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Wadeangry - Devprev 0.3.swf

This is the info page for
Flash #67836

(Click the ID number above for more basic data on this flash file.)


Text
Text

Person

Text

Person

2001 - 2006 mrsimon.co.uk

DEMO

FOR DISPLAY ON NEWGROUNDS.COM AND SHEEZYART.COM ONLY
HIT TRACKING POWERED BY MOCHIBOT

Redial (Press #) :

You've reached the end
The rest of the game is currently in development. Feel free
to explore and play about with the system.
2005-6 : Simon McClure / Newgrounds
www.mrsimon.co.uk / www.newgrounds.com

S'DAHWN

NIRVANA

Options

Click the logo to return to the game

Text speed

Text sound

Banjo

Zelda

Off

0

CELLPHONE,
IT IS YOURS

YOU HAVE THE
KEY TO THE
WORLD

WADE

Programs such as an mp3 player, games
and web browser will be avalible on
Wades computer.
To return to gameplay, click the 'Hey ho,
lets go' button, then the power button.

HEY HO
LETS GO

mrSimon presents

in association with
NEWGROUNDS.COM

Starring Wade Fulp

Outstanding special thanks to
Channel Cat

Written, programmed and directed by
Simon McClure

PLEASE NOTE

PLEASE NOTE

PLEASE NOTE

PLEASE NOTE

WHEN YOU SEE THIS ICON, CLICK TO
CONTINUE

CLICK THIS LOGO DURING GAMEPLAY
TO ALTER VARIOUS OPTIONS

CORRIDOR

WADES ROOM

BUTTON

BATHROOM

TOMS ROOM

HALL

KITCHEN

LIVING ROOM

BASEMENT

LIVING
ROOM

Story, Programming, Graphics
MRSIMON
Additional Programming
CHANNEL CAT
CABLESHAFT
Music
MRSIMON
Special thanks
TRASHLOCK
PSI43
JOANIME
SQEEZY
TOM FULP

Voices
TOM FULP
WADE FULP
SIMON MCCLURE
as themselves
WADES WIFE
voiced by SIMON MCCLURE
PHONE OPERATOR
voiced by JOANIME

ActionScript [AS1/AS2]

