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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/72915343?noj=FRM72915343-23DC" width="1" height="1"></div>

F.A.T.E Chapter 2.swf

This is the info page for
Flash #66764

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

LOADING.

LOADING..

LOADING...

Kronik

Kronik

Name: Kronik
Age Of Death: 17
Age: 25
Bio: Kronik (known before death as Angel Killdear) Was killed at age
17 in a car accident, along with his Fiance Velvet Killdear  (age 17 now
known as Coke). Has an addictive backround mostly nicotine and
killing from where his alias is from "Chronic" addiction As in Kronik.
Mental Heatlh Backround: Was Held in COD Phyce, for 4 years, for
unusual thoughts, addiction, Bipolar 1, Phycotic episodes in dreams,
Questionable writing, Anger Managment, Reckless Driving, Suicidal
thoughts,  Destruction of public (and private) property, Sexual stress,
peer pressure, Social Blindness 1, Highly abnormal, Reancarnation
therapy, Physical (and mental) violence, Innability to cope with
"normal" people and Blindness episodes.
Treatment When Hospitilized: Shock therapy, 1 0n 1 therapy, Never
group therapy (last time had a fatal ending), Solitary (2 years) and
basic medication (25 pills of Zoloft, Lemictal, Depokote every 4 hours)

NEXT>

Name: Coke
Age Of Death: 17
Age: 25
Bio: Coke (known before death as Velvet Killdear) Was killed at age 17
in a car accident, along with her Fiance Angel Killdear (age 17 now
known as Kronik). Is very destructive, most likely using random people
as pawns, (Is Highly Wanted By Zodiak T.E.A.R)
Mental Heatlh Backround: None...
Information (Prior Reancarnation).
Very deadly, last known for brainwahing 17 cops and had them endure
a killing frenzy.
Is the head leader of the Freak Gang (Airon).
Has never been captured. (do to the fact, that she never left the grave,
used her mind to bend others far enough to snap)

Coke

Coke

Chapter 2

It's Simple I
Died 7 Years
ago

NEXT>

So...

If I'm Alive So
Would She?

I can't fight these things alone, not
without her. My only love.

Now, I can only think of
one thing that can raise
her. But It's in that car.

I need that
car ok how
much is it?

CAR!

Two
Grand
Buddy

What yah
gonna do?

I know he was useful
so I just hurt him

"WHERE IS THE
CAR!!"

"THERE!"

The key to the car was missing. But the key
to her life was in the glove compartment

Quickly I used a screwdriver for the
car,  I must move fast!!!

7 years since I
drove.

I guess I forgot hitting things was
bad.

The Spedometor could
not read the speed

But the cops could

"We got a speeder
clocked at 178
MPH!!!
I Need BACKUP!!!"

"DAMN!!!"

Shots
fired!!!

AHH!

"Gotta Move"

Need Help!

"We have 7 more cars after the freak any other updates?"
"Sheriff  Coleman died,"
"Kill this guy!!!!!!!"

Come Out!
Hands Up!

He's Not Stopping!!!

Only 2 more hours..
Then I'm at the
graveyard

Our monument's are made of random stones,
and engraved with a industrial powered saw

The Ring!!

Not long after
she took that
ring the most
powerful abd
bright flashes
of darkness
occured

She was
alive again
like me.

Awakened by love the bond to kill F.A.T.E

The kiss for it all,
though our metal
wires that shut our
mouths. made the
blood seep for the
time it lives

Time To
Show My
True Colors

NEXT>

Controls 101

Welcome To F.A.T.E a game inspired by Solomon Cloud and Mae Violet Clouds
twisted fantasies, To survive these battles you must know the basics of the
system.
So on with thy controls.
The arrow key's up, down, left and right, are used to control the menu box,
Only when it is avialable to you I:E your designated turn.
The space bar is your command selection (Remember, after you choose an
action you cannot take it back, unless that action opens another submenu).
After you choose the actions your character performs it's move.
Thats all for controls.

Battle System Basics 101

Welcome To F.A.T.E a game inspired by Solomon Cloud and Mae Violet Clouds
twisted fantasies, To survive these battles you must know the basics of the
system.
So on with the system basics.
Battles are comprised of a basic RPG format, called (TBB) or Turn Based
Battle, After you make an action the enemy is allowed to choose his, her or it's
next move. Of course the system is very basic but bare with us here.
Conditions... When a character makes an action it may or may not be able to
perform it's action due too it's condition (As in Despairs), Also choosing a
attack can result in failure, and sometimes backfires (these can be very rare),
Also the character's heatlh measured in HP (Hit Points) may or maynot be
depleted if a designated attack see's fit (Desired).

