STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #67833 |
HowTo: Beginner 3D Tutorial |
Make realistic buldings like this! |
And nice looking objects like this! |
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<p align="center"><font face="Verdana" size="14" color="#000000" letterSpacing="0.000000" kerning="0">loadedtext text</font></p> |
To switch between tutorial slides, press RIGHT to go forward, LEFT to go back. SPACE to go back to menu! |
To toggle sound, press UP to start, and DOWN to stop. In the menu; go to 'Help me' for more help! |
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All tutorials by IWantSomeCookies for Newgrounds.com ONLY |
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If you are stuck with a tutorial, please leave a review and I will respond helping you. If you are stuck that you don't understand, it's probably too advanced for you. If you are stuck with getting around the tutorials, the images below and the text will help you: |
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To toggle sound, press UP to start sound and DOWN to stop |
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How do I draw in 3D? |
Drawing in 3D is actually much easier than alot of people think, well, if you know how to do it; and in this tutorial I will show you exactly how. First off, I will introduce you to the basics. When starting to draw a 3D object, we need to create a vanishing point, anywhere on the page - it does not matter! This 'point' will be where each part of our drawing 'spawns' from. |
Vanishing point 1 |
Replay |
Now we have our drawing point layed down, we can spawn lines from it, to create the illusion of an object. So first off, as this is a beginner tutorial, you'll just make a very simple object, a 3D box. :-) First off, we need to draw in a square, you can make it real close to the point, but for this i'll put it a medium size away from it. |
The next step is easy, what we need to do is draw 4 lines from our vanishing point, to each corner of the square. You'll see it come to live within seconds; however, we are not finished yet. The next step will reveal all! |
If you can see the 3D cube, thats great. But you may think.. "Hey, the cube never ends. What next?" - Simple, firstly we need to cut down through the 4 yellow lines, we can do this by adding in another straight line, this straight line will become the edge of the back of the cube. From this, we can now cut away the other yellow lines, from the VP to the end of the cube, and also the lines that we wont see. It will look something like this; |
With the outline of your cube, we can now colour the cube in, with whatever technuquie you like. For this, I am adding a solid colour to the front of the cube, and a gradient going down the side. Really simple, yet effective. And now you are complete. I told you it was easy, didn't I? |
Creating a simple object with shading |
Have you ever tried to create a simple object, however, it doesn't look at all 3D, or even life like? Well I have, until I learnt how to use the gradient tool properly. In this tutorial I'll teach you how I learnt, so first off, lets draw a nice simple object; hey, a circle looks nice doesn't it? :-) |
Creating a radial gradient that looks effective is quite hard, however, try and use this 'formula' for creating a gradient: 0 50 100 White White L X X D Where X represents your colour, L a lighter version of this colour, and D is a darker version of your colour. |
Rollover to enlarge |
White L X D |
Now we can colour in our object with this gradient. To create an illusion of light, we need to select the gradient, click on the 'dark grey' area of the circle, and drag out and up to the right a bit. Just like the animation on the left, which will create the image on the right. |
Where you click the mouse.. |
Now release the mouse click |
Once we have deleted the white outline of our shape, we can then move onto creating a nice shadow on the ball. First of you want to select your gradient tool and make it the same as the image below: |
And use these settings to create the above shape and fill. |
ROLLOVER TO ENLARGE |
COLOR: #000000 ALPHA: 75% COLOR: #000000 ALPHA: 0% |
Now, once you have created this circle, with the gradient, you need to convert it to a MovieClip (select it > press F8 > select 'Movie Clip' name it whatever you like). Then using the "Free Transform Tool (Q)" we will squash this gradient down. Just like the animation below: |
Hold click down, and drag.. |
With this, we can now import our original object onto the stage, and place this shadow we created under-neath it. If the shadow is above the object, because it is a Movie clip, we can right click it and go to "Arrange > Sent to back". Once you have put the shadow under-neath your object, you can now press "Ctrl+B" to break the movie-clip, so it becomes an object, then we can remove the white-lines, and delete the movie clip from the librabry to save space. |
