STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #64228 |
Loading 5124k of 5124k |
Loading 5124k of 5124k |
Begin Mission |
Begin Mission |
Date: July 30, 2002 Time: 0930 Hour Mission Type: Terrorist Threat Elimination Mission Briefing: A group of terrorists, claiming themselves as the 1337 Connections, has taken over a small suburban home and threatens to unleash a deadly computer virus upon a popular website named newgrounds.com. |
Mission Briefing (Continued): Your mission, should you choose to accept it, is to eliminate this terrorist threat and bring down the leader, codenamed J-SE for his use of the handle jamus_se. Further instructions will be given on the field via radio contact. |
Mission Briefing (Continued): You will be supplied with a standard issue desert eagle and a bulletproof vest, which makes you invulerable to enemy fire. Good luck. This message will self destruct when this game finishes loading, which would be awhile, mind you... |
Mission Briefing |
Begin A New Game |
Video Shootout |
RADIO: All right, let's move out. |
RADIO: Hold this position. |
RADIO: Go Go Go! |
REPORT: The main entrance is clear. |
REPORT: Please send out the backup team any minute. |
RADIO: Negative. |
RADIO: Sector clear. |
REPORT: The door is locked. |
RADIO: Enemy Spotted. |
Flashlight |
Letter Opener |
Door Key |
REPORT: One of these things should help me. |
J-SE: Friends... it is not over yet. |
J-SE: I'm fully aware of what I'm doing. |
J-SE: Can't you see? |
J-SE: This is the final battle! |
J-SE: This is the final battle! |
RADIO: Fire in the hole! |
RADIO: Lock and load. |
RADIO: Enemy down. |
You've done it! Now that the terrorist attack is over, once again the rightful occupant of the house can go back to his utterly meaningless existance. Good work, operative... I mean, SWAT Team member! |
Shots Recieved: |
Debriefing Comments: |
0 |
You're suppose to get as few bullets in your head as possible, not the other way around! |
Retry Mission |
Retry Mission |
Shots Fired: |
0 |
Accuracy: |
0 |
ActionScript [AS1/AS2]
Frame 513gotoAndPlay (1);Frame 516stop();Frame 517function makeBlood(scale) { bCount++; duplicateMovieClip ("originalBlood", "b" + bCount, bCount); eval ("b" + bCount)._x = Crosshair._x; eval ("b" + bCount)._y = Crosshair._y; eval ("b" + bCount)._xscale = scale; eval ("b" + bCount)._yscale = scale; } startDrag ("Crosshair", true); KillCount = 0; bCount = 0; bFound = 0; bFired = 0;Instance of Symbol 79 MovieClip in Frame 555//component parameters onClipEvent (initialize) { KillTarget = 2; }Instance of Symbol 79 MovieClip in Frame 639//component parameters onClipEvent (initialize) { KillTarget = 5; }Instance of Symbol 79 MovieClip in Frame 692//component parameters onClipEvent (initialize) { KillTarget = 6; }Instance of Symbol 79 MovieClip in Frame 715//component parameters onClipEvent (initialize) { KillTarget = 8; }Instance of Symbol 79 MovieClip in Frame 807//component parameters onClipEvent (initialize) { KillTarget = 9; }Instance of Symbol 79 MovieClip in Frame 819//component parameters onClipEvent (initialize) { KillTarget = 11; }Instance of