Frame 1
winname = "Enter Name";
stopAllSounds();
Frame 6
ifFrameLoaded (3166) {
gotoAndPlay (9);
}
Frame 7
FrameLoad = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100;
tellTarget ("/Bar") {
gotoAndStop(int(/:FrameLoad));
};
ifFrameLoaded (635) {
gotoAndPlay (9);
}
play();
Frame 8
gotoAndPlay (7);
Frame 57
Speed = 4;
Acc = 1;
EnemySet = 2;
Mode = 1;
Odd = 30;
Pen = 0;
BG = 1;
Music = 1;
Character = 1;
Kill = -1;
Stage = 0;
Frame 98
Pick = 0;
if (1 < Number(Character)) {
setProperty("/C", _x , 10);
setProperty("/C", _y , 275);
tellTarget ("/C") {
gotoAndPlay (1);
};
}
Frame 99
if ((4 < Number(Speed)) and (Number(Speed) < 6)) {
Speed = 4;
}
if ((6 < Number(Speed)) and (Number(Speed) < 8)) {
Speed = 6;
}
if (8 < Number(Speed)) {
Speed = 8;
}
Frame 110
if (0 < Number(Pick)) {
gotoAndPlay (112);
}
if (1 < Number(Character)) {
setProperty("/C", _x , 10);
setProperty("/C", _y , 275);
}
play();
Frame 111
prevFrame();
Frame 112
tellTarget ("/C") {
gotoAndPlay (14);
};
Frame 125
if (Number(Pick) == 1) {
gotoAndPlay (255);
}
if (Number(Pick) == 2) {
gotoAndPlay (165);
}
if (Number(Pick) == 4) {
gotoAndPlay (201);
}
Frame 141
Ready = 0;
Frame 142
if (0 < Number(Ready)) {
gotoAndPlay (144);
}
play();
Frame 143
prevFrame();
Frame 161
if (Number(Ready) == 1) {
gotoAndPlay (291);
}
if (Number(Ready) == 2) {
gotoAndPlay (97);
}
Frame 164
play();
Frame 166
Speed = 6;
Acc = 1;
EnemySet = 2;
Mode = 2;
Odd = 40;
Pen = 0;
BG = 3;
Music = 5;
Kill = -1;
Frame 180
Ready = 0;
Frame 181
if (0 < Number(Ready)) {
gotoAndPlay (183);
}
play();
Frame 182
prevFrame();
Frame 198
if (Number(Ready) == 1) {
gotoAndPlay (291);
}
if (Number(Ready) == 2) {
gotoAndPlay (97);
}
Frame 217
stop();
Frame 236
gotoAndPlay (97);
Frame 255
Diff = 0;
Frame 275
if (0 < Number(Diff)) {
gotoAndPlay (277);
}
play();
Frame 276
prevFrame();
Frame 289
if (Number(Diff) == 4) {
gotoAndPlay (97);
}
Frame 292
stopAllSounds();
Frame 318
if (Number(Stage) == 1) {
gotoAndPlay (670);
}
if (Number(Stage) == 6) {
Speed = 6;
Acc = 1;
EnemySet = 2;
Mode = 2;
Odd = 40;
Pen = 0;
Kill = -1;
entry = "bubbagone";
}
Frame 319
SpeedStart = Speed;
OddStart = Odd;
Chain = 0;
Life = 100;
TotalHit = 0;
TotalAttack = 0;
MaxChain = 0;
Max = 40;
Timer = 30;
CX = -100;
CY = -100;
N = 1;
Constant2 = 15;
while (Number(N) < 8) {
Set("IX" add n, -1000);
Set("IY" add n, -1000);
Set("ISX" add n, 0);
Set("ISY" add n, 0);
Set("IL" add n, 2);
N = Number(N) + 1;
}
Width = 12;
Height = 21;
MX = 50;
MY = 200;
Movement = 200;
Shift = 0;
Constant = 40;
Delay = 0;
Shot = 10;
N = 1;
Valid = 0;
Attack = -1;
while (Number(N) < 10) {
Set("SX" add n, -75);
Set("SY" add n, -75);
Set("ST" add n, 0);
Set("SSX" add n, 0);
Set("SSY" add n, 0);
N = Number(N) + 1;
}
Next = 1;
Count = -30;
N = 1;
while (Number(N) < 8) {
Set("KX" add n, -1000);
Set("KY" add n, -1000);
Set("KVX" add n, 0);
Set("KVY" add n, 0);
Set("KL" add n, -100);
N = Number(N) + 1;
}
KT1 = 350;
KT2 = 50;
KT3 = 100;
KT4 = 150;
KT5 = 200;
KT6 = 250;
KT7 = 300;
Score = 0;
Prog = 0;
play();
Frame 320
if (Number(Stage) == 6) {
Speed = 6;
Acc = 1;
EnemySet = 2;
Mode = 2;
Odd = 40;
Pen = 0;
Kill = -1;
entry = "bubbagone";
}
if (Number(BG) == 1) {
tellTarget ("/BG") {
gotoAndStop (1);
};
}
if (Number(BG) == 2) {
tellTarget ("/BG") {
gotoAndStop (2);
};
}
if (Number(BG) == 3) {
tellTarget ("/BG") {
gotoAndStop (3);
};
}
if (Number(BG) == 4) {
tellTarget ("/BG") {
gotoAndStop (4);
};
}
if (Number(BG) == 5) {
tellTarget ("/BG") {
gotoAndStop (5);
};
}
if (Number(BG) == 6) {
tellTarget ("/BG") {
gotoAndStop (6);
};
}
if (Number(BG) == 7) {
tellTarget ("/BG") {
gotoAndStop (7);
};
}
if (Number(BG) == 0) {
tellTarget ("/BG") {
gotoAndStop (8);
};
}
Frame 321
if (Number(Music) == 1) {
tellTarget ("/Music") {
gotoAndPlay (10);
};
}
if (Number(Music) == 2) {
tellTarget ("/Music") {
gotoAndPlay (20);
};
}
if (Number(Music) == 3) {
tellTarget ("/Music") {
gotoAndPlay (30);
};
}
if (Number(Music) == 4) {
tellTarget ("/Music") {
gotoAndPlay (40);
};
}
if (Number(Music) == 5) {
tellTarget ("/Music") {
gotoAndPlay (50);
};
}
Frame 325
if (Number(Speed) == 2) {
Trigger = 60;
}
if (Number(Speed) == 3) {
Trigger = 40;
}
if (Number(Speed) == 4) {
Trigger = 30;
}
if (Number(Speed) == 5) {
Trigger = 25;
}
if (Number(Speed) == 6) {
Trigger = 20;
}
if (Number(Speed) == 7) {
Trigger = 15;
}
if (Number(Speed) == 8) {
Trigger = 12;
}
if (Number(Speed) == 9) {
Trigger = 10;
}
if (Number(-1) < Number(Attack)) {
TotalAttack = Number(TotalAttack) + 1;
}
if (Number(MaxChain) < Number(Chain)) {
MaxChain = Chain;
}
Accuracy = (TotalHit / TotalAttack) * 100;
if (0 >= Number(Life)) {
tellTarget ("/mike") {
gotoAndPlay (6);
};
Life = 0;
Speed = SpeedStart;
Odd = OddStart;
stopAllSounds();
tellTarget ("/mike") {
gotoAndPlay (60);
};
gotoAndPlay (327);
}
if (Number(Timer) < Number(Max)) {
Timer = Number(Timer) + 1;
}
if (((20000 < Number(Score)) and (Number(Score) < 25000)) and (Number(Stage) == 6)) {
EnemySet = 1;
}
if ((25000 < Number(Score)) and (Number(Stage) == 6)) {
EnemySet = 3;
}
setProperty("/C", _x , CX);
setProperty("/C", _y , CY);
N = 1;
while (Number(N) < 8) {
if ((((eval ("IX" add N) < 650) and (-100 < eval ("IX" add N))) and (eval ("IY" add N) < 500)) and (-100 < eval ("IY" add N))) {
Set("IX" add N, eval ("IX" add N) - eval ("ISX" add N));
Set("IY" add N, eval ("IY" add N) - eval ("ISY" add N));
setProperty("I" add N, _x , eval ("IX" add N));
setProperty("I" add N, _y , eval ("IY" add N));
} else if (((450 < eval ("KX" add N)) and (eval ("KX" add N) < 500)) and (0 < eval ("KL" add N))) {
if ((Odd < (random(100) + 1)) and (eval ("KB" add N) == 1)) {
Set("KB" add N, 0);
} else if (eval ("KB" add N) == 1) {
tellTarget ("/Sound") {
gotoAndPlay (30);
};
tellTarget ("I" add N) {
gotoAndStop (1);
};
tellTarget (("K" add N) add "/Kid") {
