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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/11437470?noj=FRM11437470-23DC" width="1" height="1"></div>

Ultimate Flash Tutorials.swf

This is the info page for
Flash #65675

(Click the ID number above for more basic data on this flash file.)


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Play!!

The Ultimate Compilation of Flash Tutorials -
Composes of over 30 plus tutorials all AS has been
tested and every thing works fine. I made this user-
friendly as possible with a right-click category
menu, easy to understand text, keyboard shortcuts
and a lot more so just enjoy the flash :)

Ultimate Flash Tutorials

Keyboard Shortcuts:

Click That button to
scroll the keyboard
shortcuts

M= Main Menu Page Up= Next Page Page Down= Prev
Page 2= Lessen Volume 1= Increase Volume

M= Main Menu

Page Up= Next Page
Page Down= Prev Page

2= Lessen Volume
1= Increase Volume

That's All. More will
appear later ;)

Click HERE To Start

Click HERE To Start

Click HERE To Start

Menu

Menu

Links

Links

Ultimate Flash Tutorials

Sounds

1

1

2

3

X

_

_

+

+

Q

Tutorials

Basics
Actionscript
Others

s

c

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Back

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m

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D

B

T

y

Q

b

K

U

A

W

V

f

/

H

Moving With Map

Disable The Hand Cursor

G

v

)

(

Character Name

M

M

Moving With Map

To far

This is what we're Gonna Do
AWESOME Right!

Um I think You Didnt know this hehe this is the
real picture of the character

I just made the borders alpha
w/o the borders the
character wont move well it
will but without moving with
the map

Well to do the those things
1st make a movieclip it
could be just a circle  with
the instance name of hero

Then make the borders convert it to a movieclip and make sure as
possible dont make the borders touch each other just close

Now spread it around the character like that with the following instance
names

gridLEFT

gridDOWN

gridRIGHT

gridUP

Then these
actions for hero
(the character)

onClipEvent (enterFrame) {
if (Key.isDown(Key.DOWN)) {
if (_root.BG.hitTest(_x, _y+5, true)) {
this._y += 4;
} else {
}
this.gotoAndStop(2);
}
if (Key.isDown(Key.UP)) {
if (_root.BG.hitTest(_x, _y-5, true)) {
this._y -= 4;
} else {
}
this.gotoAndStop(1);
}
if (Key.isDown(Key.LEFT)) {
if (_root.BG.hitTest(_x-5, _y, true)) {
this._x -= 4;
} else {
this.gotoAndStop(3);
}
}
if (Key.isDown(Key.RIGHT)) {
if (_root.BG.hitTest(_x+5, _y, true)) {
this._x += 4;
} else {
}
this.gotoAndStop(4);
}
if (_root.gridUP.hitTest(_x, _y-20, true)) {
this._y += 4;
_root.BG._y += 4;
}
if (_root.gridDOWN.hitTest(_x, _y+20, true)) {
this._y -= 4;
_root.BG._y -= 4;
}
if (_root.gridRIGHT.hitTest(_x+20, _y, true)) {
this._x -= 4;
_root.BG._x -= 4;
}
if (_root.gridLEFT.hitTest(_x-20, _y, true)) {
this._x += 4;
_root.BG._x += 4;
}
}

Then Lastly
Make a backround it
could be just a box
or a maze like mine

Give your
backround an
instance name of
BG

Test your movie then you will see your character
moving with your backround and borders but here's
the final step!! make your borders alpha o% ok who
wants to see borders around your character hmmm..

Now test your movie it works hehe...... but
if you want items to move with your backround
like stick rpg and other games do this put
these actions in frame

moveRight = false;
moveLeft = false;
moveUp = false;
moveDown = false;

And These
new actions
to our hero

onClipEvent (enterFrame) {
if (Key.isDown(Key.DOWN)) {
if (_root.BG.hitTest(_x, _y+5, true)) {
this._y += 4;
} else {
}
this.gotoAndStop(2);
}
if (Key.isDown(Key.UP)) {
if (_root.BG.hitTest(_x, _y-5, true)) {
this._y -= 4;
} else {
}
this.gotoAndStop(1);
}
if (Key.isDown(Key.LEFT)) {
if (_root.BG.hitTest(_x-5, _y, true)) {
this._x -= 4;
} else {
this.gotoAndStop(3);
}
}
if (Key.isDown(Key.RIGHT)) {
if (_root.BG.hitTest(_x+5, _y, true)) {
this._x += 4;
} else {
}
this.gotoAndStop(4);
}
if (_root.gridUP.hitTest(_x, _y-20, true)) {
this._y += 4;
_root.BG._y += 4;
_root.moveUp = true;
} else {
_root.moveUp = false;
}
if (_root.gridDOWN.hitTest(_x, _y+20, true)) {
this._y -= 4;
_root.BG._y -= 4;
_root.moveDown = true;
} else {
_root.moveDown = false;
}
if (_root.gridRIGHT.hitTest(_x+20, _y, true)) {
this._x -= 4;
_root.BG._x -= 4;
_root.moveRight = true;
} else {
_root.moveRight = false;
}
if (_root.gridLEFT.hitTest(_x-20, _y, true)) {
this._x += 4;
_root.BG._x += 4;
_root.moveLeft = true;
} else {
_root.moveLeft = false;
}
}

Then Draw
your object

$

It's a money bag

Then  convert it to a movieclip with these actions

onClipEvent(enterFrame){
if(_root.moveLeft == true){
this._x += 4;
}
if(_root.moveUp == true){
this._y += 4;
}
if(_root.moveDown == true){
this._y -= 4;
}
if(_root.moveRight == true){
this._x -= 4;
}
}

After that see my example
at the next page

The bag mine

And My finished product

Simple Movement

To start draw any character it could
be sprites or just a lil guy with feet
then convert it to a movieclip with
the instance name player

Now double click your character now you should be in it now make 4 keyframes
with a stop action each now on each keyframe we're gonna make the direction of
the facing of your character got it?? now on the 1st keyframe is up second down
3rd left fourth right now make every facing of the character a movieclip it means
convert the character facing up a movieclip and the others too got it????? Now
each of the facing of the character should be  movieclip right you did that right?
now make each of the facing a walking animation like the facing up of the
character should have a animation of it facing up now look at the examples

a

a

Roll Over on which frame has it's movement

a

a

a

a

a

a

onClipEvent(load){
speed=5;
}
onClipEvent(enterFrame){
if(Key.isDown(Key.UP)){
this._y-=speed;
this.gotoAndStop(2);
}
if(Key.isDown(Key.DOWN)){
this._y+=speed;
this.gotoAndStop(1);
}
if(Key.isDown(Key.RIGHT)){
this._x+=speed;
this.gotoAndStop(4);
}
if(Key.isDown(Key.LEFT)){
this._x-=speed;
this.gotoAndStop(3);
}
}

Give this action
to the MAIN
CHARACTER

onClipEvent(enterFrame){
if(!Key.isDown(Key.DOWN)){
this._y-=speed;
this.gotoAndStop(1);
}
else{
this.play();
}
}

Now give these actions to the given walking animation

down

onClipEvent(enterFrame){
if(!Key.isDown(Key.UP)){
this._y-=speed;
this.gotoAndStop(1);
}
else{
this.play();
}
}

Up

onClipEvent(enterFrame){
if(!Key.isDown(Key.LEFT)){
this._y-=speed;
this.gotoAndStop(1);
}
else{
this.play();
}
}

Left

onClipEvent(enterFrame){
if(!Key.isDown(Key.RIGHT)){
this._y-=speed;
this.gotoAndStop(1);
}
else{
this.play();
}
}

Right

The final product

We're Done

Note mind the walls

Simple on/off and
Volume Control

Hey we're doing simple on/off and volume control to have the
user or the audience to have the power of turning of sounds
and to change the volume cuz some people are very lazy
nowadays (like me) and to lazy to reach the speakers to
change the volume or turn of the speakers

We're gonna start with simple on/off cuz my
volume control wont work with other kinds
of methods of simple turn/off only mine 1st
make a button that's saying to turn off the
sound and another one to turn on then
press ctrl+r to import your sound right click
it select linkage then a pop-up will appear
and says Identifier etc.... check the check
box of export for actionscript and export in
1st frame then give it an identifier name of
"sound" no quotes!

Do every single thing in here!!

Now give the on button these actions

This is the volume when your sound starts you can change it Note* this
is still not  the volume control we're gonna learn that later

The 1st number 0 is the seconds that
you will wait before your sound starts
and the 2nd number 1000 its the
loops you could make it longer
like 2000 (pls dont make it too long or
it wont work like 999999999)

on(press){
stopAllSounds();
_root.mus = new Sound();
_root.mus.attachSound("sound");
_root.mus.start(0,1000);
_root.mus.volume = 70;
}

And The OFF button

on(press){
stopAllSounds();
}

Test your movie IT WORKS!!! But if it
doesnt you must've done something
wrong :p

Now onto volume control to start make 2 buttons one saying to
lessen the volume and the other one to increase

Volume Control

Give this to the one to increase

on (press)
{
_root.mus.setVolume(_root.mus.getVolume() + 5);
}

Does'nt work?? you must've used another method of simple
on/off be sure to use my method I have that's the only way it
will work ya know

We're Done

Decrease

on (press)
{
_root.mus.setVolume(_root.mus.getVolume() - 5);
}

on(press)
{
nextFram
e();
}

on(press)
{
prevFram
e();
}

Scroll Wheel As
Page Scroller

Not all people has scroll wheels at their mouse but if
you want it in your flash it's easy to do The scroll
wheel can be used to scroll pages in your flash I
did'nt do it cause my flash has animations you know
moving so you might accidentaly go there the code
is at the next page

Here is the full code pretty easy actually just put this to the frame
where you you want to start it

mouseL = new Object();
mouseL.onMouseWheel = function(scroll) {
pageNum = _root._currentframe;
pageNum += scroll/3;
_root.gotoAndStop(pageNum);
}
Mouse.addListener(mouseL);

We're Done

Random Scripting

Random scripting is mostly used in games for random damage or
sometimes random words or gotoandplay random and many more to start
1st we're gonna learn random places to start 1st we will cover the random
place of a shape so 1st make a movieclip with the instance name shape and
a button them put this code to the button

on(press){
_root.shape._x = Math.random()*550;
_root.shape._y = Math.random()*400;
}

Change 550 and 400 to the size of the
random place wil be covered I made it 550
and 400 cause it's the default flash size

