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BS! - Dice Game.swf

This is the info page for
Flash #65873

(Click the ID number above for more basic data on this flash file.)


Text
BS!

the Dice Game

TUTORIAL

TUTORIAL

TUTORIAL

PLAY GAME

PLAY GAME

PLAY GAME

100:100

This is a dice game of skill and deception. Widely
popular in Asia, this game was also seen briefly
in the movie Pirates of the Caribbean: Dead
Man's Chest.
It is the perfect game for parties and pre-wasted
drinking gatherings.
This flash game is only for one player versus a
computer.

Introduction

MENU

MENU

MENU

QUIT

next

next

next

prev

prev

prev

Each player has 5 dice that only they can see.
After deciding who goes first, players take turns
making calls on the total number of any die face(1-
6) among ALL players.
Example:
A call of   " 3 x      "
means there are AT LEAST three dice of fives (     )
out of ALL the dice of ALL the players

Calling

On each call, either the number of dice OR the
dice face MUST increase.
For Examle:
If the last call was  " 3 x      ",
then the next call can only be higher than that -
3 x             4 x      -             5 x      -              ...etc
3 x
3 x

Ones (     ) are considered wildcard(1-6) UNTIL a
player makes a call involving a
Example:

Before
4 ones
5 fours
7 fives
6 sixes

After
4 ones
1 four
3 fives
2 sixes

Total dice counts before and after
a call involving one ( n x      ) is made.

Wildcard

Calls continue until any player believes that the
last call is not possible. BS is called and
everyone reveals their dice.
Tally the total number of last call's die face.
Include wildcards if       hasn't been called.

BullS**t

If there are AT LEAST that many dice of the last
call, BS is wrongly called and the player who
makes last call wins.
Example:

Red Player calls 4 x

Blue Player calls BS!

There are exactly 4 x        total, so it is not BS. Red Player Wins.

*One has not been called before

Win or Lose?

Else if BS is right, player who called BS wins.
Example:

Red Player calls 5 x

There are only 4 x        total, so it is BS. Blue Player Wins.

Try to guess what others have based on their calls.
Calling the max number of max dice face is key to
winning. Example:
Knowing when to call BS is crucial. Consider
previous calls, statistics, everything.
Bluffing may be useful.

Calling 6 x
guarantees win

Tips

CALL

2

3

4

5

6

7

8

9

10

This is this Flash game's GUI and what you
see during your turn. There are only 2
actions one can do during each turn. Make a
call or call BS.
Pick your call here. Selected # and die will
be highlighted
Make a call
Call BS

GUI

If you still don't understand, best way to learn is to
play the game!
Hope you find it fun and play with your friends.
(In real life. Buy some dice.)
The computer AI may be retarded. If anyone wants
to try implementing a smarter AI, feel free to contact
me.

Final Notes

END

CURRENT CALL

10

x

10

BULLSHIT!

is wildcard

100:100

PLAYER

WHO CALLS FIRST?

PLAYER

?

RANDOM

COMP

PLAYER
TURN

COMP
TURN

Comp says Hi

CALL

YOU WILL CALL

10

x

YOU CALLED

10

There are      x

10

There are      x

10

play again

play again

play again

ActionScript [AS1/AS2]

