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229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

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Legend Of Zelda Chess.swf

This is the info page for
Flash #66430

(Click the ID number above for more basic data on this flash file.)


Text
Choose
difficulty

Easy

piece
configuration

Hard

Pawn

Knight

Rook

Bishop

Queen

King

<Back

ActionScript [AS1/AS2]

Frame 2
stop();
Instance of Symbol 95 MovieClip "piece_3_7" in Frame 3
onClipEvent (load) { }
Frame 4
function MovementRules() { this.up = 0; this.down = 0; this.left = 0; this.right = 0; this.up_left = 0; this.up_right = 0; this.down_left = 0; this.down_right = 0; this.isKnight = false; this.isPawn = false; } function Move(firstPosX, firstPosY, lastPosX, lastPosY) { this.fPX = firstPosX; this.fPY = firstPosY; this.lPX = lastPosX; this.lPY = lastPosY; } function rulesFor(piece) { if ((piece == PAWN_W) || (piece == PAWN_B)) { return(pawnRules); } if ((piece == KNIGHT_W) || (piece == KNIGHT_B)) { return(knightRules); } if ((piece == ROOK_W) || (piece == ROOK_B)) { return(rookRules); } if ((piece == BISSHOP_W) || (piece == BISSHOP_B)) { return(bisshopRules); } if ((piece == QUEEN_W) || (piece == QUEEN_B)) { return(queenRules); } if ((piece == KING_W) || (piece == KING_B)) { return(kingRules); } } function initChessBoard() { chessBoard = new Array(8); chessBoard[0] = new Array(ROOK_B, KNIGHT_B, BISSHOP_B, QUEEN_B, KING_B, BISSHOP_B, KNIGHT_B, ROOK_B); chessBoard[1] = new Array(PAWN_B, PAWN_B, PAWN_B, PAWN_B, PAWN_B, PAWN_B, PAWN_B, PAWN_B); chessBoard[2] = new Array(VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID); chessBoard[3] = new Array(VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID); chessBoard[4] = new Array(VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID); chessBoard[5] = new Array(VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID); chessBoard[6] = new Array(PAWN_W, PAWN_W, PAWN_W, PAWN_W, PAWN_W, PAWN_W, PAWN_W, PAWN_W); chessBoard[7] = new Array(ROOK_W, KNIGHT_W, BISSHOP_W, QUEEN_W, KING_W, BISSHOP_W, KNIGHT_W, ROOK_W); var _local3 = 0; while (_local3 < 8) { var _local2 = 0; while (_local2 < 8) { _root[(("piece_" + _local3) + "_") + _local2].showPiece(chessBoard[_local3][_local2]); _root[(("piece_" + _local3) + "_") + _local2].row = _local3; _root[(("piece_" + _local3) + "_") + _local2].col = _local2; _local2++; } _local3++; } } function calculateMoves(row, col, side) { if (chessBoard[row][col] == VOID) { trace("Error: no piece to calculate moves for !!"); return(null); } var _local3 = new Array(); rules = rulesFor(chessBoard[row][col]); var _local11; if (rules.isKnight) { var _local8 = row - 1; var _local7 = col + 2; if ((((_local8 >= 0) && (_local8 < 8)) && (_local7 >= 0)) && (_local7 < 8)) { if ((chessBoard[_local8][_local7] == VOID) || (side != (chessBoard[_local8][_local7] & 1))) { _local3[_local3.length] = (((row << 9) | (col << 6)) | (_local8 << 3)) | _local7; } } _local8 = row - 1; _local7 = col - 2; if ((((_local8 >= 0) && (_local8 < 8)) && (_local7 >= 0)) && (_local7 < 8)) { if ((chessBoard[_local8][_local7] == VOID) || (side != (chessBoard[_local8][_local7] & 1))) { _local3[_local3.length] = (((row << 9) | (col << 6)) | (_local8 << 3)) | _local7; } } _local8 = row + 1; _local7 = col + 2; if ((((_local8 >= 0) && (_local8 < 8)) && (_local7 >= 0)) && (_local7 < 8)) { if ((chessBoard[_local8][_local7] == VOID) || (side != (chessBoard[_local8][_local7] & 1))) { _local3[_local3.length] = (((row << 9) | (col << 6)) | (_local8 << 3)) | _local7; } } _local8 = row + 1; _local7 = col - 2; if ((((_local8 >= 0) && (_local8 < 8)) && (_local7 >= 0)) && (_local7 < 8)) { if ((chessBoard[_local8][_local7] == VOID) || (side != (chessBoard[_local8][_local7] & 1))) { _local3[_local3.length] = (((row << 9) | (col << 6)) | (_local8 << 3)) | _local7; } } _local8 = row - 2; _local7 = col + 1; if ((((_local8 >= 0) && (_local8 < 8)) && (_local7 >= 0)) && (_local7 < 8)) { if ((chessBoard[_local8][_local7] == VOID) || (side != (chessBoard[_local8][_local7] & 1))) { _local3[_local3.length] = (((row << 9) | (col << 6)) | (_local8 << 3)) | _local7; } } _local8 = row - 2; _local7 = col - 1; if ((((_local8 >= 0) && (_local8 < 8)) && (_local7 >= 0)) && (_local7 < 8)) { if ((chessBoard[_local8][_local7] == VOID) || (side != (chessBoard[_local8][_local7] & 1))) { _local3[_local3.length] = (((row << 9) | (col << 6)) | (_local8 << 3)) | _local7; } } _local8 = row + 2; _local7 = col - 1; if ((((_local8 >= 0) && (_local8 < 8)) && (_local7 >= 0)) && (_local7 < 8)) { if ((chessBoard[_local8][_local7] == VOID) || (side != (chessBoard[_local8][_local7] & 1))) { _local3[_local3.length] = (((row << 9) | (col << 6)) | (_local8 << 3)) | _local7; } } _local8 = row + 2; _local7 = col + 1; if ((((_local8 >= 0) && (_local8 < 8)) && (_local7 >= 0)) && (_local7 < 8)) { if ((chessBoard[_local8][_local7] == VOID) || (side != (chessBoard[_local8][_local7] & 1))) { _local3[_local3.length] = (((row << 9) | (col << 6)) | (_local8 << 3)) | _local7; } } } else if (rules.isPawn) { if (side == SIDE_PLAYER) { var _local10 = false; var _local6 = row - 1; if (chessBoard[_local6][col] == VOID) { _local3[_local3.length] = (((row << 9) | (col << 6)) | (_local6 << 3)) | col; _local10 = true; } if ((row == 6) && (_local10)) { _local6--; if (chessBoard[_local6][col] == VOID) { _local3[_local3.length] = (((row << 9) | (col << 6)) | (_local6 << 3)) | col; } } var _local8 = row - 1; var _local7 = col - 1; if (((((_local8 >= 0) && (_local8 < 8)) && (_local7 >= 0)) && (_local7 < 8)) && ((chessBoard[_local8][_local7] != VOID) && (side != (chessBoard[_local8][_local7] & 1)))) { _local3[_local3.length] = (((row << 9) | (col << 6)) | (_local8 << 3)) | _local7; } _local8 = row - 1; _local7 = col + 1; if (((((_local8 >= 0) && (_local8 < 8)) && (_local7 >= 0)) && (_local7 < 8)) && ((chessBoard[_local8][_local7] != VOID) && (side != (chessBoard[_local8][_local7] & 1)))) { _local3[_local3.length] = (((row << 9) | (col << 6)) | (_local8 << 3)) | _local7; } } else { var _local10 = false; var _local6 = row + 1; if (chessBoard[_local6][col] == VOID) { _local3[_local3.length] = (((row << 9) | (col << 6)) | (_local6 << 3)) | col; _local10 = true; } if ((row == 1) && (_local10)) { _local6++; if (chessBoard[_local6][col] == VOID) { _local3[_local3.length] = (((row << 9) | (col << 6)) | (_local6 << 3)) | col; } } var _local8 = row + 1; var _local7 = col - 1; if (((((_local8 >= 0) && (_local8 < 8)) && (_local7 >= 0)) && (_local7 < 8)) && ((chessBoard[_local8][_local7] != VOID) && (side != (chessBoard[_local8][_local7] & 1)))) { _local3[_local3.length] = (((row << 9) | (col << 6)) | (_local8 << 3)) | _local7; } _local8 = row + 1; _local7 = col + 1; if (((((_local8 >= 0) && (_local8 < 8)) && (_local7 >= 0)) && (_local7 < 8)) && ((chessBoard[_local8][_local7] != VOID) && (side != (chessBoard[_local8][_local7] & 1)))) { _local3[_local3.length] = (((row << 9) | (col << 6)) | (_local8 << 3)) | _local7; } } } else { var _local9 = rules.up; var _local6 = row - 1; while ((_local9 > 0) && (_local6 >= 0)) { if ((chessBoard[_local6][col] == VOID) || (side != (chessBoard[_local6][col] & 1))) { _local3[_local3.length] = (((row << 9) | (col << 6)) | (_local6 << 3)) | col; } else { break; } if (chessBoard[_local6][col] != VOID) { break; } _local6--; _local9--; } _local9 = rules.down; _local6 = row + 1; while ((_local9 > 0) && (_local6 < 8)) { if ((chessBoard[_local6][col] == VOID) || (side != (chessBoard[_local6][col] & 1))) { _local3[_local3.length] = (((row << 9) | (col << 6)) | (_local6 << 3)) | col; } else { break; } if (chessBoard[_local6][col] != VOID) { break; } _local6++; _local9--; } _local9 = rules.left; var _local5 = col - 1; while ((_local9 > 0) && (_local5 >= 0)) { if ((chessBoard[row][_local5] == VOID) || (side != (chessBoard[row][_local5] & 1))) { _local3[_local3.length] = (((row << 9) | (col << 6)) | (row << 3)) | _local5; } else { break; } if (chessBoard[row][_local5] != VOID) { break; } _local5--; _local9--; } _local9 = rules.right; _local5 = col + 1; while ((_local9 > 0) && (_local5 < 8)) { if ((chessBoard[row][_local5] == VOID) || (side != (chessBoard[row][_local5] & 1))) { _local3[_local3.length] = (((row << 9) | (col << 6)) | (row << 3)) | _local5; } else { break; } if (chessBoard[row][_local5] != VOID) { break; } _local5++; _local9--; } _local9 = rules.up_left; _local6 = row - 1; _local5 = col - 1; while (((_local9 > 0) && (_local5 >= 0)) && (_local6 >= 0)) { if ((chessBoard[_local6][_local5] == VOID) || (side != (chessBoard[_local6][_local5] & 1))) { _local3[_local3.length] = (((row << 9) | (col << 6)) | (_local6 << 3)) | _local5; } else { break; } if (chessBoard[_local6][_local5] != VOID) { break; } _local6--; _local5--; _local9--; } _local9 = rules.up_right; _local6 = row - 1; _local5 = col + 1; while (((_local9 > 0) && (_local5 < 8)) && (_local6 >= 0)) { if ((chessBoard[_local6][_local5] == VOID) || (side != (chessBoard[_local6][_local5] & 1))) { _local3[_local3.length] = (((row << 9) | (col << 6)) | (_local6 << 3)) | _local5; } else { break; } if (chessBoard[_local6][_local5] != VOID) { break; } _local6--; _local5++; _local9--; } _local9 = rules.down_left; _local6 = row + 1; _local5 = col - 1; while (((_local9 > 0) && (_local5 >= 0)) && (_local6 < 8)) { if ((chessBoard[_local6][_local5] == VOID) || (side != (chessBoard[_local6][_local5] & 1))) { _local3[_local3.length] = (((row << 9) | (col << 6)) | (_local6 << 3)) | _local5; } else { break; } if (chessBoard[_local6][_local5] != VOID) { break; } _local6++; _local5--; _local9--; } _local9 = rules.down_right; _local6 = row + 1; _local5 = col + 1; while (((_local9 > 0) && (_local5 < 8)) && (_local6 < 8)) { if ((chessBoard[_local6][_local5] == VOID) || (side != (chessBoard[_local6][_local5] & 1))) { _local3[_local3.length] = (((row << 9) | (col << 6)) | (_local6 << 3)) | _local5; } else { break; } if (chessBoard[_local6][_local5] != VOID) { break; } _local6++; _local5++; _local9--; } } return(_local3); } function checkChessState(side) { var _local3; var _local4; var _local6 = 0; while (_local6 < 8) { var _local5 = 0; while (_local5 < 8) { if (((chessBoard[_local6][_local5] & 