Finished Product

Click me

Click me

The
shape

Right now we are now on simple random decimals to start 1st
make a button and a DYNAMIC textbox with a var name "rand" NO
QUOTES and put this code to the button

on(press){
_root.rand = Math.random();
}

Example

Ok now this code will make make a specific whole number BUT
with random decimals (just change the the old code of your
button with this one no need to change the textbox)

on(press){
_root.rand = Math.random()+9
}

Change 9 to the whole
number you want

Ok now this code will make make a specific whole number with
out decimals from 1 - 100

on (release) {
_root.rand =
Math.round(Math.random()*100);
}

This will make change
100 to the number you
want to be last

Ok now we will move to gotoAndPlay(); RANDOM to begin make 10
keyframes with a stop in each one and button and then make a marker for
each frame identify which frame it is then put this code to all of the buttons

on (press) {
meh = new Array(1, 5, 7, 9);
gotoAndStop(meh[random(4)]);
}

My examples (I made this in a movieclip)

Mr. Random

Mr. Random

Mr. Random

1

2

3

4

5

6

7

8

10

You can change these 4 numbers to the frames
you want but if you want more random frames
change 4 to how may you want

Ok now we will move to random words now make another
textbox (dynamic) with the var name "words" no quotes and a
button with these actions

on(press){
meh = new Array("Put word here", "Put word here", "Put word here");
_root.wordings = _root.meh[random(3)];
}

Change all the put word here texts to the
word you like and the number 3 to how
many words you like but if you're gonna
add more words put quotes and
aphostraphe at the end of each word
except for your lst

Example

Click

Done for Random Scripting

Drag And Drop

Now we're are going to learn how to make things
draggable see the example below

Drag Me

Ok 1st make a movieclip and just put these easy
actions then we're all done

on(press){
startDrag(this);
}
on(release){
stopDrag();
}

Passwords

Passwords are mostly used for continuing to another
game having accounts in flash games unlocking
secrets and more see the example below type there
"jaye" exact no capitalizations and quotes OK???

Let's go

Let's go

Let's go

Insert here

To make passwords first make a input textbox
with the INSTANCE NAME thingy

Be
sure
to do
this

Then make a submit button or a log in button or a let's go
button or whatever you like just put this code in (next page)

on(release) {
switch (thingy.text) {
case 'put your password here': gotoAndStop(your desired frame)} break;
}

Remember to change "put your
password here" and "your
desired frame"

The all mighty code :p

Now use this for more passwords

on(release){
switch(passw.text){
case'easy':gotoAndStop(2);break
case'jaye':gotoAndStop(3);break


}
}

You can put more than 2 just copy paste them
and chgange the password and frame and
change easy and jaye to what you want

If you want this instead of that  to be typed in do this

Jaye19

******

That drop down
thing could be
found in the
properties pannel

Now try it should work but for now it's
done

From that

to this

Quality Toggle
Button

Not everyone in the world has high speed awesome
computers to play your games or movies so you need
to toggle the quality with a button

1st make a button it could be a letter q then give it
these actions

on (release) {
if (_quality == "LOW") {
_quality = "MEDIUM";
} else if (_quality == "MEDIUM") {
_quality = "HIGH";
} else if (_quality == "HIGH") {
_quality = "LOW";
}
}

But if you want it on a frame
so it will be automatic
remove the 1st and last
bracket and the on(release)

W'ere DONE

Custom Cursors

We're gonna make your own cursor or
cursor trails how to put it in the right
corner and cursor effects

To start first make a movieclip and inside it draw /
animate your cursor

Also inside your cursor mc something like
this will appear (only smaller than that)

Put that at the tip of your cursor to make
the real cursor follow the tip of your custom
cursor

Tip

And here are the codes

onClipEvent (mouseMove)
{
_x = _root._xmouse;
_y = _root._ymouse;
}
onClipEvent (load)
{
Mouse.hide();
}

<p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent (load) {i = 0;}</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent (mouseMove) {</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">i++;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">this.duplicateMovieClip(&quot;Spawn&quot;+i, i+10);</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">_root[&quot;Spawn&quot;+i]._x = _root._xmouse;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">_root[&quot;Spawn&quot;+i]._y = _root._ymouse;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">if (this._name == &quot;cursor&quot;) {</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">_visible = false;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">} else {</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">this._alpha -= 5;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">this._rotation += 2;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">this._xscale -= 5;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">this._yscale -= 5;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">if (this._alpha&lt;=5) {</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">removeMovieClip(this);</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Arial Rounded MT Bold" size="5" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p>

<p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">this._x = _root._xmouse;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">this._y = _root._ymouse;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">this._rotation += 20;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p>

<p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">this,_x = _root._xmouse;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">this._y = _root._ymouse;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">this._alpha = _root._ymouse;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">this._alpha = _root._xmouse;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p>

<p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">this,_x = _root._xmouse;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">this._y = _root._ymouse;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">this._xscale = _root._xmouse;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">this._yscale = _root._ymouse;</font></p><p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p>

<p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">Just follow mouse</font></p>

<p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">Cursor Trails</font></p>

<p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">Rotation</font></p>

<p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">Alpha Change when moving</font></p>

<p align="left"><font face="Arial Rounded MT Bold" size="13" color="#000000" letterSpacing="0.000000" kerning="1">Size Change When moving</font></p>

Now click on their names to see there own examples
and also you can put Mouse.hide(); in a frame if you
want to hide the mouse

Normal following the mouse

Back

Cursor Trails

Rotation

Change Size When Moving

Alpha

Hittest And
Shapeflag

Hit test and shape flag check if objects are
touching each other the difference is
shapeflag checks if the mouse and and an
object is/are touching it's also the same in
hittest BUT it does not invlolve the mouse

1st here's hittest the follwing hittest there are the walls and doors
(arrowkeys to move) and also you could only get to the next page
by going to the door

All of those are examples of hittest except for the movement so to start we're gonna put/make walls
here is the code. Now the codes depend on where the character hits the walls so here are the
arranged codes also change instance to the instance name of your character

onClipEvent (enterFrame) {
if(this.hitTest(_root.player)){
_root.instace_y+=5;
}
}


<p align="left"><font face="Arial Rounded MT Bold" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Hit from below</font></p>

onClipEvent (enterFrame) {
if(this.hitTest(_root.player)){
_root.instace._x-=5;
}
}

<p align="left"><font face="Arial Rounded MT Bold" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Hit from above</font></p>

onClipEvent (enterFrame) {
if(this.hitTest(_root.player)){
_root.instace._x+=5;
}
}

<p align="left"><font face="Arial Rounded MT Bold" size="12" color="#000000" letterSpacing="0.000000" kerning="1">From left</font></p>

onClipEvent (enterFrame) {
if(this.hitTest(_root.player)){
_root.instace._y-=5;
}
}

<p align="left"><font face="Arial Rounded MT Bold" size="12" color="#000000" letterSpacing="0.000000" kerning="1">From right</font></p>

Instead of just walls hittest is also a lot much
more useful like doors

onClipEvent (enterFrame) {
if(this.hitTest(_root.player)){_root.gotoAndStop(frame#)
}
}

Now onto Shapeflag see the example below and see
how to do it next page

Put Mouse here

1st Make dynamic a textbox with the instance name
of "shapeflag" NO QUOTES and a movieclip with this
code

onClipEvent (enterFrame) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
_root.shapeflag.text = "Touching";
} else {
_root.shapeflag.text = "--------------";
}
}

You can change "touching" with the
word you want to have when it gets
touched and "-------" to what if it doesnt
get touched

Now instaed of textboxes you could also make it got
to a frame just change the under part to
gotoAndStop(); pretty easy tou know

onClipEvent (enterFrame) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
_root.gotoAndStop();
}
}

Like this
We're Done

Clocks

Click on which kind of clock do you want to
learn

Digital clocks are very super duper easy to learn well to
start 1st make a dynamic textbox with the var name disp
and put this code in the frame

onEnterFrame = function () {
var date:Date = new Date();
hours = date.getHours();
minutes = date.getMinutes();
seconds = date.getSeconds();
if (seconds<10) {
seconds = "0"+seconds;
}
if (minutes<10) {
minutes = "0"+minutes;
}
if (hours>12) {
hours -= 12;
}
_root.disp = hours+":"+minutes+":"+seconds;
};

if (hours>12) {
hours -= 12;
}

Remove the blue blurry
part of the code to make
a 24 hr clock
and then we're done

Doing a hand - based clock is a bit more complicated that a digital clock so to
start make a circle it will serve as the clock then make the 3 hands of the clock
and also make sure the or registration point is at the under part of each line
now give your hour hand an instance name of hHand the minute hand for
mHand and the second hand is sHand

Registration Point

Ok make sure that the 3 hands is at the middle of the clock like the one before
and make sure that they're aligned and facing 12 o'clock then go back to the
main scene put this code to the main clock not frame

onClipEvent (enterFrame) {
var my_date:Date = new Date();
hours = my_date.getHours();
minutes = my_date.getMinutes();
seconds = my_date.getSeconds();
hHand._rotation = (1/(12/(hours+minutes/60)))*360;
mHand._rotation = (1/(60/minutes))*360;
sHand._rotation = (1/(60/seconds))*360;
}

DONE!!!!!!!!!!!!

