STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229456 |
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This is the info page for Flash #64911 |
AUTHORISED PERSONNEL ONLY |
ENTER |
LEARN |
Motion Tween |
Make a Button |
Shape Tweening |
Driving Game |
Motion Guide |
Preloader |
Sprites |
Sound |
Screenshot |
Variables |
ActionScript |
Newgrounds Tips |
Tools |
Beginners |
Intermediate |
1) First, open Flash |
2) Create a circle (or anything else you want) |
3) Make any amount of keyframes (I'll use 50), by going to frame 50, right-clicking and choosing "Insert Keyframe". All frames before that will appear as clear keyframes. |
4) Then Right-click all those frames and select "Create Motion Tween". |
5) Click the last frame, and move your object to a different spot using the Selection Tool. |
6) Test your movie, by pressing "Ctrl" and "Enter" at the same time on your keyboard. You should have a movie like this. |
MENU |
First of all, these are frames. Setting your fps determines how many of these there are per second. fps: Frames Per Second. |
Now, on to tools! |
This is your Selection Tool. It will most likely be your most used tool in your arsenal. It is used for selecting lines, paint, symbols, bending lines and just about everything you will make. You also can use it to move the selected item. Pressing and holding the left mouse button and dragging will select everything in its path. |
This is the Subselection Tool. Not the easiest thing to use, but can be helpful when learned. You will use this to select parts of a line so you can manipulate just that small part. |
Free Transform Tool. All kinds of great effects are done with this. Use it kind of like the selection tool, but from there you can resize, bend, move center and skew anything you select! Great for tweens. |
The Gradient Transform Tool. You use this for shading in conjunc- tion with your color mixing palette. It's how you do this: Just press Shift + F9 and make the shade you want after selecting linear.Hint: If you can't see the edges, zoom out and move the center. |
Line Tool. You make lines with it. I bet you thought it was for circles, right? Wrong, noob! =p |
Your Lasso Tool. Basically used to select only specific parts of something. Then it works a lot like the Selection Tool. |
This is your Text Tool. Used for placing text in your Flash. Fill controls the color of your text |
This is the Circle Tool. Used to make circles. You can choose what color you want it to fill with the Fill Color and what color you want the line to be with the Stroke Color. You can also choose one not to be there by choosing the white box with the red line through it. |
The Pen Tool. This acts a lot like the Subselection Tool, except it places new lines instead of manipulating existing ones. |
Brush Tool. This works like the pencil, except you can get some really nice texture using it and different brush shapes and sizes. |
Ink Bottle Tool. This is used to place the selected line color onto lines that are already drawn. Double-clicking inside an object's fill will color all lines that are touching that fill section. It will also add lines if they do not exist! |
The Square Tool. Works exactly the same as the circle tool. A neat feature, though is using the "set corner radius" button: Use that to make rounded corners to your specifications. |
The Pencil Tool is used to freehand lines in your flashes using the straighten, smooth or ink options. |
Paint Bucket Tool. This is used to place what color you have chosen for Fill inside already drawn lines. There is also a "Gap Size" option so you don't have to find pesky lines that aren't connected. |
Eyedropper Tool. This is used to grab colors you have already used so you don't have to try to duplicate it on your own. Hint: If the color you want is in a symbol, you MUST enter the symbol to get it. |
Eraser Tool. Used to erase things. Like the brush, there are different sizes and shapes you can use. |
Those are your main tools. Learn them by playing with them and their options. You'd be surprised at some of the things they can do. |
make a button |
1) Draw what your button will look like ( I will draw a square). You can put text in if you want. Then right-click your frame, select actions, and go to basic actions and click stop. |
2) Select the button with the Selection Tool. Then press "F8" on your keyboard. Now, name your button, but make sure you choose the "button" behavior before clicking OK. |
<p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">3) Right-click your button and go to actions, then basic actions, then click Go To. Then click where it says - gotoAndPlay (1); Then you can change the scene and frame you want the button to take you when pushed.</font></p> |
4) Then on the frame you have the button on, give that frame the action, stop(); . This will make the movie stop for your button (IF you want it to stop here). |
PLAY |
5) Test your button, by pressing ctrl and enter at the same time. You should have a clickable button that can go to another frame. |
5) Happy? Smile! |
1) In your first frame put in anything you want, but usually text does not work good (I'm using a circle). |
2) Make some frames (I'll use 25) and make them into a keyframe. |
3) Double-click the black frames. Then go to the box that says "frame" and select "shape". |
4) Go to the last frame and erase any object you drew. Then draw a new object in it's place (I'll do a square). |
5) Test your shape tween by pressing ctrl and enter at the same time. It should look like this. |
1) Make what you want to be driven (I'll draw a simple car). |
2) Drag over it with the arrow tool and press "F8" on the Keyboard. The click movie clip, and name it whatever you want. Then click "OK". |
onClipEvent (load) { speed = 0; } onClipEvent (enterFrame) { _root.speed = speed; _root.mph = Number(speed)*2; _root.mph -= _root.mph%1; if (_root.mph<1) { _root.mph = 1; } if (Key.isDown(Key.UP)) { speed += 2; } if (Key.isDown(Key.DOWN)) { speed -= 1; } if (Math.abs(speed)>20) { speed *= .7; } if (Key.isDown(Key.LEFT)) { _rotation -= 14; } if (Key.isDown(Key.RIGHT)) { _rotation += 14; } speed *= .98; x = Math.sin(_rotation*(Math.PI/180))*speed; y = Math.cos(_rotation*(Math.PI/180))*speed*-1; if (!_root.boundary.hitTest(_x+x, _y+y, true)) { _x += x; _y += y; } else { speed *= -.6; } } onClipEvent (enterFrame) { if (this._x > 600) { this._x = -50; } } onClipEvent (enterFrame) { if (this._y > 450) { this._y = -50; } } onClipEvent (enterFrame) { if (this._x < -50) { this._x = 600; } } onClipEvent (enterFrame) { if (this._y < -50) { this._y = 450; } } |
3) Right-Click your movie-clip and select actions. Then copy this code ( Do this by dragging then right-clicking and clicking copy). Then paste in (by right-clicking and selecting paste) this code to the actions box. |
4) Test your movie. It should act like this one does. |
SOUND |
1) Get your music (I get music from the Audio Portal on Newgrounds). |
2) Just put anything in the search box, and you will most likely get music on it. Then you can download it and use it in your flash. |
3) Get your flash out by clicking File>import and double- clicking the music you want in your files. (Zoom-in to see.) |
4) Now get some keyframes by dragging the frames you want and right-clicking and then clicking keyframes. ( The number of keyframes you want is determined by how long the song is). Then delete the last frame by pressing backspace twice on the last frame. |
5) Then click the first frame. Then press ctrl and L on your keyboard and drag out your music's name from the box that comes up. |
6) Then to reduce the music's file size right-click your music's name and select properties. Then click "use document default quality" to uncheck it. Then select 48 kbps next to Bit Rate and Best next to quality. Also, uncheck or unselect MP3 quality. Then click OK. |
8) Another option you have is choosing a different way to play your music aka "sync" . By choosing the "Start" option, the music will start and not stop until complete. From there you can choose it to repeat a certain number of times or to loop continuously. |
9) "Stream" is also useful. If your Flash is paused on anything that streams it will pick up where it left off. |
10) Remember to condense ALL your sounds. Music, sound effects, voices, everything. Doing this greatly reduces how large your file will be. |
7) Test your movie by pressing ctrl and enter at the same time. It should have music like the music here. (If the loop keeps repeating, you don't have enough keyframes. Some songs are really long. Or you can only have one frame so it automatically does not loop. Or on the frame right after you want the music to stop you can put the actionscript stopallsounds from the basic actions.) |
1) First, get your sprites. Here is a link to get the sprites I'm using in this tutorial. Right-Click the picture with the sprites, then right click in your flash paste them in. |
Click here to go get the sprites |
Click here to go get the sprites |
2) After that, click your newly-pasted sprite sheet. Then click "modify" at the top of the screen, then trace bitmap. Make sure on the new screen that pops up says Color Threshold: 1 Minimum Area: 1 Curve Fit: Normal Corner Threshold: Normal Then click OK. Be patient this could take to 3 to 10 minutes. |