Welcome To F.A.T.E a game inspired by Solomon Cloud and Mae Violet Clouds
twisted fantasies, To survive these battles you must know the basics of the
system.
So on with the system basics.
Suicides: When any of the main characters have fallen, the other survivors will
most likely kill themselves. So watch on every ones HP. Reason for suicides
#1 Affection/Love: If any of the characters have a bond, they feel they must be
with each other for ever (ala. Romeo And Juliet)
#2 Hate/Family If the connection is a hate love relationship. the case of
suicide is very high (due to guilt).
#3 Enemy No need to worry Kron And Coke are effective killing machines with
no remorse for the enemies.

Attacks 101

Welcome To F.A.T.E a game inspired by Solomon Cloud and Mae Violet Clouds
twisted fantasies, To survive these battles you must know the basics of the
system.
Dictionary Of Terms.
Here are the 4 basic attacks you will see in a battle...
#1
Attack : This is the most common way of fighting, though it is not as strong it
can be used at anytime regardless of Condition. A smart player will use these
when HP becomes a problem and feels that the attack will help them greatly
(I:E Death Blow)

Welcome To F.A.T.E a game inspired by Solomon Cloud and Mae Violet Clouds
twisted fantasies, To survive these battles you must know the basics of the
system.
Dictionary Of Terms.
Here are the 4 basic attacks you will see in a battle...
#2
Desires : These attacks are mainly powerful moves with a huge problem. See
the moves are great assets in battle, but to use these the charachter in turn
hurts themselves, though cutting, burning, telekenisis,  etc. So using these
can cause an unexpected "Suicide", Each attack depletes HP.

Welcome To F.A.T.E a game inspired by Solomon Cloud and Mae Violet Clouds
twisted fantasies, To survive these battles you must know the basics of the
system.
Dictionary Of Terms.
Here are the 4 basic attacks you will see in a battle...
#3
Despairs : Your last resort attacks will only be avialable when you are
extremly near death... Each character has 2 Despairs, and these are very
powerfull attacks with no repercussions, of course this should be your very
last attack. since the enemie's next move will surely kill you.

Welcome To F.A.T.E a game inspired by Solomon Cloud and Mae Violet Clouds
twisted fantasies, To survive these battles you must know the basics of the
system.
Dictionary Of Terms.
Here are the 4 basic attacks you will see in a battle...
#4
Compile : Not exactly an attack but is nested under the "Despair Menu" This is
a very simple function, instead of hurting your opponent you give your turn up
in exchange to add more HP to yourself. If you wonder there is no maximum
HP limit, yet it is not a good idea to keep on healing because this could easily
result in death.

Welcome

So we are ready to fight, we understand the system, and we have our agenda,
remember this is only chapter one of 10, and welcome to the game!
Good luck...
Solomon Cloud (Aka KronikNkoke)

Help

ACID DROP

TonguE rape

Regurgitate

CUre

LOver

Re..

ReaLM

Torch

Death

Airon Blade

Fear

Pain

Help!!!

Love

Attack Desire Despair

Compile
Tri
Help!!
Pain
Fear
Love

Back

Destruction
Vidar's Rage

Destruction
Vidar's Rage

TURN

Compile
Torch
Realm
Lover
Death
Re...

Sylis Killer
17 years

Credits

We live longer and become more powerful.
The beast threw us into another world, where our friends had died
before.
The good thing is I could just once meet my father again.
F.A.T.E's world, the two graves are the conection, killing Sloth just
angered her even more.
Our life has atleast one more chapter,
What will be the next enemy?
Who will we meet?
Will we live?
Can we change the past...

For Love

For Hate

For Pain

For You

For Pain

Music .
"Other World" By Nobuo Uematsu
"#1 Crush" By Garbage
"Devine" By Aironiciviq
"Loved Letter Twice" By Aironiciviq

Created By Solomon And Mae Violet Cloud
A Blind Metal Media Production™.
Art Developed By - Solomon Cloud
Outside Inspirations For Battle - Final Fantasy Series, Chrono Trigger, Chrono
Cross
Sound FX - From Chrono Trigger,  And FF1.

This Game, Characters, Plot, Artwork, Blind Metal And all affliated Items In This
Game Are © Under Law,

Blind Metal Website
Replay?

