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Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/11437470?noj=FRM11437470-23DC" width="1" height="1"></div>

S.T.A.T..swf

This is the info page for
Flash #67070

(Click the ID number above for more basic data on this flash file.)


Text
DISCLAIMER
This web site and game has a live online high score
system that allows users to enter a name to associate
with their score - because of this sometimes names or words
that some people might find offensive may be used, if you're
troubled by bad language/sexual references etc we recommend
you don't  play this game or look at the high score table.
If you do look at the high score table after reading this
and you're offended by a name or word on there then
don't come crying to us, it's not as if you weren't warned.

PLAY

how to play

how to play

click and hold the mouse button to
shock the body back to life !

aim for here !

don' t go here !

If the time runs out, the patient DIES !
- try not to let this happen.

GOOD LUCK
--DOCTOR KILLDORK ecg

an

game

....

press <space> to restart

To enter your high
score play the game at
OffTheWrist.com

SAVED:

0

ENTER THE ABOVE SECURITY CODE:

ENTER YOUR NAME :

CONGRATULATIONS
blah blah blah
blahblah balh

ActionScript [AS1/AS2]

Frame 2
function showHiScoreSaveResult(success) { _global.showMeName = _root.i_name.text; gotoAndPlay (5); var _local3 = parseInt(myVars.res); if ((_local3 == -1) || (!success)) { _root.dt_congrats.text = "OOPS :-~\nThere appears to be a problem with the server"; _root.but_show_me._visible = false; } else if (_local3 == -2) { _root.dt_congrats.text = "DODGY :-o\nHi-score rejected by the server"; _root.but_show_me._visible = false; } else if (_local3 == 0) { _root.dt_congrats.text = "UNLUCKY :-(\nA better score already exists with that name"; _root.but_show_me._visible = true; } else if (_local3 == 1) { _root.dt_congrats.text = "CONGRATULATIONS :-)\nYou made it into the hi-score table"; _root.but_show_me._visible = true; } } stop(); _global.gameId = "2"; _global.svrUrl = "http://frenzy.morpheme.co.uk/"; _global.gameUrl = _global.svrUrl + "frenzy/"; _global.gameIdParam = "?gameId=" + _global.gameId; _global.vidzUrl = _global.gameUrl + "vidz/"; _global.servletUrl = _global.svrUrl + "servlet/hiServlet"; _global.macroCheck = new Array(26); _global.macroCheckFlags = new Array(26); _global.finalTime = 0;
Instance of Symbol 58 MovieClip in Frame 2
on (release) { getURL ("http://www.offthewrist.com/"); }
Frame 3
function startgame() { soundelectric = new Sound(); soundelectric.attachSound("electric"); soundfanfare = new Sound(); soundfanfare.attachSound("harp"); soundfire = new Sound(); soundfire.attachSound("fire"); soundtick = new Sound(); soundtick.attachSound("tick"); soundbell = new Sound(); soundbell.attachSound("bell"); s_sc1 = new Sound(); s_sc1.attachSound("scream1"); s_sc2 = new Sound(); s_sc2.attachSound("scream2"); s_sc3 = new Sound(); s_sc3.attachSound("scream3"); s_sc4 = new Sound(); s_sc4.attachSound("scream4"); pulse = [-1, -2, -3, -4, -5, 5, 4, 3, 2, 1]; nchat = ["You have wonderful hands !", "You sure saved HIS sorry ass !", "You've got Clooney's heart", "You have much to teach us.", "I get off at 3am, do you fancy a kebab?", "Chocolates?, MALTEESERS !", "You're a magician !", "You're so good we should CLONE you..", "That was worth doing overtime for !", "You've got the reflexes of a HOT CAT !", "EXCELLENT !", "Is it getting hot in here?", "I love your... technique", "This guy makes my heart STOP!", "My friend, electric.", "You give me such a buzz!", "Can you feel it too? It's like electricity", "He's a sharp dresser too!", "Wow. Next time, I'm going private", "Doc, you're a stunner!", "I feel a Finger Frenzy coming on!", "Set phasers to stunned!", "...and who is this Bambos guy anyway?", "It's Hank Zapper!", "Set the controls for the heart of the stun", "Loving your bedside manner", "You have the power", "It's ALIVE!", "You're the guv'nor", "My hero", "That was the business", "That made me moist.", "He's not on fire, but you are.", "You're the Un-terminator.", "Watt's up, doc!", "Do you play tennis with Dr Bambos?", "A great STAT of mind", " He lives on Electric Avenue", "Smells like chicken..."]; body = _root.thebody; body._x = 361; body._y = 270; fibs = _root.fibs; danger = _root.danger; clock = _root.clock; meter = _root.meter; slider = _root.slider; alive = _root.alive; tally = _root.tally; playbut = _root.i_submit; stat = _root.title; myface = _root.face; nurse = _root.nurse; charger = _root.charger; window = _root.window; savedscore = _root.savedscore; charger._alpha = 99; sliderox = slider._x; bar = 300; electro = 0; clocktime = 0; dead_off_frame = 30; alive_off_frame = 44; timeout_frame = 108; next_person_frame = 120; flatline_frame = 10; bodyrest_frame = 1; bodyshock_frame = 4; resetgame(); } function game() { if (st == 3) { if ((Math.floor(Math.random(1) * 300) > 297) and (window._currentframe == 1)) { window.gotoAndPlay("walk" + (1 + Math.floor(Math.random(1) * 2))); } if ((saved > 24) and (saved < 30)) { alivezone = alivezone + (Math.floor(Math.random(1) * 3) - 1); dangerzone = alivezone - 8; danger._width = dangerzone; alive._width = alivezone; } if (((saved > 29) and (saved < 35)) or ((saved > 14) and (saved < 20))) { alivezone = alivezone - pulse[zonetimer]; dangerzone = dangerzone + pulse[zonetimer]; zonetimer = zonetimer + 1; if (zonetimer == 9) { zonetimer = 0; } danger._width = dangerzone; alive._width = alivezone; } if ((saved > 34) and (saved < 40)) { alivezone = alivezone - 4; dangerzone = alivezone - 8; if (alivezone < 5) { alivezone = 250; } danger._width = dangerzone; alive._width = alivezone; } if (electro > 0) { myface.gotoAndPlay(body._currentframe + (facechoice * 10)); slider._x = slider._x + electroinc; if (electroinc > 6) { electroinc = electroinc - 0.2; } } if ((slider._x - sliderox) > (bar - dangerzone)) { body.gotoAndPlay("die"); playscream(); st = 4; soundfire.start(); } } if (st == 4) { if ((body._currentframe == dead_off_frame) or (body._currentframe == timeout_frame)) { st = 21; electro = 0; slider._x = sliderox; savedscore._visible = false; tally._visible = true; playbut._visible = true; tally.finalsaved = saved; _global.finalTime = saved; tally.gotoAndPlay(1); } if (body._currentframe == alive_off_frame) { st = 22; electro = 0; slider._x = sliderox; } } if (st == 5) { savedscore.saved = saved; tally._visible = false; initbars(); danger._width = dangerzone; alive._width = alivezone; electro = 0; slider._x = sliderox; body.gotoAndPlay(1); st = 20; fibs._visible = true; } if (st == 20) { savedscore._visible = true; myface.gotoAndStop("face" + (facechoice + 1)); body._x = body._x - 20; nurse._alpha = nurse._alpha + 6; if (body._x < 34) { st = 3; clocktime = 0; soundtick.start(0, 1000); } } if (st == 21) { body._y = body._y + 20; if (body._y > 460) { st = 2; soundtick.stop("tick"); } } if (st == 22) { body._x = body._x + 20; if (body._x > 360) { st = 5; body._x = 361; body._y = 270; soundtick.stop("tick"); } } face._x = body._x + 48; face._y = body._y + 65; } function clickup() { soundelectric.stop("electric"); if (((slider._x - sliderox) > (bar - alivezone)) and (st == 3)) { body.gotoAndPlay("alive"); st = 4; soundfanfare.start(); fibs._visible = true; myface.gotoAndPlay("face" + (facechoice + 1)); nurse.nursechat = nchat[Math.floor(Math.random(1) * 39)]; nurse.gotoAndPlay("talk"); saved = saved + 1; } if ((body._currentframe > bodyrest_frame) and (st == 3)) { body.gotoAndPlay("rest"); fibs._visible = true; electro = 0; slider._x = sliderox; myface.gotoAndPlay("face" + (facechoice + 1)); nurse.nursechat = "wooof ! ..better charge up again"; nurse.gotoAndPlay("talk"); } } function clickdown() { if (((st == 3) and (electroinc > 0)) and (body._currentframe == bodyrest_frame)) { body.gotoAndPlay("shock"); fibs._visible = false; electro = 1; electroinc = 6; soundelectric.start(0, 1000); fibs.gotoAndPlay(1); } } function initbars() { facechoice = saved; zonetimer = 0; if (saved > 50) { facechoice = Math.floor(Math.random(1) * 40); nurse.nursechat = "I still can't believe you got over 50 !"; nurse.gotoAndPlay("talk"); } if (saved < 6) { alivezone = 30 + Math.floor(Math.random(1) * 220); dangerzone = alivezone - 26; } if ((saved < 11) and (saved > 4)) { alivezone = 130; dangerzone = (alivezone - 40) + (saved * 3); } if ((saved < 16) and (saved > 10)) { alivezone = 30 + Math.floor(Math.random(1) * 250); dangerzone = alivezone - 12; } if ((saved < 21) and (saved > 15)) { alivezone = 30 + Math.floor(Math.random(1) * 250); dangerzone = (alivezone - 20) + ((saved - 15) * 2); } if ((saved > 20) and (saved < 30)) { alivezone = 30 + Math.floor(Math.random(1) * 250); dangerzone = alivezone - 8; } if ((saved > 29) and (saved < 41)) { alivezone = 30 + Math.floor(Math.random(1) * 250); dangerzone = alivezone - 6; zonetimer = 0; } if (saved > 39) { alivezone = 30 + Math.floor(Math.random(1) * 220); dangerzone = alivezone - 6; zonetimer = 0; } } function playscream() { randomnum = Math.floor(Math.random(1) * 4); if (randomnum == 1) { s_sc1.start(); } if (randomnum == 2) { s_sc2.start(); } if (randomnum == 3) { s_sc3.start(); } if (randomnum == 0) { s_sc4.start(); } } function resetgame() { st = 20; savedscore.saved = 0; facechoice = 0; electroinc = 5; saved = 0; electro = 0; clocktime = 0; dangerzone = 10; alivezone = 70; alivedeac = 20; savedscore._visible = true; myface._visible = true; stat._visible = false; playbut._visible = false; body._visible = true; myface._visible = true; fibs._visible = true; danger._visible = true; alive._visible = true; danger._width = dangerzone; alive._width = alivezone; meter._visible = true; slider._visible = true; body.gotoAndStop(1); body._x = 361; body._y = 270; slider._x = 30.35; slider._y = 60.35; tally._visible = false; nurse._alpha = 0; gotoAndStop (3); } function clocky() { if (st == 3) { clocktime = clocktime + 1; clock.hand._rotation = clocktime; if (clocktime > 358) { nurse.nursechat = "time up ! - don't blame yourself....MUCH!"; nurse.gotoAndPlay("talk"); body.gotoAndPlay("timeout"); st = 4; soundbell.start(); soundtick.stop("tick"); } } } startgame(); stop();
Instance of Symbol 101 MovieClip in Frame 3
onClipEvent (enterFrame) { _root.game(); _root.clocky(); } onClipEvent (keyDown) { if (Key.getCode() == 32) { _root.gotoAndStop(2); _root.startgame(); } } onClipEvent (mouseDown) { if (_root._ymouse > 100) { _root.clickdown(); } } onClipEvent (mouseUp) { if (_root._ymouse > 100) { _root.clickup(); } }
Frame 4
stop();
Frame 5
stop();
Instance of Symbol 216 MovieClip "tally" in Frame 5
onClipEvent (keyDown) { if (Key.getCode() == 32) { _root.gotoAndStop(2); } }
Symbol 22 MovieClip Frame 1
bytesLoaded = _level0.getBytesLoaded(); KbytesLoaded = int(_level0.getBytesLoaded() / 1024) add " KB"; bytesTotal = _level0.getBytesTotal(); KbytesTotal = int(_level0.getBytesTotal() / 1024) add " KB"; percentSetup = (bytesLoaded / bytesTotal) * 100; percentage = int(percentSetup) add "%"; setProperty("_root.DropIn.LoaderBar", _xscale , percentSetup); if (bytesLoaded == bytesTotal) { _root.gotoAndPlay(2); trace("collie"); }
Symbol 22 MovieClip Frame 2
if (bytesLoaded < bytesTotal) { _root.DropIn.gotoAndPlay(1); }
Symbol 55 MovieClip Frame 1
stop();
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gotoAndPlay ("shock");
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stop();
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stop();
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stop();
Symbol 67 Button
on (release) { gotoAndStop (3); }
Symbol 71 Button
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Symbol 85 Button
on (release) { gotoAndStop (1); }
Symbol 86 MovieClip Frame 1
stop();
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stop();
Symbol 96 MovieClip Frame 1
stop();
Symbol 96 MovieClip Frame 67
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stop(); stop();
Symbol 206 MovieClip Frame 1
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gotoAndPlay (1);
Symbol 216 MovieClip Frame 1
stop();
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
on (release) { getURL ("http://www.offthewrist.com/"); }
Symbol 221 Button
on (release) { resetgame(); }
Symbol 223 Button
on (release) { getURL ((_global.gameUrl + "hi_scores.jsp") + _global.gameIdParam); }
Symbol 227 Button
on (press) { var i = 0; while (i < macroCheck.length) { if (macroCheck[i] == 0) { _global.pagePos = 0; loadHiScores(); return(undefined); } i++; } var key = "rocket"; myVars = new LoadVars(); ffdata = (((((("save|" + _root.i_name.text) + "|") + _root.i_code.text) + "|") + _global.finalTime) + "|") + _global.gameId; encrypted = ""; var i = 0; var j = 0; while (i < ffdata.length) { if (j >= key.length) { j = 0; } encrypted = encrypted + String.fromCharCode((ffdata.charCodeAt(i) ^ key.charCodeAt(j)) + 1); i++; j++; } myVars.ffdata = encrypted; myVars.sendAndLoad(_global.servletUrl, myVars, "POST"); myVars.onLoad = showHiScoreSaveResult; }
Symbol 233 MovieClip Frame 1
Symbol 236 Button
on (release) { getURL ((((((_global.gameUrl + "hi_scores.jsp") + _global.gameIdParam) + "&name=") + _global.showMeName) + "&cachebuster=") + new Date().getTime()); }

