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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/11437470?noj=FRM11437470-23DC" width="1" height="1"></div>

Wayne State Warrior.swf

This is the info page for
Flash #65681

(Click the ID number above for more basic data on this flash file.)


Text
00 of 00 KB. loaded

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START

START

START

CREDITS

CREDITS

CREDITS

CREDITS

INSTRUCTIONS

INSTRUCTIONS

INSTRUCTIONS

INSTRUCTIONS

CREDITS

back to main menu

back to main menu

All graphics, music, and code of this game,
with the exception of the high score system,
are original creations from the WCS team.
The high score system was
licensed from Eyeland Studios.

Created by
Wayne State University
Web Communication Solutions

Executive Director:
Theodore Coutilish
Manager:
Barb Donia

High Score system code:
Eyeland Studios

Game design & programming:
Gerard Imbert

Created by
Wayne State University
Web Communication Solutions

Graphics:
Rolaine Llanes,  Gerard Imbert

Music:
Kelly Schliewe

HOW TO PLAY

Calling themselves the Paranormal
Paratroopers, they are from a planet that
never spent any resources to research
alternative power sources, and they are
looking for something to fuel their ship.

A group of robotic ninjas from space have
crash-landed near campus.

Seeing the universty's
glowing statues, they
start to take them
apart while nobody is
looking, in an effort to
understand what makes
them shine.

Next Page

page 1 of 3

use arrow keys
to move around

Warrior is the only one who has seen the
Paranormal Paratroopers (Paras) doing
their mayhem, and tries to put the statues
back together before anybody notices.
Can you help him out?

avoid the Paras
if you are not
powered-up

eat dots and
get the power ups!
while powered-up, you can
knock out the Paras!

page 2 of 3

Previous Page

When powered up, a bar will
appear on the right of the
screen. This bar will shorten
in time. When the bar is depleted,
the power up will end.
Manage time carefully!

If you want to restart a level, click the
button located on the left bottom part of
the screen. Be aware, however, that
restarting a level will cost you one life, and
that you cannot restart if you have only
one life left.

page 3 of 3

Power

Power

restart level

restart level?

Unable to load game data.
Please try again later.

level

score

0000000

lives

0

0

0

of

music on/off

music on/off

Level Title

LET'S GO!

(click or press Enter)

LET'S GO!

(click or press Enter)

LET'S GO!

(click or press Enter)

Are you sure?

You will lose a life if you restart the level.

Restart Level

Restart Level

Cancel

Cancel

HIGH SCORE TABLE

Think you're good?
Play Warrior at
games.wayne.edu
to save your high scores!

games.wayne.edu

RESULTS

dots eaten

Get a bonus life every 5 levels!

<p align="left"><font face="Stone Serif Bold" size="18" color="#8b2145">0</font></p>

end text...

next level

next level

next level

Try again?

GAME
OVER

WELL
DONE

You have
recovered
every piece!

ActionScript [AS1/AS2]

