.D1_Tank_G_Range = 85;
_root.D1_Tank_G_Speed = 0.65;
_root.D1_Tank_G_Ability = "None";
_root.D1_Tank_G_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_G_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_Health = 400;
_root.D1_Tank_LT_Damage = 17;
_root.D1_Tank_LT_Range = 85;
_root.D1_Tank_LT_Speed = 0.65;
_root.D1_Tank_LT_Ability = "None";
_root.D1_Tank_LT_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_M_Health = 400;
_root.D1_Tank_M_Damage = 17;
_root.D1_Tank_M_Range = 85;
_root.D1_Tank_M_Speed = 0.65;
_root.D1_Tank_M_Ability = "None";
_root.D1_Tank_M_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_M_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_L_Health = 400;
_root.D1_Tank_L_Damage = 17;
_root.D1_Tank_L_Range = 85;
_root.D1_Tank_L_Speed = 0.65;
_root.D1_Tank_L_Ability = "None";
_root.D1_Tank_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_N_Health = 400;
_root.D1_Tank_N_Damage = 30;
_root.D1_Tank_N_Range = 85;
_root.D1_Tank_N_Speed = 0.65;
_root.D1_Tank_N_Ability = "None";
_root.D1_Tank_N_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_N_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_N_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_N_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_G_Health = 400;
_root.D2_Heli_G_Damage = 7;
_root.D2_Heli_G_Range = 85;
_root.D2_Heli_G_Speed = 0.65;
_root.D2_Heli_G_Ability = "None";
_root.D2_Heli_G_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_G_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_L_Health = 400;
_root.D2_Heli_L_Damage = 17;
_root.D2_Heli_L_Range = 85;
_root.D2_Heli_L_Speed = 0.65;
_root.D2_Heli_L_Ability = "None";
_root.D2_Heli_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_Health = 400;
_root.D2_Heli_DL_Damage = 7;
_root.D2_Heli_DL_Range = 85;
_root.D2_Heli_DL_Speed = 0.65;
_root.D2_Heli_DL_Ability = "None";
_root.D2_Heli_DL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_Health = 400;
_root.D2_Heli_GL_Damage = 7;
_root.D2_Heli_GL_Range = 85;
_root.D2_Heli_GL_Speed = 0.65;
_root.D2_Heli_GL_Ability = "None";
_root.D2_Heli_GL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_Health = 400;
_root.D2_Heli_DG_Damage = 7;
_root.D2_Heli_DG_Range = 85;
_root.D2_Heli_DG_Speed = 0.65;
_root.D2_Heli_DG_Ability = "None";
_root.D2_Heli_DG_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 39
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 22;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 20;
_root.EnemyRemain = Math.round(50 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(50 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 15;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_R_";
_root.enemySelection3 = "D1_Drone_S_";
_root.enemySelection4 = "D1_Drone_L_";
_root.enemySelection5 = "D1_Drone_DL_";
_root.enemySelection6 = "D1_Tank_G_";
_root.enemySelection7 = "D1_Tank_LT_";
_root.enemySelection8 = "D1_Tank_M_";
_root.enemySelection9 = "D1_Tank_L_";
_root.enemySelection10 = "D1_Tank_N_";
_root.enemySelection11 = "D2_Heli_G_";
_root.enemySelection12 = "D2_Heli_L_";
_root.enemySelection13 = "D2_Heli_DL_";
_root.enemySelection14 = "D2_Heli_GL_";
_root.enemySelection15 = "D2_Heli_DG_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 400;
_root.D1_Drone_MG_Damage = 10;
_root.D1_Drone_MG_Range = 85;
_root.D1_Drone_MG_Speed = 0.65;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_R_Health = 400;
_root.D1_Drone_R_Damage = 20;
_root.D1_Drone_R_Range = 85;
_root.D1_Drone_R_Speed = 0.65;
_root.D1_Drone_R_Ability = "None";
_root.D1_Drone_R_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_R_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_S_Health = 400;