Library Items

Symbol 1 Sound [scream4]
Symbol 2 Sound [scream3]
Symbol 3 Sound [scream2]
Symbol 4 Sound [scream1]
Symbol 5 Sound [harp]
Symbol 6 Sound [fire]
Symbol 7 Sound [fanfare]
Symbol 8 Sound [electric]
Symbol 9 Sound [tick]
Symbol 10 Sound [bell]
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [littlehand]Uses:11Used by:99
Symbol 13 GraphicUsed by:Timeline
Symbol 14 GraphicUsed by:17
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:17
Symbol 17 MovieClipUses:14 16Used by:215  Timeline
Symbol 18 GraphicUsed by:22
Symbol 19 GraphicUsed by:22
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:22
Symbol 22 MovieClipUses:18 19 21Used by:Timeline
Symbol 23 GraphicUsed by:Timeline
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:Timeline
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:55
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:55
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:52 55
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:55
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:55  Timeline
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:55  Timeline
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:55
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:55
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Symbol 47 MovieClipUses:46Used by:55
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:55
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:55
Symbol 52 MovieClipUses:31Used by:55
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:55
Symbol 55 MovieClipUses:27 29 31 33 35 37 39 41 43 45 47 49 51 52 54Used by:Timeline
Symbol 56 GraphicUsed by:Timeline
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:Timeline
Symbol 59 GraphicUsed by:86  Timeline
Symbol 60 GraphicUsed by:Timeline
Symbol 61 FontUsed by:63
Symbol 62 FontUsed by:63
Symbol 63 TextUses:61 62Used by:Timeline
Symbol 64 GraphicUsed by:67
Symbol 65 FontUsed by:66
Symbol 66 TextUses:65Used by:67
Symbol 67 ButtonUses:64 66Used by:Timeline
Symbol 68 GraphicUsed by:71
Symbol 69 FontUsed by:70 73 79 80 81 82 83 107 217 218 228 231 234
Symbol 70 TextUses:69Used by:71
Symbol 71 ButtonUses:68 70Used by:86
Symbol 72 GraphicUsed by:86
Symbol 73 EditableTextUses:69Used by:86
Symbol 74 GraphicUsed by:86
Symbol 75 GraphicUsed by:86
Symbol 76 GraphicUsed by:86
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:86  Timeline
Symbol 79 TextUses:69Used by:86
Symbol 80 TextUses:69Used by:86
Symbol 81 TextUses:69Used by:86
Symbol 82 TextUses:69Used by:86
Symbol 83 TextUses:69Used by:86
Symbol 84 GraphicUsed by:85
Symbol 85 ButtonUses:84Used by:86
Symbol 86 MovieClipUses:71 72 73 74 59 75 76 78 79 80 81 82 83 85Used by:Timeline
Symbol 87 GraphicUsed by:Timeline
Symbol 88 FontUsed by:89 90
Symbol 89 TextUses:88Used by:Timeline
Symbol 90 TextUses:88Used by:Timeline
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:Timeline
Symbol 93 GraphicUsed by:96
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:96
Symbol 96 MovieClipUses:93 95Used by:Timeline
Symbol 97 GraphicUsed by:Timeline
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClip [clock]Uses:98 12Used by:Timeline
Symbol 100 GraphicUsed by:101 202
Symbol 101 MovieClipUses:100Used by:Timeline
Symbol 102 GraphicUsed by:112
Symbol 103 GraphicUsed by:112
Symbol 104 GraphicUsed by:112
Symbol 105 GraphicUsed by:112
Symbol 106 GraphicUsed by:112
Symbol 107 EditableTextUses:69Used by:112
Symbol 108 SoundUsed by:112
Symbol 109 GraphicUsed by:112
Symbol 110 GraphicUsed by:112
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:102 103 104 105 106 107 108 109 110 111Used by:Timeline
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:185
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:185
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:117Used by:185
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:185
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:185
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:185
