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Everything Tutorial 2.swf

This is the info page for
Flash #64911

(Click the ID number above for more basic data on this flash file.)


Text
AUTHORISED PERSONNEL ONLY

ENTER

LEARN

Motion Tween

Make a Button

Shape Tweening

Driving Game

Motion Guide

Preloader

Sprites

Sound

Screenshot

Variables

ActionScript

Newgrounds Tips

Tools

Beginners

Intermediate

1) First, open Flash

2) Create a circle (or anything else you want)

3) Make any amount of keyframes (I'll use 50), by going to
frame 50, right-clicking and choosing "Insert Keyframe".
All frames before that will appear as clear keyframes.

4) Then Right-click all those frames and select "Create
Motion Tween".

5) Click the last frame, and move your object to a
different spot using the Selection Tool.

6) Test your movie, by pressing "Ctrl" and "Enter" at the
same time on your keyboard. You should have a movie like
this.

MENU

First of all, these are frames.  Setting your fps determines
how many of these there are per second.  fps: Frames Per
Second.

Now, on to tools!

This is your Selection Tool.  It will most likely be your most used
tool in your arsenal.  It is used for selecting lines, paint, symbols,
bending lines and just about everything you will make.  You also
can use it to move the selected item.  Pressing and holding the left
mouse button and dragging will select everything in its path.

This is the Subselection Tool.  Not the easiest thing to use, but can
be helpful when learned.  You will use this to select parts of a line
so you can manipulate just that small part.

Free Transform Tool.  All kinds of great effects are done with this.
Use it kind of like the selection tool, but from there you can resize,
bend, move center and skew anything you select!  Great for tweens.

The Gradient Transform Tool.  You use this for shading in conjunc-
tion with your color mixing palette.  It's how you do this:
Just press Shift + F9 and make the shade you want after selecting
linear.Hint: If you can't see the edges, zoom out and move the
center.

Line Tool.  You make lines with it.  I bet you thought it was for
circles, right?  Wrong, noob!  =p

Your Lasso Tool.  Basically used to select only specific parts of
something.  Then it works a lot like the Selection Tool.

This is your Text Tool.  Used for placing text in your Flash.  Fill
controls the color of your text

This is the Circle Tool.  Used to make circles.  You can choose
what color you want it to fill with the Fill Color and what color
you want the line to be with the Stroke Color.  You can also
choose one not to be there by choosing the white box with the
red line through it.

The Pen Tool.  This acts a lot like the Subselection Tool, except it
places new lines instead of manipulating existing ones.

Brush Tool.  This works like the pencil, except you can get some
really nice texture using it and different brush shapes and sizes.

Ink Bottle Tool.  This is used to place the selected line color onto
lines that are already drawn.  Double-clicking inside an object's fill
will color all lines that are touching that fill section.  It will also add
lines if they do not exist!

The Square Tool.  Works exactly the same as the circle tool.  A
neat feature, though is using the "set corner radius" button:
Use that to make rounded corners to your specifications.

The Pencil Tool is used to freehand lines in your flashes using the
straighten, smooth or ink options.

Paint Bucket Tool.  This is used to place what color you have chosen
for Fill inside already drawn lines.  There is also a "Gap Size"
option so you don't have to find pesky lines that aren't connected.

Eyedropper Tool.  This is used to grab colors you have already used
so you don't have to try to duplicate it on your own.  Hint: If the color
you want is in a symbol, you MUST enter the symbol to get it.

Eraser Tool.  Used to erase things.  Like the brush, there are
different sizes and shapes you can use.

Those are your main tools.  Learn them by playing with them and
their options.  You'd be surprised at some of the things they can do.

make a button

1) Draw what your button will look like ( I will draw a square).
You can put text in if you want. Then right-click your frame,
select actions, and go to basic actions and click stop.

2) Select the button with the Selection Tool. Then press "F8"
on your keyboard. Now, name your button, but make sure
you choose the "button" behavior before clicking OK.

<p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">3) Right-click your button and go to actions, then basic actions, then click Go To. Then click where it says &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- &nbsp;gotoAndPlay (1); &nbsp;Then you can change the scene and frame you want the button to take you when pushed.</font></p>

4) Then on the frame you have the button on, give that frame the action, stop(); . This will make the movie stop for your button (IF you want it to stop here).

PLAY

5) Test your button, by pressing ctrl and enter at the same
time. You should have a clickable button that can go to
another frame.

5) Happy?  Smile!

1) In your first frame put in anything you want, but usually text
does not work good (I'm using a circle).

2) Make some frames (I'll use 25) and make them into a
keyframe.

3) Double-click the black frames. Then go to the box that
says "frame" and select "shape".

4) Go to the last frame and erase any object you drew. Then
draw a new object in it's place (I'll do a square).

5) Test your shape tween by pressing ctrl and enter at the
same time. It should look like this.

1) Make what you want to be driven (I'll draw a  simple car).

2) Drag over it with the arrow tool and press "F8" on the
Keyboard. The click movie clip, and name it whatever you
want. Then click "OK".

onClipEvent (load) {
speed = 0;
}
onClipEvent (enterFrame) {
_root.speed = speed;
_root.mph = Number(speed)*2;
_root.mph -= _root.mph%1;
if (_root.mph<1) {
_root.mph = 1;
}
if (Key.isDown(Key.UP)) {
speed += 2;
}
if (Key.isDown(Key.DOWN)) {
speed -= 1;
}
if (Math.abs(speed)>20) {
speed *= .7;
}
if (Key.isDown(Key.LEFT)) {
_rotation -= 14;
}
if (Key.isDown(Key.RIGHT)) {
_rotation += 14;
}
speed *= .98;
x = Math.sin(_rotation*(Math.PI/180))*speed;
y = Math.cos(_rotation*(Math.PI/180))*speed*-1;
if (!_root.boundary.hitTest(_x+x, _y+y, true)) {
_x += x;
_y += y;
} else {
speed *= -.6;
}
}
onClipEvent (enterFrame) {
if (this._x > 600) {
this._x = -50;
}
}
onClipEvent (enterFrame) {
if (this._y >
450) {
this._y = -50;
}
}
onClipEvent (enterFrame) {
if (this._x < -50) {
this._x = 600;
}
}
onClipEvent (enterFrame) {
if (this._y < -50) {
this._y = 450;
}
}

3) Right-Click your movie-clip and select actions. Then copy this
code ( Do this by dragging then right-clicking and clicking copy).
Then paste in (by right-clicking and selecting paste) this code to
the actions box.