_root.D1_Drone_S_Damage = 20;
_root.D1_Drone_S_Range = 130;
_root.D1_Drone_S_Speed = 0.65;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_S_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_L_Health = 400;
_root.D1_Drone_L_Damage = 20;
_root.D1_Drone_L_Range = 85;
_root.D1_Drone_L_Speed = 0.65;
_root.D1_Drone_L_Ability = "None";
_root.D1_Drone_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_Health = 400;
_root.D1_Drone_DL_Damage = 10;
_root.D1_Drone_DL_Range = 85;
_root.D1_Drone_DL_Speed = 0.65;
_root.D1_Drone_DL_Ability = "None";
_root.D1_Drone_DL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_G_Health = 400;
_root.D1_Tank_G_Damage = 10;
_root.D1_Tank_G_Range = 85;
_root.D1_Tank_G_Speed = 0.65;
_root.D1_Tank_G_Ability = "None";
_root.D1_Tank_G_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_G_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_Health = 400;
_root.D1_Tank_LT_Damage = 20;
_root.D1_Tank_LT_Range = 85;
_root.D1_Tank_LT_Speed = 0.65;
_root.D1_Tank_LT_Ability = "None";
_root.D1_Tank_LT_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_M_Health = 400;
_root.D1_Tank_M_Damage = 20;
_root.D1_Tank_M_Range = 85;
_root.D1_Tank_M_Speed = 0.65;
_root.D1_Tank_M_Ability = "None";
_root.D1_Tank_M_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_M_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_L_Health = 400;
_root.D1_Tank_L_Damage = 20;
_root.D1_Tank_L_Range = 85;
_root.D1_Tank_L_Speed = 0.65;
_root.D1_Tank_L_Ability = "None";
_root.D1_Tank_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_N_Health = 400;
_root.D1_Tank_N_Damage = 35;
_root.D1_Tank_N_Range = 85;
_root.D1_Tank_N_Speed = 0.65;
_root.D1_Tank_N_Ability = "None";
_root.D1_Tank_N_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_N_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_N_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_N_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_G_Health = 400;
_root.D2_Heli_G_Damage = 10;
_root.D2_Heli_G_Range = 85;
_root.D2_Heli_G_Speed = 0.65;
_root.D2_Heli_G_Ability = "None";
_root.D2_Heli_G_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_G_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_L_Health = 400;
_root.D2_Heli_L_Damage = 20;
_root.D2_Heli_L_Range = 85;
_root.D2_Heli_L_Speed = 0.65;
_root.D2_Heli_L_Ability = "None";
_root.D2_Heli_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_Health = 400;
_root.D2_Heli_DL_Damage = 10;
_root.D2_Heli_DL_Range = 85;
_root.D2_Heli_DL_Speed = 0.65;
_root.D2_Heli_DL_Ability = "None";
_root.D2_Heli_DL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_Health = 400;
_root.D2_Heli_GL_Damage = 10;
_root.D2_Heli_GL_Range = 85;
_root.D2_Heli_GL_Speed = 0.65;
_root.D2_Heli_GL_Ability = "None";
_root.D2_Heli_GL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_Health = 400;
_root.D2_Heli_DG_Damage = 10;
_root.D2_Heli_DG_Range = 85;
_root.D2_Heli_DG_Speed = 0.65;
_root.D2_Heli_DG_Ability = "None";
_root.D2_Heli_DG_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 40
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 20;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 20;
_root.EnemyRemain = Math.round(50 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(50 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 15;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_R_";
_root.enemySelection3 = "D1_Drone_S_";
_root.enemySelection4 = "D1_Drone_L_";
_root.enemySelection5 = "D1_Drone_DL_";
_root.enemySelection6 = "D1_Tank_G_";
_root.enemySelection7 = "D1_Tank_LT_";
_root.enemySelection8 = "D1_Tank_M_";
