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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2574 · P5148

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Kingdom Crusher.swf

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Flash #66641

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DANGER!

MOVE MOUSE
THIS WAY

Arrow Keys: Scroll level
1-4: Change brick type
Z: Zoom In/Out
Spacebar: Start battle

Ye Olde Keyboard Shortcuts

WATCH THE
SKIES

Mud bricks for sale
in the Shop

Click and drag to
add/remove
protective blocks

TRY PLACING
KING HERE

Click START
BATTLE to
continue!

BRICKS FOR SALE
you break, you buy.

CLICK HERE TO PURCHASE!

NOT ENOUGH GOLD, PEASANT!

YOU ALREADY BOUGHT THIS...

SOLD!

Uh...they're not stronger than wood blocks,
but they have a few unique features.
Maybe you'll find them useful...

S

K

C

I

R

B

D

U

M

Thats more like it, these babies are much
stronger than wood. They're not impervious
to everything however...

STONE BRICKS

Got your eye on these beauties have you?
Smelted to defensive-perfection, but they
cost a pretty penny...

IRON BRICKS

<p align="left"><font face="Benegraphic" size="32" color="#3c3c00" letterSpacing="0.000000" kerning="0"><b>000</b></font></p><p align="left"></p>

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Bricks Available:

<p align="center"><font face="Benegraphic" size="16" color="#660000" letterSpacing="0.000000" kerning="0">99</font></p><p align="center"></p>

<p align="left"><font face="Benegraphic" size="32" color="#3c3c00" letterSpacing="0.000000" kerning="0"><b>000</b></font></p><p align="left"></p>

<p align="center"><font face="Benegraphic" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">Worth: 1</font></p><p align="center"></p>

<p align="center"><font face="Benegraphic" size="25" color="#ff0000" letterSpacing="0.000000" kerning="0">Not </font></p><p align="center"><font face="Benegraphic" size="25" color="#ff0000" letterSpacing="0.000000" kerning="0">Purchased Yet</font></p>

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Music On

P

I

R

HUZZAH!

<p align="center"><font face="Benegraphic" size="22" color="#cccccc" letterSpacing="0.000000" kerning="0">YOU EARNED 5 GOLD!</font></p><p align="center"></p>

Play More Games

Play More Games

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CONGRATULATIONS!

You have completed

KINGDOM CRUSHER

Programming & Music
George Wendal
sinistersea.com

Artwork
Adam "Dim" Vian
superflashbros.net

Sponsored by
Armor Games
armorgames.com

CLICK TO
MOVE  KING

ActionScript [AS3]

