STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #64573 |
Loading: |
<p align="left"></p> |
Play Custom |
Instructons |
Play More Games |
Level Maker |
Credits |
Play |
Level: |
<p align="center"></p> |
of |
40 |
Reset |
Menu |
Skip |
The beach has been invaded by an army of evil, one-eyed monsters! The only hope is the blue knight, guardian of the beach! |
Back |
Next |
-To win each level get the blue knight to the middle. -Click on a monster or the knight to select it. -Then, click an arrow to make it move. -You can only move a character if it will be stopped by another in its path. |
Previous |
If you mess up, just hit reset to try that level again. There are 40 levels in total, and you can play them individually from the "Play Custom" menu. Note: Levels that you've already completed are stored on your computer so you can continue later Good luck! |
<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p> |
<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p> |
<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p> |
<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p> |
<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p> |
<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p> |
<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p> |
<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p> |
<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p> |
<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p> |
<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p> |
<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p> |
<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p> |
<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p> |
<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p> |
<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p> |
<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p> |
<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p> |
<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p> |
<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p> |
<p align="center"><font face="Base5" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Level 1</b></font></p> |
First 20 |
Menu |
Last 20 |
Paste Custom Here: |
<p align="left"><font face="Base5_16pt_st" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><b>000000</b></font></p> |
Enter |
Invalid Level |
Custom Level |
1. Drag the monsters to where you want them 2. Click create to make the level. To play the level, copy and paste the code in the "Play Custom" Menu. *Each level must have the blue knight placed somewhere. |
Reset |
Create |
Your Level: |
<p align="left"><font face="Base5" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><b>000000</b></font></p> |
Sprites + Tilesets: Reiner "Tiles" Prokein Music: Intracate ("Devistated") Everything else: CM Special Thanks: armorgames.com |
Congradulations! You beat all 40 levels! Thanks for playing! |
ActionScript [AS1/AS2]
Frame 1mmm = true; stop(); fscommand ("allowscale", false); fscommand ("showmenu", false); this.onEnterFrame = function () { percent = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; loader.loader._xscale = percent; la = Math.round(percent) + "%"; if (percent >= 100) { delete this.onEnterFrame; gotoAndStop (2); } };Frame 2stop();Frame 3if (mmm) { mus = new Sound(muteB); mus.attachSound("music"); mus.start(0, 999); mus.setVolume(50); mmm = false; } muteB.onEnterFrame = function () { if (_root.muteChange) { _root.muteChange = false; if (_root.muteB._currentframe == 1) { mus.start(0, 999); } else { stopAllSounds(); } } }; clink = new Sound(); clink.attachSound("clink"); var so = SharedObject.getLocal("mons01"); if (so.data.cleared == null) { so.data.cleared = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; so.flush(); }Frame 4function levelUp() { movingMonster = -1; moving = false; moved = 0; moveDir = 0; selPress = false; select = false; buttons(true); level++; loadLevel(level); } function reLoad() { reload = true; movingMonster = -1; moving = false; moved = 0; moveDir = 0; selPress = false; select = false; buttons(false); fade.play(); reloadCount = 0; } function checkValids(xx, yy) { return([checkUp(xx, yy), checkRight(xx, yy), checkDown(xx, yy), checkLeft(xx, yy)]); } function checkUp(x, y) { count = -1; max = y; hit = false; ix = 0; while (ix < max) { if (!hit) { count++; if (currentBoard[(y - ix) - 1][x] != 0) { hit = true; } } ix++; } if (!hit) { count = 0; } return(count); } function checkDown(x, y) { count = -1; max = 4 - y; hit = false; ix = 0; while (ix < max) { if (!hit) { count++; if (currentBoard[(y + ix) + 1][x] != 0) { hit = true; } } ix++; } if (!hit) { count = 0; } return(count); } function checkRight(x, y) { count = -1; max = 4 - x; hit = false; ix = 0; while (ix < max) { if (!hit) { count++; if (currentBoard[y][(x + ix) + 1] != 0) { hit = true; } } ix++; } if (!hit) { count = 0; } return(count); } function checkLeft(x, y) { count = -1; max = x; hit = false; ix = 0; while (ix < max) { if (!hit) { count++; if (currentBoard[y][(x - ix) - 1] != 0) { hit = true; } } ix++; } if (!hit) { count = 0; } return(count); } function loadLevel(level) { levelup = false; select = false; background.goal.gotoAndPlay(1); background.gotoAndStop(1); ix = 1; while (ix < 7) { _root["monster" + ix]._visible = false; ix++; } monstersUsed = [1, 2, 3, 4, 5, 6]; used = 5; currentLevel = [[0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]; currentBoard = [[0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]; ix = 0; while (ix < 5) { xi = 0; while (xi < 5) { currentLevel[ix][xi] = levels[level][xi][ix]; currentBoard[ix][xi] = levels[level][xi][ix]; if (currentLevel[ix][xi] == 1) { t = random(used); xx = monstersUsed[t]; monstersUsed[t] = monstersUsed[used]; monstersUsed[used] = xx; used--; setPosition(xx, xi, ix); } else if (currentLevel[ix][xi] == 2) { setPosition(-1, xi, ix); } xi++; } ix++; } setDir(-1, SOUTH); setDir(1, SOUTH); setDir(2, SOUTH); setDir(3, SOUTH); setDir(4, SOUTH); setDir(5, SOUTH); setDir(6, SOUTH); } function setPosition(monster, x, y) { if (monster != -1) { _root["monster" + monster]._visible = true; _root["monster" + monster]._x = 56.25 + (x * 80); _root["monster" + monster]._y = 63.25 + (y * 80); } else { hero._x = 56.25 + (x * 80); hero._y = 63.25 + (y * 80); } } function getPosition(monster) { kk = 56.25; jj = 63.25; if (select != -1) { return([Math.round((_root["monster" + monster]._x - kk) / 80), Math.round((_root["monster" + monster]._y - jj) / 80)]); } return([Math.round((hero._x - kk) / 80), Math.round((hero._y - jj) / 80)]); } function moveMonster(monster, spaces, dir) { movingMonster = monster; moveDir = dir; moved = 0; moving = true; moveSpaces = spaces * 80; if (monster == -1) { hero.gotoAndStop(dir); hero.monster.play(); } else { _root["monster" + monster].gotoAndStop(dir); _root["monster" + monster].monster.play(); } } function setDir(monster, dir) { if (monster != -1) { _root["monster" + monster].gotoAndStop(dir); _root["monster" + monster].monster.stop(); } else { hero.gotoAndStop(dir); hero.monster.stop(); } } function buttons(stat) { hero.test._visible = stat; monster1.test._visible = stat; monster2.test._visible = stat; monster3.test._visible = stat; monster4.test._visible = stat; monster5.test._visible = stat; monster6.test._visible = stat; } function setSelecter() { if (select == -1) { selecter._x = hero._x + offsetX; selecter._y = hero._y + offsetY; } else { selecter._x = _root["monster" + select]._x + offsetX; selecter._y = _root["monster" + select]._y + offsetY; } lol = getPosition(select); lol = checkValids(lol[0], lol[1]); tst = true; selecter.up._visible = false; selecter.right._visible = false; selecter.down._visible = false; selecter.left._visible = false; if (lol[0] != 0) { selecter.up._visible = true; } if (lol[1] != 0) { selecter.right._visible = true; } if (lol[2] != 0) { selecter.down._visible = true; } if (lol[3] != 0) { selecter.left._visible = true; } } levels = [[[0, 0, 0, 0, 1], [0, 0, 1, 0, 0], [0, 1, 0, 0, 0], [0, 0, 0, 1, 0], [0, 0, 0, 0, 2]], [[0, 0, 1, 0, 0], [0, 0, 0, 0, 1], [0, 1, 0, 0, 0], [0, 0, 0, 1, 0], [0, 2, 0, 0, 0]], [[0, 0, 0, 1, 0], [0, 1, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 1, 0], [0, 1, 0, 0, 2]], [[1, 0, 0, 0, 1], [0, 0, 0, 1, 0], [0, 0, 0, 0, 0], [0, 0, 1, 0, 0], [0, 2, 0, 0, 0]], [[1, 0, 0, 1, 0], [0, 0, 0, 0, 0], [1, 0, 0, 0, 0], [1, 0, 0, 0, 1], [2, 0, 0, 0, 0]], [[0, 0, 0, 1, 0], [0, 1, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 2, 0, 1, 0]], [[1, 0, 2, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 1], [0, 1, 0, 0, 0]], [[0, 0, 1, 0, 0], [1, 0, 0, 0, 0], [0, 0, 0, 1, 0], [0, 0, 0, 0, 0], [0, 2, 0, 1, 0]], [[1, 0, 0, 1, 0], [0, 1, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 2, 0], [1, 0, 0, 0, 0]], [[0, 0, 2, 0, 1], [0, 0, 0, 0, 0], [0, 0, 1, 0, 0], [0, 1, 0, 0, 0], [0, 0, 0, 1, 0]], [[0, 0, 0, 0, 0], [0, 1, 0, 0, 0], [0, 0, 0, 0, 1], [0, 0, 0, 0, 0], [1, 0, 1, 0, 2]], [[0, 0, 1, 0, 0], [1, 0, 2, 0, 1], [0, 0, 1, 0, 0], [0, 0, 1, 0, 0], [0, 0, 0, 0, 0]], [[0, 1, 0, 0, 0], [0, 0, 0, 0, 1], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 1, 0, 0, 2]], [[0, 1, 0, 0, 0], [0, 0, 0, 1, 0], [0, 0, 0, 0, 0], [1, 0, 0, 2, 0], [0, 0, 1, 0, 0]], [[0, 0, 1, 0, 0], [0, 0, 0, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 1, 0], [1, 2, 0, 0, 0]], [[0, 0, 0, 0, 1], [0, 1, 0, 0, 0], [0, 0, 0, 0, 1], [0, 0, 1, 0, 0], [0, 0, 0, 0, 2]], [[1, 0, 2, 0, 0], [0, 0, 0, 0, 0], [0, 1, 0, 0, 1], [0, 0, 0, 0, 0], [0, 1, 0, 0, 0]], [[0, 0, 1, 0, 1], [0, 0, 0, 0, 0], [0, 1, 0, 0, 0], [0, 0, 0, 1, 0], [0, 2, 0, 0, 0]], [[0, 0, 2, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [1, 0, 1, 0, 1]], [[0, 1, 0, 0, 0], [0, 0, 1, 0, 0], [0, 0, 0, 1, 0], [1, 0, 0, 0, 0], [0, 0, 1, 0, 2]], [[0, 1, 0, 0, 0], [0, 0, 0, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 2, 0], [0, 1, 0, 0, 0]], [[0, 0, 2, 0, 0], [0, 0, 1, 0, 0], [0, 0, 1, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 1, 0]], [[0, 0, 0, 0, 0], [1, 0, 0, 0, 1], [0, 0, 0, 0, 0], [0, 0, 0, 1, 0], [1, 0, 0, 0, 2]], [[0, 1, 0, 0, 0], [1, 0, 0, 1, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 1], [0, 2, 0, 0, 0]], [[0, 0, 0, 0, 0], [0, 0, 0, 1, 0], [0, 1, 0, 0, 0], [0, 0, 0, 0, 0], [2, 0, 0, 1, 1]], [[1, 0, 2, 0, 0], [0, 0, 0, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 1, 0], [0, 0, 0, 0, 0]], [[0, 1, 0, 0, 1], [0, 0, 0, 0, 0], [1, 0, 0, 1, 0], [0, 0, 0, 0, 0], [1, 0, 0, 0, 2]], [[0, 1, 0, 0, 1], [0, 0, 0, 0, 