3) Click away from the picture. Your computer will be loading now. This could take 1 to 5 minutes. |
4) Click the white background and then press on your keyboard "Delete". Then drag over the sprites you want to use with the arrow tool. Then right-click them and either click "cut" or "copy". |
5) Then click "Insert" at the top of the screen, and then click "New Symbol" ("Ctrl" + "F8"). On the new box that comes up, click "Movie Clip" and name it anything you want. Then click "OK". |
6) Right-click your screen and click "Paste". The sprites you dragged over and clicked copy or cut are now here. |
7) Here is the harder steps. Drag over all but the first sprite with the Selection Tool and right-click and select "cut". (NOT COPY) |
8) Then, using the Selection Tool, drag over the 1 leftover sprite and put it in the middle of that plus sign + in the middle of the screen. |
9) Click the second frame and right-click it and select, "Insert Blank Keyframe". |
10) Then click "Onion Skins". |
11) Right-Click the screen and select "Paste". Then drag over the next sprite you want (only one sprite per keyframe) to the plus sign, where the faded sprite from before is. |
12) Drag over all the leftover sprites with the arrow tool and select "cut". Then make another blank keyframe on frame 3. |
13) Do steps 7-12 over again until all of your sprites are in a different keyframe each. |
15) Now click "Scene 1" at the top left of your screen. Then delete all the other sprites you got from the website I gave you, by using the arrow tool and then pressing "Delete" on the keyboard. Then press "Ctrl" and "L" at the same time. Then drag out the file your sprites are in, to the screen, using the Selection Tool. |
16) Test your movie by pressing "Ctrl" and "Enter" on the keyboard at the same time. Click the link to see what it should look like. (If you did it wrong you can go back to your sprites by double clicking the sprite you dragged out from your Library. Also, you might want to save before pressing "Ctrl" + "L" (Sometimes it messes up). |
Click here to see what it should look like |
Click here to see what it should look like |
1) Make a new scene, by clicking Insert>Scene. A new window should pop up saying Scene 2. |
2) Drag Scene 2 ( Or what you called the scene you just put in) above all the other scenes in your movie or game by dragging. |
3) Now click Scene 2. After that, click this Link and you will get the Newgrounds Preloader. This will trigger a download from Newgrounds.com. |
CLICK HERE FOR PRELOADER |
CLICKED |
4) Erase all but the first frame. You can do this by selecting the arrow tool and dragging across frames 2 through 12. Now right-click them and choose "Remove Frames". This is what it should look like. |
5) That's all there is to it! |
6) You can find more Newgrounds-style preloaders in the below button. They have individual instructions, so read them before you use them. |
7) Whatever you do, ALWAYS use a preloader. Not doing so is extremely unprofessional-looking and can have a direct effect on your Newgrounds score, lowering it. People hate no preloaders. |
PLANETBOB.NET |
1) Make a simple object. (I'll draw a circle) |
2) Now make a motion tween. Yet at the last frame don't move your object at all. |
3) Right-click Layer 1 and select "Add Motion Guide". |
4) Click on Frame 1 in the new Motion Guide Layer and select the Pencil Tool. |
5) Draw a path for the object to go to, but make sure the line starts in the middle of the object and the path is not too complicated. |
6) Click on the last frame of Layer 1. Then move the object to the end of the path. Make sure the path is in the middle of the object. |
7) Now press "Ctrl" and "Enter" at the same time on your keyboard. It should act like this, but not exactly like this. |
screenshot |
1) a screenshot is a picture of your computer screen like the many you have seen in this tutorial. |
2) First get what you want to turn into a picture on your computer screen. Then press "Print Screen" on your keyboard. It is next to "Scroll Lock" on most keyboards. |
3) Then, click Start at the bottom-left corner of your computer, and then select run. |
4)Then type into the new box that comes up: |
<p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0">Pbrush</font></p> |
After that, select "OK". |
5) Now MS Paint should come up. In Paint, click Edit>Paste to get your picture up. Now save it. You can only do one of these at a time, so if you have many you need, you must paste and save, then get your next screen capture. |
Here are some tips on submitting flash to Newgrounds. |
Newgrounds Tips |
1) Don't submit something you made in ten minutes. It will be blammed. Spend time on your flash for it not to be blammed. |
2) Don't submit flash that you know is getting blammed. This is against NG policy and you can get banned for it. |
3) Have music in your flash and decent graphics. |
4) If you need help with your flash, go to the Forums in the flash section. |
6) Always, always, ALWAYS include a Preloader! |
5) Always condense your sound. Not doing so can result in blammed material. |
Variables are how to type your name in Flash and have it appear in other pages without a lot of hassle. It also allows you to have a score system and a money system. Choose which one you want to learn. |
NAMES |
SCORING |
Variables/Names |
1)First, make a textbox, using the text tool. |
2) Now choose Text>Options at the top of your screen. After that select Input Text instead of Static Text. |
3) Under "Variable", type in any word you want. ( I will use my name, Paul.) Also, I don't think you should use capitals, it just makes things harder. |
<p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">4) Put stop (); in your frame by right-clicking the frame and selecting "Actions", then putting that code in the white square area.</font></p> |
5) Make a new frame by right-clicking the frame right after the frame you are already in, and selecting "Insert Blank Keyframe". |
6) Make another text box by using the text tool. Also put stop () in this keyframe as well. (You should know how to do that by now.) |
7) Go to Text, and then Options, and select Dynamic Text, instead of Input Text or Static Text. |
8) In the variable section, put the same name you put in the Input textbox. After that put a button on the first keyframe, leading it to the second (this) keyframe. If you don't know how to do that, go to the buttons section in this tutorial. |
9) Now test your game by pressing "Ctrl" and "Enter" at the same time. You might want to add some stuff to it, though. Like above the textbox put "type name here" or something like that. Also, on the second keyframe you can change the size and color of the textbox in case you did not know. Here is what I made using variables. |
Type your name here |
9) And this is what it can look like when finished. |
Here is your name |
Back to Variables |
Variables/Score |
1) Make a textbox using the Text Tool. |
2) Now choose Text>Options. |
3) Make the text option "Dynamic Text". |
4) Under "Variable" put down any name you want. (I will use score because we are learning scoring) Also, capitals make things harder so I don't think you should use capitals. |
5) Make two buttons. (one will make the score go higher, one will make it go lower.) |
<p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">6) On the button that will make the score go up, right-click it and select "Actions". Then copy and paste this code to the white box. But be sure to change "score" to the text box's variable and change "10" to how much you want the score to go up.</font></p><p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">on (release) { score += 10;} </font></p> |
<p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">7) Now, put this code to the minus button, but change "score" to your text box's variable and "10" to how much you want the score to go down.</font></p><p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">on (release) { score -= 10;}</font></p> |
8) Right-click the frame you are in, and select Actions. |
<p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">9) Copy and paste this text in the white box, but change "score" to your text box's variable, and change "100" to what you want your score to start at.</font></p><p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">stop ();score = 100;</font></p> |
<p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Tip- You can make the score randomly go up from a number from zero to 50 by putting this code in the button, but change "score" to your text box's variable.</font></p><p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">on (release) { _root.score = _root.score+random(50);}</font></p><p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"> </font></p><p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Tip- You can make the score randomly go down from a number from zero to 50 by putting this code in the button, but change "score" to your text box's variable.</font></p><p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">on (release) { _root.score = _root.score-random(50);}</font></p><p align="left"></p><p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Tip- You can make the score system a money system as well.</font></p><p align="left"></p> |