Section 1
//AuxFunctions (caurina.transitions.AuxFunctions) package caurina.transitions { public class AuxFunctions { public static function getObjectLength(_arg1:Object):uint{ var _local3:String; var _local2:uint; for (_local3 in _arg1) { _local2++; }; return (_local2); } public static function numberToG(_arg1:Number):Number{ return (((_arg1 & 0xFF00) >> 8)); } public static function numberToB(_arg1:Number):Number{ return ((_arg1 & 0xFF)); } public static function numberToR(_arg1:Number):Number{ return (((_arg1 & 0xFF0000) >> 16)); } public static function concatObjects(... _args):Object{ var _local3:Object; var _local5:String; var _local2:Object = {}; var _local4:int; while (_local4 < _args.length) { _local3 = _args[_local4]; for (_local5 in _local3) { if (_local3[_local5] == null){ delete _local2[_local5]; } else { _local2[_local5] = _local3[_local5]; }; }; _local4++; }; return (_local2); } } }//package caurina.transitions
Section 2
//Equations (caurina.transitions.Equations) package caurina.transitions { public class Equations { public function Equations(){ trace("Equations is a static class and should not be instantiated."); } public static function easeOutBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); if (_arg1 < (1 / 2.75)){ return (((_arg3 * ((7.5625 * _arg1) * _arg1)) + _arg2)); }; if (_arg1 < (2 / 2.75)){ _arg1 = (_arg1 - (1.5 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.75)) + _arg2)); }; if (_arg1 < (2.5 / 2.75)){ _arg1 = (_arg1 - (2.25 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.9375)) + _arg2)); }; _arg1 = (_arg1 - (2.625 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.984375)) + _arg2)); } public static function easeInOutElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 == 2){ return ((_arg2 + _arg3)); }; var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.period)))) ? (_arg4 * (0.3 * 1.5)) : _arg5.period; var _local8:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.amplitude)))) ? 0 : _arg5.amplitude; if (((!(Boolean(_local8))) || ((_local8 < Math.abs(_arg3))))){ _local8 = _arg3; _local7 = (_local6 / 4); } else { _local7 = ((_local6 / (2 * Math.PI)) * Math.asin((_arg3 / _local8))); }; if (_arg1 < 1){ --_arg1; return (((-0.5 * ((_local8 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6)))) + _arg2)); }; --_arg1; return ((((((_local8 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6))) * 0.5) + _arg3) + _arg2)); } public static function easeInOutQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * _arg1) * _arg1) + _arg2)); }; --_arg1; return ((((-(_arg3) / 2) * ((_arg1 * (_arg1 - 2)) - 1)) + _arg2)); } public static function easeInOutBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (((easeInBounce((_arg1 * 2), 0, _arg3, _arg4) * 0.5) + _arg2)); }; return ((((easeOutBounce(((_arg1 * 2) - _arg4), 0, _arg3, _arg4) * 0.5) + (_arg3 * 0.5)) + _arg2)); } public static function easeInOutBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.overshoot)))) ? 1.70158 : _arg5.overshoot; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ _local6 = (_local6 * 1.525); return ((((_arg3 / 2) * ((_arg1 * _arg1) * (((_local6 + 1) * _arg1) - _local6))) + _arg2)); }; _arg1 = (_arg1 - 2); _local6 = (_local6 * 1.525); return ((((_arg3 / 2) * (((_arg1 * _arg1) * (((_local6 + 1) * _arg1) + _local6)) + 2)) + _arg2)); } public static function easeOutInCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutCubic((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInCubic(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeOutBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.overshoot)))) ? 1.70158 : _arg5.overshoot; _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((_arg1 * _arg1) * (((_local6 + 1) * _arg1) + _local6)) + 1)) + _arg2)); } public static function easeInOutSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return ((((-(_arg3) / 2) * (Math.cos(((Math.PI * _arg1) / _arg4)) - 1)) + _arg2)); } public static function easeInBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.overshoot)))) ? 1.70158 : _arg5.overshoot; _arg1 = (_arg1 / _arg4); return (((((_arg3 * _arg1) * _arg1) * (((_local6 + 1) * _arg1) - _local6)) + _arg2)); } public static function easeInQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return ((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeOutInQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuint((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInQuint(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeOutInBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutBounce((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInBounce(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function init():void{ Tweener.registerTransition("easenone", easeNone); Tweener.registerTransition("linear", easeNone); Tweener.registerTransition("easeinquad", easeInQuad); Tweener.registerTransition("easeoutquad", easeOutQuad); Tweener.registerTransition("easeinoutquad", easeInOutQuad); Tweener.registerTransition("easeoutinquad", easeOutInQuad); Tweener.registerTransition("easeincubic", easeInCubic); Tweener.registerTransition("easeoutcubic", easeOutCubic); Tweener.registerTransition("easeinoutcubic", easeInOutCubic); Tweener.registerTransition("easeoutincubic", easeOutInCubic); Tweener.registerTransition("easeinquart", easeInQuart); Tweener.registerTransition("easeoutquart", easeOutQuart); Tweener.registerTransition("easeinoutquart", easeInOutQuart); Tweener.registerTransition("easeoutinquart", easeOutInQuart); Tweener.registerTransition("easeinquint", easeInQuint); Tweener.registerTransition("easeoutquint", easeOutQuint); Tweener.registerTransition("easeinoutquint", easeInOutQuint); Tweener.registerTransition("easeoutinquint", easeOutInQuint); Tweener.registerTransition("easeinsine", easeInSine); Tweener.registerTransition("easeoutsine", easeOutSine); Tweener.registerTransition("easeinoutsine", easeInOutSine); Tweener.registerTransition("easeoutinsine", easeOutInSine); Tweener.registerTransition("easeincirc", easeInCirc); Tweener.registerTransition("easeoutcirc", easeOutCirc); Tweener.registerTransition("easeinoutcirc", easeInOutCirc); Tweener.registerTransition("easeoutincirc", easeOutInCirc); Tweener.registerTransition("easeinexpo", easeInExpo); Tweener.registerTransition("easeoutexpo", easeOutExpo); Tweener.registerTransition("easeinoutexpo", easeInOutExpo); Tweener.registerTransition("easeoutinexpo", easeOutInExpo); Tweener.registerTransition("easeinelastic", easeInElastic); Tweener.registerTransition("easeoutelastic", easeOutElastic); Tweener.registerTransition("easeinoutelastic", easeInOutElastic); Tweener.registerTransition("easeoutinelastic", easeOutInElastic); Tweener.registerTransition("easeinback", easeInBack); Tweener.registerTransition("easeoutback", easeOutBack); Tweener.registerTransition("easeinoutback", easeInOutBack); Tweener.registerTransition("easeoutinback", easeOutInBack); Tweener.registerTransition("easeinbounce", easeInBounce); Tweener.registerTransition("easeoutbounce", easeOutBounce); Tweener.registerTransition("easeinoutbounce", easeInOutBounce); Tweener.registerTransition("easeoutinbounce", easeOutInBounce); } public static function easeOutExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return (((_arg1)==_arg4) ? (_arg2 + _arg3) : (((_arg3 * 1.001) * (-(Math.pow(2, ((-10 * _arg1) / _arg4))) + 1)) + _arg2)); } public static function easeOutInBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutBack((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInBack(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeInExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return (((_arg1)==0) ? _arg2 : (((_arg3 * Math.pow(2, (10 * ((_arg1 / _arg4) - 1)))) + _arg2) - (_arg3 * 0.001))); } public static function easeInCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return (((((_arg3 * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInOutCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((-(_arg3) / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) + 1)) + _arg2)); } public static function easeInQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return ((((_arg3 * _arg1) * _arg1) + _arg2)); } public static function easeInBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return (((_arg3 - easeOutBounce((_arg4 - _arg1), 0, _arg3, _arg4)) + _arg2)); } public static function easeOutInExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutExpo((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInExpo(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeOutQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((-(_arg3) * ((((_arg1 * _arg1) * _arg1) * _arg1) - 1)) + _arg2)); } public static function easeInSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return ((((-(_arg3) * Math.cos(((_arg1 / _arg4) * (Math.PI / 2)))) + _arg3) + _arg2)); } public static function easeInOutQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((-(_arg3) / 2) * ((((_arg1 * _arg1) * _arg1) * _arg1) - 2)) + _arg2)); } public static function easeOutQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } public static function easeOutInElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutElastic((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInElastic(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeInElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.period)))) ? (_arg4 * 0.3) : _arg5.period; var _local8:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.amplitude)))) ? 0 : _arg5.amplitude; if (((!(Boolean(_local8))) || ((_local8 < Math.abs(_arg3))))){ _local8 = _arg3; _local7 = (_local6 / 4); } else { _local7 = ((_local6 / (2 * Math.PI)) * Math.asin((_arg3 / _local8))); }; --_arg1; return ((-(((_local8 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6)))) + _arg2)); } public static function easeOutCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((_arg1 * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeOutQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeOutInQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuad((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInQuad(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeOutSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return (((_arg3 * Math.sin(((_arg1 / _arg4) * (Math.PI / 2)))) + _arg2)); } public static function easeInOutCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((_arg1 * _arg1) * _arg1) + 2)) + _arg2)); } public static function easeInOutQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2)); } public static function easeInCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return (((-(_arg3) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2)); } public static function easeOutInSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutSine((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInSine(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeInOutExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 == 0){ return (_arg2); }; if (_arg1 == _arg4){ return ((_arg2 + _arg3)); }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * Math.pow(2, (10 * (_arg1 - 1)))) + _arg2) - (_arg3 * 0.0005))); }; --_arg1; return (((((_arg3 / 2) * 1.0005) * (-(Math.pow(2, (-10 * _arg1))) + 2)) + _arg2)); } public static function easeOutElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.period)))) ? (_arg4 * 0.3) : _arg5.period; var _local8:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.amplitude)))) ? 0 : _arg5.amplitude; if (((!(Boolean(_local8))) || ((_local8 < Math.abs(_arg3))))){ _local8 = _arg3; _local7 = (_local6 / 4); } else { _local7 = ((_local6 / (2 * Math.PI)) * Math.asin((_arg3 / _local8))); }; return (((((_local8 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6))) + _arg3) + _arg2)); } public static function easeOutCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * Math.sqrt((1 - (_arg1 * _arg1)))) + _arg2)); } public static function easeOutInQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuart((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInQuart(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeOutInCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutCirc((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInCirc(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } } }//package caurina.transitions
Section 3
//PropertyInfoObj (caurina.transitions.PropertyInfoObj) package caurina.transitions { public class PropertyInfoObj { public var modifierParameters:Array; public var isSpecialProperty:Boolean; public var valueComplete:Number; public var modifierFunction:Function; public var extra:Object; public var valueStart:Number; public var hasModifier:Boolean; public var arrayIndex:Number; public var originalValueComplete:Object; public function PropertyInfoObj(_arg1:Number, _arg2:Number, _arg3:Object, _arg4:Number, _arg5:Object, _arg6:Boolean, _arg7:Function, _arg8:Array){ valueStart = _arg1; valueComplete = _arg2; originalValueComplete = _arg3; arrayIndex = _arg4; extra = _arg5; isSpecialProperty = _arg6; hasModifier = Boolean(_arg7); modifierFunction = _arg7; modifierParameters = _arg8; } public function toString():String{ var _local1 = "\n[PropertyInfoObj "; _local1 = (_local1 + ("valueStart:" + String(valueStart))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("valueComplete:" + String(valueComplete))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("originalValueComplete:" + String(originalValueComplete))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("arrayIndex:" + String(arrayIndex))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("extra:" + String(extra))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("isSpecialProperty:" + String(isSpecialProperty))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("hasModifier:" + String(hasModifier))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("modifierFunction:" + String(modifierFunction))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("modifierParameters:" + String(modifierParameters))); _local1 = (_local1 + "]\n"); return (_local1); } public function clone():PropertyInfoObj{ var _local1:PropertyInfoObj = new PropertyInfoObj(valueStart, valueComplete, originalValueComplete, arrayIndex, extra, isSpecialProperty, modifierFunction, modifierParameters); return (_local1); } } }//package caurina.transitions
Section 4
//SpecialProperty (caurina.transitions.SpecialProperty) package caurina.transitions { public class SpecialProperty { public var parameters:Array; public var getValue:Function; public var preProcess:Function; public var setValue:Function; public function SpecialProperty(_arg1:Function, _arg2:Function, _arg3:Array=null, _arg4:Function=null){ getValue = _arg1; setValue = _arg2; parameters = _arg3; preProcess = _arg4; } public function toString():String{ var _local1 = ""; _local1 = (_local1 + "[SpecialProperty "); _local1 = (_local1 + ("getValue:" + String(getValue))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("setValue:" + String(setValue))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("parameters:" + String(parameters))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("preProcess:" + String(preProcess))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitions
Section 5
//SpecialPropertyModifier (caurina.transitions.SpecialPropertyModifier) package caurina.transitions { public class SpecialPropertyModifier { public var getValue:Function; public var modifyValues:Function; public function SpecialPropertyModifier(_arg1:Function, _arg2:Function){ modifyValues = _arg1; getValue = _arg2; } public function toString():String{ var _local1 = ""; _local1 = (_local1 + "[SpecialPropertyModifier "); _local1 = (_local1 + ("modifyValues:" + String(modifyValues))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("getValue:" + String(getValue))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitions
Section 6
//SpecialPropertySplitter (caurina.transitions.SpecialPropertySplitter) package caurina.transitions { public class SpecialPropertySplitter { public var parameters:Array; public var splitValues:Function; public function SpecialPropertySplitter(_arg1:Function, _arg2:Array){ splitValues = _arg1; parameters = _arg2; } public function toString():String{ var _local1 = ""; _local1 = (_local1 + "[SpecialPropertySplitter "); _local1 = (_local1 + ("splitValues:" + String(splitValues))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("parameters:" + String(parameters))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitions
Section 7
//Tweener (caurina.transitions.Tweener) package caurina.transitions { import flash.events.*; import flash.display.*; import flash.utils.*; public class Tweener { private static var _timeScale:Number = 1; private static var _currentTimeFrame:Number; private static var _specialPropertySplitterList:Object; private static var _engineExists:Boolean = false; private static var _specialPropertyModifierList:Object; private static var _currentTime:Number; private static var _tweenList:Array; private static var _specialPropertyList:Object; private static var _transitionList:Object; private static var _inited:Boolean = false; private static var __tweener_controller__:MovieClip; public function Tweener(){ trace("Tweener is a static class and should not be instantiated."); } public static function registerSpecialPropertyModifier(_arg1:String, _arg2:Function, _arg3:Function):void{ if (!_inited){ init(); }; var _local4:SpecialPropertyModifier = new SpecialPropertyModifier(_arg2, _arg3); _specialPropertyModifierList[_arg1] = _local4; } public static function registerSpecialProperty(_arg1:String, _arg2:Function, _arg3:Function, _arg4:Array=null, _arg5:Function=null):void{ if (!_inited){ init(); }; var _local6:SpecialProperty = new SpecialProperty(_arg2, _arg3, _arg4, _arg5); _specialPropertyList[_arg1] = _local6; } public static function init(... _args):void{ _inited = true; _transitionList = new Object(); Equations.init(); _specialPropertyList = new Object(); _specialPropertyModifierList = new Object(); _specialPropertySplitterList = new Object(); } private static function updateTweens():Boolean{ var _local1:int; if (_tweenList.length == 0){ return (false); }; _local1 = 0; while (_local1 < _tweenList.length) { if ((((_tweenList[_local1] == undefined)) || (!(_tweenList[_local1].isPaused)))){ if (!updateTweenByIndex(_local1)){ removeTweenByIndex(_local1); }; if (_tweenList[_local1] == null){ removeTweenByIndex(_local1, true); _local1--; }; }; _local1++; }; return (true); } public static function addCaller(_arg1:Object=null, _arg2:Object=null):Boolean{ var _local3:Number; var _local4:Array; var _local8:Function; var _local9:TweenListObj; var _local10:Number; var _local11:String; if (!Boolean(_arg1)){ return (false); }; if ((_arg1 is Array)){ _local4 = _arg1.concat(); } else { _local4 = [_arg1]; }; var _local5:Object = _arg2; if (!_inited){ init(); }; if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){ startEngine(); }; var _local6:Number = (isNaN(_local5.time)) ? 0 : _local5.time; var _local7:Number = (isNaN(_local5.delay)) ? 0 : _local5.delay; if (typeof(_local5.transition) == "string"){ _local11 = _local5.transition.toLowerCase(); _local8 = _transitionList[_local11]; } else { _local8 = _local5.transition; }; if (!Boolean(_local8)){ _local8 = _transitionList["easeoutexpo"]; }; _local3 = 0; while (_local3 < _local4.length) { if (_local5.useFrames == true){ _local9 = new TweenListObj(_local4[_local3], (_currentTimeFrame + (_local7 / _timeScale)), (_currentTimeFrame + ((_local7 + _local6) / _timeScale)), true, _local8, _local5.transitionParams); } else { _local9 = new TweenListObj(_local4[_local3], (_currentTime + ((_local7 * 1000) / _timeScale)), (_currentTime + (((_local7 * 1000) + (_local6 * 1000)) / _timeScale)), false, _local8, _local5.transitionParams); }; _local9.properties = null; _local9.onStart = _local5.onStart; _local9.onUpdate = _local5.onUpdate; _local9.onComplete = _local5.onComplete; _local9.onOverwrite = _local5.onOverwrite; _local9.onStartParams = _local5.onStartParams; _local9.onUpdateParams = _local5.onUpdateParams; _local9.onCompleteParams = _local5.onCompleteParams; _local9.onOverwriteParams = _local5.onOverwriteParams; _local9.onStartScope = _local5.onStartScope; _local9.onUpdateScope = _local5.onUpdateScope; _local9.onCompleteScope = _local5.onCompleteScope; _local9.onOverwriteScope = _local5.onOverwriteScope; _local9.onErrorScope = _local5.onErrorScope; _local9.isCaller = true; _local9.count = _local5.count; _local9.waitFrames = _local5.waitFrames; _tweenList.push(_local9); if ((((_local6 == 0)) && ((_local7 == 0)))){ _local10 = (_tweenList.length - 1); updateTweenByIndex(_local10); removeTweenByIndex(_local10); }; _local3++; }; return (true); } public static function pauseAllTweens():Boolean{ var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; var _local1:Boolean; _local2 = 0; while (_local2 < _tweenList.length) { pauseTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } public static function removeTweens(_arg1:Object, ... _args):Boolean{ var _local4:uint; var _local5:SpecialPropertySplitter; var _local6:Array; var _local7:uint; var _local3:Array = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && ((_local3.indexOf(_args[_local4]) == -1)))){ if (_specialPropertySplitterList[_args[_local4]]){ _local5 = _specialPropertySplitterList[_args[_local4]]; _local6 = _local5.splitValues(_arg1, null); _local7 = 0; while (_local7 < _local6.length) { _local3.push(_local6[_local7].name); _local7++; }; } else { _local3.push(_args[_local4]); }; }; _local4++; }; return (affectTweens(removeTweenByIndex, _arg1, _local3)); } public static function splitTweens(_arg1:Number, _arg2:Array):uint{ var _local5:uint; var _local6:String; var _local7:Boolean; var _local3:TweenListObj = _tweenList[_arg1]; var _local4:TweenListObj = _local3.clone(false); _local5 = 0; while (_local5 < _arg2.length) { _local6 = _arg2[_local5]; if (Boolean(_local3.properties[_local6])){ _local3.properties[_local6] = undefined; delete _local3.properties[_local6]; }; _local5++; }; for (_local6 in _local4.properties) { _local7 = false; _local5 = 0; while (_local5 < _arg2.length) { if (_arg2[_local5] == _local6){ _local7 = true; break; }; _local5++; }; if (!_local7){ _local4.properties[_local6] = undefined; delete _local4.properties[_local6]; }; }; _tweenList.push(_local4); return ((_tweenList.length - 1)); } public static function updateFrame():void{ _currentTimeFrame++; } public static function resumeTweenByIndex(_arg1:Number):Boolean{ var _local2:TweenListObj = _tweenList[_arg1]; if ((((_local2 == null)) || (!(_local2.isPaused)))){ return (false); }; var _local3:Number = getCurrentTweeningTime(_local2); _local2.timeStart = (_local2.timeStart + (_local3 - _local2.timePaused)); _local2.timeComplete = (_local2.timeComplete + (_local3 - _local2.timePaused)); _local2.timePaused = undefined; _local2.isPaused = false; return (true); } public static function getVersion():String{ return ("AS3 1.31.74"); } public static function onEnterFrame(_arg1:Event):void{ updateTime(); updateFrame(); var _local2:Boolean; _local2 = updateTweens(); if (!_local2){ stopEngine(); }; } public static function updateTime():void{ _currentTime = getTimer(); } private static function updateTweenByIndex(_arg1:Number):Boolean{ var tTweening:TweenListObj; var mustUpdate:Boolean; var nv:Number; var t:Number; var b:Number; var c:Number; var d:Number; var pName:String; var eventScope:Object; var tScope:Object; var tProperty:Object; var pv:Number; var i = _arg1; tTweening = _tweenList[i]; if ((((tTweening == null)) || (!(Boolean(tTweening.scope))))){ return (false); }; var isOver:Boolean; var cTime:Number = getCurrentTweeningTime(tTweening); if (cTime >= tTweening.timeStart){ tScope = tTweening.scope; if (tTweening.isCaller){ do { t = (((tTweening.timeComplete - tTweening.timeStart) / tTweening.count) * (tTweening.timesCalled + 1)); b = tTweening.timeStart; c = (tTweening.timeComplete - tTweening.timeStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, b, c, d); } while (!(cTime >= nv)); } else { mustUpdate = (((((tTweening.skipUpdates < 1)) || (!(tTweening.skipUpdates)))) || ((tTweening.updatesSkipped >= tTweening.skipUpdates))); if (cTime >= tTweening.timeComplete){ isOver = true; mustUpdate = true; }; if (!tTweening.hasStarted){ if (Boolean(tTweening.onStart)){ eventScope = (Boolean(tTweening.onStartScope)) ? tTweening.onStartScope : tScope; try { tTweening.onStart.apply(eventScope, tTweening.onStartParams); } catch(e2:Error) { handleError(tTweening, e2, "onStart"); }; }; for (pName in tTweening.properties) { if (tTweening.properties[pName].isSpecialProperty){ if (Boolean(_specialPropertyList[pName].preProcess)){ tTweening.properties[pName].valueComplete = _specialPropertyList[pName].preProcess(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].originalValueComplete, tTweening.properties[pName].extra); }; pv = _specialPropertyList[pName].getValue(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra); } else { pv = tScope[pName]; }; tTweening.properties[pName].valueStart = (isNaN(pv)) ? tTweening.properties[pName].valueComplete : pv; }; mustUpdate = true; tTweening.hasStarted = true; }; if (mustUpdate){ for (pName in tTweening.properties) { tProperty = tTweening.properties[pName]; if (isOver){ nv = tProperty.valueComplete; } else { if (tProperty.hasModifier){ t = (cTime - tTweening.timeStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, 0, 1, d, tTweening.transitionParams); nv = tProperty.modifierFunction(tProperty.valueStart, tProperty.valueComplete, nv, tProperty.modifierParameters); } else { t = (cTime - tTweening.timeStart); b = tProperty.valueStart; c = (tProperty.valueComplete - tProperty.valueStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, b, c, d, tTweening.transitionParams); }; }; if (tTweening.rounded){ nv = Math.round(nv); }; if (tProperty.isSpecialProperty){ _specialPropertyList[pName].setValue(tScope, nv, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra); } else { tScope[pName] = nv; }; }; tTweening.updatesSkipped = 0; if (Boolean(tTweening.onUpdate)){ eventScope = (Boolean(tTweening.onUpdateScope)) ? tTweening.onUpdateScope : tScope; try { tTweening.onUpdate.apply(eventScope, tTweening.onUpdateParams); } catch(e3:Error) { handleError(tTweening, e3, "onUpdate"); }; }; } else { tTweening.updatesSkipped++; }; }; if (((isOver) && (Boolean(tTweening.onComplete)))){ eventScope = (Boolean(tTweening.onCompleteScope)) ? tTweening.onCompleteScope : tScope; try { tTweening.onComplete.apply(eventScope, tTweening.onCompleteParams); } catch(e4:Error) { handleError(tTweening, e4, "onComplete"); }; }; return (!(isOver)); }; return (true); } public static function setTimeScale(_arg1:Number):void{ var _local2:Number; var _local3:Number; if (isNaN(_arg1)){ _arg1 = 1; }; if (_arg1 < 1E-5){ _arg1 = 1E-5; }; if (_arg1 != _timeScale){ if (_tweenList != null){ _local2 = 0; while (_local2 < _tweenList.length) { _local3 = getCurrentTweeningTime(_tweenList[_local2]); _tweenList[_local2].timeStart = (_local3 - (((_local3 - _tweenList[_local2].timeStart) * _timeScale) / _arg1)); _tweenList[_local2].timeComplete = (_local3 - (((_local3 - _tweenList[_local2].timeComplete) * _timeScale) / _arg1)); if (_tweenList[_local2].timePaused != undefined){ _tweenList[_local2].timePaused = (_local3 - (((_local3 - _tweenList[_local2].timePaused) * _timeScale) / _arg1)); }; _local2++; }; }; _timeScale = _arg1; }; } public static function resumeAllTweens():Boolean{ var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; var _local1:Boolean; _local2 = 0; while (_local2 < _tweenList.length) { resumeTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } private static function handleError(_arg1:TweenListObj, _arg2:Error, _arg3:String):void{ var eventScope:Object; var pTweening = _arg1; var pError = _arg2; var pCallBackName = _arg3; if (((Boolean(pTweening.onError)) && ((pTweening.onError is Function)))){ eventScope = (Boolean(pTweening.onErrorScope)) ? pTweening.onErrorScope : pTweening.scope; try { pTweening.onError.apply(eventScope, [pTweening.scope, pError]); } catch(metaError:Error) { printError(((((String(pTweening.scope) + " raised an error while executing the 'onError' handler. Original error:\n ") + pError.getStackTrace()) + "\nonError error: ") + metaError.getStackTrace())); }; } else { if (!Boolean(pTweening.onError)){ printError(((((String(pTweening.scope) + " raised an error while executing the '") + pCallBackName) + "'handler. \n") + pError.getStackTrace())); }; }; } private static function startEngine():void{ _engineExists = true; _tweenList = new Array(); __tweener_controller__ = new MovieClip(); __tweener_controller__.addEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame); _currentTimeFrame = 0; updateTime(); } public static function removeAllTweens():Boolean{ var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; var _local1:Boolean; _local2 = 0; while (_local2 < _tweenList.length) { removeTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } public static function addTween(_arg1:Object=null, _arg2:Object=null):Boolean{ var _local3:Number; var _local4:Number; var _local5:String; var _local6:Array; var _local13:Function; var _local14:Object; var _local15:TweenListObj; var _local16:Number; var _local17:Array; var _local18:Array; var _local19:Array; var _local20:String; if (!Boolean(_arg1)){ return (false); }; if ((_arg1 is Array)){ _local6 = _arg1.concat(); } else { _local6 = [_arg1]; }; var _local7:Object = TweenListObj.makePropertiesChain(_arg2); if (!_inited){ init(); }; if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){ startEngine(); }; var _local8:Number = (isNaN(_local7.time)) ? 0 : _local7.time; var _local9:Number = (isNaN(_local7.delay)) ? 0 : _local7.delay; var _local10:Array = new Array(); var _local11:Object = {time:true, delay:true, useFrames:true, skipUpdates:true, transition:true, transitionParams:true, onStart:true, onUpdate:true, onComplete:true, onOverwrite:true, onError:true, rounded:true, onStartParams:true, onUpdateParams:true, onCompleteParams:true, onOverwriteParams:true, onStartScope:true, onUpdateScope:true, onCompleteScope:true, onOverwriteScope:true, onErrorScope:true}; var _local12:Object = new Object(); for (_local5 in _local7) { if (!_local11[_local5]){ if (_specialPropertySplitterList[_local5]){ _local17 = _specialPropertySplitterList[_local5].splitValues(_local7[_local5], _specialPropertySplitterList[_local5].parameters); _local3 = 0; while (_local3 < _local17.length) { if (_specialPropertySplitterList[_local17[_local3].name]){ _local18 = _specialPropertySplitterList[_local17[_local3].name].splitValues(_local17[_local3].value, _specialPropertySplitterList[_local17[_local3].name].parameters); _local4 = 0; while (_local4 < _local18.length) { _local10[_local18[_local4].name] = {valueStart:undefined, valueComplete:_local18[_local4].value, arrayIndex:_local18[_local4].arrayIndex, isSpecialProperty:false}; _local4++; }; } else { _local10[_local17[_local3].name] = {valueStart:undefined, valueComplete:_local17[_local3].value, arrayIndex:_local17[_local3].arrayIndex, isSpecialProperty:false}; }; _local3++; }; } else { if (_specialPropertyModifierList[_local5] != undefined){ _local19 = _specialPropertyModifierList[_local5].modifyValues(_local7[_local5]); _local3 = 0; while (_local3 < _local19.length) { _local12[_local19[_local3].name] = {modifierParameters:_local19[_local3].parameters, modifierFunction:_specialPropertyModifierList[_local5].getValue}; _local3++; }; } else { _local10[_local5] = {valueStart:undefined, valueComplete:_local7[_local5]}; }; }; }; }; for (_local5 in _local10) { if (_specialPropertyList[_local5] != undefined){ _local10[_local5].isSpecialProperty = true; } else { if (_local6[0][_local5] == undefined){ printError((((("The property '" + _local5) + "' doesn't seem to be a normal object property of ") + String(_local6[0])) + " or a registered special property.")); }; }; }; for (_local5 in _local12) { if (_local10[_local5] != undefined){ _local10[_local5].modifierParameters = _local12[_local5].modifierParameters; _local10[_local5].modifierFunction = _local12[_local5].modifierFunction; }; }; if (typeof(_local7.transition) == "string"){ _local20 = _local7.transition.toLowerCase(); _local13 = _transitionList[_local20]; } else { _local13 = _local7.transition; }; if (!Boolean(_local13)){ _local13 = _transitionList["easeoutexpo"]; }; _local3 = 0; while (_local3 < _local6.length) { _local14 = new Object(); for (_local5 in _local10) { _local14[_local5] = new PropertyInfoObj(_local10[_local5].valueStart, _local10[_local5].valueComplete, _local10[_local5].valueComplete, _local10[_local5].arrayIndex, {}, _local10[_local5].isSpecialProperty, _local10[_local5].modifierFunction, _local10[_local5].modifierParameters); }; if (_local7.useFrames == true){ _local15 = new TweenListObj(_local6[_local3], (_currentTimeFrame + (_local9 / _timeScale)), (_currentTimeFrame + ((_local9 + _local8) / _timeScale)), true, _local13, _local7.transitionParams); } else { _local15 = new TweenListObj(_local6[_local3], (_currentTime + ((_local9 * 1000) / _timeScale)), (_currentTime + (((_local9 * 1000) + (_local8 * 1000)) / _timeScale)), false, _local13, _local7.transitionParams); }; _local15.properties = _local14; _local15.onStart = _local7.onStart; _local15.onUpdate = _local7.onUpdate; _local15.onComplete = _local7.onComplete; _local15.onOverwrite = _local7.onOverwrite; _local15.onError = _local7.onError; _local15.onStartParams = _local7.onStartParams; _local15.onUpdateParams = _local7.onUpdateParams; _local15.onCompleteParams = _local7.onCompleteParams; _local15.onOverwriteParams = _local7.onOverwriteParams; _local15.onStartScope = _local7.onStartScope; _local15.onUpdateScope = _local7.onUpdateScope; _local15.onCompleteScope = _local7.onCompleteScope; _local15.onOverwriteScope = _local7.onOverwriteScope; _local15.onErrorScope = _local7.onErrorScope; _local15.rounded = _local7.rounded; _local15.skipUpdates = _local7.skipUpdates; removeTweensByTime(_local15.scope, _local15.properties, _local15.timeStart, _local15.timeComplete); _tweenList.push(_local15); if ((((_local8 == 0)) && ((_local9 == 0)))){ _local16 = (_tweenList.length - 1); updateTweenByIndex(_local16); removeTweenByIndex(_local16); }; _local3++; }; return (true); } public static function registerTransition(_arg1:String, _arg2:Function):void{ if (!_inited){ init(); }; _transitionList[_arg1] = _arg2; } public static function printError(_arg1:String):void{ trace(("## [Tweener] Error: " + _arg1)); } private static function affectTweens(_arg1:Function, _arg2:Object, _arg3:Array):Boolean{ var _local5:uint; var _local6:Array; var _local7:uint; var _local8:uint; var _local9:uint; var _local4:Boolean; if (!Boolean(_tweenList)){ return (false); }; _local5 = 0; while (_local5 < _tweenList.length) { if (((_tweenList[_local5]) && ((_tweenList[_local5].scope == _arg2)))){ if (_arg3.length == 0){ _arg1(_local5); _local4 = true; } else { _local6 = new Array(); _local7 = 0; while (_local7 < _arg3.length) { if (Boolean(_tweenList[_local5].properties[_arg3[_local7]])){ _local6.push(_arg3[_local7]); }; _local7++; }; if (_local6.length > 0){ _local8 = AuxFunctions.getObjectLength(_tweenList[_local5].properties); if (_local8 == _local6.length){ _arg1(_local5); _local4 = true; } else { _local9 = splitTweens(_local5, _local6); _arg1(_local9); _local4 = true; }; }; }; }; _local5++; }; return (_local4); } public static function getTweens(_arg1:Object):Array{ var _local2:uint; var _local3:String; if (!Boolean(_tweenList)){ return ([]); }; var _local4:Array = new Array(); _local2 = 0; while (_local2 < _tweenList.length) { if (((Boolean(_tweenList[_local2])) && ((_tweenList[_local2].scope == _arg1)))){ for (_local3 in _tweenList[_local2].properties) { _local4.push(_local3); }; }; _local2++; }; return (_local4); } public static function isTweening(_arg1:Object):Boolean{ var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local2 = 0; while (_local2 < _tweenList.length) { if (((Boolean(_tweenList[_local2])) && ((_tweenList[_local2].scope == _arg1)))){ return (true); }; _local2++; }; return (false); } public static function pauseTweenByIndex(_arg1:Number):Boolean{ var _local2:TweenListObj = _tweenList[_arg1]; if ((((_local2 == null)) || (_local2.isPaused))){ return (false); }; _local2.timePaused = getCurrentTweeningTime(_local2); _local2.isPaused = true; return (true); } public static function getCurrentTweeningTime(_arg1:Object):Number{ return ((_arg1.useFrames) ? _currentTimeFrame : _currentTime); } public static function getTweenCount(_arg1:Object):Number{ var _local2:uint; if (!Boolean(_tweenList)){ return (0); }; var _local3:Number = 0; _local2 = 0; while (_local2 < _tweenList.length) { if (((Boolean(_tweenList[_local2])) && ((_tweenList[_local2].scope == _arg1)))){ _local3 = (_local3 + AuxFunctions.getObjectLength(_tweenList[_local2].properties)); }; _local2++; }; return (_local3); } private static function stopEngine():void{ _engineExists = false; _tweenList = null; _currentTime = 0; _currentTimeFrame = 0; __tweener_controller__.removeEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame); __tweener_controller__ = null; } public static function removeTweensByTime(_arg1:Object, _arg2:Object, _arg3:Number, _arg4:Number):Boolean{ var removedLocally:Boolean; var i:uint; var pName:String; var eventScope:Object; var p_scope = _arg1; var p_properties = _arg2; var p_timeStart = _arg3; var p_timeComplete = _arg4; var removed:Boolean; var tl:uint = _tweenList.length; i = 0; while (i < tl) { if (((Boolean(_tweenList[i])) && ((p_scope == _tweenList[i].scope)))){ if ((((p_timeComplete > _tweenList[i].timeStart)) && ((p_timeStart < _tweenList[i].timeComplete)))){ removedLocally = false; for (pName in _tweenList[i].properties) { if (Boolean(p_properties[pName])){ if (Boolean(_tweenList[i].onOverwrite)){ eventScope = (Boolean(_tweenList[i].onOverwriteScope)) ? _tweenList[i].onOverwriteScope : _tweenList[i].scope; try { _tweenList[i].onOverwrite.apply(eventScope, _tweenList[i].onOverwriteParams); } catch(e:Error) { handleError(_tweenList[i], e, "onOverwrite"); }; }; _tweenList[i].properties[pName] = undefined; delete _tweenList[i].properties[pName]; removedLocally = true; removed = true; }; }; if (removedLocally){ if (AuxFunctions.getObjectLength(_tweenList[i].properties) == 0){ removeTweenByIndex(i); }; }; }; }; i = (i + 1); }; return (removed); } public static function registerSpecialPropertySplitter(_arg1:String, _arg2:Function, _arg3:Array=null):void{ if (!_inited){ init(); }; var _local4:SpecialPropertySplitter = new SpecialPropertySplitter(_arg2, _arg3); _specialPropertySplitterList[_arg1] = _local4; } public static function removeTweenByIndex(_arg1:Number, _arg2:Boolean=false):Boolean{ _tweenList[_arg1] = null; if (_arg2){ _tweenList.splice(_arg1, 1); }; return (true); } public static function resumeTweens(_arg1:Object, ... _args):Boolean{ var _local4:uint; var _local3:Array = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && ((_local3.indexOf(_args[_local4]) == -1)))){ _local3.push(_args[_local4]); }; _local4++; }; return (affectTweens(resumeTweenByIndex, _arg1, _local3)); } public static function pauseTweens(_arg1:Object, ... _args):Boolean{ var _local4:uint; var _local3:Array = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && ((_local3.indexOf(_args[_local4]) == -1)))){ _local3.push(_args[_local4]); }; _local4++; }; return (affectTweens(pauseTweenByIndex, _arg1, _local3)); } } }//package caurina.transitions
Section 8
//TweenListObj (caurina.transitions.TweenListObj) package caurina.transitions { public class TweenListObj { public var hasStarted:Boolean; public var onUpdate:Function; public var useFrames:Boolean; public var count:Number; public var onOverwriteParams:Array; public var timeStart:Number; public var timeComplete:Number; public var onStartParams:Array; public var onUpdateScope:Object; public var rounded:Boolean; public var onUpdateParams:Array; public var properties:Object; public var onComplete:Function; public var transitionParams:Object; public var updatesSkipped:Number; public var onStart:Function; public var onOverwriteScope:Object; public var skipUpdates:Number; public var onStartScope:Object; public var scope:Object; public var isCaller:Boolean; public var timePaused:Number; public var transition:Function; public var onCompleteParams:Array; public var onError:Function; public var timesCalled:Number; public var onErrorScope:Object; public var onOverwrite:Function; public var isPaused:Boolean; public var waitFrames:Boolean; public var onCompleteScope:Object; public function TweenListObj(_arg1:Object, _arg2:Number, _arg3:Number, _arg4:Boolean, _arg5:Function, _arg6:Object){ scope = _arg1; timeStart = _arg2; timeComplete = _arg3; useFrames = _arg4; transition = _arg5; transitionParams = _arg6; properties = new Object(); isPaused = false; timePaused = undefined; isCaller = false; updatesSkipped = 0; timesCalled = 0; skipUpdates = 0; hasStarted = false; } public function clone(_arg1:Boolean):TweenListObj{ var _local3:String; var _local2:TweenListObj = new TweenListObj(scope, timeStart, timeComplete, useFrames, transition, transitionParams); _local2.properties = new Array(); for (_local3 in properties) { _local2.properties[_local3] = properties[_local3].clone(); }; _local2.skipUpdates = skipUpdates; _local2.updatesSkipped = updatesSkipped; if (!_arg1){ _local2.onStart = onStart; _local2.onUpdate = onUpdate; _local2.onComplete = onComplete; _local2.onOverwrite = onOverwrite; _local2.onError = onError; _local2.onStartParams = onStartParams; _local2.onUpdateParams = onUpdateParams; _local2.onCompleteParams = onCompleteParams; _local2.onOverwriteParams = onOverwriteParams; _local2.onStartScope = onStartScope; _local2.onUpdateScope = onUpdateScope; _local2.onCompleteScope = onCompleteScope; _local2.onOverwriteScope = onOverwriteScope; _local2.onErrorScope = onErrorScope; }; _local2.rounded = rounded; _local2.isPaused = isPaused; _local2.timePaused = timePaused; _local2.isCaller = isCaller; _local2.count = count; _local2.timesCalled = timesCalled; _local2.waitFrames = waitFrames; _local2.hasStarted = hasStarted; return (_local2); } public function toString():String{ var _local3:String; var _local1 = "\n[TweenListObj "; _local1 = (_local1 + ("scope:" + String(scope))); _local1 = (_local1 + ", properties:"); var _local2:Boolean; for (_local3 in properties) { if (!_local2){ _local1 = (_local1 + ","); }; _local1 = (_local1 + ("[name:" + properties[_local3].name)); _local1 = (_local1 + (",valueStart:" + properties[_local3].valueStart)); _local1 = (_local1 + (",valueComplete:" + properties[_local3].valueComplete)); _local1 = (_local1 + "]"); _local2 = false; }; _local1 = (_local1 + (", timeStart:" + String(timeStart))); _local1 = (_local1 + (", timeComplete:" + String(timeComplete))); _local1 = (_local1 + (", useFrames:" + String(useFrames))); _local1 = (_local1 + (", transition:" + String(transition))); _local1 = (_local1 + (", transitionParams:" + String(transitionParams))); if (skipUpdates){ _local1 = (_local1 + (", skipUpdates:" + String(skipUpdates))); }; if (updatesSkipped){ _local1 = (_local1 + (", updatesSkipped:" + String(updatesSkipped))); }; if (Boolean(onStart)){ _local1 = (_local1 + (", onStart:" + String(onStart))); }; if (Boolean(onUpdate)){ _local1 = (_local1 + (", onUpdate:" + String(onUpdate))); }; if (Boolean(onComplete)){ _local1 = (_local1 + (", onComplete:" + String(onComplete))); }; if (Boolean(onOverwrite)){ _local1 = (_local1 + (", onOverwrite:" + String(onOverwrite))); }; if (Boolean(onError)){ _local1 = (_local1 + (", onError:" + String(onError))); }; if (onStartParams){ _local1 = (_local1 + (", onStartParams:" + String(onStartParams))); }; if (onUpdateParams){ _local1 = (_local1 + (", onUpdateParams:" + String(onUpdateParams))); }; if (onCompleteParams){ _local1 = (_local1 + (", onCompleteParams:" + String(onCompleteParams))); }; if (onOverwriteParams){ _local1 = (_local1 + (", onOverwriteParams:" + String(onOverwriteParams))); }; if (onStartScope){ _local1 = (_local1 + (", onStartScope:" + String(onStartScope))); }; if (onUpdateScope){ _local1 = (_local1 + (", onUpdateScope:" + String(onUpdateScope))); }; if (onCompleteScope){ _local1 = (_local1 + (", onCompleteScope:" + String(onCompleteScope))); }; if (onOverwriteScope){ _local1 = (_local1 + (", onOverwriteScope:" + String(onOverwriteScope))); }; if (onErrorScope){ _local1 = (_local1 + (", onErrorScope:" + String(onErrorScope))); }; if (rounded){ _local1 = (_local1 + (", rounded:" + String(rounded))); }; if (isPaused){ _local1 = (_local1 + (", isPaused:" + String(isPaused))); }; if (timePaused){ _local1 = (_local1 + (", timePaused:" + String(timePaused))); }; if (isCaller){ _local1 = (_local1 + (", isCaller:" + String(isCaller))); }; if (count){ _local1 = (_local1 + (", count:" + String(count))); }; if (timesCalled){ _local1 = (_local1 + (", timesCalled:" + String(timesCalled))); }; if (waitFrames){ _local1 = (_local1 + (", waitFrames:" + String(waitFrames))); }; if (hasStarted){ _local1 = (_local1 + (", hasStarted:" + String(hasStarted))); }; _local1 = (_local1 + "]\n"); return (_local1); } public static function makePropertiesChain(_arg1:Object):Object{ var _local3:Object; var _local4:Object; var _local5:Object; var _local6:Number; var _local7:Number; var _local8:Number; var _local2:Object = _arg1.base; if (_local2){ _local3 = {}; if ((_local2 is Array)){ _local4 = []; _local8 = 0; while (_local8 < _local2.length) { _local4.push(_local2[_local8]); _local8++; }; } else { _local4 = [_local2]; }; _local4.push(_arg1); _local6 = _local4.length; _local7 = 0; while (_local7 < _local6) { if (_local4[_local7]["base"]){ _local5 = AuxFunctions.concatObjects(makePropertiesChain(_local4[_local7]["base"]), _local4[_local7]); } else { _local5 = _local4[_local7]; }; _local3 = AuxFunctions.concatObjects(_local3, _local5); _local7++; }; if (_local3["base"]){ delete _local3["base"]; }; return (_local3); //unresolved jump }; return (_arg1); } } }//package caurina.transitions
Section 9
//ag_intro_mc_343 (KingdomCrusher_fla.ag_intro_mc_343) package KingdomCrusher_fla { import flash.display.*; public dynamic class ag_intro_mc_343 extends MovieClip { public var timeToMoveOn:Boolean; public function ag_intro_mc_343(){ addFrameScript(0, frame1, 217, frame218); } function frame218(){ stop(); timeToMoveOn = true; } function frame1(){ timeToMoveOn = false; } } }//package KingdomCrusher_fla
Section 10
//catapult15_175 (KingdomCrusher_fla.catapult15_175) package KingdomCrusher_fla { import flash.display.*; public dynamic class catapult15_175 extends MovieClip { public var thrower:MovieClip; public function catapult15_175(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package KingdomCrusher_fla
Section 11
//catapult19_171 (KingdomCrusher_fla.catapult19_171) package KingdomCrusher_fla { import flash.display.*; public dynamic class catapult19_171 extends MovieClip { public var barrel:MovieClip; public var throwerArm:MovieClip; public function catapult19_171(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package KingdomCrusher_fla
Section 12
//MainTimeline (KingdomCrusher_fla.MainTimeline) package KingdomCrusher_fla { import flash.events.*; import caurina.transitions.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.filters.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.system.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var bytestotal; public var sfbButton:SimpleButton; public var agTeaserClip:MovieClip; public var startGameButton:Symbol1; public var playMoreGamesButton:SimpleButton; public var ssIntro:LogoIntroClip; public var ssButton:SSTitleButton; public var loadCounter:TextField; public var bytesloaded; public var agButton:SimpleButton; public var sclbar; public function MainTimeline(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 14, frame15, 15, frame16, 25, frame26, 42, frame43, 54, frame55); } public function playMoreClicked(_arg1:MouseEvent){ var _local2:URLRequest = new URLRequest("http://www.armorgames.com/"); navigateToURL(_local2, "_blank"); } public function stepFrame(_arg1:Event){ bytestotal = stage.loaderInfo.bytesTotal; bytesloaded = stage.loaderInfo.bytesLoaded; sclbar = Math.round(((bytesloaded * 100) / bytestotal)); loadCounter.text = (("Loading..." + String(sclbar)) + "%"); if (bytesloaded >= bytestotal){ removeEventListener(Event.ENTER_FRAME, stepFrame); play(); }; } function frame4(){ stop(); SoundManager.initiate(); ssIntro.buttonMode = true; ssIntro.useHandCursor = true; ssIntro.x = 320; ssIntro.y = 240; ssIntro.width = 26573; ssIntro.height = 4489.7; ssIntro.addEventListener(MouseEvent.CLICK, ssIntroClicked); Tweener.addTween(ssIntro, {x:491.3, time:1.5}); Tweener.addTween(ssIntro, {width:389.4, time:2}); Tweener.addTween(ssIntro, {height:65.8, time:2}); Tweener.addTween(ssIntro, {x:320, time:3, delay:4}); Tweener.addTween(ssIntro, {width:26573, time:3, delay:4, onComplete:function (){ ssIntro.removeEventListener(MouseEvent.CLICK, ssIntroClicked); play(); }}); Tweener.addTween(ssIntro, {height:4489.7, time:3, delay:4}); SoundManager.playFx(25); } function frame15(){ stop(); addChild(GameManager.screenDisplay); addChild(GameManager.interfaceDisplay); addChild(GameManager.fadeDisplay); GameManager.initiateMusicControls(); playMoreGamesButton.addEventListener(MouseEvent.CLICK, playMoreClicked); agButton.addEventListener(MouseEvent.CLICK, agClicked); sfbButton.addEventListener(MouseEvent.CLICK, sfbClicked); ssButton.addEventListener(MouseEvent.CLICK, ssClicked); play(); } function frame16(){ stage.frameRate = 14; } public function checkToMove(_arg1:Event){ if (agTeaserClip.timeToMoveOn){ stage.removeEventListener(Event.ENTER_FRAME, checkToMove); agTeaserClip.removeEventListener(MouseEvent.CLICK, sponsorClicked); play(); }; } function frame55(){ stop(); stage.stageFocusRect = false; stage.frameRate = 35; GameManager.showMap = true; GameManager.initiate(); } public function agClicked(_arg1:MouseEvent){ var _local2:URLRequest = new URLRequest("http://www.armorgames.com/"); navigateToURL(_local2, "_blank"); } public function ssIntroClicked(_arg1:MouseEvent){ var _local2:URLRequest = new URLRequest("http://www.sinistersea.com/"); navigateToURL(_local2, "_blank"); } function frame3(){ stop(); stage.addEventListener(Event.ENTER_FRAME, checkToMove); agTeaserClip.addEventListener(MouseEvent.CLICK, sponsorClicked); agTeaserClip.buttonMode = true; agTeaserClip.useHandCursor = true; } public function ssClicked(_arg1:MouseEvent){ var _local2:URLRequest = new URLRequest("http://www.sinistersea.com/"); navigateToURL(_local2, "_blank"); } function frame1(){ stop(); bytestotal = stage.loaderInfo.bytesTotal; bytesloaded = stage.loaderInfo.bytesLoaded; sclbar = Math.round(((bytesloaded * 100) / bytestotal)); addEventListener(Event.ENTER_FRAME, stepFrame); } public function sponsorClicked(_arg1:MouseEvent){ var _local2:URLRequest = new URLRequest("http://www.armorgames.com/"); navigateToURL(_local2, "_blank"); } function frame26(){ SoundManager.playFx(22); } public function startGame(_arg1:MouseEvent){ SoundManager.playFx(10); startGameButton.removeEventListener(MouseEvent.CLICK, startGame); playMoreGamesButton.removeEventListener(MouseEvent.CLICK, playMoreClicked); agButton.removeEventListener(MouseEvent.CLICK, agClicked); sfbButton.removeEventListener(MouseEvent.CLICK, sfbClicked); ssButton.removeEventListener(MouseEvent.CLICK, ssClicked); play(); } function frame43(){ stop(); startGameButton.addEventListener(MouseEvent.CLICK, startGame); SoundManager.currentMusic = 1; SoundManager.startMusic(); } public function sfbClicked(_arg1:MouseEvent){ var _local2:URLRequest = new URLRequest("http://www.superflashbros.net/"); navigateToURL(_local2, "_blank"); } } }//package KingdomCrusher_fla
Section 13
//SHOP19_205 (KingdomCrusher_fla.SHOP19_205) package KingdomCrusher_fla { import flash.display.*; public dynamic class SHOP19_205 extends MovieClip { public function SHOP19_205(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package KingdomCrusher_fla
Section 14
//SHOP20_196 (KingdomCrusher_fla.SHOP20_196) package KingdomCrusher_fla { import flash.display.*; public dynamic class SHOP20_196 extends MovieClip { public function SHOP20_196(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package KingdomCrusher_fla
Section 15
//SHOP21_210 (KingdomCrusher_fla.SHOP21_210) package KingdomCrusher_fla { import flash.display.*; public dynamic class SHOP21_210 extends MovieClip { public function SHOP21_210(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package KingdomCrusher_fla
Section 16
//sprite503_234 (KingdomCrusher_fla.sprite503_234) package KingdomCrusher_fla { import flash.display.*; public dynamic class sprite503_234 extends MovieClip { public function sprite503_234(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } } }//package KingdomCrusher_fla
Section 17
//sprite807_209 (KingdomCrusher_fla.sprite807_209) package KingdomCrusher_fla { import flash.display.*; public dynamic class sprite807_209 extends MovieClip { public function sprite807_209(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } } }//package KingdomCrusher_fla
Section 18
//sprite848_207 (KingdomCrusher_fla.sprite848_207) package KingdomCrusher_fla { import flash.display.*; public dynamic class sprite848_207 extends MovieClip { public var brickDescription:MovieClip; public var purchaseText:MovieClip; public function sprite848_207(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame1(){ stop(); } function frame2(){ stop(); } function frame4(){ stop(); } function frame3(){ stop(); } } }//package KingdomCrusher_fla
Section 19
//Action (org.flintparticles.common.actions.Action) package org.flintparticles.common.actions { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; public interface Action { function update(_arg1:Emitter, _arg2:Particle, _arg3:Number):void; function addedToEmitter(_arg1:Emitter):void; function removedFromEmitter(_arg1:Emitter):void; function getDefaultPriority():Number; } }//package org.flintparticles.common.actions
Section 20
//ActionBase (org.flintparticles.common.actions.ActionBase) package org.flintparticles.common.actions { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; public class ActionBase implements Action { public function addedToEmitter(_arg1:Emitter):void{ } public function removedFromEmitter(_arg1:Emitter):void{ } public function getDefaultPriority():Number{ return (0); } public function update(_arg1:Emitter, _arg2:Particle, _arg3:Number):void{ } } }//package org.flintparticles.common.actions
Section 21
//Age (org.flintparticles.common.actions.Age) package org.flintparticles.common.actions { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; import org.flintparticles.common.energyEasing.*; public class Age extends ActionBase { private var _easing:Function; public function Age(_arg1:Function=null){ if (_arg1 == null){ _easing = Linear.easeNone; } else { _easing = _arg1; }; } public function set easing(_arg1:Function):void{ _easing = _arg1; } override public function update(_arg1:Emitter, _arg2:Particle, _arg3:Number):void{ _arg2.age = (_arg2.age + _arg3); if (_arg2.age >= _arg2.lifetime){ _arg2.energy = 0; _arg2.isDead = true; } else { _arg2.energy = _easing(_arg2.age, _arg2.lifetime); }; } public function get easing():Function{ return (_easing); } } }//package org.flintparticles.common.actions
Section 22
//ColorChange (org.flintparticles.common.actions.ColorChange) package org.flintparticles.common.actions { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; import org.flintparticles.common.utils.*; public class ColorChange extends ActionBase { private var _startColor:uint; private var _endColor:uint; public function ColorChange(_arg1:uint, _arg2:uint){ _startColor = _arg1; _endColor = _arg2; } public function get startColor():uint{ return (_startColor); } public function set startColor(_arg1:uint):void{ _startColor = _arg1; } public function get endColor():uint{ return (_endColor); } override public function update(_arg1:Emitter, _arg2:Particle, _arg3:Number):void{ _arg2.color = interpolateColors(_startColor, _endColor, _arg2.energy); } public function set endColor(_arg1:uint):void{ _endColor = _arg1; } } }//package org.flintparticles.common.actions
Section 23
//Fade (org.flintparticles.common.actions.Fade) package org.flintparticles.common.actions { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; public class Fade extends ActionBase { private var _endAlpha:Number; private var _diffAlpha:Number; public function Fade(_arg1:Number=1, _arg2:Number=0){ _diffAlpha = (_arg1 - _arg2); _endAlpha = _arg2; } public function get endAlpha():Number{ return (_endAlpha); } public function set endAlpha(_arg1:Number):void{ _diffAlpha = ((_endAlpha + _diffAlpha) - _arg1); _endAlpha = _arg1; } override public function update(_arg1:Emitter, _arg2:Particle, _arg3:Number):void{ var _local4:Number = (_endAlpha + (_diffAlpha * _arg2.energy)); _arg2.color = ((_arg2.color & 0xFFFFFF) | (Math.round((_local4 * 0xFF)) << 24)); } override public function getDefaultPriority():Number{ return (-5); } public function set startAlpha(_arg1:Number):void{ _diffAlpha = (_arg1 - _endAlpha); } public function get startAlpha():Number{ return ((_endAlpha + _diffAlpha)); } } }//package org.flintparticles.common.actions
Section 24
//ScaleImage (org.flintparticles.common.actions.ScaleImage) package org.flintparticles.common.actions { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; public class ScaleImage extends ActionBase { private var _diffScale:Number; private var _endScale:Number; public function ScaleImage(_arg1:Number=1, _arg2:Number=1){ _diffScale = (_arg1 - _arg2); _endScale = _arg2; } public function set startScale(_arg1:Number):void{ _diffScale = (_arg1 - _endScale); } public function set endScale(_arg1:Number):void{ _diffScale = ((_endScale + _diffScale) - _arg1); _endScale = _arg1; } public function get startScale():Number{ return ((_endScale + _diffScale)); } override public function update(_arg1:Emitter, _arg2:Particle, _arg3:Number):void{ _arg2.scale = (_endScale + (_diffScale * _arg2.energy)); } public function get endScale():Number{ return (_endScale); } } }//package org.flintparticles.common.actions
Section 25
//Activity (org.flintparticles.common.activities.Activity) package org.flintparticles.common.activities { import org.flintparticles.common.emitters.*; public interface Activity { function initialize(_arg1:Emitter):void; function removedFromEmitter(_arg1:Emitter):void; function update(_arg1:Emitter, _arg2:Number):void; function addedToEmitter(_arg1:Emitter):void; function getDefaultPriority():Number; } }//package org.flintparticles.common.activities
Section 26
//Blast (org.flintparticles.common.counters.Blast) package org.flintparticles.common.counters { import org.flintparticles.common.emitters.*; public class Blast implements Counter { private var _startCount:uint; public function Blast(_arg1:uint){ _startCount = _arg1; } public function stop():void{ } public function updateEmitter(_arg1:Emitter, _arg2:Number):uint{ return (0); } public function startEmitter(_arg1:Emitter):uint{ return (_startCount); } public function resume():void{ } public function set startCount(_arg1:Number):void{ _startCount = _arg1; } public function get startCount():Number{ return (_startCount); } } }//package org.flintparticles.common.counters
Section 27
//Counter (org.flintparticles.common.counters.Counter) package org.flintparticles.common.counters { import org.flintparticles.common.emitters.*; public interface Counter { function stop():void; function startEmitter(_arg1:Emitter):uint; function updateEmitter(_arg1:Emitter, _arg2:Number):uint; function resume():void; } }//package org.flintparticles.common.counters
Section 28
//ZeroCounter (org.flintparticles.common.counters.ZeroCounter) package org.flintparticles.common.counters { import org.flintparticles.common.emitters.*; public class ZeroCounter implements Counter { public function stop():void{ } public function updateEmitter(_arg1:Emitter, _arg2:Number):uint{ return (0); } public function startEmitter(_arg1:Emitter):uint{ return (0); } public function resume():void{ } } }//package org.flintparticles.common.counters
Section 29
//Dot (org.flintparticles.common.displayObjects.Dot) package org.flintparticles.common.displayObjects { import flash.display.*; public class Dot extends Shape { public function Dot(_arg1:Number, _arg2:uint=0xFFFFFF, _arg3:String="normal"){ graphics.beginFill(_arg2); graphics.drawCircle(0, 0, _arg1); graphics.endFill(); blendMode = _arg3; } } }//package org.flintparticles.common.displayObjects
Section 30
//Line (org.flintparticles.common.displayObjects.Line) package org.flintparticles.common.displayObjects { import flash.display.*; public class Line extends Shape { public function Line(_arg1:Number, _arg2:uint=0xFFFFFF, _arg3:String="normal"){ graphics.lineStyle(1, _arg2); graphics.moveTo((-(_arg1) * 0.5), 0); graphics.lineTo((_arg1 * 0.5), 0); blendMode = _arg3; } } }//package org.flintparticles.common.displayObjects
Section 31
//RadialDot (org.flintparticles.common.displayObjects.RadialDot) package org.flintparticles.common.displayObjects { import flash.geom.*; import flash.display.*; public class RadialDot extends Shape { public function RadialDot(_arg1:Number, _arg2:uint=0xFFFFFF, _arg3:String="normal"){ var _local4:Matrix = new Matrix(); _local4.createGradientBox((_arg1 * 2), (_arg1 * 2), 0, -(_arg1), -(_arg1)); graphics.beginGradientFill(GradientType.RADIAL, [_arg2, _arg2], [1, 0], [0, 0xFF], _local4); graphics.drawCircle(0, 0, _arg1); graphics.endFill(); blendMode = _arg3; } } }//package org.flintparticles.common.displayObjects
Section 32
