STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
A Very Merry Christmas! |
This is the info page for Flash #65675 |
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The Ultimate Compilation of Flash Tutorials - Composes of over 30 plus tutorials all AS has been tested and every thing works fine. I made this user- friendly as possible with a right-click category menu, easy to understand text, keyboard shortcuts and a lot more so just enjoy the flash :) |
Ultimate Flash Tutorials |
Keyboard Shortcuts: |
Click That button to scroll the keyboard shortcuts |
M= Main Menu Page Up= Next Page Page Down= Prev Page 2= Lessen Volume 1= Increase Volume |
M= Main Menu |
Page Up= Next Page Page Down= Prev Page |
2= Lessen Volume 1= Increase Volume |
That's All. More will appear later ;) |
Click HERE To Start |
Click HERE To Start |
Click HERE To Start |
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Basics Actionscript Others |
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H |
Moving With Map |
Disable The Hand Cursor |
G |
v |
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( |
Character Name |
M |
M |
Moving With Map |
To far |
This is what we're Gonna Do AWESOME Right! |
Um I think You Didnt know this hehe this is the real picture of the character |
I just made the borders alpha w/o the borders the character wont move well it will but without moving with the map |
Well to do the those things 1st make a movieclip it could be just a circle with the instance name of hero |
Then make the borders convert it to a movieclip and make sure as possible dont make the borders touch each other just close |
Now spread it around the character like that with the following instance names |
gridLEFT |
gridDOWN |
gridRIGHT |
gridUP |
Then these actions for hero (the character) |
onClipEvent (enterFrame) { if (Key.isDown(Key.DOWN)) { if (_root.BG.hitTest(_x, _y+5, true)) { this._y += 4; } else { } this.gotoAndStop(2); } if (Key.isDown(Key.UP)) { if (_root.BG.hitTest(_x, _y-5, true)) { this._y -= 4; } else { } this.gotoAndStop(1); } if (Key.isDown(Key.LEFT)) { if (_root.BG.hitTest(_x-5, _y, true)) { this._x -= 4; } else { this.gotoAndStop(3); } } if (Key.isDown(Key.RIGHT)) { if (_root.BG.hitTest(_x+5, _y, true)) { this._x += 4; } else { } this.gotoAndStop(4); } if (_root.gridUP.hitTest(_x, _y-20, true)) { this._y += 4; _root.BG._y += 4; } if (_root.gridDOWN.hitTest(_x, _y+20, true)) { this._y -= 4; _root.BG._y -= 4; } if (_root.gridRIGHT.hitTest(_x+20, _y, true)) { this._x -= 4; _root.BG._x -= 4; } if (_root.gridLEFT.hitTest(_x-20, _y, true)) { this._x += 4; _root.BG._x += 4; } } |
Then Lastly Make a backround it could be just a box or a maze like mine |
Give your backround an instance name of BG |
Test your movie then you will see your character moving with your backround and borders but here's the final step!! make your borders alpha o% ok who wants to see borders around your character hmmm.. |
Now test your movie it works hehe...... but if you want items to move with your backround like stick rpg and other games do this put these actions in frame |
moveRight = false; moveLeft = false; moveUp = false; moveDown = false; |
And These new actions to our hero |
onClipEvent (enterFrame) { if (Key.isDown(Key.DOWN)) { if (_root.BG.hitTest(_x, _y+5, true)) { this._y += 4; } else { } this.gotoAndStop(2); } if (Key.isDown(Key.UP)) { if (_root.BG.hitTest(_x, _y-5, true)) { this._y -= 4; } else { } this.gotoAndStop(1); } if (Key.isDown(Key.LEFT)) { if (_root.BG.hitTest(_x-5, _y, true)) { this._x -= 4; } else { this.gotoAndStop(3); } } if (Key.isDown(Key.RIGHT)) { if (_root.BG.hitTest(_x+5, _y, true)) { this._x += 4; } else { } this.gotoAndStop(4); } if (_root.gridUP.hitTest(_x, _y-20, true)) { this._y += 4; _root.BG._y += 4; _root.moveUp = true; } else { _root.moveUp = false; } if (_root.gridDOWN.hitTest(_x, _y+20, true)) { this._y -= 4; _root.BG._y -= 4; _root.moveDown = true; } else { _root.moveDown = false; } if (_root.gridRIGHT.hitTest(_x+20, _y, true)) { this._x -= 4; _root.BG._x -= 4; _root.moveRight = true; } else { _root.moveRight = false; } if (_root.gridLEFT.hitTest(_x-20, _y, true)) { this._x += 4; _root.BG._x += 4; _root.moveLeft = true; } else { _root.moveLeft = false; } } |
Then Draw your object |
$ |
It's a money bag |
Then convert it to a movieclip with these actions |
onClipEvent(enterFrame){ if(_root.moveLeft == true){ this._x += 4; } if(_root.moveUp == true){ this._y += 4; } if(_root.moveDown == true){ this._y -= 4; } if(_root.moveRight == true){ this._x -= 4; } } |
After that see my example at the next page |
The bag mine |
And My finished product |
Simple Movement |
To start draw any character it could be sprites or just a lil guy with feet then convert it to a movieclip with the instance name player |
Now double click your character now you should be in it now make 4 keyframes with a stop action each now on each keyframe we're gonna make the direction of the facing of your character got it?? now on the 1st keyframe is up second down 3rd left fourth right now make every facing of the character a movieclip it means convert the character facing up a movieclip and the others too got it????? Now each of the facing of the character should be movieclip right you did that right? now make each of the facing a walking animation like the facing up of the character should have a animation of it facing up now look at the examples |
a |
a |
Roll Over on which frame has it's movement |
a |
a |
a |
a |
a |
a |
onClipEvent(load){ speed=5; } onClipEvent(enterFrame){ if(Key.isDown(Key.UP)){ this._y-=speed; this.gotoAndStop(2); } if(Key.isDown(Key.DOWN)){ this._y+=speed; this.gotoAndStop(1); } if(Key.isDown(Key.RIGHT)){ this._x+=speed; this.gotoAndStop(4); } if(Key.isDown(Key.LEFT)){ this._x-=speed; this.gotoAndStop(3); } } |
Give this action to the MAIN CHARACTER |
onClipEvent(enterFrame){ if(!Key.isDown(Key.DOWN)){ this._y-=speed; this.gotoAndStop(1); } else{ this.play(); } } |
Now give these actions to the given walking animation |
down |
onClipEvent(enterFrame){ if(!Key.isDown(Key.UP)){ this._y-=speed; this.gotoAndStop(1); } else{ this.play(); } } |
Up |
onClipEvent(enterFrame){ if(!Key.isDown(Key.LEFT)){ this._y-=speed; this.gotoAndStop(1); } else{ this.play(); } } |
Left |
onClipEvent(enterFrame){ if(!Key.isDown(Key.RIGHT)){ this._y-=speed; this.gotoAndStop(1); } else{ this.play(); } } |
Right |
The final product |
We're Done |
Note mind the walls |
Simple on/off and Volume Control |
Hey we're doing simple on/off and volume control to have the user or the audience to have the power of turning of sounds and to change the volume cuz some people are very lazy nowadays (like me) and to lazy to reach the speakers to change the volume or turn of the speakers |
We're gonna start with simple on/off cuz my volume control wont work with other kinds of methods of simple turn/off only mine 1st make a button that's saying to turn off the sound and another one to turn on then press ctrl+r to import your sound right click it select linkage then a pop-up will appear and says Identifier etc.... check the check box of export for actionscript and export in 1st frame then give it an identifier name of "sound" no quotes! |
Do every single thing in here!! |
Now give the on button these actions |
This is the volume when your sound starts you can change it Note* this is still not the volume control we're gonna learn that later |
The 1st number 0 is the seconds that you will wait before your sound starts and the 2nd number 1000 its the loops you could make it longer like 2000 (pls dont make it too long or it wont work like 999999999) |
on(press){ stopAllSounds(); _root.mus = new Sound(); _root.mus.attachSound("sound"); _root.mus.start(0,1000); _root.mus.volume = 70; } |
And The OFF button |
on(press){ stopAllSounds(); } |
Test your movie IT WORKS!!! But if it doesnt you must've done something wrong :p |
Now onto volume control to start make 2 buttons one saying to lessen the volume and the other one to increase |
Volume Control |
Give this to the one to increase |
on (press) { _root.mus.setVolume(_root.mus.getVolume() + 5); } |
Does'nt work?? you must've used another method of simple on/off be sure to use my method I have that's the only way it will work ya know |
We're Done |
Decrease |
on (press) { _root.mus.setVolume(_root.mus.getVolume() - 5); } |
on(press) { nextFram e(); } |
on(press) { prevFram e(); } |
Scroll Wheel As Page Scroller |
Not all people has scroll wheels at their mouse but if you want it in your flash it's easy to do The scroll wheel can be used to scroll pages in your flash I did'nt do it cause my flash has animations you know moving so you might accidentaly go there the code is at the next page |
Here is the full code pretty easy actually just put this to the frame where you you want to start it |
mouseL = new Object(); mouseL.onMouseWheel = function(scroll) { pageNum = _root._currentframe; pageNum += scroll/3; _root.gotoAndStop(pageNum); } Mouse.addListener(mouseL); |
We're Done |
Random Scripting |
Random scripting is mostly used in games for random damage or sometimes random words or gotoandplay random and many more to start 1st we're gonna learn random places to start 1st we will cover the random place of a shape so 1st make a movieclip with the instance name shape and a button them put this code to the button |
on(press){ _root.shape._x = Math.random()*550; _root.shape._y = Math.random()*400; } |
Change 550 and 400 to the size of the random place wil be covered I made it 550 and 400 cause it's the default flash size |
Finished Product |
Click me |
Click me |
The shape |
Right now we are now on simple random decimals to start 1st make a button and a DYNAMIC textbox with a var name "rand" NO QUOTES and put this code to the button |
on(press){ _root.rand = Math.random(); } |
Example |
Ok now this code will make make a specific whole number BUT with random decimals (just change the the old code of your button with this one no need to change the textbox) |
on(press){ _root.rand = Math.random()+9 } |
Change 9 to the whole number you want |
Ok now this code will make make a specific whole number with out decimals from 1 - 100 |
on (release) { _root.rand = Math.round(Math.random()*100); } |
This will make change 100 to the number you want to be last |
Ok now we will move to gotoAndPlay(); RANDOM to begin make 10 keyframes with a stop in each one and button and then make a marker for each frame identify which frame it is then put this code to all of the buttons |
on (press) { meh = new Array(1, 5, 7, 9); gotoAndStop(meh[random(4)]); } |
My examples (I made this in a movieclip) |
Mr. Random |
Mr. Random |
Mr. Random |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
10 |
You can change these 4 numbers to the frames you want but if you want more random frames change 4 to how may you want |
Ok now we will move to random words now make another textbox (dynamic) with the var name "words" no quotes and a button with these actions |
on(press){ meh = new Array("Put word here", "Put word here", "Put word here"); _root.wordings = _root.meh[random(3)]; } |
Change all the put word here texts to the word you like and the number 3 to how many words you like but if you're gonna add more words put quotes and aphostraphe at the end of each word except for your lst |
Example |
Click |
Done for Random Scripting |
Drag And Drop |
Now we're are going to learn how to make things draggable see the example below |
Drag Me |
Ok 1st make a movieclip and just put these easy actions then we're all done |
on(press){ startDrag(this); } on(release){ stopDrag(); } |
Passwords |
Passwords are mostly used for continuing to another game having accounts in flash games unlocking secrets and more see the example below type there "jaye" exact no capitalizations and quotes OK??? |
Let's go |
Let's go |
Let's go |
Insert here |
To make passwords first make a input textbox with the INSTANCE NAME thingy |
Be sure to do this |
Then make a submit button or a log in button or a let's go button or whatever you like just put this code in (next page) |
on(release) { switch (thingy.text) { case 'put your password here': gotoAndStop(your desired frame)} break; } |
Remember to change "put your password here" and "your desired frame" |
The all mighty code :p |
Now use this for more passwords |
on(release){ switch(passw.text){ case'easy':gotoAndStop(2);break case'jaye':gotoAndStop(3);break } } |
You can put more than 2 just copy paste them and chgange the password and frame and change easy and jaye to what you want |
If you want this instead of that to be typed in do this |
Jaye19 |
****** |
That drop down thing could be found in the properties pannel |
Now try it should work but for now it's done |
From that |
to this |
Quality Toggle Button |
Not everyone in the world has high speed awesome computers to play your games or movies so you need to toggle the quality with a button |
1st make a button it could be a letter q then give it these actions |
on (release) { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } } |
But if you want it on a frame so it will be automatic remove the 1st and last bracket and the on(release) |
W'ere DONE |
Custom Cursors |
We're gonna make your own cursor or cursor trails how to put it in the right corner and cursor effects |
To start first make a movieclip and inside it draw / animate your cursor |
Also inside your cursor mc something like this will appear (only smaller than that) |
Put that at the tip of your cursor to make the real cursor follow the tip of your custom cursor |
Tip |
And here are the codes |
onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); } |
<p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent (load) {i = 0;}</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent (mouseMove) {</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">i++;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">this.duplicateMovieClip("Spawn"+i, i+10);</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">_root["Spawn"+i]._x = _root._xmouse;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">_root["Spawn"+i]._y = _root._ymouse;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">if (this._name == "cursor") {</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">_visible = false;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">} else {</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">this._alpha -= 5;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">this._rotation += 2;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">this._xscale -= 5;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">this._yscale -= 5;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">if (this._alpha<=5) {</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">removeMovieClip(this);</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p> |
<p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">this._x = _root._xmouse;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">this._y = _root._ymouse;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">this._rotation += 20;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p> |
<p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">this,_x = _root._xmouse;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">this._y = _root._ymouse;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">this._alpha = _root._ymouse;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">this._alpha = _root._xmouse;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p> |
<p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">this,_x = _root._xmouse;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">this._y = _root._ymouse;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">this._xscale = _root._xmouse;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">this._yscale = _root._ymouse;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p> |