0], [0, 0, 0, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 0, 2]], [[1, 0, 2, 0, 1], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [1, 0, 0, 0, 1]], [[0, 0, 2, 0, 0], [1, 0, 0, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 1, 0, 1, 0]], [[1, 0, 1, 0, 0], [0, 0, 0, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 2, 0], [0, 1, 0, 0, 0]], [[0, 1, 0, 0, 0], [0, 0, 0, 0, 1], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [1, 2, 1, 0, 0]], [[1, 1, 0, 0, 0], [0, 0, 0, 0, 1], [0, 0, 0, 0, 0], [1, 0, 0, 0, 0], [0, 0, 0, 1, 2]], [[0, 0, 1, 0, 1], [0, 0, 0, 0, 0], [1, 0, 0, 0, 0], [0, 0, 0, 1, 0], [1, 0, 0, 0, 2]], [[1, 0, 2, 0, 1], [0, 0, 1, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [1, 0, 0, 0, 1]], [[0, 0, 2, 0, 0], [1, 0, 0, 0, 1], [0, 0, 0, 0, 0], [1, 0, 0, 0, 1], [0, 0, 1, 0, 0]], [[1, 0, 0, 1, 1], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [1, 0, 0, 2, 0], [0, 0, 0, 0, 0]], [[0, 0, 1, 0, 1], [0, 0, 0, 0, 0], [1, 1, 0, 0, 0], [0, 0, 0, 0, 0], [0, 2, 0, 0, 1]], [[1, 0, 1, 0, 1], [0, 0, 0, 0, 0], [1, 0, 0, 0, 0], [0, 0, 0, 0, 0], [1, 0, 0, 0, 2]], [[1, 0, 1, 0, 1], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 1], [0, 2, 0, 0, 0]]]; NORTH = 1; EAST = 2; SOUTH = 3; WEST = 4; movingMonster = -1; moving = false; moved = 0; moveDir = 0; selPress = false; select = false; level = 0; setSelecter(); skip.onRelease = function () { if (so.data.cleared[level] == 1) { level++; if (so.data.cleared[level] == 0) { skip._visible = false; } loadLevel(level); } }; if (so.data.cleared[level] == 0) { skip._visible = false; } loadLevel(level); buttons(true); offsetX = 0; offsetY = 0; this.onEnterFrame = function () { if (reload) { reloadCount++; if (reloadCount == 16) { loadLevel(level); } if (reloadCount == 31) { fade.gotoAndStop(1); buttons(true); reload = false; } } displayLevel = level + 1; if (((currentBoard[2][2] == 2) && (!moving)) && (!levelup)) { levelup = true; so.data.cleared[level] = 1; so.flush(); countdown = 120; } if (levelup) { countdown--; if (countdown == 110) { background.goal.gotoAndPlay(33); monster1.gotoAndStop(5); monster1.monster.gotoAndPlay(1); monster2.gotoAndStop(5); monster2.monster.gotoAndPlay(1); monster3.gotoAndStop(5); monster3.monster.gotoAndPlay(1); monster4.gotoAndStop(5); monster4.monster.gotoAndPlay(1); monster5.gotoAndStop(5); monster5.monster.gotoAndPlay(1); monster6.gotoAndStop(5); monster6.monster.gotoAndPlay(1); } if (countdown == 0) { if (level == 39) { _root.gotoAndStop(10); } else { levelup = false; levelUp(); } } if (countdown == 85) { background.play(); } if (countdown == 55) { if (hero._currentframe == 1) { hero.gotoAndStop(6); hero.monster.gotoAndPlay(1); } else if (hero._currentframe == 2) { hero.gotoAndStop(6); hero.monster.gotoAndPlay("mid"); } else if (hero._currentframe == 4) { hero.gotoAndStop(7); hero.monster.gotoAndPlay("mid"); } } if (countdown == 35) { hero.gotoAndStop(5); hero.monster.gotoAndPlay(1); } } if (levelup) { select = false; buttons(false); } if (select == false) { selecter._visible = false; } else { selecter._visible = true; if (selPress != false) { buttons(false); currentBoard[getPosition(select)[1]][getPosition(select)[0]] = 0; if (select != -1) { what = 1; } else { what = 2; } if (selPress == NORTH) { currentBoard[getPosition(select)[1] - lol[selPress - 1]][getPosition(select)[0]] = what; } else if (selPress == EAST) { currentBoard[getPosition(select)[1]][getPosition(select)[0] + lol[selPress - 1]] = what; } else if (selPress == SOUTH) { currentBoard[getPosition(select)[1] + lol[selPress - 1]][getPosition(select)[0]] = what; } else if (selPress == WEST) { currentBoard[getPosition(select)[1]][getPosition(select)[0] - lol[selPress - 1]] = what; } moveMonster(select, lol[selPress - 1], selPress); selPress = false; select = false; } } if (moving) { if (moveDir == NORTH) { if (movingMonster == -1) { hero._y = hero._y - 5; } else { _root["monster" + movingMonster]._y = _root["monster" + movingMonster]._y - 5; } moved = moved + 5; } else if (moveDir == SOUTH) { if (movingMonster == -1) { hero._y = hero._y + 5; } else { _root["monster" + movingMonster]._y = _root["monster" + movingMonster]._y + 5; } moved = moved + 5; } else if (moveDir == EAST) { if (movingMonster == -1) { hero._x = hero._x + 5; } else { _root["monster" + movingMonster]._x = _root["monster" + movingMonster]._x + 5; } moved = moved + 5; } else if (moveDir == WEST) { if (movingMonster == -1) { hero._x = hero._x - 5; } else { _root["monster" + movingMonster]._x = _root["monster" + movingMonster]._x - 5; } moved = moved + 5; } if (moved >= moveSpaces) { buttons(true); moving = false; if (movingMonster == -1) { hero.monster.gotoAndStop(1); } else { _root["monster" + movingMonster].monster.gotoAndStop(1); } } } };Frame 5stop(); m1.gotoAndPlay(80); m2.gotoAndPlay(20); m3.gotoAndPlay(1); m4.gotoAndPlay(40); m5.gotoAndPlay(60); m6.gotoAndPlay(100);Frame 6function bigPreview(lvl) { ix = 0; while (ix < 5) { xi = 0; while (xi < 5) { big[("x" + ix) + xi].gotoAndStop(lvl[ix][xi] + 1); big[("x" + ix) + xi].m1.gotoAndPlay(1); xi++; } ix++; } } function setPreview(previewer, lvl, check) { ix = 0; while (ix < 5) { xi = 0; while (xi < 5) { var _local1 = new Color(previewer.preview[("t" + ix) + xi]); _local1.setRGB(pColors[lvl[ix][xi]]); xi++; } ix++; } previewer.check._visible = check; } function first20() { onFirst = true; wtf = 0; while (wtf < 20) { _root["number" + (wtf + 1)].text = wtf + 1; if (so.data.cleared[wtf] == 1) { setPreview(_root["preview" + (wtf + 1)], flipLevels[wtf], true); } if (so.data.cleared[wtf] == 0) { setPreview(_root["preview" + (wtf + 1)], flipLevels[wtf], false); } wtf++; } } function hex2Level(hex) { bin = parseInt(hex, 36); bin = bin.toString(2); while (length(bin) < 28) { bin = "0" + bin; } placed = parseInt(bin.slice(25, 28), 2); empty = [[0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]; count = 0; mp = 0; ix = 0; while (ix < 5) { xi = 0; while (xi < 5) { empty[ix][xi] = parseInt(bin.slice(count, count + 1)); count++; if ((empty[ix][xi] == 1) && (mp != -1)) { if (placed == mp) { empty[ix][xi] = 2; mp = -1; } mp++; } xi++; } ix++; } return(empty); } function last20() { onFirst = false; wtf = 20; while (wtf < 40) { _root["number" + ((wtf + 1) - 20)].text = wtf + 1; if (so.data.cleared[wtf] == 1) { setPreview(_root["preview" + ((wtf + 1) - 20)], flipLevels[wtf], true); } if (so.data.cleared[wtf] == 0) { setPreview(_root["preview" + ((wtf + 1) - 20)], flipLevels[wtf], false); } wtf++; } } stop(); levels = [[[0, 0, 0, 0, 1], [0, 0, 1, 0, 0], [0, 1, 0, 0, 0], [0, 0, 0, 1, 0], [0, 0, 0, 0, 2]], [[0, 0, 1, 0, 0], [0, 0, 0, 0, 1], [0, 1, 0, 0, 0], [0, 0, 0, 1, 0], [0, 2, 0, 0, 0]], [[0, 0, 0, 1, 0], [0, 1, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 1, 0], [0, 1, 0, 0, 2]], [[1, 0, 0, 0, 1], [0, 0, 0, 1, 0], [0, 0, 0, 0, 0], [0, 0, 1, 0, 0], [0, 2, 0, 0, 0]], [[1, 0, 0, 1, 0], [0, 0, 0, 0, 0], [1, 0, 0, 0, 0], [1, 0, 0, 0, 1], [2, 0, 0, 0, 0]], [[0, 0, 0, 1, 0], [0, 1, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 2, 0, 1, 0]], [[1, 0, 2, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 1], [0, 1, 0, 0, 0]], [[0, 0, 1, 0, 0], [1, 0, 0, 0, 0], [0, 0, 0, 1, 0], [0, 0, 0, 0, 0], [0, 2, 0, 1, 0]], [[1, 0, 0, 1, 0], [0, 1, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 2, 0], [1, 0, 0, 0, 0]], [[0, 0, 2, 0, 1], [0, 0, 0, 0, 0], [0, 0, 1, 0, 0], [0, 1, 0, 0, 0], [0, 0, 0, 1, 0]], [[0, 0, 0, 0, 0], [0, 1, 0, 0, 0], [0, 0, 0, 0, 1], [0, 0, 0, 0, 0], [1, 0, 1, 0, 2]], [[0, 0, 1, 0, 0], [1, 0, 2, 0, 1], [0, 0, 1, 0, 0], [0, 0, 1, 0, 0], [0, 0, 0, 0, 0]], [[0, 1, 0, 0, 0], [0, 0, 0, 0, 1], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 1, 0, 0, 2]], [[0, 1, 0, 0, 0], [0, 0, 0, 1, 0], [0, 0, 0, 0, 0], [1, 0, 0, 2, 0], [0, 0, 1, 0, 0]], [[0, 0, 1, 0, 0], [0, 0, 0, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 1, 0], [1, 2, 0, 0, 0]], [[0, 0, 0, 0, 1], [0, 1, 0, 0, 0], [0, 0, 0, 0, 1], [0, 0, 1, 0, 0], [0, 0, 0, 0, 2]], [[1, 0, 2, 0, 0], [0, 0, 0, 0, 0], [0, 1, 0, 0, 1], [0, 0, 0, 0, 0], [0, 1, 0, 0, 0]], [[0, 0, 1, 0, 1], [0, 0, 0, 0, 0], [0, 1, 0, 0, 0], [0, 0, 0, 1, 0], [0, 2, 0, 0, 0]], [[0, 0, 2, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [1, 0, 1, 0, 1]], [[0, 1, 0, 0, 0], [0, 0, 1, 0, 0], [0, 0, 0, 1, 0], [1, 0, 0, 0, 0], [0, 0, 1, 0, 2]], [[0, 1, 0, 0, 0], [0, 0, 0, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 2, 0], [0, 1, 0, 0, 0]], [[0, 0, 2, 0, 0], [0, 0, 1, 0, 0], [0, 0, 1, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 1, 0]], [[0, 0, 0, 0, 0], [1, 0, 0, 0, 1], [0, 0, 0, 0, 0], [0, 0, 0, 1, 0], [1, 0, 0, 0, 2]], [[0, 1, 0, 0, 0], [1, 0, 0, 1, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 1], [0, 2, 0, 0, 0]], [[0, 0, 0, 0, 0], [0, 0, 0, 1, 0], [0, 1, 0, 0, 0], [0, 0, 0, 0, 0], [2, 0, 0, 1, 1]], [[1, 0, 2, 0, 0], [0, 0, 0, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 1, 0], [0, 0, 0, 0, 0]], [[0, 1, 0, 0, 1], [0, 0, 0, 0, 0], [1, 0, 0, 1, 0], [0, 0, 0, 0, 0], [1, 0, 0, 0, 2]], [[0, 1, 0, 0, 1], [0, 0, 0, 0, 0], [0, 0, 0, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 0, 2]], [[1, 0, 2, 0, 1], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [1, 0, 0, 0, 1]], [[0, 0, 2, 0, 0], [1, 0, 0, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 1, 0, 1, 0]], [[1, 0, 1, 0, 0], [0, 0, 0, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 2, 0], [0, 1, 0, 0, 0]], [[0, 1, 0, 0, 0], [0, 0, 0, 0, 1], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [1, 2, 1, 0, 0]], [[1, 1, 0, 0, 0], [0, 0, 0, 0, 1], [0, 0, 0, 0, 0], [1, 0, 0, 0, 0], [0, 0, 0, 1, 2]], [[0, 0, 1, 0, 1], [0, 0, 0, 0, 0], [1, 0, 0, 0, 0], [0, 0, 0, 1, 0], [1, 0, 0, 0, 2]], [[1, 0, 2, 0, 1], [0, 0, 1, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [1, 0, 0, 0, 1]], [[0, 0, 2, 0, 0], [1, 0, 0, 0, 1], [0, 0, 0, 0, 0], [1, 0, 0, 0, 1], [0, 0, 1, 0, 0]], [[1, 0, 0, 1, 1], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [1, 0, 0, 2, 0], [0, 0, 0, 0, 0]], [[0, 0, 1, 0, 1], [0, 0, 0, 0, 0], [1, 1, 0, 0, 0], [0, 0, 0, 0, 0], [0, 2, 0, 0, 1]], [[1, 0, 1, 0, 1], [0, 0, 0, 0, 0], [1, 0, 0, 0, 0], [0, 0, 0, 0, 0], [1, 0, 0, 0, 2]], [[1, 0, 1, 0, 1], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 1], [0, 2, 0, 0, 0]]]; flipLevels = []; ix = 0; while (ix < 40) { flipLevels.push([[0, 0, 0, 0, 1], [0, 0, 1, 0, 0], [0, 1, 0, 0, 0], [0, 0, 0, 1, 0], [0, 0, 0, 0, 2]]); ii = 0; while (ii < 5) { jj = 0; while (jj < 5) { flipLevels[ix][ii][jj] = levels[ix][jj][ii]; jj++; } ii++; } ix++; } stop(); pColors = [16777215, 0, 255]; bigPreview(flipLevels[0]); onFirst = true; preChange = false; previewed = 1; ent.onRelease = function () { _root.clink.start(); inv._visible = false; achtung = hex2Level(hexin.text); mcount = 0; hcount = 0; ix = 0; while (ix < 5) { xi = 0; while (xi < 5) { if (achtung[ix][xi] == 1) { mcount++; } if (achtung[ix][xi] == 2) { hcount++; } xi++; } ix++; } if ((hcount == 1) && (mcount < 7)) { previewed = -1; bigPreview(achtung); levelShow.text = "Custom"; } else { inv._visible = true; } }; inv._visible = false; pla.onRelease = function () { _root.clink.start(); if (previewed == -1) { customLevel = achtung; } else if (onFirst) { customLevel = flipLevels[previewed - 1]; } else { customLevel = flipLevels[(previewed - 1) + 20]; } _root.gotoAndStop(7); }; first20(); levelShow.text = "Level 1"; customLevel = flipLevels[0]; this.onEnterFrame = function () { if (preChange) { preChange = false; if (onFirst) { bigPreview(flipLevels[previewed - 1]); levelShow.text = "Level " + previewed; } else { bigPreview(flipLevels[(previewed - 1) + 20]); levelShow.text = "Level " + (previewed + 20); } } }; f20.onRelease = function () { _root.clink.start(); if (!onFirst) { first20(); } }; l20.onRelease = function () { _root.clink.start(); if (onFirst) { last20(); } }; mn.onRelease = function () { _root.clink.start(); _root.gotoAndStop(3); };Frame 7stop(); function reLoad() { reload = true; movingMonster = -1; moving = false; moved = 0; moveDir = 0; selPress = false; select = false; buttons(false); fade.play(); reloadCount = 0; } function checkValids(xx, yy) { return([checkUp(xx, yy), checkRight(xx, yy), checkDown(xx, yy), checkLeft(xx, yy)]); } function checkUp(x, y) { count = -1; max = y; hit = false; ix = 0; while (ix < max) { if (!hit) { count++; if (currentBoard[(y - ix) - 1][x] != 0) { hit = true; } } ix++; } if (!hit) { count = 0; } return(count); } function checkDown(x, y) { count = -1; max = 4 - y; hit = false; ix = 0; while (ix < max) { if (!hit) { count++; if (currentBoard[(y + ix) + 1][x] != 0) { hit = true; } } ix++; } if (!hit) { count = 0; } return(count); } function checkRight(x, y) { count = -1; max = 4 - x; hit = false; ix = 0; while (ix < max) { if (!hit) { count++; if (currentBoard[y][(x + ix) + 1] != 0) { hit = true; } } ix++; } if (!hit) { count = 0; } return(count); } function checkLeft(x, y) { count = -1; max = x; hit = false; ix = 0; while (ix < max) { if (!hit) { count++; if (currentBoard[y][(x - ix) - 1] != 0) { hit = true; } } ix++; } if (!hit) { count = 0; } return(count); } function loadLevel() { levelup = false; select = false; background.goal.gotoAndPlay(1); background.gotoAndStop(1); ix = 1; while (ix < 7) { _root["monster" + ix]._visible = false; ix++; } monstersUsed = [1, 2, 3, 4, 5, 6]; used = 5; currentLevel = [[0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]; currentBoard = [[0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]; ix = 0; while (ix < 5) { xi = 0; while (xi < 5) { currentLevel[ix][xi] = customLevel[ix][xi]; currentBoard[ix][xi] = customLevel[ix][xi]; if (currentLevel[ix][xi] == 1) { t = random(used); xx = monstersUsed[t]; monstersUsed[t] = monstersUsed[used]; monstersUsed[used] = xx; used--; setPosition(xx, xi, ix); } else if (currentLevel[ix][xi] == 2) { setPosition(-1, xi, ix); } xi++; } ix++; } setDir(-1, SOUTH); setDir(1, SOUTH); setDir(2, SOUTH); setDir(3, SOUTH); setDir(4, SOUTH); setDir(5, SOUTH); setDir(6, SOUTH); } function setPosition(monster, x, y) { if (monster != -1) { _root["monster" + monster]._visible = true; _root["monster" + monster]._x = 56.25 + (x * 80); _root["monster" + monster]._y = 63.25 + (y * 80); } else { hero._x = 56.25 + (x * 80); hero._y = 63.25 + (y * 80); } } function getPosition(monster) { kk = 56.25; jj = 63.25; if (select != -1) { return([Math.round((_root["monster" + monster]._x - kk) / 80), Math.round((_root["monster" + monster]._y - jj) / 80)]); } return([Math.round((hero._x - kk) / 80), Math.round((hero._y - jj) / 80)]); } function moveMonster(monster, spaces, dir) { movingMonster = monster; moveDir = dir; moved = 0; moving = true; moveSpaces = spaces * 80; if (monster == -1) { hero.gotoAndStop(dir); hero.monster.play(); } else { _root["monster" + monster].gotoAndStop(dir); _root["monster" + monster].monster.play(); } } function setDir(monster, dir) { if (monster != -1) { _root["monster" + monster].gotoAndStop(dir); _root["monster" + monster].monster.stop(); } else { hero.gotoAndStop(dir); hero.monster.stop(); } } function buttons(stat) { hero.test._visible = stat; monster1.test._visible = stat; monster2.test._visible = stat; monster3.test._visible = stat; monster4.test._visible = stat; monster5.test._visible = stat; monster6.test._visible = stat; } function setSelecter() { if (select == -1) { selecter._x = hero._x + offsetX; selecter._y = hero._y + offsetY; } else { selecter._x = _root["monster" + select]._x + offsetX; selecter._y = _root["monster" + select]._y + offsetY; } lol = getPosition(select); lol = checkValids(lol[0], lol[1]); selecter.up._visible = false; selecter.right._visible = false; selecter.down._visible = false; selecter.left._visible = false; if (lol[0] != 0) { selecter.up._visible = true; } if (lol[1] != 0) { selecter.right._visible = true; } if (lol[2] != 0) { selecter.down._visible = true; } if (lol[3] != 0) { selecter.left._visible = true; } } NORTH = 1; EAST = 2; SOUTH = 3; WEST = 4; movingMonster = -1; moving = false; moved = 0; moveDir = 0; selPress = false; select = false; level = 0; loadLevel(); buttons(true); offsetX = 0; offsetY = 0; this.onEnterFrame = function () { if (reload) { reloadCount++; if (reloadCount == 16) { loadLevel(); } if (reloadCount == 31) { fade.gotoAndStop(1); buttons(true); reload = false; } } displayLevel = level + 1; if (((currentBoard[2][2] == 2) && (!moving)) && (!levelup)) { levelup = true; countdown = 120; if ((previewed - 1) > -1) { so.data.cleared[previewed - 1] = 1; so.flush(); } } if (levelup) { countdown--; if (countdown == 110) { background.goal.gotoAndPlay(33); monster1.gotoAndStop(5); monster1.monster.gotoAndPlay(1); monster2.gotoAndStop(5); monster2.monster.gotoAndPlay(1); monster3.gotoAndStop(5); monster3.monster.gotoAndPlay(1); monster4.gotoAndStop(5); monster4.monster.gotoAndPlay(1); monster5.gotoAndStop(5); monster5.monster.gotoAndPlay(1); monster6.gotoAndStop(5); monster6.monster.gotoAndPlay(1); } if (countdown == 0) { levelup = false; _root.gotoAndStop(6); } if (countdown == 85) { background.play(); } if (countdown == 55) { if (hero._currentframe == 1) { hero.gotoAndStop(6); hero.monster.gotoAndPlay(1); } else if (hero._currentframe == 2) { hero.gotoAndStop(6); hero.monster.gotoAndPlay("mid"); } else if (hero._currentframe == 4) { hero.gotoAndStop(7); hero.monster.gotoAndPlay("mid"); } } if (countdown == 35) { hero.gotoAndStop(5); hero.monster.gotoAndPlay(1); } } if (levelup) { select = false; buttons(false); } if (select == false) { selecter._visible = false; } else { selecter._visible = true; if (selPress != false) { buttons(false); currentBoard[getPosition(select)[1]][getPosition(select)[0]] = 0; if (select != -1) { what = 1; } else { what = 2; } if (selPress == NORTH) { currentBoard[getPosition(select)[1] - lol[selPress - 1]][getPosition(select)[0]] = what; } else if (selPress == EAST) { currentBoard[getPosition(select)[1]][getPosition(select)[0] + lol[selPress - 1]] = what; } else if (selPress == SOUTH) { currentBoard[getPosition(select)[1] + lol[selPress - 1]][getPosition(select)[0]] = what; } else if (selPress == WEST) { currentBoard[getPosition(select)[1]][getPosition(select)[0] - lol[selPress - 1]] = what; } moveMonster(select, lol[selPress - 1], selPress); selPress = false; select = false; } } if (moving) { if (moveDir == NORTH) { if (movingMonster == -1) { hero._y = hero._y - 5; } else { _root["monster" + movingMonster]._y = _root["monster" + movingMonster]._y - 5; } moved = moved + 5; } else if (moveDir == SOUTH) { if (movingMonster == -1) { hero._y = hero._y + 5; } else { _root["monster" + movingMonster]._y = _root["monster" + movingMonster]._y + 5; } moved = moved + 5; } else if (moveDir == EAST) { if (movingMonster == -1) { hero._x = hero._x + 5; } else { _root["monster" + movingMonster]._x = _root["monster" + movingMonster]._x + 5; } moved = moved + 5; } else if (moveDir == WEST) { if (movingMonster == -1) { hero._x = hero._x - 5; } else { _root["monster" + movingMonster]._x = _root["monster" + movingMonster]._x - 5; } moved = moved + 5; } if (moved >= moveSpaces) { buttons(true); moving = false; if (movingMonster == -1) { hero.monster.gotoAndStop(1); } else { _root["monster" + movingMonster].monster.gotoAndStop(1); } } } };Frame 8function hex2Level(hex) { bin = parseInt(hex, 36); bin = bin.toString(2); while (length(bin) < 28) { bin = "0" + bin; } placed = parseInt(bin.slice(25, 28), 2); empty = [[0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]; count = 0; mp = 0; ix = 0; while (ix < 5) { xi = 0; while (xi < 5) { empty[ix][xi] = parseInt(bin.slice(count, count + 1)); count++; if ((empty[ix][xi] == 1) && (mp != -1)) { if (placed == mp) { empty[ix][xi] = 2; mp = -1; } mp++; } xi++; } ix++; } return(empty); } function level2Hex(lvl) { test = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; count = 0; main = -1; placed = 0; ix = 0; while (ix < 5) { xi = 0; while (xi < 5) { test[count] = lvl[ix][xi]; if ((test[count] == 1) && (main == -1)) { placed++; } if (test[count] == 2) { main = count; test[count] = 1; } count++; xi++; } ix++; } test2 = ""; ix = 0; while (ix < 25) { test2 = test2 + test[ix]; ix++; } binChart = ["000", "001", "010", "011", "100", "101", "110"]; placed = binChart[placed]; test2 = test2 + placed; test2 = parseInt(test2, 2); test2 = test2.toString(36); while (length(test2) < 6) { test2 = "0" + test2; } return(test2.toUpperCase()); } m2.gotoAndPlay(31); m3.gotoAndPlay(61); m4.gotoAndPlay(91); m5.gotoAndPlay(121); m6.gotoAndPlay(151); reset = 0; out = ""; level = [[0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]; urlvl = "000000";Instance of Symbol 614 MovieClip "h" in Frame 8onClipEvent (load) { startX = this._x; startY = this._y; curX = -1; curY = -1; dragging = false; } onClipEvent (enterFrame) { if (((curX > -1) && (curY > -1)) && (!dragging)) { this.glo._visible = true; } else { this.glo._visible = false; } if (_root.reset > 0) { _root.reset--; this._x = startX; this._y = startY; curX = -1; curY = -1; dragging = false; } } on (press) { if (curX != -1) { _root.level[curY][curX] = 0; } dragging = true; this.startDrag(true); } on (release) { dragging = false; tempX = Math.round((this._x - 125) / 50); tempY = Math.round((this._y - 120) / 50); if ((tempX >= 5) || (tempY >= 5)) { this._x = startX; this._y = startY; curX = -1; curY = -1; } else { curX = tempX; curY = tempY; this._x = (tempX * 50) + 125; this._y = (tempY * 50) + 120; } if ((tempY < 5) && (tempX < 5)) { if (_root.level[tempY][tempX] == 0) { if (this._name != "h") { _root.level[tempY][tempX] = 1; } else { _root.level[tempY][tempX] = 2; } } else { curX = -1; curY = -1; this._x = startX; this._y = startY; } } this.stopDrag(); }Instance of Symbol 617 MovieClip "m1" in Frame 8onClipEvent (load) { startX = this._x; startY = this._y; curX = -1; curY = -1; dragging = false; } onClipEvent (enterFrame) { if (((curX > -1) && (curY > -1)) && (!dragging)) { this.glo._visible = true; } else { this.glo._visible = false; } if (_root.reset > 0) { curX = -1; curY = -1; dragging = false; _root.reset--; this._x = startX; this._y = startY; } } on (press) { if (curX != -1) { _root.level[curY][curX] = 0; } dragging = true; this.startDrag(true); } on (release) { dragging = false; tempX = Math.round((this._x - 127) / 50); tempY = Math.round((this._y - 125) / 50); if ((tempX >= 5) || (tempY >= 5)) { this._x = startX; this._y = startY; curX = -1; curY = -1; } else { curX = tempX; curY = tempY; this._x = (tempX * 50) + 127; this._y = (tempY * 50) + 125; } if ((tempY < 5) && (tempX < 5)) { if (_root.level[tempY][tempX] == 0) { if (this._name != "h") { _root.level[tempY][tempX] = 1; } else { _root.level[tempY][tempX] = 2; } } else { curX = -1; curY = -1; this._x = startX; this._y = startY; } } this.stopDrag(); }Instance of Symbol 617 MovieClip "m2" in Frame 8onClipEvent (load) { startX = this._x; startY = this._y; curX = -1; curY = -1; dragging = false; } onClipEvent (enterFrame) { if (((curX > -1) && (curY > -1)) && (!dragging)) { this.glo._visible = true; } else { this.glo._visible = false; } if (_root.reset > 0) { curX = -1; curY = -1; dragging = false; _root.reset--; this._x = startX; this._y = startY; } } on (press) { if (curX != -1) { _root.level[curY][curX] = 0; } dragging = true; this.startDrag(true); } on (release) { dragging = false; tempX = Math.round((this._x - 127) / 50); tempY = Math.round((this._y - 125) / 50); if ((tempX >= 5) || (tempY >= 5)) { this._x = startX; this._y = startY; curX = -1; curY = -1; } else { curX = tempX; curY = tempY; this._x = (tempX * 50) + 127; this._y = (tempY * 50) + 125; } if ((tempY < 5) && (tempX < 5)) { if (_root.level[tempY][tempX] == 0) { if (this._name != "h") { _root.level[tempY][tempX] = 1; } else { _root.level[tempY][tempX] = 2; } } else { curX = -1; curY = -1; this._x = startX; this._y = startY; } } this.stopDrag(); }Instance of Symbol 617 MovieClip "m3" in Frame 8onClipEvent (load) { startX = this._x; startY = this._y; curX = -1; curY = -1; dragging = false; } onClipEvent (enterFrame) { if (((curX > -1) && (curY > -1)) && (!dragging)) { this.glo._visible = true; } else { this.glo._visible = false; } if (_root.reset > 0) { curX = -1; curY = -1; dragging = false; _root.reset--; this._x = startX; this._y = startY; } } on (press) { if (curX != -1) { _root.level[curY][curX] = 0; } dragging = true; this.startDrag(true); } on (release) { dragging = false; tempX = Math.round((this._x - 127) / 50); tempY = Math.round((this._y - 125) / 50); if ((tempX >= 5) || (tempY >= 5)) { this._x = startX; this._y = startY; curX = -1; curY = -1; } else { curX = tempX; curY = tempY; this._x = (tempX * 50) + 127; this._y = (tempY * 50) + 125; } if ((tempY < 5) && (tempX < 5)) { if (_root.level[tempY][tempX] == 0) { if (this._name != "h") { _root.level[tempY][tempX] = 1; } else { _root.level[tempY][tempX] = 2; } } else { curX = -1; curY = -1; this._x = startX; this._y = startY; } } this.stopDrag(); }Instance of Symbol 617 MovieClip "m4" in Frame 8onClipEvent (load) { startX = this._x; startY = this._y; curX = -1; curY = -1; dragging = false; } onClipEvent (enterFrame) { if (((curX > -1) && (curY > -1)) && (!dragging)) { this.glo._visible = true; } else { this.glo._visible = false; } if (_root.reset > 0) { curX = -1; curY = -1; dragging = false; _root.reset--; this._x = startX; this._y = startY; } } on (press) { if (curX != -1) { _root.level[curY][curX] = 0; } dragging = true; this.startDrag(true); } on (release) { dragging = false; tempX = Math.round((this._x - 127) / 50); tempY = Math.round((this._y - 125) / 50); if ((tempX >= 5) || (tempY >= 5)) { this._x = startX; this._y = startY; curX = -1; curY = -1; } else { curX = tempX; curY = tempY; this._x = (tempX * 50) + 127; this._y = (tempY * 50) + 125; } if ((tempY < 5) && (tempX < 5)) { if (_root.level[tempY][tempX] == 0) { if (this._name != "h") { _root.level[tempY][tempX] = 1; } else { _root.level[tempY][tempX] = 2; } } else { curX = -1; curY = -1; this._x = startX; this._y = startY; } } this.stopDrag(); }Instance of Symbol 617 MovieClip "m5" in Frame 8onClipEvent (load) { startX = this._x; startY = this._y; curX = -1; curY = -1; dragging = false; } onClipEvent (enterFrame) { if (((curX > -1) && (curY > -1)) && (!dragging)) { this.glo._visible = true; } else { this.glo._visible = false; } if (_root.reset > 0) { curX = -1; curY = -1; dragging = false; _root.reset--; this._x = startX; this._y = startY; } } on (press) { if (curX != -1) { _root.level[curY][curX] = 0; } dragging = true; this.startDrag(true); } on (release) { dragging = false; tempX = Math.round((this._x - 127) / 50); tempY = Math.round((this._y - 125) / 50); if ((tempX >= 5) || (tempY >= 5)) { this._x = startX; this._y = startY; curX = -1; curY = -1; } else { curX = tempX; curY = tempY; this._x = (tempX * 50) + 127; this._y = (tempY * 50) + 125; } if ((tempY < 5) && (tempX < 5)) { if (_root.level[tempY][tempX] == 0) { if (this._name != "h") { _root.level[tempY][tempX] = 1; } else { _root.level[tempY][tempX] = 2; } } else { curX = -1; curY = -1; this._x = startX; this._y = startY; } } this.stopDrag(); }Instance of Symbol 617 MovieClip "m6" in Frame 8onClipEvent (load) { startX = this._x; startY = this._y; curX = -1; curY = -1; dragging = false; } onClipEvent (enterFrame) { if (((curX > -1) && (curY > -1)) && (!dragging)) { this.glo._visible = true; } else { this.glo._visible = false; } if (_root.reset > 0) { curX = -1; curY = -1; dragging = false; _root.reset--; this._x = startX; this._y = startY; } } on (press) { if (curX != -1) { _root.level[curY][curX] = 0; } dragging = true; this.startDrag(true); } on (release) { dragging = false; tempX = Math.round((this._x - 127) / 50); tempY = Math.round((this._y - 125) / 50); if ((tempX >= 5) || (tempY >= 5)) { this._x = startX; this._y = startY; curX = -1; curY = -1; } else { curX = tempX; curY = tempY; this._x = (tempX * 50) + 127; this._y = (tempY * 50) + 125; } if ((tempY < 5) && (tempX < 5)) { if (_root.level[tempY][tempX] == 0) { if (this._name != "h") { _root.level[tempY][tempX] = 1; } else { _root.level[tempY][tempX] = 2; } } else { curX = -1; curY = -1; this._x = startX; this._y = startY; } } this.stopDrag(); }Frame 9stop();Symbol 32 MovieClip Frame 1temp = "monster" + _root.movingMonster; if (_root.moving && (this._parent._name == temp)) { gotoAndPlay (2); }Symbol 33 MovieClip Frame 1monster.stop();Symbol 72 MovieClip Frame 1frame = 1; stop(); this.onEnterFrame = function () { if (this._currentframe < 101) { frame--; if (frame == 0) { this.gotoAndStop(_currentframe + 1); frame = 2; } } else { play(); } };Symbol 72 MovieClip Frame 102stopAllSounds(); _root.gotoAndStop(3);Symbol 94 Buttonon (release) { _root.clink.start(); _root.gotoAndStop(6); }Symbol 95 Buttonon (release) { _root.clink.start(); _root.gotoAndStop(5); }Symbol 96 Buttonon (release) { _root.clink.start(); getURL ("http://www.armorgames.com", "_blank"); }Symbol 97 Buttonon (release) { _root.clink.start(); _root.gotoAndStop(8); }Symbol 98 Buttonon (release) { _root.clink.start(); _root.gotoAndStop(9); }Symbol 99 Buttonon (release) { _root.clink.start(); _root.gotoAndStop(4); }Symbol 101 MovieClip Frame 40stop();Symbol 109 MovieClip Frame 1stop(); _root.mute = false;Symbol 109 MovieClip Frame 2stop(); _root.mute = true;Symbol 111 Buttonon (release) { muteB.play(); _root.muteChange = true; }Symbol 203 MovieClip Frame 32gotoAndPlay (1);Symbol 203 MovieClip Frame 65stop();Symbol 205 MovieClip Frame 1stop();Symbol 205 MovieClip Frame 50stop();Symbol 238 MovieClip Frame 1temp = "monster" + _root.movingMonster; if (_root.moving && (this._parent._name == temp)) { gotoAndPlay (2); }Symbol 239 Buttonon (release) { if (_root.select != parseInt(this._name.slice(-1))) { _root.select = parseInt(this._name.slice(-1)); _root.setSelecter(); } else { _root.select = false; } }Symbol 267 MovieClip Frame 1temp = "monster" + _root.movingMonster; if (_root.moving && (this._parent._name == temp)) { gotoAndPlay (2); }Symbol 295 MovieClip Frame 1temp = "monster" + _root.movingMonster; if (_root.moving && (this._parent._name == temp)) { gotoAndPlay (2); }Symbol 329 MovieClip Frame 22stop();Symbol 330 MovieClip Frame 1stop();Symbol 358 MovieClip Frame 1if (_root.moving && (_root.movingMonster == -1)) { gotoAndPlay (2); }Symbol 359 Buttonon (release) { if (_root.select != -1) { _root.select = -1; _root.setSelecter(); } else { _root.select = false; } }Symbol 387 MovieClip Frame 1if (_root.moving && (_root.movingMonster == -1)) { gotoAndPlay (2); }Symbol 415 MovieClip Frame 1if (_root.moving && (_root.movingMonster == -1)) { gotoAndPlay (2); }Symbol 443 MovieClip Frame 1if (_root.moving && (_root.movingMonster == -1)) { gotoAndPlay (2); }Symbol 471 MovieClip Frame 25stop();Symbol 482 MovieClip Frame 9stop();Symbol 490 MovieClip Frame 9stop();Symbol 491 MovieClip Frame 1stop();Symbol 492 MovieClip Frame 1stop();Symbol 497 Buttonon (release) { _root.selPress = 1; }Symbol 498 Buttonon (release) { _root.selPress = 2; }Symbol 499 Buttonon (release) { _root.selPress = 3; }Symbol 500 Buttonon (release) { _root.selPress = 4; }Symbol 507 Buttonon (release) { if (!moving) { reLoad(); } }Symbol 509 Buttonon (release) { clink.start(); _root.gotoAndStop(3); }Symbol 539 MovieClip Frame 1stop(); wait = 40 + random(100); this.onEnterFrame = function () { wait--; if (wait <= 0) { play(); } };Symbol 543 Buttonon (release) { _root.gotoAndStop(3); }Symbol 545 Buttonon (release) { gotoAndStop(_currentframe + 1); }Symbol 548 Buttonon (release) { gotoAndStop(_currentframe - 1); }Symbol 550 MovieClip Frame 1stop();Symbol 559 Buttonon (release) { _root.previewed = parseInt(_name.slice(7, 9)); _root.preChange = true; }Symbol 585 MovieClip Frame 1monster.stop();Symbol 589 MovieClip Frame 1stop();Symbol 602 Buttonon (release) { _root.clink.start(); }Symbol 606 Buttonon (release) { _root.clink.start(); if (!moving) { reLoad(); } }Symbol 607 Buttonon (release) { _root.clink.start(); _root.gotoAndStop(3); }Symbol 608 Buttonon (release) { _root.clink.start(); _root.gotoAndStop(6); }Symbol 614 MovieClip Frame 1monster.stop();Symbol 615 MovieClip Frame 1monster.stop();Symbol 620 Buttonon (release) { _root.clink.start(); reset = 7; out = ""; level = [[0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]; }Symbol 622 Buttonon (release) { _root.clink.start(); out = "["; ix = 0; while (ix < 5) { out = out + "["; xi = 0; while (xi < 5) { out = out + level[ix][xi]; if (xi != 4) { out = out + ","; } xi++; } out = out + "]"; if (ix != 4) { out = out + ","; } ix++; } out = out + "]"; ff = false; ix = 0; while (ix < 5) { xi = 0; while (xi < 5) { if (level[ix][xi] == 2) { ff = true; } xi++; } ix++; } if (ff) { urlvl = level2Hex(level); } }Symbol 625 Buttonon (release) { _root.clink.start(); _root.gotoAndStop(3); }Symbol 627 Buttonon (release) { _root.clink.start(); _root.gotoAndStop(3); }