Calculator

1

0

2

3

4

5

6

7

8

9

Output screen

C

DECIMAL

Example

To do that 1st make every single
button in there then give the number
buttons instances b0 up to b9 the for
the add button b_add for the clear
button bc multiply button b_multiply
the divide button b_divide the
decimal button bdot for the equals
button be for the subtract button
b_subtract

With these actions
in a frame and also
use ctrl+a to select
all the code it has lot's
of lines of codes

var op1:Number=0;
var display = "";
var type:String = "";
var temp:String="";
decimal = false;
op2 = "";

function addNumber(number){
if(type == ""){
display+=number;
op1 = Number(display);
}
else{
temp+=number;
op2 = Number(temp);
}
}


function clear(){
display = "";
op1 = 0;
temp = "";
op2 = "";
type="";
decimal = false;
}


function getAnswer(){
if(type == "+"){
display = op1+op2;
op1 = Number(display);
op2 = "";
temp = "";
decimal = false;
}else if(type == "-"){
display = op1-op2;
op1 = Number(display);
op2 = "";
type = "";
temp = ""
decimal = false;
}else if(type == "/"){
display = op1/op2;
op1 = Number(display);
op2 = "";
type = "";
temp = "";
decimal = false;
}else if(type == "x"){
display = op1*op2;
op1 = Number(display);
op2 = "";
type = "";
temp=""
decimal = false;
}else{
display = op1;
op1 = Number(display);
decimal = false;
}
}

bdot.onPress = function(){
if(decimal == true){
addNumber("");
}else{
addNumber(".");
decimal=true;
}
}
b0.onPress = function(){addNumber(0)}
b1.onPress = function(){addNumber(1)}
b2.onPress = function(){addNumber(2)}
b3.onPress = function(){addNumber(3)}
b4.onPress = function(){addNumber(4)}
b5.onPress = function(){addNumber(5)}
b6.onPress = function(){addNumber(6)}
b7.onPress = function(){addNumber(7)}
b8.onPress = function(){addNumber(8)}
b9.onPress = function(){addNumber(9)}


bc.onPress = clear;


b_add.onPress = function(){type="+"; decimal = false;}
b_subtract.onPress = function(){type="-"; decimal = false;}
b_divide.onPress = function(){type="/"; decimal = false;}
b_multiply.onPress = function(){type="x"; decimal = false;}
sqrt.onPress = function(){
display = Math.sqrt(op1);
op1 = Number(display);
op2 = "";
type = "";
temp=""
}
be.onPress = function(){getAnswer();}

Making Things
Shake

Pretty easy actually just put this on the frame where you want to SHAKE
umm.. and also you want  to press ctrl+a to salect all the code because
you might do something wrong and put that in a movieclip

onClipEvent (enterFrame) {
function shake(){
shakex=random(20)-10
shakey=random(20)-10
shakex*=0.7
shakey*=0.7
if(shakex<1 && shakey<1){
_parent._x=0
_parent._y=0
}
}
setInterval(shake,100)
_parent._x-=shakex
_parent._y-=shakey
}

Website Buttons

Make a button and put this code in it will open
urls see the example below

NG Tutorials
(be sure to add this
there)

NG Tutorials
(be sure to add this
there)

on(release){
getURL("URLhere.com");
}

Disabling The
Hand Cursor

This code is very useful if you want to hide secrets in you games like in
Newgrounds Sim v.1.2 click the trash can it's actually a button see when you
click it you money goes up by 100$

INSTANCENAME.useHandCursor = false;

Put this in frame

True

False

Examples

Move things
away

Example

To do that 1st make a movielip doubleclick it insert a new
layer make 3 keyframe on the new layer and on the leyer
that was already there inster frame at the 3rd frame then put
these codes to the corresponding frame at the new layer

Frame 1

x00 = _x;
y00 = _y;
MAAI = 400;

x0=_x
y0=_y
x=_root._xmouse
y=_root._ymouse
a=x-x0
b=y-y0
r=Math.sqrt(a*a+b*b)

quer_fugir_x=this._x-(a/r)*MAAI/r
quer_fugir_y=this._y-(b/r)*MAAI/r

quer_voltar_x=(x00-x0)/2
quer_voltar_y=(y00-y0)/2

this._x=quer_fugir_x+quer_voltar_x
this._y=quer_fugir_y+quer_voltar_y

gotoAndPlay(2);

Frame 2

Frame 3

Car driving
Game

See the example to do that 1st make a car convert, give it an instance of
car and also do the same of the person but with the instance of person

Example: press space to move forward in car and arrowkeys also at the person but only use the
arrowkeys the car wont move if the person is not inside and also press a LONG to get out but with
arrowkeys also to move cuz if you press a shortly  the person wont get out and also use the arrowkeys
when you got out

Code for person

onClipEvent(load){
speed=0;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.SPACE)&&_root.person.hitTest (_root.car)) {
speed += 1;
}
if (Key.isDown(Key.DOWN)&& _root.person.hitTest (_root.car)) {
speed -= 1;
}
if (Math.abs(speed)>25) {
speed *= .6;
}
if (Key.isDown(Key.LEFT)&& _root.person.hitTest (_root.car)) {
_rotation -= 15;
}
if (Key.isDown(Key.RIGHT)&&_root.person.hitTest (_root.car)) {
_rotation += 15;
}
speed *= .98;
x = Math.sin(_rotation*(Math.PI/180))*speed;
y = Math.cos(_rotation*(Math.PI/180))*speed*-1;
if (!_root.move.hitTest(_x+x, _y+y, true)) {
_x += x;
_y += y;
} else {
speed *= -.6;
}
}
onClipEvent(enterFrame){
if (_root.person.hitTest(_root.car)){
_root.person._visible=false;
}
}
onClipEvent (enterFrame) {
if(Key.isDown(65)) {
_root.person._visible=true;
}
}
onClipEvent (enterFrame) {
if(visible=true) {
speed=0;
_rotation=0;
}
}
onClipEvent (enterFrame) {
if(Key.isDown(Key.UP)&& _visible==true) {
_y -=5;
}
}
onClipEvent (enterFrame) {
if(Key.isDown(Key.DOWN)&& _visible==true) {
_y +=5;
}
}
onClipEvent (enterFrame) {
if(Key.isDown(Key.LEFT)&& _visible==true) {
_x -=5;
}
}
onClipEvent (enterFrame) {
if(Key.isDown(Key.RIGHT)&& _visible==true) {
_x +=5;
}
}
onClipEvent (enterFrame) {
if(_root.person._visible==false) {
_y = _root.car._y;
_x = _root.car._x;
}
}

Code for
car

onClipEvent (load) {
speed=0;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.SPACE)&& _root.person._visible==false) {
speed += 1;
}
if (Key.isDown(Key.DOWN)&& _root.person._visible==false) {
speed -= 1;
}
if (Math.abs(speed)>25) {
speed *= .6;
}
if (Key.isDown(Key.LEFT)&& _root.person._visible==false&& speed!=0) {
_rotation -= 15;
}
if (Key.isDown(Key.RIGHT)&& _root.person._visible==false&& speed!=0) {
_rotation += 15;
}
speed *= .98;
x = Math.sin(_rotation*(Math.PI/180))*speed;
y = Math.cos(_rotation*(Math.PI/180))*speed*-1;
if (!_root.move.hitTest(_x+x, _y+y, true)) {
_x += x;
_y += y;
} else {
speed *= -.6;
}
}

And also be sure to use
SELECT ALL cause you might
miss some codes

Typewriters

To start make a dynamic textbox with the var name thinger
and put this code on the frame

text = "Text Here";
l = text.length;
p = 1;
function spelltext() {
thinger = text.substring(0, p);
p++;
if (p == l+1) {
clearInterval(write);
}
}
write = setInterval(spelltext, 50);

And For buttons

on(release){
text = "Text Here";
l = text.length;
p = 1;
function spelltext() {
thinger = text.substring(0, p);
p++;
if (p == l+1) {
clearInterval(write);
}
}
write = setInterval(spelltext, 50);
}

Click the button to
see example

Click me LOL

Rotation

To make things rotate like that make a movieclip with the code the
number 99 is the rotation speed you can change that

onClipEvent(enterFrame){
this._rotation += 99;
}

Random
Position

Look at the example it moves on it's own right? Well to do that make a
movieclip and put this code INSIDE the 1st frame of your movieclip and
also when the ball stops moving because you know.... it's RANDOM

acceleration = 15;
newpos = function ( ) {
ranx = Math.round((Math.random()*500));
rany = Math.round((Math.random()*500));
};
newpos();
this.onEnterFrame = function() {
this._x += ((ranx-this._x)/acceleration);
this._y += ((rany-this._y)/acceleration);
if (Math.round(this._x) == ranx || Math.round(this._y) == rany) {
newpos();
}
};

Alpha

Did you know that you can also change a movieclip's alpha in a
button and frame?

on(release) {
_root.INSTANCE._alpha = #;
}

{
_root.INSTANCE._alpha = #;
}

Um... the one with the on(release) thing is for a button the one without the
on(release) thing is for the frame see example and also change INSTANCE to
the intance name of your symbol and # to the # of your alpha

Hi i'm
BOB

If you click this it will
make bob invisible!!

Run Away

To do that (see example) make a movieclip and just
put the code

EXAMPLE: (Touch it with mouse)

onClipEvent (enterFrame) {
if (this.hitTest(_root._xmouse,_root._ymouse,true)) {
this._x = int(Math.random()*550);
this._y = int(Math.random()*400);
}}

Change 550 and 400 to your
flash size

Character
Name

Right at some games they ask for your name then when you go at some
other frame your name will appear right? To do that 1st make an input
textbox with any var name you want and then at the next frame or some
other frames make a dynamic textbox with the var name you put before
at the input textbox then test your movie when you type in the input
textbox the you go to the dynamic textbox you put at some other frames
the one you type will also be typed or be put at the dynamic text box
AWESOME RIGHT

FRAME 1

FRAME 2

EXAMPLE:

Type name then click blue
button then whatever you
typed will appear at the next
frame (it's a movieclip)

Preloader

Well to start make a 100 frame animation in
a movieclip it could be just a tween then
place it to stage with these actions

onClipEvent (enterFrame) {
gotoAndPlay(_root.percentDone);
}

OK now that you have your preloader put it on your 1st frame
then make a keyframe with the action gotoAndPlay(1); and a
blank keyframe the 3rd one will be the start of your movie or it
can be a play button then name the 3rd keyframe start then put
this code at the 1st frame

totalBytes = Math.round(getBytesTotal()/1024);
loadedBytes = Math.round(getBytesLoaded()/1024);
percentDone = Math.round((loadedBytes/totalBytes)*100);
if (_root._framesloaded>=_root._totalframes) {
gotoAndPlay("start");
}

Ok now that you're all set and done put a picture
at the 3rd frame then test your movie then select
view + simulate download then you will see your
preloader in progress but before you make a
game of movie remove the picture you included

Disabling The Tab
Button

Put this at any frame at your flash then it
will automaticaly disable the tab button

_root._focusrect = false;

Right Click Menu

There are alot of kinds of right click menus so here's a quick
breakdown click on which would you like to see  but if you just want
to disable the menu just put this on your 1st frame

Right Click Words
Right Click Quality
Right Click Links
Right Click Category (Like mine)

Stage.showMenu = false;

If you want a menu just to say words without leading
to any website or frames in your flash this is for you

var myMenu = new ContextMenu();
myMenu.hideBuiltInItems();
function itemHandler1(obj, item) {
}
item1 = new ContextMenuItem("Words", itemHandler1);
item1.enabled = true;
myMenu.customItems.push(item1, item1);
_root.menu = myMenu;