<p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">Just follow mouse</font></p> |
<p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">Cursor Trails</font></p> |
<p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">Rotation</font></p> |
<p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">Alpha Change when moving</font></p> |
<p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">Size Change When moving</font></p> |
Now click on their names to see there own examples and also you can put Mouse.hide(); in a frame if you want to hide the mouse |
Normal following the mouse |
Back |
Cursor Trails |
Rotation |
Change Size When Moving |
Alpha |
Hittest And Shapeflag |
Hit test and shape flag check if objects are touching each other the difference is shapeflag checks if the mouse and and an object is/are touching it's also the same in hittest BUT it does not invlolve the mouse |
1st here's hittest the follwing hittest there are the walls and doors (arrowkeys to move) and also you could only get to the next page by going to the door |
All of those are examples of hittest except for the movement so to start we're gonna put/make walls here is the code. Now the codes depend on where the character hits the walls so here are the arranged codes also change instance to the instance name of your character |
onClipEvent (enterFrame) { if(this.hitTest(_root.player)){ _root.instace_y+=5; } } |
<p align="left"><font face="Arial Rounded MT Bold" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Hit from below</font></p> |
onClipEvent (enterFrame) { if(this.hitTest(_root.player)){ _root.instace._x-=5; } } |
<p align="left"><font face="Arial Rounded MT Bold" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Hit from above</font></p> |
onClipEvent (enterFrame) { if(this.hitTest(_root.player)){ _root.instace._x+=5; } } |
<p align="left"><font face="Arial Rounded MT Bold" size="12" color="#000000" letterSpacing="0.000000" kerning="1">From left</font></p> |
onClipEvent (enterFrame) { if(this.hitTest(_root.player)){ _root.instace._y-=5; } } |
<p align="left"><font face="Arial Rounded MT Bold" size="12" color="#000000" letterSpacing="0.000000" kerning="1">From right</font></p> |
Instead of just walls hittest is also a lot much more useful like doors |
onClipEvent (enterFrame) { if(this.hitTest(_root.player)){_root.gotoAndStop(frame#) } } |
Now onto Shapeflag see the example below and see how to do it next page |
Put Mouse here |
1st Make dynamic a textbox with the instance name of "shapeflag" NO QUOTES and a movieclip with this code |
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.shapeflag.text = "Touching"; } else { _root.shapeflag.text = "--------------"; } } |
You can change "touching" with the word you want to have when it gets touched and "-------" to what if it doesnt get touched |
Now instaed of textboxes you could also make it got to a frame just change the under part to gotoAndStop(); pretty easy tou know |
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndStop(); } } |
Like this We're Done |
Clocks |
Click on which kind of clock do you want to learn |
Digital clocks are very super duper easy to learn well to start 1st make a dynamic textbox with the var name disp and put this code in the frame |
onEnterFrame = function () { var date:Date = new Date(); hours = date.getHours(); minutes = date.getMinutes(); seconds = date.getSeconds(); if (seconds<10) { seconds = "0"+seconds; } if (minutes<10) { minutes = "0"+minutes; } if (hours>12) { hours -= 12; } _root.disp = hours+":"+minutes+":"+seconds; }; |
if (hours>12) { hours -= 12; } |
Remove the blue blurry part of the code to make a 24 hr clock and then we're done |
Doing a hand - based clock is a bit more complicated that a digital clock so to start make a circle it will serve as the clock then make the 3 hands of the clock and also make sure the or registration point is at the under part of each line now give your hour hand an instance name of hHand the minute hand for mHand and the second hand is sHand |
Registration Point |
Ok make sure that the 3 hands is at the middle of the clock like the one before and make sure that they're aligned and facing 12 o'clock then go back to the main scene put this code to the main clock not frame |
onClipEvent (enterFrame) { var my_date:Date = new Date(); hours = my_date.getHours(); minutes = my_date.getMinutes(); seconds = my_date.getSeconds(); hHand._rotation = (1/(12/(hours+minutes/60)))*360; mHand._rotation = (1/(60/minutes))*360; sHand._rotation = (1/(60/seconds))*360; } |
DONE!!!!!!!!!!!! |
Calculator |
1 |
0 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
Output screen |
C |
DECIMAL |
Example |
To do that 1st make every single button in there then give the number buttons instances b0 up to b9 the for the add button b_add for the clear button bc multiply button b_multiply the divide button b_divide the decimal button bdot for the equals button be for the subtract button b_subtract |
With these actions in a frame and also use ctrl+a to select all the code it has lot's of lines of codes |
var op1:Number=0; var display = ""; var type:String = ""; var temp:String=""; decimal = false; op2 = ""; function addNumber(number){ if(type == ""){ display+=number; op1 = Number(display); } else{ temp+=number; op2 = Number(temp); } } function clear(){ display = ""; op1 = 0; temp = ""; op2 = ""; type=""; decimal = false; } function getAnswer(){ if(type == "+"){ display = op1+op2; op1 = Number(display); op2 = ""; temp = ""; decimal = false; }else if(type == "-"){ display = op1-op2; op1 = Number(display); op2 = ""; type = ""; temp = "" decimal = false; }else if(type == "/"){ display = op1/op2; op1 = Number(display); op2 = ""; type = ""; temp = ""; decimal = false; }else if(type == "x"){ display = op1*op2; op1 = Number(display); op2 = ""; type = ""; temp="" decimal = false; }else{ display = op1; op1 = Number(display); decimal = false; } } bdot.onPress = function(){ if(decimal == true){ addNumber(""); }else{ addNumber("."); decimal=true; } } b0.onPress = function(){addNumber(0)} b1.onPress = function(){addNumber(1)} b2.onPress = function(){addNumber(2)} b3.onPress = function(){addNumber(3)} b4.onPress = function(){addNumber(4)} b5.onPress = function(){addNumber(5)} b6.onPress = function(){addNumber(6)} b7.onPress = function(){addNumber(7)} b8.onPress = function(){addNumber(8)} b9.onPress = function(){addNumber(9)} bc.onPress = clear; b_add.onPress = function(){type="+"; decimal = false;} b_subtract.onPress = function(){type="-"; decimal = false;} b_divide.onPress = function(){type="/"; decimal = false;} b_multiply.onPress = function(){type="x"; decimal = false;} sqrt.onPress = function(){ display = Math.sqrt(op1); op1 = Number(display); op2 = ""; type = ""; temp="" } be.onPress = function(){getAnswer();} |
Making Things Shake |
Pretty easy actually just put this on the frame where you want to SHAKE umm.. and also you want to press ctrl+a to salect all the code because you might do something wrong and put that in a movieclip |
onClipEvent (enterFrame) { function shake(){ shakex=random(20)-10 shakey=random(20)-10 shakex*=0.7 shakey*=0.7 if(shakex<1 && shakey<1){ _parent._x=0 _parent._y=0 } } setInterval(shake,100) _parent._x-=shakex _parent._y-=shakey } |
Website Buttons |
Make a button and put this code in it will open urls see the example below |
NG Tutorials (be sure to add this there) |
NG Tutorials (be sure to add this there) |
on(release){ getURL("URLhere.com"); } |
Disabling The Hand Cursor |
This code is very useful if you want to hide secrets in you games like in Newgrounds Sim v.1.2 click the trash can it's actually a button see when you click it you money goes up by 100$ |
INSTANCENAME.useHandCursor = false; |
Put this in frame |
True |
False |
Examples |
Move things away |
Example |
To do that 1st make a movielip doubleclick it insert a new layer make 3 keyframe on the new layer and on the leyer that was already there inster frame at the 3rd frame then put these codes to the corresponding frame at the new layer |
Frame 1 |
x00 = _x; y00 = _y; MAAI = 400; |
x0=_x y0=_y x=_root._xmouse y=_root._ymouse a=x-x0 b=y-y0 r=Math.sqrt(a*a+b*b) quer_fugir_x=this._x-(a/r)*MAAI/r quer_fugir_y=this._y-(b/r)*MAAI/r quer_voltar_x=(x00-x0)/2 quer_voltar_y=(y00-y0)/2 this._x=quer_fugir_x+quer_voltar_x this._y=quer_fugir_y+quer_voltar_y |
gotoAndPlay(2); |
Frame 2 |
Frame 3 |
Car driving Game |
See the example to do that 1st make a car convert, give it an instance of car and also do the same of the person but with the instance of person |
Example: press space to move forward in car and arrowkeys also at the person but only use the arrowkeys the car wont move if the person is not inside and also press a LONG to get out but with arrowkeys also to move cuz if you press a shortly the person wont get out and also use the arrowkeys when you got out |
Code for person |
onClipEvent(load){ speed=0; } onClipEvent (enterFrame) { if (Key.isDown(Key.SPACE)&&_root.person.hitTest (_root.car)) { speed += 1; } if (Key.isDown(Key.DOWN)&& _root.person.hitTest (_root.car)) { speed -= 1; } if (Math.abs(speed)>25) { speed *= .6; } if (Key.isDown(Key.LEFT)&& _root.person.hitTest (_root.car)) { _rotation -= 15; } if (Key.isDown(Key.RIGHT)&&_root.person.hitTest (_root.car)) { _rotation += 15; } speed *= .98; x = Math.sin(_rotation*(Math.PI/180))*speed; y = Math.cos(_rotation*(Math.PI/180))*speed*-1; if (!_root.move.hitTest(_x+x, _y+y, true)) { _x += x; _y += y; } else { speed *= -.6; } } onClipEvent(enterFrame){ if (_root.person.hitTest(_root.car)){ _root.person._visible=false; } } onClipEvent (enterFrame) { if(Key.isDown(65)) { _root.person._visible=true; } } onClipEvent (enterFrame) { if(visible=true) { speed=0; _rotation=0; } } onClipEvent (enterFrame) { if(Key.isDown(Key.UP)&& _visible==true) { _y -=5; } } onClipEvent (enterFrame) { if(Key.isDown(Key.DOWN)&& _visible==true) { _y +=5; } } onClipEvent (enterFrame) { if(Key.isDown(Key.LEFT)&& _visible==true) { _x -=5; } } onClipEvent (enterFrame) { if(Key.isDown(Key.RIGHT)&& _visible==true) { _x +=5; } } onClipEvent (enterFrame) { if(_root.person._visible==false) { _y = _root.car._y; _x = _root.car._x; } } |
Code for car |
onClipEvent (load) { speed=0; } onClipEvent (enterFrame) { if (Key.isDown(Key.SPACE)&& _root.person._visible==false) { speed += 1; } if (Key.isDown(Key.DOWN)&& _root.person._visible==false) { speed -= 1; } if (Math.abs(speed)>25) { speed *= .6; } if (Key.isDown(Key.LEFT)&& _root.person._visible==false&& speed!=0) { _rotation -= 15; } if (Key.isDown(Key.RIGHT)&& _root.person._visible==false&& speed!=0) { _rotation += 15; } speed *= .98; x = Math.sin(_rotation*(Math.PI/180))*speed; y = Math.cos(_rotation*(Math.PI/180))*speed*-1; if (!_root.move.hitTest(_x+x, _y+y, true)) { _x += x; _y += y; } else { speed *= -.6; } } |
And also be sure to use SELECT ALL cause you might miss some codes |
Typewriters |
To start make a dynamic textbox with the var name thinger and put this code on the frame |
text = "Text Here"; l = text.length; p = 1; function spelltext() { thinger = text.substring(0, p); p++; if (p == l+1) { clearInterval(write); } } write = setInterval(spelltext, 50); |
And For buttons |
on(release){ text = "Text Here"; l = text.length; p = 1; function spelltext() { thinger = text.substring(0, p); p++; if (p == l+1) { clearInterval(write); } } write = setInterval(spelltext, 50); } |
Click the button to see example |
Click me LOL |
Rotation |
To make things rotate like that make a movieclip with the code the number 99 is the rotation speed you can change that |
onClipEvent(enterFrame){ this._rotation += 99; } |
Random Position |
Look at the example it moves on it's own right? Well to do that make a movieclip and put this code INSIDE the 1st frame of your movieclip and also when the ball stops moving because you know.... it's RANDOM |
acceleration = 15; newpos = function ( ) { ranx = Math.round((Math.random()*500)); rany = Math.round((Math.random()*500)); }; newpos(); this.onEnterFrame = function() { this._x += ((ranx-this._x)/acceleration); this._y += ((rany-this._y)/acceleration); if (Math.round(this._x) == ranx || Math.round(this._y) == rany) { newpos(); } }; |
Alpha |
Did you know that you can also change a movieclip's alpha in a button and frame? |
on(release) { _root.INSTANCE._alpha = #; } |
{ _root.INSTANCE._alpha = #; } |
Um... the one with the on(release) thing is for a button the one without the on(release) thing is for the frame see example and also change INSTANCE to the intance name of your symbol and # to the # of your alpha |
Hi i'm BOB |
If you click this it will make bob invisible!! |
Run Away |
To do that (see example) make a movieclip and just put the code |
EXAMPLE: (Touch it with mouse) |
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse,_root._ymouse,true)) { this._x = int(Math.random()*550); this._y = int(Math.random()*400); }} |
Change 550 and 400 to your flash size |
Character Name |
Right at some games they ask for your name then when you go at some other frame your name will appear right? To do that 1st make an input textbox with any var name you want and then at the next frame or some other frames make a dynamic textbox with the var name you put before at the input textbox then test your movie when you type in the input textbox the you go to the dynamic textbox you put at some other frames the one you type will also be typed or be put at the dynamic text box AWESOME RIGHT |
FRAME 1 |
FRAME 2 |
EXAMPLE: |
Type name then click blue button then whatever you typed will appear at the next frame (it's a movieclip) |
Preloader |
Well to start make a 100 frame animation in a movieclip it could be just a tween then place it to stage with these actions |
onClipEvent (enterFrame) { gotoAndPlay(_root.percentDone); } |
OK now that you have your preloader put it on your 1st frame then make a keyframe with the action gotoAndPlay(1); and a blank keyframe the 3rd one will be the start of your movie or it can be a play button then name the 3rd keyframe start then put this code at the 1st frame |
totalBytes = Math.round(getBytesTotal()/1024); loadedBytes = Math.round(getBytesLoaded()/1024); percentDone = Math.round((loadedBytes/totalBytes)*100); if (_root._framesloaded>=_root._totalframes) { gotoAndPlay("start"); } |
Ok now that you're all set and done put a picture at the 3rd frame then test your movie then select view + simulate download then you will see your preloader in progress but before you make a game of movie remove the picture you included |
Disabling The Tab Button |
Put this at any frame at your flash then it will automaticaly disable the tab button |
_root._focusrect = false; |
Right Click Menu |
There are alot of kinds of right click menus so here's a quick breakdown click on which would you like to see but if you just want to disable the menu just put this on your 1st frame |
Right Click Words Right Click Quality Right Click Links Right Click Category (Like mine) |
Stage.showMenu = false; |
If you want a menu just to say words without leading to any website or frames in your flash this is for you |
var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); function itemHandler1(obj, item) { } item1 = new ContextMenuItem("Words", itemHandler1); item1.enabled = true; myMenu.customItems.push(item1, item1); _root.menu = myMenu; |
Note* change words to the words you like just dont take out the quotes |
Here is the code just put them on the 1st frame |