Instance of Symbol 113 MovieClip in Frame 1
onClipEvent (enterFrame) { var total = _root.getBytesTotal(); var soFar = _root.getBytesLoaded(); _root.loadedSoFar = ((String(Math.floor(soFar / 1000)) + " of ") + String(Math.floor(total / 1000))) + " Kb. loaded"; var per = (soFar / total); var baseX = 320; _root.wann._x = (baseX - (320 * (1 - per))) - 32; _root.warrior._x = (baseX + (320 * (1 - per))) + 32; if (soFar >= total) { _root.gotoAndPlay("mainMenu"); } }
Frame 2
prevFrame();
Frame 3
function viewGames(target_mc, obj) { getURL ("http://games.wayne.edu", "_blank"); } function viewPage(target_mc, obj) { getURL ("http://www.wayne.edu", "_blank"); } var contextMenu = new ContextMenu(); var gamestext = new ContextMenuItem("games.wayne.edu Homepage", viewGames); var WSUtext = new ContextMenuItem("Wayne State University", viewPage); contextMenu.hideBuiltInItems(); contextMenu.customItems.push(gamestext); contextMenu.customItems.push(WSUtext); _root.menu = contextMenu; var snd = new Sound(soundLoader); snd.stop(); soundLoader.removeMovieClip(); stop();
Frame 7
stop();
Frame 8
if ((_global.done == undefined) || (_global.done == false)) { levelHolder.setParent(screen); levelHolder.setData(_global.leveldata); levelHolder.setLevel(1); _global.done = true; } levelTitle.text = levelHolder.levelTitle; levelIntro.text = levelHolder.levelIntro; warriorFront._alpha = 100; stop();
Frame 9
stop();
Instance of Symbol 354 MovieClip "powerMeter" in Frame 9
onClipEvent (load) { _visible = false; }
Frame 10
var ok = (levelHolder.lives > 1); if (levelHolder.lives > 1) { restartTitle.text = "Are you sure?"; restartText.text = "You will lose a life if you restart the level."; restartOk._visible = true; } else { restartTitle.text = "Sorry!"; restartText.text = "You cannot restart a level with only one life."; restartOk._visible = false; }
Frame 11
dotsEaten.text = levelHolder.dotsTotal; if (levelHolder.allComplete) { _root.score = levelHolder.score; gotoAndStop ("winScreen"); } else { levelHolder.nextLevel(); gotoAndStop ("gameIntro"); }
Symbol 57 MovieClip [Wall] Frame 1
stop();
Symbol 64 MovieClip Frame 5
gotoAndPlay (1);
Symbol 93 MovieClip [Warrior] Frame 1
#initclip 8 Object.registerClass("Warrior", Warrior); #endinitclip stop();
Instance of Symbol 64 MovieClip "powerGlow" in Symbol 93 MovieClip [Warrior] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 93 MovieClip [Warrior] Frame 10
this.updateAnimation();
Symbol 93 MovieClip [Warrior] Frame 19
this.updateAnimation();
Symbol 93 MovieClip [Warrior] Frame 28
this.updateAnimation();
Symbol 93 MovieClip [Warrior] Frame 37
this.updateAnimation();
Symbol 93 MovieClip [Warrior] Frame 38
Symbol 93 MovieClip [Warrior] Frame 54
gotoAndPlay ("deadloop");
Symbol 98 MovieClip [Tree] Frame 1
#initclip 4 Object.registerClass("Tree", Enemy); #endinitclip stop();
Symbol 103 MovieClip [Tooh] Frame 1
#initclip 5 Object.registerClass("Tooh", Enemy); #endinitclip stop();
Symbol 104 MovieClip [Wann] Frame 1
#initclip 6 Object.registerClass("Wann", Enemy); #endinitclip stop();
Symbol 106 MovieClip [EatSound] Frame 10
this.removeMovieClip();
Symbol 108 MovieClip [levelHolder] Frame 1
#initclip 7 Object.registerClass("levelHolder", Level); #endinitclip
Symbol 114 MovieClip Frame 13
gotoAndPlay (1);
Symbol 395 MovieClip [__Packages.Warrior] Frame 0
class Warrior extends MovieClip { var level, player, enabled, state, direction, nextDir, speed, swapDepths, onEnterFrame, _x, _y, gotoAndPlay, stop, _parent, counter, powerGlow, _visible, startIndex; function Warrior () { super(); init(); } function setLevel(lvl) { level = lvl; } function init() { player = true; enabled = false; state = NORMAL; direction = STOP; nextDir = STOP; speed = 8; swapDepths(_root.getNextHighestDepth()); onEnterFrame = function () { if (Key.isDown(37)) { this.setMove(this.LEFT); } if (Key.isDown(39)) { this.setMove(this.RIGHT); } if (Key.isDown(38)) { this.setMove(this.UP); } if (Key.isDown(40)) { this.setMove(this.DOWN); } if (Key.isDown(32)) { } this.move(); }; } function printDir(sta) { switch (sta) { case STOP : return("STOP"); case UP : return("UP"); case DOWN : return("DOWN"); case LEFT : return("LEFT"); case RIGHT : return("RIGHT"); } } function setMove(dir) { nextDir = dir; } function checkNextDir() { var _local2 = level.onGrid(_x, _y, 10); if (_local2) { return(true); } return(false); } function changeDir() { var _local2; if (direction == nextDir) { _local2 = true; if (!(((Key.isDown(38) || (Key.isDown(40))) || (Key.isDown(37))) || (Key.isDown(39)))) { nextDir = STOP; direction = STOP; } } if (!shouldStop(nextDir)) { direction = nextDir; } if (shouldStop(direction)) { direction = STOP; } if (_local2) { return(undefined); } updateAnimation(); } function updateAnimation() { if (state == DEAD) { (gotoAndPlay("dead"));// not popped return(undefined); } switch (direction) { case STOP : (stop());// not popped return(undefined); case UP : (gotoAndPlay("up"));// not popped break; case DOWN : (gotoAndPlay("down"));// not popped break; case LEFT : (gotoAndPlay("left"));// not popped break; case RIGHT : (gotoAndPlay("right"));// not popped } } function shouldStop(dir) { var _local3 = level.xy2grid(_x, _y); if ((_local3 < 0) || (_local3 > (Number(level.rowWidth) * level.rowHeight))) { enabled = false; return(true); } var _local2 = Number(level.rowWidth); var _local4; switch (dir) { case STOP : return(true); case UP : if (_local3 < _local2) { return(true); } _local4 = -_local2; break; case DOWN : if (_local3 >= (_local2 * (_local2 - 1))) { return(true); } _local4 = _local2; break; case LEFT : if (_x == 0) { return(true); } _local4 = -1; break; case RIGHT : if (_x == ((_local2 - 1) * level.tileSize)) { return(true); } _local4 = 1; } if (level.canWalkIdx(_local3 + _local4)) { return(false); } return(true); } function checkForDots() { if (!player) { return(undefined); } var _local2 = level.xy2grid(_x, _y); var _local3 = _parent["rock" + _local2]; if (_local3 != undefined) { _local3.removeMovieClip(); level.eatDot(10); return(undefined); } var _local4 = _parent["powerup" + _local2]; if (_local4 != undefined) { _local4.removeMovieClip(); level.eatDot(50); startPowerUp(); } } function startPowerUp() { counter = POWERTIME; level.startPowerUp(); state = SUPER; powerGlow._visible = true; } function stopPowerUp() { _visible = true; state = NORMAL; level.stopPowerUp(); powerGlow._visible = false; } function behaveGrid() { checkForDots(); } function behave() { return(undefined); } function respawn() { level.placeOnGrid(this, startIndex); level.nextLife(); } function move() { if (!enabled) { return(undefined); } if (state == SUPER) { counter--; var _local3 = Math.floor(100 * (counter / POWERTIME)); _root.powerMeter.powerBar._yscale = _local3; var _local4 = new Color(powerGlow); if (_local3 < 15) { _local4.setRGB(16776960); } else { _local4.setRGB(16711680); } if (counter <= 0) { stopPowerUp(); } } else if (state == DEAD) { counter--; if (counter > 0) { return(undefined); } respawn(); return(undefined); } if (checkNextDir()) { changeDir(); behaveGrid(); } behave(); switch (direction) { case STOP : break; case UP : _y = _y - speed; break; case DOWN : _y = _y + speed; break; case LEFT : _x = _x - speed; break; case RIGHT : _x = _x + speed; } } var STOP = 0; var UP = 1; var RIGHT = 2; var DOWN = 3; var LEFT = 4; var NORMAL = 0; var SUPER = 1; var DEAD = 2; var POWERTIME = 200; }