Test your movie by pressing ctrl and Enter at the same time. Here is what I made. |
Score= |
<p align="left"></p> |
Actionscripts |
Here I will show you Actionscripts all flash people have to know. |
<p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">stop ();</font></p> |
To make a frame stop and not run through like normal. You place this code on the frame you want your movie to stop on. Make sure you have a button to get it moving again, though or people will be stuck at that screen forever. |
<p align="left"><font face="Arial Rounded MT Bold" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">on (release) {</font></p><p align="left"><font face="Arial Rounded MT Bold" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">gotoAndPlay("scene", frame);</font></p><p align="left"><font face="Arial Rounded MT Bold" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p> |
<p align="left"><font face="Arial Rounded MT Bold" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">gotoAndPlay("scene", frame);</font></p><p align="left"><font face="Arial Rounded MT Bold" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p> |
Used in buttons and frames, respectively. When put on a button, makes it go to a certain frame when pressed. When used on a frame, makes it go automatically to a certain frame. Just replace scene and frame with the numbers you need. Keep the quotes! Warning- When using this and making changes to your movie, make sure that this command still takes you where you want it to. A suggestion is to place this command when you're done your Flash. |
<p align="left"><font face="Arial Rounded MT Bold" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">stopAllSounds();</font></p> |
Used to make music or sound effects stop at a certain frame. Make sure that if you have credits in your movie with music, that pressing your "Replay" button has this command in it's "Actions" so your credits music doesn't keep playing when restarting your movie or game. |
<p align="left"><font face="Arial Rounded MT Bold" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">score += 10;</font></p> |
Used in variables. Put on buttons and frames. To learn more about this actionscript go to the variables section. |
ActionScript [AS1/AS2]
Frame 1function drw(a, mc) { with (mc) { lineStyle(a[0], a[1], a[2]); beginFill(a[3], a[4]); moveTo(a[5], a[6]); m = 7; while (m < a.length) { if (a[m] == 0) { lineTo(a[m + 1], a[m + 2]); m = m + 3; } else { curveTo(a[m + 1], a[m + 2], a[m + 3], a[m + 4]); m = m + 5; } } endFill(); } } Stage.scaleMode = "showAll"; stop(); cnt = 0; byt = _root.getBytesTotal(); dr = 6000; W = 16777215 /* 0xFFFFFF */; aTF = new TextFormat(); with (aTF) { color = 16763904 /* 0xFFCC00 */; font = "Tahoma"; size = 10; bold = 1; align = "center"; } Arr0 = new Array(0, 0, 0, 3355443, 100, -200, -200, 0, 200, -200, 0, 200, 300, 0, -200, 300, 0, -200, -200); Arr1 = new Array(0, 0, 0, 16758030, 100, -185, -185, 0, 185, -185, 0, 185, 185, 0, -185, 185, 0, -185, -185); Arr2 = new Array(0, 0, 0, 16773498, 100, -68, 185, 0, -185, -13, 0, -185, -139, 0, -46, 185, 0, -21, 185, 0, -121, -185, 0, -48, -185, 0, -2, 185, 0, 12, 185, 0, 48, -185, 0, 121, -185, 0, 28, 185, 0, 48, 185, 0, 185, -140, 0, 185, -9, 0, 65, 185, 0, -68, 185); Arr3 = new Array(0, 1896451, 0, 0, 100, 185, 71, 0, 185, 185, 0, -185, 185, 0, -185, 74, 0, -177, 70, 0, -176, 91, 0, -174, 89, 1, -173, 60, -163, 55, 0, -162, 42, 1, -158, 30, -120, -2, 1, -121, -32, -115, -56, 1, -102, -70, -79, -85, 1, -89, -88, -76, -111, 1, -73, -117, -65, -120, 1, -57, -123, -64, -126, 1, -70, -131, -65, -137, 1, -62, -150, -49, -150, 1, -38, -149, -35, -138, 1, -29, -129, -37, -125, 1, -42, -121, -35, -118, 1, -28, -116, -22, -101, 0, 45, -92, 1, 49, -92, 54, -88, 0, 90, -114, 1, 91, -121, 102, -127, 0, 129, -148, 1, 150, -159, 166, -139, 1, 177, -110, 155, -101, 0, 115, -83, 0, 109, -84, 0, 71, -64, 1, 77, -55, 76, -43, 0, 88, -41, 0, 89, -30, 1, 145, -35, 158, 8, 0, 146, 17, 1, 149, 42, 140, 66, 0, 146, 69, 0, 151, 58, 0, 161, 60, 0, 160, 83, 0, 169, 83, 0, 169, 72, 0, 178, 66, 0, 179, 76, 0, 185, 71); Arr4 = new Array(0, 0, 0, W, 100, -28, 2, 0, 19, 4, 1, 20, 9, 19, 19, 0, 5, 19, 0, 5, 24, 0, 19, 24, 1, 20, 33, 17, 45, 0, 4, 45, 0, 2, 50, 0, 16, 50, 1, 14, 60, 8, 72, 0, -6, 72, 0, -8, 77, 0, 7, 77, 1, 4, 85, -5, 95, 0, -20, 95, 0, -23, 100, 0, -8, 100, 1, -15, 110, -27, 114, 0, -71, 113, 1, -27, 73, -28, 2); Arr5 = new Array(0, 0, 0, W, 100, 103, 13, 0, 142, 16, 0, 142, 27, 0, 127, 26, 0, 126, 31, 0, 142, 31, 1, 141, 44, 138, 51, 0, 124, 51, 0, 122, 56, 0, 137, 56, 1, 136, 67, 131, 75, 0, 116, 75, 0, 113, 80, 0, 128, 80, 1, 122, 94, 117, 99, 0, 102, 99, 0, 98, 103, 0, 113, 103, 0, 102, 112, 0, 64, 113, 1, 104, 77, 103, 13); Arr6 = new Array(0, 0, 0, W, 100, -141, 59, 1, -122, 71, -134, 99, 1, -143, 116, -158, 107, 1, -171, 92, -166, 77, 0, -161, 73, 1, -165, 83, -163, 89, 0, -158, 89, 0, -155, 94, 0, -161, 94, 0, -160, 96, 0, -153, 96, 1, -152, 101, -147, 102, 0, -156, 102, 1, -139, 111, -135, 87, 1, -132, 69, -146, 62, 0, -141, 59); Arr7 = new Array(0, 0, 0, W, 100, -134, 53, 0, -103, 33, 1, -101, 41, -100, 44, 0, -125, 60, 1, -131, 54, -134, 53); Arr8 = new Array(0, 0, 0, W, 100, -120, 82, 1, -106, 75, -104, 92, 1, -103, 112, -116, 112, 1, -124, 109, -126, 102, 1, -128, 91, -120, 82, 0, -119, 87, 1, -107, 79, -108, 98, 1, -109, 109, -119, 107, 0, -114, 106, 1, -117, 105, -118, 101, 0, -122, 102, 0, -122, 100, 0, -118, 100, 0, -119, 98, 0, -123, 97, 1, -122, 89, -119, 87, 0, -120, 82); Arr9 = new Array(0, 0, 0, W, 100, -114, 65, 0, -106, 60, 0, -103, 64, 0, -114, 70, 0, -114, 65); Arr10 = new Array(0, 0, 0, W, 100, -90, 77, 1, -73, 65, -69, 86, 1, -69, 106, -83, 112, 1, -93, 114, -97, 99, 1, -98, 85, -90, 77, 0, -88, 82, 1, -72, 70, -75, 95, 1, -78, 108, -89, 105, 0, -84, 104, 1, -87, 102, -88, 100, 0, -93, 100, 0, -93, 98, 0, -89, 98, 0, -90, 95, 0, -93, 95, 1, -91, 84, -88, 82, 0, -90, 77); Arr11 = new Array(0, 0, 0, W, 100, -44, -8, 1, -28, 34, -51, 57, 1, -71, 69, -87, 54, 1, -98, 39, -94, 26, 0, -89, 24, 0, -90, 33, 0, -81, 33, 0, -77, 40, 0, -86, 40, 0, -85, 43, 0, -76, 43, 1, -73, 51, -64, 55, 0, -75, 57, 1, -51, 61, -45, 32, 1, -43, 8, -49, -3, 0, -44, -8); Arr12 = new Array(0, 0, 0, W, 100, -102, -9, 1, -47, -39, -40, -30, 1, -31, -24, -29, -12, 0, 24, -9, 1, 20, -40, -26, -39, 1, -54, -46, -102, -9); Arr13 = new Array(0, 0, 0, W, 100, 94, 14, 0, 22, 9, 0, 22, 5, 0, 32, -5, 1, 31, -17, 26, -23, 0, 69, -20, 1, 90, -18, 94, 14); Arr14 = new Array(0, 0, 0, W, 100, 85, -25, 1, 105, -18, 107, -1, 0, 151, 4, 1, 137, -30, 85, -25); Arr15 = new Array(5, 0, 100, 0, 100, 34, 4, 0, 34, 3, 0, 34, 4); Arr16 = new Array(5, 0, 100, 0, 100, 83, 7, 0, 83, 6, 0, 83, 7); Arr17 = new Array(0, 0, 0, W, 100, 20, -30, 0, 69, -25, 1, 72, -33, 83, -32, 0, 83, -37, 0, -29, -49, 0, -29, -44, 1, 13, -44, 20, -30); Arr18 = new Array(5, 0, 100, 0, 100, 51, 5, 0, 51, 4, 0, 51, 5); Arr19 = new Array(5, 0, 100, 0, 100, 67, 6, 0, 67, 5, 0, 67, 6); Arr20 = new Array(0, 0, 0, W, 100, 17, -49, 0, 94, -94, 1, 88, -99, 90, -107, 0, 50, -81, 0, 46, -86, 0, -29, -96, 1, -39, -96, -34, -87, 1, -28, -73, -28, -55, 0, 71, -43, 1, 72, -54, 66, -61, 0, 38, -47, 0, 17, -49); Arr21 = new Array(5, 0, 100, 0, 100, -20, -60, 0, -20, -61, 0, -20, -60); Arr22 = new Array(0, 0, 0, 0, 100, 48, -84, 0, 37, -78, 0, -3, -83, 1, -11, -82, -9, -75, 1, -8, -62, -8, -51, 0, 60, -42, 1, 64, -50, 60, -63, 0, 54, -59, 1, 60, -58, 57, -42, 0, 32, -45, 1, 26, -65, 33, -70, 0, 71, -95, 0, 51, -86, 0, 29, -73, 1, 22, -67, 20, -51, 0, 3, -53, 1, 5, -63, 2, -72, 1, -1, -78, 5, -77, 0, 32, -74, 0, 48, -84); Arr23 = new Array(5, 0, 100, 0, 100, -21, -73, 0, -21, -74, 0, -21, -73); Arr24 = new Array(0, 0, 0, W, 100, 94, -103, 1, 93, -112, 99, -119, 0, 132, -144, 1, 158, -153, 164, -130, 1, 168, -109, 148, -102, 1, 126, -101, 123, -127, 0, 121, -118, 0, 94, -103); Arr25 = new Array(5, 0, 100, 0, 100, -25, -86, 0, -25, -87, 0, -25, -86); Arr26 = new Array(0, 0, 0, 0, 100, 139, -112, 0, 161, -118, 1, 152, -99, 134, -109, 1, 123, -122, 128, -134, 1, 139, -149, 156, -139, 1, 150, -140, 148, -138, 0, 132, -122, 1, 132, -118, 134, -117, 0, 160, -131, 1, 162, -130, 161, -125, 0, 136, -114, 0, 139, -112); Arr27 = new Array(0, 0, 0, W, 100, -60, -116, 1, -47, -103, -39, -115, 0, -36, -113, 1, -37, -110, -33, -105, 0, -33, -102, 1, -47, -104, -64, -92, 0, -68, -97, 1, -62, -95, -65, -114, 0, -60, -116); Arr28 = new Array(0, 0, 0, W, 100, -58, -135, 1, -59, -141, -48, -139, 1, -36, -141, -38, -133, 1, -40, -129, -43, -132, 1, -47, -135, -49, -132, 1, -57, -129, -58, -135); Arr29 = new Array(0, 0, 0, W, 100, -50, -128, 1, -46, -131, -45, -129, 1, -43, -128, -40, -128, 1, -42, -122, -47, -122, 1, -51, -122, -53, -127, 1, -51, -127, -50, -128); Arr50 = new Array(0, 0, 0, 16773245, 100, 0, 0, 0, 180, 0, 0, 180, 12, 0, 0, 12, 0, 0, 0); Arr51 = new Array(2, 16757519, 90, 0, 0, -90, 0, 0, 90, 0, 0, 90, 12, 0, -90, 12, 0, -90, 0); Arr52 = new Array(0, 0, 0, 0, 0, -999, -999, 0, 999, -999, 0, 999, 999, 0, -999, 999, 0, -999, -999); Arr201 = new Array(3, 3552822, 70, 14671839, 100, -52, -80, 0, -51, 65, 