Note* change words to
the words you like just
dont take out the
quotes

Here is the code just put them on the 1st frame

function itemHandler5(obj, item){_quality = "high";}
function itemHandler6(obj, item){_quality = "medium";}
function itemHandler7(obj, item){_quality = "low";}

root_cm = new ContextMenu();
root_cm.hideBuiltInItems();

eee_cmi = new ContextMenuItem("High Quality", itemHandler5);
fff_cmi = new ContextMenuItem("Mid Quality", itemHandler6);
ggg_cmi = new ContextMenuItem("Low Quality", itemHandler7);

ccc_cmi.separatorBefore = true;
eee_cmi.separatorBefore = true;

root_cm.customItems.push(aaa_cmi, bbb_cmi, ccc_cmi, ddd_cmi, eee_cmi, fff_cmi, ggg_cmi);
_root.menu = root_cm;

var myMenu=new ContextMenu();
myMenu.hideBuiltInItems();
myMenu.customItems.push(new ContextMenuItem("Newgrounds", itemHandler1));
function itemHandler1(obj, item){getURL(newgrounds.com");}
_root.menu=myMenu;

Just change newgrounds.com to the website you want to
lead to and Newgrounds to the words that will appear at
the right click menu

Stage.showMenu = true;
var myMenu = new ContextMenu();
myMenu.hideBuiltInItems();
_root.menu = myMenu;

function itemHandler1(){
gotoAndStop("main");
}
function itemHandler2(){
gotoAndStop("flash");
}
function itemHandler3(){
gotoAndStop("action");
}
function itemHandler4(){
gotoAndStop("mouse");
}
function itemHandler5(){
gotoAndStop("others");
}
function itemHandler6(){
gotoAndStop("tips");
}
function itemHandler7(){
gotoAndStop("links");
}

myMenu.customItems.push(new ContextMenuItem("Main Menu", itemHandler1));
myMenu.customItems.push(new ContextMenuItem("Tutorials:", itemHandler2));
myMenu.customItems.push(new ContextMenuItem("Actionscripts", itemHandler3));
myMenu.customItems.push(new ContextMenuItem("All About Mouse", itemHandler4));
myMenu.customItems.push(new ContextMenuItem("Others", itemHandler5));
myMenu.customItems.push(new ContextMenuItem("Tips", itemHandler6));
myMenu.customItems.push(new ContextMenuItem("Links", itemHandler7));
myMenu.customItems.push(new ContextMenuItem("Tips", itemHandler6));

The code . There we're to big so sorry all the
words on top in quotes are the frames that
they are gonna lead to so change them to
the name of the frame you want to lead to so
name your frame! and also the item handler
thing is connected at the bottom the bottom
part item handler (like itehandler1 is
connected to item handler1 at the bottom
are the words that are gonna appear at the
right click menu

Using The
Keyboard

At games right when you use the keyboard to go Next
Frame or Previous Frames or to attack we actually use
keycodes we dont use letters we use words and
number see the list at the next page

LIST!!!

1= Mouse Click
2=  Right Click
48= 0
49= 1
50= 2
51= 3
52= 4
53= 5
54= 6
55= 7
56= 8
57= 9
Skip 58-64
(I still dont know much)
65= A
66= B

67= C
68= D
69= E
70= F
71= G
72= H
73= I
74= J
75= K
76= L
77= M
78= N
79= O
80= P
81= Q
82= R

83= S
84= T
85= U
86= V
87= W
88= X
89= Y
90= Z

Now there also a lot more to
keyboard than just the codes you
also need to make them of use see
next page

Now here are some ready made codes just put there keycode in

onClipEvent (enterFrame) {
if(Key.isDown(KC){
_root.gotoAndStop(frame#);
}
}

onClipEvent (enterFrame) {
if(Key.isDown(KC){
_root.nextFrame();
}
}

onClipEvent (enterFrame) {
if(Key.isDown(KC){
stopAllSounds();
}
}

See there pretty easy to customize and also last thing replace KC to the keycode you like

DONE

Buttons

Hmm.... you dont know button ehh......
well an example is everywhere all flash
has button except those movies that are
just about a few kb that are just normal
bad drawn stick fights WORTHLESS so
dont make movies like that it's just awful

First of all click ctrl+f8 and that will appear click
button not movieclip or graphic if you dont know the
3 kinds of symbols yet i have the tutorial for that but
now onto buttons

And This appears

Up - The look of your button without mouse
detection

Over - When your mouse is over the button

Down - When you click your button

So..... make your buttons!

Now that you're all done making click scene 1 then
click your button hit f9 (brings up the actions panel)
and choose from these handy actions

on(release){
play();
}

on (release)  {
gotoAndPlay(frame#)
}

Plays the your flash

Goes to your desired frame
number (just insert the
number of your desired
frame)

on (release){
prevFrame();
}

It goes to the previous
frame you could also put
next instead of prev

Now instead of on(release) you could also try
these just replace the on(release)

on(rollOver)

on(rollOut)

on(press)

on(releaseOutside)

Variables

A variable in a flash movie is something the
maker of the movie defines or creates, like a
score variable and the user who plays the
movie can then change/effect by playing the
movie
To help you more understand I will give
examples

First make a dynamic textbox with the var
name score

And type zero inside the textbox

Now make a button it could be any button

And put these actions

on (press) {
score++;
}

0

The finished Product

If you must be wondering if ++ means
adding that means -- is subtract!

Now there are a lot more that those

Try these

_root.name +=15

_root.name -=15

_root.name *=15

_root.name /=15

Change name to the var name you are using and 15 to
the value you want

Multiply
Add
Subtract
Dibide

Well here are some examples click on them to experiment oh
yeah and also if it goes NaN click reset you must've
combined a word and numbers

0

_root.thing +=20

_root.thing /=20

_root.thing *=20

_root.thing ="word"

Reset

The thing

_root.thing -=15

Inserting
Sounds

Inseting Sounds is easy as pie (yum!!) it is mostly
used in lyp syncing, gun shoots, explosions and
whole lot more

To start import your sound (ctrl + r) then if your
sound cannot be imported because sometimes
Flash doesnt accept them

Now click at the frame you want to inseert your
sound then look at the bottom screen and that will
appear

Now select your sound from a
drop-down list like that

Make sure that the sync is stream

We're done!

Tweening

This is pretty easy 1st make a movieclip then at the main stage just
make about 10 frames now click the 10 frame look below at the
properties panel it says their tween: none now make the none a motion
and at the end of you 10 frames make a keyframe then your movieclip
will appear then drag it anywhere at screen now press enter the
movieclip will move at the place where you draged your moviclip
(examples next page)

Motion Tween

Motion Tween

Shape Tween

Now on how to make shape tween to the same as the one in motion tween
except dont make your example a movieclip and at the end of the keyframe
instead of moving around just change the color and shape but you could
also drag it around instead of motion tween select shape at the drop down
menu (examples next page)

Shape Tween

Now onto guides!!

First on your layer make
a motion guide (right
click + motion guide)

Now make scribbles with none
touching each other on the motion
guide layer

Now lock on the guide layer then on the layer that was there already
make a movie clip like that then press insert frame at the guide layer
wherever youlike then make a motion tween on the 1st layer then at
the end frame drag it anywhere you like

Now your movieclip  will follow the lines awesome!

Now we're on "ease" they could be found on the
properties pannel

See the different kinds of eases on the next page

And the different kinds of eases (I didnt include 0 ease becasue it is just normal
tweening you already know that)

100 ease
50 ease
-100 ease
-50 ease

We're
Done!!

Exporting

Exporting is very important it will make an swf
version of your .fla so you can upload it to NG and
compresses so that your file will have a lower
filesize to have less time to upload or it can pass the
10mb limitation

After you'r done working with your flash first click file at
the menu bar (beside edit) then export then export
movie then click save where ever you want to save and
this appears

It compresses
the movie

You can play with
that until you get
what you want

Press up and down
on your keyboard to
scroll the picture

Now after you're done click ok then an swf
version will appear whereever you saved it
and then you could sucssefully upload it to
NG

We're
Done!!

Links

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ActionScript [AS1/AS2]