4)  Test your movie.  It should act like this one does.

SOUND

1) Get your music (I get music from the Audio Portal on
Newgrounds).

2) Just put anything in the search box, and you will most
likely get music on it. Then you can download it and use it in
your flash.

3) Get your flash out by clicking File>import and double-
clicking the music you want in your files. (Zoom-in to see.)

4) Now get some keyframes by dragging the frames you
want and right-clicking and then clicking keyframes. ( The
number of keyframes you want is determined by how long
the song is). Then delete the last frame by pressing
backspace twice on the last frame.

5) Then click the first frame. Then press ctrl and L on your
keyboard and drag out your music's name from the box that
comes up.

6) Then to reduce the music's file size right-click your
music's name and select properties. Then click "use
document default quality" to uncheck it. Then select 48 kbps
next to Bit Rate and Best next to quality.  Also, uncheck or
unselect MP3 quality.  Then click OK.

8)  Another option you have is choosing a different way to play your music aka "sync" .
By choosing the "Start" option, the music will start and not stop until complete.  From
there you can choose it to repeat a certain number of times or to loop continuously.

9)  "Stream" is also useful.  If your Flash is paused on anything that streams it will
pick up where it left off.

10)  Remember to condense ALL your sounds.  Music, sound effects, voices,
everything.  Doing this greatly reduces how large your file will be.

7) Test your movie by pressing ctrl and enter at the same time. It should have music
like the music here. (If the loop  keeps repeating, you don't have enough keyframes.
Some songs are really long. Or you can only have one frame so it automatically does
not loop. Or on the frame right after you want the music to stop you can put the
actionscript stopallsounds from the basic actions.)

1) First, get your sprites. Here is a link to get the sprites I'm
using in this tutorial. Right-Click the picture with the sprites,
then right click in your flash paste them in.

Click here to go get the sprites

Click here to go get the sprites

2) After that, click your newly-pasted sprite sheet. Then click
"modify" at the top of the screen, then trace bitmap. Make
sure on the new screen that pops up says
Color Threshold: 1
Minimum Area: 1
Curve Fit: Normal
Corner Threshold: Normal
Then click OK.
Be patient this could take
to 3 to 10 minutes.

3) Click away from the picture. Your computer will be loading
now. This could take 1 to 5 minutes.

4) Click the white background and then press on your
keyboard "Delete". Then drag over the sprites you want to
use with the arrow tool. Then right-click them and either
click "cut" or "copy".

5) Then click "Insert" at the top of the screen, and then click
"New Symbol" ("Ctrl" + "F8"). On the new box that comes up,
click "Movie Clip" and name it anything you want. Then click
"OK".

6)  Right-click your screen and click "Paste". The sprites you
dragged over and clicked copy or cut are now here.

7) Here is the harder steps. Drag over all but the first sprite
with the Selection Tool and right-click and select "cut".
(NOT COPY)

8) Then, using the Selection Tool, drag over the 1 leftover
sprite and put it in the middle of that plus sign + in the middle
of the screen.

9) Click the second frame and right-click it and select,
"Insert Blank Keyframe".

10) Then click "Onion Skins".

11) Right-Click the screen and select "Paste". Then drag
over the next sprite you want (only one sprite per keyframe)
to the plus sign, where the faded sprite from before is.

12) Drag over all the leftover sprites with the arrow tool and
select "cut". Then make another blank keyframe on frame 3.

13) Do steps 7-12 over again until all of your sprites are in a
different keyframe each.

15) Now click "Scene 1" at the top left of your screen. Then
delete all the other sprites you got from the website I gave
you, by using the arrow tool and then pressing "Delete" on
the keyboard. Then press "Ctrl" and "L" at the same time.
Then drag out the file your sprites are in, to the screen,
using the Selection Tool.

16) Test your movie by pressing "Ctrl" and "Enter" on the
keyboard at the same time. Click the link to see what it
should look like. (If you did it wrong you can go back to your
sprites by double clicking the sprite you dragged out from
your Library. Also, you might want to save before pressing
"Ctrl" + "L" (Sometimes it messes up).

Click here to see what it should look like

Click here to see what it should look like

1) Make a new scene, by clicking Insert>Scene.  A new
window should pop up saying Scene 2.

2) Drag Scene 2 ( Or what you called the scene you just put
in) above all the other scenes in your movie or game by
dragging.

3) Now click Scene 2. After that, click this Link and you will
get the Newgrounds Preloader.  This will trigger a download
from Newgrounds.com.

CLICK HERE FOR PRELOADER

CLICKED

4) Erase all but the first frame. You can do this by selecting
the arrow tool and dragging across frames 2 through 12.
Now right-click them and choose "Remove Frames".  This is
what it should look like.

5) That's all there is to it!

6) You can find more Newgrounds-style preloaders in the below
button.  They have individual instructions, so read them before
you use them.

7)  Whatever you do, ALWAYS use a preloader.  Not doing so is
extremely unprofessional-looking and can have a direct effect on
your Newgrounds score, lowering it.  People hate no preloaders.

PLANETBOB.NET

1) Make a simple object. (I'll draw a circle)

2) Now make a motion tween. Yet at the last frame don't
move your object at all.