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (31) { gotoAndStop (5); }
Frame 4
gotoAndPlay (1);
Frame 5
stop();
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
Frame 9
stop();
Frame 10
stop();
Frame 11
stop();
Frame 12
stop();
Frame 13
stop();
Frame 14
stop();
Frame 15
stop(); stopAllSounds();
Frame 16
play(); p1_name = "Kron"; p1_speed = 27; p1_vis = 0; p1_maxhp = 900; p1_currenthp = 900; p2_name = "Coke"; p2_speed = 22; p2_vis = 0; p2_maxhp = 1034; p2_currenthp = 1034; enemy1 = "F.A.T.E Sloth"; enemy1_speed = 32; p3_vis = 0; enemy1_count = 1; mon1_currenthp = 1111; mon1_vis = 0; mon2_hp = 30; mon2_vis = 0; mon3_hp = 30; mon3_vis = 0;
Frame 17
if ((Number(player) == 0) and (0 >= Number(p1_currenthp))) { p1_currenthp = 0; tellTarget ("/kron") { gotoAndPlay ("die"); }; } if ((Number(player) == 0) and (0 >= Number(p1_currenthp))) { p1_currenthp = 0; tellTarget ("/kron") { gotoAndPlay ("die"); }; } if ((Number(player) == 0) and (0 >= Number(p2_currenthp))) { p2_currenthp = 0; tellTarget ("/coke") { gotoAndPlay ("die"); }; } if (0 >= Number(mon1_currenthp)) { gotoAndStop (28); tellTarget ("/what") { gotoAndPlay ("die"); }; } stop(); if (86 >= Number(p1_currenthp)) { tellTarget ("/zipper") { gotoAndPlay ("limit"); }; }
Frame 18
if ((Number(player) == 0) and (0 >= Number(p1_currenthp))) { p1_currenthp = 0; tellTarget ("/kron") { gotoAndPlay ("die"); }; } if ((Number(player) == 0) and (0 >= Number(p1_currenthp))) { p1_currenthp = 0; tellTarget ("/kron") { gotoAndPlay ("die"); }; } if ((Number(player) == 0) and (0 >= Number(p2_currenthp))) { p2_currenthp = 0; tellTarget ("/coke") { gotoAndPlay ("die"); }; } if (0 >= Number(mon1_currenthp)) { gotoAndStop (28); tellTarget ("/what") { gotoAndPlay ("die"); }; } stop(); tellTarget ("_root.what") { gotoAndPlay ("attack"); };
Frame 19
if ((Number(player) == 0) and (0 >= Number(p1_currenthp))) { p1_currenthp = 0; tellTarget ("/kron") { gotoAndPlay ("die"); }; } if ((Number(player) == 0) and (0 >= Number(p2_currenthp))) { p2_currenthp = 0; tellTarget ("/coke") { gotoAndPlay ("die"); }; } if (0 >= Number(mon1_currenthp)) { gotoAndStop (28); tellTarget ("/what") { gotoAndPlay ("die"); }; } stop();
Frame 20
if ((Number(player) == 0) and (0 >= Number(p1_currenthp))) { p1_currenthp = 0; tellTarget ("/kron") { gotoAndPlay ("die"); }; } if ((Number(player) == 0) and (0 >= Number(p2_currenthp))) { p2_currenthp = 0; tellTarget ("/coke") { gotoAndPlay ("die"); }; } if (0 >= Number(mon1_currenthp)) { gotoAndStop (28); tellTarget ("/what") { gotoAndPlay ("die"); }; } tellTarget ("_root.what") { gotoAndPlay ("attack"); };
Frame 21
if ((Number(player) == 0) and (0 >= Number(p1_currenthp))) { p1_currenthp = 0; tellTarget ("/kron") { gotoAndPlay ("die"); }; } tellTarget ("_root.light") { gotoAndPlay (2); }; if ((Number(player) == 0) and (0 >= Number(p2_currenthp))) { p2_currenthp = 0; tellTarget ("/coke") { gotoAndPlay ("die"); }; } if (0 >= Number(mon1_currenthp)) { gotoAndStop (28); tellTarget ("/what") { gotoAndPlay ("die"); }; } stop();
Frame 22
play();
Frame 27
stop(); tellTarget ("/kron") { gotoAndStop ("die"); };
Frame 28
stop(); tellTarget ("_root.what") { gotoAndPlay ("die"); };
Frame 31
stopAllSounds(); play();
Frame 376
stop(); stopAllSounds();
Symbol 24 Button
on (release) { nextFrame(); }
Symbol 97 Button
on (release) { nextFrame(); } on (release) { tellTarget ("_root") { nextFrame(); }; }
Symbol 98 MovieClip Frame 1
stop();
Symbol 98 MovieClip Frame 2
stop();
Symbol 98 MovieClip Frame 3
stop();
Symbol 98 MovieClip Frame 4
stop();
Symbol 98 MovieClip Frame 5
stop();
Symbol 98 MovieClip Frame 6
stop();
Symbol 98 MovieClip Frame 7
stop();
Symbol 98 MovieClip Frame 8
stop();
Symbol 98 MovieClip Frame 9
stop();
Symbol 98 MovieClip Frame 10
stop();
Symbol 98 MovieClip Frame 11
stop();
