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Flash Course.swf

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Flash #67755

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Text
Flash Course:A Tutorial
for Stranahan Engineering

Learn how to
make this!

And this too!

Enter the Class

Skip Intro

Hello and welcome to

Flash Course,

the interactive tutorial

designed for the

Stranahan Engineering Program

to teach the basics of

Macromedia Flash, and

prepare students to make

presentations, small movies, and

web components in Flash.

I am your professor,

Dr. Stick S. Stickson.

If you'll take a look at

your textbook, you'll see a

full outline of this tutorial.

Click on a section to

learn more about it.

Those that know nothing about

Flash should start with the

Intro section.

More knowledgeable students

should start the Basics section,

or one of the techniques sections.

Good luck students.

subtitles off/on

Introduction

Basics

What you wanted to know about Flash

How to use the workspace

Buttons

Scenes

Tweening

Sound

How to make motion and shape tweens

How to produce and manage scenes

How to create and utilize buttons

How to fade, cut, and edit sound

Color Mixer

Presentation Section

Web Section

The Preloader

Tips and Tricks

How to develop shading and coloring effects

How to design and program a preloader

A specially created section for web components

A speciallly created section for making presentations

Some helpful tidits when creating things in Flash

How to Use This Tutorial

For those who might not know what's going on

credits

You want to learn this section?

Yes

No

Okay, let's begin.

So, what is Flash? What can it do?

Well, Macromedia Flash is a powerful

program designed to create, animate, and

publish the imagination. It's an

extremely versatile program that can

make detailed art and comic strips,

amazing animations, intricate web

components, exciting video games,

and professional presentations.

Tools, such as the Color Mixer,

Smoothing Option, and Onion Skinning

help to create great cartoons like this.

With ActionScript, Flash's version

of programming language, Flash

games become complex, fun video

games like this.

And with Sound editing, music can be

animated to an artist's interpretation

of the song into a cool music video

like this.

All in all, Macromedia Flash

is a tool to create any type

of media you want.

Knowing the tools in Flash, and

having a little imagination,

can open the way to

unbelievable possibilities.

Okay.

Say Again?

The Workspace

The Toolbar
Collection of
tools used in
Flash

The Panels
Special windows
that have
different features

The Stage
The canvas for all
animation; restricts
movie window

The Timeline
Shows the
progression of all
things happening in
the animation

The Toolbar

The Selection Tool

- Selects things on the Stage
- Can select parts of an object, or
the whole object
- Uses rectangular selection
window
- Options: Snap to Objects,
Smooth, Straighten

The Subselection
Tool

- Selects dimension points on
objects
- Allows user to free transform
using these points
- Uses rectangular selection
window
- Options: None

The Line Tool

- Draws straight lines
- Click and drag to draw
- Make it curvy by using the
Selection tool (hold mouse over the
line, then click and drag the line)
- Options: Object Drawing, Snap to
Objects

The Lasso Tool

- Selects things on the Stage
- Can select parts of an object, or
the whole object
- Uses custom-drawn window (the
user draws the selection window)
- Options: Magic Wand, Magic
Wand Settings, Polygon Mode

The Pen Tool

- Draws curves and straight lines
- Uses series of points in a
process called vector drawing
- Experiment with this tool or see
the Help section for more info
- Options: Drawing Object

The Text Tool

- Creates text boxes
- Use Crtl+B to break a box into
individual letters; do it again to make
them all fill objects
- Edit color, size, font, etc. in the
Properties panel
- Options: None

The Circle Tool

- Creates circles or ellipses
-Click and drag to draw
- For perfect circles, activate Snap
to Objects, and drag at a 45 angle
(a little circle will appear by the
mouse to show Snap)
- Options: Object Drawing, Snap to
Objects

The Rectangle Tool

- Creates rectangles or squares
- Do the same thing for perfect
circles to draw perfect squares
- Clicking and holding the tool will
switch it to the Polystar tool (lets
you draw many-sided polygons)
- Options: Object Drawing, Snap to
Objects, Set Corner Radius

The Pencil Tool

- Draws freehand lines
- Can edit its straightness or
smoothness with Options
- Options: Object Drawing,
Straighten, Smooth, Ink

The Brush Tool

- Draws freehand fill objects
- Can draw "lines", but they are still
fill objects
- Options: Object Drawing, Lock
Fill, Brush Mode, Brush Size, Brush
Shape

The Free Transform
Tool

- Freely stretches and rotates an
object
- One of many tools found in the
Modify menu at the top of the screen
- Options: Snap to Objects, Rotate
and Skew, Scale, Distort, Envelope

The Fill Transform
Tool

- Transforms gradients made by the
Color Mixer
- This tool's functions will be
explained more in the Color Mixer
section
- Options: None

The Ink Bottle Tool

- Changes colors of lines
- Can do solid or gradient fills
- Options: None

The Paint Bucket
Tool

- Changes colors of fill objects
- Can do solid, gradient, and bitmap
(image) fills
- Options: Gap Size, Lock Fill

The Eyedropper
Tool

- Copies the color of a line or fill
object, and then allows the user to
apply it somewhere else
- Can capture solid, gradient, and
bitmap (image)
- Options: None

The Eraser Tool

- ... It erases ... duh ...
- Can erase parts of an object or the
whole object
- Options: Eraser Type, Faucet,
Eraser Size

Viewing Tools

- Basic viewing tools, Pan and Zoom
- The Hand tool is the Pan
- The Zoom tool zooms in and out
- Options: Enlarge, Reduce (Zoom
tool)

Color Tools

- Stroke Color (top) selects the color
and gradient of lines
- Fill Color (middle) selects the color
and gradient of fill objects
- The three options (bottom)
changes the tools to black and
white, no color, or switches the two

Toolbar Options

- This displays the different options
for selected tools
- Some options are selected
automatically, like Snap to Objects
- Check the Help section for details
on the non-obvious options (type the
option in quotes into the search bar)

Stuff Seen on the
Stage

Lines

Curves

Fill Objects

Radial Fills

Linear Fills

Symbols

The Stage

- The "canvas" for all of your work
- The white part shows what will
be seen in the movie window
- You can edit the size and color of
the Stage in the Properties Panel
(Standard size is 550 by 400
pixels and standard color is white)

The Panels

Properties

- This displays the properties of a selected
thing in Flash
- Properties change depending on what is
selected (i.e. a tool, a symbol, a frame, etc.)

Actions

- This is where ActionScript, Flash's programming
language, is inputed
- Just select something that can have AS attached
to it (like a frame or movieclip), and write your code

These display a list of AS
functions, parameters, etc.
that can be placed right into
your code

Text goes
here

Help

- Flash's help section;
it's helpful, though at
times confusing
- Very useful when it
comes to looking up unfamiliar tool functions and
properties, especially those that are advanced
- I don't recommend trying to learn Flash just by
using the Help section; let's put it that way!