Frame 1
var Wins = 0; var Loss = 0;
Frame 2
score.text = (Wins + ":") + Loss; stop();
Frame 13
var v = new Sound(); v.attachSound("Decision2.wav"); var Current_Number = 0; var Current_Dice = 0; var Player_Number = 0; var Player_Dice = 0; var CompsTurn = false; var OneCalled = false; var BSCalled = false; var PlayerHand = Array(); var CompHand = Array(); function wildcard() { if (_root.OneCalled) { oneinfo.info.text = "NOT wildcard"; } else { oneinfo.info.text = "is wildcard"; } } i = 0; while (i < 5) { PlayerHand[i] = random(6) + 1; CompHand[i] = random(6) + 1; i++; } oneinfo.onEnterFrame = wildcard; var Computer = new AI(CompHand); trace(CompHand); CurrentPanel.gotoAndStop(1); score.text = (Wins + ":") + Loss;
Frame 102
stop();
Frame 112
Player_Number = 0; Player_Dice = 0; CompsTurn = false;
Frame 113
stop(); Dice_Display.onEnterFrame = function () { this.gotoAndStop(Player_Dice + 1); }; TD.gotoAndPlay(1);
Frame 132
CompsTurn = true; comptext.text = "Computer thinks..."; TD.gotoAndPlay(1); controlpanel.gotoAndStop(2);
Frame 143
var temp = Computer.getHand(); var i = 2; while (i < 7) { if (_root.Current_Number <= temp[i]) { trace("Skipping BS"); gotoAndPlay (169); break; } i++; }
Frame 153
if (Computer.CallBS(_root.Current_Number, _root.Current_Dice, OneCalled)) { comptext.text = "Comp calls BS!"; gotoAndPlay ("Bullshit"); }
Frame 169
Computer.CalculateCall(_root.Current_Number, _root.Current_Dice, OneCalled); Current_Number = Computer.getNum(); Current_Dice = Computer.getDice(); v.start(); if (Current_Dice == 1) { OneCalled = true; }
Frame 181
comptext.text = "Computer Called"; gotoAndPlay ("player_turn");
Frame 182
var FinalNumber = 0; BSCalled = true; CurrentPanel.gotoAndStop(2); controlpanel.gotoAndStop(2); var buzz = new Sound(); buzz.attachSound("buzzer1.wav"); buzz.start();
Frame 197
compcup.play(); stop();
Frame 227
FCDP.onEnterFrame = function () { this.gotoAndStop(_root.Current_Dice + 1); }; j = Current_Dice; v.start(); i = 0; while (i < 5) { if (!OneCalled) { if ((CompHand[i] == j) || (CompHand[i] == 1)) { FinalNumber++; } if ((PlayerHand[i] == j) || (PlayerHand[i] == 1)) { FinalNumber++; } } else { if (CompHand[i] == j) { FinalNumber++; } if (PlayerHand[i] == j) { FinalNumber++; } } i++; }
Frame 247
v.start(); if (CompsTurn) { if (Current_Number <= FinalNumber) { brief.text = "Your call was correct!\r\r YOU WIN"; Wins++; } else { brief.text = "Your call was BS!\r\r YOU LOSE"; Loss++; } } else if (Current_Number <= FinalNumber) { brief.text = "Computer's call was correct!\r\r YOU LOSE"; Loss++; } else { brief.text = "Computer's call was BS!\r\r YOU WIN"; Wins++; } stop();
Symbol 16 Button
on (release) { _root.Player_Dice = this.Dice; }
Symbol 18 MovieClip [six] Frame 1
Dice = 6; stop();
Symbol 19 Button
on (release) { _root.Player_Dice = this.Dice; }
Symbol 21 MovieClip [five] Frame 1
Dice = 5; stop();
Symbol 22 Button
on (release) { _root.Player_Dice = this.Dice; }
Symbol 24 MovieClip [four] Frame 1
Dice = 4; stop();
Symbol 25 Button
on (release) { _root.Player_Dice = this.Dice; }
Symbol 27 MovieClip [two] Frame 1
stop(); Dice = 2;
Symbol 28 Button
on (release) { _root.Player_Dice = this.Dice; }
Symbol 30 MovieClip [one] Frame 1
stop(); Dice = 1;
Symbol 31 Button
on (release) { _root.Player_Dice = this.Dice; }
Symbol 33 MovieClip [three] Frame 1
stop(); Dice = 3;
Symbol 208 MovieClip [__Packages.AI] Frame 0
