STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229494 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2575 · P5149 |
This is the info page for Flash #65873 |
BS! |
the Dice Game |
TUTORIAL |
TUTORIAL |
TUTORIAL |
PLAY GAME |
PLAY GAME |
PLAY GAME |
100:100 |
This is a dice game of skill and deception. Widely popular in Asia, this game was also seen briefly in the movie Pirates of the Caribbean: Dead Man's Chest. It is the perfect game for parties and pre-wasted drinking gatherings. This flash game is only for one player versus a computer. |
Introduction |
MENU |
MENU |
MENU |
QUIT |
next |
next |
next |
prev |
prev |
prev |
Each player has 5 dice that only they can see. After deciding who goes first, players take turns making calls on the total number of any die face(1- 6) among ALL players. Example: A call of " 3 x " means there are AT LEAST three dice of fives ( ) out of ALL the dice of ALL the players |
Calling |
On each call, either the number of dice OR the dice face MUST increase. For Examle: If the last call was " 3 x ", then the next call can only be higher than that - 3 x 4 x - 5 x - ...etc 3 x 3 x |
Ones ( ) are considered wildcard(1-6) UNTIL a player makes a call involving a Example: |
Before 4 ones 5 fours 7 fives 6 sixes |
After 4 ones 1 four 3 fives 2 sixes |
Total dice counts before and after a call involving one ( n x ) is made. |
Wildcard |
Calls continue until any player believes that the last call is not possible. BS is called and everyone reveals their dice. Tally the total number of last call's die face. Include wildcards if hasn't been called. |
BullS**t |
If there are AT LEAST that many dice of the last call, BS is wrongly called and the player who makes last call wins. Example: |
Red Player calls 4 x |
Blue Player calls BS! |
There are exactly 4 x total, so it is not BS. Red Player Wins. |
*One has not been called before |
Win or Lose? |
Else if BS is right, player who called BS wins. Example: |
Red Player calls 5 x |
There are only 4 x total, so it is BS. Blue Player Wins. |
Try to guess what others have based on their calls. Calling the max number of max dice face is key to winning. Example: Knowing when to call BS is crucial. Consider previous calls, statistics, everything. Bluffing may be useful. |
Calling 6 x guarantees win |
Tips |
CALL |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
This is this Flash game's GUI and what you see during your turn. There are only 2 actions one can do during each turn. Make a call or call BS. Pick your call here. Selected # and die will be highlighted Make a call Call BS |
GUI |
If you still don't understand, best way to learn is to play the game! Hope you find it fun and play with your friends. (In real life. Buy some dice.) The computer AI may be retarded. If anyone wants to try implementing a smarter AI, feel free to contact me. |
Final Notes |
END |
CURRENT CALL |
10 |
x |
10 |
BULLSHIT! |
is wildcard |
100:100 |
PLAYER |
WHO CALLS FIRST? |
PLAYER |
? |
RANDOM |
COMP |
PLAYER TURN |
COMP TURN |
Comp says Hi |
CALL |
YOU WILL CALL |
10 |
x |
YOU CALLED |
10 |
There are x |
10 |
There are x |
10 |
play again |
play again |
play again |
ActionScript [AS1/AS2]
Frame 1var Wins = 0; var Loss = 0;Frame 2score.text = (Wins + ":") + Loss; stop();Frame 13var v = new Sound(); v.attachSound("Decision2.wav"); var Current_Number = 0; var Current_Dice = 0; var Player_Number = 0; var Player_Dice = 0; var CompsTurn = false; var OneCalled = false; var BSCalled = false; var PlayerHand = Array(); var CompHand = Array(); function wildcard() { if (_root.OneCalled) { oneinfo.info.text = "NOT wildcard"; } else { oneinfo.info.text = "is wildcard"; } } i = 0; while (i < 5) { PlayerHand[i] = random(6) + 1; CompHand[i] = random(6) + 1; i++; } oneinfo.onEnterFrame = wildcard; var Computer = new