Frame 1
function gomrSimon() { getURL ("http://www.mrsimon.co.uk", "_blank"); if (_root.gameplay) { _root.queueAdd(speak, "Hey, thanks. Hardly anyone clicks that button! I hope you enjoy.", 3); } } function gong() { getURL ("http://www.newgrounds.com", "_blank"); if (_root.gameplay) { _root.queueAdd(speak, "I hope you enjoy my site.", 2); _root.queueAdd(speak, "If you dont, I shall be forced to kill you.", 2); } } MENU = new ContextMenu(); MENU.hideBuiltInItems(); BPFunc = new ContextMenuItem("mrSimon.co.uk", gomrSimon); MENU.customItems.push(BPFunc); BPFunc = new ContextMenuItem("Newgrounds.com", gong); MENU.customItems.push(BPFunc); _root.menu = MENU; MovieClip.prototype.useHandCursor = (Button.prototype.useHandCursor = false); MovieClip.prototype.tabEnabled = (Button.prototype.tabEnabled = false);
Instance of Symbol 52 MovieClip in Frame 1
onClipEvent (load) { _root.stop(); this._visible = 0; this.versionnum = substring(getVersion(), 5, 1); if (this.versionnum >= 8) { _root.play(); } else { this._visible = 1; } }
Frame 2
stop();
Instance of Symbol 81 MovieClip in Frame 2
onClipEvent (load) { _root.stop(); }
Frame 3
function invcheck(itemnum) { var _local2 = 0; while (_local2 < _root.inventory.length) { if (_root.inventory[_local2] == itemnum) { return(true); } _local2++; } return(false); } function usedinvcheck(useditemnum) { var _local2 = 0; while (_local2 < _root.inventoryused.length) { if (_root.inventoryused[_local2] == useditemnum) { return(true); } _local2++; } } function cutscene(footage, playmode) { if (playmode == 1) { _root.HUD.cutscene.gotoAndStop(footage); removeMovieClip(cutscenehandler); var cutscenehandler = _root.createEmptyMovieClip("cutscenehandler", _root.getNextHighestDepth()); cutscenehandler.onEnterFrame = function () { if (_root.cutscenefin == 1) { _root.HUD.cutscene.gotoAndStop(1); _root.cutscenefin = 0; _root.queueRemove(); } }; } else { _root.HUD.cutscene.gotoAndStop(footage); removeMovieClip(cutscenehandler); var cutscenehandler = _root.createEmptyMovieClip("cutscenehandler", _root.getNextHighestDepth()); cutscenehandler.onEnterFrame = function () { if (_root.cutscenefin == 1) { _root.HUD.cutscene.gotoAndStop(1); _root.cutscenefin = 0; } }; _root.queueInstantRemove = true; } } function roomChange(room, player, playerx, playery, horizony, regulary, globalscale) { _root.gotoAndStop(room); player.globalscale = globalscale; player.horizony = horizony; player.regulary = regulary; player._x = playerx; player._y = playery; _root.HUD.cursor.gotoAndStop(1); _root.HUD.cursor._visible = 0; _root.queueInstantRemove = true; } function animChange(char, anim) { char.gotoAndStop(anim); _root.queueInstantRemove = true; } function valueChange(namek) { switch (namek) { case "celltalk_on" : _root.HUD.cellphone.alphatarget = 0; break; case "celltalk_off" : _root.HUD.cellphone.alphatarget = 100; } _root.queueInstantRemove = true; } function speak(fulltext, char) { var _local3 = _root.attachMovie("talk", _root.talkspeech, this.getNextHighestDepth()); _local3.char = char; switch (char) { case 0 : _local3.talkperson = "Notice / Debug"; break; case 1 : _local3.talkperson = "Wade Fulp"; break; case 2 : _local3.talkperson = "Tom Fulp"; break; case 3 : _local3.talkperson = "Simon McClure"; break; case 4 : if (_root.gamestage <= 4) { _local3.talkperson = "Wade's Girlfriend"; } else { _local3.talkperson = "Wade's Wife"; } break; case 5 : _local3.talkperson = "Operator"; break; case 6 : _local3.talkperson = "Machine"; break; case 7 : _local3.talkperson = "Skade"; } _local3.talkfull = fulltext; if (char != 0) { _local3.talkpic.gotoAndStop(char); } else { _local3.talkpic._visible = 0; } _local3._x = 280; _local3._y = 340; _local3.talkdisplay = ""; _local3.timer = 0; _local3._xscale = 0; _local3._yscale = 0; _local3.talknotice._visible = 0; _root.createEmptyMovieClip("sfxtalk", _root.getNextHighestDepth()); _root.talksound = new Sound(sfxtalk); _local3.onEnterFrame = function () { i = 0; while (i <= (_root.gamespeed * 0.05)) { if (this.timer < this.talkfull.length) { this.talkdisplay = this.talkdisplay + this.talkfull.charAt(this.timer); if (_root.speaksoundtype == 1) { if ((random(2) == 1) && (_root.talksound.position >= _root.talksound.duration)) { _root.talksound.attachSound((("talk_" + char) + "_") + (random(3) + 1)); _root.talksound.start(); } } else if (_root.speaksoundtype == 2) { if (random(3) == 1) { _root.talksound.attachSound("sound_text"); _root.talksound.start(); } } } else { if ((_root.speaksoundtype == 2) && (_root.HUD.click._visible == 0)) { talksound.attachSound("sound_textend"); talksound.start(); } this.talkdisplay = this.talkfull; _root.HUD.click._visible = 1; } this.timer++; this._xscale = (this._xscale + 100) / 2; this._yscale = this._xscale; if (this._xscale >= 99) { this._xscale = 100; this._yscale = 100; } i++; } }; _local3.onMouseDown = function () { if (this.timer < this.talkfull.length) { this.timer = this.talkfull.length; _root.HUD.click._visible = 1; } else { _root.queueRemove(); _root.HUD.click._visible = 0; this.removeMovieClip(); } }; } function waitforclick() { var _local3 = _root.createEmptyMovieClip("clickhandler", _root.getNextHighestDepth()); _root.HUD.click._visible = 1; _local3.onMouseDown = function () { _root.queueRemove(); _root.HUD.click._visible = 0; this.removeMovieClip(); }; } function fullImage(image) { if (image == undefined) { _root.HUD.image.gotoAndStop("none"); } else { _root.HUD.image.gotoAndStop(image); } _root.queueInstantRemove = true; } function pickup(id, removemc) { if (removemc) { removemc.swapDepths(_root.getNextHighestDepth()); removeMovieClip(removemc); } _root.createEmptyMovieClip("sfxitem", _root.getNextHighestDepth()); _root.sfxitemhandler = new Sound(_root.sfxitem); _root.sfxitemhandler.attachSound("sfx_item"); _root.sfxitemhandler.start(0, 