Frame 1
function itemHandler1(obj, item) { } totalBytes = Math.round(getBytesTotal() / 1024); loadedBytes = Math.round(getBytesLoaded() / 1024); percentDone = Math.round((loadedBytes / totalBytes) * 100); if (_root._framesloaded >= _root._totalframes) { gotoAndPlay ("start"); } var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); item1 = new ContextMenuItem("OMG It's Loading!!!!!!!!", itemHandler1); item1.enabled = true; myMenu.customItems.push(item1, item1); _root.menu = myMenu;
Instance of Symbol 12 MovieClip in Frame 1
onClipEvent (enterFrame) { gotoAndPlay(_root.percentDone); }
Frame 2
gotoAndPlay (1);
Frame 3
stop();
Frame 69
function itemHandler1() { gotoAndStop ("main"); } function itemHandler2() { gotoAndStop ("flash"); } function itemHandler3() { gotoAndStop ("basics"); } function itemHandler4() { gotoAndStop ("as"); } function itemHandler5() { gotoAndStop ("others"); } function itemHandler7() { gotoAndStop ("links"); } stop(); Stage.showMenu = true; var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu; myMenu.customItems.push(new ContextMenuItem("Main Menu", itemHandler1)); myMenu.customItems.push(new ContextMenuItem("Tutorials", itemHandler2)); myMenu.customItems.push(new ContextMenuItem("Basics", itemHandler3)); myMenu.customItems.push(new ContextMenuItem("Actionscript", itemHandler4)); myMenu.customItems.push(new ContextMenuItem("Others", itemHandler5)); myMenu.customItems.push(new ContextMenuItem("Links", itemHandler7));
Frame 177
stop();
Instance of Symbol 110 MovieClip in Frame 177
onClipEvent (enterFrame) { if (Key.isDown(77)) { _root.gotoAndStop(177); } } onClipEvent (enterFrame) { if (Key.isDown(50)) { _root.mus.setVolume(_root.mus.getVolume() - 5); } } onClipEvent (enterFrame) { if (Key.isDown(49)) { _root.mus.setVolume(_root.mus.getVolume() + 5); } }
Instance of Symbol 112 MovieClip in Frame 177
onClipEvent (enterFrame) { if (Key.isDown(49)) { _root.mus.setVolume(_root.mus.getVolume() + 10); } } onClipEvent (enterFrame) { if (Key.isDown(50)) { _root.mus.setVolume(_root.mus.getVolume() - 10); } }
Frame 261
stop();
Frame 276
stop();
Frame 295
stop();
Frame 311
stop(); Mouse.show();
Frame 326
stop();
Frame 328
stop();
Instance of Symbol 297 MovieClip in Frame 328
onClipEvent (enterFrame) { if (Key.isDown(40)) { if (_root.BG.hitTest(_x, _y + 5, true)) { this._y = this._y + 4; } this.gotoAndStop(2); } if (Key.isDown(38)) { if (_root.BG.hitTest(_x, _y - 5, true)) { this._y = this._y - 4; } this.gotoAndStop(1); } if (Key.isDown(37)) { if (_root.BG.hitTest(_x - 5, _y, true)) { this._x = this._x - 4; } else { this.gotoAndStop(3); } } if (Key.isDown(39)) { if (_root.BG.hitTest(_x + 5, _y, true)) { this._x = this._x + 4; } this.gotoAndStop(4); } if (_root.gridUP.hitTest(_x, _y - 20, true)) { this._y = this._y + 4; _root.BG._y = _root.BG._y + 4; } if (_root.gridDOWN.hitTest(_x, _y + 20, true)) { this._y = this._y - 4; _root.BG._y = _root.BG._y - 4; } if (_root.gridRIGHT.hitTest(_x + 20, _y, true)) { this._x = this._x - 4; _root.BG._x = _root.BG._x - 4; } if (_root.gridLEFT.hitTest(_x - 20, _y, true)) { this._x = this._x + 4; _root.BG._x = _root.BG._x + 4; } }
Frame 329
stop();
Frame 330
stop();
Frame 331
stop();
Frame 332
stop();
Frame 333
stop();
Frame 334
stop();
Frame 335
stop();
Instance of Symbol 297 MovieClip in Frame 335
onClipEvent (enterFrame) { if (Key.isDown(40)) { if (_root.BG.hitTest(_x, _y + 5, true)) { this._y = this._y + 4; } this.gotoAndStop(2); } if (Key.isDown(38)) { if (_root.BG.hitTest(_x, _y - 5, true)) { this._y = this._y - 4; } this.gotoAndStop(1); } if (Key.isDown(37)) { if (_root.BG.hitTest(_x - 5, _y, true)) { this._x = this._x - 4; } else { this.gotoAndStop(3); } } if (Key.isDown(39)) { if (_root.BG.hitTest(_x + 5, _y, true)) { this._x = this._x + 4; } this.gotoAndStop(4); } if (_root.gridUP.hitTest(_x, _y - 20, true)) { this._y = this._y + 4; _root.BG._y = _root.BG._y + 4; } if (_root.gridDOWN.hitTest(_x, _y + 20, true)) { this._y = this._y - 4; _root.BG._y = _root.BG._y - 4; } if (_root.gridRIGHT.hitTest(_x + 20, _y, true)) { this._x = this._x - 4; _root.BG._x = _root.BG._x - 4; } if (_root.gridLEFT.hitTest(_x - 20, _y, true)) { this._x = this._x + 4; _root.BG._x = _root.BG._x + 4; } }
Frame 336
stop();
Frame 337
stop();
Frame 338
stop();
Frame 339
stop();
Instance of Symbol 393 MovieClip "player" in Frame 339
onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(1); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(2); } if (Key.isDown(39)) { this._x = this._x + speed; this.gotoAndStop(4); } if (Key.isDown(37)) { this._x = this._x - speed; this.gotoAndStop(3); } }
Instance of Symbol 395 MovieClip in Frame 339
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x + 5; } }
Instance of Symbol 395 MovieClip in Frame 339
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x - 5; } }
Instance of Symbol 395 MovieClip in Frame 339
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y + 5; } } onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y + 5; } } onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y + 5; } }
Instance of Symbol 395 MovieClip in Frame 339
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y - 5; } }
Frame 340
stop();
Frame 341
stop();
Frame 342
stop();
Frame 343
stop();
Frame 344
stop();
Frame 345
stop();
Frame 346
stop();
Frame 347
stop();
Frame 348
stop();
Frame 349
stop();
Frame 350
stop();
Frame 351
stop();
Frame 352
stop();
Frame 353
stop();
Frame 354
stop();
Instance of Symbol 502 MovieClip in Frame 354
on (press) { startDrag (this); } on (release) { stopDrag(); }
Frame 355
stop();
Frame 356
stop();
Frame 357
stop();
Frame 358
stop();
Frame 359
stop();
Frame 360
stop();
Frame 361
stop();
Frame 362
stop();
Frame 363
stop();
Frame 364
stop(); Mouse.show();
Frame 365
stop(); Mouse.hide();
Instance of Symbol 577 MovieClip "cursor" in Frame 365
onClipEvent (load) { startDrag ("", true); }
Frame 366
stop();
Instance of Symbol 583 MovieClip "cursor" in Frame 366
onClipEvent (load) { i = 0; } onClipEvent (mouseMove) { i++; this.duplicateMovieClip("Spawn" + i, i + 10); _root["Spawn" + i]._x = _root._xmouse; _root["Spawn" + i]._y = _root._ymouse; } onClipEvent (enterFrame) { if (this._name == "cursor") { _visible = false; } else { this._alpha = this._alpha - 5; this._rotation = this._rotation + 2; this._xscale = this._xscale - 5; this._yscale = this._yscale - 5; if (this._alpha <= 5) { removeMovieClip(this); } } }
Frame 367
stop();
Instance of Symbol 586 MovieClip in Frame 367
onClipEvent (enterFrame) { this._x = _root._xmouse; this._y = _root._ymouse; this._rotation = this._rotation + 20; }
Frame 368
stop();
Instance of Symbol 589 MovieClip in Frame 368
onClipEvent (enterFrame) { _x = _root._xmouse; _root._xmouse; this._y = _root._ymouse; this._xscale = _root._xmouse; this._yscale = _root._ymouse; }
Frame 369
stop();
Instance of Symbol 589 MovieClip in Frame 369
onClipEvent (enterFrame) { _x = _root._xmouse; _root._xmouse; this._y = _root._ymouse; this._alpha = _root._ymouse; this._alpha = _root._xmouse; }
Frame 370
stop();
Frame 371
stop();
Instance of Symbol 595 MovieClip "player" in Frame 371
onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(2); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(1); } if (Key.isDown(39)) { this._x = this._x + speed; this.gotoAndStop(4); } if (Key.isDown(37)) { this._x = this._x - speed; this.gotoAndStop(3); } }
Instance of Symbol 110 MovieClip in Frame 371
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.gotoAndStop(372); } }
Instance of Symbol 597 MovieClip in Frame 371
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x + 5; } }
Instance of Symbol 599 MovieClip in Frame 371
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y + 5; } }
Instance of Symbol 601 MovieClip in Frame 371
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x - 5; } }
Instance of Symbol 603 MovieClip in Frame 371
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y - 5; } }
Frame 372
stop();
Frame 373
stop();
Frame 374
stop();
Instance of Symbol 619 MovieClip in Frame 374
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.text_hold.text = "Touching"; } else { _root.text_hold.text = "Not touching"; } }
Frame 375
stop();
Frame 376
stop();
Frame 377
stop(); onEnterFrame = function () { var _local2 = new Date(); hours = _local2.getHours(); minutes = _local2.getMinutes(); seconds = _local2.getSeconds(); if (seconds < 10) { seconds = "0" + seconds; } if (minutes < 10) { minutes = "0" + minutes; } if (hours > 12) { hours = hours - 12; } _root.disp = (((hours + ":") + minutes) + ":") + seconds; };
Instance of Symbol 637 MovieClip in Frame 377
onClipEvent (enterFrame) { var my_date = new Date(); hours = my_date.getHours(); minutes = my_date.getMinutes(); seconds = my_date.getSeconds(); hHand._rotation = (1 / (12 / (hours + (minutes / 60)))) * 360; mHand._rotation = (1 / (60 / minutes)) * 360; sHand._rotation = (1 / (60 / seconds)) * 360; }
Frame 378
