STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229456 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #64324 |
LOADING |
START |
HELP |
CREDITS |
SPACE BAR |
DEAD/AlIVE: |
P1 |
P2 |
P3 |
P4 |
P5 |
P6 |
REVENGE: |
JESUS: |
TOLERANCE: |
HEALTH: |
QUALITY: |
: |
E |
V |
I |
l |
A |
/ |
D |
1 |
P |
2 |
3 |
4 |
5 |
6 |
G |
N |
R |
S |
U |
J |
C |
L |
O |
T |
H |
Y |
Q |
/ |
PENALTY |
REVENGE |
AWARD! |
IRON SHOVEL: |
The Beer of Man |
3 |
2 |
1 |
PENALTY |
PENALTY |
PENALTY |
PENALTY |
PENALTY |
PENALTY |
PENALTY |
PENALTY |
PENALTY |
PENALTY |
STORY: It was a dark thursday in NYC. Six of the biggest crime syndicates in all of New York were meeting in a warehouse to make the biggest cocaine deal ever. The leader of the "red group" (Name omitted by head of the NYPD) noticed that the room was uneasy; somebody was going to die. To increase the chances of getting away with the money himself, the leader of the red group made a bold suggestion: The six leaders would play a game of Russian Roulette, and the last team standing would take all the drugs, and all the money. It was agreed upon unanimously. |
CHARACTER SETUP: Before the game can begin, the players must be decided. |
CHARACTER SETUP: These boxes indicate which team a player is on: Red, Blue, Yellow, Green, Orange, or Purple. |
CHARACTER SETUP: In this box, a player enters his/her name. The name must be 10 characters or less. |
CHARACTER SETUP: If a player is to be controlled by the computer, click on the option that looks like a monitor. If he is to be controlled by a human, click the happy face option. This game supports up to 6 human players on 1 computer. |
CHARACTER SETUP: Once all of a player's options are accounted for, click the green check mark. When all six players have completed the player info, you will be prompted to press the SPACEBAR to continue. |
OPTIONS: On the next screen, you'll need to choose which players are dead, and which are alive. |
OPTIONS: If a player is dead, he might as well not be in the game at all. So, if you only want to play with two players, kill the other four. |
OPTIONS: There is another list of options as well. If "Revenge" is on, when a player's team-mate dies, he will get one free shot on his next turn with the revolver. He can also choose to wait until his next turn to take this award. |
OFF |
ON |
7 |
3 |
HIGH |
OPTIONS: If "Jesus" is on, when a player shoots at himself with greater than or equal to a 4/6 chance of being killed and lives, all of his dead team-mates are revived with a health of 1. |
OPTIONS: The tolerance level is how many drinks a player can have before dying of alcohol poisoning. This is very important, since drinking is just like skipping your turn. Note that if the tolerance value is 0, no player can die of alcohol poisoning. |
OPTIONS: The health number indicates how many times a player can be shot before dying. Values range from 1 to 5. Quality merely sets the game quality. |
OPTIONS: Once you're happy with the options, click the green check mark to continue on to the main game. |
GAME: Here is the current player's name. |
JBuck |
4 |
5 |
GAME: Here are the current chances of the next slot in the revolver's cylinder holding a live round. |
GAME: Here is the current number of rounds in the cylinder. |
GAME: Here is the current player's health. |
GAME: You can also see how much health each player around the table has, as well as which team he is on. |
GAME: This button spins the chamber, bringing the odds of being shot back to number of rounds/6. Each player can spin the chamber once per turn. |
GAME: This button loads a new round into the revolver. Loading a round brings the odds of being shot up to number of rounds+1/6. Loading a round also ends your turn. |
GAME: Taking a drink is an effective way to pass your turn, but it also brings you closer to alcohol poisoning. |
GAME: By clicking on an opponent's head, you choose to attempt to shoot him. Beware though, if you misfire you'll suffer a penalty: On your next turn, your only option will be to shoot at yourself. |
GAME: Shooting at yourself (click your own head) is dangerous, but it has a benefit. If you misfire when shooting at yourself, you get an award: one shot at any opposing player, free of charge. |
GAME: A simple and effective strategy is this: The less rounds in the gun, the more beneficial to shoot at yourself. The more rounds in the gun, the more beneficial to shoot at an opponent. |
GAME: |
If you see this symbol next to a player's healthbar, it means that he will have to serve a penalty on his next turn. |
If you see this symbol next to a player's healthbar, it means that he will get revenge on his next turn. |
GAME: Once only players on one team are left standing, the game is over. Good luck! |
Finish |
The red team is mostly made up of the gang known as The Bloods. They're a crazy group, and Russian Roulette is an everyday activity for them, so the victory was nothing special. Still, they have lots of drugs in their near future, which satisfies them. |
DONE |
The blue team is a squad of undercover cops. They're the best of the best, and the red team's arch nemesis. They're trained for situations just like Extreme Russian Roulette. Now they have a decision to make: Turn in the drugs and money for a shot at glory, or get really high. |
The yellow team is a bunch of old, single Brits looking for entertainment. Their normal activities consist of gambling, drinking, and smoking cigars, as well as shouting "Brilliant!" for no apparent reason. They'll gloat about their victory over the Americans for years. |
6 |
9 |
The orange team likes things fast. They own a large chain of underground car "dealerships". All of them are completely clean, so they'll probably sell the drugs and use the money for car parts. Their rival is the tree hugging green team, but no pollution=no cars. Not cool. |
The green team are fun loving hippies. Their philosophy includes nature, drugs, and music. The only reason they thought about participating in Russian Roulette was because of the large amount of weed smoken before it. The money gained from it will go toward a wildlife reserve. |
DOUBT, |
WEED. |
DISCO FEVER '78 |
I am typing in very small print to make this poster look more authentic. If you're reading this, congratulations, you know how to right click and zoom in. Also, you have way too much time on your hands. PS purple team sucks, the yellow team is the best. Brilliant! |
The purple team are hardcore druggies. Heroin and meth are weak drugs by their standards, to put it in perspective. The only song any of them knows is "Purple Haze" by Jimi Hendrix. They'll probably forget about the money and the game of Roulette, but not the drugs. |
EXTREME RUSSIAN ROULETTE Programming Jackson Holzberg Buckley Art Jackson Holzberg Buckley Sound FX www.flashkit.com Thanks to the writer of: Macromedia Flash MX Actionscript For Dummies Hope you liked the game. If not, I don't really care because I'll probably never meet you. |
ActionScript [AS1/AS2]
Frame 1stopAllSounds(); player1 = 1; player2 = 1; player3 = 1; player4 = 1; player5 = 1; player6 = 1; player1team = 1; player2team = 2; player3team = 3; player4team = 4; player5team = 5; player6team = 6; player1name = "None"; player2name = "None"; player3name = "None"; player4name = "None"; player5name = "None"; player6name = "None"; player1stat = "HUMAN"; player2stat = "CPU"; player3stat = "CPU"; player4stat = "CPU"; player5stat = "CPU"; player6stat = "CPU"; player1health = 1; player2health = 1; player3health = 1; player4health = 1; player5health = 1; player6health = 1; alcoholLimit = 10; jesus = "OFF"; revenge = "OFF"; rounds = 1; chance = 6; red = 0; blue = 0; yellow = 0; green = 0; orange = 0; purple = 0; tolerance = 10; quality = "HIGH"; turn = 1; player1penalty = 0; player2penalty = 0; player3penalty = 0; player4penalty = 0; player5penalty = 0; player6penalty = 0; player1award = 0; player2award = 0; player3award = 0; player4award = 0; player5award = 0; player6award = 0; player1revenge = 0; player2revenge = 0; player3revenge = 0; player4revenge = 0; player5revenge = 0; player6revenge = 0; player1drunk = 0; player2drunk = 0; player3drunk = 0; player4drunk = 0; player5drunk = 0; player6drunk = 0; player1dead = Math.random() * 100; player2dead = Math.random() * 100; player3dead = Math.random() * 100; player4dead = Math.random() * 100; player5dead = Math.random() * 100; player6dead = Math.random() * 100; target = 1; info1 = ""; info2 = ""; targetTeam = "Galen"; mainSound = new Sound(); mainSound.attachSound("calling"); chooseSound = new Sound(); chooseSound.attachSound("choosing"); gameSound = new Sound(); gameSound.attachSound("main"); hornSound = new Sound(); hornSound.attachSound("buzzer"); dingSound = new Sound(); dingSound.attachSound("ding"); wooshSound = new Sound(); wooshSound.attachSound("whoosh"); cockSound = new Sound(); cockSound.attachSound("cock gun"); floompSound = new Sound(); floompSound.attachSound("floomp"); gulpSound = new Sound(); gulpSound.attachSound("gulp"); glassSound = new Sound(); glassSound.attachSound("glass break");Frame 2_root.load_bar._xscale = (_framesloaded / _totalframes) * 100;Frame 3_root.load_bar._xscale = (_framesloaded / _totalframes) * 100; if (_root.load_bar._xscale >= 100) { gotoAndPlay (4); } else { gotoAndPlay (2); }Frame 20function paused(sec) { stop(); var i = (sec - 1); var t = setInterval(function () { if (i == 0) { clearInterval(t); play(); } i--; }, 1000); }Frame 104red = 0; blue = 0; yellow = 0; green = 0; orange = 0; purple = 0; player1health = 1; mainSound.stop(); mainSound.start(0, 999999); stop();Instance of Symbol 61 MovieClip in Frame 104onClipEvent (enterFrame) { if (this._alpha > 0) { this._alpha = this._alpha - 5; } }Frame 105mainSound.stop(); chooseSound.start(0, 999999);Frame 125if (player1team == 1) { _root.marker1._x = 79.6; } else if (player1team == 2) { _root.marker1._x = 97.7; } else if (player1team == 3) { _root.marker1._x = 115.5; } else if (player1team == 4) { _root.marker1._x = 133.7; } else if (player1team == 5) { _root.marker1._x = 151.8; } else if (player1team == 6) { _root.marker1._x = 169.6; } if (player2team == 1) { _root.marker2._x = 229.7; } else if (player2team == 2) { _root.marker2._x = 247.8; } else if (player2team == 3) { _root.marker2._x = 265.6; } else if (player2team == 4) { _root.marker2._x = 283.8; } else if (player2team == 5) { _root.marker2._x = 301.9; } else if (player2team == 6) { _root.marker2._x = 319.7; } if (player3team == 1) { _root.marker3._x = 379.8; } else if (player3team == 2) { _root.marker3._x = 397.9; } else if (player3team == 3) { _root.marker3._x = 415.7; } else if (player3team == 4) { _root.marker3._x = 433.9; } else if (player3team == 5) { _root.marker3._x = 452; } else if (player3team == 6) { _root.marker3._x = 469.8; } if (player4team == 1) { _root.marker4._x = 79.6; } else if (player4team == 2) { _root.marker4._x = 97.7; } else if (player4team == 3) { _root.marker4._x = 115.5; } else if (player4team == 4) { _root.marker4._x = 133.7; } else if (player4team == 5) { _root.marker4._x = 151.8; } else if (player4team == 6) { _root.marker4._x = 169.6; } if (player5team == 1) { _root.marker5._x = 229.7; } else if (player5team == 2) { _root.marker5._x = 247.8; } else if (player5team == 3) { _root.marker5._x = 265.6; } else if (player5team == 4) { _root.marker5._x = 283.8; } else if (player5team == 5) { _root.marker5._x = 301.9; } else if (player5team == 6) { _root.marker5._x = 319.7; } if (player6team == 1) { _root.marker6._x = 379.8; } else if (player6team == 2) { _root.marker6._x = 397.9; } else if (player6team == 3) { _root.marker6._x = 415.7; } else if (player6team == 4) { _root.marker6._x = 433.9; } else if (player6team == 5) { _root.marker6._x = 452; } else if (player6team == 6) { _root.marker6._x = 469.8; } if (player1stat == "CPU") { _root.marker7._x = 89.6; } else if (player1stat == "HUMAN") { _root.marker7._x = 115.6; } if (player2stat == "CPU") { _root.marker8._x = 239.6; } else if (player2stat == "HUMAN") { _root.marker8._x = 265.6; } if (player3stat == "CPU") { _root.marker9._x = 389.6; } else if (player3stat == "HUMAN") { _root.marker9._x = 415.6; } if (player4stat == "CPU") { _root.marker10._x = 89.6; } else if (player4stat == "HUMAN") { _root.marker10._x = 115.6; } if (player5stat == "CPU") { _root.marker11._x = 239.6; } else if (player5stat == "HUMAN") { _root.marker11._x = 265.6; } if (player6stat == "CPU") { _root.marker12._x = 389.6; } else if (player6stat == "HUMAN") { _root.marker12._x = 415.6; } stop();Instance of Symbol 192 MovieClip "spacebar" in Frame 125onClipEvent (enterFrame) { if ((((((_root.shadow1._alpha > 0) && (_root.shadow2._alpha > 0)) && (_root.shadow3._alpha > 0)) && (_root.shadow4._alpha > 0)) && (_root.shadow5._alpha > 0)) && (_root.shadow6._alpha > 0)) { this._alpha = 100; } else { this._alpha = 0; } }Frame 126gotoAndStop (125);Frame 127if (player1team == 1) { red = red + 1; } else if (player1team == 2) { blue = blue + 1; } else if (player1team == 3) { yellow = yellow + 1; } else if (player1team == 4) { green = green + 1; } else if (player1team == 5) { orange = orange + 1; } else if (player1team == 6) { purple = purple + 1; } if (player2team == 1) { red = red + 1; } else if (player2team == 2) { blue = blue + 1; } else if (player2team == 3) { yellow = yellow + 1; } else if (player2team == 4) { green = green + 1; } else if (player2team == 5) { orange = orange + 1; } else if (player2team == 6) { purple = purple + 1; } if (player3team == 1) { red = red + 1; } else if (player3team == 2) { blue = blue + 1; } else if (player3team == 3) { yellow = yellow + 1; } else if (player3team == 4) { green = green + 1; } else if (player3team == 5) { orange = orange + 1; } else if (player3team == 6) { purple = purple + 1; } if (player4team == 1) { red = red + 1; } else if (player4team == 2) { blue = blue + 1; } else if (player4team == 3) { yellow = yellow + 1; } else if (player4team == 4) { green = green + 1; } else if (player4team == 5) { orange = orange + 1; } else if (player4team == 6) { purple = purple + 1; } if (player5team == 1) { red = red + 1; } else if (player5team == 2) { blue = blue + 1; } else if (player5team == 3) { yellow = yellow + 1; } else if (player5team == 4) { green = green + 1; } else if (player5team == 5) { orange = orange + 1; } else if (player5team == 6) { purple = purple + 1; } if (player6team == 1) { red = red + 1; } else if (player6team == 2) { blue = blue + 1; } else if (player6team == 3) { yellow = yellow + 1; } else if (player6team == 4) { green = green + 1; } else if (player6team == 5) { orange = orange + 1; } else if (player6team == 6) { purple = purple + 1; }Frame 155stop();Instance of Symbol 192 MovieClip "spacebar" in Frame 155onClipEvent (enterFrame) { if ((_root.shadow1._alpha > 0) && (_root.shadow2._alpha > 0)) { this._alpha = 100; } else { this._alpha = 0; } }Frame 156gotoAndStop (155);Frame 157player2health = player1health; player3health = player1health; player4health = player1health; player5health = player1health; player6health = player1health; if ((player1 == 0) && (player1team == 1)) { red = red - 1; } else if ((player1 == 0) && (player1team == 2)) { blue = blue - 1; } else if ((player1 == 0) && (player1team == 3)) { yellow = yellow - 1; } else if ((player1 == 0) && (player1team == 4)) { green = green - 1; } else if ((player1 == 0) && (player1team == 5)) { orange = orange - 1; } else if ((player1 == 0) && (player1team == 6)) { purple = purple - 1; } if ((player2 == 0) && (player2team == 1)) { red = red - 1; } else if ((player2 == 0) && (player2team == 2)) { blue = blue - 1; } else if ((player2 == 0) && (player2team == 3)) { yellow = yellow - 1; } else if ((player2 == 0) && (player2team == 4)) { green = green - 1; } else if ((player2 == 0) && (player2team == 5)) { orange = orange - 1; } else if ((player2 == 0) && (player2team == 6)) { purple = purple - 1; } if ((player3 == 0) && (player3team == 1)) { red = red - 1; } else if ((player3 == 0) && (player3team == 2)) { blue = blue - 1; } else if ((player3 == 0) && (player3team == 3)) { yellow = yellow - 1; } else if ((player3 == 0) && (player3team == 4)) { green = green - 1; } else if ((player3 == 0) && (player3team == 5)) { orange = orange - 1; } else if ((player3 == 0) && (player3team == 6)) { purple = purple - 1; } if ((player4 == 0) && (player4team == 1)) { red = red - 1; } else if ((player4 == 0) && (player4team == 2)) { blue = blue - 1; } else if ((player4 == 0) && (player4team == 3)) { yellow = yellow - 1; } else if ((player4 == 0) && (player4team == 4)) { green = green - 1; } else if ((player4 == 0) && (player4team == 5)) { orange = orange - 1; } else if ((player4 == 0) && (player4team == 6)) { purple = purple - 1; } if ((player5 == 0) && (player5team == 1)) { red = red - 1; } else if ((player5 == 0) && (player5team == 2)) { blue = blue - 1; } else if ((player5 == 0) && (player5team == 3)) { yellow = yellow - 1; } else if ((player5 == 0) && (player5team == 4)) { green = green - 1; } else if ((player5 == 0) && (player5team == 5)) { orange = orange - 1; } else if ((player5 == 0) && (player5team == 6)) { purple = purple - 1; } if ((player6 == 0) && (player6team == 1)) { red = red - 1; } else if ((player6 == 0) && (player6team == 2)) { blue = blue - 1; } else if ((player6 == 0) && (player6team == 3)) { yellow = yellow - 1; } else if ((player6 == 0) && (player6team == 4)) { green = green - 1; } else if ((player6 == 0) && (player6team == 5)) { orange = orange - 1; } else if ((player6 == 0) && (player6team == 6)) { purple = purple - 1; }Frame 187if (player1 == 0) { player1dead = Math.random() * 100; player1health = 0; } if (player2 == 0) { player2dead = Math.random() * 100; player2health = 0; } if (player3 == 0) { player3dead = Math.random() * 100; player3health = 0; } if (player4 == 0) { player4dead = Math.random() * 100; player4health = 0; } if (player5 == 0) { player5dead = Math.random() * 100; player5health = 0; } if (player6 == 0) { player6dead = Math.random() * 100; player6health = 0; } chooseSound.stop();Frame 188gotoAndStop (189);Frame 189stopAllSounds(); if ((((((red > 0) && (blue <= 0)) && (yellow <= 0)) && (orange <= 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1278); } else if ((((((red <= 0) && (blue > 0)) && (yellow <= 0)) && (orange <= 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1308); } else if ((((((red <= 0) && (blue <= 0)) && (yellow > 0)) && (orange <= 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1338); } else if ((((((red <= 0) && (blue <= 0)) && (yellow <= 0)) && (orange > 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1368); } else if ((((((red <= 0) && (blue <= 0)) && (yellow <= 0)) && (orange <= 0)) && (green > 0)) && (purple <= 0)) { gotoAndStop (1398); } else if ((((((red <= 0) && (blue <= 0)) && (yellow <= 0)) && (orange <= 0)) && (green <= 0)) && (purple > 0)) { gotoAndStop (1428); } if ((player1penalty > 0) && (player1 > 0)) { setProperty("_root.1no", _alpha , 100); } if ((player2penalty > 0) && (player2 > 0)) { setProperty("_root.2no", _alpha , 100); } if ((player3penalty > 0) && (player3 > 0)) { setProperty("_root.3no", _alpha , 100); } if ((player4penalty > 0) && (player4 > 0)) { setProperty("_root.4no", _alpha , 100); } if ((player5penalty > 0) && (player5 > 0)) { setProperty("_root.5no", _alpha , 100); } if ((player6penalty > 0) && (player6 > 0)) { setProperty("_root.6no", _alpha , 100); } if ((player1revenge > 0) && (player1 > 0)) { setProperty("_root.1yes", _alpha , 100); } if ((player2revenge > 0) && (player2 > 0)) { setProperty("_root.2yes", _alpha , 100); } if ((player3revenge > 0) && (player3 > 0)) { setProperty("_root.3yes", _alpha , 100); } if ((player4revenge > 0) && (player4 > 0)) { setProperty("_root.4yes", _alpha , 100); } if ((player5revenge > 0) && (player5 > 0)) { setProperty("_root.5yes", _alpha , 100); } if ((player6revenge > 0) && (player6 > 0)) { setProperty("_root.6yes", _alpha , 100); } if (player1team == 1) { _root.player1life.gotoAndStop(1); } else if (player1team == 2) { _root.player1life.gotoAndStop(2); } else if (player1team == 3) { _root.player1life.gotoAndStop(3); } else if (player1team == 4) { _root.player1life.gotoAndStop(4); } else if (player1team == 5) { _root.player1life.gotoAndStop(5); } else if (player1team == 6) { _root.player1life.gotoAndStop(6); } if (player2team == 1) { _root.player2life.gotoAndStop(1); } else if (player2team == 2) { _root.player2life.gotoAndStop(2); } else if (player2team == 3) { _root.player2life.gotoAndStop(3); } else if (player2team == 4) { _root.player2life.gotoAndStop(4); } else if (player2team == 5) { _root.player2life.gotoAndStop(5); } else if (player2team == 6) { _root.player2life.gotoAndStop(6); } if (player3team == 1) { _root.player3life.gotoAndStop(1); } else if (player3team == 2) { _root.player3life.gotoAndStop(2); } else if (player3team == 3) { _root.player3life.gotoAndStop(3); } else if (player3team == 4) { _root.player3life.gotoAndStop(4); } else if (player3team == 5) { _root.player3life.gotoAndStop(5); } else if (player3team == 6) { _root.player3life.gotoAndStop(6); } if (player4team == 1) { _root.player4life.gotoAndStop(1); } else if (player4team == 2) { _root.player4life.gotoAndStop(2); } else if (player4team == 3) { _root.player4life.gotoAndStop(3); } else if (player4team == 4) { _root.player4life.gotoAndStop(4); } else if (player4team == 5) { _root.player4life.gotoAndStop(5); } else if (player4team == 6) { _root.player4life.gotoAndStop(6); } if (player5team == 1) { _root.player5life.gotoAndStop(1); } else if (player5team == 2) { _root.player5life.gotoAndStop(2); } else if (player5team == 3) { _root.player5life.gotoAndStop(3); } else if (player5team == 4) { _root.player5life.gotoAndStop(4); } else if (player5team == 5) { _root.player5life.gotoAndStop(5); } else if (player5team == 6) { _root.player5life.gotoAndStop(6); } if (player6team == 1) { _root.player6life.gotoAndStop(1); } else if (player6team == 2) { _root.player6life.gotoAndStop(2); } else if (player6team == 3) { _root.player6life.gotoAndStop(3); } else if (player6team == 4) { _root.player6life.gotoAndStop(4); } else if (player6team == 5) { _root.player6life.gotoAndStop(5); } else if (player6team == 6) { _root.player6life.gotoAndStop(6); } if (player1health > 0) { _root.guy1.gotoAndStop(4); } if (((player1 == 0) && (player2 > 0)) && (player2stat == "HUMAN")) { turn = 2; gotoAndStop (192); } else if (((player1 == 0) && (player3 > 0)) && (player3stat == "HUMAN")) { turn = 3; gotoAndStop (195); } else if (((player1 == 0) && (player4 > 0)) && (player4stat == "HUMAN")) { turn = 4; gotoAndStop (198); } else if (((player1 == 0) && (player5 > 0)) && (player5stat == "HUMAN")) { turn = 5; gotoAndStop (201); } else if (((player1 == 0) && (player6 > 0)) && (player6stat == "HUMAN")) { turn = 6; gotoAndStop (204); } else if (((player1 == 0) && (player2 > 0)) && (player2stat == "CPU")) { turn = 2; gotoAndStop (207); } else if (((player1 == 0) && (player3 > 0)) && (player3stat == "CPU")) { turn = 3; gotoAndStop (207); } else if (((player1 == 0) && (player4 > 0)) && (player4stat == "CPU")) { turn = 4; gotoAndStop (207); } else if (((player1 == 0) && (player5 > 0)) && (player5stat == "CPU")) { turn = 5; gotoAndStop (207); } else if (((player1 == 0) && (player6 > 0)) && (player6stat == "CPU")) { turn = 6; gotoAndStop (207); } if (player1health == 5) { _root.player1life._xscale = 50; } else if (player1health == 4) { _root.player1life._xscale = 40; } else if (player1health == 3) { _root.player1life._xscale = 30; } else if (player1health == 2) { _root.player1life._xscale = 20; } else if (player1health == 1) { _root.player1life._xscale = 10; } else if (player1health == 0) { turn = 2; gotoAndStop (192); } if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); } if (((player1drunk / tolerance) + (Math.random() * 0.7)) > 1) { _root.barrel.gotoAndStop(8); setProperty("_root.alsheimers", _alpha , 100); } if ((player1 == 0) && (player1dead < 50)) { _root.guy1.gotoAndStop(2); } else if ((player1 == 0) && (player1dead >= 50)) { _root.guy1.gotoAndStop(3); } if ((player2 == 0) && (player2dead < 50)) { _root.guy2.gotoAndStop(2); } else if ((player2 == 0) && (player2dead >= 50)) { _root.guy2.gotoAndStop(3); } if ((player3 == 0) && (player3dead < 50)) { _root.guy3.gotoAndStop(2); } else if ((player3 == 0) && (player3dead >= 50)) { _root.guy3.gotoAndStop(3); } if ((player4 == 0) && (player4dead < 50)) { _root.guy4.gotoAndStop(2); } else if ((player4 == 0) && (player4dead >= 50)) { _root.guy4.gotoAndStop(3); } if ((player5 == 0) && (player5dead < 50)) { _root.guy5.gotoAndStop(2); } else if ((player5 == 0) && (player5dead >= 50)) { _root.guy5.gotoAndStop(3); } if ((player6 == 0) && (player6dead < 50)) { _root.guy6.gotoAndStop(2); } else if ((player6 == 0) && (player6dead >= 50)) { _root.guy6.gotoAndStop(3); } if (player1penalty == 1) { _root.spinbtn._alpha = 60; _root.loadbtn._alpha = 60; _root.drinkbtn._alpha = 60; } if (player1award > 0) { _root.spinbtn._alpha = 60; _root.loadbtn._alpha = 60; _root.drinkbtn._alpha = 60; } if (rounds > 5) { _root.loadbtn._alpha = 60; } _root.player2life._xscale = player2health * 5; _root.player3life._xscale = player3health * 5; _root.player4life._xscale = player4health * 5; _root.player5life._xscale = player5health * 5; _root.player6life._xscale = player6health * 5; if (rounds <= 0) { rounds = 1; chance = 6; } if (chance <= 0) { chance = 1; } if (player1award > 0) { _root.a._alpha = 100; } else if (player1penalty > 0) { _root.p._alpha = 100; } else if (player1revenge > 0) { player1award = 1; player1revenge = 0; _root.drinkbtn._alpha = 60; _root.r._alpha = 100; } if (((((((rounds < 5) && ((rounds / chance) < 1)) && (player1stat == "CPU")) && (player1 > 0)) && (player1award <= 0)) && (player1penalty <= 0)) && ((Math.random() * 100) > 70)) { gotoAndPlay (256); } else if ((((((((player1stat == "CPU") && ((rounds / chance) > 0.5)) && (player1award <= 0)) && (player1penalty <= 0)) && (player2team > player1team)) && ((Math.random() * 100) > 50)) && (player1 > 0)) && (player2 > 0)) { target = 2; gotoAndPlay (542); } else if ((((((((player1stat == "CPU") && ((rounds / chance) > 0.5)) && (player1award <= 0)) && (player1penalty <= 0)) && (player2team < player1team)) && ((Math.random() * 100) > 50)) && (player1 > 0)) && (player2 > 0)) { target = 2; gotoAndPlay (542); } else if ((((((((player1stat == "CPU") && ((rounds / chance) > 0.5)) && (player1award <= 0)) && (player1penalty <= 0)) && (player3team > player1team)) && ((Math.random() * 100) > 50)) && (player1 > 0)) && (player3 > 0)) { target = 3; gotoAndPlay (542); } else if ((((((((player1stat == "CPU") && ((rounds / chance) > 0.5)) && (player1award <= 0)) && (player1penalty <= 0)) && (player3team < player1team)) && ((Math.random() * 100) > 50)) && (player1 > 0)) && (player3 > 0)) { target = 3; gotoAndPlay (542); } else if ((((((((player1stat == "CPU") && ((rounds / chance) > 0.5)) && (player1award <= 0)) && (player1penalty <= 0)) && (player4team > player1team)) && ((Math.random() * 100) > 50)) && (player1 > 0)) && (player4 > 0)) { target = 4; gotoAndPlay (542); } else if ((((((((player1stat == "CPU") && ((rounds / chance) > 0.5)) && (player1award <= 0)) && (player1penalty <= 0)) && (player4team < player1team)) && ((Math.random() * 100) > 50)) && (player1 > 0)) && (player4 > 0)) { target = 4; gotoAndPlay (542); } else if ((((((((player1stat == "CPU") && ((rounds / chance) > 0.5)) && (player1award <= 0)) && (player1penalty <= 0)) && (player5team > player1team)) && ((Math.random() * 100) > 50)) && (player1 > 0)) && (player5 > 0)) { target = 5; gotoAndPlay (542); } else if ((((((((player1stat == "CPU") && ((rounds / chance) > 0.5)) && (player1award <= 0)) && (player1penalty <= 0)) && (player5team < player1team)) && ((Math.random() * 100) > 50)) && (player1 > 0)) && (player5 > 0)) { target = 5; gotoAndPlay (542); } else if ((((((((player1stat == "CPU") && ((rounds / chance) > 0.5)) && (player1award <= 0)) && (player1penalty <= 0)) && (player6team > player1team)) && ((Math.random() * 100) > 50)) && (player1 > 0)) && (player6 > 0)) { target = 6; gotoAndPlay (542); } else if ((((((((player1stat == "CPU") && ((rounds / chance) > 0.5)) && (player1award <= 0)) && (player1penalty <= 0)) && (player6team < player1team)) && ((Math.random() * 100) > 50)) && (player1 > 0)) && (player6 > 0)) { target = 6; gotoAndPlay (542); } else if ((((((player1stat == "CPU") && ((rounds / chance) <= 0.5)) && (player1award <= 0)) && (player1penalty <= 0)) && (player1 > 0)) && (chance < 6)) { stopAllSounds(); gotoAndPlay (210); } else if ((((((player1stat == "CPU") && ((rounds / chance) <= 0.5)) && (player1award <= 0)) && (player1penalty <= 0)) && (player1 > 0)) && (chance >= 6)) { stopAllSounds(); target = 1; gotoAndPlay (785); } else if ((((((player1stat == "CPU") && (player1award > 0)) && (player1 > 0)) && (player2team > player1team)) && ((Math.random() * 100) > 50)) && (player2 > 0)) { target = 2; gotoAndPlay (542); } else if ((((((player1stat == "CPU") && (player1award > 0)) && (player2team < player1team)) && ((Math.random() * 100) > 50)) && (player1 > 0)) && (player2 > 0)) { target = 2; gotoAndPlay (542); } else if ((((((player1stat == "CPU") && (player1award > 0)) && (player3team > player1team)) && ((Math.random() * 100) > 50)) && (player1 > 0)) && (player3 > 0)) { target = 3; gotoAndPlay (542); } else if ((((((player1stat == "CPU") && (player1award > 0)) && (player3team < player1team)) && ((Math.random() * 100) > 50)) && (player1 > 0)) && (player3 > 0)) { target = 3; gotoAndPlay (542); } else if ((((((player1stat == "CPU") && (player1award > 0)) && (player4team > player1team)) && ((Math.random() * 100) > 50)) && (player1 > 0)) && (player4 > 0)) { target = 4; gotoAndPlay (542); } else if ((((((player1stat == "CPU") && (player1award > 0)) && (player4team < player1team)) && ((Math.random() * 100) > 50)) && (player1 > 0)) && (player4 > 0)) { target = 4; gotoAndPlay (542); } else if ((((((player1stat == "CPU") && (player1award > 0)) && (player5team > player1team)) && ((Math.random() * 100) > 50)) && (player1 > 0)) && (player5 > 0)) { target = 5; gotoAndPlay (542); } else if ((((((player1stat == "CPU") && (player1award > 0)) && (player5team < player1team)) && ((Math.random() * 100) > 50)) && (player1 > 0)) && (player5 > 0)) { target = 5; gotoAndPlay (542); } else if ((((((player1stat == "CPU") && (player1award > 0)) && (player6team > player1team)) && ((Math.random() * 100) > 50)) && (player1 > 0)) && (player6 > 0)) { target = 6; gotoAndPlay (542); } else if ((((((player1stat == "CPU") && (player1award > 0)) && (player6team < player1team)) && ((Math.random() * 100) > 50)) && (player1 > 0)) && (player6 > 0)) { target = 6; gotoAndPlay (542); } else if (((player1stat == "CPU") && (player1penalty > 0)) && (player1 > 0)) { stopAllSounds(); target = 1; gotoAndPlay (785); } else if ((((rounds < 6) && (player1stat == "CPU")) && (player1 > 0)) && (player1award <= 0)) { gotoAndPlay (256); } else if (((player1stat == "CPU") && (player1 > 0)) && (player1award <= 0)) { gotoAndPlay (336); } else if (player1stat == "CPU") { gotoAndPlay (207); } gameSound.start(0, 999999); stop(); if (((player1drunk / tolerance) >= 0.2) && ((player1drunk / tolerance) < 0.5)) { _root.eye.gotoAndPlay(2); } else if (((player1drunk / tolerance) >= 0.5) && ((player1drunk / tolerance) < 0.7)) { _root.eye.gotoAndPlay(2); _root.eye2.gotoAndPlay(2); } else if ((player1drunk / tolerance) >= 0.7) { _root.eye.gotoAndPlay(2); _root.eye2.gotoAndPlay(2); _root.eye3.gotoAndPlay(2); }Instance of Symbol 61 MovieClip in Frame 189onClipEvent (enterFrame) { if (this._alpha > 0) { this._alpha = this._alpha - 5; } }Frame 190stopAllSounds(); prevFrame();Frame 191stopAllSounds(); nextFrame();Frame 192stopAllSounds(); if ((((((red > 0) && (blue <= 0)) && (yellow <= 0)) && (orange <= 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1278); } else if ((((((red <= 0) && (blue > 0)) && (yellow <= 0)) && (orange <= 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1308); } else if ((((((red <= 0) && (blue <= 0)) && (yellow > 0)) && (orange <= 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1338); } else if ((((((red <= 0) && (blue <= 0)) && (yellow <= 0)) && (orange > 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1368); } else if ((((((red <= 0) && (blue <= 0)) && (yellow <= 0)) && (orange <= 0)) && (green > 0)) && (purple <= 0)) { gotoAndStop (1398); } else if ((((((red <= 0) && (blue <= 0)) && (yellow <= 0)) && (orange <= 0)) && (green <= 0)) && (purple > 0)) { gotoAndStop (1428); } if ((player1penalty > 0) && (player1 > 0)) { setProperty("_root.1no", _alpha , 100); } if ((player2penalty > 0) && (player2 > 0)) { setProperty("_root.2no", _alpha , 100); } if ((player3penalty > 0) && (player3 > 0)) { setProperty("_root.3no", _alpha , 100); } if ((player4penalty > 0) && (player4 > 0)) { setProperty("_root.4no", _alpha , 100); } if ((player5penalty > 0) && (player5 > 0)) { setProperty("_root.5no", _alpha , 100); } if ((player6penalty > 0) && (player6 > 0)) { setProperty("_root.6no", _alpha , 100); } if ((player1revenge > 0) && (player1 > 0)) { setProperty("_root.1yes", _alpha , 100); } if ((player2revenge > 0) && (player2 > 0)) { setProperty("_root.2yes", _alpha , 100); } if ((player3revenge > 0) && (player3 > 0)) { setProperty("_root.3yes", _alpha , 100); } if ((player4revenge > 0) && (player4 > 0)) { setProperty("_root.4yes", _alpha , 100); } if ((player5revenge > 0) && (player5 > 0)) { setProperty("_root.5yes", _alpha , 100); } if ((player6revenge > 0) && (player6 > 0)) { setProperty("_root.6yes", _alpha , 100); } if (player1team == 1) { _root.player1life.gotoAndStop(1); } else if (player1team == 2) { _root.player1life.gotoAndStop(2); } else if (player1team == 3) { _root.player1life.gotoAndStop(3); } else if (player1team == 4) { _root.player1life.gotoAndStop(4); } else if (player1team == 5) { _root.player1life.gotoAndStop(5); } else if (player1team == 6) { _root.player1life.gotoAndStop(6); } if (player2team == 1) { _root.player2life.gotoAndStop(1); } else if (player2team == 2) { _root.player2life.gotoAndStop(2); } else if (player2team == 3) { _root.player2life.gotoAndStop(3); } else if (player2team == 4) { _root.player2life.gotoAndStop(4); } else if (player2team == 5) { _root.player2life.gotoAndStop(5); } else if (player2team == 6) { _root.player2life.gotoAndStop(6); } if (player3team == 1) { _root.player3life.gotoAndStop(1); } else if (player3team == 2) { _root.player3life.gotoAndStop(2); } else if (player3team == 3) { _root.player3life.gotoAndStop(3); } else if (player3team == 4) { _root.player3life.gotoAndStop(4); } else if (player3team == 5) { _root.player3life.gotoAndStop(5); } else if (player3team == 6) { _root.player3life.gotoAndStop(6); } if (player4team == 1) { _root.player4life.gotoAndStop(1); } else if (player4team == 2) { _root.player4life.gotoAndStop(2); } else if (player4team == 3) { _root.player4life.gotoAndStop(3); } else if (player4team == 4) { _root.player4life.gotoAndStop(4); } else if (player4team == 5) { _root.player4life.gotoAndStop(5); } else if (player4team == 6) { _root.player4life.gotoAndStop(6); } if (player5team == 1) { _root.player5life.gotoAndStop(1); } else if (player5team == 2) { _root.player5life.gotoAndStop(2); } else if (player5team == 3) { _root.player5life.gotoAndStop(3); } else if (player5team == 4) { _root.player5life.gotoAndStop(4); } else if (player5team == 5) { _root.player5life.gotoAndStop(5); } else if (player5team == 6) { _root.player5life.gotoAndStop(6); } if (player6team == 1) { _root.player6life.gotoAndStop(1); } else if (player6team == 2) { _root.player6life.gotoAndStop(2); } else if (player6team == 3) { _root.player6life.gotoAndStop(3); } else if (player6team == 4) { _root.player6life.gotoAndStop(4); } else if (player6team == 5) { _root.player6life.gotoAndStop(5); } else if (player6team == 6) { _root.player6life.gotoAndStop(6); } if (player2health > 0) { _root.guy2.gotoAndStop(4); } if (((player2 == 0) && (player3 > 0)) && (player3stat == "HUMAN")) { turn = 3; gotoAndStop (195); } else if (((player2 == 0) && (player4 > 0)) && (player4stat == "HUMAN")) { turn = 4; gotoAndStop (198); } else if (((player2 == 0) && (player5 > 0)) && (player5stat == "HUMAN")) { turn = 5; gotoAndStop (201); } else if (((player2 == 0) && (player6 > 0)) && (player6stat == "HUMAN")) { turn = 6; gotoAndStop (204); } else if (((player2 == 0) && (player1 > 0)) && (player1stat == "HUMAN")) { turn = 1; gotoAndStop (189); } else if (((player2 == 0) && (player3 > 0)) && (player3stat == "CPU")) { turn = 3; gotoAndStop (207); } else if (((player2 == 0) && (player4 > 0)) && (player4stat == "CPU")) { turn = 4; gotoAndStop (207); } else if (((player2 == 0) && (player5 > 0)) && (player5stat == "CPU")) { turn = 5; gotoAndStop (207); } else if (((player2 == 0) && (player6 > 0)) && (player6stat == "CPU")) { turn = 6; gotoAndStop (207); } else if (((player2 == 0) && (player1 > 0)) && (player1stat == "CPU")) { turn = 1; gotoAndStop (207); } if (player2health == 5) { _root.player2life._xscale = 50; } else if (player2health == 4) { _root.player2life._xscale = 40; } else if (player2health == 3) { _root.player2life._xscale = 30; } else if (player2health == 2) { _root.player2life._xscale = 20; } else if (player2health == 1) { _root.player2life._xscale = 10; } else if (player2health == 0) { turn = 3; gotoAndStop (195); } if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); } if (((player2drunk / tolerance) + (Math.random() * 0.7)) > 1) { _root.barrel.gotoAndStop(8); setProperty("_root.alsheimers", _alpha , 100); } if ((player1 == 0) && (player1dead < 50)) { _root.guy1.gotoAndStop(2); } else if ((player1 == 0) && (player1dead >= 50)) { _root.guy1.gotoAndStop(3); } if ((player2 == 0) && (player2dead < 50)) { _root.guy2.gotoAndStop(2); } else if ((player2 == 0) && (player2dead >= 50)) { _root.guy2.gotoAndStop(3); } if ((player3 == 0) && (player3dead < 50)) { _root.guy3.gotoAndStop(2); } else if ((player3 == 0) && (player3dead >= 50)) { _root.guy3.gotoAndStop(3); } if ((player4 == 0) && (player4dead < 50)) { _root.guy4.gotoAndStop(2); } else if ((player4 == 0) && (player4dead >= 50)) { _root.guy4.gotoAndStop(3); } if ((player5 == 0) && (player5dead < 50)) { _root.guy5.gotoAndStop(2); } else if ((player5 == 0) && (player5dead >= 50)) { _root.guy5.gotoAndStop(3); } if ((player6 == 0) && (player6dead < 50)) { _root.guy6.gotoAndStop(2); } else if ((player6 == 0) && (player6dead >= 50)) { _root.guy6.gotoAndStop(3); } if (player2penalty == 1) { _root.spinbtn._alpha = 60; _root.loadbtn._alpha = 60; _root.drinkbtn._alpha = 60; } if (player2award > 0) { _root.spinbtn._alpha = 60; _root.loadbtn._alpha = 60; _root.drinkbtn._alpha = 60; } if (rounds > 5) { _root.loadbtn._alpha = 60; } _root.player1life._xscale = player1health * 5; _root.player3life._xscale = player3health * 5; _root.player4life._xscale = player4health * 5; _root.player5life._xscale = player5health * 5; _root.player6life._xscale = player6health * 5; if (rounds <= 0) { rounds = 1; chance = 6; } if (chance <= 0) { chance = 1; } if (player2award > 0) { _root.a._alpha = 100; } else if (player2penalty > 0) { _root.p._alpha = 100; } else if (player2revenge > 0) { player2award = 1; player2revenge = 0; _root.drinkbtn._alpha = 60; _root.r._alpha = 100; } if (((((((rounds < 5) && ((rounds / chance) < 1)) && (player2stat == "CPU")) && (player2 > 0)) && (player2award <= 0)) && (player2penalty <= 0)) && ((Math.random() * 100) > 70)) { gotoAndPlay (256); } else if ((((((((player2stat == "CPU") && ((rounds / chance) > 0.5)) && (player2award <= 0)) && (player2penalty <= 0)) && (player1team > player2team)) && ((Math.random() * 100) > 50)) && (player2 > 0)) && (player1 > 0)) { target = 1; gotoAndPlay (542); } else if ((((((((player2stat == "CPU") && ((rounds / chance) > 0.5)) && (player2award <= 0)) && (player2penalty <= 0)) && (player1team < player2team)) && ((Math.random() * 100) > 50)) && (player2 > 0)) && (player1 > 0)) { target = 1; gotoAndPlay (542); } else if ((((((((player2stat == "CPU") && ((rounds / chance) > 0.5)) && (player2award <= 0)) && (player2penalty <= 0)) && (player3team > player2team)) && ((Math.random() * 100) > 50)) && (player2 > 0)) && (player3 > 0)) { target = 3; gotoAndPlay (542); } else if ((((((((player2stat == "CPU") && ((rounds / chance) > 0.5)) && (player2award <= 0)) && (player2penalty <= 0)) && (player3team < player2team)) && ((Math.random() * 100) > 50)) && (player2 > 0)) && (player3 > 0)) { target = 3; gotoAndPlay (542); } else if ((((((((player2stat == "CPU") && ((rounds / chance) > 0.5)) && (player2award <= 0)) && (player2penalty <= 0)) && (player4team > player2team)) && ((Math.random() * 100) > 50)) && (player2 > 0)) && (player4 > 0)) { target = 4; gotoAndPlay (542); } else if ((((((((player2stat == "CPU") && ((rounds / chance) > 0.5)) && (player2award <= 0)) && (player2penalty <= 0)) && (player4team < player2team)) && ((Math.random() * 100) > 50)) && (player2 > 0)) && (player4 > 0)) { target = 4; gotoAndPlay (542); } else if ((((((((player2stat == "CPU") && ((rounds / chance) > 0.5)) && (player2award <= 0)) && (player2penalty <= 0)) && (player5team > player2team)) && ((Math.random() * 100) > 50)) && (player2 > 0)) && (player5 > 0)) { target = 5; gotoAndPlay (542); } else if ((((((((player2stat == "CPU") && ((rounds / chance) > 0.5)) && (player2award <= 0)) && (player2penalty <= 0)) && (player5team < player2team)) && ((Math.random() * 100) > 50)) && (player2 > 0)) && (player5 > 0)) { target = 5; gotoAndPlay (542); } else if ((((((((player2stat == "CPU") && ((rounds / chance) > 0.5)) && (player2award <= 0)) && (player2penalty <= 0)) && (player6team > player2team)) && ((Math.random() * 100) > 50)) && (player2 > 0)) && (player6 > 0)) { target = 6; gotoAndPlay (542); } else if ((((((((player2stat == "CPU") && ((rounds / chance) > 0.5)) && (player2award <= 0)) && (player2penalty <= 0)) && (player6team < player2team)) && ((Math.random() * 100) > 50)) && (player2 > 0)) && (player6 > 0)) { target = 6; gotoAndPlay (542); } else if ((((((player2stat == "CPU") && ((rounds / chance) <= 0.5)) && (player2award <= 0)) && (player2penalty <= 0)) && (player2 > 0)) && (chance < 6)) { stopAllSounds(); gotoAndPlay (210); } else if ((((((player2stat == "CPU") && ((rounds / chance) <= 0.5)) && (player2award <= 0)) && (player2penalty <= 0)) && (player2 > 0)) && (chance >= 6)) { stopAllSounds(); target = 2; gotoAndPlay (785); } else if ((((((player2stat == "CPU") && (player2award > 0)) && (player2 > 0)) && (player1team > player2team)) && ((Math.random() * 100) > 50)) && (player1 > 0)) { target = 1; gotoAndPlay (542); } else if ((((((player2stat == "CPU") && (player2award > 0)) && (player1team < player2team)) && ((Math.random() * 100) > 50)) && (player2 > 0)) && (player1 > 0)) { target = 1; gotoAndPlay (542); } else if ((((((player2stat == "CPU") && (player2award > 0)) && (player3team > player2team)) && ((Math.random() * 100) > 50)) && (player2 > 0)) && (player3 > 0)) { target = 3; gotoAndPlay (542); } else if ((((((player2stat == "CPU") && (player2award > 0)) && (player3team < player2team)) && ((Math.random() * 100) > 50)) && (player2 > 0)) && (player3 > 0)) { target = 3; gotoAndPlay (542); } else if ((((((player2stat == "CPU") && (player2award > 0)) && (player4team > player2team)) && ((Math.random() * 100) > 50)) && (player2 > 0)) && (player4 > 0)) { target = 4; gotoAndPlay (542); } else if ((((((player2stat == "CPU") && (player2award > 0)) && (player4team < player2team)) && ((Math.random() * 100) > 50)) && (player2 > 0)) && (player4 > 0)) { target = 4; gotoAndPlay (542); } else if ((((((player2stat == "CPU") && (player2award > 0)) && (player5team > player2team)) && ((Math.random() * 100) > 50)) && (player2 > 0)) && (player5 > 0)) { target = 5; gotoAndPlay (542); } else if ((((((player2stat == "CPU") && (player2award > 0)) && (player5team < player2team)) && ((Math.random() * 100) > 50)) && (player2 > 0)) && (player5 > 0)) { target = 5; gotoAndPlay (542); } else if ((((((player2stat == "CPU") && (player2award > 0)) && (player6team > player2team)) && ((Math.random() * 100) > 50)) && (player2 > 0)) && (player6 > 0)) { target = 6; gotoAndPlay (542); } else if ((((((player2stat == "CPU") && (player2award > 0)) && (player6team < player2team)) && ((Math.random() * 100) > 50)) && (player2 > 0)) && (player6 > 0)) { target = 6; gotoAndPlay (542); } else if (((player2stat == "CPU") && (player2penalty > 0)) && (player2 > 0)) { stopAllSounds(); target = 2; gotoAndPlay (785); } else if ((((rounds < 6) && (player2stat == "CPU")) && (player2 > 0)) && (player2award <= 0)) { gotoAndPlay (256); } else if (((player2stat == "CPU") && (player2 > 0)) && (player2award <= 0)) { gotoAndPlay (336); } else if (player2stat == "CPU") { gotoAndPlay (207); } gameSound.start(0, 999999); stop(); if (((player2drunk / tolerance) >= 0.2) && ((player2drunk / tolerance) < 0.5)) { _root.eye.gotoAndPlay(2); } else if (((player2drunk / tolerance) >= 0.5) && ((player2drunk / tolerance) < 0.7)) { _root.eye.gotoAndPlay(2); _root.eye2.gotoAndPlay(2); } else if ((player2drunk / tolerance) >= 0.7) { _root.eye.gotoAndPlay(2); _root.eye2.gotoAndPlay(2); _root.eye3.gotoAndPlay(2); }Instance of Symbol 61 MovieClip in Frame 192onClipEvent (enterFrame) { if (this._alpha > 0) { this._alpha = this._alpha - 5; } }Frame 193stopAllSounds(); prevFrame();Frame 194stopAllSounds(); nextFrame();Frame 195stopAllSounds(); if ((((((red > 0) && (blue <= 0)) && (yellow <= 0)) && (orange <= 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1278); } else if ((((((red <= 0) && (blue > 0)) && (yellow <= 0)) && (orange <= 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1308); } else if ((((((red <= 0) && (blue <= 0)) && (yellow > 0)) && (orange <= 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1338); } else if ((((((red <= 0) && (blue <= 0)) && (yellow <= 0)) && (orange > 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1368); } else if ((((((red <= 0) && (blue <= 0)) && (yellow <= 0)) && (orange <= 0)) && (green > 0)) && (purple <= 0)) { gotoAndStop (1398); } else if ((((((red <= 0) && (blue <= 0)) && (yellow <= 0)) && (orange <= 0)) && (green <= 0)) && (purple > 0)) { gotoAndStop (1428); } if ((player1penalty > 0) && (player1 > 0)) { setProperty("_root.1no", _alpha , 100); } if ((player2penalty > 0) && (player2 > 0)) { setProperty("_root.2no", _alpha , 100); } if ((player3penalty > 0) && (player3 > 0)) { setProperty("_root.3no", _alpha , 100); } if ((player4penalty > 0) && (player4 > 0)) { setProperty("_root.4no", _alpha , 100); } if ((player5penalty > 0) && (player5 > 0)) { setProperty("_root.5no", _alpha , 100); } if ((player6penalty > 0) && (player6 > 0)) { setProperty("_root.6no", _alpha , 100); } if ((player1revenge > 0) && (player1 > 0)) { setProperty("_root.1yes", _alpha , 100); } if ((player2revenge > 0) && (player2 > 0)) { setProperty("_root.2yes", _alpha , 100); } if ((player3revenge > 0) && (player3 > 0)) { setProperty("_root.3yes", _alpha , 100); } if ((player4revenge > 0) && (player4 > 0)) { setProperty("_root.4yes", _alpha , 100); } if ((player5revenge > 0) && (player5 > 0)) { setProperty("_root.5yes", _alpha , 100); } if ((player6revenge > 0) && (player6 > 0)) { setProperty("_root.6yes", _alpha , 100); } if (player1team == 1) { _root.player1life.gotoAndStop(1); } else if (player1team == 2) { _root.player1life.gotoAndStop(2); } else if (player1team == 3) { _root.player1life.gotoAndStop(3); } else if (player1team == 4) { _root.player1life.gotoAndStop(4); } else if (player1team == 5) { _root.player1life.gotoAndStop(5); } else if (player1team == 6) { _root.player1life.gotoAndStop(6); } if (player2team == 1) { _root.player2life.gotoAndStop(1); } else if (player2team == 2) { _root.player2life.gotoAndStop(2); } else if (player2team == 3) { _root.player2life.gotoAndStop(3); } else if (player2team == 4) { _root.player2life.gotoAndStop(4); } else if (player2team == 5) { _root.player2life.gotoAndStop(5); } else if (player2team == 6) { _root.player2life.gotoAndStop(6); } if (player3team == 1) { _root.player3life.gotoAndStop(1); } else if (player3team == 2) { _root.player3life.gotoAndStop(2); } else if (player3team == 3) { _root.player3life.gotoAndStop(3); } else if (player3team == 4) { _root.player3life.gotoAndStop(4); } else if (player3team == 5) { _root.player3life.gotoAndStop(5); } else if (player3team == 6) { _root.player3life.gotoAndStop(6); } if (player4team == 1) { _root.player4life.gotoAndStop(1); } else if (player4team == 2) { _root.player4life.gotoAndStop(2); } else if (player4team == 3) { _root.player4life.gotoAndStop(3); } else if (player4team == 4) { _root.player4life.gotoAndStop(4); } else if (player4team == 5) { _root.player4life.gotoAndStop(5); } else if (player4team == 6) { _root.player4life.gotoAndStop(6); } if (player5team == 1) { _root.player5life.gotoAndStop(1); } else if (player5team == 2) { _root.player5life.gotoAndStop(2); } else if (player5team == 3) { _root.player5life.gotoAndStop(3); } else if (player5team == 4) { _root.player5life.gotoAndStop(4); } else if (player5team == 5) { _root.player5life.gotoAndStop(5); } else if (player5team == 6) { _root.player5life.gotoAndStop(6); } if (player6team == 1) { _root.player6life.gotoAndStop(1); } else if (player6team == 2) { _root.player6life.gotoAndStop(2); } else if (player6team == 3) { _root.player6life.gotoAndStop(3); } else if (player6team == 4) { _root.player6life.gotoAndStop(4); } else if (player6team == 5) { _root.player6life.gotoAndStop(5); } else if (player6team == 6) { _root.player6life.gotoAndStop(6); } if (player3health > 0) { _root.guy3.gotoAndStop(4); } if (((player3 == 0) && (player4 > 0)) && (player4stat == "HUMAN")) { turn = 4; gotoAndStop (198); } else if (((player3 == 0) && (player5 > 0)) && (player5stat == "HUMAN")) { turn = 5; gotoAndStop (201); } else if (((player3 == 0) && (player6 > 0)) && (player6stat == "HUMAN")) { turn = 6; gotoAndStop (204); } else if (((player3 == 0) && (player1 > 0)) && (player1stat == "HUMAN")) { turn = 1; gotoAndStop (189); } else if (((player3 == 0) && (player2 > 0)) && (player2stat == "HUMAN")) { turn = 2; gotoAndStop (192); } else if (((player3 == 0) && (player4 > 0)) && (player4stat == "CPU")) { turn = 4; gotoAndStop (207); } else if (((player3 == 0) && (player5 > 0)) && (player5stat == "CPU")) { turn = 5; gotoAndStop (207); } else if (((player3 == 0) && (player6 > 0)) && (player6stat == "CPU")) { turn = 6; gotoAndStop (207); } else if (((player3 == 0) && (player1 > 0)) && (player1stat == "CPU")) { turn = 1; gotoAndStop (207); } else if (((player3 == 0) && (player2 > 0)) && (player2stat == "CPU")) { turn = 2; gotoAndStop (207); } if (player3health == 5) { _root.player3life._xscale = 50; } else if (player3health == 4) { _root.player3life._xscale = 40; } else if (player3health == 3) { _root.player3life._xscale = 30; } else if (player3health == 2) { _root.player3life._xscale = 20; } else if (player3health == 1) { _root.player3life._xscale = 10; } else if (player3health == 0) { turn = 4; gotoAndStop (198); } if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); } if (((player3drunk / tolerance) + (Math.random() * 0.7)) > 1) { _root.barrel.gotoAndStop(8); setProperty("_root.alsheimers", _alpha , 100); } if ((player1 == 0) && (player1dead < 50)) { _root.guy1.gotoAndStop(2); } else if ((player1 == 0) && (player1dead >= 50)) { _root.guy1.gotoAndStop(3); } if ((player2 == 0) && (player2dead < 50)) { _root.guy2.gotoAndStop(2); } else if ((player2 == 0) && (player2dead >= 50)) { _root.guy2.gotoAndStop(3); } if ((player3 == 0) && (player3dead < 50)) { _root.guy3.gotoAndStop(2); } else if ((player3 == 0) && (player3dead >= 50)) { _root.guy3.gotoAndStop(3); } if ((player4 == 0) && (player4dead < 50)) { _root.guy4.gotoAndStop(2); } else if ((player4 == 0) && (player4dead >= 50)) { _root.guy4.gotoAndStop(3); } if ((player5 == 0) && (player5dead < 50)) { _root.guy5.gotoAndStop(2); } else if ((player5 == 0) && (player5dead >= 50)) { _root.guy5.gotoAndStop(3); } if ((player6 == 0) && (player6dead < 50)) { _root.guy6.gotoAndStop(2); } else if ((player6 == 0) && (player6dead >= 50)) { _root.guy6.gotoAndStop(3); } if (player3penalty == 1) { _root.spinbtn._alpha = 60; _root.loadbtn._alpha = 60; _root.drinkbtn._alpha = 60; } if (player3award > 0) { _root.spinbtn._alpha = 60; _root.loadbtn._alpha = 60; _root.drinkbtn._alpha = 60; } if (rounds > 5) { _root.loadbtn._alpha = 60; } _root.player2life._xscale = player2health * 5; _root.player1life._xscale = player1health * 5; _root.player4life._xscale = player4health * 5; _root.player5life._xscale = player5health * 5; _root.player6life._xscale = player6health * 5; if (rounds <= 0) { rounds = 1; chance = 6; } if (chance <= 0) { chance = 1; } if (player3award > 0) { _root.a._alpha = 100; } else if (player3penalty > 0) { _root.p._alpha = 100; } else if (player3revenge > 0) { player3award = 1; player3revenge = 0; _root.drinkbtn._alpha = 60; _root.r._alpha = 100; } if (((((((rounds < 5) && ((rounds / chance) < 1)) && (player3stat == "CPU")) && (player3 > 0)) && (player3award <= 0)) && (player3penalty <= 0)) && ((Math.random() * 100) > 70)) { gotoAndPlay (256); } else if ((((((((player3stat == "CPU") && ((rounds / chance) > 0.5)) && (player3award <= 0)) && (player3penalty <= 0)) && (player2team > player3team)) && ((Math.random() * 100) > 50)) && (player3 > 0)) && (player2 > 0)) { target = 2; gotoAndPlay (542); } else if ((((((((player3stat == "CPU") && ((rounds / chance) > 0.5)) && (player3award <= 0)) && (player3penalty <= 0)) && (player2team < player3team)) && ((Math.random() * 100) > 50)) && (player3 > 0)) && (player2 > 0)) { target = 2; gotoAndPlay (542); } else if ((((((((player3stat == "CPU") && ((rounds / chance) > 0.5)) && (player3award <= 0)) && (player3penalty <= 0)) && (player1team > player3team)) && ((Math.random() * 100) > 50)) && (player3 > 0)) && (player1 > 0)) { target = 1; gotoAndPlay (542); } else if ((((((((player3stat == "CPU") && ((rounds / chance) > 0.5)) && (player3award <= 0)) && (player3penalty <= 0)) && (player1team < player3team)) && ((Math.random() * 100) > 50)) && (player3 > 0)) && (player1 > 0)) { target = 1; gotoAndPlay (542); } else if ((((((((player3stat == "CPU") && ((rounds / chance) > 0.5)) && (player3award <= 0)) && (player3penalty <= 0)) && (player4team > player3team)) && ((Math.random() * 100) > 50)) && (player3 > 0)) && (player4 > 0)) { target = 4; gotoAndPlay (542); } else if ((((((((player3stat == "CPU") && ((rounds / chance) > 0.5)) && (player3award <= 0)) && (player3penalty <= 0)) && (player4team < player3team)) && ((Math.random() * 100) > 50)) && (player3 > 0)) && (player4 > 0)) { target = 4; gotoAndPlay (542); } else if ((((((((player3stat == "CPU") && ((rounds / chance) > 0.5)) && (player3award <= 0)) && (player3penalty <= 0)) && (player5team > player3team)) && ((Math.random() * 100) > 50)) && (player3 > 0)) && (player5 > 0)) { target = 5; gotoAndPlay (542); } else if ((((((((player3stat == "CPU") && ((rounds / chance) > 0.5)) && (player3award <= 0)) && (player3penalty <= 0)) && (player5team < player3team)) && ((Math.random() * 100) > 50)) && (player3 > 0)) && (player5 > 0)) { target = 5; gotoAndPlay (542); } else if ((((((((player3stat == "CPU") && ((rounds / chance) > 0.5)) && (player3award <= 0)) && (player3penalty <= 0)) && (player6team > player3team)) && ((Math.random() * 100) > 50)) && (player3 > 0)) && (player6 > 0)) { target = 6; gotoAndPlay (542); } else if ((((((((player3stat == "CPU") && ((rounds / chance) > 0.5)) && (player3award <= 0)) && (player3penalty <= 0)) && (player6team < player3team)) && ((Math.random() * 100) > 50)) && (player3 > 0)) && (player6 > 0)) { target = 6; gotoAndPlay (542); } else if ((((((player3stat == "CPU") && ((rounds / chance) <= 0.5)) && (player3award <= 0)) && (player3penalty <= 0)) && (player3 > 0)) && (chance < 6)) { stopAllSounds(); gotoAndPlay (210); } else if ((((((player3stat == "CPU") && ((rounds / chance) <= 0.5)) && (player3award <= 0)) && (player3penalty <= 0)) && (player3 > 0)) && (chance >= 6)) { stopAllSounds(); target = 3; gotoAndPlay (785); } else if ((((((player3stat == "CPU") && (player3award > 0)) && (player3 > 0)) && (player2team > player3team)) && ((Math.random() * 100) > 50)) && (player2 > 0)) { target = 2; gotoAndPlay (542); } else if ((((((player3stat == "CPU") && (player3award > 0)) && (player2team < player3team)) && ((Math.random() * 100) > 50)) && (player3 > 0)) && (player2 > 0)) { target = 2; gotoAndPlay (542); } else if ((((((player3stat == "CPU") && (player3award > 0)) && (player1team > player3team)) && ((Math.random() * 100) > 50)) && (player3 > 0)) && (player1 > 0)) { target = 1; gotoAndPlay (542); } else if ((((((player3stat == "CPU") && (player3award > 0)) && (player1team < player3team)) && ((Math.random() * 100) > 50)) && (player3 > 0)) && (player1 > 0)) { target = 1; gotoAndPlay (542); } else if ((((((player3stat == "CPU") && (player3award > 0)) && (player4team > player3team)) && ((Math.random() * 100) > 50)) && (player3 > 0)) && (player4 > 0)) { target = 4; gotoAndPlay (542); } else if ((((((player3stat == "CPU") && (player3award > 0)) && (player4team < player3team)) && ((Math.random() * 100) > 50)) && (player3 > 0)) && (player4 > 0)) { target = 4; gotoAndPlay (542); } else if ((((((player3stat == "CPU") && (player3award > 0)) && (player5team > player3team)) && ((Math.random() * 100) > 50)) && (player3 > 0)) && (player5 > 0)) { target = 5; gotoAndPlay (542); } else if ((((((player3stat == "CPU") && (player3award > 0)) && (player5team < player3team)) && ((Math.random() * 100) > 50)) && (player3 > 0)) && (player5 > 0)) { target = 5; gotoAndPlay (542); } else if ((((((player3stat == "CPU") && (player3award > 0)) && (player6team > player3team)) && ((Math.random() * 100) > 50)) && (player3 > 0)) && (player6 > 0)) { target = 6; gotoAndPlay (542); } else if ((((((player3stat == "CPU") && (player3award > 0)) && (player6team < player3team)) && ((Math.random() * 100) > 50)) && (player3 > 0)) && (player6 > 0)) { target = 6; gotoAndPlay (542); } else if (((player3stat == "CPU") && (player3penalty > 0)) && (player3 > 0)) { stopAllSounds(); target = 3; gotoAndPlay (785); } else if ((((rounds < 6) && (player3stat == "CPU")) && (player3 > 0)) && (player3award <= 0)) { gotoAndPlay (256); } else if (((player3stat == "CPU") && (player3 > 0)) && (player3award <= 0)) { gotoAndPlay (336); } else if (player3stat == "CPU") { gotoAndPlay (207); } gameSound.start(0, 999999); stop(); if (((player3drunk / tolerance) >= 0.2) && ((player3drunk / tolerance) < 0.5)) { _root.eye.gotoAndPlay(2); } else if (((player3drunk / tolerance) >= 0.5) && ((player3drunk / tolerance) < 0.7)) { _root.eye.gotoAndPlay(2); _root.eye2.gotoAndPlay(2); } else if ((player3drunk / tolerance) >= 0.7) { _root.eye.gotoAndPlay(2); _root.eye2.gotoAndPlay(2); _root.eye3.gotoAndPlay(2); }Instance of Symbol 61 MovieClip in Frame 195onClipEvent (enterFrame) { if (this._alpha > 0) { this._alpha = this._alpha - 5; } }Frame 196stopAllSounds(); prevFrame();Frame 197stopAllSounds(); nextFrame();Frame 198stopAllSounds(); if ((((((red > 0) && (blue <= 0)) && (yellow <= 0)) && (orange <= 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1278); } else if ((((((red <= 0) && (blue > 0)) && (yellow <= 0)) && (orange <= 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1308); } else if ((((((red <= 0) && (blue <= 0)) && (yellow > 0)) && (orange <= 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1338); } else if ((((((red <= 0) && (blue <= 0)) && (yellow <= 0)) && (orange > 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1368); } else if ((((((red <= 0) && (blue <= 0)) && (yellow <= 0)) && (orange <= 0)) && (green > 0)) && (purple <= 0)) { gotoAndStop (1398); } else if ((((((red <= 0) && (blue <= 0)) && (yellow <= 0)) && (orange <= 0)) && (green <= 0)) && (purple > 0)) { gotoAndStop (1428); } if ((player1penalty > 0) && (player1 > 0)) { setProperty("_root.1no", _alpha , 100); } if ((player2penalty > 0) && (player2 > 0)) { setProperty("_root.2no", _alpha , 100); } if ((player3penalty > 0) && (player3 > 0)) { setProperty("_root.3no", _alpha , 100); } if ((player4penalty > 0) && (player4 > 0)) { setProperty("_root.4no", _alpha , 100); } if ((player5penalty > 0) && (player5 > 0)) { setProperty("_root.5no", _alpha , 100); } if ((player6penalty > 0) && (player6 > 0)) { setProperty("_root.6no", _alpha , 100); } if ((player1revenge > 0) && (player1 > 0)) { setProperty("_root.1yes", _alpha , 100); } if ((player2revenge > 0) && (player2 > 0)) { setProperty("_root.2yes", _alpha , 100); } if ((player3revenge > 0) && (player3 > 0)) { setProperty("_root.3yes", _alpha , 100); } if ((player4revenge > 0) && (player4 > 0)) { setProperty("_root.4yes", _alpha , 100); } if ((player5revenge > 0) && (player5 > 0)) { setProperty("_root.5yes", _alpha , 100); } if ((player6revenge > 0) && (player6 > 0)) { setProperty("_root.6yes", _alpha , 100); } if (player1team == 1) { _root.player1life.gotoAndStop(1); } else if (player1team == 2) { _root.player1life.gotoAndStop(2); } else if (player1team == 3) { _root.player1life.gotoAndStop(3); } else if (player1team == 4) { _root.player1life.gotoAndStop(4); } else if (player1team == 5) { _root.player1life.gotoAndStop(5); } else if (player1team == 6) { _root.player1life.gotoAndStop(6); } if (player2team == 1) { _root.player2life.gotoAndStop(1); } else if (player2team == 2) { _root.player2life.gotoAndStop(2); } else if (player2team == 3) { _root.player2life.gotoAndStop(3); } else if (player2team == 4) { _root.player2life.gotoAndStop(4); } else if (player2team == 5) { _root.player2life.gotoAndStop(5); } else if (player2team == 6) { _root.player2life.gotoAndStop(6); } if (player3team == 1) { _root.player3life.gotoAndStop(1); } else if (player3team == 2) { _root.player3life.gotoAndStop(2); } else if (player3team == 3) { _root.player3life.gotoAndStop(3); } else if (player3team == 4) { _root.player3life.gotoAndStop(4); } else if (player3team == 5) { _root.player3life.gotoAndStop(5); } else if (player3team == 6) { _root.player3life.gotoAndStop(6); } if (player4team == 1) { _root.player4life.gotoAndStop(1); } else if (player4team == 2) { _root.player4life.gotoAndStop(2); } else if (player4team == 3) { _root.player4life.gotoAndStop(3); } else if (player4team == 4) { _root.player4life.gotoAndStop(4); } else if (player4team == 5) { _root.player4life.gotoAndStop(5); } else if (player4team == 6) { _root.player4life.gotoAndStop(6); } if (player5team == 1) { _root.player5life.gotoAndStop(1); } else if (player5team == 2) { _root.player5life.gotoAndStop(2); } else if (player5team == 3) { _root.player5life.gotoAndStop(3); } else if (player5team == 4) { _root.player5life.gotoAndStop(4); } else if (player5team == 5) { _root.player5life.gotoAndStop(5); } else if (player5team == 6) { _root.player5life.gotoAndStop(6); } if (player6team == 1) { _root.player6life.gotoAndStop(1); } else if (player6team == 2) { _root.player6life.gotoAndStop(2); } else if (player6team == 3) { _root.player6life.gotoAndStop(3); } else if (player6team == 4) { _root.player6life.gotoAndStop(4); } else if (player6team == 5) { _root.player6life.gotoAndStop(5); } else if (player6team == 6) { _root.player6life.gotoAndStop(6); } if (player4health > 0) { _root.guy4.gotoAndStop(4); } if (((player4 == 0) && (player5 > 0)) && (player5stat == "HUMAN")) { turn = 5; gotoAndStop (201); } else if (((player4 == 0) && (player6 > 0)) && (player6stat == "HUMAN")) { turn = 6; gotoAndStop (204); } else if (((player4 == 0) && (player1 > 0)) && (player1stat == "HUMAN")) { turn = 1; gotoAndStop (189); } else if (((player4 == 0) && (player2 > 0)) && (player2stat == "HUMAN")) { turn = 2; gotoAndStop (192); } else if (((player4 == 0) && (player3 > 0)) && (player3stat == "HUMAN")) { turn = 3; gotoAndStop (195); } else if (((player4 == 0) && (player5 > 0)) && (player5stat == "CPU")) { turn = 5; gotoAndStop (207); } else if (((player4 == 0) && (player6 > 0)) && (player6stat == "CPU")) { turn = 6; gotoAndStop (207); } else if (((player4 == 0) && (player1 > 0)) && (player1stat == "CPU")) { turn = 1; gotoAndStop (207); } else if (((player4 == 0) && (player2 > 0)) && (player2stat == "CPU")) { turn = 2; gotoAndStop (207); } else if (((player4 == 0) && (player3 > 0)) && (player3stat == "CPU")) { turn = 3; gotoAndStop (207); } if (player4health == 5) { _root.player4life._xscale = 50; } else if (player4health == 4) { _root.player4life._xscale = 40; } else if (player4health == 3) { _root.player4life._xscale = 30; } else if (player4health == 2) { _root.player4life._xscale = 20; } else if (player4health == 1) { _root.player4life._xscale = 10; } else if (player4health == 0) { turn = 5; gotoAndStop (201); } if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); } if (((player4drunk / tolerance) + (Math.random() * 0.7)) > 1) { _root.barrel.gotoAndStop(8); setProperty("_root.alsheimers", _alpha , 100); } if ((player1 == 0) && (player1dead < 50)) { _root.guy1.gotoAndStop(2); } else if ((player1 == 0) && (player1dead >= 50)) { _root.guy1.gotoAndStop(3); } if ((player2 == 0) && (player2dead < 50)) { _root.guy2.gotoAndStop(2); } else if ((player2 == 0) && (player2dead >= 50)) { _root.guy2.gotoAndStop(3); } if ((player3 == 0) && (player3dead < 50)) { _root.guy3.gotoAndStop(2); } else if ((player3 == 0) && (player3dead >= 50)) { _root.guy3.gotoAndStop(3); } if ((player4 == 0) && (player4dead < 50)) { _root.guy4.gotoAndStop(2); } else if ((player4 == 0) && (player4dead >= 50)) { _root.guy4.gotoAndStop(3); } if ((player5 == 0) && (player5dead < 50)) { _root.guy5.gotoAndStop(2); } else if ((player5 == 0) && (player5dead >= 50)) { _root.guy5.gotoAndStop(3); } if ((player6 == 0) && (player6dead < 50)) { _root.guy6.gotoAndStop(2); } else if ((player6 == 0) && (player6dead >= 50)) { _root.guy6.gotoAndStop(3); } if (player4penalty == 1) { _root.spinbtn._alpha = 60; _root.loadbtn._alpha = 60; _root.drinkbtn._alpha = 60; } if (player4award > 0) { _root.spinbtn._alpha = 60; _root.loadbtn._alpha = 60; _root.drinkbtn._alpha = 60; } if (rounds > 5) { _root.loadbtn._alpha = 60; } _root.player2life._xscale = player2health * 5; _root.player3life._xscale = player3health * 5; _root.player1life._xscale = player1health * 5; _root.player5life._xscale = player5health * 5; _root.player6life._xscale = player6health * 5; if (rounds <= 0) { rounds = 1; chance = 6; } if (chance <= 0) { chance = 1; } if (player4award > 0) { _root.a._alpha = 100; } else if (player4penalty > 0) { _root.p._alpha = 100; } else if (player4revenge > 0) { player4award = 1; player4revenge = 0; _root.drinkbtn._alpha = 60; _root.r._alpha = 100; } if (((((((rounds < 5) && ((rounds / chance) < 1)) && (player4stat == "CPU")) && (player4 > 0)) && (player4award <= 0)) && (player4penalty <= 0)) && ((Math.random() * 100) > 70)) { gotoAndPlay (256); } else if ((((((((player4stat == "CPU") && ((rounds / chance) > 0.5)) && (player4award <= 0)) && (player4penalty <= 0)) && (player2team > player4team)) && ((Math.random() * 100) > 50)) && (player4 > 0)) && (player2 > 0)) { target = 2; gotoAndPlay (542); } else if ((((((((player4stat == "CPU") && ((rounds / chance) > 0.5)) && (player4award <= 0)) && (player4penalty <= 0)) && (player2team < player4team)) && ((Math.random() * 100) > 50)) && (player4 > 0)) && (player2 > 0)) { target = 2; gotoAndPlay (542); } else if ((((((((player4stat == "CPU") && ((rounds / chance) > 0.5)) && (player4award <= 0)) && (player4penalty <= 0)) && (player3team > player4team)) && ((Math.random() * 100) > 50)) && (player4 > 0)) && (player3 > 0)) { target = 3; gotoAndPlay (542); } else if ((((((((player4stat == "CPU") && ((rounds / chance) > 0.5)) && (player4award <= 0)) && (player4penalty <= 0)) && (player3team < player4team)) && ((Math.random() * 100) > 50)) && (player4 > 0)) && (player3 > 0)) { target = 3; gotoAndPlay (542); } else if ((((((((player4stat == "CPU") && ((rounds / chance) > 0.5)) && (player4award <= 0)) && (player4penalty <= 0)) && (player1team > player4team)) && ((Math.random() * 100) > 50)) && (player4 > 0)) && (player1 > 0)) { target = 1; gotoAndPlay (542); } else if ((((((((player4stat == "CPU") && ((rounds / chance) > 0.5)) && (player4award <= 0)) && (player4penalty <= 0)) && (player1team < player4team)) && ((Math.random() * 100) > 50)) && (player4 > 0)) && (player1 > 0)) { target = 1; gotoAndPlay (542); } else if ((((((((player4stat == "CPU") && ((rounds / chance) > 0.5)) && (player4award <= 0)) && (player4penalty <= 0)) && (player5team > player4team)) && ((Math.random() * 100) > 50)) && (player4 > 0)) && (player5 > 0)) { target = 5; gotoAndPlay (542); } else if ((((((((player4stat == "CPU") && ((rounds / chance) > 0.5)) && (player4award <= 0)) && (player4penalty <= 0)) && (player5team < player4team)) && ((Math.random() * 100) > 50)) && (player4 > 0)) && (player5 > 0)) { target = 5; gotoAndPlay (542); } else if ((((((((player4stat == "CPU") && ((rounds / chance) > 0.5)) && (player4award <= 0)) && (player4penalty <= 0)) && (player6team > player4team)) && ((Math.random() * 100) > 50)) && (player4 > 0)) && (player6 > 0)) { target = 6; gotoAndPlay (542); } else if ((((((((player4stat == "CPU") && ((rounds / chance) > 0.5)) && (player4award <= 0)) && (player4penalty <= 0)) && (player6team < player4team)) && ((Math.random() * 100) > 50)) && (player4 > 0)) && (player6 > 0)) { target = 6; gotoAndPlay (542); } else if ((((((player4stat == "CPU") && ((rounds / chance) <= 0.5)) && (player4award <= 0)) && (player4penalty <= 0)) && (player4 > 0)) && (chance < 6)) { stopAllSounds(); gotoAndPlay (210); } else if ((((((player4stat == "CPU") && ((rounds / chance) <= 0.5)) && (player4award <= 0)) && (player4penalty <= 0)) && (player4 > 0)) && (chance >= 6)) { stopAllSounds(); target = 4; gotoAndPlay (785); } else if ((((((player4stat == "CPU") && (player4award > 0)) && (player4 > 0)) && (player2team > player4team)) && ((Math.random() * 100) > 50)) && (player2 > 0)) { target = 2; gotoAndPlay (542); } else if ((((((player4stat == "CPU") && (player4award > 0)) && (player2team < player4team)) && ((Math.random() * 100) > 50)) && (player4 > 0)) && (player2 > 0)) { target = 2; gotoAndPlay (542); } else if ((((((player4stat == "CPU") && (player4award > 0)) && (player3team > player4team)) && ((Math.random() * 100) > 50)) && (player4 > 0)) && (player3 > 0)) { target = 3; gotoAndPlay (542); } else if ((((((player4stat == "CPU") && (player4award > 0)) && (player3team < player4team)) && ((Math.random() * 100) > 50)) && (player4 > 0)) && (player3 > 0)) { target = 3; gotoAndPlay (542); } else if ((((((player4stat == "CPU") && (player4award > 0)) && (player1team > player4team)) && ((Math.random() * 100) > 50)) && (player4 > 0)) && (player1 > 0)) { target = 1; gotoAndPlay (542); } else if ((((((player4stat == "CPU") && (player4award > 0)) && (player1team < player4team)) && ((Math.random() * 100) > 50)) && (player4 > 0)) && (player1 > 0)) { target = 1; gotoAndPlay (542); } else if ((((((player4stat == "CPU") && (player4award > 0)) && (player5team > player4team)) && ((Math.random() * 100) > 50)) && (player4 > 0)) && (player5 > 0)) { target = 5; gotoAndPlay (542); } else if ((((((player4stat == "CPU") && (player4award > 0)) && (player5team < player4team)) && ((Math.random() * 100) > 50)) && (player4 > 0)) && (player5 > 0)) { target = 5; gotoAndPlay (542); } else if ((((((player4stat == "CPU") && (player4award > 0)) && (player6team > player4team)) && ((Math.random() * 100) > 50)) && (player4 > 0)) && (player6 > 0)) { target = 6; gotoAndPlay (542); } else if ((((((player4stat == "CPU") && (player4award > 0)) && (player6team < player4team)) && ((Math.random() * 100) > 50)) && (player4 > 0)) && (player6 > 0)) { target = 6; gotoAndPlay (542); } else if (((player4stat == "CPU") && (player4penalty > 0)) && (player4 > 0)) { stopAllSounds(); target = 4; gotoAndPlay (785); } else if ((((rounds < 6) && (player4stat == "CPU")) && (player4 > 0)) && (player4award <= 0)) { gotoAndPlay (256); } else if (((player4stat == "CPU") && (player4 > 0)) && (player4award <= 0)) { gotoAndPlay (336); } else if (player4stat == "CPU") { gotoAndPlay (207); } gameSound.start(0, 999999); stop(); if (((player4drunk / tolerance) >= 0.2) && ((player4drunk / tolerance) < 0.5)) { _root.eye.gotoAndPlay(2); } else if (((player4drunk / tolerance) >= 0.5) && ((player4drunk / tolerance) < 0.7)) { _root.eye.gotoAndPlay(2); _root.eye2.gotoAndPlay(2); } else if ((player4drunk / tolerance) >= 0.7) { _root.eye.gotoAndPlay(2); _root.eye2.gotoAndPlay(2); _root.eye3.gotoAndPlay(2); }Instance of Symbol 61 MovieClip in Frame 198onClipEvent (enterFrame) { if (this._alpha > 0) { this._alpha = this._alpha - 5; } }Frame 199stopAllSounds(); prevFrame();Frame 200stopAllSounds(); nextFrame();Frame 201stopAllSounds(); if ((((((red > 0) && (blue <= 0)) && (yellow <= 0)) && (orange <= 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1278); } else if ((((((red <= 0) && (blue > 0)) && (yellow <= 0)) && (orange <= 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1308); } else if ((((((red <= 0) && (blue <= 0)) && (yellow > 0)) && (orange <= 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1338); } else if ((((((red <= 0) && (blue <= 0)) && (yellow <= 0)) && (orange > 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1368); } else if ((((((red <= 0) && (blue <= 0)) && (yellow <= 0)) && (orange <= 0)) && (green > 0)) && (purple <= 0)) { gotoAndStop (1398); } else if ((((((red <= 0) && (blue <= 0)) && (yellow <= 0)) && (orange <= 0)) && (green <= 0)) && (purple > 0)) { gotoAndStop (1428); } if ((player1penalty > 0) && (player1 > 0)) { setProperty("_root.1no", _alpha , 100); } if ((player2penalty > 0) && (player2 > 0)) { setProperty("_root.2no", _alpha , 100); } if ((player3penalty > 0) && (player3 > 0)) { setProperty("_root.3no", _alpha , 100); } if ((player4penalty > 0) && (player4 > 0)) { setProperty("_root.4no", _alpha , 100); } if ((player5penalty > 0) && (player5 > 0)) { setProperty("_root.5no", _alpha , 100); } if ((player6penalty > 0) && (player6 > 0)) { setProperty("_root.6no", _alpha , 100); } if ((player1revenge > 0) && (player1 > 0)) { setProperty("_root.1yes", _alpha , 100); } if ((player2revenge > 0) && (player2 > 0)) { setProperty("_root.2yes", _alpha , 100); } if ((player3revenge > 0) && (player3 > 0)) { setProperty("_root.3yes", _alpha , 100); } if ((player4revenge > 0) && (player4 > 0)) { setProperty("_root.4yes", _alpha , 100); } if ((player5revenge > 0) && (player5 > 0)) { setProperty("_root.5yes", _alpha , 100); } if ((player6revenge > 0) && (player6 > 0)) { setProperty("_root.6yes", _alpha , 100); } if (player1team == 1) { _root.player1life.gotoAndStop(1); } else if (player1team == 2) { _root.player1life.gotoAndStop(2); } else if (player1team == 3) { _root.player1life.gotoAndStop(3); } else if (player1team == 4) { _root.player1life.gotoAndStop(4); } else if (player1team == 5) { _root.player1life.gotoAndStop(5); } else if (player1team == 6) { _root.player1life.gotoAndStop(6); } if (player2team == 1) { _root.player2life.gotoAndStop(1); } else if (player2team == 2) { _root.player2life.gotoAndStop(2); } else if (player2team == 3) { _root.player2life.gotoAndStop(3); } else if (player2team == 4) { _root.player2life.gotoAndStop(4); } else if (player2team == 5) { _root.player2life.gotoAndStop(5); } else if (player2team == 6) { _root.player2life.gotoAndStop(6); } if (player3team == 1) { _root.player3life.gotoAndStop(1); } else if (player3team == 2) { _root.player3life.gotoAndStop(2); } else if (player3team == 3) { _root.player3life.gotoAndStop(3); } else if (player3team == 4) { _root.player3life.gotoAndStop(4); } else if (player3team == 5) { _root.player3life.gotoAndStop(5); } else if (player3team == 6) { _root.player3life.gotoAndStop(6); } if (player4team == 1) { _root.player4life.gotoAndStop(1); } else if (player4team == 2) { _root.player4life.gotoAndStop(2); } else if (player4team == 3) { _root.player4life.gotoAndStop(3); } else if (player4team == 4) { _root.player4life.gotoAndStop(4); } else if (player4team == 5) { _root.player4life.gotoAndStop(5); } else if (player4team == 6) { _root.player4life.gotoAndStop(6); } if (player5team == 1) { _root.player5life.gotoAndStop(1); } else if (player5team == 2) { _root.player5life.gotoAndStop(2); } else if (player5team == 3) { _root.player5life.gotoAndStop(3); } else if (player5team == 4) { _root.player5life.gotoAndStop(4); } else if (player5team == 5) { _root.player5life.gotoAndStop(5); } else if (player5team == 6) { _root.player5life.gotoAndStop(6); } if (player6team == 1) { _root.player6life.gotoAndStop(1); } else if (player6team == 2) { _root.player6life.gotoAndStop(2); } else if (player6team == 3) { _root.player6life.gotoAndStop(3); } else if (player6team == 4) { _root.player6life.gotoAndStop(4); } else if (player6team == 5) { _root.player6life.gotoAndStop(5); } else if (player6team == 6) { _root.player6life.gotoAndStop(6); } if (player5health > 0) { _root.guy5.gotoAndStop(4); } if (((player5 == 0) && (player6 > 0)) && (player6stat == "HUMAN")) { turn = 6; gotoAndStop (204); } else if (((player5 == 0) && (player1 > 0)) && (player1stat == "HUMAN")) { turn = 1; gotoAndStop (189); } else if (((player5 == 0) && (player2 > 0)) && (player2stat == "HUMAN")) { turn = 2; gotoAndStop (192); } else if (((player5 == 0) && (player3 > 0)) && (player3stat == "HUMAN")) { turn = 3; gotoAndStop (195); } else if (((player5 == 0) && (player4 > 0)) && (player4stat == "HUMAN")) { turn = 4; gotoAndStop (198); } else if (((player5 == 0) && (player6 > 0)) && (player6stat == "CPU")) { turn = 6; gotoAndStop (207); } else if (((player5 == 0) && (player1 > 0)) && (player1stat == "CPU")) { turn = 1; gotoAndStop (207); } else if (((player5 == 0) && (player2 > 0)) && (player2stat == "CPU")) { turn = 2; gotoAndStop (207); } else if (((player5 == 0) && (player3 > 0)) && (player3stat == "CPU")) { turn = 3; gotoAndStop (207); } else if (((player5 == 0) && (player4 > 0)) && (player4stat == "CPU")) { turn = 4; gotoAndStop (207); } if (player5health == 5) { _root.player5life._xscale = 50; } else if (player5health == 4) { _root.player5life._xscale = 40; } else if (player5health == 3) { _root.player5life._xscale = 30; } else if (player5health == 2) { _root.player5life._xscale = 20; } else if (player5health == 1) { _root.player5life._xscale = 10; } else if (player5health == 0) { turn = 6; gotoAndStop (204); } if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); } if (((player5drunk / tolerance) + (Math.random() * 0.7)) > 1) { _root.barrel.gotoAndStop(8); setProperty("_root.alsheimers", _alpha , 100); } if ((player1 == 0) && (player1dead < 50)) { _root.guy1.gotoAndStop(2); } else if ((player1 == 0) && (player1dead >= 50)) { _root.guy1.gotoAndStop(3); } if ((player2 == 0) && (player2dead < 50)) { _root.guy2.gotoAndStop(2); } else if ((player2 == 0) && (player2dead >= 50)) { _root.guy2.gotoAndStop(3); } if ((player3 == 0) && (player3dead < 50)) { _root.guy3.gotoAndStop(2); } else if ((player3 == 0) && (player3dead >= 50)) { _root.guy3.gotoAndStop(3); } if ((player4 == 0) && (player4dead < 50)) { _root.guy4.gotoAndStop(2); } else if ((player4 == 0) && (player4dead >= 50)) { _root.guy4.gotoAndStop(3); } if ((player5 == 0) && (player5dead < 50)) { _root.guy5.gotoAndStop(2); } else if ((player5 == 0) && (player5dead >= 50)) { _root.guy5.gotoAndStop(3); } if ((player6 == 0) && (player6dead < 50)) { _root.guy6.gotoAndStop(2); } else if ((player6 == 0) && (player6dead >= 50)) { _root.guy6.gotoAndStop(3); } if (player5penalty == 1) { _root.spinbtn._alpha = 60; _root.loadbtn._alpha = 60; _root.drinkbtn._alpha = 60; } if (player5award > 0) { _root.spinbtn._alpha = 60; _root.loadbtn._alpha = 60; _root.drinkbtn._alpha = 60; } if (rounds > 5) { _root.loadbtn._alpha = 60; } _root.player2life._xscale = player2health * 5; _root.player3life._xscale = player3health * 5; _root.player4life._xscale = player4health * 5; _root.player1life._xscale = player1health * 5; _root.player6life._xscale = player6health * 5; if (rounds <= 0) { rounds = 1; chance = 6; } if (chance <= 0) { chance = 1; } if (player5award > 0) { _root.a._alpha = 100; } else if (player5penalty > 0) { _root.p._alpha = 100; } else if (player5revenge > 0) { player5award = 1; player5revenge = 0; _root.drinkbtn._alpha = 60; _root.r._alpha = 100; } if (((((((rounds < 5) && ((rounds / chance) < 1)) && (player5stat == "CPU")) && (player5 > 0)) && (player5award <= 0)) && (player5penalty <= 0)) && ((Math.random() * 100) > 70)) { gotoAndPlay (256); } else if ((((((((player5stat == "CPU") && ((rounds / chance) > 0.5)) && (player5award <= 0)) && (player5penalty <= 0)) && (player2team > player5team)) && ((Math.random() * 100) > 50)) && (player5 > 0)) && (player2 > 0)) { target = 2; gotoAndPlay (542); } else if ((((((((player5stat == "CPU") && ((rounds / chance) > 0.5)) && (player5award <= 0)) && (player5penalty <= 0)) && (player2team < player5team)) && ((Math.random() * 100) > 50)) && (player5 > 0)) && (player2 > 0)) { target = 2; gotoAndPlay (542); } else if ((((((((player5stat == "CPU") && ((rounds / chance) > 0.5)) && (player5award <= 0)) && (player5penalty <= 0)) && (player3team > player5team)) && ((Math.random() * 100) > 50)) && (player5 > 0)) && (player3 > 0)) { target = 3; gotoAndPlay (542); } else if ((((((((player5stat == "CPU") && ((rounds / chance) > 0.5)) && (player5award <= 0)) && (player5penalty <= 0)) && (player3team < player5team)) && ((Math.random() * 100) > 50)) && (player5 > 0)) && (player3 > 0)) { target = 3; gotoAndPlay (542); } else if ((((((((player5stat == "CPU") && ((rounds / chance) > 0.5)) && (player5award <= 0)) && (player5penalty <= 0)) && (player4team > player5team)) && ((Math.random() * 100) > 50)) && (player5 > 0)) && (player4 > 0)) { target = 4; gotoAndPlay (542); } else if ((((((((player5stat == "CPU") && ((rounds / chance) > 0.5)) && (player5award <= 0)) && (player5penalty <= 0)) && (player4team < player5team)) && ((Math.random() * 100) > 50)) && (player5 > 0)) && (player4 > 0)) { target = 4; gotoAndPlay (542); } else if ((((((((player5stat == "CPU") && ((rounds / chance) > 0.5)) && (player5award <= 0)) && (player5penalty <= 0)) && (player1team > player5team)) && ((Math.random() * 100) > 50)) && (player5 > 0)) && (player1 > 0)) { target = 1; gotoAndPlay (542); } else if ((((((((player5stat == "CPU") && ((rounds / chance) > 0.5)) && (player5award <= 0)) && (player5penalty <= 0)) && (player1team < player5team)) && ((Math.random() * 100) > 50)) && (player5 > 0)) && (player1 > 0)) { target = 1; gotoAndPlay (542); } else if ((((((((player5stat == "CPU") && ((rounds / chance) > 0.5)) && (player5award <= 0)) && (player5penalty <= 0)) && (player6team > player5team)) && ((Math.random() * 100) > 50)) && (player5 > 0)) && (player6 > 0)) { target = 6; gotoAndPlay (542); } else if ((((((((player5stat == "CPU") && ((rounds / chance) > 0.5)) && (player5award <= 0)) && (player5penalty <= 0)) && (player6team < player5team)) && ((Math.random() * 100) > 50)) && (player5 > 0)) && (player6 > 0)) { target = 6; gotoAndPlay (542); } else if ((((((player5stat == "CPU") && ((rounds / chance) <= 0.5)) && (player5award <= 0)) && (player5penalty <= 0)) && (player5 > 0)) && (chance < 6)) { stopAllSounds(); gotoAndPlay (210); } else if ((((((player5stat == "CPU") && ((rounds / chance) <= 0.5)) && (player5award <= 0)) && (player5penalty <= 0)) && (player5 > 0)) && (chance >= 6)) { stopAllSounds(); target = 5; gotoAndPlay (785); } else if ((((((player5stat == "CPU") && (player5award > 0)) && (player5 > 0)) && (player2team > player5team)) && ((Math.random() * 100) > 50)) && (player2 > 0)) { target = 2; gotoAndPlay (542); } else if ((((((player5stat == "CPU") && (player5award > 0)) && (player2team < player5team)) && ((Math.random() * 100) > 50)) && (player5 > 0)) && (player2 > 0)) { target = 2; gotoAndPlay (542); } else if ((((((player5stat == "CPU") && (player5award > 0)) && (player3team > player5team)) && ((Math.random() * 100) > 50)) && (player5 > 0)) && (player3 > 0)) { target = 3; gotoAndPlay (542); } else if ((((((player5stat == "CPU") && (player5award > 0)) && (player3team < player5team)) && ((Math.random() * 100) > 50)) && (player5 > 0)) && (player3 > 0)) { target = 3; gotoAndPlay (542); } else if ((((((player5stat == "CPU") && (player5award > 0)) && (player4team > player5team)) && ((Math.random() * 100) > 50)) && (player5 > 0)) && (player4 > 0)) { target = 4; gotoAndPlay (542); } else if ((((((player5stat == "CPU") && (player5award > 0)) && (player4team < player5team)) && ((Math.random() * 100) > 50)) && (player5 > 0)) && (player4 > 0)) { target = 4; gotoAndPlay (542); } else if ((((((player5stat == "CPU") && (player5award > 0)) && (player1team > player5team)) && ((Math.random() * 100) > 50)) && (player5 > 0)) && (player1 > 0)) { target = 1; gotoAndPlay (542); } else if ((((((player5stat == "CPU") && (player5award > 0)) && (player1team < player5team)) && ((Math.random() * 100) > 50)) && (player5 > 0)) && (player1 > 0)) { target = 1; gotoAndPlay (542); } else if ((((((player5stat == "CPU") && (player5award > 0)) && (player6team > player5team)) && ((Math.random() * 100) > 50)) && (player5 > 0)) && (player6 > 0)) { target = 6; gotoAndPlay (542); } else if ((((((player5stat == "CPU") && (player5award > 0)) && (player6team < player5team)) && ((Math.random() * 100) > 50)) && (player5 > 0)) && (player6 > 0)) { target = 6; gotoAndPlay (542); } else if (((player5stat == "CPU") && (player5penalty > 0)) && (player5 > 0)) { stopAllSounds(); target = 5; gotoAndPlay (785); } else if ((((rounds < 6) && (player5stat == "CPU")) && (player5 > 0)) && (player5award <= 0)) { gotoAndPlay (256); } else if (((player5stat == "CPU") && (player5 > 0)) && (player5award <= 0)) { gotoAndPlay (336); } else if (player5stat == "CPU") { gotoAndPlay (207); } gameSound.start(0, 999999); stop(); if (((player5drunk / tolerance) >= 0.2) && ((player5drunk / tolerance) < 0.5)) { _root.eye.gotoAndPlay(2); } else if (((player5drunk / tolerance) >= 0.5) && ((player5drunk / tolerance) < 0.7)) { _root.eye.gotoAndPlay(2); _root.eye2.gotoAndPlay(2); } else if ((player5drunk / tolerance) >= 0.7) { _root.eye.gotoAndPlay(2); _root.eye2.gotoAndPlay(2); _root.eye3.gotoAndPlay(2); }Instance of Symbol 61 MovieClip in Frame 201onClipEvent (enterFrame) { if (this._alpha > 0) { this._alpha = this._alpha - 5; } }Frame 202stopAllSounds(); prevFrame();Frame 203stopAllSounds(); nextFrame();Frame 204stopAllSounds(); if ((((((red > 0) && (blue <= 0)) && (yellow <= 0)) && (orange <= 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1278); } else if ((((((red <= 0) && (blue > 0)) && (yellow <= 0)) && (orange <= 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1308); } else if ((((((red <= 0) && (blue <= 0)) && (yellow > 0)) && (orange <= 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1338); } else if ((((((red <= 0) && (blue <= 0)) && (yellow <= 0)) && (orange > 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1368); } else if ((((((red <= 0) && (blue <= 0)) && (yellow <= 0)) && (orange <= 0)) && (green > 0)) && (purple <= 0)) { gotoAndStop (1398); } else if ((((((red <= 0) && (blue <= 0)) && (yellow <= 0)) && (orange <= 0)) && (green <= 0)) && (purple > 0)) { gotoAndStop (1428); } if ((player1penalty > 0) && (player1 > 0)) { setProperty("_root.1no", _alpha , 100); } if ((player2penalty > 0) && (player2 > 0)) { setProperty("_root.2no", _alpha , 100); } if ((player3penalty > 0) && (player3 > 0)) { setProperty("_root.3no", _alpha , 100); } if ((player4penalty > 0) && (player4 > 0)) { setProperty("_root.4no", _alpha , 100); } if ((player5penalty > 0) && (player5 > 0)) { setProperty("_root.5no", _alpha , 100); } if ((player6penalty > 0) && (player6 > 0)) { setProperty("_root.6no", _alpha , 100); } if ((player1revenge > 0) && (player1 > 0)) { setProperty("_root.1yes", _alpha , 100); } if ((player2revenge > 0) && (player2 > 0)) { setProperty("_root.2yes", _alpha , 100); } if ((player3revenge > 0) && (player3 > 0)) { setProperty("_root.3yes", _alpha , 100); } if ((player4revenge > 0) && (player4 > 0)) { setProperty("_root.4yes", _alpha , 100); } if ((player5revenge > 0) && (player5 > 0)) { setProperty("_root.5yes", _alpha , 100); } if ((player6revenge > 0) && (player6 > 0)) { setProperty("_root.6yes", _alpha , 100); } if (player1team == 1) { _root.player1life.gotoAndStop(1); } else if (player1team == 2) { _root.player1life.gotoAndStop(2); } else if (player1team == 3) { _root.player1life.gotoAndStop(3); } else if (player1team == 4) { _root.player1life.gotoAndStop(4); } else if (player1team == 5) { _root.player1life.gotoAndStop(5); } else if (player1team == 6) { _root.player1life.gotoAndStop(6); } if (player2team == 1) { _root.player2life.gotoAndStop(1); } else if (player2team == 2) { _root.player2life.gotoAndStop(2); } else if (player2team == 3) { _root.player2life.gotoAndStop(3); } else if (player2team == 4) { _root.player2life.gotoAndStop(4); } else if (player2team == 5) { _root.player2life.gotoAndStop(5); } else if (player2team == 6) { _root.player2life.gotoAndStop(6); } if (player3team == 1) { _root.player3life.gotoAndStop(1); } else if (player3team == 2) { _root.player3life.gotoAndStop(2); } else if (player3team == 3) { _root.player3life.gotoAndStop(3); } else if (player3team == 4) { _root.player3life.gotoAndStop(4); } else if (player3team == 5) { _root.player3life.gotoAndStop(5); } else if (player3team == 6) { _root.player3life.gotoAndStop(6); } if (player4team == 1) { _root.player4life.gotoAndStop(1); } else if (player4team == 2) { _root.player4life.gotoAndStop(2); } else if (player4team == 3) { _root.player4life.gotoAndStop(3); } else if (player4team == 4) { _root.player4life.gotoAndStop(4); } else if (player4team == 5) { _root.player4life.gotoAndStop(5); } else if (player4team == 6) { _root.player4life.gotoAndStop(6); } if (player5team == 1) { _root.player5life.gotoAndStop(1); } else if (player5team == 2) { _root.player5life.gotoAndStop(2); } else if (player5team == 3) { _root.player5life.gotoAndStop(3); } else if (player5team == 4) { _root.player5life.gotoAndStop(4); } else if (player5team == 5) { _root.player5life.gotoAndStop(5); } else if (player5team == 6) { _root.player5life.gotoAndStop(6); } if (player6team == 1) { _root.player6life.gotoAndStop(1); } else if (player6team == 2) { _root.player6life.gotoAndStop(2); } else if (player6team == 3) { _root.player6life.gotoAndStop(3); } else if (player6team == 4) { _root.player6life.gotoAndStop(4); } else if (player6team == 5) { _root.player6life.gotoAndStop(5); } else if (player6team == 6) { _root.player6life.gotoAndStop(6); } if (player6health > 0) { _root.guy6.gotoAndStop(4); } if (((player6 == 0) && (player1 > 0)) && (player1stat == "HUMAN")) { turn = 1; gotoAndStop (189); } else if (((player6 == 0) && (player2 > 0)) && (player2stat == "HUMAN")) { turn = 2; gotoAndStop (192); } else if (((player6 == 0) && (player3 > 0)) && (player3stat == "HUMAN")) { turn = 3; gotoAndStop (195); } else if (((player6 == 0) && (player4 > 0)) && (player4stat == "HUMAN")) { turn = 4; gotoAndStop (198); } else if (((player6 == 0) && (player5 > 0)) && (player5stat == "HUMAN")) { turn = 5; gotoAndStop (201); } else if (((player6 == 0) && (player1 > 0)) && (player1stat == "CPU")) { turn = 1; gotoAndStop (207); } else if (((player6 == 0) && (player2 > 0)) && (player2stat == "CPU")) { turn = 2; gotoAndStop (207); } else if (((player6 == 0) && (player3 > 0)) && (player3stat == "CPU")) { turn = 3; gotoAndStop (207); } else if (((player6 == 0) && (player4 > 0)) && (player4stat == "CPU")) { turn = 4; gotoAndStop (207); } else if (((player6 == 0) && (player5 > 0)) && (player5stat == "CPU")) { turn = 5; gotoAndStop (207); } if (player6health == 5) { _root.player6life._xscale = 50; } else if (player6health == 4) { _root.player6life._xscale = 40; } else if (player6health == 3) { _root.player6life._xscale = 30; } else if (player6health == 2) { _root.player6life._xscale = 20; } else if (player6health == 1) { _root.player6life._xscale = 10; } else if (player6health == 0) { turn = 1; gotoAndStop (189); } if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); } if (((player6drunk / tolerance) + (Math.random() * 0.7)) > 1) { _root.barrel.gotoAndStop(8); setProperty("_root.alsheimers", _alpha , 100); } if ((player1 == 0) && (player1dead < 50)) { _root.guy1.gotoAndStop(2); } else if ((player1 == 0) && (player1dead >= 50)) { _root.guy1.gotoAndStop(3); } if ((player2 == 0) && (player2dead < 50)) { _root.guy2.gotoAndStop(2); } else if ((player2 == 0) && (player2dead >= 50)) { _root.guy2.gotoAndStop(3); } if ((player3 == 0) && (player3dead < 50)) { _root.guy3.gotoAndStop(2); } else if ((player3 == 0) && (player3dead >= 50)) { _root.guy3.gotoAndStop(3); } if ((player4 == 0) && (player4dead < 50)) { _root.guy4.gotoAndStop(2); } else if ((player4 == 0) && (player4dead >= 50)) { _root.guy4.gotoAndStop(3); } if ((player5 == 0) && (player5dead < 50)) { _root.guy5.gotoAndStop(2); } else if ((player5 == 0) && (player5dead >= 50)) { _root.guy5.gotoAndStop(3); } if ((player6 == 0) && (player6dead < 50)) { _root.guy6.gotoAndStop(2); } else if ((player6 == 0) && (player6dead >= 50)) { _root.guy6.gotoAndStop(3); } if (player6penalty == 1) { _root.spinbtn._alpha = 60; _root.loadbtn._alpha = 60; _root.drinkbtn._alpha = 60; } if (player6award > 0) { _root.spinbtn._alpha = 60; _root.loadbtn._alpha = 60; _root.drinkbtn._alpha = 60; } if (rounds > 5) { _root.loadbtn._alpha = 60; } _root.player2life._xscale = player2health * 5; _root.player3life._xscale = player3health * 5; _root.player4life._xscale = player4health * 5; _root.player5life._xscale = player5health * 5; _root.player1life._xscale = player1health * 5; if (rounds <= 0) { rounds = 1; chance = 6; } if (chance <= 0) { chance = 1; } if (player6award > 0) { _root.a._alpha = 100; } else if (player6penalty > 0) { _root.p._alpha = 100; } else if (player6revenge > 0) { player6award = 1; player6revenge = 0; _root.drinkbtn._alpha = 60; _root.r._alpha = 100; } if (((((((rounds < 5) && ((rounds / chance) < 1)) && (player6stat == "CPU")) && (player6 > 0)) && (player6award <= 0)) && (player6penalty <= 0)) && ((Math.random() * 100) > 70)) { gotoAndPlay (256); } else if ((((((((player6stat == "CPU") && ((rounds / chance) > 0.5)) && (player6award <= 0)) && (player6penalty <= 0)) && (player2team > player6team)) && ((Math.random() * 100) > 50)) && (player6 > 0)) && (player2 > 0)) { target = 2; gotoAndPlay (542); } else if ((((((((player6stat == "CPU") && ((rounds / chance) > 0.5)) && (player6award <= 0)) && (player6penalty <= 0)) && (player2team < player6team)) && ((Math.random() * 100) > 50)) && (player6 > 0)) && (player2 > 0)) { target = 2; gotoAndPlay (542); } else if ((((((((player6stat == "CPU") && ((rounds / chance) > 0.5)) && (player6award <= 0)) && (player6penalty <= 0)) && (player3team > player6team)) && ((Math.random() * 100) > 50)) && (player6 > 0)) && (player3 > 0)) { target = 3; gotoAndPlay (542); } else if ((((((((player6stat == "CPU") && ((rounds / chance) > 0.5)) && (player6award <= 0)) && (player6penalty <= 0)) && (player3team < player6team)) && ((Math.random() * 100) > 50)) && (player6 > 0)) && (player3 > 0)) { target = 3; gotoAndPlay (542); } else if ((((((((player6stat == "CPU") && ((rounds / chance) > 0.5)) && (player6award <= 0)) && (player6penalty <= 0)) && (player4team > player6team)) && ((Math.random() * 100) > 50)) && (player6 > 0)) && (player4 > 0)) { target = 4; gotoAndPlay (542); } else if ((((((((player6stat == "CPU") && ((rounds / chance) > 0.5)) && (player6award <= 0)) && (player6penalty <= 0)) && (player4team < player6team)) && ((Math.random() * 100) > 50)) && (player6 > 0)) && (player4 > 0)) { target = 4; gotoAndPlay (542); } else if ((((((((player6stat == "CPU") && ((rounds / chance) > 0.5)) && (player6award <= 0)) && (player6penalty <= 0)) && (player5team > player6team)) && ((Math.random() * 100) > 50)) && (player6 > 0)) && (player5 > 0)) { target = 5; gotoAndPlay (542); } else if ((((((((player6stat == "CPU") && ((rounds / chance) > 0.5)) && (player6award <= 0)) && (player6penalty <= 0)) && (player5team < player6team)) && ((Math.random() * 100) > 50)) && (player6 > 0)) && (player5 > 0)) { target = 5; gotoAndPlay (542); } else if ((((((((player6stat == "CPU") && ((rounds / chance) > 0.5)) && (player6award <= 0)) && (player6penalty <= 0)) && (player1team > player6team)) && ((Math.random() * 100) > 50)) && (player6 > 0)) && (player1 > 0)) { target = 1; gotoAndPlay (542); } else if ((((((((player6stat == "CPU") && ((rounds / chance) > 0.5)) && (player6award <= 0)) && (player6penalty <= 0)) && (player1team < player6team)) && ((Math.random() * 100) > 50)) && (player6 > 0)) && (player1 > 0)) { target = 1; gotoAndPlay (542); } else if ((((((player6stat == "CPU") && ((rounds / chance) <= 0.5)) && (player6award <= 0)) && (player6penalty <= 0)) && (player6 > 0)) && (chance < 6)) { stopAllSounds(); gotoAndPlay (210); } else if ((((((player6stat == "CPU") && ((rounds / chance) <= 0.5)) && (player6award <= 0)) && (player6penalty <= 0)) && (player6 > 0)) && (chance >= 6)) { stopAllSounds(); target = 6; gotoAndPlay (785); } else if ((((((player6stat == "CPU") && (player6award > 0)) && (player6 > 0)) && (player2team > player6team)) && ((Math.random() * 100) > 50)) && (player2 > 0)) { target = 2; gotoAndPlay (542); } else if ((((((player6stat == "CPU") && (player6award > 0)) && (player2team < player6team)) && ((Math.random() * 100) > 50)) && (player6 > 0)) && (player2 > 0)) { target = 2; gotoAndPlay (542); } else if ((((((player6stat == "CPU") && (player6award > 0)) && (player3team > player6team)) && ((Math.random() * 100) > 50)) && (player6 > 0)) && (player3 > 0)) { target = 3; gotoAndPlay (542); } else if ((((((player6stat == "CPU") && (player6award > 0)) && (player3team < player6team)) && ((Math.random() * 100) > 50)) && (player6 > 0)) && (player3 > 0)) { target = 3; gotoAndPlay (542); } else if ((((((player6stat == "CPU") && (player6award > 0)) && (player4team > player6team)) && ((Math.random() * 100) > 50)) && (player6 > 0)) && (player4 > 0)) { target = 4; gotoAndPlay (542); } else if ((((((player6stat == "CPU") && (player6award > 0)) && (player4team < player6team)) && ((Math.random() * 100) > 50)) && (player6 > 0)) && (player4 > 0)) { target = 4; gotoAndPlay (542); } else if ((((((player6stat == "CPU") && (player6award > 0)) && (player5team > player6team)) && ((Math.random() * 100) > 50)) && (player6 > 0)) && (player5 > 0)) { target = 5; gotoAndPlay (542); } else if ((((((player6stat == "CPU") && (player6award > 0)) && (player5team < player6team)) && ((Math.random() * 100) > 50)) && (player6 > 0)) && (player5 > 0)) { target = 5; gotoAndPlay (542); } else if ((((((player6stat == "CPU") && (player6award > 0)) && (player1team > player6team)) && ((Math.random() * 100) > 50)) && (player6 > 0)) && (player1 > 0)) { target = 1; gotoAndPlay (542); } else if ((((((player6stat == "CPU") && (player6award > 0)) && (player1team < player6team)) && ((Math.random() * 100) > 50)) && (player6 > 0)) && (player1 > 0)) { target = 1; gotoAndPlay (542); } else if (((player6stat == "CPU") && (player6penalty > 0)) && (player6 > 0)) { stopAllSounds(); target = 6; gotoAndPlay (785); } else if ((((rounds < 6) && (player6stat == "CPU")) && (player6 > 0)) && (player6award <= 0)) { gotoAndPlay (256); } else if (((player6stat == "CPU") && (player6 > 0)) && (player6award <= 0)) { gotoAndPlay (336); } else if (player6stat == "CPU") { gotoAndPlay (207); } gameSound.start(0, 999999); stop(); if (((player6drunk / tolerance) >= 0.2) && ((player6drunk / tolerance) < 0.5)) { _root.eye.gotoAndPlay(2); } else if (((player6drunk / tolerance) >= 0.5) && ((player6drunk / tolerance) < 0.7)) { _root.eye.gotoAndPlay(2); _root.eye2.gotoAndPlay(2); } else if ((player6drunk / tolerance) >= 0.7) { _root.eye.gotoAndPlay(2); _root.eye2.gotoAndPlay(2); _root.eye3.gotoAndPlay(2); }Instance of Symbol 61 MovieClip in Frame 204onClipEvent (enterFrame) { if (this._alpha > 0) { this._alpha = this._alpha - 5; } }Frame 205stopAllSounds(); prevFrame();Frame 206stopAllSounds(); nextFrame();Frame 207if ((((((red > 0) && (blue <= 0)) && (yellow <= 0)) && (orange <= 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1278); } else if ((((((red <= 0) && (blue > 0)) && (yellow <= 0)) && (orange <= 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1308); } else if ((((((red <= 0) && (blue <= 0)) && (yellow > 0)) && (orange <= 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1338); } else if ((((((red <= 0) && (blue <= 0)) && (yellow <= 0)) && (orange > 0)) && (green <= 0)) && (purple <= 0)) { gotoAndStop (1368); } else if ((((((red <= 0) && (blue <= 0)) && (yellow <= 0)) && (orange <= 0)) && (green > 0)) && (purple <= 0)) { gotoAndStop (1398); } else if ((((((red <= 0) && (blue <= 0)) && (yellow <= 0)) && (orange <= 0)) && (green <= 0)) && (purple > 0)) { gotoAndStop (1428); } if ((((player1 == 0) && (player2 > 0)) && (player2stat == "HUMAN")) && (turn == 1)) { turn = 2; gotoAndStop (192); } else if ((((player1 == 0) && (player3 > 0)) && (player3stat == "HUMAN")) && (turn == 1)) { turn = 3; gotoAndStop (195); } else if ((((player1 == 0) && (player4 > 0)) && (player4stat == "HUMAN")) && (turn == 1)) { turn = 4; gotoAndStop (198); } else if ((((player1 == 0) && (player5 > 0)) && (player5stat == "HUMAN")) && (turn == 1)) { turn = 5; gotoAndStop (201); } else if ((((player1 == 0) && (player6 > 0)) && (player6stat == "HUMAN")) && (turn == 1)) { turn = 6; gotoAndStop (204); } else if ((((player1 == 0) && (player2 > 0)) && (player2stat == "CPU")) && (turn == 1)) { turn = 2; gotoAndStop (207); } else if ((((player1 == 0) && (player3 > 0)) && (player3stat == "CPU")) && (turn == 1)) { turn = 3; gotoAndStop (207); } else if ((((player1 == 0) && (player4 > 0)) && (player4stat == "CPU")) && (turn == 1)) { turn = 4; gotoAndStop (207); } else if ((((player1 == 0) && (player5 > 0)) && (player5stat == "CPU")) && (turn == 1)) { turn = 5; gotoAndStop (207); } else if ((((player1 == 0) && (player6 > 0)) && (player6stat == "CPU")) && (turn == 1)) { turn = 6; gotoAndStop (207); } if ((((player2 == 0) && (player3 > 0)) && (player3stat == "HUMAN")) && (turn == 2)) { turn = 3; gotoAndStop (195); } else if ((((player2 == 0) && (player4 > 0)) && (player4stat == "HUMAN")) && (turn == 2)) { turn = 4; gotoAndStop (198); } else if ((((player2 == 0) && (player5 > 0)) && (player5stat == "HUMAN")) && (turn == 2)) { turn = 5; gotoAndStop (201); } else if ((((player2 == 0) && (player6 > 0)) && (player6stat == "HUMAN")) && (turn == 2)) { turn = 6; gotoAndStop (204); } else if ((((player2 == 0) && (player1 > 0)) && (player1stat == "HUMAN")) && (turn == 2)) { turn = 1; gotoAndStop (189); } else if ((((player2 == 0) && (player3 > 0)) && (player3stat == "CPU")) && (turn == 2)) { turn = 3; gotoAndStop (207); } else if ((((player2 == 0) && (player4 > 0)) && (player4stat == "CPU")) && (turn == 2)) { turn = 4; gotoAndStop (207); } else if ((((player2 == 0) && (player5 > 0)) && (player5stat == "CPU")) && (turn == 2)) { turn = 5; gotoAndStop (207); } else if ((((player2 == 0) && (player6 > 0)) && (player6stat == "CPU")) && (turn == 2)) { turn = 6; gotoAndStop (207); } else if ((((player2 == 0) && (player1 > 0)) && (player1stat == "CPU")) && (turn == 2)) { turn = 1; gotoAndStop (207); } if ((((player3 == 0) && (player4 > 0)) && (player4stat == "HUMAN")) && (turn == 3)) { turn = 4; gotoAndStop (198); } else if ((((player3 == 0) && (player5 > 0)) && (player5stat == "HUMAN")) && (turn == 3)) { turn = 5; gotoAndStop (201); } else if ((((player3 == 0) && (player6 > 0)) && (player6stat == "HUMAN")) && (turn == 3)) { turn = 6; gotoAndStop (204); } else if ((((player3 == 0) && (player1 > 0)) && (player1stat == "HUMAN")) && (turn == 3)) { turn = 1; gotoAndStop (189); } else if ((((player3 == 0) && (player2 > 0)) && (player2stat == "HUMAN")) && (turn == 3)) { turn = 2; gotoAndStop (192); } else if ((((player3 == 0) && (player4 > 0)) && (player4stat == "CPU")) && (turn == 3)) { turn = 4; gotoAndStop (207); } else if ((((player3 == 0) && (player5 > 0)) && (player5stat == "CPU")) && (turn == 3)) { turn = 5; gotoAndStop (207); } else if ((((player3 == 0) && (player6 > 0)) && (player6stat == "CPU")) && (turn == 3)) { turn = 6; gotoAndStop (207); } else if ((((player3 == 0) && (player1 > 0)) && (player1stat == "CPU")) && (turn == 3)) { turn = 1; gotoAndStop (207); } else if ((((player3 == 0) && (player2 > 0)) && (player2stat == "CPU")) && (turn == 3)) { turn = 2; gotoAndStop (207); } if ((((player4 == 0) && (player5 > 0)) && (player5stat == "HUMAN")) && (turn == 4)) { turn = 5; gotoAndStop (201); } else if ((((player4 == 0) && (player6 > 0)) && (player6stat == "HUMAN")) && (turn == 4)) { turn = 6; gotoAndStop (204); } else if ((((player4 == 0) && (player1 > 0)) && (player1stat == "HUMAN")) && (turn == 4)) { turn = 1; gotoAndStop (189); } else if ((((player4 == 0) && (player2 > 0)) && (player2stat == "HUMAN")) && (turn == 4)) { turn = 2; gotoAndStop (192); } else if ((((player4 == 0) && (player3 > 0)) && (player3stat == "HUMAN")) && (turn == 4)) { turn = 3; gotoAndStop (195); } else if ((((player4 == 0) && (player5 > 0)) && (player5stat == "CPU")) && (turn == 4)) { turn = 5; gotoAndStop (207); } else if ((((player4 == 0) && (player6 > 0)) && (player6stat == "CPU")) && (turn == 4)) { turn = 6; gotoAndStop (207); } else if ((((player4 == 0) && (player1 > 0)) && (player1stat == "CPU")) && (turn == 4)) { turn = 1; gotoAndStop (207); } else if ((((player4 == 0) && (player2 > 0)) && (player2stat == "CPU")) && (turn == 4)) { turn = 2; gotoAndStop (207); } else if ((((player4 == 0) && (player3 > 0)) && (player3stat == "CPU")) && (turn == 4)) { turn = 3; gotoAndStop (207); } if ((((player5 == 0) && (player6 > 0)) && (player6stat == "HUMAN")) && (turn == 5)) { turn = 6; gotoAndStop (204); } else if ((((player5 == 0) && (player1 > 0)) && (player1stat == "HUMAN")) && (turn == 5)) { turn = 1; gotoAndStop (189); } else if ((((player5 == 0) && (player2 > 0)) && (player2stat == "HUMAN")) && (turn == 5)) { turn = 2; gotoAndStop (192); } else if ((((player5 == 0) && (player3 > 0)) && (player3stat == "HUMAN")) && (turn == 5)) { turn = 3; gotoAndStop (195); } else if ((((player5 == 0) && (player4 > 0)) && (player4stat == "HUMAN")) && (turn == 5)) { turn = 4; gotoAndStop (198); } else if ((((player5 == 0) && (player6 > 0)) && (player6stat == "CPU")) && (turn == 5)) { turn = 6; gotoAndStop (207); } else if ((((player5 == 0) && (player1 > 0)) && (player1stat == "CPU")) && (turn == 5)) { turn = 1; gotoAndStop (207); } else if ((((player5 == 0) && (player2 > 0)) && (player2stat == "CPU")) && (turn == 5)) { turn = 2; gotoAndStop (207); } else if ((((player5 == 0) && (player3 > 0)) && (player3stat == "CPU")) && (turn == 5)) { turn = 3; gotoAndStop (207); } else if ((((player5 == 0) && (player4 > 0)) && (player4stat == "CPU")) && (turn == 5)) { turn = 4; gotoAndStop (207); } if ((((player6 == 0) && (player1 > 0)) && (player1stat == "HUMAN")) && (turn == 6)) { turn = 1; gotoAndStop (189); } else if ((((player6 == 0) && (player2 > 0)) && (player2stat == "HUMAN")) && (turn == 6)) { turn = 2; gotoAndStop (192); } else if ((((player6 == 0) && (player3 > 0)) && (player3stat == "HUMAN")) && (turn == 6)) { turn = 3; gotoAndStop (195); } else if ((((player6 == 0) && (player4 > 0)) && (player4stat == "HUMAN")) && (turn == 6)) { turn = 4; gotoAndStop (198); } else if ((((player6 == 0) && (player5 > 0)) && (player5stat == "HUMAN")) && (turn == 6)) { turn = 5; gotoAndStop (201); } else if ((((player6 == 0) && (player1 > 0)) && (player1stat == "CPU")) && (turn == 6)) { turn = 1; gotoAndStop (207); } else if ((((player6 == 0) && (player2 > 0)) && (player2stat == "CPU")) && (turn == 6)) { turn = 2; gotoAndStop (207); } else if ((((player6 == 0) && (player3 > 0)) && (player3stat == "CPU")) && (turn == 6)) { turn = 3; gotoAndStop (207); } else if ((((player6 == 0) && (player4 > 0)) && (player4stat == "CPU")) && (turn == 6)) { turn = 4; gotoAndStop (207); } else if ((((player6 == 0) && (player5 > 0)) && (player5stat == "CPU")) && (turn == 6)) { turn = 5; gotoAndStop (207); } if ((player1penalty > 0) && (player1 > 0)) { setProperty("_root.1no", _alpha , 100); } if ((player2penalty > 0) && (player2 > 0)) { setProperty("_root.2no", _alpha , 100); } if ((player3penalty > 0) && (player3 > 0)) { setProperty("_root.3no", _alpha , 100); } if ((player4penalty > 0) && (player4 > 0)) { setProperty("_root.4no", _alpha , 100); } if ((player5penalty > 0) && (player5 > 0)) { setProperty("_root.5no", _alpha , 100); } if ((player6penalty > 0) && (player6 > 0)) { setProperty("_root.6no", _alpha , 100); } if ((player1revenge > 0) && (player1 > 0)) { setProperty("_root.1yes", _alpha , 100); } if ((player2revenge > 0) && (player2 > 0)) { setProperty("_root.2yes", _alpha , 100); } if ((player3revenge > 0) && (player3 > 0)) { setProperty("_root.3yes", _alpha , 100); } if ((player4revenge > 0) && (player4 > 0)) { setProperty("_root.4yes", _alpha , 100); } if ((player5revenge > 0) && (player5 > 0)) { setProperty("_root.5yes", _alpha , 100); } if ((player6revenge > 0) && (player6 > 0)) { setProperty("_root.6yes", _alpha , 100); } if ((turn == 1) && (player1team == 2)) { _root.infoLife.gotoAndStop(2); } else if ((turn == 1) && (player1team == 3)) { _root.infoLife.gotoAndStop(3); } else if ((turn == 1) && (player1team == 4)) { _root.infoLife.gotoAndStop(4); } else if ((turn == 1) && (player1team == 5)) { _root.infoLife.gotoAndStop(5); } else if ((turn == 1) && (player1team == 6)) { _root.infoLife.gotoAndStop(6); } else if ((turn == 2) && (player2team == 2)) { _root.infoLife.gotoAndStop(2); } else if ((turn == 2) && (player2team == 3)) { _root.infoLife.gotoAndStop(3); } else if ((turn == 2) && (player2team == 4)) { _root.infoLife.gotoAndStop(4); } else if ((turn == 2) && (player2team == 5)) { _root.infoLife.gotoAndStop(5); } else if ((turn == 2) && (player2team == 6)) { _root.infoLife.gotoAndStop(6); } else if ((turn == 3) && (player3team == 2)) { _root.infoLife.gotoAndStop(2); } else if ((turn == 3) && (player3team == 3)) { _root.infoLife.gotoAndStop(3); } else if ((turn == 3) && (player3team == 4)) { _root.infoLife.gotoAndStop(4); } else if ((turn == 3) && (player3team == 5)) { _root.infoLife.gotoAndStop(5); } else if ((turn == 3) && (player3team == 6)) { _root.infoLife.gotoAndStop(6); } else if ((turn == 4) && (player4team == 2)) { _root.infoLife.gotoAndStop(2); } else if ((turn == 4) && (player4team == 3)) { _root.infoLife.gotoAndStop(3); } else if ((turn == 4) && (player4team == 4)) { _root.infoLife.gotoAndStop(4); } else if ((turn == 4) && (player4team == 5)) { _root.infoLife.gotoAndStop(5); } else if ((turn == 4) && (player4team == 6)) { _root.infoLife.gotoAndStop(6); } else if ((turn == 5) && (player5team == 2)) { _root.infoLife.gotoAndStop(2); } else if ((turn == 5) && (player5team == 3)) { _root.infoLife.gotoAndStop(3); } else if ((turn == 5) && (player5team == 4)) { _root.infoLife.gotoAndStop(4); } else if ((turn == 5) && (player5team == 5)) { _root.infoLife.gotoAndStop(5); } else if ((turn == 5) && (player5team == 6)) { _root.infoLife.gotoAndStop(6); } else if ((turn == 6) && (player6team == 2)) { _root.infoLife.gotoAndStop(2); } else if ((turn == 6) && (player6team == 3)) { _root.infoLife.gotoAndStop(3); } else if ((turn == 6) && (player6team == 4)) { _root.infoLife.gotoAndStop(4); } else if ((turn == 6) && (player6team == 5)) { _root.infoLife.gotoAndStop(5); } else if ((turn == 6) && (player6team == 6)) { _root.infoLife.gotoAndStop(6); } if (Player1team == 1) { _root.Player1life.gotoAndStop(1); } else if (Player1team == 2) { _root.Player1life.gotoAndStop(2); } else if (Player1team == 3) { _root.Player1life.gotoAndStop(3); } else if (Player1team == 4) { _root.Player1life.gotoAndStop(4); } else if (Player1team == 5) { _root.Player1life.gotoAndStop(5); } else if (Player1team == 6) { _root.Player1life.gotoAndStop(6); } if (Player2team == 1) { _root.Player2life.gotoAndStop(1); } else if (Player2team == 2) { _root.Player2life.gotoAndStop(2); } else if (Player2team == 3) { _root.Player2life.gotoAndStop(3); } else if (Player2team == 4) { _root.Player2life.gotoAndStop(4); } else if (Player2team == 5) { _root.Player2life.gotoAndStop(5); } else if (Player2team == 6) { _root.Player2life.gotoAndStop(6); } if (Player3team == 1) { _root.Player3life.gotoAndStop(1); } else if (Player3team == 2) { _root.Player3life.gotoAndStop(2); } else if (Player3team == 3) { _root.Player3life.gotoAndStop(3); } else if (Player3team == 4) { _root.Player3life.gotoAndStop(4); } else if (Player3team == 5) { _root.Player3life.gotoAndStop(5); } else if (Player3team == 6) { _root.Player3life.gotoAndStop(6); } if (Player4team == 1) { _root.Player4life.gotoAndStop(1); } else if (Player4team == 2) { _root.Player4life.gotoAndStop(2); } else if (Player4team == 3) { _root.Player4life.gotoAndStop(3); } else if (Player4team == 4) { _root.Player4life.gotoAndStop(4); } else if (Player4team == 5) { _root.Player4life.gotoAndStop(5); } else if (Player4team == 6) { _root.Player4life.gotoAndStop(6); } if (Player5team == 1) { _root.Player5life.gotoAndStop(1); } else if (Player5team == 2) { _root.Player5life.gotoAndStop(2); } else if (Player5team == 3) { _root.Player5life.gotoAndStop(3); } else if (Player5team == 4) { _root.Player5life.gotoAndStop(4); } else if (Player5team == 5) { _root.Player5life.gotoAndStop(5); } else if (Player5team == 6) { _root.Player5life.gotoAndStop(6); } if (Player6team == 1) { _root.Player6life.gotoAndStop(1); } else if (Player6team == 2) { _root.Player6life.gotoAndStop(2); } else if (Player6team == 3) { _root.Player6life.gotoAndStop(3); } else if (Player6team == 4) { _root.Player6life.gotoAndStop(4); } else if (Player6team == 5) { _root.Player6life.gotoAndStop(5); } else if (Player6team == 6) { _root.Player6life.gotoAndStop(6); } if ((Player1health > 0) && (turn == 1)) { setProperty("_root.1no", _alpha , 0); setProperty("_root.1yes", _alpha , 0); _root.guy1.gotoAndStop(4); } else if ((turn == 1) && (Player1health <= 0)) { turn = 2; gotoAndStop (192); } else if ((turn == 1) && (Player1 <= 0)) { turn = 2; gotoAndStop (192); } if ((Player2health > 0) && (turn == 2)) { setProperty("_root.2no", _alpha , 0); setProperty("_root.2yes", _alpha , 0); _root.guy2.gotoAndStop(4); } else if ((turn == 2) && (Player2health <= 0)) { turn = 3; gotoAndStop (195); } else if ((turn == 2) && (Player2 <= 0)) { turn = 3; gotoAndStop (195); } if ((Player3health > 0) && (turn == 3)) { setProperty("_root.3no", _alpha , 0); setProperty("_root.3yes", _alpha , 0); _root.guy3.gotoAndStop(4); } else if ((turn == 3) && (Player3health <= 0)) { turn = 4; gotoAndStop (198); } else if ((turn == 3) && (Player3 <= 0)) { turn = 4; gotoAndStop (198); } if ((Player4health > 0) && (turn == 4)) { setProperty("_root.4no", _alpha , 0); setProperty("_root.4yes", _alpha , 0); _root.guy4.gotoAndStop(4); } else if ((turn == 4) && (Player4health <= 0)) { turn = 5; gotoAndStop (201); } else if ((turn == 4) && (Player4 <= 0)) { turn = 5; gotoAndStop (201); } if ((Player5health > 0) && (turn == 5)) { setProperty("_root.5no", _alpha , 0); setProperty("_root.5yes", _alpha , 0); _root.guy5.gotoAndStop(4); } else if ((turn == 5) && (Player5health <= 0)) { turn = 6; gotoAndStop (204); } else if ((turn == 5) && (Player5 <= 0)) { turn = 6; gotoAndStop (204); } if ((Player6health > 0) && (turn == 6)) { setProperty("_root.6no", _alpha , 0); setProperty("_root.6yes", _alpha , 0); _root.guy6.gotoAndStop(4); } else if ((turn == 6) && (Player6health <= 0)) { turn = 1; gotoAndStop (189); } else if ((turn == 6) && (Player6 <= 0)) { turn = 1; gotoAndStop (189); } if ((Player1health == 5) && (turn == 1)) { _root.Player1life._alpha = 0; _root.infoLife._xscale = 50; } else if ((Player1health == 4) && (turn == 1)) { _root.Player1life._alpha = 0; _root.infoLife._xscale = 40; } else if ((Player1health == 3) && (turn == 1)) { _root.Player1life._alpha = 0; _root.infoLife._xscale = 30; } else if ((Player1health == 2) && (turn == 1)) { _root.Player1life._alpha = 0; _root.infoLife._xscale = 20; } else if ((Player1health == 1) && (turn == 1)) { _root.Player1life._alpha = 0; _root.infoLife._xscale = 10; } else if ((Player1health == 0) && (turn == 1)) { turn = 2; gotoAndStop (209); } if ((Player2health == 5) && (turn == 2)) { _root.Player2life._alpha = 0; _root.infoLife._xscale = 50; } else if ((Player2health == 4) && (turn == 2)) { _root.Player2life._alpha = 0; _root.infoLife._xscale = 40; } else if ((Player2health == 3) && (turn == 2)) { _root.Player2life._alpha = 0; _root.infoLife._xscale = 30; } else if ((Player2health == 2) && (turn == 2)) { _root.Player2life._alpha = 0; _root.infoLife._xscale = 20; } else if ((Player2health == 1) && (turn == 2)) { _root.Player2life._alpha = 0; _root.infoLife._xscale = 10; } else if ((Player2health == 0) && (turn == 2)) { turn = 3; gotoAndStop (209); } if ((Player3health == 5) && (turn == 3)) { _root.Player3life._alpha = 0; _root.infoLife._xscale = 50; } else if ((Player3health == 4) && (turn == 3)) { _root.Player3life._alpha = 0; _root.infoLife._xscale = 40; } else if ((Player3health == 3) && (turn == 3)) { _root.Player3life._alpha = 0; _root.infoLife._xscale = 30; } else if ((Player3health == 2) && (turn == 3)) { _root.Player3life._alpha = 0; _root.infoLife._xscale = 20; } else if ((Player3health == 1) && (turn == 3)) { _root.Player3life._alpha = 0; _root.infoLife._xscale = 10; } else if ((Player3health == 0) && (turn == 3)) { turn = 4; gotoAndStop (209); } if ((Player4health == 5) && (turn == 4)) { _root.Player4life._alpha = 0; _root.infoLife._xscale = 50; } else if ((Player4health == 4) && (turn == 4)) { _root.Player4life._alpha = 0; _root.infoLife._xscale = 40; } else if ((Player4health == 3) && (turn == 4)) { _root.Player4life._alpha = 0; _root.infoLife._xscale = 30; } else if ((Player4health == 2) && (turn == 4)) { _root.Player4life._alpha = 0; _root.infoLife._xscale = 20; } else if ((Player4health == 1) && (turn == 4)) { _root.Player4life._alpha = 0; _root.infoLife._xscale = 10; } else if ((Player4health == 0) && (turn == 4)) { turn = 5; gotoAndStop (209); } if ((Player5health == 5) && (turn == 5)) { _root.Player5life._alpha = 0; _root.infoLife._xscale = 50; } else if ((Player5health == 4) && (turn == 5)) { _root.Player5life._alpha = 0; _root.infoLife._xscale = 40; } else if ((Player5health == 3) && (turn == 5)) { _root.Player5life._alpha = 0; _root.infoLife._xscale = 30; } else if ((Player5health == 2) && (turn == 5)) { _root.Player5life._alpha = 0; _root.infoLife._xscale = 20; } else if ((Player5health == 1) && (turn == 5)) { _root.Player5life._alpha = 0; _root.infoLife._xscale = 10; } else if ((Player5health == 0) && (turn == 5)) { turn = 6; gotoAndStop (209); } if ((Player6health == 5) && (turn == 6)) { _root.Player6life._alpha = 0; _root.infoLife._xscale = 50; } else if ((Player6health == 4) && (turn == 6)) { _root.Player6life._alpha = 0; _root.infoLife._xscale = 40; } else if ((Player6health == 3) && (turn == 6)) { _root.Player6life._alpha = 0; _root.infoLife._xscale = 30; } else if ((Player6health == 2) && (turn == 6)) { _root.Player6life._alpha = 0; _root.infoLife._xscale = 20; } else if ((Player6health == 1) && (turn == 6)) { _root.Player6life._alpha = 0; _root.infoLife._xscale = 10; } else if ((Player6health == 0) && (turn == 6)) { turn = 1; gotoAndStop (209); } if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); } if ((((player1drunk / tolerance) + (Math.random() * 0.7)) > 1) && (turn == 1)) { _root.barrel.gotoAndStop(8); setProperty("_root.alsheimers", _alpha , 100); } else if ((((player2drunk / tolerance) + (Math.random() * 0.7)) > 1) && (turn == 2)) { _root.barrel.gotoAndStop(8); setProperty("_root.alsheimers", _alpha , 100); } else if ((((player3drunk / tolerance) + (Math.random() * 0.7)) > 1) && (turn == 3)) { _root.barrel.gotoAndStop(8); setProperty("_root.alsheimers", _alpha , 100); } else if ((((player4drunk / tolerance) + (Math.random() * 0.7)) > 1) && (turn == 4)) { _root.barrel.gotoAndStop(8); setProperty("_root.alsheimers", _alpha , 100); } else if ((((player5drunk / tolerance) + (Math.random() * 0.7)) > 1) && (turn == 5)) { _root.barrel.gotoAndStop(8); setProperty("_root.alsheimers", _alpha , 100); } else if ((((player6drunk / tolerance) + (Math.random() * 0.7)) > 1) && (turn == 6)) { _root.barrel.gotoAndStop(8); setProperty("_root.alsheimers", _alpha , 100); } if ((Player1 == 0) && (Player1dead < 50)) { _root.guy1.gotoAndStop(2); } else if ((Player1 == 0) && (Player1dead >= 50)) { _root.guy1.gotoAndStop(3); } if ((Player2 == 0) && (Player2dead < 50)) { _root.guy2.gotoAndStop(2); } else if ((Player2 == 0) && (Player2dead >= 50)) { _root.guy2.gotoAndStop(3); } if ((Player3 == 0) && (Player3dead < 50)) { _root.guy3.gotoAndStop(2); } else if ((Player3 == 0) && (Player3dead >= 50)) { _root.guy3.gotoAndStop(3); } if ((Player4 == 0) && (Player4dead < 50)) { _root.guy4.gotoAndStop(2); } else if ((Player4 == 0) && (Player4dead >= 50)) { _root.guy4.gotoAndStop(3); } if ((Player5 == 0) && (Player5dead < 50)) { _root.guy5.gotoAndStop(2); } else if ((Player5 == 0) && (Player5dead >= 50)) { _root.guy5.gotoAndStop(3); } if ((Player6 == 0) && (Player6dead < 50)) { _root.guy6.gotoAndStop(2); } else if ((Player6 == 0) && (Player6dead >= 50)) { _root.guy6.gotoAndStop(3); } if (rounds > 5) { _root.loadbtn._alpha = 60; } if ((Player1penalty == 1) && (turn == 1)) { _root.spinbtn._alpha = 60; _root.loadbtn._alpha = 60; _root.drinkbtn._alpha = 60; } if ((Player2penalty == 1) && (turn == 2)) { _root.spinbtn._alpha = 60; _root.loadbtn._alpha = 60; _root.drinkbtn._alpha = 60; } if ((Player3penalty == 1) && (turn == 3)) { _root.spinbtn._alpha = 60; _root.loadbtn._alpha = 60; _root.drinkbtn._alpha = 60; } if ((Player4penalty == 1) && (turn == 4)) { _root.spinbtn._alpha = 60; _root.loadbtn._alpha = 60; _root.drinkbtn._alpha = 60; } if ((Player5penalty == 1) && (turn == 5)) { _root.spinbtn._alpha = 60; _root.loadbtn._alpha = 60; _root.drinkbtn._alpha = 60; } if ((Player6penalty == 1) && (turn == 6)) { _root.spinbtn._alpha = 60; _root.loadbtn._alpha = 60; _root.drinkbtn._alpha = 60; } if ((Player1award > 0) && (turn == 1)) { _root.spinbtn._alpha = 60; _root.loadbtn._alpha = 60; _root.drinkbtn._alpha = 60; } if ((Player2award > 0) && (turn == 2)) { _root.spinbtn._alpha = 60; _root.loadbtn._alpha = 60; _root.drinkbtn._alpha = 60; } if ((Player3award > 0) && (turn == 3)) { _root.spinbtn._alpha = 60; _root.loadbtn._alpha = 60; _root.drinkbtn._alpha = 60; } if ((Player4award > 0) && (turn == 4)) { _root.spinbtn._alpha = 60; _root.loadbtn._alpha = 60; _root.drinkbtn._alpha = 60; } if ((Player5award > 0) && (turn == 5)) { _root.spinbtn._alpha = 60; _root.loadbtn._alpha = 60; _root.drinkbtn._alpha = 60; } if ((Player6award > 0) && (turn == 6)) { _root.spinbtn._alpha = 60; _root.loadbtn._alpha = 60; _root.drinkbtn._alpha = 60; } if (turn > 1) { _root.Player1life._xscale = Player1health * 5; } if (turn > 2) { _root.Player2life._xscale = Player2health * 5; } else if (turn < 2) { _root.Player2life._xscale = Player2health * 5; } if (turn > 3) { _root.Player3life._xscale = Player3health * 5; } else if (turn < 3) { _root.Player3life._xscale = Player3health * 5; } if (turn > 4) { _root.Player4life._xscale = Player4health * 5; } else if (turn < 4) { _root.Player4life._xscale = Player4health * 5; } if (turn > 5) { _root.Player5life._xscale = Player5health * 5; } else if (turn < 5) { _root.Player5life._xscale = Player5health * 5; } if (turn < 6) { _root.Player6life._xscale = Player6health * 5; } if (rounds <= 0) { rounds = 1; chance = 6; } if (chance <= 0) { chance = 1; } if ((Player1award > 0) && (turn == 1)) { _root.a._alpha = 100; } else if ((Player1penalty > 0) && (turn == 1)) { _root.p._alpha = 100; } else if ((Player1revenge > 0) && (turn == 1)) { _root.r._alpha = 100; } if ((Player2award > 0) && (turn == 2)) { _root.a._alpha = 100; } else if ((Player2penalty > 0) && (turn == 2)) { _root.p._alpha = 100; } else if ((Player2revenge > 0) && (turn == 2)) { _root.r._alpha = 100; } if ((Player3award > 0) && (turn == 3)) { _root.a._alpha = 100; } else if ((Player3penalty > 0) && (turn == 3)) { _root.p._alpha = 100; } else if ((Player3revenge > 0) && (turn == 3)) { _root.r._alpha = 100; } if ((Player4award > 0) && (turn == 4)) { _root.a._alpha = 100; } else if ((Player4penalty > 0) && (turn == 4)) { _root.p._alpha = 100; } else if ((Player4revenge > 0) && (turn == 4)) { _root.r._alpha = 100; } if ((Player5award > 0) && (turn == 5)) { _root.a._alpha = 100; } else if ((Player5penalty > 0) && (turn == 5)) { _root.p._alpha = 100; } else if ((Player5revenge > 0) && (turn == 5)) { _root.r._alpha = 100; } if ((Player6award > 0) && (turn == 6)) { _root.a._alpha = 100; } else if ((Player6penalty > 0) && (turn == 6)) { _root.p._alpha = 100; } else if ((Player6revenge > 0) && (turn == 6)) { _root.r._alpha = 100; } if ((turn == 1) && (player1stat == "CPU")) { info = Player1name; } else if ((turn == 2) && (player2stat == "CPU")) { info = Player2name; } else if ((turn == 3) && (player3stat == "CPU")) { info = Player3name; } else if ((turn == 4) && (player4stat == "CPU")) { info = Player4name; } else if ((turn == 5) && (player5stat == "CPU")) { info = Player5name; } else if ((turn == 6) && (player6stat == "CPU")) { info = Player6name; } else if ((turn == 1) && (player1stat == "HUMAN")) { gotoAndStop (189); } else if ((turn == 2) && (player2stat == "HUMAN")) { gotoAndStop (192); } else if ((turn == 3) && (player3stat == "HUMAN")) { gotoAndStop (195); } else if ((turn == 4) && (player4stat == "HUMAN")) { gotoAndStop (198); } else if ((turn == 5) && (player5stat == "HUMAN")) { gotoAndStop (201); } else if ((turn == 6) && (player6stat == "HUMAN")) { gotoAndStop (204); } if (chance >= 6) { _root.spinbtn._alpha = 60; } gameSound.start(0, 999999); paused.call(paused, 3); if ((((player1drunk / tolerance) >= 0.2) && ((player1drunk / tolerance) < 0.5)) && (turn == 1)) { _root.eye.gotoAndPlay(2); } else if ((((player1drunk / tolerance) >= 0.5) && ((player1drunk / tolerance) < 0.7)) && (turn == 1)) { _root.eye.gotoAndPlay(2); _root.eye2.gotoAndPlay(2); } else if (((player1drunk / tolerance) >= 0.7) && (turn == 1)) { _root.eye.gotoAndPlay(2); _root.eye2.gotoAndPlay(2); _root.eye3.gotoAndPlay(2); } if ((((player2drunk / tolerance) >= 0.2) && ((player2drunk / tolerance) < 0.5)) && (turn == 2)) { _root.eye.gotoAndPlay(2); } else if ((((player2drunk / tolerance) >= 0.5) && ((player2drunk / tolerance) < 0.7)) && (turn == 2)) { _root.eye.gotoAndPlay(2); _root.eye2.gotoAndPlay(2); } else if (((player2drunk / tolerance) >= 0.7) && (turn == 2)) { _root.eye.gotoAndPlay(2); _root.eye2.gotoAndPlay(2); _root.eye3.gotoAndPlay(2); } if ((((player3drunk / tolerance) >= 0.2) && ((player3drunk / tolerance) < 0.5)) && (turn == 3)) { _root.eye.gotoAndPlay(2); } else if ((((player3drunk / tolerance) >= 0.5) && ((player3drunk / tolerance) < 0.7)) && (turn == 3)) { _root.eye.gotoAndPlay(2); _root.eye2.gotoAndPlay(2); } else if (((player3drunk / tolerance) >= 0.7) && (turn == 3)) { _root.eye.gotoAndPlay(2); _root.eye2.gotoAndPlay(2); _root.eye3.gotoAndPlay(2); } if ((((player4drunk / tolerance) >= 0.2) && ((player4drunk / tolerance) < 0.5)) && (turn == 4)) { _root.eye.gotoAndPlay(2); } else if ((((player4drunk / tolerance) >= 0.5) && ((player4drunk / tolerance) < 0.7)) && (turn == 4)) { _root.eye.gotoAndPlay(2); _root.eye2.gotoAndPlay(2); } else if (((player4drunk / tolerance) >= 0.7) && (turn == 4)) { _root.eye.gotoAndPlay(2); _root.eye2.gotoAndPlay(2); _root.eye3.gotoAndPlay(2); } if ((((player5drunk / tolerance) >= 0.2) && ((player5drunk / tolerance) < 0.5)) && (turn == 5)) { _root.eye.gotoAndPlay(2); } else if ((((player5drunk / tolerance) >= 0.5) && ((player5drunk / tolerance) < 0.7)) && (turn == 5)) { _root.eye.gotoAndPlay(2); _root.eye2.gotoAndPlay(2); } else if (((player5drunk / tolerance) >= 0.7) && (turn == 5)) { _root.eye.gotoAndPlay(2); _root.eye2.gotoAndPlay(2); _root.eye3.gotoAndPlay(2); } if ((((player6drunk / tolerance) >= 0.2) && ((player6drunk / tolerance) < 0.5)) && (turn == 6)) { _root.eye.gotoAndPlay(2); } else if ((((player6drunk / tolerance) >= 0.5) && ((player6drunk / tolerance) < 0.7)) && (turn == 6)) { _root.eye.gotoAndPlay(2); _root.eye2.gotoAndPlay(2); } else if (((player6drunk / tolerance) >= 0.7) && (turn == 6)) { _root.eye.gotoAndPlay(2); _root.eye2.gotoAndPlay(2); _root.eye3.gotoAndPlay(2); }Instance of Symbol 61 MovieClip in Frame 207onClipEvent (enterFrame) { if (this._alpha > 0) { this._alpha = this._alpha - 5; } }Frame 208if (turn == 1) { stopAllSounds(); gotoAndStop (189); } else if (turn == 2) { stopAllSounds(); gotoAndStop (192); } else if (turn == 3) { stopAllSounds(); gotoAndStop (195); } else if (turn == 4) { stopAllSounds(); gotoAndStop (198); } else if (turn == 5) { stopAllSounds(); gotoAndStop (201); } else if (turn == 6) { stopAllSounds(); gotoAndStop (204); }Frame 209gotoAndStop (207);Frame 210if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); } stopAllSounds(); cockSound.start(0, 0); play();Frame 211if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); }Frame 212if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); }Frame 213if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); }Frame 214if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); }Frame 215if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); }Frame 216if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); }Frame 217if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); }Frame 218if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); }Frame 219if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); }Frame 220if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); }Frame 221if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); }Frame 234if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); }Frame 241if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); }Frame 248if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); }Frame 249if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); }Frame 250if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); }Frame 251if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); }Frame 252if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); }Frame 253if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); }Frame 254if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); }Frame 255if (rounds == 0) { _root.barrel.gotoAndStop(2); } else if (rounds == 1) { _root.barrel.gotoAndStop(2); } else if (rounds == 2) { _root.barrel.gotoAndStop(3); } else if (rounds == 3) { _root.barrel.gotoAndStop(4); } else if (rounds == 4) { _root.barrel.gotoAndStop(5); } else if (rounds == 5) { _root.barrel.gotoAndStop(6); } else if (rounds == 6) { _root.barrel.gotoAndStop(7); } chance = 6; stopAllSounds(); if (turn == 1) { gotoAndStop (189); } else if (turn == 2) { gotoAndStop (192); } else if (turn == 3) { gotoAndStop (195); } else if (turn == 4) { gotoAndStop (198); } else if (turn == 5) { gotoAndStop (201); } else if (turn == 6) { gotoAndStop (204); }Frame 256gameSound.stop(); if (turn == 1) { info1 = player1name; } else if (turn == 2) { info1 = player2name; } else if (turn == 3) { info1 = player3name; } else if (turn == 4) { info1 = player4name; } else if (turn == 5) { info1 = player5name; } else if (turn == 6) { info1 = player6name; } play();Frame 282if ((Math.random() * 100) > 50) { gotoAndPlay (305); }Frame 304rounds = rounds + 1; chance = 6; if ((turn == 1) && (player2stat == "HUMAN")) { turn = 2; gotoAndStop (192); } else if ((turn == 2) && (player3stat == "HUMAN")) { turn = 3; gotoAndStop (195); } else if ((turn == 3) && (player4stat == "HUMAN")) { turn = 4; gotoAndStop (198); } else if ((turn == 4) && (player5stat == "HUMAN")) { turn = 5; gotoAndStop (201); } else if ((turn == 5) && (player6stat == "HUMAN")) { turn = 6; gotoAndStop (204); } else if ((turn == 6) && (player1stat == "HUMAN")) { turn = 1; gotoAndStop (189); } else if ((turn == 1) && (player2stat == "CPU")) { turn = 2; gotoAndStop (207); } else if ((turn == 2) && (player3stat == "CPU")) { turn = 3; gotoAndStop (207); } else if ((turn == 3) && (player4stat == "CPU")) { turn = 4; gotoAndStop (207); } else if ((turn == 4) && (player5stat == "CPU")) { turn = 5; gotoAndStop (207); } else if ((turn == 5) && (player6stat == "CPU")) { turn = 6; gotoAndStop (207); } else if ((turn == 6) && (player1stat == "CPU")) { turn = 1; gotoAndStop (207); }Frame 335rounds = rounds + 1; chance = 6; if ((turn == 1) && (player2stat == "HUMAN")) { turn = 2; gotoAndStop (192); } else if ((turn == 2) && (player3stat == "HUMAN")) { turn = 3; gotoAndStop (195); } else if ((turn == 3) && (player4stat == "HUMAN")) { turn = 4; gotoAndStop (198); } else if ((turn == 4) && (player5stat == "HUMAN")) { turn = 5; gotoAndStop (201); } else if ((turn == 5) && (player6stat == "HUMAN")) { turn = 6; gotoAndStop (204); } else if ((turn == 6) && (player1stat == "HUMAN")) { turn = 1; gotoAndStop (189); } else if ((turn == 1) && (player2stat == "CPU")) { turn = 2; gotoAndStop (207); } else if ((turn == 2) && (player3stat == "CPU")) { turn = 3; gotoAndStop (207); } else if ((turn == 3) && (player4stat == "CPU")) { turn = 4; gotoAndStop (207); } else if ((turn == 4) && (player5stat == "CPU")) { turn = 5; gotoAndStop (207); } else if ((turn == 5) && (player6stat == "CPU")) { turn = 6; gotoAndStop (207); } else if ((turn == 6) && (player1stat == "CPU")) { turn = 1; gotoAndStop (207); }Frame 336gameSound.stop(); if (turn == 1) { info1 = player1name; } else if (turn == 2) { info1 = player2name; } else if (turn == 3) { info1 = player3name; } else if (turn == 4) { info1 = player4name; } else if (turn == 5) { info1 = player5name; } else if (turn == 6) { info1 = player6name; } play();Frame 344gulpSound.start(0, 0);Frame 362glassSound.start(0, 0);Frame 368if (target == 1) { player1drunk = player1drunk + 1; } else if (target == 2) { player2drunk = player2drunk + 1; } else if (target == 3) { player3drunk = player3drunk + 1; } else if (target == 4) { player4drunk = player4drunk + 1; } else if (target == 5) { player5drunk = player5drunk + 1; } else if (target == 6) { player6drunk = player6drunk + 1; } if (((player1drunk > tolerance) && (tolerance > 0)) && (target == 1)) { gotoAndPlay (452); } else if (((player2drunk > tolerance) && (tolerance > 0)) && (target == 2)) { gotoAndPlay (452); } else if (((player3drunk > tolerance) && (tolerance > 0)) && (target == 3)) { gotoAndPlay (452); } else if (((player4drunk > tolerance) && (tolerance > 0)) && (target == 4)) { gotoAndPlay (452); } else if (((player5drunk > tolerance) && (tolerance > 0)) && (target == 5)) { gotoAndPlay (452); } else if (((player6drunk > tolerance) && (tolerance > 0)) && (target == 6)) { gotoAndPlay (452); } else if ((turn == 1) && (player2stat == "HUMAN")) { gotoAndStop (192); turn = 2; } else if ((turn == 2) && (player3stat == "HUMAN")) { turn = 3; gotoAndStop (195); } else if ((turn == 3) && (player4stat == "HUMAN")) { turn = 4; gotoAndStop (198); } else if ((turn == 4) && (player5stat == "HUMAN")) { turn = 5; gotoAndStop (201); } else if ((turn == 5) && (player6stat == "HUMAN")) { turn = 6; gotoAndStop (204); } else if ((turn == 6) && (player1stat == "HUMAN")) { turn = 1; gotoAndStop (189); } else if ((turn == 1) && (player2stat == "CPU")) { turn = 2; gotoAndStop (207); } else if ((turn == 2) && (player3stat == "CPU")) { turn = 3; gotoAndStop (207); } else if ((turn == 3) && (player4stat == "CPU")) { turn = 4; gotoAndStop (207); } else if ((turn == 4) && (player5stat == "CPU")) { turn = 5; gotoAndStop (207); } else if ((turn == 5) && (player6stat == "CPU")) { turn = 6; gotoAndStop (207); } else if ((turn == 6) && (player1stat == "CPU")) { turn = 1; gotoAndStop (207); }Frame 369gameSound.stop(); if (turn == 1) { info1 = player1name; } else if (turn == 2) { info1 = player2name; } else if (turn == 3) { info1 = player3name; } else if (turn == 4) { info1 = player4name; } else if (turn == 5) { info1 = player5name; } else if (turn == 6) { info1 = player6name; } play();Frame 373gulpSound.start(0, 0);Frame 388gulpSound.start(0, 0);Frame 414glassSound.start(0, 0);Frame 418if (target == 1) { player1drunk = player1drunk + 1; } else if (target == 2) { player2drunk = player2drunk + 1; } else if (target == 3) { player3drunk = player3drunk + 1; } else if (target == 4) { player4drunk = player4drunk + 1; } else if (target == 5) { player5drunk = player5drunk + 1; } else if (target == 6) { player6drunk = player6drunk + 1; } if (((player1drunk > tolerance) && (tolerance > 0)) && (target == 1)) { gotoAndPlay (452); } else if (((player2drunk > tolerance) && (tolerance > 0)) && (target == 2)) { gotoAndPlay (452); } else if (((player3drunk > tolerance) && (tolerance > 0)) && (target == 3)) { gotoAndPlay (452); } else if (((player4drunk > tolerance) && (tolerance > 0)) && (target == 4)) { gotoAndPlay (452); } else if (((player5drunk > tolerance) && (tolerance > 0)) && (target == 5)) { gotoAndPlay (452); } else if (((player6drunk > tolerance) && (tolerance > 0)) && (target == 6)) { gotoAndPlay (452); } else if ((turn == 1) && (player2stat == "HUMAN")) { gotoAndStop (192); turn = 2; } else if ((turn == 2) && (player3stat == "HUMAN")) { turn = 3; gotoAndStop (195); } else if ((turn == 3) && (player4stat == "HUMAN")) { turn = 4; gotoAndStop (198); } else if ((turn == 4) && (player5stat == "HUMAN")) { turn = 5; gotoAndStop (201); } else if ((turn == 5) && (player6stat == "HUMAN")) { turn = 6; gotoAndStop (204); } else if ((turn == 6) && (player1stat == "HUMAN")) { turn = 1; gotoAndStop (189); } else if ((turn == 1) && (player2stat == "CPU")) { turn = 2; gotoAndStop (207); } else if ((turn == 2) && (player3stat == "CPU")) { turn = 3; gotoAndStop (207); } else if ((turn == 3) && (player4stat == "CPU")) { turn = 4; gotoAndStop (207); } else if ((turn == 4) && (player5stat == "CPU")) { turn = 5; gotoAndStop (207); } else if ((turn == 5) && (player6stat == "CPU")) { turn = 6; gotoAndStop (207); } else if ((turn == 6) && (player1stat == "CPU")) { turn = 1; gotoAndStop (207); }Frame 419gameSound.stop(); if (turn == 1) { info1 = player1name; } else if (turn == 2) { info1 = player2name; } else if (turn == 3) { info1 = player3name; } else if (turn == 4) { info1 = player4name; } else if (turn == 5) { info1 = player5name; } else if (turn == 6) { info1 = player6name; } play();Frame 424gulpSound.start(0, 0);Frame 444glassSound.start(0, 0);Frame 451if (target == 1) { player1drunk = player1drunk + 1; } else if (target == 2) { player2drunk = player2drunk + 1; } else if (target == 3) { player3drunk = player3drunk + 1; } else if (target == 4) { player4drunk = player4drunk + 1; } else if (target == 5) { player5drunk = player5drunk + 1; } else if (target == 6) { player6drunk = player6drunk + 1; } if (((player1drunk > tolerance) && (tolerance > 0)) && (target == 1)) { gotoAndPlay (452); } else if (((player2drunk > tolerance) && (tolerance > 0)) && (target == 2)) { gotoAndPlay (452); } else if (((player3drunk > tolerance) && (tolerance > 0)) && (target == 3)) { gotoAndPlay (452); } else if (((player4drunk > tolerance) && (tolerance > 0)) && (target == 4)) { gotoAndPlay (452); } else if (((player5drunk > tolerance) && (tolerance > 0)) && (target == 5)) { gotoAndPlay (452); } else if (((player6drunk > tolerance) && (tolerance > 0)) && (target == 6)) { gotoAndPlay (452); } else if ((turn == 1) && (player2stat == "HUMAN")) { turn = 2; gotoAndStop (192); } else if ((turn == 2) && (player3stat == "HUMAN")) { turn = 3; gotoAndStop (195); } else if ((turn == 3) && (player4stat == "HUMAN")) { turn = 4; gotoAndStop (198); } else if ((turn == 4) && (player5stat == "HUMAN")) { turn = 5; gotoAndStop (201); } else if ((turn == 5) && (player6stat == "HUMAN")) { turn = 6; gotoAndStop (204); } else if ((turn == 6) && (player1stat == "HUMAN")) { turn = 1; gotoAndStop (189); } else if ((turn == 1) && (player2stat == "CPU")) { turn = 2; gotoAndStop (207); } else if ((turn == 2) && (player3stat == "CPU")) { turn = 3; gotoAndStop (207); } else if ((turn == 3) && (player4stat == "CPU")) { turn = 4; gotoAndStop (207); } else if ((turn == 4) && (player5stat == "CPU")) { turn = 5; gotoAndStop (207); } else if ((turn == 5) && (player6stat == "CPU")) { turn = 6; gotoAndStop (207); } else if ((turn == 6) && (player1stat == "CPU")) { turn = 1; gotoAndStop (207); }Frame 452gameSound.stop();Frame 540if (target == 1) { player1 = 0; } else if (target == 2) { player2 = 0; } else if (target == 3) { player3 = 0; } else if (target == 4) { player4 = 0; } else if (target == 5) { player5 = 0; } else if (target == 6) { player6 = 0; } if (((target == 1) && (player1team == 1)) && (player1 == 0)) { targetTeam = "red"; red = red - 1; } else if (((target == 1) && (player1team == 2)) && (player1 == 0)) { targetTeam = "blue"; blue = blue - 1; } else if (((target == 1) && (player1team == 3)) && (player1 == 0)) { targetTeam = "yellow"; yellow = yellow - 1; } else if (((target == 1) && (player1team == 4)) && (player1 == 0)) { targetTeam = "green"; green = green - 1; } else if (((target == 1) && (player1team == 5)) && (player1 == 0)) { targetTeam = "orange"; orange = orange - 1; } else if (((target == 1) && (player1team == 6)) && (player1 == 0)) { targetTeam = "purple"; purple = purple - 1; } if (((target == 2) && (player2team == 1)) && (player2 == 0)) { targetTeam = "red"; red = red - 1; } else if (((target == 2) && (player2team == 2)) && (player2 == 0)) { targetTeam = "blue"; blue = blue - 1; } else if (((target == 2) && (player2team == 3)) && (player2 == 0)) { targetTeam = "yellow"; yellow = yellow - 1; } else if (((target == 2) && (player2team == 4)) && (player2 == 0)) { targetTeam = "green"; green = green - 1; } else if (((target == 2) && (player2team == 5)) && (player2 == 0)) { targetTeam = "orange"; orange = orange - 1; } else if (((target == 2) && (player2team == 6)) && (player2 == 0)) { targetTeam = "purple"; purple = purple - 1; } if (((target == 3) && (player3team == 1)) && (player3 == 0)) { targetTeam = "red"; red = red - 1; } else if (((target == 3) && (player3team == 2)) && (player3 == 0)) { targetTeam = "blue"; blue = blue - 1; } else if (((target == 3) && (player3team == 3)) && (player3 == 0)) { targetTeam = "yellow"; yellow = yellow - 1; } else if (((target == 3) && (player3team == 4)) && (player3 == 0)) { targetTeam = "green"; green = green - 1; } else if (((target == 3) && (player3team == 5)) && (player3 == 0)) { targetTeam = "orange"; orange = orange - 1; } else if (((target == 3) && (player3team == 6)) && (player3 == 0)) { targetTeam = "purple"; purple = purple - 1; } if (((target == 4) && (player4team == 1)) && (player4 == 0)) { targetTeam = "red"; red = red - 1; } else if (((target == 4) && (player4team == 2)) && (player4 == 0)) { targetTeam = "blue"; blue = blue - 1; } else if (((target == 4) && (player4team == 3)) && (player4 == 0)) { targetTeam = "yellow"; yellow = yellow - 1; } else if (((target == 4) && (player4team == 4)) && (player4 == 0)) { targetTeam = "green"; green = green - 1; } else if (((target == 4) && (player4team == 5)) && (player4 == 0)) { targetTeam = "orange"; orange = orange - 1; } else if (((target == 4) && (player4team == 6)) && (player4 == 0)) { targetTeam = "purple"; purple = purple - 1; } if (((target == 5) && (player5team == 1)) && (player5 == 0)) { targetTeam = "red"; red = red - 1; } else if (((target == 5) && (player5team == 2)) && (player5 == 0)) { targetTeam = "blue"; blue = blue - 1; } else if (((target == 5) && (player5team == 3)) && (player5 == 0)) { targetTeam = "yellow"; yellow = yellow - 1; } else if (((target == 5) && (player5team == 4)) && (player5 == 0)) { targetTeam = "green"; green = green - 1; } else if (((target == 5) && (player5team == 5)) && (player5 == 0)) { targetTeam = "orange"; orange = orange - 1; } else if (((target == 5) && (player5team == 6)) && (player5 == 0)) { targetTeam = "purple"; purple = purple - 1; } if (((target == 6) && (player6team == 1)) && (player6 == 0)) { targetTeam = "red"; red = red - 1; } else if (((target == 6) && (player6team == 2)) && (player6 == 0)) { targetTeam = "blue"; blue = blue - 1; } else if (((target == 6) && (player6team == 3)) && (player6 == 0)) { targetTeam = "yellow"; yellow = yellow - 1; } else if (((target == 6) && (player6team == 4)) && (player6 == 0)) { targetTeam = "green"; green = green - 1; } else if (((target == 6) && (player6team == 5)) && (player6 == 0)) { targetTeam = "orange"; orange = orange - 1; } else if (((target == 6) && (player6team == 6)) && (player6 == 0)) { targetTeam = "purple"; purple = purple - 1; }Frame 541if ((target == 1) && (player2stat == "HUMAN")) { player1 = 0; player1health = 0; turn = 2; gotoAndStop (192); } else if ((target == 2) && (player3stat == "HUMAN")) { player2 = 0; player2health = 0; turn = 3; gotoAndStop (195); } else if ((target == 3) && (player4stat == "HUMAN")) { player3 = 0; player3health = 0; turn = 4; gotoAndStop (198); } else if ((target == 4) && (player5stat == "HUMAN")) { player4 = 0; player4health = 0; turn = 5; gotoAndStop (201); } else if ((target == 5) && (player6stat == "HUMAN")) { player5 = 0; player5health = 0; turn = 6; gotoAndStop (204); } else if ((target == 6) && (player1stat == "HUMAN")) { player6 = 0; player6health = 0; turn = 1; gotoAndStop (189); } else if ((target == 1) && (player2stat == "CPU")) { player1 = 0; player1health = 0; turn = 2; gotoAndStop (207); } else if ((target == 2) && (player3stat == "CPU")) { player2 = 0; player2health = 0; turn = 3; gotoAndStop (207); } else if ((target == 3) && (player4stat == "CPU")) { player3 = 0; player3health = 0; turn = 4; gotoAndStop (207); } else if ((target == 4) && (player5stat == "CPU")) { player4 = 0; player4health = 0; turn = 5; gotoAndStop (207); } else if ((target == 5) && (player6stat == "CPU")) { player5 = 0; player5health = 0; turn = 6; gotoAndStop (207); } else if ((target == 6) && (player1stat == "CPU")) { player6 = 0; player6health = 0; turn = 1; gotoAndStop (207); }Frame 542gameSound.stop(); if (turn == 1) { info1 = player1name; } else if (turn == 2) { info1 = player2name; } else if (turn == 3) { info1 = player3name; } else if (turn == 4) { info1 = player4name; } else if (turn == 5) { info1 = player5name; } else if (turn == 6) { info1 = player6name; } if (target == 1) { info2 = player1name; } else if (target == 2) { info2 = player2name; } else if (target == 3) { info2 = player3name; } else if (target == 4) { info2 = player4name; } else if (target == 5) { info2 = player5name; } else if (target == 6) { info2 = player6name; } play();Frame 555if ((Math.random() * 100) > 50) { gotoAndPlay (587); }Frame 569gulpSound.start(0, 0);Frame 592if ((Math.random() * 100) > 50) { gotoAndPlay (599); }Frame 593wooshSound.start(0, 0);Frame 611cockSound.start();Frame 618cockSound.stop();Frame 627floompSound.start(0, 0);Frame 651floompSound.start(0, 0);Frame 675floompSound.start(0, 0);Frame 699if (((rounds / chance) + (Math.random() * 1)) > 1) { gotoAndPlay (759); }Frame 701cockSound.start();Frame 709cockSound.stop();Frame 758chance = chance - 1; if (((player1award > 0) && (turn == 1)) && (player2stat == "HUMAN")) { player1award = player1award - 1; turn = 2; gotoAndStop (192); } else if (((player1award > 0) && (turn == 1)) && (player2stat == "CPU")) { player1award = player1award - 1; turn = 2; gotoAndStop (207); } else if (((player2award > 0) && (turn == 2)) && (player3stat == "HUMAN")) { player2award = player2award - 1; turn = 3; gotoAndStop (195); } else if (((player2award > 0) && (turn == 2)) && (player3stat == "CPU")) { player2award = player2award - 1; turn = 3; gotoAndStop (207); } else if (((player3award > 0) && (turn == 3)) && (player4stat == "HUMAN")) { player3award = player3award - 1; turn = 4; gotoAndStop (198); } else if (((player3award > 0) && (turn == 3)) && (player4stat == "CPU")) { player3award = player3award - 1; turn = 4; gotoAndStop (207); } else if (((player4award > 0) && (turn == 4)) && (player5stat == "HUMAN")) { player4award = player4award - 1; turn = 5; gotoAndStop (201); } else if (((player4award > 0) && (turn == 4)) && (player5stat == "CPU")) { player4award = player4award - 1; turn = 5; gotoAndStop (207); } else if (((player5award > 0) && (turn == 5)) && (player6stat == "HUMAN")) { player5award = player5award - 1; turn = 6; gotoAndStop (204); } else if (((player5award > 0) && (turn == 5)) && (player6stat == "CPU")) { player5award = player5award - 1; turn = 6; gotoAndStop (207); } else if (((player6award > 0) && (turn == 6)) && (player1stat == "HUMAN")) { player6award = player6award - 1; turn = 1; gotoAndStop (189); } else if (((player6award > 0) && (turn == 6)) && (player1stat == "CPU")) { player6award = player6award - 1; turn = 1; gotoAndStop (207); } else if ((turn == 1) && (player2stat == "HUMAN")) { turn = 2; player1penalty = 1; gotoAndStop (192); } else if ((turn == 1) && (player2stat == "CPU")) { turn = 2; player1penalty = 1; gotoAndStop (207); } else if ((turn == 2) && (player3stat == "HUMAN")) { turn = 3; player2penalty = 1; gotoAndStop (195); } else if ((turn == 2) && (player3stat == "CPU")) { turn = 3; player2penalty = 1; gotoAndStop (207); } else if ((turn == 3) && (player4stat == "HUMAN")) { turn = 4; player3penalty = 1; gotoAndStop (198); } else if ((turn == 3) && (player4stat == "CPU")) { turn = 4; player3penalty = 1; gotoAndStop (207); } else if ((turn == 4) && (player5stat == "HUMAN")) { turn = 5; player4penalty = 1; gotoAndStop (201); } else if ((turn == 4) && (player5stat == "CPU")) { turn = 5; player4penalty = 1; gotoAndStop (207); } else if ((turn == 5) && (player6stat == "HUMAN")) { turn = 6; player5penalty = 1; gotoAndStop (204); } else if ((turn == 5) && (player6stat == "CPU")) { turn = 6; player5penalty = 1; gotoAndStop (207); } else if ((turn == 6) && (player1stat == "HUMAN")) { turn = 1; player6penalty = 1; gotoAndStop (189); } else if ((turn == 6) && (player1stat == "CPU")) { turn = 1; player6penalty = 1; gotoAndStop (207); }Frame 782rounds = rounds - 1; chance = chance - 1; if (target == 1) { player1health = player1health - 1; } else if (target == 2) { player2health = player2health - 1; } else if (target == 3) { player3health = player3health - 1; } else if (target == 4) { player4health = player4health - 1; } else if (target == 5) { player5health = player5health - 1; } else if (target == 6) { player6health = player6health - 1; } if ((turn == 1) && (player1award > 0)) { player1award = 0; } else if ((turn == 2) && (player2award > 0)) { player2award = 0; } else if ((turn == 3) && (player3award > 0)) { player3award = 0; } else if ((turn == 4) && (player4award > 0)) { player4award = 0; } else if ((turn == 5) && (player5award > 0)) { player5award = 0; } else if ((turn == 6) && (player6award > 0)) { player6award = 0; } if (player1health <= 0) { player1 = 0; } if (player2health <= 0) { player2 = 0; } if (player3health <= 0) { player3 = 0; } if (player4health <= 0) { player4 = 0; } if (player5health <= 0) { player5 = 0; } if (player6health <= 0) { player6 = 0; } if (((target == 1) && (player1team == 1)) && (player1 == 0)) { targetTeam = "red"; red = red - 1; } else if (((target == 1) && (player1team == 2)) && (player1 == 0)) { targetTeam = "blue"; blue = blue - 1; } else if (((target == 1) && (player1team == 3)) && (player1 == 0)) { targetTeam = "yellow"; yellow = yellow - 1; } else if (((target == 1) && (player1team == 4)) && (player1 == 0)) { targetTeam = "green"; green = green - 1; } else if (((target == 1) && (player1team == 5)) && (player1 == 0)) { targetTeam = "orange"; orange = orange - 1; } else if (((target == 1) && (player1team == 6)) && (player1 == 0)) { targetTeam = "purple"; purple = purple - 1; } if (((target == 2) && (player2team == 1)) && (player2 == 0)) { targetTeam = "red"; red = red - 1; } else if (((target == 2) && (player2team == 2)) && (player2 == 0)) { targetTeam = "blue"; blue = blue - 1; } else if (((target == 2) && (player2team == 3)) && (player2 == 0)) { targetTeam = "yellow"; yellow = yellow - 1; } else if (((target == 2) && (player2team == 4)) && (player2 == 0)) { targetTeam = "green"; green = green - 1; } else if (((target == 2) && (player2team == 5)) && (player2 == 0)) { targetTeam = "orange"; orange = orange - 1; } else if (((target == 2) && (player2team == 6)) && (player2 == 0)) { targetTeam = "purple"; purple = purple - 1; } if (((target == 3) && (player3team == 1)) && (player3 == 0)) { targetTeam = "red"; red = red - 1; } else if (((target == 3) && (player3team == 2)) && (player3 == 0)) { targetTeam = "blue"; blue = blue - 1; } else if (((target == 3) && (player3team == 3)) && (player3 == 0)) { targetTeam = "yellow"; yellow = yellow - 1; } else if (((target == 3) && (player3team == 4)) && (player3 == 0)) { targetTeam = "green"; green = green - 1; } else if (((target == 3) && (player3team == 5)) && (player3 == 0)) { targetTeam = "orange"; orange = orange - 1; } else if (((target == 3) && (player3team == 6)) && (player3 == 0)) { targetTeam = "purple"; purple = purple - 1; } if (((target == 4) && (player4team == 1)) && (player4 == 0)) { targetTeam = "red"; red = red - 1; } else if (((target == 4) && (player4team == 2)) && (player4 == 0)) { targetTeam = "blue"; blue = blue - 1; } else if (((target == 4) && (player4team == 3)) && (player4 == 0)) { targetTeam = "yellow"; yellow = yellow - 1; } else if (((target == 4) && (player4team == 4)) && (player4 == 0)) { targetTeam = "green"; green = green - 1; } else if (((target == 4) && (player4team == 5)) && (player4 == 0)) { targetTeam = "orange"; orange = orange - 1; } else if (((target == 4) && (player4team == 6)) && (player4 == 0)) { targetTeam = "purple"; purple = purple - 1; } if (((target == 5) && (player5team == 1)) && (player5 == 0)) { targetTeam = "red"; red = red - 1; } else if (((target == 5) && (player5team == 2)) && (player5 == 0)) { targetTeam = "blue"; blue = blue - 1; } else if (((target == 5) && (player5team == 3)) && (player5 == 0)) { targetTeam = "yellow"; yellow = yellow - 1; } else if (((target == 5) && (player5team == 4)) && (player5 == 0)) { targetTeam = "green"; green = green - 1; } else if (((target == 5) && (player5team == 5)) && (player5 == 0)) { targetTeam = "orange"; orange = orange - 1; } else if (((target == 5) && (player5team == 6)) && (player5 == 0)) { targetTeam = "purple"; purple = purple - 1; } if (((target == 6) && (player6team == 1)) && (player6 == 0)) { targetTeam = "red"; red = red - 1; } else if (((target == 6) && (player6team == 2)) && (player6 == 0)) { targetTeam = "blue"; blue = blue - 1; } else if (((target == 6) && (player6team == 3)) && (player6 == 0)) { targetTeam = "yellow"; yellow = yellow - 1; } else if (((target == 6) && (player6team == 4)) && (player6 == 0)) { targetTeam = "green"; green = green - 1; } else if (((target == 6) && (player6team == 5)) && (player6 == 0)) { targetTeam = "orange"; orange = orange - 1; } else if (((target == 6) && (player6team == 6)) && (player6 == 0)) { targetTeam = "purple"; purple = purple - 1; }Frame 783if (((revenge == "ON") && (targetTeam == "red")) && (red > 0)) { gotoAndPlay (1007); } else if (((revenge == "ON") && (targetTeam == "blue")) && (blue > 0)) { gotoAndPlay (1007); } else if (((revenge == "ON") && (targetTeam == "yellow")) && (yellow > 0)) { gotoAndPlay (1007); } else if (((revenge == "ON") && (targetTeam == "orange")) && (orange > 0)) { gotoAndPlay (1007); } else if (((revenge == "ON") && (targetTeam == "green")) && (green > 0)) { gotoAndPlay (1007); } else if (((revenge == "ON") && (targetTeam == "purple")) && (purple > 0)) { gotoAndPlay (1007); }Frame 784if (((player1award > 0) && (turn == 1)) && (player2stat == "HUMAN")) { turn = 2; player1award = player1award - 1; gotoAndStop (192); } else if (((player2award > 0) && (turn == 2)) && (player3stat == "HUMAN")) { turn = 3; player2award = player2award - 1; gotoAndStop (195); } else if (((player3award > 0) && (turn == 3)) && (player4stat == "HUMAN")) { turn = 4; player3award = player3award - 1; gotoAndStop (198); } else if (((player4award > 0) && (turn == 4)) && (player5stat == "HUMAN")) { turn = 5; player4award = player4award - 1; gotoAndStop (201); } else if (((player5award > 0) && (turn == 5)) && (player6stat == "HUMAN")) { turn = 6; player5award = player5award - 1; gotoAndStop (204); } else if (((player6award > 0) && (turn == 6)) && (player1stat == "HUMAN")) { turn = 1; player6award = player6award - 1; gotoAndStop (189); } else if ((turn == 1) && (player2stat == "HUMAN")) { turn = 2; gotoAndStop (192); } else if ((turn == 2) && (player3stat == "HUMAN")) { turn = 3; gotoAndStop (195); } else if ((turn == 3) && (player4stat == "HUMAN")) { turn = 4; gotoAndStop (198); } else if ((turn == 4) && (player5stat == "HUMAN")) { turn = 5; gotoAndStop (201); } else if ((turn == 5) && (player6stat == "HUMAN")) { turn = 