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Space Mutants From Space.swf

This is the info page for
Flash #66317

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ActionScript [AS3]
Section 1
//BossEntity (Enemy.Bosses.BossEntity) package Enemy.Bosses { import ToadLib.Framework.*; import ToadLib.Graphics.*; import flash.display.*; import flash.text.*; import ToadLib.audio.*; import Player.*; public class BossEntity extends AnimatedSprite implements IBossObject { private var _level:Level;// = null private var _endTextField:TextField;// = null private var _explosionDelay:Number;// = 150 private var _explosionCount:Number;// = 0 private var _textFormat:TextFormat;// = null protected var scoreBonus:Number;// = 5000 public var _isActive:Boolean;// = false private var _bossMusic:SoundObject;// = null protected var _invincible:Boolean;// = true protected var moneyBonus:Number;// = 1000 private var _explodeTemplate:AnimatedSprite;// = null protected var _isDead:Boolean;// = false protected var _plyrObject:PlayerObject;// = null private var _explodeDuration:Number;// = 1000 protected var health:int;// = 20 private var _exploding:Boolean;// = false protected var startHealth:int; protected var _stage:Stage;// = null public function BossEntity(_arg1:XML, _arg2:Scene, _arg3:Boolean=true){ startHealth = health; super(_arg1, _arg2, _arg3); _stage = _arg2.stage; _textFormat = new TextFormat(); _textFormat.font = "MarsAttacks"; _textFormat.color = 0xFFFFFF; _textFormat.size = 32; _textFormat.align = TextFormatAlign.CENTER; Level.activeBossArray.push(this); worldLimit.bottom = (worldLimit.bottom + 700); worldLimit.top = (worldLimit.top - 700); worldLimCallback = true; limitMode = Scene.WORLD_LIM_MODE_NULL; collisionReceive = false; _level = (_arg2 as Level); _bossMusic = SoundManager.getSound("sfx_bossambient0000"); _bossMusic.stop(); _explodeTemplate = new AnimatedSprite(AssetImporter.getXMLAsset("alienexplosion"), _arg2, false); _endTextField = createTextField("VICTORY!", 0, 0, 0xFFFFFF); _endTextField.x = (300 - (_endTextField.width * 0.5)); _endTextField.y = (250 - (_endTextField.height * 0.5)); _endTextField.alpha = 0; _endTextField.name = "EnemyScoreText"; _endTextField.appendText("\n"); _scene.addChild(_endTextField); } public function deactivateBoss():void{ onRemove(); _isActive = false; } public function doIntro():void{ _isActive = true; if (_level){ _level.stopBGMusicLoop(); }; _bossMusic.play(true); _bossMusic.fadeIn(1, 1); _plyrObject = (GlobalVarContainer.vars.playerObject as PlayerObject); } public function isDead():Boolean{ return (_isDead); } private function createTextField(_arg1:String, _arg2:Number=0, _arg3:Number=0, _arg4:uint=8765151):TextField{ var _local5:TextField = new TextField(); _local5.embedFonts = true; _local5.defaultTextFormat = _textFormat; _local5.text = _arg1; _local5.textColor = _arg4; _local5.width = 250; _local5.x = _arg2; _local5.y = _arg3; _local5.selectable = false; _local5.mouseEnabled = false; _local5.cacheAsBitmap = true; _local5.autoSize = TextFieldAutoSize.CENTER; _local5.antiAliasType = AntiAliasType.ADVANCED; _local5.mouseEnabled = false; _local5.selectable = false; return (_local5); } public function doOutro():void{ _endTextField.appendText(("+$" + moneyBonus.toString())); _endTextField.appendText((("\n+" + scoreBonus.toString()) + " POINTS")); if (_endTextField){ _endTextField.alpha = 1; }; } override public function onRemove():void{ super.onRemove(); var _local1:int = Level.activeBossArray.indexOf(this); if (_local1 != -1){ Level.activeBossArray.splice(_local1, 1); }; _bossMusic.fadeOut(0, 1); } override public function update(_arg1:Number):void{ super.update(_arg1); if (_exploding){ doExplosions(_arg1); }; } public function isActive():Boolean{ return (_isActive); } protected function getHealthRatio():Number{ var _local1:Number = (health / startHealth); return (MathUtils.clamp(_local1, 0.5, 1)); } protected function startExplosion(_arg1:Number):void{ _exploding = true; _explodeDuration = _arg1; } protected function doExplosions(_arg1:Number):void{ if (!_explodeTemplate){ return; }; _explosionCount = (_explosionCount + _arg1); _explodeDuration = (_explodeDuration - _arg1); if (_explodeDuration <= 0){ endExplosion(); }; if (_explosionCount < _explosionDelay){ return; }; _explosionCount = (_explosionCount - _explosionDelay); var _local2:Number = getPositionX(); var _local3:Number = (_local2 + this.getFrameWidth()); var _local4:Number = getPositionY(); var _local5:Number = (_local4 + this.getFrameHeight()); var _local6:Number = MathUtils.randRange(_local2, _local3); var _local7:Number = MathUtils.randRange(_local4, _local5); var _local8:AnimatedSprite = _explodeTemplate.clone(); _local8.x = (_local6 - (_local8.width * 0.5)); _local8.y = (_local7 - (_local8.height * 0.5)); _local8.setAnimation("enemy_explode_0"); _local8.deleteOnEnd = true; _local8.layer = (layer - 1); } protected function endExplosion():void{ _exploding = false; _explosionCount = 0; _explodeDuration = 1000; } } }//package Enemy.Bosses
Section 2
//GlowBomb (Enemy.Bosses.GlowBomb) package Enemy.Bosses { import ToadLib.Framework.*; import ToadLib.Graphics.*; import Enemy.*; public class GlowBomb extends BombObject { private var numBottomHits:uint;// = 0 public var maxBounces:uint;// = 5 public var restitution:Number;// = 0.8 public function GlowBomb(_arg1:XML, _arg2:Scene, _arg3:Boolean=true, _arg4:uint=5, _arg5:Number=0.8){ super(_arg1, _arg2, _arg3); worldLimit.left = 0; worldLimit.right = 600; collisionSend = true; collisionReceive = true; this.restitution = _arg5; this.maxBounces = _arg4; releaseHits = HITS_TO_RELEASE; health = 1; } override public function onWorldLimit(_arg1:int, _arg2:String):void{ if (((StringUtils.contains(_arg2, "left")) || (StringUtils.contains(_arg2, "right")))){ if (numBottomHits >= 1){ setLinearVelocityX(-(getLinearVelocityX())); }; }; if (StringUtils.contains(_arg2, "bottom")){ numBottomHits++; if (numBottomHits >= maxBounces){ super.onWorldLimit(_arg1, _arg2); }; setLinearVelocityY((-(getLinearVelocityY()) * restitution)); if (numBottomHits == 1){ setLinearVelocityX(MathUtils.randRange(-300, 300)); }; }; } override public function clone():AnimatedSprite{ var _local1:GlowBomb = new GlowBomb(_origXML, scene, true); return (_local1); } } }//package Enemy.Bosses
Section 3
//GunPlatform (Enemy.Bosses.GunPlatform) package Enemy.Bosses { import ToadLib.Framework.*; import ToadLib.Graphics.*; import Player.*; public class GunPlatform extends AnimatedSprite { private const ENTITY_FIRING:uint = 1; private const ENTITY_DEAD:uint = 2; private const MAX_EXPLOSIONS:uint = 20; private const ENTITY_IDLE:uint = 0; private var _currState:uint;// = 0 private var _explodeTemplate:AnimatedSprite;// = null private var _explosionDelay:Number;// = 150 private var _explosionCount:Number;// = 0 public var health:Number;// = 20000 private var _explodeDuration:Number;// = 1000 private var _exploding:Boolean;// = false private var _hasExploded:Boolean;// = false private var _numExplosions:uint;// = 0 public var startHealth:Number; public function GunPlatform(_arg1:XML, _arg2:Scene, _arg3:Boolean=true){ startHealth = health; super(_arg1, _arg2, _arg3); _explodeTemplate = new AnimatedSprite(AssetImporter.getXMLAsset("alienexplosion"), _arg2, false); } protected function endExplosion():void{ _exploding = false; _explosionCount = 0; _explodeDuration = 1000; } override public function update(_arg1:Number):void{ super.update(_arg1); if ((((((_currState == ENTITY_DEAD)) && (!(_exploding)))) && (!(_hasExploded)))){ startExplosion(8000); }; if (_exploding){ doExplosions(_arg1); }; } override public function onCollision(_arg1:SceneObject, _arg2:SceneObject):void{ var _local3:PlayerProj; super.onCollision(_arg1, _arg2); if ((((_arg1 is PlayerProj)) && (!((_currState == ENTITY_DEAD))))){ _local3 = (_arg1 as PlayerProj); if (!_local3){ return; }; startShaking(2, 2, 1000); health = (health - _local3.power); }; if ((((health <= 0)) && (!((_currState == ENTITY_DEAD))))){ doDeath(); }; } private function doExplosions(_arg1:Number):void{ if (!_explodeTemplate){ return; }; _explosionCount = (_explosionCount + _arg1); _explodeDuration = (_explodeDuration - _arg1); if (_explodeDuration <= 0){ endExplosion(); }; if (_explosionCount < _explosionDelay){ return; }; _explosionCount = (_explosionCount - _explosionDelay); var _local2:Number = getWorldPosition().x; var _local3:Number = (_local2 + getFrameWidth()); var _local4:Number = getWorldPosition().y; var _local5:Number = (_local4 + getFrameHeight()); var _local6:Number = MathUtils.randRange(_local2, _local3); var _local7:Number = MathUtils.randRange(_local4, _local5); var _local8:AnimatedSprite = _explodeTemplate.clone(); _local8.x = (_local6 - (_local8.width * 0.5)); _local8.y = (_local7 - (_local8.height * 0.5)); _local8.setAnimation("enemy_explode_0"); _local8.deleteOnEnd = true; _local8.layer = (layer - 1); } protected function startExplosion(_arg1:Number):void{ _exploding = true; _explodeDuration = _arg1; _hasExploded = true; } private function doDeath():void{ _currState = ENTITY_DEAD; collisionReceive = false; collisionSend = false; collisionCallback = false; } public function getHealthRatio():Number{ var _local1:Number = (health / startHealth); return (MathUtils.clamp(_local1, 0.3, 1)); } } }//package Enemy.Bosses
Section 4
//IBossObject (Enemy.Bosses.IBossObject) package Enemy.Bosses { public interface IBossObject { function doOutro():void; function deactivateBoss():void; function isActive():Boolean; function doIntro():void; function isDead():Boolean; } }//package Enemy.Bosses
Section 5
//MothershipBoss (Enemy.Bosses.MothershipBoss) package Enemy.Bosses { import ToadLib.Framework.*; import ToadLib.Graphics.*; import flash.geom.*; import Enemy.*; import ToadLib.audio.*; import gs.*; import Player.*; import gs.easing.*; public class MothershipBoss extends BossEntity implements IBossObject { private const BOSS_MODE_MOVING:uint = 1; private const BOSS_MODE_IDLE:uint = 0; private const BOSS_MODE_DEAD:uint = 5; private const BOSS_MODE_MOVE_TURRETS:uint = 3; private const BOSS_MODE_MOVE_BEAM:uint = 2; private const BOSS_MODE_MOVE_BEAM_TURRETS:uint = 4; private var _currState:uint;// = 1 private var _laserGroundLarge:AnimatedSprite;// = null private var _lastFiringMode:int;// = 0 private var _largeBeam:BeamWeapon;// = null private var _gunPlatform:GunPlatform;// = null private var _laserSFX:SoundObject;// = null private var _muzzleTemplate:AnimatedSprite;// = null private var _lastWeaponState:uint;// = 3 public var firstMove:Boolean;// = true private var _muzzleLarge:AnimatedSprite;// = null public var moveTime:Number;// = 3 private var _pulseTemplate:EnemyProj;// = null public var tweenTime:Number;// = 6 private var _lastMovePoint:uint;// = 0 private var _currTween:TweenLite;// = null private var _turretPositionArray:Array; public var numMoves:int;// = 0 private var _doNextMoveSchedule:Schedule;// = null private var _fireTurretsSchedule:Schedule;// = null private var _movePointArray:Array; public function MothershipBoss(_arg1:XML, _arg2:Scene, _arg3:Boolean=true){ _movePointArray = []; _turretPositionArray = []; super(_arg1, _arg2, true); this.layer = 15; _gunPlatform = new GunPlatform(AssetImporter.getXMLAsset("mothershipboss"), _arg2, true); _gunPlatform.setAnimation("gunplatform_0"); _gunPlatform.layer = 14; _gunPlatform.x = 85; _gunPlatform.y = 150; addChildObject(_gunPlatform); _currState = BOSS_MODE_MOVING; var _local4:BeamSegment = new BeamSegment(AssetImporter.getXMLAsset("beamlarge"), _scene, false); _largeBeam = new BeamWeapon(AssetImporter.getXMLAsset("beamlarge"), _arg2, 500, true, 1, 16, _local4, [5]); _largeBeam.x = ((width * 0.5) - (_largeBeam.width * 0.5)); _largeBeam.y = height; _largeBeam.visible = false; _pulseTemplate = new EnemyProj(AssetImporter.getXMLAsset("enemyProjectile0"), _arg2, 1, false); _muzzleTemplate = new AnimatedSprite(AssetImporter.getXMLAsset("muzzle0"), _arg2, false); _muzzleLarge = new AnimatedSprite(AssetImporter.getXMLAsset("lasermuzzlebig"), _arg2, true); _muzzleLarge.x = (165 - (_muzzleLarge.width * 0.5)); _muzzleLarge.y = 5; _muzzleLarge.visible = false; _gunPlatform.addChildObject(_muzzleLarge); _laserGroundLarge = new AnimatedSprite(AssetImporter.getXMLAsset("lasergroundbig"), _arg2, true); _laserGroundLarge.visible = false; _laserGroundLarge.layer = 3; collisionReceive = true; collisionCallback = true; _gunPlatform.collisionReceive = true; _gunPlatform.collisionCallback = true; addChildObject(_largeBeam); _lastFiringMode = MathUtils.randRange(0, 1); moneyBonus = 10000; scoreBonus = 15000; health = 20000; startHealth = health; _laserSFX = new SoundObject("sfx_lazerloop0000PNG", 1, false, 528); initMovePoints(); initTurretPositions(); } override public function deactivateBoss():void{ super.deactivateBoss(); if (_currTween){ TweenLite.removeTween(_currTween); _currTween = null; }; _currState = BOSS_MODE_IDLE; if (_doNextMoveSchedule){ Scheduler.removeSchedule(_doNextMoveSchedule); _doNextMoveSchedule = null; }; if (_fireTurretsSchedule){ Scheduler.removeSchedule(_fireTurretsSchedule); _fireTurretsSchedule = null; }; var _local1:int = Level.activeBossArray.indexOf(this); if (_local1 != -1){ Level.activeBossArray.splice(_local1, 1); }; } public function onCompleteMoveToPlayer():void{ fireBeam(); _currState = BOSS_MODE_MOVING; chasePlayerWithBeam(); } private function getRandomTurret():Point{ if (((((((!(_gunPlatform)) || ((_gunPlatform.health <= 0)))) || (!(_turretPositionArray)))) || (!(_turretPositionArray.length)))){ return (null); }; var _local1:uint = MathUtils.randRange(0, (_turretPositionArray.length - 1)); return (_turretPositionArray[_local1]); } private function fireBeam():void{ _largeBeam.visible = true; _muzzleLarge.visible = true; _laserSFX.play(); } public function doNextMove():void{ if (((((_isDead) || (!(_stage)))) || (!(_plyrObject)))){ return; }; var _local1:Point = getMovePosition(); if (!_local1){ return; }; var _local2:Number = MathUtils.randRange(-30, 30); _currTween = TweenManager.to(this, (tweenTime * _gunPlatform.getHealthRatio()), {x:(_local1.x - (width * 0.5)), y:(_local1.y + _local2), onComplete:onCompleteMoveTween}); } override public function onCollision(_arg1:SceneObject, _arg2:SceneObject):void{ var _local3:PlayerProj; super.onCollision(_arg1, _arg2); if (_invincible){ return; }; if ((_arg1 is PlayerProj)){ _local3 = (_arg1 as PlayerProj); if (!_local3){ return; }; health = (health - _local3.power); startShaking(2, 2); }; if ((((health <= 0)) && (!((_currState == BOSS_MODE_DEAD))))){ doDeath(); }; } private function getMovePosition():Point{ var _local1:uint; if (_movePointArray.length == 2){ if (_lastMovePoint == 0){ _local1 = 1; } else { if (_lastMovePoint == 1){ _local1 = 0; }; }; } else { if (_movePointArray.length == 1){ _local1 = 0; } else { _local1 = MathUtils.randRange(0, (_movePointArray.length - 1)); }; }; var _local2:Point = _movePointArray[_local1]; _lastMovePoint = _local1; return (_local2); } public function chasePlayerWithBeam():void{ if (!_plyrObject){ return; }; var _local1:Number = (_plyrObject.x + (_plyrObject.width * 0.5)); var _local2:Number = _plyrObject.y; if (_local1 <= (x + (width * 0.5))){ _currTween = TweenManager.to(this, 7, {x:_movePointArray[0].x, y:_movePointArray[0].y, onComplete:onCompleteMoveTween}); } else { if (_local1 > (x + (width * 0.5))){ _currTween = TweenManager.to(this, 7, {x:(_movePointArray[1].x - (width * 0.5)), y:_movePointArray[1].y, onComplete:onCompleteMoveTween}); }; }; } private function doDeath():void{ stopShaking(); startShaking(4, 4, 10000); _currState = BOSS_MODE_DEAD; startExplosion(10000); Scheduler.setSchedule(10000, deactivateBoss, this); if (_currTween){ TweenLite.removeTween(_currTween); }; if (_doNextMoveSchedule){ Scheduler.removeSchedule(_doNextMoveSchedule); }; _largeBeam.visible = false; doOutro(); collisionReceive = false; collisionSend = false; if (GlobalVarContainer.vars.playerObject){ GlobalVarContainer.vars.playerObject.addMoney(moneyBonus); GlobalVarContainer.vars.playerObject.addScore(scoreBonus); }; } private function initTurretPositions():void{ _turretPositionArray.push(new Point(37, 12)); _turretPositionArray.push(new Point(164, 12)); _turretPositionArray.push(new Point(291, 12)); } public function onIntroComplete():void{ _invincible = false; var _local1:Point = getMovePosition(); _currTween = TweenManager.to(this, 4, {x:(_local1.x - (width * 0.5)), y:_local1.y, onComplete:onCompleteMoveTween}); } override public function isDead():Boolean{ return (super.isDead()); } override public function doIntro():void{ _currTween = TweenManager.to(this, 4, {x:50, y:10, onComplete:onIntroComplete}); } private function initMovePoints():void{ _movePointArray.push(new Point(90, 10)); _movePointArray.push(new Point(510, 10)); _lastMovePoint = MathUtils.randRange(0, 1); } public function moveToPlayer():void{ if (!_plyrObject){ return; }; var _local1:Number = (_plyrObject.x - (width * 0.5)); _currTween = TweenManager.to(this, 2, {x:_local1, y:10, onComplete:onCompleteMoveToPlayer}); } override public function isActive():Boolean{ return (super.isActive()); } public function updateFiringMode():void{ switch (_currState){ case BOSS_MODE_MOVE_BEAM: fireBeam(); break; case BOSS_MODE_MOVE_TURRETS: if (((!(_gunPlatform)) || ((_gunPlatform.health <= 0)))){ break; }; _gunPlatform.setAnimation("gunplatform_0"); Scheduler.setSchedule(_gunPlatform.getAnimationLength(), fireTurrets, this); break; }; } public function onCompleteMoveTween():void{ _largeBeam.visible = false; _muzzleLarge.visible = false; if (_fireTurretsSchedule){ Scheduler.removeSchedule(_fireTurretsSchedule); }; numMoves++; switch (_currState){ case BOSS_MODE_MOVING: _currState = MathUtils.randRange(BOSS_MODE_MOVE_BEAM, BOSS_MODE_MOVE_TURRETS); _lastWeaponState = _currState; if (((!(_gunPlatform)) || ((_gunPlatform.health <= 0)))){ _currState = BOSS_MODE_MOVE_BEAM; _lastWeaponState = _currState; }; Scheduler.setSchedule(1000, updateFiringMode, this); _doNextMoveSchedule = Scheduler.setSchedule(1100, doNextMove, this); break; case BOSS_MODE_MOVE_TURRETS: case BOSS_MODE_MOVE_BEAM: if (numMoves >= 4){ moveToPlayer(); numMoves = 0; } else { _currState = MathUtils.randRange(BOSS_MODE_MOVE_BEAM, BOSS_MODE_MOVE_TURRETS); if (((!(_gunPlatform)) || ((_gunPlatform.health <= 0)))){ _currState = BOSS_MODE_MOVE_BEAM; _lastWeaponState = _currState; }; Scheduler.setSchedule(1000, updateFiringMode, this); _doNextMoveSchedule = Scheduler.setSchedule(1000, doNextMove, this); }; break; case BOSS_MODE_MOVE_BEAM_TURRETS: break; }; } override public function update(_arg1:Number):void{ super.update(_arg1); if (((_laserGroundLarge) && (_largeBeam))){ _laserGroundLarge.visible = _largeBeam.visible; if (_laserGroundLarge.visible){ _laserGroundLarge.visible = true; _laserGroundLarge.x = ((x + (width * 0.5)) - (_laserGroundLarge.width * 0.5)); _laserGroundLarge.y = (580 - (_laserGroundLarge.height * 0.5)); }; }; } private function fireTurrets():void{ if (((!(_gunPlatform)) || ((_gunPlatform.health <= 0)))){ return; }; var _local1:Point = getRandomTurret(); if (((((!(_local1)) || (!(_pulseTemplate)))) || (!(_muzzleTemplate)))){ return; }; var _local2:EnemyProj = (_pulseTemplate.clone() as EnemyProj); var _local3:AnimatedSprite = _muzzleTemplate.clone(); if (((!(_local2)) || (!(_local3)))){ return; }; _local2.x = ((_gunPlatform.getWorldPosition().x + _local1.x) - (_local2.width * 0.5)); _local2.y = (_gunPlatform.getWorldPosition().y + _local1.y); _local2.setCollisionGroups([5], true); _local2.collisionSend = true; _local2.collisionCallback = true; _local3.x = (_local1.x - (_local3.width * 0.5)); _local3.y = _local1.y; _local3.play(1, 0); _local3.deleteOnEnd = true; _gunPlatform.addChildObject(_local3); _local2.setLinearVelocityY(200); _fireTurretsSchedule = Scheduler.setSchedule((400 * _gunPlatform.getHealthRatio()), fireTurrets, this); } } }//package Enemy.Bosses
Section 6
//SmasherBoss (Enemy.Bosses.SmasherBoss) package Enemy.Bosses { import ToadLib.Framework.*; import ToadLib.Graphics.*; import flash.geom.*; import Enemy.*; import ToadLib.audio.*; import gs.*; import Player.*; import gs.easing.*; public class SmasherBoss extends BossEntity implements IBossObject { private const SMASHES_TO_BOMB:uint = 3; private const BOSS_MODE_IDLE:uint = 0; private const BOSS_MODE_DEAD:uint = 3; private const BOSS_MODE_SMASHING:uint = 1; private const BOSS_MODE_BOMBING:uint = 2; private var _currState:uint;// = 1 private var _explosionSound:Array; private var _bombTemplate:BombObject;// = null private var _bombSchedule:Schedule;// = null public var moveTime:Number;// = 3 private var _numSmashes:uint;// = 0 private var _currBombingEndPoint:Point;// = null private var _currBomb:BombObject;// = null public var tweenTime:Number;// = 2 private var _currTween:TweenLite;// = null private var _deathTriggered:Boolean;// = false private var _bombingStartPoints:Array; private var _doNextMoveSchedule:Schedule;// = null public function SmasherBoss(_arg1:XML, _arg2:Scene, _arg3:Boolean=true){ _bombingStartPoints = []; _explosionSound = []; super(_arg1, _arg2, true); layer = 4; moneyBonus = 2000; _bombTemplate = new BombObject(AssetImporter.getXMLAsset("bombobject"), _arg2, false); initBombingStartPoints(); collisionReceive = true; collisionCallback = true; _explosionSound.push(new SoundObject("sfx_enemyexplode_0000", 1, false, 300)); _explosionSound.push(new SoundObject("sfx_enemyexplode_0001", 1, false, 300)); health = 13000; startHealth = health; } override public function deactivateBoss():void{ super.deactivateBoss(); if (_currTween){ TweenLite.removeTween(_currTween); _currTween = null; }; if (_doNextMoveSchedule){ Scheduler.removeSchedule(_doNextMoveSchedule); _doNextMoveSchedule = null; }; if (_currBomb){ _currBomb = null; }; } private function doNextMove():void{ if (((((_isDead) || (!(_stage)))) || (!(_plyrObject)))){ return; }; var _local1:Number = MathUtils.randRange(0, (_stage.stageWidth - this.width)); var _local2:Number = MathUtils.randRange(50, (_stage.stageHeight - (this.height * 2))); var _local3:Number = (_plyrObject.x + (_plyrObject.width * 0.5)); var _local4:Number = (_local3 - (this.width * 0.5)); _currTween = TweenManager.to(this, (tweenTime * getHealthRatio()), {x:_local4, y:_local2, ease:Back.easeOut, onComplete:onCompleteMoveTween}); } override public function onCollision(_arg1:SceneObject, _arg2:SceneObject):void{ var _local3:PlayerProj; if (_invincible){ return; }; if ((_arg1 is PlayerProj)){ _local3 = (_arg1 as PlayerProj); health = (health - _local3.power); this.startShaking(2, 2); }; } override public function doIntro():void{ super.doIntro(); _currTween = TweenManager.to(this, 4, {x:200, y:100, onComplete:onIntroComplete}); } private function onCompleteAttack():void{ } private function doDeath():void{ startShaking(2, 2, 5000); startExplosion(5000); layer = 22; if (_currBomb){ _currBomb.destroyMine(); }; if (_currTween){ TweenLite.removeTween(_currTween); }; if (_bombSchedule){ Scheduler.removeSchedule(_bombSchedule); }; doOutro(); TweenManager.to(this, 2, {x:200, y:200}); Scheduler.setSchedule(2000, setConstantForceY, this, 300); Scheduler.setSchedule(5000, safeDelete, this); _deathTriggered = true; collisionReceive = false; collisionSend = false; if (GlobalVarContainer.vars.playerObject){ GlobalVarContainer.vars.playerObject.addMoney(moneyBonus); GlobalVarContainer.vars.playerObject.addScore(scoreBonus); }; } public function onIntroComplete():void{ spawnBomb(); _invincible = false; } private function doSmashing():void{ if (!_plyrObject){ return; }; var _local1:Number = _plyrObject.y; var _local2:Number = ((_local1 + _plyrObject.height) - this.height); setAnimation("smasher_thump_0"); _currTween = TweenManager.to(this, (1 * getHealthRatio()), {y:_local2, ease:Back.easeIn, onComplete:onThumpGround}); } private function onThumpGround():void{ if (!_scene){ return; }; _scene.startShaking(0, 8, 5000); setAnimation("smasher_0"); if (((_currBomb) && (!(_currBomb._isBeingDeleted)))){ _currBomb.destroyMine(); startShaking(4, 4, 2000); if (health >= (startHealth * 0.2)){ health = (health - (startHealth * 0.04)); }; }; _numSmashes++; var _local1:Function = spawnBomb; if (_numSmashes >= SMASHES_TO_BOMB){ _numSmashes = 0; _local1 = startBombingRun; }; _currTween = TweenManager.to(this, (2 * getHealthRatio()), {y:(this.y - 200), ease:Back.easeOut, onComplete:_local1}); } public function spawnBomb():void{ var _local1:BombObject = (_bombTemplate.clone() as BombObject); _local1.x = ((width * 0.5) - (_local1.width * 0.5)); _local1.y = 80; _local1.layer = (layer + 1); _local1.visible = true; _local1.play(1, 2); _local1.collisionSend = true; _local1.collisionCallback = true; _local1.collisionGroup = 5; _local1.setCollisionGroups([5], true); _currBomb = _local1; _currBomb.canDetach = false; addChildObject(_local1); _currTween = TweenManager.to(_local1, 2, {y:144, onComplete:doNextMove}); } private function dropBomb():void{ if (((!(_bombTemplate)) || (!(_isActive)))){ return; }; var _local1:BombObject = (_bombTemplate.clone() as BombObject); _local1.x = ((this.x + (width * 0.5)) - (_local1.width * 0.5)); _local1.y = (this.y + (height * 0.7)); _local1.constantForceY = 300; _local1.testWorldLims = true; _local1.worldLimCallback = true; _local1.layer = (this.layer + 1); _local1.collisionSend = true; _local1.collisionReceive = true; _local1.collisionCallback = true; _local1.collisionGroup = 0; _local1.setCollisionGroups([5], true); _local1.visible = this.visible; _bombSchedule = Scheduler.setSchedule((1300 * getHealthRatio()), dropBomb, this); } private function onCompleteMoveTween():void{ switch (_currState){ case BOSS_MODE_SMASHING: doSmashing(); break; case BOSS_MODE_BOMBING: if (!_currBombingEndPoint){ return; }; _currTween = TweenManager.to(this, 6, {x:_currBombingEndPoint.x, y:_currBombingEndPoint.y, onComplete:onCompleteBombingRun}); dropBomb(); break; }; } override public function isDead():Boolean{ return (super.isDead()); } override public function update(_arg1:Number):void{ super.update(_arg1); if (health <= 0){ _currState = BOSS_MODE_DEAD; }; if ((((_currState == BOSS_MODE_DEAD)) && (!(_deathTriggered)))){ doDeath(); }; } private function onCompleteBombingRun():void{ _currState = BOSS_MODE_SMASHING; doNextMove(); Scheduler.removeSchedule(_bombSchedule); } override public function isActive():Boolean{ return (super.isActive()); } private function startBombingRun():void{ if (!_isActive){ return; }; _currState = BOSS_MODE_BOMBING; var _local1:uint = MathUtils.randRange(0, (_bombingStartPoints.length - 1)); var _local2:uint = ((_local1)==0) ? 1 : 0; var _local3:Point = _bombingStartPoints[_local1]; _currBombingEndPoint = _bombingStartPoints[_local2]; _currTween = TweenManager.to(this, 2, {x:_local3.x, y:_local3.y, ease:Back.easeOut, onComplete:onCompleteMoveTween}); } private function initBombingStartPoints():void{ _bombingStartPoints.push(new Point(0, 50)); _bombingStartPoints.push(new Point(400, 50)); } } }//package Enemy.Bosses
Section 7
//WalkerBoss (Enemy.Bosses.WalkerBoss) package Enemy.Bosses { import ToadLib.Framework.*; import ToadLib.Graphics.*; import flash.display.*; import flash.geom.*; import flash.text.*; import Enemy.*; import ToadLib.audio.*; import gs.*; import Player.*; import flash.utils.*; import gs.easing.*; public class WalkerBoss extends BossEntity implements IBossObject { private const BOSS_MODE_DEAD:uint = 3; private const BOSS_MOVING:uint = 1; private const BOSS_IDLE:uint = 0; private const BOSS_FIRING:uint = 2; private const BOSS_MODE_IDLE:uint = 0; private const END_BEAM_POS:uint = 580; private const BOSS_MODE_FIRING:uint = 1; private const BOSS_MODE_BOMBING:uint = 2; private var _currState:uint;// = 2 private var _largeBeam:BeamWeapon;// = null private var _laserSFX:SoundObject;// = null private var _endFireFrame:uint;// = 14 private var _bombObject:BombObject;// = null private var _bombTemplate:GlowBomb;// = null private var _textFormat:TextFormat;// = null private var _camShakeAnchor:Point;// = null private var _globalTweenGroup:TweenGroup;// = null private var _bombSchedule:Schedule;// = null public var moveTime:Number;// = 3 private var _currBombingEndPoint:Point;// = null private var _muzzleAnm:AnimatedSprite;// = null private var _bombingStartPoints:Array; private var _doNextMoveSchedule:Schedule;// = null private var _deathTriggered:Boolean;// = false private var _beamArray:Array; private var _beamBase:LargeBeam;// = null private var _camShakeFirstRun:Boolean;// = true private var _beamGround:AnimatedSprite;// = null private var _shakeSchedule:Schedule;// = null private var _bossIntroText:TextField;// = null private var _currFiringPos:uint;// = 0 private var _walkerHead:BitmapSprite;// = null public var tweenTime:Number;// = 2 private var _currTween:TweenLite;// = null private var _currFrame:uint;// = 0 private var _firingFrame:uint;// = 8 public function WalkerBoss(_arg1:XML, _arg2:Scene, _arg3:Boolean=true){ var _local4:Number; _beamArray = []; _bombingStartPoints = []; super(_arg1, _arg2, true); stop(); _beamBase = new LargeBeam(AssetImporter.getXMLAsset("beamsmall"), _arg2, false); _bombObject = new BombObject(AssetImporter.getXMLAsset("bombobject"), _arg2, false); layer = 4; initBombingStartPoints(); initBossIntroText(); health = 7000; startHealth = health; _muzzleAnm = new AnimatedSprite(AssetImporter.getXMLAsset("bossmuzzle"), _scene, true); _muzzleAnm.visible = false; _local4 = ((y + height) - 20); _muzzleAnm.x = ((x + (width * 0.5)) - (_muzzleAnm.width * 0.5)); _muzzleAnm.y = ((_local4 + 10) - (_muzzleAnm.height * 0.3)); addChildObject(_muzzleAnm); _bombTemplate = new GlowBomb(AssetImporter.getXMLAsset("glowbouncer"), _scene, false); _beamGround = new AnimatedSprite(AssetImporter.getXMLAsset("beamground"), _scene, true); _beamGround.visible = false; var _local5:BeamSegment = new BeamSegment(AssetImporter.getXMLAsset("beamsmall"), _scene, false); _largeBeam = new BeamWeapon(AssetImporter.getXMLAsset("beamsmall"), _arg2, 500, true, 1, 4, _local5, [5]); _largeBeam.x = ((width * 0.5) - (_largeBeam.width * 0.5)); _largeBeam.y = height; _largeBeam.visible = false; addChildObject(_largeBeam); collisionReceive = true; collisionCallback = true; var _local6 = ("AssetImporter_" + "bosswalker0008PNG"); var _local7:Class = Class(getDefinitionByName(_local6)); var _local8:Bitmap = Bitmap(new (_local7)); _walkerHead = new BitmapSprite(_arg2, _local8, true); _walkerHead.x = 70; _walkerHead.y = 70; _walkerHead.layer = 20; x = 70; y = 70; visible = false; _laserSFX = new SoundObject("sfx_lazerloop0000PNG", 1, false, 528); } override public function deactivateBoss():void{ super.deactivateBoss(); if (_currTween){ TweenLite.removeTween(_currTween); _currTween = null; }; _currState = BOSS_MODE_IDLE; if (_doNextMoveSchedule){ Scheduler.removeSchedule(_doNextMoveSchedule); _doNextMoveSchedule = null; }; } override public function onFrameChanged():void{ super.onFrameChanged(); } private function doNextMove():void{ if (((_isDead) || (!(_isActive)))){ return; }; var _local1:Number = MathUtils.randRange(0, (_stage.stageWidth - this.width)); var _local2:Number = MathUtils.randRange(50, (_stage.stageHeight - (this.height * 2))); setBeamVisible(false); var _local3:Number = (_plyrObject.x + (_plyrObject.width * 0.5)); var _local4:Number = (_local3 - (this.width * 0.5)); _currTween = TweenManager.to(this, tweenTime, {x:_local4, y:_local2, ease:Back.easeOut, onComplete:onCompleteMoveTween}); } private function setBeamVisible(_arg1:Boolean):void{ if (!_isActive){ return; }; _largeBeam.visible = _arg1; _muzzleAnm.visible = _arg1; _muzzleAnm.stop(); _beamGround.visible = false; _beamGround.stop(); } override public function onCollision(_arg1:SceneObject, _arg2:SceneObject):void{ var _local3:PlayerProj; super.onCollision(_arg1, _arg2); if (_invincible){ return; }; if ((_arg1 is PlayerProj)){ _local3 = (_arg1 as PlayerProj); if (!_local3){ return; }; health = (health - _local3.power); startShaking(2, 2); if (health <= 0){ _currState = BOSS_MODE_DEAD; }; }; } public function onIntroComplete():void{ _invincible = false; if (_currState == BOSS_MODE_BOMBING){ startBombingRun(); } else { _doNextMoveSchedule = Scheduler.setSchedule(1000, doNextMove, this); }; this.renderMethod = SceneObject.VECTOR_RENDERER; } private function dropBomb():void{ if (((!(_bombTemplate)) || (!(_isActive)))){ return; }; var _local1:GlowBomb = (_bombTemplate.clone() as GlowBomb); _local1.setAnimation("glow_bouncer_0"); _local1.x = ((this.x + (width * 0.5)) - (_local1.width * 0.5)); _local1.y = (this.y + (height * 0.7)); _local1.constantForceY = 1000; _local1.testWorldLims = true; _local1.worldLimCallback = true; _local1.layer = (this.layer + 1); _local1.collisionSend = true; _local1.collisionCallback = true; _local1.collisionGroup = 0; _local1.setCollisionGroups([5], true); _local1.maxBounces = 3; _local1.visible = this.visible; _bombSchedule = Scheduler.setSchedule((2500 * getHealthRatio()), dropBomb, this); } private function startBombingRun():void{ if (!_isActive){ return; }; _currState = BOSS_MODE_BOMBING; var _local1:uint = MathUtils.randRange(0, (_bombingStartPoints.length - 1)); var _local2:uint = ((_local1)==0) ? 1 : 0; var _local3:Point = _bombingStartPoints[_local1]; _currBombingEndPoint = _bombingStartPoints[_local2]; _currTween = TweenManager.to(this, 2, {x:_local3.x, y:_local3.y, ease:Back.easeOut, onComplete:onCompleteMoveTween}); } override public function onWorldLimit(_arg1:int, _arg2:String):void{ super.onWorldLimit(_arg1, _arg2); if (StringUtils.contains(_arg2, "bottom")){ safeDelete(); _currState = BOSS_MODE_IDLE; }; } private function initBossIntroText():void{ _textFormat = new TextFormat(); _textFormat.font = "MarsAttacks"; _textFormat.color = 0xFFFFFF; _textFormat.size = 40; _textFormat.align = "center"; _bossIntroText = new TextField(); _bossIntroText.embedFonts = true; _bossIntroText.autoSize = TextFieldAutoSize.CENTER; _bossIntroText.antiAliasType = AntiAliasType.NORMAL; _bossIntroText.defaultTextFormat = _textFormat; _bossIntroText.text = "WARNING!"; _bossIntroText.width = 250; _bossIntroText.x = (300 - (_bossIntroText.width * 0.5)); _bossIntroText.y = -150; } private function spawnImpact(_arg1:SceneObject):void{ if (((!(_XMLDef)) || (!(_scene)))){ return; }; var _local2:AnimatedSprite = new AnimatedSprite(_XMLDef, _scene); _local2.setAnimation("boss_impact_0"); _local2.setLinearVelocityX(0); _local2.setLinearVelocityY(0); _local2._nextPos.x = (_arg1.x - (_arg1.width * 0.5)); _local2._nextPos.y = (_arg1.y - (_arg1.height * 0.5)); _local2.layer = (this.layer - 1); _local2.collisionSend = false; _local2.testWorldLims = false; _local2.deleteOnEnd = true; var _local3:Number = Math.random(); _local3 = (_local3 * 100); } override public function doIntro():void{ super.doIntro(); _currTween = TweenManager.to(this, 5, {y:50, onComplete:onIntroComplete}); _isActive = true; _walkerHead.visible = false; visible = true; x = 70; y = 70; } private function doDeath():void{ if (_deathTriggered){ return; }; startShaking(2, 2, 2000); startExplosion(10000); setBeamVisible(false); layer = 22; if (_currTween){ TweenLite.removeTween(_currTween); }; if (_bombSchedule){ Scheduler.removeSchedule(_bombSchedule); }; Scheduler.setSchedule(2000, endShaking, this); doOutro(); _deathTriggered = true; collisionReceive = false; collisionSend = false; if (GlobalVarContainer.vars.playerObject){ GlobalVarContainer.vars.playerObject.addMoney(moneyBonus); GlobalVarContainer.vars.playerObject.addScore(scoreBonus); }; } override public function isDead():Boolean{ return (_isDead); } private function onCompleteMoveTween():void{ if (!_isActive){ return; }; var _local1:uint = frame; if (_currState == BOSS_MODE_FIRING){ switch (_currFiringPos){ case 0: _currTween = TweenManager.to(this, 1, {_rotation:90, onComplete:doFiring}); frame = _local1; break; case 1: frame = _local1; _currTween = TweenManager.to(this, 1, {_rotation:180, onComplete:doFiring}); break; case 2: frame = _local1; _currTween = TweenManager.to(this, 1, {_rotation:270, onComplete:doFiring}); break; case 3: frame = _local1; _currTween = TweenManager.to(this, 1, {_rotation:0, onComplete:doFiring}); break; case 4: _currFiringPos = 0; startBombingRun(); break; }; } else { if (_currState == BOSS_MODE_BOMBING){ if (!_currBombingEndPoint){ return; }; _currTween = TweenManager.to(this, 6, {x:_currBombingEndPoint.x, y:_currBombingEndPoint.y, onComplete:onCompleteBombingRun}); dropBomb(); } else { if (_currState == BOSS_MODE_DEAD){ doDeath(); }; }; }; } private function onCompleteBombingRun():void{ _currState = BOSS_MODE_FIRING; doNextMove(); Scheduler.removeSchedule(_bombSchedule); } override public function isActive():Boolean{ return (_isActive); } private function moveAfterFiring():void{ setAnimation("rotatetofiring0", 8, false, -1); _doNextMoveSchedule = Scheduler.setSchedule(getAnimationLength(), doNextMove, this); } override public function update(_arg1:Number):void{ var _local2:Number; super.update(_arg1); if ((((_currState == BOSS_MODE_FIRING)) && (_beamGround))){ _local2 = ((x + (width * 0.5)) - (_beamGround.width * 0.5)); _beamGround.y = (595 - (_beamGround.height * 0.6)); _beamGround.x = _local2; }; if ((((_currState == BOSS_MODE_DEAD)) && (!(_deathTriggered)))){ doDeath(); }; } private function doFiring():void{ if (!_isActive){ return; }; var _local1:Number = _beamBase.height; var _local2:Number = _beamBase.width; var _local3:Number = ((y + height) - 20); var _local4:Number = ((x + (width * 0.5)) - (_local2 * 0.5)); var _local5:Number = ((x + (width * 0.5)) - (_beamGround.width * 0.5)); _muzzleAnm.visible = true; _muzzleAnm.layer = (this.layer - 1); _muzzleAnm.setAnimation("boss_muzzle_0"); _largeBeam.visible = true; _laserSFX.play(); var _local6:Number = (_plyrObject.x + (_plyrObject.width * 0.5)); if (_local6 <= _local4){ TweenLite.to(this, 4, {x:0, onComplete:doNextMove}); } else { TweenLite.to(this, 4, {x:(600 - width), onComplete:doNextMove}); }; _beamGround.visible = true; _beamGround.layer = 5; _beamGround.play(); _currFiringPos++; } private function constructBeamSegments():void{ var _local4:LargeBeam; if (!_beamBase){ return; }; var _local1:uint = (_stage.height / _beamBase.height); var _local2:Number = _stage.height; var _local3:uint; while (_local3 < _local1) { _local4 = _beamBase.cloneBeam(); _beamArray.push(_local4); _local4.visible = false; _local4.layer = (this.layer + 3); _local4._beamArray = _beamArray; _local4.collisionGroup = 5; _local4._shootTime = moveTime; _local3++; }; } private function endShaking():void{ setConstantForceY(400); } private function initBombingStartPoints():void{ _bombingStartPoints.push(new Point(0, 50)); _bombingStartPoints.push(new Point(400, 50)); } } }//package Enemy.Bosses
Section 8
//AlienEscapePod (Enemy.AlienEscapePod) package Enemy { import ToadLib.Framework.*; import ToadLib.Graphics.*; import flash.text.*; import gs.*; import Player.*; import gs.easing.*; public class AlienEscapePod extends AnimatedSprite { private var _escapeCashSub:Number;// = 50 private var _destroyCash:TextField;// = null private var _escapeTextLine2:TextField;// = null private var _plyrObject:PlayerObject;// = null private var _textFormat:TextFormat;// = null private var _escapeText:TextField;// = null private var _textFormat2:TextFormat;// = null private var _destroyCashAdd:Number; public function AlienEscapePod(_arg1:XML, _arg2:Scene, _arg3:Boolean=true){ _destroyCashAdd = (80 * GlobalVarContainer.vars.cashDiffMult); super(_arg1, _arg2, _arg3); collisionReceive = true; collisionCallback = true; limitMode = Scene.WORLD_LIM_MODE_NULL; testWorldLims = true; _textFormat = new TextFormat(); _textFormat.font = "MarsAttacks"; _textFormat.color = 0xFFFFFF; _textFormat.size = 10; _textFormat.align = TextFormatAlign.CENTER; _plyrObject = GlobalVarContainer.vars.playerObject; _destroyCash = new TextField(); _destroyCash.embedFonts = true; _destroyCash.antiAliasType = AntiAliasType.ADVANCED; _destroyCash.autoSize = TextFieldAutoSize.CENTER; _destroyCash.defaultTextFormat = _textFormat; _destroyCash.text = "NO PRISONERS! \n +$"; _destroyCash.x = x; _destroyCash.y = (y - height); _destroyCash.selectable = false; _destroyCash.mouseEnabled = false; _destroyCash.textColor = 0xFFFFFF; _destroyCash.name = "EnemyScoreText"; worldLimit.left = 0; worldLimit.right = 600; worldLimit.bottom = 600; worldLimit.top = 0; } override public function onRemove():void{ super.onRemove(); var _local1:int = Level.activeEntityArray.indexOf(this); if (_local1 != -1){ Level.activeEntityArray.splice(_local1, 1); }; } override public function onWorldLimit(_arg1:int, _arg2:String):void{ super.onWorldLimit(_arg1, _arg2); if (StringUtils.contains(_arg2, "bottom")){ doAlienEscape(); this.safeDelete(); } else { if (((StringUtils.contains(_arg2, "left")) || (StringUtils.contains(_arg2, "right")))){ setLinearVelocityX(-(getLinearVelocityX())); }; }; } private function spawnDeathExplosion():void{ var _local1:AnimatedSprite = new AnimatedSprite(AssetImporter.getXMLAsset("alienexplosion"), _scene, true); _local1.setAnimation("enemy_explode_0"); var _local2:Number = Math.abs(((this.width * 0.5) - (_local1.width * 0.5))); var _local3:Number = Math.abs(((this.height * 0.5) - (_local1.height * 0.5))); _local1.x = (this.x - _local2); _local1.y = (this.y - _local3); _local1.deleteOnEnd = true; _local1.layer = (this.layer - 1); _destroyCash.appendText(_destroyCashAdd.toString()); _destroyCash.x = ((x + (width * 0.5)) - (_destroyCash.width * 0.5)); _destroyCash.y = (y - height); _destroyCash.name = "EnemyScoreText"; scene.addChild(_destroyCash); TweenManager.to(_destroyCash, 1, {y:(_destroyCash.y - 30), autoAlpha:0, overwrite:0, ease:Back.easeIn}); if (_plyrObject){ _plyrObject.addMoney(_destroyCashAdd); }; } private function doAlienEscape():void{ if (_plyrObject){ _plyrObject.addMoney(-(_escapeCashSub)); }; doEscapeText(); } override public function onCollision(_arg1:SceneObject, _arg2:SceneObject):void{ super.onCollision(_arg1, _arg2); if ((_arg1 is PlayerProj)){ spawnDeathExplosion(); safeDelete(); }; } private function doEscapeText():void{ _escapeText = new TextField(); _escapeText.embedFonts = true; _escapeText.antiAliasType = AntiAliasType.ADVANCED; _escapeText.autoSize = TextFieldAutoSize.LEFT; _escapeText.defaultTextFormat = _textFormat; _escapeText.text = "Escaped!"; _escapeText.x = ((x + (width * 0.5)) - (_escapeText.width * 0.5)); _escapeText.y = (y - _escapeText.height); _escapeText.selectable = false; _escapeText.mouseEnabled = false; _escapeText.textColor = 0xFF0000; _escapeText.name = "EnemyScoreText"; scene.addChild(_escapeText); _escapeTextLine2 = new TextField(); _escapeTextLine2.embedFonts = true; _escapeTextLine2.antiAliasType = AntiAliasType.ADVANCED; _escapeTextLine2.autoSize = TextFieldAutoSize.LEFT; _escapeTextLine2.defaultTextFormat = _textFormat; _escapeTextLine2.text = ("-$" + _escapeCashSub.toString()); _escapeTextLine2.x = ((_escapeText.x + (_escapeText.width * 0.5)) - (_escapeTextLine2.width * 0.5)); _escapeTextLine2.y = (_escapeText.y + _escapeText.height); _escapeTextLine2.selectable = false; _escapeTextLine2.mouseEnabled = false; _escapeTextLine2.name = "EnemyScoreText"; scene.addChild(_escapeTextLine2); TweenManager.to(_escapeText, 1, {y:(_escapeText.y - 30), autoAlpha:0, overwrite:0, ease:Back.easeIn}); TweenManager.to(_escapeTextLine2, 1, {y:(_escapeTextLine2.y - 30), autoAlpha:0, overwrite:0, ease:Back.easeIn}); } } }//package Enemy
Section 9
//ArrowFormation (Enemy.ArrowFormation) package Enemy { import ToadLib.Framework.*; import ToadLib.Graphics.*; public class ArrowFormation extends EnemyFormation { private var _lastLimHit:String;// = "none" private var _startXVel:Number;// = 100 private var _speedMult:Number;// = 1 private var _yPopdown:Number;// = 100 private var _limitMode:int;// = 4 public function ArrowFormation(_arg1:Scene, _arg2:Object){ super(_arg1, _arg2); var _local3:uint = _arg2.cols; _startChild = 0; generateArrowFormation(_local3, _arg2.cols, _arg2.startXPos, _arg2.startYPos, _arg2.xspacing, _arg2.yspacing, _arg2.limitMode, _arg2.layer, _arg2.enemyType); } override public function onWorldLimit(_arg1:int, _arg2:String):void{ updateOnWorldLimit(_arg2); } override public function update(_arg1:Number):void{ super.update(_arg1); if ((((((_startXVel == 0)) || ((this._groupArray.length == _startChild)))) || ((_groupArray.length == _groupCountLastFrame)))){ return; }; updateSpeed(); } public function updateOnWorldLimit(_arg1:String):void{ var _local3:Number; if (((((StringUtils.contains(_arg1, "bottom")) || (StringUtils.contains(_arg1, "top")))) || ((_limitMode == Scene.WORLD_LIM_MODE_TRANSFER)))){ return; }; var _local2:SceneObject; if (StringUtils.contains(_arg1, "left")){ _local3 = (getWLPenetrationDepthLeft() + 1); if (_local3 > 0){ doGroupApproach(5); }; for each (_local2 in _groupArray) { _local2.setLinearVelocityX(-(_local2.getLinearVelocityX())); _local2.setPositionX((_local2.getPositionX() + _local3)); }; _lastLimHit = "left"; return; } else { if (StringUtils.contains(_arg1, "right")){ _local3 = (getWLPenetrationDepthRight() + 1); if (_local3 > 0){ doGroupApproach(5); }; for each (_local2 in _groupArray) { _local2.setLinearVelocityX(-(_local2.getLinearVelocityX())); _local2.setPositionX((_local2.getPositionX() - _local3)); }; _lastLimHit = "right"; return; }; }; _lastLimHit = "none"; } public function generateArrowFormation(_arg1:uint, _arg2:uint, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int, _arg8:uint, _arg9:int):void{ var _local14:uint; var _local15:EnemyObject; var _local10:uint = (_arg1 * _arg2); var _local11:Number = _arg3; var _local12:Number = _arg4; _formationType = "GRID"; _limitMode = _arg7; var _local13:uint; while (_local13 < _arg1) { _local14 = 0; while (_local14 < _arg2) { _local15 = EnemyFactory.createEnemyObject(_scene, _arg9, _local11, _local12, true, _limitMode, true, _arg8); _local15.frame = MathUtils.randRange(0, (_local15.numFrames - 1)); _local15.objectGroup = this; _local15.worldLimit.left = 0; _local15.worldLimit.right = 600; this.addSceneObject(_local15); if (_local15.limitMode == Scene.WORLD_LIM_MODE_TRANSFER){ _local15.worldLimit.left = (_local15.worldLimit.left - _local15.width); _local15.worldLimit.right = (_local15.worldLimit.right + _local15.width); }; _local11 = (_local11 + (_local15.renderable.getWidth() + _arg5)); _local15.setLinearVelocityX(_startXVel); _local15.worldLimCallback = true; _startChild++; _local14++; }; _arg2--; _local11 = ((_arg3 + ((_local13 + 1) * (_local15.width * 0.5))) + (((_local13 + 1) * _arg5) * 0.5)); _local12 = (_local12 + (_local15.renderable.getHeight() + _arg6)); _local13++; }; Scheduler.setSchedule(MathUtils.randRange(1000, 3000), doRandomPairedFiring, this); } } }//package Enemy
Section 10
//BeamSegment (Enemy.BeamSegment) package Enemy { import ToadLib.Framework.*; import ToadLib.Graphics.*; import Player.*; public class BeamSegment extends AnimatedSprite { private var colFrameCount:uint;// = 0 public var power:Number;// = 2 public var powerMult:Number;// = 1 private var sendCol:Boolean;// = true public var beamParent:BeamWeapon;// = null public function BeamSegment(_arg1:XML, _arg2:Scene, _arg3:Boolean=true){ super(_arg1, _arg2, _arg3); _layer = 4; collisionSend = true; collisionCallback = true; collisionGroup = 5; } override public function onCollision(_arg1:SceneObject, _arg2:SceneObject):void{ var _local4:PlayerObject; super.onCollision(_arg1, _arg2); if (!_parent){ return; }; if ((_arg2 is PlayerObject)){ _local4 = (_arg2 as PlayerObject); _local4.doHit(power); }; var _local3:BeamWeapon = (_parent as BeamWeapon); _local3.setCollisionSend(false); Scheduler.setSchedule(2000, _local3.setCollisionSend, _local3, true); } override public function clone():AnimatedSprite{ var _local1:BeamSegment = new BeamSegment(_XMLDef, _scene, true); return (_local1); } } }//package Enemy
Section 11
//BeamWeapon (Enemy.BeamWeapon) package Enemy { import ToadLib.Graphics.*; public class BeamWeapon extends AnimatedSprite { private var _direction:int;// = 1 public var registeredHits:int;// = 0 private var _segmentArray:Array; private var _collisionGroups:Array; private var _length:Number;// = 0 private var _numSegments:uint;// = 0 private var _segment:AnimatedSprite;// = null public var maxCol:int;// = 1 public function BeamWeapon(_arg1:XML, _arg2:Scene, _arg3:Number, _arg4:Boolean=true, _arg5:int=1, _arg6:uint=4, _arg7:AnimatedSprite=null, _arg8:Array=null, _arg9:int=3){ _segmentArray = []; _collisionGroups = []; super(_arg1, _arg2, _arg4); _scene = _arg2; _length = _arg3; _layer = _arg6; collisionSend = true; collisionCallback = true; collisionGroup = 5; if (_arg8){ setCollisionGroups(_arg8, true); }; _collisionGroups = _arg8; _direction = _arg5; _segment = _arg7; this.maxCol = _arg9; initBeamSegments(); } public function setCollisionSend(_arg1:Boolean):void{ var _local2:AnimatedSprite; for each (_local2 in _children) { _local2.collisionSend = _arg1; }; } public function setBeamCollisionGroup(_arg1:uint):void{ var _local2:AnimatedSprite; this.collisionGroup = _arg1; for each (_local2 in _children) { _local2.collisionGroup = _arg1; }; } private function initBeamSegments():void{ var _local4:AnimatedSprite; if (!_segment){ return; }; var _local1:uint = (_length / height); var _local2:Number = (height - 2); var _local3:uint; while (_local3 < _local1) { _local4 = _segment.clone(); _local4.y = (_local2 * _direction); _local4.x = x; _local2 = (_local2 + (height - 2)); _local4._inheritVisible = true; _local4.layer = _layer; _local4.collisionGroup = 5; if (_collisionGroups){ _local4.setCollisionGroups(_collisionGroups, true); }; _local4.collisionSend = true; _local4.collisionCallback = true; addChildObject(_local4); _local3++; }; } } }//package Enemy
Section 12
//BomberAI (Enemy.BomberAI) package Enemy { import ToadLib.Framework.*; import ToadLib.Graphics.*; public class BomberAI extends EnemyAI { private var numHitsToBomb:uint;// = 1 private var numHits:uint;// = 0 public function BomberAI(_arg1:EnemyObject, _arg2:Scene){ super(_arg1, _arg2); _enemyObj = _arg1; _scene = _arg2; } override public function onCollision(_arg1:SceneObject, _arg2:SceneObject):void{ super.onCollision(_arg1, _arg2); } override public function spawnProjectile(_arg1:SceneObject, _arg2:Number):void{ if (((_enemyObj) && ((_enemyObj._children.length > 0)))){ return; }; super.spawnProjectile(_arg1, _arg2); } } }//package Enemy
Section 13
//BomberObject (Enemy.BomberObject) package Enemy { import ToadLib.Framework.*; import ToadLib.Graphics.*; import Player.*; public class BomberObject extends EnemyObject { public var _bomb:BombObject;// = null private var _glowBomb:AnimatedSprite;// = null public var _xmlFile:String;// = "bombobject" public function BomberObject(_arg1:XML, _arg2:Scene, _arg3:int, _arg4:Boolean=false){ super(_arg1, _arg2, _arg3, _arg4); setupBomberObject(); } override public function onRemove():void{ if (_bomb){ _bomb.releaseBombObject(); }; super.onRemove(); } private function initTemplates():void{ _glowBomb = new AnimatedSprite(AssetImporter.getXMLAsset("glowbouncer"), scene, false); } private function setupBomberObject():void{ _bomb = new BombObject(AssetImporter.getXMLAsset(_xmlFile), _scene, false); var _local1:Number = (this.width - _bomb.width); var _local2:Number = (this.height - _bomb.height); _bomb.y = (this.y + (this.height * 0.7)); _bomb.x = (this.x + (_local1 * 0.5)); _bomb.collisionReceive = true; _bomb.collisionSend = true; _bomb.layer = 5; _bomb.testWorldLims = true; _bomb.worldLimCallback = true; _bomb.frame = this.frame; _bomb.collisionCallback = true; _bomb.collisionGroup = 0; _bomb.setCollisionGroups([5], true); _bomb.play(1, 2, false); addChildObject(_bomb); } override public function onCollision(_arg1:SceneObject, _arg2:SceneObject):void{ super.onCollision(_arg1, _arg2); if (!(_arg1 is PlayerProj)){ return; }; var _local3:PlayerProj = (_arg1 as PlayerProj); health = (health - _local3.power); } } }//package Enemy
Section 14
//BombObject (Enemy.BombObject) package Enemy { import ToadLib.Framework.*; import ToadLib.Graphics.*; import ToadLib.audio.*; import Player.*; public class BombObject extends EnemyProj { public const HITS_TO_RELEASE:int = 2; public var canDetach:Boolean;// = true private var _plyrObject:PlayerObject;// = null public var bombDropCheckSchedule:Schedule;// = null public var _origXML:XML;// = null private var _explosionSound:Array; public var _bombExplosion:AnimatedSprite;// = null public var health:int;// = 5 public var destroyMineSchedule:Schedule;// = null public var releaseHits:int;// = 0 private var _shrapnelDone:Boolean;// = false public var _xmlFile:String;// = "bombobject" private var _isInGround:Boolean;// = false public function BombObject(_arg1:XML, _arg2:Scene, _arg3:Boolean=true){ _explosionSound = []; super(_arg1, _arg2, 0, _arg3); _origXML = _arg1; worldLimit.bottom = 585; actualPower = 2; collisionGroup = 0; collisionReceive = true; collisionCallback = true; _plyrObject = GlobalVarContainer.vars.playerObject; checkDropBomb(); _bombExplosion = new AnimatedSprite(AssetImporter.getXMLAsset("alienexplosion"), _arg2, false); _explosionSound.push(new SoundObject("sfx_enemyexplode_0000", 1, false, 300)); _explosionSound.push(new SoundObject("sfx_enemyexplode_0001", 1, false, 300)); } private function embedInGround():void{ if (_isInGround){ return; }; y = (worldLimit.bottom - (height * 0.5)); setLinearVelocityX(0); setLinearVelocityY(0); setConstantForceX(0); setConstantForceY(0); stop(); _isInGround = true; destroyMineSchedule = Scheduler.setSchedule(3000, doGroundExplode, this); } private function spawnShrapnel(_arg1:SceneObject):void{ var _local5:int; var _local6:AnimatedSprite; var _local7:String; if (_shrapnelDone){ return; }; _shrapnelDone = true; var _local2 = 1; var _local3 = 200; var _local4:int; while (_local4 < 4) { _local5 = (Math.random() * 100); _local6 = new AnimatedSprite(AssetImporter.getXMLAsset("shrapnel"), scene); _local7 = ("shrapnel" + MathUtils.randRange(0, (_local6.getNumAnimations() - 1))); _local6.setAnimation(_local7); _local6.setLinearVelocityX((_local2 * _local5)); _local6.setLinearVelocityY(-200); _local6.frame = MathUtils.randRange(0, (_local6.numFrames - 1)); _local6.x = _arg1.x; _local6.y = _arg1.y; _local6.layer = (this.layer + 1); _local6.constantForceY = (800 - (Math.random() * _local3)); _local6.collisionSend = false; _local6.testWorldLims = true; _local6.limitMode = Scene.WORLD_LIM_MODE_KILL; _local2 = -(_local2); _local4++; }; } override public function onWorldLimit(_arg1:int, _arg2:String):void{ super.onWorldLimit(_arg1, _arg2); if (StringUtils.contains(_arg2, "bottom")){ embedInGround(); }; } private function doGroundExplode():void{ var _local1:Number = width; var _local2:Number = height; var _local3:Number = (x + (_local1 * 0.5)); var _local4:Number = (y + (_local2 * 0.5)); this.setAnimation("bomb_groundexplode_0"); this.setLinearVelocityY(0); this.setConstantForceY(0); this.setLinearVelocityX(0); this.setConstantForceX(0); this.testWorldLims = false; var _local5:Number = (_local1 - this.width); var _local6:Number = (_local2 - this.height); x = (_local3 - (width * 0.5)); y = (worldLimit.bottom - height); this.layer = 2; this.collisionReceive = false; if (_explosionSound){ _explosionSound[MathUtils.randRange(0, (_explosionSound.length - 1))].play(); }; Scheduler.setSchedule(this.getAnimationLength(), this.safeDelete, this); } override public function onCollision(_arg1:SceneObject, _arg2:SceneObject):void{ var _local3:Number; if ((_arg1 is PlayerProj)){ _local3 = Math.random(); _local3 = (_local3 * 100); if (_local3 < 50){ spawnShrapnel(_arg1); }; releaseHits++; if (((((this._parent) && ((releaseHits >= HITS_TO_RELEASE)))) && (canDetach))){ releaseBombObject(); } else { health--; if (health <= 0){ destroyMine(); }; }; } else { if ((_arg2 is PlayerObject)){ doPlayerDamage((_arg2 as PlayerObject)); if (!_isInGround){ destroyMine(); safeDelete(); } else { doGroundExplode(); }; collisionSend = false; if (((destroyMineSchedule) && (Scheduler.isShedulePending(destroyMineSchedule)))){ Scheduler.removeSchedule(destroyMineSchedule); }; }; }; } override public function clone():AnimatedSprite{ var _local1:BombObject = new BombObject(_origXML, scene, true); return (_local1); } private function checkDropBomb():void{ var _local1:Number; var _local2:Number; if (_plyrObject){ _local1 = MathUtils.randRange(0, 99); _local2 = (_plyrObject.x + (_plyrObject.width * 0.5)); if ((((((_local2 >= getWorldPosition().x)) && ((_local2 <= (getWorldPosition().x + width))))) && ((_local1 <= 10)))){ releaseBombObject(); }; }; bombDropCheckSchedule = Scheduler.setSchedule(1000, checkDropBomb, this); } private function spawnImpact(_arg1:SceneObject):void{ var _local2:AnimatedSprite = new AnimatedSprite(AssetImporter.getXMLAsset(_xmlFile), this.scene); _local2.setAnimation("bomb_impact_0"); _local2.setLinearVelocityX(0); _local2.setLinearVelocityY(0); _local2.x = (_arg1.x - (_arg1.width * 0.5)); _local2.y = (_arg1.y - (_arg1.height * 0.5)); _local2.layer = 0; _local2.collisionSend = false; _local2.testWorldLims = false; _local2.deleteOnEnd = true; } private function doPlayerDamage(_arg1:PlayerObject):void{ _arg1.doHit(actualPower); } public function destroyMine():void{ var _local1:AnimatedSprite = _bombExplosion.clone(); _local1.x = ((getWorldPosition().x + (width * 0.5)) - (_local1.width * 0.5)); _local1.y = ((getWorldPosition().y + (height * 0.5)) - (_local1.height * 0.5)); _local1.visible = true; _local1.deleteOnEnd = true; if (_explosionSound){ _explosionSound[MathUtils.randRange(0, (_explosionSound.length - 1))].play(); }; this.safeDelete(); } public function releaseBombObject():void{ if (!this._parent){ return; }; _parent.removeChildObject(this, true); this.setConstantForceY(200); } } }//package Enemy
Section 15
//BurningAlien (Enemy.BurningAlien) package Enemy { import ToadLib.Framework.*; import ToadLib.Graphics.*; import flash.text.*; import ToadLib.audio.*; import gs.*; import Player.*; import gs.easing.*; public class BurningAlien extends AnimatedSprite { private var _shrapnelTemplate:AnimatedSprite;// = null private var _textFormat:TextFormat;// = null private var _shotSFX:SoundObject;// = null private var _textField:TextField;// = null private var _plyrObject:PlayerObject;// = null private var _mercyShotCash:Number; public function BurningAlien(_arg1:XML, _arg2:Scene, _arg3:Boolean=true){ _mercyShotCash = (50 * GlobalVarContainer.vars.cashDiffMult); super(_arg1, _arg2, _arg3); collisionReceive = true; collisionCallback = true; worldLimCallback = true; worldLimit.left = 0; worldLimit.right = 600; worldLimit.bottom = 600; testWorldLims = true; limitMode = Scene.WORLD_LIM_MODE_NULL; _plyrObject = GlobalVarContainer.vars.playerObject; _textFormat = new TextFormat(); _textFormat.font = "MarsAttacks"; _textFormat.color = 0xFFFFFF; _textFormat.size = 10; _textFormat.align = TextFormatAlign.CENTER; _textField = new TextField(); _textField.embedFonts = true; _textField.antiAliasType = AntiAliasType.ADVANCED; _textField.autoSize = TextFieldAutoSize.CENTER; _textField.defaultTextFormat = _textFormat; _textField.text = "NO MERCY! \n +$"; _textField.x = x; _textField.y = (y - height); _textField.selectable = false; _textField.mouseEnabled = false; _textField.textColor = 0xFFFFFF; _textField.name = "EnemyScoreText"; _shrapnelTemplate = new AnimatedSprite(AssetImporter.getXMLAsset("shrapnel"), _scene, false); _shotSFX = new SoundObject("sfx_onfirealien0000", 1, false); } override public function onWorldLimit(_arg1:int, _arg2:String):void{ if (StringUtils.contains(_arg2, "bottom")){ safeDelete(); } else { if ((((_arg2 == "left")) || ((_arg2 == "right")))){ setLinearVelocityX(-(getLinearVelocityX())); }; }; } override public function onRemove():void{ super.onRemove(); var _local1:int = Level.activeEntityArray.indexOf(this); if (_local1 != -1){ Level.activeEntityArray.splice(_local1, 1); }; } override public function onCollision(_arg1:SceneObject, _arg2:SceneObject):void{ var _local6:int; var _local7:AnimatedSprite; var _local8:String; super.onCollision(_arg1, _arg2); if (!(_arg1 is PlayerProj)){ return; }; _shotSFX.play(); var _local3 = 1; var _local4 = 200; var _local5:int; while (_local5 < 2) { _local6 = (Math.random() * 100); _local7 = _shrapnelTemplate.clone(); _local8 = "shrapnel1"; _local7.setAnimation(_local8); _local7.setLinearVelocityX((_local3 * _local6)); _local7.setLinearVelocityY(-200); _local7.frame = MathUtils.randRange(0, (_local7.numFrames - 1)); _local7._nextPos.x = _arg1.x; _local7._nextPos.y = _arg1.y; _local7.layer = (this.layer + 1); _local7.constantForceY = (800 - (Math.random() * _local4)); _local7.collisionSend = false; _local7.testWorldLims = true; _local7.limitMode = Scene.WORLD_LIM_MODE_KILL; _local3 = -(_local3); _local5++; }; _textField.x = x; _textField.y = (y - height); _textField.appendText(_mercyShotCash.toString()); scene.addChild(_textField); TweenManager.to(_textField, 1, {y:(_textField.y - 30), autoAlpha:0, overwrite:0, ease:Back.easeIn}); if (_plyrObject){ _plyrObject.addMoney(_mercyShotCash); }; safeDelete(); } override public function clone():AnimatedSprite{ var _local1:BurningAlien = new BurningAlien(_XMLDef, _scene, true); _local1.worldLimCallback = worldLimCallback; _local1.worldLimit = worldLimit; _local1.collisionSend = collisionSend; _local1.collisionReceive = collisionReceive; _local1.testWorldLims = testWorldLims; return (_local1); } } }//package Enemy
Section 16
//CircleFormation (Enemy.CircleFormation) package Enemy { import ToadLib.Framework.*; import ToadLib.Graphics.*; import flash.geom.*; public class CircleFormation extends EnemyFormation { private var _rotStepTimer:Number;// = 0 private var _radMoveDir:Number;// = -1 private var _minRad:Number;// = 70 private var _radius:Number;// = 150 private var _anchor:SceneObject;// = null private var _maxRad:Number;// = 150 private var _lastLimHit:String;// = "" public function CircleFormation(_arg1:Scene, _arg2:Object){ super(_arg1, _arg2); _anchor = new SceneObject(_arg1, true); _anchor.x = (_arg2.centerx - _arg2.radius); _anchor.y = (_arg2.centery - _arg2.radius); _anchor.limitMode = Scene.WORLD_LIM_MODE_NULL; _anchor.layer = _arg2.layer; _anchor.collisionSend = false; _anchor.collisionReceive = false; _anchor.collisionCallback = false; _anchor.setLinearVelocityX(-100); _anchor.width = (_arg2.radius * 2); _anchor.height = (_arg2.radius * 2); _anchor.objectGroup = this; _anchor.worldLimCallback = true; _anchor.testWorldLims = true; _radius = _arg2.radius; _anchor.worldLimit.left = 0; _anchor.worldLimit.right = 600; generateCircleFormation(_arg2.radius, new Point(_arg2.centerx, _arg2.centery), _arg2.numentities, _arg2.layer, _arg2.enemytype); } override public function update(_arg1:Number):void{ super.update(_arg1); updateCircleFormation(_arg1); } override public function onWorldLimit(_arg1:int, _arg2:String):void{ updateOnWorldLimit(_arg2); } public function generateCircleFormation(_arg1:Number, _arg2:Point, _arg3:uint, _arg4:uint, _arg5:int):void{ var _local6:uint; var _local11:uint; var _local12:EnemyObject; _local6 = (360 / _arg3); var _local7:uint; var _local8:Number = 0; var _local9:Number = 0; var _local10:Number = 0; _circleCenter = _arg2; while (_local11 < _arg3) { _local8 = (_local7 * (Math.PI / 180)); _local9 = (_anchor.x + (_arg1 * Math.cos(_local8))); _local10 = (_anchor.y + (_arg1 * Math.sin(_local8))); _local12 = EnemyFactory.createEnemyObject(_scene, _arg5, _local9, _local10, true, 0, true, _arg4); _local12.frame = MathUtils.randRange(0, (_local12.numFrames - 1)); _local12.rotation = _local7; _local12.testWorldLims = true; _local12.limitMode = Scene.WORLD_LIM_MODE_NULL; _local12.collisionReceive = true; _local12.layer = _arg4; _local12.setLinearVelocityX(0); _local12.setLinearVelocityY(0); _local12.setConstantForceX(0); _local12.setConstantForceY(0); this.addSceneObject(_local12); _local12.objectGroup = this; _local7 = (_local7 + _local6); _local11++; }; Scheduler.setSchedule(MathUtils.randRange(1000, 3000), doRandomPairedFiring, this); } public function updateOnWorldLimit(_arg1:String):void{ if (((((StringUtils.contains(_arg1, "bottom")) || (StringUtils.contains(_arg1, "top")))) || ((_lastLimHit == _arg1)))){ return; }; _anchor._linearVelocity.x = -(_anchor._linearVelocity.x); _lastLimHit = _arg1; } public function updateCircleFormation(_arg1:Number):void{ var _local5:EnemyObject; var _local6:Number; var _local7:Number; var _local2:Number = (_anchor.width * 0.5); var _local3:Number = (_anchor.height * 0.5); var _local4:uint; while (_local4 < _groupArray.length) { _local5 = (_groupArray[_local4] as EnemyObject); if (!_local5){ } else { _local5.rotation = (_local5.rotation + (10 * _arg1)); _local6 = (((_anchor.x + _local2) - (_local5.width * 0.5)) + (_radius * MathUtils.cosTable[Math.floor(_local5.rotation)])); _local7 = (((_anchor.y + _local3) - (_local5.height * 0.5)) + (_radius * MathUtils.sinTable[Math.floor(_local5.rotation)])); _local5.rotation = (_local5.rotation % 360); _local5.x = _local6; _local5.y = _local7; }; _local4++; }; } } }//package Enemy
Section 17