gotoAndPlay (2);
};
Set("IX" add N, eval ("KX" add N) - 20);
Set("IY" add N, eval ("KY" add N));
Set("IL" add N, Number(random(1)) + 1);
SDX = eval ("KX" add N) - MX;
SDY = eval ("KY" add N) - MY;
Root = Number(SDX * SDX) + Number(SDY * SDY);
N2 = 1;
counter = 0;
while (Number(counter) < 11) {
N2 = N2 - (((N2 * N2) - Root) / (2 * N2));
counter = Number(counter) + 1;
}
Set("ISX" add N, (Constant2 * SDX) / N2);
Set("ISY" add N, (Constant2 * SDY) / N2);
}
}
if (((((MX >= ((eval ("IX" add N) - Width) - Shot)) and (((eval ("IX" add N) + Width) + Shot) >= MX)) and ((MY >= ((eval ("IY" add N) - Shot) - Height)) and (((eval ("IY" add N) + Height) + Shot) >= MY))) and (0 < eval ("IL" add N))) and (Timer == Max)) {
Life = Life - 20;
Timer = 0;
Chain = 0;
tellTarget ("I" add N) {
gotoAndStop (10);
};
if (Number(Life) < 1) {
Life = 0;
} else {
tellTarget ("/mike") {
gotoAndPlay (3);
};
}
}
N = Number(N) + 1;
}
setProperty("/mike", _x , MX);
setProperty("/mike", _y , MY);
if ((Number(Shift) == 1) and (Number(Movement) == 200)) {
Movement = 50;
Shift = 0;
}
if ((Number(Shift) == 1) and (Number(Movement) == 50)) {
Movement = 350;
Shift = 0;
}
if ((Number(Shift) == 1) and (Number(Movement) == 350)) {
Movement = 200;
Shift = 0;
}
MY = MY - ((MY - Movement) / 10);
N = 1;
while (Number(N) < 8) {
if (((Number(Count) >= Number(Trigger)) and (Number(Mode) == 1)) and (Number(Kill) < Number(KillMax))) {
Set("KX" add Next, 585);
Set("KY" add Next, Number(random(300)) + 50);
Set("KL" add Next, 1);
Set("KB" add Next, 1);
tellTarget ("K" add Next) {
gotoAndPlay (1);
};
if (Number(EnemySet) == 1) {
Set("ID" add Next, random(10));
}
if (Number(EnemySet) == 2) {
Set("ID" add Next, Number(random(26)) + 10);
}
if (Number(EnemySet) == 3) {
Set("ID" add Next, Number(random(35)) + 1);
}
if (Number(EnemySet) == 4) {
Set("ID" add Next, random(9));
}
Count = 0;
Next = Number(Next) + 1;
if (Number(Next) == 8) {
Next = 1;
}
}
if (((eval ("KT" add N) == 0) and (Mode == 2)) and (Kill < 100)) {
Set("KX" add N, 585);
Set("KY" add N, N * 50);
Set("KVY" add N, eval ("KY" add N));
Set("KL" add N, 1);
Set("KB" add N, 1);
tellTarget ("K" add N) {
gotoAndPlay (1);
};
if (Number(EnemySet) == 1) {
Set("ID" add N, random(10));
}
if (Number(EnemySet) == 2) {
Set("ID" add N, Number(random(26)) + 10);
}
if (Number(EnemySet) == 3) {
Set("ID" add N, Number(random(35)) + 1);
}
if (Number(EnemySet) == 4) {
Set("ID" add N, random(9));
}
}
if (Number(EnemySet) == 4) {
if (eval ("ID" add N) == 0) {
Set("ID" add N, 10);
}
if (eval ("ID" add N) == 1) {
Set("ID" add N, 28);
}
if (eval ("ID" add N) == 2) {
Set("ID" add N, 13);
}
if (eval ("ID" add N) == 3) {
Set("ID" add N, 15);
}
if (eval ("ID" add N) == 4) {
Set("ID" add N, 16);
}
if (eval ("ID" add N) == 5) {
Set("ID" add N, 17);
}
if (eval ("ID" add N) == 6) {
Set("ID" add N, 19);
}
if (eval ("ID" add N) == 7) {
Set("ID" add N, 20);
}
if (eval ("ID" add N) == 8) {
Set("ID" add N, 21);
}
}
if (eval ("ID" add N) < 10) {
Set("Letter" add N, eval ("ID" add N));
}
if (eval ("ID" add N) == 10) {
Set("Letter" add N, "A");
}
if (eval ("ID" add N) == 11) {
Set("Letter" add N, "B");
}
if (eval ("ID" add N) == 12) {
Set("Letter" add N, "C");
}
if (eval ("ID" add N) == 13) {
Set("Letter" add N, "D");
}
if (eval ("ID" add N) == 14) {
Set("Letter" add N, "E");
}
if (eval ("ID" add N) == 15) {
Set("Letter" add N, "F");
}
if (eval ("ID" add N) == 16) {
Set("Letter" add N, "G");
}
if (eval ("ID" add N) == 17) {
Set("Letter" add N, "H");
}
if (eval ("ID" add N) == 18) {
Set("Letter" add N, "I");
}
if (eval ("ID" add N) == 19) {
Set("Letter" add N, "J");
}
if (eval ("ID" add N) == 20) {
Set("Letter" add N, "K");
}
if (eval ("ID" add N) == 21) {
Set("Letter" add N, "L");
}
if (eval ("ID" add N) == 22) {
Set("Letter" add N, "M");
}
if (eval ("ID" add N) == 23) {
Set("Letter" add N, "N");
}
if (eval ("ID" add N) == 24) {
Set("Letter" add N, "O");
}
if (eval ("ID" add N) == 25) {
Set("Letter" add N, "P");
}
if (eval ("ID" add N) == 26) {
Set("Letter" add N, "Q");
}
if (eval ("ID" add N) == 27) {
Set("Letter" add N, "R");
}
if (eval ("ID" add N) == 28) {
Set("Letter" add N, "S");
}
if (eval ("ID" add N) == 29) {
Set("Letter" add N, "T");
}
if (eval ("ID" add N) == 30) {
Set("Letter" add N, "U");
}
if (eval ("ID" add N) == 31) {
Set("Letter" add N, "V");
}
if (eval ("ID" add N) == 32) {
Set("Letter" add N, "W");
}
if (eval ("ID" add N) == 33) {
Set("Letter" add N, "X");
}
if (eval ("ID" add N) == 34) {
Set("Letter" add N, "Y");
}
if (eval ("ID" add N) == 35) {
Set("Letter" add N, "Z");
}
if (((Attack == eval ("ID" add N)) and (eval ("KL" add N) == 1)) and (eval ("KX" add N) < CX)) {
CX = eval ("KX" add N);
CY = eval ("KY" add N);
if ((0 < Number(CX)) and (Number(CX) < 550)) {
Valid = 1;
}
}
if (((Number(N) == 7) and (Number(Valid) == 0)) and (Number(-1) < Number(Attack))) {
tellTarget ("/Sound") {
gotoAndPlay (20);
};
if (Number(Pen) == 1) {
Life = Life - 1;
}
if (Number(Life) < 0) {
Life = 0;
}
}
if (((((MX >= (((eval ("KX" add N) - Width) - 5) - Shot)) and ((((eval ("KX" add N) + Width) + 5) + Shot) >= MX)) and ((MY >= (((eval ("KY" add N) - Shot) - 9) - Height)) and ((((eval ("KY" add N) + Height) + 9) + Shot) >= MY))) and (0 < eval ("KL" add N))) and (Timer == Max)) {
Life = Life - 10;
Timer = 0;
Chain = 0;
tellTarget ("I" add N) {
gotoAndStop (10);
};
if (Number(Life) < 1) {
Life = 0;
} else {
tellTarget ("/mike") {
gotoAndPlay (3);
};
}
}
Set("KX" add N, eval ("KX" add N) - Speed);
L = 1;
while (Number(L) < 13) {
if ((((((eval ("SX" add L) >= ((eval ("KX" add N) - Shot) - 18)) and (((eval ("KX" add N) + Shot) + 18) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("KY" add N) - 30) - Shot)) and (((eval ("KY" add N) + 30) + Shot) >= eval ("SY" add L)))) and (eval ("ST" add L) == -1)) and (0 < eval ("KL" add N))) and (eval ("SC" add L) == eval ("ID" add N))) {