Symbol 98 MovieClip Frame 12
stop();
Symbol 98 MovieClip Frame 13
stop();
Symbol 98 MovieClip Frame 14
stop();
Symbol 138 MovieClip Frame 1
stop();
Symbol 138 MovieClip Frame 2
enemyAttack = random(10) + 1; if (enemyAttack == 1) { gotoAndPlay (3); } if (enemyAttack == 2) { gotoAndPlay (8); } if (enemyAttack == 3) { gotoAndPlay (14); } if (enemyAttack == 4) { gotoAndPlay (18); } if (enemyAttack == 5) { gotoAndPlay (22); } if (enemyAttack == 6) { gotoAndPlay (26); } if (enemyAttack == 7) { gotoAndPlay (30); } if (enemyAttack == 8) { gotoAndPlay (37); } if (enemyAttack == 9) { gotoAndPlay (40); } if (enemyAttack == 10) { gotoAndPlay (43); }
Symbol 138 MovieClip Frame 5
gotoAndStop (1); tellTarget ("_root") { gotoAndStop ("kron"); };
Symbol 138 MovieClip Frame 11
tellTarget ("../") { mon1_currenthp = mon1_currenthp - 333; };
Symbol 138 MovieClip Frame 12
gotoAndStop (1); tellTarget ("_root") { gotoAndStop ("kron"); };
Symbol 138 MovieClip Frame 16
gotoAndStop (1); tellTarget ("_root") { gotoAndPlay ("kron"); };
Symbol 138 MovieClip Frame 20
gotoAndStop (1); tellTarget ("_root") { gotoAndStop ("kron"); };
Symbol 138 MovieClip Frame 24
gotoAndStop (1); tellTarget ("_root") { gotoAndStop ("kron"); };
Symbol 138 MovieClip Frame 28
gotoAndStop (1); tellTarget ("_root") { gotoAndStop ("kron"); };
Symbol 138 MovieClip Frame 31
tellTarget ("_root.kron") { gotoAndPlay ("hit"); }; tellTarget ("_root.coke") { gotoAndPlay ("hit"); };
Symbol 138 MovieClip Frame 33
tellTarget ("../") { p1_currenthp = p1_currenthp - 100; };
Symbol 138 MovieClip Frame 34
tellTarget ("../") { p2_currenthp = p2_currenthp - 100; };
Symbol 138 MovieClip Frame 35
gotoAndStop (1); tellTarget ("_root") { gotoAndStop ("kron"); };
Symbol 138 MovieClip Frame 39
gotoAndStop (1); tellTarget ("_root") { gotoAndStop ("kron"); };
Symbol 138 MovieClip Frame 42
gotoAndStop (1); tellTarget ("_root") { gotoAndStop ("kron"); };
Symbol 138 MovieClip Frame 45
gotoAndStop (1); tellTarget ("_root") { gotoAndStop ("kron"); };
Symbol 174 MovieClip Frame 8
stop();
Symbol 174 MovieClip Frame 12
play();
Symbol 174 MovieClip Frame 16
gotoAndPlay (8);
Symbol 174 MovieClip Frame 19
enemyAttack = random(3) + 1; if (enemyAttack == 1) { gotoAndPlay (22); } if (enemyAttack == 2) { gotoAndPlay (33); } if (enemyAttack == 3) { gotoAndPlay (22); }
Symbol 174 MovieClip Frame 22
play();
Symbol 174 MovieClip Frame 29
tellTarget ("_root.kron") { gotoAndPlay ("hit"); tellTarget ("_root.coke") { gotoAndPlay ("hit"); }; };
Symbol 174 MovieClip Frame 30
tellTarget ("../") { p1_currenthp = p1_currenthp - 100; };
Symbol 174 MovieClip Frame 31
tellTarget ("../") { p2_currenthp = p2_currenthp - 99; };
Symbol 174 MovieClip Frame 32
gotoAndStop (8); tellTarget ("_root") { nextFrame(); };
Symbol 174 MovieClip Frame 33
enemyAttack = random(3) + 1; if (enemyAttack == 1) { gotoAndPlay (34); } if (enemyAttack == 2) { gotoAndPlay (49); } if (enemyAttack == 3) { gotoAndPlay (34); }
Symbol 174 MovieClip Frame 34
play();
Symbol 174 MovieClip Frame 39
tellTarget ("_root.kron") { gotoAndPlay ("hit"); };
Symbol 174 MovieClip Frame 40
tellTarget ("../") { p1_currenthp = p1_currenthp - 67; };
Symbol 174 MovieClip Frame 46
gotoAndStop (8); tellTarget ("_root") { nextFrame(); };
Symbol 174 MovieClip Frame 49
play();
Symbol 174 MovieClip Frame 54
tellTarget ("_root.coke") { gotoAndPlay ("hit"); };
Symbol 174 MovieClip Frame 55
tellTarget ("../") { p2_currenthp = p2_currenthp - 67; };
Symbol 174 MovieClip Frame 62
gotoAndStop (8); tellTarget ("_root") { nextFrame(); };
Symbol 174 MovieClip Frame 70
tellTarget ("_root.eatkron") { gotoAndPlay ("kron"); };
Symbol 174 MovieClip Frame 100
play();
Symbol 174 MovieClip Frame 107
stop();
Symbol 199 MovieClip Frame 1
stop();
Symbol 199 MovieClip Frame 2
play();
Symbol 199 MovieClip Frame 6
stop();