6; gotoAndStop (204); } else if ((turn == 6) && (player1stat == "HUMAN")) { turn = 1; gotoAndStop (189); } if (((player1award > 0) && (turn == 1)) && (player2stat == "CPU")) { player1award = player1award - 1; turn = 2; gotoAndStop (207); } else if (((player2award > 0) && (turn == 2)) && (player3stat == "CPU")) { player2award = player2award - 1; turn = 3; gotoAndStop (207); } else if (((player3award > 0) && (turn == 3)) && (player4stat == "CPU")) { player3award = player3award - 1; turn = 4; gotoAndStop (207); } else if (((player4award > 0) && (turn == 4)) && (player5stat == "CPU")) { player4award = player4award - 1; turn = 5; gotoAndStop (207); } else if (((player5award > 0) && (turn == 5)) && (player6stat == "CPU")) { player5award = player5award - 1; turn = 6; gotoAndStop (207); } else if (((player6award > 0) && (turn == 6)) && (player1stat == "CPU")) { player6award = player6award - 1; turn = 1; gotoAndStop (207); } else if ((turn == 1) && (player2stat == "CPU")) { turn = 2; gotoAndStop (207); } else if ((turn == 2) && (player3stat == "CPU")) { turn = 3; gotoAndStop (207); } else if ((turn == 3) && (player4stat == "CPU")) { turn = 4; gotoAndStop (207); } else if ((turn == 4) && (player5stat == "CPU")) { turn = 5; gotoAndStop (207); } else if ((turn == 5) && (player6stat == "CPU")) { turn = 6; gotoAndStop (207); } else if ((turn == 6) && (player1stat == "CPU")) { turn = 1; gotoAndStop (207); }Frame 785if (turn == 1) { info1 = player1name; } else if (turn == 2) { info1 = player2name; } else if (turn == 3) { info1 = player3name; } else if (turn == 4) { info1 = player4name; } else if (turn == 5) { info1 = player5name; } else if (turn == 6) { info1 = player6name; } stopAllSounds(); play();Frame 806cockSound.start();Frame 810cockSound.stop();Frame 847floompSound.start(0, 0);Frame 871floompSound.start(0, 0);Frame 895floompSound.start(0, 0);Frame 919if (((rounds / chance) + (Math.random() * 1)) > 1) { gotoAndPlay (977); }Frame 920cockSound.start();Frame 928cockSound.stop();Frame 935if (((rounds / chance) >= 0.666666666666667) && (jesus == "ON")) { gotoAndPlay (1070); }Frame 976chance = chance - 1; if ((target == 1) && (player1penalty <= 0)) { player1award = 1; } else if ((target == 2) && (player2penalty <= 0)) { player2award = 1; } else if ((target == 3) && (player3penalty <= 0)) { player3award = 1; } else if ((target == 4) && (player4penalty <= 0)) { player4award = 1; } else if ((target == 5) && (player5penalty <= 0)) { player5award = 1; } else if ((target == 6) && (player6penalty <= 0)) { player6award = 1; } if ((player1penalty >= 1) && (target == 1)) { player1penalty = 0; turn = 2; gotoAndStop (192); } else if ((player2penalty >= 1) && (target == 2)) { player2penalty = 0; turn = 3; gotoAndStop (195); } else if ((player3penalty >= 1) && (target == 3)) { player3penalty = 0; turn = 4; gotoAndStop (198); } else if ((player4penalty >= 1) && (target == 4)) { player4penalty = 0; turn = 5; gotoAndStop (201); } else if ((player5penalty >= 1) && (target == 5)) { player5penalty = 0; turn = 6; gotoAndStop (204); } else if ((player6penalty >= 1) && (target == 6)) { player6penalty = 0; turn = 1; gotoAndStop (189); } if (((target == 1) && (player1stat == "HUMAN")) && (player1award > 0)) { gotoAndStop (189); } else if (((target == 2) && (player2stat == "HUMAN")) && (player2award > 0)) { gotoAndStop (192); } else if (((target == 3) && (player3stat == "HUMAN")) && (player3award > 0)) { gotoAndStop (195); } else if (((target == 4) && (player4stat == "HUMAN")) && (player4award > 0)) { gotoAndStop (198); } else if (((target == 5) && (player5stat == "HUMAN")) && (player5award > 0)) { gotoAndStop (201); } else if (((target == 6) && (player6stat == "HUMAN")) && (player6award > 0)) { gotoAndStop (204); } if (((target == 1) && (player1stat == "CPU")) && (player1award > 0)) { gotoAndStop (207); } else if (((target == 2) && (player2stat == "CPU")) && (player2award > 0)) { gotoAndStop (207); } else if (((target == 3) && (player3stat == "CPU")) && (player3award > 0)) { gotoAndStop (207); } else if (((target == 4) && (player4stat == "CPU")) && (player4award > 0)) { gotoAndStop (207); } else if (((target == 5) && (player5stat == "CPU")) && (player5award > 0)) { gotoAndStop (207); } else if (((target == 6) && (player6stat == "CPU")) && (player6award > 0)) { gotoAndStop (207); }Frame 1006rounds = rounds - 1; chance = chance - 1; if (target == 1) { player1health = player1health - 1; } else if (target == 2) { player2health = player2health - 1; } else if (target == 3) { player3health = player3health - 1; } else if (target == 4) { player4health = player4health - 1; } else if (target == 5) { player5health = player5health - 1; } else if (target == 6) { player6health = player6health - 1; } if (player1health <= 0) { player1 = 0; } if (player2health <= 0) { player2 = 0; } if (player3health <= 0) { player3 = 0; } if (player4health <= 0) { player4 = 0; } if (player5health <= 0) { player5 = 0; } if (player6health <= 0) { player6 = 0; } if (((target == 1) && (player1team == 1)) && (player1 == 0)) { red = red - 1; } else if (((target == 1) && (player1team == 2)) && (player1 == 0)) { blue = blue - 1; } else if (((target == 1) && (player1team == 3)) && (player1 == 0)) { yellow = yellow - 1; } else if (((target == 1) && (player1team == 4)) && (player1 == 0)) { green = green - 1; } else if (((target == 1) && (player1team == 5)) && (player1 == 0)) { orange = orange - 1; } else if (((target == 1) && (player1team == 6)) && (player1 == 0)) { purple = purple - 1; } if (((target == 2) && (player2team == 1)) && (player2 == 0)) { red = red - 1; } else if (((target == 2) && (player2team == 2)) && (player2 == 0)) { blue = blue - 1; } else if (((target == 2) && (player2team == 3)) && (player2 == 0)) { yellow = yellow - 1; } else if (((target == 2) && (player2team == 4)) && (player2 == 0)) { green = green - 1; } else if (((target == 2) && (player2team == 5)) && (player2 == 0)) { orange = orange - 1; } else if (((target == 2) && (player2team == 6)) && (player2 == 0)) { purple = purple - 1; } if (((target == 3) && (player3team == 1)) && (player3 == 0)) { red = red - 1; } else if (((target == 3) && (player3team == 2)) && (player3 == 0)) { blue = blue - 1; } else if (((target == 3) && (player3team == 3)) && (player3 == 0)) { yellow = yellow - 1; } else if (((target == 3) && (player3team == 4)) && (player3 == 0)) { green = green - 1; } else if (((target == 3) && (player3team == 5)) && (player3 == 0)) { orange = orange - 1; } else if (((target == 3) && (player3team == 6)) && (player3 == 0)) { purple = purple - 1; } if (((target == 4) && (player4team == 1)) && (player4 == 0)) { red = red - 1; } else if (((target == 4) && (player4team == 2)) && (player4 == 0)) { blue = blue - 1; } else if (((target == 4) && (player4team == 3)) && (player4 == 0)) { yellow = yellow - 1; } else if (((target == 4) && (player4team == 4)) && (player4 == 0)) { green = green - 1; } else if (((target == 4) && (player4team == 5)) && (player4 == 0)) { orange = orange - 1; } else if (((target == 4) && (player4team == 6)) && (player4 == 0)) { purple = purple - 1; } if (((target == 5) && (player5team == 1)) && (player5 == 0)) { red = red - 1; } else if (((target == 5) && (player5team == 2)) && (player5 == 0)) { blue = blue - 1; } else if (((target == 5) && (player5team == 3)) && (player5 == 0)) { yellow = yellow - 1; } else if (((target == 5) && (player5team == 4)) && (player5 == 0)) { green = green - 1; } else if (((target == 5) && (player5team == 5)) && (player5 == 0)) { orange = orange - 1; } else if (((target == 5) && (player5team == 6)) && (player5 == 0)) { purple = purple - 1; } if (((target == 6) && (player6team == 1)) && (player6 == 0)) { red = red - 1; } else if (((target == 6) && (player6team == 2)) && (player6 == 0)) { blue = blue - 1; } else if (((target == 6) && (player6team == 3)) && (player6 == 0)) { yellow = yellow - 1; } else if (((target == 6) && (player6team == 4)) && (player6 == 0)) { green = green - 1; } else if (((target == 6) && (player6team == 5)) && (player6 == 0)) { orange = orange - 1; } else if (((target == 6) && (player6team == 6)) && (player6 == 0)) { purple = purple - 1; } if ((player1penalty >= 1) && (target == 1)) { player1penalty = 0; } else if ((player2penalty >= 1) && (target == 2)) { player2penalty = 0; } else if ((player3penalty >= 1) && (target == 3)) { player3penalty = 0; } else if ((player4penalty >= 1) && (target == 4)) { player4penalty = 0; } else if ((player5penalty >= 1) && (target == 5)) { player5penalty = 0; } else if ((player6penalty >= 1) && (target == 6)) { player6penalty = 0; } if ((target == 1) && (player2stat == "HUMAN")) { turn = 2; gotoAndStop (192); } else if ((target == 2) && (player3stat == "HUMAN")) { turn = 3; gotoAndStop (195); } else if ((target == 3) && (player4stat == "HUMAN")) { turn = 4; gotoAndStop (198); } else if ((target == 4) && (player5stat == "HUMAN")) { turn = 5; gotoAndStop (201); } else if ((target == 5) && (player6stat == "HUMAN")) { turn = 6; gotoAndStop (204); } else if ((target == 6) && (player1stat == "HUMAN")) { turn = 1; gotoAndStop (189); } if ((target == 1) && (player2stat == "CPU")) { turn = 2; gotoAndStop (207); } else if ((target == 2) && (player3stat == "CPU")) { turn = 3; gotoAndStop (207); } else if ((target == 3) && (player4stat == "CPU")) { turn = 4; gotoAndStop (207); } else if ((target == 4) && (player5stat == "CPU")) { turn = 5; gotoAndStop (207); } else if ((target == 5) && (player6stat == "CPU")) { turn = 6; gotoAndStop (207); } else if ((target == 6) && (player1stat == "CPU")) { turn = 1; gotoAndStop (207); }Frame 1007if ((targetTeam == "red") && (player1team == 1)) { player1revenge = 1; } else if ((targetTeam == "blue") && (player1team == 2)) { player1revenge = 1; } else if ((targetTeam == "yellow") && (player1team == 3)) { player1revenge = 1; } else if ((targetTeam == "green") && (player1team == 4)) { player1revenge = 1; } else if ((targetTeam == "orange") && (player1team == 5)) { player1revenge = 1; } else if ((targetTeam == "purple") && (player1team == 6)) { player1revenge = 1; } if ((targetTeam == "red") && (player2team == 1)) { player2revenge = 1; } else if ((targetTeam == "blue") && (player2team == 2)) { player2revenge = 1; } else if ((targetTeam == "yellow") && (player2team == 3)) { player2revenge = 1; } else if ((targetTeam == "green") && (player2team == 4)) { player2revenge = 1; } else if ((targetTeam == "orange") && (player2team == 5)) { player2revenge = 1; } else if ((targetTeam == "purple") && (player2team == 6)) { player2revenge = 1; } if ((targetTeam == "red") && (player3team == 1)) { player3revenge = 1; } else if ((targetTeam == "blue") && (player3team == 2)) { player3revenge = 1; } else if ((targetTeam == "yellow") && (player3team == 3)) { player3revenge = 1; } else if ((targetTeam == "green") && (player3team == 4)) { player3revenge = 1; } else if ((targetTeam == "orange") && (player3team == 5)) { player3revenge = 1; } else if ((targetTeam == "purple") && (player3team == 6)) { player3revenge = 1; } if ((targetTeam == "red") && (player4team == 1)) { player4revenge = 1; } else if ((targetTeam == "blue") && (player4team == 2)) { player4revenge = 1; } else if ((targetTeam == "yellow") && (player4team == 3)) { player4revenge = 1; } else if ((targetTeam == "green") && (player4team == 4)) { player4revenge = 1; } else if ((targetTeam == "orange") && (player4team == 5)) { player4revenge = 1; } else if ((targetTeam == "purple") && (player4team == 6)) { player4revenge = 1; } if ((targetTeam == "red") && (player5team == 1)) { player5revenge = 1; } else if ((targetTeam == "blue") && (player5team == 2)) { player5revenge = 1; } else if ((targetTeam == "yellow") && (player5team == 3)) { player5revenge = 1; } else if ((targetTeam == "green") && (player5team == 4)) { player5revenge = 1; } else if ((targetTeam == "orange") && (player5team == 5)) { player5revenge = 1; } else if ((targetTeam == "purple") && (player5team == 6)) { player5revenge = 1; } if ((targetTeam == "red") && (player6team == 1)) { player6revenge = 1; } else if ((targetTeam == "blue") && (player6team == 2)) { player6revenge = 1; } else if ((targetTeam == "yellow") && (player6team == 3)) { player6revenge = 1; } else if ((targetTeam == "green") && (player6team == 4)) { player6revenge = 1; } else if ((targetTeam == "orange") && (player6team == 5)) { player6revenge = 1; } else if ((targetTeam == "purple") && (player6team == 6)) { player6revenge = 1; } targetTeam = "Galen"; play();Frame 1022floompSound.start(0, 0);Frame 1069if ((turn == 1) && (player2stat == "HUMAN")) { turn = 2; gotoAndStop (192); } else if ((turn == 2) && (player3stat == "HUMAN")) { turn = 3; gotoAndStop (195); } else if ((turn == 3) && (player4stat == "HUMAN")) { turn = 4; gotoAndStop (198); } else if ((turn == 4) && (player5stat == "HUMAN")) { turn = 5; gotoAndStop (201); } else if ((turn == 5) && (player6stat == "HUMAN")) { turn = 6; gotoAndStop (204); } else if ((turn == 6) && (player1stat == "HUMAN")) { turn = 1; gotoAndStop (189); } else if ((turn == 1) && (player2stat == "CPU")) { turn = 2; gotoAndStop (207); } else if ((turn == 2) && (player3stat == "CPU")) { turn = 3; gotoAndStop (207); } else if ((turn == 3) && (player4stat == "CPU")) { turn = 4; gotoAndStop (207); } else if ((turn == 4) && (player5stat == "CPU")) { turn = 5; gotoAndStop (207); } else if ((turn == 5) && (player6stat == "CPU")) { turn = 6; gotoAndStop (207); } else if ((turn == 6) && (player1stat == "CPU")) { turn = 1; gotoAndStop (207); }Frame 1070chance = chance - 1; if ((player1penalty >= 1) && (target == 1)) { player1penalty = 0; } else if ((player2penalty >= 1) && (target == 2)) { player2penalty = 0; } else if ((player3penalty >= 1) && (target == 3)) { player3penalty = 0; } else if ((player4penalty >= 1) && (target == 4)) { player4penalty = 0; } else if ((player5penalty >= 1) && (target == 5)) { player5penalty = 0; } else if ((player6penalty >= 1) && (target == 6)) { player6penalty = 0; } if ((((target == 1) && (player1team == player2team)) && (player2health <= 0)) && (targetTeam == "red")) { red = red + 1; player2 = 1; player2health = 1; } else if ((((target == 1) && (player1team == player2team)) && (player2health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player2 = 1; player2health = 1; } else if ((((target == 1) && (player1team == player2team)) && (player2health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player2 = 1; player2health = 1; } else if ((((target == 1) && (player1team == player2team)) && (player2health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player2 = 1; player2health = 1; } else if ((((target == 1) && (player1team == player2team)) && (player2health <= 0)) && (targetTeam == "green")) { green = green + 1; player2 = 1; player2health = 1; } else if ((((target == 1) && (player1team == player2team)) && (player2health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player2 = 1; player2health = 1; } if ((((target == 1) && (player1team == player3team)) && (player3health <= 0)) && (targetTeam == "red")) { red = red + 1; player3 = 1; player3health = 1; } else if ((((target == 1) && (player1team == player3team)) && (player3health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player3 = 1; player3health = 1; } else if ((((target == 1) && (player1team == player3team)) && (player3health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player3 = 1; player3health = 1; } else if ((((target == 1) && (player1team == player3team)) && (player3health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player3 = 1; player3health = 1; } else if ((((target == 1) && (player1team == player3team)) && (player3health <= 0)) && (targetTeam == "green")) { green = green + 1; player3 = 1; player3health = 1; } else if ((((target == 1) && (player1team == player3team)) && (player3health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player3 = 1; player3health = 1; } if ((((target == 1) && (player1team == player4team)) && (player4health <= 0)) && (targetTeam == "red")) { red = red + 1; player4 = 1; player4health = 1; } else if ((((target == 1) && (player1team == player4team)) && (player4health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player4 = 1; player4health = 1; } else if ((((target == 1) && (player1team == player4team)) && (player4health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player4 = 1; player4health = 1; } else if ((((target == 1) && (player1team == player4team)) && (player4health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player4 = 1; player4health = 1; } else if ((((target == 1) && (player1team == player4team)) && (player4health <= 0)) && (targetTeam == "green")) { green = green + 1; player4 = 1; player4health = 1; } else if ((((target == 1) && (player1team == player4team)) && (player4health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player4 = 1; player4health = 1; } if ((((target == 1) && (player1team == player5team)) && (player5health <= 0)) && (targetTeam == "red")) { red = red + 1; player5 = 1; player5health = 1; } else if ((((target == 1) && (player1team == player5team)) && (player5health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player5 = 1; player5health = 1; } else if ((((target == 1) && (player1team == player5team)) && (player5health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player5 = 1; player5health = 1; } else if ((((target == 1) && (player1team == player5team)) && (player5health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player5 = 1; player5health = 1; } else if ((((target == 1) && (player1team == player5team)) && (player5health <= 0)) && (targetTeam == "green")) { green = green + 1; player5 = 1; player5health = 1; } else if ((((target == 1) && (player1team == player5team)) && (player5health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player5 = 1; player5health = 1; } if ((((target == 1) && (player1team == player6team)) && (player6health <= 0)) && (targetTeam == "red")) { red = red + 1; player6 = 1; player6health = 1; } else if ((((target == 1) && (player1team == player6team)) && (player6health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player6 = 1; player6health = 1; } else if ((((target == 1) && (player1team == player6team)) && (player6health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player6 = 1; player6health = 1; } else if ((((target == 1) && (player1team == player6team)) && (player6health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player6 = 1; player6health = 1; } else if ((((target == 1) && (player1team == player6team)) && (player6health <= 0)) && (targetTeam == "green")) { green = green + 1; player6 = 1; player6health = 1; } else if ((((target == 1) && (player1team == player6team)) && (player6health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player6 = 1; player6health = 1; } if ((((target == 2) && (player2team == player1team)) && (player1health <= 0)) && (targetTeam == "red")) { red = red + 1; player1 = 1; player1health = 1; } else if ((((target == 2) && (player2team == player1team)) && (player1health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player1 = 1; player1health = 1; } else if ((((target == 2) && (player2team == player1team)) && (player1health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player1 = 1; player1health = 1; } else if ((((target == 2) && (player2team == player1team)) && (player1health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player1 = 1; player1health = 1; } else if ((((target == 2) && (player2team == player1team)) && (player1health <= 0)) && (targetTeam == "green")) { green = green + 1; player1 = 1; player1health = 1; } else if ((((target == 2) && (player2team == player1team)) && (player1health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player1 = 1; player1health = 1; } if ((((target == 2) && (player2team == player3team)) && (player3health <= 0)) && (targetTeam == "red")) { red = red + 1; player3 = 1; player3health = 1; } else if ((((target == 2) && (player2team == player3team)) && (player3health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player3 = 1; player3health = 1; } else if ((((target == 2) && (player2team == player3team)) && (player3health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player3 = 1; player3health = 1; } else if ((((target == 2) && (player2team == player3team)) && (player3health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player3 = 1; player3health = 1; } else if ((((target == 2) && (player2team == player3team)) && (player3health <= 0)) && (targetTeam == "green")) { green = green + 1; player3 = 1; player3health = 1; } else if ((((target == 2) && (player2team == player3team)) && (player3health <= 0)) && (targetTeam == "green")) { purple = purple + 1; player3 = 1; player3health = 1; } if ((((target == 2) && (player2team == player4team)) && (player4health <= 0)) && (targetTeam == "red")) { red = red + 1; player4 = 1; player4health = 1; } else if ((((target == 2) && (player2team == player4team)) && (player4health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player4 = 1; player4health = 1; } else if ((((target == 2) && (player2team == player4team)) && (player4health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player4 = 1; player4health = 1; } else if ((((target == 2) && (player2team == player4team)) && (player4health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player4 = 1; player4health = 1; } else if ((((target == 2) && (player2team == player4team)) && (player4health <= 0)) && (targetTeam == "green")) { green = green + 1; player4 = 1; player4health = 1; } else if ((((target == 2) && (player2team == player4team)) && (player4health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player4 = 1; player4health = 1; } if ((((target == 2) && (player2team == player5team)) && (player5health <= 0)) && (targetTeam == "red")) { red = red + 1; player5 = 1; player5health = 1; } else if ((((target == 2) && (player2team == player5team)) && (player5health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player5 = 1; player5health = 1; } else if ((((target == 2) && (player2team == player5team)) && (player5health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player5 = 1; player5health = 1; } else if ((((target == 2) && (player2team == player5team)) && (player5health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player5 = 1; player5health = 1; } else if ((((target == 2) && (player2team == player5team)) && (player5health <= 0)) && (targetTeam == "green")) { green = green + 1; player5 = 1; player5health = 1; } else if ((((target == 2) && (player2team == player5team)) && (player5health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player5 = 1; player5health = 1; } if ((((target == 2) && (player2team == player6team)) && (player6health <= 0)) && (targetTeam == "red")) { red = red + 1; player6 = 1; player6health = 1; } else if ((((target == 2) && (player2team == player6team)) && (player6health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player6 = 1; player6health = 1; } else if ((((target == 2) && (player2team == player6team)) && (player6health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player6 = 1; player6health = 1; } else if ((((target == 2) && (player2team == player6team)) && (player6health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player6 = 1; player6health = 1; } else if ((((target == 2) && (player2team == player6team)) && (player6health <= 0)) && (targetTeam == "green")) { green = green + 1; player6 = 1; player6health = 1; } else if ((((target == 2) && (player2team == player6team)) && (player6health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player6 = 1; player6health = 1; } if ((((target == 3) && (player3team == player1team)) && (player1health <= 0)) && (targetTeam == "red")) { red = red + 1; player1 = 1; player1health = 1; } else if ((((target == 3) && (player3team == player1team)) && (player1health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player1 = 1; player1health = 1; } else if ((((target == 3) && (player3team == player1team)) && (player1health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player1 = 1; player1health = 1; } else if ((((target == 3) && (player3team == player1team)) && (player1health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player1 = 1; player1health = 1; } else if ((((target == 3) && (player3team == player1team)) && (player1health <= 0)) && (targetTeam == "green")) { green = green + 1; player1 = 1; player1health = 1; } else if ((((target == 3) && (player3team == player1team)) && (player1health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player1 = 1; player1health = 1; } if ((((target == 3) && (player3team == player2team)) && (player2health <= 0)) && (targetTeam == "red")) { red = red + 1; player2 = 1; player2health = 1; } else if ((((target == 3) && (player3team == player2team)) && (player2health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player2 = 1; player2health = 1; } else if ((((target == 3) && (player3team == player2team)) && (player2health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player2 = 1; player2health = 1; } else if ((((target == 3) && (player3team == player2team)) && (player2health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player2 = 1; player2health = 1; } else if ((((target == 3) && (player3team == player2team)) && (player2health <= 0)) && (targetTeam == "green")) { green = green + 1; player2 = 1; player2health = 1; } else if ((((target == 3) && (player3team == player2team)) && (player2health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player2 = 1; player2health = 1; } if ((((target == 3) && (player3team == player4team)) && (player4health <= 0)) && (targetTeam == "red")) { red = red + 1; player4 = 1; player4health = 1; } else if ((((target == 3) && (player3team == player4team)) && (player4health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player4 = 1; player4health = 1; } else if ((((target == 3) && (player3team == player4team)) && (player4health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player4 = 1; player4health = 1; } else if ((((target == 3) && (player3team == player4team)) && (player4health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player4 = 1; player4health = 1; } else if ((((target == 3) && (player3team == player4team)) && (player4health <= 0)) && (targetTeam == "green")) { green = green + 1; player4 = 1; player4health = 1; } else if ((((target == 3) && (player3team == player4team)) && (player4health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player4 = 1; player4health = 1; } if ((((target == 3) && (player3team == player5team)) && (player5health <= 0)) && (targetTeam == "red")) { red = red + 1; player5 = 1; player5health = 1; } else if ((((target == 3) && (player3team == player5team)) && (player5health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player5 = 1; player5health = 1; } else if ((((target == 3) && (player3team == player5team)) && (player5health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player5 = 1; player5health = 1; } else if ((((target == 3) && (player3team == player5team)) && (player5health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player5 = 1; player5health = 1; } else if ((((target == 3) && (player3team == player5team)) && (player5health <= 0)) && (targetTeam == "green")) { green = green + 1; player5 = 1; player5health = 1; } else if ((((target == 3) && (player3team == player5team)) && (player5health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player5 = 1; player5health = 1; } if ((((target == 3) && (player3team == player6team)) && (player6health <= 0)) && (targetTeam == "red")) { red = red + 1; player6 = 1; player6health = 1; } else if ((((target == 3) && (player3team == player6team)) && (player6health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player6 = 1; player6health = 1; } else if ((((target == 3) && (player3team == player6team)) && (player6health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player6 = 1; player6health = 1; } else if ((((target == 3) && (player3team == player6team)) && (player6health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player6 = 1; player6health = 1; } else if ((((target == 3) && (player3team == player6team)) && (player6health <= 0)) && (targetTeam == "green")) { green = green + 1; player6 = 1; player6health = 1; } else if ((((target == 3) && (player3team == player6team)) && (player6health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player6 = 1; player6health = 1; } if ((((target == 4) && (player4team == player1team)) && (player1health <= 0)) && (targetTeam == "red")) { red = red + 1; player1 = 1; player1health = 1; } else if ((((target == 4) && (player4team == player1team)) && (player1health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player1 = 1; player1health = 1; } else if ((((target == 4) && (player4team == player1team)) && (player1health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player1 = 1; player1health = 1; } else if ((((target == 4) && (player4team == player1team)) && (player1health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player1 = 1; player1health = 1; } else if ((((target == 4) && (player4team == player1team)) && (player1health <= 0)) && (targetTeam == "green")) { green = green + 1; player1 = 1; player1health = 1; } else if ((((target == 4) && (player4team == player1team)) && (player1health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player1 = 1; player1health = 1; } if ((((target == 4) && (player4team == player2team)) && (player2health <= 0)) && (targetTeam == "red")) { red = red + 1; player2 = 1; player2health = 1; } else if ((((target == 4) && (player4team == player2team)) && (player2health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player2 = 1; player2health = 1; } else if ((((target == 4) && (player4team == player2team)) && (player2health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player2 = 1; player2health = 1; } else if ((((target == 4) && (player4team == player2team)) && (player2health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player2 = 1; player2health = 1; } else if ((((target == 4) && (player4team == player2team)) && (player2health <= 0)) && (targetTeam == "green")) { green = green + 1; player2 = 1; player2health = 1; } else if ((((target == 4) && (player4team == player2team)) && (player2health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player2 = 1; player2health = 1; } if ((((target == 4) && (player4team == player3team)) && (player3health <= 0)) && (targetTeam == "red")) { red = red + 1; player3 = 1; player3health = 1; } else if ((((target == 4) && (player4team == player3team)) && (player3health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player3 = 1; player3health = 1; } else if ((((target == 4) && (player4team == player3team)) && (player3health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player3 = 1; player3health = 1; } else if ((((target == 4) && (player4team == player3team)) && (player3health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player3 = 1; player3health = 1; } else if ((((target == 4) && (player4team == player3team)) && (player3health <= 0)) && (targetTeam == "green")) { green = green + 1; player3 = 1; player3health = 1; } else if ((((target == 4) && (player4team == player3team)) && (player3health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player3 = 1; player3health = 1; } if ((((target == 4) && (player4team == player5team)) && (player5health <= 0)) && (targetTeam == "red")) { red = red + 1; player5 = 1; player5health = 1; } else if ((((target == 4) && (player4team == player5team)) && (player5health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player5 = 1; player5health = 1; } else if ((((target == 4) && (player4team == player5team)) && (player5health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player5 = 1; player5health = 1; } else if ((((target == 4) && (player4team == player5team)) && (player5health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player5 = 1; player5health = 1; } else if ((((target == 4) && (player4team == player5team)) && (player5health <= 0)) && (targetTeam == "green")) { green = green + 1; player5 = 1; player5health = 1; } else if ((((target == 4) && (player4team == player5team)) && (player5health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player5 = 1; player5health = 1; } if ((((target == 4) && (player4team == player6team)) && (player6health <= 0)) && (targetTeam == "red")) { red = red + 1; player6 = 1; player6health = 1; } else if ((((target == 4) && (player4team == player6team)) && (player6health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player6 = 1; player6health = 1; } else if ((((target == 4) && (player4team == player6team)) && (player6health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player6 = 1; player6health = 1; } else if ((((target == 4) && (player4team == player6team)) && (player6health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player6 = 1; player6health = 1; } else if ((((target == 4) && (player4team == player6team)) && (player6health <= 0)) && (targetTeam == "green")) { green = green + 1; player6 = 1; player6health = 1; } else if ((((target == 4) && (player4team == player6team)) && (player6health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player6 = 1; player6health = 1; } if ((((target == 5) && (player5team == player1team)) && (player1health <= 0)) && (targetTeam == "red")) { red = red + 1; player1 = 1; player1health = 1; } else if ((((target == 5) && (player5team == player1team)) && (player1health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player1 = 1; player1health = 1; } else if ((((target == 5) && (player5team == player1team)) && (player1health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player1 = 1; player1health = 1; } else if ((((target == 5) && (player5team == player1team)) && (player1health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player1 = 1; player1health = 1; } else if ((((target == 5) && (player5team == player1team)) && (player1health <= 0)) && (targetTeam == "green")) { green = green + 1; player1 = 1; player1health = 1; } else if ((((target == 5) && (player5team == player1team)) && (player1health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player1 = 1; player1health = 1; } if ((((target == 5) && (player5team == player2team)) && (player2health <= 0)) && (targetTeam == "red")) { red = red + 1; player2 = 1; player2health = 1; } else if ((((target == 5) && (player5team == player2team)) && (player2health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player2 = 1; player2health = 1; } else if ((((target == 5) && (player5team == player2team)) && (player2health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player2 = 1; player2health = 1; } else if ((((target == 5) && (player5team == player2team)) && (player2health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player2 = 1; player2health = 1; } else if ((((target == 5) && (player5team == player2team)) && (player2health <= 0)) && (targetTeam == "green")) { green = green + 1; player2 = 1; player2health = 1; } else if ((((target == 5) && (player5team == player2team)) && (player2health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player2 = 1; player2health = 1; } if ((((target == 5) && (player5team == player3team)) && (player3health <= 0)) && (targetTeam == "red")) { red = red + 1; player3 = 1; player3health = 1; } else if ((((target == 5) && (player5team == player3team)) && (player3health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player3 = 1; player3health = 1; } else if ((((target == 5) && (player5team == player3team)) && (player3health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player3 = 1; player3health = 1; } else if ((((target == 5) && (player5team == player3team)) && (player3health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player3 = 1; player3health = 1; } else if ((((target == 5) && (player5team == player3team)) && (player3health <= 0)) && (targetTeam == "green")) { green = green + 1; player3 = 1; player3health = 1; } else if ((((target == 5) && (player5team == player3team)) && (player3health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player3 = 1; player3health = 1; } if ((((target == 5) && (player5team == player4team)) && (player4health <= 0)) && (targetTeam == "red")) { red = red + 1; player4 = 1; player4health = 1; } else if ((((target == 5) && (player5team == player4team)) && (player4health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player4 = 1; player4health = 1; } else if ((((target == 5) && (player5team == player4team)) && (player4health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player4 = 1; player4health = 1; } else if ((((target == 5) && (player5team == player4team)) && (player4health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player4 = 1; player4health = 1; } else if ((((target == 5) && (player5team == player4team)) && (player4health <= 0)) && (targetTeam == "green")) { green = green + 1; player4 = 1; player4health = 1; } else if ((((target == 5) && (player5team == player4team)) && (player4health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player4 = 1; player4health = 1; } if ((((target == 5) && (player5team == player6team)) && (player6health <= 0)) && (targetTeam == "red")) { red = red + 1; player6 = 1; player6health = 1; } else if ((((target == 5) && (player5team == player6team)) && (player6health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player6 = 1; player6health = 1; } else if ((((target == 5) && (player5team == player6team)) && (player6health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player6 = 1; player6health = 1; } else if ((((target == 5) && (player5team == player6team)) && (player6health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player6 = 1; player6health = 1; } else if ((((target == 5) && (player5team == player6team)) && (player6health <= 0)) && (targetTeam == "green")) { green = green + 1; player6 = 1; player6health = 1; } else if ((((target == 5) && (player5team == player6team)) && (player6health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player6 = 1; player6health = 1; } if ((((target == 6) && (player6team == player1team)) && (player1health <= 0)) && (targetTeam == "red")) { red = red + 1; player1 = 1; player1health = 1; } else if ((((target == 6) && (player6team == player1team)) && (player1health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player1 = 1; player1health = 1; } else if ((((target == 6) && (player6team == player1team)) && (player1health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player1 = 1; player1health = 1; } else if ((((target == 6) && (player6team == player1team)) && (player1health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player1 = 1; player1health = 1; } else if ((((target == 6) && (player6team == player1team)) && (player1health <= 0)) && (targetTeam == "green")) { green = green + 1; player1 = 1; player1health = 1; } else if ((((target == 6) && (player6team == player1team)) && (player1health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player1 = 1; player1health = 1; } if ((((target == 6) && (player6team == player2team)) && (player2health <= 0)) && (targetTeam == "red")) { red = red + 1; player2 = 1; player2health = 1; } else if ((((target == 6) && (player6team == player2team)) && (player2health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player2 = 1; player2health = 1; } else if ((((target == 6) && (player6team == player2team)) && (player2health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player2 = 1; player2health = 1; } else if ((((target == 6) && (player6team == player2team)) && (player2health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player2 = 1; player2health = 1; } else if ((((target == 6) && (player6team == player2team)) && (player2health <= 0)) && (targetTeam == "green")) { green = green + 1; player2 = 1; player2health = 1; } else if ((((target == 6) && (player6team == player2team)) && (player2health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player2 = 1; player2health = 1; } if ((((target == 6) && (player6team == player3team)) && (player3health <= 0)) && (targetTeam == "red")) { red = red + 1; player3 = 1; player3health = 1; } else if ((((target == 6) && (player6team == player3team)) && (player3health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player3 = 1; player3health = 1; } else if ((((target == 6) && (player6team == player3team)) && (player3health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player3 = 1; player3health = 1; } else if ((((target == 6) && (player6team == player3team)) && (player3health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player3 = 1; player3health = 1; } else if ((((target == 6) && (player6team == player3team)) && (player3health <= 0)) && (targetTeam == "green")) { green = green + 1; player3 = 1; player3health = 1; } else if ((((target == 6) && (player6team == player3team)) && (player3health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player3 = 1; player3health = 1; } if ((((target == 6) && (player6team == player4team)) && (player4health <= 0)) && (targetTeam == "red")) { red = red + 1; player4 = 1; player4health = 1; } else if ((((target == 6) && (player6team == player4team)) && (player4health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player4 = 1; player4health = 1; } else if ((((target == 6) && (player6team == player4team)) && (player4health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player4 = 1; player4health = 1; } else if ((((target == 6) && (player6team == player4team)) && (player4health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player4 = 1; player4health = 1; } else if ((((target == 6) && (player6team == player4team)) && (player4health <= 0)) && (targetTeam == "green")) { green = green + 1; player4 = 1; player4health = 1; } else if ((((target == 6) && (player6team == player4team)) && (player4health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player4 = 1; player4health = 1; } if ((((target == 6) && (player6team == player5team)) && (player5health <= 0)) && (targetTeam == "red")) { red = red + 1; player5 = 1; player5health = 1; } else if ((((target == 6) && (player6team == player5team)) && (player5health <= 0)) && (targetTeam == "blue")) { blue = blue + 1; player5 = 1; player5health = 1; } else if ((((target == 6) && (player6team == player5team)) && (player5health <= 0)) && (targetTeam == "yellow")) { yellow = yellow + 1; player5 = 1; player5health = 1; } else if ((((target == 6) && (player6team == player5team)) && (player5health <= 0)) && (targetTeam == "orange")) { orange = orange + 1; player5 = 1; player5health = 1; } else if ((((target == 6) && (player6team == player5team)) && (player5health <= 0)) && (targetTeam == "green")) { green = green + 1; player5 = 1; player5health = 1; } else if ((((target == 6) && (player6team == player5team)) && (player5health <= 0)) && (targetTeam == "purple")) { purple = purple + 1; player5 = 1; player5health = 1; } play();Frame 1109floompSound.start(0, 0);Frame 1150stopAllSounds(); if ((turn == 1) && (player2stat == "HUMAN")) { turn = 2; gotoAndStop (192); } else if ((turn == 2) && (player3stat == "HUMAN")) { turn = 3; gotoAndStop (195); } else if ((turn == 3) && (player4stat == "HUMAN")) { turn = 4; gotoAndStop (198); } else if ((turn == 4) && (player5stat == "HUMAN")) { turn = 5; gotoAndStop (201); } else if ((turn == 5) && (player6stat == "HUMAN")) { turn = 6; gotoAndStop (204); } else if ((turn == 6) && (player1stat == "HUMAN")) { turn = 1; gotoAndStop (189); } else if ((turn == 1) && (player2stat == "CPU")) { turn = 2; gotoAndStop (207); } else if ((turn == 2) && (player3stat == "CPU")) { turn = 3; gotoAndStop (207); } else if ((turn == 3) && (player4stat == "CPU")) { turn = 4; gotoAndStop (207); } else if ((turn == 4) && (player5stat == "CPU")) { turn = 5; gotoAndStop (207); } else if ((turn == 5) && (player6stat == "CPU")) { turn = 6; gotoAndStop (207); } else if ((turn == 6) && (player1stat == "CPU")) { turn = 1; gotoAndStop (207); }Frame 1223stop();Frame 1224stop();Frame 1225stop();Frame 1226stop();Frame 1227stop();Frame 1228stop();Frame 1229stop();Frame 1230stop();Frame 1231stop();Frame 1232stop();Frame 1233stop();Frame 1234stop();Frame 1235stop();Frame 1236stop();Frame 1237stop();Frame 1238stop();Frame 1239stop();Frame 1240stop();Frame 1241stop();Frame 1242stop();Frame 1243stop();Frame 1244stop();Frame 1245stop();Frame 1246stop();Frame 1247stop();Frame 1248stop();Frame 1276gotoAndStop (104);Frame 1277gotoAndPlay (1);Frame 1278stop();Instance of Symbol 61 MovieClip in Frame 1278onClipEvent (enterFrame) { if (this._alpha > 0) { this._alpha = this._alpha - 5; } }Frame 1279prevFrame();Frame 1306gotoAndPlay (1);Frame 1307gotoAndPlay (1);Frame 1308stop();Instance of Symbol 61 MovieClip in Frame 1308onClipEvent (enterFrame) { if (this._alpha > 0) { this._alpha = this._alpha - 5; } }Frame 1309prevFrame();Frame 1336gotoAndPlay (1);Frame 1337gotoAndPlay (1);Frame 1338stop();Instance of Symbol 61 MovieClip in Frame 1338onClipEvent (enterFrame) { if (this._alpha > 0) { this._alpha = this._alpha - 5; } }Frame 1339prevFrame();Frame 1366gotoAndPlay (1);Frame 1367gotoAndPlay (1);Frame 1368stop();Instance of Symbol 61 MovieClip in Frame 1368onClipEvent (enterFrame) { if (this._alpha > 0) { this._alpha = this._alpha - 5; } }Frame 1369prevFrame();Frame 1396gotoAndPlay (1);Frame 1397gotoAndPlay (1);Frame 1398stop();Instance of Symbol 61 MovieClip in Frame 1398onClipEvent (enterFrame) { if (this._alpha > 0) { this._alpha = this._alpha - 5; } }Frame 1399prevFrame();Frame 1426gotoAndPlay (1);Frame 1427gotoAndPlay (1);Frame 1428stop();Instance of Symbol 61 MovieClip in Frame 1428onClipEvent (enterFrame) { if (this._alpha > 0) { this._alpha = this._alpha - 5; } }Frame 1429prevFrame();Frame 1456gotoAndPlay (1);Frame 2056gotoAndPlay (104);Symbol 18 MovieClip Frame 1stop();Symbol 18 MovieClip Frame 2stop();Symbol 18 MovieClip Frame 3stop();Symbol 18 MovieClip Frame 4stop();Symbol 18 MovieClip Frame 5stop();Symbol 18 MovieClip Frame 6stop();Symbol 49 Buttonon (press) { dingSound.start(0, 0); gotoAndPlay (105); }Symbol 50 Buttonon (press) { dingSound.start(0, 0); gotoAndPlay (1151); }Symbol 51 Buttonon (press) { dingSound.start(0, 0); gotoAndPlay (1457); }Symbol 126 Buttonon (press) { if ((player1team > 1) && (_root.shadow1._alpha <= 0)) { player1team = 1; _root.marker1._x = 79.6; } }Symbol 127 Buttonon (press) { if ((player1team > 2) && (_root.shadow1._alpha <= 0)) { player1team = 2; _root.marker1._x = 97.7; } else if ((player1team < 2) && (_root.shadow1._alpha <= 0)) { player1team = 2; _root.marker1._x = 97.7; } }Symbol 128 Buttonon (press) { if ((player1team > 3) && (_root.shadow1._alpha <= 0)) { player1team = 3; _root.marker1._x = 115.5; } else if ((player1team < 3) && (_root.shadow1._alpha <= 0)) { player1team = 3; _root.marker1._x = 115.5; } }Symbol 129 Buttonon (press) { if ((player1team > 4) && (_root.shadow1._alpha <= 0)) { player1team = 4; _root.marker1._x = 133.7; } else if ((player1team < 4) && (_root.shadow1._alpha <= 0)) { player1team = 4; _root.marker1._x = 133.7; } }Symbol 130 Buttonon (press) { if ((player1team > 5) && (_root.shadow1._alpha <= 0)) { player1team = 5; _root.marker1._x = 151.8; } else if ((player1team < 5) && (_root.shadow1._alpha <= 0)) { player1team = 5; _root.marker1._x = 151.8; } }Symbol 131 Buttonon (press) { if ((player1team > 6) && (_root.shadow1._alpha <= 0)) { player1team = 6; _root.marker1._x = 169.6; } else if ((player1team < 6) && (_root.shadow1._alpha <= 0)) { player1team = 6; _root.marker1._x = 169.6; } }Symbol 132 Buttonon (press) { if (_root.shadow2._alpha <= 0) { _root.marker2._x = 229.7; player2team = 1; } }Symbol 133 Buttonon (press) { if (_root.shadow2._alpha <= 0) { _root.marker2._x = 247.8; player2team = 2; } }Symbol 134 Buttonon (press) { if (_root.shadow2._alpha <= 0) { _root.marker2._x = 265.6; player2team = 3; } }Symbol 135 Buttonon (press) { if (_root.shadow2._alpha <= 0) { _root.marker2._x = 283.8; player2team = 4; } }Symbol 136 Buttonon (press) { if (_root.shadow2._alpha <= 0) { _root.marker2._x = 301.9; player2team = 5; } }Symbol 137 Buttonon (press) { if (_root.shadow2._alpha <= 0) { _root.marker2._x = 319.7; player2team = 6; } }Symbol 138 Buttonon (press) { if (_root.shadow3._alpha <= 0) { _root.marker3._x = 379.8; player3team = 1; } }Symbol 139 Buttonon (press) { if (_root.shadow3._alpha <= 0) { _root.marker3._x = 397.9; player3team = 2; } }Symbol 140 Buttonon (press) { if (_root.shadow3._alpha <= 0) { _root.marker3._x = 415.7; player3team = 3; } }Symbol 141 Buttonon (press) { if (_root.shadow3._alpha <= 0) { _root.marker3._x = 433.9; player3team = 4; } }Symbol 142 Buttonon (press) { if (_root.shadow3._alpha <= 0) { _root.marker3._x = 452; player3team = 5; } }Symbol 143 Buttonon (press) { if (_root.shadow3._alpha <= 0) { _root.marker3._x = 469.8; player3team = 6; } }Symbol 144 Buttonon (press) { if (_root.shadow4._alpha <= 0) { player4team = 1; _root.marker4._x = 79.6; } }Symbol 145 Buttonon (press) { if (_root.shadow4._alpha <= 0) { player4team = 2; _root.marker4._x = 97.7; } }Symbol 146 Buttonon (press) { if (_root.shadow4._alpha <= 0) { player4team = 3; _root.marker4._x = 115.5; } }Symbol 147 Buttonon (press) { if (_root.shadow4._alpha <= 0) { player4team = 4; _root.marker4._x = 133.7; } }Symbol 148 Buttonon (press) { if (_root.shadow4._alpha <= 0) { player4team = 5; _root.marker4._x = 151.8; } }Symbol 149 Buttonon (press) { if (_root.shadow4._alpha <= 0) { player4team = 6; _root.marker4._x = 169.6; } }Symbol 150 Buttonon (press) { if (_root.shadow5._alpha <= 0) { _root.marker5._x = 229.7; player5team = 1; } }Symbol 151 Buttonon (press) { if (_root.shadow5._alpha <= 0) { _root.marker5._x = 247.8; player5team = 2; } }Symbol 152 Buttonon (press) { if (_root.shadow5._alpha <= 0) { _root.marker5._x = 265.6; player5team = 3; } }Symbol 153 Buttonon (press) { if (_root.shadow5._alpha <= 0) { _root.marker5._x = 283.8; player5team = 4; } }Symbol 154 Buttonon (press) { if (_root.shadow5._alpha <= 0) { _root.marker5._x = 301.9; player5team = 5; } }Symbol 155 Buttonon (press) { if (_root.shadow5._alpha <= 0) { _root.marker5._x = 319.7; player5team = 6; } }Symbol 156 Buttonon (press) { if (_root.shadow6._alpha <= 0) { _root.marker6._x = 379.8; player6team = 1; } }Symbol 157 Buttonon (press) { if (_root.shadow6._alpha <= 0) { _root.marker6._x = 397.9; player6team = 2; } }Symbol 158 Buttonon (press) { if (_root.shadow6._alpha <= 0) { _root.marker6._x = 415.7; player6team = 3; } }Symbol 159 Buttonon (press) { if (_root.shadow6._alpha <= 0) { _root.marker6._x = 433.9; player6team = 4; } }Symbol 160 Buttonon (press) { if (_root.shadow6._alpha <= 0) { _root.marker6._x = 452; player6team = 5; } }Symbol 161 Buttonon (press) { if (_root.shadow6._alpha <= 0) { _root.marker6._x = 469.8; player6team = 6; } }Symbol 162 Buttonon (press) { if (_root.shadow1._alpha <= 0) { player1stat = "HUMAN"; _root.marker7._x = 115.6; } }Symbol 163 Buttonon (press) { if (_root.shadow1._alpha <= 0) { player1stat = "CPU"; _root.marker7._x = 89.6; } }Symbol 164 Buttonon (press) { if (_root.shadow4._alpha <= 0) { player4stat = "HUMAN"; _root.marker10._x = 115.6; } }Symbol 165 Buttonon (press) { if (_root.shadow4._alpha <= 0) { player4stat = "CPU"; _root.marker10._x = 89.6; } }Symbol 166 Buttonon (press) { if (_root.shadow2._alpha <= 0) { player2stat = "HUMAN"; _root.marker8._x = 265.6; } }Symbol 167 Buttonon (press) { if (_root.shadow2._alpha <= 0) { player2stat = "CPU"; _root.marker8._x = 239.6; } }Symbol 168 Buttonon (press) { if (_root.shadow5._alpha <= 0) { player5stat = "HUMAN"; _root.marker11._x = 265.6; } }Symbol 169 Buttonon (press) { if (_root.shadow5._alpha <= 0) { player5stat = "CPU"; _root.marker11._x = 239.6; } }Symbol 170 Buttonon (press) { if (_root.shadow3._alpha <= 0) { player3stat = "HUMAN"; _root.marker9._x = 415.6; } }Symbol 171 Buttonon (press) { if (_root.shadow3._alpha <= 0) { player3stat = "CPU"; _root.marker9._x = 389.6; } }Symbol 172 Buttonon (press) { if (_root.shadow6._alpha <= 0) { player6stat = "HUMAN"; _root.marker12._x = 415.6; } }Symbol 173 Buttonon (press) { if (_root.shadow6._alpha <= 0) { player6stat = "CPU"; _root.marker12._x = 389.6; } }Symbol 174 Buttonon (press) { if (player1name.length > 10) { hornSound.start(0, 0); player1name = "10 Letters Max"; } else if (((((player1team == player2team) == player3team) == player4team) == player5team) == player6team) { hornSound.start(0, 0); player1name = "Different Team"; } else if ((((((player1stat == "CPU") && (player2stat == "CPU")) && (player3stat == "CPU")) && (player4stat == "CPU")) && (player5stat == "CPU")) && (player6stat == "CPU")) { hornSound.start(0, 0); player1name = "Too Many CPU's"; } else { _root.shadow1._alpha = 80; } }Symbol 175 Buttonon (press) { if (player2name.length > 10) { hornSound.start(0, 0); player2name = "10 Letters Max"; } else if (((((player1team == player2team) == player3team) == player4team) == player5team) == player6team) { hornSound.start(0, 0); player2name = "Different Team"; } else if ((((((player1stat == "CPU") && (player2stat == "CPU")) && (player3stat == "CPU")) && (player4stat == "CPU")) && (player5stat == "CPU")) && (player6stat == "CPU")) { hornSound.start(0, 0); player2name = "Too Many CPU's"; } else { _root.shadow2._alpha = 80; } }Symbol 176 Buttonon (press) { if (player3name.length > 10) { hornSound.start(0, 0); player3name = "10 Letters Max"; } else if (((((player1team == player2team) == player3team) == player4team) == player5team) == player6team) { hornSound.start(0, 0); player3name = "Different Team"; } else if ((((((player1stat == "CPU") && (player2stat == "CPU")) && (player3stat == "CPU")) && (player4stat == "CPU")) && (player5stat == "CPU")) && (player6stat == "CPU")) { hornSound.start(0, 0); player3name = "Too Many CPU's"; } else { _root.shadow3._alpha = 80; } }Symbol 177 Buttonon (press) { if (player4name.length > 10) { hornSound.start(0, 0); player4name = "10 Letters Max"; } else if (((((player1team == player2team) == player3team) == player4team) == player5team) == player6team) { hornSound.start(0, 0); player4name = "Different Team"; } else if ((((((player1stat == "CPU") && (player2stat == "CPU")) && (player3stat == "CPU")) && (player4stat == "CPU")) && (player5stat == "CPU")) && (player6stat == "CPU")) { hornSound.start(0, 0); player4name = "Too Many CPU's"; } else { _root.shadow4._alpha = 80; } }Symbol 178 Buttonon (press) { if (player5name.length > 10) { hornSound.start(0, 0); player5name = "10 Letters Max"; } else if (((((player1team == player2team) == player3team) == player4team) == player5team) == player6team) { hornSound.start(0, 0); player5name = "Different Team"; } else if ((((((player1stat == "CPU") && (player2stat == "CPU")) && (player3stat == "CPU")) && (player4stat == "CPU")) && (player5stat == "CPU")) && (player6stat == "CPU")) { hornSound.start(0, 0); player5name = "Too Many CPU's"; } else { _root.shadow5._alpha = 80; } }Symbol 179 Buttonon (press) { if (player6name.length > 10) { hornSound.start(0, 0); player6name = "10 Letters Max"; } else if (((((player1team == player2team) == player3team) == player4team) == player5team) == player6team) { hornSound.start(0, 0); player6name = "Different Team"; } else if ((((((player1stat == "CPU") && (player2stat == "CPU")) && (player3stat == "CPU")) && (player4stat == "CPU")) && (player5stat == "CPU")) && (player6stat == "CPU")) { hornSound.start(0, 0); player6name = "Too Many CPU's"; } else { _root.shadow6._alpha = 80; } }Symbol 180 Buttonon (keyPress "<Space>") { if (((((((_root.spacebar._alpha > 0) && (player1name.length < 11)) && (player2name.length < 11)) && (player3name.length < 11)) && (player4name.length < 11)) && (player5name.length < 11)) && (player6name.length < 11)) { dingSound.start(0, 0); gotoAndPlay (127); } else if ((_root.spacebar._alpha > 0) && (player1name.length > 10)) { hornSound.start(0, 0); _root.shadow1._alpha = 0; player1name = "10 Letters Max"; } else if ((_root.spacebar._alpha > 0) && (player2name.length > 10)) { hornSound.start(0, 0); _root.shadow2._alpha = 0; player2name = "10 Letters Max"; } else if ((_root.spacebar._alpha > 0) && (player3name.length > 10)) { hornSound.start(0, 0); _root.shadow3._alpha = 0; player3name = "10 Letters Max"; } else if ((_root.spacebar._alpha > 0) && (player4name.length > 10)) { hornSound.start(0, 0); _root.shadow4._alpha = 0; player4name = "10 Letters Max"; } else if ((_root.spacebar._alpha > 0) && (player5name.length > 10)) { hornSound.start(0, 0); _root.shadow5._alpha = 0; player5name = "10 Letters Max"; } else if ((_root.spacebar._alpha > 0) && (player6name.length > 10)) { hornSound.start(0, 0); _root.shadow6._alpha = 0; player6name = "10 Letters Max"; } }Symbol 348 Buttonon (press) { if (((((((player1 == 0) && (player2 == 0)) && (player3 == 0)) && (player4 == 0)) && (player5 == 0)) && (player6 == 0)) && (_root.shadow1._alpha <= 0)) { hornSound.start(0, 0); } else { _root.shadow1._alpha = 80; } }Symbol 349 Buttonon (press) { _root.shadow2._alpha = 80; }Symbol 350 Buttonon (keyPress "<Space>") { if (_root.spacebar._alpha > 0) { dingSound.start(0, 0); gotoAndPlay (157); } }Symbol 352 Buttonon (press) { if ((player1 > 0) && (_root.shadow1._alpha <= 0)) { player1 = 0; _root.houdini._alpha = 0; } else if (_root.shadow1._alpha <= 0) { player1 = 1; _root.houdini._alpha = 100; } }Symbol 353 Buttonon (press) { if ((_root.shadow2._alpha <= 0) && (revenge == "ON")) { revenge = "OFF"; } else if ((_root.shadow2._alpha <= 0) && (revenge == "OFF")) { revenge = "ON"; } }Symbol 354 Buttonon (press) { if ((_root.shadow2._alpha <= 0) && (jesus == "ON")) { jesus = "OFF"; } else if ((_root.shadow2._alpha <= 0) && (jesus == "OFF")) { jesus = "ON"; } }Symbol 355 Buttonon (press) { if ((_root.shadow2._alpha <= 0) && (tolerance < 20)) { tolerance = tolerance + 1; } }Symbol 356 Buttonon (press) { if ((_root.shadow2._alpha <= 0) && (tolerance > 0)) { tolerance = tolerance - 1; } }Symbol 357 Buttonon (press) { if ((_root.shadow2._alpha <= 0) && (player1health < 5)) { player1health = player1health + 1; } }Symbol 358 Buttonon (press) { if ((_root.shadow2._alpha <= 0) && (player1health > 1)) { player1health = player1health - 1; } }Symbol 359 Buttonon (press) { if (_quality == "LOW") { quality = "MEDIUM"; _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { quality = "HIGH"; _quality = "HIGH"; } else if (_quality == "HIGH") { quality = "LOW"; _quality = "LOW"; } }Symbol 360 Buttonon (press) { if (_quality == "LOW") { quality = "HIGH"; _quality = "HIGH"; } else if (_quality == "MEDIUM") { quality = "LOW"; _quality = "LOW"; } else if (_quality == "HIGH") { quality = "MEDIUM"; _quality = "MEDIUM"; } }Symbol 368 Buttonon (press) { if ((player2 > 0) && (_root.shadow1._alpha <= 0)) { player2 = 0; _root.houdini2._alpha = 0; } else if (_root.shadow1._alpha <= 0) { player2 = 1; _root.houdini2._alpha = 100; } }Symbol 369 Buttonon (press) { if ((player3 > 0) && (_root.shadow1._alpha <= 0)) { player3 = 0; _root.houdini3._alpha = 0; } else if (_root.shadow1._alpha <= 0) { player3 = 1; _root.houdini3._alpha = 100; } }Symbol 370 Buttonon (press) { if ((player4 > 0) && (_root.shadow1._alpha <= 0)) { player4 = 0; _root.houdini4._alpha = 0; } else if (_root.shadow1._alpha <= 0) { player4 = 1; _root.houdini4._alpha = 100; } }Symbol 371 Buttonon (press) { if ((player5 > 0) && (_root.shadow1._alpha <= 0)) { player5 = 0; _root.houdini5._alpha = 0; } else if (_root.shadow1._alpha <= 0) { player5 = 1; _root.houdini5._alpha = 100; } }Symbol 372 Buttonon (press) { if ((player6 > 0) && (_root.shadow1._alpha <= 0)) { player6 = 0; _root.houdini6._alpha = 0; } else if (_root.shadow1._alpha <= 0) { player6 = 1; _root.houdini6._alpha = 100; } }Symbol 420 Buttonon (press) { if (((((player1stat == "HUMAN") && (player5health > 0)) && (player1penalty <= 0)) && (rounds > 0)) && (player1 == 1)) { target = 5; gotoAndPlay (542); } }Symbol 421 Buttonon (press) { if (((((player1stat == "HUMAN") && (player3health > 0)) && (player1penalty <= 0)) && (rounds > 0)) && (player1 == 1)) { target = 3; gotoAndPlay (542); } }Symbol 422 Buttonon (press) { if (((((player1stat == "HUMAN") && (player4health > 0)) && (player1penalty <= 0)) && (rounds > 0)) && (player1 == 1)) { target = 4; gotoAndPlay (542); } }Symbol 423 Buttonon (press) { if (((((player1stat == "HUMAN") && (player6health > 0)) && (player1penalty <= 0)) && (rounds > 0)) && (player1 == 1)) { target = 6; gotoAndPlay (542); } }Symbol 424 Buttonon (press) { if ((((player1stat == "HUMAN") && (player1health > 0)) && (player1 == 1)) && (player1award == 0)) { stopAllSounds(); target = 1; gotoAndPlay (785); } }Symbol 425 Buttonon (press) { if (((((player1stat == "HUMAN") && (player2health > 0)) && (player1penalty <= 0)) && (rounds > 0)) && (player1 == 1)) { target = 2; gotoAndPlay (542); } }Symbol 435 MovieClip Frame 1stop();Symbol 435 MovieClip Frame 2play();Symbol 435 MovieClip Frame 121gotoAndPlay (2);Symbol 436 MovieClip Frame 1stop();Symbol 436 MovieClip Frame 2play();Symbol 436 MovieClip Frame 61gotoAndPlay (2);Symbol 437 MovieClip Frame 1stop();Symbol 437 MovieClip Frame 2play();Symbol 437 MovieClip Frame 241gotoAndPlay (2);Symbol 476 MovieClip Frame 1stop();Symbol 476 MovieClip Frame 2stop();Symbol 476 MovieClip Frame 3stop();Symbol 476 MovieClip Frame 4stop();Instance of Symbol 444 MovieClip "gun" in Symbol 476 MovieClip Frame 4onClipEvent (enterFrame) { X = this._x; Y = this._y; } onClipEvent (mouseMove) { Xm = _parent._xmouse; Ym = _parent._ymouse; Xdiff = Xm - X; Ydiff = Ym - Y; radAngle = Math.atan2(Ydiff, Xdiff); this._rotation = ((radAngle * 360) / (Math.PI*2)) - 90; updateAfterEvent(); }Symbol 476 MovieClip Frame 45gotoAndStop (4);Symbol 488 MovieClip Frame 1stop();Symbol 488 MovieClip Frame 2stop();Symbol 488 MovieClip Frame 3stop();Symbol 488 MovieClip Frame 4stop();Symbol 488 MovieClip Frame 5stop();Symbol 488 MovieClip Frame 6stop();Symbol 488 MovieClip Frame 7stop();Symbol 488 MovieClip Frame 8stop();Symbol 492 Buttonon (press) { if ((((_root.spinbtn._alpha >= 100) && (player1stat == "HUMAN")) && (player1health > 0)) && (player1penalty <= 0)) { _root.guy1.gotoAndPlay(5); _root.spinbtn._alpha = 60; chance = 6; } }Symbol 497 Buttonon (press) { if (((((rounds < 6) && (player1stat == "HUMAN")) && (player1health > 0)) && (_root.loadbtn._alpha >= 100)) && (player1penalty <= 0)) { gotoAndPlay (256); } }Symbol 503 Buttonon (press) { target = 1; if (((((player1stat == "HUMAN") && (player1health > 0)) && ((Math.random() * 100) < 33)) && (player1penalty <= 0)) && (player1award <= 0)) { gotoAndPlay (336); } else if ((((((player1stat == "HUMAN") && (player1health > 0)) && ((Math.random() * 100) >= 33)) && ((Math.random() * 100) < 66)) && (player1penalty <= 0)) && (player1award <= 0)) { gotoAndPlay (369); } else if (((((player1stat == "HUMAN") && (player1health > 0)) && ((Math.random() * 100) >= 66)) && (player1penalty <= 0)) && (player1award <= 0)) { gotoAndPlay (419); } }Symbol 519 MovieClip Frame 30gotoAndPlay (1);Symbol 522 MovieClip Frame 29gotoAndPlay (1);Symbol 523 Buttonon (press) { if (((((player2stat == "HUMAN") && (player5health > 0)) && (player2penalty <= 0)) && (rounds > 0)) && (player2 == 1)) { target = 5; gotoAndPlay (542); } }Symbol 524 Buttonon (press) { if (((((player2stat == "HUMAN") && (player3health > 0)) && (player2penalty <= 0)) && (rounds > 0)) && (player2 == 1)) { target = 3; gotoAndPlay (542); } }Symbol 525 Buttonon (press) { if (((((player2stat == "HUMAN") && (player4health > 0)) && (player2penalty <= 0)) && (rounds > 0)) && (player2 == 1)) { target = 4; gotoAndPlay (542); } }Symbol 526 Buttonon (press) { if (((((player2stat == "HUMAN") && (player6health > 0)) && (player2penalty <= 0)) && (rounds > 0)) && (player2 == 1)) { target = 6; gotoAndPlay (542); } }Symbol 527 Buttonon (press) { if (((((player2stat == "HUMAN") && (player1health > 0)) && (player2penalty <= 0)) && (rounds > 0)) && (player2 == 1)) { target = 1; gotoAndPlay (542); } }Symbol 528 Buttonon (press) { if ((((player2stat == "HUMAN") && (player2health > 0)) && (player2 == 1)) && (player2award == 0)) { stopAllSounds(); target = 2; gotoAndPlay (785); } }Symbol 533 Buttonon (press) { if ((((_root.spinbtn._alpha >= 100) && (player2stat == "HUMAN")) && (player2health > 0)) && (player2penalty <= 0)) { _root.guy2.gotoAndPlay(5); _root.spinbtn._alpha = 60; chance = 6; } }Symbol 534 Buttonon (press) { if (((((rounds < 6) && (player2stat == "HUMAN")) && (player2health > 0)) && (_root.loadbtn._alpha >= 100)) && (player2penalty <= 0)) { gotoAndPlay (256); } }Symbol 535 Buttonon (press) { target = 2; if (((((player2stat == "HUMAN") && (player2health > 0)) && ((Math.random() * 100) < 33)) && (player2penalty <= 0)) && (player2award <= 0)) { gotoAndPlay (336); } else if ((((((player2stat == "HUMAN") && (player2health > 0)) && ((Math.random() * 100) >= 33)) && ((Math.random() * 100) < 66)) && (player2penalty <= 0)) && (player2award <= 0)) { gotoAndPlay (369); } else if (((((player2stat == "HUMAN") && (player2health > 0)) && ((Math.random() * 100) >= 66)) && (player2penalty <= 0)) && (player2award <= 0)) { gotoAndPlay (419); } }Symbol 537 Buttonon (press) { if (((((player3stat == "HUMAN") && (player5health > 0)) && (player3penalty <= 0)) && (rounds > 0)) && (player3 == 1)) { target = 5; gotoAndPlay (542); } }Symbol 538 Buttonon (press) { if ((((player3stat == "HUMAN") && (player3health > 0)) && (player3 == 1)) && (player3award == 0)) { stopAllSounds(); target = 3; gotoAndPlay (785); } }Symbol 539 Buttonon (press) { if (((((player3stat == "HUMAN") && (player4health > 0)) && (player3penalty <= 0)) && (rounds > 0)) && (player3 == 1)) { target = 4; gotoAndPlay (542); } }Symbol 540 Buttonon (press) { if (((((player3stat == "HUMAN") && (player6health > 0)) && (player3penalty <= 0)) && (rounds > 0)) && (player3 == 1)) { target = 6; gotoAndPlay (542); } }Symbol 541 Buttonon (press) { if (((((player3stat == "HUMAN") && (player1health > 0)) && (player3penalty <= 0)) && (rounds > 0)) && (player3 == 1)) { target = 1; gotoAndPlay (542); } }Symbol 542 Buttonon (press) { if (((((player3stat == "HUMAN") && (player2health > 0)) && (player3penalty <= 0)) && (rounds > 0)) && (player3 == 1)) { target = 2; gotoAndPlay (542); } }Symbol 545 Buttonon (press) { if ((((_root.spinbtn._alpha >= 100) && (player3stat == "HUMAN")) && (player3health > 0)) && (player3penalty <= 0)) { _root.guy3.gotoAndPlay(5); _root.spinbtn._alpha = 60; chance = 6; } }Symbol 546 Buttonon (press) { if (((((rounds < 6) && (player3stat == "HUMAN")) && (player3health > 0)) && (_root.loadbtn._alpha >= 100)) && (player3penalty <= 0)) { gotoAndPlay (256); } }Symbol 547 Buttonon (press) { target = 3; if (((((player3stat == "HUMAN") && (player3health > 0)) && ((math.random() * 100) < 33)) && (player3penalty <= 0)) && (player3award <= 0)) { gotoAndPlay (336); } else if ((((((player3stat == "HUMAN") && (player3health > 0)) && ((math.random() * 100) >= 33)) && ((math.random() * 100) < 66)) && (player3penalty <= 0)) && (player3award <= 0)) { gotoAndPlay (369); } else if (((((player3stat == "HUMAN") && (player3health > 0)) && ((math.random() * 100) >= 66)) && (player3penalty <= 0)) && (player3award <= 0)) { gotoAndPlay (419); } }Symbol 549 Buttonon (press) { if (((((player4stat == "HUMAN") && (player5health > 0)) && (player4penalty <= 0)) && (rounds > 0)) && (player4 == 1)) { target = 5; gotoAndPlay (542); } }Symbol 550 Buttonon (press) { if (((((player4stat == "HUMAN") && (player3health > 0)) && (player4penalty <= 0)) && (rounds > 0)) && (player4 == 1)) { target = 3; gotoAndPlay (542); } }Symbol 551 Buttonon (press) { if ((((player4stat == "HUMAN") && (player4health > 0)) && (player4 == 1)) && (player4award == 0)) { stopAllSounds(); target = 4; gotoAndPlay (785); } }Symbol 552 Buttonon (press) { if (((((player4stat == "HUMAN") && (player6health > 0)) && (player4penalty <= 0)) && (rounds > 0)) && (player4 == 1)) { target = 6; gotoAndPlay (542); } }Symbol 553 Buttonon (press) { if (((((player4stat == "HUMAN") && (player1health > 0)) && (player4penalty <= 0)) && (rounds > 0)) && (player4 == 1)) { target = 1; gotoAndPlay (542); } }Symbol 554 Buttonon (press) { if (((((player4stat == "HUMAN") && (player2health > 0)) && (player4penalty <= 0)) && (rounds > 0)) && (player4 == 1)) { target = 2; gotoAndPlay (542); } }Symbol 557 Buttonon (press) { if ((((_root.spinbtn._alpha >= 100) && (player4stat == "HUMAN")) && (player4health > 0)) && (player4penalty <= 0)) { _root.guy4.gotoAndPlay(5); _root.spinbtn._alpha = 60; chance = 6; } }Symbol 558 Buttonon (press) { if (((((rounds < 6) && (player4stat == "HUMAN")) && (player4health > 0)) && (_root.loadbtn._alpha >= 100)) && (player4penalty <= 0)) { gotoAndPlay (256); } }Symbol 559 Buttonon (press) { target = 4; if (((((player4stat == "HUMAN") && (player4health > 0)) && ((math.random() * 100) < 33)) && (player4penalty <= 0)) && (player4award <= 0)) { gotoAndPlay (336); } else if ((((((player4stat == "HUMAN") && (player4health > 0)) && ((math.random() * 100) >= 33)) && ((math.random() * 100) < 66)) && (player4penalty <= 0)) && (player4award <= 0)) { gotoAndPlay (369); } else if (((((player4stat == "HUMAN") && (player4health > 0)) && ((math.random() * 100) >= 66)) && (player4penalty <= 0)) && (player4award <= 0)) { gotoAndPlay (419); } }Symbol 561 Buttonon (press) { if ((((player5stat == "HUMAN") && (player5health > 0)) && (player5 == 1)) && (player5award == 0)) { stopAllSounds(); target = 5; gotoAndPlay (785); } }Symbol 562 Buttonon (press) { if (((((player5stat == "HUMAN") && (player3health > 0)) && (player5penalty <= 0)) && (rounds > 0)) && (player5 == 1)) { target = 3; gotoAndPlay (542); } }Symbol 563 Buttonon (press) { if (((((player5stat == "HUMAN") && (player4health > 0)) && (player5penalty <= 0)) && (rounds > 0)) && (player5 == 1)) { target = 4; gotoAndPlay (542); } }Symbol 564 Buttonon (press) { if (((((player5stat == "HUMAN") && (player6health > 0)) && (player5penalty <= 0)) && (rounds > 0)) && (player5 == 1)) { target = 6; gotoAndPlay (542); } }Symbol 565 Buttonon (press) { if (((((player5stat == "HUMAN") && (player1health > 0)) && (player5penalty <= 0)) && (rounds > 0)) && (player5 == 1)) { target = 1; gotoAndPlay (542); } }Symbol 566 Buttonon (press) { if (((((player5stat == "HUMAN") && (player2health > 0)) && (player5penalty <= 0)) && (rounds > 0)) && (player5 == 1)) { target = 2; gotoAndPlay (542); } }Symbol 569 Buttonon (press) { if ((((_root.spinbtn._alpha >= 100) && (player5stat == "HUMAN")) && (player5health > 0)) && (player5penalty <= 0)) { _root.guy5.gotoAndPlay(5); _root.spinbtn._alpha = 60; chance = 6; } }Symbol 570 Buttonon (press) { if (((((rounds < 6) && (player5stat == "HUMAN")) && (player5health > 0)) && (_root.loadbtn._alpha >= 100)) && (player5penalty <= 0)) { gotoAndPlay (256); } }Symbol 571 Buttonon (press) { target = 5; if (((((player5stat == "HUMAN") && (player5health > 0)) && ((math.random() * 100) < 33)) && (player5penalty <= 0)) && (player5award <= 0)) { gotoAndPlay (336); } else if ((((((player5stat == "HUMAN") && (player5health > 0)) && ((math.random() * 100) >= 33)) && ((math.random() * 100) < 66)) && (player5penalty <= 0)) && (player5award <= 0)) { gotoAndPlay (369); } else if (((((player5stat == "HUMAN") && (player5health > 0)) && ((math.random() * 100) >= 66)) && (player5penalty <= 0)) && (player5award <= 0)) { gotoAndPlay (419); } }Symbol 573 Buttonon (press) { if (((((player6stat == "HUMAN") && (player5health > 0)) && (player6penalty <= 0)) && (rounds > 0)) && (player6 == 1)) { target = 5; gotoAndPlay (542); } }Symbol 574 Buttonon (press) { if (((((player6stat == "HUMAN") && (player3health > 0)) && (player6penalty <= 0)) && (rounds > 0)) && (player6 == 1)) { target = 3; gotoAndPlay (542); } }Symbol 575 Buttonon (press) { if (((((player6stat == "HUMAN") && (player4health > 0)) && (player6penalty <= 0)) && (rounds > 0)) && (player6 == 1)) { target = 4; gotoAndPlay (542); } }Symbol 576 Buttonon (press) { if ((((player6stat == "HUMAN") && (player6health > 0)) && (player6 == 1)) && (player6award == 0)) { stopAllSounds(); target = 6; gotoAndPlay (785); } }Symbol 577 Buttonon (press) { if (((((player6stat == "HUMAN") && (player1health > 0)) && (player6penalty <= 0)) && (rounds > 0)) && (player6 == 1)) { target = 1; gotoAndPlay (542); } }Symbol 578 Buttonon (press) { if (((((player6stat == "HUMAN") && (player2health > 0)) && (player6penalty <= 0)) && (rounds > 0)) && (player6 == 1)) { target = 2; gotoAndPlay (542); } }Symbol 581 Buttonon (press) { if ((((_root.spinbtn._alpha >= 100) && (player6stat == "HUMAN")) && (player6health > 0)) && (player6penalty <= 0)) { _root.guy6.gotoAndPlay(5); _root.spinbtn._alpha = 60; chance = 6; } }Symbol 582 Buttonon (press) { if (((((rounds < 6) && (player6stat == "HUMAN")) && (player6health > 0)) && (_root.loadbtn._alpha >= 100)) && (player6penalty <= 0)) { gotoAndPlay (256); } }Symbol 583 Buttonon (press) { target = 6; if (((((player6stat == "HUMAN") && (player6health > 0)) && ((math.random() * 100) < 33)) && (player6penalty <= 0)) && (player6award <= 0)) { gotoAndPlay (336); } else if ((((((player6stat == "HUMAN") && (player6health > 0)) && ((math.random() * 100) >= 33)) && ((math.random() * 100) < 66)) && (player6penalty <= 0)) && (player6award <= 0)) { gotoAndPlay (369); } else if (((((player6stat == "HUMAN") && (player6health > 0)) && ((math.random() * 100) >= 66)) && (player6penalty <= 0)) && (player6award <= 0)) { gotoAndPlay (419); } }Symbol 1034 Buttonon (press) { nextFrame(); }Symbol 1037 Buttonon (press) { prevFrame(); }Symbol 1120 Buttonon (press) { gotoAndPlay (1248); }Symbol 1129 Buttonon (press) { gotoAndPlay (1280); }Symbol 1135 Buttonon (press) { gotoAndPlay (1310); }Symbol 1167 Buttonon (press) { gotoAndPlay (1340); }Symbol 1176 Buttonon (press) { gotoAndPlay (1370); }Symbol 1181 Buttonon (press) { gotoAndPlay (1400); }Symbol 1192 Buttonon (press) { gotoAndPlay (1430); }
Library Items
Symbol 1 Sound [whoosh] | ||
Symbol 2 Sound [main] | ||
Symbol 3 Sound [cock gun] | ||
Symbol 4 Sound [gulp] | ||
Symbol 5 Sound [glass break] | ||
Symbol 6 Sound [floomp] | ||
Symbol 7 Sound [choosing] | ||
Symbol 8 Sound [buzzer] | ||
Symbol 9 Sound [ding] | ||
Symbol 10 Sound [calling] | Used by:Timeline | |
Symbol 11 Graphic | Used by:Timeline | |
Symbol 12 Graphic | Used by:18 | |
Symbol 13 Graphic | Used by:18 | |
Symbol 14 Graphic | Used by:18 | |
Symbol 15 Graphic | Used by:18 | |
Symbol 16 Graphic | Used by:18 | |
Symbol 17 Graphic | Used by:18 | |
Symbol 18 MovieClip | Uses:12 13 14 15 16 17 | Used by:Timeline |
Symbol 19 Font | Used by:20 | |
Symbol 20 Text | Uses:19 | Used by:Timeline |
Symbol 21 Graphic | Used by:61 Timeline | |
Symbol 22 Graphic | Used by:Timeline | |
Symbol 23 Graphic | Used by:Timeline | |
Symbol 24 Graphic | Used by:Timeline | |
Symbol 25 Graphic | Used by:Timeline | |
Symbol 26 Graphic | Used by:Timeline | |
Symbol 27 Graphic | Used by:Timeline | |
Symbol 28 Graphic | Used by:Timeline | |
Symbol 29 Graphic | Used by:Timeline | |
Symbol 30 Graphic | Used by:Timeline | |
Symbol 31 Graphic | Used by:Timeline | |
Symbol 32 Graphic | Used by:Timeline | |
Symbol 33 Graphic | Used by:Timeline | |
Symbol 34 Graphic | Used by:Timeline | |
Symbol 35 Graphic | Used by:Timeline | |
Symbol 36 Graphic | Used by:Timeline | |
Symbol 37 Graphic | Used by:Timeline | |
Symbol 38 Graphic | Used by:Timeline | |
Symbol 39 Graphic | Used by:Timeline | |
Symbol 40 Graphic | Used by:Timeline | |
Symbol 41 Graphic | Used by:Timeline | |
Symbol 42 Graphic | Used by:Timeline | |
Symbol 43 Graphic | Used by:Timeline | |
Symbol 44 Graphic | Used by:Timeline | |
Symbol 45 Graphic | Used by:49 50 51 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 348 349 350 513 | |
Symbol 46 Graphic | Used by:49 50 51 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 348 349 350 513 | |
Symbol 47 Sound | Used by:49 50 51 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 348 349 350 513 | |
Symbol 48 Sound | Used by:49 50 51 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 348 349 350 513 Timeline | |
Symbol 49 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 50 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 51 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 52 Graphic | Used by:Timeline | |
Symbol 53 Graphic | Used by:54 508 512 | |
Symbol 54 MovieClip | Uses:53 | Used by:434 508 512 Timeline |
Symbol 55 Graphic | Used by:Timeline | |
Symbol 56 Graphic | Used by:Timeline | |
Symbol 57 Font | Used by:58 59 60 64 65 66 67 68 69 71 72 73 74 75 76 78 79 80 81 82 83 85 86 87 88 89 90 92 93 94 95 96 97 99 100 101 102 103 104 106 107 108 109 110 111 113 114 115 116 117 118 120 121 122 123 124 125 182 183 184 185 186 187 191 195 196 197 198 199 200 203 204 205 206 207 208 210 211 212 213 214 215 217 218 219 220 221 222 224 225 226 227 228 229 231 232 233 234 235 236 238 239 240 241 242 243 245 246 247 248 249 250 252 253 254 255 256 257 259 260 261 262 263 264 268 269 270 271 272 273 274 278 279 280 281 282 283 284 285 286 287 289 290 291 292 293 295 296 297 298 299 301 302 303 304 305 307 308 309 310 311 313 314 315 316 317 319 320 321 322 323 325 326 327 328 329 331 332 333 334 335 337 338 339 340 341 343 344 345 346 347 361 362 363 364 365 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 408 409 410 411 412 414 415 416 417 418 477 478 479 504 514 517 520 531 532 536 543 544 548 555 556 560 567 568 572 579 580 584 586 587 591 617 662 681 682 683 696 721 755 756 807 808 809 812 815 816 817 818 819 820 821 822 823 843 857 860 1035 1038 1039 1040 1042 1043 1044 1047 1048 1049 1052 1053 1054 1057 1058 1059 1062 1064 1066 1067 1068 1069 1070 1071 1073 1075 1077 1079 1082 1083 1084 1085 1088 1091 1094 1097 1100 1103 1106 1109 1111 1113 1115 1116 1117 1121 1122 1128 1130 1134 1166 1172 1173 1175 1180 1185 1186 1191 1193 | |
Symbol 58 Text | Uses:57 | Used by:Timeline |
Symbol 59 Text | Uses:57 | Used by:Timeline |
Symbol 60 Text | Uses:57 | Used by:Timeline |
Symbol 61 MovieClip | Uses:21 | Used by:Timeline |
Symbol 62 Graphic | Used by:Timeline | |
Symbol 63 Graphic | Used by:Timeline | |
Symbol 64 EditableText | Uses:57 | Used by:Timeline |
Symbol 65 EditableText | Uses:57 | Used by:Timeline |
Symbol 66 EditableText | Uses:57 | Used by:Timeline |
Symbol 67 EditableText | Uses:57 | Used by:Timeline |
Symbol 68 EditableText | Uses:57 | Used by:Timeline |
