STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229672 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #67550 |
demo v 0.1 |
www.seanosite.tk |
World War 2 Soldier |
Now Loading... |
-Game Preview- |
Preview |
PLAY |
PLAY |
PLAY |
PLAY |
World War 2 Soldier |
3D |
Produced By... |
es |
Game Design |
www.seanosite.tk |
www.seanosite.tk |
World War 2 Soldier |
3D |
Menu |
Preview |
Play |
Play |
Play |
instructions |
Instructions |
Credits |
Credits |
Credits |
-Game Preview Demo- |
Instructions |
Reload |
Reload |
Health |
Health |
Health |
Health |
Health |
Health |
Kill Count |
This is the health bar, when you get shot it gradually goes down, once it is completely down your dead (Mission Falied) |
Health |
Health |
Health |
Health |
Health |
Next |
Next |
Next |
This is the kill count, every- time you shoot an enemy it will go up 1 |
This is bullet rounds, after you use all the bullets in the round you have to press space to reload |
Use your mouse to move the aim around and press left click to shoot. (animated example) |
As this game has high graphics it may be glitchy and lag. If this is the case press the 'high/low' quality button (located top right in every level) to change the quality to low to make the game run smoother. It is recommended that you have a reasonably fast computer to play this game. |
High/Low |
High/Low |
High/Low |
High/Low |
Toggle Quality |
Once you have finnished part of a mission an arrow button will appear, this means you have completed a certain part of the mission and you can now move on to the next part. Once you click the button you will go to the next part of the mission. |
Continue... |
Ready... |
Ready... |
World War 2 Soldier 3D Game Preview Demo |
World War 2 Soldier 3D is an upcoming game that I am creating. The game uses the game scripting of the previous uncompleted 'World War 2 Soldier'. WW2 Soldier (previous hand drawn version) will stay uncompleted due to game data loss because of a hacker. However WW2 Soldier 3D will use the same scripting and level designs to recreate the game but with 3D images and improved graphics. |
WW2 Soldier 3D WW2 Soldier (original) |
World War 2 Soldier 3D is an upcoming game that I am creating. The game uses the game scripting of the previous uncompleted 'World War 2 Soldier'. WW2 Soldier (previous hand drawn version) will stay uncompleted due to game data loss because of a hacker. However WW2 Soldier 3D will use the same scripting and level designs to recreate the game but with 3D images and improved graphics. |
The game is created in Flash Mx 2004 and the graphics and 3D Images in 3D Studio Max 6. All level and game design are created by me except the 3D game characters that were created by 3dviewport.com. Please also visit my site www.seanosite.tk Please click the continue button below to play a demo of the first part of Mission one (D-Day Landing) |
Omaha Beach Normandy, France June 6 1944 |
'Go Go Go!' |
Retry |
Retry |
Quit |
Quit |
Killed In Action |
MISSION FAILED |
Mission Complete |
Please Wait... |
World War 2 Soldier 3D Coming Soon... |
This has been a preview of the upcoming game World War 2 Soldier 3D. All images and levels are yet to be optimised and fully completed. Please Visit www.seanosite.tk |