1) == getOpponent(side)) && (chessBoard[_local6][_local5] != VOID)) { compMoves = calculateMoves(_local6, _local5, getOpponent(side)); var _local2 = 0; while (_local2 < compMoves.length) { _local3 = (compMoves[_local2] >> 3) & 7; _local4 = compMoves[_local2] & 7; if (((chessBoard[_local3][_local4] == KING_W) && (side == SIDE_PLAYER)) || ((chessBoard[_local3][_local4] == KING_B) && (side == SIDE_COMPUTER))) { if (side == SIDE_PLAYER) { kingInChess(_local3, _local4, side); } return(false); } _local2++; } } _local5++; } _local6++; } if (side == SIDE_PLAYER) { var _local7 = 0; _local6 = 0; while (_local6 < 8) { var _local5 = 0; while (_local5 < 8) { if (((chessBoard[_local6][_local5] & 1) == SIDE_PLAYER) && (chessBoard[_local6][_local5] != VOID)) { _local7 = _local7 + select(_local6, _local5, true); } _local5++; } _local6++; } if (_local7 == 0) { invalidateAll(); messages.gotoAndStop("Pat"); } } return(true); } function computerLoose() { trace("ComputerLost"); invalidateAll(); messages.gotoAndStop(2); stop(); } function deselect(piece) { resetAllSelection(); pieceSelected = null; possiblePositions = null; } function displayMove(move, side) { var _local7 = (move >> 9) & 7; var _local6 = (move >> 6) & 7; var _local5 = (move >> 3) & 7; var _local4 = move & 7; var _local2 = " "; if (side == SIDE_COMPUTER) { _local2 = _local2 + "Comp: "; } else { _local2 = _local2 + "You: "; } _local2 = _local2 + letters[_local6]; _local2 = _local2 + (9 - (_local7 + 1)); _local2 = _local2 + " - "; _local2 = _local2 + letters[_local4]; _local2 = _local2 + (9 - (_local5 + 1)); _root.myscroll.appendText(_local2); } function do_move(move, side) { var _local3 = VOID; var _local5 = (move >> 9) & 7; var _local4 = (move >> 6) & 7; var _local2 = (move >> 3) & 7; var _local1 = move & 7; if (side == SIDE_COMPUTER) { if (chessBoard[_local2][_local1] != VOID) { _local3 = chessBoard[_local2][_local1]; playerScore = playerScore - (chessBoard[_local2][_local1] >> 1); computerScore = computerScore + (chessBoard[_local2][_local1] >> 1); } chessBoard[_local2][_local1] = chessBoard[_local5][_local4]; chessBoard[_local5][_local4] = VOID; return(_local3); } if (chessBoard[_local2][_local1] != VOID) { _local3 = chessBoard[_local2][_local1]; playerScore = playerScore + (chessBoard[_local2][_local1] >> 1); computerScore = computerScore - (chessBoard[_local2][_local1] >> 1); } chessBoard[_local2][_local1] = chessBoard[_local5][_local4]; chessBoard[_local5][_local4] = VOID; return(_local3); } function invalidateAll() { var _local3 = 0; while (_local3 < 8) { var _local2 = 0; while (_local2 < 8) { _root[(("piece_" + _local3) + "_") + _local2].marker.gotoAndStop("disabled"); _local2++; } _local3++; } } function movePlayer() { messages.gotoAndStop(0); resetAllSelection(); checkChessState(SIDE_PLAYER); signal.gotoAndStop("player"); } function moveRealPlayer(move, side) { var _local3 = (move >> 9) & 7; var _local2 = (move >> 6) & 7; var _local5 = (move >> 3) & 7; var _local4 = move & 7; if (pieceSelected == null) { trace("ERROR: no piece selected"); return(undefined); } if ((chessBoard[_local3][_local2] == KING_W) && (chessBoard[_local5][_local4] == ROOK_W)) { trace("rocade"); possibleRocade = false; chessBoard[_local3][_local2] = VOID; chessBoard[_local5][_local4] = VOID; if (_local2 < _local4) { chessBoard[_local3][_local2 + 2] = KING_W; chessBoard[_local3][_local2 + 1] = ROOK_W; _root[(("piece_" + _local3) + "_") + (_local2 + 1)].showPiece(chessBoard[_local3][_local2 + 1]); _root[(("piece_" + _local3) + "_") + (_local2 + 2)].showPiece(chessBoard[_local3][_local2 + 2]); } else { chessBoard[_local3][_local2 - 2] = KING_W; chessBoard[_local3][_local2 - 1] = ROOK_W; _root[(("piece_" + _local3) + "_") + (_local2 - 1)].showPiece(chessBoard[_local3][_local2 - 1]); _root[(("piece_" + _local3) + "_") + (_local2 - 2)].showPiece(chessBoard[_local3][_local2 - 2]); } _root[(("piece_" + _local5) + "_") + _local4].showPiece(chessBoard[_local5][_local4]); _root[(("piece_" + _local3) + "_") + _local2].showPiece(chessBoard[_local3][_local2]); } else { if ((chessBoard[_local3][_local2] == KING_W) || (chessBoard[_local3][_local2] == ROOK_W)) { possibleRocade = false; } var _local7 = chessBoard[_local5][_local4]; if (((_local7 & 1) == SIDE_COMPUTER) && (_local7 != VOID)) { trace("capture the computer piece"); } chessBoard[_local5][_local4] = chessBoard[_local3][_local2]; chessBoard[_local3][_local2] = VOID; _root[(("piece_" + _local5) + "_") + _local4].showPiece(chessBoard[_local5][_local4]); _root[(("piece_" + _local3) + "_") + _local2].showPiece(VOID); } invalidateAll(); if ((_local5 == 0) && (chessBoard[_local5][_local4] == PAWN_W)) { trace("promotion"); chessBoard[_local5][_local4] = QUEEN_W; _root[(("piece_" + _local5) + "_") + _local4].showPiece(QUEEN_W); } displayMove(move, SIDE_PLAYER); gotoAndPlay (7); } function moveRealComputer(move) { var _local6 = (move >> 9) & 7; var _local5 = (move >> 6) & 7; var _local2 = (move >> 3) & 7; var _local3 = move & 7; var _local7 = chessBoard[_local2][_local3]; if (((_local7 & 1) == SIDE_PLAYER) && (_local7 != VOID)) { trace("captures the player