- Edits the color scheme of most
objects on the Stage
- Can add a solid, gradient, or
bitmap (image) fill
- Scroll over sections of this
panel to learn more

Same functions as
on the toolbar; shows
if fill is applied to
stroke or fill

Determines levels of
red, green, and blue in
the fill; Alpha shows
level of transparency
(yes you can make
transparent fills)

Determines type of
fill (Solid, Linear,
Radial, Bitmap)

Shows numeric value
of the selected color;
can also change the
brightness of the
color

Shows colors that are
added into the
gradient; you can add
up to 16 different
colors in the gradient

Shows what the
current gradient
(color scheme) will
look like

Displays preset
and custom-made
color schemes

Determines the
limit of the gradient
filling the object

Extend

Reflect

Repeat

Color Mixer

Library

- Shows the collection of all objects
imported in the document
- These include sound files, bitmaps
(images), movie files and symbols
- Symbols (explored in depth later) are
basically physical collections of stuff on the
Stage that Flash can recognize as one unit

Behaviors

- This attaches premade AS codes
to certain symbols and/or frames
- Try poking around the different
functions to see what they do
- This tutorial only shows the Go
to Web Page behavior in the Web
section, since it's really the only
relative one

The Timeline

- Organization of all animation into a sequence of frames
that plays at a certain frame rate (edited in Stage Properties)
- Scroll over this image to see certain aspects of the
Timeline; anything else is self-explanatory

- Frames represent a single
instance of your animation

Keyframes are the defining frames in your
layers; they will determine what following
frames will show

This is just a regular frame; the keyframe
defines what shows up in this frame

Blank keyframes basically create blank
frames for a layer; used to clear layers for
future keyframes in the animation

This green frame shows the presence of a
shape tween, explained in the next section

This purple frame shows the presence of a
motion tween, explained in the next section

- If you notice, there is a
red marker line that
shows what frame you
are working on
- This button centers this
line, and the frames on
it, in the center of your
timeline window

- These buttons let you jump
to a particular thing so you
can separately work on it
- The left button jumps
between scenes (explained
later)
- The right button jumps
between individual symbols in
your library

- These are the
Onion Skinning
Buttons; Onion
Skinning allows you to see
previous/future frames on one frame

Turns onion
skinning on/off

Shows the previous/future
frames as outlines

Allows you to edit
the previous/future
frames that are
shown

Edits how the onion skin
markers are set or shown;
can set a certain numbers
of frames to show

- Determines the state of the
layer

Show/Hide Layers (shows/hides all
of the stuff on the layer)

Lock/Unlock Layers (locking: you
can't work on that layer)

Show Layers as Outlines
(everything appears as outlines)

- Layers organize the sequence
of frames into sections
-Their order determines if the
stuff on the layer appears in
front or in back of other layers
- Right-click one to see what
you can do to it (i.e. Motion
Guide, Mask, Add/Delete
Layer)

What is
Tweening?

Types of
Tweening

Shape Tween

This transforms
lines and fill objects
into different forms;
can also move the
object

Motion Tween

This involves the
movement of
symbols; can
move in a straight
or curved path

How to do a
Motion Tween

First, click your Circle
Tool and draw a circle
(click a space on the
Stage and drag until you
have the shape you want)

Now, right click it and
choose "Convert to
Symbol..."  This will turn
your circle into a symbol.

You'll see this window
come up.  Name it what
you will and select
"Graphic", and then click
OK after that

This just puts the center
of rotation of your object
in the corners, sides, or
center (free transform)

Alright, now go to your
timeline.  Your symbol is
now on a keyframe in
frame 1.  Go to frame 20
of that layer, right-click it,
and select "Insert
Keyframe". (F6)

Your circle is now in this
one too.  Select the circle
and move it to where you
want your circle to move.

Now, go back to frame 1 on
your layer, right-click it, and
select "Create Motion Tween".
The frames in between the
two keyframes should turn
purple, and an arrow will
appear between them

That's it!  Play your movie
using the Play feature in the
Control menu (Top) or
pressing Enter.

Things to Know
about Motion
Tweens

Adding a
Motion Guide

Okay, on the layer that you
made your tween, right-click
it and select "Add Motion
Guide" from the menu.  A
new layer will appear.

On this new layer, draw your
desired path for your symbol.
It can be any shape, but its
starting and ending points
cannot connect, otherwise, it
will not move

Good path

Bad path

Now, go to frame 1 of your tween,
and make sure that the symbol's
center is attached to the tip of
where it's supposed to start.  Do
the same for the symbol on the
ending keyframe, but put it on the
end location on the path.

Frame 1

Frame 20

Go ahead and play the animation
(remember, hit Enter to play).  If
you did it correctly, the symbol will
move along the path you made

How to do a
Shape Tween

On a new layer, draw another
circle, but do not make it into
a symbol.  (You can also clear
your existing layer if you want,
and make a new keyframe.)

To make a new layer: Right-click a layer and select "Insert Layer"

Go to frame 20, add a new
keyframe (F6), and draw a
square using the Rectangle
tool.  (Use the "perfect circle"
technique described in the
Basics to draw a square.)

Go back to frame 1, and go
to the Properties panel.  Go
to where it says "Tween"
and select "Shape".  Now
the frames in between
should turn green with an
arrow through them.

There you go!  Your circle
will now transform into a
square.

Things to Know
about Shape
Tweens

Adding
Shape Hints

Sometimes, the shape doesn't
transform correctly.  This is where
shape hints come in.  Shape hints
tell the program which part of the
previous form transforms into the
part of the following form.  (i.e. we
want this to pivot instead of flip.)

Go to the first keyframe, and
from the Modify menu (top),
click Shape, and select "Add
Shape Hint" (Ctrl+Shift+H).
A little red circle with an "a"
will appear.  Do this again,
since we'll need two hints.

Place the "b" hint on the
top of the line, and the "a"
hint on the bottom line

In the last frame, where
you have the different
shape, you'll see two
hints as well.  Place the
hints in the same place
as in the previous frame.

That should do it.  Play
the animation, and make
sure it looks like this.

Note: If the hints were placed correctly, the
ones in the beginning frame will turn yellow,
and the ones in the ending frame will turn
green.  If they are still red, then that means
there is a problem with where you put them.

If you noticed from the title
animation, masking involves
using one shape to reveal
parts of another.  It has
numerous uses, and it can
prove to be a very cool effect.

First, make two new
layers.  On the bottom one,
draw a big red rectangle,
and on the top one, draw a
tiny blue circle.

Now, right click the top layer
and select "Mask".  The circle
now appears as a cutout of the
bottom layer.  (Keep in mind
that the layers automatically
lock once you mask it, so be
sure to unlock them.)

Now that you unlocked the layers,
throw some shape tweens in the
masking layer to move your circle
around and reveal parts of the
rectangle.  Then play it to see the
effect.  (Make sure the bottom layer
is locked in order to see the effect.)

Movieclips vs.
Graphics

- Movieclips can have movies
inside themselves (i.e. a
movieclip within a movieclip
within the main timeline)
- Movieclips can have AS
attached to it
- Most preferable symbol type

- Graphics are great for
organizing a number of static
images in one unit
- Cannot contain separate
animation nor have AS attached
- Use for static images and text
tweening (motion)

- Scenes organize your series of frames and
layers into sequential sections

- Can be manipulated with AS to create a
Scene Select option in a movie

- Makes it easier on the user when creating a
movie with several background changes

- In the top right corner of the timeline,
you'll see the Edit Scene button
- Clicking it will bring up the list of
scenes in you animation; clicking a
scene will access that scene
- Yes, that would be the list for this
tutorial!

The menu is pretty much self-explanatory.  Double-clicking
a scene will allow you to change it name. Move them around
to change the order in which they play.

What are
Buttons?

Click it!

Creating a
Button

First, draw a circle, doing
the same as you did in
the other sections.

Now, right click it and
choose "Convert to
Symbol...".

You'll see this window
come up.  This time,
select the Button option,
press OK, and then
double-click your new
symbol.

You'll see a new
timeline appear.
Scroll over these
four frames for
explanations.