-Credits- |
Level Design Sean D Character Models (3d Max) 3dviewport.com Animation Sean D Game Scripting Sean D Guns Ripped from MOHAA Special Thanks: 'Flex' Techradium.com 3dviewport.com newgrounds.com flashkit.com Levels and Models created in 3D Studio Max Game created in Flash Mx 2004 Images edited in Photoshop CS WW2 Soldier presented by... |
Visit www.seanosite.tk www.geocities.com/worldwar2soldier |
Thanks for playing |
World War 2 Soldier 3D |
demo v 0.1 |
Play Again? |
www.seanosite.tk |
ActionScript [AS1/AS2]
Frame 1loadpercent = "0%"; loadBytes = ("0 of " + (Math.round((_root.getBytesTotal() / 1024) * 1000) / 1000)) + " Kb";Frame 2loadPercent = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + "%"; loadBytes = (((Math.round((_root.getBytesLoaded() / 1024) * 1000) / 1000) + " Kb of ") + (Math.round((_root.getBytesTotal() / 1024) * 1000) / 1000)) + " Kb total Loaded."; if (_root.getBytesLoaded() == _root.getBytesTotal()) { loadPercent = "100%"; loadBytes = (((Math.round((_root.getBytesLoaded() / 1024) * 1000) / 1000) + " Kb of ") + (Math.round((_root.getBytesTotal() / 1024) * 1000) / 1000)) + " Kb total Loaded."; gotoAndPlay ("Button"); }Frame 3gotoAndPlay (2);Frame 4stop();Frame 11stop();Frame 146Mouse.show(); stop();Frame 158stop();Frame 164stop();Frame 170stop();Frame 171stop();Frame 172stop();Frame 173stop();Frame 174stop();Frame 178stop();Frame 259stopAllSounds(); stop();Frame 265targetPath(blood - record); updateAfterEvent(); stop(); score = 0; shot = new Sound(); shot.attachSound("gunShot"); empty = new Sound(); empty.attachSound("emptySound"); Mouse.hide(); gun.onMouseMove = function () { this._x = _xmouse; if (this._x < 80) { this._x = 80; } updateAfterEvent(); }; gun.onMouseDown = function () { if (ammunition.ammo) { this.play(); shot.start(); sights.nextFrame(); ammunition.nextFrame(); } else { empty.start(); } }; sights.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; if (this._y > 310) { this._y = 310; } updateAfterEvent(); }; reloadGun = new Object(); reloadGun.onKeyDown = function () { if (Key.isDown(32) && (ammunition.reloadAllowed)) { reload.start(); gun.gotoAndPlay(5); sights.gotoAndPlay(1); ammunition.gotoAndStop(1); } }; Key.addListener(reloadGun);Instance of Symbol 200 MovieClip in Frame 265onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }Instance of Symbol 203 MovieClip in Frame 265onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }Instance of Symbol 203 MovieClip in Frame 265onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }Instance of Symbol 200 MovieClip in Frame 265onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }Instance of Symbol 200 MovieClip in Frame 265onClipEvent (load) { guard1up = 0; } onClipEvent (enterFrame) { if (!guard1up) { guard1yn = Math.floor(Math.random() * 25); if (guard1yn == 1) { guard1up = 1; this.gotoAndPlay("guard1normal"); } } } on (press) { _root.score = _root.score + 1; this.gotoAndPlay("guard1shot"); this.enabled = 0; }Frame 266stop(); sights.gotoAndStop(1);Frame 269stop();Frame 353gotoAndPlay (354);Frame 393stop(); Mouse.show();Frame 553Mouse.show(); stop();Symbol 18 MovieClip Frame 1this._xscale = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100;Symbol 18 MovieClip Frame 2gotoAndPlay (1);Symbol 38 Buttonon (release) { gotoAndPlay (21); }Symbol 72 Buttonon (release) { gotoAndPlay (127); }Symbol 75 Buttonon (release) { gotoAndPlay (147); }Symbol 80 Buttonon (release) { gotoAndPlay (174); }Symbol 81 Buttonon (release) { gotoAndPlay (394); }Symbol 94 MovieClip Frame 1stop(); ammo = 1; reloadAllowed = 0;Symbol 94 MovieClip Frame 9ammo = 0; reloadAllowed = 1;Symbol 101 MovieClip Frame 4gotoAndStop (1);Symbol 113 MovieClip Frame 1stop();Symbol 113 MovieClip Frame 21tellTarget ("/") { gotoAndPlay ("/game over"); };Symbol 134 Buttonon (release) { play(); }Symbol 145 MovieClip Frame 1stop();Symbol 145 MovieClip Frame 4gotoAndStop (1);Symbol 150 Buttonon (release) { gotoAndPlay (127); }Symbol 157 Buttonon (release) { toggleHighQuality(); }Symbol 170 Buttonon (release) { gotoAndPlay (178); }Symbol 177 Buttonon (release) { gotoAndPlay (179); }Symbol 191 Buttonon (release) { gotoAndPlay (265); }Symbol 200 MovieClip Frame 1stop();Symbol 200 MovieClip Frame 31guard1up = 0; gotoAndStop ("guard1normal");Symbol 200 MovieClip Frame 36tellTarget ("/killmeter") { nextFrame(); };Symbol 200 MovieClip Frame 38stop();Symbol 203 MovieClip Frame 1stop();Symbol 203 MovieClip Frame 18tellTarget ("/blood-record") { nextFrame(); };Symbol 203 MovieClip Frame 31guard1up = 0; gotoAndStop ("guard1normal");Symbol 203 MovieClip Frame 36tellTarget ("/killmeter") { nextFrame(); };Symbol 203 MovieClip Frame 38stop();Symbol 215 MovieClip Frame 4stop();Symbol 216 MovieClip Frame 3stop();Symbol 217 MovieClip Frame 4stop();Symbol 218 MovieClip Frame 1stop();Symbol 218 MovieClip Frame 2stop();Symbol 218 MovieClip Frame 3stop();Symbol 218 MovieClip Frame 4stop();Symbol 218 MovieClip Frame 5stop();Symbol 218 MovieClip Frame 6stop();Symbol 218 MovieClip Frame 7stop();Symbol 218 MovieClip Frame 8stop();Symbol 218 MovieClip Frame 9stop();Symbol 224 MovieClip Frame 1stop();Symbol 224 MovieClip Frame 6tellTarget ("/") { gotoAndPlay ("complete"); };Symbol 232 Buttonon (release) { stopAllSounds(); targetPath(blood - record); updateAfterEvent(); gotoAndPlay (265); }Symbol 235 Buttonon (release) { stopAllSounds(); gotoAndPlay (265); }Symbol 242 Buttonon (release) { stopAllSounds(); } on (release) { gotoAndPlay (314); }Symbol 252 Buttonon (release) { gotoAndPlay (394); }Symbol 260 Buttonon (release) { gotoAndPlay (127); }
Library Items
Symbol 1 Sound [gunShot] | ||
Symbol 2 Sound [reloadSound] | Used by:145 | |
Symbol 3 Font | Used by:4 26 53 63 105 106 161 | |
Symbol 4 Text | Uses:3 | Used by:Timeline |
Symbol 5 Bitmap | Used by:6 | |
Symbol 6 Graphic | Uses:5 | Used by:Timeline |
Symbol 7 Font | Used by:8 9 | |
Symbol 8 EditableText | Uses:7 | Used by:Timeline |
Symbol 9 EditableText | Uses:7 | Used by:Timeline |
Symbol 10 Font | Used by:11 | |
Symbol 11 Text | Uses:10 | Used by:Timeline |
Symbol 12 Graphic | Used by:15 | |
Symbol 13 Graphic | Used by:14 18 | |
Symbol 14 MovieClip | Uses:13 | Used by:15 |
Symbol 15 MovieClip | Uses:12 14 | Used by:Timeline |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip | Uses:16 | Used by:Timeline |
Symbol 18 MovieClip | Uses:13 | Used by:Timeline |