piece"); } chessBoard[_local2][_local3] = chessBoard[_local6][_local5]; chessBoard[_local6][_local5] = VOID; _root[(("piece_" + _local2) + "_") + _local3].showPiece(chessBoard[_local2][_local3]); _root[(("piece_" + _local6) + "_") + _local5].showPiece(VOID); if ((_local2 == 7) && (chessBoard[_local2][_local3] == PAWN_B)) { trace("promotion"); chessBoard[_local2][_local3] = QUEEN_B; _root[(("piece_" + _local2) + "_") + _local3].showPiece(QUEEN_B); } displayMove(move, SIDE_COMPUTER); movePlayer(); } function resetAllSelection() { var _local3 = 0; while (_local3 < 8) { var _local2 = 0; while (_local2 < 8) { if ((chessBoard[_local3][_local2] == VOID) || ((chessBoard[_local3][_local2] & 1) == SIDE_COMPUTER)) { _root[(("piece_" + _local3) + "_") + _local2].marker.gotoAndStop("disabled"); } else { _root[(("piece_" + _local3) + "_") + _local2].marker.gotoAndStop("normal"); } _local2++; } _local3++; } } function select(row, col, real) { resetAllSelection(); var _local4 = calculateMoves(row, col, SIDE_PLAYER); if (possibleRocade && (real != true)) { if (chessBoard[row][col] == KING_W) { var _local3 = col; var _local7 = true; while (_local7) { _local3++; if (chessBoard[row][_local3] != VOID) { if (chessBoard[row][_local3] == ROOK_W) { if (verifyKingState((((row << 9) | (col << 6)) | (row << 3)) | (col + 2), SIDE_PLAYER)) { _local4[_local4.length] = (((row << 9) | (col << 6)) | (row << 3)) | _local3; } } _local7 = false; } } _local3 = col; _local7 = true; while (_local7) { _local3--; if (chessBoard[row][_local3] != VOID) { if (chessBoard[row][_local3] == ROOK_W) { if (verifyKingState((((row << 9) | (col << 6)) | (row << 3)) | (col - 2), SIDE_PLAYER)) { _local4[_local4.length] = (((row << 9) | (col << 6)) | (row << 3)) | _local3; } } } _local7 = false; } } } var _local6 = new Array(); var _local8 = 0; while (_local8 < _local4.length) { if (verifyKingState(_local4[_local8], SIDE_PLAYER)) { _local6[_local6.length] = _local4[_local8]; } _local8++; } if (real != true) { _local8 = 0; while (_local8 < _local6.length) { _root[(("piece_" + ((_local6[_local8] >> 3) & 7)) + "_") + (_local6[_local8] & 7)].marker.gotoAndStop("selectedTo"); _local8++; } pieceSelected = _root[(("piece_" + row) + "_") + col]; } else { return(_local6.length); } } function kingInChess(rowKing, colKing, side) { trace(" >>>> CHESS " + side); possibleRocade = false; if (side == SIDE_PLAYER) { messages.gotoAndStop("playerChess"); } else { messages.gotoAndStop("computerChess"); } var _local4; var _local6 = true; var _local3 = 0; while (_local3 < 8) { var _local2 = 0; while (_local2 < 8) { if (((chessBoard[_local3][_local2] & 1) == side) && (chessBoard[_local3][_local2] != VOID)) { _local4 = calculateMoves(_local3, _local2, side); disabled = true; var _local1 = 0; while (_local1 < _local4.length) { if (verifyKingState(_local4[_local1], side)) { _local6 = false; } _local1++; } } _local2++; } _local3++; } if (_local6) { loose(side); } } function loose(side) { if (side == SIDE_COMPUTER) { computerLoose(); } else { playerLoose(); } } function playerLoose() { trace("Player Lost"); invalidateAll(); messages.gotoAndStop(3); stop(); } function search(side, depth, alpha, beta) { var _local5 = -INFINITY; var _local3 = new Array(); var _local8 = null; var _local7; var _local11; var _local6 = 0; while (_local6 < 8) { var _local1 = 0; while (_local1 < 8) { if (((chessBoard[_local6][_local1] & 1) == side) && (chessBoard[_local6][_local1] != VOID)) { _local3 = _local3.concat(calculateMoves(_local6, _local1, side)); } _local1++; } _local6++; } _local6 = 0; while (_local6 < _local3.length) { _local8 = do_move(_local3[_local6], side); if (depth == 0) { _local7 = ((side == SIDE_COMPUTER) ? (computerScore) : (playerScore)); } else { _local7 = -search(getOpponent(side), depth - 1, -1 * beta, -1 * alpha); } undo_move(_local3[_local6], side, _local8); if (_local5 < _local7) { _local5 = _local7; } if (alpha < _local5) { alpha = _local5; } if (alpha >= beta) { return(alpha); } _local6++; } return(_local5); } function shuffle(collection) { var _local4 = new Array(); var _local3; var _local2; while (collection.length != 0) { _local2 = Math.round(Math.random() * (collection.length - 1)); _local3 = collection[_local2]; collection.splice(_local2, 1); _local4.push(_local3); } return(_local4); } function getOpponent(side) { if (side == SIDE_PLAYER) { return(SIDE_COMPUTER); } return(SIDE_PLAYER); } function undo_move(move, side, pieceCaptured) { var _local6 = (move >> 9) & 7; var _local5 = (move >> 6) & 7; var _local2 = (move >> 3) & 7; var _local1 = move & 7; if (side == SIDE_COMPUTER) { chessBoard[_local6][_local5] = chessBoard[_local2][_local1]; if (pieceCaptured != VOID) { chessBoard[_local2][_local1] = pieceCaptured; playerScore = playerScore + (chessBoard[_local2][_local1] >> 1); computerScore = computerScore - (chessBoard[_local2][_local1] >> 1); } else { chessBoard[_local2][_local1] = VOID; } } else { chessBoard[_local6][_local5] = chessBoard[_local2][_local1]; if (pieceCaptured != VOID) { chessBoard[_local2][_local1] = pieceCaptured; playerScore = playerScore - (chessBoard[_local2][_local1] >> 