class AI { var CallNum, CallDice, FirstCall; function AI (CompHand) { var _local2 = 0; while (_local2 < 7) { Hand[_local2] = 0; _local2++; } _local2 = 0; while (_local2 < 5) { switch (CompHand[_local2]) { case 1 : Hand[1]++; break; case 2 : Hand[2]++; break; case 3 : Hand[3]++; break; case 4 : Hand[4]++; break; case 5 : Hand[5]++; break; case 6 : Hand[6]++; } _local2++; } CallNum = 0; CallDice = 0; FirstCall = true; PreviousDiceCalls.push(0); } function getHand() { return(Hand); } function CallBS(num, dice, onecalled) { var _local5 = Hand[dice]; if (!onecalled) { _local5 = _local5 + Hand[1]; } PreviousDiceCalls.push(dice); var _local2 = PreviousDiceCalls.length - 1; var _local3 = 0; while (PreviousDiceCalls[_local2] != 0) { if (PreviousDiceCalls[_local2] == dice) { _local3++; } _local2--; } trace("DECIDING FOR BS"); var _local6 = num - _local5; if (_local6 <= 1) { trace("Difference only 1 or less, noBS "); return(false); } if (_local6 > 4) { trace("Too much Difference, BS!"); return(true); } switch (_local6) { case 2 : trace("Difference = 2"); _local2 = random(6); trace(_local2); if (_local2 == 3) { trace("taking chance, call BS"); return(true); } trace("no BS"); return(false); case 3 : trace("Difference = 3"); if (_local3 > 1) { trace("player called number more than once, no BS"); return(false); } trace("BS!"); return(true); case 4 : trace("Difference = 4"); _local2 = random(6); trace(_local2); if (_local2 == 3) { trace("taking chance, no BS"); return(false); } trace("BS!"); return(true); } } function CalculateCall(num, dice, onecalled) { var _local5 = 0; var _local3 = 0; var _local6 = 0; var _local4 = 6; var _local8 = Array(); var _local7 = Array(); var _local2 = 2; while (_local2 < 7) { if (Hand[_local2] > _local3) { _local5 = _local2; _local3 = Hand[_local2]; } if (Hand[_local2] == 0) { _local8.push(_local2); } else if (Hand[_local2] < _local4) { _local6 = _local2; _local4 = Hand[_local2]; } _local2++; } if (num == 0) { _local2 = random(3); trace(_local2); if ((Hand[1] <= 2) && (random(3) == 0)) { CallNum = 2; CallDice = 1; } else { switch (_local2) { case 0 : trace("First Call...Calling min"); _local2 = random(Hand[1] + _local4) + 1; if (_local2 < 2) { _local2 = 2; } CallNum = _local2; CallDice = _local6; break; case 1 : trace("First Call...Calling max"); _local2 = random(Hand[1] + _local3) + 1; if (_local2 < 2) { _local2 = 2; } CallNum = _local2; CallDice = _local5; break; case 2 : trace("First Call...Bluffing"); CallNum = random(2) + 2; _local2 = _local8.length; if (_local2 == 0) { CallDice = random(6) + 1; } else { CallDice = _local8[random(_local2)]; } } } } else { var _local11 = Hand[dice]; if (!onecalled) { _local11 = _local11 + Hand[1]; _local3 = _local3 + Hand[1]; _local4 = _local4 + Hand[1]; } var _local12 = num - _local11; _local2 = random(3); switch (_local2) { case 0 : trace("BLUFFING"); CallNum = num + 1; CallDice = dice; break; case 1 : case 2 : if ((_local4 >= num) && (_local6 > dice)) { trace("Safe calling min"); CallNum = _local4 + random(2); CallDice = _local6; } else if ((_local3 >= num) && (_local5 > dice)) { trace("Safe calling max"); CallNum = _local3 + random(2); CallDice = _local5; } else if ((_local12 < 3) && (Hand[1] > 0)) { _local2 = 2; while (_local2 < 7) { if (Hand[_local2] > 0) { _local7.push(_local2); } _local2++; } _local2 = _local7.length; trace("Risky calling....ANY on hand"); CallDice = _local7[random(_local2)]; if (CallDice <= dice) { CallNum = num + 1; } else { CallNum = num; } } else { trace("Safe bet calling....MOST on hand"); CallDice = _local5; if (CallDice <= dice) { CallNum = num + 1; } else { CallNum = num; } } } } } function getNum() { return(CallNum); } function getDice() { return(CallDice); } function gethand() { return(Hand); } var Hand = Array(7); var PreviousDiceCalls = Array(); }