0, 59, 65, 0, 58, -42, 0, 21, -43, 0, 20, -81, 0, -52, -80); Arr202 = new Array(0, 0, 0, 7039851, 50, 0, -80, 1, 17, -65, 13, -36, 1, 40, -38, 57, -18, 0, 57, -39, 0, 18, -80, 0, 0, -80); Arr203 = new Array(3, 3552822, 70, 14671839, 100, 17, -81, 0, 18, -40, 0, 58, -39, 1, 54, -73, 17, -81); Arr204 = new Array(4, 1247793, 70, 13879795, 100, -16, -18, 1, 33, -15, 29, 30, 1, 27, 75, -20, 74, 1, -63, 70, -63, 31, 1, -64, -14, -16, -18); Arr205 = new Array(4, 2430045, 60, 3020914, 100, -51, 63, 1, -28, 52, -27, 25, 1, -23, -7, 8, -13, 0, 21, -2, 1, -5, 6, -13, 26, 0, 5, 25, 0, 4, 37, 0, -17, 37, 1, -16, 64, -36, 70, 0, -51, 63); Arr206 = new Array(3, 9568513, 70, 16702170, 100, -52, -80, 0, -51, 65, 0, 59, 65, 0, 58, -42, 0, 21, -43, 0, 20, -81, 0, -52, -80); Arr207 = new Array(0, 0, 0, 7039851, 50, 0, -80, 1, 17, -65, 13, -36, 1, 40, -38, 57, -18, 0, 57, -39, 0, 18, -80, 0, 0, -80); Arr208 = new Array(3, 9568513, 70, 16702170, 100, 18, -82, 0, 19, -41, 0, 59, -40, 1, 55, -74, 18, -82); Arr209 = new Array(4, 9568513, 70, 16602196, 100, -16, -18, 1, 33, -15, 29, 30, 1, 27, 75, -20, 74, 1, -63, 70, -63, 31, 1, -64, -14, -16, -18); Arr210 = new Array(3, 6881537, 70, 12452354, 100, -51, 63, 1, -28, 52, -27, 25, 1, -23, -7, 8, -13, 0, 21, -2, 1, -5, 6, -13, 26, 0, 5, 25, 0, 4, 37, 0, -17, 37, 1, -16, 64, -36, 70, 0, -51, 63); createEmptyMovieClip("mc1", 7000); createEmptyMovieClip("mc2", 7001); createEmptyMovieClip("mc3", 7002); createEmptyMovieClip("mc4", 7003); drw(Arr50, mc2); drw(Arr51, mc3); drw(Arr52, mc4); mc4.onPress = function () { getURL ("http://newgrounds.com", "_blank"); getURL ("http://planetbob.net/ng/pl", "_blank"); }; mc4.createTextField("tf1", 1, 0, 0, Stage.width, Stage.height); mc4.tf1.selectable = 0; onEnterFrame = function () { if (_currentframe == 1) { byl = _root.getBytesLoaded(); ibyl = int(byl / 1024); ibyt = int(byt / 1024); pcl = (byl / byt) * 100; pcli = int(pcl); zint = int(pcl * 0.3); mc2._xscale = pcl; mc4.tf1.text = ((((pcli + "% LOADED - ") + ibyl) + " OF ") + ibyt) + " KB"; mc4.tf1.setTextFormat(aTF); if (zint > cnt) { mc1.createEmptyMovieClip("shp" + cnt, cnt); mc1["shp" + cnt]._alpha = 0; drw(_root["Arr" + cnt], _root.mc1["shp" + cnt]); mc1["shp" + cnt].onEnterFrame = function () { ((this._alpha < 100) ? ((this._alpha = this._alpha + 5)) : null); }; cnt++; } if (byl == byt) { mc4.tf1.text = "PLAY"; mc4.tf1.setTextFormat(aTF); mc4.onPress = function () { clearInterval(_root.ping); _root.play(); mc1.onEnterFrame = function () { if (this._alpha > 0) { this._alpha = this._alpha - 2; } else { _root.onEnterFrame = null; this.removeMovieClip(); } }; i = 2; while (i < 5) { _root["mc" + i].removeMovieClip(); i++; } }; } SW = Stage.width; SH = Stage.height; mc1._height = SH * 0.7; mc1._width = mc1._height * 0.8; mc1._x = SW / 2; mc1._y = (SH / 2) - (mc1._height / 10); mc2._x = (SW / 2) - 90; mc2._y = (SH / 2) + (mc1._height * 0.4); mc3._x = SW / 2; mc3._y = (SH / 2) + (mc1._height * 0.4); mc4._y = (SH / 2) + (mc1._height * 0.315); } }; ping = setInterval(function () { _root.createEmptyMovieClip("drop" + dr, dr); _root["drop" + dr].dir = random(2); if (_root["drop" + dr].dir) { i = 201; while (i < 206) { drw(_root["Arr" + i], _root["drop" + dr]); i++; } _root["drop" + dr].xMove = random(100) + 1; _root["drop" + dr].yMove = random(5) + 5; _root["drop" + dr]._y = Stage.height + random(200); } else { i = 206; while (i < 211) { drw(_root["Arr" + i], _root["drop" + dr]); i++; } _root["drop" + dr].xMove = 0; _root["drop" + dr].yMove = -(random(5) + 5); _root["drop" + dr]._y = -random(200); } _root["drop" + dr]._width = 10 + random(15); _root["drop" + dr]._height = _root["drop" + dr]._width * 1.25; _root["drop" + dr].a = 0; _root["drop" + dr].i = 0; _root["drop" + dr].xpos = random(Stage.width); _root["drop" + dr].onEnterFrame = function () { with (this) { _x = (Math.sin(a) * xMove) + xpos; _y = _y - yMove; a = a + 0.1; if (((_y < 0) && (dir)) || ((y > Stage.height) && (!dir))) { this.removeMovieClip(); } } }; dr++; ((dr > 6499) ? ((dr = 6000)) : null); }, 100);Frame 2stop();Frame 3stop();Frame 4stop();Frame 5stop();Frame 6stop();Frame 7stop();Frame 8stop();Frame 9stop();Frame 10stop();Frame 11stop();Frame 12stop();Frame 13stop();Frame 14stop();Frame 16stop();Frame 17stop();Frame 18stop();Frame 19stop();Frame 20stop();Frame 21stop();Frame 23stop();Frame 24stop();Frame 25stop();Frame 26stop();Frame 27stop();Frame 29stop();Frame 30stop();Frame 31stop();Frame 32stop();Instance of Symbol 307 MovieClip in Frame 32onClipEvent (load) { speed = 0; } onClipEvent (enterFrame) { _root.speed = speed; _root.mph = Number(speed) * 2; _root.mph = _root.mph - (_root.mph % 1); if (_root.mph < 1) { _root.mph = 1; } if (Key.isDown(38)) { speed = speed + 2; } if (Key.isDown(40)) { speed = speed - 1; } if (Math.abs(speed) > 20) { speed = speed * 0.7; } if (Key.isDown(37)) { _rotation = (_rotation - 14); } if (Key.isDown(39)) { _rotation = (_rotation + 14); } speed = speed * 0.98; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.boundary.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.6; } } onClipEvent (enterFrame) { if (this._x > 600) { this._x = -50; } } onClipEvent (enterFrame) { if (this._y > 450) { this._y = -50; } } onClipEvent (enterFrame) { if (this._x < -50) { this._x = 600; } } onClipEvent (enterFrame) { if (this._y < -50) { this._y = 450; } }Frame 34stop();Frame 35stop();Frame 36stop();Frame 37stop();Frame 38stop();Frame 39stop();Frame 40stop();Frame 42stop();Frame 43stop();Frame 44stop();Frame 45stop();Frame 46stop();Frame 47stop();Frame 48stop();Frame 49stop();Frame 50stop();Frame 51stop();Frame 52stop();Frame 53stop();Frame 54stop();Frame 55stop();Frame 56stop();Frame 58stop();Frame 59stop();Frame 60stop();Frame 61stop();Frame 62stop();Frame 64stop();Frame 65stop();Frame 66stop();Frame 67stop();Frame 68stop();Frame 69stop();Frame 70stop();Frame 72stop();Frame 73stop();Frame 74stop();Frame 75stop();Frame 76stop();Frame 78stop();Frame 80stop();Frame 81stop();Frame 82stop();Frame 83stop();Frame 84stop();Frame 85stop();Frame 86stop();Frame 87stop();Frame 88stop();Frame 89stop();Frame 90stop();Frame 91stop();Frame 92stop();Frame 93stop();Frame 94stop();Frame 95stop();Frame 96stop();Frame 97stop();Frame 98stop();Frame 99stop();Frame 100stop();Frame 101stop(); score = 100;Frame 103stop();Frame 104stop();Frame 105stop();Frame 106stop();Symbol 13 MovieClip Frame 18gotoAndPlay (13);Symbol 18 Buttonon (release) { gotoAndPlay (3); }Symbol 41 Buttonon (release) { gotoAndPlay (4); }Symbol 46 Buttonon (release) { gotoAndPlay (16); }Symbol 51 Buttonon (release) { gotoAndPlay (23); }Symbol 56 Buttonon (release) { gotoAndPlay (29); }Symbol 61 Buttonon (release) { gotoAndPlay (64); }Symbol 66 Buttonon (release) { gotoAndPlay (58); }Symbol 78 Buttonon (release) { gotoAndPlay (42); }Symbol 86 Buttonon (release) { gotoAndPlay (34); }Symbol 94 Buttonon (release) { gotoAndPlay (72); }Symbol 102 Buttonon (release) { gotoAndPlay (80); }Symbol 110 Buttonon (release) { gotoAndPlay (103); }Symbol 121 Buttonon (release) { gotoAndPlay (78); }Symbol 127 Buttonon (release) { gotoAndPlay (10); }Symbol 144 Buttonon (release) { gotoAndPlay (5); }Symbol 154 Buttonon (release) { gotoAndPlay (4); }Symbol 155 Buttonon (release) { gotoAndPlay (6); }Symbol 159 Buttonon (release) { gotoAndPlay (5); }Symbol 163 Buttonon (release) { gotoAndPlay (8); }Symbol 164 Buttonon (release) { gotoAndPlay (6); }Symbol 169 Buttonon (release) { gotoAndPlay (9); }Symbol 170 Buttonon (release) { gotoAndPlay (7); }Symbol 172 Buttonon (release) { gotoAndPlay (8); }Symbol 182 Buttonon (release) { gotoAndPlay (3); }Symbol 192 Buttonon (release) { gotoAndPlay (11); }Symbol 199 Buttonon (release) { gotoAndPlay (12); }Symbol 200 Buttonon (release) { gotoAndPlay (10); }Symbol 204 Buttonon (release) { gotoAndPlay (11); }Symbol 205 Buttonon (release) { gotoAndPlay (13); }Symbol 213 Buttonon (release) { gotoAndPlay (12); }Symbol 216 Buttonon (release) { gotoAndPlay (14); }Symbol 222 Buttonon (release) { gotoAndPlay (13); }Symbol 227 Buttonon (release) { gotoAndPlay (17); }Symbol 231 Buttonon (release) { gotoAndPlay (16); }Symbol 232 Buttonon (release) { gotoAndPlay (18); }Symbol 236 Buttonon (release) { gotoAndPlay (17); }Symbol 237 Buttonon (release) { gotoAndPlay (19); }Symbol 241 Buttonon (release) { gotoAndPlay (18); }Symbol 242 Buttonon (release) { gotoAndPlay (20); }Symbol 245 Buttonon (release) { gotoAndPlay (19); }Symbol 248 Buttonon (release) { gotoAndPlay (21); }Symbol 251 Buttonon (release) { gotoAndPlay (20); }Symbol 252 Buttonon (release) { gotoAndPlay (3); }Symbol 257 Buttonon (release) { gotoAndPlay (24); }Symbol 261 Buttonon (release) { gotoAndPlay (23); }Symbol 262 Buttonon (release) { gotoAndPlay (25); }Symbol 266 Buttonon (release) { gotoAndPlay (24); }Symbol 267 Buttonon (release) { gotoAndPlay (26); }Symbol 271 Buttonon (release) { gotoAndPlay (25); }Symbol 272 Buttonon (release) { gotoAndPlay (27); }Symbol 274 Buttonon (release) { gotoAndPlay (26); }Symbol 304 Buttonon (release) { gotoAndPlay (30); }Symbol 310 Buttonon (release) { gotoAndPlay (29); }Symbol 311 Buttonon (release) { gotoAndPlay (31); }Symbol 315 Buttonon (release) { gotoAndPlay (30); }Symbol 316 Buttonon (release) { gotoAndPlay (32); }Symbol 321 Buttonon (release) { gotoAndPlay (31); }Symbol 327 Buttonon (release) { gotoAndPlay (35); }Symbol 331 Buttonon (release) { gotoAndPlay (34); }Symbol 332 Buttonon (release) { gotoAndPlay (36); }Symbol 336 Buttonon (release) { gotoAndPlay (35); }Symbol 337 Buttonon (release) { gotoAndPlay (37); }Symbol 344 Buttonon (release) { gotoAndPlay (36); }Symbol 345 Buttonon (release) { gotoAndPlay (38); }Symbol 349 Buttonon (release) { gotoAndPlay (37); }Symbol 350 Buttonon (release) { gotoAndPlay (39); }Symbol 354 Buttonon (release) { gotoAndPlay (38); }Symbol 355 Buttonon (release) { gotoAndPlay (40); }Symbol 356 Buttonon (release) { gotoAndPlay (39); }Symbol 363 Buttonon (release) { gotoAndPlay (43); }Symbol 368 Buttonon (release) { getURL ("http://sprites.fireball20xl.com/SSA/Sheets/knuxadvance.gif"); }Symbol 372 Buttonon (release) { gotoAndPlay (42); }Symbol 373 Buttonon (release) { gotoAndPlay (44); }Symbol 376 Buttonon (release) { gotoAndPlay (43); }Symbol 377 Buttonon (release) { gotoAndPlay (45); }Symbol 383 Buttonon (release) { gotoAndPlay (44); }Symbol 384 Buttonon (release) { gotoAndPlay (46); }Symbol 388 Buttonon (release) { gotoAndPlay (45); }Symbol 389 Buttonon (release) { gotoAndPlay (47); }Symbol 393 Buttonon (release) { gotoAndPlay (46); }Symbol 394 Buttonon (release) { gotoAndPlay (48); }Symbol 398 Buttonon (release) { gotoAndPlay (47); }Symbol 399 Buttonon (release) { gotoAndPlay (49); }Symbol 403 Buttonon (release) { gotoAndPlay (48); }Symbol 404 Buttonon (release) { gotoAndPlay (50); }Symbol 408 Buttonon (release) { gotoAndPlay (49); }Symbol 409 Buttonon (release) { gotoAndPlay (51); }Symbol 411 Buttonon (release) { gotoAndPlay (50); }Symbol 412 Buttonon (release) { gotoAndPlay (52); }Symbol 418 Buttonon (release) { gotoAndPlay (51); }Symbol 419 Buttonon (release) { gotoAndPlay (53); }Symbol 423 Buttonon (release) { gotoAndPlay (52); }Symbol 424 Buttonon (release) { gotoAndPlay (54); }Symbol 427 Buttonon (release) { gotoAndPlay (53); }Symbol 428 Buttonon (release) { gotoAndPlay (55); }Symbol 432 Buttonon (release) { gotoAndPlay (54); }Symbol 433 Buttonon (release) { gotoAndPlay (56); }Symbol 435 Buttonon (release) { gotoAndPlay (55); }Symbol 440 Buttonon (release) { getURL ("http://media.putfile.com/Knuckles-sprite"); }Symbol 442 Buttonon (release) { gotoAndPlay (59); }Symbol 446 Buttonon (release) { gotoAndPlay (58); }Symbol 447 Buttonon (release) { gotoAndPlay (60); }Symbol 451 Buttonon (release) { gotoAndPlay (59); }Symbol 452 Buttonon (release) { gotoAndPlay (61); }Symbol 458 Buttonon (release) { getURL ("http://www.newgrounds.com/flash/NewgroundsPreLoader.fla"); }Symbol 462 Buttonon (release) { gotoAndPlay (60); }Symbol 463 Buttonon (release) { gotoAndPlay (62); }Symbol 465 Buttonon (release) { gotoAndPlay (61); }Symbol 469 Buttonon (release) { getURL ("http://planetbob.net/ng/pl/"); }Symbol 474 Buttonon (release) { gotoAndPlay (65); }Symbol 478 Buttonon (release) { gotoAndPlay (64); }Symbol 479 Buttonon (release) { gotoAndPlay (66); }Symbol 483 Buttonon (release) { gotoAndPlay (65); }Symbol 484 Buttonon (release) { gotoAndPlay (67); }Symbol 488 Buttonon (release) { gotoAndPlay (66); }Symbol 489 Buttonon (release) { gotoAndPlay (68); }Symbol 493 Buttonon (release) { gotoAndPlay (67); }Symbol 494 Buttonon (release) { gotoAndPlay (69); }Symbol 498 Buttonon (release) { gotoAndPlay (68); }Symbol 499 Buttonon (release) { gotoAndPlay (70); }Symbol 501 Buttonon (release) { gotoAndPlay (69); }Symbol 506 Buttonon (release) { nextFrame(); }Symbol 508 Buttonon (release) { prevFrame(); }Symbol 537 Buttonon (release) { gotoAndPlay (81); }Symbol 539 Buttonon (release) { gotoAndPlay (91); }Symbol 544 Buttonon (release) { nextFrame(); }Symbol 548 Buttonon (release) { prevFrame(); }Symbol 582 Buttonon (release) { gotoAndPlay (80); }Symbol 615 Buttonon (release) { score = score + 10; }Symbol 617 Buttonon (release) { score = score - 10; }
Library Items
Symbol 1 Graphic | Used by:Timeline | |
Symbol 2 Graphic | Used by:4 18 | |
Symbol 3 Graphic | Used by:4 8 18 | |
Symbol 4 MovieClip | Uses:2 3 | Used by:13 17 18 |
Symbol 5 Graphic | Used by:8 18 | |
Symbol 6 Font | Used by:7 130 131 | |
Symbol 7 Text | Uses:6 | Used by:8 18 |
Symbol 8 MovieClip | Uses:5 7 3 | Used by:13 17 18 |
Symbol 9 Graphic | Used by:13 | |
Symbol 10 Font | Used by:11 15 26 42 47 52 57 62 68 79 87 95 103 112 122 134 145 158 162 176 223 226 319 322 325 357 358 359 360 365 367 437 439 454 457 466 467 468 504 534 538 542 579 585 620 623 626 628 630 | |
Symbol 11 Text | Uses:10 | Used by:13 |
Symbol 12 Sound | Used by:13 | |
Symbol 13 MovieClip | Uses:9 11 4 8 12 | Used by:18 |
Symbol 14 Graphic | Used by:17 18 | |
Symbol 15 Text | Uses:10 | Used by:17 18 |
Symbol 16 Sound | Used by:17 | |
Symbol 17 MovieClip | Uses:14 15 4 8 16 | Used by:18 |
Symbol 18 Button | Uses:4 8 13 17 14 15 2 3 5 7 | Used by:Timeline |
Symbol 19 Graphic | Used by:Timeline | |
Symbol 20 Graphic | Used by:21 | |
Symbol 21 MovieClip | Uses:20 | Used by:Timeline |
Symbol 22 Graphic | Used by:Timeline | |
Symbol 23 Graphic | Used by:Timeline | |
Symbol 24 Sound | Used by:Timeline | |
Symbol 25 Graphic | Used by:32 43 48 53 58 63 123 128 | |
Symbol 26 Text | Uses:10 | Used by:32 37 40 41 Timeline |
Symbol 27 Graphic | Used by:32 43 48 53 58 63 69 80 88 96 104 113 123 | |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip | Uses:28 | Used by:32 43 48 53 58 63 69 80 88 96 104 113 123 |
Symbol 30 Graphic | Used by:32 43 48 53 58 63 69 80 88 96 104 113 123 | |
Symbol 31 Graphic | Used by:32 43 48 53 58 63 69 80 88 96 104 113 123 | |
Symbol 32 MovieClip | Uses:25 26 27 29 30 31 | Used by:41 |
Symbol 33 Graphic | Used by:41 | |
Symbol 34 Graphic | Used by:37 44 49 54 59 64 72 82 90 98 106 116 125 | |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip | Uses:35 | Used by:37 44 49 54 59 64 125 |
Symbol 37 MovieClip | Uses:34 36 26 | Used by:41 |
Symbol 38 Graphic | Used by:40 41 45 46 50 51 55 56 60 61 65 66 126 127 | |
Symbol 39 Sound | Used by:40 45 50 55 60 65 119 126 | |
Symbol 40 MovieClip | Uses:38 26 39 | Used by:41 |
Symbol 41 Button | Uses:32 33 37 40 38 26 | Used by:Timeline |
Symbol 42 Text | Uses:10 | Used by:43 44 45 46 |
Symbol 43 MovieClip | Uses:25 42 27 29 30 31 | Used by:46 |
Symbol 44 MovieClip | Uses:34 36 42 | Used by:46 |
Symbol 45 MovieClip | Uses:38 42 39 | Used by:46 |
Symbol 46 Button | Uses:43 44 45 38 42 | Used by:Timeline |
Symbol 47 Text | Uses:10 | Used by:48 49 50 51 Timeline |
Symbol 48 MovieClip | Uses:25 47 27 29 30 31 | Used by:51 |
Symbol 49 MovieClip | Uses:34 36 47 | Used by:51 |
Symbol 50 MovieClip | Uses:38 47 39 | Used by:51 |
Symbol 51 Button | Uses:48 49 50 38 47 | Used by:Timeline |
Symbol 52 Text | Uses:10 | Used by:53 54 55 56 Timeline |
Symbol 53 MovieClip | Uses:25 52 27 29 30 31 | Used by:56 |
Symbol 54 MovieClip | Uses:34 36 52 | Used by:56 |
Symbol 55 MovieClip | Uses:38 52 39 | Used by:56 |
Symbol 56 Button | Uses:53 54 55 38 52 | Used by:Timeline |
Symbol 57 Text | Uses:10 | Used by:58 59 60 61 Timeline |
Symbol 58 MovieClip | Uses:25 57 27 29 30 31 | Used by:61 |
Symbol 59 MovieClip | Uses:34 36 57 | Used by:61 |
Symbol 60 MovieClip | Uses:38 57 39 | Used by:61 |
Symbol 61 Button | Uses:58 59 60 38 57 | Used by:Timeline |
Symbol 62 Text | Uses:10 | Used by:63 64 65 66 Timeline |
Symbol 63 MovieClip | Uses:25 62 27 29 30 31 | Used by:66 |
Symbol 64 MovieClip | Uses:34 36 62 | Used by:66 |
Symbol 65 MovieClip | Uses:38 62 39 | Used by:66 |
Symbol 66 Button | Uses:63 64 65 38 62 | Used by:Timeline |
Symbol 67 Graphic | Used by:69 80 88 96 104 129 | |
Symbol 68 Text | Uses:10 | Used by:69 72 76 78 Timeline |
Symbol 69 MovieClip | Uses:67 68 27 29 30 31 | Used by:78 |
Symbol 70 Graphic | Used by:78 | |
Symbol 71 Graphic | Used by:72 82 90 98 106 | |
Symbol 72 MovieClip | Uses:34 71 68 | Used by:78 |
Symbol 73 Graphic | Used by:78 | |
Symbol 74 Graphic | Used by:76 78 84 86 92 94 100 102 108 110 | |
Symbol 75 Sound | Used by:76 84 92 100 108 | |
Symbol 76 MovieClip | Uses:74 68 75 | Used by:78 |
Symbol 77 Graphic | Used by:78 | |
Symbol 78 Button | Uses:69 70 72 73 76 77 74 68 | Used by:Timeline |
Symbol 79 Text | Uses:10 | Used by:80 82 84 86 |
Symbol 80 MovieClip | Uses:67 79 27 29 30 31 | Used by:86 |
Symbol 81 Graphic | Used by:86 | |
Symbol 82 MovieClip | Uses:34 71 79 | Used by:86 |
Symbol 83 Graphic | Used by:86 | |
Symbol 84 MovieClip | Uses:74 79 75 | Used by:86 |
Symbol 85 Graphic | Used by:86 | |
Symbol 86 Button | Uses:80 81 82 83 84 85 74 79 | Used by:Timeline |
Symbol 87 Text | Uses:10 | Used by:88 90 92 94 |
Symbol 88 MovieClip | Uses:67 87 27 29 30 31 | Used by:94 |
Symbol 89 Graphic | Used by:94 | |
Symbol 90 MovieClip | Uses:34 71 87 | Used by:94 |
Symbol 91 Graphic | Used by:94 | |
Symbol 92 MovieClip | Uses:74 87 75 | Used by:94 |
Symbol 93 Graphic | Used by:94 | |
Symbol 94 Button | Uses:88 89 90 91 92 93 74 87 | Used by:Timeline |
Symbol 95 Text | Uses:10 | Used by:96 98 100 102 Timeline |
Symbol 96 MovieClip | Uses:67 95 27 29 30 31 | Used by:102 |
Symbol 97 Graphic | Used by:102 | |
Symbol 98 MovieClip | Uses:34 71 95 | Used by:102 |
Symbol 99 Graphic | Used by:102 | |
Symbol 100 MovieClip | Uses:74 95 75 | Used by:102 |
Symbol 101 Graphic | Used by:102 | |
Symbol 102 Button | Uses:96 97 98 99 100 101 74 95 | Used by:Timeline |