Symbol 199 MovieClip Frame 7
play();
Symbol 199 MovieClip Frame 11
stop();
Symbol 199 MovieClip Frame 12
play();
Symbol 199 MovieClip Frame 14
stop();
Symbol 199 MovieClip Frame 15
play();
Symbol 199 MovieClip Frame 21
stop();
Symbol 199 MovieClip Frame 22
play();
Symbol 199 MovieClip Frame 25
gotoAndStop (21);
Symbol 226 MovieClip Frame 4
stop();
Symbol 226 MovieClip Frame 13
tellTarget ("../") { mon1_currenthp = mon1_currenthp - 75; };
Symbol 226 MovieClip Frame 17
tellTarget ("_root") { nextFrame(); };
Symbol 226 MovieClip Frame 18
gotoAndPlay (4);
Symbol 226 MovieClip Frame 19
tellTarget ("_root.bleed2") { nextFrame(); };
Symbol 226 MovieClip Frame 23
gotoAndStop (4);
Symbol 226 MovieClip Frame 29
play();
Symbol 226 MovieClip Frame 47
gotoAndStop (4); tellTarget ("_root") { nextFrame(); };
Symbol 226 MovieClip Frame 52
play();
Symbol 226 MovieClip Frame 77
tellTarget ("../") { p2_currenthp = p2_currenthp + 75; };
Symbol 226 MovieClip Frame 78
gotoAndStop (4); tellTarget ("_root") { nextFrame(); };
Symbol 226 MovieClip Frame 80
play();
Symbol 226 MovieClip Frame 83
tellTarget ("_root.kron") { gotoAndPlay ("love"); };
Symbol 226 MovieClip Frame 96
tellTarget ("../") { p2_currenthp = p2_currenthp - 90; };
Symbol 226 MovieClip Frame 97
tellTarget ("../") { mon1_currenthp = mon1_currenthp - 66; };
Symbol 226 MovieClip Frame 98
gotoAndStop (4);
Symbol 226 MovieClip Frame 99
play();
Symbol 226 MovieClip Frame 111
tellTarget ("../") { p1_currenthp = p1_currenthp + 32; };
Symbol 226 MovieClip Frame 112
tellTarget ("../") { p2_currenthp = p2_currenthp - 32; };
Symbol 226 MovieClip Frame 124
gotoAndPlay (4); tellTarget ("_root") { nextFrame(); };
Symbol 226 MovieClip Frame 178
tellTarget ("_root.kron") { gotoAndStop ("die"); };
Symbol 291 MovieClip Frame 1
stop();
Symbol 291 MovieClip Frame 2
play();
Symbol 291 MovieClip Frame 9
tellTarget ("../") { mon1_currenthp = mon1_currenthp - 200; };
Symbol 291 MovieClip Frame 10
gotoAndStop (1);
Symbol 291 MovieClip Frame 12
play();
Symbol 291 MovieClip Frame 20
tellTarget ("../") { mon1_currenthp = mon1_currenthp - 189; };
Symbol 291 MovieClip Frame 24
gotoAndStop (1);
Symbol 291 MovieClip Frame 25
play();
Symbol 291 MovieClip Frame 32
tellTarget ("../") { mon1_currenthp = mon1_currenthp - 220; };
Symbol 291 MovieClip Frame 34
gotoAndStop (1);
Symbol 425 MovieClip Frame 1
play();
Symbol 425 MovieClip Frame 8
stop();
Symbol 425 MovieClip Frame 9
play();
Symbol 425 MovieClip Frame 10
tellTarget ("_root.bleed") { nextFrame(); };
Symbol 425 MovieClip Frame 16
gotoAndPlay (8);
Symbol 425 MovieClip Frame 33
tellTarget ("../") { mon1_currenthp = mon1_currenthp - 93; };
Symbol 425 MovieClip Frame 36
tellTarget ("_root") { nextFrame(); }; tellTarget ("../") { p1_currenthp = p1_currenthp - 32; };
Symbol 425 MovieClip Frame 37
gotoAndStop (8);
Symbol 425 MovieClip Frame 38
play();
Symbol 425 MovieClip Frame 45
tellTarget ("../") { mon1_currenthp = mon1_currenthp - 56; };
Symbol 425 MovieClip Frame 53
gotoAndStop (8); tellTarget ("_root") { nextFrame(); };
Symbol 425 MovieClip Frame 54
play();
Symbol 425 MovieClip Frame 69
tellTarget ("../") { p1_currenthp = p1_currenthp + 76; };
Symbol 425 MovieClip Frame 76
gotoAndStop (8); tellTarget ("_root") { nextFrame(); };
Symbol 425 MovieClip Frame 77
play();
Symbol 425 MovieClip Frame 88
tellTarget ("../") { p1_currenthp = p1_currenthp - 22; }; tellTarget ("../") { mon1_currenthp = mon1_currenthp - 148; }; tellTarget ("_root") { nextFrame(); };
Symbol 425 MovieClip Frame 89
gotoAndPlay (8);
Symbol 425 MovieClip Frame 99
tellTarget ("../") { mon1_currenthp = mon1_currenthp - 32; }; tellTarget ("../") { p1_currenthp = p1_currenthp - 32; };
Symbol 425 MovieClip Frame 100
gotoAndStop (8); tellTarget ("_root") { nextFrame(); };
Symbol 425 MovieClip Frame 102
play();
