STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #67500 |
Bytes Loaded |
% |
FACT |
Under the Big Top tonight |
Never before seen |
And if you have a heart condition |
please be warned |
Jetninjin |
-NES- |
ZeroStar |
SELECT A SWELL FILM OR GAME WITH YOUR ARROW KEYS! |
BACK |
BACK |
Score: |
Shin2k27 was unable to avoid all the facts. Better luck next time! Click on Shin to try again. |
The Hentai Matter Transfire crisis |
ok |
HMT |
ok |
HMT |
<p align="center"><font face="_sans" size="29" color="#000000"><b>Limit Break</b></font></p><p align="center"><font face="_sans" size="18" color="#000000"><b>Time Freeze</b></font></p> |
DONE |
Ladies and gentlemen |
Harry's Harbour Bizarre is proud to present |
Human Oddities |
That's right |
You'll see the Three Headed Baby |
*Sigh* |
You are being n00bish |
You'll see Hitler's brain |
Im gonna hax u |
You are still avoiding the facts |
See Shin2K27 the German midget |
The Star Syndicate mass votes down my movies :´( |
who sat in J.F. Morgan's lap |
You'll see Shin2K27 |
I Will Report you to the MSN Authorities >:( |
The monkey woman |
Jo Jo (Shin2K27) the dog face boy |
*insert random drama here* |
Shin2K27, the human skeleton |
How about a cup of STFU with a double dose of n00b in it |
Thats right ladies and gentlemen |
See Shin2K27 |
The mule faced woman |
:´( The SS mass voted my drama queen award |
And she's the homeliest woman in the world |
ActionScript [AS1/AS2]
Frame 1totalBytes = this.getBytesTotal(); loadedBytes = this.getBytesLoaded(); remainingBytes = totalBytes - loadedBytes; percentDone = int((loadedBytes / totalBytes) * 100); bar.gotoAndStop(percentDone); if (_framesloaded == _totalframes) { gotoAndPlay (3); }Frame 2gotoAndPlay (1);Frame 3gotoAndPlay ("scene 2");Frame 305if (Key.isDown(39) == true) { buttongroup._x = buttongroup._x + 15; } else if (Key.isDown(37) == true) { buttongroup._x = buttongroup._x - 15; }Frame 306gotoAndPlay (305);Frame 307stop();Instance of Symbol 154 MovieClip "Shin" in Frame 307onClipEvent (load) { speed = 10; moveright = true; moveleft = true; } onClipEvent (enterFrame) { if (moveleft == true) { if (key.isDown(37)) { this._x = this._x - speed; } } if (moveright == true) { if (key.isDown(39)) { this._x = this._x + speed; } } if (this.hitTest(_root.left)) { moveleft = false; } else { moveleft = true; } if (this.hitTest(_root.right)) { moveright = false; } else { moveright = true; } }Instance of Symbol 155 MovieClip in Frame 307onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }Instance of Symbol 155 MovieClip in Frame 307onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }Instance of Symbol 155 MovieClip in Frame 307onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }Instance of Symbol 155 MovieClip in Frame 307onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }Instance of Symbol 155 MovieClip in Frame 307onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }Instance of Symbol 155 MovieClip in Frame 307onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }Instance of Symbol 155 MovieClip in Frame 307onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }Instance of Symbol 155 MovieClip in Frame 307onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }Instance of Symbol 155 MovieClip in Frame 307onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }Instance of Symbol 155 MovieClip in Frame 307onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }Instance of Symbol 155 MovieClip in Frame 307onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }Instance of Symbol 155 MovieClip in Frame 307onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }Instance of Symbol 155 MovieClip in Frame 307onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }Instance of Symbol 155 MovieClip in Frame 307onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }Instance of Symbol 155 MovieClip in Frame 307onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }Instance of Symbol 155 MovieClip in Frame 307onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }Instance of Symbol 155 MovieClip in Frame 307onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }Instance of Symbol 155 MovieClip in Frame 307onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }Instance of Symbol 155 MovieClip in Frame 307onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }Instance of Symbol 155 MovieClip in Frame 307onClipEvent (load) { this.attack = false; this.pro = 0; _root.score = 0; } onClipEvent (enterFrame) { if (this.attack == false) { this.pro = Math.round(Math.random() * 100); if (this.pro > 98) { this.attack = true; this._x = Math.round(Math.random() * 10) * 55; } } else if (this.hitTest(_root.Shin)) { _root.gotoAndPlay("gameover"); } else if (this.hitTest(_root.dodged)) { this.attack = false; this._y = -50; _root.score = _root.score + 10; } else if (this.attack == true) { this._y = this._y + 10; } }Frame 308stop();Symbol 44 MovieClip Frame 1bar.stop();Symbol 46 Buttonon (keyPress "<Space>") { gotoAndPlay (276); }Symbol 60 Buttonon (release) { stopAllSounds(); _root.gotoAndPlay("movie3"); }Symbol 61 Buttonon (release) { stopAllSounds(); _root.gotoAndPlay("movie4"); }Symbol 62 Buttonon (release) { stopAllSounds(); _root.gotoAndPlay("movie1"); }Symbol 63 Buttonon (release) { stopAllSounds(); _root.gotoAndPlay("movie2"); }Symbol 64 Buttonon (release) { stopAllSounds(); _root.gotoAndPlay("movie7"); }Symbol 65 Buttonon (release) { stopAllSounds(); _root.gotoAndPlay("movie8"); }Symbol 66 Buttonon (release) { stopAllSounds(); _root.gotoAndPlay("movie5"); }Symbol 67 Buttonon (release) { stopAllSounds(); _root.gotoAndPlay("movie6"); }Symbol 162 Buttonon (release) { gotoAndPlay (276); }Symbol 168 Buttonon (release) { gotoAndPlay ("game"); }Symbol 281 MovieClip Frame 20stop();Symbol 358 MovieClip Frame 95stop();Symbol 368 MovieClip Frame 17Symbol 376 MovieClip Frame 27stop();Symbol 437 MovieClip Frame 211stop();Symbol 442 MovieClip Frame 211stop();Symbol 479 MovieClip Frame 2730stop();
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Symbol 199 Graphic | Used by:215 | |
Symbol 200 Graphic | Used by:215 | |
Symbol 201 Graphic | Used by:215 | |
Symbol 202 Graphic | Used by:215 | |
Symbol 203 Graphic | Used by:215 | |
Symbol 204 Graphic | Used by:215 | |
Symbol 205 Graphic | Used by:215 | |
Symbol 206 Graphic | Used by:215 | |
Symbol 207 Graphic | Used by:215 | |
Symbol 208 Graphic | Used by:215 | |
Symbol 209 Graphic | Used by:215 | |
Symbol 210 Graphic | Used by:215 | |
Symbol 211 Graphic | Used by:215 | |
Symbol 212 Graphic | Used by:215 | |
Symbol 213 Graphic | Used by:215 | |
Symbol 214 Graphic | Used by:215 | |
Symbol 215 MovieClip | Uses:175 176 177 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 | Used by:479 |
Symbol 216 Graphic | Used by:231 | |
Symbol 217 Graphic | Used by:231 | |
Symbol 218 Graphic | Used by:231 | |
Symbol 219 Graphic | Used by:231 | |
Symbol 220 Graphic | Used by:231 | |
Symbol 221 Graphic | Used by:231 | |
Symbol 222 Graphic | Used by:231 | |