3) Right-click Layer 1 and select "Add Motion Guide".

4) Click on Frame 1 in the new Motion Guide Layer and
select the Pencil Tool.

5) Draw a path for the object to go to, but make sure the line
starts in the middle of the object and the path is not too
complicated.

6) Click on the last frame of Layer 1. Then move the object to
the end of the path. Make sure the path is in the middle of
the object.

7) Now press "Ctrl" and "Enter" at the same time on your
keyboard. It should act like this, but not exactly like this.

screenshot

1) a screenshot is a picture of your computer screen like the
many you have seen in this tutorial.

2) First get what you want to turn into a picture on your
computer screen. Then press "Print Screen" on your
keyboard.  It is next to "Scroll Lock" on most keyboards.

3) Then, click Start at the bottom-left corner of your
computer, and then select run.

4)Then type into the new box that comes up:

<p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0">Pbrush</font></p>

After that, select "OK".

5) Now MS Paint should come up. In Paint, click Edit>Paste
to get your picture up. Now save it.  You can only do one of
these at a time, so if you have many you need, you must
paste and save, then get your next screen capture.

Here are some tips on submitting flash to Newgrounds.

Newgrounds Tips

1) Don't submit something you made in ten minutes. It will
be blammed. Spend time on your flash for it not to be
blammed.

2) Don't submit flash that you know is getting blammed.
This is against NG policy and you can get banned for it.

3)  Have music in your flash and decent graphics.

4) If you need help with your flash, go to the Forums in
the flash section.

6) Always, always, ALWAYS include a Preloader!

5) Always condense your sound.  Not doing so can result
in blammed material.

Variables are how to type your name in Flash and have it
appear in other pages without a lot of hassle. It also allows
you to have a score system and a money system. Choose
which one you want to learn.

NAMES

SCORING

Variables/Names

1)First, make a textbox, using the text tool.

2) Now choose Text>Options at the top of your screen. After
that select Input Text instead of Static Text.

3) Under "Variable", type in any word you want. ( I will use
my name, Paul.) Also, I don't think you should use capitals, it
just makes things harder.

<p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">4) Put stop (); in your frame by right-clicking the frame and selecting &quot;Actions&quot;, then putting that code in the white square area.</font></p>

5) Make a new frame by right-clicking the frame right after
the frame you are already in, and selecting "Insert Blank
Keyframe".

6) Make another text box by using the text tool. Also put stop
() in this keyframe as well. (You should know how to do that
by now.)

7) Go to Text, and then Options, and select Dynamic Text,
instead of Input Text or Static Text.

8) In the variable section, put the same name you put in the
Input textbox. After that put a button on the first keyframe,
leading it to the second (this) keyframe. If you don't know
how to do that, go to the buttons section in this tutorial.

9) Now test your game by pressing "Ctrl" and "Enter" at the
same time. You might want to add some stuff to it, though.
Like above the textbox put "type name here" or something
like that. Also, on the second keyframe you can change the
size and color of the textbox in case you did not know. Here
is what I made using variables.

Type your name here

9) And this is what it can look like when finished.

Here is your name

Back to Variables

Variables/Score

1) Make a textbox using the Text Tool.

2) Now choose Text>Options.

3) Make the text option "Dynamic Text".

4) Under "Variable" put down any name you want. (I will use
score because we are learning scoring) Also, capitals make
things harder so I don't think you should use capitals.

5) Make two buttons. (one will make the score go higher, one
will make it go lower.)

<p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">6) On the button that will make the score go up, right-click it and select &quot;Actions&quot;. Then copy and paste this code to the white box. But be sure to change &quot;score&quot; to the text box&apos;s variable and change &quot;10&quot; to how much you want the score to go up.</font></p><p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">on (release) { &nbsp;&nbsp;&nbsp;score += 10;} &nbsp;</font></p>

<p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">7) Now, put this code to the minus button, but change &quot;score&quot; to your text box&apos;s variable and &quot;10&quot; to how much you want the score to go down.</font></p><p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">on (release) { &nbsp;&nbsp;&nbsp;score -= 10;}</font></p>

8) Right-click the frame you are in, and select Actions.

<p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">9) Copy and paste this text in the white box, but change &quot;score&quot; to your text box&apos;s variable, and change &quot;100&quot; to what you want your score to start at.</font></p><p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">stop ();score = 100;</font></p>

<p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Tip- You can make the score randomly go up &nbsp;from a number from zero to 50 by putting this code in the button, but change &quot;score&quot; to your text box&apos;s variable.</font></p><p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">on (release) { &nbsp;&nbsp;&nbsp;_root.score = _root.score+random(50);}</font></p><p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"> </font></p><p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Tip- You can make the score randomly go down &nbsp;from a number from zero to 50 by putting this code in the button, but change &quot;score&quot; to your text box&apos;s variable.</font></p><p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">on (release) { &nbsp;&nbsp;&nbsp;_root.score = _root.score-random(50);}</font></p><p align="left"></p><p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Tip- You can make the score system a money system as well.</font></p><p align="left"></p>

Test your movie by pressing ctrl and Enter at the same time.
Here is what I made.

Score=

<p align="left"></p>

Actionscripts

Here I will show you Actionscripts all flash people have to
know.

<p align="left"><font face="Arial Rounded MT Bold" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">stop ();</font></p>

To make a frame stop and not run through like normal.  You place this code on the
frame you want your movie to stop on.  Make sure you have a button to get it
moving again, though or people will be stuck at that screen forever.