Symbol 125 GraphicUsed by:185
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:185
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:185
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:185
Symbol 132 GraphicUsed by:185
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:185
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:185
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:185
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:185
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:185
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:185
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:145Used by:185
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:147Used by:185
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:149Used by:185
Symbol 151 GraphicUsed by:152
Symbol 152 ButtonUses:151Used by:185
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:185
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:185
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:157Used by:185
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:185
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:161Used by:185
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:185
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:185
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:185
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:185
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:185
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:173Used by:185
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:185
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:185
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:185
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:181Used by:185
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:185
Symbol 185 MovieClipUses:114 116 118 120 122 124 125 127 129 131 132 134 136 138 140 142 144 146 148 150 152 154 156 158 160 162 164 166 168 170 172 174 176 178 180 182 184Used by:Timeline
Symbol 186 GraphicUsed by:Timeline
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:197
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:197
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:195
Symbol 193 GraphicUsed by:195
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:192 193 194Used by:197
Symbol 196 SoundUsed by:197
Symbol 197 MovieClipUses:188 190 195 196Used by:Timeline
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198Used by:Timeline
Symbol 200 GraphicUsed by:201 227
Symbol 201 MovieClipUses:200Used by:Timeline
Symbol 202 MovieClipUses:100Used by:Timeline
Symbol 203 GraphicUsed by:206
Symbol 204 GraphicUsed by:206
Symbol 205 GraphicUsed by:206 215
Symbol 206 MovieClipUses:203 204 205Used by:Timeline
Symbol 207 GraphicUsed by:216  Timeline
Symbol 208 GraphicUsed by:216  Timeline
Symbol 209 FontUsed by:210 224
Symbol 210 EditableTextUses:209Used by:216
Symbol 211 FontUsed by:212
Symbol 212 TextUses:211Used by:216
Symbol 213 FontUsed by:214
Symbol 214 TextUses:213Used by:215
Symbol 215 MovieClipUses:205 214 17Used by:216
Symbol 216 MovieClipUses:207 208 210 212 215Used by:Timeline
Symbol 217 TextUses:69Used by:219
Symbol 218 EditableTextUses:69Used by:219
Symbol 219 MovieClip [savedscore]Uses:217 218Used by:Timeline
Symbol 220 GraphicUsed by:221
Symbol 221 ButtonUses:220Used by:Timeline
Symbol 222 GraphicUsed by:223
Symbol 223 ButtonUses:222Used by:Timeline
Symbol 224 EditableTextUses:209Used by:Timeline
Symbol 225 GraphicUsed by:Timeline
Symbol 226 GraphicUsed by:227
Symbol 227 ButtonUses:200 226Used by:Timeline
Symbol 228 EditableTextUses:69Used by:Timeline
Symbol 229 FontUsed by:230 232
Symbol 230 TextUses:229Used by:Timeline
Symbol 231 EditableTextUses:69Used by:Timeline
Symbol 232 TextUses:229Used by:Timeline
Symbol 233 MovieClipUsed by:Timeline
Symbol 234 EditableTextUses:69Used by:Timeline
Symbol 235 GraphicUsed by:236
Symbol 236 ButtonUses:235Used by:Timeline