//EnemyAI (Enemy.EnemyAI) package Enemy { import flash.events.*; import ToadLib.Framework.*; import ToadLib.Graphics.*; import flash.text.*; import ToadLib.audio.*; import gs.*; import Player.*; import gs.easing.*; public class EnemyAI extends Controller { private const ENEMYAIREXPLODE_ANM:int = 5; private const IMPACT_ANM:int = 1; private const IDLE_ANM:int = 0; private const DEATH_ANM:int = 2; private const ENEMY_FILE_PREFIX:String = "enemy"; private const MUZZLE_ANM:int = 3; private const ENEMYGROUNDEXPLODE_ANM:int = 4; private var _currBehavior:Function;// = null private var textFormat:TextFormat;// = null protected var _scene:Scene;// = null private var _shootAccum:Number;// = 0 private var _explosionSound:Array; private var _anmStrings:Array; private var _velocityFlipped:Boolean;// = false private var _muzzleTemplate:AnimatedSprite;// = null protected var _enemyObj:EnemyObject;// = null private var _alienOfFireTemplate:BurningAlien;// = null private var _deathExplosionTemplate:AnimatedSprite;// = null private var _alienEscapePodSFX:SoundObject;// = null private var anmArray:Array; private var _scoreTextArray:Array; private var _shrapnelTemplate:AnimatedSprite;// = null private var _shotTemplate:EnemyProj;// = null private var _impactTemplate:AnimatedSprite;// = null private static var _enemyShootSFX:Array = []; public function EnemyAI(_arg1:EnemyObject, _arg2:Scene){ anmArray = []; _anmStrings = new Array("enemy_idle_", "enemy_impact_", "enemy_death_", "enemy_muzzle_", "enemy_groundexplode_", "enemy_airexplode_"); _scoreTextArray = []; _explosionSound = []; super(_arg1); _currBehavior = doFiring; _enemyObj = _arg1; _scene = _arg2; _enemyObj._enemyAIController = this; textFormat = new TextFormat(); textFormat.font = "MarsAttacks"; textFormat.color = 0xFFFFFF; textFormat.size = 10; textFormat.align = "center"; initShootSFX(); initTemplates(); } private function addBonusAerialShotPoints():void{ GlobalVarContainer.vars.playerObject.addScore((_enemyObj.bonusAerialShotPoints * GlobalVarContainer.vars.multiplier)); } private function initTemplates():void{ _alienOfFireTemplate = new BurningAlien(AssetImporter.getXMLAsset("alienonfire"), _scene, false); _deathExplosionTemplate = new AnimatedSprite(AssetImporter.getXMLAsset(getEntityAssetFile()), _scene, false); _impactTemplate = new AnimatedSprite(AssetImporter.getXMLAsset(getEntityAssetFile()), _scene, false); _shrapnelTemplate = new AnimatedSprite(AssetImporter.getXMLAsset("shrapnel"), _scene, false); _shotTemplate = new EnemyProj(AssetImporter.getXMLAsset("enemyProjectile0"), _scene, 1, false); _muzzleTemplate = new AnimatedSprite(AssetImporter.getXMLAsset("muzzle0"), _scene, false); _muzzleTemplate.x = 0; _muzzleTemplate.y = (_target.height * 0.5); _muzzleTemplate.visible = false; _target.addChildObject(_muzzleTemplate); } private function spawnShrapnel(_arg1:SceneObject):void{ var _local5:int; var _local6:AnimatedSprite; var _local7:String; var _local2 = 1; var _local3 = 200; var _local4:int; while (_local4 < 2) { _local5 = (Math.random() * 100); _local6 = _shrapnelTemplate.clone(); _local7 = ("shrapnel" + MathUtils.randRange(0, (_local6.getNumAnimations() - 1))); _local6.setAnimation(_local7); _local6.setLinearVelocityX((_local2 * _local5)); _local6.setLinearVelocityY(-200); _local6.frame = MathUtils.randRange(0, (_local6.numFrames - 1)); _local6._nextPos.x = _arg1.x; _local6._nextPos.y = _arg1.y; _local6.layer = (_target.layer + 1); _local6.constantForceY = (800 - (Math.random() * _local3)); _local6.collisionSend = false; _local6.testWorldLims = true; _local6.limitMode = Scene.WORLD_LIM_MODE_KILL; _local2 = -(_local2); _local4++; }; } override public function onWorldLimit(_arg1:int, _arg2:String):void{ if (((StringUtils.contains(_arg2, "bottom")) && (_enemyObj._isDead))){ doGroundExplode(); }; } override public function onCollision(_arg1:SceneObject, _arg2:SceneObject):void{ var _local3:EnemyObject; var _local4:Number; var _local5:Number; if ((_arg1 is PlayerProj)){ _local3 = (_arg2 as EnemyObject); if ((((_local3.health <= 0)) && (!(_enemyObj._isDead)))){ doDeath(_arg1); } else { if ((((_local3.health <= 0)) && (_enemyObj._isDead))){ addBonusAerialShotPoints(); addBonusAerialShotMoney(); spawnDeathExplosion(); _enemyObj.collisionReceive = false; _local4 = MathUtils.randRange(0, 99); if ((((_local4 < 30)) && (!(_enemyObj._pilotEjected)))){ spawnAlienOnFire(); }; addDeathPoints(); addBonusAerialShotPoints(); } else { _local5 = Math.random(); _local5 = (_local5 * 100); if (_local5 < 40){ spawnShrapnel(_arg1); }; }; }; }; } public function initShootSFX():void{ if (!_enemyShootSFX.length){ _enemyShootSFX.push(new SoundObject("sfx_enemyshoot_0000", 1, false, 400)); _enemyShootSFX.push(new SoundObject("sfx_enemyshoot_0001", 1, false, 400)); }; _explosionSound.push(new SoundObject("sfx_enemyexplode_0000", 1, false, 300)); _explosionSound.push(new SoundObject("sfx_enemyexplode_0001", 1, false, 300)); _alienEscapePodSFX = new SoundObject("sfx_escapepod0000", 1, false, 500); } private function addBonusAerialShotMoney():void{ GlobalVarContainer.vars.playerObject.addMoney((_enemyObj.bonusAerialShotMoney * GlobalVarContainer.vars.multiplier)); doScorePopup(_enemyObj.bonusAerialShotMoney, _enemyObj.x, _enemyObj.y, "Bonus!"); } private function addDeathPoints():void{ GlobalVarContainer.vars.playerObject.addScore((_enemyObj.points * GlobalVarContainer.vars.multiplier)); } private function doGroundExplode():void{ var _local1:Number = _enemyObj.width; var _local2:Number = _enemyObj.height; var _local3:Number = (_enemyObj.x + (_local1 * 0.5)); var _local4:Number = (_enemyObj.y + (_local2 * 0.5)); _enemyObj.setAnimation(getAnmStringEnemyType(ENEMYGROUNDEXPLODE_ANM)); _enemyObj.setLinearVelocityY(0); _enemyObj.setConstantForceY(0); _enemyObj.setLinearVelocityX(0); _enemyObj.setConstantForceX(0); _enemyObj.testWorldLims = false; var _local5:Number = (_local1 - _enemyObj.width); var _local6:Number = (_local2 - _enemyObj.height); _enemyObj.x = (_local3 - (_enemyObj.width * 0.5)); _enemyObj.y = (_enemyObj.worldLimit.bottom - _enemyObj.height); _enemyObj.layer = 2; _enemyObj.collisionReceive = false; Scheduler.setSchedule(_enemyObj.getAnimationLength(), _enemyObj.safeDelete, _enemyObj); spawnShrapnel(_enemyObj); } private function addMoney():void{ GlobalVarContainer.vars.playerObject.addMoney((_enemyObj.money * GlobalVarContainer.vars.multiplier)); doScorePopup(_enemyObj.money, _enemyObj.x, _enemyObj.y, ""); } public function doScorePopup(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:String):void{ var _local5:String = ("$" + (_arg1 * GlobalVarContainer.vars.multiplier).toString()); _local5 = (_local5 + (" " + _arg4)); var _local6:TextField = new TextField(); _local6.embedFonts = true; _local6.autoSize = TextFieldAutoSize.CENTER; _local6.antiAliasType = AntiAliasType.NORMAL; _local6.defaultTextFormat = textFormat; _local6.text = _local5; _local6.x = ((_arg2 + (_enemyObj.width * 0.5)) - (_local6.width * 0.5)); _local6.y = (_arg3 - _local6.height); TweenManager.to(_local6, 1, {y:(_arg3 - 30), alpha:0, overwrite:0, ease:Back.easeIn}); _local6.name = "EnemyScoreText"; _scene.addChild(_local6); _scoreTextArray.push(_local6); } private function spawnImpact(_arg1:SceneObject):void{ if (!_impactTemplate){ return; }; var _local2:AnimatedSprite = _impactTemplate.clone(); _local2.setAnimation(getAnmStringEnemyType(IMPACT_ANM)); _local2.setLinearVelocityX(0); _local2.setLinearVelocityY(0); _local2._nextPos.x = (_arg1.x - (_arg1.width * 0.5)); _local2._nextPos.y = (_arg1.y - (_arg1.height * 0.5)); _local2.layer = (_target.layer - 1); _local2.collisionSend = false; _local2.testWorldLims = false; _local2.deleteOnEnd = true; } public function doDeath(_arg1:SceneObject):void{ var _local5:Number; _enemyObj.setAnimation(getAnmStringEnemyType(DEATH_ANM), 0, false, 1, 1); var _local2:int = (Math.random() * 100); if (_local2 > 30){ spawnDeathExplosion(); _local5 = MathUtils.randRange(0, 99); if (((!(_enemyObj._pilotEjected)) && ((_local5 < 15)))){ spawnAlienOnFire(); }; _enemyObj.collisionReceive = false; addDeathPoints(); addMoney(); return; }; var _local3:Number = _enemyObj.getLinearVelocityX(); if (_enemyObj._parent){ _local3 = _enemyObj._parent.getLinearVelocityX(); _enemyObj._parent.removeChildObject(_enemyObj); }; if (_enemyObj.objectGroup){ _enemyObj.objectGroup.removeSceneObject(_enemyObj); _enemyObj.objectGroup = null; }; _enemyObj.constantForceY = 800; _enemyObj.setLinearVelocityY(-100); _enemyObj.maxLinearVelocity.y = 300; if (!_local3){ _local3 = MathUtils.randRange(-1, 1); }; if (_local3 < 0){ _enemyObj.setLinearVelocityX(-200); _enemyObj.constantForceX = 200; } else { if (_local3 > 0){ _enemyObj.setLinearVelocityX(200); _enemyObj.constantForceX = -200; }; }; _enemyObj._isDead = true; _enemyObj.startExplosion(2000); var _local4:Number = MathUtils.randRange(0, 99); if (((!(_enemyObj._pilotEjected)) && ((_local4 < 20)))){ _enemyObj._pilotEjected = true; spawnAlienEscapee(); }; } override public function onAnimationEnd():void{ if (_enemyObj.getAnimation() == getAnmStringEnemyType(IMPACT_ANM)){ _enemyObj.setAnimation(getAnmStringEnemyType(IDLE_ANM)); } else { if (_enemyObj.getAnimation() == getAnmStringEnemyType(DEATH_ANM)){ }; }; } override public function handleKeyUp(_arg1:KeyboardEvent):void{ } override public function onRemove():void{ super.onRemove(); } public function getAnmStringEnemyType(_arg1:int):String{ return ((_anmStrings[_arg1] + _enemyObj.enemyType.toString())); } override public function update(_arg1:Number):void{ var _local2:EnemyObject = (_target as EnemyObject); } private function removeText():void{ } public function spawnProjectile(_arg1:SceneObject, _arg2:Number):void{ if (((!(_enemyObj)) || ((_enemyObj.getAnimation() == getAnmStringEnemyType(DEATH_ANM))))){ return; }; var _local3:EnemyProj = (_shotTemplate.clone() as EnemyProj); _local3.setLinearVelocityX(0); _local3.setLinearVelocityY(200); _local3.x = ((_arg1.getWorldPosition().x + (_arg1.width * 0.5)) - (_local3.width * 0.5)); _local3.y = _arg1.getWorldPosition().y; _local3.limitMode = Scene.WORLD_LIM_MODE_KILL; _local3.layer = 3; _local3.collisionSend = true; _local3.testWorldLims = true; _local3.collisionCallback = true; _local3.collisionGroup = 5; _local3.setCollisionGroups([5], true); _local3.worldLimit.bottom = 600; var _local4:SoundObject = EnemyAI._enemyShootSFX[MathUtils.randRange(0, (_enemyShootSFX.length - 1))]; _local4.play(); var _local5:String = ("enemy_shoot_" + _arg2.toString()); _local3.setAnimation(_local5, 0, false, 1, 1); } private function loadAllAnimations():void{ } public function spawnAlienEscapee():void{ var _local1:int = MathUtils.randRange(-1, 1); var _local2:AlienEscapePod = new AlienEscapePod(AssetImporter.getXMLAsset("alienescapepod"), _scene, true); _local2.setAnimation("alien_escapepod_0", 0, false, 1, 1); _local2._nextPos.x = _target.x; _local2._nextPos.y = _target.y; _local2.layer = (_target.layer - 1); _local2.setConstantForceY(300); _local2.maxLinearVelocity.y = 100; _local2.setLinearVelocityY(-100); _local2.setLinearVelocityX((_local1 * 100)); _local2.testWorldLims = true; _local2.limitMode = Scene.WORLD_LIM_MODE_CLAMP; _local2.name = "alien_escape_pod"; _local2.worldLimCallback = true; Level.activeEntityArray.push(_local2); _alienEscapePodSFX.play(); } override public function onLevelEnded():void{ } override public function handleKeyDown(_arg1:KeyboardEvent):void{ } private function spawnDeathExplosion():void{ if (!_deathExplosionTemplate){ return; }; var _local1:AnimatedSprite = _deathExplosionTemplate.clone(); _local1.setAnimation(getAnmStringEnemyType(ENEMYAIREXPLODE_ANM)); var _local2:Number = Math.abs(((_target.width * 0.5) - (_local1.width * 0.5))); var _local3:Number = Math.abs(((_target.height * 0.5) - (_local1.height * 0.5))); _local1._nextPos.x = (_target.x - _local2); _local1._nextPos.y = (_target.y - _local3); _local1.deleteOnEnd = true; _local1.layer = (_target.layer - 1); _explosionSound[MathUtils.randRange(0, (_explosionSound.length - 1))].play(); Scheduler.setSchedule(_local1.getAnimationLength(), _enemyObj.safeDelete, _enemyObj); _enemyObj.enabled = false; _enemyObj.visible = false; } private function getEntityAssetFile():String{ return ((ENEMY_FILE_PREFIX + _enemyObj.enemyType.toString())); } private function spawnAlienOnFire():void{ if (!_alienOfFireTemplate){ return; }; var _local1:int = MathUtils.randRange(-1, 1); var _local2:BurningAlien = (_alienOfFireTemplate.clone() as BurningAlien); _local2.setAnimation("alien_onfire_0", 0, false, 1, 1); _local2._nextPos.x = _enemyObj.x; _local2._nextPos.y = _enemyObj.y; _local2.layer = 1; _local2.setLinearVelocityX((_local1 * 100)); _local2.setLinearVelocityY(-200); _local2.setConstantForceY(400); _local2.worldLimCallback = true; _local2.testWorldLims = true; _local2.worldLimit.left = 0; _local2.worldLimit.right = 600; Level.activeEntityArray.push(_local2); } public function doFiring():void{ if (((!(_enemyObj)) || ((_enemyObj.getAnimation() == getAnmStringEnemyType(DEATH_ANM))))){ return; }; var _local1:Number = MathUtils.randRange(0, GlobalVarContainer.vars.maxEnemyProjType); var _local2:String = ("enemy_muzzle_" + _local1.toString()); _muzzleTemplate.setAnimation(_local2); _muzzleTemplate.layer = 3; _muzzleTemplate.visible = true; Scheduler.setSchedule((33 * 9), spawnProjectile, this, _muzzleTemplate, _local1); } } }//package Enemy
Section 18
//EnemyFactory (Enemy.EnemyFactory) package Enemy { import ToadLib.Framework.*; import ToadLib.Graphics.*; public class EnemyFactory { private static const ENEMY_FILE_PREFIX:String = "enemy"; private static function getEnemyObjectOfType(_arg1:XML, _arg2:Scene, _arg3:int):EnemyObject{ var _local4:EnemyObject; var _local5:EnemyAI; switch (_arg3){ case 0: _local4 = new EnemyObject(_arg1, _arg2, _arg3, true); return (_local4); case 1: _local4 = new EnemyObject(_arg1, _arg2, _arg3, true); return (_local4); case 2: _local4 = new BomberObject(_arg1, _arg2, _arg3, true); return (_local4); case 3: _local4 = new EnemyObject(_arg1, _arg2, _arg3, true); return (_local4); case 4: _local4 = new EnemyObject(_arg1, _arg2, _arg3, true); return (_local4); default: return (null); }; } public static function createEnemyObject(_arg1:Scene, _arg2:int, _arg3:Number, _arg4:Number, _arg5:Boolean, _arg6:int, _arg7:Boolean, _arg8:uint, _arg9:uint=0):EnemyObject{ var _local10:int = _arg2; if (_local10 == -1){ _local10 = MathUtils.randRange(0, 4); if (_local10 == 2){ _local10 = 0; }; }; var _local11:String = (ENEMY_FILE_PREFIX + _local10.toString()); var _local12:EnemyObject = getEnemyObjectOfType(AssetImporter.getXMLAsset(_local11), _arg1, _local10); _local12.x = _arg3; _local12.y = _arg4; _local12.testWorldLims = _arg5; _local12.limitMode = _arg6; _local12.collisionReceive = _arg7; _local12.layer = _arg8; _local12.addController(getEnemyAIProfile(_arg9, _local12, _arg1)); _local12.worldLimit.bottom = 585; Level.activeEntityArray.push(_local12); return (_local12); } private static function getEnemyAIProfile(_arg1:uint, _arg2:EnemyObject, _arg3:Scene):EnemyAI{ switch (_arg1){ case 0: return (new EnemyAI(_arg2, _arg3)); case 1: return (new FreeRoamingAI(_arg2, _arg3)); case 2: return (new BomberAI(_arg2, _arg3)); default: return (new EnemyAI(_arg2, _arg3)); }; } } }//package Enemy
Section 19
//EnemyFormation (Enemy.EnemyFormation) package Enemy { import ToadLib.Framework.*; import ToadLib.Graphics.*; import flash.geom.*; import flash.utils.*; public class EnemyFormation extends SceneObjectGroup { protected const ENEMY_FILE_PREFIX:String = "enemy"; protected var formationData:Object;// = null private var _level:Level;// = null protected var _formationType:String;// = null protected var _scene:Scene;// = null private var _currFiringMember:uint;// = 0 protected var _seqFiringMin:Number;// = 3000 protected var _firstRun:Boolean;// = true protected var _circleCenter:Point;// = null protected var _originalXVelocity:Number;// = 0 protected var _velocityFlipped:Boolean;// = false protected var _seqFiringMax:Number;// = 6000 protected var _sceneObjectGroup:SceneObjectGroup;// = null protected var _groupCountLastFrame:uint;// = 0 protected var _startTime:Number;// = 0 private var _canApproach:Boolean;// = true protected var _lastTime:int;// = 0 protected var _lastLimitHit:String;// = "" protected var _animationLoader:AnimationLoader;// = null protected var _startChild:uint;// = 0 protected var _rigidMovement:Boolean;// = true public function EnemyFormation(_arg1:Scene, _arg2:Object, _arg3:Boolean=true){ super(_arg1); _rigidMovement = _arg3; _scene = _arg1; _level = (_scene as Level); this.formationData = _arg2; _formationType = new String(""); } public function doGroupFire():void{ var _local1:EnemyObject; for each (_local1 in _groupArray) { if (!_local1._enemyAIController){ } else { _local1._enemyAIController.doFiring(); }; }; Scheduler.setSchedule(getNewRandomRange(3000, 6000), doGroupFire, this); } public function getLevelSegment():Number{ return ((1 - (_level.currLevelNum / (_level.currLevelNum + 15)))); } public function doRandomPairedFiring():void{ var _local1:Number = getLevelSegment(); if (_groupArray.length < 2){ if (_groupArray[0]){ _groupArray[0]._enemyAIController.doFiring(); }; Scheduler.setSchedule(getNewRandomRange((3000 * _local1), (6000 * _local1)), doRandomPairedFiring, this); return; }; var _local2:Number = MathUtils.randRange(0, (_groupArray.length - 1)); var _local3:Number = MathUtils.randRange(0, (_groupArray.length - 1)); if (_local2 == _local3){ if (_local2 > 0){ _local3 = (_local2 - 1); } else { if (_local2 == 0){ _local3 = (_local2 + 1); }; }; }; if (((!(_groupArray[_local2]._enemyAIController)) || (!(_groupArray[_local3]._enemyAIController)))){ return; }; _groupArray[_local2]._enemyAIController.doFiring(); _groupArray[_local3]._enemyAIController.doFiring(); Scheduler.setSchedule(getNewRandomRange((3000 * _local1), (6000 * _local1)), doRandomPairedFiring, this); } public function getWLPenetrationDepthLeft():Number{ var _local2:SceneObject; var _local3:Number; var _local1:Number = 0; for each (_local2 in _groupArray) { _local3 = (_local2.worldLimit.left - _local2.getPositionX()); if (_local3 > _local1){ _local1 = _local3; }; }; return (Math.abs(_local1)); } public function startSequentialFiringSequence():void{ var _local3:Number; var _local1:Number = getLevelSegment(); if (_currFiringMember >= _groupArray.length){ _currFiringMember = 0; _local3 = getNewRandomRange((3000 * _local1), (6000 * _local1)); Scheduler.setSchedule(_local3, startSequentialFiringSequence, this); return; }; var _local2:EnemyObject = _groupArray[_currFiringMember]; if (!_local2._enemyAIController){ return; }; _local2._enemyAIController.doFiring(); _currFiringMember++; Scheduler.setSchedule((1000 * _local1), startSequentialFiringSequence, this); } protected function updateSineLayout(_arg1:Number, _arg2:Number):void{ var _local7:EnemyObject; var _local8:Number; if (((!(_groupArray)) || (!(_groupArray.length)))){ return; }; var _local3:int = getTimer(); var _local4:int = (_local3 - _lastTime); var _local5:int; var _local6:Number = (_local4 / 1000); for each (_local7 in _groupArray) { _local8 = (_local7.rotation * MathUtils.PI_DIV_180); _local7.y = (_arg1 + (_arg2 * Math.sin(_local8))); _local7.rotation = (_local7.rotation + (500 * _local6)); }; _lastTime = _local3; } override public function update(_arg1:Number):void{ var _local2:EnemyObject; super.update(_arg1); if (_canApproach){ for each (_local2 in _groupArray) { if ((_local2.y + _local2.height) >= 510){ _canApproach = false; break; }; }; }; } public function getWLPenetrationDepthRight():Number{ var _local2:SceneObject; var _local3:Number; var _local1:Number = 0; for each (_local2 in _groupArray) { _local3 = (_local2.worldLimit.right - (_local2.getPositionX() + _local2.width)); if (_local3 < _local1){ _local1 = _local3; }; }; return (Math.abs(_local1)); } protected function layoutSineWave():void{ var _local2:EnemyObject; if (((!(_groupArray)) || (!(_groupArray.length)))){ return; }; var _local1 = 1; for each (_local2 in _groupArray) { _local1 = (_local1 + 50); _local2.rotation = (_local2.rotation + _local1); }; } protected function doGroupApproach(_arg1:int):void{ var _local2:EnemyObject; if (!_canApproach){ return; }; for each (_local2 in _groupArray) { _local2.setPositionY((_local2.getPositionY() + _arg1)); }; } public function updateSpeed():void{ var _local1:SceneObject; var _local2:Number; var _local3:Number; return; _groupCountLastFrame = _groupArray.length; } public function getNewRandomRange(_arg1:Number, _arg2:Number):Number{ return (MathUtils.randRange(_arg1, _arg2)); } } }//package Enemy
Section 20
//EnemyObject (Enemy.EnemyObject) package Enemy { import ToadLib.Framework.*; import ToadLib.Graphics.*; import Player.*; public class EnemyObject extends AnimatedSprite { public var acceleration:Number;// = 0.5 public var speedUp:Number;// = 1 public var _explodeTemplate:AnimatedSprite;// = null private var _level:Level;// = null public var _isDead:Boolean;// = false public var money:uint; private var _explosionDelay:Number;// = 300 private var _explodeDuration:Number;// = 1000 private var _explosionCount:Number;// = 0 public var health:int;// = 5 private var _exploding:Boolean;// = false public var bonusAerialShotMoney:uint; public var enemyType:int;// = 0 public var points:uint;// = 125 public var bonusAerialShotPoints:uint;// = 50 public var _enemyAIController:EnemyAI;// = null public var rateOfFire:uint;// = 1 public var _pilotEjected:Boolean;// = false public function EnemyObject(_arg1:XML, _arg2:Scene, _arg3:int, _arg4:Boolean=false){ money = (30 * GlobalVarContainer.vars.cashDiffMult); bonusAerialShotMoney = (50 * GlobalVarContainer.vars.cashDiffMult); super(_arg1, _arg2, _arg4); this.enemyType = _arg3; collisionCallback = true; worldLimCallback = true; testWorldLims = true; _level = (_arg2 as Level); var _local5:Number = (_level.currLevelNum * 3); health = (health + MathUtils.randRange((_local5 * 0.5), _local5)); _explodeTemplate = new AnimatedSprite(AssetImporter.getXMLAsset("alienexplosion"), _arg2, false); } override public function onWorldLimit(_arg1:int, _arg2:String):void{ super.onWorldLimit(_arg1, _arg2); if (StringUtils.contains(_arg2, "bottom")){ endExplosion(); }; } override public function update(_arg1:Number):void{ super.update(_arg1); if (_exploding){ doExplosions(_arg1); }; } override public function onRemove():void{ super.onRemove(); var _local1:int = Level.activeEntityArray.indexOf(this); if (_local1 != -1){ Level.activeEntityArray.splice(_local1, 1); }; } public function startExplosion(_arg1:Number):void{ _exploding = true; _explodeDuration = _arg1; } protected function doExplosions(_arg1:Number):void{ if (!_explodeTemplate){ return; }; _explosionCount = (_explosionCount + _arg1); _explodeDuration = (_explodeDuration - _arg1); if (_explodeDuration <= 0){ endExplosion(); }; if (_explosionCount < _explosionDelay){ return; }; _explosionCount = (_explosionCount - _explosionDelay); var _local2:Number = getPositionX(); var _local3:Number = (_local2 + this.getFrameWidth()); var _local4:Number = getPositionY(); var _local5:Number = (_local4 + this.getFrameHeight()); var _local6:Number = MathUtils.randRange(_local2, _local3); var _local7:Number = MathUtils.randRange(_local4, _local5); var _local8:AnimatedSprite = _explodeTemplate.clone(); _local8.x = (_local6 - (_local8.width * 0.5)); _local8.y = (_local7 - (_local8.height * 0.5)); _local8.setAnimation("enemy_explode_0"); _local8.deleteOnEnd = true; _local8.layer = (layer - 1); } override public function onCollision(_arg1:SceneObject, _arg2:SceneObject):void{ if (!(_arg1 is PlayerProj)){ return; }; var _local3:PlayerProj = (_arg1 as PlayerProj); health = (health - _local3.power); super.onCollision(_arg1, _arg2); } public function endExplosion():void{ _exploding = false; _explosionCount = 0; _explodeDuration = 1000; } } }//package Enemy
Section 21
//EnemyProj (Enemy.EnemyProj) package Enemy { import ToadLib.Framework.*; import ToadLib.Graphics.*; import Player.*; public class EnemyProj extends AnimatedSprite { protected var basePower:int;// = 1 protected var actualPower:int;// = 1 public function EnemyProj(_arg1:XML, _arg2:Scene, _arg3:int, _arg4:Boolean=true){ super(_arg1, _arg2, _arg4); actualPower = (basePower * _arg3); } override public function onCollision(_arg1:SceneObject, _arg2:SceneObject):void{ if (!(_arg2 is PlayerObject)){ return; }; var _local3:PlayerObject = (_arg2 as PlayerObject); _local3.doHit(actualPower); this.safeDelete(); collisionSend = false; collisionReceive = false; this.enabled = false; } override public function clone():AnimatedSprite{ var _local1:EnemyProj = new EnemyProj(_XMLDef, _scene, 1, true); return (_local1); } } }//package Enemy
Section 22
//FreeRoamingAI (Enemy.FreeRoamingAI) package Enemy { import ToadLib.Framework.*; import ToadLib.Graphics.*; import flash.display.*; import gs.*; import gs.easing.*; public class FreeRoamingAI extends EnemyAI { public var shootPeriod:Number;// = 3000 public var moveTime:Number;// = 3 private var enemyObject:EnemyObject;// = null private var _shootSched:Schedule;// = null public var tweenTime:Number;// = 2 private var _currTween:TweenLite;// = null public var stage:Stage;// = null public function FreeRoamingAI(_arg1:EnemyObject, _arg2:Scene){ this.stage = _arg2.stage; super(_arg1, _arg2); enemyObject = _arg1; Scheduler.setSchedule((moveTime * 1000), doNextMove, this); _shootSched = Scheduler.setSchedule(MathUtils.randRange(2000, 3000), doShooting, this); } override public function update(_arg1:Number):void{ super.update(_arg1); if (!enemyObject){ return; }; if ((((enemyObject.health <= 0)) && (_currTween))){ if (Scheduler.isShedulePending(_shootSched)){ Scheduler.removeSchedule(_shootSched); }; _currTween.clear(); }; } override public function onRemove():void{ super.onRemove(); if (Scheduler.isShedulePending(_shootSched)){ Scheduler.removeSchedule(_shootSched); }; } private function doNextMove():void{ if (((!(_enemyObj)) || (_enemyObj._isDead))){ return; }; var _local1:Number = MathUtils.randRange(20, (600 - _enemyObj.width)); var _local2:Number = MathUtils.randRange(50, (600 - 200)); TweenManager.to(_enemyObj, tweenTime, {x:_local1, y:_local2, ease:Back.easeOut}); Scheduler.setSchedule((moveTime * 1000), doNextMove, this); } public function doShooting():void{ doFiring(); _shootSched = Scheduler.setSchedule(MathUtils.randRange(3000, 4000), doShooting, this); } } }//package Enemy
Section 23
//GridFormation (Enemy.GridFormation) package Enemy { import ToadLib.Framework.*; import ToadLib.Graphics.*; public class GridFormation extends EnemyFormation { private var _cols:int;// = 0 private var _speedMult:Number;// = 1 private var _startXVel:Number;// = 0 private var _rows:int;// = 0 private var _yPopdown:Number;// = 100 private var _lastLimHit:String;// = "none" private var _limitMode:int;// = 4 public function GridFormation(_arg1:Scene, _arg2:Object){ super(_arg1, _arg2); _rows = _arg2.rows; _cols = _arg2.cols; _startXVel = _arg2.startXVel; _originalXVelocity = _arg2.startXVel; generateGridFormation(_arg2.rows, _arg2.cols, _arg2.startXPos, _arg2.startYPos, _arg2.xspacing, _arg2.yspacing, _arg2.startXVel, _arg2.limMode, _arg2.layer, _arg2.enemyType); _startChild = (_arg2.rows * _arg2.cols); } override public function onWorldLimit(_arg1:int, _arg2:String):void{ updateOnWorldLimit(_arg2); } override public function update(_arg1:Number):void{ super.update(_arg1); if ((((((_startXVel == 0)) || ((this._groupArray.length == _startChild)))) || ((_groupArray.length == _groupCountLastFrame)))){ return; }; updateSpeed(); } public function updateOnWorldLimit(_arg1:String):void{ var _local4:Number; if (((((StringUtils.contains(_arg1, "bottom")) || (StringUtils.contains(_arg1, "top")))) || ((_limitMode == Scene.WORLD_LIM_MODE_TRANSFER)))){ return; }; var _local2:SceneObject; var _local3:Number = 0; if (StringUtils.contains(_arg1, "left")){ _local4 = (getWLPenetrationDepthLeft() + 1); if (_local4 > 0){ doGroupApproach(5); }; for each (_local2 in _groupArray) { _local2.setLinearVelocityX(-(_local2.getLinearVelocityX())); _local2.setPositionX((_local2.getPositionX() + _local4)); }; _lastLimHit = "left"; return; } else { if (StringUtils.contains(_arg1, "right")){ _local4 = (getWLPenetrationDepthRight() + 1); if (_local4 > 0){ doGroupApproach(5); }; for each (_local2 in _groupArray) { _local2.setLinearVelocityX(-(_local2.getLinearVelocityX())); _local2.setPositionX((_local2.getPositionX() - _local4)); }; _lastLimHit = "right"; return; }; }; _lastLimHit = "none"; } public function generateGridFormation(_arg1:uint, _arg2:uint, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:int, _arg9:uint, _arg10:int):void{ var _local15:uint; var _local16:EnemyObject; var _local11:int = (_arg1 * _arg2); var _local12:Number = _arg3; var _local13:Number = _arg4; _formationType = "GRID"; _limitMode = _arg8; var _local14:uint; while (_local14 < _arg1) { _local15 = 0; while (_local15 < _arg2) { _local16 = EnemyFactory.createEnemyObject(_scene, _arg10, _local12, _local13, true, _arg8, true, _arg9); _local16.frame = MathUtils.randRange(0, (_local16.numFrames - 1)); _local16.objectGroup = this; _local16.worldLimit.left = 0; _local16.worldLimit.right = 600; this.addSceneObject(_local16); if (_local16.limitMode == Scene.WORLD_LIM_MODE_TRANSFER){ _local16.worldLimit.left = (_local16.worldLimit.left - _local16.width); _local16.worldLimit.right = (_local16.worldLimit.right + _local16.width); }; _local12 = (_local12 + (_local16.renderable.getWidth() + _arg5)); _local16.setLinearVelocityX(_startXVel); _local16.worldLimCallback = true; GlobalVarContainer.vars.activeEntities++; _local15++; }; _local12 = _arg3; _local13 = (_local13 + (_local16.renderable.getHeight() + _arg6)); _local14++; }; Scheduler.setSchedule(MathUtils.randRange(1000, 3000), doRandomPairedFiring, this); _groupCountLastFrame = _groupArray.length; } } }//package Enemy
Section 24
//LargeBeam (Enemy.LargeBeam) package Enemy { import ToadLib.Framework.*; import ToadLib.Graphics.*; import Player.*; public class LargeBeam extends AnimatedSprite { public var _suppressTime:Number;// = 0 public var _shootTime:Number;// = 0 private var damage:uint;// = 2 public var _beamArray:Array; public function LargeBeam(_arg1:XML, _arg2:Scene, _arg3:Boolean=true){ _beamArray = []; super(_arg1, _arg2, _arg3); } override public function onCollision(_arg1:SceneObject, _arg2:SceneObject):void{ super.onCollision(_arg1, _arg2); if (!(_arg2 is PlayerObject)){ return; }; var _local3:PlayerObject = (_arg2 as PlayerObject); _local3.armour = (_local3.armour - 2); _suppressTime = (_shootTime / 2); suppressCollision(true); Scheduler.setSchedule((_suppressTime * 1000), suppressCollision, this, false); } public function cloneBeam():LargeBeam{ var _local1:LargeBeam = new LargeBeam(_XMLDef, _scene, true); return (_local1); } private function suppressCollision(_arg1:Boolean):void{ var _local2:LargeBeam; if (!_beamArray.length){ return; }; for each (_local2 in _beamArray) { _local2.collisionSend = !(_arg1); }; } } }//package Enemy
Section 25
//PowerUp (Enemy.PowerUp) package Enemy { import ToadLib.Framework.*; import ToadLib.Graphics.*; import flash.text.*; import ToadLib.audio.*; import gs.*; import Player.*; public class PowerUp extends AnimatedSprite { private var _alienEscapePodSFX:SoundObject;// = null private var _textFormat:TextFormat;// = null private var _destroyCash:TextField;// = null private var fadeTween:TweenLite;// = null public var type:int;// = 1 public static const ROF_UP:int = 1; public static const ARMOUR_UP:int = 0; public function PowerUp(_arg1:XML, _arg2:Scene, _arg3:Boolean=true, _arg4:int=0){ super(_arg1, _arg2, _arg3); worldLimCallback = true; worldLimit.bottom = 585; testWorldLims = true; renderMethod = SceneObject.VECTOR_RENDERER; this.type = _arg4; switch (this.type){ case ARMOUR_UP: setAnimation("powerupA"); break; case ROF_UP: setAnimation("powerupB"); break; }; Level.activeEntityArray.push(this); _textFormat = new TextFormat(); _textFormat.font = "MarsAttacks"; _textFormat.color = 0xFFFFFF; _textFormat.size = 10; _textFormat.align = TextFormatAlign.CENTER; _destroyCash = new TextField(); _destroyCash.embedFonts = true; _destroyCash.antiAliasType = AntiAliasType.ADVANCED; _destroyCash.autoSize = TextFieldAutoSize.CENTER; _destroyCash.defaultTextFormat = _textFormat; _destroyCash.text = "ARMOUR BONUS!"; _destroyCash.x = x; _destroyCash.y = (y - height); _destroyCash.selectable = false; _destroyCash.mouseEnabled = false; _destroyCash.textColor = 0xFFFFFF; _destroyCash.name = "EnemyScoreText"; _alienEscapePodSFX = new SoundObject("sfx_escapepod0000", 1, false, 500); } override public function onCollision(_arg1:SceneObject, _arg2:SceneObject):void{ var _local3:PlayerObject; if ((_arg2 is PlayerObject)){ _local3 = (_arg2 as PlayerObject); if (((_local3) && ((type == ARMOUR_UP)))){ _destroyCash.text = "ARMOUR UP!"; _destroyCash.x = ((x + (width * 0.5)) - (_destroyCash.width * 0.5)); _destroyCash.y = (y - 35); scene.addChild(_destroyCash); TweenManager.to(_destroyCash, 1.5, {y:(y - 30), alpha:0}); _local3.addArmour(); } else { if (((_local3) && ((type == ROF_UP)))){ _destroyCash.text = "RATE OF FIRE UP!"; _destroyCash.x = ((x + (width * 0.5)) - (_destroyCash.width * 0.5)); _destroyCash.y = (y - 35); scene.addChild(_destroyCash); TweenManager.to(_destroyCash, 1.5, {y:(y - 30), alpha:0}); _local3.tempRaiseROF(3.5, 5000); }; }; _alienEscapePodSFX.play(); if (fadeTween){ fadeTween.clear(); fadeTween = null; }; safeDelete(); }; } override public function onRemove():void{ super.onRemove(); var _local1:int = Level.activeEntityArray.indexOf(this); if (_local1 != -1){ Level.activeEntityArray.splice(_local1, 1); }; } override public function onWorldLimit(_arg1:int, _arg2:String):void{ if (!StringUtils.contains(_arg2, "bottom")){ return; }; _linearVelocity.x = 0; _linearVelocity.y = 0; constantForceX = 0; constantForceY = 0; collisionReceive = true; collisionSend = true; collisionGroup = 5; setCollisionGroups([5], true); collisionCallback = true; y = (worldLimit.bottom - height); fadeTween = TweenManager.to(this, 5, {_alpha:0, onComplete:safeDelete}); } override public function clone():AnimatedSprite{ return ((new PowerUp(_XMLDef, _scene, true) as AnimatedSprite)); } } }//package Enemy
Section 26
//SineWave (Enemy.SineWave) package Enemy { import ToadLib.Framework.*; import ToadLib.Graphics.*; public class SineWave extends EnemyFormation { private var limitMode:int; private var num:uint; private var startXVel:Number; private var xspacing:int; private var startXPos:Number; private var layer:uint; private var radius:int; private var startChild:int;// = 0 private var startYPos:Number; private var enemyType:int; private var _aiProfile:int;// = 0 private var _lastLimHit:String;// = "none" private var periodicy:Number; public function SineWave(_arg1:Scene, _arg2:Object){ super(_arg1, _arg2); this.num = _arg2.num; this.radius = _arg2.radius; this.periodicy = _arg2.periodicy; this.startXPos = _arg2.startXPos; this.startYPos = _arg2.startYPos; this.xspacing = _arg2.xspacing; this.layer = _arg2.layer; this.limitMode = _arg2.limitMode; this.startXVel = _arg2.startXVel; this.enemyType = _arg2.enemyType; _aiProfile = _arg2.aiprofile; startChild = _arg2.num; generateSineWave(); } public function updateOnWorldLimit(_arg1:String):void{ var _local4:Number; if (((((StringUtils.contains(_arg1, "bottom")) || (StringUtils.contains(_arg1, "top")))) || ((limitMode == Scene.WORLD_LIM_MODE_TRANSFER)))){ return; }; var _local2:SceneObject; var _local3:Number = 0; if (StringUtils.contains(_arg1, "left")){ _local4 = (getWLPenetrationDepthLeft() + 1); if (_local4 > 0){ doGroupApproach(5); }; for each (_local2 in _groupArray) { _local2.setLinearVelocityX(-(_local2.getLinearVelocityX())); _local2.setPositionX((_local2.getPositionX() + _local4)); }; _lastLimHit = "left"; return; } else { if (StringUtils.contains(_arg1, "right")){ _local4 = (getWLPenetrationDepthRight() + 1); if (_local4 > 0){ doGroupApproach(5); }; for each (_local2 in _groupArray) { _local2.setLinearVelocityX(-(_local2.getLinearVelocityX())); _local2.setPositionX((_local2.getPositionX() - _local4)); }; _lastLimHit = "right"; return; }; }; _lastLimHit = "none"; } override public function onWorldLimit(_arg1:int, _arg2:String):void{ updateOnWorldLimit(_arg2); } override public function update(_arg1:Number):void{ super.update(_arg1); this.updateSineLayout(this.startYPos, this.radius); if ((((((startXVel == 0)) || ((this._groupArray.length == _startChild)))) || ((_groupArray.length == _groupCountLastFrame)))){ return; }; updateSpeed(); } private function generateSineWave():void{ var _local4:EnemyObject; var _local1:Number = startXPos; var _local2:Number = startYPos; var _local3:uint; while (_local3 < num) { _local4 = EnemyFactory.createEnemyObject(_scene, enemyType, _local1, _local2, true, limitMode, true, layer, _aiProfile); _local4.frame = MathUtils.randRange(0, (_local4.numFrames - 1)); _local4.worldLimit.left = 0; _local4.worldLimit.right = 600; _local4.objectGroup = this; _groupArray.push(_local4); if (_local4.limitMode == Scene.WORLD_LIM_MODE_TRANSFER){ _local4.worldLimit.left = (_local4.worldLimit.left - _local4.width); _local4.worldLimit.right = (_local4.worldLimit.right + _local4.width); }; _local4.setLinearVelocityX(startXVel); _local4.worldLimCallback = true; _local1 = (_local1 + (_local4.width + xspacing)); _local3++; }; Scheduler.setSchedule(MathUtils.randRange(1000, 3000), doRandomPairedFiring, this); this.layoutSineWave(); } } }//package Enemy
Section 27
//SpecialShip (Enemy.SpecialShip) package Enemy { import ToadLib.Framework.*; import ToadLib.Graphics.*; import Player.*; public class SpecialShip extends AnimatedSprite { private var powerupTemplate:PowerUp;// = null private var maxExplosions:int;// = 5 private var explodeCount:int;// = 0 public function SpecialShip(_arg1:XML, _arg2:Scene, _arg3:Boolean=true){ super(_arg1, _arg2, _arg3); } override public function onRemove():void{ super.onRemove(); var _local1:int = Level.activeEntityArray.indexOf(this); if (_local1 != -1){ Level.activeEntityArray.splice(_local1, 1); }; } override public function onCollision(_arg1:SceneObject, _arg2:SceneObject):void{ var _local3:PowerUp; super.onCollision(_arg1, _arg2); if ((_arg1 is PlayerProj)){ _local3 = new PowerUp(AssetImporter.getXMLAsset("powerupA"), _scene, true, MathUtils.randRange(PowerUp.ARMOUR_UP, PowerUp.ROF_UP)); _local3.setConstantForceY(250); _local3.x = ((x + (width * 0.5)) - (_local3.width * 0.5)); _local3.y = 70; _local3.layer = (layer + 1); collisionReceive = false; collisionCallback = false; safeDelete(); spawnDeathExplosion(); }; } override public function clone():AnimatedSprite{ return ((new SpecialShip(_XMLDef, _scene, true) as AnimatedSprite)); } private function spawnDeathExplosion():void{ var _local1:AnimatedSprite = new AnimatedSprite(AssetImporter.getXMLAsset("alienexplosion"), _scene, true); _local1.setAnimation("enemy_explode_0"); _local1.x = (MathUtils.randRange(x, (x + width)) - (_local1.width * 0.5)); _local1.y = (MathUtils.randRange(y, (y + height)) - (_local1.height * 0.5)); _local1.deleteOnEnd = true; _local1.layer = (this.layer - 1); explodeCount++; if (explodeCount < maxExplosions){ Scheduler.setSchedule(200, spawnDeathExplosion, this); }; } } }//package Enemy
Section 28
//Highscore (GameStates.Highscore) package GameStates { import flash.display.*; import flash.text.*; public class Highscore extends Sprite { public var score:TextField;// = null public var username:TextField;// = null public function Highscore(_arg1:String, _arg2:String, _arg3:TextFormat, _arg4:TextFormat){ username = createTextField(_arg1, _arg3, 0, 0); this.score = createTextField(_arg2, _arg4, 130, 0); addChild(username); addChild(this.score); } private function createTextField(_arg1:String, _arg2:TextFormat, _arg3:Number=0, _arg4:Number=0, _arg5:uint=8765151, _arg6:String="left"):TextField{ var _local7:TextField = new TextField(); _local7.embedFonts = true; _local7.defaultTextFormat = _arg2; _local7.text = _arg1; _local7.textColor = _arg5; _local7.width = 250; _local7.x = _arg3; _local7.y = _arg4; _local7.selectable = false; _local7.mouseEnabled = false; _local7.cacheAsBitmap = true; _local7.autoSize = _arg6; _local7.antiAliasType = AntiAliasType.ADVANCED; _local7.mouseEnabled = false; _local7.selectable = false; return (_local7); } } }//package GameStates
Section 29
//Highscores (GameStates.Highscores) package GameStates { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; import ToadLib.ui.*; public class Highscores extends Sprite { private const HIGHSCORETEXTSIZE:int = 10; private var titleimage:Bitmap;// = null private var _textFormat:TextFormat;// = null private var hs:Array; private var textArray:Array; private var _textFormatScore:TextFormat;// = null private var backButton:SimpleTextButton;// = null public function Highscores(_arg1:Level){ var _local6:Highscore; textArray = []; hs = []; super(); var _local2 = "AssetImporter_titlemenubg_00PNG"; var _local3:Class = Class(getDefinitionByName(_local2)); titleimage = Bitmap(new (_local3)); addChild(titleimage); visible = false; _textFormat = new TextFormat(); _textFormat.font = "MarsAttacks"; _textFormat.color = 8765151; _textFormat.size = HIGHSCORETEXTSIZE; _textFormat.align = TextFormatAlign.LEFT; _textFormatScore = new TextFormat(); _textFormatScore.font = "MarsAttacks"; _textFormatScore.color = 8765151; _textFormatScore.size = HIGHSCORETEXTSIZE; _textFormatScore.align = TextFormatAlign.RIGHT; var _local4 = 145; var _local5:int; while (_local5 < 15) { _local6 = new Highscore("", "", _textFormat, _textFormatScore); _local6.y = _local4; _local6.x = 30; _local4 = (_local4 + (HIGHSCORETEXTSIZE + 5)); addChild(_local6); hs.push(_local6); _local5++; }; backButton = new SimpleTextButton("AssetImporter_buttonupstate", "AssetImporter_buttonhover", "AssetImporter_buttondownstate", 0xFFFFFF, 12); backButton.x = ((titleimage.width * 0.5) - (backButton.width * 0.5)); backButton.y = 380; backButton.addEventListener(MouseEvent.CLICK, onBackButton); addChild(backButton); } public function hide():void{ visible = false; } public function scoresCallback(_arg1:Object):void{ var _local3:Highscore; if (((!(_arg1)) || (!(_arg1.list)))){ return; }; var _local2:int; while (_local2 < _arg1.list.length) { _local3 = (hs[_local2] as Highscore); _local3.username.text = _arg1.list[_local2].username; _local3.score.text = _arg1.list[_local2].score; _local2++; }; } public function show():void{ if (!titleimage){ return; }; visible = true; } private function onBackButton(_arg1:MouseEvent):void{ hide(); } } }//package GameStates
Section 30
//Instructions (GameStates.Instructions) package GameStates { import flash.display.*; import flash.utils.*; public class Instructions extends Sprite { private var instructionImage:Bitmap;// = null public function Instructions(_arg1:Level){ var _local2 = "AssetImporter_instructions0000PNG"; var _local3:Class = Class(getDefinitionByName(_local2)); instructionImage = Bitmap(new (_local3)); addChild(instructionImage); visible = false; } public function hide():void{ if (!instructionImage){ return; }; visible = false; } public function show():void{ if (!instructionImage){ return; }; visible = true; } } }//package GameStates
Section 31
//ShopScreen (GameStates.ShopScreen) package GameStates { import flash.events.*; import ToadLib.Framework.*; import ToadLib.Graphics.*; import flash.display.*; import flash.text.*; import ToadLib.audio.*; import Player.*; import flash.utils.*; import flash.ui.*; public class ShopScreen extends Sprite { private const RANK_YSTART:int = 20; private const BUTTON_YSPACING:int = -2; private const SPEED_POS:uint = 2; private const BUTTON_YSTART:int = 65; private const ARMOUR_BASE:uint = 150; private const RANK_XSTART:int = 320; private const BUTTON_TEST_YSPACING:int = 40; private const CANON_BASE:uint = 700; private const RANK_XSPACING:int = -7; private const ADDON_BASE:uint = 3500; private const ADDON_POS:uint = 3; private const CANON_POS:uint = 1; private const ROF_POS:uint = 4; private const ROF_BASE:uint = 1500; private const PRICE_XSTART:int = 207; private const BUTTON_XPOS:int = 15; private const ARMOUR_POS:uint = 0; private const SPEED_BASE:uint = 500; private var addonsText:TextField;// = null private var upgradeROF:TextField;// = null private var upgradeArmourText:TextField;// = null private var moneyText:TextField;// = null private var levelsCompleteText:TextField;// = null private var ROFCost:uint;// = 1500 public var _keyboardButton:Bitmap;// = null private var _isDownKeyDown:Boolean;// = false private var ROFPrice:TextField;// = null private var _textFormat:TextFormat;// = null private var canonCost:uint;// = 700 private var addonCost:uint;// = 3500 private var ROFButton:SimpleButton;// = null public var scoreNumberField:TextField;// = null private var speedPrice:TextField;// = null private var _textFormatPrices:TextFormat;// = null public var playerObj:PlayerObject;// = null private var upgradeSpeedText:TextField;// = null private var speedButton:SimpleButton;// = null private var _currMenuSelection:int;// = 0 private var armourCost:uint;// = 150 private var continueText:TextField;// = null private var _buttonArray:Array; private var _mouseClick:SoundObject;// = null private var addonButton:SimpleButton;// = null private var level:Level;// = null private var blankRankArray:Array; private var _buttonsEnabled:Boolean;// = true private var rankImgArray:Array; public var continueButton:SimpleButton;// = null private var speedCost:uint;// = 500 private var _isUpKeyDown:Boolean;// = false private var upgradeCanonText:TextField;// = null private var canonButton:SimpleButton;// = null private var armourButton:SimpleButton;// = null private var armourPrice:TextField;// = null private var _buttonHeight:Number;// = 0 private var canonPrice:TextField;// = null private var scoreText:TextField;// = null private var _isEnterDown:Boolean;// = false private var tankrankBM:BitmapSprite;// = null private var numFields:uint;// = 5 private var addonPrice:TextField;// = null private var windowBack:Bitmap;// = null private var numRanks:uint;// = 5 public var cashNumberField:TextField;// = null public function ShopScreen(_arg1:Level){ var _local4:Array; var _local5:uint; var _local6:Bitmap; rankImgArray = []; blankRankArray = []; _buttonArray = []; super(); _textFormat = new TextFormat(); _textFormat.font = "MarsAttacks"; _textFormat.color = 8765151; _textFormat.size = 10; _textFormat.align = "center"; _textFormatPrices = new TextFormat(); _textFormatPrices.font = "MarsAttacks"; _textFormatPrices.color = 8765151; _textFormatPrices.size = 12; _textFormatPrices.align = TextFormatAlign.LEFT; this.level = _arg1; if (this.level){ playerObj = this.level.getPlayerObject(); }; setupShopScreen(); var _local2:Bitmap = AssetImporter.getBitmapAsset("AssetImporter_tankrank0"); setupBlankImages(); var _local3:uint; while (_local3 < numFields) { _local4 = new Array(); _local5 = 0; while (_local5 < numRanks) { _local6 = new Bitmap(_local2.bitmapData); addChild(_local6); _local4.push(_local6); _local5++; }; rankImgArray.push(_local4); _local3++; }; setTankRankPos(rankImgArray); setTankRankPos(blankRankArray); update(); _arg1.flashStage.addEventListener(KeyboardEvent.KEY_DOWN, handleKeyDown); _arg1.flashStage.addEventListener(KeyboardEvent.KEY_UP, handleKeyUp); _mouseClick = new SoundObject("sfx_mouseclick0000", 1, false, 10); } private function handleKeyUp(_arg1:KeyboardEvent):void{ if (!_buttonsEnabled){ return; }; switch (_arg1.keyCode){ case Keyboard.CONTROL: case Keyboard.SHIFT: case Keyboard.ENTER: case Keyboard.SPACE: handleSelect(); break; case Keyboard.UP: if (!_isUpKeyDown){ moveSelectionUp(); }; break; case Keyboard.DOWN: if (!_isDownKeyDown){ moveSelectionDown(); }; break; }; var _local2:String = String.fromCharCode(_arg1.charCode); switch (_local2){ case "w": case "W": if (!_isUpKeyDown){ moveSelectionUp(); }; break; case "s": case "S": if (!_isDownKeyDown){ moveSelectionDown(); }; break; case "x": case "X": case "Z": case "z": _isEnterDown = false; break; }; } private function setupPriceText():void{ armourPrice = addTextField(("$" + armourCost.toString()), 0, 0); armourPrice.defaultTextFormat = _textFormatPrices; armourPrice.x = PRICE_XSTART; armourPrice.y = (((armourButton.y + (armourButton.height * 0.5)) - (armourPrice.height * 0.5)) + BUTTON_TEST_YSPACING); canonPrice = addTextField(("$" + canonCost.toString()), 0, 0); canonPrice.defaultTextFormat = _textFormatPrices; canonPrice.x = PRICE_XSTART; canonPrice.y = (((canonButton.y + (canonButton.height * 0.5)) - (canonPrice.height * 0.5)) + BUTTON_TEST_YSPACING); speedPrice = addTextField(("$" + speedCost.toString()), 0, 0); speedPrice.defaultTextFormat = _textFormatPrices; speedPrice.x = PRICE_XSTART; speedPrice.y = (((speedButton.y + (speedButton.height * 0.5)) - (speedPrice.height * 0.5)) + BUTTON_TEST_YSPACING); addonPrice = addTextField(("$" + addonCost.toString()), 0, 0); addonPrice.defaultTextFormat = _textFormatPrices; addonPrice.x = PRICE_XSTART; addonPrice.y = (((addonButton.y + (addonButton.height * 0.5)) - (addonPrice.height * 0.5)) + BUTTON_TEST_YSPACING); ROFPrice = addTextField(("$" + ROFCost.toString()), 0, 0); ROFPrice.defaultTextFormat = _textFormatPrices; ROFPrice.x = PRICE_XSTART; ROFPrice.y = (((ROFButton.y + (ROFButton.height * 0.5)) - (ROFPrice.height * 0.5)) + BUTTON_TEST_YSPACING); } private function setupButton(_arg1:String, _arg2:SimpleButton):void{ var _local3:Bitmap = AssetImporter.getBitmapAsset((_arg1 + "upstate")); var _local4:Bitmap = AssetImporter.getBitmapAsset((_arg1 + "downstate")); var _local5:Bitmap = AssetImporter.getBitmapAsset((_arg1 + "hover")); _arg2.upState = _local3; _arg2.downState = _local4; _arg2.overState = _local5; _arg2.hitTestState = _local3; } private function ROFOnClick(_arg1:Event):void{ if (!this.playerObj){ return; }; if ((((playerObj.money < ROFCost)) || ((playerObj.ROFLevel >= PlayerObject.MAX_ROF)))){ return; }; playerObj.addMoney(-(ROFCost)); this.playerObj.addROF(); update(); if (_mouseClick){ _mouseClick.play(); }; } public function setupBlankImages():void{ var _local3:Array; var _local4:uint; var _local5:Bitmap; var _local1:Bitmap = AssetImporter.getBitmapAsset("AssetImporter_tankrankback0"); var _local2:uint; while (_local2 < numFields) { _local3 = new Array(); _local4 = 0; while (_local4 < numRanks) { _local5 = new Bitmap(_local1.bitmapData); addChild(_local5); _local3.push(_local5); _local4++; }; blankRankArray.push(_local3); _local2++; }; } private function setRanksVisible(_arg1:uint, _arg2:uint):void{ var _local3:uint; var _local4:uint = playerObj.armourLevel; var _local5:Boolean; if (_local3 == _arg2){ _local5 = false; }; var _local6:uint; while (_local6 < 5) { rankImgArray[_arg1][_local6].visible = _local5; _local3++; if (_local3 == _arg2){ _local5 = false; }; _local6++; }; } private function updateCost():void{ if (!playerObj){ return; }; armourCost = ((playerObj.armourLevel + 1) * ARMOUR_BASE); canonCost = ((playerObj.canonLevel + 1) * CANON_BASE); speedCost = ((playerObj.speedLevel + 1) * SPEED_BASE); addonCost = ((playerObj.numAddons + 1) * ADDON_BASE); ROFCost = ((playerObj.ROFLevel + 1) * ROF_BASE); armourPrice.text = ("$" + armourCost.toString()); canonPrice.text = ("$" + canonCost.toString()); speedPrice.text = ("$" + speedCost.toString()); if (playerObj.numAddons == PlayerObject.MAX_ADDON){ addonPrice.text = "MAXED!"; } else { addonPrice.text = ("$" + addonCost.toString()); }; ROFPrice.text = ("$" + ROFCost.toString()); moneyText.text = "CASH"; scoreText.text = "SCORE"; cashNumberField.text = ("$" + playerObj.money.toString()); scoreNumberField.text = playerObj.currPoints.toString(); levelsCompleteText.text = ((" Level " + level.currLevelNum.toString()) + "\n Complete!"); } private function canonOnClick(_arg1:Event):void{ if (!this.playerObj){ return; }; if ((((playerObj.money < canonCost)) || ((playerObj.canonLevel >= PlayerObject.MAX_CANON)))){ return; }; playerObj.addMoney(-(canonCost)); playerObj.addCanonPower(); update(); if (_mouseClick){ _mouseClick.play(); }; } private function continueOnClick(_arg1:Event):void{ if (!_buttonsEnabled){ return; }; level.onContinueButton(null); disableButtons(); if (_mouseClick){ _mouseClick.play(); }; } private function handleSelect():void{ if (!_buttonsEnabled){ return; }; var _local1:SimpleButton; _local1 = _buttonArray[_currMenuSelection]; if (!_local1){ return; }; if (_local1.name == "armour"){ armourOnClick(null); } else { if (_local1.name == "cannon"){ canonOnClick(null); } else { if (_local1.name == "speed"){ speedOnClick(null); } else { if (_local1.name == "addon"){ addonOnClick(null); } else { if (_local1.name == "rateoffire"){ ROFOnClick(null); } else { if (_local1.name == "continue"){ continueOnClick(null); }; }; }; }; }; }; } private function setupShopScreen():void{ armourButton = new SimpleButton(); setupButton("AssetImporter_button", armourButton); armourButton.x = BUTTON_XPOS; armourButton.y = BUTTON_YSTART; armourButton.name = "armour"; _buttonArray.push(armourButton); _buttonHeight = armourButton.height; canonButton = new SimpleButton(); setupButton("AssetImporter_button", canonButton); canonButton.x = BUTTON_XPOS; canonButton.y = (canonButton.y + ((armourButton.y + armourButton.height) + BUTTON_YSPACING)); canonButton.name = "cannon"; _buttonArray.push(canonButton); speedButton = new SimpleButton(); setupButton("AssetImporter_button", speedButton); speedButton.x = BUTTON_XPOS; speedButton.y = (speedButton.y + ((canonButton.y + canonButton.height) + BUTTON_YSPACING)); speedButton.name = "speed"; _buttonArray.push(speedButton); addonButton = new SimpleButton(); setupButton("AssetImporter_button", addonButton); addonButton.x = BUTTON_XPOS; addonButton.y = (addonButton.y + ((speedButton.y + speedButton.height) + BUTTON_YSPACING)); addonButton.name = "addon"; _buttonArray.push(addonButton); ROFButton = new SimpleButton(); setupButton("AssetImporter_button", ROFButton); ROFButton.x = BUTTON_XPOS; ROFButton.y = (ROFButton.y + ((addonButton.y + addonButton.height) + BUTTON_YSPACING)); ROFButton.name = "rateoffire"; _buttonArray.push(ROFButton); continueButton = new SimpleButton(); setupButton("AssetImporter_button", continueButton); continueButton.x = BUTTON_XPOS; continueButton.y = (continueButton.y + ((ROFButton.y + ROFButton.height) + BUTTON_YSPACING)); continueButton.name = "continue"; _buttonArray.push(continueButton); var _local1 = ("AssetImporter_" + "optionsbg_00PNG"); var _local2:Class = Class(getDefinitionByName(_local1)); windowBack = Bitmap(new (_local2)); addChild(windowBack); addChild(armourButton); addChild(canonButton); addChild(speedButton); addChild(addonButton); addChild(ROFButton); addChild(continueButton); this.x = (300 - (windowBack.width * 0.5)); this.y = (300 - (windowBack.height * 0.5)); _local1 = "AssetImporter_buttondownstate"; _local2 = Class(getDefinitionByName(_local1)); _keyboardButton = Bitmap(new (_local2)); _keyboardButton.visible = true; _keyboardButton.x = BUTTON_XPOS; _keyboardButton.y = BUTTON_YSTART; addChild(_keyboardButton); setupButtonText(); setupPriceText(); layoutText(); addEventListeners(); } private function handleKeyDown(_arg1:KeyboardEvent):void{ if (!_buttonsEnabled){ return; }; switch (_arg1.keyCode){ case Keyboard.CONTROL: case Keyboard.SHIFT: case Keyboard.ENTER: case Keyboard.SPACE: if (!_isEnterDown){ return; }; _isEnterDown = false; break; case Keyboard.UP: _isUpKeyDown = false; break; case Keyboard.DOWN: _isDownKeyDown = false; break; }; var _local2:String = String.fromCharCode(_arg1.charCode); switch (_local2){ case "w": case "W": _isUpKeyDown = false; break; case "s": case "S": _isDownKeyDown = false; break; case "x": case "X": case "Z": case "z": if (((!(_isEnterDown)) && (_buttonsEnabled))){ handleSelect(); }; break; }; } public function addTextField(_arg1:String, _arg2:Number, _arg3:Number, _arg4:uint=8765151):TextField{ var _local5:TextField = new TextField(); _local5.embedFonts = true; _local5.antiAliasType = AntiAliasType.ADVANCED; _local5.defaultTextFormat = _textFormat; _local5.text = _arg1; _local5.textColor = _arg4; _local5.width = 250; _local5.x = _arg2; _local5.y = _arg3; _local5.selectable = false; _local5.cacheAsBitmap = true; _local5.mouseEnabled = false; addChild(_local5); return (_local5); } private function removeEventListeners():void{ armourButton.removeEventListener(MouseEvent.CLICK, armourOnClick); canonButton.removeEventListener(MouseEvent.CLICK, canonOnClick); speedButton.removeEventListener(MouseEvent.CLICK, speedOnClick); addonButton.removeEventListener(MouseEvent.CLICK, addonOnClick); ROFButton.removeEventListener(MouseEvent.CLICK, ROFOnClick); } private function armourOnClick(_arg1:Event):void{ if (!this.playerObj){ return; }; if ((((playerObj.money < armourCost)) || ((playerObj.armourLevel >= PlayerObject.MAX_ARMOUR)))){ return; }; playerObj.addMoney(-(armourCost)); playerObj.addArmour(); update(); if (_mouseClick){ _mouseClick.play(); }; } private function layoutText():void{ upgradeArmourText.x = ((armourButton.x + (armourButton.width * 0.5)) - (upgradeArmourText.width * 0.5)); upgradeArmourText.y = (((armourButton.y + (armourButton.height * 0.5)) - (upgradeArmourText.height * 0.5)) + BUTTON_TEST_YSPACING); upgradeCanonText.x = ((canonButton.x + (canonButton.width * 0.5)) - (upgradeCanonText.width * 0.5)); upgradeCanonText.y = (((canonButton.y + (canonButton.height * 0.5)) - (upgradeCanonText.height * 0.5)) + BUTTON_TEST_YSPACING); upgradeSpeedText.x = ((speedButton.x + (speedButton.width * 0.5)) - (upgradeSpeedText.width * 0.5)); upgradeSpeedText.y = (((speedButton.y + (speedButton.height * 0.5)) - (upgradeSpeedText.height * 0.5)) + BUTTON_TEST_YSPACING); addonsText.x = ((addonButton.x + (addonButton.width * 0.5)) - (addonsText.width * 0.5)); addonsText.y = (((addonButton.y + (addonButton.height * 0.5)) - (addonsText.height * 0.5)) + BUTTON_TEST_YSPACING); upgradeROF.x = ((ROFButton.x + (ROFButton.width * 0.5)) - (upgradeROF.width * 0.5)); upgradeROF.y = (((ROFButton.y + (ROFButton.height * 0.5)) - (upgradeROF.height * 0.5)) + BUTTON_TEST_YSPACING); continueText.x = ((continueButton.x + (continueButton.width * 0.5)) - (continueText.width * 0.5)); continueText.y = (((continueButton.y + (continueButton.height * 0.5)) - (continueText.height * 0.5)) + BUTTON_TEST_YSPACING); } private function setTankRankPos(_arg1:Array):void{ var _local6:uint; var _local7:Bitmap; var _local2:uint = RANK_XSTART; var _local3:uint = _local2; var _local4:uint = (BUTTON_YSTART - 1.5); var _local5:uint; while (_local5 < numFields) { _local6 = 0; while (_local6 < numRanks) { _local7 = _arg1[_local5][_local6]; _local7.x = _local3; _local7.y = _local4; _local3 = (_local3 + (_local7.width + RANK_XSPACING)); _local6++; }; _local3 = _local2; _local4 = (_local4 + (_buttonHeight + BUTTON_YSPACING)); _local5++; }; } public function enableButtons():void{ var _local1:SimpleButton; _buttonsEnabled = true; for each (_local1 in _buttonArray) { _local1.mouseEnabled = true; _local1.enabled = true; }; addEventListeners(); } public function disableButtons():void{ var _local1:SimpleButton; _buttonsEnabled = false; for each (_local1 in _buttonArray) { _local1.mouseEnabled = false; _local1.enabled = false; }; removeEventListeners(); } private function addonOnClick(_arg1:Event):void{ if (!this.playerObj){ return; }; if ((((playerObj.money < addonCost)) || ((playerObj.numAddons >= PlayerObject.MAX_ADDON)))){ return; }; playerObj.addMoney(-(addonCost)); playerObj.addAddon(); update(); if (_mouseClick){ _mouseClick.play(); }; } private function speedOnClick(_arg1:Event):void{ if (!this.playerObj){ return; }; if ((((playerObj.money < speedCost)) || ((playerObj.speedLevel >= PlayerObject.MAX_SPEED)))){ return; }; playerObj.addMoney(-(speedCost)); this.playerObj.doSpeedUp(); update(); if (_mouseClick){ _mouseClick.play(); }; } private function moveSelectionUp():void{ var _local1:SimpleButton; _isUpKeyDown = true; _currMenuSelection--; _currMenuSelection = MathUtils.clamp(_currMenuSelection, 0, (_buttonArray.length - 1)); _local1 = _buttonArray[_currMenuSelection]; _keyboardButton.x = _local1.x; _keyboardButton.y = _local1.y; _keyboardButton.visible = true; } private function addEventListeners():void{ armourButton.addEventListener(MouseEvent.CLICK, armourOnClick); canonButton.addEventListener(MouseEvent.CLICK, canonOnClick); speedButton.addEventListener(MouseEvent.CLICK, speedOnClick); addonButton.addEventListener(MouseEvent.CLICK, addonOnClick); ROFButton.addEventListener(MouseEvent.CLICK, ROFOnClick); } public function update():void{ if (!playerObj){ return; }; setRanksVisible(0, playerObj.armourLevel); setRanksVisible(1, playerObj.canonLevel); setRanksVisible(2, playerObj.speedLevel); setRanksVisible(3, playerObj.numAddons); setRanksVisible(4, playerObj.ROFLevel); updateCost(); } private function setupButtonText():void{ upgradeArmourText = addTextField("ARMOUR", 0, 0); upgradeCanonText = addTextField("CANNON", 0, 0); upgradeSpeedText = addTextField("SPEED", 0, 0); addonsText = addTextField("ADD-ON", 0, 0); upgradeROF = addTextField("RATE OF FIRE", 0, 0); continueText = addTextField("CONTINUE", 0, 0); moneyText = addTextField("CASH:", 210, 30); moneyText.defaultTextFormat = _textFormatPrices; scoreText = addTextField("SCORE:", 210, 10); scoreText.defaultTextFormat = _textFormatPrices; levelsCompleteText = addTextField("LEVEL:", 42, 11); levelsCompleteText.defaultTextFormat = _textFormatPrices; cashNumberField = addTextField("", 325, 30); cashNumberField.defaultTextFormat = _textFormatPrices; scoreNumberField = addTextField("", 335, 10); scoreNumberField.defaultTextFormat = _textFormatPrices; addChild(upgradeArmourText); addChild(upgradeCanonText); addChild(upgradeSpeedText); addChild(addonsText); addChild(upgradeROF); addChild(continueText); addChild(moneyText); } private function moveSelectionDown():void{ var _local1:SimpleButton; _isDownKeyDown = true; _currMenuSelection++; _currMenuSelection = MathUtils.clamp(_currMenuSelection, 0, (_buttonArray.length - 1)); _local1 = _buttonArray[_currMenuSelection]; _keyboardButton.x = _local1.x; _keyboardButton.y = _local1.y; _keyboardButton.visible = true; } } }//package GameStates
Section 32
//TitleScreen (GameStates.TitleScreen) package GameStates { import flash.events.*; import ToadLib.Framework.*; import flash.display.*; import flash.text.*; import ToadLib.audio.*; import gs.*; import flash.utils.*; import flash.filters.*; import flash.net.*; import flash.ui.*; public class TitleScreen extends Sprite { private const BUTTON_YSPACING:uint = 10; private const BUTTON_YPOS:uint = 0xFF; private const STATE_INGAME:int = 1; private const BUTTON_XPOS:uint = 209; private const STATE_TITLESCREEN:int = 0; private var _menubg:Bitmap;// = null private var titlescreenBM:Bitmap;// = null private var toadtripButton:SimpleButton;// = null private var _isDownKeyDown:Boolean;// = false private var _keyboardButton:Bitmap;// = null private var _textFormat:TextFormat;// = null private var _buttonText:Array; private var _moreGamesPlate:Bitmap;// = null private var _optionsText:TextField;// = null private var instructionsFocus:Boolean;// = false private var instructionsButton:SimpleButton;// = null private var highscoresButton:SimpleButton;// = null private var _currMenuSelection:int;// = 0 private var _blurFilter:BlurFilter; private var _continueGameText:TextField;// = null private var currButt:SimpleButton;// = null private var optionsButton:SimpleButton;// = null private var continuePressed:Boolean;// = false private var _mouseClick:SoundObject;// = null private var _highscoreText:TextField;// = null public var _titleLoopMusic:SoundObject;// = null private var _scene:Level;// = null private var _buttonArray:Array; private var ttBackButton:SimpleButton;// = null private var _buttonsEnabled:Boolean;// = true private var _resumeText:TextField;// = null private var _state:int;// = 0 private var _startGameSchedule:Schedule;// = null private var _toadtripText:TextField;// = null private var _isUpKeyDown:Boolean;// = false private var resumeButton:SimpleButton;// = null private var _startGameText:TextField;// = null private var highscoreScreen:Highscores;// = null private var startGameButton:SimpleButton;// = null private var continueGameButton:SimpleButton;// = null private var _instructionsText:TextField;// = null public var isDisplayed:Boolean;// = false private var _backButtonText:TextField;// = null private var _isEnterDown:Boolean;// = false private var instructionsState:Instructions;// = null private var _moreGames:Bitmap;// = null private var emailButton:SimpleButton;// = null private var backButton:SimpleButton;// = null private var _emailButtonText:TextField;// = null public function TitleScreen(_arg1:Level){ _blurFilter = new BlurFilter(16, 16); _buttonArray = []; _buttonText = []; super(); _scene = _arg1; setupTitlescreen(); _titleLoopMusic = new SoundObject("mus_titlescreen_0000", 0, true); _titleLoopMusic.play(true); _titleLoopMusic.fadeIn(1, 1); _mouseClick = new SoundObject("sfx_mouseclick0000", 1); _mouseClick.delay = 500; _arg1.stage.addEventListener(KeyboardEvent.KEY_DOWN, handleKeyDown); _arg1.stage.addEventListener(KeyboardEvent.KEY_UP, handleKeyUp); updateMenuSelection(); instructionsState = new Instructions(_arg1); instructionsState.x = 0; instructionsState.y = (550 - instructionsState.height); addChild(instructionsState); instructionsState.addChild(backButton); backButton.x = ((instructionsState.x + (instructionsState.width * 0.5)) - (backButton.width * 0.5)); backButton.y = (instructionsState.height - backButton.height); instructionsState.addChild(_backButtonText); _backButtonText.y = ((instructionsState.height - (backButton.height * 0.5)) - (_backButtonText.height * 0.5)); _backButtonText.x = ((instructionsState.x + (instructionsState.width * 0.5)) - (_backButtonText.width * 0.5)); highscoreScreen = new Highscores(_arg1); addChild(highscoreScreen); highscoreScreen.x = (300 - (highscoreScreen.width * 0.5)); highscoreScreen.y = (300 - (highscoreScreen.height * 0.5)); } private function onToadtrip(_arg1:Event):void{ if (_mouseClick){ _mouseClick.play(); }; var _local2:URLRequest = new URLRequest("http://www.toadtrip.com"); navigateToURL(_local2, "_blank"); } private function setupTitlescreen():void{ setupBackground(); var _local1 = ("AssetImporter_" + "titlemenubg_00PNG"); var _local2:Class = Class(getDefinitionByName(_local1)); _menubg = Bitmap(new (_local2)); var _local3 = ("AssetImporter_" + "toadtrip0000PNG"); var _local4:Class = (getDefinitionByName(_local3) as Class); _moreGames = Bitmap(new (_local4)); addChild(_menubg); _menubg.x = (300 - (_menubg.width * 0.5)); _menubg.y = (300 - (_menubg.height * 0.5)); startGameButton = new SimpleButton(); setupButton("AssetImporter_button", startGameButton); startGameButton.x = BUTTON_XPOS; startGameButton.y = BUTTON_YPOS; startGameButton.doubleClickEnabled = false; startGameButton.tabEnabled = false; startGameButton.name = "start_game"; resumeButton = new SimpleButton(); setupButton("AssetImporter_button", resumeButton); resumeButton.x = BUTTON_XPOS; resumeButton.y = BUTTON_YPOS; resumeButton.doubleClickEnabled = false; resumeButton.name = "resume_button"; resumeButton.tabEnabled = false; resumeButton.visible = false; continueGameButton = new SimpleButton(); setupButton("AssetImporter_button", continueGameButton); continueGameButton.x = BUTTON_XPOS; continueGameButton.y = ((startGameButton.y + continueGameButton.height) + BUTTON_YSPACING); continueGameButton.doubleClickEnabled = false; continueGameButton.name = "continue_game"; continueGameButton.tabEnabled = false; highscoresButton = new SimpleButton(); setupButton("AssetImporter_button", highscoresButton); highscoresButton.x = BUTTON_XPOS; highscoresButton.y = (highscoresButton.y + ((continueGameButton.y + highscoresButton.height) + BUTTON_YSPACING)); highscoresButton.doubleClickEnabled = false; highscoresButton.tabEnabled = false; instructionsButton = new SimpleButton(); setupButton("AssetImporter_button", instructionsButton); instructionsButton.x = BUTTON_XPOS; instructionsButton.y = (instructionsButton.y + ((continueGameButton.y + instructionsButton.height) + BUTTON_YSPACING)); instructionsButton.doubleClickEnabled = false; instructionsButton.name = "instructions"; instructionsButton.tabEnabled = false; ttBackButton = new SimpleButton(); setupButton("AssetImporter_button", ttBackButton); ttBackButton.x = BUTTON_XPOS; ttBackButton.y = (ttBackButton.y + ((instructionsButton.y + ttBackButton.height) + BUTTON_YSPACING)); ttBackButton.doubleClickEnabled = false; ttBackButton.name = "toadtrip"; ttBackButton.tabEnabled = false; emailButton = new SimpleButton(); setupButton("AssetImporter_button", emailButton); emailButton.upState = AssetImporter.getBitmapAsset("AssetImporter_yourwebsite0000PNG"); emailButton.downState = AssetImporter.getBitmapAsset("AssetImporter_yourwebsite0000PNG"); emailButton.overState = AssetImporter.getBitmapAsset("AssetImporter_yourwebsite0000PNG"); emailButton.hitTestState = AssetImporter.getBitmapAsset("AssetImporter_yourwebsite0000PNG"); emailButton.x = (595 - emailButton.width); emailButton.y = (emailButton.y + (600 - emailButton.height)); emailButton.doubleClickEnabled = false; emailButton.name = "toadtrip"; emailButton.tabEnabled = false; backButton = new SimpleButton(); setupButton("AssetImporter_button", backButton); backButton.doubleClickEnabled = false; backButton.name = "backbutton"; backButton.tabEnabled = false; toadtripButton = new SimpleButton(); toadtripButton.upState = _moreGames; toadtripButton.downState = _moreGames; toadtripButton.overState = _moreGames; toadtripButton.hitTestState = _moreGames; toadtripButton.x = ((x + (width * 0.5)) - (_moreGames.width * 0.5)); toadtripButton.y = (toadtripButton.y + (((instructionsButton.y + toadtripButton.height) + BUTTON_YSPACING) + 10)); toadtripButton.doubleClickEnabled = false; toadtripButton.tabEnabled = false; _buttonArray = [startGameButton, highscoresButton, instructionsButton, ttBackButton]; addChild(startGameButton); addChild(continueGameButton); addChild(resumeButton); addChild(instructionsButton); addChild(emailButton); _local1 = "AssetImporter_buttondownstate"; _local2 = Class(getDefinitionByName(_local1)); _keyboardButton = Bitmap(new (_local2)); _keyboardButton.visible = false; addChild(_keyboardButton); addChild(toadtripButton); setupText(); addEventListeners(); } private function handleKeyUp(_arg1:KeyboardEvent):void{ if (!_buttonsEnabled){ return; }; switch (_arg1.keyCode){ case Keyboard.SPACE: case Keyboard.CONTROL: case Keyboard.ENTER: _isEnterDown = false; break; case Keyboard.UP: _isUpKeyDown = false; break; case Keyboard.DOWN: _isDownKeyDown = false; break; }; var _local2:String = String.fromCharCode(_arg1.charCode); switch (_local2){ case "X": case "x": case "z": case "Z": _isEnterDown = false; break; }; } private function doStartNewGame():void{ if (((!(_scene)) || (Scheduler.isShedulePending(_startGameSchedule)))){ return; }; _scene.endGame(); Main.setInTransistion(true); GlobalVarContainer.vars.canPause = false; _scene.setPaused(!(_scene.paused)); Scheduler.clearAllSchedules(); Scheduler.resume(); TweenManager.resume(); if (((!(GlobalVarContainer.vars.isGameCompleted)) && (continuePressed))){ _scene.currLevelNum = (Main.userData.data.startLevel - 1); GlobalVarContainer.vars.restorePlayerData = true; } else { _scene.currLevelNum = 0; Main.userData.clear(); Main.userData.data.startLevel = 1; }; continuePressed = false; GlobalVarContainer.vars.isGameCompleted = false; TweenManager.to(this, 2, {autoAlpha:0, onComplete:startNewGameCallback}); _titleLoopMusic.fadeOut(0, 2); isDisplayed = false; setButtonsEnabled(false); GlobalVarContainer.vars.escapeEnabled = false; GlobalVarContainer.vars.startNewGame = true; if (_mouseClick){ _mouseClick.play(); }; _state = STATE_INGAME; } private function setupButton(_arg1:String, _arg2:SimpleButton):void{ var _local3:Bitmap = AssetImporter.getBitmapAsset((_arg1 + "upstate")); var _local4:Bitmap = AssetImporter.getBitmapAsset((_arg1 + "downstate")); var _local5:Bitmap = AssetImporter.getBitmapAsset((_arg1 + "hover")); _arg2.upState = _local3; _arg2.downState = _local4; _arg2.overState = _local5; _arg2.hitTestState = _local3; } private function onInstructions(_arg1:Event):void{ var _local2:SimpleButton; if (!instructionsState){ return; }; setButtonTextVisible(false); instructionsState.show(); if (_mouseClick){ _mouseClick.play(); }; if (((!(_buttonArray)) || (!(_buttonArray.length)))){ return; }; for each (_local2 in _buttonArray) { _local2.visible = false; }; currButt = backButton; instructionsFocus = true; } private function createTextField(_arg1:String, _arg2:Number=0, _arg3:Number=0, _arg4:uint=8765151):TextField{ var _local5:TextField = new TextField(); _local5.embedFonts = true; _local5.defaultTextFormat = _textFormat; _local5.text = _arg1; _local5.textColor = _arg4; _local5.width = 250; _local5.x = _arg2; _local5.y = _arg3; _local5.selectable = false; _local5.mouseEnabled = false; _local5.cacheAsBitmap = true; _local5.autoSize = TextFieldAutoSize.CENTER; _local5.antiAliasType = AntiAliasType.ADVANCED; _local5.mouseEnabled = false; _local5.selectable = false; return (_local5); } private function doStartGame():void{ if (((!(_scene)) || (Scheduler.isShedulePending(_startGameSchedule)))){ return; }; setButtonsEnabled(false); Main.userData.data.startLevel = 1; _scene.currLevelNum = 0; GlobalVarContainer.vars.canPause = false; Main.setInTransistion(true); TweenManager.to(this, 2, {autoAlpha:0, onComplete:startGameCallback}); _titleLoopMusic.fadeOut(0, 2); isDisplayed = false; GlobalVarContainer.vars.escapeEnabled = false; GlobalVarContainer.vars.startNewGame = true; GlobalVarContainer.vars.isGameCompleted = false; if (_mouseClick){ _mouseClick.play(); }; _state = STATE_INGAME; } private function onInstructionsBack(_arg1:Event):void{ var _local2:SimpleButton; if (!instructionsState){ return; }; setButtonsEnabled(true); setButtonTextVisible(true); instructionsState.hide(); if (_mouseClick){ _mouseClick.play(); }; if (((!(_buttonArray)) || (!(_buttonArray.length)))){ return; }; for each (_local2 in _buttonArray) { _local2.visible = true; }; currButt = instructionsButton; instructionsFocus = false; } private function makeSelection():void{ switch (_currMenuSelection){ case 0: break; }; } public function toggleEnabled():void{ setButtonsEnabled(!(_buttonsEnabled)); alpha = (alpha) ? 0 : 1; visible = (visible) ? false : true; isDisplayed = visible; if (((isDisplayed) && (GlobalVarContainer.vars.appRoot))){ GlobalVarContainer.vars.appRoot.removeChild(this); GlobalVarContainer.vars.appRoot.addChild(this); }; if (((isDisplayed) && (_titleLoopMusic))){ _titleLoopMusic.play(true); _titleLoopMusic.setVolume(1); _scene.stopBGMusic(); } else { if (((!(isDisplayed)) && (_scene))){ _titleLoopMusic.stop(); _scene.playBGMusic(); }; }; } private function setupText():void{ _textFormat = new TextFormat(); _textFormat.font = "MarsAttacks"; _textFormat.color = 8765151; _textFormat.size = 10; _textFormat.align = "center"; _startGameText = createTextField("START GAME"); _continueGameText = createTextField("CONTINUE GAME"); _highscoreText = createTextField("HIGH SCORES"); _optionsText = createTextField("OPTIONS"); _instructionsText = createTextField("INSTRUCTIONS"); _resumeText = createTextField("RESUME GAME"); _backButtonText = createTextField("BACK"); _buttonText.push(_startGameText); _buttonText.push(_continueGameText); _buttonText.push(_highscoreText); _buttonText.push(_optionsText); _buttonText.push(_instructionsText); _buttonText.push(_resumeText); addChild(_startGameText); addChild(_continueGameText); addChild(_instructionsText); layoutText(); } private function handleKeyDown(_arg1:KeyboardEvent):void{ if (!_buttonsEnabled){ return; }; switch (_arg1.keyCode){ case Keyboard.CONTROL: case Keyboard.SPACE: case Keyboard.ENTER: if (((_isEnterDown) || (!(currButt)))){ return; }; if (currButt.name == "start_game"){ onStartGame(null); } else { if (currButt.name == "toadtrip"){ onToadtrip(null); } else { if (currButt.name == "instructions"){ onInstructions(null); } else { if (currButt.name == "backbutton"){ onInstructionsBack(null); }; }; }; }; break; case Keyboard.UP: if (instructionsFocus){ return; }; if (!_isUpKeyDown){ _isUpKeyDown = true; _currMenuSelection--; _currMenuSelection = MathUtils.clamp(_currMenuSelection, 0, (_buttonArray.length - 1)); currButt = _buttonArray[_currMenuSelection]; _keyboardButton.x = currButt.x; _keyboardButton.y = currButt.y; _keyboardButton.visible = true; }; break; case Keyboard.DOWN: if (instructionsFocus){ return; }; if (!_isDownKeyDown){ _isDownKeyDown = true; _currMenuSelection++; _currMenuSelection = MathUtils.clamp(_currMenuSelection, 0, (_buttonArray.length - 1)); currButt = _buttonArray[_currMenuSelection]; _keyboardButton.x = currButt.x; _keyboardButton.y = currButt.y; _keyboardButton.visible = true; }; break; }; var _local2:String = String.fromCharCode(_arg1.charCode); switch (_local2){ case "X": case "x": case "z": case "Z": if (((_isEnterDown) || (!(currButt)))){ return; }; if (currButt.name == "start_game"){ onStartGame(null); } else { if (currButt.name == "toadtrip"){ onToadtrip(null); } else { if (currButt.name == "instructions"){ onInstructions(null); } else { if (currButt.name == "backbutton"){ onInstructionsBack(null); }; }; }; }; break; }; } private function onStartGame(_arg1:Event):void{ if (_state == STATE_TITLESCREEN){ doStartGame(); } else { if (_state == STATE_INGAME){ doStartNewGame(); }; }; } private function doContinueGame(_arg1:Event):void{ continuePressed = true; if (((GlobalVarContainer.vars.plyrDead) || (GlobalVarContainer.vars.isGameCompleted))){ toggleEnabled(); doStartNewGame(); GlobalVarContainer.vars.isGameCompleted = false; return; }; if (_state == STATE_INGAME){ _scene.setPaused(false); Scheduler.resume(); TweenManager.resume(); toggleEnabled(); _scene.visible = true; _titleLoopMusic.fadeOut(0, 1); continuePressed = false; return; }; if (((!(_scene)) || (Scheduler.isShedulePending(_startGameSchedule)))){ return; }; GlobalVarContainer.vars.canPause = false; Main.setInTransistion(true); TweenManager.to(this, 2, {autoAlpha:0, onComplete:Main.setInTransistion, onCompleteParams:[false]}); _startGameSchedule = Scheduler.setSchedule(2500, _scene.loadNextLevel, _scene); _titleLoopMusic.fadeOut(0, 2); Scheduler.setSchedule(2050, _titleLoopMusic.stop, _titleLoopMusic); _scene.currLevelNum = (Main.userData.data.startLevel - 1); setButtonsEnabled(false); isDisplayed = false; GlobalVarContainer.vars.escapeEnabled = false; GlobalVarContainer.vars.startNewGame = false; GlobalVarContainer.vars.restorePlayerData = true; if (_mouseClick){ _mouseClick.play(); }; _state = STATE_INGAME; continuePressed = false; } private function layoutText():void{ _startGameText.x = ((startGameButton.x + (startGameButton.width * 0.5)) - (_startGameText.width * 0.5)); _startGameText.y = ((startGameButton.y + (startGameButton.height * 0.5)) - (_startGameText.height * 0.5)); _continueGameText.x = ((continueGameButton.x + (continueGameButton.width * 0.5)) - (_continueGameText.width * 0.5)); _continueGameText.y = ((continueGameButton.y + (continueGameButton.height * 0.5)) - (_continueGameText.height * 0.5)); _instructionsText.x = ((instructionsButton.x + (instructionsButton.width * 0.5)) - (_instructionsText.width * 0.5)); _instructionsText.y = ((instructionsButton.y + (instructionsButton.height * 0.5)) - (_instructionsText.height * 0.5)); _backButtonText.x = ((backButton.x + (backButton.width * 0.5)) - (_backButtonText.width * 0.5)); _backButtonText.y = ((backButton.y + (backButton.height * 0.5)) - (_backButtonText.height * 0.5)); } public function setEnabled():void{ setButtonsEnabled(true); alpha = 1; visible = true; isDisplayed = true; if (((isDisplayed) && (GlobalVarContainer.vars.appRoot))){ GlobalVarContainer.vars.appRoot.removeChild(this); GlobalVarContainer.vars.appRoot.addChild(this); }; if (((isDisplayed) && (_titleLoopMusic))){ _titleLoopMusic.play(true); _titleLoopMusic.setVolume(1); _scene.stopBGMusic(); } else { if (((!(isDisplayed)) && (_scene))){ _titleLoopMusic.stop(); _scene.playBGMusic(); }; }; } private function setButtonsEnabled(_arg1:Boolean):void{ _buttonsEnabled = _arg1; startGameButton.enabled = _arg1; startGameButton.mouseEnabled = _arg1; if (_state == STATE_TITLESCREEN){ _startGameText.text = "START GAME"; } else { if (_state == STATE_INGAME){ _startGameText.text = "NEW GAME"; }; }; highscoresButton.enabled = _arg1; highscoresButton.mouseEnabled = _arg1; instructionsButton.enabled = _arg1; instructionsButton.mouseEnabled = _arg1; toadtripButton.enabled = _arg1; toadtripButton.mouseEnabled = _arg1; continueGameButton.enabled = _arg1; continueGameButton.mouseEnabled = _arg1; } private function setupBackground():void{ var _local1 = ("AssetImporter_" + "bgFarLayer0001JPG"); var _local2:Class = Class(getDefinitionByName(_local1)); titlescreenBM = Bitmap(new (_local2)); titlescreenBM.filters = [_blurFilter]; titlescreenBM.alpha = 0.4; addChild(titlescreenBM); var _local3:Number = MathUtils.randRange(20, (600 - 320)); var _local4:Number = _local3; var _local5:Number = 50; _local1 = ("AssetImporter_" + "plyrTankIdle0000PNG"); _local2 = Class(getDefinitionByName(_local1)); var _local6:Bitmap = Bitmap(new (_local2)); _local6.filters = [_blurFilter]; _local6.y = 516; _local6.x = 440; _local6.alpha = 0.4; addChild(_local6); } private function startNewGameCallback():void{ _scene.loadNextLevel(); Main.setInTransistion(false); _titleLoopMusic.stop(); } private function onEmailButton(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest("mailto:sales@toadtrip.com"); navigateToURL(_local2, "_blank"); } private function updateMenuSelection():void{ switch (_currMenuSelection){ case 0: _scene.stage.focus = startGameButton; break; }; } private function onHighScores(_arg1:Event):void{ if (highscoreScreen){ highscoreScreen.show(); }; } private function setButtonTextVisible(_arg1:Boolean):void{ var _local2:TextField; for each (_local2 in _buttonText) { _local2.visible = _arg1; }; } private function setSceneVisible(_arg1:Boolean):void{ if (!_scene){ return; }; _scene.visible = _arg1; } private function addEventListeners():void{ startGameButton.addEventListener(MouseEvent.CLICK, onStartGame); continueGameButton.addEventListener(MouseEvent.CLICK, doContinueGame); toadtripButton.addEventListener(MouseEvent.CLICK, onToadtrip); instructionsButton.addEventListener(MouseEvent.CLICK, onInstructions); backButton.addEventListener(MouseEvent.CLICK, onInstructionsBack); emailButton.addEventListener(MouseEvent.CLICK, onEmailButton); } private function resumeGame():void{ } private function onOptions(_arg1:Event):void{ if (_mouseClick){ _mouseClick.play(); }; } private function startGameCallback():void{ _scene.loadNextLevel(); Main.setInTransistion(false); _titleLoopMusic.stop(); } public function setDisabled():void{ setButtonsEnabled(false); alpha = 0; visible = false; isDisplayed = false; if (((isDisplayed) && (GlobalVarContainer.vars.appRoot))){ GlobalVarContainer.vars.appRoot.removeChild(this); GlobalVarContainer.vars.appRoot.addChild(this); }; if (((isDisplayed) && (_titleLoopMusic))){ _titleLoopMusic.play(true); _titleLoopMusic.setVolume(1); _scene.stopBGMusic(); } else { if (((!(isDisplayed)) && (_scene))){ _titleLoopMusic.stop(); _scene.playBGMusic(); }; }; } } }//package GameStates