function itemHandler5(obj, item){_quality = "high";} function itemHandler6(obj, item){_quality = "medium";} function itemHandler7(obj, item){_quality = "low";} root_cm = new ContextMenu(); root_cm.hideBuiltInItems(); eee_cmi = new ContextMenuItem("High Quality", itemHandler5); fff_cmi = new ContextMenuItem("Mid Quality", itemHandler6); ggg_cmi = new ContextMenuItem("Low Quality", itemHandler7); ccc_cmi.separatorBefore = true; eee_cmi.separatorBefore = true; root_cm.customItems.push(aaa_cmi, bbb_cmi, ccc_cmi, ddd_cmi, eee_cmi, fff_cmi, ggg_cmi); _root.menu = root_cm; |
var myMenu=new ContextMenu(); myMenu.hideBuiltInItems(); myMenu.customItems.push(new ContextMenuItem("Newgrounds", itemHandler1)); function itemHandler1(obj, item){getURL(newgrounds.com");} _root.menu=myMenu; |
Just change newgrounds.com to the website you want to lead to and Newgrounds to the words that will appear at the right click menu |
Stage.showMenu = true; var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu; function itemHandler1(){ gotoAndStop("main"); } function itemHandler2(){ gotoAndStop("flash"); } function itemHandler3(){ gotoAndStop("action"); } function itemHandler4(){ gotoAndStop("mouse"); } function itemHandler5(){ gotoAndStop("others"); } function itemHandler6(){ gotoAndStop("tips"); } function itemHandler7(){ gotoAndStop("links"); } myMenu.customItems.push(new ContextMenuItem("Main Menu", itemHandler1)); myMenu.customItems.push(new ContextMenuItem("Tutorials:", itemHandler2)); myMenu.customItems.push(new ContextMenuItem("Actionscripts", itemHandler3)); myMenu.customItems.push(new ContextMenuItem("All About Mouse", itemHandler4)); myMenu.customItems.push(new ContextMenuItem("Others", itemHandler5)); myMenu.customItems.push(new ContextMenuItem("Tips", itemHandler6)); myMenu.customItems.push(new ContextMenuItem("Links", itemHandler7)); myMenu.customItems.push(new ContextMenuItem("Tips", itemHandler6)); |
The code . There we're to big so sorry all the words on top in quotes are the frames that they are gonna lead to so change them to the name of the frame you want to lead to so name your frame! and also the item handler thing is connected at the bottom the bottom part item handler (like itehandler1 is connected to item handler1 at the bottom are the words that are gonna appear at the right click menu |
Using The Keyboard |
At games right when you use the keyboard to go Next Frame or Previous Frames or to attack we actually use keycodes we dont use letters we use words and number see the list at the next page |
LIST!!! |
1= Mouse Click 2= Right Click 48= 0 49= 1 50= 2 51= 3 52= 4 53= 5 54= 6 55= 7 56= 8 57= 9 Skip 58-64 (I still dont know much) 65= A 66= B |
67= C 68= D 69= E 70= F 71= G 72= H 73= I 74= J 75= K 76= L 77= M 78= N 79= O 80= P 81= Q 82= R |
83= S 84= T 85= U 86= V 87= W 88= X 89= Y 90= Z |
Now there also a lot more to keyboard than just the codes you also need to make them of use see next page |
Now here are some ready made codes just put there keycode in |
onClipEvent (enterFrame) { if(Key.isDown(KC){ _root.gotoAndStop(frame#); } } |
onClipEvent (enterFrame) { if(Key.isDown(KC){ _root.nextFrame(); } } |
onClipEvent (enterFrame) { if(Key.isDown(KC){ stopAllSounds(); } } |
See there pretty easy to customize and also last thing replace KC to the keycode you like |
DONE |
Buttons |
Hmm.... you dont know button ehh...... well an example is everywhere all flash has button except those movies that are just about a few kb that are just normal bad drawn stick fights WORTHLESS so dont make movies like that it's just awful |
First of all click ctrl+f8 and that will appear click button not movieclip or graphic if you dont know the 3 kinds of symbols yet i have the tutorial for that but now onto buttons |
And This appears |
Up - The look of your button without mouse detection |
Over - When your mouse is over the button |
Down - When you click your button |
So..... make your buttons! |
Now that you're all done making click scene 1 then click your button hit f9 (brings up the actions panel) and choose from these handy actions |
on(release){ play(); } |
on (release) { gotoAndPlay(frame#) } |
Plays the your flash |
Goes to your desired frame number (just insert the number of your desired frame) |
on (release){ prevFrame(); } |
It goes to the previous frame you could also put next instead of prev |
Now instead of on(release) you could also try these just replace the on(release) |
on(rollOver) |
on(rollOut) |
on(press) |
on(releaseOutside) |
Variables |
A variable in a flash movie is something the maker of the movie defines or creates, like a score variable and the user who plays the movie can then change/effect by playing the movie To help you more understand I will give examples |
First make a dynamic textbox with the var name score |
And type zero inside the textbox |
Now make a button it could be any button |
And put these actions |
on (press) { score++; } |
0 |
The finished Product |
If you must be wondering if ++ means adding that means -- is subtract! |
Now there are a lot more that those |
Try these |
_root.name +=15 |
_root.name -=15 |
_root.name *=15 |
_root.name /=15 |
Change name to the var name you are using and 15 to the value you want |
Multiply Add Subtract Dibide |
Well here are some examples click on them to experiment oh yeah and also if it goes NaN click reset you must've combined a word and numbers |
0 |
_root.thing +=20 |
_root.thing /=20 |
_root.thing *=20 |
_root.thing ="word" |
Reset |
The thing |
_root.thing -=15 |
Inserting Sounds |
Inseting Sounds is easy as pie (yum!!) it is mostly used in lyp syncing, gun shoots, explosions and whole lot more |
To start import your sound (ctrl + r) then if your sound cannot be imported because sometimes Flash doesnt accept them |
Now click at the frame you want to inseert your sound then look at the bottom screen and that will appear |
Now select your sound from a drop-down list like that |
Make sure that the sync is stream |
We're done! |
Tweening |
This is pretty easy 1st make a movieclip then at the main stage just make about 10 frames now click the 10 frame look below at the properties panel it says their tween: none now make the none a motion and at the end of you 10 frames make a keyframe then your movieclip will appear then drag it anywhere at screen now press enter the movieclip will move at the place where you draged your moviclip (examples next page) |
Motion Tween |
Motion Tween |
Shape Tween |
Now on how to make shape tween to the same as the one in motion tween except dont make your example a movieclip and at the end of the keyframe instead of moving around just change the color and shape but you could also drag it around instead of motion tween select shape at the drop down menu (examples next page) |
Shape Tween |
Now onto guides!! |
First on your layer make a motion guide (right click + motion guide) |
Now make scribbles with none touching each other on the motion guide layer |
Now lock on the guide layer then on the layer that was there already make a movie clip like that then press insert frame at the guide layer wherever youlike then make a motion tween on the 1st layer then at the end frame drag it anywhere you like |
Now your movieclip will follow the lines awesome! |
Now we're on "ease" they could be found on the properties pannel |
See the different kinds of eases on the next page |
And the different kinds of eases (I didnt include 0 ease becasue it is just normal tweening you already know that) |
100 ease 50 ease -100 ease -50 ease |
We're Done!! |
Exporting |
Exporting is very important it will make an swf version of your .fla so you can upload it to NG and compresses so that your file will have a lower filesize to have less time to upload or it can pass the 10mb limitation |
After you'r done working with your flash first click file at the menu bar (beside edit) then export then export movie then click save where ever you want to save and this appears |
It compresses the movie |
You can play with that until you get what you want |
Press up and down on your keyboard to scroll the picture |
Now after you're done click ok then an swf version will appear whereever you saved it and then you could sucssefully upload it to NG |
We're Done!! |
Links |
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ActionScript [AS1/AS2]
Frame 1function itemHandler1(obj, item) { } totalBytes = Math.round(getBytesTotal() / 1024); loadedBytes = Math.round(getBytesLoaded() / 1024); percentDone = Math.round((loadedBytes / totalBytes) * 100); if (_root._framesloaded >= _root._totalframes) { gotoAndPlay ("start"); } var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); item1 = new ContextMenuItem("OMG It's Loading!!!!!!!!", itemHandler1); item1.enabled = true; myMenu.customItems.push(item1, item1); _root.menu = myMenu;Instance of Symbol 12 MovieClip in Frame 1onClipEvent (enterFrame) { gotoAndPlay(_root.percentDone); }Frame 2gotoAndPlay (1);Frame 3stop();Frame 69function itemHandler1() { gotoAndStop ("main"); } function itemHandler2() { gotoAndStop ("flash"); } function itemHandler3() { gotoAndStop ("basics"); } function itemHandler4() { gotoAndStop ("as"); } function itemHandler5() { gotoAndStop ("others"); } function itemHandler7() { gotoAndStop ("links"); } stop(); Stage.showMenu = true; var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu; myMenu.customItems.push(new ContextMenuItem("Main Menu", itemHandler1)); myMenu.customItems.push(new ContextMenuItem("Tutorials", itemHandler2)); myMenu.customItems.push(new ContextMenuItem("Basics", itemHandler3)); myMenu.customItems.push(new ContextMenuItem("Actionscript", itemHandler4)); myMenu.customItems.push(new ContextMenuItem("Others", itemHandler5)); myMenu.customItems.push(new ContextMenuItem("Links", itemHandler7));Frame 177stop();Instance of Symbol 110 MovieClip in Frame 177onClipEvent (enterFrame) { if (Key.isDown(77)) { _root.gotoAndStop(177); } } onClipEvent (enterFrame) { if (Key.isDown(50)) { _root.mus.setVolume(_root.mus.getVolume() - 5); } } onClipEvent (enterFrame) { if (Key.isDown(49)) { _root.mus.setVolume(_root.mus.getVolume() + 5); } }Instance of Symbol 112 MovieClip in Frame 177onClipEvent (enterFrame) { if (Key.isDown(49)) { _root.mus.setVolume(_root.mus.getVolume() + 10); } } onClipEvent (enterFrame) { if (Key.isDown(50)) { _root.mus.setVolume(_root.mus.getVolume() - 10); } }Frame 261stop();Frame 276stop();Frame 295stop();Frame 311stop(); Mouse.show();Frame 326stop();Frame 328stop();Instance of Symbol 297 MovieClip in Frame 328onClipEvent (enterFrame) { if (Key.isDown(40)) { if (_root.BG.hitTest(_x, _y + 5, true)) { this._y = this._y + 4; } this.gotoAndStop(2); } if (Key.isDown(38)) { if (_root.BG.hitTest(_x, _y - 5, true)) { this._y = this._y - 4; } this.gotoAndStop(1); } if (Key.isDown(37)) { if (_root.BG.hitTest(_x - 5, _y, true)) { this._x = this._x - 4; } else { this.gotoAndStop(3); } } if (Key.isDown(39)) { if (_root.BG.hitTest(_x + 5, _y, true)) { this._x = this._x + 4; } this.gotoAndStop(4); } if (_root.gridUP.hitTest(_x, _y - 20, true)) { this._y = this._y + 4; _root.BG._y = _root.BG._y + 4; } if (_root.gridDOWN.hitTest(_x, _y + 20, true)) { this._y = this._y - 4; _root.BG._y = _root.BG._y - 4; } if (_root.gridRIGHT.hitTest(_x + 20, _y, true)) { this._x = this._x - 4; _root.BG._x = _root.BG._x - 4; } if (_root.gridLEFT.hitTest(_x - 20, _y, true)) { this._x = this._x + 4; _root.BG._x = _root.BG._x + 4; } }Frame 329stop();Frame 330stop();Frame 331stop();Frame 332stop();Frame 333stop();Frame 334stop();Frame 335stop();Instance of Symbol 297 MovieClip in Frame 335onClipEvent (enterFrame) { if (Key.isDown(40)) { if (_root.BG.hitTest(_x, _y + 5, true)) { this._y = this._y + 4; } this.gotoAndStop(2); } if (Key.isDown(38)) { if (_root.BG.hitTest(_x, _y - 5, true)) { this._y = this._y - 4; } this.gotoAndStop(1); } if (Key.isDown(37)) { if (_root.BG.hitTest(_x - 5, _y, true)) { this._x = this._x - 4; } else { this.gotoAndStop(3); } } if (Key.isDown(39)) { if (_root.BG.hitTest(_x + 5, _y, true)) { this._x = this._x + 4; } this.gotoAndStop(4); } if (_root.gridUP.hitTest(_x, _y - 20, true)) { this._y = this._y + 4; _root.BG._y = _root.BG._y + 4; } if (_root.gridDOWN.hitTest(_x, _y + 20, true)) { this._y = this._y - 4; _root.BG._y = _root.BG._y - 4; } if (_root.gridRIGHT.hitTest(_x + 20, _y, true)) { this._x = this._x - 4; _root.BG._x = _root.BG._x - 4; } if (_root.gridLEFT.hitTest(_x - 20, _y, true)) { this._x = this._x + 4; _root.BG._x = _root.BG._x + 4; } }Frame 336stop();Frame 337stop();Frame 338stop();Frame 339stop();Instance of Symbol 393 MovieClip "player" in Frame 339onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(1); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(2); } if (Key.isDown(39)) { this._x = this._x + speed; this.gotoAndStop(4); } if (Key.isDown(37)) { this._x = this._x - speed; this.gotoAndStop(3); } }Instance of Symbol 395 MovieClip in Frame 339onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x + 5; } }Instance of Symbol 395 MovieClip in Frame 339onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x - 5; } }Instance of Symbol 395 MovieClip in Frame 339onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y + 5; } } onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y + 5; } } onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y + 5; } }Instance of Symbol 395 MovieClip in Frame 339onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y - 5; } }Frame 340stop();Frame 341stop();Frame 342stop();Frame 343stop();Frame 344stop();Frame 345stop();Frame 346stop();Frame 347stop();Frame 348stop();Frame 349stop();Frame 350stop();Frame 351stop();Frame 352stop();Frame 353stop();Frame 354stop();Instance of Symbol 502 MovieClip in Frame 354on (press) { startDrag (this); } on (release) { stopDrag(); }Frame 355stop();Frame 356stop();Frame 357stop();Frame 358stop();Frame 359stop();Frame 360stop();Frame 361stop();Frame 362stop();Frame 363stop();Frame 364stop(); Mouse.show();Frame 365stop(); Mouse.hide();Instance of Symbol 577 MovieClip "cursor" in Frame 365onClipEvent (load) { startDrag ("", true); }Frame 366stop();Instance of Symbol 583 MovieClip "cursor" in Frame 366onClipEvent (load) { i = 0; } onClipEvent (mouseMove) { i++; this.duplicateMovieClip("Spawn" + i, i + 10); _root["Spawn" + i]._x = _root._xmouse; _root["Spawn" + i]._y = _root._ymouse; } onClipEvent (enterFrame) { if (this._name == "cursor") { _visible = false; } else { this._alpha = this._alpha - 5; this._rotation = this._rotation + 2; this._xscale = this._xscale - 5; this._yscale = this._yscale - 5; if (this._alpha <= 5) { removeMovieClip(this); } } }Frame 367stop();Instance of Symbol 586 MovieClip in Frame 367onClipEvent (enterFrame) { this._x = _root._xmouse; this._y = _root._ymouse; this._rotation = this._rotation + 20; }Frame 368stop();Instance of Symbol 589 MovieClip in Frame 368onClipEvent (enterFrame) { _x = _root._xmouse; _root._xmouse; this._y = _root._ymouse; this._xscale = _root._xmouse; this._yscale = _root._ymouse; }Frame 369stop();Instance of Symbol 589 MovieClip in Frame 369onClipEvent (enterFrame) { _x = _root._xmouse; _root._xmouse; this._y = _root._ymouse; this._alpha = _root._ymouse; this._alpha = _root._xmouse; }Frame 370stop();Frame 371stop();Instance of Symbol 595 MovieClip "player" in Frame 371onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(2); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(1); } if (Key.isDown(39)) { this._x = this._x + speed; this.gotoAndStop(4); } if (Key.isDown(37)) { this._x = this._x - speed; this.gotoAndStop(3); } }Instance of Symbol 110 MovieClip in Frame 371onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.gotoAndStop(372); } }Instance of Symbol 597 MovieClip in Frame 371onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x + 5; } }Instance of Symbol 599 MovieClip in Frame 371onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y + 5; } }Instance of Symbol 601 MovieClip in Frame 371onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x - 