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Z Ball - Phase3.swf

This is the info page for
Flash #67719

(Click the ID number above for more basic data on this flash file.)


Text
Survival

Survival

Arcade

Arcade

REALITY

L

O

A

D

I

N

G

Continue

LOADED

OPTIONS

Game Mode

Ball Type

Light

Light

Normal

Normal

Heavy

Heavy

Practice

Practice

START

B

A

L

BALL

DEMO
VERSION

Game Mode

Ball Type

Difficulty

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

MAX Combo

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

HIT

COMBO!

HITS

0

Next

In order for you to take the Warriors Path,
one must learn the basics, so lets get
started...

Welcome to Z Ball

This is you,  a young warrior  who lives for the thrill of
combat, striving to be the best you can possibly be.

S

W

A

D

Move around using W A S D.
Airtime depends on your current Level, but remains unaffected in Practice Mode.
This means you must earn full-flight in Arcade Mode.

SHIFT

Press & release SHIFT  to instantaneously move at 3X velocity.
This will burn less Stamina the higher your current Level.

When you attack, you will apply force towards the crosshairs.

This is your Target Reticle. Control it by moving your Mouse.

This is your Heads-Up Display

This displays your current Health.
As you lose Health, it will shrink.

This is your Stamina Meter.
It will drop as you perform techniques and will replenish over time .
A high level warrior will recover Stamina faster

This is your Power Meter.
This determines the strength of your next attack.
It will rise as you hold down the Left Mouse Button .
You can only charge as much as your current Stamina.

To attack, you must first charge Power.
Hold down the Left Mouse Button to increase your Power Meter.
As you charge, an aura will begin to glow around you.
The crosshair will change colour according to the amount charged.

The  crosshair colour indicates the
amount of Power  currently charged, and
hence the attack-type that will be used.

White : Stall, or braking technique

Green : Kicking technique

Yellow : Punching technique

Red : Power technique

Release the Left Mouse Button to unleash your attack.
Anything you hit will be directed towards where you are aiming.
Your Stamina will be depleted according to the Power used.

This is the Ball.
Charge it with energy by attacking it, then use it to
strike your opponent. Once you have hurt your
opponent with the ball, you may use melee attacks.
Keep it airbourne to score combo points. The more
combo points, the greater the damage you will inflict.

This is your Drone.
The Drone will follow you around, protecting you from
incoming attack. By attacking the Drone, you can use it as a
projectile to hit the ball, or to pick up various items.
It will always hit the ball up & towards you.

SPACEBAR

Press and release  SPACEBAR  to unleash a sphere of
shielding energy, robbing the ball of energy.

Ends combo rally.
Stamina cost determined by current Level.

The ball's rebound can be controlled by the Target
Reticle's distance & angle from you.

Now go, train hard, and be the best you can possibly be.
Good luck, young Warrior.

Main Menu

K

O

GAME OVER

GAME OVER!

Practice

0

Tutorial

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

FIGHT!

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

0

MAX Combo

0

1

0

noob

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

0

0

0

noob

LEVEL

RANK

Current Tech

0

E

Q

ActionScript [AS1/AS2]