<p align="left"><font face="Arial Rounded MT Bold" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">on (release) {</font></p><p align="left"><font face="Arial Rounded MT Bold" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">gotoAndPlay(&quot;scene&quot;, frame);</font></p><p align="left"><font face="Arial Rounded MT Bold" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p>

<p align="left"><font face="Arial Rounded MT Bold" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">gotoAndPlay(&quot;scene&quot;, frame);</font></p><p align="left"><font face="Arial Rounded MT Bold" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">}</font></p>

Used in buttons and frames, respectively. When put on a button,
makes it go to a certain frame when pressed.  When used on a
frame, makes it go automatically to a certain frame. Just replace
scene and frame with the numbers you need.  Keep the quotes!
Warning- When using this and making changes to your movie,
make sure that this command still takes you where you want it to.
A suggestion is to place this command when you're done your
Flash.

<p align="left"><font face="Arial Rounded MT Bold" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">stopAllSounds();</font></p>

Used to make music or sound effects stop at a certain frame.
Make sure that if you have credits in your movie with music, that
pressing your "Replay" button has this command in it's "Actions"
so your credits music doesn't keep playing when restarting your
movie or game.

<p align="left"><font face="Arial Rounded MT Bold" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">score += 10;</font></p>

Used in variables. Put on buttons and frames. To learn more
about this actionscript go to the variables section.

ActionScript [AS1/AS2]