Section 33
//Back (gs.easing.Back) package gs.easing { public class Back { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=1.70158):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((_arg1 * _arg1) * (((_arg5 + 1) * _arg1) + _arg5)) + 1)) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=1.70158):Number{ _arg1 = (_arg1 / _arg4); return (((((_arg3 * _arg1) * _arg1) * (((_arg5 + 1) * _arg1) - _arg5)) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=1.70158):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ _arg5 = (_arg5 * 1.525); return ((((_arg3 / 2) * ((_arg1 * _arg1) * (((_arg5 + 1) * _arg1) - _arg5))) + _arg2)); }; _arg1 = (_arg1 - 2); _arg5 = (_arg5 * 1.525); return ((((_arg3 / 2) * (((_arg1 * _arg1) * (((_arg5 + 1) * _arg1) + _arg5)) + 2)) + _arg2)); } } }//package gs.easing
Section 34
//OverwriteManager (gs.OverwriteManager) package gs { import flash.utils.*; import flash.errors.*; public class OverwriteManager { public static const ALL:int = 1; public static const NONE:int = 0; public static const AUTO:int = 2; public static const CONCURRENT:int = 3; public static const version:Number = 1; public static var mode:int; public static var enabled:Boolean; public static function killVars(_arg1:Object, _arg2:Object, _arg3:Array, _arg4:Array, _arg5:Array):void{ var _local6:int; var _local7:String; _local6 = (_arg4.length - 1); while (_local6 > -1) { if (_arg1[_arg4[_local6].name] != undefined){ _arg4.splice(_local6, 1); }; _local6--; }; _local6 = (_arg3.length - 1); while (_local6 > -1) { if (_arg1[_arg3[_local6][4]] != undefined){ _arg3.splice(_local6, 1); }; _local6--; }; _local6 = (_arg5.length - 1); while (_local6 > -1) { if (_arg1[_arg5[_local6].name] != undefined){ _arg5.splice(_local6, 1); }; _local6--; }; for (_local7 in _arg1) { delete _arg2[_local7]; }; } public static function manageOverwrites(_arg1:TweenLite, _arg2:Array):void{ var _local7:int; var _local8:TweenLite; var _local9:Object; var _local10:String; var _local3:Object = _arg1.vars; var _local4:int = ((_local3.overwrite)==undefined) ? mode : int(_local3.overwrite); if ((((_local4 < 2)) || ((_arg2 == null)))){ return; }; var _local5:Number = _arg1.startTime; var _local6:Array = []; _local7 = (_arg2.length - 1); while (_local7 > -1) { _local8 = _arg2[_local7]; if (((((!((_local8 == _arg1))) && ((_local8.startTime <= _local5)))) && (((_local8.startTime + ((_local8.duration * 1000) / _local8.combinedTimeScale)) > _local5)))){ _local6[_local6.length] = _local8; }; _local7--; }; if (_local6.length == 0){ return; }; if (_local4 == AUTO){ if (_local3.isTV == true){ _local3 = _local3.exposedProps; }; _local9 = {}; for (_local10 in _local3) { if ((((((((((((((((((((((((((((((((((((((((((((_local10 == "ease")) || ((_local10 == "delay")))) || ((_local10 == "overwrite")))) || ((_local10 == "onComplete")))) || ((_local10 == "onCompleteParams")))) || ((_local10 == "runBackwards")))) || ((_local10 == "persist")))) || ((_local10 == "onUpdate")))) || ((_local10 == "onUpdateParams")))) || ((_local10 == "timeScale")))) || ((_local10 == "onStart")))) || ((_local10 == "onStartParams")))) || ((_local10 == "renderOnStart")))) || ((_local10 == "proxiedEase")))) || ((_local10 == "easeParams")))) || ((_local10 == "onCompleteAll")))) || ((_local10 == "onCompleteAllParams")))) || ((_local10 == "yoyo")))) || ((_local10 == "loop")))) || ((_local10 == "onCompleteListener")))) || ((_local10 == "onStartListener")))) || ((_local10 == "onUpdateListener")))){ } else { _local9[_local10] = 1; if (_local10 == "shortRotate"){ _local9.rotation = 1; } else { if (_local10 == "removeTint"){ _local9.tint = 1; } else { if (_local10 == "autoAlpha"){ _local9.alpha = 1; _local9.visible = 1; }; }; }; }; }; _local7 = (_local6.length - 1); while (_local7 > -1) { _local6[_local7].killVars(_local9); _local7--; }; } else { _local7 = (_local6.length - 1); while (_local7 > -1) { _local6[_local7].enabled = false; _local7--; }; }; } public static function init(_arg1:int=2):int{ if (TweenLite.version < 9.29){ trace("TweenLite warning: Your TweenLite class needs to be updated to work with OverwriteManager (or you may need to clear your ASO files). Please download and install the latest version from http://www.tweenlite.com."); }; TweenLite.overwriteManager = OverwriteManager; mode = _arg1; enabled = true; return (mode); } } }//package gs
Section 35
//TweenGroup (gs.TweenGroup) package gs { import flash.events.*; import flash.utils.*; public dynamic class TweenGroup extends Proxy implements IEventDispatcher { protected var _align:String; protected var _tweens:Array; protected var _reversed:Boolean; public var loop:Number; public var expired:Boolean; public var yoyo:Number; public var onComplete:Function; protected var _dispatcher:EventDispatcher; public var endTime:Number; protected var _startTime:Number; protected var _initTime:Number; public var onCompleteParams:Array; protected var _pauseTime:Number; protected var _stagger:Number; protected var _repeatCount:Number; public static const ALIGN_NONE:String = "none"; public static const version:Number = 1.02; public static const ALIGN_END:String = "end"; public static const ALIGN_START:String = "start"; public static const ALIGN_INIT:String = "init"; public static const ALIGN_SEQUENCE:String = "sequence"; protected static var _classInitted:Boolean; protected static var _unexpired:Array = []; protected static var _TweenFilterLite:Class; protected static var _TweenMax:Class; protected static var _prevTime:uint = 0; public function TweenGroup(_arg1:Array=null, _arg2:Class=null, _arg3:String="none", _arg4:Number=0){ var overwriteMode:int; var $tweens = _arg1; var $DefaultTweenClass = _arg2; var $align = _arg3; var $stagger = _arg4; super(); if (!_classInitted){ if (TweenLite.version < 9.291){ trace("TweenGroup error! Please update your TweenLite class or try deleting your ASO files. TweenGroup requires a more recent version. Download updates at http://www.TweenLite.com."); }; try { _TweenMax = (getDefinitionByName("gs.TweenMax") as Class); } catch($e:Error) { _TweenMax = Array; }; try { _TweenFilterLite = (getDefinitionByName("gs.TweenFilterLite") as Class); } catch($e:Error) { _TweenFilterLite = Array; }; overwriteMode = (OverwriteManager.enabled) ? OverwriteManager.mode : OverwriteManager.init(2); TweenLite.timingSprite.addEventListener(Event.ENTER_FRAME, checkExpiration, false, -1, true); _classInitted = true; }; this.expired = true; _repeatCount = 0; _align = $align; _stagger = $stagger; _dispatcher = new EventDispatcher(this); if ($tweens != null){ _tweens = parse($tweens, $DefaultTweenClass); updateTimeSpan(); realign(); } else { _tweens = []; _initTime = (_startTime = (this.endTime = 0)); }; } protected function offsetTime(_arg1:Array, _arg2:Number):void{ var _local3:Number; var _local4:Number; var _local5:Array; var _local6:Boolean; var _local7:TweenLite; var _local8:Boolean; var _local9:Number; var _local10:Number; var _local11:int; var _local12:Array; if (_arg1.length != 0){ _local3 = (_arg2 * 1000); _local4 = (isNaN(_pauseTime)) ? TweenLite.currentTime : _pauseTime; _local5 = getRenderOrder(_arg1, _local4); _local12 = []; _local11 = (_local5.length - 1); while (_local11 > -1) { _local7 = _local5[_local11]; _local5[_local11].initTime = (_local7.initTime + _local3); _local6 = Boolean((_local7.startTime == 999999999999999)); _local9 = (_local7.initTime + (_local7.delay * (1000 / _local7.combinedTimeScale))); _local10 = getEndTime(_local7); _local8 = (((((_local9 <= _local4)) || (((_local9 - _local3) <= _local4)))) && ((((_local10 >= _local4)) || (((_local10 - _local3) >= _local4))))); if (((isNaN(_pauseTime)) && ((_local10 >= _local4)))){ _local7.enabled = true; }; if (!_local6){ _local7.startTime = _local9; }; if (_local9 >= _local4){ if (!_local7.initted){ _local8 = false; }; _local7.active = false; }; if (_local8){ _local12[_local12.length] = _local7; }; _local11--; }; _local11 = (_local12.length - 1); while (_local11 > -1) { renderTween(_local12[_local11], _local4); _local11--; }; this.endTime = (this.endTime + _local3); _startTime = (_startTime + _local3); _initTime = (_initTime + _local3); if (((this.expired) && ((this.endTime > _local4)))){ this.expired = false; _unexpired[_unexpired.length] = this; }; }; } protected function renderTween(_arg1:TweenLite, _arg2:Number):void{ var _local4:Number; var _local5:Boolean; var _local6:Boolean; var _local7:Number; var _local3:Number = getEndTime(_arg1); if (_arg1.startTime == 999999999999999){ _arg1.startTime = (_arg1.initTime + (_arg1.delay * (1000 / _arg1.combinedTimeScale))); _local5 = true; }; if (!_arg1.initted){ _local6 = _arg1.active; _arg1.active = false; if (_local5){ _arg1.initTweenVals(); if (_arg1.vars.onStart != null){ _arg1.vars.onStart.apply(null, _arg1.vars.onStartParams); }; } else { _arg1.activate(); }; _arg1.active = _local6; }; if (_arg1.startTime > _arg2){ _local4 = _arg1.startTime; } else { if (_local3 < _arg2){ _local4 = _local3; } else { _local4 = _arg2; }; }; if (_local4 < 0){ _local7 = _arg1.startTime; _arg1.startTime = (_arg1.startTime - _local4); _arg1.render(0); _arg1.startTime = _local7; } else { _arg1.render(_local4); }; if (_local5){ _arg1.startTime = 999999999999999; }; } public function get align():String{ return (_align); } public function set align(_arg1:String):void{ _align = _arg1; realign(); } public function set reversed(_arg1:Boolean):void{ if (_reversed != _arg1){ reverse(true); }; } public function willTrigger(_arg1:String):Boolean{ return (_dispatcher.willTrigger(_arg1)); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function hasProperty(_arg1):Boolean{ var _local2 = " progress progressWithDelay duration durationWithDelay paused reversed timeScale align stagger tweens "; if (_tweens.hasOwnProperty(_arg1)){ return (true); }; if (_local2.indexOf(((" " + _arg1) + " ")) != -1){ return (true); }; return (false); } protected function getEndTime(_arg1:TweenLite):Number{ return ((_arg1.initTime + ((_arg1.delay + _arg1.duration) * (1000 / _arg1.combinedTimeScale)))); } public function get duration():Number{ if (_tweens.length == 0){ return (0); }; return (((this.endTime - _startTime) / 1000)); } public function restart(_arg1:Boolean=false):void{ setProgress(0, _arg1); _repeatCount = 0; resume(); } protected function getStartTime(_arg1:TweenLite):Number{ return ((_arg1.initTime + ((_arg1.delay * 1000) / _arg1.combinedTimeScale))); } protected function pauseTween(_arg1:TweenLite):void{ if ((_arg1 is _TweenMax)){ (_arg1 as Object).pauseTime = _pauseTime; }; _arg1.startTime = 999999999999999; _arg1.enabled = false; } protected function getRenderOrder(_arg1:Array, _arg2:Number):Array{ var _local3:int; var _local4:TweenLite; var _local5:Number; var _local6:Array = []; var _local7:Array = []; var _local8:Array = []; _local3 = (_arg1.length - 1); while (_local3 > -1) { _local5 = getStartTime(_arg1[_local3]); if (_local5 >= _arg2){ _local6[_local6.length] = {start:_local5, tween:_arg1[_local3]}; } else { _local7[_local7.length] = {end:getEndTime(_arg1[_local3]), tween:_arg1[_local3]}; }; _local3--; }; _local6.sortOn("start", Array.NUMERIC); _local7.sortOn("end", Array.NUMERIC); _local3 = (_local6.length - 1); while (_local3 > -1) { _local8[_local3] = _local6[_local3].tween; _local3--; }; _local3 = (_local7.length - 1); while (_local3 > -1) { _local8[_local8.length] = _local7[_local3].tween; _local3--; }; return (_local8); } protected function getProgress(_arg1:Boolean=false):Number{ var _local2:Number; var _local3:Number; var _local4:Number; if (_tweens.length == 0){ return (0); }; _local2 = (isNaN(_pauseTime)) ? TweenLite.currentTime : _pauseTime; _local3 = (_arg1) ? _initTime : _startTime; _local4 = ((_local2 - _local3) / (this.endTime - _local3)); if (_local4 < 0){ return (0); }; if (_local4 > 1){ return (1); }; return (_local4); } protected function setTweenStartTime(_arg1:TweenLite, _arg2:Number):void{ var _local3:Number = (_arg2 - getStartTime(_arg1)); _arg1.initTime = (_arg1.initTime + _local3); if (_arg1.startTime != 999999999999999){ _arg1.startTime = _arg2; }; } public function mergeGroup(_arg1:TweenGroup, _arg2:Number=NaN):void{ var _local5:int; if (((isNaN(_arg2)) || ((_arg2 > _tweens.length)))){ _arg2 = _tweens.length; }; var _local3:Array = _arg1.tweens; var _local4:uint = _local3.length; _local5 = 0; while (_local5 < _local4) { _tweens.splice((_arg2 + _local5), 0, _local3[_local5]); _local5++; }; realign(); } public function get durationWithDelay():Number{ if (_tweens.length == 0){ return (0); }; return (((this.endTime - _initTime) / 1000)); } public function handleCompletion():void{ if (((!(isNaN(this.yoyo))) && ((((_repeatCount < this.yoyo)) || ((this.yoyo == 0)))))){ _repeatCount++; reverse(true); } else { if (((!(isNaN(this.loop))) && ((((_repeatCount < this.loop)) || ((this.loop == 0)))))){ _repeatCount++; setProgress(0, true); }; }; if (this.onComplete != null){ this.onComplete.apply(null, this.onCompleteParams); }; _dispatcher.dispatchEvent(new Event(Event.COMPLETE)); } public function resume():void{ var _local2:int; var _local4:Number; var _local1:Array = []; var _local3:Number = TweenLite.currentTime; _local2 = (_tweens.length - 1); while (_local2 > -1) { if (_tweens[_local2].startTime == 999999999999999){ resumeTween(_tweens[_local2]); _local1[_local1.length] = _tweens[_local2]; }; if ((((_tweens[_local2].startTime >= _local3)) && (!(_tweens[_local2].enabled)))){ _tweens[_local2].enabled = true; _tweens[_local2].active = false; }; _local2--; }; if (!isNaN(_pauseTime)){ _local4 = ((TweenLite.currentTime - _pauseTime) / 1000); _pauseTime = NaN; offsetTime(_local1, _local4); }; } public function get paused():Boolean{ return (!(isNaN(_pauseTime))); } public function updateTimeSpan():void{ var _local1:int; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:TweenLite; if (_tweens.length == 0){ this.endTime = (_startTime = (_initTime = 0)); } else { _local5 = _tweens[0]; _initTime = _local5.initTime; _startTime = (_initTime + (_local5.delay * (1000 / _local5.combinedTimeScale))); this.endTime = (_startTime + (_local5.duration * (1000 / _local5.combinedTimeScale))); _local1 = (_tweens.length - 1); while (_local1 > 0) { _local5 = _tweens[_local1]; _local3 = _local5.initTime; _local2 = (_local3 + (_local5.delay * (1000 / _local5.combinedTimeScale))); _local4 = (_local2 + (_local5.duration * (1000 / _local5.combinedTimeScale))); if (_local3 < _initTime){ _initTime = _local3; }; if (_local2 < _startTime){ _startTime = _local2; }; if (_local4 > this.endTime){ this.endTime = _local4; }; _local1--; }; if (((this.expired) && ((this.endTime > TweenLite.currentTime)))){ this.expired = false; _unexpired[_unexpired.length] = this; }; }; } public function get progressWithDelay():Number{ return (getProgress(true)); } public function realign():void{ var _local1:uint; var _local2:int; var _local3:Number; if (((!((_align == ALIGN_NONE))) && ((_tweens.length > 1)))){ _local1 = _tweens.length; _local3 = (_stagger * 1000); if (_align == ALIGN_SEQUENCE){ setTweenInitTime(_tweens[0], _initTime); _local2 = 1; while (_local2 < _local1) { setTweenInitTime(_tweens[_local2], (getEndTime(_tweens[(_local2 - 1)]) + _local3)); _local2++; }; } else { if (_align == ALIGN_INIT){ _local2 = 0; while (_local2 < _local1) { setTweenInitTime(_tweens[_local2], (_initTime + (_local3 * _local2))); _local2++; }; } else { if (_align == ALIGN_START){ _local2 = 0; while (_local2 < _local1) { setTweenStartTime(_tweens[_local2], (_startTime + (_local3 * _local2))); _local2++; }; } else { _local2 = 0; while (_local2 < _local1) { setTweenInitTime(_tweens[_local2], ((this.endTime - (((_tweens[_local2].delay + _tweens[_local2].duration) * 1000) / _tweens[_local2].combinedTimeScale)) - (_local3 * _local2))); _local2++; }; }; }; }; }; updateTimeSpan(); } public function get progress():Number{ return (getProgress(false)); } protected function setProgress(_arg1:Number, _arg2:Boolean=false):void{ var _local3:Number; var _local4:Number; if (_tweens.length != 0){ _local3 = (isNaN(_pauseTime)) ? TweenLite.currentTime : _pauseTime; _local4 = (_arg2) ? _initTime : _startTime; offsetTime(_tweens, ((_local3 - (_local4 + ((this.endTime - _local4) * _arg1))) / 1000)); }; } protected function resumeTween(_arg1:TweenLite):void{ if ((_arg1 is _TweenMax)){ (_arg1 as Object).pauseTime = NaN; }; _arg1.startTime = (_arg1.initTime + (_arg1.delay * (1000 / _arg1.combinedTimeScale))); } public function dispatchEvent(_arg1:Event):Boolean{ return (_dispatcher.dispatchEvent(_arg1)); } public function get stagger():Number{ return (_stagger); } public function get reversed():Boolean{ return (_reversed); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function getProperty(_arg1){ return (_tweens[_arg1]); } public function addEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false, _arg4:int=0, _arg5:Boolean=false):void{ _dispatcher.addEventListener(_arg1, _arg2, _arg3, _arg4, _arg5); } public function removeEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false):void{ _dispatcher.removeEventListener(_arg1, _arg2, _arg3); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function callProperty(_arg1, ... _args){ var _local3:* = _tweens[_arg1].apply(null, _args); realign(); if (!isNaN(_pauseTime)){ pause(); }; return (_local3); } protected function setTweenInitTime(_arg1:TweenLite, _arg2:Number):void{ var _local3:Number = (_arg2 - _arg1.initTime); _arg1.initTime = _arg2; if (_arg1.startTime != 999999999999999){ _arg1.startTime = (_arg1.startTime + _local3); }; } public function set progress(_arg1:Number):void{ setProgress(_arg1, false); } public function set progressWithDelay(_arg1:Number):void{ setProgress(_arg1, true); } public function set stagger(_arg1:Number):void{ _stagger = _arg1; realign(); } public function reverse(_arg1:Boolean=true):void{ var _local2:int; var _local3:TweenLite; var _local4:ReverseProxy; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; _reversed = !(_reversed); var _local10:Number = 0; var _local11:Boolean; var _local12:Number = (isNaN(_pauseTime)) ? TweenLite.currentTime : _pauseTime; if (this.endTime <= _local12){ _local10 = (int((this.endTime - _local12)) + 1); _local11 = true; }; _local2 = (_tweens.length - 1); while (_local2 > -1) { _local3 = _tweens[_local2]; if ((_local3 is _TweenMax)){ _local6 = _local3.startTime; _local7 = _local3.initTime; (_local3 as Object).reverse(false, false); _local3.startTime = _local6; _local3.initTime = _local7; } else { if (_local3.ease != _local3.vars.ease){ _local3.ease = _local3.vars.ease; } else { _local4 = new ReverseProxy(_local3); _local3.ease = _local4.reverseEase; }; }; _local9 = _local3.combinedTimeScale; _local8 = (((((_local12 - _local3.initTime) / 1000) - (_local3.delay / _local9)) / _local3.duration) * _local9); _local6 = int(((_local12 - ((((1 - _local8) * _local3.duration) * 1000) / _local9)) + _local10)); _local3.initTime = int((_local6 - (_local3.delay * (1000 / _local9)))); if (_local3.startTime != 999999999999999){ _local3.startTime = _local6; }; if (_local3.startTime > _local12){ _local3.enabled = true; _local3.active = false; }; _local2--; }; updateTimeSpan(); if (_arg1){ if (_local11){ setProgress(0, true); }; resume(); }; } public function clear(_arg1:Boolean=true):void{ var _local2:int = (_tweens.length - 1); while (_local2 > -1) { if (_arg1){ TweenLite.removeTween(_tweens[_local2], true); }; _tweens[_local2] = null; _tweens.splice(_local2, 1); _local2--; }; if (!this.expired){ _local2 = (_unexpired.length - 1); while (_local2 > -1) { if (_unexpired[_local2] == this){ _unexpired.splice(_local2, 1); break; }; _local2--; }; this.expired = true; }; } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function setProperty(_arg1, _arg2):void{ onSetProperty(_arg1, _arg2); } public function get tweens():Array{ return (_tweens.slice()); } public function set paused(_arg1:Boolean):void{ if (_arg1){ pause(); } else { resume(); }; } public function get length():uint{ return (_tweens.length); } public function hasEventListener(_arg1:String):Boolean{ return (_dispatcher.hasEventListener(_arg1)); } public function pause():void{ if (isNaN(_pauseTime)){ _pauseTime = TweenLite.currentTime; }; var _local1:int = (_tweens.length - 1); while (_local1 > -1) { if (_tweens[_local1].startTime != 999999999999999){ pauseTween(_tweens[_local1]); }; _local1--; }; } protected function onSetProperty(_arg1, _arg2):void{ if (((!(isNaN(_arg1))) && (!((_arg2 is TweenLite))))){ trace("TweenGroup error: an attempt was made to add a non-TweenLite element."); } else { _tweens[_arg1] = _arg2; realign(); if (((!(isNaN(_pauseTime))) && ((_arg2 is TweenLite)))){ pauseTween((_arg2 as TweenLite)); }; }; } public function set timeScale(_arg1:Number):void{ var _local2:int = (_tweens.length - 1); while (_local2 > -1) { if ((_tweens[_local2] is _TweenFilterLite)){ _tweens[_local2].timeScale = _arg1; }; _local2--; }; updateTimeSpan(); } public function getActive():Array{ var _local2:int; var _local3:Number; var _local1:Array = []; if (isNaN(_pauseTime)){ _local3 = TweenLite.currentTime; _local2 = (_tweens.length - 1); while (_local2 > -1) { if ((((_tweens[_local2].startTime <= _local3)) && ((getEndTime(_tweens[_local2]) >= _local3)))){ _local1[_local1.length] = _tweens[_local2]; }; _local2--; }; }; return (_local1); } public function get timeScale():Number{ var _local1:uint; while (_local1 < _tweens.length) { if ((_tweens[_local1] is _TweenFilterLite)){ return (_tweens[_local1].timeScale); }; _local1++; }; return (1); } protected static function checkExpiration(_arg1:Event):void{ var _local4:TweenGroup; var _local5:int; var _local2:uint = TweenLite.currentTime; var _local3:Array = _unexpired; _local5 = (_local3.length - 1); while (_local5 > -1) { _local4 = _local3[_local5]; if ((((((_local4.endTime > _prevTime)) && ((_local4.endTime <= _local2)))) && (!(_local4.paused)))){ _local3.splice(_local5, 1); _local4.expired = true; _local4.handleCompletion(); }; _local5--; }; _prevTime = _local2; } public static function parse(_arg1:Array, _arg2:Class=null):Array{ var _local4:int; var _local5:Object; var _local6:Number; if (_arg2 == null){ _arg2 = TweenLite; }; var _local3:Array = []; _local4 = 0; while (_local4 < _arg1.length) { if ((_arg1[_local4] is TweenLite)){ _local3[_local3.length] = _arg1[_local4]; } else { _local5 = _arg1[_local4].target; _local6 = _arg1[_local4].time; delete _arg1[_local4].target; delete _arg1[_local4].time; _local3[_local3.length] = new _arg2(_local5, _local6, _arg1[_local4]); }; _local4++; }; return (_local3); } public static function allFrom(_arg1:Array, _arg2:Number, _arg3:Object, _arg4:Class=null):TweenGroup{ _arg3.runBackwards = true; return (allTo(_arg1, _arg2, _arg3, _arg4)); } public static function allTo(_arg1:Array, _arg2:Number, _arg3:Object, _arg4:Class=null):TweenGroup{ var _local5:int; var _local6:Object; var _local7:Object; var _local8:String; if (_arg4 == null){ _arg4 = TweenLite; }; var _local9:TweenGroup = new TweenGroup(null, _arg4, ALIGN_INIT, ((_arg3.stagger) || (0))); _local9.onComplete = _arg3.onCompleteAll; _local9.onCompleteParams = _arg3.onCompleteAllParams; delete _arg3.stagger; delete _arg3.onCompleteAll; delete _arg3.onCompleteAllParams; _local5 = 0; while (_local5 < _arg1.length) { _local7 = {}; for (_local8 in _arg3) { _local7[_local8] = _arg3[_local8]; }; _local9[_local9.length] = new _arg4(_arg1[_local5], _arg2, _local7); _local5++; }; if (_local9.stagger < 0){ _local9.progressWithDelay = 0; }; return (_local9); } } }//package gs class ReverseProxy { private var _tween:TweenLite; private function ReverseProxy(_arg1:TweenLite){ _tween = _arg1; } public function reverseEase(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (_tween.vars.ease((_arg4 - _arg1), _arg2, _arg3, _arg4)); } }
Section 36
//TweenLite (gs.TweenLite) package gs { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.utils.*; public class TweenLite { public var started:Boolean; public var delay:Number; protected var _hasUpdate:Boolean; protected var _subTweens:Array; public var initted:Boolean; public var active:Boolean; public var startTime:Number; public var target:Object; public var duration:Number; protected var _hst:Boolean; public var gc:Boolean; protected var _isDisplayObject:Boolean; public var tweens:Array; public var vars:Object; public var ease:Function; protected var _specialVars:Object; public var initTime:Number; public var combinedTimeScale:Number; private static var _timer:Timer = new Timer(2000); private static var _classInitted:Boolean; public static var defaultEase:Function = TweenLite.easeOut; public static var version:Number = 9.3; public static var masterList:Dictionary = new Dictionary(false); public static var currentTime:uint; public static var overwriteManager:Object; public static var killDelayedCallsTo:Function = TweenLite.killTweensOf; public static var timingSprite:Sprite = new Sprite(); public function TweenLite(_arg1:Object, _arg2:Number, _arg3:Object){ if (_arg1 == null){ return; }; if (!_classInitted){ currentTime = getTimer(); timingSprite.addEventListener(Event.ENTER_FRAME, updateAll, false, 0, true); if (overwriteManager == null){ overwriteManager = {mode:1, enabled:false}; }; _timer.addEventListener("timer", killGarbage, false, 0, true); _timer.start(); _classInitted = true; }; this.vars = _arg3; this.duration = ((_arg2) || (0.001)); this.delay = ((_arg3.delay) || (0)); this.combinedTimeScale = ((_arg3.timeScale) || (1)); this.active = Boolean((((_arg2 == 0)) && ((this.delay == 0)))); this.target = _arg1; _isDisplayObject = Boolean((((_arg1 is DisplayObject)) || (_arg1.hasOwnProperty("isTweenProxy")))); if (!(this.vars.ease is Function)){ this.vars.ease = defaultEase; }; if (this.vars.easeParams != null){ this.vars.proxiedEase = this.vars.ease; this.vars.ease = easeProxy; }; this.ease = this.vars.ease; if (!isNaN(Number(this.vars.autoAlpha))){ this.vars.alpha = Number(this.vars.autoAlpha); this.vars.visible = Boolean((this.vars.alpha > 0)); }; _specialVars = ((this.vars.isTV)==true) ? this.vars.exposedProps : this.vars; this.tweens = []; _subTweens = []; _hst = (this.initted = false); this.initTime = currentTime; this.startTime = (this.initTime + (this.delay * 1000)); var _local4:int = ((((_arg3.overwrite == undefined)) || (((!(overwriteManager.enabled)) && ((_arg3.overwrite > 1)))))) ? overwriteManager.mode : int(_arg3.overwrite); if ((((masterList[_arg1] == undefined)) || (((!((_arg1 == null))) && ((_local4 == 1)))))){ masterList[_arg1] = []; }; masterList[_arg1].push(this); if ((((((this.vars.runBackwards == true)) && (!((this.vars.renderOnStart == true))))) || (this.active))){ initTweenVals(); if (this.active){ render((this.startTime + 1)); } else { render(this.startTime); }; if (((((!((_specialVars.visible == null))) && ((this.vars.runBackwards == true)))) && (_isDisplayObject))){ this.target.visible = _specialVars.visible; }; }; } public function get enabled():Boolean{ return ((this.gc) ? false : true); } public function render(_arg1:uint):void{ var _local3:Number; var _local4:Object; var _local5:int; var _local2:Number = ((_arg1 - this.startTime) * 0.001); if (_local2 >= this.duration){ _local2 = this.duration; _local3 = ((((this.ease == this.vars.ease)) || ((this.duration == 0.001)))) ? 1 : 0; } else { _local3 = this.ease(_local2, 0, 1, this.duration); }; _local5 = (this.tweens.length - 1); while (_local5 > -1) { _local4 = this.tweens[_local5]; _local4[0][_local4[1]] = (_local4[2] + (_local3 * _local4[3])); _local5--; }; if (_hst){ _local5 = (_subTweens.length - 1); while (_local5 > -1) { _subTweens[_local5].proxy(_subTweens[_local5], _local2); _local5--; }; }; if (_hasUpdate){ this.vars.onUpdate.apply(null, this.vars.onUpdateParams); }; if (_local2 == this.duration){ complete(true); }; } public function set enabled(_arg1:Boolean):void{ var _local2:Array; var _local3:Boolean; var _local4:int; if (_arg1){ if (masterList[this.target] == undefined){ masterList[this.target] = [this]; } else { _local2 = masterList[this.target]; _local4 = (_local2.length - 1); while (_local4 > -1) { if (_local2[_local4] == this){ _local3 = true; break; }; _local4--; }; if (!_local3){ masterList[this.target].push(this); }; }; }; this.gc = (_arg1) ? false : true; if (this.gc){ this.active = false; } else { this.active = this.started; }; } public function activate():void{ this.started = (this.active = true); if (!this.initted){ initTweenVals(); }; if (this.vars.onStart != null){ this.vars.onStart.apply(null, this.vars.onStartParams); }; if (this.duration == 0.001){ this.startTime = (this.startTime - 1); }; } public function clear():void{ this.tweens = []; _subTweens = []; this.vars = {}; _hst = (_hasUpdate = false); } protected function addSubTween(_arg1:String, _arg2:Function, _arg3:Object, _arg4:Object, _arg5:Object=null):void{ var _local6:String; _subTweens[_subTweens.length] = {name:_arg1, proxy:_arg2, target:_arg3, info:_arg5}; for (_local6 in _arg4) { if (typeof(_arg4[_local6]) == "number"){ this.tweens[this.tweens.length] = [_arg3, _local6, _arg3[_local6], (_arg4[_local6] - _arg3[_local6]), _arg1]; } else { this.tweens[this.tweens.length] = [_arg3, _local6, _arg3[_local6], Number(_arg4[_local6]), _arg1]; }; }; _hst = true; } public function initTweenVals(_arg1:Boolean=false, _arg2:String=""):void{ var _local3:String; var _local4:int; var _local5:Array; var _local6:ColorTransform; var _local7:ColorTransform; var _local8:Object; if (((!(_arg1)) && (overwriteManager.enabled))){ overwriteManager.manageOverwrites(this, masterList[this.target]); }; if ((this.target is Array)){ _local5 = ((this.vars.endArray) || ([])); _local4 = 0; while (_local4 < _local5.length) { if (((!((this.target[_local4] == _local5[_local4]))) && (!((this.target[_local4] == undefined))))){ this.tweens[this.tweens.length] = [this.target, _local4.toString(), this.target[_local4], (_local5[_local4] - this.target[_local4]), _local4.toString()]; }; _local4++; }; } else { if (((((!((typeof(_specialVars.tint) == "undefined"))) || ((this.vars.removeTint == true)))) && (this.target.hasOwnProperty("transform")))){ _local6 = this.target.transform.colorTransform; _local7 = new ColorTransform(); if (_specialVars.alpha != undefined){ _local7.alphaMultiplier = _specialVars.alpha; delete _specialVars.alpha; } else { _local7.alphaMultiplier = this.target.alpha; }; if (((!((this.vars.removeTint == true))) && (((((!((_specialVars.tint == null))) && (!((_specialVars.tint == ""))))) || ((_specialVars.tint == 0)))))){ _local7.color = _specialVars.tint; }; addSubTween("tint", tintProxy, {progress:0}, {progress:1}, {target:this.target, color:_local6, endColor:_local7}); }; if (((!((_specialVars.frame == null))) && (_isDisplayObject))){ addSubTween("frame", frameProxy, {frame:this.target.currentFrame}, {frame:_specialVars.frame}, {target:this.target}); }; if (((!(isNaN(this.vars.volume))) && (this.target.hasOwnProperty("soundTransform")))){ addSubTween("volume", volumeProxy, this.target.soundTransform, {volume:this.vars.volume}, {target:this.target}); }; if (((!((_specialVars.visible == null))) && (_isDisplayObject))){ addSubTween("visible", visibleProxy, {}, {}, {tween:this}); }; for (_local3 in _specialVars) { if ((((((((((((((((((((((((((((((((((((_local3 == "ease")) || ((_local3 == "delay")))) || ((_local3 == "overwrite")))) || ((_local3 == "onComplete")))) || ((_local3 == "onCompleteParams")))) || ((_local3 == "runBackwards")))) || ((_local3 == "visible")))) || ((_local3 == "autoOverwrite")))) || ((_local3 == "persist")))) || ((_local3 == "onUpdate")))) || ((_local3 == "onUpdateParams")))) || ((_local3 == "autoAlpha")))) || ((_local3 == "onStart")))) || ((_local3 == "onStartParams")))) || ((_local3 == "renderOnStart")))) || ((_local3 == "proxiedEase")))) || ((_local3 == "easeParams")))) || (((_arg1) && (!((_arg2.indexOf(((" " + _local3) + " ")) == -1))))))){ } else { if (((!(((_isDisplayObject) && ((((((_local3 == "tint")) || ((_local3 == "removeTint")))) || ((_local3 == "frame"))))))) && (!((((_local3 == "volume")) && (this.target.hasOwnProperty("soundTransform"))))))){ if (typeof(_specialVars[_local3]) == "number"){ this.tweens[this.tweens.length] = [this.target, _local3, this.target[_local3], (_specialVars[_local3] - this.target[_local3]), _local3]; } else { this.tweens[this.tweens.length] = [this.target, _local3, this.target[_local3], Number(_specialVars[_local3]), _local3]; }; }; }; }; }; if (this.vars.runBackwards == true){ _local4 = (this.tweens.length - 1); while (_local4 > -1) { _local8 = this.tweens[_local4]; _local8[2] = (_local8[2] + _local8[3]); _local8[3] = (_local8[3] * -1); _local4--; }; }; if (this.vars.onUpdate != null){ _hasUpdate = true; }; this.initted = true; } protected function easeProxy(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (this.vars.proxiedEase.apply(null, arguments.concat(this.vars.easeParams))); } public function killVars(_arg1:Object):void{ if (overwriteManager.enabled){ overwriteManager.killVars(_arg1, this.vars, this.tweens, _subTweens, []); }; } public function complete(_arg1:Boolean=false):void{ if (!_arg1){ if (!this.initted){ initTweenVals(); }; this.startTime = (currentTime - ((this.duration * 1000) / this.combinedTimeScale)); render(currentTime); return; }; if (this.vars.persist != true){ this.enabled = false; }; if (this.vars.onComplete != null){ this.vars.onComplete.apply(null, this.vars.onCompleteParams); }; } public static function frameProxy(_arg1:Object, _arg2:Number=0):void{ _arg1.info.target.gotoAndStop(Math.round(_arg1.target.frame)); } public static function removeTween(_arg1:TweenLite, _arg2:Boolean=true):void{ if (_arg1 != null){ if (_arg2){ _arg1.clear(); }; _arg1.enabled = false; }; } public static function visibleProxy(_arg1:Object, _arg2:Number):void{ var _local3:TweenLite = _arg1.info.tween; if (_local3.duration == _arg2){ if (((!((_local3.vars.runBackwards == true))) && ((_local3.ease == _local3.vars.ease)))){ _local3.target.visible = _local3.vars.visible; }; } else { if (_local3.target.visible != true){ _local3.target.visible = true; }; }; } public static function killTweensOf(_arg1:Object=null, _arg2:Boolean=false):void{ var _local3:Array; var _local4:int; var _local5:TweenLite; if (((!((_arg1 == null))) && (!((masterList[_arg1] == undefined))))){ _local3 = masterList[_arg1]; _local4 = (_local3.length - 1); while (_local4 > -1) { _local5 = _local3[_local4]; if (((_arg2) && (!(_local5.gc)))){ _local5.complete(false); }; _local5.clear(); _local4--; }; delete masterList[_arg1]; }; } public static function updateAll(_arg1:Event=null):void{ var _local4:Array; var _local5:int; var _local6:TweenLite; var _local2:uint = (currentTime = getTimer()); var _local3:Dictionary = masterList; for each (_local4 in _local3) { _local5 = (_local4.length - 1); while (_local5 > -1) { _local6 = _local4[_local5]; if (_local6 == null){ } else { if (_local6.active){ _local6.render(_local2); } else { if (_local6.gc){ _local4.splice(_local5, 1); } else { if (_local2 >= _local6.startTime){ _local6.activate(); _local6.render(_local2); }; }; }; }; _local5--; }; }; } public static function delayedCall(_arg1:Number, _arg2:Function, _arg3:Array=null):TweenLite{ return (new TweenLite(_arg2, 0, {delay:_arg1, onComplete:_arg2, onCompleteParams:_arg3, overwrite:0})); } public static function from(_arg1:Object, _arg2:Number, _arg3:Object):TweenLite{ _arg3.runBackwards = true; return (new TweenLite(_arg1, _arg2, _arg3)); } public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } public static function tintProxy(_arg1:Object, _arg2:Number=0):void{ var _local3:Number = _arg1.target.progress; var _local4:Number = (1 - _local3); var _local5:Object = _arg1.info.color; var _local6:Object = _arg1.info.endColor; _arg1.info.target.transform.colorTransform = new ColorTransform(((_local5.redMultiplier * _local4) + (_local6.redMultiplier * _local3)), ((_local5.greenMultiplier * _local4) + (_local6.greenMultiplier * _local3)), ((_local5.blueMultiplier * _local4) + (_local6.blueMultiplier * _local3)), ((_local5.alphaMultiplier * _local4) + (_local6.alphaMultiplier * _local3)), ((_local5.redOffset * _local4) + (_local6.redOffset * _local3)), ((_local5.greenOffset * _local4) + (_local6.greenOffset * _local3)), ((_local5.blueOffset * _local4) + (_local6.blueOffset * _local3)), ((_local5.alphaOffset * _local4) + (_local6.alphaOffset * _local3))); } public static function volumeProxy(_arg1:Object, _arg2:Number=0):void{ _arg1.info.target.soundTransform = _arg1.target; } protected static function killGarbage(_arg1:TimerEvent):void{ var _local3:Object; var _local4:Array; var _local2:Dictionary = masterList; for (_local3 in _local2) { if (_local2[_local3].length == 0){ delete _local2[_local3]; }; }; } public static function to(_arg1:Object, _arg2:Number, _arg3:Object):TweenLite{ return (new TweenLite(_arg1, _arg2, _arg3)); } } }//package gs
Section 37
//TweenManager (gs.TweenManager) package gs { public class TweenManager { private static var _tweenGroup:TweenGroup = new TweenGroup(); public static function togglePause():void{ if (!_tweenGroup){ return; }; if (_tweenGroup.paused){ _tweenGroup.resume(); } else { _tweenGroup.pause(); }; } public static function resume():void{ if (!_tweenGroup){ return; }; _tweenGroup.resume(); } public static function pause():void{ if (!_tweenGroup){ return; }; _tweenGroup.pause(); } public static function complete():void{ var _local1:TweenLite; for each (_local1 in _tweenGroup) { _local1.complete(true); }; } public static function to(_arg1:Object, _arg2:Number, _arg3:Object):TweenLite{ if (!_tweenGroup){ return (null); }; var _local4:TweenLite = TweenLite.to(_arg1, _arg2, _arg3); _tweenGroup.push(_local4); return (_local4); } public static function clear():void{ if (!_tweenGroup){ return; }; _tweenGroup.clear(); } } }//package gs
Section 38
//BitmapAsset (mx.core.BitmapAsset) package mx.core { import flash.display.*; public class BitmapAsset extends FlexBitmap implements IFlexAsset, IFlexDisplayObject { mx_internal static const VERSION:String = "3.3.0.4852"; public function BitmapAsset(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } public function get measuredWidth():Number{ if (bitmapData){ return (bitmapData.width); }; return (0); } public function get measuredHeight():Number{ if (bitmapData){ return (bitmapData.height); }; return (0); } public function setActualSize(_arg1:Number, _arg2:Number):void{ width = _arg1; height = _arg2; } public function move(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } } }//package mx.core
Section 39
//ByteArrayAsset (mx.core.ByteArrayAsset) package mx.core { import flash.utils.*; public class ByteArrayAsset extends ByteArray implements IFlexAsset { mx_internal static const VERSION:String = "3.3.0.4852"; } }//package mx.core
Section 40
//FlexBitmap (mx.core.FlexBitmap) package mx.core { import flash.display.*; import mx.utils.*; public class FlexBitmap extends Bitmap { mx_internal static const VERSION:String = "3.3.0.4852"; public function FlexBitmap(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ var bitmapData = _arg1; var pixelSnapping = _arg2; var smoothing = _arg3; super(bitmapData, pixelSnapping, smoothing); try { name = NameUtil.createUniqueName(this); } catch(e:Error) { }; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 41
//FontAsset (mx.core.FontAsset) package mx.core { import flash.text.*; public class FontAsset extends Font implements IFlexAsset { mx_internal static const VERSION:String = "3.3.0.4852"; } }//package mx.core
Section 42
//IFlexAsset (mx.core.IFlexAsset) package mx.core { public interface IFlexAsset { } }//package mx.core
Section 43
//IFlexDisplayObject (mx.core.IFlexDisplayObject) package mx.core { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.accessibility.*; public interface IFlexDisplayObject extends IBitmapDrawable, IEventDispatcher { function get visible():Boolean; function get rotation():Number; function localToGlobal(_arg1:Point):Point; function get name():String; function set width(_arg1:Number):void; function get measuredHeight():Number; function get blendMode():String; function get scale9Grid():Rectangle; function set name(_arg1:String):void; function set scaleX(_arg1:Number):void; function set scaleY(_arg1:Number):void; function get measuredWidth():Number; function get accessibilityProperties():AccessibilityProperties; function set scrollRect(_arg1:Rectangle):void; function get cacheAsBitmap():Boolean; function globalToLocal(_arg1:Point):Point; function get height():Number; function set blendMode(_arg1:String):void; function get parent():DisplayObjectContainer; function getBounds(_arg1:DisplayObject):Rectangle; function get opaqueBackground():Object; function set scale9Grid(_arg1:Rectangle):void; function setActualSize(_arg1:Number, _arg2:Number):void; function set alpha(_arg1:Number):void; function set accessibilityProperties(_arg1:AccessibilityProperties):void; function get width():Number; function hitTestPoint(_arg1:Number, _arg2:Number, _arg3:Boolean=false):Boolean; function set cacheAsBitmap(_arg1:Boolean):void; function get scaleX():Number; function get scaleY():Number; function get scrollRect():Rectangle; function get mouseX():Number; function get mouseY():Number; function set height(_arg1:Number):void; function set mask(_arg1:DisplayObject):void; function getRect(_arg1:DisplayObject):Rectangle; function get alpha():Number; function set transform(_arg1:Transform):void; function move(_arg1:Number, _arg2:Number):void; function get loaderInfo():LoaderInfo; function get root():DisplayObject; function hitTestObject(_arg1:DisplayObject):Boolean; function set opaqueBackground(_arg1:Object):void; function set visible(_arg1:Boolean):void; function get mask():DisplayObject; function set x(_arg1:Number):void; function set y(_arg1:Number):void; function get transform():Transform; function set filters(_arg1:Array):void; function get x():Number; function get y():Number; function get filters():Array; function set rotation(_arg1:Number):void; function get stage():Stage; } }//package mx.core
Section 44
//IRepeaterClient (mx.core.IRepeaterClient) package mx.core { public interface IRepeaterClient { function get instanceIndices():Array; function set instanceIndices(_arg1:Array):void; function get isDocument():Boolean; function set repeaters(_arg1:Array):void; function initializeRepeaterArrays(_arg1:IRepeaterClient):void; function get repeaters():Array; function set repeaterIndices(_arg1:Array):void; function get repeaterIndices():Array; } }//package mx.core
Section 45
//mx_internal (mx.core.mx_internal) package mx.core { public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal"; }//package mx.core
Section 46
//SoundAsset (mx.core.SoundAsset) package mx.core { import flash.media.*; public class SoundAsset extends Sound implements IFlexAsset { mx_internal static const VERSION:String = "3.3.0.4852"; } }//package mx.core
Section 47
//NameUtil (mx.utils.NameUtil) package mx.utils { import flash.display.*; import mx.core.*; import flash.utils.*; public class NameUtil { mx_internal static const VERSION:String = "3.3.0.4852"; private static var counter:int = 0; public static function displayObjectToString(_arg1:DisplayObject):String{ var result:String; var o:DisplayObject; var s:String; var indices:Array; var displayObject = _arg1; try { o = displayObject; while (o != null) { if (((((o.parent) && (o.stage))) && ((o.parent == o.stage)))){ break; }; s = o.name; if ((o is IRepeaterClient)){ indices = IRepeaterClient(o).instanceIndices; if (indices){ s = (s + (("[" + indices.join("][")) + "]")); }; }; result = ((result == null)) ? s : ((s + ".") + result); o = o.parent; }; } catch(e:SecurityError) { }; return (result); } public static function createUniqueName(_arg1:Object):String{ if (!_arg1){ return (null); }; var _local2:String = getQualifiedClassName(_arg1); var _local3:int = _local2.indexOf("::"); if (_local3 != -1){ _local2 = _local2.substr((_local3 + 2)); }; var _local4:int = _local2.charCodeAt((_local2.length - 1)); if ((((_local4 >= 48)) && ((_local4 <= 57)))){ _local2 = (_local2 + "_"); }; return ((_local2 + counter++)); } } }//package mx.utils
Section 48
//Bullet (Player.Bullet) package Player { import ToadLib.Framework.*; import ToadLib.Graphics.*; public class Bullet extends PlayerProj { public function Bullet(_arg1:XML, _arg2:Scene, _arg3:Boolean){ super(_arg1, _arg2, _arg3); } override public function onCollision(_arg1:SceneObject, _arg2:SceneObject):void{ super.onCollision(_arg1, _arg2); safeDelete(); enabled = false; spawnImpact(); } } }//package Player
Section 49
//MissleSalvo (Player.MissleSalvo) package Player { import ToadLib.Framework.*; import ToadLib.Graphics.*; public class MissleSalvo extends PlayerProj { public function MissleSalvo(_arg1:XML, _arg2:Scene, _arg3:Boolean=true){ super(_arg1, _arg2, _arg3); power = 20; } override public function onCollision(_arg1:SceneObject, _arg2:SceneObject):void{ super.onCollision(_arg1, _arg2); safeDelete(); enabled = false; spawnImpact(); } override public function clone():AnimatedSprite{ var _local1:MissleSalvo = new MissleSalvo(_XMLDef, scene, true); return (_local1); } } }//package Player
Section 50
//PlayerObject (Player.PlayerObject) package Player { import ToadLib.Framework.*; import ToadLib.Graphics.*; import flash.text.*; import ToadLib.audio.*; import gs.*; import flash.utils.*; import flash.net.*; public class PlayerObject extends AnimatedSprite { public var canonLevel:uint;// = 0 private var _explosionCount:Number;// = 0 public var rateOfFireBase:Number;// = 1.7 private var _lowerROFSchedule:Schedule;// = null public var isROFAltApplied:Boolean;// = false public var orginalROF:Number; private var _explodeTemplate:AnimatedSprite;// = null public var speed:Number;// = 750 private var _endGameTextFormat:TextFormat;// = null public var ROFSpeedUp:Number;// = 0.3 public var ROFLevel:uint;// = 0 public var health:uint;// = 200 private var _explodeDuration:Number;// = 1000 public var numAddons:uint;// = 0 private var _warningSignFlash:Schedule;// = null public var armour:uint;// = 3 private var _endGameText:TextField;// = null public var rateOfFireMult:Number;// = 1 public var acceleration:Number;// = 0.3 public var speedLevel:uint;// = 0 private var _explosionDelay:Number;// = 150 public var speedUpMult:Number;// = 0.6 private var _impactExplTemplate:AnimatedSprite;// = null private var _hasExploded:Boolean;// = false private var _invincibleTime:Number;// = 2 private var currMoney:int;// = 0 public var currPoints:int;// = 0 private var _warningSign:TextField;// = null private var _invincible:Boolean;// = false private var _warningTextFormat:TextFormat;// = null public var _isDead:Boolean;// = false public var canonPowerUp:Number;// = 1 public var _addOnObj:AnimatedSprite;// = null private var _exploding:Boolean;// = false public var canonPowerMult:Number;// = 1 private var saveProps:String;// = "armour canonDamage canonPowerMult canonPowerUp speed speedUpMult acceleration rateOfFireBase rateOfFireMult numAddons canonLevel speedLevel armourLevel ROFLevel currPoints currMoney" public var armourLevel:int;// = 3 private var _plyrExplodeSFX:SoundObject;// = null public var canonDamage:Number;// = 10 public static const MAX_CANON:uint = 5; public static const MAX_ADDON:uint = 3; public static const MAX_ARMOUR:uint = 5; public static const MAX_SPEED:Number = 5; public static const MAX_ROF:Number = 5; public function PlayerObject(_arg1:XML, _arg2:Scene, _arg3:Boolean=true){ orginalROF = rateOfFireMult; super(_arg1, _arg2, _arg3); setupAddon(); _addOnObj.visible = false; collisionCallback = true; updateAddonEntity(); addChildObject(_addOnObj); name = "PlayerObject"; _endGameTextFormat = new TextFormat(); _endGameTextFormat.font = "MarsAttacks"; _endGameTextFormat.color = 0xFFFFFF; _endGameTextFormat.size = 36; _endGameTextFormat.align = TextFormatAlign.CENTER; _warningTextFormat = new TextFormat(); _warningTextFormat.font = "MarsAttacks"; _warningTextFormat.color = 0xFF0000; _warningTextFormat.size = 10; _warningTextFormat.align = TextFormatAlign.CENTER; _endGameText = createTextField("DEFEAT!", _endGameTextFormat, 0, 0, 0xFFFFFF); _endGameText.defaultTextFormat = _endGameTextFormat; _endGameText.x = (300 - (_endGameText.width * 0.5)); _endGameText.y = (300 - (_endGameText.height * 0.5)); _scene.addChild(_endGameText); _endGameText.visible = false; _plyrExplodeSFX = new SoundObject("sfx_enemyexplode_0000", 1, false, 140); GlobalVarContainer.vars.plyrDead = false; _impactExplTemplate = new AnimatedSprite(AssetImporter.getXMLAsset("playermissleimpact"), _arg2, false); } private function lowerROF():void{ isROFAltApplied = false; rateOfFireMult = orginalROF; } public function doHit(_arg1:int):void{ if (_invincible){ return; }; var _local2:AnimatedSprite = _impactExplTemplate.clone(); _local2.x = ((x + (width * 0.5)) - (_local2.width * 0.5)); _local2.y = ((y + (height * 0.5)) - (_local2.height * 0.5)); _local2.deleteOnEnd = true; _local2.setAnimation("plyr_missle_impact_0"); _local2.visible = true; if (GlobalVarContainer.vars.multiplier > 1){ GlobalVarContainer.vars.multiplier = (GlobalVarContainer.vars.multiplier * 0.5); GlobalVarContainer.vars.multiplier = Math.ceil(GlobalVarContainer.vars.multiplier); }; GlobalVarContainer.vars.multiplier = MathUtils.clamp(GlobalVarContainer.vars.multiplier, 1, 9); armourLevel = (armourLevel - _arg1); if (armourLevel == 0){ setWarningVisible(true); }; if (armourLevel < 0){ _isDead = true; if (!_hasExploded){ startExplosion(6000); }; _endGameText.visible = true; collisionReceive = false; setLinearVelocityX(0); setLinearVelocityY(0); setConstantForceX(0); setConstantForceY(0); setAnimation("player_idle"); Scheduler.setSchedule(4000, returnToTitle, this); GlobalVarContainer.vars.escapeEnabled = false; GlobalVarContainer.vars.plyrDead = true; if (Scheduler.isShedulePending(_warningSignFlash)){ Scheduler.removeSchedule(_warningSignFlash); }; }; armourLevel = MathUtils.clamp(armourLevel, 0, MAX_ARMOUR); _invincibleTime = 2000; _invincible = true; } public function addCanonPower():void{ if (canonLevel >= MAX_CANON){ return; }; canonLevel++; canonPowerMult = (canonPowerMult + canonPowerUp); } public function setFireAnmAddon():void{ if (numAddons <= 0){ return; }; var _local1:String = ("addon_shoot_" + numAddons.toString()); _addOnObj.setAnimation(_local1, 0, true); _addOnObj.frame = this.frame; } public function parsePlayerObjectData(_arg1:Object):Boolean{ var _local4:String; var _local2:Array = saveProps.split(" "); var _local3:int; while (_local3 < _local2.length) { _local4 = ("@" + _local2[_local3]); this[_local2[_local3]] = _arg1[_local2[_local3]]; trace(this[_local2[_local3]]); _local3++; }; return (true); } public function addAddon():void{ if (numAddons >= MAX_ADDON){ return; }; numAddons++; setupAddon(); updateAddonEntity(); if (numAddons > 0){ _addOnObj.visible = true; }; } override public function onCollision(_arg1:SceneObject, _arg2:SceneObject):void{ super.onCollision(_arg1, _arg2); } private function createTextField(_arg1:String, _arg2:TextFormat, _arg3:Number=0, _arg4:Number=0, _arg5:uint=8765151):TextField{ var _local6:TextField = new TextField(); _local6.embedFonts = true; _local6.defaultTextFormat = _arg2; _local6.text = _arg1; _local6.width = 250; _local6.textColor = _arg5; _local6.x = _arg3; _local6.y = _arg4; _local6.selectable = false; _local6.mouseEnabled = false; _local6.cacheAsBitmap = true; _local6.autoSize = TextFieldAutoSize.CENTER; _local6.antiAliasType = AntiAliasType.ADVANCED; _local6.mouseEnabled = false; _local6.selectable = false; return (_local6); } public function doSpeedUp():void{ if (speedLevel >= MAX_SPEED){ return; }; speedUpMult = (speedUpMult + acceleration); speedLevel++; } public function tempRaiseROF(_arg1:Number, _arg2:Number):void{ if (isROFAltApplied){ return; }; orginalROF = rateOfFireMult; isROFAltApplied = true; rateOfFireMult = _arg1; _lowerROFSchedule = Scheduler.setSchedule(_arg2, lowerROF, this); } public function setWarningVisible(_arg1:Boolean):void{ if (armourLevel > 2){ _warningSign.visible = false; return; }; _warningSign.visible = _arg1; _warningSignFlash = Scheduler.setSchedule(500, setWarningVisible, this, !(_arg1)); } override public function onLevelLoaded():void{ var _local1:SharedObject; super.onLevelLoaded(); if (GlobalVarContainer.vars.restorePlayerData){ _local1 = SharedObject.getLocal("spacemutantsdata"); if (_local1.data.playerdata){ parsePlayerObjectData(_local1.data.playerdata); }; GlobalVarContainer.vars.restorePlayerData = false; currPoints = 0; currMoney = 0; armourLevel = 3; }; if (numAddons > 0){ setupAddon(); }; worldLimit.left = 0; worldLimit.right = 600; limitMode = Scene.WORLD_LIM_MODE_CLAMP; _warningSign = createTextField("WARNING!", _warningTextFormat, 0, 0, 0xFF0000); _warningSign.defaultTextFormat = _warningTextFormat; _warningSign.visible = false; _warningSign.name = "EnemyScoreText"; _scene.addChild(_warningSign); if (isROFAltApplied){ if (Scheduler.isShedulePending(_lowerROFSchedule)){ Scheduler.removeSchedule(_lowerROFSchedule); }; rateOfFireMult = orginalROF; isROFAltApplied = false; }; } public function returnToTitle():void{ var _local1:Level = (scene as Level); if (_local1){ _local1.endGame(); }; scene.setPaused(true); Scheduler.pause(); TweenManager.clear(); TweenManager.to(_scene, 1, {alpha:0, onComplete:turnOnTitle}); _endGameText.visible = false; } public function parseXML(_arg1:String):void{ var x:XML; var xl:XMLList; var n:XML; var varNameStr:String; var varTypeStr:String; var varValueStr:String; var s = _arg1; try { x = new XML(s); xl = x..variable; if (xl.length() == 0){ throw ("DataObj Error: XML does not contain any variable nodes."); } else { for each (n in xl) { varNameStr = n.@name; varTypeStr = n.@type; varValueStr = n.toString(); if (hasOwnProperty(varNameStr) == true){ try { this[varNameStr] = varValueStr; } catch(e:Error) { switch (varTypeStr){ case "Array": this[varNameStr] = varValueStr.split(","); break; default: throw (((((((("DataObj Error: Conversion of " + varValueStr) + " to ") + varTypeStr) + " failed for variable ") + varNameStr) + ". \r") + e.message)); break; }; }; } else { throw ("DataObj Error: XML contains a variable node that is not a class variable."); }; }; }; } catch(e:Error) { throw (e.message); }; } public function addROF():void{ if (ROFLevel >= MAX_ROF){ return; }; rateOfFireMult = (rateOfFireMult + ROFSpeedUp); if (isROFAltApplied){ orginalROF = (orginalROF + ROFSpeedUp); }; ROFLevel++; } public function addArmour():void{ if (armourLevel >= MAX_ARMOUR){ return; }; armour++; armourLevel++; armourLevel = MathUtils.clamp(armourLevel, 0, 5); } protected function endExplosion():void{ _exploding = false; _explosionCount = 0; _explodeDuration = 1000; _hasExploded = true; } public function turnOnTitle():void{ if (!Main.titleScreen){ return; }; Main.titleScreen.setEnabled(); } public function addScore(_arg1:uint):void{ currPoints = (currPoints + _arg1); currPoints = MathUtils.clamp(currPoints, 0, uint.MAX_VALUE); } public function removePowerUps():void{ if (Scheduler.isShedulePending(_lowerROFSchedule)){ Scheduler.removeSchedule(_lowerROFSchedule); }; if (isROFAltApplied){ rateOfFireMult = orginalROF; }; } public function addMoney(_arg1:uint):void{ currMoney = (currMoney + _arg1); currMoney = MathUtils.clamp(currMoney, 0, uint.MAX_VALUE); } public function setIdleAnmAddon():void{ if (numAddons <= 0){ return; }; var _local1:String = ("addon_idle_" + numAddons.toString()); _addOnObj.setAnimation(_local1); _addOnObj.frame = this.frame; } public function getPlayerObjectData():Object{ var _local4:String; var _local1:Object = new Object(); if (isROFAltApplied){ rateOfFireMult = orginalROF; isROFAltApplied = false; }; var _local2:Array = saveProps.split(" "); var _local3:int; while (_local3 < _local2.length) { _local4 = ("@" + _local2[_local3]); _local1[_local2[_local3]] = this[_local2[_local3]]; _local3++; }; return (_local1); } public function setupAddon():void{ if (_addOnObj){ removeChildObject(_addOnObj); _addOnObj.safeDelete(); }; _addOnObj = new AnimatedSprite(AssetImporter.getXMLAsset("addon"), scene, true); _addOnObj.x = 16; _addOnObj.y = -16; _addOnObj.visible = false; _addOnObj.layer = (this.layer - 1); updateAddonEntity(); addChildObject(_addOnObj); } public function get money():uint{ return (currMoney); } public function updateAddonEntity():void{ if (numAddons <= 0){ return; }; var _local1:String = ("addon_idle_" + numAddons.toString()); _addOnObj.setAnimation(_local1); _addOnObj.frame = this.frame; _addOnObj.visible = true; } override public function update(_arg1:Number):void{ super.update(_arg1); if (_invincibleTime > 0){ _invincibleTime = (_invincibleTime - _arg1); if (_invincibleTime <= 0){ _invincible = false; }; }; if (((_exploding) && (!(_hasExploded)))){ doExplosions(_arg1); }; if (_warningSign){ _warningSign.x = ((x + (width * 0.5)) - (_warningSign.width * 0.5)); _warningSign.y = (y - 10); if (armourLevel > 0){ if (Scheduler.isShedulePending(_warningSignFlash)){ Scheduler.removeSchedule(_warningSignFlash); }; _warningSign.visible = false; }; }; } protected function startExplosion(_arg1:Number):void{ _exploding = true; _explodeDuration = _arg1; } public function toXMLString():String{ var _local4:XML; var _local1:XML = describeType(this); var _local2:XMLList = _local1..variable; var _local3 = ""; _local3 = (("<object type=\"" + getQualifiedClassName(this)) + "\">\r"); for each (_local4 in _local2) { _local3 = (_local3 + (((("<variable name=\"" + _local4.@name.toString()) + "\" type=\"") + _local4.@type.toString()) + "\">")); _local3 = (_local3 + this[_local4.@name.toString()].toString()); _local3 = (_local3 + "</variable>\r"); }; _local3 = (_local3 + "</object>"); return (_local3); } protected function doExplosions(_arg1:Number):void{ if (!_impactExplTemplate){ return; }; _explosionCount = (_explosionCount + _arg1); _explodeDuration = (_explodeDuration - _arg1); if (_explodeDuration <= 0){ endExplosion(); }; if (_explosionCount < _explosionDelay){ return; }; _explosionCount = (_explosionCount - _explosionDelay); var _local2:Number = getPositionX(); var _local3:Number = (_local2 + this.getFrameWidth()); var _local4:Number = getPositionY(); var _local5:Number = (_local4 + this.getFrameHeight()); var _local6:Number = MathUtils.randRange(_local2, _local3); var _local7:Number = MathUtils.randRange(_local4, _local5); var _local8:AnimatedSprite = _impactExplTemplate.clone(); _local8.x = (_local6 - (_local8.width * 0.5)); _local8.y = (_local7 - (_local8.height * 0.5)); _local8.setAnimation("plyr_missle_impact_0"); _local8.deleteOnEnd = true; _local8.layer = (layer - 1); _plyrExplodeSFX.play(); } } }//package Player
Section 51
//PlayerProj (Player.PlayerProj) package Player { import ToadLib.Graphics.*; import ToadLib.audio.*; public class PlayerProj extends AnimatedSprite { public var power:Number;// = 10 protected var _explosionSound:SoundObject;// = null protected var _impactTemplate:AnimatedSprite;// = null public function PlayerProj(_arg1:XML, _arg2:Scene, _arg3:Boolean){ super(_arg1, _arg2, _arg3); _impactTemplate = new AnimatedSprite(AssetImporter.getXMLAsset("playermissleimpact"), _arg2, false); _explosionSound = SoundManager.getSound("sfx_enemyexplode_0000"); collisionSend = true; collisionCallback = true; } protected function spawnImpact():void{ if (!_impactTemplate){ return; }; var _local1:AnimatedSprite = _impactTemplate.clone(); _local1.setAnimation("plyr_missle_impact_0"); _local1.setLinearVelocityX(0); _local1.setLinearVelocityY(0); _local1.x = (this.x - (this.width * 0.5)); _local1.y = (this.y - (this.height * 0.5)); _local1.layer = 4; _local1.collisionSend = false; _local1.testWorldLims = false; _local1.deleteOnEnd = true; _explosionSound.play(); } } }//package Player
Section 52
//PlyrBeamSegment (Player.PlyrBeamSegment) package Player { import ToadLib.Framework.*; import ToadLib.Graphics.*; import Enemy.*; public class PlyrBeamSegment extends PlayerProj { private var colFrameCount:uint;// = 0 private var sendCol:Boolean;// = true public static var _totalHitsFrame:uint = 0; public function PlyrBeamSegment(_arg1:XML, _arg2:Scene, _arg3:Boolean){ super(_arg1, _arg2, _arg3); _layer = 4; collisionSend = true; collisionCallback = true; collisionGroup = 5; setCollisionGroups([0], true); power = 100; } override public function onCollision(_arg1:SceneObject, _arg2:SceneObject):void{ var _local3:BeamWeapon; super.onCollision(_arg1, _arg2); if (!_parent){ return; }; _totalHitsFrame++; if (_totalHitsFrame >= 2){ _local3 = (_parent as BeamWeapon); _local3.setCollisionSend(false); Scheduler.setSchedule(528, _local3.setCollisionSend, _local3, true); _totalHitsFrame = 0; }; } override public function clone():AnimatedSprite{ var _local1:PlyrBeamSegment = new PlyrBeamSegment(_XMLDef, _scene, true); return (_local1); } } }//package Player
Section 53
//ScudMissile (Player.ScudMissile) package Player { import ToadLib.Framework.*; import ToadLib.Graphics.*; public class ScudMissile extends PlayerProj { public function ScudMissile(_arg1:XML, _arg2:Scene, _arg3:Boolean=true){ super(_arg1, _arg2, _arg3); power = 30; } override public function onCollision(_arg1:SceneObject, _arg2:SceneObject):void{ super.onCollision(_arg1, _arg2); safeDelete(); enabled = false; spawnImpact(); } override public function clone():AnimatedSprite{ var _local1:ScudMissile = new ScudMissile(_XMLDef, _scene, true); return (_local1); } } }//package Player
Section 54
//SoundManager (ToadLib.audio.SoundManager) package ToadLib.audio { public class SoundManager { public static var isMuted:Boolean = false; public static var globalMusicVolume:Number = 0.2; private static var lastSFXVolume:Number = globalSFXVolume; public static var soundObjectArray:Array = []; private static var lastMusicVolume:Number = globalMusicVolume; public static var globalSFXVolume:Number = 0.7; public static function getSound(_arg1:String):SoundObject{ var _local2:SoundObject = getSoundByName(_arg1); if (!_local2){ _local2 = new SoundObject(_arg1, 1); }; return (_local2); } public static function addSoundObject(_arg1:SoundObject):void{ if (!soundObjectArray){ return; }; soundObjectArray.push(_arg1); } public static function setMuted():void{ var _local1:SoundObject; isMuted = true; lastMusicVolume = globalMusicVolume; lastSFXVolume = globalSFXVolume; globalMusicVolume = 0; globalSFXVolume = 0; for each (_local1 in soundObjectArray) { _local1.pause(); }; } public static function toggleMute():Boolean{ var _local1:SoundObject; isMuted = !(isMuted); if (isMuted){ lastMusicVolume = globalMusicVolume; lastSFXVolume = globalSFXVolume; globalMusicVolume = 0; globalSFXVolume = 0; } else { globalMusicVolume = lastMusicVolume; globalSFXVolume = lastSFXVolume; }; if (!isMuted){ for each (_local1 in soundObjectArray) { _local1.resume(); }; } else { for each (_local1 in soundObjectArray) { _local1.pause(); }; }; return (isMuted); } public static function setUnmuted():void{ var _local1:SoundObject; isMuted = false; globalMusicVolume = lastMusicVolume; globalSFXVolume = lastSFXVolume; for each (_local1 in soundObjectArray) { _local1.resume(); }; } public static function getSoundByName(_arg1:String):SoundObject{ var _local2:SoundObject; if (!soundObjectArray){ return (null); }; for each (_local2 in soundObjectArray) { if (_local2._name == _arg1){ return (_local2); }; }; return (null); } } }//package ToadLib.audio
Section 55