1); _root.inventory.push(id); _root.inventory.sort(); var _local3 = _root.createEmptyMovieClip("invdelay", _root.getNextHighestDepth()); _local3.onEnterFrame = function () { if (_root.sfxitemhandler.position >= 600) { this.removeMovieClip(); } }; _root.queueInstantRemove = true; } function pickupNQ(id, removemc) { if (removemc) { removemc.swapDepths(_root.getNextHighestDepth()); removeMovieClip(removemc); } _root.createEmptyMovieClip("sfxitem", _root.getNextHighestDepth()); _root.sfxitemhandler = new Sound(_root.sfxitem); _root.sfxitemhandler.attachSound("sfx_item"); _root.sfxitemhandler.start(0, 1); _root.inventory.push(id); _root.inventory.sort(); var _local3 = _root.createEmptyMovieClip("invdelay", _root.getNextHighestDepth()); _local3.onEnterFrame = function () { if (_root.sfxitemhandler.position >= 600) { this.removeMovieClip(); } }; } function remove(item) { okeyday = 0; i = 0; while ((i < _root.inventory.length) && (okeyday == 0)) { if (_root.inventory[i] == item) { _root.itemselected = 0; _root.inventory.splice(i, 1); _root.inventoryused.push(item); okeyday = 1; } i++; } _root.queueInstantRemove = true; } function destroy(mc) { mc.swapDepths(_root.getNextHighestDepth()); removeMovieClip(mc); _root.queueInstantRemove = true; } function sfxplay(track, volumev, queue) { _root.sfxhandler.stop(); _root.createEmptyMovieClip("sfxsfx", _root.getNextHighestDepth()); _root.sfxhandler = new Sound("sfxsfx"); _root.sfxhandler.attachSound("sfx_" + track); _root.sfxhandler.setVolume(volumev); _root.sfxhandler.onSoundComplete = function () { this.removeMovieClip(); }; _root.sfxhandler.start(0, 1); if (queue) { _root.queueInstantRemove = true; } } function musicstart(track, loop, volumev) { _root.musichandler.stop(); _root.musichandler.removeMovieClip(); _root.createEmptyMovieClip("sfxmusic", _root.getNextHighestDepth()); _root.musichandler = new Sound(_root.sfxmusic); _root.musichandler.attachSound("music_" + track); _root.musichandler.setVolume(volumev); if (loop == 1) { _root.musichandler.start(0, 1000000); } else { _root.musichandler.start(0, 1); } _root.queueInstantRemove = true; } function musicstartNQ(track, loop, volumev) { _root.musichandler.stop(); _root.musichandler.removeMovieClip(); _root.createEmptyMovieClip("sfxmusic", _root.getNextHighestDepth()); _root.musichandler = new Sound(_root.sfxmusic); _root.musichandler.attachSound("music_" + track); _root.musichandler.setVolume(volumev); if (loop == 1) { _root.musichandler.start(0, 1000000); } else { _root.musichandler.start(0, 1); } } function musicstop() { var _local3 = _root.createEmptyMovieClip("musicstoppage", _root.getNextHighestDepth()); _local3.onEnterFrame = function () { if (_root.musichandler.getVolume() <= 5) { _root.musichandler.stop(); _root.musichandler.removeMovieClip(); this.removeMovieClip(); } _root.musichandler.setVolume(_root.musichandler.getVolume() - 5); }; _root.queueInstantRemove = true; } function moveplayer(obj, xpos, ypos, dialog) { var movehandler = _root.createEmptyMovieClip("movehandler", _root.getNextHighestDepth()); movehandler.obj = obj; movehandler.xpos = xpos; movehandler.ypos = ypos; movehandler.timer = 1; movehandler.dialog = dialog; if (movehandler.xpos < obj._x) { obj.point = 1; } else { obj.point = -1; } movehandler.onEnterFrame = function () { oldx = obj._x; oldy = obj._y; obj.persp = (obj._y - obj.horizony) / (obj.regulary - obj.horizony); obj._yscale = obj.persp * obj.globalscale; obj._xscale = (obj.persp * obj.globalscale) * obj.point; obj._x = obj._x + (((this.xpos - obj._x) * ((this.timer / 5) / ((120 - _root.gamespeed) / 5))) * obj.persp); obj._y = obj._y + (((this.ypos - obj._y) * ((this.timer / 5) / ((120 - _root.gamespeed) / 5))) * obj.persp); if (((obj._x - this.xpos) < 1) && ((obj._x - this.xpos) > -1)) { if (((obj._y - this.ypos) < 1) && ((obj._y - this.ypos) > -1)) { obj._x = this.xpos; obj._y = this.ypos; obj.gotoAndStop("static"); if (movehandler.dialog != 1) { _root.queueRemove(); } this.removeMovieClip(); } } else if (((((oldx - obj._x) > 15) || ((oldx - obj._x) < -15)) || ((oldy - obj._y) > 15)) || ((oldy - obj._y) < -15)) { obj.gotoAndStop("run"); } else { obj.gotoAndStop("walk"); } this.timer++; }; if (movehandler.dialog == 1) { _root.queueRemove(); } } function delay(frames) { var _local3 = _root.createEmptyMovieClip("delayhandler", _root.getNextHighestDepth()); _local3.delaytimer = 0; _local3.delaylimit = (frames * (110 / (_root.gamespeed + 10))) / 4; _local3.onEnterFrame = function () { if (this.delaytimer < this.delaylimit) { this.delaytimer++; } else { _root.queueRemove(); this.removeMovieClip(); } }; } function queueplay() { _root.play(); _root.queueInstantRemove = true; } function queueRemove() { _root.queue.shift(); _root.queueWaiting = false; if (!_root.queue.length) { _root.queueFilled = false; } } function queueAdd(inFunction, inValue1, inValue2, inValue3, inValue4, inValue5, inValue6) { _root.queueFilled = true; _root.queue.push([inFunction, inValue1, inValue2, inValue3, inValue4, inValue5, inValue6]); } function choiceAdd(choiceNo, inFunction, inValue1, inValue2, inValue3, inValue4, inValue5) { if (!