1); computerScore = computerScore + (chessBoard[_local2][_local1] >> 1); } else { chessBoard[_local2][_local1] = VOID; } } } function verifyKingState(move, side) { var _local8; var _local4; var _local5; var _local6; _local8 = do_move(move, side); var _local7 = 0; while (_local7 < 8) { var _local3 = 0; while (_local3 < 8) { if (((chessBoard[_local7][_local3] & 1) == getOpponent(side)) && (chessBoard[_local7][_local3] != VOID)) { _local4 = calculateMoves(_local7, _local3, getOpponent(side)); var _local1 = 0; while (_local1 < _local4.length) { _local5 = (_local4[_local1] >> 3) & 7; _local6 = _local4[_local1] & 7; if (((chessBoard[_local5][_local6] == KING_W) && (side == SIDE_PLAYER)) || ((chessBoard[_local5][_local6] == KING_B) && (side == SIDE_COMPUTER))) { undo_move(move, side, _local8); return(false); } _local1++; } } _local3++; } _local7++; } undo_move(move, side, _local8); return(true); } VOID = -1; PAWN_W = 5; KNIGHT_W = 13; ROOK_W = 21; BISSHOP_W = 17; QUEEN_W = 29; KING_W = 2001; PAWN_B = 4; KNIGHT_B = 12; ROOK_B = 20; BISSHOP_B = 16; QUEEN_B = 28; KING_B = 4000; SIDE_COMPUTER = 0; SIDE_PLAYER = 1; letters = new Array("a", "b", "c", "d", "e", "f", "g", "h"); possibleRocade = true; pawnRules = new MovementRules(); pawnRules.isPawn = true; pawnRules.up = 1; knightRules = new MovementRules(); knightRules.isKnight = true; rookRules = new MovementRules(); rookRules.up = 8; rookRules.down = 8; rookRules.left = 8; rookRules.right = 8; bisshopRules = new MovementRules(); bisshopRules.up_left = 8; bisshopRules.up_right = 8; bisshopRules.down_left = 8; bisshopRules.down_right = 8; queenRules = new MovementRules(); queenRules.up = 8; queenRules.down = 8; queenRules.left = 8; queenRules.right = 8; queenRules.up_left = 8; queenRules.up_right = 8; queenRules.down_left = 8; queenRules.down_right = 8; kingRules = new MovementRules(); kingRules.up = 1; kingRules.down = 1; kingRules.left = 1; kingRules.right = 1; kingRules.up_left = 1; kingRules.up_right = 1; kingRules.down_left = 1; kingRules.down_right = 1; poMo = new Array(); initChessBoard(); movePlayer(); myscroll.clearText(); stop();
Frame 7
signal.gotoAndStop("comp"); messages.gotoAndStop(1); computerScore = 0; playerScore = 0; var i = 0; while (i < 8) { j = 0; while (j < 8) { if (chessBoard[i][j] != VOID) { if ((chessBoard[i][j] & 1) == SIDE_COMPUTER) { computerScore = computerScore + (chessBoard[i][j] >> 1); playerScore = playerScore - (chessBoard[i][j] >> 1); } else if ((chessBoard[i][j] & 1) == SIDE_PLAYER) { computerScore = computerScore - (chessBoard[i][j] >> 1); playerScore = playerScore + (chessBoard[i][j] >> 1); } } j++; } i++; }
Frame 8
computerScore = 0; INFINITY = 10000000 /* 0x989680 */; s = getTimer(); trace("my turn"); alpha = -INFINITY; beta = INFINITY; bestMove = null; bestScore = -INFINITY; allPossibleMoves = new Array(); capturedPiece = null; side = SIDE_COMPUTER; depth = MAXDEPTH; var i = 0; while (i < 8) { var j = 0; while (j < 8) { if (((chessBoard[i][j] & 1) == side) && (chessBoard[i][j] != VOID)) { compMoves = calculateMoves(i, j, side); allPossibleMoves = allPossibleMoves.concat(compMoves); } j++; } i++; } allPossibleMoves = shuffle(allPossibleMoves); index = 0;
Frame 9
if (index < allPossibleMoves.length) { progressBar.show(index, allPossibleMoves.length - 1); capturedPiece = do_move(allPossibleMoves[index], side); moveScore = -search(getOpponent(side), depth, -1 * beta, -1 * alpha); } else { gotoAndPlay (11); }
Frame 10
undo_move(allPossibleMoves[index], side, capturedPiece); if (bestScore < moveScore) { bestScore = moveScore; bestMove = allPossibleMoves[index]; } if (alpha < bestScore) { alpha = bestScore; } if (alpha >= beta) { gotoAndPlay (11); } index++; gotoAndPlay(_currentframe - 1);
Frame 11
trace("best: " + bestMove); delete allPossibleMoves; trace("time " + (getTimer() - s)); if (bestMove == null) { messages.gotoAndStop("Pat"); } isPat = checkChessState(SIDE_COMPUTER); tempP = do_move(bestMove, SIDE_COMPUTER); isNotMat = checkChessState(SIDE_COMPUTER); undo_move(bestMove, SIDE_COMPUTER, tempP); if (isNotMat) { moveRealComputer(bestMove); } else if (isPat) { messages.gotoAndStop("Pat"); } else { computerLoose(); } stop();
Symbol 12 MovieClip [energyBar] Frame 1
function show(value, maxValue) { _visible = true; var _local1 = Math.round((value * 20) / maxValue); if (_local1 == 0) { _local1 = 1; } gotoAndStop(_local1); } function hide() { _visible = false; } stop();
Symbol 14 MovieClip Frame 1
stop();
Symbol 15 MovieClip Frame 1
_root.stop(); movieSize = _root.getBytesTotal();
Symbol 15 MovieClip Frame 2
movieLoaded = _root.getBytesLoaded(); percent = Math.round((movieLoaded / movieSize) * 100); loadbar.gotoAndStop(percent);
Symbol 15 MovieClip Frame 3
if (movieLoaded < movieSize) { gotoAndPlay(_currentframe - 1); }
Symbol 15 MovieClip Frame 4
_root.play();
Symbol 31 Button
on (release) { stopAllSounds(); MAXDEPTH = 0; play(); }
Symbol 34 Button
on (release) { gotoAndStop (12); }
Symbol 37 Button
on (release) { stopAllSounds(); MAXDEPTH = 1; play(); }
Symbol 63 Button
on (release) { _root.select(this._parent.row, this._parent.col); gotoAndStop (3); }