5; } }Instance of Symbol 603 MovieClip in Frame 371onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y - 5; } }Frame 372stop();Frame 373stop();Frame 374stop();Instance of Symbol 619 MovieClip in Frame 374onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.text_hold.text = "Touching"; } else { _root.text_hold.text = "Not touching"; } }Frame 375stop();Frame 376stop();Frame 377stop(); onEnterFrame = function () { var _local2 = new Date(); hours = _local2.getHours(); minutes = _local2.getMinutes(); seconds = _local2.getSeconds(); if (seconds < 10) { seconds = "0" + seconds; } if (minutes < 10) { minutes = "0" + minutes; } if (hours > 12) { hours = hours - 12; } _root.disp = (((hours + ":") + minutes) + ":") + seconds; };Instance of Symbol 637 MovieClip in Frame 377onClipEvent (enterFrame) { var my_date = new Date(); hours = my_date.getHours(); minutes = my_date.getMinutes(); seconds = my_date.getSeconds(); hHand._rotation = (1 / (12 / (hours + (minutes / 60)))) * 360; mHand._rotation = (1 / (60 / minutes)) * 360; sHand._rotation = (1 / (60 / seconds)) * 360; }Frame 378stop(); onEnterFrame = function () { var _local2 = new Date(); hours = _local2.getHours(); minutes = _local2.getMinutes(); seconds = _local2.getSeconds(); if (seconds < 10) { seconds = "0" + seconds; } if (minutes < 10) { minutes = "0" + minutes; } if (hours > 12) { hours = hours - 12; } _root.disp = (((hours + ":") + minutes) + ":") + seconds; };Frame 379stop();Frame 380stop();Instance of Symbol 637 MovieClip in Frame 380onClipEvent (enterFrame) { var my_date = new Date(); hours = my_date.getHours(); minutes = my_date.getMinutes(); seconds = my_date.getSeconds(); hHand._rotation = (1 / (12 / (hours + (minutes / 60)))) * 360; mHand._rotation = (1 / (60 / minutes)) * 360; sHand._rotation = (1 / (60 / seconds)) * 360; }Frame 381function addNumber(number) { if (type == "") { display = display + number; op1 = Number(display); } else { temp = temp + number; op2 = Number(temp); } } function clear() { display = ""; op1 = 0; temp = ""; op2 = ""; type = ""; decimal = false; } function getAnswer() { if (type == "+") { display = op1 + op2; op1 = Number(display); op2 = ""; temp = ""; decimal = false; } else if (type == "-") { display = op1 - op2; op1 = Number(display); op2 = ""; type = ""; temp = ""; decimal = false; } else if (type == "/") { display = op1 / op2; op1 = Number(display); op2 = ""; type = ""; temp = ""; decimal = false; } else if (type == "x") { display = op1 * op2; op1 = Number(display); op2 = ""; type = ""; temp = ""; decimal = false; } else { display = op1; op1 = Number(display); decimal = false; } } stop(); var op1 = 0; var display = ""; var type = ""; var temp = ""; decimal = false; op2 = ""; bdot.onPress = function () { if (decimal == true) { addNumber(""); } else { addNumber("."); decimal = true; } }; b0.onPress = function () { addNumber(0); }; b1.onPress = function () { addNumber(1); }; b2.onPress = function () { addNumber(2); }; b3.onPress = function () { addNumber(3); }; b4.onPress = function () { addNumber(4); }; b5.onPress = function () { addNumber(5); }; b6.onPress = function () { addNumber(6); }; b7.onPress = function () { addNumber(7); }; b8.onPress = function () { addNumber(8); }; b9.onPress = function () { addNumber(9); }; bc.onPress = clear; b_add.onPress = function () { type = "+"; decimal = false; }; b_subtract.onPress = function () { type = "-"; decimal = false; }; b_divide.onPress = function () { type = "/"; decimal = false; }; b_multiply.onPress = function () { type = "x"; decimal = false; }; sqrt.onPress = function () { display = Math.sqrt(op1); op1 = Number(display); op2 = ""; type = ""; temp = ""; }; be.onPress = function () { getAnswer(); };Frame 382stop();Instance of Symbol 704 MovieClip in Frame 382onClipEvent (enterFrame) { function shake() { shakex = random(20) - 10; shakey = random(20) - 10; shakex = shakex * 0.7; shakey = shakey * 0.7; if ((shakex < 1) && (shakey < 1)) { _parent._x = 0; _parent._y = 0; } } setInterval(shake, 100); _parent._x = _parent._x - shakex; _parent._y = _parent._y - shakey; }Frame 383stop();Frame 384stop(); falses.useHandCursor = false;Frame 385stop();Frame 386stop();Instance of Symbol 746 MovieClip "car" in Frame 386onClipEvent (load) { speed = 0; } onClipEvent (enterFrame) { if (Key.isDown(32) && (_root.person._visible == false)) { speed = speed + 1; } if (Key.isDown(40) && (_root.person._visible == false)) { speed = speed - 1; } if (Math.abs(speed) > 25) { speed = speed * 0.6; } if ((Key.isDown(37) && (_root.person._visible == false)) && (speed != 0)) { _rotation = (_rotation - 15); } if ((Key.isDown(39) && (_root.person._visible == false)) && (speed != 0)) { _rotation = (_rotation + 15); } speed = speed * 0.98; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.move.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.6; } }Instance of Symbol 748 MovieClip "person" in Frame 386onClipEvent (load) { speed = 0; } onClipEvent (enterFrame) { if (Key.isDown(32) && (_root.person.hitTest(_root.car))) { speed = speed + 1; } if (Key.isDown(40) && (_root.person.hitTest(_root.car))) { speed = speed - 1; } if (Math.abs(speed) > 25) { speed = speed * 0.6; } if (Key.isDown(37) && (_root.person.hitTest(_root.car))) { _rotation = (_rotation - 15); } if (Key.isDown(39) && (_root.person.hitTest(_root.car))) { _rotation = (_rotation + 15); } speed = speed * 0.98; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.move.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.6; } } onClipEvent (enterFrame) { if (_root.person.hitTest(_root.car)) { _root.person._visible = false; } } onClipEvent (enterFrame) { if (Key.isDown(65)) { _root.person._visible = true; } } onClipEvent (enterFrame) { if ((visible = true)) { speed = 0; _rotation = 0; } } onClipEvent (enterFrame) { if (Key.isDown(38) && (_visible == true)) { _y = (_y - 5); } } onClipEvent (enterFrame) { if (Key.isDown(40) && (_visible == true)) { _y = (_y + 5); } } onClipEvent (enterFrame) { if (Key.isDown(37) && (_visible == true)) { _x = (_x - 5); } } onClipEvent (enterFrame) { if (Key.isDown(39) && (_visible == true)) { _x = (_x + 5); } } onClipEvent (enterFrame) { if (_root.person._visible == false) { _y = _root.car._y; _x = _root.car._x; } }Frame 387stop();Frame 388stop();Instance of Symbol 767 MovieClip in Frame 388onClipEvent (enterFrame) { this._rotation = this._rotation + 20; }Frame 389stop();Instance of Symbol 774 MovieClip "kill" in Frame 389onClipEvent (enterFrame) { if (Key.isDown(69)) { acceleration = 15; newpos = function () { ranx = Math.round(Math.random() * 100); rany = Math.round(Math.random() * 500); }; newpos(); this.onEnterFrame = function () { kill._x = kill._x + ((ranx - this._x) / acceleration); kill._y = kill._y + ((rany - this._y) / acceleration); if ((Math.round(this._x) == ranx) || (Math.round(this._y) == rany)) { newpos(); } }; } }Frame 390stop();Frame 391stop();Instance of Symbol 792 MovieClip in Frame 391onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._x = int(Math.random() * 800); this._y = int(Math.random() * 500); } }Frame 392stop();Frame 393stop();Frame 394stop();Frame 395stop();Frame 396stop();Frame 397stop();Frame 398stop();Frame 399stop();Frame 400stop();Frame 401stop();Frame 402stop();Frame 403stop();Frame 404stop();Frame 405stop();Frame 406stop();Frame 407stop();Frame 408stop();Frame 409stop();Frame 410stop();Frame 411stop();Frame 412stop();Frame 413stop();Frame 414stop();Frame 415stop();Frame 416stop();Frame 417stop();Frame 418stop();Frame 419stop();Frame 420stop();Frame 421stop();Frame 422stop();Frame 423stop();Frame 424stop();Frame 425stop();Frame 426this.tween.play(); _root.tween.play(); stop();Instance of Symbol 980 MovieClip "tween" in Frame 426onClipEvent (enterFrame) { this.play(); }Frame 427stop();Frame 428stop();Frame 429stop();Frame 430stop();Frame 431stop();Frame 650stop();Symbol 15 MovieClip Frame 1stop();Symbol 15 MovieClip Frame 66stop();Symbol 18 Buttonon (rollOver) { _root.wt.play(); } on (rollOut) { _root.wt.gotoAndStop(1); } on (release) { gotoAndPlay (3); }Symbol 19 Buttonon (rollOver) { _root.wt.play(); } on (rollOut) { _root.wt.gotoAndStop(1); } on (release) { gotoAndPlay (3); }Symbol 21 Buttonon (rollOver) { _root.wt.play(); } on (rollOut) { _root.wt.gotoAndStop(1); } on (release) { gotoAndPlay (4); }Symbol 24 MovieClip Frame 1stop();Symbol 24 MovieClip Frame 66stop();Symbol 25 Buttonon (rollOver) { _root.wt.play(); } on (rollOut) { _root.wt.gotoAndStop(1); } on (release) { gotoAndPlay (4); }Symbol 38 Buttonon (release) { nextFrame(); }Symbol 41 Buttonon (release) { prevFrame(); }Symbol 47 MovieClip Frame 1stop();Symbol 47 MovieClip Frame 2stop();Symbol 47 MovieClip Frame 3stop();Symbol 47 MovieClip Frame 4stop();Symbol 47 MovieClip Frame 5stop();Symbol 51 Buttonon (press) { _root.play(); }Symbol 53 MovieClip Frame 55stop();Symbol 55 MovieClip Frame 274stop();Symbol 64 MovieClip Frame 126gotoAndPlay (1);Symbol 73 MovieClip Frame 1_root.sdf.stop();Instance of Symbol 65 MovieClip "sdf" in Symbol 73 MovieClip Frame 1onClipEvent (enterFrame) { this.stop(); }Symbol 74 Buttonon (release) { play(); }Symbol 75 Buttonon (release) { gotoAndPlay (568); }Symbol 85 Buttonon (press) { stopAllSounds(); _root.mus = new Sound(); _root.mus.attachSound("jaye"); _root.mus.start(0, 20000); _root.mus.volume = 90; }Symbol 87 Buttonon (press) { stopAllSounds(); _root.mus = new Sound(); _root.mus.attachSound("jaye2"); _root.mus.start(0, 2000); _root.mus.volume = 90; }Symbol 89 Buttonon (press) { stopAllSounds(); _root.mus = new Sound(); _root.mus.attachSound("jaye3"); _root.mus.start(0, 2000); _root.mus.volume = 70; }Symbol 91 Buttonon (press) { stopAllSounds(); }Symbol 93 Buttonon (press) { _root.mus.setVolume(_root.mus.getVolume() - 10); }Symbol 98 Buttonon (press) { _root.mus.setVolume(_root.mus.getVolume() - 5); }Symbol 99 Buttonon (press) { _root.mus.setVolume(_root.mus.getVolume() + 10); }Symbol 102 Buttonon (press) { _root.mus.setVolume(_root.mus.getVolume() + 5); }Symbol 106 Buttonon (release) { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } }Symbol 108 MovieClip Frame 35stop();Symbol 126 Buttonon (release) { gotoAndPlay (277); }Symbol 129 MovieClip Frame 40stop();Symbol 131 Buttonon (release) { gotoAndStop (177); }Symbol 138 Buttonon (release) { gotoAndPlay (296); }Symbol 142 Buttonon (release) { gotoAndPlay (313); }Symbol 149 Buttonon (release) { play(); }Symbol 153 MovieClip Frame 51stop();Symbol 178 Buttonon (release) { gotoAndStop (261); }Symbol 179 Buttonon (release) { gotoAndPlay (296); }Symbol 180 Buttonon (release) { gotoAndPlay (313); }Symbol 182 Buttonon (release) { gotoAndPlay (277); }Symbol 185 Buttonon (release) { gotoAndStop (405); }Symbol 188 Buttonon (release) { gotoAndStop (429); }Symbol 191 Buttonon (release) { gotoAndStop (336); }Symbol 193 Buttonon (release) { gotoAndStop (410); }Symbol 195 Buttonon (release) { gotoAndStop (416); }Symbol 197 Buttonon (release) { gotoAndStop (419); }Symbol 198 Buttonon (release) { gotoAndPlay (277); }Symbol 199 Buttonon (release) { gotoAndPlay (313); }Symbol 201 Buttonon (release) { gotoAndPlay (296); }Symbol 215 Buttonon (release) { gotoAndStop (347); }Symbol 224 Buttonon (release) { gotoAndStop (397); }Symbol 226 Buttonon (release) { gotoAndStop (377); }Symbol 229 Buttonon (release) { gotoAndStop (356); }Symbol 230 Buttonon (release) { gotoAndStop (362); }Symbol 231 Buttonon (release) { gotoAndStop (393); }Symbol 233 Buttonon (release) { gotoAndStop (354); }Symbol 238 Buttonon (release) { gotoAndStop (360); }Symbol 242 Buttonon (release) { gotoAndStop (402); }Symbol 245 Buttonon (release) { gotoAndStop (345); }Symbol 246 Buttonon (release) { gotoAndStop (389); }Symbol 247 Buttonon (release) { gotoAndStop (381); }Symbol 251 Buttonon (release) { gotoAndStop (340); }Symbol 253 Buttonon (release) { gotoAndStop (370); }Symbol 255 Buttonon (release) { gotoAndStop (328); }Symbol 257 Buttonon (release) { gotoAndStop (384); }Symbol 260 Buttonon (release) { gotoAndStop (386); }Symbol 262 MovieClip Frame 51stop();Symbol 263 Buttonon (release) { gotoAndPlay (277); }Symbol 264 Buttonon (release) { gotoAndPlay (296); }Symbol 265 Buttonon (release) { gotoAndPlay (308); }Symbol 267 Buttonon (release) { gotoAndStop (396); }Symbol 270 Buttonon (release) { gotoAndStop (385); }Symbol 271 Buttonon (release) { gotoAndStop (391); }Symbol 272 Buttonon (release) { gotoAndStop (387); }Symbol 273 Buttonon (release) { gotoAndStop (390); }Symbol 274 Buttonon (release) { gotoAndStop (388); }Symbol 275 Buttonon (release) { gotoAndStop (382); }Symbol 276 Buttonon (release) { gotoAndStop (383); }Symbol 278 Buttonon (release) { gotoAndStop (392); }Symbol 286 Buttonon (press) { nextFrame(); }Symbol 289 Buttonon (release) { gotoAndStop (311); }Symbol 299 Buttonon (keyPress "<PgUp>") { nextFrame(); }Symbol 300 Buttonon (press) { prevFrame(); }Symbol 305 Buttonon (keyPress "<PgUp>") { nextFrame(); } on (keyPress "<PgDn>") { prevFrame(); }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }Symbol 340 Buttonon (release) { gotoAndStop (295); }Symbol 359 MovieClip Frame 30gotoAndPlay (1);Symbol 360 MovieClip Frame 2stop();Symbol 365 MovieClip Frame 2stop();Symbol 369 MovieClip Frame 2stop();Symbol 373 MovieClip Frame 2stop();Symbol 392 MovieClip Frame 30gotoAndPlay (1);Symbol 393 MovieClip Frame 1stop();Instance of Symbol 392 MovieClip in Symbol 393 MovieClip Frame 1onClipEvent (enterFrame) { if (!Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(1); } else { this.play(); } }Symbol 393 MovieClip Frame 2stop();Instance of Symbol 392 MovieClip in Symbol 393 MovieClip Frame 2onClipEvent (enterFrame) { if (!Key.isDown(40)) { this._y = this._y - speed; this.gotoAndStop(1); } else { this.play(); } }Symbol 393 MovieClip Frame 3stop();Instance of Symbol 392 MovieClip in Symbol 393 MovieClip Frame 3onClipEvent (enterFrame) { if (!Key.isDown(37)) { this._y = this._y - speed; this.gotoAndStop(1); } else { this.play(); } }Symbol 393 MovieClip Frame 4stop();Instance of Symbol 392 MovieClip in Symbol 393 MovieClip Frame 4onClipEvent (enterFrame) { if (!Key.isDown(39)) { this._y = this._y - speed; this.gotoAndStop(1); } else { this.play(); } }Symbol 441 Buttonon (press) { _root.shape._x = Math.random() * 550; _root.shape._y = Math.random() * 400; }Symbol 448 Buttonon (press) { _root.rand = Math.random(); }Symbol 452 Buttonon (press) { _root.rands = Math.random() + 9; }Symbol 458 Buttonon (release) { _root.randsd = Math.round(Math.random() * 100); }Symbol 475 Buttonon (press) { meh = new Array(1, 5, 7, 9); gotoAndStop(meh[random(4)]); }Symbol 484 Buttonon (press) { meh = new Array(1, 5, 7, 9, 10, 2); gotoAndStop(meh[random(6)]); }Symbol 486 MovieClip Frame 1stop();Symbol 486 MovieClip Frame 2stop();Symbol 486 MovieClip Frame 3stop();Symbol 486 MovieClip Frame 4stop();Symbol 486 MovieClip Frame 5stop();Symbol 486 MovieClip Frame 6stop();Symbol 486 MovieClip Frame 7stop();Symbol 486 MovieClip Frame 8stop();Symbol 486 MovieClip Frame 9stop();Symbol 486 MovieClip Frame 10stop();Symbol 495 Buttonon (press) { meh = new Array("jaye19", "I rock", "the best", "what??", "We're Done"); _root.wordings = _root.meh[random(5)]; }Symbol 513 Buttonon (release) { if (!