//SoundObject (ToadLib.audio.SoundObject) package ToadLib.audio { import gs.*; import flash.media.*; import flash.utils.*; public class SoundObject { public var _pausePosition:Number;// = 0 public var delay:Number;// = 1000 public var _channel:SoundChannel;// = null public var _paused:Boolean;// = false public var lastPlayTime:int;// = 0 public var _pauseStartTime:int;// = 0 public var isMusic:Boolean;// = false private var _assetName:String;// = "" private var _audio:Sound;// = null public var _fadeOutPos:Number; public var _isPlaying:Boolean;// = false public var volume:Number;// = 1 public var _name:String;// = "" public var _fadeInTween:TweenLite;// = null public var _transform:SoundTransform;// = null public var _lastPlayLoop:Boolean;// = false public var _lastVolume:Number;// = 1 public var _fadeOutTween:TweenLite;// = null public function SoundObject(_arg1:String, _arg2:Number, _arg3:Boolean=false, _arg4:Number=1000){ _audio = AssetImporter.getAudioAsset(_arg1); _assetName = _arg1; _name = _arg1; this.isMusic = _arg3; this.delay = _arg4; SoundManager.addSoundObject(this); volume = _arg2; } public function fadeIn(_arg1:Number, _arg2:Number):void{ if (!_channel){ return; }; if (_fadeOutTween){ TweenLite.removeTween(_fadeOutTween); }; _fadeInTween = TweenLite.to(_channel, _arg2, {volume:(_arg1 * SoundManager.globalMusicVolume), overwrite:1, onComplete:onFadeInComplete}); } public function resume():void{ if (((((((!(_channel)) || (!(_audio)))) || (!(_lastPlayLoop)))) || (!(_paused)))){ return; }; _paused = false; volume = 1; if (isMusic){ _transform.volume = (volume * SoundManager.globalMusicVolume); } else { _transform.volume = (volume * SoundManager.globalSFXVolume); }; _channel = null; if (_lastPlayLoop){ _channel = _audio.play(0, int.MAX_VALUE, _transform); }; _isPlaying = true; } public function stop():void{ if (!_channel){ return; }; _isPlaying = false; _channel.stop(); } public function togglePause():void{ if (((((((!(_channel)) || (!(_audio)))) || (!(_isPlaying)))) || (!(_lastPlayLoop)))){ return; }; _paused = !(_paused); if (!_paused){ volume = 1; play(_lastPlayLoop, _pausePosition); } else { if (!_isPlaying){ return; }; _pauseStartTime = getTimer(); _pausePosition = (_channel.position % _audio.length); _channel.stop(); }; } private function onFadeInComplete():void{ volume = _channel.soundTransform.volume; } public function clone():SoundObject{ var _local1:SoundObject = new SoundObject(_assetName, volume); return (_local1); } public function setVolume(_arg1:Number):void{ if (!_channel){ return; }; volume = (_arg1 * SoundManager.globalMusicVolume); var _local2:SoundTransform = new SoundTransform(volume); _channel.soundTransform = _local2; } public function isPlaying():Boolean{ return (_isPlaying); } private function onFadeOutComplete():void{ volume = _channel.soundTransform.volume; stop(); } public function fadeOut(_arg1:Number, _arg2:Number):void{ if (!_channel){ return; }; if (_fadeInTween){ TweenLite.removeTween(_fadeInTween); }; _fadeOutTween = TweenLite.to(_channel, _arg2, {volume:(_arg1 * SoundManager.globalMusicVolume), overwrite:1, onComplete:onFadeOutComplete}); } public function play(_arg1:Boolean=false, _arg2:Number=0, _arg3:Number=0):SoundChannel{ if (((((getTimer() - lastPlayTime) < delay)) || (SoundManager.isMuted))){ return (null); }; if (!_audio){ return (null); }; lastPlayTime = getTimer(); _lastPlayLoop = _arg1; _transform = new SoundTransform(volume, 0); if (isMusic){ _transform.volume = (volume * SoundManager.globalMusicVolume); } else { _transform.volume = (volume * SoundManager.globalSFXVolume); }; _channel = null; if (_arg1){ _channel = _audio.play(_arg2, int.MAX_VALUE, _transform); } else { _channel = _audio.play(_arg2, 0, _transform); }; _isPlaying = true; return (_channel); } public function pause():void{ if (((((((((!(_channel)) || (!(_audio)))) || (!(_isPlaying)))) || (!(_lastPlayLoop)))) || (_paused))){ return; }; _paused = true; _pauseStartTime = getTimer(); _pausePosition = (_channel.position % _audio.length); stop(); } } }//package ToadLib.audio
Section 56
//Collision (ToadLib.Collision.Collision) package ToadLib.Collision { import ToadLib.Framework.*; import flash.display.*; import flash.geom.*; import Enemy.*; import Player.*; public class Collision { public static function hitTestObject(_arg1:SceneObject, _arg2:SceneObject, _arg3:Boolean=false, _arg4:int=0xFF):Boolean{ var _local8:BitmapData; var _local9:BitmapData; var _local10:Point; var _local11:Point; var _local12:int; var _local5:Point; var _local6:Rectangle; var _local7:Rectangle; if (_arg2._parent){ _local5 = _arg2.getWorldPosition(); _local6 = new Rectangle(_local5.x, _local5.y, _arg2.width, _arg2.height); } else { _local6 = new Rectangle(_arg2.x, _arg2.y, _arg2.width, _arg2.height); }; if (_arg1._parent){ _local5 = _arg1.getWorldPosition(); _local7 = new Rectangle(_local5.x, _local5.y, _arg1.width, _arg1.height); } else { _local7 = new Rectangle(_arg1.x, _arg1.y, _arg1.width, _arg1.height); }; if (_local7.intersects(_local6)){ if ((((_arg1 is BeamSegment)) || ((_arg2 is PlayerObject)))){ _local12 = 0; }; if (((((!(_arg3)) || (!(_arg1.renderable)))) || (!(_arg2.renderable)))){ return (true); }; _local8 = _arg1.renderable.pixels; _local9 = _arg2.renderable.pixels; _local10 = new Point(_arg1.x, _arg1.y); _local11 = null; if (_arg2._parent){ _local11 = new Point(_arg2.getWorldPosition().x, _arg2.getWorldPosition().y); } else { _local11 = new Point(_arg2.x, _arg2.y); }; if (_arg1._parent){ _local10 = new Point(_arg1.getWorldPosition().x, _arg1.getWorldPosition().y); } else { _local10 = new Point(_arg1.x, _arg1.y); }; if (((!(_local8)) || (!(_local9)))){ return (false); }; return (_local8.hitTest(_local10, 0xFF, _local9, _local11, 0xFF)); }; return (false); } } }//package ToadLib.Collision
Section 57
//ActiveGraph (ToadLib.Framework.ActiveGraph) package ToadLib.Framework { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.system.*; public class ActiveGraph extends Sprite { private const PAGE:Number = 0x1000; private const MEGABYTES:Number = 0; private const WIDTH:Number = 50; private const HEIGHT:Number = 15; private var output:String; private var textFormat:TextFormat; private var numerator:Number; private var history:Array; private var graphBackground:Sprite; private var average:int; private var itr:Number; private var high:Number; private var lastPlot1:int; private var plotLength:int; private var sign:String; private var old:int; private var verboseMode:Boolean; private var fn:Function; private var returnVal:Boolean; private var backY:Number; private var low:Number; private var backX:Number; private var textBox:TextField; private var plot:int; private var caught2:Boolean;// = false private var denominator:Number; private var timer:Timer; private var plotLine:Shape; private var lastPlot2:int; public function ActiveGraph(_arg1:Number=0, _arg2:Boolean=false, _arg3:Boolean=true, _arg4:int=2):void{ _arg4 = Math.min(_arg4, 2); lastPlot1 = (lastPlot2 = (plot = (plotLength = 0))); history = new Array(); numerator = (denominator = (average = 0)); timer = new Timer(_arg1); verboseMode = _arg2; switch (_arg4){ case 0: fn = test0; break; case 2: fn = test2; break; default: fn = test1; break; }; if (_arg3){ textBox = new TextField(); textFormat = new TextFormat(); graphBackground = new Sprite(); plotLine = new Shape(); textFormat.size = 9; textFormat.font = "Monaco"; textFormat.color = 0xFFFFFF; textBox.selectable = false; textBox.autoSize = TextFieldAutoSize.LEFT; textBox.x = (WIDTH + 5); textBox.height = HEIGHT; graphBackground.graphics.beginFill(0); graphBackground.graphics.drawRect(0, 0, (WIDTH + 85), HEIGHT); graphBackground.graphics.endFill(); graphBackground.graphics.lineStyle(0.5, 0xFFFFFF); graphBackground.graphics.drawRect(0, 0, WIDTH, (HEIGHT - 1)); this.addChild(graphBackground); this.addChild(plotLine); this.addChild(textBox); timer.addEventListener(TimerEvent.TIMER, drawMem, false, 0, true); textBox.mouseEnabled = false; backX = x; backY = y; graphBackground.addEventListener(MouseEvent.MOUSE_DOWN, handleDrag, false, 0, true); graphBackground.addEventListener(MouseEvent.MOUSE_UP, handleDrag, false, 0, true); this.addEventListener(Event.ADDED_TO_STAGE, loadDrag, false, 0, true); } else { trace("ActiveGraph Running."); timer.addEventListener(TimerEvent.TIMER, trackMem, false, 0, true); }; timer.start(); } public function get data():Number{ return (plot); } private function trackMem(_arg1:TimerEvent=null):Boolean{ returnVal = false; plot = (System.totalMemory / PAGE); old = average; numerator = (numerator + plot); denominator++; average = (numerator / denominator); if (((fn()) && (verboseMode))){ trace(plot); }; return (returnVal); } private function loadDrag(_arg1:Event):void{ this.stage.addEventListener(Event.MOUSE_LEAVE, handleDrag, false, 0, true); } private function test1():Boolean{ returnVal = ((!(lastPlot1)) || ((lastPlot1 > plot))); lastPlot1 = plot; return (returnVal); } private function test2():Boolean{ if ((((lastPlot1 > plot)) || (!(lastPlot1)))){ if ((((lastPlot2 > plot)) || (!(lastPlot2)))){ caught2 = true; }; lastPlot2 = plot; } else { if ((((lastPlot1 < plot)) && (caught2))){ plot = lastPlot2; returnVal = true; caught2 = false; }; }; lastPlot1 = plot; return (returnVal); } private function test0():Boolean{ if (lastPlot1 != plot){ returnVal = true; lastPlot1 = plot; }; return (returnVal); } private function drawMem(_arg1:TimerEvent=null):void{ if (!visible){ return; }; if (trackMem()){ plotLine.graphics.clear(); if (plotLength == 21){ history.shift(); plotLength--; }; if (plot > history[int((plotLength - 1))]){ sign = "+ , "; } else { if (plot < history[int((plotLength - 1))]){ sign = "- , "; } else { sign = " , "; }; }; history.push(plot); plotLength = history.length; if (plotLength > 1){ plotLine.graphics.lineStyle(2.5, 0xFF0000); high = 0; low = Infinity; itr = 0; while (itr < plotLength) { high = Math.max(history[itr], high); low = Math.min(history[itr], low); itr++; }; plotLine.graphics.moveTo(0, (HEIGHT * (1 - ((history[0] - low) / (high - low))))); itr = 1; while (itr < plotLength) { plotLine.graphics.lineTo(((WIDTH * itr) / (plotLength - 1)), (HEIGHT * (1 - ((history[itr] - low) / (high - low))))); itr++; }; }; output = (plot + sign); textBox.text = (String(output) + String(average)); textBox.setTextFormat(textFormat); }; } private function handleDrag(_arg1:Event):void{ switch (_arg1.type){ case MouseEvent.MOUSE_DOWN: backX = x; backY = y; startDrag(); break; case MouseEvent.MOUSE_UP: stopDrag(); break; case Event.MOUSE_LEAVE: stopDrag(); x = backX; y = backY; break; }; } } }//package ToadLib.Framework
Section 58
//Controller (ToadLib.Framework.Controller) package ToadLib.Framework { import flash.events.*; import ToadLib.Interfaces.*; public class Controller extends EventDispatcher implements IController { protected var _target:SceneObject;// = null public function Controller(_arg1:SceneObject){ _target = _arg1; } public function onAdd():void{ } public function onRemove():void{ } public function onFrameChanged():void{ } public function onWorldLimit(_arg1:int, _arg2:String):void{ } public function update(_arg1:Number):void{ } public function handleMouseMove(_arg1:MouseEvent):void{ } public function onCollision(_arg1:SceneObject, _arg2:SceneObject):void{ } public function onLevelEnded():void{ } public function handleMouseDown(_arg1:MouseEvent):void{ } public function handleKeyUp(_arg1:KeyboardEvent):void{ } public function onLevelLoaded():void{ } public function handleKeyDown(_arg1:KeyboardEvent):void{ } public function onAnimationEnd():void{ } } }//package ToadLib.Framework
Section 59
//FrameTimer (ToadLib.Framework.FrameTimer) package ToadLib.Framework { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.text.*; import flash.utils.*; public class FrameTimer { private var messageTextField:TextField; public var y:int; public var messagePoint:Point; public var messageRect:Rectangle; private var messageText:String; public var frameTimer:Timer; public var canvasBD:BitmapData; private var messageBitmapData:BitmapData; public var parent:Sprite; public var framesCounted:int;// = 0 public var x:int; public var visible:Boolean;// = true private var format:TextFormat; public function FrameTimer(_arg1:Sprite, _arg2:int, _arg3:int, _arg4:BitmapData):void{ format = new TextFormat(); messageTextField = new TextField(); super(); x = _arg2; y = _arg3; canvasBD = _arg4; format.size = 12; format.font = "Arial"; format.color = "0xffffff"; format.bold = true; messageText = "0"; messageTextField.text = messageText; messageTextField.setTextFormat(format); messageTextField.width = 30; messageTextField.height = 20; messageBitmapData = new BitmapData(messageTextField.width, messageTextField.height, true, 4294901760); parent = _arg1; frameTimer = new Timer(1000, 0); frameTimer.addEventListener(TimerEvent.TIMER, frameCounter, false, 0, true); frameTimer.start(); messagePoint = new Point(x, y); messageRect = new Rectangle(0, 0, messageTextField.width, messageTextField.height); } public function frameCounter(_arg1:TimerEvent):void{ messageText = framesCounted.toString(); messageTextField.text = messageText; framesCounted = 0; } public function countFrames():void{ framesCounted++; } public function render():void{ if (!visible){ return; }; format.size = 12; format.font = "Arial"; format.color = "0xffffff"; format.bold = true; messageTextField.setTextFormat(format); messageBitmapData.fillRect(messageRect, 4294901760); messageBitmapData.draw(messageTextField); canvasBD.copyPixels(messageBitmapData, messageRect, messagePoint); } } }//package ToadLib.Framework
Section 60
//GlobalVarContainer (ToadLib.Framework.GlobalVarContainer) package ToadLib.Framework { public class GlobalVarContainer { public static var vars:Object = []; } }//package ToadLib.Framework
Section 61
//MathUtils (ToadLib.Framework.MathUtils) package ToadLib.Framework { public class MathUtils { public static const PI_MULT_180:Number = 565.486677646163; public static const PI_DIV_180:Number = 0.0174532925199433; public static var cosTable:Array = []; public static var sinTable:Array = []; public function MathUtils(){ calcCosTable(); calcSinTable(); } private static function calcSinTable():void{ var _local1:uint; while (_local1 <= 360) { sinTable.push(Math.sin((_local1 * PI_DIV_180))); _local1++; }; } public static function randRange(_arg1:Number, _arg2:Number):Number{ return ((Math.floor((Math.random() * ((_arg2 - _arg1) + 1))) + _arg1)); } public static function clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (((_arg1 < _arg2)) ? _arg2 : ((_arg1 > _arg3)) ? _arg3 : _arg1); } private static function calcCosTable():void{ var _local1:uint; while (_local1 <= 360) { cosTable.push(Math.cos((_local1 * PI_DIV_180))); _local1++; }; } } }//package ToadLib.Framework
Section 62
//SceneObject (ToadLib.Framework.SceneObject) package ToadLib.Framework { import ToadLib.Interfaces.*; import ToadLib.Graphics.*; import flash.geom.*; import ToadLib.utils.*; public class SceneObject implements ISceneObject { private const PI_BY_180:Number = 0.0174532925199433; public var worldLimCallback:Boolean;// = false public var minLinearVelocity:Point; public var renderMethod:int;// = 0 public var testWorldLims:Boolean;// = false private var _isShaking:Boolean;// = false private var _paused:Boolean;// = false public var _layer:uint;// = 0 private var _height:Number;// = 0 private var _isMovingTo:Boolean;// = false public var _alpha:Number;// = 1 private var _pauseTime:Number;// = 0 public var collisionGroup:uint;// = 0 private var _angleTarget:Number;// = 0 public var name:String;// = "" public var scene:Scene;// = null private var _linearMoveToSpeed:Number;// = 0 protected var _controllers:Array; private var _isRotatingTo:Boolean;// = false public var _isBeingDeleted:Boolean;// = false private var _width:Number;// = 0 private var _angularRotateToSpeed:Number;// = 0 private var _startShakeTime:Number;// = 0 public var _rotation:Number;// = 0 public var angularVelocity:Number;// = 0 private var _objectgroup:ISceneObjectGroup;// = null private var _currShakeTime:Number;// = 0 private var canMoveXFrame:Boolean;// = true private var _startShakeMag:Point; private var _startMag:Point; public var _sortPoint:Point; public var _inheritVisible:Boolean;// = false public var _nextPos:Point; public var _visible:Boolean;// = true public var _linearVelocity:Point; public var enabled:Boolean;// = true public var worldLimit:Rectangle; public var collisionReceive:Boolean;// = false private var _targetPosY:Number;// = 0 private var _targetPosX:Number;// = 0 public var _children:Array; public var flipX:Boolean;// = false public var flipY:Boolean;// = false private var _renderable:IRenderable;// = null private var canMoveYFrame:Boolean;// = true public var collisionCallback:Boolean;// = false public var maxLinearVelocity:Point; private var _constantForce:Point; private var colLimsFrame:String; private var collisionGroups:BitVector; private var _renderOffset:Point; public var _damping:Number;// = 0 public var _parent:SceneObject;// = null private var _shakeMag:Point; public var groups:uint;// = 0 public var collisionSend:Boolean;// = false public var _x:Number;// = 0 public var _y:Number;// = 0 public var limitMode:int; public static const COPY_RENDERER:int = 0; public static const VECTOR_RENDERER:int = 1; public function SceneObject(_arg1:Scene, _arg2:Boolean=true){ _linearVelocity = new Point(0, 0); maxLinearVelocity = new Point(0, 0); minLinearVelocity = new Point(0, 0); _constantForce = new Point(); _nextPos = new Point(0, 0); _controllers = []; _sortPoint = new Point(0.5, 0.5); worldLimit = new Rectangle(); limitMode = Scene.WORLD_LIM_MODE_NULL; colLimsFrame = new String(""); _children = []; _startShakeMag = new Point(); _renderOffset = new Point(); _shakeMag = new Point(); _startMag = new Point(); collisionGroups = new BitVector(32); super(); _linearVelocity = new Point(0, 0); angularVelocity = 0; _layer = 0; groups = 0; this.scene = _arg1; if (_arg2){ this.scene.addSceneObject(this); }; worldLimit = _arg1.stage.getRect(_arg1.stage); } public function set damping(_arg1:Number):void{ _damping = _arg1; } public function setPositionX(_arg1:Number):void{ _nextPos.x = _arg1; } public function onCollision(_arg1:SceneObject, _arg2:SceneObject):void{ var _local3:IController; for each (_local3 in _controllers) { _local3.onCollision(_arg1, _arg2); }; } public function setPositionY(_arg1:Number):void{ _nextPos.y = _arg1; } public function addChildObject(_arg1:SceneObject):void{ if (((!(_arg1)) || ((_children.indexOf(_arg1) >= 0)))){ return; }; _children.push(_arg1); _arg1._parent = this; scene.addSceneObject(_arg1); } private function resolveClamp(_arg1:String):void{ var _local2:Boolean = StringUtils.contains(_arg1, "left"); var _local3:Boolean = StringUtils.contains(_arg1, "right"); var _local4:Boolean = StringUtils.contains(_arg1, "top"); var _local5:Boolean = StringUtils.contains(_arg1, "bottom"); var _local6:Number = _nextPos.x; var _local7:Number = (_nextPos.x + _width); var _local8:Number = _nextPos.y; var _local9:Number = (_nextPos.y + _height); var _local10:Number = (worldLimit.right - _local7); var _local11:Number = (worldLimit.left - _local6); var _local12:Number = Math.abs(((x + width) - this.worldLimit.right)); var _local13:Number = Math.abs((x - this.worldLimit.left)); var _local14:Number = Math.abs(((y + height) - this.worldLimit.bottom)); var _local15:Number = Math.abs((y - this.worldLimit.top)); if (_local2){ _nextPos.x = (x - _local13); }; if (_local3){ _nextPos.x = (x + _local12); }; if (_local4){ _nextPos.y = (y - _local15); }; if (_local5){ _nextPos.y = (y + _local14); }; } public function setPaused(_arg1:Boolean):void{ _paused = _arg1; } public function updateObjectMovement(_arg1:Number):void{ var _local3:IController; if (((((_paused) || (!(enabled)))) || (_isBeingDeleted))){ return; }; var _local2:Number = (_arg1 / 1000); for each (_local3 in _controllers) { _local3.update(_local2); }; if (objectGroup){ objectGroup.update(_local2); }; _linearVelocity.x = (_linearVelocity.x + (_constantForce.x * _local2)); _linearVelocity.y = (_linearVelocity.y + (_constantForce.y * _local2)); var _local4:Number = (_linearVelocity.x * (_damping * _local2)); var _local5:Number = (_linearVelocity.y * (_damping * _local2)); _linearVelocity.x = (_linearVelocity.x - _local4); _linearVelocity.y = (_linearVelocity.y - _local5); if ((((_linearVelocity.x <= 0.5)) && ((_linearVelocity.x >= -0.5)))){ _linearVelocity.x = 0; }; if ((((_linearVelocity.y <= 0.5)) && ((_linearVelocity.y >= -0.5)))){ _linearVelocity.y = 0; }; checkMaxLinearVelocity(); if (_isRotatingTo){ _rotation = (_rotation + (_angularRotateToSpeed * _local2)); if (_rotation >= _angleTarget){ _rotation = _angleTarget; _isRotatingTo = false; }; }; _nextPos.x = (this.x + (_linearVelocity.x * _local2)); _nextPos.y = (this.y + (_linearVelocity.y * _local2)); } public function moveTo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Boolean=true, _arg5:Boolean=false, _arg6:Boolean=true):void{ _isMovingTo = true; _targetPosX = _arg1; _targetPosY = _arg2; _linearMoveToSpeed = _arg3; } public function onAdd():void{ var _local1:IController; for each (_local1 in _controllers) { _local1.onAdd(); }; } public function set linearVelocity(_arg1:Point):void{ _linearVelocity = _arg1; } public function set height(_arg1:Number):void{ _height = _arg1; } public function removeChildObject(_arg1:SceneObject, _arg2:Boolean=true):void{ if (((((!(_arg1)) || (!(_children)))) || (!(_children.length)))){ return; }; var _local3:int = _children.indexOf(_arg1); if (_local3 < 0){ return; }; var _local4:Point = _arg1.getWorldPosition(); _children.splice(_local3, 1); _arg1.x = _local4.x; _arg1.y = _local4.y; _arg1._parent = null; } public function testWorldLimits():String{ var _local1:Number = (_width * 0.5); var _local2:Number = (_height * 0.5); var _local3:Number = _nextPos.x; var _local4:Number = (_nextPos.x + _width); var _local5:Number = _nextPos.y; var _local6:Number = (_nextPos.y + _height); colLimsFrame = ""; if (_local3 <= worldLimit.left){ colLimsFrame = (colLimsFrame + "left"); }; if ((_local4 >= worldLimit.right)){ colLimsFrame = (colLimsFrame + " right"); }; if (_local5 <= worldLimit.top){ colLimsFrame = (colLimsFrame + " top"); }; if (_local6 >= worldLimit.bottom){ colLimsFrame = (colLimsFrame + " bottom"); }; colLimsFrame = StringUtils.trim(colLimsFrame); return (colLimsFrame); } public function onRotationTarget():void{ } public function get visible():Boolean{ return (_visible); } public function get x():Number{ return (_x); } public function get y():Number{ return (_y); } public function setEnabled(_arg1:Boolean):void{ this.enabled = _arg1; } public function get objectGroup():ISceneObjectGroup{ return (_objectgroup); } public function getConstantForceX():Number{ return (_constantForce.x); } public function onWorldLimit(_arg1:int, _arg2:String):void{ } public function setConstantForceY(_arg1:Number):void{ _constantForce.y = _arg1; } private function integrateTransforms():void{ if (!_parent){ return; }; var _local1:Number = (_parent.rotation * PI_BY_180); var _local2:Number = ((Math.cos(_local1) * x) + (Math.sin(_local1) * y)); var _local3:Number = ((Math.sin(_local1) * x) + (Math.cos(_local1) * y)); _local2 = (_local2 + _parent.x); _local3 = (_local3 + _parent.y); x = _local2; y = _local3; } public function getConstantForceY():Number{ return (_constantForce.y); } public function set layer(_arg1:uint):void{ _layer = _arg1; if (scene){ scene.sortScene(); }; } public function isCollisionGroupSet(_arg1:int):Boolean{ if (!collisionGroups){ return (false); }; if (collisionGroups.getBit(_arg1)){ return (true); }; return (false); } public function setLinearVelocityX(_arg1:Number):void{ _linearVelocity.x = _arg1; } public function setLinearVelocityY(_arg1:Number):void{ _linearVelocity.y = _arg1; } public function setConstantForceX(_arg1:Number):void{ _constantForce.x = _arg1; } public function update(_arg1:Number):void{ var _local2:Number = (_arg1 / 1000); if (_isShaking){ updateShaking(_arg1); }; this.x = _nextPos.x; this.y = _nextPos.y; if (_renderable){ _renderable.update(_arg1); }; canMoveXFrame = true; canMoveYFrame = true; colLimsFrame = ""; } private function resolveLimitCollision(_arg1:String):void{ var _local2:IController; if (limitMode == Scene.WORLD_LIM_MODE_CLAMP){ resolveClamp(_arg1); } else { if (limitMode == Scene.WORLD_LIM_MODE_KILL){ resolveKill(_arg1); } else { if (limitMode == Scene.WORLD_LIM_MODE_TRANSFER){ resolveTransfer(_arg1); }; }; }; if (worldLimCallback){ this.onWorldLimit(limitMode, _arg1); for each (_local2 in _controllers) { _local2.onWorldLimit(limitMode, _arg1); }; if (this._objectgroup){ this._objectgroup.onWorldLimit(limitMode, _arg1); }; }; } public function onLevelEnded():void{ var _local1:IController; for each (_local1 in _controllers) { _local1.onLevelEnded(); }; } public function setCollisionGroups(_arg1:Array, _arg2:Boolean):void{ if (!collisionGroups){ return; }; var _local3:uint; while (_local3 < _arg1.length) { collisionGroups.setBit(_arg1[_local3], _arg2); _local3++; }; } public function set visible(_arg1:Boolean):void{ var _local2:SceneObject; _visible = _arg1; if (((_children) || (_children.length))){ for each (_local2 in _children) { if (_local2._inheritVisible){ _local2._visible = _visible; }; }; }; } public function set x(_arg1:Number):void{ _x = _arg1; _nextPos.x = _arg1; } public function set y(_arg1:Number):void{ _y = _arg1; _nextPos.y = _arg1; } public function set rotation(_arg1:Number):void{ _rotation = _arg1; } public function set objectGroup(_arg1:ISceneObjectGroup):void{ _objectgroup = _arg1; } public function set constantForceY(_arg1:Number):void{ _constantForce.y = _arg1; } public function get height():Number{ return (_height); } public function set constantForceX(_arg1:Number):void{ _constantForce.x = _arg1; } public function getWorldPosition():Point{ if (!_parent){ return (new Point(x, y)); }; var _local1:Point = new Point(); _local1.x = (_parent.getWorldPosition().x + x); _local1.y = (_parent.getWorldPosition().y + y); return (_local1); } public function rotateTo(_arg1:Number, _arg2:Number, _arg3:Boolean=true, _arg4:Boolean=false, _arg5:Boolean=true):void{ _isRotatingTo = true; _angleTarget = _arg1; _angularRotateToSpeed = _arg2; } public function updateShaking(_arg1:Number):void{ _currShakeTime = (_currShakeTime - _arg1); var _local2:Number = (_currShakeTime / _startShakeTime); _shakeMag.x = (_startShakeMag.x * _local2); _shakeMag.y = (_startShakeMag.y * _local2); if (_currShakeTime <= 0){ stopShaking(); return; }; _renderOffset.x = MathUtils.randRange(-(_shakeMag.x), _shakeMag.x); _renderOffset.y = MathUtils.randRange(-(_shakeMag.y), _shakeMag.y); } public function addController(_arg1:IController):void{ if (!_controllers){ return; }; _controllers.push(_arg1); } public function getLinearVelocityX():Number{ return (_linearVelocity.x); } public function onRemove():void{ var _local1:IController; for each (_local1 in _controllers) { _local1.onRemove(); }; } public function setWorldLimit(_arg1:int, _arg2:Rectangle, _arg3:Boolean):void{ this.limitMode = _arg1; this.worldLimit = _arg2; worldLimCallback = _arg3; } public function updateObjectWorldCollision(_arg1:Number):void{ if (((((_paused) || (!(enabled)))) || (_isBeingDeleted))){ return; }; var _local2 = ""; if (testWorldLims){ _local2 = testWorldLimits(); }; if (_local2.length > 0){ resolveLimitCollision(_local2); }; } public function get layer():uint{ return (_layer); } public function onLevelLoaded():void{ var _local1:IController; for each (_local1 in _controllers) { _local1.onLevelLoaded(); }; } public function getLinearVelocityY():Number{ return (_linearVelocity.y); } private function resolveKill(_arg1:String):void{ testWorldLims = false; if (_parent){ _parent.removeChildObject(this); }; safeDelete(); } private function smoothstep(_arg1:Number):Number{ return (((_arg1 * _arg1) * (3 - (2 * x)))); } private function checkMaxLinearVelocity():void{ if (maxLinearVelocity.x != 0){ if (_linearVelocity.x >= maxLinearVelocity.x){ _linearVelocity.x = maxLinearVelocity.x; }; }; if (maxLinearVelocity.y != 0){ if (_linearVelocity.y >= maxLinearVelocity.y){ _linearVelocity.y = maxLinearVelocity.y; }; }; if (minLinearVelocity.x != 0){ if (_linearVelocity.x <= minLinearVelocity.x){ _linearVelocity.x = minLinearVelocity.x; }; }; if (minLinearVelocity.y != 0){ if (_linearVelocity.y <= minLinearVelocity.y){ _linearVelocity.y = minLinearVelocity.y; }; }; } public function startShaking(_arg1:Number, _arg2:Number, _arg3:Number=1000):void{ _isShaking = true; _shakeMag.x = _arg1; _shakeMag.y = _arg2; _startShakeMag.x = _arg1; _startShakeMag.y = _arg2; _currShakeTime = _arg3; _startShakeTime = _arg3; } public function get rotation():Number{ return (_rotation); } public function set width(_arg1:Number):void{ _width = _arg1; } public function render():void{ var _local1:Number; var _local2:Number; var _local3:Point; var _local4:Point; if (((!(visible)) || (!(enabled)))){ return; }; if (_renderable){ _local1 = _renderable.getWidth(); _local2 = _renderable.getHeight(); if (_parent){ _local3 = getWorldPosition(); if (_isShaking){ _local3.x = (_local3.x + _renderOffset.x); _local3.y = (_local3.y + _renderOffset.y); }; _renderable.render(this.scene.stageBuffer, _local3, _rotation, _alpha, renderMethod); } else { _local4 = new Point(this.x, this.y); if (_isShaking){ _local4.x = (_local4.x + _renderOffset.x); _local4.y = (_local4.y + _renderOffset.y); }; _renderable.render(this.scene.stageBuffer, _local4, _rotation, _alpha, renderMethod); }; }; } public function getPositionX():Number{ return (x); } public function getPositionY():Number{ return (y); } public function removeAllChildren(_arg1:Boolean=false):void{ if (((!(_children)) || (!(_children.length)))){ return; }; var _local2:int = (_children.length - 1); while (_local2 > -1) { if (_arg1){ _children[_local2].safeDelete(); }; _children[_local2]._parent = null; _children[_local2] = null; _children.splice(_local2, 1); _local2--; }; } public function safeDelete():void{ if (_isBeingDeleted){ return; }; if (this.scene){ this.scene.addDeleteRequest(this); }; } public function get width():Number{ return (_width); } public function stopShaking():void{ _isShaking = false; _renderOffset.x = 0; _renderOffset.y = 0; } private function updateChildren(_arg1:Number):void{ var _local2:SceneObject; if (!_children.length){ return; }; for each (_local2 in _children) { _local2.updateObjectMovement(_arg1); }; for each (_local2 in _children) { _local2.updateObjectWorldCollision(_arg1); }; for each (_local2 in _children) { _local2.update(_arg1); }; } private function resolveTransfer(_arg1:String):void{ var _local2:Boolean = StringUtils.contains(_arg1, "left"); var _local3:Boolean = StringUtils.contains(_arg1, "right"); var _local4:Boolean = StringUtils.contains(_arg1, "top"); var _local5:Boolean = StringUtils.contains(_arg1, "bottom"); if (_local2){ _nextPos.x = ((worldLimit.right - width) + 1); } else { if (_local3){ _nextPos.x = (worldLimit.left + 1); }; }; } public function set renderable(_arg1:IRenderable):void{ _renderable = _arg1; _width = _renderable.getWidth(); _height = _renderable.getHeight(); } public function get renderable():IRenderable{ return (_renderable); } } }//package ToadLib.Framework
Section 63
//SceneObjectGroup (ToadLib.Framework.SceneObjectGroup) package ToadLib.Framework { import ToadLib.Interfaces.*; import ToadLib.Graphics.*; public class SceneObjectGroup implements ISceneObjectGroup { protected var _groupArray:Array; public function SceneObjectGroup(_arg1:Scene){ _groupArray = []; super(); } public function get size():Number{ return (_groupArray.length); } public function getElement(_arg1:uint):SceneObject{ if (_groupArray.length < _arg1){ return (null); }; return (_groupArray[_arg1]); } public function removeSceneObject(_arg1:SceneObject):void{ if (!_arg1){ return; }; var _local2:int = _groupArray.indexOf(_arg1); if (_local2 < 0){ return; }; _groupArray.splice(_local2, 1); } public function onWorldLimit(_arg1:int, _arg2:String):void{ } public function update(_arg1:Number):void{ } public function addSceneObject(_arg1:SceneObject):void{ _groupArray.push(_arg1); } public function onCollision(_arg1:SceneObject, _arg2:SceneObject):void{ } public function setLayer(_arg1:uint):void{ } public function isInGroup(_arg1:ISceneObject):Boolean{ if (_groupArray.indexOf(_arg1) >= 0){ return (true); }; return (false); } public function setVelocityX(_arg1:Number):void{ var _local2:SceneObject; for each (_local2 in _groupArray) { _local2.setLinearVelocityX(_arg1); }; } public function setVelocityY(_arg1:Number):void{ var _local2:SceneObject; for each (_local2 in _groupArray) { _local2.setLinearVelocityY(_arg1); }; } public function setCollisionGroup(_arg1:uint):void{ } } }//package ToadLib.Framework
Section 64
//Schedule (ToadLib.Framework.Schedule) package ToadLib.Framework { public class Schedule { private var _frameCount:uint;// = 0 private var _callParams:Array;// = null private var _currTime:uint;// = 0 private var _executionTime:uint;// = 0 private var _target:Function;// = null private var _type:String;// = null private var _object:Object; public function Schedule(_arg1:uint, _arg2:Function, _arg3:Object, ... _args){ _target = _arg2; _executionTime = _arg1; _callParams = _args[0]; _object = _arg3; } public function update(_arg1:Number):Boolean{ _currTime = (_currTime + _arg1); _frameCount++; if (_currTime < _executionTime){ return (false); }; if (((_object) && (!((_target == null))))){ _target.apply(_object, _callParams); }; return (true); } } }//package ToadLib.Framework
Section 65
//Scheduler (ToadLib.Framework.Scheduler) package ToadLib.Framework { import flash.events.*; import flash.utils.*; public class Scheduler { private var _scheduleDeletes:Array; private var _timer:Timer;// = null private static var _paused:Boolean = false; private static var _tasks:Array = []; private static var _lastTime:int = 0; private static var _schedules:Array = []; public function Scheduler(){ _scheduleDeletes = []; super(); _timer = new Timer(8); _timer.addEventListener(TimerEvent.TIMER, update); _timer.start(); } private function update(_arg1:Event):void{ var _local4:int; var _local2:int = getTimer(); var _local3:int = (_local2 - _lastTime); if (!_paused){ _local4 = (_schedules.length - 1); while (_local4 > -1) { if (_schedules[_local4].update(_local3)){ _scheduleDeletes.push(_schedules[_local4]); }; _local4--; }; }; _lastTime = _local2; processDeleteRequests(); } private function processDeleteRequests():void{ var _local1:Schedule; for each (_local1 in _scheduleDeletes) { removeSchedule(_local1); }; } public static function isShedulePending(_arg1:Schedule):Boolean{ var _local2:int = _schedules.indexOf(_arg1); if (_local2 < 0){ return (false); }; return (true); } public static function togglePause():void{ _paused = !(_paused); if (!_paused){ _lastTime = getTimer(); }; } public static function removeTask(_arg1:Task):void{ var _local2:int = _tasks.indexOf(_arg1); if (_local2 < 0){ return; }; _tasks.splice(_local2, 1); } public static function resume():void{ _lastTime = getTimer(); _paused = false; } public static function pause():void{ _paused = true; } public static function clearAllSchedules():void{ if (!_schedules){ return; }; _schedules.splice(0, _schedules.length); } public static function setSchedule(_arg1:uint, _arg2:Function, _arg3:Object, ... _args):Schedule{ var _local5:Schedule = new Schedule(_arg1, _arg2, _arg3, _args); _schedules.push(_local5); return (_local5); } public static function removeSchedule(_arg1:Schedule):void{ var _local2:int = _schedules.indexOf(_arg1); if (_local2 < 0){ return; }; _schedules.splice(_local2, 1); } } }//package ToadLib.Framework
Section 66
//StringUtils (ToadLib.Framework.StringUtils) package ToadLib.Framework { public class StringUtils { private static function _swapCase(_arg1:String, ... _args):String{ var _local3:String = _arg1.toLowerCase(); var _local4:String = _arg1.toUpperCase(); switch (_arg1){ case _local3: return (_local4); case _local4: return (_local3); default: return (_arg1); }; } public static function isEmpty(_arg1:String):Boolean{ if (_arg1 == null){ return (true); }; return (!(_arg1.length)); } public static function remove(_arg1:String, _arg2:String, _arg3:Boolean=true):String{ if (_arg1 == null){ return (""); }; var _local4:String = escapePattern(_arg2); var _local5:String = (_arg3) ? "g" : "ig"; return (_arg1.replace(new RegExp(_local4, _local5), "")); } public static function countOf(_arg1:String, _arg2:String, _arg3:Boolean=true):uint{ if (_arg1 == null){ return (0); }; var _local4:String = escapePattern(_arg2); var _local5:String = (_arg3) ? "g" : "ig"; return (_arg1.match(new RegExp(_local4, _local5)).length); } public static function between(_arg1:String, _arg2:String, _arg3:String):String{ var _local6:int; var _local4 = ""; if (_arg1 == null){ return (_local4); }; var _local5:int = _arg1.indexOf(_arg2); if (_local5 != -1){ _local5 = (_local5 + _arg2.length); _local6 = _arg1.indexOf(_arg3, _local5); if (_local6 != -1){ _local4 = _arg1.substr(_local5, (_local6 - _local5)); }; }; return (_local4); } public static function padRight(_arg1:String, _arg2:String, _arg3:uint):String{ var _local4:String = _arg1; while (_local4.length < _arg3) { _local4 = (_local4 + _arg2); }; return (_local4); } public static function isNumeric(_arg1:String):Boolean{ if (_arg1 == null){ return (false); }; var _local2:RegExp = /^[-+]?\d*\.?\d+(?:[eE][-+]?\d+)?$/; return (_local2.test(_arg1)); } public static function block(_arg1:String, _arg2:uint, _arg3:String="."):Array{ var _local8:String; var _local4:Array = new Array(); if ((((_arg1 == null)) || (!(contains(_arg1, _arg3))))){ return (_local4); }; var _local5:uint; var _local6:uint = _arg1.length; var _local7:RegExp = new RegExp((("[^" + escapePattern(_arg3)) + "]+$")); while (_local5 < _local6) { _local8 = _arg1.substr(_local5, _arg2); if (!contains(_local8, _arg3)){ _local4.push(truncate(_local8, _local8.length)); _local5 = (_local5 + _local8.length); }; _local8 = _local8.replace(_local7, ""); _local4.push(_local8); _local5 = (_local5 + _local8.length); }; return (_local4); } public static function trim(_arg1:String):String{ if (_arg1 == null){ return (""); }; return (_arg1.replace(/^\s+|\s+$/g, "")); } public static function beginsWith(_arg1:String, _arg2:String):Boolean{ if (_arg1 == null){ return (false); }; return ((_arg1.indexOf(_arg2) == 0)); } public static function stripTags(_arg1:String):String{ if (_arg1 == null){ return (""); }; return (_arg1.replace(/<\/?[^>]+>/igm, "")); } public static function afterLast(_arg1:String, _arg2:String):String{ if (_arg1 == null){ return (""); }; var _local3:int = _arg1.lastIndexOf(_arg2); if (_local3 == -1){ return (""); }; _local3 = (_local3 + _arg2.length); return (_arg1.substr(_local3)); } private static function _minimum(_arg1:uint, _arg2:uint, _arg3:uint):uint{ return (Math.min(_arg1, Math.min(_arg2, Math.min(_arg3, _arg1)))); } private static function escapePattern(_arg1:String):String{ return (_arg1.replace(/(\]|\[|\{|\}|\(|\)|\*|\+|\?|\.|\\)/g, "\\$1")); } public static function removeExtraWhitespace(_arg1:String):String{ if (_arg1 == null){ return (""); }; var _local2:String = trim(_arg1); return (_local2.replace(/\s+/g, " ")); } public static function trimRight(_arg1:String):String{ if (_arg1 == null){ return (""); }; return (_arg1.replace(/\s+$/, "")); } public static function endsWith(_arg1:String, _arg2:String):Boolean{ return ((_arg1.lastIndexOf(_arg2) == (_arg1.length - _arg2.length))); } public static function contains(_arg1:String, _arg2:String):Boolean{ if (_arg1 == null){ return (false); }; return (!((_arg1.indexOf(_arg2) == -1))); } public static function properCase(_arg1:String):String{ if (_arg1 == null){ return (""); }; var _local2:String = _arg1.toLowerCase().replace(/\b([^.?;!]+)/, capitalize); return (_local2.replace(/\b[i]\b/, "I")); } public static function trimLeft(_arg1:String):String{ if (_arg1 == null){ return (""); }; return (_arg1.replace(/^\s+/, "")); } public static function similarity(_arg1:String, _arg2:String):Number{ var _local3:uint = editDistance(_arg1, _arg2); var _local4:uint = Math.max(_arg1.length, _arg2.length); if (_local4 == 0){ return (100); }; return (((1 - (_local3 / _local4)) * 100)); } public static function wordCount(_arg1:String):uint{ if (_arg1 == null){ return (0); }; return (_arg1.match(/\b\w+\b/g).length); } public static function editDistance(_arg1:String, _arg2:String):uint{ var _local3:uint; var _local5:uint; var _local8:uint; var _local9:String; var _local10:String; if (_arg1 == null){ _arg1 = ""; }; if (_arg2 == null){ _arg2 = ""; }; if (_arg1 == _arg2){ return (0); }; var _local4:Array = new Array(); var _local6:uint = _arg1.length; var _local7:uint = _arg2.length; if (_local6 == 0){ return (_local7); }; if (_local7 == 0){ return (_local6); }; _local3 = 0; while (_local3 <= _local6) { _local4[_local3] = new Array(); _local3++; }; _local3 = 0; while (_local3 <= _local6) { _local4[_local3][0] = _local3; _local3++; }; _local8 = 0; while (_local8 <= _local7) { _local4[0][_local8] = _local8; _local8++; }; _local3 = 1; while (_local3 <= _local6) { _local9 = _arg1.charAt((_local3 - 1)); _local8 = 1; while (_local8 <= _local7) { _local10 = _arg2.charAt((_local8 - 1)); if (_local9 == _local10){ _local5 = 0; } else { _local5 = 1; }; _local4[_local3][_local8] = _minimum((_local4[(_local3 - 1)][_local8] + 1), (_local4[_local3][(_local8 - 1)] + 1), (_local4[(_local3 - 1)][(_local8 - 1)] + _local5)); _local8++; }; _local3++; }; return (_local4[_local6][_local7]); } public static function hasText(_arg1:String):Boolean{ var _local2:String = removeExtraWhitespace(_arg1); return (!(!(_local2.length))); } public static function reverse(_arg1:String):String{ if (_arg1 == null){ return (""); }; return (_arg1.split("").reverse().join("")); } public static function swapCase(_arg1:String):String{ if (_arg1 == null){ return (""); }; return (_arg1.replace(/(\w)/, _swapCase)); } public static function capitalize(_arg1:String, ... _args):String{ var _local3:String = trimLeft(_arg1); if (_args[0] === true){ return (_local3.replace(/^.|\b./g, _upperCase)); }; return (_local3.replace(/(^\w)/, _upperCase)); } public static function truncate(_arg1:String, _arg2:uint, _arg3:String="..."):String{ if (_arg1 == null){ return (""); }; _arg2 = (_arg2 - _arg3.length); var _local4:String = _arg1; if (_local4.length > _arg2){ _local4 = _local4.substr(0, _arg2); if (/[^\s]/.test(_arg1.charAt(_arg2))){ _local4 = trimRight(_local4.replace(/\w+$|\s+$/, "")); }; _local4 = (_local4 + _arg3); }; return (_local4); } public static function reverseWords(_arg1:String):String{ if (_arg1 == null){ return (""); }; return (_arg1.split(/\s+/).reverse().join("")); } public static function beforeFirst(_arg1:String, _arg2:String):String{ if (_arg1 == null){ return (""); }; var _local3:int = _arg1.indexOf(_arg2); if (_local3 == -1){ return (""); }; return (_arg1.substr(0, _local3)); } private static function _upperCase(_arg1:String, ... _args):String{ return (_arg1.toUpperCase()); } public static function afterFirst(_arg1:String, _arg2:String):String{ if (_arg1 == null){ return (""); }; var _local3:int = _arg1.indexOf(_arg2); if (_local3 == -1){ return (""); }; _local3 = (_local3 + _arg2.length); return (_arg1.substr(_local3)); } public static function beforeLast(_arg1:String, _arg2:String):String{ if (_arg1 == null){ return (""); }; var _local3:int = _arg1.lastIndexOf(_arg2); if (_local3 == -1){ return (""); }; return (_arg1.substr(0, _local3)); } public static function padLeft(_arg1:String, _arg2:String, _arg3:uint):String{ var _local4:String = _arg1; while (_local4.length < _arg3) { _local4 = (_arg2 + _local4); }; return (_local4); } public static function quote(_arg1:String):String{ var _local2:RegExp = /[\\"\r\n]/g; return ((("\"" + _arg1.replace(_local2, _quote)) + "\"")); } private static function _quote(_arg1:String, ... _args):String{ switch (_arg1){ case "\\": return ("\\\\"); case "\r": return ("\\r"); case "\n": return ("\\n"); case "\"": return ("\\\""); default: return (""); }; } } }//package ToadLib.Framework
Section 67
//Task (ToadLib.Framework.Task) package ToadLib.Framework { public class Task { private var _frameCount:uint;// = 0 private var _callParams:Array;// = null private var _currTime:uint;// = 0 private var _startFrame:uint;// = 0 private var _target:Function;// = null private var _type:String;// = null private var _repeat:Boolean;// = false private var _object:Object; public function Task(_arg1:uint, _arg2:Function, _arg3:Object, _arg4:Boolean, ... _args){ _target = _arg2; _startFrame = _arg1; _callParams = _args[0]; _object = _arg3; _repeat = _arg4; } public function update():Boolean{ _frameCount++; if (_frameCount < _startFrame){ return (false); }; var _local1:uint = _callParams.length; _target.apply(_object, _callParams); if (_repeat){ return (false); }; return (true); } public function get repeats():Boolean{ return (_repeat); } } }//package ToadLib.Framework
Section 68
//AnimatedSprite (ToadLib.Graphics.AnimatedSprite) package ToadLib.Graphics { import ToadLib.Framework.*; public class AnimatedSprite extends SceneObject { protected var _scene:Scene;// = null private var _deleteOnEnd:Boolean;// = false private var _prevAnmStream:AnimationStream;// = null private var _revertAnm:Boolean;// = false protected var _XMLDef:XML;// = null private var _currAnmStream:AnimationStream;// = null private var _anmArray:Array;// = null private var _currAnmNum:uint;// = 0 private var _prevAnmNum:uint;// = 0 public function AnimatedSprite(_arg1:XML=null, _arg2:Scene=null, _arg3:Boolean=true){ _scene = _arg2; super(_arg2, _arg3); if (_arg1){ _anmArray = AnimationLoader.loadFromXML(_arg1); _XMLDef = _arg1; }; if (((_anmArray) && (_anmArray[0]))){ _currAnmStream = _anmArray[0]; this.renderable = _currAnmStream; _currAnmStream.animationEndCallback = this.onAnimationEnd; }; } public function setAnimation(_arg1:String, _arg2:int=0, _arg3:Boolean=false, _arg4:int=1, _arg5:int=0):void{ var _local7:AnimationStream; var _local6:int; while (_local6 < _anmArray.length) { _local7 = _anmArray[_local6]; if (_local7.name == _arg1){ _prevAnmStream = _currAnmStream; _currAnmStream.animationEndCallback = null; _currAnmStream = _local7; this.renderable = _currAnmStream; _currAnmStream.animationEndCallback = this.onAnimationEnd; _currAnmStream.setFrame = _arg2; _currAnmStream.play(_arg4, _arg5); _revertAnm = _arg3; _prevAnmNum = _currAnmNum; _currAnmNum = _local6; }; _local6++; }; } public function getFrameHeight():Number{ if (!_currAnmStream){ return (0); }; return (_currAnmStream.getHeight()); } public function onFrameChanged():void{ var _local1:Controller; if (_controllers){ for each (_local1 in _controllers) { _local1.onFrameChanged(); }; }; } public function stop():void{ if (_currAnmStream){ _currAnmStream.stop(); }; } public function get numFrames():uint{ if (!_currAnmStream){ return (0); }; return (_currAnmStream.numFrames); } public function getAnimation():String{ if (!_currAnmStream){ return (""); }; return (_currAnmStream.name); } public function getFrameWidth():Number{ if (!_currAnmStream){ return (0); }; return (_currAnmStream.getWidth()); } override public function onCollision(_arg1:SceneObject, _arg2:SceneObject):void{ super.onCollision(_arg1, _arg2); } public function getAnimationLength():uint{ if (!_currAnmStream){ return (0); }; return (_currAnmStream.getTotalTime()); } public function get direction():int{ if (!_currAnmStream){ return (0); }; return (_currAnmStream.direction); } public function clone():AnimatedSprite{ var _local2:AnimationStream; var _local1:AnimatedSprite = new AnimatedSprite(null, _scene, true); if (_anmArray){ _local1._anmArray = []; for each (_local2 in _anmArray) { _local1._anmArray.push(_local2.clone()); }; }; _local1._currAnmNum = _currAnmNum; _local1._deleteOnEnd = _deleteOnEnd; _local1._prevAnmNum = _prevAnmNum; _local1._revertAnm = _revertAnm; _local1._scene = _scene; _local1._XMLDef = _XMLDef; _local1._currAnmStream = _local1._anmArray[_currAnmNum]; _local1.renderable = _local1._currAnmStream; _local1._prevAnmStream = _local1._anmArray[_prevAnmNum]; if (_local1._currAnmStream){ _local1._currAnmStream.animationEndCallback = _local1.onAnimationEnd; }; return (_local1); } public function getNumAnimations():uint{ if (!_anmArray){ return (0); }; return (_anmArray.length); } public function getAnimationFinished():Boolean{ if (!_currAnmStream){ return (false); }; return (!(_currAnmStream.isPlaying)); } public function set deleteOnEnd(_arg1:Boolean):void{ _deleteOnEnd = _arg1; } public function set frame(_arg1:uint):void{ _currAnmStream.setFrame = _arg1; } public function play(_arg1:int=1, _arg2:int=1, _arg3:Boolean=false):void{ if (_currAnmStream){ _currAnmStream.play(_arg1, _arg2); }; _revertAnm = _arg3; } public function pause():void{ } public function get frame():uint{ return (_currAnmStream.getFrame); } public function onAnimationEnd():void{ var _local1:Controller; if (_controllers){ for each (_local1 in _controllers) { _local1.onAnimationEnd(); }; }; if (((_revertAnm) && (_prevAnmStream))){ _currAnmStream.animationEndCallback = null; _currAnmStream.animationFrameChangedCallback = null; _currAnmStream = _prevAnmStream; this.renderable = _currAnmStream; _currAnmStream.setFrame = 0; _currAnmStream.animationEndCallback = this.onAnimationEnd; _currAnmStream.animationFrameChangedCallback = this.onFrameChanged; _prevAnmStream = null; _revertAnm = false; }; if (_deleteOnEnd){ this.safeDelete(); }; } } }//package ToadLib.Graphics
Section 69
//AnimationFrame (ToadLib.Graphics.AnimationFrame) package ToadLib.Graphics { import flash.display.*; import flash.geom.*; public class AnimationFrame { public var delay:Number; public var rotationCache:Array; public var width:Number; public var height:Number; public var flippedCache:Array; public var center:Point; public var frameData:BitmapData; public var collisionBox:Rectangle; public var flippedBitmapData:BitmapData;// = null public var frameSize:Rectangle; public var origBitmap:Bitmap; public function AnimationFrame(_arg1:Rectangle, _arg2:Rectangle, _arg3:Number, _arg4:Point, _arg5:Bitmap){ rotationCache = []; flippedCache = []; super(); this.collisionBox = _arg1; this.frameSize = _arg2; this.center = _arg4; this.delay = _arg3; width = _arg5.width; height = _arg5.height; origBitmap = _arg5; frameData = _arg5.bitmapData; } public function generateRotateCache():void{ var _local4:Matrix; var _local5:BitmapData; var _local1:Matrix = new Matrix(); var _local2:Number = 10; rotationCache.push(origBitmap.bitmapData); var _local3:uint; while (_local3 < 35) { _local4 = new Matrix(); _local4.translate(-((origBitmap.width * 0.5)), -((origBitmap.height * 0.5))); _local4.rotate(((Math.PI * 2) * (_local2 / 360))); _local4.translate((origBitmap.width * 0.5), (origBitmap.height * 0.5)); _local5 = new BitmapData(origBitmap.width, origBitmap.height, true, 0); _local5.draw(origBitmap.bitmapData, _local4); rotationCache.push(_local5); _local2 = (_local2 + 10); _local3++; }; } public function generateFlip():void{ if (flippedBitmapData){ return; }; var _local1:Matrix = new Matrix(); _local1.translate(-((origBitmap.width * 0.5)), -((origBitmap.height * 0.5))); _local1.scale(1, 1); _local1.translate((origBitmap.width * 0.5), (origBitmap.height * 0.5)); flippedBitmapData = new BitmapData(origBitmap.width, origBitmap.height, true, 0); flippedBitmapData.draw(origBitmap.bitmapData, _local1); flippedCache.push(flippedBitmapData); _local1 = new Matrix(); _local1.translate(-((origBitmap.width * 0.5)), -((origBitmap.height * 0.5))); _local1.scale(-1, 1); _local1.translate((origBitmap.width * 0.5), (origBitmap.height * 0.5)); flippedBitmapData = new BitmapData(origBitmap.width, origBitmap.height, true, 0); flippedBitmapData.draw(origBitmap.bitmapData, _local1); flippedCache.push(flippedBitmapData); _local1 = new Matrix(); _local1.translate(-((origBitmap.width * 0.5)), -((origBitmap.height * 0.5))); _local1.scale(1, -1); _local1.translate((origBitmap.width * 0.5), (origBitmap.height * 0.5)); flippedBitmapData = new BitmapData(origBitmap.width, origBitmap.height, true, 0); flippedBitmapData.draw(origBitmap.bitmapData, _local1); flippedCache.push(flippedBitmapData); _local1 = new Matrix(); _local1.translate(-((origBitmap.width * 0.5)), -((origBitmap.height * 0.5))); _local1.scale(-1, -1); _local1.translate((origBitmap.width * 0.5), (origBitmap.height * 0.5)); flippedBitmapData = new BitmapData(origBitmap.width, origBitmap.height, true, 0); flippedBitmapData.draw(origBitmap.bitmapData, _local1); flippedCache.push(flippedBitmapData); } } }//package ToadLib.Graphics
Section 70
//AnimationLoader (ToadLib.Graphics.AnimationLoader) package ToadLib.Graphics { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.utils.*; public class AnimationLoader extends EventDispatcher { private static var streamCache:Object = new Object(); private static var anmXmlCache:Object = new Object(); private static var bitmaps:Object = new Object(); public function createAnimationStream():void{ } private static function getBitmapFromCache(_arg1:String):Bitmap{ if (!bitmaps){ return (null); }; return (bitmaps[_arg1]); } public static function loadFromXML(_arg1:XML):Array{ var _local4:XML; var _local5:AnimationStream; var _local6:XMLList; var _local7:XML; var _local8:AnimationStream; var _local9:AnimationFrame; var _local2:Array = new Array(); var _local3:XMLList = _arg1.animation; for each (_local4 in _local3) { _local5 = null; if (_local4.hasOwnProperty("@name")){ _local8 = streamCache[_local4.@name]; if (_local8){ _local5 = _local8.clone(); _local2.push(_local5); continue; }; _local5 = new AnimationStream(); _local5.name = _local4.@name; }; if (_local4.hasOwnProperty("@loop")){ switch (_local4.@loop.toString()){ case "0": _local5.anmMode = 0; break; case "1": _local5.anmMode = 1; break; case "2": _local5.anmMode = 2; break; default: _local5.isLooping = false; break; }; }; _local6 = _local4.frame; for each (_local7 in _local6) { _local9 = null; if (_local7.hasOwnProperty("@asset")){ _local9 = getAnimationFrame(_local7.@asset, _local7.@delay); }; if (_local9){ _local5.appendFrame(_local9); }; }; _local2.push(_local5); streamCache[_local5.name] = _local5; }; return (_local2); } public static function getCachedAnimationStream(_arg1:String):AnimationStream{ if (!streamCache[_arg1]){ return (null); }; return (streamCache[_arg1].clone()); } private static function getAnimationFrame(_arg1:String, _arg2:Number):AnimationFrame{ var _local9:Class; var _local3:Bitmap; var _local4:String = ("AssetImporter_" + _arg1); var _local5:Bitmap = getBitmapFromCache(_local4); if (!_local5){ _local9 = Class(getDefinitionByName(_local4)); _local5 = Bitmap(new (_local9)); bitmaps[_local4] = _local5; }; var _local6:Rectangle = new Rectangle(0, 0, _local5.width, _local5.height); var _local7:Point = new Point(0, 0); var _local8:AnimationFrame = new AnimationFrame(_local6, _local6, _arg2, _local7, _local5); return (_local8); } } }//package ToadLib.Graphics
Section 71
//AnimationStream (ToadLib.Graphics.AnimationStream) package ToadLib.Graphics { import flash.events.*; import ToadLib.Framework.*; import ToadLib.Interfaces.*; import flash.display.*; import flash.geom.*; import flash.utils.*; public class AnimationStream extends EventDispatcher implements IAnimatedObject, IRenderable { public var name:String;// = "" public var anmMode:int;// = 0 private var _isPlaying:Boolean;// = true private var frames:Array; private var _anmFrameChangedCallback:Function;// = null private var _totalTime:uint;// = 0 private var _callbackObj:AnimatedSprite;// = null private var _timePassed:Number;// = 0 public var timer:Timer;// = null public var speed:Number;// = 1 private var _loops:Boolean;// = false private var _currFrame:int;// = 0 private var _anmEndCallback:Function;// = null public var direction:int;// = 1 public static const ANM_MODE_PINGPONG:int = 2; public static const ANM_MODE_REWIND:int = 1; public static const ANM_MODE_STOP:int = 0; public function AnimationStream(_arg1:AnimatedSprite=null){ frames = new Array(); _callbackObj = _arg1; timer = new Timer(0); timer.addEventListener(TimerEvent.TIMER, timerEvent); } public function get pixels():BitmapData{ if (((((!(frames.length)) || ((_currFrame > (frames.length - 1))))) || ((_currFrame < 0)))){ return (null); }; return (frames[_currFrame].frameData); } public function stop():void{ _isPlaying = false; _currFrame = 0; } public function getWidth():Number{ if (((((!(frames.length)) || ((_currFrame > (frames.length - 1))))) || ((_currFrame < 0)))){ return (0); }; return (frames[_currFrame].width); } public function set animationFrameChangedCallback(_arg1:Function):void{ _anmFrameChangedCallback = _arg1; } public function get isPlaying():Boolean{ return (_isPlaying); } public function getHeight():Number{ if (((((!(frames.length)) || ((_currFrame > (frames.length - 1))))) || ((_currFrame < 0)))){ return (0); }; return (frames[_currFrame].height); } public function render(_arg1:Bitmap, _arg2:Point, _arg3:Number, _arg4:Number=1, _arg5:int=1):void{ var _local8:Matrix; if (((!(frames.length)) || (!(_arg1)))){ return; }; var _local6:AnimationFrame = frames[_currFrame]; var _local7:Rectangle = new Rectangle(0, 0, (_local6.frameData.width - 1), (_local6.frameData.height - 1)); if (_arg5 == SceneObject.COPY_RENDERER){ _arg1.bitmapData.copyPixels(_local6.frameData, _local7, _arg2); } else { if (_arg5 == SceneObject.VECTOR_RENDERER){ _local8 = new Matrix(); _local8.identity(); _local8.translate(-((getWidth() * 0.5)), -((getHeight() * 0.5))); _local8.rotate((_arg3 * MathUtils.PI_DIV_180)); _local8.translate((_arg2.x + (getWidth() * 0.5)), (_arg2.y + (getHeight() * 0.5))); _arg1.bitmapData.draw(_local6.frameData, _local8, new ColorTransform(1, 1, 1, _arg4)); }; }; } public function get totalTime():uint{ return (_totalTime); } public function get isLooping():Boolean{ return (_loops); } public function play(_arg1:int=1, _arg2:int=1):void{ _isPlaying = true; this.direction = _arg1; if (this.direction == 0){ this.direction = 1; }; anmMode = _arg2; } public function set animationEndCallback(_arg1:Function):void{ _anmEndCallback = _arg1; } public function update(_arg1:Number):void{ if (!_isPlaying){ return; }; _timePassed = (_timePassed + _arg1); var _local2:AnimationFrame = frames[_currFrame]; if (_timePassed >= _local2.delay){ _currFrame = (_currFrame + direction); if (_currFrame < 0){ _currFrame = 0; }; _timePassed = (_timePassed - _local2.delay); if (_anmFrameChangedCallback != null){ _anmFrameChangedCallback.call(); }; }; if ((((_currFrame >= frames.length)) && ((direction == 1)))){ if (anmMode == 1){ _currFrame = 0; } else { if (anmMode == 0){ _currFrame = (frames.length - 1); _isPlaying = false; } else { if (anmMode == 2){ _currFrame = (frames.length - 1); direction = -(direction); _isPlaying = true; }; }; }; if (_anmEndCallback != null){ _anmEndCallback.call(); }; } else { if ((((_currFrame <= 0)) && ((direction == -1)))){ if (anmMode == 1){ _currFrame = (frames.length - 1); } else { if (anmMode == 0){ _isPlaying = false; } else { if (anmMode == 2){ direction = 1; }; }; }; if (_anmEndCallback != null){ _anmEndCallback.call(); }; }; }; } public function get getFrame():int{ return (_currFrame); } public function get numFrames():uint{ if (!frames){ return (0); }; return (frames.length); } private function timerEvent(_arg1:TimerEvent):void{ } public function clone():AnimationStream{ var _local1:AnimationStream = new AnimationStream(); _local1.frames = frames; _local1._loops = _loops; _local1.anmMode = anmMode; _local1.speed = speed; _local1._isPlaying = _isPlaying; _local1._currFrame = _currFrame; _local1.name = this.name; _local1._totalTime = _totalTime; _local1.direction = direction; return (_local1); } public function set totalTime(_arg1:uint):void{ _totalTime = _arg1; } public function set setFrame(_arg1:int):void{ if (_arg1 >= frames.length){ _arg1 = (frames.length - 1); }; _currFrame = _arg1; } public function set isLooping(_arg1:Boolean):void{ _loops = _arg1; } public function appendFrame(_arg1:AnimationFrame):Boolean{ if (!frames.push(_arg1)){ return (false); }; _totalTime = (_totalTime + _arg1.delay); return (true); } public function getTotalTime():uint{ return (_totalTime); } } }//package ToadLib.Graphics
Section 72
//BitmapSprite (ToadLib.Graphics.BitmapSprite) package ToadLib.Graphics { import ToadLib.Framework.*; import ToadLib.Interfaces.*; import flash.display.*; import flash.geom.*; public class BitmapSprite extends SceneObject implements ISceneObject { private var bmData:BitmapData;// = null private var image:Bitmap;// = null public function BitmapSprite(_arg1:Scene, _arg2:Bitmap, _arg3:Boolean=true){ super(_arg1, _arg3); if (_arg2){ image = _arg2; bmData = image.bitmapData; }; } public function clone():BitmapSprite{ var _local1:BitmapSprite = new BitmapSprite(scene, image); return (_local1); } override public function render():void{ super.render(); if (((((((((((!(visible)) || (!(enabled)))) || (!(scene)))) || (!(bmData)))) || (!(image)))) || (!(scene.stageBuffer)))){ return; }; var _local1:Rectangle = new Rectangle(0, 0, (image.width - 1), (image.height - 1)); scene.stageBuffer.bitmapData.copyPixels(bmData, _local1, new Point(x, y), null, null, true); } override public function get width():Number{ return (image.width); } override public function get height():Number{ return (image.height); } override public function set width(_arg1:Number):void{ } public function get pixels():BitmapData{ return (bmData); } override public function set height(_arg1:Number):void{ } override public function update(_arg1:Number):void{ super.update(_arg1); } public function getWidth():Number{ if (!bmData){ return (0); }; return (image.width); } public function getHeight():Number{ if (!bmData){ return (0); }; return (image.height); } } }//package ToadLib.Graphics
Section 73
//Scene (ToadLib.Graphics.Scene) package ToadLib.Graphics { import flash.events.*; import ToadLib.Framework.*; import ToadLib.Interfaces.*; import flash.display.*; import flash.geom.*; import flash.utils.*; import ToadLib.Collision.*; public class Scene extends Sprite { public var _debugRender:Shape; public var _simSpeed:Number;// = 1 private var _excess:int;// = 0 public var sceneTimer:Timer;// = null private var _renderDebug:Boolean;// = false private var _currentTime:int; private var _debugBitmap:Bitmap; private var _deleteRequests:Array; private var _renderOffset:Point; private var _containers:Array;// = null private var _isShaking:Boolean;// = false private var _sleepTime:int;// = 0 private var _afterTime:int; protected var _canRenderScene:Boolean;// = true private var _paused:Boolean;// = false public var renderTimer:Timer;// = null private var _startShakeTime:Number;// = 0 private var _overSleepTime:int;// = 0 private var _shakeMag:Point; private var _timeDiff:int;// = 0 public var stageBuffer:StageBuffer;// = null private var _matrix:Matrix; private var _period:Number;// = 16.6666666666667 private var _currShakeTime:Number;// = 0 private var _debugBitmapData:BitmapData; public var flashStage:Stage;// = null private var _startShakeMag:Point; public var objectList:Array;// = null public static const TIME_SMOOTHING_CONSTANT:Number = 0.9; public static const WORLD_LIM_MODE_NULL:int = 0; public static const WORLD_LIM_MODE_BOUNCE:int = 2; public static const WORLD_LIM_MODE_TRANSFER:int = 4; public static const FRAME_RATE:int = 60; public static const WORLD_LIM_MODE_CLAMP:int = 1; public static const WORLD_LIM_MODE_KILL:int = 3; public static var lastFrameTime:int = getTimer(); public static var frameDelta:int = 0; public static var frameDeltaSmoothed:Number = 0; public function Scene(_arg1:Stage, _arg2:Sprite=null){ _debugRender = new Shape(); _debugBitmapData = new BitmapData(600, 600, true); _debugBitmap = new Bitmap(_debugBitmapData); _matrix = new Matrix(); _currentTime = getTimer(); _afterTime = getTimer(); _deleteRequests = new Array(); _shakeMag = new Point(); _startShakeMag = new Point(); _renderOffset = new Point(); super(); stageBuffer = new StageBuffer(new BitmapData(_arg1.stageWidth, _arg1.stageHeight, false, 0)); flashStage = _arg1; objectList = new Array(); _arg1.addEventListener(Event.ENTER_FRAME, updateScene); addChild(stageBuffer); if (_arg2){ _arg2.addChild(this); }; } public function startShaking(_arg1:Number, _arg2:Number, _arg3:Number=1000):void{ _isShaking = true; _shakeMag.x = _arg1; _shakeMag.y = _arg2; _startShakeMag = _shakeMag; _currShakeTime = _arg3; _startShakeTime = _arg3; } private function updateObjects():void{ var _local1:SceneObject; if (((!(objectList)) || ((objectList.length <= 0)))){ return; }; for each (_local1 in objectList) { _local1.updateObjectMovement(frameDeltaSmoothed); }; } public function sortScene():void{ if (!objectList){ return; }; objectList.sortOn("layer", (Array.DESCENDING | Array.NUMERIC)); } private function renderScene():void{ var _local1:ISceneObject; if (((((!(objectList)) || ((objectList.length <= 0)))) || (!(_canRenderScene)))){ return; }; stageBuffer.bitmapData.lock(); stageBuffer.clear(); for each (_local1 in objectList) { _local1.render(); }; stageBuffer.bitmapData.unlock(); } private function checkCollisions():void{ var _local3:SceneObject; var _local4:uint; var _local5:SceneObject; var _local1:uint; var _local2:Boolean; while (_local1 < objectList.length) { _local3 = objectList[_local1]; if (((((((((!(_local3)) || (_local3._isBeingDeleted))) || (!(_local3.collisionSend)))) || (!(_local3.enabled)))) || (!(_local3.visible)))){ } else { _local4 = 0; while (_local4 < objectList.length) { _local5 = objectList[_local4]; if (((((((((((!(_local5)) || ((_local5 == _local3)))) || (_local5._isBeingDeleted))) || (!(_local5.enabled)))) || (!(_local5.collisionReceive)))) || (!(_local3.visible)))){ } else { if (!_local3.isCollisionGroupSet(_local5.collisionGroup)){ } else { _local2 = Collision.hitTestObject(_local3, _local5, true, 0xFF); if (_local2){ if (_local3.collisionCallback){ _local3.onCollision(_local3, _local5); }; if (_local5.collisionCallback){ _local5.onCollision(_local3, _local5); }; }; }; }; _local4++; }; }; _local1++; }; } private function createContainers():void{ var _local6:uint; if (!flashStage){ return; }; if (_containers){ _containers.length = 0; }; _containers = new Array(); var _local1:Number = (flashStage.width * 0.5); var _local2:Number = (flashStage.height * 0.5); var _local3:Number = 0; var _local4:Number = 0; var _local5:uint; while (_local5 < 2) { _local6 = 0; while (_local6 < 2) { _containers.push(new Rectangle(_local3, _local4, _local1, _local2)); _local3 = (_local3 + _local1); _local6++; }; _local3 = 0; _local4 = (_local4 + _local2); _local5++; }; } private function finalize():void{ var _local1:SceneObject; for each (_local1 in objectList) { _local1.update(frameDeltaSmoothed); }; } public function addSceneObject(_arg1:SceneObject):void{ if (!_arg1){ return; }; if (objectList.indexOf(_arg1) >= 0){ return; }; _arg1.updateObjectMovement(frameDeltaSmoothed); _arg1.updateObjectWorldCollision(frameDeltaSmoothed); _arg1.update(frameDeltaSmoothed); objectList.push(_arg1); _arg1.onAdd(); } private function updateDisplay(_arg1:TimerEvent):void{ _arg1.updateAfterEvent(); } public function get paused():Boolean{ return (_paused); } public function setPaused(_arg1:Boolean):void{ _paused = _arg1; if (_paused){ _simSpeed = 0; } else { lastFrameTime = getTimer(); _simSpeed = 1; }; } public function set renderDebug(_arg1:Boolean):void{ _renderDebug = _arg1; } private function updateWorldCollisions():void{ var _local1:SceneObject; for each (_local1 in objectList) { _local1.updateObjectWorldCollision(frameDeltaSmoothed); }; } private function renderDebugData():void{ var _local1:SceneObject; var _local2:SceneObject; _debugRender.graphics.clear(); _debugRender.graphics.lineStyle(2, 0x990000, 0.75); for each (_local1 in objectList) { _debugRender.graphics.drawRect(_local1.x, _local1.y, _local1.width, _local1.height); if (_local1._children.length){ for each (_local2 in _local1._children) { _debugRender.graphics.drawRect(_local2.getWorldPosition().x, _local2.getWorldPosition().y, _local2.width, _local2.height); }; }; }; stageBuffer.bitmapData.draw(_debugRender, _matrix); } public function addDeleteRequest(_arg1:SceneObject):void{ if (!_deleteRequests){ _deleteRequests = new Array(); }; _deleteRequests.push(_arg1); _arg1._isBeingDeleted = true; } public function get getStageBuffer():StageBuffer{ return (stageBuffer); } public function removeSceneObject(_arg1:SceneObject):void{ if (!_arg1){ return; }; var _local2 = -1; if (_arg1._parent){ _local2 = _arg1._parent._children.indexOf(_arg1); if (_local2 == -1){ return; }; _arg1._parent._children.splice(_local2, 1); }; _local2 = objectList.indexOf(_arg1); if (_local2 >= 0){ _arg1.removeAllChildren(); objectList.splice(_local2, 1); }; _arg1.onRemove(); } protected function updateScene(_arg1:Event):void{ if (_paused){ updateFrameDelta(); renderScene(); return; }; updateFrameDelta(); if (_isShaking){ updateShaking(frameDeltaSmoothed); }; processDeleteRequests(); updateObjects(); updateWorldCollisions(); checkCollisions(); finalize(); renderScene(); if (_renderDebug){ renderDebugData(); }; if (_renderDebug){ Main.frameTimer.countFrames(); Main.frameTimer.render(); }; stage.invalidate(); } public function get renderDebug():Boolean{ return (_renderDebug); } public function clearScene():void{ var _local1:SceneObject; for each (_local1 in objectList) { _local1.safeDelete(); }; } private function processDeleteRequests():void{ var _local1:SceneObject; if (_deleteRequests.length <= 0){ return; }; for each (_local1 in _deleteRequests) { if (!_local1){ } else { if (_local1._parent){ _local1._parent.removeChildObject(_local1, false); }; if (_local1.objectGroup){ _local1.objectGroup.removeSceneObject(_local1); }; removeSceneObject(_local1); _local1 = null; }; }; _deleteRequests.splice(0, _deleteRequests.length); } public function stopShaking():void{ _isShaking = false; _renderOffset.x = 0; _renderOffset.y = 0; stageBuffer.x = 0; stageBuffer.y = 0; } public function updateShaking(_arg1:Number):void{ _currShakeTime = (_currShakeTime - _arg1); var _local2:Number = (_currShakeTime / _startShakeTime); _shakeMag.x = (_shakeMag.x * _local2); _shakeMag.y = (_shakeMag.y * _local2); if (_currShakeTime <= 0){ stopShaking(); return; }; _renderOffset.x = MathUtils.randRange(-(_shakeMag.x), _shakeMag.x); _renderOffset.y = MathUtils.randRange(-(_shakeMag.y), _shakeMag.y); stageBuffer.x = _renderOffset.x; stageBuffer.y = _renderOffset.y; } public function set simSpeed(_arg1:Number):void{ _simSpeed = _arg1; } private function updateFrameDelta():void{ _currentTime = (getTimer() * _simSpeed); var _local1:int = (_currentTime - lastFrameTime); lastFrameTime = _currentTime; frameDelta = _local1; if (frameDelta > 300){ frameDelta = 300; } else { if (frameDelta < 0){ frameDelta = 0.0001; }; }; if (frameDeltaSmoothed == 0){ frameDeltaSmoothed = (((1000 / FRAME_RATE) * TIME_SMOOTHING_CONSTANT) + (frameDelta * (1 - TIME_SMOOTHING_CONSTANT))); } else { frameDeltaSmoothed = ((frameDeltaSmoothed * TIME_SMOOTHING_CONSTANT) + (frameDelta * (1 - TIME_SMOOTHING_CONSTANT))); }; } } }//package ToadLib.Graphics
Section 74
//StageBuffer (ToadLib.Graphics.StageBuffer) package ToadLib.Graphics { import ToadLib.Framework.*; import flash.display.*; import flash.geom.*; import gs.*; import gs.easing.*; public class StageBuffer extends Bitmap { private var _shakeMag:Point; private var _renderOffset:Point; private var _isShaking:Boolean;// = false public function StageBuffer(_arg1:BitmapData){ _shakeMag = new Point(); _renderOffset = new Point(); super(_arg1); } public function startShaking(_arg1:Number, _arg2:Number):void{ _isShaking = true; _shakeMag.x = _arg1; _shakeMag.y = _arg2; updateShaking(); } public function fadeToBlack(_arg1:Number):void{ TweenManager.to(this, _arg1, {alpha:0, ease:Back.easeInOut, overwrite:0}); } public function update(_arg1:Number):void{ } public function clear():void{ var _local1:Rectangle = new Rectangle(0, 0, this.bitmapData.width, this.bitmapData.height); bitmapData.fillRect(_local1, 0); } public function stopShaking():void{ _isShaking = false; _renderOffset.x = 0; _renderOffset.y = 0; } public function updateShaking():void{ _renderOffset.x = MathUtils.randRange(-(_shakeMag.x), _shakeMag.x); _renderOffset.y = MathUtils.randRange(-(_shakeMag.y), _shakeMag.y); } } }//package ToadLib.Graphics