Symbol 396 MovieClip [__Packages.Enemy] Frame 0
class Enemy extends Warrior { var type, scared, enabled, player, direction, STOP, nextDir, speed, nextSpeed, swapDepths, onEnterFrame, level, startIndex, collider, SUPER, counter, state, DEAD, _visible, NORMAL, _x, _y, LEFT, RIGHT, UP, DOWN; function Enemy () { super(); init(); } function setType(n) { type = n; } function init() { scared = false; enabled = false; player = false; direction = STOP; nextDir = STOP; speed = 4; nextSpeed = 4; swapDepths(_root.getNextHighestDepth()); onEnterFrame = function () { this.think(); this.move(); }; } function reset() { level.placeOnGrid(this, startIndex); } function randRange(min, max) { var _local1 = Math.round(Math.random() * (max - min)) + min; return(_local1); } function think() { if (!enabled) { } switch (type) { case 0 : wann(); break; case 1 : tooh(); break; case 2 : tree(); } } function setSpeed(n) { nextSpeed = n; } function behaveGrid() { speed = nextSpeed; } function behave() { var _local2 = Warrior(level.player); var _local3 = collider; if (_local2.collider.hitTest(_local3)) { if (_local2.state == SUPER) { counter = 30; state = DEAD; level.addScore(200); _visible = false; } else { level.loseLife(); } } } function respawn() { level.placeOnGrid(this, startIndex); state = NORMAL; _visible = true; } function wann() { var _local3 = level.getPlayerX(); var _local2 = level.getPlayerY(); var _local4 = level.xy2grid(_x, _y); var _local6 = level.grid2X(_local4); var _local5 = level.grid2Y(_local4); switch (direction) { case STOP : nextDir = randRange(0, 4); break; case LEFT : case RIGHT : if (_local2 < _local5) { if (!scared) { nextDir = UP; } else { nextDir = DOWN; } } else if (_local2 > _local5) { if (!scared) { nextDir = DOWN; } else { nextDir = UP; } } break; case UP : case DOWN : if (_local3 < _local6) { if (!scared) { nextDir = LEFT; } else { nextDir = RIGHT; } } else { if (_local3 <= _local6) { break; } if (!scared) { nextDir = RIGHT; } else { nextDir = LEFT; } } } } function tooh() { if (direction == STOP) { nextDir = randRange(1, 4); } } function tree() { nextDir = nextDir + Math.floor(Math.random() * 4); if (nextDir > 4) { nextDir = 0; } } }
Symbol 397 MovieClip [__Packages.Level] Frame 0
class Level { var playfield, rowWidth, rowHeight, tileSize, musicPlaying, allComplete, muteMusic, music, currentLevel, lives, bonusCounter, score, topdepth, dots, dotsTotal, backLoading, musicLoading, demoLoading, path_mc, player, wann, tooh, tree, levelData, levelTitle, levelIntro, levelOutro; function Level () { playfield = new Array(); resetGame(); rowWidth = 15; rowHeight = 15; tileSize = 32; init(); musicPlaying = false; allComplete = false; muteMusic = false; music = new Sound(); } function resetGame() { currentLevel = 1; lives = 3; bonusCounter = 0; score = 0; } function init() { topdepth = 10; dots = 0; dotsTotal = 0; backLoading = false; musicLoading = false; demoLoading = false; _root.powerMeter._visible = false; } function setParent(path) { path_mc = path; } function isLoading() { return((backLoading || (musicLoading)) || (demoLoading)); } function toggleMusic() { if (!muteMusic) { muteMusic = true; if (musicPlaying) { music.stop(); } } else { muteMusic = false; if (player.state == player.SUPER) { music.attachSound("PowerSong"); music.start(0, 100); } else { playMainMusic(); } } } function playMainMusic() { if (muteMusic) { return(undefined); } music.attachSound("GameSong"); music.start(0, 100); musicPlaying = true; } function stopMainMusic() { music.stop(); musicPlaying = false; } function playPowerMusic() { music.stop(); path_mc.grid.attachMovie("PowerUpGfx", "powerupgfx", topdepth); if (muteMusic) { return(undefined); } music.attachSound("PowerSong"); music.start(0, 100); musicPlaying = true; } function stopPowerMusic() { music.stop(); musicPlaying = false; } function start() { player.enabled = true; wann.enabled = true; tooh.enabled = true; tree.enabled = true; _root.livesBox.text = String(lives); _root.scoreBox.text = String(score); playMainMusic(); path_mc.grid.attachMovie("GO", "go_mc", topdepth + 10); path_mc.grid.go_mc._x = 128; path_mc.grid.go_mc._y = 128; } function stop() { player.enabled = false; wann.enabled = false; tooh.enabled = false; tree.enabled = false; stopMainMusic(); stopPowerMusic(); } function addScore(s) { score = score + s; _root.scoreBox.text = String(score); } function eatDot(s) { dots--; addScore(s); var _local3 = _root.warriorBody; _local3.bodyLevel._yscale = Math.floor(100 * (1 - (dots / dotsTotal))); if (dots == 0) { stop(); stopPowerUp(); stopMainMusic(); _root.gotoAndStop("endLevel"); } path_mc.grid.attachMovie("EatSound", "sound", 9); } function toggleEnemies() { wann.enabled = !wann.enabled; tooh.enabled = !tooh.enabled; tree.enabled = !tree.enabled; } function nextLife() { if (lives == 0) { player._visible = false; stop(); _root.score = score; _root.gotoAndStop("gameover"); } else { player.state = player.NORMAL; player.gotoAndStop(1); _root.warriorBody.helmet.gotoAndPlay(1); wann.reset(); tooh.reset(); tree.reset(); toggleEnemies(); } } function loseLife() { if (player.state == player.DEAD) { return(undefined); } toggleEnemies(); player.counter = 50; player.setMove(player.STOP); player.state = player.DEAD; player.gotoAndPlay("dead"); _root.warriorBody.helmet.gotoAndPlay("dead"); lives--; _root.livesBox.text = String(lives); _root.livesAnim.gotoAndPlay("lose"); } function startPowerUp() { if (player.state == player.SUPER) { return(undefined); } stopMainMusic(); playPowerMusic(); path_mc.grid.powerupgfx._x = 240; path_mc.grid.powerupgfx._y = 240; wann.setSpeed(8); wann.scared = true; tooh.setSpeed(8); tree.setSpeed(8); _root.powerMeter._visible = true; } function stopPowerUp() { stopPowerMusic(); playMainMusic(); wann.setSpeed(4); wann.scared = false; tooh.setSpeed(4); tree.setSpeed(4); _root.powerMeter._visible = false; } function getPlayerX() { var _local2 = xy2grid(player._x, player._y); return(grid2X(_local2)); } function getPlayerY() { var _local2 = xy2grid(player._x, player._y); return(grid2Y(_local2)); } function canWalk(cell) { switch (cell) { case "Q" : case "W" : case "E" : case "R" : case "T" : case "Y" : case "A" : case "S" : case "D" : case "F" : case "Z" : case "X" : case "C" : case "O" : case "G" : case "V" : case "B" : case "N" : case "H" : case "J" : case "-" : return(false); } return(true); } function canWalkIdx(num) { var _local2 = playfield[num]; return(canWalk(_local2)); } function getCell(x, y) { var _local2 = xy2grid(x, y); return(playfield[_local2]); } function setCell(idx, val) { playfield[idx] = val; } function grid2X(idx) { return(Math.floor(idx % rowWidth) * tileSize); } function grid2Y(idx) { return(Math.floor(idx / rowWidth) * tileSize); } function xy2grid(x, y) { var _local3 = Math.floor(x / tileSize); var _local2 = Math.floor(y / tileSize); return((_local2 * rowWidth) + _local3); } function onGrid(x, y, err) { var _local3 = x / tileSize; var _local2 = y / tileSize; var _local4 = (_local3 - Math.floor(_local3)) * 100; var _local5 = (_local2 - Math.floor(_local2)) * 100; if ((_local4 < err) && (_local5 < err)) { return(true); } return(false); } function placeOnGrid(mc, arrayIdx) { mc._x = grid2X(arrayIdx); mc._y = grid2Y(arrayIdx); } function placeRock(mc, arrayIdx) { mc._x = (Math.floor(arrayIdx % rowWidth) * tileSize) + 8; mc._y = (Math.floor(arrayIdx / rowWidth) * tileSize) + 8; } function clearLevel() { while (playfield.length != 0) { playfield.shift(); } path_mc.grid.removeMovieClip(); init(); } function buildLevel() { var _local3 = 10; path_mc.createEmptyMovieClip("grid", _local3++); var _local2 = 0; while (_local2 < playfield.length) { switch (playfield[_local2]) { case "0" : var _local6 = path_mc.grid.attachMovie("Wall", "wall" + _local2, _local3++); _local6.gotoAndStop("*"); placeOnGrid(_local6, _local2); break; case "1" : _local6 = path_mc.grid.attachMovie("Wall", "wall" + _local2, _local3++); _local6.gotoAndStop("*"); placeOnGrid(_local6, _local2); var _local8 = path_mc.grid.attachMovie("PlayerMask", "hitboxP", 7); var _local4 = path_mc.grid.attachMovie("Warrior", "warrior", _local3++); _local4.hitArea = _local8; _local4.setLevel(this); _local4.startIndex = _local2; placeOnGrid(_local4, _local2); player = _local4; break; case "O" : _local6 = path_mc.grid.attachMovie("Wall", "house" + _local2, _local3++); var _local5 = path_mc.grid.attachMovie("EnemyMask", "hitboxE", 7); _local6.gotoAndStop(playfield[_local2]); placeOnGrid(_local6, _local2); wann = path_mc.grid.attachMovie("Wann", "wann", _local3++); tooh = path_mc.grid.attachMovie("Tooh", "tooh", _local3++); tree = path_mc.grid.attachMovie("Tree", "tree", _local3++); wann.setLevel(this); wann.setType(0); wann.startIndex = _local2; wann.hitArea = _local5; tooh.setLevel(this); tooh.setType(1); tooh.startIndex = _local2; tooh.hitArea = _local5; tree.setLevel(this); tree.setType(2); tree.startIndex = _local2; tree.hitArea = _local5; placeOnGrid(wann, _local2); placeOnGrid(tooh, _local2); placeOnGrid(tree, _local2); break; case "Q" : case "W" : case "E" : case "R" : case "T" : case "Y" : case "A" : case "S" : case "D" : case "F" : case "Z" : case "X" : case "C" : case "G" : case "V" : case "B" : case "N" : case "H" : case "J" : case "-" : _local6 = path_mc.grid.attachMovie("Wall", "wall" + _local2, _local3++); _local6.gotoAndStop(playfield[_local2]); placeOnGrid(_local6, _local2); break; case "*" : _local6 = path_mc.grid.attachMovie("Wall", "wall" + _local2, _local3++); _local6.gotoAndStop(playfield[_local2]); placeOnGrid(_local6, _local2); dots++; dotsTotal++; var _local7 = path_mc.grid.attachMovie("Rock", "rock" + _local2, _local3++); placeRock(_local7, _local2); break; case "+" : _local6 = path_mc.grid.attachMovie("Wall", "wall" + _local2, _local3++); _local6.gotoAndStop("*"); placeOnGrid(_local6, _local2); dots++; dotsTotal++; var _local9 = path_mc.grid.attachMovie("PowerUp", "powerup" + _local2, _local3++); placeOnGrid(_local9, _local2); break; case "&" : break; } _local2++; } player.swapDepths(_local3++); wann.swapDepths(_local3++); tooh.swapDepths(_local3++); tree.swapDepths(_local3++); topdepth = _local3 + 1; } function countLevels() { var _local4 = 0; var _local2 = 0; while (_local2 < levelData.firstChild.childNodes.length) { var _local3 = levelData.firstChild.childNodes[_local2]; if (_local3.nodeName == "level") { _local4++; } _local2++; } return(_local4); } function setLevel(n) { var _local4 = 0; levelData.ignoreWhite = true; var _local3 = 0; while (_local3 < levelData.firstChild.childNodes.length) { var _local5 = levelData.firstChild.childNodes[_local3]; if (_local5.nodeName == "level") { _local4++; if (n == _local4) { load(_local5); _root.curLevelBox.text = _local4; _root.levelTotalBox.text = countLevels(); return(undefined); } } _local3++; } } function resetLevel() { if (lives == 1) { return(undefined); } stopMainMusic(); stopPowerMusic(); clearLevel(); setLevel(currentLevel); toggleEnemies(); loseLife(); nextLife(); if (lives > 0) { playMainMusic(); player.enabled = true; } } function nextLevel() { bonusCounter++; if (bonusCounter == 5) { lives++; _root.livesBox.text = String(lives); _root.livesAnim.gotoAndPlay("win"); bonusCounter = 0; } currentLevel++; clearLevel(); setLevel(currentLevel); if (currentLevel == countLevels()) { allComplete = true; } } function load(data) { parseData(data); buildLevel(); } function setData(dat) { levelData = dat; } function parseData(dat) { loadNode(dat); } function loadNode(node) { var _local7 = 0; while (_local7 < node.childNodes.length) { var _local2 = node.childNodes[_local7]; switch (_local2.nodeName) { case "name" : levelTitle = _local2.firstChild.nodeValue; break; case "intro" : levelIntro = _local2.firstChild.nodeValue; break; case "outro" : levelOutro = _local2.firstChild.nodeValue; break; case "background" : loadMovie (_local2.firstChild.nodeValue, path_mc.backLoader); path_mc.backLoader.onLoad = function () { this.backLoading = false; }; backLoading = true; break; case "music" : music.loadSound(_local2.nodeValue); musicLoading = true; music.onLoad = function () { this.musicLoading = false; }; break; case "warrior" : break; case "playfield" : rowWidth = Number(_local2.attributes.width); break; case "row" : var _local4 = _local2.firstChild.nodeValue; if (_local4.length < rowWidth) { } else if (_local4.length > rowWidth) { } var _local6 = new Array(); var _local3 = 0; while (_local3 < _local4.length) { if (_local3 < (rowWidth + 1)) { var _local5 = _local4.charAt(_local3); _local6.push(_local5); } _local3++; } _local3 = 0; while (_local3 < (rowWidth * rowHeight)) { var _local5 = _local6[_local3]; if (_local5 != undefined) { playfield.push(_local5); } _local3++; } break; } loadNode(_local2); _local7++; } } }
Symbol 123 Button
on (release) { getURL ("http://games.wayne.edu/ng/", "blank"); }
Symbol 124 MovieClip Frame 10
gotoAndPlay (1);
Symbol 125 MovieClip Frame 10
gotoAndPlay (1);
Symbol 126 MovieClip Frame 10
gotoAndPlay (1);
Symbol 135 Button