//Emitter (org.flintparticles.common.emitters.Emitter) package org.flintparticles.common.emitters { import flash.events.*; import org.flintparticles.common.particles.*; import org.flintparticles.common.initializers.*; import org.flintparticles.common.actions.*; import org.flintparticles.common.activities.*; import org.flintparticles.common.counters.*; import org.flintparticles.common.events.*; import org.flintparticles.common.utils.*; public class Emitter extends EventDispatcher { protected var _running:Boolean;// = false protected var _activities:PriorityArray; protected var _particles:Array; protected var _initializers:PriorityArray; protected var _counter:Counter; protected var _started:Boolean;// = false protected var _actions:PriorityArray; protected var _useInternalTick:Boolean;// = true protected var _particleFactory:ParticleFactory; protected var _fixedFrameTime:Number;// = 0 protected var _maximumFrameTime:Number;// = 0.1 public function Emitter(){ _particles = new Array(); _actions = new PriorityArray(); _initializers = new PriorityArray(); _activities = new PriorityArray(); _counter = new ZeroCounter(); } public function addInitializer(_arg1:Initializer, _arg2:Number=NaN):void{ if (isNaN(_arg2)){ _arg2 = _arg1.getDefaultPriority(); }; _initializers.add(_arg1, _arg2); _arg1.addedToEmitter(this); } public function stop():void{ if (_useInternalTick){ FrameUpdater.instance.removeEventListener(UpdateEvent.UPDATE, updateEventListener); }; _started = false; killAllParticles(); } public function killAllParticles():void{ var _local1:int = _particles.length; var _local2:int; while (_local2 < _local1) { dispatchEvent(new ParticleEvent(ParticleEvent.PARTICLE_DEAD, _particles[_local2])); _particleFactory.disposeParticle(_particles[_local2]); _local2++; }; _particles.length = 0; } public function set fixedFrameTime(_arg1:Number):void{ _fixedFrameTime = _arg1; } public function get maximumFrameTime():Number{ return (_maximumFrameTime); } public function get useInternalTick():Boolean{ return (_useInternalTick); } protected function createParticle():Particle{ var _local1:Particle = _particleFactory.createParticle(); var _local2:int = _initializers.length; initParticle(_local1); var _local3:int; while (_local3 < _local2) { _initializers[_local3].initialize(this, _local1); _local3++; }; _particles.push(_local1); dispatchEvent(new ParticleEvent(ParticleEvent.PARTICLE_CREATED, _local1)); return (_local1); } public function get particleFactory():ParticleFactory{ return (_particleFactory); } private function updateEventListener(_arg1:UpdateEvent):void{ if (_fixedFrameTime){ update(_fixedFrameTime); } else { update(_arg1.time); }; } public function get particles():Array{ return (_particles); } protected function sortParticles():void{ } public function removeActivity(_arg1:Activity):void{ if (_activities.remove(_arg1)){ _arg1.removedFromEmitter(this); }; } public function set maximumFrameTime(_arg1:Number):void{ _maximumFrameTime = _arg1; } protected function initParticle(_arg1:Particle):void{ } public function addAction(_arg1:Action, _arg2:Number=NaN):void{ if (isNaN(_arg2)){ _arg2 = _arg1.getDefaultPriority(); }; _actions.add(_arg1, _arg2); _arg1.addedToEmitter(this); } public function hasInitializerOfType(_arg1:Class):Boolean{ var _local2:uint = _initializers.length; var _local3:uint; while (_local3 < _local2) { if ((_initializers[_local3] is _arg1)){ return (true); }; _local3++; }; return (false); } public function resume():void{ _running = true; } public function removeInitializer(_arg1:Initializer):void{ if (_initializers.remove(_arg1)){ _arg1.removedFromEmitter(this); }; } public function get running():Boolean{ return (_running); } public function hasActionOfType(_arg1:Class):Boolean{ var _local2:uint = _actions.length; var _local3:uint; while (_local3 < _local2) { if ((_actions[_local3] is _arg1)){ return (true); }; _local3++; }; return (false); } public function get fixedFrameTime():Number{ return (_fixedFrameTime); } public function set particleFactory(_arg1:ParticleFactory):void{ _particleFactory = _arg1; } public function hasActivity(_arg1:Activity):Boolean{ return (_activities.contains(_arg1)); } public function addActivity(_arg1:Activity, _arg2:Number=NaN):void{ if (isNaN(_arg2)){ _arg2 = _arg1.getDefaultPriority(); }; _activities.add(_arg1, _arg2); _arg1.addedToEmitter(this); } public function update(_arg1:Number):void{ var _local2:int; var _local3:Particle; var _local5:Action; var _local6:int; var _local7:int; if (!_running){ return; }; if (_arg1 > _maximumFrameTime){ _arg1 = _maximumFrameTime; }; var _local4:int = _counter.updateEmitter(this, _arg1); _local2 = 0; while (_local2 < _local4) { createParticle(); _local2++; }; sortParticles(); _local4 = _activities.length; _local2 = 0; while (_local2 < _local4) { _activities[_local2].update(this, _arg1); _local2++; }; if (_particles.length > 0){ _local4 = _actions.length; _local6 = _particles.length; _local7 = 0; while (_local7 < _local4) { _local5 = _actions[_local7]; _local2 = 0; while (_local2 < _local6) { _local3 = _particles[_local2]; _local5.update(this, _local3, _arg1); _local2++; }; _local7++; }; _local2 = _local6; while (_local2--) { _local3 = _particles[_local2]; if (_local3.isDead){ dispatchEvent(new ParticleEvent(ParticleEvent.PARTICLE_DEAD, _local3)); _particleFactory.disposeParticle(_local3); _particles.splice(_local2, 1); }; }; } else { dispatchEvent(new EmitterEvent(EmitterEvent.EMITTER_EMPTY)); }; dispatchEvent(new EmitterEvent(EmitterEvent.EMITTER_UPDATED)); } public function addExistingParticles(_arg1:Array, _arg2:Boolean=false):void{ var _local4:int; var _local5:int; var _local6:int; var _local3:int = _arg1.length; if (_arg2){ _local5 = _initializers.length; _local6 = 0; while (_local6 < _local5) { _local4 = 0; while (_local4 < _local3) { _initializers[_local6].initialize(this, _arg1[_local4]); _local4++; }; _local6++; }; }; _local4 = 0; while (_local4 < _local3) { _particles.push(_arg1[_local4]); dispatchEvent(new ParticleEvent(ParticleEvent.PARTICLE_ADDED, _arg1[_local4])); _local4++; }; } public function removeAction(_arg1:Action):void{ if (_actions.remove(_arg1)){ _arg1.removedFromEmitter(this); }; } public function hasActivityOfType(_arg1:Class):Boolean{ var _local2:uint = _activities.length; var _local3:uint; while (_local3 < _local2) { if ((_activities[_local3] is _arg1)){ return (true); }; _local3++; }; return (false); } public function set useInternalTick(_arg1:Boolean):void{ if (_useInternalTick != _arg1){ _useInternalTick = _arg1; if (_started){ if (_useInternalTick){ FrameUpdater.instance.addEventListener(UpdateEvent.UPDATE, updateEventListener, false, 0, true); } else { FrameUpdater.instance.removeEventListener(UpdateEvent.UPDATE, updateEventListener); }; }; }; } public function hasInitializer(_arg1:Initializer):Boolean{ return (_initializers.contains(_arg1)); } public function start():void{ if (_useInternalTick){ FrameUpdater.instance.addEventListener(UpdateEvent.UPDATE, updateEventListener, false, 0, true); }; _started = true; _running = true; var _local1:int = _activities.length; var _local2:int; while (_local2 < _local1) { _activities[_local2].initialize(this); _local2++; }; _local1 = _counter.startEmitter(this); _local2 = 0; while (_local2 < _local1) { createParticle(); _local2++; }; } public function hasAction(_arg1:Action):Boolean{ return (_actions.contains(_arg1)); } public function pause():void{ _running = false; } public function set counter(_arg1:Counter):void{ _counter = _arg1; } public function get counter():Counter{ return (_counter); } public function runAhead(_arg1:Number, _arg2:Number=10):void{ var _local3:Number = _maximumFrameTime; var _local4:Number = (1 / _arg2); _maximumFrameTime = _local4; while (_arg1 > 0) { _arg1 = (_arg1 - _local4); update(_local4); }; _maximumFrameTime = _local3; } } }//package org.flintparticles.common.emitters
Section 33
//Linear (org.flintparticles.common.energyEasing.Linear) package org.flintparticles.common.energyEasing { public class Linear { public static function easeOut(_arg1:Number, _arg2:Number):Number{ return ((1 - (_arg1 / _arg2))); } public static function easeIn(_arg1:Number, _arg2:Number):Number{ return ((1 - (_arg1 / _arg2))); } public static function easeInOut(_arg1:Number, _arg2:Number):Number{ return ((1 - (_arg1 / _arg2))); } public static function easeNone(_arg1:Number, _arg2:Number):Number{ return ((1 - (_arg1 / _arg2))); } } }//package org.flintparticles.common.energyEasing
Section 34
//EmitterEvent (org.flintparticles.common.events.EmitterEvent) package org.flintparticles.common.events { import flash.events.*; public class EmitterEvent extends Event { public static var EMITTER_UPDATED:String = "emitterUpdated"; public static var EMITTER_EMPTY:String = "emitterEmpty"; public function EmitterEvent(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } } }//package org.flintparticles.common.events
Section 35
//ParticleEvent (org.flintparticles.common.events.ParticleEvent) package org.flintparticles.common.events { import flash.events.*; import org.flintparticles.common.particles.*; public class ParticleEvent extends Event { public var particle:Particle; public static var PARTICLE_ADDED:String = "particleAdded"; public static var PARTICLE_DEAD:String = "particleDead"; public static var PARTICLE_CREATED:String = "particleCreated"; public function ParticleEvent(_arg1:String, _arg2:Particle=null, _arg3:Boolean=false, _arg4:Boolean=false){ super(_arg1, _arg3, _arg4); this.particle = _arg2; } } }//package org.flintparticles.common.events
Section 36
//UpdateEvent (org.flintparticles.common.events.UpdateEvent) package org.flintparticles.common.events { import flash.events.*; public class UpdateEvent extends Event { public var time:Number; public static var UPDATE:String = "update"; public function UpdateEvent(_arg1:String, _arg2:Number=NaN, _arg3:Boolean=false, _arg4:Boolean=false){ super(_arg1, _arg3, _arg4); this.time = _arg2; } } }//package org.flintparticles.common.events
Section 37
//ColorInit (org.flintparticles.common.initializers.ColorInit) package org.flintparticles.common.initializers { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; import org.flintparticles.common.utils.*; public class ColorInit extends InitializerBase { private var _max:uint; private var _min:uint; public function ColorInit(_arg1:uint, _arg2:uint){ _min = _arg1; _max = _arg2; } public function set minColor(_arg1:uint):void{ _min = _arg1; } public function get color():uint{ return (((_min == _max)) ? _min : interpolateColors(_max, _min, 0.5)); } public function set color(_arg1:uint):void{ _max = (_min = _arg1); } override public function initialize(_arg1:Emitter, _arg2:Particle):void{ if (_max == _min){ _arg2.color = _min; } else { _arg2.color = interpolateColors(_min, _max, Math.random()); }; } public function get minColor():uint{ return (_min); } public function set maxColor(_arg1:uint):void{ _max = _arg1; } public function get maxColor():uint{ return (_max); } } }//package org.flintparticles.common.initializers
Section 38
//Initializer (org.flintparticles.common.initializers.Initializer) package org.flintparticles.common.initializers { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; public interface Initializer { function initialize(_arg1:Emitter, _arg2:Particle):void; function addedToEmitter(_arg1:Emitter):void; function removedFromEmitter(_arg1:Emitter):void; function getDefaultPriority():Number; } }//package org.flintparticles.common.initializers
Section 39
//InitializerBase (org.flintparticles.common.initializers.InitializerBase) package org.flintparticles.common.initializers { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; public class InitializerBase implements Initializer { public function initialize(_arg1:Emitter, _arg2:Particle):void{ } public function addedToEmitter(_arg1:Emitter):void{ } public function removedFromEmitter(_arg1:Emitter):void{ } public function getDefaultPriority():Number{ return (0); } } }//package org.flintparticles.common.initializers
Section 40
//Lifetime (org.flintparticles.common.initializers.Lifetime) package org.flintparticles.common.initializers { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; public class Lifetime extends InitializerBase { private var _max:Number; private var _min:Number; public function Lifetime(_arg1:Number, _arg2:Number=NaN){ _max = _arg2; _min = _arg1; } public function get lifetime():Number{ return (((_min == _max)) ? _min : ((_max + _min) * 0.5)); } public function get maxLifetime():Number{ return (_max); } override public function initialize(_arg1:Emitter, _arg2:Particle):void{ if (isNaN(_max)){ _arg2.lifetime = _min; } else { _arg2.lifetime = (_min + (Math.random() * (_max - _min))); }; } public function set lifetime(_arg1:Number):void{ _max = (_min = _arg1); } public function set minLifetime(_arg1:Number):void{ _min = _arg1; } public function set maxLifetime(_arg1:Number):void{ _max = _arg1; } public function get minLifetime():Number{ return (_min); } } }//package org.flintparticles.common.initializers
Section 41
//SharedImage (org.flintparticles.common.initializers.SharedImage) package org.flintparticles.common.initializers { import flash.display.*; import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; public class SharedImage extends InitializerBase { private var _image:DisplayObject; public function SharedImage(_arg1:DisplayObject){ _image = _arg1; } override public function initialize(_arg1:Emitter, _arg2:Particle):void{ _arg2.image = _image; } public function set image(_arg1:DisplayObject):void{ _image = _arg1; } public function get image():DisplayObject{ return (_image); } } }//package org.flintparticles.common.initializers
Section 42
//Particle (org.flintparticles.common.particles.Particle) package org.flintparticles.common.particles { import flash.geom.*; import flash.utils.*; public class Particle { public var energy:Number;// = 1 public var lifetime:Number;// = 0 public var scale:Number;// = 1 public var image;// = null public var color:uint;// = 4294967295 public var collisionRadius:Number;// = 1 private var _colorTransform:ColorTransform;// = null private var _previousColor:uint; public var isDead:Boolean;// = false public var mass:Number;// = 1 private var _dictionary:Dictionary;// = null public var age:Number;// = 0 public function get dictionary():Dictionary{ if (_dictionary == null){ _dictionary = new Dictionary(); }; return (_dictionary); } public function get colorTransform():ColorTransform{ if (((!(_colorTransform)) || (!((_previousColor == color))))){ _colorTransform = new ColorTransform((((color >>> 16) & 0xFF) / 0xFF), (((color >>> 8) & 0xFF) / 0xFF), ((color & 0xFF) / 0xFF), (((color >>> 24) & 0xFF) / 0xFF), 0, 0, 0, 0); _previousColor = color; }; return (_colorTransform); } public function get alpha():Number{ return ((((color & 4278190080) >>> 24) / 0xFF)); } public function initialize():void{ color = 4294967295; scale = 1; mass = 1; collisionRadius = 1; lifetime = 0; age = 0; energy = 1; isDead = false; image = null; _dictionary = null; _colorTransform = null; } } }//package org.flintparticles.common.particles
Section 43
//ParticleFactory (org.flintparticles.common.particles.ParticleFactory) package org.flintparticles.common.particles { public interface ParticleFactory { function createParticle():Particle; function disposeParticle(_arg1:Particle):void; } }//package org.flintparticles.common.particles
Section 44
//Renderer (org.flintparticles.common.renderers.Renderer) package org.flintparticles.common.renderers { import org.flintparticles.common.emitters.*; public interface Renderer { function removeEmitter(_arg1:Emitter):void; function addEmitter(_arg1:Emitter):void; } }//package org.flintparticles.common.renderers
Section 45
//SpriteRendererBase (org.flintparticles.common.renderers.SpriteRendererBase) package org.flintparticles.common.renderers { import flash.events.*; import flash.display.*; import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; import org.flintparticles.common.events.*; public class SpriteRendererBase extends Sprite implements Renderer { protected var _emitters:Array; public function SpriteRendererBase(){ _emitters = new Array(); mouseEnabled = false; mouseChildren = false; addEventListener(Event.ADDED_TO_STAGE, addedToStage, false, 0, true); } private function particleAdded(_arg1:ParticleEvent):void{ addParticle(_arg1.particle); if (stage){ stage.invalidate(); }; } private function addedToStage(_arg1:Event):void{ if (stage){ stage.invalidate(); }; } public function get emitters():Array{ return (_emitters); } protected function addParticle(_arg1:Particle):void{ } private function updateParticles(_arg1:Event):void{ var _local2:Array = new Array(); var _local3:int; while (_local3 < _emitters.length) { _local2 = _local2.concat(_emitters[_local3].particles); _local3++; }; renderParticles(_local2); } private function emitterUpdated(_arg1:EmitterEvent):void{ if (stage){ stage.invalidate(); }; } public function removeEmitter(_arg1:Emitter):void{ var _local3:Particle; var _local2:int; while (_local2 < _emitters.length) { if (_emitters[_local2] == _arg1){ _emitters.splice(_local2, 1); _arg1.removeEventListener(EmitterEvent.EMITTER_UPDATED, emitterUpdated); _arg1.removeEventListener(ParticleEvent.PARTICLE_CREATED, particleAdded); _arg1.removeEventListener(ParticleEvent.PARTICLE_ADDED, particleAdded); _arg1.removeEventListener(ParticleEvent.PARTICLE_DEAD, particleRemoved); for each (_local3 in _arg1.particles) { removeParticle(_local3); }; if (_emitters.length == 0){ removeEventListener(Event.RENDER, updateParticles); renderParticles([]); } else { stage.invalidate(); }; return; }; _local2++; }; } protected function renderParticles(_arg1:Array):void{ } protected function removeParticle(_arg1:Particle):void{ } private function particleRemoved(_arg1:ParticleEvent):void{ removeParticle(_arg1.particle); if (stage){ stage.invalidate(); }; } public function addEmitter(_arg1:Emitter):void{ var _local2:Particle; _emitters.push(_arg1); if (stage){ stage.invalidate(); }; _arg1.addEventListener(EmitterEvent.EMITTER_UPDATED, emitterUpdated, false, 0, true); _arg1.addEventListener(ParticleEvent.PARTICLE_CREATED, particleAdded, false, 0, true); _arg1.addEventListener(ParticleEvent.PARTICLE_ADDED, particleAdded, false, 0, true); _arg1.addEventListener(ParticleEvent.PARTICLE_DEAD, particleRemoved, false, 0, true); for each (_local2 in _arg1.particles) { addParticle(_local2); }; if (_emitters.length == 1){ addEventListener(Event.RENDER, updateParticles, false, 0, true); }; } } }//package org.flintparticles.common.renderers
Section 46
//FrameUpdater (org.flintparticles.common.utils.FrameUpdater) package org.flintparticles.common.utils { import flash.events.*; import flash.display.*; import flash.utils.*; import org.flintparticles.common.events.*; public class FrameUpdater extends EventDispatcher { private var _shape:Shape; private var _time:Number; private static var _instance:FrameUpdater; public function FrameUpdater(){ _shape = new Shape(); _shape.addEventListener(Event.ENTER_FRAME, frameUpdate, false, 0, true); _time = getTimer(); } private function frameUpdate(_arg1:Event):void{ var _local2:int = _time; _time = getTimer(); var _local3:Number = ((_time - _local2) * 0.001); dispatchEvent(new UpdateEvent(UpdateEvent.UPDATE, _local3)); } public static function get instance():FrameUpdater{ if (_instance == null){ _instance = new (FrameUpdater); }; return (_instance); } } }//package org.flintparticles.common.utils
Section 47
//interpolateColors (org.flintparticles.common.utils.interpolateColors) package org.flintparticles.common.utils { public function interpolateColors(_arg1:uint, _arg2:uint, _arg3:Number):uint{ var _local4:Number = (1 - _arg3); var _local5:uint = Math.round(((((_arg1 >>> 16) & 0xFF) * _arg3) + (((_arg2 >>> 16) & 0xFF) * _local4))); var _local6:uint = Math.round(((((_arg1 >>> 8) & 0xFF) * _arg3) + (((_arg2 >>> 8) & 0xFF) * _local4))); var _local7:uint = Math.round((((_arg1 & 0xFF) * _arg3) + ((_arg2 & 0xFF) * _local4))); var _local8:uint = Math.round(((((_arg1 >>> 24) & 0xFF) * _arg3) + (((_arg2 >>> 24) & 0xFF) * _local4))); return (((((_local8 << 24) | (_local5 << 16)) | (_local6 << 8)) | _local7)); } }//package org.flintparticles.common.utils
Section 48
//Maths (org.flintparticles.common.utils.Maths) package org.flintparticles.common.utils { public class Maths { private static const DEGTORAD:Number = 0.0174532925199433; private static const RADTODEG:Number = 57.2957795130823; public static function asRadians(_arg1:Number):Number{ return ((_arg1 * DEGTORAD)); } public static function asDegrees(_arg1:Number):Number{ return ((_arg1 * RADTODEG)); } } }//package org.flintparticles.common.utils
Section 49
//PriorityArray (org.flintparticles.common.utils.PriorityArray) package org.flintparticles.common.utils { import flash.utils.*; public class PriorityArray extends Proxy { private var _values:Array; public function PriorityArray(){ _values = new Array(); } public function remove(_arg1):Boolean{ var _local2:uint = _values.length; while (_local2--) { if (_values[_local2].value == _arg1){ _values.splice(_local2, 1); return (true); }; }; return (false); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function nextName(_arg1:int):String{ return ((_arg1 - 1).toString()); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function setProperty(_arg1, _arg2):void{ var _local3:uint = uint(_arg1); if ((((_local3 == _arg1)) && ((_local3 < _values.length)))){ _values[_local3].value = _arg2; }; } public function add(_arg1, _arg2:Number):uint{ var _local3:uint = _values.length; var _local4:uint; while (_local4 < _local3) { if (_values[_local4].priority < _arg2){ break; }; _local4++; }; _values.splice(_local4, 0, new Pair(_arg2, _arg1)); return (_values.length); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function getProperty(_arg1){ var _local2:int = int(_arg1); if ((((((_local2 == _arg1)) && ((_local2 < _values.length)))) && (_values[_local2]))){ return (_values[_local2].value); }; return (undefined); } public function clear():void{ _values.length = 0; } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function nextNameIndex(_arg1:int):int{ if (_arg1 < _values.length){ return ((_arg1 + 1)); }; return (0); } public function get length():uint{ return (_values.length); } public function removeAt(_arg1:uint){ var _local2:* = _values[_arg1].value; _values.splice(_arg1, 1); return (_local2); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function nextValue(_arg1:int){ return (_values[(_arg1 - 1)]); } public function contains(_arg1):Boolean{ var _local2:uint = _values.length; while (_local2--) { if (_values[_local2].value == _arg1){ return (true); }; }; return (false); } } }//package org.flintparticles.common.utils class Pair { private var value; private var priority:Number; private function Pair(_arg1:Number, _arg2){ this.priority = _arg1; this.value = _arg2; } }
Section 50
//Accelerate (org.flintparticles.twoD.actions.Accelerate) package org.flintparticles.twoD.actions { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; import org.flintparticles.common.actions.*; import org.flintparticles.twoD.particles.*; public class Accelerate extends ActionBase { private var _x:Number; private var _y:Number; public function Accelerate(_arg1:Number, _arg2:Number){ _x = _arg1; _y = _arg2; } public function set x(_arg1:Number):void{ _x = _arg1; } public function get y():Number{ return (_y); } public function get x():Number{ return (_x); } override public function update(_arg1:Emitter, _arg2:Particle, _arg3:Number):void{ var _local4:Particle2D = Particle2D(_arg2); Particle2D(_arg2).velX = (_local4.velX + (_x * _arg3)); _local4.velY = (_local4.velY + (_y * _arg3)); } public function set y(_arg1:Number):void{ _y = _arg1; } } }//package org.flintparticles.twoD.actions
Section 51
//LinearDrag (org.flintparticles.twoD.actions.LinearDrag) package org.flintparticles.twoD.actions { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; import org.flintparticles.common.actions.*; import org.flintparticles.twoD.particles.*; public class LinearDrag extends ActionBase { private var _drag:Number; public function LinearDrag(_arg1:Number){ _drag = _arg1; } public function get drag():Number{ return (_drag); } public function set drag(_arg1:Number):void{ _drag = _arg1; } override public function update(_arg1:Emitter, _arg2:Particle, _arg3:Number):void{ var _local4:Particle2D; _local4 = Particle2D(_arg2); var _local5:Number = (1 - ((_drag * _arg3) / _local4.mass)); if (_local5 < 0){ _local4.velX = 0; _local4.velY = 0; } else { _local4.velX = (_local4.velX * _local5); _local4.velY = (_local4.velY * _local5); }; } } }//package org.flintparticles.twoD.actions
Section 52
//Move (org.flintparticles.twoD.actions.Move) package org.flintparticles.twoD.actions { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; import org.flintparticles.common.actions.*; import org.flintparticles.twoD.particles.*; public class Move extends ActionBase { private var p:Particle2D; override public function getDefaultPriority():Number{ return (-10); } override public function update(_arg1:Emitter, _arg2:Particle, _arg3:Number):void{ p = Particle2D(_arg2); p.x = (p.x + (p.velX * _arg3)); p.y = (p.y + (p.velY * _arg3)); } } }//package org.flintparticles.twoD.actions
Section 53
//RandomDrift (org.flintparticles.twoD.actions.RandomDrift) package org.flintparticles.twoD.actions { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; import org.flintparticles.common.actions.*; import org.flintparticles.twoD.particles.*; public class RandomDrift extends ActionBase { private var _sizeX:Number; private var _sizeY:Number; public function RandomDrift(_arg1:Number, _arg2:Number){ _sizeX = (_arg1 * 2); _sizeY = (_arg2 * 2); } override public function update(_arg1:Emitter, _arg2:Particle, _arg3:Number):void{ var _local4:Particle2D = Particle2D(_arg2); Particle2D(_arg2).velX = (_local4.velX + (((Math.random() - 0.5) * _sizeX) * _arg3)); _local4.velY = (_local4.velY + (((Math.random() - 0.5) * _sizeY) * _arg3)); } public function get driftY():Number{ return ((_sizeY / 2)); } public function set driftY(_arg1:Number):void{ _sizeY = (_arg1 * 2); } public function set driftX(_arg1:Number):void{ _sizeX = (_arg1 * 2); } public function get driftX():Number{ return ((_sizeX / 2)); } } }//package org.flintparticles.twoD.actions
Section 54
//RotateToDirection (org.flintparticles.twoD.actions.RotateToDirection) package org.flintparticles.twoD.actions { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; import org.flintparticles.common.actions.*; import org.flintparticles.twoD.particles.*; public class RotateToDirection extends ActionBase { override public function update(_arg1:Emitter, _arg2:Particle, _arg3:Number):void{ var _local4:Particle2D = Particle2D(_arg2); _local4.rotation = Math.atan2(_local4.velY, _local4.velX); } } }//package org.flintparticles.twoD.actions
Section 55
//Emitter2D (org.flintparticles.twoD.emitters.Emitter2D) package org.flintparticles.twoD.emitters { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; import org.flintparticles.common.utils.*; import org.flintparticles.twoD.particles.*; public class Emitter2D extends Emitter { protected var _y:Number;// = 0 public var spaceSort:Boolean;// = false public var spaceSortedX:Array; protected var _x:Number;// = 0 protected var _rotation:Number;// = 0 protected static var _creator:ParticleCreator2D = new ParticleCreator2D(); public function Emitter2D(){ _particleFactory = _creator; } public function get y():Number{ return (_y); } override protected function initParticle(_arg1:Particle):void{ var _local2:Particle2D; _local2 = Particle2D(_arg1); _local2.x = _x; _local2.y = _y; _local2.rotation = _rotation; } override protected function sortParticles():void{ var _local1:int; var _local2:int; if (spaceSort){ spaceSortedX = _particles.sortOn("x", (Array.NUMERIC | Array.RETURNINDEXEDARRAY)); _local1 = _particles.length; _local2 = 0; while (_local2 < _local1) { _particles[spaceSortedX[_local2]].sortID = _local2; _local2++; }; }; } public function set x(_arg1:Number):void{ _x = _arg1; } public function set rotRadians(_arg1:Number):void{ _rotation = _arg1; } public function get x():Number{ return (_x); } public function get rotRadians():Number{ return (_rotation); } public function set rotation(_arg1:Number):void{ _rotation = Maths.asRadians(_arg1); } public function get rotation():Number{ return (Maths.asDegrees(_rotation)); } public function set y(_arg1:Number):void{ _y = _arg1; } public static function get defaultParticleFactory():ParticleFactory{ return (_creator); } } }//package org.flintparticles.twoD.emitters
Section 56
//Position (org.flintparticles.twoD.initializers.Position) package org.flintparticles.twoD.initializers { import flash.geom.*; import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; import org.flintparticles.common.initializers.*; import org.flintparticles.twoD.zones.*; import org.flintparticles.twoD.particles.*; public class Position extends InitializerBase { private var _zone:Zone2D; public function Position(_arg1:Zone2D){ _zone = _arg1; } override public function initialize(_arg1:Emitter, _arg2:Particle):void{ var _local5:Number; var _local6:Number; var _local3:Particle2D = Particle2D(_arg2); var _local4:Point = _zone.getLocation(); if (_local3.rotation == 0){ _local3.x = (_local3.x + _local4.x); _local3.y = (_local3.y + _local4.y); } else { _local5 = Math.sin(_local3.rotation); _local6 = Math.cos(_local3.rotation); _local3.x = (_local3.x + ((_local6 * _local4.x) - (_local5 * _local4.y))); _local3.y = (_local3.y + ((_local6 * _local4.y) + (_local5 * _local4.x))); }; } public function set zone(_arg1:Zone2D):void{ _zone = _arg1; } public function get zone():Zone2D{ return (_zone); } } }//package org.flintparticles.twoD.initializers
Section 57
//Velocity (org.flintparticles.twoD.initializers.Velocity) package org.flintparticles.twoD.initializers { import flash.geom.*; import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; import org.flintparticles.common.initializers.*; import org.flintparticles.twoD.zones.*; import org.flintparticles.twoD.particles.*; public class Velocity extends InitializerBase { private var _zone:Zone2D; public function Velocity(_arg1:Zone2D){ _zone = _arg1; } override public function initialize(_arg1:Emitter, _arg2:Particle):void{ var _local3:Particle2D; var _local5:Number; var _local6:Number; _local3 = Particle2D(_arg2); var _local4:Point = _zone.getLocation(); if (_local3.rotation == 0){ _local3.velX = _local4.x; _local3.velY = _local4.y; } else { _local5 = Math.sin(_local3.rotation); _local6 = Math.cos(_local3.rotation); _local3.velX = ((_local6 * _local4.x) - (_local5 * _local4.y)); _local3.velY = ((_local6 * _local4.y) + (_local5 * _local4.x)); }; } public function set zone(_arg1:Zone2D):void{ _zone = _arg1; } public function get zone():Zone2D{ return (_zone); } } }//package org.flintparticles.twoD.initializers
Section 58
//Particle2D (org.flintparticles.twoD.particles.Particle2D) package org.flintparticles.twoD.particles { import flash.geom.*; import org.flintparticles.common.particles.*; public class Particle2D extends Particle { public var sortID:uint;// = 0 private var _inertia:Number; public var velY:Number;// = 0 private var _previousRadius:Number; private var _previousMass:Number; public var angVelocity:Number;// = 0 public var x:Number;// = 0 public var y:Number;// = 0 public var velX:Number;// = 0 public var rotation:Number;// = 0 override public function initialize():void{ super.initialize(); x = 0; y = 0; velX = 0; velY = 0; rotation = 0; angVelocity = 0; sortID = 0; } public function get matrixTransform():Matrix{ var _local1:Number = (scale * Math.cos(rotation)); var _local2:Number = (scale * Math.sin(rotation)); return (new Matrix(_local1, _local2, -(_local2), _local1, x, y)); } public function get inertia():Number{ if (((!((mass == _previousMass))) || (!((collisionRadius == _previousRadius))))){ _inertia = (((mass * collisionRadius) * collisionRadius) * 0.5); _previousMass = mass; _previousRadius = collisionRadius; }; return (_inertia); } } }//package org.flintparticles.twoD.particles
Section 59
//ParticleCreator2D (org.flintparticles.twoD.particles.ParticleCreator2D) package org.flintparticles.twoD.particles { import org.flintparticles.common.particles.*; public class ParticleCreator2D implements ParticleFactory { private var _particles:Array; public function ParticleCreator2D(){ _particles = new Array(); } public function clearAllParticles():void{ _particles = new Array(); } public function disposeParticle(_arg1:Particle):void{ if ((_arg1 is Particle2D)){ _arg1.initialize(); _particles.push(_arg1); }; } public function createParticle():Particle{ if (_particles.length){ return (_particles.pop()); }; return (new Particle2D()); } } }//package org.flintparticles.twoD.particles
Section 60
//BitmapRenderer (org.flintparticles.twoD.renderers.BitmapRenderer) package org.flintparticles.twoD.renderers { import flash.geom.*; import flash.display.*; import flash.filters.*; import org.flintparticles.twoD.particles.*; import org.flintparticles.common.renderers.*; public class BitmapRenderer extends SpriteRendererBase { protected var _canvas:Rectangle; protected var _bitmap:Bitmap; protected var _smoothing:Boolean; protected var _bitmapData:BitmapData; protected var _postFilters:Array; protected var _preFilters:Array; protected var _colorMap:Array; protected static var ZERO_POINT:Point = new Point(0, 0); public function BitmapRenderer(_arg1:Rectangle, _arg2:Boolean=false){ mouseEnabled = false; mouseChildren = false; _smoothing = _arg2; _preFilters = new Array(); _postFilters = new Array(); _canvas = _arg1; createBitmap(); } public function get canvas():Rectangle{ return (_canvas); } public function set canvas(_arg1:Rectangle):void{ _canvas = _arg1; createBitmap(); } public function removeFilter(_arg1:BitmapFilter):void{ var _local2:int; while (_local2 < _preFilters.length) { if (_preFilters[_local2] == _arg1){ _preFilters.splice(_local2, 1); return; }; _local2++; }; _local2 = 0; while (_local2 < _postFilters.length) { if (_postFilters[_local2] == _arg1){ _postFilters.splice(_local2, 1); return; }; _local2++; }; } override protected function renderParticles(_arg1:Array):void{ var _local2:int; var _local3:int; if (!_bitmap){ return; }; _bitmapData.lock(); _local3 = _preFilters.length; _local2 = 0; while (_local2 < _local3) { _bitmapData.applyFilter(_bitmapData, _bitmapData.rect, BitmapRenderer.ZERO_POINT, _preFilters[_local2]); _local2++; }; if ((((_local3 == 0)) && ((_postFilters.length == 0)))){ _bitmapData.fillRect(_bitmap.bitmapData.rect, 0); }; _local3 = _arg1.length; if (_local3){ _local2 = _local3; while (_local2--) { drawParticle(_arg1[_local2]); }; }; _local3 = _postFilters.length; _local2 = 0; while (_local2 < _local3) { _bitmapData.applyFilter(_bitmapData, _bitmapData.rect, BitmapRenderer.ZERO_POINT, _postFilters[_local2]); _local2++; }; if (_colorMap){ _bitmapData.paletteMap(_bitmapData, _bitmapData.rect, ZERO_POINT, _colorMap[1], _colorMap[2], _colorMap[3], _colorMap[0]); }; _bitmapData.unlock(); } protected function drawParticle(_arg1:Particle2D):void{ var _local2:Matrix; _local2 = _arg1.matrixTransform; _local2.translate(-(_canvas.x), -(_canvas.y)); _bitmapData.draw(_arg1.image, _local2, _arg1.colorTransform, DisplayObject(_arg1.image).blendMode, null, _smoothing); } public function setPaletteMap(_arg1:Array=null, _arg2:Array=null, _arg3:Array=null, _arg4:Array=null):void{ _colorMap = new Array(4); _colorMap[0] = _arg4; _colorMap[1] = _arg1; _colorMap[2] = _arg2; _colorMap[3] = _arg3; } public function clearPaletteMap():void{ _colorMap = null; } public function addFilter(_arg1:BitmapFilter, _arg2:Boolean=false):void{ if (_arg2){ _postFilters.push(_arg1); } else { _preFilters.push(_arg1); }; } protected function createBitmap():void{ if (!_canvas){ return; }; if (((_bitmap) && (_bitmapData))){ _bitmapData.dispose(); _bitmapData = null; }; if (_bitmap){ removeChild(_bitmap); }; _bitmap = new Bitmap(null, "auto", _smoothing); _bitmapData = new BitmapData(_canvas.width, _canvas.height, true, 0); _bitmap.bitmapData = _bitmapData; addChild(_bitmap); _bitmap.x = _canvas.x; _bitmap.y = _canvas.y; } } }//package org.flintparticles.twoD.renderers
Section 61
//DiscSectorZone (org.flintparticles.twoD.zones.DiscSectorZone) package org.flintparticles.twoD.zones { import flash.geom.*; public class DiscSectorZone implements Zone2D { private var _minAngle:Number; private var _innerRadius:Number; private var _minAllowed:Number; private var _outerRadius:Number; private var _center:Point; private var _maxAngle:Number; private var _innerSq:Number; private var _outerSq:Number; private static var TWOPI:Number = 6.28318530717959; public function DiscSectorZone(_arg1:Point, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number){ if (_arg2 < _arg3){ throw (new Error((((("The outerRadius (" + _arg2) + ") can't be smaller than the innerRadius (") + _arg3) + ") in your DiscSectorZone. N.B. the outerRadius is the second argument in the constructor and the innerRadius is the third argument."))); }; _center = _arg1; _innerRadius = _arg3; _outerRadius = _arg2; _innerSq = (_innerRadius * _innerRadius); _outerSq = (_outerRadius * _outerRadius); _minAngle = _arg4; _maxAngle = _arg5; while (_maxAngle > TWOPI) { _maxAngle = (_maxAngle - TWOPI); }; while (_maxAngle < 0) { _maxAngle = (_maxAngle + TWOPI); }; _minAllowed = (_maxAngle - TWOPI); if (_arg4 == _arg5){ _minAngle = _maxAngle; } else { _minAngle = clamp(_minAngle); }; } public function set minAngle(_arg1:Number):void{ _minAngle = clamp(_arg1); } public function get innerRadius():Number{ return (_innerRadius); } public function getArea():Number{ return (((Math.PI * _outerSq) - (Math.PI * _innerSq))); } public function get maxAngle():Number{ return (_maxAngle); } public function set innerRadius(_arg1:Number):void{ _innerRadius = _arg1; _innerSq = (_innerRadius * _innerRadius); } public function set outerRadius(_arg1:Number):void{ _outerRadius = _arg1; _outerSq = (_outerRadius * _outerRadius); } public function set maxAngle(_arg1:Number):void{ _maxAngle = _arg1; while (_maxAngle > TWOPI) { _maxAngle = (_maxAngle - TWOPI); }; while (_maxAngle < 0) { _maxAngle = (_maxAngle + TWOPI); }; _minAllowed = (_maxAngle - TWOPI); } public function contains(_arg1:Number, _arg2:Number):Boolean{ _arg1 = (_arg1 - _center.x); _arg2 = (_arg2 - _center.y); var _local3:Number = ((_arg1 * _arg1) + (_arg2 * _arg2)); if ((((_local3 > _outerSq)) || ((_local3 < _innerSq)))){ return (false); }; var _local4:Number = Math.atan2(_arg2, _arg1); _local4 = clamp(_local4); return ((_local4 >= _minAngle)); } public function get minAngle():Number{ return (_minAngle); } public function get center():Point{ return (_center); } public function getLocation():Point{ var _local1:Number = Math.random(); var _local2:Point = Point.polar((_innerRadius + ((1 - (_local1 * _local1)) * (_outerRadius - _innerRadius))), (_minAngle + (Math.random() * (_maxAngle - _minAngle)))); _local2.x = (_local2.x + _center.x); _local2.y = (_local2.y + _center.y); return (_local2); } public function get outerRadius():Number{ return (_outerRadius); } public function set center(_arg1:Point):void{ _center = _arg1; } private function clamp(_arg1:Number):Number{ while (_arg1 > _maxAngle) { _arg1 = (_arg1 - TWOPI); }; while (_arg1 < _minAllowed) { _arg1 = (_arg1 + TWOPI); }; return (_arg1); } } }//package org.flintparticles.twoD.zones
Section 62
//DiscZone (org.flintparticles.twoD.zones.DiscZone) package org.flintparticles.twoD.zones { import flash.geom.*; public class DiscZone implements Zone2D { private var _innerRadius:Number; private var _outerRadius:Number; private var _center:Point; private var _innerSq:Number; private var _outerSq:Number; private static const TWOPI:Number = 6.28318530717959; public function DiscZone(_arg1:Point, _arg2:Number, _arg3:Number=0){ if (_arg2 < _arg3){ throw (new Error((((("The outerRadius (" + _arg2) + ") can't be smaller than the innerRadius (") + _arg3) + ") in your DiscZone. N.B. the outerRadius is the second argument in the constructor and the innerRadius is the third argument."))); }; _center = _arg1; _innerRadius = _arg3; _outerRadius = _arg2; _innerSq = (_innerRadius * _innerRadius); _outerSq = (_outerRadius * _outerRadius); } public function set outerRadius(_arg1:Number):void{ _outerRadius = _arg1; _outerSq = (_outerRadius * _outerRadius); } public function get center():Point{ return (_center); } public function getArea():Number{ return ((Math.PI * (_outerSq - _innerSq))); } public function getLocation():Point{ var _local1:Number = Math.random(); var _local2:Point = Point.polar((_innerRadius + ((1 - (_local1 * _local1)) * (_outerRadius - _innerRadius))), (Math.random() * TWOPI)); _local2.x = (_local2.x + _center.x); _local2.y = (_local2.y + _center.y); return (_local2); } public function get outerRadius():Number{ return (_outerRadius); } public function get innerRadius():Number{ return (_innerRadius); } public function set innerRadius(_arg1:Number):void{ _innerRadius = _arg1; _innerSq = (_innerRadius * _innerRadius); } public function set center(_arg1:Point):void{ _center = _arg1; } public function contains(_arg1:Number, _arg2:Number):Boolean{ _arg1 = (_arg1 - _center.x); _arg2 = (_arg2 - _center.y); var _local3:Number = ((_arg1 * _arg1) + (_arg2 * _arg2)); return ((((_local3 <= _outerSq)) && ((_local3 >= _innerSq)))); } } }//package org.flintparticles.twoD.zones
Section 63
//Zone2D (org.flintparticles.twoD.zones.Zone2D) package org.flintparticles.twoD.zones { import flash.geom.*; public interface Zone2D { function getArea():Number; function getLocation():Point; function contains(_arg1:Number, _arg2:Number):Boolean; } }//package org.flintparticles.twoD.zones
Section 64
//AABRDetector (org.generalrelativity.foam.dynamics.collision.coarse.AABRDetector) package org.generalrelativity.foam.dynamics.collision.coarse { import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.collision.*; import flash.utils.*; import org.generalrelativity.foam.dynamics.collision.geom.*; import org.generalrelativity.foam.dynamics.collision.fine.sat.*; import org.generalrelativity.foam.dynamics.enum.*; public class AABRDetector implements ICoarseCollisionDetector { private var _staticAABRCache:Dictionary; private var _dynamicLength:int; private var _factory:ICollisionFactory; private var _dynamicCollidables:Array; private var _staticCollidables:Array; private var _dynamicAABRCache:Dictionary; private var _collidablesLength:int; public function AABRDetector(){ _staticAABRCache = new Dictionary(true); _dynamicAABRCache = new Dictionary(true); _staticCollidables = new Array(); _dynamicCollidables = new Array(); _factory = new SATCollisionFactory(); } public function getCandidates():Array{ var _local2:AABR; var _local3:AABR; var _local5:int; _dynamicAABRCache = new Dictionary(true); var _local1:Array = new Array(); var _local4 = -1; var _local6:Array = _dynamicCollidables.concat(_staticCollidables); while (++_local4 < _dynamicLength) { _local2 = getBoundedAABR(_dynamicCollidables[_local4]); _local5 = _local4; while (++_local5 < _collidablesLength) { _local3 = getBoundedAABR(_local6[_local5]); if (_local2.hasCollision(_local3)){ _local1.push(_factory.getCollisionDetector(_local6[_local4], _local6[_local5])); }; }; }; return (_local1); } private function getBoundedAABR(_arg1:IBody):AABR{ if (_dynamicAABRCache[_arg1]){ return (AABR(_dynamicAABRCache[_arg1])); }; if (_staticAABRCache[_arg1]){ return (AABR(_staticAABRCache[_arg1])); }; var _local2:AABR = new AABR(); _local2.bound(_arg1); return (_local2); } public function set factory(_arg1:ICollisionFactory):void{ _factory = _arg1; } public function removeCollidable(_arg1:ISimulatable):void{ var _local2:int = _dynamicCollidables.indexOf(_arg1); if (_local2 > -1){ _dynamicCollidables.splice(_dynamicCollidables.indexOf(_arg1), 1); } else { _local2 = _staticCollidables.indexOf(_arg1); if (_local2 > -1){ _staticCollidables.splice(_staticCollidables.indexOf(_arg1), 1); }; }; _dynamicLength = _dynamicCollidables.length; _collidablesLength = (_dynamicLength + _staticCollidables.length); } public function addCollidable(_arg1:ISimulatable):void{ if (_arg1.mass == Simplification.INFINITE_MASS){ _staticCollidables.push(_arg1); } else { _dynamicCollidables.push(_arg1); _dynamicLength++; }; _collidablesLength++; } public function getDynamicCollidables():Array{ return (_dynamicCollidables); } } }//package org.generalrelativity.foam.dynamics.collision.coarse
Section 65
//CollisionType (org.generalrelativity.foam.dynamics.collision.enum.CollisionType) package org.generalrelativity.foam.dynamics.collision.enum { public class CollisionType { public static const CIRCLE:String = "circle"; public static const ABSTRACT_PARTICLE:String = "abstract_particle"; public static const CUBIC_BEZIER_CURVE:String = "cubic_bezier_curve"; public static const RIGID_BODY:String = "rigid_body"; } }//package org.generalrelativity.foam.dynamics.collision.enum
Section 66
//AxisProjection (org.generalrelativity.foam.dynamics.collision.fine.sat.AxisProjection) package org.generalrelativity.foam.dynamics.collision.fine.sat { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; public class AxisProjection { public var min:Number; public var max:Number; public function AxisProjection(_arg1:IBody, _arg2:Vector){ project(_arg1, _arg2); } protected function project(_arg1:IBody, _arg2:Vector):void{ var _local3:RotationMatrix = _arg1.rotation; var _local4:Number = _arg2.dot(_local3.getVectorProduct(Vector(_arg1.vertices[0])).plus(_arg1.position)); min = _local4; max = _local4; var _local5:Number = 0; while (++_local5 < _arg1.vertices.length) { _local4 = _arg2.dot(_local3.getVectorProduct(Vector(_arg1.vertices[_local5])).plus(_arg1.position)); if (_local4 < min){ min = _local4; } else { if (_local4 > max){ max = _local4; }; }; }; } public function getDistance(_arg1:AxisProjection):Number{ if (min < _arg1.min){ return ((_arg1.min - max)); }; return ((min - _arg1.max)); } } }//package org.generalrelativity.foam.dynamics.collision.fine.sat
Section 67
//BezierDetector (org.generalrelativity.foam.dynamics.collision.fine.sat.BezierDetector) package org.generalrelativity.foam.dynamics.collision.fine.sat { import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.collision.*; import org.generalrelativity.foam.dynamics.element.body.*; public class BezierDetector implements IFineCollisionDetector { protected var body2:IBody; protected var detectors:Array; protected var curve:CubicBezierCurve; public function BezierDetector(_arg1:CubicBezierCurve, _arg2:IBody){ this.curve = _arg1; this.body2 = _arg2; } public function hasCollision():Boolean{ var _local1:IFineCollisionDetector; var _local2:IBody; detectors = new Array(); for each (_local2 in curve.lines) { if ((body2 is Circle)){ _local1 = new CirclePolygonDetector(Circle(body2), _local2); } else { _local1 = new PolygonPolygonDetector(_local2, body2); }; if (_local1.hasCollision()){ detectors.push(_local1); }; }; return ((detectors.length > 0)); } public function getContacts():Array{ var _local1:Array = new Array(); while (detectors.length) { _local1 = _local1.concat(IFineCollisionDetector(detectors.pop()).getContacts()); }; return (_local1); } } }//package org.generalrelativity.foam.dynamics.collision.fine.sat
Section 68
//CircleAxisProjection (org.generalrelativity.foam.dynamics.collision.fine.sat.CircleAxisProjection) package org.generalrelativity.foam.dynamics.collision.fine.sat { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.element.body.*; public class CircleAxisProjection extends AxisProjection { public function CircleAxisProjection(_arg1:Circle, _arg2:Vector){ super(_arg1, _arg2); } override protected function project(_arg1:IBody, _arg2:Vector):void{ var _local3:Circle = Circle(_arg1); var _local4:Number = _arg2.dot(_local3.position); min = (_local4 - _local3.radius); max = (_local4 + _local3.radius); } } }//package org.generalrelativity.foam.dynamics.collision.fine.sat
Section 69
//CircleCircleDetector (org.generalrelativity.foam.dynamics.collision.fine.sat.CircleCircleDetector) package org.generalrelativity.foam.dynamics.collision.fine.sat { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.collision.*; import org.generalrelativity.foam.dynamics.element.body.*; public class CircleCircleDetector implements IFineCollisionDetector { public var circle1:Circle; public var dist:Number; public var circle2:Circle; public function CircleCircleDetector(_arg1:Circle, _arg2:Circle){ this.circle1 = _arg1; this.circle2 = _arg2; } public function getContacts():Array{ dist = Math.sqrt(dist); var _local1:Vector = circle1.position.minus(circle2.position); var _local2:Number = ((circle1.radius + circle2.radius) - dist); _local1.normalize(); var _local3:Vector = _local1.times(_local2); _local3.dividedByEquals((circle1.inverseMass + circle2.inverseMass)); circle1.x = (circle1.x + (_local3.x * circle1.inverseMass)); circle1.y = (circle1.y + (_local3.y * circle1.inverseMass)); circle2.x = (circle2.x - (_local3.x * circle2.inverseMass)); circle2.y = (circle2.y - (_local3.y * circle2.inverseMass)); var _local4:Vector = circle1.position.minus(_local1.times(circle1.radius)); return ([new Contact(_local4, circle1, circle2, _local1)]); } public function hasCollision():Boolean{ var _local1:Vector = circle1.position.minus(circle2.position); dist = _local1.dot(_local1); return ((dist <= ((circle1.radius + circle2.radius) * (circle1.radius + circle2.radius)))); } } }//package org.generalrelativity.foam.dynamics.collision.fine.sat
Section 70
//CirclePolygonDetector (org.generalrelativity.foam.dynamics.collision.fine.sat.CirclePolygonDetector) package org.generalrelativity.foam.dynamics.collision.fine.sat { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.collision.*; import org.generalrelativity.foam.dynamics.element.body.*; public class CirclePolygonDetector implements IFineCollisionDetector { public var body:IBody; public var minDistance:Number; public var penetrationAxis:Vector; public var circle:Circle; public function CirclePolygonDetector(_arg1:Circle, _arg2:IBody){ this.circle = _arg1; this.body = _arg2; } public function getContacts():Array{ var _local1:Vector = circle.position.minus(body.position); if (_local1.dot(penetrationAxis) < 0){ penetrationAxis.negate(); }; var _local2:Vector = penetrationAxis.times(minDistance); _local2.dividedByEquals((circle.inverseMass + body.inverseMass)); if ((((circle.foamLabel == 2)) && ((body.foamLabel == 3)))){ if (circle.foamSubLabel == 13){ switch (body.foamSubLabel){ case 3: break; default: circle.doNotCollide = true; break; }; }; if (circle.foamSubLabel == 14){ switch (body.foamSubLabel){ case 1: circle.doNotCollide = true; break; case 3: circle.doNotCollide = true; break; }; }; }; if (!circle.doNotCollide){ circle.x = (circle.x + (_local2.x * circle.inverseMass)); circle.y = (circle.y + (_local2.y * circle.inverseMass)); }; if (!body.doNotCollide){ body.x = (body.x - (_local2.x * body.inverseMass)); body.y = (body.y - (_local2.y * body.inverseMass)); }; var _local3:Vector = circle.position.minus(penetrationAxis.times(circle.radius)); return ([new Contact(_local3, circle, body, penetrationAxis)]); } public function hasCollision():Boolean{ var _local1:Vector; var _local2:CircleAxisProjection; var _local3:AxisProjection; var _local8:Vector; var _local10:Vector; var _local11:Vector; var _local12:Number; var _local13:Vector; var _local14:Number; if ((((circle.inverseMass == 0)) && ((body.inverseMass == 0)))){ return (false); }; var _local4:RotationMatrix = body.rotation; minDistance = Number.MAX_VALUE; var _local5:Array = body.edges; var _local6:int = _local5.length; var _local7:Number = -1; while (++_local7 < _local6) { _local1 = _local4.getVectorProduct((_local5[_local7] as Vector)); _local11 = new Vector(-(_local1.y), _local1.x); _local11.normalize(); _local2 = new CircleAxisProjection(circle, _local11); _local3 = new AxisProjection(body, _local11); _local12 = _local2.getDistance(_local3); if (_local12 > 0){ return (false); }; _local12 = Math.abs(_local12); if (_local12 < minDistance){ minDistance = _local12; penetrationAxis = _local11; }; }; var _local9:Number = Number.MAX_VALUE; for each (_local10 in body.vertices) { _local8 = body.rotation.getVectorProduct(_local10).plus(body.position); _local13 = circle.position.minus(_local8); _local14 = ((_local13.x * _local13.x) + (_local13.y * _local13.y)); if (_local14 < _local9){ _local9 = _local14; _local11 = _local13; }; }; _local11.normalize(); _local2 = new CircleAxisProjection(circle, _local11); _local3 = new AxisProjection(body, _local11); _local12 = _local3.getDistance(_local2); if (_local12 > 0){ return (false); }; _local12 = Math.abs(_local12); if (_local12 < minDistance){ minDistance = _local12; penetrationAxis = _local11; }; return (true); } } }//package org.generalrelativity.foam.dynamics.collision.fine.sat
Section 71
//PointPolygonDetector (org.generalrelativity.foam.dynamics.collision.fine.sat.PointPolygonDetector) package org.generalrelativity.foam.dynamics.collision.fine.sat { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.element.body.*; public class PointPolygonDetector { protected var point:Vector; protected var body:IBody; protected static const EPSILON:Number = 15; public function PointPolygonDetector(_arg1:IBody, _arg2:Vector){ this.body = _arg1; this.point = _arg2; } public function hasCollision():Boolean{ var _local1:Vector; var _local4:Vector; var _local5:AxisProjection; var _local6:Number; var _local8:Number; if ((body is Circle)){ _local8 = point.minus(body.position).magnitude; if (_local8 <= Circle(body).radius){ return (true); }; return (false); }; var _local2:RotationMatrix = body.rotation; var _local3:int = body.edges.length; var _local7:Number = -1; while (++_local7 < _local3) { _local1 = _local2.getVectorProduct((body.edges[_local7] as Vector)); _local4 = new Vector(-(_local1.y), _local1.x); _local4.normalize(); _local5 = new AxisProjection(body, _local4); _local6 = _local4.dot(point); if (((((_local6 + PointPolygonDetector.EPSILON) < _local5.min)) || (((_local6 - PointPolygonDetector.EPSILON) > _local5.max)))){ return (false); }; }; _local4 = point.minus(body.position); _local4.normalize(); _local5 = new AxisProjection(body, _local4); _local6 = _local4.dot(point); if (((((_local6 + PointPolygonDetector.EPSILON) < _local5.min)) || (((_local6 - PointPolygonDetector.EPSILON) > _local5.max)))){ return (false); }; return (true); } } }//package org.generalrelativity.foam.dynamics.collision.fine.sat
Section 72
//PolygonPolygonDetector (org.generalrelativity.foam.dynamics.collision.fine.sat.PolygonPolygonDetector) package org.generalrelativity.foam.dynamics.collision.fine.sat { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.collision.*; import flash.utils.*; public class PolygonPolygonDetector implements IFineCollisionDetector { public var minDistance:Number; public var penetrationAxis:Vector; public var body1:IBody; public var body2:IBody; private var swapBodies:Boolean; public static const EPSILON:Number = 0.1; public function PolygonPolygonDetector(_arg1:IBody, _arg2:IBody){ this.body1 = _arg1; this.body2 = _arg2; swapBodies = true; } public function getContacts():Array{ var _local4:Array; var _local7:Vector; var _local8:Array; var _local9:Array; var _local10:IBody; var _local11:Vector; var _local12:Number; var _local13:Vector; var _local14:Dictionary; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Array; if (swapBodies){ _local10 = body1; body1 = body2; body2 = _local10; }; var _local1:Vector = body1.position.minus(body2.position); if (_local1.dot(penetrationAxis) < 0){ penetrationAxis.negate(); }; var _local2:Vector = penetrationAxis.times(minDistance); _local2.dividedByEquals((body1.inverseMass + body2.inverseMass)); body1.x = (body1.x + (_local2.x * body1.inverseMass)); body1.y = (body1.y + (_local2.y * body1.inverseMass)); body2.x = (body2.x - (_local2.x * body2.inverseMass)); body2.y = (body2.y - (_local2.y * body2.inverseMass)); var _local3:Number = Number.MAX_VALUE; var _local5:Vector = penetrationAxis.clone(); var _local6:RotationMatrix = body1.rotation; for each (_local7 in body1.vertices) { _local11 = _local6.getVectorProduct(_local7).plus(body1.position); _local12 = _local5.dot(_local11); if (_local12 < (_local3 + PolygonPolygonDetector.EPSILON)){ if (Math.abs((_local3 - _local12)) < PolygonPolygonDetector.EPSILON){ _local4 = [_local4[0], _local11]; } else { _local4 = [_local11]; _local3 = _local12; }; }; }; if (_local4.length == 1){ return ([new Contact(_local4[0], body1, body2, penetrationAxis)]); }; _local3 = Number.MAX_VALUE; _local5.negate(); _local6 = body2.rotation; for each (_local7 in body2.vertices) { _local11 = _local6.getVectorProduct(_local7).plus(body2.position); _local12 = _local5.dot(_local11); if (_local12 < (_local3 + PolygonPolygonDetector.EPSILON)){ if (Math.abs((_local3 - _local12)) < PolygonPolygonDetector.EPSILON){ _local8 = [_local8[0], _local11]; } else { _local8 = [_local11]; _local3 = _local12; }; }; }; _local9 = new Array(); if (_local8.length == 2){ _local13 = penetrationAxis.getPerp().getUnit(); _local14 = new Dictionary(true); _local15 = _local13.dot((_local4[0] as Vector)); _local16 = _local13.dot((_local4[1] as Vector)); _local17 = _local13.dot((_local8[0] as Vector)); _local18 = _local13.dot((_local8[1] as Vector)); _local14[_local15] = _local4[0]; _local14[_local16] = _local4[1]; _local14[_local17] = _local8[0]; _local14[_local18] = _local8[1]; _local19 = [_local15, _local16, _local17, _local18]; _local19.sort(Array.DESCENDING); _local9.push(new Contact(_local14[_local19[1]], body1, body2, penetrationAxis), new Contact(_local14[_local19[2]], body1, body2, penetrationAxis)); } else { _local9.push(new Contact(_local8[0], body1, body2, penetrationAxis)); }; return (_local9); } public function hasCollision():Boolean{ var _local1:Vector; var _local2:AxisProjection; var _local3:AxisProjection; var _local8:Vector; var _local9:Number; if ((((body1.inverseMass == 0)) && ((body2.inverseMass == 0)))){ return (false); }; var _local4:RotationMatrix = body1.rotation; minDistance = Number.MAX_VALUE; var _local5:Array = body1.edges.concat(body2.edges); var _local6:int = _local5.length; var _local7:Number = -1; while (++_local7 < _local6) { if (_local7 == body1.edges.length){ _local4 = body2.rotation; }; _local1 = _local4.getVectorProduct((_local5[_local7] as Vector)); _local8 = new Vector(-(_local1.y), _local1.x); _local8.normalize(); _local2 = new AxisProjection(body1, _local8); _local3 = new AxisProjection(body2, _local8); _local9 = _local2.getDistance(_local3); if (_local9 > 0){ return (false); }; _local9 = ((_local9 < 0)) ? -(_local9) : _local9; if (_local9 < minDistance){ minDistance = _local9; penetrationAxis = _local8; if (((swapBodies) && ((_local7 > body1.edges.length)))){ swapBodies = false; }; }; }; return (true); } } }//package org.generalrelativity.foam.dynamics.collision.fine.sat
Section 73
//SATCollisionFactory (org.generalrelativity.foam.dynamics.collision.fine.sat.SATCollisionFactory) package org.generalrelativity.foam.dynamics.collision.fine.sat { import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.collision.*; import flash.utils.*; import org.generalrelativity.foam.dynamics.element.body.*; import org.generalrelativity.foam.dynamics.collision.enum.*; public class SATCollisionFactory implements ICollisionFactory { private var detectorMap:Dictionary; public function SATCollisionFactory(){ buildDetectorMap(); } private function buildDetectorMap():void{ detectorMap = new Dictionary(true); var _local1:Dictionary = new Dictionary(true); _local1[CollisionType.CIRCLE] = CirclePolygonDetector; _local1[CollisionType.CUBIC_BEZIER_CURVE] = BezierDetector; _local1[CollisionType.RIGID_BODY] = PolygonPolygonDetector; var _local2:Dictionary = new Dictionary(true); _local2[CollisionType.RIGID_BODY] = CirclePolygonDetector; _local2[CollisionType.CIRCLE] = CircleCircleDetector; _local2[CollisionType.CUBIC_BEZIER_CURVE] = BezierDetector; var _local3:Dictionary = new Dictionary(true); _local3[CollisionType.RIGID_BODY] = BezierDetector; _local3[CollisionType.CIRCLE] = BezierDetector; detectorMap[CollisionType.RIGID_BODY] = _local1; detectorMap[CollisionType.CIRCLE] = _local2; detectorMap[CollisionType.CUBIC_BEZIER_CURVE] = _local3; } public function getCollisionDetector(_arg1:ISimulatable, _arg2:ISimulatable):IFineCollisionDetector{ var _local3:Class = detectorMap[_arg1.collisionTypeID][_arg2.collisionTypeID]; if ((((_arg2 is Circle)) || ((_arg2 is CubicBezierCurve)))){ return (IFineCollisionDetector(new _local3(_arg2, _arg1))); }; return (IFineCollisionDetector(new _local3(_arg1, _arg2))); } } }//package org.generalrelativity.foam.dynamics.collision.fine.sat
Section 74
//AABR (org.generalrelativity.foam.dynamics.collision.geom.AABR) package org.generalrelativity.foam.dynamics.collision.geom { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.element.body.*; public class AABR { public var minX:Number; public var minY:Number; public var maxX:Number; public var maxY:Number; public function bound(_arg1:IBody):void{ var _local2:Number; var _local3:RotationMatrix; var _local4:int; var _local5:Vector; if ((_arg1 is Circle)){ _local2 = Circle(_arg1).radius; minX = (_arg1.x - _local2); maxX = (_arg1.x + _local2); minY = (_arg1.y - _local2); maxY = (_arg1.y + _local2); } else { minX = (maxX = _arg1.x); minY = (maxY = _arg1.y); _local3 = _arg1.rotation; _local4 = -1; for each (_local5 in _arg1.vertices) { updateBounds(_arg1.position.plus(_local3.getVectorProduct(_local5))); }; }; } public function hasCollision(_arg1:AABR):Boolean{ if (maxX < _arg1.minX){ return (false); }; if (maxY < _arg1.minY){ return (false); }; if (_arg1.maxX < minX){ return (false); }; if (_arg1.maxY < minY){ return (false); }; return (true); } private function updateBounds(_arg1:Vector):void{ if (_arg1.x < minX){ minX = _arg1.x; } else { if (_arg1.x > maxX){ maxX = _arg1.x; }; }; if (_arg1.y < minY){ minY = _arg1.y; } else { if (_arg1.y > maxY){ maxY = _arg1.y; }; }; } } }//package org.generalrelativity.foam.dynamics.collision.geom
Section 75