AI(CompHand); trace(CompHand); CurrentPanel.gotoAndStop(1); score.text = (Wins + ":") + Loss;Frame 102stop();Frame 112Player_Number = 0; Player_Dice = 0; CompsTurn = false;Frame 113stop(); Dice_Display.onEnterFrame = function () { this.gotoAndStop(Player_Dice + 1); }; TD.gotoAndPlay(1);Frame 132CompsTurn = true; comptext.text = "Computer thinks..."; TD.gotoAndPlay(1); controlpanel.gotoAndStop(2);Frame 143var temp = Computer.getHand(); var i = 2; while (i < 7) { if (_root.Current_Number <= temp[i]) { trace("Skipping BS"); gotoAndPlay (169); break; } i++; }Frame 153if (Computer.CallBS(_root.Current_Number, _root.Current_Dice, OneCalled)) { comptext.text = "Comp calls BS!"; gotoAndPlay ("Bullshit"); }Frame 169Computer.CalculateCall(_root.Current_Number, _root.Current_Dice, OneCalled); Current_Number = Computer.getNum(); Current_Dice = Computer.getDice(); v.start(); if (Current_Dice == 1) { OneCalled = true; }Frame 181comptext.text = "Computer Called"; gotoAndPlay ("player_turn");Frame 182var FinalNumber = 0; BSCalled = true; CurrentPanel.gotoAndStop(2); controlpanel.gotoAndStop(2); var buzz = new Sound(); buzz.attachSound("buzzer1.wav"); buzz.start();Frame 197compcup.play(); stop();Frame 227FCDP.onEnterFrame = function () { this.gotoAndStop(_root.Current_Dice + 1); }; j = Current_Dice; v.start(); i = 0; while (i < 5) { if (!OneCalled) { if ((CompHand[i] == j) || (CompHand[i] == 1)) { FinalNumber++; } if ((PlayerHand[i] == j) || (PlayerHand[i] == 1)) { FinalNumber++; } } else { if (CompHand[i] == j) { FinalNumber++; } if (PlayerHand[i] == j) { FinalNumber++; } } i++; }Frame 247v.start(); if (CompsTurn) { if (Current_Number <= FinalNumber) { brief.text = "Your call was correct!\r\r YOU WIN"; Wins++; } else { brief.text = "Your call was BS!\r\r YOU LOSE"; Loss++; } } else if (Current_Number <= FinalNumber) { brief.text = "Computer's call was correct!\r\r YOU LOSE"; Loss++; } else { brief.text = "Computer's call was BS!\r\r YOU WIN"; Wins++; } stop();Symbol 16 Buttonon (release) { _root.Player_Dice = this.Dice; }Symbol 18 MovieClip [six] Frame 1Dice = 6; stop();Symbol 19 Buttonon (release) { _root.Player_Dice = this.Dice; }Symbol 21 MovieClip [five] Frame 1Dice = 5; stop();Symbol 22 Buttonon (release) { _root.Player_Dice = this.Dice; }Symbol 24 MovieClip [four] Frame 1Dice = 4; stop();Symbol 25 Buttonon (release) { _root.Player_Dice = this.Dice; }Symbol 27 MovieClip [two] Frame 1stop(); Dice = 2;Symbol 28 Buttonon (release) { _root.Player_Dice = this.Dice; }Symbol 30 MovieClip [one] Frame 1stop(); Dice = 1;Symbol 31 Buttonon (release) { _root.Player_Dice = this.Dice; }Symbol 33 MovieClip [three] Frame 1stop(); Dice = 3;Symbol 208 MovieClip [__Packages.AI] Frame 0class AI { var CallNum, CallDice, FirstCall; function AI (CompHand) { var _local2 = 0; while (_local2 < 7) { Hand[_local2] = 0; _local2++; } _local2 = 0; while (_local2 < 5) { switch (CompHand[_local2]) { case 1 : Hand[1]++; break; case 2 : Hand[2]++; break; case 3 : Hand[3]++; break; case 4 : Hand[4]++; break; case 5 : Hand[5]++; break; case 6 : Hand[6]++; } _local2++; } CallNum = 0; CallDice = 0; FirstCall = true; PreviousDiceCalls.push(0); } function getHand() { return(Hand); } function CallBS(num, dice, onecalled) { var _local5 = Hand[dice]; if (!onecalled) { _local5 = _local5 + Hand[1]; } PreviousDiceCalls.push(dice); var _local2 = PreviousDiceCalls.length - 1; var _local3 = 0; while (PreviousDiceCalls[_local2] != 0) { if (PreviousDiceCalls[_local2] == dice) { _local3++; } _local2--; } trace("DECIDING FOR BS"); var _local6 = num - _local5; if (_local6 <= 1) { trace("Difference only 1 or less, noBS "); return(false); } if (_local6 > 4) { trace("Too much Difference, BS!"); return(true); } switch (_local6) { case 2 : trace("Difference = 2"); _local2 = random(6); trace(_local2); if (_local2 == 3) { trace("taking chance, call