on (release) { var xmlData = "<warrior> \t<level> \t\t<author>Gerard Imbert</author> \t\t<name>Beginner's Luck</name> \t\t<intro>Let's start simple to get used to the controls! Use the arrow keys to move around and eat all the dots.</intro> \t \t<outro>Well done! Now try the next level!</outro> <playfield width=\"15\"> \t<row>ZWBRZGZZZZGZGGZ</row> \t<row>ZTGYZHZVJJYZHHZ</row> \t<row>ZSCFZHZZZZHZHHZ</row> \t<row>ZEZEZTJJNZHZSFZ</row> \t<row>GZGZEHZZZZHGZZG</row> \t<row>HVCJNSJJJJFSJJF</row> \t<row>TJJJJJNAAAAAAAA</row> \t<row>HWDDDDRA00000OA</row> \t<row>BSCCCCFAAAAAAAA</row> \t<row>WJJJJJNXQQQQQQQ</row> \t<row>H******+******Q</row> \t<row>SJJJJJNXQQQQQ*Q</row> \t<row>CCCCCCCFQQQQQ*Q</row> \t<row>1*************E</row> \t<row>DDDDDDDDDDDDDDE</row> </playfield> </level> <level> \t<author>Gerard Imbert</author> \t<name>The plot thickens</name> \t<intro>Use the power-up to take out the Paranormal Paratroopers!</intro> <playfield width=\"15\"> \t<row>NJJJJJJJJJJJJJE</row> \t<row>H*************H</row> \t<row>H+EJJJE*EJJJA+H</row> \t<row>H*H***H*H*****H</row> \t<row>H*H*EJEZEJE*Z*H</row> \t<row>H*A*********Z*H</row> \t<row>H***EEEOWDR***H</row> \t<row>JN*EEEEESCFE*VJ</row> \t<row>H**H******H***H</row> \t<row>H*AEE*WDR*EJA*H</row> \t<row>H*****QXQ*****H</row> \t<row>H*WDDDQCQDDDR*H</row> \t<row>H+SCCCF1SCCCF+H</row> \t<row>H*************H</row> \t<row>EJJJJJJJJJJJJJE</row> </playfield> </level> <level> \t<name>Classic Maze</name> \t<intro>Don't eat all the powerups at once!</intro> <playfield width=\"15\"> \t<row>QZEEEEEEEEEEEZQ</row> \t<row>Z******1******Z</row> \t<row>E*ZEEEEEEEEEZ*E</row> \t<row>E*E*********E*E</row> \t<row>E*A*ZEZZZEZ*A*E</row> \t<row>E*************E</row> \t<row>E*QQ***X***QQ*E</row> \t<row>E*************E</row> \t<row>E*A*ZEZZZEZ*A*E</row> \t<row>E*E*********E*E</row> \t<row>E*EEEEEOEEEEE*E</row> \t<row>E*A*********A*E</row> \t<row>E*************E</row> \t<row>ZE+EEEE+EEEE+EZ</row> \t<row>QZEEEEEEEEEEEZQ</row> </playfield> </level> <level> <name>Color Code</name> <intro>From safety to danger...</intro>\t <playfield width=\"15\"> \t<row>AOAAAAAAAAAAAXA</row> \t<row>A*************A</row> \t<row>A*AAAAA*AAAAA*A</row> \t<row>A*************A</row> \t<row>A*AAAAA+AAAAA*A</row> \t<row>Q*************Q</row> \t<row>Q*Q*QQQQQQQ*Q*Q</row> \t<row>Q*************Q</row> \t<row>Q*Q+QQQQQQQ+Q*Q</row> \t<row>Q*************Q</row> \t<row>Z*ZZZZZZZZZZZ*Z</row> \t<row>Z*Z*Z*Z+Z*Z*Z*Z</row> \t<row>Z*Z*Z*Z*Z*Z*Z*Z</row> \t<row>Z******1******Z</row> \t<row>RZZZZZZZZZZZZZW</row> </playfield> </level> <level> <author>Gerard Imbert</author> <name>Red Alert</name> <intro>Don't Panic!</intro>\t <playfield width=\"15\"> \t<row>EAEAEAEAEQQZZOZ</row> \t<row>A******EEQQ***Z</row> \t<row>E*X*A*E*****Z*Z</row> \t<row>A***A*E*XQQZZ*Z</row> \t<row>E***A*E*****Q*Q</row> \t<row>A*X*A*+SEQQ*Q*Q</row> \t<row>E***********E*E</row> \t<row>A*WDDDDDDDDDR*A</row> \t<row>E*SCCCCCCCCCF*E</row> \t<row>A****EEE******A</row> \t<row>E*EE*EAE*XEEE*E</row> \t<row>A****EAE******A</row> \t<row>E*EE*EEE*AAAA*E</row> \t<row>A1************A</row> \t<row>EXEAEAEAEAEAEAE</row> </playfield> \t</level> \t<level> \t<name>Wayne's Wall</name> \t\t<intro>Avoid the robotic ninja hunters!</intro> \t\t<outro>Well done!</outro> <author>Gerard Imbert</author> <playfield width=\"15\"> \t<row>EEEEEEEEEEEEEEE</row> \t<row>E*******E*****E</row> \t<row>E+EEEEZ*EWDDR+E</row> \t<row>E*****E*ESCCF*E</row> \t<row>E*ZEE*********E</row> \t<row>E*E***A*A*Q*X*E</row> \t<row>E*****EOE*****E</row> \t<row>EE*E**EEE*QQ*EE</row> \t<row>E**E**********E</row> \t<row>E*EZE*WDR*EEE*E</row> \t<row>E***E*SCF*EEE*E</row> \t<row>E*E*********E*E</row> \t<row>E+EEEQQEQQEEE+E</row> \t<row>E******1******E</row> \t<row>EEEEEEQQQEEEEEE</row> </playfield> </level>"; xmlData = xmlData + "<level> <author>Gerard Imbert</author> <name>Corridors of Doom</name> <intro>Choose your path carefully!</intro> <playfield width=\"15\"> \t<row>EEEEEEEEEEEEEEE</row> \t<row>E******1******E</row> \t<row>XEEXEEX*XEEXEEX</row> \t<row>E+***********+E</row> \t<row>ZEEZEEZ*ZEEZEEZ</row> \t<row>E*************E</row> \t<row>AEEAEEA*AEEAEEA</row> \t<row>E+***********+E</row> \t<row>QEEQEEQ*QEEQEEQ</row> \t<row>E*************E</row> \t<row>XEEXEEX*XEEXEEX</row> \t<row>E+***********+E</row> \t<row>ZEEZEEZ*ZEEZEEZ</row> \t<row>EO************E</row> \t<row>EEEEEEEEEEEEEEE</row> </playfield> </level> <level> <author>Gerard Imbert</author> <name>Panic Room</name> <intro>Power up before entering the room!</intro> <playfield width=\"15\"> \t<row>QQQQQQQQQQQQQQQ</row> \t<row>Q******O******Q</row> \t<row>Q******+******Q</row> \t<row>Q*************Q</row> \t<row>Q*************Q</row> \t<row>QQWDDDR*WDDDRQQ</row> \t<row>E+SCCCF*SCCCF+E</row> \t<row>E*************E</row> \t<row>E*AEEEEZEEEEA*E</row> \t<row>E******E******E</row> \t<row>EEEEEX*E*XEEEEE</row> \t<row>Z******Z******Z</row> \t<row>Z*AEEEE+EEEEA*Z</row> \t<row>Z************1Z</row> \t<row>ZZEEEEEXEEEEEZZ</row> </playfield> \t</level> \t \t<level> \t<author>Gerard Imbert</author> \t<name>Bonus Letters</name> \t<intro>Reach the bonus and you're done!</intro> <playfield width=\"15\"> \t<row>ZAEEEEEEEEEEEAZ</row> \t<row>A+EEE+EEEE***1A</row> \t<row>E+E+E+E****WR*E</row> \t<row>E+++++E*AA*SF*E</row> \t<row>EEE*QEE*A*****E</row> \t<row>E+++++E*A*EE*XE</row> \t<row>E+QEEEE*A*WR*EE</row> \t<row>E+++++E***SF*EE</row> \t<row>EEEEQ+EEEEEE*XE</row> \t<row>E+++++*ZZZ****E</row> \t<row>EEEEEE*ZZZ*WR*E</row> \t<row>EOWDDR+****SF*E</row> \t<row>E+SCCF+ZZZ****E</row> \t<row>A++++++ZZZEEEEA</row> \t<row>ZAEEEEEEEEEEEAZ</row> </playfield> </level> <level> <name>Double-U</name> <intro>Remember to manage your power-ups!</intro> <playfield width=\"15\"> \t<row>ZZZZEXEXEXEZZZZ</row> \t<row>O***ZEXEXEZ*1QQ</row> \t<row>A***ZEEEEEZ***Q</row> \t<row>A*ZZZEEEEEZZZ*Q</row> \t<row>Z**ZEZZZZZEZ**Z</row> \t<row>Z**ZZ+***+ZZ**Z</row> \t<row>EZ**ZZ***ZZ**ZE</row> \t<row>EZ**Z*****Z**ZE</row> \t<row>EZ**Z**Z**Z**ZE</row> \t<row>EEZ***ZEZ***ZEE</row> \t<row>XEEZ**ZEZ**ZEEX</row> \t<row>EXEEZZEEEZZEEXE</row> \t<row>EEXEEZEXEZEEXEE</row> \t<row>EEEXEEXEXEEXEEE</row> \t<row>EEEEXXEEEXXEEEE</row> </playfield> </level> <level> \t<author>Gerard Imbert</author> \t<name>The Pyramid</name> \t<intro>Can't get in, but can you get out?</intro> <playfield width=\"15\"> \t<row>QA***Q*+*Q**1AQ</row> \t<row>Q**Q*Q*Z*Q*Q*QQ</row> \t<row>QQ*Q***Z***Q***</row> \t<row>Q**QQQQZQQQQQQ*</row> \t<row>Q*QQEQQZQQEQ***</row> \t<row>Q**QQWDDDRQQ*QQ</row> \t<row>QQ*QQTWDRYQQ***</row> \t<row>Z**ZZTTXYYZZZZ*</row> \t<row>Q*QQQTSCFYQQ***</row> \t<row>Q**QQSCCCFQQ*QQ</row> \t<row>QQ*QEQQZQQEQ***</row> \t<row>Q**QQQQZQQQQQQ*</row> \t<row>Q*QQ***Z*+*Q***</row> \t<row>Q**Q*Q*Z*Q*Q*QQ</row> \t<row>QO***Q***Q***AQ</row> </playfield> </level> <level> \t<author>Nick Denardis</author> \t<name>Scooter Alley</name> \t<intro>Race through it!</intro> <playfield width=\"15\"> \t<row>ZZZZZZZZZZ*Q+**</row> \t<row>*********Z*QQQ*</row> \t<row>*Z*A**AZ*Z*****</row> \t<row>**+QAAQ**Z*QQQZ</row> \t<row>**ZQAAQOXZ*****</row> \t<row>**ZAQQA*QQQQQQ*</row> \t<row>Q**************</row> \t<row>**A*AZ*XA*Z*Z*Z</row> \t<row>*AA*AZZZA*Z*Z*Z</row> \t<row>***+****A*Z*Z*Z</row> \t<row>WDDDDDDDR*Z*Z*Z</row> \t<row>T***********Z*Z</row> \t<row>T*******ZXZZZ*Z</row> \t<row>T*******Z*****Z</row> \t<row>SCCCCCCCF1ZZZZZ</row> </playfield> </level>"; xmlData = xmlData + "<level> \t<author>Gerard Imbert</author> \t<name>Closed Room</name> \t<intro>So close, yet so far...