Frame 1
Stage.scaleMode = "showAll"; Mouse.show(); Stage.showMenu = false; Mouse.show();
Instance of Symbol 22 MovieClip [duel] "duel" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.solo.gotoAndStop("OFF"); _root.practice.gotoAndStop("OFF"); _root.GameMode = 2; }
Instance of Symbol 19 MovieClip [solo] "solo" in Frame 2
on (press) { }
Instance of Symbol 143 MovieClip "TypeLight" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.TypeNormal.gotoAndStop("OFF"); _root.TypeHeavy.gotoAndStop("OFF"); _root.BallType = 3; }
Instance of Symbol 146 MovieClip "TypeNormal" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.TypeLight.gotoAndStop("OFF"); _root.TypeHeavy.gotoAndStop("OFF"); _root.BallType = 2; }
Instance of Symbol 149 MovieClip "TypeHeavy" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.TypeNormal.gotoAndStop("OFF"); _root.TypeLight.gotoAndStop("OFF"); _root.BallType = 1; }
Instance of Symbol 152 MovieClip "practice" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.duel.gotoAndStop("OFF"); _root.solo.gotoAndStop("OFF"); _root.GameMode = 3; }
Frame 20
Mouse.show(); MenuMusic = new Sound(); MenuMusic.attachSound("MenuBGM"); MenuMusic.start(0, 999); if (_root.GameMode == 2) { duel.gotoAndStop("ON"); practice.gotoAndStop("OFF"); } else if (_root.GameMode == 3) { practice.gotoAndStop("ON"); duel.gotoAndStop("OFF"); } if (_root.BallType == 3) { TypeLight.gotoAndStop("ON"); TypeNormal.gotoAndStop("OFF"); TypeHeavy.gotoAndStop("OFF"); } else if (_root.BallType == 2) { TypeLight.gotoAndStop("OFF"); TypeNormal.gotoAndStop("ON"); TypeHeavy.gotoAndStop("OFF"); } else if (_root.BallType == 1) { TypeLight.gotoAndStop("OFF"); TypeNormal.gotoAndStop("OFF"); TypeHeavy.gotoAndStop("ON"); }
Frame 80
PracticeMusic = new Sound(); PracticeMusic.attachSound("PracticeBGM"); PracticeMusic.start(0, 999); stop();
Frame 81
function init() { Stage.showMenu = false; Stage.scaleMode = "showAll"; Mouse.hide(); frictionAirX = 0.99; frictionAirY = 0.8; gravity = 1; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; PlayerMass = 1; Ball._xscale = 50; Ball._yscale = 50; if (BallType == 3) { BallMass = 0.5; } else if (BallType == 2) { BallMass = 1; } else if (BallType == 1) { BallMass = 1.5; } BallSize = Ball._xscale; ServeDistX = target._x - Ball._x; ServeMovX = ServeDistX / 7; ServeDistY = target._y - Ball._y; ServeMovY = ServeDistY / 7; BallVelX = 0; BallVelY = -15; BallWeight = BallMass * gravity; BallAccel = BallForce / BallMass; BallRestX = false; BallRestY = false; BallRest = false; BallEnergy = 30; BallTag = 1; meleeflash._visible = false; PlayerVelX = 0; PlayerVelY = 0; PlayerForce = 0; PlayerWeight = PlayerMass * gravity; PlayerRestX = true; PlayerRestY = true; PlayerRest = true; PlayerHealth = 100; PlayerStamina = 1; PlayerPower = 100; PlayerCombo = 0; PlayerMaxCombo = 0; ATTACK = false; HURT = false; HURTfront = false; HURTback = false; DEAD = false; NEUTRAL = true; CHARGE = false; TELEPORT = false; INVINCIBLE = false; PlayerFacingL = false; PlayerFacingR = true; aura._alpha = 0; spriteINVINC._visible = false; EnemyHURT = false; EnemyATTACK = false; EnemyDEAD = false; EnemyNEUTRAL = true; EnemyHealth = 100; TrainerATTACK = false; TrainerNEUTRAL = true; TrainerATTACK2 = false; TrainerNEUTRAL2 = true; StaminaHUD._height = 1; PlayerHealthHUD._visible = true; BallEnergyHUD._visible = true; combodisplay._alpha = 0; combodisplay2._visible = false; GAMEOVER._visible = false; GAMEOVER2._visible = false; BallEnergyHUD.onEnterFrame = engineENERGY(); Ball.onEnterFrame = engineBALL; Trainer.onEnterFrame = engineTRAINER; Player.onEnterFrame = enginePLAYER; Player.onMouseDown = enginePOWER; Player.onMouseUp = engineATTACK; DefendListener = new Object(); DefendListener.onKeyUp = engineDEFEND; Key.addListener(DefendListener); } function engineBALL() { BallWeight = BallMass * gravity; BallEnergy2 = Math.round(BallEnergy); BallSize = Ball._xscale; if ((BallVelX >= 1) or (BallVelX <= -1)) { BallRestX = false; } else { BallRestX = true; } if ((BallVelY >= 1) or (BallVelY <= -1)) { BallRestY = false; } else { BallRestY = true; } if ((BallRestX == true) && (BallRestY == true)) { BallRest = true; } else { BallRest = false; } if (BallEnergy > 0) { BallEnergy = BallEnergy - 0.05; } if (BallEnergy > 100) { BallEnergy = 100; } if (BallEnergy < 0) { BallEnergy = 0; } if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - 0.1; Ball._yscale = Ball._yscale - 0.1; } if (!this.hitTest(ground)) { if ((BallVelY < 20) && (!this.hitTest(ground))) { BallVelY = BallVelY + BallWeight; } } if (BallRestX == false) { if (BallVelX != 0) { BallVelX = BallVelX * frictionAirX; } if ((BallVelX < 1) && (BallVelX > -1)) { BallVelX = 0; BallRestX = true; } } this._rotation = this._rotation + (BallVelX * 4); if (this.hitTest(ground)) { BallEnergy = BallEnergy * 0.95; } if (this.hitTest(ground) && (BallVelY > 0)) { PlayerCombo = 0; if (BallVelY >= 5) { BallVelY = BallVelY * -0.75; } else if (BallVelY < 5) { BallVelY = -(Math.round(BallVelY) * 0.3); } if ((BallVelY < 1) && (BallVelY >= 0)) { BallVelY = 0; BallRestY = true; } } if ((this.hitTest(ground) && (BallVelY > -1)) && (BallVelY < 0)) { BallVelY = 0; BallRestY = true; } if (this.hitTest(wallRIGHT) && (BallVelX > 0)) { this._x = this._x - 1; BallVelX = -BallVelX; } if (this.hitTest(wallLEFT) && (BallVelX < 0)) { this._x = this._x + 1; BallVelX = BallVelX * -1; } if (this.hitTest(wallTOP) && (BallVelY < 0)) { this._y = this._y + 1; BallVelY = BallVelY * -1; } if (BallVelX > 50) { BallVelX = 49; } if (BallVelX < -50) { BallVelX = -49; } if (BallVelY > 50) { BallVelY = 49; } if (BallVelY < -50) { BallVelY = -49; } this._x = this._x + BallVelX; this._y = this._y + BallVelY; BallShadow._x = this._x; BallShadow._xscale = this._y / 3; if (BallEnergy < 2) { this.GotoAndStop("NORMAL"); } if (BallTag == 1) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM1"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT1"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED1"); } } else if (BallTag == 2) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM2"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT2"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED2"); } } } function enginePLAYER() { Xdist = Math.round(target._x - Player._x); Ydist = Math.round(target._y - Player._y); PlayerWeight = PlayerMass * gravity; hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); PlayerHealth = Math.round(PlayerHealth); aura._x = this._x; aura._y = this._y; TeleportSprite._x = this._x; TeleportSprite._y = this._y; if ((PlayerVelY != 0) && (PlayerVelX == 0)) { TeleportSprite._rotation = 90; } else if (PlayerVelY == 0) { TeleportSprite._rotation = 0; } else if ((PlayerVelY > 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY + PlayerVelX; } else if ((PlayerVelY < 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY - PlayerVelX; } PowerBAR._height = PlayerForce; if (PlayerForce >= 100) { PowerBAR._height = 100; } if (ATTACK == true) { TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } if (CHARGE == true) { ATTACK = false; aura._rotation = AR; if (PlayerVelY >= 0) { AR = -(PlayerVelX * 4); } if ((PlayerVelY < 0) && (PlayerVelX != 0)) { AR = -(PlayerVelX * 7); } if ((PlayerVelY < 0) && (PlayerVelX == 0)) { AR = 180; } if (PlayerForce < PlayerStamina) { if (INVINCIBLE == false) { aura._alpha = aura._alpha + 3; PlayerForce = PlayerForce + 3; PlayerPower = PlayerPower - 1; } else if (INVINCIBLE == true) { aura._alpha = aura._alpha + 10; PlayerForce = PlayerForce + 10; PlayerPower = PlayerPower - 1; } } } else { aura._alpha = aura._alpha * 0.95; } if ((ATTACK == false) && (CHARGE == false)) { PlayerForce = 0; PlayerPower = 101; } if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + 1; } else if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == true)) { PlayerStamina = PlayerStamina + 10; } StaminaBar._height = PlayerStamina; if (PlayerStamina < 0) { PlayerStamina = 0; } if (BallTag == 1) { BallEnergyHUD.EnergyHUD._x = (-BallEnergy) / 2; } if (BallTag == 2) { BallEnergyHUD.EnergyHUD._x = BallEnergy / 2; } if (BallTag == 0) { BallEnergyHUD.EnergyHUD._x = 0; } if (PlayerMaxCombo < PlayerCombo) { PlayerMaxCombo = PlayerCombo; } if (PlayerCombo >= 2) { n = 0; PlayerComboHUD = PlayerCombo; combodisplay._alpha = 100; combodisplay.gotoAndStop(1); combodisplay2.textColor = 16777215 /* 0xFFFFFF */; combodisplay2._visible = true; } else { n = n + 1; combodisplay.gotoAndStop(2); combodisplay2.textColor = 16711680 /* 0xFF0000 */; if (n > 50) { combodisplay2._visible = false; combodisplay._alpha = combodisplay._alpha * 0.9; } } if (PlayerHealthHUD._xscale > 0) { PlayerHealthHUD._xscale = PlayerHealth / 2; PlayerHealthHUD._yscale = PlayerHealthHUD._xscale; } if (PlayerHealth > 90) { PlayerHealthHUD.gotoAndStop(1); } else if ((PlayerHealth > 80) && (PlayerHealth <= 90)) { PlayerHealthHUD.gotoAndStop(2); } else if ((PlayerHealth > 70) && (PlayerHealth <= 80)) { PlayerHealthHUD.gotoAndStop(3); } else if ((PlayerHealth > 60) && (PlayerHealth <= 70)) { PlayerHealthHUD.gotoAndStop(4); } else if ((PlayerHealth > 50) && (PlayerHealth <= 60)) { PlayerHealthHUD.gotoAndStop(5); } else if ((PlayerHealth > 40) && (PlayerHealth <= 50)) { PlayerHealthHUD.gotoAndStop(6); } else if ((PlayerHealth > 30) && (PlayerHealth <= 40)) { PlayerHealthHUD.gotoAndStop(7); } else if ((PlayerHealth > 20) && (PlayerHealth <= 30)) { PlayerHealthHUD.gotoAndStop(8); } else if ((PlayerHealth > 10) && (PlayerHealth <= 20)) { PlayerHealthHUD.gotoAndStop(9); } if ((PlayerVelX >= 1) || (PlayerVelX <= -1)) { PlayerRestX = false; } if ((PlayerVelY >= 1) || (PlayerVelY <= -1)) { PlayerRestY = false; } if ((PlayerRestX == true) && (PlayerRestY == true)) { PlayerRest = true; } else { PlayerRest = false; } if ((PlayerRestY == false) && (EnemyDEAD == false)) { if ((PlayerVelY < 30) && (!Player.hitTest(ground))) { PlayerVelY = PlayerVelY + PlayerWeight; } } if ((PlayerRestX == false) && (EnemyDEAD == false)) { if (PlayerVelX != 0) { PlayerVelX = PlayerVelX * 0.9; } if ((PlayerVelX < 1) && (PlayerVelX > -1)) { PlayerVelX = 0; PlayerRestX = true; } } if (Player.hitTest(ground)) { if (PlayerVelY > 0) { PlayerVelY = 0; this._y = 310; PlayerRestY = true; } if (HURTback == true) { this.gotoAndPlay("HITground"); } else if (HURTfront == true) { this.gotoAndPlay("HITground2"); } if (ATTACK == true) { PlayerVelX = 0; TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } } if (Player.hitTest(wallRIGHT) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; } else if (HURTback == true) { this.gotoAndPlay("HURTfront"); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallMIDDLE) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; } if (Player.hitTest(wallLEFT) && (PlayerVelX < 0)) { Player._x = Player._x + 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay(206); HURTback = true; HURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (HURTback == true) { this.gotoAndPlay(239); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallTOP) && (PlayerVelY < 1)) { Player._y = Player._y + 1; PlayerVelY = PlayerVelY * -0.5; } if ((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { if ((ATTACK == false) && (TELEPORT == false)) { this.gotoAndPlay("FLYup"); } if (this.hitTest(ground)) { PlayerVelY = -5; } if ((this._y > wallTOP._y) && (PlayerVelY > -3)) { PlayerVelY = PlayerVelY - 1.1; } } if (((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) { PlayerVelY = PlayerVelY + 1.5; } if (((((((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { this.gotoAndPlay("FLYdown"); } if ((((HURT == false) && (DEAD == false)) && (this._x < target._x)) && (EnemyDEAD == false)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x != target._x)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } } if ((((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (!Key.isDown(68))) && (!Key.isDown(65))) && (!Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { NEUTRAL = true; if ((!this.hitTest(ground)) && (!Key.isDown(83))) { this.gotoAndPlay("FALL"); Player.onEnterFrame = enginePLAYER; } else if (this.hitTest(ground)) { this.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } } else { NEUTRAL = false; } if (((((this.HITBOX.hitTest(Ball) && (BallTag > 10)) && (ATTACK == false)) && (HURT == false)) && (BallEnergy >= 30)) && (INVINCIBLE == false)) { HURT = true; CHARGE = false; aura._alpha = 0; PlayerForce = 0; target._visible = false; PlayerCombo = 0; PlayerHealth = PlayerHealth - BallEnergy; PlayerVelX = PlayerVelX + (BallVelX / 2); PlayerVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ChargeSound.stop("ChargePush"); ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); if (((PlayerFacingR == true) && (BallVelX > 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingL == true) && (BallVelX < 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingR == true) && (BallVelX < 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingL == true) && (BallVelX > 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (BallEnergy >= 90) { GAMEOVER.gotoAndPlay(1); this.gotoAndPlay("DIE"); Enemy.gotoAndPlay("I WIN"); bg.bg.gotoAndPlay(85); Mouse.show(); Ball._visible = false; BallShadow._visible = false; PlayerShadow._visible = false; BallEnergy = 0; PlayerHealth = 0; PlayerVelX = 0; PlayerVelY = 0; PlayerMass = 0; } if (((BallVelX == 0) && (BallVelY < 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } else if (((BallVelX == 0) && (BallVelY > 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } } if ((PlayerHealth < 1) && (DEAD == false)) { GAMEOVER._visible = true; GAMEOVER.play(); PlayerHealthHUD._visible = false; DEAD = true; bg.bg.play(); Bar._visible = false; BallEnergyHUD._visible = false; Mouse.show(); } if (this.AttackBox.hitTest(Ball)) { BallTag = 1; if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 1; } HIT = true; } if ((ATTACK == true) && (PlayerForce >= 25)) { z = PlayerForce / 300; xmov = Xdist * z; ymov = Ydist * z; BallVelX = BallVelX + xmov; BallVelY = BallVelY + ymov; ChargeRate = 3 * Difficulty; BallEnergy = BallEnergy + ((PlayerForce / ChargeRate) * (PlayerCombo + 1)); } if ((ATTACK == true) && (PlayerForce < 25)) { z = PlayerForce / 100; xmov = Xdist * z; ymov = Ydist * z; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy + (PlayerForce / 5); } } if (this.SHIELD.hitTest(Ball)) { PlayerCombo = 0; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (hyp <= 70) { meleeflash.gotoAndPlay("STALL"); } else if ((hyp <= 140) && (hyp > 70)) { meleeflash.gotoAndPlay("KICK"); } else if ((hyp <= 210) && (hyp > 140)) { meleeflash.gotoAndPlay("PUNCH"); } else if (hyp > 210) { meleeflash.gotoAndPlay("POWER"); } if ((ATTACK == true) && (hyp >= 70)) { xmov = Xdist / 7; ymov = Ydist / 7; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy - PlayerForce; } } if (this.SHIELD.hitTest(Trainer)) { TrainerATTACK = true; } if ((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { startDrag ("/target", true); Mouse.hide(); target._visible = true; target._alpha = 100; } else { stopDrag(); Mouse.show(); target._alpha = 10; } if (PlayerForce <= 25) { target.GotoAndStop("SOFT"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { target.GotoAndStop("MEDIUM"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { target.GotoAndStop("HARD"); } if (PlayerForce >= 100) { target.GotoAndStop("POWER"); } Player._x = Player._x + PlayerVelX; Player._y = Player._y + PlayerVelY; if ((((this._x > target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = -100; PlayerFacingL = true; PlayerFacingR = false; } else if ((((this._x < target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = 100; PlayerFacingR = true; PlayerFacingL = false; } PlayerShadow._x = Player._x; PlayerShadow._xscale = Player._y / 2; } function enginePOWER() { if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (PlayerForce <= PlayerEnergy)) { CHARGE = true; PowerBAR._alpha = 100; PlayerForce = 0; ChargeSound = new Sound(); ChargeSound.attachSound("ChargePush"); ChargeSound.start(1); } } function engineATTACK() { if (((HURT == false) && (DEAD == false)) && (ATTACK == false)) { ATTACK = true; CHARGE = false; PlayerStamina = PlayerStamina - PlayerForce; aura._alpha = aura._alpha * 0.5; ChargeSound.stop("ChargePush"); if (target._y <= Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitUP1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitUP2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitUP3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitUP4"); } } if (target._y > Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitDOWN1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitDOWN2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitDOWN3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitDOWN4"); } } } } function engineDEFEND() { if (((ATTACK == false) && (HURT == false)) && (DEAD == false)) { if (Key.getCode() == 32) { Player.gotoAndPlay("SHIELD"); ATTACK = true; } if (Key.getCode() == 16) { Player.gotoAndPlay("TELEPORT"); TeleportSprite.gotoAndPlay("2"); TELEPORT = true; TeleportSound = new Sound(); TeleportSound.attachSound("SuperSpeed"); TeleportSound.start(); } } } function engineTRAINER() { TrainerAccel = random(5) + 20; TrainerBallDistX = (Player._x - this._x) - 20; TrainerBallDistY = (Player._y - this._y) - 20; TrainerMovX = TrainerBallDistX / TrainerAccel; TrainerMovY = TrainerBallDistY / TrainerAccel; if ((TrainerATTACK == false) && (TrainerORBIT == false)) { TrainerVelX = TrainerMovX; TrainerVelY = TrainerMovY; this._rotation = 0; R = 0; } if ((TrainerATTACK == false) && (DEAD == false)) { this._x = this._x + TrainerVelX; this._y = this._y + TrainerVelY; TrainerNEUTRAL = true; this._rotation = this._rotation + R; } else { TrainerNEUTRAL == false; } if (TrainerATTACK == false) { if (this._x > Player._x) { this._xscale = 40; } else if (this._x < Player._x) { this._xscale = -40; } } if (this.hitTest(ground) && (TrainerVelY > 0)) { TrainerVelY = TrainerVelY * -1; R = R * -1; } if (this.hitTest(wallRIGHT) && (TrainerVelX > 0)) { this._x = this._x - 1; R = R * -1; TrainerVelX = -TrainerVelX; } if (this.hitTest(wallLEFT) && (TrainerVelX < 0)) { this._x = this._x + 1; TrainerVelX = TrainerVelX * -1; R = R * -1; } if (this.hitTest(wallTOP) && (TrainerVelY < 0)) { this._y = this._y + 1; TrainerVelY = TrainerVelY * -1; R = R * -1; } if (this.hitTest(Player.AttackBox) && (ATTACK == true)) { TrainerORBIT = true; R = R + PlayerForce; Xdist = target._x - Player._x; Ydist = target._y - Player._y; xmov = Xdist / 7; ymov = Ydist / 7; TrainerVelX = TrainerVelX + xmov; TrainerVelY = TrainerVelY + ymov; } if (TrainerORBIT == true) { TrainerVelX = TrainerVelX * 0.95; TrainerVelY = TrainerVelY * 0.95; if ((((TrainerVelX < 1) && (TrainerVelX > -1)) && (TrainerVelY < 1)) && (TrainerVelY > -1)) { TrainerORBIT = false; } } if ((this.hitTest(Ball) && (DEAD == false)) && (EnemyDEAD == false)) { ReflectSound = new Sound(); ReflectSound.attachSound("reflect"); ReflectSound.start(); TrainerChoice = random(101); TrainerORBIT = false; BallTag = 1; PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); TrainerPower = random(5) + 10; this.gotoAndPlay("ATTACK2"); TrainerATTACK = true; TrainerPlayerDistX = Player._x - this._x; TrainerForceX = TrainerPlayerDistX / TrainerPower; TrainerForceY = -TrainerPower; BallVelX = TrainerForceX; BallVelY = BallVelY + TrainerForceY; } } function engineENEMY() { EnemyAccel = random(5) + 20; EnemyBallDistX = Ball._x - this._x; EnemyBallDistY = Ball._y - this._y; EnemyMovX = EnemyBallDistX / EnemyAccel; EnemyMovY = EnemyBallDistY / EnemyAccel; EnemyBallDistX2 = random(5) + 1; EnemyBallDistY2 = random(5) + 1; EnemyMovX2 = EnemyBallDistX2 - random(7); EnemyMovY2 = EnemyBallDistY2 - random(7); if (BallTag < 1) { EnemyVelX = EnemyMovX; EnemyVelY = EnemyMovY; } else if (BallTag == 1) { EnemyVelX = (EnemyMovX + EnemyMovX2) / 2; EnemyVelY = (EnemyMovY + EnemyMovY2) / 2; } else if ((BallTag > 1) && (EnemyAccel > 23)) { EnemyVelX = EnemyMovX + EnemyMovX2; EnemyVelY = EnemyMovY + EnemyMovY2; } if (((EnemyHURT == false) && (EnemyATTACK == false)) && (DEAD == false)) { this._x = this._x + EnemyVelX; this._y = this._y + EnemyVelY; EnemyNEUTRAL = true; } else { EnemyNEUTRAL == false; } EnemyShadow._x = Enemy._x; EnemyShadow._xscale = Enemy._y / 2; if ((EnemyATTACK == false) && (EnemyHURT == false)) { if (this._x > Player._x) { this._xscale = 90; } else if (this._x < Player._x) { this._xscale = -90; } } if (DEAD == false) { if (this.hitTest(ground) && (EnemyVelY > 0)) { EnemyVelY = EnemyVelY * -1; this._y = this._y - 5; } if (this.hitTest(wallRIGHT) && (EnemyVelX > 0)) { this._x = this._x - 5; EnemyVelX = -EnemyVelX; } if (this.hitTest(wallLEFT) && (EnemyVelX < 0)) { this._x = this._x + 5; EnemyVelX = EnemyVelX * -1; } if (this.hitTest(wallTOP) && (EnemyVelY < 0)) { this._y = this._y + 5; EnemyVelY = EnemyVelY * -1; } } EnemyHealthHUD._alpha = EnemyHealth; if (((this.HITBOX.