Symbol 79 MovieClip in Frame 840//component parameters onClipEvent (initialize) { KillTarget = 14; }Instance of Symbol 79 MovieClip in Frame 893//component parameters onClipEvent (initialize) { KillTarget = 16; }Instance of Symbol 79 MovieClip in Frame 936//component parameters onClipEvent (initialize) { KillTarget = 18; }Instance of Symbol 79 MovieClip in Frame 945//component parameters onClipEvent (initialize) { KillTarget = 19; }Instance of Symbol 79 MovieClip in Frame 977//component parameters onClipEvent (initialize) { KillTarget = 22; }Instance of Symbol 79 MovieClip in Frame 1017//component parameters onClipEvent (initialize) { KillTarget = 24; }Instance of Symbol 79 MovieClip in Frame 1077//component parameters onClipEvent (initialize) { KillTarget = 25; }Instance of Symbol 79 MovieClip in Frame 1119//component parameters onClipEvent (initialize) { KillTarget = 28; }Instance of Symbol 79 MovieClip in Frame 1143//component parameters onClipEvent (initialize) { KillTarget = 29; }Instance of Symbol 79 MovieClip in Frame 1211//component parameters onClipEvent (initialize) { KillTarget = 30; }Instance of Symbol 79 MovieClip in Frame 1236//component parameters onClipEvent (initialize) { KillTarget = 32; }Instance of Symbol 79 MovieClip in Frame 1276//component parameters onClipEvent (initialize) { KillTarget = 34; }Frame 1303stopDrag();Frame 1327stop();Frame 1328startDrag ("Crosshair", true);Frame 1441function makeBlood(scale) { bCount++; duplicateMovieClip ("originalBlood", "b" + bCount, bCount); eval ("b" + bCount)._x = Crosshair._x; eval ("b" + bCount)._y = Crosshair._y; eval ("b" + bCount)._xscale = scale; eval ("b" + bCount)._yscale = scale; }Frame 1585bossHP = 10;Frame 1588startDrag ("Crosshair", true);Frame 1602_root.bFound++;Frame 1613_root.bFound++;Frame 1625_root.bFound++;Frame 1630gotoAndPlay (1609);Frame 1687bulletsFound = bFound; shotsFired = (KillCount + 1) + bFired; accuracy = Math.round(((KillCount + 1) / parseInt(shotsFired)) * 100) + "%"; bFound = bFound + 10; bFound = bFound - Math.round(parseInt(accuracy) / 10); if (bFound <= 0) { comments = "Whoa, either you cheated or you are one heck of a mouse clicker, ur I mean gunner..."; } else if (bFound < 6) { comments = "Good job! You can probably make it as a real SWAT team member!"; } else if (bFound < 11) { comments = "Batting on the average. Maybe a few more tries and you'll do even better!"; } else if (bFound < 16) { comments = "Mmm, I think your reflex needs work. Did your morning coffee hit the spot yet?"; } else if (bFound < 21) { comments = "Okay... ur... just to let you know, you'd be full of holes by now if this is real life..."; } else if (bFound < 26) { comments = "You're suppose to get as few bullets in your head as possible, not the other way around!"; } else { comments = "I am speechless. Four years of CounterStrike and this is the best you can do?"; }Frame 1700stop();Symbol 13 Buttonon (release) { _root.gotoAndPlay("Restart"); }Symbol 14 MovieClip Frame 2loadingText = ((("Now Loading " + Math.round(_root.getBytesLoaded() / 1000)) + "kb of ") + Math.round(_root.getBytesTotal() / 