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Type 'em up.swf

This is the info page for
Flash #64194

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

i

Type 'em up

Hi Score
Mode

Story
Mode

How To
Play

Practice
Mode

Character:

Trinoka

FX

Ether

Astra

Speed:

Very Slow

Slow

Normal

Fast

Very Fast

Acceleration:

On

Off

Numbers Only

Enemies:

Letters Only

Everything

Homerow

Order

Enemy Mode:

Chaos

Never

Enemy Attack Rate:

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Accuracy Penalty:

None

Background:

Forest

Ocean

Outer Space

Storm

Techno

City

Cave

Music:

One

Two

Three

Four

Five

Options

Start
Game

Main
Menu

Unknown

Game Parameters

How to Play - Controls

Letter and Number Keys - Attack the nearest enemy
that bears the same character
Space Bar or Enter Key- Move your ship, important
for dodging enemy shots
Backspace - Toggle high/low quality

How to Play - HUD

Score - The faster you kill an enemy, and the higher
your current chain, the more points you get
Chain - The number of enemies you've killed
without letting any get away, or taking any damage
Energy - Your lifebar, you die if it reaches 0

How to Play - Modes

Story Mode - Four stages of various challenges
Practice Mode - Set various options to your own
preference, and play with unlimited enemies
Hi Score Mode - Play under difficult settings, and
submit your score online when you die

How to Play - Practice Mode Options

Speed - How fast the enemies move towards you
Acceleration - Enemy speed gradually increases
over time if turned on
Enemies - What kind of enemies you will face

Enemy Mode Chaos - Enemies appear randomly
Order - Enemies appear at a constant rate
Attack Rate - How often enemies shoot at you
Accuracy Penalty - Lose 1 energy for incorrect key
presses if turned on

Next
Page

Previous
Page

Normal

Easy

Hard

W

W

W

W

W

W

W

W

W

A

W

A

W

W

W

W

W

W

W

W

W

score

chain

ENERGY

Play
Again

Game Over

Score
Accuracy:           %
Max Chain:

888888

100

888

Title
Screen

Try
Again

Submit
Score

Game Over
Your score:
Your name:

Stage Clear!

888888

100

888

(Press Spacebar to skip)

Planet Ingnoid, a normally peaceful world

Suddenly, enemies from a nearby planet
appear, and declare war

Armed with special shield technology, they
are invicible from nearly all types of attack

An experimental new ship, the Type-R is the
only ship capable of defeating this new foe

Use the precise typing based weapon
system, and defeat the enemy!

Tutorial
Enemies will appear from the right
To defeat them, type the letter they display

Tutorial
Press the spacebar or enter key
to move your ship

Tutorial
If an enemy hits you, you lose energy
Lose all of your energy, and its game over!

Tutorial
Good Luck!

Stage One
Defeat the homerow enemies
that have appeared in the forest!

Stage Two
A large group of numbers have been
sighted over the ocean, destroy them!

Stage Three
Defeat the alphabet army that is
approaching the planet!

Stage Four
The final assault!
Destroy all enemies!

Final Stage
Defeat the enemy leader!

W

Mission Complete!
Congratulations
The world has been saved!

Type 'em up
Game and Art by Rhete
Some sound effects from
Gunstar Heroes
Music
Intro - Guardian Heroes
Stage 1 - Guardian Heroes
Stage 2 - Sailor Moon Super S
Stage 3 - Sonic CD
Stage 4 - AD Police
Boss - NiGHTS
Made with Flash 4
Thanks for playing!

A good warmup, now try Normal mode!

Hard mode awaits your entry!

Congratulations, you beat hard mode!
As a prize, press the key "Insert" at the title screen
to change your ship

ActionScript [AS1/AS2]