tellTarget ("S" add L) {
gotoAndPlay (3);
};
Set("ST" add L, 15);
TotalHit = Number(TotalHit) + 1;
setProperty("S" add L, _rotation , random(360));
Set("KL" add N, eval ("KL" add N) - 1);
}
L = Number(L) + 1;
}
if ((0 >= eval ("KL" add N)) and (-99 < eval ("KL" add N))) {
if (Number(Kill) >= 0) {
Kill = Number(Kill) + 1;
}
Set("KL" add N, -100);
Set("KT" add N, 45);
tellTarget ("K" add N) {
play();
};
Chain = Number(Chain) + 1;
Score = Score + int((eval ("KX" add N) / 4) * (1 + (Chain / 100)));
if (Number(Acc) == 1) {
Speed = Number(Speed) + 0.01;
}
}
if ((eval ("KX" add N) < -40) and (0 < eval ("KL" add N))) {
Set("KL" add N, -100);
Set("KT" add N, 10);
Chain = 0;
if (0 < Number(Odd)) {
Odd = Number(Odd) + 0.5;
}
}
setProperty("K" add N, _x , eval ("KX" add N));
setProperty("K" add N, _y , eval ("KY" add N));
Set("KT" add N, eval ("KT" add N) - 1);
N = Number(N) + 1;
}
Count = Number(Count) + 1;
N = 1;
while (Number(N) < 10) {
if (0 < eval ("ST" add N)) {
Set("ST" add N, eval ("ST" add N) - 1);
}
if (0 >= eval ("ST" add N)) {
Set("SX" add N, eval ("SX" add N) - eval ("SSX" add N));
Set("SY" add N, eval ("SY" add N) - eval ("SSY" add N));
}
if ((Valid == 1) and (eval ("SSX" add N) == 0)) {
Valid = 0;
tellTarget ("S" add N) {
gotoAndPlay (1);
};
tellTarget ("/Sound") {
gotoAndPlay (50);
};
Set("SC" add N, Attack);
Set("SX" add N, Number(MX) + 20);
Set("SY" add N, MY);
SDX = Number(Number(MX - CX) + Number(Speed * 6)) + 20;
SDY = MY - CY;
Set("ST" add N, -1);
Root = Number(SDX * SDX) + Number(SDY * SDY);
N2 = 1;
counter = 0;
while (Number(counter) < 11) {
N2 = N2 - (((N2 * N2) - Root) / (2 * N2));
counter = Number(counter) + 1;
}
Set("SSX" add N, (Constant * SDX) / N2);
Set("SSY" add N, (Constant * SDY) / N2);
}
if ((((600 < eval ("SX" add N)) or (eval ("SX" add N) < -50)) or (500 < eval ("SY" add N))) or (eval ("SY" add N) < -100)) {
Set("SX" add N, -50);
Set("SSX" add N, 0);
Set("SY" add N, 0);
Set("SSY" add N, 0);
}
setProperty("S" add N, _x , eval ("SX" add N));
setProperty("S" add N, _y , eval ("SY" add N));
N = Number(N) + 1;
}
CX = 700;
Attack = -1;
if ((((((((Number(Kill) >= Number(KillMax)) and (0 >= Number(KL1))) and (0 >= Number(KL2))) and (0 >= Number(KL3))) and (0 >= Number(KL4))) and (0 >= Number(KL5))) and (0 >= Number(KL6))) and (0 >= Number(KL7))) {
Prog = Number(Prog) + 1;
}
if (Number(Prog) == 60) {
gotoAndStop (508);
}
play();
Frame 326
prevFrame();
Frame 377
Choice = 0;
Accuracy = int(Accuracy);
Frame 378
if (Number(Stage) == 0) {
play();
} else if (Number(Stage) == 6) {
gotoAndPlay (465);
} else {
gotoAndPlay (422);
}
Frame 398
if (Number(Choice) >= 1) {
gotoAndPlay (400);
}
play();
Frame 399
prevFrame();
Frame 420
gotoAndPlay (635);
Frame 441
if (Number(Choice) >= 1) {
gotoAndPlay (443);
}
play();
Frame 442
prevFrame();
Frame 463
gotoAndPlay (635);
Frame 466
winscore = Score;
Frame 467
play();
Frame 468
play();
Frame 469
play();
Frame 484
if (Number(Choice) >= 1) {
gotoAndPlay (486);
}
play();
Frame 485
prevFrame();
Frame 489
winscore = 0;
entry = "";
Frame 506
gotoAndPlay (635);
Frame 508
Accuracy = int(Accuracy);
Frame 529
Choice = 3;
Frame 635
stopAllSounds();
Frame 669
if (Number(Choice) == 1) {
if ((Number(Stage) == 0) or (Number(Stage) == 6)) {
Kill = -1;
} else {
Kill = 0;
}
gotoAndPlay (319);
}
if (Number(Choice) == 2) {
gotoAndPlay (58);
}
if (Number(Choice) == 3) {
Kill = 0;
if (Number(Stage) == 1) {
gotoAndPlay (2058);
}
if (Number(Stage) == 2) {
gotoAndPlay (2228);
}
if (Number(Stage) == 3) {
gotoAndPlay (2464);
}
if (Number(Stage) == 4) {
gotoAndPlay (2727);
}
}
Frame 670
Acc = 0;
EnemySet = 4;
Mode = 1;
Pen = 0;
BG = 1;
Music = 1;
Kill = 0;
if (Number(Diff) == 1) {
KillMax = 50;
Speed = 3;
Odd = 10;
}
if (Number(Diff) == 2) {
KillMax = 70;
Speed = 4;
Odd = 20;
}
if (Number(Diff) == 3) {
KillMax = 100;
Speed = 6;
Odd = 30;
}
Frame 946
Letter1 = "";
Frame 1315
Letter1 = A;
Frame 1730
tellTarget ("/mike") {
gotoAndPlay (3);
};
Frame 1885
stopAllSounds();
Frame 1900
Music = 0;
Frame 2057
gotoAndPlay (319);
Frame 2058
Stage = 2;
Acc = 0;
EnemySet = 1;
Mode = 1;
Pen = 0;
BG = 2;
Music = 0;
Kill = 0;
if (Number(Diff) == 1) {
KillMax = 50;
Speed = 3;
Odd = 10;
}
if (Number(Diff) == 2) {
KillMax = 70;
Speed = 4;
Odd = 20;
}
if (Number(Diff) == 3) {
KillMax = 100;
Speed = 6;
Odd = 30;
}
Frame 2227
gotoAndPlay (319);
Frame 2228
Stage = 3;
Acc = 0;
EnemySet = 2;
Mode = 1;
Pen = 0;
BG = 3;
Music = 0;
Kill = 0;
if (Number(Diff) == 1) {
KillMax = 50;
Speed = 3.5;
Odd = 10;
}
if (Number(Diff) == 2) {
KillMax = 70;
Speed = 4.5;
Odd = 20;
}
if (Number(Diff) == 3) {
KillMax = 100;
Speed = 6.5;
Odd = 30;
}
Frame 2463
gotoAndPlay (319);
Frame 2464
Stage = 4;
Acc = 0;
EnemySet = 3;
Mode = 1;
Pen = 0;
BG = 4;
Music = 0;
Kill = 0;
if (Number(Diff) == 1) {
KillMax = 50;
Speed = 4;
Odd = 20;
}
if (Number(Diff) == 2) {
KillMax = 70;
Speed = 5;
Odd = 30;
}
if (Number(Diff) == 3) {
KillMax = 100;
Speed = 7;
Odd = 40;
}
Frame 2726
gotoAndPlay (319);
Frame 2727
Stage = 5;
Acc = 0;
EnemySet = 3;
Mode = 1;
Pen = 0;
BG = 5;
Music = 0;
Kill = 0;
KillMax = 1;
Frame 2901
SpeedStart = Speed;
OddStart = Odd;
Chain = 0;
TotalHit = 0;
TotalAttack = 0;
MaxChain = 0;
Life = 100;
Max = 40;
Timer = 30;
Stage = 5;
Acc = 0;
EnemySet = 3;
Mode = 1;
Pen = 0;
BG = 5;
Kill = 0;
KillMax = 1;
CX = -100;
CY = -100;
N = 1;
Constant2 = 15;
ShotLoop = 0;
while (Number(N) < 4) {
Set("IX" add n, -1000);
Set("IY" add n, -1000);
Set("ISX" add n, 0);
Set("ISY" add n, 0);
Set("IL" add n, 2);
N = Number(N) + 1;
}
Width = 12;
Height = 21;
MX = 50;
MY = 200;
Movement = 200;
Shift = 0;
Constant = 40;
Delay = 0;
Shot = 10;
N = 1;
Valid = 0;
Attack = -1;
while (Number(N) < 10) {
Set("SX" add n, -75);
Set("SY" add n, -75);
Set("ST" add n, 0);