Frame 1
function drw(a, mc) { with (mc) { lineStyle(a[0], a[1], a[2]); beginFill(a[3], a[4]); moveTo(a[5], a[6]); m = 7; while (m < a.length) { if (a[m] == 0) { lineTo(a[m + 1], a[m + 2]); m = m + 3; } else { curveTo(a[m + 1], a[m + 2], a[m + 3], a[m + 4]); m = m + 5; } } endFill(); } } Stage.scaleMode = "showAll"; stop(); cnt = 0; byt = _root.getBytesTotal(); dr = 6000; W = 16777215 /* 0xFFFFFF */; aTF = new TextFormat(); with (aTF) { color = 16763904 /* 0xFFCC00 */; font = "Tahoma"; size = 10; bold = 1; align = "center"; } Arr0 = new Array(0, 0, 0, 3355443, 100, -200, -200, 0, 200, -200, 0, 200, 300, 0, -200, 300, 0, -200, -200); Arr1 = new Array(0, 0, 0, 16758030, 100, -185, -185, 0, 185, -185, 0, 185, 185, 0, -185, 185, 0, -185, -185); Arr2 = new Array(0, 0, 0, 16773498, 100, -68, 185, 0, -185, -13, 0, -185, -139, 0, -46, 185, 0, -21, 185, 0, -121, -185, 0, -48, -185, 0, -2, 185, 0, 12, 185, 0, 48, -185, 0, 121, -185, 0, 28, 185, 0, 48, 185, 0, 185, -140, 0, 185, -9, 0, 65, 185, 0, -68, 185); Arr3 = new Array(0, 1896451, 0, 0, 100, 185, 71, 0, 185, 185, 0, -185, 185, 0, -185, 74, 0, -177, 70, 0, -176, 91, 0, -174, 89, 1, -173, 60, -163, 55, 0, -162, 42, 1, -158, 30, -120, -2, 1, -121, -32, -115, -56, 1, -102, -70, -79, -85, 1, -89, -88, -76, -111, 1, -73, -117, -65, -120, 1, -57, -123, -64, -126, 1, -70, -131, -65, -137, 1, -62, -150, -49, -150, 1, -38, -149, -35, -138, 1, -29, -129, -37, -125, 1, -42, -121, -35, -118, 1, -28, -116, -22, -101, 0, 45, -92, 1, 49, -92, 54, -88, 0, 90, -114, 1, 91, -121, 102, -127, 0, 129, -148, 1, 150, -159, 166, -139, 1, 177, -110, 155, -101, 0, 115, -83, 0, 109, -84, 0, 71, -64, 1, 77, -55, 76, -43, 0, 88, -41, 0, 89, -30, 1, 145, -35, 158, 8, 0, 146, 17, 1, 149, 42, 140, 66, 0, 146, 69, 0, 151, 58, 0, 161, 60, 0, 160, 83, 0, 169, 83, 0, 169, 72, 0, 178, 66, 0, 179, 76, 0, 185, 71); Arr4 = new Array(0, 0, 0, W, 100, -28, 2, 0, 19, 4, 1, 20, 9, 19, 19, 0, 5, 19, 0, 5, 24, 0, 19, 24, 1, 20, 33, 17, 45, 0, 4, 45, 0, 2, 50, 0, 16, 50, 1, 14, 60, 8, 72, 0, -6, 72, 0, -8, 77, 0, 7, 77, 1, 4, 85, -5, 95, 0, -20, 95, 0, -23, 100, 0, -8, 100, 1, -15, 110, -27, 114, 0, -71, 113, 1, -27, 73, -28, 2); Arr5 = new Array(0, 0, 0, W, 100, 103, 13, 0, 142, 16, 0, 142, 27, 0, 127, 26, 0, 126, 31, 0, 142, 31, 1, 141, 44, 138, 51, 0, 124, 51, 0, 122, 56, 0, 137, 56, 1, 136, 67, 131, 75, 0, 116, 75, 0, 113, 80, 0, 128, 80, 1, 122, 94, 117, 99, 0, 102, 99, 0, 98, 103, 0, 113, 103, 0, 102, 112, 0, 64, 113, 1, 104, 77, 103, 13); Arr6 = new Array(0, 0, 0, W, 100, -141, 59, 1, -122, 71, -134, 99, 1, -143, 116, -158, 107, 1, -171, 92, -166, 77, 0, -161, 73, 1, -165, 83, -163, 89, 0, -158, 89, 0, -155, 94, 0, -161, 94, 0, -160, 96, 0, -153, 96, 1, -152, 101, -147, 102, 0, -156, 102, 1, -139, 111, -135, 87, 1, -132, 69, -146, 62, 0, -141, 59); Arr7 = new Array(0, 0, 0, W, 100, -134, 53, 0, -103, 33, 1, -101, 41, -100, 44, 0, -125, 60, 1, -131, 54, -134, 53); Arr8 = new Array(0, 0, 0, W, 100, -120, 82, 1, -106, 75, -104, 92, 1, -103, 112, -116, 112, 1, -124, 109, -126, 102, 1, -128, 91, -120, 82, 0, -119, 87, 1, -107, 79, -108, 98, 1, -109, 109, -119, 107, 0, -114, 106, 1, -117, 105, -118, 101, 0, -122, 102, 0, -122, 100, 0, -118, 100, 0, -119, 98, 0, -123, 97, 1, -122, 89, -119, 87, 0, -120, 82); Arr9 = new Array(0, 0, 0, W, 100, -114, 65, 0, -106, 60, 0, -103, 64, 0, -114, 70, 0, -114, 65); Arr10 = new Array(0, 0, 0, W, 100, -90, 77, 1, -73, 65, -69, 86, 1, -69, 106, -83, 112, 1, -93, 114, -97, 99, 1, -98, 85, -90, 77, 0, -88, 82, 1, -72, 70, -75, 95, 1, -78, 108, -89, 105, 0, -84, 104, 1, -87, 102, -88, 100, 0, -93, 100, 0, -93, 98, 0, -89, 98, 0, -90, 95, 0, -93, 95, 1, -91, 84, -88, 82, 0, -90, 77); Arr11 = new Array(0, 0, 0, W, 100, -44, -8, 1, -28, 34, -51, 57, 1, -71, 69, -87, 54, 1, -98, 39, -94, 26, 0, -89, 24, 0, -90, 33, 0, -81, 33, 0, -77, 40, 0, -86, 40, 0, -85, 43, 0, -76, 43, 1, -73, 51, -64, 55, 0, -75, 57, 1, -51, 61, -45, 32, 1, -43, 8, -49, -3, 0, -44, -8); Arr12 = new Array(0, 0, 0, W, 100, -102, -9, 1, -47, -39, -40, -30, 1, -31, -24, -29, -12, 0, 24, -9, 1, 20, -40, -26, -39, 1, -54, -46, -102, -9); Arr13 = new Array(0, 0, 0, W, 100, 94, 14, 0, 22, 9, 0, 22, 5, 0, 32, -5, 1, 31, -17, 26, -23, 0, 69, -20, 1, 90, -18, 94, 14); Arr14 = new Array(0, 0, 0, W, 100, 85, -25, 1, 105, -18, 107, -1, 0, 151, 4, 1, 137, -30, 85, -25); Arr15 = new Array(5, 0, 100, 0, 100, 34, 4, 0, 34, 3, 0, 34, 4); Arr16 = new Array(5, 0, 100, 0, 100, 83, 7, 0, 83, 6, 0, 83, 7); Arr17 = new Array(0, 0, 0, W, 100, 20, -30, 0, 69, -25, 1, 72, -33, 83, -32, 0, 83, -37, 0, -29, -49, 0, -29, -44, 1, 13, -44, 20, -30); Arr18 = new Array(5, 0, 100, 0, 100, 51, 5, 0, 51, 4, 0, 51, 5); Arr19 = new Array(5, 0, 100, 0, 100, 67, 6, 0, 67, 5, 0, 67, 6); Arr20 = new Array(0, 0, 0, W, 100, 17, -49, 0, 94, -94, 1, 88, -99, 90, -107, 0, 50, -81, 0, 46, -86, 0, -29, -96, 1, -39, -96, -34, -87, 