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Monstrosity.swf

This is the info page for
Flash #64573

(Click the ID number above for more basic data on this flash file.)


Text
Loading:

<p align="left"></p>

Play Custom

Instructons

Play More Games

Level Maker

Credits

Play

Level:

<p align="center"></p>

of

40

Reset

Menu

Skip

The beach has been invaded by an army of evil, one-eyed monsters!
The only hope is the blue knight, guardian of the beach!

Back

Next

-To win each level get the blue knight to the middle.
-Click on a monster or the knight to select it.
-Then, click an arrow to make it move.
-You can only move a character if it will be stopped by another in its path.

Previous

If you mess up, just hit reset to try that level again.
There are 40 levels in total, and you can play them individually from
the "Play Custom" menu.
Note: Levels that you've already completed are stored on your computer so you can continue later
Good luck!

<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p>

<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p>

<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p>

<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p>

<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p>

<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p>

<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p>

<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p>

<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p>

<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p>

<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p>

<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p>

<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p>

<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p>

<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p>

<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p>

<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p>

<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p>

<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p>

<p align="center"><font face="Base5" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>40</b></font></p>

<p align="center"><font face="Base5" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Level 1</b></font></p>

First 20

Menu

Last 20

Paste Custom Here:

<p align="left"><font face="Base5_16pt_st" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><b>000000</b></font></p>

Enter

Invalid Level

Custom
Level

1. Drag the monsters to where you want them
2. Click create to make the level.
To play the level, copy and paste the code in the "Play Custom" Menu.
*Each level must have the blue knight placed somewhere.

Reset

Create

Your Level:

<p align="left"><font face="Base5" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><b>000000</b></font></p>

Sprites + Tilesets:
Reiner "Tiles" Prokein
Music:
Intracate ("Devistated")
Everything else:
CM
Special Thanks:
armorgames.com

Congradulations! You beat all 40 levels!
Thanks for playing!

ActionScript [AS1/AS2]