_root["choiceno" + choiceNo]) { _root["choiceno" + choiceNo] = new Array(); } _root["choiceno" + choiceNo].push([inFunction, inValue1, inValue2, inValue3, inValue4, inValue5]); _root.queueInstantRemove = true; } function choiceClear() { var _local2 = 0; while (_local2 < 20) { delete _root["choiceno" + _local2]; _local2++; } _root.queueInstantRemove = true; } function choiceQueue(choice) { _root.queue.shift(); _root["choiceno" + choice].reverse(); _root["choiceno" + choice].push([_root.delay, 10]); while (_root["choiceno" + choice].length) { _root.queue.unshift([_root["choiceno" + choice][0][0], _root["choiceno" + choice][0][1], _root["choiceno" + choice][0][2], _root["choiceno" + choice][0][3], _root["choiceno" + choice][0][4], _root["choiceno" + choice][0][5], _root["choiceno" + choice][0][6]]); _root["choiceno" + choice].shift(); } _root.queueFilled = true; _root.queueInstantRemove = true; } _root.inventory = new Array(); _root.inventoryused = new Array(); _root.itemselected = 0; _root.phonenos = "Pumpkin - 9433"; _root.phonedial = new Number(); _root.phoneredial = "9433"; _root.phoneused = 0; _root.speaksoundtype = 1; _root.gamespeed = 50; _root.runFunction = undefined; _root.queueFilled = false; _root.queueWaiting = false; _root.queueInstantRemove = false; _root.queue = new Array(); _root.onEnterFrame = function () { if (_root.queueInstantRemove == true) { _root.queueRemove(); _root.queueInstantRemove = false; } if (_root.queueFilled) { if (!_root.queueWaiting) { queue[0][0](queue[0][1], queue[0][2], queue[0][3], queue[0][4], queue[0][5], queue[0][6]); _root.queueWaiting = true; } } else if (!_root.queue.length) { _root.runFunction(); _root.queueWaiting = false; } };
Frame 4
_root.runFunction = undefined; _root.queueAdd(cutscene, "pleasenote", 1); _root.queueAdd(cutscene, "mrsimonlogo", 1); _root.queueAdd(cutscene, "intro", 1); _root.queueAdd(delay, 40); _root.queueAdd(musicstop); _root.queueAdd(delay, 10); _root.queueAdd(speak, "Wade. Oh lord Wade, where are you?", 2); _root.queueAdd(speak, "Its complete, its finally complete!", 2); _root.queueAdd(delay, 15); _root.queueAdd(speak, "*YAWN* What the hell are you talking about?", 1); _root.queueAdd(speak, "You will not believe what I've just created!", 2); _root.queueAdd(speak, "Its going to change our lives forever!", 2); _root.queueAdd(speak, "For fuck sake, I'm trying to get some sleep.", 1); _root.queueAdd(cutscene, "fadefromblack", 0); _root.queueAdd(roomChange, "fulp_wade", _root.wade, 200, 210, 100, 350, 200); stop(); _root.musicroom = "tension3"; but.useHandCursor = false; but.tabEnabled = false;
Frame 5
_root.stop(); if (_root.gamestage == undefinded) { _root.gamestage = 1; _root.gameplay = 1; _root.queueAdd(moveplayer, wade, 270, 270); _root.queueAdd(delay, 25); _root.queueAdd(speak, "Hurry up already, this is too huge!", 2); _root.queueAdd(speak, "God damn, I'd better see what he's up to, before he gets pissed off.", 1); _root.queueAdd(musicstart, _root.musicroom, 1, 100); _root.queueAdd(speak, "Welcome to the WADEANGRY demo. Nothing is final, so this could all change :O Enjoy anyways.", 3); _root.queueAdd(delay, 25); } _root.musicroom = "tension3"; _root.wade.horizony = 100; _root.wade.regulary = 350; _root.wade.globalscale = 200;
Frame 6
_root.stop(); _root.wade.horizony = 100; _root.wade.regulary = 350; _root.wade.globalscale = 100; _root.musicroom = "speedy";
Frame 7
_root.stop(); _root.wade.horizony = 100; _root.wade.regulary = 350; _root.wade.globalscale = 100; _root.musicroom = "speedy";
Frame 8
_root.stop(); _root.wade.horizony = 100; _root.wade.regulary = 350; _root.wade.globalscale = 100; _root.musicroom = "speedy";
Frame 9
_root.stop(); _root.wade.horizony = 100; _root.wade.regulary = 350; _root.wade.globalscale = 100; _root.musicroom = "speedy";
Frame 10
_root.stop(); _root.wade.horizony = 100; _root.wade.regulary = 350; _root.wade.globalscale = 100; _root.musicroom = "speedy";
Frame 11
_root.stop(); _root.wade.horizony = 100; _root.wade.regulary = 350; _root.wade.globalscale = 100; _root.musicroom = "speedy";
Frame 12
_root.stop(); _root.wade.horizony = 100; _root.wade.regulary = 350; _root.wade.globalscale = 100; _root.musicroom = "speedy";
Symbol 52 MovieClip Frame 16
stop();
Instance of Symbol 60 MovieClip "click" in Symbol 61 MovieClip Frame 1
onClipEvent (load) { this._visible = 0; }
Symbol 78 Button
on (release) { _root.play(); }
Symbol 79 MovieClip Frame 11
stop();
Symbol 80 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 2
stop();
Instance of Symbol 80 MovieClip in Symbol 81 MovieClip Frame 8
onClipEvent (enterFrame) { if ((_root.getBytesLoaded() / _root.getBytesTotal()) >= 1) { this.gotoAndStop(2); } }
Symbol 81 MovieClip Frame 26
stop();
Symbol 133 MovieClip Frame 1
stop();
Instance of Symbol 143 MovieClip in Symbol 144 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 143 MovieClip in Symbol 144 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 143 MovieClip in Symbol 144 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 143 MovieClip in Symbol 144 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 143 MovieClip in Symbol 144 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(20)); }
Symbol 148 MovieClip Frame 1
stop();
Symbol 154 Button
on (press) { if (!_root.queueFilled) { phonedial = phonedial + "1"; _root.sfxplay("tone_1", 100); } }
Symbol 155 Button
on (press) { if (!_root.queueFilled) { phonedial = phonedial + "2"; _root.sfxplay("tone_2", 100); } }
Symbol 156 Button
on (press) { if (!_root.queueFilled) { phonedial = phonedial + "3"; _root.sfxplay("tone_3", 100); } }
Symbol 157 Button
on (press) { if (!_root.queueFilled) { phonedial = phonedial + "4"; _root.sfxplay("tone_4", 100); } }
Symbol 158 Button
on (press) { if (!_root.queueFilled) { phonedial = phonedial + "5"; _root.sfxplay("tone_5", 100); } }
Symbol 159 Button
on (press) { if (!_root.queueFilled) { phonedial = phonedial + "6"; _root.sfxplay("tone_6", 100); } }
Symbol 160 Button
on (press) { if (!_root.queueFilled) { phonedial = phonedial + "7"; _root.sfxplay("tone_7", 100); } }
Symbol 161 Button
on (press) { if (!_root.queueFilled) { phonedial = phonedial + "8"; _root.sfxplay("tone_8", 100); } }
Symbol 162 Button
on (press) { if (!_root.queueFilled) { phonedial = phonedial + "9"; _root.sfxplay("tone_9", 100); } }
Symbol 163 Button
on (press) { if (!_root.queueFilled) { phonedial = phonedial + "0"; _root.sfxplay("tone_0", 100); } }
Symbol 164 Button