BS"); return(true); } trace("no BS"); return(false); case 3 : trace("Difference = 3"); if (_local3 > 1) { trace("player called number more than once, no BS"); return(false); } trace("BS!"); return(true); case 4 : trace("Difference = 4"); _local2 = random(6); trace(_local2); if (_local2 == 3) { trace("taking chance, no BS"); return(false); } trace("BS!"); return(true); } } function CalculateCall(num, dice, onecalled) { var _local5 = 0; var _local3 = 0; var _local6 = 0; var _local4 = 6; var _local8 = Array(); var _local7 = Array(); var _local2 = 2; while (_local2 < 7) { if (Hand[_local2] > _local3) { _local5 = _local2; _local3 = Hand[_local2]; } if (Hand[_local2] == 0) { _local8.push(_local2); } else if (Hand[_local2] < _local4) { _local6 = _local2; _local4 = Hand[_local2]; } _local2++; } if (num == 0) { _local2 = random(3); trace(_local2); if ((Hand[1] <= 2) && (random(3) == 0)) { CallNum = 2; CallDice = 1; } else { switch (_local2) { case 0 : trace("First Call...Calling min"); _local2 = random(Hand[1] + _local4) + 1; if (_local2 < 2) { _local2 = 2; } CallNum = _local2; CallDice = _local6; break; case 1 : trace("First Call...Calling max"); _local2 = random(Hand[1] + _local3) + 1; if (_local2 < 2) { _local2 = 2; } CallNum = _local2; CallDice = _local5; break; case 2 : trace("First Call...Bluffing"); CallNum = random(2) + 2; _local2 = _local8.length; if (_local2 == 0) { CallDice = random(6) + 1; } else { CallDice = _local8[random(_local2)]; } } } } else { var _local11 = Hand[dice]; if (!onecalled) { _local11 = _local11 + Hand[1]; _local3 = _local3 + Hand[1]; _local4 = _local4 + Hand[1]; } var _local12 = num - _local11; _local2 = random(3); switch (_local2) { case 0 : trace("BLUFFING"); CallNum = num + 1; CallDice = dice; break; case 1 : case 2 : if ((_local4 >= num) && (_local6 > dice)) { trace("Safe calling min"); CallNum = _local4 + random(2); CallDice = _local6; } else if ((_local3 >= num) && (_local5 > dice)) { trace("Safe calling max"); CallNum = _local3 + random(2); CallDice = _local5; } else if ((_local12 < 3) && (Hand[1] > 0)) { _local2 = 2; while (_local2 < 7) { if (Hand[_local2] > 0) { _local7.push(_local2); } _local2++; } _local2 = _local7.length; trace("Risky calling....ANY on hand"); CallDice = _local7[random(_local2)]; if (CallDice <= dice) { CallNum = num + 1; } else { CallNum = num; } } else { trace("Safe bet calling....MOST on hand"); CallDice = _local5; if (CallDice <= dice) { CallNum = num + 1; } else { CallNum = num; } } } } } function getNum() { return(CallNum); } function getDice() { return(CallDice); } function gethand() { return(Hand); } var Hand = Array(7); var PreviousDiceCalls = Array(); }Symbol 43 Buttonon (release) { nextFrame(); }Symbol 47 Buttonon (release) { gotoAndPlay (13); }Symbol 55 Buttonon (release) { gotoAndStop (2); }Symbol 59 Buttonon (release) { nextFrame(); }Symbol 63 Buttonon (release) { prevFrame(); }Symbol 110 MovieClip Frame 1stop();Symbol 115 MovieClip Frame 1CDP.onEnterFrame = function () { this.gotoAndStop(_root.Current_Dice + 1); }; stop();Symbol 118 MovieClip Frame 62stop();Symbol 118 MovieClip Frame 94_root.play();Symbol 118 MovieClip Frame 115stop();Symbol 119 Buttonon (release) { gotoAndStop (2); }Symbol 124 MovieClip Frame 1var DiceArray = Array(); i = 0; while (i < 5) { if (_root.PlayerHand[i] == 1) { DiceArray[i] = this.attachMovie("onegraphic", "dice" + i, this.getNextHighestDepth()); } else if (_root.PlayerHand[i] == 2) { DiceArray[i] = this.attachMovie("twographic", "dice" + i, this.getNextHighestDepth()); } else if (_root.PlayerHand[i] == 3) { DiceArray[i] = this.attachMovie("threegraphic", "dice" + i, this.getNextHighestDepth()); } else if (_root.PlayerHand[i] == 4) { DiceArray[i] = this.attachMovie("fourgraphic", "dice" + i, this.getNextHighestDepth()); } else if (_root.PlayerHand[i] == 