</intro> \t<playfield width=\"15\"> \t<row>***************</row> \t<row>*QQQQQQQQQQQQQ*</row> \t<row>*QQQQQQQQ1*****</row> \t<row>*QQQQQ------QQ*</row> \t<row>*QQEEE******QQ*</row> \t<row>*QQEEEEE*O*EQQ*</row> \t<row>*QQEEEEE***EQQ*</row> \t<row>*QQEWDDEA*AEQQ*</row> \t<row>*QQEEXREA*AAQQ*</row> \t<row>*QQESCFEA**+QQ*</row> \t<row>*QQEEEEEE*AAQQ*</row> \t<row>*QQEEEEEE*EEQQ*</row> \t<row>*QQQQQQQQ*QQQQ*</row> \t<row>*QQQQQQ***QQQQ*</row> \t<row>+*******QQQ+***</row> </playfield> </level> <level> \t<author>Jayme Sloan</author> \t<name>The whirlwind</name> \t<intro>Pieces are scattered everywhere...</intro> <playfield width=\"15\"> \t<row>AAAAAAAAAAAAAAA</row> \t<row>AZ-*Z**Z**Z*-ZA</row> \t<row>A*Z**Z***Z**Z*A</row> \t<row>A**Z*XZ*ZX*Z**A</row> \t<row>AZ**+*****+Z*ZA</row> \t<row>A*Z**EEEEE****A</row> \t<row>A****E***EZZZ*A</row> \t<row>A*ZX+E1E*E****A</row> \t<row>A**E*EEE*E*ZZZA</row> \t<row>AZ*E*****E****A</row> \t<row>A**EEEEEEEZZZ*A</row> \t<row>A**-***Z****Z*A</row> \t<row>A*ZZZ+ZZZ+ZZZ*A</row> \t<row>A******O******A</row> \t<row>AAAAAAAAAAAAAAA</row> </playfield> </level> <level> <author>Gerard Imbert</author> <name>Out of bounds</name> <intro>Think outside the box.</intro> <playfield width=\"15\"> \t<row>CCCCCCCCCCCCCCC</row> \t<row>AAY********+TAA</row> \t<row>QQY*********TQQ</row> \t<row>QQY*********TQQ</row> \t<row>QQY*********TQQ</row> \t<row>-QY****1****TQ-</row> \t<row>-QY***EXE***TQ-</row> \t<row>-QY****E****TQ-</row> \t<row>-QY****E****TQ-</row> \t<row>-QY***EOE***TQ-</row> \t<row>QQY*********TQQ</row> \t<row>QQY*********TQQ</row> \t<row>QQY*********TQQ</row> \t<row>AAY+********TAA</row> \t<row>DDDDDDDDDDDDDDD</row> </playfield> </level> <level> <author>Gerard Imbert</author> \t<name>Air Maze</name> <intro>Things are not what they seem...</intro> <playfield width=\"15\"> \t<row>---------------</row> \t<row>-*************-</row> \t<row>-*-----------*-</row> \t<row>-*-ZZZZZZZZZ-*-</row> \t<row>-*-ZZZZZZZZZ-*-</row> \t<row>-*-ZZZZZZZZZ-*-</row> \t<row>-*-----O-----*-</row> \t<row>-*************-</row> \t<row>-+-----------*-</row> \t<row>-*-ZZZZZZZZZ-*-</row> \t<row>-*-ZZZZZZZZZ-*-</row> \t<row>-*-ZZZZZZZZZ-*-</row> \t<row>-*-----------*-</row> \t<row>-******1******-</row> \t<row>---------------</row> </playfield> </level>"; xmlData = xmlData + "<level> <name>Invisible Maze</name> <intro>Can you find your way?</intro>\t\t <playfield width=\"15\"> \t<row>------+--------</row> \t<row>-1*************</row> \t<row>--*-----------*</row> \t<row>--+--*******--*</row> \t<row>--*--*-*---*--*</row> \t<row>--***--*--+****</row> \t<row>***----*------*</row> \t<row>--*----*------*</row> \t<row>--*----*--***-*</row> \t<row>--******--*O***</row> \t<row>--*----*--+**-*</row> \t<row>--*----*------*</row> \t<row>--*----*------*</row> \t<row>-**************</row> \t<row>---*+**--------</row> </playfield> </level> <level> <author>Gerard Imbert</author> <name>Rooftops</name> <intro>Who's hoarding the powerups?</intro> <playfield width=\"15\"> \t<row>**TTTTTTTTTTT**</row> \t<row>*******T*******</row> \t<row>*TTTTT***TTTTT*</row> \t<row>*TTTTTTTTTTTTT*</row> \t<row>*TTZTTTTTTTATT*</row> \t<row>*TTTTTTTTTTTTT*</row> \t<row>*TTTTT*+*TTTTT*</row> \t<row>*00000*O*00000*</row> \t<row>*TTTTT***TTTTT*</row> \t<row>*TTTTTTTTTTTTT*</row> \t<row>*TTXTTTTTTTQTT*</row> \t<row>*TTTTTTTTTTTTT*</row> \t<row>*TTTTT*1*TTTTT*</row> \t<row>*******T******0</row> \t<row>**TTTTTTTTTTT**</row> </playfield> </level> <level> \t<author>Rolaine Llanes</author> \t<name>Dungeon of Consternation</name> \t<intro>Prepare to be consterned!</intro> <playfield width=\"15\"> \t<row>AAAAAAAAAAAAAAA</row> \t<row>A****A*****A*+A</row> \t<row>AAAA*AAAA**A*AA</row> \t<row>A*+A*A*A*A****A</row> \t<row>A*AA********A*A</row> \t<row>A****A*A*A*AO*A</row> \t<row>A*AAA+*A*AAA**A</row> \t<row>AA*A*AA**A*A*AA</row> \t<row>A**A*A*AA*****A</row> \t<row>AA*******A*A*AA</row> \t<row>AA*A*AAA******A</row> \t<row>AA*A*A*A*AAAA*A</row> \t<row>A+*AAA*A*A**A*A</row> \t<row>AA**********A1A</row> \t<row>AAAAAAAAAAAAAAA</row> </playfield> </level> <level> <author>Gerard Imbert</author> <name>The Finish Line</name> <intro>Are you fast enough?</intro> <outro>Well Done, you have completed the game!</outro> <playfield width=\"15\"> \t<row>AAAAAAAAAAAAAAA</row> \t<row>AAAAAAA1AAAAAAA</row> \t<row>AAWRAZA*AZAWRAA</row> \t<row>AASFAAA*AAASFAA</row> \t<row>AAAAAAA*AAAAAAA</row> \t<row>AAAAAAA*AAAAAAA</row> \t<row>AAWRAAA*AAWRAAA</row> \t<row>AASFAAA+AASFAAA</row> \t<row>AAAAAAA*AAAAAAA</row> \t<row>AAAAAAA*AAAAAAA</row> \t<row>AAWRAAA*AAAWRAA</row> \t<row>AASFAZA*AZASFAA</row> \t<row>QAAAAAA*AAAAAAQ</row> \t<row>EXAAAAAOAAAAAXE</row> \t<row>ZZAAAAAAAAAAAZZ</row> </playfield> </level> </warrior> "; _global.leveldata = new XML(xmlData); _global.done = false; gotoAndStop ("gameIntro"); }
Symbol 142 Button
on (release) { gotoAndStop ("credits"); }
Symbol 148 Button
on (release) { gotoAndStop ("instructions"); }
Symbol 163 MovieClip [GO] Frame 61
this.removeMovieClip();
Symbol 206 MovieClip [PowerUpGfx] Frame 46
this.removeMovieClip();
Symbol 207 MovieClip Frame 1
stop();
Symbol 207 MovieClip Frame 2
var snd = new Sound(this); snd.stop();
Symbol 232 Button
on (release) { gotoAndPlay ("mainMenu"); }
Symbol 250 Button
on (release) { nextFrame(); }
Symbol 263 Button
on (release) { prevFrame(); }
Symbol 277 MovieClip Frame 1
stop();
Symbol 288 Button
on (release) { if (levelHolder.player.enabled) { levelHolder.toggleEnemies(); levelHolder.player.enabled = false; _root.gotoAndStop("restart"); } }
Symbol 294 MovieClip Frame 21
gotoAndPlay (1);
Symbol 294 MovieClip Frame 38
gotoAndPlay ("deadloop");
Symbol 305 MovieClip Frame 1
stop();
Symbol 305 MovieClip Frame 15
gotoAndStop (1);
Symbol 305 MovieClip Frame 29
gotoAndStop (1);
Symbol 308 Button
on (release) { if (levelHolder.player.enabled) { levelHolder.toggleMusic(); } }
Symbol 335 MovieClip Frame 11
gotoAndPlay (1);
Symbol 339 MovieClip Frame 68
_parent.warriorFront._alpha = 0;
Symbol 339 MovieClip Frame 96
stop();
Symbol 347 Button
on (release) { gotoAndStop ("mainGame"); _root.gameMusic.play(); levelHolder.start(); } on (keyPress "<Enter>") { gotoAndStop ("mainGame"); _root.gameMusic.play(); levelHolder.start(); }
Symbol 360 Button
on (release) { levelHolder.resetLevel(); _root.gotoAndStop("mainGame"); }
Symbol 364 Button
on (release) { _root.gotoAndStop("mainGame"); levelHolder.toggleEnemies(); levelHolder.player.enabled = true; }
Symbol 372 Button
on (release) { getURL ("http://games.wayne.edu/ng/", "this"); }
Symbol 384 Button
on (release) { levelHolder.nextLevel(); gotoAndPlay ("gameIntro"); }
Symbol 392 MovieClip Frame 31
gotoAndPlay (1);

