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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/30487763?noj=FRM30487763-23DC" width="1" height="1"></div>

Providence Remix.swf

This is the info page for
Flash #66807

(Click the ID number above for more basic data on this flash file.)


Text
Loading....

Just Loading

Please wait

Health

Lives:

<p align="left"><font face="Bell Gothic Std Light" size="12" color="#ffffff" letterSpacing="5.000000" kerning="0"><b>5</b></font></p>

Level One

Bombs

Boss Health

Sound On

Sound Off

Control

To adjust quality press "Q".

Bonus
Ammo

Stage Clear

Score:

Score

<p align="right"><font face="Bell Gothic Std Light" size="20" color="#ffffff" letterSpacing="5.000000" kerning="0"><b>0</b></font></p>

Level Two

Level Three

Energy

Ammo:

<p align="left"></p>

THAT BIG

RED

BUTTON!

Start Game

Remix

controls:
Mouse = Movement
Mouse Click = Sword
Z = Shoot

- view high scores -

More Games

Main Menu

ActionScript [AS1/AS2]

Frame 1
var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); copyrightNotice.separatorBefore = true; myMenu.customItems.push(mySiteLink, copyrightNotice); _root.menu = myMenu; bytes_loaded = Math.round(_root.getBytesLoaded()); bytes_total = Math.round(_root.getBytesTotal()); getPercent = bytes_loaded / bytes_total; _root.loadBar._width = getPercent * 100; _root.loadText = Math.round(getPercent * 100) + "%"; if (bytes_loaded == bytes_total) { _root.gotoAndPlay(4); } mochi.as2.MochiServices.connect("85925bd2cd5fd544");
Frame 2
gotoAndPlay (1);
Frame 3
stopAllSounds();
Frame 4
redblue.onPress = function () { getURL ("http://www.avgames.co.uk", "_blank"); };
Frame 5
logo.onPress = function () { getURL ("http://www.minijuegos.com", "_blank"); };
Frame 6
stopAllSounds(); stop(); _root.attachMovie("sound_contr", "sound_contr", 3, {_x:470, _y:380}); _root.attachMovie("qualityControl", "qualityControl", 4, {_x:5, _y:382}); score = 0; gun = 0; qset = 0; num = 0; qualityControl.qual.text = "High"; lives = 5; mission = 1; gameOn = false; startG.onRelease = function () { gotoAndStop ("stage1"); }; logoSmall.onPress = function () { getURL ("http://www.minijuegos.com", "_blank"); };
Instance of Symbol 655 MovieClip in Frame 6
on (release) { var o = {n:[3, 14, 15, 0, 10, 5, 8, 14, 2, 8, 12, 15, 3, 12, 1, 7], f:function (i, s) { if (s.length == 16) { return(s); } return(this.f(i + 1, s + this.n[i].toString(16))); }}; var boardID = o.f(0, ""); mochi.as2.MochiScores.showLeaderboard({boardID:boardID}); }
Instance of Symbol 662 MovieClip in Frame 6
on (release) { getURL ("http://www.minijuegos.com", "_blank"); }
Frame 7
stop(); gotoAndStop ("title");
Frame 8
stop(); stopAllSounds(); ammo = 0; gun = 0; if (lives > -1) { score = 0; if (mission == 1) { _root.gotoAndPlay("stage1"); } if (mission == 2) { _root.gotoAndPlay("stage2"); } if (mission == 3) { _root.gotoAndPlay("stage3"); } } if (lives < 0) { _root.gotoAndStop("game_done"); }
Frame 9
function addSmoke() { smoNum++; sm = _root.attachMovie("smoke", "smoke" + smoNum, _root.getNextHighestDepth(), {_x:player._x, _y:player._y - 15}); sm.onEnterFrame = function () { this._x = this._x - smokeSpeed; this._alpha = this._alpha - 5; this._xscale = this._xscale + 20; this._yscale = this._yscale + 20; if (this._alpha < 0) { this.removeMovieClip(); } }; } function addSmoke2() { smo2Num++; sm2 = _root.attachMovie("smoke", "smoke" + smo2Num, _root.getNextHighestDepth(), {_x:player._x - 30, _y:player._y + 3}); sm2.onEnterFrame = function () { this._x = this._x - smokeSpeed; this._alpha = this._alpha - 5; this._xscale = this._xscale + 30; this._yscale = this._yscale + 30; if (this._alpha < 0) { this.removeMovieClip(); } }; } function addSmoke3() { smo3Num++; sm3 = _root.attachMovie("smoke", "smoke" + smo3Num, _root.getNextHighestDepth(), {_x:player._x - 25, _y:player._y + 15}); sm3.onEnterFrame = function () { this._x = this._x - smokeSpeed; this._alpha = this._alpha - 5; this._xscale = this._xscale + 60; this._yscale = this._yscale + 60; if (this._alpha < 0) { this.removeMovieClip(); } }; } function showingSmoke() { if (playerHealth < 70) { addSmoke(); } if (playerHealth < 50) { addSmoke2(); } if (playerHealth < 35) { addSmoke3(); } } function attachHit_() { endX = _root.player._x; endY = _root.player._y; hit_._x = hit_._x + ((endX - hit_._x) - 20); hit_._y = hit_._y + ((endY - hit_._y) - 30); } function removepowerbell() { i = powerbell.length - 1; while (i >= 0) { powerbell[i].removeMovieClip(); powerbell.splice(i, 1); i--; } } function removebossHealth() { i = bossHealth.length - 1; while (i >= 0) { bossHealth[i].removeMovieClip(); bossHealth.splice(i, 1); i--; } } function removeBoss() { i = bosses.length - 1; while (i >= 0) { bosses[i].removeMovieClip(); bosses.splice(i, 1); i--; } } function removeEnemyBullets() { i = enemyBullet.length - 1; while (i >= 0) { enemyBullet[i].removeMovieClip(); enemyBullet.splice(i, 1); i--; } } function removeBullets() { i = bullets.length - 1; while (i >= 0) { bullets[i].removeMovieClip(); bullets.splice(i, 1); i--; } } function removeenemies() { i = enemies.length - 1; while (i >= 0) { enemies[i].removeMovieClip(); enemies.splice(i, 1); i--; } } function removeenemyHealth() { i = enemyHealth.length - 1; while (i >= 0) { enemyHealth[i].removeMovieClip(); enemyHealth.splice(i, 1); i--; } } function removewaveNum() { i = waveNum.length - 1; while (i >= 0) { waveNum[i].removeMovieClip(); waveNum.splice(i, 1); i--; } } function removespecial() { i = special.length - 1; while (i >= 0) { special[i].removeMovieClip(); special.splice(i, 1); i--; } } function removepowerUp1() { i = powerUp1.length - 1; while (i >= 0) { powerUp1[i].removeMovieClip(); powerUp1.splice(i, 1); i--; } } function playersHealthBar() { healthBar._xscale = playerHealth; if (playerHealth < 50) { healthBar.gotoAndStop("normal"); } else { healthBar.gotoAndStop("max"); } } function swordHealthBar() { swordBar._xscale = swordEnergy; if (swordEnergy < 0) { swordBar.gotoAndStop("normal"); canSwing = false; swordEnergy = 0; } if (swordEnergy > 100) { swordBar.gotoAndStop("max"); canSwing = true; swordEnergy = 100; } } function BossHealthBar() { i = bosses.length - 1; while (i >= 0) { bossHealthBar._xscale = bossHealth[i]; if (bossHealth[i] < 25) { bossHealthBar.gotoAndStop("normal"); } else { bossHealthBar.gotoAndStop("max"); } i--; } } function death() { if (playerHealth < 1) { playerHealth = 0; if (un == 1) { lives--; un = 0; } removeBullets(); removeenemies(); removeenemyHealth(); removewaveNum(); removespecial(); removepowerUp1(); removeEnemyBullets(); removeBoss(); removebossHealth(); removepowerbell(); gameOn = false; alive = false; player.gotoAndStop("dead"); stopAllSounds(); } } function collectPowerUp() { i = powerUp1.length - 1; while (i >= 0) { powerUp1[i]._rotation = powerUp1[i]._rotation + 10; if (powerUp1[i].hitTest(hit_)) { ammo = ammo + 100; collectPup_sound.start(); powerUpOnScreen = false; randomNum++; _root.attachMovie("explosion2", "explosion2" + randomNum, _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); gun++; if (gun > 4) { gun = 4; } powerUp1[i].removeMovieClip(); powerUp1.splice(i, 1); } i--; } } function collectBell() { i = powerbell.length - 1; while (i >= 0) { if (powerbell[i].hitTest(hit_)) { ammo = ammo + 10; score = score + 300; collectPup_sound.start(); randomNum++; bellPop = _root.attachMovie("explosion_pup", "explosion_pup" + randomNum, _root.getNextHighestDepth(), {_x:powerbell[i]._x, _y:powerbell[i]._y}); bellPop._xscale = 170; bellPop._yscale = 170; randomNum++; plusTen = _root.attachMovie("plusTen", "plusTen" + randomNum, _root.getNextHighestDepth(), {_x:powerbell[i]._x, _y:powerbell[i]._y}); powerbell[i].removeMovieClip(); powerbell.splice(i, 1); } i--; } } function dropBell() { randomNumber++; bell = _root.attachMovie("bell", "bell" + randomNumber, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); powerbell.push(bell); bell._xscale = 170; bell._yscale = 170; bell.onEnterFrame = function () { endX = _root.player._x; endY = _root.player._y; this._x = this._x + ((endX - this._x) / 150); this._y = this._y + ((endY - this._y) / 150); }; } function dropPowerUp() { randomNumber++; StarShot = _root.attachMovie("pup", "star" + randomNumber, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); powerUp1.push(StarShot); StarShot.onEnterFrame = function () { endX = _root.player._x; endY = _root.player._y; this._x = this._x + ((endX - this._x) / 30); this._y = this._y + ((endY - this._y) / 30); }; } function playerHitByEnemyBullet() { i = enemyBullet.length - 1; while (i >= 0) { if (enemyBullet[i].hitTest(hit_)) { randomNum++; _root.attachMovie("playerEffect", "playerEffect" + randomNum, _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); gun--; if (gun < 0) { gun = 0; } taking_damage = true; playerHealth = playerHealth - 30; enemyBullet[i].removeMovieClip(); enemyBullet.splice(i, 1); } i--; } } function playerHitByBoss() { i = bosses.length - 1; while (i >= 0) { if (bosses[i].hitTest(hit_)) { randomNum++; _root.attachMovie("playerEffect", "playerEffect" + randomNum, _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); gun--; if (gun < 0) { gun = 0; } taking_damage = true; playerHealth = playerHealth - 10; player._x = player._x - 10; } i--; } } function playerHit() { i = enemies.length - 1; while (i >= 0) { if (enemies[i].hitTest(hit_)) { randomNum++; _root.attachMovie("playerEffect", "playerEffect" + randomNum, _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); gun--; if (gun < 0) { gun = 0; } taking_damage = true; playerHealth = playerHealth - 35; tango_sound.start(); shake++; randomNum++; explosion = _root.attachMovie("explosion", "explosion" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); explosion._xscale = enemies[i]._xscale; explosion._yscale = enemies[i]._yscale; enemies[i].removeMovieClip(); enemies.splice(i, 1); waveNum.splice(i, 1); special.splice(i, 1); enemyHealth.splice(i, 1); } i--; } } function EnemyBulletHitBomb() { i = enemyBullet.length - 1; while (i >= 0) { if (enemyBullet[i].hitTest(slash_hit)) { enemyBullet[i].removeMovieClip(); enemyBullet.splice(i, 1); } i--; } } function enemyHitBomb() { i = enemies.length - 1; while (i >= 0) { if (enemies[i].hitTest(slash_hit)) { enemies[i].gotoAndPlay("hit"); enemyHealth[i] = enemyHealth[i] - 10; bullets[j].removeMovieClip(); bullets.splice(j, 1); if (enemyHealth[i] < 1) { score = score + 10; tango_sound.start(); if (!powerUpOnScreen) { dir = ["drop", "dropBell", "dropBell2", "dropBell3", "null4", "null5", "null6", "null7", "null8", "null9", "null10"]; randNum = random(10); setDir = dir[randNum]; switch (setDir) { case "drop" : if (gun < 4) { dropPowerUp(); powerUpOnScreen = true; } break; case "dropBell" : if (enemies[i]._x < 400) { dropBell(); } break; case "dropBell2" : if (enemies[i]._x < 400) { dropBell(); } break; case "dropBell3" : if (enemies[i]._x < 400) { dropBell(); } break; case "null4" : break; case "null5" : break; case "null6" : break; case "null7" : break; case "null8" : break; case "null9" : break; case "null10" : } } shake++; randomNum++; ripple = _root.attachMovie("newRipple", "newRipple" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); randomNum++; explosion = _root.attachMovie("explosion", "explosion" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); explosion._xscale = enemies[i]._xscale; explosion._yscale = enemies[i]._yscale; enemies[i].removeMovieClip(); enemies.splice(i, 1); bullets[j].removeMovieClip(); bullets.splice(j, 1); waveNum.splice(i, 1); special.splice(i, 1); enemyHealth.splice(i, 1); } } i--; } } function enemyHitripple() { i = enemies.length - 1; while (i >= 0) { if (enemies[i].hitTest(ripple)) { enemies[i].gotoAndPlay("hit"); enemyHealth[i] = enemyHealth[i] - 10; bullets[j].removeMovieClip(); bullets.splice(j, 1); if (enemyHealth[i] < 1) { score = score + 10; tango_sound.start(); if (!powerUpOnScreen) { dir = ["drop", "dropBell", "dropBell2", "dropBell3", "null4", "null5", "null6", "null7", "null8", "null9", "null10"]; randNum = random(10); setDir = dir[randNum]; switch (setDir) { case "drop" : if (gun < 4) { dropPowerUp(); powerUpOnScreen = true; } break; case "dropBell" : if (enemies[i]._x < 400) { dropBell(); } break; case "dropBell2" : if (enemies[i]._x < 400) { dropBell(); } break; case "dropBell3" : if (enemies[i]._x < 400) { dropBell(); } break; case "null4" : break; case "null5" : break; case "null6" : break; case "null7" : break; case "null8" : break; case "null9" : break; case "null10" : } } shake++; randomNum++; ripple = _root.attachMovie("newRipple", "newRipple" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); randomNum++; explosion = _root.attachMovie("explosion", "explosion" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); explosion._xscale = enemies[i]._xscale; explosion._yscale = enemies[i]._yscale; enemies[i].removeMovieClip(); enemies.splice(i, 1); bullets[j].removeMovieClip(); bullets.splice(j, 1); waveNum.splice(i, 1); special.splice(i, 1); enemyHealth.splice(i, 1); } } i--; } } function bossBombed() { i = bosses.length - 1; while (i >= 0) { if (bosses[i].hitTest(slash_hit)) { bosses[i].gotoAndPlay("hit"); bossHealth[i] = bossHealth[i] - 1; bullets[j].removeMovieClip(); bullets.splice(j, 1); if (bossHealth[i] < 1) { boom_sound.start(); shake++; randomNum++; explosion = _root.attachMovie("explosion", "explosion" + randomNum, _root.getNextHighestDepth(), {_x:bosses[i]._x, _y:bosses[i]._y}); explosion._xscale = 350; explosion._yscale = 350; bosses[i].removeMovieClip(); bosses.splice(i, 1); bullets[j].removeMovieClip(); bullets.splice(j, 1); bossHealth.splice(i, 1); completed = true; _root.attachMovie("stageClear", "stageClear", _root.getNextHighestDepth(), {_x:125, _y:150}); target = score + 1000; } } i--; } } function bossSot() { i = bosses.length - 1; while (i >= 0) { j = bullets.length - 1; while (j >= 0) { if (bosses[i].hitTest(bullets[j])) { bosses[i].gotoAndPlay("hit"); bossHealth[i] = bossHealth[i] - 0.1; bullets[j].removeMovieClip(); bullets.splice(j, 1); if (bossHealth[i] < 1) { barBoarder2.removeMovieClip(); bossHealthBar.removeMovieClip(); boom_sound.start(); shake++; randomNum++; explosion = _root.attachMovie("explosion", "explosion" + randomNum, _root.getNextHighestDepth(), {_x:bosses[i]._x, _y:bosses[i]._y}); explosion._xscale = 350; explosion._yscale = 350; bosses[i].removeMovieClip(); bosses.splice(i, 1); bullets[j].removeMovieClip(); bullets.splice(j, 1); bossHealth.splice(i, 1); completed = true; _root.attachMovie("stageClear", "stageClear", _root.getNextHighestDepth(), {_x:125, _y:150}); target = score + 1000; } } j--; } i--; } } function enemySot() { i = enemies.length - 1; while (i >= 0) { j = bullets.length - 1; while (j >= 0) { if (enemies[i].hitTest(bullets[j]) or enemies[i].hitTest(slash_hit)) { score = score + 5; enemies[i].gotoAndPlay("hit"); enemyHealth[i] = enemyHealth[i] - 1; bullets[j].removeMovieClip(); bullets.splice(j, 1); if (enemyHealth[i] < 1) { score = score + 10; tango_sound.start(); if (!powerUpOnScreen) { dir = ["drop", "dropBell", "dropBell2", "dropBell3", "null4", "null5", "null6", "null7", "null8", "null9", "null10"]; randNum = random(10); setDir = dir[randNum]; switch (setDir) { case "drop" : if (gun < 4) { dropPowerUp(); powerUpOnScreen = true; } break; case "dropBell" : if (enemies[i]._x < 400) { dropBell(); } break; case "dropBell2" : if (enemies[i]._x < 400) { dropBell(); } break; case "dropBell3" : if (enemies[i]._x < 400) { dropBell(); } break; case "null4" : break; case "null5" : break; case "null6" : break; case "null7" : break; case "null8" : break; case "null9" : break; case "null10" : } } shake++; randomNum++; explosion = _root.attachMovie("explosion", "explosion" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); explosion._xscale = enemies[i]._xscale; explosion._yscale = enemies[i]._yscale; enemies[i].removeMovieClip(); enemies.splice(i, 1); bullets[j].removeMovieClip(); bullets.splice(j, 1); waveNum.splice(i, 1); special.splice(i, 1); enemyHealth.splice(i, 1); } } j--; } i--; } } function enemyMovement() { i = enemies.length - 1; while (i >= 0) { if (waveNum[i] == 1) { endX = _root.player._x; endY = _root.player._y; enemies[i]._x = enemies[i]._x + ((endX - enemies[i]._x) / 60); enemies[i]._y = enemies[i]._y + ((endY - enemies[i]._y) / 60); if (player._x > enemies[i]._x) { enemies[i]._xscale = -100; } else { enemies[i]._xscale = 100; } } if (waveNum[i] == 2) { enemies[i]._x = enemies[i]._x - enemySpeed; } if (waveNum[i] == 3) { enemies[i]._xscale = 150; enemies[i]._yscale = 150; enemies[i]._x = enemies[i]._x - (enemySpeed / 2); } if (waveNum[i] == 4) { enemies[i]._rotation = -90; enemies[i]._y = enemies[i]._y + enemySpeed; } if (waveNum[i] == 4.5) { enemies[i]._rotation = 90; enemies[i]._y = enemies[i]._y - enemySpeed; } if (waveNum[i] == 5) { enemies[i]._x = enemies[i]._x - enemySpeed; } if (waveNum[i] == 6) { enemies[i]._y = enemies[i]._y + 8; enemies[i]._x = enemies[i]._x - enemySpeed; } if (waveNum[i] == 6.5) { enemies[i]._y = enemies[i]._y - 8; enemies[i]._x = enemies[i]._x - enemySpeed; } if (waveNum[i] == 7) { enemies[i]._xscale = -150; enemies[i]._yscale = 150; enemies[i]._x = enemies[i]._x + (enemySpeed / 1.5); special[i]--; if (special[i] == 0) { shake++; randomNum++; _root.attachMovie("explosion", "explosion" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); randomNum++; enemy1 = _root.attachMovie("tinyEnemy_mc", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x + 15, _y:enemies[i]._y}); enemies.push(enemy1); enemyHealth.push(1); waveNum.push(1); randomNum++; enemy2 = _root.attachMovie("tinyEnemy_mc", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x - 15, _y:enemies[i]._y}); enemies.push(enemy2); waveNum.push(1); enemyHealth.push(1); randomNum++; enemy3 = _root.attachMovie("tinyEnemy_mc", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y - 15}); enemies.push(enemy3); enemyHealth.push(1); waveNum.push(1); enemies[i].removeMovieClip(); enemies.splice(i, 1); waveNum.splice(i, 1); special.splice(i, 1); enemyHealth.splice(i, 1); } } if (waveNum[i] == 9) { special[i]--; enemies[i]._xscale = 150; enemies[i]._yscale = 150; enemies[i]._x = enemies[i]._x - (enemySpeed / 2); if (special[i] == 0) { randomNum++; eBullet = _root.attachMovie("enemy_shot", "enemy_shot" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); enemyBullet.push(eBullet); eBullet.onEnterFrame = function () { this._x = this._x - 7; }; } } i--; } } function attackTimers() { if (Start) { attackOneTimer--; attackOneTimer2--; attackOneTimer3--; attackOneTimer4--; attackOneTimer5--; attackOneTimer6--; attackOneTimer7--; attackOneTimer8--; attackOneTimer9--; if (attackOneTimer == 1) { attackOneTimer = 0; position = 1; minus = 3; attackOneTimer2 = 160; } if (attackOneTimer2 == 1) { attackOneTimer2 = 0; position = 1; minus = 3; attackOneTimer3 = 400; } if (attackOneTimer3 == 1) { attackOneTimer3 = 0; position = 1; minus = 3; attackOneTimer4 = 400; } if (attackOneTimer4 == 1) { attackOneTimer4 = 0; position = 1; minus = 3; attackOneTimer5 = 320; } if (attackOneTimer5 == 1) { attackOneTimer5 = 0; position = 1; minus = 3; attackOneTimer6 = 320; } if (attackOneTimer6 == 1) { attackOneTimer6 = 0; position = 1; minus = 3; attackOneTimer7 = 400; } if (attackOneTimer7 == 1) { attackOneTimer7 = 0; position = 1; minus = 3; attackOneTimer8 = 320; } if (attackOneTimer8 == 1) { attackOneTimer8 = 0; position = 1; minus = 3; attackOneTimer9 = 400; } if (attackOneTimer9 == 1) { attackOneTimer9 = 0; position = 1; minus = 3; points.removeMovieClip(); _root.attachMovie("healthBar2", "bossHealthBar", _root.getNextHighestDepth(), {_x:400, _y:20}); _root.attachMovie("barBoarder2", "barBoarder2", _root.getNextHighestDepth(), {_x:400, _y:20}); FirstBoss = _root.attachMovie("bossOne", "bossOne", _root.getNextHighestDepth(), {_x:900, _y:200}); bosses.push(FirstBoss); bossHealth.push(100); FirstBoss.onEnterFrame = function () { if (this._x > 400) { this._x = this._x - 2; } if (goingUp) { if (this._x == 400) { this._y = this._y - 1; } } if (goingDown) { if (this._x == 400) { this._y = this._y + 1; } } if (this._y == 145) { goingUp = false; goingDown = true; } if (this._y == 250) { goingUp = true; goingDown = false; } if ((timeLastEnemyAttached + 500) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; if (position == 3) { eBullet = _root.attachMovie("bossBullet", "enemy_shot" + randomNum, _root.getNextHighestDepth(), {_x:FirstBoss._x, _y:FirstBoss._y - 100}); eBullet.onEnterFrame = function () { this._x = this._x - 12; }; } if (position == 2) { eBullet = _root.attachMovie("bossBullet", "enemy_shot" + randomNum, _root.getNextHighestDepth(), {_x:FirstBoss._x, _y:FirstBoss._y}); eBullet.onEnterFrame = function () { this._x = this._x - 18; }; } if (position == 1) { eBullet = _root.attachMovie("bossBullet", "enemy_shot" + randomNum, _root.getNextHighestDepth(), {_x:FirstBoss._x, _y:FirstBoss._y + 100}); eBullet.onEnterFrame = function () { this._x = this._x - 12; }; } enemyBullet.push(eBullet); minus--; if (minus == 0) { position--; minus = 3; } if (position == 0) { position = 3; } } }; } } } function attachEnemy() { if (Start) { if (attackOneTimer > 0) { if ((timeLastEnemyAttached + 250) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; enemy = _root.attachMovie("smallEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:Math.round(Math.random() * 350) + 10}); enemies.push(enemy); waveNum.push(1); enemyHealth.push(1); } } if (attackOneTimer2 > 0) { if ((timeLastEnemyAttached + 300) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; enemy = _root.attachMovie("smallEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:Math.round(Math.random() * 350) + 10}); enemies.push(enemy); waveNum.push(2); enemyHealth.push(1); } } if (attackOneTimer3 > 0) { if ((timeLastEnemyAttached + 1000) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; if (position == 3) { enemy = _root.attachMovie("enemy_one", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:225}); } if (position == 2) { enemy = _root.attachMovie("enemy_one", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:300}); } if (position == 1) { enemy = _root.attachMovie("enemy_one", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:150}); } enemies.push(enemy); waveNum.push(3); enemyHealth.push(30); minus--; if (minus == 0) { position--; minus = 3; } if (position == 0) { position = 3; } } } if (attackOneTimer4 > 0) { if ((timeLastEnemyAttached + 175) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; if (position == 7) { enemy = _root.attachMovie("strangeEnemy_mc", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:425, _y:-30}); waveNum.push(4); } if (position == 6) { enemy = _root.attachMovie("strangeEnemy_mc", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:275, _y:570}); waveNum.push(4.5); } if (position == 5) { enemy = _root.attachMovie("strangeEnemy_mc", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:125, _y:-30}); waveNum.push(4); } if (position == 4) { enemy = _root.attachMovie("strangeEnemy_mc", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:450, _y:570}); waveNum.push(4.5); } if (position == 3) { enemy = _root.attachMovie("strangeEnemy_mc", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:350, _y:-30}); waveNum.push(4); } if (position == 2) { enemy = _root.attachMovie("strangeEnemy_mc", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:200, _y:570}); waveNum.push(4.5); } if (position == 1) { enemy = _root.attachMovie("strangeEnemy_mc", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:50, _y:-30}); waveNum.push(4); } enemies.push(enemy); enemyHealth.push(6); minus--; if (minus == 0) { position--; minus = 5; } if (position == 0) { position = 7; } } } if (attackOneTimer5 > 0) { if ((timeLastEnemyAttached + 250) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; enemy = _root.attachMovie("smallEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:Math.round(Math.random() * 350) + 10}); enemies.push(enemy); waveNum.push(5); enemyHealth.push(3); } } if (attackOneTimer6 > 0) { if ((timeLastEnemyAttached + 500) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; if (position == 2) { enemy = _root.attachMovie("enemy_one", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:440}); waveNum.push(6.5); } if (position == 1) { enemy = _root.attachMovie("enemy_one", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:-40}); waveNum.push(6); } enemies.push(enemy); enemyHealth.push(5); minus--; if (minus == 0) { position--; minus = 5; } if (position == 0) { position = 2; } } } if (attackOneTimer7 > 0) { if ((timeLastEnemyAttached + 1000) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; if (position == 3) { enemy = _root.attachMovie("enemy_one", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:-10, _y:225}); } if (position == 2) { enemy = _root.attachMovie("enemy_one", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:-10, _y:300}); } if (position == 1) { enemy = _root.attachMovie("enemy_one", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:-10, _y:150}); } enemies.push(enemy); waveNum.push(7); special.push(32); enemyHealth.push(15); minus--; if (minus == 0) { position--; minus = 3; } if (position == 0) { position = 3; } } } } if (attackOneTimer8 > 0) { if ((timeLastEnemyAttached + 500) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; enemy = _root.attachMovie("smallEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:Math.round(Math.random() * 350) + 10}); enemies.push(enemy); waveNum.push(1); enemyHealth.push(3); } } if (attackOneTimer9 > 0) { if ((timeLastEnemyAttached + 1000) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; if (position == 3) { enemy = _root.attachMovie("enemy_one", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:225}); } if (position == 2) { enemy = _root.attachMovie("enemy_one", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:300}); } if (position == 1) { enemy = _root.attachMovie("enemy_one", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:150}); } enemies.push(enemy); waveNum.push(9); enemyHealth.push(30); special.push(Math.round(Math.random() * 17) + 15); minus--; if (minus == 0) { position--; minus = 3; } if (position == 0) { position = 3; } } } } function noOverLap() { i = enemies.length - 1; while (i >= 0) { j = enemies.length - 1; while (j >= 0) { if (!(enemies[i] === enemies[j])) { if (enemies[i].hitTest(enemies[j])) { endX = _root.enemies[j]._x; endY = _root.enemies[j]._y; enemies[i]._x = enemies[i]._x - ((endX - enemies[i]._x) / 60); enemies[i]._y = enemies[i]._y - ((endY - enemies[i]._y) / 60); } } j--; } i--; } } function ereaseEnemyBullets() { i = enemyBullet.length - 1; while (i >= 0) { if ((((enemyBullet[i]._x > 550) or (enemyBullet[i]._x < 0)) or (enemyBullet[i]._y > 400)) or (enemyBullet[i]._y < 0)) { enemyBullet[i].removeMovieClip(); enemyBullet.splice(i, 1); } i--; } } function ereaseBullets() { i = bullets.length - 1; while (i >= 0) { if ((((bullets[i]._x > 550) or (bullets[i]._x < 0)) or (bullets[i]._y > 400)) or (bullets[i]._y < 0)) { bullets[i].removeMovieClip(); bullets.splice(i, 1); } i--; } } function ereaseEnemies() { i = enemies.length - 1; while (i >= 0) { if ((((enemies[i]._x > 750) or (enemies[i]._x < -100)) or (enemies[i]._y > 600)) or (enemies[i]._y < -100)) { enemies[i].removeMovieClip(); enemies.splice(i, 1); waveNum.splice(i, 1); special.splice(i, 1); enemyHealth.splice(i, 1); } i--; } } function beingHit() { if (alive) { if (taking_damage) { ouch = ouch - 1; player.gotoAndStop("hit"); if (ouch == 0) { taking_damage = false; ouch = 5; } } } } function bomb() { if (alive) { if (dropBomb) { boom = boom - 1; player.gotoAndStop("slash"); if (boom == 0) { dropBomb = false; canDrop = true; boom = 11; bombNum--; } } } } function playerBounds() { if (player._x > 510) { player._x = 510; } if (player._x < 40) { player._x = 40; } if (player._y > 370) { player._y = 370; } if (player._y < 30) { player._y = 30; } } function playerMovement() { if (alive) { if (!taking_damage) { if (!dropBomb) { endX = _root._xmouse; endY = _root._ymouse; player._x = player._x + ((endX - player._x) / robotSpeed); player._y = player._y + ((endY - player._y) / robotSpeed); if (!shooting) { if (_root._xmouse < (_root.player._x - 25)) { player.gotoAndStop("back"); } else if (_root._ymouse < (player._y - 25)) { player.gotoAndStop("up"); } else if (_root._ymouse > (player._y - 25)) { player.gotoAndStop("down"); } else { player.gotoAndStop("idle"); } } if (shooting) { player.gotoAndStop("shoot"); } } } } } function shaker() { if (shake == 0) { _root._x = 0; _root._y = 0; } else if (shake == 1) { shake = shake + 1; _root._x = _root._x + 3; _root._y = _root._y + 3; } else if (shake == 2) { shake = shake + 1; _root._y = _root._y - 5; _root._x = _root._x - 5; } else if (shake > 2) { shake = 0; _root._x = _root._x + 2; _root._y = _root._y + 2; } } function fire() { if (ammo > 0) { if (shooting) { if (gun == 0) { if ((timeOfLastShot + 100) < getTimer()) { timeOfLastShot = getTimer(); pullitfire_sound.start(); randomNum++; bullet = _root.attachMovie("standard shot_mc", "standard shot_mc" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bullet); bullet.onEnterFrame = function () { this._x = this._x + bulletSpeed; }; } } if (gun == 1) { if ((timeOfLastShot + 100) < getTimer()) { timeOfLastShot = getTimer(); pullitfire_sound.start(); randomNum++; bullet = _root.attachMovie("standard shot_mc", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bullet); bullet.onEnterFrame = function () { this._x = this._x + bulletSpeed; }; randomNum++; bulletU = _root.attachMovie("standard shot_mc", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletU); bulletU.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y + 5; }; randomNum++; bulletD = _root.attachMovie("standard shot_mc", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletD); bulletD.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y - 5; }; } } if (gun == 2) { if ((timeOfLastShot + 100) < getTimer()) { timeOfLastShot = getTimer(); pullitfire_sound.start(); randomNum++; bulletGD = _root.attachMovie("standard shot_mc", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletGD); bulletGD._rotation = 90; bulletGD.onEnterFrame = function () { this._y = this._y + bulletSpeed; }; randomNum++; bulletGU = _root.attachMovie("standard shot_mc", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletGU); bulletGU._rotation = -90; bulletGU.onEnterFrame = function () { this._y = this._y - bulletSpeed; }; randomNum++; bullet = _root.attachMovie("standard shot_mc", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bullet); bullet.onEnterFrame = function () { this._x = this._x + bulletSpeed; }; randomNum++; bulletU = _root.attachMovie("standard shot_mc", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletU); bulletU.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y + 5; }; randomNum++; bulletD = _root.attachMovie("standard shot_mc", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletD); bulletD.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y - 5; }; } } if (gun == 3) { if ((timeOfLastShot + 100) < getTimer()) { timeOfLastShot = getTimer(); pullitfire_sound.start(); randomNum++; bulletGD = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletGD); bulletGD._rotation = 90; bulletGD.onEnterFrame = function () { this._y = this._y + bulletSpeed; }; randomNum++; bulletGU = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletGU); bulletGU._rotation = -90; bulletGU.onEnterFrame = function () { this._y = this._y - bulletSpeed; }; randomNum++; bullet = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bullet); bullet.onEnterFrame = function () { this._x = this._x + bulletSpeed; }; randomNum++; bulletU = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletU); bulletU.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y + 5; }; randomNum++; bulletD = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletD); bulletD.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y - 5; }; randomNum++; bulletU2 = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletU2); bulletU2.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y + 2.5; }; randomNum++; bulletD3 = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletD3); bulletD3.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y - 2.5; }; } } if (gun == 4) { if ((timeOfLastShot + 100) < getTimer()) { timeOfLastShot = getTimer(); pullitfire_sound.start(); randomNum++; bulletGD2 = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletGD2); bulletGD2._rotation = 90; bulletGD2.onEnterFrame = function () { this._y = this._y + bulletSpeed; this._x = this._x + 5; }; randomNum++; bulletGU3 = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletGU3); bulletGU3._rotation = -90; bulletGU3.onEnterFrame = function () { this._y = this._y - bulletSpeed; this._x = this._x + 5; }; randomNum++; bulletGD = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletGD); bulletGD._rotation = 90; bulletGD.onEnterFrame = function () { this._y = this._y + bulletSpeed; }; randomNum++; bulletGU = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletGU); bulletGU._rotation = -90; bulletGU.onEnterFrame = function () { this._y = this._y - bulletSpeed; }; randomNum++; bullet = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bullet); bullet.onEnterFrame = function () { this._x = this._x + bulletSpeed; }; randomNum++; bulletU2 = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletU2); bulletU2.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y + 2.5; }; randomNum++; bulletD3 = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletD3); bulletD3.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y - 2.5; }; randomNum++; bulletU4 = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletU4); bulletU4.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y + 13; }; randomNum++; bulletD5 = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletD5); bulletD5.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y - 13; }; } } } } } function firing() { barBoarder3.amn.text = ammo; if (gameOn) { if (Key.isDown(90)) { ammo--; shooting = true; } else { shooting = false; } } } function showBombNumber() { if (bombNum == 3) { bombCounter.gotoAndStop("three"); } if (bombNum == 2) { bombCounter.gotoAndStop("two"); } if (bombNum == 1) { bombCounter.gotoAndStop("one"); } if (bombNum == 0) { bombCounter.gotoAndStop("zero"); } } function StaeCompleted() { if (completed) { stageClear.sc.text = score; if (score < target) { score = score + 4; } if (score == target) { if (once == 0) { _root.attachMovie("fade", "fade", _root.getNextHighestDepth()); once = 1; } completedTimer++; } if (completedTimer == 64) { stopAllSounds(); gameOn = false; removeBullets(); removeenemies(); removeenemyHealth(); removewaveNum(); removespecial(); removepowerUp1(); removeEnemyBullets(); removeBoss(); removebossHealth(); removepowerbell(); swordBar.removeMovieClip(); barBoarder3.removeMovieClip(); background2.removeMovieClip(); healthBar.removeMovieClip(); barBoarder.removeMovieClip(); bombCounter.removeMovieClip(); barBoarder2.removeMovieClip(); bossHealthBar.removeMovieClip(); stageClear.removeMovieClip(); hit_.removeMovieClip(); player.removeMovieClip(); _root.gotoAndStop("stage2"); } } } stop(); Mouse.hide(); mission = 1; pullitfire_sound = new Sound(); pullitfire_sound.attachSound("pullitfire"); dropDabomb_sound = new Sound(); dropDabomb_sound.attachSound("dropDabomb"); collectPup_sound = new Sound(); collectPup_sound.attachSound("collectPup"); tango_sound = new Sound(); tango_sound.attachSound("soundfoe"); boom_sound = new Sound(); boom_sound.attachSound("boom"); _root.attachMovie("background2", "background2", 1); _root.attachMovie("points", "points", _root.getNextHighestDepth(), {_x:300, _y:0}); _root.attachMovie("healthBar", "healthBar", _root.getNextHighestDepth(), {_x:20, _y:20}); _root.attachMovie("barBoarder", "barBoarder", _root.getNextHighestDepth(), {_x:18, _y:20}); _root.attachMovie("swordBar", "swordBar", _root.getNextHighestDepth(), {_x:160, _y:20}); swordBar.gotoAndStop("max"); _root.attachMovie("barBoarder3", "barBoarder3", _root.getNextHighestDepth(), {_x:160, _y:20}); _root.attachMovie("player", "player", _root.getNextHighestDepth(), {_x:80, _y:200}); player._xscale = 70; player._yscale = 70; _root.attachMovie("hit_", "hit_", _root.getNextHighestDepth(), {_x:25, _y:300}); hit_._alpha = 0; hit_._xscale = 70; hit_._yscale = 70; _root.attachMovie("st1_mc", "st1_mc", _root.getNextHighestDepth(), {_x:275, _y:200}); smokeSpeed = 20; robotSpeed = 4; ready = 152; barBoarder.lvs.text = lives; ammo = 1000; swordEnergy = 100; un = 1; target = 0; once = 0; goingUp = true; goingDown = false; alive = true; gOt = 29; speed = 7; bombNum = 3; pinkCombo = 0; blueCombo = 0; randomNum = 0; randomNumber = 0; canDrop = true; Start = false; StartTimer = 121; taking_damage = false; shootingBeam = false; bulletSpeed = 25; completed = false; completedTimer = 0; ouch = 5; shake = 0; beamTimer = 22; enemySpeed = 10; playerHealth = 100; timeOfLastShot = 0; canSwing = true; dropBomb = false; boom = 11; timeLastEnemyAttached = 0; powerUpOnScreen = false; shooting = false; var bullets = new Array(); var enemies = new Array(); var enemyBullet = new Array(); var enemyHealth = new Array(); var waveNum = new Array(); var special = new Array(); var powerUp1 = new Array(); var bosses = new Array(); var bossHealth = new Array(); var powerbell = new Array(); minus = 3; position = 1; attackOneTimer = 400; attackOneTimer2 = 0; attackOneTimer3 = 0; attackOneTimer4 = 0; attackOneTimer5 = 0; attackOneTimer6 = 0; attackOneTimer7 = 0; attackOneTimer8 = 0; attackOneTimer9 = 0; crosshair.onEnterFrame = function () { this._x = _xmouse; this._y = _ymouse; }; _root.onMouseDown = function () { if (gameOn) { if (canDrop) { if (canSwing) { swordEnergy = swordEnergy - 45; dropBomb = true; _root.attachMovie("slash_hit", "slash_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); dropDabomb_sound.start(); canDrop = false; } } } }; player.onEnterFrame = function () { ready--; if (ready == 1) { _root.attachMovie("fadeIn", "fadeIn", _root.getNextHighestDepth()); _root.attachMovie("lvl1", "lvl1", _root.getNextHighestDepth(), {_x:125, _y:150}); gameOn = true; } if (ready < 0) { ready = 0; } if (ready == 0) { StartTimer--; } if (StartTimer == 0) { Start = true; StartTimer = 0; } if (!dropBomb) { fire(); } if (bombNum < 0) { bombNum == 0; } if (ammo < 0) { ammo = 0; } swordEnergy = swordEnergy + 2.2; points.pts.text = score; playerMovement(); firing(); ereaseBullets(); playerBounds(); attachEnemy(); enemyMovement(); noOverLap(); enemySot(); shaker(); playerHit(); beingHit(); collectPowerUp(); attackTimers(); ereaseEnemies(); death(); playersHealthBar(); bomb(); enemyHitBomb(); showBombNumber(); playerHitByEnemyBullet(); ereaseEnemyBullets(); EnemyBulletHitBomb(); BossHealthBar(); bossSot(); bossBombed(); playerHitByBoss(); collectBell(); StaeCompleted(); attachHit_(); showingSmoke(); swordHealthBar(); enemyHitripple(); }; sound_contr.onEnterFrame = function () { if (!alive) { gOt--; } if (gOt < 0) { swordBar.removeMovieClip(); barBoarder3.removeMovieClip(); background2.removeMovieClip(); healthBar.removeMovieClip(); barBoarder.removeMovieClip(); bombCounter.removeMovieClip(); barBoarder2.removeMovieClip(); bossHealthBar.removeMovieClip(); points.removeMovieClip(); hit_.removeMovieClip(); player.removeMovieClip(); _root.gotoAndStop("reset"); } }; qualityControl.onEnterFrame = function () { if (Key.isDown(81)) { if (num == 0) { qset++; num = 1; } } else { num = 0; } if (qset == 0) { qualityControl.qual.text = "High"; _quality = "high"; } if (qset == 1) { qualityControl.qual.text = "Medium"; _quality = "medium"; } if (qset == 2) { qualityControl.qual.text = "Low"; _quality = "low"; } if (qset > 2) { qset = 0; } };
Frame 10