Symbol 43 Button
on (release) { nextFrame(); }
Symbol 47 Button
on (release) { gotoAndPlay (13); }
Symbol 55 Button
on (release) { gotoAndStop (2); }
Symbol 59 Button
on (release) { nextFrame(); }
Symbol 63 Button
on (release) { prevFrame(); }
Symbol 110 MovieClip Frame 1
stop();
Symbol 115 MovieClip Frame 1
CDP.onEnterFrame = function () { this.gotoAndStop(_root.Current_Dice + 1); }; stop();
Symbol 118 MovieClip Frame 62
stop();
Symbol 118 MovieClip Frame 94
_root.play();
Symbol 118 MovieClip Frame 115
stop();
Symbol 119 Button
on (release) { gotoAndStop (2); }
Symbol 124 MovieClip Frame 1
var DiceArray = Array(); i = 0; while (i < 5) { if (_root.PlayerHand[i] == 1) { DiceArray[i] = this.attachMovie("onegraphic", "dice" + i, this.getNextHighestDepth()); } else if (_root.PlayerHand[i] == 2) { DiceArray[i] = this.attachMovie("twographic", "dice" + i, this.getNextHighestDepth()); } else if (_root.PlayerHand[i] == 3) { DiceArray[i] = this.attachMovie("threegraphic", "dice" + i, this.getNextHighestDepth()); } else if (_root.PlayerHand[i] == 4) { DiceArray[i] = this.attachMovie("fourgraphic", "dice" + i, this.getNextHighestDepth()); } else if (_root.PlayerHand[i] == 5) { DiceArray[i] = this.attachMovie("fivegraphic", "dice" + i, this.getNextHighestDepth()); } else if (_root.PlayerHand[i] == 6) { DiceArray[i] = this.attachMovie("sixgraphic", "dice" + i, this.getNextHighestDepth()); } DiceArray[i]._width = (DiceArray[i]._height = 31); i++; } DiceArray[0]._x = 0; DiceArray[0]._y = 0; DiceArray[1]._x = 0; DiceArray[1]._y = -35; DiceArray[2]._x = 0; DiceArray[2]._y = 35; DiceArray[3]._x = 35; DiceArray[3]._y = 0; DiceArray[4]._x = -35; DiceArray[4]._y = 0;
Symbol 125 MovieClip Frame 1
var DiceArray = Array(); i = 0; while (i < 5) { if (_root.CompHand[i] == 1) { DiceArray[i] = this.attachMovie("onegraphic", "dice" + i, this.getNextHighestDepth()); } else if (_root.CompHand[i] == 2) { DiceArray[i] = this.attachMovie("twographic", "dice" + i, this.getNextHighestDepth()); } else if (_root.CompHand[i] == 3) { DiceArray[i] = this.attachMovie("threegraphic", "dice" + i, this.getNextHighestDepth()); } else if (_root.CompHand[i] == 4) { DiceArray[i] = this.attachMovie("fourgraphic", "dice" + i, this.getNextHighestDepth()); } else if (_root.CompHand[i] == 5) { DiceArray[i] = this.attachMovie("fivegraphic", "dice" + i, this.getNextHighestDepth()); } else if (_root.CompHand[i] == 6) { DiceArray[i] = this.attachMovie("sixgraphic", "dice" + i, this.getNextHighestDepth()); } DiceArray[i]._width = (DiceArray[i]._height = 31); i++; } DiceArray[0]._x = 0; DiceArray[0]._y = 0; DiceArray[1]._x = 0; DiceArray[1]._y = -35; DiceArray[2]._x = 0; DiceArray[2]._y = 35; DiceArray[3]._x = 35; DiceArray[3]._y = 0; DiceArray[4]._x = -35; DiceArray[4]._y = 0;
Symbol 132 Button
on (release) { _root.gotoAndPlay("player_turn"); }
Symbol 137 Button
on (release) { i = random(2); if (i == 0) { _root.gotoAndPlay("player_turn"); } else { _root.gotoAndPlay("comp_turn"); } }
Symbol 141 Button
on (release) { _root.gotoAndPlay("comp_turn"); }
Symbol 145 MovieClip Frame 30
stop();
Symbol 148 MovieClip Frame 30
stop();
Symbol 149 MovieClip Frame 1
if (_root.CompsTurn) { gotoAndStop (3); } else { gotoAndStop (2); }
Symbol 158 Button