Symbol 223 Graphic | Used by:231 | |
Symbol 224 Graphic | Used by:231 | |
Symbol 225 Graphic | Used by:231 | |
Symbol 226 Graphic | Used by:231 | |
Symbol 227 Graphic | Used by:231 | |
Symbol 228 Graphic | Used by:231 | |
Symbol 229 Graphic | Used by:231 | |
Symbol 230 Graphic | Used by:231 | |
Symbol 231 MovieClip | Uses:216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 | Used by:479 |
Symbol 232 Graphic | Used by:479 | |
Symbol 233 Graphic | Used by:237 | |
Symbol 234 Graphic | Used by:237 | |
Symbol 235 Graphic | Used by:237 | |
Symbol 236 Graphic | Used by:237 | |
Symbol 237 MovieClip | Uses:233 234 235 236 | Used by:479 |
Symbol 238 Graphic | Used by:479 | |
Symbol 239 Graphic | Used by:479 | |
Symbol 240 EditableText | Uses:1 | Used by:479 |
Symbol 241 EditableText | Uses:1 | Used by:479 |
Symbol 242 Graphic | Used by:479 | |
Symbol 243 Graphic | Used by:247 | |
Symbol 244 Graphic | Used by:247 | |
Symbol 245 Graphic | Used by:247 | |
Symbol 246 Graphic | Used by:247 | |
Symbol 247 MovieClip | Uses:243 244 245 246 | Used by:479 |
Symbol 248 Graphic | Used by:479 | |
Symbol 249 Graphic | Used by:479 | |
Symbol 250 Graphic | Used by:479 | |
Symbol 251 Graphic | Used by:479 | |
Symbol 252 Graphic | Used by:254 | |
Symbol 253 Graphic | Used by:254 | |
Symbol 254 MovieClip | Uses:252 253 | Used by:479 |
Symbol 255 Graphic | Used by:479 | |
Symbol 256 Graphic | Used by:259 | |
Symbol 257 EditableText | Uses:1 | Used by:259 |
Symbol 258 EditableText | Uses:1 | Used by:259 |
Symbol 259 MovieClip | Uses:256 257 258 | Used by:479 |
Symbol 260 Graphic | Used by:479 | |
Symbol 261 Graphic | Used by:479 | |
Symbol 262 Graphic | Used by:479 | |
Symbol 263 Graphic | Used by:479 | |
Symbol 264 Graphic | Used by:479 | |
Symbol 265 Graphic | Used by:479 | |
Symbol 266 Graphic | Used by:479 | |
Symbol 267 Graphic | Used by:479 | |
Symbol 268 Graphic | Used by:479 | |
Symbol 269 Graphic | Used by:479 | |
Symbol 270 Graphic | Used by:479 | |
Symbol 271 Graphic | Used by:479 | |
Symbol 272 Graphic | Used by:479 | |
Symbol 273 Graphic | Used by:479 | |
Symbol 274 Graphic | Used by:479 | |
Symbol 275 Graphic | Used by:479 | |
Symbol 276 Graphic | Used by:479 | |
Symbol 277 Graphic | Used by:479 | |
Symbol 278 Graphic | Used by:479 | |
Symbol 279 Graphic | Used by:479 | |
Symbol 280 Graphic | Used by:281 | |
Symbol 281 MovieClip | Uses:280 | Used by:479 |
Symbol 282 Graphic | Used by:479 | |
Symbol 283 Graphic | Used by:479 | |
Symbol 284 Graphic | Used by:479 | |
Symbol 285 Graphic | Used by:479 | |
Symbol 286 Graphic | Used by:479 | |
Symbol 287 Graphic | Used by:479 | |
Symbol 288 Graphic | Used by:479 | |
Symbol 289 Graphic | Used by:479 | |
Symbol 290 Graphic | Used by:479 | |
Symbol 291 Graphic | Used by:479 | |
Symbol 292 Graphic | Used by:479 | |
Symbol 293 Graphic | Used by:479 | |
Symbol 294 Graphic | Used by:479 | |
Symbol 295 Graphic | Used by:479 | |
Symbol 296 Graphic | Used by:479 | |
Symbol 297 Graphic | Used by:479 | |
Symbol 298 Graphic | Used by:479 | |
Symbol 299 Graphic | Used by:479 | |
Symbol 300 Graphic | Used by:479 | |
Symbol 301 Graphic | Used by:479 | |
Symbol 302 Graphic | Used by:479 | |
Symbol 303 Graphic | Used by:479 | |
Symbol 304 Graphic | Used by:479 | |
Symbol 305 Graphic | Used by:479 | |
Symbol 306 Graphic | Used by:479 | |
Symbol 307 Graphic | Used by:479 | |
Symbol 308 Graphic | Used by:479 | |
Symbol 309 Graphic | Used by:479 | |
Symbol 310 Graphic | Used by:479 | |
Symbol 311 Graphic | Used by:479 | |