stop(); onEnterFrame = function () { var _local2 = new Date(); hours = _local2.getHours(); minutes = _local2.getMinutes(); seconds = _local2.getSeconds(); if (seconds < 10) { seconds = "0" + seconds; } if (minutes < 10) { minutes = "0" + minutes; } if (hours > 12) { hours = hours - 12; } _root.disp = (((hours + ":") + minutes) + ":") + seconds; };
Frame 379
stop();
Frame 380
stop();
Instance of Symbol 637 MovieClip in Frame 380
onClipEvent (enterFrame) { var my_date = new Date(); hours = my_date.getHours(); minutes = my_date.getMinutes(); seconds = my_date.getSeconds(); hHand._rotation = (1 / (12 / (hours + (minutes / 60)))) * 360; mHand._rotation = (1 / (60 / minutes)) * 360; sHand._rotation = (1 / (60 / seconds)) * 360; }
Frame 381
function addNumber(number) { if (type == "") { display = display + number; op1 = Number(display); } else { temp = temp + number; op2 = Number(temp); } } function clear() { display = ""; op1 = 0; temp = ""; op2 = ""; type = ""; decimal = false; } function getAnswer() { if (type == "+") { display = op1 + op2; op1 = Number(display); op2 = ""; temp = ""; decimal = false; } else if (type == "-") { display = op1 - op2; op1 = Number(display); op2 = ""; type = ""; temp = ""; decimal = false; } else if (type == "/") { display = op1 / op2; op1 = Number(display); op2 = ""; type = ""; temp = ""; decimal = false; } else if (type == "x") { display = op1 * op2; op1 = Number(display); op2 = ""; type = ""; temp = ""; decimal = false; } else { display = op1; op1 = Number(display); decimal = false; } } stop(); var op1 = 0; var display = ""; var type = ""; var temp = ""; decimal = false; op2 = ""; bdot.onPress = function () { if (decimal == true) { addNumber(""); } else { addNumber("."); decimal = true; } }; b0.onPress = function () { addNumber(0); }; b1.onPress = function () { addNumber(1); }; b2.onPress = function () { addNumber(2); }; b3.onPress = function () { addNumber(3); }; b4.onPress = function () { addNumber(4); }; b5.onPress = function () { addNumber(5); }; b6.onPress = function () { addNumber(6); }; b7.onPress = function () { addNumber(7); }; b8.onPress = function () { addNumber(8); }; b9.onPress = function () { addNumber(9); }; bc.onPress = clear; b_add.onPress = function () { type = "+"; decimal = false; }; b_subtract.onPress = function () { type = "-"; decimal = false; }; b_divide.onPress = function () { type = "/"; decimal = false; }; b_multiply.onPress = function () { type = "x"; decimal = false; }; sqrt.onPress = function () { display = Math.sqrt(op1); op1 = Number(display); op2 = ""; type = ""; temp = ""; }; be.onPress = function () { getAnswer(); };
Frame 382
stop();
Instance of Symbol 704 MovieClip in Frame 382
onClipEvent (enterFrame) { function shake() { shakex = random(20) - 10; shakey = random(20) - 10; shakex = shakex * 0.7; shakey = shakey * 0.7; if ((shakex < 1) && (shakey < 1)) { _parent._x = 0; _parent._y = 0; } } setInterval(shake, 100); _parent._x = _parent._x - shakex; _parent._y = _parent._y - shakey; }
Frame 383
stop();
Frame 384
stop(); falses.useHandCursor = false;
Frame 385
stop();
Frame 386
stop();
Instance of Symbol 746 MovieClip "car" in Frame 386
onClipEvent (load) { speed = 0; } onClipEvent (enterFrame) { if (Key.isDown(32) && (_root.person._visible == false)) { speed = speed + 1; } if (Key.isDown(40) && (_root.person._visible == false)) { speed = speed - 1; } if (Math.abs(speed) > 25) { speed = speed * 0.6; } if ((Key.isDown(37) && (_root.person._visible == false)) && (speed != 0)) { _rotation = (_rotation - 15); } if ((Key.isDown(39) && (_root.person._visible == false)) && (speed != 0)) { _rotation = (_rotation + 15); } speed = speed * 0.98; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.move.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.6; } }
Instance of Symbol 748 MovieClip "person" in Frame 386
onClipEvent (load) { speed = 0; } onClipEvent (enterFrame) { if (Key.isDown(32) && (_root.person.hitTest(_root.car))) { speed = speed + 1; } if (Key.isDown(40) && (_root.person.hitTest(_root.car))) { speed = speed - 1; } if (Math.abs(speed) > 25) { speed = speed * 0.6; } if (Key.isDown(37) && (_root.person.hitTest(_root.car))) { _rotation = (_rotation - 15); } if (Key.isDown(39) && (_root.person.hitTest(_root.car))) { _rotation = (_rotation + 15); } speed = speed * 0.98; x = Math.sin(_rotation * (Math.PI/180)) * speed; y = (Math.cos(_rotation * (Math.PI/180)) * speed) * -1; if (!_root.move.hitTest(_x + x, _y + y, true)) { _x = (_x + x); _y = (_y + y); } else { speed = speed * -0.6; } } onClipEvent (enterFrame) { if (_root.person.hitTest(_root.car)) { _root.person._visible = false; } } onClipEvent (enterFrame) { if (Key.isDown(65)) { _root.person._visible = true; } } onClipEvent (enterFrame) { if ((visible = true)) { speed = 0; _rotation = 0; } } onClipEvent (enterFrame) { if (Key.isDown(38) && (_visible == true)) { _y = (_y - 5); } } onClipEvent (enterFrame) { if (Key.isDown(40) && (_visible == true)) { _y = (_y + 5); } } onClipEvent (enterFrame) { if (Key.isDown(37) && (_visible == true)) { _x = (_x - 5); } } onClipEvent (enterFrame) { if (Key.isDown(39) && (_visible == true)) { _x = (_x + 5); } } onClipEvent (enterFrame) { if (_root.person._visible == false) { _y = _root.car._y; _x = _root.car._x; } }
Frame 387
stop();
Frame 388
stop();
Instance of Symbol 767 MovieClip in Frame 388
onClipEvent (enterFrame) { this._rotation = this._rotation + 20; }
Frame 389
stop();
Instance of Symbol 774 MovieClip "kill" in Frame 389
onClipEvent (enterFrame) { if (Key.isDown(69)) { acceleration = 15; newpos = function () { ranx = Math.round(Math.random() * 100); rany = Math.round(Math.random() * 500); }; newpos(); this.onEnterFrame = function () { kill._x = kill._x + ((ranx - this._x) / acceleration); kill._y = kill._y + ((rany - this._y) / acceleration); if ((Math.round(this._x) == ranx) || (Math.round(this._y) == rany)) { newpos(); } }; } }
Frame 390
stop();
Frame 391
stop();
Instance of Symbol 792 MovieClip in Frame 391
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this._x = int(Math.random() * 800); this._y = int(Math.random() * 500); } }
Frame 392
stop();
Frame 393
stop();
Frame 394
stop();
Frame 395
stop();
Frame 396
stop();
Frame 397
stop();
Frame 398
stop();
Frame 399
stop();
Frame 400
stop();
Frame 401
stop();
Frame 402
stop();
Frame 403
stop();
Frame 404
stop();
Frame 405
stop();
Frame 406
stop();
Frame 407
stop();
Frame 408
stop();
Frame 409
stop();
Frame 410
stop();
Frame 411
stop();
Frame 412
stop();
Frame 413
stop();
Frame 414
stop();
Frame 415
stop();
Frame 416
stop();
Frame 417
stop();
Frame 418
stop();
Frame 419
stop();
Frame 420
stop();
Frame 421
stop();
Frame 422
stop();
Frame 423
stop();
Frame 424
stop();
Frame 425
stop();
Frame 426
this.tween.play(); _root.tween.play(); stop();
Instance of Symbol 980 MovieClip "tween" in Frame 426
onClipEvent (enterFrame) { this.play(); }
Frame 427
stop();
Frame 428
stop();
Frame 429
stop();
Frame 430
stop();
Frame 431
stop();
Frame 650
stop();
Symbol 15 MovieClip Frame 1
stop();
Symbol 15 MovieClip Frame 66
stop();
Symbol 18 Button
on (rollOver) { _root.wt.play(); } on (rollOut) { _root.wt.gotoAndStop(1); } on (release) { gotoAndPlay (3); }
Symbol 19 Button
on (rollOver) { _root.wt.play(); } on (rollOut) { _root.wt.gotoAndStop(1); } on (release) { gotoAndPlay (3); }
Symbol 21 Button
on (rollOver) { _root.wt.play(); } on (rollOut) { _root.wt.gotoAndStop(1); } on (release) { gotoAndPlay (4); }
Symbol 24 MovieClip Frame 1
stop();
Symbol 24 MovieClip Frame 66
stop();
Symbol 25 Button
on (rollOver) { _root.wt.play(); } on (rollOut) { _root.wt.gotoAndStop(1); } on (release) { gotoAndPlay (4); }
Symbol 38 Button
on (release) { nextFrame(); }
Symbol 41 Button
on (release) { prevFrame(); }
Symbol 47 MovieClip Frame 1
stop();
Symbol 47 MovieClip Frame 2
stop();
Symbol 47 MovieClip Frame 3
stop();
Symbol 47 MovieClip Frame 4
stop();
Symbol 47 MovieClip Frame 5
stop();
Symbol 51 Button
on (press) { _root.play(); }
Symbol 53 MovieClip Frame 55
stop();
Symbol 55 MovieClip Frame 274
stop();
Symbol 64 MovieClip Frame 126
gotoAndPlay (1);
Symbol 73 MovieClip Frame 1
_root.sdf.stop();
Instance of Symbol 65 MovieClip "sdf" in Symbol 73 MovieClip Frame 1
onClipEvent (enterFrame) { this.stop(); }
Symbol 74 Button
on (release) { play(); }
Symbol 75 Button
on (release) { gotoAndPlay (568); }
Symbol 85 Button
on (press) { stopAllSounds(); _root.mus = new Sound(); _root.mus.attachSound("jaye"); _root.mus.start(0, 20000); _root.mus.volume = 90; }
Symbol 87 Button
on (press) { stopAllSounds(); _root.mus = new Sound(); _root.mus.attachSound("jaye2"); _root.mus.start(0, 2000); _root.mus.volume = 90; }
Symbol 89 Button
on (press) { stopAllSounds(); _root.mus = new Sound(); _root.mus.attachSound("jaye3"); _root.mus.start(0, 2000); _root.mus.volume = 70; }
Symbol 91 Button
on (press) { stopAllSounds(); }
Symbol 93 Button
on (press) { _root.mus.setVolume(_root.mus.getVolume() - 10); }
Symbol 98 Button
on (press) { _root.mus.setVolume(_root.mus.getVolume() - 5); }
Symbol 99 Button
on (press) { _root.mus.setVolume(_root.mus.getVolume() + 10); }
Symbol 102 Button
on (press) { _root.mus.setVolume(_root.mus.getVolume() + 5); }
Symbol 106 Button
