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.- The Maze -..swf

This is the info page for
Flash #66309

(Click the ID number above for more basic data on this flash file.)


Text
Source Loaded...

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P-S

P-S

Loading sound...

Downloading files...

Locating network

Completed...

Downloading files

Skip to main menu

Skip to main menu

Skip to main menu

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<p align="left"><font face="Verdana" size="12" color="#000000" letterSpacing="0.000000" kerning="0">Loading</font></p><p align="left"></p>

Credits

Executive Producer
Red Eye (Vikestart)
Programming and design
Red Eye (Vikestart)
Audio / Sounds
AP - Under Fire                      Andrew-Parket                newgrounds.com
Anaconda                              -                                    flashkit.com
My Vision                              DavidOrr                         newgrounds.com
Dancing 4 Joy                       FreezeBees                    newgrounds.com
Battle of Survival                   Skinny Shini                   newgrounds.com
Throught fire and flames        DragonForce                   -
Heal 2                                   DJ Pinke                        newgrounds.com
Hell March 2                         Frank Klepacki                Red Alert 2 (Game)
Miscellaneous
Game testing                         PaulStryker                    kongregate.com

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© Prid-Speed

Main Menu

Main Menu

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OFF

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Sound:     |

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Thanks to
Kongregate for hosting my game and my user with such a great service.
How did I get this idéa?
I got the idea when I browsed on Kongregate. I saw a maze game when you had to move with the
arrow keys/ASDW, and I desired to make a mouse maze game after that. And I have got a lot of
ideas by myself after that. In this game, you must complete lots of different levels...
Information
If you detects that I have a thing/animation/sound/anything that you've made and I haven't credited you,
please contact me. Please do not spam or contacting me if it isn't real. You know how that ends..,
Please also contact me if you detect any bugs. Personal email adress: adamant@live.no

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The Maze

Main menu

Main menu

Main menu

Yes

Yes

Yes

No

No

No

Are you sure? You will not be
able to access this page again!

Changelog

Bugs fixed:
- The sound control.
- Some buttons linkages.
- Some wrong AS codes.
- Glitch on lvl 4 where the walls dissipeared.
- Forshield control area on level 4 didn't work.
- Main menu chaos fixed.
- Red cursor bug on lvl 4 fixed.
Miscellaneous:
- Cheats possibilities removed!
- Changelog section added.
- Credit section added.
- New sound control system added. (v 1.1.05)
- New laser and forceshield control nods styles.
- New level fail and cheating section style.
- Two new songs added.
- TOALLY NEW GAME STYLE! (v 2.0.15)
- Game system edited. (v 2.0.15)
- New turtorial added. (v 2.0.15)

Green changes is recently added!

Bonus

Bonus Features:
- There are currently no extra bonus features in this version, but they will be added in later versions.

Main Menu

Start Game

Start Game

Version 2.0.15

Version 2.0.15

Version 2.0.15

Bonus Features

Bonus Features

Credits

Credits

Instructions

Instructions

The Maze

Information

You should not forget to read the instructions? They can be very helpfull to you:

Select where in the game to start:

Turtorial

Turtorial

Level 1

Level 1

In order to finish the level, you have to move your mouse-guided cursor through the maze
and make it to the green area. The game gets harder with each level.
Try to beat all the levels to complete the game...
Yellow areas are very useful. They can disable areas, create paths and more, and are
usually required to finish the level.
When you are playing the game, you won't be able to move your mouse to the sound control,
so use "z" to turn the sound on and use "x" to turn it off. When you turns the sound on, you
open a sound selector, then use 1, 2, 3, 4 etc. to select a music track...
When you're in the playing section, there is no button that links to the main menu, but instead,
just press "E" to return back to the main menu. If you're playing on a level when you are
pressing "E", you will be taken back to the level start before your current level.
This game has a super anti-cheating system. Any movements considered cheating
(mouse clicking, going off-focus, etc.) will result in a fail, so please, don't try to cheat.
Just complete the levels on the normal way! =)

THE MAZE

LEVEL 1

Note: This is the first level. Very easy...
Imporant:
- To go back to the main menu, press E. (When playing on a level and doing this, you
will fail and get moved back to the section before you started your current level. When
doing this, you will first be asked if you're sure. Select then 'yes' or 'no' to comfirm)
- To select a music track, press Z. And then use 1, 2, 3, 4, etc. Use X to stop your current
sound track. You can also do this with your mouse, the sound control element is placed
top to the right, but when playing on a level, you can't use your mouse and then you
should use the keys instead or you will fail your current level. =P
We will not inform about this in the next level.

Instructions

Instructions

Instructions

Start Game

Start Game

Start Game

INSTRUCTIONS

Are you sure? You will lose all
your current gaming progress!

You failed to complete level 1
Select contiune to try again. You can also go back to the main menu or read the instructions.
The instructions will rollover the interface, you don't need to re-do any completed levels!
You will fail by doing this:
- Moving outside the battle.
- Touching any enemies, blocks or dangerous things.
- Let the time limit run out.
- And any other things like that.

Continue

Continue

You have been caught in cheating
Select contiune to try again. You can also go back to the main menu or read the instructions.
The instructions will rollover the interface, you don't need to re-do any completed levels!
You be caught when doing this:
- Pressing one of the mouse buttons.
- Pressing the tab button.
- Switching to an another window.
- Releasing the level start button ousite of itselves.
Please don't try to cheat, because there is no way to do it without getting detected.

Congratulations! You made it!
You sucsessfully completed level 1. Level 2 has been opened and is waiting for you.
Select continue to go to level 2 or chose to go back to the main menu.

LEVEL 2

Note: This level has to be completed before the time runs out.

00:19

00:18

00:17

00:16

00:15

00:14

00:13

00:12

00:11

00:10

00:09

00:08

00:07

00:06

00:05

00:04

00:03

00:02

00:01

00:00

You failed to complete level 2
Select contiune to try again. You can also go back to the main menu or read the instructions.
The instructions will rollover the interface, you don't need to re-do any completed levels!
You will fail by doing this:
- Moving outside the battle.
- Touching any enemies, blocks or dangerous things.
- Let the time limit run out.
- And any other things like that.

Congratulations! You made it!
You sucsessfully completed level 2. Level 3 has been opened and is waiting for you.
Select continue to go to level 3 or chose to go back to the main menu.

LEVEL 3

Note: This level contains new tech. No time limit.

You failed to complete level 3
Select contiune to try again. You can also go back to the main menu or read the instructions.
The instructions will rollover the interface, you don't need to re-do any completed levels!
You will fail by doing this:
- Moving outside the battle.
- Touching any enemies, blocks or dangerous things.
- Let the time limit run out.
- And any other things like that.

Congratulations! You made it!
You sucsessfully completed level 3. Level 4 has been opened and is waiting for you.
Select continue to go to level 4 or chose to go back to the main menu.

LEVEL 4

Note: This level has two parts. You must turn off the forceshield. No time limit.

You failed to complete level 4
Select contiune to try again. You can also go back to the main menu or read the instructions.
The instructions will rollover the interface, you don't need to re-do any completed levels!
You will fail by doing this:
- Moving outside the battle.
- Touching any enemies, blocks or dangerous things.
- Let the time limit run out.
- And any other things like that.

Congratulations! You made it!
You sucsessfully completed level 4. Level 5 has been opened and is waiting for you.
Select continue to go to level 5 or chose to go back to the main menu.

LEVEL 5

Note: Move quickly on this level...

You failed to complete level 5
Select contiune to try again. You can also go back to the main menu or read the instructions.
The instructions will rollover the interface, you don't need to re-do any completed levels!
You will fail by doing this:
- Moving outside the battle.
- Touching any enemies, blocks or dangerous things.
- Let the time limit run out.
- And any other things like that.

Congratulations! You made it!
You sucsessfully completed level 5. Level 6 has been opened and is waiting for you.
Select continue to go to level 6 or chose to go back to the main menu.

LEVEL 6

Note: Complete the level before your computer opponent does.
Information about your computer opponent:
Your opponent will move as fast you've ever seen. You will have to move quicly and
smart, if not, you will probably don't reach the goal before the computer. The problem
is that the computer will move very strategic. I mean, it will move perfect.

You failed to complete level 6
Select contiune to try again. You can also go back to the main menu or read the instructions.
The instructions will rollover the interface, you don't need to re-do any completed levels!
You will fail by doing this:
- Moving outside the battle.
- Touching any enemies, blocks or dangerous things.
- Let the time limit run out.
- And any other things like that.

Congratulations! You made it!
You sucsessfully completed level 6. Level 7 has been opened and is waiting for you.
Select continue to go to level 7 or chose to go back to the main menu.

LEVEL 7

Note: New tech. Im sure you will detect the red area(s). When you rolls over
that area, you wont be able to see your cursor because the area has the same
color as your cursor and the answer again is logic. Try to get throught without
rolling the cursor outside the battle...

You failed to complete level 7
Select contiune to try again. You can also go back to the main menu or read the instructions.
The instructions will rollover the interface, you don't need to re-do any completed levels!
You will fail by doing this:
- Moving outside the battle.
- Touching any enemies, blocks or dangerous things.
- Let the time limit run out.
- And any other things like that.

Congratulations! You made it!
You sucsessfully completed level 7. Level 8 has been opened and is waiting for you.
Select continue to go to level 8 or chose to go back to the main menu.

LEVEL 8

Note: Be very quick on this level, but be also aware of the dangers.

You failed to complete level 8
Select contiune to try again. You can also go back to the main menu or read the instructions.
The instructions will rollover the interface, you don't need to re-do any completed levels!
You will fail by doing this:
- Moving outside the battle.
- Touching any enemies, blocks or dangerous things.
- Let the time limit run out.
- And any other things like that.

Congratulations! You made it!
You sucsessfully completed level 8. Level 9 has been opened and is waiting for you.
Select continue to go to level 9 or chose to go back to the main menu.

LEVEL 9

Warning!
Find the hidden exit. It's placed somewhere on the battle, but look out for
laser explosions. They will make you fail. You will have to find the hidden exit
and finish the level before the time runs out...