Symbol 312 Graphic | Used by:479 | |
Symbol 313 Graphic | Used by:479 | |
Symbol 314 Graphic | Used by:479 | |
Symbol 315 Graphic | Used by:479 | |
Symbol 316 Graphic | Used by:479 | |
Symbol 317 Graphic | Used by:479 | |
Symbol 318 Graphic | Used by:479 | |
Symbol 319 Graphic | Used by:479 | |
Symbol 320 Graphic | Used by:479 | |
Symbol 321 Graphic | Used by:479 | |
Symbol 322 Graphic | Used by:479 | |
Symbol 323 Graphic | Used by:479 | |
Symbol 324 Graphic | Used by:479 | |
Symbol 325 Graphic | Used by:479 | |
Symbol 326 Graphic | Used by:479 | |
Symbol 327 Graphic | Used by:358 | |
Symbol 328 Graphic | Used by:358 | |
Symbol 329 Graphic | Used by:358 | |
Symbol 330 Graphic | Used by:358 | |
Symbol 331 Graphic | Used by:358 | |
Symbol 332 Graphic | Used by:358 | |
Symbol 333 Graphic | Used by:358 | |
Symbol 334 Graphic | Used by:358 | |
Symbol 335 Graphic | Used by:358 | |
Symbol 336 Graphic | Used by:358 | |
Symbol 337 Graphic | Used by:358 | |
Symbol 338 Graphic | Used by:358 | |
Symbol 339 Graphic | Used by:358 368 | |
Symbol 340 Graphic | Used by:358 | |
Symbol 341 Graphic | Used by:358 | |
Symbol 342 Graphic | Used by:358 | |
Symbol 343 Graphic | Used by:358 | |
Symbol 344 Graphic | Used by:358 | |
Symbol 345 Graphic | Used by:358 | |
Symbol 346 Graphic | Used by:358 | |
Symbol 347 Graphic | Used by:358 | |
Symbol 348 Graphic | Used by:358 | |
Symbol 349 Graphic | Used by:358 | |
Symbol 350 Graphic | Used by:358 | |
Symbol 351 Graphic | Used by:358 | |
Symbol 352 Graphic | Used by:358 | |
Symbol 353 Graphic | Used by:358 | |
Symbol 354 Graphic | Used by:358 | |
Symbol 355 Graphic | Used by:358 | |
Symbol 356 Graphic | Used by:358 | |
Symbol 357 Graphic | Used by:358 | |
Symbol 358 MovieClip | Uses:327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 | Used by:479 |
Symbol 359 Graphic | Used by:368 | |
Symbol 360 Graphic | Used by:368 | |
Symbol 361 Graphic | Used by:368 | |
Symbol 362 Graphic | Used by:368 | |
Symbol 363 Graphic | Used by:368 | |
Symbol 364 Graphic | Used by:368 | |
Symbol 365 Graphic | Used by:368 | |
Symbol 366 Graphic | Used by:368 | |
Symbol 367 Graphic | Used by:368 | |
Symbol 368 MovieClip | Uses:359 339 360 361 362 363 364 365 366 367 | Used by:479 |
Symbol 369 Graphic | Used by:479 | |
Symbol 370 Graphic | Used by:479 | |
Symbol 371 Graphic | Used by:479 | |
Symbol 372 Graphic | Used by:479 | |
Symbol 373 Graphic | Used by:376 | |
Symbol 374 Graphic | Used by:376 | |
Symbol 375 Graphic | Used by:376 | |
Symbol 376 MovieClip | Uses:373 374 375 | Used by:479 |
Symbol 377 Graphic | Used by:479 | |
Symbol 378 Graphic | Used by:479 | |
Symbol 379 Graphic | Used by:479 | |
Symbol 380 Graphic | Used by:389 | |
Symbol 381 Graphic | Used by:389 | |
Symbol 382 Graphic | Used by:389 | |
Symbol 383 Graphic | Used by:389 | |
Symbol 384 Graphic | Used by:389 | |
Symbol 385 Graphic | Used by:389 | |
Symbol 386 Graphic | Used by:389 | |
Symbol 387 Graphic | Used by:389 | |
Symbol 388 Graphic | Used by:389 | |
Symbol 389 MovieClip | Uses:380 381 382 383 384 385 386 387 388 | Used by:479 |
Symbol 390 Graphic | Used by:479 | |
Symbol 391 Graphic | Used by:479 | |
Symbol 392 Graphic | Used by:479 | |
Symbol 393 Graphic | Used by:479 | |
Symbol 394 Graphic | Used by:479 | |
Symbol 395 Graphic | Used by:479 | |
Symbol 396 Graphic | Used by:479 | |
Symbol 397 Graphic | Used by:479 | |
Symbol 398 Graphic | Used by:479 | |
Symbol 399 Graphic | Used by:479 | |
Symbol 400 Graphic | Used by:479 | |