Library Items
Symbol 1 Sound [pop] | ||
Symbol 2 Sound [clink] | ||
Symbol 3 Sound [step] | Used by:358 387 415 443 | |
Symbol 4 Bitmap | Used by:5 6 | |
Symbol 5 Graphic | Uses:4 | Used by:32 |
Symbol 6 Graphic | Uses:4 | Used by:32 |
Symbol 7 Bitmap | Used by:8 9 | |
Symbol 8 Graphic | Uses:7 | Used by:32 |
Symbol 9 Graphic | Uses:7 | Used by:32 |
Symbol 10 Sound | Used by:32 238 267 295 | |
Symbol 11 Bitmap | Used by:12 13 | |
Symbol 12 Graphic | Uses:11 | Used by:32 |
Symbol 13 Graphic | Uses:11 | Used by:32 |
Symbol 14 Bitmap | Used by:15 16 | |
Symbol 15 Graphic | Uses:14 | Used by:32 |
Symbol 16 Graphic | Uses:14 | Used by:32 |
Symbol 17 Bitmap | Used by:18 19 | |
Symbol 18 Graphic | Uses:17 | Used by:32 |
Symbol 19 Graphic | Uses:17 | Used by:32 |
Symbol 20 Bitmap | Used by:21 22 | |
Symbol 21 Graphic | Uses:20 | Used by:32 |
Symbol 22 Graphic | Uses:20 | Used by:32 |
Symbol 23 Bitmap | Used by:24 25 | |
Symbol 24 Graphic | Uses:23 | Used by:32 |
Symbol 25 Graphic | Uses:23 | Used by:32 |
Symbol 26 Bitmap | Used by:27 28 | |
Symbol 27 Graphic | Uses:26 | Used by:32 |
Symbol 28 Graphic | Uses:26 | Used by:32 |
Symbol 29 Bitmap | Used by:30 31 | |
Symbol 30 Graphic | Uses:29 | Used by:32 |
Symbol 31 Graphic | Uses:29 | Used by:32 |
Symbol 32 MovieClip | Uses:5 6 8 9 10 12 13 15 16 18 19 21 22 24 25 27 28 30 31 | Used by:33 330 585 615 |
Symbol 33 MovieClip | Uses:32 | Used by:34 |
Symbol 34 MovieClip | Uses:33 | Used by:37 |
Symbol 35 Graphic | Used by:36 551 559 | |
Symbol 36 MovieClip | Uses:35 | Used by:37 |
Symbol 37 MovieClip | Uses:34 36 | Used by:Timeline |
Symbol 38 Font | Used by:39 43 75 77 79 81 83 85 209 210 503 508 510 512 542 544 546 547 549 592 594 596 601 609 618 619 621 624 626 631 | |
Symbol 39 Text | Uses:38 | Used by:Timeline |
Symbol 40 Graphic | Used by:41 | |
Symbol 41 MovieClip | Uses:40 | Used by:42 |
Symbol 42 MovieClip | Uses:41 | Used by:550 Timeline |
Symbol 43 EditableText | Uses:38 | Used by:Timeline |
Symbol 44 Graphic | Used by:45 72 492 | |
Symbol 45 MovieClip | Uses:44 | Used by:72 |
Symbol 46 Graphic | Used by:62 | |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip | Uses:47 | Used by:49 |
Symbol 49 MovieClip | Uses:48 | Used by:62 |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 MovieClip | Uses:50 | Used by:62 |
Symbol 52 Graphic | Used by:53 | |
Symbol 53 MovieClip | Uses:52 | Used by:62 |
Symbol 54 Graphic | Used by:62 | |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 MovieClip | Uses:55 | Used by:62 |
Symbol 57 Graphic | Used by:60 | |
Symbol 58 Graphic | Used by:59 | |
Symbol 59 MovieClip | Uses:58 | Used by:60 |
Symbol 60 MovieClip | Uses:57 59 | Used by:62 |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 MovieClip | Uses:46 49 51 53 54 56 60 61 | Used by:72 |
Symbol 63 Sound | Used by:72 | |
Symbol 64 Graphic | Used by:65 | |
Symbol 65 MovieClip | Uses:64 | Used by:71 |
Symbol 66 Graphic | Used by:67 | |
Symbol 67 MovieClip | Uses:66 | Used by:71 |
Symbol 68 Graphic | Used by:69 | |
Symbol 69 MovieClip | Uses:68 | Used by:71 |
Symbol 70 Graphic | Used by:71 | |
Symbol 71 MovieClip | Uses:65 67 69 70 | Used by:72 |
Symbol 72 MovieClip | Uses:44 45 62 63 71 | Used by:Timeline |
Symbol 73 Sound [music] | Used by:Timeline | |
Symbol 74 Graphic | Used by:76 78 80 82 84 86 94 95 96 97 98 99 591 593 595 597 602 625 | |
Symbol 75 Text | Uses:38 | Used by:76 94 |
Symbol 76 MovieClip | Uses:74 75 | Used by:87 |
Symbol 77 Text | Uses:38 | Used by:78 95 |
Symbol 78 MovieClip | Uses:74 77 | Used by:87 |
Symbol 79 Text | Uses:38 | Used by:80 96 |
Symbol 80 MovieClip | Uses:74 79 | Used by:87 |
Symbol 81 Text | Uses:38 | Used by:82 97 |
Symbol 82 MovieClip | Uses:74 81 | Used by:87 |
Symbol 83 Text | Uses:38 | Used by:84 98 |
Symbol 84 MovieClip | Uses:74 83 | Used by:87 |
Symbol 85 Text | Uses:38 | Used by:86 99 591 |
Symbol 86 MovieClip | Uses:74 85 | Used by:87 |
Symbol 87 MovieClip | Uses:76 78 80 82 84 86 | Used by:Timeline |
Symbol 88 Graphic | Used by:94 95 96 97 98 99 591 593 595 597 602 625 | |
Symbol 89 Graphic | Used by:90 | |
Symbol 90 MovieClip | Uses:89 | Used by:94 95 96 97 98 99 507 509 511 543 545 548 591 593 595 597 602 606 607 608 620 622 625 627 |
Symbol 91 Graphic | Used by:94 95 96 97 98 99 591 593 595 597 602 625 | |
Symbol 92 Graphic | Used by:94 95 96 97 98 99 591 593 595 597 602 625 | |
Symbol 93 Graphic | Used by:94 95 96 97 98 99 507 509 511 543 545 548 591 593 595 597 602 606 607 608 620 622 625 627 | |
Symbol 94 Button | Uses:74 75 88 90 91 92 93 | Used by:100 |
Symbol 95 Button | Uses:74 77 88 90 91 92 93 | Used by:100 |
Symbol 96 Button | Uses:74 79 88 90 91 92 93 | Used by:100 |
Symbol 97 Button | Uses:74 81 88 90 91 92 93 | Used by:100 |
Symbol 98 Button | Uses:74 83 88 90 91 92 93 | Used by:100 |
Symbol 99 Button | Uses:74 85 88 90 91 92 93 | Used by:100 |
Symbol 100 MovieClip | Uses:94 95 96 97 98 99 | Used by:101 |
Symbol 101 MovieClip | Uses:100 | Used by:Timeline |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:102 | Used by:Timeline |
Symbol 104 Graphic | Used by:109 | |
Symbol 105 Graphic | Used by:106 | |
Symbol 106 MovieClip | Uses:105 | Used by:109 |
Symbol 107 Graphic | Used by:109 | |
Symbol 108 Graphic | Used by:109 | |
Symbol 109 MovieClip | Uses:104 106 107 108 | Used by:Timeline |
Symbol 110 Graphic | Used by:111 205 239 359 | |
Symbol 111 Button | Uses:110 | Used by:Timeline |
Symbol 112 Graphic | Used by:113 | |
Symbol 113 MovieClip | Uses:112 | Used by:Timeline |
Symbol 114 Bitmap | Used by:115 | |
Symbol 115 Graphic | Uses:114 | Used by:116 |
Symbol 116 MovieClip | Uses:115 | Used by:Timeline |
Symbol 117 Bitmap | Used by:118 582 | |
Symbol 118 Graphic | Uses:117 | Used by:137 |
Symbol 119 Bitmap | Used by:122 582 | |
Symbol 120 Bitmap | Used by:122 582 | |
Symbol 121 Bitmap | Used by:122 582 | |
Symbol 122 Graphic | Uses:119 120 121 | Used by:137 |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:137 |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:137 |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:127 | Used by:137 |
Symbol 129 Bitmap | Used by:130 | |
Symbol 130 Graphic | Uses:129 | Used by:137 |
Symbol 131 Bitmap | Used by:132 | |
Symbol 132 Graphic | Uses:131 | Used by:137 |
Symbol 133 Bitmap | Used by:134 | |
Symbol 134 Graphic | Uses:133 | Used by:137 |
Symbol 135 Bitmap | Used by:136 | |
Symbol 136 Graphic | Uses:135 | Used by:137 |
Symbol 137 MovieClip | Uses:118 122 124 126 128 130 132 134 136 | Used by:205 Timeline |
Symbol 138 Bitmap | Used by:139 | |
Symbol 139 Graphic | Uses:138 | Used by:203 584 |
Symbol 140 Bitmap | Used by:141 | |
Symbol 141 Graphic | Uses:140 | Used by:203 |
Symbol 142 Bitmap | Used by:143 | |
Symbol 143 Graphic | Uses:142 | Used by:203 |
Symbol 144 Bitmap | Used by:145 | |
Symbol 145 Graphic | Uses:144 | Used by:203 |
Symbol 146 Bitmap | Used by:147 | |
Symbol 147 Graphic | Uses:146 | Used by:203 |
Symbol 148 Bitmap | Used by:149 | |
Symbol 149 Graphic | Uses:148 | Used by:203 |
Symbol 150 Bitmap | Used by:151 | |
Symbol 151 Graphic | Uses:150 | Used by:203 |
Symbol 152 Bitmap | Used by:153 | |
Symbol 153 Graphic | Uses:152 | Used by:203 |
Symbol 154 Bitmap | Used by:155 | |
Symbol 155 Graphic | Uses:154 | Used by:203 |
Symbol 156 Bitmap | Used by:157 | |
Symbol 157 Graphic | Uses:156 | Used by:203 |
Symbol 158 Bitmap | Used by:159 | |
Symbol 159 Graphic | Uses:158 | Used by:203 |
Symbol 160 Bitmap | Used by:161 | |
Symbol 161 Graphic | Uses:160 | Used by:203 |
Symbol 162 Bitmap | Used by:163 | |
Symbol 163 Graphic | Uses:162 | Used by:203 |
Symbol 164 Bitmap | Used by:165 | |
Symbol 165 Graphic | Uses:164 | Used by:203 |
Symbol 166 Bitmap | Used by:167 | |
Symbol 167 Graphic | Uses:166 | Used by:203 |
Symbol 168 Bitmap | Used by:169 | |
Symbol 169 Graphic | Uses:168 | Used by:203 |
Symbol 170 Bitmap | Used by:171 | |
Symbol 171 Graphic | Uses:170 | Used by:203 |
Symbol 172 Sound | Used by:203 | |
Symbol 173 Bitmap | Used by:174 | |
Symbol 174 Graphic | Uses:173 | Used by:203 |
Symbol 175 Bitmap | Used by:176 | |
Symbol 176 Graphic | Uses:175 | Used by:203 |
Symbol 177 Bitmap | Used by:178 | |
Symbol 178 Graphic | Uses:177 | Used by:203 |
Symbol 179 Bitmap | Used by:180 | |
Symbol 180 Graphic | Uses:179 | Used by:203 |
Symbol 181 Bitmap | Used by:182 | |
Symbol 182 Graphic | Uses:181 | Used by:203 |
Symbol 183 Bitmap | Used by:184 | |
Symbol 184 Graphic | Uses:183 | Used by:203 |
Symbol 185 Bitmap | Used by:186 | |
Symbol 186 Graphic | Uses:185 | Used by:203 |
Symbol 187 Bitmap | Used by:188 | |
Symbol 188 Graphic | Uses:187 | Used by:203 |
Symbol 189 Bitmap | Used by:190 | |
Symbol 190 Graphic | Uses:189 | Used by:203 |
Symbol 191 Bitmap | Used by:192 | |
Symbol 192 Graphic | Uses:191 | Used by:203 |
Symbol 193 Bitmap | Used by:194 | |
Symbol 194 Graphic | Uses:193 | Used by:203 |
Symbol 195 Bitmap | Used by:196 | |
Symbol 196 Graphic | Uses:195 | Used by:203 |
Symbol 197 Bitmap | Used by:198 | |
Symbol 198 Graphic | Uses:197 | Used by:203 |
Symbol 199 Bitmap | Used by:200 | |
Symbol 200 Graphic | Uses:199 | Used by:203 |
Symbol 201 Bitmap | Used by:202 | |
Symbol 202 Graphic | Uses:201 | Used by:203 |