Symbol 425 MovieClip Frame 108
tellTarget ("../") { mon1_currenthp = mon1_currenthp - 67; };
Symbol 425 MovieClip Frame 112
tellTarget ("../") { p1_currenthp = p1_currenthp - 32; };
Symbol 425 MovieClip Frame 113
gotoAndPlay (8); tellTarget ("_root") { nextFrame(); };
Symbol 425 MovieClip Frame 123
tellTarget ("../") { mon1_currenthp = mon1_currenthp - 56; };
Symbol 425 MovieClip Frame 129
tellTarget ("../") { p1_currenthp = p1_currenthp - 106; };
Symbol 425 MovieClip Frame 130
gotoAndStop (8); tellTarget ("_root") { nextFrame(); };
Symbol 425 MovieClip Frame 143
tellTarget ("../") { mon1_currenthp = mon1_currenthp - 350; };
Symbol 425 MovieClip Frame 148
gotoAndPlay (8); tellTarget ("_root") { nextFrame(); };
Symbol 425 MovieClip Frame 164
tellTarget ("../") { mon1_currenthp = mon1_currenthp - 423; };
Symbol 425 MovieClip Frame 167
gotoAndPlay (8); tellTarget ("_root") { nextFrame(); };
Symbol 425 MovieClip Frame 176
stop(); tellTarget ("_root") { gotoAndStop ("lose"); }; tellTarget ("_root.coke") { gotoAndStop ("die"); };
Symbol 432 Button
on (keyPress "<Right>") { nextFrame(); } on (keyPress "<Left>") { gotoAndStop (7); } on (keyPress "<Space>") { gotoAndPlay (9); tellTarget ("_root.kron") { gotoAndPlay ("attack"); }; }
Symbol 434 Button
on (keyPress "<Right>") { nextFrame(); } on (keyPress "<Left>") { prevFrame(); } on (keyPress "<Space>") { gotoAndPlay (14); }
Symbol 435 Button
on (keyPress "<Right>") { gotoAndPlay (5); } on (keyPress "<Left>") { prevFrame(); }
Symbol 438 Button
on (keyPress "<Down>") { nextFrame(); } on (keyPress "<Up>") { gotoAndStop (20); } on (keyPress "<Space>") { gotoAndPlay (9); tellTarget ("_root.kron") { gotoAndPlay ("heal"); }; }
Symbol 441 Button
on (keyPress "<Down>") { nextFrame(); } on (keyPress "<Up>") { prevFrame(); } on (keyPress "<Space>") { gotoAndPlay (9); tellTarget ("_root.kron") { gotoAndPlay ("other"); }; }
Symbol 442 Button
on (keyPress "<Down>") { nextFrame(); } on (keyPress "<Up>") { prevFrame(); } on (keyPress "<Space>") { gotoAndPlay (9); tellTarget ("_root.kron") { gotoAndPlay ("help"); }; }
Symbol 443 Button
on (keyPress "<Down>") { nextFrame(); } on (keyPress "<Up>") { prevFrame(); } on (keyPress "<Space>") { gotoAndPlay (9); tellTarget ("_root.kron") { gotoAndPlay ("pain"); }; }
Symbol 444 Button
on (keyPress "<Down>") { nextFrame(); } on (keyPress "<Up>") { prevFrame(); } on (keyPress "<Space>") { gotoAndPlay (9); tellTarget ("_root.kron") { gotoAndPlay ("fear"); }; }
Symbol 445 Button
on (keyPress "<Down>") { nextFrame(); } on (keyPress "<Up>") { prevFrame(); } on (keyPress "<Space>") { gotoAndPlay (9); tellTarget ("_root.kron") { gotoAndPlay ("love"); }; }
Symbol 446 Button
on (keyPress "<Down>") { gotoAndPlay (14); } on (keyPress "<Up>") { prevFrame(); } on (keyPress "<Space>") { gotoAndStop (5); }
Symbol 449 Button
on (keyPress "<Down>") { nextFrame(); } on (keyPress "<Up>") { nextFrame(); } on (keyPress "<Space>") { gotoAndPlay (9); tellTarget ("_root.kron") { gotoAndPlay ("destroy"); }; }
Symbol 451 Button
on (keyPress "<Down>") { prevFrame(); } on (keyPress "<Up>") { prevFrame(); } on (keyPress "<Space>") { gotoAndPlay (9); tellTarget ("_root.kron") { gotoAndPlay ("vidar"); }; }
Symbol 452 MovieClip Frame 5
tellTarget ("../") { speach = "Attack, Damage Opponent."; }; stop();
Symbol 452 MovieClip Frame 6
tellTarget ("../") { speach = "Old Techs, Strong But Hurt You Aswell, Be Cautious With These"; }; stop();
Symbol 452 MovieClip Frame 7
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tellTarget ("../") { speach = "The Only Desire That Doesent Hurt You Instead It Does The Opposite"; }; stop();
Symbol 452 MovieClip Frame 15
tellTarget ("../") { speach = "The Secret Airon Blade Revealed"; }; stop();
Symbol 452 MovieClip Frame 16