Symbol 19 Graphic | Used by:Timeline | |
Symbol 20 Font | Used by:21 22 117 135 136 148 149 158 159 182 190 228 230 233 234 245 | |
Symbol 21 Text | Uses:20 | Used by:23 |
Symbol 22 Text | Uses:20 | Used by:23 |
Symbol 23 MovieClip | Uses:21 22 | Used by:Timeline |
Symbol 24 Font | Used by:25 59 64 82 98 103 104 162 163 167 250 251 | |
Symbol 25 Text | Uses:24 | Used by:Timeline |
Symbol 26 Text | Uses:3 | Used by:Timeline |
Symbol 27 Font | Used by:28 32 34 | |
Symbol 28 Text | Uses:27 | Used by:38 |
Symbol 29 Graphic | Used by:30 | |
Symbol 30 MovieClip | Uses:29 | Used by:38 |
Symbol 31 Graphic | Used by:38 | |
Symbol 32 Text | Uses:27 | Used by:38 |
Symbol 33 Graphic | Used by:38 | |
Symbol 34 Text | Uses:27 | Used by:38 |
Symbol 35 Graphic | Used by:38 | |
Symbol 36 Font | Used by:37 151 154 | |
Symbol 37 EditableText | Uses:36 | Used by:38 |
Symbol 38 Button | Uses:28 30 31 32 33 34 35 37 | Used by:Timeline |
Symbol 39 Graphic | Used by:Timeline | |
Symbol 40 Graphic | Used by:Timeline | |
Symbol 41 Bitmap | Used by:42 | |
Symbol 42 Graphic | Uses:41 | Used by:Timeline |
Symbol 43 Font | Used by:44 45 46 62 258 | |
Symbol 44 Text | Uses:43 | Used by:Timeline |
Symbol 45 Text | Uses:43 | Used by:Timeline |
Symbol 46 Text | Uses:43 | Used by:Timeline |
Symbol 47 Graphic | Used by:Timeline | |
Symbol 48 Graphic | Used by:Timeline | |
Symbol 49 Font | Used by:50 | |
Symbol 50 Text | Uses:49 | Used by:54 Timeline |
Symbol 51 Font | Used by:52 | |
Symbol 52 Text | Uses:51 | Used by:Timeline |
Symbol 53 Text | Uses:3 | Used by:Timeline |
Symbol 54 MovieClip | Uses:50 | Used by:Timeline |
Symbol 55 Sound | Used by:Timeline | |
Symbol 56 Graphic | Used by:Timeline | |
Symbol 57 Graphic | Used by:Timeline | |
Symbol 58 Graphic | Used by:Timeline | |
Symbol 59 Text | Uses:24 | Used by:Timeline |
Symbol 60 Font | Used by:61 67 70 71 73 74 76 77 78 | |
Symbol 61 Text | Uses:60 | Used by:Timeline |
Symbol 62 Text | Uses:43 | Used by:Timeline |
Symbol 63 Text | Uses:3 | Used by:Timeline |
Symbol 64 Text | Uses:24 | Used by:Timeline |
Symbol 65 Bitmap | Used by:66 | |
Symbol 66 Graphic | Uses:65 | Used by:Timeline |
Symbol 67 Text | Uses:60 | Used by:72 80 260 |
Symbol 68 Graphic | Used by:72 75 79 80 81 260 | |
Symbol 69 Graphic | Used by:72 75 79 80 81 260 | |
Symbol 70 Text | Uses:60 | Used by:72 80 260 |
Symbol 71 Text | Uses:60 | Used by:72 75 79 80 81 260 |
Symbol 72 Button | Uses:67 68 69 70 71 | Used by:Timeline |
Symbol 73 Text | Uses:60 | Used by:75 |
Symbol 74 Text | Uses:60 | Used by:75 |
Symbol 75 Button | Uses:73 68 69 74 71 | Used by:Timeline |
Symbol 76 Text | Uses:60 | Used by:79 81 |
Symbol 77 Text | Uses:60 | Used by:79 81 |
Symbol 78 Text | Uses:60 | Used by:79 81 |
Symbol 79 Button | Uses:76 68 69 77 78 71 | Used by:Timeline |
Symbol 80 Button | Uses:67 68 69 70 71 | Used by:Timeline |
Symbol 81 Button | Uses:76 68 69 77 78 71 | Used by:Timeline |
Symbol 82 Text | Uses:24 | Used by:Timeline |
Symbol 83 Graphic | Used by:Timeline | |
Symbol 84 Font | Used by:85 114 115 127 129 133 188 205 240 | |
Symbol 85 Text | Uses:84 | Used by:Timeline |
Symbol 86 Graphic | Used by:Timeline | |
Symbol 87 Graphic | Used by:94 Timeline | |