The finished product! Nice isn't it. |
Creating a building - advanced. |
In this part of the tutorial, unless you are confident in drawing 3D, is it adviced you read the first tutorial on "How do I draw in 3D?" as this uses terminology, which if you are completly new to 3D, you may not understand. So first off, lets create 2 vanishing points, one on one side of the drawing area, and one on the other side. Real simple start for an advanced tutorial, eh? |
Vanshing point 1 |
Vanshing point 2 |
From this, we can draw 2 lines from vanishing point 1, the one on the left. One line going up, and one line going down. Try and get it central between the 2 VP's, however, it doesn't matter if it isn't. Sometimes it looks better if the lines are closer to one side. |
Now just draw 2 more lines, spawning from VP 2, and joining onto the 2 lines you just created. When you have finished this, draw 2 other lines, that meet, below your bottom line. Make sure all the points where the lines meet are on the same vertical line. |
From this, you can start to see the shape of the building, but now we need to show where the corners of the back of the house are, like the example below. |
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Now we have created a door, we can remove the construction lines from it. To add some more detial, I am just going to create a 'roof' You can watch this in the animation below; |
And now I have my finished product, but it's no quite finished. I need to add in colour. Just like in the "How do draw in 3D" part of this tutorial, I will use gradients and solid colours. |
Before we start to shade in though, we need to think WHERE our source of light is coming from. On this example it will be in the top right corner. |
Light source |
So thats the left side of the house done. You can see I have used a gradient on the pavement, to create a shadow effect from the house onto it, and also where the entrance to the house is. |
And thats the other side of the house done. I think it looks pretty nifty once the yellow construction lines have been removed. I hope you have learnt something from this tutorial, and to the right is an example I made earlier too, in the same style. |
How to expand with 3D |
You can do so many things with 3D. Its amazing, and it really helps when you want to create a serious movie, or a nice looking game. If you want to expand, you can try placing your Vanishing Points at certain distances from each other, and at different angles reletive to the ground. On this example, the VP's are placed high. |
If you want to create a skyscraper for example, you would have 1 VP high up, and central to the image - this will create the illusion that you're looking down on it. Just keep practising drawing 3D, and let your mind go crazy, and create really wacky shapes and objects! |
Brush size: |
2 |
To practise, just trace around these 3D objects to get a feel of it. However, in Flash, I personally recommend using the Line Tool! Good luck! |
ActionScript [AS1/AS2]
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Symbol 242 ShapeTweening | Used by:245 | |
Symbol 243 Graphic | Used by:245 | |
Symbol 244 Button | Uses:127 | Used by:245 |
Symbol 245 MovieClip | Uses:234 235 236 237 238 239 240 241 242 243 244 | Used by:Timeline |
Symbol 246 Text | Uses:58 | Used by:Timeline |
Symbol 247 Graphic | Used by:257 | |
Symbol 248 ShapeTweening | Used by:257 | |
Symbol 249 Graphic | Used by:257 | |
Symbol 250 ShapeTweening | Used by:257 | |
Symbol 251 ShapeTweening | Used by:257 | |
Symbol 252 Graphic | Used by:257 | |
Symbol 253 ShapeTweening | Used by:257 | |
Symbol 254 Graphic | Used by:257 | |
Symbol 255 Button | Uses:127 | Used by:257 |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 MovieClip | Uses:247 248 249 250 251 252 253 254 255 256 | Used by:Timeline |
Symbol 258 Text | Uses:58 | Used by:Timeline |
Symbol 259 Text | Uses:58 | Used by:Timeline |
Symbol 260 Text | Uses:58 | Used by:Timeline |
Symbol 261 Text | Uses:58 | Used by:Timeline |
Symbol 262 Text | Uses:58 | Used by:Timeline |
Symbol 263 Text | Uses:58 | Used by:Timeline |
Symbol 264 Text | Uses:58 | Used by:Timeline |
Symbol 265 Text | Uses:58 | Used by:Timeline |
Symbol 266 Text | Uses:58 | Used by:Timeline |
Symbol 267 Text | Uses:58 | Used by:Timeline |
Symbol 268 Text | Uses:58 | Used by:Timeline |
Symbol 269 Text | Uses:58 | Used by:Timeline |
Symbol 270 Text | Uses:58 | Used by:Timeline |
Symbol 271 Text | Uses:58 | Used by:Timeline |
Symbol 272 Text | Uses:58 | Used by:Timeline |