on (release) { var v = new Sound(); v.attachSound("Decision2.wav"); _root.Current_Number = _root.Player_Number; _root.Current_Dice = _root.Player_Dice; v.start(); if (_root.Current_Dice == 1) { _root.OneCalled = true; } _root.play(); _parent.gotoAndStop(2); }
Symbol 164 Button
on (release) { _root.gotoAndPlay("Bullshit"); }
Symbol 170 Button
on (release) { _root.Player_Number = Value; _root.Player_Dice = 0; }
Symbol 172 MovieClip Frame 1
Value = 2;
Symbol 173 Button
on (release) { _root.Player_Number = Value; _root.Player_Dice = 0; }
Symbol 174 MovieClip Frame 1
Value = 3;
Symbol 175 Button
on (release) { _root.Player_Number = Value; _root.Player_Dice = 0; }
Symbol 176 MovieClip Frame 1
Value = 4;
Symbol 177 Button
on (release) { _root.Player_Number = Value; _root.Player_Dice = 0; }
Symbol 178 MovieClip Frame 1
Value = 5;
Symbol 179 Button
on (release) { _root.Player_Number = Value; _root.Player_Dice = 0; }
Symbol 180 MovieClip Frame 1
Value = 6;
Symbol 181 Button
on (release) { _root.Player_Number = Value; _root.Player_Dice = 0; }
Symbol 182 MovieClip Frame 1
Value = 7;
Symbol 183 Button
on (release) { _root.Player_Number = Value; _root.Player_Dice = 0; }
Symbol 184 MovieClip Frame 1
Value = 8;
Symbol 185 Button
on (release) { _root.Player_Number = Value; _root.Player_Dice = 0; }
Symbol 186 MovieClip Frame 1
Value = 9;
Symbol 187 Button
on (release) { _root.Player_Number = Value; _root.Player_Dice = 0; }
Symbol 188 MovieClip Frame 1
Value = 10;
Symbol 191 MovieClip Frame 1
function DiceButton() { if (((_root.Player_Number == _root.Current_Number) && (_root.Current_Dice >= this.Dice)) || (_root.Player_Number == 0)) { this._visible = false; } else { this._visible = true; if (_root.Player_Dice == this.Dice) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } } function NumberButton() { if (_root.Player_Number == this.Value) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } function CallButton() { if ((_root.Player_Number == 0) || (_root.Player_Dice == 0)) { this._visible = false; } else { this._visible = true; } } function BSButton() { if ((_root.Current_Number == 0) && (_root.Current_Dice == 0)) { this._visible = false; } else if (_root.BSCalled) { this._visible = false; } else { this._visible = true; } } stop(); b2.onEnterFrame = NumberButton; b3.onEnterFrame = NumberButton; b4.onEnterFrame = NumberButton; b5.onEnterFrame = NumberButton; b6.onEnterFrame = NumberButton; b7.onEnterFrame = NumberButton; b8.onEnterFrame = NumberButton; b9.onEnterFrame = NumberButton; b10.onEnterFrame = NumberButton; d1.onEnterFrame = DiceButton; d2.onEnterFrame = DiceButton; d3.onEnterFrame = DiceButton; d4.onEnterFrame = DiceButton; d5.onEnterFrame = DiceButton; d6.onEnterFrame = DiceButton; c.onEnterFrame = CallButton; b.onEnterFrame = BSButton; j = _root.Current_Number; switch (j) { case 10 : this.b9._visible = false; case 9 : this.b8._visible = false; case 8 : this.b7._visible = false; case 7 : this.b6._visible = false; case 6 : this.b5._visible = false; case 5 : this.b4._visible = false; case 4 : this.b3._visible = false; case 3 : this.b2._visible = false; } if (_root.Current_Dice == 6) { switch (j) { case 9 : this.b9._visible = false; break; case 8 : this.b8._visible = false; break; case 7 : this.b7._visible = false; break; case 6 : this.b6._visible = false; break; case 5 : this.b5._visible = false; break; case 4 : this.b4._visible = false; break; case 3 : this.b3._visible = false; break; case 2 : this.b2._visible = false; } }
Symbol 207 Button
on (release) { gotoAndPlay ("game_start"); }