Symbol 103 Text | Uses:10 | Used by:104 106 108 110 |
Symbol 104 MovieClip | Uses:67 103 27 29 30 31 | Used by:110 |
Symbol 105 Graphic | Used by:110 | |
Symbol 106 MovieClip | Uses:34 71 103 | Used by:110 |
Symbol 107 Graphic | Used by:110 | |
Symbol 108 MovieClip | Uses:74 103 75 | Used by:110 |
Symbol 109 Graphic | Used by:110 | |
Symbol 110 Button | Uses:104 105 106 107 108 109 74 103 | Used by:Timeline |
Symbol 111 Graphic | Used by:113 | |
Symbol 112 Text | Uses:10 | Used by:113 116 119 121 |
Symbol 113 MovieClip | Uses:111 112 27 29 30 31 | Used by:121 |
Symbol 114 Graphic | Used by:121 | |
Symbol 115 Graphic | Used by:116 | |
Symbol 116 MovieClip | Uses:34 115 112 | Used by:121 |
Symbol 117 Graphic | Used by:121 | |
Symbol 118 Graphic | Used by:119 121 | |
Symbol 119 MovieClip | Uses:118 112 39 | Used by:121 |
Symbol 120 Graphic | Used by:121 | |
Symbol 121 Button | Uses:113 114 116 117 119 120 118 112 | Used by:Timeline |
Symbol 122 Text | Uses:10 | Used by:123 125 126 127 Timeline |
Symbol 123 MovieClip | Uses:25 122 27 29 30 31 | Used by:127 |
Symbol 124 Graphic | Used by:127 | |
Symbol 125 MovieClip | Uses:34 36 122 | Used by:127 |
Symbol 126 MovieClip | Uses:38 122 39 | Used by:127 |
Symbol 127 Button | Uses:123 124 125 126 38 122 | Used by:Timeline |
Symbol 128 MovieClip | Uses:25 | Used by:Timeline |
Symbol 129 MovieClip | Uses:67 | Used by:Timeline |
Symbol 130 Text | Uses:6 | Used by:Timeline |
Symbol 131 Text | Uses:6 | Used by:Timeline |
Symbol 132 Graphic | Used by:Timeline | |
Symbol 133 Graphic | Used by:Timeline | |
Symbol 134 Text | Uses:10 | Used by:Timeline |
Symbol 135 Bitmap | Used by:136 | |
Symbol 136 Graphic | Uses:135 | Used by:Timeline |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 MovieClip | Uses:137 | Used by:144 155 163 169 192 199 205 216 227 232 237 242 257 262 267 272 304 311 316 327 332 337 345 350 355 363 373 377 384 389 394 399 404 409 412 419 424 428 433 442 447 452 463 474 479 484 489 494 499 506 544 |
Symbol 139 Graphic | Used by:140 | |
Symbol 140 MovieClip | Uses:139 | Used by:144 155 163 169 192 199 205 216 227 232 237 242 257 262 267 272 304 311 316 327 332 337 345 350 355 363 373 377 384 389 394 399 404 409 412 419 424 428 433 442 447 452 463 474 479 484 489 494 499 506 544 |
Symbol 141 Graphic | Used by:143 144 155 163 169 192 199 205 216 227 232 237 242 257 262 267 272 304 311 316 327 332 337 345 350 355 363 373 377 384 389 394 399 404 409 412 419 424 428 433 442 447 452 463 474 479 484 489 494 499 506 544 | |
Symbol 142 Sound | Used by:143 153 | |
Symbol 143 MovieClip | Uses:141 142 | Used by:144 155 163 169 192 199 205 216 227 232 237 242 257 262 267 272 304 311 316 327 332 337 345 350 355 363 373 377 384 389 394 399 404 409 412 419 424 428 433 442 447 452 463 474 479 484 489 494 499 506 544 |
Symbol 144 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 145 Text | Uses:10 | Used by:Timeline |
Symbol 146 Bitmap | Used by:147 | |
Symbol 147 Graphic | Uses:146 | Used by:Timeline |
Symbol 148 Graphic | Used by:149 | |
Symbol 149 MovieClip | Uses:148 | Used by:154 159 164 170 172 200 204 213 222 231 236 241 245 251 261 266 271 274 310 315 321 331 336 344 349 354 356 372 376 383 388 393 398 403 408 411 418 423 427 432 435 446 451 462 465 478 483 488 493 498 501 508 548 |
Symbol 150 Graphic | Used by:151 | |
Symbol 151 MovieClip | Uses:150 | Used by:154 159 164 170 172 200 204 213 222 231 236 241 245 251 261 266 271 274 310 315 321 331 336 344 349 354 356 372 376 383 388 393 398 403 408 411 418 423 427 432 435 446 451 462 465 478 483 488 493 498 501 508 548 |
Symbol 152 Graphic | Used by:153 154 159 164 170 172 200 204 213 222 231 236 241 245 251 261 266 271 274 310 315 321 331 336 344 349 354 356 372 376 383 388 393 398 403 408 411 418 423 427 432 435 446 451 462 465 478 483 488 493 498 501 508 548 | |
Symbol 153 MovieClip | Uses:152 142 | Used by:154 159 164 170 172 200 204 213 222 231 236 241 245 251 261 266 271 274 310 315 321 331 336 344 349 354 356 372 376 383 388 393 398 403 408 411 418 423 427 432 435 446 451 462 465 478 483 488 493 498 501 508 548 |
Symbol 154 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 155 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 156 Bitmap | Used by:157 | |
Symbol 157 Graphic | Uses:156 | Used by:Timeline |
Symbol 158 Text | Uses:10 | Used by:Timeline |
Symbol 159 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 160 Bitmap | Used by:161 | |
Symbol 161 Graphic | Uses:160 | Used by:Timeline |
Symbol 162 Text | Uses:10 | Used by:Timeline |
Symbol 163 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 164 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 165 Bitmap | Used by:166 | |
Symbol 166 Graphic | Uses:165 | Used by:Timeline |
Symbol 167 Font | Used by:168 171 185 188 228 233 238 243 247 249 253 258 263 268 273 301 305 312 326 330 335 343 348 353 362 371 375 382 387 392 397 402 407 410 417 422 426 431 434 441 445 450 461 464 473 477 482 487 492 497 500 505 507 511 514 515 516 521 524 525 526 527 528 529 530 531 532 543 545 553 554 559 562 563 566 570 575 577 586 587 590 593 598 601 604 607 610 611 613 618 619 621 622 624 625 627 629 | |
Symbol 168 Text | Uses:167 | Used by:Timeline |
Symbol 169 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 170 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 171 Text | Uses:167 | Used by:Timeline |
Symbol 172 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 173 Graphic | Used by:174 | |
Symbol 174 MovieClip | Uses:173 | Used by:Timeline |
Symbol 175 Graphic | Used by:177 178 | |
Symbol 176 Text | Uses:10 | Used by:177 178 180 182 252 |
Symbol 177 MovieClip | Uses:175 176 | Used by:182 252 |
Symbol 178 MovieClip | Uses:175 176 | Used by:182 252 |
Symbol 179 Graphic | Used by:180 182 252 | |
Symbol 180 MovieClip | Uses:179 176 | Used by:181 |
Symbol 181 MovieClip | Uses:180 | Used by:182 252 |
Symbol 182 Button | Uses:177 178 181 179 176 | Used by:Timeline |
Symbol 183 Bitmap | Used by:184 194 201 210 218 | |
Symbol 184 Graphic | Uses:183 | Used by:Timeline |
Symbol 185 Text | Uses:167 | Used by:Timeline |
Symbol 186 Bitmap | Used by:187 | |
Symbol 187 Graphic | Uses:186 | Used by:Timeline |
Symbol 188 Text | Uses:167 | Used by:Timeline |
Symbol 189 Font | Used by:190 191 195 196 197 198 202 203 206 211 212 214 215 219 220 221 | |
Symbol 190 Text | Uses:189 | Used by:Timeline |
Symbol 191 Text | Uses:189 | Used by:Timeline |
Symbol 192 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 193 Bitmap | Used by:194 | |
Symbol 194 Graphic | Uses:193 183 | Used by:Timeline |
Symbol 195 Text | Uses:189 | Used by:Timeline |
Symbol 196 Text | Uses:189 | Used by:Timeline |
Symbol 197 Text | Uses:189 | Used by:Timeline |
Symbol 198 Text | Uses:189 | Used by:Timeline |
Symbol 199 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 200 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 201 Graphic | Uses:183 | Used by:Timeline |
Symbol 202 Text | Uses:189 | Used by:Timeline |
Symbol 203 Text | Uses:189 | Used by:Timeline |
Symbol 204 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 205 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 206 Text | Uses:189 | Used by:Timeline |
Symbol 207 Bitmap | Used by:210 | |
Symbol 208 Bitmap | Used by:210 | |
Symbol 209 Bitmap | Used by:210 | |
Symbol 210 Graphic | Uses:207 183 209 208 | Used by:Timeline |
Symbol 211 Text | Uses:189 | Used by:Timeline |
Symbol 212 Text | Uses:189 | Used by:Timeline |
Symbol 213 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 214 Text | Uses:189 | Used by:Timeline |
Symbol 215 Text | Uses:189 | Used by:Timeline |
Symbol 216 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 217 Bitmap | Used by:218 | |
Symbol 218 Graphic | Uses:217 183 | Used by:Timeline |
Symbol 219 Text | Uses:189 | Used by:Timeline |
Symbol 220 Text | Uses:189 | Used by:Timeline |
Symbol 221 Text | Uses:189 | Used by:Timeline |
Symbol 222 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 223 Text | Uses:10 | Used by:Timeline |
Symbol 224 Bitmap | Used by:225 | |
Symbol 225 Graphic | Uses:224 | Used by:Timeline |
Symbol 226 Text | Uses:10 | Used by:Timeline |
Symbol 227 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 228 Text | Uses:167 | Used by:Timeline |
Symbol 229 Bitmap | Used by:230 | |
Symbol 230 Graphic | Uses:229 | Used by:Timeline |
Symbol 231 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 232 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 233 Text | Uses:167 | Used by:Timeline |
Symbol 234 Bitmap | Used by:235 | |
Symbol 235 Graphic | Uses:234 | Used by:Timeline |
Symbol 236 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 237 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 238 EditableText | Uses:167 | Used by:Timeline |
Symbol 239 Bitmap | Used by:240 | |
Symbol 240 Graphic | Uses:239 | Used by:Timeline |
Symbol 241 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 242 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 243 EditableText | Uses:167 | Used by:Timeline |
Symbol 244 Graphic | Used by:Timeline | |
Symbol 245 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 246 Graphic | Used by:248 | |
Symbol 247 Text | Uses:167 | Used by:248 |
Symbol 248 Button | Uses:246 247 | Used by:Timeline |