Symbol 88 Graphic | Used by:94 | |
Symbol 89 Font | Used by:90 91 243 | |
Symbol 90 Text | Uses:89 | Used by:92 |
Symbol 91 Text | Uses:89 | Used by:92 |
Symbol 92 MovieClip | Uses:90 91 | Used by:94 |
Symbol 93 Sound | Used by:94 | |
Symbol 94 MovieClip | Uses:87 88 92 93 | Used by:Timeline |
Symbol 95 Graphic | Used by:113 125 | |
Symbol 96 Graphic | Used by:113 125 | |
Symbol 97 Graphic | Used by:113 125 | |
Symbol 98 Text | Uses:24 | Used by:113 |
Symbol 99 Graphic | Used by:101 | |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 MovieClip | Uses:99 100 | Used by:113 |
Symbol 102 Sound | Used by:113 | |
Symbol 103 Text | Uses:24 | Used by:113 |
Symbol 104 Text | Uses:24 | Used by:113 |
Symbol 105 Text | Uses:3 | Used by:113 |
Symbol 106 Text | Uses:3 | Used by:113 |
Symbol 107 Font | Used by:108 | |
Symbol 108 Text | Uses:107 | Used by:113 |
Symbol 109 Graphic | Used by:113 | |
Symbol 110 Sound | Used by:113 | |
Symbol 111 Graphic | Used by:113 | |
Symbol 112 Sound | Used by:113 | |
Symbol 113 MovieClip | Uses:95 96 97 98 101 102 103 104 105 106 108 109 110 111 112 | Used by:Timeline |
Symbol 114 Text | Uses:84 | Used by:Timeline |
Symbol 115 EditableText | Uses:84 | Used by:Timeline |
Symbol 116 Graphic | Used by:Timeline | |
Symbol 117 Text | Uses:20 | Used by:Timeline |
Symbol 118 Font | Used by:119 120 121 122 254 259 | |
Symbol 119 Text | Uses:118 | Used by:125 |
Symbol 120 Text | Uses:118 | Used by:125 |
Symbol 121 Text | Uses:118 | Used by:125 |
Symbol 122 Text | Uses:118 | Used by:125 |
Symbol 123 Font | Used by:124 | |
Symbol 124 Text | Uses:123 | Used by:125 |
Symbol 125 MovieClip | Uses:95 96 97 119 120 121 122 124 | Used by:Timeline |
Symbol 126 Graphic | Used by:134 150 | |
Symbol 127 Text | Uses:84 | Used by:134 150 |
Symbol 128 Graphic | Used by:134 150 | |
Symbol 129 Text | Uses:84 | Used by:134 150 |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:130 | Used by:134 150 |
Symbol 132 Graphic | Used by:134 150 | |
Symbol 133 Text | Uses:84 | Used by:134 150 |
Symbol 134 Button | Uses:126 127 128 129 131 132 133 | Used by:Timeline |
Symbol 135 Text | Uses:20 | Used by:Timeline |
Symbol 136 Text | Uses:20 | Used by:Timeline |
Symbol 137 Graphic | Used by:140 | |
Symbol 138 Graphic | Used by:140 | |
Symbol 139 Graphic | Used by:140 | |
Symbol 140 MovieClip | Uses:137 138 139 | Used by:Timeline |
Symbol 141 Graphic | Used by:145 | |
Symbol 142 Graphic | Used by:145 | |
Symbol 143 Graphic | Used by:145 | |
Symbol 144 Graphic | Used by:145 | |
Symbol 145 MovieClip | Uses:141 142 143 144 2 | Used by:147 Timeline |
Symbol 146 Graphic | Used by:147 | |
Symbol 147 MovieClip | Uses:145 146 | Used by:Timeline |
Symbol 148 Text | Uses:20 | Used by:Timeline |
Symbol 149 Text | Uses:20 | Used by:Timeline |
Symbol 150 Button | Uses:126 127 128 129 131 132 133 | Used by:Timeline |
Symbol 151 Text | Uses:36 | Used by:157 |
Symbol 152 Font | Used by:153 156 | |
Symbol 153 Text | Uses:152 | Used by:157 |
Symbol 154 Text | Uses:36 | Used by:157 |
Symbol 155 Graphic | Used by:157 | |
Symbol 156 Text | Uses:152 | Used by:157 |
Symbol 157 Button | Uses:151 153 154 155 156 | Used by:Timeline |
Symbol 158 Text | Uses:20 | Used by:Timeline |