Library Items

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Symbol 5 GraphicUses:4Used by:9
Symbol 6 GraphicUsed by:9
Symbol 7 GraphicUsed by:8
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Symbol 10 MovieClip [PowerUp]Uses:9
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Symbol 12 GraphicUses:11Used by:57 124 125 126
Symbol 13 BitmapUsed by:14 365
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Symbol 31 BitmapUsed by:32 257 259
Symbol 32 GraphicUses:31Used by:57
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:57
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:57 124 125 126
Symbol 37 GraphicUses:1 27Used by:40
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:40 392
Symbol 40 MovieClipUses:37 39Used by:57
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:57
Symbol 43 BitmapUsed by:44
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Symbol 45 BitmapUsed by:46 365
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Symbol 47 BitmapUsed by:48 365
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Symbol 53 BitmapUsed by:54
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Symbol 55 BitmapUsed by:56 365
Symbol 56 GraphicUses:55Used by:57
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Symbol 58 GraphicUsed by:59
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Symbol 61 GraphicUses:60Used by:93 294 350
Symbol 62 ShapeTweeningUsed by:64
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:62 63Used by:93
Symbol 65 BitmapUsed by:66 77
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Symbol 71 BitmapUsed by:72
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Symbol 82 BitmapUsed by:83
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Symbol 86 SoundUsed by:93
Symbol 87 BitmapUsed by:88
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Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:93 294
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:93 294
Symbol 93 MovieClip [Warrior]Uses:59 61 64 66 68 70 72 74 76 77 78 79 81 83 85 86 88 90 92
Symbol 94 GraphicUsed by:95 263 276 288 308 309 372
Symbol 95 MovieClip [EnemyMask]Uses:94Used by:98 103 104
Symbol 96 BitmapUsed by:97 149 247
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Symbol 98 MovieClip [Tree]Uses:95 97
Symbol 99 BitmapUsed by:100 149 247
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Symbol 101 BitmapUsed by:102 149 257
Symbol 102 GraphicUses:101Used by:103 104 277 332 339 394
Symbol 103 MovieClip [Tooh]Uses:95 100 102
Symbol 104 MovieClip [Wann]Uses:95 102
Symbol 105 SoundUsed by:106
Symbol 106 MovieClip [EatSound]Uses:105
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClip [levelHolder]Uses:107Used by:Timeline
Symbol 109 FontUsed by:110
Symbol 110 EditableTextUses:109Used by:Timeline
Symbol 111 FontUsed by:112
Symbol 112 TextUses:111Used by:113
Symbol 113 MovieClipUses:112Used by:Timeline
Symbol 114 MovieClipUses:66 68 70Used by:339  Timeline
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:119
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:119
Symbol 119 MovieClipUses:116 118Used by:Timeline
Symbol 395 MovieClip [__Packages.Warrior]
Symbol 396 MovieClip [__Packages.Enemy]
Symbol 397 MovieClip [__Packages.Level]
Symbol 120 GraphicUsed by:Timeline
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:123
Symbol 123 ButtonUses:122Used by:Timeline
Symbol 124 MovieClipUses:36 12Used by:Timeline
Symbol 125 MovieClipUses:12 36Used by:Timeline
Symbol 126 MovieClipUses:12 36Used by:Timeline
Symbol 127 GraphicUsed by:277 387  Timeline
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:Timeline
Symbol 130 FontUsed by:131 132 133 136 137 138 143 144 145 228 229 230 242 341 342 343 344 345 346 380 381 382
Symbol 131 TextUses:130Used by:135
Symbol 132 TextUses:130Used by:135
Symbol 133 TextUses:130Used by:135
Symbol 134 GraphicUsed by:135 347 384
Symbol 135 ButtonUses:131 132 133 134Used by:Timeline
Symbol 136 TextUses:130Used by:142
Symbol 137 TextUses:130Used by:142
Symbol 138 TextUses:130Used by:142
Symbol 139 GraphicUsed by:142
Symbol 140 FontUsed by:141 147
Symbol 141 TextUses:140Used by:142
Symbol 142 ButtonUses:136 137 138 139 141Used by:Timeline
Symbol 143 TextUses:130Used by:148
Symbol 144 TextUses:130Used by:148
Symbol 145 TextUses:130Used by:148
Symbol 146 GraphicUsed by:148
Symbol 147 TextUses:140Used by:148
Symbol 148 ButtonUses:143 144 145 146 147Used by:Timeline
Symbol 149 GraphicUses:96 99 101Used by:Timeline
Symbol 150 Sound [GameSong]Used by:207
Symbol 151 Sound [DrumSong]Used by:207
Symbol 152 Sound [PowerSong]Used by:207
Symbol 153 GraphicUsed by:161
Symbol 154 GraphicUsed by:161
Symbol 155 GraphicUsed by:161
Symbol 156 GraphicUsed by:161
Symbol 157 GraphicUsed by:161
Symbol 158 GraphicUsed by:161
Symbol 159 GraphicUsed by:161
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:153 154 155 156 157 158 159 160Used by:163
Symbol 162 SoundUsed by:163
Symbol 163 MovieClip [GO]Uses:161 162Used by:207
Symbol 164 GraphicUsed by:183
Symbol 165 GraphicUsed by:183
Symbol 166 GraphicUsed by:183
Symbol 167 GraphicUsed by:183
Symbol 168 GraphicUsed by:183
Symbol 169 GraphicUsed by:183
Symbol 170 GraphicUsed by:183
Symbol 171 GraphicUsed by:183
Symbol 172 GraphicUsed by:183
Symbol 173 GraphicUsed by:183
Symbol 174 GraphicUsed by:183
Symbol 175 GraphicUsed by:183
Symbol 176 GraphicUsed by:183
Symbol 177 GraphicUsed by:183
Symbol 178 GraphicUsed by:183
Symbol 179 GraphicUsed by:183
Symbol 180 GraphicUsed by:183
Symbol 181 GraphicUsed by:183
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182Used by:206
Symbol 184 GraphicUsed by:203
Symbol 185 GraphicUsed by:203
Symbol 186 GraphicUsed by:203
Symbol 187 GraphicUsed by:203
Symbol 188 GraphicUsed by:203
Symbol 189 GraphicUsed by:203
Symbol 190 GraphicUsed by:203
Symbol 191 GraphicUsed by:203
Symbol 192 GraphicUsed by:203
Symbol 193 GraphicUsed by:203
Symbol 194 GraphicUsed by:203
Symbol 195 GraphicUsed by:203
Symbol 196 GraphicUsed by:203
Symbol 197 GraphicUsed by:203
Symbol 198 GraphicUsed by:203
Symbol 199 GraphicUsed by:203
Symbol 200 GraphicUsed by:203
Symbol 201 GraphicUsed by:203
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202Used by:206
Symbol 204 SoundUsed by:206
Symbol 205 SoundUsed by:206 389
Symbol 206 MovieClip [PowerUpGfx]Uses:183 203 204 205Used by:207
Symbol 207 MovieClipUses:150 151 152 163 206Used by:Timeline
Symbol 208 GraphicUsed by:227
Symbol 209 GraphicUsed by:227
Symbol 210 GraphicUsed by:227
Symbol 211 GraphicUsed by:227
Symbol 212 GraphicUsed by:227
Symbol 213 GraphicUsed by:227
Symbol 214 GraphicUsed by:227
Symbol 215 GraphicUsed by:227
Symbol 216 GraphicUsed by:227
Symbol 217 GraphicUsed by:227
Symbol 218 GraphicUsed by:227
Symbol 219 GraphicUsed by:227
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Symbol 221 GraphicUsed by:227
Symbol 222 GraphicUsed by:227
Symbol 223 GraphicUsed by:227
Symbol 224 GraphicUsed by:227
Symbol 225 GraphicUsed by:227
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226Used by:Timeline
Symbol 228 TextUses:130Used by:Timeline
Symbol 229 TextUses:130Used by:232
Symbol 230 TextUses:130Used by:232
Symbol 231 GraphicUsed by:232
Symbol 232 ButtonUses:229 230 231Used by:Timeline
Symbol 233 FontUsed by:234 235 236 237 238 239 240 241 243 244 245 248 251 255 256 258 260 261 262 264 265 266
Symbol 234 TextUses:233Used by:Timeline
Symbol 235 TextUses:233Used by:Timeline
Symbol 236 TextUses:233Used by:Timeline
Symbol 237 TextUses:233Used by:Timeline
Symbol 238 TextUses:233Used by:Timeline
Symbol 239 TextUses:233Used by:Timeline
Symbol 240 TextUses:233Used by:Timeline
Symbol 241 TextUses:233Used by:Timeline
Symbol 242 TextUses:130Used by:Timeline
Symbol 243 TextUses:233Used by:277
Symbol 244 TextUses:233Used by:277
Symbol 245 TextUses:233Used by:277
Symbol 246 GraphicUsed by:277 295 339 394
Symbol 247 GraphicUses:99 96Used by:277
Symbol 248 TextUses:233Used by:250
Symbol 249 GraphicUsed by:250
Symbol 250 ButtonUses:248 249Used by:277
Symbol 251 TextUses:233Used by:277
Symbol 252 GraphicUsed by:277
Symbol 253 GraphicUsed by:277
Symbol 254 GraphicUsed by:277
Symbol 255 TextUses:233Used by:277
Symbol 256 TextUses:233Used by:277
Symbol 257 GraphicUses:101 69 31Used by:277
Symbol 258 TextUses:233Used by:277
Symbol 259 GraphicUses:1 4 69 31Used by:277
Symbol 260 TextUses:233Used by:277
Symbol 261 TextUses:233Used by:277
Symbol 262 TextUses:233Used by:263
Symbol 263 ButtonUses:262 94Used by:277
Symbol 264 TextUses:233Used by:277
Symbol 265 TextUses:233Used by:277
Symbol 266 TextUses:233Used by:277
Symbol 267 GraphicUsed by:272
Symbol 268 FontUsed by:269 271
Symbol 269 TextUses:268Used by:272
Symbol 270 GraphicUsed by:272
Symbol 271 TextUses:268Used by:272
Symbol 272 MovieClipUses:267 269 270 271Used by:277 354
Symbol 273 FontUsed by:274 275 285 289 290 296 297 298 299 300 306 307 340 368
Symbol 274 TextUses:273Used by:276 288
Symbol 275 TextUses:273Used by:276 288
Symbol 276 ButtonUses:274 275 94Used by:277
Symbol 277 MovieClipUses:102 243 127 244 245 246 247 250 251 252 253 254 255 256 257 258 259 260 261 263 264 265 266 272 276Used by:Timeline
Symbol 278 FontUsed by:279 355 356 357 358 361 362 374 385 388 390
Symbol 279 TextUses:278Used by:Timeline
Symbol 280 GraphicUsed by:281 339 394
Symbol 281 ButtonUses:280Used by:Timeline
Symbol 282 GraphicUses:11Used by:Timeline
Symbol 283 GraphicUses:11Used by:Timeline
Symbol 284 GraphicUses:11Used by:Timeline
Symbol 285 TextUses:273Used by:Timeline
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClipUses:286Used by:Timeline
Symbol 288 ButtonUses:274 275 94Used by:Timeline
Symbol 289 TextUses:273Used by:Timeline
Symbol 290 EditableTextUses:273Used by:Timeline
Symbol 291 GraphicUsed by:295
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:292Used by:295
Symbol 294 MovieClipUses:61 85 88 90 92Used by:295
Symbol 295 MovieClipUses:291 246 293 294Used by:Timeline
Symbol 296 TextUses:273Used by:Timeline
Symbol 297 EditableTextUses:273Used by:Timeline
Symbol 298 EditableTextUses:273Used by:Timeline
Symbol 299 EditableTextUses:273Used by:Timeline
Symbol 300 TextUses:273Used by:Timeline
Symbol 301 GraphicUsed by:305
Symbol 302 ShapeTweeningUsed by:305
Symbol 303 ShapeTweeningUsed by:305
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClipUses:301 302 303 304Used by:Timeline
Symbol 306 TextUses:273Used by:308
Symbol 307 TextUses:273Used by:308
Symbol 308 ButtonUses:306 307 94Used by:Timeline
Symbol 309 MovieClipUses:94Used by:Timeline
Symbol 310 GraphicUsed by:329
Symbol 311 GraphicUsed by:329
Symbol 312 GraphicUsed by:329
Symbol 313 GraphicUsed by:329
Symbol 314 GraphicUsed by:329
Symbol 315 GraphicUsed by:329
Symbol 316 GraphicUsed by:329
Symbol 317 GraphicUsed by:329
Symbol 318 GraphicUsed by:329
Symbol 319 GraphicUsed by:329
Symbol 320 GraphicUsed by:329
Symbol 321 GraphicUsed by:329
Symbol 322 GraphicUsed by:329
Symbol 323 GraphicUsed by:329
Symbol 324 GraphicUsed by:329
Symbol 325 GraphicUsed by:329
Symbol 326 GraphicUsed by:329
Symbol 327 GraphicUsed by:329
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClipUses:310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328Used by:Timeline
Symbol 330 FontUsed by:331
Symbol 331 EditableTextUses:330Used by:Timeline
Symbol 332 MovieClipUses:102Used by:339
Symbol 333 GraphicUsed by:335
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClipUses:333 334Used by:339
Symbol 336 GraphicUses:1Used by:339
Symbol 337 GraphicUses:1Used by:339
Symbol 338 GraphicUses:1Used by:339
Symbol 339 MovieClipUses:280 246 332 100 335 97 336 337 338 102 114Used by:Timeline
Symbol 340 EditableTextUses:273Used by:Timeline
Symbol 341 TextUses:130Used by:347
Symbol 342 TextUses:130Used by:347
Symbol 343 TextUses:130Used by:347
Symbol 344 TextUses:130Used by:347
Symbol 345 TextUses:130Used by:347
Symbol 346 TextUses:130Used by:347
Symbol 347 ButtonUses:341 342 343 344 345 346 134Used by:Timeline
Symbol 348 GraphicUses:11Used by:349
Symbol 349 MovieClipUses:348Used by:Timeline
Symbol 350 MovieClipUses:61Used by:Timeline
Symbol 351 SoundUsed by:Timeline
Symbol 352 GraphicUsed by:353
Symbol 353 MovieClipUses:352Used by:354
Symbol 354 MovieClipUses:353 272Used by:Timeline
Symbol 355 EditableTextUses:278Used by:Timeline
Symbol 356 EditableTextUses:278Used by:Timeline
Symbol 357 TextUses:278Used by:360
Symbol 358 TextUses:278Used by:360
Symbol 359 GraphicUsed by:360
Symbol 360 ButtonUses:357 358 359Used by:Timeline
Symbol 361 TextUses:278Used by:364
Symbol 362 TextUses:278Used by:364
Symbol 363 GraphicUsed by:364
Symbol 364 ButtonUses:361 362 363Used by:Timeline
Symbol 365 GraphicUses:23 17 19 11 45 55 47 15 21 13Used by:366
Symbol 366 MovieClipUses:365Used by:Timeline
Symbol 367 GraphicUsed by:369
Symbol 368 TextUses:273Used by:369
Symbol 369 MovieClipUses:367 368Used by:Timeline
Symbol 370 FontUsed by:371 373
Symbol 371 TextUses:370Used by:372
Symbol 372 ButtonUses:371 94Used by:Timeline
Symbol 373 TextUses:370Used by:Timeline
Symbol 374 TextUses:278Used by:Timeline
Symbol 375 FontUsed by:376 377 378 379 383
Symbol 376 TextUses:375Used by:Timeline
Symbol 377 TextUses:375Used by:Timeline
Symbol 378 EditableTextUses:375Used by:Timeline
Symbol 379 EditableTextUses:375Used by:Timeline
Symbol 380 TextUses:130Used by:384
Symbol 381 TextUses:130Used by:384
Symbol 382 TextUses:130Used by:384
Symbol 383 TextUses:375Used by:384
Symbol 384 ButtonUses:380 381 382 134 383Used by:Timeline
Symbol 385 TextUses:278Used by:387
Symbol 386 SoundUsed by:387
Symbol 387 MovieClipUses:385 127 386Used by:Timeline
Symbol 388 TextUses:278Used by:389
Symbol 389 MovieClipUses:388 205Used by:Timeline
Symbol 390 TextUses:278Used by:Timeline
Symbol 391 GraphicUsed by:394
Symbol 392 MovieClipUses:39Used by:394
Symbol 393 GraphicUses:1Used by:394
Symbol 394 MovieClipUses:280 246 97 102 100 391 392 393Used by:Timeline