Library Items

Symbol 1 Sound [Decision2.wav]
Symbol 2 Sound [buzzer1.wav]
Symbol 3 GraphicUsed by:4 28 110  Timeline
Symbol 4 MovieClip [onegraphic]Uses:3
Symbol 5 GraphicUsed by:6 25 110  Timeline
Symbol 6 MovieClip [twographic]Uses:5
Symbol 7 GraphicUsed by:8 31 110
Symbol 8 MovieClip [threegraphic]Uses:7
Symbol 9 GraphicUsed by:10 22 110  Timeline
Symbol 10 MovieClip [fourgraphic]Uses:9
Symbol 11 GraphicUsed by:12 19 110  Timeline
Symbol 12 MovieClip [fivegraphic]Uses:11
Symbol 13 GraphicUsed by:14 16 110  Timeline
Symbol 14 MovieClip [sixgraphic]Uses:13
Symbol 15 SoundUsed by:16 19 22 25 28 31
Symbol 16 ButtonUses:13 15Used by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [six]Uses:16 17Used by:191
Symbol 19 ButtonUses:11 15Used by:21
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClip [five]Uses:19 20Used by:191
Symbol 22 ButtonUses:9 15Used by:24
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClip [four]Uses:22 23Used by:191
Symbol 25 ButtonUses:5 15Used by:27
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [two]Uses:25 26Used by:191
Symbol 28 ButtonUses:3 15Used by:30
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip [one]Uses:28 29Used by:191  Timeline
Symbol 31 ButtonUses:7 15Used by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip [three]Uses:31 32Used by:191  Timeline
Symbol 208 MovieClip [__Packages.AI]
Symbol 34 GraphicUsed by:142  Timeline
Symbol 35 FontUsed by:36 37 38 39 40 44 45 46 48 49 50 51 52 53 54 56 57 58 60 61 62 64 65 66 67 68 69 70 71 73 74 76 77 78 79 80 81 82 83 84 85 86 87 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 107 108 109 113 114 120 122 126 128 130 134 135 139 144 147 150 154 192 193 194 195 196 198 199 200 201 202 203 204 205
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Symbol 37 TextUses:35Used by:Timeline
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Symbol 39 TextUses:35Used by:43
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Symbol 41 GraphicUsed by:43 47 55 59 63 119
Symbol 42 SoundUsed by:43 47 55 59 63 119 132 137 141 207
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Symbol 54 TextUses:35Used by:55 59 63 119
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Symbol 70 TextUses:35Used by:Timeline
Symbol 71 TextUses:35Used by:Timeline
Symbol 72 GraphicUsed by:Timeline
Symbol 73 TextUses:35Used by:Timeline
Symbol 74 TextUses:35Used by:Timeline
Symbol 75 GraphicUsed by:Timeline
Symbol 76 TextUses:35Used by:Timeline
Symbol 77 TextUses:35Used by:Timeline
Symbol 78 TextUses:35Used by:Timeline
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Symbol 80 TextUses:35Used by:Timeline
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Symbol 84 TextUses:35Used by:Timeline
Symbol 85 TextUses:35Used by:Timeline
Symbol 86 TextUses:35Used by:Timeline
Symbol 87 TextUses:35Used by:Timeline
Symbol 88 GraphicUsed by:Timeline
Symbol 89 TextUses:35Used by:158 191  Timeline
Symbol 90 TextUses:35Used by:170 172 191  Timeline
Symbol 91 TextUses:35Used by:173 174 191  Timeline
Symbol 92 TextUses:35Used by:175 176 191  Timeline
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Symbol 99 TextUses:35Used by:Timeline
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Symbol 102 TextUses:35Used by:Timeline
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Symbol 104 GraphicUsed by:115
Symbol 105 GraphicUsed by:115
Symbol 106 GraphicUsed by:115
Symbol 107 TextUses:35Used by:115
Symbol 108 EditableTextUses:35Used by:115
Symbol 109 TextUses:35Used by:115
Symbol 110 MovieClipUses:3 5 7 9 11 13Used by:115  Timeline