on (release) { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } }
Symbol 108 MovieClip Frame 35
stop();
Symbol 126 Button
on (release) { gotoAndPlay (277); }
Symbol 129 MovieClip Frame 40
stop();
Symbol 131 Button
on (release) { gotoAndStop (177); }
Symbol 138 Button
on (release) { gotoAndPlay (296); }
Symbol 142 Button
on (release) { gotoAndPlay (313); }
Symbol 149 Button
on (release) { play(); }
Symbol 153 MovieClip Frame 51
stop();
Symbol 178 Button
on (release) { gotoAndStop (261); }
Symbol 179 Button
on (release) { gotoAndPlay (296); }
Symbol 180 Button
on (release) { gotoAndPlay (313); }
Symbol 182 Button
on (release) { gotoAndPlay (277); }
Symbol 185 Button
on (release) { gotoAndStop (405); }
Symbol 188 Button
on (release) { gotoAndStop (429); }
Symbol 191 Button
on (release) { gotoAndStop (336); }
Symbol 193 Button
on (release) { gotoAndStop (410); }
Symbol 195 Button
on (release) { gotoAndStop (416); }
Symbol 197 Button
on (release) { gotoAndStop (419); }
Symbol 198 Button
on (release) { gotoAndPlay (277); }
Symbol 199 Button
on (release) { gotoAndPlay (313); }
Symbol 201 Button
on (release) { gotoAndPlay (296); }
Symbol 215 Button
on (release) { gotoAndStop (347); }
Symbol 224 Button
on (release) { gotoAndStop (397); }
Symbol 226 Button
on (release) { gotoAndStop (377); }
Symbol 229 Button
on (release) { gotoAndStop (356); }
Symbol 230 Button
on (release) { gotoAndStop (362); }
Symbol 231 Button
on (release) { gotoAndStop (393); }
Symbol 233 Button
on (release) { gotoAndStop (354); }
Symbol 238 Button
on (release) { gotoAndStop (360); }
Symbol 242 Button
on (release) { gotoAndStop (402); }
Symbol 245 Button
on (release) { gotoAndStop (345); }
Symbol 246 Button
on (release) { gotoAndStop (389); }
Symbol 247 Button
on (release) { gotoAndStop (381); }
Symbol 251 Button
on (release) { gotoAndStop (340); }
Symbol 253 Button
on (release) { gotoAndStop (370); }
Symbol 255 Button
on (release) { gotoAndStop (328); }
Symbol 257 Button
on (release) { gotoAndStop (384); }
Symbol 260 Button
on (release) { gotoAndStop (386); }
Symbol 262 MovieClip Frame 51
stop();
Symbol 263 Button
on (release) { gotoAndPlay (277); }
Symbol 264 Button
on (release) { gotoAndPlay (296); }
Symbol 265 Button
on (release) { gotoAndPlay (308); }
Symbol 267 Button
on (release) { gotoAndStop (396); }
Symbol 270 Button
on (release) { gotoAndStop (385); }
Symbol 271 Button
on (release) { gotoAndStop (391); }
Symbol 272 Button
on (release) { gotoAndStop (387); }
Symbol 273 Button
on (release) { gotoAndStop (390); }
Symbol 274 Button
on (release) { gotoAndStop (388); }
Symbol 275 Button
on (release) { gotoAndStop (382); }
Symbol 276 Button
on (release) { gotoAndStop (383); }
Symbol 278 Button
on (release) { gotoAndStop (392); }
Symbol 286 Button
on (press) { nextFrame(); }
Symbol 289 Button
on (release) { gotoAndStop (311); }
Symbol 299 Button
on (keyPress "<PgUp>") { nextFrame(); }
Symbol 300 Button
on (press) { prevFrame(); }
Symbol 305 Button
on (keyPress "<PgUp>") { nextFrame(); } on (keyPress "<PgDn>") { prevFrame(); }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.moveLeft == true) { this._x = this._x + 4; } if (_root.moveUp == true) { this._y = this._y + 4; } if (_root.moveDown == true) { this._y = this._y - 4; } if (_root.moveRight == true) { this._x = this._x - 4; } }
Symbol 340 Button
on (release) { gotoAndStop (295); }
Symbol 359 MovieClip Frame 30
gotoAndPlay (1);
Symbol 360 MovieClip Frame 2
stop();
Symbol 365 MovieClip Frame 2
stop();
Symbol 369 MovieClip Frame 2
stop();
Symbol 373 MovieClip Frame 2
stop();
Symbol 392 MovieClip Frame 30
gotoAndPlay (1);
Symbol 393 MovieClip Frame 1
stop();
Instance of Symbol 392 MovieClip in Symbol 393 MovieClip Frame 1
onClipEvent (enterFrame) { if (!Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(1); } else { this.play(); } }
Symbol 393 MovieClip Frame 2
stop();
Instance of Symbol 392 MovieClip in Symbol 393 MovieClip Frame 2
onClipEvent (enterFrame) { if (!Key.isDown(40)) { this._y = this._y - speed; this.gotoAndStop(1); } else { this.play(); } }
Symbol 393 MovieClip Frame 3
stop();
Instance of Symbol 392 MovieClip in Symbol 393 MovieClip Frame 3
onClipEvent (enterFrame) { if (!Key.isDown(37)) { this._y = this._y - speed; this.gotoAndStop(1); } else { this.play(); } }
Symbol 393 MovieClip Frame 4
stop();
Instance of Symbol 392 MovieClip in Symbol 393 MovieClip Frame 4
onClipEvent (enterFrame) { if (!Key.isDown(39)) { this._y = this._y - speed; this.gotoAndStop(1); } else { this.play(); } }
Symbol 441 Button
on (press) { _root.shape._x = Math.random() * 550; _root.shape._y = Math.random() * 400; }
Symbol 448 Button
on (press) { _root.rand = Math.random(); }
Symbol 452 Button
on (press) { _root.rands = Math.random() + 9; }
Symbol 458 Button
on (release) { _root.randsd = Math.round(Math.random() * 100); }
Symbol 475 Button
on (press) { meh = new Array(1, 5, 7, 9); gotoAndStop(meh[random(4)]); }
Symbol 484 Button
on (press) { meh = new Array(1, 5, 7, 9, 10, 2); gotoAndStop(meh[random(6)]); }
Symbol 486 MovieClip Frame 1
stop();
Symbol 486 MovieClip Frame 2
stop();
Symbol 486 MovieClip Frame 3
stop();
Symbol 486 MovieClip Frame 4
stop();
Symbol 486 MovieClip Frame 5
stop();
Symbol 486 MovieClip Frame 6
stop();
Symbol 486 MovieClip Frame 7
stop();
Symbol 486 MovieClip Frame 8
stop();
Symbol 486 MovieClip Frame 9
stop();
Symbol 486 MovieClip Frame 10
stop();
Symbol 495 Button
on (press) { meh = new Array("jaye19", "I rock", "the best", "what??", "We're Done"); _root.wordings = _root.meh[random(5)]; }
Symbol 513 Button
on (release) { if (!(passw.text === "jaye")) { } else { gotoAndStop (357); } }
Symbol 546 Button
on (press) { nextFrame(); }
Symbol 556 MovieClip Frame 1
stop();
Symbol 556 MovieClip Frame 2
stop();
Symbol 570 Button
on (release) { nextFrame(); }
Symbol 571 Button
on (release) { gotoAndStop (366); }
Symbol 572 Button
on (release) { gotoAndStop (367); }
Symbol 573 Button
on (release) { gotoAndStop (369); }
Symbol 574 Button
on (release) { gotoAndStop (368); }
Symbol 577 MovieClip Frame 1
stop();
Symbol 577 MovieClip Frame 2
stop();
Symbol 580 Button
on (release) { gotoAndStop (364); }
Symbol 642 Button
on (release) { gotoAndStop (379); }
Symbol 643 Button
on (release) { nextFrame(); }
Symbol 650 Button
on (release) { gotoAndStop (377); }
Symbol 700 Button
on (release) { gotoAndStop (326); }
Symbol 712 Button
on (release) { getURL ("http://www.newgrounds.com/collection/flashtutorials.html"); }
Symbol 729 MovieClip Frame 1
x00 = _x; y00 = _y; MAAI = 400;
Symbol 729 MovieClip Frame 2
x0 = _x; y0 = _y; x = _root._xmouse; y = _root._ymouse; a = x - x0; b = y - y0; r = Math.sqrt((a * a) + (b * b)); quer_fugir_x = this._x - (((a / r) * MAAI) / r); quer_fugir_y = this._y - (((b / r) * MAAI) / r); quer_voltar_x = (x00 - x0) / 2; quer_voltar_y = (y00 - y0) / 2; this._x = quer_fugir_x + quer_voltar_x; this._y = quer_fugir_y + quer_voltar_y;
Symbol 729 MovieClip Frame 3
gotoAndPlay (2);
Symbol 746 MovieClip Frame 2
stop();
Symbol 763 Button
on (release) { function spelltext() { thinger = text.substring(0, p); p++; if (p == (l + 1)) { clearInterval(write); } } text = "This is an example"; l = text.length; p = 1; write = setInterval(spelltext, 50); }
Symbol 774 MovieClip Frame 1
acceleration = 15; newpos = function () { ranx = Math.round(Math.random() * 500); rany = Math.round(Math.random() * 500); }; newpos(); this.onEnterFrame = function () { this._x = this._x + ((ranx - this._x) / acceleration); this._y = this._y + ((rany - this._y) / acceleration); if ((Math.round(this._x) == ranx) || (Math.round(this._y) == rany)) { newpos(); } };
Symbol 785 Button
on (release) { _root.bob._alpha = 0; }
Symbol 797 Button
on (release) { nextFrame(); }
Symbol 802 MovieClip Frame 1
stop();
Symbol 821 Button
on (release) { nextFrame(); }
Symbol 822 Button
on (release) { gotoAndStop (399); }
Symbol 823 Button
on (release) { gotoAndStop (400); }
Symbol 824 Button
on (release) { gotoAndStop (401); }
Symbol 840 Button
on (release) { gotoAndStop (397); }
Symbol 914 Button
on (press) { score++; }
Symbol 929 Button
on (release) { _root.thing = _root.thing + 20; }
Symbol 931 Button
on (release) { _root.thing = _root.thing / 20; }
Symbol 933 Button
on (release) { _root.thing = _root.thing * 20; }
Symbol 935 Button
on (release) { _root.thing = "word"; }
Symbol 937 Button
on (release) { _root.thing = 0; }
Symbol 940 Button
on (release) { _root.thing = _root.thing - 20; }
Symbol 980 MovieClip Frame 1
stop();
Instance of Symbol 1006 MovieClip in Symbol 1007 MovieClip Frame 1
onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(2); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(1); } }
Symbol 1034 Button
on (release) { getURL ("http://www.newgrounds.com/collection/flashtutorials.html"); }
Symbol 1037 Button
on (release) { getURL ("http://www.kirupa.com"); }
Symbol 1040 Button
on (release) { getURL ("http://www.tutorialized.com"); }
Symbol 1069 Button
on (release) { getURL ("http://www.flashkit.com"); }
Symbol 1082 Button
on (release) { getURL ("http://www.gotoandlearn.com/"); }