Set("SSX" add n, 0);
Set("SSY" add n, 0);
N = Number(N) + 1;
}
Mode = 1;
Next = 1;
Count = -30;
N = 1;
while (Number(N) < 2) {
Set("KX" add n, -1000);
Set("KY" add n, -1000);
Set("KVX" add n, 0);
Set("KVY" add n, 0);
Set("KL" add n, -100);
N = Number(N) + 1;
}
KT1 = 50;
Score = 0;
Prog = 0;
play();
Frame 2902
if (Number(Stage) == 6) {
Speed = 6;
Acc = 1;
EnemySet = 2;
Mode = 2;
Odd = 40;
Pen = 0;
Kill = -1;
entry = "bubbagone";
}
if (Number(BG) == 1) {
tellTarget ("/BG") {
gotoAndStop (1);
};
}
if (Number(BG) == 2) {
tellTarget ("/BG") {
gotoAndStop (2);
};
}
if (Number(BG) == 3) {
tellTarget ("/BG") {
gotoAndStop (3);
};
}
if (Number(BG) == 4) {
tellTarget ("/BG") {
gotoAndStop (4);
};
}
if (Number(BG) == 5) {
tellTarget ("/BG") {
gotoAndStop (5);
};
}
if (Number(BG) == 6) {
tellTarget ("/BG") {
gotoAndStop (6);
};
}
if (Number(BG) == 7) {
tellTarget ("/BG") {
gotoAndStop (7);
};
}
if (Number(BG) == 0) {
tellTarget ("/BG") {
gotoAndStop (8);
};
}
Frame 2903
if (Number(Music) == 5) {
tellTarget ("/Music") {
gotoAndPlay (50);
};
}
Frame 2904
Music = 5;
Frame 2907
if (Number(Speed) == 2) {
Trigger = 60;
}
if (Number(Speed) == 3) {
Trigger = 40;
}
if (Number(Speed) == 4) {
Trigger = 30;
}
if (Number(Speed) == 5) {
Trigger = 25;
}
if (Number(Speed) == 6) {
Trigger = 20;
}
if (Number(Speed) == 7) {
Trigger = 15;
}
if (Number(Speed) == 8) {
Trigger = 12;
}
if (Number(Speed) == 9) {
Trigger = 10;
}
if (Number(-1) < Number(Attack)) {
TotalAttack = Number(TotalAttack) + 1;
}
if (Number(MaxChain) < Number(Chain)) {
MaxChain = Chain;
}
Accuracy = (TotalHit / TotalAttack) * 100;
if (0 >= Number(Life)) {
tellTarget ("/mike") {
gotoAndPlay (6);
};
Life = 0;
Speed = SpeedStart;
Odd = OddStart;
stopAllSounds();
tellTarget ("/mike") {
gotoAndPlay (60);
};
gotoAndPlay (2909);
}
if (Number(Timer) < Number(Max)) {
Timer = Number(Timer) + 1;
}
if ((20000 < Number(Score)) and (Number(Stage) == 5)) {
EnemySet = "1";
}
setProperty("/C", _x , CX);
setProperty("/C", _y , CY);
N = 1;
Roll = random(2);
if (Number(Roll) == 1) {
Off = KY1 - 85;
} else {
Off = Number(KY1) + 85;
}
while (Number(N) < 4) {
if ((((eval ("IX" add N) < 650) and (-100 < eval ("IX" add N))) and (eval ("IY" add N) < 500)) and (-100 < eval ("IY" add N))) {
Set("IX" add N, eval ("IX" add N) - eval ("ISX" add N));
Set("IY" add N, eval ("IY" add N) - eval ("ISY" add N));
setProperty("I" add N, _x , eval ("IX" add N));
setProperty("I" add N, _y , eval ("IY" add N));
} else if (((Number(KX1) < 550) and (0 < Number(KL1))) and ((((Number(ShotLoop) == 20) and (Number(N) == 1)) or (((Number(ShotLoop) == 40) and (1 < Number(Diff))) and (Number(N) == 2))) or (((Number(ShotLoop) == 60) and (Number(Diff) == 3)) and (Number(N) == 3)))) {
tellTarget ("/Sound") {
gotoAndPlay (30);
};
tellTarget ("I" add N) {
gotoAndStop (1);
};
tellTarget (("K" add N) add "/Kid") {
gotoAndPlay (2);
};
Set("IX" add N, KX1 - 65);
Set("IY" add N, Off);
SDX = (KX1 - MX) - 65;
SDY = Off - MY;
Root = Number(SDX * SDX) + Number(SDY * SDY);
N2 = 1;
counter = 0;
while (Number(counter) < 11) {
N2 = N2 - (((N2 * N2) - Root) / (2 * N2));
counter = Number(counter) + 1;
}
Set("ISX" add N, (Constant2 * SDX) / N2);
Set("ISY" add N, (Constant2 * SDY) / N2);
}
if (((((MX >= ((eval ("IX" add N) - Width) - Shot)) and (((eval ("IX" add N) + Width) + Shot) >= MX)) and ((MY >= ((eval ("IY" add N) - Shot) - Height)) and (((eval ("IY" add N) + Height) + Shot) >= MY))) and (0 < eval ("IL" add N))) and (Timer == Max)) {
Life = Life - 20;
Timer = 0;
Chain = 0;
tellTarget ("I" add N) {
gotoAndStop (10);
};
if (Number(Life) < 1) {
Life = 0;
} else {
tellTarget ("/mike") {
gotoAndPlay (3);
};
}
}
N = Number(N) + 1;
}
ShotLoop = Number(ShotLoop) + 1;
if (Number(ShotLoop) == 61) {
ShotLoop = 1;
}
setProperty("/mike", _x , MX);
setProperty("/mike", _y , MY);
if ((Number(Shift) == 1) and (Number(Movement) == 200)) {
Movement = 50;
Shift = 0;
}
if ((Number(Shift) == 1) and (Number(Movement) == 50)) {
Movement = 350;
Shift = 0;
}
if ((Number(Shift) == 1) and (Number(Movement) == 350)) {
Movement = 200;
Shift = 0;
}
MY = MY - ((MY - Movement) / 10);
N = 1;
Next = 1;
if (Number(Mode) == 1) {
Mode = 2;
KV1 = 4;
Set("KX" add Next, 700);
Set("KY" add Next, 200);
KVY1 = 200;
Set("KL" add Next, 50);
Damage = 1;
tellTarget ("K" add Next) {
gotoAndPlay (1);
};
}
if (Number(Damage) == 1) {
Set("ID" add Next, Number(random(35)) + 1);
Damage = 0;
}
if (eval ("ID" add N) < 10) {
Set("Letter" add N, eval ("ID" add N));
}
if (eval ("ID" add N) == 10) {
Set("Letter" add N, "A");
}
if (eval ("ID" add N) == 11) {
Set("Letter" add N, "B");
}
if (eval ("ID" add N) == 12) {
Set("Letter" add N, "C");
}
if (eval ("ID" add N) == 13) {
Set("Letter" add N, "D");
}
if (eval ("ID" add N) == 14) {
Set("Letter" add N, "E");
}
if (eval ("ID" add N) == 15) {
Set("Letter" add N, "F");
}
if (eval ("ID" add N) == 16) {
Set("Letter" add N, "G");
}
if (eval ("ID" add N) == 17) {
Set("Letter" add N, "H");
}
if (eval ("ID" add N) == 18) {
Set("Letter" add N, "I");
}
if (eval ("ID" add N) == 19) {
Set("Letter" add N, "J");
}
if (eval ("ID" add N) == 20) {
Set("Letter" add N, "K");
}
if (eval ("ID" add N) == 21) {
Set("Letter" add N, "L");
}
if (eval ("ID" add N) == 22) {
Set("Letter" add N, "M");
}
if (eval ("ID" add N) == 23) {
Set("Letter" add N, "N");
}
if (eval ("ID" add N) == 24) {
Set("Letter" add N, "O");
}
if (eval ("ID" add N) == 25) {
Set("Letter" add N, "P");
}
if (eval ("ID" add N) == 26) {
Set("Letter" add N, "Q");
}
if (eval ("ID" add N) == 27) {
Set("Letter" add N, "R");
}
if (eval ("ID" add N) == 28) {
Set("Letter" add N, "S");
}
if (eval ("ID" add N) == 29) {
Set("Letter" add N, "T");
}
if (eval ("ID" add N) == 30) {
Set("Letter" add N, "U");
}
if (eval ("ID" add N) == 31) {
Set("Letter" add N, "V");
}
if (eval ("ID" add N) == 32) {