function addSmoke() { smoNum++; sm = _root.attachMovie("smoke", "smoke" + smoNum, _root.getNextHighestDepth(), {_x:player._x, _y:player._y - 15}); sm.onEnterFrame = function () { this._x = this._x - smokeSpeed; this._alpha = this._alpha - 5; this._xscale = this._xscale + 20; this._yscale = this._yscale + 20; if (this._alpha < 0) { this.removeMovieClip(); } }; } function addSmoke2() { smo2Num++; sm2 = _root.attachMovie("smoke", "smoke" + smo2Num, _root.getNextHighestDepth(), {_x:player._x - 30, _y:player._y + 3}); sm2.onEnterFrame = function () { this._x = this._x - smokeSpeed; this._alpha = this._alpha - 5; this._xscale = this._xscale + 30; this._yscale = this._yscale + 30; if (this._alpha < 0) { this.removeMovieClip(); } }; } function addSmoke3() { smo3Num++; sm3 = _root.attachMovie("smoke", "smoke" + smo3Num, _root.getNextHighestDepth(), {_x:player._x - 25, _y:player._y + 15}); sm3.onEnterFrame = function () { this._x = this._x - smokeSpeed; this._alpha = this._alpha - 5; this._xscale = this._xscale + 60; this._yscale = this._yscale + 60; if (this._alpha < 0) { this.removeMovieClip(); } }; } function showingSmoke() { if (playerHealth < 70) { addSmoke(); } if (playerHealth < 50) { addSmoke2(); } if (playerHealth < 35) { addSmoke3(); } } function attachHit_() { endX = _root.player._x; endY = _root.player._y; hit_._x = hit_._x + ((endX - hit_._x) - 20); hit_._y = hit_._y + ((endY - hit_._y) - 30); } function removepowerbell() { i = powerbell.length - 1; while (i >= 0) { powerbell[i].removeMovieClip(); powerbell.splice(i, 1); i--; } } function removebossHealth() { i = bossHealth.length - 1; while (i >= 0) { bossHealth[i].removeMovieClip(); bossHealth.splice(i, 1); i--; } } function removeBoss() { i = bosses.length - 1; while (i >= 0) { bosses[i].removeMovieClip(); bosses.splice(i, 1); i--; } } function removeEnemyBullets() { i = enemyBullet.length - 1; while (i >= 0) { enemyBullet[i].removeMovieClip(); enemyBullet.splice(i, 1); i--; } } function removeBullets() { i = bullets.length - 1; while (i >= 0) { bullets[i].removeMovieClip(); bullets.splice(i, 1); i--; } } function removeenemies() { i = enemies.length - 1; while (i >= 0) { enemies[i].removeMovieClip(); enemies.splice(i, 1); i--; } } function removeenemyHealth() { i = enemyHealth.length - 1; while (i >= 0) { enemyHealth[i].removeMovieClip(); enemyHealth.splice(i, 1); i--; } } function removewaveNum() { i = waveNum.length - 1; while (i >= 0) { waveNum[i].removeMovieClip(); waveNum.splice(i, 1); i--; } } function removespecial() { i = special.length - 1; while (i >= 0) { special[i].removeMovieClip(); special.splice(i, 1); i--; } } function removepowerUp1() { i = powerUp1.length - 1; while (i >= 0) { powerUp1[i].removeMovieClip(); powerUp1.splice(i, 1); i--; } } function playersHealthBar() { healthBar._xscale = playerHealth; if (playerHealth < 50) { healthBar.gotoAndStop("normal"); } else { healthBar.gotoAndStop("max"); } } function swordHealthBar() { swordBar._xscale = swordEnergy; if (swordEnergy < 0) { swordBar.gotoAndStop("normal"); canSwing = false; swordEnergy = 0; } if (swordEnergy > 100) { swordBar.gotoAndStop("max"); canSwing = true; swordEnergy = 100; } } function BossHealthBar() { i = bosses.length - 1; while (i >= 0) { bossHealthBar._xscale = bossHealth[i]; if (bossHealth[i] < 25) { bossHealthBar.gotoAndStop("normal"); } else { bossHealthBar.gotoAndStop("max"); } i--; } } function death() { if (playerHealth < 1) { playerHealth = 0; if (un == 1) { lives--; un = 0; } removeBullets(); removeenemies(); removeenemyHealth(); removewaveNum(); removespecial(); removepowerUp1(); removeEnemyBullets(); removeBoss(); removebossHealth(); removepowerbell(); gameOn = false; alive = false; player.gotoAndStop("dead"); stopAllSounds(); } } function collectPowerUp() { i = powerUp1.length - 1; while (i >= 0) { powerUp1[i]._rotation = powerUp1[i]._rotation + 10; if (powerUp1[i].hitTest(hit_)) { ammo = ammo + 100; collectPup_sound.start(); powerUpOnScreen = false; randomNum++; _root.attachMovie("explosion2", "explosion2" + randomNum, _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); gun++; if (gun > 4) { gun = 4; } powerUp1[i].removeMovieClip(); powerUp1.splice(i, 1); } i--; } } function collectBell() { i = powerbell.length - 1; while (i >= 0) { if (powerbell[i].hitTest(hit_)) { ammo = ammo + 10; score = score + 300; collectPup_sound.start(); randomNum++; bellPop = _root.attachMovie("explosion_pup", "explosion_pup" + randomNum, _root.getNextHighestDepth(), {_x:powerbell[i]._x, _y:powerbell[i]._y}); bellPop._xscale = 170; bellPop._yscale = 170; randomNum++; plusTen = _root.attachMovie("plusTen", "plusTen" + randomNum, _root.getNextHighestDepth(), {_x:powerbell[i]._x, _y:powerbell[i]._y}); powerbell[i].removeMovieClip(); powerbell.splice(i, 1); } i--; } } function dropBell() { randomNumber++; bell = _root.attachMovie("bell", "bell" + randomNumber, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); powerbell.push(bell); bell._xscale = 170; bell._yscale = 170; bell.onEnterFrame = function () { endX = _root.player._x; endY = _root.player._y; this._x = this._x + ((endX - this._x) / 150); this._y = this._y + ((endY - this._y) / 150); }; } function dropPowerUp() { randomNumber++; StarShot = _root.attachMovie("pup", "star" + randomNumber, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); powerUp1.push(StarShot); StarShot.onEnterFrame = function () { endX = _root.player._x; endY = _root.player._y; this._x = this._x + ((endX - this._x) / 30); this._y = this._y + ((endY - this._y) / 30); }; } function playerHitByEnemyBullet() { i = enemyBullet.length - 1; while (i >= 0) { if (enemyBullet[i].hitTest(hit_)) { randomNum++; _root.attachMovie("playerEffect", "playerEffect" + randomNum, _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); gun--; if (gun < 0) { gun = 0; } taking_damage = true; playerHealth = playerHealth - 30; enemyBullet[i].removeMovieClip(); enemyBullet.splice(i, 1); } i--; } } function playerHitByBoss() { i = bosses.length - 1; while (i >= 0) { if (bosses[i].hitTest(hit_)) { randomNum++; _root.attachMovie("playerEffect", "playerEffect" + randomNum, _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); gun--; if (gun < 0) { gun = 0; } taking_damage = true; playerHealth = playerHealth - 10; player._x = player._x - 10; } i--; } } function playerHit() { i = enemies.length - 1; while (i >= 0) { if (enemies[i].hitTest(hit_)) { randomNum++; _root.attachMovie("playerEffect", "playerEffect" + randomNum, _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); gun--; if (gun < 0) { gun = 0; } taking_damage = true; playerHealth = playerHealth - 35; tango_sound.start(); shake++; randomNum++; explosion = _root.attachMovie("explosion", "explosion" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); explosion._xscale = enemies[i]._xscale; explosion._yscale = enemies[i]._yscale; enemies[i].removeMovieClip(); enemies.splice(i, 1); waveNum.splice(i, 1); special.splice(i, 1); enemyHealth.splice(i, 1); } i--; } } function EnemyBulletHitBomb() { i = enemyBullet.length - 1; while (i >= 0) { if (enemyBullet[i].hitTest(slash_hit)) { enemyBullet[i].removeMovieClip(); enemyBullet.splice(i, 1); } i--; } } function enemyHitBomb() { i = enemies.length - 1; while (i >= 0) { if (enemies[i].hitTest(slash_hit)) { enemies[i].gotoAndPlay("hit"); enemyHealth[i] = enemyHealth[i] - 10; bullets[j].removeMovieClip(); bullets.splice(j, 1); if (enemyHealth[i] < 1) { score = score + 10; tango_sound.start(); if (!powerUpOnScreen) { dir = ["drop", "dropBell", "dropBell2", "dropBell3", "null4", "null5", "null6", "null7", "null8", "null9", "null10"]; randNum = random(10); setDir = dir[randNum]; switch (setDir) { case "drop" : if (gun < 4) { dropPowerUp(); powerUpOnScreen = true; } break; case "dropBell" : if (enemies[i]._x < 400) { dropBell(); } break; case "dropBell2" : if (enemies[i]._x < 400) { dropBell(); } break; case "dropBell3" : if (enemies[i]._x < 400) { dropBell(); } break; case "null4" : break; case "null5" : break; case "null6" : break; case "null7" : break; case "null8" : break; case "null9" : break; case "null10" : } } shake++; randomNum++; ripple = _root.attachMovie("newRipple", "newRipple" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); randomNum++; explosion = _root.attachMovie("explosion", "explosion" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); explosion._xscale = enemies[i]._xscale; explosion._yscale = enemies[i]._yscale; enemies[i].removeMovieClip(); enemies.splice(i, 1); bullets[j].removeMovieClip(); bullets.splice(j, 1); waveNum.splice(i, 1); special.splice(i, 1); enemyHealth.splice(i, 1); } } i--; } } function enemyHitripple() { i = enemies.length - 1; while (i >= 0) { if (enemies[i].hitTest(ripple)) { enemies[i].gotoAndPlay("hit"); enemyHealth[i] = enemyHealth[i] - 10; bullets[j].removeMovieClip(); bullets.splice(j, 1); if (enemyHealth[i] < 1) { score = score + 10; tango_sound.start(); if (!powerUpOnScreen) { dir = ["drop", "dropBell", "dropBell2", "dropBell3", "null4", "null5", "null6", "null7", "null8", "null9", "null10"]; randNum = random(10); setDir = dir[randNum]; switch (setDir) { case "drop" : if (gun < 4) { dropPowerUp(); powerUpOnScreen = true; } break; case "dropBell" : if (enemies[i]._x < 400) { dropBell(); } break; case "dropBell2" : if (enemies[i]._x < 400) { dropBell(); } break; case "dropBell3" : if (enemies[i]._x < 400) { dropBell(); } break; case "null4" : break; case "null5" : break; case "null6" : break; case "null7" : break; case "null8" : break; case "null9" : break; case "null10" : } } shake++; randomNum++; ripple = _root.attachMovie("newRipple", "newRipple" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); randomNum++; explosion = _root.attachMovie("explosion", "explosion" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); explosion._xscale = enemies[i]._xscale; explosion._yscale = enemies[i]._yscale; enemies[i].removeMovieClip(); enemies.splice(i, 1); bullets[j].removeMovieClip(); bullets.splice(j, 1); waveNum.splice(i, 1); special.splice(i, 1); enemyHealth.splice(i, 1); } } i--; } } function bossBombed() { i = bosses.length - 1; while (i >= 0) { if (bosses[i].hitTest(slash_hit)) { bosses[i].gotoAndPlay("hit"); bossHealth[i] = bossHealth[i] - 1; bullets[j].removeMovieClip(); bullets.splice(j, 1); if (bossHealth[i] < 1) { boom_sound.start(); shake++; randomNum++; explosion = _root.attachMovie("explosion", "explosion" + randomNum, _root.getNextHighestDepth(), {_x:bosses[i]._x, _y:bosses[i]._y}); explosion._xscale = 350; explosion._yscale = 350; bosses[i].removeMovieClip(); bosses.splice(i, 1); bullets[j].removeMovieClip(); bullets.splice(j, 1); bossHealth.splice(i, 1); completed = true; _root.attachMovie("stageClear", "stageClear", _root.getNextHighestDepth(), {_x:125, _y:150}); target = score + 1000; } } i--; } } function bossSot() { i = bosses.length - 1; while (i >= 0) { j = bullets.length - 1; while (j >= 0) { if (bosses[i].hitTest(bullets[j])) { bosses[i].gotoAndPlay("hit"); bossHealth[i] = bossHealth[i] - 0.1; bullets[j].removeMovieClip(); bullets.splice(j, 1); if (bossHealth[i] < 1) { barBoarder2.removeMovieClip(); bossHealthBar.removeMovieClip(); boom_sound.start(); shake++; randomNum++; explosion = _root.attachMovie("explosion", "explosion" + randomNum, _root.getNextHighestDepth(), {_x:bosses[i]._x, _y:bosses[i]._y}); explosion._xscale = 350; explosion._yscale = 350; bosses[i].removeMovieClip(); bosses.splice(i, 1); bullets[j].removeMovieClip(); bullets.splice(j, 1); bossHealth.splice(i, 1); completed = true; _root.attachMovie("stageClear", "stageClear", _root.getNextHighestDepth(), {_x:125, _y:150}); target = score + 1000; } } j--; } i--; } } function enemySot() { i = enemies.length - 1; while (i >= 0) { j = bullets.length - 1; while (j >= 0) { if (enemies[i].hitTest(bullets[j]) or enemies[i].hitTest(slash_hit)) { score = score + 5; enemies[i].gotoAndPlay("hit"); enemyHealth[i] = enemyHealth[i] - 1; bullets[j].removeMovieClip(); bullets.splice(j, 1); if (enemyHealth[i] < 1) { score = score + 10; tango_sound.start(); if (!powerUpOnScreen) { dir = ["drop", "dropBell", "dropBell2", "dropBell3", "null4", "null5", "null6", "null7", "null8", "null9", "null10"]; randNum = random(10); setDir = dir[randNum]; switch (setDir) { case "drop" : if (gun < 4) { dropPowerUp(); powerUpOnScreen = true; } break; case "dropBell" : if (enemies[i]._x < 400) { dropBell(); } break; case "dropBell2" : if (enemies[i]._x < 400) { dropBell(); } break; case "dropBell3" : if (enemies[i]._x < 400) { dropBell(); } break; case "null4" : break; case "null5" : break; case "null6" : break; case "null7" : break; case "null8" : break; case "null9" : break; case "null10" : } } shake++; randomNum++; explosion = _root.attachMovie("explosion", "explosion" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); explosion._xscale = enemies[i]._xscale; explosion._yscale = enemies[i]._yscale; enemies[i].removeMovieClip(); enemies.splice(i, 1); bullets[j].removeMovieClip(); bullets.splice(j, 1); waveNum.splice(i, 1); special.splice(i, 1); enemyHealth.splice(i, 1); } } j--; } i--; } } function enemyMovement() { i = enemies.length - 1; while (i >= 0) { if (waveNum[i] == 1) { endX = _root.player._x; endY = _root.player._y; enemies[i]._x = enemies[i]._x + ((endX - enemies[i]._x) / 60); enemies[i]._y = enemies[i]._y + ((endY - enemies[i]._y) / 60); if (player._x > enemies[i]._x) { enemies[i]._xscale = -100; } else { enemies[i]._xscale = 100; } special[i]--; if (special[i] == 0) { randomNum++; eBullet = _root.attachMovie("enemy_shot", "enemy_shot" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); enemyBullet.push(eBullet); eBullet.onEnterFrame = function () { this._x = this._x - 7; }; } } if (waveNum[i] == 2) { enemies[i]._x = enemies[i]._x - enemySpeed; } if (waveNum[i] == 3) { enemies[i]._x = enemies[i]._x - (enemySpeed / 2); special[i]--; if (special[i] == 0) { randomNum++; eBullet = _root.attachMovie("bossBullet", "enemy_shot" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); enemyBullet.push(eBullet); eBullet.onEnterFrame = function () { this._x = this._x - 15; }; } } if (waveNum[i] == 4) { enemies[i]._x = enemies[i]._x - (enemySpeed / 2); special[i]--; if (special[i] == 0) { randomNum++; eBullet = _root.attachMovie("enemy_shot", "enemy_shot" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); enemyBullet.push(eBullet); eBullet.onEnterFrame = function () { this._x = this._x - 7; }; } } if (waveNum[i] == 4.5) { enemies[i]._x = enemies[i]._x - (enemySpeed * 2); } if (waveNum[i] == 5) { enemies[i]._x = enemies[i]._x - enemySpeed; } if (waveNum[i] == 6) { enemies[i]._y = enemies[i]._y + 8; enemies[i]._x = enemies[i]._x - enemySpeed; } if (waveNum[i] == 6.5) { enemies[i]._y = enemies[i]._y - 8; enemies[i]._x = enemies[i]._x - enemySpeed; } if (waveNum[i] == 7) { enemies[i]._xscale = -250; enemies[i]._yscale = 250; enemies[i]._x = enemies[i]._x + (enemySpeed / 1.5); special[i]--; if (special[i] == 0) { shake++; randomNum++; _root.attachMovie("explosion", "explosion" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); randomNum++; enemy1 = _root.attachMovie("tinyEnemy_mc", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x + 15, _y:enemies[i]._y}); enemies.push(enemy1); enemyHealth.push(1); waveNum.push(1); randomNum++; enemy2 = _root.attachMovie("tinyEnemy_mc", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x - 15, _y:enemies[i]._y}); enemies.push(enemy2); waveNum.push(1); enemyHealth.push(1); randomNum++; enemy3 = _root.attachMovie("tinyEnemy_mc", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y - 15}); enemies.push(enemy3); enemyHealth.push(1); waveNum.push(1); enemies[i].removeMovieClip(); enemies.splice(i, 1); waveNum.splice(i, 1); special.splice(i, 1); enemyHealth.splice(i, 1); } } if (waveNum[i] == 9) { special[i]--; enemies[i]._x = enemies[i]._x - enemySpeed; if (special[i] == 0) { randomNum++; eBullet = _root.attachMovie("bossBullet", "enemy_shot" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); enemyBullet.push(eBullet); eBullet.onEnterFrame = function () { this._x = this._x - 15; }; } } i--; } } function attackTimers() { if (Start) { attackOneTimer--; attackOneTimer2--; attackOneTimer3--; attackOneTimer4--; attackOneTimer5--; attackOneTimer6--; attackOneTimer7--; attackOneTimer8--; attackOneTimer9--; if (attackOneTimer == 1) { attackOneTimer = 0; position = 1; minus = 3; attackOneTimer2 = 160; } if (attackOneTimer2 == 1) { attackOneTimer2 = 0; position = 1; minus = 3; attackOneTimer3 = 400; } if (attackOneTimer3 == 1) { attackOneTimer3 = 0; position = 1; minus = 3; attackOneTimer4 = 400; } if (attackOneTimer4 == 1) { attackOneTimer4 = 0; position = 1; minus = 3; attackOneTimer5 = 320; } if (attackOneTimer5 == 1) { attackOneTimer5 = 0; position = 1; minus = 3; attackOneTimer6 = 320; } if (attackOneTimer6 == 1) { attackOneTimer6 = 0; position = 1; minus = 3; attackOneTimer7 = 400; } if (attackOneTimer7 == 1) { attackOneTimer7 = 0; position = 1; minus = 3; attackOneTimer8 = 320; } if (attackOneTimer8 == 1) { attackOneTimer8 = 0; position = 1; minus = 3; attackOneTimer9 = 400; } if (attackOneTimer9 == 1) { attackOneTimer9 = 0; position = 1; minus = 3; points.removeMovieClip(); _root.attachMovie("healthBar2", "bossHealthBar", _root.getNextHighestDepth(), {_x:400, _y:20}); _root.attachMovie("barBoarder2", "barBoarder2", _root.getNextHighestDepth(), {_x:400, _y:20}); SecondBoss = _root.attachMovie("bossTwo", "bossTwo", _root.getNextHighestDepth(), {_x:900, _y:200}); bosses.push(SecondBoss); bossHealth.push(100); SecondBoss.onEnterFrame = function () { if (this._x > 400) { this._x = this._x - 2; } if (goingUp) { if (this._x == 400) { this._y = this._y - 1; } } if (goingDown) { if (this._x == 400) { this._y = this._y + 1; } } if (this._y == 145) { goingUp = false; goingDown = true; } if (this._y == 250) { goingUp = true; goingDown = false; } specialAttackTimer--; if (specialAttackTimer < 0) { if ((timeLastEnemyAttached + 100) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; eBullet = _root.attachMovie("bossBullet2", "enemy_shot" + randomNum, _root.getNextHighestDepth(), {_x:SecondBoss._x, _y:SecondBoss._y - 100}); enemyBullet.push(eBullet); eBullet.onEnterFrame = function () { this._x = this._x - 12; }; randomNum++; eBullet = _root.attachMovie("bossBullet2", "enemy_shot" + randomNum, _root.getNextHighestDepth(), {_x:SecondBoss._x, _y:SecondBoss._y + 100}); enemyBullet.push(eBullet); eBullet.onEnterFrame = function () { this._x = this._x - 12; }; } } if (specialAttackTimer == -96) { sickEmBoys(); specialAttackTimer = 64; } }; } } } function sickEmBoys() { i = bosses.length - 1; while (i >= 0) { randomNum++; bulletGD2 = _root.attachMovie("bossBullet2", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:bosses[i]._x, _y:bosses[i]._y}); enemyBullet.push(bulletGD2); bulletGD2._rotation = 90; bulletGD2.onEnterFrame = function () { this._y = this._y + 5; this._x = this._x - 1; }; randomNum++; bulletGU3 = _root.attachMovie("bossBullet2", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:bosses[i]._x, _y:bosses[i]._y}); enemyBullet.push(bulletGU3); bulletGU3._rotation = -90; bulletGU3.onEnterFrame = function () { this._y = this._y - 5; this._x = this._x - 1; }; randomNum++; bulletU2 = _root.attachMovie("bossBullet2", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:bosses[i]._x, _y:bosses[i]._y}); enemyBullet.push(bulletU2); bulletU2.onEnterFrame = function () { this._x = this._x - 3; this._y = this._y + 1; }; randomNum++; bulletD3 = _root.attachMovie("bossBullet2", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:bosses[i]._x, _y:bosses[i]._y}); enemyBullet.push(bulletD3); bulletD3.onEnterFrame = function () { this._x = this._x - 3; this._y = this._y - 1; }; randomNum++; bulletU4 = _root.attachMovie("bossBullet2", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:bosses[i]._x, _y:bosses[i]._y}); enemyBullet.push(bulletU4); bulletU4.onEnterFrame = function () { this._x = this._x - 7; this._y = this._y + 4; }; randomNum++; bulletD5 = _root.attachMovie("bossBullet2", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:bosses[i]._x, _y:bosses[i]._y}); enemyBullet.push(bulletD5); bulletD5.onEnterFrame = function () { this._x = this._x - 7; this._y = this._y - 4; }; i--; } } function attachEnemy() { if (Start) { if (attackOneTimer > 0) { if ((timeLastEnemyAttached + 1000) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; if (position == 3) { enemy = _root.attachMovie("smallEnemy2", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:225}); } if (position == 2) { enemy = _root.attachMovie("smallEnemy2", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:300}); } if (position == 1) { enemy = _root.attachMovie("smallEnemy2", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:150}); } enemies.push(enemy); waveNum.push(9); enemyHealth.push(5); special.push(Math.round(Math.random() * 17) + 15); minus--; if (minus == 0) { position--; minus = 3; } if (position == 0) { position = 3; } } } if (attackOneTimer2 > 0) { if ((timeLastEnemyAttached + 300) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; enemy = _root.attachMovie("midgetEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:Math.round(Math.random() * 350) + 10}); enemies.push(enemy); waveNum.push(2); enemyHealth.push(5); special.push(Math.round(Math.random() * 17) + 15); } } if (attackOneTimer3 > 0) { if ((timeLastEnemyAttached + 2500) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; if (position == 3) { enemy = _root.attachMovie("lineEnemy_mc", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:225}); } if (position == 2) { enemy = _root.attachMovie("lineEnemy_mc", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:300}); } if (position == 1) { enemy = _root.attachMovie("lineEnemy_mc", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:150}); } enemies.push(enemy); waveNum.push(3); enemyHealth.push(30); special.push(Math.round(Math.random() * 17) + 15); minus--; if (minus == 0) { position--; minus = 3; } if (position == 0) { position = 3; } } } if (attackOneTimer4 > 0) { if ((timeLastEnemyAttached + 700) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; if (position == 7) { enemy = _root.attachMovie("redEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:280}); waveNum.push(4); } if (position == 6) { enemy = _root.attachMovie("redEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:200}); waveNum.push(4.5); } if (position == 5) { enemy = _root.attachMovie("redEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:225}); waveNum.push(4); } if (position == 4) { enemy = _root.attachMovie("redEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:250}); waveNum.push(4.5); } if (position == 3) { enemy = _root.attachMovie("redEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:275}); waveNum.push(4); } if (position == 2) { enemy = _root.attachMovie("redEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:50}); waveNum.push(4.5); } if (position == 1) { enemy = _root.attachMovie("redEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:350}); waveNum.push(4); } special.push(Math.round(Math.random() * 17) + 15); enemies.push(enemy); enemyHealth.push(6); minus--; if (minus == 0) { position--; minus = 5; } if (position == 0) { position = 7; } } } if (attackOneTimer5 > 0) { if ((timeLastEnemyAttached + 800) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; enemy = _root.attachMovie("smallEnemy2", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:Math.round(Math.random() * 350) + 10}); enemies.push(enemy); special.push(Math.round(Math.random() * 17) + 15); waveNum.push(1); enemyHealth.push(3); } } if (attackOneTimer6 > 0) { if ((timeLastEnemyAttached + 3000) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; if (position == 3) { enemy = _root.attachMovie("redEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:225}); } if (position == 2) { enemy = _root.attachMovie("redEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:300}); } if (position == 1) { enemy = _root.attachMovie("redEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:150}); } enemy._xscale = 250; enemy._yscale = 250; enemies.push(enemy); waveNum.push(3); enemyHealth.push(30); special.push(Math.round(Math.random() * 17) + 15); minus--; if (minus == 0) { position--; minus = 3; } if (position == 0) { position = 3; } } } if (attackOneTimer7 > 0) { if ((timeLastEnemyAttached + 400) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; enemy = _root.attachMovie("midgetEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:Math.round(Math.random() * 350) + 10}); enemies.push(enemy); waveNum.push(4); enemyHealth.push(5); special.push(Math.round(Math.random() * 17) + 15); } } } if (attackOneTimer8 > 0) { if ((timeLastEnemyAttached + 1000) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; if (position == 3) { enemy = _root.attachMovie("redEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:225}); } if (position == 2) { enemy = _root.attachMovie("redEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:300}); } if (position == 1) { enemy = _root.attachMovie("redEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:150}); } enemy._xscale = 250; enemy._yscale = 250; enemies.push(enemy); waveNum.push(3); enemyHealth.push(30); special.push(Math.round(Math.random() * 17) + 15); minus--; if (minus == 0) { position--; minus = 3; } if (position == 0) { position = 3; } } } if (attackOneTimer9 > 0) { if ((timeLastEnemyAttached + 1000) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; if (position == 3) { enemy = _root.attachMovie("lineEnemy_mc", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:225}); } if (position == 2) { enemy = _root.attachMovie("lineEnemy_mc", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:300}); } if (position == 1) { enemy = _root.attachMovie("lineEnemy_mc", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:150}); } enemies.push(enemy); waveNum.push(9); enemyHealth.push(30); special.push(Math.round(Math.random() * 17) + 15); minus--; if (minus == 0) { position--; minus = 3; } if (position == 0) { position = 3; } } } } function noOverLap() { i = enemies.length - 1; while (i >= 0) { j = enemies.length - 1; while (j >= 0) { if (!(enemies[i] === enemies[j])) { if (enemies[i].hitTest(enemies[j])) { endX = _root.enemies[j]._x; endY = _root.enemies[j]._y; enemies[i]._x = enemies[i]._x - ((endX - enemies[i]._x) / 60); enemies[i]._y = enemies[i]._y - ((endY - enemies[i]._y) / 60); } } j--; } i--; } } function ereaseEnemyBullets() { i = enemyBullet.length - 1; while (i >= 0) { if ((((enemyBullet[i]._x > 550) or (enemyBullet[i]._x < 0)) or (enemyBullet[i]._y > 400)) or (enemyBullet[i]._y < 0)) { enemyBullet[i].removeMovieClip(); enemyBullet.splice(i, 1); } i--; } } function ereaseBullets() { i = bullets.length - 1; while (i >= 0) { if ((((bullets[i]._x > 550) or (bullets[i]._x < 0)) or (bullets[i]._y > 400)) or (bullets[i]._y < 0)) { bullets[i].removeMovieClip(); bullets.splice(i, 1); } i--; } } function ereaseEnemies() { i = enemies.length - 1; while (i >= 0) { if ((((enemies[i]._x > 750) or (enemies[i]._x < -100)) or (enemies[i]._y > 600)) or (enemies[i]._y < -100)) { enemies[i].removeMovieClip(); enemies.splice(i, 1); waveNum.splice(i, 1); special.splice(i, 1); enemyHealth.splice(i, 1); } i--; } } function beingHit() { if (alive) { if (taking_damage) { ouch = ouch - 1; player.gotoAndStop("hit"); if (ouch == 0) { taking_damage = false; ouch = 5; } } } } function bomb() { if (alive) { if (dropBomb) { boom = boom - 1; player.gotoAndStop("slash"); if (boom == 0) { dropBomb = false; canDrop = true; boom = 11; bombNum--; } } } } function playerBounds() { if (player._x > 510) { player._x = 510; } if (player._x < 40) { player._x = 40; } if (player._y > 370) { player._y = 370; } if (player._y < 30) { player._y = 30; } } function playerMovement() { if (alive) { if (!taking_damage) { if (!dropBomb) { endX = _root._xmouse; endY = _root._ymouse; player._x = player._x + ((endX - player._x) / robotSpeed); player._y = player._y + ((endY - player._y) / robotSpeed); if (!shooting) { if (_root._xmouse < (_root.player._x - 25)) { player.gotoAndStop("back"); } else if (_root._ymouse < (player._y - 25)) { player.gotoAndStop("up"); } else if (_root._ymouse > (player._y - 25)) { player.gotoAndStop("down"); } else { player.gotoAndStop("idle"); } } if (shooting) { player.gotoAndStop("shoot"); } } } } } function shaker() { if (shake == 0) { _root._x = 0; _root._y = 0; } else if (shake == 1) { shake = shake + 1; _root._x = _root._x + 3; _root._y = _root._y + 3; } else if (shake == 2) { shake = shake + 1; _root._y = _root._y - 5; _root._x = _root._x - 5; } else if (shake > 2) { shake = 0; _root._x = _root._x + 2; _root._y = _root._y + 2; } } function fire() { if (ammo > 0) { if (shooting) { if (gun == 0) { if ((timeOfLastShot + 100) < getTimer()) { timeOfLastShot = getTimer(); pullitfire_sound.start(); randomNum++; bullet = _root.attachMovie("standard shot_mc", "standard shot_mc" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bullet); bullet.onEnterFrame = function () { this._x = this._x + bulletSpeed; }; } } if (gun == 1) { if ((timeOfLastShot + 100) < getTimer()) { timeOfLastShot = getTimer(); pullitfire_sound.start(); randomNum++; bullet = _root.attachMovie("standard shot_mc", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bullet); bullet.onEnterFrame = function () { this._x = this._x + bulletSpeed; }; randomNum++; bulletU = _root.attachMovie("standard shot_mc", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletU); bulletU.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y + 5; }; randomNum++; bulletD = _root.attachMovie("standard shot_mc", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletD); bulletD.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y - 5; }; } } if (gun == 2) { if ((timeOfLastShot + 100) < getTimer()) { timeOfLastShot = getTimer(); pullitfire_sound.start(); randomNum++; bulletGD = _root.attachMovie("standard shot_mc", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletGD); bulletGD._rotation = 90; bulletGD.onEnterFrame = function () { this._y = this._y + bulletSpeed; }; randomNum++; bulletGU = _root.attachMovie("standard shot_mc", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletGU); bulletGU._rotation = -90; bulletGU.onEnterFrame = function () { this._y = this._y - bulletSpeed; }; randomNum++; bullet = _root.attachMovie("standard shot_mc", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bullet); bullet.onEnterFrame = function () { this._x = this._x + bulletSpeed; }; randomNum++; bulletU = _root.attachMovie("standard shot_mc", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletU); bulletU.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y + 5; }; randomNum++; bulletD = _root.attachMovie("standard shot_mc", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletD); bulletD.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y - 5; }; } } if (gun == 3) { if ((timeOfLastShot + 100) < getTimer()) { timeOfLastShot = getTimer(); pullitfire_sound.start(); randomNum++; bulletGD = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletGD); bulletGD._rotation = 90; bulletGD.onEnterFrame = function () { this._y = this._y + bulletSpeed; }; randomNum++; bulletGU = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletGU); bulletGU._rotation = -90; bulletGU.onEnterFrame = function () { this._y = this._y - bulletSpeed; }; randomNum++; bullet = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bullet); bullet.onEnterFrame = function () { this._x = this._x + bulletSpeed; }; randomNum++; bulletU = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletU); bulletU.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y + 5; }; randomNum++; bulletD = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletD); bulletD.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y - 5; }; randomNum++; bulletU2 = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletU2); bulletU2.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y + 2.5; }; randomNum++; bulletD3 = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletD3); bulletD3.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y - 2.5; }; } } if (gun == 4) { if ((timeOfLastShot + 100) < getTimer()) { timeOfLastShot = getTimer(); pullitfire_sound.start(); randomNum++; bulletGD2 = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletGD2); bulletGD2._rotation = 90; bulletGD2.onEnterFrame = function () { this._y = this._y + bulletSpeed; this._x = this._x + 5; }; randomNum++; bulletGU3 = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletGU3); bulletGU3._rotation = -90; bulletGU3.onEnterFrame = function () { this._y = this._y - bulletSpeed; this._x = this._x + 5; }; randomNum++; bulletGD = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletGD); bulletGD._rotation = 90; bulletGD.onEnterFrame = function () { this._y = this._y + bulletSpeed; }; randomNum++; bulletGU = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletGU); bulletGU._rotation = -90; bulletGU.onEnterFrame = function () { this._y = this._y - bulletSpeed; }; randomNum++; bullet = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bullet); bullet.onEnterFrame = function () { this._x = this._x + bulletSpeed; }; randomNum++; bulletU2 = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletU2); bulletU2.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y + 2.5; }; randomNum++; bulletD3 = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletD3); bulletD3.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y - 2.5; }; randomNum++; bulletU4 = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletU4); bulletU4.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y + 13; }; randomNum++; bulletD5 = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletD5); bulletD5.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y - 13; }; } } } } } function firing() { barBoarder3.amn.text = ammo; if (gameOn) { if (Key.isDown(90)) { ammo--; shooting = true; } else { shooting = false; } } } function showBombNumber() { if (bombNum == 3) { bombCounter.gotoAndStop("three"); } if (bombNum == 2) { bombCounter.gotoAndStop("two"); } if (bombNum == 1) { bombCounter.gotoAndStop("one"); } if (bombNum == 0) { bombCounter.gotoAndStop("zero"); } } function StaeCompleted() { if (completed) { stageClear.sc.text = score; if (score < target) { score = score + 4; } if (score == target) { if (once == 0) { _root.attachMovie("fade", "fade", _root.getNextHighestDepth()); once = 1; } completedTimer++; } if (completedTimer == 64) { stopAllSounds(); gameOn = false; removeBullets(); removeenemies(); removeenemyHealth(); removewaveNum(); removespecial(); removepowerUp1(); removeEnemyBullets(); removeBoss(); removebossHealth(); removepowerbell(); swordBar.removeMovieClip(); barBoarder3.removeMovieClip(); backdrop.removeMovieClip(); healthBar.removeMovieClip(); barBoarder.removeMovieClip(); bombCounter.removeMovieClip(); barBoarder2.removeMovieClip(); bossHealthBar.removeMovieClip(); stageClear.removeMovieClip(); hit_.removeMovieClip(); player.removeMovieClip(); _root.gotoAndStop("stage3"); } } } stop(); Mouse.hide(); mission = 2; pullitfire_sound = new Sound(); pullitfire_sound.attachSound("pullitfire"); dropDabomb_sound = new Sound(); dropDabomb_sound.attachSound("dropDabomb"); collectPup_sound = new Sound(); collectPup_sound.attachSound("collectPup"); tango_sound = new Sound(); tango_sound.attachSound("soundfoe"); boom_sound = new Sound(); boom_sound.attachSound("boom"); _root.attachMovie("backdrop", "backdrop", 1); _root.attachMovie("points", "points", _root.getNextHighestDepth(), {_x:300, _y:0}); _root.attachMovie("healthBar", "healthBar", _root.getNextHighestDepth(), {_x:20, _y:20}); _root.attachMovie("barBoarder", "barBoarder", _root.getNextHighestDepth(), {_x:18, _y:20}); _root.attachMovie("swordBar", "swordBar", _root.getNextHighestDepth(), {_x:160, _y:20}); swordBar.gotoAndStop("max"); _root.attachMovie("barBoarder3", "barBoarder3", _root.getNextHighestDepth(), {_x:160, _y:20}); _root.attachMovie("player", "player", _root.getNextHighestDepth(), {_x:80, _y:200}); player._xscale = 70; player._yscale = 70; _root.attachMovie("hit_", "hit_", _root.getNextHighestDepth(), {_x:25, _y:300}); hit_._alpha = 0; hit_._xscale = 70; hit_._yscale = 70; _root.attachMovie("st2_mc", "st2_mc", _root.getNextHighestDepth(), {_x:275, _y:200}); smokeSpeed = 20; robotSpeed = 4; ready = 175; ammo = ammo + 1000; barBoarder3.amn.text = ammo; barBoarder.lvs.text = lives; swordEnergy = 100; un = 1; target = 0; once = 0; goingUp = true; goingDown = false; alive = true; gOt = 29; speed = 7; bombNum = 3; pinkCombo = 0; blueCombo = 0; randomNum = 0; randomNumber = 0; canDrop = true; Start = false; StartTimer = 121; taking_damage = false; shootingBeam = false; bulletSpeed = 25; completed = false; completedTimer = 0; ouch = 5; ammo = 1000; shake = 0; specialAttackTimer = 64; beamTimer = 22; enemySpeed = 10; playerHealth = 100; timeOfLastShot = 0; canSwing = true; dropBomb = false; boom = 11; timeLastEnemyAttached = 0; powerUpOnScreen = false; shooting = false; var bullets = new Array(); var enemies = new Array(); var enemyBullet = new Array(); var enemyHealth = new Array(); var waveNum = new Array(); var special = new Array(); var powerUp1 = new Array(); var bosses = new Array(); var bossHealth = new Array(); var powerbell = new Array(); minus = 3; position = 1; attackOneTimer = 400; attackOneTimer2 = 0; attackOneTimer3 = 0; attackOneTimer4 = 0; attackOneTimer5 = 0; attackOneTimer6 = 0; attackOneTimer7 = 0; attackOneTimer8 = 0; attackOneTimer9 = 0; crosshair.onEnterFrame = function () { this._x = _xmouse; this._y = _ymouse; }; _root.onMouseDown = function () { if (gameOn) { if (canDrop) { if (canSwing) { swordEnergy = swordEnergy - 45; dropBomb = true; _root.attachMovie("slash_hit", "slash_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); dropDabomb_sound.start(); canDrop = false; } } } }; player.onEnterFrame = function () { ready--; if (ready == 1) { _root.attachMovie("fadeIn", "fadeIn", _root.getNextHighestDepth()); _root.attachMovie("lvl2", "lvl2", _root.getNextHighestDepth(), {_x:125, _y:150}); gameOn = true; } if (ready < 0) { ready = 0; } if (ready == 0) { StartTimer--; } if (StartTimer == 0) { Start = true; StartTimer = 0; } if (!dropBomb) { fire(); } if (bombNum < 0) { bombNum == 0; } if (ammo < 0) { ammo = 0; } swordEnergy = swordEnergy + 2.2; points.pts.text = score; playerMovement(); firing(); ereaseBullets(); playerBounds(); attachEnemy(); enemyMovement(); noOverLap(); enemySot(); shaker(); playerHit(); beingHit(); collectPowerUp(); attackTimers(); ereaseEnemies(); death(); playersHealthBar(); bomb(); enemyHitBomb(); showBombNumber(); playerHitByEnemyBullet(); ereaseEnemyBullets(); EnemyBulletHitBomb(); BossHealthBar(); bossSot(); bossBombed(); playerHitByBoss(); collectBell(); StaeCompleted(); attachHit_(); showingSmoke(); swordHealthBar(); enemyHitripple(); }; sound_contr.onEnterFrame = function () { if (!alive) { gOt--; } if (gOt < 0) { swordBar.removeMovieClip(); barBoarder3.removeMovieClip(); backdrop.removeMovieClip(); healthBar.removeMovieClip(); barBoarder.removeMovieClip(); bombCounter.removeMovieClip(); barBoarder2.removeMovieClip(); bossHealthBar.removeMovieClip(); points.removeMovieClip(); hit_.removeMovieClip(); player.removeMovieClip(); _root.gotoAndStop("reset"); } }; qualityControl.onEnterFrame = function () { if (Key.isDown(81)) { if (num == 0) { qset++; num = 1; } } else { num = 0; } if (qset == 0) { qualityControl.qual.text = "High"; _quality = "high"; } if (qset == 1) { qualityControl.qual.text = "Medium"; _quality = "medium"; } if (qset == 2) { qualityControl.qual.text = "Low"; _quality = "low"; } if (qset > 2) { qset = 0; } };
Frame 11