Symbol 65 Button
on (release) { _root.moveRealPlayer((((_root.pieceSelected.row << 9) | (_root.pieceSelected.col << 6)) | (this._parent.row << 3)) | this._parent.col, _root.SIDE_PLAYER); }
Symbol 67 Button
on (release) { _root.deselect(this._parent); _root.gotoAndStop("normal"); }
Symbol 68 MovieClip Frame 1
stop();
Symbol 68 MovieClip Frame 2
stop();
Symbol 68 MovieClip Frame 3
stop();
Symbol 68 MovieClip Frame 4
stop();
Symbol 93 MovieClip Frame 1
function showPiece(piece) { if (piece == _root.VOID) { gotoAndStop (1); } else if (piece == _root.PAWN_W) { gotoAndStop (2); } else if (piece == _root.KNIGHT_W) { gotoAndStop (3); } else if (piece == _root.ROOK_W) { gotoAndStop (4); } else if (piece == _root.BISSHOP_W) { gotoAndStop (5); } else if (piece == _root.QUEEN_W) { gotoAndStop (6); } else if (piece == _root.KING_W) { gotoAndStop (7); } else if (piece == _root.PAWN_B) { gotoAndStop (9); } else if (piece == _root.KNIGHT_B) { gotoAndStop (10); } else if (piece == _root.ROOK_B) { gotoAndStop (11); } else if (piece == _root.BISSHOP_B) { gotoAndStop (12); } else if (piece == _root.QUEEN_B) { gotoAndStop (13); } else if (piece == _root.KING_B) { gotoAndStop (14); } } piece = "void"; stop();
Symbol 93 MovieClip Frame 2
piece = "pawn_w"; stop();
Symbol 93 MovieClip Frame 3
piece = "knight_w"; stop();
Symbol 93 MovieClip Frame 4
piece = "rook_w"; stop();
Symbol 93 MovieClip Frame 5
piece = "bisshop_w"; stop();
Symbol 93 MovieClip Frame 6
piece = "queen_w"; stop();
Symbol 93 MovieClip Frame 7
piece = "king_w"; stop();
Symbol 93 MovieClip Frame 9
piece = "pawn_b"; stop();
Symbol 93 MovieClip Frame 10
piece = "knight_b"; stop();
Symbol 93 MovieClip Frame 11
piece = "rook_b"; stop();
Symbol 93 MovieClip Frame 12
piece = "bisshop_b"; stop();
Symbol 93 MovieClip Frame 13
piece = "queen_b"; stop();
Symbol 93 MovieClip Frame 14
piece = "king_b"; stop();
Symbol 94 MovieClip Frame 1
function showPiece(piece) { if (piece == _root.VOID) { gotoAndStop (1); } else if (piece == _root.PAWN_W) { gotoAndStop (2); } else if (piece == _root.KNIGHT_W) { gotoAndStop (3); } else if (piece == _root.ROOK_W) { gotoAndStop (4); } else if (piece == _root.BISSHOP_W) { gotoAndStop (5); } else if (piece == _root.QUEEN_W) { gotoAndStop (6); } else if (piece == _root.KING_W) { gotoAndStop (7); } else if (piece == _root.PAWN_B) { gotoAndStop (9); } else if (piece == _root.KNIGHT_B) { gotoAndStop (10); } else if (piece == _root.ROOK_B) { gotoAndStop (11); } else if (piece == _root.BISSHOP_B) { gotoAndStop (12); } else if (piece == _root.QUEEN_B) { gotoAndStop (13); } else if (piece == _root.KING_B) { gotoAndStop (14); } } piece = "void"; stop();
Symbol 94 MovieClip Frame 2
piece = "pawn_w"; stop();
Symbol 94 MovieClip Frame 3
piece = "knight_w"; stop();
Symbol 94 MovieClip Frame 4
piece = "rook_w"; stop();
Symbol 94 MovieClip Frame 5
piece = "bisshop_w"; stop();
Symbol 94 MovieClip Frame 6
piece = "queen_w"; stop();
Symbol 94 MovieClip Frame 7
piece = "king_w"; stop();
Symbol 94 MovieClip Frame 9
piece = "pawn_b"; stop();
Symbol 94 MovieClip Frame 10
piece = "knight_b"; stop();
Symbol 94 MovieClip Frame 11
piece = "rook_b"; stop();
Symbol 94 MovieClip Frame 12
piece = "bisshop_b"; stop();
Symbol 94 MovieClip Frame 13
piece = "queen_b"; stop();
Symbol 94 MovieClip Frame 14
piece = "king_b"; stop();
Symbol 95 MovieClip Frame 1
function showPiece(piece) { if (piece == _root.VOID) { gotoAndStop (1); } else if (piece == _root.PAWN_W) { gotoAndStop (2); } else if (piece == _root.KNIGHT_W) { gotoAndStop (3); } else if (piece == _root.ROOK_W) { gotoAndStop (4); } else if (piece == _root.BISSHOP_W) { gotoAndStop (5); } else if (piece == _root.QUEEN_W) { gotoAndStop (6); } else if (piece == _root.KING_W) { gotoAndStop (7); } else if (piece == _root.PAWN_B) { gotoAndStop (9); } else if (piece == _root.KNIGHT_B) { gotoAndStop (10); } else if (piece == _root.ROOK_B) { gotoAndStop (11); } else if (piece == _root.BISSHOP_B) { gotoAndStop (12); } else if (piece == _root.QUEEN_B) { gotoAndStop (13); } else if (piece == _root.KING_B) { gotoAndStop (14); } } piece = "void"; stop();
Symbol 95 MovieClip Frame 2
piece = "pawn_w"; stop();
Symbol 95 MovieClip Frame 3
piece = "knight_w"; stop();
Symbol 95 MovieClip Frame 4
piece = "rook_w"; stop();
Symbol 95 MovieClip Frame 5
piece = "bisshop_w"; stop();
Symbol 95 MovieClip Frame 6
piece = "queen_w"; stop();
Symbol 95 MovieClip Frame 7
piece = "king_w"; stop();
Symbol 95 MovieClip Frame 9
piece = "pawn_b"; stop();
Symbol 95 MovieClip Frame 10
piece = "knight_b"; stop();
Symbol 95 MovieClip Frame 11
piece = "rook_b"; stop();
Symbol 95 MovieClip Frame 12
piece = "bisshop_b"; stop();
Symbol 95 MovieClip Frame 13
piece = "queen_b"; stop();
Symbol 95 MovieClip Frame 14
piece = "king_b"; stop();
Symbol 103 Button
on (release) { stopAllSounds(); gotoAndPlay (1); }
Symbol 117 MovieClip Frame 1
_root.progressBar._visible = false; stop();
Symbol 117 MovieClip Frame 2
_root.progressBar._visible = true; _root.progressBar.gotoAndStop(1); stop();
Symbol 133 Button
on (release) { stopAllSounds(); gotoAndStop (1); }