Symbol 203 MovieClip | Uses:139 141 143 145 147 149 151 153 155 157 159 161 163 165 167 169 171 172 174 176 178 180 182 184 186 188 190 192 194 196 198 200 202 | Used by:205 550 |
Symbol 204 ShapeTweening | Used by:205 | |
Symbol 205 MovieClip | Uses:137 203 204 110 | Used by:Timeline |
Symbol 206 Font | Used by:207 208 549 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 598 603 623 624 | |
Symbol 207 Text | Uses:206 | Used by:Timeline |
Symbol 208 EditableText | Uses:206 | Used by:Timeline |
Symbol 209 Text | Uses:38 | Used by:Timeline |
Symbol 210 Text | Uses:38 | Used by:Timeline |
Symbol 211 Bitmap | Used by:212 213 | |
Symbol 212 Graphic | Uses:211 | Used by:238 |
Symbol 213 Graphic | Uses:211 | Used by:238 |
Symbol 214 Bitmap | Used by:215 216 | |
Symbol 215 Graphic | Uses:214 | Used by:238 |
Symbol 216 Graphic | Uses:214 | Used by:238 |
Symbol 217 Bitmap | Used by:218 219 | |
Symbol 218 Graphic | Uses:217 | Used by:238 |
Symbol 219 Graphic | Uses:217 | Used by:238 |
Symbol 220 Bitmap | Used by:221 222 | |
Symbol 221 Graphic | Uses:220 | Used by:238 |
Symbol 222 Graphic | Uses:220 | Used by:238 |
Symbol 223 Bitmap | Used by:224 225 | |
Symbol 224 Graphic | Uses:223 | Used by:238 |
Symbol 225 Graphic | Uses:223 | Used by:238 |
Symbol 226 Bitmap | Used by:227 228 | |
Symbol 227 Graphic | Uses:226 | Used by:238 |
Symbol 228 Graphic | Uses:226 | Used by:238 |
Symbol 229 Bitmap | Used by:230 231 | |
Symbol 230 Graphic | Uses:229 | Used by:238 |
Symbol 231 Graphic | Uses:229 | Used by:238 |
Symbol 232 Bitmap | Used by:233 234 | |
Symbol 233 Graphic | Uses:232 | Used by:238 |
Symbol 234 Graphic | Uses:232 | Used by:238 |
Symbol 235 Bitmap | Used by:236 237 | |
Symbol 236 Graphic | Uses:235 | Used by:238 |
Symbol 237 Graphic | Uses:235 | Used by:238 |
Symbol 238 MovieClip | Uses:212 213 215 216 10 218 219 221 222 224 225 227 228 230 231 233 234 236 237 | Used by:330 |
Symbol 239 Button | Uses:110 | Used by:330 |
Symbol 240 Bitmap | Used by:241 242 | |
Symbol 241 Graphic | Uses:240 | Used by:267 |
Symbol 242 Graphic | Uses:240 | Used by:267 |
Symbol 243 Bitmap | Used by:244 245 | |
Symbol 244 Graphic | Uses:243 | Used by:267 |
Symbol 245 Graphic | Uses:243 | Used by:267 |
Symbol 246 Bitmap | Used by:247 248 | |
Symbol 247 Graphic | Uses:246 | Used by:267 |
Symbol 248 Graphic | Uses:246 | Used by:267 |
Symbol 249 Bitmap | Used by:250 251 | |
Symbol 250 Graphic | Uses:249 | Used by:267 |
Symbol 251 Graphic | Uses:249 | Used by:267 |
Symbol 252 Bitmap | Used by:253 254 | |
Symbol 253 Graphic | Uses:252 | Used by:267 |
Symbol 254 Graphic | Uses:252 | Used by:267 |
Symbol 255 Bitmap | Used by:256 257 | |
Symbol 256 Graphic | Uses:255 | Used by:267 |
Symbol 257 Graphic | Uses:255 | Used by:267 |
Symbol 258 Bitmap | Used by:259 260 | |
Symbol 259 Graphic | Uses:258 | Used by:267 |
Symbol 260 Graphic | Uses:258 | Used by:267 |
Symbol 261 Bitmap | Used by:262 263 | |
Symbol 262 Graphic | Uses:261 | Used by:267 |
Symbol 263 Graphic | Uses:261 | Used by:267 |
Symbol 264 Bitmap | Used by:265 266 | |
Symbol 265 Graphic | Uses:264 | Used by:267 |
Symbol 266 Graphic | Uses:264 | Used by:267 |
Symbol 267 MovieClip | Uses:241 242 244 245 10 247 248 250 251 253 254 256 257 259 260 262 263 265 266 | Used by:330 |
Symbol 268 Bitmap | Used by:269 270 | |
Symbol 269 Graphic | Uses:268 | Used by:295 |
Symbol 270 Graphic | Uses:268 | Used by:295 |
Symbol 271 Bitmap | Used by:272 273 | |
Symbol 272 Graphic | Uses:271 | Used by:295 |
Symbol 273 Graphic | Uses:271 | Used by:295 |
Symbol 274 Bitmap | Used by:275 276 | |
Symbol 275 Graphic | Uses:274 | Used by:295 |
Symbol 276 Graphic | Uses:274 | Used by:295 |
Symbol 277 Bitmap | Used by:278 279 | |
Symbol 278 Graphic | Uses:277 | Used by:295 |
Symbol 279 Graphic | Uses:277 | Used by:295 |
Symbol 280 Bitmap | Used by:281 282 | |
Symbol 281 Graphic | Uses:280 | Used by:295 |
Symbol 282 Graphic | Uses:280 | Used by:295 |
Symbol 283 Bitmap | Used by:284 285 | |
Symbol 284 Graphic | Uses:283 | Used by:295 |
Symbol 285 Graphic | Uses:283 | Used by:295 |
Symbol 286 Bitmap | Used by:287 288 | |
Symbol 287 Graphic | Uses:286 | Used by:295 |
Symbol 288 Graphic | Uses:286 | Used by:295 |
Symbol 289 Bitmap | Used by:290 291 | |
Symbol 290 Graphic | Uses:289 | Used by:295 |
Symbol 291 Graphic | Uses:289 | Used by:295 |
Symbol 292 Bitmap | Used by:293 294 | |
Symbol 293 Graphic | Uses:292 | Used by:295 |
Symbol 294 Graphic | Uses:292 | Used by:295 |
Symbol 295 MovieClip | Uses:269 270 272 273 10 275 276 278 279 281 282 284 285 287 288 290 291 293 294 | Used by:330 |
Symbol 296 Bitmap | Used by:297 298 | |
Symbol 297 Graphic | Uses:296 | Used by:329 |
Symbol 298 Graphic | Uses:296 | Used by:329 |
Symbol 299 Bitmap | Used by:300 301 | |
Symbol 300 Graphic | Uses:299 | Used by:329 |
Symbol 301 Graphic | Uses:299 | Used by:329 |
Symbol 302 Bitmap | Used by:303 304 | |
Symbol 303 Graphic | Uses:302 | Used by:329 |
Symbol 304 Graphic | Uses:302 | Used by:329 |
Symbol 305 Bitmap | Used by:306 307 | |
Symbol 306 Graphic | Uses:305 | Used by:329 |
Symbol 307 Graphic | Uses:305 | Used by:329 |
Symbol 308 Bitmap | Used by:309 310 | |
Symbol 309 Graphic | Uses:308 | Used by:329 |
Symbol 310 Graphic | Uses:308 | Used by:329 |
Symbol 311 Bitmap | Used by:312 313 | |
Symbol 312 Graphic | Uses:311 | Used by:329 |
Symbol 313 Graphic | Uses:311 | Used by:329 |
Symbol 314 Bitmap | Used by:315 316 | |
Symbol 315 Graphic | Uses:314 | Used by:329 |
Symbol 316 Graphic | Uses:314 | Used by:329 |
Symbol 317 Bitmap | Used by:318 319 | |
Symbol 318 Graphic | Uses:317 | Used by:329 |
Symbol 319 Graphic | Uses:317 | Used by:329 |
Symbol 320 Bitmap | Used by:321 322 | |
Symbol 321 Graphic | Uses:320 | Used by:329 |
Symbol 322 Graphic | Uses:320 | Used by:329 |
Symbol 323 Bitmap | Used by:324 325 | |
Symbol 324 Graphic | Uses:323 | Used by:329 |
Symbol 325 Graphic | Uses:323 | Used by:329 |
Symbol 326 Bitmap | Used by:327 328 628 | |
Symbol 327 Graphic | Uses:326 | Used by:329 |
Symbol 328 Graphic | Uses:326 | Used by:329 629 |
Symbol 329 MovieClip | Uses:297 298 300 301 303 304 306 307 309 310 312 313 315 316 318 319 321 322 324 325 327 328 | Used by:330 |
Symbol 330 MovieClip | Uses:238 239 267 32 295 329 | Used by:Timeline |
Symbol 331 Bitmap | Used by:332 333 472 | |
Symbol 332 Graphic | Uses:331 | Used by:358 482 490 |
Symbol 333 Graphic | Uses:331 | Used by:358 |
Symbol 334 Bitmap | Used by:335 336 | |
Symbol 335 Graphic | Uses:334 | Used by:358 |
Symbol 336 Graphic | Uses:334 | Used by:358 |
Symbol 337 Bitmap | Used by:338 339 | |
Symbol 338 Graphic | Uses:337 | Used by:358 |
Symbol 339 Graphic | Uses:337 | Used by:358 |
Symbol 340 Bitmap | Used by:341 342 | |
Symbol 341 Graphic | Uses:340 | Used by:358 |
Symbol 342 Graphic | Uses:340 | Used by:358 |
Symbol 343 Bitmap | Used by:344 345 | |
Symbol 344 Graphic | Uses:343 | Used by:358 |
Symbol 345 Graphic | Uses:343 | Used by:358 |
Symbol 346 Bitmap | Used by:347 348 | |
Symbol 347 Graphic | Uses:346 | Used by:358 |
Symbol 348 Graphic | Uses:346 | Used by:358 |
Symbol 349 Bitmap | Used by:350 351 | |
Symbol 350 Graphic | Uses:349 | Used by:358 |
Symbol 351 Graphic | Uses:349 | Used by:358 |
Symbol 352 Bitmap | Used by:353 354 | |
Symbol 353 Graphic | Uses:352 | Used by:358 |
Symbol 354 Graphic | Uses:352 | Used by:358 |
Symbol 355 Bitmap | Used by:356 357 | |
Symbol 356 Graphic | Uses:355 | Used by:358 |
Symbol 357 Graphic | Uses:355 | Used by:358 |
Symbol 358 MovieClip | Uses:332 333 335 336 3 338 339 341 342 344 345 347 348 350 351 353 354 356 357 | Used by:491 |
Symbol 359 Button | Uses:110 | Used by:491 |
Symbol 360 Bitmap | Used by:361 362 477 | |
Symbol 361 Graphic | Uses:360 | Used by:387 482 |
Symbol 362 Graphic | Uses:360 | Used by:387 |
Symbol 363 Bitmap | Used by:364 365 | |
Symbol 364 Graphic | Uses:363 | Used by:387 |
Symbol 365 Graphic | Uses:363 | Used by:387 |
Symbol 366 Bitmap | Used by:367 368 | |
Symbol 367 Graphic | Uses:366 | Used by:387 |
Symbol 368 Graphic | Uses:366 | Used by:387 |
Symbol 369 Bitmap | Used by:370 371 | |
Symbol 370 Graphic | Uses:369 | Used by:387 |
Symbol 371 Graphic | Uses:369 | Used by:387 |
Symbol 372 Bitmap | Used by:373 374 | |
Symbol 373 Graphic | Uses:372 | Used by:387 |
Symbol 374 Graphic | Uses:372 | Used by:387 |
Symbol 375 Bitmap | Used by:376 377 | |
Symbol 376 Graphic | Uses:375 | Used by:387 |
Symbol 377 Graphic | Uses:375 | Used by:387 |
Symbol 378 Bitmap | Used by:379 380 | |
Symbol 379 Graphic | Uses:378 | Used by:387 |
Symbol 380 Graphic | Uses:378 | Used by:387 |
Symbol 381 Bitmap | Used by:382 383 | |
Symbol 382 Graphic | Uses:381 | Used by:387 |
Symbol 383 Graphic | Uses:381 | Used by:387 |
Symbol 384 Bitmap | Used by:385 386 | |
Symbol 385 Graphic | Uses:384 | Used by:387 |
Symbol 386 Graphic | Uses:384 | Used by:387 |
Symbol 387 MovieClip | Uses:361 362 364 365 3 367 368 370 371 373 374 376 377 379 380 382 383 385 386 | Used by:491 |
Symbol 388 Bitmap | Used by:389 390 481 540 587 | |
Symbol 389 Graphic | Uses:388 | Used by:415 482 490 614 |
Symbol 390 Graphic | Uses:388 | Used by:415 541 588 614 |
Symbol 391 Bitmap | Used by:392 393 | |
Symbol 392 Graphic | Uses:391 | Used by:415 |
Symbol 393 Graphic | Uses:391 | Used by:415 |
Symbol 394 Bitmap | Used by:395 396 | |
Symbol 395 Graphic | Uses:394 | Used by:415 |
Symbol 396 Graphic | Uses:394 | Used by:415 |
Symbol 397 Bitmap | Used by:398 399 | |
Symbol 398 Graphic | Uses:397 | Used by:415 |
Symbol 399 Graphic | Uses:397 | Used by:415 |
Symbol 400 Bitmap | Used by:401 402 | |
Symbol 401 Graphic | Uses:400 | Used by:415 |
Symbol 402 Graphic | Uses:400 | Used by:415 |
Symbol 403 Bitmap | Used by:404 405 | |
Symbol 404 Graphic | Uses:403 | Used by:415 |
Symbol 405 Graphic | Uses:403 | Used by:415 |
Symbol 406 Bitmap | Used by:407 408 | |
Symbol 407 Graphic | Uses:406 | Used by:415 |
Symbol 408 Graphic | Uses:406 | Used by:415 |
Symbol 409 Bitmap | Used by:410 411 | |
Symbol 410 Graphic | Uses:409 | Used by:415 |
Symbol 411 Graphic | Uses:409 | Used by:415 |
Symbol 412 Bitmap | Used by:413 414 | |
Symbol 413 Graphic | Uses:412 | Used by:415 |
Symbol 414 Graphic | Uses:412 | Used by:415 |
Symbol 415 MovieClip | Uses:389 390 392 393 3 395 396 398 399 401 402 404 405 407 408 410 411 413 414 | Used by:491 |
Symbol 416 Bitmap | Used by:417 418 486 | |
Symbol 417 Graphic | Uses:416 | Used by:443 490 |
Symbol 418 Graphic | Uses:416 | Used by:443 |
Symbol 419 Bitmap | Used by:420 421 | |
Symbol 420 Graphic | Uses:419 | Used by:443 |
Symbol 421 Graphic | Uses:419 | Used by:443 |
Symbol 422 Bitmap | Used by:423 424 | |