The "Up" frame shows
what the button will
look like when nothing
is happening to it; it is
unpressed

The "Over" frame
shows what the button
will look like when the
mouse is over the
button

The "Down" frame
shows what the button
will look like when it is
pressed

The "Hit" frame shows
the clickable area of
you button; it can be
bigger or smaller than
the actual button itself

Let's put some key
frames in there.  Scroll
over the circle to see a
visual example.

Let's try to animate the button.
Take a movieclip and stick it in
the over or down frame (these
are the most popular frames to
put animations in).  Ex. I'll put a
shape tween in the over frame.

That's it!  Scroll over the
button to see the effects.

Some Useful AS
Code for Buttons

On () : This code is necessary for your button to
perform action.  The code you put inside the
parentheses is a condition, and then an action will take
place.  So the format will look like this:

<p align="left"><font face="Courier New" size="35" color="#000000" letterSpacing="0.000000" kerning="1">on (<i>condition</i>) {</font></p><p align="left"><font face="Courier New" size="35" color="#000000" letterSpacing="0.000000" kerning="1"> &nbsp;&nbsp;&nbsp;&nbsp;<i>function</i> ;</font></p><p align="left"><font face="Courier New" size="35" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p>

Some conditions to use:
release: As soon as the mouse releases the button
press: As soon as the mouse presses the button
rollOver: When the mouse rolls over the button
rollOut: When the mouse rolls out of the hit area
dragOver: When the mouse clicks and drags over
the button
dragOut: When the mouse clicks and drags
outside the hit area

Some functions to use:
play (); : Plays the animation from that location
stop (); : Stops the animation at that location
gotoAndPlay ("Scene name", "Frame name or
number"); : Plays from a certain frame, or jumps to
another scene and plays animation from that frame;
often used for replay buttons and skip buttons
gotoAndStop (); : Same as gotoAndPlay, same
format, but stops instead of plays

Using
Sound

- Flash makes it easy to use sound in animations
- Simplistic drag-and-drop method
- To use a sound, import it to the library (File >
Import > Import to Library ...)
- Then, go to the library, find the sound, and drag
it onto the stage

Sound on
the Timeline

- A sound in an animation is
invisible on the Stage, but
visible in the timeline
- It is highly suggested to
always make a separate
layer for sounds
- Easier to manage that way

Sound
Properties

- This is where you can
access all of the sounds
imported to your library
- Instead of drag-and-
drop, you can click on a keyframe and input a sound in this
manner

- Sync determines how
the sound is played in
the animation
- Event plays the sound
independent of the movie
(if the animation is paused manually, the sound will still play)
- Stream attaches the sound frame by frame, so it "streams"
the sound through the movie (most preferable)

- This is where you can
edit how your sound is
played in the animation
- You can change its
starting and ending points, its volume in each speaker, and
how it fades throughout the animation

Editing Sound
Effects

- Changes effects of the
sound
- Loads a list of pre-made
effects for your sound
- Ex. Fade In, Fade Out

- Shows the progression
of the sound in its entirety
- The top is the left
speaker, the bottom is the
right speaker

This gray bar shows where the sound starts
and ends; there are two on each side of the
timeline; can be used to "trim" sound

This white square is an envelope handle;
these change the volume of the sound at
where they are located

From left to right:
- Stop/Play: These are used
to test your effects
- Zoom In/Out: Shows the
timeline enlarged or reduced
- Seconds/Frames: Shows
the timeline in units of
seconds or frames

Using Envelope
Handles

Placing the handle higher up
increases the volume

Placing the handle farther
down decreases the volume

Click on this line to add
handles (maximum of eight
handles)

The length and steepness of the line
between handles changes how gradual
and how volume-changing the effect is

Using the
Color Mixer

- When you use gradients, it's
important to know how to use the
color bar
- To add colors, just click on the bar
- To change the color you add,
double-click it and select a color

These two colors (starts
as black and white) are
there to start.  Add more
by clicking the bar.

Gradients

There are two types

Using the Fill Transform tool, you
can edit the look of a radial fill

This center circle positions the fill; the arrow on top
shifts the fill a distance away from the center

This square stretches the fill to make it either a wide
horizontal ellipse or a skinny vertical ellipse

This circle scales the fill to either enlarge it or reduce it

This circle rotates the fill to a certain position

The Fill Transform Tool can also
change linear fills

This center circle positions the fill

This square stretches the fill

First Trick:
Moving Shine

1

First, draw a circle, and
apply a radial fill that
fades to white in the
center, like so.  White
works best for moving
shine.

2

Hopefully you're on a fresh
layer.  Make a keyframe on
frame 20, then use the Fill
Transform tool to move the
gradient like so.

Frame 1

Frame 20

3

Go back to your first
frame and throw in a
shape tween.  Hit Play
and check that the tween
looks like this.

4

If you want to get creative,
you can throw in some more
shape tweens by tweening
from one keyframe to the
next, and creating a more
animated shine

Second Trick:
The Fade

Like always, we draw our
circle on a new layer in
frame 1, and make a
keyframe in frame 20

On frame 20, select your
circle.  Go to the Color Mixer
and set the Alpha to 0%.
Your circle will disappear.  (If
the circle has an outline, be
sure to select it separately
and set its Alpha to 0%)

Go back to your first frame and
throw in a shape tween.  Hit
Play and your circle will fade
out.  This technique can be used
to make fade ins / fade outs for
your movies.

Symbols can also fade too.  For example, all of
these fading titles are symbol fades.  Say you put a
symbol under a motion tween and you want it to
fade in.  Select the symbol in the first keyframe, then
go to the Properties panel, and set the Color to
Alpha, and then to 0%.  The Color option will be
located on the right side of the panel.

What is a
Preloader?

- You've probably seen preloaders before in
video games and web sites

- Preloaders show the user how much of the
movie has loaded on the computer, since the
movie loads from an external source

- It's not exactly functional, but it allows the
user to see the loading progress

Making a Simple
Preloader

Alright, here goes.  First off,
you need to have the
following setup as shown.
Don't worry about filling the
keyframes, just put them
where they need to be.

First thing you need to do
is create a black rectangle
in Content frame 1.  It
should look like this in a
standard size Stage.
(The thing above it is a
text field; I'll explain later.)

Now, make this rectangle
into a movieclip, then
make sure it's selected.
Go to the Properties
panel, and give this
movieclip the instance
name "loadbar".

In this same frame, draw a text field with the Text tool
over your rectangle, but don't write anything in it.
Instead, make your Properties panel look like this (Be
sure to scroll over this panel):

This changes the type of
text.  Static text does
nothing, while Dynamic
text can constantly update
and change, and Input text
can allow the use to input
text into the flash file

This is where you give the
whole text field a name
that AS will recognize in a
code.   Any time you
specify "myfield" in AS, it
will look for this text field to
perform the action.

This gives the contents of
the text field a variable
name.  This way, AS can
assign a value to that
variable, which works
perfectly with ever-
changing Dynamic text.