Library Items

Symbol 1 GraphicUsed by:12
Symbol 2 GraphicUsed by:9
Symbol 3 GraphicUsed by:9
Symbol 4 GraphicUsed by:9
Symbol 5 GraphicUsed by:9
Symbol 6 GraphicUsed by:9
Symbol 7 GraphicUsed by:9
Symbol 8 GraphicUsed by:9 12 14 22
Symbol 9 MovieClipUses:2 3 4 5 6 7 8Used by:12
Symbol 10 ShapeTweeningUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [energyBar]Uses:1 9 10 11 8Used by:Timeline
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:8 13Used by:15
Symbol 15 MovieClipUses:14Used by:Timeline
Symbol 16 GraphicUsed by:22
Symbol 17 GraphicUsed by:22
Symbol 18 GraphicUsed by:22
Symbol 19 GraphicUsed by:22
Symbol 20 GraphicUsed by:22
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:8 16 17 18 19 20 21Used by:Timeline
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:25
Symbol 25 MovieClipUses:24Used by:Timeline
Symbol 26 FontUsed by:27
Symbol 27 TextUses:26Used by:Timeline
Symbol 28 FontUsed by:29 32 35
Symbol 29 TextUses:28Used by:31
Symbol 30 GraphicUsed by:31
Symbol 31 ButtonUses:29 30Used by:Timeline
Symbol 32 TextUses:28Used by:34
Symbol 33 GraphicUsed by:34
Symbol 34 ButtonUses:32 33Used by:Timeline
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Symbol 36 GraphicUsed by:37
Symbol 37 ButtonUses:35 36Used by:Timeline
Symbol 38 SoundUsed by:Timeline
Symbol 39 GraphicUsed by:Timeline
Symbol 40 GraphicUsed by:48
Symbol 41 GraphicUsed by:48
Symbol 42 GraphicUsed by:48
Symbol 43 GraphicUsed by:48
Symbol 44 GraphicUsed by:48
Symbol 45 GraphicUsed by:48
Symbol 46 GraphicUsed by:48
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:40 41 42 43 44 45 46 47Used by:Timeline
Symbol 49 GraphicUsed by:57
Symbol 50 GraphicUsed by:57
Symbol 51 GraphicUsed by:57
Symbol 52 GraphicUsed by:57
Symbol 53 GraphicUsed by:57
Symbol 54 GraphicUsed by:57
Symbol 55 GraphicUsed by:57
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:49 50 51 52 53 54 55 56Used by:Timeline
Symbol 58 GraphicUsed by:Timeline
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:Timeline
Symbol 61 GraphicUsed by:Timeline
Symbol 62 GraphicUsed by:63 65 67
Symbol 63 ButtonUses:62Used by:68
Symbol 64 GraphicUsed by:68
Symbol 65 ButtonUses:62Used by:68
Symbol 66 GraphicUsed by:68
Symbol 67 ButtonUses:62Used by:68
Symbol 68 MovieClipUses:63 64 65 66 67Used by:93 94 95
Symbol 69 BitmapUsed by:70 119
Symbol 70 GraphicUses:69Used by:93 94 95
Symbol 71 BitmapUsed by:72 119
Symbol 72 GraphicUses:71Used by:93 94 95
Symbol 73 BitmapUsed by:74 124
Symbol 74 GraphicUses:73Used by:93 94 95
Symbol 75 BitmapUsed by:76 126
Symbol 76 GraphicUses:75Used by:93 94 95
Symbol 77 BitmapUsed by:78 128
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Symbol 88 GraphicUses:87Used by:93 94 95
Symbol 89 BitmapUsed by:90 130
Symbol 90 GraphicUses:89Used by:93 94 95
Symbol 91 BitmapUsed by:92 130
Symbol 92 GraphicUses:91Used by:93 94 95
Symbol 93 MovieClipUses:68 70 72 74 76 78 80 82 84 86 88 90 92Used by:Timeline
Symbol 94 MovieClipUses:68 70 72 74 76 78 80 82 84 86 88 90 92Used by:Timeline
Symbol 95 MovieClipUses:68 70 72 74 76 78 80 82 84 86 88 90 92Used by:Timeline
Symbol 96 GraphicUsed by:103
Symbol 97 GraphicUsed by:102 103 114
Symbol 98 GraphicUsed by:102 103 109 114
Symbol 99 GraphicUsed by:102 103 114
Symbol 100 GraphicUsed by:102 103 114
Symbol 101 GraphicUsed by:102 103
Symbol 102 MovieClipUses:97 98 99 100 101Used by:103
Symbol 103 ButtonUses:96 102 97 98 99 100 101Used by:Timeline
Symbol 104 GraphicUsed by:109
Symbol 105 GraphicUsed by:109 114
Symbol 106 GraphicUsed by:109 114
Symbol 107 GraphicUsed by:109 114
Symbol 108 GraphicUsed by:109 114
Symbol 109 MovieClipUses:104 105 106 107 108 98Used by:117
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:117
Symbol 112 GraphicUsed by:114
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:112 105 107 113 106 100 98 97 108 99Used by:117
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:117
Symbol 117 MovieClipUses:109 111 114 116Used by:Timeline
Symbol 118 SoundUsed by:Timeline
Symbol 119 GraphicUses:71 69Used by:Timeline
Symbol 120 FontUsed by:121 122 123 125 127 129 131
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Symbol 123 TextUses:120Used by:Timeline
Symbol 124 GraphicUses:73Used by:Timeline
Symbol 125 TextUses:120Used by:Timeline
Symbol 126 GraphicUses:75Used by:Timeline
Symbol 127 TextUses:120Used by:Timeline
Symbol 128 GraphicUses:77Used by:Timeline
Symbol 129 TextUses:120Used by:Timeline
Symbol 130 GraphicUses:91 89 87 85 83 81Used by:Timeline
Symbol 131 TextUses:120Used by:133
Symbol 132 GraphicUsed by:133
Symbol 133 ButtonUses:131 132Used by:Timeline
Symbol 134 GraphicUses:79Used by:Timeline