Frame 1
mmm = true; stop(); fscommand ("allowscale", false); fscommand ("showmenu", false); this.onEnterFrame = function () { percent = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; loader.loader._xscale = percent; la = Math.round(percent) + "%"; if (percent >= 100) { delete this.onEnterFrame; gotoAndStop (2); } };
Frame 2
stop();
Frame 3
if (mmm) { mus = new Sound(muteB); mus.attachSound("music"); mus.start(0, 999); mus.setVolume(50); mmm = false; } muteB.onEnterFrame = function () { if (_root.muteChange) { _root.muteChange = false; if (_root.muteB._currentframe == 1) { mus.start(0, 999); } else { stopAllSounds(); } } }; clink = new Sound(); clink.attachSound("clink"); var so = SharedObject.getLocal("mons01"); if (so.data.cleared == null) { so.data.cleared = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; so.flush(); }
Frame 4
function levelUp() { movingMonster = -1; moving = false; moved = 0; moveDir = 0; selPress = false; select = false; buttons(true); level++; loadLevel(level); } function reLoad() { reload = true; movingMonster = -1; moving = false; moved = 0; moveDir = 0; selPress = false; select = false; buttons(false); fade.play(); reloadCount = 0; } function checkValids(xx, yy) { return([checkUp(xx, yy), checkRight(xx, yy), checkDown(xx, yy), checkLeft(xx, yy)]); } function checkUp(x, y) { count = -1; max = y; hit = false; ix = 0; while (ix < max) { if (!hit) { count++; if (currentBoard[(y - ix) - 1][x] != 0) { hit = true; } } ix++; } if (!hit) { count = 0; } return(count); } function checkDown(x, y) { count = -1; max = 4 - y; hit = false; ix = 0; while (ix < max) { if (!hit) { count++; if (currentBoard[(y + ix) + 1][x] != 0) { hit = true; } } ix++; } if (!hit) { count = 0; } return(count); } function checkRight(x, y) { count = -1; max = 4 - x; hit = false; ix = 0; while (ix < max) { if (!hit) { count++; if (currentBoard[y][(x + ix) + 1] != 0) { hit = true; } } ix++; } if (!hit) { count = 0; } return(count); } function checkLeft(x, y) { count = -1; max = x; hit = false; ix = 0; while (ix < max) { if (!hit) { count++; if (currentBoard[y][(x - ix) - 1] != 0) { hit = true; } } ix++; } if (!hit) { count = 0; } return(count); } function loadLevel(level) { levelup = false; select = false; background.goal.gotoAndPlay(1); background.gotoAndStop(1); ix = 1; while (ix < 7) { _root["monster" + ix]._visible = false; ix++; } monstersUsed = [1, 2, 3, 4, 5, 6]; used = 5; currentLevel = [[0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]; currentBoard = [[0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]; ix = 0; while (ix < 5) { xi = 0; while (xi < 5) { currentLevel[ix][xi] = levels[level][xi][ix]; currentBoard[ix][xi] = levels[level][xi][ix]; if (currentLevel[ix][xi] == 1) { t = random(used); xx = monstersUsed[t]; monstersUsed[t] = monstersUsed[used]; monstersUsed[used] = xx; used--; setPosition(xx, xi, ix); } else if (currentLevel[ix][xi] == 2) { setPosition(-1, xi, ix); } xi++; } ix++; } setDir(-1, SOUTH); setDir(1, SOUTH); setDir(2, SOUTH); setDir(3, SOUTH); setDir(4, SOUTH); setDir(5, SOUTH); setDir(6, SOUTH); } function setPosition(monster, x, y) { if (monster != -1) { _root["monster" + monster]._visible = true; _root["monster" + monster]._x = 56.25 + (x * 80); _root["monster" + monster]._y = 63.25 + (y * 80); } else { hero._x = 56.25 + (x * 80); hero._y = 63.25 + (y * 80); } } function getPosition(monster) { kk = 56.25; jj = 63.25; if (select != -1) { return([Math.round((_root["monster" + monster]._x - kk) / 80), Math.round((_root["monster" + monster]._y - jj) / 80)]); } return([Math.round((hero._x - kk) / 80), Math.round((hero._y - jj) / 80)]); } function moveMonster(monster, spaces, dir) { movingMonster = monster; moveDir = dir; moved = 0; moving = true; moveSpaces = spaces * 80; if (monster == -1) { hero.gotoAndStop(dir); hero.monster.play(); } else { _root["monster" + monster].gotoAndStop(dir); _root["monster" + monster].monster.play(); } } function setDir(monster, dir) { if (monster != -1) { _root["monster" + monster].gotoAndStop(dir); _root["monster" + monster].monster.stop(); } else { hero.gotoAndStop(dir); hero.monster.stop(); } } function buttons(stat) { hero.test._visible = stat; monster1.test._visible = stat; monster2.test._visible = stat; monster3.test._visible = stat; monster4.test._visible = stat; monster5.test._visible = stat; monster6.test._visible = stat; } function setSelecter() { if (select == -1) { selecter._x = hero._x + offsetX; selecter._y = hero._y + offsetY; } else { selecter._x = _root["monster" + select]._x + offsetX; selecter._y = _root["monster" + select]._y + offsetY; } lol = getPosition(select); lol = checkValids(lol[0], lol[1]); tst = true; selecter.up._visible = false; selecter.right._visible = false; selecter.down._visible = false; selecter.left._visible = false; if (lol[0] != 0) { selecter.up._visible = true; } if (lol[1] != 0) { selecter.right._visible = true; } if (lol[2] != 0) { selecter.down._visible = true; } if (lol[3] != 0) { selecter.left._visible = true; } } levels = [[[0, 0, 0, 0, 1], [0, 0, 1, 0, 0], [0, 1, 0, 0, 0], [0, 0, 0, 1, 0], [0, 0, 0, 0, 2]], [[0, 0, 1, 0, 0], [0, 0, 0, 0, 1], [0, 1, 0, 0, 0], [0, 0, 0, 1, 0], [0, 2, 0, 0, 0]], [[0, 0, 0, 1, 0], [0, 1, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 1, 0], [0, 1, 0, 0, 2]], [[1, 0, 0, 0, 1], [0, 0, 0, 1, 0], [0, 0, 0, 0, 0], [0, 0, 1, 0, 0], [0, 2, 0, 0, 0]], [[1, 0, 0, 1, 0], [0, 0, 0, 0, 0], [1, 0, 0, 0, 0], [1, 0, 0, 0, 1], [2, 0, 0, 0, 0]], [[0, 0, 0, 1, 0], [0, 1, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 2, 0, 1, 0]], [[1, 0, 2, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 1], [0, 1, 0, 0, 0]], [[0, 0, 1, 0, 0], [1, 0, 0, 0, 0], [0, 0, 0, 1, 0], [0, 0, 0, 0, 0], [0, 2, 0, 1, 0]], [[1, 0, 0, 1, 0], [0, 1, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 2, 0], [1, 0, 0, 0, 0]], [[0, 0, 2, 0, 1], [0, 0, 0, 0, 0], [0, 0, 1, 0, 0], [0, 1, 0, 0, 0], [0, 0, 0, 1, 0]], [[0, 0, 0, 0, 0], [0, 1, 0, 0, 0], [0, 0, 0, 0, 1], [0, 0, 0, 0, 0], [1, 0, 1, 0, 2]], [[0, 0, 1, 0, 0], [1, 0, 2, 0, 1], [0, 0, 1, 0, 0], [0, 0, 1, 0, 0], [0, 0, 0, 0, 0]], [[0, 1, 0, 0, 0], [0, 0, 0, 0, 1], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 1, 0, 0, 2]], [[0, 1, 0, 0, 0], [0, 0, 0, 1, 0], [0, 0, 0, 0, 0], [1, 0, 0, 2, 0], [0, 0, 1, 0, 0]], [[0, 0, 1, 0, 0], [0, 0, 0, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 1, 0], [1, 2, 0, 0, 0]], [[0, 0, 0, 0, 1], [0, 1, 0, 0, 0], [0, 0, 0, 0, 1], [0, 0, 1, 0, 0], [0, 0, 0, 0, 2]], [[1, 0, 2, 0, 0], [0, 0, 0, 0, 0], [0, 1, 0, 0, 1], [0, 0, 0, 0, 0], [0, 1, 0, 0, 0]], [[0, 0, 1, 0, 1], [0, 0, 0, 0, 0], [0, 1, 0, 0, 0], [0, 0, 0, 1, 0], [0, 2, 0, 0, 0]], [[0, 0, 2, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [1, 0, 1, 0, 1]], [[0, 1, 0, 0, 0], [0, 0, 1, 0, 0], [0, 0, 0, 1, 0], [1, 0, 0, 0, 0], [0, 0, 1, 0, 2]], [[0, 1, 0, 0, 0], [0, 0, 0, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 2, 0], [0, 1, 0, 0, 0]], [[0, 0, 2, 0, 0], [0, 0, 1, 0, 0], [0, 0, 1, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 1, 0]], [[0, 0, 0, 0, 0], [1, 0, 0, 0, 1], [0, 0, 0, 0, 0], [0, 0, 0, 1, 0], [1, 0, 0, 0, 2]], [[0, 1, 0, 0, 0], [1, 0, 0, 1, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 1], [0, 2, 0, 0, 0]], [[0, 0, 0, 0, 0], [0, 0, 0, 1, 0], [0, 1, 0, 0, 0], [0, 0, 0, 0, 0], [2, 0, 0, 1, 1]], [[1, 0, 2, 0, 0], [0, 0, 0, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 1, 0], [0, 0, 0, 0, 0]], [[0, 1, 0, 0, 1], [0, 0, 0, 0, 0], [1, 0, 0, 1, 0], [0, 0, 0, 0, 0], [1, 0, 0, 0, 2]], [[0, 1, 0, 0, 1], [0, 0, 0, 0, 0], [0, 0, 0, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 0, 2]], [[1, 0, 2, 0, 1], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [1, 0, 0, 0, 1]], [[0, 0, 2, 0, 0], [1, 0, 0, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 1, 0, 1, 0]], [[1, 0, 1, 0, 0], [0, 0, 0, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 2, 0], [0, 1, 0, 0, 0]], [[0, 1, 0, 0, 0], [0, 0, 0, 0, 1], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [1, 2, 1, 0, 0]], [[1, 1, 0, 0, 0], [0, 0, 0, 0, 1], [0, 0, 0, 0, 0], [1, 0, 0, 0, 