1000)) + "kb"; if (_root.getBytesLoaded() < _root.getBytesTotal()) { estimate = ("Estimated ETA: " + Math.round((_root.getBytesTotal() - _root.getBytesLoaded()) / ((_root.getBytesLoaded() / getTimer()) * 1000))) + " seconds"; prevFrame(); play(); }Symbol 14 MovieClip Frame 4stop();Symbol 31 Buttonon (release) { _root.gotoAndPlay("missionbriefing"); }Symbol 33 Buttonon (release) { _root.play(); }Symbol 43 MovieClip Frame 9removeMovieClip("");Symbol 46 Buttonon (press) { _root.bFired++; _root.GunHand.play(); }Symbol 47 MovieClip Frame 1_root.GunHand._x = _x; _root.GunHand._y = _y; if (_root.GunHand._y < 180) { _root.GunHand._y = 180; } if (_root.GunHand._y > 320) { _root.GunHand._y = 320; }Symbol 47 MovieClip Frame 2_root.GunHand._x = _x; _root.GunHand._y = _y; if (_root.GunHand._y < 180) { _root.GunHand._y = 180; } if (_root.GunHand._y > 320) { _root.GunHand._y = 320; } prevFrame(); play();Symbol 55 MovieClip Frame 1stop();Symbol 62 Buttonon (press) { gotoAndPlay (26); }Symbol 68 MovieClip Frame 13_root.bFound++;Symbol 68 MovieClip Frame 25gotoAndPlay (4);Symbol 68 MovieClip Frame 26_root.GunHand.play(); _root.MakeBlood(_xscale);Symbol 68 MovieClip Frame 30stop(); _root.KillCount = parseInt(_root.KillCount) + 1;Symbol 74 Buttonon (press) { gotoAndPlay (26); }Symbol 78 MovieClip Frame 13_root.bFound++;Symbol 78 MovieClip Frame 25gotoAndPlay (4);Symbol 78 MovieClip Frame 26_root.GunHand.play(); _root.MakeBlood(_xscale);Symbol 78 MovieClip Frame 30stop(); _root.KillCount = parseInt(_root.KillCount) + 1;Symbol 79 MovieClip Frame 1_root.stop();Symbol 79 MovieClip Frame 3if (parseInt(_root.KillCount) < parseInt(KillTarget)) { prevFrame(); play(); } else { _root.play(); }Symbol 79 MovieClip Frame 4stop();Symbol 85 Buttonon (press) { gotoAndPlay (26); }Symbol 89 MovieClip Frame 13_root.bFound++;Symbol 89 MovieClip Frame 25gotoAndPlay (4);Symbol 89 MovieClip Frame 26_root.GunHand.play(); _root.MakeBlood(_xscale);Symbol 89 MovieClip Frame 30stop(); _root.KillCount = parseInt(_root.KillCount) + 1;Symbol 98 Buttonon (press) { gotoAndPlay (26); }Symbol 100 MovieClip Frame 13_root.bFound++;Symbol 100 MovieClip Frame 25gotoAndPlay (4);Symbol 100 MovieClip Frame 26_root.GunHand.play(); _root.MakeBlood(_xscale);Symbol 100 MovieClip Frame 30stop(); _root.KillCount = parseInt(_root.KillCount) + 1;Symbol 141 Buttonon (release) { _root.play(); }Symbol 157 Buttonon (press) { _root.GunHand.play(); _root.MakeBlood(80); bossHP = bossHP - 1; if (bossHP <= 0) { _root.gotoAndPlay("BossDeath"); } }Symbol 161 Buttonon (press) { _root.GunHand.play(); _root.MakeBlood(80); bossHP = bossHP - 1; if (bossHP <= 0) { _root.gotoAndPlay("BossDeath"); } }Symbol 174 Buttonon (release) { _root.gotoAndPlay("Restart"); }
Library Items
Symbol 1 Sound [FX_Reload] | Used by:13 31 33 174 | |
Symbol 2 Graphic | Used by:3 | |
Symbol 3 MovieClip [OB_Concrete] | Uses:2 | Used by:26 |
Symbol 4 Bitmap | Used by:5 | |
Symbol 5 Graphic | Uses:4 | Used by:Timeline |
Symbol 6 Font | Used by:7 8 9 10 15 17 19 56 80 101 112 113 114 116 118 119 143 148 149 150 151 152 153 155 166 167 168 169 170 171 172 173 175 176 177 178 | |