(passw.text === "jaye")) { } else { gotoAndStop (357); } }Symbol 546 Buttonon (press) { nextFrame(); }Symbol 556 MovieClip Frame 1stop();Symbol 556 MovieClip Frame 2stop();Symbol 570 Buttonon (release) { nextFrame(); }Symbol 571 Buttonon (release) { gotoAndStop (366); }Symbol 572 Buttonon (release) { gotoAndStop (367); }Symbol 573 Buttonon (release) { gotoAndStop (369); }Symbol 574 Buttonon (release) { gotoAndStop (368); }Symbol 577 MovieClip Frame 1stop();Symbol 577 MovieClip Frame 2stop();Symbol 580 Buttonon (release) { gotoAndStop (364); }Symbol 642 Buttonon (release) { gotoAndStop (379); }Symbol 643 Buttonon (release) { nextFrame(); }Symbol 650 Buttonon (release) { gotoAndStop (377); }Symbol 700 Buttonon (release) { gotoAndStop (326); }Symbol 712 Buttonon (release) { getURL ("http://www.newgrounds.com/collection/flashtutorials.html"); }Symbol 729 MovieClip Frame 1x00 = _x; y00 = _y; MAAI = 400;Symbol 729 MovieClip Frame 2x0 = _x; y0 = _y; x = _root._xmouse; y = _root._ymouse; a = x - x0; b = y - y0; r = Math.sqrt((a * a) + (b * b)); quer_fugir_x = this._x - (((a / r) * MAAI) / r); quer_fugir_y = this._y - (((b / r) * MAAI) / r); quer_voltar_x = (x00 - x0) / 2; quer_voltar_y = (y00 - y0) / 2; this._x = quer_fugir_x + quer_voltar_x; this._y = quer_fugir_y + quer_voltar_y;Symbol 729 MovieClip Frame 3gotoAndPlay (2);Symbol 746 MovieClip Frame 2stop();Symbol 763 Buttonon (release) { function spelltext() { thinger = text.substring(0, p); p++; if (p == (l + 1)) { clearInterval(write); } } text = "This is an example"; l = text.length; p = 1; write = setInterval(spelltext, 50); }Symbol 774 MovieClip Frame 1acceleration = 15; newpos = function () { ranx = Math.round(Math.random() * 500); rany = Math.round(Math.random() * 500); }; newpos(); this.onEnterFrame = function () { this._x = this._x + ((ranx - this._x) / acceleration); this._y = this._y + ((rany - this._y) / acceleration); if ((Math.round(this._x) == ranx) || (Math.round(this._y) == rany)) { newpos(); } };Symbol 785 Buttonon (release) { _root.bob._alpha = 0; }Symbol 797 Buttonon (release) { nextFrame(); }Symbol 802 MovieClip Frame 1stop();Symbol 821 Buttonon (release) { nextFrame(); }Symbol 822 Buttonon (release) { gotoAndStop (399); }Symbol 823 Buttonon (release) { gotoAndStop (400); }Symbol 824 Buttonon (release) { gotoAndStop (401); }Symbol 840 Buttonon (release) { gotoAndStop (397); }Symbol 914 Buttonon (press) { score++; }Symbol 929 Buttonon (release) { _root.thing = _root.thing + 20; }Symbol 931 Buttonon (release) { _root.thing = _root.thing / 20; }Symbol 933 Buttonon (release) { _root.thing = _root.thing * 20; }Symbol 935 Buttonon (release) { _root.thing = "word"; }Symbol 937 Buttonon (release) { _root.thing = 0; }Symbol 940 Buttonon (release) { _root.thing = _root.thing - 20; }Symbol 980 MovieClip Frame 1stop();Instance of Symbol 1006 MovieClip in Symbol 1007 MovieClip Frame 1onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(2); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(1); } }Symbol 1034 Buttonon (release) { getURL ("http://www.newgrounds.com/collection/flashtutorials.html"); }Symbol 1037 Buttonon (release) { getURL ("http://www.kirupa.com"); }Symbol 1040 Buttonon (release) { getURL ("http://www.tutorialized.com"); }Symbol 1069 Buttonon (release) { getURL ("http://www.flashkit.com"); }Symbol 1082 Buttonon (release) { getURL ("http://www.gotoandlearn.com/"); }
Library Items
Symbol 1 Sound [jaye2] | ||
Symbol 2 Sound [jaye3] | ||
Symbol 3 Sound [jaye] | ||
Symbol 4 Graphic | Used by:6 | |
Symbol 5 Graphic | Used by:6 | |
Symbol 6 MovieClip | Uses:4 5 | Used by:Timeline |
Symbol 7 Graphic | Used by:12 27 | |
Symbol 8 ShapeTweening | Used by:12 | |
Symbol 9 Font | Used by:10 13 | |
Symbol 10 Text | Uses:9 | Used by:12 |
Symbol 11 Graphic | Used by:12 20 22 26 Timeline | |
Symbol 12 MovieClip | Uses:7 8 10 11 | Used by:Timeline |
Symbol 13 Text | Uses:9 | Used by:14 23 |
Symbol 14 MovieClip | Uses:13 | Used by:15 |
Symbol 15 MovieClip | Uses:14 | Used by:20 22 Timeline |
Symbol 16 Graphic | Used by:18 19 21 25 | |
Symbol 17 Sound | Used by:18 19 21 25 Timeline | |
Symbol 18 Button | Uses:16 17 | Used by:Timeline |
Symbol 19 Button | Uses:16 17 | Used by:20 |
Symbol 20 MovieClip | Uses:11 15 19 | Used by:Timeline |
Symbol 21 Button | Uses:16 17 | Used by:22 |
Symbol 22 MovieClip | Uses:11 15 21 | Used by:Timeline |
Symbol 23 MovieClip | Uses:13 | Used by:24 |
Symbol 24 MovieClip | Uses:23 | Used by:26 |
Symbol 25 Button | Uses:16 17 | Used by:26 |
Symbol 26 MovieClip | Uses:11 24 25 | Used by:Timeline |
Symbol 27 MovieClip | Uses:7 | Used by:Timeline |
Symbol 28 Font | Used by:29 30 33 39 42 43 44 45 46 48 49 50 66 67 69 70 72 76 118 119 121 122 123 124 125 127 132 133 134 135 136 137 139 140 141 144 145 146 147 148 154 155 156 157 158 159 160 162 163 164 165 166 167 168 170 171 172 173 174 176 183 186 187 189 190 192 194 196 203 204 205 206 207 208 209 210 211 212 213 214 216 217 218 219 220 221 222 223 225 227 228 232 234 235 236 237 239 240 241 243 244 248 249 250 252 254 256 258 259 268 269 277 290 298 301 302 303 304 306 307 308 309 310 311 312 313 318 319 323 324 325 326 327 331 332 333 334 339 341 397 417 426 428 429 430 431 498 499 501 503 504 505 518 519 521 540 547 579 591 605 616 620 621 622 623 624 625 626 628 659 682 696 697 698 701 702 705 706 707 709 711 713 714 715 716 717 726 727 730 731 732 733 734 735 736 737 738 739 749 750 751 752 753 754 755 756 757 758 759 760 764 765 768 769 770 771 772 775 776 777 778 779 786 787 789 790 793 794 798 801 803 804 805 806 807 808 810 811 812 813 815 816 817 825 826 827 828 841 842 843 844 845 846 847 848 850 851 852 853 854 855 856 857 858 859 860 861 862 865 866 869 870 871 872 874 875 876 877 878 879 880 882 891 892 893 894 895 896 899 902 903 904 905 911 912 913 915 916 917 918 919 920 921 922 926 927 928 930 932 934 936 938 939 941 942 943 944 947 948 949 950 951 952 959 960 961 969 970 973 975 976 981 982 985 986 987 988 998 999 1000 1003 1005 1008 1009 1010 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1035 1036 1038 1039 | |
Symbol 29 Text | Uses:28 | Used by:52 |
Symbol 30 Text | Uses:28 | Used by:31 |
Symbol 31 MovieClip | Uses:30 | Used by:52 |
Symbol 32 Graphic | Used by:47 | |
Symbol 33 Text | Uses:28 | Used by:47 |
Symbol 34 Graphic | Used by:37 38 41 | |
Symbol 35 Graphic | Used by:37 38 41 | |
Symbol 36 Graphic | Used by:37 38 41 | |
Symbol 37 Button | Uses:34 35 36 | Used by:47 |
Symbol 38 Button | Uses:34 35 36 | Used by:47 |
Symbol 39 Text | Uses:28 | Used by:47 |
Symbol 40 Graphic | Used by:47 | |
Symbol 41 Button | Uses:34 35 36 | Used by:47 |
Symbol 42 Text | Uses:28 | Used by:47 |
Symbol 43 Text | Uses:28 | Used by:47 |
Symbol 44 Text | Uses:28 | Used by:47 |
Symbol 45 Text | Uses:28 | Used by:47 |
Symbol 46 Text | Uses:28 | Used by:47 |
Symbol 47 MovieClip | Uses:32 33 37 38 39 40 41 42 43 44 45 46 | Used by:52 |
Symbol 48 Text | Uses:28 | Used by:51 |
Symbol 49 Text | Uses:28 | Used by:51 |
Symbol 50 Text | Uses:28 | Used by:51 |
Symbol 51 Button | Uses:48 49 50 | Used by:52 |
Symbol 52 MovieClip | Uses:29 31 47 51 | Used by:53 Timeline |
Symbol 53 MovieClip | Uses:52 | Used by:Timeline |
Symbol 54 Sound | Used by:55 | |
Symbol 55 MovieClip | Uses:54 | Used by:Timeline |
Symbol 56 ShapeTweening | Used by:Timeline | |
Symbol 57 Graphic | Used by:Timeline | |
Symbol 58 Graphic | Used by:113 1011 Timeline | |
Symbol 59 Graphic | Used by:65 73 1007 | |
Symbol 60 Graphic | Used by:65 | |
Symbol 61 ShapeTweening | Used by:64 | |
Symbol 62 Graphic | Used by:64 | |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 MovieClip | Uses:61 62 63 | Used by:65 |
Symbol 65 MovieClip | Uses:60 59 64 | Used by:73 113 1011 Timeline |
Symbol 66 Text | Uses:28 | Used by:68 74 |
Symbol 67 Text | Uses:28 | Used by:68 74 |
Symbol 68 Button | Uses:66 67 | Used by:73 |
Symbol 69 Text | Uses:28 | Used by:71 75 |
Symbol 70 Text | Uses:28 | Used by:71 75 |
Symbol 71 Button | Uses:69 70 | Used by:73 113 1011 |
Symbol 72 Text | Uses:28 | Used by:73 |
Symbol 73 MovieClip | Uses:59 65 68 71 72 | Used by:Timeline |
Symbol 74 Button | Uses:66 67 | Used by:113 1011 Timeline |
Symbol 75 Button | Uses:69 70 | Used by:Timeline |
Symbol 76 Text | Uses:28 | Used by:107 |
Symbol 77 Graphic | Used by:107 | |
Symbol 78 Graphic | Used by:85 87 89 91 | |
Symbol 79 Font | Used by:80 83 86 88 90 | |
Symbol 80 Text | Uses:79 | Used by:85 |
Symbol 81 Graphic | Used by:85 87 89 91 | |
Symbol 82 Graphic | Used by:85 87 89 91 | |
Symbol 83 Text | Uses:79 | Used by:85 |
Symbol 84 Sound | Used by:85 87 89 | |
Symbol 85 Button | Uses:78 80 81 82 83 84 | Used by:107 |
Symbol 86 Text | Uses:79 | Used by:87 |
Symbol 87 Button | Uses:78 86 81 82 84 | Used by:107 |
Symbol 88 Text | Uses:79 | Used by:89 |
Symbol 89 Button | Uses:78 88 81 82 84 | Used by:107 |
Symbol 90 Text | Uses:79 | Used by:91 |
Symbol 91 Button | Uses:78 90 81 82 | Used by:107 |
Symbol 92 Graphic | Used by:93 99 | |
Symbol 93 Button | Uses:92 | Used by:98 |
Symbol 94 Font | Used by:95 97 100 101 | |
Symbol 95 Text | Uses:94 | Used by:98 |
Symbol 96 Graphic | Used by:98 102 | |
Symbol 97 Text | Uses:94 | Used by:98 |
Symbol 98 Button | Uses:93 95 96 97 | Used by:107 |
Symbol 99 Button | Uses:92 | Used by:102 |
Symbol 100 Text | Uses:94 | Used by:102 |
Symbol 101 Text | Uses:94 | Used by:102 |
Symbol 102 Button | Uses:99 100 96 101 | Used by:107 |
Symbol 103 Graphic | Used by:106 | |
Symbol 104 Font | Used by:105 287 288 292 329 336 438 440 443 618 661 665 667 669 671 673 675 677 679 681 719 723 762 781 784 788 795 799 809 | |
Symbol 105 Text | Uses:104 | Used by:106 |
Symbol 106 Button | Uses:103 105 | Used by:107 |
Symbol 107 MovieClip | Uses:76 77 85 87 89 91 98 102 106 | Used by:108 |
Symbol 108 MovieClip | Uses:107 | Used by:1083 Timeline |
Symbol 109 Graphic | Used by:110 | |
Symbol 110 MovieClip | Uses:109 | Used by:Timeline |
Symbol 111 Graphic | Used by:112 | |
Symbol 112 MovieClip | Uses:111 | Used by:Timeline |
Symbol 113 MovieClip | Uses:58 65 74 71 | Used by:Timeline |
Symbol 114 ShapeTweening | Used by:Timeline | |
Symbol 115 ShapeTweening | Used by:Timeline | |
Symbol 116 Graphic | Used by:Timeline | |
Symbol 117 Graphic | Used by:120 Timeline | |
Symbol 118 Text | Uses:28 | Used by:120 143 181 200 Timeline |
Symbol 119 Text | Uses:28 | Used by:120 |
Symbol 120 MovieClip | Uses:117 118 119 | Used by:Timeline |
Symbol 121 Text | Uses:28 | Used by:126 138 142 143 149 179 180 182 198 199 201 263 264 265 266 |
Symbol 122 Text | Uses:28 | Used by:126 138 143 149 179 182 198 201 263 264 |
Symbol 123 Text | Uses:28 | Used by:126 138 143 149 179 182 198 201 263 264 |
Symbol 124 Text | Uses:28 | Used by:126 143 149 182 198 263 |
Symbol 125 Text | Uses:28 | Used by:126 143 182 198 263 |
Symbol 126 Button | Uses:121 122 123 124 125 | Used by:Timeline |
Symbol 127 Text | Uses:28 | Used by:128 |
Symbol 128 MovieClip | Uses:127 | Used by:129 |
Symbol 129 MovieClip | Uses:128 | Used by:Timeline |
Symbol 130 Graphic | Used by:131 178 299 305 | |
Symbol 131 Button | Uses:130 | Used by:Timeline |
Symbol 132 Text | Uses:28 | Used by:138 142 143 149 179 180 199 201 264 265 266 |
Symbol 133 Text | Uses:28 | Used by:138 143 179 201 264 |
Symbol 134 Text | Uses:28 | Used by:138 142 143 149 179 180 199 201 264 265 266 |
Symbol 135 Text | Uses:28 | Used by:138 143 149 179 201 264 |
Symbol 136 Text | Uses:28 | Used by:138 143 149 179 201 264 |
Symbol 137 Text | Uses:28 | Used by:138 143 179 201 264 |
Symbol 138 Button | Uses:132 133 123 134 122 121 135 136 137 | Used by:Timeline |
Symbol 139 Text | Uses:28 | Used by:142 143 180 199 265 266 |
Symbol 140 Text | Uses:28 | Used by:142 143 149 180 199 265 266 |
Symbol 141 Text | Uses:28 | Used by:142 143 180 199 265 266 |
Symbol 142 Button | Uses:121 134 139 140 132 141 | Used by:Timeline |
Symbol 143 MovieClip | Uses:118 121 134 139 140 132 141 133 123 122 135 136 137 124 125 | Used by:Timeline |
Symbol 144 Text | Uses:28 | Used by:149 |
Symbol 145 Text | Uses:28 | Used by:149 |
Symbol 146 Text | Uses:28 | Used by:149 |
Symbol 147 Text | Uses:28 | Used by:149 |
Symbol 148 Text | Uses:28 | Used by:149 |
Symbol 149 Button | Uses:135 136 123 132 122 144 145 134 146 140 121 124 147 148 | Used by:150 |
Symbol 150 MovieClip | Uses:149 | Used by:Timeline |
Symbol 151 ShapeTweening | Used by:153 | |
Symbol 152 Graphic | Used by:153 262 | |
Symbol 153 MovieClip | Uses:151 152 | Used by:Timeline |
Symbol 154 Text | Uses:28 | Used by:161 175 184 185 193 195 |
Symbol 155 Text | Uses:28 | Used by:161 169 188 193 195 |
Symbol 156 Text | Uses:28 | Used by:161 169 193 |
Symbol 157 Text | Uses:28 | Used by:161 193 |
Symbol 158 Text | Uses:28 | Used by:161 177 191 193 |
Symbol 159 Text | Uses:28 | Used by:161 184 185 188 191 195 |
Symbol 160 Text | Uses:28 | Used by:161 177 197 |
Symbol 161 Button | Uses:154 155 156 157 158 159 160 | Used by:Timeline |
Symbol 162 Text | Uses:28 | Used by:169 175 184 185 188 191 195 |
Symbol 163 Text | Uses:28 | Used by:169 184 185 195 |
Symbol 164 Text | Uses:28 | Used by:169 175 |
Symbol 165 Text | Uses:28 | Used by:169 188 195 197 |
Symbol 166 Text | Uses:28 | Used by:169 175 177 184 185 188 191 195 197 |
Symbol 167 Text | Uses:28 | Used by:169 175 177 188 191 193 195 197 |
Symbol 168 Text | Uses:28 | Used by:169 191 195 |
Symbol 169 Button | Uses:162 163 164 165 166 167 155 156 168 | Used by:Timeline |
Symbol 170 Text | Uses:28 | Used by:175 188 |
Symbol 171 Text | Uses:28 | Used by:175 177 191 193 195 197 |
Symbol 172 Text | Uses:28 | Used by:175 |
Symbol 173 Text | Uses:28 | Used by:175 195 |
Symbol 174 Text | Uses:28 | Used by:175 |
Symbol 175 Button | Uses:162 170 171 172 164 154 173 166 167 174 | Used by:Timeline |
Symbol 176 Text | Uses:28 | Used by:177 191 |
Symbol 177 Button | Uses:171 166 167 158 176 160 | Used by:Timeline |
Symbol 178 Button | Uses:130 | Used by:Timeline |
Symbol 179 Button | Uses:132 133 123 134 122 121 135 136 137 | Used by:181 |
Symbol 180 Button | Uses:121 134 139 140 132 141 | Used by:181 |
Symbol 181 MovieClip | Uses:118 179 180 | Used by:Timeline |
Symbol 182 Button | Uses:121 122 123 124 125 | Used by:Timeline |
Symbol 183 Text | Uses:28 | Used by:184 185 |
Symbol 184 MovieClip | Uses:154 166 159 162 163 183 | Used by:185 |
Symbol 185 Button | Uses:184 154 166 159 162 163 183 | Used by:Timeline |
Symbol 186 Text | Uses:28 | Used by:188 191 |
Symbol 187 Text | Uses:28 | Used by:188 |
Symbol 188 Button | Uses:165 166 167 162 155 159 186 170 187 | Used by:Timeline |
Symbol 189 Text | Uses:28 | Used by:191 |
Symbol 190 Text | Uses:28 | Used by:191 |
Symbol 191 Button | Uses:162 166 171 176 189 159 190 158 186 167 168 | Used by:Timeline |
Symbol 192 Text | Uses:28 | Used by:193 |
Symbol 193 Button | Uses:154 171 158 157 156 167 155 192 | Used by:Timeline |
Symbol 194 Text | Uses:28 | Used by:195 |
Symbol 195 Button | Uses:154 173 166 163 159 168 165 167 162 155 171 194 | Used by:Timeline |
Symbol 196 Text | Uses:28 | Used by:197 |
Symbol 197 Button | Uses:165 166 167 171 196 160 | Used by:Timeline |
Symbol 198 Button | Uses:121 122 123 124 125 | Used by:200 |
Symbol 199 Button | Uses:121 134 139 140 132 141 | Used by:200 |
Symbol 200 MovieClip | Uses:118 198 199 | Used by:Timeline |
Symbol 201 Button | Uses:132 133 123 134 122 121 135 136 137 | Used by:202 |
Symbol 202 MovieClip | Uses:201 | Used by:Timeline |
Symbol 203 Text | Uses:28 | Used by:215 224 233 238 242 245 253 260 267 270 275 |
Symbol 204 Text | Uses:28 | Used by:215 224 233 238 242 246 251 253 260 267 270 271 274 275 276 |
Symbol 205 Text | Uses:28 | Used by:215 224 238 242 246 251 253 260 267 270 271 272 274 275 276 |
Symbol 206 Text | Uses:28 | Used by:215 224 238 246 247 251 253 267 270 271 272 274 276 |
Symbol 207 Text | Uses:28 | Used by:215 233 251 253 272 273 |
Symbol 208 Text | Uses:28 | Used by:215 229 230 231 233 242 245 247 251 260 272 |
Symbol 209 Text | Uses:28 | Used by:215 245 251 253 275 |
Symbol 210 Text | Uses:28 | Used by:215 246 251 260 270 271 |
Symbol 211 Text | Uses:28 | Used by:215 226 229 230 231 233 238 242 245 246 247 251 267 270 271 274 276 |
Symbol 212 Text | Uses:28 | Used by:215 229 231 233 242 246 251 253 |
Symbol 213 Text | Uses:28 | Used by:215 229 231 233 238 242 245 246 247 253 260 267 270 271 273 274 275 |
Symbol 214 Text | Uses:28 | Used by:215 224 246 271 274 |
Symbol 215 Button | Uses:203 204 205 206 207 208 209 210 211 212 213 214 | Used by:Timeline |
Symbol 216 Text | Uses:28 | Used by:224 230 238 247 251 267 270 271 276 |