Instance Names

"warrior"Frame 1Symbol 114 MovieClip
"wann"Frame 1Symbol 119 MovieClip
"soundLoader"Frame 3Symbol 207 MovieClip
"screen"Frame 8Symbol 287 MovieClip
"scoreBox"Frame 8Symbol 290 EditableText
"warriorBody"Frame 8Symbol 295 MovieClip
"livesBox"Frame 8Symbol 297 EditableText
"curLevelBox"Frame 8Symbol 298 EditableText
"levelTotalBox"Frame 8Symbol 299 EditableText
"livesAnim"Frame 8Symbol 305 MovieClip
"levelHolder"Frame 8Symbol 108 MovieClip [levelHolder]
"window"Frame 8Symbol 309 MovieClip
"levelTitle"Frame 8Symbol 331 EditableText
"levelIntro"Frame 8Symbol 340 EditableText
"warriorFront"Frame 8Symbol 350 MovieClip
"powerMeter"Frame 9Symbol 354 MovieClip
"window"Frame 10Symbol 309 MovieClip
"restartTitle"Frame 10Symbol 355 EditableText
"restartText"Frame 10Symbol 356 EditableText
"restartOk"Frame 10Symbol 360 Button
"window"Frame 11Symbol 309 MovieClip
"dotsEaten"Frame 11Symbol 378 EditableText
"endText"Frame 11Symbol 379 EditableText
"nextLevel_btn"Frame 11Symbol 384 Button
"collider"Symbol 93 MovieClip [Warrior] Frame 1Symbol 59 MovieClip
"powerGlow"Symbol 93 MovieClip [Warrior] Frame 1Symbol 64 MovieClip
"collider"Symbol 98 MovieClip [Tree] Frame 1Symbol 95 MovieClip [EnemyMask]
"collider"Symbol 103 MovieClip [Tooh] Frame 1Symbol 95 MovieClip [EnemyMask]
"collider"Symbol 104 MovieClip [Wann] Frame 1Symbol 95 MovieClip [EnemyMask]
"bodyLevel"Symbol 295 MovieClip Frame 1Symbol 293 MovieClip
"helmet"Symbol 295 MovieClip Frame 1Symbol 294 MovieClip
"powerBar"Symbol 354 MovieClip Frame 1Symbol 353 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 3 as "Rock"
ExportAssets (56)Timeline Frame 1Symbol 10 as "PowerUp"
ExportAssets (56)Timeline Frame 1Symbol 57 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 93 as "Warrior"
ExportAssets (56)Timeline Frame 1Symbol 95 as "EnemyMask"
ExportAssets (56)Timeline Frame 1Symbol 95 as "EnemyMask"
ExportAssets (56)Timeline Frame 1Symbol 95 as "EnemyMask"
ExportAssets (56)Timeline Frame 1Symbol 95 as "EnemyMask"
ExportAssets (56)Timeline Frame 1Symbol 95 as "EnemyMask"
ExportAssets (56)Timeline Frame 1Symbol 98 as "Tree"
ExportAssets (56)Timeline Frame 1Symbol 95 as "EnemyMask"
ExportAssets (56)Timeline Frame 1Symbol 95 as "EnemyMask"
ExportAssets (56)Timeline Frame 1Symbol 95 as "EnemyMask"
ExportAssets (56)Timeline Frame 1Symbol 95 as "EnemyMask"
ExportAssets (56)Timeline Frame 1Symbol 95 as "EnemyMask"
ExportAssets (56)Timeline Frame 1Symbol 103 as "Tooh"
ExportAssets (56)Timeline Frame 1Symbol 95 as "EnemyMask"
ExportAssets (56)Timeline Frame 1Symbol 95 as "EnemyMask"
ExportAssets (56)Timeline Frame 1Symbol 95 as "EnemyMask"
ExportAssets (56)Timeline Frame 1Symbol 95 as "EnemyMask"
ExportAssets (56)Timeline Frame 1Symbol 95 as "EnemyMask"
ExportAssets (56)Timeline Frame 1Symbol 104 as "Wann"
ExportAssets (56)Timeline Frame 1Symbol 106 as "EatSound"
ExportAssets (56)Timeline Frame 1Symbol 95 as "EnemyMask"
ExportAssets (56)Timeline Frame 1Symbol 108 as "levelHolder"
ExportAssets (56)Timeline Frame 1Symbol 395 as "__Packages.Warrior"
ExportAssets (56)Timeline Frame 1Symbol 396 as "__Packages.Enemy"
ExportAssets (56)Timeline Frame 1Symbol 397 as "__Packages.Level"
ExportAssets (56)Timeline Frame 3Symbol 150 as "GameSong"
ExportAssets (56)Timeline Frame 3Symbol 151 as "DrumSong"
ExportAssets (56)Timeline Frame 3Symbol 152 as "PowerSong"
ExportAssets (56)Timeline Frame 3Symbol 163 as "GO"
ExportAssets (56)Timeline Frame 3Symbol 206 as "PowerUpGfx"
ExportAssets (56)Timeline Frame 8Symbol 108 as "levelHolder"
ExportAssets (56)Timeline Frame 9Symbol 108 as "levelHolder"
ExportAssets (56)Timeline Frame 10Symbol 108 as "levelHolder"
ExportAssets (56)Timeline Frame 11Symbol 108 as "levelHolder"
ExportAssets (56)Timeline Frame 12Symbol 108 as "levelHolder"
ExportAssets (56)Timeline Frame 13Symbol 108 as "levelHolder"

Labels

"mainMenu"Frame 3
"credits"Frame 4
"instructions"Frame 6
"dataError"Frame 7
"gameIntro"Frame 8
"mainGame"Frame 9
"restart"Frame 10
"endLevel"Frame 11
"gameover"Frame 12
"winScreen"Frame 13
"E"Symbol 57 MovieClip [Wall] Frame 1
"W"Symbol 57 MovieClip [Wall] Frame 2
"R"Symbol 57 MovieClip [Wall] Frame 3
"S"Symbol 57 MovieClip [Wall] Frame 4
"F"Symbol 57 MovieClip [Wall] Frame 5
"D"Symbol 57 MovieClip [Wall] Frame 6
"C"Symbol 57 MovieClip [Wall] Frame 7
"O"Symbol 57 MovieClip [Wall] Frame 8
"*"Symbol 57 MovieClip [Wall] Frame 9
"X"Symbol 57 MovieClip [Wall] Frame 10
"A"Symbol 57 MovieClip [Wall] Frame 11
"Q"Symbol 57 MovieClip [Wall] Frame 12
"Z"Symbol 57 MovieClip [Wall] Frame 13
"-"Symbol 57 MovieClip [Wall] Frame 14
"T"Symbol 57 MovieClip [Wall] Frame 15
"Y"Symbol 57 MovieClip [Wall] Frame 16
"V"Symbol 57 MovieClip [Wall] Frame 17
"N"Symbol 57 MovieClip [Wall] Frame 18
"B"Symbol 57 MovieClip [Wall] Frame 19
"G"Symbol 57 MovieClip [Wall] Frame 20
"H"Symbol 57 MovieClip [Wall] Frame 21
"J"Symbol 57 MovieClip [Wall] Frame 22
"left"Symbol 93 MovieClip [Warrior] Frame 2
"up"Symbol 93 MovieClip [Warrior] Frame 11
"right"Symbol 93 MovieClip [Warrior] Frame 20
"down"Symbol 93 MovieClip [Warrior] Frame 29
"dead"Symbol 93 MovieClip [Warrior] Frame 38
"deadloop"Symbol 93 MovieClip [Warrior] Frame 46
"idle"Symbol 98 MovieClip [Tree] Frame 1
"left"Symbol 98 MovieClip [Tree] Frame 2
"right"Symbol 98 MovieClip [Tree] Frame 3
"up"Symbol 98 MovieClip [Tree] Frame 4
"down"Symbol 98 MovieClip [Tree] Frame 5
"idle"Symbol 103 MovieClip [Tooh] Frame 1
"left"Symbol 103 MovieClip [Tooh] Frame 2
"right"Symbol 103 MovieClip [Tooh] Frame 3
"up"Symbol 103 MovieClip [Tooh] Frame 4
"down"Symbol 103 MovieClip [Tooh] Frame 5
"idle"Symbol 104 MovieClip [Wann] Frame 1
"left"Symbol 104 MovieClip [Wann] Frame 2
"right"Symbol 104 MovieClip [Wann] Frame 3
"up"Symbol 104 MovieClip [Wann] Frame 4
"down"Symbol 104 MovieClip [Wann] Frame 5
"dead"Symbol 294 MovieClip Frame 22
"deadloop"Symbol 294 MovieClip Frame 30
"win"Symbol 305 MovieClip Frame 2
"lose"Symbol 305 MovieClip Frame 16

Dynamic Text Variables

loadedSoFarSymbol 110 EditableText"00 of 00 KB. loaded"




http://swfchan.com/14/65681/info.shtml
Created: 12/4 -2019 11:45:18 Last modified: 12/4 -2019 11:45:18 Server time: 23/12 -2024 01:13:05