Symbol 111 GraphicUsed by:115
Symbol 112 GraphicUsed by:115
Symbol 113 EditableTextUses:35Used by:115
Symbol 114 TextUses:35Used by:115
Symbol 115 MovieClipUses:104 105 106 107 108 109 110 111 112 113 114Used by:Timeline
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:118  Timeline
Symbol 118 MovieClipUses:117Used by:Timeline
Symbol 119 ButtonUses:51 52 53 54 41 42Used by:Timeline
Symbol 120 EditableTextUses:35Used by:121
Symbol 121 MovieClipUses:120Used by:Timeline
Symbol 122 EditableTextUses:35Used by:Timeline
Symbol 123 GraphicUsed by:124 125
Symbol 124 MovieClipUses:123Used by:Timeline
Symbol 125 MovieClipUses:123Used by:Timeline
Symbol 126 TextUses:35Used by:Timeline
Symbol 127 GraphicUsed by:142
Symbol 128 TextUses:35Used by:142
Symbol 129 GraphicUsed by:132
Symbol 130 TextUses:35Used by:132
Symbol 131 GraphicUsed by:132
Symbol 132 ButtonUses:129 130 131 42Used by:142
Symbol 133 GraphicUsed by:137
Symbol 134 TextUses:35Used by:137
Symbol 135 TextUses:35Used by:137
Symbol 136 GraphicUsed by:137
Symbol 137 ButtonUses:133 134 135 136 42Used by:142
Symbol 138 GraphicUsed by:141
Symbol 139 TextUses:35Used by:141
Symbol 140 GraphicUsed by:141
Symbol 141 ButtonUses:138 139 140 42Used by:142
Symbol 142 MovieClipUses:34 127 128 132 137 141Used by:Timeline
Symbol 143 GraphicUsed by:145
Symbol 144 TextUses:35Used by:145
Symbol 145 MovieClipUses:143 144Used by:149
Symbol 146 GraphicUsed by:148
Symbol 147 TextUses:35Used by:148
Symbol 148 MovieClipUses:146 147Used by:149
Symbol 149 MovieClipUses:145 148Used by:Timeline
Symbol 150 EditableTextUses:35Used by:Timeline
Symbol 151 GraphicUsed by:191
Symbol 152 GraphicUsed by:191
Symbol 153 GraphicUsed by:158
Symbol 154 TextUses:35Used by:158
Symbol 155 GraphicUsed by:158
Symbol 156 GraphicUsed by:158
Symbol 157 GraphicUsed by:158
Symbol 158 ButtonUses:153 154 155 156 157 89Used by:159
Symbol 159 MovieClipUses:158Used by:191
Symbol 160 GraphicUsed by:164
Symbol 161 GraphicUsed by:164
Symbol 162 GraphicUsed by:164
Symbol 163 GraphicUsed by:164
Symbol 164 ButtonUses:160 161 162 163Used by:165
Symbol 165 MovieClipUses:164Used by:191
Symbol 166 GraphicUsed by:170 173 175 177 179 181 183 185 187
Symbol 167 GraphicUsed by:170 173 175 177 179 181 183 185 187
Symbol 168 GraphicUsed by:170 173 175 177 179 181 183 185 187
Symbol 169 SoundUsed by:170 173 175 177 179 181 183 185 187
Symbol 170 ButtonUses:166 90 167 168 169Used by:172
Symbol 171 GraphicUsed by:172 174 176 178 180 182 184 186 188
Symbol 172 MovieClipUses:170 171 90Used by:191
Symbol 173 ButtonUses:166 91 167 168 169Used by:174
Symbol 174 MovieClipUses:173 171 91Used by:191
Symbol 175 ButtonUses:166 92 167 168 169Used by:176
Symbol 176 MovieClipUses:175 171 92Used by:191
Symbol 177 ButtonUses:166 93 167 168 169Used by:178
Symbol 178 MovieClipUses:177 171 93Used by:191
Symbol 179 ButtonUses:166 94 167 168 169Used by:180
Symbol 180 MovieClipUses:179 171 94Used by:191
Symbol 181 ButtonUses:166 95 167 168 169Used by:182
Symbol 182 MovieClipUses:181 171 95Used by:191
Symbol 183 ButtonUses:166 96 167 168 169Used by:184
Symbol 184 MovieClipUses:183 171 96Used by:191
Symbol 185 ButtonUses:166 97 167 168 169Used by:186
Symbol 186 MovieClipUses:185 171 97Used by:191
Symbol 187 ButtonUses:166 98 167 168 169Used by:188
Symbol 188 MovieClipUses:187 171 98Used by:191
Symbol 189 GraphicUsed by:191
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:151 89 152 159 165 30 27 33 24 21 18 172 174 176 178 180 182 184 186 188 189 190 90 91 92 93 94 95 96 97 98Used by:Timeline
Symbol 192 TextUses:35Used by:Timeline