Instance Names

"piece_0_0"Frame 3Symbol 93 MovieClip
"piece_0_1"Frame 3Symbol 93 MovieClip
"piece_0_2"Frame 3Symbol 93 MovieClip
"piece_0_3"Frame 3Symbol 93 MovieClip
"piece_0_4"Frame 3Symbol 93 MovieClip
"piece_0_5"Frame 3Symbol 93 MovieClip
"piece_0_6"Frame 3Symbol 94 MovieClip
"piece_0_7"Frame 3Symbol 93 MovieClip
"piece_1_0"Frame 3Symbol 94 MovieClip
"piece_1_1"Frame 3Symbol 93 MovieClip
"piece_1_2"Frame 3Symbol 94 MovieClip
"piece_1_3"Frame 3Symbol 93 MovieClip
"piece_1_4"Frame 3Symbol 94 MovieClip
"piece_1_5"Frame 3Symbol 93 MovieClip
"piece_1_6"Frame 3Symbol 93 MovieClip
"piece_1_7"Frame 3Symbol 93 MovieClip
"piece_2_0"Frame 3Symbol 93 MovieClip
"piece_2_1"Frame 3Symbol 94 MovieClip
"piece_2_2"Frame 3Symbol 94 MovieClip
"piece_2_3"Frame 3Symbol 94 MovieClip
"piece_2_4"Frame 3Symbol 93 MovieClip
"piece_2_5"Frame 3Symbol 93 MovieClip
"piece_2_6"Frame 3Symbol 94 MovieClip
"piece_2_7"Frame 3Symbol 94 MovieClip
"piece_3_0"Frame 3Symbol 93 MovieClip
"piece_3_1"Frame 3Symbol 93 MovieClip
"piece_3_2"Frame 3Symbol 94 MovieClip
"piece_3_3"Frame 3Symbol 94 MovieClip
"piece_3_4"Frame 3Symbol 93 MovieClip
"piece_3_5"Frame 3Symbol 94 MovieClip
"piece_3_6"Frame 3Symbol 93 MovieClip
"piece_3_7"Frame 3Symbol 95 MovieClip
"piece_4_0"Frame 3Symbol 94 MovieClip
"piece_4_1"Frame 3Symbol 94 MovieClip
"piece_4_2"Frame 3Symbol 93 MovieClip
"piece_4_3"Frame 3Symbol 94 MovieClip
"piece_4_4"Frame 3Symbol 94 MovieClip
"piece_4_5"Frame 3Symbol 93 MovieClip
"piece_4_6"Frame 3Symbol 94 MovieClip
"piece_4_7"Frame 3Symbol 93 MovieClip
"piece_5_0"Frame 3Symbol 94 MovieClip
"piece_5_1"Frame 3Symbol 93 MovieClip
"piece_5_2"Frame 3Symbol 93 MovieClip
"piece_5_3"Frame 3Symbol 93 MovieClip
"piece_5_4"Frame 3Symbol 94 MovieClip
"piece_5_5"Frame 3Symbol 93 MovieClip
"piece_5_6"Frame 3Symbol 93 MovieClip
"piece_5_7"Frame 3Symbol 94 MovieClip
"piece_6_0"Frame 3Symbol 93 MovieClip
"piece_6_1"Frame 3Symbol 93 MovieClip
"piece_6_2"Frame 3Symbol 93 MovieClip
"piece_6_3"Frame 3Symbol 93 MovieClip
"piece_6_4"Frame 3Symbol 93 MovieClip
"piece_6_5"Frame 3Symbol 93 MovieClip
"piece_6_6"Frame 3Symbol 93 MovieClip
"piece_6_7"Frame 3Symbol 94 MovieClip
"piece_7_0"Frame 3Symbol 93 MovieClip
"piece_7_1"Frame 3Symbol 93 MovieClip
"piece_7_2"Frame 3Symbol 93 MovieClip
"piece_7_3"Frame 3Symbol 93 MovieClip
"piece_7_4"Frame 3Symbol 93 MovieClip
"piece_7_5"Frame 3Symbol 93 MovieClip
"piece_7_6"Frame 3Symbol 93 MovieClip
"piece_7_7"Frame 3Symbol 93 MovieClip
"signal"Frame 3Symbol 117 MovieClip
"progressBar"Frame 3Symbol 12 MovieClip [energyBar]
"loadbar"Symbol 15 MovieClip Frame 1Symbol 14 MovieClip
"marker"Symbol 93 MovieClip Frame 1Symbol 68 MovieClip
"marker"Symbol 94 MovieClip Frame 1Symbol 68 MovieClip
"marker"Symbol 95 MovieClip Frame 1Symbol 68 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 12 as "energyBar"

Labels

"moveComputer"Frame 7
"moveLoop"Frame 9
"searchDone"Frame 11
"normal"Symbol 68 MovieClip Frame 1
"selectedTo"Symbol 68 MovieClip Frame 2
"selected"Symbol 68 MovieClip Frame 3
"disabled"Symbol 68 MovieClip Frame 4
"void"Symbol 93 MovieClip Frame 1
"pawn_w"Symbol 93 MovieClip Frame 2
"knight_w"Symbol 93 MovieClip Frame 3
"rook_w"Symbol 93 MovieClip Frame 4
"bisshop_w"Symbol 93 MovieClip Frame 5
"queen_w"Symbol 93 MovieClip Frame 6
"king_w"Symbol 93 MovieClip Frame 7
"pawn_b"Symbol 93 MovieClip Frame 9
"knight_b"Symbol 93 MovieClip Frame 10
"rook_b"Symbol 93 MovieClip Frame 11
"bisshop_b"Symbol 93 MovieClip Frame 12
"queen_b"Symbol 93 MovieClip Frame 13
"king_b"Symbol 93 MovieClip Frame 14
"void"Symbol 94 MovieClip Frame 1
"pawn_w"Symbol 94 MovieClip Frame 2
"knight_w"Symbol 94 MovieClip Frame 3
"rook_w"Symbol 94 MovieClip Frame 4
"bisshop_w"Symbol 94 MovieClip Frame 5
"queen_w"Symbol 94 MovieClip Frame 6
"king_w"Symbol 94 MovieClip Frame 7
"pawn_b"Symbol 94 MovieClip Frame 9
"knight_b"Symbol 94 MovieClip Frame 10
"rook_b"Symbol 94 MovieClip Frame 11
"bisshop_b"Symbol 94 MovieClip Frame 12
"queen_b"Symbol 94 MovieClip Frame 13
"king_b"Symbol 94 MovieClip Frame 14
"void"Symbol 95 MovieClip Frame 1
"pawn_w"Symbol 95 MovieClip Frame 2
"knight_w"Symbol 95 MovieClip Frame 3
"rook_w"Symbol 95 MovieClip Frame 4
"bisshop_w"Symbol 95 MovieClip Frame 5
"queen_w"Symbol 95 MovieClip Frame 6
"king_w"Symbol 95 MovieClip Frame 7
"pawn_b"Symbol 95 MovieClip Frame 9
"knight_b"Symbol 95 MovieClip Frame 10
"rook_b"Symbol 95 MovieClip Frame 11
"bisshop_b"Symbol 95 MovieClip Frame 12
"queen_b"Symbol 95 MovieClip Frame 13
"king_b"Symbol 95 MovieClip Frame 14
"player"Symbol 117 MovieClip Frame 1
"comp"Symbol 117 MovieClip Frame 2




http://swfchan.com/14/66430/info.shtml
Created: 12/4 -2019 01:34:53 Last modified: 12/4 -2019 01:34:53 Server time: 22/12 -2024 21:05:25