00:09

00:08

00:07

00:06

00:05

00:04

00:03

00:02

00:01

00:00

You failed to complete level 9
Select contiune to try again. You can also go back to the main menu or read the instructions.
The instructions will rollover the interface, you don't need to re-do any completed levels!
You will fail by doing this:
- Moving outside the battle.
- Touching any enemies, blocks or dangerous things.
- Let the time limit run out.
- And any other things like that.

Congratulations! You made it!
You sucsessfully completed level 9. Level 10 has been opened and is waiting for you.
Select continue to go to level 10 or chose to go back to the main menu.

LEVEL 10

Note: Get across the lands, find the way to the goal and finish the level.

You failed to complete level 10
Select contiune to try again. You can also go back to the main menu or read the instructions.
The instructions will rollover the interface, you don't need to re-do any completed levels!
You will fail by doing this:
- Moving outside the battle.
- Touching any enemies, blocks or dangerous things.
- Let the time limit run out.
- And any other things like that.

Congratulations! You made it!
You sucsessfully completed level 10. Level 11 has been opened and is waiting for you.
Select continue to go to level 11 or chose to go back to the main menu.

If you select a earlier level or going back to the main menu,
you will lose your current progress in the game...

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

Level 10

Level 11

Level 12

Level 13

Level 14

Level 15

Level 16

Level 17

LEVEL 11

Note: Avoid the enemy attacks for 30 seconds to complete this level. There is
no countdown clock that shows you how long it's remaining. Good luck!

You failed to complete level 11
Select contiune to try again. You can also go back to the main menu or read the instructions.
The instructions will rollover the interface, you don't need to re-do any completed levels!
You will fail by doing this:
- Moving outside the battle.
- Touching any enemies, blocks or dangerous things.
- Let the time limit run out.
- And any other things like that.

Congratulations! You made it!
You sucsessfully completed level 11. Level 12 has been opened and is waiting for you.
Select continue to go to level 12 or chose to go back to the main menu.

LEVEL 12

Note: There is no dangerous things on this level expect for one thing, move
quickly over to the goal. This is really difficult...

You failed to complete level 12
Select contiune to try again. You can also go back to the main menu or read the instructions.
The instructions will rollover the interface, you don't need to re-do any completed levels!
You will fail by doing this:
- Moving outside the battle.
- Touching any enemies, blocks or dangerous things.
- Let the time limit run out.
- And any other things like that.

Congratulations! You made it!
You sucsessfully completed level 12. Level 13 has been opened and is waiting for you.
Select continue to go to level 13 or chose to go back to the main menu.

LEVEL 13

Note: Well, now back to the small battlefields. Just keep your eyes open...

You failed to complete level 13
Select contiune to try again. You can also go back to the main menu or read the instructions.
The instructions will rollover the interface, you don't need to re-do any completed levels!
You will fail by doing this:
- Moving outside the battle.
- Touching any enemies, blocks or dangerous things.
- Let the time limit run out.
- And any other things like that.

Congratulations! You made it!
You sucsessfully completed level 13. Level 14 has been opened and is waiting for you.
Select continue to go to level 14 or chose to go back to the main menu.

LEVEL 14

Note: As I said earlier, the next level will almost always be harder than the one
you currently are playing on. Remember that.

You failed to complete level 14
Select contiune to try again. You can also go back to the main menu or read the instructions.
The instructions will rollover the interface, you don't need to re-do any completed levels!
You will fail by doing this:
- Moving outside the battle.
- Touching any enemies, blocks or dangerous things.
- Let the time limit run out.
- And any other things like that.

Congratulations! You made it!
You sucsessfully completed level 14. Level 15 has been opened and is waiting for you.
Select continue to go to level 15 or chose to go back to the main menu.

LEVEL 15

Note: Okey, try in the dark now...

You failed to complete level 15
Select contiune to try again. You can also go back to the main menu or read the instructions.
The instructions will rollover the interface, you don't need to re-do any completed levels!
You will fail by doing this:
- Moving outside the battle.
- Touching any enemies, blocks or dangerous things.
- Let the time limit run out.
- And any other things like that.

Congratulations! You made it!
You sucsessfully completed level 15. Level 16 has been opened and is waiting for you.
Select continue to go to level 16 or chose to go back to the main menu.

LEVEL 16

Note: The dark master want you to stay for a while... -.-

You failed to complete level 16
Select contiune to try again. You can also go back to the main menu or read the instructions.
The instructions will rollover the interface, you don't need to re-do any completed levels!
You will fail by doing this:
- Moving outside the battle.
- Touching any enemies, blocks or dangerous things.
- Let the time limit run out.
- And any other things like that.

Congratulations! You made it!
You sucsessfully completed level 16. Level 17 has been opened and is waiting for you.
Select continue to go to level 17 or chose to go back to the main menu.

LEVEL 17

Note: Well, lets move over to difficult enemy moves...

You failed to complete level 17
Select contiune to try again. You can also go back to the main menu or read the instructions.
The instructions will rollover the interface, you don't need to re-do any completed levels!
You will fail by doing this:
- Moving outside the battle.
- Touching any enemies, blocks or dangerous things.
- Let the time limit run out.
- And any other things like that.

Congratulations! You made it!
You sucsessfully completed level 17.
There is currently no more levels, thank you for playing. =)

Level Selection

Level Selection

Note: This level is a training level since it is the first one. Very easy level.
Remember: There is some sounds issues, but if something changes while
you are playing, press "S" to turn on/off the music of just click "Sound Off"

You failed to complete level 1!
Continue and start the game again or go back to the main menu.

Continue

Instructions

You have been caught in cheating!
So... You are trying to cheat with "froz-the-battle" trick, huh?
Continue and start the game again or go back to the main menu.
PS! If you plans wasn't to cheat, you did anyway "press" your mouse when
playing. If you did this with an accident, just remember next time to not click
your mouse. This will always be taken as cheating since it normally is a way
cheat by doing it, but not here anymore...
You will also be taken for cheating if you release outside "Start Game" when
you're about to start the game. We don't want cheaters, but real players.

Congratulations! You made it!
You did sucsessfully complete level 1. Level 2 has been opened.
Continue to try out the new level or go back to the main menu.

You failed to complete level 2!
Continue and start the game again or go back to the main menu.

Congratulations! You made it!
You did sucsessfully complete level 2. Level 3 has been opened.
Continue to try out the new level or go back to the main menu.

Note: This level has no time limit.

You failed to complete level 3!
Continue and start the game again or go back to the main menu.

Congratulations! You made it!
You did sucsessfully complete level 3. Level 4 has been opened.
Continue to try out the new level or go back to the main menu.

Note: This level has no time limit.

You failed to complete level 4!
Continue and start the game again or go back to the main menu.

Congratulations! You made it!
You did sucsessfully complete level 4. Level 5 has been opened.
Continue to try out the new level or go back to the main menu.

Turtorial 1/2

Note: In this turtorial, you will be allowed to do things that you may not be
allowed to do in the real levels. This is also easy, but also a thinking lession.
Imporant:
- To go back to the main menu, press E. (When playing on a level and doing this, you
will fail and get moved back to the section before you started your current level. When
doing this, you will first be asked if you're sure. Select then 'yes' or 'no' to comfirm)
- To select a music track, press Z. And then use 1, 2, 3, 4, etc. Use X to stop your current
sound track. You can also do this with your mouse, the sound control element is placed
top to the right, but when playing on a level, you can't use your mouse and then you
should use the keys instead or you will fail your current level. =P

Try to follow the path wthout hitting the dark black area outside
of it. Make your way to the green square, the goal.

You failed to complete the tortorial
Just select continue to try again. You can also take a look at the instructions.
You will fail by doing this:
- Moving outside the battle.
- Touching any enemies, blocks or dangerous things.
- Let the time limit run out.
- And any other things like that.

You have been caught in cheating
Just select continue to try again. You can also take a look at the instructions.
You be caught when doing this:
- Pressing one of the mouse buttons.
- Pressing the tab button.
- Switching to an another window.
- Releasing the level start button ousite of itselves.

Congratulations! You made it!
You sucsessfully completed part 1 of the turtorial. There is an another part wating for you.

Turtorial 2/2

Note: In this turtorial, you will be allowed to do things that you may not be
allowed to do in the real levels. This is also easy, but also a thinking lession.

You should be really carefull with tin
paths like the one above.

Congratulations! You have completed the turtorial
You sucsessfully completed the entire turtorial. You should now continue to level 1.

ActionScript [AS1/AS2]