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 30) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); HIT = true; } DoICombo = random(101); if (DoICombo <= 50) { BallTag = 2; EnemyPower = random(5) + 20; this.gotoAndPlay("ATTACK1"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - this._x; EnemyPlayerDistY = Player._y - this._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 5); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (BallEnergy >= 90) { BallTag = 2; EnemyPower = random(5) + 20; this.gotoAndPlay("ATTACK1"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - Ball._x; EnemyPlayerDistY = Player._y - Ball._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 5); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if ((DoICombo > 50) && (BallEnergy < 90)) { BallTag = 2; EnemyPower = random(10) + 10; this.gotoAndPlay("ATTACK2"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Trainer2._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; } } else if (((EnemyChoice < 30) && (BallEnergy > 90)) && (BallTag == 1)) { this.gotoAndPlay("DIE"); Player.gotoAndPlay("I WIN"); EnemyHURT = true; bg.bg.gotoAndPlay(85); EnemyHealth = EnemyHealth - 100; BallEnergy = 0; EnemyDEAD = true; BallEnergyHUD._visible = false; GAMEOVER2.gotoAndPlay(1); GAMEOVER2._visible = true; Ball._visible = false; BallShadow._visible = false; Mouse.show(); } else if ((((BallEnergy >= 30) && (BallEnergy < 90)) && (BallTag == 1)) && (EnemyChoice < 30)) { this.gotoAndPlay("HURT"); EnemyHURT = true; EnemyHealth = EnemyHealth - (BallEnergy * (PlayerCombo + 1)); PlayerCombo = PlayerCombo + 1; BallEnergy = BallEnergy / 5; Ball._xscale = BallSize; Ball._yscale = BallSize; if (EnemyHealth < 1) { EnemyDEAD = true; Mouse.show(); Player.gotoAndPlay("I WIN"); bg.bg.play(); Bar._visible = false; BallEnergyHUD._visible = false; GAMEOVER2._visible = true; } } } if (((this.HITBOX2.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 0) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); HIT = true; } DoICombo = random(101); if (DoICombo <= 101) { BallTag = 2; EnemyPower = random(10) + 20; this.gotoAndPlay("ATTACK3"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - Ball._x; EnemyPlayerDistY = Player._y - Ball._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 3); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } } } } init(); stop();
Instance of Symbol 502 MovieClip "Ball" in Frame 81
onClipEvent (enterFrame) { }
Instance of Symbol 846 MovieClip "Player" in Frame 81
/* no clip actions */
Frame 114
Stage.scaleMode = "showAll"; Mouse.show(); bg.bg.gotoAndPlay(2);
Instance of Symbol 1251 MovieClip in Frame 115
/* no clip actions */
Frame 206
function init() { Stage.showMenu = false; Stage.scaleMode = "showAll"; Mouse.hide(); frictionAirX = 0.99; frictionAirY = 0.8; gravity = 1; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; if (StageLevel > 1) { EnemyDEAD = false; FightSound = new Sound(); FightSound.attachSound("FIGHT!"); FightSound.start(); BallVelX = BallVelX / 10; BallVelY = -30; } ServeDistX = target._x - Ball._x; ServeMovX = ServeDistX / 7; ServeDistY = target._y - Ball._y; ServeMovY = ServeDistY / 7; BallWeight = BallMass * gravity; BallAccel = BallForce / BallMass; BallRestX = false; BallRestY = false; BallRest = false; BallEnergy = 30; BallTag = 1; meleeflash._visible = false; WINCOUNT = 0; LOSECOUNT = 0; PlayerMass = PlayerMass * 0.9; PlayerVelX = 0; PlayerVelY = 0; PlayerForce = 0; PlayerWeight = PlayerMass * gravity; PlayerRestX = true; PlayerRestY = true; PlayerRest = true; PlayerHealth = 100; PlayerStamina = 100; PlayerPower = 100; ATTACK = false; HURT = false; HURTfront = false; HURTback = false; DEAD = false; NEUTRAL = true; CHARGE = false; TELEPORT = false; INVINCIBLE = false; PlayerFacingL = false; PlayerFacingR = true; aura._alpha = 0; spriteINVINC._visible = false; EnemyVelX = 0; EnemyVelY = 0; EnemyPower = 0; EnemyMass = 1; EnemyWeight = EnemyMass * gravity; EnemyHealth = 100; EnemyRestX = true; EnemyRestY = true; EnemyATTACK = false; EnemyDEAD = false; EnemyNEUTRAL = true; EnemyCHARGE = false; EnemyTELEPORT = false; EnemyFacingL = true; EnemyFacingR = false; TrainerATTACK = false; TrainerNEUTRAL = true; TrainerATTACK2 = false; TrainerNEUTRAL2 = true; PlayerHealthHUD._visible = true; BallEnergyHUD._visible = true; EnemyHealthBall._alpha = 100; combodisplay._alpha = 0; combodisplay2._visible = false; GAMEOVER._visible = false; GAMEOVER2._visible = false; pickupHEALTH._visible = false; pickupINVINCIBILITY._visible = false; INV = 0; HPT = 0; MusicSound = new Sound(); MusicSound.attachSound("bgmusic"); MusicSound.start(0, 9999); BallEnergyHUD.onEnterFrame = engineENERGY(); Ball.onEnterFrame = engineBALL; Trainer.onEnterFrame = engineTRAINER; Player.onEnterFrame = enginePLAYER; Player.onMouseDown = enginePOWER; Player.onMouseUp = engineATTACK; DefendListener = new Object(); DefendListener.onKeyUp = engineDEFEND; Key.addListener(DefendListener); Enemy.onEnterFrame = engineENEMY; } function engineBALL() { BallWeight = BallMass * gravity; BallEnergy2 = Math.round(BallEnergy); if ((BallVelX >= 1) or (BallVelX <= -1)) { BallRestX = false; } else { BallRestX = true; } if ((BallVelY >= 1) or (BallVelY <= -1)) { BallRestY = false; } else { BallRestY = true; } if ((BallRestX == true) && (BallRestY == true)) { BallRest = true; } else { BallRest = false; } if (BallEnergy > 0) { BallEnergy = BallEnergy - 0.1; } if (BallEnergy > 100) { BallEnergy = 100; } if (BallEnergy < 0) { BallEnergy = 0; } if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - 0.1; Ball._yscale = Ball._yscale - 0.1; } if (!this.hitTest(ground)) { if ((BallVelY < 20) && (!this.hitTest(ground))) { BallVelY = BallVelY + BallWeight; } } if (BallRestX == false) { if (BallVelX != 0) { BallVelX = BallVelX * frictionAirX; } if ((BallVelX < 1) && (BallVelX > -1)) { BallVelX = 0; BallRestX = true; } } this._rotation = this._rotation + (BallVelX * 4); if (this.hitTest(ground)) { BallEnergy = BallEnergy * 0.95; } if (this.hitTest(ground) && (BallVelY > 0)) { if (EnemyHURT == false) { PlayerCombo = 0; } if (EnemyHURT == true) { PlayerCombo = PlayerCombo - 1; } if (BallVelY >= 5) { BallVelY = BallVelY * -0.75; } else if (BallVelY < 5) { BallVelY = -(Math.round(BallVelY) * 0.3); } if ((BallVelY < 1) && (BallVelY >= 0)) { BallVelY = 0; BallRestY = true; } } if ((this.hitTest(ground) && (BallVelY > -1)) && (BallVelY < 0)) { BallVelY = 0; BallRestY = true; } if (this.hitTest(wallRIGHT) && (BallVelX > 0)) { this._x = this._x - 1; BallVelX = -BallVelX; } if (this.hitTest(wallLEFT) && (BallVelX < 0)) { this._x = this._x + 1; BallVelX = BallVelX * -1; } if (this.hitTest(wallTOP) && (BallVelY < 0)) { this._y = this._y + 1; BallVelY = BallVelY * -1; } if (BallVelX > 50) { BallVelX = 49; } if (BallVelX < -50) { BallVelX = -49; } if (BallVelY > 50) { BallVelY = 49; } if (BallVelY < -50) { BallVelY = -49; } this._x = this._x + BallVelX; this._y = this._y + BallVelY; BallShadow._x = this._x; BallShadow._xscale = this._width + (this._y / 3); if (BallEnergy < 2) { this.GotoAndStop("NORMAL"); } if (BallTag == 1) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM1"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT1"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED1"); } } else if (BallTag == 2) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM2"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT2"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED2"); } } } function enginePLAYER() { Xdist = Math.round(target._x - Player._x); Ydist = Math.round(target._y - Player._y); PlayerWeight = PlayerMass * gravity; hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); PlayerScore = Math.round(PlayerScore); PlayerHealth = Math.round(PlayerHealth); aura._x = this._x; aura._y = this._y; TeleportSprite._x = this._x; TeleportSprite._y = this._y; if ((PlayerVelY != 0) && (PlayerVelX == 0)) { TeleportSprite._rotation = 90; } else if (PlayerVelY == 0) { TeleportSprite._rotation = 0; } else if ((PlayerVelY > 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY + PlayerVelX; } else if ((PlayerVelY < 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY - PlayerVelX; } PowerBAR._height = PlayerForce; if (PlayerForce >= 100) { PowerBAR._height = 100; } if (ATTACK == true) { TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } if (CHARGE == true) { ATTACK = false; aura._rotation = AR; if (PlayerVelY >= 0) { AR = -(PlayerVelX * 4); } if ((PlayerVelY < 0) && (PlayerVelX != 0)) { AR = -(PlayerVelX * 7); } if ((PlayerVelY < 0) && (PlayerVelX == 0)) { AR = 180; } if (PlayerForce < PlayerStamina) { if (INVINCIBLE == false) { aura._alpha = aura._alpha + 5; PlayerForce = PlayerForce + 5; PlayerPower = PlayerPower - 1; } else if (INVINCIBLE == true) { aura._alpha = aura._alpha + 10; PlayerForce = PlayerForce + 10; PlayerPower = PlayerPower - 1; } } } else { aura._alpha = aura._alpha * 0.95; } if ((ATTACK == false) && (CHARGE == false)) { PlayerForce = 0; PlayerPower = 101; } if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + StageLevel; } else if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == true)) { PlayerStamina = PlayerStamina + 10; } StaminaBar._height = PlayerStamina; if (PlayerStamina < 0) { PlayerStamina = 0; } if (BallTag == 1) { BallEnergyHUD.EnergyHUD._x = (-BallEnergy) / 2; } if (BallTag == 2) { BallEnergyHUD.EnergyHUD._x = BallEnergy / 2; } if (BallTag == 0) { BallEnergyHUD.EnergyHUD._x = 0; } if (PlayerMaxCombo < PlayerCombo) { PlayerMaxCombo = PlayerCombo; } if (PlayerMaxCombo >= 2) { MAXcomboDisplay._visible = true; } else { MAXcomboDisplay._visible = false; } if (PlayerCombo >= 2) { n = 0; PlayerComboHUD = PlayerCombo; combodisplay._alpha = 100; combodisplay.gotoAndStop(1); combodisplay2.textColor = 16777215 /* 0xFFFFFF */; combodisplay2._visible = true; } else { n = n + 1; combodisplay.gotoAndStop(2); combodisplay2.textColor = 16711680 /* 0xFF0000 */; if (n > 50) { combodisplay2._visible = false; combodisplay._alpha = combodisplay._alpha * 0.9; } } if (PlayerHealthHUD._xscale > 0) { PlayerHealthHUD._xscale = PlayerHealth / 2; PlayerHealthHUD._yscale = PlayerHealthHUD._xscale; } if (PlayerHealth > 90) { PlayerHealthHUD.gotoAndStop(1); } else if ((PlayerHealth > 80) && (PlayerHealth <= 90)) { PlayerHealthHUD.gotoAndStop(2); } else if ((PlayerHealth > 70) && (PlayerHealth <= 80)) { PlayerHealthHUD.gotoAndStop(3); } else if ((PlayerHealth > 60) && (PlayerHealth <= 70)) { PlayerHealthHUD.gotoAndStop(4); } else if ((PlayerHealth > 50) && (PlayerHealth <= 60)) { PlayerHealthHUD.gotoAndStop(5); } else if ((PlayerHealth > 40) && (PlayerHealth <= 50)) { PlayerHealthHUD.gotoAndStop(6); } else if ((PlayerHealth > 30) && (PlayerHealth <= 40)) { PlayerHealthHUD.gotoAndStop(7); } else if ((PlayerHealth > 20) && (PlayerHealth <= 30)) { PlayerHealthHUD.gotoAndStop(8); } else if ((PlayerHealth > 10) && (PlayerHealth <= 20)) { PlayerHealthHUD.gotoAndStop(9); } ItemTime = random(1000); spriteINVINC._x = Player._x + 10; spriteINVINC._y = Player._y - 10; if (((ItemTime >= 998) && (pickupINVINCIBILITY._visible == false)) && (INVINCIBLE == false)) { pickupINVINCIBILITY._visible = true; pickupINVINCIBILITY._x = random(700) + 100; pickupINVINCIBILITY._y = random(200) + 100; } if (INVINCIBLE == true) { invincTime = invincTime + 1; } if (pickupINVINCIBILITY._visible == true) { INV = INV + 1; if (INV > 100) { pickupINVINCIBILITY._visible = false; INV = 0; } } if (invincTime > 150) { INVINCIBLE = false; invincTime = 0; spriteINVINC._visible = false; } if ((this.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } if ((Trainer.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } Item2Time = random(1000); if ((Item2Time >= 998) && (pickupHEALTH._visible == false)) { pickupHEALTH._visible = true; pickupHEALTH._x = random(700) + 100; pickupHEALTH._y = random(200) + 100; } if (pickupHEALTH._visible == true) { HPT = HPT + 1; if (HPT > 150) { pickupHEALTH._visible = false; HPT = 0; } } if (((this.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if (((Trainer.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if ((PlayerVelX >= 1) || (PlayerVelX <= -1)) { PlayerRestX = false; } if ((PlayerVelY >= 1) || (PlayerVelY <= -1)) { PlayerRestY = false; } if ((PlayerRestX == true) && (PlayerRestY == true)) { PlayerRest = true; } else { PlayerRest = false; } if ((PlayerRestY == false) && (EnemyDEAD == false)) { if ((PlayerVelY < 80) && (!Player.hitTest(ground))) { PlayerVelY = PlayerVelY + PlayerWeight; } } if ((PlayerRestX == false) && (EnemyDEAD == false)) { if (PlayerVelX != 0) { PlayerVelX = PlayerVelX * 0.9; } if ((PlayerVelX < 1) && (PlayerVelX > -1)) { PlayerVelX = 0; PlayerRestX = true; } } if (Player.hitTest(ground)) { if (PlayerVelY > 0) { PlayerVelY = 0; this._y = 310; PlayerRestY = true; } if (HURTback == true) { this.gotoAndPlay("HITground"); } else if (HURTfront == true) { this.gotoAndPlay("HITground2"); } if (ATTACK == true) { PlayerVelX = 0; TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } } if (Player.hitTest(wallRIGHT) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; } else if (HURTback == true) { this.gotoAndPlay("HURTfront"); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallMIDDLE) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; } if (Player.hitTest(wallLEFT) && (PlayerVelX < 0)) { Player._x = Player._x + 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay(206); HURTback = true; HURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (HURTback == true) { this.gotoAndPlay(239); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallTOP) && (PlayerVelY < 1)) { Player._y = Player._y + 1; PlayerVelY = PlayerVelY * -0.5; } if ((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { if ((ATTACK == false) && (TELEPORT == false)) { this.gotoAndPlay("FLYup"); } if (this.hitTest(ground)) { PlayerVelY = -5; } if ((this._y > wallTOP._y) && (PlayerVelY > -3)) { PlayerVelY = PlayerVelY - 1.1; } } if (((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) { PlayerVelY = PlayerVelY + 1.5; } if (((((((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { this.gotoAndPlay("FLYdown"); } if ((((HURT == false) && (DEAD == false)) && (this._x < target._x)) && (EnemyDEAD == false)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x != target._x)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } } if ((((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (!Key.isDown(68))) && (!Key.isDown(65))) && (!Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { NEUTRAL = true; if ((!this.hitTest(ground)) && (!Key.isDown(83))) { this.gotoAndPlay("FALL"); Player.onEnterFrame = enginePLAYER; } else if (this.hitTest(ground)) { this.