Now, time for some AS.  Go to to your first keyframe in your
Actions layer, and copy this code into the Actions input panel
(Oh, and be sure to give this frame the label "loadFrame"):

<p align="left"><font face="Courier New" size="20" color="#000000" letterSpacing="0.000000" kerning="1">myfield.autoSize = true;</font></p><p align="left"><font face="Courier New" size="20" color="#000000" letterSpacing="0.000000" kerning="1">var percent = (_root.getBytesLoaded()/_root.getBytesTotal())*100;</font></p>

The first line first specifies our text field, then applies the function autoSize to it, which will edit the
size of the field as the text inside it grows.  The "= true" part just tells the autoSize function that,
yes, it is changing the size.   As for the second line, the var command creates the variable "percent"
inside of AS to be used by future code.  It is assigned ("=" means assigned, not equals) the value of
however many bytes of the whole movie has loaded so far ("_root" specifies the main timeline, and
"getBytesLoaded()" is a function that states the loaded bytes), divided by the total number of bytes
in the movie, multiplied by 100 (makes sense, since the variable is called "percent", no?)

Once you have done that, go to your next keyframe, same
layer, and copy this code into the Actions input panel:

<p align="left"><font face="Courier New" size="20" color="#000000" letterSpacing="0.000000" kerning="1">if (percent == 100) {</font></p><p align="left"><font face="Courier New" size="20" color="#000000" letterSpacing="0.000000" kerning="1">play();</font></p><p align="left"><font face="Courier New" size="20" color="#000000" letterSpacing="0.000000" kerning="1">} else {</font></p><p align="left"><font face="Courier New" size="20" color="#000000" letterSpacing="0.000000" kerning="1">loadbar._xscale = percent;</font></p><p align="left"><font face="Courier New" size="20" color="#000000" letterSpacing="0.000000" kerning="1">amountloaded = Math.floor(percent)+&quot;% loaded&quot;;</font></p><p align="left"><font face="Courier New" size="20" color="#000000" letterSpacing="0.000000" kerning="1">gotoAndPlay(&quot;loadFrame&quot;);</font></p><p align="left"><font face="Courier New" size="20" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p>

Let me translate this into English: "If the 'percent' variable's value is equal to 100, then play the
animation.  If not, then change the x dimension of the symbol 'loadbar' to the value of 'percent', let
the text field state the rounded-down value of 'percent', along with the text '% loaded', and then go
back to the first frame (called loadFrame) and play the animation."

: ) Don't worry if you don't quite understand the explanation;
it's complex code for those just starting.  Now, for the last
Action keyframe, just put a "stop();" statement in the Action
input panel.  Then, on the Content keyframe right below it,
make a button, and input this code for the button:

<p align="left"><font face="Courier New" size="20" color="#000000" letterSpacing="0.000000" kerning="1">on (release) {</font></p><p align="left"><font face="Courier New" size="20" color="#000000" letterSpacing="0.000000" kerning="1"> &nbsp;&nbsp;&nbsp;_root.play();</font></p><p align="left"><font face="Courier New" size="20" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p>

You now have a play button!

Testing Your Preloader:
1. Make another scene, and throw some high-kb content in it,
like images (File > Import > Import to Library ... to import
content, in case you forgot)
2. Hit Ctrl+Enter to play the movie in Flash Player
3. Go to View > Simulate Download (Ctrl+Enter)
4. Right below Simulate Download, you can set the Download
Setting to test the download under a certain bit rate.

Things to Remember:
- This scene that has the preloader should be labeled
accordingly, and should be the first scene in your
animation
- Use the preloader for movies over 100kb
- Yes, this is a very basic preloader; most are more
complex!

Web Content

During your time in the Engineering Program, you
will be required to make websites for your projects.
In this section, I'll show you how to make the
following web content in Flash:
- A splash page
- A navigation bar
- A marquee

Making a
Splash Page

- The splash page should be a short intro movie to your
website, roughly 30-45 seconds in length (I suggest 30)
- First scene will be the preloader if the whole movie is
over 100kb; if not, then it should be all one scene
- When people enter your site, this should be the first
page they see; the movie will lead to the main site
- Both FrontPage and Dreamweaver can import Flash
movies onto pages, so it's your program preference

What to Put
in the Intro

- It really depends on your site; let your creativity guide you
- Your intro should have at least three layers: one for
actions, one for your buttons, and one for the content
- At the end, make sure to put a "stop();" command on the
last frame, and stick two buttons on the Buttons layer
- One should be a replay button to replay the intro movie
- The other will be an "Enter Site" button, which will utilize
the Behaviors panel (explained later in making navigation)

Navigation
Bars

- Navigation bars, or simply called "nav bars", are the series
of buttons that direct the user around the website
- Flash allows you to create cool buttons for nav bars by
providing the means to animate them and do cool effects
- As far as making cool buttons, it depends on how creative
you get, and how well you use the skills you learned
- You'll make a series of buttons that will link to the pages of
your website using the Behaviors panel

Behavior:
Go to Web Page

This is pretty simple if you
understand well how buttons
work.  First, make your button
however you like.  Then, access
the Behaviors panel under
Window (Shift+F3).  Now, make
sure your button is selected,
and add the following behavior.

You'll see this window come up.  Scroll over this to find out
what's to know about this window.

This is where you put the URL of the
webpage that you want this button to
take the user.  Remember, the URL is
the web address of the page, which
appears in the address bar.  (Note:
when you use this to make an Enter
Site button in the splash page, make
sure that it links to your home page.)

This establishes how the web page is
opened once you activate the behavior.
For your purposes, you will use the
"_self" option, since you want the link to
open in the same window.  If you really
want to find out what the other options
are, type them into the Help section,
but trust me, this is all you'll need.

- Once you have yourself a nice arrangement of
buttons, be sure to edit your Stage size accordingly,
meaning that the Stage should encase your buttons
vertically or horizontally
- You can guess and check when you bring the nav
bar into you web maker
- The nav bar should fit in the opening window; you
shouldn't have to scroll down to see the whole thing

The Marquee

- Marquees are banners of scrolling text that can
display messages to the user, company slogans, etc.
- Making a Flash marquee is very simple; all you do is
use a few motion tweens to fade text in and out of a
very thin horizontal Stage
- 150 X 700 pixels should be a good Stage dimension,
but the width really depends on your site
- Be sure that when you tween the text, all of your text
fields are symbols; otherwise, Flash will automatically
create symbols, and that really messes up your library

Marquee
Example

Hello

Making a
Presentation

- If you haven't noticed already, every section in this tutorial
is a mini-presentation; the format is the same for all
- In this section, I'll give you a few guidelines on how you
can setup your presentations
- Remember, Flash is a method of applying creativity; feel
free to use that to your advantage, since it gives more
freedom in title / content effects and cool backgrounds than
PowerPoint

The Setup

- Basically, the format is a one-
scene, five-layer movie (you
won't need a preloader, unless
you're loading your presentation
in class from an external source)
- The five layers: Actions, Buttons,
Title, Content, and Background (you can also add a motion
guide to the Title layer)

The Timeline

As an example, here's a piece of the timeline for this section.
Scroll over for some tips

This would represent a "slide" if you
want to think in terms of
PowerPoint.  Each section has a new
title keyframe, a new content
keyframe, a new frame label (which
is what you see on the Actions
layer), and, at the end, a new button
keyframe thay indicates the end of
the "slide".  The frame label allows
your back button to go directly back
to that "slide" with the
gotoAndPlay() function.

Most of the AS that you will use on
your Actions layer will be stop()
commands, applied on a keyframe
located at the end of the "slide", as
you can see.  If you decide to play a
movieclip at the end of your "slide",
add the movieclip.play() function,
where "movieclip" represents the
instance name of your movieclip,
not the regular name.  To label your
beginning keyframe, select the
frame and go to the Properties
panel; you'll see a text box where
you can input a label.