Frame 1
function doSomething() { getURL ("http://www.flashuniverse.navhost.com/", _blank); trace(undefined); } MENU = new ContextMenu(); MENU.hideBuiltInItems(); Functioned = new ContextMenuItem("Prid-Speed\u00A9 - 2008", doSomething); MENU.customItems.push(Functioned); _root.menu = MENU; Mouse.hide();
Instance of Symbol 3 MovieClip "cursor_panel" in Frame 1
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 27
this.onLoad = function () { mySoundLoading = 0; _root.loadBar._xscale = mySoundLoading; }; this.onEnterFrame = function () { mySoundBytesTotal = _root.mySound.getBytesTotal(); mySoundBytesLoaded = _root.mySound.getBytesLoaded(); if ((preloadNow == 1) && (mySoundBytesLoaded > 0)) { mySoundLoading = Math.round((mySoundBytesLoaded / mySoundBytesTotal) * 100); if (mySoundLoading == 100) { preloadNow = 0; _root.mySound.start(); } _root.percentLoadedText = mySoundLoading + "%"; _root.loadBar._xscale = mySoundLoading; } }; mySound.loadSound("http://www.flashuniverse.navhost.com/games/the_maze/sounds/under_fire.mp3", false); mySound = new Sound(mySoundMc); mySoundVolume = 100; mySound.setVolume(mySoundVolume);
Instance of Symbol 23 MovieClip in Frame 27
//component parameters onClipEvent (construct) { xin_motion_val = "Down"; xin_alphatype_val = "Yes"; xout_motion_val = "Down"; xout_alphatype_val = "Yes"; perc_req_val = 100; show_perc_val = "Yes"; slow_factor_val = 0.2; init_action_val = "_root.stop();"; play_action_val = "_root.play();"; }
Frame 129
play();
Frame 190
stopAllSounds(); gotoAndPlay (224);
Frame 192
gotoAndPlay (271);
Frame 193
stop();
Frame 194
stop();
Frame 195
gotoAndPlay (256);
Frame 196
gotoAndPlay (273);
Frame 199
gotoAndPlay (284);
Frame 200
gotoAndPlay (333); stop();
Frame 201
stop();
Frame 204
stop();
Frame 205
gotoAndPlay (235);
Frame 206
gotoAndPlay (229);
Frame 207
gotoAndPlay (229); this.cursor_type.gotoAndPlay(2);
Frame 208
gotoAndPlay (229); this.cursor_type.gotoAndPlay(3);
Frame 209
gotoAndPlay (229); this.cursor_type.gotoAndPlay(4);
Frame 212
stop();
Frame 224
stopAllSounds(); play(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_bgsound", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.bgsound = new Sound(this._parent.BS_bgsound); } else { this.createEmptyMovieClip("_bgsound_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.bgsound = new Sound(this.BS_bgsound); } _global.Behaviors.Sound.bgsound.loadSound("http://www.flashuniverse.navhost.com/games/the_maze/sounds/hellmarch2.mp3", true);
Frame 225
this.Kongregate._alpha = 50; stop();
Frame 226
stop();
Frame 227
stop();
Frame 228
Mouse.hide(); stop(); function doSomething() { getURL ("http://www.flashuniverse.navhost.com/", _blank); trace(undefined); } MENU = new ContextMenu(); MENU.hideBuiltInItems(); Functioned = new ContextMenuItem("Prid-Speed\u00A9 - 2008", doSomething); MENU.customItems.push(Functioned); _root.menu = MENU;
Instance of Symbol 3 MovieClip "cursor_panel" in Frame 228
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 229
Mouse.hide(); stop();
Instance of Symbol 288 MovieClip "cursor_type" in Frame 229
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 230
Mouse.hide(); stop();
Instance of Symbol 3 MovieClip "cursor_panel" in Frame 230
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 231
stop();
Frame 232
stop();
Frame 233
stop();
Frame 234
Mouse.hide(); stop();
Instance of Symbol 288 MovieClip "cursor_type" in Frame 234
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 235
Mouse.hide(); stop();
Instance of Symbol 3 MovieClip "cursor_panel" in Frame 235
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 236
stop();
Frame 237
stop();
Frame 238
stop();
Frame 239
Mouse.hide(); stop();
Instance of Symbol 350 MovieClip in Frame 239
on (rollOver) { gotoAndPlay (240); }
Instance of Symbol 405 MovieClip in Frame 239
on (rollOver) { gotoAndPlay (240); }
Instance of Symbol 405 MovieClip in Frame 239
on (rollOver) { gotoAndPlay (240); }
Instance of Symbol 405 MovieClip in Frame 239
on (rollOver) { gotoAndPlay (240); }
Instance of Symbol 405 MovieClip in Frame 239
on (rollOver) { gotoAndPlay (240); }
Instance of Symbol 405 MovieClip in Frame 239
on (rollOver) { gotoAndPlay (240); }
Instance of Symbol 405 MovieClip in Frame 239
on (rollOver) { gotoAndPlay (240); }
Instance of Symbol 405 MovieClip in Frame 239
on (rollOver) { gotoAndPlay (240); }
Instance of Symbol 405 MovieClip in Frame 239
on (rollOver) { gotoAndPlay (240); }
Instance of Symbol 405 MovieClip in Frame 239
on (rollOver) { gotoAndPlay (240); }
Instance of Symbol 288 MovieClip "cursor_type" in Frame 239
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 240
Mouse.hide(); stop();
Instance of Symbol 3 MovieClip "cursor_panel" in Frame 240
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 241
stop();
Frame 242
stop();
Frame 243
stop();
Frame 244
Mouse.hide(); stop();
Instance of Symbol 415 MovieClip in Frame 244
on (rollOver) { gotoAndPlay (245); }
Instance of Symbol 350 MovieClip "vifte1" in Frame 244
on (rollOver) { gotoAndPlay (245); }
Instance of Symbol 440 MovieClip "forceshield" in Frame 244
on (rollOver) { gotoAndPlay (245); }
Instance of Symbol 565 MovieClip in Frame 244
on (rollOver) { gotoAndPlay (245); }
Instance of Symbol 565 MovieClip in Frame 244
on (rollOver) { gotoAndPlay (245); }
Instance of Symbol 405 MovieClip in Frame 244
on (rollOver) { gotoAndPlay (245); }
Instance of Symbol 565 MovieClip in Frame 244
on (rollOver) { gotoAndPlay (245); }
Instance of Symbol 565 MovieClip in Frame 244
on (rollOver) { gotoAndPlay (245); }
Instance of Symbol 405 MovieClip in Frame 244
on (rollOver) { gotoAndPlay (245); }
Instance of Symbol 602 MovieClip in Frame 244
on (rollOver) { gotoAndPlay (245); }
Instance of Symbol 565 MovieClip in Frame 244
on (rollOver) { gotoAndPlay (245); }
Instance of Symbol 405 MovieClip in Frame 244
on (rollOver) { gotoAndPlay (245); }
Instance of Symbol 565 MovieClip in Frame 244
on (rollOver) { gotoAndPlay (245); }
Instance of Symbol 288 MovieClip "cursor_type" in Frame 244
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 245
Mouse.hide(); stop();
Instance of Symbol 3 MovieClip "cursor_panel" in Frame 245
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 246
stop();
Frame 247
stop();
Frame 248
Mouse.hide(); this.forceshield.gotoAndPlay(16); this.unlimited_laser.gotoAndPlay(2); stop();
Instance of Symbol 415 MovieClip in Frame 248
on (rollOver) { gotoAndPlay (245); }
Instance of Symbol 350 MovieClip "vifte1" in Frame 248
on (rollOver) { gotoAndPlay (245); }
Instance of Symbol 440 MovieClip "forceshield" in Frame 248
on (rollOver) { gotoAndPlay (245); }
Instance of Symbol 565 MovieClip in Frame 248
on (rollOver) { gotoAndPlay (245); }
Instance of Symbol 565 MovieClip in Frame 248
on (rollOver) { gotoAndPlay (245); }
Instance of Symbol 405 MovieClip in Frame 248
on (rollOver) { gotoAndPlay (245); }
Instance of Symbol 565 MovieClip in Frame 248
on (rollOver) { gotoAndPlay (245); }
Instance of Symbol 565 MovieClip in Frame 248
on (rollOver) { gotoAndPlay (245); }
Instance of Symbol 405 MovieClip in Frame 248
on (rollOver) { gotoAndPlay (245); }
Instance of Symbol 602 MovieClip "unlimited_laser" in Frame 248
on (rollOver) { gotoAndPlay (245); }
Instance of Symbol 565 MovieClip in Frame 248
on (rollOver) { gotoAndPlay (245); }
Instance of Symbol 405 MovieClip in Frame 248
on (rollOver) { gotoAndPlay (245); }
Instance of Symbol 565 MovieClip in Frame 248
on (rollOver) { gotoAndPlay (245); }
Instance of Symbol 288 MovieClip "cursor_type" in Frame 248
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 249
Mouse.hide(); stop();
Instance of Symbol 3 MovieClip "cursor_panel" in Frame 249
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 250
Mouse.hide(); stop();
Instance of Symbol 619 MovieClip in Frame 250
on (rollOver) { gotoAndPlay (251); }
Instance of Symbol 288 MovieClip "cursor_type" in Frame 250
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 251
Mouse.hide(); stop();
Instance of Symbol 3 MovieClip "cursor_panel" in Frame 251
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 252
stop();
Frame 253
stop();
Frame 254
stop();
Frame 255
Mouse.hide(); stop();
Instance of Symbol 633 MovieClip in Frame 255
on (rollOver) { gotoAndPlay (256); }
Instance of Symbol 288 MovieClip "cursor_type" in Frame 255
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 256
Mouse.hide(); stop();
Instance of Symbol 3 MovieClip "cursor_panel" in Frame 256
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 257
stop();
Frame 258
stop();
Frame 259
stop();
Frame 260
Mouse.hide(); stop();
Instance of Symbol 350 MovieClip in Frame 260
on (rollOver) { gotoAndPlay (261); }
Instance of Symbol 703 MovieClip in Frame 260
on (rollOver) { gotoAndPlay (261); }
Instance of Symbol 405 MovieClip in Frame 260
on (rollOver) { gotoAndPlay (261); }
Instance of Symbol 405 MovieClip in Frame 260
on (rollOver) { gotoAndPlay (261); }
Instance of Symbol 707 MovieClip in Frame 260
on (rollOver) { gotoAndPlay (261); }
Instance of Symbol 565 MovieClip in Frame 260
on (rollOver) { gotoAndPlay (261); }
Instance of Symbol 565 MovieClip in Frame 260
on (rollOver) { gotoAndPlay (261); }
Instance of Symbol 288 MovieClip "cursor_type" in Frame 260
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 261