//CollisionResolver (org.generalrelativity.foam.dynamics.collision.CollisionResolver) package org.generalrelativity.foam.dynamics.collision { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; public class CollisionResolver { public static function resolve(_arg1:Array):void{ var _local2:IBody; var _local3:IBody; var _local4:Vector; var _local5:Vector; var _local8:Contact; var _local9:Vector; var _local10:Vector; var _local11:Vector; var _local12:Vector; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Vector; var _local17:Vector; var _local18:Vector; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Vector; var _local23:Number; var _local24:Vector; var _local25:Number; var _local26:Vector; var _local27:Number; var _local28:Number; var _local29:Number; var _local6:Number = 0; var _local7:Boolean; for each (_local8 in _arg1) { _local2 = _local8.body1; _local3 = _local8.body2; if (_local2.foamLabel == 2){ _local2.isHit = false; if (_local3.foamLabel == 4){ _local2.lifeLeft = (_local2.lifeLeft - 100); } else { switch (_local2.foamSubLabel){ case 12: switch (_local3.foamSubLabel){ case 99: _local3.isBurned = true; _local3.lifeLeft = (_local3.lifeLeft - 500); _local2.lifeLeft = (_local2.lifeLeft - 100); break; case 0: _local3.lifeLeft = (_local3.lifeLeft - 100); _local2.doNotCollide = true; break; case 1: _local3.turnToStone = true; _local3.lifeLeft = 60; _local2.lifeLeft = (_local2.lifeLeft - 100); break; case 2: _local2.lifeLeft = (_local2.lifeLeft - 100); break; case 3: _local2.lifeLeft = (_local2.lifeLeft - 100); break; case 4: _local3.lifeLeft = (_local3.lifeLeft - 100); _local2.doNotCollide = true; break; }; break; case 13: switch (_local3.foamSubLabel){ case 99: _local3.isFrozen = true; _local3.lifeLeft = (_local3.lifeLeft - 500); _local2.doNotCollide = true; break; case 0: _local3.isFrozen = true; _local2.doNotCollide = true; break; case 1: _local3.isFrozen = true; _local2.doNotCollide = true; break; case 2: _local3.isFrozen = true; _local2.doNotCollide = true; break; case 3: _local2.lifeLeft = (_local2.lifeLeft - 100); break; case 4: _local2.doNotCollide = true; break; }; break; case 14: switch (_local3.foamSubLabel){ case 99: _local3.isShocked = true; _local3.lifeLeft = (_local3.lifeLeft - 500); _local2.lifeLeft = (_local2.lifeLeft - 100); break; case 0: _local3.lifeLeft = (_local3.lifeLeft - 100); _local2.lifeLeft = (_local2.lifeLeft - 100); break; case 1: _local2.doNotCollide = true; break; case 2: _local2.lifeLeft = (_local2.lifeLeft - 100); break; case 3: _local2.doNotCollide = true; break; case 4: _local3.lifeLeft = (_local3.lifeLeft - 100); _local2.lifeLeft = (_local2.lifeLeft - 100); break; }; break; case 15: _local3.lifeLeft = (_local3.lifeLeft - 14); if (((!((_local3.foamSubLabel == 99))) || (!((_local3.foamLabel == 4))))){ _local2.lifeLeft = (_local2.lifeLeft - Math.max(_local3.lifeLeft, 20)); } else { _local2.lifeLeft = (_local2.lifeLeft - 100); }; if (_local2.lifeLeft > 0){ _local2.isHit = true; }; break; case 16: _local3.lifeLeft = (_local3.lifeLeft - 20); if (((!((_local3.foamSubLabel == 99))) || (!((_local3.foamLabel == 4))))){ _local2.lifeLeft = (_local2.lifeLeft - Math.max(_local3.lifeLeft, 20)); } else { _local2.lifeLeft = (_local2.lifeLeft - 100); }; if (_local2.lifeLeft > 0){ _local2.isHit = true; }; break; case 17: _local3.lifeLeft = (_local3.lifeLeft - 27); if (((!((_local3.foamSubLabel == 99))) || (!((_local3.foamLabel == 4))))){ _local2.lifeLeft = (_local2.lifeLeft - Math.max(_local3.lifeLeft, 20)); } else { _local2.lifeLeft = (_local2.lifeLeft - 100); }; if (_local2.lifeLeft > 0){ _local2.isHit = true; }; break; case 18: _local3.lifeLeft = (_local3.lifeLeft - 35); if (((!((_local3.foamSubLabel == 99))) || (!((_local3.foamLabel == 4))))){ if ((((_local3.foamSubLabel == 0)) || ((_local3.foamSubLabel == 1)))){ _local2.doNotCollide = true; }; _local2.lifeLeft = (_local2.lifeLeft - Math.max(_local3.lifeLeft, 20)); } else { _local2.lifeLeft = (_local2.lifeLeft - 100); }; if (_local2.lifeLeft > 0){ _local2.isHit = true; }; break; case 19: _local3.lifeLeft = (_local3.lifeLeft - 45); if (((!((_local3.foamSubLabel == 99))) || (!((_local3.foamLabel == 4))))){ if ((((_local3.foamSubLabel >= 0)) && ((_local3.foamSubLabel <= 2)))){ _local2.doNotCollide = true; }; _local2.lifeLeft = (_local2.lifeLeft - Math.max(_local3.lifeLeft, 20)); } else { _local2.lifeLeft = (_local2.lifeLeft - 100); }; if (_local2.lifeLeft > 0){ _local2.isHit = true; }; break; }; }; }; if (_local3.foamLabel == 2){ _local3.isHit = false; if (_local2.foamLabel == 4){ _local3.lifeLeft = (_local3.lifeLeft - 100); } else { switch (_local3.foamSubLabel){ case 12: switch (_local2.foamSubLabel){ case 99: _local2.isBurned = true; _local2.lifeLeft = (_local2.lifeLeft - 500); _local3.lifeLeft = (_local3.lifeLeft - 100); break; case 0: _local2.lifeLeft = (_local2.lifeLeft - 100); _local3.doNotCollide = true; break; case 1: _local2.turnToStone = true; _local2.lifeLeft = 60; _local3.lifeLeft = (_local3.lifeLeft - 100); break; case 2: _local3.lifeLeft = (_local3.lifeLeft - 100); break; case 3: _local3.lifeLeft = (_local3.lifeLeft - 100); break; case 4: _local2.lifeLeft = (_local2.lifeLeft - 100); _local3.doNotCollide = true; break; }; break; case 13: switch (_local2.foamSubLabel){ case 99: _local2.isFrozen = true; _local2.lifeLeft = (_local2.lifeLeft - 500); _local3.lifeLeft = (_local3.lifeLeft - 100); break; case 0: _local2.isFrozen = true; _local3.doNotCollide = true; break; case 1: _local2.isFrozen = true; _local3.doNotCollide = true; break; case 2: _local2.isFrozen = true; _local3.doNotCollide = true; break; case 3: _local3.lifeLeft = (_local3.lifeLeft - 100); break; case 5: _local3.doNotCollide = true; break; }; break; case 14: switch (_local2.foamSubLabel){ case 99: _local2.isShocked = true; _local2.lifeLeft = (_local2.lifeLeft - 500); _local3.lifeLeft = (_local3.lifeLeft - 100); break; case 0: _local2.lifeLeft = (_local2.lifeLeft - 100); _local3.lifeLeft = (_local3.lifeLeft - 100); break; case 1: _local3.doNotCollide = true; break; case 2: _local3.lifeLeft = (_local3.lifeLeft - 100); break; case 3: _local3.doNotCollide = true; break; case 4: _local2.lifeLeft = (_local2.lifeLeft - 100); _local3.lifeLeft = (_local3.lifeLeft - 100); break; }; break; case 15: _local2.lifeLeft = (_local2.lifeLeft - 14); if (((!((_local2.foamSubLabel == 99))) || (!((_local2.foamLabel == 4))))){ _local3.lifeLeft = (_local3.lifeLeft - Math.max(_local2.lifeLeft, 20)); } else { _local3.lifeLeft = (_local3.lifeLeft - 100); }; if (_local3.lifeLeft > 0){ _local3.isHit = true; }; break; case 16: _local2.lifeLeft = (_local2.lifeLeft - 20); if (((!((_local2.foamSubLabel == 99))) || (!((_local2.foamLabel == 4))))){ _local3.lifeLeft = (_local3.lifeLeft - Math.max(_local2.lifeLeft, 20)); } else { _local3.lifeLeft = (_local3.lifeLeft - 100); }; if (_local3.lifeLeft > 0){ _local3.isHit = true; }; break; case 17: _local2.lifeLeft = (_local2.lifeLeft - 27); if (((!((_local2.foamSubLabel == 99))) || (!((_local2.foamLabel == 4))))){ _local3.lifeLeft = (_local3.lifeLeft - Math.max(_local2.lifeLeft, 20)); } else { _local3.lifeLeft = (_local3.lifeLeft - 100); }; if (_local3.lifeLeft > 0){ _local3.isHit = true; }; break; case 18: _local2.lifeLeft = (_local2.lifeLeft - 35); if (((!((_local2.foamSubLabel == 99))) || (!((_local2.foamLabel == 4))))){ if ((((_local2.foamSubLabel == 0)) || ((_local2.foamSubLabel == 1)))){ _local3.doNotCollide = true; }; _local3.lifeLeft = (_local3.lifeLeft - Math.max(_local2.lifeLeft, 20)); } else { _local3.lifeLeft = (_local3.lifeLeft - 100); }; if (_local3.lifeLeft > 0){ _local3.isHit = true; }; break; case 19: _local2.lifeLeft = (_local2.lifeLeft - 45); if (((!((_local2.foamSubLabel == 99))) || (!((_local2.foamLabel == 4))))){ if ((((_local2.foamSubLabel >= 0)) && ((_local2.foamSubLabel <= 2)))){ _local3.doNotCollide = true; }; _local3.lifeLeft = (_local3.lifeLeft - Math.max(_local2.lifeLeft, 20)); } else { _local3.lifeLeft = (_local3.lifeLeft - 100); }; if (_local3.lifeLeft > 0){ _local3.isHit = true; }; break; }; }; }; _local9 = _local8.position.minus(_local8.body1.position); _local10 = _local8.position.minus(_local8.body2.position); _local11 = _local9.getPerp(); _local12 = _local10.getPerp(); _local13 = _local11.dot(_local8.normal); _local14 = _local12.dot(_local8.normal); _local15 = _local8.normal.dot(_local8.normal.times((_local2.inverseMass + _local3.inverseMass))); _local15 = (_local15 + ((_local13 * _local13) * _local2.inverseI)); _local15 = (_local15 + ((_local14 * _local14) * _local3.inverseI)); _local16 = _local11.times(_local2.av).plus(_local2.velocity); _local17 = _local12.times(_local3.av).plus(_local3.velocity); _local18 = _local16.minus(_local17); _local19 = _local18.dot(_local8.normal); _local20 = ((_local2.elasticity + _local3.elasticity) * 0.5); _local21 = ((-((1 + _local20)) * _local19) / _local15); _local22 = _local8.normal.times((_local21 * _local2.inverseMass)); _local23 = (_local11.dot(_local8.normal.times(_local21)) * _local2.inverseI); _local24 = _local8.normal.times((-(_local21) * _local3.inverseMass)); _local25 = (_local12.dot(_local8.normal.times(-(_local21))) * _local3.inverseI); _local26 = _local8.normal.getPerp(); _local27 = _local11.dot(_local26); _local28 = _local12.dot(_local26); _local15 = _local26.dot(_local26.times((_local2.inverseMass + _local3.inverseMass))); _local15 = (_local15 + ((_local27 * _local27) * _local2.inverseI)); _local15 = (_local15 + ((_local28 * _local28) * _local3.inverseI)); _local29 = _local18.dot(_local26); _local21 = (((-(_local29) / _local15) * (_local2.friction + _local3.friction)) * 0.5); _local22.plusEquals(_local26.times((_local21 * _local2.inverseMass))); _local23 = (_local23 + (_local11.dot(_local26.times(_local21)) * _local2.inverseI)); _local24.plusEquals(_local26.times((-(_local21) * _local3.inverseMass))); _local25 = (_local25 + (_local12.dot(_local26.times(-(_local21))) * _local3.inverseI)); if (!_local2.doNotCollide){ _local2.vx = (_local2.vx + _local22.x); _local2.vy = (_local2.vy + _local22.y); _local2.av = (_local2.av + _local23); }; _local2.doNotCollide = false; if (!_local3.doNotCollide){ _local3.vx = (_local3.vx + _local24.x); _local3.vy = (_local3.vy + _local24.y); _local3.av = (_local3.av + _local25); }; _local3.doNotCollide = false; if (_local2.foamLabel == 1){ if (_local3.foamLabel == 5){ _local2.lifeLeft = 0; }; _local4 = _local22; _local4.x = Math.abs(_local4.x); _local4.y = Math.abs(_local4.y); if ((((_local4.x > 9)) || ((_local4.y > 9)))){ if (!_local7){ _local7 = true; if (_local4.x > 9){ _local6 = _local4.x; }; if (_local4.y > 9){ if (_local4.y > _local6){ _local6 = _local4.y; }; }; _local6 = (_local6 / 2); _local2.lifeLeft = (_local2.lifeLeft - _local6); if (_local2.lifeLeft < 0){ _local2.lifeLeft = 0; }; }; }; } else { if (_local3.foamLabel == 1){ if (_local2.foamLabel == 5){ _local3.lifeLeft = 0; }; _local4 = _local24; _local4.x = Math.abs(_local4.x); _local4.y = Math.abs(_local4.y); if ((((_local4.x > 9)) || ((_local4.y > 9)))){ if (!_local7){ _local7 = true; if (_local4.x > 9){ _local6 = _local4.x; }; if (_local4.y > 9){ if (_local4.y > _local6){ _local6 = _local4.y; }; }; _local6 = (_local6 / 2); _local3.lifeLeft = (_local3.lifeLeft - _local6); if (_local3.lifeLeft < 0){ _local3.lifeLeft = 0; }; }; }; }; }; }; } } }//package org.generalrelativity.foam.dynamics.collision
Section 76
//Contact (org.generalrelativity.foam.dynamics.collision.Contact) package org.generalrelativity.foam.dynamics.collision { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; public class Contact { public var body2:IBody; public var normal:Vector; public var position:Vector; public var body1:IBody; public function Contact(_arg1:Vector, _arg2:IBody, _arg3:IBody, _arg4:Vector){ this.position = _arg1; this.body1 = _arg2; this.body2 = _arg3; this.normal = _arg4; } } }//package org.generalrelativity.foam.dynamics.collision
Section 77
//ICoarseCollisionDetector (org.generalrelativity.foam.dynamics.collision.ICoarseCollisionDetector) package org.generalrelativity.foam.dynamics.collision { import org.generalrelativity.foam.dynamics.element.*; public interface ICoarseCollisionDetector { function addCollidable(_arg1:ISimulatable):void; function set factory(_arg1:ICollisionFactory):void; function removeCollidable(_arg1:ISimulatable):void; function getCandidates():Array; function getDynamicCollidables():Array; } }//package org.generalrelativity.foam.dynamics.collision
Section 78
//ICollisionFactory (org.generalrelativity.foam.dynamics.collision.ICollisionFactory) package org.generalrelativity.foam.dynamics.collision { import org.generalrelativity.foam.dynamics.element.*; public interface ICollisionFactory { function getCollisionDetector(_arg1:ISimulatable, _arg2:ISimulatable):IFineCollisionDetector; } }//package org.generalrelativity.foam.dynamics.collision
Section 79
//IFineCollisionDetector (org.generalrelativity.foam.dynamics.collision.IFineCollisionDetector) package org.generalrelativity.foam.dynamics.collision { public interface IFineCollisionDetector { function hasCollision():Boolean; function getContacts():Array; } }//package org.generalrelativity.foam.dynamics.collision
Section 80
//Circle (org.generalrelativity.foam.dynamics.element.body.Circle) package org.generalrelativity.foam.dynamics.element.body { import org.generalrelativity.foam.dynamics.enum.*; import org.generalrelativity.foam.dynamics.collision.enum.*; public class Circle extends RigidBody { public var radius:Number; public function Circle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number=100, _arg5:Number=0, _arg6:Number=0, _arg7:Number=0.5, _arg8:Number=0.15, _arg9:Number=0, _arg10:Number=0){ this.radius = _arg3; super(_arg1, _arg2, _arg4, null, _arg5, _arg6, _arg7, _arg8, _arg9, _arg10); } override protected function calculateInertiaTensor():void{ if (mass == Simplification.INFINITE_MASS){ _I = Simplification.INFINITE_MASS; _inverseI = 0; return; }; _I = ((radius * radius) * mass); _inverseI = (1 / _I); } override public function get collisionTypeID():String{ return (CollisionType.CIRCLE); } } }//package org.generalrelativity.foam.dynamics.element.body
Section 81
//CubicBezierCurve (org.generalrelativity.foam.dynamics.element.body.CubicBezierCurve) package org.generalrelativity.foam.dynamics.element.body { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.enum.*; import org.generalrelativity.foam.dynamics.collision.enum.*; public class CubicBezierCurve extends RigidBody { public var lines:Array; protected var height:Number; protected var resolution:int; protected var control1:Vector; protected var control2:Vector; protected var anchor1:Vector; protected var anchor2:Vector; public function CubicBezierCurve(_arg1:Number, _arg2:Number, _arg3:Vector, _arg4:Vector, _arg5:Vector, _arg6:Vector, _arg7:int=7, _arg8:Number=INF, _arg9:Number=0, _arg10:Number=0, _arg11:Number=0, _arg12:Number=0, _arg13:Number=0.2, _arg14:Number=0.15, _arg15:Number=150){ super(_arg1, _arg2, _arg8, null, _arg9, _arg10, _arg13, _arg14, _arg11, _arg12); this.height = _arg15; this.resolution = _arg7; this.control1 = _arg3; this.control2 = _arg5; this.anchor1 = _arg4; this.anchor2 = _arg6; createLines(); } protected function createLines():void{ var _local1:int; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local9:Number; var _local10:Number; var _local13:Number; var _local14:Number; var _local15:RigidBody; var _local8:Number = (1 / resolution); var _local11:Number = control1.x; var _local12:Number = control1.y; lines = new Array(); while (++_local1 <= resolution) { _local2 = (_local8 * _local1); _local3 = (_local2 * _local2); _local4 = (_local3 * _local2); _local5 = (1 - _local2); _local6 = ((1 - _local2) * _local5); _local7 = (_local6 * _local5); _local9 = ((((_local7 * control1.x) + (((3 * _local2) * _local6) * anchor1.x)) + (((3 * anchor2.x) * _local3) * _local5)) + (control2.x * _local4)); _local10 = ((((_local7 * control1.y) + (((3 * _local2) * _local6) * anchor1.y)) + (((3 * anchor2.y) * _local3) * _local5)) + (control2.y * _local4)); _local13 = (_local9 - _local11); _local14 = (_local10 - _local12); _local15 = new RigidBody(((x + _local11) + (_local13 / 2)), ((y + _local12) + (_local14 / 2)), Simplification.INFINITE_MASS, [new Vector((_local13 / 2), (_local14 / 2)), new Vector((-(_local13) / 2), (-(_local14) / 2))], 0, 0, 0, 0, friction); _local11 = _local9; _local12 = _local10; lines.push(_local15); }; } override protected function calculateInertiaTensor():void{ if (mass == Simplification.INFINITE_MASS){ _I = Simplification.INFINITE_MASS; _inverseI = 0; return; }; _I = ((control1.magnitude * mass) / 3); _I = (_I + ((control2.magnitude * mass) / 3)); _I = (_I + (((anchor1.magnitude * mass) / 3) * 0.5)); _I = (_I + (((anchor2.magnitude * mass) / 3) * 0.5)); _inverseI = (1 / _I); } override public function get collisionTypeID():String{ return (CollisionType.CUBIC_BEZIER_CURVE); } } }//package org.generalrelativity.foam.dynamics.element.body
Section 82
//RigidBody (org.generalrelativity.foam.dynamics.element.body.RigidBody) package org.generalrelativity.foam.dynamics.element.body { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.ode.*; import org.generalrelativity.foam.util.*; import org.generalrelativity.foam.dynamics.enum.*; import org.generalrelativity.foam.dynamics.collision.enum.*; import org.generalrelativity.foam.dynamics.element.particle.*; public class RigidBody extends SimpleParticle implements IODE, ISimulatable, IBody { protected var _I:Number; protected var _edges:Array; protected var _vertices:Array; protected var _rotation:RotationMatrix; protected var _torque:Number; protected var _inverseI:Number; public function RigidBody(_arg1:Number, _arg2:Number, _arg3:Number=100, _arg4:Array=null, _arg5:Number=0, _arg6:Number=0, _arg7:Number=0.2, _arg8:Number=0.25, _arg9:Number=0, _arg10:Number=0){ if (_arg4){ _vertices = _arg4; _edges = ShapeUtil.getEdges(_arg4); }; super(_arg1, _arg2, _arg5, _arg6, _arg3, _arg7, _arg8, 6); this.q = _arg9; this.av = _arg10; _rotation = new RotationMatrix(_arg9); clearTorque(); calculateInertiaTensor(); } public function clearTorque():void{ _torque = 0; } public function get vertices():Array{ return (_vertices); } public function get I():Number{ return (_I); } public function set q(_arg1:Number):void{ _state[4] = _arg1; } public function getVelocityAtPoint(_arg1:Vector):Vector{ var _local2:Vector = _arg1.minus(position).getPerp(); _local2.normalize(); return (velocity.plus(_local2.times(av))); } public function addTorque(_arg1:Number):void{ _torque = (_torque + _arg1); } public function get edges():Array{ return (_edges); } public function get inverseI():Number{ return (_inverseI); } override public function get collisionTypeID():String{ return (CollisionType.RIGID_BODY); } public function set av(_arg1:Number):void{ _state[5] = _arg1; } public function get torque():Number{ return (_torque); } protected function calculateInertiaTensor():void{ var _local2:Vector; if (mass == Simplification.INFINITE_MASS){ _I = Simplification.INFINITE_MASS; _inverseI = 0; return; }; _I = 0; var _local1:Number = (mass / _vertices.length); for each (_local2 in _vertices) { _I = (_I + (_local2.dot(_local2) * _local1)); }; _inverseI = (1 / _I); } public function get q():Number{ return (_state[4]); } public function addForceAtPoint(_arg1:Vector, _arg2:Vector):void{ addForce(_arg2); addTorque(_arg1.getPerp().dot(_arg2)); } public function get av():Number{ return (_state[5]); } override public function getDerivative(_arg1:Array, _arg2:Array):void{ this._state = _arg1; accumulateForces(); _arg2[0] = _arg1[2]; _arg2[1] = _arg1[3]; _arg2[2] = (_force.x * _inverseMass); _arg2[3] = (_force.y * _inverseMass); _arg2[4] = _arg1[5]; _arg2[5] = (_torque * _inverseI); clearForces(); clearTorque(); } public function get rotation():RotationMatrix{ if (_rotation.theta != q){ _rotation = new RotationMatrix(q); }; return (_rotation); } } }//package org.generalrelativity.foam.dynamics.element.body
Section 83
//SimpleParticle (org.generalrelativity.foam.dynamics.element.particle.SimpleParticle) package org.generalrelativity.foam.dynamics.element.particle { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.force.*; import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.ode.*; import org.generalrelativity.foam.util.*; import org.generalrelativity.foam.dynamics.enum.*; import org.generalrelativity.foam.dynamics.collision.enum.*; public class SimpleParticle implements IODE, ISimulatable { protected var _isHit:Boolean;// = false protected var _alreadyDead:Boolean;// = false protected var _foamSubLabel:int;// = 0 protected var _elasticity:Number; protected var _friction:Number; protected var _lifeLeft:int;// = 100 protected var _isAlive:Boolean;// = true protected var _inverseMass:Number; protected var _state:Array; protected var _generators:Array; protected var _doNotCollide:Boolean;// = false protected var _isShocked:Boolean;// = false protected var _turnToStone:Boolean;// = false protected var _foamLabel:int;// = 0 protected var _isFrozen:Boolean;// = false protected var _mass:Number; protected var _isBurned:Boolean;// = false protected var _force:Vector; public function SimpleParticle(_arg1:Number, _arg2:Number, _arg3:Number=0, _arg4:Number=0, _arg5:Number=100, _arg6:Number=0.2, _arg7:Number=0.25, _arg8:uint=4){ _state = new Array(_arg8); _generators = new Array(); this.x = _arg1; this.y = _arg2; this.vx = _arg3; this.vy = _arg4; this.mass = _arg5; this.friction = _arg6; this.elasticity = _arg7; clearForces(); } public function get friction():Number{ return (_friction); } public function set friction(_arg1:Number):void{ _friction = MathUtil.clamp(0, 1, _arg1); } public function get isHit():Boolean{ return (_isHit); } public function set x(_arg1:Number):void{ _state[0] = _arg1; } public function set isHit(_arg1:Boolean):void{ _isHit = _arg1; } public function get lifeLeft():int{ return (_lifeLeft); } public function addForceGenerator(_arg1:IForceGenerator):void{ if (_generators.indexOf(_arg1) == -1){ _generators.push(_arg1); }; } public function get isShocked():Boolean{ return (_isShocked); } public function get position():Vector{ return (new Vector(x, y)); } public function get foamLabel():int{ return (_foamLabel); } public function get inverseMass():Number{ return (_inverseMass); } public function set lifeLeft(_arg1:int):void{ _lifeLeft = _arg1; } public function get isFrozen():Boolean{ return (_isFrozen); } public function get turnToStone():Boolean{ return (_turnToStone); } public function set isShocked(_arg1:Boolean):void{ _isShocked = _arg1; } public function get foamSubLabel():int{ return (_foamSubLabel); } public function set elasticity(_arg1:Number):void{ _elasticity = MathUtil.clamp(0, 1, _arg1); } public function get isBurned():Boolean{ return (_isBurned); } public function get y():Number{ return (_state[1]); } public function set vy(_arg1:Number):void{ _state[3] = _arg1; } public function get x():Number{ return (_state[0]); } public function set vx(_arg1:Number):void{ _state[2] = _arg1; } public function set foamLabel(_arg1:int):void{ _foamLabel = _arg1; } public function get state():Array{ return (_state); } public function clearForces():void{ _force = new Vector(); } public function set isAlive(_arg1:Boolean):void{ _isAlive = _arg1; } public function get collisionTypeID():String{ return (CollisionType.ABSTRACT_PARTICLE); } public function getDerivative(_arg1:Array, _arg2:Array):void{ this._state = _arg1; accumulateForces(); _arg2[0] = _arg1[2]; _arg2[1] = _arg1[3]; _arg2[2] = (_force.x * inverseMass); _arg2[3] = (_force.y * inverseMass); clearForces(); } public function set doNotCollide(_arg1:Boolean):void{ _doNotCollide = _arg1; } public function get elasticity():Number{ return (_elasticity); } public function set alreadyDead(_arg1:Boolean):void{ _alreadyDead = _arg1; } public function get vx():Number{ return (_state[2]); } public function get vy():Number{ return (_state[3]); } public function removeForceGenerator(_arg1:IForceGenerator):void{ var _local2:int = _generators.indexOf(_arg1); if (_local2 > -1){ _generators.splice(_generators.indexOf(_arg1), 1); }; } public function addForce(_arg1:Vector):void{ _force.plusEquals(_arg1); } public function set isFrozen(_arg1:Boolean):void{ _isFrozen = _arg1; } public function get doNotCollide():Boolean{ return (_doNotCollide); } public function set foamSubLabel(_arg1:int):void{ _foamSubLabel = _arg1; } public function set turnToStone(_arg1:Boolean):void{ _turnToStone = _arg1; } public function get alreadyDead():Boolean{ return (_alreadyDead); } public function get isAlive():Boolean{ return (_isAlive); } public function set mass(_arg1:Number):void{ _mass = _arg1; if (_mass == Simplification.INFINITE_MASS){ _inverseMass = 0; } else { _inverseMass = (1 / _arg1); }; } public function get force():Vector{ return (_force); } public function set isBurned(_arg1:Boolean):void{ _isBurned = _arg1; } public function accumulateForces():void{ var _local1:IForceGenerator; for each (_local1 in _generators) { _local1.generate(this); }; } public function set y(_arg1:Number):void{ _state[1] = _arg1; } public function get mass():Number{ return (_mass); } public function get velocity():Vector{ return (new Vector(vx, vy)); } } }//package org.generalrelativity.foam.dynamics.element.particle
Section 84
//IBody (org.generalrelativity.foam.dynamics.element.IBody) package org.generalrelativity.foam.dynamics.element { import org.generalrelativity.foam.math.*; public interface IBody extends ISimulatable { function get vertices():Array; function set q(_arg1:Number):void; function get I():Number; function set av(_arg1:Number):void; function addTorque(_arg1:Number):void; function getVelocityAtPoint(_arg1:Vector):Vector; function get q():Number; function addForceAtPoint(_arg1:Vector, _arg2:Vector):void; function get av():Number; function get edges():Array; function clearTorque():void; function get inverseI():Number; function get rotation():RotationMatrix; } }//package org.generalrelativity.foam.dynamics.element
Section 85
//ISimulatable (org.generalrelativity.foam.dynamics.element.ISimulatable) package org.generalrelativity.foam.dynamics.element { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.force.*; public interface ISimulatable { function get elasticity():Number; function set elasticity(_arg1:Number):void; function get vx():Number; function get isAlive():Boolean; function set vx(_arg1:Number):void; function set foamLabel(_arg1:int):void; function set isAlive(_arg1:Boolean):void; function get isBurned():Boolean; function get isHit():Boolean; function get vy():Number; function get inverseMass():Number; function removeForceGenerator(_arg1:IForceGenerator):void; function set lifeLeft(_arg1:int):void; function get foamLabel():int; function addForce(_arg1:Vector):void; function set foamSubLabel(_arg1:int):void; function set isFrozen(_arg1:Boolean):void; function set vy(_arg1:Number):void; function get doNotCollide():Boolean; function set isHit(_arg1:Boolean):void; function set turnToStone(_arg1:Boolean):void; function get alreadyDead():Boolean; function get velocity():Vector; function get position():Vector; function get lifeLeft():int; function clearForces():void; function get collisionTypeID():String; function set mass(_arg1:Number):void; function get foamSubLabel():int; function get isFrozen():Boolean; function get force():Vector; function set doNotCollide(_arg1:Boolean):void; function get turnToStone():Boolean; function set isShocked(_arg1:Boolean):void; function addForceGenerator(_arg1:IForceGenerator):void; function set x(_arg1:Number):void; function accumulateForces():void; function set y(_arg1:Number):void; function get mass():Number; function set isBurned(_arg1:Boolean):void; function get x():Number; function get y():Number; function get friction():Number; function set friction(_arg1:Number):void; function get isShocked():Boolean; function set alreadyDead(_arg1:Boolean):void; } }//package org.generalrelativity.foam.dynamics.element
Section 86
//Simplification (org.generalrelativity.foam.dynamics.enum.Simplification) package org.generalrelativity.foam.dynamics.enum { public class Simplification { public static const INFINITE_MASS:Number = INF; } }//package org.generalrelativity.foam.dynamics.enum
Section 87
//Bungee (org.generalrelativity.foam.dynamics.force.spring.Bungee) package org.generalrelativity.foam.dynamics.force.spring { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; public class Bungee extends Spring { public function Bungee(_arg1:ISimulatable, _arg2:ISimulatable, _arg3:Number=0.01, _arg4:Number=0.4){ super(_arg1, _arg2, _arg3, _arg4); } override public function generate(_arg1:ISimulatable):void{ var _local2:Vector = new Vector((element1.x - element2.x), (element1.y - element2.y)); var _local3:Number = _local2.magnitude; if (_local3 <= _restLength){ return; }; _force = _local2.times((-(k) * (_local3 - _restLength))); _force.minusEquals(new Vector(element1.vx, element1.vy).times(damp)); element1.addForce(_force); } } }//package org.generalrelativity.foam.dynamics.force.spring
Section 88
//MouseSpring (org.generalrelativity.foam.dynamics.force.spring.MouseSpring) package org.generalrelativity.foam.dynamics.force.spring { import flash.display.*; import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.force.*; import org.generalrelativity.foam.dynamics.element.*; public class MouseSpring extends SimpleForceGenerator implements IForceGenerator { protected var displayObject:DisplayObject; protected var body:IBody; protected var k:Number; protected var damp:Number; protected var point:Vector; protected var restLength:Number; public function MouseSpring(_arg1:IBody, _arg2:Vector, _arg3:DisplayObject){ this.body = _arg1; this.point = _arg1.rotation.getTransposeVectorProduct(_arg2); this.displayObject = _arg3; restLength = 40; k = 0.001; damp = 0.3; _arg1.addForceGenerator(this); } public function getPointInWorldSpace():Vector{ var _local1:RotationMatrix = body.rotation; var _local2:Vector = _local1.getVectorProduct(point); return (_local2.plus(body.position)); } public function destroy():void{ body.removeForceGenerator(this); } override public function generate(_arg1:ISimulatable):void{ var _local2:RotationMatrix = body.rotation; var _local3:Vector = _local2.getVectorProduct(point); var _local4:Vector = getPointInWorldSpace(); var _local5:Vector = new Vector((_local4.x - displayObject.mouseX), (_local4.y - displayObject.mouseY)); if (_local5.magnitude < restLength){ return; }; _force = _local5.times((-(k) * (_local5.magnitude - restLength))); _force.minusEquals(body.velocity.times(damp)); body.addForceAtPoint(_local3, _force); } } }//package org.generalrelativity.foam.dynamics.force.spring
Section 89
//RigidBodyBungee (org.generalrelativity.foam.dynamics.force.spring.RigidBodyBungee) package org.generalrelativity.foam.dynamics.force.spring { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; public class RigidBodyBungee extends RigidBodySpring { public function RigidBodyBungee(_arg1:IBody, _arg2:Vector, _arg3:IBody, _arg4:Vector, _arg5:Number=0.01, _arg6:Number=0.01){ super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6); } override public function generate(_arg1:ISimulatable):void{ var _local2:RotationMatrix = IBody(element1).rotation; var _local3:Vector = _local2.getVectorProduct(point1); var _local4:Vector = _local3.plus(element1.position); var _local5:RotationMatrix = IBody(element2).rotation; var _local6:Vector = _local5.getVectorProduct(point2); var _local7:Vector = _local6.plus(element2.position); var _local8:Vector = new Vector((_local4.x - _local7.x), (_local4.y - _local7.y)); var _local9:Number = _local8.magnitude; if (_local9 <= _restLength){ return; }; _force = _local8.times((-(k) * (_local8.magnitude - _restLength))); _force.minusEquals(IBody(element1).getVelocityAtPoint(_local3).times(damp)); IBody(element1).addForceAtPoint(_local3, _force); } override public function clone(_arg1:Boolean=true):Spring{ if (_arg1){ return (new RigidBodyBungee(IBody(element2), point2, IBody(element1), point1, k, damp)); }; return (new RigidBodyBungee(IBody(element1), point1, IBody(element2), point2, k, damp)); } } }//package org.generalrelativity.foam.dynamics.force.spring
Section 90
//RigidBodySpring (org.generalrelativity.foam.dynamics.force.spring.RigidBodySpring) package org.generalrelativity.foam.dynamics.force.spring { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.util.*; public class RigidBodySpring extends Spring { protected var point1:Vector; protected var point2:Vector; public function RigidBodySpring(_arg1:IBody, _arg2:Vector, _arg3:IBody, _arg4:Vector, _arg5:Number=0.01, _arg6:Number=0.01){ super(_arg1, _arg3, _arg5, _arg6); this.point1 = _arg2; this.point2 = _arg4; var _local7:Vector = _arg1.rotation.getVectorProduct(_arg2); var _local8:Vector = _arg3.rotation.getVectorProduct(_arg4); restLength = MathUtil.distance((_arg1.x + _local7.x), (_arg3.x + _local8.x), (_arg1.y + _local7.y), (_arg3.y + _local8.y)); } override public function getPoint1InWorldSpace():Vector{ var _local1:RotationMatrix = IBody(element1).rotation; var _local2:Vector = _local1.getVectorProduct(point1); return (_local2.plus(element1.position)); } override public function generate(_arg1:ISimulatable):void{ var _local2:RotationMatrix = IBody(element1).rotation; var _local3:Vector = _local2.getVectorProduct(point1); var _local4:Vector = _local3.plus(new Vector(element1.x, element1.y)); var _local5:RotationMatrix = IBody(element2).rotation; var _local6:Vector = _local5.getVectorProduct(point2); var _local7:Vector = _local6.plus(new Vector(element2.x, element2.y)); var _local8:Vector = new Vector((_local4.x - _local7.x), (_local4.y - _local7.y)); _force = _local8.times((-(k) * (_local8.magnitude - _restLength))); _force.minusEquals(IBody(element1).getVelocityAtPoint(_local3).times(damp)); IBody(element1).addForceAtPoint(_local3, _force); } override public function getPoint2InWorldSpace():Vector{ var _local1:RotationMatrix = IBody(element2).rotation; var _local2:Vector = _local1.getVectorProduct(point2); return (_local2.plus(element2.position)); } override public function clone(_arg1:Boolean=true):Spring{ if (_arg1){ return (new RigidBodySpring(IBody(element2), point2, IBody(element1), point1, k, damp)); }; return (new RigidBodySpring(IBody(element1), point1, IBody(element2), point2, k, damp)); } } }//package org.generalrelativity.foam.dynamics.force.spring
Section 91
//Spring (org.generalrelativity.foam.dynamics.force.spring.Spring) package org.generalrelativity.foam.dynamics.force.spring { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.force.*; import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.util.*; public class Spring extends SimpleForceGenerator implements IForceGenerator { protected var damp:Number; protected var k:Number; protected var element1:ISimulatable; protected var _restLength:Number; protected var element2:ISimulatable; public function Spring(_arg1:ISimulatable, _arg2:ISimulatable, _arg3:Number=0.01, _arg4:Number=0.4){ this.element1 = _arg1; this.element2 = _arg2; this.k = _arg3; this.damp = _arg4; _arg1.addForceGenerator(this); restLength = MathUtil.distance(_arg1.x, _arg2.x, _arg1.y, _arg2.y); } public function invert():void{ element1.removeForceGenerator(this); var _local1:ISimulatable = ISimulatable(element2); element2 = element1; element1 = _local1; element1.addForceGenerator(this); } public function getPoint1InWorldSpace():Vector{ return (element1.position); } public function getPoint2InWorldSpace():Vector{ return (element2.position); } public function set restLength(_arg1:Number):void{ _restLength = _arg1; } override public function generate(_arg1:ISimulatable):void{ var _local2:Vector = new Vector((element1.x - element2.x), (element1.y - element2.y)); _force = _local2.times((-(k) * (_local2.magnitude - _restLength))); _force.minusEquals(new Vector(element1.vx, element1.vy).times(damp)); element1.addForce(_force); } public function clone(_arg1:Boolean=true):Spring{ if (_arg1){ return (new Spring(element2, element1, k, damp)); }; return (new Spring(element1, element2, k, damp)); } public static function createDoubleSidedSpring(_arg1:ISimulatable, _arg2:ISimulatable, _arg3:Number=0.01, _arg4:Number=0.1):void{ var _local5:Spring = new Spring(_arg1, _arg2, _arg3, _arg4); _local5 = new Spring(_arg2, _arg1, _arg3, _arg4); } } }//package org.generalrelativity.foam.dynamics.force.spring
Section 92
//Friction (org.generalrelativity.foam.dynamics.force.Friction) package org.generalrelativity.foam.dynamics.force { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; public class Friction extends SimpleForceGenerator implements IForceGenerator { protected var coefficient:Number; public function Friction(_arg1:Number=0.1){ this.coefficient = _arg1; } override public function generate(_arg1:ISimulatable):void{ var _local2:IBody; _arg1.addForce(new Vector(((-(_arg1.vx) * coefficient) * _arg1.mass), ((-(_arg1.vy) * coefficient) * _arg1.mass))); if ((_arg1 is IBody)){ _local2 = IBody(_arg1); _local2.addTorque(((-(_local2.av) * coefficient) * _local2.I)); }; } } }//package org.generalrelativity.foam.dynamics.force
Section 93
//Gravity (org.generalrelativity.foam.dynamics.force.Gravity) package org.generalrelativity.foam.dynamics.force { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; public class Gravity extends SimpleForceGenerator implements IForceGenerator { public function Gravity(_arg1:Vector){ super(_arg1); } override public function generate(_arg1:ISimulatable):void{ _arg1.addForce(_force.times(_arg1.mass)); } } }//package org.generalrelativity.foam.dynamics.force
Section 94
//IForceGenerator (org.generalrelativity.foam.dynamics.force.IForceGenerator) package org.generalrelativity.foam.dynamics.force { import org.generalrelativity.foam.dynamics.element.*; public interface IForceGenerator { function generate(_arg1:ISimulatable):void; } }//package org.generalrelativity.foam.dynamics.force
Section 95
//SimpleForceGenerator (org.generalrelativity.foam.dynamics.force.SimpleForceGenerator) package org.generalrelativity.foam.dynamics.force { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; public class SimpleForceGenerator implements IForceGenerator { protected var _force:Vector; public function SimpleForceGenerator(_arg1:Vector=null):void{ _force = _arg1; } public function generate(_arg1:ISimulatable):void{ _arg1.addForce(_force); } } }//package org.generalrelativity.foam.dynamics.force
Section 96
//AbstractSolver (org.generalrelativity.foam.dynamics.ode.solver.AbstractSolver) package org.generalrelativity.foam.dynamics.ode.solver { import org.generalrelativity.foam.dynamics.ode.*; public class AbstractSolver implements IODESolver { protected var _ode:IODE; public function AbstractSolver(_arg1:IODE):void{ _ode = _arg1; } public function get ode():IODE{ return (_ode); } public function step(_arg1:Number):void{ throw (new Error("AbstractSolver.step must be overridden")); } } }//package org.generalrelativity.foam.dynamics.ode.solver
Section 97
//RK4 (org.generalrelativity.foam.dynamics.ode.solver.RK4) package org.generalrelativity.foam.dynamics.ode.solver { import org.generalrelativity.foam.dynamics.ode.*; public class RK4 extends AbstractSolver implements IODESolver { private var k1:Array; private var k2:Array; private var k3:Array; private var k4:Array; public function RK4(_arg1:IODE){ var ode = _arg1; super(ode); try { k1 = new Array(ode.state.length); k2 = new Array(ode.state.length); k3 = new Array(ode.state.length); k4 = new Array(ode.state.length); } catch(error:Error) { k1 = new Array(); k2 = new Array(); k3 = new Array(); k4 = new Array(); }; } override public function step(_arg1:Number):void{ var _local2:Array = new Array(_ode.state.length); var _local3:Array = _ode.state; var _local4 = -1; _ode.getDerivative(_local3, k1); while (++_local4 < _local3.length) { _local2[_local4] = (_local3[_local4] + ((k1[_local4] * _arg1) * 0.5)); }; _local4 = -1; _ode.getDerivative(_local2, k2); while (++_local4 < _local3.length) { _local2[_local4] = (_local3[_local4] + ((k2[_local4] * _arg1) * 0.5)); }; _local4 = -1; _ode.getDerivative(_local2, k3); while (++_local4 < _local3.length) { _local2[_local4] = (_local3[_local4] + (k3[_local4] * _arg1)); }; _local4 = -1; _ode.getDerivative(_local2, k4); while (++_local4 < _local3.length) { _local3[_local4] = (_local3[_local4] + ((_arg1 * (((k1[_local4] + (2 * k2[_local4])) + (2 * k3[_local4])) + k4[_local4])) / 6)); }; } } }//package org.generalrelativity.foam.dynamics.ode.solver
Section 98
//IODE (org.generalrelativity.foam.dynamics.ode.IODE) package org.generalrelativity.foam.dynamics.ode { public interface IODE { function get state():Array; function getDerivative(_arg1:Array, _arg2:Array):void; } }//package org.generalrelativity.foam.dynamics.ode
Section 99
//IODESolver (org.generalrelativity.foam.dynamics.ode.IODESolver) package org.generalrelativity.foam.dynamics.ode { public interface IODESolver { function get ode():IODE; function step(_arg1:Number):void; } }//package org.generalrelativity.foam.dynamics.ode
Section 100
//PhysicsEngine (org.generalrelativity.foam.dynamics.PhysicsEngine) package org.generalrelativity.foam.dynamics { import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.collision.*; import org.generalrelativity.foam.dynamics.ode.*; import org.generalrelativity.foam.dynamics.collision.fine.sat.*; import org.generalrelativity.foam.dynamics.collision.coarse.*; public class PhysicsEngine { private var _solverIterations:int; private var _coarseDetector:ICoarseCollisionDetector; private var _odeSolvers:Array; private var _numODESolvers:int; public static const SOLVER_ITERATIONS:int = 3; public static const DEFAULT_COARSE_COLLISION_DETECTOR:Class = AABRDetector; public function PhysicsEngine(){ _odeSolvers = new Array(); _solverIterations = PhysicsEngine.SOLVER_ITERATIONS; } public function addODESolver(_arg1:IODESolver):void{ _odeSolvers.push(_arg1); _numODESolvers = _odeSolvers.length; } public function removeCollidable(_arg1:ISimulatable):void{ _coarseDetector.removeCollidable(_arg1); } public function setCoarseCollisionDetector(_arg1:ICoarseCollisionDetector):void{ _coarseDetector = _arg1; } public function addCollidable(_arg1:ISimulatable):void{ if (!_coarseDetector){ _coarseDetector = new PhysicsEngine.DEFAULT_COARSE_COLLISION_DETECTOR(); }; _coarseDetector.addCollidable(_arg1); } public function step(_arg1:Number=1):void{ var _local2:int; var _local3:int; var _local4:Number = (_arg1 / _solverIterations); while (++_local3 <= _solverIterations) { _local2 = _numODESolvers; while (--_local2 > -1) { IODESolver(_odeSolvers[_local2]).step(_local4); }; if (_coarseDetector){ resolveCollisions(); }; }; } private function resolveCollisions():void{ var _local2:IFineCollisionDetector; var _local1:Array = _coarseDetector.getCandidates(); for each (_local2 in _local1) { if (_local2.hasCollision()){ CollisionResolver.resolve(_local2.getContacts()); }; }; } public function set solverIterations(_arg1:int):void{ _solverIterations = Math.max(Math.abs(_arg1), 1); } public function setCollisionFactory(_arg1:ICollisionFactory):void{ _coarseDetector.factory = _arg1; } public function getBodyUnderPoint(_arg1:Vector):IBody{ var _local2:PointPolygonDetector; var _local3:IODESolver; for each (_local3 in _odeSolvers) { if ((_local3.ode is IBody)){ _local2 = new PointPolygonDetector(IBody(_local3.ode), _arg1); if (_local2.hasCollision()){ return (IBody(_local3.ode)); }; }; }; return (null); } public function removeODESolver(_arg1:IODESolver):void{ var _local2:int = _odeSolvers.indexOf(_arg1); if (_local2 > -1){ _odeSolvers.splice(_odeSolvers.indexOf(_arg1), 1); }; _numODESolvers = _odeSolvers.length; } } }//package org.generalrelativity.foam.dynamics
Section 101
//RotationMatrix (org.generalrelativity.foam.math.RotationMatrix) package org.generalrelativity.foam.math { public class RotationMatrix { protected var r21:Number; protected var r11:Number; protected var r12:Number; protected var r22:Number; protected var _theta:Number; public function RotationMatrix(_arg1:Number=0){ this.theta = _arg1; } public function get theta():Number{ return (_theta); } public function getTransposeVectorProduct(_arg1:Vector):Vector{ return (new Vector(((r11 * _arg1.x) + (r21 * _arg1.y)), ((r12 * _arg1.x) + (r22 * _arg1.y)))); } public function getVectorProduct(_arg1:Vector):Vector{ return (new Vector(((r11 * _arg1.x) + (r12 * _arg1.y)), ((r21 * _arg1.x) + (r22 * _arg1.y)))); } public function set theta(_arg1:Number):void{ _theta = _arg1; r11 = Math.cos(theta); r21 = Math.sin(theta); r12 = -(r21); r22 = r11; } } }//package org.generalrelativity.foam.math
Section 102
//Vector (org.generalrelativity.foam.math.Vector) package org.generalrelativity.foam.math { public class Vector { public var y:Number; public var x:Number; public function Vector(_arg1:Number=0, _arg2:Number=0){ this.x = _arg1; this.y = _arg2; } public function dividedByEquals(_arg1:Number):void{ x = (x / _arg1); y = (y / _arg1); } public function dividedBy(_arg1:Number):Vector{ return (new Vector((x / _arg1), (y / _arg1))); } public function getAngle(_arg1:Vector):Number{ return (Math.atan2((_arg1.y - y), (_arg1.x - x))); } public function timesEquals(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function times(_arg1:Number):Vector{ return (new Vector((x * _arg1), (y * _arg1))); } public function cross(_arg1:Vector):Number{ return (((x * _arg1.y) - (y * _arg1.x))); } public function getUnit():Vector{ return (dividedBy(magnitude)); } public function dot(_arg1:Vector):Number{ return (((x * _arg1.x) + (y * _arg1.y))); } public function crossScalar(_arg1:Number):Vector{ return (new Vector((-(_arg1) * y), (_arg1 * x))); } public function normalize():void{ dividedByEquals(magnitude); } public function minusEquals(_arg1:Vector):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function negate():void{ x = (x * -1); y = (y * -1); } public function getPerp():Vector{ return (new Vector(-(y), x)); } public function minus(_arg1:Vector):Vector{ return (new Vector((x - _arg1.x), (y - _arg1.y))); } public function plusEquals(_arg1:Vector):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function plus(_arg1:Vector):Vector{ return (new Vector((x + _arg1.x), (y + _arg1.y))); } public function clone():Vector{ return (new Vector(x, y)); } public function get magnitude():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public static function project(_arg1:Number, _arg2:Number):Vector{ return (new Vector((Math.cos(_arg1) * _arg2), (Math.sin(_arg1) * _arg2))); } } }//package org.generalrelativity.foam.math
Section 103
//MathUtil (org.generalrelativity.foam.util.MathUtil) package org.generalrelativity.foam.util { public class MathUtil { public static function clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ if (_arg3 < _arg1){ return (_arg1); }; if (_arg3 > _arg2){ return (_arg2); }; return (_arg3); } public static function distance(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number = (_arg1 - _arg2); var _local6:Number = (_arg3 - _arg4); return (Math.sqrt(((_local5 * _local5) + (_local6 * _local6)))); } } }//package org.generalrelativity.foam.util
Section 104
//RenderingUtil (org.generalrelativity.foam.util.RenderingUtil) package org.generalrelativity.foam.util { import flash.display.*; import org.generalrelativity.foam.math.*; public class RenderingUtil { public static function drawHash(_arg1:Graphics, _arg2:Number, _arg3:Number, _arg4:RotationMatrix, _arg5:int=3, _arg6:int=8):void{ _arg1.lineStyle(1); var _local7:Vector = _arg4.getVectorProduct(new Vector(-(_arg5), -(_arg5))); _arg1.moveTo((_arg2 + _local7.x), (_arg3 + _local7.y)); _local7 = _arg4.getVectorProduct(new Vector(_arg5, _arg5)); _arg1.lineTo((_arg2 + _local7.x), (_arg3 + _local7.y)); _local7 = _arg4.getVectorProduct(new Vector(-(_arg5), _arg5)); _arg1.moveTo((_arg2 + _local7.x), (_arg3 + _local7.y)); _local7 = _arg4.getVectorProduct(new Vector(_arg5, -(_arg5))); _arg1.lineTo((_arg2 + _local7.x), (_arg3 + _local7.y)); _arg1.drawCircle(_arg2, _arg3, _arg6); } public static function drawVector(_arg1:Graphics, _arg2:Vector, _arg3:Number=0, _arg4:Number=0, _arg5:Number=3):void{ _arg1.moveTo(_arg3, _arg4); var _local6:Vector = _arg2.getUnit().times(_arg5); var _local7:Vector = Vector.project((Math.atan2(_arg2.y, _arg2.x) - (Math.PI / 2)), _arg5); _arg1.lineTo((_arg3 + _arg2.x), (_arg4 + _arg2.y)); _arg1.lineTo(((_arg3 + _arg2.x) + _local7.x), ((_arg4 + _arg2.y) + _local7.y)); _arg1.lineTo(((_arg3 + _arg2.x) + _local6.x), ((_arg4 + _arg2.y) + _local6.y)); _local7.negate(); _arg1.lineTo(((_arg3 + _arg2.x) + _local7.x), ((_arg4 + _arg2.y) + _local7.y)); _arg1.lineTo((_arg3 + _arg2.x), (_arg4 + _arg2.y)); _arg1.endFill(); } } }//package org.generalrelativity.foam.util
Section 105
//ShapeUtil (org.generalrelativity.foam.util.ShapeUtil) package org.generalrelativity.foam.util { import org.generalrelativity.foam.math.*; public class ShapeUtil { public static function getEdges(_arg1:Array):Array{ var _local3:Vector; var _local4:Vector; var _local2:Array = new Array(); var _local5 = -1; while (++_local5 < _arg1.length) { _local3 = (_arg1[_local5] as Vector); if ((_local5 + 1) == _arg1.length){ _local4 = (_arg1[0] as Vector); } else { _local4 = (_arg1[(_local5 + 1)] as Vector); }; _local2.push(_local3.minus(_local4)); }; return (_local2); } public static function createRectangle(_arg1:Number, _arg2:Number):Array{ return ([new Vector((-(_arg1) / 2), (-(_arg2) / 2)), new Vector((_arg1 / 2), (-(_arg2) / 2)), new Vector((_arg1 / 2), (_arg2 / 2)), new Vector((-(_arg1) / 2), (_arg2 / 2))]); } public static function createSymmetricPolygon(_arg1:int=3, _arg2:Number=50, _arg3:Number=0):Array{ var _local4:Array = new Array(); var _local5:Number = (((360 / _arg1) * Math.PI) / 180); var _local6:int = _arg1; while (_local6--) { _local4.push(new Vector((Math.cos(_arg3) * _arg2), (Math.sin(_arg3) * _arg2))); _arg3 = (_arg3 + _local5); }; return (_local4); } } }//package org.generalrelativity.foam.util
Section 106
//SimpleMap (org.generalrelativity.foam.util.SimpleMap) package org.generalrelativity.foam.util { public class SimpleMap { protected var _values:Array; protected var _keys:Array; public function SimpleMap(){ _keys = new Array(); _values = new Array(); } public function remove(_arg1):void{ var _local2:int = getKeyIndex(_arg1); if (_local2 > -1){ _keys.splice(_local2, 1); _values.splice(_local2, 1); }; } public function getKeyIndex(_arg1):int{ return (_keys.indexOf(_arg1)); } public function get length():int{ return (_keys.length); } public function put(_arg1, _arg2):void{ var _local3:int = getKeyIndex(_arg1); if (_local3 > -1){ _values[_local3] = _arg2; } else { _keys.push(_arg1); _values.push(_arg2); }; } public function getKey(_arg1){ var _local2:int = getValueIndex(_arg1); if (_local2 > -1){ return (_keys[_local2]); }; } public function get values():Array{ return (_values.slice()); } public function has(_arg1):Boolean{ return ((getKeyIndex(_arg1) > -1)); } public function get keys():Array{ return (_keys.slice()); } public function getValueIndex(_arg1):int{ return (_values.indexOf(_arg1)); } public function getValue(_arg1){ var _local2:int = getKeyIndex(_arg1); if (_local2 > -1){ return (_values[_local2]); }; } } }//package org.generalrelativity.foam.util
Section 107
//DisplayObjectData (org.generalrelativity.foam.view.DisplayObjectData) package org.generalrelativity.foam.view { import flash.display.*; public dynamic class DisplayObjectData { protected var _displayObject:DisplayObject; public var offsetX:Number; public var offsetY:Number; public var autoCenter:Boolean; public var hasBeenDisplayed:Boolean; public function DisplayObjectData(_arg1, _arg2:Number=0, _arg3:Number=0, _arg4:Boolean=true){ this.displayObject = _arg1; this.offsetX = _arg2; this.offsetY = _arg3; this.autoCenter = _arg4; } public function get displayObject():DisplayObject{ return (_displayObject); } public function set displayObject(_arg1):void{ if ((_arg1 is DisplayObject)){ _displayObject = _arg1; } else { if ((_arg1 is Class)){ _displayObject = new (_arg1); } else { throw (new ArgumentError("DisplayObjectData.displayObject must be a DisplayObject or DisplayObject Class")); }; }; } } }//package org.generalrelativity.foam.view
Section 108
//DisplayObjectFoamRenderer (org.generalrelativity.foam.view.DisplayObjectFoamRenderer) package org.generalrelativity.foam.view { import flash.display.*; import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.util.*; public class DisplayObjectFoamRenderer extends SimpleFoamRenderer implements IFoamRenderer { protected var _containerMap:SimpleMap; public function DisplayObjectFoamRenderer(){ _containerMap = new SimpleMap(); } override public function draw():void{ var _local1:DisplayObject; var _local2:Renderable; staticCanvas.graphics.clear(); currentCanvas = staticCanvas; for each (_local2 in _staticRenderables) { if (_containerMap.has(_local2)){ _local1 = (_containerMap.getValue(_local2) as DisplayObject); if ((_local2.element is ISimulatable)){ _local1.x = ISimulatable(_local2.element).x; _local1.y = ISimulatable(_local2.element).y; if ((_local2.element is IBody)){ _local1.rotation = ((IBody(_local2.element).q * 180) / Math.PI); }; }; } else { proxy(_local2, 0, null); }; }; } override public function getDisplayObject(_arg1:Renderable):DisplayObject{ return (this); } override public function redraw():void{ var _local1:DisplayObject; var _local2:Renderable; auxillaryCanvas.graphics.clear(); dynamicCanvas.graphics.clear(); currentCanvas = dynamicCanvas; for each (_local2 in _dynamicRenderables) { if (_containerMap.has(_local2)){ _local1 = (_containerMap.getValue(_local2) as DisplayObject); if ((_local2.element is ISimulatable)){ _local1.x = ISimulatable(_local2.element).x; _local1.y = ISimulatable(_local2.element).y; if ((_local2.element is IBody)){ _local1.rotation = ((IBody(_local2.element).q * 180) / Math.PI); }; }; } else { proxy(_local2, 0, null); }; }; } override public function addRenderable(_arg1:Renderable):void{ var _local2:Sprite; var _local3:DisplayObject; if (_arg1.data.displayObject){ _local2 = (addChild(new Sprite()) as Sprite); _local3 = _local2.addChild(_arg1.data.displayObject); if (!_arg1.data.hasBeenDisplayed){ if (_arg1.data.offsetX){ _local3.x = (_local3.x + _arg1.data.offsetX); }; if (_arg1.data.offsetY){ _local3.y = (_local3.y + _arg1.data.offsetY); }; if (_arg1.data.autoCenter){ _local3.x = (_local3.x - (_local3.width / 2)); _local3.y = (_local3.y - (_local3.height / 2)); }; _arg1.data.hasBeenDisplayed = true; }; _containerMap.put(_arg1, _local2); }; super.addRenderable(_arg1); draw(); redraw(); } override public function removeRenderable(_arg1:Renderable):void{ var _local2:Sprite; if (_containerMap.has(_arg1)){ _local2 = (_containerMap.getValue(_arg1) as Sprite); removeChild(_local2); }; super.removeRenderable(_arg1); } } }//package org.generalrelativity.foam.view
Section 109
//IFoamRenderer (org.generalrelativity.foam.view.IFoamRenderer) package org.generalrelativity.foam.view { import flash.display.*; public interface IFoamRenderer { function addRenderable(_arg1:Renderable):void; function get renderables():Array; function removeRenderable(_arg1:Renderable):void; function copy(_arg1:IFoamRenderer):void; function redraw():void; function getDisplayObject(_arg1:Renderable):DisplayObject; function draw():void; } }//package org.generalrelativity.foam.view
Section 110
//Renderable (org.generalrelativity.foam.view.Renderable) package org.generalrelativity.foam.view { import flash.utils.*; public class Renderable { public var data; public var isDynamic:Boolean; public var element; public var renderMethodKey:Class; public function Renderable(_arg1, _arg2:Boolean=true, _arg3=null){ this.element = _arg1; this.isDynamic = _arg2; if (_arg3){ this.data = _arg3; } else { this.data = new Object(); }; this.renderMethodKey = (getDefinitionByName(getQualifiedClassName(_arg1)) as Class); } } }//package org.generalrelativity.foam.view
Section 111
//SimpleFoamRenderer (org.generalrelativity.foam.view.SimpleFoamRenderer) package org.generalrelativity.foam.view { import flash.display.*; import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.element.body.*; import org.generalrelativity.foam.dynamics.force.spring.*; import org.generalrelativity.foam.util.*; public class SimpleFoamRenderer extends Sprite implements IFoamRenderer { protected var _dynamicRenderables:Array; protected var staticCanvas:Sprite; protected var auxillaryCanvas:Sprite; protected var _staticRenderables:Array; protected var currentCanvas:Sprite; protected var dynamicCanvas:Sprite; public static const DEFAULT_COLOR:uint = 0xFFFFFF; public function SimpleFoamRenderer(){ staticCanvas = (addChild(new Sprite()) as Sprite); dynamicCanvas = (addChild(new Sprite()) as Sprite); auxillaryCanvas = (addChild(new Sprite()) as Sprite); _staticRenderables = new Array(); _dynamicRenderables = new Array(); } public function addRenderable(_arg1:Renderable):void{ setupRenderDataDefaults(_arg1); if (_arg1.isDynamic){ _dynamicRenderables.push(_arg1); } else { _staticRenderables.push(_arg1); }; } public function get renderables():Array{ return (_staticRenderables.concat(_dynamicRenderables)); } public function draw():void{ currentCanvas = staticCanvas; currentCanvas.graphics.clear(); _staticRenderables.forEach(proxy); redraw(); } protected function drawSpring(_arg1:Spring):void{ currentCanvas.graphics.lineStyle(1, 0xFF0000); var _local2:Vector = _arg1.getPoint1InWorldSpace(); var _local3:Vector = _arg1.getPoint2InWorldSpace(); currentCanvas.graphics.moveTo(_local2.x, _local2.y); currentCanvas.graphics.lineTo(_local3.x, _local3.y); } public function redraw():void{ auxillaryCanvas.graphics.clear(); dynamicCanvas.graphics.clear(); currentCanvas = dynamicCanvas; _dynamicRenderables.forEach(proxy); } protected function drawMouseSpring(_arg1:MouseSpring):void{ currentCanvas.graphics.lineStyle(1, 0xFF0000); var _local2:Vector = _arg1.getPointInWorldSpace(); currentCanvas.graphics.moveTo(_local2.x, _local2.y); currentCanvas.graphics.lineTo(mouseX, mouseY); } protected function drawPolygon(_arg1:RigidBody, _arg2:uint, _arg3:Number):void{ currentCanvas.graphics.lineStyle(3, 0x333333, 0.4); currentCanvas.graphics.beginFill(_arg2, _arg3); var _local4:RotationMatrix = _arg1.rotation; var _local5:Vector = _local4.getVectorProduct((_arg1.vertices[0] as Vector)); var _local6:Vector = _local5; currentCanvas.graphics.moveTo((_arg1.x + _local6.x), (_arg1.y + _local6.y)); var _local7:int; while (++_local7 < _arg1.vertices.length) { _local5 = _local4.getVectorProduct((_arg1.vertices[_local7] as Vector)); currentCanvas.graphics.lineTo((_arg1.x + _local5.x), (_arg1.y + _local5.y)); }; currentCanvas.graphics.lineTo((_arg1.x + _local6.x), (_arg1.y + _local6.y)); currentCanvas.graphics.beginFill(0xFFFFFF); if (_arg1.vertices.length > 2){ RenderingUtil.drawHash(currentCanvas.graphics, _arg1.x, _arg1.y, _arg1.rotation); }; currentCanvas.graphics.endFill(); } public function removeRenderable(_arg1:Renderable):void{ var _local2:Array; if (_arg1.isDynamic){ _local2 = _dynamicRenderables; } else { _local2 = _staticRenderables; }; var _local3:int = _local2.indexOf(_arg1); if (_local3 > -1){ _local2.splice(_local3, 1); }; } public function getDisplayObject(_arg1:Renderable):DisplayObject{ if (_staticRenderables.indexOf(_arg1) != -1){ return (staticCanvas); }; if (_dynamicRenderables.indexOf(_arg1) != -1){ return (dynamicCanvas); }; return (null); } protected function setupRenderDataDefaults(_arg1:Renderable):void{ if (_arg1.data.color == null){ _arg1.data.color = SimpleFoamRenderer.DEFAULT_COLOR; }; if (!_arg1.data.alpha){ _arg1.data.alpha = 0.5; }; if (!_arg1.data.hashSize){ _arg1.data.hashSize = 10; }; } protected function drawCircle(_arg1:Circle, _arg2:uint, _arg3:Number, _arg4:int):void{ currentCanvas.graphics.lineStyle(1, 0x333333); currentCanvas.graphics.beginFill(_arg2, _arg3); currentCanvas.graphics.drawCircle(_arg1.x, _arg1.y, _arg1.radius); currentCanvas.graphics.endFill(); currentCanvas.graphics.beginFill(0xFFFFFF); RenderingUtil.drawHash(currentCanvas.graphics, _arg1.x, _arg1.y, _arg1.rotation, _arg4); currentCanvas.graphics.endFill(); } protected function proxy(_arg1:Renderable, _arg2:int, _arg3:Array):void{ switch (_arg1.renderMethodKey){ case Circle: drawCircle(Circle(_arg1.element), _arg1.data.color, _arg1.data.alpha, _arg1.data.hashSize); break; case RigidBody: drawPolygon(RigidBody(_arg1.element), _arg1.data.color, _arg1.data.alpha); break; case Spring: currentCanvas = auxillaryCanvas; drawSpring(Spring(_arg1.element)); currentCanvas = dynamicCanvas; break; case Bungee: currentCanvas = auxillaryCanvas; drawSpring(Spring(_arg1.element)); currentCanvas = dynamicCanvas; break; case RigidBodySpring: currentCanvas = auxillaryCanvas; drawSpring(Spring(_arg1.element)); currentCanvas = dynamicCanvas; break; case RigidBodyBungee: currentCanvas = auxillaryCanvas; drawSpring(Spring(_arg1.element)); currentCanvas = dynamicCanvas; break; case MouseSpring: currentCanvas = auxillaryCanvas; drawMouseSpring(MouseSpring(_arg1.element)); currentCanvas = dynamicCanvas; break; }; } public function copy(_arg1:IFoamRenderer):void{ var _local3:Renderable; var _local2:Array = renderables; for each (_local3 in _local2) { _arg1.addRenderable(_local3); }; } } }//package org.generalrelativity.foam.view
Section 112
//Foam (org.generalrelativity.foam.Foam) package org.generalrelativity.foam { import flash.events.*; import flash.display.*; import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.force.*; import org.generalrelativity.foam.view.*; import org.generalrelativity.foam.dynamics.element.*; import org.generalrelativity.foam.dynamics.collision.*; import org.generalrelativity.foam.dynamics.ode.*; import org.generalrelativity.foam.dynamics.force.spring.*; import org.generalrelativity.foam.dynamics.*; import org.generalrelativity.foam.util.*; import org.generalrelativity.foam.dynamics.enum.*; import org.generalrelativity.foam.dynamics.ode.solver.*; public class Foam extends Sprite { private var _solverMap:SimpleMap; private var _isSimulating:Boolean; private var _mouseSpring:MouseSpring; private var _engine:PhysicsEngine; private var _renderer:IFoamRenderer; private var _useMouseDragger:Boolean; private var _renderMap:SimpleMap; private var _globalForceGenerators:Array; private var _defaultSolver:Class; private var _timestep:Number; private var _callOnAddedToStage:Array; public static const DEFAULT_ODE_SOLVER:Class = RK4; public static const STEP:String = "step"; public function Foam(){ _solverMap = new SimpleMap(); _renderMap = new SimpleMap(); _engine = new PhysicsEngine(); _globalForceGenerators = new Array(); _callOnAddedToStage = new Array(); _defaultSolver = Foam.DEFAULT_ODE_SOLVER; _timestep = 1; addEventListener(Event.ADDED_TO_STAGE, onAddedToStage, false, 0, true); } private function onMouseUp(_arg1:MouseEvent):void{ _mouseSpring.destroy(); stopDrawing(_mouseSpring); stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp); } public function stopSimulating(_arg1:ISimulatable):void{ if (_solverMap.has(_arg1)){ _engine.removeODESolver(IODESolver(_solverMap.getValue(_arg1))); _solverMap.remove(_arg1); stopColliding(_arg1); }; if (!_solverMap.keys.length){ stop(); }; } public function setRenderer(_arg1:IFoamRenderer):void{ if (_renderer){ _renderer.copy(_arg1); removeChild(DisplayObject(_renderer)); }; _renderer = _arg1; addChild(DisplayObject(_renderer)); } private function onMouseDown(_arg1:MouseEvent):void{ var _local2:Vector = new Vector(mouseX, mouseY); var _local3:IBody = _engine.getBodyUnderPoint(_local2); if (_local3){ _mouseSpring = new MouseSpring(_local3, _local2.minus(_local3.position), this); addRenderable(new Renderable(_mouseSpring)); stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp, false, 0, true); }; } public function stop():void{ if (_isSimulating){ _isSimulating = false; removeEventListener(Event.ENTER_FRAME, stepForward); }; } public function removeGlobalForceGenerator(_arg1:IForceGenerator, _arg2:Boolean=false):void{ var _local4:ISimulatable; var _local3:int = _globalForceGenerators.indexOf(_arg1); if (_local3 > -1){ if (!_arg2){ for each (_local4 in _solverMap.keys) { _local4.removeForceGenerator(_arg1); }; }; _globalForceGenerators.splice(_globalForceGenerators.indexOf(_arg1), 1); }; } public function useMouseDragger(_arg1:Boolean):void{ if (!stage){ if (_callOnAddedToStage.indexOf(useMouseDragger) == -1){ _callOnAddedToStage.push(useMouseDragger, [_arg1]); }; return; }; if (_useMouseDragger != _arg1){ _useMouseDragger = _arg1; if (_useMouseDragger){ stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown, false, 0, true); } else { stage.removeEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); }; }; } public function stepBackward(_arg1:Event=null):void{ _engine.step(-(_timestep)); _renderer.redraw(); dispatchEvent(new Event(Foam.STEP)); } public function removeElement(_arg1:ISimulatable):void{ stopDrawing(_arg1); stopSimulating(_arg1); } public function stopColliding(_arg1:ISimulatable):void{ _engine.removeCollidable(_arg1); } public function get engine():PhysicsEngine{ return (_engine); } public function get simulatables():Array{ return (_solverMap.keys); } public function stepForward(_arg1:Event=null):void{ _engine.step(_timestep); _renderer.redraw(); dispatchEvent(new Event(Foam.STEP)); } public function simulate():void{ if (((!(_isSimulating)) && (_solverMap.length))){ _isSimulating = true; _renderer.draw(); addEventListener(Event.ENTER_FRAME, stepForward, false, 0, true); }; } public function get timestep():Number{ return (_timestep); } public function addGlobalForceGenerator(_arg1:IForceGenerator, _arg2:Boolean=true):void{ var _local3:ISimulatable; if (_arg2){ for each (_local3 in _solverMap.keys) { _local3.addForceGenerator(_arg1); }; }; _globalForceGenerators.push(_arg1); } public function setCoarseCollisionDetector(_arg1:ICoarseCollisionDetector):void{ _engine.setCoarseCollisionDetector(_arg1); } public function set defaultSolver(_arg1:Class):void{ _defaultSolver = _arg1; } public function addRenderable(_arg1:Renderable):void{ _renderMap.put(_arg1.element, _arg1); _renderer.addRenderable(_arg1); } public function set timestep(_arg1:Number):void{ _timestep = _arg1; } public function set solverIterations(_arg1:int):void{ _engine.solverIterations = _arg1; } private function onAddedToStage(_arg1:Event):void{ var _local2:Array; var _local3:Function; while (_callOnAddedToStage.length) { _local2 = _callOnAddedToStage.pop(); _local3 = _callOnAddedToStage.pop(); _local3.apply(this, _local2); }; } public function setCollisionFactory(_arg1:ICollisionFactory):void{ _engine.setCollisionFactory(_arg1); } public function stopDrawing(_arg1):void{ if (_renderMap.has(_arg1)){ _renderer.removeRenderable(Renderable(_renderMap.getValue(_arg1))); _renderMap.remove(_arg1); if (_isSimulating){ _renderer.draw(); }; }; } public function addElement(_arg1:ISimulatable, _arg2:Boolean=true, _arg3:Boolean=true, _arg4=null, _arg5:IODESolver=null):void{ var _local6:IForceGenerator; if (((!((_arg1.mass == Simplification.INFINITE_MASS))) && ((_arg1 is IODE)))){ if (!_arg5){ _arg5 = new _defaultSolver(_arg1); }; _solverMap.put(_arg1, _arg5); _engine.addODESolver(_arg5); for each (_local6 in _globalForceGenerators) { _arg1.addForceGenerator(_local6); }; }; if (_arg2){ _engine.addCollidable(_arg1); }; if (_arg3){ if (!_renderer){ _renderer = new SimpleFoamRenderer(); addChild(DisplayObject(_renderer)); }; addRenderable(new Renderable(_arg1, !((_arg1.mass == Simplification.INFINITE_MASS)), _arg4)); }; } } }//package org.generalrelativity.foam
Section 113
//AGButton (AGButton) package { import flash.display.*; public dynamic class AGButton extends SimpleButton { } }//package
Section 114