on (release) { if (!_root.queueFilled) { phonedial = _root.phoneredial; _root.sfxplay("tone_function", 100); _root.HUD.cellphone.engage(phonedial); phonedial = ""; } }
Symbol 165 Button
on (press) { if (!_root.queueFilled) { phonedial = phonedial + "*"; _root.sfxplay("tone_0", 100); } }
Symbol 166 Button
on (press) { if (!_root.queueFilled) { _root.phonedial = ""; _root.sfxplay("tone_function", 100); } }
Symbol 167 Button
on (press) { if (!_root.queueFilled) { if (phonedial == "") { phonedial = _root.phoneredial; } else { _root.sfxplay("tone_function", 100); } _root.HUD.cellphone.engage(phonedial); phonedial = ""; } }
Symbol 171 MovieClip Frame 10
stop();
Symbol 186 MovieClip Frame 1
stop();
Symbol 197 Button
on (press) { if (_root.options == 1) { this.startDrag(); } } on (release, releaseOutside) { this.stopDrag(); }
Symbol 205 Button
on (release) { if (_root.options == 1) { _root.speaksoundtype = this.valuet; } }
Instance of Symbol 199 MovieClip in Symbol 207 MovieClip Frame 1
onClipEvent (load) { this._x = (_root.gamespeed * 2) - 55; } onClipEvent (enterFrame) { this._y = -35; if (this._x < -55) { this._x = -55; } else if (this._x > 145) { this._x = 145; } _root.gamespeed = (this._x + 55) / 2; }
Instance of Symbol 206 MovieClip in Symbol 207 MovieClip Frame 1
onClipEvent (load) { this.valuet = 1; } onClipEvent (enterFrame) { if (_root.speaksoundtype == this.valuet) { this.light._visible = 1; } else { this.light._visible = 0; } }
Instance of Symbol 206 MovieClip in Symbol 207 MovieClip Frame 1
onClipEvent (load) { this.valuet = 2; } onClipEvent (enterFrame) { if (_root.speaksoundtype == this.valuet) { this.light._visible = 1; } else { this.light._visible = 0; } }
Instance of Symbol 206 MovieClip in Symbol 207 MovieClip Frame 1
onClipEvent (load) { this.valuet = 3; } onClipEvent (enterFrame) { if (_root.speaksoundtype == this.valuet) { this.light._visible = 1; } else { this.light._visible = 0; } }
Symbol 219 MovieClip Frame 22
stop();
Symbol 220 MovieClip Frame 83
stop(); _root.cutscenefin = 1;
Symbol 221 MovieClip Frame 16
stop(); _root.cutscenefin = 1;
Symbol 225 MovieClip Frame 31
stop(); _root.cutscenefin = 1;
Symbol 229 MovieClip Frame 31
stop(); _root.cutscenefin = 1;
Symbol 245 MovieClip Frame 72
stop();
Symbol 249 Button
on (press) { if (xtarget == -180) { xtarget = -380; } }
Symbol 257 Button
on (press) { _parent.gotoAndPlay("turnoff"); } on (rollOver) { _root.HUD.cursor.gotoAndStop("use"); } on (rollOut) { _root.HUD.cursor.gotoAndStop(1); _root.HUD.cursor._visible = 0; }
Symbol 267 Button
on (press) { if (menu.xtarget == -180) { menu.xtarget = -380; } else { menu.xtarget = -180; } } on (rollOver) { _root.HUD.cursor.gotoAndStop("use"); } on (rollOut) { _root.HUD.cursor.gotoAndStop(1); _root.HUD.cursor._visible = 0; }
Instance of Symbol 259 MovieClip "menu" in Symbol 269 MovieClip Frame 61
onClipEvent (load) { this._x = -380; this.xtarget = -380; } onClipEvent (enterFrame) { this._x = (this._x + this.xtarget) / 2; }
Symbol 269 MovieClip Frame 70
stop();
Symbol 269 MovieClip Frame 94
stop(); _root.cutscenefin = 1;
Symbol 288 MovieClip Frame 438
stop(); _root.cutscenefin = 1;
Symbol 297 MovieClip Frame 410
stop(); _root.cutscenefin = 1;
Symbol 301 MovieClip Frame 50
stop(); _root.cutscenefin = 1;
Symbol 304 MovieClip Frame 50
stop(); _root.cutscenefin = 1;
Symbol 307 MovieClip Frame 50
stop(); _root.cutscenefin = 1;
Symbol 316 MovieClip Frame 131
stop(); _root.cutscenefin = 1;
Symbol 317 MovieClip Frame 1
stop();
Symbol 317 MovieClip Frame 2
stop();
Symbol 317 MovieClip Frame 3
stop();
Symbol 317 MovieClip Frame 4
stop();
Symbol 317 MovieClip Frame 5
stop();
Symbol 317 MovieClip Frame 6
stop();
Symbol 317 MovieClip Frame 7
stop();
Symbol 317 MovieClip Frame 8
stop();
Symbol 317 MovieClip Frame 9
stop();
Symbol 317 MovieClip Frame 10
stop();
Symbol 317 MovieClip Frame 11
stop();
Symbol 317 MovieClip Frame 12
stop();
Symbol 323 MovieClip Frame 1
stop();
Symbol 344 MovieClip Frame 1
Symbol 348 Button
on (release) { if (((!_root.queueFilled) && (_root.options != 1)) && (_root.inventory[this.num] != undefined)) { if (_root.itemselected == _root.inventory[this.num]) { _root.itemselected = 0; this.base.select.play(); this.icon.stopDrag(); this.icon._x = 0; this.icon._y = 0; _root.sfxplay("inv_drop", 100); } else if (_root.itemselected != 0) { if (!(Number(_root.itemselected) === 2)) { } else if (!(Number(_root.inventory[this.num]) === 1)) { } else { _root.queueAdd(_root.speak, "Unfortunatly, this key wont unlock any features on my phone.", 1); _root.queueAdd(_root.speak, "Damn that one was lame.", 3); _root.queueAdd(_root.delay, 10); } } else { switch (Number(_root.inventory[this.num])) { case 1 : if (_root.cellphone == 1) { _root.cellphone = 0; _root.HUD.cellphone.turnOff(); } else { if (_root.phoneused < 1) { _root.HUD.cellphone.speak(); } if (_root.celltalk != 1) { _root.HUD.cellphone.turnOn(); } else { _root.HUD.cellphone.turnOff(); } _root.cellphone = 1; } break; case 2 : _root.itemselected = 2; this.base.select.play(); this.icon._x = this._xmouse; this.icon._y = this._ymouse; this.icon.startDrag(); _root.sfxplay("inv_pickup", 100); } } } }
Instance of Symbol 344 MovieClip "base" in Symbol 349 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_parent.num + 1); }
Instance of Symbol 345 MovieClip in Symbol 349 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_parent.num + 1); }
Instance of Symbol 346 MovieClip "icon_reflect" in Symbol 349 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(Number(_root.inventory[_parent.num])); this._visible = _parent.icon._visible; if (_root.itemselected == _root.inventory[_parent.num]) { this._visible = 0; } }
Instance of Symbol 346 MovieClip "icon" in Symbol 349 MovieClip Frame 1