Symbol 273 Text | Uses:58 | Used by:Timeline |
Symbol 274 Text | Uses:58 | Used by:Timeline |
Symbol 275 Text | Uses:58 | Used by:Timeline |
Symbol 276 Text | Uses:58 | Used by:Timeline |
Symbol 277 Text | Uses:58 | Used by:Timeline |
Symbol 278 Text | Uses:58 | Used by:Timeline |
Symbol 279 Text | Uses:58 | Used by:Timeline |
Symbol 280 Text | Uses:58 | Used by:Timeline |
Symbol 281 Text | Uses:58 | Used by:Timeline |
Symbol 282 Text | Uses:58 | Used by:Timeline |
Symbol 283 Text | Uses:58 | Used by:Timeline |
Symbol 284 Text | Uses:58 | Used by:Timeline |
Symbol 285 Text | Uses:58 | Used by:Timeline |
Symbol 286 Text | Uses:58 | Used by:Timeline |
Symbol 287 Text | Uses:58 | Used by:Timeline |
Symbol 288 Text | Uses:58 | Used by:Timeline |
Symbol 289 Text | Uses:58 | Used by:Timeline |
Symbol 290 Graphic | Used by:306 | |
Symbol 291 Graphic | Used by:306 | |
Symbol 292 Graphic | Used by:306 | |
Symbol 293 Graphic | Used by:306 | |
Symbol 294 Graphic | Used by:306 | |
Symbol 295 Graphic | Used by:306 | |
Symbol 296 Graphic | Used by:306 | |
Symbol 297 ShapeTweening | Used by:306 | |
Symbol 298 Graphic | Used by:306 | |
Symbol 299 ShapeTweening | Used by:306 | |
Symbol 300 Graphic | Used by:306 | |
Symbol 301 ShapeTweening | Used by:306 | |
Symbol 302 Graphic | Used by:306 | |
Symbol 303 ShapeTweening | Used by:306 | |
Symbol 304 Button | Uses:127 | Used by:306 |
Symbol 305 Graphic | Used by:306 | |
Symbol 306 MovieClip | Uses:290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 | Used by:Timeline |
Symbol 307 Text | Uses:58 | Used by:Timeline |
Symbol 308 Graphic | Used by:330 | |
Symbol 309 Graphic | Used by:330 | |
Symbol 310 Graphic | Used by:330 | |
Symbol 311 Graphic | Used by:330 | |
Symbol 312 Graphic | Used by:330 | |
Symbol 313 Graphic | Used by:330 | |
Symbol 314 Graphic | Used by:330 | |
Symbol 315 Graphic | Used by:330 | |
Symbol 316 Graphic | Used by:330 | |
Symbol 317 ShapeTweening | Used by:330 | |
Symbol 318 Graphic | Used by:330 | |
Symbol 319 ShapeTweening | Used by:330 | |
Symbol 320 Graphic | Used by:330 | |
Symbol 321 Graphic | Used by:330 | |
Symbol 322 Graphic | Used by:330 | |
Symbol 323 Graphic | Used by:330 | |
Symbol 324 ShapeTweening | Used by:330 | |
Symbol 325 Graphic | Used by:330 | |
Symbol 326 Graphic | Used by:330 | |
Symbol 327 Graphic | Used by:330 | |
Symbol 328 Graphic | Used by:330 | |
Symbol 329 Button | Uses:127 | Used by:330 |
Symbol 330 MovieClip | Uses:308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 | Used by:Timeline |
Symbol 331 Graphic | Used by:Timeline | |
Symbol 332 Text | Uses:58 | Used by:Timeline |
Symbol 333 Graphic | Used by:Timeline | |
Symbol 334 Text | Uses:58 | Used by:Timeline |
Symbol 335 Text | Uses:58 | Used by:Timeline |
Symbol 336 Graphic | Used by:Timeline | |
Symbol 337 Text | Uses:58 | Used by:Timeline |
Symbol 338 Graphic | Used by:Timeline | |
Symbol 339 Text | Uses:58 | Used by:Timeline |
Symbol 340 Graphic | Used by:341 | |
Symbol 341 MovieClip | Uses:340 | Used by:Timeline |
Symbol 342 Text | Uses:3 | Used by:Timeline |
Symbol 343 Text | Uses:58 | Used by:Timeline |
Symbol 344 Text | Uses:58 | Used by:Timeline |
Symbol 345 Graphic | Used by:348 | |
Symbol 346 Graphic | Used by:348 | |
Symbol 347 Graphic | Used by:348 | |
Symbol 348 Button | Uses:345 68 346 347 67 | Used by:Timeline |
Symbol 349 Button | Uses:117 | Used by:Timeline |
Symbol 350 Text | Uses:58 | Used by:Timeline |
Symbol 351 EditableText | Uses:58 | Used by:Timeline |
Symbol 352 Graphic | Used by:353 | |
Symbol 353 Button | Uses:352 | Used by:Timeline |
Symbol 354 Graphic | Used by:355 | |
Symbol 355 Button | Uses:354 | Used by:Timeline |
Symbol 356 Graphic | Used by:357 | |
Symbol 357 Button | Uses:356 | Used by:Timeline |
Symbol 358 Graphic | Used by:359 | |
Symbol 359 Button | Uses:358 | Used by:Timeline |
Symbol 360 Graphic | Used by:361 | |
Symbol 361 Button | Uses:360 | Used by:Timeline |
Symbol 362 EditableText | Uses:58 | Used by:Timeline |
Symbol 363 Text | Uses:58 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 116 MovieClip |
Instance Names
"helpme" | Frame 2 | Symbol 115 MovieClip |
"sound" | Frame 2 | Symbol 116 MovieClip |
"bar" | Symbol 56 MovieClip Frame 1 | Symbol 47 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Dynamic Text Variables
loadedtext | Symbol 45 EditableText | "<p align="center"><font face="Verdana" size="14" color="#000000" letterSpacing="5.000000" kerning="0">loadedtext text</font></p>" |
loadedtext | Symbol 52 EditableText | "<p align="center"><font face="Verdana" size="14" color="#000000" letterSpacing="0.000000" kerning="0">loadedtext text</font></p>" |
bsize | Symbol 351 EditableText | "2" |
bcolor | Symbol 362 EditableText | "" |
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