Mouse.hide(); stop();
Instance of Symbol 3 MovieClip "cursor_panel" in Frame 261
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 262
stop();
Frame 263
stop();
Frame 264
stop();
Frame 265
Mouse.hide(); stop();
Instance of Symbol 720 MovieClip in Frame 265
on (rollOver) { gotoAndPlay (266); }
Instance of Symbol 720 MovieClip in Frame 265
on (rollOver) { gotoAndPlay (266); }
Instance of Symbol 739 MovieClip in Frame 265
on (rollOver) { gotoAndPlay (266); }
Instance of Symbol 565 MovieClip in Frame 265
on (rollOver) { gotoAndPlay (266); }
Instance of Symbol 707 MovieClip in Frame 265
on (rollOver) { gotoAndPlay (266); }
Instance of Symbol 740 MovieClip in Frame 265
on (rollOver) { gotoAndPlay (266); }
Instance of Symbol 288 MovieClip "cursor_type" in Frame 265
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 266
Mouse.hide(); stop();
Instance of Symbol 3 MovieClip "cursor_panel" in Frame 266
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 267
stop();
Frame 268
stop();
Frame 269
stop();
Frame 270
Mouse.hide(); stop();
Instance of Symbol 758 MovieClip in Frame 270
on (rollOver) { gotoAndPlay (271); }
Instance of Symbol 288 MovieClip "cursor_type" in Frame 270
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 271
Mouse.hide(); stop();
Instance of Symbol 3 MovieClip "cursor_panel" in Frame 271
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 272
stop();
Frame 273
stop();
Frame 274
stop();
Frame 275
Mouse.hide(); stop();
Instance of Symbol 782 MovieClip in Frame 275
on (rollOver) { gotoAndPlay (276); }
Instance of Symbol 288 MovieClip "cursor_type" in Frame 275
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 276
Mouse.hide(); stop();
Instance of Symbol 3 MovieClip "cursor_panel" in Frame 276
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 277
stop();
Frame 278
stop();
Frame 279
stop();
Frame 280
stop();
Frame 281
Mouse.hide(); stop();
Instance of Symbol 835 MovieClip in Frame 281
on (rollOver) { gotoAndPlay (282); }
Instance of Symbol 837 MovieClip in Frame 281
on (rollOver) { gotoAndPlay (282); }
Instance of Symbol 288 MovieClip "cursor_type" in Frame 281
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 282
Mouse.hide(); stop();
Instance of Symbol 3 MovieClip "cursor_panel" in Frame 282
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 283
stop();
Frame 284
stop();
Frame 285
stop();
Frame 286
Mouse.hide(); stop();
Instance of Symbol 851 MovieClip in Frame 286
on (rollOver) { gotoAndPlay (287); }
Instance of Symbol 288 MovieClip "cursor_type" in Frame 286
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 287
Mouse.hide(); stop();
Instance of Symbol 3 MovieClip "cursor_panel" in Frame 287
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 288
stop();
Frame 289
stop();
Frame 290
stop();
Frame 291
Mouse.hide(); stop();
Instance of Symbol 739 MovieClip in Frame 291
on (rollOver) { gotoAndPlay (292); }
Instance of Symbol 565 MovieClip in Frame 291
on (rollOver) { gotoAndPlay (292); }
Instance of Symbol 565 MovieClip in Frame 291
on (rollOver) { gotoAndPlay (292); }
Instance of Symbol 739 MovieClip in Frame 291
on (rollOver) { gotoAndPlay (292); }
Instance of Symbol 565 MovieClip in Frame 291
on (rollOver) { gotoAndPlay (292); }
Instance of Symbol 405 MovieClip in Frame 291
on (rollOver) { gotoAndPlay (292); }
Instance of Symbol 707 MovieClip in Frame 291
on (rollOver) { gotoAndPlay (292); }
Instance of Symbol 707 MovieClip in Frame 291
on (rollOver) { gotoAndPlay (292); }
Instance of Symbol 707 MovieClip in Frame 291
on (rollOver) { gotoAndPlay (292); }
Instance of Symbol 405 MovieClip in Frame 291
on (rollOver) { gotoAndPlay (292); }
Instance of Symbol 405 MovieClip in Frame 291
on (rollOver) { gotoAndPlay (292); }
Instance of Symbol 703 MovieClip in Frame 291
on (rollOver) { gotoAndPlay (292); }
Instance of Symbol 703 MovieClip in Frame 291
on (rollOver) { gotoAndPlay (292); }
Instance of Symbol 288 MovieClip "cursor_type" in Frame 291
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 292
Mouse.hide(); stop();
Instance of Symbol 3 MovieClip "cursor_panel" in Frame 292
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 293
stop();
Frame 294
stop();
Frame 295
stop();
Frame 296
Mouse.hide(); stop();
Instance of Symbol 871 MovieClip in Frame 296
on (rollOver) { gotoAndPlay (297); }
Instance of Symbol 875 MovieClip in Frame 296
on (rollOver) { gotoAndPlay (297); }
Instance of Symbol 288 MovieClip "cursor_type" in Frame 296
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 297
Mouse.hide(); stop();
Instance of Symbol 3 MovieClip "cursor_panel" in Frame 297
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 298
stop();
Frame 299
stop();
Frame 300
stop();
Frame 301
Mouse.hide(); stop();
Instance of Symbol 893 MovieClip "cursor_type" in Frame 301
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 302
Mouse.hide(); stop();
Instance of Symbol 3 MovieClip "cursor_panel" in Frame 302
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 303
stop();
Frame 304
stop();
Frame 305
stop();
Frame 306
Mouse.hide(); stop();
Instance of Symbol 910 MovieClip in Frame 306
on (rollOver) { gotoAndPlay (307); }
Instance of Symbol 893 MovieClip "cursor_type" in Frame 306
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 307
Mouse.hide(); stop();
Instance of Symbol 3 MovieClip "cursor_panel" in Frame 307
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 308
stop();
Frame 309
stop();
Frame 310
stop();
Frame 311
Mouse.hide(); stop();
Instance of Symbol 921 MovieClip in Frame 311
on (rollOver) { gotoAndPlay (312); }
Instance of Symbol 720 MovieClip in Frame 311
on (rollOver) { gotoAndPlay (312); }
Instance of Symbol 720 MovieClip in Frame 311
on (rollOver) { gotoAndPlay (312); }
Instance of Symbol 720 MovieClip in Frame 311
on (rollOver) { gotoAndPlay (312); }
Instance of Symbol 288 MovieClip "cursor_type" in Frame 311
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 312
Mouse.hide(); stop();
Instance of Symbol 3 MovieClip "cursor_panel" in Frame 312
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 313
stop();
Frame 314
stop();
Frame 315
Mouse.hide(); stop();
Instance of Symbol 921 MovieClip in Frame 315
on (rollOver) { gotoAndPlay (312); }
Instance of Symbol 720 MovieClip in Frame 315
on (rollOver) { gotoAndPlay (312); }
Instance of Symbol 720 MovieClip in Frame 315
on (rollOver) { gotoAndPlay (312); }
Instance of Symbol 720 MovieClip in Frame 315
on (rollOver) { gotoAndPlay (312); }
Instance of Symbol 931 MovieClip "lava_lvl17" in Frame 315
on (rollOver) { gotoAndPlay (312); }
Instance of Symbol 288 MovieClip "cursor_type" in Frame 315
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 316
stop();
Frame 317
gotoAndPlay (339); stop();
Frame 333
this.forceshield.gotoAndPlay(16); this.vifte1.gotoAndPlay(26); stop(); function doSomething() { getURL ("http://www.flashuniverse.navhost.com/", _blank); trace(undefined); } MENU = new ContextMenu(); MENU.hideBuiltInItems(); Functioned = new ContextMenuItem("Prid-Speed\u00A9 - 2008", doSomething); MENU.customItems.push(Functioned); _root.menu = MENU;
Instance of Symbol 288 MovieClip in Frame 333
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Instance of Symbol 415 MovieClip in Frame 333
on (rollOver) { gotoAndPlay (351); }
Instance of Symbol 565 MovieClip in Frame 333
on (rollOver) { gotoAndPlay (351); }
Instance of Symbol 350 MovieClip "vifte1" in Frame 333
on (rollOver) { gotoAndPlay (351); }
Instance of Symbol 565 MovieClip in Frame 333
on (rollOver) { gotoAndPlay (351); }
Instance of Symbol 405 MovieClip in Frame 333
on (rollOver) { gotoAndPlay (351); }
Instance of Symbol 440 MovieClip "forceshield" in Frame 333
on (rollOver) { gotoAndPlay (351); }
Instance of Symbol 565 MovieClip in Frame 333
on (rollOver) { gotoAndPlay (351); }
Instance of Symbol 565 MovieClip in Frame 333
on (rollOver) { gotoAndPlay (351); }
Instance of Symbol 405 MovieClip in Frame 333
on (rollOver) { gotoAndPlay (351); }
Instance of Symbol 565 MovieClip in Frame 333
on (rollOver) { gotoAndPlay (351); }
Instance of Symbol 565 MovieClip in Frame 333
on (rollOver) { gotoAndPlay (351); }
Instance of Symbol 405 MovieClip in Frame 333
on (rollOver) { gotoAndPlay (351); }
Frame 334
this.level_bg._alpha = 30; stop(); function doSomething() { getURL ("http://www.flashuniverse.navhost.com/", _blank); trace(undefined); } MENU = new ContextMenu(); MENU.hideBuiltInItems(); Functioned = new ContextMenuItem("Prid-Speed\u00A9 - 2008", doSomething); MENU.customItems.push(Functioned); _root.menu = MENU;
Frame 335
stop();
Instance of Symbol 288 MovieClip in Frame 335
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 336
stop();
Frame 337
stop();
Frame 338
stop();
Frame 339
this.level_bg._alpha = 30; stop();
Frame 340
stop();
Instance of Symbol 288 MovieClip in Frame 340
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 341
stop();
Frame 342
stop();
Frame 343
stop();
Frame 344
this.level_bg._alpha = 30; stop();
Frame 345
stop();
Instance of Symbol 288 MovieClip in Frame 345
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Instance of Symbol 350 MovieClip in Frame 345
on (rollOver) { gotoAndPlay (346); }
Instance of Symbol 405 MovieClip in Frame 345
on (rollOver) { gotoAndPlay (346); }