Instance Names

"DropIn"Frame 1Symbol 22 MovieClip
"window"Frame 3Symbol 96 MovieClip
"clock"Frame 3Symbol 99 MovieClip [clock]
"nurse"Frame 3Symbol 112 MovieClip
"thebody"Frame 3Symbol 55 MovieClip
"face"Frame 3Symbol 185 MovieClip
"fibs"Frame 3Symbol 197 MovieClip
"meter"Frame 3Symbol 199 MovieClip
"alive"Frame 3Symbol 201 MovieClip
"danger"Frame 3Symbol 202 MovieClip
"charger"Frame 3Symbol 206 MovieClip
"slider"Frame 3Symbol 78 MovieClip
"tally"Frame 3Symbol 216 MovieClip
"savedscore"Frame 3Symbol 219 MovieClip [savedscore]
"i_submit"Frame 4Symbol 227 Button
"i_code"Frame 4Symbol 228 EditableText
"i_name"Frame 4Symbol 231 EditableText
"mcSecurity"Frame 4Symbol 233 MovieClip
"tally"Frame 5Symbol 216 MovieClip
"dt_congrats"Frame 5Symbol 234 EditableText
"but_show_me"Frame 5Symbol 236 Button
"LoaderBar"Symbol 22 MovieClip Frame 1Symbol 21 MovieClip
"hand"Symbol 99 MovieClip [clock] Frame 1Symbol 12 MovieClip [littlehand]

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "scream4"
ExportAssets (56)Timeline Frame 1Symbol 2 as "scream3"
ExportAssets (56)Timeline Frame 1Symbol 3 as "scream2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "scream1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "harp"
ExportAssets (56)Timeline Frame 1Symbol 6 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 7 as "fanfare"
ExportAssets (56)Timeline Frame 1Symbol 8 as "electric"
ExportAssets (56)Timeline Frame 1Symbol 9 as "tick"
ExportAssets (56)Timeline Frame 1Symbol 10 as "bell"
ExportAssets (56)Timeline Frame 1Symbol 12 as "littlehand"
ExportAssets (56)Timeline Frame 3Symbol 12 as "littlehand"
ExportAssets (56)Timeline Frame 3Symbol 99 as "clock"
ExportAssets (56)Timeline Frame 3Symbol 219 as "savedscore"
ExportAssets (56)Timeline Frame 4Symbol 99 as "clock"
ExportAssets (56)Timeline Frame 5Symbol 99 as "clock"