Frame 1
winname = "Enter Name"; stopAllSounds();
Frame 6
ifFrameLoaded (3166) { gotoAndPlay (9); }
Frame 7
FrameLoad = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; tellTarget ("/Bar") { gotoAndStop(int(/:FrameLoad)); }; ifFrameLoaded (635) { gotoAndPlay (9); } play();
Frame 8
gotoAndPlay (7);
Frame 57
Speed = 4; Acc = 1; EnemySet = 2; Mode = 1; Odd = 30; Pen = 0; BG = 1; Music = 1; Character = 1; Kill = -1; Stage = 0;
Frame 98
Pick = 0; if (1 < Number(Character)) { setProperty("/C", _x , 10); setProperty("/C", _y , 275); tellTarget ("/C") { gotoAndPlay (1); }; }
Frame 99
if ((4 < Number(Speed)) and (Number(Speed) < 6)) { Speed = 4; } if ((6 < Number(Speed)) and (Number(Speed) < 8)) { Speed = 6; } if (8 < Number(Speed)) { Speed = 8; }
Frame 110
if (0 < Number(Pick)) { gotoAndPlay (112); } if (1 < Number(Character)) { setProperty("/C", _x , 10); setProperty("/C", _y , 275); } play();
Frame 111
prevFrame();
Frame 112
tellTarget ("/C") { gotoAndPlay (14); };
Frame 125
if (Number(Pick) == 1) { gotoAndPlay (255); } if (Number(Pick) == 2) { gotoAndPlay (165); } if (Number(Pick) == 4) { gotoAndPlay (201); }
Frame 141
Ready = 0;
Frame 142
if (0 < Number(Ready)) { gotoAndPlay (144); } play();
Frame 143
prevFrame();
Frame 161
if (Number(Ready) == 1) { gotoAndPlay (291); } if (Number(Ready) == 2) { gotoAndPlay (97); }
Frame 164
play();
Frame 166
Speed = 6; Acc = 1; EnemySet = 2; Mode = 2; Odd = 40; Pen = 0; BG = 3; Music = 5; Kill = -1;
Frame 180
Ready = 0;
Frame 181
if (0 < Number(Ready)) { gotoAndPlay (183); } play();
Frame 182
prevFrame();
Frame 198
if (Number(Ready) == 1) { gotoAndPlay (291); } if (Number(Ready) == 2) { gotoAndPlay (97); }
Frame 217
stop();
Frame 236
gotoAndPlay (97);
Frame 255
Diff = 0;
Frame 275
if (0 < Number(Diff)) { gotoAndPlay (277); } play();
Frame 276
prevFrame();
Frame 289
if (Number(Diff) == 4) { gotoAndPlay (97); }
Frame 292
stopAllSounds();
Frame 318
if (Number(Stage) == 1) { gotoAndPlay (670); } if (Number(Stage) == 6) { Speed = 6; Acc = 1; EnemySet = 2; Mode = 2; Odd = 40; Pen = 0; Kill = -1; entry = "bubbagone"; }
Frame 319
SpeedStart = Speed; OddStart = Odd; Chain = 0; Life = 100; TotalHit = 0; TotalAttack = 0; MaxChain = 0; Max = 40; Timer = 30; CX = -100; CY = -100; N = 1; Constant2 = 15; while (Number(N) < 8) { Set("IX" add n, -1000); Set("IY" add n, -1000); Set("ISX" add n, 0); Set("ISY" add n, 0); Set("IL" add n, 2); N = Number(N) + 1; } Width = 12; Height = 21; MX = 50; MY = 200; Movement = 200; Shift = 0; Constant = 40; Delay = 0; Shot = 10; N = 1; Valid = 0; Attack = -1; while (Number(N) < 10) { Set("SX" add n, -75); Set("SY" add n, -75); Set("ST" add n, 0); Set("SSX" add n, 0); Set("SSY" add n, 0); N = Number(N) + 1; } Next = 1; Count = -30; N = 1; while (Number(N) < 8) { Set("KX" add n, -1000); Set("KY" add n, -1000); Set("KVX" add n, 0); Set("KVY" add n, 0); Set("KL" add n, -100); N = Number(N) + 1; } KT1 = 350; KT2 = 50; KT3 = 100; KT4 = 150; KT5 = 200; KT6 = 250; KT7 = 300; Score = 0; Prog = 0; play();
Frame 320
if (Number(Stage) == 6) { Speed = 6; Acc = 1; EnemySet = 2; Mode = 2; Odd = 40; Pen = 0; Kill = -1; entry = "bubbagone"; } if (Number(BG) == 1) { tellTarget ("/BG") { gotoAndStop (1); }; } if (Number(BG) == 2) { tellTarget ("/BG") { gotoAndStop (2); }; } if (Number(BG) == 3) { tellTarget ("/BG") { gotoAndStop (3); }; } if (Number(BG) == 4) { tellTarget ("/BG") { gotoAndStop (4); }; } if (Number(BG) == 5) { tellTarget ("/BG") { gotoAndStop (5); }; } if (Number(BG) == 6) { tellTarget ("/BG") { gotoAndStop (6); }; } if (Number(BG) == 7) { tellTarget ("/BG") { gotoAndStop (7); }; } if (Number(BG) == 0) { tellTarget ("/BG") { gotoAndStop (8); }; }
Frame 321
if (Number(Music) == 1) { tellTarget ("/Music") { gotoAndPlay (10); }; } if (Number(Music) == 2) { tellTarget ("/Music") { gotoAndPlay (20); }; } if (Number(Music) == 3) { tellTarget ("/Music") { gotoAndPlay (30); }; } if (Number(Music) == 4) { tellTarget ("/Music") { gotoAndPlay (40); }; } if (Number(Music) == 5) { tellTarget ("/Music") { gotoAndPlay (50); }; }
Frame 325
if (Number(Speed) == 2) { Trigger = 60; } if (Number(Speed) == 3) { Trigger = 40; } if (Number(Speed) == 4) { Trigger = 30; } if (Number(Speed) == 5) { Trigger = 25; } if (Number(Speed) == 6) { Trigger = 20; } if (Number(Speed) == 7) { Trigger = 15; } if (Number(Speed) == 8) { Trigger = 12; } if (Number(Speed) == 9) { Trigger = 10; } if (Number(-1) < Number(Attack)) { TotalAttack = Number(TotalAttack) + 1; } if (Number(MaxChain) < Number(Chain)) { MaxChain = Chain; } Accuracy = (TotalHit / TotalAttack) * 100; if (0 >= Number(Life)) { tellTarget ("/mike") { gotoAndPlay (6); }; Life = 0; Speed = SpeedStart; Odd = OddStart; stopAllSounds(); tellTarget ("/mike") { gotoAndPlay (60); }; gotoAndPlay (327); } if (Number(Timer) < Number(Max)) { Timer = Number(Timer) + 1; } if (((20000 < Number(Score)) and (Number(Score) < 25000)) and (Number(Stage) == 6)) { EnemySet = 1; } if ((25000 < Number(Score)) and (Number(Stage) == 6)) { EnemySet = 3; } setProperty("/C", _x , CX); setProperty("/C", _y , CY); N = 1; while (Number(N) < 8) { if ((((eval ("IX" add N) < 650) and (-100 < eval ("IX" add N))) and (eval ("IY" add N) < 500)) and (-100 < eval ("IY" add N))) { Set("IX" add N, eval ("IX" add N) - eval ("ISX" add N)); Set("IY" add N, eval ("IY" add N) - eval ("ISY" add N)); setProperty("I" add N, _x , eval ("IX" add N)); setProperty("I" add N, _y , eval ("IY" add N)); } else if (((450 < eval ("KX" add N)) and (eval ("KX" add N) < 500)) and (0 < eval ("KL" add N))) { if ((Odd < (random(100) + 1)) and (eval ("KB" add N) == 1)) { Set("KB" add N, 0); } else if (eval ("KB" add N) == 1) { tellTarget ("/Sound") { gotoAndPlay (30); }; tellTarget ("I" add N) { gotoAndStop (1); }; tellTarget (("K" add N) add "/Kid") { gotoAndPlay (2); }; Set("IX" add N, eval ("KX" add N) - 20); Set("IY" add N, eval ("KY" add N)); Set("IL" add N, Number(random(1)) + 1); SDX = eval ("KX" add N) - MX; SDY = eval ("KY" add N) - MY; Root = Number(SDX * SDX) + Number(SDY * SDY); N2 = 1; counter = 0; while (Number(counter) < 11) { N2 = N2 - (((N2 * N2) - Root) / (2 * N2)); counter = Number(counter) + 1; } Set("ISX" add N, (Constant2 * SDX) / N2); Set("ISY" add N, (Constant2 * SDY) / N2); } } if (((((MX >= ((eval ("IX" add N) - Width) - Shot)) and (((eval ("IX" add N) + Width) + Shot) >= MX)) and ((MY >= ((eval ("IY" add N) - Shot) - Height)) and (((eval ("IY" add N) + Height) + Shot) >= MY))) and (0 < eval ("IL" add N))) and (Timer == Max)) { Life = Life - 20; Timer = 0; Chain = 0; tellTarget ("I" add N) { gotoAndStop (10); }; if (Number(Life) < 1) { Life = 0; } else { tellTarget ("/mike") { gotoAndPlay (3); }; } } N = Number(N) + 1; } setProperty("/mike", _x , MX); setProperty("/mike", _y , MY); if ((Number(Shift) == 1) and (Number(Movement) == 200)) { Movement = 50; Shift = 0; } if ((Number(Shift) == 1) and (Number(Movement) == 50)) { Movement = 350; Shift = 0; } if ((Number(Shift) == 1) and (Number(Movement) == 350)) { Movement = 200; Shift = 0; } MY = MY - ((MY - Movement) / 10); N = 1; while (Number(N) < 8) { if (((Number(Count) >= Number(Trigger)) and (Number(Mode) == 1)) and (Number(Kill) < Number(KillMax))) { Set("KX" add Next, 585); Set("KY" add Next, Number(random(300)) + 50); Set("KL" add Next, 1); Set("KB" add Next, 1); tellTarget ("K" add Next) { gotoAndPlay (1); }; if (Number(EnemySet) == 1) { Set("ID" add Next, random(10)); } if (Number(EnemySet) == 2) { Set("ID" add Next, Number(random(26)) + 10); } if (Number(EnemySet) == 3) { Set("ID" add Next, Number(random(35)) + 1); } if (Number(EnemySet) == 4) { Set("ID" add Next, random(9)); } Count = 0; Next = Number(Next) + 1; if (Number(Next) == 8) { Next = 1; } } if (((eval ("KT" add N) == 0) and (Mode == 2)) and (Kill < 100)) { Set("KX" add N, 585); Set("KY" add N, N * 50); Set("KVY" add N, eval ("KY" add N)); Set("KL" add N, 1); Set("KB" add N, 1); tellTarget ("K" add N) { gotoAndPlay (1); }; if (Number(EnemySet) == 1) { Set("ID" add N, random(10)); } if (Number(EnemySet) == 2) { Set("ID" add N, Number(random(26)) + 10); } if (Number(EnemySet) == 3) { Set("ID" add N, Number(random(35)) + 1); } if (Number(EnemySet) == 4) { Set("ID" add N, random(9)); } } if (Number(EnemySet) == 4) { if (eval ("ID" add N) == 0) { Set("ID" add N, 10); } if (eval ("ID" add N) == 1) { Set("ID" add N, 28); } if (eval ("ID" add N) == 2) { Set("ID" add N, 13); } if (eval ("ID" add N) == 3) { Set("ID" add N, 15); } if (eval ("ID" add N) == 4) { Set("ID" add N, 16); } if (eval ("ID" add N) == 5) { Set("ID" add N, 17); } if (eval ("ID" add N) == 6) { Set("ID" add N, 19); } if (eval ("ID" add N) == 7) { Set("ID" add N, 20); } if (eval ("ID" add N) == 8) { Set("ID" add N, 21); } } if (eval ("ID" add N) < 10) { Set("Letter" add N, eval ("ID" add N)); } if (eval ("ID" add N) == 10) { Set("Letter" add N, "A"); } if (eval ("ID" add N) == 11) { Set("Letter" add N, "B"); } if (eval ("ID" add N) == 12) { Set("Letter" add N, "C"); } if (eval ("ID" add N) == 13) { Set("Letter" add N, "D"); } if (eval ("ID" add N) == 14) { Set("Letter" add N, "E"); } if (eval ("ID" add N) == 15) { Set("Letter" add N, "F"); } if (eval ("ID" add N) == 16) { Set("Letter" add N, "G"); } if (eval ("ID" add N) == 17) { Set("Letter" add N, "H"); } if (eval ("ID" add N) == 18) { Set("Letter" add N, "I"); } if (eval ("ID" add N) == 19) { Set("Letter" add N, "J"); } if (eval ("ID" add N) == 20) { Set("Letter" add N, "K"); } if (eval ("ID" add N) == 21) { Set("Letter" add N, "L"); } if (eval ("ID" add N) == 22) { Set("Letter" add N, "M"); } if (eval ("ID" add N) == 23) { Set("Letter" add N, "N"); } if (eval ("ID" add N) == 24) { Set("Letter" add N, "O"); } if (eval ("ID" add N) == 25) { Set("Letter" add N, "P"); } if (eval ("ID" add N) == 26) { Set("Letter" add N, "Q"); } if (eval ("ID" add N) == 27) { Set("Letter" add N, "R"); } if (eval ("ID" add N) == 28) { Set("Letter" add N, "S"); } if (eval ("ID" add N) == 29) { Set("Letter" add N, "T"); } if (eval ("ID" add N) == 30) { Set("Letter" add N, "U"); } if (eval ("ID" add N) == 31) { Set("Letter" add N, "V"); } if (eval ("ID" add N) == 32) { Set("Letter" add N, "W"); } if (eval ("ID" add N) == 33) { Set("Letter" add N, "X"); } if (eval ("ID" add N) == 34) { Set("Letter" add N, "Y"); } if (eval ("ID" add N) == 35) { Set("Letter" add N, "Z"); } if (((Attack == eval ("ID" add N)) and (eval ("KL" add N) == 1)) and (eval ("KX" add N) < CX)) { CX = eval ("KX" add N); CY = eval ("KY" add N); if ((0 < Number(CX)) and (Number(CX) < 550)) { Valid = 1; } } if (((Number(N) == 7) and (Number(Valid) == 0)) and (Number(-1) < Number(Attack))) { tellTarget ("/Sound") { gotoAndPlay (20); }; if (Number(Pen) == 1) { Life = Life - 1; } if (Number(Life) < 0) { Life = 0; } } if (((((MX >= (((eval ("KX" add N) - Width) - 5) - Shot)) and ((((eval ("KX" add N) + Width) + 5) + Shot) >= MX)) and ((MY >= (((eval ("KY" add N) - Shot) - 9) - Height)) and ((((eval ("KY" add N) + Height) + 9) + Shot) >= MY))) and (0 < eval ("KL" add N))) and (Timer == Max)) { Life = Life - 10; Timer = 0; Chain = 0; tellTarget ("I" add N) { gotoAndStop (10); }; if (Number(Life) < 1) { Life = 0; } else { tellTarget ("/mike") { gotoAndPlay (3); }; } } Set("KX" add N, eval ("KX" add N) - Speed); L = 1; while (Number(L) < 13) { if ((((((eval ("SX" add L) >= ((eval ("KX" add N) - Shot) - 18)) and (((eval ("KX" add N) + Shot) + 18) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("KY" add N) - 30) - Shot)) and (((eval ("KY" add N) + 30) + Shot) >= eval ("SY" add L)))) and (eval ("ST" add L) == -1)) and (0 < eval ("KL" add N))) and (eval ("SC" add L) == eval ("ID" add N))) { tellTarget ("S" add L) { gotoAndPlay (3); }; Set("ST" add L, 15); TotalHit = Number(TotalHit) + 1; setProperty("S" add L, _rotation , random(360)); Set("KL" add N, eval ("KL" add N) - 1); } L = Number(L) + 1; } if ((0 >= eval ("KL" add N)) and (-99 < eval ("KL" add N))) { if (Number(Kill) >= 0) { Kill = Number(Kill) + 1; } Set("KL" add N, -100); Set("KT" add N, 45); tellTarget ("K" add N) { play(); }; Chain = Number(Chain) + 1; Score = Score + int((eval ("KX" add N) / 4) * (1 + (Chain / 100))); if (Number(Acc) == 1) { Speed = Number(Speed) + 0.01; } } if ((eval ("KX" add N) < -40) and (0 < eval ("KL" add N))) { Set("KL" add N, -100); Set("KT" add N, 10); Chain = 0; if (0 < Number(Odd)) { Odd = Number(Odd) + 0.5; } } setProperty("K" add N, _x , eval ("KX" add N)); setProperty("K" add N, _y , eval ("KY" add N)); Set("KT" add N, eval ("KT" add N) - 1); N = Number(N) + 1; } Count = Number(Count) + 1; N = 1; while (Number(N) < 10) { if (0 < eval ("ST" add N)) { Set("ST" add N, eval ("ST" add N) - 1); } if (0 >= eval ("ST" add N)) { Set("SX" add N, eval ("SX" add N) - eval ("SSX" add N)); Set("SY" add N, eval ("SY" add N) - eval ("SSY" add N)); } if ((Valid == 1) and (eval ("SSX" add N) == 0)) { Valid = 0; tellTarget ("S" add N) { gotoAndPlay (1); }; tellTarget ("/Sound") { gotoAndPlay (50); }; Set("SC" add N, Attack); Set("SX" add N, Number(MX) + 20); Set("SY" add N, MY); SDX = Number(Number(MX - CX) + Number(Speed * 6)) + 20; SDY = MY - CY; Set("ST" add N, -1); Root = Number(SDX * SDX) + Number(SDY * SDY); N2 = 1; counter = 0; while (Number(counter) < 11) { N2 = N2 - (((N2 * N2) - Root) / (2 * N2)); counter = Number(counter) + 1; } Set("SSX" add N, (Constant * SDX) / N2); Set("SSY" add N, (Constant * SDY) / N2); } if ((((600 < eval ("SX" add N)) or (eval ("SX" add N) < -50)) or (500 < eval ("SY" add N))) or (eval ("SY" add N) < -100)) { Set("SX" add N, -50); Set("SSX" add N, 0); Set("SY" add N, 0); Set("SSY" add N, 0); } setProperty("S" add N, _x , eval ("SX" add N)); setProperty("S" add N, _y , eval ("SY" add N)); N = Number(N) + 1; } CX = 700; Attack = -1; if ((((((((Number(Kill) >= Number(KillMax)) and (0 >= Number(KL1))) and (0 >= Number(KL2))) and (0 >= Number(KL3))) and (0 >= Number(KL4))) and (0 >= Number(KL5))) and (0 >= Number(KL6))) and (0 >= Number(KL7))) { Prog = Number(Prog) + 1; } if (Number(Prog) == 60) { gotoAndStop (508); } play();
Frame 326
prevFrame();
Frame 377
Choice = 0; Accuracy = int(Accuracy);
Frame 378
if (Number(Stage) == 0) { play(); } else if (Number(Stage) == 6) { gotoAndPlay (465); } else { gotoAndPlay (422); }
Frame 398
if (Number(Choice) >= 1) { gotoAndPlay (400); } play();
Frame 399
prevFrame();
Frame 420
gotoAndPlay (635);
Frame 441
if (Number(Choice) >= 1) { gotoAndPlay (443); } play();
Frame 442
prevFrame();
Frame 463
gotoAndPlay (635);
Frame 466
winscore = Score;
Frame 467
play();
Frame 468
play();
Frame 469
play();
Frame 484
if (Number(Choice) >= 1) { gotoAndPlay (486); } play();
Frame 485
prevFrame();
Frame 489
winscore = 0; entry = "";
Frame 506
gotoAndPlay (635);
Frame 508
Accuracy = int(Accuracy);
Frame 529
Choice = 3;
Frame 635
stopAllSounds();
Frame 669
if (Number(Choice) == 1) { if ((Number(Stage) == 0) or (Number(Stage) == 6)) { Kill = -1; } else { Kill = 0; } gotoAndPlay (319); } if (Number(Choice) == 2) { gotoAndPlay (58); } if (Number(Choice) == 3) { Kill = 0; if (Number(Stage) == 1) { gotoAndPlay (2058); } if (Number(Stage) == 2) { gotoAndPlay (2228); } if (Number(Stage) == 3) { gotoAndPlay (2464); } if (Number(Stage) == 4) { gotoAndPlay (2727); } }
Frame 670
Acc = 0; EnemySet = 4; Mode = 1; Pen = 0; BG = 1; Music = 1; Kill = 0; if (Number(Diff) == 1) { KillMax = 50; Speed = 3; Odd = 10; } if (Number(Diff) == 2) { KillMax = 70; Speed = 4; Odd = 20; } if (Number(Diff) == 3) { KillMax = 100; Speed = 6; Odd = 30; }
Frame 946
Letter1 = "";
Frame 1315
Letter1 = A;
Frame 1730
tellTarget ("/mike") { gotoAndPlay (3); };
Frame 1885
stopAllSounds();
Frame 1900
Music = 0;
Frame 2057
gotoAndPlay (319);
Frame 2058
Stage = 2; Acc = 0; EnemySet = 1; Mode = 1; Pen = 0; BG = 2; Music = 0; Kill = 0; if (Number(Diff) == 1) { KillMax = 50; Speed = 3; Odd = 10; } if (Number(Diff) == 2) { KillMax = 70; Speed = 4; Odd = 20; } if (Number(Diff) == 3) { KillMax = 100; Speed = 6; Odd = 30; }
Frame 2227
gotoAndPlay (319);
Frame 2228
Stage = 3; Acc = 0; EnemySet = 2; Mode = 1; Pen = 0; BG = 3; Music = 0; Kill = 0; if (Number(Diff) == 1) { KillMax = 50; Speed = 3.5; Odd = 10; } if (Number(Diff) == 2) { KillMax = 70; Speed = 4.5; Odd = 20; } if (Number(Diff) == 3) { KillMax = 100; Speed = 6.5; Odd = 30; }
Frame 2463
gotoAndPlay (319);
Frame 2464
Stage = 4; Acc = 0; EnemySet = 3; Mode = 1; Pen = 0; BG = 4; Music = 0; Kill = 0; if (Number(Diff) == 1) { KillMax = 50; Speed = 4; Odd = 20; } if (Number(Diff) == 2) { KillMax = 70; Speed = 5; Odd = 30; } if (Number(Diff) == 3) { KillMax = 100; Speed = 7; Odd = 40; }
Frame 2726
gotoAndPlay (319);
Frame 2727
Stage = 5; Acc = 0; EnemySet = 3; Mode = 1; Pen = 0; BG = 5; Music = 0; Kill = 0; KillMax = 1;
Frame 2901
SpeedStart = Speed; OddStart = Odd; Chain = 0; TotalHit = 0; TotalAttack = 0; MaxChain = 0; Life = 100; Max = 40; Timer = 30; Stage = 5; Acc = 0; EnemySet = 3; Mode = 1; Pen = 0; BG = 5; Kill = 0; KillMax = 1; CX = -100; CY = -100; N = 1; Constant2 = 15; ShotLoop = 0; while (Number(N) < 4) { Set("IX" add n, -1000); Set("IY" add n, -1000); Set("ISX" add n, 0); Set("ISY" add n, 0); Set("IL" add n, 2); N = Number(N) + 1; } Width = 12; Height = 21; MX = 50; MY = 200; Movement = 200; Shift = 0; Constant = 40; Delay = 0; Shot = 10; N = 1; Valid = 0; Attack = -1; while (Number(N) < 10) { Set("SX" add n, -75); Set("SY" add n, -75); Set("ST" add n, 0); Set("SSX" add n, 0); Set("SSY" add n, 0); N = Number(N) + 1; } Mode = 1; Next = 1; Count = -30; N = 1; while (Number(N) < 2) { Set("KX" add n, -1000); Set("KY" add n, -1000); Set("KVX" add n, 0); Set("KVY" add n, 0); Set("KL" add n, -100); N = Number(N) + 1; } KT1 = 50; Score = 0; Prog = 0; play();
Frame 2902
if (Number(Stage) == 6) { Speed = 6; Acc = 1; EnemySet = 2; Mode = 2; Odd = 40; Pen = 0; Kill = -1; entry = "bubbagone"; } if (Number(BG) == 1) { tellTarget ("/BG") { gotoAndStop (1); }; } if (Number(BG) == 2) { tellTarget ("/BG") { gotoAndStop (2); }; } if (Number(BG) == 3) { tellTarget ("/BG") { gotoAndStop (3); }; } if (Number(BG) == 4) { tellTarget ("/BG") { gotoAndStop (4); }; } if (Number(BG) == 5) { tellTarget ("/BG") { gotoAndStop (5); }; } if (Number(BG) == 6) { tellTarget ("/BG") { gotoAndStop (6); }; } if (Number(BG) == 7) { tellTarget ("/BG") { gotoAndStop (7); }; } if (Number(BG) == 0) { tellTarget ("/BG") { gotoAndStop (8); }; }
Frame 2903
if (Number(Music) == 5) { tellTarget ("/Music") { gotoAndPlay (50); }; }
Frame 2904
Music = 5;
Frame 2907