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } } else { NEUTRAL = false; } if (((((this.HITBOX.hitTest(Ball) && (BallTag > 1)) && (ATTACK == false)) && (HURT == false)) && (BallEnergy >= 30)) && (INVINCIBLE == false)) { HURT = true; CHARGE = false; aura._alpha = 0; PlayerForce = 0; target._visible = false; PlayerCombo = 0; PlayerHealth = PlayerHealth - (BallEnergy / BallType); PlayerVelX = PlayerVelX + (BallVelX / 2); PlayerVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ChargeSound.stop("ChargePush"); ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); if ((PlayerFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((BallVelX == 0) && (BallVelY < 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } else if ((BallVelX == 0) && (BallVelY > 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } } if ((PlayerHealth < 1) && (DEAD == false)) { GAMEOVER._visible = true; GAMEOVER.play(); PlayerHealthHUD._visible = false; DEAD = true; Bar._visible = false; BallEnergyHUD._visible = false; Mouse.show(); } if (this.AttackBox.hitTest(Ball)) { BallTag = 1; if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 5; } HIT = true; } if ((ATTACK == true) && (PlayerForce >= 25)) { z = PlayerForce / 300; xmov = Xdist * z; ymov = Ydist * z; BallVelX = BallVelX + xmov; BallVelY = BallVelY + ymov; ChargeRate = 3 * Difficulty; BallEnergy = BallEnergy + ((PlayerForce / ChargeRate) * (PlayerCombo + 1)); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } if ((ATTACK == true) && (PlayerForce < 25)) { z = PlayerForce / 100; xmov = Xdist * z; ymov = Ydist * z; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy + (PlayerForce / 5); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } } if (this.SHIELD.hitTest(Ball)) { PlayerCombo = 0; PlayerScore = PlayerScore + (PlayerStamina / StageLevel); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (hyp <= 70) { meleeflash.gotoAndPlay("STALL"); } else if ((hyp <= 140) && (hyp > 70)) { meleeflash.gotoAndPlay("KICK"); } else if ((hyp <= 210) && (hyp > 140)) { meleeflash.gotoAndPlay("PUNCH"); } else if (hyp > 210) { meleeflash.gotoAndPlay("POWER"); } if ((ATTACK == true) && (hyp >= 70)) { xmov = Xdist / 7; ymov = Ydist / 7; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy - (hyp / 7); if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - (hyp / 30); Ball._yscale = Ball._yscale - (hyp / 30); } } } if (this.SHIELD.hitTest(Trainer)) { TrainerATTACK = true; } if ((this.AttackBox.hitTest(Enemy) && (PlayerForce > 25)) && (EnemyHURT == true)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = AttackBox._x; meleeflash._y = AttackBox._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerForce / 10); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if ((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { startDrag ("/target", true); Mouse.hide(); target._visible = true; target._alpha = 100; } else { stopDrag(); Mouse.show(); target._alpha = 10; } if (PlayerForce <= 25) { target.GotoAndStop("SOFT"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { target.GotoAndStop("MEDIUM"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { target.GotoAndStop("HARD"); } if (PlayerForce >= 100) { target.GotoAndStop("POWER"); } Player._x = Player._x + PlayerVelX; Player._y = Player._y + PlayerVelY; if ((((this._x > target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = -100; PlayerFacingL = true; PlayerFacingR = false; } else if ((((this._x < target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = 100; PlayerFacingR = true; PlayerFacingL = false; } PlayerShadow._x = Player._x; PlayerShadow._xscale = Player._y / 2; if (StageLevel == 1) { Rank = "Noob"; } else if (StageLevel == 2) { Rank = "Initiate"; } else if (StageLevel == 3) { Rank = "Goon"; } else if (StageLevel == 4) { Rank = "Thug"; } else if (StageLevel == 5) { Rank = "Novice"; } else if (StageLevel == 6) { Rank = "Average"; } else if (StageLevel == 7) { Rank = "Adept"; } else if (StageLevel == 8) { Rank = "Warrior"; } else if (StageLevel == 9) { Rank = "Solid"; } else if (StageLevel == 10) { Rank = "Liquid"; } else if (StageLevel == 11) { Rank = "Professional"; } else if (StageLevel == 12) { Rank = "Prodigy"; } else if (StageLevel == 13) { Rank = "Monk"; } else if (StageLevel == 14) { Rank = "Tengu"; } else if (StageLevel == 15) { Rank = "Jedi"; } else if (StageLevel == 16) { Rank = "Neo"; } else if (StageLevel == 17) { Rank = "Dragon"; } else if (StageLevel == 18) { Rank = "Master"; } else if (StageLevel == 19) { Rank = "Saiyan"; } else if (StageLevel == 20) { Rank = "Grand Master"; } else if (StageLevel == 21) { Rank = "Super Saiyan"; } else if (StageLevel == 22) { Rank = "Majin"; } else if (StageLevel == 23) { Rank = "Otaku"; } else if (StageLevel == 24) { Rank = "Akira"; } else if (StageLevel == 25) { Rank = "Deity"; } else if (StageLevel == 26) { Rank = "KYnetiK"; } else if (StageLevel >= 27) { Rank = "Wastoid"; } } function enginePOWER() { if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (PlayerForce <= PlayerEnergy)) { CHARGE = true; PowerBAR._alpha = 100; PlayerForce = 0; ChargeSound = new Sound(); ChargeSound.attachSound("ChargePush"); ChargeSound.start(1); } } function engineATTACK() { if ((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { ATTACK = true; CHARGE = false; PlayerStamina = PlayerStamina - PlayerForce; aura._alpha = aura._alpha * 0.4; ChargeSound.stop("ChargePush"); if (target._y <= Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitUP1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitUP2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitUP3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitUP4"); } } if (target._y > Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitDOWN1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitDOWN2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitDOWN3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitDOWN4"); } } } } function engineDEFEND() { if ((((ATTACK == false) && (HURT == false)) && (DEAD == false)) && (EnemyDEAD == false)) { if (Key.getCode() == 32) { Player.gotoAndPlay("SHIELD"); ATTACK = true; PlayerStamina = PlayerStamina / (StageLevel + 27); } if (Key.getCode() == 16) { Player.gotoAndPlay("TELEPORT"); TeleportSprite.gotoAndPlay("2"); TELEPORT = true; PlayerStamina = PlayerStamina / (StageLevel + 27); PlayerScore = PlayerScore + (PlayerStamina * StageLevel); TeleportSound = new Sound(); TeleportSound.attachSound("SuperSpeed"); TeleportSound.start(); } } } function engineTRAINER() { TrainerAccel = random(5) + 20; TrainerBallDistX = (Player._x - this._x) - 20; TrainerBallDistY = (Player._y - this._y) - 20; TrainerMovX = TrainerBallDistX / TrainerAccel; TrainerMovY = TrainerBallDistY / TrainerAccel; if ((ATTACK == false) && (TrainerORBIT == false)) { TrainerVelX = TrainerMovX; TrainerVelY = TrainerMovY; this._rotation = 0; R = 0; } if ((TrainerATTACK == false) && (DEAD == false)) { this._x = this._x + TrainerVelX; this._y = this._y + TrainerVelY; TrainerNEUTRAL = true; this._rotation = this._rotation + R; } else { TrainerNEUTRAL == false; } if (TrainerATTACK == false) { if (this._x > Player._x) { this._xscale = 40; } else if (this._x < Player._x) { this._xscale = -40; } } if (this.hitTest(ground) && (TrainerVelY > 0)) { TrainerVelY = TrainerVelY * -1; R = R * -1; } if (this.hitTest(wallRIGHT) && (TrainerVelX > 0)) { this._x = this._x - 1; R = R * -1; TrainerVelX = -TrainerVelX; } if (this.hitTest(wallLEFT) && (TrainerVelX < 0)) { this._x = this._x + 1; TrainerVelX = TrainerVelX * -1; R = R * -1; } if (this.hitTest(wallTOP) && (TrainerVelY < 0)) { this._y = this._y + 1; TrainerVelY = TrainerVelY * -1; R = R * -1; } if (this.hitTest(Player.AttackBox) && (ATTACK == true)) { TrainerORBIT = true; R = R + PlayerForce; Xdist = target._x - Player._x; Ydist = target._y - Player._y; xmov = Xdist / 7; ymov = Ydist / 7; TrainerVelX = TrainerVelX + xmov; TrainerVelY = TrainerVelY + ymov; } if (TrainerORBIT == true) { TrainerVelX = TrainerVelX * 0.95; TrainerVelY = TrainerVelY * 0.95; if ((((TrainerVelX < 1) && (TrainerVelX > -1)) && (TrainerVelY < 1)) && (TrainerVelY > -1)) { TrainerORBIT = false; } } if (((this.hitTest(Ball) && (DEAD == false)) && (EnemyDEAD == false)) && (TrainerATTACK == false)) { ReflectSound = new Sound(); ReflectSound.attachSound("reflect"); ReflectSound.start(); TrainerChoice = random(101); TrainerORBIT = false; BallTag = 1; PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); TrainerPower = random(5) + 10; this.gotoAndPlay("ATTACK2"); TrainerATTACK = true; TrainerPlayerDistX = Player._x - this._x; TrainerForceX = TrainerPlayerDistX / TrainerPower; TrainerForceY = -TrainerPower; BallVelX = TrainerForceX; BallVelY = BallVelY + TrainerForceY; } } function engineENEMY() { EnemyAccel = (random(7) + 20) / StageLevel; EnemyBallDistX = Ball._x - this._x; EnemyBallDistY = Ball._y - this._y; EnemyMovX = EnemyBallDistX / EnemyAccel; EnemyMovY = EnemyBallDistY / EnemyAccel; EnemyBallDistX2 = random(5) + 1; EnemyBallDistY2 = random(5) + 1; EnemyMovX2 = EnemyBallDistX2 - random(7); EnemyMovY2 = EnemyBallDistY2 - random(7); if (((EnemyHURT == false) && (EnemyATTACK == false)) && (DEAD == false)) { this._x = this._x + EnemyMovX; this._y = this._y + EnemyMovY; } if (EnemyHURT == true) { this._x = this._x + EnemyVelX; this._y = this._y + EnemyVelY; } if (EnemyHURT == true) { if (!this.hitTest(ground)) { EnemyVelY = EnemyVelY + 1; EnemyVelX = EnemyVelX * 0.95; EnemyMovY = EnemyMovY + PlayerMass; EnemyMovX = EnemyMovX * 0.95; } } if (EnemyHURT == true) { EnemyATTACK == false; } if (((Enemy.hitTest(Ball) && (BallEnergy >= 30)) && (BallTag == 1)) && (EnemyHURT == true)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - (BallEnergy / 3); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } if (((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) { if (((((EnemyMovY < 0) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYup"); } } if (((((((((!this.hitTest(ground)) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyMovY > 0)) && (EnemyHURT == false)) && (DEAD == false)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) && (EnemyDEAD == false)) { this.gotoAndPlay("FALL"); } if ((((EnemyHURT == false) && (DEAD == false)) && (this._x < Player._x)) && (EnemyDEAD == false)) { if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x > Player._x)) { if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } EnemyShadow._x = Enemy._x; EnemyShadow._xscale = Enemy._y / 2; if ((EnemyATTACK == false) && (EnemyHURT == false)) { if (this._x > Player._x) { this._xscale = 90; EnemyFacingL = true; EnemyFacingR = false; } else if (this._x < Player._x) { this._xscale = -90; EnemyFacingR = true; EnemyFacingL = false; } } if (DEAD == false) { if (this.hitTest(ground)) { if ((EnemyHURT == false) && (EnemyMovY > 0)) { this._y = 310; } if ((EnemyHURT == true) && (EnemyVelY > 0)) { this._y = 310; } if (EnemyHURTback == true) { this.gotoAndPlay("HITground"); EnemyVelX = 0; } else if (EnemyHURTfront == true) { this.gotoAndPlay("HITground2"); EnemyVelX = 0; } } if (this.hitTest(wallRIGHT)) { Enemy._x = Enemy._x - 1; EnemyVelX = EnemyVelX * -0.5; if (EnemyHURTfront == true) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; EnemyHURTfront = false; } else if (EnemyHURTback == true) { this.gotoAndPlay("HURTfront"); EnemyHURTback = false; EnemyHURTfront = true; } } if (this.hitTest(wallLEFT)) { Enemy._x = Enemy._x + 1; EnemyVelX = EnemyVelX * -0.5; if (EnemyHURTfront == true) { this.gotoAndPlay(206); EnemyHURTback = true; EnemyHURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (EnemyHURTback == true) { this.gotoAndPlay(239); EnemyHURTback = false; EnemyHURTfront = true; } } if (this.hitTest(wallTOP) && (EnemyVelY < 1)) { Enemy._y = Enemy._y + 1; EnemyVelY = EnemyVelY * -0.5; } } EnemyHealthBall._xscale = EnemyHealth / 2; EnemyHealthBall._yscale = EnemyHealthBall._xscale; if (((this.HITBOX.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 30) { PlayerCombo = 0; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); DoICombo = random(101); if (DoICombo <= 30) { if (Player._y <= Enemy._y) { if (EnemyPower <= 5) { this.GotoAndPlay("hitUP1"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitUP2"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitUP3"); } if (EnemyPower >= 15) { this.GotoAndPlay("hitUP4"); } } if (Player._y > Enemy._y) { if (EnemyPower <= 5) { this.GotoAndPlay("hitDOWN1"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitDOWN2"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitDOWN3"); } if (EnemyPower >= 15) { this.GotoAndPlay("hitDOWN4"); } } BallTag = 2; EnemyPower = random(5) + 20; EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - this._x; EnemyPlayerDistY = Player._y - this._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 5); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (DoICombo > 30) { BallTag = 2; if (EnemyPower <= 5) { this.GotoAndPlay("hitUP4"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitUP3"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitUP2"); } if (EnemyPower >= 15) { this.GotoAndPlay("hitUP1"); } EnemyPower = random(10) + 10; EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Enemy._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; } } else if (((BallEnergy >= 30) && (BallTag == 1)) && (EnemyChoice < 30)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - (BallEnergy / 3); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } } if ((EnemyHealth < 1) && (EnemyDEAD == false)) { EnemyDEAD = true; EnemyHealthBall._alpha = 0; Mouse.show(); PlayerScore = PlayerScore + (1000 * StageLevel); Player.gotoAndPlay("I WIN"); GAMEOVER2._visible = true; } if (((this.HITBOX2.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 0) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); HIT = true; } DoICombo = random(101); if (DoICombo < 50) { BallTag = 2; EnemyPower = random(10) + 20; this.gotoAndPlay("ATTACK3"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - Ball._x; EnemyPlayerDistY = Player._y - Ball._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 3); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (DoICombo >= 50) { BallTag = 2; EnemyPower = random(10) + 20; this.gotoAndPlay("ATTACK3"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Enemy._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } } } } PlayerScore = 0; StageLevel = 1; PlayerMass = 5; Ball._xscale = 30; Ball._yscale = 30; BallVelX = 50; BallVelY = -10; PlayerCombo = 0; PlayerMaxCombo = 0; if (BallType == 3) { BallMass = 0.5; } else if (BallType == 2) { BallMass = 1; } else if (BallType == 1) { BallMass = 1.5; } BallSize = Ball._xscale; init(); stop();
Instance of Symbol 502 MovieClip "Ball" in Frame 206
onClipEvent (enterFrame) { }
Instance of Symbol 846 MovieClip "Player" in Frame 206
/* no clip actions */
Instance of Symbol 1530 MovieClip "Enemy" in Frame 206
/* no clip actions */
Frame 244
PracticeMusic = new Sound(); PracticeMusic.attachSound("PracticeBGM"); PracticeMusic.start(0, 999);
Frame 245
function init() { Stage.showMenu = false; Stage.scaleMode = "showAll"; Mouse.hide(); frictionAirX = 0.99; frictionAirY = 0.8; gravity = 1; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; ServeDistX = target._x - Ball._x; ServeMovX = ServeDistX / 7; ServeDistY = target._y - Ball._y; ServeMovY = ServeDistY / 7; BallWeight = BallMass * gravity; BallAccel = BallForce / BallMass; BallRestX = false; BallRestY = false; BallRest = false; BallEnergy = 30; BallTag = 1; meleeflash._visible = false; WINCOUNT = 0; LOSECOUNT = 0; PlayerMass = 1; PlayerVelX = 0; PlayerVelY = 0; PlayerForce = 0; PlayerWeight = PlayerMass * gravity; PlayerRestX = true; PlayerRestY = true; PlayerRest = true; PlayerHealth = 100; PlayerStamina = 100; PlayerPower = 100; TechMode = 0; ATTACK = false; HURT = false; HURTfront = false; HURTback = false; DEAD = false; NEUTRAL = true; CHARGE = false; TELEPORT = false; INVINCIBLE = false; Kame = false; KameHame = false; Spiritball = false; PlayerFacingL = false; PlayerFacingR = true; aura._alpha = 0; spriteINVINC._visible = false; EnemyVelX = 0; EnemyVelY = 0; EnemyPower = 0; EnemyMass = 1; EnemyWeight = EnemyMass * gravity; EnemyHealth = 100; EnemyRestX = true; EnemyRestY = true; EnemyATTACK = false; EnemyDEAD = false; EnemyNEUTRAL = true; EnemyCHARGE = false; EnemyTELEPORT = false; EnemyFacingL = true; EnemyFacingR = false; TrainerATTACK = false; TrainerNEUTRAL = true; TrainerATTACK2 = false; TrainerNEUTRAL2 = true; TrainerORBIT = false; PlayerHealthHUD._visible = true; BallEnergyHUD._visible = true; EnemyHealthBall._alpha = 100; combodisplay._alpha = 0; combodisplay2._visible = false; GAMEOVER._visible = false; GAMEOVER2._visible = false; pickupHEALTH._visible = false; pickupINVINCIBILITY._visible = false; INV = 0; HPT = 0; MusicSound = new Sound(); MusicSound.attachSound("bgmusic"); MusicSound.start(0, 9999); BallEnergyHUD.onEnterFrame = engineENERGY(); Ball.onEnterFrame = engineBALL; Trainer.onEnterFrame = engineTRAINER; Player.onEnterFrame = enginePLAYER; Player.onMouseDown = enginePOWER; Player.onMouseUp = engineATTACK; DefendListener.onKeyUp = engineDEFEND; Enemy.onEnterFrame = engineENEMY; } function engineBALL() { BallWeight = BallMass * gravity; BallEnergy2 = Math.round(BallEnergy); if (Spiritball == false) { if ((BallVelX >= 1) or (BallVelX <= -1)) { BallRestX = false; } else { BallRestX = true; } if ((BallVelY >= 1) or (BallVelY <= -1)) { BallRestY = false; } else { BallRestY = true; } if ((BallRestX == true) && (BallRestY == true)) { BallRest = true; } else { BallRest = false; } } if (BallEnergy > 0) { BallEnergy = BallEnergy - 0.1; } if (BallEnergy > 100) { BallEnergy = 100; } if (BallEnergy < 0) { BallEnergy = 0; } if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - 0.1; Ball._yscale = Ball._yscale - 0.1; } if (!this.hitTest(ground)) { if (((BallVelY < 20) && (Spiritball == false)) && (!this.hitTest(ground))) { BallVelY = BallVelY + BallWeight; } } if ((BallRestX == false) && (Spiritball == false)) { if (BallVelX != 0) { BallVelX = BallVelX * frictionAirX; } if ((BallVelX < 1) && (BallVelX > -1)) { BallVelX = 0; BallRestX = true; } } this._rotation = this._rotation + (BallVelX * 4); if (this.hitTest(ground)) { BallEnergy = BallEnergy * 0.95; } if (this.hitTest(ground) && (BallVelY > 0)) { if (EnemyHURT == false) { PlayerCombo = 0; } if (EnemyHURT == true) { PlayerCombo = PlayerCombo - 1; } if (BallVelY >= 5) { BallVelY = BallVelY * -0.75; } else if (BallVelY < 5) { BallVelY = -(Math.round(BallVelY) * 0.3); } if ((BallVelY < 1) && (BallVelY >= 0)) { BallVelY = 0; BallRestY = true; } } if ((this.hitTest(ground) && (BallVelY > -1)) && (BallVelY < 0)) { BallVelY = 0; BallRestY = true; } if (this.hitTest(wallRIGHT) && (BallVelX > 0)) { this._x = this._x - 1; BallVelX = -BallVelX; } if (this.hitTest(wallLEFT) && (BallVelX < 0)) { this._x = this._x + 1; BallVelX = BallVelX * -1; } if (this.hitTest(wallTOP) && (BallVelY < 0)) { this._y = this._y + 1; BallVelY = BallVelY * -1; } if (BallVelX > 50) { BallVelX = 49; } if (BallVelX < -50) { BallVelX = -49; } if (BallVelY > 50) { BallVelY = 49; } if (BallVelY < -50) { BallVelY = -49; } this._x = this._x + BallVelX; this._y = this._y + BallVelY; BallShadow._x = this._x; BallShadow._xscale = this._width + (this._y / 3); if (Spiritball == true) { SballDistX = target._x - this._x; SballDistY = target._y - this._y; BallVelX = BallVelX + (SballDistX / 30); BallVelY = BallVelY + (SballDistY / 30); } if ((Spiritball == true) && (this.hitTest(target))) { SballDistX = target._x - this._x; SballDistY = target._y - this._y; BallVelX = BallVelX * -0.5; BallVelY = BallVelY * -0.5; BallTag = 1; BallEnergy = BallEnergy + 20; } if (this.hitTest(Player.BEAhitbox)) { BallEnergy = BallEnergy + 50; BallTag = 1; BallVelX = BallVelX + (Xdist / 10); BallVelY = BallVelY + (Ydist / 10); } if (this.hitTest(EnemyGOAL)) { BallVelX = 0; BallVelY = 2; Ball._x = 440; Ball._y = 0; PlayerHealth = 100; EnemyHealth = EnemyHealth * 0.5; StageLevel = StageLevel + 1; } if (this.hitTest(PlayerGOAL)) { BallVelX = 0; BallVelY = 2; Ball._x = 440; Ball._y = 0; EnemyHealth = 100; PlayerHealth = PlayerHealth * 0.5; } if (BallEnergy < 2) { this.GotoAndStop("NORMAL"); } if (BallTag == 1) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM1"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT1"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED1"); } } else if (BallTag == 2) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM2"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT2"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED2"); } } } function enginePLAYER() { PlayerWeight = PlayerMass * gravity; Xdist = _xmouse - Player._x; Ydist = _ymouse - Player._y; pi = 57.2957795130823; angle = Math.atan2(Ydist, Xdist); hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); Sniperline._x = this._x; Sniperline._y = this._y; Sniperline._xscale = hyp; Sniperline._alpha = (hyp / 700) * 100; Sniperline._rotation = angle * pi; if ((this.HITBOX.hitTest(Trainer) && (TechMode == 1)) && (TrainerORBIT == false)) { Trainer._visible = false; } if (Trainer._visible == false) { Trainer._x = this._x; Trainer._y = this._y; } if (TechMode == 0) { TechLogo.gotoAndStop("Shield"); CurrentTech = "Shield"; } if (TechMode == 1) { TechLogo.gotoAndStop("ForceBlade"); CurrentTech = "Force Blade"; } else { Trainer._visible = false; } if (TechMode == 2) { TechLogo.gotoAndStop("Spiritball"); CurrentTech = "Spiritball"; } if (TechMode == 3) { TechLogo.gotoAndStop("Superbeam"); CurrentTech = "Super Beam"; } if (((Kame == true) && (KameHame == false)) && (PlayerFacingL == true)) { this._rotation = (angle * pi) + 180; } else if (((Kame == true) && (KameHame == false)) && (PlayerFacingR == true)) { this._rotation = angle * pi; } else if (Kame == false) { this._rotation = DefaultPlayerRot; } if ((Spiritball == true) && (PlayerFacingL == true)) { this.arm._rotation = ((-angle) * pi) + 180; } else if ((Spiritball == true) && (PlayerFacingR == true)) { this.arm._rotation = angle * pi; } PlayerScore = Math.round(PlayerScore); PlayerHealth = Math.round(PlayerHealth); aura._x = this._x; aura._y = this._y; aura._alpha = aura._alpha * 0.99; aura._visible = false; TeleportSprite._x = this._x; TeleportSprite._y = this._y; if ((PlayerVelY != 0) && (PlayerVelX == 0)) { TeleportSprite._rotation = 90; } else if (PlayerVelY == 0) { TeleportSprite._rotation = 0; } else if ((PlayerVelY > 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY + PlayerVelX; } else if ((PlayerVelY < 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY - PlayerVelX; } PowerBAR._height = PlayerForce; if (PlayerForce >= 100) { PowerBAR._height = 100; } if (ATTACK == true) { TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } if (CHARGE == true) { ATTACK = false; aura._rotation = AR; if (PlayerVelY >= 0) { AR = -(PlayerVelX * 4); } if ((PlayerVelY < 0) && (PlayerVelX != 0)) { AR = -(PlayerVelX * 7); } if ((PlayerVelY < 0) && (PlayerVelX == 0)) { AR = 180; } if (PlayerForce < PlayerStamina) { if (INVINCIBLE == false) { aura._alpha = aura._alpha + 5; PlayerForce = PlayerForce + 5; PlayerPower = PlayerPower - 1; } else if (INVINCIBLE == true) { aura._alpha = aura._alpha + 10; PlayerForce = PlayerForce + 10; PlayerPower = PlayerPower - 1; } } } else { aura._alpha = aura._alpha * 0.95; } if ((ATTACK == false) && (CHARGE == false)) { PlayerForce = 0; PlayerPower = 101; } if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + StageLevel; } else if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == true)) { PlayerStamina = PlayerStamina + 10; } StaminaBar._height = PlayerStamina; if (PlayerStamina < 0) { PlayerStamina = 0; } if (PlayerStamina > 100) { PlayerStamina = 100; } if (BallTag == 1) { BallEnergyHUD.EnergyHUD._x = (-BallEnergy) / 2; } if (BallTag == 2) { BallEnergyHUD.EnergyHUD._x = BallEnergy / 2; } if (BallTag == 0) { BallEnergyHUD.EnergyHUD._x = 0; } if (PlayerMaxCombo < PlayerCombo) { PlayerMaxCombo = PlayerCombo; } if (PlayerMaxCombo >= 2) { MAXcomboDisplay._visible = true; } else { MAXcomboDisplay._visible = false; } if (PlayerCombo >= 2) { n = 0; PlayerComboHUD = PlayerCombo; combodisplay._alpha = 100; combodisplay.gotoAndStop(1); combodisplay2.textColor = 16777215 /* 0xFFFFFF */; combodisplay2._visible = true; } else { n = n + 1; combodisplay.gotoAndStop(2); combodisplay2.textColor = 16711680 /* 0xFF0000 */; if (n > 50) { combodisplay2._visible = false; combodisplay._alpha = combodisplay._alpha * 0.9; } } if (PlayerHealthHUD._xscale > 0) { PlayerHealthHUD._xscale = PlayerHealth / 2; PlayerHealthHUD._yscale = PlayerHealthHUD._xscale; } if (PlayerHealth > 90) { PlayerHealthHUD.gotoAndStop(1); } else if ((PlayerHealth > 80) && (PlayerHealth <= 90)) { PlayerHealthHUD.gotoAndStop(2); } else if ((PlayerHealth > 70) && (PlayerHealth <= 80)) { PlayerHealthHUD.gotoAndStop(3); } else if ((PlayerHealth > 60) && (PlayerHealth <= 70)) { PlayerHealthHUD.gotoAndStop(4); } else if ((PlayerHealth > 50) && (PlayerHealth <= 60)) { PlayerHealthHUD.gotoAndStop(5); } else if ((PlayerHealth > 40) && (PlayerHealth <= 50)) { PlayerHealthHUD.gotoAndStop(6); } else if ((PlayerHealth > 30) && (PlayerHealth <= 40)) { PlayerHealthHUD.gotoAndStop(7); } else if ((PlayerHealth > 20) && (PlayerHealth <= 30)) { PlayerHealthHUD.gotoAndStop(8); } else if ((PlayerHealth > 10) && (PlayerHealth <= 20)) { PlayerHealthHUD.gotoAndStop(9); } ItemTime = random(1000); spriteINVINC._x = Player._x + 10; spriteINVINC._y = Player._y - 10; if (((ItemTime >= 998) && (pickupINVINCIBILITY._visible == false)) && (INVINCIBLE == false)) { pickupINVINCIBILITY._visible = true; pickupINVINCIBILITY._x = random(700) + 100; pickupINVINCIBILITY._y = random(200) + 100; } if (INVINCIBLE == true) { invincTime = invincTime + 1; } if (pickupINVINCIBILITY._visible == true) { INV = INV + 1; if (INV > 100) { pickupINVINCIBILITY._visible = false; INV = 0; } } if (invincTime > 150) { INVINCIBLE = false; invincTime = 0; spriteINVINC._visible = false; } if ((this.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } if ((Trainer.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } Item2Time = random(1000); if ((Item2Time >= 998) && (pickupHEALTH._visible == false)) { pickupHEALTH._visible = true; pickupHEALTH._x = random(700) + 100; pickupHEALTH._y = random(200) + 100; } if (pickupHEALTH._visible == true) { HPT = HPT + 1; if (HPT > 150) { pickupHEALTH._visible = false; HPT = 0; } } if (((this.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if (((Trainer.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if ((PlayerVelX >= 1) || (PlayerVelX <= -1)) { PlayerRestX = false; } if ((PlayerVelY >= 1) || (PlayerVelY <= -1)) { PlayerRestY = false; } if ((PlayerRestX == true) && (PlayerRestY == true)) { PlayerRest = true; } else { PlayerRest = false; } if ((((Kame == false) && (Spiritball == false)) && (PlayerRestY == false)) && (EnemyDEAD == false)) { if ((PlayerVelY < 80) && (!Player.hitTest(ground))) { PlayerVelY = PlayerVelY + PlayerWeight; } } if ((PlayerRestX == false) && (EnemyDEAD == false)) { if (PlayerVelX != 0) { PlayerVelX = PlayerVelX * 0.9; } if ((PlayerVelX < 1) && (PlayerVelX > -1)) { PlayerVelX = 0; PlayerRestX = true; } } if (Player.hitTest(ground)) { if (PlayerVelY > 0) { PlayerVelY = 0; this._y = 310; PlayerRestY = true; } if (HURTback == true) { this.gotoAndPlay("HITground"); } else if (HURTfront == true) { this.gotoAndPlay("HITground2"); } if (ATTACK == true) { PlayerVelX = 0; TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } } if (Player.hitTest(wallRIGHT) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; } else if (HURTback == true) { this.gotoAndPlay("HURTfront"); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallMIDDLE) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; } if (Player.hitTest(wallLEFT) && (PlayerVelX < 0)) { Player._x = Player._x + 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay(206); HURTback = true; HURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (HURTback == true) { this.gotoAndPlay(239); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallTOP) && (PlayerVelY < 1)) { Player._y = Player._y + 1; PlayerVelY = PlayerVelY * -0.5; } if ((((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { if ((ATTACK == false) && (TELEPORT == false)) { this.gotoAndPlay("FLYup"); } if (this.hitTest(ground)) { PlayerVelY = -5; } if ((this._y > wallTOP._y) && (PlayerVelY > -3)) { PlayerVelY = PlayerVelY - 1.1; } } if (((((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) && (Kame == false)) && (Spiritball == false)) { PlayerVelY = PlayerVelY + 1.5; } if (((((((((((!this.hitTest(ground)) && (Spiritball == false)) && (Kame == false)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { this.gotoAndPlay("FLYdown"); } if ((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (this._x < target._x)) && (EnemyDEAD == false)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x != target._x)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } } if ((((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (!Key.isDown(68))) && (!Key.isDown(65))) && (!Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { NEUTRAL = true; if ((!this.hitTest(ground)) && (!Key.isDown(83))) { this.gotoAndPlay("FALL"); Player.onEnterFrame = enginePLAYER; } else if (this.hitTest(ground)) { this.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } } else { NEUTRAL = false; } if (((this.HITBOX.hitTest(Ball) && (BallTag > 1)) && (BallEnergy >= 30)) && (INVINCIBLE == false)) { HURT = true; ATTACK = false; Kame = false; KameHame = false; Spiritball = false; CHARGE = false; aura._alpha = 0; PlayerForce = 0; target._visible = false; PlayerCombo = 0; PlayerHealth = PlayerHealth - (BallEnergy / BallType); PlayerVelX = PlayerVelX + (BallVelX / 2); PlayerVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ChargeSound.stop("ChargePush"); ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); if ((PlayerFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((BallVelX == 0) && (BallVelY < 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } else if ((BallVelX == 0) && (BallVelY > 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } } if ((PlayerHealth < 1) && (DEAD == false)) { GAMEOVER._visible = true; GAMEOVER.play(); PlayerHealthHUD._visible = false; DEAD = true; Bar._visible = false; BallEnergyHUD._visible = false; Mouse.show(); } if (this.AttackBox.hitTest(Ball)) { BallTag = 1; if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 5; } HIT = true; } if ((ATTACK == true) && (PlayerForce >= 25)) { z = PlayerForce / 300; xmov = Xdist * z; ymov = Ydist * z; BallVelX = BallVelX + xmov; BallVelY = BallVelY + ymov; ChargeRate = 3 * Difficulty; BallEnergy = BallEnergy + ((PlayerForce / ChargeRate) * (PlayerCombo + 1)); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } if ((ATTACK == true) && (PlayerForce < 25)) { z = PlayerForce / 100; xmov = Xdist * z; ymov = Ydist * z; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy + (PlayerForce / 5); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } } if (this.SHIELD.hitTest(Ball)) { PlayerCombo = 0; PlayerScore = PlayerScore + (PlayerStamina / StageLevel); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (hyp <= 70) { meleeflash.gotoAndPlay("STALL"); } else if ((hyp <= 140) && (hyp > 70)) { meleeflash.gotoAndPlay("KICK"); } else if ((hyp <= 210) && (hyp > 140)) { meleeflash.gotoAndPlay("PUNCH"); } else if (hyp > 210) { meleeflash.gotoAndPlay("POWER"); } if ((ATTACK == true) && (hyp >= 70)) { xmov = Xdist / 7; ymov = Ydist / 7; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy - (hyp / 7); if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - (hyp / 30); Ball._yscale = Ball._yscale - (hyp / 30); } } } if ((this.AttackBox.hitTest(Enemy) && (PlayerForce > 25)) && (EnemyHURT == true)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = AttackBox._x; meleeflash._y = AttackBox._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerForce / 10); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if (this.AttackBox.hitTest(Enemy) && (INVINCIBLE == true)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = AttackBox._x; meleeflash._y = AttackBox._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerForce / 10); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if ((((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) || (Kame == true)) || (Spiritball == true)) { startDrag ("/target", true); Mouse.hide(); target._visible = true; target._alpha = 100; } else { stopDrag(); Mouse.show(); target._alpha = 10; } if ((Spiritball == false) && (KameHame == false)) { if (PlayerForce <= 25) { target.GotoAndStop("SOFT"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { target.GotoAndStop("MEDIUM"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { target.GotoAndStop("HARD"); } if (PlayerForce >= 100) { target.GotoAndStop("POWER"); } } else if ((Spiritball == true) || (KameHame == true)) { target.GotoAndStop("POWER"); } Player._x = Player._x + PlayerVelX; Player._y = Player._y + PlayerVelY; if ((((this._x > target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = -100; PlayerFacingL = true; PlayerFacingR = false; } else if ((((this._x < target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = 100; PlayerFacingR = true; PlayerFacingL = false; } PlayerShadow._x = Player._x; PlayerShadow._xscale = Player._y / 2; if (StageLevel == 1) { Rank = "Noob"; } else if (StageLevel == 2) { Rank = "Initiate"; } else if (StageLevel == 3) { Rank = "Goon"; } else if (StageLevel == 4) { Rank = "Thug"; } else if (StageLevel == 5) { Rank = "Novice"; } else if (StageLevel == 6) { Rank = "Average"; } else if (StageLevel == 7) { Rank = "Adept"; } else if (StageLevel == 8) { Rank = "Warrior"; } else if (StageLevel == 9) { Rank = "Solid"; } else if (StageLevel == 10) { Rank = "Liquid"; } else if (StageLevel == 11) { Rank = "Professional"; } else if (StageLevel == 12) { Rank = "Prodigy"; } else if (StageLevel == 13) { Rank = "Monk"; } else if (StageLevel == 14) { Rank = "Tengu"; } else if (StageLevel == 15) { Rank = "Jedi"; } else if (StageLevel == 16) { Rank = "Neo"; } else if (StageLevel == 17) { Rank = "Dragon"; } else if (StageLevel == 18) { Rank = "Master"; } else if (StageLevel == 19) { Rank = "Saiyan"; } else if (StageLevel == 20) { Rank = "Grand Master"; } else if (StageLevel == 21) { Rank = "Super Saiyan"; } else if (StageLevel == 22) { Rank = "Majin"; } else if (StageLevel == 23) { Rank = "Otaku"; } else if (StageLevel == 24) { Rank = "Akira"; } else if (StageLevel == 25) { Rank = "Deity"; } else if (StageLevel == 26) { Rank = "KYnetiK"; } else if (StageLevel >= 27) { Rank = "Wastoid"; } } function enginePOWER() { if ((((((HURT == false) && (Spiritball == false)) && (KameHame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (PlayerForce <= PlayerEnergy)) { CHARGE = true; Kame = false; PowerBAR._alpha = 100; PlayerForce = 0; ChargeSound = new Sound(); ChargeSound.attachSound("ChargePush"); ChargeSound.start(1); } } function engineATTACK() { if (((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (KameHame == false)) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { ATTACK = true; CHARGE = false; PlayerStamina = PlayerStamina - PlayerForce; aura._alpha = aura._alpha * 0.4; ChargeSound.stop("ChargePush"); if (target._y <= Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitUP1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitUP2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitUP3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitUP4"); } } if (target._y > Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitDOWN1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitDOWN2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitDOWN3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitDOWN4"); } } } } function engineDEFEND() { if (((Key.getCode() == 81) && (DEAD == false)) && (EnemyDEAD == false)) { TechMode = TechMode - 1; if (TechMode < 0) { TechMode = 3; } } if (((Key.getCode() == 69) && (DEAD == false)) && (EnemyDEAD == false)) { TechMode = TechMode + 1; if (TechMode > 3) { TechMode = 0; } } if ((((ATTACK == false) && (HURT == false)) && (DEAD == false)) && (EnemyDEAD == false)) { if (((Key.getCode() == 32) && (TechMode == 3)) && (CHARGE == false)) { ATTACK = true; Player.gotoAndPlay("Kamehameha"); Kame = true; PlayerVelY = 0; PlayerVelX = 0; } if (((Key.getCode() == 32) && (TechMode == 2)) && (CHARGE == false)) { ATTACK = true; Player.gotoAndPlay("Spiritball"); Spiritball = true; PlayerVelY = 0; PlayerVelX = 0; } if (((Key.getCode() == 32) && (TechMode == 1)) && (Trainer._visible == false)) { TrainerORBIT = true; ATTACK = true; Player.gotoAndPlay("ForceBlade"); Trainer._visible = true; TO = 0; } if ((Key.getCode() == 32) && (TechMode == 0)) { Player.gotoAndPlay("SHIELD"); ATTACK = true; PlayerStamina = PlayerStamina / 5; } if (Key.getCode() == 16) { Player.gotoAndPlay("TELEPORT"); TeleportSprite.gotoAndPlay("2"); TELEPORT = true; PlayerStamina = PlayerStamina / 3; PlayerScore = PlayerScore + (PlayerStamina * StageLevel); TeleportSound = new Sound(); TeleportSound.attachSound("SuperSpeed"); TeleportSound.start(); } } } function engineTRAINER() { if (DEAD == false) { this._x = this._x + TrainerVelX; this._y = this._y + TrainerVelY; TrainerNEUTRAL = true; MydistX = _xmouse - this._x; MydistY = _ymouse - this._y; Mydir = Math.atan2(MydistY, MydistX); this._rotation = Mydir * pi; } else { TrainerNEUTRAL == false; } if (this.hitTest(ground) && (TrainerVelY > 0)) { TrainerVelY = TrainerVelY * -0.5; } if (this.hitTest(wallRIGHT) && (TrainerVelX > 0)) { this._x = this._x - 1; TrainerVelX = TrainerVelX * -0.5; } if (this.hitTest(wallLEFT) && (TrainerVelX < 0)) { this._x = this._x + 1; TrainerVelX = TrainerVelX * -0.5; } if (this.hitTest(wallTOP) && (TrainerVelY < 0)) { this._y = this._y + 1; TrainerVelY = TrainerVelY * -0.5; } if (TrainerORBIT == true) { TO = TO + 1; if (TO >= 15) { TO = 0; TrainerORBIT = false; } Txdist = target._x - this._x; Tydist = target._y - this._y; TrainerVelX = TrainerVelX + (Txdist / 50); TrainerVelY = TrainerVelY + (Tydist / 50); } else { Txdist = Player._x - this._x; Tydist = Player._y - this._y; TrainerVelX = TrainerVelX + (Txdist / 50); TrainerVelY = TrainerVelY + (Tydist / 50); } TrainerVelX = TrainerVelX * 0.9; if ((((this.hitTest(Ball) && (this._visible == true)) && (DEAD == false)) && (EnemyDEAD == false)) && (TrainerATTACK == false)) { ReflectSound = new Sound(); ReflectSound.attachSound("reflect"); ReflectSound.start(); TrainerORBIT = false; TrainerVelX = 0; TrainerVelY = 0; BallTag = 1; PlayerCombo = PlayerCombo + 1; this.gotoAndPlay("ATTACK2"); TrainerATTACK = true; TrainerPlayerDistX = Player._x - this._x; TrainerForceX = TrainerPlayerDistX / 15; TrainerForceY = -20; BallVelX = TrainerForceX; BallVelY = BallVelY + TrainerForceY; } } function engineENEMY() { EnemyBallDistX2 = random(5) + 1; EnemyBallDistY2 = random(5) + 1; EnemyMovX2 = EnemyBallDistX2 - random(7); EnemyMovY2 = EnemyBallDistY2 - random(7); EnemyAccel = (random(7) + 20) / StageLevel; if (BallTag == 2) { EnemyBallDistX = Ball._x - this._x; EnemyBallDistY = Ball._y - this._y; EnemyMovX = EnemyBallDistX / EnemyAccel; EnemyMovY = EnemyBallDistY / EnemyAccel; } if (BallTag < 2) { EnemyBallDistX = (EnemyGOAL._x - this._x) - Ball._x; EnemyBallDistY = Ball._y - this._y; EnemyMovX = EnemyBallDistX / EnemyAccel; EnemyMovY = EnemyBallDistY / EnemyAccel; } if (((EnemyHURT == false) && (EnemyATTACK == false)) && (DEAD == false)) { this._x = this._x + EnemyMovX; this._y = this._y + EnemyMovY; } if (EnemyHURT == true) { this._x = this._x + EnemyVelX; this._y = this._y + EnemyVelY; } if (EnemyHURT == true) { if (!this.hitTest(ground)) { EnemyVelY = EnemyVelY + 1; EnemyVelX = EnemyVelX * 0.95; EnemyMovY = EnemyMovY + PlayerMass; EnemyMovX = EnemyMovX * 0.95; } } EnemyTeleportNOW = random(101); if ((((((EnemyTeleport == false) && (EnemyTeleportNOW > 99)) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (DEAD == false)) && (EnemyDEAD == false)) { Enemy.gotoAndPlay("TELEPORT"); EnemyTeleport = true; } if (EnemyHURT == true) { EnemyATTACK == false; } if (Enemy.hitTest(Player.BEAhitbox)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - 1; EnemyVelX = Xdist / 30; EnemyVelY = Ydist / 30; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < this._x)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > this._x)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > this._x)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < this._x)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } if (((Enemy.hitTest(Ball) && (BallEnergy >= 30)) && (BallTag == 1)) && (EnemyHURT == true)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - (BallEnergy / 3); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } if (((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) { if (((((EnemyMovY < 0) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYup"); } } if (((((((((!this.hitTest(ground)) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyMovY > 0)) && (EnemyHURT == false)) && (DEAD == false)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) && (EnemyDEAD == false)) { this.gotoAndPlay("FALL"); } if ((((EnemyHURT == false) && (DEAD == false)) && (this._x < Player._x)) && (EnemyDEAD == false)) { if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x > Player._x)) { if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } EnemyShadow._x = Enemy._x; EnemyShadow._xscale = Enemy._y / 2; if ((EnemyATTACK == false) && (EnemyHURT == false)) { if (this._x > Player._x) { this._xscale = 90; EnemyFacingL = true; EnemyFacingR = false; } else if (this._x < Player._x) { this._xscale = -90; EnemyFacingR = true; EnemyFacingL = false; } } if (DEAD == false) { if (this.hitTest(ground)) { if ((EnemyHURT == false) && (EnemyMovY > 0)) { this._y = 310; } if ((EnemyHURT == true) && (EnemyVelY > 0)) { this._y = 310; } if (EnemyHURTback == true) { this.gotoAndPlay("HITground"); EnemyVelX = 0; } else if (EnemyHURTfront == true) { this.gotoAndPlay("HITground2"); EnemyVelX = 0; } } if (this.hitTest(wallRIGHT)) { Enemy._x = Enemy._x - 1; EnemyVelX = EnemyVelX * -0.5; EnemyMovX = EnemyMovX * -1.1; if ((EnemyHURTfront == true) && (EnemyVelX < -1)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; EnemyHURTfront = false; } else if ((EnemyHURTback == true) && (EnemyVelX < -1)) { this.gotoAndPlay("HURTfront"); EnemyHURTback = false; EnemyHURTfront = true; } } if (this.hitTest(wallLEFT)) { Enemy._x = Enemy._x + 1; EnemyVelX = EnemyVelX * -0.5; EnemyMovX = EnemyMovX * -1.1; if ((EnemyHURTfront == true) && (EnemyVelX > 1)) { this.gotoAndPlay(206); EnemyHURTback = true; EnemyHURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if ((EnemyHURTback == true) && (EnemyVelX > 1)) { this.gotoAndPlay(239); EnemyHURTback = false; EnemyHURTfront = true; } } if (this.hitTest(wallTOP) && (EnemyVelY < 1)) { Enemy._y = Enemy._y + 1; EnemyVelY = EnemyVelY * -0.5; } } EnemyHealthBall._xscale = EnemyHealth / 2; EnemyHealthBall._yscale = EnemyHealthBall._xscale; if (((this.HITBOX.