_root.enemySelection9 = "D1_Tank_L_";
_root.enemySelection10 = "D1_Tank_N_";
_root.enemySelection11 = "D2_Heli_G_";
_root.enemySelection12 = "D2_Heli_L_";
_root.enemySelection13 = "D2_Heli_DL_";
_root.enemySelection14 = "D2_Heli_GL_";
_root.enemySelection15 = "D2_Heli_DG_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 400;
_root.D1_Drone_MG_Damage = 14;
_root.D1_Drone_MG_Range = 85;
_root.D1_Drone_MG_Speed = 0.65;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_R_Health = 400;
_root.D1_Drone_R_Damage = 24;
_root.D1_Drone_R_Range = 85;
_root.D1_Drone_R_Speed = 0.65;
_root.D1_Drone_R_Ability = "None";
_root.D1_Drone_R_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_R_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_S_Health = 400;
_root.D1_Drone_S_Damage = 24;
_root.D1_Drone_S_Range = 130;
_root.D1_Drone_S_Speed = 0.65;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_S_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_L_Health = 400;
_root.D1_Drone_L_Damage = 24;
_root.D1_Drone_L_Range = 85;
_root.D1_Drone_L_Speed = 0.65;
_root.D1_Drone_L_Ability = "None";
_root.D1_Drone_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_Health = 400;
_root.D1_Drone_DL_Damage = 14;
_root.D1_Drone_DL_Range = 85;
_root.D1_Drone_DL_Speed = 0.65;
_root.D1_Drone_DL_Ability = "None";
_root.D1_Drone_DL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_G_Health = 400;
_root.D1_Tank_G_Damage = 14;
_root.D1_Tank_G_Range = 85;
_root.D1_Tank_G_Speed = 0.65;
_root.D1_Tank_G_Ability = "None";
_root.D1_Tank_G_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_G_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_Health = 400;
_root.D1_Tank_LT_Damage = 24;
_root.D1_Tank_LT_Range = 85;
_root.D1_Tank_LT_Speed = 0.65;
_root.D1_Tank_LT_Ability = "None";
_root.D1_Tank_LT_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_M_Health = 400;
_root.D1_Tank_M_Damage = 24;
_root.D1_Tank_M_Range = 85;
_root.D1_Tank_M_Speed = 0.65;
_root.D1_Tank_M_Ability = "None";
_root.D1_Tank_M_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_M_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_L_Health = 400;
_root.D1_Tank_L_Damage = 24;
_root.D1_Tank_L_Range = 85;
_root.D1_Tank_L_Speed = 0.65;
_root.D1_Tank_L_Ability = "None";
_root.D1_Tank_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_N_Health = 400;
_root.D1_Tank_N_Damage = 40;
_root.D1_Tank_N_Range = 85;
_root.D1_Tank_N_Speed = 0.65;
_root.D1_Tank_N_Ability = "None";
_root.D1_Tank_N_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_N_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_N_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_N_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_G_Health = 400;
_root.D2_Heli_G_Damage = 14;
_root.D2_Heli_G_Range = 85;
_root.D2_Heli_G_Speed = 0.65;
_root.D2_Heli_G_Ability = "None";
_root.D2_Heli_G_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_G_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_L_Health = 400;
_root.D2_Heli_L_Damage = 24;
_root.D2_Heli_L_Range = 85;
_root.D2_Heli_L_Speed = 0.65;
_root.D2_Heli_L_Ability = "None";
_root.D2_Heli_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_Health = 400;
_root.D2_Heli_DL_Damage = 14;
_root.D2_Heli_DL_Range = 85;
_root.D2_Heli_DL_Speed = 0.65;
_root.D2_Heli_DL_Ability = "None";
_root.D2_Heli_DL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_Health = 400;
_root.D2_Heli_GL_Damage = 14;
_root.D2_Heli_GL_Range = 85;
_root.D2_Heli_GL_Speed = 0.65;
_root.D2_Heli_GL_Ability = "None";
_root.D2_Heli_GL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_Health = 400;
_root.D2_Heli_DG_Damage = 14;