5) { DiceArray[i] = this.attachMovie("fivegraphic", "dice" + i, this.getNextHighestDepth()); } else if (_root.PlayerHand[i] == 6) { DiceArray[i] = this.attachMovie("sixgraphic", "dice" + i, this.getNextHighestDepth()); } DiceArray[i]._width = (DiceArray[i]._height = 31); i++; } DiceArray[0]._x = 0; DiceArray[0]._y = 0; DiceArray[1]._x = 0; DiceArray[1]._y = -35; DiceArray[2]._x = 0; DiceArray[2]._y = 35; DiceArray[3]._x = 35; DiceArray[3]._y = 0; DiceArray[4]._x = -35; DiceArray[4]._y = 0;Symbol 125 MovieClip Frame 1var DiceArray = Array(); i = 0; while (i < 5) { if (_root.CompHand[i] == 1) { DiceArray[i] = this.attachMovie("onegraphic", "dice" + i, this.getNextHighestDepth()); } else if (_root.CompHand[i] == 2) { DiceArray[i] = this.attachMovie("twographic", "dice" + i, this.getNextHighestDepth()); } else if (_root.CompHand[i] == 3) { DiceArray[i] = this.attachMovie("threegraphic", "dice" + i, this.getNextHighestDepth()); } else if (_root.CompHand[i] == 4) { DiceArray[i] = this.attachMovie("fourgraphic", "dice" + i, this.getNextHighestDepth()); } else if (_root.CompHand[i] == 5) { DiceArray[i] = this.attachMovie("fivegraphic", "dice" + i, this.getNextHighestDepth()); } else if (_root.CompHand[i] == 6) { DiceArray[i] = this.attachMovie("sixgraphic", "dice" + i, this.getNextHighestDepth()); } DiceArray[i]._width = (DiceArray[i]._height = 31); i++; } DiceArray[0]._x = 0; DiceArray[0]._y = 0; DiceArray[1]._x = 0; DiceArray[1]._y = -35; DiceArray[2]._x = 0; DiceArray[2]._y = 35; DiceArray[3]._x = 35; DiceArray[3]._y = 0; DiceArray[4]._x = -35; DiceArray[4]._y = 0;Symbol 132 Buttonon (release) { _root.gotoAndPlay("player_turn"); }Symbol 137 Buttonon (release) { i = random(2); if (i == 0) { _root.gotoAndPlay("player_turn"); } else { _root.gotoAndPlay("comp_turn"); } }Symbol 141 Buttonon (release) { _root.gotoAndPlay("comp_turn"); }Symbol 145 MovieClip Frame 30stop();Symbol 148 MovieClip Frame 30stop();Symbol 149 MovieClip Frame 1if (_root.CompsTurn) { gotoAndStop (3); } else { gotoAndStop (2); }Symbol 158 Buttonon (release) { var v = new Sound(); v.attachSound("Decision2.wav"); _root.Current_Number = _root.Player_Number; _root.Current_Dice = _root.Player_Dice; v.start(); if (_root.Current_Dice == 1) { _root.OneCalled = true; } _root.play(); _parent.gotoAndStop(2); }Symbol 164 Buttonon (release) { _root.gotoAndPlay("Bullshit"); }Symbol 170 Buttonon (release) { _root.Player_Number = Value; _root.Player_Dice = 0; }Symbol 172 MovieClip Frame 1Value = 2;Symbol 173 Buttonon (release) { _root.Player_Number = Value; _root.Player_Dice = 0; }Symbol 174 MovieClip Frame 1Value = 3;Symbol 175 Buttonon (release) { _root.Player_Number = Value; _root.Player_Dice = 0; }Symbol 176 MovieClip Frame 1Value = 4;Symbol 177 Buttonon (release) { _root.Player_Number = Value; _root.Player_Dice = 0; }Symbol 178 MovieClip Frame 1Value = 5;Symbol 179 Buttonon (release) { _root.Player_Number = Value; _root.Player_Dice = 0; }Symbol 180 MovieClip Frame 1Value = 6;Symbol 181 Buttonon (release) { _root.Player_Number = Value; _root.Player_Dice = 0; }Symbol 182 MovieClip Frame 1Value = 7;Symbol 183 Buttonon (release) { _root.Player_Number = Value; _root.Player_Dice = 0; }Symbol 184 MovieClip Frame 1Value = 8;Symbol 185 Buttonon (release) { _root.Player_Number = Value; _root.Player_Dice = 0; }Symbol 186 MovieClip Frame 1Value = 9;Symbol 187 Buttonon (release) { _root.Player_Number = Value; _root.Player_Dice = 0; }Symbol 188 MovieClip Frame 1Value = 10;Symbol 191 MovieClip Frame 1function DiceButton() { if (((_root.Player_Number == _root.Current_Number) && (_root.Current_Dice >= this.Dice)) || (_root.Player_Number == 0)) { this._visible = false; } else { this._visible = true; if (_root.Player_Dice == this.Dice) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } } function NumberButton() { if (_root.Player_Number == this.Value) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } function CallButton() { if ((_root.Player_Number == 0) || (_root.Player_Dice == 0)) { this._visible = false; } else { this._visible = true; } } function BSButton() { if ((_root.Current_Number == 0) && (_root.Current_Dice == 0)) { this._visible = false; } else if (_root.BSCalled) { this._visible = false; } else { this._visible = true; } } stop(); b2.onEnterFrame = NumberButton; b3.onEnterFrame = NumberButton; b4.onEnterFrame = NumberButton; b5.onEnterFrame = NumberButton; b6.onEnterFrame = NumberButton; b7.onEnterFrame = NumberButton; b8.onEnterFrame = NumberButton; b9.onEnterFrame = NumberButton; b10.onEnterFrame = NumberButton; d1.onEnterFrame = DiceButton; d2.onEnterFrame = DiceButton; d3.onEnterFrame = DiceButton; d4.onEnterFrame = DiceButton; d5.onEnterFrame = DiceButton; d6.onEnterFrame = DiceButton; c.onEnterFrame = CallButton; b.onEnterFrame = BSButton; j = _root.Current_Number; switch (j) { case 10 : this.b9._visible = false; case 9 : this.b8._visible = false; case 8 : this.b7._visible = false; case 7 : this.b6._visible = false; case 6 : this.b5._visible = false; case 5 : this.b4._visible = false; case 4 : this.b3._visible = false; case 3 : this.b2._visible = false; } if (_root.Current_Dice == 6) { switch (j) { case 9 : this.b9._visible = false; break; case 8 : this.b8._visible = false; break; case 7 : this.b7._visible = false; break; case 6 : this.b6._visible = false; break; case 5 : this.b5._visible = false; break; case 4 : this.b4._visible = false; break; case 3 : this.b3._visible = false; break; case 2 : this.b2._visible = false; } }Symbol 207 Buttonon (release) { gotoAndPlay ("game_start"); }
Library Items
Symbol 1 Sound [Decision2.wav] | ||
Symbol 2 Sound [buzzer1.wav] | ||
Symbol 3 Graphic | Used by:4 28 110 Timeline | |
Symbol 4 MovieClip [onegraphic] | Uses:3 | |
Symbol 5 Graphic | Used by:6 25 110 Timeline | |
Symbol 6 MovieClip [twographic] | Uses:5 | |
Symbol 7 Graphic | Used by:8 31 110 | |
Symbol 8 MovieClip [threegraphic] | Uses:7 | |
Symbol 9 Graphic | Used by:10 22 110 Timeline | |
Symbol 10 MovieClip [fourgraphic] | Uses:9 | |
Symbol 11 Graphic | Used by:12 19 110 Timeline | |
Symbol 12 MovieClip [fivegraphic] | Uses:11 | |
Symbol 13 Graphic | Used by:14 16 110 Timeline | |
Symbol 14 MovieClip [sixgraphic] | Uses:13 | |
Symbol 15 Sound | Used by:16 19 22 25 28 31 | |
Symbol 16 Button | Uses:13 15 | Used by:18 |
Symbol 17 Graphic | Used by:18 | |
Symbol 18 MovieClip [six] | Uses:16 17 | Used by:191 |
Symbol 19 Button | Uses:11 15 | Used by:21 |
Symbol 20 Graphic | Used by:21 | |
Symbol 21 MovieClip [five] | Uses:19 20 | Used by:191 |
Symbol 22 Button | Uses:9 15 | Used by:24 |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 MovieClip [four] | Uses:22 23 | Used by:191 |
Symbol 25 Button | Uses:5 15 | Used by:27 |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip [two] | Uses:25 26 | Used by:191 |
Symbol 28 Button | Uses:3 15 | Used by:30 |
Symbol 29 Graphic | Used by:30 | |
Symbol 30 MovieClip [one] | Uses:28 29 | Used by:191 Timeline |
Symbol 31 Button | Uses:7 15 | Used by:33 |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 MovieClip [three] | Uses:31 32 | Used by:191 Timeline |
Symbol 208 MovieClip [__Packages.AI] | ||
Symbol 34 Graphic | Used by:142 Timeline | |
Symbol 35 Font | Used by:36 37 38 39 40 44 45 46 48 49 50 51 52 53 54 56 57 58 60 61 62 64 65 66 67 68 69 70 71 73 74 76 77 78 79 80 81 82 83 84 85 86 87 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 107 108 109 113 114 120 122 126 128 130 134 135 139 144 147 150 154 192 193 194 195 196 198 199 200 201 202 203 204 205 | |
Symbol 36 Text | Uses:35 | Used by:Timeline |
Symbol 37 Text | Uses:35 | Used by:Timeline |
Symbol 38 Text | Uses:35 | Used by:43 |
Symbol 39 Text | Uses:35 | Used by:43 |
Symbol 40 Text | Uses:35 | Used by:43 |