if (Number(Speed) == 2) { Trigger = 60; } if (Number(Speed) == 3) { Trigger = 40; } if (Number(Speed) == 4) { Trigger = 30; } if (Number(Speed) == 5) { Trigger = 25; } if (Number(Speed) == 6) { Trigger = 20; } if (Number(Speed) == 7) { Trigger = 15; } if (Number(Speed) == 8) { Trigger = 12; } if (Number(Speed) == 9) { Trigger = 10; } if (Number(-1) < Number(Attack)) { TotalAttack = Number(TotalAttack) + 1; } if (Number(MaxChain) < Number(Chain)) { MaxChain = Chain; } Accuracy = (TotalHit / TotalAttack) * 100; if (0 >= Number(Life)) { tellTarget ("/mike") { gotoAndPlay (6); }; Life = 0; Speed = SpeedStart; Odd = OddStart; stopAllSounds(); tellTarget ("/mike") { gotoAndPlay (60); }; gotoAndPlay (2909); } if (Number(Timer) < Number(Max)) { Timer = Number(Timer) + 1; } if ((20000 < Number(Score)) and (Number(Stage) == 5)) { EnemySet = "1"; } setProperty("/C", _x , CX); setProperty("/C", _y , CY); N = 1; Roll = random(2); if (Number(Roll) == 1) { Off = KY1 - 85; } else { Off = Number(KY1) + 85; } while (Number(N) < 4) { if ((((eval ("IX" add N) < 650) and (-100 < eval ("IX" add N))) and (eval ("IY" add N) < 500)) and (-100 < eval ("IY" add N))) { Set("IX" add N, eval ("IX" add N) - eval ("ISX" add N)); Set("IY" add N, eval ("IY" add N) - eval ("ISY" add N)); setProperty("I" add N, _x , eval ("IX" add N)); setProperty("I" add N, _y , eval ("IY" add N)); } else if (((Number(KX1) < 550) and (0 < Number(KL1))) and ((((Number(ShotLoop) == 20) and (Number(N) == 1)) or (((Number(ShotLoop) == 40) and (1 < Number(Diff))) and (Number(N) == 2))) or (((Number(ShotLoop) == 60) and (Number(Diff) == 3)) and (Number(N) == 3)))) { tellTarget ("/Sound") { gotoAndPlay (30); }; tellTarget ("I" add N) { gotoAndStop (1); }; tellTarget (("K" add N) add "/Kid") { gotoAndPlay (2); }; Set("IX" add N, KX1 - 65); Set("IY" add N, Off); SDX = (KX1 - MX) - 65; SDY = Off - MY; Root = Number(SDX * SDX) + Number(SDY * SDY); N2 = 1; counter = 0; while (Number(counter) < 11) { N2 = N2 - (((N2 * N2) - Root) / (2 * N2)); counter = Number(counter) + 1; } Set("ISX" add N, (Constant2 * SDX) / N2); Set("ISY" add N, (Constant2 * SDY) / N2); } if (((((MX >= ((eval ("IX" add N) - Width) - Shot)) and (((eval ("IX" add N) + Width) + Shot) >= MX)) and ((MY >= ((eval ("IY" add N) - Shot) - Height)) and (((eval ("IY" add N) + Height) + Shot) >= MY))) and (0 < eval ("IL" add N))) and (Timer == Max)) { Life = Life - 20; Timer = 0; Chain = 0; tellTarget ("I" add N) { gotoAndStop (10); }; if (Number(Life) < 1) { Life = 0; } else { tellTarget ("/mike") { gotoAndPlay (3); }; } } N = Number(N) + 1; } ShotLoop = Number(ShotLoop) + 1; if (Number(ShotLoop) == 61) { ShotLoop = 1; } setProperty("/mike", _x , MX); setProperty("/mike", _y , MY); if ((Number(Shift) == 1) and (Number(Movement) == 200)) { Movement = 50; Shift = 0; } if ((Number(Shift) == 1) and (Number(Movement) == 50)) { Movement = 350; Shift = 0; } if ((Number(Shift) == 1) and (Number(Movement) == 350)) { Movement = 200; Shift = 0; } MY = MY - ((MY - Movement) / 10); N = 1; Next = 1; if (Number(Mode) == 1) { Mode = 2; KV1 = 4; Set("KX" add Next, 700); Set("KY" add Next, 200); KVY1 = 200; Set("KL" add Next, 50); Damage = 1; tellTarget ("K" add Next) { gotoAndPlay (1); }; } if (Number(Damage) == 1) { Set("ID" add Next, Number(random(35)) + 1); Damage = 0; } if (eval ("ID" add N) < 10) { Set("Letter" add N, eval ("ID" add N)); } if (eval ("ID" add N) == 10) { Set("Letter" add N, "A"); } if (eval ("ID" add N) == 11) { Set("Letter" add N, "B"); } if (eval ("ID" add N) == 12) { Set("Letter" add N, "C"); } if (eval ("ID" add N) == 13) { Set("Letter" add N, "D"); } if (eval ("ID" add N) == 14) { Set("Letter" add N, "E"); } if (eval ("ID" add N) == 15) { Set("Letter" add N, "F"); } if (eval ("ID" add N) == 16) { Set("Letter" add N, "G"); } if (eval ("ID" add N) == 17) { Set("Letter" add N, "H"); } if (eval ("ID" add N) == 18) { Set("Letter" add N, "I"); } if (eval ("ID" add N) == 19) { Set("Letter" add N, "J"); } if (eval ("ID" add N) == 20) { Set("Letter" add N, "K"); } if (eval ("ID" add N) == 21) { Set("Letter" add N, "L"); } if (eval ("ID" add N) == 22) { Set("Letter" add N, "M"); } if (eval ("ID" add N) == 23) { Set("Letter" add N, "N"); } if (eval ("ID" add N) == 24) { Set("Letter" add N, "O"); } if (eval ("ID" add N) == 25) { Set("Letter" add N, "P"); } if (eval ("ID" add N) == 26) { Set("Letter" add N, "Q"); } if (eval ("ID" add N) == 27) { Set("Letter" add N, "R"); } if (eval ("ID" add N) == 28) { Set("Letter" add N, "S"); } if (eval ("ID" add N) == 29) { Set("Letter" add N, "T"); } if (eval ("ID" add N) == 30) { Set("Letter" add N, "U"); } if (eval ("ID" add N) == 31) { Set("Letter" add N, "V"); } if (eval ("ID" add N) == 32) { Set("Letter" add N, "W"); } if (eval ("ID" add N) == 33) { Set("Letter" add N, "X"); } if (eval ("ID" add N) == 34) { Set("Letter" add N, "Y"); } if (eval ("ID" add N) == 35) { Set("Letter" add N, "Z"); } if ((Number(Attack) == Number(ID1)) and (0 < Number(KL1))) { CX = KX1; CY = KY1; if ((0 < Number(CX)) and (Number(CX) < 550)) { Valid = 1; } } if (((Number(N) == 1) and (Number(Valid) == 0)) and (Number(-1) < Number(Attack))) { tellTarget ("/Sound") { gotoAndPlay (20); }; } if (((((MX >= (((eval ("KX" add N) - Width) - 5) - Shot)) and ((((eval ("KX" add N) + Width) + 5) + Shot) >= MX)) and ((MY >= (((eval ("KY" add N) - Shot) - 9) - Height)) and ((((eval ("KY" add N) + Height) + 9) + Shot) >= MY))) and (0 < eval ("KL" add N))) and (Timer == Max)) { Life = Life - 10; Timer = 0; Chain = 0; tellTarget ("I" add N) { gotoAndStop (10); }; if (Number(Life) < 1) { Life = 0; } else { tellTarget ("/mike") { gotoAndPlay (3); }; } } L = 1; while (Number(L) < 13) { if ((((((eval ("SX" add L) >= ((eval ("KX" add N) - Shot) - 18)) and (((eval ("KX" add N) + Shot) + 28) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("KY" add N) - 40) - Shot)) and (((eval ("KY" add N) + 40) + Shot) >= eval ("SY" add L)))) and (eval ("ST" add L) == -1)) and (0 < eval ("KL" add N))) and (eval ("SC" add L) == eval ("ID" add N))) { tellTarget ("S" add L) { gotoAndPlay (3); }; Chain = Number(Chain) + 1; Set("ST" add L, 15); setProperty("S" add L, _rotation , random(360)); Set("KL" add N, eval ("KL" add N) - 1); Damage = 1; TotalHit = Number(TotalHit) + 1; if (0 < Number(KL1)) { tellTarget ("/K1") { gotoAndPlay (3); }; } } L = Number(L) + 1; } if (Number(KL1) == 0) { Kill = 100; Set("KL" add N, -100); Set("KT" add N, 45000); Score = 10000; tellTarget ("/K1") { gotoAndPlay (6); }; } setProperty("K" add N, _x , eval ("KX" add N)); setProperty("K" add N, _y , eval ("KY" add N)); Set("KT" add N, eval ("KT" add N) - 1); Count = Number(Count) + 1; if (400 < Number(KX1)) { KX1 = KX1 - 2; } if (0 < Number(KL1)) { Set("KY" add N, eval ("KY" add N) - eval ("KV" add N)); if (eval ("KVY" add N) < eval ("KY" add N)) { Set("KV" add N, eval ("KV" add N) + 0.15); } else { Set("KV" add N, eval ("KV" add N) - 0.15); } } N = 1; while (Number(N) < 10) { if (0 < eval ("ST" add N)) { Set("ST" add N, eval ("ST" add N) - 1); } if (0 >= eval ("ST" add N)) { Set("SX" add N, eval ("SX" add N) - eval ("SSX" add N)); Set("SY" add N, eval ("SY" add N) - eval ("SSY" add N)); } if ((Valid == 1) and (eval ("SSX" add N) == 0)) { Valid = 0; tellTarget ("S" add N) { gotoAndPlay (1); }; tellTarget ("/Sound") { gotoAndPlay (50); }; Set("SC" add N, Attack); Set("SX" add N, Number(MX) + 20); Set("SY" add N, MY); SDX = Number(MX - CX) + 20; SDY = Number(MY - CY) + Number(KV1 * 10); Set("ST" add N, -1); Root = Number(SDX * SDX) + Number(SDY * SDY); N2 = 1; counter = 0; while (Number(counter) < 11) { N2 = N2 - (((N2 * N2) - Root) / (2 * N2)); counter = Number(counter) + 1; } Set("SSX" add N, (Constant * SDX) / N2); Set("SSY" add N, (Constant * SDY) / N2); } if ((((600 < eval ("SX" add N)) or (eval ("SX" add N) < -50)) or (500 < eval ("SY" add N))) or (eval ("SY" add N) < -100)) { Set("SX" add N, -50); Set("SSX" add N, 0); Set("SY" add N, 0); Set("SSY" add N, 0); } setProperty("S" add N, _x , eval ("SX" add N)); setProperty("S" add N, _y , eval ("SY" add N)); N = Number(N) + 1; } CX = 700; Attack = -1; if ((Number(Kill) >= Number(KillMax)) and (0 >= Number(KL1))) { Prog = Number(Prog) + 1; } if (Number(Prog) == 60) { gotoAndPlay (3004); } play();
Frame 2908
prevFrame();
Frame 2960
Choice = 0; Accuracy = int(Accuracy);
Frame 2980
if (Number(Choice) >= 1) { gotoAndPlay (2982); } play();
Frame 2981
prevFrame();
Frame 3002
gotoAndPlay (3131);
Frame 3003
gotoAndPlay (3131);
Frame 3004
Accuracy = int(Accuracy);
Frame 3025
Choice = 3;
Frame 3131
if (Number(Choice) != 3) { stopAllSounds(); }
Frame 3165
if (Number(Choice) == 1) { if ((Number(Stage) == 0) or (Number(Stage) == 6)) { Kill = -1; } else { Kill = 0; } gotoAndPlay (2901); } if (Number(Choice) == 2) { gotoAndPlay (58); }
Frame 4022
if (Number(Diff) == 2) { gotoAndPlay (4118); } if (Number(Diff) == 3) { gotoAndPlay (4220); }
Frame 4117
gotoAndPlay (1);
Frame 4218
gotoAndPlay (1);
Frame 4219
gotoAndPlay (1);
Frame 4427
gotoAndPlay (1);
Symbol 12 Button
on (release) { getURL ("http://www.inconsequentialexistence.com/", "_new"); }
Symbol 15 Button
on (keyPress "<Backspace>") { toggleHighQuality(); }
Symbol 24 MovieClip Frame 14
stop();
Symbol 30 MovieClip Frame 13
stop();
Symbol 32 MovieClip Frame 5
stop();
Symbol 33 Button
on (release) { Pick = 4; }