_root.D2_Heli_DG_Range = 85;
_root.D2_Heli_DG_Speed = 0.65;
_root.D2_Heli_DG_Ability = "None";
_root.D2_Heli_DG_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
Symbol 1689 MovieClip Frame 41
_root.EnemySpawn_Min = 0;
_root.EnemySpawn_Max = 20;
_root.EnemySpawn = 0;
_root.EnemyDepth_Min = 800000 /* 0x0C3500 */;
_root.EnemyDepth_Max = 800499 /* 0x0C36F3 */;
_root.EnemyDepth = 800000 /* 0x0C3500 */;
_root.EnemyDepthAir_Min = 800500 /* 0x0C36F4 */;
_root.EnemyDepthAir_Max = 801000 /* 0x0C38E8 */;
_root.EnemyDepthAir = 800500 /* 0x0C36F4 */;
_root.EnemyCur = 0;
_root.EnemyMax = 20;
_root.EnemyRemain = Math.round(50 * _root.set_Difficulty_V1);
_root.EnemyTotal = Math.round(50 * _root.set_Difficulty_V1);
_root.EnemyKilled = 0;
_root.spawnableEnemies = 15;
_root.enemySelection1 = "D1_Drone_MG_";
_root.enemySelection2 = "D1_Drone_R_";
_root.enemySelection3 = "D1_Drone_S_";
_root.enemySelection4 = "D1_Drone_L_";
_root.enemySelection5 = "D1_Drone_DL_";
_root.enemySelection6 = "D1_Tank_G_";
_root.enemySelection7 = "D1_Tank_LT_";
_root.enemySelection8 = "D1_Tank_M_";
_root.enemySelection9 = "D1_Tank_L_";
_root.enemySelection10 = "D1_Tank_N_";
_root.enemySelection11 = "D2_Heli_G_";
_root.enemySelection12 = "D2_Heli_L_";
_root.enemySelection13 = "D2_Heli_DL_";
_root.enemySelection14 = "D2_Heli_GL_";
_root.enemySelection15 = "D2_Heli_DG_";
_root.EnemySlowPercent = 0.15;
_root.EnemySlowestPossible = 0.1;
_root.D1_Drone_MG_Health = 400;
_root.D1_Drone_MG_Damage = 20;
_root.D1_Drone_MG_Range = 90;
_root.D1_Drone_MG_Speed = 0.65;
_root.D1_Drone_MG_Ability = "None";
_root.D1_Drone_MG_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_MG_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_R_Health = 400;
_root.D1_Drone_R_Damage = 30;
_root.D1_Drone_R_Range = 90;
_root.D1_Drone_R_Speed = 0.65;
_root.D1_Drone_R_Ability = "None";
_root.D1_Drone_R_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_R_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_R_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_S_Health = 400;
_root.D1_Drone_S_Damage = 30;
_root.D1_Drone_S_Range = 140;
_root.D1_Drone_S_Speed = 0.65;
_root.D1_Drone_S_Ability = "None";
_root.D1_Drone_S_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_S_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_S_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_L_Health = 400;
_root.D1_Drone_L_Damage = 30;
_root.D1_Drone_L_Range = 90;
_root.D1_Drone_L_Speed = 0.65;
_root.D1_Drone_L_Ability = "None";
_root.D1_Drone_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_Health = 400;
_root.D1_Drone_DL_Damage = 20;
_root.D1_Drone_DL_Range = 90;
_root.D1_Drone_DL_Speed = 0.65;
_root.D1_Drone_DL_Ability = "None";
_root.D1_Drone_DL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Drone_DL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_G_Health = 400;
_root.D1_Tank_G_Damage = 20;
_root.D1_Tank_G_Range = 90;
_root.D1_Tank_G_Speed = 0.65;
_root.D1_Tank_G_Ability = "None";
_root.D1_Tank_G_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_G_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_G_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_Health = 400;
_root.D1_Tank_LT_Damage = 30;
_root.D1_Tank_LT_Range = 90;
_root.D1_Tank_LT_Speed = 0.65;
_root.D1_Tank_LT_Ability = "None";
_root.D1_Tank_LT_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_LT_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_M_Health = 400;
_root.D1_Tank_M_Damage = 30;
_root.D1_Tank_M_Range = 90;
_root.D1_Tank_M_Speed = 0.65;
_root.D1_Tank_M_Ability = "None";