Library Items

Symbol 1 Sound [jaye2]
Symbol 2 Sound [jaye3]
Symbol 3 Sound [jaye]
Symbol 4 GraphicUsed by:6
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:4 5Used by:Timeline
Symbol 7 GraphicUsed by:12 27
Symbol 8 ShapeTweeningUsed by:12
Symbol 9 FontUsed by:10 13
Symbol 10 TextUses:9Used by:12
Symbol 11 GraphicUsed by:12 20 22 26  Timeline
Symbol 12 MovieClipUses:7 8 10 11Used by:Timeline
Symbol 13 TextUses:9Used by:14 23
Symbol 14 MovieClipUses:13Used by:15
Symbol 15 MovieClipUses:14Used by:20 22  Timeline
Symbol 16 GraphicUsed by:18 19 21 25
Symbol 17 SoundUsed by:18 19 21 25  Timeline
Symbol 18 ButtonUses:16 17Used by:Timeline
Symbol 19 ButtonUses:16 17Used by:20
Symbol 20 MovieClipUses:11 15 19Used by:Timeline
Symbol 21 ButtonUses:16 17Used by:22
Symbol 22 MovieClipUses:11 15 21Used by:Timeline
Symbol 23 MovieClipUses:13Used by:24
Symbol 24 MovieClipUses:23Used by:26
Symbol 25 ButtonUses:16 17Used by:26
Symbol 26 MovieClipUses:11 24 25Used by:Timeline
Symbol 27 MovieClipUses:7Used by:Timeline
Symbol 28 FontUsed by:29 30 33 39 42 43 44 45 46 48 49 50 66 67 69 70 72 76 118 119 121 122 123 124 125 127 132 133 134 135 136 137 139 140 141 144 145 146 147 148 154 155 156 157 158 159 160 162 163 164 165 166 167 168 170 171 172 173 174 176 183 186 187 189 190 192 194 196 203 204 205 206 207 208 209 210 211 212 213 214 216 217 218 219 220 221 222 223 225 227 228 232 234 235 236 237 239 240 241 243 244 248 249 250 252 254 256 258 259 268 269 277 290 298 301 302 303 304 306 307 308 309 310 311 312 313 318 319 323 324 325 326 327 331 332 333 334 339 341 397 417 426 428 429 430 431 498 499 501 503 504 505 518 519 521 540 547 579 591 605 616 620 621 622 623 624 625 626 628 659 682 696 697 698 701 702 705 706 707 709 711 713 714 715 716 717 726 727 730 731 732 733 734 735 736 737 738 739 749 750 751 752 753 754 755 756 757 758 759 760 764 765 768 769 770 771 772 775 776 777 778 779 786 787 789 790 793 794 798 801 803 804 805 806 807 808 810 811 812 813 815 816 817 825 826 827 828 841 842 843 844 845 846 847 848 850 851 852 853 854 855 856 857 858 859 860 861 862 865 866 869 870 871 872 874 875 876 877 878 879 880 882 891 892 893 894 895 896 899 902 903 904 905 911 912 913 915 916 917 918 919 920 921 922 926 927 928 930 932 934 936 938 939 941 942 943 944 947 948 949 950 951 952 959 960 961 969 970 973 975 976 981 982 985 986 987 988 998 999 1000 1003 1005 1008 1009 1010 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1035 1036 1038 1039
Symbol 29 TextUses:28Used by:52
Symbol 30 TextUses:28Used by:31
Symbol 31 MovieClipUses:30Used by:52
Symbol 32 GraphicUsed by:47
Symbol 33 TextUses:28Used by:47
Symbol 34 GraphicUsed by:37 38 41
Symbol 35 GraphicUsed by:37 38 41
Symbol 36 GraphicUsed by:37 38 41
Symbol 37 ButtonUses:34 35 36Used by:47
Symbol 38 ButtonUses:34 35 36Used by:47
Symbol 39 TextUses:28Used by:47
Symbol 40 GraphicUsed by:47
Symbol 41 ButtonUses:34 35 36Used by:47
Symbol 42 TextUses:28Used by:47
Symbol 43 TextUses:28Used by:47
Symbol 44 TextUses:28Used by:47
Symbol 45 TextUses:28Used by:47
Symbol 46 TextUses:28Used by:47
Symbol 47 MovieClipUses:32 33 37 38 39 40 41 42 43 44 45 46Used by:52
Symbol 48 TextUses:28Used by:51
Symbol 49 TextUses:28Used by:51
Symbol 50 TextUses:28Used by:51
Symbol 51 ButtonUses:48 49 50Used by:52
Symbol 52 MovieClipUses:29 31 47 51Used by:53  Timeline
Symbol 53 MovieClipUses:52Used by:Timeline
Symbol 54 SoundUsed by:55
Symbol 55 MovieClipUses:54Used by:Timeline
Symbol 56 ShapeTweeningUsed by:Timeline
Symbol 57 GraphicUsed by:Timeline
Symbol 58 GraphicUsed by:113 1011  Timeline
Symbol 59 GraphicUsed by:65 73 1007
Symbol 60 GraphicUsed by:65
Symbol 61 ShapeTweeningUsed by:64
Symbol 62 GraphicUsed by:64
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:61 62 63Used by:65
Symbol 65 MovieClipUses:60 59 64Used by:73 113 1011  Timeline
Symbol 66 TextUses:28Used by:68 74
Symbol 67 TextUses:28Used by:68 74
Symbol 68 ButtonUses:66 67Used by:73
Symbol 69 TextUses:28Used by:71 75
Symbol 70 TextUses:28Used by:71 75
Symbol 71 ButtonUses:69 70Used by:73 113 1011
Symbol 72 TextUses:28Used by:73
Symbol 73 MovieClipUses:59 65 68 71 72Used by:Timeline
Symbol 74 ButtonUses:66 67Used by:113 1011  Timeline
Symbol 75 ButtonUses:69 70Used by:Timeline
Symbol 76 TextUses:28Used by:107
Symbol 77 GraphicUsed by:107
Symbol 78 GraphicUsed by:85 87 89 91
Symbol 79 FontUsed by:80 83 86 88 90
Symbol 80 TextUses:79Used by:85
Symbol 81 GraphicUsed by:85 87 89 91
Symbol 82 GraphicUsed by:85 87 89 91
Symbol 83 TextUses:79Used by:85
Symbol 84 SoundUsed by:85 87 89
Symbol 85 ButtonUses:78 80 81 82 83 84Used by:107
Symbol 86 TextUses:79Used by:87
Symbol 87 ButtonUses:78 86 81 82 84Used by:107
Symbol 88 TextUses:79Used by:89
Symbol 89 ButtonUses:78 88 81 82 84Used by:107
Symbol 90 TextUses:79Used by:91
Symbol 91 ButtonUses:78 90 81 82Used by:107
Symbol 92 GraphicUsed by:93 99
Symbol 93 ButtonUses:92Used by:98
Symbol 94 FontUsed by:95 97 100 101
Symbol 95 TextUses:94Used by:98
Symbol 96 GraphicUsed by:98 102
Symbol 97 TextUses:94Used by:98
Symbol 98 ButtonUses:93 95 96 97Used by:107
Symbol 99 ButtonUses:92Used by:102
Symbol 100 TextUses:94Used by:102
Symbol 101 TextUses:94Used by:102
Symbol 102 ButtonUses:99 100 96 101Used by:107
Symbol 103 GraphicUsed by:106
Symbol 104 FontUsed by:105 287 288 292 329 336 438 440 443 618 661 665 667 669 671 673 675 677 679 681 719 723 762 781 784 788 795 799 809
Symbol 105 TextUses:104Used by:106
Symbol 106 ButtonUses:103 105Used by:107
Symbol 107 MovieClipUses:76 77 85 87 89 91 98 102 106Used by:108
Symbol 108 MovieClipUses:107Used by:1083  Timeline
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Instance Names

"wt"Frame 3Symbol 15 MovieClip
"name"Frame 261Symbol 129 MovieClip
"name"Frame 276Symbol 129 MovieClip
"name"Frame 295Symbol 129 MovieClip
"name"Frame 311Symbol 129 MovieClip
"name"Frame 326Symbol 129 MovieClip
"BG"Frame 328Symbol 293 MovieClip
"gridUP"Frame 328Symbol 295 MovieClip
"gridLEFT"Frame 328Symbol 295 MovieClip
"gridRIGHT"Frame 328Symbol 295 MovieClip
"gridDOWN"Frame 328Symbol 295 MovieClip
"BG"Frame 335Symbol 337 MovieClip
"gridUP"Frame 335Symbol 295 MovieClip
"gridLEFT"Frame 335Symbol 295 MovieClip
"gridRIGHT"Frame 335Symbol 295 MovieClip
"gridDOWN"Frame 335Symbol 295 MovieClip
"player"Frame 339Symbol 393 MovieClip
"shape"Frame 348Symbol 444 MovieClip
"passw"Frame 356Symbol 514 EditableText
"cursor"Frame 365Symbol 577 MovieClip
"cursor"Frame 366Symbol 583 MovieClip
"player"Frame 371Symbol 595 MovieClip
"text_hold"Frame 374Symbol 620 EditableText
"b1"Frame 381Symbol 662 Button
"b0"Frame 381Symbol 664 Button
"b2"Frame 381Symbol 666 Button
"b3"Frame 381Symbol 668 Button
"b4"Frame 381Symbol 670 Button
"b5"Frame 381Symbol 672 Button
"b6"Frame 381Symbol 674 Button
"b7"Frame 381Symbol 676 Button
"b8"Frame 381Symbol 678 Button
"b9"Frame 381Symbol 680 Button
"b_add"Frame 381Symbol 684 Button
"b_divide"Frame 381Symbol 686 Button
"b_multiply"Frame 381Symbol 688 Button
"be"Frame 381Symbol 690 Button
"bc"Frame 381Symbol 692 Button
"bdot"Frame 381Symbol 695 Button
"falses"Frame 384Symbol 725 Button
"car"Frame 386Symbol 746 MovieClip
"person"Frame 386Symbol 748 MovieClip
"kill"Frame 389Symbol 774 MovieClip
"bob"Frame 390Symbol 782 MovieClip
"tween"Frame 426Symbol 980 MovieClip
"name"Frame 650Symbol 129 MovieClip
"wt"Symbol 20 MovieClip Frame 1Symbol 15 MovieClip
"wt"Symbol 22 MovieClip Frame 1Symbol 15 MovieClip
"wt"Symbol 26 MovieClip Frame 1Symbol 24 MovieClip
"sdf"Symbol 73 MovieClip Frame 1Symbol 65 MovieClip
"cursor"Symbol 619 MovieClip Frame 1Symbol 577 MovieClip
"mHand"Symbol 637 MovieClip Frame 1Symbol 631 MovieClip
"sHand"Symbol 637 MovieClip Frame 1Symbol 633 MovieClip
"hHand"Symbol 637 MovieClip Frame 1Symbol 635 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$Xy$J.lHKwr39m7rEP5A8hBp0/."
ExportAssets (56)Timeline Frame 1Symbol 1 as "jaye2"
ExportAssets (56)Timeline Frame 1Symbol 2 as "jaye3"
ExportAssets (56)Timeline Frame 1Symbol 3 as "jaye"

Labels

"start"Frame 3
"main"Frame 177
"flash"Frame 261
"basics"Frame 295
"as"Frame 311
"others"Frame 326
"links"Frame 650

Dynamic Text Variables

randSymbol 449 EditableText""
randsSymbol 453 EditableText""
randsdSymbol 459 EditableText""
wordingsSymbol 496 EditableText""
dispSymbol 640 EditableText""
dispSymbol 649 EditableText""
displaySymbol 681 EditableText""
thingerSymbol 764 EditableText""
saSymbol 795 EditableText""
saSymbol 799 EditableText""
scoreSymbol 911 EditableText"0"
thingSymbol 927 EditableText"0"




http://swfchan.com/14/65675/info.shtml
Created: 12/4 -2019 11:47:32 Last modified: 12/4 -2019 11:47:32 Server time: 23/12 -2024 01:43:38