[Tools][Expand/Collapse All]Note that automatic extraction of ActionScript 3 is still pretty much unsupported by swfchan. AS1/AS2 works okay most of the time.Frame 1 (8 B)
stop();
Symbol 11 Button (31 B)
on (release) {
_root.play();
}
Symbol 12 MovieClip Frame 1 (200 B)
_root.stop();
PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100;
if (PercentLoaded != 100) {
setProperty(bar, _xscale , PercentLoaded);
} else {
gotoAndStop ("loaded");
}
Symbol 12 MovieClip Frame 2 (17 B)
gotoAndPlay (1);
Symbol 26 MovieClip Frame 1 (896 B)
function camControl() {
parentColor.setTransform(camColor.getTransform());
var _local4 = sX / this._width;
var _local3 = sY / this._height;
_parent._x = cX - (this._x * _local4);
_parent._y = cY - (this._y * _local3);
_parent._xscale = 100 * _local4;
_parent._yscale = 100 * _local3;
}
function resetStage() {
var _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0};
parentColor.setTransform(_local2);
_parent._xscale = 100;
_parent._yscale = 100;
_parent._x = 0;
_parent._y = 0;
}
this._visible = false;
var oldMode = Stage.scaleMode;
Stage.scaleMode = "exactFit";
var cX = (Stage.width / 2);
var cY = (Stage.height / 2);
var sX = Stage.width;
var sY = Stage.height;
Stage.scaleMode = oldMode;
var camColor = new Color(this);
var parentColor = new Color(_parent);
this.onEnterFrame = camControl;
camControl();
this.onUnload = resetStage;
Symbol 35 MovieClip Frame 1 (545 B)
var copyrightNotice = "Copyright (c) 2006-2007 Sockpuppet Pty Ltd. All Rights Reserved. http://www.reanimator.net";
var reanimator = (new flash.geom.Transform(this));
var camera = (new flash.geom.Transform(this._parent));
var w = Stage.width;
var h = Stage.height;
this._visible = false;
this.onEnterFrame = function () {
this._parent.filters = this.filters;
var _local2 = reanimator.matrix;
camera.colorTransform = reanimator.colorTransform;
_local2.invert();
_local2.translate(w * 0.5, h * 0.5);
camera.matrix = _local2;
};