Labels

"playbut"Frame 3
"rest"Symbol 55 MovieClip Frame 1
"shock"Symbol 55 MovieClip Frame 4
"die"Symbol 55 MovieClip Frame 11
"alive"Symbol 55 MovieClip Frame 38
"timeout"Symbol 55 MovieClip Frame 48
"walk1"Symbol 96 MovieClip Frame 2
"walk2"Symbol 96 MovieClip Frame 70
"talk"Symbol 112 MovieClip Frame 27
"face1"Symbol 185 MovieClip Frame 1
"face2"Symbol 185 MovieClip Frame 10
"face3"Symbol 185 MovieClip Frame 20
"face4"Symbol 185 MovieClip Frame 30
"face5"Symbol 185 MovieClip Frame 40
"face6"Symbol 185 MovieClip Frame 50
"face7"Symbol 185 MovieClip Frame 60
"face8"Symbol 185 MovieClip Frame 70
"face9"Symbol 185 MovieClip Frame 80
"face10"Symbol 185 MovieClip Frame 90
"face11"Symbol 185 MovieClip Frame 100
"face12"Symbol 185 MovieClip Frame 110
"face13"Symbol 185 MovieClip Frame 120
"face14"Symbol 185 MovieClip Frame 130
"face15"Symbol 185 MovieClip Frame 140
"face16"Symbol 185 MovieClip Frame 150
"face17"Symbol 185 MovieClip Frame 160
"face18"Symbol 185 MovieClip Frame 170
"face19"Symbol 185 MovieClip Frame 180
"face20"Symbol 185 MovieClip Frame 190
"face21"Symbol 185 MovieClip Frame 200
"face22"Symbol 185 MovieClip Frame 210
"face23"Symbol 185 MovieClip Frame 220
"face24"Symbol 185 MovieClip Frame 230
"face25"Symbol 185 MovieClip Frame 240
"face26"Symbol 185 MovieClip Frame 250
"face27"Symbol 185 MovieClip Frame 260
"face28"Symbol 185 MovieClip Frame 270
"face29"Symbol 185 MovieClip Frame 280
"face30"Symbol 185 MovieClip Frame 290
"face31"Symbol 185 MovieClip Frame 300
"face32"Symbol 185 MovieClip Frame 310
"face33"Symbol 185 MovieClip Frame 320
"face34"Symbol 185 MovieClip Frame 330
"face35"Symbol 185 MovieClip Frame 340
"face36"Symbol 185 MovieClip Frame 350
"face37"Symbol 185 MovieClip Frame 360
"face38"Symbol 185 MovieClip Frame 370
"face39"Symbol 185 MovieClip Frame 380
"face40"Symbol 185 MovieClip Frame 390
"face41"Symbol 185 MovieClip Frame 400
"face42"Symbol 185 MovieClip Frame 410
"face43"Symbol 185 MovieClip Frame 420
"face44"Symbol 185 MovieClip Frame 430
"face45"Symbol 185 MovieClip Frame 440
"face46"Symbol 185 MovieClip Frame 450
"face47"Symbol 185 MovieClip Frame 460
"face48"Symbol 185 MovieClip Frame 470
"face49"Symbol 185 MovieClip Frame 480
"face50"Symbol 185 MovieClip Frame 490
"charge"Symbol 197 MovieClip Frame 30

Dynamic Text Variables

nursechatSymbol 107 EditableText"...."
finalsavedSymbol 210 EditableText""
savedSymbol 218 EditableText"0"
finalsavedSymbol 224 EditableText""




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Created: 11/4 -2019 17:50:33 Last modified: 11/4 -2019 17:50:33 Server time: 23/12 -2024 01:09:46