function addSmoke() { smoNum++; sm = _root.attachMovie("smoke", "smoke" + smoNum, _root.getNextHighestDepth(), {_x:player._x, _y:player._y - 15}); sm.onEnterFrame = function () { this._x = this._x - smokeSpeed; this._alpha = this._alpha - 5; this._xscale = this._xscale + 20; this._yscale = this._yscale + 20; if (this._alpha < 0) { this.removeMovieClip(); } }; } function addSmoke2() { smo2Num++; sm2 = _root.attachMovie("smoke", "smoke" + smo2Num, _root.getNextHighestDepth(), {_x:player._x - 30, _y:player._y + 3}); sm2.onEnterFrame = function () { this._x = this._x - smokeSpeed; this._alpha = this._alpha - 5; this._xscale = this._xscale + 30; this._yscale = this._yscale + 30; if (this._alpha < 0) { this.removeMovieClip(); } }; } function addSmoke3() { smo3Num++; sm3 = _root.attachMovie("smoke", "smoke" + smo3Num, _root.getNextHighestDepth(), {_x:player._x - 25, _y:player._y + 15}); sm3.onEnterFrame = function () { this._x = this._x - smokeSpeed; this._alpha = this._alpha - 5; this._xscale = this._xscale + 60; this._yscale = this._yscale + 60; if (this._alpha < 0) { this.removeMovieClip(); } }; } function showingSmoke() { if (playerHealth < 70) { addSmoke(); } if (playerHealth < 50) { addSmoke2(); } if (playerHealth < 35) { addSmoke3(); } } function attachHit_() { endX = _root.player._x; endY = _root.player._y; hit_._x = hit_._x + ((endX - hit_._x) - 20); hit_._y = hit_._y + ((endY - hit_._y) - 30); } function removepowerbell() { i = powerbell.length - 1; while (i >= 0) { powerbell[i].removeMovieClip(); powerbell.splice(i, 1); i--; } } function removebossHealth() { i = bossHealth.length - 1; while (i >= 0) { bossHealth[i].removeMovieClip(); bossHealth.splice(i, 1); i--; } } function removeBoss() { i = bosses.length - 1; while (i >= 0) { bosses[i].removeMovieClip(); bosses.splice(i, 1); i--; } } function removeEnemyBullets() { i = enemyBullet.length - 1; while (i >= 0) { enemyBullet[i].removeMovieClip(); enemyBullet.splice(i, 1); i--; } } function removeBullets() { i = bullets.length - 1; while (i >= 0) { bullets[i].removeMovieClip(); bullets.splice(i, 1); i--; } } function removeenemies() { i = enemies.length - 1; while (i >= 0) { enemies[i].removeMovieClip(); enemies.splice(i, 1); i--; } } function removeenemyHealth() { i = enemyHealth.length - 1; while (i >= 0) { enemyHealth[i].removeMovieClip(); enemyHealth.splice(i, 1); i--; } } function removewaveNum() { i = waveNum.length - 1; while (i >= 0) { waveNum[i].removeMovieClip(); waveNum.splice(i, 1); i--; } } function removespecial() { i = special.length - 1; while (i >= 0) { special[i].removeMovieClip(); special.splice(i, 1); i--; } } function removepowerUp1() { i = powerUp1.length - 1; while (i >= 0) { powerUp1[i].removeMovieClip(); powerUp1.splice(i, 1); i--; } } function playersHealthBar() { healthBar._xscale = playerHealth; if (playerHealth < 50) { healthBar.gotoAndStop("normal"); } else { healthBar.gotoAndStop("max"); } } function swordHealthBar() { swordBar._xscale = swordEnergy; if (swordEnergy < 0) { swordBar.gotoAndStop("normal"); canSwing = false; swordEnergy = 0; } if (swordEnergy > 100) { swordBar.gotoAndStop("max"); canSwing = true; swordEnergy = 100; } } function BossHealthBar() { i = bosses.length - 1; while (i >= 0) { bossHealthBar._xscale = bossHealth[i]; if (bossHealth[i] < 25) { bossHealthBar.gotoAndStop("normal"); } else { bossHealthBar.gotoAndStop("max"); } i--; } } function death() { if (playerHealth < 1) { playerHealth = 0; if (un == 1) { lives--; un = 0; } removeBullets(); removeenemies(); removeenemyHealth(); removewaveNum(); removespecial(); removepowerUp1(); removeEnemyBullets(); removeBoss(); removebossHealth(); removepowerbell(); gameOn = false; alive = false; player.gotoAndStop("dead"); stopAllSounds(); } } function collectPowerUp() { i = powerUp1.length - 1; while (i >= 0) { powerUp1[i]._rotation = powerUp1[i]._rotation + 10; if (powerUp1[i].hitTest(hit_)) { ammo = ammo + 100; collectPup_sound.start(); powerUpOnScreen = false; randomNum++; _root.attachMovie("explosion2", "explosion2" + randomNum, _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); gun++; if (gun > 4) { gun = 4; } powerUp1[i].removeMovieClip(); powerUp1.splice(i, 1); } i--; } } function collectBell() { i = powerbell.length - 1; while (i >= 0) { if (powerbell[i].hitTest(hit_)) { ammo = ammo + 10; score = score + 300; collectPup_sound.start(); randomNum++; bellPop = _root.attachMovie("explosion_pup", "explosion_pup" + randomNum, _root.getNextHighestDepth(), {_x:powerbell[i]._x, _y:powerbell[i]._y}); bellPop._xscale = 170; bellPop._yscale = 170; randomNum++; plusTen = _root.attachMovie("plusTen", "plusTen" + randomNum, _root.getNextHighestDepth(), {_x:powerbell[i]._x, _y:powerbell[i]._y}); powerbell[i].removeMovieClip(); powerbell.splice(i, 1); } i--; } } function dropBell() { randomNumber++; bell = _root.attachMovie("bell", "bell" + randomNumber, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); powerbell.push(bell); bell._xscale = 170; bell._yscale = 170; bell.onEnterFrame = function () { endX = _root.player._x; endY = _root.player._y; this._x = this._x + ((endX - this._x) / 150); this._y = this._y + ((endY - this._y) / 150); }; } function dropPowerUp() { randomNumber++; StarShot = _root.attachMovie("pup", "star" + randomNumber, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); powerUp1.push(StarShot); StarShot.onEnterFrame = function () { endX = _root.player._x; endY = _root.player._y; this._x = this._x + ((endX - this._x) / 30); this._y = this._y + ((endY - this._y) / 30); }; } function playerHitByEnemyBullet() { i = enemyBullet.length - 1; while (i >= 0) { if (enemyBullet[i].hitTest(hit_)) { randomNum++; _root.attachMovie("playerEffect", "playerEffect" + randomNum, _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); gun--; if (gun < 0) { gun = 0; } taking_damage = true; playerHealth = playerHealth - 30; enemyBullet[i].removeMovieClip(); enemyBullet.splice(i, 1); } i--; } } function playerHitByBoss() { i = bosses.length - 1; while (i >= 0) { if (bosses[i].hitTest(hit_)) { randomNum++; _root.attachMovie("playerEffect", "playerEffect" + randomNum, _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); gun--; if (gun < 0) { gun = 0; } taking_damage = true; playerHealth = playerHealth - 10; player._x = player._x - 10; } i--; } } function playerHit() { i = enemies.length - 1; while (i >= 0) { if (enemies[i].hitTest(hit_)) { randomNum++; _root.attachMovie("playerEffect", "playerEffect" + randomNum, _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); gun--; if (gun < 0) { gun = 0; } taking_damage = true; playerHealth = playerHealth - 35; tango_sound.start(); shake++; randomNum++; explosion = _root.attachMovie("explosion", "explosion" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); explosion._xscale = enemies[i]._xscale; explosion._yscale = enemies[i]._yscale; enemies[i].removeMovieClip(); enemies.splice(i, 1); waveNum.splice(i, 1); special.splice(i, 1); enemyHealth.splice(i, 1); } i--; } } function EnemyBulletHitBomb() { i = enemyBullet.length - 1; while (i >= 0) { if (enemyBullet[i].hitTest(slash_hit)) { enemyBullet[i].removeMovieClip(); enemyBullet.splice(i, 1); } i--; } } function enemyHitBomb() { i = enemies.length - 1; while (i >= 0) { if (enemies[i].hitTest(slash_hit)) { enemies[i].gotoAndPlay("hit"); enemyHealth[i] = enemyHealth[i] - 10; bullets[j].removeMovieClip(); bullets.splice(j, 1); if (enemyHealth[i] < 1) { score = score + 10; tango_sound.start(); if (!powerUpOnScreen) { dir = ["drop", "dropBell", "dropBell2", "dropBell3", "null4", "null5", "null6", "null7", "null8", "null9", "null10"]; randNum = random(10); setDir = dir[randNum]; switch (setDir) { case "drop" : if (gun < 4) { dropPowerUp(); powerUpOnScreen = true; } break; case "dropBell" : if (enemies[i]._x < 400) { dropBell(); } break; case "dropBell2" : if (enemies[i]._x < 400) { dropBell(); } break; case "dropBell3" : if (enemies[i]._x < 400) { dropBell(); } break; case "null4" : break; case "null5" : break; case "null6" : break; case "null7" : break; case "null8" : break; case "null9" : break; case "null10" : } } shake++; randomNum++; ripple = _root.attachMovie("newRipple", "newRipple" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); randomNum++; explosion = _root.attachMovie("explosion", "explosion" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); explosion._xscale = enemies[i]._xscale; explosion._yscale = enemies[i]._yscale; enemies[i].removeMovieClip(); enemies.splice(i, 1); bullets[j].removeMovieClip(); bullets.splice(j, 1); waveNum.splice(i, 1); special.splice(i, 1); enemyHealth.splice(i, 1); } } i--; } } function enemyHitripple() { i = enemies.length - 1; while (i >= 0) { if (enemies[i].hitTest(ripple)) { enemies[i].gotoAndPlay("hit"); enemyHealth[i] = enemyHealth[i] - 10; bullets[j].removeMovieClip(); bullets.splice(j, 1); if (enemyHealth[i] < 1) { score = score + 10; tango_sound.start(); if (!powerUpOnScreen) { dir = ["drop", "dropBell", "dropBell2", "dropBell3", "null4", "null5", "null6", "null7", "null8", "null9", "null10"]; randNum = random(10); setDir = dir[randNum]; switch (setDir) { case "drop" : if (gun < 4) { dropPowerUp(); powerUpOnScreen = true; } break; case "dropBell" : if (enemies[i]._x < 400) { dropBell(); } break; case "dropBell2" : if (enemies[i]._x < 400) { dropBell(); } break; case "dropBell3" : if (enemies[i]._x < 400) { dropBell(); } break; case "null4" : break; case "null5" : break; case "null6" : break; case "null7" : break; case "null8" : break; case "null9" : break; case "null10" : } } shake++; randomNum++; ripple = _root.attachMovie("newRipple", "newRipple" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); randomNum++; explosion = _root.attachMovie("explosion", "explosion" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); explosion._xscale = enemies[i]._xscale; explosion._yscale = enemies[i]._yscale; enemies[i].removeMovieClip(); enemies.splice(i, 1); bullets[j].removeMovieClip(); bullets.splice(j, 1); waveNum.splice(i, 1); special.splice(i, 1); enemyHealth.splice(i, 1); } } i--; } } function bossBombed() { i = bosses.length - 1; while (i >= 0) { if (bosses[i].hitTest(slash_hit)) { bosses[i].gotoAndPlay("hit"); bossHealth[i] = bossHealth[i] - 1; bullets[j].removeMovieClip(); bullets.splice(j, 1); if (bossHealth[i] < 1) { boom_sound.start(); shake++; randomNum++; explosion = _root.attachMovie("explosion", "explosion" + randomNum, _root.getNextHighestDepth(), {_x:bosses[i]._x, _y:bosses[i]._y}); explosion._xscale = 350; explosion._yscale = 350; bosses[i].removeMovieClip(); bosses.splice(i, 1); bullets[j].removeMovieClip(); bullets.splice(j, 1); bossHealth.splice(i, 1); completed = true; _root.attachMovie("stageClear", "stageClear", _root.getNextHighestDepth(), {_x:125, _y:150}); target = score + 1000; } } i--; } } function bossSot() { i = bosses.length - 1; while (i >= 0) { j = bullets.length - 1; while (j >= 0) { if (bosses[i].hitTest(bullets[j])) { bosses[i].gotoAndPlay("hit"); bossHealth[i] = bossHealth[i] - 0.1; bullets[j].removeMovieClip(); bullets.splice(j, 1); if (bossHealth[i] < 1) { barBoarder2.removeMovieClip(); bossHealthBar.removeMovieClip(); boom_sound.start(); shake++; randomNum++; explosion = _root.attachMovie("explosion", "explosion" + randomNum, _root.getNextHighestDepth(), {_x:bosses[i]._x, _y:bosses[i]._y}); explosion._xscale = 350; explosion._yscale = 350; bosses[i].removeMovieClip(); bosses.splice(i, 1); bullets[j].removeMovieClip(); bullets.splice(j, 1); bossHealth.splice(i, 1); completed = true; _root.attachMovie("stageClear", "stageClear", _root.getNextHighestDepth(), {_x:125, _y:150}); target = score + 1000; } } j--; } i--; } } function enemySot() { i = enemies.length - 1; while (i >= 0) { j = bullets.length - 1; while (j >= 0) { if (enemies[i].hitTest(bullets[j]) or enemies[i].hitTest(slash_hit)) { score = score + 5; enemies[i].gotoAndPlay("hit"); enemyHealth[i] = enemyHealth[i] - 1; bullets[j].removeMovieClip(); bullets.splice(j, 1); if (enemyHealth[i] < 1) { score = score + 10; tango_sound.start(); if (!powerUpOnScreen) { dir = ["drop", "dropBell", "dropBell2", "dropBell3", "null4", "null5", "null6", "null7", "null8", "null9", "null10"]; randNum = random(10); setDir = dir[randNum]; switch (setDir) { case "drop" : if (gun < 4) { dropPowerUp(); powerUpOnScreen = true; } break; case "dropBell" : if (enemies[i]._x < 400) { dropBell(); } break; case "dropBell2" : if (enemies[i]._x < 400) { dropBell(); } break; case "dropBell3" : if (enemies[i]._x < 400) { dropBell(); } break; case "null4" : break; case "null5" : break; case "null6" : break; case "null7" : break; case "null8" : break; case "null9" : break; case "null10" : } } shake++; randomNum++; explosion = _root.attachMovie("explosion", "explosion" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); explosion._xscale = enemies[i]._xscale; explosion._yscale = enemies[i]._yscale; enemies[i].removeMovieClip(); enemies.splice(i, 1); bullets[j].removeMovieClip(); bullets.splice(j, 1); waveNum.splice(i, 1); special.splice(i, 1); enemyHealth.splice(i, 1); } } j--; } i--; } } function enemyMovement() { i = enemies.length - 1; while (i >= 0) { if (waveNum[i] == 1) { endX = _root.player._x; endY = _root.player._y; enemies[i]._x = enemies[i]._x + ((endX - enemies[i]._x) / 60); enemies[i]._y = enemies[i]._y + ((endY - enemies[i]._y) / 60); if (player._x > enemies[i]._x) { enemies[i]._xscale = -100; } else { enemies[i]._xscale = 100; } special[i]--; if (special[i] == 0) { randomNum++; eBullet = _root.attachMovie("bossBullet", "enemy_shot" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); enemyBullet.push(eBullet); eBullet.onEnterFrame = function () { this._x = this._x - 15; }; } } if (waveNum[i] == 2) { enemies[i]._x = enemies[i]._x - enemySpeed; } if (waveNum[i] == 3) { enemies[i]._x = enemies[i]._x - (enemySpeed / 2); special[i]--; if (special[i] == 0) { randomNum++; eBullet = _root.attachMovie("bossBullet", "enemy_shot" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); enemyBullet.push(eBullet); eBullet.onEnterFrame = function () { this._x = this._x - 15; }; } } if (waveNum[i] == 4) { enemies[i]._rotation = -90; enemies[i]._y = enemies[i]._y + (enemySpeed / 0.5); special[i]--; if (special[i] == 0) { randomNum++; eBullet = _root.attachMovie("enemy_shot", "enemy_shot" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); enemyBullet.push(eBullet); eBullet.onEnterFrame = function () { this._x = this._x - (Math.round(Math.random() * 7) + 5); }; } } if (waveNum[i] == 4.5) { enemies[i]._rotation = 90; enemies[i]._y = enemies[i]._y - (enemySpeed / 0.5); special[i]--; if (special[i] == 0) { randomNum++; eBullet = _root.attachMovie("enemy_shot", "enemy_shot" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); enemyBullet.push(eBullet); eBullet.onEnterFrame = function () { this._x = this._x - (Math.round(Math.random() * 7) + 5); }; } } if (waveNum[i] == 5) { enemies[i]._x = enemies[i]._x - enemySpeed; } if (waveNum[i] == 6) { enemies[i]._y = enemies[i]._y + 8; enemies[i]._x = enemies[i]._x - enemySpeed; } if (waveNum[i] == 6.5) { enemies[i]._y = enemies[i]._y - 8; enemies[i]._x = enemies[i]._x - enemySpeed; } if (waveNum[i] == 7) { enemies[i]._xscale = 250; enemies[i]._yscale = 250; enemies[i]._x = enemies[i]._x - (enemySpeed / 1.5); special[i]--; if (special[i] == 0) { shake++; randomNum++; _root.attachMovie("explosion", "explosion" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); randomNum++; enemy1 = _root.attachMovie("smallBrownEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x + 15, _y:enemies[i]._y}); enemies.push(enemy1); special.push(Math.round(Math.random() * 17) + 15); enemyHealth.push(1); waveNum.push(1); randomNum++; enemy2 = _root.attachMovie("smallBrownEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x - 15, _y:enemies[i]._y}); enemies.push(enemy2); special.push(Math.round(Math.random() * 17) + 15); waveNum.push(1); enemyHealth.push(1); randomNum++; enemy3 = _root.attachMovie("smallBrownEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y - 15}); enemies.push(enemy3); special.push(Math.round(Math.random() * 17) + 15); enemyHealth.push(1); waveNum.push(1); enemies[i].removeMovieClip(); enemies.splice(i, 1); waveNum.splice(i, 1); special.splice(i, 1); enemyHealth.splice(i, 1); } } if (waveNum[i] == 9) { special[i]--; enemies[i]._x = enemies[i]._x - enemySpeed; if (special[i] == 0) { randomNum++; eBullet = _root.attachMovie("bossBullet", "enemy_shot" + randomNum, _root.getNextHighestDepth(), {_x:enemies[i]._x, _y:enemies[i]._y}); enemyBullet.push(eBullet); eBullet.onEnterFrame = function () { this._x = this._x - 15; }; } } i--; } } function attackTimers() { if (Start) { attackOneTimer--; attackOneTimer2--; attackOneTimer3--; attackOneTimer4--; attackOneTimer5--; attackOneTimer6--; attackOneTimer7--; attackOneTimer8--; attackOneTimer9--; if (attackOneTimer == 1) { attackOneTimer = 0; position = 1; minus = 3; attackOneTimer2 = 160; } if (attackOneTimer2 == 1) { attackOneTimer2 = 0; position = 1; minus = 3; attackOneTimer3 = 400; } if (attackOneTimer3 == 1) { attackOneTimer3 = 0; position = 1; minus = 3; attackOneTimer4 = 320; } if (attackOneTimer4 == 1) { attackOneTimer4 = 0; position = 1; minus = 3; attackOneTimer5 = 320; } if (attackOneTimer5 == 1) { attackOneTimer5 = 0; position = 1; minus = 3; attackOneTimer6 = 320; } if (attackOneTimer6 == 1) { attackOneTimer6 = 0; position = 1; minus = 3; attackOneTimer7 = 400; } if (attackOneTimer7 == 1) { attackOneTimer7 = 0; position = 1; minus = 3; attackOneTimer8 = 320; } if (attackOneTimer8 == 1) { attackOneTimer8 = 0; position = 1; minus = 3; attackOneTimer9 = 400; } if (attackOneTimer9 == 1) { attackOneTimer9 = 0; position = 1; minus = 3; points.removeMovieClip(); _root.attachMovie("healthBar2", "bossHealthBar", _root.getNextHighestDepth(), {_x:400, _y:20}); _root.attachMovie("barBoarder2", "barBoarder2", _root.getNextHighestDepth(), {_x:400, _y:20}); FinalBoss = _root.attachMovie("bossThree", "bossThree", _root.getNextHighestDepth(), {_x:900, _y:200}); bosses.push(FinalBoss); bossHealth.push(100); FinalBoss.onEnterFrame = function () { if (this._x > 400) { this._x = this._x - 2; } if (goingUp) { if (this._x == 400) { this._y = this._y - 1; } } if (goingDown) { if (this._x == 400) { this._y = this._y + 1; } } if (this._y == 145) { goingUp = false; goingDown = true; } if (this._y == 250) { goingUp = true; goingDown = false; } specialAttackTimer--; if (specialAttackTimer < 0) { if ((timeLastEnemyAttached + 100) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; eBullet = _root.attachMovie("mBullet", "enemy_shot" + randomNum, _root.getNextHighestDepth(), {_x:FinalBoss._x, _y:(FinalBoss._y + Math.round(Math.random() * 45)) - 25}); enemyBullet.push(eBullet); eBullet.onEnterFrame = function () { this._x = this._x - 12; }; } } if (specialAttackTimer == -96) { sickEmBoys(); specialAttackTimer = 64; } }; } } } function sickEmBoys() { i = bosses.length - 1; while (i >= 0) { randomNum++; bulletGD2 = _root.attachMovie("bossBullet3", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:bosses[i]._x, _y:bosses[i]._y - 100}); enemyBullet.push(bulletGD2); bulletGD2._rotation = 90; bulletGD2.onEnterFrame = function () { this._y = this._y + 5; this._x = this._x - 1; }; randomNum++; bulletGU3 = _root.attachMovie("bossBullet3", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:bosses[i]._x, _y:bosses[i]._y - 100}); enemyBullet.push(bulletGU3); bulletGU3._rotation = -90; bulletGU3.onEnterFrame = function () { this._y = this._y - 5; this._x = this._x - 1; }; randomNum++; bulletU2 = _root.attachMovie("bossBullet3", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:bosses[i]._x, _y:bosses[i]._y - 100}); enemyBullet.push(bulletU2); bulletU2.onEnterFrame = function () { this._x = this._x - 3; this._y = this._y + 1; }; randomNum++; bulletD3 = _root.attachMovie("bossBullet3", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:bosses[i]._x, _y:bosses[i]._y - 100}); enemyBullet.push(bulletD3); bulletD3.onEnterFrame = function () { this._x = this._x - 3; this._y = this._y - 1; }; randomNum++; bulletU4 = _root.attachMovie("bossBullet3", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:bosses[i]._x, _y:bosses[i]._y - 100}); enemyBullet.push(bulletU4); bulletU4.onEnterFrame = function () { this._x = this._x - 7; this._y = this._y + 4; }; randomNum++; bulletD5 = _root.attachMovie("bossBullet3", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:bosses[i]._x, _y:bosses[i]._y - 100}); enemyBullet.push(bulletD5); bulletD5.onEnterFrame = function () { this._x = this._x - 7; this._y = this._y - 4; }; randomNum++; bulletGD2 = _root.attachMovie("bossBullet3", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:bosses[i]._x, _y:bosses[i]._y + 100}); enemyBullet.push(bulletGD2); bulletGD2._rotation = 90; bulletGD2.onEnterFrame = function () { this._y = this._y + 5; this._x = this._x - 1; }; randomNum++; bulletGU3 = _root.attachMovie("bossBullet3", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:bosses[i]._x, _y:bosses[i]._y + 100}); enemyBullet.push(bulletGU3); bulletGU3._rotation = -90; bulletGU3.onEnterFrame = function () { this._y = this._y - 5; this._x = this._x - 1; }; randomNum++; bulletU2 = _root.attachMovie("bossBullet3", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:bosses[i]._x, _y:bosses[i]._y + 100}); enemyBullet.push(bulletU2); bulletU2.onEnterFrame = function () { this._x = this._x - 3; this._y = this._y + 1; }; randomNum++; bulletD3 = _root.attachMovie("bossBullet3", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:bosses[i]._x, _y:bosses[i]._y + 100}); enemyBullet.push(bulletD3); bulletD3.onEnterFrame = function () { this._x = this._x - 3; this._y = this._y - 1; }; randomNum++; bulletU4 = _root.attachMovie("bossBullet3", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:bosses[i]._x, _y:bosses[i]._y + 100}); enemyBullet.push(bulletU4); bulletU4.onEnterFrame = function () { this._x = this._x - 7; this._y = this._y + 4; }; randomNum++; bulletD5 = _root.attachMovie("bossBullet3", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:bosses[i]._x, _y:bosses[i]._y + 100}); enemyBullet.push(bulletD5); bulletD5.onEnterFrame = function () { this._x = this._x - 7; this._y = this._y - 4; }; i--; } } function attachEnemy() { if (Start) { if (attackOneTimer > 0) { if ((timeLastEnemyAttached + 1000) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; if (position == 3) { enemy = _root.attachMovie("brownEnemylong", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:225}); } if (position == 2) { enemy = _root.attachMovie("brownEnemylong", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:300}); } if (position == 1) { enemy = _root.attachMovie("brownEnemylong", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:150}); } enemies.push(enemy); waveNum.push(1); enemyHealth.push(10); special.push(Math.round(Math.random() * 17) + 15); minus--; if (minus == 0) { position--; minus = 3; } if (position == 0) { position = 3; } } } if (attackOneTimer2 > 0) { if ((timeLastEnemyAttached + 80) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; if (position == 1) { enemy = _root.attachMovie("strongBrownEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:425, _y:-30}); waveNum.push(4); } if (position == 2) { enemy = _root.attachMovie("strongBrownEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:450, _y:570}); waveNum.push(4.5); } if (position == 3) { enemy = _root.attachMovie("strongBrownEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:350, _y:-30}); waveNum.push(4); } enemies.push(enemy); special.push(Math.round(Math.random() * 17) + 15); enemyHealth.push(6); minus--; if (minus == 0) { position--; minus = 5; } if (position == 0) { position = 3; } } } if (attackOneTimer3 > 0) { if ((timeLastEnemyAttached + 1000) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; if (position == 3) { enemy = _root.attachMovie("brownEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:225}); waveNum.push(3); } if (position == 2) { enemy = _root.attachMovie("brownEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:300}); waveNum.push(1); } if (position == 1) { enemy = _root.attachMovie("brownEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:150}); waveNum.push(3); } enemies.push(enemy); enemyHealth.push(30); special.push(Math.round(Math.random() * 17) + 15); minus--; if (minus == 0) { position--; minus = 3; } if (position == 0) { position = 3; } } } if (attackOneTimer4 > 0) { if ((timeLastEnemyAttached + 80) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; enemy = _root.attachMovie("smallBrownEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:Math.round(Math.random() * 350) + 10}); enemies.push(enemy); waveNum.push(2); enemyHealth.push(5); special.push(Math.round(Math.random() * 17) + 15); } } if (attackOneTimer5 > 0) { if ((timeLastEnemyAttached + 250) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; enemy = _root.attachMovie("smallBrownEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:Math.round(Math.random() * 350) + 10}); enemies.push(enemy); special.push(Math.round(Math.random() * 17) + 15); waveNum.push(1); enemyHealth.push(3); } } if (attackOneTimer6 > 0) { if ((timeLastEnemyAttached + 1000) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; if (position == 3) { enemy = _root.attachMovie("strongBrownEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:225}); } if (position == 2) { enemy = _root.attachMovie("strongBrownEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:330}); } if (position == 1) { enemy = _root.attachMovie("strongBrownEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:100}); } enemy._xscale = 250; enemy._yscale = 250; enemies.push(enemy); waveNum.push(3); enemyHealth.push(30); special.push(Math.round(Math.random() * 17) + 15); minus--; if (minus == 0) { position--; minus = 3; } if (position == 0) { position = 3; } } } if (attackOneTimer7 > 0) { if ((timeLastEnemyAttached + 1000) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; if (position == 3) { enemy = _root.attachMovie("strongBrownEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:225}); } if (position == 2) { enemy = _root.attachMovie("strongBrownEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:330}); } if (position == 1) { enemy = _root.attachMovie("strongBrownEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:100}); } enemies.push(enemy); waveNum.push(7); enemyHealth.push(30); special.push(Math.round(Math.random() * 17) + 15); minus--; if (minus == 0) { position--; minus = 3; } if (position == 0) { position = 3; } } } } if (attackOneTimer8 > 0) { if ((timeLastEnemyAttached + 80) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; if (position == 1) { enemy = _root.attachMovie("strongBrownEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:425, _y:-30}); waveNum.push(4); } if (position == 2) { enemy = _root.attachMovie("strongBrownEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:450, _y:570}); waveNum.push(4.5); } if (position == 3) { enemy = _root.attachMovie("strongBrownEnemy", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:350, _y:-30}); waveNum.push(4); } enemies.push(enemy); special.push(Math.round(Math.random() * 17) + 15); enemyHealth.push(6); minus--; if (minus == 0) { position--; minus = 5; } if (position == 0) { position = 3; } } } if (attackOneTimer9 > 0) { if ((timeLastEnemyAttached + 300) < getTimer()) { timeLastEnemyAttached = getTimer(); randomNum++; enemy = _root.attachMovie("brownEnemylong", "enemy_mc" + randomNum, _root.getNextHighestDepth(), {_x:570, _y:Math.round(Math.random() * 350) + 10}); enemies.push(enemy); special.push(Math.round(Math.random() * 17) + 15); waveNum.push(1); enemyHealth.push(6); } } } function noOverLap() { i = enemies.length - 1; while (i >= 0) { j = enemies.length - 1; while (j >= 0) { if (!(enemies[i] === enemies[j])) { if (enemies[i].hitTest(enemies[j])) { endX = _root.enemies[j]._x; endY = _root.enemies[j]._y; enemies[i]._x = enemies[i]._x - ((endX - enemies[i]._x) / 60); enemies[i]._y = enemies[i]._y - ((endY - enemies[i]._y) / 60); } } j--; } i--; } } function ereaseEnemyBullets() { i = enemyBullet.length - 1; while (i >= 0) { if ((((enemyBullet[i]._x > 550) or (enemyBullet[i]._x < 0)) or (enemyBullet[i]._y > 400)) or (enemyBullet[i]._y < 0)) { enemyBullet[i].removeMovieClip(); enemyBullet.splice(i, 1); } i--; } } function ereaseBullets() { i = bullets.length - 1; while (i >= 0) { if ((((bullets[i]._x > 550) or (bullets[i]._x < 0)) or (bullets[i]._y > 400)) or (bullets[i]._y < 0)) { bullets[i].removeMovieClip(); bullets.splice(i, 1); } i--; } } function ereaseEnemies() { i = enemies.length - 1; while (i >= 0) { if ((((enemies[i]._x > 750) or (enemies[i]._x < -100)) or (enemies[i]._y > 600)) or (enemies[i]._y < -100)) { enemies[i].removeMovieClip(); enemies.splice(i, 1); waveNum.splice(i, 1); special.splice(i, 1); enemyHealth.splice(i, 1); } i--; } } function beingHit() { if (alive) { if (taking_damage) { ouch = ouch - 1; player.gotoAndStop("hit"); if (ouch == 0) { taking_damage = false; ouch = 5; } } } } function bomb() { if (alive) { if (dropBomb) { boom = boom - 1; player.gotoAndStop("slash"); if (boom == 0) { dropBomb = false; canDrop = true; boom = 11; bombNum--; } } } } function playerBounds() { if (player._x > 510) { player._x = 510; } if (player._x < 40) { player._x = 40; } if (player._y > 370) { player._y = 370; } if (player._y < 30) { player._y = 30; } } function playerMovement() { if (alive) { if (!taking_damage) { if (!dropBomb) { endX = _root._xmouse; endY = _root._ymouse; player._x = player._x + ((endX - player._x) / robotSpeed); player._y = player._y + ((endY - player._y) / robotSpeed); if (!shooting) { if (_root._xmouse < (_root.player._x - 25)) { player.gotoAndStop("back"); } else if (_root._ymouse < (player._y - 25)) { player.gotoAndStop("up"); } else if (_root._ymouse > (player._y - 25)) { player.gotoAndStop("down"); } else { player.gotoAndStop("idle"); } } if (shooting) { player.gotoAndStop("shoot"); } } } } } function shaker() { if (shake == 0) { _root._x = 0; _root._y = 0; } else if (shake == 1) { shake = shake + 1; _root._x = _root._x + 3; _root._y = _root._y + 3; } else if (shake == 2) { shake = shake + 1; _root._y = _root._y - 5; _root._x = _root._x - 5; } else if (shake > 2) { shake = 0; _root._x = _root._x + 2; _root._y = _root._y + 2; } } function fire() { if (ammo > 0) { if (shooting) { if (gun == 0) { if ((timeOfLastShot + 100) < getTimer()) { timeOfLastShot = getTimer(); pullitfire_sound.start(); randomNum++; bullet = _root.attachMovie("standard shot_mc", "standard shot_mc" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bullet); bullet.onEnterFrame = function () { this._x = this._x + bulletSpeed; }; } } if (gun == 1) { if ((timeOfLastShot + 100) < getTimer()) { timeOfLastShot = getTimer(); pullitfire_sound.start(); randomNum++; bullet = _root.attachMovie("standard shot_mc", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bullet); bullet.onEnterFrame = function () { this._x = this._x + bulletSpeed; }; randomNum++; bulletU = _root.attachMovie("standard shot_mc", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletU); bulletU.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y + 5; }; randomNum++; bulletD = _root.attachMovie("standard shot_mc", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletD); bulletD.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y - 5; }; } } if (gun == 2) { if ((timeOfLastShot + 100) < getTimer()) { timeOfLastShot = getTimer(); pullitfire_sound.start(); randomNum++; bulletGD = _root.attachMovie("standard shot_mc", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletGD); bulletGD._rotation = 90; bulletGD.onEnterFrame = function () { this._y = this._y + bulletSpeed; }; randomNum++; bulletGU = _root.attachMovie("standard shot_mc", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletGU); bulletGU._rotation = -90; bulletGU.onEnterFrame = function () { this._y = this._y - bulletSpeed; }; randomNum++; bullet = _root.attachMovie("standard shot_mc", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bullet); bullet.onEnterFrame = function () { this._x = this._x + bulletSpeed; }; randomNum++; bulletU = _root.attachMovie("standard shot_mc", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletU); bulletU.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y + 5; }; randomNum++; bulletD = _root.attachMovie("standard shot_mc", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletD); bulletD.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y - 5; }; } } if (gun == 3) { if ((timeOfLastShot + 100) < getTimer()) { timeOfLastShot = getTimer(); pullitfire_sound.start(); randomNum++; bulletGD = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletGD); bulletGD._rotation = 90; bulletGD.onEnterFrame = function () { this._y = this._y + bulletSpeed; }; randomNum++; bulletGU = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletGU); bulletGU._rotation = -90; bulletGU.onEnterFrame = function () { this._y = this._y - bulletSpeed; }; randomNum++; bullet = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bullet); bullet.onEnterFrame = function () { this._x = this._x + bulletSpeed; }; randomNum++; bulletU = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletU); bulletU.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y + 5; }; randomNum++; bulletD = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletD); bulletD.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y - 5; }; randomNum++; bulletU2 = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletU2); bulletU2.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y + 2.5; }; randomNum++; bulletD3 = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletD3); bulletD3.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y - 2.5; }; } } if (gun == 4) { if ((timeOfLastShot + 100) < getTimer()) { timeOfLastShot = getTimer(); pullitfire_sound.start(); randomNum++; bulletGD2 = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletGD2); bulletGD2._rotation = 90; bulletGD2.onEnterFrame = function () { this._y = this._y + bulletSpeed; this._x = this._x + 5; }; randomNum++; bulletGU3 = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletGU3); bulletGU3._rotation = -90; bulletGU3.onEnterFrame = function () { this._y = this._y - bulletSpeed; this._x = this._x + 5; }; randomNum++; bulletGD = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletGD); bulletGD._rotation = 90; bulletGD.onEnterFrame = function () { this._y = this._y + bulletSpeed; }; randomNum++; bulletGU = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletGU); bulletGU._rotation = -90; bulletGU.onEnterFrame = function () { this._y = this._y - bulletSpeed; }; randomNum++; bullet = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bullet); bullet.onEnterFrame = function () { this._x = this._x + bulletSpeed; }; randomNum++; bulletU2 = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletU2); bulletU2.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y + 2.5; }; randomNum++; bulletD3 = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletD3); bulletD3.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y - 2.5; }; randomNum++; bulletU4 = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletU4); bulletU4.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y + 13; }; randomNum++; bulletD5 = _root.attachMovie("playerPowerShot", "starMC" + randomNum, _root.getNextHighestDepth(), {_x:player._x + 30, _y:player._y - 5}); bullets.push(bulletD5); bulletD5.onEnterFrame = function () { this._x = this._x + bulletSpeed; this._y = this._y - 13; }; } } } } } function firing() { barBoarder3.amn.text = ammo; if (gameOn) { if (Key.isDown(90)) { ammo--; shooting = true; } else { shooting = false; } } } function showBombNumber() { if (bombNum == 3) { bombCounter.gotoAndStop("three"); } if (bombNum == 2) { bombCounter.gotoAndStop("two"); } if (bombNum == 1) { bombCounter.gotoAndStop("one"); } if (bombNum == 0) { bombCounter.gotoAndStop("zero"); } } function StaeCompleted() { if (completed) { stageClear.sc.text = score; if (score < target) { score = score + 4; } if (score == target) { if (once == 0) { _root.attachMovie("fade", "fade", _root.getNextHighestDepth()); once = 1; } completedTimer++; } if (completedTimer == 64) { stopAllSounds(); gameOn = false; removeBullets(); removeenemies(); removeenemyHealth(); removewaveNum(); removespecial(); removepowerUp1(); removeEnemyBullets(); removeBoss(); removebossHealth(); removepowerbell(); swordBar.removeMovieClip(); barBoarder3.removeMovieClip(); background3.removeMovieClip(); healthBar.removeMovieClip(); barBoarder.removeMovieClip(); bombCounter.removeMovieClip(); barBoarder2.removeMovieClip(); bossHealthBar.removeMovieClip(); stageClear.removeMovieClip(); hit_.removeMovieClip(); player.removeMovieClip(); _root.gotoAndStop("game_done"); } } } stop(); Mouse.hide(); mission = 3; pullitfire_sound = new Sound(); pullitfire_sound.attachSound("pullitfire"); dropDabomb_sound = new Sound(); dropDabomb_sound.attachSound("dropDabomb"); collectPup_sound = new Sound(); collectPup_sound.attachSound("collectPup"); tango_sound = new Sound(); tango_sound.attachSound("soundfoe"); boom_sound = new Sound(); boom_sound.attachSound("boom"); _root.attachMovie("background3", "background3", 1); _root.attachMovie("points", "points", _root.getNextHighestDepth(), {_x:300, _y:0}); _root.attachMovie("healthBar", "healthBar", _root.getNextHighestDepth(), {_x:20, _y:20}); _root.attachMovie("barBoarder", "barBoarder", _root.getNextHighestDepth(), {_x:18, _y:20}); _root.attachMovie("swordBar", "swordBar", _root.getNextHighestDepth(), {_x:160, _y:20}); swordBar.gotoAndStop("max"); _root.attachMovie("barBoarder3", "barBoarder3", _root.getNextHighestDepth(), {_x:160, _y:20}); _root.attachMovie("player", "player", _root.getNextHighestDepth(), {_x:80, _y:200}); player._xscale = 70; player._yscale = 70; _root.attachMovie("hit_", "hit_", _root.getNextHighestDepth(), {_x:25, _y:300}); hit_._alpha = 0; hit_._xscale = 70; hit_._yscale = 70; _root.attachMovie("st3_mc", "st3_mc", _root.getNextHighestDepth(), {_x:275, _y:200}); smokeSpeed = 20; robotSpeed = 4; ready = 152; barBoarder.lvs.text = lives; ammo = ammo + 1000; barBoarder3.amn.text = ammo; swordEnergy = 100; un = 1; target = 0; once = 0; goingUp = true; goingDown = false; alive = true; gOt = 29; speed = 7; specialAttackTimer = 64; bombNum = 3; pinkCombo = 0; blueCombo = 0; randomNum = 0; randomNumber = 0; canDrop = true; Start = false; StartTimer = 121; taking_damage = false; shootingBeam = false; bulletSpeed = 25; completed = false; completedTimer = 0; ouch = 5; shake = 0; ammo = 1000; beamTimer = 22; enemySpeed = 10; playerHealth = 100; timeOfLastShot = 0; canSwing = true; dropBomb = false; boom = 11; timeLastEnemyAttached = 0; powerUpOnScreen = false; shooting = false; var bullets = new Array(); var enemies = new Array(); var enemyBullet = new Array(); var enemyHealth = new Array(); var waveNum = new Array(); var special = new Array(); var powerUp1 = new Array(); var bosses = new Array(); var bossHealth = new Array(); var powerbell = new Array(); minus = 3; position = 1; attackOneTimer = 400; attackOneTimer2 = 0; attackOneTimer3 = 0; attackOneTimer4 = 0; attackOneTimer5 = 0; attackOneTimer6 = 0; attackOneTimer7 = 0; attackOneTimer8 = 0; attackOneTimer9 = 0; crosshair.onEnterFrame = function () { this._x = _xmouse; this._y = _ymouse; }; _root.onMouseDown = function () { if (gameOn) { if (canDrop) { if (canSwing) { swordEnergy = swordEnergy - 45; dropBomb = true; _root.attachMovie("slash_hit", "slash_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); dropDabomb_sound.start(); canDrop = false; } } } }; player.onEnterFrame = function () { ready--; if (ready == 1) { _root.attachMovie("fadeIn", "fadeIn", _root.getNextHighestDepth()); _root.attachMovie("lvl3", "lvl3", _root.getNextHighestDepth(), {_x:125, _y:150}); gameOn = true; } if (ready < 0) { ready = 0; } if (ready == 0) { StartTimer--; } if (StartTimer == 0) { Start = true; StartTimer = 0; } if (!dropBomb) { fire(); } if (bombNum < 0) { bombNum == 0; } if (ammo < 0) { ammo = 0; } swordEnergy = swordEnergy + 2.2; points.pts.text = score; playerMovement(); firing(); ereaseBullets(); playerBounds(); attachEnemy(); enemyMovement(); noOverLap(); enemySot(); shaker(); playerHit(); beingHit(); collectPowerUp(); attackTimers(); ereaseEnemies(); death(); playersHealthBar(); bomb(); enemyHitBomb(); showBombNumber(); playerHitByEnemyBullet(); ereaseEnemyBullets(); EnemyBulletHitBomb(); BossHealthBar(); bossSot(); bossBombed(); playerHitByBoss(); collectBell(); StaeCompleted(); attachHit_(); showingSmoke(); swordHealthBar(); enemyHitripple(); }; sound_contr.onEnterFrame = function () { if (!alive) { gOt--; } if (gOt < 0) { swordBar.removeMovieClip(); barBoarder3.removeMovieClip(); background3.removeMovieClip(); healthBar.removeMovieClip(); barBoarder.removeMovieClip(); bombCounter.removeMovieClip(); barBoarder2.removeMovieClip(); bossHealthBar.removeMovieClip(); points.removeMovieClip(); hit_.removeMovieClip(); player.removeMovieClip(); _root.gotoAndStop("reset"); } }; qualityControl.onEnterFrame = function () { if (Key.isDown(81)) { if (num == 0) { qset++; num = 1; } } else { num = 0; } if (qset == 0) { qualityControl.qual.text = "High"; _quality = "high"; } if (qset == 1) { qualityControl.qual.text = "Medium"; _quality = "medium"; } if (qset == 2) { qualityControl.qual.text = "Low"; _quality = "low"; } if (qset > 2) { qset = 0; } };