Section 75
//IAnimatedObject (ToadLib.Interfaces.IAnimatedObject) package ToadLib.Interfaces { public interface IAnimatedObject { function stop():void; function play(_arg1:int=1, _arg2:int=0):void; function set setFrame(_arg1:int):void; function get getFrame():int; function get isPlaying():Boolean; } }//package ToadLib.Interfaces
Section 76
//IController (ToadLib.Interfaces.IController) package ToadLib.Interfaces { import flash.events.*; import ToadLib.Framework.*; public interface IController { function onAdd():void; function onRemove():void; function onFrameChanged():void; function onWorldLimit(_arg1:int, _arg2:String):void; function update(_arg1:Number):void; function onLevelLoaded():void; function handleMouseMove(_arg1:MouseEvent):void; function handleKeyUp(_arg1:KeyboardEvent):void; function onCollision(_arg1:SceneObject, _arg2:SceneObject):void; function onLevelEnded():void; function onAnimationEnd():void; function handleKeyDown(_arg1:KeyboardEvent):void; function handleMouseDown(_arg1:MouseEvent):void; } }//package ToadLib.Interfaces
Section 77
//IRenderable (ToadLib.Interfaces.IRenderable) package ToadLib.Interfaces { import flash.display.*; import flash.geom.*; public interface IRenderable { function getWidth():Number; function getHeight():Number; function render(_arg1:Bitmap, _arg2:Point, _arg3:Number, _arg4:Number=1, _arg5:int=0):void; function update(_arg1:Number):void; function get pixels():BitmapData; } }//package ToadLib.Interfaces
Section 78
//ISceneObject (ToadLib.Interfaces.ISceneObject) package ToadLib.Interfaces { import ToadLib.Framework.*; import flash.geom.*; public interface ISceneObject { function set renderable(_arg1:IRenderable):void; function addChildObject(_arg1:SceneObject):void; function set constantForceX(_arg1:Number):void; function onRemove():void; function set constantForceY(_arg1:Number):void; function get objectGroup():ISceneObjectGroup; function onWorldLimit(_arg1:int, _arg2:String):void; function update(_arg1:Number):void; function onLevelLoaded():void; function setWorldLimit(_arg1:int, _arg2:Rectangle, _arg3:Boolean):void; function onRotationTarget():void; function set objectGroup(_arg1:ISceneObjectGroup):void; function setPaused(_arg1:Boolean):void; function onAdd():void; function setConstantForceX(_arg1:Number):void; function setConstantForceY(_arg1:Number):void; function onLevelEnded():void; function render():void; function get renderable():IRenderable; function onCollision(_arg1:SceneObject, _arg2:SceneObject):void; function set damping(_arg1:Number):void; } }//package ToadLib.Interfaces
Section 79
//ISceneObjectGroup (ToadLib.Interfaces.ISceneObjectGroup) package ToadLib.Interfaces { import ToadLib.Framework.*; public interface ISceneObjectGroup { function get size():Number; function getElement(_arg1:uint):SceneObject; function removeSceneObject(_arg1:SceneObject):void; function onWorldLimit(_arg1:int, _arg2:String):void; function update(_arg1:Number):void; function addSceneObject(_arg1:SceneObject):void; function setLayer(_arg1:uint):void; function isInGroup(_arg1:ISceneObject):Boolean; function onCollision(_arg1:SceneObject, _arg2:SceneObject):void; function setCollisionGroup(_arg1:uint):void; function setVelocityX(_arg1:Number):void; function setVelocityY(_arg1:Number):void; } }//package ToadLib.Interfaces
Section 80
//ProgressBar (ToadLib.ui.ProgressBar) package ToadLib.ui { import flash.display.*; import flash.geom.*; public class ProgressBar extends Sprite { public var barRatios:Array; public var highlightColors:Array; public var cornerRadius:int;// = 2 public var barAlphas:Array; private var barHeight:int; public var backgroundShadowRatios:Array; public var barShadowAlphas:Array; private var min:Number; public var backgroundColour:uint;// = 0xC9C9C9 public var highlightRatios:Array; public var barColors:Array; public var backgroundBorderColour:uint;// = 0xB2B2B2 public var highlightAlphas:Array; public var backgroundShadowAlphas:Array; private var max:Number; private var progress:Number; public var barShadowColors:Array; private var barWidth:int; public var borderWidth:int;// = 1 public var barShadowRatios:Array; public var backgroundShadowColors:Array; public function ProgressBar(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:Number=0, _arg6:Number=100){ backgroundShadowColors = [0x444444, 0x444444, 0x444444, 0x444444]; backgroundShadowAlphas = [0.2, 0, 0, 0.2]; backgroundShadowRatios = [0, 7, 247, 0xFF]; barColors = [12972799, 9812971, 8651, 4898013]; barAlphas = [1, 1, 1, 1]; barRatios = [0, 111, 128, 0xFF]; barShadowColors = [0x444444, 0x444444, 0x444444, 0x444444]; barShadowAlphas = [0.2, 0, 0, 0.2]; barShadowRatios = [0, 7, 247, 0xFF]; highlightColors = [0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF]; highlightAlphas = [0.7, 0.1, 0, 0]; highlightRatios = [0, 48, 63, 0xFF]; super(); this.min = _arg5; this.max = _arg6; this.x = _arg1; this.y = _arg2; this.barWidth = _arg3; this.barHeight = _arg4; } public function Update(_arg1:Number=NaN):void{ if (!isNaN(_arg1)){ this.progress = _arg1; }; var _local2:Matrix = new Matrix(); graphics.clear(); graphics.beginFill(backgroundColour, 1); graphics.lineStyle(borderWidth, backgroundBorderColour, 1); graphics.drawRoundRect(0, 0, barWidth, barHeight, cornerRadius, cornerRadius); graphics.endFill(); graphics.lineStyle(0, 0, 0); _local2.createGradientBox(barWidth, barHeight, ((0 / 180) * Math.PI), 0, 0); graphics.beginGradientFill(GradientType.LINEAR, backgroundShadowColors, backgroundShadowAlphas, backgroundShadowRatios, _local2, SpreadMethod.PAD); graphics.drawRect(1, 1, (barWidth - 2), (barHeight - 2)); graphics.endFill(); graphics.lineStyle(1, 0xFFFFFF, 0.5); graphics.drawRect(1, 1, (barWidth - 2), (barHeight - 2)); var _local3:int = Math.min((((barWidth - 2) / (max - min)) * this.progress), barWidth); _local2.createGradientBox(barWidth, barHeight, ((90 / 180) * Math.PI), 0, 0); graphics.lineStyle(0, 0, 0); graphics.beginGradientFill(GradientType.LINEAR, barColors, barAlphas, barRatios, _local2, SpreadMethod.PAD); graphics.drawRect(1, 1, _local3, (barHeight - 2)); graphics.endFill(); graphics.lineStyle(0, 0, 0); _local2.createGradientBox(_local3, barHeight, ((0 / 180) * Math.PI), 0, 0); graphics.beginGradientFill(GradientType.LINEAR, barShadowColors, barShadowAlphas, barRatios, _local2, SpreadMethod.PAD); graphics.drawRect(1, 1, _local3, (barHeight - 2)); graphics.endFill(); graphics.lineStyle(0, 0, 0); _local2.createGradientBox(barWidth, barHeight, ((90 / 180) * Math.PI), 0, 0); graphics.beginGradientFill(GradientType.LINEAR, highlightColors, highlightAlphas, highlightRatios, _local2, SpreadMethod.PAD); graphics.drawRect(1, 1, (barWidth - 2), (barHeight - 2)); graphics.endFill(); } } }//package ToadLib.ui
Section 81
//SimpleTextButton (ToadLib.ui.SimpleTextButton) package ToadLib.ui { import flash.display.*; import flash.text.*; public class SimpleTextButton extends SimpleButton { private var textFormat:TextFormat;// = null private var upStateCont:Sprite; private var textSize:int;// = 12 private var hitStateCont:Sprite; private var downStateCont:Sprite; private var overStateCont:Sprite; private var overStateTextField:TextField;// = null private var textColor:int;// = 0xFFFFFF private var upStateTextField:TextField;// = null private var downStateTextField:TextField;// = null public function SimpleTextButton(_arg1:String=null, _arg2:String=null, _arg3:String=null, _arg4:int=0xFFFFFF, _arg5:int=12){ upStateCont = new Sprite(); overStateCont = new Sprite(); downStateCont = new Sprite(); hitStateCont = new Sprite(); super(upStateCont, overStateCont, downStateCont, hitStateCont); this.textColor = _arg4; this.textSize = _arg5; var _local6:Bitmap = AssetImporter.getBitmapAsset(_arg1); var _local7:Bitmap = AssetImporter.getBitmapAsset(_arg2); var _local8:Bitmap = AssetImporter.getBitmapAsset(_arg3); if (_local6){ upStateCont.addChild(_local6); }; if (_local7){ overStateCont.addChild(_local7); }; if (_local8){ downStateCont.addChild(_local8); }; hitTestState = overStateCont; initTextFields(); } public function setUpStateText(_arg1:String):void{ if (!upStateTextField){ return; }; upStateTextField.text = _arg1; alignText(); } private function alignText():void{ upStateTextField.x = ((x + (upStateCont.width * 0.5)) - (upStateTextField.width * 0.5)); downStateTextField.x = ((x + (downStateCont.width * 0.5)) - (downStateTextField.width * 0.5)); overStateTextField.x = ((x + (overStateCont.width * 0.5)) - (overStateTextField.width * 0.5)); upStateTextField.y = ((y + (upStateCont.height * 0.5)) - (upStateTextField.height * 0.5)); downStateTextField.y = ((y + (downStateCont.height * 0.5)) - (downStateTextField.height * 0.5)); overStateTextField.y = ((y + (overStateCont.height * 0.5)) - (overStateTextField.height * 0.5)); } public function setDownStateText(_arg1:String):void{ if (!downStateTextField){ return; }; downStateTextField.text = _arg1; alignText(); } public function setOverStateText(_arg1:String):void{ if (!overStateTextField){ return; }; overStateTextField.text = _arg1; alignText(); } private function createTextField(_arg1:String, _arg2:Number=0, _arg3:Number=0, _arg4:uint=8765151):TextField{ var _local5:TextField = new TextField(); _local5.embedFonts = true; _local5.defaultTextFormat = textFormat; _local5.text = _arg1; _local5.textColor = _arg4; _local5.x = _arg2; _local5.y = _arg3; _local5.selectable = false; _local5.mouseEnabled = false; _local5.cacheAsBitmap = true; _local5.autoSize = TextFieldAutoSize.CENTER; _local5.antiAliasType = AntiAliasType.ADVANCED; _local5.mouseEnabled = false; _local5.selectable = false; return (_local5); } private function initTextFields():void{ textFormat = new TextFormat(); textFormat.font = "MarsAttacks"; textFormat.color = 0xFFFFFF; textFormat.size = textSize; textFormat.align = TextFormatAlign.LEFT; upStateTextField = createTextField("BACK", 0, 0, textColor); overStateTextField = createTextField("BACK", 0, 0, textColor); downStateTextField = createTextField("BACK", 0, 0, textColor); upStateCont.addChild(upStateTextField); overStateCont.addChild(overStateTextField); downStateCont.addChild(downStateTextField); alignText(); } } }//package ToadLib.ui
Section 82
//BitVector (ToadLib.utils.BitVector) package ToadLib.utils { public class BitVector { private var _arrSize:int; private var _bits:Array; private var _bitSize:int; public function BitVector(_arg1:int){ _bits = []; _arrSize = 0; resize(_arg1); } public function get bitCount():int{ return ((_arrSize * 31)); } public function setBit(_arg1:int, _arg2:Boolean):void{ var _local3:int = (_arg1 / 31); var _local4 = (1 << (_arg1 % 31)); _bits[_local3] = (_arg2) ? (_bits[_local3] | _local4) : (_bits[_local3] & ~(_local4)); } public function toString():String{ return ((("[BitVector, size=" + _bitSize) + "]")); } public function get cellCount():int{ return (_arrSize); } public function resize(_arg1:int):void{ if (_arg1 == _bitSize){ return; }; _bitSize = _arg1; if ((_arg1 % 31) == 0){ _arg1 = (_arg1 / 31); } else { _arg1 = ((_arg1 / 31) + 1); }; if (_arg1 < _arrSize){ _bits.splice(_arg1); _arrSize = _arg1; } else { _bits = _bits.concat(new Array((_arg1 - _arrSize))); _arrSize = _bits.length; }; } public function getBit(_arg1:int):int{ var _local2:int = (_arg1 % 31); return (((_bits[((_arg1 / 31) >> 0)] & (1 << _local2)) >> _local2)); } public function clear():void{ var _local1:int = _bits.length; var _local2:int; while (_local2 < _local1) { _bits[_local2] = 0; _local2++; }; } public function setAll():void{ var _local1:int = _bits.length; var _local2:int; while (_local2 < _local1) { _bits[_local2] = int.MAX_VALUE; _local2++; }; } } }//package ToadLib.utils
Section 83
//AssetImporter (AssetImporter) package { import flash.display.*; import flash.media.*; import flash.utils.*; public final class AssetImporter { public static const pauseicon0000PNG:Class = AssetImporter_pauseicon0000PNG; public static const yourwebsite0000PNG:Class = AssetImporter_yourwebsite0000PNG; public static const upgradeB0029PNG:Class = AssetImporter_upgradeB0029PNG; public static const flyingsaucercidle0006PNG:Class = AssetImporter_flyingsaucercidle0006PNG; public static const playermuzzle0002PNG:Class = AssetImporter_playermuzzle0002PNG; public static const upgradeC0004PNG:Class = AssetImporter_upgradeC0004PNG; public static const aliendie0024PNG:Class = AssetImporter_aliendie0024PNG; public static const enemyshoot0010PNG:Class = AssetImporter_enemyshoot0010PNG; public static const uipanelPNG:Class = AssetImporter_uipanelPNG; public static const enemymuzzlepurple0007PNG:Class = AssetImporter_enemymuzzlepurple0007PNG; public static const scud0010PNG:Class = AssetImporter_scud0010PNG; public static const upgradeA0021PNG:Class = AssetImporter_upgradeA0021PNG; public static const upgradeB0030PNG:Class = AssetImporter_upgradeB0030PNG; public static const enemyexplode0013PNG:Class = AssetImporter_enemyexplode0013PNG; public static const mus_stageloop0001:Class = AssetImporter_mus_stageloop0001; public static const mus_stageloop0002:Class = AssetImporter_mus_stageloop0002; public static const mine0005PNG:Class = AssetImporter_mine0005PNG; public static const misslesalvo0003PNG:Class = AssetImporter_misslesalvo0003PNG; public static const mus_stageloop0000:Class = AssetImporter_mus_stageloop0000; public static const enemyimpact0002PNG:Class = AssetImporter_enemyimpact0002PNG; public static const plyrtankmoving0001PNG:Class = AssetImporter_plyrtankmoving0001PNG; public static const upgradeB0007PNG:Class = AssetImporter_upgradeB0007PNG; public static const upgradeC0016PNG:Class = AssetImporter_upgradeC0016PNG; public static const enemybeamsmall0001PNG:Class = AssetImporter_enemybeamsmall0001PNG; public static const mus_stageloop0003:Class = AssetImporter_mus_stageloop0003; public static const enemybeamlarge0003PNG:Class = AssetImporter_enemybeamlarge0003PNG; public static const playermuzzle0014PNG:Class = AssetImporter_playermuzzle0014PNG; public static const bossmuzzle_XML:Class = AssetImporter_bossmuzzle_XML; public static const optionsbg_00PNG:Class = AssetImporter_optionsbg_00PNG; public static const scud0000PNG:Class = AssetImporter_scud0000PNG; public static const enemyshoot0022PNG:Class = AssetImporter_enemyshoot0022PNG; public static const aliendie0002PNG:Class = AssetImporter_aliendie0002PNG; public static const lazerground0004PNG:Class = AssetImporter_lazerground0004PNG; public static const enemy1_XML:Class = AssetImporter_enemy1_XML; public static const legionTTF:Class = AssetImporter_legionTTF; public static const alienfall0009PNG:Class = AssetImporter_alienfall0009PNG; public static const alienexplosion_XML:Class = AssetImporter_alienexplosion_XML; public static const misslesalvo0015PNG:Class = AssetImporter_misslesalvo0015PNG; public static const flyingsaucerbidle0000PNG:Class = AssetImporter_flyingsaucerbidle0000PNG; public static const shrapnelB0004PNG:Class = AssetImporter_shrapnelB0004PNG; public static const plyrShoot0000_XML:Class = AssetImporter_plyrShoot0000_XML; public static const flyingSaucer0011PNG:Class = AssetImporter_flyingSaucer0011PNG; public static const groundexplode0003PNG:Class = AssetImporter_groundexplode0003PNG; public static const enemyMuzzle0007PNG:Class = AssetImporter_enemyMuzzle0007PNG; public static const upgradeB0019PNG:Class = AssetImporter_upgradeB0019PNG; public static const upgradeC0028PNG:Class = AssetImporter_upgradeC0028PNG; public static const plyrShoot0002PNG:Class = AssetImporter_plyrShoot0002PNG; public static const enemyimpact0014PNG:Class = AssetImporter_enemyimpact0014PNG; public static const enemyshootpurple0005PNG:Class = AssetImporter_enemyshootpurple0005PNG; public static const flyingsaucerdie0007PNG:Class = AssetImporter_flyingsaucerdie0007PNG; public static const plyrtankshoot0004PNG:Class = AssetImporter_plyrtankshoot0004PNG; public static const shrapnel0008PNG:Class = AssetImporter_shrapnel0008PNG; public static const scud0012PNG:Class = AssetImporter_scud0012PNG; public static const plyrTankIdle0008PNG:Class = AssetImporter_plyrTankIdle0008PNG; public static const alienfall0010PNG:Class = AssetImporter_alienfall0010PNG; public static const healthrank0000PNG:Class = AssetImporter_healthrank0000PNG; public static const enemyshoot0000PNG:Class = AssetImporter_enemyshoot0000PNG; public static const aliendie0014PNG:Class = AssetImporter_aliendie0014PNG; public static const plyrtankimpact0002PNG:Class = AssetImporter_plyrtankimpact0002PNG; public static const upgradeA0011PNG:Class = AssetImporter_upgradeA0011PNG; public static const upgradeB0020PNG:Class = AssetImporter_upgradeB0020PNG; public static const playerimpact0011PNG:Class = AssetImporter_playerimpact0011PNG; public static const shrapnelA0007PNG:Class = AssetImporter_shrapnelA0007PNG; public static const flyingsaucerbdie0007PNG:Class = AssetImporter_flyingsaucerbdie0007PNG; public static const enemyexplode0003PNG:Class = AssetImporter_enemyexplode0003PNG; public static const flyingsaucerAdie0004PNG:Class = AssetImporter_flyingsaucerAdie0004PNG; public static const enemyshootpurple0017PNG:Class = AssetImporter_enemyshootpurple0017PNG; public static const shrapnelB0016PNG:Class = AssetImporter_shrapnelB0016PNG; public static const special0004PNG:Class = AssetImporter_special0004PNG; public static const flyingsaucercdie0011PNG:Class = AssetImporter_flyingsaucercdie0011PNG; public static const lazermuzzle0000PNG:Class = AssetImporter_lazermuzzle0000PNG; public static const flyingsaucerbidle0012PNG:Class = AssetImporter_flyingsaucerbidle0012PNG; public static const upgradeC0006PNG:Class = AssetImporter_upgradeC0006PNG; public static const flyingsaucercidle0008PNG:Class = AssetImporter_flyingsaucercidle0008PNG; public static const playermuzzle0004PNG:Class = AssetImporter_playermuzzle0004PNG; public static const instructions0000PNG:Class = AssetImporter_instructions0000PNG; public static const plyrShoot0014PNG:Class = AssetImporter_plyrShoot0014PNG; public static const groundexplode0015PNG:Class = AssetImporter_groundexplode0015PNG; public static const enemyshoot0012PNG:Class = AssetImporter_enemyshoot0012PNG; public static const enemymuzzlepurple0009PNG:Class = AssetImporter_enemymuzzlepurple0009PNG; public static const enemy0_XML:Class = AssetImporter_enemy0_XML; public static const upgradeA0023PNG:Class = AssetImporter_upgradeA0023PNG; public static const upgradeB0032PNG:Class = AssetImporter_upgradeB0032PNG; public static const enemyexplode0015PNG:Class = AssetImporter_enemyexplode0015PNG; public static const flyingSaucer0001PNG:Class = AssetImporter_flyingSaucer0001PNG; public static const misslesalvo0005PNG:Class = AssetImporter_misslesalvo0005PNG; public static const enemyimpact0004PNG:Class = AssetImporter_enemyimpact0004PNG; public static const plyrtankmoving0003PNG:Class = AssetImporter_plyrtankmoving0003PNG; public static const upgradeB0009PNG:Class = AssetImporter_upgradeB0009PNG; public static const upgradeC0018PNG:Class = AssetImporter_upgradeC0018PNG; public static const enemybeamsmall0003PNG:Class = AssetImporter_enemybeamsmall0003PNG; public static const playermuzzle0016PNG:Class = AssetImporter_playermuzzle0016PNG; public static const pickupa0000PNG:Class = AssetImporter_pickupa0000PNG; public static const enemymuzzlepurple0010PNG:Class = AssetImporter_enemymuzzlepurple0010PNG; public static const aliendie0004PNG:Class = AssetImporter_aliendie0004PNG; public static const alienfall0000PNG:Class = AssetImporter_alienfall0000PNG; public static const scud0002PNG:Class = AssetImporter_scud0002PNG; public static const mus_titlescreen_0000:Class = AssetImporter_mus_titlescreen_0000; public static const lazerground0006PNG:Class = AssetImporter_lazerground0006PNG; public static const playerimpact0001PNG:Class = AssetImporter_playerimpact0001PNG; public static const upgradeA0001PNG:Class = AssetImporter_upgradeA0001PNG; public static const upgradeB0010PNG:Class = AssetImporter_upgradeB0010PNG; public static const flyingsaucerbidle0002PNG:Class = AssetImporter_flyingsaucerbidle0002PNG; public static const shrapnelB0006PNG:Class = AssetImporter_shrapnelB0006PNG; public static const flyingSaucer0013PNG:Class = AssetImporter_flyingSaucer0013PNG; public static const groundexplode0005PNG:Class = AssetImporter_groundexplode0005PNG; public static const flyingsaucercdie0001PNG:Class = AssetImporter_flyingsaucercdie0001PNG; public static const enemyMuzzle0009PNG:Class = AssetImporter_enemyMuzzle0009PNG; public static const plyrShoot0004PNG:Class = AssetImporter_plyrShoot0004PNG; public static const enemyimpact0016PNG:Class = AssetImporter_enemyimpact0016PNG; public static const enemyshootpurple0007PNG:Class = AssetImporter_enemyshootpurple0007PNG; public static const flyingsaucerdie0009PNG:Class = AssetImporter_flyingsaucerdie0009PNG; public static const plyrtankshoot0006PNG:Class = AssetImporter_plyrtankshoot0006PNG; public static const scud0014PNG:Class = AssetImporter_scud0014PNG; public static const levels_XML:Class = AssetImporter_levels_XML; public static const alienfall0012PNG:Class = AssetImporter_alienfall0012PNG; public static const enemyshoot0002PNG:Class = AssetImporter_enemyshoot0002PNG; public static const buttonhover:Class = AssetImporter_buttonhover; public static const aliendie0016PNG:Class = AssetImporter_aliendie0016PNG; public static const uirank2PNG:Class = AssetImporter_uirank2PNG; public static const plyrtankimpact0004PNG:Class = AssetImporter_plyrtankimpact0004PNG; public static const enemyMuzzle0010PNG:Class = AssetImporter_enemyMuzzle0010PNG; public static const upgradeA0013PNG:Class = AssetImporter_upgradeA0013PNG; public static const upgradeB0022PNG:Class = AssetImporter_upgradeB0022PNG; public static const upgradeC0031PNG:Class = AssetImporter_upgradeC0031PNG; public static const playerimpact0013PNG:Class = AssetImporter_playerimpact0013PNG; public static const shrapnelA0009PNG:Class = AssetImporter_shrapnelA0009PNG; public static const flyingsaucerdie0010PNG:Class = AssetImporter_flyingsaucerdie0010PNG; public static const flyingsaucerbdie0009PNG:Class = AssetImporter_flyingsaucerbdie0009PNG; public static const enemyexplode0005PNG:Class = AssetImporter_enemyexplode0005PNG; public static const flyingsaucerAdie0006PNG:Class = AssetImporter_flyingsaucerAdie0006PNG; public static const enemyshootpurple0019PNG:Class = AssetImporter_enemyshootpurple0019PNG; public static const glowbouncer_XML:Class = AssetImporter_glowbouncer_XML; public static const plyrTankIdle0011PNG:Class = AssetImporter_plyrTankIdle0011PNG; public static const flyingsaucerbidle0014PNG:Class = AssetImporter_flyingsaucerbidle0014PNG; public static const upgradeC0008PNG:Class = AssetImporter_upgradeC0008PNG; public static const sfx_mouseclick0000:Class = AssetImporter_sfx_mouseclick0000; public static const sfx_bossambient0000:Class = AssetImporter_sfx_bossambient0000; public static const plyrShoot0016PNG:Class = AssetImporter_plyrShoot0016PNG; public static const shrapnel0011PNG:Class = AssetImporter_shrapnel0011PNG; public static const enemymuzzlepurple0000PNG:Class = AssetImporter_enemymuzzlepurple0000PNG; public static const enemyshoot0014PNG:Class = AssetImporter_enemyshoot0014PNG; public static const playermuzzle0006PNG:Class = AssetImporter_playermuzzle0006PNG; public static const shrapnelA0010PNG:Class = AssetImporter_shrapnelA0010PNG; public static const enemyshootpurple0020PNG:Class = AssetImporter_enemyshootpurple0020PNG; public static const flyingsaucerbdie0010PNG:Class = AssetImporter_flyingsaucerbdie0010PNG; public static const bossmothergun0001PNG:Class = AssetImporter_bossmothergun0001PNG; public static const upgradeA0025PNG:Class = AssetImporter_upgradeA0025PNG; public static const upgradeB0000PNG:Class = AssetImporter_upgradeB0000PNG; public static const flyingsaucercidle0011PNG:Class = AssetImporter_flyingsaucercidle0011PNG; public static const flyingSaucer0003PNG:Class = AssetImporter_flyingSaucer0003PNG; public static const misslesalvo0007PNG:Class = AssetImporter_misslesalvo0007PNG; public static const enemyimpact0006PNG:Class = AssetImporter_enemyimpact0006PNG; public static const plyrtankmoving0005PNG:Class = AssetImporter_plyrtankmoving0005PNG; public static const flyingsaucerAidle0001:Class = AssetImporter_flyingsaucerAidle0001; public static const flyingsaucerAidle0002:Class = AssetImporter_flyingsaucerAidle0002; public static const flyingsaucerAidle0003:Class = AssetImporter_flyingsaucerAidle0003; public static const flyingsaucerAidle0004:Class = AssetImporter_flyingsaucerAidle0004; public static const flyingsaucerAidle0005:Class = AssetImporter_flyingsaucerAidle0005; public static const enemymuzzlepurple0012PNG:Class = AssetImporter_enemymuzzlepurple0012PNG; public static const flyingsaucerAidle0000:Class = AssetImporter_flyingsaucerAidle0000; public static const pickupa0002PNG:Class = AssetImporter_pickupa0002PNG; public static const flyingsaucerAidle0006:Class = AssetImporter_flyingsaucerAidle0006; public static const flyingsaucerAidle0007:Class = AssetImporter_flyingsaucerAidle0007; public static const flyingsaucerAidle0008:Class = AssetImporter_flyingsaucerAidle0008; public static const flyingsaucerAidle0009:Class = AssetImporter_flyingsaucerAidle0009; public static const aliendie0006PNG:Class = AssetImporter_aliendie0006PNG; public static const testBG0000PNG:Class = AssetImporter_testBG0000PNG; public static const alienfall0002PNG:Class = AssetImporter_alienfall0002PNG; public static const scud0004PNG:Class = AssetImporter_scud0004PNG; public static const bosswalker0008PNG:Class = AssetImporter_bosswalker0008PNG; public static const lazerground0008PNG:Class = AssetImporter_lazerground0008PNG; public static const flyingsaucerAidle0010:Class = AssetImporter_flyingsaucerAidle0010; public static const flyingsaucerAidle0011:Class = AssetImporter_flyingsaucerAidle0011; public static const flyingsaucerAidle0012:Class = AssetImporter_flyingsaucerAidle0012; public static const playerimpact0003PNG:Class = AssetImporter_playerimpact0003PNG; public static const upgradeA0003PNG:Class = AssetImporter_upgradeA0003PNG; public static const upgradeB0012PNG:Class = AssetImporter_upgradeB0012PNG; public static const upgradeC0021PNG:Class = AssetImporter_upgradeC0021PNG; public static const shrapnel0001PNG:Class = AssetImporter_shrapnel0001PNG; public static const enemyMuzzle0000PNG:Class = AssetImporter_enemyMuzzle0000PNG; public static const flyingsaucerdie0000PNG:Class = AssetImporter_flyingsaucerdie0000PNG; public static const sfx_escapepod0000:Class = AssetImporter_sfx_escapepod0000; public static const tankrankback0:Class = AssetImporter_tankrankback0; public static const flyingSaucer0015PNG:Class = AssetImporter_flyingSaucer0015PNG; public static const shrapnelB0008PNG:Class = AssetImporter_shrapnelB0008PNG; public static const flyingsaucerAidle0015:Class = AssetImporter_flyingsaucerAidle0015; public static const flyingsaucercdie0003PNG:Class = AssetImporter_flyingsaucercdie0003PNG; public static const plyrTankIdle0001PNG:Class = AssetImporter_plyrTankIdle0001PNG; public static const flyingsaucerAidle0013:Class = AssetImporter_flyingsaucerAidle0013; public static const flyingsaucerAidle0014:Class = AssetImporter_flyingsaucerAidle0014; public static const plyrShoot0006PNG:Class = AssetImporter_plyrShoot0006PNG; public static const muzzle0_XML:Class = AssetImporter_muzzle0_XML; public static const enemyshootpurple0009PNG:Class = AssetImporter_enemyshootpurple0009PNG; public static const sfx_enemyshoot_0001:Class = AssetImporter_sfx_enemyshoot_0001; public static const flyingsaucerbidle0004PNG:Class = AssetImporter_flyingsaucerbidle0004PNG; public static const playerbeam0000PNG:Class = AssetImporter_playerbeam0000PNG; public static const plyrtankshoot0008PNG:Class = AssetImporter_plyrtankshoot0008PNG; public static const bossmasher0001PNG:Class = AssetImporter_bossmasher0001PNG; public static const alienfall0014PNG:Class = AssetImporter_alienfall0014PNG; public static const scud0016PNG:Class = AssetImporter_scud0016PNG; public static const enemyshoot0004PNG:Class = AssetImporter_enemyshoot0004PNG; public static const aliendie0018PNG:Class = AssetImporter_aliendie0018PNG; public static const shrapnelA0000PNG:Class = AssetImporter_shrapnelA0000PNG; public static const flyingsaucerbdie0000PNG:Class = AssetImporter_flyingsaucerbdie0000PNG; public static const groundexplode0007PNG:Class = AssetImporter_groundexplode0007PNG; public static const enemyshootpurple0010PNG:Class = AssetImporter_enemyshootpurple0010PNG; public static const uirank4PNG:Class = AssetImporter_uirank4PNG; public static const playerimpact0015PNG:Class = AssetImporter_playerimpact0015PNG; public static const enemyMuzzle0012PNG:Class = AssetImporter_enemyMuzzle0012PNG; public static const upgradeA0015PNG:Class = AssetImporter_upgradeA0015PNG; public static const upgradeB0024PNG:Class = AssetImporter_upgradeB0024PNG; public static const flyingsaucerbidle0016PNG:Class = AssetImporter_flyingsaucerbidle0016PNG; public static const flyingsaucerdie0012PNG:Class = AssetImporter_flyingsaucerdie0012PNG; public static const flyingsaucercidle0001PNG:Class = AssetImporter_flyingsaucercidle0001PNG; public static const flyingsaucerAdie0008PNG:Class = AssetImporter_flyingsaucerAdie0008PNG; public static const beamlarge_XML:Class = AssetImporter_beamlarge_XML; public static const shrapnel0013PNG:Class = AssetImporter_shrapnel0013PNG; public static const enemyexplode0007PNG:Class = AssetImporter_enemyexplode0007PNG; public static const plyrTankIdle0013PNG:Class = AssetImporter_plyrTankIdle0013PNG; public static const plyrShoot0018PNG:Class = AssetImporter_plyrShoot0018PNG; public static const sfx_playershoot_0000:Class = AssetImporter_sfx_playershoot_0000; public static const playermuzzle0008PNG:Class = AssetImporter_playermuzzle0008PNG; public static const enemymuzzlepurple0002PNG:Class = AssetImporter_enemymuzzlepurple0002PNG; public static const enemyshoot0016PNG:Class = AssetImporter_enemyshoot0016PNG; public static const shrapnelA0012PNG:Class = AssetImporter_shrapnelA0012PNG; public static const enemyshootpurple0022PNG:Class = AssetImporter_enemyshootpurple0022PNG; public static const flyingsaucerbdie0012PNG:Class = AssetImporter_flyingsaucerbdie0012PNG; public static const pickupb0001PNG:Class = AssetImporter_pickupb0001PNG; public static const mine0000PNG:Class = AssetImporter_mine0000PNG; public static const upgradeA0027PNG:Class = AssetImporter_upgradeA0027PNG; public static const upgradeB0002PNG:Class = AssetImporter_upgradeB0002PNG; public static const upgradeC0011PNG:Class = AssetImporter_upgradeC0011PNG; public static const bgspotlight_XML:Class = AssetImporter_bgspotlight_XML; public static const flyingsaucercidle0013PNG:Class = AssetImporter_flyingsaucercidle0013PNG; public static const flyingSaucer0005PNG:Class = AssetImporter_flyingSaucer0005PNG; public static const misslesalvo0009PNG:Class = AssetImporter_misslesalvo0009PNG; public static const enemyimpact0008PNG:Class = AssetImporter_enemyimpact0008PNG; public static const plyrtankmoving0007PNG:Class = AssetImporter_plyrtankmoving0007PNG; public static const enemyProjectile0_XML:Class = AssetImporter_enemyProjectile0_XML; public static const bossmothergun0003PNG:Class = AssetImporter_bossmothergun0003PNG; public static const enemymuzzlepurple0014PNG:Class = AssetImporter_enemymuzzlepurple0014PNG; public static const alienfall0004PNG:Class = AssetImporter_alienfall0004PNG; public static const aliendie0008PNG:Class = AssetImporter_aliendie0008PNG; public static const scud0006PNG:Class = AssetImporter_scud0006PNG; public static const misslesalvo0010PNG:Class = AssetImporter_misslesalvo0010PNG; public static const testBG0002PNG:Class = AssetImporter_testBG0002PNG; public static const enemyshootpurple0000PNG:Class = AssetImporter_enemyshootpurple0000PNG; public static const sfx_enemyshoot_0000:Class = AssetImporter_sfx_enemyshoot_0000; public static const sfx_onfirealien0000:Class = AssetImporter_sfx_onfirealien0000; public static const playerimpact0005PNG:Class = AssetImporter_playerimpact0005PNG; public static const upgradeA0005PNG:Class = AssetImporter_upgradeA0005PNG; public static const upgradeB0014PNG:Class = AssetImporter_upgradeB0014PNG; public static const upgradeC0023PNG:Class = AssetImporter_upgradeC0023PNG; public static const shrapnel0003PNG:Class = AssetImporter_shrapnel0003PNG; public static const enemyMuzzle0002PNG:Class = AssetImporter_enemyMuzzle0002PNG; public static const flyingsaucerdie0002PNG:Class = AssetImporter_flyingsaucerdie0002PNG; public static const groundexplode0009PNG:Class = AssetImporter_groundexplode0009PNG; public static const flyingsaucercdie0005PNG:Class = AssetImporter_flyingsaucercdie0005PNG; public static const plyrTankIdle0003PNG:Class = AssetImporter_plyrTankIdle0003PNG; public static const playerbeam0002PNG:Class = AssetImporter_playerbeam0002PNG; public static const flyingsaucerbidle0006PNG:Class = AssetImporter_flyingsaucerbidle0006PNG; public static const plyrShoot0008PNG:Class = AssetImporter_plyrShoot0008PNG; public static const alienfall0016PNG:Class = AssetImporter_alienfall0016PNG; public static const bossmasher0003PNG:Class = AssetImporter_bossmasher0003PNG; public static const enemyshoot0006PNG:Class = AssetImporter_enemyshoot0006PNG; public static const shrapnelA0002PNG:Class = AssetImporter_shrapnelA0002PNG; public static const flyingsaucerbdie0002PNG:Class = AssetImporter_flyingsaucerbdie0002PNG; public static const enemyshootpurple0012PNG:Class = AssetImporter_enemyshootpurple0012PNG; public static const smasherboss_XML:Class = AssetImporter_smasherboss_XML; public static const enemyMuzzle0014PNG:Class = AssetImporter_enemyMuzzle0014PNG; public static const upgradeA0017PNG:Class = AssetImporter_upgradeA0017PNG; public static const upgradeB0026PNG:Class = AssetImporter_upgradeB0026PNG; public static const upgradeC0001PNG:Class = AssetImporter_upgradeC0001PNG; public static const shrapnel0015PNG:Class = AssetImporter_shrapnel0015PNG; public static const shrapnelB0011PNG:Class = AssetImporter_shrapnelB0011PNG; public static const sfx_enemyexplode_0001:Class = AssetImporter_sfx_enemyexplode_0001; public static const flyingsaucercidle0003PNG:Class = AssetImporter_flyingsaucercidle0003PNG; public static const aliendie0021PNG:Class = AssetImporter_aliendie0021PNG; public static const plyrTankIdle0015PNG:Class = AssetImporter_plyrTankIdle0015PNG; public static const sfx_enemyexplode_0000:Class = AssetImporter_sfx_enemyexplode_0000; public static const enemyexplode0009PNG:Class = AssetImporter_enemyexplode0009PNG; public static const misslesalvo_XML:Class = AssetImporter_misslesalvo_XML; public static const enemymuzzlepurple0004PNG:Class = AssetImporter_enemymuzzlepurple0004PNG; public static const groundexplode0010PNG:Class = AssetImporter_groundexplode0010PNG; public static const enemyshoot0018PNG:Class = AssetImporter_enemyshoot0018PNG; public static const sfx_lazerloop0000PNG:Class = AssetImporter_sfx_lazerloop0000PNG; public static const shrapnelA0014PNG:Class = AssetImporter_shrapnelA0014PNG; public static const enemyexplode0010PNG:Class = AssetImporter_enemyexplode0010PNG; public static const mine0002PNG:Class = AssetImporter_mine0002PNG; public static const misslesalvo0000PNG:Class = AssetImporter_misslesalvo0000PNG; public static const flyingsaucerAdie0011PNG:Class = AssetImporter_flyingsaucerAdie0011PNG; public static const bossmothergun0005PNG:Class = AssetImporter_bossmothergun0005PNG; public static const upgradeA0029PNG:Class = AssetImporter_upgradeA0029PNG; public static const upgradeB0004PNG:Class = AssetImporter_upgradeB0004PNG; public static const upgradeC0013PNG:Class = AssetImporter_upgradeC0013PNG; public static const pickupb0003PNG:Class = AssetImporter_pickupb0003PNG; public static const enemybeamlarge0000PNG:Class = AssetImporter_enemybeamlarge0000PNG; public static const flyingsaucercidle0015PNG:Class = AssetImporter_flyingsaucercidle0015PNG; public static const plyrShoot0021PNG:Class = AssetImporter_plyrShoot0021PNG; public static const flyingSaucer0007PNG:Class = AssetImporter_flyingSaucer0007PNG; public static const playermuzzle0011PNG:Class = AssetImporter_playermuzzle0011PNG; public static const lazerground0001PNG:Class = AssetImporter_lazerground0001PNG; public static const plyrtankmoving0009PNG:Class = AssetImporter_plyrtankmoving0009PNG; public static const shrapnel_XML:Class = AssetImporter_shrapnel_XML; public static const lazermuzzlebig0000PNG:Class = AssetImporter_lazermuzzlebig0000PNG; public static const enemymuzzlepurple0016PNG:Class = AssetImporter_enemymuzzlepurple0016PNG; public static const alienfall0006PNG:Class = AssetImporter_alienfall0006PNG; public static const upgradeA0030PNG:Class = AssetImporter_upgradeA0030PNG; public static const scud0008PNG:Class = AssetImporter_scud0008PNG; public static const misslesalvo0012PNG:Class = AssetImporter_misslesalvo0012PNG; public static const shrapnelB0001PNG:Class = AssetImporter_shrapnelB0001PNG; public static const enemyshootpurple0002PNG:Class = AssetImporter_enemyshootpurple0002PNG; public static const groundexplode0000PNG:Class = AssetImporter_groundexplode0000PNG; public static const playerimpact0007PNG:Class = AssetImporter_playerimpact0007PNG; public static const upgradeA0007PNG:Class = AssetImporter_upgradeA0007PNG; public static const upgradeB0016PNG:Class = AssetImporter_upgradeB0016PNG; public static const upgradeC0025PNG:Class = AssetImporter_upgradeC0025PNG; public static const bgFarLayer0001JPG:Class = AssetImporter_bgFarLayer0001JPG; public static const enemyimpact0011PNG:Class = AssetImporter_enemyimpact0011PNG; public static const enemyMuzzle0004PNG:Class = AssetImporter_enemyMuzzle0004PNG; public static const flyingsaucerdie0004PNG:Class = AssetImporter_flyingsaucerdie0004PNG; public static const plyrtankshoot0001PNG:Class = AssetImporter_plyrtankshoot0001PNG; public static const buttonupstate:Class = AssetImporter_buttonupstate; public static const plyrtankmoving0010PNG:Class = AssetImporter_plyrtankmoving0010PNG; public static const flyingsaucercdie0007PNG:Class = AssetImporter_flyingsaucercdie0007PNG; public static const aliendie0011PNG:Class = AssetImporter_aliendie0011PNG; public static const plyrTankIdle0005PNG:Class = AssetImporter_plyrTankIdle0005PNG; public static const flyingsaucerbidle0008PNG:Class = AssetImporter_flyingsaucerbidle0008PNG; public static const shrapnel0005PNG:Class = AssetImporter_shrapnel0005PNG; public static const enemyshoot0008PNG:Class = AssetImporter_enemyshoot0008PNG; public static const shrapnelB0013PNG:Class = AssetImporter_shrapnelB0013PNG; public static const flyingsaucerbdie0004PNG:Class = AssetImporter_flyingsaucerbdie0004PNG; public static const enemyexplode0000PNG:Class = AssetImporter_enemyexplode0000PNG; public static const enemyshootpurple0014PNG:Class = AssetImporter_enemyshootpurple0014PNG; public static const shrapnelA0004PNG:Class = AssetImporter_shrapnelA0004PNG; public static const flyingsaucerAdie0001PNG:Class = AssetImporter_flyingsaucerAdie0001PNG; public static const enemyMuzzle0016PNG:Class = AssetImporter_enemyMuzzle0016PNG; public static const upgradeA0019PNG:Class = AssetImporter_upgradeA0019PNG; public static const upgradeB0028PNG:Class = AssetImporter_upgradeB0028PNG; public static const special0001PNG:Class = AssetImporter_special0001PNG; public static const upgradeC0003PNG:Class = AssetImporter_upgradeC0003PNG; public static const playermuzzle0001PNG:Class = AssetImporter_playermuzzle0001PNG; public static const bossmother0000PNG:Class = AssetImporter_bossmother0000PNG; public static const flyingsaucercidle0005PNG:Class = AssetImporter_flyingsaucercidle0005PNG; public static const plyrShoot0011PNG:Class = AssetImporter_plyrShoot0011PNG; public static const aliendie0023PNG:Class = AssetImporter_aliendie0023PNG; public static const toadtrip0000PNG:Class = AssetImporter_toadtrip0000PNG; public static const groundexplode0012PNG:Class = AssetImporter_groundexplode0012PNG; public static const enemymuzzlepurple0006PNG:Class = AssetImporter_enemymuzzlepurple0006PNG; public static const upgradeA0020PNG:Class = AssetImporter_upgradeA0020PNG; public static const soundonicon0000PNG:Class = AssetImporter_soundonicon0000PNG; public static const shrapnelA0016PNG:Class = AssetImporter_shrapnelA0016PNG; public static const mine0004PNG:Class = AssetImporter_mine0004PNG; public static const enemybeamsmall0000PNG:Class = AssetImporter_enemybeamsmall0000PNG; public static const plyrtankmoving0000PNG:Class = AssetImporter_plyrtankmoving0000PNG; public static const upgradeB0006PNG:Class = AssetImporter_upgradeB0006PNG; public static const upgradeC0015PNG:Class = AssetImporter_upgradeC0015PNG; public static const playermuzzle0013PNG:Class = AssetImporter_playermuzzle0013PNG; public static const enemyexplode0012PNG:Class = AssetImporter_enemyexplode0012PNG; public static const flyingSaucer0009PNG:Class = AssetImporter_flyingSaucer0009PNG; public static const enemyimpact0001PNG:Class = AssetImporter_enemyimpact0001PNG; public static const lazerground0003PNG:Class = AssetImporter_lazerground0003PNG; public static const aliendie0001PNG:Class = AssetImporter_aliendie0001PNG; public static const enemyshoot0021PNG:Class = AssetImporter_enemyshoot0021PNG; public static const enemybeamlarge0002PNG:Class = AssetImporter_enemybeamlarge0002PNG; public static const alienescapepod_XML:Class = AssetImporter_alienescapepod_XML; public static const misslesalvo0002PNG:Class = AssetImporter_misslesalvo0002PNG; public static const alienfall0008PNG:Class = AssetImporter_alienfall0008PNG; public static const upgradeA0032PNG:Class = AssetImporter_upgradeA0032PNG; public static const playermissleimpact_XML:Class = AssetImporter_playermissleimpact_XML; public static const misslesalvo0014PNG:Class = AssetImporter_misslesalvo0014PNG; public static const shrapnelB0003PNG:Class = AssetImporter_shrapnelB0003PNG; public static const flyingSaucer0010PNG:Class = AssetImporter_flyingSaucer0010PNG; public static const lasergroundbig_XML:Class = AssetImporter_lasergroundbig_XML; public static const groundexplode0002PNG:Class = AssetImporter_groundexplode0002PNG; public static const playerimpact0009PNG:Class = AssetImporter_playerimpact0009PNG; public static const upgradeA0009PNG:Class = AssetImporter_upgradeA0009PNG; public static const upgradeB0018PNG:Class = AssetImporter_upgradeB0018PNG; public static const upgradeC0027PNG:Class = AssetImporter_upgradeC0027PNG; public static const plyrShoot0001PNG:Class = AssetImporter_plyrShoot0001PNG; public static const enemyimpact0013PNG:Class = AssetImporter_enemyimpact0013PNG; public static const enemyMuzzle0006PNG:Class = AssetImporter_enemyMuzzle0006PNG; public static const flyingsaucerdie0006PNG:Class = AssetImporter_flyingsaucerdie0006PNG; public static const plyrtankshoot0003PNG:Class = AssetImporter_plyrtankshoot0003PNG; public static const plyrtankmoving0012PNG:Class = AssetImporter_plyrtankmoving0012PNG; public static const flyingsaucercdie0009PNG:Class = AssetImporter_flyingsaucercdie0009PNG; public static const plyrTankIdle0007PNG:Class = AssetImporter_plyrTankIdle0007PNG; public static const shrapnel0007PNG:Class = AssetImporter_shrapnel0007PNG; public static const enemyshootpurple0004PNG:Class = AssetImporter_enemyshootpurple0004PNG; public static const aliendie0013PNG:Class = AssetImporter_aliendie0013PNG; public static const scud0011PNG:Class = AssetImporter_scud0011PNG; public static const plyrtankimpact0001PNG:Class = AssetImporter_plyrtankimpact0001PNG; public static const upgradeA0010PNG:Class = AssetImporter_upgradeA0010PNG; public static const titlemenubg_00PNG:Class = AssetImporter_titlemenubg_00PNG; public static const playerimpact0010PNG:Class = AssetImporter_playerimpact0010PNG; public static const shrapnelA0006PNG:Class = AssetImporter_shrapnelA0006PNG; public static const shrapnelB0015PNG:Class = AssetImporter_shrapnelB0015PNG; public static const flyingsaucerbdie0006PNG:Class = AssetImporter_flyingsaucerbdie0006PNG; public static const enemyexplode0002PNG:Class = AssetImporter_enemyexplode0002PNG; public static const flyingsaucerAdie0003PNG:Class = AssetImporter_flyingsaucerAdie0003PNG; public static const enemyshootpurple0016PNG:Class = AssetImporter_enemyshootpurple0016PNG; public static const flyingsaucerbidle0011PNG:Class = AssetImporter_flyingsaucerbidle0011PNG; public static const flyingsaucercdie0010PNG:Class = AssetImporter_flyingsaucercdie0010PNG; public static const special0003PNG:Class = AssetImporter_special0003PNG; public static const upgradeC0005PNG:Class = AssetImporter_upgradeC0005PNG; public static const flyingsaucercidle0007PNG:Class = AssetImporter_flyingsaucercidle0007PNG; public static const plyrShoot0013PNG:Class = AssetImporter_plyrShoot0013PNG; public static const playermuzzle0003PNG:Class = AssetImporter_playermuzzle0003PNG; public static const groundexplode0014PNG:Class = AssetImporter_groundexplode0014PNG; public static const enemyshoot0011PNG:Class = AssetImporter_enemyshoot0011PNG; public static const groundbg0000PNG:Class = AssetImporter_groundbg0000PNG; public static const enemymuzzlepurple0008PNG:Class = AssetImporter_enemymuzzlepurple0008PNG; public static const upgradeA0022PNG:Class = AssetImporter_upgradeA0022PNG; public static const upgradeB0031PNG:Class = AssetImporter_upgradeB0031PNG; public static const misslesalvo0004PNG:Class = AssetImporter_misslesalvo0004PNG; public static const flyingSaucer0000PNG:Class = AssetImporter_flyingSaucer0000PNG; public static const enemybeamsmall0002PNG:Class = AssetImporter_enemybeamsmall0002PNG; public static const enemyimpact0003PNG:Class = AssetImporter_enemyimpact0003PNG; public static const powerupA_XML:Class = AssetImporter_powerupA_XML; public static const plyrtankmoving0002PNG:Class = AssetImporter_plyrtankmoving0002PNG; public static const upgradeB0008PNG:Class = AssetImporter_upgradeB0008PNG; public static const upgradeC0017PNG:Class = AssetImporter_upgradeC0017PNG; public static const scud_XML:Class = AssetImporter_scud_XML; public static const playermuzzle0015PNG:Class = AssetImporter_playermuzzle0015PNG; public static const enemyexplode0014PNG:Class = AssetImporter_enemyexplode0014PNG; public static const scud0001PNG:Class = AssetImporter_scud0001PNG; public static const lazerground0005PNG:Class = AssetImporter_lazerground0005PNG; public static const aliendie0003PNG:Class = AssetImporter_aliendie0003PNG; public static const plyrAnimations0000_XML:Class = AssetImporter_plyrAnimations0000_XML; public static const upgradeA0000PNG:Class = AssetImporter_upgradeA0000PNG; public static const playerimpact0000PNG:Class = AssetImporter_playerimpact0000PNG; public static const flyingsaucerbidle0001PNG:Class = AssetImporter_flyingsaucerbidle0001PNG; public static const flyingSaucer0012PNG:Class = AssetImporter_flyingSaucer0012PNG; public static const misslesalvo0016PNG:Class = AssetImporter_misslesalvo0016PNG; public static const shrapnelB0005PNG:Class = AssetImporter_shrapnelB0005PNG; public static const flyingsaucercdie0000PNG:Class = AssetImporter_flyingsaucercdie0000PNG; public static const enemyimpact0015PNG:Class = AssetImporter_enemyimpact0015PNG; public static const flyingsaucerdie0008PNG:Class = AssetImporter_flyingsaucerdie0008PNG; public static const upgradeC0029PNG:Class = AssetImporter_upgradeC0029PNG; public static const plyrShoot0003PNG:Class = AssetImporter_plyrShoot0003PNG; public static const mothershipboss_XML:Class = AssetImporter_mothershipboss_XML; public static const shrapnel0009PNG:Class = AssetImporter_shrapnel0009PNG; public static const enemyMuzzle0008PNG:Class = AssetImporter_enemyMuzzle0008PNG; public static const groundexplode0004PNG:Class = AssetImporter_groundexplode0004PNG; public static const plyrtankshoot0005PNG:Class = AssetImporter_plyrtankshoot0005PNG; public static const alienfall0011PNG:Class = AssetImporter_alienfall0011PNG; public static const enemyshootpurple0006PNG:Class = AssetImporter_enemyshootpurple0006PNG; public static const plyrTankIdle0009PNG:Class = AssetImporter_plyrTankIdle0009PNG; public static const boss1legsPNG:Class = AssetImporter_boss1legsPNG; public static const enemyshoot0001PNG:Class = AssetImporter_enemyshoot0001PNG; public static const aliendie0015PNG:Class = AssetImporter_aliendie0015PNG; public static const scud0013PNG:Class = AssetImporter_scud0013PNG; public static const uirank1PNG:Class = AssetImporter_uirank1PNG; public static const plyrtankimpact0003PNG:Class = AssetImporter_plyrtankimpact0003PNG; public static const upgradeA0012PNG:Class = AssetImporter_upgradeA0012PNG; public static const upgradeB0021PNG:Class = AssetImporter_upgradeB0021PNG; public static const upgradeC0030PNG:Class = AssetImporter_upgradeC0030PNG; public static const playerimpact0012PNG:Class = AssetImporter_playerimpact0012PNG; public static const shrapnelA0008PNG:Class = AssetImporter_shrapnelA0008PNG; public static const groundexplode0016PNG:Class = AssetImporter_groundexplode0016PNG; public static const enemyexplode0004PNG:Class = AssetImporter_enemyexplode0004PNG; public static const flyingsaucerAdie0005PNG:Class = AssetImporter_flyingsaucerAdie0005PNG; public static const enemyshootpurple0018PNG:Class = AssetImporter_enemyshootpurple0018PNG; public static const shrapnel0010PNG:Class = AssetImporter_shrapnel0010PNG; public static const flyingsaucercdie0012PNG:Class = AssetImporter_flyingsaucercdie0012PNG; public static const plyrTankIdle0010PNG:Class = AssetImporter_plyrTankIdle0010PNG; public static const flyingsaucerbidle0013PNG:Class = AssetImporter_flyingsaucerbidle0013PNG; public static const flyingsaucerbdie0008PNG:Class = AssetImporter_flyingsaucerbdie0008PNG; public static const upgradeC0007PNG:Class = AssetImporter_upgradeC0007PNG; public static const flyingsaucercidle0009PNG:Class = AssetImporter_flyingsaucercidle0009PNG; public static const playermuzzle0005PNG:Class = AssetImporter_playermuzzle0005PNG; public static const plyrShoot0015PNG:Class = AssetImporter_plyrShoot0015PNG; public static const enemyshoot0013PNG:Class = AssetImporter_enemyshoot0013PNG; public static const bossmothergun0000PNG:Class = AssetImporter_bossmothergun0000PNG; public static const upgradeA0024PNG:Class = AssetImporter_upgradeA0024PNG; public static const misslesalvo0006PNG:Class = AssetImporter_misslesalvo0006PNG; public static const flyingsaucercidle0010PNG:Class = AssetImporter_flyingsaucercidle0010PNG; public static const flyingSaucer0002PNG:Class = AssetImporter_flyingSaucer0002PNG; public static const enemyexplode0016PNG:Class = AssetImporter_enemyexplode0016PNG; public static const enemyimpact0005PNG:Class = AssetImporter_enemyimpact0005PNG; public static const plyrtankmoving0004PNG:Class = AssetImporter_plyrtankmoving0004PNG; public static const upgradeC0019PNG:Class = AssetImporter_upgradeC0019PNG; public static const pickupa0001PNG:Class = AssetImporter_pickupa0001PNG; public static const enemymuzzlepurple0011PNG:Class = AssetImporter_enemymuzzlepurple0011PNG; public static const scud0003PNG:Class = AssetImporter_scud0003PNG; public static const lazerground0007PNG:Class = AssetImporter_lazerground0007PNG; public static const aliendie0005PNG:Class = AssetImporter_aliendie0005PNG; public static const soundofficon0000PNG:Class = AssetImporter_soundofficon0000PNG; public static const addon_XML:Class = AssetImporter_addon_XML; public static const alienfall0001PNG:Class = AssetImporter_alienfall0001PNG; public static const upgradeA0002PNG:Class = AssetImporter_upgradeA0002PNG; public static const upgradeB0011PNG:Class = AssetImporter_upgradeB0011PNG; public static const upgradeC0020PNG:Class = AssetImporter_upgradeC0020PNG; public static const playerimpact0002PNG:Class = AssetImporter_playerimpact0002PNG; public static const flyingsaucerbidle0003PNG:Class = AssetImporter_flyingsaucerbidle0003PNG; public static const flyingSaucer0014PNG:Class = AssetImporter_flyingSaucer0014PNG; public static const shrapnel0000PNG:Class = AssetImporter_shrapnel0000PNG; public static const flyingsaucercdie0002PNG:Class = AssetImporter_flyingsaucercdie0002PNG; public static const enemyshootpurple0008PNG:Class = AssetImporter_enemyshootpurple0008PNG; public static const plyrTankIdle0000PNG:Class = AssetImporter_plyrTankIdle0000PNG; public static const plyrShoot0005PNG:Class = AssetImporter_plyrShoot0005PNG; public static const shrapnelB0007PNG:Class = AssetImporter_shrapnelB0007PNG; public static const plyrtankshoot0007PNG:Class = AssetImporter_plyrtankshoot0007PNG; public static const alienfall0013PNG:Class = AssetImporter_alienfall0013PNG; public static const groundexplode0006PNG:Class = AssetImporter_groundexplode0006PNG; public static const bossmasher0000PNG:Class = AssetImporter_bossmasher0000PNG; public static const enemyshoot0003PNG:Class = AssetImporter_enemyshoot0003PNG; public static const flyingSaucer0000_XML:Class = AssetImporter_flyingSaucer0000_XML; public static const aliendie0017PNG:Class = AssetImporter_aliendie0017PNG; public static const scud0015PNG:Class = AssetImporter_scud0015PNG; public static const uirank3PNG:Class = AssetImporter_uirank3PNG; public static const plyrtankimpact0005PNG:Class = AssetImporter_plyrtankimpact0005PNG; public static const enemyMuzzle0011PNG:Class = AssetImporter_enemyMuzzle0011PNG; public static const upgradeA0014PNG:Class = AssetImporter_upgradeA0014PNG; public static const upgradeB0023PNG:Class = AssetImporter_upgradeB0023PNG; public static const upgradeC0032PNG:Class = AssetImporter_upgradeC0032PNG; public static const playerimpact0014PNG:Class = AssetImporter_playerimpact0014PNG; public static const flyingsaucerdie0011PNG:Class = AssetImporter_flyingsaucerdie0011PNG; public static const flyingsaucercidle0000PNG:Class = AssetImporter_flyingsaucercidle0000PNG; public static const flyingsaucerAdie0007PNG:Class = AssetImporter_flyingsaucerAdie0007PNG; public static const lasermuzzlebig_XML:Class = AssetImporter_lasermuzzlebig_XML; public static const shrapnel0012PNG:Class = AssetImporter_shrapnel0012PNG; public static const lazergroundbig0001:Class = AssetImporter_lazergroundbig0001; public static const lazergroundbig0002:Class = AssetImporter_lazergroundbig0002; public static const enemyexplode0006PNG:Class = AssetImporter_enemyexplode0006PNG; public static const plyrTankIdle0012PNG:Class = AssetImporter_plyrTankIdle0012PNG; public static const flyingsaucerbidle0015PNG:Class = AssetImporter_flyingsaucerbidle0015PNG; public static const upgradeC0009PNG:Class = AssetImporter_upgradeC0009PNG; public static const lazergroundbig0000:Class = AssetImporter_lazergroundbig0000; public static const playermuzzle0007PNG:Class = AssetImporter_playermuzzle0007PNG; public static const enemymuzzlepurple0001PNG:Class = AssetImporter_enemymuzzlepurple0001PNG; public static const plyrShoot0017PNG:Class = AssetImporter_plyrShoot0017PNG; public static const lazergroundbig0003:Class = AssetImporter_lazergroundbig0003; public static const enemyshoot0015PNG:Class = AssetImporter_enemyshoot0015PNG; public static const shrapnelA0011PNG:Class = AssetImporter_shrapnelA0011PNG; public static const pickupb0000PNG:Class = AssetImporter_pickupb0000PNG; public static const flyingsaucerbdie0011PNG:Class = AssetImporter_flyingsaucerbdie0011PNG; public static const enemyshootpurple0021PNG:Class = AssetImporter_enemyshootpurple0021PNG; public static const moregamesPNG:Class = AssetImporter_moregamesPNG; public static const upgradeA0026PNG:Class = AssetImporter_upgradeA0026PNG; public static const upgradeB0001PNG:Class = AssetImporter_upgradeB0001PNG; public static const upgradeC0010PNG:Class = AssetImporter_upgradeC0010PNG; public static const bossmothergun0002PNG:Class = AssetImporter_bossmothergun0002PNG; public static const flyingsaucercidle0012PNG:Class = AssetImporter_flyingsaucercidle0012PNG; public static const flyingSaucer0004PNG:Class = AssetImporter_flyingSaucer0004PNG; public static const enemyimpact0007PNG:Class = AssetImporter_enemyimpact0007PNG; public static const plyrtankmoving0006PNG:Class = AssetImporter_plyrtankmoving0006PNG; public static const misslesalvo0008PNG:Class = AssetImporter_misslesalvo0008PNG; public static const pickupa0003PNG:Class = AssetImporter_pickupa0003PNG; public static const enemymuzzlepurple0013PNG:Class = AssetImporter_enemymuzzlepurple0013PNG; public static const scud0005PNG:Class = AssetImporter_scud0005PNG; public static const beamground_XML:Class = AssetImporter_beamground_XML; public static const aliendie0007PNG:Class = AssetImporter_aliendie0007PNG; public static const testBG0001PNG:Class = AssetImporter_testBG0001PNG; public static const beamsmall_XML:Class = AssetImporter_beamsmall_XML; public static const alienfall0003PNG:Class = AssetImporter_alienfall0003PNG; public static const buttondownstate:Class = AssetImporter_buttondownstate; public static const enemyMuzzle0001PNG:Class = AssetImporter_enemyMuzzle0001PNG; public static const upgradeA0004PNG:Class = AssetImporter_upgradeA0004PNG; public static const upgradeB0013PNG:Class = AssetImporter_upgradeB0013PNG; public static const upgradeC0022PNG:Class = AssetImporter_upgradeC0022PNG; public static const playerimpact0004PNG:Class = AssetImporter_playerimpact0004PNG; public static const flyingsaucerbidle0005PNG:Class = AssetImporter_flyingsaucerbidle0005PNG; public static const shrapnel0002PNG:Class = AssetImporter_shrapnel0002PNG; public static const flyingsaucerdie0001PNG:Class = AssetImporter_flyingsaucerdie0001PNG; public static const flyingsaucercdie0004PNG:Class = AssetImporter_flyingsaucercdie0004PNG; public static const plyrTankIdle0002PNG:Class = AssetImporter_plyrTankIdle0002PNG; public static const playerbeam0001PNG:Class = AssetImporter_playerbeam0001PNG; public static const plyrShoot0007PNG:Class = AssetImporter_plyrShoot0007PNG; public static const alienfall0015PNG:Class = AssetImporter_alienfall0015PNG; public static const shrapnelB0009PNG:Class = AssetImporter_shrapnelB0009PNG; public static const bossmasher0002PNG:Class = AssetImporter_bossmasher0002PNG; public static const glowingbouncer0000PNG:Class = AssetImporter_glowingbouncer0000PNG; public static const enemyshoot0005PNG:Class = AssetImporter_enemyshoot0005PNG; public static const aliendie0019PNG:Class = AssetImporter_aliendie0019PNG; public static const shrapnelA0001PNG:Class = AssetImporter_shrapnelA0001PNG; public static const shrapnelB0010PNG:Class = AssetImporter_shrapnelB0010PNG; public static const flyingsaucerbdie0001PNG:Class = AssetImporter_flyingsaucerbdie0001PNG; public static const sfx_tank0000:Class = AssetImporter_sfx_tank0000; public static const groundexplode0008PNG:Class = AssetImporter_groundexplode0008PNG; public static const enemyshootpurple0011PNG:Class = AssetImporter_enemyshootpurple0011PNG; public static const walkerBoss_XML:Class = AssetImporter_walkerBoss_XML; public static const playerimpact0016PNG:Class = AssetImporter_playerimpact0016PNG; public static const enemyMuzzle0013PNG:Class = AssetImporter_enemyMuzzle0013PNG; public static const upgradeA0016PNG:Class = AssetImporter_upgradeA0016PNG; public static const upgradeB0025PNG:Class = AssetImporter_upgradeB0025PNG; public static const upgradeC0000PNG:Class = AssetImporter_upgradeC0000PNG; public static const uirank5PNG:Class = AssetImporter_uirank5PNG; public static const shrapnel0014PNG:Class = AssetImporter_shrapnel0014PNG; public static const flyingsaucercidle0002PNG:Class = AssetImporter_flyingsaucercidle0002PNG; public static const flyingsaucerAdie0009PNG:Class = AssetImporter_flyingsaucerAdie0009PNG; public static const aliendie0020PNG:Class = AssetImporter_aliendie0020PNG; public static const plyrTankIdle0014PNG:Class = AssetImporter_plyrTankIdle0014PNG; public static const plyrShoot0019PNG:Class = AssetImporter_plyrShoot0019PNG; public static const playermuzzle0009PNG:Class = AssetImporter_playermuzzle0009PNG; public static const enemyexplode0008PNG:Class = AssetImporter_enemyexplode0008PNG; public static const enemymuzzlepurple0003PNG:Class = AssetImporter_enemymuzzlepurple0003PNG; public static const playerLaser_XML:Class = AssetImporter_playerLaser_XML; public static const enemyshoot0017PNG:Class = AssetImporter_enemyshoot0017PNG; public static const shrapnelA0013PNG:Class = AssetImporter_shrapnelA0013PNG; public static const pickupb0002PNG:Class = AssetImporter_pickupb0002PNG; public static const flyingsaucerAdie0010PNG:Class = AssetImporter_flyingsaucerAdie0010PNG; public static const mine0001PNG:Class = AssetImporter_mine0001PNG; public static const upgradeA0028PNG:Class = AssetImporter_upgradeA0028PNG; public static const upgradeB0003PNG:Class = AssetImporter_upgradeB0003PNG; public static const upgradeC0012PNG:Class = AssetImporter_upgradeC0012PNG; public static const bossmothergun0004PNG:Class = AssetImporter_bossmothergun0004PNG; public static const flyingsaucercidle0014PNG:Class = AssetImporter_flyingsaucercidle0014PNG; public static const plyrShoot0020PNG:Class = AssetImporter_plyrShoot0020PNG; public static const flyingSaucer0006PNG:Class = AssetImporter_flyingSaucer0006PNG; public static const playermuzzle0010PNG:Class = AssetImporter_playermuzzle0010PNG; public static const plyrtankmoving0008PNG:Class = AssetImporter_plyrtankmoving0008PNG; public static const lazerground0000PNG:Class = AssetImporter_lazerground0000PNG; public static const enemyimpact0009PNG:Class = AssetImporter_enemyimpact0009PNG; public static const enemymuzzlepurple0015PNG:Class = AssetImporter_enemymuzzlepurple0015PNG; public static const scud0007PNG:Class = AssetImporter_scud0007PNG; public static const enemy4_XML:Class = AssetImporter_enemy4_XML; public static const aliendie0009PNG:Class = AssetImporter_aliendie0009PNG; public static const shrapnelB0000PNG:Class = AssetImporter_shrapnelB0000PNG; public static const alienfall0005PNG:Class = AssetImporter_alienfall0005PNG; public static const tankrank0:Class = AssetImporter_tankrank0; public static const enemyshootpurple0001PNG:Class = AssetImporter_enemyshootpurple0001PNG; public static const enemyMuzzle0003PNG:Class = AssetImporter_enemyMuzzle0003PNG; public static const upgradeA0006PNG:Class = AssetImporter_upgradeA0006PNG; public static const upgradeB0015PNG:Class = AssetImporter_upgradeB0015PNG; public static const upgradeC0024PNG:Class = AssetImporter_upgradeC0024PNG; public static const bgFarLayer0000JPG:Class = AssetImporter_bgFarLayer0000JPG; public static const playerimpact0006PNG:Class = AssetImporter_playerimpact0006PNG; public static const flyingsaucerbidle0007PNG:Class = AssetImporter_flyingsaucerbidle0007PNG; public static const plyrtankshoot0000PNG:Class = AssetImporter_plyrtankshoot0000PNG; public static const enemyimpact0010PNG:Class = AssetImporter_enemyimpact0010PNG; public static const flyingsaucerdie0003PNG:Class = AssetImporter_flyingsaucerdie0003PNG; public static const flyingsaucercdie0006PNG:Class = AssetImporter_flyingsaucercdie0006PNG; public static const aliendie0010PNG:Class = AssetImporter_aliendie0010PNG; public static const plyrTankIdle0004PNG:Class = AssetImporter_plyrTankIdle0004PNG; public static const playerbeam0003PNG:Class = AssetImporter_playerbeam0003PNG; public static const plyrShoot0009PNG:Class = AssetImporter_plyrShoot0009PNG; public static const shrapnel0004PNG:Class = AssetImporter_shrapnel0004PNG; public static const bossmasher0004PNG:Class = AssetImporter_bossmasher0004PNG; public static const enemyshoot0007PNG:Class = AssetImporter_enemyshoot0007PNG; public static const shrapnelA0003PNG:Class = AssetImporter_shrapnelA0003PNG; public static const shrapnelB0012PNG:Class = AssetImporter_shrapnelB0012PNG; public static const flyingsaucerbdie0003PNG:Class = AssetImporter_flyingsaucerbdie0003PNG; public static const bombobject_XML:Class = AssetImporter_bombobject_XML; public static const flyingsaucerAdie0000PNG:Class = AssetImporter_flyingsaucerAdie0000PNG; public static const enemyshootpurple0013PNG:Class = AssetImporter_enemyshootpurple0013PNG; public static const special0000PNG:Class = AssetImporter_special0000PNG; public static const shrapnel0016PNG:Class = AssetImporter_shrapnel0016PNG; public static const enemyMuzzle0015PNG:Class = AssetImporter_enemyMuzzle0015PNG; public static const upgradeA0018PNG:Class = AssetImporter_upgradeA0018PNG; public static const upgradeB0027PNG:Class = AssetImporter_upgradeB0027PNG; public static const upgradeC0002PNG:Class = AssetImporter_upgradeC0002PNG; public static const flyingsaucercidle0004PNG:Class = AssetImporter_flyingsaucercidle0004PNG; public static const playermuzzle0000PNG:Class = AssetImporter_playermuzzle0000PNG; public static const plyrShoot0010PNG:Class = AssetImporter_plyrShoot0010PNG; public static const aliendie0022PNG:Class = AssetImporter_aliendie0022PNG; public static const groundexplode0011PNG:Class = AssetImporter_groundexplode0011PNG; public static const alienonfire_XML:Class = AssetImporter_alienonfire_XML; public static const enemymuzzlepurple0005PNG:Class = AssetImporter_enemymuzzlepurple0005PNG; public static const enemyshoot0019PNG:Class = AssetImporter_enemyshoot0019PNG; public static const misslesalvo0011PNG:Class = AssetImporter_misslesalvo0011PNG; public static const shrapnelA0015PNG:Class = AssetImporter_shrapnelA0015PNG; public static const enemyexplode0011PNG:Class = AssetImporter_enemyexplode0011PNG; public static const flyingsaucerAdie0012PNG:Class = AssetImporter_flyingsaucerAdie0012PNG; public static const enemy3_XML:Class = AssetImporter_enemy3_XML; public static const mine0003PNG:Class = AssetImporter_mine0003PNG; public static const misslesalvo0001PNG:Class = AssetImporter_misslesalvo0001PNG; public static const enemyimpact0000PNG:Class = AssetImporter_enemyimpact0000PNG; public static const upgradeB0005PNG:Class = AssetImporter_upgradeB0005PNG; public static const upgradeC0014PNG:Class = AssetImporter_upgradeC0014PNG; public static const specialship_XML:Class = AssetImporter_specialship_XML; public static const plyrShoot0022PNG:Class = AssetImporter_plyrShoot0022PNG; public static const flyingSaucer0008PNG:Class = AssetImporter_flyingSaucer0008PNG; public static const playermuzzle0012PNG:Class = AssetImporter_playermuzzle0012PNG; public static const enemybeamlarge0001PNG:Class = AssetImporter_enemybeamlarge0001PNG; public static const enemyshoot0020PNG:Class = AssetImporter_enemyshoot0020PNG; public static const lazerground0002PNG:Class = AssetImporter_lazerground0002PNG; public static const aliendie0000PNG:Class = AssetImporter_aliendie0000PNG; public static const flyingsaucercidle0016PNG:Class = AssetImporter_flyingsaucercidle0016PNG; public static const scud0009PNG:Class = AssetImporter_scud0009PNG; public static const upgradeA0031PNG:Class = AssetImporter_upgradeA0031PNG; public static const alienfall0007PNG:Class = AssetImporter_alienfall0007PNG; public static const misslesalvo0013PNG:Class = AssetImporter_misslesalvo0013PNG; public static const shrapnelB0002PNG:Class = AssetImporter_shrapnelB0002PNG; public static const enemyshootpurple0003PNG:Class = AssetImporter_enemyshootpurple0003PNG; public static const groundexplode0001PNG:Class = AssetImporter_groundexplode0001PNG; public static const enemyMuzzle0005PNG:Class = AssetImporter_enemyMuzzle0005PNG; public static const plyrtankmoving0011PNG:Class = AssetImporter_plyrtankmoving0011PNG; public static const upgradeB0017PNG:Class = AssetImporter_upgradeB0017PNG; public static const upgradeC0026PNG:Class = AssetImporter_upgradeC0026PNG; public static const plyrShoot0000PNG:Class = AssetImporter_plyrShoot0000PNG; public static const bgFarLayer0002JPG:Class = AssetImporter_bgFarLayer0002JPG; public static const playerimpact0008PNG:Class = AssetImporter_playerimpact0008PNG; public static const flyingsaucerbidle0009PNG:Class = AssetImporter_flyingsaucerbidle0009PNG; public static const upgradeA0008PNG:Class = AssetImporter_upgradeA0008PNG; public static const plyrtankshoot0002PNG:Class = AssetImporter_plyrtankshoot0002PNG; public static const enemyimpact0012PNG:Class = AssetImporter_enemyimpact0012PNG; public static const flyingsaucercdie0008PNG:Class = AssetImporter_flyingsaucercdie0008PNG; public static const aliendie0012PNG:Class = AssetImporter_aliendie0012PNG; public static const plyrTankIdle0006PNG:Class = AssetImporter_plyrTankIdle0006PNG; public static const flyingsaucerdie0005PNG:Class = AssetImporter_flyingsaucerdie0005PNG; public static const shrapnel0006PNG:Class = AssetImporter_shrapnel0006PNG; public static const enemy2_XML:Class = AssetImporter_enemy2_XML; public static const plyrtankimpact0000PNG:Class = AssetImporter_plyrtankimpact0000PNG; public static const enemyshoot0009PNG:Class = AssetImporter_enemyshoot0009PNG; public static const shrapnelA0005PNG:Class = AssetImporter_shrapnelA0005PNG; public static const shrapnelB0014PNG:Class = AssetImporter_shrapnelB0014PNG; public static const flyingsaucerbdie0005PNG:Class = AssetImporter_flyingsaucerbdie0005PNG; public static const enemyexplode0001PNG:Class = AssetImporter_enemyexplode0001PNG; public static const flyingsaucerAdie0002PNG:Class = AssetImporter_flyingsaucerAdie0002PNG; public static const enemyshootpurple0015PNG:Class = AssetImporter_enemyshootpurple0015PNG; public static const flyingsaucerbidle0010PNG:Class = AssetImporter_flyingsaucerbidle0010PNG; public static const groundexplode0013PNG:Class = AssetImporter_groundexplode0013PNG; public static const special0002PNG:Class = AssetImporter_special0002PNG; public static const bglight0008PNG:Class = AssetImporter_bglight0008PNG; public static const plyrShoot0012PNG:Class = AssetImporter_plyrShoot0012PNG; public static function getXMLAsset(_arg1:String, _arg2:Boolean=true):XML{ var xml:XML; var name = _arg1; var ignoreWhiteSpace = _arg2; var assetClass:Class = Class(getDefinitionByName((("AssetImporter_" + name) + "_XML"))); var ba:ByteArray = ByteArray(new (assetClass)); var s:String = ba.readUTFBytes(ba.length); try { xml = new XML(s.slice(s.indexOf("<"))); } catch(e:Error) { trace(("Error: " + e.message)); return (new XML()); }; xml.ignoreWhitespace = true; return (xml); } public static function getAudioAsset(_arg1:String):Sound{ var _local2:Class = (getDefinitionByName(("AssetImporter_" + _arg1)) as Class); return ((new (_local2) as Sound)); } public static function getBitmapAsset(_arg1:String):Bitmap{ var _local2:Class = Class(getDefinitionByName(_arg1)); return (Bitmap(new (_local2))); } } }//package
Section 84
//AssetImporter_addon_XML (AssetImporter_addon_XML) package { import mx.core.*; public class AssetImporter_addon_XML extends ByteArrayAsset { } }//package
Section 85
//AssetImporter_aliendie0000PNG (AssetImporter_aliendie0000PNG) package { import mx.core.*; public class AssetImporter_aliendie0000PNG extends BitmapAsset { } }//package