Your Buttons layer will contain two
buttons on a keyframe at the end of
each "slide".  One will be a play
button that will allow the
presentation to progress to the next
"slide".  Just use the play() function
on this button.  The other will be a
back button, should you need to
jump back a "slide".  This will involve
the gotoAndPlay() function, where
you put the name of the frame, in
quotes, inside the parentheses.  Just
be sure that the frame you want it to
jump to is labeled.

This is where you can put a motion
guide for your titles.  Get creative as
possible, for this ability gives you
more freedom in title effects than
PowerPoint.  If you don't want to add
one, you don't have to.

This layer is where you'll put your
"slide" titles.  You'll probably want
to motion tween these in your
presentation.  In this case, make all
of your titles into symbols, so that
you can apply motion tweens.
Whether you make them movieclips
or graphics is up to you, but go by
this: If you're not going to animate
the title in itself, just make it a
graphic; otherwise, make it a
movieclip.

This is where you'll put any notes or
pictures for your "slides".  Notice
that it starts after the title animation;
this is what you want to aim for.  You
want to group all the text and
pictures as one symbol, and then
follow the rules explained with titles
to determine what type of symbol to
make it as.

This is where you can let your
creativity run wild in creating a really
cool background.  What you want to
do is start with a rectangular fill
object that is the size of your stage.
Then, add any kinds of shapes or
animated objects that you want.  Be
warned; animated things in the
background tend to distract the
audience.  Once you create your
background, lock this layer, so that
you won't affect anything on it when
you work on your other layers.

Organization

- Any time you make Flash movies, make sure to label and use
many layers for organization (i.e. putting sounds and music on
separate layers, and using one layer solely for AS)
- If you have a lot of symbols in your movie, consider grouping
them into folders (there's a button on the bottom of the Library to
create folders)
- Use a movieclip to clear up cluttered layers; be sure to use the
power of movieclips within movieclips to give things more
flexibility (i.e. making a shape tween follow a guide)

Finishing Clean

- Put a blank keyframe right at the end of layers that do not show
anything for the rest of the animation (this helps if you want to
transfer your animation to a collection of animation)

- Also, be sure that your movieclips, if you want them to play only
once, have a stop() command at the end of its animation;
otherwise, it'll keep looping

Publishing

- Any time you test your movie (Crtl+Enter), you automatically
publish your flash movie into an .swf file
- If you want to publish your movie in another format, go to File >
Publish Settings ... , then select Publish
- Published content will be saved whereever your document is
- You can also export you movie by selecting File > Export
- Exporting gives you more options (i.e. save to a different folder,
setting the dpi of a JPEG should you export the image of one
frame in your movie)

When to Use
Symbols Types

- Use movieclips as much as possible!
- Reason: Since movieclips are the only ones that can have AS
applied to it, you may never know if you need to apply AS to your
symbol
- Only use graphics if you know for sure that you will not apply
AS or animate it
- For example, if you were to simply motion tween a group of
text, you can group them as a graphic

Instances

- Instances refer to every time you use a particular symbol
- They have the same properties as the symbol itself, but it can
have different AS applied to it
- Example: These buttons that allow you to move between
"slides" are everywhere in this tutorial, but they are all instances
of only two symbols; saves you from making an entirely new
symbol just to have different AS applied to it
- Just remember that editing anything inside a symbol will affect
every instance of it in your movie

Some Advice on
Frame Rate

- Your standard frame rate is 12 fps (frames per second), but this
is WAY too slow for anything useful
- Frame rate correlates to smoothness of the animation
- Professional frame rate: 25-30 fps
- This tutorial: 26 fps
- Some animators use a lower frame rate for frame-by-frame
animation, so that they don't have to draw as many frames
- Animators' frame rate: 14-19 fps

And Finally ...
Shortcuts

- Shortcuts are very useful when you want to save time
- To edit keyboard shortcuts at any time, got to Edit > Keyboard
Shortcuts ...
- You can either look up the current shortcut for that option,
change the shortcut to whatever you want, or give a shortcut to
something that doesn't have one
- Know your shortcuts, because they are extremely quick and
helpful

Title Appears Here

Text will
appear hear

Images will
appear hear

- Most of the sections are in a
PowerPoint-like format
- Each section has "slides"
- Be sure to scroll over every image
for pop-up information
- Click the right button to move
forward, and the left button to jump
back a "slide"
- Make sure to check for smaller
arrows by the images, since they
play more content, like a subsection

This tutorial was made by Kristopher Dos Santos (aka
Wizrd Productions), c/o 2006.
All drawings, effects, backgrounds, and voiceovers were
also done by him.
Much thanks goes to his mentor, Mr. Andy Hernandez of the
Art Institute of Ft. Lauderdale, for his guidance and
help with ActionScript, among other things.
Flash Animation Sampled in This Tutorial:
Prowlies at the River ..................... Adam Phillips
gogo Happy & Smile ........................ HAPPYandSMILE
Rush 2 ++ ................................ Vinnie Veritas
Special Thanks to Newgrounds.com and the many animators
who continue to create unbelievable Flash animation.
Thank you for the inspiration.

ActionScript [AS1/AS2]