Instance of Symbol 405 MovieClip in Frame 345
on (rollOver) { gotoAndPlay (346); }
Instance of Symbol 405 MovieClip in Frame 345
on (rollOver) { gotoAndPlay (346); }
Instance of Symbol 405 MovieClip in Frame 345
on (rollOver) { gotoAndPlay (346); }
Instance of Symbol 405 MovieClip in Frame 345
on (rollOver) { gotoAndPlay (346); }
Instance of Symbol 405 MovieClip in Frame 345
on (rollOver) { gotoAndPlay (346); }
Instance of Symbol 405 MovieClip in Frame 345
on (rollOver) { gotoAndPlay (346); }
Instance of Symbol 405 MovieClip in Frame 345
on (rollOver) { gotoAndPlay (346); }
Instance of Symbol 405 MovieClip in Frame 345
on (rollOver) { gotoAndPlay (346); }
Instance of Symbol 405 MovieClip in Frame 345
on (rollOver) { gotoAndPlay (346); }
Frame 346
stop();
Frame 347
stop();
Frame 348
stop();
Frame 349
this.level_bg._alpha = 30; stop();
Frame 350
stop();
Instance of Symbol 288 MovieClip in Frame 350
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Instance of Symbol 415 MovieClip in Frame 350
on (rollOver) { gotoAndPlay (351); }
Instance of Symbol 565 MovieClip in Frame 350
on (rollOver) { gotoAndPlay (351); }
Instance of Symbol 350 MovieClip "vifte1" in Frame 350
on (rollOver) { gotoAndPlay (351); }
Instance of Symbol 565 MovieClip in Frame 350
on (rollOver) { gotoAndPlay (351); }
Instance of Symbol 405 MovieClip in Frame 350
on (rollOver) { gotoAndPlay (351); }
Instance of Symbol 440 MovieClip "forceshield" in Frame 350
on (rollOver) { gotoAndPlay (351); }
Instance of Symbol 565 MovieClip in Frame 350
on (rollOver) { gotoAndPlay (351); }
Instance of Symbol 565 MovieClip in Frame 350
on (rollOver) { gotoAndPlay (351); }
Instance of Symbol 405 MovieClip in Frame 350
on (rollOver) { gotoAndPlay (351); }
Instance of Symbol 565 MovieClip in Frame 350
on (rollOver) { gotoAndPlay (351); }
Instance of Symbol 565 MovieClip in Frame 350
on (rollOver) { gotoAndPlay (351); }
Instance of Symbol 405 MovieClip in Frame 350
on (rollOver) { gotoAndPlay (351); }
Frame 351
stop();
Frame 352
stop();
Frame 353
stop();
Frame 354
Mouse.hide(); stop(); function doSomething() { getURL ("http://www.flashuniverse.navhost.com/", _blank); trace(undefined); } MENU = new ContextMenu(); MENU.hideBuiltInItems(); Functioned = new ContextMenuItem("Prid-Speed\u00A9 - 2008", doSomething); MENU.customItems.push(Functioned); _root.menu = MENU;
Instance of Symbol 3 MovieClip "cursor_panel" in Frame 354
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 355
Mouse.hide(); stop();
Instance of Symbol 288 MovieClip "cursor_type" in Frame 355
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 356
Mouse.hide(); stop();
Instance of Symbol 3 MovieClip "cursor_panel" in Frame 356
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 357
stop();
Frame 358
stop();
Frame 359
stop();
Frame 360
Mouse.hide(); stop();
Instance of Symbol 288 MovieClip "cursor_type" in Frame 360
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 361
Mouse.hide(); stop();
Instance of Symbol 3 MovieClip "cursor_panel" in Frame 361
onClipEvent (enterFrame) { Mouse.hide(); customCursorMC._x = _root._xmouse; customCursorMC._y = _root._ymouse; } onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 362
stop();
Frame 363
stop();
Symbol 23 MovieClip Frame 1
stop();
Instance of Symbol 22 MovieClip "swfloader" in Symbol 23 MovieClip Frame 1
onClipEvent (load) { function strip_spaces(str) { var _local3 = new String(""); var _local1 = 0; while (_local1 < str.length) { if ((str.charAt(_local1) != " ") && (str.charAt(_local1) != ";")) { _local3 = _local3 + str.charAt(_local1); } _local1++; } return(_local3); } function simple_script(action, timeline) { action = strip_spaces(action); if ((action.length > 0) && ((action.indexOf(")") != -1) && (action.indexOf("(") != -1))) { var _local3 = action.split("."); var _local5 = _local3.pop(); var _local7 = _local5.indexOf("("); var _local9 = _local5.indexOf(")"); var _local8 = _local5.substr(0, _local7); var _local4 = _local5.substr(_local7 + 1, _local9 - (_local7 + 1)); var _local2 = timeline; var _local1 = 0; while (_local1 < _local3.length) { _local2 = _local2[_local3[_local1]]; _local1++; } if (_local4.indexOf("\"") != -1) { _local4 = _local4.substr(1, _local4.length - 2); } _local2[_local8](_local4); } } function execute_action() { unloaded = true; _parent._visible = false; simple_script(_parent.play_action_val, _parent); } _parent.anim.gotoAndStop(1); simple_script(_parent.init_action_val, _parent); var done = false; var unloaded = false; var orig_x = _parent._x; var orig_y = _parent._y; var dist_x = (_parent._x + ((_parent._width * 2) / 3)); var dist_y = (_parent._y + ((_parent._height * 2) / 3)); var orig_a = _parent._alpha; var accel_jump = 0.75; var slow_factor = _parent.slow_factor_val; var speed_factor = (1 + (slow_factor / (1 - slow_factor))); var ready = false; var perc_fadeout = 0; _parent.perc._x = _parent.anim._x - (_parent.perc._width / 2); _parent.perc._y = _parent.anim._y - (_parent.perc._height / 2); if (slow_factor < 1) { switch (_parent.xin_motion_val) { case "Up" : _parent._y = orig_y + (dist_y * 2); break; case "Down" : _parent._y = orig_y - (dist_y * 2); break; case "Left" : _parent._x = orig_x + (dist_x * 2); break; case "Right" : _parent._x = orig_x - (dist_x * 2); break; case "Toward" : _parent._xscale = (_parent._yscale = 1); break; case "None" : _parent._alpha = 0; } } else { ready = true; } } onClipEvent (enterFrame) { if (unloaded) { return(undefined); } if (!ready) { switch (_parent.xin_motion_val) { case "Toward" : _parent._xscale = _parent._xscale + ((100 - _parent._xscale) * slow_factor); _parent._yscale = _parent._xscale; if (_parent.xin_alphatype_val == "Yes") { _parent._alpha = Math.round((orig_a / 100) * Math.max(0, Math.min(_parent._xscale, 100))); } if (Math.abs(100 - _parent._xscale) < 0.5) { _parent._xscale = (_parent._yscale = 100); _parent._alpha = orig_a; ready = true; } break; default : _parent._x = _parent._x + ((orig_x - _parent._x) * slow_factor); _parent._y = _parent._y + ((orig_y - _parent._y) * slow_factor); if (_parent.xin_alphatype_val == "Yes") { if (_parent.xin_motion_val == "None") { _parent._alpha = _parent._alpha + ((orig_a - _parent._alpha) * slow_factor); } else if (Math.abs(orig_x - _parent._x) > Math.abs(orig_y - _parent._y)) { _parent._alpha = 100 - Math.round(((orig_a / 100) * (Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x)) * 100); } else { _parent._alpha = 100 - Math.round(((orig_a / 100) * (Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y)) * 100); } } if (!(((_parent.xin_motion_val == "None") && (Math.abs(_parent._alpha - orig_a) <= 1)) || (((_parent.xin_motion_val != "None") && (Math.abs(_parent._y - orig_y) < 0.5)) && (Math.abs(_parent._x - orig_x) < 0.5)))) { break; } _parent._x = orig_x; _parent._y = orig_y; _parent._alpha = orig_a; ready = true; } } else if (!done) { var rl = _root.getBytesLoaded(); var rt = (_root.getBytesTotal() * (_parent.perc_req_val / 100)); if ((rl > 10) && (rt > 10)) { rl = Math.min(rl, rt); var new_frame = (_parent.anim._currentframe + Math.ceil(((_parent.anim._totalframes * (rl / rt)) - _parent.anim._currentframe) / 4)); new_frame = Math.max(1, new_frame); if (_parent.show_perc_val == "Yes") { _parent.perc.text = Math.round(((new_frame - 1) / (_parent.anim._totalframes - 1)) * 100) + " %"; } if (new_frame != _parent.anim._currentframe) { _parent.anim.gotoAndStop(new_frame); } if ((_parent.anim._totalframes == _parent.anim._currentframe) && (rl >= rt)) { done = true; } } } else if (slow_factor < 1) { switch (_parent.xout_motion_val) { case "Down" : if (_parent._y <= orig_y) { _parent._y = orig_y + accel_jump; } _parent._y = orig_y + (Math.abs(_parent._y - orig_y) * speed_factor); perc_fadeout = Math.round((Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y) * 100); if (_parent._y > (orig_y + (dist_y * 2))) { execute_action(); } break; case "Up" : if (_parent._y >= orig_y) { _parent._y = orig_y - accel_jump; } _parent._y = orig_y - (Math.abs(_parent._y - orig_y) * speed_factor); perc_fadeout = Math.round((Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y) * 100); if (_parent._y < (orig_y - (dist_y * 2))) { execute_action(); } break; case "Right" : if (_parent._x <= orig_x) { _parent._x = orig_x + accel_jump; } _parent._x = orig_x + (Math.abs(_parent._x - orig_x) * speed_factor); perc_fadeout = Math.round((Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x) * 100); if (_parent._x > (orig_x + (dist_x * 2))) { execute_action(); } break; case "Left" : if (_parent._x >= orig_x) { _parent._x = orig_x - accel_jump; } _parent._x = orig_x - (Math.abs(_parent._x - orig_x) * speed_factor); perc_fadeout = Math.round((Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x) * 100); if (_parent._x < (orig_x - (dist_x * 2))) { execute_action(); } break; case "Away" : if ((_parent._xscale >= 100) || (_parent._yscale >= 100)) { _parent._xscale = (_parent._yscale = 100 - accel_jump); } _parent._xscale = (_parent._yscale = Math.max(0.5, 100 - ((100 - _parent._yscale) * speed_factor))); perc_fadeout = 100 - Math.round(Math.max(0, Math.min(_parent._xscale, 100))); if (_parent._xscale < 1) { execute_action(); } break; default : perc_fadeout = perc_fadeout + ((100 - perc_fadeout) * slow_factor); if (Math.abs(perc_fadeout - 100) > 1) { break; } execute_action(); } if (!(_parent.xout_alphatype_val === "Yes")) { } else { _parent._alpha = (orig_a / 100) * (100 - perc_fadeout); } } else { execute_action(); } }