//BackgroundLayer (BackgroundLayer) package { import flash.display.*; public class BackgroundLayer extends Sprite { const WONLEVELFX:int = 5; const LIGHTNINGPROJECTILE:int = 14; const HURT2FX:int = 14; const CATAPULT:int = 2; const MOVEDESKIMOFX:int = 6; const FOREST:int = 2; const BIGBOULDERTRACTION:Number = 0.9; const ICEWITCH:int = 5; const AVALANCHEFX:int = 1; const RIGHTBOUNDARY:int = -640; const IRONRIMMEDPROJECTILE:int = 16; const ESKIMOFRICTION:Number = 0.9; const FOAMESKIMO:int = 1; const DRAGONFX:int = 19; const KNIGHTPROJECTILE:int = 19; const TITLE:int = 1; const ICEDRAGON:int = 2; const STONE:int = 2; const THRONEHEIGHT:int = 43; const GOODSPOTFX:int = 2; const TREEHEIGHT:int = 100; const NUMLEVELS:int = 20; const HURT1FX:int = 13; const TOPBOUNDARY:int = 0; const ESKIMODIEDFX:int = 9; const SHOCKWITCH:int = 6; const ICE:int = 4; const BIGBOULDERSIZE:int = 25; const SLOPE_ENDING_POINT:int = 50; const SPIKEBALLPROJECTILE:int = 18; const SCREENHEIGHT:int = 480; const ICEPROJECTILE:int = 13; const IRONCOST:int = 3; const TREEFRICTION:Number = 0; const CLIFFS:int = 4; const BACKRIGHTBOUNDARY:int = -320; const MAXHEALTH:int = 100; const FIREPROJECTILE:int = 12; const WOOD:int = 0; const BATTLE:int = 6; const WITCHFX:int = 23; const SCREENWIDTH:int = 640; const BUTTONSHORTFX:int = 29; const SWAMP:int = 5; const LEVELWIDTH:int = 0x0500; const STATE_PLACINGESKIMO:int = 1; const IRON:int = 3; const SHOTHITFX:int = 22; const TREEWIDTH:int = 20; const SHOCKFX:int = 21; const ICEBLOCKMASS:int = 20; const FOAMBLOCK:int = 3; const DELETE_BLOCK:int = 2; const BUTTONCLICKFX:int = 10; const BIGBOULDER1:int = 99; const BIGBOULDER2:int = 102; const BIGBOULDERFRICTION:Number = 0.1; const SPLASHSOUND:int = 28; const NOPEFX:int = 12; const TREBUCHET_CLEARANCE:int = 150; const SCROLLLIMIT:int = 25; const TREBUCHET:int = 1; const HOLDBLOCK:int = 104; const SHOCKDRAGON:int = 3; const ROCKPROJECTILE:int = 15; const BACKTOPBOUNDARY:int = 0; const ESKIMOMASS:int = 200; const COINFX:int = 18; const PLACEDBLOCKFX:int = 7; const LEFTBOUNDARY:int = 0; const DRAG:int = 57; const ESKIMOBOUNCE:Number = 0.3; const ESKIMOWIDTH:int = 15; const FIREWITCH:int = 4; const INCREASESIZE:int = 38; const KINGSUBLABEL:int = 99; const BUILD_BLOCK:int = 1; const BOTTOMBOUNDARY:int = -800; const BLOCKWIDTH:int = 35; const SPACEBAR:int = 32; const BIGBOULDERMASS:int = 100; const CATAPULTSHOTFX:int = 17; const SCROLLAMOUNT:int = 20; const FISTPOUNDSOUND:int = 27; const MUDCOST:int = 1; const CANNONBALLPROJECTILE:int = 17; const FOAMBOULDER:int = 2; const THRONEWIDTH:int = 31; const SLOPEFRICTION:Number = 0; const FOAMLANDSCAPE:int = 4; const LEVELHEIGHT:int = 0x0500; const FLYERSHOTFX:int = 20; const LAKE:int = 3; const STONECOST:int = 2; const BACKGROUNDSCROLLAMOUNT:int = 10; const FLYERCLOSESPEED:int = 4; const BACKLEFTBOUNDARY:int = 0; const MUD:int = 1; const TREE:int = 103; const DECREASESIZE:int = 40; const TREEMASS:Number = 50; const TREEBOUNCE:Number = 0.1; const FREEZEFX:int = 24; const DELETE:int = 48; const MEDBOULDER1:int = 98; const MEDBOULDER2:int = 101; const EXPORT:int = 96; const BIGBOULDERBOUNCE:Number = 0.5; const TREBUCHETSHOTFX:int = 16; const NOBLOCKSFX:int = 11; const SLOPE_POINT:int = 51; const LOSTLEVELFX:int = 3; const NO_BUILD_STATE:int = 0; const STATE_AVALANCHE:int = 3; const REMOVEDBLOCKFX:int = 8; const FIREDRAGON:int = 1; const STATE_BUILDINGIGLOO:int = 2; const FOAMCATAPULT:int = 5; const FLYERFARSPEED:int = 2; const SLOPEBOUNCE:Number = 0.25; const BLOCKHEIGHT:int = 35; const ESKIMOHEIGHT:int = 26; const ICEBLOCKFRICTION:Number = 0.7; const SLOPE_STARTING_POINT:int = 49; const ICEBLOCKBOUNCE:Number = 0; const SMALLBOULDER2:int = 100; const SHOTHITSHORTFX:int = 26; const HURT3FX:int = 15; const SMALLBOULDER1:int = 97; const WOODCOST:int = 1; const BACKBOTTOMBOUNDARY:int = -400; public var moveSpeedX:Number;// = 0 public var moveSpeedY:Number;// = 0 public var backHeight:Number;// = 0 public var backWidth:Number;// = 0 } }//package
Section 115
//BattleMusic (BattleMusic) package { import flash.media.*; public dynamic class BattleMusic extends Sound { } }//package
Section 116
//BeatenCrown (BeatenCrown) package { import flash.display.*; public dynamic class BeatenCrown extends MovieClip { } }//package
Section 117
//Block (Block) package { import flash.events.*; import flash.display.*; import org.generalrelativity.foam.view.*; import org.flintparticles.twoD.renderers.*; import flash.net.*; import mochi.*; public class Block extends MovieClip { const WONLEVELFX:int = 5; const LIGHTNINGPROJECTILE:int = 14; const HURT2FX:int = 14; const CATAPULT:int = 2; const MOVEDESKIMOFX:int = 6; const FOREST:int = 2; const BIGBOULDERTRACTION:Number = 0.9; const ICEWITCH:int = 5; const AVALANCHEFX:int = 1; const RIGHTBOUNDARY:int = -640; const IRONRIMMEDPROJECTILE:int = 16; const ESKIMOFRICTION:Number = 0.9; const FOAMESKIMO:int = 1; const DRAGONFX:int = 19; const KNIGHTPROJECTILE:int = 19; const TITLE:int = 1; const ICEDRAGON:int = 2; const STONE:int = 2; const THRONEHEIGHT:int = 43; const GOODSPOTFX:int = 2; const TREEHEIGHT:int = 100; const NUMLEVELS:int = 20; const HURT1FX:int = 13; const TOPBOUNDARY:int = 0; const ESKIMODIEDFX:int = 9; const SHOCKWITCH:int = 6; const ICE:int = 4; const BIGBOULDERSIZE:int = 25; const SLOPE_ENDING_POINT:int = 50; const SPIKEBALLPROJECTILE:int = 18; const SCREENHEIGHT:int = 480; const ICEPROJECTILE:int = 13; const IRONCOST:int = 3; const TREEFRICTION:Number = 0; const CLIFFS:int = 4; const BACKRIGHTBOUNDARY:int = -320; const MAXHEALTH:int = 100; const FIREPROJECTILE:int = 12; const WOOD:int = 0; const BATTLE:int = 6; const WITCHFX:int = 23; const SCREENWIDTH:int = 640; const BUTTONSHORTFX:int = 29; const SWAMP:int = 5; const LEVELWIDTH:int = 0x0500; const STATE_PLACINGESKIMO:int = 1; const IRON:int = 3; const SHOTHITFX:int = 22; const TREEWIDTH:int = 20; const SHOCKFX:int = 21; const ICEBLOCKMASS:int = 20; const FOAMBLOCK:int = 3; const DELETE_BLOCK:int = 2; const BUTTONCLICKFX:int = 10; const BIGBOULDER1:int = 99; const BIGBOULDER2:int = 102; const BIGBOULDERFRICTION:Number = 0.1; const SPLASHSOUND:int = 28; const NOPEFX:int = 12; const TREBUCHET_CLEARANCE:int = 150; const SCROLLLIMIT:int = 25; const TREBUCHET:int = 1; const HOLDBLOCK:int = 104; const SHOCKDRAGON:int = 3; const ROCKPROJECTILE:int = 15; const BACKTOPBOUNDARY:int = 0; const ESKIMOMASS:int = 200; const COINFX:int = 18; const PLACEDBLOCKFX:int = 7; const LEFTBOUNDARY:int = 0; const DRAG:int = 57; const ESKIMOBOUNCE:Number = 0.3; const ESKIMOWIDTH:int = 15; const FIREWITCH:int = 4; const INCREASESIZE:int = 38; const KINGSUBLABEL:int = 99; const BUILD_BLOCK:int = 1; const BOTTOMBOUNDARY:int = -800; const BLOCKWIDTH:int = 35; const SPACEBAR:int = 32; const BIGBOULDERMASS:int = 100; const CATAPULTSHOTFX:int = 17; const SCROLLAMOUNT:int = 20; const FISTPOUNDSOUND:int = 27; const MUDCOST:int = 1; const CANNONBALLPROJECTILE:int = 17; const FOAMBOULDER:int = 2; const THRONEWIDTH:int = 31; const SLOPEFRICTION:Number = 0; const FOAMLANDSCAPE:int = 4; const LEVELHEIGHT:int = 0x0500; const FLYERSHOTFX:int = 20; const LAKE:int = 3; const STONECOST:int = 2; const BACKGROUNDSCROLLAMOUNT:int = 10; const FLYERCLOSESPEED:int = 4; const BACKLEFTBOUNDARY:int = 0; const MUD:int = 1; const TREE:int = 103; const DECREASESIZE:int = 40; const TREEMASS:Number = 50; const TREEBOUNCE:Number = 0.1; const FREEZEFX:int = 24; const DELETE:int = 48; const MEDBOULDER1:int = 98; const MEDBOULDER2:int = 101; const EXPORT:int = 96; const BIGBOULDERBOUNCE:Number = 0.5; const TREBUCHETSHOTFX:int = 16; const NOBLOCKSFX:int = 11; const SLOPE_POINT:int = 51; const LOSTLEVELFX:int = 3; const NO_BUILD_STATE:int = 0; const STATE_AVALANCHE:int = 3; const REMOVEDBLOCKFX:int = 8; const FIREDRAGON:int = 1; const STATE_BUILDINGIGLOO:int = 2; const FOAMCATAPULT:int = 5; const FLYERFARSPEED:int = 2; const SLOPEBOUNCE:Number = 0.25; const BLOCKHEIGHT:int = 35; const ESKIMOHEIGHT:int = 26; const ICEBLOCKFRICTION:Number = 0.7; const SLOPE_STARTING_POINT:int = 49; const ICEBLOCKBOUNCE:Number = 0; const SMALLBOULDER2:int = 100; const SHOTHITSHORTFX:int = 26; const HURT3FX:int = 15; const SMALLBOULDER1:int = 97; const WOODCOST:int = 1; const BACKBOTTOMBOUNDARY:int = -400; public var blockWorth:int;// = 1 public var blockHere:Boolean;// = false public var blockHighlight:BlockHighlight; public var linkId:int;// = 0 public var xPos:int;// = 0 public var yPos:int;// = 0 public var blockType:int;// = 0 public var permanentlyEmpty:Boolean;// = false public function Block(_arg1:int, _arg2:int){ blockHighlight = new BlockHighlight(); super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9); this.mouseChildren = false; yPos = _arg1; xPos = _arg2; } private function mouseOverClip(_arg1:MouseEvent){ if (!permanentlyEmpty){ addChild(blockHighlight); if (_arg1.buttonDown){ if (_arg1.target.parent.parent.mouseBuildState == DELETE_BLOCK){ if (blockHere){ removeBlock(_arg1); if (_arg1.target.parent.parent.currentBlocks < _arg1.target.parent.parent.maxBlocks){ _arg1.target.parent.parent.currentBlocks = (_arg1.target.parent.parent.currentBlocks + blockWorth); }; _arg1.target.parent.parent.leftHud.bricksAvailableText.text = String(_arg1.target.parent.parent.currentBlocks); }; } else { if ((((_arg1.target.parent.parent.mouseBuildState == BUILD_BLOCK)) && (!(_arg1.target.parent.parent.dontBuildFlag)))){ blockType = _arg1.target.parent.parent.currentBrickType; blockWorth = _arg1.target.parent.parent.currentBrickCost[blockType]; if ((((_arg1.target.parent.parent.currentBlocks >= blockWorth)) && (!(blockHere)))){ addBlock(); _arg1.target.parent.parent.currentBlocks = (_arg1.target.parent.parent.currentBlocks - blockWorth); _arg1.target.parent.parent.leftHud.bricksAvailableText.text = String(_arg1.target.parent.parent.currentBlocks); } else { if (_arg1.target.parent.parent.currentBlocks <= 0){ SoundManager.playFx(NOBLOCKSFX); }; }; }; }; _arg1.target.parent.parent.updateHudBricks(); }; }; } function frame3(){ stop(); } function frame4(){ stop(); } function frame7(){ stop(); } function frame5(){ stop(); } function frame8(){ stop(); } public function deactivate(){ removeEventListener(MouseEvent.MOUSE_DOWN, mousePressed); removeEventListener(MouseEvent.MOUSE_OVER, mouseOverClip); removeEventListener(MouseEvent.MOUSE_OUT, mouseLeftClip); buttonMode = false; useHandCursor = false; } private function addBlock(){ SoundManager.playFx(PLACEDBLOCKFX); gotoAndStop((blockType + 1)); blockHere = true; } function frame2(){ stop(); } private function removeBlock(_arg1:MouseEvent){ SoundManager.playFx(REMOVEDBLOCKFX); gotoAndStop(((_arg1.target.parent.parent.currentBrickType + 1) + 4)); blockHere = false; } function frame9(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } public function activate(){ addEventListener(MouseEvent.MOUSE_DOWN, mousePressed); addEventListener(MouseEvent.ROLL_OVER, mouseOverClip); addEventListener(MouseEvent.ROLL_OUT, mouseLeftClip); buttonMode = true; useHandCursor = true; } private function mouseLeftClip(_arg1:MouseEvent){ if (!permanentlyEmpty){ removeChild(blockHighlight); }; } private function mousePressed(_arg1:MouseEvent){ if (!permanentlyEmpty){ if (blockHere){ _arg1.target.parent.parent.mouseBuildState = DELETE_BLOCK; removeBlock(_arg1); if (_arg1.target.parent.parent.currentBlocks < _arg1.target.parent.parent.maxBlocks){ _arg1.target.parent.parent.currentBlocks = (_arg1.target.parent.parent.currentBlocks + blockWorth); }; _arg1.target.parent.parent.leftHud.bricksAvailableText.text = String(_arg1.target.parent.parent.currentBlocks); } else { if (!_arg1.target.parent.parent.dontBuildFlag){ blockType = _arg1.target.parent.parent.currentBrickType; blockWorth = _arg1.target.parent.parent.currentBrickCost[blockType]; _arg1.target.parent.parent.mouseBuildState = BUILD_BLOCK; if (_arg1.target.parent.parent.currentBlocks >= blockWorth){ addBlock(); _arg1.target.parent.parent.currentBlocks = (_arg1.target.parent.parent.currentBlocks - blockWorth); _arg1.target.parent.parent.leftHud.bricksAvailableText.text = String(_arg1.target.parent.parent.currentBlocks); } else { SoundManager.playFx(NOBLOCKSFX); }; }; }; _arg1.target.parent.parent.updateHudBricks(); }; } } }//package
Section 118
//BlockExplosion (BlockExplosion) package { import flash.geom.*; import org.flintparticles.common.initializers.*; import org.flintparticles.common.actions.*; import org.flintparticles.common.counters.*; import org.flintparticles.twoD.zones.*; import org.flintparticles.twoD.emitters.*; import org.flintparticles.twoD.actions.*; import org.flintparticles.twoD.initializers.*; import org.flintparticles.common.displayObjects.*; public class BlockExplosion { public var littleStones:Emitter2D; public var fire:Emitter2D; public var centerFire:Emitter2D; public var stones:Emitter2D; public var emitterArray:Array; public var backFire:Emitter2D; public var yPos:int;// = 0 public var xPos:int;// = 0 public function BlockExplosion(_arg1:int, _arg2:int){ stones = new Emitter2D(); littleStones = new Emitter2D(); fire = new Emitter2D(); centerFire = new Emitter2D(); backFire = new Emitter2D(); emitterArray = new Array(); super(); xPos = _arg1; yPos = _arg2; stones.counter = new Blast(8); stones.addInitializer(new Lifetime(0.25, 0.75)); stones.addInitializer(new Velocity(new DiscZone(new Point(0, 0), 40, 1))); stones.addInitializer(new SharedImage(new RadialDot(20))); stones.addInitializer(new ColorInit(4279308561, 4291611852)); stones.addAction(new Age()); stones.addAction(new Move()); stones.addAction(new Fade(0.5, 0)); stones.addAction(new RandomDrift(30, 30)); stones.x = _arg1; stones.y = _arg2; stones.start(); littleStones.counter = new Blast(10); littleStones.addInitializer(new Lifetime(0.25, 0.75)); littleStones.addInitializer(new Velocity(new DiscZone(new Point(0, 0), 150, 1))); littleStones.addInitializer(new SharedImage(new RadialDot(5))); littleStones.addInitializer(new ColorInit(4294967040, 4294901760)); littleStones.addAction(new Age()); littleStones.addAction(new Move()); littleStones.addAction(new Fade(1, 0)); littleStones.addAction(new RandomDrift(150, 150)); littleStones.x = _arg1; littleStones.y = _arg2; littleStones.start(); fire.counter = new Blast(5); fire.addInitializer(new Lifetime(2, 3)); fire.addInitializer(new Velocity(new DiscZone(new Point(0, 0), 20, 1))); fire.addInitializer(new SharedImage(new Dot(5))); fire.addAction(new Age()); fire.addAction(new Move()); fire.addAction(new ColorChange(2113915904, 0xCC0000)); fire.addAction(new ScaleImage(5, 1)); fire.x = _arg1; fire.y = _arg2; fire.start(); emitterArray.push(stones); emitterArray.push(littleStones); emitterArray.push(fire); } } }//package
Section 119
//BlockHighlight (BlockHighlight) package { import flash.display.*; public dynamic class BlockHighlight extends MovieClip { } }//package
Section 120
//BlockSkin (BlockSkin) package { import flash.display.*; public dynamic class BlockSkin extends MovieClip { public function BlockSkin(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame8(){ stop(); } function frame9(){ stop(); } } }//package
Section 121
//BrickShop (BrickShop) package { import flash.display.*; import org.generalrelativity.foam.view.*; import org.flintparticles.twoD.renderers.*; import flash.text.*; import flash.net.*; import mochi.*; public class BrickShop extends MovieClip { const WONLEVELFX:int = 5; const LIGHTNINGPROJECTILE:int = 14; const HURT2FX:int = 14; const CATAPULT:int = 2; const MOVEDESKIMOFX:int = 6; const FOREST:int = 2; const BIGBOULDERTRACTION:Number = 0.9; const AVALANCHEFX:int = 1; const RIGHTBOUNDARY:int = -640; const IRONRIMMEDPROJECTILE:int = 16; const ESKIMOFRICTION:Number = 0.9; const ICEWITCH:int = 5; const DRAGONFX:int = 19; const FOAMESKIMO:int = 1; const KNIGHTPROJECTILE:int = 19; const TITLE:int = 1; const ICEDRAGON:int = 2; const STONE:int = 2; const THRONEHEIGHT:int = 43; const GOODSPOTFX:int = 2; const TREEHEIGHT:int = 100; const NUMLEVELS:int = 20; const HURT1FX:int = 13; const TOPBOUNDARY:int = 0; const SHOCKWITCH:int = 6; const BIGBOULDERSIZE:int = 25; const ICE:int = 4; const SCREENHEIGHT:int = 480; const ICEPROJECTILE:int = 13; const IRONCOST:int = 3; const TREEFRICTION:Number = 0; const CLIFFS:int = 4; const SLOPE_ENDING_POINT:int = 50; const SPIKEBALLPROJECTILE:int = 18; const BACKRIGHTBOUNDARY:int = -320; const MAXHEALTH:int = 100; const FIREPROJECTILE:int = 12; const WOOD:int = 0; const BATTLE:int = 6; const WITCHFX:int = 23; const SCREENWIDTH:int = 640; const BUTTONSHORTFX:int = 29; const SWAMP:int = 5; const LEVELWIDTH:int = 0x0500; const STATE_PLACINGESKIMO:int = 1; const ESKIMODIEDFX:int = 9; const TREEWIDTH:int = 20; const SHOTHITFX:int = 22; const SHOCKFX:int = 21; const ICEBLOCKMASS:int = 20; const IRON:int = 3; const FOAMBLOCK:int = 3; const DELETE_BLOCK:int = 2; const BIGBOULDER1:int = 99; const BIGBOULDERFRICTION:Number = 0.1; const SPLASHSOUND:int = 28; const BUTTONCLICKFX:int = 10; const TREBUCHET_CLEARANCE:int = 150; const BIGBOULDER2:int = 102; const SCROLLLIMIT:int = 25; const TREBUCHET:int = 1; const NOPEFX:int = 12; const HOLDBLOCK:int = 104; const ROCKPROJECTILE:int = 15; const BACKTOPBOUNDARY:int = 0; const ESKIMOMASS:int = 200; const PLACEDBLOCKFX:int = 7; const LEFTBOUNDARY:int = 0; const DRAG:int = 57; const ESKIMOBOUNCE:Number = 0.3; const SHOCKDRAGON:int = 3; const ESKIMOWIDTH:int = 15; const FIREWITCH:int = 4; const INCREASESIZE:int = 38; const KINGSUBLABEL:int = 99; const COINFX:int = 18; const BUILD_BLOCK:int = 1; const BOTTOMBOUNDARY:int = -800; const BLOCKWIDTH:int = 35; const SPACEBAR:int = 32; const BIGBOULDERMASS:int = 100; const CATAPULTSHOTFX:int = 17; const SCROLLAMOUNT:int = 20; const FISTPOUNDSOUND:int = 27; const MUDCOST:int = 1; const CANNONBALLPROJECTILE:int = 17; const THRONEWIDTH:int = 31; const FOAMBOULDER:int = 2; const SLOPEFRICTION:Number = 0; const FOAMLANDSCAPE:int = 4; const LEVELHEIGHT:int = 0x0500; const FLYERSHOTFX:int = 20; const LAKE:int = 3; const STONECOST:int = 2; const BACKGROUNDSCROLLAMOUNT:int = 10; const FLYERCLOSESPEED:int = 4; const BACKLEFTBOUNDARY:int = 0; const MUD:int = 1; const TREE:int = 103; const DECREASESIZE:int = 40; const TREEMASS:Number = 50; const FREEZEFX:int = 24; const DELETE:int = 48; const TREEBOUNCE:Number = 0.1; const MEDBOULDER1:int = 98; const MEDBOULDER2:int = 101; const EXPORT:int = 96; const BIGBOULDERBOUNCE:Number = 0.5; const TREBUCHETSHOTFX:int = 16; const NOBLOCKSFX:int = 11; const SLOPE_POINT:int = 51; const LOSTLEVELFX:int = 3; const NO_BUILD_STATE:int = 0; const STATE_AVALANCHE:int = 3; const REMOVEDBLOCKFX:int = 8; const FIREDRAGON:int = 1; const STATE_BUILDINGIGLOO:int = 2; const FOAMCATAPULT:int = 5; const FLYERFARSPEED:int = 2; const SLOPEBOUNCE:Number = 0.25; const BLOCKHEIGHT:int = 35; const ESKIMOHEIGHT:int = 26; const ICEBLOCKFRICTION:Number = 0.7; const SLOPE_STARTING_POINT:int = 49; const ICEBLOCKBOUNCE:Number = 0; const SMALLBOULDER2:int = 100; const SHOTHITSHORTFX:int = 26; const HURT3FX:int = 15; const SMALLBOULDER1:int = 97; const WOODCOST:int = 1; const BACKBOTTOMBOUNDARY:int = -400; public var brickSelected:int;// = 1 public var speechBubble:MovieClip; public var currentGoldText:TextField; public var exitBarrel:SimpleButton; public var stoneBarrel:MovieClip; public var mudBarrel:MovieClip; public var ironBarrel:MovieClip; public var bricksAvailable:Array; public var canBuy:Boolean;// = false public var ironCost:int;// = 75 public var currentCost:int;// = 0 public var mudCost:int;// = 25 public var stoneCost:int;// = 50 public var currentBlockType:int;// = 0 public function BrickShop(){ bricksAvailable = [true, false, false, false]; super(); speechBubble.purchaseText.useHandCursor = true; speechBubble.purchaseText.buttonMode = true; mudBarrel.useHandCursor = true; mudBarrel.buttonMode = true; mudBarrel.mouseChildren = false; stoneBarrel.useHandCursor = true; stoneBarrel.buttonMode = true; stoneBarrel.mouseChildren = false; ironBarrel.useHandCursor = true; ironBarrel.buttonMode = true; ironBarrel.mouseChildren = false; } } }//package
Section 122
//ButtonClickedSound (ButtonClickedSound) package { import flash.media.*; public dynamic class ButtonClickedSound extends Sound { } }//package
Section 123
//ButtonShortSound (ButtonShortSound) package { import flash.media.*; public dynamic class ButtonShortSound extends Sound { } }//package
Section 124
//Cannonball1 (Cannonball1) package { import flash.display.*; public dynamic class Cannonball1 extends MovieClip { } }//package
Section 125
//Catapult (Catapult) package { import flash.display.*; public class Catapult extends MovieClip { const WONLEVELFX:int = 5; const LIGHTNINGPROJECTILE:int = 14; const HURT2FX:int = 14; const CATAPULT:int = 2; const MOVEDESKIMOFX:int = 6; const FOREST:int = 2; const BIGBOULDERTRACTION:Number = 0.9; const ICEWITCH:int = 5; const AVALANCHEFX:int = 1; const RIGHTBOUNDARY:int = -640; const IRONRIMMEDPROJECTILE:int = 16; const ESKIMOFRICTION:Number = 0.9; const FOAMESKIMO:int = 1; const DRAGONFX:int = 19; const KNIGHTPROJECTILE:int = 19; const TITLE:int = 1; const ICEDRAGON:int = 2; const STONE:int = 2; const THRONEHEIGHT:int = 43; const GOODSPOTFX:int = 2; const TREEHEIGHT:int = 100; const NUMLEVELS:int = 20; const HURT1FX:int = 13; const TOPBOUNDARY:int = 0; const ESKIMODIEDFX:int = 9; const SHOCKWITCH:int = 6; const ICE:int = 4; const BIGBOULDERSIZE:int = 25; const SLOPE_ENDING_POINT:int = 50; const SPIKEBALLPROJECTILE:int = 18; const SCREENHEIGHT:int = 480; const ICEPROJECTILE:int = 13; const IRONCOST:int = 3; const TREEFRICTION:Number = 0; const CLIFFS:int = 4; const BACKRIGHTBOUNDARY:int = -320; const MAXHEALTH:int = 100; const FIREPROJECTILE:int = 12; const WOOD:int = 0; const BATTLE:int = 6; const WITCHFX:int = 23; const SCREENWIDTH:int = 640; const BUTTONSHORTFX:int = 29; const SWAMP:int = 5; const LEVELWIDTH:int = 0x0500; const STATE_PLACINGESKIMO:int = 1; const IRON:int = 3; const SHOTHITFX:int = 22; const TREEWIDTH:int = 20; const SHOCKFX:int = 21; const ICEBLOCKMASS:int = 20; const FOAMBLOCK:int = 3; const DELETE_BLOCK:int = 2; const BUTTONCLICKFX:int = 10; const BIGBOULDER1:int = 99; const BIGBOULDER2:int = 102; const BIGBOULDERFRICTION:Number = 0.1; const SPLASHSOUND:int = 28; const NOPEFX:int = 12; const TREBUCHET_CLEARANCE:int = 150; const TREBUCHET:int = 1; const SCROLLLIMIT:int = 25; const HOLDBLOCK:int = 104; const SHOCKDRAGON:int = 3; const BACKTOPBOUNDARY:int = 0; const ROCKPROJECTILE:int = 15; const ESKIMOMASS:int = 200; const COINFX:int = 18; const PLACEDBLOCKFX:int = 7; const LEFTBOUNDARY:int = 0; const DRAG:int = 57; const ESKIMOBOUNCE:Number = 0.3; const ESKIMOWIDTH:int = 15; const FIREWITCH:int = 4; const INCREASESIZE:int = 38; const KINGSUBLABEL:int = 99; const BUILD_BLOCK:int = 1; const BOTTOMBOUNDARY:int = -800; const BLOCKWIDTH:int = 35; const SPACEBAR:int = 32; const BIGBOULDERMASS:int = 100; const CATAPULTSHOTFX:int = 17; const SCROLLAMOUNT:int = 20; const FISTPOUNDSOUND:int = 27; const MUDCOST:int = 1; const CANNONBALLPROJECTILE:int = 17; const FOAMBOULDER:int = 2; const THRONEWIDTH:int = 31; const SLOPEFRICTION:Number = 0; const FOAMLANDSCAPE:int = 4; const LEVELHEIGHT:int = 0x0500; const FLYERSHOTFX:int = 20; const LAKE:int = 3; const STONECOST:int = 2; const BACKGROUNDSCROLLAMOUNT:int = 10; const FLYERCLOSESPEED:int = 4; const BACKLEFTBOUNDARY:int = 0; const MUD:int = 1; const TREE:int = 103; const DECREASESIZE:int = 40; const TREEMASS:Number = 50; const TREEBOUNCE:Number = 0.1; const FREEZEFX:int = 24; const DELETE:int = 48; const MEDBOULDER2:int = 101; const EXPORT:int = 96; const BIGBOULDERBOUNCE:Number = 0.5; const MEDBOULDER1:int = 98; const TREBUCHETSHOTFX:int = 16; const NOBLOCKSFX:int = 11; const SLOPE_POINT:int = 51; const LOSTLEVELFX:int = 3; const NO_BUILD_STATE:int = 0; const STATE_AVALANCHE:int = 3; const REMOVEDBLOCKFX:int = 8; const FIREDRAGON:int = 1; const STATE_BUILDINGIGLOO:int = 2; const FOAMCATAPULT:int = 5; const FLYERFARSPEED:int = 2; const SLOPEBOUNCE:Number = 0.25; const BLOCKHEIGHT:int = 35; const ESKIMOHEIGHT:int = 26; const ICEBLOCKFRICTION:Number = 0.7; const SLOPE_STARTING_POINT:int = 49; const ICEBLOCKBOUNCE:Number = 0; const SMALLBOULDER2:int = 100; const SHOTHITSHORTFX:int = 26; const HURT3FX:int = 15; const SMALLBOULDER1:int = 97; const WOODCOST:int = 1; const BACKBOTTOMBOUNDARY:int = -400; public var reloadTime:int;// = 0 private var initialCounter:int;// = 0 public var reloadCounter:int;// = 0 public var shotCount:int;// = 0 public var animationDelay:int;// = 22 public var initialDelay:int;// = 0 public var passedInitialDelay:Boolean;// = false public var type:int;// = 0 public var readyToShoot:Boolean;// = false public var startAnimation:Boolean;// = false public var shotType:int;// = 0 public var projectile:Projectiles; public function Catapult(){ addFrameScript(0, frame1, 44, frame45); } function frame1(){ stop(); } function frame45(){ gotoAndStop(1); } public function update(){ if (!passedInitialDelay){ initialCounter++; if (initialCounter == (initialDelay - animationDelay)){ startAnimation = true; } else { startAnimation = false; }; if (initialCounter > initialDelay){ passedInitialDelay = true; readyToShoot = true; }; } else { if ((((reloadCounter == (reloadTime - animationDelay))) && ((shotCount > 0)))){ startAnimation = true; } else { startAnimation = false; }; if (readyToShoot){ readyToShoot = false; shotCount--; reloadCounter = 0; } else { reloadCounter++; if ((((reloadCounter >= reloadTime)) && ((shotCount > 0)))){ readyToShoot = true; }; }; }; } } }//package
Section 126
//CatapultShotSound (CatapultShotSound) package { import flash.media.*; public dynamic class CatapultShotSound extends Sound { } }//package
Section 127
//CliffBackground1 (CliffBackground1) package { public dynamic class CliffBackground1 extends BackgroundLayer { } }//package
Section 128
//CliffBackground2 (CliffBackground2) package { public dynamic class CliffBackground2 extends BackgroundLayer { } }//package
Section 129
//CliffBackground3 (CliffBackground3) package { public dynamic class CliffBackground3 extends BackgroundLayer { } }//package
Section 130
//CliffClouds (CliffClouds) package { import flash.display.*; public dynamic class CliffClouds extends MovieClip { } }//package
Section 131
//CliffLevel1 (CliffLevel1) package { import flash.display.*; public dynamic class CliffLevel1 extends Sprite { } }//package
Section 132
//CliffLevel2 (CliffLevel2) package { import flash.display.*; public dynamic class CliffLevel2 extends Sprite { } }//package
Section 133
//CliffLevel3 (CliffLevel3) package { import flash.display.*; public dynamic class CliffLevel3 extends Sprite { } }//package
Section 134
//CliffLevel4 (CliffLevel4) package { import flash.display.*; public dynamic class CliffLevel4 extends Sprite { } }//package
Section 135
//CliffLevel5 (CliffLevel5) package { import flash.display.*; public dynamic class CliffLevel5 extends Sprite { } }//package
Section 136
//CliffMusic (CliffMusic) package { import flash.media.*; public dynamic class CliffMusic extends Sound { } }//package
Section 137
//CloseHUDButton (CloseHUDButton) package { import flash.display.*; public dynamic class CloseHUDButton extends MovieClip { public function CloseHUDButton(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 138
//CoinSound (CoinSound) package { import flash.media.*; public dynamic class CoinSound extends Sound { } }//package
Section 139
//Collision (Collision) package { import flash.geom.*; import flash.display.*; public class Collision { public function isColliding(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:Number=0):Boolean{ var _local4:Rectangle = getCollision(_arg1, _arg2, _arg3); if (((!((_local4 == null))) && ((_local4.size.length > 0)))){ return (true); }; return (false); } private function getAlphaMap(_arg1:DisplayObject, _arg2:Rectangle, _arg3:uint, _arg4:Rectangle):BitmapData{ var _local5:BitmapData = new BitmapData(_arg2.width, _arg2.height, true, 0); var _local6:Matrix = new Matrix(); var _local7:Number = (_arg1.x - _arg4.x); var _local8:Number = (_arg1.y - _arg4.y); var _local9:Number = ((_arg4.x + _local7) - _arg2.x); var _local10:Number = ((_arg4.y + _local8) - _arg2.y); _local6.translate(_local9, _local10); _local5.draw(_arg1, _local6); var _local11:BitmapData = new BitmapData(_arg2.width, _arg2.height, false, 0); _local11.copyChannel(_local5, _local5.rect, new Point(0, 0), BitmapDataChannel.ALPHA, _arg3); return (_local11); } public function getCollision(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:Number=0):Rectangle{ var _local4:Rectangle; var _local5:DisplayObjectContainer; var _local6:Rectangle; var _local7:Rectangle; var _local8:Boolean; var _local9:Rectangle; var _local10:BitmapData; var _local11:BitmapData; var _local12:uint; var _local13:Number; if (_arg1.parent == _arg2.parent){ _local5 = _arg1.parent; _local6 = _arg1.getBounds(_local5); _local7 = _arg2.getBounds(_local5); _local8 = _local6.intersects(_local7); if (_local8){ _local9 = _local6.union(_local7); _local10 = getAlphaMap(_arg1, _local9, BitmapDataChannel.RED, _local6); _local11 = getAlphaMap(_arg2, _local9, BitmapDataChannel.GREEN, _local7); _local10.draw(_local11, new Matrix(), new ColorTransform(), BlendMode.LIGHTEN); if (_arg3 > 1){ _arg3 = 1; }; if (_arg3 < 0){ _arg3 = 0; }; if (_arg3 == 0){ _local12 = 65792; } else { _local13 = Math.round((_arg3 * 0xFF)); _local12 = (((_local13 << 16) | (_local13 << 8)) | 0); }; _local4 = _local10.getColorBoundsRect(_local12, _local12); _local10.getColorBoundsRect(_local12, _local12).x = (_local4.x + _local9.x); _local4.y = (_local4.y + _local9.y); return (_local4); }; }; return (_local4); } public function getCollisionPoint(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:Number=0):Point{ var _local4:Point; var _local6:Number; var _local7:Number; var _local5:Rectangle = getCollision(_arg1, _arg2, _arg3); if (((!((_local5 == null))) && ((_local5.size.length > 0)))){ _local6 = ((_local5.left + _local5.right) / 2); _local7 = ((_local5.top + _local5.bottom) / 2); _local4 = new Point(_local6, _local7); }; return (_local4); } } }//package
Section 140
//DragonSound (DragonSound) package { import flash.media.*; public dynamic class DragonSound extends Sound { } }//package
Section 141
//EskimoDiedSound (EskimoDiedSound) package { import flash.media.*; public dynamic class EskimoDiedSound extends Sound { } }//package
Section 142
//EverythingHolder (EverythingHolder) package { import flash.display.*; public dynamic class EverythingHolder extends MovieClip { public function EverythingHolder(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24, 24, frame25, 25, frame26, 26, frame27, 27, frame28, 28, frame29, 29, frame30, 30, frame31, 31, frame32, 32, frame33, 33, frame34, 34, frame35, 35, frame36, 36, frame37, 37, frame38, 38, frame39, 39, frame40, 40, frame41, 41, frame42, 42, frame43, 43, frame44, 44, frame45, 45, frame46, 46, frame47, 47, frame48, 48, frame49, 49, frame50, 50, frame51, 51, frame52, 52, frame53, 53, frame54, 54, frame55, 55, frame56, 56, frame57, 57, frame58, 58, frame59, 59, frame60, 60, frame61, 61, frame62, 62, frame63, 63, frame64, 64, frame65, 65, frame66, 66, frame67, 67, frame68, 68, frame69, 69, frame70, 70, frame71, 71, frame72, 72, frame73, 73, frame74, 74, frame75, 75, frame76, 76, frame77, 77, frame78, 78, frame79, 79, frame80, 80, frame81, 81, frame82, 82, frame83, 83, frame84, 84, frame85, 85, frame86, 86, frame87, 87, frame88, 88, frame89, 89, frame90, 90, frame91, 91, frame92, 92, frame93, 93, frame94, 94, frame95, 95, frame96, 96, frame97, 97, frame98, 98, frame99, 99, frame100, 100, frame101, 101, frame102, 102, frame103, 103, frame104, 104, frame105, 105, frame106, 106, frame107, 107, frame108, 108, frame109, 109, frame110, 110, frame111, 111, frame112, 112, frame113, 113, frame114, 114, frame115, 115, frame116, 116, frame117, 117, frame118, 118, frame119, 119, frame120, 120, frame121, 121, frame122, 122, frame123, 123, frame124); } function frame70(){ stop(); } function frame71(){ stop(); } function frame72(){ stop(); } function frame73(){ stop(); } function frame74(){ stop(); } function frame75(){ stop(); } function frame76(){ stop(); } function frame77(){ stop(); } function frame78(){ stop(); } function frame79(){ stop(); } function frame80(){ stop(); } function frame81(){ stop(); } function frame82(){ stop(); } function frame83(){ stop(); } function frame84(){ stop(); } function frame85(){ stop(); } function frame86(){ stop(); } function frame87(){ stop(); } function frame88(){ stop(); } function frame89(){ stop(); } function frame90(){ stop(); } function frame91(){ stop(); } function frame92(){ stop(); } function frame93(){ stop(); } function frame94(){ stop(); } function frame95(){ stop(); } function frame96(){ stop(); } function frame97(){ stop(); } function frame98(){ stop(); } function frame99(){ stop(); } function frame12(){ stop(); } function frame13(){ stop(); } function frame14(){ stop(); } function frame15(){ stop(); } function frame16(){ stop(); } function frame10(){ stop(); } function frame11(){ stop(); } function frame19(){ stop(); } function frame17(){ stop(); } function frame18(){ stop(); } function frame100(){ stop(); } function frame2(){ stop(); } function frame102(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame9(){ stop(); } function frame3(){ stop(); } function frame23(){ stop(); } function frame24(){ stop(); } function frame25(){ stop(); } function frame26(){ stop(); } function frame20(){ stop(); } function frame21(){ stop(); } function frame22(){ stop(); } function frame103(){ stop(); } function frame104(){ stop(); } function frame105(){ stop(); } function frame27(){ stop(); } function frame8(){ stop(); } function frame29(){ stop(); } function frame109(){ stop(); } function frame101(){ stop(); } function frame28(){ stop(); } function frame107(){ stop(); } function frame108(){ stop(); } function frame112(){ stop(); } function frame113(){ stop(); } function frame114(){ stop(); } function frame115(){ stop(); } function frame116(){ stop(); } function frame30(){ stop(); } function frame31(){ stop(); } function frame32(){ stop(); } function frame33(){ stop(); } function frame34(){ stop(); } function frame35(){ stop(); } function frame36(){ stop(); } function frame37(){ stop(); } function frame38(){ stop(); } function frame39(){ stop(); } function frame106(){ stop(); } function frame117(){ stop(); } function frame118(){ stop(); } function frame110(){ stop(); } function frame111(){ stop(); } function frame120(){ stop(); } function frame121(){ stop(); } function frame119(){ stop(); } function frame123(){ stop(); } function frame124(){ stop(); } function frame40(){ stop(); } function frame41(){ stop(); } function frame42(){ stop(); } function frame43(){ stop(); } function frame44(){ stop(); } function frame45(){ stop(); } function frame46(){ stop(); } function frame47(){ stop(); } function frame48(){ stop(); } function frame49(){ stop(); } function frame122(){ stop(); } function frame50(){ stop(); } function frame51(){ stop(); } function frame52(){ stop(); } function frame53(){ stop(); } function frame54(){ stop(); } function frame55(){ stop(); } function frame56(){ stop(); } function frame57(){ stop(); } function frame58(){ stop(); } function frame59(){ stop(); } function frame60(){ stop(); } function frame61(){ stop(); } function frame62(){ stop(); } function frame63(){ stop(); } function frame64(){ stop(); } function frame65(){ stop(); } function frame66(){ stop(); } function frame67(){ stop(); } function frame68(){ stop(); } function frame69(){ stop(); } } }//package
Section 143
//FireBall (FireBall) package { import flash.display.*; public dynamic class FireBall extends MovieClip { } }//package
Section 144
//FireDragon (FireDragon) package { public dynamic class FireDragon extends Flyer { } }//package
Section 145
//FireWitch (FireWitch) package { public dynamic class FireWitch extends Flyer { } }//package
Section 146
//FistPoundSound (FistPoundSound) package { import flash.media.*; public dynamic class FistPoundSound extends Sound { } }//package
Section 147
//FloatThrone (FloatThrone) package { import flash.display.*; public dynamic class FloatThrone extends MovieClip { public var noThrone:MovieClip; } }//package
Section 148
//Flyer (Flyer) package { import flash.display.*; public class Flyer extends MovieClip { const WONLEVELFX:int = 5; const LIGHTNINGPROJECTILE:int = 14; const HURT2FX:int = 14; const CATAPULT:int = 2; const MOVEDESKIMOFX:int = 6; const FOREST:int = 2; const BIGBOULDERTRACTION:Number = 0.9; const ICEWITCH:int = 5; const AVALANCHEFX:int = 1; const RIGHTBOUNDARY:int = -640; const IRONRIMMEDPROJECTILE:int = 16; const ESKIMOFRICTION:Number = 0.9; const FOAMESKIMO:int = 1; const DRAGONFX:int = 19; const KNIGHTPROJECTILE:int = 19; const TITLE:int = 1; const ICEDRAGON:int = 2; const STONE:int = 2; const THRONEHEIGHT:int = 43; const GOODSPOTFX:int = 2; const TREEHEIGHT:int = 100; const NUMLEVELS:int = 20; const HURT1FX:int = 13; const TOPBOUNDARY:int = 0; const ESKIMODIEDFX:int = 9; const SHOCKWITCH:int = 6; const ICE:int = 4; const BIGBOULDERSIZE:int = 25; const SLOPE_ENDING_POINT:int = 50; const SPIKEBALLPROJECTILE:int = 18; const SCREENHEIGHT:int = 480; const ICEPROJECTILE:int = 13; const IRONCOST:int = 3; const TREEFRICTION:Number = 0; const CLIFFS:int = 4; const BACKRIGHTBOUNDARY:int = -320; const MAXHEALTH:int = 100; const FIREPROJECTILE:int = 12; const WOOD:int = 0; const BATTLE:int = 6; const WITCHFX:int = 23; const SCREENWIDTH:int = 640; const BUTTONSHORTFX:int = 29; const SWAMP:int = 5; const LEVELWIDTH:int = 0x0500; const STATE_PLACINGESKIMO:int = 1; const IRON:int = 3; const SHOTHITFX:int = 22; const TREEWIDTH:int = 20; const SHOCKFX:int = 21; const ICEBLOCKMASS:int = 20; const FOAMBLOCK:int = 3; const DELETE_BLOCK:int = 2; const BUTTONCLICKFX:int = 10; const BIGBOULDER1:int = 99; const BIGBOULDER2:int = 102; const BIGBOULDERFRICTION:Number = 0.1; const SPLASHSOUND:int = 28; const NOPEFX:int = 12; const TREBUCHET_CLEARANCE:int = 150; const SCROLLLIMIT:int = 25; const TREBUCHET:int = 1; const HOLDBLOCK:int = 104; const SHOCKDRAGON:int = 3; const ROCKPROJECTILE:int = 15; const BACKTOPBOUNDARY:int = 0; const ESKIMOMASS:int = 200; const COINFX:int = 18; const PLACEDBLOCKFX:int = 7; const LEFTBOUNDARY:int = 0; const DRAG:int = 57; const ESKIMOBOUNCE:Number = 0.3; const ESKIMOWIDTH:int = 15; const FIREWITCH:int = 4; const INCREASESIZE:int = 38; const KINGSUBLABEL:int = 99; const BUILD_BLOCK:int = 1; const BOTTOMBOUNDARY:int = -800; const BLOCKWIDTH:int = 35; const SPACEBAR:int = 32; const BIGBOULDERMASS:int = 100; const CATAPULTSHOTFX:int = 17; const SCROLLAMOUNT:int = 20; const FISTPOUNDSOUND:int = 27; const MUDCOST:int = 1; const CANNONBALLPROJECTILE:int = 17; const FOAMBOULDER:int = 2; const THRONEWIDTH:int = 31; const SLOPEFRICTION:Number = 0; const FOAMLANDSCAPE:int = 4; const LEVELHEIGHT:int = 0x0500; const FLYERSHOTFX:int = 20; const LAKE:int = 3; const STONECOST:int = 2; const BACKGROUNDSCROLLAMOUNT:int = 10; const FLYERCLOSESPEED:int = 4; const BACKLEFTBOUNDARY:int = 0; const MUD:int = 1; const TREE:int = 103; const DECREASESIZE:int = 40; const TREEMASS:Number = 50; const TREEBOUNCE:Number = 0.1; const FREEZEFX:int = 24; const DELETE:int = 48; const MEDBOULDER1:int = 98; const MEDBOULDER2:int = 101; const EXPORT:int = 96; const BIGBOULDERBOUNCE:Number = 0.5; const TREBUCHETSHOTFX:int = 16; const NOBLOCKSFX:int = 11; const SLOPE_POINT:int = 51; const LOSTLEVELFX:int = 3; const NO_BUILD_STATE:int = 0; const STATE_AVALANCHE:int = 3; const REMOVEDBLOCKFX:int = 8; const FIREDRAGON:int = 1; const STATE_BUILDINGIGLOO:int = 2; const FOAMCATAPULT:int = 5; const FLYERFARSPEED:int = 2; const SLOPEBOUNCE:Number = 0.25; const BLOCKHEIGHT:int = 35; const ESKIMOHEIGHT:int = 26; const ICEBLOCKFRICTION:Number = 0.7; const SLOPE_STARTING_POINT:int = 49; const ICEBLOCKBOUNCE:Number = 0; const SMALLBOULDER2:int = 100; const SHOTHITSHORTFX:int = 26; const HURT3FX:int = 15; const SMALLBOULDER1:int = 97; const WOODCOST:int = 1; const BACKBOTTOMBOUNDARY:int = -400; public var clipLength:int;// = 0 public var clipHeight:int;// = 0 public var readyToFire:Boolean;// = true public var fireCounter:int;// = 50 private var firePoint:int;// = 50 public var flyerType:String;// = "" public function update(){ if (!readyToFire){ fireCounter++; if (fireCounter >= firePoint){ fireCounter = 0; readyToFire = true; }; } else { readyToFire = false; }; } } }//package
Section 149
//FlyerShotSound (FlyerShotSound) package { import flash.media.*; public dynamic class FlyerShotSound extends Sound { } }//package
Section 150
//ForestBackground1 (ForestBackground1) package { public dynamic class ForestBackground1 extends BackgroundLayer { } }//package
Section 151
//ForestBackground2 (ForestBackground2) package { public dynamic class ForestBackground2 extends BackgroundLayer { } }//package
Section 152
//ForestBackground3 (ForestBackground3) package { public dynamic class ForestBackground3 extends BackgroundLayer { } }//package
Section 153
//ForestClouds (ForestClouds) package { import flash.display.*; public dynamic class ForestClouds extends MovieClip { } }//package
Section 154
//ForestLevel1 (ForestLevel1) package { import flash.display.*; public dynamic class ForestLevel1 extends Sprite { } }//package
Section 155
//ForestLevel2 (ForestLevel2) package { import flash.display.*; public dynamic class ForestLevel2 extends Sprite { } }//package
Section 156
//ForestLevel3 (ForestLevel3) package { import flash.display.*; public dynamic class ForestLevel3 extends Sprite { } }//package
Section 157
//ForestLevel4 (ForestLevel4) package { import flash.display.*; public dynamic class ForestLevel4 extends Sprite { } }//package
Section 158
//ForestLevel5 (ForestLevel5) package { import flash.display.*; public dynamic class ForestLevel5 extends Sprite { } }//package
Section 159
//ForestMusic (ForestMusic) package { import flash.media.*; public dynamic class ForestMusic extends Sound { } }//package
Section 160
//ForestWater (ForestWater) package { import flash.display.*; public dynamic class ForestWater extends MovieClip { } }//package
Section 161
//ForestWater2 (ForestWater2) package { import flash.display.*; public dynamic class ForestWater2 extends MovieClip { } }//package
Section 162
//FreezeSound (FreezeSound) package { import flash.media.*; public dynamic class FreezeSound extends Sound { } }//package
Section 163
//FxButton (FxButton) package { import flash.display.*; public dynamic class FxButton extends MovieClip { } }//package
Section 164
//GameLevel (GameLevel) package { import flash.events.*; import caurina.transitions.*; import flash.geom.*; import flash.display.*; import org.generalrelativity.foam.math.*; import org.generalrelativity.foam.dynamics.force.*; import org.generalrelativity.foam.view.*; import org.generalrelativity.foam.dynamics.element.body.*; import org.generalrelativity.foam.dynamics.force.spring.*; import org.generalrelativity.foam.util.*; import org.generalrelativity.foam.dynamics.enum.*; import org.flintparticles.twoD.renderers.*; import org.generalrelativity.foam.*; import flash.net.*; import mochi.*; import flash.ui.*; public class GameLevel extends Sprite { const LIGHTNINGPROJECTILE:int = 14; const CATAPULT:int = 2; const ICEWITCH:int = 5; const FOREST:int = 2; const FOAMESKIMO:int = 1; const IRONRIMMEDPROJECTILE:int = 16; const KNIGHTPROJECTILE:int = 19; const ICEDRAGON:int = 2; const STONE:int = 2; const THRONEHEIGHT:int = 43; const GOODSPOTFX:int = 2; const NUMLEVELS:int = 20; const TOPBOUNDARY:int = 0; const SCREENHEIGHT:int = 480; const IRONCOST:int = 3; const TREEFRICTION:Number = 0; const BACKRIGHTBOUNDARY:int = -320; const MAXHEALTH:int = 100; const FIREPROJECTILE:int = 12; const BATTLE:int = 6; const SCREENWIDTH:int = 640; const SWAMP:int = 5; const LEVELWIDTH:int = 0x0500; const IRON:int = 3; const SHOTHITFX:int = 22; const TREEWIDTH:int = 20; const DELETE_BLOCK:int = 2; const BUTTONCLICKFX:int = 10; const BIGBOULDER1:int = 99; const BIGBOULDER2:int = 102; const TREBUCHET_CLEARANCE:int = 150; const SCROLLLIMIT:int = 25; const BACKTOPBOUNDARY:int = 0; const ESKIMOMASS:int = 200; const LEFTBOUNDARY:int = 0; const DRAG:int = 57; const ESKIMOBOUNCE:Number = 0.3; const ESKIMOWIDTH:int = 15; const INCREASESIZE:int = 38; const KINGSUBLABEL:int = 99; const SPACEBAR:int = 32; const BLOCKWIDTH:int = 35; const BIGBOULDERMASS:int = 100; const SCROLLAMOUNT:int = 20; const MUDCOST:int = 1; const FOAMBOULDER:int = 2; const THRONEWIDTH:int = 31; const SLOPEFRICTION:Number = 0; const LEVELHEIGHT:int = 0x0500; const FLYERSHOTFX:int = 20; const LAKE:int = 3; const STONECOST:int = 2; const BACKGROUNDSCROLLAMOUNT:int = 10; const FLYERCLOSESPEED:int = 4; const NOBLOCKSFX:int = 11; const DECREASESIZE:int = 40; const FREEZEFX:int = 24; const DELETE:int = 48; const MEDBOULDER1:int = 98; const MEDBOULDER2:int = 101; const BIGBOULDERBOUNCE:Number = 0.5; const TREBUCHETSHOTFX:int = 16; const SLOPE_POINT:int = 51; const REMOVEDBLOCKFX:int = 8; const NO_BUILD_STATE:int = 0; const FOAMCATAPULT:int = 5; const SHOTHITSHORTFX:int = 26; const HURT3FX:int = 15; const ICEBLOCKFRICTION:Number = 0.7; const SLOPE_STARTING_POINT:int = 49; const ICEBLOCKBOUNCE:Number = 0; const SMALLBOULDER2:int = 100; const SMALLBOULDER1:int = 97; const WONLEVELFX:int = 5; const MOVEDESKIMOFX:int = 6; const HURT2FX:int = 14; const BIGBOULDERTRACTION:Number = 0.9; const AVALANCHEFX:int = 1; const RIGHTBOUNDARY:int = -640; const ESKIMOFRICTION:Number = 0.9; const DRAGONFX:int = 19; const TITLE:int = 1; const TREEHEIGHT:int = 100; const HURT1FX:int = 13; const ESKIMODIEDFX:int = 9; const SHOCKWITCH:int = 6; const ICE:int = 4; const BIGBOULDERSIZE:int = 25; const SLOPE_ENDING_POINT:int = 50; const SPIKEBALLPROJECTILE:int = 18; const CLIFFS:int = 4; const ICEPROJECTILE:int = 13; const WOOD:int = 0; const WITCHFX:int = 23; const BUTTONSHORTFX:int = 29; const STATE_PLACINGESKIMO:int = 1; const NOPEFX:int = 12; const SHOCKFX:int = 21; const ICEBLOCKMASS:int = 20; const FOAMBLOCK:int = 3; const BIGBOULDERFRICTION:Number = 0.1; const SPLASHSOUND:int = 28; const TREBUCHET:int = 1; const HOLDBLOCK:int = 104; const SHOCKDRAGON:int = 3; const ROCKPROJECTILE:int = 15; const PLACEDBLOCKFX:int = 7; const COINFX:int = 18; const FIREWITCH:int = 4; const BUILD_BLOCK:int = 1; const BOTTOMBOUNDARY:int = -800; const CATAPULTSHOTFX:int = 17; const CANNONBALLPROJECTILE:int = 17; const FISTPOUNDSOUND:int = 27; const FOAMLANDSCAPE:int = 4; const BACKLEFTBOUNDARY:int = 0; const TREEMASS:Number = 50; const MUD:int = 1; const TREE:int = 103; const LOSTLEVELFX:int = 3; const TREEBOUNCE:Number = 0.1; const EXPORT:int = 96; const STATE_AVALANCHE:int = 3; const FIREDRAGON:int = 1; const STATE_BUILDINGIGLOO:int = 2; const FLYERFARSPEED:int = 2; const SLOPEBOUNCE:Number = 0.25; const BLOCKHEIGHT:int = 35; const ESKIMOHEIGHT:int = 26; const WOODCOST:int = 1; const BACKBOTTOMBOUNDARY:int = -400; public var maxBlocks:int;// = 0 private var moveClouds:MovieClip; private var hudBricks:Array; private var signTutorial:SignTutorial; private var foregroundHeight:Number;// = 0 public var currentBlocks:int;// = 0 private var zoomedIn:Boolean;// = true private var treeStands:Array; private var trees:Array; private var flyerBoundary:Number;// = 0 private var flyingThings:Array; private var slopeShape:Sprite; private var renderer:BitmapRenderer; private var viewPosX:int;// = 0 private var viewPosY:int;// = 0 private var lowestYPoint:Number;// = 0 private var linkPhysics:Array; private var blockPhysics:Array; private var foregroundGraphics:Sprite; private var upPressed:Boolean;// = false private var downPressed:Boolean;// = false public var rightHud:RightHud; private var scrollArrow:ScrollArrow; public var mouseBuildState:int;// = 0 public var levelScore:int;// = 0 private var currentGold:int;// = 0 private var mouseClip:MovieClip; private var currentLevel:int;// = 0 private var scoreScreen:ScoreScreen; public var currentBrickType:int;// = 0 private var arms:Array; private var inShop:Boolean;// = false private var approachFlyers:Array; private var zoomAmount:Number;// = 1 private var leftPressed:Boolean;// = false public var currentBrickCost:Array; private var blockGraphics:Array; private var foregroundWidth:Number;// = 0 public var maxTime:int;// = 0 private var rightPressed:Boolean;// = false private var prevHealth:int;// = 100 public var levelWon:Boolean;// = true private var slopePoints:Array; private var screenObscurer:ScreenObscurer; public var dontBuildFlag:Boolean;// = false private var foregroundBoulders:Array; private var hurtSoundUpdater:int;// = 0 private var levelBackground1:BackgroundLayer; private var levelBackground2:BackgroundLayer; private var levelBackground3:BackgroundLayer; private var mouseHidden:Boolean;// = false private var particles:Array; private var foam:Foam; private var throneSkin:RedThrone; private var brickShop:BrickShop; private var eskimoMarker:RigidBody; private var playedSplash:Boolean;// = false private var armLastHit:Array; private var clipsToRemove:Array; private var validSpot:Boolean;// = false private var levelState:int;// = 0 public var leftHud:LeftHud; private var projectiles:Array; private var lineSegments:Array; public var currentTime:int;// = 0 private var levelForeground:Sprite; private var viewSpeedX:int;// = 0 private var viewSpeedY:int;// = 0 public var iceBlocks:Array; public function GameLevel(_arg1:int){ var _local2:RigidBody; var _local3:Flyer; var _local4:HudRepBrick; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:int; var _local11:int; var _local15:int; var _local17:int; var _local18:int; var _local21:*; var _local22:Circle; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; super(); levelForeground = new Sprite(); slopePoints = new Array(); lineSegments = new Array(); foregroundBoulders = new Array(); trees = new Array(); treeStands = new Array(); flyingThings = new Array(); approachFlyers = new Array(); slopeShape = new Sprite(); blockPhysics = new Array(); blockGraphics = new Array(); linkPhysics = new Array(); iceBlocks = new Array(); clipsToRemove = new Array(); throneSkin = new RedThrone(); throneSkin.moveKingText.visible = false; scoreScreen = new ScoreScreen(); leftHud = new LeftHud(); rightHud = new RightHud(); hudBricks = new Array(); projectiles = new Array(); currentBrickCost = new Array(WOODCOST, MUDCOST, STONECOST, IRONCOST); brickShop = new BrickShop(); particles = new Array(); foam = new Foam(); scrollArrow = new ScrollArrow(); mouseClip = new FloatThrone(); currentLevel = _arg1; currentGold = GameManager.playerGold; levelState = STATE_PLACINGESKIMO; levelBackground1 = new GameManager.levelInfo[_arg1].backgroundLayer1(); levelBackground2 = new GameManager.levelInfo[_arg1].backgroundLayer2(); levelBackground3 = new GameManager.levelInfo[_arg1].backgroundLayer3(); foregroundGraphics = new GameManager.levelInfo[_arg1].foregroundGraphics(); foregroundWidth = GameManager.levelInfo[_arg1].levelWidth; foregroundHeight = GameManager.levelInfo[_arg1].levelHeight; levelBackground3.backWidth = GameManager.levelInfo[_arg1].background3Width; levelBackground3.backHeight = GameManager.levelInfo[_arg1].background3Height; levelBackground2.backWidth = GameManager.levelInfo[_arg1].background2Width; levelBackground2.backHeight = GameManager.levelInfo[_arg1].background2Height; levelForeground.x = (-1 * ((foregroundWidth - SCREENWIDTH) / 2)); levelForeground.y = (-1 * ((foregroundHeight - SCREENHEIGHT) / 2)); moveClouds = new GameManager.levelInfo[_arg1].cloudType(); moveClouds.y = GameManager.levelInfo[_arg1].cloudPosY; levelBackground1.x = (SCREENWIDTH / 2); levelBackground1.y = (SCREENHEIGHT / 2); levelBackground2.x = (SCREENWIDTH / 2); levelBackground2.y = (SCREENHEIGHT / 2); levelBackground3.x = (SCREENWIDTH / 2); levelBackground3.y = (SCREENHEIGHT / 2); viewSpeedX = (((foregroundWidth - SCREENWIDTH) / 2) / SCROLLLIMIT); viewSpeedY = (((foregroundHeight - SCREENHEIGHT) / 2) / SCROLLLIMIT); levelBackground3.moveSpeedX = (((levelBackground3.backWidth - SCREENWIDTH) / 2) / SCROLLLIMIT); levelBackground3.moveSpeedY = (((levelBackground3.backHeight - SCREENHEIGHT) / 2) / SCROLLLIMIT); levelBackground2.moveSpeedX = (((levelBackground2.backWidth - SCREENWIDTH) / 2) / SCROLLLIMIT); levelBackground2.moveSpeedY = (((levelBackground2.backHeight - SCREENHEIGHT) / 2) / SCROLLLIMIT); addChild(levelBackground1); addChild(levelBackground2); addChild(levelBackground3); addChild(levelForeground); setChildIndex(levelBackground1, GameManager.levelInfo[_arg1].background1Depth); setChildIndex(levelBackground2, GameManager.levelInfo[_arg1].background2Depth); setChildIndex(levelBackground3, GameManager.levelInfo[_arg1].background3Depth); setChildIndex(levelForeground, GameManager.levelInfo[_arg1].foregroundDepth); levelForeground.addChild(moveClouds); leftHud.notPurchased.visible = false; leftHud.closeHudButton.gotoAndStop("close"); leftHud.currentGoldText.text = String(currentGold); rightHud.healthContainer.healthBar.gotoAndStop(100); leftHud.zoomButton.gotoAndStop(1); leftHud.woodBrick.gotoAndStop("wood"); leftHud.mudBrick.gotoAndStop("mud"); leftHud.mudBrick.alpha = 0.3; leftHud.stoneBrick.gotoAndStop("stone"); leftHud.stoneBrick.alpha = 0.3; leftHud.ironBrick.gotoAndStop("iron"); leftHud.ironBrick.alpha = 0.3; leftHud.woodBrick.buttonMode = true; leftHud.woodBrick.useHandCursor = true; leftHud.mudBrick.buttonMode = true; leftHud.mudBrick.useHandCursor = true; leftHud.stoneBrick.buttonMode = true; leftHud.stoneBrick.useHandCursor = true; leftHud.ironBrick.buttonMode = true; leftHud.ironBrick.useHandCursor = true; leftHud.woodBrick.addEventListener(MouseEvent.CLICK, switchBricks); leftHud.mudBrick.addEventListener(MouseEvent.CLICK, switchBricks); leftHud.stoneBrick.addEventListener(MouseEvent.CLICK, switchBricks); leftHud.ironBrick.addEventListener(MouseEvent.CLICK, switchBricks); addChild(leftHud); rightHud.x = 700; rightHud.timeContainer.timeBar.gotoAndStop(100); addChild(rightHud); var _local12:int; var _local13:int; var _local14:int; while (_local14 < GameManager.levelInfo[_arg1].startingBlocks) { _local4 = new HudRepBrick(); if (_local12 == 5){ _local12 = 0; _local13++; }; _local4.x = (107 - (_local12 * 15)); _local4.y = (200 - (_local13 * 15)); leftHud.addChild(_local4); if (_local14 == (GameManager.levelInfo[_arg1].startingBlocks - 1)){ _local4.gotoAndStop("selected"); }; hudBricks.push(_local4); _local12++; _local14++; }; _local14 = 0; while (_local14 <= IRON) { if (GameManager.bricksPurchased[_local14]){ brickShop.bricksAvailable[_local14] = true; }; _local14++; }; maxBlocks = GameManager.levelInfo[_arg1].startingBlocks; currentBlocks = maxBlocks; leftHud.bricksAvailableText.text = String(maxBlocks); leftHud.brickTypeLabel.gotoAndStop("wood"); levelForeground.addChild(foam); foam.setRenderer(new DisplayObjectFoamRenderer()); foam.solverIterations = 2; foam.addGlobalForceGenerator(new Gravity(new Vector(0, 1.3))); foam.addGlobalForceGenerator(new Friction(0.01)); var _local16:int = GameManager.levelInfo[_arg1].slopePointPos[0].length; slopeShape.graphics.lineStyle(5, 0); slopeShape.graphics.beginFill(0xCCCCCC); slopeShape.graphics.moveTo(GameManager.levelInfo[_arg1].slopePointPos[0][0], GameManager.levelInfo[_arg1].slopePointPos[1][0]); lowestYPoint = GameManager.levelInfo[_arg1].slopePointPos[1][0]; _local11 = 0; _local14 = 1; while (_local14 < _local16) { if (GameManager.levelInfo[_arg1].slopePointPos[1][_local14] > lowestYPoint){ lowestYPoint = GameManager.levelInfo[_arg1].slopePointPos[1][_local14]; }; slopeShape.graphics.lineTo(GameManager.levelInfo[_arg1].slopePointPos[0][_local14], GameManager.levelInfo[_arg1].slopePointPos[1][_local14]); _local26 = getMidPoint(GameManager.levelInfo[_arg1].slopePointPos[0][(_local14 - 1)], GameManager.levelInfo[_arg1].slopePointPos[0][_local14]); _local27 = getMidPoint(GameManager.levelInfo[_arg1].slopePointPos[1][(_local14 - 1)], GameManager.levelInfo[_arg1].slopePointPos[1][_local14]); _local28 = (getDistance(GameManager.levelInfo[_arg1].slopePointPos[0][(_local14 - 1)], GameManager.levelInfo[_arg1].slopePointPos[1][(_local14 - 1)], GameManager.levelInfo[_arg1].slopePointPos[0][_local14], GameManager.levelInfo[_arg1].slopePointPos[1][_local14]) / 2); _local29 = getTargetRotation((GameManager.levelInfo[_arg1].slopePointPos[0][(_local14 - 1)] - GameManager.levelInfo[_arg1].slopePointPos[0][_local14]), (GameManager.levelInfo[_arg1].slopePointPos[1][(_local14 - 1)] - GameManager.levelInfo[_arg1].slopePointPos[1][_local14])); _local2 = new RigidBody(_local26, _local27, Simplification.INFINITE_MASS, ShapeUtil.createSymmetricPolygon(2, _local28), 0, 0, SLOPEFRICTION, SLOPEBOUNCE, _local29, 0); _local2.foamLabel = FOAMLANDSCAPE; foam.addElement(_local2); foam.stopDrawing(_local2); lineSegments.push(_local2); if (_local14 == (_local16 - 1)){ slopeShape.graphics.lineStyle(0, 0); slopeShape.graphics.lineTo(GameManager.levelInfo[_arg1].slopePointPos[0][_local14], 1700); slopeShape.graphics.lineTo(0, 2000); slopeShape.graphics.lineTo(GameManager.levelInfo[_arg1].slopePointPos[0][0], GameManager.levelInfo[_arg1].slopePointPos[1][0]); _local2 = new RigidBody((_local26 + 1000), (_local27 + 1000), Simplification.INFINITE_MASS, ShapeUtil.createSymmetricPolygon(2, _local28), 0, 0, SLOPEFRICTION, SLOPEBOUNCE, _local29, 0); _local2.foamLabel = FOAMLANDSCAPE; foam.addElement(_local2); foam.stopDrawing(_local2); lineSegments.push(_local2); }; _local14++; }; slopeShape.visible = false; levelForeground.addChildAt(slopeShape, 0); if (GameManager.levelInfo[_arg1].levelType == FOREST){ levelBackground3.y = lowestYPoint; }; _local15 = GameManager.levelInfo[_arg1].treePos[0].length; _local11 = 0; var _local19:int = GameManager.levelInfo[_arg1].treePos[0].length; var _local20:Number = 0; _local14 = 0; while (_local14 < _local19) { switch (GameManager.levelInfo[_arg1].treePos[6][_local14]){ case TREBUCHET: _local21 = new Trebuchet(); _local21.type = TREBUCHET; break; case CATAPULT: _local21 = new Catapult(); _local21.type = CATAPULT; break; }; _local21.x = GameManager.levelInfo[_arg1].treePos[0][_local14]; _local21.y = GameManager.levelInfo[_arg1].treePos[1][_local14]; _local22 = new Circle(_local21.x, (_local21.y - 40), 75, Simplification.INFINITE_MASS, 0, 0, 0.5, 0.15, 0, 0); _local22.foamLabel = FOAMCATAPULT; _local22.foamSubLabel = FOAMCATAPULT; foam.addElement(_local22); foam.stopDrawing(_local22); lineSegments.push(_local22); if (_local14 == (_local19 - 1)){ _local22 = new Circle((_local21.x + 3000), (_local21.y - 4000), 75, Simplification.INFINITE_MASS, 0, 0, 0.5, 0.15, 0, 0); _local22.foamLabel = FOAMCATAPULT; _local22.foamSubLabel = FOAMCATAPULT; foam.addElement(_local22); foam.stopColliding(_local22); lineSegments.push(_local22); }; _local21.reloadTime = GameManager.levelInfo[_arg1].treePos[2][_local14]; _local21.initialDelay = GameManager.levelInfo[_arg1].treePos[3][_local14]; _local21.shotCount = GameManager.levelInfo[_arg1].treePos[4][_local14]; _local21.shotType = GameManager.levelInfo[_arg1].treePos[5][_local14]; _local21.projectile.gotoAndStop(GameManager.levelInfo[_arg1].treePos[5][_local14]); levelForeground.addChild(_local21); _local20 = ((_local21.initialDelay + (_local21.reloadTime * _local21.shotCount)) + 170); if (_local20 > maxTime){ maxTime = _local20; }; trees.push(_local21); _local14++; }; levelForeground.addChild(foregroundGraphics); currentTime = maxTime; _local15 = GameManager.levelInfo[_arg1].dragons.length; _local11 = 0; var _local23:int = GameManager.levelInfo[_arg1].dragons.length; _local14 = 0; while (_local14 < _local23) { switch (GameManager.levelInfo[_arg1].dragons[_local14]){ case FIREDRAGON: _local3 = new FireDragon(); _local3.flyerType = "FireDragon"; break; case ICEDRAGON: _local3 = new IceDragon(); _local3.flyerType = "IceDragon"; break; case SHOCKDRAGON: _local3 = new ShockDragon(); _local3.flyerType = "ShockDragon"; break; case FIREWITCH: _local3 = new FireWitch(); _local3.flyerType = "FireWitch"; break; case ICEWITCH: _local3 = new IceWitch(); _local3.flyerType = "IceWitch"; break; case SHOCKWITCH: _local3 = new ShockWitch(); _local3.flyerType = "ShockWitch"; break; default: _local3 = new FireDragon(); _local3.flyerType = "FireDragon"; break; }; _local3.scaleX = 0.25; _local3.scaleY = 0.25; _local3.clipLength = 250; _local3.clipHeight = 40; _local3.x = (-100 - (_local14 * -250)); _local3.y = (100 + (_local14 * 25)); _local3.fireCounter = (_local14 * 10); levelForeground.addChildAt(_local3, 0); flyingThings.push(_local3); _local14++; }; var _local24:Number = (SCREENWIDTH / GameManager.levelInfo[currentLevel].levelWidth); var _local25:Number = (SCREENHEIGHT / GameManager.levelInfo[currentLevel].levelHeight); if (_local24 < _local25){ zoomAmount = _local24; } else { zoomAmount = _local25; }; flyerBoundary = (((640 - (zoomAmount * foregroundWidth)) * (1 / zoomAmount)) + foregroundWidth); zoomAmount = 1; flyerBoundary = (flyerBoundary + 100); if (GameManager.levelInfo[_arg1].cloudsOnBottom){ levelForeground.setChildIndex(moveClouds, 0); } else { levelForeground.setChildIndex(moveClouds, (levelForeground.numChildren - 1)); }; if (currentLevel == 0){ signTutorial = new SignTutorial(); signTutorial.x = 1320.4; signTutorial.y = 256.7; levelForeground.addChild(signTutorial); }; renderer = new BitmapRenderer(new Rectangle(0, 0, flyerBoundary, foregroundHeight)); levelForeground.addChild(renderer); updateAvailableBricks(); } public function randRange(_arg1:Number, _arg2:Number):Number{ return (Math.floor((_arg1 + (Math.random() * ((_arg2 - _arg1) + 1))))); } private function changeBricks(){ leftHud.brickTypeLabel.gotoAndStop((currentBrickType + 1)); leftHud.hudExampleBrick.gotoAndStop((currentBrickType + 1)); leftHud.brickCostText.text = ("Worth: " + String(currentBrickCost[currentBrickType])); if (!brickShop.bricksAvailable[currentBrickType]){ dontBuildFlag = true; leftHud.notPurchased.visible = true; } else { dontBuildFlag = false; leftHud.notPurchased.visible = false; }; updateHudBricks(); updateBricksToPlace(); } private function mouseOverBarrel(_arg1:MouseEvent){ if (_arg1.target == brickShop.mudBarrel){ brickShop.speechBubble.gotoAndStop((MUD + 1)); }; if (_arg1.target == brickShop.stoneBarrel){ brickShop.speechBubble.gotoAndStop((STONE + 1)); }; if (_arg1.target == brickShop.ironBarrel){ brickShop.speechBubble.gotoAndStop((IRON + 1)); }; } private function clickedEskimo(_arg1:MouseEvent){ mouseClip.buttonMode = false; mouseClip.useHandCursor = false; mouseClip.x = mouseX; mouseClip.y = mouseY; mouseClip.removeEventListener(MouseEvent.CLICK, clickedEskimo); mouseClip.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverKing); mouseClip.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutKing); mouseClip.moveKingText.visible = false; var _local2:* = mouseClip.x; var _local3:* = mouseClip.y; levelForeground.removeChild(mouseClip); mouseClip = new FloatThrone(); mouseClip.noThrone.visible = false; mouseClip.x = _local2; mouseClip.y = _local3; levelForeground.addChild(mouseClip); mouseClip.addEventListener(MouseEvent.CLICK, placeEskimo); removeBlocks(); currentBlocks = maxBlocks; updateHudBricks(); leftHud.bricksAvailableText.text = String(currentBlocks); levelState = STATE_PLACINGESKIMO; SoundManager.playFx(MOVEDESKIMOFX); if (currentLevel == 0){ signTutorial.gotoAndStop(1); }; } private function updateBricksToPlace(){ var _local1:int; var _local2:int; if (levelState == STATE_BUILDINGIGLOO){ _local1 = 0; while (_local1 < 6) { _local2 = 0; while (_local2 < 9) { if (((!(iceBlocks[_local1][_local2].blockHere)) && (!(iceBlocks[_local1][_local2].permanentlyEmpty)))){ iceBlocks[_local1][_local2].gotoAndStop(((currentBrickType + 1) + 4)); }; _local2++; }; _local1++; }; }; } private function hideHud(_arg1:MouseEvent){ leftHud.closeHudButton.removeEventListener(MouseEvent.CLICK, hideHud); leftHud.closeHudButton.gotoAndStop("open"); Tweener.addTween(leftHud, {x:-133, time:2}); leftHud.closeHudButton.addEventListener(MouseEvent.CLICK, showHud); } private function stepLevel(_arg1:Event){ var _local2:Number; var _local3:Number; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:int; var _local11:int; var _local12:int; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Circle; var _local18:Circle; var _local19:MovieClip; var _local20:int; var _local21:int; var _local22:int; var _local25:int; var _local26:int; var _local27:Collision; var _local28:Rectangle; var _local29:StoneExplosion; var _local30:SmokeTrail; var _local31:IceTrail; var _local32:ShockTrail; var _local33:StoneTrail; var _local34:Number; var _local35:Number; var _local36:int; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Object; var _local45:Circle; var _local46:MovieClip; var _local47:BlockExplosion; var _local48:int; if (!inShop){ scrollLevel(); }; var _local23:int = flyingThings.length; var _local24:int = (_local23 - 1); while (_local24 >= 0) { flyingThings[_local24].x = (flyingThings[_local24].x + FLYERFARSPEED); if (flyingThings[_local24].x > flyerBoundary){ if (levelState == STATE_AVALANCHE){ flyingThings[_local24].scaleX = 1; flyingThings[_local24].scaleY = 1; flyingThings[_local24].x = -500; flyingThings[_local24].y = (eskimoMarker.y - 300); switch (flyingThings[_local24].flyerType){ case "FireDragon": SoundManager.playFx(DRAGONFX); break; case "IceDragon": SoundManager.playFx(DRAGONFX); break; case "ShockDragon": SoundManager.playFx(DRAGONFX); break; case "FireWitch": SoundManager.playFx(WITCHFX); break; case "IceWitch": SoundManager.playFx(WITCHFX); break; case "ShockWitch": SoundManager.playFx(WITCHFX); break; }; levelForeground.setChildIndex(flyingThings[_local24], (levelForeground.numChildren - 1)); approachFlyers.push(flyingThings[_local24]); flyingThings.splice(_local24, 1); } else { flyingThings[_local24].x = -50; }; }; _local24--; }; switch (levelState){ case STATE_PLACINGESKIMO: _local2 = 0; _local3 = 0; if (zoomedIn){ mouseClip.x = (mouseX - levelForeground.x); mouseClip.y = (mouseY - levelForeground.y); _local2 = mouseX; _local3 = mouseY; } else { mouseClip.x = levelForeground.mouseX; mouseClip.y = levelForeground.mouseY; _local2 = mouseX; _local3 = mouseY; }; validSpot = true; if (((((((slopeShape.hitTestPoint(_local2, (_local3 + (THRONEHEIGHT * zoomAmount)), true)) || (slopeShape.hitTestPoint(_local2, (_local3 - (THRONEHEIGHT * zoomAmount)), true)))) || (slopeShape.hitTestPoint((_local2 + (THRONEWIDTH * zoomAmount)), _local3, true)))) || (slopeShape.hitTestPoint((_local2 - (THRONEWIDTH * zoomAmount)), _local3, true)))){ validSpot = false; } else { _local10 = GameManager.levelInfo[currentLevel].treePos[0].length; _local11 = 0; while (_local11 < _local10) { if (getDistance(GameManager.levelInfo[currentLevel].treePos[0][_local11], GameManager.levelInfo[currentLevel].treePos[1][_local11], mouseClip.x, mouseClip.y) < TREBUCHET_CLEARANCE){ validSpot = false; }; _local11++; }; }; if (validSpot){ mouseClip.noThrone.visible = false; } else { mouseClip.noThrone.visible = true; }; _local25 = trees.length; _local24 = 0; while (_local24 < _local25) { if (mouseClip.x < trees[_local24].x){ trees[_local24].scaleX = -1; if (trees[_local24].type == CATAPULT){ trees[_local24].scaleX = 1; }; } else { trees[_local24].scaleX = 1; if (trees[_local24].type == CATAPULT){ trees[_local24].scaleX = -1; }; }; _local24++; }; break; case STATE_BUILDINGIGLOO: if (mouseClip.kingClip.currentFrame == 43){ mouseClip.kingClip.gotoAndPlay("normal"); }; if ((((((currentLevel == 0)) && ((currentBlocks < maxBlocks)))) && ((signTutorial.currentFrame == 37)))){ signTutorial.play(); }; break; case STATE_AVALANCHE: if (mouseClip.kingClip.currentFrame == 43){ mouseClip.kingClip.gotoAndPlay("normal"); }; if ((((((mouseClip.kingClip.currentFrame == 119)) || ((mouseClip.kingClip.currentFrame == 159)))) || ((mouseClip.kingClip.currentFrame == 199)))){ mouseClip.kingClip.gotoAndPlay("falling"); }; _local24 = (projectiles.length - 1); while (_local24 >= 0) { if (projectiles[_local24].isHit){ SoundManager.playFx(SHOTHITSHORTFX); }; projectiles[_local24].isHit = false; if (projectiles[_local24].lifeLeft <= 0){ if (projectiles[_local24].isAlive){ _local29 = new StoneExplosion(projectiles[_local24].x, projectiles[_local24].y); addParticles(_local29); if (((!