_root.D1_Tank_M_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_M_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_M_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_L_Health = 400;
_root.D1_Tank_L_Damage = 30;
_root.D1_Tank_L_Range = 90;
_root.D1_Tank_L_Speed = 0.65;
_root.D1_Tank_L_Ability = "None";
_root.D1_Tank_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_N_Health = 400;
_root.D1_Tank_N_Damage = 50;
_root.D1_Tank_N_Range = 90;
_root.D1_Tank_N_Speed = 0.65;
_root.D1_Tank_N_Ability = "None";
_root.D1_Tank_N_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_N_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D1_Tank_N_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D1_Tank_N_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_G_Health = 400;
_root.D2_Heli_G_Damage = 20;
_root.D2_Heli_G_Range = 90;
_root.D2_Heli_G_Speed = 0.65;
_root.D2_Heli_G_Ability = "None";
_root.D2_Heli_G_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_G_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_G_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_L_Health = 400;
_root.D2_Heli_L_Damage = 30;
_root.D2_Heli_L_Range = 90;
_root.D2_Heli_L_Speed = 0.65;
_root.D2_Heli_L_Ability = "None";
_root.D2_Heli_L_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_L_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_L_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_Health = 400;
_root.D2_Heli_DL_Damage = 20;
_root.D2_Heli_DL_Range = 90;
_root.D2_Heli_DL_Speed = 0.65;
_root.D2_Heli_DL_Ability = "None";
_root.D2_Heli_DL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_DL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_Health = 400;
_root.D2_Heli_GL_Damage = 20;
_root.D2_Heli_GL_Range = 90;
_root.D2_Heli_GL_Speed = 0.65;
_root.D2_Heli_GL_Ability = "None";
_root.D2_Heli_GL_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_GL_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_Health = 400;
_root.D2_Heli_DG_Damage = 20;
_root.D2_Heli_DG_Range = 90;
_root.D2_Heli_DG_Speed = 0.65;
_root.D2_Heli_DG_Ability = "None";
_root.D2_Heli_DG_ScrapWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_ScrapWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_PointWorth_Max = Math.round(150 * _root.set_Difficulty_V2);
_root.D2_Heli_DG_PointWorth_Min = Math.round(125 * _root.set_Difficulty_V2);
Symbol 1690 MovieClip Frame 1
function SetVars() {
content_mc.display_txt.text = (("Scraps: " + _root.playerScraps) + " - Points: ") + _root.playerPoints;
status_mc.aa_txt.text = Math.round(_root.HealthAbsorb * 100) + "%";
status_mc.sa_txt.text = Math.round(_root.ShieldAbsorb * 100) + "%";
}
function Proceed() {
_root.CampaignLevel++;
_root.ProjectileType = "Bullet";
_root.CurrentGameStatus = "Playing";
_root.levelTime = 0;
_root.RemoveAll = false;
_root.levelScraps = 0;
_root.levelPoints = 0;
_root.MouseControl = _root[("orbiter" + _root.PlayerOrbiter) + "_Discharger"];
_root.PlayerWeapon_Bullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_Bullet"];
_root.PlayerWeapon_APBullet_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_APBullet"];
_root.PlayerWeapon_VelocityInhibitor_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_VelocityInhibitor"];
_root.PlayerWeapon_ElectricSpike_Available = _root[("orbiter" + _root.PlayerOrbiter) + "_ElectricSpike"];
_root.Health_Max = _root.Health;
_root.Shield_Max = _root.Shield;
_root.Bullet_PC_ShotReload = Math.round((_root.Bullet_ShotReload / 40) * 1000) + " ms";
_root.Bullet_PC_ReloadTime = (Math.round((_root.Bullet_AmmunitionReload / 40) * 100) / 100) + " s";
_root.APBullet_PC_ShotReload = Math.round((_root.APBullet_ShotReload / 40) * 1000) + " ms";