Symbol 34 Button
on (release) { Pick = 2; Stage = 6; }
Symbol 37 Button
on (release) { Pick = 1; Stage = 1; }
Symbol 40 Button
on (release) { Kill = -1; Pick = 3; Stage = 0; }
Symbol 48 MovieClip Frame 1
stop();
Symbol 49 MovieClip Frame 1
if (Number(_level0:Character) == 1) { tellTarget ("Char") { gotoAndStop (1); }; } if (Number(_level0:Character) == 2) { tellTarget ("Char") { gotoAndStop (2); }; } if (Number(_level0:Character) == 3) { tellTarget ("Char") { gotoAndStop (3); }; } if (Number(_level0:Character) == 4) { tellTarget ("Char") { gotoAndStop (4); }; }
Symbol 49 MovieClip Frame 12
if (Number(_level0:Character) == 1) { tellTarget ("Char") { gotoAndStop (1); }; } if (Number(_level0:Character) == 2) { tellTarget ("Char") { gotoAndStop (2); }; } if (Number(_level0:Character) == 3) { tellTarget ("Char") { gotoAndStop (3); }; } if (Number(_level0:Character) == 4) { tellTarget ("Char") { gotoAndStop (4); }; } play();
Symbol 49 MovieClip Frame 13
prevFrame();
Symbol 49 MovieClip Frame 26
stop();
Symbol 50 Button
on (keyPress "<Insert>") { Character = Number(Character) + 1; if (Number(Character) == 5) { Character = 1; } } on (keyPress "<Backspace>") { toggleHighQuality(); }
Symbol 58 MovieClip Frame 1
stop();
Symbol 63 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 1
stop();
Symbol 74 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 1
stop();
Symbol 91 MovieClip Frame 1
stop();
Symbol 102 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 1
stop();
Symbol 111 MovieClip Frame 1
if (Number(_level0:Speed) == 2) { tellTarget ("Speed") { gotoAndStop (1); }; } if (Number(_level0:Speed) == 3) { tellTarget ("Speed") { gotoAndStop (2); }; } if (Number(_level0:Speed) == 4) { tellTarget ("Speed") { gotoAndStop (3); }; } if (Number(_level0:Speed) == 6) { tellTarget ("Speed") { gotoAndStop (4); }; } if (Number(_level0:Speed) == 8) { tellTarget ("Speed") { gotoAndStop (5); }; } if (Number(_level0:Acc) == 1) { tellTarget ("Acc") { gotoAndStop (1); }; } else { tellTarget ("Acc") { gotoAndStop (2); }; } if (Number(_level0:EnemySet) == 1) { tellTarget ("EnemySet") { gotoAndStop (1); }; } if (Number(_level0:EnemySet) == 2) { tellTarget ("EnemySet") { gotoAndStop (2); }; } if (Number(_level0:EnemySet) == 3) { tellTarget ("EnemySet") { gotoAndStop (3); }; } if (Number(_level0:EnemySet) == 4) { tellTarget ("EnemySet") { gotoAndStop (4); }; } if (Number(_level0:Mode) == 1) { tellTarget ("Mode") { gotoAndStop (1); }; } else { tellTarget ("Mode") { gotoAndStop (2); }; } if (Number(_level0:Odd) == 0) { tellTarget ("Odd") { gotoAndStop (1); }; } if (Number(_level0:Odd) == 10) { tellTarget ("Odd") { gotoAndStop (2); }; } if (Number(_level0:Odd) == 20) { tellTarget ("Odd") { gotoAndStop (3); }; } if (Number(_level0:Odd) == 30) { tellTarget ("Odd") { gotoAndStop (4); }; } if (Number(_level0:Odd) == 40) { tellTarget ("Odd") { gotoAndStop (5); }; } if (Number(_level0:Odd) == 50) { tellTarget ("Odd") { gotoAndStop (6); }; } if (Number(_level0:Odd) == 60) { tellTarget ("Odd") { gotoAndStop (7); }; } if (Number(_level0:Odd) == 70) { tellTarget ("Odd") { gotoAndStop (8); }; } if (Number(_level0:Odd) == 80) { tellTarget ("Odd") { gotoAndStop (9); }; } if (Number(_level0:Odd) == 90) { tellTarget ("Odd") { gotoAndStop (10); }; } if (Number(_level0:Odd) == 100) { tellTarget ("Odd") { gotoAndStop (11); }; } if (Number(_level0:Pen) == 0) { tellTarget ("Pen") { gotoAndStop (1); }; } else { tellTarget ("Pen") { gotoAndStop (2); }; } if (Number(_level0:BG) == 0) { tellTarget ("BG") { gotoAndStop (1); }; } if (Number(_level0:BG) == 1) { tellTarget ("BG") { gotoAndStop (2); }; } if (Number(_level0:BG) == 2) { tellTarget ("BG") { gotoAndStop (3); }; } if (Number(_level0:BG) == 3) { tellTarget ("BG") { gotoAndStop (4); }; } if (Number(_level0:BG) == 4) { tellTarget ("BG") { gotoAndStop (5); }; } if (Number(_level0:BG) == 5) { tellTarget ("BG") { gotoAndStop (6); }; } if (Number(_level0:BG) == 6) { tellTarget ("BG") { gotoAndStop (7); }; } if (Number(_level0:BG) == 7) { tellTarget ("BG") { gotoAndStop (8); }; } if (Number(_level0:Music) == 0) { tellTarget ("Music") { gotoAndStop (1); }; } if (Number(_level0:Music) == 1) { tellTarget ("Music") { gotoAndStop (2); }; } if (Number(_level0:Music) == 2) { tellTarget ("Music") { gotoAndStop (3); }; } if (Number(_level0:Music) == 3) { tellTarget ("Music") { gotoAndStop (4); }; } if (Number(_level0:Music) == 4) { tellTarget ("Music") { gotoAndStop (5); }; } if (Number(_level0:Music) == 5) { tellTarget ("Music") { gotoAndStop (6); }; }
Symbol 111 MovieClip Frame 2
gotoAndPlay (1);
Symbol 112 Button
on (release) { Ready = 2; }
Symbol 113 Button
on (release) { Ready = 1; entry = ""; }
Symbol 117 Button
on (release) { Speed = Number(Speed) + 1; if (Number(Speed) == 5) { Speed = 6; } if (Number(Speed) == 7) { Speed = 8; } if (Number(Speed) == 9) { Speed = 2; } }
Symbol 118 Button
on (release) { if (Number(Acc) == 1) { Acc = 0; } else { Acc = 1; } }
Symbol 119 Button
on (release) { EnemySet = Number(EnemySet) + 1; if (Number(EnemySet) == 5) { EnemySet = 1; } }
Symbol 120 Button
on (release) { if (Number(Mode) == 1) { Mode = 2; } else { Mode = 1; } }
Symbol 121 Button
on (release) { Odd = Number(Odd) + 10; if (Number(Odd) == 110) { Odd = 0; } }
Symbol 122 Button
on (release) { if (Number(Pen) == 1) { Pen = 0; } else { Pen = 1; } }
Symbol 123 Button
on (release) { BG = Number(BG) + 1; if (Number(BG) == 8) { BG = 0; } }
Symbol 124 Button
on (release) { Music = Number(Music) + 1; if (Number(Music) == 6) { Music = 0; } }
Symbol 125 Button
on (release) { Speed = Speed - 1; if (Number(Speed) == 5) { Speed = 4; } if (Number(Speed) == 7) { Speed = 6; } if (Number(Speed) == 1) { Speed = 8; } }
Symbol 126 Button
on (release) { EnemySet = EnemySet - 1; if (Number(EnemySet) == 0) { EnemySet = 4; } }
Symbol 127 Button
on (release) { Odd = Odd - 10; if (Number(Odd) == Number(-10)) { Odd = 100; } }
Symbol 128 Button
on (release) { BG = BG - 1; if (Number(BG) == Number(-1)) { BG = 7; } }
Symbol 129 Button
on (release) { Music = Music - 1; if (Number(Music) == Number(-1)) { Music = 5; } }
Symbol 131 MovieClip Frame 1
stop();
Symbol 133 MovieClip Frame 1
stop();
Symbol 136 MovieClip Frame 1
stop();
Symbol 138 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 1
stop();
Symbol 142 MovieClip Frame 1
stop();
Symbol 144 MovieClip Frame 1
if (Number(_level0:Speed) == 2) { tellTarget ("Speed") { gotoAndStop (1); }; } if (Number(_level0:Speed) == 3) { tellTarget ("Speed") { gotoAndStop (2); }; } if (Number(_level0:Speed) == 4) { tellTarget ("Speed") { gotoAndStop (3); }; } if (Number(_level0:Speed) == 6) { tellTarget ("Speed") { gotoAndStop (4); }; } if (Number(_level0:Speed) == 8) { tellTarget ("Speed") { gotoAndStop (5); }; } if (Number(_level0:Acc) == 1) { tellTarget ("Acc") { gotoAndStop (1); }; } else { tellTarget ("Acc") { gotoAndStop (2); }; } if (Number(_level0:EnemySet) == 1) { tellTarget ("EnemySet") { gotoAndStop (1); }; } if (Number(_level0:EnemySet) == 2) { tellTarget ("EnemySet") { gotoAndStop (2); }; } if (Number(_level0:EnemySet) == 3) { tellTarget ("EnemySet") { gotoAndStop (3); }; } if (Number(_level0:EnemySet) == 4) { tellTarget ("EnemySet") { gotoAndStop (4); }; } if (Number(_level0:Mode) == 1) { tellTarget ("Mode") { gotoAndStop (1); }; } else { tellTarget ("Mode") { gotoAndStop (2); }; } if (Number(_level0:Odd) == 0) { tellTarget ("Odd") { gotoAndStop (1); }; } if (Number(_level0:Odd) == 10) { tellTarget ("Odd") { gotoAndStop (2); }; } if (Number(_level0:Odd) == 20) { tellTarget ("Odd") { gotoAndStop (3); }; } if (Number(_level0:Odd) == 30) { tellTarget ("Odd") { gotoAndStop (4); }; } if (Number(_level0:Odd) == 40) { tellTarget ("Odd") { gotoAndStop (5); }; } if (Number(_level0:Odd) == 50) { tellTarget ("Odd") { gotoAndStop (6); }; } if (Number(_level0:Odd) == 60) { tellTarget ("Odd") { gotoAndStop (7); }; } if (Number(_level0:Odd) == 70) { tellTarget ("Odd") { gotoAndStop (8); }; } if (Number(_level0:Odd) == 80) { tellTarget ("Odd") { gotoAndStop (9); }; } if (Number(_level0:Odd) == 90) { tellTarget ("Odd") { gotoAndStop (10); }; } if (Number(_level0:Odd) == 100) { tellTarget ("Odd") { gotoAndStop (11); }; } if (Number(_level0:Pen) == 0) { tellTarget ("Pen") { gotoAndStop (1); }; } else { tellTarget ("Pen") { gotoAndStop (2); }; } if (Number(_level0:BG) == 0) { tellTarget ("BG") { gotoAndStop (1); }; } if (Number(_level0:BG) == 1) { tellTarget ("BG") { gotoAndStop (2); }; } if (Number(_level0:BG) == 2) { tellTarget ("BG") { gotoAndStop (3); }; } if (Number(_level0:BG) == 3) { tellTarget ("BG") { gotoAndStop (4); }; } if (Number(_level0:BG) == 4) { tellTarget ("BG") { gotoAndStop (5); }; } if (Number(_level0:BG) == 5) { tellTarget ("BG") { gotoAndStop (6); }; } if (Number(_level0:BG) == 6) { tellTarget ("BG") { gotoAndStop (7); }; } if (Number(_level0:BG) == 7) { tellTarget ("BG") { gotoAndStop (8); }; } if (Number(_level0:Music) == 0) { tellTarget ("Music") { gotoAndStop (1); }; } if (Number(_level0:Music) == 1) { tellTarget ("Music") { gotoAndStop (2); }; } if (Number(_level0:Music) == 2) { tellTarget ("Music") { gotoAndStop (3); }; } if (Number(_level0:Music) == 3) { tellTarget ("Music") { gotoAndStop (4); }; } if (Number(_level0:Music) == 4) { tellTarget ("Music") { gotoAndStop (5); }; } if (Number(_level0:Music) == 5) { tellTarget ("Music") { gotoAndStop (6); }; }