Symbol 7 EditableText | Uses:6 | Used by:14 |
Symbol 8 EditableText | Uses:6 | Used by:14 |
Symbol 9 Text | Uses:6 | Used by:13 |
Symbol 10 Text | Uses:6 | Used by:13 |
Symbol 11 Graphic | Used by:13 23 79 110 174 | |
Symbol 12 Sound | Used by:13 174 | |
Symbol 13 Button | Uses:9 10 11 1 12 | Used by:14 |
Symbol 14 MovieClip | Uses:7 8 13 | Used by:Timeline |
Symbol 15 Text | Uses:6 | Used by:16 |
Symbol 16 MovieClip | Uses:15 | Used by:Timeline |
Symbol 17 Text | Uses:6 | Used by:18 |
Symbol 18 MovieClip | Uses:17 | Used by:Timeline |
Symbol 19 Text | Uses:6 | Used by:20 |
Symbol 20 MovieClip | Uses:19 | Used by:Timeline |
Symbol 21 Bitmap | Used by:22 | |
Symbol 22 Graphic | Uses:21 | Used by:Timeline |
Symbol 23 MovieClip | Uses:11 | Used by:Timeline |
Symbol 24 Bitmap | Used by:25 | |
Symbol 25 Graphic | Uses:24 | Used by:26 |
Symbol 26 MovieClip | Uses:25 3 | Used by:Timeline |
Symbol 27 Font | Used by:28 32 34 | |
Symbol 28 Text | Uses:27 | Used by:31 |
Symbol 29 Graphic | Used by:31 33 | |
Symbol 30 Sound | Used by:31 33 | |
Symbol 31 Button | Uses:28 29 1 30 | Used by:Timeline |
Symbol 32 Text | Uses:27 | Used by:33 |
Symbol 33 Button | Uses:32 29 1 30 | Used by:Timeline |
Symbol 34 Text | Uses:27 | Used by:Timeline |
Symbol 35 Graphic | Used by:43 | |
Symbol 36 Graphic | Used by:43 | |
Symbol 37 Graphic | Used by:43 | |
Symbol 38 Graphic | Used by:43 Timeline | |
Symbol 39 Graphic | Used by:43 Timeline | |
Symbol 40 Graphic | Used by:43 Timeline | |
Symbol 41 Graphic | Used by:43 Timeline | |
Symbol 42 Graphic | Used by:43 Timeline | |
Symbol 43 MovieClip | Uses:35 36 37 38 39 40 41 42 | Used by:Timeline |
Symbol 44 Video | Used by:Timeline | |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 Button | Uses:45 | Used by:47 |
Symbol 47 MovieClip | Uses:46 | Used by:Timeline |
Symbol 48 Bitmap | Used by:49 52 54 | |
Symbol 49 Graphic | Uses:48 | Used by:55 |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 MovieClip | Uses:50 | Used by:55 68 78 89 100 Timeline |
Symbol 52 Graphic | Uses:48 | Used by:55 |
Symbol 53 Sound | Used by:55 | |
Symbol 54 Graphic | Uses:48 | Used by:55 |
Symbol 55 MovieClip | Uses:49 51 52 53 54 | Used by:Timeline |
Symbol 56 Text | Uses:6 | Used by:Timeline |
Symbol 57 Sound | Used by:Timeline | |
Symbol 58 Bitmap | Used by:59 | |
Symbol 59 Graphic | Uses:58 | Used by:60 |
Symbol 60 MovieClip | Uses:59 | Used by:62 |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 Button | Uses:60 61 | Used by:68 |
Symbol 63 Sound | Used by:68 78 89 100 Timeline | |
Symbol 64 Sound | Used by:68 78 89 100 | |
Symbol 65 Bitmap | Used by:66 | |
Symbol 66 Graphic | Uses:65 | Used by:67 |
Symbol 67 MovieClip | Uses:66 | Used by:68 |
Symbol 68 MovieClip | Uses:62 51 63 64 67 | Used by:Timeline |
Symbol 69 Graphic | Used by:Timeline | |
Symbol 70 Bitmap | Used by:71 | |
Symbol 71 Graphic | Uses:70 | Used by:72 |
Symbol 72 MovieClip | Uses:71 | Used by:74 |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 Button | Uses:72 73 | Used by:78 |
Symbol 75 Bitmap | Used by:76 | |
Symbol 76 Graphic | Uses:75 | Used by:77 |
Symbol 77 MovieClip | Uses:76 | Used by:78 |