Symbol 423 Graphic | Uses:422 | Used by:443 |
Symbol 424 Graphic | Uses:422 | Used by:443 |
Symbol 425 Bitmap | Used by:426 427 | |
Symbol 426 Graphic | Uses:425 | Used by:443 |
Symbol 427 Graphic | Uses:425 | Used by:443 |
Symbol 428 Bitmap | Used by:429 430 | |
Symbol 429 Graphic | Uses:428 | Used by:443 |
Symbol 430 Graphic | Uses:428 | Used by:443 |
Symbol 431 Bitmap | Used by:432 433 | |
Symbol 432 Graphic | Uses:431 | Used by:443 |
Symbol 433 Graphic | Uses:431 | Used by:443 |
Symbol 434 Bitmap | Used by:435 436 | |
Symbol 435 Graphic | Uses:434 | Used by:443 |
Symbol 436 Graphic | Uses:434 | Used by:443 |
Symbol 437 Bitmap | Used by:438 439 | |
Symbol 438 Graphic | Uses:437 | Used by:443 |
Symbol 439 Graphic | Uses:437 | Used by:443 |
Symbol 440 Bitmap | Used by:441 442 | |
Symbol 441 Graphic | Uses:440 | Used by:443 |
Symbol 442 Graphic | Uses:440 | Used by:443 |
Symbol 443 MovieClip | Uses:417 418 420 421 3 423 424 426 427 429 430 432 433 435 436 438 439 441 442 | Used by:491 |
Symbol 444 Bitmap | Used by:445 446 | |
Symbol 445 Graphic | Uses:444 | Used by:471 |
Symbol 446 Graphic | Uses:444 | Used by:471 |
Symbol 447 Bitmap | Used by:448 449 | |
Symbol 448 Graphic | Uses:447 | Used by:471 |
Symbol 449 Graphic | Uses:447 | Used by:471 |
Symbol 450 Bitmap | Used by:451 452 | |
Symbol 451 Graphic | Uses:450 | Used by:471 |
Symbol 452 Graphic | Uses:450 | Used by:471 |
Symbol 453 Bitmap | Used by:454 455 | |
Symbol 454 Graphic | Uses:453 | Used by:471 |
Symbol 455 Graphic | Uses:453 | Used by:471 |
Symbol 456 Bitmap | Used by:457 458 | |
Symbol 457 Graphic | Uses:456 | Used by:471 630 |
Symbol 458 Graphic | Uses:456 | Used by:471 |
Symbol 459 Bitmap | Used by:460 461 | |
Symbol 460 Graphic | Uses:459 | Used by:471 |
Symbol 461 Graphic | Uses:459 | Used by:471 |
Symbol 462 Bitmap | Used by:463 464 | |
Symbol 463 Graphic | Uses:462 | Used by:471 |
Symbol 464 Graphic | Uses:462 | Used by:471 |
Symbol 465 Bitmap | Used by:466 467 | |
Symbol 466 Graphic | Uses:465 | Used by:471 |
Symbol 467 Graphic | Uses:465 | Used by:471 |
Symbol 468 Bitmap | Used by:469 470 | |
Symbol 469 Graphic | Uses:468 | Used by:471 |
Symbol 470 Graphic | Uses:468 | Used by:471 |
Symbol 471 MovieClip | Uses:445 446 448 449 451 452 454 455 457 458 460 461 463 464 466 467 469 470 | Used by:491 |
Symbol 472 Graphic | Uses:331 | Used by:482 490 |
Symbol 473 Sound | Used by:482 490 | |
Symbol 474 Bitmap | Used by:475 476 | |
Symbol 475 Graphic | Uses:474 | Used by:482 |
Symbol 476 Graphic | Uses:474 | Used by:482 |
Symbol 477 Graphic | Uses:360 | Used by:482 |
Symbol 478 Bitmap | Used by:479 480 | |
Symbol 479 Graphic | Uses:478 | Used by:482 |
Symbol 480 Graphic | Uses:478 | Used by:482 |
Symbol 481 Graphic | Uses:388 | Used by:482 490 |
Symbol 482 MovieClip | Uses:332 472 473 475 476 361 477 479 480 389 481 | Used by:491 |
Symbol 483 Bitmap | Used by:484 485 | |
Symbol 484 Graphic | Uses:483 | Used by:490 |
Symbol 485 Graphic | Uses:483 | Used by:490 |
Symbol 486 Graphic | Uses:416 | Used by:490 |
Symbol 487 Bitmap | Used by:488 489 | |
Symbol 488 Graphic | Uses:487 | Used by:490 |
Symbol 489 Graphic | Uses:487 | Used by:490 |
Symbol 490 MovieClip | Uses:332 472 473 484 485 417 486 488 489 389 481 | Used by:491 |
Symbol 491 MovieClip | Uses:358 359 387 415 443 471 482 490 | Used by:Timeline |
Symbol 492 MovieClip | Uses:44 | Used by:Timeline |
Symbol 493 Graphic | Used by:494 | |
Symbol 494 MovieClip | Uses:493 | Used by:501 550 |
Symbol 495 Graphic | Used by:496 497 498 499 500 | |
Symbol 496 MovieClip | Uses:495 | Used by:497 498 499 500 550 |
Symbol 497 Button | Uses:496 495 | Used by:501 |
Symbol 498 Button | Uses:496 495 | Used by:501 |
Symbol 499 Button | Uses:496 495 | Used by:501 |
Symbol 500 Button | Uses:496 495 | Used by:501 |
Symbol 501 MovieClip | Uses:494 497 498 499 500 | Used by:Timeline |
Symbol 502 Graphic | Used by:507 509 511 543 545 548 606 607 608 620 622 627 | |
Symbol 503 Text | Uses:38 | Used by:507 606 |
Symbol 504 Graphic | Used by:507 509 511 543 545 548 606 607 608 620 622 627 | |
Symbol 505 Graphic | Used by:507 509 511 543 545 548 606 607 608 620 622 627 | |
Symbol 506 Graphic | Used by:507 509 511 543 545 548 606 607 608 620 622 627 | |
Symbol 507 Button | Uses:93 502 503 504 90 505 506 | Used by:Timeline |
Symbol 508 Text | Uses:38 | Used by:509 607 627 |
Symbol 509 Button | Uses:93 502 508 504 90 505 506 | Used by:Timeline |
Symbol 510 Text | Uses:38 | Used by:511 |
Symbol 511 Button | Uses:93 502 510 504 90 505 506 | Used by:Timeline |
Symbol 512 Text | Uses:38 | Used by:550 |
Symbol 513 Bitmap | Used by:514 | |
Symbol 514 Graphic | Uses:513 | Used by:539 |
Symbol 515 Bitmap | Used by:516 | |
Symbol 516 Graphic | Uses:515 | Used by:539 |
Symbol 517 Bitmap | Used by:518 | |
Symbol 518 Graphic | Uses:517 | Used by:539 |
Symbol 519 Bitmap | Used by:520 | |
Symbol 520 Graphic | Uses:519 | Used by:539 |
Symbol 521 Bitmap | Used by:522 | |
Symbol 522 Graphic | Uses:521 | Used by:539 |
Symbol 523 Bitmap | Used by:524 | |
Symbol 524 Graphic | Uses:523 | Used by:539 |
Symbol 525 Bitmap | Used by:526 | |
Symbol 526 Graphic | Uses:525 | Used by:539 |
Symbol 527 Bitmap | Used by:528 | |
Symbol 528 Graphic | Uses:527 | Used by:539 |
Symbol 529 Bitmap | Used by:530 | |
Symbol 530 Graphic | Uses:529 | Used by:539 |
Symbol 531 Bitmap | Used by:532 | |
Symbol 532 Graphic | Uses:531 | Used by:539 |
Symbol 533 Bitmap | Used by:534 | |
Symbol 534 Graphic | Uses:533 | Used by:539 |
Symbol 535 Bitmap | Used by:536 | |
Symbol 536 Graphic | Uses:535 | Used by:539 |
Symbol 537 Bitmap | Used by:538 | |
Symbol 538 Graphic | Uses:537 | Used by:539 |
Symbol 539 MovieClip | Uses:514 516 518 520 522 524 526 528 530 532 534 536 538 | Used by:550 |
Symbol 540 Graphic | Uses:388 | Used by:541 |
Symbol 541 MovieClip | Uses:540 390 | Used by:550 |
Symbol 542 Text | Uses:38 | Used by:543 608 |
Symbol 543 Button | Uses:93 502 542 504 90 505 506 | Used by:550 |
Symbol 544 Text | Uses:38 | Used by:545 |
Symbol 545 Button | Uses:93 502 544 504 90 505 506 | Used by:550 |
Symbol 546 Text | Uses:38 | Used by:550 |
Symbol 547 Text | Uses:38 | Used by:548 |
Symbol 548 Button | Uses:93 502 547 504 90 505 506 | Used by:550 |
Symbol 549 Text | Uses:38 206 | Used by:550 |
Symbol 550 MovieClip | Uses:42 512 539 541 543 545 203 546 548 494 496 549 | Used by:Timeline |
Symbol 551 MovieClip | Uses:35 | Used by:553 |
Symbol 552 Graphic | Used by:553 | |
Symbol 553 MovieClip | Uses:551 552 | Used by:560 |
Symbol 554 Graphic | Used by:555 | |
Symbol 555 MovieClip | Uses:554 | Used by:560 |
Symbol 556 Graphic | Used by:559 | |
Symbol 557 Graphic | Used by:558 | |
Symbol 558 MovieClip | Uses:557 | Used by:559 |
Symbol 559 Button | Uses:556 558 35 | Used by:560 |
Symbol 560 MovieClip | Uses:553 555 559 | Used by:Timeline |
Symbol 561 EditableText | Uses:206 | Used by:Timeline |
Symbol 562 EditableText | Uses:206 | Used by:Timeline |
Symbol 563 EditableText | Uses:206 | Used by:Timeline |
Symbol 564 EditableText | Uses:206 | Used by:Timeline |
Symbol 565 EditableText | Uses:206 | Used by:Timeline |
Symbol 566 EditableText | Uses:206 | Used by:Timeline |
Symbol 567 EditableText | Uses:206 | Used by:Timeline |
Symbol 568 EditableText | Uses:206 | Used by:Timeline |
Symbol 569 EditableText | Uses:206 | Used by:Timeline |
Symbol 570 EditableText | Uses:206 | Used by:Timeline |
Symbol 571 EditableText | Uses:206 | Used by:Timeline |
Symbol 572 EditableText | Uses:206 | Used by:Timeline |
Symbol 573 EditableText | Uses:206 | Used by:Timeline |
Symbol 574 EditableText | Uses:206 | Used by:Timeline |
Symbol 575 EditableText | Uses:206 | Used by:Timeline |
Symbol 576 EditableText | Uses:206 | Used by:Timeline |
Symbol 577 EditableText | Uses:206 | Used by:Timeline |
Symbol 578 EditableText | Uses:206 | Used by:Timeline |
Symbol 579 EditableText | Uses:206 | Used by:Timeline |
Symbol 580 EditableText | Uses:206 | Used by:Timeline |
Symbol 581 EditableText | Uses:206 | Used by:Timeline |
Symbol 582 Graphic | Uses:119 120 121 117 | Used by:583 |
Symbol 583 MovieClip | Uses:582 | Used by:590 |
Symbol 584 MovieClip | Uses:139 | Used by:590 |
Symbol 585 MovieClip | Uses:32 | Used by:586 |
Symbol 586 MovieClip | Uses:585 | Used by:589 |
Symbol 587 Graphic | Uses:388 | Used by:588 |
Symbol 588 MovieClip | Uses:587 390 | Used by:589 |
Symbol 589 MovieClip | Uses:586 588 | Used by:590 |
Symbol 590 MovieClip | Uses:583 584 589 | Used by:Timeline |
Symbol 591 Button | Uses:74 85 88 90 91 92 93 | Used by:Timeline |
Symbol 592 Text | Uses:38 | Used by:593 |
Symbol 593 Button | Uses:74 592 88 90 91 92 93 | Used by:Timeline |
Symbol 594 Text | Uses:38 | Used by:595 625 |
Symbol 595 Button | Uses:74 594 88 90 91 92 93 | Used by:Timeline |
Symbol 596 Text | Uses:38 | Used by:597 |
Symbol 597 Button | Uses:74 596 88 90 91 92 93 | Used by:Timeline |
Symbol 598 Text | Uses:206 | Used by:Timeline |
Symbol 599 Font | Used by:600 | |
Symbol 600 EditableText | Uses:599 | Used by:Timeline |
Symbol 601 Text | Uses:38 | Used by:602 |
Symbol 602 Button | Uses:74 601 88 90 91 92 93 | Used by:Timeline |
Symbol 603 Text | Uses:206 | Used by:604 |
Symbol 604 MovieClip | Uses:603 | Used by:Timeline |
Symbol 605 Graphic | Used by:Timeline | |
Symbol 606 Button | Uses:93 502 503 504 90 505 506 | Used by:Timeline |
Symbol 607 Button | Uses:93 502 508 504 90 505 506 | Used by:Timeline |
Symbol 608 Button | Uses:93 502 542 504 90 505 506 | Used by:Timeline |
Symbol 609 Text | Uses:38 | Used by:Timeline |
Symbol 610 Graphic | Used by:611 | |
Symbol 611 MovieClip | Uses:610 | Used by:Timeline |
Symbol 612 Graphic | Used by:613 616 | |
Symbol 613 MovieClip | Uses:612 | Used by:614 |
Symbol 614 MovieClip | Uses:389 390 613 | Used by:Timeline |
Symbol 615 MovieClip | Uses:32 | Used by:617 |
Symbol 616 MovieClip | Uses:612 | Used by:617 |
Symbol 617 MovieClip | Uses:615 616 | Used by:Timeline |
Symbol 618 Text | Uses:38 | Used by:Timeline |
Symbol 619 Text | Uses:38 | Used by:620 |
Symbol 620 Button | Uses:93 502 619 504 90 505 506 | Used by:Timeline |
Symbol 621 Text | Uses:38 | Used by:622 |
Symbol 622 Button | Uses:93 502 621 504 90 505 506 | Used by:Timeline |
Symbol 623 Text | Uses:206 | Used by:Timeline |
Symbol 624 EditableText | Uses:38 206 | Used by:Timeline |
Symbol 625 Button | Uses:74 594 88 90 91 92 93 | Used by:Timeline |
Symbol 626 Text | Uses:38 | Used by:Timeline |
Symbol 627 Button | Uses:93 502 508 504 90 505 506 | Used by:Timeline |
Symbol 628 Graphic | Uses:326 | Used by:629 |