Symbol 144 MovieClip Frame 2
gotoAndPlay (1);
Symbol 154 MovieClip Frame 1
stop();
Symbol 155 Button
on (release) { play(); }
Symbol 156 Button
on (release) { tellTarget ("/Tut") { nextFrame(); }; }
Symbol 157 Button
on (release) { tellTarget ("/Tut") { prevFrame(); }; }
Symbol 160 Button
on (release) { Diff = 3; }
Symbol 161 Button
on (release) { Diff = 2; }
Symbol 163 Button
on (release) { Diff = 1; }
Symbol 166 Button
on (release) { Diff = 4; }
Symbol 211 MovieClip Frame 1
stop();
Symbol 211 MovieClip Frame 2
stop();
Symbol 211 MovieClip Frame 3
stop();
Symbol 211 MovieClip Frame 4
stop();
Symbol 211 MovieClip Frame 5
stop();
Symbol 211 MovieClip Frame 6
stop();
Symbol 222 MovieClip Frame 1
stop();
Symbol 222 MovieClip Frame 12
stop();
Symbol 222 MovieClip Frame 23
stop();
Symbol 222 MovieClip Frame 32
stop();
Symbol 222 MovieClip Frame 42
stop();
Symbol 222 MovieClip Frame 52
stop();
Symbol 222 MovieClip Frame 62
stop();
Symbol 222 MovieClip Frame 72
stop();
Symbol 222 MovieClip Frame 82
stop();
Symbol 222 MovieClip Frame 92
stop();
Symbol 222 MovieClip Frame 102
stop();
Symbol 222 MovieClip Frame 112
stop();
Symbol 228 MovieClip Frame 1
stop();
Symbol 228 MovieClip Frame 12
stop();
Symbol 228 MovieClip Frame 23
stop();
Symbol 228 MovieClip Frame 32
stop();
Symbol 228 MovieClip Frame 42
stop();
Symbol 228 MovieClip Frame 52
stop();
Symbol 229 Button
on (keyPress "<Space>") { Shift = 1; } on (keyPress "<Enter>") { Shift = 1; } on (keyPress "<Backspace>") { toggleHighQuality(); } on (keyPress "0") { ATTACK = 0; } on (keyPress "1") { ATTACK = 1; } on (keyPress "2") { ATTACK = 2; } on (keyPress "3") { ATTACK = 3; } on (keyPress "4") { ATTACK = 4; } on (keyPress "5") { ATTACK = 5; } on (keyPress "6") { ATTACK = 6; } on (keyPress "7") { ATTACK = 7; } on (keyPress "8") { ATTACK = 8; } on (keyPress "9") { ATTACK = 9; } on (keyPress "A") { ATTACK = 10; } on (keyPress "B") { ATTACK = 11; } on (keyPress "C") { ATTACK = 12; } on (keyPress "D") { ATTACK = 13; } on (keyPress "E") { ATTACK = 14; } on (keyPress "F") { ATTACK = 15; } on (keyPress "G") { ATTACK = 16; } on (keyPress "H") { ATTACK = 17; } on (keyPress "I") { ATTACK = 18; } on (keyPress "J") { ATTACK = 19; } on (keyPress "K") { ATTACK = 20; } on (keyPress "L") { ATTACK = 21; } on (keyPress "M") { ATTACK = 22; } on (keyPress "N") { ATTACK = 23; } on (keyPress "O") { ATTACK = 24; } on (keyPress "P") { ATTACK = 25; } on (keyPress "Q") { ATTACK = 26; } on (keyPress "R") { ATTACK = 27; } on (keyPress "S") { ATTACK = 28; } on (keyPress "T") { ATTACK = 29; } on (keyPress "U") { ATTACK = 30; } on (keyPress "V") { ATTACK = 31; } on (keyPress "W") { ATTACK = 32; } on (keyPress "X") { ATTACK = 33; } on (keyPress "Y") { ATTACK = 34; } on (keyPress "Z") { ATTACK = 35; } on (keyPress "a") { ATTACK = 10; } on (keyPress "b") { ATTACK = 11; } on (keyPress "c") { ATTACK = 12; } on (keyPress "d") { ATTACK = 13; } on (keyPress "e") { ATTACK = 14; } on (keyPress "f") { ATTACK = 15; } on (keyPress "g") { ATTACK = 16; } on (keyPress "h") { ATTACK = 17; } on (keyPress "i") { ATTACK = 18; } on (keyPress "j") { ATTACK = 19; } on (keyPress "k") { ATTACK = 20; } on (keyPress "l") { ATTACK = 21; } on (keyPress "m") { ATTACK = 22; } on (keyPress "n") { ATTACK = 23; } on (keyPress "o") { ATTACK = 24; } on (keyPress "p") { ATTACK = 25; } on (keyPress "q") { ATTACK = 26; } on (keyPress "r") { ATTACK = 27; } on (keyPress "s") { ATTACK = 28; } on (keyPress "t") { ATTACK = 29; } on (keyPress "u") { ATTACK = 30; } on (keyPress "v") { ATTACK = 31; } on (keyPress "w") { ATTACK = 32; } on (keyPress "x") { ATTACK = 33; } on (keyPress "y") { ATTACK = 34; } on (keyPress "z") { ATTACK = 35; }
Symbol 245 MovieClip Frame 1
if (Number(_level0:ID7) < 10) { gotoAndStop (22); } if (((((Number(_level0:ID7) == 10) or (Number(_level0:ID7) == 14)) or (Number(_level0:ID7) == 18)) or (Number(_level0:ID7) == 24)) or (Number(_level0:ID7) == 30)) { gotoAndStop (42); }
Symbol 245 MovieClip Frame 2
stop();
Symbol 245 MovieClip Frame 21
stop();
Symbol 245 MovieClip Frame 22
stop();
Symbol 245 MovieClip Frame 41
stop();
Symbol 245 MovieClip Frame 42
stop();
Symbol 245 MovieClip Frame 61
stop();
Symbol 249 MovieClip Frame 1
if (Number(_level0:ID6) < 10) { gotoAndStop (22); } if (((((Number(_level0:ID6) == 10) or (Number(_level0:ID6) == 14)) or (Number(_level0:ID6) == 18)) or (Number(_level0:ID6) == 24)) or (Number(_level0:ID6) == 30)) { gotoAndStop (42); }
Symbol 249 MovieClip Frame 2
stop();
Symbol 249 MovieClip Frame 21
stop();
Symbol 249 MovieClip Frame 22
stop();
Symbol 249 MovieClip Frame 41
stop();
Symbol 249 MovieClip Frame 42
stop();
Symbol 249 MovieClip Frame 61
stop();
Symbol 253 MovieClip Frame 1
if (Number(_level0:ID5) < 10) { gotoAndStop (22); } if (((((Number(_level0:ID5) == 10) or (Number(_level0:ID5) == 14)) or (Number(_level0:ID5) == 18)) or (Number(_level0:ID5) == 24)) or (Number(_level0:ID5) == 30)) { gotoAndStop (42); }
Symbol 253 MovieClip Frame 2
stop();
Symbol 253 MovieClip Frame 21
stop();
Symbol 253 MovieClip Frame 22
stop();
Symbol 253 MovieClip Frame 41
stop();
Symbol 253 MovieClip Frame 42
stop();
Symbol 253 MovieClip Frame 61
stop();
Symbol 257 MovieClip Frame 1
if (Number(_level0:ID4) < 10) { gotoAndStop (22); } if (((((Number(_level0:ID4) == 10) or (Number(_level0:ID4) == 14)) or (Number(_level0:ID4) == 18)) or (Number(_level0:ID4) == 24)) or (Number(_level0:ID4) == 30)) { gotoAndStop (42); }
Symbol 257 MovieClip Frame 2
stop();
Symbol 257 MovieClip Frame 21
stop();
Symbol 257 MovieClip Frame 22
stop();
Symbol 257 MovieClip Frame 41
stop();
Symbol 257 MovieClip Frame 42
stop();
Symbol 257 MovieClip Frame 61
stop();
Symbol 261 MovieClip Frame 1
if (Number(_level0:ID3) < 10) { gotoAndStop (22); } if (((((Number(_level0:ID3) == 10) or (Number(_level0:ID3) == 14)) or (Number(_level0:ID3) == 18)) or (Number(_level0:ID3) == 24)) or (Number(_level0:ID3) == 30)) { gotoAndStop (42); }
Symbol 261 MovieClip Frame 2
stop();
Symbol 261 MovieClip Frame 21
stop();
Symbol 261 MovieClip Frame 22
stop();
Symbol 261 MovieClip Frame 41
stop();
Symbol 261 MovieClip Frame 42
stop();
Symbol 261 MovieClip Frame 61
stop();
Symbol 265 MovieClip Frame 1
if (Number(_level0:ID2) < 10) { gotoAndStop (22); } if (((((Number(_level0:ID2) == 10) or (Number(_level0:ID2) == 14)) or (Number(_level0:ID2) == 18)) or (Number(_level0:ID2) == 24)) or (Number(_level0:ID2) == 30)) { gotoAndStop (42); }
Symbol 265 MovieClip Frame 2
stop();
Symbol 265 MovieClip Frame 21
stop();
Symbol 265 MovieClip Frame 22
stop();
Symbol 265 MovieClip Frame 41
stop();
Symbol 265 MovieClip Frame 42
stop();
Symbol 265 MovieClip Frame 61
stop();
Symbol 269 MovieClip Frame 1
if (Number(_level0:ID1) < 10) { gotoAndStop (22); } if (((((Number(_level0:ID1) == 10) or (Number(_level0:ID1) == 14)) or (Number(_level0:ID1) == 18)) or (Number(_level0:ID1) == 24)) or (Number(_level0:ID1) == 30)) { gotoAndStop (42); }
Symbol 269 MovieClip Frame 2
stop();
Symbol 269 MovieClip Frame 21
stop();
Symbol 269 MovieClip Frame 22
stop();
Symbol 269 MovieClip Frame 41
stop();
Symbol 269 MovieClip Frame 42
stop();
Symbol 269 MovieClip Frame 61
stop();
Symbol 271 MovieClip Frame 1
stop();
Symbol 271 MovieClip Frame 2
stop();
Symbol 271 MovieClip Frame 12
stop();
Symbol 278 MovieClip Frame 11
stop();
Symbol 286 MovieClip Frame 1
tellTarget ("Ship") { gotoAndStop(int(/:Character)); };
Symbol 286 MovieClip Frame 2
stop();
Symbol 286 MovieClip Frame 43
gotoAndStop (1);
Symbol 286 MovieClip Frame 83
stop();
Symbol 296 Button
on (release) { Choice = 2; }
Symbol 297 Button
on (release) { Choice = 1; }
Symbol 305 Button
on (release) { Choice = 1; if (Number(Stage) == 1) { Music = 1; } if (Number(Stage) == 2) { Music = 2; } if (Number(Stage) == 3) { Music = 3; } if (Number(Stage) == 4) { Music = 4; } if (Number(Stage) == 5) { Music = 5; } }
Symbol 307 Button
on (release) { if ((winname ne "Enter Name") and (entry eq "bubbagone")) { getURL ("http://www.inconsequentialexistence.com/scores2.php?filename=scores/type.sco&scoresize=100&action=INSERT&winname&winscore&entry&viewtype=HTML", "_blank", "POST"); entry = ""; winscore = 0; } }
Symbol 317 Button
on (keyPress "<Space>") { stopAllSounds(); Music = 1; gotoAndPlay (2051); } on (keyPress "<Delete>") { stopAllSounds(); gotoAndPlay (2727); } on (keyPress "<Backspace>") { toggleHighQuality(); }
Symbol 349 Button
on (keyPress "<Space>") { gotoAndPlay (2051); } on (keyPress "<Delete>") { stopAllSounds(); gotoAndPlay (2727); } on (keyPress "<Backspace>") { toggleHighQuality(); }
Symbol 354 Button
on (keyPress "<Space>") { gotoAndPlay (2222); } on (keyPress "<Backspace>") { toggleHighQuality(); }
Symbol 357 Button
on (keyPress "<Space>") { gotoAndPlay (2457); } on (keyPress "<Backspace>") { toggleHighQuality(); }
Symbol 360 Button
on (keyPress "<Space>") { gotoAndPlay (2723); } on (keyPress "<Backspace>") { toggleHighQuality(); }
Symbol 367 Button
on (keyPress "<Space>") { gotoAndPlay (2896); } on (keyPress "<Backspace>") { toggleHighQuality(); }
Symbol 378 MovieClip Frame 1
play();
Symbol 378 MovieClip Frame 2
prevFrame();
Symbol 378 MovieClip Frame 5
gotoAndPlay (1);
Symbol 378 MovieClip Frame 55
stop();