Symbol 159 Text | Uses:20 | Used by:Timeline |
Symbol 160 Graphic | Used by:165 170 177 191 242 252 | |
Symbol 161 Text | Uses:3 | Used by:165 170 177 191 242 252 |
Symbol 162 Text | Uses:24 | Used by:165 170 177 191 242 252 |
Symbol 163 Text | Uses:24 | Used by:165 170 177 191 242 252 |
Symbol 164 Sound | Used by:165 170 177 191 242 252 | |
Symbol 165 Button | Uses:160 161 162 163 164 | Used by:Timeline |
Symbol 166 Graphic | Used by:Timeline | |
Symbol 167 Text | Uses:24 | Used by:Timeline |
Symbol 168 Font | Used by:169 174 175 176 255 256 257 261 262 | |
Symbol 169 Text | Uses:168 | Used by:Timeline |
Symbol 170 Button | Uses:160 161 162 163 164 | Used by:Timeline |
Symbol 171 Bitmap | Used by:173 | |
Symbol 172 Bitmap | Used by:173 | |
Symbol 173 Graphic | Uses:171 172 | Used by:Timeline |
Symbol 174 Text | Uses:168 | Used by:Timeline |
Symbol 175 Text | Uses:168 | Used by:Timeline |
Symbol 176 Text | Uses:168 | Used by:Timeline |
Symbol 177 Button | Uses:160 161 162 163 164 | Used by:Timeline |
Symbol 178 Bitmap | Used by:180 249 | |
Symbol 179 Bitmap | Used by:180 192 | |
Symbol 180 Graphic | Uses:178 179 | Used by:Timeline |
Symbol 181 Graphic | Used by:Timeline | |
Symbol 182 Text | Uses:20 | Used by:Timeline |
Symbol 183 Video | Used by:Timeline | |
Symbol 184 Sound | Used by:Timeline | |
Symbol 185 Graphic | Used by:Timeline | |
Symbol 186 Video | Used by:Timeline | |
Symbol 187 Video | Used by:Timeline | |
Symbol 188 EditableText | Uses:84 | Used by:Timeline |
Symbol 189 Video | Used by:Timeline | |
Symbol 190 Text | Uses:20 | Used by:Timeline |
Symbol 191 Button | Uses:160 161 162 163 164 | Used by:Timeline |
Symbol 192 Graphic | Uses:179 | Used by:Timeline |
Symbol 193 Graphic | Used by:194 | |
Symbol 194 MovieClip | Uses:193 | Used by:Timeline |
Symbol 195 Graphic | Used by:200 203 Timeline | |
Symbol 196 Sound | Used by:200 203 | |
Symbol 197 Graphic | Used by:200 203 | |
Symbol 198 Sound | Used by:200 | |
Symbol 199 Graphic | Used by:200 203 | |
Symbol 200 MovieClip | Uses:195 196 197 198 199 | Used by:Timeline |
Symbol 201 Sound | Used by:203 | |
Symbol 202 Sound | Used by:203 | |
Symbol 203 MovieClip | Uses:195 197 196 201 202 199 | Used by:Timeline |
Symbol 204 Graphic | Used by:Timeline | |
Symbol 205 EditableText | Uses:84 | Used by:Timeline |
Symbol 206 Graphic | Used by:208 | |
Symbol 207 Sound | Used by:208 | |
Symbol 208 Button | Uses:206 207 | Used by:Timeline |
Symbol 209 Graphic | Used by:212 | |
Symbol 210 Graphic | Used by:211 | |
Symbol 211 MovieClip | Uses:210 | Used by:212 |
Symbol 212 Button | Uses:209 211 | Used by:Timeline |
Symbol 213 Graphic | Used by:215 216 217 218 | |
Symbol 214 Graphic | Used by:215 216 217 218 | |
Symbol 215 MovieClip | Uses:213 214 | Used by:218 |
Symbol 216 MovieClip | Uses:213 214 | Used by:218 |
Symbol 217 MovieClip | Uses:213 214 | Used by:218 |
Symbol 218 MovieClip | Uses:213 214 215 216 217 | Used by:Timeline |
Symbol 219 Graphic | Used by:224 | |
Symbol 220 Graphic | Used by:224 | |
Symbol 221 Graphic | Used by:224 | |
Symbol 222 Graphic | Used by:224 | |
Symbol 223 Graphic | Used by:224 | |
Symbol 224 MovieClip | Uses:219 220 221 222 223 | Used by:Timeline |