Set("Letter" add N, "W");
}
if (eval ("ID" add N) == 33) {
Set("Letter" add N, "X");
}
if (eval ("ID" add N) == 34) {
Set("Letter" add N, "Y");
}
if (eval ("ID" add N) == 35) {
Set("Letter" add N, "Z");
}
if ((Number(Attack) == Number(ID1)) and (0 < Number(KL1))) {
CX = KX1;
CY = KY1;
if ((0 < Number(CX)) and (Number(CX) < 550)) {
Valid = 1;
}
}
if (((Number(N) == 1) and (Number(Valid) == 0)) and (Number(-1) < Number(Attack))) {
tellTarget ("/Sound") {
gotoAndPlay (20);
};
}
if (((((MX >= (((eval ("KX" add N) - Width) - 5) - Shot)) and ((((eval ("KX" add N) + Width) + 5) + Shot) >= MX)) and ((MY >= (((eval ("KY" add N) - Shot) - 9) - Height)) and ((((eval ("KY" add N) + Height) + 9) + Shot) >= MY))) and (0 < eval ("KL" add N))) and (Timer == Max)) {
Life = Life - 10;
Timer = 0;
Chain = 0;
tellTarget ("I" add N) {
gotoAndStop (10);
};
if (Number(Life) < 1) {
Life = 0;
} else {
tellTarget ("/mike") {
gotoAndPlay (3);
};
}
}
L = 1;
while (Number(L) < 13) {
if ((((((eval ("SX" add L) >= ((eval ("KX" add N) - Shot) - 18)) and (((eval ("KX" add N) + Shot) + 28) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("KY" add N) - 40) - Shot)) and (((eval ("KY" add N) + 40) + Shot) >= eval ("SY" add L)))) and (eval ("ST" add L) == -1)) and (0 < eval ("KL" add N))) and (eval ("SC" add L) == eval ("ID" add N))) {
tellTarget ("S" add L) {
gotoAndPlay (3);
};
Chain = Number(Chain) + 1;
Set("ST" add L, 15);
setProperty("S" add L, _rotation , random(360));
Set("KL" add N, eval ("KL" add N) - 1);
Damage = 1;
TotalHit = Number(TotalHit) + 1;
if (0 < Number(KL1)) {
tellTarget ("/K1") {
gotoAndPlay (3);
};
}
}
L = Number(L) + 1;
}
if (Number(KL1) == 0) {
Kill = 100;
Set("KL" add N, -100);
Set("KT" add N, 45000);
Score = 10000;
tellTarget ("/K1") {
gotoAndPlay (6);
};
}
setProperty("K" add N, _x , eval ("KX" add N));
setProperty("K" add N, _y , eval ("KY" add N));
Set("KT" add N, eval ("KT" add N) - 1);
Count = Number(Count) + 1;
if (400 < Number(KX1)) {
KX1 = KX1 - 2;
}
if (0 < Number(KL1)) {
Set("KY" add N, eval ("KY" add N) - eval ("KV" add N));
if (eval ("KVY" add N) < eval ("KY" add N)) {
Set("KV" add N, eval ("KV" add N) + 0.15);
} else {
Set("KV" add N, eval ("KV" add N) - 0.15);
}
}
N = 1;
while (Number(N) < 10) {
if (0 < eval ("ST" add N)) {
Set("ST" add N, eval ("ST" add N) - 1);
}
if (0 >= eval ("ST" add N)) {
Set("SX" add N, eval ("SX" add N) - eval ("SSX" add N));
Set("SY" add N, eval ("SY" add N) - eval ("SSY" add N));
}
if ((Valid == 1) and (eval ("SSX" add N) == 0)) {
Valid = 0;
tellTarget ("S" add N) {
gotoAndPlay (1);
};
tellTarget ("/Sound") {
gotoAndPlay (50);
};
Set("SC" add N, Attack);
Set("SX" add N, Number(MX) + 20);
Set("SY" add N, MY);
SDX = Number(MX - CX) + 20;
SDY = Number(MY - CY) + Number(KV1 * 10);
Set("ST" add N, -1);
Root = Number(SDX * SDX) + Number(SDY * SDY);
N2 = 1;
counter = 0;
while (Number(counter) < 11) {
N2 = N2 - (((N2 * N2) - Root) / (2 * N2));
counter = Number(counter) + 1;
}
Set("SSX" add N, (Constant * SDX) / N2);
Set("SSY" add N, (Constant * SDY) / N2);
}
if ((((600 < eval ("SX" add N)) or (eval ("SX" add N) < -50)) or (500 < eval ("SY" add N))) or (eval ("SY" add N) < -100)) {
Set("SX" add N, -50);
Set("SSX" add N, 0);
Set("SY" add N, 0);
Set("SSY" add N, 0);
}
setProperty("S" add N, _x , eval ("SX" add N));
setProperty("S" add N, _y , eval ("SY" add N));
N = Number(N) + 1;
}
CX = 700;
Attack = -1;
if ((Number(Kill) >= Number(KillMax)) and (0 >= Number(KL1))) {
Prog = Number(Prog) + 1;
}
if (Number(Prog) == 60) {
gotoAndPlay (3004);
}
play();
Frame 2908
prevFrame();
Frame 2960
Choice = 0;
Accuracy = int(Accuracy);
Frame 2980
if (Number(Choice) >= 1) {
gotoAndPlay (2982);
}
play();
Frame 2981
prevFrame();
Frame 3002
gotoAndPlay (3131);
Frame 3003
gotoAndPlay (3131);
Frame 3004
Accuracy = int(Accuracy);
Frame 3025
Choice = 3;
Frame 3131
if (Number(Choice) != 3) {
stopAllSounds();
}
Frame 3165
if (Number(Choice) == 1) {
if ((Number(Stage) == 0) or (Number(Stage) == 6)) {
Kill = -1;
} else {
Kill = 0;
}
gotoAndPlay (2901);
}
if (Number(Choice) == 2) {
gotoAndPlay (58);
}
Frame 4022
if (Number(Diff) == 2) {
gotoAndPlay (4118);
}
if (Number(Diff) == 3) {
gotoAndPlay (4220);
}
Frame 4117
gotoAndPlay (1);
Frame 4218
gotoAndPlay (1);
Frame 4219
gotoAndPlay (1);
Frame 4427
gotoAndPlay (1);
Symbol 12 Button
on (release) {
getURL ("http://www.inconsequentialexistence.com/", "_new");
}
Symbol 15 Button
on (keyPress "<Backspace>") {
toggleHighQuality();
}
Symbol 24 MovieClip Frame 14
stop();
Symbol 30 MovieClip Frame 13
stop();
Symbol 32 MovieClip Frame 5
stop();
Symbol 33 Button
on (release) {
Pick = 4;
}
Symbol 34 Button
on (release) {
Pick = 2;
Stage = 6;
}
Symbol 37 Button
on (release) {
Pick = 1;
Stage = 1;
}
Symbol 40 Button
on (release) {
Kill = -1;
Pick = 3;
Stage = 0;
}
Symbol 48 MovieClip Frame 1
stop();
Symbol 49 MovieClip Frame 1
if (Number(_level0:Character) == 1) {
tellTarget ("Char") {
gotoAndStop (1);
};
}
if (Number(_level0:Character) == 2) {
tellTarget ("Char") {
gotoAndStop (2);
};
}
if (Number(_level0:Character) == 3) {
tellTarget ("Char") {
gotoAndStop (3);
};
}
if (Number(_level0:Character) == 4) {
tellTarget ("Char") {
gotoAndStop (4);
};
}
Symbol 49 MovieClip Frame 12
if (Number(_level0:Character) == 1) {
tellTarget ("Char") {
gotoAndStop (1);
};
}
if (Number(_level0:Character) == 2) {
tellTarget ("Char") {
gotoAndStop (2);
};
}
if (Number(_level0:Character) == 3) {
tellTarget ("Char") {
gotoAndStop (3);
};
}
if (Number(_level0:Character) == 4) {
tellTarget ("Char") {
gotoAndStop (4);
};
}
play();
Symbol 49 MovieClip Frame 13
prevFrame();
Symbol 49 MovieClip Frame 26
stop();
Symbol 50 Button
on (keyPress "<Insert>") {
Character = Number(Character) + 1;
if (Number(Character) == 5) {
Character = 1;
}
}
on (keyPress "<Backspace>") {