tellTarget ("../") { speach = "Odds And Ends Can They Hear You Scream Or Attack You Instead"; }; stop();
Symbol 452 MovieClip Frame 17
tellTarget ("../") { speach = "Give Your Enemy Pain You Have Felt"; }; stop();
Symbol 452 MovieClip Frame 18
tellTarget ("../") { speach = "Strike Fear In There Heart"; }; stop();
Symbol 452 MovieClip Frame 19
tellTarget ("../") { speach = "The True Power Of Love Use With Caution!!!"; }; stop();
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tellTarget ("../") { speach = "Call apon your dead child hood friends!!!"; }; stop();
Symbol 452 MovieClip Frame 25
tellTarget ("../") { speach = "Kronik's Blade Unleashed Fury"; }; stop();
Symbol 461 Button
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Symbol 462 Button
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Symbol 463 Button
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Symbol 464 Button
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Symbol 466 Button
on (keyPress "<Down>") { nextFrame(); } on (keyPress "<Up>") { prevFrame(); } on (keyPress "<Space>") { gotoAndPlay (9); tellTarget ("_root.magic") { gotoAndPlay ("torch"); }; tellTarget ("_root.coke") { gotoAndPlay ("magick"); }; }
Symbol 467 Button
on (keyPress "<Down>") { nextFrame(); } on (keyPress "<Up>") { prevFrame(); } on (keyPress "<Space>") { gotoAndPlay (9); tellTarget ("_root.magic") { gotoAndPlay ("realm"); }; tellTarget ("_root.coke") { gotoAndPlay ("magick"); }; }
Symbol 468 Button
on (keyPress "<Down>") { nextFrame(); } on (keyPress "<Up>") { prevFrame(); } on (keyPress "<Space>") { gotoAndPlay (9); tellTarget ("_root.coke") { gotoAndPlay ("lover"); }; }
Symbol 469 Button
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Symbol 470 Button
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Symbol 471 Button
on (keyPress "<Down>") { gotoAndPlay (14); } on (keyPress "<Up>") { prevFrame(); } on (keyPress "<Space>") { gotoAndStop (5); }
Symbol 473 Button
on (keyPress "<Down>") { nextFrame(); } on (keyPress "<Up>") { nextFrame(); } on (keyPress "<Space>") { gotoAndPlay (9); tellTarget ("_root.coke") { gotoAndPlay ("sy"); }; }
Symbol 474 Button
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Symbol 475 MovieClip Frame 5
tellTarget ("../") { speach = "Attack, Damage Opponent."; }; stop();
Symbol 475 MovieClip Frame 6
tellTarget ("../") { speach = "Old Techs, Strong But Hurt You Aswell, Be Cautious With These"; }; stop();
Symbol 475 MovieClip Frame 7
tellTarget ("../") { speach = "Despair. Use Your Last Resort! Only Under Certain Conditions Will It Unlock!"; }; stop();
Symbol 475 MovieClip Frame 8
play();
Symbol 475 MovieClip Frame 13
stop();
Symbol 475 MovieClip Frame 14
tellTarget ("../") { speach = "The Only Desire That Doesent Hurt You Instead It Does The Opposite"; }; stop();
Symbol 475 MovieClip Frame 15
tellTarget ("../") { speach = "Alive Again Burn Your Foes"; }; stop();
Symbol 475 MovieClip Frame 16
tellTarget ("../") { speach = "Death has it's bad side"; }; stop();
Symbol 475 MovieClip Frame 17
tellTarget ("../") { speach = "Show them what it's about (2X Tech)"; }; stop();
Symbol 475 MovieClip Frame 18
tellTarget ("../") { speach = "Recure And Retear"; }; stop();
Symbol 475 MovieClip Frame 19
tellTarget ("../") { speach = "???"; }; stop();
Symbol 475 MovieClip Frame 20
stop();
Symbol 475 MovieClip Frame 22
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Symbol 475 MovieClip Frame 23
tellTarget ("../") { speach = "??? Sylis ???"; }; stop();
Symbol 475 MovieClip Frame 24
tellTarget ("../") { speach = "17 years in 2 seconds"; }; stop();
Symbol 477 Button
on (release) { gotoAndPlay (376); }
Symbol 478 Button
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Symbol 500 Button
on (release) { getURL ("http://tscs-vce.netfirms.com", "_blank"); }
Symbol 501 Button
on (release) { gotoAndStop (5); }