Symbol 78 MovieClip | Uses:74 51 63 64 77 | Used by:Timeline |
Symbol 79 MovieClip | Uses:11 | Used by:Timeline |
Symbol 80 Text | Uses:6 | Used by:Timeline |
Symbol 81 Bitmap | Used by:82 | |
Symbol 82 Graphic | Uses:81 | Used by:83 |
Symbol 83 MovieClip | Uses:82 | Used by:85 |
Symbol 84 Graphic | Used by:85 | |
Symbol 85 Button | Uses:83 84 | Used by:89 |
Symbol 86 Bitmap | Used by:87 | |
Symbol 87 Graphic | Uses:86 | Used by:88 |
Symbol 88 MovieClip | Uses:87 | Used by:89 |
Symbol 89 MovieClip | Uses:85 51 63 64 88 | Used by:Timeline |
Symbol 90 Graphic | Used by:Timeline | |
Symbol 91 Graphic | Used by:Timeline | |
Symbol 92 Bitmap | Used by:93 | |
Symbol 93 Graphic | Uses:92 | Used by:94 |
Symbol 94 MovieClip | Uses:93 | Used by:98 |
Symbol 95 Bitmap | Used by:96 | |
Symbol 96 Graphic | Uses:95 | Used by:98 99 |
Symbol 97 Graphic | Used by:98 | |
Symbol 98 Button | Uses:94 96 97 | Used by:100 |
Symbol 99 MovieClip | Uses:96 | Used by:100 |
Symbol 100 MovieClip | Uses:98 51 63 64 99 | Used by:Timeline |
Symbol 101 Text | Uses:6 | Used by:Timeline |
Symbol 102 Graphic | Used by:Timeline | |
Symbol 103 Graphic | Used by:Timeline | |
Symbol 104 Graphic | Used by:Timeline | |
Symbol 105 Graphic | Used by:Timeline | |
Symbol 106 Graphic | Used by:Timeline | |
Symbol 107 Graphic | Used by:Timeline | |
Symbol 108 Graphic | Used by:Timeline | |
Symbol 109 Graphic | Used by:Timeline | |
Symbol 110 MovieClip | Uses:11 | Used by:Timeline |
Symbol 111 Graphic | Used by:Timeline | |
Symbol 112 Text | Uses:6 | Used by:Timeline |
Symbol 113 Text | Uses:6 | Used by:Timeline |
Symbol 114 Text | Uses:6 | Used by:Timeline |
Symbol 115 Sound | Used by:Timeline | |
Symbol 116 Text | Uses:6 | Used by:Timeline |
Symbol 117 Sound | Used by:Timeline | |
Symbol 118 Text | Uses:6 | Used by:Timeline |
Symbol 119 Text | Uses:6 | Used by:Timeline |
Symbol 120 Sound | Used by:Timeline | |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:123 |
Symbol 123 MovieClip | Uses:122 | Used by:128 |
Symbol 124 Font | Used by:125 132 138 | |
Symbol 125 Text | Uses:124 | Used by:128 |
Symbol 126 Graphic | Used by:128 | |
Symbol 127 Sound | Used by:128 134 | |
Symbol 128 Button | Uses:123 125 126 127 | Used by:142 144 |
Symbol 129 Bitmap | Used by:130 | |
Symbol 130 Graphic | Uses:129 | Used by:131 |
Symbol 131 MovieClip | Uses:130 | Used by:134 |
Symbol 132 Text | Uses:124 | Used by:134 |
Symbol 133 Graphic | Used by:134 | |
Symbol 134 Button | Uses:131 132 133 127 | Used by:142 144 |
Symbol 135 Bitmap | Used by:136 | |
Symbol 136 Graphic | Uses:135 | Used by:137 |
Symbol 137 MovieClip | Uses:136 | Used by:141 |
Symbol 138 Text | Uses:124 | Used by:141 |
Symbol 139 Graphic | Used by:141 | |
Symbol 140 Sound | Used by:141 | |
Symbol 141 Button | Uses:137 138 139 140 | Used by:142 |
Symbol 142 MovieClip | Uses:128 134 141 | Used by:Timeline |
Symbol 143 Text | Uses:6 | Used by:Timeline |
Symbol 144 MovieClip | Uses:128 134 | Used by:Timeline |
Symbol 145 Video | Used by:Timeline | |
Symbol 146 Graphic | Used by:147 | |
Symbol 147 MovieClip | Uses:146 | Used by:Timeline |