toggleHighQuality();
}
Symbol 58 MovieClip Frame 1
stop();
Symbol 63 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 1
stop();
Symbol 74 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 1
stop();
Symbol 91 MovieClip Frame 1
stop();
Symbol 102 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 1
stop();
Symbol 111 MovieClip Frame 1
if (Number(_level0:Speed) == 2) {
tellTarget ("Speed") {
gotoAndStop (1);
};
}
if (Number(_level0:Speed) == 3) {
tellTarget ("Speed") {
gotoAndStop (2);
};
}
if (Number(_level0:Speed) == 4) {
tellTarget ("Speed") {
gotoAndStop (3);
};
}
if (Number(_level0:Speed) == 6) {
tellTarget ("Speed") {
gotoAndStop (4);
};
}
if (Number(_level0:Speed) == 8) {
tellTarget ("Speed") {
gotoAndStop (5);
};
}
if (Number(_level0:Acc) == 1) {
tellTarget ("Acc") {
gotoAndStop (1);
};
} else {
tellTarget ("Acc") {
gotoAndStop (2);
};
}
if (Number(_level0:EnemySet) == 1) {
tellTarget ("EnemySet") {
gotoAndStop (1);
};
}
if (Number(_level0:EnemySet) == 2) {
tellTarget ("EnemySet") {
gotoAndStop (2);
};
}
if (Number(_level0:EnemySet) == 3) {
tellTarget ("EnemySet") {
gotoAndStop (3);
};
}
if (Number(_level0:EnemySet) == 4) {
tellTarget ("EnemySet") {
gotoAndStop (4);
};
}
if (Number(_level0:Mode) == 1) {
tellTarget ("Mode") {
gotoAndStop (1);
};
} else {
tellTarget ("Mode") {
gotoAndStop (2);
};
}
if (Number(_level0:Odd) == 0) {
tellTarget ("Odd") {
gotoAndStop (1);
};
}
if (Number(_level0:Odd) == 10) {
tellTarget ("Odd") {
gotoAndStop (2);
};
}
if (Number(_level0:Odd) == 20) {
tellTarget ("Odd") {
gotoAndStop (3);
};
}
if (Number(_level0:Odd) == 30) {
tellTarget ("Odd") {
gotoAndStop (4);
};
}
if (Number(_level0:Odd) == 40) {
tellTarget ("Odd") {
gotoAndStop (5);
};
}
if (Number(_level0:Odd) == 50) {
tellTarget ("Odd") {
gotoAndStop (6);
};
}
if (Number(_level0:Odd) == 60) {
tellTarget ("Odd") {
gotoAndStop (7);
};
}
if (Number(_level0:Odd) == 70) {
tellTarget ("Odd") {
gotoAndStop (8);
};
}
if (Number(_level0:Odd) == 80) {
tellTarget ("Odd") {
gotoAndStop (9);
};
}
if (Number(_level0:Odd) == 90) {
tellTarget ("Odd") {
gotoAndStop (10);
};
}
if (Number(_level0:Odd) == 100) {
tellTarget ("Odd") {
gotoAndStop (11);
};
}
if (Number(_level0:Pen) == 0) {
tellTarget ("Pen") {
gotoAndStop (1);
};
} else {
tellTarget ("Pen") {
gotoAndStop (2);
};
}
if (Number(_level0:BG) == 0) {
tellTarget ("BG") {
gotoAndStop (1);
};
}
if (Number(_level0:BG) == 1) {
tellTarget ("BG") {
gotoAndStop (2);
};
}
if (Number(_level0:BG) == 2) {
tellTarget ("BG") {
gotoAndStop (3);
};
}
if (Number(_level0:BG) == 3) {
tellTarget ("BG") {
gotoAndStop (4);
};
}
if (Number(_level0:BG) == 4) {
tellTarget ("BG") {
gotoAndStop (5);
};
}
if (Number(_level0:BG) == 5) {
tellTarget ("BG") {
gotoAndStop (6);
};
}
if (Number(_level0:BG) == 6) {
tellTarget ("BG") {
gotoAndStop (7);
};
}
if (Number(_level0:BG) == 7) {
tellTarget ("BG") {
gotoAndStop (8);
};
}
if (Number(_level0:Music) == 0) {
tellTarget ("Music") {
gotoAndStop (1);
};
}
if (Number(_level0:Music) == 1) {
tellTarget ("Music") {
gotoAndStop (2);
};
}
if (Number(_level0:Music) == 2) {
tellTarget ("Music") {
gotoAndStop (3);
};
}
if (Number(_level0:Music) == 3) {
tellTarget ("Music") {
gotoAndStop (4);
};
}
if (Number(_level0:Music) == 4) {
tellTarget ("Music") {
gotoAndStop (5);
};
}
if (Number(_level0:Music) == 5) {
tellTarget ("Music") {
gotoAndStop (6);
};
}
Symbol 111 MovieClip Frame 2
gotoAndPlay (1);
Symbol 112 Button
on (release) {
Ready = 2;
}
Symbol 113 Button
on (release) {
Ready = 1;
entry = "";
}
Symbol 117 Button
on (release) {
Speed = Number(Speed) + 1;
if (Number(Speed) == 5) {
Speed = 6;
}
if (Number(Speed) == 7) {
Speed = 8;
}
if (Number(Speed) == 9) {
Speed = 2;
}
}
Symbol 118 Button
on (release) {
if (Number(Acc) == 1) {
Acc = 0;
} else {
Acc = 1;
}
}
Symbol 119 Button
on (release) {
EnemySet = Number(EnemySet) + 1;
if (Number(EnemySet) == 5) {
EnemySet = 1;
}
}
Symbol 120 Button
on (release) {
if (Number(Mode) == 1) {
Mode = 2;
} else {
Mode = 1;
}
}
Symbol 121 Button
on (release) {
Odd = Number(Odd) + 10;
if (Number(Odd) == 110) {
Odd = 0;
}
}
Symbol 122 Button
on (release) {
if (Number(Pen) == 1) {
Pen = 0;
} else {
Pen = 1;
}
}
Symbol 123 Button
on (release) {
BG = Number(BG) + 1;
if (Number(BG) == 8) {
BG = 0;
}
}
Symbol 124 Button
on (release) {
Music = Number(Music) + 1;
if (Number(Music) == 6) {
Music = 0;
}
}
Symbol 125 Button
on (release) {
Speed = Speed - 1;
if (Number(Speed) == 5) {
Speed = 4;
}
if (Number(Speed) == 7) {
Speed = 6;
}
if (Number(Speed) == 1) {
Speed = 8;
}
}
Symbol 126 Button
on (release) {
EnemySet = EnemySet - 1;
if (Number(EnemySet) == 0) {
EnemySet = 4;
}
}
Symbol 127 Button
on (release) {
Odd = Odd - 10;
if (Number(Odd) == Number(-10)) {
Odd = 100;
}
}
Symbol 128 Button
on (release) {
BG = BG - 1;
if (Number(BG) == Number(-1)) {
BG = 7;
}
}
Symbol 129 Button
on (release) {
Music = Music - 1;
if (Number(Music) == Number(-1)) {
Music = 5;
}
}
Symbol 131 MovieClip Frame 1
stop();
Symbol 133 MovieClip Frame 1
stop();
Symbol 136 MovieClip Frame 1
stop();
Symbol 138 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 1
stop();
Symbol 142 MovieClip Frame 1
stop();
Symbol 144 MovieClip Frame 1
if (Number(_level0:Speed) == 2) {
tellTarget ("Speed") {
gotoAndStop (1);
};
}
if (Number(_level0:Speed) == 3) {
tellTarget ("Speed") {
gotoAndStop (2);
};
}
if (Number(_level0:Speed) == 4) {
tellTarget ("Speed") {
gotoAndStop (3);
};
}
if (Number(_level0:Speed) == 6) {
tellTarget ("Speed") {
gotoAndStop (4);
};
}
if (Number(_level0:Speed) == 8) {
tellTarget ("Speed") {
gotoAndStop (5);
};
}
if (Number(_level0:Acc) == 1) {
tellTarget ("Acc") {
gotoAndStop (1);
};
} else {
tellTarget ("Acc") {
gotoAndStop (2);
};
}
if (Number(_level0:EnemySet) == 1) {
tellTarget ("EnemySet") {
gotoAndStop (1);