((projectiles[_local24].foamSubLabel == ICEPROJECTILE))) && (!((projectiles[_local24].foamSubLabel == LIGHTNINGPROJECTILE))))){ SoundManager.playFx(SHOTHITFX); }; if (projectiles[_local24].foamSubLabel == LIGHTNINGPROJECTILE){ SoundManager.playFx(SHOCKFX); }; }; projectiles[_local24].isAlive = false; foam.stopColliding(projectiles[_local24]); foam.stopDrawing(projectiles[_local24]); }; if ((((projectiles[_local24].x < -50)) || ((projectiles[_local24].x > (GameManager.levelInfo[currentLevel].levelWidth + 50))))){ projectiles[_local24].isAlive = false; foam.stopColliding(projectiles[_local24]); foam.stopDrawing(projectiles[_local24]); }; if (projectiles[_local24].isAlive){ switch (projectiles[_local24].foamSubLabel){ case FIREPROJECTILE: if (randRange(1, 2) >= 2){ _local30 = new SmokeTrail(projectiles[_local24].x, projectiles[_local24].y); addParticles(_local30); }; break; case ICEPROJECTILE: if (randRange(1, 2) >= 2){ _local31 = new IceTrail(projectiles[_local24].x, projectiles[_local24].y); addParticles(_local31); }; break; case LIGHTNINGPROJECTILE: if (randRange(1, 2) >= 2){ _local32 = new ShockTrail(projectiles[_local24].x, projectiles[_local24].y); addParticles(_local32); }; break; default: if (randRange(1, 4) >= 4){ _local33 = new StoneTrail(projectiles[_local24].x, projectiles[_local24].y); addParticles(_local33); }; break; }; }; _local24--; }; _local24 = (particles.length - 1); while (_local24 >= 0) { if (particles[_local24].particles.length <= 0){ renderer.removeEmitter(particles[_local24]); particles.splice(_local24, 1); }; _local24--; }; _local5 = trees.length; _local12 = 0; while (_local12 < _local5) { if (trees[_local12].startAnimation){ trees[_local12].gotoAndPlay(2); if (trees[_local12].type == TREBUCHET){ SoundManager.playFx(TREBUCHETSHOTFX); } else { SoundManager.playFx(CATAPULTSHOTFX); }; }; if (((trees[_local12].readyToShoot) && ((Math.abs((eskimoMarker.x - trees[_local12].x)) > 100)))){ _local34 = 1.3; _local35 = 2.1; _local36 = 1; _local37 = -193; _local38 = -349; if (trees[_local12].type == CATAPULT){ _local34 = 1; _local35 = 1.8; _local37 = 88; _local38 = -141; }; if (eskimoMarker.x < trees[_local12].x){ _local36 = -1; _local41 = (_local41 * -1); }; _local37 = (_local37 * _local36); _local39 = (trees[_local12].x + _local37); _local40 = (trees[_local12].y + _local38); _local41 = Math.abs((eskimoMarker.x - _local39)); _local42 = Math.abs((_local40 - eskimoMarker.y)); _local43 = getDistance(_local39, _local40, eskimoMarker.x, eskimoMarker.y); if (eskimoMarker.y > _local40){ _local42 = (_local42 * -1); }; _local13 = ((-1 * ((_local41 * _local41) * _local35)) / (((2 * (Math.cos(_local34) * Math.cos(_local34))) * _local42) - ((2 * (Math.cos(_local34) * Math.sin(_local34))) * _local41))); _local13 = Math.sqrt(_local13); _local17 = new Circle(_local39, _local40, 12, 20, ((_local13 * _local36) * Math.cos(_local34)), ((-1 * _local13) * Math.sin(_local34)), 0.5, 0.15, 0, 0.25); _local17.foamLabel = FOAMBOULDER; switch (trees[_local12].shotType){ case ROCKPROJECTILE: _local44 = new Rock1(); _local17.foamSubLabel = ROCKPROJECTILE; _local17.lifeLeft = 20; break; case IRONRIMMEDPROJECTILE: _local44 = new IronRock1(); _local17.foamSubLabel = IRONRIMMEDPROJECTILE; _local17.lifeLeft = 25; break; case CANNONBALLPROJECTILE: _local44 = new Cannonball1(); _local17.foamSubLabel = CANNONBALLPROJECTILE; _local17.lifeLeft = 30; break; case SPIKEBALLPROJECTILE: _local44 = new SpikeBall1(); _local17.foamSubLabel = SPIKEBALLPROJECTILE; _local17.lifeLeft = 50; break; case KNIGHTPROJECTILE: _local44 = new KnightBomber(); _local17.foamSubLabel = KNIGHTPROJECTILE; _local17.lifeLeft = 70; break; case FIREPROJECTILE: _local44 = new FireBall(); _local17.foamSubLabel = FIREPROJECTILE; _local17.lifeLeft = 20; break; default: _local44 = new Rock1(); _local17.foamSubLabel = ROCKPROJECTILE; _local17.lifeLeft = 20; break; }; foam.addElement(_local17, true, true, new DisplayObjectData(_local44, 0, 0)); projectiles.push(_local17); }; trees[_local12].update(); _local12++; }; _local24 = (approachFlyers.length - 1); while (_local24 >= 0) { approachFlyers[_local24].x = (approachFlyers[_local24].x + FLYERCLOSESPEED); approachFlyers[_local24].update(); if ((((approachFlyers[_local24].x > -150)) && ((approachFlyers[_local24].x < (GameManager.levelInfo[currentLevel].levelWidth + 100))))){ if (approachFlyers[_local24].readyToFire){ switch (approachFlyers[_local24].flyerType){ case "FireDragon": _local45 = new Circle((approachFlyers[_local24].x + 250), (approachFlyers[_local24].y + 50), 12, 20, 8, 0, 0.5, 0.15, 0, 0.5); _local45.lifeLeft = 20; _local45.foamLabel = FOAMBOULDER; _local45.foamSubLabel = FIREPROJECTILE; _local46 = new FireBall(); break; case "IceDragon": _local45 = new Circle((approachFlyers[_local24].x + 250), (approachFlyers[_local24].y + 50), 12, 20, 8, 0, 0.5, 0.15, 0, 0.5); _local45.lifeLeft = 20; _local45.foamLabel = FOAMBOULDER; _local45.foamSubLabel = ICEPROJECTILE; _local46 = new IceBall(); break; case "ShockDragon": _local45 = new Circle((approachFlyers[_local24].x + 250), (approachFlyers[_local24].y + 50), 12, 20, 8, 0, 0.5, 0.15, 0, 0.5); _local45.lifeLeft = 20; _local45.foamLabel = FOAMBOULDER; _local45.foamSubLabel = LIGHTNINGPROJECTILE; _local46 = new ShockBall(); break; case "FireWitch": _local45 = new Circle((approachFlyers[_local24].x + 100), (approachFlyers[_local24].y + 36), 12, 20, -8, -5, 0.5, 0.15, 0, 0.5); _local45.lifeLeft = 20; _local45.foamLabel = FOAMBOULDER; _local45.foamSubLabel = FIREPROJECTILE; _local46 = new FireBall(); break; case "IceWitch": _local45 = new Circle((approachFlyers[_local24].x + 100), (approachFlyers[_local24].y + 36), 12, 20, -8, -5, 0.5, 0.15, 0, 0.5); _local45.lifeLeft = 20; _local45.foamLabel = FOAMBOULDER; _local45.foamSubLabel = ICEPROJECTILE; _local46 = new IceBall(); break; case "ShockWitch": _local45 = new Circle((approachFlyers[_local24].x + 100), (approachFlyers[_local24].y + 36), 12, 20, -8, -5, 0.5, 0.15, 0, 0.5); _local45.lifeLeft = 20; _local45.foamLabel = FOAMBOULDER; _local45.foamSubLabel = LIGHTNINGPROJECTILE; _local46 = new ShockBall(); break; default: _local45 = new Circle((approachFlyers[_local24].x + 100), (approachFlyers[_local24].y + 36), 12, 20, -8, -5, 0.5, 0.15, 0, 0.5); _local45.lifeLeft = 20; _local45.foamLabel = FOAMBOULDER; _local45.foamSubLabel = FIREPROJECTILE; _local46 = new FireBall(); break; }; foam.addElement(_local45, true, true, new DisplayObjectData(_local46, 0, 0)); projectiles.push(_local45); SoundManager.playFx(FLYERSHOTFX); }; }; if (approachFlyers[_local24].x > (GameManager.levelInfo[currentLevel].levelWidth + 500)){ levelForeground.removeChild(approachFlyers[_local24]); approachFlyers.splice(_local24, 1); }; _local24--; }; _local24 = (blockPhysics.length - 1); while (_local24 >= 0) { if (blockPhysics[_local24].lifeLeft <= 0){ blockPhysics[_local24].isAlive = false; if (!blockPhysics[_local24].alreadyDead){ blockPhysics[_local24].alreadyDead = true; _local47 = new BlockExplosion((blockPhysics[_local24].x - 10), (blockPhysics[_local24].y - 10)); addParticles(_local47); foam.stopColliding(blockPhysics[_local24]); levelForeground.removeChild(blockGraphics[_local24]); }; }; if (blockPhysics[_local24].turnToStone){ blockPhysics[_local24].lifeLeft = 30; blockGraphics[_local24].gotoAndStop((STONE + 1)); blockPhysics[_local24].turnToStone = false; }; if (blockPhysics[_local24].isFrozen){ blockPhysics[_local24].lifeLeft = 1; blockPhysics[_local24].foamSubLabel = ICE; blockGraphics[_local24].gotoAndStop("ice"); SoundManager.playFx(FREEZEFX); blockPhysics[_local24].isFrozen = false; }; _local24--; }; _local24 = (clipsToRemove.length - 1); while (_local24 >= 0) { if (clipsToRemove[_local24].currentLabel == "removeMe"){ levelForeground.removeChild(clipsToRemove[_local24]); clipsToRemove.splice(_local24, 1); }; _local24--; }; _local26 = arms.length; _local24 = 0; while (_local24 < _local26) { if (arms[_local24].currentFrame == 1){ armLastHit[_local24] = false; }; if (((((!(armLastHit[_local24])) && ((arms[_local24].currentFrame >= 18)))) && ((arms[_local24].currentFrame <= 20)))){ _local48 = (blockGraphics.length - 1); while (_local48 >= 0) { _local27 = new Collision(); _local28 = _local27.getCollision(arms[_local24], blockGraphics[_local48]); if (_local28 != null){ blockPhysics[_local48].lifeLeft = 0; armLastHit[_local24] = true; }; _local48--; }; _local27 = new Collision(); _local28 = _local27.getCollision(arms[_local24], mouseClip); if (_local28 != null){ eskimoMarker.lifeLeft = (eskimoMarker.lifeLeft - 20); SoundManager.playFx(SHOTHITFX); armLastHit[_local24] = true; }; if (arms[_local24].currentFrame == 20){ SoundManager.playFx(FISTPOUNDSOUND); }; }; _local24++; }; _local9 = int(((eskimoMarker.lifeLeft / MAXHEALTH) * 100)); mouseClip.rotation = ((eskimoMarker.q * 180) / Math.PI); mouseClip.x = eskimoMarker.x; if ((((mouseClip.rotation > 60)) || ((mouseClip.rotation < -60)))){ mouseClip.y = (eskimoMarker.y - 15); } else { mouseClip.y = eskimoMarker.y; }; if (mouseClip.rotation > 45){ mouseClip.rotation = (45 - (mouseClip.rotation - 45)); }; if (mouseClip.rotation < -45){ mouseClip.rotation = (-45 - (mouseClip.rotation + 45)); }; if (_local9 < (prevHealth - 5)){ if (mouseClip.kingClip.currentFrame < 45){ mouseClip.kingClip.gotoAndPlay("falling"); }; SoundManager.playFx((13 + hurtSoundUpdater)); if (hurtSoundUpdater >= 2){ hurtSoundUpdater = 0; } else { hurtSoundUpdater++; }; }; if (eskimoMarker.isBurned){ mouseClip.kingClip.gotoAndPlay("burning"); eskimoMarker.isBurned = false; } else { if (eskimoMarker.isFrozen){ mouseClip.kingClip.gotoAndPlay("frozen"); eskimoMarker.isFrozen = false; SoundManager.playFx(FREEZEFX); } else { if (eskimoMarker.isShocked){ mouseClip.kingClip.gotoAndPlay("shocked"); eskimoMarker.isShocked = false; }; }; }; prevHealth = _local9; rightHud.healthContainer.healthBar.gotoAndStop(_local9); if (_local9 <= 0){ if (levelWon){ SoundManager.playFx(ESKIMODIEDFX); }; levelWon = false; }; if (mouseClip.kingClip.currentFrame == 54){ if (_local9 <= 0){ mouseClip.kingClip.gotoAndStop("fallen"); }; }; if (mouseClip.kingClip.currentFrame == 84){ if (_local9 <= 0){ mouseClip.kingClip.gotoAndStop("fallen"); } else { mouseClip.kingClip.gotoAndPlay("normal"); }; }; if ((((((eskimoMarker.x < 0)) || ((eskimoMarker.x > foregroundWidth)))) || ((eskimoMarker.y > foregroundHeight)))){ if (levelWon){ SoundManager.playFx(ESKIMODIEDFX); }; levelWon = false; if (((!(playedSplash)) && ((((GameManager.levelInfo[currentLevel].levelType == LAKE)) || ((GameManager.levelInfo[currentLevel].levelType == SWAMP)))))){ playedSplash = true; SoundManager.playFx(SPLASHSOUND); }; eskimoMarker.lifeLeft = 0; rightHud.healthContainer.healthBar.gotoAndStop(0); }; if (levelWon){ currentTime--; } else { currentTime = (currentTime - 5); }; if (currentTime <= 0){ foam.stop(); rightHud.timeContainer.timeBar.gotoAndStop(0); endLevel(); } else { _local22 = int(((currentTime / maxTime) * 100)); rightHud.timeContainer.timeBar.gotoAndStop(_local22); }; break; default: break; }; } private function shopClicked(_arg1:MouseEvent){ SoundManager.playFx(BUTTONCLICKFX); inShop = true; brickShop.alpha = 0; brickShop.currentGoldText.text = leftHud.currentGoldText.text; addChild(brickShop); Tweener.addTween(brickShop, {alpha:1, time:2}); brickShop.mudBarrel.addEventListener(MouseEvent.MOUSE_OVER, mouseOverBarrel); brickShop.stoneBarrel.addEventListener(MouseEvent.MOUSE_OVER, mouseOverBarrel); brickShop.ironBarrel.addEventListener(MouseEvent.MOUSE_OVER, mouseOverBarrel); brickShop.mudBarrel.addEventListener(MouseEvent.MOUSE_OUT, mouseOutBarrel); brickShop.stoneBarrel.addEventListener(MouseEvent.MOUSE_OUT, mouseOutBarrel); brickShop.ironBarrel.addEventListener(MouseEvent.MOUSE_OUT, mouseOutBarrel); brickShop.mudBarrel.addEventListener(MouseEvent.CLICK, mouseClickedBarrel); brickShop.stoneBarrel.addEventListener(MouseEvent.CLICK, mouseClickedBarrel); brickShop.ironBarrel.addEventListener(MouseEvent.CLICK, mouseClickedBarrel); brickShop.speechBubble.purchaseText.addEventListener(MouseEvent.CLICK, buyBrickClicked); brickShop.exitBarrel.addEventListener(MouseEvent.CLICK, exitShop); } private function zoomIn(_arg1:MouseEvent){ var param1 = _arg1; var e:* = param1; leftHud.zoomButton.removeEventListener(MouseEvent.CLICK, zoomIn); Tweener.addTween(levelForeground, {scaleX:1, time:2, onComplete:function (){ zoomedIn = true; }}); Tweener.addTween(levelForeground, {scaleY:1, time:2}); Tweener.addTween(levelBackground2, {scaleX:1, time:2}); Tweener.addTween(levelBackground2, {scaleY:1, time:2}); Tweener.addTween(levelBackground3, {scaleX:1, time:2}); Tweener.addTween(levelBackground3, {scaleY:1, time:2}); Tweener.addTween(levelForeground, {x:(-1 * ((foregroundWidth - SCREENWIDTH) / 2)), time:2}); Tweener.addTween(levelForeground, {y:(-1 * ((foregroundHeight - SCREENHEIGHT) / 2)), time:2}); if (GameManager.levelInfo[currentLevel].levelType == FOREST){ Tweener.addTween(levelBackground3, {y:lowestYPoint, time:2}); }; viewPosX = 0; viewPosY = 0; zoomAmount = 1; leftHud.zoomButton.addEventListener(MouseEvent.CLICK, zoomOut); leftHud.zoomButton.zoomText.text = "ZOOM OUT-"; } public function nextLevel(_arg1:MouseEvent){ SoundManager.playFx(BUTTONCLICKFX); deactivate(); GameManager.nextLevel(currentLevel); } private function updateAvailableBricks(){ if (brickShop.bricksAvailable[MUD]){ leftHud.mudBrick.alpha = 1; }; if (brickShop.bricksAvailable[STONE]){ leftHud.stoneBrick.alpha = 1; }; if (brickShop.bricksAvailable[IRON]){ leftHud.ironBrick.alpha = 1; }; } public function deactivate(){ stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed); stage.removeEventListener(KeyboardEvent.KEY_UP, keyReleased); } private function switchBricks(_arg1:MouseEvent){ if (_arg1.target == leftHud.woodBrick){ currentBrickType = WOOD; }; if (_arg1.target == leftHud.mudBrick){ currentBrickType = MUD; }; if (_arg1.target == leftHud.stoneBrick){ currentBrickType = STONE; }; if (_arg1.target == leftHud.ironBrick){ currentBrickType = IRON; }; changeBricks(); } private function scrollLevel(){ var _local1:Boolean; var _local2 = "O"; var _local3 = "O"; var _local4 = "O"; var _local5 = "O"; var _local6:Boolean; if ((((stage.mouseY < 53)) && ((stage.mouseX < 137)))){ _local6 = true; }; if ((((stage.mouseY < 90)) && ((stage.mouseX > 551)))){ _local6 = true; }; if ((((((stage.mouseY > 232)) && ((stage.mouseY < 254)))) && ((stage.mouseX < 50)))){ _local6 = true; }; if (zoomedIn){ if ((((((stage.mouseY < 30)) || (upPressed))) && (!(_local6)))){ if (viewPosY > (-1 * SCROLLLIMIT)){ if (!mouseHidden){ scrollArrow.x = mouseX; scrollArrow.y = mouseY; addChild(scrollArrow); mouseHidden = true; } else { scrollArrow.x = mouseX; scrollArrow.y = mouseY; }; viewPosY--; levelForeground.y = (levelForeground.y + viewSpeedY); levelBackground3.y = (levelBackground3.y + levelBackground3.moveSpeedY); levelBackground2.y = (levelBackground2.y + levelBackground2.moveSpeedY); if (viewSpeedY != 0){ _local1 = true; }; _local2 = "X"; }; } else { if ((((((stage.mouseY >= 450)) || (downPressed))) && (!(_local6)))){ if (viewPosY < SCROLLLIMIT){ if (!mouseHidden){ scrollArrow.x = mouseX; scrollArrow.y = mouseY; addChild(scrollArrow); mouseHidden = true; } else { scrollArrow.x = mouseX; scrollArrow.y = mouseY; }; viewPosY++; levelForeground.y = (levelForeground.y - viewSpeedY); levelBackground3.y = (levelBackground3.y - levelBackground3.moveSpeedY); levelBackground2.y = (levelBackground2.y - levelBackground2.moveSpeedY); if (viewSpeedY != 0){ _local1 = true; }; _local3 = "X"; }; }; }; if ((((((stage.mouseX < 30)) || (leftPressed))) && (!(_local6)))){ if (viewPosX > (-1 * SCROLLLIMIT)){ if (!mouseHidden){ scrollArrow.x = mouseX; scrollArrow.y = mouseY; addChild(scrollArrow); mouseHidden = true; } else { scrollArrow.x = mouseX; scrollArrow.y = mouseY; }; viewPosX--; levelForeground.x = (levelForeground.x + viewSpeedX); levelBackground3.x = (levelBackground3.x + levelBackground3.moveSpeedX); levelBackground2.x = (levelBackground2.x + levelBackground2.moveSpeedX); _local1 = true; _local4 = "X"; }; } else { if ((((((stage.mouseX > 610)) || (rightPressed))) && (!(_local6)))){ if (viewPosX < SCROLLLIMIT){ if (!mouseHidden){ scrollArrow.x = mouseX; scrollArrow.y = mouseY; addChild(scrollArrow); mouseHidden = true; } else { scrollArrow.x = mouseX; scrollArrow.y = mouseY; }; viewPosX++; levelForeground.x = (levelForeground.x - viewSpeedX); levelBackground3.x = (levelBackground3.x - levelBackground3.moveSpeedX); levelBackground2.x = (levelBackground2.x - levelBackground2.moveSpeedX); _local1 = true; _local5 = "X"; }; }; }; }; if (!_local1){ if (mouseHidden){ removeChild(scrollArrow); mouseHidden = false; }; } else { scrollArrow.gotoAndStop((((_local2 + _local5) + _local3) + _local4)); }; } private function keyReleased(_arg1:KeyboardEvent){ switch (_arg1.keyCode){ case Keyboard.UP: upPressed = false; break; case Keyboard.DOWN: downPressed = false; break; case Keyboard.LEFT: leftPressed = false; break; case Keyboard.RIGHT: rightPressed = false; break; default: break; }; } private function showHud(_arg1:MouseEvent){ leftHud.closeHudButton.removeEventListener(MouseEvent.CLICK, showHud); leftHud.closeHudButton.gotoAndStop("close"); Tweener.addTween(leftHud, {x:0, time:2}); leftHud.closeHudButton.addEventListener(MouseEvent.CLICK, hideHud); } private function keyPressed(_arg1:KeyboardEvent){ var _local2:MouseEvent; var _local3:MouseEvent; switch (_arg1.keyCode){ case Keyboard.UP: upPressed = true; break; case Keyboard.DOWN: downPressed = true; break; case Keyboard.LEFT: leftPressed = true; break; case Keyboard.RIGHT: rightPressed = true; break; case 49: currentBrickType = WOOD; changeBricks(); break; case 50: currentBrickType = MUD; changeBricks(); break; case 51: currentBrickType = STONE; changeBricks(); break; case 52: currentBrickType = IRON; changeBricks(); break; case 90: _local2 = new MouseEvent(MouseEvent.CLICK); if (zoomedIn){ zoomOut(_local2); } else { zoomIn(_local2); }; break; case 32: _local3 = new MouseEvent(MouseEvent.CLICK); startBattle(_local3); break; default: break; }; } public function activate(){ stage.focus = this; mouseClip.x = mouseX; mouseClip.y = mouseY; mouseClip.noThrone.visible = false; levelForeground.addChild(mouseClip); mouseClip.addEventListener(MouseEvent.CLICK, placeEskimo); addEventListener(Event.ENTER_FRAME, stepLevel); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); stage.addEventListener(KeyboardEvent.KEY_UP, keyReleased); leftHud.brickSelectRight.addEventListener(MouseEvent.CLICK, rightSelectClicked); leftHud.brickSelectLeft.addEventListener(MouseEvent.CLICK, leftSelectClicked); leftHud.levelShopButton.addEventListener(MouseEvent.CLICK, shopClicked); leftHud.zoomButton.addEventListener(MouseEvent.CLICK, zoomOut); leftHud.zoomButton.addEventListener(MouseEvent.MOUSE_OVER, zoomOver); leftHud.zoomButton.addEventListener(MouseEvent.MOUSE_OUT, zoomOverOut); leftHud.zoomButton.mouseChildren = false; leftHud.zoomButton.buttonMode = true; leftHud.zoomButton.useHandCursor = true; leftHud.closeHudButton.addEventListener(MouseEvent.CLICK, hideHud); leftHud.closeHudButton.useHandCursor = true; leftHud.closeHudButton.buttonMode = true; leftHud.levelMapButton.addEventListener(MouseEvent.CLICK, exitFromPlacement); } public function placeEskimo(_arg1:MouseEvent){ var _local2:Number; var _local3:Number; if (validSpot){ mouseClip.removeEventListener(MouseEvent.CLICK, placeEskimo); _local2 = mouseClip.x; _local3 = mouseClip.y; levelForeground.removeChild(mouseClip); mouseClip = new RedThrone(); mouseClip.addEventListener(MouseEvent.MOUSE_OVER, mouseOverKing); mouseClip.addEventListener(MouseEvent.MOUSE_OUT, mouseOutKing); mouseClip.x = _local2; mouseClip.y = _local3; levelForeground.addChild(mouseClip); mouseClip.kingClip.gotoAndPlay(2); mouseClip.addEventListener(MouseEvent.CLICK, clickedEskimo); mouseClip.buttonMode = true; mouseClip.useHandCursor = true; levelState = STATE_BUILDINGIGLOO; addEventListener(MouseEvent.MOUSE_UP, mouseButtonUp); populateBlocks(); SoundManager.playFx(GOODSPOTFX); leftHud.startBattleButton.addEventListener(MouseEvent.CLICK, startBattle); if (currentLevel == 0){ signTutorial.play(); }; if (GameManager.levelInfo[currentLevel].cloudsOnBottom){ levelForeground.setChildIndex(moveClouds, 0); } else { levelForeground.setChildIndex(moveClouds, (levelForeground.numChildren - 1)); }; } else { SoundManager.playFx(NOPEFX); }; } public function getTargetRotation(_arg1:Number, _arg2:Number):Number{ var _local3:* = Math.atan2(_arg2, _arg1); return (_local3); } private function mouseButtonUp(_arg1:MouseEvent){ mouseBuildState = NO_BUILD_STATE; } private function exitShop(_arg1:MouseEvent){ var param1 = _arg1; SoundManager.playFx(BUTTONSHORTFX); var e:* = param1; inShop = false; brickShop.mudBarrel.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverBarrel); brickShop.stoneBarrel.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverBarrel); brickShop.ironBarrel.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverBarrel); brickShop.mudBarrel.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutBarrel); brickShop.stoneBarrel.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutBarrel); brickShop.ironBarrel.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutBarrel); brickShop.mudBarrel.removeEventListener(MouseEvent.CLICK, mouseClickedBarrel); brickShop.stoneBarrel.removeEventListener(MouseEvent.CLICK, mouseClickedBarrel); brickShop.ironBarrel.removeEventListener(MouseEvent.CLICK, mouseClickedBarrel); brickShop.speechBubble.purchaseText.removeEventListener(MouseEvent.CLICK, buyBrickClicked); brickShop.exitBarrel.removeEventListener(MouseEvent.CLICK, exitShop); Tweener.addTween(brickShop, {alpha:0, time:2, onComplete:function (){ removeChild(brickShop); }}); if (!brickShop.bricksAvailable[currentBrickType]){ dontBuildFlag = true; leftHud.notPurchased.visible = true; } else { dontBuildFlag = false; leftHud.notPurchased.visible = false; }; leftHud.currentGoldText.text = String(currentGold); updateHudBricks(); } public function updateHudBricks(){ var _local1:int; while (_local1 < maxBlocks) { if (_local1 < currentBlocks){ if (leftHud.notPurchased.visible){ hudBricks[_local1].visible = false; } else { hudBricks[_local1].visible = true; }; hudBricks[_local1].gotoAndStop("normal"); if (_local1 >= (currentBlocks - currentBrickCost[currentBrickType])){ hudBricks[_local1].gotoAndStop("selected"); }; } else { hudBricks[_local1].visible = false; }; _local1++; }; } public function getDistance(_arg1:int, _arg2:int, _arg3:int, _arg4:int):Number{ return (Math.sqrt((((_arg3 - _arg1) * (_arg3 - _arg1)) + ((_arg4 - _arg2) * (_arg4 - _arg2))))); } private function mouseOutBarrel(_arg1:MouseEvent){ brickShop.speechBubble.gotoAndStop(brickShop.brickSelected); } public function getMidPoint(_arg1:int, _arg2:int):Number{ return (((_arg1 + _arg2) / 2)); } public function newLevel(_arg1:MouseEvent){ SoundManager.playFx(BUTTONCLICKFX); deactivate(); GameManager.showMap = true; GameManager.returnToTitle(); } private function exitFromPlacement(_arg1:MouseEvent){ removeEventListener(Event.ENTER_FRAME, stepLevel); SoundManager.playFx(BUTTONCLICKFX); deactivate(); GameManager.showMap = true; GameManager.returnToTitle(); } private function mouseClickedBarrel(_arg1:MouseEvent){ SoundManager.playFx(BUTTONSHORTFX); if (_arg1.target == brickShop.mudBarrel){ brickShop.currentBlockType = MUD; brickShop.currentCost = brickShop.mudCost; brickShop.speechBubble.gotoAndStop((MUD + 1)); brickShop.brickSelected = (MUD + 1); brickShop.mudBarrel.brickPile.gotoAndStop("selected"); brickShop.stoneBarrel.brickPile.gotoAndStop("normal"); brickShop.ironBarrel.brickPile.gotoAndStop("normal"); if (brickShop.bricksAvailable[MUD]){ brickShop.speechBubble.purchaseText.gotoAndStop(3); brickShop.canBuy = false; } else { if (currentGold < brickShop.mudCost){ brickShop.speechBubble.purchaseText.gotoAndStop(2); brickShop.canBuy = false; } else { brickShop.speechBubble.purchaseText.gotoAndStop(1); brickShop.canBuy = true; }; }; }; if (_arg1.target == brickShop.stoneBarrel){ brickShop.currentBlockType = STONE; brickShop.currentCost = brickShop.stoneCost; brickShop.speechBubble.gotoAndStop((STONE + 1)); brickShop.brickSelected = (STONE + 1); brickShop.stoneBarrel.brickPile.gotoAndStop("selected"); brickShop.mudBarrel.brickPile.gotoAndStop("normal"); brickShop.ironBarrel.brickPile.gotoAndStop("normal"); if (brickShop.bricksAvailable[STONE]){ brickShop.speechBubble.purchaseText.gotoAndStop(3); brickShop.canBuy = false; } else { if (currentGold < brickShop.stoneCost){ brickShop.speechBubble.purchaseText.gotoAndStop(2); brickShop.canBuy = false; } else { brickShop.speechBubble.purchaseText.gotoAndStop(1); brickShop.canBuy = true; }; }; }; if (_arg1.target == brickShop.ironBarrel){ brickShop.currentBlockType = IRON; brickShop.currentCost = brickShop.ironCost; brickShop.speechBubble.gotoAndStop((IRON + 1)); brickShop.brickSelected = (IRON + 1); brickShop.ironBarrel.brickPile.gotoAndStop("selected"); brickShop.stoneBarrel.brickPile.gotoAndStop("normal"); brickShop.mudBarrel.brickPile.gotoAndStop("normal"); if (brickShop.bricksAvailable[IRON]){ brickShop.speechBubble.purchaseText.gotoAndStop(3); brickShop.canBuy = false; } else { if (currentGold < brickShop.ironCost){ brickShop.speechBubble.purchaseText.gotoAndStop(2); brickShop.canBuy = false; } else { brickShop.speechBubble.purchaseText.gotoAndStop(1); brickShop.canBuy = true; }; }; }; } private function buyBrickClicked(_arg1:MouseEvent){ if (brickShop.canBuy){ currentGold = (currentGold - brickShop.currentCost); brickShop.currentGoldText.text = String(currentGold); brickShop.bricksAvailable[brickShop.currentBlockType] = true; GameManager.bricksPurchased[brickShop.currentBlockType] = true; brickShop.speechBubble.purchaseText.gotoAndStop(4); brickShop.canBuy = false; SoundManager.playFx(COINFX); updateAvailableBricks(); }; } private function mouseOverKing(_arg1:MouseEvent){ mouseClip.moveKingText.visible = true; } public function tryAgain(_arg1:MouseEvent){ SoundManager.playFx(BUTTONCLICKFX); deactivate(); GameManager.restartLevel(currentLevel); } private function zoomOut(_arg1:MouseEvent){ leftHud.zoomButton.removeEventListener(MouseEvent.CLICK, zoomOut); var _local2:* = (SCREENWIDTH / GameManager.levelInfo[currentLevel].levelWidth); var _local3:* = (SCREENHEIGHT / GameManager.levelInfo[currentLevel].levelHeight); if (_local2 < _local3){ zoomAmount = _local2; } else { zoomAmount = _local3; }; Tweener.addTween(levelForeground, {scaleX:zoomAmount, time:2}); Tweener.addTween(levelForeground, {scaleY:zoomAmount, time:2}); Tweener.addTween(levelBackground2, {scaleX:zoomAmount, time:2}); Tweener.addTween(levelBackground2, {scaleY:zoomAmount, time:2}); Tweener.addTween(levelBackground3, {scaleX:zoomAmount, time:2}); Tweener.addTween(levelBackground3, {scaleY:zoomAmount, time:2}); Tweener.addTween(levelForeground, {x:0, time:2}); Tweener.addTween(levelForeground, {y:0, time:2}); Tweener.addTween(levelBackground2, {x:(SCREENWIDTH / 2), time:2}); Tweener.addTween(levelBackground2, {y:(SCREENHEIGHT / 2), time:2}); Tweener.addTween(levelBackground3, {x:(SCREENWIDTH / 2), time:2}); if (GameManager.levelInfo[currentLevel].levelType == FOREST){ Tweener.addTween(levelBackground3, {y:(lowestYPoint * zoomAmount), time:2}); } else { Tweener.addTween(levelBackground3, {y:(SCREENHEIGHT / 2), time:2}); }; zoomedIn = false; leftHud.zoomButton.addEventListener(MouseEvent.CLICK, zoomIn); leftHud.zoomButton.zoomText.text = "ZOOM IN-"; } private function zoomOverOut(_arg1:MouseEvent){ leftHud.zoomButton.gotoAndStop(1); } private function leftSelectClicked(_arg1:MouseEvent){ currentBrickType--; if (currentBrickType < WOOD){ currentBrickType = IRON; }; changeBricks(); } private function rightSelectClicked(_arg1:MouseEvent){ currentBrickType++; if (currentBrickType > IRON){ currentBrickType = WOOD; }; changeBricks(); } private function populateBlocks(){ var _local1:Block; var _local2:int; var _local3:int; var _local4:int; var _local7:Number; var _local8:Number; var _local9:int; var _local12:int; var _local5:* = (mouseClip.x - 140); var _local6:* = (mouseClip.y - 148); var _local10:* = levelForeground.x; var _local11:* = levelForeground.y; if (!zoomedIn){ _local5 = (mouseX - (140 * zoomAmount)); _local6 = (mouseY - (148 * zoomAmount)); _local9 = (_local9 * zoomAmount); }; while (_local12 < 6) { iceBlocks[_local12] = new Array(); _local2 = 0; while (_local2 < 9) { _local1 = new Block(_local12, _local2); _local1.gotoAndStop(((currentBrickType + 1) + 4)); _local1.x = ((mouseClip.x - 140) + (_local2 * BLOCKWIDTH)); _local1.y = ((mouseClip.y - 148) + (_local12 * BLOCKHEIGHT)); levelForeground.addChild(_local1); _local1.activate(); _local7 = (_local5 + (_local2 * (BLOCKWIDTH * zoomAmount))); _local8 = (_local6 + (_local12 * (BLOCKHEIGHT * zoomAmount))); if ((((((((_local2 >= 3)) && ((_local2 <= 5)))) && ((_local12 >= 3)))) && ((_local12 <= 5)))){ _local1.visible = false; _local1.permanentlyEmpty = true; } else { if (((((((slopeShape.hitTestPoint(((_local7 + _local10) - _local9), ((_local8 + _local11) - _local9), true)) || (slopeShape.hitTestPoint(((_local7 + _local10) + _local9), ((_local8 + _local11) - _local9), true)))) || (slopeShape.hitTestPoint(((_local7 + _local10) + _local9), ((_local8 + _local11) + _local9), true)))) || (slopeShape.hitTestPoint(((_local7 + _local10) - _local9), ((_local8 + _local11) + _local9), true)))){ _local1.visible = false; _local1.permanentlyEmpty = true; } else { _local3 = GameManager.levelInfo[currentLevel].treePos[0].length; _local4 = 0; while (_local4 < _local3) { if (getDistance(GameManager.levelInfo[currentLevel].treePos[0][_local4], GameManager.levelInfo[currentLevel].treePos[1][_local4], _local1.x, _local1.y) < TREBUCHET_CLEARANCE){ _local1.visible = false; _local1.permanentlyEmpty = true; }; _local4++; }; }; }; iceBlocks[_local12].push(_local1); _local2++; }; _local12++; }; } private function addParticles(_arg1:Object){ var _local3:int; var _local2:int = _arg1.emitterArray.length; while (_local3 < _local2) { renderer.addEmitter(_arg1.emitterArray[_local3]); particles.push(_arg1.emitterArray[_local3]); _local3++; }; } private function removeBlocks(){ var _local2:int; var _local4:int; var _local1:int = iceBlocks.length; var _local3:int = (_local1 - 1); while (_local3 >= 0) { _local2 = iceBlocks[_local3].length; _local4 = (_local2 - 1); while (_local4 >= 0) { iceBlocks[_local3][_local4].deactivate(); levelForeground.removeChild(iceBlocks[_local3][_local4]); _local4--; }; _local3--; }; } private function zoomOver(_arg1:MouseEvent){ leftHud.zoomButton.gotoAndPlay(2); } public function endLevel(){ screenObscurer = new ScreenObscurer(); addChild(screenObscurer); removeEventListener(Event.ENTER_FRAME, stepLevel); if (levelWon){ GameManager.levelInfo[currentLevel].beaten = true; GameManager.calculateGold(); GameManager.levelBeaten(currentLevel); scoreScreen.winStuff.goldEarningsText.text = (("YOU EARNED " + String(GameManager.levelInfo[currentLevel].levelBonus)) + " GOLD!"); SoundManager.playFx(WONLEVELFX); scoreScreen.loseStuff.visible = false; scoreScreen.continueButton.addEventListener(MouseEvent.CLICK, nextLevel); } else { SoundManager.playFx(LOSTLEVELFX); scoreScreen.winStuff.visible = false; scoreScreen.continueButton.addEventListener(MouseEvent.CLICK, tryAgain); }; scoreScreen.returnButton.addEventListener(MouseEvent.CLICK, newLevel); scoreScreen.x = 320; scoreScreen.y = -200; addChild(scoreScreen); Tweener.addTween(scoreScreen, {y:240, time:2}); } private function mouseOutKing(_arg1:MouseEvent){ mouseClip.moveKingText.visible = false; } private function startBattle(_arg1:MouseEvent){ if (levelState == STATE_BUILDINGIGLOO){ leftHud.startBattleButton.removeEventListener(MouseEvent.CLICK, startBattle); levelState = STATE_AVALANCHE; startAvalanche(); }; } private function startAvalanche(){ var _local1:RigidBody; var _local2:Bungee; var _local3:int; var _local4:BlockSkin; var _local5:int; var _local9:Number; var _local12:GiantArm; while (_local5 < 6) { _local3 = 0; while (_local3 < 9) { if (iceBlocks[_local5][_local3].blockHere){ _local1 = new RigidBody((iceBlocks[_local5][_local3].x + (iceBlocks[_local5][_local3].width / 2)), (iceBlocks[_local5][_local3].y + (iceBlocks[_local5][_local3].height / 2)), Simplification.INFINITE_MASS, ShapeUtil.createRectangle(BLOCKWIDTH, BLOCKHEIGHT)); _local1.foamLabel = FOAMBLOCK; _local1.foamSubLabel = iceBlocks[_local5][_local3].blockType; _local4 = new BlockSkin(); _local4.gotoAndStop((iceBlocks[_local5][_local3].blockType + 1)); switch (iceBlocks[_local5][_local3].blockType){ case WOOD: _local1.lifeLeft = 20; break; case MUD: _local1.lifeLeft = 15; break; case STONE: _local1.lifeLeft = 35; break; case IRON: _local1.lifeLeft = 50; break; default: break; }; foam.addElement(_local1, true, false); blockPhysics.push(_local1); _local4.x = (_local1.x - 16); _local4.y = (_local1.y - 16); levelForeground.addChild(_local4); blockGraphics.push(_local4); }; _local3++; }; _local5++; }; removeBlocks(); mouseClip.removeEventListener(MouseEvent.CLICK, clickedEskimo); mouseClip.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverKing); mouseClip.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutKing); mouseClip.moveKingText.visible = false; eskimoMarker = new RigidBody(mouseClip.x, mouseClip.y, ESKIMOMASS, ShapeUtil.createRectangle((THRONEWIDTH * 2), (THRONEHEIGHT * 2))); eskimoMarker.foamLabel = FOAMESKIMO; eskimoMarker.foamSubLabel = KINGSUBLABEL; eskimoMarker.lifeLeft = 100; foam.addElement(eskimoMarker, true, false); Tweener.addTween(leftHud, {x:-200, time:1}); var _local6 = 583; if ((foregroundWidth - mouseClip.x) < 200){ _local6 = 0; }; Tweener.addTween(rightHud, {x:_local6, time:1}); SoundManager.switchMusic(BATTLE); _local5 = 0; while (_local5 < trees.length) { if (mouseClip.x < trees[_local5].x){ trees[_local5].scaleX = -1; if (trees[_local5].type == CATAPULT){ trees[_local5].scaleX = 1; }; }; _local5++; }; var _local7:int = flyingThings.length; var _local8:Number = 0; _local5 = 0; while (_local5 < _local7) { _local9 = (((flyerBoundary - flyingThings[_local5].x) / FLYERFARSPEED) + ((flyerBoundary + 500) / FLYERCLOSESPEED)); if (_local9 > _local8){ _local8 = _local9; }; _local5++; }; if (_local8 > maxTime){ maxTime = _local8; currentTime = maxTime; }; var _local10:int = GameManager.levelInfo[currentLevel].arms[0].length; arms = new Array(); armLastHit = new Array(); var _local11:int; while (_local11 < _local10) { _local12 = new GiantArm(); _local12.scaleX = 3; _local12.scaleY = 3; _local12.x = (GameManager.levelInfo[currentLevel].arms[0][_local11] - 300); _local12.y = GameManager.levelInfo[currentLevel].arms[1][_local11]; if ((_local11 % 2) == 0){ _local12.gotoAndPlay(60); }; levelForeground.addChild(_local12); arms.push(_local12); armLastHit.push(false); _local11++; }; leftHud.woodBrick.removeEventListener(MouseEvent.CLICK, switchBricks); leftHud.mudBrick.removeEventListener(MouseEvent.CLICK, switchBricks); leftHud.stoneBrick.removeEventListener(MouseEvent.CLICK, switchBricks); leftHud.ironBrick.removeEventListener(MouseEvent.CLICK, switchBricks); foam.simulate(); } } }//package
Section 165
//GameManager (GameManager) package { import flash.events.*; import caurina.transitions.*; import flash.display.*; import org.generalrelativity.foam.view.*; import org.flintparticles.twoD.renderers.*; import flash.net.*; import mochi.*; public final class GameManager { const WONLEVELFX:int = 5; const LIGHTNINGPROJECTILE:int = 14; const HURT2FX:int = 14; const CATAPULT:int = 2; const MOVEDESKIMOFX:int = 6; const FOREST:int = 2; const BIGBOULDERTRACTION:Number = 0.9; const ICEWITCH:int = 5; const AVALANCHEFX:int = 1; const RIGHTBOUNDARY:int = -640; const IRONRIMMEDPROJECTILE:int = 16; const ESKIMOFRICTION:Number = 0.9; const FOAMESKIMO:int = 1; const DRAGONFX:int = 19; const KNIGHTPROJECTILE:int = 19; const TITLE:int = 1; const ICEDRAGON:int = 2; const STONE:int = 2; const THRONEHEIGHT:int = 43; const GOODSPOTFX:int = 2; const TREEHEIGHT:int = 100; const NUMLEVELS:int = 20; const HURT1FX:int = 13; const TOPBOUNDARY:int = 0; const ESKIMODIEDFX:int = 9; const SHOCKWITCH:int = 6; const ICE:int = 4; const BIGBOULDERSIZE:int = 25; const SLOPE_ENDING_POINT:int = 50; const SPIKEBALLPROJECTILE:int = 18; const SCREENHEIGHT:int = 480; const ICEPROJECTILE:int = 13; const IRONCOST:int = 3; const TREEFRICTION:Number = 0; const CLIFFS:int = 4; const BACKRIGHTBOUNDARY:int = -320; const MAXHEALTH:int = 100; const FIREPROJECTILE:int = 12; const WOOD:int = 0; const BATTLE:int = 6; const WITCHFX:int = 23; const SCREENWIDTH:int = 640; const BUTTONSHORTFX:int = 29; const SWAMP:int = 5; const LEVELWIDTH:int = 0x0500; const STATE_PLACINGESKIMO:int = 1; const IRON:int = 3; const SHOTHITFX:int = 22; const TREEWIDTH:int = 20; const SHOCKFX:int = 21; const ICEBLOCKMASS:int = 20; const FOAMBLOCK:int = 3; const DELETE_BLOCK:int = 2; const BUTTONCLICKFX:int = 10; const BIGBOULDER1:int = 99; const BIGBOULDER2:int = 102; const BIGBOULDERFRICTION:Number = 0.1; const SPLASHSOUND:int = 28; const NOPEFX:int = 12; const TREBUCHET_CLEARANCE:int = 150; const SCROLLLIMIT:int = 25; const TREBUCHET:int = 1; const HOLDBLOCK:int = 104; const SHOCKDRAGON:int = 3; const ROCKPROJECTILE:int = 15; const BACKTOPBOUNDARY:int = 0; const ESKIMOMASS:int = 200; const COINFX:int = 18; const PLACEDBLOCKFX:int = 7; const LEFTBOUNDARY:int = 0; const DRAG:int = 57; const ESKIMOBOUNCE:Number = 0.3; const ESKIMOWIDTH:int = 15; const FIREWITCH:int = 4; const INCREASESIZE:int = 38; const KINGSUBLABEL:int = 99; const BUILD_BLOCK:int = 1; const BOTTOMBOUNDARY:int = -800; const BLOCKWIDTH:int = 35; const SPACEBAR:int = 32; const BIGBOULDERMASS:int = 100; const CATAPULTSHOTFX:int = 17; const SCROLLAMOUNT:int = 20; const FISTPOUNDSOUND:int = 27; const MUDCOST:int = 1; const CANNONBALLPROJECTILE:int = 17; const FOAMBOULDER:int = 2; const THRONEWIDTH:int = 31; const SLOPEFRICTION:Number = 0; const FOAMLANDSCAPE:int = 4; const LEVELHEIGHT:int = 0x0500; const FLYERSHOTFX:int = 20; const LAKE:int = 3; const STONECOST:int = 2; const BACKGROUNDSCROLLAMOUNT:int = 10; const FLYERCLOSESPEED:int = 4; const BACKLEFTBOUNDARY:int = 0; const MUD:int = 1; const TREE:int = 103; const DECREASESIZE:int = 40; const TREEMASS:Number = 50; const TREEBOUNCE:Number = 0.1; const FREEZEFX:int = 24; const DELETE:int = 48; const MEDBOULDER1:int = 98; const MEDBOULDER2:int = 101; const EXPORT:int = 96; const BIGBOULDERBOUNCE:Number = 0.5; const TREBUCHETSHOTFX:int = 16; const NOBLOCKSFX:int = 11; const SLOPE_POINT:int = 51; const LOSTLEVELFX:int = 3; const NO_BUILD_STATE:int = 0; const STATE_AVALANCHE:int = 3; const REMOVEDBLOCKFX:int = 8; const FIREDRAGON:int = 1; const STATE_BUILDINGIGLOO:int = 2; const FOAMCATAPULT:int = 5; const FLYERFARSPEED:int = 2; const SLOPEBOUNCE:Number = 0.25; const BLOCKHEIGHT:int = 35; const ESKIMOHEIGHT:int = 26; const ICEBLOCKFRICTION:Number = 0.7; const SLOPE_STARTING_POINT:int = 49; const ICEBLOCKBOUNCE:Number = 0; const SMALLBOULDER2:int = 100; const SHOTHITSHORTFX:int = 26; const HURT3FX:int = 15; const SMALLBOULDER1:int = 97; const WOODCOST:int = 1; const BACKBOTTOMBOUNDARY:int = -400; public static var playerGold:int = 0; private static var currentLevel:GameLevel; public static var lastSubmittedScore:int = 0; public static var showMap:Boolean = false; private static var currentScore:int = 0; public static var transitionScreen:TransitionScreen = new TransitionScreen(); public static var fxButton:ToggleButton = new ToggleButton(); public static var fadeDisplay:Sprite = new Sprite(); private static var wonGameScreen:WonGameScreen; public static var screenDisplay:Sprite = new Sprite(); public static var musicButton:ToggleButton = new ToggleButton(); public static var congratsShown:Boolean = false; public static var interfaceDisplay:Sprite = new Sprite(); public static var musicPlaying:Boolean = false; public static var levelInfo:Array = new Array(); public static var resumeLSO:SharedObject = SharedObject.getLocal("kingdomCrusherResume"); private static var titleScreen:GameTitleScreen; public static var bricksPurchased:Array = [true, false, false, false]; private static var goThereIntro:GoThereIntro; private static var ssIntro:LogoIntroClip; public static function removeTransition(){ fadeDisplay.removeChild(transitionScreen); } public static function endIntro(){ transitionScreen.alpha = 1; fadeDisplay.addChild(transitionScreen); goThereIntro.removeEventListener(MouseEvent.ROLL_OVER, mouseOverGoThere); goThereIntro.removeEventListener(MouseEvent.ROLL_OUT, mouseOverGoThere); goThereIntro.removeEventListener(MouseEvent.CLICK, clickedGoThere); screenDisplay.removeChild(goThereIntro); screenDisplay.removeChild(ssIntro); ssIntro = null; loadTitle(); } public static function removeLevel_Restart(_arg1:int){ screenDisplay.removeChild(currentLevel); loadLevel(_arg1); fadeIn(); } public static function initiate(){ var _local1:int; var _local2:int; populateLevels(); fadeDisplay.mouseEnabled = false; fadeDisplay.mouseChildren = false; transitionScreen.mouseEnabled = false; transitionScreen.mouseChildren = false; loadInitialTitle(); if (resumeLSO.data.previouslyViewed){ _local1 = 0; while (_local1 < 20) { levelInfo[_local1].beaten = resumeLSO.data.beatenArray[_local1]; levelInfo[_local1].isAvailable = resumeLSO.data.availableArray[_local1]; _local1++; }; bricksPurchased[1] = resumeLSO.data.bricksPurchasedArray[1]; bricksPurchased[2] = resumeLSO.data.bricksPurchasedArray[2]; bricksPurchased[3] = resumeLSO.data.bricksPurchasedArray[3]; } else { resumeLSO.data.previouslyViewed = true; resumeLSO.data.beatenArray = new Array(); resumeLSO.data.availableArray = new Array(); resumeLSO.data.bricksPurchasedArray = [true, false, false, false]; _local2 = 0; while (_local2 < 20) { resumeLSO.data.beatenArray.push(false); resumeLSO.data.availableArray.push(false); _local2++; }; resumeLSO.data.availableArray[0] = true; }; } private static function mouseOverGoThere(_arg1:MouseEvent){ goThereIntro.gotoAndPlay(2); } public static function clearTitle(_arg1:int){ screenDisplay.removeChild(titleScreen); loadLevel(_arg1); } public static function levelBeaten(_arg1:int){ var sentLevel = _arg1; levelInfo[sentLevel].beaten = true; resumeLSO.data.bricksPurchasedArray[1] = bricksPurchased[1]; resumeLSO.data.bricksPurchasedArray[2] = bricksPurchased[2]; resumeLSO.data.bricksPurchasedArray[3] = bricksPurchased[3]; if (sentLevel < 19){ levelInfo[(sentLevel + 1)].isAvailable = true; }; var i:int; while (i < 20) { resumeLSO.data.beatenArray[i] = levelInfo[i].beaten; resumeLSO.data.availableArray[i] = levelInfo[i].isAvailable; i = (i + 1); }; try { resumeLSO.flush(); } catch(e:Error) { }; } public static function removeLevel_Title(){ screenDisplay.removeChild(currentLevel); loadTitle(); fadeIn(); } public static function loadIntro(){ ssIntro = new LogoIntroClip(); ssIntro.x = 320; ssIntro.y = 240; ssIntro.width = 26573; ssIntro.height = 4489.7; screenDisplay.addChild(ssIntro); Tweener.addTween(ssIntro, {x:491.3, time:1.5, onComplete:addGoThere}); Tweener.addTween(ssIntro, {width:389.4, time:2}); Tweener.addTween(ssIntro, {height:65.8, time:2}); Tweener.addTween(ssIntro, {x:1200, time:3, delay:4}); Tweener.addTween(ssIntro, {width:26573, time:3, delay:4, onComplete:endIntro}); Tweener.addTween(ssIntro, {height:4489.7, time:3, delay:4}); } public static function removeLevel_WonGame(){ screenDisplay.removeChild(currentLevel); loadWonScreen(); fadeIn(); } private static function mouseOutGoThere(_arg1:MouseEvent){ goThereIntro.gotoAndStop(1); } public static function restartLevel(_arg1:int){ startFadeOut(); Tweener.addTween(transitionScreen, {alpha:1, time:2, onComplete:removeLevel_Restart, onCompleteParams:[_arg1]}); } public static function leaveWonScreen(){ startFadeOut(); Tweener.addTween(transitionScreen, {alpha:1, time:2, onComplete:removeWonScreen_Title}); } private static function clickedGoThere(_arg1:MouseEvent){ var _local2:URLRequest = new URLRequest("http://www.sinistersea.com"); navigateToURL(_local2, "_blank"); } public static function loadTitle(){ SoundManager.switchMusic(1); titleScreen = new GameTitleScreen(); screenDisplay.addChild(titleScreen); titleScreen.activate(); musicButton.clip.visible = true; fxButton.clip.visible = true; fadeIn(); if (showMap){ titleScreen.showMap(); showMap = false; }; } public static function fadeIn(){ transitionScreen.alpha = 1; Tweener.addTween(transitionScreen, {alpha:0, time:2, onComplete:removeTransition}); } public static function fxToggle(_arg1:MouseEvent){ SoundManager.fxToggle(); if (fxButton.isOn){ fxButton.turnOff(); } else { fxButton.turnOn(); }; } public static function returnToTitle(){ startFadeOut(); Tweener.addTween(transitionScreen, {alpha:1, time:2, onComplete:removeLevel_Title}); } public static function loadLevel(_arg1:int){ var sentLevel = _arg1; calculateGold(); resumeLSO.data.bricksPurchasedArray[1] = bricksPurchased[1]; resumeLSO.data.bricksPurchasedArray[2] = bricksPurchased[2]; resumeLSO.data.bricksPurchasedArray[3] = bricksPurchased[3]; try { resumeLSO.flush(); } catch(e:Error) { }; currentLevel = new GameLevel(sentLevel); screenDisplay.addChild(currentLevel); currentLevel.activate(); SoundManager.switchMusic(levelInfo[sentLevel].levelType); fadeIn(); } public static function musicToggle(_arg1:MouseEvent){ SoundManager.musicToggle(); if (musicButton.isOn){ musicButton.turnOff(); } else { musicButton.turnOn(); }; } public static function loadWonScreen(){ wonGameScreen = new WonGameScreen(); screenDisplay.addChild(wonGameScreen); wonGameScreen.activate(); SoundManager.switchMusic(1); fadeIn(); } public static function leaveTitle(_arg1:int){ titleScreen.clearLevelMarkers(); titleScreen.mapSelect.gotoAndPlay("endFold"); startFadeOut(); SoundManager.stopMusic(); Tweener.addTween(transitionScreen, {alpha:1, time:2, onComplete:clearTitle, onCompleteParams:[_arg1]}); } public static function initiateMusicControls(){ musicButton.clip = new MusicButton(); fxButton.clip = new FxButton(); musicButton.clip.x = 590; musicButton.clip.y = 10; fxButton.clip.x = 588; fxButton.clip.y = 55; interfaceDisplay.addChild(musicButton.clip); interfaceDisplay.addChild(fxButton.clip); musicButton.activate(); fxButton.activate(); musicButton.turnOn(); fxButton.turnOn(); musicButton.clip.addEventListener(MouseEvent.CLICK, musicToggle); fxButton.clip.addEventListener(MouseEvent.CLICK, fxToggle); } public static function calculateGold(){ var _local1:int = levelInfo.length; playerGold = 0; var _local2:int; while (_local2 < _local1) { if (levelInfo[_local2].beaten){ playerGold = (playerGold + levelInfo[_local2].levelBonus); }; _local2++; }; if (bricksPurchased[1]){ playerGold = (playerGold - 25); }; if (bricksPurchased[2]){ playerGold = (playerGold - 50); }; if (bricksPurchased[3]){ playerGold = (playerGold - 75); }; } public static function startFadeOut(){ transitionScreen.alpha = 0; fadeDisplay.addChild(transitionScreen); } private static function populateLevels(){ var _local1:LevelData; var _local2:int; while (_local2 < 20) { _local1 = new LevelData(_local2); levelInfo.push(_local1); _local2++; }; } public static function loadInitialTitle(){ titleScreen = new GameTitleScreen(); screenDisplay.addChild(titleScreen); titleScreen.activate(); musicButton.clip.visible = true; fxButton.clip.visible = true; if (showMap){ titleScreen.showMap(); showMap = false; }; } private static function addGoThere(){ goThereIntro = new GoThereIntro(); goThereIntro.useHandCursor = true; goThereIntro.buttonMode = true; screenDisplay.addChild(goThereIntro); goThereIntro.addEventListener(MouseEvent.ROLL_OVER, mouseOverGoThere); goThereIntro.addEventListener(MouseEvent.ROLL_OUT, mouseOutGoThere); goThereIntro.addEventListener(MouseEvent.CLICK, clickedGoThere); } public static function removeWonScreen_Title(){ screenDisplay.removeChild(wonGameScreen); showMap = true; loadTitle(); fadeIn(); } public static function nextLevel(_arg1:int){ startFadeOut(); _arg1++; if (_arg1 <= 19){ Tweener.addTween(transitionScreen, {alpha:1, time:2, onComplete:removeLevel_Restart, onCompleteParams:[_arg1]}); } else { Tweener.addTween(transitionScreen, {alpha:1, time:2, onComplete:removeLevel_WonGame}); }; } } }//package
Section 166
//GameTitleScreen (GameTitleScreen) package { import flash.events.*; import caurina.transitions.*; import flash.display.*; import org.generalrelativity.foam.view.*; import org.flintparticles.twoD.renderers.*; import flash.net.*; import mochi.*; public class GameTitleScreen extends MovieClip { const WONLEVELFX:int = 5; const LIGHTNINGPROJECTILE:int = 14; const HURT2FX:int = 14; const CATAPULT:int = 2; const MOVEDESKIMOFX:int = 6; const FOREST:int = 2; const BIGBOULDERTRACTION:Number = 0.9; const ICEWITCH:int = 5; const AVALANCHEFX:int = 1; const RIGHTBOUNDARY:int = -640; const IRONRIMMEDPROJECTILE:int = 16; const ESKIMOFRICTION:Number = 0.9; const FOAMESKIMO:int = 1; const DRAGONFX:int = 19; const KNIGHTPROJECTILE:int = 19; const TITLE:int = 1; const ICEDRAGON:int = 2; const STONE:int = 2; const THRONEHEIGHT:int = 43; const GOODSPOTFX:int = 2; const TREEHEIGHT:int = 100; const NUMLEVELS:int = 20; const HURT1FX:int = 13; const TOPBOUNDARY:int = 0; const ESKIMODIEDFX:int = 9; const SHOCKWITCH:int = 6; const ICE:int = 4; const BIGBOULDERSIZE:int = 25; const SLOPE_ENDING_POINT:int = 50; const SPIKEBALLPROJECTILE:int = 18; const SCREENHEIGHT:int = 480; const ICEPROJECTILE:int = 13; const IRONCOST:int = 3; const TREEFRICTION:Number = 0; const CLIFFS:int = 4; const BACKRIGHTBOUNDARY:int = -320; const MAXHEALTH:int = 100; const FIREPROJECTILE:int = 12; const WOOD:int = 0; const BATTLE:int = 6; const WITCHFX:int = 23; const SCREENWIDTH:int = 640; const BUTTONSHORTFX:int = 29; const SWAMP:int = 5; const LEVELWIDTH:int = 0x0500; const STATE_PLACINGESKIMO:int = 1; const IRON:int = 3; const SHOTHITFX:int = 22; const TREEWIDTH:int = 20; const SHOCKFX:int = 21; const ICEBLOCKMASS:int = 20; const FOAMBLOCK:int = 3; const DELETE_BLOCK:int = 2; const BUTTONCLICKFX:int = 10; const BIGBOULDER1:int = 99; const BIGBOULDER2:int = 102; const BIGBOULDERFRICTION:Number = 0.1; const SPLASHSOUND:int = 28; const NOPEFX:int = 12; const TREBUCHET_CLEARANCE:int = 150; const SCROLLLIMIT:int = 25; const TREBUCHET:int = 1; const HOLDBLOCK:int = 104; const SHOCKDRAGON:int = 3; const ROCKPROJECTILE:int = 15; const BACKTOPBOUNDARY:int = 0; const ESKIMOMASS:int = 200; const COINFX:int = 18; const PLACEDBLOCKFX:int = 7; const LEFTBOUNDARY:int = 0; const DRAG:int = 57; const ESKIMOBOUNCE:Number = 0.3; const ESKIMOWIDTH:int = 15; const FIREWITCH:int = 4; const INCREASESIZE:int = 38; const KINGSUBLABEL:int = 99; const BUILD_BLOCK:int = 1; const BOTTOMBOUNDARY:int = -800; const BLOCKWIDTH:int = 35; const SPACEBAR:int = 32; const BIGBOULDERMASS:int = 100; const CATAPULTSHOTFX:int = 17; const SCROLLAMOUNT:int = 20; const FISTPOUNDSOUND:int = 27; const MUDCOST:int = 1; const CANNONBALLPROJECTILE:int = 17; const FOAMBOULDER:int = 2; const THRONEWIDTH:int = 31; const SLOPEFRICTION:Number = 0; const FOAMLANDSCAPE:int = 4; const LEVELHEIGHT:int = 0x0500; const FLYERSHOTFX:int = 20; const LAKE:int = 3; const STONECOST:int = 2; const BACKGROUNDSCROLLAMOUNT:int = 10; const FLYERCLOSESPEED:int = 4; const BACKLEFTBOUNDARY:int = 0; const MUD:int = 1; const TREE:int = 103; const DECREASESIZE:int = 40; const TREEMASS:Number = 50; const TREEBOUNCE:Number = 0.1; const FREEZEFX:int = 24; const DELETE:int = 48; const MEDBOULDER1:int = 98; const MEDBOULDER2:int = 101; const EXPORT:int = 96; const BIGBOULDERBOUNCE:Number = 0.5; const TREBUCHETSHOTFX:int = 16; const NOBLOCKSFX:int = 11; const SLOPE_POINT:int = 51; const LOSTLEVELFX:int = 3; const NO_BUILD_STATE:int = 0; const STATE_AVALANCHE:int = 3; const REMOVEDBLOCKFX:int = 8; const FIREDRAGON:int = 1; const STATE_BUILDINGIGLOO:int = 2; const FOAMCATAPULT:int = 5; const FLYERFARSPEED:int = 2; const SLOPEBOUNCE:Number = 0.25; const BLOCKHEIGHT:int = 35; const ESKIMOHEIGHT:int = 26; const ICEBLOCKFRICTION:Number = 0.7; const SLOPE_STARTING_POINT:int = 49; const ICEBLOCKBOUNCE:Number = 0; const SMALLBOULDER2:int = 100; const SHOTHITSHORTFX:int = 26; const HURT3FX:int = 15; const SMALLBOULDER1:int = 97; const WOODCOST:int = 1; const BACKBOTTOMBOUNDARY:int = -400; private var startHereAdded:Boolean;// = false public var levelMarkers:Array; private var selectTransition:TransitionScreen; public var mapSelect:MapSelect; public var totalScore:int;// = 0 private var allBeaten:Boolean;// = true public function GameTitleScreen(){ levelMarkers = new Array(); selectTransition = new TransitionScreen(); mapSelect = new MapSelect(); super(); } private function startGameClicked(_arg1:MouseEvent){ showMap(); } public function clearLevelMarkers(){ var _local1:int; while (_local1 < NUMLEVELS) { levelMarkers[_local1].deactivate(); removeChild(levelMarkers[_local1]); _local1++; }; } public function deactivate(){ if (startHereAdded){ }; } private function okClicked(_arg1:MouseEvent){ SoundManager.playFx(BUTTONCLICKFX); } public function activate(){ } public function showMap(){ deactivate(); selectTransition.alpha = 0; addChild(selectTransition); Tweener.addTween(selectTransition, {alpha:0.75, time:2}); addChild(mapSelect); mapSelect.alpha = 0; Tweener.addTween(mapSelect, {alpha:1, time:0.75, onComplete:populateMarkers}); mapSelect.gotoAndStop("flatMap"); } public function populateMarkers(){ var _local1:LevelMarker; mapSelect.gotoAndStop(21); var _local2:int; while (_local2 < NUMLEVELS) { _local1 = new LevelMarker(_local2); _local1.x = GameManager.levelInfo[_local2].mapPosX; _local1.y = GameManager.levelInfo[_local2].mapPosY; addChild(_local1); if (GameManager.levelInfo[_local2].beaten){ _local1.makeBeaten(); mapSelect.gotoAndStop((22 + _local2)); }; if (GameManager.levelInfo[_local2].isAvailable){ _local1.makeAvailable(); }; if ((((_local2 == 1)) && (!(GameManager.levelInfo[_local2].isAvailable)))){ startHereAdded = true; } else { startHereAdded = false; }; levelMarkers.push(_local1); _local2++; }; _local2 = 0; while (_local2 < NUMLEVELS) { levelMarkers[_local2].activate(); _local2++; }; } public function congratsComplete(){ activate(); } } }//package
Section 167
//GiantArm (GiantArm) package { import flash.display.*; public dynamic class GiantArm extends MovieClip { } }//package
Section 168
//GoodSpotSound (GoodSpotSound) package { import flash.media.*; public dynamic class GoodSpotSound extends Sound { } }//package
Section 169
//GoThereIntro (GoThereIntro) package { import flash.display.*; public dynamic class GoThereIntro extends MovieClip { } }//package
Section 170
//HudRepBrick (HudRepBrick) package { import flash.display.*; public dynamic class HudRepBrick extends MovieClip { public function HudRepBrick(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 171
//Hurt1Sound (Hurt1Sound) package { import flash.media.*; public dynamic class Hurt1Sound extends Sound { } }//package
Section 172
//Hurt2Sound (Hurt2Sound) package { import flash.media.*; public dynamic class Hurt2Sound extends Sound { } }//package
Section 173
//Hurt3Sound (Hurt3Sound) package { import flash.media.*; public dynamic class Hurt3Sound extends Sound { } }//package
Section 174
//IceBall (IceBall) package { import flash.display.*; public dynamic class IceBall extends MovieClip { } }//package
Section 175
//IceDragon (IceDragon) package { public dynamic class IceDragon extends Flyer { } }//package
Section 176
//IceTrail (IceTrail) package { import flash.geom.*; import org.flintparticles.common.initializers.*; import org.flintparticles.common.actions.*; import org.flintparticles.common.counters.*; import org.flintparticles.twoD.zones.*; import org.flintparticles.twoD.emitters.*; import org.flintparticles.twoD.actions.*; import org.flintparticles.twoD.initializers.*; import org.flintparticles.common.displayObjects.*; public class IceTrail { public var stoneTrail:Emitter2D; public var emitterArray:Array; public function IceTrail(_arg1:int, _arg2:int){ stoneTrail = new Emitter2D(); emitterArray = new Array(); super(); stoneTrail.counter = new Blast(10); stoneTrail.addInitializer(new Lifetime(0.25, 0.75)); stoneTrail.addInitializer(new Velocity(new DiscZone(new Point(0, 0), 80, 40))); stoneTrail.addInitializer(new SharedImage(new RadialDot(4))); stoneTrail.addInitializer(new ColorInit(4294967295, 4294967295)); stoneTrail.addAction(new Age()); stoneTrail.addAction(new Move()); stoneTrail.addAction(new Fade(0.75, 0)); stoneTrail.addAction(new RandomDrift(15, 15)); stoneTrail.x = _arg1; stoneTrail.y = _arg2; stoneTrail.start(); emitterArray.push(stoneTrail); } } }//package
Section 177
//IceWitch (IceWitch) package { public dynamic class IceWitch extends Flyer { } }//package
Section 178
//IntroMusic (IntroMusic) package { import flash.media.*; public dynamic class IntroMusic extends Sound { } }//package
Section 179
//IronRock1 (IronRock1) package { import flash.display.*; public dynamic class IronRock1 extends MovieClip { } }//package
Section 180
//King (King) package { import flash.display.*; public dynamic class King extends MovieClip { public function King(){ addFrameScript(43, frame44, 83, frame84, 118, frame119, 158, frame159, 198, frame199); } function frame199(){ gotoAndPlay("falling"); } function frame159(){ gotoAndPlay("falling"); } function frame84(){ gotoAndPlay(1); } function frame119(){ gotoAndPlay("falling"); } function frame44(){ gotoAndPlay(1); } } }//package
Section 181
//KING13 (KING13) package { import flash.display.*; public dynamic class KING13 extends MovieClip { } }//package
Section 182
//KnightBomber (KnightBomber) package { import flash.display.*; public dynamic class KnightBomber extends MovieClip { } }//package
Section 183
//LakeBackground1 (LakeBackground1) package { public dynamic class LakeBackground1 extends BackgroundLayer { } }//package
Section 184
//LakeBackground2 (LakeBackground2) package { public dynamic class LakeBackground2 extends BackgroundLayer { } }//package
Section 185
//LakeBackground3 (LakeBackground3) package { public dynamic class LakeBackground3 extends BackgroundLayer { } }//package
Section 186
//LakeClouds (LakeClouds) package { import flash.display.*; public dynamic class LakeClouds extends MovieClip { } }//package
Section 187
//LakeLevel1 (LakeLevel1) package { import flash.display.*; public dynamic class LakeLevel1 extends MovieClip { } }//package
Section 188
//LakeLevel2 (LakeLevel2) package { import flash.display.*; public dynamic class LakeLevel2 extends Sprite { } }//package
Section 189
//LakeLevel3 (LakeLevel3) package { import flash.display.*; public dynamic class LakeLevel3 extends Sprite { } }//package
Section 190
//LakeLevel4 (LakeLevel4) package { import flash.display.*; public dynamic class LakeLevel4 extends Sprite { } }//package
Section 191
//LakeLevel5 (LakeLevel5) package { import flash.display.*; public dynamic class LakeLevel5 extends Sprite { } }//package
Section 192
//LakeMusic (LakeMusic) package { import flash.media.*; public dynamic class LakeMusic extends Sound { } }//package
Section 193
//LakeWater (LakeWater) package { import flash.display.*; public dynamic class LakeWater extends MovieClip { public var test:LakeWaterOverlay; } }//package
Section 194
//LakeWaterOverlay (LakeWaterOverlay) package { import flash.display.*; public dynamic class LakeWaterOverlay extends MovieClip { } }//package
Section 195
//LeftHud (LeftHud) package { import flash.display.*; import flash.text.*; public dynamic class LeftHud extends MovieClip { public var brickCostText:TextField; public var brickSelectLeft:SimpleButton; public var currentGoldText:TextField; public var startBattleButton:StartBattleButton; public var hudExampleBrick:BlockSkin; public var levelMapButton:SimpleButton; public var ironBrick:SmallBricks; public var woodBrick:SmallBricks; public var stoneBrick:SmallBricks; public var bricksAvailableText:TextField; public var mudBrick:SmallBricks; public var levelShopButton:SimpleButton; public var notPurchased:TextField; public var closeHudButton:CloseHUDButton; public var zoomButton:MovieClip; public var brickTypeLabel:MovieClip; public var brickSelectRight:SimpleButton; public function LeftHud(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 196