Symbol 217 Text | Uses:28 | Used by:224 231 238 242 245 251 253 260 267 270 271 272 275 276 |
Symbol 218 Text | Uses:28 | Used by:224 270 275 |
Symbol 219 Text | Uses:28 | Used by:224 226 275 |
Symbol 220 Text | Uses:28 | Used by:224 226 245 247 |
Symbol 221 Text | Uses:28 | Used by:224 226 231 238 245 247 251 253 267 273 |
Symbol 222 Text | Uses:28 | Used by:224 226 230 247 251 260 |
Symbol 223 Text | Uses:28 | Used by:224 242 245 253 267 270 271 273 275 |
Symbol 224 Button | Uses:216 204 217 218 219 220 205 221 222 206 223 203 214 | Used by:Timeline |
Symbol 225 Text | Uses:28 | Used by:226 229 230 242 245 246 253 260 267 270 271 272 275 276 |
Symbol 226 Button | Uses:225 219 220 211 221 222 | Used by:Timeline |
Symbol 227 Text | Uses:28 | Used by:229 270 271 272 |
Symbol 228 Text | Uses:28 | Used by:229 231 245 246 |
Symbol 229 Button | Uses:225 212 208 211 227 213 228 | Used by:Timeline |
Symbol 230 Button | Uses:225 208 211 216 222 | Used by:Timeline |
Symbol 231 Button | Uses:208 217 212 213 211 221 228 | Used by:Timeline |
Symbol 232 Text | Uses:28 | Used by:233 260 267 |
Symbol 233 Button | Uses:207 211 208 232 212 204 213 203 | Used by:Timeline |
Symbol 234 Text | Uses:28 | Used by:238 267 276 |
Symbol 235 Text | Uses:28 | Used by:238 242 267 270 272 275 |
Symbol 236 Text | Uses:28 | Used by:238 242 270 271 272 |
Symbol 237 Text | Uses:28 | Used by:238 |
Symbol 238 Button | Uses:204 211 206 216 234 217 221 203 235 236 205 213 237 | Used by:Timeline |
Symbol 239 Text | Uses:28 | Used by:242 267 276 |
Symbol 240 Text | Uses:28 | Used by:242 |
Symbol 241 Text | Uses:28 | Used by:242 |
Symbol 242 Button | Uses:212 208 213 211 239 236 217 240 223 235 203 204 205 225 241 | Used by:Timeline |
Symbol 243 Text | Uses:28 | Used by:245 251 270 273 |
Symbol 244 Text | Uses:28 | Used by:245 276 |
Symbol 245 Button | Uses:208 217 221 211 220 209 203 213 228 225 243 223 244 | Used by:Timeline |
Symbol 246 Button | Uses:204 211 205 206 225 228 210 212 213 214 | Used by:Timeline |
Symbol 247 Button | Uses:208 211 206 213 221 216 220 222 | Used by:Timeline |
Symbol 248 Text | Uses:28 | Used by:251 |
Symbol 249 Text | Uses:28 | Used by:251 253 |
Symbol 250 Text | Uses:28 | Used by:251 |
Symbol 251 Button | Uses:221 211 208 206 204 222 217 210 216 248 212 243 249 250 207 205 209 | Used by:Timeline |
Symbol 252 Text | Uses:28 | Used by:253 |
Symbol 253 Button | Uses:203 213 221 249 217 207 223 209 212 204 206 225 205 252 | Used by:Timeline |
Symbol 254 Text | Uses:28 | Used by:255 |
Symbol 255 Button | Uses:254 | Used by:Timeline |
Symbol 256 Text | Uses:28 | Used by:257 |
Symbol 257 Button | Uses:256 | Used by:Timeline |
Symbol 258 Text | Uses:28 | Used by:260 |
Symbol 259 Text | Uses:28 | Used by:260 270 |
Symbol 260 Button | Uses:225 217 210 213 258 203 204 205 259 208 232 222 | Used by:Timeline |
Symbol 261 ShapeTweening | Used by:262 | |
Symbol 262 MovieClip | Uses:261 152 | Used by:Timeline |
Symbol 263 Button | Uses:121 122 123 124 125 | Used by:Timeline |
Symbol 264 Button | Uses:132 133 123 134 122 121 135 136 137 | Used by:Timeline |
Symbol 265 Button | Uses:121 134 139 140 132 141 | Used by:Timeline |
Symbol 266 Button | Uses:121 134 139 140 132 141 | Used by:Timeline |
Symbol 267 Button | Uses:204 211 206 216 234 239 213 235 217 223 203 205 221 225 232 | Used by:Timeline |
Symbol 268 Text | Uses:28 | Used by:270 271 |
Symbol 269 Text | Uses:28 | Used by:270 271 |
Symbol 270 Button | Uses:268 217 225 216 211 210 223 206 205 227 269 236 213 243 203 204 235 259 218 | Used by:Timeline |
Symbol 271 Button | Uses:268 217 225 216 211 210 223 206 205 227 269 236 213 204 214 | Used by:Timeline |
Symbol 272 Button | Uses:225 208 217 206 205 227 207 236 235 | Used by:Timeline |
Symbol 273 Button | Uses:213 223 207 221 243 | Used by:Timeline |
Symbol 274 Button | Uses:204 211 205 206 213 214 | Used by:Timeline |
Symbol 275 Button | Uses:217 219 213 223 209 225 203 204 205 235 218 | Used by:Timeline |
Symbol 276 Button | Uses:225 204 211 206 216 234 217 205 239 244 | Used by:Timeline |
Symbol 277 Text | Uses:28 | Used by:278 |
Symbol 278 Button | Uses:277 | Used by:Timeline |
Symbol 279 Graphic | Used by:282 300 | |
Symbol 280 Graphic | Used by:282 300 | |
Symbol 281 Graphic | Used by:282 300 | |
Symbol 282 Button | Uses:279 280 281 | Used by:Timeline |
Symbol 283 Graphic | Used by:286 338 546 | |
Symbol 284 Graphic | Used by:286 338 546 | |
Symbol 285 Graphic | Used by:286 338 546 | |
Symbol 286 Button | Uses:283 284 285 | Used by:Timeline |
Symbol 287 Text | Uses:104 | Used by:289 340 700 |
Symbol 288 Text | Uses:104 | Used by:289 340 700 |
Symbol 289 Button | Uses:287 288 | Used by:Timeline |
Symbol 290 Text | Uses:28 | Used by:Timeline |
Symbol 291 Graphic | Used by:293 | |
Symbol 292 Text | Uses:104 | Used by:293 |
Symbol 293 MovieClip | Uses:291 292 | Used by:Timeline |
Symbol 294 Graphic | Used by:295 | |
Symbol 295 MovieClip | Uses:294 | Used by:Timeline |
Symbol 296 Graphic | Used by:297 | |
Symbol 297 MovieClip | Uses:296 | Used by:Timeline |
Symbol 298 Text | Uses:28 | Used by:Timeline |
Symbol 299 Button | Uses:130 | Used by:Timeline |
Symbol 300 Button | Uses:279 280 281 | Used by:Timeline |
Symbol 301 Text | Uses:28 | Used by:Timeline |
Symbol 302 Text | Uses:28 | Used by:Timeline |
Symbol 303 Text | Uses:28 | Used by:Timeline |
Symbol 304 Text | Uses:28 | Used by:Timeline |
Symbol 305 Button | Uses:130 | Used by:Timeline |
Symbol 306 Text | Uses:28 | Used by:Timeline |
Symbol 307 EditableText | Uses:28 | Used by:Timeline |
Symbol 308 EditableText | Uses:28 | Used by:Timeline |
Symbol 309 EditableText | Uses:28 | Used by:Timeline |
Symbol 310 EditableText | Uses:28 | Used by:Timeline |
Symbol 311 Text | Uses:28 | Used by:Timeline |
Symbol 312 EditableText | Uses:28 | Used by:Timeline |
Symbol 313 Text | Uses:28 | Used by:Timeline |
Symbol 314 Font | Used by:315 344 | |
Symbol 315 Text | Uses:314 | Used by:Timeline |
Symbol 316 Bitmap | Used by:317 | |
Symbol 317 Graphic | Uses:316 | Used by:Timeline |
Symbol 318 Text | Uses:28 | Used by:Timeline |
Symbol 319 Text | Uses:28 | Used by:Timeline |
Symbol 320 Bitmap | Used by:321 | |
Symbol 321 Graphic | Uses:320 | Used by:Timeline |
Symbol 322 Graphic | Used by:Timeline | |
Symbol 323 Text | Uses:28 | Used by:Timeline |
Symbol 324 EditableText | Uses:28 | Used by:Timeline |
Symbol 325 Text | Uses:28 | Used by:Timeline |
Symbol 326 EditableText | Uses:28 | Used by:Timeline |
Symbol 327 Text | Uses:28 | Used by:Timeline |
Symbol 328 Graphic | Used by:330 | |
Symbol 329 Text | Uses:104 | Used by:330 |
Symbol 330 MovieClip | Uses:328 329 | Used by:337 Timeline |
Symbol 331 Text | Uses:28 | Used by:Timeline |
Symbol 332 Text | Uses:28 | Used by:Timeline |
Symbol 333 EditableText | Uses:28 | Used by:Timeline |
Symbol 334 Text | Uses:28 | Used by:Timeline |
Symbol 335 Graphic | Used by:337 | |
Symbol 336 Text | Uses:104 | Used by:337 |
Symbol 337 MovieClip | Uses:335 330 336 | Used by:Timeline |
Symbol 338 Button | Uses:283 284 285 | Used by:Timeline |
Symbol 339 Text | Uses:28 | Used by:Timeline |
Symbol 340 Button | Uses:287 288 | Used by:Timeline |
Symbol 341 Text | Uses:28 | Used by:Timeline |
Symbol 342 Font | Used by:343 348 375 376 377 378 379 380 381 382 383 384 385 386 387 396 398 400 403 404 405 406 407 409 410 411 412 418 419 420 421 422 423 424 425 427 436 446 447 449 450 453 454 455 456 459 460 461 462 464 465 466 488 489 490 491 492 496 497 506 514 515 522 523 524 525 526 527 529 530 531 536 537 538 539 541 542 543 544 545 548 550 551 553 557 558 559 560 561 562 563 564 565 566 567 568 575 581 584 587 590 592 593 605 606 607 608 609 610 611 612 613 614 615 645 646 647 648 651 654 655 656 657 699 | |
Symbol 343 Text | Uses:342 | Used by:Timeline |
Symbol 344 Text | Uses:314 | Used by:Timeline |
Symbol 345 Bitmap | Used by:346 | |
Symbol 346 Graphic | Uses:345 | Used by:Timeline |
Symbol 347 Graphic | Used by:Timeline | |
Symbol 348 Text | Uses:342 | Used by:Timeline |
Symbol 349 Graphic | Used by:360 361 365 366 369 370 373 374 | |
Symbol 350 Font | Used by:351 352 362 363 364 367 368 371 372 | |
Symbol 351 EditableText | Uses:350 | Used by:361 |
Symbol 352 EditableText | Uses:350 | Used by:360 361 |
Symbol 353 Graphic | Used by:359 392 | |
Symbol 354 ShapeTweening | Used by:359 | |
Symbol 355 ShapeTweening | Used by:359 | |
Symbol 356 ShapeTweening | Used by:359 | |
Symbol 357 Graphic | Used by:359 392 | |
Symbol 358 ShapeTweening | Used by:359 | |
Symbol 359 MovieClip | Uses:353 354 355 356 357 358 | Used by:360 365 369 373 |
Symbol 360 MovieClip | Uses:349 352 359 | Used by:361 |
Symbol 361 Button | Uses:349 351 360 352 | Used by:Timeline |
Symbol 362 EditableText | Uses:350 | Used by:Timeline |
Symbol 363 EditableText | Uses:350 | Used by:366 |
Symbol 364 EditableText | Uses:350 | Used by:365 366 |
Symbol 365 MovieClip | Uses:349 364 359 | Used by:366 |
Symbol 366 Button | Uses:349 363 365 364 | Used by:Timeline |
Symbol 367 EditableText | Uses:350 | Used by:370 |
Symbol 368 EditableText | Uses:350 | Used by:369 370 |
Symbol 369 MovieClip | Uses:349 368 359 | Used by:370 |
Symbol 370 Button | Uses:349 367 369 368 | Used by:Timeline |
Symbol 371 EditableText | Uses:350 | Used by:374 |
Symbol 372 EditableText | Uses:350 | Used by:373 374 |
Symbol 373 MovieClip | Uses:349 372 359 | Used by:374 |
Symbol 374 Button | Uses:349 371 373 372 | Used by:Timeline |
Symbol 375 EditableText | Uses:342 | Used by:Timeline |
Symbol 376 Text | Uses:342 | Used by:Timeline |
Symbol 377 EditableText | Uses:342 | Used by:Timeline |
Symbol 378 Text | Uses:342 | Used by:Timeline |
Symbol 379 Text | Uses:342 | Used by:Timeline |
Symbol 380 EditableText | Uses:342 | Used by:Timeline |
Symbol 381 Text | Uses:342 | Used by:Timeline |
Symbol 382 EditableText | Uses:342 | Used by:Timeline |
Symbol 383 Text | Uses:342 | Used by:Timeline |
Symbol 384 EditableText | Uses:342 | Used by:Timeline |
Symbol 385 Text | Uses:342 | Used by:Timeline |
Symbol 386 Text | Uses:342 | Used by:Timeline |
Symbol 387 Text | Uses:342 | Used by:Timeline |
Symbol 388 ShapeTweening | Used by:392 | |
Symbol 389 ShapeTweening | Used by:392 | |
Symbol 390 ShapeTweening | Used by:392 | |
Symbol 391 ShapeTweening | Used by:392 | |
Symbol 392 MovieClip | Uses:353 388 389 390 357 391 | Used by:393 |
Symbol 393 MovieClip | Uses:392 | Used by:Timeline |
Symbol 394 Graphic | Used by:395 | |
Symbol 395 MovieClip | Uses:394 | Used by:Timeline |
Symbol 396 Text | Uses:342 | Used by:Timeline |
Symbol 397 Text | Uses:28 | Used by:Timeline |
Symbol 398 Text | Uses:342 | Used by:Timeline |
Symbol 399 Graphic | Used by:Timeline | |
Symbol 400 Text | Uses:342 | Used by:Timeline |
Symbol 401 Bitmap | Used by:402 | |
Symbol 402 Graphic | Uses:401 | Used by:Timeline |
Symbol 403 Text | Uses:342 | Used by:Timeline |
Symbol 404 Text | Uses:342 | Used by:Timeline |
Symbol 405 Text | Uses:342 | Used by:Timeline |
Symbol 406 Text | Uses:342 | Used by:Timeline |
Symbol 407 EditableText | Uses:342 | Used by:Timeline |
Symbol 408 Graphic | Used by:Timeline | |
Symbol 409 Text | Uses:342 | Used by:Timeline |
Symbol 410 EditableText | Uses:342 | Used by:Timeline |
Symbol 411 Text | Uses:342 | Used by:Timeline |
Symbol 412 Text | Uses:342 | Used by:Timeline |
Symbol 413 Graphic | Used by:416 | |
Symbol 414 ShapeTweening | Used by:416 | |
Symbol 415 Graphic | Used by:416 | |
Symbol 416 MovieClip | Uses:413 414 415 | Used by:Timeline |
Symbol 417 EditableText | Uses:28 | Used by:Timeline |
Symbol 418 Text | Uses:342 | Used by:Timeline |
Symbol 419 EditableText | Uses:342 | Used by:Timeline |
Symbol 420 Text | Uses:342 | Used by:Timeline |
Symbol 421 Text | Uses:342 | Used by:Timeline |
Symbol 422 Text | Uses:342 | Used by:Timeline |
Symbol 423 EditableText | Uses:342 | Used by:Timeline |
Symbol 424 Text | Uses:342 | Used by:Timeline |
Symbol 425 Text | Uses:342 | Used by:Timeline |
Symbol 426 Text | Uses:28 | Used by:Timeline |
Symbol 427 Text | Uses:342 | Used by:Timeline |
Symbol 428 Text | Uses:28 | Used by:Timeline |
Symbol 429 EditableText | Uses:28 | Used by:Timeline |
Symbol 430 Text | Uses:28 | Used by:Timeline |
Symbol 431 Text | Uses:28 | Used by:Timeline |
Symbol 432 Font | Used by:433 434 435 638 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 | |
Symbol 433 EditableText | Uses:432 | Used by:Timeline |
Symbol 434 EditableText | Uses:432 | Used by:Timeline |
Symbol 435 EditableText | Uses:432 | Used by:Timeline |
Symbol 436 Text | Uses:342 | Used by:Timeline |
Symbol 437 Graphic | Used by:441 448 452 458 | |
Symbol 438 Text | Uses:104 | Used by:441 448 452 458 |
Symbol 439 Graphic | Used by:441 448 452 458 | |
Symbol 440 Text | Uses:104 | Used by:441 448 452 458 |
Symbol 441 Button | Uses:437 438 439 440 | Used by:Timeline |
Symbol 442 Graphic | Used by:444 | |
Symbol 443 Text | Uses:104 | Used by:444 |
Symbol 444 MovieClip | Uses:442 443 | Used by:Timeline |
Symbol 445 Graphic | Used by:Timeline | |
Symbol 446 Text | Uses:342 | Used by:Timeline |
Symbol 447 EditableText | Uses:342 | Used by:Timeline |
Symbol 448 Button | Uses:437 438 439 440 | Used by:Timeline |
Symbol 449 EditableText | Uses:342 | Used by:Timeline |
Symbol 450 Text | Uses:342 | Used by:Timeline |
Symbol 451 Graphic | Used by:Timeline | |
Symbol 452 Button | Uses:437 438 439 440 | Used by:Timeline |
Symbol 453 EditableText | Uses:342 | Used by:Timeline |
Symbol 454 Text | Uses:342 | Used by:Timeline |
Symbol 455 EditableText | Uses:342 | Used by:Timeline |
Symbol 456 Text | Uses:342 | Used by:Timeline |
Symbol 457 Graphic | Used by:Timeline | |
Symbol 458 Button | Uses:437 438 439 440 | Used by:Timeline |
Symbol 459 EditableText | Uses:342 | Used by:Timeline |
Symbol 460 Text | Uses:342 | Used by:Timeline |
Symbol 461 EditableText | Uses:342 | Used by:Timeline |
Symbol 462 Text | Uses:342 | Used by:Timeline |
Symbol 463 Graphic | Used by:Timeline | |
Symbol 464 Text | Uses:342 | Used by:Timeline |
Symbol 465 EditableText | Uses:342 | Used by:Timeline |
Symbol 466 Text | Uses:342 | Used by:Timeline |
Symbol 467 Graphic | Used by:486 | |
Symbol 468 Graphic | Used by:475 484 | |
Symbol 469 Font | Used by:470 472 474 476 477 478 479 480 481 482 483 485 494 508 510 512 554 663 691 694 | |
Symbol 470 Text | Uses:469 | Used by:475 484 |
Symbol 471 Graphic | Used by:475 484 | |
Symbol 472 Text | Uses:469 | Used by:475 484 |
Symbol 473 Graphic | Used by:475 484 | |
Symbol 474 Text | Uses:469 | Used by:475 484 |
Symbol 475 Button | Uses:468 470 471 472 473 474 | Used by:486 |
Symbol 476 Text | Uses:469 | Used by:486 |
Symbol 477 Text | Uses:469 | Used by:486 |
Symbol 478 Text | Uses:469 | Used by:486 |
Symbol 479 Text | Uses:469 | Used by:486 |
Symbol 480 Text | Uses:469 | Used by:486 |
Symbol 481 Text | Uses:469 | Used by:486 |
Symbol 482 Text | Uses:469 | Used by:486 |
Symbol 483 Text | Uses:469 | Used by:486 |
Symbol 484 Button | Uses:468 470 471 472 473 474 | Used by:486 |
Symbol 485 Text | Uses:469 | Used by:486 |
Symbol 486 MovieClip | Uses:467 475 476 477 478 479 480 481 482 483 484 485 | Used by:Timeline |
Symbol 487 Graphic | Used by:Timeline | |
Symbol 488 Text | Uses:342 | Used by:Timeline |
Symbol 489 Text | Uses:342 | Used by:Timeline |
Symbol 490 EditableText | Uses:342 | Used by:Timeline |
Symbol 491 Text | Uses:342 | Used by:Timeline |
Symbol 492 Text | Uses:342 | Used by:Timeline |
Symbol 493 Graphic | Used by:495 | |
Symbol 494 Text | Uses:469 | Used by:495 |
Symbol 495 Button | Uses:493 494 | Used by:Timeline |
Symbol 496 EditableText | Uses:342 | Used by:Timeline |
Symbol 497 Text | Uses:342 | Used by:Timeline |
Symbol 498 Text | Uses:28 | Used by:Timeline |
Symbol 499 Text | Uses:28 | Used by:Timeline |
Symbol 500 Graphic | Used by:502 | |
Symbol 501 Text | Uses:28 | Used by:502 |
Symbol 502 MovieClip | Uses:500 501 | Used by:Timeline |
Symbol 503 Text | Uses:28 | Used by:Timeline |