Symbol 41 Graphic | Used by:43 47 55 59 63 119 | |
Symbol 42 Sound | Used by:43 47 55 59 63 119 132 137 141 207 | |
Symbol 43 Button | Uses:38 39 40 41 42 | Used by:Timeline |
Symbol 44 Text | Uses:35 | Used by:47 |
Symbol 45 Text | Uses:35 | Used by:47 |
Symbol 46 Text | Uses:35 | Used by:47 |
Symbol 47 Button | Uses:44 45 46 41 42 | Used by:Timeline |
Symbol 48 EditableText | Uses:35 | Used by:Timeline |
Symbol 49 Text | Uses:35 | Used by:Timeline |
Symbol 50 Text | Uses:35 | Used by:Timeline |
Symbol 51 Text | Uses:35 | Used by:55 119 |
Symbol 52 Text | Uses:35 | Used by:55 119 |
Symbol 53 Text | Uses:35 | Used by:55 119 |
Symbol 54 Text | Uses:35 | Used by:55 59 63 119 |
Symbol 55 Button | Uses:51 52 53 54 41 42 | Used by:Timeline |
Symbol 56 Text | Uses:35 | Used by:59 |
Symbol 57 Text | Uses:35 | Used by:59 |
Symbol 58 Text | Uses:35 | Used by:59 |
Symbol 59 Button | Uses:56 57 58 41 54 42 | Used by:Timeline |
Symbol 60 Text | Uses:35 | Used by:63 |
Symbol 61 Text | Uses:35 | Used by:63 |
Symbol 62 Text | Uses:35 | Used by:63 |
Symbol 63 Button | Uses:60 61 62 41 54 42 | Used by:Timeline |
Symbol 64 Text | Uses:35 | Used by:Timeline |
Symbol 65 Text | Uses:35 | Used by:Timeline |
Symbol 66 Text | Uses:35 | Used by:Timeline |
Symbol 67 Text | Uses:35 | Used by:Timeline |
Symbol 68 Text | Uses:35 | Used by:Timeline |
Symbol 69 Text | Uses:35 | Used by:Timeline |
Symbol 70 Text | Uses:35 | Used by:Timeline |
Symbol 71 Text | Uses:35 | Used by:Timeline |
Symbol 72 Graphic | Used by:Timeline | |
Symbol 73 Text | Uses:35 | Used by:Timeline |
Symbol 74 Text | Uses:35 | Used by:Timeline |
Symbol 75 Graphic | Used by:Timeline | |
Symbol 76 Text | Uses:35 | Used by:Timeline |
Symbol 77 Text | Uses:35 | Used by:Timeline |
Symbol 78 Text | Uses:35 | Used by:Timeline |
Symbol 79 Text | Uses:35 | Used by:Timeline |
Symbol 80 Text | Uses:35 | Used by:Timeline |
Symbol 81 Text | Uses:35 | Used by:Timeline |
Symbol 82 Text | Uses:35 | Used by:Timeline |
Symbol 83 Text | Uses:35 | Used by:Timeline |
Symbol 84 Text | Uses:35 | Used by:Timeline |
Symbol 85 Text | Uses:35 | Used by:Timeline |
Symbol 86 Text | Uses:35 | Used by:Timeline |
Symbol 87 Text | Uses:35 | Used by:Timeline |
Symbol 88 Graphic | Used by:Timeline | |
Symbol 89 Text | Uses:35 | Used by:158 191 Timeline |
Symbol 90 Text | Uses:35 | Used by:170 172 191 Timeline |
Symbol 91 Text | Uses:35 | Used by:173 174 191 Timeline |
Symbol 92 Text | Uses:35 | Used by:175 176 191 Timeline |
Symbol 93 Text | Uses:35 | Used by:177 178 191 Timeline |
Symbol 94 Text | Uses:35 | Used by:179 180 191 Timeline |
Symbol 95 Text | Uses:35 | Used by:181 182 191 Timeline |
Symbol 96 Text | Uses:35 | Used by:183 184 191 Timeline |
Symbol 97 Text | Uses:35 | Used by:185 186 191 Timeline |
Symbol 98 Text | Uses:35 | Used by:187 188 191 Timeline |
Symbol 99 Text | Uses:35 | Used by:Timeline |
Symbol 100 Text | Uses:35 | Used by:Timeline |
Symbol 101 Text | Uses:35 | Used by:Timeline |
Symbol 102 Text | Uses:35 | Used by:Timeline |
Symbol 103 Text | Uses:35 | Used by:Timeline |
Symbol 104 Graphic | Used by:115 | |
Symbol 105 Graphic | Used by:115 | |
Symbol 106 Graphic | Used by:115 | |
Symbol 107 Text | Uses:35 | Used by:115 |
Symbol 108 EditableText | Uses:35 | Used by:115 |
Symbol 109 Text | Uses:35 | Used by:115 |
Symbol 110 MovieClip | Uses:3 5 7 9 11 13 | Used by:115 Timeline |
Symbol 111 Graphic | Used by:115 | |
Symbol 112 Graphic | Used by:115 | |
Symbol 113 EditableText | Uses:35 | Used by:115 |
Symbol 114 Text | Uses:35 | Used by:115 |
Symbol 115 MovieClip | Uses:104 105 106 107 108 109 110 111 112 113 114 | Used by:Timeline |
Symbol 116 Graphic | Used by:117 | |
Symbol 117 MovieClip | Uses:116 | Used by:118 Timeline |
Symbol 118 MovieClip | Uses:117 | Used by:Timeline |
Symbol 119 Button | Uses:51 52 53 54 41 42 | Used by:Timeline |