//LevelData (LevelData) package { import flash.events.*; import org.generalrelativity.foam.view.*; import org.flintparticles.twoD.renderers.*; import flash.net.*; import mochi.*; public class LevelData { const WONLEVELFX:int = 5; const LIGHTNINGPROJECTILE:int = 14; const HURT2FX:int = 14; const CATAPULT:int = 2; const MOVEDESKIMOFX:int = 6; const FOREST:int = 2; const BIGBOULDERTRACTION:Number = 0.9; const ICEWITCH:int = 5; const AVALANCHEFX:int = 1; const RIGHTBOUNDARY:int = -640; const IRONRIMMEDPROJECTILE:int = 16; const ESKIMOFRICTION:Number = 0.9; const FOAMESKIMO:int = 1; const DRAGONFX:int = 19; const KNIGHTPROJECTILE:int = 19; const TITLE:int = 1; const ICEDRAGON:int = 2; const STONE:int = 2; const THRONEHEIGHT:int = 43; const GOODSPOTFX:int = 2; const TREEHEIGHT:int = 100; const NUMLEVELS:int = 20; const HURT1FX:int = 13; const TOPBOUNDARY:int = 0; const ESKIMODIEDFX:int = 9; const SHOCKWITCH:int = 6; const ICE:int = 4; const BIGBOULDERSIZE:int = 25; const SLOPE_ENDING_POINT:int = 50; const SPIKEBALLPROJECTILE:int = 18; const SCREENHEIGHT:int = 480; const ICEPROJECTILE:int = 13; const IRONCOST:int = 3; const TREEFRICTION:Number = 0; const CLIFFS:int = 4; const BACKRIGHTBOUNDARY:int = -320; const MAXHEALTH:int = 100; const FIREPROJECTILE:int = 12; const WOOD:int = 0; const BATTLE:int = 6; const WITCHFX:int = 23; const SCREENWIDTH:int = 640; const BUTTONSHORTFX:int = 29; const SWAMP:int = 5; const LEVELWIDTH:int = 0x0500; const STATE_PLACINGESKIMO:int = 1; const IRON:int = 3; const SHOTHITFX:int = 22; const TREEWIDTH:int = 20; const SHOCKFX:int = 21; const ICEBLOCKMASS:int = 20; const FOAMBLOCK:int = 3; const DELETE_BLOCK:int = 2; const BUTTONCLICKFX:int = 10; const BIGBOULDER1:int = 99; const BIGBOULDER2:int = 102; const BIGBOULDERFRICTION:Number = 0.1; const SPLASHSOUND:int = 28; const NOPEFX:int = 12; const TREBUCHET_CLEARANCE:int = 150; const SCROLLLIMIT:int = 25; const TREBUCHET:int = 1; const HOLDBLOCK:int = 104; const SHOCKDRAGON:int = 3; const ROCKPROJECTILE:int = 15; const BACKTOPBOUNDARY:int = 0; const ESKIMOMASS:int = 200; const COINFX:int = 18; const PLACEDBLOCKFX:int = 7; const LEFTBOUNDARY:int = 0; const DRAG:int = 57; const ESKIMOBOUNCE:Number = 0.3; const ESKIMOWIDTH:int = 15; const FIREWITCH:int = 4; const INCREASESIZE:int = 38; const KINGSUBLABEL:int = 99; const BUILD_BLOCK:int = 1; const BOTTOMBOUNDARY:int = -800; const BLOCKWIDTH:int = 35; const SPACEBAR:int = 32; const BIGBOULDERMASS:int = 100; const CATAPULTSHOTFX:int = 17; const SCROLLAMOUNT:int = 20; const FISTPOUNDSOUND:int = 27; const MUDCOST:int = 1; const CANNONBALLPROJECTILE:int = 17; const FOAMBOULDER:int = 2; const THRONEWIDTH:int = 31; const SLOPEFRICTION:Number = 0; const FOAMLANDSCAPE:int = 4; const LEVELHEIGHT:int = 0x0500; const FLYERSHOTFX:int = 20; const LAKE:int = 3; const STONECOST:int = 2; const BACKGROUNDSCROLLAMOUNT:int = 10; const FLYERCLOSESPEED:int = 4; const BACKLEFTBOUNDARY:int = 0; const MUD:int = 1; const TREE:int = 103; const DECREASESIZE:int = 40; const TREEMASS:Number = 50; const TREEBOUNCE:Number = 0.1; const FREEZEFX:int = 24; const DELETE:int = 48; const MEDBOULDER1:int = 98; const MEDBOULDER2:int = 101; const EXPORT:int = 96; const BIGBOULDERBOUNCE:Number = 0.5; const TREBUCHETSHOTFX:int = 16; const NOBLOCKSFX:int = 11; const SLOPE_POINT:int = 51; const LOSTLEVELFX:int = 3; const NO_BUILD_STATE:int = 0; const STATE_AVALANCHE:int = 3; const REMOVEDBLOCKFX:int = 8; const FIREDRAGON:int = 1; const STATE_BUILDINGIGLOO:int = 2; const FOAMCATAPULT:int = 5; const FLYERFARSPEED:int = 2; const SLOPEBOUNCE:Number = 0.25; const BLOCKHEIGHT:int = 35; const ESKIMOHEIGHT:int = 26; const ICEBLOCKFRICTION:Number = 0.7; const SLOPE_STARTING_POINT:int = 49; const ICEBLOCKBOUNCE:Number = 0; const SMALLBOULDER2:int = 100; const SHOTHITSHORTFX:int = 26; const HURT3FX:int = 15; const SMALLBOULDER1:int = 97; const WOODCOST:int = 1; const BACKBOTTOMBOUNDARY:int = -400; public var mapPosY:int;// = 0 public var levelNumber:int;// = 0 public var background3Width:int;// = 0 public var arms:Array; public var mapPosX:int;// = 0 public var levelName:String; public var treePos:Array; public var background3Height:int;// = 0 public var cloudPosY:Number;// = 0 public var background2Depth:int;// = 0 public var levelWidth:Number;// = 0 public var isAvailable:Boolean;// = false public var dragons:Array; public var levelType:int;// = 0 public var beaten:Boolean;// = false public var foregroundBoulderPos:Array; public var levelBonus:int;// = 0 public var foregroundGraphics:Object; public var background3Depth:int;// = 0 public var backgroundBoulderPos:Array; public var background2Height:int;// = 0 public var cloudType:Object; public var bestScore:int;// = 0 public var foregroundDepth:int;// = 0 public var slopePointPos:Array; public var background2Width:int;// = 0 public var background1Depth:int;// = 0 public var backgroundType:Object; public var levelHeight:Number;// = 0 public var backgroundLayer2:Object; public var backgroundLayer3:Object; public var startingBlocks:int;// = 0 public var cloudsOnBottom:Boolean;// = false public var backgroundLayer1:Object; public function LevelData(_arg1:int){ slopePointPos = new Array(); foregroundBoulderPos = new Array(); backgroundBoulderPos = new Array(); treePos = new Array(); dragons = new Array(); arms = new Array(); super(); levelNumber = _arg1; populateLevel(); } public function deactivate(){ } public function populateLevel(){ switch (levelNumber){ case 0: levelName = "Forest1"; levelType = FOREST; startingBlocks = 5; levelBonus = 5; mapPosX = 132; mapPosY = 0x0101; isAvailable = true; backgroundLayer1 = ForestBackground1; backgroundLayer2 = ForestBackground2; backgroundLayer3 = ForestBackground3; foregroundGraphics = ForestLevel1; levelWidth = 1660; levelHeight = 600; background2Height = 500; background2Width = 800; background3Height = 600; background3Width = 0x0500; background1Depth = 0; background2Depth = 1; background3Depth = 3; foregroundDepth = 2; cloudsOnBottom = true; cloudType = ForestClouds; cloudPosY = -100; slopePointPos[0] = [0, 88, 171, 0x0101, 302, 345, 448, 576, 688, 797, 891, 990, 1055, 1106, 1214, 1254, 1358, 1411, 1423, 1545, 1566, 1662]; slopePointPos[1] = [462, 473, 473, 434, 434, 454, 486, 486, 450, 432, 432, 432, 441, 462, 462, 450, 431, 405, 383, 345, 381, 386]; treePos[0] = [875]; treePos[1] = [432]; treePos[2] = [100]; treePos[3] = [100]; treePos[4] = [3]; treePos[5] = [15]; treePos[6] = [1]; dragons = []; arms[0] = []; arms[1] = []; break; case 1: levelName = "Forest2"; levelType = FOREST; startingBlocks = 6; levelBonus = 5; mapPosX = 157; mapPosY = 205; isAvailable = false; backgroundLayer1 = ForestBackground1; backgroundLayer2 = ForestBackground2; backgroundLayer3 = ForestBackground3; foregroundGraphics = ForestLevel2; levelWidth = 1680; levelHeight = 600; background2Height = 500; background2Width = 800; background3Height = 600; background3Width = 0x0500; background1Depth = 0; background2Depth = 1; background3Depth = 3; foregroundDepth = 2; cloudsOnBottom = true; cloudType = ForestClouds; cloudPosY = -100; slopePointPos[0] = [0, 84, 128, 202, 325, 388, 410, 449, 495, 504, 572, 603, 675, 705, 738, 779, 831, 872, 907, 918, 967, 975, 1016, 1096, 1134, 1145, 1175, 1206, 1232, 1255, 1489, 1507, 1535, 1573, 1564, 1680]; slopePointPos[1] = [385, 424, 468, 483, 483, 469, 448, 385, 379, 395, 398, 408, 396, 481, 498, 506, 526, 526, 506, 473, 473, 501, 517, 517, 490, 452, 445, 460, 464, 503, 503, 407, 379, 283, 244, 172]; treePos[0] = [247, 1370]; treePos[1] = [483, 503]; treePos[2] = [100, 100]; treePos[3] = [100, 175]; treePos[4] = [4, 4]; treePos[5] = [15, 15]; treePos[6] = [1, 1]; dragons = []; arms[0] = []; arms[1] = []; break; case 2: levelName = "Forest3"; levelType = FOREST; startingBlocks = 10; levelBonus = 5; mapPosX = 122; mapPosY = 154; isAvailable = false; backgroundLayer1 = ForestBackground1; backgroundLayer2 = ForestBackground2; backgroundLayer3 = ForestBackground3; foregroundGraphics = ForestLevel3; levelWidth = 1660; levelHeight = 1240; background2Height = 500; background2Width = 800; background3Height = 600; background3Width = 0x0500; background1Depth = 0; background2Depth = 1; background3Depth = 3; foregroundDepth = 2; cloudsOnBottom = true; cloudType = ForestClouds; cloudPosY = -100; slopePointPos[0] = [0, 51, 64, 64, 83, 199, 231, 231, 264, 382, 418, 410, 435, 526, 555, 709, 866, 878, 930, 963, 1114, 1150, 1270, 1321, 1342, 1355, 1504, 1523, 0x0606, 1492, 1633, 1641, 1680]; slopePointPos[1] = [334, 370, 393, 441, 490, 490, 602, 651, 761, 761, 874, 906, 973, 973, 1027, 1108, 1108, 1085, 1085, 1055, 1055, 976, 976, 925, 871, 782, 782, 657, 592, 0x0200, 515, 398, 354]; treePos[0] = [1023, 1208, 1422, 1552]; treePos[1] = [1055, 976, 782, 0x0202]; treePos[2] = [100, 100, 100, 100]; treePos[3] = [100, 135, 175, 0x0101]; treePos[4] = [3, 3, 3, 3]; treePos[5] = [15, 16, 15, 16]; treePos[6] = [2, 2, 2, 2]; dragons = []; arms[0] = []; arms[1] = []; break; case 3: levelName = "Forest4"; levelType = FOREST; startingBlocks = 20; levelBonus = 10; mapPosX = 127; mapPosY = 96; isAvailable = false; backgroundLayer1 = ForestBackground1; backgroundLayer2 = ForestBackground2; backgroundLayer3 = ForestBackground3; foregroundGraphics = ForestLevel4; levelWidth = 1680; levelHeight = 900; background2Height = 500; background2Width = 800; background3Height = 600; background3Width = 0x0500; background1Depth = 0; background2Depth = 1; background3Depth = 3; foregroundDepth = 2; cloudsOnBottom = true; cloudType = ForestClouds; cloudPosY = -100; slopePointPos[0] = [0, 127, 215, 359, 507, 590, 629, 659, 678, 719, 767, 910, 941, 998, 1018, 1030, 1030, 1075, 1125, 1217, 0x0505, 1408, 1523, 1567, 1584, 1682]; slopePointPos[1] = [777, 777, 801, 801, 777, 697, 554, 507, 444, 361, 330, 330, 374, 417, 479, 557, 664, 716, 759, 0x0300, 801, 801, 750, 750, 776, 742]; treePos[0] = [239, 1344]; treePos[1] = [791, 782]; treePos[2] = [100, 100]; treePos[3] = [100, 175]; treePos[4] = [3, 3]; treePos[5] = [16, 16]; treePos[6] = [1, 1]; dragons = []; arms[0] = []; arms[1] = []; break; case 4: levelName = "Forest5"; levelType = FOREST; startingBlocks = 5; levelBonus = 10; mapPosX = 187; mapPosY = 89; isAvailable = false; backgroundLayer1 = ForestBackground1; backgroundLayer2 = ForestBackground2; backgroundLayer3 = ForestBackground3; foregroundGraphics = ForestLevel5; levelWidth = 1680; levelHeight = 600; background2Height = 500; background2Width = 800; background3Height = 600; background3Width = 0x0500; background1Depth = 0; background2Depth = 1; background3Depth = 3; foregroundDepth = 2; cloudsOnBottom = true; cloudType = ForestClouds; cloudPosY = -100; slopePointPos[0] = [0, 131, 259, 341, 379, 385, 436, 499, 518, 546, 600, 641, 719, 802, 885, 902, 970, 1016, 1051, 1122, 1221, 1278, 1292, 1292, 1306, 1378, 1393, 1411, 1449, 1520, 1570, 1610, 1638, 1680]; slopePointPos[1] = [481, 495, 465, 465, 481, 525, 532, 532, 486, 465, 458, 458, 447, 447, 490, 519, 519, 441, 432, 422, 422, 465, 500, 525, 549, 549, 511, 486, 475, 483, 524, 511, 486, 478]; treePos[0] = []; treePos[1] = []; treePos[2] = []; treePos[3] = []; treePos[4] = []; treePos[5] = []; treePos[6] = []; dragons = [FIREDRAGON, FIREWITCH, FIREDRAGON]; arms[0] = []; arms[1] = []; break; case 5: levelName = "Cliff1"; levelType = CLIFFS; startingBlocks = 9; levelBonus = 5; mapPosX = 455; mapPosY = 95; isAvailable = false; backgroundLayer1 = CliffBackground1; backgroundLayer2 = CliffBackground3; backgroundLayer3 = CliffBackground2; foregroundGraphics = CliffLevel1; background2Height = 600; background2Width = 800; background3Height = 0x0300; background3Width = 0x0400; background1Depth = 0; background2Depth = 1; background3Depth = 2; foregroundDepth = 3; cloudsOnBottom = false; cloudType = CliffClouds; levelWidth = 1680; levelHeight = 900; cloudPosY = (levelHeight - 80); slopePointPos[0] = [0, 62, 101, 114, 138, 253, 269, 269, 282, 295, 295, 315, 322, 361, 630, 683, 704, 746, 782, 879, 903, 903, 974, 1005, 1047, 1074, 1315, 1355, 1371, 1392, 1392, 1418, 1516, 1549, 1565, 1591, 1623, 1682]; slopePointPos[1] = [833, 757, 551, 477, 250, 250, 489, 529, 615, 642, 693, 755, 823, 833, 833, 799, 753, 574, 569, 567, 611, 757, 769, 801, 833, 861, 861, 819, 777, 699, 450, 250, 250, 450, 615, 701, 823, 873]; treePos[0] = [476, 1187]; treePos[1] = [833, 862]; treePos[2] = [100, 100]; treePos[3] = [145, 100]; treePos[4] = [3, 3]; treePos[5] = [17, 12]; treePos[6] = [1, 1]; dragons = []; arms[0] = [180, 1455]; arms[1] = [-30, -30]; break; case 6: levelName = "Cliff2"; levelType = CLIFFS; startingBlocks = 20; levelBonus = 5; mapPosX = 0x0200; mapPosY = 102; isAvailable = false; backgroundLayer1 = CliffBackground1; backgroundLayer2 = CliffBackground3; backgroundLayer3 = CliffBackground2; foregroundGraphics = CliffLevel2; background2Height = 600; background2Width = 800; background3Height = 0x0300; background3Width = 0x0400; background1Depth = 0; background2Depth = 1; background3Depth = 2; foregroundDepth = 3; cloudsOnBottom = false; cloudType = CliffClouds; levelWidth = 0x0500; levelHeight = 800; cloudPosY = (levelHeight - 80); slopePointPos[0] = [0, 98, 158, 270, 357, 462, 506, 555, 555, 577, 577, 604, 683, 731, 852, 898, 995, 1041, 1057, 1062, 1090, 1144, 1206, 1255, 0x0500]; slopePointPos[1] = [751, 751, 774, 774, 763, 763, 736, 655, 615, 535, 489, 444, 444, 453, 452, 418, 418, 370, 299, 246, 163, 134, 98, 55, 27]; treePos[0] = [222]; treePos[1] = [766]; treePos[2] = [100]; treePos[3] = [150]; treePos[4] = [5]; treePos[5] = [17]; treePos[6] = [1]; dragons = [ICEDRAGON]; arms[0] = []; arms[1] = []; break; case 7: levelName = "Cliff3"; levelType = CLIFFS; startingBlocks = 5; levelBonus = 10; mapPosX = 489; mapPosY = 177; isAvailable = false; backgroundLayer1 = CliffBackground1; backgroundLayer2 = CliffBackground3; backgroundLayer3 = CliffBackground2; foregroundGraphics = CliffLevel3; background2Height = 600; background2Width = 800; background3Height = 0x0300; background3Width = 0x0400; background1Depth = 0; background2Depth = 1; background3Depth = 2; foregroundDepth = 3; cloudsOnBottom = false; cloudType = CliffClouds; levelWidth = 1680; levelHeight = 0x0500; cloudPosY = (levelHeight - 80); slopePointPos[0] = [0, 138, 122, 117, 89, 70, 70, 222, 211, 233, 251, 190, 156, 165, 169, 213, 333, 331, 311, 267, 185, 171, 148, 352, 342, 397, 538, 750, 876, 960, 1011, 1144, 1304, 1499, 1683]; slopePointPos[1] = [0, 0, 44, 99, 174, 0x0100, 316, 316, 425, 461, 511, 586, 657, 706, 769, 776, 776, 823, 866, 912, 964, 1063, 1138, 1138, 1187, 1198, 1209, 1209, 1147, 1096, 1048, 1046, 1105, 1103, 1177]; treePos[0] = [610, 1069, 1418]; treePos[1] = [1208, 1046, 1103]; treePos[2] = [100, 100, 100]; treePos[3] = [100, 125, 239]; treePos[4] = [4, 4, 5]; treePos[5] = [17, 17, 16]; treePos[6] = [1, 2, 2]; dragons = []; arms[0] = []; arms[1] = []; break; case 8: levelName = "Cliff4"; levelType = CLIFFS; startingBlocks = 13; levelBonus = 10; mapPosX = 0x0202; mapPosY = 206; isAvailable = false; backgroundLayer1 = CliffBackground1; backgroundLayer2 = CliffBackground3; backgroundLayer3 = CliffBackground2; foregroundGraphics = CliffLevel4; background2Height = 600; background2Width = 800; background3Height = 0x0300; background3Width = 0x0400; background1Depth = 0; background2Depth = 1; background3Depth = 2; foregroundDepth = 3; cloudsOnBottom = false; cloudType = CliffClouds; levelWidth = 1680; levelHeight = 1000; cloudPosY = (levelHeight - 80); slopePointPos[0] = [0, 66, 81, 133, 144, 172, 290, 349, 377, 365, 352, 569, 553, 553, 587, 606, 631, 783, 809, 804, 865, 864, 840, 1030, 1022, 1022, 1038, 1038, 1069, 1107, 1184, 1308, 1339, 1316, 1535, 1578, 1610, 1656, 1680]; slopePointPos[1] = [157, 343, 477, 634, 718, 749, 749, 648, 539, 474, 437, 440, 476, 622, 724, 849, 919, 917, 789, 716, 404, 290, 259, 259, 335, 600, 669, 748, 807, 818, 786, 786, 687, 592, 594, 485, 377, 285, 189]; treePos[0] = [450, 927, 1422]; treePos[1] = [439, 259, 593]; treePos[2] = [100, 100, 100]; treePos[3] = [100, 125, 355]; treePos[4] = [4, 4, 4]; treePos[5] = [18, 16, 15]; treePos[6] = [1, 1, 1]; dragons = []; arms[0] = []; arms[1] = []; break; case 9: levelName = "Cliff5"; levelType = CLIFFS; startingBlocks = 20; levelBonus = 15; mapPosX = 481; mapPosY = 244; isAvailable = false; backgroundLayer1 = CliffBackground1; backgroundLayer2 = CliffBackground3; backgroundLayer3 = CliffBackground2; foregroundGraphics = CliffLevel5; background2Height = 600; background2Width = 800; background3Height = 0x0300; background3Width = 0x0400; background1Depth = 0; background2Depth = 1; background3Depth = 2; foregroundDepth = 3; cloudsOnBottom = false; cloudType = CliffClouds; levelWidth = 1680; levelHeight = 1000; cloudPosY = (levelHeight - 80); slopePointPos[0] = [0, 136, 135, 177, 312, 371, 380, 422, 447, 507, 507, 635, 635, 668, 668, 678, 783, 821, 821, 920, 980, 962, 979, 993, 1100, 1122, 1154, 1167, 1207, 1207, 1319, 1323, 1353, 1486, 1505, 1437, 1579, 1613, 1680]; slopePointPos[1] = [181, 181, 253, 348, 348, 415, 491, 581, 695, 864, 1423, 1423, 967, 853, 759, 639, 636, 898, 1443, 1443, 878, 698, 591, 560, 557, 712, 797, 936, 1081, 1452, 1440, 953, 477, 477, 373, 272, 275, 169, 117]; treePos[0] = [78, 245, 1411, 1496]; treePos[1] = [180, 346, 476, 272]; treePos[2] = [100, 100, 100, 100]; treePos[3] = [100, 175, 329, 375]; treePos[4] = [2, 2, 3, 3]; treePos[5] = [12, 12, 17, 17]; treePos[6] = [2, 2, 2, 2]; dragons = []; arms[0] = []; arms[1] = []; break; case 10: levelName = "Lake1"; levelType = LAKE; startingBlocks = 20; levelBonus = 15; mapPosX = 0x0200; mapPosY = 322; isAvailable = false; backgroundLayer1 = LakeBackground1; backgroundLayer2 = LakeBackground2; backgroundLayer3 = LakeBackground3; foregroundGraphics = LakeLevel1; levelWidth = 1273; levelHeight = 480; background2Height = 480; background2Width = 800; background3Height = 480; background3Width = 0x0400; background1Depth = 0; background2Depth = 1; background3Depth = 2; foregroundDepth = 3; cloudsOnBottom = true; cloudType = LakeClouds; cloudPosY = -100; slopePointPos[0] = [0, 65, 116, 172, 203, 218, 233, 220, 275, 322, 347, 421, 530, 579, 619, 679, 753, 830, 867, 895, 937, 952, 990, 1069, 1106, 1164, 1213, 1220, 1230, 1231, 1273]; slopePointPos[1] = [383, 356, 344, 344, 319, 317, 328, 357, 372, 389, 382, 384, 356, 366, 390, 390, 386, 375, 377, 357, 357, 369, 369, 362, 362, 376, 397, 363, 364, 391, 373]; treePos[0] = []; treePos[1] = []; treePos[2] = []; treePos[3] = []; treePos[4] = []; treePos[5] = []; treePos[6] = []; dragons = [FIREDRAGON, FIREWITCH, ICEWITCH, ICEDRAGON]; arms[0] = []; arms[1] = []; break; case 11: levelName = "Lake2"; levelType = LAKE; startingBlocks = 20; levelBonus = 25; mapPosX = 509; mapPosY = 382; isAvailable = false; backgroundLayer1 = LakeBackground1; backgroundLayer2 = LakeBackground2; backgroundLayer3 = LakeBackground3; foregroundGraphics = LakeLevel2; levelWidth = 0x0500; levelHeight = 0x0500; background2Height = 600; background2Width = 800; background3Height = 0x0300; background3Width = 0x0400; background1Depth = 0; background2Depth = 1; background3Depth = 2; foregroundDepth = 3; cloudsOnBottom = true; cloudType = LakeClouds; cloudPosY = -100; slopePointPos[0] = [0, 252, 153, 181, 177, 417, 416, 481, 495, 531, 589, 626, 652, 751, 791, 783, 814, 822, 857, 883, 898, 1130, 1132, 1168, 1180, 1043, 0x0500]; slopePointPos[1] = [1036, 1036, 1106, 1144, 1437, 1443, 1180, 1062, 958, 878, 546, 460, 434, 434, 569, 678, 755, 959, 1099, 1263, 1454, 1449, 1176, 1122, 1004, 938, 938]; treePos[0] = [133, 1148]; treePos[1] = [1036, 936]; treePos[2] = [100, 100]; treePos[3] = [100, 185]; treePos[4] = [4, 4]; treePos[5] = [17, 17]; treePos[6] = [1, 1]; dragons = []; arms[0] = []; arms[1] = []; break; case 12: levelName = "Lake3"; levelType = LAKE; startingBlocks = 22; levelBonus = 25; mapPosX = 450; mapPosY = 386; isAvailable = false; backgroundLayer1 = LakeBackground1; backgroundLayer2 = LakeBackground2; backgroundLayer3 = LakeBackground3; foregroundGraphics = LakeLevel3; levelWidth = 1680; levelHeight = 480; background2Height = 480; background2Width = 800; background3Height = 480; background3Width = 0x0400; background1Depth = 0; background2Depth = 1; background3Depth = 2; foregroundDepth = 3; cloudsOnBottom = true; cloudType = LakeClouds; cloudPosY = -100; slopePointPos[0] = [0, 92, 215, 201, 228, 339, 374, 425, 425, 458, 524, 558, 558, 591, 607, 688, 699, 711, 718, 840, 831, 840, 872, 969, 993, 1016, 1026, 1104, 1119, 1149, 1166, 1277, 1277, 1264, 1379, 1391, 1406, 1408, 1483, 1487, 1509, 1530, 1604, 1656]; slopePointPos[1] = [557, 376, 376, 407, 694, 694, 404, 353, 283, 265, 265, 304, 377, 484, 695, 688, 421, 392, 342, 342, 406, 536, 691, 680, 434, 400, 293, 293, 368, 428, 701, 701, 425, 376, 376, 400, 529, 698, 695, 412, 221, 200, 200, 731]; treePos[0] = [155, 783, 1328]; treePos[1] = [376, 341, 375]; treePos[2] = [100, 100, 100]; treePos[3] = [100, 235, 365]; treePos[4] = [10, 10, 10]; treePos[5] = [15, 15, 15]; treePos[6] = [2, 2, 2]; dragons = [ICEDRAGON]; arms[0] = [1560]; arms[1] = [-70]; break; case 13: levelName = "Lake4"; levelType = LAKE; startingBlocks = 15; levelBonus = 25; mapPosX = 439; mapPosY = 353; isAvailable = false; backgroundLayer1 = LakeBackground1; backgroundLayer2 = LakeBackground2; backgroundLayer3 = LakeBackground3; foregroundGraphics = LakeLevel4; levelWidth = 0x0500; levelHeight = 800; background2Height = 600; background2Width = 800; background3Height = 0x0300; background3Width = 0x0400; background1Depth = 0; background2Depth = 1; background3Depth = 2; foregroundDepth = 3; cloudsOnBottom = true; cloudType = LakeClouds; cloudPosY = -100; slopePointPos[0] = [0, 58, 116, 180, 199, 235, 285, 426, 481, 503, 543, 588, 628, 719, 759, 794, 825, 868, 886, 904, 1046, 1075, 1097, 1115, 1147, 1263, 0x0500]; slopePointPos[1] = [729, 707, 657, 620, 571, 518, 488, 488, 528, 590, 656, 703, 715, 716, 694, 651, 584, 542, 495, 469, 469, 510, 557, 667, 709, 747, 747]; treePos[0] = [358, 968]; treePos[1] = [489, 470]; treePos[2] = [100, 100]; treePos[3] = [100, 155]; treePos[4] = [3, 3]; treePos[5] = [12, 17]; treePos[6] = [2, 2]; dragons = []; arms[0] = []; arms[1] = []; break; case 14: levelName = "Lake5"; levelType = LAKE; startingBlocks = 7; levelBonus = 25; mapPosX = 382; mapPosY = 388; isAvailable = false; backgroundLayer1 = LakeBackground1; backgroundLayer2 = LakeBackground2; backgroundLayer3 = LakeBackground3; foregroundGraphics = LakeLevel5; levelWidth = 0x0500; levelHeight = 600; background2Height = 600; background2Width = 800; background3Height = 0x0300; background3Width = 0x0400; background1Depth = 0; background2Depth = 1; background3Depth = 2; foregroundDepth = 3; cloudsOnBottom = true; cloudType = LakeClouds; cloudPosY = -100; slopePointPos[0] = [0, 159, 215, 279, 313, 371, 471, 525, 792, 829, 940, 1039, 1113, 1190, 1284]; slopePointPos[1] = [670, 580, 523, 477, 434, 411, 411, 540, 540, 410, 410, 463, 557, 591, 670]; treePos[0] = [644]; treePos[1] = [541]; treePos[2] = [100]; treePos[3] = [100]; treePos[4] = [3]; treePos[5] = [18]; treePos[6] = [1]; dragons = [SHOCKWITCH]; arms[0] = []; arms[1] = []; break; case 15: levelName = "Swamp1"; levelType = SWAMP; startingBlocks = 18; levelBonus = 25; mapPosX = 261; mapPosY = 388; isAvailable = false; backgroundLayer1 = SwampBackground1; backgroundLayer2 = SwampBackground2; backgroundLayer3 = SwampBackground3; foregroundGraphics = SwampLevel1; levelWidth = 0x0500; levelHeight = 900; background2Height = 600; background2Width = 800; background3Height = 0x0300; background3Width = 0x0400; background1Depth = 0; background2Depth = 1; background3Depth = 2; foregroundDepth = 3; cloudsOnBottom = false; cloudType = SwampClouds; cloudPosY = (levelHeight - 80); slopePointPos[0] = [0, 253, 281, 348, 420, 368, 383, 388, 419, 613, 640, 659, 689, 679, 688, 723, 716, 700, 681, 714, 749, 987, 1044, 1073, 1129, 1240, 1234, 1281]; slopePointPos[1] = [233, 233, 277, 344, 336, 377, 437, 474, 486, 486, 508, 511, 490, 478, 466, 499, 509, 503, 528, 663, 731, 731, 754, 793, 834, 864, 831, 822]; treePos[0] = [132, 862]; treePos[1] = [233, 730]; treePos[2] = [100, 100]; treePos[3] = [100, 150]; treePos[4] = [2, 2]; treePos[5] = [19, 19]; treePos[6] = [1, 1]; dragons = []; arms[0] = []; arms[1] = []; break; case 16: levelName = "Swamp2"; levelType = SWAMP; startingBlocks = 10; levelBonus = 25; mapPosX = 201; mapPosY = 380; isAvailable = false; backgroundLayer1 = SwampBackground1; backgroundLayer2 = SwampBackground2; backgroundLayer3 = SwampBackground3; foregroundGraphics = SwampLevel2; levelWidth = 0x0500; levelHeight = 800; background2Height = 600; background2Width = 800; background3Height = 0x0300; background3Width = 0x0400; background1Depth = 0; background2Depth = 1; background3Depth = 2; foregroundDepth = 3; cloudsOnBottom = false; cloudType = SwampClouds; cloudPosY = (levelHeight - 80); slopePointPos[0] = [0, 46, 73, 94, 153, 153, 178, 267, 288, 288, 303, 330, 385, 430, 484, 535, 548, 571, 539, 779, 730, 743, 751, 781, 862, 894, 927, 946, 985, 1008, 1120, 1138, 1138, 1158, 1182, 1224, 0x0500]; slopePointPos[1] = [765, 739, 693, 567, 382, 267, 174, 174, 492, 547, 673, 735, 723, 754, 742, 709, 633, 564, 530, 530, 573, 628, 718, 736, 745, 730, 628, 0x0202, 420, 165, 165, 282, 465, 637, 732, 774, 780]; treePos[0] = [640]; treePos[1] = [529]; treePos[2] = [100]; treePos[3] = [100]; treePos[4] = [4]; treePos[5] = [18]; treePos[6] = [1]; dragons = [SHOCKDRAGON]; arms[0] = [215, 1060]; arms[1] = [-100, -120]; break; case 17: levelName = "Swamp3"; levelType = SWAMP; startingBlocks = 30; levelBonus = 30; mapPosX = 157; mapPosY = 356; isAvailable = false; backgroundLayer1 = SwampBackground1; backgroundLayer2 = SwampBackground2; backgroundLayer3 = SwampBackground3; foregroundGraphics = SwampLevel3; levelWidth = 1680; levelHeight = 1000; background2Height = 600; background2Width = 800; background3Height = 0x0300; background3Width = 0x0400; background1Depth = 0; background2Depth = 1; background3Depth = 2; foregroundDepth = 3; cloudsOnBottom = false; cloudType = SwampClouds; cloudPosY = (levelHeight - 80); slopePointPos[0] = [0, 64, 133, 133, 154, 293, 146, 102, 96, 138, 179, 239, 291, 356, 385, 431, 467, 543, 588, 684, 651, 883, 840, 889, 1001, 1072, 1099, 1048, 1187, 1202, 1261, 1318, 1341, 1329, 1456, 1448, 1477, 1540, 1587, 1553, 1593, 1628, 1639, 1680]; slopePointPos[1] = [236, 287, 318, 351, 408, 407, 488, 574, 616, 701, 724, 724, 703, 674, 672, 676, 653, 642, 684, 697, 650, 650, 698, 724, 724, 655, 592, 553, 553, 579, 601, 576, 519, 492, 492, 557, 586, 575, 519, 377, 327, 254, 213, 187]; treePos[0] = [226, 760, 200, 1399]; treePos[1] = [409, 650, 720, 491]; treePos[2] = [100, 100, 100, 100]; treePos[3] = [100, 412, 342, 232]; treePos[4] = [3, 1, 5, 5]; treePos[5] = [12, 19, 15, 16]; treePos[6] = [2, 1, 2, 2]; dragons = [SHOCKWITCH, FIREDRAGON, ICEWITCH]; arms[0] = []; arms[1] = []; break; case 18: levelName = "Swamp4"; levelType = SWAMP; startingBlocks = 20; levelBonus = 40; mapPosX = 131; mapPosY = 385; isAvailable = false; backgroundLayer1 = SwampBackground1; backgroundLayer2 = SwampBackground2; backgroundLayer3 = SwampBackground3; foregroundGraphics = SwampLevel4; levelWidth = 990; levelHeight = 680; background2Height = 600; background2Width = 800; background3Height = 0x0300; background3Width = 0x0400; background1Depth = 0; background2Depth = 1; background3Depth = 2; foregroundDepth = 3; cloudsOnBottom = false; cloudType = SwampClouds; cloudPosY = (levelHeight - 80); slopePointPos[0] = [0, 125, 138, 228, 441, 473, 487, 500, 500, 505, 990]; slopePointPos[1] = [329, 329, 427, 784, 784, 580, 531, 415, 343, 329, 329]; treePos[0] = [566, 749, 918]; treePos[1] = [329, 328, 328]; treePos[2] = [100, 100, 100]; treePos[3] = [100, 432, 712]; treePos[4] = [3, 2, 1]; treePos[5] = [17, 18, 19]; treePos[6] = [2, 2, 2]; dragons = []; arms[0] = []; arms[1] = []; break; case 19: levelName = "Swamp5"; levelType = SWAMP; startingBlocks = 30; levelBonus = 50; mapPosX = 121; mapPosY = 327; isAvailable = false; backgroundLayer1 = SwampBackground1; backgroundLayer2 = SwampBackground2; backgroundLayer3 = SwampBackground3; foregroundGraphics = SwampLevel5; levelWidth = 1680; levelHeight = 0x0500; background2Height = 600; background2Width = 800; background3Height = 0x0300; background3Width = 0x0400; background1Depth = 0; background2Depth = 1; background3Depth = 2; foregroundDepth = 3; cloudsOnBottom = false; cloudType = SwampClouds; cloudPosY = (levelHeight - 80); slopePointPos[0] = [0, 153, 153, 78, 337, 0x0101, 0x0101, 376, 376, 352, 524, 489, 489, 601, 601, 563, 706, 706, 1018, 1018, 1188, 1142, 1142, 1246, 1246, 1214, 1394, 1365, 1365, 1463, 1463, 1399, 1641, 1574, 1574]; slopePointPos[1] = [1456, 1351, 820, 785, 785, 819, 1546, 1546, 648, 607, 607, 648, 1546, 1546, 814, 770, 0x0303, 1002, 1002, 0x0303, 0x0303, 811, 1546, 1546, 640, 600, 600, 648, 1546, 1546, 811, 0x0300, 0x0300, 810, 1600]; treePos[0] = [202, 438, 639, 1097, 1296, 1534]; treePos[1] = [787, 610, 769, 770, 602, 766]; treePos[2] = [100, 100, 100, 100, 100, 100]; treePos[3] = [100, 232, 342, 363, 249, 120]; treePos[4] = [1, 2, 3, 3, 2, 1]; treePos[5] = [19, 17, 17, 17, 17, 19]; treePos[6] = [1, 2, 2, 2, 2, 1]; dragons = []; arms[0] = []; arms[1] = []; break; }; } public function activate(){ } private function startGame(_arg1:MouseEvent){ deactivate(); } } }//package
Section 197
//LevelMarker (LevelMarker) package { import flash.events.*; import flash.display.*; public class LevelMarker extends MovieClip { const WONLEVELFX:int = 5; const LIGHTNINGPROJECTILE:int = 14; const HURT2FX:int = 14; const CATAPULT:int = 2; const MOVEDESKIMOFX:int = 6; const FOREST:int = 2; const BIGBOULDERTRACTION:Number = 0.9; const ICEWITCH:int = 5; const AVALANCHEFX:int = 1; const RIGHTBOUNDARY:int = -640; const IRONRIMMEDPROJECTILE:int = 16; const ESKIMOFRICTION:Number = 0.9; const FOAMESKIMO:int = 1; const DRAGONFX:int = 19; const KNIGHTPROJECTILE:int = 19; const TITLE:int = 1; const ICEDRAGON:int = 2; const STONE:int = 2; const THRONEHEIGHT:int = 43; const GOODSPOTFX:int = 2; const TREEHEIGHT:int = 100; const NUMLEVELS:int = 20; const HURT1FX:int = 13; const TOPBOUNDARY:int = 0; const ESKIMODIEDFX:int = 9; const SHOCKWITCH:int = 6; const ICE:int = 4; const BIGBOULDERSIZE:int = 25; const SLOPE_ENDING_POINT:int = 50; const SPIKEBALLPROJECTILE:int = 18; const SCREENHEIGHT:int = 480; const ICEPROJECTILE:int = 13; const IRONCOST:int = 3; const TREEFRICTION:Number = 0; const CLIFFS:int = 4; const BACKRIGHTBOUNDARY:int = -320; const MAXHEALTH:int = 100; const FIREPROJECTILE:int = 12; const WOOD:int = 0; const BATTLE:int = 6; const WITCHFX:int = 23; const SCREENWIDTH:int = 640; const BUTTONSHORTFX:int = 29; const SWAMP:int = 5; const LEVELWIDTH:int = 0x0500; const STATE_PLACINGESKIMO:int = 1; const IRON:int = 3; const SHOTHITFX:int = 22; const TREEWIDTH:int = 20; const SHOCKFX:int = 21; const FOAMBLOCK:int = 3; const DELETE_BLOCK:int = 2; const ICEBLOCKMASS:int = 20; const BUTTONCLICKFX:int = 10; const BIGBOULDER1:int = 99; const BIGBOULDER2:int = 102; const BIGBOULDERFRICTION:Number = 0.1; const SPLASHSOUND:int = 28; const NOPEFX:int = 12; const TREBUCHET_CLEARANCE:int = 150; const SCROLLLIMIT:int = 25; const TREBUCHET:int = 1; const HOLDBLOCK:int = 104; const SHOCKDRAGON:int = 3; const BACKTOPBOUNDARY:int = 0; const ROCKPROJECTILE:int = 15; const COINFX:int = 18; const ESKIMOMASS:int = 200; const LEFTBOUNDARY:int = 0; const DRAG:int = 57; const ESKIMOBOUNCE:Number = 0.3; const PLACEDBLOCKFX:int = 7; const ESKIMOWIDTH:int = 15; const FIREWITCH:int = 4; const INCREASESIZE:int = 38; const KINGSUBLABEL:int = 99; const BUILD_BLOCK:int = 1; const BOTTOMBOUNDARY:int = -800; const BLOCKWIDTH:int = 35; const SPACEBAR:int = 32; const BIGBOULDERMASS:int = 100; const CATAPULTSHOTFX:int = 17; const SCROLLAMOUNT:int = 20; const FISTPOUNDSOUND:int = 27; const MUDCOST:int = 1; const CANNONBALLPROJECTILE:int = 17; const FOAMBOULDER:int = 2; const THRONEWIDTH:int = 31; const SLOPEFRICTION:Number = 0; const FOAMLANDSCAPE:int = 4; const LEVELHEIGHT:int = 0x0500; const FLYERSHOTFX:int = 20; const FLYERCLOSESPEED:int = 4; const STONECOST:int = 2; const BACKGROUNDSCROLLAMOUNT:int = 10; const LAKE:int = 3; const BACKLEFTBOUNDARY:int = 0; const MUD:int = 1; const TREE:int = 103; const DECREASESIZE:int = 40; const TREEMASS:Number = 50; const TREEBOUNCE:Number = 0.1; const FREEZEFX:int = 24; const DELETE:int = 48; const MEDBOULDER1:int = 98; const MEDBOULDER2:int = 101; const EXPORT:int = 96; const BIGBOULDERBOUNCE:Number = 0.5; const TREBUCHETSHOTFX:int = 16; const NOBLOCKSFX:int = 11; const SLOPE_POINT:int = 51; const LOSTLEVELFX:int = 3; const NO_BUILD_STATE:int = 0; const STATE_AVALANCHE:int = 3; const REMOVEDBLOCKFX:int = 8; const FIREDRAGON:int = 1; const STATE_BUILDINGIGLOO:int = 2; const FOAMCATAPULT:int = 5; const FLYERFARSPEED:int = 2; const SLOPEBOUNCE:Number = 0.25; const BLOCKHEIGHT:int = 35; const ESKIMOHEIGHT:int = 26; const ICEBLOCKFRICTION:Number = 0.7; const ICEBLOCKBOUNCE:Number = 0; const SLOPE_STARTING_POINT:int = 49; const SHOTHITSHORTFX:int = 26; const HURT3FX:int = 15; const SMALLBOULDER1:int = 97; const SMALLBOULDER2:int = 100; const WOODCOST:int = 1; const BACKBOTTOMBOUNDARY:int = -400; public var levelNumber:int;// = 0 public var isBeaten:Boolean;// = false public var isAvailable:Boolean;// = false public var beatenFlag:BeatenCrown; public var markerHover:MovieClip; public function LevelMarker(_arg1:int){ this.mouseChildren = false; levelNumber = _arg1; gotoAndStop("unavailable"); markerHover.visible = false; beatenFlag.visible = false; } private function mouseOverClip(_arg1:MouseEvent){ if (isAvailable){ markerHover.visible = true; }; } private function startLevel(_arg1:MouseEvent){ GameManager.leaveTitle(levelNumber); SoundManager.playFx(BUTTONCLICKFX); } public function makeBeaten(){ isBeaten = true; beatenFlag.visible = true; } public function deactivate(){ if (isAvailable){ removeEventListener(MouseEvent.CLICK, startLevel); }; removeEventListener(MouseEvent.ROLL_OVER, mouseOverClip); removeEventListener(MouseEvent.ROLL_OUT, mouseOutClip); } public function makeAvailable(){ isAvailable = true; gotoAndStop("available"); if (isBeaten){ beatenFlag.visible = true; }; } public function activate(){ if (isAvailable){ addEventListener(MouseEvent.CLICK, startLevel); this.buttonMode = true; this.useHandCursor = true; }; addEventListener(MouseEvent.ROLL_OVER, mouseOverClip); addEventListener(MouseEvent.ROLL_OUT, mouseOutClip); } private function mouseOutClip(_arg1:MouseEvent){ if (isAvailable){ markerHover.visible = false; }; } } }//package
Section 198
//LogoIntroClip (LogoIntroClip) package { import flash.display.*; public dynamic class LogoIntroClip extends MovieClip { } }//package
Section 199
//LostLevelSound (LostLevelSound) package { import flash.media.*; public dynamic class LostLevelSound extends Sound { } }//package
Section 200
//MapSelect (MapSelect) package { import flash.display.*; public dynamic class MapSelect extends MovieClip { } }//package
Section 201
//MarkerHover (MarkerHover) package { import flash.display.*; public dynamic class MarkerHover extends MovieClip { } }//package
Section 202
//MovedEskimoSound (MovedEskimoSound) package { import flash.media.*; public dynamic class MovedEskimoSound extends Sound { } }//package
Section 203
//MusicButton (MusicButton) package { import flash.display.*; public dynamic class MusicButton extends MovieClip { } }//package
Section 204
//NoBlocksSound (NoBlocksSound) package { import flash.media.*; public dynamic class NoBlocksSound extends Sound { } }//package
Section 205
//NopeSound (NopeSound) package { import flash.media.*; public dynamic class NopeSound extends Sound { } }//package
Section 206
//PlacedBlockSound (PlacedBlockSound) package { import flash.media.*; public dynamic class PlacedBlockSound extends Sound { } }//package
Section 207
//PlayMoreGamesButton (PlayMoreGamesButton) package { import flash.display.*; public dynamic class PlayMoreGamesButton extends SimpleButton { } }//package
Section 208
//Projectiles (Projectiles) package { import flash.display.*; public dynamic class Projectiles extends MovieClip { public function Projectiles(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame8(){ stop(); } function frame10(){ stop(); } function frame11(){ stop(); } function frame12(){ stop(); } function frame13(){ stop(); } function frame14(){ stop(); } function frame15(){ stop(); } function frame16(){ stop(); } function frame9(){ stop(); } function frame18(){ stop(); } function frame19(){ stop(); } function frame17(){ stop(); } } }//package
Section 209
//RedThrone (RedThrone) package { import flash.display.*; import flash.text.*; public dynamic class RedThrone extends MovieClip { public var moveKingText:TextField; public var kingClip:King; } }//package
Section 210
//RemovedBlockSound (RemovedBlockSound) package { import flash.media.*; public dynamic class RemovedBlockSound extends Sound { } }//package
Section 211
//ReturnToMapButton (ReturnToMapButton) package { import flash.display.*; public dynamic class ReturnToMapButton extends SimpleButton { } }//package
Section 212
//RightHud (RightHud) package { import flash.display.*; public dynamic class RightHud extends MovieClip { public var timeContainer:MovieClip; public var healthContainer:MovieClip; } }//package
Section 213
//Rock1 (Rock1) package { import flash.display.*; public dynamic class Rock1 extends MovieClip { } }//package
Section 214
//ScoreScreen (ScoreScreen) package { import flash.display.*; public dynamic class ScoreScreen extends MovieClip { public var returnButton:SimpleButton; public var winStuff:MovieClip; public var continueButton:SimpleButton; public var loseStuff:MovieClip; } }//package
Section 215
//ScreenObscurer (ScreenObscurer) package { import flash.display.*; public dynamic class ScreenObscurer extends MovieClip { public function ScreenObscurer(){ addFrameScript(18, frame19); } function frame19(){ stop(); } } }//package
Section 216
//ScrollArrow (ScrollArrow) package { import flash.display.*; public dynamic class ScrollArrow extends MovieClip { public function ScrollArrow(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame8(){ stop(); } } }//package
Section 217
//ShockBall (ShockBall) package { import flash.display.*; public dynamic class ShockBall extends MovieClip { } }//package
Section 218
//ShockDragon (ShockDragon) package { public dynamic class ShockDragon extends Flyer { } }//package
Section 219
//ShockSound (ShockSound) package { import flash.media.*; public dynamic class ShockSound extends Sound { } }//package
Section 220
//ShockTrail (ShockTrail) package { import flash.geom.*; import org.flintparticles.common.initializers.*; import org.flintparticles.common.actions.*; import org.flintparticles.common.counters.*; import org.flintparticles.twoD.zones.*; import org.flintparticles.twoD.emitters.*; import org.flintparticles.twoD.actions.*; import org.flintparticles.twoD.initializers.*; import org.flintparticles.common.displayObjects.*; public class ShockTrail { public var stoneTrail:Emitter2D; public var emitterArray:Array; public function ShockTrail(_arg1:int, _arg2:int){ stoneTrail = new Emitter2D(); emitterArray = new Array(); super(); stoneTrail.counter = new Blast(10); stoneTrail.addInitializer(new Lifetime(0.25, 0.75)); stoneTrail.addInitializer(new Velocity(new DiscZone(new Point(0, 0), 80, 40))); stoneTrail.addInitializer(new SharedImage(new Line(10))); stoneTrail.addInitializer(new ColorInit(4294967040, 4294967295)); stoneTrail.addAction(new Age()); stoneTrail.addAction(new Move()); stoneTrail.addAction(new RotateToDirection()); stoneTrail.addAction(new Fade(1, 0)); stoneTrail.x = _arg1; stoneTrail.y = _arg2; stoneTrail.start(); emitterArray.push(stoneTrail); } } }//package
Section 221
//ShockWitch (ShockWitch) package { public dynamic class ShockWitch extends Flyer { } }//package
Section 222
//ShotHitShortSound (ShotHitShortSound) package { import flash.media.*; public dynamic class ShotHitShortSound extends Sound { } }//package
Section 223
//ShotHitSound (ShotHitSound) package { import flash.media.*; public dynamic class ShotHitSound extends Sound { } }//package
Section 224
//SignTutorial (SignTutorial) package { import flash.display.*; public dynamic class SignTutorial extends MovieClip { public function SignTutorial(){ addFrameScript(0, frame1, 36, frame37, 67, frame68); } function frame37(){ stop(); } function frame1(){ stop(); } function frame68(){ stop(); } } }//package
Section 225
//SmallBlock (SmallBlock) package { import flash.display.*; public dynamic class SmallBlock extends MovieClip { public function SmallBlock(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame8(){ stop(); } function frame9(){ stop(); } } }//package
Section 226
//SmallBricks (SmallBricks) package { import flash.display.*; public dynamic class SmallBricks extends MovieClip { public function SmallBricks(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } } }//package
Section 227
//SmokeTrail (SmokeTrail) package { import flash.geom.*; import org.flintparticles.common.initializers.*; import org.flintparticles.common.actions.*; import org.flintparticles.common.counters.*; import org.flintparticles.twoD.zones.*; import org.flintparticles.twoD.emitters.*; import org.flintparticles.twoD.actions.*; import org.flintparticles.twoD.initializers.*; import org.flintparticles.common.displayObjects.*; public class SmokeTrail { public var emitterArray:Array; public var fire:Emitter2D; public var smoke:Emitter2D; public function SmokeTrail(_arg1:int, _arg2:int){ smoke = new Emitter2D(); fire = new Emitter2D(); emitterArray = new Array(); super(); smoke.counter = new Blast(2); smoke.addInitializer(new Lifetime(2, 3)); smoke.addInitializer(new Velocity(new DiscSectorZone(new Point(0, 0), 40, 30, ((-4 * Math.PI) / 7), ((-3 * Math.PI) / 7)))); smoke.addInitializer(new SharedImage(new RadialDot(6))); smoke.addAction(new Age()); smoke.addAction(new Move()); smoke.addAction(new LinearDrag(0.01)); smoke.addAction(new ScaleImage(1, 15)); smoke.addAction(new Fade(0.15, 0)); smoke.addAction(new RandomDrift(15, 15)); smoke.x = _arg1; smoke.y = _arg2; smoke.start(); fire.counter = new Blast(5); fire.addInitializer(new Lifetime(1, 2)); fire.addInitializer(new Velocity(new DiscSectorZone(new Point(0, 0), 20, 10, -(Math.PI), 0))); fire.addInitializer(new Position(new DiscZone(new Point(0, 0), 3))); fire.addInitializer(new SharedImage(new RadialDot(8))); fire.addAction(new Age()); fire.addAction(new Move()); fire.addAction(new LinearDrag(1)); fire.addAction(new Accelerate(0, -40)); fire.addAction(new ColorChange(4294953984, 0xCC0000)); fire.addAction(new ScaleImage(1, 1.5)); fire.x = _arg1; fire.y = _arg2; fire.start(); emitterArray.push(smoke); emitterArray.push(fire); } } }//package
Section 228
//SoundManager (SoundManager) package { import caurina.transitions.*; import flash.media.*; public final class SoundManager { public static var removedBlockSound:RemovedBlockSound = new RemovedBlockSound(); public static var ssIntroSound:SSIntroSound = new SSIntroSound(); public static var forestMusic:ForestMusic = new ForestMusic(); public static var catapultShotSound:CatapultShotSound = new CatapultShotSound(); public static var shockSound:ShockSound = new ShockSound(); public static var witchSound:WitchSound = new WitchSound(); public static var shotHitShortSound:ShotHitShortSound = new ShotHitShortSound(); public static var introMusic:IntroMusic = new IntroMusic(); public static var musicChannel:SoundChannel = new SoundChannel(); public static var placedBlockSound:PlacedBlockSound = new PlacedBlockSound(); public static var wonLevelSound:WonLevelSound = new WonLevelSound(); public static var cliffMusic:CliffMusic = new CliffMusic(); public static var noBlocksSound:NoBlocksSound = new NoBlocksSound(); public static var currentMusic:int = 1; public static var hurt1Sound:Hurt1Sound = new Hurt1Sound(); public static var lostLevelSound:LostLevelSound = new LostLevelSound(); public static var swampMusic:SwampMusic = new SwampMusic(); public static var flyerShotSound:FlyerShotSound = new FlyerShotSound(); public static var freezeSound:FreezeSound = new FreezeSound(); public static var nopeSound:NopeSound = new NopeSound(); public static var fxTransform:SoundTransform = new SoundTransform(); public static var dragonSound:DragonSound = new DragonSound(); public static var buttonShortSound:ButtonShortSound = new ButtonShortSound(); public static var musicTransform:SoundTransform = new SoundTransform(); public static var musicPlaying:Boolean = false; public static var hurt2Sound:Hurt2Sound = new Hurt2Sound(); public static var battleMusic:BattleMusic = new BattleMusic(); public static var movedEskimoSound:MovedEskimoSound = new MovedEskimoSound(); public static var fxOn:Boolean = true; public static var lakeMusic:LakeMusic = new LakeMusic(); public static var trebuchetShotSound:TrebuchetShotSound = new TrebuchetShotSound(); public static var fxChannel:SoundChannel = new SoundChannel(); public static var musicOn:Boolean = true; public static var shotHitSound:ShotHitSound = new ShotHitSound(); public static var splashSound:SplashSound = new SplashSound(); public static var hurt3Sound:Hurt3Sound = new Hurt3Sound(); public static var fistPoundSound:FistPoundSound = new FistPoundSound(); public static var goodSpotSound:GoodSpotSound = new GoodSpotSound(); public static var buttonClickedSound:ButtonClickedSound = new ButtonClickedSound(); public static var eskimoDiedSound:EskimoDiedSound = new EskimoDiedSound(); public static var coinSound:CoinSound = new CoinSound(); public static function initiate(){ musicTransform.volume = 0; musicChannel.soundTransform = musicTransform; } public static function playFx(_arg1:int){ if (fxOn){ switch (_arg1){ case 1: break; case 2: fxChannel = goodSpotSound.play(); break; case 3: fxChannel = lostLevelSound.play(); break; case 5: fxChannel = wonLevelSound.play(); break; case 6: fxChannel = movedEskimoSound.play(); break; case 7: fxChannel = placedBlockSound.play(); break; case 8: fxChannel = removedBlockSound.play(); break; case 9: fxChannel = eskimoDiedSound.play(); break; case 10: fxChannel = buttonClickedSound.play(); break; case 11: fxChannel = noBlocksSound.play(); break; case 12: fxChannel = nopeSound.play(); break; case 13: fxChannel = hurt1Sound.play(); break; case 14: fxChannel = hurt2Sound.play(); break; case 15: fxChannel = hurt3Sound.play(); break; case 16: fxChannel = trebuchetShotSound.play(); break; case 17: fxChannel = catapultShotSound.play(); break; case 18: fxChannel = coinSound.play(); break; case 19: fxChannel = dragonSound.play(); break; case 20: fxChannel = flyerShotSound.play(); break; case 21: fxChannel = shockSound.play(); break; case 22: fxChannel = shotHitSound.play(); break; case 23: fxChannel = witchSound.play(); break; case 24: fxChannel = freezeSound.play(); break; case 25: fxChannel = ssIntroSound.play(); break; case 26: fxChannel = shotHitShortSound.play(); break; case 27: fxChannel = fistPoundSound.play(); break; case 28: fxChannel = splashSound.play(); break; case 29: fxChannel = buttonShortSound.play(); break; }; }; } public static function stopAndStartMusic(){ Tweener.addTween(musicTransform, {volume:0, time:1, onUpdate:function (){ musicChannel.soundTransform = musicTransform; }, onComplete:function (){ musicChannel.stop(); startMusic(); }}); } public static function fxToggle(){ if (fxOn){ Tweener.addTween(fxTransform, {volume:0, time:1, onUpdate:function (){ fxChannel.soundTransform = fxTransform; }, onComplete:function (){ fxChannel.stop(); }}); fxOn = false; } else { fxOn = true; }; } public static function stopMusic(){ Tweener.addTween(musicTransform, {volume:0, time:1, onUpdate:function (){ musicChannel.soundTransform = musicTransform; }, onComplete:function (){ musicChannel.stop(); musicPlaying = false; }}); } public static function startMusic(){ if (musicOn){ switch (currentMusic){ case 1: musicChannel = introMusic.play(0, int.MAX_VALUE); break; case 2: musicChannel = forestMusic.play(0, int.MAX_VALUE); break; case 3: musicChannel = lakeMusic.play(0, int.MAX_VALUE); break; case 4: musicChannel = cliffMusic.play(0, int.MAX_VALUE); break; case 5: musicChannel = swampMusic.play(0, int.MAX_VALUE); break; case 6: musicChannel = battleMusic.play(0, int.MAX_VALUE); break; }; Tweener.addTween(musicTransform, {volume:1, time:3, onUpdate:function (){ musicChannel.soundTransform = musicTransform; }}); musicPlaying = true; }; } public static function switchMusic(_arg1:int){ currentMusic = _arg1; if (musicOn){ if (musicPlaying){ stopAndStartMusic(); } else { startMusic(); }; }; } public static function musicToggle(){ if (musicOn){ stopMusic(); musicOn = false; } else { musicOn = true; startMusic(); }; } } }//package
Section 229
//SpikeBall1 (SpikeBall1) package { import flash.display.*; public dynamic class SpikeBall1 extends MovieClip { } }//package
Section 230
//SplashSound (SplashSound) package { import flash.media.*; public dynamic class SplashSound extends Sound { } }//package
Section 231
//SSButon (SSButon) package { import flash.display.*; public dynamic class SSButon extends SimpleButton { } }//package
Section 232
//SSIntroSound (SSIntroSound) package { import flash.media.*; public dynamic class SSIntroSound extends Sound { } }//package
Section 233
//SSTitleButton (SSTitleButton) package { import flash.display.*; public dynamic class SSTitleButton extends SimpleButton { } }//package
Section 234
//StartBattleButton (StartBattleButton) package { import flash.display.*; public dynamic class StartBattleButton extends SimpleButton { } }//package
Section 235
//StoneExplosion (StoneExplosion) package { import flash.geom.*; import org.flintparticles.common.initializers.*; import org.flintparticles.common.actions.*; import org.flintparticles.common.counters.*; import org.flintparticles.twoD.zones.*; import org.flintparticles.twoD.emitters.*; import org.flintparticles.twoD.actions.*; import org.flintparticles.twoD.initializers.*; import org.flintparticles.common.displayObjects.*; public class StoneExplosion { public var littleStones:Emitter2D; public var fire:Emitter2D; public var centerFire:Emitter2D; public var stones:Emitter2D; public var emitterArray:Array; public var backFire:Emitter2D; public var yPos:int;// = 0 public var xPos:int;// = 0 public function StoneExplosion(_arg1:int, _arg2:int){ stones = new Emitter2D(); littleStones = new Emitter2D(); fire = new Emitter2D(); centerFire = new Emitter2D(); backFire = new Emitter2D(); emitterArray = new Array(); super(); xPos = _arg1; yPos = _arg2; stones.counter = new Blast(8); stones.addInitializer(new Lifetime(0.25, 0.75)); stones.addInitializer(new Velocity(new DiscZone(new Point(0, 0), 40, 1))); stones.addInitializer(new SharedImage(new RadialDot(20))); stones.addInitializer(new ColorInit(4279308561, 4291611852)); stones.addAction(new Age()); stones.addAction(new Move()); stones.addAction(new Fade(0.5, 0)); stones.addAction(new RandomDrift(30, 30)); stones.x = _arg1; stones.y = _arg2; stones.start(); littleStones.counter = new Blast(10); littleStones.addInitializer(new Lifetime(0.25, 0.75)); littleStones.addInitializer(new Velocity(new DiscZone(new Point(0, 0), 150, 1))); littleStones.addInitializer(new SharedImage(new RadialDot(5))); littleStones.addInitializer(new ColorInit(4291611852, 4281545523)); littleStones.addAction(new Age()); littleStones.addAction(new Move()); littleStones.addAction(new Fade(1, 0)); littleStones.addAction(new RandomDrift(150, 150)); littleStones.x = _arg1; littleStones.y = _arg2; littleStones.start(); emitterArray.push(stones); emitterArray.push(littleStones); } } }//package
Section 236
//StoneTrail (StoneTrail) package { import flash.geom.*; import org.flintparticles.common.initializers.*; import org.flintparticles.common.actions.*; import org.flintparticles.common.counters.*; import org.flintparticles.twoD.zones.*; import org.flintparticles.twoD.emitters.*; import org.flintparticles.twoD.actions.*; import org.flintparticles.twoD.initializers.*; import org.flintparticles.common.displayObjects.*; public class StoneTrail { public var stoneTrail:Emitter2D; public var emitterArray:Array; public function StoneTrail(_arg1:int, _arg2:int){ stoneTrail = new Emitter2D(); emitterArray = new Array(); super(); stoneTrail.counter = new Blast(1); stoneTrail.addInitializer(new Lifetime(0.25, 0.75)); stoneTrail.addInitializer(new Velocity(new DiscZone(new Point(0, 0), 20, 1))); stoneTrail.addInitializer(new SharedImage(new RadialDot(4))); stoneTrail.addInitializer(new ColorInit(4278190080, 4284900966)); stoneTrail.addAction(new Age()); stoneTrail.addAction(new Move()); stoneTrail.addAction(new Fade(0.75, 0)); stoneTrail.addAction(new RandomDrift(15, 15)); stoneTrail.x = _arg1; stoneTrail.y = _arg2; stoneTrail.start(); emitterArray.push(stoneTrail); } } }//package
Section 237
//SuperFlashBrosButton (SuperFlashBrosButton) package { import flash.display.*; public dynamic class SuperFlashBrosButton extends SimpleButton { } }//package
Section 238
//SwampBackground1 (SwampBackground1) package { public dynamic class SwampBackground1 extends BackgroundLayer { } }//package
Section 239
//SwampBackground2 (SwampBackground2) package { public dynamic class SwampBackground2 extends BackgroundLayer { } }//package
Section 240
//SwampBackground3 (SwampBackground3) package { public dynamic class SwampBackground3 extends BackgroundLayer { } }//package
Section 241
//SwampClouds (SwampClouds) package { import flash.display.*; public dynamic class SwampClouds extends MovieClip { } }//package
Section 242
//SwampLevel1 (SwampLevel1) package { import flash.display.*; public dynamic class SwampLevel1 extends Sprite { } }//package
Section 243
//SwampLevel2 (SwampLevel2) package { import flash.display.*; public dynamic class SwampLevel2 extends Sprite { } }//package
Section 244
//SwampLevel3 (SwampLevel3) package { import flash.display.*; public dynamic class SwampLevel3 extends Sprite { } }//package
Section 245
//SwampLevel4 (SwampLevel4) package { import flash.display.*; public dynamic class SwampLevel4 extends Sprite { } }//package
Section 246
//SwampLevel5 (SwampLevel5) package { import flash.display.*; public dynamic class SwampLevel5 extends Sprite { } }//package
Section 247
//SwampMusic (SwampMusic) package { import flash.media.*; public dynamic class SwampMusic extends Sound { } }//package
Section 248
//Symbol1 (Symbol1) package { import flash.display.*; public dynamic class Symbol1 extends SimpleButton { public var startGameButton:SimpleButton; } }//package
Section 249
//ToggleButton (ToggleButton) package { import flash.events.*; import flash.display.*; public class ToggleButton { public var idNumber:int;// = 0 public var isOn:Boolean;// = false public var isMouseOver:Boolean;// = false public var clip:MovieClip; public function turnOn(){ isOn = true; if (isMouseOver){ clip.gotoAndStop("onOver"); } else { clip.gotoAndStop("on"); }; } public function mouseOverButton(_arg1:MouseEvent){ isMouseOver = true; if (isOn){ clip.gotoAndStop("onOver"); } else { clip.gotoAndStop("offOver"); }; } public function deactivate(){ clip.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverButton); clip.removeEventListener(MouseEvent.MOUSE_OUT, mouseOffButton); clip.buttonMode = false; } public function turnOff(){ isOn = false; if (isMouseOver){ clip.gotoAndStop("offOver"); } else { clip.gotoAndStop("off"); }; } public function activate(){ clip.addEventListener(MouseEvent.MOUSE_OVER, mouseOverButton); clip.addEventListener(MouseEvent.MOUSE_OUT, mouseOffButton); clip.buttonMode = true; } public function mouseClickedButton(_arg1:MouseEvent){ if (isOn){ isOn = false; clip.gotoAndStop("offOver"); } else { isOn = true; clip.gotoAndStop("onOver"); }; } public function mouseOffButton(_arg1:MouseEvent){ isMouseOver = false; if (isOn){ clip.gotoAndStop("on"); } else { clip.gotoAndStop("off"); }; } } }//package
Section 250
//TransitionScreen (TransitionScreen) package { import flash.display.*; public dynamic class TransitionScreen extends MovieClip { } }//package
Section 251
//Trebuchet (Trebuchet) package { import flash.display.*; import org.generalrelativity.foam.view.*; import org.flintparticles.twoD.renderers.*; import flash.net.*; import mochi.*; public class Trebuchet extends MovieClip { const WONLEVELFX:int = 5; const LIGHTNINGPROJECTILE:int = 14; const HURT2FX:int = 14; const CATAPULT:int = 2; const MOVEDESKIMOFX:int = 6; const FOREST:int = 2; const BIGBOULDERTRACTION:Number = 0.9; const ICEWITCH:int = 5; const AVALANCHEFX:int = 1; const RIGHTBOUNDARY:int = -640; const IRONRIMMEDPROJECTILE:int = 16; const ESKIMOFRICTION:Number = 0.9; const FOAMESKIMO:int = 1; const DRAGONFX:int = 19; const KNIGHTPROJECTILE:int = 19; const TITLE:int = 1; const ICEDRAGON:int = 2; const STONE:int = 2; const THRONEHEIGHT:int = 43; const GOODSPOTFX:int = 2; const TREEHEIGHT:int = 100; const NUMLEVELS:int = 20; const HURT1FX:int = 13; const TOPBOUNDARY:int = 0; const ESKIMODIEDFX:int = 9; const SHOCKWITCH:int = 6; const ICE:int = 4; const BIGBOULDERSIZE:int = 25; const SLOPE_ENDING_POINT:int = 50; const SPIKEBALLPROJECTILE:int = 18; const SCREENHEIGHT:int = 480; const ICEPROJECTILE:int = 13; const IRONCOST:int = 3; const TREEFRICTION:Number = 0; const CLIFFS:int = 4; const BACKRIGHTBOUNDARY:int = -320; const MAXHEALTH:int = 100; const FIREPROJECTILE:int = 12; const WOOD:int = 0; const BATTLE:int = 6; const WITCHFX:int = 23; const SCREENWIDTH:int = 640; const BUTTONSHORTFX:int = 29; const SWAMP:int = 5; const LEVELWIDTH:int = 0x0500; const STATE_PLACINGESKIMO:int = 1; const IRON:int = 3; const SHOTHITFX:int = 22; const TREEWIDTH:int = 20; const SHOCKFX:int = 21; const ICEBLOCKMASS:int = 20; const FOAMBLOCK:int = 3; const DELETE_BLOCK:int = 2; const BUTTONCLICKFX:int = 10; const BIGBOULDER1:int = 99; const BIGBOULDER2:int = 102; const BIGBOULDERFRICTION:Number = 0.1; const SPLASHSOUND:int = 28; const NOPEFX:int = 12; const TREBUCHET_CLEARANCE:int = 150; const SCROLLLIMIT:int = 25; const TREBUCHET:int = 1; const HOLDBLOCK:int = 104; const SHOCKDRAGON:int = 3; const BACKTOPBOUNDARY:int = 0; const ROCKPROJECTILE:int = 15; const ESKIMOMASS:int = 200; const COINFX:int = 18; const PLACEDBLOCKFX:int = 7; const LEFTBOUNDARY:int = 0; const DRAG:int = 57; const ESKIMOBOUNCE:Number = 0.3; const ESKIMOWIDTH:int = 15; const FIREWITCH:int = 4; const INCREASESIZE:int = 38; const KINGSUBLABEL:int = 99; const BUILD_BLOCK:int = 1; const BOTTOMBOUNDARY:int = -800; const BLOCKWIDTH:int = 35; const SPACEBAR:int = 32; const BIGBOULDERMASS:int = 100; const CATAPULTSHOTFX:int = 17; const SCROLLAMOUNT:int = 20; const FISTPOUNDSOUND:int = 27; const MUDCOST:int = 1; const CANNONBALLPROJECTILE:int = 17; const FOAMBOULDER:int = 2; const THRONEWIDTH:int = 31; const SLOPEFRICTION:Number = 0; const FOAMLANDSCAPE:int = 4; const LEVELHEIGHT:int = 0x0500; const FLYERSHOTFX:int = 20; const FLYERCLOSESPEED:int = 4; const STONECOST:int = 2; const BACKGROUNDSCROLLAMOUNT:int = 10; const LAKE:int = 3; const BACKLEFTBOUNDARY:int = 0; const MUD:int = 1; const TREE:int = 103; const DECREASESIZE:int = 40; const TREEMASS:Number = 50; const TREEBOUNCE:Number = 0.1; const FREEZEFX:int = 24; const DELETE:int = 48; const MEDBOULDER1:int = 98; const MEDBOULDER2:int = 101; const EXPORT:int = 96; const BIGBOULDERBOUNCE:Number = 0.5; const TREBUCHETSHOTFX:int = 16; const NOBLOCKSFX:int = 11; const SLOPE_POINT:int = 51; const LOSTLEVELFX:int = 3; const NO_BUILD_STATE:int = 0; const STATE_AVALANCHE:int = 3; const REMOVEDBLOCKFX:int = 8; const FIREDRAGON:int = 1; const STATE_BUILDINGIGLOO:int = 2; const FOAMCATAPULT:int = 5; const FLYERFARSPEED:int = 2; const SLOPEBOUNCE:Number = 0.25; const BLOCKHEIGHT:int = 35; const ESKIMOHEIGHT:int = 26; const ICEBLOCKFRICTION:Number = 0.7; const SLOPE_STARTING_POINT:int = 49; const ICEBLOCKBOUNCE:Number = 0; const SMALLBOULDER1:int = 97; const SMALLBOULDER2:int = 100; const SHOTHITSHORTFX:int = 26; const HURT3FX:int = 15; const WOODCOST:int = 1; const BACKBOTTOMBOUNDARY:int = -400; public var reloadTime:int;// = 0 private var initialCounter:int;// = 0 public var reloadCounter:int;// = 0 public var shotCount:int;// = 0 public var animationDelay:int;// = 15 public var trebuchetArm:MovieClip; public var initialDelay:int;// = 0 public var passedInitialDelay:Boolean;// = false public var type:int;// = 0 public var readyToShoot:Boolean;// = false public var startAnimation:Boolean;// = false public var shotType:int;// = 0 public var projectile:Projectiles; public function Trebuchet(){ addFrameScript(0, frame1, 1, frame2, 84, frame85); } function frame2(){ trebuchetArm.gotoAndPlay(2); trebuchetArm.barrel.gotoAndPlay(2); trebuchetArm.throwerArm.gotoAndPlay(2); trebuchetArm.throwerArm.thrower.gotoAndPlay(2); } function frame1(){ stop(); trebuchetArm.stop(); trebuchetArm.barrel.stop(); trebuchetArm.throwerArm.stop(); trebuchetArm.throwerArm.thrower.stop(); } public function update(){ if (!passedInitialDelay){ initialCounter++; if (initialCounter == (initialDelay - animationDelay)){ startAnimation = true; } else { startAnimation = false; }; if (initialCounter > initialDelay){ passedInitialDelay = true; readyToShoot = true; }; } else { if ((((reloadCounter == (reloadTime - animationDelay))) && ((shotCount > 0)))){ startAnimation = true; } else { startAnimation = false; }; if (readyToShoot){ readyToShoot = false; shotCount--; reloadCounter = 0; } else { reloadCounter++; if ((((reloadCounter >= reloadTime)) && ((shotCount > 0)))){ readyToShoot = true; }; }; }; } function frame85(){ gotoAndStop(1); } } }//package
Section 252
//TrebuchetShotSound (TrebuchetShotSound) package { import flash.media.*; public dynamic class TrebuchetShotSound extends Sound { } }//package
Section 253
//WitchSound (WitchSound) package { import flash.media.*; public dynamic class WitchSound extends Sound { } }//package
Section 254
//WonGameScreen (WonGameScreen) package { import flash.events.*; import flash.display.*; import flash.net.*; public class WonGameScreen extends MovieClip { const WONLEVELFX:int = 5; const LIGHTNINGPROJECTILE:int = 14; const HURT2FX:int = 14; const CATAPULT:int = 2; const MOVEDESKIMOFX:int = 6; const FOREST:int = 2; const BIGBOULDERTRACTION:Number = 0.9; const AVALANCHEFX:int = 1; const RIGHTBOUNDARY:int = -640; const IRONRIMMEDPROJECTILE:int = 16; const ESKIMOFRICTION:Number = 0.9; const ICEWITCH:int = 5; const DRAGONFX:int = 19; const FOAMESKIMO:int = 1; const KNIGHTPROJECTILE:int = 19; const TITLE:int = 1; const ICEDRAGON:int = 2; const STONE:int = 2; const THRONEHEIGHT:int = 43; const GOODSPOTFX:int = 2; const TREEHEIGHT:int = 100; const NUMLEVELS:int = 20; const HURT1FX:int = 13; const TOPBOUNDARY:int = 0; const ESKIMODIEDFX:int = 9; const SHOCKWITCH:int = 6; const ICE:int = 4; const BIGBOULDERSIZE:int = 25; const SLOPE_ENDING_POINT:int = 50; const SPIKEBALLPROJECTILE:int = 18; const SCREENHEIGHT:int = 480; const ICEPROJECTILE:int = 13; const IRONCOST:int = 3; const TREEFRICTION:Number = 0; const CLIFFS:int = 4; const BACKRIGHTBOUNDARY:int = -320; const MAXHEALTH:int = 100; const FIREPROJECTILE:int = 12; const WOOD:int = 0; const BATTLE:int = 6; const WITCHFX:int = 23; const SCREENWIDTH:int = 640; const BUTTONSHORTFX:int = 29; const SWAMP:int = 5; const LEVELWIDTH:int = 0x0500; const STATE_PLACINGESKIMO:int = 1; const IRON:int = 3; const SHOTHITFX:int = 22; const TREEWIDTH:int = 20; const SHOCKFX:int = 21; const ICEBLOCKMASS:int = 20; const FOAMBLOCK:int = 3; const DELETE_BLOCK:int = 2; const BUTTONCLICKFX:int = 10; const BIGBOULDER1:int = 99; const BIGBOULDER2:int = 102; const BIGBOULDERFRICTION:Number = 0.1; const SPLASHSOUND:int = 28; const NOPEFX:int = 12; const TREBUCHET_CLEARANCE:int = 150; const SCROLLLIMIT:int = 25; const TREBUCHET:int = 1; const HOLDBLOCK:int = 104; const SHOCKDRAGON:int = 3; const BACKTOPBOUNDARY:int = 0; const ROCKPROJECTILE:int = 15; const ESKIMOMASS:int = 200; const COINFX:int = 18; const PLACEDBLOCKFX:int = 7; const LEFTBOUNDARY:int = 0; const DRAG:int = 57; const ESKIMOBOUNCE:Number = 0.3; const ESKIMOWIDTH:int = 15; const FIREWITCH:int = 4; const INCREASESIZE:int = 38; const KINGSUBLABEL:int = 99; const BUILD_BLOCK:int = 1; const BOTTOMBOUNDARY:int = -800; const BLOCKWIDTH:int = 35; const SPACEBAR:int = 32; const BIGBOULDERMASS:int = 100; const SCROLLAMOUNT:int = 20; const FISTPOUNDSOUND:int = 27; const MUDCOST:int = 1; const CATAPULTSHOTFX:int = 17; const CANNONBALLPROJECTILE:int = 17; const THRONEWIDTH:int = 31; const FOAMBOULDER:int = 2; const SLOPEFRICTION:Number = 0; const FOAMLANDSCAPE:int = 4; const LEVELHEIGHT:int = 0x0500; const FLYERSHOTFX:int = 20; const LAKE:int = 3; const STONECOST:int = 2; const BACKGROUNDSCROLLAMOUNT:int = 10; const FLYERCLOSESPEED:int = 4; const BACKLEFTBOUNDARY:int = 0; const MUD:int = 1; const TREE:int = 103; const DECREASESIZE:int = 40; const TREEMASS:Number = 50; const FREEZEFX:int = 24; const DELETE:int = 48; const TREEBOUNCE:Number = 0.1; const MEDBOULDER1:int = 98; const MEDBOULDER2:int = 101; const EXPORT:int = 96; const BIGBOULDERBOUNCE:Number = 0.5; const TREBUCHETSHOTFX:int = 16; const NOBLOCKSFX:int = 11; const SLOPE_POINT:int = 51; const LOSTLEVELFX:int = 3; const NO_BUILD_STATE:int = 0; const STATE_AVALANCHE:int = 3; const REMOVEDBLOCKFX:int = 8; const FIREDRAGON:int = 1; const STATE_BUILDINGIGLOO:int = 2; const FOAMCATAPULT:int = 5; const FLYERFARSPEED:int = 2; const SLOPEBOUNCE:Number = 0.25; const BLOCKHEIGHT:int = 35; const ESKIMOHEIGHT:int = 26; const ICEBLOCKFRICTION:Number = 0.7; const SLOPE_STARTING_POINT:int = 49; const ICEBLOCKBOUNCE:Number = 0; const SMALLBOULDER1:int = 97; const SMALLBOULDER2:int = 100; const SHOTHITSHORTFX:int = 26; const HURT3FX:int = 15; const WOODCOST:int = 1; const BACKBOTTOMBOUNDARY:int = -400; public var returnToMapButton:ReturnToMapButton; public var trebuchetArm:MovieClip; public var sfbButton:SuperFlashBrosButton; public var agButton:AGButton; public var playMoreButton:PlayMoreGamesButton; public var ssButton:SSButon; public function deactivate(){ ssButton.removeEventListener(MouseEvent.CLICK, ssClicked); sfbButton.removeEventListener(MouseEvent.CLICK, sfbClicked); agButton.removeEventListener(MouseEvent.CLICK, agClicked); playMoreButton.removeEventListener(MouseEvent.CLICK, agClicked); returnToMapButton.removeEventListener(MouseEvent.CLICK, returnClicked); } private function sfbClicked(_arg1:MouseEvent){ var _local2:URLRequest = new URLRequest("http://www.superflashbros.net"); navigateToURL(_local2, "_blank"); } public function returnClicked(_arg1:MouseEvent){ deactivate(); GameManager.leaveWonScreen(); } public function activate(){ ssButton.addEventListener(MouseEvent.CLICK, ssClicked); sfbButton.addEventListener(MouseEvent.CLICK, sfbClicked); agButton.addEventListener(MouseEvent.CLICK, agClicked); playMoreButton.addEventListener(MouseEvent.CLICK, agClicked); returnToMapButton.addEventListener(MouseEvent.CLICK, returnClicked); } private function agClicked(_arg1:MouseEvent){ var _local2:URLRequest = new URLRequest("http://www.armorgames.com"); navigateToURL(_local2, "_blank"); } private function ssClicked(_arg1:MouseEvent){ var _local2:URLRequest = new URLRequest("http://www.sinistersea.com"); navigateToURL(_local2, "_blank"); } } }//package
Section 255
//WonLevelSound (WonLevelSound) package { import flash.media.*; public dynamic class WonLevelSound extends Sound { } }//package