Symbol 69 EditableText | Uses:57 | Used by:Timeline |
Symbol 70 Graphic | Used by:Timeline | |
Symbol 71 EditableText | Uses:57 | Used by:Timeline |
Symbol 72 EditableText | Uses:57 | Used by:Timeline |
Symbol 73 EditableText | Uses:57 | Used by:Timeline |
Symbol 74 EditableText | Uses:57 | Used by:Timeline |
Symbol 75 EditableText | Uses:57 | Used by:Timeline |
Symbol 76 EditableText | Uses:57 | Used by:Timeline |
Symbol 77 Graphic | Used by:Timeline | |
Symbol 78 EditableText | Uses:57 | Used by:Timeline |
Symbol 79 EditableText | Uses:57 | Used by:Timeline |
Symbol 80 EditableText | Uses:57 | Used by:Timeline |
Symbol 81 EditableText | Uses:57 | Used by:Timeline |
Symbol 82 EditableText | Uses:57 | Used by:Timeline |
Symbol 83 EditableText | Uses:57 | Used by:Timeline |
Symbol 84 Graphic | Used by:Timeline | |
Symbol 85 EditableText | Uses:57 | Used by:Timeline |
Symbol 86 EditableText | Uses:57 | Used by:Timeline |
Symbol 87 EditableText | Uses:57 | Used by:Timeline |
Symbol 88 EditableText | Uses:57 | Used by:Timeline |
Symbol 89 EditableText | Uses:57 | Used by:Timeline |
Symbol 90 EditableText | Uses:57 | Used by:Timeline |
Symbol 91 Graphic | Used by:Timeline | |
Symbol 92 EditableText | Uses:57 | Used by:Timeline |
Symbol 93 EditableText | Uses:57 | Used by:Timeline |
Symbol 94 EditableText | Uses:57 | Used by:Timeline |
Symbol 95 EditableText | Uses:57 | Used by:Timeline |
Symbol 96 EditableText | Uses:57 | Used by:Timeline |
Symbol 97 EditableText | Uses:57 | Used by:Timeline |
Symbol 98 Graphic | Used by:Timeline | |
Symbol 99 EditableText | Uses:57 | Used by:Timeline |
Symbol 100 EditableText | Uses:57 | Used by:Timeline |
Symbol 101 EditableText | Uses:57 | Used by:Timeline |
Symbol 102 EditableText | Uses:57 | Used by:Timeline |
Symbol 103 EditableText | Uses:57 | Used by:Timeline |
Symbol 104 EditableText | Uses:57 | Used by:Timeline |
Symbol 105 Graphic | Used by:Timeline | |
Symbol 106 EditableText | Uses:57 | Used by:Timeline |
Symbol 107 EditableText | Uses:57 | Used by:Timeline |
Symbol 108 EditableText | Uses:57 | Used by:Timeline |
Symbol 109 EditableText | Uses:57 | Used by:Timeline |
Symbol 110 EditableText | Uses:57 | Used by:Timeline |
Symbol 111 EditableText | Uses:57 | Used by:Timeline |
Symbol 112 Graphic | Used by:Timeline | |
Symbol 113 EditableText | Uses:57 | Used by:Timeline |
Symbol 114 EditableText | Uses:57 | Used by:Timeline |
Symbol 115 EditableText | Uses:57 | Used by:Timeline |
Symbol 116 EditableText | Uses:57 | Used by:Timeline |
Symbol 117 EditableText | Uses:57 | Used by:Timeline |
Symbol 118 EditableText | Uses:57 | Used by:Timeline |
Symbol 119 Graphic | Used by:Timeline | |
Symbol 120 EditableText | Uses:57 | Used by:Timeline |
Symbol 121 EditableText | Uses:57 | Used by:Timeline |
Symbol 122 EditableText | Uses:57 | Used by:Timeline |
Symbol 123 EditableText | Uses:57 | Used by:Timeline |
Symbol 124 EditableText | Uses:57 | Used by:Timeline |
Symbol 125 EditableText | Uses:57 | Used by:Timeline |
Symbol 126 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 127 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 128 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 129 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 130 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 131 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 132 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 133 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 134 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 135 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 136 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 137 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 138 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 139 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 140 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 141 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 142 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 143 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 144 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 145 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 146 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 147 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 148 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 149 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 150 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 151 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 152 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 153 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 154 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 155 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 156 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 157 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 158 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 159 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 160 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 161 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 162 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 163 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 164 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 165 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 166 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 167 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 168 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 169 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 170 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 171 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 172 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 173 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 174 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 175 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 176 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 177 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 178 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 179 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 180 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 181 Graphic | Used by:Timeline | |
Symbol 182 EditableText | Uses:57 | Used by:Timeline |
Symbol 183 EditableText | Uses:57 | Used by:Timeline |
Symbol 184 EditableText | Uses:57 | Used by:Timeline |
Symbol 185 EditableText | Uses:57 | Used by:Timeline |
Symbol 186 EditableText | Uses:57 | Used by:Timeline |
Symbol 187 EditableText | Uses:57 | Used by:Timeline |
Symbol 188 Graphic | Used by:189 | |
Symbol 189 MovieClip | Uses:188 | Used by:Timeline |
Symbol 190 Graphic | Used by:192 | |
Symbol 191 Text | Uses:57 | Used by:192 |
Symbol 192 MovieClip | Uses:190 191 | Used by:Timeline |
Symbol 193 Graphic | Used by:Timeline | |
Symbol 194 Graphic | Used by:Timeline | |
Symbol 195 EditableText | Uses:57 | Used by:Timeline |
Symbol 196 EditableText | Uses:57 | Used by:Timeline |
Symbol 197 EditableText | Uses:57 | Used by:Timeline |
Symbol 198 EditableText | Uses:57 | Used by:Timeline |
Symbol 199 EditableText | Uses:57 | Used by:Timeline |
Symbol 200 EditableText | Uses:57 | Used by:Timeline |
Symbol 201 Graphic | Used by:Timeline | |
Symbol 202 Graphic | Used by:Timeline | |
Symbol 203 EditableText | Uses:57 | Used by:Timeline |
Symbol 204 EditableText | Uses:57 | Used by:Timeline |
Symbol 205 EditableText | Uses:57 | Used by:Timeline |
Symbol 206 EditableText | Uses:57 | Used by:Timeline |
Symbol 207 EditableText | Uses:57 | Used by:Timeline |
Symbol 208 EditableText | Uses:57 | Used by:Timeline |
Symbol 209 Graphic | Used by:Timeline | |
Symbol 210 EditableText | Uses:57 | Used by:Timeline |
Symbol 211 EditableText | Uses:57 | Used by:Timeline |
Symbol 212 EditableText | Uses:57 | Used by:Timeline |
Symbol 213 EditableText | Uses:57 | Used by:Timeline |
Symbol 214 EditableText | Uses:57 | Used by:Timeline |
Symbol 215 EditableText | Uses:57 | Used by:Timeline |
Symbol 216 Graphic | Used by:Timeline | |
Symbol 217 EditableText | Uses:57 | Used by:Timeline |
Symbol 218 EditableText | Uses:57 | Used by:Timeline |
Symbol 219 EditableText | Uses:57 | Used by:Timeline |
Symbol 220 EditableText | Uses:57 | Used by:Timeline |
Symbol 221 EditableText | Uses:57 | Used by:Timeline |
Symbol 222 EditableText | Uses:57 | Used by:Timeline |
Symbol 223 Graphic | Used by:Timeline | |
Symbol 224 EditableText | Uses:57 | Used by:Timeline |
Symbol 225 EditableText | Uses:57 | Used by:Timeline |
Symbol 226 EditableText | Uses:57 | Used by:Timeline |
Symbol 227 EditableText | Uses:57 | Used by:Timeline |
Symbol 228 EditableText | Uses:57 | Used by:Timeline |
Symbol 229 EditableText | Uses:57 | Used by:Timeline |
Symbol 230 Graphic | Used by:Timeline | |
Symbol 231 EditableText | Uses:57 | Used by:Timeline |
Symbol 232 EditableText | Uses:57 | Used by:Timeline |
Symbol 233 EditableText | Uses:57 | Used by:Timeline |
Symbol 234 EditableText | Uses:57 | Used by:Timeline |
Symbol 235 EditableText | Uses:57 | Used by:Timeline |
Symbol 236 EditableText | Uses:57 | Used by:Timeline |
Symbol 237 Graphic | Used by:Timeline | |
Symbol 238 EditableText | Uses:57 | Used by:Timeline |
Symbol 239 EditableText | Uses:57 | Used by:Timeline |
Symbol 240 EditableText | Uses:57 | Used by:Timeline |
Symbol 241 EditableText | Uses:57 | Used by:Timeline |
Symbol 242 EditableText | Uses:57 | Used by:Timeline |
Symbol 243 EditableText | Uses:57 | Used by:Timeline |
Symbol 244 Graphic | Used by:Timeline | |
Symbol 245 EditableText | Uses:57 | Used by:Timeline |
Symbol 246 EditableText | Uses:57 | Used by:Timeline |
Symbol 247 EditableText | Uses:57 | Used by:Timeline |
Symbol 248 EditableText | Uses:57 | Used by:Timeline |
Symbol 249 EditableText | Uses:57 | Used by:Timeline |
Symbol 250 EditableText | Uses:57 | Used by:Timeline |
Symbol 251 Graphic | Used by:Timeline | |
Symbol 252 EditableText | Uses:57 | Used by:Timeline |
Symbol 253 EditableText | Uses:57 | Used by:Timeline |
Symbol 254 EditableText | Uses:57 | Used by:Timeline |
Symbol 255 EditableText | Uses:57 | Used by:Timeline |
Symbol 256 EditableText | Uses:57 | Used by:Timeline |
Symbol 257 EditableText | Uses:57 | Used by:Timeline |
Symbol 258 Graphic | Used by:Timeline | |
Symbol 259 EditableText | Uses:57 | Used by:Timeline |
Symbol 260 EditableText | Uses:57 | Used by:Timeline |
Symbol 261 EditableText | Uses:57 | Used by:Timeline |
Symbol 262 EditableText | Uses:57 | Used by:Timeline |
Symbol 263 EditableText | Uses:57 | Used by:Timeline |
Symbol 264 EditableText | Uses:57 | Used by:Timeline |
Symbol 265 Graphic | Used by:Timeline | |
Symbol 266 Graphic | Used by:Timeline | |
Symbol 267 Graphic | Used by:Timeline | |
Symbol 268 Text | Uses:57 | Used by:Timeline |
Symbol 269 Text | Uses:57 | Used by:Timeline |
Symbol 270 Text | Uses:57 | Used by:Timeline |
Symbol 271 Text | Uses:57 | Used by:Timeline |
Symbol 272 Text | Uses:57 | Used by:Timeline |
Symbol 273 Text | Uses:57 | Used by:Timeline |
Symbol 274 Text | Uses:57 | Used by:Timeline |
Symbol 275 Graphic | Used by:277 352 353 354 355 356 357 358 359 360 368 369 370 371 372 1034 1037 1120 | |
Symbol 276 Graphic | Used by:277 352 353 354 355 356 357 358 359 360 368 369 370 371 372 1034 1037 1120 | |
Symbol 277 Button | Uses:275 276 | Used by:Timeline |
Symbol 278 Text | Uses:57 | Used by:Timeline |
Symbol 279 Text | Uses:57 | Used by:Timeline |
Symbol 280 Text | Uses:57 | Used by:Timeline |
Symbol 281 Text | Uses:57 | Used by:Timeline |
Symbol 282 Text | Uses:57 | Used by:Timeline |
Symbol 283 EditableText | Uses:57 | Used by:Timeline |
Symbol 284 EditableText | Uses:57 | Used by:Timeline |
Symbol 285 EditableText | Uses:57 | Used by:Timeline |
Symbol 286 EditableText | Uses:57 | Used by:Timeline |
Symbol 287 EditableText | Uses:57 | Used by:Timeline |
Symbol 288 Graphic | Used by:Timeline | |
Symbol 289 EditableText | Uses:57 | Used by:Timeline |
Symbol 290 EditableText | Uses:57 | Used by:Timeline |
Symbol 291 EditableText | Uses:57 | Used by:Timeline |
Symbol 292 EditableText | Uses:57 | Used by:Timeline |
Symbol 293 EditableText | Uses:57 | Used by:Timeline |
Symbol 294 Graphic | Used by:Timeline | |
Symbol 295 EditableText | Uses:57 | Used by:Timeline |
Symbol 296 EditableText | Uses:57 | Used by:Timeline |
Symbol 297 EditableText | Uses:57 | Used by:Timeline |
Symbol 298 EditableText | Uses:57 | Used by:Timeline |
Symbol 299 EditableText | Uses:57 | Used by:Timeline |
Symbol 300 Graphic | Used by:Timeline | |
Symbol 301 EditableText | Uses:57 | Used by:Timeline |
Symbol 302 EditableText | Uses:57 | Used by:Timeline |
Symbol 303 EditableText | Uses:57 | Used by:Timeline |
Symbol 304 EditableText | Uses:57 | Used by:Timeline |
Symbol 305 EditableText | Uses:57 | Used by:Timeline |
Symbol 306 Graphic | Used by:Timeline | |
Symbol 307 EditableText | Uses:57 | Used by:Timeline |
Symbol 308 EditableText | Uses:57 | Used by:Timeline |
Symbol 309 EditableText | Uses:57 | Used by:Timeline |
Symbol 310 EditableText | Uses:57 | Used by:Timeline |
Symbol 311 EditableText | Uses:57 | Used by:Timeline |
Symbol 312 Graphic | Used by:Timeline | |
Symbol 313 EditableText | Uses:57 | Used by:Timeline |
Symbol 314 EditableText | Uses:57 | Used by:Timeline |
Symbol 315 EditableText | Uses:57 | Used by:Timeline |
Symbol 316 EditableText | Uses:57 | Used by:Timeline |
Symbol 317 EditableText | Uses:57 | Used by:Timeline |
Symbol 318 Graphic | Used by:Timeline | |
Symbol 319 EditableText | Uses:57 | Used by:Timeline |
Symbol 320 EditableText | Uses:57 | Used by:Timeline |
Symbol 321 EditableText | Uses:57 | Used by:Timeline |
Symbol 322 EditableText | Uses:57 | Used by:Timeline |
Symbol 323 EditableText | Uses:57 | Used by:Timeline |
Symbol 324 Graphic | Used by:Timeline | |
Symbol 325 EditableText | Uses:57 | Used by:Timeline |
Symbol 326 EditableText | Uses:57 | Used by:Timeline |
Symbol 327 EditableText | Uses:57 | Used by:Timeline |
Symbol 328 EditableText | Uses:57 | Used by:Timeline |
Symbol 329 EditableText | Uses:57 | Used by:Timeline |
Symbol 330 Graphic | Used by:Timeline | |
Symbol 331 EditableText | Uses:57 | Used by:Timeline |
Symbol 332 EditableText | Uses:57 | Used by:Timeline |
Symbol 333 EditableText | Uses:57 | Used by:Timeline |
Symbol 334 EditableText | Uses:57 | Used by:Timeline |
Symbol 335 EditableText | Uses:57 | Used by:Timeline |
Symbol 336 Graphic | Used by:Timeline | |
Symbol 337 EditableText | Uses:57 | Used by:Timeline |
Symbol 338 EditableText | Uses:57 | Used by:Timeline |
Symbol 339 EditableText | Uses:57 | Used by:Timeline |
Symbol 340 EditableText | Uses:57 | Used by:Timeline |
Symbol 341 EditableText | Uses:57 | Used by:Timeline |
Symbol 342 Graphic | Used by:Timeline | |
Symbol 343 EditableText | Uses:57 | Used by:Timeline |
Symbol 344 EditableText | Uses:57 | Used by:Timeline |
Symbol 345 EditableText | Uses:57 | Used by:Timeline |
Symbol 346 EditableText | Uses:57 | Used by:Timeline |
Symbol 347 EditableText | Uses:57 | Used by:Timeline |
Symbol 348 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 349 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 350 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 351 Graphic | Used by:Timeline | |
Symbol 352 Button | Uses:275 276 | Used by:Timeline |
Symbol 353 Button | Uses:275 276 | Used by:Timeline |
Symbol 354 Button | Uses:275 276 | Used by:Timeline |
Symbol 355 Button | Uses:275 276 | Used by:Timeline |
Symbol 356 Button | Uses:275 276 | Used by:Timeline |
Symbol 357 Button | Uses:275 276 | Used by:Timeline |
Symbol 358 Button | Uses:275 276 | Used by:Timeline |
Symbol 359 Button | Uses:275 276 | Used by:Timeline |
Symbol 360 Button | Uses:275 276 | Used by:Timeline |
Symbol 361 EditableText | Uses:57 | Used by:Timeline |
Symbol 362 EditableText | Uses:57 | Used by:Timeline |
Symbol 363 EditableText | Uses:57 | Used by:Timeline |
Symbol 364 EditableText | Uses:57 | Used by:Timeline |
Symbol 365 EditableText | Uses:57 | Used by:Timeline |
Symbol 366 Graphic | Used by:367 | |
Symbol 367 MovieClip | Uses:366 | Used by:Timeline |
Symbol 368 Button | Uses:275 276 | Used by:Timeline |
Symbol 369 Button | Uses:275 276 | Used by:Timeline |
Symbol 370 Button | Uses:275 276 | Used by:Timeline |
Symbol 371 Button | Uses:275 276 | Used by:Timeline |
Symbol 372 Button | Uses:275 276 | Used by:Timeline |
Symbol 373 Graphic | Used by:Timeline | |
Symbol 374 Text | Uses:57 | Used by:Timeline |
Symbol 375 Text | Uses:57 | Used by:Timeline |
Symbol 376 Text | Uses:57 | Used by:Timeline |
Symbol 377 Text | Uses:57 | Used by:Timeline |
Symbol 378 Text | Uses:57 | Used by:Timeline |
Symbol 379 Text | Uses:57 | Used by:Timeline |
Symbol 380 Text | Uses:57 | Used by:Timeline |
Symbol 381 Text | Uses:57 | Used by:Timeline |
Symbol 382 Text | Uses:57 | Used by:Timeline |
Symbol 383 Text | Uses:57 | Used by:Timeline |
Symbol 384 Text | Uses:57 | Used by:Timeline |
Symbol 385 Text | Uses:57 | Used by:Timeline |
Symbol 386 Text | Uses:57 | Used by:Timeline |
Symbol 387 Text | Uses:57 | Used by:Timeline |
Symbol 388 Text | Uses:57 | Used by:Timeline |
Symbol 389 Text | Uses:57 | Used by:Timeline |
Symbol 390 Text | Uses:57 | Used by:Timeline |
Symbol 391 Text | Uses:57 | Used by:Timeline |
Symbol 392 Text | Uses:57 | Used by:Timeline |
Symbol 393 Text | Uses:57 | Used by:Timeline |
Symbol 394 Text | Uses:57 | Used by:Timeline |
Symbol 395 Text | Uses:57 | Used by:Timeline |
Symbol 396 Text | Uses:57 | Used by:Timeline |
Symbol 397 Text | Uses:57 | Used by:Timeline |
Symbol 398 Text | Uses:57 | Used by:Timeline |
Symbol 399 Text | Uses:57 | Used by:Timeline |
Symbol 400 Text | Uses:57 | Used by:Timeline |
Symbol 401 Text | Uses:57 | Used by:Timeline |
Symbol 402 EditableText | Uses:57 | Used by:Timeline |
Symbol 403 EditableText | Uses:57 | Used by:Timeline |
Symbol 404 EditableText | Uses:57 | Used by:Timeline |
Symbol 405 EditableText | Uses:57 | Used by:Timeline |
Symbol 406 EditableText | Uses:57 | Used by:Timeline |
Symbol 407 Graphic | Used by:Timeline | |
Symbol 408 EditableText | Uses:57 | Used by:Timeline |
Symbol 409 EditableText | Uses:57 | Used by:Timeline |
Symbol 410 EditableText | Uses:57 | Used by:Timeline |
Symbol 411 EditableText | Uses:57 | Used by:Timeline |
Symbol 412 EditableText | Uses:57 | Used by:Timeline |
Symbol 413 Graphic | Used by:Timeline | |
Symbol 414 EditableText | Uses:57 | Used by:Timeline |
Symbol 415 EditableText | Uses:57 | Used by:Timeline |
Symbol 416 EditableText | Uses:57 | Used by:Timeline |
Symbol 417 EditableText | Uses:57 | Used by:Timeline |
Symbol 418 EditableText | Uses:57 | Used by:Timeline |
Symbol 419 Graphic | Used by:420 421 422 423 424 425 523 524 525 526 527 528 537 538 539 540 541 542 549 550 551 552 553 554 561 562 563 564 565 566 573 574 575 576 577 578 1129 1132 1135 1167 1176 1181 1192 | |
Symbol 420 Button | Uses:419 | Used by:Timeline |
Symbol 421 Button | Uses:419 | Used by:Timeline |
Symbol 422 Button | Uses:419 | Used by:Timeline |
Symbol 423 Button | Uses:419 | Used by:Timeline |
Symbol 424 Button | Uses:419 | Used by:Timeline |
Symbol 425 Button | Uses:419 | Used by:Timeline |
Symbol 426 Graphic | Used by:Timeline | |
Symbol 427 Graphic | Used by:428 | |
Symbol 428 MovieClip | Uses:427 | Used by:434 Timeline |
Symbol 429 Graphic | Used by:430 | |
Symbol 430 MovieClip | Uses:429 | Used by:434 Timeline |
Symbol 431 Graphic | Used by:432 | |
Symbol 432 MovieClip | Uses:431 | Used by:434 Timeline |
Symbol 433 Graphic | Used by:434 | |
Symbol 434 MovieClip | Uses:433 428 430 54 432 | Used by:435 436 437 |
Symbol 435 MovieClip | Uses:434 | Used by:Timeline |
Symbol 436 MovieClip | Uses:434 | Used by:Timeline |
Symbol 437 MovieClip | Uses:434 | Used by:Timeline |
Symbol 438 Graphic | Used by:Timeline | |
Symbol 439 Graphic | Used by:476 | |
Symbol 440 Graphic | Used by:476 | |
Symbol 441 Graphic | Used by:476 | |
Symbol 442 Graphic | Used by:476 | |
Symbol 443 Graphic | Used by:444 | |
Symbol 444 MovieClip | Uses:443 | Used by:476 |
Symbol 445 Graphic | Used by:476 | |
Symbol 446 Graphic | Used by:476 | |
Symbol 447 Graphic | Used by:476 | |
Symbol 448 Graphic | Used by:476 | |
Symbol 449 Graphic | Used by:476 | |
Symbol 450 Graphic | Used by:476 | |
Symbol 451 Graphic | Used by:476 | |
Symbol 452 Graphic | Used by:476 | |
Symbol 453 Graphic | Used by:476 | |
Symbol 454 Graphic | Used by:476 | |
Symbol 455 Graphic | Used by:476 | |
Symbol 456 Graphic | Used by:476 | |
Symbol 457 Graphic | Used by:476 | |
Symbol 458 Graphic | Used by:476 | |
Symbol 459 Graphic | Used by:476 | |
Symbol 460 Graphic | Used by:476 | |
Symbol 461 Graphic | Used by:476 | |
Symbol 462 Graphic | Used by:476 | |
Symbol 463 Graphic | Used by:476 | |
Symbol 464 Graphic | Used by:476 | |
Symbol 465 Graphic | Used by:476 | |
Symbol 466 Graphic | Used by:476 | |
Symbol 467 Graphic | Used by:476 | |
Symbol 468 Graphic | Used by:476 | |
Symbol 469 Graphic | Used by:476 | |
Symbol 470 Graphic | Used by:476 | |
Symbol 471 Graphic | Used by:476 | |
Symbol 472 Graphic | Used by:476 | |
Symbol 473 Graphic | Used by:476 | |
Symbol 474 Graphic | Used by:476 | |
Symbol 475 Graphic | Used by:476 | |
Symbol 476 MovieClip | Uses:439 440 441 442 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 SS2 | Used by:Timeline |
Symbol 477 EditableText | Uses:57 | Used by:Timeline |
Symbol 478 EditableText | Uses:57 | Used by:Timeline |
Symbol 479 Text | Uses:57 | Used by:Timeline |
Symbol 480 Graphic | Used by:488 | |
Symbol 481 Graphic | Used by:488 | |
Symbol 482 Graphic | Used by:488 | |
Symbol 483 Graphic | Used by:488 | |
Symbol 484 Graphic | Used by:488 | |
Symbol 485 Graphic | Used by:488 | |
Symbol 486 Graphic | Used by:488 | |
Symbol 487 Graphic | Used by:488 | |
Symbol 488 MovieClip | Uses:480 481 482 483 484 485 486 487 | Used by:Timeline |
Symbol 489 Graphic | Used by:492 533 545 557 569 581 588 | |
Symbol 490 Graphic | Used by:492 533 545 557 569 581 588 | |
Symbol 491 Graphic | Used by:492 533 545 557 569 581 588 | |
Symbol 492 Button | Uses:489 490 491 | Used by:Timeline |
Symbol 493 Graphic | Used by:497 534 546 558 570 582 589 | |
Symbol 494 Graphic | Used by:497 534 546 558 570 582 589 | |
Symbol 495 Graphic | Used by:497 534 546 558 570 582 589 | |
Symbol 496 Graphic | Used by:497 534 546 558 570 582 589 | |
Symbol 497 Button | Uses:493 494 495 496 | Used by:Timeline |
Symbol 498 Graphic | Used by:503 535 547 559 571 583 590 | |
Symbol 499 Graphic | Used by:503 535 547 559 571 583 590 | |
Symbol 500 Graphic | Used by:503 535 547 559 571 583 590 | |
Symbol 501 Graphic | Used by:503 535 547 559 571 583 590 | |
Symbol 502 Graphic | Used by:503 535 547 559 571 583 590 | |
Symbol 503 Button | Uses:498 499 500 501 502 | Used by:Timeline |
Symbol 504 EditableText | Uses:57 | Used by:Timeline |
Symbol 505 Graphic | Used by:508 | |
Symbol 506 Graphic | Used by:508 | |
Symbol 507 Graphic | Used by:508 | |
Symbol 508 Button | Uses:505 54 506 507 53 | Used by:Timeline |
Symbol 509 Graphic | Used by:512 | |
Symbol 510 Graphic | Used by:512 | |
Symbol 511 Graphic | Used by:512 | |
Symbol 512 Button | Uses:509 54 510 511 53 | Used by:Timeline |
Symbol 513 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 514 Text | Uses:57 | Used by:515 |
Symbol 515 MovieClip | Uses:514 | Used by:516 |
Symbol 516 MovieClip | Uses:515 | Used by:Timeline |
Symbol 517 Text | Uses:57 | Used by:518 |
Symbol 518 MovieClip | Uses:517 | Used by:519 |
Symbol 519 MovieClip | Uses:518 | Used by:Timeline |
Symbol 520 Text | Uses:57 | Used by:521 |
Symbol 521 MovieClip | Uses:520 | Used by:522 |
Symbol 522 MovieClip | Uses:521 | Used by:Timeline |
Symbol 523 Button | Uses:419 | Used by:Timeline |
Symbol 524 Button | Uses:419 | Used by:Timeline |
Symbol 525 Button | Uses:419 | Used by:Timeline |
Symbol 526 Button | Uses:419 | Used by:Timeline |
Symbol 527 Button | Uses:419 | Used by:Timeline |
Symbol 528 Button | Uses:419 | Used by:Timeline |
Symbol 529 Graphic | Used by:Timeline | |
Symbol 530 Graphic | Used by:Timeline | |
Symbol 531 EditableText | Uses:57 | Used by:Timeline |
Symbol 532 EditableText | Uses:57 | Used by:Timeline |
Symbol 533 Button | Uses:489 490 491 | Used by:Timeline |
Symbol 534 Button | Uses:493 494 495 496 | Used by:Timeline |
Symbol 535 Button | Uses:498 499 500 501 502 | Used by:Timeline |
Symbol 536 EditableText | Uses:57 | Used by:Timeline |
Symbol 537 Button | Uses:419 | Used by:Timeline |
Symbol 538 Button | Uses:419 | Used by:Timeline |
Symbol 539 Button | Uses:419 | Used by:Timeline |
Symbol 540 Button | Uses:419 | Used by:Timeline |
Symbol 541 Button | Uses:419 | Used by:Timeline |
Symbol 542 Button | Uses:419 | Used by:Timeline |
Symbol 543 EditableText | Uses:57 | Used by:Timeline |
Symbol 544 EditableText | Uses:57 | Used by:Timeline |
Symbol 545 Button | Uses:489 490 491 | Used by:Timeline |
Symbol 546 Button | Uses:493 494 495 496 | Used by:Timeline |
Symbol 547 Button | Uses:498 499 500 501 502 | Used by:Timeline |
Symbol 548 EditableText | Uses:57 | Used by:Timeline |
Symbol 549 Button | Uses:419 | Used by:Timeline |
Symbol 550 Button | Uses:419 | Used by:Timeline |
Symbol 551 Button | Uses:419 | Used by:Timeline |
Symbol 552 Button | Uses:419 | Used by:Timeline |
Symbol 553 Button | Uses:419 | Used by:Timeline |
Symbol 554 Button | Uses:419 | Used by:Timeline |
Symbol 555 EditableText | Uses:57 | Used by:Timeline |
Symbol 556 EditableText | Uses:57 | Used by:Timeline |
Symbol 557 Button | Uses:489 490 491 | Used by:Timeline |
Symbol 558 Button | Uses:493 494 495 496 | Used by:Timeline |
Symbol 559 Button | Uses:498 499 500 501 502 | Used by:Timeline |
Symbol 560 EditableText | Uses:57 | Used by:Timeline |
Symbol 561 Button | Uses:419 | Used by:Timeline |
Symbol 562 Button | Uses:419 | Used by:Timeline |
Symbol 563 Button | Uses:419 | Used by:Timeline |
Symbol 564 Button | Uses:419 | Used by:Timeline |
Symbol 565 Button | Uses:419 | Used by:Timeline |
Symbol 566 Button | Uses:419 | Used by:Timeline |
Symbol 567 EditableText | Uses:57 | Used by:Timeline |
Symbol 568 EditableText | Uses:57 | Used by:Timeline |
Symbol 569 Button | Uses:489 490 491 | Used by:Timeline |
Symbol 570 Button | Uses:493 494 495 496 | Used by:Timeline |
Symbol 571 Button | Uses:498 499 500 501 502 | Used by:Timeline |
Symbol 572 EditableText | Uses:57 | Used by:Timeline |
Symbol 573 Button | Uses:419 | Used by:Timeline |
Symbol 574 Button | Uses:419 | Used by:Timeline |
Symbol 575 Button | Uses:419 | Used by:Timeline |
Symbol 576 Button | Uses:419 | Used by:Timeline |
Symbol 577 Button | Uses:419 | Used by:Timeline |
Symbol 578 Button | Uses:419 | Used by:Timeline |
Symbol 579 EditableText | Uses:57 | Used by:Timeline |
Symbol 580 EditableText | Uses:57 | Used by:Timeline |
Symbol 581 Button | Uses:489 490 491 | Used by:Timeline |
Symbol 582 Button | Uses:493 494 495 496 | Used by:Timeline |
Symbol 583 Button | Uses:498 499 500 501 502 | Used by:Timeline |
Symbol 584 EditableText | Uses:57 | Used by:Timeline |
Symbol 585 Graphic | Used by:Timeline | |
Symbol 586 EditableText | Uses:57 | Used by:Timeline |
Symbol 587 EditableText | Uses:57 | Used by:Timeline |
Symbol 588 Button | Uses:489 490 491 | Used by:Timeline |
Symbol 589 Button | Uses:493 494 495 496 | Used by:Timeline |
Symbol 590 Button | Uses:498 499 500 501 502 | Used by:Timeline |
Symbol 591 EditableText | Uses:57 | Used by:Timeline |
Symbol 592 Graphic | Used by:Timeline | |
Symbol 593 Graphic | Used by:Timeline | |
Symbol 594 Graphic | Used by:Timeline | |
Symbol 595 Graphic | Used by:Timeline | |
Symbol 596 Graphic | Used by:Timeline | |
Symbol 597 Graphic | Used by:Timeline | |
Symbol 598 Graphic | Used by:Timeline | |
Symbol 599 Graphic | Used by:Timeline | |
Symbol 600 Graphic | Used by:Timeline | |
Symbol 601 Graphic | Used by:Timeline | |
Symbol 602 Graphic | Used by:Timeline | |
Symbol 603 Graphic | Used by:Timeline | |
Symbol 604 Graphic | Used by:Timeline | |
Symbol 605 Graphic | Used by:Timeline | |
Symbol 606 Graphic | Used by:Timeline | |
Symbol 607 Graphic | Used by:Timeline | |
Symbol 608 Graphic | Used by:Timeline | |
Symbol 609 Graphic | Used by:Timeline | |
Symbol 610 Graphic | Used by:Timeline | |
Symbol 611 Graphic | Used by:Timeline | |
Symbol 612 Graphic | Used by:Timeline | |
Symbol 613 Graphic | Used by:Timeline | |
Symbol 614 Graphic | Used by:Timeline | |
Symbol 615 Graphic | Used by:Timeline | |
Symbol 616 Graphic | Used by:Timeline | |
Symbol 617 EditableText | Uses:57 | Used by:Timeline |
Symbol 618 Graphic | Used by:Timeline | |
Symbol 619 Graphic | Used by:Timeline | |
Symbol 620 Graphic | Used by:Timeline | |
Symbol 621 Graphic | Used by:Timeline | |
Symbol 622 Graphic | Used by:Timeline | |
Symbol 623 Graphic | Used by:Timeline | |
Symbol 624 Graphic | Used by:Timeline | |
Symbol 625 Graphic | Used by:Timeline | |
Symbol 626 Graphic | Used by:Timeline | |
Symbol 627 Graphic | Used by:Timeline | |
Symbol 628 Graphic | Used by:Timeline | |
Symbol 629 Graphic | Used by:Timeline | |
Symbol 630 Graphic | Used by:Timeline | |
Symbol 631 Graphic | Used by:Timeline | |
Symbol 632 Graphic | Used by:Timeline | |
Symbol 633 Graphic | Used by:Timeline | |
Symbol 634 Graphic | Used by:Timeline | |
Symbol 635 Graphic | Used by:Timeline | |
Symbol 636 Graphic | Used by:Timeline | |
Symbol 637 Graphic | Used by:Timeline | |
Symbol 638 Graphic | Used by:Timeline | |
Symbol 639 Graphic | Used by:Timeline | |
Symbol 640 Graphic | Used by:Timeline | |
Symbol 641 Graphic | Used by:Timeline | |
Symbol 642 Graphic | Used by:Timeline | |
Symbol 643 Graphic | Used by:Timeline | |
Symbol 644 Graphic | Used by:Timeline | |
Symbol 645 Graphic | Used by:Timeline | |
Symbol 646 Graphic | Used by:Timeline | |
Symbol 647 Graphic | Used by:Timeline | |
Symbol 648 Graphic | Used by:Timeline | |
Symbol 649 Graphic | Used by:Timeline | |
Symbol 650 Graphic | Used by:Timeline | |
Symbol 651 Graphic | Used by:Timeline | |
Symbol 652 Graphic | Used by:Timeline | |
Symbol 653 Graphic | Used by:Timeline | |
Symbol 654 Graphic | Used by:Timeline | |
Symbol 655 Graphic | Used by:Timeline | |
Symbol 656 Graphic | Used by:Timeline | |
Symbol 657 Graphic | Used by:Timeline | |
Symbol 658 Graphic | Used by:Timeline | |
Symbol 659 Graphic | Used by:Timeline | |
Symbol 660 Graphic | Used by:Timeline | |
Symbol 661 Graphic | Used by:Timeline | |
Symbol 662 EditableText | Uses:57 | Used by:Timeline |
Symbol 663 Graphic | Used by:Timeline | |
Symbol 664 Graphic | Used by:Timeline | |
Symbol 665 Graphic | Used by:Timeline | |
Symbol 666 Graphic | Used by:Timeline | |
Symbol 667 Graphic | Used by:Timeline | |
Symbol 668 Graphic | Used by:Timeline | |
Symbol 669 Graphic | Used by:Timeline | |
Symbol 670 Graphic | Used by:Timeline | |
Symbol 671 Graphic | Used by:Timeline | |
Symbol 672 Graphic | Used by:Timeline | |
Symbol 673 Graphic | Used by:Timeline | |
Symbol 674 Graphic | Used by:Timeline | |
Symbol 675 Graphic | Used by:Timeline | |
Symbol 676 Graphic | Used by:Timeline | |
Symbol 677 Graphic | Used by:Timeline | |
Symbol 678 Graphic | Used by:Timeline | |
Symbol 679 Graphic | Used by:Timeline | |
Symbol 680 Graphic | Used by:Timeline | |
Symbol 681 Text | Uses:57 | Used by:Timeline |
Symbol 682 Text | Uses:57 | Used by:Timeline |
Symbol 683 EditableText | Uses:57 | Used by:Timeline |
Symbol 684 Graphic | Used by:Timeline | |
Symbol 685 Graphic | Used by:Timeline | |
Symbol 686 Graphic | Used by:Timeline | |
Symbol 687 Graphic | Used by:Timeline | |
Symbol 688 Graphic | Used by:Timeline | |
Symbol 689 Graphic | Used by:Timeline | |
Symbol 690 Graphic | Used by:Timeline | |
Symbol 691 Graphic | Used by:Timeline | |
Symbol 692 Graphic | Used by:Timeline | |
Symbol 693 Graphic | Used by:Timeline | |
Symbol 694 Graphic | Used by:Timeline | |
Symbol 695 Graphic | Used by:Timeline | |
Symbol 696 EditableText | Uses:57 | Used by:Timeline |
Symbol 697 Graphic | Used by:Timeline | |
Symbol 698 Graphic | Used by:Timeline | |
Symbol 699 Graphic | Used by:Timeline | |
Symbol 700 Graphic | Used by:Timeline | |
Symbol 701 Graphic | Used by:Timeline | |
Symbol 702 Graphic | Used by:Timeline | |
Symbol 703 Graphic | Used by:Timeline | |
Symbol 704 Graphic | Used by:Timeline | |
Symbol 705 Graphic | Used by:Timeline | |
Symbol 706 Graphic | Used by:Timeline | |
Symbol 707 Graphic | Used by:Timeline | |
Symbol 708 Graphic | Used by:Timeline | |
Symbol 709 Graphic | Used by:Timeline | |
Symbol 710 Graphic | Used by:Timeline | |
Symbol 711 Graphic | Used by:Timeline | |
Symbol 712 Graphic | Used by:Timeline | |
Symbol 713 Graphic | Used by:Timeline | |
Symbol 714 Graphic | Used by:Timeline | |
Symbol 715 Graphic | Used by:Timeline | |
Symbol 716 Graphic | Used by:Timeline | |
Symbol 717 Graphic | Used by:Timeline | |
Symbol 718 Graphic | Used by:Timeline | |
Symbol 719 Graphic | Used by:Timeline | |
Symbol 720 Graphic | Used by:Timeline | |
Symbol 721 EditableText | Uses:57 | Used by:Timeline |
Symbol 722 Graphic | Used by:Timeline | |
Symbol 723 Graphic | Used by:Timeline | |
Symbol 724 Graphic | Used by:Timeline | |
Symbol 725 Graphic | Used by:Timeline | |
Symbol 726 Graphic | Used by:Timeline | |
Symbol 727 Graphic | Used by:Timeline | |
Symbol 728 Graphic | Used by:Timeline | |
Symbol 729 Graphic | Used by:Timeline | |
Symbol 730 Graphic | Used by:Timeline | |
Symbol 731 Graphic | Used by:Timeline | |
Symbol 732 Graphic | Used by:Timeline | |
Symbol 733 Graphic | Used by:Timeline | |
Symbol 734 Graphic | Used by:Timeline | |
Symbol 735 Graphic | Used by:Timeline | |
Symbol 736 Graphic | Used by:Timeline | |
Symbol 737 Graphic | Used by:Timeline | |
Symbol 738 Graphic | Used by:Timeline | |
Symbol 739 Graphic | Used by:Timeline | |
Symbol 740 Graphic | Used by:Timeline | |
Symbol 741 Graphic | Used by:Timeline | |
Symbol 742 Graphic | Used by:Timeline | |
Symbol 743 Graphic | Used by:Timeline | |
Symbol 744 Graphic | Used by:Timeline | |
Symbol 745 Graphic | Used by:Timeline | |
Symbol 746 Graphic | Used by:Timeline | |
Symbol 747 Graphic | Used by:Timeline | |
Symbol 748 Graphic | Used by:Timeline | |
Symbol 749 Graphic | Used by:Timeline | |
Symbol 750 Graphic | Used by:Timeline | |
Symbol 751 Graphic | Used by:Timeline | |
Symbol 752 Graphic | Used by:Timeline | |
Symbol 753 Graphic | Used by:Timeline | |
Symbol 754 Graphic | Used by:Timeline | |
Symbol 755 EditableText | Uses:57 | Used by:Timeline |
Symbol 756 EditableText | Uses:57 | Used by:Timeline |
Symbol 757 Graphic | Used by:Timeline | |
Symbol 758 Graphic | Used by:Timeline | |
Symbol 759 Graphic | Used by:Timeline | |
Symbol 760 Graphic | Used by:Timeline | |
Symbol 761 Graphic | Used by:Timeline | |
Symbol 762 Graphic | Used by:Timeline | |
Symbol 763 Graphic | Used by:Timeline | |
Symbol 764 Graphic | Used by:Timeline | |
Symbol 765 Graphic | Used by:Timeline | |
Symbol 766 Graphic | Used by:Timeline | |
Symbol 767 Graphic | Used by:Timeline | |
Symbol 768 Graphic | Used by:Timeline | |
Symbol 769 Graphic | Used by:Timeline | |
Symbol 770 Graphic | Used by:Timeline | |
Symbol 771 Graphic | Used by:Timeline | |
Symbol 772 Graphic | Used by:Timeline | |
Symbol 773 Graphic | Used by:Timeline | |
Symbol 774 Graphic | Used by:Timeline | |
Symbol 775 Graphic | Used by:Timeline | |
Symbol 776 Graphic | Used by:Timeline | |
Symbol 777 Graphic | Used by:Timeline | |
Symbol 778 Graphic | Used by:Timeline | |
Symbol 779 Graphic | Used by:Timeline | |
Symbol 780 Graphic | Used by:Timeline | |
Symbol 781 Graphic | Used by:Timeline | |
Symbol 782 Graphic | Used by:Timeline | |
Symbol 783 Graphic | Used by:Timeline | |
Symbol 784 Graphic | Used by:Timeline | |
Symbol 785 Graphic | Used by:Timeline | |
Symbol 786 Graphic | Used by:Timeline | |
Symbol 787 Graphic | Used by:Timeline | |
Symbol 788 Graphic | Used by:Timeline | |
Symbol 789 Graphic | Used by:Timeline | |
Symbol 790 Graphic | Used by:Timeline | |
Symbol 791 Graphic | Used by:Timeline | |
Symbol 792 Graphic | Used by:Timeline | |
Symbol 793 Graphic | Used by:Timeline | |
Symbol 794 Graphic | Used by:Timeline | |
Symbol 795 Graphic | Used by:Timeline | |
Symbol 796 Graphic | Used by:Timeline | |
Symbol 797 Graphic | Used by:Timeline | |
Symbol 798 Graphic | Used by:Timeline | |
Symbol 799 Graphic | Used by:Timeline | |
Symbol 800 Graphic | Used by:Timeline | |
Symbol 801 Graphic | Used by:Timeline | |
Symbol 802 Graphic | Used by:Timeline | |
Symbol 803 Graphic | Used by:Timeline | |
Symbol 804 Graphic | Used by:Timeline | |
Symbol 805 Graphic | Used by:Timeline | |
Symbol 806 Graphic | Used by:Timeline | |
Symbol 807 Text | Uses:57 | Used by:Timeline |
Symbol 808 Text | Uses:57 | Used by:Timeline |
Symbol 809 Text | Uses:57 | Used by:Timeline |
Symbol 810 Graphic | Used by:Timeline | |
Symbol 811 Graphic | Used by:Timeline | |
Symbol 812 Text | Uses:57 | Used by:Timeline |
Symbol 813 Graphic | Used by:Timeline | |
Symbol 814 Graphic | Used by:Timeline | |
Symbol 815 Text | Uses:57 | Used by:Timeline |
Symbol 816 Text | Uses:57 | Used by:Timeline |
Symbol 817 Text | Uses:57 | Used by:Timeline |
Symbol 818 Text | Uses:57 | Used by:Timeline |
Symbol 819 Text | Uses:57 | Used by:Timeline |
Symbol 820 Text | Uses:57 | Used by:Timeline |
Symbol 821 Text | Uses:57 | Used by:Timeline |
Symbol 822 Text | Uses:57 | Used by:Timeline |
Symbol 823 Text | Uses:57 | Used by:Timeline |
Symbol 824 Graphic | Used by:Timeline | |
Symbol 825 Graphic | Used by:Timeline | |
Symbol 826 Graphic | Used by:Timeline | |
Symbol 827 Graphic | Used by:Timeline | |
Symbol 828 Graphic | Used by:Timeline | |
Symbol 829 Graphic | Used by:Timeline | |
Symbol 830 Graphic | Used by:Timeline | |
Symbol 831 Graphic | Used by:Timeline | |
Symbol 832 Graphic | Used by:Timeline | |
Symbol 833 Graphic | Used by:Timeline | |
Symbol 834 Graphic | Used by:Timeline | |
Symbol 835 Graphic | Used by:Timeline | |
Symbol 836 Graphic | Used by:Timeline | |
Symbol 837 Graphic | Used by:Timeline | |
Symbol 838 Graphic | Used by:Timeline | |
Symbol 839 Graphic | Used by:Timeline | |
Symbol 840 Graphic | Used by:Timeline | |
Symbol 841 Graphic | Used by:Timeline | |
Symbol 842 Graphic | Used by:Timeline | |
Symbol 843 EditableText | Uses:57 | Used by:Timeline |
Symbol 844 Graphic | Used by:Timeline | |
Symbol 845 Graphic | Used by:Timeline | |
Symbol 846 Graphic | Used by:Timeline | |
Symbol 847 Graphic | Used by:Timeline | |
Symbol 848 Graphic | Used by:Timeline | |
Symbol 849 Graphic | Used by:Timeline | |
Symbol 850 Graphic | Used by:Timeline | |
Symbol 851 Graphic | Used by:Timeline | |
Symbol 852 Graphic | Used by:Timeline | |
Symbol 853 Graphic | Used by:Timeline | |
Symbol 854 Graphic | Used by:Timeline | |
Symbol 855 Graphic | Used by:Timeline | |
Symbol 856 Graphic | Used by:Timeline | |
Symbol 857 EditableText | Uses:57 | Used by:Timeline |
Symbol 858 Graphic | Used by:Timeline | |
Symbol 859 Graphic | Used by:Timeline | |
Symbol 860 EditableText | Uses:57 | Used by:Timeline |
Symbol 861 Graphic | Used by:Timeline | |
Symbol 862 Graphic | Used by:Timeline | |
Symbol 863 Graphic | Used by:Timeline | |
Symbol 864 Graphic | Used by:Timeline | |
Symbol 865 Graphic | Used by:Timeline | |
Symbol 866 Graphic | Used by:Timeline | |
Symbol 867 Graphic | Used by:Timeline | |
Symbol 868 Graphic | Used by:Timeline | |
Symbol 869 Graphic | Used by:Timeline | |