Section 86
//AssetImporter_aliendie0001PNG (AssetImporter_aliendie0001PNG) package { import mx.core.*; public class AssetImporter_aliendie0001PNG extends BitmapAsset { } }//package
Section 87
//AssetImporter_aliendie0002PNG (AssetImporter_aliendie0002PNG) package { import mx.core.*; public class AssetImporter_aliendie0002PNG extends BitmapAsset { } }//package
Section 88
//AssetImporter_aliendie0003PNG (AssetImporter_aliendie0003PNG) package { import mx.core.*; public class AssetImporter_aliendie0003PNG extends BitmapAsset { } }//package
Section 89
//AssetImporter_aliendie0004PNG (AssetImporter_aliendie0004PNG) package { import mx.core.*; public class AssetImporter_aliendie0004PNG extends BitmapAsset { } }//package
Section 90
//AssetImporter_aliendie0005PNG (AssetImporter_aliendie0005PNG) package { import mx.core.*; public class AssetImporter_aliendie0005PNG extends BitmapAsset { } }//package
Section 91
//AssetImporter_aliendie0006PNG (AssetImporter_aliendie0006PNG) package { import mx.core.*; public class AssetImporter_aliendie0006PNG extends BitmapAsset { } }//package
Section 92
//AssetImporter_aliendie0007PNG (AssetImporter_aliendie0007PNG) package { import mx.core.*; public class AssetImporter_aliendie0007PNG extends BitmapAsset { } }//package
Section 93
//AssetImporter_aliendie0008PNG (AssetImporter_aliendie0008PNG) package { import mx.core.*; public class AssetImporter_aliendie0008PNG extends BitmapAsset { } }//package
Section 94
//AssetImporter_aliendie0009PNG (AssetImporter_aliendie0009PNG) package { import mx.core.*; public class AssetImporter_aliendie0009PNG extends BitmapAsset { } }//package
Section 95
//AssetImporter_aliendie0010PNG (AssetImporter_aliendie0010PNG) package { import mx.core.*; public class AssetImporter_aliendie0010PNG extends BitmapAsset { } }//package
Section 96
//AssetImporter_aliendie0011PNG (AssetImporter_aliendie0011PNG) package { import mx.core.*; public class AssetImporter_aliendie0011PNG extends BitmapAsset { } }//package
Section 97
//AssetImporter_aliendie0012PNG (AssetImporter_aliendie0012PNG) package { import mx.core.*; public class AssetImporter_aliendie0012PNG extends BitmapAsset { } }//package
Section 98
//AssetImporter_aliendie0013PNG (AssetImporter_aliendie0013PNG) package { import mx.core.*; public class AssetImporter_aliendie0013PNG extends BitmapAsset { } }//package
Section 99
//AssetImporter_aliendie0014PNG (AssetImporter_aliendie0014PNG) package { import mx.core.*; public class AssetImporter_aliendie0014PNG extends BitmapAsset { } }//package
Section 100
//AssetImporter_aliendie0015PNG (AssetImporter_aliendie0015PNG) package { import mx.core.*; public class AssetImporter_aliendie0015PNG extends BitmapAsset { } }//package
Section 101
//AssetImporter_aliendie0016PNG (AssetImporter_aliendie0016PNG) package { import mx.core.*; public class AssetImporter_aliendie0016PNG extends BitmapAsset { } }//package
Section 102
//AssetImporter_aliendie0017PNG (AssetImporter_aliendie0017PNG) package { import mx.core.*; public class AssetImporter_aliendie0017PNG extends BitmapAsset { } }//package
Section 103
//AssetImporter_aliendie0018PNG (AssetImporter_aliendie0018PNG) package { import mx.core.*; public class AssetImporter_aliendie0018PNG extends BitmapAsset { } }//package
Section 104
//AssetImporter_aliendie0019PNG (AssetImporter_aliendie0019PNG) package { import mx.core.*; public class AssetImporter_aliendie0019PNG extends BitmapAsset { } }//package
Section 105
//AssetImporter_aliendie0020PNG (AssetImporter_aliendie0020PNG) package { import mx.core.*; public class AssetImporter_aliendie0020PNG extends BitmapAsset { } }//package
Section 106
//AssetImporter_aliendie0021PNG (AssetImporter_aliendie0021PNG) package { import mx.core.*; public class AssetImporter_aliendie0021PNG extends BitmapAsset { } }//package
Section 107
//AssetImporter_aliendie0022PNG (AssetImporter_aliendie0022PNG) package { import mx.core.*; public class AssetImporter_aliendie0022PNG extends BitmapAsset { } }//package
Section 108
//AssetImporter_aliendie0023PNG (AssetImporter_aliendie0023PNG) package { import mx.core.*; public class AssetImporter_aliendie0023PNG extends BitmapAsset { } }//package
Section 109
//AssetImporter_aliendie0024PNG (AssetImporter_aliendie0024PNG) package { import mx.core.*; public class AssetImporter_aliendie0024PNG extends BitmapAsset { } }//package
Section 110
//AssetImporter_alienescapepod_XML (AssetImporter_alienescapepod_XML) package { import mx.core.*; public class AssetImporter_alienescapepod_XML extends ByteArrayAsset { } }//package
Section 111
//AssetImporter_alienexplosion_XML (AssetImporter_alienexplosion_XML) package { import mx.core.*; public class AssetImporter_alienexplosion_XML extends ByteArrayAsset { } }//package
Section 112
//AssetImporter_alienfall0000PNG (AssetImporter_alienfall0000PNG) package { import mx.core.*; public class AssetImporter_alienfall0000PNG extends BitmapAsset { } }//package
Section 113
//AssetImporter_alienfall0001PNG (AssetImporter_alienfall0001PNG) package { import mx.core.*; public class AssetImporter_alienfall0001PNG extends BitmapAsset { } }//package
Section 114
//AssetImporter_alienfall0002PNG (AssetImporter_alienfall0002PNG) package { import mx.core.*; public class AssetImporter_alienfall0002PNG extends BitmapAsset { } }//package
Section 115
//AssetImporter_alienfall0003PNG (AssetImporter_alienfall0003PNG) package { import mx.core.*; public class AssetImporter_alienfall0003PNG extends BitmapAsset { } }//package
Section 116
//AssetImporter_alienfall0004PNG (AssetImporter_alienfall0004PNG) package { import mx.core.*; public class AssetImporter_alienfall0004PNG extends BitmapAsset { } }//package
Section 117
//AssetImporter_alienfall0005PNG (AssetImporter_alienfall0005PNG) package { import mx.core.*; public class AssetImporter_alienfall0005PNG extends BitmapAsset { } }//package
Section 118
//AssetImporter_alienfall0006PNG (AssetImporter_alienfall0006PNG) package { import mx.core.*; public class AssetImporter_alienfall0006PNG extends BitmapAsset { } }//package
Section 119
//AssetImporter_alienfall0007PNG (AssetImporter_alienfall0007PNG) package { import mx.core.*; public class AssetImporter_alienfall0007PNG extends BitmapAsset { } }//package
Section 120
//AssetImporter_alienfall0008PNG (AssetImporter_alienfall0008PNG) package { import mx.core.*; public class AssetImporter_alienfall0008PNG extends BitmapAsset { } }//package
Section 121
//AssetImporter_alienfall0009PNG (AssetImporter_alienfall0009PNG) package { import mx.core.*; public class AssetImporter_alienfall0009PNG extends BitmapAsset { } }//package
Section 122
//AssetImporter_alienfall0010PNG (AssetImporter_alienfall0010PNG) package { import mx.core.*; public class AssetImporter_alienfall0010PNG extends BitmapAsset { } }//package
Section 123
//AssetImporter_alienfall0011PNG (AssetImporter_alienfall0011PNG) package { import mx.core.*; public class AssetImporter_alienfall0011PNG extends BitmapAsset { } }//package
Section 124
//AssetImporter_alienfall0012PNG (AssetImporter_alienfall0012PNG) package { import mx.core.*; public class AssetImporter_alienfall0012PNG extends BitmapAsset { } }//package
Section 125
//AssetImporter_alienfall0013PNG (AssetImporter_alienfall0013PNG) package { import mx.core.*; public class AssetImporter_alienfall0013PNG extends BitmapAsset { } }//package
Section 126
//AssetImporter_alienfall0014PNG (AssetImporter_alienfall0014PNG) package { import mx.core.*; public class AssetImporter_alienfall0014PNG extends BitmapAsset { } }//package
Section 127
//AssetImporter_alienfall0015PNG (AssetImporter_alienfall0015PNG) package { import mx.core.*; public class AssetImporter_alienfall0015PNG extends BitmapAsset { } }//package
Section 128
//AssetImporter_alienfall0016PNG (AssetImporter_alienfall0016PNG) package { import mx.core.*; public class AssetImporter_alienfall0016PNG extends BitmapAsset { } }//package
Section 129
//AssetImporter_alienonfire_XML (AssetImporter_alienonfire_XML) package { import mx.core.*; public class AssetImporter_alienonfire_XML extends ByteArrayAsset { } }//package
Section 130
//AssetImporter_beamground_XML (AssetImporter_beamground_XML) package { import mx.core.*; public class AssetImporter_beamground_XML extends ByteArrayAsset { } }//package
Section 131
//AssetImporter_beamlarge_XML (AssetImporter_beamlarge_XML) package { import mx.core.*; public class AssetImporter_beamlarge_XML extends ByteArrayAsset { } }//package
Section 132
//AssetImporter_beamsmall_XML (AssetImporter_beamsmall_XML) package { import mx.core.*; public class AssetImporter_beamsmall_XML extends ByteArrayAsset { } }//package
Section 133
//AssetImporter_bgFarLayer0000JPG (AssetImporter_bgFarLayer0000JPG) package { import mx.core.*; public class AssetImporter_bgFarLayer0000JPG extends BitmapAsset { } }//package
Section 134
//AssetImporter_bgFarLayer0001JPG (AssetImporter_bgFarLayer0001JPG) package { import mx.core.*; public class AssetImporter_bgFarLayer0001JPG extends BitmapAsset { } }//package
Section 135
//AssetImporter_bgFarLayer0002JPG (AssetImporter_bgFarLayer0002JPG) package { import mx.core.*; public class AssetImporter_bgFarLayer0002JPG extends BitmapAsset { } }//package
Section 136
//AssetImporter_bglight0008PNG (AssetImporter_bglight0008PNG) package { import mx.core.*; public class AssetImporter_bglight0008PNG extends BitmapAsset { } }//package
Section 137
//AssetImporter_bgspotlight_XML (AssetImporter_bgspotlight_XML) package { import mx.core.*; public class AssetImporter_bgspotlight_XML extends ByteArrayAsset { } }//package
Section 138
//AssetImporter_bombobject_XML (AssetImporter_bombobject_XML) package { import mx.core.*; public class AssetImporter_bombobject_XML extends ByteArrayAsset { } }//package
Section 139
//AssetImporter_boss1legsPNG (AssetImporter_boss1legsPNG) package { import mx.core.*; public class AssetImporter_boss1legsPNG extends BitmapAsset { } }//package
Section 140
//AssetImporter_bossmasher0000PNG (AssetImporter_bossmasher0000PNG) package { import mx.core.*; public class AssetImporter_bossmasher0000PNG extends BitmapAsset { } }//package
Section 141
//AssetImporter_bossmasher0001PNG (AssetImporter_bossmasher0001PNG) package { import mx.core.*; public class AssetImporter_bossmasher0001PNG extends BitmapAsset { } }//package
Section 142
//AssetImporter_bossmasher0002PNG (AssetImporter_bossmasher0002PNG) package { import mx.core.*; public class AssetImporter_bossmasher0002PNG extends BitmapAsset { } }//package
Section 143
//AssetImporter_bossmasher0003PNG (AssetImporter_bossmasher0003PNG) package { import mx.core.*; public class AssetImporter_bossmasher0003PNG extends BitmapAsset { } }//package
Section 144
//AssetImporter_bossmasher0004PNG (AssetImporter_bossmasher0004PNG) package { import mx.core.*; public class AssetImporter_bossmasher0004PNG extends BitmapAsset { } }//package
Section 145
//AssetImporter_bossmother0000PNG (AssetImporter_bossmother0000PNG) package { import mx.core.*; public class AssetImporter_bossmother0000PNG extends BitmapAsset { } }//package
Section 146
//AssetImporter_bossmothergun0000PNG (AssetImporter_bossmothergun0000PNG) package { import mx.core.*; public class AssetImporter_bossmothergun0000PNG extends BitmapAsset { } }//package
Section 147
//AssetImporter_bossmothergun0001PNG (AssetImporter_bossmothergun0001PNG) package { import mx.core.*; public class AssetImporter_bossmothergun0001PNG extends BitmapAsset { } }//package
Section 148
//AssetImporter_bossmothergun0002PNG (AssetImporter_bossmothergun0002PNG) package { import mx.core.*; public class AssetImporter_bossmothergun0002PNG extends BitmapAsset { } }//package
Section 149
//AssetImporter_bossmothergun0003PNG (AssetImporter_bossmothergun0003PNG) package { import mx.core.*; public class AssetImporter_bossmothergun0003PNG extends BitmapAsset { } }//package
Section 150
//AssetImporter_bossmothergun0004PNG (AssetImporter_bossmothergun0004PNG) package { import mx.core.*; public class AssetImporter_bossmothergun0004PNG extends BitmapAsset { } }//package
Section 151
//AssetImporter_bossmothergun0005PNG (AssetImporter_bossmothergun0005PNG) package { import mx.core.*; public class AssetImporter_bossmothergun0005PNG extends BitmapAsset { } }//package
Section 152
//AssetImporter_bossmuzzle_XML (AssetImporter_bossmuzzle_XML) package { import mx.core.*; public class AssetImporter_bossmuzzle_XML extends ByteArrayAsset { } }//package
Section 153
//AssetImporter_bosswalker0008PNG (AssetImporter_bosswalker0008PNG) package { import mx.core.*; public class AssetImporter_bosswalker0008PNG extends BitmapAsset { } }//package
Section 154
//AssetImporter_buttondownstate (AssetImporter_buttondownstate) package { import mx.core.*; public class AssetImporter_buttondownstate extends BitmapAsset { } }//package
Section 155
//AssetImporter_buttonhover (AssetImporter_buttonhover) package { import mx.core.*; public class AssetImporter_buttonhover extends BitmapAsset { } }//package
Section 156
//AssetImporter_buttonupstate (AssetImporter_buttonupstate) package { import mx.core.*; public class AssetImporter_buttonupstate extends BitmapAsset { } }//package
Section 157
//AssetImporter_enemy0_XML (AssetImporter_enemy0_XML) package { import mx.core.*; public class AssetImporter_enemy0_XML extends ByteArrayAsset { } }//package
Section 158
//AssetImporter_enemy1_XML (AssetImporter_enemy1_XML) package { import mx.core.*; public class AssetImporter_enemy1_XML extends ByteArrayAsset { } }//package
Section 159
//AssetImporter_enemy2_XML (AssetImporter_enemy2_XML) package { import mx.core.*; public class AssetImporter_enemy2_XML extends ByteArrayAsset { } }//package
Section 160
//AssetImporter_enemy3_XML (AssetImporter_enemy3_XML) package { import mx.core.*; public class AssetImporter_enemy3_XML extends ByteArrayAsset { } }//package
Section 161
//AssetImporter_enemy4_XML (AssetImporter_enemy4_XML) package { import mx.core.*; public class AssetImporter_enemy4_XML extends ByteArrayAsset { } }//package
Section 162
//AssetImporter_enemybeamlarge0000PNG (AssetImporter_enemybeamlarge0000PNG) package { import mx.core.*; public class AssetImporter_enemybeamlarge0000PNG extends BitmapAsset { } }//package
Section 163
//AssetImporter_enemybeamlarge0001PNG (AssetImporter_enemybeamlarge0001PNG) package { import mx.core.*; public class AssetImporter_enemybeamlarge0001PNG extends BitmapAsset { } }//package
Section 164
//AssetImporter_enemybeamlarge0002PNG (AssetImporter_enemybeamlarge0002PNG) package { import mx.core.*; public class AssetImporter_enemybeamlarge0002PNG extends BitmapAsset { } }//package
Section 165
//AssetImporter_enemybeamlarge0003PNG (AssetImporter_enemybeamlarge0003PNG) package { import mx.core.*; public class AssetImporter_enemybeamlarge0003PNG extends BitmapAsset { } }//package
Section 166
//AssetImporter_enemybeamsmall0000PNG (AssetImporter_enemybeamsmall0000PNG) package { import mx.core.*; public class AssetImporter_enemybeamsmall0000PNG extends BitmapAsset { } }//package
Section 167
//AssetImporter_enemybeamsmall0001PNG (AssetImporter_enemybeamsmall0001PNG) package { import mx.core.*; public class AssetImporter_enemybeamsmall0001PNG extends BitmapAsset { } }//package
Section 168
//AssetImporter_enemybeamsmall0002PNG (AssetImporter_enemybeamsmall0002PNG) package { import mx.core.*; public class AssetImporter_enemybeamsmall0002PNG extends BitmapAsset { } }//package
Section 169
//AssetImporter_enemybeamsmall0003PNG (AssetImporter_enemybeamsmall0003PNG) package { import mx.core.*; public class AssetImporter_enemybeamsmall0003PNG extends BitmapAsset { } }//package
Section 170
//AssetImporter_enemyexplode0000PNG (AssetImporter_enemyexplode0000PNG) package { import mx.core.*; public class AssetImporter_enemyexplode0000PNG extends BitmapAsset { } }//package
Section 171
//AssetImporter_enemyexplode0001PNG (AssetImporter_enemyexplode0001PNG) package { import mx.core.*; public class AssetImporter_enemyexplode0001PNG extends BitmapAsset { } }//package
Section 172
//AssetImporter_enemyexplode0002PNG (AssetImporter_enemyexplode0002PNG) package { import mx.core.*; public class AssetImporter_enemyexplode0002PNG extends BitmapAsset { } }//package
Section 173
//AssetImporter_enemyexplode0003PNG (AssetImporter_enemyexplode0003PNG) package { import mx.core.*; public class AssetImporter_enemyexplode0003PNG extends BitmapAsset { } }//package
Section 174
//AssetImporter_enemyexplode0004PNG (AssetImporter_enemyexplode0004PNG) package { import mx.core.*; public class AssetImporter_enemyexplode0004PNG extends BitmapAsset { } }//package
Section 175
//AssetImporter_enemyexplode0005PNG (AssetImporter_enemyexplode0005PNG) package { import mx.core.*; public class AssetImporter_enemyexplode0005PNG extends BitmapAsset { } }//package
Section 176
//AssetImporter_enemyexplode0006PNG (AssetImporter_enemyexplode0006PNG) package { import mx.core.*; public class AssetImporter_enemyexplode0006PNG extends BitmapAsset { } }//package
Section 177
//AssetImporter_enemyexplode0007PNG (AssetImporter_enemyexplode0007PNG) package { import mx.core.*; public class AssetImporter_enemyexplode0007PNG extends BitmapAsset { } }//package
Section 178
//AssetImporter_enemyexplode0008PNG (AssetImporter_enemyexplode0008PNG) package { import mx.core.*; public class AssetImporter_enemyexplode0008PNG extends BitmapAsset { } }//package
Section 179
//AssetImporter_enemyexplode0009PNG (AssetImporter_enemyexplode0009PNG) package { import mx.core.*; public class AssetImporter_enemyexplode0009PNG extends BitmapAsset { } }//package
Section 180
//AssetImporter_enemyexplode0010PNG (AssetImporter_enemyexplode0010PNG) package { import mx.core.*; public class AssetImporter_enemyexplode0010PNG extends BitmapAsset { } }//package
Section 181
//AssetImporter_enemyexplode0011PNG (AssetImporter_enemyexplode0011PNG) package { import mx.core.*; public class AssetImporter_enemyexplode0011PNG extends BitmapAsset { } }//package
Section 182
//AssetImporter_enemyexplode0012PNG (AssetImporter_enemyexplode0012PNG) package { import mx.core.*; public class AssetImporter_enemyexplode0012PNG extends BitmapAsset { } }//package
Section 183
//AssetImporter_enemyexplode0013PNG (AssetImporter_enemyexplode0013PNG) package { import mx.core.*; public class AssetImporter_enemyexplode0013PNG extends BitmapAsset { } }//package
Section 184
//AssetImporter_enemyexplode0014PNG (AssetImporter_enemyexplode0014PNG) package { import mx.core.*; public class AssetImporter_enemyexplode0014PNG extends BitmapAsset { } }//package
Section 185
//AssetImporter_enemyexplode0015PNG (AssetImporter_enemyexplode0015PNG) package { import mx.core.*; public class AssetImporter_enemyexplode0015PNG extends BitmapAsset { } }//package
Section 186
//AssetImporter_enemyexplode0016PNG (AssetImporter_enemyexplode0016PNG) package { import mx.core.*; public class AssetImporter_enemyexplode0016PNG extends BitmapAsset { } }//package
Section 187
//AssetImporter_enemyimpact0000PNG (AssetImporter_enemyimpact0000PNG) package { import mx.core.*; public class AssetImporter_enemyimpact0000PNG extends BitmapAsset { } }//package
Section 188
//AssetImporter_enemyimpact0001PNG (AssetImporter_enemyimpact0001PNG) package { import mx.core.*; public class AssetImporter_enemyimpact0001PNG extends BitmapAsset { } }//package
Section 189
//AssetImporter_enemyimpact0002PNG (AssetImporter_enemyimpact0002PNG) package { import mx.core.*; public class AssetImporter_enemyimpact0002PNG extends BitmapAsset { } }//package
Section 190
//AssetImporter_enemyimpact0003PNG (AssetImporter_enemyimpact0003PNG) package { import mx.core.*; public class AssetImporter_enemyimpact0003PNG extends BitmapAsset { } }//package
Section 191
//AssetImporter_enemyimpact0004PNG (AssetImporter_enemyimpact0004PNG) package { import mx.core.*; public class AssetImporter_enemyimpact0004PNG extends BitmapAsset { } }//package
Section 192
//AssetImporter_enemyimpact0005PNG (AssetImporter_enemyimpact0005PNG) package { import mx.core.*; public class AssetImporter_enemyimpact0005PNG extends BitmapAsset { } }//package
Section 193
//AssetImporter_enemyimpact0006PNG (AssetImporter_enemyimpact0006PNG) package { import mx.core.*; public class AssetImporter_enemyimpact0006PNG extends BitmapAsset { } }//package
Section 194
//AssetImporter_enemyimpact0007PNG (AssetImporter_enemyimpact0007PNG) package { import mx.core.*; public class AssetImporter_enemyimpact0007PNG extends BitmapAsset { } }//package
Section 195
//AssetImporter_enemyimpact0008PNG (AssetImporter_enemyimpact0008PNG) package { import mx.core.*; public class AssetImporter_enemyimpact0008PNG extends BitmapAsset { } }//package
Section 196
//AssetImporter_enemyimpact0009PNG (AssetImporter_enemyimpact0009PNG) package { import mx.core.*; public class AssetImporter_enemyimpact0009PNG extends BitmapAsset { } }//package
Section 197
//AssetImporter_enemyimpact0010PNG (AssetImporter_enemyimpact0010PNG) package { import mx.core.*; public class AssetImporter_enemyimpact0010PNG extends BitmapAsset { } }//package
Section 198
//AssetImporter_enemyimpact0011PNG (AssetImporter_enemyimpact0011PNG) package { import mx.core.*; public class AssetImporter_enemyimpact0011PNG extends BitmapAsset { } }//package
Section 199
//AssetImporter_enemyimpact0012PNG (AssetImporter_enemyimpact0012PNG) package { import mx.core.*; public class AssetImporter_enemyimpact0012PNG extends BitmapAsset { } }//package
Section 200
//AssetImporter_enemyimpact0013PNG (AssetImporter_enemyimpact0013PNG) package { import mx.core.*; public class AssetImporter_enemyimpact0013PNG extends BitmapAsset { } }//package
Section 201
//AssetImporter_enemyimpact0014PNG (AssetImporter_enemyimpact0014PNG) package { import mx.core.*; public class AssetImporter_enemyimpact0014PNG extends BitmapAsset { } }//package
Section 202
//AssetImporter_enemyimpact0015PNG (AssetImporter_enemyimpact0015PNG) package { import mx.core.*; public class AssetImporter_enemyimpact0015PNG extends BitmapAsset { } }//package
Section 203
//AssetImporter_enemyimpact0016PNG (AssetImporter_enemyimpact0016PNG) package { import mx.core.*; public class AssetImporter_enemyimpact0016PNG extends BitmapAsset { } }//package
Section 204
//AssetImporter_enemyMuzzle0000PNG (AssetImporter_enemyMuzzle0000PNG) package { import mx.core.*; public class AssetImporter_enemyMuzzle0000PNG extends BitmapAsset { } }//package
Section 205
//AssetImporter_enemyMuzzle0001PNG (AssetImporter_enemyMuzzle0001PNG) package { import mx.core.*; public class AssetImporter_enemyMuzzle0001PNG extends BitmapAsset { } }//package
Section 206
//AssetImporter_enemyMuzzle0002PNG (AssetImporter_enemyMuzzle0002PNG) package { import mx.core.*; public class AssetImporter_enemyMuzzle0002PNG extends BitmapAsset { } }//package
Section 207
//AssetImporter_enemyMuzzle0003PNG (AssetImporter_enemyMuzzle0003PNG) package { import mx.core.*; public class AssetImporter_enemyMuzzle0003PNG extends BitmapAsset { } }//package
Section 208
//AssetImporter_enemyMuzzle0004PNG (AssetImporter_enemyMuzzle0004PNG) package { import mx.core.*; public class AssetImporter_enemyMuzzle0004PNG extends BitmapAsset { } }//package
Section 209
//AssetImporter_enemyMuzzle0005PNG (AssetImporter_enemyMuzzle0005PNG) package { import mx.core.*; public class AssetImporter_enemyMuzzle0005PNG extends BitmapAsset { } }//package
Section 210
//AssetImporter_enemyMuzzle0006PNG (AssetImporter_enemyMuzzle0006PNG) package { import mx.core.*; public class AssetImporter_enemyMuzzle0006PNG extends BitmapAsset { } }//package
Section 211
//AssetImporter_enemyMuzzle0007PNG (AssetImporter_enemyMuzzle0007PNG) package { import mx.core.*; public class AssetImporter_enemyMuzzle0007PNG extends BitmapAsset { } }//package
Section 212
//AssetImporter_enemyMuzzle0008PNG (AssetImporter_enemyMuzzle0008PNG) package { import mx.core.*; public class AssetImporter_enemyMuzzle0008PNG extends BitmapAsset { } }//package
Section 213
//AssetImporter_enemyMuzzle0009PNG (AssetImporter_enemyMuzzle0009PNG) package { import mx.core.*; public class AssetImporter_enemyMuzzle0009PNG extends BitmapAsset { } }//package
Section 214
//AssetImporter_enemyMuzzle0010PNG (AssetImporter_enemyMuzzle0010PNG) package { import mx.core.*; public class AssetImporter_enemyMuzzle0010PNG extends BitmapAsset { } }//package
Section 215
//AssetImporter_enemyMuzzle0011PNG (AssetImporter_enemyMuzzle0011PNG) package { import mx.core.*; public class AssetImporter_enemyMuzzle0011PNG extends BitmapAsset { } }//package
Section 216
//AssetImporter_enemyMuzzle0012PNG (AssetImporter_enemyMuzzle0012PNG) package { import mx.core.*; public class AssetImporter_enemyMuzzle0012PNG extends BitmapAsset { } }//package
Section 217
//AssetImporter_enemyMuzzle0013PNG (AssetImporter_enemyMuzzle0013PNG) package { import mx.core.*; public class AssetImporter_enemyMuzzle0013PNG extends BitmapAsset { } }//package
Section 218
//AssetImporter_enemyMuzzle0014PNG (AssetImporter_enemyMuzzle0014PNG) package { import mx.core.*; public class AssetImporter_enemyMuzzle0014PNG extends BitmapAsset { } }//package
Section 219
//AssetImporter_enemyMuzzle0015PNG (AssetImporter_enemyMuzzle0015PNG) package { import mx.core.*; public class AssetImporter_enemyMuzzle0015PNG extends BitmapAsset { } }//package
Section 220
//AssetImporter_enemyMuzzle0016PNG (AssetImporter_enemyMuzzle0016PNG) package { import mx.core.*; public class AssetImporter_enemyMuzzle0016PNG extends BitmapAsset { } }//package
Section 221
//AssetImporter_enemymuzzlepurple0000PNG (AssetImporter_enemymuzzlepurple0000PNG) package { import mx.core.*; public class AssetImporter_enemymuzzlepurple0000PNG extends BitmapAsset { } }//package
Section 222
//AssetImporter_enemymuzzlepurple0001PNG (AssetImporter_enemymuzzlepurple0001PNG) package { import mx.core.*; public class AssetImporter_enemymuzzlepurple0001PNG extends BitmapAsset { } }//package
Section 223
//AssetImporter_enemymuzzlepurple0002PNG (AssetImporter_enemymuzzlepurple0002PNG) package { import mx.core.*; public class AssetImporter_enemymuzzlepurple0002PNG extends BitmapAsset { } }//package
Section 224
//AssetImporter_enemymuzzlepurple0003PNG (AssetImporter_enemymuzzlepurple0003PNG) package { import mx.core.*; public class AssetImporter_enemymuzzlepurple0003PNG extends BitmapAsset { } }//package
Section 225
//AssetImporter_enemymuzzlepurple0004PNG (AssetImporter_enemymuzzlepurple0004PNG) package { import mx.core.*; public class AssetImporter_enemymuzzlepurple0004PNG extends BitmapAsset { } }//package
Section 226
//AssetImporter_enemymuzzlepurple0005PNG (AssetImporter_enemymuzzlepurple0005PNG) package { import mx.core.*; public class AssetImporter_enemymuzzlepurple0005PNG extends BitmapAsset { } }//package
Section 227
//AssetImporter_enemymuzzlepurple0006PNG (AssetImporter_enemymuzzlepurple0006PNG) package { import mx.core.*; public class AssetImporter_enemymuzzlepurple0006PNG extends BitmapAsset { } }//package
Section 228
//AssetImporter_enemymuzzlepurple0007PNG (AssetImporter_enemymuzzlepurple0007PNG) package { import mx.core.*; public class AssetImporter_enemymuzzlepurple0007PNG extends BitmapAsset { } }//package
Section 229
//AssetImporter_enemymuzzlepurple0008PNG (AssetImporter_enemymuzzlepurple0008PNG) package { import mx.core.*; public class AssetImporter_enemymuzzlepurple0008PNG extends BitmapAsset { } }//package
Section 230
//AssetImporter_enemymuzzlepurple0009PNG (AssetImporter_enemymuzzlepurple0009PNG) package { import mx.core.*; public class AssetImporter_enemymuzzlepurple0009PNG extends BitmapAsset { } }//package
Section 231
//AssetImporter_enemymuzzlepurple0010PNG (AssetImporter_enemymuzzlepurple0010PNG) package { import mx.core.*; public class AssetImporter_enemymuzzlepurple0010PNG extends BitmapAsset { } }//package
Section 232
//AssetImporter_enemymuzzlepurple0011PNG (AssetImporter_enemymuzzlepurple0011PNG) package { import mx.core.*; public class AssetImporter_enemymuzzlepurple0011PNG extends BitmapAsset { } }//package
Section 233
//AssetImporter_enemymuzzlepurple0012PNG (AssetImporter_enemymuzzlepurple0012PNG) package { import mx.core.*; public class AssetImporter_enemymuzzlepurple0012PNG extends BitmapAsset { } }//package
Section 234
//AssetImporter_enemymuzzlepurple0013PNG (AssetImporter_enemymuzzlepurple0013PNG) package { import mx.core.*; public class AssetImporter_enemymuzzlepurple0013PNG extends BitmapAsset { } }//package
Section 235
//AssetImporter_enemymuzzlepurple0014PNG (AssetImporter_enemymuzzlepurple0014PNG) package { import mx.core.*; public class AssetImporter_enemymuzzlepurple0014PNG extends BitmapAsset { } }//package
Section 236
//AssetImporter_enemymuzzlepurple0015PNG (AssetImporter_enemymuzzlepurple0015PNG) package { import mx.core.*; public class AssetImporter_enemymuzzlepurple0015PNG extends BitmapAsset { } }//package
Section 237
//AssetImporter_enemymuzzlepurple0016PNG (AssetImporter_enemymuzzlepurple0016PNG) package { import mx.core.*; public class AssetImporter_enemymuzzlepurple0016PNG extends BitmapAsset { } }//package
Section 238
//AssetImporter_enemyProjectile0_XML (AssetImporter_enemyProjectile0_XML) package { import mx.core.*; public class AssetImporter_enemyProjectile0_XML extends ByteArrayAsset { } }//package
Section 239
//AssetImporter_enemyshoot0000PNG (AssetImporter_enemyshoot0000PNG) package { import mx.core.*; public class AssetImporter_enemyshoot0000PNG extends BitmapAsset { } }//package
Section 240
//AssetImporter_enemyshoot0001PNG (AssetImporter_enemyshoot0001PNG) package { import mx.core.*; public class AssetImporter_enemyshoot0001PNG extends BitmapAsset { } }//package
Section 241
//AssetImporter_enemyshoot0002PNG (AssetImporter_enemyshoot0002PNG) package { import mx.core.*; public class AssetImporter_enemyshoot0002PNG extends BitmapAsset { } }//package
Section 242
//AssetImporter_enemyshoot0003PNG (AssetImporter_enemyshoot0003PNG) package { import mx.core.*; public class AssetImporter_enemyshoot0003PNG extends BitmapAsset { } }//package
Section 243
//AssetImporter_enemyshoot0004PNG (AssetImporter_enemyshoot0004PNG) package { import mx.core.*; public class AssetImporter_enemyshoot0004PNG extends BitmapAsset { } }//package
Section 244
//AssetImporter_enemyshoot0005PNG (AssetImporter_enemyshoot0005PNG) package { import mx.core.*; public class AssetImporter_enemyshoot0005PNG extends BitmapAsset { } }//package
Section 245
//AssetImporter_enemyshoot0006PNG (AssetImporter_enemyshoot0006PNG) package { import mx.core.*; public class AssetImporter_enemyshoot0006PNG extends BitmapAsset { } }//package
Section 246
//AssetImporter_enemyshoot0007PNG (AssetImporter_enemyshoot0007PNG) package { import mx.core.*; public class AssetImporter_enemyshoot0007PNG extends BitmapAsset { } }//package
Section 247
//AssetImporter_enemyshoot0008PNG (AssetImporter_enemyshoot0008PNG) package { import mx.core.*; public class AssetImporter_enemyshoot0008PNG extends BitmapAsset { } }//package
Section 248
//AssetImporter_enemyshoot0009PNG (AssetImporter_enemyshoot0009PNG) package { import mx.core.*; public class AssetImporter_enemyshoot0009PNG extends BitmapAsset { } }//package
Section 249
//AssetImporter_enemyshoot0010PNG (AssetImporter_enemyshoot0010PNG) package { import mx.core.*; public class AssetImporter_enemyshoot0010PNG extends BitmapAsset { } }//package
Section 250
//AssetImporter_enemyshoot0011PNG (AssetImporter_enemyshoot0011PNG) package { import mx.core.*; public class AssetImporter_enemyshoot0011PNG extends BitmapAsset { } }//package
Section 251
//AssetImporter_enemyshoot0012PNG (AssetImporter_enemyshoot0012PNG) package { import mx.core.*; public class AssetImporter_enemyshoot0012PNG extends BitmapAsset { } }//package
Section 252
//AssetImporter_enemyshoot0013PNG (AssetImporter_enemyshoot0013PNG) package { import mx.core.*; public class AssetImporter_enemyshoot0013PNG extends BitmapAsset { } }//package
Section 253
//AssetImporter_enemyshoot0014PNG (AssetImporter_enemyshoot0014PNG) package { import mx.core.*; public class AssetImporter_enemyshoot0014PNG extends BitmapAsset { } }//package
Section 254
//AssetImporter_enemyshoot0015PNG (AssetImporter_enemyshoot0015PNG) package { import mx.core.*; public class AssetImporter_enemyshoot0015PNG extends BitmapAsset { } }//package
Section 255
//AssetImporter_enemyshoot0016PNG (AssetImporter_enemyshoot0016PNG) package { import mx.core.*; public class AssetImporter_enemyshoot0016PNG extends BitmapAsset { } }//package
Section 256
//AssetImporter_enemyshoot0017PNG (AssetImporter_enemyshoot0017PNG) package { import mx.core.*; public class AssetImporter_enemyshoot0017PNG extends BitmapAsset { } }//package
Section 257
//AssetImporter_enemyshoot0018PNG (AssetImporter_enemyshoot0018PNG) package { import mx.core.*; public class AssetImporter_enemyshoot0018PNG extends BitmapAsset { } }//package
Section 258
//AssetImporter_enemyshoot0019PNG (AssetImporter_enemyshoot0019PNG) package { import mx.core.*; public class AssetImporter_enemyshoot0019PNG extends BitmapAsset { } }//package
Section 259
//AssetImporter_enemyshoot0020PNG (AssetImporter_enemyshoot0020PNG) package { import mx.core.*; public class AssetImporter_enemyshoot0020PNG extends BitmapAsset { } }//package
Section 260
//AssetImporter_enemyshoot0021PNG (AssetImporter_enemyshoot0021PNG) package { import mx.core.*; public class AssetImporter_enemyshoot0021PNG extends BitmapAsset { } }//package
Section 261
//AssetImporter_enemyshoot0022PNG (AssetImporter_enemyshoot0022PNG) package { import mx.core.*; public class AssetImporter_enemyshoot0022PNG extends BitmapAsset { } }//package
Section 262
//AssetImporter_enemyshootpurple0000PNG (AssetImporter_enemyshootpurple0000PNG) package { import mx.core.*; public class AssetImporter_enemyshootpurple0000PNG extends BitmapAsset { } }//package
Section 263
//AssetImporter_enemyshootpurple0001PNG (AssetImporter_enemyshootpurple0001PNG) package { import mx.core.*; public class AssetImporter_enemyshootpurple0001PNG extends BitmapAsset { } }//package
Section 264
//AssetImporter_enemyshootpurple0002PNG (AssetImporter_enemyshootpurple0002PNG) package { import mx.core.*; public class AssetImporter_enemyshootpurple0002PNG extends BitmapAsset { } }//package
Section 265
//AssetImporter_enemyshootpurple0003PNG (AssetImporter_enemyshootpurple0003PNG) package { import mx.core.*; public class AssetImporter_enemyshootpurple0003PNG extends BitmapAsset { } }//package
Section 266
//AssetImporter_enemyshootpurple0004PNG (AssetImporter_enemyshootpurple0004PNG) package { import mx.core.*; public class AssetImporter_enemyshootpurple0004PNG extends BitmapAsset { } }//package
Section 267
//AssetImporter_enemyshootpurple0005PNG (AssetImporter_enemyshootpurple0005PNG) package { import mx.core.*; public class AssetImporter_enemyshootpurple0005PNG extends BitmapAsset { } }//package
Section 268
//AssetImporter_enemyshootpurple0006PNG (AssetImporter_enemyshootpurple0006PNG) package { import mx.core.*; public class AssetImporter_enemyshootpurple0006PNG extends BitmapAsset { } }//package
Section 269
//AssetImporter_enemyshootpurple0007PNG (AssetImporter_enemyshootpurple0007PNG) package { import mx.core.*; public class AssetImporter_enemyshootpurple0007PNG extends BitmapAsset { } }//package
Section 270
//AssetImporter_enemyshootpurple0008PNG (AssetImporter_enemyshootpurple0008PNG) package { import mx.core.*; public class AssetImporter_enemyshootpurple0008PNG extends BitmapAsset { } }//package
Section 271
//AssetImporter_enemyshootpurple0009PNG (AssetImporter_enemyshootpurple0009PNG) package { import mx.core.*; public class AssetImporter_enemyshootpurple0009PNG extends BitmapAsset { } }//package
Section 272
//AssetImporter_enemyshootpurple0010PNG (AssetImporter_enemyshootpurple0010PNG) package { import mx.core.*; public class AssetImporter_enemyshootpurple0010PNG extends BitmapAsset { } }//package
Section 273
//AssetImporter_enemyshootpurple0011PNG (AssetImporter_enemyshootpurple0011PNG) package { import mx.core.*; public class AssetImporter_enemyshootpurple0011PNG extends BitmapAsset { } }//package
Section 274
//AssetImporter_enemyshootpurple0012PNG (AssetImporter_enemyshootpurple0012PNG) package { import mx.core.*; public class AssetImporter_enemyshootpurple0012PNG extends BitmapAsset { } }//package
Section 275
//AssetImporter_enemyshootpurple0013PNG (AssetImporter_enemyshootpurple0013PNG) package { import mx.core.*; public class AssetImporter_enemyshootpurple0013PNG extends BitmapAsset { } }//package
Section 276
//AssetImporter_enemyshootpurple0014PNG (AssetImporter_enemyshootpurple0014PNG) package { import mx.core.*; public class AssetImporter_enemyshootpurple0014PNG extends BitmapAsset { } }//package
Section 277
//AssetImporter_enemyshootpurple0015PNG (AssetImporter_enemyshootpurple0015PNG) package { import mx.core.*; public class AssetImporter_enemyshootpurple0015PNG extends BitmapAsset { } }//package
Section 278
//AssetImporter_enemyshootpurple0016PNG (AssetImporter_enemyshootpurple0016PNG) package { import mx.core.*; public class AssetImporter_enemyshootpurple0016PNG extends BitmapAsset { } }//package
Section 279
//AssetImporter_enemyshootpurple0017PNG (AssetImporter_enemyshootpurple0017PNG) package { import mx.core.*; public class AssetImporter_enemyshootpurple0017PNG extends BitmapAsset { } }//package
Section 280
//AssetImporter_enemyshootpurple0018PNG (AssetImporter_enemyshootpurple0018PNG) package { import mx.core.*; public class AssetImporter_enemyshootpurple0018PNG extends BitmapAsset { } }//package
Section 281
//AssetImporter_enemyshootpurple0019PNG (AssetImporter_enemyshootpurple0019PNG) package { import mx.core.*; public class AssetImporter_enemyshootpurple0019PNG extends BitmapAsset { } }//package
Section 282
//AssetImporter_enemyshootpurple0020PNG (AssetImporter_enemyshootpurple0020PNG) package { import mx.core.*; public class AssetImporter_enemyshootpurple0020PNG extends BitmapAsset { } }//package
Section 283
//AssetImporter_enemyshootpurple0021PNG (AssetImporter_enemyshootpurple0021PNG) package { import mx.core.*; public class AssetImporter_enemyshootpurple0021PNG extends BitmapAsset { } }//package
Section 284
//AssetImporter_enemyshootpurple0022PNG (AssetImporter_enemyshootpurple0022PNG) package { import mx.core.*; public class AssetImporter_enemyshootpurple0022PNG extends BitmapAsset { } }//package
Section 285
//AssetImporter_flyingSaucer0000_XML (AssetImporter_flyingSaucer0000_XML) package { import mx.core.*; public class AssetImporter_flyingSaucer0000_XML extends ByteArrayAsset { } }//package
Section 286
//AssetImporter_flyingSaucer0000PNG (AssetImporter_flyingSaucer0000PNG) package { import mx.core.*; public class AssetImporter_flyingSaucer0000PNG extends BitmapAsset { } }//package
Section 287
//AssetImporter_flyingSaucer0001PNG (AssetImporter_flyingSaucer0001PNG) package { import mx.core.*; public class AssetImporter_flyingSaucer0001PNG extends BitmapAsset { } }//package
Section 288
//AssetImporter_flyingSaucer0002PNG (AssetImporter_flyingSaucer0002PNG) package { import mx.core.*; public class AssetImporter_flyingSaucer0002PNG extends BitmapAsset { } }//package
Section 289
//AssetImporter_flyingSaucer0003PNG (AssetImporter_flyingSaucer0003PNG) package { import mx.core.*; public class AssetImporter_flyingSaucer0003PNG extends BitmapAsset { } }//package
Section 290
//AssetImporter_flyingSaucer0004PNG (AssetImporter_flyingSaucer0004PNG) package { import mx.core.*; public class AssetImporter_flyingSaucer0004PNG extends BitmapAsset { } }//package
Section 291
//AssetImporter_flyingSaucer0005PNG (AssetImporter_flyingSaucer0005PNG) package { import mx.core.*; public class AssetImporter_flyingSaucer0005PNG extends BitmapAsset { } }//package
Section 292
//AssetImporter_flyingSaucer0006PNG (AssetImporter_flyingSaucer0006PNG) package { import mx.core.*; public class AssetImporter_flyingSaucer0006PNG extends BitmapAsset { } }//package
Section 293
//AssetImporter_flyingSaucer0007PNG (AssetImporter_flyingSaucer0007PNG) package { import mx.core.*; public class AssetImporter_flyingSaucer0007PNG extends BitmapAsset { } }//package
Section 294
//AssetImporter_flyingSaucer0008PNG (AssetImporter_flyingSaucer0008PNG) package { import mx.core.*; public class AssetImporter_flyingSaucer0008PNG extends BitmapAsset { } }//package
Section 295
//AssetImporter_flyingSaucer0009PNG (AssetImporter_flyingSaucer0009PNG) package { import mx.core.*; public class AssetImporter_flyingSaucer0009PNG extends BitmapAsset { } }//package
Section 296
//AssetImporter_flyingSaucer0010PNG (AssetImporter_flyingSaucer0010PNG) package { import mx.core.*; public class AssetImporter_flyingSaucer0010PNG extends BitmapAsset { } }//package
Section 297
//AssetImporter_flyingSaucer0011PNG (AssetImporter_flyingSaucer0011PNG) package { import mx.core.*; public class AssetImporter_flyingSaucer0011PNG extends BitmapAsset { } }//package
Section 298
//AssetImporter_flyingSaucer0012PNG (AssetImporter_flyingSaucer0012PNG) package { import mx.core.*; public class AssetImporter_flyingSaucer0012PNG extends BitmapAsset { } }//package
Section 299
//AssetImporter_flyingSaucer0013PNG (AssetImporter_flyingSaucer0013PNG) package { import mx.core.*; public class AssetImporter_flyingSaucer0013PNG extends BitmapAsset { } }//package
Section 300
//AssetImporter_flyingSaucer0014PNG (AssetImporter_flyingSaucer0014PNG) package { import mx.core.*; public class AssetImporter_flyingSaucer0014PNG extends BitmapAsset { } }//package
Section 301
//AssetImporter_flyingSaucer0015PNG (AssetImporter_flyingSaucer0015PNG) package { import mx.core.*; public class AssetImporter_flyingSaucer0015PNG extends BitmapAsset { } }//package
Section 302
//AssetImporter_flyingsaucerAdie0000PNG (AssetImporter_flyingsaucerAdie0000PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerAdie0000PNG extends BitmapAsset { } }//package
Section 303
//AssetImporter_flyingsaucerAdie0001PNG (AssetImporter_flyingsaucerAdie0001PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerAdie0001PNG extends BitmapAsset { } }//package
Section 304
//AssetImporter_flyingsaucerAdie0002PNG (AssetImporter_flyingsaucerAdie0002PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerAdie0002PNG extends BitmapAsset { } }//package
Section 305
//AssetImporter_flyingsaucerAdie0003PNG (AssetImporter_flyingsaucerAdie0003PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerAdie0003PNG extends BitmapAsset { } }//package
Section 306
//AssetImporter_flyingsaucerAdie0004PNG (AssetImporter_flyingsaucerAdie0004PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerAdie0004PNG extends BitmapAsset { } }//package
Section 307
//AssetImporter_flyingsaucerAdie0005PNG (AssetImporter_flyingsaucerAdie0005PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerAdie0005PNG extends BitmapAsset { } }//package
Section 308
//AssetImporter_flyingsaucerAdie0006PNG (AssetImporter_flyingsaucerAdie0006PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerAdie0006PNG extends BitmapAsset { } }//package
Section 309
//AssetImporter_flyingsaucerAdie0007PNG (AssetImporter_flyingsaucerAdie0007PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerAdie0007PNG extends BitmapAsset { } }//package
Section 310
//AssetImporter_flyingsaucerAdie0008PNG (AssetImporter_flyingsaucerAdie0008PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerAdie0008PNG extends BitmapAsset { } }//package
Section 311
//AssetImporter_flyingsaucerAdie0009PNG (AssetImporter_flyingsaucerAdie0009PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerAdie0009PNG extends BitmapAsset { } }//package
Section 312
//AssetImporter_flyingsaucerAdie0010PNG (AssetImporter_flyingsaucerAdie0010PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerAdie0010PNG extends BitmapAsset { } }//package
Section 313
//AssetImporter_flyingsaucerAdie0011PNG (AssetImporter_flyingsaucerAdie0011PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerAdie0011PNG extends BitmapAsset { } }//package
Section 314
//AssetImporter_flyingsaucerAdie0012PNG (AssetImporter_flyingsaucerAdie0012PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerAdie0012PNG extends BitmapAsset { } }//package
Section 315
//AssetImporter_flyingsaucerAidle0000 (AssetImporter_flyingsaucerAidle0000) package { import mx.core.*; public class AssetImporter_flyingsaucerAidle0000 extends BitmapAsset { } }//package
Section 316
//AssetImporter_flyingsaucerAidle0001 (AssetImporter_flyingsaucerAidle0001) package { import mx.core.*; public class AssetImporter_flyingsaucerAidle0001 extends BitmapAsset { } }//package
Section 317
//AssetImporter_flyingsaucerAidle0002 (AssetImporter_flyingsaucerAidle0002) package { import mx.core.*; public class AssetImporter_flyingsaucerAidle0002 extends BitmapAsset { } }//package
Section 318
//AssetImporter_flyingsaucerAidle0003 (AssetImporter_flyingsaucerAidle0003) package { import mx.core.*; public class AssetImporter_flyingsaucerAidle0003 extends BitmapAsset { } }//package
Section 319
//AssetImporter_flyingsaucerAidle0004 (AssetImporter_flyingsaucerAidle0004) package { import mx.core.*; public class AssetImporter_flyingsaucerAidle0004 extends BitmapAsset { } }//package
Section 320
//AssetImporter_flyingsaucerAidle0005 (AssetImporter_flyingsaucerAidle0005) package { import mx.core.*; public class AssetImporter_flyingsaucerAidle0005 extends BitmapAsset { } }//package
Section 321
//AssetImporter_flyingsaucerAidle0006 (AssetImporter_flyingsaucerAidle0006) package { import mx.core.*; public class AssetImporter_flyingsaucerAidle0006 extends BitmapAsset { } }//package
Section 322
//AssetImporter_flyingsaucerAidle0007 (AssetImporter_flyingsaucerAidle0007) package { import mx.core.*; public class AssetImporter_flyingsaucerAidle0007 extends BitmapAsset { } }//package
Section 323
//AssetImporter_flyingsaucerAidle0008 (AssetImporter_flyingsaucerAidle0008) package { import mx.core.*; public class AssetImporter_flyingsaucerAidle0008 extends BitmapAsset { } }//package
Section 324
//AssetImporter_flyingsaucerAidle0009 (AssetImporter_flyingsaucerAidle0009) package { import mx.core.*; public class AssetImporter_flyingsaucerAidle0009 extends BitmapAsset { } }//package
Section 325
//AssetImporter_flyingsaucerAidle0010 (AssetImporter_flyingsaucerAidle0010) package { import mx.core.*; public class AssetImporter_flyingsaucerAidle0010 extends BitmapAsset { } }//package
Section 326
//AssetImporter_flyingsaucerAidle0011 (AssetImporter_flyingsaucerAidle0011) package { import mx.core.*; public class AssetImporter_flyingsaucerAidle0011 extends BitmapAsset { } }//package
Section 327
//AssetImporter_flyingsaucerAidle0012 (AssetImporter_flyingsaucerAidle0012) package { import mx.core.*; public class AssetImporter_flyingsaucerAidle0012 extends BitmapAsset { } }//package
Section 328
//AssetImporter_flyingsaucerAidle0013 (AssetImporter_flyingsaucerAidle0013) package { import mx.core.*; public class AssetImporter_flyingsaucerAidle0013 extends BitmapAsset { } }//package
Section 329
//AssetImporter_flyingsaucerAidle0014 (AssetImporter_flyingsaucerAidle0014) package { import mx.core.*; public class AssetImporter_flyingsaucerAidle0014 extends BitmapAsset { } }//package
Section 330
//AssetImporter_flyingsaucerAidle0015 (AssetImporter_flyingsaucerAidle0015) package { import mx.core.*; public class AssetImporter_flyingsaucerAidle0015 extends BitmapAsset { } }//package
Section 331
//AssetImporter_flyingsaucerbdie0000PNG (AssetImporter_flyingsaucerbdie0000PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbdie0000PNG extends BitmapAsset { } }//package
Section 332
//AssetImporter_flyingsaucerbdie0001PNG (AssetImporter_flyingsaucerbdie0001PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbdie0001PNG extends BitmapAsset { } }//package
Section 333
//AssetImporter_flyingsaucerbdie0002PNG (AssetImporter_flyingsaucerbdie0002PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbdie0002PNG extends BitmapAsset { } }//package
Section 334
//AssetImporter_flyingsaucerbdie0003PNG (AssetImporter_flyingsaucerbdie0003PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbdie0003PNG extends BitmapAsset { } }//package
Section 335
//AssetImporter_flyingsaucerbdie0004PNG (AssetImporter_flyingsaucerbdie0004PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbdie0004PNG extends BitmapAsset { } }//package
Section 336
//AssetImporter_flyingsaucerbdie0005PNG (AssetImporter_flyingsaucerbdie0005PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbdie0005PNG extends BitmapAsset { } }//package
Section 337
//AssetImporter_flyingsaucerbdie0006PNG (AssetImporter_flyingsaucerbdie0006PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbdie0006PNG extends BitmapAsset { } }//package
Section 338
//AssetImporter_flyingsaucerbdie0007PNG (AssetImporter_flyingsaucerbdie0007PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbdie0007PNG extends BitmapAsset { } }//package
Section 339
//AssetImporter_flyingsaucerbdie0008PNG (AssetImporter_flyingsaucerbdie0008PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbdie0008PNG extends BitmapAsset { } }//package
Section 340
//AssetImporter_flyingsaucerbdie0009PNG (AssetImporter_flyingsaucerbdie0009PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbdie0009PNG extends BitmapAsset { } }//package
Section 341
//AssetImporter_flyingsaucerbdie0010PNG (AssetImporter_flyingsaucerbdie0010PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbdie0010PNG extends BitmapAsset { } }//package
Section 342
//AssetImporter_flyingsaucerbdie0011PNG (AssetImporter_flyingsaucerbdie0011PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbdie0011PNG extends BitmapAsset { } }//package
Section 343
//AssetImporter_flyingsaucerbdie0012PNG (AssetImporter_flyingsaucerbdie0012PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbdie0012PNG extends BitmapAsset { } }//package
Section 344
//AssetImporter_flyingsaucerbidle0000PNG (AssetImporter_flyingsaucerbidle0000PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbidle0000PNG extends BitmapAsset { } }//package
Section 345
//AssetImporter_flyingsaucerbidle0001PNG (AssetImporter_flyingsaucerbidle0001PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbidle0001PNG extends BitmapAsset { } }//package
Section 346
//AssetImporter_flyingsaucerbidle0002PNG (AssetImporter_flyingsaucerbidle0002PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbidle0002PNG extends BitmapAsset { } }//package
Section 347
//AssetImporter_flyingsaucerbidle0003PNG (AssetImporter_flyingsaucerbidle0003PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbidle0003PNG extends BitmapAsset { } }//package
Section 348
//AssetImporter_flyingsaucerbidle0004PNG (AssetImporter_flyingsaucerbidle0004PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbidle0004PNG extends BitmapAsset { } }//package
Section 349
//AssetImporter_flyingsaucerbidle0005PNG (AssetImporter_flyingsaucerbidle0005PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbidle0005PNG extends BitmapAsset { } }//package
Section 350
//AssetImporter_flyingsaucerbidle0006PNG (AssetImporter_flyingsaucerbidle0006PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbidle0006PNG extends BitmapAsset { } }//package
Section 351
//AssetImporter_flyingsaucerbidle0007PNG (AssetImporter_flyingsaucerbidle0007PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbidle0007PNG extends BitmapAsset { } }//package
Section 352
//AssetImporter_flyingsaucerbidle0008PNG (AssetImporter_flyingsaucerbidle0008PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbidle0008PNG extends BitmapAsset { } }//package
Section 353
//AssetImporter_flyingsaucerbidle0009PNG (AssetImporter_flyingsaucerbidle0009PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbidle0009PNG extends BitmapAsset { } }//package
Section 354
//AssetImporter_flyingsaucerbidle0010PNG (AssetImporter_flyingsaucerbidle0010PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbidle0010PNG extends BitmapAsset { } }//package
Section 355
//AssetImporter_flyingsaucerbidle0011PNG (AssetImporter_flyingsaucerbidle0011PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbidle0011PNG extends BitmapAsset { } }//package
Section 356
//AssetImporter_flyingsaucerbidle0012PNG (AssetImporter_flyingsaucerbidle0012PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbidle0012PNG extends BitmapAsset { } }//package
Section 357
//AssetImporter_flyingsaucerbidle0013PNG (AssetImporter_flyingsaucerbidle0013PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbidle0013PNG extends BitmapAsset { } }//package
Section 358
//AssetImporter_flyingsaucerbidle0014PNG (AssetImporter_flyingsaucerbidle0014PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbidle0014PNG extends BitmapAsset { } }//package
Section 359
//AssetImporter_flyingsaucerbidle0015PNG (AssetImporter_flyingsaucerbidle0015PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbidle0015PNG extends BitmapAsset { } }//package
Section 360
//AssetImporter_flyingsaucerbidle0016PNG (AssetImporter_flyingsaucerbidle0016PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerbidle0016PNG extends BitmapAsset { } }//package
Section 361
//AssetImporter_flyingsaucercdie0000PNG (AssetImporter_flyingsaucercdie0000PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercdie0000PNG extends BitmapAsset { } }//package
Section 362
//AssetImporter_flyingsaucercdie0001PNG (AssetImporter_flyingsaucercdie0001PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercdie0001PNG extends BitmapAsset { } }//package
Section 363
//AssetImporter_flyingsaucercdie0002PNG (AssetImporter_flyingsaucercdie0002PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercdie0002PNG extends BitmapAsset { } }//package
Section 364
//AssetImporter_flyingsaucercdie0003PNG (AssetImporter_flyingsaucercdie0003PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercdie0003PNG extends BitmapAsset { } }//package
Section 365
//AssetImporter_flyingsaucercdie0004PNG (AssetImporter_flyingsaucercdie0004PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercdie0004PNG extends BitmapAsset { } }//package
Section 366
//AssetImporter_flyingsaucercdie0005PNG (AssetImporter_flyingsaucercdie0005PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercdie0005PNG extends BitmapAsset { } }//package
Section 367
//AssetImporter_flyingsaucercdie0006PNG (AssetImporter_flyingsaucercdie0006PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercdie0006PNG extends BitmapAsset { } }//package
Section 368
//AssetImporter_flyingsaucercdie0007PNG (AssetImporter_flyingsaucercdie0007PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercdie0007PNG extends BitmapAsset { } }//package
Section 369
//AssetImporter_flyingsaucercdie0008PNG (AssetImporter_flyingsaucercdie0008PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercdie0008PNG extends BitmapAsset { } }//package
Section 370
//AssetImporter_flyingsaucercdie0009PNG (AssetImporter_flyingsaucercdie0009PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercdie0009PNG extends BitmapAsset { } }//package
Section 371
//AssetImporter_flyingsaucercdie0010PNG (AssetImporter_flyingsaucercdie0010PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercdie0010PNG extends BitmapAsset { } }//package
Section 372
//AssetImporter_flyingsaucercdie0011PNG (AssetImporter_flyingsaucercdie0011PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercdie0011PNG extends BitmapAsset { } }//package
Section 373
//AssetImporter_flyingsaucercdie0012PNG (AssetImporter_flyingsaucercdie0012PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercdie0012PNG extends BitmapAsset { } }//package
Section 374
//AssetImporter_flyingsaucercidle0000PNG (AssetImporter_flyingsaucercidle0000PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercidle0000PNG extends BitmapAsset { } }//package
Section 375
//AssetImporter_flyingsaucercidle0001PNG (AssetImporter_flyingsaucercidle0001PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercidle0001PNG extends BitmapAsset { } }//package
Section 376
//AssetImporter_flyingsaucercidle0002PNG (AssetImporter_flyingsaucercidle0002PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercidle0002PNG extends BitmapAsset { } }//package
Section 377
//AssetImporter_flyingsaucercidle0003PNG (AssetImporter_flyingsaucercidle0003PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercidle0003PNG extends BitmapAsset { } }//package
Section 378
//AssetImporter_flyingsaucercidle0004PNG (AssetImporter_flyingsaucercidle0004PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercidle0004PNG extends BitmapAsset { } }//package
Section 379
//AssetImporter_flyingsaucercidle0005PNG (AssetImporter_flyingsaucercidle0005PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercidle0005PNG extends BitmapAsset { } }//package
Section 380
//AssetImporter_flyingsaucercidle0006PNG (AssetImporter_flyingsaucercidle0006PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercidle0006PNG extends BitmapAsset { } }//package
Section 381
//AssetImporter_flyingsaucercidle0007PNG (AssetImporter_flyingsaucercidle0007PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercidle0007PNG extends BitmapAsset { } }//package
Section 382
//AssetImporter_flyingsaucercidle0008PNG (AssetImporter_flyingsaucercidle0008PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercidle0008PNG extends BitmapAsset { } }//package
Section 383
//AssetImporter_flyingsaucercidle0009PNG (AssetImporter_flyingsaucercidle0009PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercidle0009PNG extends BitmapAsset { } }//package
Section 384
//AssetImporter_flyingsaucercidle0010PNG (AssetImporter_flyingsaucercidle0010PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercidle0010PNG extends BitmapAsset { } }//package
Section 385
//AssetImporter_flyingsaucercidle0011PNG (AssetImporter_flyingsaucercidle0011PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercidle0011PNG extends BitmapAsset { } }//package
Section 386
//AssetImporter_flyingsaucercidle0012PNG (AssetImporter_flyingsaucercidle0012PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercidle0012PNG extends BitmapAsset { } }//package
Section 387
//AssetImporter_flyingsaucercidle0013PNG (AssetImporter_flyingsaucercidle0013PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercidle0013PNG extends BitmapAsset { } }//package
Section 388
//AssetImporter_flyingsaucercidle0014PNG (AssetImporter_flyingsaucercidle0014PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercidle0014PNG extends BitmapAsset { } }//package
Section 389
//AssetImporter_flyingsaucercidle0015PNG (AssetImporter_flyingsaucercidle0015PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercidle0015PNG extends BitmapAsset { } }//package
Section 390
//AssetImporter_flyingsaucercidle0016PNG (AssetImporter_flyingsaucercidle0016PNG) package { import mx.core.*; public class AssetImporter_flyingsaucercidle0016PNG extends BitmapAsset { } }//package
Section 391
//AssetImporter_flyingsaucerdie0000PNG (AssetImporter_flyingsaucerdie0000PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerdie0000PNG extends BitmapAsset { } }//package
Section 392
//AssetImporter_flyingsaucerdie0001PNG (AssetImporter_flyingsaucerdie0001PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerdie0001PNG extends BitmapAsset { } }//package
Section 393
//AssetImporter_flyingsaucerdie0002PNG (AssetImporter_flyingsaucerdie0002PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerdie0002PNG extends BitmapAsset { } }//package
Section 394
//AssetImporter_flyingsaucerdie0003PNG (AssetImporter_flyingsaucerdie0003PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerdie0003PNG extends BitmapAsset { } }//package
Section 395
//AssetImporter_flyingsaucerdie0004PNG (AssetImporter_flyingsaucerdie0004PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerdie0004PNG extends BitmapAsset { } }//package
Section 396
//AssetImporter_flyingsaucerdie0005PNG (AssetImporter_flyingsaucerdie0005PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerdie0005PNG extends BitmapAsset { } }//package
Section 397
//AssetImporter_flyingsaucerdie0006PNG (AssetImporter_flyingsaucerdie0006PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerdie0006PNG extends BitmapAsset { } }//package
Section 398
//AssetImporter_flyingsaucerdie0007PNG (AssetImporter_flyingsaucerdie0007PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerdie0007PNG extends BitmapAsset { } }//package
Section 399
//AssetImporter_flyingsaucerdie0008PNG (AssetImporter_flyingsaucerdie0008PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerdie0008PNG extends BitmapAsset { } }//package
Section 400
//AssetImporter_flyingsaucerdie0009PNG (AssetImporter_flyingsaucerdie0009PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerdie0009PNG extends BitmapAsset { } }//package
Section 401
//AssetImporter_flyingsaucerdie0010PNG (AssetImporter_flyingsaucerdie0010PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerdie0010PNG extends BitmapAsset { } }//package
Section 402
//AssetImporter_flyingsaucerdie0011PNG (AssetImporter_flyingsaucerdie0011PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerdie0011PNG extends BitmapAsset { } }//package
Section 403
//AssetImporter_flyingsaucerdie0012PNG (AssetImporter_flyingsaucerdie0012PNG) package { import mx.core.*; public class AssetImporter_flyingsaucerdie0012PNG extends BitmapAsset { } }//package
Section 404
//AssetImporter_glowbouncer_XML (AssetImporter_glowbouncer_XML) package { import mx.core.*; public class AssetImporter_glowbouncer_XML extends ByteArrayAsset { } }//package
Section 405
//AssetImporter_glowingbouncer0000PNG (AssetImporter_glowingbouncer0000PNG) package { import mx.core.*; public class AssetImporter_glowingbouncer0000PNG extends BitmapAsset { } }//package
Section 406
//AssetImporter_groundbg0000PNG (AssetImporter_groundbg0000PNG) package { import mx.core.*; public class AssetImporter_groundbg0000PNG extends BitmapAsset { } }//package
Section 407
//AssetImporter_groundexplode0000PNG (AssetImporter_groundexplode0000PNG) package { import mx.core.*; public class AssetImporter_groundexplode0000PNG extends BitmapAsset { } }//package
Section 408
//AssetImporter_groundexplode0001PNG (AssetImporter_groundexplode0001PNG) package { import mx.core.*; public class AssetImporter_groundexplode0001PNG extends BitmapAsset { } }//package
Section 409
//AssetImporter_groundexplode0002PNG (AssetImporter_groundexplode0002PNG) package { import mx.core.*; public class AssetImporter_groundexplode0002PNG extends BitmapAsset { } }//package
Section 410
//AssetImporter_groundexplode0003PNG (AssetImporter_groundexplode0003PNG) package { import mx.core.*; public class AssetImporter_groundexplode0003PNG extends BitmapAsset { } }//package
Section 411
//AssetImporter_groundexplode0004PNG (AssetImporter_groundexplode0004PNG) package { import mx.core.*; public class AssetImporter_groundexplode0004PNG extends BitmapAsset { } }//package
Section 412
//AssetImporter_groundexplode0005PNG (AssetImporter_groundexplode0005PNG) package { import mx.core.*; public class AssetImporter_groundexplode0005PNG extends BitmapAsset { } }//package
Section 413
//AssetImporter_groundexplode0006PNG (AssetImporter_groundexplode0006PNG) package { import mx.core.*; public class AssetImporter_groundexplode0006PNG extends BitmapAsset { } }//package
Section 414
//AssetImporter_groundexplode0007PNG (AssetImporter_groundexplode0007PNG) package { import mx.core.*; public class AssetImporter_groundexplode0007PNG extends BitmapAsset { } }//package
Section 415
//AssetImporter_groundexplode0008PNG (AssetImporter_groundexplode0008PNG) package { import mx.core.*; public class AssetImporter_groundexplode0008PNG extends BitmapAsset { } }//package
Section 416
//AssetImporter_groundexplode0009PNG (AssetImporter_groundexplode0009PNG) package { import mx.core.*; public class AssetImporter_groundexplode0009PNG extends BitmapAsset { } }//package
Section 417
//AssetImporter_groundexplode0010PNG (AssetImporter_groundexplode0010PNG) package { import mx.core.*; public class AssetImporter_groundexplode0010PNG extends BitmapAsset { } }//package
Section 418
//AssetImporter_groundexplode0011PNG (AssetImporter_groundexplode0011PNG) package { import mx.core.*; public class AssetImporter_groundexplode0011PNG extends BitmapAsset { } }//package
Section 419
//AssetImporter_groundexplode0012PNG (AssetImporter_groundexplode0012PNG) package { import mx.core.*; public class AssetImporter_groundexplode0012PNG extends BitmapAsset { } }//package
Section 420
//AssetImporter_groundexplode0013PNG (AssetImporter_groundexplode0013PNG) package { import mx.core.*; public class AssetImporter_groundexplode0013PNG extends BitmapAsset { } }//package
Section 421
//AssetImporter_groundexplode0014PNG (AssetImporter_groundexplode0014PNG) package { import mx.core.*; public class AssetImporter_groundexplode0014PNG extends BitmapAsset { } }//package
Section 422
//AssetImporter_groundexplode0015PNG (AssetImporter_groundexplode0015PNG) package { import mx.core.*; public class AssetImporter_groundexplode0015PNG extends BitmapAsset { } }//package
Section 423
//AssetImporter_groundexplode0016PNG (AssetImporter_groundexplode0016PNG) package { import mx.core.*; public class AssetImporter_groundexplode0016PNG extends BitmapAsset { } }//package
Section 424
//AssetImporter_healthrank0000PNG (AssetImporter_healthrank0000PNG) package { import mx.core.*; public class AssetImporter_healthrank0000PNG extends BitmapAsset { } }//package
Section 425
//AssetImporter_instructions0000PNG (AssetImporter_instructions0000PNG) package { import mx.core.*; public class AssetImporter_instructions0000PNG extends BitmapAsset { } }//package
Section 426
//AssetImporter_lasergroundbig_XML (AssetImporter_lasergroundbig_XML) package { import mx.core.*; public class AssetImporter_lasergroundbig_XML extends ByteArrayAsset { } }//package
Section 427
//AssetImporter_lasermuzzlebig_XML (AssetImporter_lasermuzzlebig_XML) package { import mx.core.*; public class AssetImporter_lasermuzzlebig_XML extends ByteArrayAsset { } }//package
Section 428
//AssetImporter_lazerground0000PNG (AssetImporter_lazerground0000PNG) package { import mx.core.*; public class AssetImporter_lazerground0000PNG extends BitmapAsset { } }//package
Section 429
//AssetImporter_lazerground0001PNG (AssetImporter_lazerground0001PNG) package { import mx.core.*; public class AssetImporter_lazerground0001PNG extends BitmapAsset { } }//package
Section 430
//AssetImporter_lazerground0002PNG (AssetImporter_lazerground0002PNG) package { import mx.core.*; public class AssetImporter_lazerground0002PNG extends BitmapAsset { } }//package
Section 431
//AssetImporter_lazerground0003PNG (AssetImporter_lazerground0003PNG) package { import mx.core.*; public class AssetImporter_lazerground0003PNG extends BitmapAsset { } }//package
Section 432
//AssetImporter_lazerground0004PNG (AssetImporter_lazerground0004PNG) package { import mx.core.*; public class AssetImporter_lazerground0004PNG extends BitmapAsset { } }//package
Section 433
//AssetImporter_lazerground0005PNG (AssetImporter_lazerground0005PNG) package { import mx.core.*; public class AssetImporter_lazerground0005PNG extends BitmapAsset { } }//package
Section 434
//AssetImporter_lazerground0006PNG (AssetImporter_lazerground0006PNG) package { import mx.core.*; public class AssetImporter_lazerground0006PNG extends BitmapAsset { } }//package
Section 435
//AssetImporter_lazerground0007PNG (AssetImporter_lazerground0007PNG) package { import mx.core.*; public class AssetImporter_lazerground0007PNG extends BitmapAsset { } }//package
Section 436
//AssetImporter_lazerground0008PNG (AssetImporter_lazerground0008PNG) package { import mx.core.*; public class AssetImporter_lazerground0008PNG extends BitmapAsset { } }//package
Section 437
//AssetImporter_lazergroundbig0000 (AssetImporter_lazergroundbig0000) package { import mx.core.*; public class AssetImporter_lazergroundbig0000 extends BitmapAsset { } }//package
Section 438
//AssetImporter_lazergroundbig0001 (AssetImporter_lazergroundbig0001) package { import mx.core.*; public class AssetImporter_lazergroundbig0001 extends BitmapAsset { } }//package
Section 439
//AssetImporter_lazergroundbig0002 (AssetImporter_lazergroundbig0002) package { import mx.core.*; public class AssetImporter_lazergroundbig0002 extends BitmapAsset { } }//package
Section 440
//AssetImporter_lazergroundbig0003 (AssetImporter_lazergroundbig0003) package { import mx.core.*; public class AssetImporter_lazergroundbig0003 extends BitmapAsset { } }//package
Section 441
//AssetImporter_lazermuzzle0000PNG (AssetImporter_lazermuzzle0000PNG) package { import mx.core.*; public class AssetImporter_lazermuzzle0000PNG extends BitmapAsset { } }//package
Section 442
//AssetImporter_lazermuzzlebig0000PNG (AssetImporter_lazermuzzlebig0000PNG) package { import mx.core.*; public class AssetImporter_lazermuzzlebig0000PNG extends BitmapAsset { } }//package
Section 443
//AssetImporter_legionTTF (AssetImporter_legionTTF) package { import mx.core.*; public class AssetImporter_legionTTF extends FontAsset { } }//package
Section 444
//AssetImporter_levels_XML (AssetImporter_levels_XML) package { import mx.core.*; public class AssetImporter_levels_XML extends ByteArrayAsset { } }//package
Section 445
//AssetImporter_mine0000PNG (AssetImporter_mine0000PNG) package { import mx.core.*; public class AssetImporter_mine0000PNG extends BitmapAsset { } }//package
Section 446
//AssetImporter_mine0001PNG (AssetImporter_mine0001PNG) package { import mx.core.*; public class AssetImporter_mine0001PNG extends BitmapAsset { } }//package
Section 447
//AssetImporter_mine0002PNG (AssetImporter_mine0002PNG) package { import mx.core.*; public class AssetImporter_mine0002PNG extends BitmapAsset { } }//package
Section 448
//AssetImporter_mine0003PNG (AssetImporter_mine0003PNG) package { import mx.core.*; public class AssetImporter_mine0003PNG extends BitmapAsset { } }//package
Section 449
//AssetImporter_mine0004PNG (AssetImporter_mine0004PNG) package { import mx.core.*; public class AssetImporter_mine0004PNG extends BitmapAsset { } }//package
Section 450
//AssetImporter_mine0005PNG (AssetImporter_mine0005PNG) package { import mx.core.*; public class AssetImporter_mine0005PNG extends BitmapAsset { } }//package
Section 451
//AssetImporter_misslesalvo_XML (AssetImporter_misslesalvo_XML) package { import mx.core.*; public class AssetImporter_misslesalvo_XML extends ByteArrayAsset { } }//package
Section 452
//AssetImporter_misslesalvo0000PNG (AssetImporter_misslesalvo0000PNG) package { import mx.core.*; public class AssetImporter_misslesalvo0000PNG extends BitmapAsset { } }//package
Section 453
//AssetImporter_misslesalvo0001PNG (AssetImporter_misslesalvo0001PNG) package { import mx.core.*; public class AssetImporter_misslesalvo0001PNG extends BitmapAsset { } }//package
Section 454
//AssetImporter_misslesalvo0002PNG (AssetImporter_misslesalvo0002PNG) package { import mx.core.*; public class AssetImporter_misslesalvo0002PNG extends BitmapAsset { } }//package
Section 455
//AssetImporter_misslesalvo0003PNG (AssetImporter_misslesalvo0003PNG) package { import mx.core.*; public class AssetImporter_misslesalvo0003PNG extends BitmapAsset { } }//package
Section 456
//AssetImporter_misslesalvo0004PNG (AssetImporter_misslesalvo0004PNG) package { import mx.core.*; public class AssetImporter_misslesalvo0004PNG extends BitmapAsset { } }//package