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Symbol 358 TextUses:35Used by:Timeline
Symbol 359 ShapeTweeningUsed by:Timeline
Symbol 360 ButtonUses:14Used by:Timeline
Symbol 361 GraphicUsed by:Timeline
Symbol 362 BitmapUsed by:363
Symbol 363 GraphicUses:362Used by:Timeline
Symbol 364 GraphicUsed by:Timeline
Symbol 365 TextUses:35Used by:Timeline
Symbol 366 ShapeTweeningUsed by:Timeline
Symbol 367 ButtonUses:14Used by:Timeline
Symbol 368 TextUses:35Used by:Timeline
Symbol 369 ShapeTweeningUsed by:Timeline
Symbol 370 GraphicUsed by:374
Symbol 371 GraphicUsed by:374
Symbol 372 GraphicUsed by:374
Symbol 373 GraphicUsed by:374
Symbol 374 MovieClipUses:370 371 372 373Used by:378
Symbol 375 EditableTextUses:232Used by:378
Symbol 376 SoundUsed by:378
Symbol 377 SoundUsed by:378
Symbol 378 MovieClipUses:374 375 376 280 377 282 283 284 285Used by:Timeline
Symbol 379 EditableTextUses:6Used by:Timeline
Symbol 380 EditableTextUses:6Used by:Timeline
Symbol 381 EditableTextUses:6Used by:Timeline
Symbol 382 ShapeTweeningUsed by:Timeline
Symbol 383 TextUses:35Used by:Timeline
Symbol 384 TextUses:28 35Used by:Timeline
Symbol 385 ShapeTweeningUsed by:Timeline
Symbol 386 GraphicUsed by:Timeline
Symbol 387 TextUses:35Used by:Timeline
Symbol 388 ShapeTweeningUsed by:Timeline
Symbol 389 GraphicUsed by:Timeline
Symbol 390 ShapeTweeningUsed by:Timeline
Symbol 391 TextUses:35Used by:Timeline
Symbol 392 ShapeTweeningUsed by:Timeline
Symbol 393 ShapeTweeningUsed by:Timeline
Symbol 394 TextUses:35Used by:Timeline
Symbol 395 ShapeTweeningUsed by:Timeline
Symbol 396 ShapeTweeningUsed by:Timeline