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 30) { PlayerCombo = 0; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); DoICombo = random(101); if (DoICombo <= 50) { if (Player._y <= Enemy._y) { if (EnemyPower <= 5) { this.GotoAndPlay("hitUP1"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitUP2"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitUP3"); } if (EnemyPower >= 15) { this.GotoAndPlay("hitUP4"); } } if (Player._y > Enemy._y) { if (EnemyPower <= 5) { this.GotoAndPlay("hitDOWN1"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitDOWN2"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitDOWN3"); } if (EnemyPower >= 15) { this.GotoAndPlay("hitDOWN4"); } } BallTag = 2; EnemyPower = random(5) + 20; EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - this._x; EnemyPlayerDistY = Player._y - this._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 50); EnemyForceY = EnemyPlayerDistY / (Difficulty * 50); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if ((DoICombo < 90) && (DoICombo > 50)) { if (PlayerGOAL._y <= Enemy._y) { if (EnemyPower <= 5) { this.GotoAndPlay("hitUP1"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitUP2"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitUP3"); } if (EnemyPower >= 15) { this.GotoAndPlay("hitUP4"); } } if (PlayerGOAL._y > Enemy._y) { if (EnemyPower <= 5) { this.GotoAndPlay("hitDOWN1"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitDOWN2"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitDOWN3"); } if (EnemyPower >= 15) { this.GotoAndPlay("hitDOWN4"); } } BallTag = 2; EnemyPower = random(5) + 20; EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = PlayerGOAL._x - this._x; EnemyPlayerDistY = PlayerGOAL._y - this._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 5); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (DoICombo > 90) { BallTag = 2; if (EnemyPower <= 5) { this.GotoAndPlay("hitUP4"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitUP3"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitUP2"); } if (EnemyPower >= 15) { this.GotoAndPlay("hitUP1"); } EnemyPower = random(10) + 10; EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Enemy._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; } } else if (((BallEnergy >= 30) && (BallTag == 1)) && (EnemyChoice < 30)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - (BallEnergy / 3); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } } if ((EnemyHealth < 1) && (EnemyDEAD == false)) { EnemyDEAD = true; EnemyHealthBall._alpha = 0; Mouse.show(); Kame = false; KameHame = false; Spiritball = false; PlayerScore = PlayerScore + (1000 * StageLevel); Player.gotoAndPlay("I WIN"); GAMEOVER2._visible = true; } if (((this.HITBOX2.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 0) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); HIT = true; } DoICombo = random(101); if (DoICombo < 50) { BallTag = 2; EnemyPower = random(10) + 20; this.gotoAndPlay("ATTACK3"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - Ball._x; EnemyPlayerDistY = Player._y - Ball._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 3); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (DoICombo >= 50) { BallTag = 2; EnemyPower = random(10) + 20; this.gotoAndPlay("ATTACK3"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Enemy._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } } } } PlayerScore = 0; StageLevel = 1; StageLevelE = 0; PlayerMass = 1.7; Ball._xscale = 50; Ball._yscale = 50; BallVelX = 0; BallVelY = -25; PlayerCombo = 0; PlayerMaxCombo = 0; DefendListener = new Object(); Key.addListener(DefendListener); DefaultPlayerRot = Player._rotation; DefaultBeamRot = Player._rotation; aura._visible = false; if (BallType == 3) { BallMass = 0.5; } else if (BallType == 2) { BallMass = 1; } else if (BallType == 1) { BallMass = 1.5; } BallSize = Ball._xscale; init(); stop();
Instance of Symbol 502 MovieClip "Ball" in Frame 245
onClipEvent (enterFrame) { }
Instance of Symbol 846 MovieClip "Player" in Frame 245
/* no clip actions */
Instance of Symbol 1530 MovieClip "Enemy" in Frame 245
/* no clip actions */
Symbol 19 MovieClip [solo] Frame 1
stop();
Symbol 19 MovieClip [solo] Frame 5
stop();
Symbol 22 MovieClip [duel] Frame 1
stop();
Symbol 22 MovieClip [duel] Frame 5
stop();
Symbol 117 Button
on (release) { _root.gotoAndStop("MAINMENU"); }
Symbol 137 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 137 MovieClip Frame 2
gotoAndPlay (1);
Symbol 137 MovieClip Frame 3
_root.P.gotoAndPlay(12); _root.GameMode = 2; _root.BallType = 2; _root.Difficulty = 2;
Symbol 143 MovieClip Frame 1
stop();
Symbol 143 MovieClip Frame 5
stop();
Symbol 146 MovieClip Frame 1
stop();
Symbol 146 MovieClip Frame 5
stop();
Symbol 149 MovieClip Frame 1
stop();
Symbol 149 MovieClip Frame 5
stop();
Symbol 152 MovieClip Frame 1
stop();
Symbol 152 MovieClip Frame 5
stop();
Symbol 154 Button
on (release) { stopAllSounds(); if (_root.GameMode == 2) { _root.gotoAndPlay("LEVEL1"); } else if (_root.GameMode == 3) { _root.gotoAndPlay("PRACTICE GAME"); } }
Symbol 156 Button
on (release) { stopAllSounds(); _root.gotoAndPlay("TEST"); }
Symbol 195 MovieClip Frame 65
stop();
Symbol 235 MovieClip Frame 29
gotoAndPlay (26);
Symbol 348 MovieClip Frame 50
stop();
Symbol 460 MovieClip Frame 1
stop();
Symbol 464 MovieClip Frame 1
stop();
Symbol 502 MovieClip Frame 1
_root.BallTag = 0; stop();
Symbol 502 MovieClip Frame 81
stop();
Symbol 504 MovieClip Frame 1
stop();
Symbol 504 MovieClip Frame 12
gotoAndStop (1);
Symbol 504 MovieClip Frame 24
gotoAndStop (1);
Symbol 504 MovieClip Frame 36
gotoAndStop (1);
Symbol 504 MovieClip Frame 48
gotoAndStop (1);
Symbol 507 MovieClip Frame 1
play();
Symbol 520 MovieClip Frame 1
stop(); _root.TrainerATTACK = false; _root.EnemyATTACK2 = false;
Symbol 520 MovieClip Frame 20
gotoAndStop (1);
Symbol 520 MovieClip Frame 27
_root.Trainer._x = _root.Player._x; _root.Trainer._y = _root.Player._y; _root.Trainer._visible = false;
Symbol 520 MovieClip Frame 31
gotoAndStop (1);
Symbol 560 MovieClip Frame 34
stop();
Symbol 846 MovieClip Frame 1
_root.HURT = false; _root.HURTfront = false; _root.HURTback = false;
Symbol 846 MovieClip Frame 10
gotoAndPlay (1);
Symbol 846 MovieClip Frame 22
gotoAndPlay (11);
Symbol 846 MovieClip Frame 34
gotoAndPlay (23);
Symbol 846 MovieClip Frame 46
gotoAndPlay (35);
Symbol 846 MovieClip Frame 51
gotoAndPlay (47);
Symbol 846 MovieClip Frame 58
gotoAndPlay (52);
Symbol 846 MovieClip Frame 72
_root.ATTACK = false; _root.TELEPORT = false; _root.HIT = false;
Symbol 846 MovieClip Frame 88
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 846 MovieClip Frame 108
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 846 MovieClip Frame 124
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 846 MovieClip Frame 141
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 846 MovieClip Frame 164
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 846 MovieClip Frame 174
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 846 MovieClip Frame 196
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 846 MovieClip Frame 205
_root.HURT = true; _root.HURTback = true;
Symbol 846 MovieClip Frame 233
stop();
Symbol 846 MovieClip Frame 238
_root.HURT = true; _root.HURTfront = true;
Symbol 846 MovieClip Frame 266
stop();
Symbol 846 MovieClip Frame 269
_root.HURTback = false;
Symbol 846 MovieClip Frame 277
_root.PlayerVelX = 0; _root.PlayerRestX = true; if (_root.PlayerHealth <= 0) { stop(); _root.DEAD = true; }
Symbol 846 MovieClip Frame 297
gotoAndStop (1);
Symbol 846 MovieClip Frame 307
_root.HURTfront = false;
Symbol 846 MovieClip Frame 315
_root.PlayerVelX = 0; _root.PlayerRestX = true; if (_root.PlayerHealth <= 0) { stop(); _root.DEAD = true; }
Symbol 846 MovieClip Frame 321
gotoAndStop (1);
Symbol 846 MovieClip Frame 356
stop();
Symbol 846 MovieClip Frame 389
stop();
Symbol 846 MovieClip Frame 399
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 846 MovieClip Frame 401
if (this.hitTest(_root.Ball)) { _root.PlayerCombo = _root.PlayerCombo + 1; }
Symbol 846 MovieClip Frame 410
_root.ATTACK = false;
Symbol 846 MovieClip Frame 412
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 846 MovieClip Frame 445
gotoAndStop (1); _root.init(); _root.PlayerHealth = 100; _root.EnemyHealth = 100; _root.EnemyDEAD = false; _root.BallVelY = -30; _root.Difficulty = _root.Difficulty * 0.9; _root.PlayerVelY = 2; _root.StageLevel = _root.StageLevel + 1;
Symbol 846 MovieClip Frame 454
_root.TELEPORT = false;
Symbol 846 MovieClip Frame 487
_root.KameHame = true;
Symbol 846 MovieClip Frame 535
_root.Kame = false; _root.KameHame = false; _root.ATTACK = false;
Symbol 846 MovieClip Frame 574
_root.Spiritball = true;
Symbol 846 MovieClip Frame 639
_root.Spiritball = false; _root.ATTACK = false;
Symbol 846 MovieClip Frame 654
_root.ATTACK = false;
Symbol 856 MovieClip Frame 1
stop(); _root.Player._visible = true; _root.Player._alpha = 100;
Symbol 856 MovieClip Frame 4
_root.Player._visible = false; _root.Player._x = _root.Player._x + (_root.PlayerVelX * 3); _root.Player._y = _root.Player._y + (_root.PlayerVelY * 3);
Symbol 856 MovieClip Frame 8
_root.Player._visible = true;
Symbol 856 MovieClip Frame 10
gotoAndStop (1);
Instance of Symbol 502 MovieClip "Ball" in Symbol 858 MovieClip Frame 1
onClipEvent (enterFrame) { }
Instance of Symbol 846 MovieClip "Player" in Symbol 858 MovieClip Frame 1
/* no clip actions */
Symbol 861 Button
on (release) { gotoAndPlay (2); }
Symbol 864 MovieClip Frame 1
_root.HURT = false; _root.HURTfront = false; _root.HURTback = false;
Symbol 864 MovieClip Frame 10
gotoAndPlay (1);
Symbol 865 Button
on (release) { gotoAndPlay (9); }
Symbol 878 Button
on (release) { gotoAndPlay (16); }
Symbol 883 MovieClip Frame 1
_root.HURT = false; _root.HURTfront = false; _root.HURTback = false;
Symbol 884 Button
on (release) { gotoAndPlay (22); }
Symbol 887 Button
on (release) { gotoAndPlay (28); }
Symbol 892 Button
on (release) { gotoAndStop (35); }
Symbol 897 Button
on (release) { gotoAndStop (37); }
Symbol 903 Button
on (release) { gotoAndStop (39); }
Symbol 907 Button
on (release) { gotoAndPlay (40); }
Symbol 915 Button
on (release) { gotoAndPlay (46); }
Symbol 961 Button
on (release) { gotoAndPlay (53); }
Symbol 968 Button
on (release) { gotoAndStop (61); }
Symbol 970 Button
on (release) { gotoAndPlay (62); }
Symbol 981 MovieClip Frame 3
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 981 MovieClip Frame 5
if (this.hitTest(_root.Ball)) { _root.PlayerCombo = _root.PlayerCombo + 1; }
Symbol 982 Button
on (release) { gotoAndPlay (70); }
Symbol 986 Button
on (release) { gotoAndStop (1); }
Symbol 988 MovieClip Frame 1
stop();
Instance of Symbol 864 MovieClip in Symbol 988 MovieClip Frame 3
/* no clip actions */
Symbol 988 MovieClip Frame 8
stop();
Symbol 988 MovieClip Frame 15
stop();
Instance of Symbol 864 MovieClip in Symbol 988 MovieClip Frame 16
/* no clip actions */
Symbol 988 MovieClip Frame 21
stop();
Instance of Symbol 864 MovieClip in Symbol 988 MovieClip Frame 22
/* no clip actions */
Symbol 988 MovieClip Frame 27
stop();
Symbol 988 MovieClip Frame 33
stop();
Symbol 988 MovieClip Frame 35
stop();
Symbol 988 MovieClip Frame 37
stop();
Symbol 988 MovieClip Frame 39
stop();
Symbol 988 MovieClip Frame 45
stop();
Symbol 988 MovieClip Frame 52
stop();
Symbol 988 MovieClip Frame 59
stop();
Instance of Symbol 502 MovieClip "Ball" in Symbol 988 MovieClip Frame 59
onClipEvent (enterFrame) { }
Symbol 988 MovieClip Frame 61
stop();
Symbol 988 MovieClip Frame 69
stop();
Symbol 988 MovieClip Frame 75
stop();
Instance of Symbol 864 MovieClip in Symbol 988 MovieClip Frame 75
/* no clip actions */
Symbol 994 Button
on (release) { _root.gotoAndStop("MAINMENU"); _root.GAMEOVER2._visible = false; }
Symbol 995 MovieClip Frame 1
stop();
Symbol 995 MovieClip Frame 20
stop();
Symbol 998 Button
on (release) { _root.gotoAndStop("MAINMENU"); GAMEOVER._visible = false; stopAllSounds(); }
Symbol 1003 Button
on (release) { stopAllSounds(); _root.gotoAndStop("MAINMENU"); GAMEOVER._visible = false; }
Symbol 1004 MovieClip Frame 1
stop();
Symbol 1004 MovieClip Frame 2
_root.Enemy.gotoAndPlay("I WIN");
Symbol 1004 MovieClip Frame 37
stop();
Symbol 1005 Button
on (release) { stopAllSounds(); _root.gotoAndStop("MAINMENU"); }
Symbol 1007 Button
on (release) { play(); }
Symbol 1014 Button
on (release) { stopAllSounds(); _root.gotoAndStop("PRACTICE GAME"); }
Symbol 1125 MovieClip Frame 34
stop();
Symbol 1251 MovieClip Frame 1
_root.EnemyHURT = false; _root.EnemyHURTfront = false; _root.EnemyHURTback = false;
Symbol 1251 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1251 MovieClip Frame 22
gotoAndPlay (11);
Symbol 1251 MovieClip Frame 34
gotoAndPlay (23);
Symbol 1251 MovieClip Frame 46
gotoAndPlay (35);
Symbol 1251 MovieClip Frame 51
gotoAndPlay (47);
Symbol 1251 MovieClip Frame 58
gotoAndPlay (52);
Symbol 1251 MovieClip Frame 72
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1251 MovieClip Frame 88
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1251 MovieClip Frame 108
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1251 MovieClip Frame 124
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1251 MovieClip Frame 141
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1251 MovieClip Frame 164
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1251 MovieClip Frame 174
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1251 MovieClip Frame 196
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1251 MovieClip Frame 205
_root.EnemyHURT = true; _root.EnemyHURTback = true; _root.EnemyATTACK = false;
Symbol 1251 MovieClip Frame 233
stop();
Symbol 1251 MovieClip Frame 238
_root.EnemyHURT = true; _root.EnemyHURTfront = true; _root.EnemyATTACK = false;
Symbol 1251 MovieClip Frame 266
stop();
Symbol 1251 MovieClip Frame 269
_root.EnemyHURTback = false;
Symbol 1251 MovieClip Frame 277
if (_root.EnemyDEAD == true) { stop(); } if (_root.EnemyDEAD == false) { play(); }
Symbol 1251 MovieClip Frame 297
gotoAndStop (1);
Symbol 1251 MovieClip Frame 307
_root.EnemyHURTfront = false;
Symbol 1251 MovieClip Frame 315
if (_root.EnemyDEAD == true) { stop(); } if (_root.EnemyDEAD == false) { play(); }
Symbol 1251 MovieClip Frame 321
gotoAndStop (1);
Symbol 1251 MovieClip Frame 356
stop();
Symbol 1251 MovieClip Frame 389
stop();
Symbol 1251 MovieClip Frame 399
_root.EnemyVelX = 0; _root.EnemyVelY = -_root.gravity;
Symbol 1251 MovieClip Frame 410
_root.EnemyATTACK = false;
Symbol 1251 MovieClip Frame 412
_root.EnemyVelX = 0; _root.EnemyVelY = 0;
Symbol 1251 MovieClip Frame 445
stop();
Symbol 1251 MovieClip Frame 454
_root.EnemyTELEPORT = false;
Symbol 1530 MovieClip Frame 1
_root.EnemyHURT = false; _root.EnemyHURTfront = false; _root.EnemyHURTback = false;
Symbol 1530 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1530 MovieClip Frame 22
gotoAndPlay (11);
Symbol 1530 MovieClip Frame 34
gotoAndPlay (23);
Symbol 1530 MovieClip Frame 46
gotoAndPlay (35);
Symbol 1530 MovieClip Frame 51
gotoAndPlay (47);
Symbol 1530 MovieClip Frame 58
gotoAndPlay (52);
Symbol 1530 MovieClip Frame 72
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1530 MovieClip Frame 88
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1530 MovieClip Frame 108
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1530 MovieClip Frame 124
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1530 MovieClip Frame 141
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1530 MovieClip Frame 164
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1530 MovieClip Frame 174
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1530 MovieClip Frame 196
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1530 MovieClip Frame 205
_root.EnemyHURT = true; _root.EnemyHURTback = true; _root.EnemyATTACK = false;
Symbol 1530 MovieClip Frame 233
stop();
Symbol 1530 MovieClip Frame 238
_root.EnemyHURT = true; _root.EnemyHURTfront = true; _root.EnemyATTACK = false;
Symbol 1530 MovieClip Frame 266
stop();
Symbol 1530 MovieClip Frame 269
_root.EnemyHURTback = false;
Symbol 1530 MovieClip Frame 276
if (_root.EnemyDEAD == true) { gotoAndPlay (275); }
Symbol 1530 MovieClip Frame 297
gotoAndStop (1);
Symbol 1530 MovieClip Frame 307
_root.EnemyHURTfront = false;
Symbol 1530 MovieClip Frame 315
if (_root.EnemyDEAD == true) { gotoAndPlay (314); }
Symbol 1530 MovieClip Frame 321
gotoAndStop (1);
Symbol 1530 MovieClip Frame 356
stop();
Symbol 1530 MovieClip Frame 389
stop();
Symbol 1530 MovieClip Frame 399
_root.EnemyVelX = 0; _root.EnemyVelY = -_root.gravity;
Symbol 1530 MovieClip Frame 410
_root.EnemyATTACK = false;
Symbol 1530 MovieClip Frame 412
_root.EnemyVelX = 0; _root.EnemyVelY = 0;
Symbol 1530 MovieClip Frame 445
stop();
Symbol 1530 MovieClip Frame 453
if (_root.BallTag < 2) { _root.Enemy._x = random(700) + 100; _root.Enemy._y = random(200) + 100; } if (_root.BallTag == 2) { _root.Enemy._x = _root.Enemy._x + (_root.EnemyMovX * 5); _root.Enemy._y = _root.Enemy._y + (_root.EnemyMovY * 5); }
Symbol 1530 MovieClip Frame 454
_root.EnemyTELEPORT = false;