onClipEvent (mouseDown) { if (_root.itemselected == 0) { this.stopDrag(); this._x = 0; this._y = 0; } } onClipEvent (enterFrame) { _parent._alpha = _parent._alpha + ((_parent.alphatarget - _parent._alpha) * 0.3); this.gotoAndStop(Number(_root.inventory[_parent.num])); if (_root.inventory[_parent.num] != undefined) { this._visible = 1; _parent.alpham = 1; } else { this._visible = 0; _parent.alpham = 0.2; } if (!_root.queueFilled) { _parent.alphatarget = 100 * _parent.alpham; } else { _parent.alphatarget = 20 * _parent.alpham; } }
Symbol 350 Button
on (release) { if ((!_root.queueFilled) && (_root.cellphone != 1)) { switch (_root.options) { case 0 : _root.options = 1; this.options.alphatarget = 100; break; case 1 : _root.options = 0; this.options.alphatarget = 0; break; default : _root.options = 1; this.options.alphatarget = 100; } } }
Instance of Symbol 171 MovieClip "cellphone" in Symbol 367 MovieClip Frame 1
onClipEvent (load) { _root.celltalk = 0; this._alpha = 0; this.alphatarget = 0; engage = function (number) { _root.phoneredial = number; _root.queueAdd(_root.valueChange, "celltalk_on"); _root.queueAdd(_root.animChange, _root.wade, "phone"); switch (number) { case "0" : _root.queueAdd(_root.speak, "Operator.", 5); switch (random(5) + 1) { case 1 : _root.queueAdd(_root.speak, "Tank, I need guns. Lots of guns.", 1); break; case 2 : _root.queueAdd(_root.speak, "Hi. Are you interested in upgrading your internet connection?", 1); break; case 3 : _root.queueAdd(_root.speak, "Hi. I need the number of a Mr Hunt, first name Mike.", 1); break; case 4 : _root.queueAdd(_root.speak, "Hi, I'm looking for Willie. Willie Stroker.", 1); break; case 5 : _root.queueAdd(_root.speak, "GIVE ME THE NUMBER FOR 911", 1); _root.queueAdd(_root.speak, "If you're going to prank me, use some good material.", 5); _root.queueAdd(_root.speak, "Sorry.", 1); } _root.queueAdd(_root.speak, "Please dont waste our time.", 5); _root.queueAdd(_root.sfxplay, "tone_function", 100, 1); _root.queueAdd(_root.delay, 10); break; case "911" : _root.queueAdd(_root.speak, "911, what is your emergency?", 5); switch (random(10) + 1) { case 1 : _root.queueAdd(_root.speak, "Pizza, and fast.", 1); break; case 2 : _root.queueAdd(_root.speak, "Your mums face.", 1); break; case 3 : _root.queueAdd(_root.speak, "Damn, sounds like you could use an ambulance right now, you fag.", 1); _root.queueAdd(_root.speak, "Why do you say that?", 5); _root.queueAdd(_root.speak, "Dunno. Sounds like you smoke or something.", 1); _root.queueAdd(_root.delay, 30); _root.queueAdd(_root.speak, "Maybe not.", 1); break; case 4 : _root.queueAdd(_root.speak, "If an 8 year old boy rapes me, does that make me gay?", 1); break; case 5 : _root.queueAdd(_root.speak, "HEY NIGGASHIT LETS GO TO KFC!", 1); break; case 6 : _root.queueAdd(_root.speak, "I need a fire engine.", 1); _root.queueAdd(_root.speak, "Ok, whats the emergency?", 5); _root.queueAdd(_root.speak, "In my pants.", 1); _root.queueAdd(_root.delay, 30); break; case 7 : _root.queueAdd(_root.speak, "If I just shot myself, would I need police or ambulance?", 1); break; case 8 : _root.queueAdd(_root.speak, "Hey baby, you sound tired. How about I, give you a little loving?", 1); break; case 9 : _root.queueAdd(_root.speak, "Oops, wrong number. I thought this was 'I dont give a crap'-1-1", 1); break; case 10 : _root.queueAdd(_root.speak, "I want you to stop calling me.", 1); _root.queueAdd(_root.speak, "Its over.", 1); _root.queueAdd(_root.delay, 15); } _root.queueAdd(_root.speak, "Please dont waste our time.", 5); _root.queueAdd(_root.sfxplay, "tone_function", 100, 1); _root.queueAdd(_root.delay, 10); break; case "411" : _root.queueAdd(_root.speak, "State please.", 6); switch (random(10) + 1) { case 1 : _root.queueAdd(_root.speak, "Mental breakdown.", 1); break; case 2 : _root.queueAdd(_root.speak, "Your mums face.", 1); break; case 3 : _root.queueAdd(_root.speak, "Wadeville.", 1); break; case 4 : _root.queueAdd(_root.speak, "America.", 1); break; case 5 : _root.queueAdd(_root.speak, "Can you tell me how to get, how to get to Sesame street?", 1); break; case 6 : _root.queueAdd(_root.speak, "Put me through to the Pentagon.", 1); break; case 7 : _root.queueAdd(_root.speak, "KHAAAAAAAAAAAAAAAAAAAN.", 1); break; case 8 : _root.queueAdd(_root.speak, "Hello there young man.", 1); break; case 9 : _root.queueAdd(_root.speak, "Erm, fish?", 1); break; case 10 : _root.queueAdd(_root.speak, "Disneyland.", 1); } _root.queueAdd(_root.speak, "Just a moment..", 6); _root.queueAdd(_root.sfxplay, "tone_engaged", 100, 1); _root.queueAdd(_root.delay, 40); _root.queueAdd(_root.speak, "I did not understand you correctly. I think you said 'Texas'", 6); _root.queueAdd(_root.speak, "God damn, screw you. I hate you fucking bots.", 1); _root.queueAdd(_root.speak, "Just a moment..", 6); _root.queueAdd(_root.sfxplay, "tone_engaged", 100, 1); _root.queueAdd(_root.delay, 40); _root.queueAdd(_root.speak, "I did not understand you correctly. I think you said 'Cocks'", 6); _root.queueAdd(_root.speak, "Now putting you through to 'Texas cocks'", 6); _root.queueAdd(_root.speak, "Gah, hell with this.", 1); _root.queueAdd(_root.sfxplay, "tone_function", 100, 1); _root.queueAdd(_root.delay, 10); break; case "*69" : _root.queueAdd(_root.speak, "Nobody has called you in the past week.", 6); _root.queueAdd(_root.sfxplay, "tone_function", 100, 1); _root.queueAdd(_root.speak, "God damn.", 1); _root.queueAdd(_root.delay, 10); break; case "9433" : _root.queueAdd(_root.speak, "Hi hunny.", 4); _root.queueAdd(_root.speak, "Hello there my darling, how are you doing?", 1); _root.queueAdd(_root.speak, "Radiant. Quite quite. Anything you wanted to ask?", 4); if (_root.phoneused == 1) { _root.queueAdd(_root.speak, "Well, I cant seem to find my way out of my room. The doors locked.", 1); _root.queueAdd(_root.speak, "I'm stuck here for all eternity, it kinda sucks really.", 1); _root.queueAdd(_root.speak, "Wade, you're so silly. Have you tried looking for your key?", 4); _root.queueAdd(_root.speak, "Yeah, I cant find it anywhere!", 1); _root.queueAdd(_root.speak, "Well you probably hid it from Tom. Try looking somewhere where'd you hide it.", 4); _root.queueAdd(_root.speak, "Perhaps its under your pillow, or in a drawer?", 4); _root.queueAdd(_root.speak, "That sounds swell. Thanks again my little pumpkin.", 1); _root.queueAdd(_root.speak, "Ta ta", 4); _root.queueAdd(_root.sfxplay, "tone_function", 100, 1); _root.phoneused = 2; } else if ((!