Section 457
//AssetImporter_misslesalvo0005PNG (AssetImporter_misslesalvo0005PNG) package { import mx.core.*; public class AssetImporter_misslesalvo0005PNG extends BitmapAsset { } }//package
Section 458
//AssetImporter_misslesalvo0006PNG (AssetImporter_misslesalvo0006PNG) package { import mx.core.*; public class AssetImporter_misslesalvo0006PNG extends BitmapAsset { } }//package
Section 459
//AssetImporter_misslesalvo0007PNG (AssetImporter_misslesalvo0007PNG) package { import mx.core.*; public class AssetImporter_misslesalvo0007PNG extends BitmapAsset { } }//package
Section 460
//AssetImporter_misslesalvo0008PNG (AssetImporter_misslesalvo0008PNG) package { import mx.core.*; public class AssetImporter_misslesalvo0008PNG extends BitmapAsset { } }//package
Section 461
//AssetImporter_misslesalvo0009PNG (AssetImporter_misslesalvo0009PNG) package { import mx.core.*; public class AssetImporter_misslesalvo0009PNG extends BitmapAsset { } }//package
Section 462
//AssetImporter_misslesalvo0010PNG (AssetImporter_misslesalvo0010PNG) package { import mx.core.*; public class AssetImporter_misslesalvo0010PNG extends BitmapAsset { } }//package
Section 463
//AssetImporter_misslesalvo0011PNG (AssetImporter_misslesalvo0011PNG) package { import mx.core.*; public class AssetImporter_misslesalvo0011PNG extends BitmapAsset { } }//package
Section 464
//AssetImporter_misslesalvo0012PNG (AssetImporter_misslesalvo0012PNG) package { import mx.core.*; public class AssetImporter_misslesalvo0012PNG extends BitmapAsset { } }//package
Section 465
//AssetImporter_misslesalvo0013PNG (AssetImporter_misslesalvo0013PNG) package { import mx.core.*; public class AssetImporter_misslesalvo0013PNG extends BitmapAsset { } }//package
Section 466
//AssetImporter_misslesalvo0014PNG (AssetImporter_misslesalvo0014PNG) package { import mx.core.*; public class AssetImporter_misslesalvo0014PNG extends BitmapAsset { } }//package
Section 467
//AssetImporter_misslesalvo0015PNG (AssetImporter_misslesalvo0015PNG) package { import mx.core.*; public class AssetImporter_misslesalvo0015PNG extends BitmapAsset { } }//package
Section 468
//AssetImporter_misslesalvo0016PNG (AssetImporter_misslesalvo0016PNG) package { import mx.core.*; public class AssetImporter_misslesalvo0016PNG extends BitmapAsset { } }//package
Section 469
//AssetImporter_moregamesPNG (AssetImporter_moregamesPNG) package { import mx.core.*; public class AssetImporter_moregamesPNG extends BitmapAsset { } }//package
Section 470
//AssetImporter_mothershipboss_XML (AssetImporter_mothershipboss_XML) package { import mx.core.*; public class AssetImporter_mothershipboss_XML extends ByteArrayAsset { } }//package
Section 471
//AssetImporter_mus_stageloop0000 (AssetImporter_mus_stageloop0000) package { import mx.core.*; public class AssetImporter_mus_stageloop0000 extends SoundAsset { } }//package
Section 472
//AssetImporter_mus_stageloop0001 (AssetImporter_mus_stageloop0001) package { import mx.core.*; public class AssetImporter_mus_stageloop0001 extends SoundAsset { } }//package
Section 473
//AssetImporter_mus_stageloop0002 (AssetImporter_mus_stageloop0002) package { import mx.core.*; public class AssetImporter_mus_stageloop0002 extends SoundAsset { } }//package
Section 474
//AssetImporter_mus_stageloop0003 (AssetImporter_mus_stageloop0003) package { import mx.core.*; public class AssetImporter_mus_stageloop0003 extends SoundAsset { } }//package
Section 475
//AssetImporter_mus_titlescreen_0000 (AssetImporter_mus_titlescreen_0000) package { import mx.core.*; public class AssetImporter_mus_titlescreen_0000 extends SoundAsset { } }//package
Section 476
//AssetImporter_muzzle0_XML (AssetImporter_muzzle0_XML) package { import mx.core.*; public class AssetImporter_muzzle0_XML extends ByteArrayAsset { } }//package
Section 477
//AssetImporter_optionsbg_00PNG (AssetImporter_optionsbg_00PNG) package { import mx.core.*; public class AssetImporter_optionsbg_00PNG extends BitmapAsset { } }//package
Section 478
//AssetImporter_pauseicon0000PNG (AssetImporter_pauseicon0000PNG) package { import mx.core.*; public class AssetImporter_pauseicon0000PNG extends BitmapAsset { } }//package
Section 479
//AssetImporter_pickupa0000PNG (AssetImporter_pickupa0000PNG) package { import mx.core.*; public class AssetImporter_pickupa0000PNG extends BitmapAsset { } }//package
Section 480
//AssetImporter_pickupa0001PNG (AssetImporter_pickupa0001PNG) package { import mx.core.*; public class AssetImporter_pickupa0001PNG extends BitmapAsset { } }//package
Section 481
//AssetImporter_pickupa0002PNG (AssetImporter_pickupa0002PNG) package { import mx.core.*; public class AssetImporter_pickupa0002PNG extends BitmapAsset { } }//package
Section 482
//AssetImporter_pickupa0003PNG (AssetImporter_pickupa0003PNG) package { import mx.core.*; public class AssetImporter_pickupa0003PNG extends BitmapAsset { } }//package
Section 483
//AssetImporter_pickupb0000PNG (AssetImporter_pickupb0000PNG) package { import mx.core.*; public class AssetImporter_pickupb0000PNG extends BitmapAsset { } }//package
Section 484
//AssetImporter_pickupb0001PNG (AssetImporter_pickupb0001PNG) package { import mx.core.*; public class AssetImporter_pickupb0001PNG extends BitmapAsset { } }//package
Section 485
//AssetImporter_pickupb0002PNG (AssetImporter_pickupb0002PNG) package { import mx.core.*; public class AssetImporter_pickupb0002PNG extends BitmapAsset { } }//package
Section 486
//AssetImporter_pickupb0003PNG (AssetImporter_pickupb0003PNG) package { import mx.core.*; public class AssetImporter_pickupb0003PNG extends BitmapAsset { } }//package
Section 487
//AssetImporter_playerbeam0000PNG (AssetImporter_playerbeam0000PNG) package { import mx.core.*; public class AssetImporter_playerbeam0000PNG extends BitmapAsset { } }//package
Section 488
//AssetImporter_playerbeam0001PNG (AssetImporter_playerbeam0001PNG) package { import mx.core.*; public class AssetImporter_playerbeam0001PNG extends BitmapAsset { } }//package
Section 489
//AssetImporter_playerbeam0002PNG (AssetImporter_playerbeam0002PNG) package { import mx.core.*; public class AssetImporter_playerbeam0002PNG extends BitmapAsset { } }//package
Section 490
//AssetImporter_playerbeam0003PNG (AssetImporter_playerbeam0003PNG) package { import mx.core.*; public class AssetImporter_playerbeam0003PNG extends BitmapAsset { } }//package
Section 491
//AssetImporter_playerimpact0000PNG (AssetImporter_playerimpact0000PNG) package { import mx.core.*; public class AssetImporter_playerimpact0000PNG extends BitmapAsset { } }//package
Section 492
//AssetImporter_playerimpact0001PNG (AssetImporter_playerimpact0001PNG) package { import mx.core.*; public class AssetImporter_playerimpact0001PNG extends BitmapAsset { } }//package
Section 493
//AssetImporter_playerimpact0002PNG (AssetImporter_playerimpact0002PNG) package { import mx.core.*; public class AssetImporter_playerimpact0002PNG extends BitmapAsset { } }//package
Section 494
//AssetImporter_playerimpact0003PNG (AssetImporter_playerimpact0003PNG) package { import mx.core.*; public class AssetImporter_playerimpact0003PNG extends BitmapAsset { } }//package
Section 495
//AssetImporter_playerimpact0004PNG (AssetImporter_playerimpact0004PNG) package { import mx.core.*; public class AssetImporter_playerimpact0004PNG extends BitmapAsset { } }//package
Section 496
//AssetImporter_playerimpact0005PNG (AssetImporter_playerimpact0005PNG) package { import mx.core.*; public class AssetImporter_playerimpact0005PNG extends BitmapAsset { } }//package
Section 497
//AssetImporter_playerimpact0006PNG (AssetImporter_playerimpact0006PNG) package { import mx.core.*; public class AssetImporter_playerimpact0006PNG extends BitmapAsset { } }//package
Section 498
//AssetImporter_playerimpact0007PNG (AssetImporter_playerimpact0007PNG) package { import mx.core.*; public class AssetImporter_playerimpact0007PNG extends BitmapAsset { } }//package
Section 499
//AssetImporter_playerimpact0008PNG (AssetImporter_playerimpact0008PNG) package { import mx.core.*; public class AssetImporter_playerimpact0008PNG extends BitmapAsset { } }//package
Section 500
//AssetImporter_playerimpact0009PNG (AssetImporter_playerimpact0009PNG) package { import mx.core.*; public class AssetImporter_playerimpact0009PNG extends BitmapAsset { } }//package
Section 501
//AssetImporter_playerimpact0010PNG (AssetImporter_playerimpact0010PNG) package { import mx.core.*; public class AssetImporter_playerimpact0010PNG extends BitmapAsset { } }//package
Section 502
//AssetImporter_playerimpact0011PNG (AssetImporter_playerimpact0011PNG) package { import mx.core.*; public class AssetImporter_playerimpact0011PNG extends BitmapAsset { } }//package
Section 503
//AssetImporter_playerimpact0012PNG (AssetImporter_playerimpact0012PNG) package { import mx.core.*; public class AssetImporter_playerimpact0012PNG extends BitmapAsset { } }//package
Section 504
//AssetImporter_playerimpact0013PNG (AssetImporter_playerimpact0013PNG) package { import mx.core.*; public class AssetImporter_playerimpact0013PNG extends BitmapAsset { } }//package
Section 505
//AssetImporter_playerimpact0014PNG (AssetImporter_playerimpact0014PNG) package { import mx.core.*; public class AssetImporter_playerimpact0014PNG extends BitmapAsset { } }//package
Section 506
//AssetImporter_playerimpact0015PNG (AssetImporter_playerimpact0015PNG) package { import mx.core.*; public class AssetImporter_playerimpact0015PNG extends BitmapAsset { } }//package
Section 507
//AssetImporter_playerimpact0016PNG (AssetImporter_playerimpact0016PNG) package { import mx.core.*; public class AssetImporter_playerimpact0016PNG extends BitmapAsset { } }//package
Section 508
//AssetImporter_playerLaser_XML (AssetImporter_playerLaser_XML) package { import mx.core.*; public class AssetImporter_playerLaser_XML extends ByteArrayAsset { } }//package
Section 509
//AssetImporter_playermissleimpact_XML (AssetImporter_playermissleimpact_XML) package { import mx.core.*; public class AssetImporter_playermissleimpact_XML extends ByteArrayAsset { } }//package
Section 510
//AssetImporter_playermuzzle0000PNG (AssetImporter_playermuzzle0000PNG) package { import mx.core.*; public class AssetImporter_playermuzzle0000PNG extends BitmapAsset { } }//package
Section 511
//AssetImporter_playermuzzle0001PNG (AssetImporter_playermuzzle0001PNG) package { import mx.core.*; public class AssetImporter_playermuzzle0001PNG extends BitmapAsset { } }//package
Section 512
//AssetImporter_playermuzzle0002PNG (AssetImporter_playermuzzle0002PNG) package { import mx.core.*; public class AssetImporter_playermuzzle0002PNG extends BitmapAsset { } }//package
Section 513
//AssetImporter_playermuzzle0003PNG (AssetImporter_playermuzzle0003PNG) package { import mx.core.*; public class AssetImporter_playermuzzle0003PNG extends BitmapAsset { } }//package
Section 514
//AssetImporter_playermuzzle0004PNG (AssetImporter_playermuzzle0004PNG) package { import mx.core.*; public class AssetImporter_playermuzzle0004PNG extends BitmapAsset { } }//package
Section 515
//AssetImporter_playermuzzle0005PNG (AssetImporter_playermuzzle0005PNG) package { import mx.core.*; public class AssetImporter_playermuzzle0005PNG extends BitmapAsset { } }//package
Section 516
//AssetImporter_playermuzzle0006PNG (AssetImporter_playermuzzle0006PNG) package { import mx.core.*; public class AssetImporter_playermuzzle0006PNG extends BitmapAsset { } }//package
Section 517
//AssetImporter_playermuzzle0007PNG (AssetImporter_playermuzzle0007PNG) package { import mx.core.*; public class AssetImporter_playermuzzle0007PNG extends BitmapAsset { } }//package
Section 518
//AssetImporter_playermuzzle0008PNG (AssetImporter_playermuzzle0008PNG) package { import mx.core.*; public class AssetImporter_playermuzzle0008PNG extends BitmapAsset { } }//package
Section 519
//AssetImporter_playermuzzle0009PNG (AssetImporter_playermuzzle0009PNG) package { import mx.core.*; public class AssetImporter_playermuzzle0009PNG extends BitmapAsset { } }//package
Section 520
//AssetImporter_playermuzzle0010PNG (AssetImporter_playermuzzle0010PNG) package { import mx.core.*; public class AssetImporter_playermuzzle0010PNG extends BitmapAsset { } }//package
Section 521
//AssetImporter_playermuzzle0011PNG (AssetImporter_playermuzzle0011PNG) package { import mx.core.*; public class AssetImporter_playermuzzle0011PNG extends BitmapAsset { } }//package
Section 522
//AssetImporter_playermuzzle0012PNG (AssetImporter_playermuzzle0012PNG) package { import mx.core.*; public class AssetImporter_playermuzzle0012PNG extends BitmapAsset { } }//package
Section 523
//AssetImporter_playermuzzle0013PNG (AssetImporter_playermuzzle0013PNG) package { import mx.core.*; public class AssetImporter_playermuzzle0013PNG extends BitmapAsset { } }//package
Section 524
//AssetImporter_playermuzzle0014PNG (AssetImporter_playermuzzle0014PNG) package { import mx.core.*; public class AssetImporter_playermuzzle0014PNG extends BitmapAsset { } }//package
Section 525
//AssetImporter_playermuzzle0015PNG (AssetImporter_playermuzzle0015PNG) package { import mx.core.*; public class AssetImporter_playermuzzle0015PNG extends BitmapAsset { } }//package
Section 526
//AssetImporter_playermuzzle0016PNG (AssetImporter_playermuzzle0016PNG) package { import mx.core.*; public class AssetImporter_playermuzzle0016PNG extends BitmapAsset { } }//package
Section 527
//AssetImporter_plyrAnimations0000_XML (AssetImporter_plyrAnimations0000_XML) package { import mx.core.*; public class AssetImporter_plyrAnimations0000_XML extends ByteArrayAsset { } }//package
Section 528
//AssetImporter_plyrShoot0000_XML (AssetImporter_plyrShoot0000_XML) package { import mx.core.*; public class AssetImporter_plyrShoot0000_XML extends ByteArrayAsset { } }//package
Section 529
//AssetImporter_plyrShoot0000PNG (AssetImporter_plyrShoot0000PNG) package { import mx.core.*; public class AssetImporter_plyrShoot0000PNG extends BitmapAsset { } }//package
Section 530
//AssetImporter_plyrShoot0001PNG (AssetImporter_plyrShoot0001PNG) package { import mx.core.*; public class AssetImporter_plyrShoot0001PNG extends BitmapAsset { } }//package
Section 531
//AssetImporter_plyrShoot0002PNG (AssetImporter_plyrShoot0002PNG) package { import mx.core.*; public class AssetImporter_plyrShoot0002PNG extends BitmapAsset { } }//package
Section 532
//AssetImporter_plyrShoot0003PNG (AssetImporter_plyrShoot0003PNG) package { import mx.core.*; public class AssetImporter_plyrShoot0003PNG extends BitmapAsset { } }//package
Section 533
//AssetImporter_plyrShoot0004PNG (AssetImporter_plyrShoot0004PNG) package { import mx.core.*; public class AssetImporter_plyrShoot0004PNG extends BitmapAsset { } }//package
Section 534
//AssetImporter_plyrShoot0005PNG (AssetImporter_plyrShoot0005PNG) package { import mx.core.*; public class AssetImporter_plyrShoot0005PNG extends BitmapAsset { } }//package
Section 535
//AssetImporter_plyrShoot0006PNG (AssetImporter_plyrShoot0006PNG) package { import mx.core.*; public class AssetImporter_plyrShoot0006PNG extends BitmapAsset { } }//package
Section 536
//AssetImporter_plyrShoot0007PNG (AssetImporter_plyrShoot0007PNG) package { import mx.core.*; public class AssetImporter_plyrShoot0007PNG extends BitmapAsset { } }//package
Section 537
//AssetImporter_plyrShoot0008PNG (AssetImporter_plyrShoot0008PNG) package { import mx.core.*; public class AssetImporter_plyrShoot0008PNG extends BitmapAsset { } }//package
Section 538
//AssetImporter_plyrShoot0009PNG (AssetImporter_plyrShoot0009PNG) package { import mx.core.*; public class AssetImporter_plyrShoot0009PNG extends BitmapAsset { } }//package
Section 539
//AssetImporter_plyrShoot0010PNG (AssetImporter_plyrShoot0010PNG) package { import mx.core.*; public class AssetImporter_plyrShoot0010PNG extends BitmapAsset { } }//package
Section 540
//AssetImporter_plyrShoot0011PNG (AssetImporter_plyrShoot0011PNG) package { import mx.core.*; public class AssetImporter_plyrShoot0011PNG extends BitmapAsset { } }//package
Section 541
//AssetImporter_plyrShoot0012PNG (AssetImporter_plyrShoot0012PNG) package { import mx.core.*; public class AssetImporter_plyrShoot0012PNG extends BitmapAsset { } }//package
Section 542
//AssetImporter_plyrShoot0013PNG (AssetImporter_plyrShoot0013PNG) package { import mx.core.*; public class AssetImporter_plyrShoot0013PNG extends BitmapAsset { } }//package
Section 543
//AssetImporter_plyrShoot0014PNG (AssetImporter_plyrShoot0014PNG) package { import mx.core.*; public class AssetImporter_plyrShoot0014PNG extends BitmapAsset { } }//package
Section 544
//AssetImporter_plyrShoot0015PNG (AssetImporter_plyrShoot0015PNG) package { import mx.core.*; public class AssetImporter_plyrShoot0015PNG extends BitmapAsset { } }//package
Section 545
//AssetImporter_plyrShoot0016PNG (AssetImporter_plyrShoot0016PNG) package { import mx.core.*; public class AssetImporter_plyrShoot0016PNG extends BitmapAsset { } }//package
Section 546
//AssetImporter_plyrShoot0017PNG (AssetImporter_plyrShoot0017PNG) package { import mx.core.*; public class AssetImporter_plyrShoot0017PNG extends BitmapAsset { } }//package
Section 547
//AssetImporter_plyrShoot0018PNG (AssetImporter_plyrShoot0018PNG) package { import mx.core.*; public class AssetImporter_plyrShoot0018PNG extends BitmapAsset { } }//package
Section 548
//AssetImporter_plyrShoot0019PNG (AssetImporter_plyrShoot0019PNG) package { import mx.core.*; public class AssetImporter_plyrShoot0019PNG extends BitmapAsset { } }//package
Section 549
//AssetImporter_plyrShoot0020PNG (AssetImporter_plyrShoot0020PNG) package { import mx.core.*; public class AssetImporter_plyrShoot0020PNG extends BitmapAsset { } }//package
Section 550
//AssetImporter_plyrShoot0021PNG (AssetImporter_plyrShoot0021PNG) package { import mx.core.*; public class AssetImporter_plyrShoot0021PNG extends BitmapAsset { } }//package
Section 551
//AssetImporter_plyrShoot0022PNG (AssetImporter_plyrShoot0022PNG) package { import mx.core.*; public class AssetImporter_plyrShoot0022PNG extends BitmapAsset { } }//package
Section 552
//AssetImporter_plyrTankIdle0000PNG (AssetImporter_plyrTankIdle0000PNG) package { import mx.core.*; public class AssetImporter_plyrTankIdle0000PNG extends BitmapAsset { } }//package
Section 553
//AssetImporter_plyrTankIdle0001PNG (AssetImporter_plyrTankIdle0001PNG) package { import mx.core.*; public class AssetImporter_plyrTankIdle0001PNG extends BitmapAsset { } }//package
Section 554
//AssetImporter_plyrTankIdle0002PNG (AssetImporter_plyrTankIdle0002PNG) package { import mx.core.*; public class AssetImporter_plyrTankIdle0002PNG extends BitmapAsset { } }//package
Section 555
//AssetImporter_plyrTankIdle0003PNG (AssetImporter_plyrTankIdle0003PNG) package { import mx.core.*; public class AssetImporter_plyrTankIdle0003PNG extends BitmapAsset { } }//package
Section 556
//AssetImporter_plyrTankIdle0004PNG (AssetImporter_plyrTankIdle0004PNG) package { import mx.core.*; public class AssetImporter_plyrTankIdle0004PNG extends BitmapAsset { } }//package
Section 557
//AssetImporter_plyrTankIdle0005PNG (AssetImporter_plyrTankIdle0005PNG) package { import mx.core.*; public class AssetImporter_plyrTankIdle0005PNG extends BitmapAsset { } }//package
Section 558
//AssetImporter_plyrTankIdle0006PNG (AssetImporter_plyrTankIdle0006PNG) package { import mx.core.*; public class AssetImporter_plyrTankIdle0006PNG extends BitmapAsset { } }//package
Section 559
//AssetImporter_plyrTankIdle0007PNG (AssetImporter_plyrTankIdle0007PNG) package { import mx.core.*; public class AssetImporter_plyrTankIdle0007PNG extends BitmapAsset { } }//package
Section 560
//AssetImporter_plyrTankIdle0008PNG (AssetImporter_plyrTankIdle0008PNG) package { import mx.core.*; public class AssetImporter_plyrTankIdle0008PNG extends BitmapAsset { } }//package
Section 561
//AssetImporter_plyrTankIdle0009PNG (AssetImporter_plyrTankIdle0009PNG) package { import mx.core.*; public class AssetImporter_plyrTankIdle0009PNG extends BitmapAsset { } }//package
Section 562
//AssetImporter_plyrTankIdle0010PNG (AssetImporter_plyrTankIdle0010PNG) package { import mx.core.*; public class AssetImporter_plyrTankIdle0010PNG extends BitmapAsset { } }//package
Section 563
//AssetImporter_plyrTankIdle0011PNG (AssetImporter_plyrTankIdle0011PNG) package { import mx.core.*; public class AssetImporter_plyrTankIdle0011PNG extends BitmapAsset { } }//package
Section 564
//AssetImporter_plyrTankIdle0012PNG (AssetImporter_plyrTankIdle0012PNG) package { import mx.core.*; public class AssetImporter_plyrTankIdle0012PNG extends BitmapAsset { } }//package
Section 565
//AssetImporter_plyrTankIdle0013PNG (AssetImporter_plyrTankIdle0013PNG) package { import mx.core.*; public class AssetImporter_plyrTankIdle0013PNG extends BitmapAsset { } }//package
Section 566
//AssetImporter_plyrTankIdle0014PNG (AssetImporter_plyrTankIdle0014PNG) package { import mx.core.*; public class AssetImporter_plyrTankIdle0014PNG extends BitmapAsset { } }//package
Section 567
//AssetImporter_plyrTankIdle0015PNG (AssetImporter_plyrTankIdle0015PNG) package { import mx.core.*; public class AssetImporter_plyrTankIdle0015PNG extends BitmapAsset { } }//package
Section 568
//AssetImporter_plyrtankimpact0000PNG (AssetImporter_plyrtankimpact0000PNG) package { import mx.core.*; public class AssetImporter_plyrtankimpact0000PNG extends BitmapAsset { } }//package
Section 569
//AssetImporter_plyrtankimpact0001PNG (AssetImporter_plyrtankimpact0001PNG) package { import mx.core.*; public class AssetImporter_plyrtankimpact0001PNG extends BitmapAsset { } }//package
Section 570
//AssetImporter_plyrtankimpact0002PNG (AssetImporter_plyrtankimpact0002PNG) package { import mx.core.*; public class AssetImporter_plyrtankimpact0002PNG extends BitmapAsset { } }//package
Section 571
//AssetImporter_plyrtankimpact0003PNG (AssetImporter_plyrtankimpact0003PNG) package { import mx.core.*; public class AssetImporter_plyrtankimpact0003PNG extends BitmapAsset { } }//package
Section 572
//AssetImporter_plyrtankimpact0004PNG (AssetImporter_plyrtankimpact0004PNG) package { import mx.core.*; public class AssetImporter_plyrtankimpact0004PNG extends BitmapAsset { } }//package
Section 573
//AssetImporter_plyrtankimpact0005PNG (AssetImporter_plyrtankimpact0005PNG) package { import mx.core.*; public class AssetImporter_plyrtankimpact0005PNG extends BitmapAsset { } }//package
Section 574
//AssetImporter_plyrtankmoving0000PNG (AssetImporter_plyrtankmoving0000PNG) package { import mx.core.*; public class AssetImporter_plyrtankmoving0000PNG extends BitmapAsset { } }//package
Section 575
//AssetImporter_plyrtankmoving0001PNG (AssetImporter_plyrtankmoving0001PNG) package { import mx.core.*; public class AssetImporter_plyrtankmoving0001PNG extends BitmapAsset { } }//package
Section 576
//AssetImporter_plyrtankmoving0002PNG (AssetImporter_plyrtankmoving0002PNG) package { import mx.core.*; public class AssetImporter_plyrtankmoving0002PNG extends BitmapAsset { } }//package
Section 577
//AssetImporter_plyrtankmoving0003PNG (AssetImporter_plyrtankmoving0003PNG) package { import mx.core.*; public class AssetImporter_plyrtankmoving0003PNG extends BitmapAsset { } }//package
Section 578
//AssetImporter_plyrtankmoving0004PNG (AssetImporter_plyrtankmoving0004PNG) package { import mx.core.*; public class AssetImporter_plyrtankmoving0004PNG extends BitmapAsset { } }//package
Section 579
//AssetImporter_plyrtankmoving0005PNG (AssetImporter_plyrtankmoving0005PNG) package { import mx.core.*; public class AssetImporter_plyrtankmoving0005PNG extends BitmapAsset { } }//package
Section 580
//AssetImporter_plyrtankmoving0006PNG (AssetImporter_plyrtankmoving0006PNG) package { import mx.core.*; public class AssetImporter_plyrtankmoving0006PNG extends BitmapAsset { } }//package
Section 581
//AssetImporter_plyrtankmoving0007PNG (AssetImporter_plyrtankmoving0007PNG) package { import mx.core.*; public class AssetImporter_plyrtankmoving0007PNG extends BitmapAsset { } }//package
Section 582
//AssetImporter_plyrtankmoving0008PNG (AssetImporter_plyrtankmoving0008PNG) package { import mx.core.*; public class AssetImporter_plyrtankmoving0008PNG extends BitmapAsset { } }//package
Section 583
//AssetImporter_plyrtankmoving0009PNG (AssetImporter_plyrtankmoving0009PNG) package { import mx.core.*; public class AssetImporter_plyrtankmoving0009PNG extends BitmapAsset { } }//package
Section 584
//AssetImporter_plyrtankmoving0010PNG (AssetImporter_plyrtankmoving0010PNG) package { import mx.core.*; public class AssetImporter_plyrtankmoving0010PNG extends BitmapAsset { } }//package
Section 585
//AssetImporter_plyrtankmoving0011PNG (AssetImporter_plyrtankmoving0011PNG) package { import mx.core.*; public class AssetImporter_plyrtankmoving0011PNG extends BitmapAsset { } }//package
Section 586
//AssetImporter_plyrtankmoving0012PNG (AssetImporter_plyrtankmoving0012PNG) package { import mx.core.*; public class AssetImporter_plyrtankmoving0012PNG extends BitmapAsset { } }//package
Section 587
//AssetImporter_plyrtankshoot0000PNG (AssetImporter_plyrtankshoot0000PNG) package { import mx.core.*; public class AssetImporter_plyrtankshoot0000PNG extends BitmapAsset { } }//package
Section 588
//AssetImporter_plyrtankshoot0001PNG (AssetImporter_plyrtankshoot0001PNG) package { import mx.core.*; public class AssetImporter_plyrtankshoot0001PNG extends BitmapAsset { } }//package
Section 589
//AssetImporter_plyrtankshoot0002PNG (AssetImporter_plyrtankshoot0002PNG) package { import mx.core.*; public class AssetImporter_plyrtankshoot0002PNG extends BitmapAsset { } }//package
Section 590
//AssetImporter_plyrtankshoot0003PNG (AssetImporter_plyrtankshoot0003PNG) package { import mx.core.*; public class AssetImporter_plyrtankshoot0003PNG extends BitmapAsset { } }//package
Section 591
//AssetImporter_plyrtankshoot0004PNG (AssetImporter_plyrtankshoot0004PNG) package { import mx.core.*; public class AssetImporter_plyrtankshoot0004PNG extends BitmapAsset { } }//package
Section 592
//AssetImporter_plyrtankshoot0005PNG (AssetImporter_plyrtankshoot0005PNG) package { import mx.core.*; public class AssetImporter_plyrtankshoot0005PNG extends BitmapAsset { } }//package
Section 593
//AssetImporter_plyrtankshoot0006PNG (AssetImporter_plyrtankshoot0006PNG) package { import mx.core.*; public class AssetImporter_plyrtankshoot0006PNG extends BitmapAsset { } }//package
Section 594
//AssetImporter_plyrtankshoot0007PNG (AssetImporter_plyrtankshoot0007PNG) package { import mx.core.*; public class AssetImporter_plyrtankshoot0007PNG extends BitmapAsset { } }//package
Section 595
//AssetImporter_plyrtankshoot0008PNG (AssetImporter_plyrtankshoot0008PNG) package { import mx.core.*; public class AssetImporter_plyrtankshoot0008PNG extends BitmapAsset { } }//package
Section 596
//AssetImporter_powerupA_XML (AssetImporter_powerupA_XML) package { import mx.core.*; public class AssetImporter_powerupA_XML extends ByteArrayAsset { } }//package
Section 597
//AssetImporter_scud_XML (AssetImporter_scud_XML) package { import mx.core.*; public class AssetImporter_scud_XML extends ByteArrayAsset { } }//package
Section 598
//AssetImporter_scud0000PNG (AssetImporter_scud0000PNG) package { import mx.core.*; public class AssetImporter_scud0000PNG extends BitmapAsset { } }//package
Section 599
//AssetImporter_scud0001PNG (AssetImporter_scud0001PNG) package { import mx.core.*; public class AssetImporter_scud0001PNG extends BitmapAsset { } }//package
Section 600
//AssetImporter_scud0002PNG (AssetImporter_scud0002PNG) package { import mx.core.*; public class AssetImporter_scud0002PNG extends BitmapAsset { } }//package
Section 601
//AssetImporter_scud0003PNG (AssetImporter_scud0003PNG) package { import mx.core.*; public class AssetImporter_scud0003PNG extends BitmapAsset { } }//package
Section 602
//AssetImporter_scud0004PNG (AssetImporter_scud0004PNG) package { import mx.core.*; public class AssetImporter_scud0004PNG extends BitmapAsset { } }//package
Section 603
//AssetImporter_scud0005PNG (AssetImporter_scud0005PNG) package { import mx.core.*; public class AssetImporter_scud0005PNG extends BitmapAsset { } }//package
Section 604
//AssetImporter_scud0006PNG (AssetImporter_scud0006PNG) package { import mx.core.*; public class AssetImporter_scud0006PNG extends BitmapAsset { } }//package
Section 605
//AssetImporter_scud0007PNG (AssetImporter_scud0007PNG) package { import mx.core.*; public class AssetImporter_scud0007PNG extends BitmapAsset { } }//package
Section 606
//AssetImporter_scud0008PNG (AssetImporter_scud0008PNG) package { import mx.core.*; public class AssetImporter_scud0008PNG extends BitmapAsset { } }//package
Section 607
//AssetImporter_scud0009PNG (AssetImporter_scud0009PNG) package { import mx.core.*; public class AssetImporter_scud0009PNG extends BitmapAsset { } }//package
Section 608
//AssetImporter_scud0010PNG (AssetImporter_scud0010PNG) package { import mx.core.*; public class AssetImporter_scud0010PNG extends BitmapAsset { } }//package
Section 609
//AssetImporter_scud0011PNG (AssetImporter_scud0011PNG) package { import mx.core.*; public class AssetImporter_scud0011PNG extends BitmapAsset { } }//package
Section 610
//AssetImporter_scud0012PNG (AssetImporter_scud0012PNG) package { import mx.core.*; public class AssetImporter_scud0012PNG extends BitmapAsset { } }//package
Section 611
//AssetImporter_scud0013PNG (AssetImporter_scud0013PNG) package { import mx.core.*; public class AssetImporter_scud0013PNG extends BitmapAsset { } }//package
Section 612
//AssetImporter_scud0014PNG (AssetImporter_scud0014PNG) package { import mx.core.*; public class AssetImporter_scud0014PNG extends BitmapAsset { } }//package
Section 613
//AssetImporter_scud0015PNG (AssetImporter_scud0015PNG) package { import mx.core.*; public class AssetImporter_scud0015PNG extends BitmapAsset { } }//package
Section 614
//AssetImporter_scud0016PNG (AssetImporter_scud0016PNG) package { import mx.core.*; public class AssetImporter_scud0016PNG extends BitmapAsset { } }//package
Section 615
//AssetImporter_sfx_bossambient0000 (AssetImporter_sfx_bossambient0000) package { import mx.core.*; public class AssetImporter_sfx_bossambient0000 extends SoundAsset { } }//package
Section 616
//AssetImporter_sfx_enemyexplode_0000 (AssetImporter_sfx_enemyexplode_0000) package { import mx.core.*; public class AssetImporter_sfx_enemyexplode_0000 extends SoundAsset { } }//package
Section 617
//AssetImporter_sfx_enemyexplode_0001 (AssetImporter_sfx_enemyexplode_0001) package { import mx.core.*; public class AssetImporter_sfx_enemyexplode_0001 extends SoundAsset { } }//package
Section 618
//AssetImporter_sfx_enemyshoot_0000 (AssetImporter_sfx_enemyshoot_0000) package { import mx.core.*; public class AssetImporter_sfx_enemyshoot_0000 extends SoundAsset { } }//package
Section 619
//AssetImporter_sfx_enemyshoot_0001 (AssetImporter_sfx_enemyshoot_0001) package { import mx.core.*; public class AssetImporter_sfx_enemyshoot_0001 extends SoundAsset { } }//package
Section 620
//AssetImporter_sfx_escapepod0000 (AssetImporter_sfx_escapepod0000) package { import mx.core.*; public class AssetImporter_sfx_escapepod0000 extends SoundAsset { } }//package
Section 621
//AssetImporter_sfx_lazerloop0000PNG (AssetImporter_sfx_lazerloop0000PNG) package { import mx.core.*; public class AssetImporter_sfx_lazerloop0000PNG extends SoundAsset { } }//package
Section 622
//AssetImporter_sfx_mouseclick0000 (AssetImporter_sfx_mouseclick0000) package { import mx.core.*; public class AssetImporter_sfx_mouseclick0000 extends SoundAsset { } }//package
Section 623
//AssetImporter_sfx_onfirealien0000 (AssetImporter_sfx_onfirealien0000) package { import mx.core.*; public class AssetImporter_sfx_onfirealien0000 extends SoundAsset { } }//package
Section 624
//AssetImporter_sfx_playershoot_0000 (AssetImporter_sfx_playershoot_0000) package { import mx.core.*; public class AssetImporter_sfx_playershoot_0000 extends SoundAsset { } }//package
Section 625
//AssetImporter_sfx_tank0000 (AssetImporter_sfx_tank0000) package { import mx.core.*; public class AssetImporter_sfx_tank0000 extends SoundAsset { } }//package
Section 626
//AssetImporter_shrapnel_XML (AssetImporter_shrapnel_XML) package { import mx.core.*; public class AssetImporter_shrapnel_XML extends ByteArrayAsset { } }//package
Section 627
//AssetImporter_shrapnel0000PNG (AssetImporter_shrapnel0000PNG) package { import mx.core.*; public class AssetImporter_shrapnel0000PNG extends BitmapAsset { } }//package
Section 628
//AssetImporter_shrapnel0001PNG (AssetImporter_shrapnel0001PNG) package { import mx.core.*; public class AssetImporter_shrapnel0001PNG extends BitmapAsset { } }//package
Section 629
//AssetImporter_shrapnel0002PNG (AssetImporter_shrapnel0002PNG) package { import mx.core.*; public class AssetImporter_shrapnel0002PNG extends BitmapAsset { } }//package
Section 630
//AssetImporter_shrapnel0003PNG (AssetImporter_shrapnel0003PNG) package { import mx.core.*; public class AssetImporter_shrapnel0003PNG extends BitmapAsset { } }//package
Section 631
//AssetImporter_shrapnel0004PNG (AssetImporter_shrapnel0004PNG) package { import mx.core.*; public class AssetImporter_shrapnel0004PNG extends BitmapAsset { } }//package
Section 632
//AssetImporter_shrapnel0005PNG (AssetImporter_shrapnel0005PNG) package { import mx.core.*; public class AssetImporter_shrapnel0005PNG extends BitmapAsset { } }//package
Section 633
//AssetImporter_shrapnel0006PNG (AssetImporter_shrapnel0006PNG) package { import mx.core.*; public class AssetImporter_shrapnel0006PNG extends BitmapAsset { } }//package
Section 634
//AssetImporter_shrapnel0007PNG (AssetImporter_shrapnel0007PNG) package { import mx.core.*; public class AssetImporter_shrapnel0007PNG extends BitmapAsset { } }//package
Section 635
//AssetImporter_shrapnel0008PNG (AssetImporter_shrapnel0008PNG) package { import mx.core.*; public class AssetImporter_shrapnel0008PNG extends BitmapAsset { } }//package
Section 636
//AssetImporter_shrapnel0009PNG (AssetImporter_shrapnel0009PNG) package { import mx.core.*; public class AssetImporter_shrapnel0009PNG extends BitmapAsset { } }//package
Section 637
//AssetImporter_shrapnel0010PNG (AssetImporter_shrapnel0010PNG) package { import mx.core.*; public class AssetImporter_shrapnel0010PNG extends BitmapAsset { } }//package
Section 638
//AssetImporter_shrapnel0011PNG (AssetImporter_shrapnel0011PNG) package { import mx.core.*; public class AssetImporter_shrapnel0011PNG extends BitmapAsset { } }//package
Section 639
//AssetImporter_shrapnel0012PNG (AssetImporter_shrapnel0012PNG) package { import mx.core.*; public class AssetImporter_shrapnel0012PNG extends BitmapAsset { } }//package
Section 640
//AssetImporter_shrapnel0013PNG (AssetImporter_shrapnel0013PNG) package { import mx.core.*; public class AssetImporter_shrapnel0013PNG extends BitmapAsset { } }//package
Section 641
//AssetImporter_shrapnel0014PNG (AssetImporter_shrapnel0014PNG) package { import mx.core.*; public class AssetImporter_shrapnel0014PNG extends BitmapAsset { } }//package
Section 642
//AssetImporter_shrapnel0015PNG (AssetImporter_shrapnel0015PNG) package { import mx.core.*; public class AssetImporter_shrapnel0015PNG extends BitmapAsset { } }//package
Section 643
//AssetImporter_shrapnel0016PNG (AssetImporter_shrapnel0016PNG) package { import mx.core.*; public class AssetImporter_shrapnel0016PNG extends BitmapAsset { } }//package
Section 644
//AssetImporter_shrapnelA0000PNG (AssetImporter_shrapnelA0000PNG) package { import mx.core.*; public class AssetImporter_shrapnelA0000PNG extends BitmapAsset { } }//package
Section 645
//AssetImporter_shrapnelA0001PNG (AssetImporter_shrapnelA0001PNG) package { import mx.core.*; public class AssetImporter_shrapnelA0001PNG extends BitmapAsset { } }//package
Section 646
//AssetImporter_shrapnelA0002PNG (AssetImporter_shrapnelA0002PNG) package { import mx.core.*; public class AssetImporter_shrapnelA0002PNG extends BitmapAsset { } }//package
Section 647
//AssetImporter_shrapnelA0003PNG (AssetImporter_shrapnelA0003PNG) package { import mx.core.*; public class AssetImporter_shrapnelA0003PNG extends BitmapAsset { } }//package
Section 648
//AssetImporter_shrapnelA0004PNG (AssetImporter_shrapnelA0004PNG) package { import mx.core.*; public class AssetImporter_shrapnelA0004PNG extends BitmapAsset { } }//package
Section 649
//AssetImporter_shrapnelA0005PNG (AssetImporter_shrapnelA0005PNG) package { import mx.core.*; public class AssetImporter_shrapnelA0005PNG extends BitmapAsset { } }//package
Section 650
//AssetImporter_shrapnelA0006PNG (AssetImporter_shrapnelA0006PNG) package { import mx.core.*; public class AssetImporter_shrapnelA0006PNG extends BitmapAsset { } }//package
Section 651
//AssetImporter_shrapnelA0007PNG (AssetImporter_shrapnelA0007PNG) package { import mx.core.*; public class AssetImporter_shrapnelA0007PNG extends BitmapAsset { } }//package
Section 652
//AssetImporter_shrapnelA0008PNG (AssetImporter_shrapnelA0008PNG) package { import mx.core.*; public class AssetImporter_shrapnelA0008PNG extends BitmapAsset { } }//package
Section 653
//AssetImporter_shrapnelA0009PNG (AssetImporter_shrapnelA0009PNG) package { import mx.core.*; public class AssetImporter_shrapnelA0009PNG extends BitmapAsset { } }//package
Section 654
//AssetImporter_shrapnelA0010PNG (AssetImporter_shrapnelA0010PNG) package { import mx.core.*; public class AssetImporter_shrapnelA0010PNG extends BitmapAsset { } }//package
Section 655
//AssetImporter_shrapnelA0011PNG (AssetImporter_shrapnelA0011PNG) package { import mx.core.*; public class AssetImporter_shrapnelA0011PNG extends BitmapAsset { } }//package
Section 656
//AssetImporter_shrapnelA0012PNG (AssetImporter_shrapnelA0012PNG) package { import mx.core.*; public class AssetImporter_shrapnelA0012PNG extends BitmapAsset { } }//package
Section 657
//AssetImporter_shrapnelA0013PNG (AssetImporter_shrapnelA0013PNG) package { import mx.core.*; public class AssetImporter_shrapnelA0013PNG extends BitmapAsset { } }//package
Section 658
//AssetImporter_shrapnelA0014PNG (AssetImporter_shrapnelA0014PNG) package { import mx.core.*; public class AssetImporter_shrapnelA0014PNG extends BitmapAsset { } }//package
Section 659
//AssetImporter_shrapnelA0015PNG (AssetImporter_shrapnelA0015PNG) package { import mx.core.*; public class AssetImporter_shrapnelA0015PNG extends BitmapAsset { } }//package
Section 660
//AssetImporter_shrapnelA0016PNG (AssetImporter_shrapnelA0016PNG) package { import mx.core.*; public class AssetImporter_shrapnelA0016PNG extends BitmapAsset { } }//package
Section 661
//AssetImporter_shrapnelB0000PNG (AssetImporter_shrapnelB0000PNG) package { import mx.core.*; public class AssetImporter_shrapnelB0000PNG extends BitmapAsset { } }//package
Section 662
//AssetImporter_shrapnelB0001PNG (AssetImporter_shrapnelB0001PNG) package { import mx.core.*; public class AssetImporter_shrapnelB0001PNG extends BitmapAsset { } }//package
Section 663
//AssetImporter_shrapnelB0002PNG (AssetImporter_shrapnelB0002PNG) package { import mx.core.*; public class AssetImporter_shrapnelB0002PNG extends BitmapAsset { } }//package
Section 664
//AssetImporter_shrapnelB0003PNG (AssetImporter_shrapnelB0003PNG) package { import mx.core.*; public class AssetImporter_shrapnelB0003PNG extends BitmapAsset { } }//package
Section 665
//AssetImporter_shrapnelB0004PNG (AssetImporter_shrapnelB0004PNG) package { import mx.core.*; public class AssetImporter_shrapnelB0004PNG extends BitmapAsset { } }//package
Section 666
//AssetImporter_shrapnelB0005PNG (AssetImporter_shrapnelB0005PNG) package { import mx.core.*; public class AssetImporter_shrapnelB0005PNG extends BitmapAsset { } }//package
Section 667
//AssetImporter_shrapnelB0006PNG (AssetImporter_shrapnelB0006PNG) package { import mx.core.*; public class AssetImporter_shrapnelB0006PNG extends BitmapAsset { } }//package
Section 668
//AssetImporter_shrapnelB0007PNG (AssetImporter_shrapnelB0007PNG) package { import mx.core.*; public class AssetImporter_shrapnelB0007PNG extends BitmapAsset { } }//package
Section 669
//AssetImporter_shrapnelB0008PNG (AssetImporter_shrapnelB0008PNG) package { import mx.core.*; public class AssetImporter_shrapnelB0008PNG extends BitmapAsset { } }//package
Section 670
//AssetImporter_shrapnelB0009PNG (AssetImporter_shrapnelB0009PNG) package { import mx.core.*; public class AssetImporter_shrapnelB0009PNG extends BitmapAsset { } }//package
Section 671
//AssetImporter_shrapnelB0010PNG (AssetImporter_shrapnelB0010PNG) package { import mx.core.*; public class AssetImporter_shrapnelB0010PNG extends BitmapAsset { } }//package
Section 672
//AssetImporter_shrapnelB0011PNG (AssetImporter_shrapnelB0011PNG) package { import mx.core.*; public class AssetImporter_shrapnelB0011PNG extends BitmapAsset { } }//package
Section 673
//AssetImporter_shrapnelB0012PNG (AssetImporter_shrapnelB0012PNG) package { import mx.core.*; public class AssetImporter_shrapnelB0012PNG extends BitmapAsset { } }//package
Section 674
//AssetImporter_shrapnelB0013PNG (AssetImporter_shrapnelB0013PNG) package { import mx.core.*; public class AssetImporter_shrapnelB0013PNG extends BitmapAsset { } }//package
Section 675
//AssetImporter_shrapnelB0014PNG (AssetImporter_shrapnelB0014PNG) package { import mx.core.*; public class AssetImporter_shrapnelB0014PNG extends BitmapAsset { } }//package
Section 676
//AssetImporter_shrapnelB0015PNG (AssetImporter_shrapnelB0015PNG) package { import mx.core.*; public class AssetImporter_shrapnelB0015PNG extends BitmapAsset { } }//package
Section 677
//AssetImporter_shrapnelB0016PNG (AssetImporter_shrapnelB0016PNG) package { import mx.core.*; public class AssetImporter_shrapnelB0016PNG extends BitmapAsset { } }//package
Section 678
//AssetImporter_smasherboss_XML (AssetImporter_smasherboss_XML) package { import mx.core.*; public class AssetImporter_smasherboss_XML extends ByteArrayAsset { } }//package
Section 679
//AssetImporter_soundofficon0000PNG (AssetImporter_soundofficon0000PNG) package { import mx.core.*; public class AssetImporter_soundofficon0000PNG extends BitmapAsset { } }//package
Section 680
//AssetImporter_soundonicon0000PNG (AssetImporter_soundonicon0000PNG) package { import mx.core.*; public class AssetImporter_soundonicon0000PNG extends BitmapAsset { } }//package
Section 681
//AssetImporter_special0000PNG (AssetImporter_special0000PNG) package { import mx.core.*; public class AssetImporter_special0000PNG extends BitmapAsset { } }//package
Section 682
//AssetImporter_special0001PNG (AssetImporter_special0001PNG) package { import mx.core.*; public class AssetImporter_special0001PNG extends BitmapAsset { } }//package
Section 683
//AssetImporter_special0002PNG (AssetImporter_special0002PNG) package { import mx.core.*; public class AssetImporter_special0002PNG extends BitmapAsset { } }//package
Section 684
//AssetImporter_special0003PNG (AssetImporter_special0003PNG) package { import mx.core.*; public class AssetImporter_special0003PNG extends BitmapAsset { } }//package
Section 685
//AssetImporter_special0004PNG (AssetImporter_special0004PNG) package { import mx.core.*; public class AssetImporter_special0004PNG extends BitmapAsset { } }//package
Section 686
//AssetImporter_specialship_XML (AssetImporter_specialship_XML) package { import mx.core.*; public class AssetImporter_specialship_XML extends ByteArrayAsset { } }//package
Section 687
//AssetImporter_tankrank0 (AssetImporter_tankrank0) package { import mx.core.*; public class AssetImporter_tankrank0 extends BitmapAsset { } }//package
Section 688
//AssetImporter_tankrankback0 (AssetImporter_tankrankback0) package { import mx.core.*; public class AssetImporter_tankrankback0 extends BitmapAsset { } }//package
Section 689
//AssetImporter_testBG0000PNG (AssetImporter_testBG0000PNG) package { import mx.core.*; public class AssetImporter_testBG0000PNG extends BitmapAsset { } }//package
Section 690
//AssetImporter_testBG0001PNG (AssetImporter_testBG0001PNG) package { import mx.core.*; public class AssetImporter_testBG0001PNG extends BitmapAsset { } }//package
Section 691
//AssetImporter_testBG0002PNG (AssetImporter_testBG0002PNG) package { import mx.core.*; public class AssetImporter_testBG0002PNG extends BitmapAsset { } }//package
Section 692
//AssetImporter_titlemenubg_00PNG (AssetImporter_titlemenubg_00PNG) package { import mx.core.*; public class AssetImporter_titlemenubg_00PNG extends BitmapAsset { } }//package
Section 693
//AssetImporter_toadtrip0000PNG (AssetImporter_toadtrip0000PNG) package { import mx.core.*; public class AssetImporter_toadtrip0000PNG extends BitmapAsset { } }//package
Section 694
//AssetImporter_uipanelPNG (AssetImporter_uipanelPNG) package { import mx.core.*; public class AssetImporter_uipanelPNG extends BitmapAsset { } }//package
Section 695
//AssetImporter_uirank1PNG (AssetImporter_uirank1PNG) package { import mx.core.*; public class AssetImporter_uirank1PNG extends BitmapAsset { } }//package
Section 696
//AssetImporter_uirank2PNG (AssetImporter_uirank2PNG) package { import mx.core.*; public class AssetImporter_uirank2PNG extends BitmapAsset { } }//package
Section 697
//AssetImporter_uirank3PNG (AssetImporter_uirank3PNG) package { import mx.core.*; public class AssetImporter_uirank3PNG extends BitmapAsset { } }//package
Section 698
//AssetImporter_uirank4PNG (AssetImporter_uirank4PNG) package { import mx.core.*; public class AssetImporter_uirank4PNG extends BitmapAsset { } }//package
Section 699
//AssetImporter_uirank5PNG (AssetImporter_uirank5PNG) package { import mx.core.*; public class AssetImporter_uirank5PNG extends BitmapAsset { } }//package
Section 700
//AssetImporter_upgradeA0000PNG (AssetImporter_upgradeA0000PNG) package { import mx.core.*; public class AssetImporter_upgradeA0000PNG extends BitmapAsset { } }//package
Section 701
//AssetImporter_upgradeA0001PNG (AssetImporter_upgradeA0001PNG) package { import mx.core.*; public class AssetImporter_upgradeA0001PNG extends BitmapAsset { } }//package
Section 702
//AssetImporter_upgradeA0002PNG (AssetImporter_upgradeA0002PNG) package { import mx.core.*; public class AssetImporter_upgradeA0002PNG extends BitmapAsset { } }//package
Section 703
//AssetImporter_upgradeA0003PNG (AssetImporter_upgradeA0003PNG) package { import mx.core.*; public class AssetImporter_upgradeA0003PNG extends BitmapAsset { } }//package
Section 704
//AssetImporter_upgradeA0004PNG (AssetImporter_upgradeA0004PNG) package { import mx.core.*; public class AssetImporter_upgradeA0004PNG extends BitmapAsset { } }//package
Section 705
//AssetImporter_upgradeA0005PNG (AssetImporter_upgradeA0005PNG) package { import mx.core.*; public class AssetImporter_upgradeA0005PNG extends BitmapAsset { } }//package
Section 706
//AssetImporter_upgradeA0006PNG (AssetImporter_upgradeA0006PNG) package { import mx.core.*; public class AssetImporter_upgradeA0006PNG extends BitmapAsset { } }//package
Section 707
//AssetImporter_upgradeA0007PNG (AssetImporter_upgradeA0007PNG) package { import mx.core.*; public class AssetImporter_upgradeA0007PNG extends BitmapAsset { } }//package
Section 708
//AssetImporter_upgradeA0008PNG (AssetImporter_upgradeA0008PNG) package { import mx.core.*; public class AssetImporter_upgradeA0008PNG extends BitmapAsset { } }//package
Section 709
//AssetImporter_upgradeA0009PNG (AssetImporter_upgradeA0009PNG) package { import mx.core.*; public class AssetImporter_upgradeA0009PNG extends BitmapAsset { } }//package
Section 710
//AssetImporter_upgradeA0010PNG (AssetImporter_upgradeA0010PNG) package { import mx.core.*; public class AssetImporter_upgradeA0010PNG extends BitmapAsset { } }//package
Section 711
//AssetImporter_upgradeA0011PNG (AssetImporter_upgradeA0011PNG) package { import mx.core.*; public class AssetImporter_upgradeA0011PNG extends BitmapAsset { } }//package
Section 712
//AssetImporter_upgradeA0012PNG (AssetImporter_upgradeA0012PNG) package { import mx.core.*; public class AssetImporter_upgradeA0012PNG extends BitmapAsset { } }//package
Section 713
//AssetImporter_upgradeA0013PNG (AssetImporter_upgradeA0013PNG) package { import mx.core.*; public class AssetImporter_upgradeA0013PNG extends BitmapAsset { } }//package
Section 714
//AssetImporter_upgradeA0014PNG (AssetImporter_upgradeA0014PNG) package { import mx.core.*; public class AssetImporter_upgradeA0014PNG extends BitmapAsset { } }//package
Section 715
//AssetImporter_upgradeA0015PNG (AssetImporter_upgradeA0015PNG) package { import mx.core.*; public class AssetImporter_upgradeA0015PNG extends BitmapAsset { } }//package
Section 716
//AssetImporter_upgradeA0016PNG (AssetImporter_upgradeA0016PNG) package { import mx.core.*; public class AssetImporter_upgradeA0016PNG extends BitmapAsset { } }//package
Section 717
//AssetImporter_upgradeA0017PNG (AssetImporter_upgradeA0017PNG) package { import mx.core.*; public class AssetImporter_upgradeA0017PNG extends BitmapAsset { } }//package
Section 718
//AssetImporter_upgradeA0018PNG (AssetImporter_upgradeA0018PNG) package { import mx.core.*; public class AssetImporter_upgradeA0018PNG extends BitmapAsset { } }//package
Section 719
//AssetImporter_upgradeA0019PNG (AssetImporter_upgradeA0019PNG) package { import mx.core.*; public class AssetImporter_upgradeA0019PNG extends BitmapAsset { } }//package
Section 720
//AssetImporter_upgradeA0020PNG (AssetImporter_upgradeA0020PNG) package { import mx.core.*; public class AssetImporter_upgradeA0020PNG extends BitmapAsset { } }//package
Section 721
//AssetImporter_upgradeA0021PNG (AssetImporter_upgradeA0021PNG) package { import mx.core.*; public class AssetImporter_upgradeA0021PNG extends BitmapAsset { } }//package
Section 722
//AssetImporter_upgradeA0022PNG (AssetImporter_upgradeA0022PNG) package { import mx.core.*; public class AssetImporter_upgradeA0022PNG extends BitmapAsset { } }//package
Section 723
//AssetImporter_upgradeA0023PNG (AssetImporter_upgradeA0023PNG) package { import mx.core.*; public class AssetImporter_upgradeA0023PNG extends BitmapAsset { } }//package
Section 724
//AssetImporter_upgradeA0024PNG (AssetImporter_upgradeA0024PNG) package { import mx.core.*; public class AssetImporter_upgradeA0024PNG extends BitmapAsset { } }//package
Section 725
//AssetImporter_upgradeA0025PNG (AssetImporter_upgradeA0025PNG) package { import mx.core.*; public class AssetImporter_upgradeA0025PNG extends BitmapAsset { } }//package
Section 726
//AssetImporter_upgradeA0026PNG (AssetImporter_upgradeA0026PNG) package { import mx.core.*; public class AssetImporter_upgradeA0026PNG extends BitmapAsset { } }//package
Section 727
//AssetImporter_upgradeA0027PNG (AssetImporter_upgradeA0027PNG) package { import mx.core.*; public class AssetImporter_upgradeA0027PNG extends BitmapAsset { } }//package
Section 728
//AssetImporter_upgradeA0028PNG (AssetImporter_upgradeA0028PNG) package { import mx.core.*; public class AssetImporter_upgradeA0028PNG extends BitmapAsset { } }//package
Section 729
//AssetImporter_upgradeA0029PNG (AssetImporter_upgradeA0029PNG) package { import mx.core.*; public class AssetImporter_upgradeA0029PNG extends BitmapAsset { } }//package
Section 730
//AssetImporter_upgradeA0030PNG (AssetImporter_upgradeA0030PNG) package { import mx.core.*; public class AssetImporter_upgradeA0030PNG extends BitmapAsset { } }//package
Section 731
//AssetImporter_upgradeA0031PNG (AssetImporter_upgradeA0031PNG) package { import mx.core.*; public class AssetImporter_upgradeA0031PNG extends BitmapAsset { } }//package
Section 732
//AssetImporter_upgradeA0032PNG (AssetImporter_upgradeA0032PNG) package { import mx.core.*; public class AssetImporter_upgradeA0032PNG extends BitmapAsset { } }//package
Section 733
//AssetImporter_upgradeB0000PNG (AssetImporter_upgradeB0000PNG) package { import mx.core.*; public class AssetImporter_upgradeB0000PNG extends BitmapAsset { } }//package
Section 734
//AssetImporter_upgradeB0001PNG (AssetImporter_upgradeB0001PNG) package { import mx.core.*; public class AssetImporter_upgradeB0001PNG extends BitmapAsset { } }//package
Section 735
//AssetImporter_upgradeB0002PNG (AssetImporter_upgradeB0002PNG) package { import mx.core.*; public class AssetImporter_upgradeB0002PNG extends BitmapAsset { } }//package
Section 736
//AssetImporter_upgradeB0003PNG (AssetImporter_upgradeB0003PNG) package { import mx.core.*; public class AssetImporter_upgradeB0003PNG extends BitmapAsset { } }//package
Section 737
//AssetImporter_upgradeB0004PNG (AssetImporter_upgradeB0004PNG) package { import mx.core.*; public class AssetImporter_upgradeB0004PNG extends BitmapAsset { } }//package
Section 738
//AssetImporter_upgradeB0005PNG (AssetImporter_upgradeB0005PNG) package { import mx.core.*; public class AssetImporter_upgradeB0005PNG extends BitmapAsset { } }//package
Section 739
//AssetImporter_upgradeB0006PNG (AssetImporter_upgradeB0006PNG) package { import mx.core.*; public class AssetImporter_upgradeB0006PNG extends BitmapAsset { } }//package
Section 740
//AssetImporter_upgradeB0007PNG (AssetImporter_upgradeB0007PNG) package { import mx.core.*; public class AssetImporter_upgradeB0007PNG extends BitmapAsset { } }//package
Section 741
//AssetImporter_upgradeB0008PNG (AssetImporter_upgradeB0008PNG) package { import mx.core.*; public class AssetImporter_upgradeB0008PNG extends BitmapAsset { } }//package
Section 742
//AssetImporter_upgradeB0009PNG (AssetImporter_upgradeB0009PNG) package { import mx.core.*; public class AssetImporter_upgradeB0009PNG extends BitmapAsset { } }//package
Section 743
//AssetImporter_upgradeB0010PNG (AssetImporter_upgradeB0010PNG) package { import mx.core.*; public class AssetImporter_upgradeB0010PNG extends BitmapAsset { } }//package
Section 744
//AssetImporter_upgradeB0011PNG (AssetImporter_upgradeB0011PNG) package { import mx.core.*; public class AssetImporter_upgradeB0011PNG extends BitmapAsset { } }//package
Section 745
//AssetImporter_upgradeB0012PNG (AssetImporter_upgradeB0012PNG) package { import mx.core.*; public class AssetImporter_upgradeB0012PNG extends BitmapAsset { } }//package
Section 746
//AssetImporter_upgradeB0013PNG (AssetImporter_upgradeB0013PNG) package { import mx.core.*; public class AssetImporter_upgradeB0013PNG extends BitmapAsset { } }//package
Section 747
//AssetImporter_upgradeB0014PNG (AssetImporter_upgradeB0014PNG) package { import mx.core.*; public class AssetImporter_upgradeB0014PNG extends BitmapAsset { } }//package
Section 748
//AssetImporter_upgradeB0015PNG (AssetImporter_upgradeB0015PNG) package { import mx.core.*; public class AssetImporter_upgradeB0015PNG extends BitmapAsset { } }//package
Section 749
//AssetImporter_upgradeB0016PNG (AssetImporter_upgradeB0016PNG) package { import mx.core.*; public class AssetImporter_upgradeB0016PNG extends BitmapAsset { } }//package
Section 750
//AssetImporter_upgradeB0017PNG (AssetImporter_upgradeB0017PNG) package { import mx.core.*; public class AssetImporter_upgradeB0017PNG extends BitmapAsset { } }//package
Section 751
//AssetImporter_upgradeB0018PNG (AssetImporter_upgradeB0018PNG) package { import mx.core.*; public class AssetImporter_upgradeB0018PNG extends BitmapAsset { } }//package
Section 752
//AssetImporter_upgradeB0019PNG (AssetImporter_upgradeB0019PNG) package { import mx.core.*; public class AssetImporter_upgradeB0019PNG extends BitmapAsset { } }//package
Section 753
//AssetImporter_upgradeB0020PNG (AssetImporter_upgradeB0020PNG) package { import mx.core.*; public class AssetImporter_upgradeB0020PNG extends BitmapAsset { } }//package
Section 754
//AssetImporter_upgradeB0021PNG (AssetImporter_upgradeB0021PNG) package { import mx.core.*; public class AssetImporter_upgradeB0021PNG extends BitmapAsset { } }//package
Section 755
//AssetImporter_upgradeB0022PNG (AssetImporter_upgradeB0022PNG) package { import mx.core.*; public class AssetImporter_upgradeB0022PNG extends BitmapAsset { } }//package
Section 756
//AssetImporter_upgradeB0023PNG (AssetImporter_upgradeB0023PNG) package { import mx.core.*; public class AssetImporter_upgradeB0023PNG extends BitmapAsset { } }//package
Section 757
//AssetImporter_upgradeB0024PNG (AssetImporter_upgradeB0024PNG) package { import mx.core.*; public class AssetImporter_upgradeB0024PNG extends BitmapAsset { } }//package
Section 758
//AssetImporter_upgradeB0025PNG (AssetImporter_upgradeB0025PNG) package { import mx.core.*; public class AssetImporter_upgradeB0025PNG extends BitmapAsset { } }//package
Section 759
//AssetImporter_upgradeB0026PNG (AssetImporter_upgradeB0026PNG) package { import mx.core.*; public class AssetImporter_upgradeB0026PNG extends BitmapAsset { } }//package
Section 760
//AssetImporter_upgradeB0027PNG (AssetImporter_upgradeB0027PNG) package { import mx.core.*; public class AssetImporter_upgradeB0027PNG extends BitmapAsset { } }//package
Section 761
//AssetImporter_upgradeB0028PNG (AssetImporter_upgradeB0028PNG) package { import mx.core.*; public class AssetImporter_upgradeB0028PNG extends BitmapAsset { } }//package
Section 762
//AssetImporter_upgradeB0029PNG (AssetImporter_upgradeB0029PNG) package { import mx.core.*; public class AssetImporter_upgradeB0029PNG extends BitmapAsset { } }//package
Section 763
//AssetImporter_upgradeB0030PNG (AssetImporter_upgradeB0030PNG) package { import mx.core.*; public class AssetImporter_upgradeB0030PNG extends BitmapAsset { } }//package
Section 764
//AssetImporter_upgradeB0031PNG (AssetImporter_upgradeB0031PNG) package { import mx.core.*; public class AssetImporter_upgradeB0031PNG extends BitmapAsset { } }//package
Section 765
//AssetImporter_upgradeB0032PNG (AssetImporter_upgradeB0032PNG) package { import mx.core.*; public class AssetImporter_upgradeB0032PNG extends BitmapAsset { } }//package
Section 766
//AssetImporter_upgradeC0000PNG (AssetImporter_upgradeC0000PNG) package { import mx.core.*; public class AssetImporter_upgradeC0000PNG extends BitmapAsset { } }//package
Section 767
//AssetImporter_upgradeC0001PNG (AssetImporter_upgradeC0001PNG) package { import mx.core.*; public class AssetImporter_upgradeC0001PNG extends BitmapAsset { } }//package
Section 768
//AssetImporter_upgradeC0002PNG (AssetImporter_upgradeC0002PNG) package { import mx.core.*; public class AssetImporter_upgradeC0002PNG extends BitmapAsset { } }//package
Section 769
//AssetImporter_upgradeC0003PNG (AssetImporter_upgradeC0003PNG) package { import mx.core.*; public class AssetImporter_upgradeC0003PNG extends BitmapAsset { } }//package
Section 770
//AssetImporter_upgradeC0004PNG (AssetImporter_upgradeC0004PNG) package { import mx.core.*; public class AssetImporter_upgradeC0004PNG extends BitmapAsset { } }//package
Section 771
//AssetImporter_upgradeC0005PNG (AssetImporter_upgradeC0005PNG) package { import mx.core.*; public class AssetImporter_upgradeC0005PNG extends BitmapAsset { } }//package
Section 772
//AssetImporter_upgradeC0006PNG (AssetImporter_upgradeC0006PNG) package { import mx.core.*; public class AssetImporter_upgradeC0006PNG extends BitmapAsset { } }//package
Section 773
//AssetImporter_upgradeC0007PNG (AssetImporter_upgradeC0007PNG) package { import mx.core.*; public class AssetImporter_upgradeC0007PNG extends BitmapAsset { } }//package
Section 774
//AssetImporter_upgradeC0008PNG (AssetImporter_upgradeC0008PNG) package { import mx.core.*; public class AssetImporter_upgradeC0008PNG extends BitmapAsset { } }//package
Section 775
//AssetImporter_upgradeC0009PNG (AssetImporter_upgradeC0009PNG) package { import mx.core.*; public class AssetImporter_upgradeC0009PNG extends BitmapAsset { } }//package
Section 776
//AssetImporter_upgradeC0010PNG (AssetImporter_upgradeC0010PNG) package { import mx.core.*; public class AssetImporter_upgradeC0010PNG extends BitmapAsset { } }//package
Section 777
//AssetImporter_upgradeC0011PNG (AssetImporter_upgradeC0011PNG) package { import mx.core.*; public class AssetImporter_upgradeC0011PNG extends BitmapAsset { } }//package
Section 778
//AssetImporter_upgradeC0012PNG (AssetImporter_upgradeC0012PNG) package { import mx.core.*; public class AssetImporter_upgradeC0012PNG extends BitmapAsset { } }//package
Section 779
//AssetImporter_upgradeC0013PNG (AssetImporter_upgradeC0013PNG) package { import mx.core.*; public class AssetImporter_upgradeC0013PNG extends BitmapAsset { } }//package
Section 780
//AssetImporter_upgradeC0014PNG (AssetImporter_upgradeC0014PNG) package { import mx.core.*; public class AssetImporter_upgradeC0014PNG extends BitmapAsset { } }//package
Section 781
//AssetImporter_upgradeC0015PNG (AssetImporter_upgradeC0015PNG) package { import mx.core.*; public class AssetImporter_upgradeC0015PNG extends BitmapAsset { } }//package
Section 782
//AssetImporter_upgradeC0016PNG (AssetImporter_upgradeC0016PNG) package { import mx.core.*; public class AssetImporter_upgradeC0016PNG extends BitmapAsset { } }//package
Section 783
//AssetImporter_upgradeC0017PNG (AssetImporter_upgradeC0017PNG) package { import mx.core.*; public class AssetImporter_upgradeC0017PNG extends BitmapAsset { } }//package
Section 784
//AssetImporter_upgradeC0018PNG (AssetImporter_upgradeC0018PNG) package { import mx.core.*; public class AssetImporter_upgradeC0018PNG extends BitmapAsset { } }//package
Section 785
//AssetImporter_upgradeC0019PNG (AssetImporter_upgradeC0019PNG) package { import mx.core.*; public class AssetImporter_upgradeC0019PNG extends BitmapAsset { } }//package
Section 786
//AssetImporter_upgradeC0020PNG (AssetImporter_upgradeC0020PNG) package { import mx.core.*; public class AssetImporter_upgradeC0020PNG extends BitmapAsset { } }//package
Section 787
//AssetImporter_upgradeC0021PNG (AssetImporter_upgradeC0021PNG) package { import mx.core.*; public class AssetImporter_upgradeC0021PNG extends BitmapAsset { } }//package
Section 788
//AssetImporter_upgradeC0022PNG (AssetImporter_upgradeC0022PNG) package { import mx.core.*; public class AssetImporter_upgradeC0022PNG extends BitmapAsset { } }//package
Section 789
//AssetImporter_upgradeC0023PNG (AssetImporter_upgradeC0023PNG) package { import mx.core.*; public class AssetImporter_upgradeC0023PNG extends BitmapAsset { } }//package
Section 790
//AssetImporter_upgradeC0024PNG (AssetImporter_upgradeC0024PNG) package { import mx.core.*; public class AssetImporter_upgradeC0024PNG extends BitmapAsset { } }//package
Section 791
//AssetImporter_upgradeC0025PNG (AssetImporter_upgradeC0025PNG) package { import mx.core.*; public class AssetImporter_upgradeC0025PNG extends BitmapAsset { } }//package
Section 792
//AssetImporter_upgradeC0026PNG (AssetImporter_upgradeC0026PNG) package { import mx.core.*; public class AssetImporter_upgradeC0026PNG extends BitmapAsset { } }//package
Section 793
//AssetImporter_upgradeC0027PNG (AssetImporter_upgradeC0027PNG) package { import mx.core.*; public class AssetImporter_upgradeC0027PNG extends BitmapAsset { } }//package
Section 794
//AssetImporter_upgradeC0028PNG (AssetImporter_upgradeC0028PNG) package { import mx.core.*; public class AssetImporter_upgradeC0028PNG extends BitmapAsset { } }//package
Section 795
//AssetImporter_upgradeC0029PNG (AssetImporter_upgradeC0029PNG) package { import mx.core.*; public class AssetImporter_upgradeC0029PNG extends BitmapAsset { } }//package
Section 796
//AssetImporter_upgradeC0030PNG (AssetImporter_upgradeC0030PNG) package { import mx.core.*; public class AssetImporter_upgradeC0030PNG extends BitmapAsset { } }//package
Section 797
//AssetImporter_upgradeC0031PNG (AssetImporter_upgradeC0031PNG) package { import mx.core.*; public class AssetImporter_upgradeC0031PNG extends BitmapAsset { } }//package
Section 798
//AssetImporter_upgradeC0032PNG (AssetImporter_upgradeC0032PNG) package { import mx.core.*; public class AssetImporter_upgradeC0032PNG extends BitmapAsset { } }//package
Section 799
//AssetImporter_walkerBoss_XML (AssetImporter_walkerBoss_XML) package { import mx.core.*; public class AssetImporter_walkerBoss_XML extends ByteArrayAsset { } }//package
Section 800
//AssetImporter_yourwebsite0000PNG (AssetImporter_yourwebsite0000PNG) package { import mx.core.*; public class AssetImporter_yourwebsite0000PNG extends BitmapAsset { } }//package
Section 801
//HUD (HUD) package { import flash.events.*; import ToadLib.Framework.*; import ToadLib.Graphics.*; import flash.display.*; import flash.text.*; import ToadLib.audio.*; import gs.*; import Player.*; public class HUD extends SceneObject { private var _soundonIcon:BitmapSprite;// = null private var _armourImage:BitmapSprite;// = null private var _cashHeading:TextField;// = null private var _pauseIcon:BitmapSprite;// = null private var _headingFormat:TextFormat;// = null private var _textFormat:TextFormat;// = null private var _scoreField:TextField;// = null private var _multX:TextField;// = null private var _textFieldArray:Array; private var _pointsHeading:TextField;// = null private var _moneyField:TextField;// = null private var _bitmapSprite:BitmapSprite;// = null private var soundSprite:Sprite; private var sprite:Sprite; private var _armourTags:Array; public var _plyrObject:PlayerObject;// = null private var _multiplier:TextField;// = null private var _multFormat:TextFormat;// = null private var _armourHeading:TextField;// = null private var _soundoffIcon:BitmapSprite;// = null public function HUD(_arg1:Scene, _arg2:PlayerObject){ _textFieldArray = []; _armourTags = []; sprite = new Sprite(); soundSprite = new Sprite(); super(_arg1, true); layer = 1; _plyrObject = _arg2; this.x = 0; this.y = 0; initTemplates(); setupDisplayUI(); setupControlIcons(); } private function updateArmourDisplay():void{ var _local3:BitmapSprite; if (!_plyrObject){ return; }; var _local1:uint = _plyrObject.armourLevel; var _local2:uint; while (_local2 < 5) { _local3 = _armourTags[_local2]; if (!_local3){ } else { if (_local2 < _local1){ _local3.visible = true; } else { _local3.visible = false; }; }; _local2++; }; } private function initTemplates():void{ _armourImage = new BitmapSprite(scene, AssetImporter.getBitmapAsset("AssetImporter_healthrank0000PNG"), false); } private function setupArmourPanels():void{ var _local3:BitmapSprite; var _local1:Number = 235; var _local2:uint; while (_local2 < 5) { _local3 = _armourImage.clone(); _local3.visible = false; _armourTags.push(_local3); _local3.x = _local1; _local1 = (_local1 + (_local3.width - 25)); _local3.y = 5; _local2++; }; } public function dispose():void{ var _local1:TextField; var _local2:SceneObject; for each (_local1 in _textFieldArray) { scene.removeChild(_local1); }; for each (_local2 in _armourTags) { _local2.safeDelete(); }; scene.removeChild(sprite); scene.removeChild(soundSprite); } override public function onAdd():void{ var _local1:SceneObject; super.onAdd(); for each (_local1 in _armourTags) { scene.addSceneObject(_local1); }; } override public function update(_arg1:Number):void{ super.update(_arg1); if (_plyrObject){ _scoreField.text = _plyrObject.currPoints.toString(); _moneyField.text = _plyrObject.money.toString(); _multiplier.text = GlobalVarContainer.vars.multiplier.toString(); }; updateArmourDisplay(); } private function onSoundButton(_arg1:Event):void{ GlobalVarContainer.vars.plyrSoundOff = SoundManager.toggleMute(); } private function setupDisplayUI():void{ _textFormat = new TextFormat(); _textFormat.font = "MarsAttacks"; _textFormat.color = 8765151; _textFormat.size = 12; _textFormat.align = "left"; _headingFormat = new TextFormat(); _headingFormat.font = "MarsAttacks"; _headingFormat.color = 6262441; _headingFormat.size = 8; _headingFormat.align = "left"; _multFormat = new TextFormat(); _multFormat.font = "MarsAttacks"; _multFormat.color = 6262441; _multFormat.size = 4; _multFormat.align = TextFormatAlign.LEFT; _scoreField = new TextField(); _scoreField.embedFonts = true; _scoreField.antiAliasType = AntiAliasType.ADVANCED; _scoreField.defaultTextFormat = _textFormat; _scoreField.text = "0"; _scoreField.x = 85; _scoreField.y = 19; _scoreField.width = 220; _scoreField.selectable = false; _scoreField.mouseEnabled = false; scene.addChild(_scoreField); _textFieldArray.push(_scoreField); _moneyField = new TextField(); _moneyField.embedFonts = true; _moneyField.antiAliasType = AntiAliasType.ADVANCED; _moneyField.defaultTextFormat = _textFormat; _moneyField.text = "0"; _moneyField.x = 388; _moneyField.y = 19; _moneyField.width = 220; _moneyField.selectable = false; _moneyField.mouseEnabled = false; scene.addChild(_moneyField); _textFieldArray.push(_moneyField); _pointsHeading = new TextField(); _pointsHeading.embedFonts = true; _pointsHeading.antiAliasType = AntiAliasType.ADVANCED; _pointsHeading.defaultTextFormat = _headingFormat; _pointsHeading.text = "POINTS"; _pointsHeading.x = 75; _pointsHeading.y = 8; _pointsHeading.width = 220; _pointsHeading.selectable = false; _pointsHeading.mouseEnabled = false; scene.addChild(_pointsHeading); _textFieldArray.push(_pointsHeading); _armourHeading = new TextField(); _armourHeading.embedFonts = true; _armourHeading.antiAliasType = AntiAliasType.ADVANCED; _armourHeading.defaultTextFormat = _headingFormat; _armourHeading.text = "ARMOUR"; _armourHeading.x = 235; _armourHeading.y = 8; _armourHeading.width = 220; _armourHeading.selectable = false; _armourHeading.mouseEnabled = false; scene.addChild(_armourHeading); _textFieldArray.push(_armourHeading); _cashHeading = new TextField(); _cashHeading.embedFonts = true; _cashHeading.antiAliasType = AntiAliasType.ADVANCED; _cashHeading.defaultTextFormat = _headingFormat; _cashHeading.text = "CASH"; _cashHeading.x = 378; _cashHeading.y = 8; _cashHeading.width = 220; _cashHeading.selectable = false; _cashHeading.mouseEnabled = false; scene.addChild(_cashHeading); _textFieldArray.push(_cashHeading); _multiplier = new TextField(); _multiplier.embedFonts = true; _multiplier.antiAliasType = AntiAliasType.ADVANCED; _multiplier.defaultTextFormat = _textFormat; _multiplier.autoSize = TextFieldAutoSize.LEFT; _multiplier.text = GlobalVarContainer.vars.multiplier; _multiplier.x = 35; _multiplier.y = 19; _multiplier.width = 220; _multiplier.selectable = false; _multiplier.mouseEnabled = false; scene.addChild(_multiplier); _textFieldArray.push(_multiplier); _multX = new TextField(); _multX.embedFonts = true; _multX.antiAliasType = AntiAliasType.ADVANCED; _multX.defaultTextFormat = _multFormat; _multX.text = "x"; _multX.x = 22; _multX.autoSize = TextFieldAutoSize.LEFT; _multX.y = ((_multiplier.y + _multiplier.height) - _multX.height); _multX.width = 220; _multX.selectable = false; _multX.mouseEnabled = false; scene.addChild(_multX); _textFieldArray.push(_multX); setupArmourPanels(); if (!_plyrObject){ return; }; } private function setupControlIcons():void{ var _local1:Bitmap = AssetImporter.getBitmapAsset("AssetImporter_pauseicon0000PNG"); var _local2:Bitmap = AssetImporter.getBitmapAsset("AssetImporter_soundonicon0000PNG"); sprite.mouseEnabled = true; sprite.graphics.drawRect(540, 15, 19, 21); sprite.x = 540; sprite.y = 20; sprite.width = 19; sprite.height = 21; sprite.addEventListener(MouseEvent.MOUSE_DOWN, onPauseButton); scene.addChild(sprite); sprite.addChild(_local1); soundSprite.mouseEnabled = true; soundSprite.graphics.drawRect(560, 15, 19, 21); soundSprite.x = 560; soundSprite.y = 20; soundSprite.width = 19; soundSprite.height = 21; soundSprite.addEventListener(MouseEvent.MOUSE_DOWN, onSoundButton); scene.addChild(soundSprite); soundSprite.addChild(_local2); } private function updateScoreDisplay():void{ } private function onPauseButton(_arg1:Event):void{ if (!GlobalVarContainer.vars.canPause){ return; }; scene.setPaused(!(scene.paused)); Scheduler.togglePause(); TweenManager.togglePause(); GlobalVarContainer.vars.plyrPaused = scene.paused; if (((!(GlobalVarContainer.vars.plyrSoundOff)) && (scene.paused))){ SoundManager.setMuted(); } else { if (((!(GlobalVarContainer.vars.plyrSoundOff)) && (!(scene.paused)))){ SoundManager.setUnmuted(); }; }; } } }//package