0], [0, 0, 0, 1, 2]], [[0, 0, 1, 0, 1], [0, 0, 0, 0, 0], [1, 0, 0, 0, 0], [0, 0, 0, 1, 0], [1, 0, 0, 0, 2]], [[1, 0, 2, 0, 1], [0, 0, 1, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [1, 0, 0, 0, 1]], [[0, 0, 2, 0, 0], [1, 0, 0, 0, 1], [0, 0, 0, 0, 0], [1, 0, 0, 0, 1], [0, 0, 1, 0, 0]], [[1, 0, 0, 1, 1], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [1, 0, 0, 2, 0], [0, 0, 0, 0, 0]], [[0, 0, 1, 0, 1], [0, 0, 0, 0, 0], [1, 1, 0, 0, 0], [0, 0, 0, 0, 0], [0, 2, 0, 0, 1]], [[1, 0, 1, 0, 1], [0, 0, 0, 0, 0], [1, 0, 0, 0, 0], [0, 0, 0, 0, 0], [1, 0, 0, 0, 2]], [[1, 0, 1, 0, 1], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 1], [0, 2, 0, 0, 0]]]; NORTH = 1; EAST = 2; SOUTH = 3; WEST = 4; movingMonster = -1; moving = false; moved = 0; moveDir = 0; selPress = false; select = false; level = 0; setSelecter(); skip.onRelease = function () { if (so.data.cleared[level] == 1) { level++; if (so.data.cleared[level] == 0) { skip._visible = false; } loadLevel(level); } }; if (so.data.cleared[level] == 0) { skip._visible = false; } loadLevel(level); buttons(true); offsetX = 0; offsetY = 0; this.onEnterFrame = function () { if (reload) { reloadCount++; if (reloadCount == 16) { loadLevel(level); } if (reloadCount == 31) { fade.gotoAndStop(1); buttons(true); reload = false; } } displayLevel = level + 1; if (((currentBoard[2][2] == 2) && (!moving)) && (!levelup)) { levelup = true; so.data.cleared[level] = 1; so.flush(); countdown = 120; } if (levelup) { countdown--; if (countdown == 110) { background.goal.gotoAndPlay(33); monster1.gotoAndStop(5); monster1.monster.gotoAndPlay(1); monster2.gotoAndStop(5); monster2.monster.gotoAndPlay(1); monster3.gotoAndStop(5); monster3.monster.gotoAndPlay(1); monster4.gotoAndStop(5); monster4.monster.gotoAndPlay(1); monster5.gotoAndStop(5); monster5.monster.gotoAndPlay(1); monster6.gotoAndStop(5); monster6.monster.gotoAndPlay(1); } if (countdown == 0) { if (level == 39) { _root.gotoAndStop(10); } else { levelup = false; levelUp(); } } if (countdown == 85) { background.play(); } if (countdown == 55) { if (hero._currentframe == 1) { hero.gotoAndStop(6); hero.monster.gotoAndPlay(1); } else if (hero._currentframe == 2) { hero.gotoAndStop(6); hero.monster.gotoAndPlay("mid"); } else if (hero._currentframe == 4) { hero.gotoAndStop(7); hero.monster.gotoAndPlay("mid"); } } if (countdown == 35) { hero.gotoAndStop(5); hero.monster.gotoAndPlay(1); } } if (levelup) { select = false; buttons(false); } if (select == false) { selecter._visible = false; } else { selecter._visible = true; if (selPress != false) { buttons(false); currentBoard[getPosition(select)[1]][getPosition(select)[0]] = 0; if (select != -1) { what = 1; } else { what = 2; } if (selPress == NORTH) { currentBoard[getPosition(select)[1] - lol[selPress - 1]][getPosition(select)[0]] = what; } else if (selPress == EAST) { currentBoard[getPosition(select)[1]][getPosition(select)[0] + lol[selPress - 1]] = what; } else if (selPress == SOUTH) { currentBoard[getPosition(select)[1] + lol[selPress - 1]][getPosition(select)[0]] = what; } else if (selPress == WEST) { currentBoard[getPosition(select)[1]][getPosition(select)[0] - lol[selPress - 1]] = what; } moveMonster(select, lol[selPress - 1], selPress); selPress = false; select = false; } } if (moving) { if (moveDir == NORTH) { if (movingMonster == -1) { hero._y = hero._y - 5; } else { _root["monster" + movingMonster]._y = _root["monster" + movingMonster]._y - 5; } moved = moved + 5; } else if (moveDir == SOUTH) { if (movingMonster == -1) { hero._y = hero._y + 5; } else { _root["monster" + movingMonster]._y = _root["monster" + movingMonster]._y + 5; } moved = moved + 5; } else if (moveDir == EAST) { if (movingMonster == -1) { hero._x = hero._x + 5; } else { _root["monster" + movingMonster]._x = _root["monster" + movingMonster]._x + 5; } moved = moved + 5; } else if (moveDir == WEST) { if (movingMonster == -1) { hero._x = hero._x - 5; } else { _root["monster" + movingMonster]._x = _root["monster" + movingMonster]._x - 5; } moved = moved + 5; } if (moved >= moveSpaces) { buttons(true); moving = false; if (movingMonster == -1) { hero.monster.gotoAndStop(1); } else { _root["monster" + movingMonster].monster.gotoAndStop(1); } } } };
Frame 5
stop(); m1.gotoAndPlay(80); m2.gotoAndPlay(20); m3.gotoAndPlay(1); m4.gotoAndPlay(40); m5.gotoAndPlay(60); m6.gotoAndPlay(100);
Frame 6
function bigPreview(lvl) { ix = 0; while (ix < 5) { xi = 0; while (xi < 5) { big[("x" + ix) + xi].gotoAndStop(lvl[ix][xi] + 1); big[("x" + ix) + xi].m1.gotoAndPlay(1); xi++; } ix++; } } function setPreview(previewer, lvl, check) { ix = 0; while (ix < 5) { xi = 0; while (xi < 5) { var _local1 = new Color(previewer.preview[("t" + ix) + xi]); _local1.setRGB(pColors[lvl[ix][xi]]); xi++; } ix++; } previewer.check._visible = check; } function first20() { onFirst = true; wtf = 0; while (wtf < 20) { _root["number" + (wtf + 1)].text = wtf + 1; if (so.data.cleared[wtf] == 1) { setPreview(_root["preview" + (wtf + 1)], flipLevels[wtf], true); } if (so.data.cleared[wtf] == 0) { setPreview(_root["preview" + (wtf + 1)], flipLevels[wtf], false); } wtf++; } } function hex2Level(hex) { bin = parseInt(hex, 36); bin = bin.toString(2); while (length(bin) < 28) { bin = "0" + bin; } placed = parseInt(bin.slice(25, 28), 2); empty = [[0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]; count = 0; mp = 0; ix = 0; while (ix < 5) { xi = 0; while (xi < 5) { empty[ix][xi] = parseInt(bin.slice(count, count + 1)); count++; if ((empty[ix][xi] == 1) && (mp != -1)) { if (placed == mp) { empty[ix][xi] = 2; mp = -1; } mp++; } xi++; } ix++; } return(empty); } function last20() { onFirst = false; wtf = 20; while (wtf < 40) { _root["number" + ((wtf + 1) - 20)].text = wtf + 1; if (so.data.cleared[wtf] == 1) { setPreview(_root["preview" + ((wtf + 1) - 20)], flipLevels[wtf], true); } if (so.data.cleared[wtf] == 0) { setPreview(_root["preview" + ((wtf + 1) - 20)], flipLevels[wtf], false); } wtf++; } } stop(); levels = [[[0, 0, 0, 0, 1], [0, 0, 1, 0, 0], [0, 1, 0, 0, 0], [0, 0, 0, 1, 0], [0, 0, 0, 0, 2]], [[0, 0, 1, 0, 0], [0, 0, 0, 0, 1], [0, 1, 0, 0, 0], [0, 0, 0, 1, 0], [0, 2, 0, 0, 0]], [[0, 0, 0, 1, 0], [0, 1, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 1, 0], [0, 1, 0, 0, 2]], [[1, 0, 0, 0, 1], [0, 0, 0, 1, 0], [0, 0, 0, 0, 0], [0, 0, 1, 0, 0], [0, 2, 0, 0, 0]], [[1, 0, 0, 1, 0], [0, 0, 0, 0, 0], [1, 0, 0, 0, 0], [1, 0, 0, 0, 1], [2, 0, 0, 0, 0]], [[0, 0, 0, 1, 0], [0, 1, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 2, 0, 1, 0]], [[1, 0, 2, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 1], [0, 1, 0, 0, 0]], [[0, 0, 1, 0, 0], [1, 0, 0, 0, 0], [0, 0, 0, 1, 0], [0, 0, 0, 0, 0], [0, 2, 0, 1, 0]], [[1, 0, 0, 1, 0], [0, 1, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 2, 0], [1, 0, 0, 0, 0]], [[0, 0, 2, 0, 1], [0, 0, 0, 0, 0], [0, 0, 1, 0, 0], [0, 1, 0, 0, 0], [0, 0, 0, 1, 0]], [[0, 0, 0, 0, 0], [0, 1, 0, 0, 0], [0, 0, 0, 0, 1], [0, 0, 0, 0, 0], [1, 0, 1, 0, 2]], [[0, 0, 1, 0, 0], [1, 0, 2, 0, 1], [0, 0, 1, 0, 0], [0, 0, 1, 0, 0], [0, 0, 0, 0, 0]], [[0, 1, 0, 0, 0], [0, 0, 0, 0, 1], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 1, 0, 0, 2]], [[0, 1, 0, 0, 0], [0, 0, 0, 1, 0], [0, 0, 0, 0, 0], [1, 0, 0, 2, 0], [0, 0, 1, 0, 0]], [[0, 0, 1, 0, 0], [0, 0, 0, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 1, 0], [1, 2, 0, 0, 0]], [[0, 0, 0, 0, 1], [0, 1, 0, 0, 0], [0, 0, 0, 0, 1], [0, 0, 1, 0, 0], [0, 0, 0, 0, 2]], [[1, 0, 2, 0, 0], [0, 0, 0, 0, 0], [0, 1, 0, 0, 1], [0, 0, 0, 0, 0], [0, 1, 0, 0, 0]], [[0, 0, 1, 0, 1], [0, 0, 0, 0, 0], [0, 1, 0, 0, 0], [0, 0, 0, 1, 0], [0, 2, 0, 0, 0]], [[0, 0, 2, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [1, 0, 1, 0, 1]], [[0, 1, 0, 0, 0], [0, 0, 1, 0, 0], [0, 0, 0, 1, 0], [1, 0, 0, 0, 0], [0, 0, 1, 0, 2]], [[0, 1, 0, 0, 0], [0, 0, 0, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 2, 0], [0, 1, 0, 0, 0]], [[0, 0, 2, 0, 0], [0, 0, 1, 0, 0], [0, 0, 1, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 1, 0]], [[0, 0, 0, 0, 0], [1, 0, 0, 0, 1], [0, 0, 0, 0, 0], [0, 0, 0, 1, 0], [1, 0, 0, 0, 2]], [[0, 