Symbol 193 EditableTextUses:35Used by:Timeline
Symbol 194 TextUses:35Used by:Timeline
Symbol 195 TextUses:35Used by:Timeline
Symbol 196 EditableTextUses:35Used by:Timeline
Symbol 197 GraphicUsed by:Timeline
Symbol 198 TextUses:35Used by:Timeline
Symbol 199 EditableTextUses:35Used by:Timeline
Symbol 200 TextUses:35Used by:Timeline
Symbol 201 EditableTextUses:35Used by:Timeline
Symbol 202 EditableTextUses:35Used by:Timeline
Symbol 203 TextUses:35Used by:207
Symbol 204 TextUses:35Used by:207
Symbol 205 TextUses:35Used by:207
Symbol 206 GraphicUsed by:207
Symbol 207 ButtonUses:203 204 205 206 42Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"score"Frame 2Symbol 48 EditableText
"CurrentPanel"Frame 13Symbol 115 MovieClip
"compcup"Frame 13Symbol 118 MovieClip
"oneinfo"Frame 13Symbol 121 MovieClip
"score"Frame 13Symbol 122 EditableText
"PlayerHand"Frame 75Symbol 124 MovieClip
"TD"Frame 112Symbol 149 MovieClip
"comptext"Frame 112Symbol 150 EditableText
"controlpanel"Frame 113Symbol 191 MovieClip
"Dice_Display"Frame 113Symbol 110 MovieClip
"FCDP"Frame 227Symbol 110 MovieClip
"brief"Frame 247Symbol 202 EditableText
"CDP"Symbol 115 MovieClip Frame 1Symbol 110 MovieClip
"info"Symbol 121 MovieClip Frame 1Symbol 120 EditableText
"c"Symbol 191 MovieClip Frame 1Symbol 159 MovieClip
"b"Symbol 191 MovieClip Frame 1Symbol 165 MovieClip
"d1"Symbol 191 MovieClip Frame 1Symbol 30 MovieClip [one]
"d2"Symbol 191 MovieClip Frame 1Symbol 27 MovieClip [two]
"d3"Symbol 191 MovieClip Frame 1Symbol 33 MovieClip [three]
"d4"Symbol 191 MovieClip Frame 1Symbol 24 MovieClip [four]
"d5"Symbol 191 MovieClip Frame 1Symbol 21 MovieClip [five]
"d6"Symbol 191 MovieClip Frame 1Symbol 18 MovieClip [six]
"b2"Symbol 191 MovieClip Frame 1Symbol 172 MovieClip
"b3"Symbol 191 MovieClip Frame 1Symbol 174 MovieClip
"b4"Symbol 191 MovieClip Frame 1Symbol 176 MovieClip
"b5"Symbol 191 MovieClip Frame 1Symbol 178 MovieClip
"b6"Symbol 191 MovieClip Frame 1Symbol 180 MovieClip
"b7"Symbol 191 MovieClip Frame 1Symbol 182 MovieClip
"b8"Symbol 191 MovieClip Frame 1Symbol 184 MovieClip
"b9"Symbol 191 MovieClip Frame 1Symbol 186 MovieClip
"b10"Symbol 191 MovieClip Frame 1Symbol 188 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "Decision2.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "buzzer1.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "onegraphic"
ExportAssets (56)Timeline Frame 1Symbol 6 as "twographic"
ExportAssets (56)Timeline Frame 1Symbol 8 as "threegraphic"
ExportAssets (56)Timeline Frame 1Symbol 10 as "fourgraphic"
ExportAssets (56)Timeline Frame 1Symbol 12 as "fivegraphic"
ExportAssets (56)Timeline Frame 1Symbol 14 as "sixgraphic"
ExportAssets (56)Timeline Frame 1Symbol 18 as "six"
ExportAssets (56)Timeline Frame 1Symbol 21 as "five"
ExportAssets (56)Timeline Frame 1Symbol 24 as "four"
ExportAssets (56)Timeline Frame 1Symbol 27 as "two"
ExportAssets (56)Timeline Frame 1Symbol 30 as "one"
ExportAssets (56)Timeline Frame 1Symbol 33 as "three"
ExportAssets (56)Timeline Frame 1Symbol 208 as "__Packages.AI"

Labels

"tutorial"Frame 3
"game_start"Frame 13
"player_turn"Frame 112
"comp_turn"Frame 132
"Bullshit"Frame 182

Dynamic Text Variables

_root.Current_NumberSymbol 108 EditableText"10"
_root.Current_NumberSymbol 113 EditableText"10"
Player_NumberSymbol 193 EditableText"10"
Player_NumberSymbol 196 EditableText"10"
_root.FinalNumberSymbol 199 EditableText"10"
_root.FinalNumberSymbol 201 EditableText"10"




http://swfchan.com/14/65873/info.shtml
Created: 12/4 -2019 09:41:27 Last modified: 12/4 -2019 09:41:27 Server time: 14/11 -2024 17:13:26