Symbol 504 EditableText | Uses:28 | Used by:Timeline |
Symbol 505 Text | Uses:28 | Used by:Timeline |
Symbol 506 Text | Uses:342 | Used by:Timeline |
Symbol 507 Graphic | Used by:513 | |
Symbol 508 Text | Uses:469 | Used by:513 |
Symbol 509 Graphic | Used by:513 | |
Symbol 510 Text | Uses:469 | Used by:513 |
Symbol 511 Graphic | Used by:513 | |
Symbol 512 Text | Uses:469 | Used by:513 |
Symbol 513 Button | Uses:507 508 509 510 511 512 | Used by:Timeline |
Symbol 514 EditableText | Uses:342 | Used by:Timeline |
Symbol 515 Text | Uses:342 | Used by:Timeline |
Symbol 516 Bitmap | Used by:517 | |
Symbol 517 Graphic | Uses:516 | Used by:Timeline |
Symbol 518 Text | Uses:28 | Used by:Timeline |
Symbol 519 Text | Uses:28 | Used by:Timeline |
Symbol 520 Graphic | Used by:Timeline | |
Symbol 521 Text | Uses:28 | Used by:Timeline |
Symbol 522 EditableText | Uses:342 | Used by:Timeline |
Symbol 523 Text | Uses:342 | Used by:Timeline |
Symbol 524 Text | Uses:342 | Used by:Timeline |
Symbol 525 Text | Uses:342 | Used by:Timeline |
Symbol 526 EditableText | Uses:342 | Used by:Timeline |
Symbol 527 Text | Uses:342 | Used by:Timeline |
Symbol 528 Graphic | Used by:Timeline | |
Symbol 529 Text | Uses:342 | Used by:Timeline |
Symbol 530 Text | Uses:342 | Used by:Timeline |
Symbol 531 Text | Uses:342 | Used by:Timeline |
Symbol 532 Bitmap | Used by:533 | |
Symbol 533 Graphic | Uses:532 | Used by:Timeline |
Symbol 534 Bitmap | Used by:535 | |
Symbol 535 Graphic | Uses:534 | Used by:Timeline |
Symbol 536 Text | Uses:342 | Used by:Timeline |
Symbol 537 Text | Uses:342 | Used by:Timeline |
Symbol 538 Text | Uses:342 | Used by:Timeline |
Symbol 539 Text | Uses:342 | Used by:Timeline |
Symbol 540 Text | Uses:28 | Used by:Timeline |
Symbol 541 Text | Uses:342 | Used by:Timeline |
Symbol 542 Text | Uses:342 | Used by:Timeline |
Symbol 543 EditableText | Uses:342 | Used by:Timeline |
Symbol 544 Text | Uses:342 | Used by:Timeline |
Symbol 545 Text | Uses:342 | Used by:Timeline |
Symbol 546 Button | Uses:283 284 285 | Used by:Timeline |
Symbol 547 Text | Uses:28 | Used by:Timeline |
Symbol 548 Text | Uses:342 | Used by:Timeline |
Symbol 549 Graphic | Used by:Timeline | |
Symbol 550 Text | Uses:342 | Used by:Timeline |
Symbol 551 Text | Uses:342 | Used by:Timeline |
Symbol 552 Graphic | Used by:Timeline | |
Symbol 553 Text | Uses:342 | Used by:Timeline |
Symbol 554 Text | Uses:469 | Used by:Timeline |
Symbol 555 Graphic | Used by:556 | |
Symbol 556 MovieClip | Uses:555 | Used by:Timeline |
Symbol 557 Text | Uses:342 | Used by:Timeline |
Symbol 558 EditableText | Uses:342 | Used by:Timeline |
Symbol 559 EditableText | Uses:342 | Used by:Timeline |
Symbol 560 EditableText | Uses:342 | Used by:Timeline |
Symbol 561 EditableText | Uses:342 | Used by:Timeline |
Symbol 562 EditableText | Uses:342 | Used by:Timeline |
Symbol 563 EditableText | Uses:342 | Used by:Timeline |
Symbol 564 EditableText | Uses:342 | Used by:Timeline |
Symbol 565 EditableText | Uses:342 | Used by:Timeline |
Symbol 566 EditableText | Uses:342 | Used by:Timeline |
Symbol 567 EditableText | Uses:342 | Used by:Timeline |
Symbol 568 Text | Uses:342 | Used by:Timeline |
Symbol 569 Graphic | Used by:570 571 572 573 574 | |
Symbol 570 Button | Uses:569 | Used by:Timeline |
Symbol 571 Button | Uses:569 | Used by:Timeline |
Symbol 572 Button | Uses:569 | Used by:Timeline |
Symbol 573 Button | Uses:569 | Used by:Timeline |
Symbol 574 Button | Uses:569 | Used by:Timeline |
Symbol 575 Text | Uses:342 | Used by:Timeline |
Symbol 576 Graphic | Used by:577 | |
Symbol 577 MovieClip | Uses:576 | Used by:619 Timeline |
Symbol 578 Graphic | Used by:580 650 | |
Symbol 579 Text | Uses:28 | Used by:580 650 |
Symbol 580 Button | Uses:578 579 | Used by:Timeline |
Symbol 581 Text | Uses:342 | Used by:Timeline |
Symbol 582 Graphic | Used by:583 | |
Symbol 583 MovieClip | Uses:582 | Used by:Timeline |
Symbol 584 Text | Uses:342 | Used by:Timeline |
Symbol 585 Graphic | Used by:586 | |
Symbol 586 MovieClip | Uses:585 | Used by:Timeline |
Symbol 587 Text | Uses:342 | Used by:Timeline |
Symbol 588 Graphic | Used by:589 | |
Symbol 589 MovieClip | Uses:588 | Used by:Timeline |
Symbol 590 Text | Uses:342 | Used by:Timeline |
Symbol 591 Text | Uses:28 | Used by:Timeline |
Symbol 592 Text | Uses:342 | Used by:Timeline |
Symbol 593 Text | Uses:342 | Used by:Timeline |
Symbol 594 Graphic | Used by:595 | |
Symbol 595 MovieClip | Uses:594 | Used by:Timeline |
Symbol 596 Graphic | Used by:597 | |
Symbol 597 MovieClip | Uses:596 | Used by:Timeline |
Symbol 598 Graphic | Used by:599 | |
Symbol 599 MovieClip | Uses:598 | Used by:Timeline |
Symbol 600 Graphic | Used by:601 | |
Symbol 601 MovieClip | Uses:600 | Used by:Timeline |
Symbol 602 Graphic | Used by:603 | |
Symbol 603 MovieClip | Uses:602 | Used by:Timeline |
Symbol 604 Graphic | Used by:Timeline | |
Symbol 605 Text | Uses:28 342 | Used by:Timeline |
Symbol 606 EditableText | Uses:342 | Used by:Timeline |
Symbol 607 EditableText | Uses:342 | Used by:Timeline |
Symbol 608 EditableText | Uses:342 | Used by:Timeline |
Symbol 609 EditableText | Uses:342 | Used by:Timeline |
Symbol 610 EditableText | Uses:342 | Used by:Timeline |
Symbol 611 EditableText | Uses:342 | Used by:Timeline |
Symbol 612 EditableText | Uses:342 | Used by:Timeline |
Symbol 613 EditableText | Uses:342 | Used by:Timeline |
Symbol 614 Text | Uses:342 | Used by:Timeline |
Symbol 615 EditableText | Uses:342 | Used by:Timeline |
Symbol 616 Text | Uses:28 | Used by:Timeline |
Symbol 617 Graphic | Used by:619 | |
Symbol 618 Text | Uses:104 | Used by:619 |
Symbol 619 MovieClip | Uses:617 618 577 | Used by:Timeline |
Symbol 620 EditableText | Uses:28 | Used by:Timeline |
Symbol 621 Text | Uses:28 | Used by:Timeline |
Symbol 622 EditableText | Uses:28 | Used by:Timeline |
Symbol 623 Text | Uses:28 | Used by:Timeline |
Symbol 624 Text | Uses:28 | Used by:Timeline |
Symbol 625 EditableText | Uses:28 | Used by:Timeline |
Symbol 626 Text | Uses:28 | Used by:Timeline |
Symbol 627 Graphic | Used by:Timeline | |
Symbol 628 Text | Uses:28 | Used by:Timeline |
Symbol 629 Graphic | Used by:637 | |
Symbol 630 Graphic | Used by:631 | |
Symbol 631 MovieClip | Uses:630 | Used by:637 |
Symbol 632 Graphic | Used by:633 | |
Symbol 633 MovieClip | Uses:632 | Used by:637 |
Symbol 634 Graphic | Used by:635 | |
Symbol 635 MovieClip | Uses:634 | Used by:637 |
Symbol 636 Graphic | Used by:637 | |
Symbol 637 MovieClip | Uses:629 631 633 635 636 | Used by:Timeline |
Symbol 638 Text | Uses:432 | Used by:Timeline |
Symbol 639 Font | Used by:640 649 | |
Symbol 640 EditableText | Uses:639 | Used by:Timeline |
Symbol 641 Graphic | Used by:642 643 | |
Symbol 642 Button | Uses:641 | Used by:Timeline |
Symbol 643 Button | Uses:641 | Used by:Timeline |
Symbol 644 Graphic | Used by:Timeline | |
Symbol 645 Text | Uses:342 | Used by:Timeline |
Symbol 646 EditableText | Uses:342 | Used by:Timeline |
Symbol 647 Text | Uses:342 | Used by:Timeline |
Symbol 648 Text | Uses:342 | Used by:Timeline |
Symbol 649 EditableText | Uses:639 | Used by:Timeline |
Symbol 650 Button | Uses:578 579 | Used by:Timeline |
Symbol 651 Text | Uses:342 | Used by:Timeline |
Symbol 652 Bitmap | Used by:653 | |
Symbol 653 Graphic | Uses:652 | Used by:Timeline |
Symbol 654 Text | Uses:342 | Used by:Timeline |
Symbol 655 Text | Uses:342 | Used by:Timeline |
Symbol 656 EditableText | Uses:342 | Used by:Timeline |
Symbol 657 Text | Uses:342 | Used by:Timeline |
Symbol 658 Graphic | Used by:Timeline | |
Symbol 659 Text | Uses:28 | Used by:Timeline |
Symbol 660 Graphic | Used by:Timeline | |
Symbol 661 Text | Uses:104 | Used by:662 |
Symbol 662 Button | Uses:661 | Used by:Timeline |
Symbol 663 Text | Uses:469 | Used by:664 |
Symbol 664 Button | Uses:663 | Used by:Timeline |
Symbol 665 Text | Uses:104 | Used by:666 |
Symbol 666 Button | Uses:665 | Used by:Timeline |
Symbol 667 Text | Uses:104 | Used by:668 |
Symbol 668 Button | Uses:667 | Used by:Timeline |
Symbol 669 Text | Uses:104 | Used by:670 |
Symbol 670 Button | Uses:669 | Used by:Timeline |
Symbol 671 Text | Uses:104 | Used by:672 |
Symbol 672 Button | Uses:671 | Used by:Timeline |
Symbol 673 Text | Uses:104 | Used by:674 |
Symbol 674 Button | Uses:673 | Used by:Timeline |
Symbol 675 Text | Uses:104 | Used by:676 |
Symbol 676 Button | Uses:675 | Used by:Timeline |
Symbol 677 Text | Uses:104 | Used by:678 |
Symbol 678 Button | Uses:677 | Used by:Timeline |
Symbol 679 Text | Uses:104 | Used by:680 |
Symbol 680 Button | Uses:679 | Used by:Timeline |
Symbol 681 EditableText | Uses:104 | Used by:Timeline |
Symbol 682 Text | Uses:28 | Used by:Timeline |
Symbol 683 Graphic | Used by:684 | |
Symbol 684 Button | Uses:683 | Used by:Timeline |
Symbol 685 Graphic | Used by:686 | |
Symbol 686 Button | Uses:685 | Used by:Timeline |
Symbol 687 Graphic | Used by:688 | |
Symbol 688 Button | Uses:687 | Used by:Timeline |
Symbol 689 Graphic | Used by:690 | |
Symbol 690 Button | Uses:689 | Used by:Timeline |
Symbol 691 Text | Uses:469 | Used by:692 |
Symbol 692 Button | Uses:691 | Used by:Timeline |
Symbol 693 Graphic | Used by:695 | |
Symbol 694 Text | Uses:469 | Used by:695 |
Symbol 695 Button | Uses:693 694 | Used by:Timeline |
Symbol 696 Text | Uses:28 | Used by:Timeline |
Symbol 697 Text | Uses:28 | Used by:Timeline |
Symbol 698 Text | Uses:28 | Used by:Timeline |
Symbol 699 EditableText | Uses:342 | Used by:Timeline |
Symbol 700 Button | Uses:287 288 | Used by:Timeline |
Symbol 701 Text | Uses:28 | Used by:Timeline |
Symbol 702 Text | Uses:28 | Used by:Timeline |
Symbol 703 Graphic | Used by:704 | |
Symbol 704 MovieClip | Uses:703 | Used by:Timeline |
Symbol 705 EditableText | Uses:28 | Used by:Timeline |
Symbol 706 Text | Uses:28 | Used by:Timeline |
Symbol 707 Text | Uses:28 | Used by:Timeline |
Symbol 708 Graphic | Used by:712 | |
Symbol 709 Text | Uses:28 | Used by:712 |
Symbol 710 Graphic | Used by:712 | |
Symbol 711 Text | Uses:28 | Used by:712 |
Symbol 712 Button | Uses:708 709 710 711 | Used by:Timeline |
Symbol 713 EditableText | Uses:28 | Used by:Timeline |
Symbol 714 Text | Uses:28 | Used by:Timeline |
Symbol 715 Text | Uses:28 | Used by:Timeline |
Symbol 716 EditableText | Uses:28 | Used by:Timeline |
Symbol 717 Text | Uses:28 | Used by:Timeline |
Symbol 718 Graphic | Used by:722 725 | |
Symbol 719 Text | Uses:104 | Used by:722 |
Symbol 720 Graphic | Used by:722 725 | |
Symbol 721 Graphic | Used by:722 | |
Symbol 722 Button | Uses:718 719 720 721 | Used by:Timeline |
Symbol 723 Text | Uses:104 | Used by:725 |
Symbol 724 Graphic | Used by:725 | |
Symbol 725 Button | Uses:718 723 720 724 | Used by:Timeline |
Symbol 726 Text | Uses:28 | Used by:Timeline |
Symbol 727 Text | Uses:28 | Used by:Timeline |
Symbol 728 Graphic | Used by:729 | |
Symbol 729 MovieClip | Uses:728 | Used by:Timeline |
Symbol 730 Text | Uses:28 | Used by:Timeline |
Symbol 731 Text | Uses:28 | Used by:Timeline |
Symbol 732 Text | Uses:28 | Used by:Timeline |
Symbol 733 EditableText | Uses:28 | Used by:Timeline |
Symbol 734 EditableText | Uses:28 | Used by:Timeline |
Symbol 735 EditableText | Uses:28 | Used by:Timeline |
Symbol 736 Text | Uses:28 | Used by:Timeline |
Symbol 737 Text | Uses:28 | Used by:Timeline |
Symbol 738 Text | Uses:28 | Used by:Timeline |
Symbol 739 Text | Uses:28 | Used by:Timeline |
Symbol 740 Graphic | Used by:746 | |
Symbol 741 Graphic | Used by:742 | |
Symbol 742 MovieClip | Uses:741 | Used by:746 |
Symbol 743 ShapeTweening | Used by:745 | |
Symbol 744 Graphic | Used by:745 | |
Symbol 745 MovieClip | Uses:743 744 | Used by:746 |
Symbol 746 MovieClip | Uses:740 742 745 | Used by:Timeline |
Symbol 747 Graphic | Used by:748 | |
Symbol 748 MovieClip | Uses:747 | Used by:Timeline |
Symbol 749 Text | Uses:28 | Used by:Timeline |
Symbol 750 Text | Uses:28 | Used by:Timeline |
Symbol 751 EditableText | Uses:28 | Used by:Timeline |
Symbol 752 Text | Uses:28 | Used by:Timeline |
Symbol 753 EditableText | Uses:28 | Used by:Timeline |
Symbol 754 Text | Uses:28 | Used by:Timeline |
Symbol 755 Text | Uses:28 | Used by:Timeline |
Symbol 756 Text | Uses:28 | Used by:Timeline |
Symbol 757 EditableText | Uses:28 | Used by:Timeline |
Symbol 758 Text | Uses:28 | Used by:Timeline |
Symbol 759 EditableText | Uses:28 | Used by:Timeline |
Symbol 760 Text | Uses:28 | Used by:Timeline |
Symbol 761 Graphic | Used by:763 | |
Symbol 762 Text | Uses:104 | Used by:763 |
Symbol 763 Button | Uses:761 762 | Used by:Timeline |
Symbol 764 EditableText | Uses:28 | Used by:Timeline |
Symbol 765 Text | Uses:28 | Used by:Timeline |
Symbol 766 Graphic | Used by:767 | |
Symbol 767 MovieClip | Uses:766 | Used by:Timeline |
Symbol 768 Text | Uses:28 | Used by:Timeline |
Symbol 769 EditableText | Uses:28 | Used by:Timeline |
Symbol 770 Text | Uses:28 | Used by:Timeline |
Symbol 771 Text | Uses:28 | Used by:Timeline |
Symbol 772 EditableText | Uses:28 | Used by:Timeline |
Symbol 773 Graphic | Used by:774 | |
Symbol 774 MovieClip | Uses:773 | Used by:Timeline |
Symbol 775 Text | Uses:28 | Used by:Timeline |
Symbol 776 Text | Uses:28 | Used by:Timeline |
Symbol 777 EditableText | Uses:28 | Used by:Timeline |
Symbol 778 EditableText | Uses:28 | Used by:Timeline |
Symbol 779 Text | Uses:28 | Used by:Timeline |
Symbol 780 Graphic | Used by:782 | |
Symbol 781 Text | Uses:104 | Used by:782 |
Symbol 782 MovieClip | Uses:780 781 | Used by:Timeline |
Symbol 783 Graphic | Used by:785 | |
Symbol 784 Text | Uses:104 | Used by:785 |
Symbol 785 Button | Uses:783 784 | Used by:Timeline |
Symbol 786 Text | Uses:28 | Used by:Timeline |
Symbol 787 Text | Uses:28 | Used by:Timeline |
Symbol 788 Text | Uses:104 | Used by:Timeline |
Symbol 789 EditableText | Uses:28 | Used by:Timeline |
Symbol 790 Text | Uses:28 | Used by:Timeline |
Symbol 791 Graphic | Used by:792 | |
Symbol 792 MovieClip | Uses:791 | Used by:Timeline |
Symbol 793 Text | Uses:28 | Used by:Timeline |
Symbol 794 Text | Uses:28 | Used by:Timeline |
Symbol 795 EditableText | Uses:104 | Used by:802 |
Symbol 796 Graphic | Used by:797 800 | |
Symbol 797 Button | Uses:796 | Used by:802 |
Symbol 798 Text | Uses:28 | Used by:802 |
Symbol 799 EditableText | Uses:104 | Used by:802 |
Symbol 800 Button | Uses:796 | Used by:802 |
Symbol 801 Text | Uses:28 | Used by:802 |
Symbol 802 MovieClip | Uses:795 797 798 799 800 801 | Used by:Timeline |
Symbol 803 Text | Uses:28 | Used by:Timeline |
Symbol 804 Text | Uses:28 | Used by:Timeline |
Symbol 805 Text | Uses:28 | Used by:Timeline |
Symbol 806 Text | Uses:28 | Used by:Timeline |
Symbol 807 EditableText | Uses:28 | Used by:Timeline |
Symbol 808 Text | Uses:28 | Used by:Timeline |
Symbol 809 EditableText | Uses:104 | Used by:Timeline |
Symbol 810 Text | Uses:28 | Used by:Timeline |
Symbol 811 Text | Uses:28 | Used by:Timeline |
Symbol 812 Text | Uses:28 | Used by:Timeline |
Symbol 813 EditableText | Uses:28 | Used by:Timeline |
Symbol 814 Graphic | Used by:Timeline | |
Symbol 815 Text | Uses:28 | Used by:Timeline |
Symbol 816 Text | Uses:28 | Used by:Timeline |
Symbol 817 Text | Uses:28 | Used by:Timeline |
Symbol 818 Graphic | Used by:821 822 823 824 | |
Symbol 819 Graphic | Used by:821 822 823 824 | |
Symbol 820 Graphic | Used by:821 822 823 824 | |
Symbol 821 Button | Uses:818 819 820 | Used by:Timeline |
Symbol 822 Button | Uses:818 819 820 | Used by:Timeline |
Symbol 823 Button | Uses:818 819 820 | Used by:Timeline |
Symbol 824 Button | Uses:818 819 820 | Used by:Timeline |
Symbol 825 EditableText | Uses:28 | Used by:Timeline |
Symbol 826 Text | Uses:28 | Used by:Timeline |
Symbol 827 EditableText | Uses:28 | Used by:Timeline |
Symbol 828 Text | Uses:28 | Used by:Timeline |
Symbol 829 ShapeTweening | Used by:834 | |
Symbol 830 Graphic | Used by:834 | |
Symbol 831 ShapeTweening | Used by:834 | |
Symbol 832 ShapeTweening | Used by:834 | |
Symbol 833 Graphic | Used by:834 | |
Symbol 834 MovieClip | Uses:829 830 831 832 833 | Used by:840 |
