STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #67675 |
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Menu by Neo=Fusion |
PLAY |
STORY SO FAR |
CREDITS |
SCENE SELECT |
Chrono Trigger Apocalypse Episode I |
MENU |
Scene Selection |
The Resistance |
The Core of Porre |
The Void |
Alive |
Chrono Trigger Apocalypse Beginnings It is 1009 AD and a small resistance, called the Guardian Sigma, is fighting the corrupt empire of Porre. In 1005 AD Guardia fell. Crono and Marle went missing, seemingly vanished in thin air. On a hill overlooking the sea two mysterious gravestones have appeared recently, both stating that "Crono and Marle lie here". The dates are smudged and the years can only be read as follows on each: "?09 AD" . There is no appearance of a 4th number and the first is not readable. Guardian Sigma leader, Lucca, is leading a final assault on Porre. They have fought for 4 years and finally they are on their last legs... The final assault is about to take place... |
Directed by Neo-Fusion |
Written by Neo-Fusion |
Animated by Neo-Fusion |
Music by Yasunori Mitsuda & Nobuo Uematsu |
Additional Music from The NG Audio Portal |
We will always be there for you Lucca... |
Chrono Trigger Apocalypse |
Men... we have lost to Porre. We can't hold out any longer, so we will make a final assault and try to keep them from taking over the rest of the world. |
We will get into the heavily guarded Porre empire by having two teams. Alpha team will create a diversion and quickly flea. Meanwhile Beta team will infiltrate the city and make their way to the core. |
I will accompany Beta team. We will move at daybreak. Men I have composed the list of who will be on what team. I trust you all to notify them tonight of where they will be stationed. |
Yes Ma'am |
Porre Empire Inside the city wall |
The Resistance is making an assault. We must all report to protect the wall. |
This place seems, so... advanced. |
This place seems so familiar... I'm going to be honest, we have never been this close to the core before. We could shut down their whole operation if we hurry. |
LUCCA! |
The... The Mammon... The Mammon Machine.... how why!? Who could have revived this monstrocity. Who could have dreamed of it over 10,000 years later!? |
Ha Ha... Do you have any idea how long I have waited for this? It is so satisfying to see myself on the winning side. Immortality is mine. |
Da... Dalton... How did you escape your time void! |
Well being around the Mammon Machine so long during Zeal's time gave me the power to transcend time. I used it to escape. I didn't know to what time period... But I do know that it used all of that power I had attained. |
You will now go into the void! |
Burst |
How... How could this happen |
Void |
... I couldn't do it. I couldn't save those innocent lives. I couldn't save the world from Porre. I couldn't save myself. |
I couldn't save Mom or Dad... I couldn't even save Crono or Marle... I'm... I'm so sorry... |
Ugh... I feel, something reacting with... THE GATE KEY! |
??? House |
Oh your awake... That's good. |
... What... Where am I? Who are you? |
Your in Porre Village Miss. |
Uhh... What?! Ma'am what year is it? |
It's 609 AD. Miss, I would reccomend you rest more. |
... How? If you would excuse me I have to go. |
It's really... you. |
Did you miss us? |
Produced by Neo-Fusion Animated by Neo-Fusion Distributed by Newgrounds Classic Video Game Animations (CVA) In association with Classic Video Game Animations (CVA) The Chrono Compendium Music by Yasunori Mitsuda Nobuo Uematsu Additional Music Tiredguy Musical Selection in order of apearance Menu- The Brink of Time Opening Scene- Manoria Cathedral The Plan- The Returners Infiltration- Zeal Palace Dalton's Vengeance- Boss Battle 2 Lucca in the Void- At the Bottom of Night 600 AD- Wind Scene Credits- Determination Special Thanks Hiyoko Mad-Dave Jetz and the rest of the CVA animators Zeality and the rest of the Chrono Compendium |
Chrono Trigger Apocalypse I |
To be continued... |
ActionScript [AS1/AS2]
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Streaming Sound 2 | Used by:Symbol 103 MovieClip |
Instance Names
"bar" | Symbol 84 MovieClip Frame 1 | Symbol 13 MovieClip |
"bargfx" | Symbol 84 MovieClip Frame 1 | Symbol 16 MovieClip |
"tankLogo" | Symbol 84 MovieClip Frame 1 | Symbol 52 MovieClip |
"bargfx" | Symbol 84 MovieClip Frame 2 | Symbol 16 MovieClip |
"loadingText" | Symbol 84 MovieClip Frame 2 | Symbol 57 MovieClip |
"bargfx" | Symbol 84 MovieClip Frame 20 | Symbol 16 MovieClip |
"CVAText" | Symbol 103 MovieClip Frame 83 | Symbol 100 EditableText |
"CVAText" | Symbol 103 MovieClip Frame 249 | Symbol 102 EditableText |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Labels
"LOAD" | Symbol 84 MovieClip Frame 1 |
"COMPLETE_STOP" | Symbol 84 MovieClip Frame 2 |
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