Symbol 870 Graphic | Used by:Timeline | |
Symbol 871 Graphic | Used by:Timeline | |
Symbol 872 Graphic | Used by:Timeline | |
Symbol 873 Graphic | Used by:Timeline | |
Symbol 874 Graphic | Used by:Timeline | |
Symbol 875 Graphic | Used by:Timeline | |
Symbol 876 Graphic | Used by:Timeline | |
Symbol 877 Graphic | Used by:Timeline | |
Symbol 878 Graphic | Used by:Timeline | |
Symbol 879 Graphic | Used by:Timeline | |
Symbol 880 Graphic | Used by:Timeline | |
Symbol 881 Graphic | Used by:Timeline | |
Symbol 882 Graphic | Used by:Timeline | |
Symbol 883 Graphic | Used by:Timeline | |
Symbol 884 Graphic | Used by:Timeline | |
Symbol 885 Graphic | Used by:Timeline | |
Symbol 886 Graphic | Used by:Timeline | |
Symbol 887 Graphic | Used by:Timeline | |
Symbol 888 Graphic | Used by:Timeline | |
Symbol 889 Graphic | Used by:Timeline | |
Symbol 890 Graphic | Used by:Timeline | |
Symbol 891 Graphic | Used by:Timeline | |
Symbol 892 Graphic | Used by:Timeline | |
Symbol 893 Graphic | Used by:Timeline | |
Symbol 894 Graphic | Used by:Timeline | |
Symbol 895 Graphic | Used by:Timeline | |
Symbol 896 Graphic | Used by:Timeline | |
Symbol 897 Graphic | Used by:Timeline | |
Symbol 898 Graphic | Used by:Timeline | |
Symbol 899 Graphic | Used by:Timeline | |
Symbol 900 Graphic | Used by:Timeline | |
Symbol 901 Graphic | Used by:Timeline | |
Symbol 902 Graphic | Used by:Timeline | |
Symbol 903 Graphic | Used by:Timeline | |
Symbol 904 Graphic | Used by:Timeline | |
Symbol 905 Graphic | Used by:Timeline | |
Symbol 906 Graphic | Used by:Timeline | |
Symbol 907 Graphic | Used by:Timeline | |
Symbol 908 Graphic | Used by:Timeline | |
Symbol 909 Graphic | Used by:Timeline | |
Symbol 910 Graphic | Used by:Timeline | |
Symbol 911 Graphic | Used by:Timeline | |
Symbol 912 Graphic | Used by:Timeline | |
Symbol 913 Graphic | Used by:Timeline | |
Symbol 914 Graphic | Used by:Timeline | |
Symbol 915 Graphic | Used by:Timeline | |
Symbol 916 Graphic | Used by:Timeline | |
Symbol 917 Graphic | Used by:Timeline | |
Symbol 918 Graphic | Used by:Timeline | |
Symbol 919 Graphic | Used by:Timeline | |
Symbol 920 Graphic | Used by:Timeline | |
Symbol 921 Graphic | Used by:Timeline | |
Symbol 922 Graphic | Used by:Timeline | |
Symbol 923 Graphic | Used by:Timeline | |
Symbol 924 Graphic | Used by:Timeline | |
Symbol 925 Graphic | Used by:Timeline | |
Symbol 926 Graphic | Used by:Timeline | |
Symbol 927 Graphic | Used by:Timeline | |
Symbol 928 Graphic | Used by:Timeline | |
Symbol 929 Graphic | Used by:Timeline | |
Symbol 930 Graphic | Used by:Timeline | |
Symbol 931 Graphic | Used by:Timeline | |
Symbol 932 Graphic | Used by:Timeline | |
Symbol 933 Graphic | Used by:Timeline | |
Symbol 934 Graphic | Used by:Timeline | |
Symbol 935 Graphic | Used by:Timeline | |
Symbol 936 Graphic | Used by:Timeline | |
Symbol 937 Graphic | Used by:Timeline | |
Symbol 938 Graphic | Used by:Timeline | |
Symbol 939 Graphic | Used by:Timeline | |
Symbol 940 Graphic | Used by:Timeline | |
Symbol 941 Graphic | Used by:Timeline | |
Symbol 942 Graphic | Used by:Timeline | |
Symbol 943 Graphic | Used by:Timeline | |
Symbol 944 Graphic | Used by:Timeline | |
Symbol 945 Graphic | Used by:Timeline | |
Symbol 946 Graphic | Used by:Timeline | |
Symbol 947 Graphic | Used by:Timeline | |
Symbol 948 Graphic | Used by:Timeline | |
Symbol 949 Graphic | Used by:Timeline | |
Symbol 950 Graphic | Used by:Timeline | |
Symbol 951 Graphic | Used by:Timeline | |
Symbol 952 Graphic | Used by:Timeline | |
Symbol 953 Graphic | Used by:Timeline | |
Symbol 954 Graphic | Used by:Timeline | |
Symbol 955 Graphic | Used by:Timeline | |
Symbol 956 Graphic | Used by:Timeline | |
Symbol 957 Graphic | Used by:Timeline | |
Symbol 958 Graphic | Used by:Timeline | |
Symbol 959 Graphic | Used by:Timeline | |
Symbol 960 Graphic | Used by:Timeline | |
Symbol 961 Graphic | Used by:Timeline | |
Symbol 962 Graphic | Used by:Timeline | |
Symbol 963 Graphic | Used by:Timeline | |
Symbol 964 Graphic | Used by:Timeline | |
Symbol 965 Graphic | Used by:Timeline | |
Symbol 966 Graphic | Used by:Timeline | |
Symbol 967 Graphic | Used by:Timeline | |
Symbol 968 Graphic | Used by:Timeline | |
Symbol 969 Graphic | Used by:Timeline | |
Symbol 970 Graphic | Used by:Timeline | |
Symbol 971 Graphic | Used by:Timeline | |
Symbol 972 Graphic | Used by:Timeline | |
Symbol 973 Graphic | Used by:Timeline | |
Symbol 974 Graphic | Used by:Timeline | |
Symbol 975 Graphic | Used by:Timeline | |
Symbol 976 Graphic | Used by:Timeline | |
Symbol 977 Graphic | Used by:Timeline | |
Symbol 978 Graphic | Used by:Timeline | |
Symbol 979 Graphic | Used by:Timeline | |
Symbol 980 Graphic | Used by:Timeline | |
Symbol 981 Graphic | Used by:Timeline | |
Symbol 982 Graphic | Used by:Timeline | |
Symbol 983 Graphic | Used by:Timeline | |
Symbol 984 Graphic | Used by:Timeline | |
Symbol 985 Graphic | Used by:Timeline | |
Symbol 986 Graphic | Used by:Timeline | |
Symbol 987 Graphic | Used by:Timeline | |
Symbol 988 Graphic | Used by:Timeline | |
Symbol 989 Graphic | Used by:Timeline | |
Symbol 990 Graphic | Used by:Timeline | |
Symbol 991 Graphic | Used by:Timeline | |
Symbol 992 Graphic | Used by:Timeline | |
Symbol 993 Graphic | Used by:Timeline | |
Symbol 994 Graphic | Used by:Timeline | |
Symbol 995 Graphic | Used by:Timeline | |
Symbol 996 Graphic | Used by:Timeline | |
Symbol 997 Graphic | Used by:Timeline | |
Symbol 998 Graphic | Used by:Timeline | |
Symbol 999 Graphic | Used by:Timeline | |
Symbol 1000 Graphic | Used by:Timeline | |
Symbol 1001 Graphic | Used by:Timeline | |
Symbol 1002 Graphic | Used by:Timeline | |
Symbol 1003 Graphic | Used by:Timeline | |
Symbol 1004 Graphic | Used by:Timeline | |
Symbol 1005 Graphic | Used by:Timeline | |
Symbol 1006 Graphic | Used by:Timeline | |
Symbol 1007 Graphic | Used by:Timeline | |
Symbol 1008 Graphic | Used by:Timeline | |
Symbol 1009 Graphic | Used by:Timeline | |
Symbol 1010 Graphic | Used by:Timeline | |
Symbol 1011 Graphic | Used by:Timeline | |
Symbol 1012 Graphic | Used by:Timeline | |
Symbol 1013 Graphic | Used by:Timeline | |
Symbol 1014 Graphic | Used by:Timeline | |
Symbol 1015 Graphic | Used by:Timeline | |
Symbol 1016 Graphic | Used by:Timeline | |
Symbol 1017 Graphic | Used by:Timeline | |
Symbol 1018 Graphic | Used by:Timeline | |
Symbol 1019 Graphic | Used by:Timeline | |
Symbol 1020 Graphic | Used by:Timeline | |
Symbol 1021 Graphic | Used by:Timeline | |
Symbol 1022 Graphic | Used by:Timeline | |
Symbol 1023 Graphic | Used by:Timeline | |
Symbol 1024 Graphic | Used by:Timeline | |
Symbol 1025 Graphic | Used by:Timeline | |
Symbol 1026 Graphic | Used by:Timeline | |
Symbol 1027 Graphic | Used by:Timeline | |
Symbol 1028 Graphic | Used by:Timeline | |
Symbol 1029 Graphic | Used by:Timeline | |
Symbol 1030 Graphic | Used by:Timeline | |
Symbol 1031 Graphic | Used by:Timeline | |
Symbol 1032 Graphic | Used by:Timeline | |
Symbol 1033 Graphic | Used by:Timeline | |
Symbol 1034 Button | Uses:275 276 | Used by:Timeline |
Symbol 1035 Text | Uses:57 | Used by:Timeline |
Symbol 1036 Graphic | Used by:Timeline | |
Symbol 1037 Button | Uses:275 276 | Used by:Timeline |
Symbol 1038 Text | Uses:57 | Used by:Timeline |
Symbol 1039 EditableText | Uses:57 | Used by:Timeline |
Symbol 1040 EditableText | Uses:57 | Used by:Timeline |
Symbol 1041 Graphic | Used by:Timeline | |
Symbol 1042 Text | Uses:57 | Used by:Timeline |
Symbol 1043 EditableText | Uses:57 | Used by:Timeline |
Symbol 1044 EditableText | Uses:57 | Used by:Timeline |
Symbol 1045 Graphic | Used by:Timeline | |
Symbol 1046 Graphic | Used by:Timeline | |
Symbol 1047 Text | Uses:57 | Used by:Timeline |
Symbol 1048 EditableText | Uses:57 | Used by:Timeline |
Symbol 1049 EditableText | Uses:57 | Used by:Timeline |
Symbol 1050 Graphic | Used by:Timeline | |
Symbol 1051 Graphic | Used by:Timeline | |
Symbol 1052 Text | Uses:57 | Used by:Timeline |
Symbol 1053 EditableText | Uses:57 | Used by:Timeline |
Symbol 1054 EditableText | Uses:57 | Used by:Timeline |
Symbol 1055 Graphic | Used by:Timeline | |
Symbol 1056 Graphic | Used by:Timeline | |
Symbol 1057 Text | Uses:57 | Used by:Timeline |
Symbol 1058 EditableText | Uses:57 | Used by:Timeline |
Symbol 1059 EditableText | Uses:57 | Used by:Timeline |
Symbol 1060 Graphic | Used by:Timeline | |
Symbol 1061 Graphic | Used by:Timeline | |
Symbol 1062 Text | Uses:57 | Used by:Timeline |
Symbol 1063 Graphic | Used by:Timeline | |
Symbol 1064 Text | Uses:57 | Used by:Timeline |
Symbol 1065 Graphic | Used by:Timeline | |
Symbol 1066 Text | Uses:57 | Used by:Timeline |
Symbol 1067 Text | Uses:57 | Used by:Timeline |
Symbol 1068 Text | Uses:57 | Used by:Timeline |
Symbol 1069 Text | Uses:57 | Used by:Timeline |
Symbol 1070 Text | Uses:57 | Used by:Timeline |
Symbol 1071 Text | Uses:57 | Used by:Timeline |
Symbol 1072 Graphic | Used by:Timeline | |
Symbol 1073 Text | Uses:57 | Used by:Timeline |
Symbol 1074 Graphic | Used by:Timeline | |
Symbol 1075 Text | Uses:57 | Used by:Timeline |
Symbol 1076 Graphic | Used by:Timeline | |
Symbol 1077 Text | Uses:57 | Used by:Timeline |
Symbol 1078 Graphic | Used by:Timeline | |
Symbol 1079 Text | Uses:57 | Used by:Timeline |
Symbol 1080 Graphic | Used by:Timeline | |
Symbol 1081 Graphic | Used by:Timeline | |
Symbol 1082 Text | Uses:57 | Used by:Timeline |
Symbol 1083 Text | Uses:57 | Used by:Timeline |
Symbol 1084 Text | Uses:57 | Used by:Timeline |
Symbol 1085 Text | Uses:57 | Used by:Timeline |
Symbol 1086 Graphic | Used by:Timeline | |
Symbol 1087 Graphic | Used by:Timeline | |
Symbol 1088 Text | Uses:57 | Used by:Timeline |
Symbol 1089 Graphic | Used by:Timeline | |
Symbol 1090 Graphic | Used by:Timeline | |
Symbol 1091 Text | Uses:57 | Used by:Timeline |
Symbol 1092 Graphic | Used by:Timeline | |
Symbol 1093 Graphic | Used by:Timeline | |
Symbol 1094 Text | Uses:57 | Used by:Timeline |
Symbol 1095 Graphic | Used by:Timeline | |
Symbol 1096 Graphic | Used by:Timeline | |
Symbol 1097 Text | Uses:57 | Used by:Timeline |
Symbol 1098 Graphic | Used by:Timeline | |
Symbol 1099 Graphic | Used by:Timeline | |
Symbol 1100 Text | Uses:57 | Used by:Timeline |
Symbol 1101 Graphic | Used by:Timeline | |
Symbol 1102 Graphic | Used by:Timeline | |
Symbol 1103 Text | Uses:57 | Used by:Timeline |
Symbol 1104 Graphic | Used by:Timeline | |
Symbol 1105 Graphic | Used by:Timeline | |
Symbol 1106 Text | Uses:57 | Used by:Timeline |
Symbol 1107 Graphic | Used by:Timeline | |
Symbol 1108 Graphic | Used by:Timeline | |
Symbol 1109 Text | Uses:57 | Used by:Timeline |
Symbol 1110 Graphic | Used by:Timeline | |
Symbol 1111 Text | Uses:57 | Used by:Timeline |
Symbol 1112 Graphic | Used by:Timeline | |
Symbol 1113 Text | Uses:57 | Used by:Timeline |
Symbol 1114 Graphic | Used by:Timeline | |
Symbol 1115 Text | Uses:57 | Used by:Timeline |
Symbol 1116 Text | Uses:57 | Used by:Timeline |
Symbol 1117 Text | Uses:57 | Used by:Timeline |
Symbol 1118 Graphic | Used by:Timeline | |
Symbol 1119 Graphic | Used by:Timeline | |
Symbol 1120 Button | Uses:275 276 | Used by:Timeline |
Symbol 1121 Text | Uses:57 | Used by:Timeline |
Symbol 1122 Text | Uses:57 | Used by:Timeline |
Symbol 1123 Graphic | Used by:Timeline | |
Symbol 1124 Graphic | Used by:Timeline | |
Symbol 1125 Graphic | Used by:Timeline | |
Symbol 1126 Graphic | Used by:Timeline | |
Symbol 1127 Graphic | Used by:Timeline | |
Symbol 1128 Text | Uses:57 | Used by:Timeline |
Symbol 1129 Button | Uses:419 | Used by:Timeline |
Symbol 1130 Text | Uses:57 | Used by:Timeline |
Symbol 1131 Graphic | Used by:Timeline | |
Symbol 1132 Button | Uses:419 | Used by:Timeline |
Symbol 1133 Graphic | Used by:Timeline | |
Symbol 1134 Text | Uses:57 | Used by:Timeline |
Symbol 1135 Button | Uses:419 | Used by:Timeline |
Symbol 1136 Graphic | Used by:Timeline | |
Symbol 1137 Graphic | Used by:Timeline | |
Symbol 1138 Graphic | Used by:Timeline | |
Symbol 1139 Graphic | Used by:Timeline | |
Symbol 1140 Graphic | Used by:Timeline | |
Symbol 1141 Graphic | Used by:Timeline | |
Symbol 1142 Graphic | Used by:Timeline | |
Symbol 1143 Graphic | Used by:Timeline | |
Symbol 1144 Graphic | Used by:Timeline | |
Symbol 1145 Graphic | Used by:Timeline | |
Symbol 1146 Graphic | Used by:Timeline | |
Symbol 1147 Graphic | Used by:Timeline | |
Symbol 1148 Graphic | Used by:Timeline | |
Symbol 1149 Graphic | Used by:Timeline | |
Symbol 1150 Graphic | Used by:Timeline | |
Symbol 1151 Graphic | Used by:Timeline | |
Symbol 1152 Graphic | Used by:Timeline | |
Symbol 1153 Graphic | Used by:Timeline | |
Symbol 1154 Graphic | Used by:Timeline | |
Symbol 1155 Graphic | Used by:Timeline | |
Symbol 1156 Graphic | Used by:Timeline | |
Symbol 1157 Graphic | Used by:Timeline | |
Symbol 1158 Graphic | Used by:Timeline | |
Symbol 1159 Graphic | Used by:Timeline | |
Symbol 1160 Graphic | Used by:Timeline | |
Symbol 1161 Graphic | Used by:Timeline | |
Symbol 1162 Graphic | Used by:Timeline | |
Symbol 1163 Graphic | Used by:Timeline | |
Symbol 1164 Graphic | Used by:Timeline | |
Symbol 1165 Graphic | Used by:Timeline | |
Symbol 1166 Text | Uses:57 | Used by:Timeline |
Symbol 1167 Button | Uses:419 | Used by:Timeline |
Symbol 1168 Graphic | Used by:Timeline | |
Symbol 1169 Graphic | Used by:Timeline | |
Symbol 1170 Graphic | Used by:Timeline | |
Symbol 1171 Graphic | Used by:Timeline | |
Symbol 1172 Text | Uses:57 | Used by:Timeline |
Symbol 1173 Text | Uses:57 | Used by:Timeline |
Symbol 1174 Graphic | Used by:Timeline | |
Symbol 1175 Text | Uses:57 | Used by:Timeline |
Symbol 1176 Button | Uses:419 | Used by:Timeline |
Symbol 1177 Graphic | Used by:Timeline | |
Symbol 1178 Graphic | Used by:Timeline | |
Symbol 1179 Graphic | Used by:Timeline | |
Symbol 1180 Text | Uses:57 | Used by:Timeline |
Symbol 1181 Button | Uses:419 | Used by:Timeline |
Symbol 1182 Graphic | Used by:Timeline | |
Symbol 1183 Graphic | Used by:Timeline | |
Symbol 1184 Graphic | Used by:Timeline | |
Symbol 1185 Text | Uses:57 | Used by:Timeline |
Symbol 1186 Text | Uses:57 | Used by:Timeline |
Symbol 1187 Font | Used by:1188 1189 | |
Symbol 1188 Text | Uses:1187 | Used by:Timeline |
Symbol 1189 Text | Uses:1187 | Used by:Timeline |
Symbol 1190 Graphic | Used by:Timeline | |
Symbol 1191 Text | Uses:57 | Used by:Timeline |
Symbol 1192 Button | Uses:419 | Used by:Timeline |
Symbol 1193 Text | Uses:57 | Used by:Timeline |
Symbol 1194 Graphic | Used by:Timeline | |
Symbol 1195 Graphic | Used by:Timeline | |
Streaming Sound 1 | Used by:Timeline | |
Streaming Sound 2 | Used by:Symbol 476 MovieClip |
Instance Names
"load_bar" | Frame 1 | Symbol 18 MovieClip |
"marker1" | Frame 125 | Symbol 189 MovieClip |
"marker2" | Frame 125 | Symbol 189 MovieClip |
"marker3" | Frame 125 | Symbol 189 MovieClip |
"marker4" | Frame 125 | Symbol 189 MovieClip |
"marker5" | Frame 125 | Symbol 189 MovieClip |
"marker6" | Frame 125 | Symbol 189 MovieClip |
"marker7" | Frame 125 | Symbol 189 MovieClip |
"marker8" | Frame 125 | Symbol 189 MovieClip |
"marker9" | Frame 125 | Symbol 189 MovieClip |
"marker11" | Frame 125 | Symbol 189 MovieClip |
"marker12" | Frame 125 | Symbol 189 MovieClip |
"marker10" | Frame 125 | Symbol 189 MovieClip |
"shadow1" | Frame 125 | Symbol 61 MovieClip |
"shadow2" | Frame 125 | Symbol 61 MovieClip |
"shadow3" | Frame 125 | Symbol 61 MovieClip |
"shadow4" | Frame 125 | Symbol 61 MovieClip |
"shadow5" | Frame 125 | Symbol 61 MovieClip |
"shadow6" | Frame 125 | Symbol 61 MovieClip |
"spacebar" | Frame 125 | Symbol 192 MovieClip |
"houdini" | Frame 155 | Symbol 367 MovieClip |
"houdini2" | Frame 155 | Symbol 367 MovieClip |
"houdini3" | Frame 155 | Symbol 367 MovieClip |
"houdini4" | Frame 155 | Symbol 367 MovieClip |
"houdini5" | Frame 155 | Symbol 367 MovieClip |
"houdini6" | Frame 155 | Symbol 367 MovieClip |
"shadow1" | Frame 155 | Symbol 61 MovieClip |
"shadow2" | Frame 155 | Symbol 61 MovieClip |
"spacebar" | Frame 155 | Symbol 192 MovieClip |
"eye" | Frame 189 | Symbol 435 MovieClip |
"eye2" | Frame 189 | Symbol 436 MovieClip |
"eye3" | Frame 189 | Symbol 437 MovieClip |
"guy4" | Frame 189 | Symbol 476 MovieClip |
"guy1" | Frame 189 | Symbol 476 MovieClip |
"guy2" | Frame 189 | Symbol 476 MovieClip |
"guy5" | Frame 189 | Symbol 476 MovieClip |
"guy6" | Frame 189 | Symbol 476 MovieClip |
"guy3" | Frame 189 | Symbol 476 MovieClip |
"barrel" | Frame 189 | Symbol 488 MovieClip |
"player1life" | Frame 189 | Symbol 18 MovieClip |
"spinbtn" | Frame 189 | Symbol 492 Button |
"loadbtn" | Frame 189 | Symbol 497 Button |
"drinkbtn" | Frame 189 | Symbol 503 Button |
"player3life" | Frame 189 | Symbol 18 MovieClip |
"player4life" | Frame 189 | Symbol 18 MovieClip |
"player5life" | Frame 189 | Symbol 18 MovieClip |
"player2life" | Frame 189 | Symbol 18 MovieClip |
"player6life" | Frame 189 | Symbol 18 MovieClip |
"5no" | Frame 189 | Symbol 508 Button |
"5yes" | Frame 189 | Symbol 512 Button |
"4no" | Frame 189 | Symbol 508 Button |
"4yes" | Frame 189 | Symbol 512 Button |
"3no" | Frame 189 | Symbol 508 Button |
"3yes" | Frame 189 | Symbol 512 Button |
"6no" | Frame 189 | Symbol 508 Button |
"6yes" | Frame 189 | Symbol 512 Button |
"2no" | Frame 189 | Symbol 508 Button |
"2yes" | Frame 189 | Symbol 512 Button |
"alsheimers" | Frame 189 | Symbol 513 Button |
"p" | Frame 189 | Symbol 516 MovieClip |
"r" | Frame 189 | Symbol 519 MovieClip |
"a" | Frame 189 | Symbol 522 MovieClip |
"eye" | Frame 192 | Symbol 435 MovieClip |
"eye2" | Frame 192 | Symbol 436 MovieClip |
"eye3" | Frame 192 | Symbol 437 MovieClip |
"guy4" | Frame 192 | Symbol 476 MovieClip |
"guy1" | Frame 192 | Symbol 476 MovieClip |
"guy2" | Frame 192 | Symbol 476 MovieClip |
"guy5" | Frame 192 | Symbol 476 MovieClip |
"guy6" | Frame 192 | Symbol 476 MovieClip |
"guy3" | Frame 192 | Symbol 476 MovieClip |
"barrel" | Frame 192 | Symbol 488 MovieClip |
"player2life" | Frame 192 | Symbol 18 MovieClip |
"spinbtn" | Frame 192 | Symbol 533 Button |
"loadbtn" | Frame 192 | Symbol 534 Button |
"drinkbtn" | Frame 192 | Symbol 535 Button |
"player3life" | Frame 192 | Symbol 18 MovieClip |
"player4life" | Frame 192 | Symbol 18 MovieClip |
"player5life" | Frame 192 | Symbol 18 MovieClip |
"player1life" | Frame 192 | Symbol 18 MovieClip |
"player6life" | Frame 192 | Symbol 18 MovieClip |
"5no" | Frame 192 | Symbol 508 Button |
"5yes" | Frame 192 | Symbol 512 Button |
"4no" | Frame 192 | Symbol 508 Button |
"4yes" | Frame 192 | Symbol 512 Button |
"3no" | Frame 192 | Symbol 508 Button |
"3yes" | Frame 192 | Symbol 512 Button |
"6no" | Frame 192 | Symbol 508 Button |
"6yes" | Frame 192 | Symbol 512 Button |
"1no" | Frame 192 | Symbol 508 Button |
"1yes" | Frame 192 | Symbol 512 Button |
"alsheimers" | Frame 192 | Symbol 513 Button |
"p" | Frame 192 | Symbol 516 MovieClip |
"r" | Frame 192 | Symbol 519 MovieClip |
"a" | Frame 192 | Symbol 522 MovieClip |
"eye" | Frame 195 | Symbol 435 MovieClip |
"eye2" | Frame 195 | Symbol 436 MovieClip |
"eye3" | Frame 195 | Symbol 437 MovieClip |
"guy4" | Frame 195 | Symbol 476 MovieClip |
"guy1" | Frame 195 | Symbol 476 MovieClip |
"guy2" | Frame 195 | Symbol 476 MovieClip |
"guy5" | Frame 195 | Symbol 476 MovieClip |
"guy6" | Frame 195 | Symbol 476 MovieClip |
"guy3" | Frame 195 | Symbol 476 MovieClip |
"barrel" | Frame 195 | Symbol 488 MovieClip |
"player3life" | Frame 195 | Symbol 18 MovieClip |
"spinbtn" | Frame 195 | Symbol 545 Button |
"loadbtn" | Frame 195 | Symbol 546 Button |
"drinkbtn" | Frame 195 | Symbol 547 Button |
"player4life" | Frame 195 | Symbol 18 MovieClip |
"player5life" | Frame 195 | Symbol 18 MovieClip |
"player2life" | Frame 195 | Symbol 18 MovieClip |
"player6life" | Frame 195 | Symbol 18 MovieClip |
"player1life" | Frame 195 | Symbol 18 MovieClip |
"5no" | Frame 195 | Symbol 508 Button |
"5yes" | Frame 195 | Symbol 512 Button |
"4no" | Frame 195 | Symbol 508 Button |
"4yes" | Frame 195 | Symbol 512 Button |
"6no" | Frame 195 | Symbol 508 Button |
"6yes" | Frame 195 | Symbol 512 Button |
"2no" | Frame 195 | Symbol 508 Button |
"2yes" | Frame 195 | Symbol 512 Button |
"1no" | Frame 195 | Symbol 508 Button |
"1yes" | Frame 195 | Symbol 512 Button |
"alsheimers" | Frame 195 | Symbol 513 Button |
"p" | Frame 195 | Symbol 516 MovieClip |
"r" | Frame 195 | Symbol 519 MovieClip |
"a" | Frame 195 | Symbol 522 MovieClip |
"eye" | Frame 198 | Symbol 435 MovieClip |
"eye2" | Frame 198 | Symbol 436 MovieClip |
"eye3" | Frame 198 | Symbol 437 MovieClip |
"guy4" | Frame 198 | Symbol 476 MovieClip |
"guy1" | Frame 198 | Symbol 476 MovieClip |
"guy2" | Frame 198 | Symbol 476 MovieClip |
"guy5" | Frame 198 | Symbol 476 MovieClip |
"guy6" | Frame 198 | Symbol 476 MovieClip |
"guy3" | Frame 198 | Symbol 476 MovieClip |
"barrel" | Frame 198 | Symbol 488 MovieClip |
"player4life" | Frame 198 | Symbol 18 MovieClip |
"spinbtn" | Frame 198 | Symbol 557 Button |
"loadbtn" | Frame 198 | Symbol 558 Button |
"drinkbtn" | Frame 198 | Symbol 559 Button |
"player3life" | Frame 198 | Symbol 18 MovieClip |
"player5life" | Frame 198 | Symbol 18 MovieClip |
"player2life" | Frame 198 | Symbol 18 MovieClip |
"player6life" | Frame 198 | Symbol 18 MovieClip |
"player1life" | Frame 198 | Symbol 18 MovieClip |
"5no" | Frame 198 | Symbol 508 Button |
"5yes" | Frame 198 | Symbol 512 Button |
"3no" | Frame 198 | Symbol 508 Button |
"3yes" | Frame 198 | Symbol 512 Button |
"6no" | Frame 198 | Symbol 508 Button |
"6yes" | Frame 198 | Symbol 512 Button |
"2no" | Frame 198 | Symbol 508 Button |
"2yes" | Frame 198 | Symbol 512 Button |
"1no" | Frame 198 | Symbol 508 Button |
"1yes" | Frame 198 | Symbol 512 Button |
"alsheimers" | Frame 198 | Symbol 513 Button |
"p" | Frame 198 | Symbol 516 MovieClip |
"r" | Frame 198 | Symbol 519 MovieClip |
"a" | Frame 198 | Symbol 522 MovieClip |
"eye" | Frame 201 | Symbol 435 MovieClip |
"eye2" | Frame 201 | Symbol 436 MovieClip |
"eye3" | Frame 201 | Symbol 437 MovieClip |
"guy4" | Frame 201 | Symbol 476 MovieClip |
"guy1" | Frame 201 | Symbol 476 MovieClip |
"guy2" | Frame 201 | Symbol 476 MovieClip |
"guy5" | Frame 201 | Symbol 476 MovieClip |
"guy6" | Frame 201 | Symbol 476 MovieClip |
"guy3" | Frame 201 | Symbol 476 MovieClip |
"barrel" | Frame 201 | Symbol 488 MovieClip |
"player5life" | Frame 201 | Symbol 18 MovieClip |
"spinbtn" | Frame 201 | Symbol 569 Button |
"loadbtn" | Frame 201 | Symbol 570 Button |
"drinkbtn" | Frame 201 | Symbol 571 Button |
"player3life" | Frame 201 | Symbol 18 MovieClip |
"player4life" | Frame 201 | Symbol 18 MovieClip |
"player2life" | Frame 201 | Symbol 18 MovieClip |
"player6life" | Frame 201 | Symbol 18 MovieClip |
"player1life" | Frame 201 | Symbol 18 MovieClip |
"4no" | Frame 201 | Symbol 508 Button |
"4yes" | Frame 201 | Symbol 512 Button |
"3no" | Frame 201 | Symbol 508 Button |
"3yes" | Frame 201 | Symbol 512 Button |
"6no" | Frame 201 | Symbol 508 Button |
"6yes" | Frame 201 | Symbol 512 Button |
"2no" | Frame 201 | Symbol 508 Button |
"2yes" | Frame 201 | Symbol 512 Button |
"1no" | Frame 201 | Symbol 508 Button |
"1yes" | Frame 201 | Symbol 512 Button |
"alsheimers" | Frame 201 | Symbol 513 Button |
"p" | Frame 201 | Symbol 516 MovieClip |
"r" | Frame 201 | Symbol 519 MovieClip |
"a" | Frame 201 | Symbol 522 MovieClip |
"eye" | Frame 204 | Symbol 435 MovieClip |
"eye2" | Frame 204 | Symbol 436 MovieClip |
"eye3" | Frame 204 | Symbol 437 MovieClip |
"guy4" | Frame 204 | Symbol 476 MovieClip |
"guy1" | Frame 204 | Symbol 476 MovieClip |
"guy2" | Frame 204 | Symbol 476 MovieClip |
"guy5" | Frame 204 | Symbol 476 MovieClip |
"guy6" | Frame 204 | Symbol 476 MovieClip |
"guy3" | Frame 204 | Symbol 476 MovieClip |
"barrel" | Frame 204 | Symbol 488 MovieClip |
"player6life" | Frame 204 | Symbol 18 MovieClip |
"spinbtn" | Frame 204 | Symbol 581 Button |
"loadbtn" | Frame 204 | Symbol 582 Button |
"drinkbtn" | Frame 204 | Symbol 583 Button |
"player3life" | Frame 204 | Symbol 18 MovieClip |
"player4life" | Frame 204 | Symbol 18 MovieClip |
"player5life" | Frame 204 | Symbol 18 MovieClip |
"player2life" | Frame 204 | Symbol 18 MovieClip |
"player1life" | Frame 204 | Symbol 18 MovieClip |
"5no" | Frame 204 | Symbol 508 Button |
"5yes" | Frame 204 | Symbol 512 Button |
"4no" | Frame 204 | Symbol 508 Button |
"4yes" | Frame 204 | Symbol 512 Button |
"3no" | Frame 204 | Symbol 508 Button |
"3yes" | Frame 204 | Symbol 512 Button |
"2no" | Frame 204 | Symbol 508 Button |
"2yes" | Frame 204 | Symbol 512 Button |
"1no" | Frame 204 | Symbol 508 Button |
"1yes" | Frame 204 | Symbol 512 Button |
"alsheimers" | Frame 204 | Symbol 513 Button |
"p" | Frame 204 | Symbol 516 MovieClip |
"r" | Frame 204 | Symbol 519 MovieClip |
"a" | Frame 204 | Symbol 522 MovieClip |
"eye" | Frame 207 | Symbol 435 MovieClip |
"eye2" | Frame 207 | Symbol 436 MovieClip |
"eye3" | Frame 207 | Symbol 437 MovieClip |
"guy4" | Frame 207 | Symbol 476 MovieClip |
"guy1" | Frame 207 | Symbol 476 MovieClip |
"guy2" | Frame 207 | Symbol 476 MovieClip |
"guy5" | Frame 207 | Symbol 476 MovieClip |
"guy6" | Frame 207 | Symbol 476 MovieClip |
"guy3" | Frame 207 | Symbol 476 MovieClip |
"barrel" | Frame 207 | Symbol 488 MovieClip |
"infoLife" | Frame 207 | Symbol 18 MovieClip |
"spinbtn" | Frame 207 | Symbol 588 Button |
"loadbtn" | Frame 207 | Symbol 589 Button |
"drinkbtn" | Frame 207 | Symbol 590 Button |
"player3life" | Frame 207 | Symbol 18 MovieClip |
"player4life" | Frame 207 | Symbol 18 MovieClip |
"player5life" | Frame 207 | Symbol 18 MovieClip |
"player2life" | Frame 207 | Symbol 18 MovieClip |
"player6life" | Frame 207 | Symbol 18 MovieClip |
"player1life" | Frame 207 | Symbol 18 MovieClip |
"5no" | Frame 207 | Symbol 508 Button |
"5yes" | Frame 207 | Symbol 512 Button |
"4no" | Frame 207 | Symbol 508 Button |
"4yes" | Frame 207 | Symbol 512 Button |
"3no" | Frame 207 | Symbol 508 Button |
"3yes" | Frame 207 | Symbol 512 Button |
"6no" | Frame 207 | Symbol 508 Button |
"6yes" | Frame 207 | Symbol 512 Button |
"2no" | Frame 207 | Symbol 508 Button |
"2yes" | Frame 207 | Symbol 512 Button |
"1no" | Frame 207 | Symbol 508 Button |
"1yes" | Frame 207 | Symbol 512 Button |
"alsheimers" | Frame 207 | Symbol 513 Button |
"p" | Frame 207 | Symbol 516 MovieClip |
"r" | Frame 207 | Symbol 519 MovieClip |
"a" | Frame 207 | Symbol 522 MovieClip |
"barrel" | Frame 210 | Symbol 488 MovieClip |
"houdini" | Frame 1229 | Symbol 367 MovieClip |
"houdini2" | Frame 1229 | Symbol 367 MovieClip |
"houdini3" | Frame 1229 | Symbol 367 MovieClip |
"houdini4" | Frame 1229 | Symbol 367 MovieClip |
"houdini5" | Frame 1229 | Symbol 367 MovieClip |
"houdini6" | Frame 1229 | Symbol 367 MovieClip |
"guy4" | Frame 1236 | Symbol 476 MovieClip |
"guy1" | Frame 1236 | Symbol 476 MovieClip |
"guy2" | Frame 1236 | Symbol 476 MovieClip |
"guy5" | Frame 1236 | Symbol 476 MovieClip |
"guy6" | Frame 1236 | Symbol 476 MovieClip |
"guy3" | Frame 1236 | Symbol 476 MovieClip |
"guy4" | Frame 1248 | Symbol 476 MovieClip |
"guy1" | Frame 1248 | Symbol 476 MovieClip |
"guy2" | Frame 1248 | Symbol 476 MovieClip |
"guy5" | Frame 1248 | Symbol 476 MovieClip |
"guy6" | Frame 1248 | Symbol 476 MovieClip |
"guy3" | Frame 1248 | Symbol 476 MovieClip |
"gun" | Symbol 476 MovieClip Frame 4 | Symbol 444 MovieClip |
"gun" | Symbol 476 MovieClip Frame 34 | Symbol 444 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "whoosh" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "main" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "cock gun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "gulp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "glass break" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "floomp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "choosing" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "buzzer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "ding" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "calling" |
ExportAssets (56) | Timeline Frame 4 | Symbol 10 as "calling" |
Labels
"pause_action" | Frame 20 |
"setup" | Frame 105 |
"player1turn" | Frame 189 |
"player2turn" | Frame 192 |
"player3turn" | Frame 195 |
"player4turn" | Frame 198 |
"player5turn" | Frame 201 |
"player6turn" | Frame 204 |
"CPUPrerequisite" | Frame 207 |
"CPU_Spin" | Frame 210 |
"load_round" | Frame 256 |
"drink_shot" | Frame 336 |
"drink_beer" | Frame 369 |
"drink_martini" | Frame 419 |
"alcohol_death" | Frame 452 |
"shoot_opponent" | Frame 542 |
"raise_gun" | Frame 587 |
"cock/shoot" | Frame 599 |
"miss" | Frame 700 |
"headshot" | Frame 759 |
"shoot_self" | Frame 785 |
"shoot_mouth" | Frame 829 |
"mouth_misfire" | Frame 920 |
"mouth_shot" | Frame 977 |
"revengeFrame" | Frame 1007 |
"jesusFrame" | Frame 1070 |
"instructions" | Frame 1151 |
"red_win" | Frame 1278 |
"blue_win" | Frame 1308 |
"yellow_win" | Frame 1338 |
"orange_win" | Frame 1368 |
"green_win" | Frame 1398 |
"purple_win" | Frame 1428 |
"spin" | Symbol 476 MovieClip Frame 5 |
"penalty" | Symbol 516 MovieClip Frame 1 |
"revenge" | Symbol 519 MovieClip Frame 1 |
"award" | Symbol 522 MovieClip Frame 1 |
Dynamic Text Variables
player1name | Symbol 64 EditableText | "" |
player2name | Symbol 65 EditableText | "" |
player3name | Symbol 66 EditableText | "" |
player4name | Symbol 67 EditableText | "" |
player5name | Symbol 68 EditableText | "" |
player6name | Symbol 69 EditableText | "" |
player1name | Symbol 71 EditableText | "" |
player2name | Symbol 72 EditableText | "" |
player3name | Symbol 73 EditableText | "" |
player4name | Symbol 74 EditableText | "" |
player5name | Symbol 75 EditableText | "" |
player6name | Symbol 76 EditableText | "" |
player1name | Symbol 78 EditableText | "" |
player2name | Symbol 79 EditableText | "" |
player3name | Symbol 80 EditableText | "" |
player4name | Symbol 81 EditableText | "" |
player5name | Symbol 82 EditableText | "" |
player6name | Symbol 83 EditableText | "" |
player1name | Symbol 85 EditableText | "" |
player2name | Symbol 86 EditableText | "" |
player3name | Symbol 87 EditableText | "" |
player4name | Symbol 88 EditableText | "" |
player5name | Symbol 89 EditableText | "" |
player6name | Symbol 90 EditableText | "" |
player1name | Symbol 92 EditableText | "" |
player2name | Symbol 93 EditableText | "" |
player3name | Symbol 94 EditableText | "" |
player4name | Symbol 95 EditableText | "" |
player5name | Symbol 96 EditableText | "" |
player6name | Symbol 97 EditableText | "" |
player1name | Symbol 99 EditableText | "" |
player2name | Symbol 100 EditableText | "" |
player3name | Symbol 101 EditableText | "" |
player4name | Symbol 102 EditableText | "" |
player5name | Symbol 103 EditableText | "" |
player6name | Symbol 104 EditableText | "" |
player1name | Symbol 106 EditableText | "" |
player2name | Symbol 107 EditableText | "" |
player3name | Symbol 108 EditableText | "" |
player4name | Symbol 109 EditableText | "" |
player5name | Symbol 110 EditableText | "" |
player6name | Symbol 111 EditableText | "" |
player1name | Symbol 113 EditableText | "" |
player2name | Symbol 114 EditableText | "" |
player3name | Symbol 115 EditableText | "" |
player4name | Symbol 116 EditableText | "" |
player5name | Symbol 117 EditableText | "" |
player6name | Symbol 118 EditableText | "" |
player1name | Symbol 120 EditableText | "" |
player2name | Symbol 121 EditableText | "" |
player3name | Symbol 122 EditableText | "" |
player4name | Symbol 123 EditableText | "" |
player5name | Symbol 124 EditableText | "" |
player6name | Symbol 125 EditableText | "" |
player1name | Symbol 182 EditableText | "" |
player2name | Symbol 183 EditableText | "" |
player3name | Symbol 184 EditableText | "" |
player4name | Symbol 185 EditableText | "" |
player5name | Symbol 186 EditableText | "" |
player6name | Symbol 187 EditableText | "" |
player1name | Symbol 195 EditableText | "" |
player2name | Symbol 196 EditableText | "" |
player3name | Symbol 197 EditableText | "" |
player4name | Symbol 198 EditableText | "" |
player5name | Symbol 199 EditableText | "" |
player6name | Symbol 200 EditableText | "" |
player1name | Symbol 203 EditableText | "" |
player2name | Symbol 204 EditableText | "" |
player3name | Symbol 205 EditableText | "" |
player4name | Symbol 206 EditableText | "" |
player5name | Symbol 207 EditableText | "" |
player6name | Symbol 208 EditableText | "" |
player1name | Symbol 210 EditableText | "" |
player2name | Symbol 211 EditableText | "" |
player3name | Symbol 212 EditableText | "" |
player4name | Symbol 213 EditableText | "" |
player5name | Symbol 214 EditableText | "" |
player6name | Symbol 215 EditableText | "" |
player1name | Symbol 217 EditableText | "" |
player2name | Symbol 218 EditableText | "" |
player3name | Symbol 219 EditableText | "" |
player4name | Symbol 220 EditableText | "" |
player5name | Symbol 221 EditableText | "" |
player6name | Symbol 222 EditableText | "" |
player1name | Symbol 224 EditableText | "" |
player2name | Symbol 225 EditableText | "" |
player3name | Symbol 226 EditableText | "" |
player4name | Symbol 227 EditableText | "" |
player5name | Symbol 228 EditableText | "" |
player6name | Symbol 229 EditableText | "" |
player1name | Symbol 231 EditableText | "" |
player2name | Symbol 232 EditableText | "" |
player3name | Symbol 233 EditableText | "" |
player4name | Symbol 234 EditableText | "" |
player5name | Symbol 235 EditableText | "" |
player6name | Symbol 236 EditableText | "" |
player1name | Symbol 238 EditableText | "" |
player2name | Symbol 239 EditableText | "" |
player3name | Symbol 240 EditableText | "" |
player4name | Symbol 241 EditableText | "" |
player5name | Symbol 242 EditableText | "" |
player6name | Symbol 243 EditableText | "" |
player1name | Symbol 245 EditableText | "" |
player2name | Symbol 246 EditableText | "" |
player3name | Symbol 247 EditableText | "" |
player4name | Symbol 248 EditableText | "" |
player5name | Symbol 249 EditableText | "" |
player6name | Symbol 250 EditableText | "" |
player1name | Symbol 252 EditableText | "" |
player2name | Symbol 253 EditableText | "" |
player3name | Symbol 254 EditableText | "" |
player4name | Symbol 255 EditableText | "" |
player5name | Symbol 256 EditableText | "" |
player6name | Symbol 257 EditableText | "" |
player1name | Symbol 259 EditableText | "" |
player2name | Symbol 260 EditableText | "" |
player3name | Symbol 261 EditableText | "" |
player4name | Symbol 262 EditableText | "" |
player5name | Symbol 263 EditableText | "" |
player6name | Symbol 264 EditableText | "" |
revenge | Symbol 283 EditableText | "" |
jesus | Symbol 284 EditableText | "" |
tolerance | Symbol 285 EditableText | "" |
player1health | Symbol 286 EditableText | "" |
quality | Symbol 287 EditableText | "" |
revenge | Symbol 289 EditableText | "" |
jesus | Symbol 290 EditableText | "" |
tolerance | Symbol 291 EditableText | "" |
player1health | Symbol 292 EditableText | "" |
quality | Symbol 293 EditableText | "" |
revenge | Symbol 295 EditableText | "" |
jesus | Symbol 296 EditableText | "" |
tolerance | Symbol 297 EditableText | "" |
player1health | Symbol 298 EditableText | "" |
quality | Symbol 299 EditableText | "" |
revenge | Symbol 301 EditableText | "" |
jesus | Symbol 302 EditableText | "" |
tolerance | Symbol 303 EditableText | "" |
player1health | Symbol 304 EditableText | "" |
quality | Symbol 305 EditableText | "" |
revenge | Symbol 307 EditableText | "" |
jesus | Symbol 308 EditableText | "" |
tolerance | Symbol 309 EditableText | "" |
player1health | Symbol 310 EditableText | "" |
quality | Symbol 311 EditableText | "" |
revenge | Symbol 313 EditableText | "" |
jesus | Symbol 314 EditableText | "" |
tolerance | Symbol 315 EditableText | "" |
player1health | Symbol 316 EditableText | "" |
quality | Symbol 317 EditableText | "" |
revenge | Symbol 319 EditableText | "" |
jesus | Symbol 320 EditableText | "" |
tolerance | Symbol 321 EditableText | "" |
player1health | Symbol 322 EditableText | "" |
quality | Symbol 323 EditableText | "" |
revenge | Symbol 325 EditableText | "" |
jesus | Symbol 326 EditableText | "" |
tolerance | Symbol 327 EditableText | "" |
player1health | Symbol 328 EditableText | "" |
quality | Symbol 329 EditableText | "" |
revenge | Symbol 331 EditableText | "" |
jesus | Symbol 332 EditableText | "" |
tolerance | Symbol 333 EditableText | "" |
player1health | Symbol 334 EditableText | "" |
quality | Symbol 335 EditableText | "" |
revenge | Symbol 337 EditableText | "" |
jesus | Symbol 338 EditableText | "" |
tolerance | Symbol 339 EditableText | "" |
player1health | Symbol 340 EditableText | "" |
quality | Symbol 341 EditableText | "" |
revenge | Symbol 343 EditableText | "" |
jesus | Symbol 344 EditableText | "" |
tolerance | Symbol 345 EditableText | "" |
player1health | Symbol 346 EditableText | "" |
quality | Symbol 347 EditableText | "" |
revenge | Symbol 361 EditableText | "" |
jesus | Symbol 362 EditableText | "" |
tolerance | Symbol 363 EditableText | "" |
player1health | Symbol 364 EditableText | "" |
quality | Symbol 365 EditableText | "" |
revenge | Symbol 402 EditableText | "" |
jesus | Symbol 403 EditableText | "" |
tolerance | Symbol 404 EditableText | "" |
player1health | Symbol 405 EditableText | "" |
quality | Symbol 406 EditableText | "" |
revenge | Symbol 408 EditableText | "" |
jesus | Symbol 409 EditableText | "" |
tolerance | Symbol 410 EditableText | "" |
player1health | Symbol 411 EditableText | "" |
quality | Symbol 412 EditableText | "" |
revenge | Symbol 414 EditableText | "" |
jesus | Symbol 415 EditableText | "" |
tolerance | Symbol 416 EditableText | "" |
player1health | Symbol 417 EditableText | "" |
quality | Symbol 418 EditableText | "" |
player1name | Symbol 477 EditableText | "" |
rounds | Symbol 478 EditableText | "" |
chance | Symbol 504 EditableText | "" |
player2name | Symbol 531 EditableText | "" |
rounds | Symbol 532 EditableText | "" |
chance | Symbol 536 EditableText | "" |
player3name | Symbol 543 EditableText | "" |
rounds | Symbol 544 EditableText | "" |
chance | Symbol 548 EditableText | "" |
player4name | Symbol 555 EditableText | "" |
rounds | Symbol 556 EditableText | "" |
chance | Symbol 560 EditableText | "" |
player5name | Symbol 567 EditableText | "" |
rounds | Symbol 568 EditableText | "" |
chance | Symbol 572 EditableText | "" |
player6name | Symbol 579 EditableText | "" |
rounds | Symbol 580 EditableText | "" |
chance | Symbol 584 EditableText | "" |
info | Symbol 586 EditableText | "" |
rounds | Symbol 587 EditableText | "" |
chance | Symbol 591 EditableText | "" |
info1 | Symbol 617 EditableText | "" |
info1 | Symbol 662 EditableText | "" |
info1 | Symbol 683 EditableText | "" |
info1 | Symbol 696 EditableText | "" |
info1 | Symbol 721 EditableText | "" |
info1 | Symbol 755 EditableText | "" |
info2 | Symbol 756 EditableText | "" |
info1 | Symbol 843 EditableText | "" |
info1 | Symbol 857 EditableText | "" |
info1 | Symbol 860 EditableText | "" |
player1name | Symbol 1039 EditableText | "" |
player1name | Symbol 1040 EditableText | "" |
player1name | Symbol 1043 EditableText | "" |
player1name | Symbol 1044 EditableText | "" |
player1name | Symbol 1048 EditableText | "" |
player1name | Symbol 1049 EditableText | "" |
player1name | Symbol 1053 EditableText | "" |
player1name | Symbol 1054 EditableText | "" |
player1name | Symbol 1058 EditableText | "" |
player1name | Symbol 1059 EditableText | "" |
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