1, -28, -73, -28, -55, 0, 71, -43, 1, 72, -54, 66, -61, 0, 38, -47, 0, 17, -49); Arr21 = new Array(5, 0, 100, 0, 100, -20, -60, 0, -20, -61, 0, -20, -60); Arr22 = new Array(0, 0, 0, 0, 100, 48, -84, 0, 37, -78, 0, -3, -83, 1, -11, -82, -9, -75, 1, -8, -62, -8, -51, 0, 60, -42, 1, 64, -50, 60, -63, 0, 54, -59, 1, 60, -58, 57, -42, 0, 32, -45, 1, 26, -65, 33, -70, 0, 71, -95, 0, 51, -86, 0, 29, -73, 1, 22, -67, 20, -51, 0, 3, -53, 1, 5, -63, 2, -72, 1, -1, -78, 5, -77, 0, 32, -74, 0, 48, -84); Arr23 = new Array(5, 0, 100, 0, 100, -21, -73, 0, -21, -74, 0, -21, -73); Arr24 = new Array(0, 0, 0, W, 100, 94, -103, 1, 93, -112, 99, -119, 0, 132, -144, 1, 158, -153, 164, -130, 1, 168, -109, 148, -102, 1, 126, -101, 123, -127, 0, 121, -118, 0, 94, -103); Arr25 = new Array(5, 0, 100, 0, 100, -25, -86, 0, -25, -87, 0, -25, -86); Arr26 = new Array(0, 0, 0, 0, 100, 139, -112, 0, 161, -118, 1, 152, -99, 134, -109, 1, 123, -122, 128, -134, 1, 139, -149, 156, -139, 1, 150, -140, 148, -138, 0, 132, -122, 1, 132, -118, 134, -117, 0, 160, -131, 1, 162, -130, 161, -125, 0, 136, -114, 0, 139, -112); Arr27 = new Array(0, 0, 0, W, 100, -60, -116, 1, -47, -103, -39, -115, 0, -36, -113, 1, -37, -110, -33, -105, 0, -33, -102, 1, -47, -104, -64, -92, 0, -68, -97, 1, -62, -95, -65, -114, 0, -60, -116); Arr28 = new Array(0, 0, 0, W, 100, -58, -135, 1, -59, -141, -48, -139, 1, -36, -141, -38, -133, 1, -40, -129, -43, -132, 1, -47, -135, -49, -132, 1, -57, -129, -58, -135); Arr29 = new Array(0, 0, 0, W, 100, -50, -128, 1, -46, -131, -45, -129, 1, -43, -128, -40, -128, 1, -42, -122, -47, -122, 1, -51, -122, -53, -127, 1, -51, -127, -50, -128); Arr50 = new Array(0, 0, 0, 16773245, 100, 0, 0, 0, 180, 0, 0, 180, 12, 0, 0, 12, 0, 0, 0); Arr51 = new Array(2, 16757519, 90, 0, 0, -90, 0, 0, 90, 0, 0, 90, 12, 0, -90, 12, 0, -90, 0); Arr52 = new Array(0, 0, 0, 0, 0, -999, -999, 0, 999, -999, 0, 999, 999, 0, -999, 999, 0, -999, -999); Arr201 = new Array(3, 3552822, 70, 14671839, 100, -52, -80, 0, -51, 65, 0, 59, 65, 0, 58, -42, 0, 21, -43, 0, 20, -81, 0, -52, -80); Arr202 = new Array(0, 0, 0, 7039851, 50, 0, -80, 1, 17, -65, 13, -36, 1, 40, -38, 57, -18, 0, 57, -39, 0, 18, -80, 0, 0, -80); Arr203 = new Array(3, 3552822, 70, 14671839, 100, 17, -81, 0, 18, -40, 0, 58, -39, 1, 54, -73, 17, -81); Arr204 = new Array(4, 1247793, 70, 13879795, 100, -16, -18, 1, 33, -15, 29, 30, 1, 27, 75, -20, 74, 1, -63, 70, -63, 31, 1, -64, -14, -16, -18); Arr205 = new Array(4, 2430045, 60, 3020914, 100, -51, 63, 1, -28, 52, -27, 25, 1, -23, -7, 8, -13, 0, 21, -2, 1, -5, 6, -13, 26, 0, 5, 25, 0, 4, 37, 0, -17, 37, 1, -16, 64, -36, 70, 0, -51, 63); Arr206 = new Array(3, 9568513, 70, 16702170, 100, -52, -80, 0, -51, 65, 0, 59, 65, 0, 58, -42, 0, 21, -43, 0, 20, -81, 0, -52, -80); Arr207 = new Array(0, 0, 0, 7039851, 50, 0, -80, 1, 17, -65, 13, -36, 1, 40, -38, 57, -18, 0, 57, -39, 0, 18, -80, 0, 0, -80); Arr208 = new Array(3, 9568513, 70, 16702170, 100, 18, -82, 0, 19, -41, 0, 59, -40, 1, 55, -74, 18, -82); Arr209 = new Array(4, 9568513, 70, 16602196, 100, -16, -18, 1, 33, -15, 29, 30, 1, 27, 75, -20, 74, 1, -63, 70, -63, 31, 1, -64, -14, -16, -18); Arr210 = new Array(3, 6881537, 70, 12452354, 100, -51, 63, 1, -28, 52, -27, 25, 1, -23, -7, 8, -13, 0, 21, -2, 1, -5, 6, -13, 26, 0, 5, 25, 0, 4, 37, 0, -17, 37, 1, -16, 64, -36, 70, 0, -51, 63); createEmptyMovieClip("mc1", 7000); createEmptyMovieClip("mc2", 7001); createEmptyMovieClip("mc3", 7002); createEmptyMovieClip("mc4", 7003); drw(Arr50, mc2); drw(Arr51, mc3); drw(Arr52, mc4); mc4.onPress = function () { getURL ("http://newgrounds.com", "_blank"); getURL ("http://planetbob.net/ng/pl", "_blank"); }; mc4.createTextField("tf1", 1, 0, 0, Stage.width, Stage.height); mc4.tf1.selectable = 0; onEnterFrame = function () { if (_currentframe == 1) { byl = _root.getBytesLoaded(); ibyl = int(byl / 1024); ibyt = int(byt / 1024); pcl = (byl / byt) * 100; pcli = int(pcl); zint = int(pcl * 0.3); mc2._xscale = pcl; mc4.tf1.text = ((((pcli + "% LOADED - ") + ibyl) + " OF ") + ibyt) + " KB"; mc4.tf1.setTextFormat(aTF); if (zint > cnt) { mc1.createEmptyMovieClip("shp" + cnt, cnt); mc1["shp" + cnt]._alpha = 0; drw(_root["Arr" + cnt], _root.mc1["shp" + cnt]); mc1["shp" + cnt].onEnterFrame = function () { ((this._alpha < 100) ? ((this._alpha = this._alpha + 5)) : null); }; cnt++; } if (byl == byt) { mc4.tf1.text = "PLAY"; mc4.tf1.setTextFormat(aTF); mc4.onPress = function () { clearInterval(_root.ping); _root.play(); mc1.onEnterFrame = function () { if (this._alpha > 0) { this._alpha = this._alpha - 2; } else { _root.onEnterFrame = null; this.removeMovieClip(); } }; i = 2; while (i < 5) { _root["mc" + i].removeMovieClip(); i++; } }; } SW = Stage.width; SH = Stage.height; mc1._height = SH * 0.7; mc1._width = mc1._height * 0.8; mc1._x = SW / 2; mc1._y = (SH / 2) - (mc1._height / 10); mc2._x = (SW / 2) - 90; mc2._y = (SH / 2) + (mc1._height * 0.4); mc3._x = SW / 2; mc3._y = (SH / 2) + (mc1._height * 0.4); mc4._y = (SH / 2) + (mc1._height * 0.315); } }; ping = setInterval(function () { _root.createEmptyMovieClip("drop" + dr, dr); _root["drop" + dr].dir = random(2); if (_root["drop" + dr].dir) { i = 201; while (i < 206) { drw(_root["Arr" + i], _root["drop" + dr]); i++; } _root["drop" + dr].xMove = random(100) + 1; _root["drop" + dr].yMove = random(5) + 5; _root["drop" + dr]._y = Stage.height + random(200); } else { i = 206; while (i < 211) { drw(_root["Arr" + i], _root["drop" + dr]); i++; } _root["drop" + dr].xMove = 0; _root["drop" + dr].yMove = -(random(5) + 5); _root["drop" + dr]._y = -random(200); } _root["drop" + dr]._width = 10 + random(15); _root["drop" + dr]._height = _root["drop" + dr]._width * 1.25; _root["drop" + dr].a = 0; _root["drop" + dr].i = 0; _root["drop" + dr].xpos = random(Stage.width); _root["drop" + dr].onEnterFrame = function () { with (this) { _x = (Math.sin(a) * xMove) + xpos; _y = _y - yMove; a = a + 0.1; if (((_y < 0) && (dir)) || ((y > Stage.height) && (!dir))) { this.removeMovieClip(); } } }; dr++; ((dr > 6499) ? ((dr = 6000)) : null); }, 100);
Frame 2
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Frame 3
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Frame 32
stop();
Instance of Symbol 307 MovieClip in Frame 32
onClipEvent (load) { speed = 0; } onClipEvent (enterFrame) { _root.speed = speed; _root.mph = Number(speed) * 2; _root.mph = _root.mph - (_root.mph % 1); if (_root.mph < 1) { _root.mph = 1; } if (Key.isDown(38)) { speed = speed + 2; } if (Key.isDown(40)) { speed = speed - 1; } if (Math.abs(speed) > 20) { speed = speed * 0.7; } if (Key.isDown(37)) { _rotation = (_rotation - 14); } if (Key.isDown(39)) { _rotation = (_rotation + 14); } speed = speed * 0.98; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.boundary.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.6; } } onClipEvent (enterFrame) { if (this._x > 600) { this._x = -50; } } onClipEvent (enterFrame) { if (this._y > 450) { this._y = -50; } } onClipEvent (enterFrame) { if (this._x < -50) { this._x = 600; } } onClipEvent (enterFrame) { if (this._y < -50) { this._y = 450; } }
Frame 34
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Frame 101
stop(); score = 100;
Frame 103
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Frame 106
stop();
Symbol 13 MovieClip Frame 18
gotoAndPlay (13);
Symbol 18 Button
on (release) { gotoAndPlay (3); }
Symbol 41 Button
on (release) { gotoAndPlay (4); }
Symbol 46 Button
on (release) { gotoAndPlay (16); }
Symbol 51 Button
on (release) { gotoAndPlay (23); }
Symbol 56 Button
on (release) { gotoAndPlay (29); }
Symbol 61 Button
on (release) { gotoAndPlay (64); }
Symbol 66 Button
on (release) { gotoAndPlay (58); }
Symbol 78 Button
on (release) { gotoAndPlay (42); }
Symbol 86 Button
on (release) { gotoAndPlay (34); }
Symbol 94 Button
on (release) { gotoAndPlay (72); }
Symbol 102 Button
on (release) { gotoAndPlay (80); }
Symbol 110 Button
on (release) { gotoAndPlay (103); }
Symbol 121 Button
on (release) { gotoAndPlay (78); }
Symbol 127 Button
on (release) { gotoAndPlay (10); }
Symbol 144 Button
on (release) { gotoAndPlay (5); }
Symbol 154 Button
on (release) { gotoAndPlay (4); }
Symbol 155 Button
on (release) { gotoAndPlay (6); }
Symbol 159 Button
on (release) { gotoAndPlay (5); }
Symbol 163 Button
on (release) { gotoAndPlay (8); }
Symbol 164 Button
on (release) { gotoAndPlay (6); }
Symbol 169 Button
on (release) { gotoAndPlay (9); }
Symbol 170 Button
on (release) { gotoAndPlay (7); }
Symbol 172 Button
on (release) { gotoAndPlay (8); }
Symbol 182 Button
on (release) { gotoAndPlay (3); }
Symbol 192 Button
on (release) { gotoAndPlay (11); }
Symbol 199 Button
on (release) { gotoAndPlay (12); }
Symbol 200 Button
on (release) { gotoAndPlay (10); }
Symbol 204 Button
on (release) { gotoAndPlay (11); }
Symbol 205 Button
on (release) { gotoAndPlay (13); }
Symbol 213 Button
on (release) { gotoAndPlay (12); }
Symbol 216 Button
on (release) { gotoAndPlay (14); }
Symbol 222 Button
on (release) { gotoAndPlay (13); }
Symbol 227 Button
on (release) { gotoAndPlay (17); }
Symbol 231 Button
on (release) { gotoAndPlay (16); }
Symbol 232 Button
on (release) { gotoAndPlay (18); }
Symbol 236 Button
on (release) { gotoAndPlay (17); }
Symbol 237 Button
on (release) { gotoAndPlay (19); }
Symbol 241 Button
on (release) { gotoAndPlay (18); }
Symbol 242 Button
on (release) { gotoAndPlay (20); }
Symbol 245 Button
on (release) { gotoAndPlay (19); }
Symbol 248 Button
on (release) { gotoAndPlay (21); }
Symbol 251 Button
on (release) { gotoAndPlay (20); }
Symbol 252 Button
on (release) { gotoAndPlay (3); }
Symbol 257 Button
on (release) { gotoAndPlay (24); }
Symbol 261 Button
on (release) { gotoAndPlay (23); }
Symbol 262 Button
on (release) { gotoAndPlay (25); }
Symbol 266 Button