Frame 12
stop(); stopAllSounds(); Mouse.show(); var o = {n:[3, 14, 15, 0, 10, 5, 8, 14, 2, 8, 12, 15, 3, 12, 1, 7], f:function (i, s) { if (s.length == 16) { return(s); } return(this.f(i + 1, s + this.n[i].toString(16))); }}; var boardID = o.f(0, ""); mochi.as2.MochiScores.showLeaderboard({boardID:boardID, score:score});
Instance of Symbol 675 MovieClip "logoSmall" in Frame 12
on (release) { getURL ("http://www.minijuegos.com", "_blank"); }
Symbol 676 MovieClip [__Packages.mochi.as2.MochiServices] Frame 0
class mochi.as2.MochiServices { static var _id, _container, _clip, _sendChannelName, __get__comChannelName, onError, _listenChannel, _loader, _loaderListener, _sendChannel; function MochiServices () { } static function get id() { return(_id); } static function get clip() { return(_container); } static function get childClip() { return(_clip); } static function getVersion() { return("3.0"); } static function allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function get isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function set comChannelName(val) { if (val != undefined) { if (val.length > 3) { _sendChannelName = val + "_fromgame"; initComChannels(); } } //return(__get__comChannelName()); } static function get connected() { return(_connected); } static function connect(id, clip, onError) { if ((!_connected) && (_clip == undefined)) { trace("MochiServices Connecting..."); _connecting = true; init(id, clip); } if (onError != undefined) { mochi.as2.MochiServices.onError = onError; } else if (mochi.as2.MochiServices.onError == undefined) { mochi.as2.MochiServices.onError = function (errorCode) { trace(errorCode); }; } } static function disconnect() { if (_connected || (_connecting)) { _connecting = (_connected = false); flush(true); if (_clip != undefined) { _clip.removeMovieClip(); delete _clip; } _listenChannel.close(); } } static function init(id, clip) { _id = id; if (clip != undefined) { _container = clip; } else { _container = _root; } loadCommunicator(id, _container); } static function loadCommunicator(id, clip) { var _local3 = "_mochiservices_com_" + id; if (_clip != null) { return(_clip); } if (!isNetworkAvailable) { return(null); } if (urlOptions().servicesURL != undefined) { _servicesURL = urlOptions().servicesURL; } allowDomains(_servicesURL); _clip = clip.createEmptyMovieClip(_local3, 10336, false); _listenChannelName = _listenChannelName + ((Math.floor(new Date().getTime()) + "_") + Math.floor(Math.random() * 99999)); listen(); _loader = new MovieClipLoader(); if (_loaderListener.waitInterval != null) { clearInterval(_loaderListener.waitInterval); } _loaderListener = {}; _loaderListener.onLoadError = function (target_mc, errorCode, httpStatus) { trace("MochiServices could not load."); mochi.as2.MochiServices.disconnect(); mochi.as2.MochiServices.onError.apply(null, [errorCode]); }; _loaderListener.onLoadStart = function (target_mc) { this.isLoading = true; }; _loaderListener.startTime = getTimer(); _loaderListener.wait = function () { if ((getTimer() - this.startTime) > 10000) { if (!this.isLoading) { mochi.as2.MochiServices.disconnect(); mochi.as2.MochiServices.onError.apply(null, ["IOError"]); } clearInterval(this.waitInterval); } }; _loaderListener.waitInterval = setInterval(_loaderListener, "wait", 1000); _loader.addListener(_loaderListener); _loader.loadClip((((_servicesURL + "?listenLC=") + _listenChannelName) + "&mochiad_options=") + escape(_root.mochiad_options), _clip); _sendChannel = new LocalConnection(); _sendChannel._queue = []; return(_clip); } static function onStatus(infoObject) { if (!(infoObject.level === "error")) { } else { _connected = false; _listenChannel.connect(_listenChannelName); } } static function listen() { _listenChannel = new LocalConnection(); _listenChannel.handshake = function (args) { mochi.as2.MochiServices.__set__comChannelName(args.newChannel); }; _listenChannel.allowDomain = function (d) { return(true); }; _listenChannel.allowInsecureDomain = _listenChannel.allowDomain; _listenChannel._nextcallbackID = 0; _listenChannel._callbacks = {}; _listenChannel.connect(_listenChannelName); trace("Waiting for MochiAds services to connect..."); } static function initComChannels() { if (!_connected) { _sendChannel.onStatus = function (infoObject) { mochi.as2.MochiServices.onStatus(infoObject); }; _sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, clip:_clip, version:getVersion()}); _listenChannel.onStatus = function (infoObject) { mochi.as2.MochiServices.onStatus(infoObject); }; _listenChannel.onReceive = function (pkg) { var _local5 = pkg.callbackID; var _local4 = this._callbacks[_local5]; if (!_local4) { return(undefined); } var _local2 = _local4.callbackMethod; var _local3 = _local4.callbackObject; if (_local3 && (typeof(_local2) == "string")) { _local2 = _local3[_local2]; } if (_local2 != undefined) { _local2.apply(_local3, pkg.args); } delete this._callbacks[_local5]; }; _listenChannel.onError = function () { mochi.as2.MochiServices.onError.apply(null, ["IOError"]); }; trace("connected!"); _connecting = false; _connected = true; while (_sendChannel._queue.length > 0) { _sendChannel.send(_sendChannelName, "onReceive", _sendChannel._queue.shift()); } } } static function flush(error) { var _local1; var _local2; while (_sendChannel._queue.length > 0) { _local1 = _sendChannel._queue.shift(); if (_local1.callbackID != null) { _local2 = _listenChannel._callbacks[_local1.callbackID]; } delete _listenChannel._callbacks[_local1.callbackID]; if (error) { handleError(_local1.args, _local2.callbackObject, _local2.callbackMethod); } } } static function handleError(args, callbackObject, callbackMethod) { if (args != null) { if (args.onError != null) { args.onError.apply(null, ["NotConnected"]); } if ((args.options != null) && (args.options.onError != null)) { args.options.onError.apply(null, ["NotConnected"]); } } if (callbackMethod != null) { args = {}; args.error = true; args.errorCode = "NotConnected"; if ((callbackObject != null) && (typeof(callbackMethod) == "string")) { callbackObject[callbackMethod](args); } else if (callbackMethod != null) { callbackMethod.apply(args); } } } static function send(methodName, args, callbackObject, callbackMethod) { if (_connected) { _sendChannel.send(_sendChannelName, "onReceive", {methodName:methodName, args:args, callbackID:_listenChannel._nextcallbackID}); } else { if ((_clip == undefined) || (!_connecting)) { onError.apply(null, ["NotConnected"]); handleError(args, callbackObject, callbackMethod); flush(true); return(undefined); } _sendChannel._queue.push({methodName:methodName, args:args, callbackID:_listenChannel._nextcallbackID}); } _listenChannel._callbacks[_listenChannel._nextcallbackID] = {callbackObject:callbackObject, callbackMethod:callbackMethod}; _listenChannel._nextcallbackID++; } static function urlOptions() { var _local5 = {}; if (_root.mochiad_options) { var _local4 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2].split("="); _local5[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local5); } static function addLinkEvent(url, burl, btn, onClick) { var timeout = 1500; var t0 = getTimer(); var _local2 = new Object(); _local2.mav = getVersion(); _local2.swfv = btn.getSWFVersion() || 6; _local2.swfurl = btn._url; _local2.fv = System.capabilities.version; _local2.os = System.capabilities.os; _local2.lang = System.capabilities.language; _local2.scres = (System.capabilities.screenResolutionX + "x") + System.capabilities.screenResolutionY; var s = "?"; var _local3 = 0; for (var _local6 in _local2) { if (_local3 != 0) { s = s + "&"; } _local3++; s = ((s + _local6) + "=") + escape(_local2[_local6]); } if (!(netupAttempted || (_connected))) { var ping = btn.createEmptyMovieClip("ping", 777); var _local7 = btn.createEmptyMovieClip("nettest", 778); netupAttempted = true; ping.loadMovie("http://x.mochiads.com/linkping.swf?t=" + getTimer()); _local7.onEnterFrame = function () { if ((ping._totalframes > 0) && (ping._totalframes == ping._framesloaded)) { delete this.onEnterFrame; } else if ((getTimer() - t0) > timeout) { delete this.onEnterFrame; mochi.as2.MochiServices.netup = false; } }; } var _local4 = btn.createEmptyMovieClip("clk", 1001); _local4._alpha = 0; _local4.beginFill(1044735); _local4.moveTo(0, 0); _local4.lineTo(0, btn._height); _local4.lineTo(btn._width, btn._height); _local4.lineTo(btn._width, 0); _local4.lineTo(0, 0); _local4.endFill(); _local4.onRelease = function () { if (mochi.as2.MochiServices.netup) { getURL (url + s, "_blank"); } else { getURL (burl, "_blank"); } if (onClick != undefined) { onClick(); } }; } static var _servicesURL = "http://www.mochiads.com/static/lib/services/services.swf"; static var _listenChannelName = "__ms_"; static var _connecting = false; static var _connected = false; static var netup = true; static var netupAttempted = false; }
Symbol 677 MovieClip [__Packages.mochi.as2.MochiScores] Frame 0
class mochi.as2.MochiScores { static var boardID, onClose, onError; function MochiScores () { } static function setBoardID(boardID) { mochi.as2.MochiScores.boardID = boardID; mochi.as2.MochiServices.send("scores_setBoardID", {boardID:boardID}); } static function showLeaderboard(options) { if ((options.clip == null) || (options.clip == undefined)) { options.clip = mochi.as2.MochiServices.clip; } if ((options.clip != mochi.as2.MochiServices.__get__clip()) || (mochi.as2.MochiServices.__get__childClip()._target == undefined)) { mochi.as2.MochiServices.disconnect(); mochi.as2.MochiServices.connect(mochi.as2.MochiServices.__get__id(), options.clip); } delete options.clip; if (options.name != null) { if (typeof(options.name) == "object") { if (options.name.text != undefined) { options.name = options.name.text; } } } if (options.score != null) { if (options.score instanceof TextField) { if (options.score.text != undefined) { options.score = options.score.text; } } else if (options.score instanceof mochi.as2.MochiDigits) { options.score = options.score.value; } var _local1 = Number(options.score); if (isNaN(_local1)) { trace(("ERROR: Submitted score '" + options.score) + "' will be rejected, score is 'Not a Number'"); } else if ((_local1 == Number.NEGATIVE_INFINITY) || (_local1 == Number.POSITIVE_INFINITY)) { trace(("ERROR: Submitted score '" + options.score) + "' will be rejected, score is an infinite"); } else { if (Math.floor(_local1) != _local1) { trace(("WARNING: Submitted score '" + options.score) + "' will be truncated"); } options.score = _local1; } } if (options.onDisplay != null) { options.onDisplay(); } else { mochi.as2.MochiServices.__get__clip().stop(); } if (options.onClose != null) { onClose = options.onClose; } else { onClose = function () { mochi.as2.MochiServices.__get__clip().play(); }; } if (options.onError != null) { onError = options.onError; } else { onError = onClose; } if (options.boardID == null) { if (boardID != null) { options.boardID = boardID; } } trace("[MochiScores] NOTE: Security Sandbox Violation errors below are normal"); mochi.as2.MochiServices.send("scores_showLeaderboard", {options:options}, null, doClose); } static function closeLeaderboard() { mochi.as2.MochiServices.send("scores_closeLeaderboard"); } static function getPlayerInfo(callbackObj, callbackMethod) { mochi.as2.MochiServices.send("scores_getPlayerInfo", null, callbackObj, callbackMethod); } static function submit(score, name, callbackObj, callbackMethod) { score = Number(score); if (isNaN(score)) { trace(("ERROR: Submitted score '" + String(score)) + "' will be rejected, score is 'Not a Number'"); } else if ((score == Number.NEGATIVE_INFINITY) || (score == Number.POSITIVE_INFINITY)) { trace(("ERROR: Submitted score '" + String(score)) + "' will be rejected, score is an infinite"); } else { if (Math.floor(score) != score) { trace(("WARNING: Submitted score '" + String(score)) + "' will be truncated"); } score = Number(score); } mochi.as2.MochiServices.send("scores_submit", {score:score, name:name}, callbackObj, callbackMethod); } static function requestList(callbackObj, callbackMethod) { mochi.as2.MochiServices.send("scores_requestList", null, callbackObj, callbackMethod); } static function scoresArrayToObjects(scores) { var _local5 = {}; var _local1; var _local4; var _local2; var _local6; for (var _local8 in scores) { if (typeof(scores[_local8]) == "object") { if ((scores[_local8].cols != null) && (scores[_local8].rows != null)) { _local5[_local8] = []; _local2 = scores[_local8]; _local4 = 0; while (_local4 < _local2.rows.length) { _local6 = {}; _local1 = 0; while (_local1 < _local2.cols.length) { _local6[_local2.cols[_local1]] = _local2.rows[_local4][_local1]; _local1++; } _local5[_local8].push(_local6); _local4++; } } else { _local5[_local8] = {}; for (var _local7 in scores[_local8]) { _local5[_local8][_local7] = scores[_local8][_local7]; } } } else { _local5[_local8] = scores[_local8]; } } return(_local5); } static function doClose(args) { if (args.error == true) { if (args.errorCode == undefined) { args.errorCode = "IOError"; } onError.apply(null, [args.errorCode]); } else { onClose.apply(); } } }
Symbol 678 MovieClip [__Packages.mochi.as2.MochiDigits] Frame 0
class mochi.as2.MochiDigits { var Encoder, Fragment, Sibling; function MochiDigits (digit, index) { Encoder = 0; setValue(digit, index); } function get value() { return(Number(toString())); } function set value(v) { setValue(v); //return(value); } function addValue(v) { value = value + v; } function setValue(digit, index) { var _local3 = digit.toString(); if ((index == undefined) || (isNaN(index))) { index = 0; } Fragment = _local3.charCodeAt(index++) ^ Encoder; if (index < _local3.length) { Sibling = new mochi.as2.MochiDigits(digit, index); } else { Sibling = null; } reencode(); } function reencode() { var _local2 = int(2147483647 * Math.random()); Fragment = Fragment ^ (_local2 ^ Encoder); Encoder = _local2; } function toString() { var _local2 = String.fromCharCode(Fragment ^ Encoder); return(((Sibling != null) ? (_local2.concat(Sibling.toString())) : (_local2))); } }
Symbol 20 MovieClip Frame 647
gotoAndPlay (1);
Symbol 23 MovieClip [fadeIn] Frame 6
this.removeMovieClip();
Symbol 24 MovieClip [fade] Frame 65
this.removeMovieClip();
Symbol 26 MovieClip [deathBomb] Frame 21
this.removeMovieClip();
Symbol 29 MovieClip Frame 646
gotoAndPlay (1);
Symbol 46 MovieClip [enemy_one] Frame 1
stop();
Symbol 46 MovieClip [enemy_one] Frame 2
play();
Symbol 106 MovieClip [explosion] Frame 30
this.removeMovieClip();
Symbol 113 MovieClip Frame 29
stop();
Symbol 114 MovieClip [explosion2] Frame 30
stop();
Symbol 117 MovieClip [healthBar] Frame 1
stop();
Symbol 117 MovieClip [healthBar] Frame 2
stop();
Symbol 129 MovieClip [lvl1] Frame 121
this.removeMovieClip();
Symbol 134 MovieClip [smallEnemy] Frame 1
stop();
Symbol 134 MovieClip [smallEnemy] Frame 2
play();
Symbol 139 MovieClip [strangeEnemy_mc] Frame 1
stop();
Symbol 139 MovieClip [strangeEnemy_mc] Frame 2
play();
Symbol 141 MovieClip [tinyEnemy_mc] Frame 1
stop();
Symbol 141 MovieClip [tinyEnemy_mc] Frame 2
play();
Symbol 142 MovieClip [playerEffect] Frame 30
stop();
Symbol 149 MovieClip [bombCounter] Frame 1
stop();
Symbol 149 MovieClip [bombCounter] Frame 2
stop();
Symbol 149 MovieClip [bombCounter] Frame 3
stop();
Symbol 149 MovieClip [bombCounter] Frame 4
stop();
Symbol 157 MovieClip [thebitch] Frame 1
stop();
Symbol 159 MovieClip [bossOne] Frame 1
stop();
Symbol 159 MovieClip [bossOne] Frame 2
play();
Symbol 160 MovieClip [healthBar2] Frame 1
stop();
Symbol 160 MovieClip [healthBar2] Frame 2
stop();
Symbol 175 MovieClip Frame 12
stop();
Symbol 178 Button
on (release) { gotoAndPlay (2); _root.soundstatus = "off"; }
Symbol 179 MovieClip Frame 11
stop();
Symbol 181 Button
on (release) { gotoAndPlay (1); _root.soundstatus = "on"; }
Symbol 182 MovieClip Frame 1
stop();
Symbol 182 MovieClip Frame 2
stop();
Instance of Symbol 186 MovieClip in Symbol 187 MovieClip [sound_contr] Frame 1
onClipEvent (load) { _root.soundstatus = "on"; _root.mySound = new Sound(_level0); _root.mySound2 = new Sound(_level1); _root.mySound3 = new Sound(_level2); _root.mySound4 = new Sound(_level3); _root.mySound5 = new Sound(_level4); maxvolume = 100; minvolume = 0; } onClipEvent (enterFrame) { if (_root.soundstatus == "on") { step = 5; } if (_root.soundstatus == "off") { step = -5; } maxvolume = maxvolume + step; if (maxvolume > 100) { maxvolume = 100; } if (maxvolume < 0) { maxvolume = 0; } _root.mySound.setVolume(maxvolume); _root.mySound2.setVolume(maxvolume); _root.mySound3.setVolume(maxvolume); _root.mySound4.setVolume(maxvolume); _root.mySound5.setVolume(maxvolume); }
Symbol 200 MovieClip [explosion_pup] Frame 30
this.removeMovieClip();
Symbol 205 MovieClip [plusTen] Frame 60
this.removeMovieClip();
Symbol 211 MovieClip [stageClear] Frame 129
stop();
Symbol 227 MovieClip Frame 12
stop();
Symbol 230 MovieClip [smallEnemy2] Frame 1
stop();
Symbol 230 MovieClip [smallEnemy2] Frame 2
play();
Symbol 233 MovieClip [lvl2] Frame 121
this.removeMovieClip();
Symbol 237 MovieClip [midgetEnemy] Frame 1
stop();
Symbol 237 MovieClip [midgetEnemy] Frame 2
play();
Symbol 241 MovieClip [nunu] Frame 1
stop();
Symbol 242 MovieClip [lineEnemy_mc] Frame 1
stop();
Symbol 242 MovieClip [lineEnemy_mc] Frame 2
play();
Symbol 246 MovieClip [redEnemy] Frame 1
stop();
Symbol 246 MovieClip [redEnemy] Frame 2
play();
Symbol 250 MovieClip [nb] Frame 1
stop();
Symbol 251 MovieClip [bossTwo] Frame 1
stop();
Symbol 251 MovieClip [bossTwo] Frame 2
play();
Symbol 263 MovieClip [lvl3] Frame 121
this.removeMovieClip();
Symbol 277 MovieClip [enemy_chopper] Frame 1
stop();
Symbol 278 MovieClip [brownEnemy] Frame 1
stop();
Symbol 278 MovieClip [brownEnemy] Frame 2
play();
Symbol 279 MovieClip [brownEnemylong] Frame 1
stop();
Symbol 279 MovieClip [brownEnemylong] Frame 2
play();
Symbol 283 MovieClip [nextBadGuy] Frame 1
stop();
Symbol 284 MovieClip [smallBrownEnemy] Frame 1
stop();
Symbol 284 MovieClip [smallBrownEnemy] Frame 2
play();
Symbol 288 MovieClip [strongBrownEnemy] Frame 1
stop();
Symbol 288 MovieClip [strongBrownEnemy] Frame 2
play();
Symbol 295 MovieClip [big_guy] Frame 1
stop();
Symbol 296 MovieClip [bossThree] Frame 1
stop();
Symbol 296 MovieClip [bossThree] Frame 2
play();
Symbol 311 MovieClip [st1_mc] Frame 153
this.removeMovieClip();
Symbol 313 MovieClip [st2_mc] Frame 176
this.removeMovieClip();
Symbol 316 MovieClip [st3_mc] Frame 153
this.removeMovieClip();
Symbol 319 MovieClip [slash_hit] Frame 11
this.removeMovieClip();
Symbol 407 MovieClip Frame 6
stop();
Symbol 422 MovieClip Frame 14
stop();
Symbol 437 MovieClip Frame 13
stop();
Symbol 452 MovieClip Frame 13
stop();
Symbol 479 MovieClip Frame 11
stop();
Symbol 507 MovieClip [player] Frame 1
stop();
Symbol 507 MovieClip [player] Frame 2
stop();
Symbol 507 MovieClip [player] Frame 3
stop();
Symbol 507 MovieClip [player] Frame 4
stop();
Symbol 507 MovieClip [player] Frame 5
stop();
Symbol 507 MovieClip [player] Frame 6
stop();
Symbol 507 MovieClip [player] Frame 7
stop();
Symbol 507 MovieClip [player] Frame 8
stop();
Symbol 516 MovieClip [swordBar] Frame 1
stop();
Symbol 516 MovieClip [swordBar] Frame 2
stop();
Symbol 524 MovieClip [newRipple] Frame 16
this.removeMovieClip();
Symbol 539 MovieClip Frame 1
_root.stop();
Symbol 539 MovieClip Frame 290
_root.play();
Symbol 634 MovieClip Frame 1
_root.stop();
Symbol 634 MovieClip Frame 185
_root.play();
Symbol 640 MovieClip Frame 219
gotoAndPlay (210);
Symbol 646 MovieClip Frame 40
stop();
Symbol 647 MovieClip Frame 210
stop();
Symbol 651 MovieClip Frame 210
stop();
Symbol 655 MovieClip Frame 210
stop();
Symbol 659 MovieClip Frame 210
gotoAndPlay (201);
Symbol 662 MovieClip Frame 210
stop();
Symbol 669 Button
on (release) { gotoAndStop ("title"); }