1, 0, 0, 0], [1, 0, 0, 1, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 1], [0, 2, 0, 0, 0]], [[0, 0, 0, 0, 0], [0, 0, 0, 1, 0], [0, 1, 0, 0, 0], [0, 0, 0, 0, 0], [2, 0, 0, 1, 1]], [[1, 0, 2, 0, 0], [0, 0, 0, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 1, 0], [0, 0, 0, 0, 0]], [[0, 1, 0, 0, 1], [0, 0, 0, 0, 0], [1, 0, 0, 1, 0], [0, 0, 0, 0, 0], [1, 0, 0, 0, 2]], [[0, 1, 0, 0, 1], [0, 0, 0, 0, 0], [0, 0, 0, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 0, 2]], [[1, 0, 2, 0, 1], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [1, 0, 0, 0, 1]], [[0, 0, 2, 0, 0], [1, 0, 0, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 1, 0, 1, 0]], [[1, 0, 1, 0, 0], [0, 0, 0, 0, 1], [1, 0, 0, 0, 0], [0, 0, 0, 2, 0], [0, 1, 0, 0, 0]], [[0, 1, 0, 0, 0], [0, 0, 0, 0, 1], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [1, 2, 1, 0, 0]], [[1, 1, 0, 0, 0], [0, 0, 0, 0, 1], [0, 0, 0, 0, 0], [1, 0, 0, 0, 0], [0, 0, 0, 1, 2]], [[0, 0, 1, 0, 1], [0, 0, 0, 0, 0], [1, 0, 0, 0, 0], [0, 0, 0, 1, 0], [1, 0, 0, 0, 2]], [[1, 0, 2, 0, 1], [0, 0, 1, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [1, 0, 0, 0, 1]], [[0, 0, 2, 0, 0], [1, 0, 0, 0, 1], [0, 0, 0, 0, 0], [1, 0, 0, 0, 1], [0, 0, 1, 0, 0]], [[1, 0, 0, 1, 1], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [1, 0, 0, 2, 0], [0, 0, 0, 0, 0]], [[0, 0, 1, 0, 1], [0, 0, 0, 0, 0], [1, 1, 0, 0, 0], [0, 0, 0, 0, 0], [0, 2, 0, 0, 1]], [[1, 0, 1, 0, 1], [0, 0, 0, 0, 0], [1, 0, 0, 0, 0], [0, 0, 0, 0, 0], [1, 0, 0, 0, 2]], [[1, 0, 1, 0, 1], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 1], [0, 2, 0, 0, 0]]]; flipLevels = []; ix = 0; while (ix < 40) { flipLevels.push([[0, 0, 0, 0, 1], [0, 0, 1, 0, 0], [0, 1, 0, 0, 0], [0, 0, 0, 1, 0], [0, 0, 0, 0, 2]]); ii = 0; while (ii < 5) { jj = 0; while (jj < 5) { flipLevels[ix][ii][jj] = levels[ix][jj][ii]; jj++; } ii++; } ix++; } stop(); pColors = [16777215, 0, 255]; bigPreview(flipLevels[0]); onFirst = true; preChange = false; previewed = 1; ent.onRelease = function () { _root.clink.start(); inv._visible = false; achtung = hex2Level(hexin.text); mcount = 0; hcount = 0; ix = 0; while (ix < 5) { xi = 0; while (xi < 5) { if (achtung[ix][xi] == 1) { mcount++; } if (achtung[ix][xi] == 2) { hcount++; } xi++; } ix++; } if ((hcount == 1) && (mcount < 7)) { previewed = -1; bigPreview(achtung); levelShow.text = "Custom"; } else { inv._visible = true; } }; inv._visible = false; pla.onRelease = function () { _root.clink.start(); if (previewed == -1) { customLevel = achtung; } else if (onFirst) { customLevel = flipLevels[previewed - 1]; } else { customLevel = flipLevels[(previewed - 1) + 20]; } _root.gotoAndStop(7); }; first20(); levelShow.text = "Level 1"; customLevel = flipLevels[0]; this.onEnterFrame = function () { if (preChange) { preChange = false; if (onFirst) { bigPreview(flipLevels[previewed - 1]); levelShow.text = "Level " + previewed; } else { bigPreview(flipLevels[(previewed - 1) + 20]); levelShow.text = "Level " + (previewed + 20); } } }; f20.onRelease = function () { _root.clink.start(); if (!onFirst) { first20(); } }; l20.onRelease = function () { _root.clink.start(); if (onFirst) { last20(); } }; mn.onRelease = function () { _root.clink.start(); _root.gotoAndStop(3); };
Frame 7
stop(); function reLoad() { reload = true; movingMonster = -1; moving = false; moved = 0; moveDir = 0; selPress = false; select = false; buttons(false); fade.play(); reloadCount = 0; } function checkValids(xx, yy) { return([checkUp(xx, yy), checkRight(xx, yy), checkDown(xx, yy), checkLeft(xx, yy)]); } function checkUp(x, y) { count = -1; max = y; hit = false; ix = 0; while (ix < max) { if (!hit) { count++; if (currentBoard[(y - ix) - 1][x] != 0) { hit = true; } } ix++; } if (!hit) { count = 0; } return(count); } function checkDown(x, y) { count = -1; max = 4 - y; hit = false; ix = 0; while (ix < max) { if (!hit) { count++; if (currentBoard[(y + ix) + 1][x] != 0) { hit = true; } } ix++; } if (!hit) { count = 0; } return(count); } function checkRight(x, y) { count = -1; max = 4 - x; hit = false; ix = 0; while (ix < max) { if (!hit) { count++; if (currentBoard[y][(x + ix) + 1] != 0) { hit = true; } } ix++; } if (!hit) { count = 0; } return(count); } function checkLeft(x, y) { count = -1; max = x; hit = false; ix = 0; while (ix < max) { if (!hit) { count++; if (currentBoard[y][(x - ix) - 1] != 0) { hit = true; } } ix++; } if (!hit) { count = 0; } return(count); } function loadLevel() { levelup = false; select = false; background.goal.gotoAndPlay(1); background.gotoAndStop(1); ix = 1; while (ix < 7) { _root["monster" + ix]._visible = false; ix++; } monstersUsed = [1, 2, 3, 4, 5, 6]; used = 5; currentLevel = [[0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]; currentBoard = [[0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]; ix = 0; while (ix < 5) { xi = 0; while (xi < 5) { currentLevel[ix][xi] = customLevel[ix][xi]; currentBoard[ix][xi] = customLevel[ix][xi]; if (currentLevel[ix][xi] == 1) { t = random(used); xx = monstersUsed[t]; monstersUsed[t] = monstersUsed[used]; monstersUsed[used] = xx; used--; setPosition(xx, xi, ix); } else if (currentLevel[ix][xi] == 2) { setPosition(-1, xi, ix); } xi++; } ix++; } setDir(-1, SOUTH); setDir(1, SOUTH); setDir(2, SOUTH); setDir(3, SOUTH); setDir(4, SOUTH); setDir(5, SOUTH); setDir(6, SOUTH); } function setPosition(monster, x, y) { if (monster != -1) { _root["monster" + monster]._visible = true; _root["monster" + monster]._x = 56.25 + (x * 80); _root["monster" + monster]._y = 63.25 + (y * 80); } else { hero._x = 56.25 + (x * 80); hero._y = 63.25 + (y * 80); } } function getPosition(monster) { kk = 56.25; jj = 63.25; if (select != -1) { return([Math.round((_root["monster" + monster]._x - kk) / 80), Math.round((_root["monster" + monster]._y - jj) / 80)]); } return([Math.round((hero._x - kk) / 80), Math.round((hero._y - jj) / 80)]); } function moveMonster(monster, spaces, dir) { movingMonster = monster; moveDir = dir; moved = 0; moving = true; moveSpaces = spaces * 80; if (monster == -1) { hero.gotoAndStop(dir); hero.monster.play(); } else { _root["monster" + monster].gotoAndStop(dir); _root["monster" + monster].monster.play(); } } function setDir(monster, dir) { if (monster != -1) { _root["monster" + monster].gotoAndStop(dir); _root["monster" + monster].monster.stop(); } else { hero.gotoAndStop(dir); hero.monster.stop(); } } function buttons(stat) { hero.test._visible = stat; monster1.test._visible = stat; monster2.test._visible = stat; monster3.test._visible = stat; monster4.test._visible = stat; monster5.test._visible = stat; monster6.test._visible = stat; } function setSelecter() { if (select == -1) { selecter._x = hero._x + offsetX; selecter._y = hero._y + offsetY; } else { selecter._x = _root["monster" + select]._x + offsetX; selecter._y = _root["monster" + select]._y + offsetY; } lol = getPosition(select); lol = checkValids(lol[0], lol[1]); selecter.up._visible = false; selecter.right._visible = false; selecter.down._visible = false; selecter.left._visible = false; if (lol[0] != 0) { selecter.up._visible = true; } if (lol[1] != 0) { selecter.right._visible = true; } if (lol[2] != 0) { selecter.down._visible = true; } if (lol[3] != 0) { selecter.left._visible = true; } } NORTH = 1; EAST = 2; SOUTH = 3; WEST = 4; movingMonster = -1; moving = false; moved = 0; moveDir = 0; selPress = false; select = false; level = 0; loadLevel(); buttons(true); offsetX = 0; offsetY = 0; this.onEnterFrame = function () { if (reload) { reloadCount++; if (reloadCount == 16) { loadLevel(); } if (reloadCount == 31) { fade.gotoAndStop(1); buttons(true); reload = false; } } displayLevel = level + 1; if (((currentBoard[2][2] == 2) && (!moving)) && (!levelup)) { levelup = true; countdown = 120; if ((previewed - 1) > -1) { so.data.cleared[previewed - 1] = 1; so.flush(); } } if (levelup) { countdown--; if (countdown == 110) { background.goal.gotoAndPlay(33); monster1.gotoAndStop(5); monster1.monster.gotoAndPlay(1); monster2.gotoAndStop(5); monster2.monster.gotoAndPlay(1); monster3.gotoAndStop(5); monster3.monster.gotoAndPlay(1); monster4.gotoAndStop(5); monster4.monster.gotoAndPlay(1); monster5.gotoAndStop(5); monster5.monster.gotoAndPlay(1); monster6.gotoAndStop(5); monster6.monster.gotoAndPlay(1); } if (countdown == 0) { levelup = false; _root.gotoAndStop(6); } if (countdown == 85) { background.play(); } if (countdown == 55) { if (hero._currentframe == 1) { hero.gotoAndStop(6); hero.monster.gotoAndPlay(1); } else if (hero._currentframe == 2) { hero.gotoAndStop(6); hero.monster.gotoAndPlay("mid"); } else if (hero._currentframe == 4) { hero.gotoAndStop(7); hero.monster.gotoAndPlay("mid"); } } if (countdown == 35) { hero.gotoAndStop(5); hero.monster.gotoAndPlay(1); } } if (levelup) { select = false; buttons(false); } if (select == false) { selecter._visible = false; } else { selecter._visible = true; if (selPress != false) { buttons(false); currentBoard[getPosition(select)[1]][getPosition(select)[0]] = 0; if (select != -1) { what = 1; } else { what = 2; } if (selPress == NORTH) { currentBoard[getPosition(select)[1] - lol[selPress - 1]][getPosition(select)[0]] = what; } else if (selPress == EAST) { currentBoard[getPosition(select)[1]][getPosition(select)[0] + lol[selPress - 1]] = what; } else if (selPress == SOUTH) { currentBoard[getPosition(select)[1] + lol[selPress - 1]][getPosition(select)[0]] = what; } else if (selPress == WEST) { currentBoard[getPosition(select)[1]][getPosition(select)[0] - lol[selPress - 1]] = what; } moveMonster(select, lol[selPress - 1], selPress); selPress = false; select = false; } } if (moving) { if (moveDir == NORTH) { if (movingMonster == -1) { hero._y = hero._y - 5; } else { _root["monster" + movingMonster]._y = _root["monster" + movingMonster]._y - 5; } moved = moved + 5; } else if (moveDir == SOUTH) { if (movingMonster == -1) { hero._y = hero._y + 5; } else { _root["monster" + movingMonster]._y = _root["monster" + movingMonster]._y + 5; } moved = moved + 5; } else if (moveDir == EAST) { if (movingMonster == -1) { hero._x = hero._x + 5; } else { _root["monster" + movingMonster]._x = _root["monster" + movingMonster]._x + 5; } moved = moved + 5; } else if (moveDir == WEST) { if (movingMonster == -1) { hero._x = hero._x - 5; } else { _root["monster" + movingMonster]._x = _root["monster" + movingMonster]._x - 5; } moved = moved + 5; } if (moved >= moveSpaces) { buttons(true); moving = false; if (movingMonster == -1) { hero.monster.gotoAndStop(1); } else { _root["monster" + movingMonster].monster.gotoAndStop(1); } } } };
Frame 8
function hex2Level(hex) { bin = parseInt(hex, 36); bin = bin.toString(2); while (length(bin) < 28) { bin = "0" + bin; } placed = parseInt(bin.slice(25, 28), 2); empty = [[0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]; count = 0; mp = 0; ix = 0; while (ix < 5) { xi = 0; while (xi < 5) { empty[ix][xi] = parseInt(bin.slice(count, count + 1)); count++; if ((empty[ix][xi] == 1) && (mp != -1)) { if (placed == mp) { empty[ix][xi] = 2; mp = -1; } mp++; } xi++; } ix++; } return(empty); } function level2Hex(lvl) { test = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; count = 0; main = -1; placed = 0; ix = 0; while (ix < 5) { xi = 0; while (xi < 5) { test[count] = lvl[ix][xi]; if ((test[count] == 1) && (main == -1)) { placed++; } if (test[count] == 2) { main = count; test[count] = 1; } count++; xi++; } ix++; } test2 = ""; ix = 0; while (ix < 25) { test2 = test2 + test[ix]; ix++; } binChart = ["000", "001", "010", "011", "100", "101", "110"]; placed = binChart[placed]; test2 = test2 + placed; test2 = parseInt(test2, 2); test2 = test2.toString(36); while (length(test2) < 6) { test2 = "0" + test2; } return(test2.toUpperCase()); } m2.gotoAndPlay(31); m3.gotoAndPlay(61); m4.gotoAndPlay(91); m5.gotoAndPlay(121); m6.gotoAndPlay(151); reset = 0; out = ""; level = [[0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]; urlvl = "000000";
Instance of Symbol 614 MovieClip "h" in Frame 8
onClipEvent (load) { startX = this._x; startY = this._y; curX = -1; curY = -1; dragging = false; } onClipEvent (enterFrame) { if (((curX > -1) && (curY > -1)) && (!dragging)) { this.glo._visible = true; } else { this.glo._visible = false; } if (_root.reset > 0) { _root.reset--; this._x = startX; this._y = startY; curX = -1; curY = -1; dragging = false; } } on (press) { if (curX != -1) { _root.level[curY][curX] = 0; } dragging = true; this.startDrag(true); } on (release) { dragging = false; tempX = Math.round((this._x - 125) / 50); tempY = Math.round((this._y - 120) / 50); if ((tempX >= 5) || (tempY >= 5)) { this._x = startX; this._y = startY; curX = -1; curY = -1; } else { curX = tempX; curY = tempY; this._x = (tempX * 50) + 125; this._y = (tempY * 50) + 120; } if ((tempY < 5) && (tempX < 5)) { if (_root.level[tempY][tempX] == 0) { if (this._name != "h") { _root.level[tempY][tempX] = 1; } else { _root.level[tempY][tempX] = 2; } } else { curX = -1; curY = -1; this._x = startX; this._y = startY; } } this.stopDrag(); }
Instance of Symbol 617 MovieClip "m1" in Frame 8
onClipEvent (load) { startX = this._x; startY = this._y; curX = -1; curY = -1; dragging = false; } onClipEvent (enterFrame) { if (((curX > -1) && (curY > -1)) && (!dragging)) { this.glo._visible = true; } else { this.glo._visible = false; } if (_root.reset > 0) { curX = -1; curY = -1; dragging = false; _root.reset--; this._x = startX; this._y = startY; } } on (press) { if (curX != -1) { _root.level[curY][curX] = 0; } dragging = true; this.startDrag(true); } on (release) { dragging = false; tempX = Math.round((this._x - 127) / 50); tempY = Math.round((this._y - 125) / 50); if ((tempX >= 5) || (tempY >= 5)) { this._x = startX; this._y = startY; curX = -1; curY = -1; } else { curX = tempX; curY = tempY; this._x = (tempX * 50) + 127; this._y = (tempY * 50) + 125; } if ((tempY < 5) && (tempX < 5)) { if (_root.level[tempY][tempX] == 0) { if (this._name != "h") { _root.level[tempY][tempX] = 1; } else { _root.level[tempY][tempX] = 2; } } else { curX = -1; curY = -1; this._x = startX; this._y = startY; } } this.stopDrag(); }
Instance of Symbol 617 MovieClip "m2" in Frame 8
onClipEvent (load) { startX = this._x; startY = this._y; curX = -1; curY = -1; dragging = false; } onClipEvent (enterFrame) { if (((curX > -1) && (curY > -1)) && (!dragging)) { this.glo._visible = true; } else { this.glo._visible = false; } if (_root.reset > 0) { curX = -1; curY = -1; dragging = false; _root.reset--; this._x = startX; this._y = startY; } } on (press) { if (curX != -1) { _root.level[curY][curX] = 0; } dragging = true; this.startDrag(true); } on (release) { dragging = false; tempX = Math.round((this._x - 127) / 50); tempY = Math.round((this._y - 125) / 50); if ((tempX >= 5) || (tempY >= 5)) { this._x = startX; this._y = startY; curX = -1; curY = -1; } else { curX = tempX; curY = tempY; this._x = (tempX * 50) + 127; this._y = (tempY * 50) + 125; } if ((tempY < 5) && (tempX < 5)) { if (_root.level[tempY][tempX] == 0) { if (this._name != "h") { _root.level[tempY][tempX] = 1; } else { _root.level[tempY][tempX] = 2; } } else { curX = -1; curY = -1; this._x = startX; this._y = startY; } } this.stopDrag(); }
Instance of Symbol 617 MovieClip "m3" in Frame 8
onClipEvent (load) { startX = this._x; startY = this._y; curX = -1; curY = -1; dragging = false; } onClipEvent (enterFrame) { if (((curX > -1) && (curY > -1)) && (!dragging)) { this.glo._visible = true; } else { this.glo._visible = false; } if (_root.reset > 0) { curX = -1; curY = -1; dragging = false; _root.reset--; this._x = startX; this._y = startY; } } on (press) { if (curX != -1) { _root.level[curY][curX] = 0; } dragging = true; this.startDrag(true); } on (release) { dragging = false; tempX = Math.round((this._x - 127) / 50); tempY = Math.round((this._y - 125) / 50); if ((tempX >= 5) || (tempY >= 5)) { this._x = startX; this._y = startY; curX = -1; curY = -1; } else { curX = tempX; curY = tempY; this._x = (tempX * 50) + 127; this._y = (tempY * 50) + 125; } if ((tempY < 5) && (tempX < 5)) { if (_root.level[tempY][tempX] == 0) { if (this._name != "h") { _root.level[tempY][tempX] = 1; } else { _root.level[tempY][tempX] = 2; } } else { curX = -1; curY = -1; this._x = startX; this._y = startY; } } this.stopDrag(); }
