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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/72915343?noj=FRM72915343-23DC" width="1" height="1"></div>

Ash in Flashland #01.swf

This is the info page for
Flash #66275

(Click the ID number above for more basic data on this flash file.)


Text
The SHPC
Presents

Something
special

Ash
in
Flash Land
Episode I

Somwhere in
flashland

Finally...
Background

Well, I guess I can
relax now...

Where the
hell am I anyway?

Bet anything that
Xixian has something
to do with this...

Maybe I
can get a hold
of the
others...

This is Ash
calling Highwind
Castle

*Static*

Damn it all...
No radio either.

Well, at least
thing's can't get
any worse...

Cliche Moment in:

Cliche Moment in: 5

Cliche Moment in: 4

Cliche Moment in: 3

Cliche Moment in: 2

Cliche Moment in: 1

Credits

Design: Tom Claridge

Sprite Work: Tom Claridge

Music:

SHPC Theme- Tom Claridge
Strago's Theme- Nobuo Uematsu
Yakety Sax- Boots Randoph

Sound Effects: Flashkit.com
Special Thanks:  You viewers~

This song is amusing...


Ok...I'm out of here~

ActionScript [AS1/AS2]

Frame 1
stopAllSounds();
Frame 1267
stopAllSounds();
Symbol 46 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 48 MovieClip Frame 40
stop();
Symbol 74 Button
on (release) { startMovie(); }
Symbol 75 MovieClip Frame 1
function timerHandler() { if (!loadingComplete) { var _local4 = _root.getBytesLoaded() / _root.getBytesTotal(); bar._xscale = 100 * _local4; if (_local4 == 1) { loadingComplete = true; if (AUTO_PLAY) { startMovie(); } else { gotoAndStop ("loaded"); } return(undefined); } } dt = getTimer() - time; time = time + dt; frameAccum = frameAccum + dt; var _local3 = 0; while ((frameAccum >= FRAME_TIME) && (_local3 < MAX_FRAME_SKIP)) { advanceFrame(tankLogo, true, true); advanceFrame(loadingText, false, true); advanceFrame(barGfx, false, true); if (loadingComplete) { advanceFrame(this, false, false); } (frameAccum = frameAccum - FRAME_TIME); _local3++; } updateAfterEvent(); } function advanceFrame(clip, recurse, loop) { if (!clip) { return(undefined); } clip.stop(); if (clip._currentframe == clip._totalframes) { if (loop) { clip.gotoAndStop(1); } } else { clip.nextFrame(); } if (recurse) { for (childName in clip) { if (typeof(clip[childName]) == "movieclip") { advanceFrame(clip[childName], recurse, loop); } } } } function startMovie() { clearInterval(intervalId); _root.play(); } _root.stop(); stop(); var FRAME_TIME = 33.3333333333333; var AUTO_PLAY = false; var MAX_FRAME_SKIP = 5; var loadingComplete; var intervalId; var time; var frameAccum; loadingComplete = false; intervalId = setInterval(this, "timerHandler", FRAME_TIME / 2); frameAccum = 0; time = getTimer(); timerHandler();
Symbol 78 Button
on (press) { getURL ("http://saga-horizon.blade2k.net/forum", "_blank", "POST"); }

Library Items

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Instance Names

"bar"Symbol 75 MovieClip Frame 1Symbol 4 MovieClip
"bargfx"Symbol 75 MovieClip Frame 1Symbol 7 MovieClip
"tankLogo"Symbol 75 MovieClip Frame 1Symbol 43 MovieClip
"bargfx"Symbol 75 MovieClip Frame 2Symbol 7 MovieClip
"loadingText"Symbol 75 MovieClip Frame 2Symbol 48 MovieClip
"bargfx"Symbol 75 MovieClip Frame 20Symbol 7 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"LOAD"Symbol 75 MovieClip Frame 1
"COMPLETE_STOP"Symbol 75 MovieClip Frame 2




http://swfchan.com/14/66275/info.shtml
Created: 12/4 -2019 03:53:19 Last modified: 12/4 -2019 03:53:19 Server time: 23/12 -2024 02:06:38