on (release) { gotoAndPlay (24); }
Symbol 267 Button
on (release) { gotoAndPlay (26); }
Symbol 271 Button
on (release) { gotoAndPlay (25); }
Symbol 272 Button
on (release) { gotoAndPlay (27); }
Symbol 274 Button
on (release) { gotoAndPlay (26); }
Symbol 304 Button
on (release) { gotoAndPlay (30); }
Symbol 310 Button
on (release) { gotoAndPlay (29); }
Symbol 311 Button
on (release) { gotoAndPlay (31); }
Symbol 315 Button
on (release) { gotoAndPlay (30); }
Symbol 316 Button
on (release) { gotoAndPlay (32); }
Symbol 321 Button
on (release) { gotoAndPlay (31); }
Symbol 327 Button
on (release) { gotoAndPlay (35); }
Symbol 331 Button
on (release) { gotoAndPlay (34); }
Symbol 332 Button
on (release) { gotoAndPlay (36); }
Symbol 336 Button
on (release) { gotoAndPlay (35); }
Symbol 337 Button
on (release) { gotoAndPlay (37); }
Symbol 344 Button
on (release) { gotoAndPlay (36); }
Symbol 345 Button
on (release) { gotoAndPlay (38); }
Symbol 349 Button
on (release) { gotoAndPlay (37); }
Symbol 350 Button
on (release) { gotoAndPlay (39); }
Symbol 354 Button
on (release) { gotoAndPlay (38); }
Symbol 355 Button
on (release) { gotoAndPlay (40); }
Symbol 356 Button
on (release) { gotoAndPlay (39); }
Symbol 363 Button
on (release) { gotoAndPlay (43); }
Symbol 368 Button
on (release) { getURL ("http://sprites.fireball20xl.com/SSA/Sheets/knuxadvance.gif"); }
Symbol 372 Button
on (release) { gotoAndPlay (42); }
Symbol 373 Button
on (release) { gotoAndPlay (44); }
Symbol 376 Button
on (release) { gotoAndPlay (43); }
Symbol 377 Button
on (release) { gotoAndPlay (45); }
Symbol 383 Button
on (release) { gotoAndPlay (44); }
Symbol 384 Button
on (release) { gotoAndPlay (46); }
Symbol 388 Button
on (release) { gotoAndPlay (45); }
Symbol 389 Button
on (release) { gotoAndPlay (47); }
Symbol 393 Button
on (release) { gotoAndPlay (46); }
Symbol 394 Button
on (release) { gotoAndPlay (48); }
Symbol 398 Button
on (release) { gotoAndPlay (47); }
Symbol 399 Button
on (release) { gotoAndPlay (49); }
Symbol 403 Button
on (release) { gotoAndPlay (48); }
Symbol 404 Button
on (release) { gotoAndPlay (50); }
Symbol 408 Button
on (release) { gotoAndPlay (49); }
Symbol 409 Button
on (release) { gotoAndPlay (51); }
Symbol 411 Button
on (release) { gotoAndPlay (50); }
Symbol 412 Button
on (release) { gotoAndPlay (52); }
Symbol 418 Button
on (release) { gotoAndPlay (51); }
Symbol 419 Button
on (release) { gotoAndPlay (53); }
Symbol 423 Button
on (release) { gotoAndPlay (52); }
Symbol 424 Button
on (release) { gotoAndPlay (54); }
Symbol 427 Button
on (release) { gotoAndPlay (53); }
Symbol 428 Button
on (release) { gotoAndPlay (55); }
Symbol 432 Button
on (release) { gotoAndPlay (54); }
Symbol 433 Button
on (release) { gotoAndPlay (56); }
Symbol 435 Button
on (release) { gotoAndPlay (55); }
Symbol 440 Button
on (release) { getURL ("http://media.putfile.com/Knuckles-sprite"); }
Symbol 442 Button
on (release) { gotoAndPlay (59); }
Symbol 446 Button
on (release) { gotoAndPlay (58); }
Symbol 447 Button
on (release) { gotoAndPlay (60); }
Symbol 451 Button
on (release) { gotoAndPlay (59); }
Symbol 452 Button
on (release) { gotoAndPlay (61); }
Symbol 458 Button
on (release) { getURL ("http://www.newgrounds.com/flash/NewgroundsPreLoader.fla"); }
Symbol 462 Button
on (release) { gotoAndPlay (60); }
Symbol 463 Button
on (release) { gotoAndPlay (62); }
Symbol 465 Button
on (release) { gotoAndPlay (61); }
Symbol 469 Button
on (release) { getURL ("http://planetbob.net/ng/pl/"); }
Symbol 474 Button
on (release) { gotoAndPlay (65); }
Symbol 478 Button
on (release) { gotoAndPlay (64); }
Symbol 479 Button
on (release) { gotoAndPlay (66); }
Symbol 483 Button
on (release) { gotoAndPlay (65); }
Symbol 484 Button
on (release) { gotoAndPlay (67); }
Symbol 488 Button
on (release) { gotoAndPlay (66); }
Symbol 489 Button
on (release) { gotoAndPlay (68); }
Symbol 493 Button
on (release) { gotoAndPlay (67); }
Symbol 494 Button
on (release) { gotoAndPlay (69); }
Symbol 498 Button
on (release) { gotoAndPlay (68); }
Symbol 499 Button
on (release) { gotoAndPlay (70); }
Symbol 501 Button
on (release) { gotoAndPlay (69); }
Symbol 506 Button
on (release) { nextFrame(); }
Symbol 508 Button
on (release) { prevFrame(); }
Symbol 537 Button
on (release) { gotoAndPlay (81); }
Symbol 539 Button
on (release) { gotoAndPlay (91); }
Symbol 544 Button
on (release) { nextFrame(); }
Symbol 548 Button
on (release) { prevFrame(); }
Symbol 582 Button
on (release) { gotoAndPlay (80); }
Symbol 615 Button
on (release) { score = score + 10; }
Symbol 617 Button
on (release) { score = score - 10; }

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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Dynamic Text Variables

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Created: 12/4 -2019 21:11:20 Last modified: 12/4 -2019 21:11:20 Server time: 14/05 -2024 23:19:37