Symbol 401 Graphic | Used by:479 | |
Symbol 402 Graphic | Used by:479 | |
Symbol 403 Graphic | Used by:479 | |
Symbol 404 Graphic | Used by:479 | |
Symbol 405 Graphic | Used by:479 | |
Symbol 406 Graphic | Used by:479 | |
Symbol 407 Graphic | Used by:479 | |
Symbol 408 Graphic | Used by:479 | |
Symbol 409 Graphic | Used by:479 | |
Symbol 410 Graphic | Used by:479 | |
Symbol 411 Graphic | Used by:479 | |
Symbol 412 Graphic | Used by:479 | |
Symbol 413 Graphic | Used by:479 | |
Symbol 414 Graphic | Used by:479 | |
Symbol 415 Graphic | Used by:479 | |
Symbol 416 Graphic | Used by:479 | |
Symbol 417 Graphic | Used by:479 | |
Symbol 418 Graphic | Used by:479 | |
Symbol 419 Graphic | Used by:479 | |
Symbol 420 Graphic | Used by:479 | |
Symbol 421 Graphic | Used by:479 | |
Symbol 422 Graphic | Used by:479 | |
Symbol 423 Graphic | Used by:479 | |
Symbol 424 Graphic | Used by:479 | |
Symbol 425 Graphic | Used by:479 | |
Symbol 426 Graphic | Used by:427 | |
Symbol 427 MovieClip | Uses:426 | Used by:479 |
Symbol 428 Graphic | Used by:429 | |
Symbol 429 MovieClip | Uses:428 | Used by:479 |
Symbol 430 Graphic | Used by:432 | |
Symbol 431 Graphic | Used by:432 | |
Symbol 432 MovieClip | Uses:430 431 | Used by:479 |
Symbol 433 Graphic | Used by:434 | |
Symbol 434 MovieClip | Uses:433 | Used by:479 |
Symbol 435 Graphic | Used by:442 | |
Symbol 436 Graphic | Used by:437 | |
Symbol 437 MovieClip | Uses:436 | Used by:442 |
Symbol 438 Font | Used by:439 440 | |
Symbol 439 EditableText | Uses:438 | Used by:442 |
Symbol 440 EditableText | Uses:438 | Used by:441 |
Symbol 441 MovieClip | Uses:440 | Used by:442 |
Symbol 442 MovieClip | Uses:435 437 439 441 | Used by:479 |
Symbol 443 Graphic | Used by:451 | |
Symbol 444 Graphic | Used by:451 | |
Symbol 445 Graphic | Used by:451 | |
Symbol 446 Graphic | Used by:451 | |
Symbol 447 Graphic | Used by:451 | |
Symbol 448 Graphic | Used by:451 | |
Symbol 449 Graphic | Used by:451 | |
Symbol 450 Graphic | Used by:451 | |
Symbol 451 MovieClip | Uses:443 444 445 446 447 448 449 450 | Used by:479 |
Symbol 452 Graphic | Used by:479 | |
Symbol 453 Graphic | Used by:479 | |
Symbol 454 Graphic | Used by:479 | |
Symbol 455 Graphic | Used by:479 | |
Symbol 456 Graphic | Used by:479 | |
Symbol 457 Graphic | Used by:479 | |
Symbol 458 Graphic | Used by:479 | |
Symbol 459 Graphic | Used by:479 | |
Symbol 460 Graphic | Used by:479 | |
Symbol 461 Graphic | Used by:479 | |
Symbol 462 Graphic | Used by:479 | |
Symbol 463 Graphic | Used by:479 | |
Symbol 464 Graphic | Used by:479 | |
Symbol 465 Graphic | Used by:471 | |
Symbol 466 Graphic | Used by:471 | |
Symbol 467 Graphic | Used by:471 | |
Symbol 468 Graphic | Used by:471 | |
Symbol 469 Graphic | Used by:471 | |
Symbol 470 Graphic | Used by:471 | |
Symbol 471 MovieClip | Uses:465 466 467 468 469 470 | Used by:479 |
Symbol 472 Graphic | Used by:479 | |
Symbol 473 Graphic | Used by:479 | |
Symbol 474 Graphic | Used by:479 | |
Symbol 475 Graphic | Used by:479 | |
Symbol 476 Graphic | Used by:479 | |
Symbol 477 Graphic | Used by:479 | |
Symbol 478 Graphic | Used by:479 | |
Symbol 479 MovieClip | Uses:104 105 106 107 108 109 171 113 118 172 173 174 215 231 232 237 238 239 240 241 242 247 248 249 250 251 254 255 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 358 368 369 370 371 372 376 377 378 379 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 427 429 432 49 434 442 451 452 453 454 455 456 457 458 459 460 461 462 463 464 471 472 473 474 475 476 477 478 SS4 | Used by:Timeline |