};
}
if (Number(_level0:EnemySet) == 2) {
tellTarget ("EnemySet") {
gotoAndStop (2);
};
}
if (Number(_level0:EnemySet) == 3) {
tellTarget ("EnemySet") {
gotoAndStop (3);
};
}
if (Number(_level0:EnemySet) == 4) {
tellTarget ("EnemySet") {
gotoAndStop (4);
};
}
if (Number(_level0:Mode) == 1) {
tellTarget ("Mode") {
gotoAndStop (1);
};
} else {
tellTarget ("Mode") {
gotoAndStop (2);
};
}
if (Number(_level0:Odd) == 0) {
tellTarget ("Odd") {
gotoAndStop (1);
};
}
if (Number(_level0:Odd) == 10) {
tellTarget ("Odd") {
gotoAndStop (2);
};
}
if (Number(_level0:Odd) == 20) {
tellTarget ("Odd") {
gotoAndStop (3);
};
}
if (Number(_level0:Odd) == 30) {
tellTarget ("Odd") {
gotoAndStop (4);
};
}
if (Number(_level0:Odd) == 40) {
tellTarget ("Odd") {
gotoAndStop (5);
};
}
if (Number(_level0:Odd) == 50) {
tellTarget ("Odd") {
gotoAndStop (6);
};
}
if (Number(_level0:Odd) == 60) {
tellTarget ("Odd") {
gotoAndStop (7);
};
}
if (Number(_level0:Odd) == 70) {
tellTarget ("Odd") {
gotoAndStop (8);
};
}
if (Number(_level0:Odd) == 80) {
tellTarget ("Odd") {
gotoAndStop (9);
};
}
if (Number(_level0:Odd) == 90) {
tellTarget ("Odd") {
gotoAndStop (10);
};
}
if (Number(_level0:Odd) == 100) {
tellTarget ("Odd") {
gotoAndStop (11);
};
}
if (Number(_level0:Pen) == 0) {
tellTarget ("Pen") {
gotoAndStop (1);
};
} else {
tellTarget ("Pen") {
gotoAndStop (2);
};
}
if (Number(_level0:BG) == 0) {
tellTarget ("BG") {
gotoAndStop (1);
};
}
if (Number(_level0:BG) == 1) {
tellTarget ("BG") {
gotoAndStop (2);
};
}
if (Number(_level0:BG) == 2) {
tellTarget ("BG") {
gotoAndStop (3);
};
}
if (Number(_level0:BG) == 3) {
tellTarget ("BG") {
gotoAndStop (4);
};
}
if (Number(_level0:BG) == 4) {
tellTarget ("BG") {
gotoAndStop (5);
};
}
if (Number(_level0:BG) == 5) {
tellTarget ("BG") {
gotoAndStop (6);
};
}
if (Number(_level0:BG) == 6) {
tellTarget ("BG") {
gotoAndStop (7);
};
}
if (Number(_level0:BG) == 7) {
tellTarget ("BG") {
gotoAndStop (8);
};
}
if (Number(_level0:Music) == 0) {
tellTarget ("Music") {
gotoAndStop (1);
};
}
if (Number(_level0:Music) == 1) {
tellTarget ("Music") {
gotoAndStop (2);
};
}
if (Number(_level0:Music) == 2) {
tellTarget ("Music") {
gotoAndStop (3);
};
}
if (Number(_level0:Music) == 3) {
tellTarget ("Music") {
gotoAndStop (4);
};
}
if (Number(_level0:Music) == 4) {
tellTarget ("Music") {
gotoAndStop (5);
};
}
if (Number(_level0:Music) == 5) {
tellTarget ("Music") {
gotoAndStop (6);
};
}
Symbol 144 MovieClip Frame 2
gotoAndPlay (1);
Symbol 154 MovieClip Frame 1
stop();
Symbol 155 Button
on (release) {
play();
}
Symbol 156 Button
on (release) {
tellTarget ("/Tut") {
nextFrame();
};
}
Symbol 157 Button
on (release) {
tellTarget ("/Tut") {
prevFrame();
};
}
Symbol 160 Button
on (release) {
Diff = 3;
}
Symbol 161 Button
on (release) {
Diff = 2;
}
Symbol 163 Button
on (release) {
Diff = 1;
}
Symbol 166 Button
on (release) {
Diff = 4;
}
Symbol 211 MovieClip Frame 1
stop();
Symbol 211 MovieClip Frame 2
stop();
Symbol 211 MovieClip Frame 3
stop();
Symbol 211 MovieClip Frame 4
stop();
Symbol 211 MovieClip Frame 5
stop();
Symbol 211 MovieClip Frame 6
stop();
Symbol 222 MovieClip Frame 1
stop();
Symbol 222 MovieClip Frame 12
stop();
Symbol 222 MovieClip Frame 23
stop();
Symbol 222 MovieClip Frame 32
stop();
Symbol 222 MovieClip Frame 42
stop();
Symbol 222 MovieClip Frame 52
stop();
Symbol 222 MovieClip Frame 62
stop();
Symbol 222 MovieClip Frame 72
stop();
Symbol 222 MovieClip Frame 82
stop();
Symbol 222 MovieClip Frame 92
stop();
Symbol 222 MovieClip Frame 102
stop();
Symbol 222 MovieClip Frame 112
stop();
Symbol 228 MovieClip Frame 1
stop();
Symbol 228 MovieClip Frame 12
stop();
Symbol 228 MovieClip Frame 23
stop();
Symbol 228 MovieClip Frame 32
stop();
Symbol 228 MovieClip Frame 42
stop();
Symbol 228 MovieClip Frame 52
stop();
Symbol 229 Button
on (keyPress "<Space>") {
Shift = 1;
}
on (keyPress "<Enter>") {
Shift = 1;
}
on (keyPress "<Backspace>") {
toggleHighQuality();
}
on (keyPress "0") {
ATTACK = 0;
}
on (keyPress "1") {
ATTACK = 1;
}
on (keyPress "2") {
ATTACK = 2;
}
on (keyPress "3") {
ATTACK = 3;
}
on (keyPress "4") {
ATTACK = 4;
}
on (keyPress "5") {
ATTACK = 5;
}
on (keyPress "6") {
ATTACK = 6;
}
on (keyPress "7") {
ATTACK = 7;
}
on (keyPress "8") {
ATTACK = 8;
}
on (keyPress "9") {
ATTACK = 9;
}
on (keyPress "A") {
ATTACK = 10;
}
on (keyPress "B") {
ATTACK = 11;
}
on (keyPress "C") {
ATTACK = 12;
}
on (keyPress "D") {
ATTACK = 13;
}
on (keyPress "E") {
ATTACK = 14;
}
on (keyPress "F") {
ATTACK = 15;
}
on (keyPress "G") {
ATTACK = 16;
}
on (keyPress "H") {
ATTACK = 17;
}
on (keyPress "I") {
ATTACK = 18;
}
on (keyPress "J") {
ATTACK = 19;
}
on (keyPress "K") {
ATTACK = 20;
}
on (keyPress "L") {
ATTACK = 21;
}
on (keyPress "M") {
ATTACK = 22;
}
on (keyPress "N") {
ATTACK = 23;
}
on (keyPress "O") {
ATTACK = 24;
}
on (keyPress "P") {
ATTACK = 25;
}
on (keyPress "Q") {
ATTACK = 26;
}
on (keyPress "R") {
ATTACK = 27;
}
on (keyPress "S") {
ATTACK = 28;
}
on (keyPress "T") {
ATTACK = 29;
}
on (keyPress "U") {
ATTACK = 30;
}
on (keyPress "V") {
ATTACK = 31;
}
on (keyPress "W") {
ATTACK = 32;
}
on (keyPress "X") {
ATTACK = 33;
}
on (keyPress "Y") {
ATTACK = 34;
}
on (keyPress "Z") {
ATTACK = 35;
}
on (keyPress "a") {
ATTACK = 10;
}
on (keyPress "b") {
ATTACK = 11;
}
on (keyPress "c") {
ATTACK = 12;
}
on (keyPress "d") {
ATTACK = 13;
}
on (keyPress "e") {
ATTACK = 14;
}
on (keyPress "f") {
ATTACK = 15;
}
on (keyPress "g") {
ATTACK = 16;
}
on (keyPress "h") {
ATTACK = 17;
}
on (keyPress "i") {
ATTACK = 18;
}
on (keyPress "j") {
ATTACK = 19;
}
on (keyPress "k") {
ATTACK = 20;
}
on (keyPress "l") {
ATTACK = 21;
}
on (keyPress "m") {
ATTACK = 22;
}
on (keyPress "n") {
ATTACK = 23;
}
on (keyPress "o") {
ATTACK = 24;
}
on (keyPress "p") {
ATTACK = 25;
}
on (keyPress "q") {
ATTACK = 26;
}
on (keyPress "r") {