Symbol 249 Text | Uses:167 | Used by:Timeline |
Symbol 250 Graphic | Used by:Timeline | |
Symbol 251 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 252 Button | Uses:177 178 181 179 176 | Used by:Timeline |
Symbol 253 Text | Uses:167 | Used by:Timeline |
Symbol 254 Graphic | Used by:Timeline | |
Symbol 255 Bitmap | Used by:256 | |
Symbol 256 Graphic | Uses:255 | Used by:Timeline |
Symbol 257 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 258 Text | Uses:167 | Used by:Timeline |
Symbol 259 Bitmap | Used by:260 | |
Symbol 260 Graphic | Uses:259 | Used by:Timeline |
Symbol 261 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 262 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 263 Text | Uses:167 | Used by:Timeline |
Symbol 264 Bitmap | Used by:265 | |
Symbol 265 Graphic | Uses:264 | Used by:Timeline |
Symbol 266 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 267 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 268 Text | Uses:167 | Used by:Timeline |
Symbol 269 Bitmap | Used by:270 | |
Symbol 270 Graphic | Uses:269 | Used by:Timeline |
Symbol 271 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 272 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 273 Text | Uses:167 | Used by:Timeline |
Symbol 274 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 275 Graphic | Used by:300 | |
Symbol 276 Graphic | Used by:300 | |
Symbol 277 Graphic | Used by:300 | |
Symbol 278 Graphic | Used by:300 | |
Symbol 279 Graphic | Used by:300 | |
Symbol 280 Graphic | Used by:300 | |
Symbol 281 Graphic | Used by:300 | |
Symbol 282 Graphic | Used by:300 | |
Symbol 283 Graphic | Used by:300 | |
Symbol 284 Graphic | Used by:300 | |
Symbol 285 Graphic | Used by:300 | |
Symbol 286 Graphic | Used by:300 | |
Symbol 287 Graphic | Used by:300 | |
Symbol 288 Graphic | Used by:300 | |
Symbol 289 Graphic | Used by:300 | |
Symbol 290 Graphic | Used by:300 | |
Symbol 291 Graphic | Used by:300 | |
Symbol 292 Graphic | Used by:300 | |
Symbol 293 Graphic | Used by:300 | |
Symbol 294 Graphic | Used by:300 | |
Symbol 295 Graphic | Used by:300 | |
Symbol 296 Graphic | Used by:300 | |
Symbol 297 Graphic | Used by:300 | |
Symbol 298 Graphic | Used by:300 | |
Symbol 299 Graphic | Used by:300 | |
Symbol 300 MovieClip | Uses:275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 | Used by:Timeline |
Symbol 301 Text | Uses:167 | Used by:Timeline |
Symbol 302 Bitmap | Used by:303 | |
Symbol 303 Graphic | Uses:302 | Used by:Timeline |
Symbol 304 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 305 Text | Uses:167 | Used by:Timeline |
Symbol 306 Graphic | Used by:307 | |
Symbol 307 MovieClip | Uses:306 | Used by:Timeline |
Symbol 308 Bitmap | Used by:309 | |
Symbol 309 Graphic | Uses:308 | Used by:Timeline |
Symbol 310 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 311 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 312 Text | Uses:167 | Used by:Timeline |
Symbol 313 Bitmap | Used by:314 | |
Symbol 314 Graphic | Uses:313 | Used by:Timeline |
Symbol 315 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 316 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 317 Font | Used by:318 | |
Symbol 318 EditableText | Uses:317 | Used by:Timeline |
Symbol 319 Text | Uses:10 | Used by:Timeline |
Symbol 320 Graphic | Used by:Timeline | |
Symbol 321 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 322 Text | Uses:10 | Used by:Timeline |
Symbol 323 Graphic | Used by:Timeline | |
Symbol 324 Graphic | Used by:Timeline | |
Symbol 325 Text | Uses:10 | Used by:Timeline |
Symbol 326 Text | Uses:167 | Used by:Timeline |
Symbol 327 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 328 Bitmap | Used by:329 | |
Symbol 329 Graphic | Uses:328 | Used by:Timeline |
Symbol 330 Text | Uses:167 | Used by:Timeline |
Symbol 331 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 332 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 333 Bitmap | Used by:334 | |
Symbol 334 Graphic | Uses:333 | Used by:Timeline |
Symbol 335 Text | Uses:167 | Used by:Timeline |
Symbol 336 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 337 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 338 Bitmap | Used by:340 | |
Symbol 339 Bitmap | Used by:340 | |
Symbol 340 Graphic | Uses:338 339 | Used by:Timeline |
Symbol 341 Bitmap | Used by:342 | |
Symbol 342 Graphic | Uses:341 | Used by:Timeline |
Symbol 343 Text | Uses:167 | Used by:Timeline |
Symbol 344 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 345 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 346 Bitmap | Used by:347 | |
Symbol 347 Graphic | Uses:346 | Used by:Timeline |
Symbol 348 Text | Uses:167 | Used by:Timeline |
Symbol 349 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 350 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 351 Bitmap | Used by:352 | |
Symbol 352 Graphic | Uses:351 | Used by:Timeline |
Symbol 353 Text | Uses:167 | Used by:Timeline |
Symbol 354 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 355 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 356 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 357 Text | Uses:10 | Used by:Timeline |
Symbol 358 Text | Uses:10 | Used by:Timeline |
Symbol 359 Text | Uses:10 | Used by:Timeline |
Symbol 360 Text | Uses:10 | Used by:Timeline |
Symbol 361 Graphic | Used by:Timeline | |
Symbol 362 Text | Uses:167 | Used by:Timeline |
Symbol 363 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 364 Graphic | Used by:368 | |
Symbol 365 Text | Uses:10 | Used by:368 |
Symbol 366 Graphic | Used by:368 | |
Symbol 367 Text | Uses:10 | Used by:368 |
Symbol 368 Button | Uses:364 365 366 367 | Used by:Timeline |
Symbol 369 Bitmap | Used by:370 374 | |
Symbol 370 Graphic | Uses:369 | Used by:Timeline |
Symbol 371 Text | Uses:167 | Used by:Timeline |
Symbol 372 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 373 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 374 Graphic | Uses:369 | Used by:Timeline |
Symbol 375 Text | Uses:167 | Used by:Timeline |
Symbol 376 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 377 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 378 Bitmap | Used by:379 | |
Symbol 379 Graphic | Uses:378 | Used by:Timeline |
Symbol 380 Bitmap | Used by:381 | |
Symbol 381 Graphic | Uses:380 | Used by:Timeline |
Symbol 382 Text | Uses:167 | Used by:Timeline |
Symbol 383 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 384 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 385 Bitmap | Used by:386 | |
Symbol 386 Graphic | Uses:385 | Used by:Timeline |
Symbol 387 Text | Uses:167 | Used by:Timeline |
Symbol 388 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 389 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 390 Bitmap | Used by:391 | |
Symbol 391 Graphic | Uses:390 | Used by:Timeline |
Symbol 392 Text | Uses:167 | Used by:Timeline |
Symbol 393 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 394 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 395 Bitmap | Used by:396 | |
Symbol 396 Graphic | Uses:395 | Used by:Timeline |
Symbol 397 Text | Uses:167 | Used by:Timeline |
Symbol 398 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 399 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 400 Bitmap | Used by:401 | |
Symbol 401 Graphic | Uses:400 | Used by:Timeline |
Symbol 402 Text | Uses:167 | Used by:Timeline |
Symbol 403 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 404 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 405 Bitmap | Used by:406 | |
Symbol 406 Graphic | Uses:405 | Used by:Timeline |
Symbol 407 Text | Uses:167 | Used by:Timeline |
Symbol 408 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 409 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 410 Text | Uses:167 | Used by:Timeline |
Symbol 411 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 412 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 413 Bitmap | Used by:414 | |
Symbol 414 Graphic | Uses:413 | Used by:Timeline |
Symbol 415 Bitmap | Used by:416 | |
Symbol 416 Graphic | Uses:415 | Used by:Timeline |
Symbol 417 Text | Uses:167 | Used by:Timeline |
Symbol 418 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 419 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 420 Bitmap | Used by:421 425 | |
Symbol 421 Graphic | Uses:420 | Used by:Timeline |
Symbol 422 Text | Uses:167 | Used by:Timeline |
Symbol 423 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 424 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 425 Graphic | Uses:420 | Used by:Timeline |
Symbol 426 Text | Uses:167 | Used by:Timeline |
Symbol 427 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 428 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 429 Bitmap | Used by:430 | |
Symbol 430 Graphic | Uses:429 | Used by:Timeline |
Symbol 431 Text | Uses:167 | Used by:Timeline |
Symbol 432 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 433 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 434 Text | Uses:167 | Used by:Timeline |
Symbol 435 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 436 Graphic | Used by:440 | |
Symbol 437 Text | Uses:10 | Used by:440 |
Symbol 438 Graphic | Used by:440 | |
Symbol 439 Text | Uses:10 | Used by:440 |
Symbol 440 Button | Uses:436 437 438 439 | Used by:Timeline |