Frame 1
myfield.autoSize = true; var percent = ((_root.getBytesLoaded() / _root.getBytesTotal()) * 100);
Frame 2
if (percent == 100) { play(); } else { loadbar._xscale = percent; amountloaded = Math.floor(percent) + "% loaded"; gotoAndPlay ("loadFrame"); }
Frame 3
stop();
Frame 1540
var NextPage; stop();
Frame 1550
stop();
Frame 1565
if (NextPage == "intro") { gotoAndPlay ("intro"); } else { play(); }
Frame 1719
_root.gotoAndStop(NextPage);
Frame 2342
stop();
Frame 2361
gotoAndPlay ("menu");
Frame 2362
_root.play();
Frame 2396
stop();
Frame 2433
stop();
Frame 2456
stop(); stageStuff.play();
Frame 2479
stop(); stageNotes.play();
Frame 2502
stop(); panels.play();
Frame 2535
stop();
Frame 2536
_root.play();
Frame 2556
stop(); whatistween.play();
Frame 2578
stop(); tweentype.play();
Frame 2600
stop(); howmotion.play();
Frame 2640
stop();
Frame 2671
stop(); howguide.play();
Frame 2693
stop(); howshape.play();
Frame 2732
stop();
Frame 2754
stop(); howhint.play();
Frame 2756
stop(); titlemask.play();
Frame 2757
stop(); howmask.play();
Frame 2785
stop();
Frame 2786
play();
Frame 2806
stop(); sceneinfo.play();
Frame 2839
stop();
Frame 2869
stop();
Frame 2870
play();
Frame 2890
stop(); buttondesc.play();
Frame 2920
stop(); howbutton.play();
Frame 2940
stop(); code.play();
Frame 2941
play();
Frame 3005
stop();
Frame 3026
stop(); soundtimeline.play();
Frame 3051
stop(); soundprop.play();
Frame 3071
stop(); editsound.play();
Frame 3096
stop(); handle.play();
Frame 3097
play();
Frame 3131
stop();
Frame 3155
stop(); gradient.play();
Frame 3177
stop(); howshine.play();
Frame 3193
stop(); howfade.play();
Frame 3194
play();
Frame 3195
stop(); preloadinfo.play();
Frame 3218
stop(); howpreload.play();
Frame 3219
play();
Frame 3253
stop();
Frame 3284
stop();
Frame 3313
stop();
Frame 3343
stop();
Frame 3359
stop(); howbehav.play();
Frame 3387
stop();
Frame 3399
stop();
Frame 3400
play();
Frame 3424
stop();
Frame 3451
stop();
Frame 3489
stop();
Frame 3490
play();
Frame 3519
stop();
Frame 3547
stop();
Frame 3571
stop();
Frame 3604
stop();
Frame 3625
stop();
Frame 3647
stop();
Frame 3669
stop();
Frame 3680
stop();
Frame 3690
gotoAndPlay ("menu2");
Frame 3691
stop();
Symbol 15 MovieClip Frame 30
stop();
Symbol 17 Button
on (release) { _root.play(); }
Symbol 25 Button
on (release) { _root.gotoAndPlay("menu"); }
Symbol 76 Button
on (release) { subText._visible = !subText._visible; }
Symbol 127 MovieClip Frame 1030
stop();
Symbol 155 MovieClip Frame 1030
stop();
Symbol 167 Button
on (release) { NextPage = "intro"; play(); }
Symbol 169 Button
on (release) { NextPage = "basics"; play(); }
Symbol 173 Button
on (release) { NextPage = "buttons"; play(); }
Symbol 175 Button
on (release) { NextPage = "scene"; play(); }
Symbol 177 Button
on (release) { NextPage = "tween"; play(); }
Symbol 179 Button
on (release) { NextPage = "sound"; play(); }
Symbol 185 Button
on (release) { NextPage = "color"; play(); }
Symbol 187 Button
on (release) { NextPage = "present"; play(); }
Symbol 189 Button
on (release) { NextPage = "web"; play(); }
Symbol 191 Button
on (release) { NextPage = "preloader"; play(); }
Symbol 193 Button
on (release) { NextPage = "tips"; play(); }
Symbol 200 Button
on (release) { gotoAndPlay ("howto"); }
Symbol 203 Button
on (release) { gotoAndPlay ("credits"); }
Symbol 208 Button
on (release) { stopAllSounds(); _root.play(); }
Symbol 210 Button
on (release) { stopAllSounds(); _root.gotoAndPlay("menu"); }
Symbol 211 MovieClip Frame 59
stop();
Symbol 219 MovieClip Frame 70
stop();
Symbol 224 MovieClip Frame 70
stop();
Symbol 225 MovieClip Frame 70
stop();
Symbol 229 MovieClip Frame 70
stop();
Symbol 234 MovieClip Frame 70
stop();
Symbol 235 MovieClip Frame 135
stop();
Symbol 239 MovieClip Frame 65
stop();
Symbol 240 Button
on (release) { subTextmid._visible = !subTextmid._visible; }
Symbol 241 MovieClip Frame 65
stop();
Symbol 248 MovieClip Frame 1
stop();
Symbol 248 MovieClip Frame 2
play();
Symbol 248 MovieClip Frame 381
stop(); _root.SubsIntro.subTextintro.gotoAndStop("textIntro1"); _root.stickintro.play();
Symbol 248 MovieClip Frame 382
play();
Symbol 248 MovieClip Frame 772
stop(); _root.SubsIntro.subTextintro.gotoAndStop("textIntro2"); _root.stickintro.play();
Symbol 248 MovieClip Frame 773
play();
Symbol 248 MovieClip Frame 1201
stop(); _root.SubsIntro.subTextintro.gotoAndStop("textIntro3"); _root.stickintro.play();
Symbol 300 MovieClip Frame 623
stop();
Symbol 300 MovieClip Frame 825
stop();
Symbol 300 MovieClip Frame 1041
stop();
Symbol 300 MovieClip Frame 1233
stop();
Symbol 300 MovieClip Frame 1556
stop();
Symbol 328 MovieClip Frame 623
stop();
Symbol 328 MovieClip Frame 825
stop(); _root.movies.gotoAndStop("MovEx");
Symbol 328 MovieClip Frame 826
play();
Symbol 328 MovieClip Frame 1041
stop(); _root.movies.gotoAndStop("GameEx");
Symbol 328 MovieClip Frame 1042
play();
Symbol 328 MovieClip Frame 1233
stop(); _root.movies.gotoAndStop("MusVidEx");
Symbol 328 MovieClip Frame 1234
play();
Symbol 328 MovieClip Frame 1556
stop(); _root.gotoAndPlay("Intro3");
Symbol 329 Button
on (release) { subTextintro._visible = !subTextintro._visible; }
Symbol 330 MovieClip Frame 1
stop();
Symbol 335 Button
on (release) { _root.gotoAndStop("Intro3"); SubsIntro.subTextintro.play(); stickintro.play(); }
Symbol 338 Button
on (release) { gotoAndPlay ("Intro2"); SubsIntro.subTextintro.gotoAndPlay("startIntro"); stickintro.gotoAndPlay("startStick"); }
Symbol 350 MovieClip Frame 15
stop();
Symbol 356 MovieClip Frame 15
stop();
Symbol 363 MovieClip Frame 15
stop();
Symbol 371 MovieClip Frame 15
stop();
Symbol 381 Button
on (release) { play(); }
Symbol 501 Button
on (release) { gotoAndPlay ("basics2"); }
Symbol 515 MovieClip Frame 60
stop();
Symbol 516 Button
on (release) { gotoAndPlay ("basics3"); }
Symbol 521 MovieClip Frame 25
stop();
Symbol 522 Button
on (release) { gotoAndPlay ("basics4"); }
Symbol 536 Button
on (release) { gotoAndPlay ("panel1"); }
Symbol 543 Button
on (release) { gotoAndPlay ("panel2"); }
Symbol 591 Button
on (release) { gotoAndPlay ("panel3"); }
Symbol 596 Button
on (release) { gotoAndPlay ("panel4"); }
Symbol 601 Button
on (release) { gotoAndPlay ("panel5"); }
Symbol 602 MovieClip Frame 11
stop();
Symbol 602 MovieClip Frame 23
stop();
Symbol 602 MovieClip Frame 35
stop();
Symbol 602 MovieClip Frame 47
stop();
Symbol 602 MovieClip Frame 58
stop();
Symbol 602 MovieClip Frame 70
stop();
Symbol 603 Button
on (release) { gotoAndPlay ("basics5"); }
Symbol 650 Button
on (release) { gotoAndPlay ("menu"); }
Symbol 651 Button
on (release) { gotoAndPlay ("basics6"); }
Symbol 660 MovieClip Frame 15
stop();
Symbol 674 MovieClip Frame 35
stop();
Symbol 675 Button
on (release) { gotoAndPlay ("tween"); }
Symbol 690 Button
on (release) { gotoAndPlay ("howto2"); }
Symbol 697 Button
on (release) { gotoAndPlay ("howto3"); }
Symbol 703 Button
on (release) { gotoAndPlay ("howto4"); }
Symbol 715 Button
on (release) { gotoAndPlay ("howto5"); }
Symbol 721 Button
on (release) { gotoAndPlay ("howto6"); }
Symbol 729 Button
on (release) { gotoAndPlay ("howto7"); }
Symbol 730 MovieClip Frame 20
stop(); drawcircle.play();
Symbol 730 MovieClip Frame 40
stop();
Symbol 730 MovieClip Frame 60