Library Items

Symbol 1 GraphicUsed by:23 24 311 313 316 652 669 670  Timeline
Symbol 2 FontUsed by:3 6 176 180 195
Symbol 3 EditableTextUses:2Used by:Timeline
Symbol 4 FontUsed by:5
Symbol 5 TextUses:4Used by:Timeline
Symbol 6 TextUses:2Used by:Timeline
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:Timeline
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:Timeline
Symbol 676 MovieClip [__Packages.mochi.as2.MochiServices]
Symbol 677 MovieClip [__Packages.mochi.as2.MochiScores]
Symbol 678 MovieClip [__Packages.mochi.as2.MochiDigits]
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:13
Symbol 13 MovieClipUses:12Used by:14
Symbol 14 MovieClip [background3]Uses:13Used by:Timeline
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:17
Symbol 17 MovieClipUses:16Used by:21
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:20
Symbol 20 MovieClipUses:19Used by:21
Symbol 21 MovieClipUses:17 20Used by:22
Symbol 22 MovieClip [background2]Uses:21Used by:Timeline
Symbol 23 MovieClip [fadeIn]Uses:1Used by:Timeline
Symbol 24 MovieClip [fade]Uses:1Used by:Timeline
Symbol 25 GraphicUsed by:26 171
Symbol 26 MovieClip [deathBomb]Uses:25Used by:Timeline
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:29
Symbol 29 MovieClipUses:28Used by:33
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Symbol 641 VideoUsed by:647
Symbol 642 GraphicUsed by:643
Symbol 643 MovieClipUses:642Used by:647
Symbol 644 TextUses:203Used by:645
Symbol 645 MovieClipUses:644Used by:646
Symbol 646 MovieClipUses:645Used by:647
Symbol 647 MovieClipUses:641 643 646 SS4Used by:Timeline
Symbol 648 FontUsed by:650
Symbol 649 FontUsed by:650
Symbol 650 TextUses:648 649Used by:651
Symbol 651 MovieClipUses:650Used by:Timeline
Symbol 652 MovieClipUses:1Used by:655
Symbol 653 FontUsed by:654
Symbol 654 TextUses:653Used by:655
Symbol 655 MovieClipUses:652 654Used by:Timeline
Symbol 656 MovieClipUses:635Used by:659
Symbol 657 TextUses:637Used by:659
Symbol 658 GraphicUsed by:659
Symbol 659 MovieClipUses:656 657 658Used by:Timeline
Symbol 660 BitmapUsed by:661
Symbol 661 GraphicUses:660Used by:662 675
Symbol 662 MovieClipUses:661Used by:Timeline
Symbol 663 SoundUsed by:Timeline
Symbol 664 SoundUsed by:Timeline
Symbol 665 SoundUsed by:Timeline
Symbol 666 BitmapUsed by:667
Symbol 667 GraphicUses:666Used by:Timeline
Symbol 668 TextUses:121Used by:669
Symbol 669 ButtonUses:1 668Used by:Timeline
Symbol 670 MovieClipUses:1Used by:Timeline
Symbol 671 GraphicUsed by:674
Symbol 672 BitmapUsed by:673
Symbol 673 GraphicUses:672Used by:674
Symbol 674 MovieClipUses:671 673Used by:Timeline
Symbol 675 MovieClipUses:661Used by:Timeline
Streaming Sound 1Used by:Symbol 310 MovieClip
Streaming Sound 2Used by:Symbol 313 MovieClip [st2_mc]
Streaming Sound 3Used by:Symbol 315 MovieClip
Streaming Sound 4Used by:Symbol 647 MovieClip

Instance Names

"loadBar"Frame 1Symbol 8 MovieClip
"redblue"Frame 4Symbol 539 MovieClip
"logo"Frame 5Symbol 634 MovieClip
"startG"Frame 6Symbol 640 MovieClip
"logoSmall"Frame 6Symbol 659 MovieClip
"logoSmall"Frame 12Symbol 675 MovieClip
"lvs"Symbol 125 MovieClip [barBoarder] Frame 1Symbol 124 EditableText
"qual"Symbol 197 MovieClip [qualityControl] Frame 1Symbol 194 EditableText
"qanda"Symbol 197 MovieClip [qualityControl] Frame 1Symbol 196 MovieClip
"sc"Symbol 211 MovieClip [stageClear] Frame 129Symbol 208 EditableText
"pts"Symbol 214 MovieClip [points] Frame 1Symbol 213 EditableText
"shooting"Symbol 507 MovieClip [player] Frame 2Symbol 407 MovieClip
"amn"Symbol 514 MovieClip [barBoarder3] Frame 1Symbol 513 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 676 as "__Packages.mochi.as2.MochiServices"
ExportAssets (56)Timeline Frame 1Symbol 677 as "__Packages.mochi.as2.MochiScores"
ExportAssets (56)Timeline Frame 1Symbol 678 as "__Packages.mochi.as2.MochiDigits"
ExportAssets (56)Timeline Frame 3Symbol 14 as "background3"
ExportAssets (56)Timeline Frame 3Symbol 22 as "background2"
ExportAssets (56)Timeline Frame 3Symbol 23 as "fadeIn"
ExportAssets (56)Timeline Frame 3Symbol 24 as "fade"
ExportAssets (56)Timeline Frame 3Symbol 26 as "deathBomb"
ExportAssets (56)Timeline Frame 3Symbol 34 as "backdrop"
ExportAssets (56)Timeline Frame 3Symbol 41 as "standard shot_mc"
ExportAssets (56)Timeline Frame 3Symbol 44 as "latest_enemy"
ExportAssets (56)Timeline Frame 3Symbol 46 as "enemy_one"
ExportAssets (56)Timeline Frame 3Symbol 106 as "explosion"
ExportAssets (56)Timeline Frame 3Symbol 110 as "new_ik_enemy"
ExportAssets (56)Timeline Frame 3Symbol 111 as "pup"
ExportAssets (56)Timeline Frame 3Symbol 114 as "explosion2"
ExportAssets (56)Timeline Frame 3Symbol 117 as "healthBar"
ExportAssets (56)Timeline Frame 3Symbol 125 as "barBoarder"
ExportAssets (56)Timeline Frame 3Symbol 129 as "lvl1"
ExportAssets (56)Timeline Frame 3Symbol 132 as "spinner_mc"
ExportAssets (56)Timeline Frame 3Symbol 134 as "smallEnemy"
ExportAssets (56)Timeline Frame 3Symbol 137 as "new_spin"
ExportAssets (56)Timeline Frame 3Symbol 139 as "strangeEnemy_mc"
ExportAssets (56)Timeline Frame 3Symbol 141 as "tinyEnemy_mc"
ExportAssets (56)Timeline Frame 3Symbol 142 as "playerEffect"
ExportAssets (56)Timeline Frame 3Symbol 149 as "bombCounter"
ExportAssets (56)Timeline Frame 3Symbol 153 as "enemy_shot"
ExportAssets (56)Timeline Frame 3Symbol 157 as "thebitch"
ExportAssets (56)Timeline Frame 3Symbol 159 as "bossOne"
ExportAssets (56)Timeline Frame 3Symbol 160 as "healthBar2"
ExportAssets (56)Timeline Frame 3Symbol 163 as "barBoarder2"
ExportAssets (56)Timeline Frame 3Symbol 168 as "bossBullet"
ExportAssets (56)Timeline Frame 3Symbol 187 as "sound_contr"
ExportAssets (56)Timeline Frame 3Symbol 192 as "playerPowerShot"
ExportAssets (56)Timeline Frame 3Symbol 197 as "qualityControl"
ExportAssets (56)Timeline Frame 3Symbol 199 as "explode_pup"
ExportAssets (56)Timeline Frame 3Symbol 200 as "explosion_pup"
ExportAssets (56)Timeline Frame 3Symbol 201 as "bell"
ExportAssets (56)Timeline Frame 3Symbol 205 as "plusTen"
ExportAssets (56)Timeline Frame 3Symbol 211 as "stageClear"
ExportAssets (56)Timeline Frame 3Symbol 214 as "points"
ExportAssets (56)Timeline Frame 3Symbol 228 as "nnn_ppp"
ExportAssets (56)Timeline Frame 3Symbol 230 as "smallEnemy2"
ExportAssets (56)Timeline Frame 3Symbol 233 as "lvl2"
ExportAssets (56)Timeline Frame 3Symbol 236 as "missile_enemy"
ExportAssets (56)Timeline Frame 3Symbol 237 as "midgetEnemy"
ExportAssets (56)Timeline Frame 3Symbol 241 as "nunu"
ExportAssets (56)Timeline Frame 3Symbol 242 as "lineEnemy_mc"
ExportAssets (56)Timeline Frame 3Symbol 245 as "plane_enemy"
ExportAssets (56)Timeline Frame 3Symbol 246 as "redEnemy"
ExportAssets (56)Timeline Frame 3Symbol 250 as "nb"
ExportAssets (56)Timeline Frame 3Symbol 251 as "bossTwo"
ExportAssets (56)Timeline Frame 3Symbol 260 as "bossBullet2"
ExportAssets (56)Timeline Frame 3Symbol 263 as "lvl3"
ExportAssets (56)Timeline Frame 3Symbol 277 as "enemy_chopper"
ExportAssets (56)Timeline Frame 3Symbol 278 as "brownEnemy"
ExportAssets (56)Timeline Frame 3Symbol 279 as "brownEnemylong"
ExportAssets (56)Timeline Frame 3Symbol 283 as "nextBadGuy"
ExportAssets (56)Timeline Frame 3Symbol 284 as "smallBrownEnemy"
ExportAssets (56)Timeline Frame 3Symbol 287 as "bleeblau"
ExportAssets (56)Timeline Frame 3Symbol 288 as "strongBrownEnemy"
ExportAssets (56)Timeline Frame 3Symbol 295 as "big_guy"
ExportAssets (56)Timeline Frame 3Symbol 296 as "bossThree"
ExportAssets (56)Timeline Frame 3Symbol 305 as "bossBullet3"
ExportAssets (56)Timeline Frame 3Symbol 308 as "mBullet"
ExportAssets (56)Timeline Frame 3Symbol 311 as "st1_mc"
ExportAssets (56)Timeline Frame 3Symbol 313 as "st2_mc"
ExportAssets (56)Timeline Frame 3Symbol 316 as "st3_mc"
ExportAssets (56)Timeline Frame 3Symbol 319 as "slash_hit"
ExportAssets (56)Timeline Frame 3Symbol 320 as "hit_"
ExportAssets (56)Timeline Frame 3Symbol 507 as "player"
ExportAssets (56)Timeline Frame 3Symbol 510 as "smoke"
ExportAssets (56)Timeline Frame 3Symbol 514 as "barBoarder3"
ExportAssets (56)Timeline Frame 3Symbol 516 as "swordBar"
ExportAssets (56)Timeline Frame 3Symbol 524 as "newRipple"
ExportAssets (56)Timeline Frame 3Symbol 525 as "dropDabomb"
ExportAssets (56)Timeline Frame 3Symbol 526 as "boom"
ExportAssets (56)Timeline Frame 3Symbol 527 as "collectPup"
ExportAssets (56)Timeline Frame 3Symbol 528 as "pullitfire"
ExportAssets (56)Timeline Frame 3Symbol 529 as "soundfoe"

Labels

"title"Frame 6
"reset"Frame 8
"stage1"Frame 9
"stage2"Frame 10
"stage3"Frame 11
"game_done"Frame 12
"normal"Symbol 46 MovieClip [enemy_one] Frame 1
"hit"Symbol 46 MovieClip [enemy_one] Frame 2
"normal"Symbol 117 MovieClip [healthBar] Frame 1
"max"Symbol 117 MovieClip [healthBar] Frame 2
"normal"Symbol 134 MovieClip [smallEnemy] Frame 1
"hit"Symbol 134 MovieClip [smallEnemy] Frame 2
"normal"Symbol 139 MovieClip [strangeEnemy_mc] Frame 1
"hit"Symbol 139 MovieClip [strangeEnemy_mc] Frame 2
"normal"Symbol 141 MovieClip [tinyEnemy_mc] Frame 1
"hit"Symbol 141 MovieClip [tinyEnemy_mc] Frame 2
"three"Symbol 149 MovieClip [bombCounter] Frame 1
"two"Symbol 149 MovieClip [bombCounter] Frame 2
"one"Symbol 149 MovieClip [bombCounter] Frame 3
"zero"Symbol 149 MovieClip [bombCounter] Frame 4
"flash"Symbol 157 MovieClip [thebitch] Frame 2
"normal"Symbol 159 MovieClip [bossOne] Frame 1
"hit"Symbol 159 MovieClip [bossOne] Frame 2
"normal"Symbol 160 MovieClip [healthBar2] Frame 1
"max"Symbol 160 MovieClip [healthBar2] Frame 2
"normal"Symbol 230 MovieClip [smallEnemy2] Frame 1
"hit"Symbol 230 MovieClip [smallEnemy2] Frame 2
"normal"Symbol 237 MovieClip [midgetEnemy] Frame 1
"hit"Symbol 237 MovieClip [midgetEnemy] Frame 2
"flash"Symbol 241 MovieClip [nunu] Frame 2
"normal"Symbol 242 MovieClip [lineEnemy_mc] Frame 1
"hit"Symbol 242 MovieClip [lineEnemy_mc] Frame 2
"normal"Symbol 246 MovieClip [redEnemy] Frame 1
"hit"Symbol 246 MovieClip [redEnemy] Frame 2
"flash"Symbol 250 MovieClip [nb] Frame 2
"normal"Symbol 251 MovieClip [bossTwo] Frame 1
"hit"Symbol 251 MovieClip [bossTwo] Frame 2
"flash"Symbol 277 MovieClip [enemy_chopper] Frame 2
"normal"Symbol 278 MovieClip [brownEnemy] Frame 1
"hit"Symbol 278 MovieClip [brownEnemy] Frame 2
"normal"Symbol 279 MovieClip [brownEnemylong] Frame 1
"hit"Symbol 279 MovieClip [brownEnemylong] Frame 2
"flash"Symbol 283 MovieClip [nextBadGuy] Frame 2
"normal"Symbol 284 MovieClip [smallBrownEnemy] Frame 1
"hit"Symbol 284 MovieClip [smallBrownEnemy] Frame 2
"normal"Symbol 288 MovieClip [strongBrownEnemy] Frame 1
"hit"Symbol 288 MovieClip [strongBrownEnemy] Frame 2
"flash"Symbol 295 MovieClip [big_guy] Frame 2
"normal"Symbol 296 MovieClip [bossThree] Frame 1
"hit"Symbol 296 MovieClip [bossThree] Frame 2
"idle"Symbol 507 MovieClip [player] Frame 1
"shoot"Symbol 507 MovieClip [player] Frame 2
"up"Symbol 507 MovieClip [player] Frame 3
"down"Symbol 507 MovieClip [player] Frame 4
"back"Symbol 507 MovieClip [player] Frame 5
"slash"Symbol 507 MovieClip [player] Frame 6
"dead"Symbol 507 MovieClip [player] Frame 7
"hit"Symbol 507 MovieClip [player] Frame 8
"normal"Symbol 516 MovieClip [swordBar] Frame 1
"max"Symbol 516 MovieClip [swordBar] Frame 2

Dynamic Text Variables

loadTextSymbol 3 EditableText"Loading...."




http://swfchan.com/14/66807/info.shtml
Created: 11/4 -2019 20:31:09 Last modified: 11/4 -2019 20:31:09 Server time: 23/12 -2024 00:21:30