Symbol 441 Text | Uses:167 | Used by:Timeline |
Symbol 442 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 443 Bitmap | Used by:444 | |
Symbol 444 Graphic | Uses:443 | Used by:Timeline |
Symbol 445 Text | Uses:167 | Used by:Timeline |
Symbol 446 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 447 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 448 Bitmap | Used by:449 | |
Symbol 449 Graphic | Uses:448 | Used by:Timeline |
Symbol 450 Text | Uses:167 | Used by:Timeline |
Symbol 451 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 452 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 453 Graphic | Used by:458 469 | |
Symbol 454 Text | Uses:10 | Used by:458 |
Symbol 455 Graphic | Used by:458 469 | |
Symbol 456 Graphic | Used by:458 469 | |
Symbol 457 Text | Uses:10 | Used by:458 |
Symbol 458 Button | Uses:453 454 455 456 457 | Used by:Timeline |
Symbol 459 Bitmap | Used by:460 | |
Symbol 460 Graphic | Uses:459 | Used by:Timeline |
Symbol 461 Text | Uses:167 | Used by:Timeline |
Symbol 462 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 463 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 464 Text | Uses:167 | Used by:Timeline |
Symbol 465 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 466 Text | Uses:10 | Used by:Timeline |
Symbol 467 Text | Uses:10 | Used by:Timeline |
Symbol 468 Text | Uses:10 | Used by:469 |
Symbol 469 Button | Uses:453 468 455 456 | Used by:Timeline |
Symbol 470 Graphic | Used by:Timeline | |
Symbol 471 Bitmap | Used by:472 | |
Symbol 472 Graphic | Uses:471 | Used by:Timeline |
Symbol 473 Text | Uses:167 | Used by:Timeline |
Symbol 474 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 475 Bitmap | Used by:476 | |
Symbol 476 Graphic | Uses:475 | Used by:Timeline |
Symbol 477 Text | Uses:167 | Used by:Timeline |
Symbol 478 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 479 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 480 Bitmap | Used by:481 | |
Symbol 481 Graphic | Uses:480 | Used by:Timeline |
Symbol 482 Text | Uses:167 | Used by:Timeline |
Symbol 483 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 484 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 485 Bitmap | Used by:486 | |
Symbol 486 Graphic | Uses:485 | Used by:Timeline |
Symbol 487 Text | Uses:167 | Used by:Timeline |
Symbol 488 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 489 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 490 Bitmap | Used by:491 | |
Symbol 491 Graphic | Uses:490 | Used by:Timeline |
Symbol 492 Text | Uses:167 | Used by:Timeline |
Symbol 493 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 494 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 495 Bitmap | Used by:496 | |
Symbol 496 Graphic | Uses:495 | Used by:Timeline |
Symbol 497 Text | Uses:167 | Used by:Timeline |
Symbol 498 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 499 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 500 Text | Uses:167 | Used by:Timeline |
Symbol 501 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 502 Graphic | Used by:503 | |
Symbol 503 MovieClip | Uses:502 | Used by:Timeline |
Symbol 504 Text | Uses:10 | Used by:Timeline |
Symbol 505 Text | Uses:167 | Used by:Timeline |
Symbol 506 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 507 Text | Uses:167 | Used by:Timeline |
Symbol 508 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 509 Bitmap | Used by:510 | |
Symbol 510 Graphic | Uses:509 | Used by:Timeline |
Symbol 511 Text | Uses:167 | Used by:Timeline |
Symbol 512 Bitmap | Used by:513 | |
Symbol 513 Graphic | Uses:512 | Used by:Timeline |
Symbol 514 Text | Uses:167 | Used by:Timeline |
Symbol 515 EditableText | Uses:167 | Used by:Timeline |
Symbol 516 Text | Uses:167 | Used by:Timeline |
Symbol 517 Bitmap | Used by:518 | |
Symbol 518 Graphic | Uses:517 | Used by:Timeline |
Symbol 519 Bitmap | Used by:520 | |
Symbol 520 Graphic | Uses:519 | Used by:Timeline |
Symbol 521 Text | Uses:167 | Used by:Timeline |
Symbol 522 Graphic | Used by:Timeline | |
Symbol 523 Graphic | Used by:Timeline | |
Symbol 524 Text | Uses:167 | Used by:Timeline |
Symbol 525 Text | Uses:167 | Used by:Timeline |
Symbol 526 Text | Uses:167 | Used by:Timeline |
Symbol 527 Text | Uses:167 | Used by:Timeline |
Symbol 528 Text | Uses:167 | Used by:Timeline |
Symbol 529 Text | Uses:167 | Used by:Timeline |
Symbol 530 Text | Uses:167 | Used by:Timeline |
Symbol 531 Text | Uses:167 | Used by:Timeline |
Symbol 532 Text | Uses:167 | Used by:Timeline |
Symbol 533 Graphic | Used by:537 539 | |
Symbol 534 Text | Uses:10 | Used by:537 |
Symbol 535 Graphic | Used by:537 539 | |
Symbol 536 Graphic | Used by:537 539 | |
Symbol 537 Button | Uses:533 534 535 536 | Used by:Timeline |
Symbol 538 Text | Uses:10 | Used by:539 |
Symbol 539 Button | Uses:533 538 535 536 | Used by:Timeline |
Symbol 540 Bitmap | Used by:541 | |
Symbol 541 Graphic | Uses:540 | Used by:Timeline |
Symbol 542 Text | Uses:10 | Used by:Timeline |
Symbol 543 Text | Uses:167 | Used by:Timeline |
Symbol 544 Button | Uses:138 140 143 141 | Used by:Timeline |
Symbol 545 Text | Uses:167 | Used by:Timeline |
Symbol 546 Bitmap | Used by:547 | |
Symbol 547 Graphic | Uses:546 | Used by:Timeline |
Symbol 548 Button | Uses:149 151 153 152 | Used by:Timeline |
Symbol 549 Bitmap | Used by:550 | |
Symbol 550 Graphic | Uses:549 | Used by:Timeline |
Symbol 551 Bitmap | Used by:552 | |
Symbol 552 Graphic | Uses:551 | Used by:Timeline |
Symbol 553 Text | Uses:167 | Used by:Timeline |
Symbol 554 EditableText | Uses:167 | Used by:Timeline |
Symbol 555 Bitmap | Used by:556 | |
Symbol 556 Graphic | Uses:555 | Used by:Timeline |
Symbol 557 Bitmap | Used by:558 | |
Symbol 558 Graphic | Uses:557 | Used by:Timeline |
Symbol 559 Text | Uses:167 | Used by:Timeline |
Symbol 560 Bitmap | Used by:561 | |
Symbol 561 Graphic | Uses:560 | Used by:Timeline |
Symbol 562 Text | Uses:167 | Used by:Timeline |
Symbol 563 Text | Uses:167 | Used by:Timeline |
Symbol 564 Bitmap | Used by:565 | |
Symbol 565 Graphic | Uses:564 | Used by:Timeline |
Symbol 566 Text | Uses:167 | Used by:Timeline |
Symbol 567 Bitmap | Used by:568 | |
Symbol 568 Graphic | Uses:567 | Used by:Timeline |
Symbol 569 Graphic | Used by:Timeline | |
Symbol 570 Text | Uses:167 | Used by:Timeline |
Symbol 571 Font | Used by:572 | |
Symbol 572 EditableText | Uses:571 | Used by:Timeline |
Symbol 573 Font | Used by:574 576 | |
Symbol 574 Text | Uses:573 | Used by:Timeline |
Symbol 575 Text | Uses:167 | Used by:Timeline |
Symbol 576 Text | Uses:573 | Used by:Timeline |
Symbol 577 EditableText | Uses:167 | Used by:Timeline |
Symbol 578 Graphic | Used by:582 | |
Symbol 579 Text | Uses:10 | Used by:582 |
Symbol 580 Graphic | Used by:582 | |
Symbol 581 Graphic | Used by:582 | |
Symbol 582 Button | Uses:578 579 580 581 | Used by:Timeline |
Symbol 583 Bitmap | Used by:584 | |
Symbol 584 Graphic | Uses:583 | Used by:Timeline |
Symbol 585 Text | Uses:10 | Used by:Timeline |
Symbol 586 Text | Uses:167 | Used by:Timeline |
Symbol 587 Text | Uses:167 | Used by:Timeline |
Symbol 588 Bitmap | Used by:589 | |
Symbol 589 Graphic | Uses:588 | Used by:Timeline |
Symbol 590 Text | Uses:167 | Used by:Timeline |
Symbol 591 Bitmap | Used by:592 | |
Symbol 592 Graphic | Uses:591 | Used by:Timeline |
Symbol 593 Text | Uses:167 | Used by:Timeline |
Symbol 594 Bitmap | Used by:595 | |
Symbol 595 Graphic | Uses:594 | Used by:Timeline |
Symbol 596 Bitmap | Used by:597 | |
Symbol 597 Graphic | Uses:596 | Used by:Timeline |
Symbol 598 Text | Uses:167 | Used by:Timeline |
Symbol 599 Bitmap | Used by:600 | |
Symbol 600 Graphic | Uses:599 | Used by:Timeline |
Symbol 601 EditableText | Uses:167 | Used by:Timeline |
Symbol 602 Bitmap | Used by:603 | |
Symbol 603 Graphic | Uses:602 | Used by:Timeline |
Symbol 604 EditableText | Uses:167 | Used by:Timeline |
Symbol 605 Bitmap | Used by:606 | |
Symbol 606 Graphic | Uses:605 | Used by:Timeline |
Symbol 607 Text | Uses:167 | Used by:Timeline |
Symbol 608 Bitmap | Used by:609 | |
Symbol 609 Graphic | Uses:608 | Used by:Timeline |
Symbol 610 EditableText | Uses:167 | Used by:Timeline |
Symbol 611 EditableText | Uses:167 | Used by:Timeline |
Symbol 612 Graphic | Used by:Timeline | |
Symbol 613 Text | Uses:167 | Used by:Timeline |
Symbol 614 Graphic | Used by:615 | |
Symbol 615 Button | Uses:614 | Used by:Timeline |
Symbol 616 Graphic | Used by:617 | |
Symbol 617 Button | Uses:616 | Used by:Timeline |
Symbol 618 Text | Uses:167 | Used by:Timeline |
Symbol 619 EditableText | Uses:167 | Used by:Timeline |
Symbol 620 Text | Uses:10 | Used by:Timeline |
Symbol 621 Text | Uses:167 | Used by:Timeline |
Symbol 622 EditableText | Uses:167 | Used by:Timeline |
Symbol 623 Text | Uses:10 | Used by:Timeline |
Symbol 624 EditableText | Uses:167 | Used by:Timeline |
Symbol 625 EditableText | Uses:167 | Used by:Timeline |
Symbol 626 Text | Uses:10 | Used by:Timeline |
Symbol 627 EditableText | Uses:167 | Used by:Timeline |
Symbol 628 Text | Uses:10 | Used by:Timeline |
Symbol 629 EditableText | Uses:167 | Used by:Timeline |
Symbol 630 Text | Uses:10 | Used by:Timeline |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Dynamic Text Variables
paul | Symbol 572 EditableText | "" |
paul | Symbol 577 EditableText | "" |
score | Symbol 619 EditableText | "<p align="left"></p>" |
|