stop();
Symbol 730 MovieClip Frame 80
stop();
Symbol 730 MovieClip Frame 100
stop();
Symbol 730 MovieClip Frame 120
stop();
Symbol 730 MovieClip Frame 140
stop();
Symbol 731 Button
on (release) { gotoAndPlay ("tween2"); }
Symbol 735 Button
on (release) { gotoAndPlay ("tween3"); }
Symbol 747 Button
on (release) { gotoAndPlay ("howto2"); }
Symbol 753 Button
on (release) { gotoAndPlay ("howto3"); }
Symbol 758 Button
on (release) { gotoAndPlay ("howto4"); }
Symbol 759 MovieClip Frame 20
stop();
Symbol 759 MovieClip Frame 40
stop();
Symbol 759 MovieClip Frame 60
stop();
Symbol 759 MovieClip Frame 80
stop();
Symbol 760 Button
on (release) { gotoAndPlay ("tween4"); }
Symbol 772 Button
on (release) { gotoAndPlay ("howto2"); }
Symbol 778 Button
on (release) { gotoAndPlay ("howto3"); }
Symbol 785 Button
on (release) { gotoAndPlay ("howto4"); }
Symbol 786 MovieClip Frame 20
stop(); drawcircle.play();
Symbol 786 MovieClip Frame 40
stop(); drawsquare.play();
Symbol 786 MovieClip Frame 60
stop();
Symbol 786 MovieClip Frame 80
stop();
Symbol 787 Button
on (release) { gotoAndPlay ("tween5"); }
Symbol 791 Button
on (release) { gotoAndPlay ("tween6"); }
Symbol 801 Button
on (release) { gotoAndPlay ("howto2"); }
Symbol 825 Button
on (release) { gotoAndPlay ("howto3"); }
Symbol 846 Button
on (release) { gotoAndPlay ("howto4"); }
Symbol 853 Button
on (release) { gotoAndPlay ("howto5"); }
Symbol 854 MovieClip Frame 20
stop();
Symbol 854 MovieClip Frame 40
stop();
Symbol 854 MovieClip Frame 60
stop();
Symbol 854 MovieClip Frame 80
stop();
Symbol 854 MovieClip Frame 100
stop();
Symbol 855 Button
on (release) { gotoAndPlay ("tween7"); }
Symbol 862 MovieClip Frame 40
stop(); _root.play();
Symbol 872 Button
on (release) { gotoAndPlay ("howto2"); }
Symbol 878 Button
on (release) { gotoAndPlay ("howto3"); }
Symbol 887 Button
on (release) { gotoAndPlay ("howto4"); }
Symbol 888 MovieClip Frame 20
stop();
Symbol 888 MovieClip Frame 40
stop();
Symbol 888 MovieClip Frame 60
stop();
Symbol 888 MovieClip Frame 80
stop();
Symbol 889 Button
on (release) { gotoAndPlay ("tween8"); }
Symbol 893 Button
on (release) { gotoAndPlay ("tween9"); }
Symbol 899 MovieClip Frame 30
stop();
Symbol 904 Button
on (release) { gotoAndPlay ("scene"); }
Symbol 909 Button
on (release) { gotoAndPlay ("scene2"); }
Symbol 913 Button
on (release) { play(); }
Symbol 916 MovieClip Frame 1
stop();
Symbol 916 MovieClip Frame 25
stop();
Symbol 924 Button
on (release) { gotoAndPlay ("howto2"); }
Symbol 929 Button
on (release) { gotoAndPlay ("howto3"); }
Symbol 934 Button
on (release) { gotoAndPlay ("howto4"); }
Symbol 945 MovieClip Frame 21
stop();
Symbol 947 MovieClip Frame 35
stop();
Symbol 952 MovieClip Frame 35
stop();
Symbol 957 MovieClip Frame 35
stop();
Symbol 962 MovieClip Frame 35
stop();
Symbol 974 Button
on (release) { gotoAndPlay ("howto5"); }
Symbol 981 Button
on (release) { gotoAndPlay ("howto6"); }
Symbol 986 Button
on (release) { gotoAndPlay ("howto7"); }
Symbol 987 MovieClip Frame 20
stop(); drawcircle.play();
Symbol 987 MovieClip Frame 40
stop();
Symbol 987 MovieClip Frame 60
stop();
Symbol 987 MovieClip Frame 80
stop();
Symbol 987 MovieClip Frame 100
stop();
Symbol 987 MovieClip Frame 120
stop();
Symbol 987 MovieClip Frame 122
stop();
Symbol 988 Button
on (release) { gotoAndPlay ("buttons"); }
Symbol 996 Button
on (release) { gotoAndPlay ("code"); }
Symbol 998 Button
on (release) { gotoAndPlay ("code2"); }
Symbol 999 MovieClip Frame 15
stop();
Symbol 999 MovieClip Frame 30
stop();
Symbol 999 MovieClip Frame 45
stop();
Symbol 1000 Button
on (release) { gotoAndPlay ("buttons2"); }
Symbol 1019 MovieClip Frame 67
stop();
Symbol 1020 Button
on (release) { gotoAndPlay ("sound"); }
Symbol 1034 Button
on (release) { gotoAndPlay ("sound2"); }
Symbol 1054 Button
on (release) { gotoAndPlay ("sound3"); }
Symbol 1066 MovieClip Frame 20
stop();
Symbol 1074 MovieClip Frame 20
stop();
Symbol 1079 MovieClip Frame 20
stop();
Symbol 1087 Button
on (release) { gotoAndPlay ("gradient1"); }
Symbol 1093 MovieClip Frame 1
stop(); fillType.play(); fillName.play();
Symbol 1093 MovieClip Frame 20
stop();
Symbol 1093 MovieClip Frame 40
stop();
Symbol 1094 Button
on (release) { gotoAndPlay ("color"); }
Symbol 1109 Button
on (release) { gotoAndPlay ("howto2"); }
Symbol 1115 Button
on (release) { gotoAndPlay ("howto3"); }
Symbol 1127 Button
on (release) { gotoAndPlay ("howto4"); }
Symbol 1128 MovieClip Frame 20
stop(); drawcircle.play();
Symbol 1128 MovieClip Frame 40
stop();
Symbol 1128 MovieClip Frame 60
stop();
Symbol 1128 MovieClip Frame 80
stop();
Symbol 1129 Button
on (release) { gotoAndPlay ("color2"); }
Symbol 1134 Button
on (release) { gotoAndPlay ("howto2"); }
Symbol 1139 Button
on (release) { gotoAndPlay ("howto3"); }
Symbol 1142 Button
on (release) { gotoAndPlay ("howto4"); }
Symbol 1143 MovieClip Frame 20
stop(); drawcircle.play();
Symbol 1143 MovieClip Frame 40
stop();
Symbol 1143 MovieClip Frame 60
stop();
Symbol 1143 MovieClip Frame 62
stop();
Symbol 1144 Button
on (release) { gotoAndPlay ("color3"); }
Symbol 1149 MovieClip Frame 25
stop();
Symbol 1153 MovieClip Frame 30
stop();
Symbol 1161 Button
on (release) { gotoAndPlay ("load"); }
Symbol 1165 Button
on (release) { gotoAndPlay ("load2"); }
Symbol 1185 Button
on (release) { gotoAndPlay ("load3"); }
Symbol 1189 Button
on (release) { gotoAndPlay ("load4"); }
Symbol 1193 Button
on (release) { gotoAndPlay ("load5"); }
Symbol 1198 Button
on (release) { gotoAndPlay ("load6"); }
Symbol 1200 Button
on (release) { gotoAndPlay ("load7"); }
Symbol 1202 Button
on (release) { gotoAndPlay ("load8"); }
Symbol 1203 MovieClip Frame 15
stop();
Symbol 1203 MovieClip Frame 31
stop();
Symbol 1203 MovieClip Frame 47
stop();
Symbol 1203 MovieClip Frame 63
stop();
Symbol 1203 MovieClip Frame 80
stop();
Symbol 1203 MovieClip Frame 97
stop();
Symbol 1203 MovieClip Frame 114
stop();
Symbol 1203 MovieClip Frame 131
stop();
Symbol 1203 MovieClip Frame 148
stop();
Symbol 1204 Button
on (release) { gotoAndPlay ("preloader"); }
Symbol 1210 Button
on (release) { gotoAndPlay ("web"); }
Symbol 1213 Button
on (release) { gotoAndPlay ("web2"); }
Symbol 1216 Button
on (release) { gotoAndPlay ("web3"); }
Symbol 1234 Button
on (release) { gotoAndPlay ("behav1"); }
Symbol 1236 Button
on (release) { gotoAndPlay ("behav2"); }
Symbol 1237 MovieClip Frame 10
stop();
Symbol 1237 MovieClip Frame 21
stop();
Symbol 1237 MovieClip Frame 32
stop();
Symbol 1238 Button
on (release) { gotoAndPlay ("web4"); }
Symbol 1241 Button
on (release) { gotoAndPlay ("web5"); }
Symbol 1246 Button
on (release) { gotoAndPlay ("web6"); }
Symbol 1255 Button
on (release) { gotoAndPlay ("present"); }
Symbol 1295 Button
on (release) { gotoAndPlay ("presen2t"); }
Symbol 1306 Button
on (release) { gotoAndPlay ("tips"); }
Symbol 1309 Button
on (release) { gotoAndPlay ("tips2"); }
Symbol 1312 Button
on (release) { gotoAndPlay ("tips3"); }
Symbol 1315 Button
on (release) { gotoAndPlay ("tips4"); }
Symbol 1318 Button
on (release) { gotoAndPlay ("tips5"); }
Symbol 1321 Button
on (release) { gotoAndPlay ("tips6"); }
Symbol 1338 Button
on (release) { play(); }
Symbol 1346 Button
on (release) { gotoAndPlay ("menu2"); }