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Symbol 496 TextUses:495Used by:Timeline
Symbol 497 TextUses:10Used by:Timeline
Symbol 498 TextUses:10Used by:Timeline
Symbol 499 TextUses:10Used by:Timeline
Symbol 500 ButtonUses:20 22 23 21Used by:Timeline
Symbol 501 ButtonUses:20 22 23 21Used by:Timeline

Instance Names

"light"Frame 16Symbol 138 MovieClip
"what"Frame 17Symbol 174 MovieClip
"bleed2"Frame 17Symbol 199 MovieClip
"coke"Frame 17Symbol 226 MovieClip
"magic"Frame 17Symbol 291 MovieClip
"kron"Frame 17Symbol 425 MovieClip
"bleed"Frame 17Symbol 199 MovieClip
"zipper"Frame 17Symbol 452 MovieClip
"zipper"Frame 19Symbol 475 MovieClip
"flare"Symbol 219 MovieClip Frame 1Symbol 218 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$PJ$Ec7MzM0tXQtapPq2ulI2A1."
EnableDebugger (58)Timeline Frame 131 bytes "..$1$.e$doA24Ouv9muTZpPLc.HEI/."

Labels

"kron"Frame 17
"mon"Frame 18
"coke"Frame 19
"mon1"Frame 20
"enviroment"Frame 21
"dark"Frame 22
"lose"Frame 27
"win"Frame 28
"credroll"Frame 31
"deadcred"Frame 376
"lit1"Symbol 138 MovieClip Frame 3
"lit2"Symbol 138 MovieClip Frame 8
"lit3"Symbol 138 MovieClip Frame 14
"lit4"Symbol 138 MovieClip Frame 18
"lit5"Symbol 138 MovieClip Frame 22
"lit6"Symbol 138 MovieClip Frame 26
"lit7"Symbol 138 MovieClip Frame 30
"lit8"Symbol 138 MovieClip Frame 37
"lit9"Symbol 138 MovieClip Frame 40
"lit10"Symbol 138 MovieClip Frame 43
"stand"Symbol 174 MovieClip Frame 8
"hit"Symbol 174 MovieClip Frame 12
"attack"Symbol 174 MovieClip Frame 19
"attack1"Symbol 174 MovieClip Frame 22
"attack2"Symbol 174 MovieClip Frame 33
"attack2-1"Symbol 174 MovieClip Frame 34
"attack2-2"Symbol 174 MovieClip Frame 49
"die"Symbol 174 MovieClip Frame 100
"endpool"Symbol 199 MovieClip Frame 21
"stand"Symbol 226 MovieClip Frame 4
"attack"Symbol 226 MovieClip Frame 9
"hit"Symbol 226 MovieClip Frame 19
"magick"Symbol 226 MovieClip Frame 29
"compile"Symbol 226 MovieClip Frame 52
"lover"Symbol 226 MovieClip Frame 80
"re"Symbol 226 MovieClip Frame 99
"die"Symbol 226 MovieClip Frame 178
"realm"Symbol 291 MovieClip Frame 2
"torch"Symbol 291 MovieClip Frame 12
"death"Symbol 291 MovieClip Frame 25
"stand"Symbol 425 MovieClip Frame 8
"hurt"Symbol 425 MovieClip Frame 9
"other"Symbol 425 MovieClip Frame 17
"attack"Symbol 425 MovieClip Frame 38
"heal"Symbol 425 MovieClip Frame 54
"fear"Symbol 425 MovieClip Frame 77
"pain"Symbol 425 MovieClip Frame 91
"help"Symbol 425 MovieClip Frame 102
"love"Symbol 425 MovieClip Frame 115
"destroy"Symbol 425 MovieClip Frame 132
"vidar"Symbol 425 MovieClip Frame 150
"die"Symbol 425 MovieClip Frame 176
"desire"Symbol 452 MovieClip Frame 14
"limit"Symbol 452 MovieClip Frame 24
"desire"Symbol 475 MovieClip Frame 14
"limit"Symbol 475 MovieClip Frame 23

Dynamic Text Variables

p2_nameSymbol 116 EditableText""
p2_currenthpSymbol 117 EditableText""
SpeachSymbol 120 EditableText""
enemy1Symbol 121 EditableText""
mon1_currenthpSymbol 122 EditableText""
p1_nameSymbol 124 EditableText""
p1_currenthpSymbol 125 EditableText""
SpeachSymbol 454 EditableText""
enemy1Symbol 455 EditableText""
mon1_currenthpSymbol 456 EditableText""
p1_nameSymbol 457 EditableText""
p1_currenthpSymbol 458 EditableText""




http://swfchan.com/14/66764/info.shtml
Created: 11/4 -2019 21:03:56 Last modified: 11/4 -2019 21:03:56 Server time: 23/12 -2024 01:59:54