Symbol 480 Graphic | Used by:Timeline | |
Symbol 481 MovieClip | Uses:SS5 | Used by:Timeline |
Symbol 482 Graphic | Used by:Timeline | |
Symbol 483 Graphic | Used by:Timeline | |
Symbol 484 Graphic | Used by:Timeline | |
Symbol 485 Graphic | Used by:Timeline | |
Symbol 486 Graphic | Used by:Timeline | |
Symbol 487 Graphic | Used by:Timeline | |
Symbol 488 Graphic | Used by:Timeline | |
Symbol 489 Graphic | Used by:Timeline | |
Symbol 490 Graphic | Used by:Timeline | |
Symbol 491 Graphic | Used by:Timeline | |
Symbol 492 Graphic | Used by:Timeline | |
Symbol 493 Graphic | Used by:Timeline | |
Symbol 494 Graphic | Used by:Timeline | |
Symbol 495 Graphic | Used by:Timeline | |
Symbol 496 Text | Uses:81 | Used by:Timeline |
Symbol 497 Text | Uses:81 | Used by:Timeline |
Symbol 498 Text | Uses:81 | Used by:Timeline |
Symbol 499 Graphic | Used by:Timeline | |
Symbol 500 Text | Uses:81 | Used by:Timeline |
Symbol 501 Graphic | Used by:Timeline | |
Symbol 502 Text | Uses:81 | Used by:Timeline |
Symbol 503 Text | Uses:81 | Used by:Timeline |
Symbol 504 Text | Uses:81 | Used by:Timeline |
Symbol 505 Text | Uses:81 | Used by:Timeline |
Symbol 506 Text | Uses:81 | Used by:Timeline |
Symbol 507 Graphic | Used by:Timeline | |
Symbol 508 Text | Uses:81 | Used by:Timeline |
Symbol 509 Text | Uses:81 | Used by:Timeline |
Symbol 510 Graphic | Used by:Timeline | |
Symbol 511 Text | Uses:81 | Used by:Timeline |
Symbol 512 Text | Uses:81 | Used by:Timeline |
Symbol 513 Graphic | Used by:Timeline | |
Symbol 514 Graphic | Used by:Timeline | |
Symbol 515 Graphic | Used by:Timeline | |
Symbol 516 Text | Uses:81 | Used by:Timeline |
Symbol 517 Text | Uses:81 | Used by:Timeline |
Symbol 518 Text | Uses:81 | Used by:Timeline |
Symbol 519 Graphic | Used by:Timeline | |
Symbol 520 Graphic | Used by:Timeline | |
Symbol 521 Text | Uses:81 | Used by:Timeline |
Symbol 522 Text | Uses:81 | Used by:Timeline |
Symbol 523 Graphic | Used by:Timeline | |
Symbol 524 Text | Uses:81 | Used by:Timeline |
Symbol 525 Text | Uses:81 | Used by:Timeline |
Symbol 526 Text | Uses:81 | Used by:Timeline |
Symbol 527 Text | Uses:81 | Used by:Timeline |
Symbol 528 Graphic | Used by:Timeline | |
Symbol 529 Graphic | Used by:Timeline | |
Symbol 530 Text | Uses:81 | Used by:Timeline |
Symbol 531 Text | Uses:81 | Used by:Timeline |
Symbol 532 Text | Uses:81 | Used by:Timeline |
Symbol 533 Graphic | Used by:Timeline | |
Streaming Sound 1 | Used by:Timeline | |
Streaming Sound 2 | Used by:Symbol 52 MovieClip | |
Streaming Sound 3 | Used by:Symbol 166 MovieClip | |
Streaming Sound 4 | Used by:Symbol 479 MovieClip | |
Streaming Sound 5 | Used by:Symbol 481 MovieClip |
Instance Names
"bar" | Frame 1 | Symbol 44 MovieClip |
"Circutslines" | Frame 276 | Symbol 147 MovieClip |
"buttongroup" | Frame 305 | Symbol 150 MovieClip |
"right" | Frame 307 | Symbol 152 MovieClip |
"left" | Frame 307 | Symbol 152 MovieClip |
"Shin" | Frame 307 | Symbol 154 MovieClip |
"dodged" | Frame 307 | Symbol 157 MovieClip |
"Shin" | Symbol 74 MovieClip Frame 1 | Symbol 70 MovieClip |
Labels
"movie1" | Frame 307 |
"Game" | Frame 307 |
#"gameover" | Frame 308 |
"movie2" | Frame 309 |
"movie3" | Frame 3046 |
"movie4" | Frame 5224 |
"movie5" | Frame 5225 |
"movie6" | Frame 5226 |
"movie7" | Frame 5227 |
"movie8" | Frame 5228 |
Dynamic Text Variables
loadedBytes | Symbol 2 EditableText | "" |
percentDone | Symbol 3 EditableText | "" |
score | Symbol 165 EditableText | "" |
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