Instance of Symbol 617 MovieClip "m4" in Frame 8
onClipEvent (load) { startX = this._x; startY = this._y; curX = -1; curY = -1; dragging = false; } onClipEvent (enterFrame) { if (((curX > -1) && (curY > -1)) && (!dragging)) { this.glo._visible = true; } else { this.glo._visible = false; } if (_root.reset > 0) { curX = -1; curY = -1; dragging = false; _root.reset--; this._x = startX; this._y = startY; } } on (press) { if (curX != -1) { _root.level[curY][curX] = 0; } dragging = true; this.startDrag(true); } on (release) { dragging = false; tempX = Math.round((this._x - 127) / 50); tempY = Math.round((this._y - 125) / 50); if ((tempX >= 5) || (tempY >= 5)) { this._x = startX; this._y = startY; curX = -1; curY = -1; } else { curX = tempX; curY = tempY; this._x = (tempX * 50) + 127; this._y = (tempY * 50) + 125; } if ((tempY < 5) && (tempX < 5)) { if (_root.level[tempY][tempX] == 0) { if (this._name != "h") { _root.level[tempY][tempX] = 1; } else { _root.level[tempY][tempX] = 2; } } else { curX = -1; curY = -1; this._x = startX; this._y = startY; } } this.stopDrag(); }
Instance of Symbol 617 MovieClip "m5" in Frame 8
onClipEvent (load) { startX = this._x; startY = this._y; curX = -1; curY = -1; dragging = false; } onClipEvent (enterFrame) { if (((curX > -1) && (curY > -1)) && (!dragging)) { this.glo._visible = true; } else { this.glo._visible = false; } if (_root.reset > 0) { curX = -1; curY = -1; dragging = false; _root.reset--; this._x = startX; this._y = startY; } } on (press) { if (curX != -1) { _root.level[curY][curX] = 0; } dragging = true; this.startDrag(true); } on (release) { dragging = false; tempX = Math.round((this._x - 127) / 50); tempY = Math.round((this._y - 125) / 50); if ((tempX >= 5) || (tempY >= 5)) { this._x = startX; this._y = startY; curX = -1; curY = -1; } else { curX = tempX; curY = tempY; this._x = (tempX * 50) + 127; this._y = (tempY * 50) + 125; } if ((tempY < 5) && (tempX < 5)) { if (_root.level[tempY][tempX] == 0) { if (this._name != "h") { _root.level[tempY][tempX] = 1; } else { _root.level[tempY][tempX] = 2; } } else { curX = -1; curY = -1; this._x = startX; this._y = startY; } } this.stopDrag(); }
Instance of Symbol 617 MovieClip "m6" in Frame 8
onClipEvent (load) { startX = this._x; startY = this._y; curX = -1; curY = -1; dragging = false; } onClipEvent (enterFrame) { if (((curX > -1) && (curY > -1)) && (!dragging)) { this.glo._visible = true; } else { this.glo._visible = false; } if (_root.reset > 0) { curX = -1; curY = -1; dragging = false; _root.reset--; this._x = startX; this._y = startY; } } on (press) { if (curX != -1) { _root.level[curY][curX] = 0; } dragging = true; this.startDrag(true); } on (release) { dragging = false; tempX = Math.round((this._x - 127) / 50); tempY = Math.round((this._y - 125) / 50); if ((tempX >= 5) || (tempY >= 5)) { this._x = startX; this._y = startY; curX = -1; curY = -1; } else { curX = tempX; curY = tempY; this._x = (tempX * 50) + 127; this._y = (tempY * 50) + 125; } if ((tempY < 5) && (tempX < 5)) { if (_root.level[tempY][tempX] == 0) { if (this._name != "h") { _root.level[tempY][tempX] = 1; } else { _root.level[tempY][tempX] = 2; } } else { curX = -1; curY = -1; this._x = startX; this._y = startY; } } this.stopDrag(); }
Frame 9
stop();
Symbol 32 MovieClip Frame 1
temp = "monster" + _root.movingMonster; if (_root.moving && (this._parent._name == temp)) { gotoAndPlay (2); }
Symbol 33 MovieClip Frame 1
monster.stop();
Symbol 72 MovieClip Frame 1
frame = 1; stop(); this.onEnterFrame = function () { if (this._currentframe < 101) { frame--; if (frame == 0) { this.gotoAndStop(_currentframe + 1); frame = 2; } } else { play(); } };
Symbol 72 MovieClip Frame 102
stopAllSounds(); _root.gotoAndStop(3);
Symbol 94 Button
on (release) { _root.clink.start(); _root.gotoAndStop(6); }
Symbol 95 Button
on (release) { _root.clink.start(); _root.gotoAndStop(5); }
Symbol 96 Button
on (release) { _root.clink.start(); getURL ("http://www.armorgames.com", "_blank"); }
Symbol 97 Button
on (release) { _root.clink.start(); _root.gotoAndStop(8); }
Symbol 98 Button
on (release) { _root.clink.start(); _root.gotoAndStop(9); }
Symbol 99 Button
on (release) { _root.clink.start(); _root.gotoAndStop(4); }
Symbol 101 MovieClip Frame 40
stop();
Symbol 109 MovieClip Frame 1
stop(); _root.mute = false;
Symbol 109 MovieClip Frame 2
stop(); _root.mute = true;
Symbol 111 Button
on (release) { muteB.play(); _root.muteChange = true; }
Symbol 203 MovieClip Frame 32
gotoAndPlay (1);
Symbol 203 MovieClip Frame 65
stop();
Symbol 205 MovieClip Frame 1
stop();
Symbol 205 MovieClip Frame 50
stop();
Symbol 238 MovieClip Frame 1
temp = "monster" + _root.movingMonster; if (_root.moving && (this._parent._name == temp)) { gotoAndPlay (2); }
Symbol 239 Button
on (release) { if (_root.select != parseInt(this._name.slice(-1))) { _root.select = parseInt(this._name.slice(-1)); _root.setSelecter(); } else { _root.select = false; } }
Symbol 267 MovieClip Frame 1
temp = "monster" + _root.movingMonster; if (_root.moving && (this._parent._name == temp)) { gotoAndPlay (2); }
Symbol 295 MovieClip Frame 1
temp = "monster" + _root.movingMonster; if (_root.moving && (this._parent._name == temp)) { gotoAndPlay (2); }
Symbol 329 MovieClip Frame 22
stop();
Symbol 330 MovieClip Frame 1
stop();
Symbol 358 MovieClip Frame 1
if (_root.moving && (_root.movingMonster == -1)) { gotoAndPlay (2); }
Symbol 359 Button
on (release) { if (_root.select != -1) { _root.select = -1; _root.setSelecter(); } else { _root.select = false; } }
Symbol 387 MovieClip Frame 1
if (_root.moving && (_root.movingMonster == -1)) { gotoAndPlay (2); }
Symbol 415 MovieClip Frame 1
if (_root.moving && (_root.movingMonster == -1)) { gotoAndPlay (2); }
Symbol 443 MovieClip Frame 1
if (_root.moving && (_root.movingMonster == -1)) { gotoAndPlay (2); }
Symbol 471 MovieClip Frame 25
stop();
Symbol 482 MovieClip Frame 9
stop();
Symbol 490 MovieClip Frame 9
stop();
Symbol 491 MovieClip Frame 1
stop();
Symbol 492 MovieClip Frame 1
stop();
Symbol 497 Button
on (release) { _root.selPress = 1; }
Symbol 498 Button
on (release) { _root.selPress = 2; }
Symbol 499 Button
on (release) { _root.selPress = 3; }
Symbol 500 Button
on (release) { _root.selPress = 4; }
Symbol 507 Button
on (release) { if (!moving) { reLoad(); } }
Symbol 509 Button
on (release) { clink.start(); _root.gotoAndStop(3); }
Symbol 539 MovieClip Frame 1
stop(); wait = 40 + random(100); this.onEnterFrame = function () { wait--; if (wait <= 0) { play(); } };
Symbol 543 Button
on (release) { _root.gotoAndStop(3); }
Symbol 545 Button
on (release) { gotoAndStop(_currentframe + 1); }
Symbol 548 Button
on (release) { gotoAndStop(_currentframe - 1); }
Symbol 550 MovieClip Frame 1
stop();
Symbol 559 Button
on (release) { _root.previewed = parseInt(_name.slice(7, 9)); _root.preChange = true; }
Symbol 585 MovieClip Frame 1
monster.stop();
Symbol 589 MovieClip Frame 1
stop();
Symbol 602 Button
on (release) { _root.clink.start(); }
Symbol 606 Button
on (release) { _root.clink.start(); if (!moving) { reLoad(); } }
Symbol 607 Button
on (release) { _root.clink.start(); _root.gotoAndStop(3); }
Symbol 608 Button
on (release) { _root.clink.start(); _root.gotoAndStop(6); }
Symbol 614 MovieClip Frame 1
monster.stop();
Symbol 615 MovieClip Frame 1
monster.stop();
Symbol 620 Button
on (release) { _root.clink.start(); reset = 7; out = ""; level = [[0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]; }
Symbol 622 Button
on (release) { _root.clink.start(); out = "["; ix = 0; while (ix < 5) { out = out + "["; xi = 0; while (xi < 5) { out = out + level[ix][xi]; if (xi != 4) { out = out + ","; } xi++; } out = out + "]"; if (ix != 4) { out = out + ","; } ix++; } out = out + "]"; ff = false; ix = 0; while (ix < 5) { xi = 0; while (xi < 5) { if (level[ix][xi] == 2) { ff = true; } xi++; } ix++; } if (ff) { urlvl = level2Hex(level); } }
Symbol 625 Button
on (release) { _root.clink.start(); _root.gotoAndStop(3); }
Symbol 627 Button
on (release) { _root.clink.start(); _root.gotoAndStop(3); }