Symbol 835 Graphic | Used by:839 840 | |
Symbol 836 ShapeTweening | Used by:839 840 | |
Symbol 837 ShapeTweening | Used by:839 | |
Symbol 838 Graphic | Used by:839 | |
Symbol 839 MovieClip | Uses:835 836 837 838 | Used by:840 |
Symbol 840 Button | Uses:834 839 835 836 | Used by:Timeline |
Symbol 841 Text | Uses:28 | Used by:Timeline |
Symbol 842 EditableText | Uses:28 | Used by:Timeline |
Symbol 843 EditableText | Uses:28 | Used by:Timeline |
Symbol 844 Text | Uses:28 | Used by:Timeline |
Symbol 845 EditableText | Uses:28 | Used by:Timeline |
Symbol 846 Text | Uses:28 | Used by:Timeline |
Symbol 847 Text | Uses:28 | Used by:Timeline |
Symbol 848 Text | Uses:28 | Used by:Timeline |
Symbol 849 Graphic | Used by:Timeline | |
Symbol 850 Text | Uses:28 | Used by:Timeline |
Symbol 851 Text | Uses:28 | Used by:Timeline |
Symbol 852 Text | Uses:28 | Used by:Timeline |
Symbol 853 Text | Uses:28 | Used by:Timeline |
Symbol 854 Text | Uses:28 | Used by:Timeline |
Symbol 855 Text | Uses:28 | Used by:Timeline |
Symbol 856 EditableText | Uses:28 | Used by:Timeline |
Symbol 857 EditableText | Uses:28 | Used by:Timeline |
Symbol 858 EditableText | Uses:28 | Used by:Timeline |
Symbol 859 EditableText | Uses:28 | Used by:Timeline |
Symbol 860 EditableText | Uses:28 | Used by:Timeline |
Symbol 861 Text | Uses:28 | Used by:Timeline |
Symbol 862 Text | Uses:28 | Used by:Timeline |
Symbol 863 Bitmap | Used by:864 | |
Symbol 864 Graphic | Uses:863 | Used by:Timeline |
Symbol 865 Text | Uses:28 | Used by:Timeline |
Symbol 866 Text | Uses:28 | Used by:Timeline |
Symbol 867 Bitmap | Used by:868 | |
Symbol 868 Graphic | Uses:867 | Used by:Timeline |
Symbol 869 Text | Uses:28 | Used by:Timeline |
Symbol 870 Text | Uses:28 | Used by:Timeline |
Symbol 871 Text | Uses:28 | Used by:Timeline |
Symbol 872 Text | Uses:28 | Used by:Timeline |
Symbol 873 Graphic | Used by:Timeline | |
Symbol 874 Text | Uses:28 | Used by:Timeline |
Symbol 875 EditableText | Uses:28 | Used by:Timeline |
Symbol 876 EditableText | Uses:28 | Used by:Timeline |
Symbol 877 Text | Uses:28 | Used by:Timeline |
Symbol 878 Text | Uses:28 | Used by:Timeline |
Symbol 879 EditableText | Uses:28 | Used by:Timeline |
Symbol 880 Text | Uses:28 | Used by:Timeline |
Symbol 881 Graphic | Used by:Timeline | |
Symbol 882 Text | Uses:28 | Used by:Timeline |
Symbol 883 Graphic | Used by:884 | |
Symbol 884 Button | Uses:883 | Used by:Timeline |
Symbol 885 Graphic | Used by:886 | |
Symbol 886 Button | Uses:885 | Used by:Timeline |
Symbol 887 Graphic | Used by:888 | |
Symbol 888 Button | Uses:887 | Used by:Timeline |
Symbol 889 Graphic | Used by:890 | |
Symbol 890 Button | Uses:889 | Used by:Timeline |
Symbol 891 EditableText | Uses:28 | Used by:Timeline |
Symbol 892 EditableText | Uses:28 | Used by:Timeline |
Symbol 893 EditableText | Uses:28 | Used by:Timeline |
Symbol 894 EditableText | Uses:28 | Used by:Timeline |
Symbol 895 Text | Uses:28 | Used by:Timeline |
Symbol 896 Text | Uses:28 | Used by:Timeline |
Symbol 897 Bitmap | Used by:898 | |
Symbol 898 Graphic | Uses:897 | Used by:Timeline |
Symbol 899 Text | Uses:28 | Used by:Timeline |
Symbol 900 Bitmap | Used by:901 | |
Symbol 901 Graphic | Uses:900 | Used by:Timeline |
Symbol 902 Text | Uses:28 | Used by:Timeline |
Symbol 903 Text | Uses:28 | Used by:Timeline |
Symbol 904 Text | Uses:28 | Used by:Timeline |
Symbol 905 EditableText | Uses:28 | Used by:Timeline |
Symbol 906 Graphic | Used by:910 914 | |
Symbol 907 ShapeTweening | Used by:909 910 914 | |
Symbol 908 Graphic | Used by:909 | |
Symbol 909 MovieClip | Uses:907 908 | Used by:910 914 |
Symbol 910 Button | Uses:906 909 907 | Used by:Timeline |
Symbol 911 EditableText | Uses:28 | Used by:Timeline |
Symbol 912 Text | Uses:28 | Used by:Timeline |
Symbol 913 Text | Uses:28 | Used by:Timeline |
Symbol 914 Button | Uses:906 909 907 | Used by:Timeline |
Symbol 915 Text | Uses:28 | Used by:Timeline |
Symbol 916 Text | Uses:28 | Used by:Timeline |
Symbol 917 EditableText | Uses:28 | Used by:Timeline |
Symbol 918 EditableText | Uses:28 | Used by:Timeline |
Symbol 919 EditableText | Uses:28 | Used by:Timeline |
Symbol 920 EditableText | Uses:28 | Used by:Timeline |
Symbol 921 Text | Uses:28 | Used by:Timeline |
Symbol 922 EditableText | Uses:28 | Used by:Timeline |
Symbol 923 Graphic | Used by:Timeline | |
Symbol 924 Graphic | Used by:925 | |
Symbol 925 MovieClip | Uses:924 | Used by:Timeline |
Symbol 926 Text | Uses:28 | Used by:Timeline |
Symbol 927 EditableText | Uses:28 | Used by:Timeline |
Symbol 928 Text | Uses:28 | Used by:929 |
Symbol 929 Button | Uses:928 | Used by:Timeline |
Symbol 930 Text | Uses:28 | Used by:931 |
Symbol 931 Button | Uses:930 | Used by:Timeline |
Symbol 932 Text | Uses:28 | Used by:933 |
Symbol 933 Button | Uses:932 | Used by:Timeline |
Symbol 934 Text | Uses:28 | Used by:935 |
Symbol 935 Button | Uses:934 | Used by:Timeline |
Symbol 936 Text | Uses:28 | Used by:937 |
Symbol 937 Button | Uses:936 | Used by:Timeline |
Symbol 938 Text | Uses:28 | Used by:Timeline |
Symbol 939 Text | Uses:28 | Used by:940 |
Symbol 940 Button | Uses:939 | Used by:Timeline |
Symbol 941 Text | Uses:28 | Used by:Timeline |
Symbol 942 Text | Uses:28 | Used by:Timeline |
Symbol 943 Text | Uses:28 | Used by:Timeline |
Symbol 944 Text | Uses:28 | Used by:Timeline |
Symbol 945 Bitmap | Used by:946 | |
Symbol 946 Graphic | Uses:945 | Used by:Timeline |
Symbol 947 Text | Uses:28 | Used by:Timeline |
Symbol 948 Text | Uses:28 | Used by:Timeline |
Symbol 949 Text | Uses:28 | Used by:Timeline |
Symbol 950 Text | Uses:28 | Used by:Timeline |
Symbol 951 Text | Uses:28 | Used by:Timeline |
Symbol 952 Text | Uses:28 | Used by:Timeline |
Symbol 953 Bitmap | Used by:954 | |
Symbol 954 Graphic | Uses:953 | Used by:Timeline |
Symbol 955 Graphic | Used by:956 | |
Symbol 956 MovieClip | Uses:955 | Used by:957 |
Symbol 957 MovieClip | Uses:956 | Used by:Timeline |
Symbol 958 Graphic | Used by:Timeline | |
Symbol 959 Text | Uses:28 | Used by:Timeline |
Symbol 960 Text | Uses:28 | Used by:Timeline |
Symbol 961 Text | Uses:28 | Used by:Timeline |
Symbol 962 Bitmap | Used by:963 | |
Symbol 963 Graphic | Uses:962 | Used by:Timeline |
Symbol 964 Graphic | Used by:965 | |
Symbol 965 MovieClip | Uses:964 | Used by:Timeline |
Symbol 966 ShapeTweening | Used by:968 | |
Symbol 967 Graphic | Used by:968 | |
Symbol 968 MovieClip | Uses:966 967 | Used by:Timeline |
Symbol 969 Text | Uses:28 | Used by:Timeline |
Symbol 970 Text | Uses:28 | Used by:Timeline |
Symbol 971 Bitmap | Used by:972 | |
Symbol 972 Graphic | Uses:971 | Used by:Timeline |
Symbol 973 Text | Uses:28 | Used by:Timeline |
Symbol 974 Graphic | Used by:Timeline | |
Symbol 975 Text | Uses:28 | Used by:Timeline |
Symbol 976 Text | Uses:28 | Used by:Timeline |
Symbol 977 Graphic | Used by:978 | |
Symbol 978 MovieClip | Uses:977 | Used by:980 |
Symbol 979 Graphic | Used by:980 | |
Symbol 980 MovieClip | Uses:978 979 | Used by:Timeline |
Symbol 981 Text | Uses:28 | Used by:Timeline |
Symbol 982 Text | Uses:28 | Used by:Timeline |
Symbol 983 Bitmap | Used by:984 | |
Symbol 984 Graphic | Uses:983 | Used by:Timeline |
Symbol 985 Text | Uses:28 | Used by:Timeline |
Symbol 986 Text | Uses:28 | Used by:Timeline |
Symbol 987 Text | Uses:28 | Used by:Timeline |
Symbol 988 Text | Uses:28 | Used by:Timeline |
Symbol 989 Graphic | Used by:990 | |
Symbol 990 MovieClip | Uses:989 | Used by:997 |
Symbol 991 Graphic | Used by:992 | |
Symbol 992 MovieClip | Uses:991 | Used by:997 |
Symbol 993 Graphic | Used by:994 | |
Symbol 994 MovieClip | Uses:993 | Used by:997 |
Symbol 995 Graphic | Used by:996 | |
Symbol 996 MovieClip | Uses:995 | Used by:997 |
Symbol 997 MovieClip | Uses:990 992 994 996 | Used by:Timeline |
Symbol 998 Text | Uses:28 | Used by:Timeline |
Symbol 999 Text | Uses:28 | Used by:Timeline |
Symbol 1000 Text | Uses:28 | Used by:Timeline |
Symbol 1001 Bitmap | Used by:1002 | |
Symbol 1002 Graphic | Uses:1001 | Used by:1006 |
Symbol 1003 Text | Uses:28 | Used by:1006 |
Symbol 1004 Graphic | Used by:1006 | |
Symbol 1005 Text | Uses:28 | Used by:1006 |
Symbol 1006 MovieClip | Uses:1002 1003 1004 1005 | Used by:1007 |
Symbol 1007 MovieClip | Uses:59 1006 | Used by:Timeline |
Symbol 1008 Text | Uses:28 | Used by:Timeline |
Symbol 1009 Text | Uses:28 | Used by:Timeline |
Symbol 1010 Text | Uses:28 | Used by:Timeline |
Symbol 1011 MovieClip | Uses:58 65 74 71 | Used by:Timeline |
Symbol 1012 ShapeTweening | Used by:Timeline | |
Symbol 1013 Graphic | Used by:1014 Timeline | |
Symbol 1014 MovieClip | Uses:1013 | Used by:1083 Timeline |
Symbol 1015 Graphic | Used by:1083 Timeline | |
Symbol 1016 Text | Uses:28 | Used by:1083 Timeline |
Symbol 1017 Text | Uses:28 | Used by:1034 |
Symbol 1018 Text | Uses:28 | Used by:1034 |
Symbol 1019 Text | Uses:28 | Used by:1034 1040 |
Symbol 1020 Text | Uses:28 | Used by:1034 1037 1040 |
Symbol 1021 Text | Uses:28 | Used by:1034 1040 |
Symbol 1022 Text | Uses:28 | Used by:1034 |
Symbol 1023 Text | Uses:28 | Used by:1034 1040 |
Symbol 1024 Text | Uses:28 | Used by:1034 1040 |
Symbol 1025 Text | Uses:28 | Used by:1034 |
Symbol 1026 Text | Uses:28 | Used by:1034 |
Symbol 1027 Text | Uses:28 | Used by:1034 |
Symbol 1028 Text | Uses:28 | Used by:1034 1037 1040 |
Symbol 1029 Text | Uses:28 | Used by:1034 1037 1040 |
Symbol 1030 Text | Uses:28 | Used by:1034 1037 1040 |
Symbol 1031 Text | Uses:28 | Used by:1034 1040 |
Symbol 1032 Text | Uses:28 | Used by:1034 |
Symbol 1033 Text | Uses:28 | Used by:1034 |
Symbol 1034 Button | Uses:1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 | Used by:1083 Timeline |
Symbol 1035 Text | Uses:28 | Used by:1037 |
Symbol 1036 Text | Uses:28 | Used by:1037 |
Symbol 1037 Button | Uses:1028 1035 1030 1029 1020 1036 | Used by:1083 Timeline |
Symbol 1038 Text | Uses:28 | Used by:1040 |
Symbol 1039 Text | Uses:28 | Used by:1040 |
Symbol 1040 Button | Uses:1038 1023 1039 1020 1024 1028 1029 1019 1021 1030 1031 | Used by:1083 Timeline |
Symbol 1041 EditableText | Uses:432 | Used by:1069 |
Symbol 1042 EditableText | Uses:432 | Used by:1069 |
Symbol 1043 EditableText | Uses:432 | Used by:1069 |
Symbol 1044 EditableText | Uses:432 | Used by:1069 |
Symbol 1045 EditableText | Uses:432 | Used by:1069 |
Symbol 1046 EditableText | Uses:432 | Used by:1069 |
Symbol 1047 EditableText | Uses:432 | Used by:1069 |
Symbol 1048 EditableText | Uses:432 | Used by:1069 |
Symbol 1049 EditableText | Uses:432 | Used by:1069 |
Symbol 1050 EditableText | Uses:432 | Used by:1069 |
Symbol 1051 EditableText | Uses:432 | Used by:1069 |
Symbol 1052 EditableText | Uses:432 | Used by:1069 |
Symbol 1053 EditableText | Uses:432 | Used by:1069 |
Symbol 1054 EditableText | Uses:432 | Used by:1069 |
Symbol 1055 EditableText | Uses:432 | Used by:1069 |
Symbol 1056 EditableText | Uses:432 | Used by:1069 |
Symbol 1057 EditableText | Uses:432 | Used by:1069 |
Symbol 1058 EditableText | Uses:432 | Used by:1069 |
Symbol 1059 EditableText | Uses:432 | Used by:1069 |
Symbol 1060 EditableText | Uses:432 | Used by:1069 |
Symbol 1061 EditableText | Uses:432 | Used by:1069 |
Symbol 1062 EditableText | Uses:432 | Used by:1069 |
Symbol 1063 EditableText | Uses:432 | Used by:1069 |
Symbol 1064 EditableText | Uses:432 | Used by:1069 |
Symbol 1065 EditableText | Uses:432 | Used by:1069 |
Symbol 1066 EditableText | Uses:432 | Used by:1069 |
Symbol 1067 EditableText | Uses:432 | Used by:1069 |
Symbol 1068 EditableText | Uses:432 | Used by:1069 |
Symbol 1069 Button | Uses:1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 | Used by:1083 Timeline |
Symbol 1070 EditableText | Uses:432 | Used by:1082 |
Symbol 1071 EditableText | Uses:432 | Used by:1082 |
Symbol 1072 EditableText | Uses:432 | Used by:1082 |
Symbol 1073 EditableText | Uses:432 | Used by:1082 |
Symbol 1074 EditableText | Uses:432 | Used by:1082 |
Symbol 1075 EditableText | Uses:432 | Used by:1082 |
Symbol 1076 EditableText | Uses:432 | Used by:1082 |
Symbol 1077 EditableText | Uses:432 | Used by:1082 |
Symbol 1078 EditableText | Uses:432 | Used by:1082 |
Symbol 1079 EditableText | Uses:432 | Used by:1082 |
Symbol 1080 EditableText | Uses:432 | Used by:1082 |
Symbol 1081 EditableText | Uses:432 | Used by:1082 |
Symbol 1082 Button | Uses:1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 | Used by:1083 Timeline |
Symbol 1083 MovieClip | Uses:108 1014 1015 1016 1034 1037 1040 1069 1082 | Used by:Timeline |
Instance Names
"wt" | Frame 3 | Symbol 15 MovieClip |
"name" | Frame 261 | Symbol 129 MovieClip |
"name" | Frame 276 | Symbol 129 MovieClip |
"name" | Frame 295 | Symbol 129 MovieClip |
"name" | Frame 311 | Symbol 129 MovieClip |
"name" | Frame 326 | Symbol 129 MovieClip |
"BG" | Frame 328 | Symbol 293 MovieClip |
"gridUP" | Frame 328 | Symbol 295 MovieClip |
"gridLEFT" | Frame 328 | Symbol 295 MovieClip |
"gridRIGHT" | Frame 328 | Symbol 295 MovieClip |
"gridDOWN" | Frame 328 | Symbol 295 MovieClip |
"BG" | Frame 335 | Symbol 337 MovieClip |
"gridUP" | Frame 335 | Symbol 295 MovieClip |
"gridLEFT" | Frame 335 | Symbol 295 MovieClip |
"gridRIGHT" | Frame 335 | Symbol 295 MovieClip |
"gridDOWN" | Frame 335 | Symbol 295 MovieClip |
"player" | Frame 339 | Symbol 393 MovieClip |
"shape" | Frame 348 | Symbol 444 MovieClip |
"passw" | Frame 356 | Symbol 514 EditableText |
"cursor" | Frame 365 | Symbol 577 MovieClip |
"cursor" | Frame 366 | Symbol 583 MovieClip |
"player" | Frame 371 | Symbol 595 MovieClip |
"text_hold" | Frame 374 | Symbol 620 EditableText |
"b1" | Frame 381 | Symbol 662 Button |
"b0" | Frame 381 | Symbol 664 Button |
"b2" | Frame 381 | Symbol 666 Button |
"b3" | Frame 381 | Symbol 668 Button |
"b4" | Frame 381 | Symbol 670 Button |
"b5" | Frame 381 | Symbol 672 Button |
"b6" | Frame 381 | Symbol 674 Button |
"b7" | Frame 381 | Symbol 676 Button |
"b8" | Frame 381 | Symbol 678 Button |
"b9" | Frame 381 | Symbol 680 Button |
"b_add" | Frame 381 | Symbol 684 Button |
"b_divide" | Frame 381 | Symbol 686 Button |
"b_multiply" | Frame 381 | Symbol 688 Button |
"be" | Frame 381 | Symbol 690 Button |
"bc" | Frame 381 | Symbol 692 Button |
"bdot" | Frame 381 | Symbol 695 Button |
"falses" | Frame 384 | Symbol 725 Button |
"car" | Frame 386 | Symbol 746 MovieClip |
"person" | Frame 386 | Symbol 748 MovieClip |
"kill" | Frame 389 | Symbol 774 MovieClip |
"bob" | Frame 390 | Symbol 782 MovieClip |
"tween" | Frame 426 | Symbol 980 MovieClip |
"name" | Frame 650 | Symbol 129 MovieClip |
"wt" | Symbol 20 MovieClip Frame 1 | Symbol 15 MovieClip |
"wt" | Symbol 22 MovieClip Frame 1 | Symbol 15 MovieClip |
"wt" | Symbol 26 MovieClip Frame 1 | Symbol 24 MovieClip |
"sdf" | Symbol 73 MovieClip Frame 1 | Symbol 65 MovieClip |
"cursor" | Symbol 619 MovieClip Frame 1 | Symbol 577 MovieClip |
"mHand" | Symbol 637 MovieClip Frame 1 | Symbol 631 MovieClip |
"sHand" | Symbol 637 MovieClip Frame 1 | Symbol 633 MovieClip |
"hHand" | Symbol 637 MovieClip Frame 1 | Symbol 635 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$Xy$J.lHKwr39m7rEP5A8hBp0/." |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "jaye2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "jaye3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "jaye" |
Labels
"start" | Frame 3 |
"main" | Frame 177 |
"flash" | Frame 261 |
"basics" | Frame 295 |
"as" | Frame 311 |
"others" | Frame 326 |
"links" | Frame 650 |
Dynamic Text Variables
rand | Symbol 449 EditableText | "" |
rands | Symbol 453 EditableText | "" |
randsd | Symbol 459 EditableText | "" |
wordings | Symbol 496 EditableText | "" |
disp | Symbol 640 EditableText | "" |
disp | Symbol 649 EditableText | "" |
display | Symbol 681 EditableText | "" |
thinger | Symbol 764 EditableText | "" |
sa | Symbol 795 EditableText | "" |
sa | Symbol 799 EditableText | "" |
score | Symbol 911 EditableText | "0" |
thing | Symbol 927 EditableText | "0" |
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