Symbol 225 Graphic | Used by:226 | |
Symbol 226 MovieClip | Uses:225 | Used by:Timeline |
Symbol 227 Graphic | Used by:232 235 | |
Symbol 228 Text | Uses:20 | Used by:232 |
Symbol 229 Graphic | Used by:232 235 | |
Symbol 230 Text | Uses:20 | Used by:232 |
Symbol 231 Graphic | Used by:232 235 | |
Symbol 232 Button | Uses:227 228 229 230 231 | Used by:Timeline |
Symbol 233 Text | Uses:20 | Used by:235 |
Symbol 234 Text | Uses:20 | Used by:235 |
Symbol 235 Button | Uses:227 233 229 234 231 | Used by:Timeline |
Symbol 236 Graphic | Used by:Timeline | |
Symbol 237 Font | Used by:238 239 | |
Symbol 238 Text | Uses:237 | Used by:Timeline |
Symbol 239 Text | Uses:237 | Used by:Timeline |
Symbol 240 EditableText | Uses:84 | Used by:Timeline |
Symbol 241 Graphic | Used by:Timeline | |
Symbol 242 Button | Uses:160 161 162 163 164 | Used by:Timeline |
Symbol 243 Text | Uses:89 | Used by:Timeline |
Symbol 244 Video | Used by:Timeline | |
Symbol 245 Text | Uses:20 | Used by:Timeline |
Symbol 246 Graphic | Used by:248 | |
Symbol 247 Graphic | Used by:248 | |
Symbol 248 MovieClip | Uses:246 247 | Used by:Timeline |
Symbol 249 Graphic | Uses:178 | Used by:Timeline |
Symbol 250 Text | Uses:24 | Used by:Timeline |
Symbol 251 Text | Uses:24 | Used by:Timeline |
Symbol 252 Button | Uses:160 161 162 163 164 | Used by:Timeline |
Symbol 253 Graphic | Used by:Timeline | |
Symbol 254 Text | Uses:118 | Used by:Timeline |
Symbol 255 Text | Uses:168 | Used by:Timeline |
Symbol 256 Text | Uses:168 | Used by:Timeline |
Symbol 257 Text | Uses:168 | Used by:Timeline |
Symbol 258 Text | Uses:43 | Used by:Timeline |
Symbol 259 Text | Uses:118 | Used by:Timeline |
Symbol 260 Button | Uses:67 68 69 70 71 | Used by:Timeline |
Symbol 261 Text | Uses:168 | Used by:Timeline |
Symbol 262 EditableText | Uses:168 | Used by:Timeline |
Instance Names
"LoadBarFill" | Frame 1 | Symbol 18 MovieClip |
"ammunition" | Frame 147 | Symbol 94 MovieClip |
"qual" | Frame 172 | Symbol 157 Button |
"ammunition" | Frame 253 | Symbol 94 MovieClip |
"blood-record" | Frame 253 | Symbol 113 MovieClip |
"gun" | Frame 253 | Symbol 145 MovieClip |
"ammunition" | Frame 265 | Symbol 94 MovieClip |
"blood-record" | Frame 265 | Symbol 113 MovieClip |
"gun" | Frame 265 | Symbol 145 MovieClip |
"sights" | Frame 265 | Symbol 218 MovieClip |
"killmeter" | Frame 265 | Symbol 224 MovieClip |
"qual" | Frame 265 | Symbol 157 Button |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "gunShot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "reloadSound" |
ExportAssets (56) | Timeline Frame 171 | Symbol 2 as "reloadSound" |
Labels
"Button" | Frame 4 |
"Loaded" | Frame 11 |
"game over" | Frame 266 |
"complete" | Frame 269 |
"guard1normal" | Symbol 200 MovieClip Frame 1 |
"guard1shot" | Symbol 200 MovieClip Frame 32 |
"guard1normal" | Symbol 203 MovieClip Frame 1 |
"guard1shot" | Symbol 203 MovieClip Frame 32 |
Dynamic Text Variables
loadPercent | Symbol 8 EditableText | "" |
loadBytes | Symbol 9 EditableText | "" |
score | Symbol 115 EditableText | "" |
score | Symbol 188 EditableText | "" |
score | Symbol 205 EditableText | "" |
score | Symbol 240 EditableText | "" |
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