Symbol 120 EditableText | Uses:35 | Used by:121 |
Symbol 121 MovieClip | Uses:120 | Used by:Timeline |
Symbol 122 EditableText | Uses:35 | Used by:Timeline |
Symbol 123 Graphic | Used by:124 125 | |
Symbol 124 MovieClip | Uses:123 | Used by:Timeline |
Symbol 125 MovieClip | Uses:123 | Used by:Timeline |
Symbol 126 Text | Uses:35 | Used by:Timeline |
Symbol 127 Graphic | Used by:142 | |
Symbol 128 Text | Uses:35 | Used by:142 |
Symbol 129 Graphic | Used by:132 | |
Symbol 130 Text | Uses:35 | Used by:132 |
Symbol 131 Graphic | Used by:132 | |
Symbol 132 Button | Uses:129 130 131 42 | Used by:142 |
Symbol 133 Graphic | Used by:137 | |
Symbol 134 Text | Uses:35 | Used by:137 |
Symbol 135 Text | Uses:35 | Used by:137 |
Symbol 136 Graphic | Used by:137 | |
Symbol 137 Button | Uses:133 134 135 136 42 | Used by:142 |
Symbol 138 Graphic | Used by:141 | |
Symbol 139 Text | Uses:35 | Used by:141 |
Symbol 140 Graphic | Used by:141 | |
Symbol 141 Button | Uses:138 139 140 42 | Used by:142 |
Symbol 142 MovieClip | Uses:34 127 128 132 137 141 | Used by:Timeline |
Symbol 143 Graphic | Used by:145 | |
Symbol 144 Text | Uses:35 | Used by:145 |
Symbol 145 MovieClip | Uses:143 144 | Used by:149 |
Symbol 146 Graphic | Used by:148 | |
Symbol 147 Text | Uses:35 | Used by:148 |
Symbol 148 MovieClip | Uses:146 147 | Used by:149 |
Symbol 149 MovieClip | Uses:145 148 | Used by:Timeline |
Symbol 150 EditableText | Uses:35 | Used by:Timeline |
Symbol 151 Graphic | Used by:191 | |
Symbol 152 Graphic | Used by:191 | |
Symbol 153 Graphic | Used by:158 | |
Symbol 154 Text | Uses:35 | Used by:158 |
Symbol 155 Graphic | Used by:158 | |
Symbol 156 Graphic | Used by:158 | |
Symbol 157 Graphic | Used by:158 | |
Symbol 158 Button | Uses:153 154 155 156 157 89 | Used by:159 |
Symbol 159 MovieClip | Uses:158 | Used by:191 |
Symbol 160 Graphic | Used by:164 | |
Symbol 161 Graphic | Used by:164 | |
Symbol 162 Graphic | Used by:164 | |
Symbol 163 Graphic | Used by:164 | |
Symbol 164 Button | Uses:160 161 162 163 | Used by:165 |
Symbol 165 MovieClip | Uses:164 | Used by:191 |
Symbol 166 Graphic | Used by:170 173 175 177 179 181 183 185 187 | |
Symbol 167 Graphic | Used by:170 173 175 177 179 181 183 185 187 | |
Symbol 168 Graphic | Used by:170 173 175 177 179 181 183 185 187 | |
Symbol 169 Sound | Used by:170 173 175 177 179 181 183 185 187 | |
Symbol 170 Button | Uses:166 90 167 168 169 | Used by:172 |
Symbol 171 Graphic | Used by:172 174 176 178 180 182 184 186 188 | |
Symbol 172 MovieClip | Uses:170 171 90 | Used by:191 |
Symbol 173 Button | Uses:166 91 167 168 169 | Used by:174 |
Symbol 174 MovieClip | Uses:173 171 91 | Used by:191 |
Symbol 175 Button | Uses:166 92 167 168 169 | Used by:176 |
Symbol 176 MovieClip | Uses:175 171 92 | Used by:191 |
Symbol 177 Button | Uses:166 93 167 168 169 | Used by:178 |
Symbol 178 MovieClip | Uses:177 171 93 | Used by:191 |
Symbol 179 Button | Uses:166 94 167 168 169 | Used by:180 |
Symbol 180 MovieClip | Uses:179 171 94 | Used by:191 |
Symbol 181 Button | Uses:166 95 167 168 169 | Used by:182 |
Symbol 182 MovieClip | Uses:181 171 95 | Used by:191 |
Symbol 183 Button | Uses:166 96 167 168 169 | Used by:184 |
Symbol 184 MovieClip | Uses:183 171 96 | Used by:191 |
Symbol 185 Button | Uses:166 97 167 168 169 | Used by:186 |
Symbol 186 MovieClip | Uses:185 171 97 | Used by:191 |
Symbol 187 Button | Uses:166 98 167 168 169 | Used by:188 |
Symbol 188 MovieClip | Uses:187 171 98 | Used by:191 |
Symbol 189 Graphic | Used by:191 | |
Symbol 190 Graphic | Used by:191 | |
Symbol 191 MovieClip | Uses:151 89 152 159 165 30 27 33 24 21 18 172 174 176 178 180 182 184 186 188 189 190 90 91 92 93 94 95 96 97 98 | Used by:Timeline |
Symbol 192 Text | Uses:35 | Used by:Timeline |
Symbol 193 EditableText | Uses:35 | Used by:Timeline |
Symbol 194 Text | Uses:35 | Used by:Timeline |
Symbol 195 Text | Uses:35 | Used by:Timeline |