_root.APBullet_PC_ReloadTime = (Math.round((_root.APBullet_AmmunitionReload / 40) * 100) / 100) + " s";
_root.Inhibitor_PC_ShotReload = Math.round((_root.Inhibitor_ShotReload / 40) * 1000) + " ms";
_root.Inhibitor_PC_ReloadTime = (Math.round((_root.Inhibitor_AmmunitionReload / 40) * 100) / 100) + " s";
_root.Inhibitor_PC_Effect = (_root.VelocityInhibitorEffect_Percent * 100) + "%";
_root.Spike_PC_ShotReload = Math.round((_root.Spike_ShotReload / 40) * 1000) + " ms";
_root.Spike_PC_ReloadTime = (Math.round((_root.Spike_AmmunitionReload / 40) * 100) / 100) + " s";
_root.Spike_PC_Effect = (_root.ElectricSpikeEffect_Percent * 100) + "%";
generate_mc.gotoAndStop("generate");
}
stop();
_root.SFROBA1 = true;
_root.SFROBA2 = true;
_root.SFROBA3 = true;
_root.SFROBA4 = true;
SetVars();
Symbol 1713 MovieClip Frame 1
stop();
Symbol 1716 MovieClip Frame 1
stop();
if (_root.GameType == "Campaign") {
Table = _root.set_Difficulty;
} else {
Table = _root.ChallengeType;
}
sending_mc.send_btn.onRelease = function () {
sending_mc.gotoAndStop("send");
System.security.loadPolicyFile("http://www.godlygamer.com/Highscores/policy.xml");
SendVars = new LoadVars();
targetObject = new LoadVars();
SendVars.Check = "send";
SendVars.SecondCheck = "P4J98Z";
SendVars.Table = Table;
SendVars.SendName = username_txt.text;
SendVars.SendScore = _root.CampaignScoreTotal;
targetObject.onLoad = function (success) {
if (success) {
_root.ScoreResult = this.resulted;
gotoAndStop ("sent");
} else {
gotoAndStop ("failure");
}
};
SendVars.sendAndLoad("http://www.godlygamer.com/Highscores/auxiliary2.php", targetObject, "POST");
};
Symbol 1716 MovieClip Frame 2
if (_root.ScoreResult != "nohighscore") {
result_txt.text = ("You've made it into the Top " + _root.ScoreResult) + " Highscores.";
} else {
result_txt.text = "You've failed to set a highscore.";
}
Symbol 1772 MovieClip Frame 420
stop();
Symbol 1851 MovieClip Frame 1
gotoAndStop(random(3) + 2);
Symbol 1852 MovieClip Frame 1
gotoAndPlay(random(40) + 2);
Symbol 1852 MovieClip Frame 42
gotoAndPlay ("replay");
Symbol 1853 MovieClip Frame 1
gotoAndPlay(random(40) + 2);
Symbol 1853 MovieClip Frame 41
gotoAndPlay(random(11) + 42);
Symbol 1853 MovieClip Frame 60
gotoAndPlay ("replay");
Symbol 1879 MovieClip Frame 15
stop();
Symbol 1880 MovieClip Frame 1150
stop();
_parent._parent.CinematicEnding(_root.ReturnPath);
Symbol 1941 MovieClip Frame 1200
stop();
_parent._parent.CinematicEnding(_root.ReturnPath);
Symbol 1994 MovieClip Frame 460
stop();
_parent._parent.CinematicEnding(_root.ReturnPath);
Symbol 2002 MovieClip Frame 420
stop();
_parent._parent.CinematicEnding(_root.ReturnPath);
Symbol 2017 MovieClip Frame 1
gotoAndStop(random(6) + 2);
Symbol 2019 MovieClip Frame 1
gotoAndPlay(random(20) + 2);
Symbol 2019 MovieClip Frame 21
gotoAndPlay(random(20) + 22);
Symbol 2019 MovieClip Frame 50
gotoAndPlay ("repeat");
Symbol 2045 MovieClip Frame 1720
stop();
_parent._parent.CinematicEnding(_root.ReturnPath);
Symbol 2046 MovieClip Frame 1
stop();
skip_btn.onRelease = function () {
_parent.CinematicEnding(_root.ReturnPath);
};
Symbol 2046 MovieClip Frame 2
skip_btn.onRelease = function () {
_parent.CinematicEnding(_root.ReturnPath);
};
Symbol 2046 MovieClip Frame 3
skip_btn.onRelease = function () {
_parent.CinematicEnding(_root.ReturnPath);
};
Symbol 2046 MovieClip Frame 4
skip_btn.onRelease = function () {
_parent.CinematicEnding(_root.ReturnPath);
};
Symbol 2046 MovieClip Frame 5
skip_btn.onRelease = function () {
_parent.CinematicEnding(_root.ReturnPath);
};
Symbol 2046 MovieClip Frame 6
skip_btn.onRelease = function () {
_parent.CinematicEnding(_root.ReturnPath);
};