Symbol 33 MovieClip Frame 51
stop();
Symbol 40 Button
on (release) { stopAllSounds(); gotoAndPlay (145); } on (keyPress ">") { gotoAndPlay (279); stopAllSounds(); }
Symbol 56 MovieClip Frame 51
stop();
Symbol 66 MovieClip Frame 8
stop();
Symbol 91 Button
on (release) { gotoAndPlay (194); }
Symbol 93 Button
on (release) { getURL ("http://www.flashuniverse.navhost.com", "_blank"); }
Symbol 99 Button
on (release) { gotoAndPlay (225); }
Symbol 105 Button
on (release, keyPress "x") { stopAllSounds(); }
Symbol 109 Button
on (release, keyPress "z") { gotoAndPlay (2); }
Symbol 115 Button
on (release, keyPress "z") { gotoAndPlay (1); }
Symbol 119 Button
on (release, keyPress "1") { stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_mtrack1", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.mtrack1 = new Sound(this._parent.BS_mtrack1); } else { this.createEmptyMovieClip("_mtrack1_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.mtrack1 = new Sound(this.BS_mtrack1); } _global.Behaviors.Sound.mtrack1.loadSound("http://www.flashuniverse.navhost.com/games/the_maze/sounds/under_fire.mp3", true); gotoAndPlay (1); }
Symbol 123 Button
on (release, keyPress "2") { stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_mtrack2", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.mtrack2 = new Sound(this._parent.BS_mtrack2); } else { this.createEmptyMovieClip("_mtrack2_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.mtrack2 = new Sound(this.BS_mtrack2); } _global.Behaviors.Sound.mtrack2.loadSound("http://www.flashuniverse.navhost.com/games/the_maze/sounds/my_vision.mp3", true); gotoAndPlay (1); }
Symbol 127 Button
on (release, keyPress "3") { stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_mtrack3", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.mtrack3 = new Sound(this._parent.BS_mtrack3); } else { this.createEmptyMovieClip("_mtrack3_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.mtrack3 = new Sound(this.BS_mtrack3); } _global.Behaviors.Sound.mtrack3.loadSound("http://www.flashuniverse.navhost.com/games/the_maze/sounds/dancing.mp3", true); gotoAndPlay (1); }
Symbol 131 Button
on (release, keyPress "4") { stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_mtrack4", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.mtrack4 = new Sound(this._parent.BS_mtrack4); } else { this.createEmptyMovieClip("_mtrack4_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.mtrack4 = new Sound(this.BS_mtrack4); } _global.Behaviors.Sound.mtrack4.loadSound("http://www.flashuniverse.navhost.com/games/the_maze/sounds/battle.mp3", true); gotoAndPlay (1); }
Symbol 135 Button
on (release, keyPress "5") { stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_mtrack5", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.mtrack5 = new Sound(this._parent.BS_mtrack5); } else { this.createEmptyMovieClip("_mtrack5_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.mtrack5 = new Sound(this.BS_mtrack5); } _global.Behaviors.Sound.mtrack5.loadSound("http://www.flashuniverse.navhost.com/games/the_maze/sounds/fire_and_flames.mp3", true); gotoAndPlay (1); }
Symbol 139 Button
on (release, keyPress "6") { stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_mtrack6", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.mtrack6 = new Sound(this._parent.BS_mtrack6); } else { this.createEmptyMovieClip("_mtrack6_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.mtrack6 = new Sound(this.BS_mtrack6); } _global.Behaviors.Sound.mtrack6.loadSound("http://www.flashuniverse.navhost.com/games/the_maze/sounds/heal2.mp3", true); gotoAndPlay (1); }
Symbol 143 Button
on (release, keyPress "6") { stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_mtrack7", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.mtrack7 = new Sound(this._parent.BS_mtrack7); } else { this.createEmptyMovieClip("_mtrack7_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.mtrack7 = new Sound(this.BS_mtrack7); } _global.Behaviors.Sound.mtrack7.loadSound("http://www.flashuniverse.navhost.com/games/the_maze/sounds/hellmarch2.mp3", true); gotoAndPlay (1); }
Symbol 144 MovieClip Frame 1
stop();
Symbol 144 MovieClip Frame 2
play();
Symbol 144 MovieClip Frame 22
stop();
Symbol 151 Button
on (release) { gotoAndPlay (193); }
Symbol 162 Button
on (release) { this.restart_warning.gotoAndPlay(2); }
Symbol 173 MovieClip Frame 1
stop();
Symbol 175 Button
on (release) { gotoAndPlay (20); }
Symbol 176 Button
on (release) { gotoAndPlay (13); }
Symbol 177 MovieClip Frame 1
stop();
Symbol 177 MovieClip Frame 2
play();
Symbol 177 MovieClip Frame 12
stop();
Symbol 177 MovieClip Frame 18
gotoAndPlay (1);
Symbol 177 MovieClip Frame 30
_root.gotoAndPlay(225);
Symbol 187 Button
on (release) { gotoAndPlay (226); }
Symbol 190 Button
on (rollOver) { this.Kongregate._alpha = 100; } on (rollOut) { this.Kongregate._alpha = 50; } on (press) { this.Kongregate._alpha = 80; } on (release) { getURL ("http://www.kongregate.com", "_blank"); } on (releaseOutside) { this.Kongregate._alpha = 50; }
Symbol 194 Button
on (release) { gotoAndPlay (204); }
Symbol 195 Button
on (release) { getURL ("http://www.prid-speed.com"); }
Symbol 198 Button
on (release) { gotoAndPlay (212); }
Symbol 201 Button
on (release) { gotoAndPlay (193); }
Symbol 204 Button
on (release) { gotoAndPlay (227); }
Symbol 212 Button
on (release) { gotoAndPlay (354); }
Symbol 215 Button
on (release) { gotoAndPlay (228); }
Symbol 216 Button
on (release) { gotoAndPlay (225); } on (keyPress ">") { gotoAndPlay (279); }
Symbol 230 Button
on (release) { this.popup1.gotoAndPlay(2); }
Symbol 234 Button
on (release) { _root.gotoAndPlay(206); }
Symbol 235 Button
on (release) { _root.gotoAndPlay(207); }
Symbol 236 Button
on (release) { _root.gotoAndPlay(208); }
Symbol 237 Button
on (release) { _root.gotoAndPlay(209); }
Symbol 238 MovieClip Frame 1
stop();
Symbol 238 MovieClip Frame 2
stop();
Symbol 238 MovieClip Frame 3
stop();
Symbol 238 MovieClip Frame 4
stop();
Symbol 238 MovieClip Frame 5
stop();
Symbol 266 Button
on (release, keyPress "<Escape>") { _parent.gotoAndPlay(34); }
Symbol 269 MovieClip Frame 1
stop();
Symbol 271 MovieClip Frame 1
stop();
Symbol 271 MovieClip Frame 2
play();
Symbol 271 MovieClip Frame 33
stop();
Symbol 271 MovieClip Frame 34
play();
Symbol 274 MovieClip Frame 1
stop();
Symbol 275 Button
on (release) { gotoAndPlay (13); }
Symbol 276 Button
on (release) { gotoAndPlay (20); }
Symbol 277 MovieClip Frame 1
stop();
Symbol 277 MovieClip Frame 2
play();
Symbol 277 MovieClip Frame 12
stop();
Symbol 277 MovieClip Frame 18
_root.gotoAndPlay(225);
Symbol 277 MovieClip Frame 30
gotoAndPlay (1);
Symbol 279 Button
on (release, keyPress "e") { this.main_exit.gotoAndPlay(2); }
Symbol 281 Button
on (rollOver) { gotoAndPlay (232); }
Symbol 284 Button
on (rollOut) { gotoAndPlay (230); } on (press) { gotoAndPlay (231); } on (keyPress "<Tab>") { gotoAndPlay (231); }
Symbol 286 Button
on (release, keyPress "e") { prevFrame(); this.main_exit.gotoAndPlay(2); }
Symbol 288 MovieClip Frame 1
stop();
Symbol 292 Button
on (release) { gotoAndPlay (228); }
Symbol 293 Button
on (release) { this.popup1.gotoAndPlay(2); }
Symbol 294 Button
on (release) { this.main_exit.gotoAndPlay(2); }
Symbol 297 Button
on (release) { gotoAndPlay (233); }
Symbol 300 Button
on (release) { gotoAndPlay (234); } on (releaseOutside) { gotoAndPlay (236); } on (keyPress "<Tab>") { gotoAndPlay (236); }
Symbol 302 Button
on (rollOver) { gotoAndPlay (237); }
Symbol 304 Button
on (rollOut) { gotoAndPlay (235); } on (press) { gotoAndPlay (236); } on (keyPress "<Tab>") { gotoAndPlay (236); }
Symbol 326 MovieClip Frame 600
_root.gotoAndPlay(205); stop();
Symbol 329 Button
on (release) { gotoAndPlay (238); }
Symbol 332 Button
on (release) { gotoAndPlay (238); } on (releaseOutside) { gotoAndPlay (240); } on (keyPress "<Tab>") { gotoAndPlay (240); }
Symbol 336 Button
on (rollOut) { gotoAndPlay (240); } on (press) { gotoAndPlay (241); } on (keyPress "<Tab>") { gotoAndPlay (241); }
Symbol 350 MovieClip Frame 25
gotoAndPlay (1);
Symbol 350 MovieClip Frame 26
stop();
Symbol 352 Button
on (rollOver) { gotoAndPlay (242); }
Symbol 408 Button
on (release) { gotoAndPlay (243); }
Symbol 411 Button
on (release) { gotoAndPlay (244); } on (releaseOutside) { gotoAndPlay (246); } on (keyPress "<Tab>") { gotoAndPlay (246); }
Symbol 414 Button
on (rollOut) { gotoAndPlay (245); } on (press) { gotoAndPlay (246); } on (keyPress "<Tab>") { gotoAndPlay (246); }
Symbol 417 Button
on (rollOver) { gotoAndPlay (1); }
Symbol 418 MovieClip Frame 5
stop();
Symbol 418 MovieClip Frame 10
stop();
Symbol 419 Button
on (rollOver) { gotoAndPlay (246); }
Symbol 440 MovieClip Frame 15
gotoAndPlay (1);
Symbol 440 MovieClip Frame 16
stop();
Symbol 441 Button
on (rollOver) { gotoAndPlay (248); }
Symbol 602 MovieClip Frame 1
stop();
Symbol 602 MovieClip Frame 2
play();
Symbol 602 MovieClip Frame 62
gotoAndPlay (2);
Symbol 604 Button
on (rollOver) { gotoAndPlay (246); }
Symbol 607 Button
on (release) { gotoAndPlay (249); }
Symbol 609 Button