Symbol 148 Text | Uses:6 | Used by:Timeline |
Symbol 149 Text | Uses:6 | Used by:Timeline |
Symbol 150 Text | Uses:6 | Used by:Timeline |
Symbol 151 Text | Uses:6 | Used by:Timeline |
Symbol 152 Text | Uses:6 | Used by:Timeline |
Symbol 153 Text | Uses:6 | Used by:Timeline |
Symbol 154 Graphic | Used by:Timeline | |
Symbol 155 Text | Uses:6 | Used by:Timeline |
Symbol 156 Graphic | Used by:157 | |
Symbol 157 Button | Uses:156 | Used by:Timeline |
Symbol 158 Bitmap | Used by:159 | |
Symbol 159 Graphic | Uses:158 | Used by:Timeline |
Symbol 160 Graphic | Used by:161 | |
Symbol 161 Button | Uses:160 | Used by:Timeline |
Symbol 162 Bitmap | Used by:163 164 | |
Symbol 163 Graphic | Uses:162 | Used by:Timeline |
Symbol 164 Graphic | Uses:162 | Used by:Timeline |
Symbol 165 Video | Used by:Timeline | |
Symbol 166 Text | Uses:6 | Used by:Timeline |
Symbol 167 Text | Uses:6 | Used by:Timeline |
Symbol 168 Text | Uses:6 | Used by:Timeline |
Symbol 169 Text | Uses:6 | Used by:Timeline |
Symbol 170 EditableText | Uses:6 | Used by:Timeline |
Symbol 171 EditableText | Uses:6 | Used by:Timeline |
Symbol 172 Text | Uses:6 | Used by:174 |
Symbol 173 Text | Uses:6 | Used by:174 |
Symbol 174 Button | Uses:172 173 11 1 12 | Used by:Timeline |
Symbol 175 Text | Uses:6 | Used by:Timeline |
Symbol 176 EditableText | Uses:6 | Used by:Timeline |
Symbol 177 Text | Uses:6 | Used by:Timeline |
Symbol 178 EditableText | Uses:6 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline |
Instance Names
"originalBlood" | Frame 517 | Symbol 43 MovieClip |
"Crosshair" | Frame 517 | Symbol 47 MovieClip |
"GunHand" | Frame 517 | Symbol 55 MovieClip |
"originalBlood" | Frame 1441 | Symbol 43 MovieClip |
"GunHand" | Frame 1441 | Symbol 55 MovieClip |
"Crosshair" | Frame 1588 | Symbol 47 MovieClip |
"GunHand" | Frame 1588 | Symbol 55 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "FX_Reload" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "FX_Reload" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 3 as "OB_Concrete" |
ExportAssets (56) | Timeline Frame 514 | Symbol 1 as "FX_Reload" |
ExportAssets (56) | Timeline Frame 514 | Symbol 1 as "FX_Reload" |
ExportAssets (56) | Timeline Frame 1687 | Symbol 1 as "FX_Reload" |
Labels
"missionbriefing" | Frame 1 |
"Restart" | Frame 515 |
"FireAgain" | Frame 1609 |
"BossDeath" | Frame 1637 |
"Wait" | Symbol 68 MovieClip Frame 4 |
"Hit" | Symbol 68 MovieClip Frame 26 |
"Wait" | Symbol 78 MovieClip Frame 4 |
"Hit" | Symbol 78 MovieClip Frame 26 |
"Wait" | Symbol 89 MovieClip Frame 4 |
"Hit" | Symbol 89 MovieClip Frame 26 |
"Wait" | Symbol 100 MovieClip Frame 4 |
"Hit" | Symbol 100 MovieClip Frame 26 |
Dynamic Text Variables
estimate | Symbol 7 EditableText | "Loading 5124k of 5124k" |
loadingText | Symbol 8 EditableText | "Loading 5124k of 5124k" |
bulletsFound | Symbol 170 EditableText | "0" |
comments | Symbol 171 EditableText | "You're suppose to get as few bullets in your head as possible, not the other way around!" |
shotsFired | Symbol 176 EditableText | "0" |
accuracy | Symbol 178 EditableText | "0" |
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