Symbol 629 MovieClip | Uses:628 328 | Used by:Timeline |
Symbol 630 MovieClip | Uses:457 | Used by:Timeline |
Symbol 631 Text | Uses:38 | Used by:Timeline |
Instance Names
"loader" | Frame 1 | Symbol 37 MovieClip |
"menu" | Frame 3 | Symbol 101 MovieClip |
"muteB" | Frame 3 | Symbol 109 MovieClip |
"background" | Frame 4 | Symbol 205 MovieClip |
"monster1" | Frame 4 | Symbol 330 MovieClip |
"monster3" | Frame 4 | Symbol 330 MovieClip |
"monster6" | Frame 4 | Symbol 330 MovieClip |
"monster5" | Frame 4 | Symbol 330 MovieClip |
"monster4" | Frame 4 | Symbol 330 MovieClip |
"monster2" | Frame 4 | Symbol 330 MovieClip |
"hero" | Frame 4 | Symbol 491 MovieClip |
"fade" | Frame 4 | Symbol 492 MovieClip |
"selecter" | Frame 4 | Symbol 501 MovieClip |
"skip" | Frame 4 | Symbol 511 Button |
"preview1" | Frame 6 | Symbol 560 MovieClip |
"number1" | Frame 6 | Symbol 561 EditableText |
"preview2" | Frame 6 | Symbol 560 MovieClip |
"number2" | Frame 6 | Symbol 562 EditableText |
"preview3" | Frame 6 | Symbol 560 MovieClip |
"number3" | Frame 6 | Symbol 563 EditableText |
"preview4" | Frame 6 | Symbol 560 MovieClip |
"number4" | Frame 6 | Symbol 564 EditableText |
"preview5" | Frame 6 | Symbol 560 MovieClip |
"number5" | Frame 6 | Symbol 565 EditableText |
"preview6" | Frame 6 | Symbol 560 MovieClip |
"number6" | Frame 6 | Symbol 566 EditableText |
"preview7" | Frame 6 | Symbol 560 MovieClip |
"number7" | Frame 6 | Symbol 567 EditableText |
"preview8" | Frame 6 | Symbol 560 MovieClip |
"number8" | Frame 6 | Symbol 568 EditableText |
"preview9" | Frame 6 | Symbol 560 MovieClip |
"number9" | Frame 6 | Symbol 569 EditableText |
"preview10" | Frame 6 | Symbol 560 MovieClip |
"number10" | Frame 6 | Symbol 570 EditableText |
"preview11" | Frame 6 | Symbol 560 MovieClip |
"number11" | Frame 6 | Symbol 571 EditableText |
"preview12" | Frame 6 | Symbol 560 MovieClip |
"number12" | Frame 6 | Symbol 572 EditableText |
"preview13" | Frame 6 | Symbol 560 MovieClip |
"number13" | Frame 6 | Symbol 573 EditableText |
"preview14" | Frame 6 | Symbol 560 MovieClip |
"number14" | Frame 6 | Symbol 574 EditableText |
"preview15" | Frame 6 | Symbol 560 MovieClip |
"number15" | Frame 6 | Symbol 575 EditableText |
"preview16" | Frame 6 | Symbol 560 MovieClip |
"number16" | Frame 6 | Symbol 576 EditableText |
"preview17" | Frame 6 | Symbol 560 MovieClip |
"number17" | Frame 6 | Symbol 577 EditableText |
"preview18" | Frame 6 | Symbol 560 MovieClip |
"number18" | Frame 6 | Symbol 578 EditableText |
"preview19" | Frame 6 | Symbol 560 MovieClip |
"number19" | Frame 6 | Symbol 579 EditableText |
"preview20" | Frame 6 | Symbol 560 MovieClip |
"number20" | Frame 6 | Symbol 580 EditableText |
"levelShow" | Frame 6 | Symbol 581 EditableText |
"big" | Frame 6 | Symbol 590 MovieClip |
"pla" | Frame 6 | Symbol 591 Button |
"f20" | Frame 6 | Symbol 593 Button |
"mn" | Frame 6 | Symbol 595 Button |
"l20" | Frame 6 | Symbol 597 Button |
"hexin" | Frame 6 | Symbol 600 EditableText |
"ent" | Frame 6 | Symbol 602 Button |
"inv" | Frame 6 | Symbol 604 MovieClip |
"background" | Frame 7 | Symbol 205 MovieClip |
"monster1" | Frame 7 | Symbol 330 MovieClip |
"monster3" | Frame 7 | Symbol 330 MovieClip |
"monster6" | Frame 7 | Symbol 330 MovieClip |
"monster5" | Frame 7 | Symbol 330 MovieClip |
"monster4" | Frame 7 | Symbol 330 MovieClip |
"monster2" | Frame 7 | Symbol 330 MovieClip |
"hero" | Frame 7 | Symbol 491 MovieClip |
"fade" | Frame 7 | Symbol 492 MovieClip |
"selecter" | Frame 7 | Symbol 501 MovieClip |
"h" | Frame 8 | Symbol 614 MovieClip |
"m1" | Frame 8 | Symbol 617 MovieClip |
"m2" | Frame 8 | Symbol 617 MovieClip |
"m3" | Frame 8 | Symbol 617 MovieClip |
"m4" | Frame 8 | Symbol 617 MovieClip |
"m5" | Frame 8 | Symbol 617 MovieClip |
"m6" | Frame 8 | Symbol 617 MovieClip |
"mn" | Frame 8 | Symbol 625 Button |
"monster" | Symbol 33 MovieClip Frame 1 | Symbol 32 MovieClip |
"monster1" | Symbol 34 MovieClip Frame 1 | Symbol 33 MovieClip |
"monster3" | Symbol 34 MovieClip Frame 1 | Symbol 33 MovieClip |
"monster6" | Symbol 34 MovieClip Frame 1 | Symbol 33 MovieClip |
"monster5" | Symbol 34 MovieClip Frame 1 | Symbol 33 MovieClip |
"monster4" | Symbol 34 MovieClip Frame 1 | Symbol 33 MovieClip |
"monster2" | Symbol 34 MovieClip Frame 1 | Symbol 33 MovieClip |
"loader" | Symbol 37 MovieClip Frame 1 | Symbol 36 MovieClip |
"menu" | Symbol 101 MovieClip Frame 1 | Symbol 100 MovieClip |
"goal" | Symbol 205 MovieClip Frame 1 | Symbol 203 MovieClip |
"monster" | Symbol 330 MovieClip Frame 1 | Symbol 238 MovieClip |
"test" | Symbol 330 MovieClip Frame 1 | Symbol 239 Button |
"monster" | Symbol 330 MovieClip Frame 2 | Symbol 267 MovieClip |
"monster" | Symbol 330 MovieClip Frame 3 | Symbol 32 MovieClip |
"monster" | Symbol 330 MovieClip Frame 4 | Symbol 295 MovieClip |
"monster" | Symbol 330 MovieClip Frame 5 | Symbol 329 MovieClip |
"monster" | Symbol 491 MovieClip Frame 1 | Symbol 358 MovieClip |
"test" | Symbol 491 MovieClip Frame 1 | Symbol 359 Button |
"monster" | Symbol 491 MovieClip Frame 2 | Symbol 387 MovieClip |
"monster" | Symbol 491 MovieClip Frame 3 | Symbol 415 MovieClip |
"monster" | Symbol 491 MovieClip Frame 4 | Symbol 443 MovieClip |
"monster" | Symbol 491 MovieClip Frame 5 | Symbol 471 MovieClip |
"monster" | Symbol 491 MovieClip Frame 6 | Symbol 482 MovieClip |
"monster" | Symbol 491 MovieClip Frame 7 | Symbol 490 MovieClip |
"up" | Symbol 501 MovieClip Frame 1 | Symbol 497 Button |
"right" | Symbol 501 MovieClip Frame 1 | Symbol 498 Button |
"down" | Symbol 501 MovieClip Frame 1 | Symbol 499 Button |
"left" | Symbol 501 MovieClip Frame 1 | Symbol 500 Button |
"m5" | Symbol 550 MovieClip Frame 1 | Symbol 539 MovieClip |
"m4" | Symbol 550 MovieClip Frame 1 | Symbol 539 MovieClip |
"m3" | Symbol 550 MovieClip Frame 1 | Symbol 539 MovieClip |
"m2" | Symbol 550 MovieClip Frame 1 | Symbol 539 MovieClip |
"m6" | Symbol 550 MovieClip Frame 1 | Symbol 539 MovieClip |
"m1" | Symbol 550 MovieClip Frame 1 | Symbol 539 MovieClip |
"goal" | Symbol 550 MovieClip Frame 2 | Symbol 203 MovieClip |
"t00" | Symbol 553 MovieClip Frame 1 | Symbol 551 MovieClip |
"t01" | Symbol 553 MovieClip Frame 1 | Symbol 551 MovieClip |
"t02" | Symbol 553 MovieClip Frame 1 | Symbol 551 MovieClip |
"t03" | Symbol 553 MovieClip Frame 1 | Symbol 551 MovieClip |
"t04" | Symbol 553 MovieClip Frame 1 | Symbol 551 MovieClip |
"t10" | Symbol 553 MovieClip Frame 1 | Symbol 551 MovieClip |
"t11" | Symbol 553 MovieClip Frame 1 | Symbol 551 MovieClip |
"t12" | Symbol 553 MovieClip Frame 1 | Symbol 551 MovieClip |
"t13" | Symbol 553 MovieClip Frame 1 | Symbol 551 MovieClip |
"t14" | Symbol 553 MovieClip Frame 1 | Symbol 551 MovieClip |
"t20" | Symbol 553 MovieClip Frame 1 | Symbol 551 MovieClip |
"t21" | Symbol 553 MovieClip Frame 1 | Symbol 551 MovieClip |
"t22" | Symbol 553 MovieClip Frame 1 | Symbol 551 MovieClip |
"t23" | Symbol 553 MovieClip Frame 1 | Symbol 551 MovieClip |
"t24" | Symbol 553 MovieClip Frame 1 | Symbol 551 MovieClip |
"t30" | Symbol 553 MovieClip Frame 1 | Symbol 551 MovieClip |
"t31" | Symbol 553 MovieClip Frame 1 | Symbol 551 MovieClip |
"t32" | Symbol 553 MovieClip Frame 1 | Symbol 551 MovieClip |
"t33" | Symbol 553 MovieClip Frame 1 | Symbol 551 MovieClip |
"t34" | Symbol 553 MovieClip Frame 1 | Symbol 551 MovieClip |
"t40" | Symbol 553 MovieClip Frame 1 | Symbol 551 MovieClip |
"t41" | Symbol 553 MovieClip Frame 1 | Symbol 551 MovieClip |
"t42" | Symbol 553 MovieClip Frame 1 | Symbol 551 MovieClip |
"t43" | Symbol 553 MovieClip Frame 1 | Symbol 551 MovieClip |
"t44" | Symbol 553 MovieClip Frame 1 | Symbol 551 MovieClip |
"preview" | Symbol 560 MovieClip Frame 1 | Symbol 553 MovieClip |
"check" | Symbol 560 MovieClip Frame 1 | Symbol 555 MovieClip |
"btn" | Symbol 560 MovieClip Frame 1 | Symbol 559 Button |
"monster" | Symbol 585 MovieClip Frame 1 | Symbol 32 MovieClip |
"monster2" | Symbol 586 MovieClip Frame 1 | Symbol 585 MovieClip |
"m1" | Symbol 589 MovieClip Frame 2 | Symbol 586 MovieClip |
"goal" | Symbol 590 MovieClip Frame 1 | Symbol 584 MovieClip |
"x00" | Symbol 590 MovieClip Frame 1 | Symbol 589 MovieClip |
"x01" | Symbol 590 MovieClip Frame 1 | Symbol 589 MovieClip |
"x02" | Symbol 590 MovieClip Frame 1 | Symbol 589 MovieClip |
"x03" | Symbol 590 MovieClip Frame 1 | Symbol 589 MovieClip |
"x04" | Symbol 590 MovieClip Frame 1 | Symbol 589 MovieClip |
"x10" | Symbol 590 MovieClip Frame 1 | Symbol 589 MovieClip |
"x11" | Symbol 590 MovieClip Frame 1 | Symbol 589 MovieClip |
"x12" | Symbol 590 MovieClip Frame 1 | Symbol 589 MovieClip |
"x13" | Symbol 590 MovieClip Frame 1 | Symbol 589 MovieClip |
"x14" | Symbol 590 MovieClip Frame 1 | Symbol 589 MovieClip |
"x20" | Symbol 590 MovieClip Frame 1 | Symbol 589 MovieClip |
"x21" | Symbol 590 MovieClip Frame 1 | Symbol 589 MovieClip |
"x22" | Symbol 590 MovieClip Frame 1 | Symbol 589 MovieClip |
"x23" | Symbol 590 MovieClip Frame 1 | Symbol 589 MovieClip |
"x24" | Symbol 590 MovieClip Frame 1 | Symbol 589 MovieClip |
"x30" | Symbol 590 MovieClip Frame 1 | Symbol 589 MovieClip |
"x31" | Symbol 590 MovieClip Frame 1 | Symbol 589 MovieClip |
"x32" | Symbol 590 MovieClip Frame 1 | Symbol 589 MovieClip |
"x33" | Symbol 590 MovieClip Frame 1 | Symbol 589 MovieClip |
"x34" | Symbol 590 MovieClip Frame 1 | Symbol 589 MovieClip |
"x40" | Symbol 590 MovieClip Frame 1 | Symbol 589 MovieClip |
"x41" | Symbol 590 MovieClip Frame 1 | Symbol 589 MovieClip |
"x42" | Symbol 590 MovieClip Frame 1 | Symbol 589 MovieClip |
"x43" | Symbol 590 MovieClip Frame 1 | Symbol 589 MovieClip |
"x44" | Symbol 590 MovieClip Frame 1 | Symbol 589 MovieClip |
"glo" | Symbol 614 MovieClip Frame 1 | Symbol 613 MovieClip |
"monster" | Symbol 615 MovieClip Frame 1 | Symbol 32 MovieClip |
"monster2" | Symbol 617 MovieClip Frame 1 | Symbol 615 MovieClip |
"glo" | Symbol 617 MovieClip Frame 1 | Symbol 616 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "pop" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "clink" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "step" |
ExportAssets (56) | Timeline Frame 2 | Symbol 73 as "music" |
Labels
"mid" | Symbol 482 MovieClip Frame 5 |
"mid" | Symbol 490 MovieClip Frame 5 |
Dynamic Text Variables
la | Symbol 43 EditableText | "<p align="left"></p>" |
displayLevel | Symbol 208 EditableText | "<p align="center"></p>" |
urlvl | Symbol 624 EditableText | "<p align="left"><font face="Base5" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><b>000000</b></font></p>" |
|