on (rollOut) { gotoAndPlay (245); } on (press) { gotoAndPlay (246); } on (keyPress "<Tab>") { gotoAndPlay (246); }
Symbol 610 Button
on (rollOver) { gotoAndPlay (247); }
Symbol 611 Button
on (rollOver) { gotoAndPlay (247); }
Symbol 614 Button
on (release) { gotoAndPlay (250); } on (releaseOutside) { gotoAndPlay (252); } on (keyPress "<Tab>") { gotoAndPlay (252); }
Symbol 617 Button
on (rollOut) { gotoAndPlay (251); } on (press) { gotoAndPlay (252); } on (keyPress "<Tab>") { gotoAndPlay (252); }
Symbol 620 Button
on (rollOver) { gotoAndPlay (253); }
Symbol 623 Button
on (release) { gotoAndPlay (254); }
Symbol 626 Button
on (release) { gotoAndPlay (255); } on (releaseOutside) { gotoAndPlay (257); } on (keyPress "<Tab>") { gotoAndPlay (257); }
Symbol 629 Button
on (rollOut) { gotoAndPlay (256); } on (press) { gotoAndPlay (257); } on (keyPress "<Tab>") { gotoAndPlay (257); }
Symbol 630 Button
on (rollOver) { gotoAndPlay (258); }
Symbol 631 Button
on (rollOver) { gotoAndPlay (256); }
Symbol 633 MovieClip Frame 273
_root.gotoAndPlay(195);
Symbol 636 Button
on (release) { gotoAndPlay (259); }
Symbol 639 Button
on (release) { gotoAndPlay (260); } on (releaseOutside) { gotoAndPlay (262); } on (keyPress "<Tab>") { gotoAndPlay (262); }
Symbol 645 Button
on (rollOut) { gotoAndPlay (261); } on (press) { gotoAndPlay (262); } on (keyPress "<Tab>") { gotoAndPlay (262); }
Symbol 646 Button
on (rollOver) { gotoAndPlay (263); }
Symbol 710 Button
on (release) { gotoAndPlay (264); }
Symbol 713 Button
on (release) { gotoAndPlay (265); } on (releaseOutside) { gotoAndPlay (267); } on (keyPress "<Tab>") { gotoAndPlay (267); }
Symbol 716 Button
on (rollOut) { gotoAndPlay (266); } on (press) { gotoAndPlay (267); } on (keyPress "<Tab>") { gotoAndPlay (267); }
Symbol 717 Button
on (rollOver) { gotoAndPlay (268); }
Symbol 739 MovieClip Frame 201
gotoAndPlay (101);
Symbol 743 Button
on (release) { gotoAndPlay (269); }
Symbol 746 Button
on (release) { gotoAndPlay (270); } on (releaseOutside) { gotoAndPlay (272); } on (keyPress "<Tab>") { gotoAndPlay (272); }
Symbol 749 Button
on (rollOut) { gotoAndPlay (271); } on (press) { gotoAndPlay (272); } on (keyPress "<Tab>") { gotoAndPlay (272); }
Symbol 760 Button
on (rollOver) { gotoAndPlay (273); }
Symbol 771 MovieClip Frame 600
_root.gotoAndPlay(192); stop();
Symbol 774 Button
on (release) { gotoAndPlay (274); }
Symbol 777 Button
on (release) { gotoAndPlay (275); } on (releaseOutside) { gotoAndPlay (277); } on (keyPress "<Tab>") { gotoAndPlay (277); }
Symbol 780 Button
on (rollOut) { gotoAndPlay (276); } on (press) { gotoAndPlay (277); } on (keyPress "<Tab>") { gotoAndPlay (277); }
Symbol 781 Button
on (rollOver) { gotoAndPlay (278); }
Symbol 785 Button
on (release) { gotoAndPlay (280); }
Symbol 791 Button
on (release) { gotoAndPlay (228); }
Symbol 793 Button
on (release) { gotoAndPlay (233); }
Symbol 795 Button
on (release) { gotoAndPlay (238); }
Symbol 797 Button
on (release) { gotoAndPlay (243); }
Symbol 799 Button
on (release) { gotoAndPlay (249); }
Symbol 801 Button
on (release) { gotoAndPlay (254); }
Symbol 803 Button
on (release) { gotoAndPlay (259); }
Symbol 805 Button
on (release) { gotoAndPlay (264); }
Symbol 807 Button
on (release) { gotoAndPlay (269); }
Symbol 809 Button
on (release) { gotoAndPlay (274); }
Symbol 811 Button
on (release) { gotoAndPlay (280); }
Symbol 813 Button
on (release) { gotoAndPlay (285); }
Symbol 815 Button
on (release) { gotoAndPlay (290); }
Symbol 817 Button
on (release) { gotoAndPlay (295); }
Symbol 819 Button
on (release) { gotoAndPlay (300); }
Symbol 821 Button
on (release) { gotoAndPlay (305); }
Symbol 823 Button
on (release) { gotoAndPlay (310); }
Symbol 826 Button
on (release) { gotoAndPlay (281); } on (releaseOutside) { gotoAndPlay (283); } on (keyPress "<Tab>") { gotoAndPlay (283); }
Symbol 829 Button
on (rollOut) { gotoAndPlay (282); } on (press) { gotoAndPlay (283); } on (keyPress "<Tab>") { gotoAndPlay (283); }
Symbol 835 MovieClip Frame 300
stop();
Symbol 840 MovieClip Frame 300
_root.gotoAndPlay(199);
Symbol 843 Button
on (release) { gotoAndPlay (285); }
Symbol 846 Button
on (release) { gotoAndPlay (286); } on (releaseOutside) { gotoAndPlay (288); } on (keyPress "<Tab>") { gotoAndPlay (288); }
Symbol 849 Button
on (rollOut) { gotoAndPlay (287); } on (press) { gotoAndPlay (288); } on (keyPress "<Tab>") { gotoAndPlay (288); }
Symbol 850 Button
on (rollOver) { gotoAndPlay (289); }
Symbol 854 Button
on (release) { gotoAndPlay (290); }
Symbol 857 Button
on (release) { gotoAndPlay (291); } on (releaseOutside) { gotoAndPlay (293); } on (keyPress "<Tab>") { gotoAndPlay (293); }
Symbol 860 Button
on (rollOut) { gotoAndPlay (292); } on (press) { gotoAndPlay (293); } on (keyPress "<Tab>") { gotoAndPlay (293); }
Symbol 861 Button
on (rollOver) { gotoAndPlay (294); }
Symbol 864 Button
on (release) { gotoAndPlay (295); }
Symbol 867 Button
on (release) { gotoAndPlay (296); } on (releaseOutside) { gotoAndPlay (298); } on (keyPress "<Tab>") { gotoAndPlay (298); }
Symbol 870 Button
on (rollOut) { gotoAndPlay (297); } on (press) { gotoAndPlay (298); } on (keyPress "<Tab>") { gotoAndPlay (298); }
Symbol 871 MovieClip Frame 78
gotoAndPlay (36);
Symbol 875 MovieClip Frame 181
gotoAndPlay (91);
Symbol 876 Button
on (rollOver) { gotoAndPlay (299); }
Symbol 879 Button
on (release) { gotoAndPlay (300); }
Symbol 881 Button
on (release) { gotoAndPlay (301); } on (releaseOutside) { gotoAndPlay (304); } on (keyPress "<Tab>") { gotoAndPlay (304); }
Symbol 890 Button
on (rollOut) { gotoAndPlay (302); } on (press) { gotoAndPlay (304); } on (keyPress "<Tab>") { gotoAndPlay (304); }
Symbol 891 Button
on (rollOver) { gotoAndPlay (304); }
Symbol 896 Button
on (release) { gotoAndPlay (305); }
Symbol 899 Button
on (release) { gotoAndPlay (306); } on (releaseOutside) { gotoAndPlay (308); } on (keyPress "<Tab>") { gotoAndPlay (308); }
Symbol 908 Button
on (rollOut) { gotoAndPlay (307); } on (press) { gotoAndPlay (308); } on (keyPress "<Tab>") { gotoAndPlay (308); }
Symbol 909 Button
on (rollOver) { gotoAndPlay (309); }
Symbol 910 MovieClip Frame 101
gotoAndPlay (51);
Symbol 913 Button
on (release) { gotoAndPlay (310); }
Symbol 916 Button
on (release) { gotoAndPlay (311); } on (releaseOutside) { gotoAndPlay (313); } on (keyPress "<Tab>") { gotoAndPlay (313); }
Symbol 919 Button
on (rollOut) { gotoAndPlay (312); } on (press) { gotoAndPlay (313); } on (keyPress "<Tab>") { gotoAndPlay (313); }
Symbol 920 Button
on (rollOver) { gotoAndPlay (313); }
Symbol 923 Button
on (rollOver) { gotoAndPlay (315); }
Symbol 926 Button
on (release) { gotoAndPlay (316); }
Symbol 929 Button
on (release) { gotoAndPlay (279); }
Symbol 930 Button
on (rollOver) { gotoAndPlay (314); }
Symbol 932 Button
on (rollOut) { gotoAndPlay (351); Mouse.show(); } on (press) { gotoAndPlay (352); Mouse.show(); }
Symbol 933 Button
on (rollOver) { gotoAndPlay (353); }
Symbol 934 Button
on (rollOver) { gotoAndPlay (358); }
Symbol 941 Button
on (release) { gotoAndPlay (335); } on (releaseOutside) { gotoAndPlay (337); }
Symbol 943 Button
on (rollOver) { gotoAndPlay (338); Mouse.show(); }
Symbol 944 Button
on (rollOut) { gotoAndPlay (336); Mouse.show(); } on (press) { gotoAndPlay (337); Mouse.show(); } on (keyPress "|") { gotoAndPlay (349); Mouse.show(); }
Symbol 951 Button
on (release) { gotoAndPlay (334); }
Symbol 953 Button
on (release) { gotoAndPlay (354); }
Symbol 956 Button
on (release) { gotoAndPlay (339); }
Symbol 957 Button
on (release) { gotoAndPlay (232); }
Symbol 958 Button
on (release) { gotoAndPlay (340); } on (releaseOutside) { gotoAndPlay (342); }
Symbol 959 Button
on (rollOver) { gotoAndPlay (343); Mouse.show(); }
Symbol 960 Button
on (rollOut) { gotoAndPlay (341); Mouse.show(); } on (press) { gotoAndPlay (342); Mouse.show(); }
Symbol 963 Button
on (release) { gotoAndPlay (344); }
Symbol 964 Button
on (release) { gotoAndPlay (234); }
Symbol 965 Button
on (release) { gotoAndPlay (345); } on (releaseOutside) { gotoAndPlay (347); }
Symbol 967 Button
on (rollOut) { gotoAndPlay (346); Mouse.show(); } on (press) { gotoAndPlay (347); Mouse.show(); }
Symbol 968 Button
on (rollOver) { gotoAndPlay (348); }
Symbol 971 Button
on (release) { gotoAndPlay (349); }
Symbol 972 Button
on (release) { gotoAndPlay (236); }
Symbol 973 Button
on (release) { gotoAndPlay (350); } on (releaseOutside) { gotoAndPlay (352); }
Symbol 975 Button
on (rollOver) { gotoAndPlay (353); }
Symbol 976 Button
on (rollOver) { _root.gotoAndPlay(200); }
Symbol 984 Button
on (release) { gotoAndPlay (355); } on (releaseOutside) { gotoAndPlay (357); }
Symbol 986 Button
on (rollOut) { gotoAndPlay (356); } on (press) { gotoAndPlay (357); } on (keyPress "<Tab>") { gotoAndPlay (357); }
Symbol 987 Button
on (rollOver) { gotoAndPlay (358); }
Symbol 989 MovieClip Frame 10
stop();
Symbol 991 Button
on (release) { gotoAndPlay (354); }
Symbol 994 Button
on (release) { gotoAndPlay (359); }
Symbol 998 Button
on (release) { gotoAndPlay (360); } on (releaseOutside) { gotoAndPlay (362); }
Symbol 1000 Button
on (rollOut) { gotoAndPlay (361); } on (press) { gotoAndPlay (362); } on (keyPress "<Tab>") { gotoAndPlay (362); }
Symbol 1001 Button
on (rollOver) { gotoAndPlay (363); }
Symbol 1003 MovieClip Frame 10
stop();
Symbol 1005 Button
on (release) { gotoAndPlay (228); }