Library Items

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Symbol 973 GraphicUsed by:974 981
Symbol 974 ButtonUses:971 972 973Used by:Timeline
Symbol 975 GraphicUsed by:978
Symbol 976 GraphicUsed by:978
Symbol 977 GraphicUsed by:978
Symbol 978 ButtonUses:975 976 977Used by:Timeline
Symbol 979 GraphicUsed by:981
Symbol 980 GraphicUsed by:981
Symbol 981 ButtonUses:979 980 973Used by:Timeline
Symbol 982 GraphicUsed by:983
Symbol 983 MovieClipUses:982Used by:Timeline
Symbol 984 GraphicUsed by:985
Symbol 985 MovieClipUses:984Used by:Timeline
Symbol 986 GraphicUsed by:987
Symbol 987 MovieClipUses:986Used by:Timeline
Symbol 988 GraphicUsed by:989
Symbol 989 MovieClipUses:988Used by:Timeline
Symbol 990 GraphicUsed by:991
Symbol 991 MovieClipUses:990Used by:Timeline
Symbol 992 GraphicUsed by:993
Symbol 993 MovieClipUses:992Used by:Timeline
Symbol 994 GraphicUsed by:995
Symbol 995 MovieClipUses:994Used by:Timeline
Symbol 996 GraphicUsed by:997
Symbol 997 MovieClipUses:996Used by:Timeline
Symbol 998 GraphicUsed by:999
Symbol 999 MovieClipUses:998Used by:Timeline
Symbol 1000 GraphicUsed by:1001
Symbol 1001 MovieClipUses:1000Used by:Timeline
Symbol 1002 GraphicUsed by:1003
Symbol 1003 MovieClipUses:1002Used by:Timeline
Symbol 1004 GraphicUsed by:1005
Symbol 1005 MovieClipUses:1004Used by:Timeline
Symbol 1006 GraphicUsed by:1007
Symbol 1007 MovieClipUses:1006Used by:Timeline
Symbol 1008 GraphicUsed by:1009
Symbol 1009 MovieClipUses:1008Used by:Timeline
Symbol 1010 GraphicUsed by:1011
Symbol 1011 MovieClipUses:1010Used by:Timeline
Symbol 1012 GraphicUsed by:1013
Symbol 1013 MovieClipUses:1012Used by:Timeline
Symbol 1014 GraphicUsed by:1015
Symbol 1015 MovieClipUses:1014Used by:Timeline
Symbol 1016 GraphicUsed by:1017
Symbol 1017 MovieClipUses:1016Used by:Timeline
Symbol 1018 GraphicUsed by:1019
Symbol 1019 MovieClipUses:1018Used by:Timeline
Symbol 1020 GraphicUsed by:1023
Symbol 1021 GraphicUsed by:1022
Symbol 1022 MovieClipUses:1021Used by:1023
Symbol 1023 MovieClipUses:1020 1022Used by:Timeline
Symbol 1024 GraphicUsed by:1025
Symbol 1025 MovieClipUses:1024Used by:Timeline
Symbol 1026 GraphicUsed by:1027
Symbol 1027 MovieClipUses:1026Used by:Timeline
Symbol 1028 GraphicUsed by:1029
Symbol 1029 MovieClipUses:1028Used by:Timeline
Symbol 1030 ShapeTweeningUsed by:Timeline

Instance Names

"loadCounter"Frame 1Symbol 148 EditableText
"agTeaserClip"Frame 3Symbol 938 MovieClip {KingdomCrusher_fla.ag_intro_mc_343}
"ssIntro"Frame 4Symbol 318 MovieClip {LogoIntroClip}
"playMoreGamesButton"Frame 5Symbol 974 Button
"agButton"Frame 5Symbol 978 Button
"sfbButton"Frame 5Symbol 981 Button
"ssButton"Frame 5Symbol 822 Button {SSTitleButton}
"startGameButton"Frame 34Symbol 827 Button {Symbol1}
"test"Symbol 256 MovieClip {LakeWater} Frame 1Symbol 253 MovieClip {LakeWaterOverlay}
"projectile"Symbol 376 MovieClip {Catapult} Frame 1Symbol 375 MovieClip {Projectiles}
"thrower"Symbol 533 MovieClip {KingdomCrusher_fla.catapult15_175} Frame 1Symbol 528 MovieClip
"barrel"Symbol 534 MovieClip {KingdomCrusher_fla.catapult19_171} Frame 1Symbol 526 MovieClip
"throwerArm"Symbol 534 MovieClip {KingdomCrusher_fla.catapult19_171} Frame 1Symbol 533 MovieClip {KingdomCrusher_fla.catapult15_175}
"projectile"Symbol 541 MovieClip {Trebuchet} Frame 1Symbol 375 MovieClip {Projectiles}
"trebuchetArm"Symbol 541 MovieClip {Trebuchet} Frame 1Symbol 534 MovieClip {KingdomCrusher_fla.catapult19_171}
"brickPile"Symbol 588 MovieClip Frame 1Symbol 146 MovieClip {KingdomCrusher_fla.SHOP20_196}
"brickDescription"Symbol 618 MovieClip {KingdomCrusher_fla.sprite848_207} Frame 1Symbol 592 MovieClip
"purchaseText"Symbol 618 MovieClip {KingdomCrusher_fla.sprite848_207} Frame 1Symbol 603 MovieClip {KingdomCrusher_fla.sprite807_209}
"brickPile"Symbol 622 MovieClip Frame 1Symbol 142 MovieClip {KingdomCrusher_fla.SHOP19_205}
"brickPile"Symbol 624 MovieClip Frame 1Symbol 137 MovieClip {KingdomCrusher_fla.SHOP21_210}
"stoneBarrel"Symbol 640 MovieClip {BrickShop} Frame 1Symbol 588 MovieClip
"speechBubble"Symbol 640 MovieClip {BrickShop} Frame 1Symbol 618 MovieClip {KingdomCrusher_fla.sprite848_207}
"mudBarrel"Symbol 640 MovieClip {BrickShop} Frame 1Symbol 622 MovieClip
"ironBarrel"Symbol 640 MovieClip {BrickShop} Frame 1Symbol 624 MovieClip
"currentGoldText"Symbol 640 MovieClip {BrickShop} Frame 1Symbol 631 EditableText
"exitBarrel"Symbol 640 MovieClip {BrickShop} Frame 1Symbol 639 Button
"zoomText"Symbol 712 MovieClip Frame 1Symbol 707 EditableText
"woodBrick"Symbol 713 MovieClip {LeftHud} Frame 1Symbol 655 MovieClip {SmallBricks}
"mudBrick"Symbol 713 MovieClip {LeftHud} Frame 1Symbol 655 MovieClip {SmallBricks}
"stoneBrick"Symbol 713 MovieClip {LeftHud} Frame 1Symbol 655 MovieClip {SmallBricks}
"ironBrick"Symbol 713 MovieClip {LeftHud} Frame 1Symbol 655 MovieClip {SmallBricks}
"closeHudButton"Symbol 713 MovieClip {LeftHud} Frame 1Symbol 658 MovieClip {CloseHUDButton}
"brickTypeLabel"Symbol 713 MovieClip {LeftHud} Frame 1Symbol 666 MovieClip {KingdomCrusher_fla.sprite503_234}
"levelMapButton"Symbol 713 MovieClip {LeftHud} Frame 1Symbol 676 Button
"levelShopButton"Symbol 713 MovieClip {LeftHud} Frame 1Symbol 680 Button
"startBattleButton"Symbol 713 MovieClip {LeftHud} Frame 1Symbol 691 Button {StartBattleButton}
"bricksAvailableText"Symbol 713 MovieClip {LeftHud} Frame 1Symbol 693 EditableText
"currentGoldText"Symbol 713 MovieClip {LeftHud} Frame 1Symbol 694 EditableText
"brickCostText"Symbol 713 MovieClip {LeftHud} Frame 1Symbol 695 EditableText
"hudExampleBrick"Symbol 713 MovieClip {LeftHud} Frame 1Symbol 561 MovieClip {BlockSkin}
"brickSelectLeft"Symbol 713 MovieClip {LeftHud} Frame 1Symbol 703 Button
"brickSelectRight"Symbol 713 MovieClip {LeftHud} Frame 1Symbol 703 Button
"notPurchased"Symbol 713 MovieClip {LeftHud} Frame 1Symbol 704 EditableText
"zoomButton"Symbol 713 MovieClip {LeftHud} Frame 1Symbol 712 MovieClip
"markerHover"Symbol 719 MovieClip {LevelMarker} Frame 1Symbol 717 MovieClip
"beatenFlag"Symbol 719 MovieClip {LevelMarker} Frame 1Symbol 718 MovieClip {BeatenCrown}
"timeBar"Symbol 777 MovieClip Frame 1Symbol 775 MovieClip
"healthBar"Symbol 783 MovieClip Frame 1Symbol 782 MovieClip
"timeContainer"Symbol 785 MovieClip {RightHud} Frame 1Symbol 777 MovieClip
"healthContainer"Symbol 785 MovieClip {RightHud} Frame 1Symbol 783 MovieClip
"goldEarningsText"Symbol 798 MovieClip Frame 1Symbol 797 EditableText
"loseStuff"Symbol 805 MovieClip {ScoreScreen} Frame 1Symbol 795 MovieClip
"winStuff"Symbol 805 MovieClip {ScoreScreen} Frame 1Symbol 798 MovieClip
"returnButton"Symbol 805 MovieClip {ScoreScreen} Frame 1Symbol 801 Button
"continueButton"Symbol 805 MovieClip {ScoreScreen} Frame 1Symbol 804 Button
"trebuchetArm"Symbol 854 MovieClip {WonGameScreen} Frame 1Symbol 534 MovieClip {KingdomCrusher_fla.catapult19_171}
"trebuchetArm"Symbol 854 MovieClip {WonGameScreen} Frame 1Symbol 534 MovieClip {KingdomCrusher_fla.catapult19_171}
"ssButton"Symbol 854 MovieClip {WonGameScreen} Frame 1Symbol 321 Button {SSButon}
"agButton"Symbol 854 MovieClip {WonGameScreen} Frame 1Symbol 316 Button {AGButton}
"sfbButton"Symbol 854 MovieClip {WonGameScreen} Frame 1Symbol 326 Button {SuperFlashBrosButton}
"playMoreButton"Symbol 854 MovieClip {WonGameScreen} Frame 1Symbol 844 Button {PlayMoreGamesButton}
"returnToMapButton"Symbol 854 MovieClip {WonGameScreen} Frame 1Symbol 847 Button {ReturnToMapButton}
"noThrone"Symbol 861 MovieClip {FloatThrone} Frame 1Symbol 860 MovieClip
"kingClip"Symbol 864 MovieClip {RedThrone} Frame 1Symbol 862 MovieClip {King}
"moveKingText"Symbol 864 MovieClip {RedThrone} Frame 1Symbol 863 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 11284 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..."

Labels

"normal"Symbol 132 MovieClip {KING13} Frame 1
"falling"Symbol 132 MovieClip {KING13} Frame 45
"fallen"Symbol 132 MovieClip {KING13} Frame 55
"gettingUp"Symbol 132 MovieClip {KING13} Frame 85
"burning"Symbol 132 MovieClip {KING13} Frame 86
"frozen"Symbol 132 MovieClip {KING13} Frame 121
"shocked"Symbol 132 MovieClip {KING13} Frame 161
"normal"Symbol 137 MovieClip {KingdomCrusher_fla.SHOP21_210} Frame 1
"selected"Symbol 137 MovieClip {KingdomCrusher_fla.SHOP21_210} Frame 2
"normal"Symbol 142 MovieClip {KingdomCrusher_fla.SHOP19_205} Frame 1
"selected"Symbol 142 MovieClip {KingdomCrusher_fla.SHOP19_205} Frame 2
"normal"Symbol 146 MovieClip {KingdomCrusher_fla.SHOP20_196} Frame 1
"selected"Symbol 146 MovieClip {KingdomCrusher_fla.SHOP20_196} Frame 2
"wood"Symbol 556 MovieClip {Block} Frame 1
"mud"Symbol 556 MovieClip {Block} Frame 2
"stone"Symbol 556 MovieClip {Block} Frame 3
"iron"Symbol 556 MovieClip {Block} Frame 4
"blankWood"Symbol 556 MovieClip {Block} Frame 5
"blankMud"Symbol 556 MovieClip {Block} Frame 6
"blankStone"Symbol 556 MovieClip {Block} Frame 7
"blankIron"Symbol 556 MovieClip {Block} Frame 8
"ice"Symbol 556 MovieClip {Block} Frame 9
"wood"Symbol 561 MovieClip {BlockSkin} Frame 1
"mud"Symbol 561 MovieClip {BlockSkin} Frame 2
"stone"Symbol 561 MovieClip {BlockSkin} Frame 3
"iron"Symbol 561 MovieClip {BlockSkin} Frame 4
"blankWood"Symbol 561 MovieClip {BlockSkin} Frame 5
"blankMud"Symbol 561 MovieClip {BlockSkin} Frame 6
"blankStone"Symbol 561 MovieClip {BlockSkin} Frame 7
"blankIron"Symbol 561 MovieClip {BlockSkin} Frame 8
"ice"Symbol 561 MovieClip {BlockSkin} Frame 9
"on"Symbol 645 MovieClip {FxButton} Frame 1
"onOver"Symbol 645 MovieClip {FxButton} Frame 2
"off"Symbol 645 MovieClip {FxButton} Frame 3
"offOver"Symbol 645 MovieClip {FxButton} Frame 4
"normal"Symbol 649 MovieClip {HudRepBrick} Frame 1
"selected"Symbol 649 MovieClip {HudRepBrick} Frame 2
"wood"Symbol 655 MovieClip {SmallBricks} Frame 1
"mud"Symbol 655 MovieClip {SmallBricks} Frame 2
"stone"Symbol 655 MovieClip {SmallBricks} Frame 3
"iron"Symbol 655 MovieClip {SmallBricks} Frame 4
"blankBrick"Symbol 655 MovieClip {SmallBricks} Frame 5
"close"Symbol 658 MovieClip {CloseHUDButton} Frame 1
"open"Symbol 658 MovieClip {CloseHUDButton} Frame 2
"wood"Symbol 666 MovieClip {KingdomCrusher_fla.sprite503_234} Frame 1
"mud"Symbol 666 MovieClip {KingdomCrusher_fla.sprite503_234} Frame 2
"stone"Symbol 666 MovieClip {KingdomCrusher_fla.sprite503_234} Frame 3
"iron"Symbol 666 MovieClip {KingdomCrusher_fla.sprite503_234} Frame 4
"unavailable"Symbol 719 MovieClip {LevelMarker} Frame 1
"available"Symbol 719 MovieClip {LevelMarker} Frame 2
"startFold"Symbol 763 MovieClip {MapSelect} Frame 1
"flatMap"Symbol 763 MovieClip {MapSelect} Frame 20
"endFold"Symbol 763 MovieClip {MapSelect} Frame 42
"on"Symbol 769 MovieClip {MusicButton} Frame 1
"onOver"Symbol 769 MovieClip {MusicButton} Frame 2
"off"Symbol 769 MovieClip {MusicButton} Frame 3
"offOver"Symbol 769 MovieClip {MusicButton} Frame 4
"XOOO"Symbol 817 MovieClip {ScrollArrow} Frame 1
"XXOO"Symbol 817 MovieClip {ScrollArrow} Frame 2
"OXOO"Symbol 817 MovieClip {ScrollArrow} Frame 3
"OXXO"Symbol 817 MovieClip {ScrollArrow} Frame 4
"OOXO"Symbol 817 MovieClip {ScrollArrow} Frame 5
"OOXX"Symbol 817 MovieClip {ScrollArrow} Frame 6
"OOOX"Symbol 817 MovieClip {ScrollArrow} Frame 7
"XOOX"Symbol 817 MovieClip {ScrollArrow} Frame 8
"wood"Symbol 818 MovieClip {SmallBlock} Frame 1
"mud"Symbol 818 MovieClip {SmallBlock} Frame 2
"stone"Symbol 818 MovieClip {SmallBlock} Frame 3
"iron"Symbol 818 MovieClip {SmallBlock} Frame 4
"blankWood"Symbol 818 MovieClip {SmallBlock} Frame 5
"blankMud"Symbol 818 MovieClip {SmallBlock} Frame 6
"blankStone"Symbol 818 MovieClip {SmallBlock} Frame 7
"blankIron"Symbol 818 MovieClip {SmallBlock} Frame 8
"ice"Symbol 818 MovieClip {SmallBlock} Frame 9
"normal"Symbol 862 MovieClip {King} Frame 1
"falling"Symbol 862 MovieClip {King} Frame 45
"fallen"Symbol 862 MovieClip {King} Frame 54
"gettingUp"Symbol 862 MovieClip {King} Frame 84
"burning"Symbol 862 MovieClip {King} Frame 85
"frozen"Symbol 862 MovieClip {King} Frame 120
"shocked"Symbol 862 MovieClip {King} Frame 160




http://swfchan.com/14/66641/info.shtml
Created: 11/4 -2019 22:37:56 Last modified: 11/4 -2019 22:37:56 Server time: 05/11 -2024 08:27:18