Symbol 196 EditableText | Uses:35 | Used by:Timeline |
Symbol 197 Graphic | Used by:Timeline | |
Symbol 198 Text | Uses:35 | Used by:Timeline |
Symbol 199 EditableText | Uses:35 | Used by:Timeline |
Symbol 200 Text | Uses:35 | Used by:Timeline |
Symbol 201 EditableText | Uses:35 | Used by:Timeline |
Symbol 202 EditableText | Uses:35 | Used by:Timeline |
Symbol 203 Text | Uses:35 | Used by:207 |
Symbol 204 Text | Uses:35 | Used by:207 |
Symbol 205 Text | Uses:35 | Used by:207 |
Symbol 206 Graphic | Used by:207 | |
Symbol 207 Button | Uses:203 204 205 206 42 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline |
Instance Names
"score" | Frame 2 | Symbol 48 EditableText |
"CurrentPanel" | Frame 13 | Symbol 115 MovieClip |
"compcup" | Frame 13 | Symbol 118 MovieClip |
"oneinfo" | Frame 13 | Symbol 121 MovieClip |
"score" | Frame 13 | Symbol 122 EditableText |
"PlayerHand" | Frame 75 | Symbol 124 MovieClip |
"TD" | Frame 112 | Symbol 149 MovieClip |
"comptext" | Frame 112 | Symbol 150 EditableText |
"controlpanel" | Frame 113 | Symbol 191 MovieClip |
"Dice_Display" | Frame 113 | Symbol 110 MovieClip |
"FCDP" | Frame 227 | Symbol 110 MovieClip |
"brief" | Frame 247 | Symbol 202 EditableText |
"CDP" | Symbol 115 MovieClip Frame 1 | Symbol 110 MovieClip |
"info" | Symbol 121 MovieClip Frame 1 | Symbol 120 EditableText |
"c" | Symbol 191 MovieClip Frame 1 | Symbol 159 MovieClip |
"b" | Symbol 191 MovieClip Frame 1 | Symbol 165 MovieClip |
"d1" | Symbol 191 MovieClip Frame 1 | Symbol 30 MovieClip [one] |
"d2" | Symbol 191 MovieClip Frame 1 | Symbol 27 MovieClip [two] |
"d3" | Symbol 191 MovieClip Frame 1 | Symbol 33 MovieClip [three] |
"d4" | Symbol 191 MovieClip Frame 1 | Symbol 24 MovieClip [four] |
"d5" | Symbol 191 MovieClip Frame 1 | Symbol 21 MovieClip [five] |
"d6" | Symbol 191 MovieClip Frame 1 | Symbol 18 MovieClip [six] |
"b2" | Symbol 191 MovieClip Frame 1 | Symbol 172 MovieClip |
"b3" | Symbol 191 MovieClip Frame 1 | Symbol 174 MovieClip |
"b4" | Symbol 191 MovieClip Frame 1 | Symbol 176 MovieClip |
"b5" | Symbol 191 MovieClip Frame 1 | Symbol 178 MovieClip |
"b6" | Symbol 191 MovieClip Frame 1 | Symbol 180 MovieClip |
"b7" | Symbol 191 MovieClip Frame 1 | Symbol 182 MovieClip |
"b8" | Symbol 191 MovieClip Frame 1 | Symbol 184 MovieClip |
"b9" | Symbol 191 MovieClip Frame 1 | Symbol 186 MovieClip |
"b10" | Symbol 191 MovieClip Frame 1 | Symbol 188 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "Decision2.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "buzzer1.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "onegraphic" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "twographic" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "threegraphic" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "fourgraphic" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "fivegraphic" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "sixgraphic" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "six" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "five" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "four" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "two" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "one" |
ExportAssets (56) | Timeline Frame 1 | Symbol 33 as "three" |
ExportAssets (56) | Timeline Frame 1 | Symbol 208 as "__Packages.AI" |
Labels
"tutorial" | Frame 3 |
"game_start" | Frame 13 |
"player_turn" | Frame 112 |
"comp_turn" | Frame 132 |
"Bullshit" | Frame 182 |
Dynamic Text Variables
_root.Current_Number | Symbol 108 EditableText | "10" |
_root.Current_Number | Symbol 113 EditableText | "10" |
Player_Number | Symbol 193 EditableText | "10" |
Player_Number | Symbol 196 EditableText | "10" |
_root.FinalNumber | Symbol 199 EditableText | "10" |
_root.FinalNumber | Symbol 201 EditableText | "10" |
|