Section 802
//Level (Level) package { import flash.events.*; import ToadLib.Framework.*; import ToadLib.Graphics.*; import flash.display.*; import flash.geom.*; import flash.text.*; import Enemy.*; import ToadLib.audio.*; import gs.*; import Player.*; import GameStates.*; import flash.utils.*; import flash.filters.*; import Enemy.Bosses.*; import gs.easing.*; import flash.xml.*; public class Level extends Scene { private const LEVEL_INTRO_PART1:String = "WAVE "; private const LEVEL_INTRO_PART2:String = "DESTROY!"; private var _victorySequenceText:TextField;// = null private var currSpecialShip:SpecialShip;// = null private var _currBoss:BossEntity;// = null private var _textFormat:TextFormat;// = null private var _startActiveEntities:int;// = 0 private var _bossIntroTextField:TextField;// = null private var _levelEnded:Boolean;// = false private var _levelStarted:Boolean;// = false private var _levelTextPart1XPos:Number;// = 0 private var _levelIntroTextPart2:TextField;// = null private var levelXMLCache:Object; private var _levelIntroTextPart1:TextField;// = null private var _warningFlashSchedule:Schedule;// = null private var _levelSkipSchedule:Schedule;// = null private var _blurFilter:BlurFilter; private var _levelMusicLoop:SoundObject;// = null public var playerObject:PlayerObject; private var isBossStage:Boolean;// = false private var shopDisplayed:Boolean;// = false private var mothershipBoss:MothershipBoss;// = null public var plyrController:PlayerObjectController;// = null private var _shopTween:TweenLite;// = null public var statsPanel:HUD;// = null public var currLevelNum:int;// = 0 private var _isLastLevel:Boolean;// = false private var _levelTextPart2XPos:Number;// = 0 private var walkerBoss:WalkerBoss;// = null private var _bossIntroTween:TweenLite;// = null private var _bossIntroText:String;// = "WARNING!" private var _spawnBonusShipSchedule:Schedule;// = null public var totalLevels:uint;// = 0 private var _shop:ShopScreen;// = null private var _specialShip:SpecialShip;// = null private var _stageBufferFilters:Array; private var _endingFormat:TextFormat;// = null private var currBossObject:BossEntity;// = null private var smasherBoss:SmasherBoss;// = null private var _warningFlashNum:uint;// = 0 public static var activeEntityArray:Array = []; public static var activeBossArray:Array = []; public function Level(_arg1:Stage, _arg2:Sprite=null){ levelXMLCache = new Object(); _stageBufferFilters = new Array(); _blurFilter = new BlurFilter(16, 16); super(_arg1, _arg2); processLevelFile(); initLevelText(); _shop = new ShopScreen(this); _shop.alpha = 0; GlobalVarContainer.vars.appRoot.addChild(_shop); stageBuffer.filters = _stageBufferFilters; if (((_shop) && (_shop.continueButton))){ _shop.continueButton.addEventListener(MouseEvent.CLICK, this.onContinueButton); }; GlobalVarContainer.vars.maxEnemyProjType = 1; GlobalVarContainer.vars.multiplier = 4; _specialShip = new SpecialShip(AssetImporter.getXMLAsset("specialship"), this, false); _specialShip.layer = 5; currLevelNum = 0; _levelStarted = false; } private function activateBoss():Boolean{ var _local2:BossEntity; if (activeBossArray.length <= 0){ return (false); }; var _local1:Boolean; for each (_local2 in activeBossArray) { if (((((_local2.isActive()) || (_local2.isDead()))) || ((_local2 == _currBoss)))){ } else { if (_currBoss){ _currBoss.deactivateBoss(); _currBoss = null; }; _currBoss = _local2; doBossIntroText(); return (true); }; }; return (false); } private function doBossIntroText():void{ var _local1:uint = (300 - (_bossIntroTextField.width * 0.5)); var _local2:uint = (330 - (_bossIntroTextField.height * 0.5)); _bossIntroTextField.x = -((_bossIntroTextField.width + 50)); _bossIntroTextField.alpha = 1; _bossIntroTextField.x = _local1; _bossIntroTextField.y = _local2; onCompleteBossIntroTweenIn(); } public function loadNextLevel():Boolean{ GlobalVarContainer.vars.escapeEnabled = false; onLevelEnded(); removeAllEnemyScoreText(); Scheduler.clearAllSchedules(); TweenManager.clear(); GlobalVarContainer.vars.canPause = false; Main.setInTransistion(true); stageBuffer.filters = null; fadeOutBGMusic(); if (_currBoss){ _currBoss.deactivateBoss(); _currBoss.safeDelete(); _currBoss = null; }; TweenManager.to(this, 0.5, {alpha:0, overwrite:0, onComplete:finishedTransistion}); return (true); } private function updateSharedObjectDataLevel():void{ if (!Main.userData){ return; }; Main.userData.data.startLevel = currLevelNum; Main.userData.flush(1000); } private function doLevelIntroText():void{ var _local1:int = _levelIntroTextPart1.x; var _local2:int = _levelIntroTextPart2.x; var _local3:int = (300 - (_levelIntroTextPart1.width * 0.5)); var _local4:int = (300 - (_levelIntroTextPart2.width * 0.5)); TweenManager.to(_levelIntroTextPart1, 1, {x:_local3}); TweenManager.to(_levelIntroTextPart2, 1, {x:_local4}); TweenManager.to(_levelIntroTextPart1, 1, {x:_local1, delay:2, overwrite:0}); TweenManager.to(_levelIntroTextPart2, 1, {x:_local2, delay:2, overwrite:0, onComplete:levelIntroTextComplete}); _levelIntroTextPart1.visible = true; _levelIntroTextPart2.visible = true; } private function processAnimationList(_arg1:XML):Boolean{ var _local7:XML; var _local2:XMLList = _arg1.animation; var _local3:Point = new Point(); var _local4:int; var _local5 = ""; var _local6:AnimatedSprite; for each (_local7 in _local2) { if (_local7.hasOwnProperty("@assetname")){ _local5 = _local7.@assetname; }; if (_local7.hasOwnProperty("@layer")){ _local4 = _local7.@layer; }; if (_local7.hasOwnProperty("@posx")){ _local3.x = _local7.@posx; }; if (_local7.hasOwnProperty("@posy")){ _local3.y = _local7.@posy; }; _local6 = new AnimatedSprite(AssetImporter.getXMLAsset(_local5), this, true); _local6.x = _local3.x; _local6.y = _local3.y; _local6.layer = _local4; _local6.collisionReceive = false; _local6.collisionSend = false; }; return (true); } public function finishedTransistion():void{ Main.setInTransistion(false); loadLevel((currLevelNum + 1)); } public function doLevelHasEnded():void{ if (((Scheduler.isShedulePending(_levelSkipSchedule)) || (!(_levelStarted)))){ return; }; trace("level finished"); _levelStarted = false; _levelIntroTextPart1.visible = false; _levelIntroTextPart2.visible = false; _bossIntroTextField.visible = false; if (playerObject){ this.removeSceneObject(playerObject); }; setPaused(true); if (_currBoss){ _currBoss.deactivateBoss(); _currBoss.safeDelete(); _currBoss = null; }; if (_isLastLevel){ doVictorySequence(); setPaused(true); Scheduler.clearAllSchedules(); Scheduler.pause(); TweenManager.pause(); Main.titleScreen.toggleEnabled(); visible = false; GlobalVarContainer.vars.isGameCompleted = true; playerObject.removePowerUps(); } else { playerObject.removePowerUps(); showShopMenu(); if (Scheduler.isShedulePending(_spawnBonusShipSchedule)){ Scheduler.removeSchedule(_spawnBonusShipSchedule); }; }; } public function removeAllEnemyScoreText():void{ var _local1:DisplayObject = this.getChildByName("EnemyScoreText"); while (_local1) { this.removeChild(_local1); _local1 = this.getChildByName("EnemyScoreText"); }; } private function processBosses(_arg1:XML):Boolean{ var _local3:XML; var _local2:XMLList = _arg1.boss; for each (_local3 in _local2) { processBoss(_local3); }; return (true); } public function getLevelProgress():Number{ return ((1 - (currLevelNum / (currLevelNum + 5)))); } public function loadLevel(_arg1:int):Boolean{ if (_arg1 > totalLevels){ _arg1 = 1; }; if (playerObject){ this.removeSceneObject(playerObject); }; clearScene(); isBossStage = false; var _local2:XML = levelXMLCache[_arg1]; _isLastLevel = getIsLastLevel(_local2); processImageList(_local2); processAnimationList(_local2); processFormationList(_local2); processEnemyList(_local2); processBosses(_local2); processAudioList(_local2); currLevelNum = _arg1; updateSharedObjectDataLevel(); _startActiveEntities = activeEntityArray.length; _levelIntroTextPart1.text = (LEVEL_INTRO_PART1 + currLevelNum.toString()); doLevelIntroText(); GlobalVarContainer.vars.multiplier++; GlobalVarContainer.vars.multiplier = MathUtils.clamp(GlobalVarContainer.vars.multiplier, 1, 9); GlobalVarContainer.vars.escapeEnabled = true; TweenManager.to(this, 1, {alpha:1, overwrite:1}); Main.setInTransistion(false); visible = true; spawnPlayer(); playerObject.visible = true; playerObject.enabled = true; _shop.playerObj = playerObject; if (statsPanel){ statsPanel.dispose(); }; statsPanel = new HUD(this, playerObject); onLevelLoaded(); _levelStarted = true; currSpecialShip = null; spawnBonusShip(); GlobalVarContainer.vars.plyrDead = false; GlobalVarContainer.vars.canPause = true; GlobalVarContainer.vars.escapeEnabled = true; setPaused(false); if (_shop){ _shop.disableButtons(); }; return (true); } public function playBGMusic():void{ if (_levelMusicLoop){ _levelMusicLoop.play(true); _levelMusicLoop.setVolume(1); }; } private function onCompleteBossIntroTweenIn():void{ var _local1:uint; _warningFlashNum++; if (_warningFlashNum >= 6){ _bossIntroTextField.visible = false; _local1 = (600 + _bossIntroTextField.width); _warningFlashNum = 0; if (((_currBoss) && (!(_currBoss.isActive())))){ _currBoss.doIntro(); }; return; }; _bossIntroTextField.visible = !(_bossIntroTextField.visible); _warningFlashSchedule = Scheduler.setSchedule(500, onCompleteBossIntroTweenIn, this); } private function getIsLastLevel(_arg1:XML):Boolean{ if (!_arg1){ return (false); }; var _local2:Boolean; if (_arg1.hasOwnProperty("@final")){ _local2 = _arg1.@final; return (_local2); }; return (false); } override protected function updateScene(_arg1:Event):void{ super.updateScene(_arg1); if (paused){ return; }; if (_levelStarted){ checkLevelFinished(); }; } private function processEnemy(_arg1:XML):Boolean{ if (!_arg1){ return (false); }; var _local2:Number = 0; var _local3:Number = 0; var _local4:Number = 0; var _local5:int; var _local6:int; var _local7:EnemyObject; if (!_arg1.hasOwnProperty("@startxpos")){ return (false); }; if (!_arg1.hasOwnProperty("@startypos")){ return (false); }; if (!_arg1.hasOwnProperty("@tweentime")){ return (false); }; if (!_arg1.hasOwnProperty("@layer")){ return (false); }; if (!_arg1.hasOwnProperty("@enemytype")){ return (false); }; if (!_arg1.hasOwnProperty("@aiprofile")){ return (false); }; var _local8:Object = new Object(); _local8.startxpos = _arg1.@startxpos; _local8.startypos = _arg1.@startypos; _local8.startxpos = _arg1.@startxpos; _local8.tweentime = _arg1.@tweentime; _local8.layer = _arg1.@layer; _local8.enemytype = _arg1.@enemytype; _local8.aiprofile = _arg1.@aiprofile; var _local9:EnemyObject = EnemyFactory.createEnemyObject(this, _local8.enemytype, _local8.startxpos, _local8.startypos, true, Scene.WORLD_LIM_MODE_NULL, true, _local8.layer, _local8.aiprofile); _local9.worldLimCallback = true; return (true); } private function processCircleFormation(_arg1:XML):Boolean{ if (!_arg1){ return (false); }; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:CircleFormation; if (!_arg1.hasOwnProperty("@radius")){ return (false); }; if (!_arg1.hasOwnProperty("@centerx")){ return (false); }; if (!_arg1.hasOwnProperty("@centery")){ return (false); }; if (!_arg1.hasOwnProperty("@numentities")){ return (false); }; if (!_arg1.hasOwnProperty("@layer")){ return (false); }; if (!_arg1.hasOwnProperty("@enemytype")){ return (false); }; var _local9:Object = new Object(); _local9.radius = _arg1.@radius; _local9.centerx = _arg1.@centerx; _local9.centery = _arg1.@centery; _local9.numentities = _arg1.@numentities; _local9.layer = _arg1.@layer; _local9.enemytype = _arg1.@enemytype; _local9.aiprofile = _arg1.@aiprofile; _local8 = new CircleFormation(this, _local9); return (true); } public function stopBGMusicLoop():void{ if (!_levelMusicLoop){ return; }; _levelMusicLoop.fadeOut(0, 1); } public function addTextField(_arg1:String, _arg2:Number, _arg3:Number, _arg4:uint=0xFFFFFF):TextField{ var _local5:TextField = new TextField(); _local5.embedFonts = true; _local5.autoSize = TextFieldAutoSize.CENTER; _local5.antiAliasType = AntiAliasType.NORMAL; _local5.defaultTextFormat = _textFormat; _local5.text = _arg1; _local5.textColor = _arg4; _local5.width = 250; _local5.x = _arg2; _local5.y = _arg3; _local5.selectable = false; _local5.cacheAsBitmap = true; addChild(_local5); return (_local5); } public function checkEnemyProjectile():void{ if (currLevelNum > 15){ GlobalVarContainer.vars.maxEnemyProjType = 1; }; } public function reloadLevel():Boolean{ if (Scheduler.isShedulePending(_levelSkipSchedule)){ return (false); }; onLevelEnded(); removeAllEnemyScoreText(); Scheduler.clearAllSchedules(); TweenManager.clear(); GlobalVarContainer.vars.canPause = false; Main.setInTransistion(true); TweenManager.to(this, 1, {alpha:0, overwrite:0, onComplete:Main.setInTransistion, onCompleteParams:[false]}); if (playerObject){ this.removeSceneObject(playerObject); }; stageBuffer.filters = null; if (_currBoss){ _currBoss.deactivateBoss(); _currBoss.safeDelete(); _currBoss = null; }; _levelSkipSchedule = Scheduler.setSchedule(1200, loadLevel, this, currLevelNum); return (true); } private function onLevelLoaded():void{ var _local1:SceneObject; for each (_local1 in objectList) { _local1.onLevelLoaded(); }; } public function endGame():void{ if (playerObject){ playerObject = null; }; if (statsPanel){ statsPanel.dispose(); statsPanel = null; }; onLevelEnded(); removeAllEnemyScoreText(); Scheduler.clearAllSchedules(); TweenManager.clear(); stageBuffer.filters = null; activeBossArray.splice(0, activeBossArray.length); activeEntityArray.splice(0, activeEntityArray.length); fadeOutBGMusic(); if (_currBoss){ _currBoss.deactivateBoss(); _currBoss.safeDelete(); _currBoss = null; }; GlobalVarContainer.vars.multiplier = 4; clearScene(); } public function fadeOutBGMusic():void{ if (_levelMusicLoop){ _levelMusicLoop.fadeOut(0, 1); }; } private function processLevelFile():void{ var _local3:XML; var _local1:XML = AssetImporter.getXMLAsset("levels"); var _local2:XMLList = _local1.level; for each (_local3 in _local2) { if (_local3.hasOwnProperty("@levelnum")){ totalLevels++; levelXMLCache[_local3.@levelnum] = _local3; }; }; } private function spawnPlayer():void{ if (playerObject){ this.addSceneObject(playerObject); GlobalVarContainer.vars.playerObject = playerObject; return; }; playerObject = new PlayerObject(AssetImporter.getXMLAsset("plyrAnimations0000"), this, false); playerObject.addController(new PlayerObjectController(this.stage, playerObject, this)); playerObject.x = 400; playerObject.y = 516; playerObject.testWorldLims = true; playerObject.collisionGroup = 5; playerObject.layer = 3; playerObject.collisionReceive = true; playerObject.rotation = 0; playerObject.worldLimit.right = 600; playerObject.worldLimit.left = 0; addSceneObject(playerObject); GlobalVarContainer.vars.playerObject = playerObject; } private function processBoss(_arg1:XML):Boolean{ if (!_arg1){ return (false); }; if (!_arg1.hasOwnProperty("@objclass")){ return (false); }; if (!_arg1.hasOwnProperty("@assetname")){ return (false); }; if (!_arg1.hasOwnProperty("@startxpos")){ return (false); }; if (!_arg1.hasOwnProperty("@startypos")){ return (false); }; if (!_arg1.hasOwnProperty("@layer")){ return (false); }; var _local2:String = _arg1.@assetname; var _local3:String = _arg1.@objclass; var _local4:Class = (getDefinitionByName(_local3) as Class); var _local5:BossEntity = BossEntity(new _local4(AssetImporter.getXMLAsset(_local2), this, false)); _local5.layer = _arg1.@layer; _local5.x = _arg1.@startxpos; _local5.y = _arg1.@startypos; _local5.worldLimCallback = true; _local5.testWorldLims = true; isBossStage = true; return (true); } public function onContinueButton(_arg1:Event):void{ hideShopMenu(); updateSharedObjectData(); loadNextLevel(); } private function processSineWaveFormation(_arg1:XML):Boolean{ var _local2:uint; var _local3:int; var _local4:Number; var _local5:int; var _local6:int; var _local7:Number; var _local8:int; var _local10:int; var _local11:uint; var _local12:SineWave; if (!_arg1){ return (false); }; var _local9:int = Scene.WORLD_LIM_MODE_NULL; if (!_arg1.hasOwnProperty("@num")){ return (false); }; if (!_arg1.hasOwnProperty("@periodicy")){ return (false); }; if (!_arg1.hasOwnProperty("@radius")){ return (false); }; if (!_arg1.hasOwnProperty("@startxpos")){ return (false); }; if (!_arg1.hasOwnProperty("@startypos")){ return (false); }; if (!_arg1.hasOwnProperty("@xspacing")){ return (false); }; if (!_arg1.hasOwnProperty("@layer")){ return (false); }; if (!_arg1.hasOwnProperty("@enemytype")){ return (false); }; if (!_arg1.hasOwnProperty("@startxvel")){ return (false); }; if (!_arg1.hasOwnProperty("@limmode")){ return (false); }; if (!_arg1.hasOwnProperty("@aiprofile")){ return (false); }; var _local13:Object = new Object(); _local13.num = _arg1.@num; _local13.radius = _arg1.@radius; _local13.periodicy = _arg1.@periodicy; _local13.startXPos = _arg1.@startxpos; _local13.startYPos = _arg1.@startypos; _local13.xspacing = _arg1.@xspacing; _local13.layer = _arg1.@layer; _local13.enemyType = _arg1.@enemytype; _local13.startXVel = _arg1.@startxvel; _local13.limitMode = _arg1.@limmode; _local13.aiprofile = _arg1.@aiprofile; _local12 = new SineWave(this, _local13); return (true); } public function jumpFiveLevels():Boolean{ if (Scheduler.isShedulePending(_levelSkipSchedule)){ return (false); }; onLevelEnded(); removeAllEnemyScoreText(); Scheduler.clearAllSchedules(); TweenManager.clear(); GlobalVarContainer.vars.canPause = false; Main.setInTransistion(true); TweenManager.to(this, 1, {alpha:0, overwrite:0, onComplete:Main.setInTransistion, onCompleteParams:[false]}); if (playerObject){ this.removeSceneObject(playerObject); }; stageBuffer.filters = null; if (_levelMusicLoop){ _levelMusicLoop.fadeOut(0, 1); }; if (_currBoss){ _currBoss.deactivateBoss(); _currBoss.safeDelete(); _currBoss = null; }; _levelSkipSchedule = Scheduler.setSchedule(1200, loadLevel, this, (currLevelNum + 10)); return (true); } public function showShopMenu():void{ if (((Main.inTransistion) || (shopDisplayed))){ return; }; shopDisplayed = true; if (_shopTween){ _shopTween.complete(); }; _shop.update(); filters = [_blurFilter]; setPaused(true); Scheduler.clearAllSchedules(); Scheduler.pause(); TweenManager.pause(); _canRenderScene = false; _shopTween = TweenLite.to(_shop, 1, {autoAlpha:1, overwrite:0, onComplete:_shop.enableButtons}); GlobalVarContainer.vars.appRoot.removeChild(_shop); GlobalVarContainer.vars.appRoot.addChild(_shop); GlobalVarContainer.vars.escapeEnabled = false; if (_shop){ _shop.continueButton.addEventListener(MouseEvent.CLICK, this.onContinueButton); }; } private function initLevelText():void{ _textFormat = new TextFormat(); _textFormat.font = "MarsAttacks"; _textFormat.color = 0xFFFFFF; _textFormat.size = 24; _textFormat.align = "center"; _endingFormat = new TextFormat(); _endingFormat.font = "MarsAttacks"; _endingFormat.color = 0xFFFFFF; _endingFormat.size = 16; _endingFormat.align = TextFormatAlign.CENTER; _levelIntroTextPart1 = new TextField(); _levelIntroTextPart1.embedFonts = true; _levelIntroTextPart1.antiAliasType = AntiAliasType.NORMAL; _levelIntroTextPart1.defaultTextFormat = _textFormat; _levelIntroTextPart1.text = LEVEL_INTRO_PART1; _levelIntroTextPart1.width = 250; _levelIntroTextPart1.x = -((_levelIntroTextPart1.width + 50)); _levelIntroTextPart1.y = (350 - _levelIntroTextPart1.height); _levelIntroTextPart1.cacheAsBitmap = true; addChild(_levelIntroTextPart1); _levelIntroTextPart2 = new TextField(); _levelIntroTextPart2.embedFonts = true; _levelIntroTextPart2.autoSize = TextFieldAutoSize.CENTER; _levelIntroTextPart2.antiAliasType = AntiAliasType.NORMAL; _levelIntroTextPart2.defaultTextFormat = _textFormat; _levelIntroTextPart2.width = 250; _levelIntroTextPart2.text = LEVEL_INTRO_PART2; _levelIntroTextPart2.x = 650; _levelIntroTextPart2.y = ((170 + _levelIntroTextPart1.height) + 10); _levelIntroTextPart1.borderColor = 0; _levelIntroTextPart2.cacheAsBitmap = true; addChild(_levelIntroTextPart2); _victorySequenceText = new TextField(); _victorySequenceText.defaultTextFormat = _endingFormat; _victorySequenceText.embedFonts = true; _victorySequenceText.autoSize = TextFieldAutoSize.CENTER; _victorySequenceText.antiAliasType = AntiAliasType.NORMAL; _victorySequenceText.text = "CONGRATULATIONS! \n YOU HAVE BEATEN THE ALIEN \n HORDES AND SAVED EARTH!"; _victorySequenceText.x = 70; _victorySequenceText.y = 200; _victorySequenceText.cacheAsBitmap = true; _victorySequenceText.visible = false; addChild(_victorySequenceText); _bossIntroTextField = this.addTextField(_bossIntroText, 300, -150, 0xFF2400); _bossIntroTextField.x = -((_bossIntroTextField.width + 50)); _bossIntroTextField.alpha = 1; _bossIntroTextField.y = ((_levelIntroTextPart1.y - _bossIntroTextField.height) - 10); } public function stopBGMusic():void{ if (_levelMusicLoop){ _levelMusicLoop.stop(); }; } private function processEnemyList(_arg1:XML):Boolean{ var _local3:XML; var _local2:XMLList = _arg1.enemy; for each (_local3 in _local2) { processEnemy(_local3); }; return (true); } private function onCompleteBossIntroTweenOut():void{ if (!_warningFlashSchedule){ return; }; } private function updateSharedObjectData():void{ if (((!(Main.userData)) || (!(playerObject)))){ return; }; Main.userData.data.startLevel = currLevelNum; Main.userData.data.playerdata = playerObject.getPlayerObjectData(); Main.userData.flush(1000); } private function spawnBonusShip():void{ var _local1:Number = (activeEntityArray.length / _startActiveEntities); var _local2:Number = MathUtils.randRange(1, 100); if (((((((((!(_levelStarted)) || (currSpecialShip))) || (isBossStage))) || ((_local2 > 10)))) || (paused))){ _spawnBonusShipSchedule = Scheduler.setSchedule(2000, spawnBonusShip, this); return; }; if ((_local1 * 100) < 50){ _spawnBonusShipSchedule = Scheduler.setSchedule(2000, spawnBonusShip, this); return; }; if (_specialShip){ currSpecialShip = (_specialShip.clone() as SpecialShip); }; currSpecialShip.layer = 5; currSpecialShip.x = 620; currSpecialShip.y = 60; currSpecialShip.setLinearVelocityX(-100); currSpecialShip.limitMode = Scene.WORLD_LIM_MODE_KILL; currSpecialShip.worldLimit.left = -100; currSpecialShip.worldLimit.right = 800; currSpecialShip.collisionReceive = true; currSpecialShip.collisionGroup = 0; currSpecialShip.collisionCallback = true; if (!Scheduler.isShedulePending(_spawnBonusShipSchedule)){ _spawnBonusShipSchedule = Scheduler.setSchedule(2000, spawnBonusShip, this); }; } private function processFormationList(_arg1:XML):Boolean{ var _local4:XML; var _local2:XMLList = _arg1.formation; var _local3 = ""; for each (_local4 in _local2) { if (_local4.hasOwnProperty("@type")){ _local3 = _local4.@type; }; if (_local3 == "grid"){ processGridFormation(_local4); } else { if (_local3 == "circle"){ processCircleFormation(_local4); } else { if (_local3 == "arrow"){ processArrowFormation(_local4); } else { if (_local3 == "sinewave"){ processSineWaveFormation(_local4); }; }; }; }; }; return (true); } public function hideShopMenu():void{ if (!shopDisplayed){ return; }; shopDisplayed = false; if (_shopTween){ _shopTween.complete(); }; filters = null; Scheduler.clearAllSchedules(); Scheduler.resume(); TweenManager.resume(); _canRenderScene = true; _shop.disableButtons(); _shopTween = TweenLite.to(_shop, 0.5, {alpha:0, overwrite:0}); Main.setInTransistion(true); trace("hide shop menu"); if (_shop){ _shop.continueButton.removeEventListener(MouseEvent.CLICK, this.onContinueButton); }; } private function processGridFormation(_arg1:XML):Boolean{ if (!_arg1){ return (false); }; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:Number = 0; var _local11:GridFormation; var _local12:int = Scene.WORLD_LIM_MODE_TRANSFER; if (!_arg1.hasOwnProperty("@rows")){ return (false); }; if (!_arg1.hasOwnProperty("@cols")){ return (false); }; if (!_arg1.hasOwnProperty("@startxpos")){ return (false); }; if (!_arg1.hasOwnProperty("@startypos")){ return (false); }; if (!_arg1.hasOwnProperty("@xspacing")){ return (false); }; if (!_arg1.hasOwnProperty("@yspacing")){ return (false); }; if (!_arg1.hasOwnProperty("@layer")){ return (false); }; if (!_arg1.hasOwnProperty("@enemytype")){ return (false); }; if (!_arg1.hasOwnProperty("@startxvel")){ return (false); }; if (!_arg1.hasOwnProperty("@limmode")){ return (false); }; var _local13:Object = new Object(); _local13.rows = _arg1.@rows; _local13.cols = _arg1.@cols; _local13.startXPos = _arg1.@startxpos; _local13.startYPos = _arg1.@startypos; _local13.xspacing = _arg1.@xspacing; _local13.yspacing = _arg1.@yspacing; _local13.layer = _arg1.@layer; _local13.enemyType = _arg1.@enemytype; _local13.startXVel = _arg1.@startxvel; _local13.limMode = _arg1.@limmode; _local13.aiprofile = _arg1.@aiprofile; _local11 = new GridFormation(this, _local13); return (true); } private function onLevelEnded():void{ var _local1:SceneObject; for each (_local1 in objectList) { _local1.onLevelEnded(); }; } private function processAudioList(_arg1:XML):Boolean{ var _local6:XML; var _local2:XMLList = _arg1.audio; var _local3:Boolean; var _local4 = ""; var _local5:Number = 0; for each (_local6 in _local2) { if (_local6.hasOwnProperty("@assetname")){ _local4 = _local6.@assetname; }; if (_local6.hasOwnProperty("@loops")){ _local3 = _local6.@loops; }; if (_local6.hasOwnProperty("@volume")){ _local5 = _local6.@volume; }; if (_levelMusicLoop){ _levelMusicLoop.stop(); }; _levelMusicLoop = new SoundObject(_local4, _local5, true); _levelMusicLoop.play(_local3); _levelMusicLoop.setVolume(0); _levelMusicLoop.fadeIn(1, 1); }; return (true); } private function doVictorySequence():void{ } public function toggleShopMenu():void{ if (!_shop){ return; }; if (shopDisplayed){ hideShopMenu(); } else { if (!Main.inTransistion){ showShopMenu(); }; }; } private function levelIntroTextComplete():void{ _levelIntroTextPart1.visible = false; _levelIntroTextPart2.visible = false; } private function centerTextOnX():void{ } private function processImageList(_arg1:XML):Boolean{ var _local7:XML; var _local8:String; var _local9:Class; var _local10:BitmapSprite; var _local2:XMLList = _arg1.image; var _local3:Point = new Point(); var _local4:int; var _local5 = ""; var _local6:Bitmap; for each (_local7 in _local2) { if (_local7.hasOwnProperty("@assetname")){ _local5 = _local7.@assetname; }; if (_local7.hasOwnProperty("@layer")){ _local4 = _local7.@layer; }; if (_local7.hasOwnProperty("@posx")){ _local3.x = _local7.@posx; }; if (_local7.hasOwnProperty("@posy")){ _local3.y = _local7.@posy; }; _local8 = ("AssetImporter_" + _local5); _local9 = Class(getDefinitionByName(_local8)); _local6 = Bitmap(new (_local9)); _local10 = new BitmapSprite(this, _local6); _local10.layer = _local4; _local10.x = _local3.x; _local10.y = _local3.y; _local10.collisionReceive = false; }; return (true); } private function checkLevelFinished():void{ var _local1:SceneObjectGroup; if (activeEntityArray.length > 0){ return; }; if (activateBoss()){ return; }; if (activeBossArray.length > 0){ return; }; if (GlobalVarContainer.vars.plyrDead){ return; }; doLevelHasEnded(); } public function getPlayerObject():PlayerObject{ return (playerObject); } private function processArrowFormation(_arg1:XML):Boolean{ if (!_arg1){ return (false); }; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:uint; var _local10:ArrowFormation; if (!_arg1.hasOwnProperty("@cols")){ return (false); }; if (!_arg1.hasOwnProperty("@startxpos")){ return (false); }; if (!_arg1.hasOwnProperty("@startypos")){ return (false); }; if (!_arg1.hasOwnProperty("@xspacing")){ return (false); }; if (!_arg1.hasOwnProperty("@yspacing")){ return (false); }; if (!_arg1.hasOwnProperty("@limmode")){ return (false); }; if (!_arg1.hasOwnProperty("@layer")){ return (false); }; if (!_arg1.hasOwnProperty("@enemytype")){ return (false); }; var _local11:Object = new Object(); _local11.cols = _arg1.@cols; _local11.startXPos = _arg1.@startxpos; _local11.startYPos = _arg1.@startypos; _local11.xspacing = _arg1.@xspacing; _local11.yspacing = _arg1.@yspacing; _local11.limitMode = _arg1.@limmode; _local11.layer = _arg1.@layer; _local11.enemyType = _arg1.@enemytype; _local11.aiprofile = _arg1.@aiprofile; _local10 = new ArrowFormation(this, _local11); return (true); } public function fadeInBGMusic():void{ if (_levelMusicLoop){ _levelMusicLoop.play(true); _levelMusicLoop.fadeIn(1, 1); }; } } }//package
Section 803
//Main (Main) package { import flash.events.*; import ToadLib.Framework.*; import ToadLib.Graphics.*; import flash.display.*; import Enemy.*; import ToadLib.audio.*; import gs.*; import GameStates.*; import flash.net.*; import flash.ui.*; public class Main extends Sprite { public var shopScreen:ShopScreen;// = null public var enemyController:EnemyAI;// = null public var reloadLevelKeyDown:Boolean;// = false public var muteKeyDown:Boolean;// = false public var enemyGrid2:GridFormation;// = null public var graph:ActiveGraph; public var jumpFiveLevelsDown:Boolean;// = false public var pauseKeyDown:Boolean;// = false public var bitmapSprite:BitmapSprite; public var debugKeyDown:Boolean;// = false public var moneyButtonDown:Boolean;// = false public var enemyGroup:EnemyFormation;// = null public var nextLevelKeyDown:Boolean;// = false public var enemy:SceneObject; public var enemyGrid:GridFormation;// = null public var showShopMenuKeyDown:Boolean;// = false public var circleGrid:CircleFormation;// = null public var animationLoader:AnimationLoader;// = null public var scheduler:Scheduler; public static var inTransistion:Boolean = false; public static var titleScreen:TitleScreen = null; public static var userData:SharedObject; public static var frameTimer:FrameTimer; public static var sceneObj:Level = null; public function Main():void{ scheduler = new Scheduler(); super(); addEventListener(Event.ADDED_TO_STAGE, init); } private function windowActivated(_arg1:Event):void{ if (((inTransistion) || (titleScreen.isDisplayed))){ return; }; if (sceneObj){ sceneObj.setPaused(false); }; TweenManager.resume(); Scheduler.resume(); if (!GlobalVarContainer.vars.plyrSoundOff){ SoundManager.setUnmuted(); }; if (GlobalVarContainer.vars.playerController){ GlobalVarContainer.vars.playerController.clearVars(); }; } private function gotoNextLevel():void{ } private function init(_arg1:Event=null):void{ removeEventListener(Event.ADDED_TO_STAGE, init); stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; GlobalVarContainer.vars.escapeEnabled = false; GlobalVarContainer.vars.plyrSoundOff = false; GlobalVarContainer.vars.plyrPaused = false; GlobalVarContainer.vars.plyrDead = false; GlobalVarContainer.vars.canPause = false; GlobalVarContainer.vars.isGameCompleted = false; GlobalVarContainer.vars.cashDiffMult = 0.8; userData = SharedObject.getLocal("spacemutantsdata"); if (userData.size == 0){ userData.data.startLevel = 1; }; var _local2:MathUtils = new MathUtils(); GlobalVarContainer.vars.appRoot = this; graph = new ActiveGraph(60, true, true, 1); graph.visible = false; sceneObj = new Level(this.stage, this); sceneObj.addChild(graph); titleScreen = new TitleScreen(sceneObj); addChild(titleScreen); buildTestScene(); stage.addEventListener(KeyboardEvent.KEY_DOWN, handleKeyDown); stage.addEventListener(KeyboardEvent.KEY_UP, handleKeyUp); stage.addEventListener(Event.ACTIVATE, windowActivated); stage.addEventListener(Event.DEACTIVATE, windowDeactivated); } private function buildTestScene():void{ frameTimer = new FrameTimer(this, 140, 0, sceneObj.stageBuffer.bitmapData); frameTimer.visible = false; } private function handleKeyDown(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case Keyboard.ESCAPE: if (!GlobalVarContainer.vars.escapeEnabled){ return; }; sceneObj.setPaused(!(sceneObj.paused)); pauseKeyDown = true; Scheduler.togglePause(); TweenManager.togglePause(); if (titleScreen.isDisplayed){ titleScreen.setDisabled(); } else { titleScreen.setEnabled(); }; sceneObj.visible = !(sceneObj.visible); break; }; var _local2:String = String.fromCharCode(_arg1.charCode); switch (_local2){ case "P": case "p": if (((sceneObj) && (!(pauseKeyDown)))){ if (!GlobalVarContainer.vars.canPause){ return; }; sceneObj.setPaused(!(sceneObj.paused)); pauseKeyDown = true; Scheduler.togglePause(); TweenManager.togglePause(); GlobalVarContainer.vars.plyrPaused = !(GlobalVarContainer.vars.plyrPaused); if (!GlobalVarContainer.vars.plyrPaused){ if (GlobalVarContainer.vars.playerController){ GlobalVarContainer.vars.playerController.clearVars(); }; }; if (!GlobalVarContainer.vars.plyrSoundOff){ SoundManager.toggleMute(); }; }; break; case "M": case "m": if (!muteKeyDown){ muteKeyDown = true; SoundManager.toggleMute(); }; break; }; } private function handleKeyUp(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case Keyboard.F1: debugKeyDown = false; break; case Keyboard.F2: nextLevelKeyDown = false; break; case Keyboard.F3: showShopMenuKeyDown = false; break; case Keyboard.F5: reloadLevelKeyDown = false; break; case Keyboard.F6: moneyButtonDown = false; break; case Keyboard.F7: jumpFiveLevelsDown = false; break; }; var _local2:String = String.fromCharCode(_arg1.charCode); switch (_local2){ case "P": case "p": pauseKeyDown = false; break; case "m": case "M": muteKeyDown = false; break; }; } private function windowDeactivated(_arg1:Event):void{ if (inTransistion){ return; }; if (sceneObj){ sceneObj.setPaused(true); }; TweenManager.pause(); Scheduler.pause(); } public static function setInTransistion(_arg1:Boolean):void{ inTransistion = _arg1; } } }//package
Section 804
//PlayerObjectController (PlayerObjectController) package { import flash.events.*; import ToadLib.Framework.*; import ToadLib.Interfaces.*; import ToadLib.Graphics.*; import flash.display.*; import flash.geom.*; import Enemy.*; import ToadLib.audio.*; import Player.*; import flash.ui.*; public class PlayerObjectController extends Controller implements IController { private var _lastMousePos:Point; private var left:int;// = 0 private var _plyrShoot:SoundObject;// = null private var _scene:Scene;// = null private var _canShoot:Boolean;// = true private var _canFireAddon:Boolean;// = true private var _tarAnm:AnimatedSprite;// = null private var up:int;// = 0 private var _ROFAddonWaitAccum:Number;// = 0 private var _laserSFX:SoundObject;// = null private var down:int;// = 0 private var right:int;// = 0 private var _ROFWaitAccum:Number;// = 0 private var _playedMoveSFX:Boolean;// = false private var _yDir:int;// = 0 private var _plyrROF:Number;// = 1 private var _linearVelocity:Point; private var plyrAnms:Array;// = null private var _beamWeapon:BeamWeapon;// = null private var _scudMissle:ScudMissile;// = null private var _xDir:int;// = 0 private var _plyrObject:PlayerObject;// = null private var _muzzleObject:AnimatedSprite;// = null private var _missleSalvo:MissleSalvo;// = null private var _canFire:Boolean;// = true private var _beamVisSchedule:Schedule;// = null private var _currPlyrState:int;// = 0 private var _beamSegmentTemplate:PlyrBeamSegment;// = null private var _fired:int;// = 0 private var _tankSFX:SoundObject;// = null private static const PLYR_MOVING:int = 1; private static const PLYR_HIT:int = 4; private static const PLYR_MOVING_FIRING:int = 2; private static const PLYR_IDLE_FIRING:int = 3; private static const PLYR_IDLE:int = 0; public function PlayerObjectController(_arg1:Stage, _arg2:AnimatedSprite, _arg3:Scene){ _lastMousePos = new Point(); super(_arg2); _arg1.addEventListener(KeyboardEvent.KEY_DOWN, handleKeyDown); _arg1.addEventListener(KeyboardEvent.KEY_UP, handleKeyUp); _arg1.addEventListener(MouseEvent.MOUSE_MOVE, handleMouseMove); _linearVelocity = new Point(100, 100); _lastMousePos.x = (_arg1.width * 0.5); _lastMousePos.y = (_arg1.height * 0.5); _scene = _arg3; _target.collisionGroup = 5; _tarAnm = _arg2; _plyrObject = (_tarAnm as PlayerObject); if (_plyrObject){ _plyrROF = ((1 / (_plyrObject.rateOfFireBase * _plyrObject.rateOfFireMult)) * 1000); }; plyrAnms = AnimationLoader.loadFromXML(AssetImporter.getXMLAsset("plyrAnimations0000")); _scudMissle = new ScudMissile(AssetImporter.getXMLAsset("scud"), _arg3, false); _missleSalvo = new MissleSalvo(AssetImporter.getXMLAsset("misslesalvo"), _arg3, false); _beamSegmentTemplate = new PlyrBeamSegment(AssetImporter.getXMLAsset("playerLaser"), _arg3, false); _beamWeapon = new BeamWeapon(AssetImporter.getXMLAsset("playerLaser"), _arg3, 800, true, -1, 4, _beamSegmentTemplate); _target.addChildObject(_beamWeapon); _beamWeapon.x = 37; _beamWeapon.y = -16; _beamWeapon.visible = false; _beamWeapon.setBeamCollisionGroup(0); _plyrShoot = new SoundObject("sfx_playershoot_0000", 1); _plyrShoot.delay = 100; _tankSFX = new SoundObject("sfx_tank0000", 1, false, 500); _laserSFX = new SoundObject("sfx_lazerloop0000PNG", 1, false, 528); initMuzzleObject(); GlobalVarContainer.vars.playerController = this; _arg1.addEventListener(MouseEvent.MOUSE_DOWN, doMouseDown); _arg1.addEventListener(MouseEvent.MOUSE_UP, doMouseUp); } private function setBeamVisible(_arg1:Boolean):void{ if (!_beamWeapon){ return; }; _beamWeapon.visible = _arg1; } private function fireAddons(_arg1:Number):void{ var _local3:ScudMissile; var _local4:MissleSalvo; var _local2:Number = _plyrObject._addOnObj.getWorldPosition().x; if (_plyrObject.numAddons == 2){ _local3 = (_scudMissle.clone() as ScudMissile); _local3.x = ((_local2 + (_plyrObject.width * 0.5)) - (_local3.width * 0.5)); _local3.y = (_plyrObject._addOnObj.getWorldPosition().y - (_local3.height * 0.5)); _local3.setConstantForceY(-900); _local3.testWorldLims = true; _local3.limitMode = Scene.WORLD_LIM_MODE_KILL; _local3.visible = true; _local3.layer = (_muzzleObject.layer + 1); _local3.collisionSend = true; _local3.collisionCallback = true; _local3.setCollisionGroups([0], true); } else { if (_plyrObject.numAddons == 1){ _local4 = (_missleSalvo.clone() as MissleSalvo); _local4.x = ((_local2 + (_plyrObject.width * 0.5)) - (_local4.width * 0.5)); _local4.y = (_plyrObject._addOnObj.getWorldPosition().y - (_local4.height * 0.5)); _local4.setConstantForceY(-300); _local4.testWorldLims = true; _local4.layer = (_muzzleObject.layer + 1); _local4.limitMode = Scene.WORLD_LIM_MODE_KILL; _local4.collisionSend = true; _local4.collisionCallback = true; _local4.setCollisionGroups([0], true); } else { if (_plyrObject.numAddons == 3){ _target.addChildObject(_beamWeapon); _beamWeapon.visible = true; if (!Scheduler.isShedulePending(_beamVisSchedule)){ _beamVisSchedule = Scheduler.setSchedule(528, setBeamVisible, this, false); }; if (_laserSFX){ _laserSFX.play(false); }; }; }; }; _plyrObject.setFireAnmAddon(); } private function firePressed(_arg1:Number):void{ _muzzleObject.setAnimation("player_muzzle"); _muzzleObject.visible = true; var _local2:Bullet = new Bullet(AssetImporter.getXMLAsset("plyrShoot0000"), _scene, true); _local2.setLinearVelocityX(0); _local2.setLinearVelocityY(-130); _local2.setConstantForceY(-700); _local2.x = (_target.x + 4); _local2.y = ((_target.y - _target.height) + 22); _local2.limitMode = Scene.WORLD_LIM_MODE_KILL; _local2.layer = (_muzzleObject.layer + 1); _local2.collisionSend = true; _local2.testWorldLims = true; _local2.collisionCallback = true; _local2.setCollisionGroups([0], true); _local2.power = (_local2.power * _plyrObject.canonPowerMult); _plyrShoot.play(); if (_tarAnm){ _tarAnm.setAnimation("player_shoot", 0, true); }; } private function doHit():void{ if (!_tarAnm){ return; }; _tarAnm.setLinearVelocityX((_tarAnm.getLinearVelocityX() * 0.5)); if (_tarAnm.getAnimation() != "player_injured"){ _tarAnm.setAnimation("player_injured", 0, false); }; Scheduler.setSchedule(_tarAnm.getAnimationLength(), setState, this, PLYR_IDLE); } override public function handleKeyUp(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case Keyboard.LEFT: left = 0; break; case Keyboard.RIGHT: right = 0; break; case Keyboard.CONTROL: case Keyboard.SHIFT: case Keyboard.ENTER: case Keyboard.SPACE: _fired = 0; _canShoot = true; break; }; var _local2:String = String.fromCharCode(_arg1.charCode); switch (_local2){ case "d": case "D": right = 0; break; case "a": case "A": left = 0; break; case "X": case "x": case "z": case "Z": _fired = 0; _canShoot = true; break; }; } override public function onCollision(_arg1:SceneObject, _arg2:SceneObject):void{ super.onCollision(_arg1, _arg2); if ((_arg1 is PowerUp)){ return; }; doHitByEnemyCraft((_arg1 as EnemyObject)); } public function doMouseUp(_arg1:MouseEvent):void{ _fired = 0; _canShoot = true; } private function initMuzzleObject():void{ _muzzleObject = new AnimatedSprite(AssetImporter.getXMLAsset("plyrAnimations0000"), _scene, true); } private function doMoving():void{ if (!_plyrObject){ return; }; if ((((((_target.getLinearVelocityX() > 0)) && ((_xDir == -1)))) || ((((_target.getLinearVelocityX() < 0)) && ((_xDir == 1)))))){ _target.setLinearVelocityX((_target.getLinearVelocityX() * 0.5)); _target.setConstantForceX((_target.getConstantForceX() * 0.5)); }; _target.constantForceX = ((_plyrObject.speed * _plyrObject.speedUpMult) * _xDir); _target._damping = 3; if ((((_tarAnm.getAnimation() == "player_shoot")) && (!(_tarAnm.getAnimationFinished())))){ return; }; if (_tarAnm.getAnimation() != "player_moving"){ if (_target.getConstantForceX() < 0){ _tarAnm.setAnimation("player_moving", 0, false, 1, 1); } else { if (_target.getConstantForceX() > 0){ _tarAnm.setAnimation("player_moving", 0, false, -1, 1); }; }; } else { if (_tarAnm.getAnimation() == "player_moving"){ if ((((_target.getLinearVelocityX() < 0)) && ((_tarAnm.direction == -1)))){ _tarAnm.setAnimation("player_moving", 0, false, 1, 1); _tankSFX.play(); } else { if ((((_target.getLinearVelocityX() > 0)) && ((_tarAnm.direction == 1)))){ _tarAnm.setAnimation("player_moving", 0, false, -1, 1); _tankSFX.play(); }; }; }; }; } override public function onAdd():void{ super.onAdd(); if (_muzzleObject){ _muzzleObject.x = 4; _muzzleObject.y = (-(_target.height) * 0.7); _muzzleObject.layer = (_target.layer + 1); _muzzleObject.visible = false; _target.addChildObject(_muzzleObject); _beamWeapon = new BeamWeapon(AssetImporter.getXMLAsset("playerLaser"), _scene, 800, true, -1, 4, _beamSegmentTemplate); _target.addChildObject(_beamWeapon); _beamWeapon.x = 37; _beamWeapon.y = -16; _beamWeapon.visible = false; _beamWeapon.setBeamCollisionGroup(0); }; } private function spawnImpact(_arg1:SceneObject):void{ var _local2:AnimatedSprite = new AnimatedSprite(AssetImporter.getXMLAsset("plyrAnimations0000"), _scene); _local2.setAnimation("player_impact"); _local2.setLinearVelocityX(0); _local2.setLinearVelocityY(0); _local2.x = (_arg1.x - (_arg1.width * 0.5)); _local2.y = _arg1.y; _local2.layer = (_target.layer - 1); _local2.collisionSend = false; _local2.testWorldLims = false; _local2.deleteOnEnd = true; } private function doHitByEnemyProj(_arg1:EnemyProj):void{ this.spawnImpact(_arg1); if (!_plyrObject){ return; }; if (_plyrObject.armour <= 0){ doDeath(); return; }; _plyrObject.armour--; } public function setState(_arg1:int):void{ _currPlyrState = _arg1; } override public function update(_arg1:Number):void{ if (((!(_target)) || (_plyrObject._isDead))){ return; }; _ROFWaitAccum = (_ROFWaitAccum + (_arg1 * 1000)); _ROFAddonWaitAccum = (_ROFAddonWaitAccum + (_arg1 * 1000)); var _local2:Number = ((1 / (_plyrObject.rateOfFireBase * _plyrObject.rateOfFireMult)) * 1000); var _local3:Number = 1000; if (_ROFWaitAccum >= _local2){ _canFire = true; _ROFWaitAccum = (_ROFWaitAccum - _local2); }; if (_ROFAddonWaitAccum >= _local3){ _canFireAddon = true; _ROFAddonWaitAccum = (_ROFAddonWaitAccum - _local3); }; _xDir = (right - left); _yDir = (up - down); if (((!(_xDir)) && (!((_currPlyrState == PLYR_HIT))))){ _currPlyrState = PLYR_IDLE; _playedMoveSFX = false; } else { if (_currPlyrState != PLYR_HIT){ _currPlyrState = PLYR_MOVING; if (!_playedMoveSFX){ _playedMoveSFX = true; _tankSFX.play(); }; }; }; switch (_currPlyrState){ case PLYR_IDLE: doIdle(); break; case PLYR_MOVING: doMoving(); break; case PLYR_HIT: doHit(); break; }; if (((((_fired) && (_canShoot))) && (_canFire))){ firePressed(_arg1); if (_canFireAddon){ fireAddons(_arg1); _canFireAddon = false; }; _canShoot = false; _canFire = false; }; _tarAnm.rotation = (_tarAnm.rotation + (1 * _arg1)); _xDir = 0; _yDir = 0; } public function doMouseDown(_arg1:MouseEvent):void{ _fired = 1; } private function doHitByEnemyCraft(_arg1:EnemyObject):void{ _currPlyrState = PLYR_HIT; } override public function handleKeyDown(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case Keyboard.LEFT: left = 1; break; case Keyboard.RIGHT: right = 1; break; case Keyboard.CONTROL: case Keyboard.SHIFT: case Keyboard.ENTER: case Keyboard.SPACE: if (_canFire){ _fired = 1; }; break; }; var _local2:String = String.fromCharCode(_arg1.charCode); switch (_local2){ case "d": case "D": right = 1; break; case "a": case "A": left = 1; break; case "X": case "x": case "z": case "Z": if (_canFire){ _fired = 1; }; break; }; } override public function handleMouseMove(_arg1:MouseEvent):void{ var _local2:Number = (_arg1.stageX - _lastMousePos.x); var _local3:Number = (_arg1.stageY - _lastMousePos.y); _lastMousePos.x = _arg1.stageX; _lastMousePos.y = _arg1.stageY; } private function doDeath():void{ } public function clearVars():void{ right = 0; left = 0; up = 0; down = 0; _fired = 0; } private function doIdle():void{ if (((((((!((_tarAnm.getAnimation() == "player_idle"))) && (!((_tarAnm.getAnimation() == "player_shoot"))))) && ((_tarAnm.getLinearVelocityX() <= 20)))) && ((_tarAnm.getLinearVelocityX() >= -20)))){ _tarAnm.setAnimation("player_idle", 0, false, 1, 1); _plyrObject.setIdleAnmAddon(); }; if (_plyrObject){ _plyrObject.constantForceX = (_plyrObject.speed * _xDir); }; } } }//package
Section 805
//Preloader (Preloader) package { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; import ToadLib.ui.*; import flash.net.*; public class Preloader extends MovieClip { private const ANM_DELAY:Number = 33; private var mochiAdsDefaults:Object; private var mochiBotID:String; private var _anmCounter:Number;// = 0 private var _currAnmFrame:int;// = 0 private var loaderImage:Bitmap;// = null private var className:String;// = "" private var _loadingProgLeft:TextFormat;// = null private var _loaderAnmArray:Array; private var _loadingProgText:TextField;// = null public var timer:Timer;// = null private var _loaderImage:Bitmap;// = null private var _numberTwo:TextField;// = null private var _loadingText:TextField;// = null private var frameLoaded:Boolean;// = false private var _loadingProgTextFormat:TextFormat;// = null private var _numberOne:TextField;// = null private var _loadingTextFormat:TextFormat;// = null private var _lastTime:uint;// = 0 private var _loadingProgRight:TextFormat;// = null private var _progressBar:ProgressBar;// = null private var adCompleted:Boolean; private var loaderImageSprite:Sprite; private var _anmDirection:int;// = 1 private var LC:LocalConnection;// = null protected var domainsAllowed:Array; public static const logo0002PNG:Class = Preloader_logo0002PNG; public static const logo_XML:Class = Preloader_logo_XML; public static const legionTTF:Class = Preloader_legionTTF; public static const loader0000JPG:Class = Preloader_loader0000JPG; public static const logo0007PNG:Class = Preloader_logo0007PNG; public static const logo0005PNG:Class = Preloader_logo0005PNG; public static const logo0004PNG:Class = Preloader_logo0004PNG; public static const logo0003PNG:Class = Preloader_logo0003PNG; public static const logo0001PNG:Class = Preloader_logo0001PNG; public static const logo0000PNG:Class = Preloader_logo0000PNG; public static const logo0006PNG:Class = Preloader_logo0006PNG; public function Preloader(){ domainsAllowed = ["uploads.ungrounded.net"]; loaderImageSprite = new Sprite(); _loaderAnmArray = []; super(); stop(); stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; var _local1 = ""; var _local2:Class; _local1 = "Preloader_loader0000JPG"; _local2 = Class(getDefinitionByName(_local1)); _loaderImage = (new (_local2) as Bitmap); loaderImageSprite.x = 60; loaderImageSprite.y = 60; loaderImageSprite.mouseChildren = true; loaderImageSprite.mouseEnabled = true; loaderImageSprite.buttonMode = true; loaderImageSprite.addEventListener(MouseEvent.CLICK, onClickPreloadImage); loaderImageSprite.addChild(_loaderImage); stage.addChild(loaderImageSprite); var _local3:Number = 0; var _local4:uint; while (_local4 < 8) { _local1 = (("Preloader_logo000" + _local4.toString()) + "PNG"); _local2 = Class(getDefinitionByName(_local1)); _loaderAnmArray.push((new (_local2) as Bitmap)); _loaderAnmArray[_local4].x = 87; _loaderAnmArray[_local4].y = 290; _local4++; }; adCompleted = false; frameLoaded = false; addEventListener(Event.ENTER_FRAME, checkFrame); stage.addChild(_loaderAnmArray[0]); loaderInfo.addEventListener(ProgressEvent.PROGRESS, progress); root.loaderInfo.addEventListener(Event.COMPLETE, onLoadingCompleted); timer = new Timer(8); timer.addEventListener(TimerEvent.TIMER, animationEvent); timer.start(); _progressBar = new ProgressBar(0, 0, 155, 16); _progressBar.x = 226; _progressBar.y = 265; stage.addChild(_progressBar); } private function startup():void{ stop(); loaderInfo.removeEventListener(ProgressEvent.PROGRESS, progress); var _local1:Class = (getDefinitionByName("Main") as Class); addChild((new (_local1) as DisplayObject)); } private function progress(_arg1:ProgressEvent):void{ var _local2:Number = ((root.loaderInfo.bytesLoaded / root.loaderInfo.bytesTotal) * 100); _progressBar.Update(_local2); } private function checkFrame(_arg1:Event):void{ var _local2:Boolean; var _local3:String; var _local4:String; var _local5:int; if (currentFrame == totalFrames){ removeEventListener(Event.ENTER_FRAME, checkFrame); _local2 = true; if (domainsAllowed.length > 0){ _local2 = false; _local3 = stage.loaderInfo.url.split("/")[2]; for (_local4 in domainsAllowed) { _local5 = _local3.indexOf(domainsAllowed[_local4]); if ((((_local5 > -1)) && ((_local5 == (_local3.length - domainsAllowed[_local4].length))))){ _local2 = true; break; }; }; }; if (_local2){ stage.removeChild(_loaderAnmArray[_currAnmFrame]); stage.removeChild(loaderImageSprite); stage.removeChild(_progressBar); startup(); }; }; } private function onClickPreloadImage(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest("http://www.toadtrip.com"); navigateToURL(_local2, "_blank"); } private function onLoadingCompleted(_arg1:Event):void{ root.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, progress); root.loaderInfo.removeEventListener(Event.COMPLETE, onLoadingCompleted); timer.stop(); timer.removeEventListener(TimerEvent.TIMER, animationEvent); nextFrame(); frameLoaded = true; } public function createLoaderText():void{ _loadingTextFormat = new TextFormat(); _loadingTextFormat.font = "MarsAttacks"; _loadingTextFormat.color = 0xFF00; _loadingTextFormat.size = 36; _loadingTextFormat.align = TextFormatAlign.LEFT; _loadingProgTextFormat = new TextFormat(); _loadingProgTextFormat.font = "MarsAttacks"; _loadingProgTextFormat.color = 12113663; _loadingProgTextFormat.size = 12; _loadingProgTextFormat.align = TextFormatAlign.CENTER; _loadingProgLeft = new TextFormat(); _loadingProgLeft.font = "MarsAttacks"; _loadingProgLeft.color = 12113663; _loadingProgLeft.size = 12; _loadingProgLeft.align = TextFormatAlign.RIGHT; _loadingProgRight = new TextFormat(); _loadingProgRight.font = "MarsAttacks"; _loadingProgRight.color = 12113663; _loadingProgRight.size = 12; _loadingProgRight.align = TextFormatAlign.LEFT; _loadingProgText = new TextField(); _loadingProgText.defaultTextFormat = _loadingProgTextFormat; _loadingProgText.embedFonts = true; _loadingProgText.autoSize = TextFieldAutoSize.LEFT; _loadingProgText.antiAliasType = AntiAliasType.NORMAL; _loadingProgText.text = "OF"; _loadingProgText.visible = true; stage.addChild(_loadingProgText); _numberOne = new TextField(); _numberOne.defaultTextFormat = _loadingProgLeft; _numberOne.embedFonts = true; _numberOne.autoSize = TextFieldAutoSize.RIGHT; _numberOne.antiAliasType = AntiAliasType.NORMAL; _numberOne.text = "0KB"; _numberOne.visible = true; _numberOne.mouseEnabled = false; _numberOne.doubleClickEnabled = false; stage.addChild(_numberOne); _numberTwo = new TextField(); _numberTwo.defaultTextFormat = _loadingProgRight; _numberTwo.embedFonts = true; _numberTwo.autoSize = TextFieldAutoSize.LEFT; _numberTwo.antiAliasType = AntiAliasType.NORMAL; _numberTwo.text = "0KB"; _numberTwo.visible = true; _numberTwo.mouseEnabled = false; _numberTwo.doubleClickEnabled = false; stage.addChild(_numberTwo); } private function animationEvent(_arg1:TimerEvent):void{ var _local2:uint = getTimer(); var _local3:Number = (_local2 - _lastTime); _lastTime = _local2; _anmCounter = (_anmCounter + _local3); if (_anmCounter >= ANM_DELAY){ stage.removeChild(_loaderAnmArray[_currAnmFrame]); _currAnmFrame = (_currAnmFrame + _anmDirection); if (_currAnmFrame > (_loaderAnmArray.length - 1)){ _anmDirection = -1; _currAnmFrame = (_loaderAnmArray.length - 1); } else { if (_currAnmFrame < 0){ _anmDirection = 1; _currAnmFrame = 0; }; }; stage.addChild(_loaderAnmArray[_currAnmFrame]); _anmCounter = 0; }; } } }//package
Section 806
//Preloader_legionTTF (Preloader_legionTTF) package { import mx.core.*; public class Preloader_legionTTF extends FontAsset { } }//package
Section 807
//Preloader_loader0000JPG (Preloader_loader0000JPG) package { import mx.core.*; public class Preloader_loader0000JPG extends BitmapAsset { } }//package
Section 808
//Preloader_logo_XML (Preloader_logo_XML) package { import mx.core.*; public class Preloader_logo_XML extends ByteArrayAsset { } }//package
Section 809
//Preloader_logo0000PNG (Preloader_logo0000PNG) package { import mx.core.*; public class Preloader_logo0000PNG extends BitmapAsset { } }//package
Section 810
//Preloader_logo0001PNG (Preloader_logo0001PNG) package { import mx.core.*; public class Preloader_logo0001PNG extends BitmapAsset { } }//package
Section 811
//Preloader_logo0002PNG (Preloader_logo0002PNG) package { import mx.core.*; public class Preloader_logo0002PNG extends BitmapAsset { } }//package
Section 812
//Preloader_logo0003PNG (Preloader_logo0003PNG) package { import mx.core.*; public class Preloader_logo0003PNG extends BitmapAsset { } }//package
Section 813
//Preloader_logo0004PNG (Preloader_logo0004PNG) package { import mx.core.*; public class Preloader_logo0004PNG extends BitmapAsset { } }//package
Section 814
//Preloader_logo0005PNG (Preloader_logo0005PNG) package { import mx.core.*; public class Preloader_logo0005PNG extends BitmapAsset { } }//package
Section 815
//Preloader_logo0006PNG (Preloader_logo0006PNG) package { import mx.core.*; public class Preloader_logo0006PNG extends BitmapAsset { } }//package
Section 816
//Preloader_logo0007PNG (Preloader_logo0007PNG) package { import mx.core.*; public class Preloader_logo0007PNG extends BitmapAsset { } }//package

Library Items

Symbol 1 Bitmap {Preloader_logo0007PNG}
Symbol 2 Bitmap {Preloader_logo0001PNG}
Symbol 3 Bitmap {Preloader_logo0003PNG}
Symbol 4 Bitmap {Preloader_loader0000JPG}
Symbol 5 BinaryData {Preloader_logo_XML}
Symbol 6 Bitmap {Preloader_logo0005PNG}
Symbol 7 Bitmap {Preloader_logo0002PNG}
Symbol 8 Font {AssetImporter_legionTTF}
Symbol 9 Bitmap {Preloader_logo0000PNG}
Symbol 10 Bitmap {Preloader_logo0006PNG}
Symbol 11 Bitmap {Preloader_logo0004PNG}
Symbol 12 Sound {AssetImporter_mus_titlescreen_0000} [AssetImporter_mus_titlescreen_0000]
Symbol 13 Sound {AssetImporter_sfx_escapepod0000} [AssetImporter_sfx_escapepod0000]
Symbol 14 Sound {AssetImporter_sfx_onfirealien0000} [AssetImporter_sfx_onfirealien0000]
Symbol 15 Sound {AssetImporter_sfx_enemyexplode_0000} [AssetImporter_sfx_enemyexplode_0000]
Symbol 16 Sound {AssetImporter_sfx_enemyshoot_0000} [AssetImporter_sfx_enemyshoot_0000]
Symbol 17 Sound {AssetImporter_sfx_enemyshoot_0001} [AssetImporter_sfx_enemyshoot_0001]
Symbol 18 Sound {AssetImporter_sfx_enemyexplode_0001} [AssetImporter_sfx_enemyexplode_0001]
Symbol 19 Sound {AssetImporter_mus_stageloop0000} [AssetImporter_mus_stageloop0000]
Symbol 20 Sound {AssetImporter_mus_stageloop0001} [AssetImporter_mus_stageloop0001]
Symbol 21 Sound {AssetImporter_mus_stageloop0002} [AssetImporter_mus_stageloop0002]
Symbol 22 Sound {AssetImporter_mus_stageloop0003} [AssetImporter_mus_stageloop0003]
Symbol 23 Sound {AssetImporter_sfx_mouseclick0000} [AssetImporter_sfx_mouseclick0000]
Symbol 24 Sound {AssetImporter_sfx_playershoot_0000} [AssetImporter_sfx_playershoot_0000]
Symbol 25 Sound {AssetImporter_sfx_tank0000} [AssetImporter_sfx_tank0000]
Symbol 26 Sound {AssetImporter_sfx_bossambient0000} [AssetImporter_sfx_bossambient0000]
Symbol 27 Sound {AssetImporter_sfx_lazerloop0000PNG} [AssetImporter_sfx_lazerloop0000PNG]
Symbol 28 Bitmap {AssetImporter_flyingsaucerAidle0004}
Symbol 29 Bitmap {AssetImporter_alienfall0013PNG}
Symbol 30 Bitmap {AssetImporter_flyingsaucerAidle0005}
Symbol 31 Bitmap {AssetImporter_flyingsaucerAidle0006}
Symbol 32 Bitmap {AssetImporter_misslesalvo0016PNG}
Symbol 33 Bitmap {AssetImporter_flyingsaucerAidle0007}
Symbol 34 Bitmap {AssetImporter_flyingsaucerAidle0015}
Symbol 35 Bitmap {AssetImporter_flyingsaucercdie0002PNG}
Symbol 36 Bitmap {AssetImporter_flyingsaucerdie0012PNG}
Symbol 37 Bitmap {AssetImporter_flyingsaucerAidle0001}
Symbol 38 Bitmap {AssetImporter_enemybeamlarge0001PNG}
Symbol 39 Bitmap {AssetImporter_flyingsaucerAidle0002}
Symbol 40 Bitmap {AssetImporter_enemyshoot0008PNG}
Symbol 41 Bitmap {AssetImporter_plyrShoot0010PNG}
Symbol 42 Bitmap {AssetImporter_enemyMuzzle0014PNG}
Symbol 43 Bitmap {AssetImporter_upgradeB0023PNG}
Symbol 44 Bitmap {AssetImporter_flyingsaucerAidle0003}
Symbol 45 Bitmap {AssetImporter_shrapnelA0002PNG}
Symbol 46 Bitmap {AssetImporter_alienfall0000PNG}
Symbol 47 Bitmap {AssetImporter_flyingsaucerAidle0008}
Symbol 48 Bitmap {AssetImporter_enemyexplode0015PNG}
Symbol 49 Bitmap {AssetImporter_shrapnel0001PNG}
Symbol 50 Bitmap {AssetImporter_upgradeB0031PNG}
Symbol 51 Bitmap {AssetImporter_flyingsaucerAidle0009}
Symbol 52 Bitmap {AssetImporter_plyrtankimpact0002PNG}
Symbol 53 Bitmap {AssetImporter_shrapnelB0004PNG}
Symbol 54 Bitmap {AssetImporter_enemymuzzlepurple0007PNG}
Symbol 55 Bitmap {AssetImporter_groundexplode0011PNG}
Symbol 56 Bitmap {AssetImporter_lazerground0008PNG}
Symbol 57 Bitmap {AssetImporter_scud0008PNG}
Symbol 58 Bitmap {AssetImporter_flyingsaucercdie0012PNG}
Symbol 59 Bitmap {AssetImporter_bosswalker0008PNG}
Symbol 60 Bitmap {AssetImporter_flyingSaucer0000PNG}
Symbol 61 Bitmap {AssetImporter_toadtrip0000PNG}
Symbol 62 Bitmap {AssetImporter_upgradeB0030PNG}
Symbol 63 Bitmap {AssetImporter_plyrtankmoving0005PNG}
Symbol 64 Bitmap {AssetImporter_scud0006PNG}
Symbol 65 Bitmap {AssetImporter_flyingsaucerAidle0010}
Symbol 66 Bitmap {AssetImporter_aliendie0022PNG}
Symbol 67 Bitmap {AssetImporter_upgradeA0025PNG}
Symbol 68 Bitmap {AssetImporter_bossmasher0003PNG}
Symbol 69 Bitmap {AssetImporter_upgradeA0024PNG}
Symbol 70 Bitmap {AssetImporter_flyingsaucerAdie0000PNG}
Symbol 71 Bitmap {AssetImporter_groundexplode0005PNG}
Symbol 72 Bitmap {AssetImporter_flyingsaucercdie0005PNG}
Symbol 73 Bitmap {AssetImporter_lazerground0000PNG}
Symbol 74 Bitmap {AssetImporter_lazergroundbig0003}
Symbol 75 Bitmap {AssetImporter_enemymuzzlepurple0016PNG}
Symbol 76 Bitmap {AssetImporter_lazergroundbig0002}
Symbol 77 Bitmap {AssetImporter_lazergroundbig0001}
Symbol 78 Bitmap {AssetImporter_enemyexplode0013PNG}
Symbol 79 Bitmap {AssetImporter_lazergroundbig0000}
Symbol 80 Bitmap {AssetImporter_flyingsaucerAidle0013}
Symbol 81 Bitmap {AssetImporter_flyingsaucerAidle0014}
Symbol 82 Bitmap {AssetImporter_flyingsaucerAidle0011}
Symbol 83 Bitmap {AssetImporter_shrapnelA0004PNG}
Symbol 84 Bitmap {AssetImporter_plyrtankshoot0004PNG}
Symbol 85 Bitmap {AssetImporter_flyingsaucerAidle0012}
Symbol 86 Bitmap {AssetImporter_playermuzzle0014PNG}
Symbol 87 Bitmap {AssetImporter_lazerground0006PNG}
Symbol 88 Bitmap {AssetImporter_enemyshootpurple0004PNG}
Symbol 89 Bitmap {AssetImporter_upgradeB0018PNG}
Symbol 90 Bitmap {AssetImporter_bossmother0000PNG}
Symbol 91 Bitmap {AssetImporter_playermuzzle0015PNG}
Symbol 92 Bitmap {AssetImporter_playermuzzle0013PNG}
Symbol 93 Bitmap {AssetImporter_buttondownstate}
Symbol 94 Bitmap {AssetImporter_flyingsaucerdie0007PNG}
Symbol 95 Bitmap {AssetImporter_upgradeA0005PNG}
Symbol 96 Bitmap {AssetImporter_plyrtankmoving0009PNG}
Symbol 97 Bitmap {AssetImporter_aliendie0010PNG}
Symbol 98 Bitmap {AssetImporter_alienfall0010PNG}
Symbol 99 Bitmap {AssetImporter_aliendie0007PNG}
Symbol 100 Bitmap {AssetImporter_groundexplode0007PNG}
Symbol 101 Bitmap {AssetImporter_shrapnelA0000PNG}
Symbol 102 Bitmap {AssetImporter_upgradeC0023PNG}
Symbol 103 Bitmap {AssetImporter_plyrtankmoving0007PNG}
Symbol 104 Bitmap {AssetImporter_upgradeC0028PNG}
Symbol 105 Bitmap {AssetImporter_shrapnelA0005PNG}
Symbol 106 Bitmap {AssetImporter_plyrtankshoot0007PNG}
Symbol 107 Bitmap {AssetImporter_lazerground0001PNG}
Symbol 108 Bitmap {AssetImporter_flyingsaucerAdie0012PNG}
Symbol 109 Bitmap {AssetImporter_playerimpact0000PNG}
Symbol 110 Bitmap {AssetImporter_scud0016PNG}
Symbol 111 Bitmap {AssetImporter_plyrtankmoving0006PNG}
Symbol 112 Bitmap {AssetImporter_scud0013PNG}
Symbol 113 Bitmap {AssetImporter_enemyshootpurple0019PNG}
Symbol 114 Bitmap {AssetImporter_aliendie0012PNG}
Symbol 115 Bitmap {AssetImporter_upgradeA0002PNG}
Symbol 116 Bitmap {AssetImporter_playerimpact0013PNG}
Symbol 117 Bitmap {AssetImporter_flyingsaucerbdie0000PNG}
Symbol 118 BinaryData {AssetImporter_scud_XML}
Symbol 119 Bitmap {AssetImporter_pauseicon0000PNG}
Symbol 120 Bitmap {AssetImporter_enemyexplode0010PNG}
Symbol 121 Bitmap {AssetImporter_upgradeB0019PNG}
Symbol 122 Bitmap {AssetImporter_flyingsaucerbdie0010PNG}
Symbol 123 Bitmap {AssetImporter_aliendie0018PNG}
Symbol 124 Bitmap {AssetImporter_scud0012PNG}
Symbol 125 Bitmap {AssetImporter_enemyshootpurple0018PNG}
Symbol 126 Bitmap {AssetImporter_plyrShoot0002PNG}
Symbol 127 Bitmap {AssetImporter_enemyshoot0017PNG}
Symbol 128 Bitmap {AssetImporter_enemyshootpurple0011PNG}
Symbol 129 Bitmap {AssetImporter_upgradeA0004PNG}
Symbol 130 Bitmap {AssetImporter_enemyshoot0010PNG}
Symbol 131 Bitmap {AssetImporter_enemyMuzzle0015PNG}
Symbol 132 Bitmap {AssetImporter_flyingsaucerAdie0004PNG}
Symbol 133 Bitmap {AssetImporter_flyingsaucercidle0004PNG}
Symbol 134 Bitmap {AssetImporter_plyrTankIdle0008PNG}
Symbol 135 Bitmap {AssetImporter_enemyshoot0009PNG}
Symbol 136 Bitmap {AssetImporter_misslesalvo0001PNG}
Symbol 137 BinaryData {AssetImporter_bombobject_XML}
Symbol 138 Bitmap {AssetImporter_aliendie0021PNG}
Symbol 139 BinaryData {AssetImporter_smasherboss_XML}
Symbol 140 Bitmap {AssetImporter_plyrtankimpact0001PNG}
Symbol 141 Bitmap {AssetImporter_lazerground0004PNG}
Symbol 142 Bitmap {AssetImporter_uipanelPNG}
Symbol 143 Bitmap {AssetImporter_flyingsaucercidle0015PNG}
Symbol 144 Bitmap {AssetImporter_shrapnelA0010PNG}
Symbol 145 Bitmap {AssetImporter_enemyexplode0009PNG}
Symbol 146 Bitmap {AssetImporter_upgradeA0008PNG}
Symbol 147 Bitmap {AssetImporter_flyingsaucercidle0001PNG}
Symbol 148 Bitmap {AssetImporter_flyingSaucer0010PNG}
Symbol 149 Bitmap {AssetImporter_shrapnel0013PNG}
Symbol 150 Bitmap {AssetImporter_upgradeA0012PNG}
Symbol 151 Bitmap {AssetImporter_enemyimpact0014PNG}
Symbol 152 Bitmap {AssetImporter_flyingSaucer0013PNG}
Symbol 153 Bitmap {AssetImporter_plyrTankIdle0001PNG}
Symbol 154 Bitmap {AssetImporter_alienfall0014PNG}
Symbol 155 Bitmap {AssetImporter_scud0014PNG}
Symbol 156 Bitmap {AssetImporter_enemyshootpurple0000PNG}
Symbol 157 Bitmap {AssetImporter_enemymuzzlepurple0009PNG}
Symbol 158 Bitmap {AssetImporter_enemyshootpurple0017PNG}
Symbol 159 Bitmap {AssetImporter_playermuzzle0011PNG}
Symbol 160 Bitmap {AssetImporter_flyingsaucercdie0007PNG}
Symbol 161 Bitmap {AssetImporter_enemyMuzzle0013PNG}
Symbol 162 Bitmap {AssetImporter_flyingsaucerbidle0007PNG}
Symbol 163 Bitmap {AssetImporter_enemymuzzlepurple0002PNG}
Symbol 164 Bitmap {AssetImporter_plyrShoot0017PNG}
Symbol 165 Bitmap {AssetImporter_upgradeA0011PNG}
Symbol 166 BinaryData {AssetImporter_enemy0_XML}
Symbol 167 Bitmap {AssetImporter_flyingsaucercdie0011PNG}
Symbol 168 Bitmap {AssetImporter_upgradeA0010PNG}
Symbol 169 Bitmap {AssetImporter_flyingsaucerbidle0001PNG}
Symbol 170 Bitmap {AssetImporter_shrapnelA0006PNG}
Symbol 171 Bitmap {AssetImporter_upgradeB0021PNG}
Symbol 172 Bitmap {AssetImporter_flyingsaucerbidle0005PNG}
Symbol 173 Bitmap {AssetImporter_uirank4PNG}
Symbol 174 Bitmap {AssetImporter_shrapnel0008PNG}
Symbol 175 Bitmap {AssetImporter_plyrShoot0021PNG}
Symbol 176 Bitmap {AssetImporter_flyingsaucerbdie0008PNG}
Symbol 177 Bitmap {AssetImporter_plyrShoot0013PNG}
Symbol 178 Bitmap {AssetImporter_playerimpact0015PNG}
Symbol 179 Bitmap {AssetImporter_shrapnel0007PNG}
Symbol 180 Bitmap {AssetImporter_enemyshoot0018PNG}
Symbol 181 Bitmap {AssetImporter_playerimpact0011PNG}
Symbol 182 Bitmap {AssetImporter_upgradeB0028PNG}
Symbol 183 Bitmap {AssetImporter_plyrShoot0009PNG}
Symbol 184 Bitmap {AssetImporter_enemyexplode0016PNG}
Symbol 185 Bitmap {AssetImporter_pickupb0000PNG}
Symbol 186 Bitmap {AssetImporter_shrapnel0005PNG}
Symbol 187 Bitmap {AssetImporter_upgradeC0000PNG}
Symbol 188 Bitmap {AssetImporter_enemyshoot0014PNG}
Symbol 189 Bitmap {AssetImporter_upgradeC0005PNG}
Symbol 190 Bitmap {AssetImporter_plyrtankshoot0002PNG}
Symbol 191 Bitmap {AssetImporter_playermuzzle0000PNG}
Symbol 192 Bitmap {AssetImporter_flyingsaucercidle0016PNG}
Symbol 193 Bitmap {AssetImporter_plyrShoot0000PNG}
Symbol 194 Bitmap {AssetImporter_enemyshoot0006PNG}
Symbol 195 Bitmap {AssetImporter_playermuzzle0001PNG}
Symbol 196 Bitmap {AssetImporter_upgradeB0029PNG}
Symbol 197 Bitmap {AssetImporter_upgradeA0000PNG}
Symbol 198 Bitmap {AssetImporter_aliendie0009PNG}
Symbol 199 Bitmap {AssetImporter_special0000PNG}
Symbol 200 BinaryData {AssetImporter_specialship_XML}
Symbol 201 Bitmap {AssetImporter_flyingsaucerbidle0004PNG}
Symbol 202 Bitmap {AssetImporter_enemyshootpurple0003PNG}
Symbol 203 Bitmap {AssetImporter_enemyshoot0012PNG}
Symbol 204 Bitmap {AssetImporter_upgradeB0020PNG}
Symbol 205 Bitmap {AssetImporter_shrapnelB0007PNG}
Symbol 206 Bitmap {AssetImporter_flyingsaucerbidle0014PNG}
Symbol 207 Bitmap {AssetImporter_scud0005PNG}
Symbol 208 Bitmap {AssetImporter_enemyshootpurple0022PNG}
Symbol 209 Bitmap {AssetImporter_enemymuzzlepurple0010PNG}
Symbol 210 Bitmap {AssetImporter_shrapnel0009PNG}
Symbol 211 Bitmap {AssetImporter_enemyshootpurple0016PNG}
Symbol 212 Bitmap {AssetImporter_enemyshoot0016PNG}
Symbol 213 Bitmap {AssetImporter_playerimpact0005PNG}
Symbol 214 Bitmap {AssetImporter_playerimpact0004PNG}
Symbol 215 Bitmap {AssetImporter_shrapnelA0008PNG}
Symbol 216 Bitmap {AssetImporter_enemyshootpurple0008PNG}
Symbol 217 Bitmap {AssetImporter_flyingsaucerAdie0002PNG}
Symbol 218 Bitmap {AssetImporter_enemyshoot0011PNG}
Symbol 219 Bitmap {AssetImporter_upgradeB0026PNG}
Symbol 220 Bitmap {AssetImporter_enemymuzzlepurple0011PNG}
Symbol 221 Bitmap {AssetImporter_upgradeA0023PNG}
Symbol 222 Bitmap {AssetImporter_flyingsaucercdie0009PNG}
Symbol 223 Bitmap {AssetImporter_shrapnelA0013PNG}
Symbol 224 BinaryData {AssetImporter_enemyProjectile0_XML}
Symbol 225 Bitmap {AssetImporter_misslesalvo0007PNG}
Symbol 226 Bitmap {AssetImporter_enemyMuzzle0004PNG}
Symbol 227 Bitmap {AssetImporter_groundexplode0003PNG}
Symbol 228 Bitmap {AssetImporter_flyingsaucercdie0010PNG}
Symbol 229 Bitmap {AssetImporter_shrapnelA0009PNG}
Symbol 230 Bitmap {AssetImporter_upgradeA0013PNG}
Symbol 231 Bitmap {AssetImporter_plyrTankIdle0007PNG}
Symbol 232 Bitmap {AssetImporter_plyrShoot0019PNG}
Symbol 233 Bitmap {AssetImporter_flyingsaucerbidle0012PNG}
Symbol 234 Bitmap {AssetImporter_plyrShoot0016PNG}
Symbol 235 Bitmap {AssetImporter_healthrank0000PNG}
Symbol 236 Bitmap {AssetImporter_flyingsaucerdie0001PNG}
Symbol 237 Bitmap {AssetImporter_enemyexplode0008PNG}
Symbol 238 Bitmap {AssetImporter_enemyshootpurple0012PNG}
Symbol 239 Bitmap {AssetImporter_flyingsaucerAdie0011PNG}
Symbol 240 BinaryData {AssetImporter_enemy1_XML}
Symbol 241 Bitmap {AssetImporter_flyingsaucerdie0002PNG}
Symbol 242 Bitmap {AssetImporter_plyrShoot0006PNG}
Symbol 243 Bitmap {AssetImporter_shrapnel0002PNG}
Symbol 244 Bitmap {AssetImporter_plyrtankmoving0002PNG}
Symbol 245 Bitmap {AssetImporter_groundexplode0006PNG}
Symbol 246 Bitmap {AssetImporter_plyrTankIdle0003PNG}
Symbol 247 Bitmap {AssetImporter_flyingsaucerdie0005PNG}
Symbol 248 Bitmap {AssetImporter_enemymuzzlepurple0008PNG}
Symbol 249 Bitmap {AssetImporter_plyrtankmoving0003PNG}
Symbol 250 Bitmap {AssetImporter_plyrTankIdle0009PNG}
Symbol 251 Bitmap {AssetImporter_plyrShoot0015PNG}
Symbol 252 Bitmap {AssetImporter_enemyshootpurple0015PNG}
Symbol 253 Bitmap {AssetImporter_optionsbg_00PNG}
Symbol 254 Bitmap {AssetImporter_playermuzzle0004PNG}
Symbol 255 Bitmap {AssetImporter_lazermuzzle0000PNG}
Symbol 256 Bitmap {AssetImporter_aliendie0019PNG}
Symbol 257 Bitmap {AssetImporter_plyrtankshoot0006PNG}
Symbol 258 Bitmap {AssetImporter_flyingSaucer0001PNG}
Symbol 259 Bitmap {AssetImporter_flyingsaucercdie0003PNG}
Symbol 260 Bitmap {AssetImporter_scud0000PNG}
Symbol 261 Bitmap {AssetImporter_enemyshootpurple0006PNG}
Symbol 262 Bitmap {AssetImporter_testBG0001PNG}
Symbol 263 Bitmap {AssetImporter_pickupa0003PNG}
Symbol 264 Bitmap {AssetImporter_enemyshootpurple0007PNG}
Symbol 265 Bitmap {AssetImporter_misslesalvo0003PNG}
Symbol 266 Bitmap {AssetImporter_alienfall0006PNG}
Symbol 267 Bitmap {AssetImporter_scud0002PNG}
Symbol 268 Bitmap {AssetImporter_misslesalvo0004PNG}
Symbol 269 Bitmap {AssetImporter_upgradeC0017PNG}
Symbol 270 Bitmap {AssetImporter_pickupa0002PNG}
Symbol 271 Bitmap {AssetImporter_aliendie0001PNG}
Symbol 272 Bitmap {AssetImporter_mine0003PNG}
Symbol 273 Bitmap {AssetImporter_plyrTankIdle0004PNG}
Symbol 274 Bitmap {AssetImporter_upgradeA0006PNG}
Symbol 275 Bitmap {AssetImporter_flyingSaucer0007PNG}
Symbol 276 Bitmap {AssetImporter_plyrtankshoot0000PNG}
Symbol 277 Bitmap {AssetImporter_testBG0002PNG}
Symbol 278 Bitmap {AssetImporter_flyingsaucerbdie0009PNG}
Symbol 279 Bitmap {AssetImporter_flyingSaucer0005PNG}
Symbol 280 Bitmap {AssetImporter_upgradeB0009PNG}
Symbol 281 Bitmap {AssetImporter_upgradeB0006PNG}
Symbol 282 Bitmap {AssetImporter_playerimpact0007PNG}
Symbol 283 Bitmap {AssetImporter_enemyshootpurple0020PNG}
Symbol 284 Bitmap {AssetImporter_scud0004PNG}
Symbol 285 Bitmap {AssetImporter_enemyexplode0006PNG}
Symbol 286 Bitmap {AssetImporter_alienfall0001PNG}
Symbol 287 Bitmap {AssetImporter_misslesalvo0005PNG}
Symbol 288 Bitmap {AssetImporter_shrapnelB0011PNG}
Symbol 289 Bitmap {AssetImporter_upgradeB0016PNG}
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http://swfchan.com/14/66317/info.shtml
Created: 12/4 -2019 02:55:49 Last modified: 12/4 -2019 02:55:49 Server time: 22/12 -2024 23:45:23