Instance Names

"Bar"Frame 7Symbol 5 MovieClip
"C"Frame 98Symbol 49 MovieClip
"Tut"Frame 201Symbol 154 MovieClip
"BG"Frame 319Symbol 211 MovieClip
"Sound"Frame 319Symbol 222 MovieClip
"Music"Frame 320Symbol 228 MovieClip
"K7"Frame 325Symbol 245 MovieClip
"K6"Frame 325Symbol 249 MovieClip
"K5"Frame 325Symbol 253 MovieClip
"K4"Frame 325Symbol 257 MovieClip
"K3"Frame 325Symbol 261 MovieClip
"K2"Frame 325Symbol 265 MovieClip
"K1"Frame 325Symbol 269 MovieClip
"S9"Frame 325Symbol 271 MovieClip
"S8"Frame 325Symbol 271 MovieClip
"S7"Frame 325Symbol 271 MovieClip
"S6"Frame 325Symbol 271 MovieClip
"S5"Frame 325Symbol 271 MovieClip
"S4"Frame 325Symbol 271 MovieClip
"S3"Frame 325Symbol 271 MovieClip
"S2"Frame 325Symbol 271 MovieClip
"S1"Frame 325Symbol 271 MovieClip
"mike"Frame 325Symbol 286 MovieClip
"I7"Frame 325Symbol 288 MovieClip
"I6"Frame 325Symbol 288 MovieClip
"I5"Frame 325Symbol 288 MovieClip
"I4"Frame 325Symbol 288 MovieClip
"I3"Frame 325Symbol 288 MovieClip
"I2"Frame 325Symbol 288 MovieClip
"I1"Frame 325Symbol 288 MovieClip
"C"Frame 325Symbol 289 MovieClip
"mike"Frame 1076Symbol 286 MovieClip
"mike"Frame 1407Symbol 286 MovieClip
"S1"Frame 1505Symbol 271 MovieClip
"I1"Frame 1718Symbol 288 MovieClip
"I1"Frame 1777Symbol 288 MovieClip
"S1"Frame 1798Symbol 271 MovieClip
"mike"Frame 1917Symbol 286 MovieClip
"BG2"Frame 2058Symbol 185 MovieClip
"BG3"Frame 2058Symbol 185 MovieClip
"BG4"Frame 2058Symbol 185 MovieClip
"BG5"Frame 2058Symbol 185 MovieClip
"mike"Frame 2073Symbol 286 MovieClip
"mike"Frame 2247Symbol 286 MovieClip
"mike"Frame 2490Symbol 286 MovieClip
"mike"Frame 2562Symbol 286 MovieClip
"mike"Frame 2756Symbol 286 MovieClip
"BG"Frame 2901Symbol 211 MovieClip
"Sound"Frame 2901Symbol 222 MovieClip
"Music"Frame 2902Symbol 228 MovieClip
"K1"Frame 2907Symbol 378 MovieClip
"S9"Frame 2907Symbol 271 MovieClip
"S8"Frame 2907Symbol 271 MovieClip
"S7"Frame 2907Symbol 271 MovieClip
"S6"Frame 2907Symbol 271 MovieClip
"S5"Frame 2907Symbol 271 MovieClip
"S4"Frame 2907Symbol 271 MovieClip
"S3"Frame 2907Symbol 271 MovieClip
"S2"Frame 2907Symbol 271 MovieClip
"S1"Frame 2907Symbol 271 MovieClip
"mike"Frame 2907Symbol 286 MovieClip
"I3"Frame 2907Symbol 288 MovieClip
"I2"Frame 2907Symbol 288 MovieClip
"I1"Frame 2907Symbol 288 MovieClip
"C"Frame 2907Symbol 289 MovieClip
"mike"Frame 3192Symbol 286 MovieClip
"mike"Frame 3429Symbol 286 MovieClip
"Char"Symbol 49 MovieClip Frame 1Symbol 48 MovieClip
"Speed"Symbol 111 MovieClip Frame 1Symbol 58 MovieClip
"Acc"Symbol 111 MovieClip Frame 1Symbol 63 MovieClip
"EnemySet"Symbol 111 MovieClip Frame 1Symbol 70 MovieClip
"Mode"Symbol 111 MovieClip Frame 1Symbol 74 MovieClip
"Odd"Symbol 111 MovieClip Frame 1Symbol 88 MovieClip
"Pen"Symbol 111 MovieClip Frame 1Symbol 91 MovieClip
"BG"Symbol 111 MovieClip Frame 1Symbol 102 MovieClip
"Music"Symbol 111 MovieClip Frame 1Symbol 109 MovieClip
"Speed"Symbol 144 MovieClip Frame 1Symbol 131 MovieClip
"Acc"Symbol 144 MovieClip Frame 1Symbol 133 MovieClip
"EnemySet"Symbol 144 MovieClip Frame 1Symbol 136 MovieClip
"Mode"Symbol 144 MovieClip Frame 1Symbol 138 MovieClip
"Odd"Symbol 144 MovieClip Frame 1Symbol 140 MovieClip
"Pen"Symbol 144 MovieClip Frame 1Symbol 142 MovieClip
"BG"Symbol 144 MovieClip Frame 1Symbol 102 MovieClip
"Music"Symbol 144 MovieClip Frame 1Symbol 109 MovieClip
"BG1"Symbol 177 MovieClip Frame 1Symbol 173 MovieClip
"BG3"Symbol 177 MovieClip Frame 1Symbol 176 MovieClip
"BG2"Symbol 177 MovieClip Frame 1Symbol 176 MovieClip
"BG2"Symbol 211 MovieClip Frame 2Symbol 185 MovieClip
"BG3"Symbol 211 MovieClip Frame 2Symbol 185 MovieClip
"BG4"Symbol 211 MovieClip Frame 2Symbol 185 MovieClip
"BG5"Symbol 211 MovieClip Frame 2Symbol 185 MovieClip
"Ship"Symbol 286 MovieClip Frame 1Symbol 276 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$PJ$BHC1asjVdupsHVs4xbowG0."

Labels

"Main"Frame 97
"Fade"Frame 112
"Done Options"Frame 144
"HiScore"Frame 165
"DHiScore"Frame 183
"How"Frame 201
"Stagey"Frame 255
"StageEnd"Frame 277
"Final"Frame 291
"Dead"Frame 327
"Exit Practice"Frame 400
"Stage"Frame 422
"Exit Stage"Frame 443
"Score"Frame 465
"Exit Score"Frame 486
"Stage Clear"Frame 508
"Final Fade"Frame 635
"Dead2"Frame 2909
"ExitStage"Frame 2982
"Clear"Frame 3004
"FinalFade"Frame 3131
"Easy"Frame 4023
"Normal"Frame 4118
"Hard"Frame 4220

Dynamic Text Variables

_level0:Letter7Symbol 233 EditableText"W"
_level0:Letter7Symbol 241 EditableText"W"
_level0:Letter7Symbol 244 EditableText"W"
_level0:Letter6Symbol 246 EditableText"W"
_level0:Letter6Symbol 247 EditableText"W"
_level0:Letter6Symbol 248 EditableText"W"
_level0:Letter5Symbol 250 EditableText"W"
_level0:Letter5Symbol 251 EditableText"W"
_level0:Letter5Symbol 252 EditableText"W"
_level0:Letter4Symbol 254 EditableText"A"
_level0:Letter4Symbol 255 EditableText"W"
_level0:Letter4Symbol 256 EditableText"A"
_level0:Letter3Symbol 258 EditableText"W"
_level0:Letter3Symbol 259 EditableText"W"
_level0:Letter3Symbol 260 EditableText"W"
_level0:Letter2Symbol 262 EditableText"W"
_level0:Letter2Symbol 263 EditableText"W"
_level0:Letter2Symbol 264 EditableText"W"
_level0:Letter1Symbol 266 EditableText"W"
_level0:Letter1Symbol 267 EditableText"W"
_level0:Letter1Symbol 268 EditableText"W"
ScoreSymbol 291 EditableText""
ChainSymbol 293 EditableText""
LifeSymbol 295 EditableText""
ScoreSymbol 301 EditableText"888888"
AccuracySymbol 302 EditableText"100 "
MaxChainSymbol 303 EditableText"888"
ScoreSymbol 310 EditableText""
winnameSymbol 311 EditableText""
ScoreSymbol 313 EditableText"888888"
AccuracySymbol 314 EditableText"100 "
MaxChainSymbol 315 EditableText"888"
_level0:Letter1Symbol 375 EditableText"W"
ScoreSymbol 379 EditableText""
ChainSymbol 380 EditableText""
LifeSymbol 381 EditableText""




http://swfchan.com/13/64194/info.shtml
Created: 13/4 -2019 06:55:50 Last modified: 13/4 -2019 06:55:50 Server time: 14/05 -2024 21:38:20