ATTACK = 27;
}
on (keyPress "s") {
ATTACK = 28;
}
on (keyPress "t") {
ATTACK = 29;
}
on (keyPress "u") {
ATTACK = 30;
}
on (keyPress "v") {
ATTACK = 31;
}
on (keyPress "w") {
ATTACK = 32;
}
on (keyPress "x") {
ATTACK = 33;
}
on (keyPress "y") {
ATTACK = 34;
}
on (keyPress "z") {
ATTACK = 35;
}
Symbol 245 MovieClip Frame 1
if (Number(_level0:ID7) < 10) {
gotoAndStop (22);
}
if (((((Number(_level0:ID7) == 10) or (Number(_level0:ID7) == 14)) or (Number(_level0:ID7) == 18)) or (Number(_level0:ID7) == 24)) or (Number(_level0:ID7) == 30)) {
gotoAndStop (42);
}
Symbol 245 MovieClip Frame 2
stop();
Symbol 245 MovieClip Frame 21
stop();
Symbol 245 MovieClip Frame 22
stop();
Symbol 245 MovieClip Frame 41
stop();
Symbol 245 MovieClip Frame 42
stop();
Symbol 245 MovieClip Frame 61
stop();
Symbol 249 MovieClip Frame 1
if (Number(_level0:ID6) < 10) {
gotoAndStop (22);
}
if (((((Number(_level0:ID6) == 10) or (Number(_level0:ID6) == 14)) or (Number(_level0:ID6) == 18)) or (Number(_level0:ID6) == 24)) or (Number(_level0:ID6) == 30)) {
gotoAndStop (42);
}
Symbol 249 MovieClip Frame 2
stop();
Symbol 249 MovieClip Frame 21
stop();
Symbol 249 MovieClip Frame 22
stop();
Symbol 249 MovieClip Frame 41
stop();
Symbol 249 MovieClip Frame 42
stop();
Symbol 249 MovieClip Frame 61
stop();
Symbol 253 MovieClip Frame 1
if (Number(_level0:ID5) < 10) {
gotoAndStop (22);
}
if (((((Number(_level0:ID5) == 10) or (Number(_level0:ID5) == 14)) or (Number(_level0:ID5) == 18)) or (Number(_level0:ID5) == 24)) or (Number(_level0:ID5) == 30)) {
gotoAndStop (42);
}
Symbol 253 MovieClip Frame 2
stop();
Symbol 253 MovieClip Frame 21
stop();
Symbol 253 MovieClip Frame 22
stop();
Symbol 253 MovieClip Frame 41
stop();
Symbol 253 MovieClip Frame 42
stop();
Symbol 253 MovieClip Frame 61
stop();
Symbol 257 MovieClip Frame 1
if (Number(_level0:ID4) < 10) {
gotoAndStop (22);
}
if (((((Number(_level0:ID4) == 10) or (Number(_level0:ID4) == 14)) or (Number(_level0:ID4) == 18)) or (Number(_level0:ID4) == 24)) or (Number(_level0:ID4) == 30)) {
gotoAndStop (42);
}
Symbol 257 MovieClip Frame 2
stop();
Symbol 257 MovieClip Frame 21
stop();
Symbol 257 MovieClip Frame 22
stop();
Symbol 257 MovieClip Frame 41
stop();
Symbol 257 MovieClip Frame 42
stop();
Symbol 257 MovieClip Frame 61
stop();
Symbol 261 MovieClip Frame 1
if (Number(_level0:ID3) < 10) {
gotoAndStop (22);
}
if (((((Number(_level0:ID3) == 10) or (Number(_level0:ID3) == 14)) or (Number(_level0:ID3) == 18)) or (Number(_level0:ID3) == 24)) or (Number(_level0:ID3) == 30)) {
gotoAndStop (42);
}
Symbol 261 MovieClip Frame 2
stop();
Symbol 261 MovieClip Frame 21
stop();
Symbol 261 MovieClip Frame 22
stop();
Symbol 261 MovieClip Frame 41
stop();
Symbol 261 MovieClip Frame 42
stop();
Symbol 261 MovieClip Frame 61
stop();
Symbol 265 MovieClip Frame 1
if (Number(_level0:ID2) < 10) {
gotoAndStop (22);
}
if (((((Number(_level0:ID2) == 10) or (Number(_level0:ID2) == 14)) or (Number(_level0:ID2) == 18)) or (Number(_level0:ID2) == 24)) or (Number(_level0:ID2) == 30)) {
gotoAndStop (42);
}
Symbol 265 MovieClip Frame 2
stop();
Symbol 265 MovieClip Frame 21
stop();
Symbol 265 MovieClip Frame 22
stop();
Symbol 265 MovieClip Frame 41
stop();
Symbol 265 MovieClip Frame 42
stop();
Symbol 265 MovieClip Frame 61
stop();
Symbol 269 MovieClip Frame 1
if (Number(_level0:ID1) < 10) {
gotoAndStop (22);
}
if (((((Number(_level0:ID1) == 10) or (Number(_level0:ID1) == 14)) or (Number(_level0:ID1) == 18)) or (Number(_level0:ID1) == 24)) or (Number(_level0:ID1) == 30)) {
gotoAndStop (42);
}
Symbol 269 MovieClip Frame 2
stop();
Symbol 269 MovieClip Frame 21
stop();
Symbol 269 MovieClip Frame 22
stop();
Symbol 269 MovieClip Frame 41
stop();
Symbol 269 MovieClip Frame 42
stop();
Symbol 269 MovieClip Frame 61
stop();
Symbol 271 MovieClip Frame 1
stop();
Symbol 271 MovieClip Frame 2
stop();
Symbol 271 MovieClip Frame 12
stop();
Symbol 278 MovieClip Frame 11
stop();
Symbol 286 MovieClip Frame 1
tellTarget ("Ship") {
gotoAndStop(int(/:Character));
};
Symbol 286 MovieClip Frame 2
stop();
Symbol 286 MovieClip Frame 43
gotoAndStop (1);
Symbol 286 MovieClip Frame 83
stop();
Symbol 296 Button
on (release) {
Choice = 2;
}
Symbol 297 Button
on (release) {
Choice = 1;
}
Symbol 305 Button
on (release) {
Choice = 1;
if (Number(Stage) == 1) {
Music = 1;
}
if (Number(Stage) == 2) {
Music = 2;
}
if (Number(Stage) == 3) {
Music = 3;
}
if (Number(Stage) == 4) {
Music = 4;
}
if (Number(Stage) == 5) {
Music = 5;
}
}
Symbol 307 Button
on (release) {
if ((winname ne "Enter Name") and (entry eq "bubbagone")) {
getURL ("http://www.inconsequentialexistence.com/scores2.php?filename=scores/type.sco&scoresize=100&action=INSERT&winname&winscore&entry&viewtype=HTML", "_blank", "POST");
entry = "";
winscore = 0;
}
}
Symbol 317 Button
on (keyPress "<Space>") {
stopAllSounds();
Music = 1;
gotoAndPlay (2051);
}
on (keyPress "<Delete>") {
stopAllSounds();
gotoAndPlay (2727);
}
on (keyPress "<Backspace>") {
toggleHighQuality();
}
Symbol 349 Button
on (keyPress "<Space>") {
gotoAndPlay (2051);
}
on (keyPress "<Delete>") {
stopAllSounds();
gotoAndPlay (2727);
}
on (keyPress "<Backspace>") {
toggleHighQuality();
}
Symbol 354 Button
on (keyPress "<Space>") {
gotoAndPlay (2222);
}
on (keyPress "<Backspace>") {
toggleHighQuality();
}
Symbol 357 Button
on (keyPress "<Space>") {
gotoAndPlay (2457);
}
on (keyPress "<Backspace>") {
toggleHighQuality();
}
Symbol 360 Button
on (keyPress "<Space>") {
gotoAndPlay (2723);
}
on (keyPress "<Backspace>") {
toggleHighQuality();
}
Symbol 367 Button
on (keyPress "<Space>") {
gotoAndPlay (2896);
}
on (keyPress "<Backspace>") {
toggleHighQuality();
}
Symbol 378 MovieClip Frame 1
play();
Symbol 378 MovieClip Frame 2
prevFrame();
Symbol 378 MovieClip Frame 5
gotoAndPlay (1);
Symbol 378 MovieClip Frame 55
stop();