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Symbol 1001 ButtonUses:280Used by:Timeline
Symbol 1002 TextUses:26Used by:1003
Symbol 1003 MovieClipUses:1002Used by:Timeline
Symbol 1004 TextUses:26 76Used by:Timeline
Symbol 1005 ButtonUses:94 290 97 291 89 90Used by:Timeline

Instance Names

"cursor_panel"Frame 1Symbol 3 MovieClip
"loadBar"Frame 27Symbol 25 MovieClip
"restart_warning"Frame 201Symbol 177 MovieClip
"Kongregate"Frame 225Symbol 190 Button
"start_level1"Frame 228Symbol 238 MovieClip
"popup1"Frame 228Symbol 271 MovieClip
"main_exit"Frame 228Symbol 277 MovieClip
"cursor_panel"Frame 228Symbol 3 MovieClip
"cursor_type"Frame 229Symbol 288 MovieClip
"main_exit"Frame 230Symbol 277 MovieClip
"cursor_panel"Frame 230Symbol 3 MovieClip
"cursor_type"Frame 234Symbol 288 MovieClip
"main_exit"Frame 235Symbol 277 MovieClip
"cursor_panel"Frame 235Symbol 3 MovieClip
"cursor_type"Frame 239Symbol 288 MovieClip
"main_exit"Frame 240Symbol 277 MovieClip
"cursor_panel"Frame 240Symbol 3 MovieClip
"vifte1"Frame 244Symbol 350 MovieClip
"forceshield"Frame 244Symbol 440 MovieClip
"cursor_type"Frame 244Symbol 288 MovieClip
"main_exit"Frame 245Symbol 277 MovieClip
"cursor_panel"Frame 245Symbol 3 MovieClip
"vifte1"Frame 248Symbol 350 MovieClip
"forceshield"Frame 248Symbol 440 MovieClip
"unlimited_laser"Frame 248Symbol 602 MovieClip
"cursor_type"Frame 248Symbol 288 MovieClip
"cursor_panel"Frame 249Symbol 3 MovieClip
"cursor_type"Frame 250Symbol 288 MovieClip
"main_exit"Frame 251Symbol 277 MovieClip
"cursor_panel"Frame 251Symbol 3 MovieClip
"cursor_type"Frame 255Symbol 288 MovieClip
"main_exit"Frame 256Symbol 277 MovieClip
"cursor_panel"Frame 256Symbol 3 MovieClip
"cursor_type"Frame 260Symbol 288 MovieClip
"main_exit"Frame 261Symbol 277 MovieClip
"cursor_panel"Frame 261Symbol 3 MovieClip
"cursor_type"Frame 265Symbol 288 MovieClip
"main_exit"Frame 266Symbol 277 MovieClip
"cursor_panel"Frame 266Symbol 3 MovieClip
"cursor_type"Frame 270Symbol 288 MovieClip
"main_exit"Frame 271Symbol 277 MovieClip
"cursor_panel"Frame 271Symbol 3 MovieClip
"cursor_type"Frame 275Symbol 288 MovieClip
"main_exit"Frame 276Symbol 277 MovieClip
"cursor_panel"Frame 276Symbol 3 MovieClip
"restart_warning"Frame 279Symbol 177 MovieClip
"main_exit"Frame 280Symbol 277 MovieClip
"cursor_type"Frame 281Symbol 288 MovieClip
"main_exit"Frame 282Symbol 277 MovieClip
"cursor_panel"Frame 282Symbol 3 MovieClip
"cursor_type"Frame 286Symbol 288 MovieClip
"main_exit"Frame 287Symbol 277 MovieClip
"cursor_panel"Frame 287Symbol 3 MovieClip
"cursor_type"Frame 291Symbol 288 MovieClip
"main_exit"Frame 292Symbol 277 MovieClip
"cursor_panel"Frame 292Symbol 3 MovieClip
"cursor_type"Frame 296Symbol 288 MovieClip
"main_exit"Frame 297Symbol 277 MovieClip
"cursor_panel"Frame 297Symbol 3 MovieClip
"cursor_type"Frame 301Symbol 893 MovieClip
"main_exit"Frame 302Symbol 277 MovieClip
"cursor_panel"Frame 302Symbol 3 MovieClip
"cursor_type"Frame 306Symbol 893 MovieClip
"main_exit"Frame 307Symbol 277 MovieClip
"cursor_panel"Frame 307Symbol 3 MovieClip
"cursor_type"Frame 311Symbol 288 MovieClip
"main_exit"Frame 312Symbol 277 MovieClip
"cursor_panel"Frame 312Symbol 3 MovieClip
"lava_lvl17"Frame 315Symbol 931 MovieClip
"cursor_type"Frame 315Symbol 288 MovieClip
"vifte1"Frame 333Symbol 350 MovieClip
"forceshield"Frame 333Symbol 440 MovieClip
"level_bg"Frame 334Symbol 939 MovieClip
"level_bg"Frame 339Symbol 939 MovieClip
"level_bg"Frame 344Symbol 939 MovieClip
"level_bg"Frame 349Symbol 939 MovieClip
"vifte1"Frame 350Symbol 350 MovieClip
"forceshield"Frame 350Symbol 440 MovieClip
"start_level1"Frame 354Symbol 984 Button
"popup1"Frame 354Symbol 271 MovieClip
"main_exit"Frame 354Symbol 277 MovieClip
"cursor_panel"Frame 354Symbol 3 MovieClip
"explanation_1"Frame 355Symbol 989 MovieClip
"cursor_type"Frame 355Symbol 288 MovieClip
"main_exit"Frame 356Symbol 277 MovieClip
"cursor_panel"Frame 356Symbol 3 MovieClip
"start_level1"Frame 359Symbol 998 Button
"explanation_1"Frame 360Symbol 1003 MovieClip
"cursor_type"Frame 360Symbol 288 MovieClip
"main_exit"Frame 361Symbol 277 MovieClip
"cursor_panel"Frame 361Symbol 3 MovieClip
"anim"Symbol 23 MovieClip Frame 1Symbol 18 MovieClip
"perc"Symbol 23 MovieClip Frame 1Symbol 21 MovieClip
"swfloader"Symbol 23 MovieClip Frame 1Symbol 22 MovieClip
"loader"Symbol 72 MovieClip Frame 1Symbol 71 MovieClip
"mute_btn"Symbol 144 MovieClip Frame 1Symbol 105 Button
"sound_btn"Symbol 144 MovieClip Frame 1Symbol 109 Button
"mute_btn"Symbol 144 MovieClip Frame 16Symbol 105 Button
"sound_btn"Symbol 144 MovieClip Frame 16Symbol 115 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Dynamic Text Variables

textSymbol 20 EditableText""




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Created: 12/4 -2019 02:59:48 Last modified: 12/4 -2019 02:59:48 Server time: 22/12 -2024 21:26:57