Library Items

Symbol 1 Sound [pop]
Symbol 2 Sound [clink]
Symbol 3 Sound [step]Used by:358 387 415 443
Symbol 4 BitmapUsed by:5 6
Symbol 5 GraphicUses:4Used by:32
Symbol 6 GraphicUses:4Used by:32
Symbol 7 BitmapUsed by:8 9
Symbol 8 GraphicUses:7Used by:32
Symbol 9 GraphicUses:7Used by:32
Symbol 10 SoundUsed by:32 238 267 295
Symbol 11 BitmapUsed by:12 13
Symbol 12 GraphicUses:11Used by:32
Symbol 13 GraphicUses:11Used by:32
Symbol 14 BitmapUsed by:15 16
Symbol 15 GraphicUses:14Used by:32
Symbol 16 GraphicUses:14Used by:32
Symbol 17 BitmapUsed by:18 19
Symbol 18 GraphicUses:17Used by:32
Symbol 19 GraphicUses:17Used by:32
Symbol 20 BitmapUsed by:21 22
Symbol 21 GraphicUses:20Used by:32
Symbol 22 GraphicUses:20Used by:32
Symbol 23 BitmapUsed by:24 25
Symbol 24 GraphicUses:23Used by:32
Symbol 25 GraphicUses:23Used by:32
Symbol 26 BitmapUsed by:27 28
Symbol 27 GraphicUses:26Used by:32
Symbol 28 GraphicUses:26Used by:32
Symbol 29 BitmapUsed by:30 31
Symbol 30 GraphicUses:29Used by:32
Symbol 31 GraphicUses:29Used by:32
Symbol 32 MovieClipUses:5 6 8 9 10 12 13 15 16 18 19 21 22 24 25 27 28 30 31Used by:33 330 585 615
Symbol 33 MovieClipUses:32Used by:34
Symbol 34 MovieClipUses:33Used by:37
Symbol 35 GraphicUsed by:36 551 559
Symbol 36 MovieClipUses:35Used by:37
Symbol 37 MovieClipUses:34 36Used by:Timeline
Symbol 38 FontUsed by:39 43 75 77 79 81 83 85 209 210 503 508 510 512 542 544 546 547 549 592 594 596 601 609 618 619 621 624 626 631
Symbol 39 TextUses:38Used by:Timeline
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:42
Symbol 42 MovieClipUses:41Used by:550  Timeline
Symbol 43 EditableTextUses:38Used by:Timeline
Symbol 44 GraphicUsed by:45 72 492
Symbol 45 MovieClipUses:44Used by:72
Symbol 46 GraphicUsed by:62
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:49
Symbol 49 MovieClipUses:48Used by:62
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:62
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:62
Symbol 54 GraphicUsed by:62
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:62
Symbol 57 GraphicUsed by:60
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:60
Symbol 60 MovieClipUses:57 59Used by:62
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:46 49 51 53 54 56 60 61Used by:72
Symbol 63 SoundUsed by:72
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64Used by:71
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:71
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:65 67 69 70Used by:72
Symbol 72 MovieClipUses:44 45 62 63 71Used by:Timeline
Symbol 73 Sound [music]Used by:Timeline
Symbol 74 GraphicUsed by:76 78 80 82 84 86 94 95 96 97 98 99 591 593 595 597 602 625
Symbol 75 TextUses:38Used by:76 94
Symbol 76 MovieClipUses:74 75Used by:87
Symbol 77 TextUses:38Used by:78 95
Symbol 78 MovieClipUses:74 77Used by:87
Symbol 79 TextUses:38Used by:80 96
Symbol 80 MovieClipUses:74 79Used by:87
Symbol 81 TextUses:38Used by:82 97
Symbol 82 MovieClipUses:74 81Used by:87
Symbol 83 TextUses:38Used by:84 98
Symbol 84 MovieClipUses:74 83Used by:87
Symbol 85 TextUses:38Used by:86 99 591
Symbol 86 MovieClipUses:74 85Used by:87
Symbol 87 MovieClipUses:76 78 80 82 84 86Used by:Timeline
Symbol 88 GraphicUsed by:94 95 96 97 98 99 591 593 595 597 602 625
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:94 95 96 97 98 99 507 509 511 543 545 548 591 593 595 597 602 606 607 608 620 622 625 627
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Symbol 92 GraphicUsed by:94 95 96 97 98 99 591 593 595 597 602 625
Symbol 93 GraphicUsed by:94 95 96 97 98 99 507 509 511 543 545 548 591 593 595 597 602 606 607 608 620 622 625 627
Symbol 94 ButtonUses:74 75 88 90 91 92 93Used by:100
Symbol 95 ButtonUses:74 77 88 90 91 92 93Used by:100
Symbol 96 ButtonUses:74 79 88 90 91 92 93Used by:100
Symbol 97 ButtonUses:74 81 88 90 91 92 93Used by:100
Symbol 98 ButtonUses:74 83 88 90 91 92 93Used by:100
Symbol 99 ButtonUses:74 85 88 90 91 92 93Used by:100
Symbol 100 MovieClipUses:94 95 96 97 98 99Used by:101
Symbol 101 MovieClipUses:100Used by:Timeline
Symbol 102 GraphicUsed by:103
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Symbol 104 GraphicUsed by:109
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:109
Symbol 107 GraphicUsed by:109
Symbol 108 GraphicUsed by:109
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Symbol 110 GraphicUsed by:111 205 239 359
Symbol 111 ButtonUses:110Used by:Timeline
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:Timeline
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:116
Symbol 116 MovieClipUses:115Used by:Timeline
Symbol 117 BitmapUsed by:118 582
Symbol 118 GraphicUses:117Used by:137
Symbol 119 BitmapUsed by:122 582
Symbol 120 BitmapUsed by:122 582
Symbol 121 BitmapUsed by:122 582
Symbol 122 GraphicUses:119 120 121Used by:137
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:137
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:137
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:137
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:137
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:137
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:137
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:137
Symbol 137 MovieClipUses:118 122 124 126 128 130 132 134 136Used by:205  Timeline
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:203 584
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:203
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:203
Symbol 144 BitmapUsed by:145
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Symbol 146 BitmapUsed by:147
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Symbol 148 BitmapUsed by:149
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Symbol 150 BitmapUsed by:151
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Symbol 152 BitmapUsed by:153
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Symbol 154 BitmapUsed by:155
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Symbol 156 BitmapUsed by:157
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Symbol 158 BitmapUsed by:159
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Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:203
Symbol 162 BitmapUsed by:163
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Symbol 164 BitmapUsed by:165
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Symbol 166 BitmapUsed by:167
Symbol 167 GraphicUses:166Used by:203
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:203
Symbol 170 BitmapUsed by:171
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Symbol 172 SoundUsed by:203
Symbol 173 BitmapUsed by:174
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Symbol 175 BitmapUsed by:176
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Symbol 177 BitmapUsed by:178
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Symbol 179 BitmapUsed by:180
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Symbol 181 BitmapUsed by:182
Symbol 182 GraphicUses:181Used by:203
Symbol 183 BitmapUsed by:184
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Symbol 185 BitmapUsed by:186
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Symbol 187 BitmapUsed by:188
Symbol 188 GraphicUses:187Used by:203
Symbol 189 BitmapUsed by:190
Symbol 190 GraphicUses:189Used by:203
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:203
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:203
Symbol 195 BitmapUsed by:196
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Symbol 197 BitmapUsed by:198
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Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:203
Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:203
Symbol 203 MovieClipUses:139 141 143 145 147 149 151 153 155 157 159 161 163 165 167 169 171 172 174 176 178 180 182 184 186 188 190 192 194 196 198 200 202Used by:205 550
Symbol 204 ShapeTweeningUsed by:205
Symbol 205 MovieClipUses:137 203 204 110Used by:Timeline
Symbol 206 FontUsed by:207 208 549 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 598 603 623 624
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Symbol 209 TextUses:38Used by:Timeline
Symbol 210 TextUses:38Used by:Timeline
Symbol 211 BitmapUsed by:212 213
Symbol 212 GraphicUses:211Used by:238
Symbol 213 GraphicUses:211Used by:238
Symbol 214 BitmapUsed by:215 216
Symbol 215 GraphicUses:214Used by:238
Symbol 216 GraphicUses:214Used by:238
Symbol 217 BitmapUsed by:218 219
Symbol 218 GraphicUses:217Used by:238
Symbol 219 GraphicUses:217Used by:238
Symbol 220 BitmapUsed by:221 222
Symbol 221 GraphicUses:220Used by:238
Symbol 222 GraphicUses:220Used by:238
Symbol 223 BitmapUsed by:224 225
Symbol 224 GraphicUses:223Used by:238
Symbol 225 GraphicUses:223Used by:238
Symbol 226 BitmapUsed by:227 228
Symbol 227 GraphicUses:226Used by:238
Symbol 228 GraphicUses:226Used by:238
Symbol 229 BitmapUsed by:230 231
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Symbol 231 GraphicUses:229Used by:238
Symbol 232 BitmapUsed by:233 234
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Symbol 235 BitmapUsed by:236 237
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Symbol 242 GraphicUses:240Used by:267
Symbol 243 BitmapUsed by:244 245
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Symbol 255 BitmapUsed by:256 257
Symbol 256 GraphicUses:255Used by:267
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Symbol 258 BitmapUsed by:259 260
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Symbol 261 BitmapUsed by:262 263
Symbol 262 GraphicUses:261Used by:267
Symbol 263 GraphicUses:261Used by:267
Symbol 264 BitmapUsed by:265 266
Symbol 265 GraphicUses:264Used by:267
Symbol 266 GraphicUses:264Used by:267
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Symbol 268 BitmapUsed by:269 270
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Symbol 270 GraphicUses:268Used by:295
Symbol 271 BitmapUsed by:272 273
Symbol 272 GraphicUses:271Used by:295
Symbol 273 GraphicUses:271Used by:295
Symbol 274 BitmapUsed by:275 276
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Symbol 276 GraphicUses:274Used by:295
Symbol 277 BitmapUsed by:278 279
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Symbol 279 GraphicUses:277Used by:295
Symbol 280 BitmapUsed by:281 282
Symbol 281 GraphicUses:280Used by:295
Symbol 282 GraphicUses:280Used by:295
Symbol 283 BitmapUsed by:284 285
Symbol 284 GraphicUses:283Used by:295
Symbol 285 GraphicUses:283Used by:295
Symbol 286 BitmapUsed by:287 288
Symbol 287 GraphicUses:286Used by:295
Symbol 288 GraphicUses:286Used by:295
Symbol 289 BitmapUsed by:290 291
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Symbol 291 GraphicUses:289Used by:295
Symbol 292 BitmapUsed by:293 294
Symbol 293 GraphicUses:292Used by:295
Symbol 294 GraphicUses:292Used by:295
Symbol 295 MovieClipUses:269 270 272 273 10 275 276 278 279 281 282 284 285 287 288 290 291 293 294Used by:330
Symbol 296 BitmapUsed by:297 298
Symbol 297 GraphicUses:296Used by:329
Symbol 298 GraphicUses:296Used by:329
Symbol 299 BitmapUsed by:300 301
Symbol 300 GraphicUses:299Used by:329
Symbol 301 GraphicUses:299Used by:329
Symbol 302 BitmapUsed by:303 304
Symbol 303 GraphicUses:302Used by:329
Symbol 304 GraphicUses:302Used by:329
Symbol 305 BitmapUsed by:306 307
Symbol 306 GraphicUses:305Used by:329
Symbol 307 GraphicUses:305Used by:329
Symbol 308 BitmapUsed by:309 310
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Symbol 310 GraphicUses:308Used by:329
Symbol 311 BitmapUsed by:312 313
Symbol 312 GraphicUses:311Used by:329
Symbol 313 GraphicUses:311Used by:329
Symbol 314 BitmapUsed by:315 316
Symbol 315 GraphicUses:314Used by:329
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Symbol 630 MovieClipUses:457Used by:Timeline
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Instance Names