Library Items

Symbol 1 Sound [bgm]
Symbol 2 Sound [SuperSpeed]
Symbol 3 Sound [ImpactHURT]
Symbol 4 Sound [wallIMPACT]
Symbol 5 Sound [speedup]
Symbol 6 Sound [PracticeBGM]
Symbol 7 Sound [reflect]
Symbol 8 Sound [HealthSound]
Symbol 9 Sound [MenuBGM]
Symbol 10 Sound [jump]
Symbol 11 Sound [ChargePush]
Symbol 12 Sound [FIGHT!]Used by:Timeline
Symbol 13 Sound [PainHURT]Used by:846 1251 1530
Symbol 14 GraphicUsed by:19 22 143 146 149 152
Symbol 15 FontUsed by:16 18 20 21 138 139 140 141 142 144 145 147 148 150 151 237 238 239 240 241 242 349 350 351 1000 1001 1015 1016 1017 1304 1305 1306 1543 1544 1545
Symbol 16 TextUses:15Used by:19
Symbol 17 GraphicUsed by:19
Symbol 18 TextUses:15Used by:19
Symbol 19 MovieClip [solo]Uses:14 16 17 18Used by:Timeline
Symbol 20 TextUses:15Used by:22
Symbol 21 TextUses:15Used by:22
Symbol 22 MovieClip [duel]Uses:20 14 21Used by:Timeline
Symbol 23 GraphicUsed by:Timeline
Symbol 24 FontUsed by:25
Symbol 25 TextUses:24Used by:156  Timeline
Symbol 26 GraphicUsed by:137
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:137
Symbol 29 GraphicUsed by:137
Symbol 30 GraphicUsed by:103
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:103 525 846 960 1115 1251 1530
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:103
Symbol 35 GraphicUsed by:103
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:103 235
Symbol 38 GraphicUsed by:103
Symbol 39 GraphicUsed by:103
Symbol 40 GraphicUsed by:103
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Symbol 43 GraphicUsed by:103
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Symbol 50 GraphicUsed by:103
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Symbol 55 GraphicUsed by:103
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Symbol 59 GraphicUsed by:103
Symbol 60 GraphicUsed by:103
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Symbol 62 GraphicUsed by:103
Symbol 63 GraphicUsed by:103
Symbol 64 GraphicUsed by:103
Symbol 65 GraphicUsed by:80 818
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:73
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:73
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:72
Symbol 72 MovieClipUses:71Used by:73
Symbol 73 MovieClipUses:67 69 72Used by:80 858  Timeline
Symbol 74 GraphicUsed by:80 818
Symbol 75 GraphicUsed by:80 818
Symbol 76 GraphicUsed by:80 818
Symbol 77 GraphicUsed by:80 818
Symbol 78 GraphicUsed by:80 818
Symbol 79 GraphicUsed by:80 818
Symbol 80 MovieClipUses:65 73 74 75 76 77 78 79Used by:103 804 825 877 1251 1530  Timeline
Symbol 81 GraphicUsed by:103
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Symbol 83 GraphicUsed by:103
Symbol 84 GraphicUsed by:103
Symbol 85 GraphicUsed by:103
Symbol 86 GraphicUsed by:103
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Symbol 90 GraphicUsed by:103
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:103 846 960 1251 1530
Symbol 93 GraphicUsed by:103
Symbol 94 GraphicUsed by:103
Symbol 95 GraphicUsed by:103
Symbol 96 GraphicUsed by:103
Symbol 97 GraphicUsed by:103
Symbol 98 GraphicUsed by:103
Symbol 99 GraphicUsed by:103
Symbol 100 GraphicUsed by:103
Symbol 101 GraphicUsed by:103
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:30 32 34 35 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 80 81 82 83 84 85 86 87 88 89 90 92 93 94 95 96 97 98 99 100 101 102Used by:137
Symbol 104 FontUsed by:105 106 107 108 109 110 111 136 456 459 461 1011 1398 1637 1649 1650 1663 1665
Symbol 105 TextUses:104Used by:112
Symbol 106 TextUses:104Used by:112
Symbol 107 TextUses:104Used by:112
Symbol 108 TextUses:104Used by:112
Symbol 109 TextUses:104Used by:112
Symbol 110 TextUses:104Used by:112
Symbol 111 TextUses:104Used by:112
Symbol 112 MovieClipUses:105 106 107 108 109 110 111Used by:137
Symbol 113 GraphicUsed by:117 154
Symbol 114 FontUsed by:115 153 860 991 1006 1013
Symbol 115 EditableTextUses:114Used by:117
Symbol 116 SoundUsed by:117 154 861 865 878 884 887 892 897 903 907 915 961 968 970 982 986 992 994 998 1003 1005 1007 1014
Symbol 117 ButtonUses:113 115 116Used by:137
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:135  Timeline
Symbol 120 GraphicUsed by:135
Symbol 121 GraphicUsed by:129
Symbol 122 GraphicUsed by:129
Symbol 123 GraphicUsed by:129
Symbol 124 GraphicUsed by:129
Symbol 125 GraphicUsed by:129
Symbol 126 GraphicUsed by:129
Symbol 127 GraphicUsed by:129
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:121 122 123 124 125 126 127 128Used by:133 235 346 781 797 804 825 846 1251 1530  Timeline
Symbol 130 BitmapUsed by:131 206
Symbol 131 GraphicUses:130Used by:132 502
Symbol 132 MovieClipUses:131Used by:133 346 781 797 804 825  Timeline
Symbol 133 MovieClipUses:129 132Used by:135 348
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:119 120 133 134Used by:137
Symbol 136 TextUses:104Used by:137
Symbol 137 MovieClipUses:26 28 29 103 112 117 135 136Used by:Timeline
Symbol 138 TextUses:15Used by:Timeline
Symbol 139 TextUses:15Used by:Timeline
Symbol 140 TextUses:15Used by:Timeline
Symbol 141 TextUses:15Used by:143
Symbol 142 TextUses:15Used by:143
Symbol 143 MovieClipUses:14 141 142Used by:Timeline
Symbol 144 TextUses:15Used by:146
Symbol 145 TextUses:15Used by:146
Symbol 146 MovieClipUses:144 14 145Used by:Timeline
Symbol 147 TextUses:15Used by:149
Symbol 148 TextUses:15Used by:149
Symbol 149 MovieClipUses:14 147 148Used by:Timeline
Symbol 150 TextUses:15Used by:152
Symbol 151 TextUses:15Used by:152
Symbol 152 MovieClipUses:14 150 151Used by:Timeline
Symbol 153 EditableTextUses:114Used by:154
Symbol 154 ButtonUses:113 153 116Used by:Timeline
Symbol 155 GraphicUsed by:156
Symbol 156 ButtonUses:155 25Used by:Timeline
Symbol 157 GraphicUsed by:195
Symbol 158 GraphicUsed by:195
Symbol 159 GraphicUsed by:195
Symbol 160 GraphicUsed by:195
Symbol 161 GraphicUsed by:195
Symbol 162 GraphicUsed by:195
Symbol 163 GraphicUsed by:195
Symbol 164 GraphicUsed by:195
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Symbol 168 GraphicUsed by:195
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Symbol 170 GraphicUsed by:195
Symbol 171 GraphicUsed by:195
Symbol 172 GraphicUsed by:195
Symbol 173 GraphicUsed by:195
Symbol 174 GraphicUsed by:195
Symbol 175 GraphicUsed by:195
Symbol 176 FontUsed by:177 179 181 183 862 863 866 868 869 870 871 880 882 885 888 889 893 898 904 908 916 962 963 964 965 966 967 969 971 973 983 984 985 987 996 997
Symbol 177 TextUses:176Used by:195
Symbol 178 GraphicUsed by:195
Symbol 179 TextUses:176Used by:195
Symbol 180 GraphicUsed by:195
Symbol 181 TextUses:176Used by:195
Symbol 182 GraphicUsed by:195
Symbol 183 TextUses:176Used by:195
Symbol 184 GraphicUsed by:195
Symbol 185 GraphicUsed by:195
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:186Used by:195
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:195
Symbol 190 ShapeTweeningUsed by:195
Symbol 191 FontUsed by:192
Symbol 192 TextUses:191Used by:195
Symbol 193 ShapeTweeningUsed by:195
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 177 178 179 180 181 182 183 184 185 187 189 190 192 193 194Used by:Timeline
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:198
Symbol 198 MovieClipUses:197Used by:Timeline
Symbol 199 GraphicUsed by:235
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:200Used by:235
Symbol 202 GraphicUsed by:235
Symbol 203 GraphicUsed by:235
Symbol 204 GraphicUsed by:235
Symbol 205 GraphicUsed by:235
Symbol 206 GraphicUses:130Used by:207
Symbol 207 MovieClipUses:206Used by:235 846
Symbol 208 GraphicUsed by:235
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:209Used by:235
Symbol 211 GraphicUsed by:235
Symbol 212 GraphicUsed by:235
Symbol 213 GraphicUsed by:235
Symbol 214 GraphicUsed by:235
Symbol 215 GraphicUsed by:235
Symbol 216 GraphicUsed by:235
Symbol 217 GraphicUsed by:235
Symbol 218 GraphicUsed by:230
Symbol 219 GraphicUsed by:230
Symbol 220 GraphicUsed by:230
Symbol 221 GraphicUsed by:230
Symbol 222 GraphicUsed by:230
Symbol 223 GraphicUsed by:230
Symbol 224 GraphicUsed by:230
Symbol 225 GraphicUsed by:230
Symbol 226 GraphicUsed by:230
Symbol 227 GraphicUsed by:230
Symbol 228 GraphicUsed by:230
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClipUses:218 219 220 221 222 223 224 225 226 227 228 229Used by:235 502 520 846 857 981 1116 1251 1530  Timeline
Symbol 231 GraphicUsed by:235
Symbol 232 GraphicUsed by:235
Symbol 233 GraphicUsed by:235
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClipUses:199 201 202 203 204 205 207 208 129 210 211 212 213 214 215 216 217 230 231 232 233 234 37Used by:Timeline
Symbol 236 GraphicUsed by:Timeline
Symbol 237 TextUses:15Used by:Timeline
Symbol 238 TextUses:15Used by:Timeline
Symbol 239 TextUses:15Used by:Timeline
Symbol 240 EditableTextUses:15Used by:Timeline
Symbol 241 EditableTextUses:15Used by:Timeline
Symbol 242 EditableTextUses:15Used by:Timeline
Symbol 243 FontUsed by:244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 324 325 326 327 328 329 330 331 332 333 334 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632
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Symbol 259 GraphicUsed by:Timeline
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Symbol 261 EditableTextUses:243Used by:Timeline
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Symbol 281 GraphicUsed by:Timeline
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Symbol 323 GraphicUsed by:Timeline
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Symbol 335 GraphicUsed by:Timeline
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Symbol 337 GraphicUsed by:348
Symbol 338 GraphicUsed by:343
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Symbol 343 MovieClipUses:338 339 340 341 342Used by:348
Symbol 344 GraphicUsed by:346 781 797 804 825
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Symbol 348 MovieClipUses:337 343 346 347 133Used by:Timeline
Symbol 349 EditableTextUses:15Used by:Timeline
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Symbol 352 EditableTextUses:243Used by:Timeline
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Instance Names

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Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "bgm"
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Labels