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Streaming Sound 1Used by:Symbol 73 MovieClip
Streaming Sound 2Used by:Symbol 248 MovieClip
Streaming Sound 3Used by:Symbol 328 MovieClip

Instance Names

"myfield"Frame 1Symbol 6 EditableText
"loadbar"Frame 1Symbol 8 MovieClip
"movies"Frame 1720Symbol 248 MovieClip
"stickintro"Frame 1720Symbol 300 MovieClip
"SubsIntro"Frame 1720Symbol 330 MovieClip
"stageStuff"Frame 2456Symbol 515 MovieClip
"stageNotes"Frame 2479Symbol 521 MovieClip
"panels"Frame 2502Symbol 602 MovieClip
"whatistween"Frame 2556Symbol 660 MovieClip
"typetween"Frame 2578Symbol 674 MovieClip
"howmotion"Frame 2600Symbol 730 MovieClip
"howguide"Frame 2671Symbol 759 MovieClip
"howshape"Frame 2693Symbol 786 MovieClip
"titlemask"Frame 2756Symbol 862 MovieClip
"buttondesc"Frame 2890Symbol 916 MovieClip
"howbutton"Frame 2920Symbol 987 MovieClip
"soundtimeline"Frame 3026Symbol 1019 MovieClip
"soundprop"Frame 3051Symbol 1033 MovieClip
"editsound"Frame 3071Symbol 1053 MovieClip
"gradient"Frame 3155Symbol 1093 MovieClip
"howfade"Frame 3193Symbol 1143 MovieClip
"title"Frame 3194Symbol 1149 MovieClip
"preloadinfo"Frame 3195Symbol 1153 MovieClip
"howpreload"Frame 3218Symbol 1203 MovieClip
"howbehav"Frame 3359Symbol 1237 MovieClip
"subText"Symbol 77 MovieClip Frame 1Symbol 73 MovieClip
"subTextmid"Symbol 241 MovieClip Frame 1Symbol 239 MovieClip
"mid"Symbol 241 MovieClip Frame 1Symbol 240 Button
"subTextintro"Symbol 330 MovieClip Frame 1Symbol 328 MovieClip
"intro"Symbol 330 MovieClip Frame 1Symbol 329 Button
"drawcircle"Symbol 786 MovieClip Frame 20Symbol 683 MovieClip
"drawsquare"Symbol 786 MovieClip Frame 40Symbol 771 MovieClip
"fillType"Symbol 1093 MovieClip Frame 1Symbol 1074 MovieClip
"fillName"Symbol 1093 MovieClip Frame 1Symbol 1079 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"loadFrame"Frame 1
"playFrame"Frame 3
"menu"Frame 1521
"menu2"Frame 1540
"intro"Frame 1720
"Intro2"Frame 1739
"Intro3"Frame 2343
"basics"Frame 2362
"basics2"Frame 2396
"basics3"Frame 2433
"basics4"Frame 2456
"basics5"Frame 2479
"basics6"Frame 2502
"tween"Frame 2536
"tween2"Frame 2557
"tween3"Frame 2579
"tween4"Frame 2601
"tween5"Frame 2641
"tween6"Frame 2672
"tween7"Frame 2694
"tween8"Frame 2733
"tween9"Frame 2756
"tween10"Frame 2758
"scene"Frame 2786
"scene2"Frame 2807
"scene3"Frame 2840
"buttons"Frame 2870
"buttons2"Frame 2891
"buttons3"Frame 2921
"sound"Frame 2941
"sound2"Frame 3006
"sound3"Frame 3027
"sound4"Frame 3052
"sound5"Frame 3072
"color"Frame 3097
"color2"Frame 3132
"color3"Frame 3156
"color4"Frame 3178
"preloader"Frame 3194
"preloader2"Frame 3196
"web"Frame 3219
"web2"Frame 3254
"web3"Frame 3285
"web4"Frame 3314
"web5"Frame 3344
"web6"Frame 3360
"web7"Frame 3388
"present"Frame 3400
"present2"Frame 3425
"present3"Frame 3452
"tips"Frame 3490
"tips2"Frame 3520
"tips3"Frame 3548
"tips4"Frame 3572
"tips5"Frame 3605
"tips6"Frame 3626
"tips7"Frame 3648
"howto"Frame 3670
"credits"Frame 3691
"MovEx"Symbol 248 MovieClip Frame 2
"GameEx"Symbol 248 MovieClip Frame 382
"MusVidEx"Symbol 248 MovieClip Frame 773
"startStick"Symbol 300 MovieClip Frame 20
"startIntro"Symbol 328 MovieClip Frame 20
"textIntro1"Symbol 328 MovieClip Frame 826
"textIntro2"Symbol 328 MovieClip Frame 1042
"textIntro3"Symbol 328 MovieClip Frame 1234
"panel1"Symbol 602 MovieClip Frame 1
"panel2"Symbol 602 MovieClip Frame 13
"panel3"Symbol 602 MovieClip Frame 25
"panel4"Symbol 602 MovieClip Frame 37
"panel5"Symbol 602 MovieClip Frame 49
"panel6"Symbol 602 MovieClip Frame 60
"howto"Symbol 730 MovieClip Frame 1
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"howto3"Symbol 730 MovieClip Frame 40
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Created: 11/4 -2019 09:23:04 Last modified: 11/4 -2019 09:23:04 Server time: 07/05 -2024 20:00:30