"loader"Frame 1Symbol 37 MovieClip
"menu"Frame 3Symbol 101 MovieClip
"muteB"Frame 3Symbol 109 MovieClip
"background"Frame 4Symbol 205 MovieClip
"monster1"Frame 4Symbol 330 MovieClip
"monster3"Frame 4Symbol 330 MovieClip
"monster6"Frame 4Symbol 330 MovieClip
"monster5"Frame 4Symbol 330 MovieClip
"monster4"Frame 4Symbol 330 MovieClip
"monster2"Frame 4Symbol 330 MovieClip
"hero"Frame 4Symbol 491 MovieClip
"fade"Frame 4Symbol 492 MovieClip
"selecter"Frame 4Symbol 501 MovieClip
"skip"Frame 4Symbol 511 Button
"preview1"Frame 6Symbol 560 MovieClip
"number1"Frame 6Symbol 561 EditableText
"preview2"Frame 6Symbol 560 MovieClip
"number2"Frame 6Symbol 562 EditableText
"preview3"Frame 6Symbol 560 MovieClip
"number3"Frame 6Symbol 563 EditableText
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"number4"Frame 6Symbol 564 EditableText
"preview5"Frame 6Symbol 560 MovieClip
"number5"Frame 6Symbol 565 EditableText
"preview6"Frame 6Symbol 560 MovieClip
"number6"Frame 6Symbol 566 EditableText
"preview7"Frame 6Symbol 560 MovieClip
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"preview8"Frame 6Symbol 560 MovieClip
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"preview9"Frame 6Symbol 560 MovieClip
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"preview10"Frame 6Symbol 560 MovieClip
"number10"Frame 6Symbol 570 EditableText
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"number11"Frame 6Symbol 571 EditableText
"preview12"Frame 6Symbol 560 MovieClip
"number12"Frame 6Symbol 572 EditableText
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"number13"Frame 6Symbol 573 EditableText
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"number14"Frame 6Symbol 574 EditableText
"preview15"Frame 6Symbol 560 MovieClip
"number15"Frame 6Symbol 575 EditableText
"preview16"Frame 6Symbol 560 MovieClip
"number16"Frame 6Symbol 576 EditableText
"preview17"Frame 6Symbol 560 MovieClip
"number17"Frame 6Symbol 577 EditableText
"preview18"Frame 6Symbol 560 MovieClip
"number18"Frame 6Symbol 578 EditableText
"preview19"Frame 6Symbol 560 MovieClip
"number19"Frame 6Symbol 579 EditableText
"preview20"Frame 6Symbol 560 MovieClip
"number20"Frame 6Symbol 580 EditableText
"levelShow"Frame 6Symbol 581 EditableText
"big"Frame 6Symbol 590 MovieClip
"pla"Frame 6Symbol 591 Button
"f20"Frame 6Symbol 593 Button
"mn"Frame 6Symbol 595 Button
"l20"Frame 6Symbol 597 Button
"hexin"Frame 6Symbol 600 EditableText
"ent"Frame 6Symbol 602 Button
"inv"Frame 6Symbol 604 MovieClip
"background"Frame 7Symbol 205 MovieClip
"monster1"Frame 7Symbol 330 MovieClip
"monster3"Frame 7Symbol 330 MovieClip
"monster6"Frame 7Symbol 330 MovieClip
"monster5"Frame 7Symbol 330 MovieClip
"monster4"Frame 7Symbol 330 MovieClip
"monster2"Frame 7Symbol 330 MovieClip
"hero"Frame 7Symbol 491 MovieClip
"fade"Frame 7Symbol 492 MovieClip
"selecter"Frame 7Symbol 501 MovieClip
"h"Frame 8Symbol 614 MovieClip
"m1"Frame 8Symbol 617 MovieClip
"m2"Frame 8Symbol 617 MovieClip
"m3"Frame 8Symbol 617 MovieClip
"m4"Frame 8Symbol 617 MovieClip
"m5"Frame 8Symbol 617 MovieClip
"m6"Frame 8Symbol 617 MovieClip
"mn"Frame 8Symbol 625 Button
"monster"Symbol 33 MovieClip Frame 1Symbol 32 MovieClip
"monster1"Symbol 34 MovieClip Frame 1Symbol 33 MovieClip
"monster3"Symbol 34 MovieClip Frame 1Symbol 33 MovieClip
"monster6"Symbol 34 MovieClip Frame 1Symbol 33 MovieClip
"monster5"Symbol 34 MovieClip Frame 1Symbol 33 MovieClip
"monster4"Symbol 34 MovieClip Frame 1Symbol 33 MovieClip
"monster2"Symbol 34 MovieClip Frame 1Symbol 33 MovieClip
"loader"Symbol 37 MovieClip Frame 1Symbol 36 MovieClip
"menu"Symbol 101 MovieClip Frame 1Symbol 100 MovieClip
"goal"Symbol 205 MovieClip Frame 1Symbol 203 MovieClip
"monster"Symbol 330 MovieClip Frame 1Symbol 238 MovieClip
"test"Symbol 330 MovieClip Frame 1Symbol 239 Button
"monster"Symbol 330 MovieClip Frame 2Symbol 267 MovieClip
"monster"Symbol 330 MovieClip Frame 3Symbol 32 MovieClip
"monster"Symbol 330 MovieClip Frame 4Symbol 295 MovieClip
"monster"Symbol 330 MovieClip Frame 5Symbol 329 MovieClip
"monster"Symbol 491 MovieClip Frame 1Symbol 358 MovieClip
"test"Symbol 491 MovieClip Frame 1Symbol 359 Button
"monster"Symbol 491 MovieClip Frame 2Symbol 387 MovieClip
"monster"Symbol 491 MovieClip Frame 3Symbol 415 MovieClip
"monster"Symbol 491 MovieClip Frame 4Symbol 443 MovieClip
"monster"Symbol 491 MovieClip Frame 5Symbol 471 MovieClip
"monster"Symbol 491 MovieClip Frame 6Symbol 482 MovieClip
"monster"Symbol 491 MovieClip Frame 7Symbol 490 MovieClip
"up"Symbol 501 MovieClip Frame 1Symbol 497 Button
"right"Symbol 501 MovieClip Frame 1Symbol 498 Button
"down"Symbol 501 MovieClip Frame 1Symbol 499 Button
"left"Symbol 501 MovieClip Frame 1Symbol 500 Button
"m5"Symbol 550 MovieClip Frame 1Symbol 539 MovieClip
"m4"Symbol 550 MovieClip Frame 1Symbol 539 MovieClip
"m3"Symbol 550 MovieClip Frame 1Symbol 539 MovieClip
"m2"Symbol 550 MovieClip Frame 1Symbol 539 MovieClip
"m6"Symbol 550 MovieClip Frame 1Symbol 539 MovieClip
"m1"Symbol 550 MovieClip Frame 1Symbol 539 MovieClip
"goal"Symbol 550 MovieClip Frame 2Symbol 203 MovieClip
"t00"Symbol 553 MovieClip Frame 1Symbol 551 MovieClip
"t01"Symbol 553 MovieClip Frame 1Symbol 551 MovieClip
"t02"Symbol 553 MovieClip Frame 1Symbol 551 MovieClip
"t03"Symbol 553 MovieClip Frame 1Symbol 551 MovieClip
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"t10"Symbol 553 MovieClip Frame 1Symbol 551 MovieClip
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"t12"Symbol 553 MovieClip Frame 1Symbol 551 MovieClip
"t13"Symbol 553 MovieClip Frame 1Symbol 551 MovieClip
"t14"Symbol 553 MovieClip Frame 1Symbol 551 MovieClip
"t20"Symbol 553 MovieClip Frame 1Symbol 551 MovieClip
"t21"Symbol 553 MovieClip Frame 1Symbol 551 MovieClip
"t22"Symbol 553 MovieClip Frame 1Symbol 551 MovieClip
"t23"Symbol 553 MovieClip Frame 1Symbol 551 MovieClip
"t24"Symbol 553 MovieClip Frame 1Symbol 551 MovieClip
"t30"Symbol 553 MovieClip Frame 1Symbol 551 MovieClip
"t31"Symbol 553 MovieClip Frame 1Symbol 551 MovieClip
"t32"Symbol 553 MovieClip Frame 1Symbol 551 MovieClip
"t33"Symbol 553 MovieClip Frame 1Symbol 551 MovieClip
"t34"Symbol 553 MovieClip Frame 1Symbol 551 MovieClip
"t40"Symbol 553 MovieClip Frame 1Symbol 551 MovieClip
"t41"Symbol 553 MovieClip Frame 1Symbol 551 MovieClip
"t42"Symbol 553 MovieClip Frame 1Symbol 551 MovieClip
"t43"Symbol 553 MovieClip Frame 1Symbol 551 MovieClip
"t44"Symbol 553 MovieClip Frame 1Symbol 551 MovieClip
"preview"Symbol 560 MovieClip Frame 1Symbol 553 MovieClip
"check"Symbol 560 MovieClip Frame 1Symbol 555 MovieClip
"btn"Symbol 560 MovieClip Frame 1Symbol 559 Button
"monster"Symbol 585 MovieClip Frame 1Symbol 32 MovieClip
"monster2"Symbol 586 MovieClip Frame 1Symbol 585 MovieClip
"m1"Symbol 589 MovieClip Frame 2Symbol 586 MovieClip
"goal"Symbol 590 MovieClip Frame 1Symbol 584 MovieClip
"x00"Symbol 590 MovieClip Frame 1Symbol 589 MovieClip
"x01"Symbol 590 MovieClip Frame 1Symbol 589 MovieClip
"x02"Symbol 590 MovieClip Frame 1Symbol 589 MovieClip
"x03"Symbol 590 MovieClip Frame 1Symbol 589 MovieClip
"x04"Symbol 590 MovieClip Frame 1Symbol 589 MovieClip
"x10"Symbol 590 MovieClip Frame 1Symbol 589 MovieClip
"x11"Symbol 590 MovieClip Frame 1Symbol 589 MovieClip
"x12"Symbol 590 MovieClip Frame 1Symbol 589 MovieClip
"x13"Symbol 590 MovieClip Frame 1Symbol 589 MovieClip
"x14"Symbol 590 MovieClip Frame 1Symbol 589 MovieClip
"x20"Symbol 590 MovieClip Frame 1Symbol 589 MovieClip
"x21"Symbol 590 MovieClip Frame 1Symbol 589 MovieClip
"x22"Symbol 590 MovieClip Frame 1Symbol 589 MovieClip
"x23"Symbol 590 MovieClip Frame 1Symbol 589 MovieClip
"x24"Symbol 590 MovieClip Frame 1Symbol 589 MovieClip
"x30"Symbol 590 MovieClip Frame 1Symbol 589 MovieClip
"x31"Symbol 590 MovieClip Frame 1Symbol 589 MovieClip
"x32"Symbol 590 MovieClip Frame 1Symbol 589 MovieClip
"x33"Symbol 590 MovieClip Frame 1Symbol 589 MovieClip
"x34"Symbol 590 MovieClip Frame 1Symbol 589 MovieClip
"x40"Symbol 590 MovieClip Frame 1Symbol 589 MovieClip
"x41"Symbol 590 MovieClip Frame 1Symbol 589 MovieClip
"x42"Symbol 590 MovieClip Frame 1Symbol 589 MovieClip
"x43"Symbol 590 MovieClip Frame 1Symbol 589 MovieClip
"x44"Symbol 590 MovieClip Frame 1Symbol 589 MovieClip
"glo"Symbol 614 MovieClip Frame 1Symbol 613 MovieClip
"monster"Symbol 615 MovieClip Frame 1Symbol 32 MovieClip
"monster2"Symbol 617 MovieClip Frame 1Symbol 615 MovieClip
"glo"Symbol 617 MovieClip Frame 1Symbol 616 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "pop"
ExportAssets (56)Timeline Frame 1Symbol 2 as "clink"
ExportAssets (56)Timeline Frame 1Symbol 3 as "step"
ExportAssets (56)Timeline Frame 2Symbol 73 as "music"

Labels

"mid"Symbol 482 MovieClip Frame 5
"mid"Symbol 490 MovieClip Frame 5

Dynamic Text Variables

laSymbol 43 EditableText"<p align="left"></p>"
displayLevelSymbol 208 EditableText"<p align="center"></p>"
urlvlSymbol 624 EditableText"<p align="left"><font face="Base5" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><b>000000</b></font></p>"




http://swfchan.com/13/64573/info.shtml
Created: 13/4 -2019 02:34:40 Last modified: 13/4 -2019 02:34:40 Server time: 15/05 -2024 23:26:35