"PRELOADER"Frame 1
"MAINMENU"Frame 20
"PRACTICE GAME"Frame 80
"TEST"Frame 114
"LEVEL1"Frame 244
"OFF"Symbol 19 MovieClip [solo] Frame 1
"ON"Symbol 19 MovieClip [solo] Frame 5
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"DIE"Symbol 502 MovieClip Frame 61
"STALL"Symbol 504 MovieClip Frame 2
"KICK"Symbol 504 MovieClip Frame 14
"PUNCH"Symbol 504 MovieClip Frame 26
"POWER"Symbol 504 MovieClip Frame 38
"IDLE"Symbol 520 MovieClip Frame 1
"ATTACK1"Symbol 520 MovieClip Frame 10
"ATTACK2"Symbol 520 MovieClip Frame 21
"IDLE"Symbol 846 MovieClip Frame 1
"FLYforward"Symbol 846 MovieClip Frame 11
"FLYbackward"Symbol 846 MovieClip Frame 23
"FLYup"Symbol 846 MovieClip Frame 35
"FALL"Symbol 846 MovieClip Frame 47
"FLYdown"Symbol 846 MovieClip Frame 52
"hitUP1"Symbol 846 MovieClip Frame 64
"hitUP2"Symbol 846 MovieClip Frame 80
"hitUP3"Symbol 846 MovieClip Frame 96
"hitUP4"Symbol 846 MovieClip Frame 112
"hitDOWN1"Symbol 846 MovieClip Frame 133
"hitDOWN2"Symbol 846 MovieClip Frame 149
"hitDOWN3"Symbol 846 MovieClip Frame 165
"hitDOWN4"Symbol 846 MovieClip Frame 181
"HURTback"Symbol 846 MovieClip Frame 205
"HURTfront"Symbol 846 MovieClip Frame 238
"HITground"Symbol 846 MovieClip Frame 269
"HITground2"Symbol 846 MovieClip Frame 307
"DIEexp"Symbol 846 MovieClip Frame 328
"DIE"Symbol 846 MovieClip Frame 361
"SHIELD"Symbol 846 MovieClip Frame 397
"I WIN"Symbol 846 MovieClip Frame 412
"TELEPORT"Symbol 846 MovieClip Frame 447
"Kamehameha"Symbol 846 MovieClip Frame 462
"Spiritball"Symbol 846 MovieClip Frame 565
"ForceBlade"Symbol 846 MovieClip Frame 641
"SOFT"Symbol 851 MovieClip Frame 1
"MEDIUM"Symbol 851 MovieClip Frame 10
"HARD"Symbol 851 MovieClip Frame 20
"POWER"Symbol 851 MovieClip Frame 28
"IDLE"Symbol 864 MovieClip Frame 1
"IDLE"Symbol 883 MovieClip Frame 1
"TELEPORT"Symbol 883 MovieClip Frame 10
"IDLE"Symbol 1251 MovieClip Frame 1
"FLYforward"Symbol 1251 MovieClip Frame 11
"FLYbackward"Symbol 1251 MovieClip Frame 23
"FLYup"Symbol 1251 MovieClip Frame 35
"FALL"Symbol 1251 MovieClip Frame 47
"FLYdown"Symbol 1251 MovieClip Frame 52
"hitUP1"Symbol 1251 MovieClip Frame 64
"hitUP2"Symbol 1251 MovieClip Frame 80
"hitUP3"Symbol 1251 MovieClip Frame 96
"hitUP4"Symbol 1251 MovieClip Frame 112
"hitDOWN1"Symbol 1251 MovieClip Frame 133
"hitDOWN2"Symbol 1251 MovieClip Frame 149
"hitDOWN3"Symbol 1251 MovieClip Frame 165
"hitDOWN4"Symbol 1251 MovieClip Frame 181
"HURTback"Symbol 1251 MovieClip Frame 205
"HURTfront"Symbol 1251 MovieClip Frame 238
"HITground"Symbol 1251 MovieClip Frame 269
"HITground2"Symbol 1251 MovieClip Frame 307
"DIEexp"Symbol 1251 MovieClip Frame 328
"DIE"Symbol 1251 MovieClip Frame 361
"SHIELD"Symbol 1251 MovieClip Frame 397
"I WIN"Symbol 1251 MovieClip Frame 412
"TELEPORT"Symbol 1251 MovieClip Frame 447
"IDLE"Symbol 1530 MovieClip Frame 1
"FLYforward"Symbol 1530 MovieClip Frame 11
"FLYbackward"Symbol 1530 MovieClip Frame 23
"FLYup"Symbol 1530 MovieClip Frame 35
"FALL"Symbol 1530 MovieClip Frame 47
"FLYdown"Symbol 1530 MovieClip Frame 52
"hitUP1"Symbol 1530 MovieClip Frame 64
"hitUP2"Symbol 1530 MovieClip Frame 80
"hitUP3"Symbol 1530 MovieClip Frame 96
"hitUP4"Symbol 1530 MovieClip Frame 112
"hitDOWN1"Symbol 1530 MovieClip Frame 133
"hitDOWN2"Symbol 1530 MovieClip Frame 149
"hitDOWN3"Symbol 1530 MovieClip Frame 165
"hitDOWN4"Symbol 1530 MovieClip Frame 181
"HURTback"Symbol 1530 MovieClip Frame 205
"HURTfront"Symbol 1530 MovieClip Frame 238
"HITground"Symbol 1530 MovieClip Frame 269
"HITground2"Symbol 1530 MovieClip Frame 307
"DIEexp"Symbol 1530 MovieClip Frame 328
"DIE"Symbol 1530 MovieClip Frame 361
"SHIELD"Symbol 1530 MovieClip Frame 397
"I WIN"Symbol 1530 MovieClip Frame 412
"TELEPORT"Symbol 1530 MovieClip Frame 447
"Shield"Symbol 1661 MovieClip Frame 1
"ForceBlade"Symbol 1661 MovieClip Frame 16
"Spiritball"Symbol 1661 MovieClip Frame 30
"Superbeam"Symbol 1661 MovieClip Frame 46

Dynamic Text Variables

GameModeSymbol 240 EditableText"2"
BallTypeSymbol 241 EditableText"2"
DifficultySymbol 242 EditableText"2"
PlayerVelXSymbol 244 EditableText"0"
PlayerVelYSymbol 245 EditableText"0"
PlayerMassSymbol 249 EditableText"0"
PlayerWeightSymbol 250 EditableText"0"
ATTACKSymbol 254 EditableText"false"
PlayerRestXSymbol 256 EditableText"false"
PlayerRestYSymbol 258 EditableText"false"
BallVelXSymbol 260 EditableText"0"
BallVelYSymbol 261 EditableText"0"
BallMassSymbol 265 EditableText"0"
BallWeightSymbol 266 EditableText"0"
BallRestXSymbol 270 EditableText"false"
BallRestYSymbol 272 EditableText"false"
gravitySymbol 273 EditableText"0"
frictionAirXSymbol 274 EditableText"0"
XdistSymbol 277 EditableText"0"
YdistSymbol 278 EditableText"0"
frictionAirYSymbol 283 EditableText"0"
Player.hypSymbol 285 EditableText"0"
PlayerEnergySymbol 287 EditableText"100"
PlayerComboSymbol 288 EditableText"0"
PlayerHealthSymbol 291 EditableText"100"
PlayerMaxComboSymbol 293 EditableText"0"
BallEnergy2Symbol 295 EditableText"0"
PlayerForceSymbol 298 EditableText"0"
xmovSymbol 299 EditableText"0"
ymovSymbol 300 EditableText"0"
HURTSymbol 307 EditableText"false"
HURTfrontSymbol 309 EditableText"false"
HURTbackSymbol 311 EditableText"false"
DEADSymbol 313 EditableText"false"
NEUTRALSymbol 315 EditableText"false"
EnemyVelXSymbol 316 EditableText"0"
EnemyVelYSymbol 317 EditableText"0"
EnemyATTACKSymbol 322 EditableText"false"
EnemyHealthSymbol 324 EditableText"100"
EnemyHURTSymbol 328 EditableText"false"
EnemyDEADSymbol 330 EditableText"false"
EnemyNEUTRALSymbol 332 EditableText"false"
BallTagSymbol 333 EditableText"0"
GameModeSymbol 349 EditableText"2"
BallTypeSymbol 350 EditableText"2"
DifficultySymbol 351 EditableText"2"
PlayerVelXSymbol 352 EditableText"0"
PlayerVelYSymbol 353 EditableText"0"
PlayerMassSymbol 357 EditableText"0"
PlayerWeightSymbol 358 EditableText"0"
ATTACKSymbol 362 EditableText"false"
PlayerRestXSymbol 364 EditableText"false"
PlayerRestYSymbol 366 EditableText"false"
BallVelXSymbol 367 EditableText"0"
BallVelYSymbol 368 EditableText"0"
BallMassSymbol 372 EditableText"0"
BallWeightSymbol 373 EditableText"0"
BallRestXSymbol 377 EditableText"false"
BallRestYSymbol 379 EditableText"false"
gravitySymbol 380 EditableText"0"
frictionAirXSymbol 381 EditableText"0"
XdistSymbol 384 EditableText"0"
YdistSymbol 385 EditableText"0"
frictionAirYSymbol 389 EditableText"0"
Player.hypSymbol 391 EditableText"0"
PlayerEnergySymbol 393 EditableText"100"
PlayerComboSymbol 394 EditableText"0"
PlayerHealthSymbol 397 EditableText"100"
PlayerMaxComboSymbol 399 EditableText"0"
BallEnergy2Symbol 400 EditableText"0"
PlayerForceSymbol 403 EditableText"0"
xmovSymbol 404 EditableText"0"
ymovSymbol 405 EditableText"0"
HURTSymbol 412 EditableText"false"
HURTfrontSymbol 414 EditableText"false"
HURTbackSymbol 416 EditableText"false"
DEADSymbol 418 EditableText"false"
NEUTRALSymbol 420 EditableText"false"
EnemyVelXSymbol 421 EditableText"0"
EnemyVelYSymbol 422 EditableText"0"
EnemyATTACKSymbol 427 EditableText"false"
EnemyHealthSymbol 428 EditableText"100"
EnemyHURTSymbol 432 EditableText"false"
EnemyDEADSymbol 434 EditableText"false"
EnemyNEUTRALSymbol 436 EditableText"false"
BallTagSymbol 437 EditableText"0"
PlayerComboHUDSymbol 461 EditableText"0"
PlayerComboHUDSymbol 1011 EditableText"0"
GameModeSymbol 1015 EditableText"2"
BallTypeSymbol 1016 EditableText"2"
DifficultySymbol 1017 EditableText"2"
PlayerVelXSymbol 1018 EditableText"0"
PlayerVelYSymbol 1019 EditableText"0"
PlayerMassSymbol 1023 EditableText"0"
PlayerWeightSymbol 1024 EditableText"0"
ATTACKSymbol 1028 EditableText"false"
PlayerRestXSymbol 1030 EditableText"false"
PlayerRestYSymbol 1032 EditableText"false"
BallVelXSymbol 1033 EditableText"0"
BallVelYSymbol 1034 EditableText"0"
BallMassSymbol 1038 EditableText"0"
BallWeightSymbol 1039 EditableText"0"
BallRestXSymbol 1043 EditableText"false"
BallRestYSymbol 1045 EditableText"false"
gravitySymbol 1046 EditableText"0"
frictionAirXSymbol 1047 EditableText"0"
XdistSymbol 1050 EditableText"0"
YdistSymbol 1051 EditableText"0"
frictionAirYSymbol 1055 EditableText"0"
Player.hypSymbol 1057 EditableText"0"
PlayerEnergySymbol 1059 EditableText"100"
PlayerComboSymbol 1060 EditableText"0"
PlayerHealthSymbol 1063 EditableText"100"
PlayerMaxComboSymbol 1065 EditableText"0"
BallEnergy2Symbol 1066 EditableText"0"
PlayerForceSymbol 1069 EditableText"0"
xmovSymbol 1070 EditableText"0"
ymovSymbol 1071 EditableText"0"
HURTSymbol 1078 EditableText"false"
HURTfrontSymbol 1080 EditableText"false"
HURTbackSymbol 1082 EditableText"false"
DEADSymbol 1084 EditableText"false"
NEUTRALSymbol 1086 EditableText"false"
EnemyVelXSymbol 1087 EditableText"0"
EnemyVelYSymbol 1088 EditableText"0"
EnemyATTACKSymbol 1093 EditableText"false"
EnemyHealthSymbol 1094 EditableText"100"
EnemyHURTSymbol 1098 EditableText"false"
EnemyDEADSymbol 1100 EditableText"false"
EnemyNEUTRALSymbol 1102 EditableText"false"
BallTagSymbol 1103 EditableText"0"
GameModeSymbol 1304 EditableText"2"
BallTypeSymbol 1305 EditableText"2"
DifficultySymbol 1306 EditableText"2"
PlayerVelXSymbol 1307 EditableText"0"
PlayerVelYSymbol 1308 EditableText"0"
PlayerMassSymbol 1312 EditableText"0"
PlayerWeightSymbol 1313 EditableText"0"
ATTACKSymbol 1317 EditableText"false"
PlayerRestXSymbol 1319 EditableText"false"
PlayerRestYSymbol 1321 EditableText"false"
BallVelXSymbol 1322 EditableText"0"
BallVelYSymbol 1323 EditableText"0"
BallMassSymbol 1327 EditableText"0"
BallWeightSymbol 1328 EditableText"0"
BallRestXSymbol 1332 EditableText"false"
BallRestYSymbol 1334 EditableText"false"
gravitySymbol 1335 EditableText"0"
frictionAirXSymbol 1336 EditableText"0"
XdistSymbol 1339 EditableText"0"
YdistSymbol 1340 EditableText"0"
frictionAirYSymbol 1344 EditableText"0"
Player.hypSymbol 1346 EditableText"0"
PlayerEnergySymbol 1348 EditableText"100"
PlayerComboSymbol 1349 EditableText"0"
PlayerHealthSymbol 1352 EditableText"100"
PlayerMaxComboSymbol 1354 EditableText"0"
BallEnergy2Symbol 1355 EditableText"0"
PlayerForceSymbol 1358 EditableText"0"
xmovSymbol 1359 EditableText"0"
ymovSymbol 1360 EditableText"0"
HURTSymbol 1367 EditableText"false"
HURTfrontSymbol 1369 EditableText"false"
HURTbackSymbol 1371 EditableText"false"
DEADSymbol 1373 EditableText"false"
NEUTRALSymbol 1375 EditableText"false"
EnemyVelXSymbol 1376 EditableText"0"
EnemyVelYSymbol 1377 EditableText"0"
EnemyATTACKSymbol 1382 EditableText"false"
EnemyHealthSymbol 1383 EditableText"100"
EnemyHURTSymbol 1387 EditableText"false"
EnemyDEADSymbol 1389 EditableText"false"
EnemyNEUTRALSymbol 1391 EditableText"false"
BallTagSymbol 1392 EditableText"0"
_root.PlayerMaxComboSymbol 1394 EditableText"0"
PlayerComboHUDSymbol 1398 EditableText"0"
StageLevelSymbol 1534 EditableText"1"
PlayerScoreSymbol 1535 EditableText"0"
RankSymbol 1540 EditableText"noob"
GameModeSymbol 1543 EditableText"2"
BallTypeSymbol 1544 EditableText"2"
DifficultySymbol 1545 EditableText"2"
PlayerVelXSymbol 1546 EditableText"0"
PlayerVelYSymbol 1547 EditableText"0"
PlayerMassSymbol 1551 EditableText"0"
PlayerWeightSymbol 1552 EditableText"0"
ATTACKSymbol 1556 EditableText"false"
PlayerRestXSymbol 1558 EditableText"false"
PlayerRestYSymbol 1560 EditableText"false"
BallVelXSymbol 1561 EditableText"0"
BallVelYSymbol 1562 EditableText"0"
BallMassSymbol 1566 EditableText"0"
BallWeightSymbol 1567 EditableText"0"
BallRestXSymbol 1571 EditableText"false"
BallRestYSymbol 1573 EditableText"false"
gravitySymbol 1574 EditableText"0"
frictionAirXSymbol 1575 EditableText"0"
XdistSymbol 1578 EditableText"0"
YdistSymbol 1579 EditableText"0"
frictionAirYSymbol 1583 EditableText"0"
Player.hypSymbol 1585 EditableText"0"
PlayerEnergySymbol 1587 EditableText"100"
PlayerComboSymbol 1588 EditableText"0"
PlayerHealthSymbol 1591 EditableText"100"
PlayerMaxComboSymbol 1593 EditableText"0"
BallEnergy2Symbol 1594 EditableText"0"
PlayerForceSymbol 1597 EditableText"0"
xmovSymbol 1598 EditableText"0"
ymovSymbol 1599 EditableText"0"
HURTSymbol 1606 EditableText"false"
HURTfrontSymbol 1608 EditableText"false"
HURTbackSymbol 1610 EditableText"false"
DEADSymbol 1612 EditableText"false"
NEUTRALSymbol 1614 EditableText"false"
EnemyVelXSymbol 1615 EditableText"0"
EnemyVelYSymbol 1616 EditableText"0"
EnemyATTACKSymbol 1621 EditableText"false"
EnemyHealthSymbol 1622 EditableText"100"
EnemyHURTSymbol 1626 EditableText"false"
EnemyDEADSymbol 1628 EditableText"false"
EnemyNEUTRALSymbol 1630 EditableText"false"
BallTagSymbol 1631 EditableText"0"
PlayerComboHUDSymbol 1637 EditableText"0"
StageLevelSymbol 1640 EditableText"0"
PlayerScoreSymbol 1641 EditableText"0"
RankSymbol 1642 EditableText"noob"
CurrentTechSymbol 1649 EditableText"Current Tech"
TechModeSymbol 1650 EditableText"0"




http://swfchan.com/14/67719/info.shtml
Created: 11/4 -2019 10:01:01 Last modified: 11/4 -2019 10:01:01 Server time: 22/12 -2024 22:13:56