_root.invcheck(2)) && (!_root.usedinvcheck(2))) { _root.queueAdd(_root.speak, "Well, I cant seem to find my way out of my room. The doors locked...", 1); _root.queueAdd(_root.speak, "Wade.. have you been drinking again?", 4); _root.queueAdd(_root.speak, "Huh? What do you mean?", 1); _root.queueAdd(_root.speak, "I've already told you this Wade! Try looking under your pillow.", 4); _root.queueAdd(_root.speak, "Thats where you usually leave it. As well as your... other stuff.", 4); _root.queueAdd(_root.speak, "Pumpkin, I can explain.", 1); _root.queueAdd(_root.sfxplay, "tone_function", 100, 1); _root.queueAdd(_root.delay, 10); _root.queueAdd(_root.speak, "Jesus. I really ought to phone her again later.", 1); _root.queueAdd(_root.speak, "And this time, I must remember what she says.", 1); _root.queueAdd(_root.speak, "Incase you hav'nt realized it yet, she's my helpline.", 1); _root.queueAdd(_root.speak, "If you're stuck in the game, you ring her.", 1); _root.queueAdd(_root.speak, "Looks like you'll be needing her a lot.", 1); _root.queueAdd(_root.speak, "Dumbass.", 1); } else if (!_root.usedinvcheck(2)) { _root.queueAdd(_root.speak, "Well, I cant seem to find my way out of my room. The doors locked...", 1); _root.queueAdd(_root.speak, "Have you tried looking for your key?", 4); _root.queueAdd(_root.speak, "Yeah, I found it under my pillow.", 1); _root.queueAdd(_root.speak, "Well why the hell are you phoning me?", 4); _root.queueAdd(_root.speak, "Unlock the door with the key.", 4); _root.queueAdd(_root.speak, "Put away your cellphone. Click the key then click the door.", 3); _root.queueAdd(_root.speak, "Someday you'll figure these kind of things out for yourself. Someday.", 4); _root.queueAdd(_root.speak, "Ok petal. Love you.", 1); _root.queueAdd(_root.speak, "Ta ta", 4); _root.queueAdd(_root.sfxplay, "tone_function", 100, 1); } else { _root.queueAdd(_root.speak, "You have reached the end of the demo, or there has been a bug.", 0); _root.queueAdd(_root.speak, "Please contact simon@britishperson.co.uk and report this error", 0); _root.queueAdd(_root.sfxplay, "tone_function", 100, 1); } _root.queueAdd(_root.delay, 10); break; case "999" : case "1471" : case "118888" : case "118118" : case "118500" : _root.queueAdd(_root.sfxplay, "tone_engaged", 100, 1); _root.queueAdd(_root.speak, "I'm not in the UK you dumb shit.", 1); _root.queueAdd(_root.delay, 10); break; case "6774666" : _root.queueAdd(_root.speak, "Welcome.", 3); _root.queueAdd(_root.speak, "Who the hell is this?", 1); _root.queueAdd(_root.speak, "I'm mrSimon. The game programmer and designer.", 3); _root.queueAdd(_root.speak, "Is that so? Well in that case, I have something to tell you.", 1); _root.queueAdd(_root.speak, "Oh and what is that?", 3); _root.queueAdd(_root.speak, "This game sucks ass.", 1); _root.queueAdd(_root.speak, "I dont know where I am, who you are, or whatever.", 1); _root.queueAdd(_root.speak, "I want out, and pizza. Now.", 1); _root.queueAdd(_root.musicstop); _root.queueAdd(_root.speak, "You'd better not get too irritated, else you might just piss me off.", 3); _root.queueAdd(_root.speak, "I dont give a rats ass.", 1); _root.queueAdd(_root.speak, "Ok Wade. You asked for this you cock.", 3); _root.queueAdd(_root.musicstart, "epic1", 1, 100); _root.queueAdd(_root.delay, 20); _root.queueAdd(_root.speak, "THERE'LL BE SOME EPIC CUTSCENE OF WADE IN TORTURE", 0); _root.queueAdd(_root.speak, "OH PLEASE! I'M SORRY YOU FAG!", 1); _root.queueAdd(_root.speak, "Really?", 3); _root.queueAdd(_root.speak, "FUCK YEAH...", 1); _root.queueAdd(_root.speak, "God dammit.", 3); _root.queueAdd(_root.musicstart, _root.musicroom, 1, 100); _root.queueAdd(_root.speak, "God damn. I gots to go now", 1); _root.queueAdd(_root.speak, "Dont you want to see some of my flash?", 3); _root.queueAdd(_root.sfxplay, "tone_function", 100, 1); _root.queueAdd(_root.delay, 20); _root.queueAdd(_root.speak, "Holy frig, never ring that maniac ever again.", 1); break; case "75233" : _root.queueAdd(_root.speak, "Konichiwaaa!", 7); _root.queueAdd(_root.speak, "Who the hell is this?", 1); _root.queueAdd(_root.speak, "SKADE! For I am the ruler of the evil blue robots", 7); _root.queueAdd(_root.speak, "I totally dont get who you are or what you're saying.", 1); _root.queueAdd(_root.speak, "SKADE! You know... the fun song? The anal?", 7); _root.queueAdd(_root.delay, 20); _root.queueAdd(_root.speak, "All I understood was anal, and to be frank, I am not interested.", 1); _root.queueAdd(_root.delay, 10); _root.queueAdd(_root.speak, "Not in the slightest", 1); _root.queueAdd(_root.delay, 10); _root.queueAdd(_root.speak, "For real.", 1); _root.queueAdd(_root.speak, "KTHNXBAI", 7); _root.queueAdd(_root.sfxplay, "tone_function", 100, 1); _root.queueAdd(_root.delay, 20); _root.queueAdd(_root.speak, "Well that was odd....", 1); break; case "100" : _root.queueAdd(_root.sfxplay, "tone_engaged", 100, 1); _root.queueAdd(_root.speak, "This is'nt the UK you dumb shit.", 1); _root.queueAdd(_root.delay, 10); break; default : _root.queueAdd(_root.sfxplay, "tone_engaged", 100, 1); _root.queueAdd(_root.speak, "Looks like this number doesn't exist.", 1); _root.queueAdd(_root.delay, 10); } _root.queueAdd(_root.valueChange, "celltalk_off"); _root.queueAdd(_root.animChange, _root.wade, "static"); }; speak = function () { _root.queueAdd(_root.speak, "Aha. This is my cellphone. I can use it to dial and prank people.", 1); _root.queueAdd(_root.speak, "To ring a number, I first type it in with the number keys,", 1); _root.queueAdd(_root.speak, "...then press the green button to dial.", 1); _root.queueAdd(_root.speak, "If I make a mistake, I can press the red button to clear the number.", 1); _root.queueAdd(_root.speak, "I can also press the hash key '#' to dial the last number I rang.", 1); _root.queueAdd(_root.speak, "If you want me to go back to what I was doing, click the cellphone in the inventory again.", 1); _root.queueAdd(_root.speak, "It seems like I last called my girlfriend. Perhaps I should ring her.", 1); _root.phoneused = 1; }; turnOff = function () { but1.tabEnabled = false; but2.tabEnabled = false; but3.tabEnabled = false; but4.tabEnabled = false; but5.tabEnabled = false; but6.tabEnabled = false; but7.tabEnabled = false; but9.tabEnabled = false; but0.tabEnabled = false; this.alphatarget = 0; _root.phonedial = ""; }; turnOn = function () { but1.tabEnabled = true; but2.tabEnabled = true; but3.tabEnabled = true; but4.tabEnabled = true; but5.tabEnabled = true; but6.tabEnabled = true; but7.tabEnabled = true; but9.tabEnabled = true; but0.tabEnabled = true; this.alphatarget = 100; }; } onClipEvent (enterFrame) { this._alpha = this._alpha + ((this.alphatarget - this._alpha) * 0.6); if (this._alpha <= 0.1) { this._visible = 0; this._alpha = 0; gotoAndStop (1); } else { if (this._currentframe == 1) { gotoAndPlay (2); } this._visible = 1; } }
Instance of Symbol 207 MovieClip "options" in Symbol 367 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; this.alphatarget = 0; } onClipEvent (enterFrame) { this._alpha = this._alpha + ((this.alphatarget - this._alpha) * 0.6); if (this._alpha <= 1) { this._visible = 0; } else { this._visible = 1; } }
Instance of Symbol 349 MovieClip "inv1" in Symbol 367 MovieClip Frame 1
onClipEvent (load) { this.num = 10; }
Instance of Symbol 349 MovieClip "inv2" in Symbol 367 MovieClip Frame 1
onClipEvent (load) { this.num = 9; }
Instance of Symbol 349 MovieClip "inv3" in Symbol 367 MovieClip Frame 1
onClipEvent (load) { this.num = 8; }
Instance of Symbol 349 MovieClip "inv4" in Symbol 367 MovieClip Frame 1
onClipEvent (load) { this.num = 7; }
Instance of Symbol 349 MovieClip "inv5" in Symbol 367 MovieClip Frame 1
onClipEvent (load) { this.num = 6; }
Instance of Symbol 349 MovieClip "inv6" in Symbol 367 MovieClip Frame 1
onClipEvent (load) { this.num = 5; }
Instance of Symbol 349 MovieClip "inv7" in Symbol 367 MovieClip Frame 1
onClipEvent (load) { this.num = 4; }
Instance of Symbol 349 MovieClip "inv8" in Symbol 367 MovieClip Frame 1
onClipEvent (load) { this.num = 3; }
Instance of Symbol 349 MovieClip "inv9" in Symbol 367 MovieClip Frame 1
onClipEvent (load) { this.num = 2; }
Instance of Symbol 349 MovieClip "inv10" in Symbol 367 MovieClip Frame 1
onClipEvent (load) { this.num = 1; }
Instance of Symbol 349 MovieClip "inv11" in Symbol 367 MovieClip Frame 1
onClipEvent (load) { this.num = 0; }
Instance of Symbol 60 MovieClip "click" in Symbol 367 MovieClip Frame 1
onClipEvent (load) { this._visible = 0; }
Instance of Symbol 366 MovieClip "cursor" in Symbol 367 MovieClip Frame 1
onClipEvent (load) { stop(); this._xscale = 100; } onClipEvent (enterFrame) { if ((((this._currentframe != 1) && (!_root.queueFilled)) && (_root.cellphone != 1)) && (_root.options != 1)) { this._visible = 1; } else { this._visible = 0; } this._x = _parent._xmouse + 2; this._y = _parent._ymouse + 7; if ((this._xscale == 100) && (_root._xmouse > 500)) { this._xscale = -100; } else if ((this._xscale == -100) && (_root._xmouse < 50)) { this._xscale = 100; } }
Symbol 369 Button
on (release) { if ((!_root.queueFilled) && (_root.cellphone != 1)) { _root.queueAdd(moveplayer, wade, 215, 220); if (_root.itemselected != 0) { _root.queueAdd(speak, "I'm not touching my bed with anything.", 1); _root.queueAdd(speak, "Its my baby.", 1); } else { _root.stop(); _root.runFunction = undefined; _root.queueAdd(speak, "My bed. I do the sleeps on this thing.", 1); _root.queueAdd(delay, 20); _root.queueAdd(speak, "As well as other stuff.", 1); _root.queueAdd(speak, "Like.... erm....", 1); _root.queueAdd(delay, 20); _root.queueAdd(speak, "Reading.", 1); _root.queueAdd(speak, "Yes, reading.", 1); } _root.queueAdd(delay, 10); } } on (rollOver) { _root.HUD.cursor.gotoAndStop("examine"); } on (rollOut) { _root.HUD.cursor.gotoAndStop(1); _root.HUD.cursor._visible = 0; }
Symbol 371 Button
on (release) { if ((!_root.queueFilled) && (_root.cellphone != 1)) { _root.queueAdd(moveplayer, wade, 215, 220); if (_root.itemselected != 0) { _root.queueAdd(speak, "Since I'm on a quest, I might as well keep everything I have.", 1); _root.queueAdd(speak, "I'm not programming some damn container for you. You've got 11 slots down the bottom.", 3); _root.queueAdd(speak, "You ungreatful git.", 3); } else { _root.stop(); _root.runFunction = undefined; if (_root.invcheck(2) || (_root.usedinvcheck(2))) { _root.queueAdd(speak, "My pillow. I love it so. Theres nothing else underneath it.", 1); } else if ((_root.phoneused >= 2) && (_root.invcheck(2) == false)) { _root.queueAdd(_root.pickup, 2); _root.queueAdd(cutscene, "pickup_wadesroomkey", 0); _root.queueAdd(speak, "Aha, Heres the door key! I'd better take it with me.", 1); _root.queueAdd(speak, "Well the doors not getting unlocked if I leave it here, is it.", 1); _root.queueAdd(speak, "Hurry up Wade!!!", 2); _root.queueAdd(cutscene, "credits_channelcat", 0); _root.queueAdd(speak, "Jesus, he's got sand up his vagina today.", 1); } else if (_root.phoneused == 1) { _root.phoneused = 2; _root.queueAdd(speak, "Hmm, there does'nt seem to be anything new about this pillow.", 1); _root.queueAdd(speak, "Dear lord, I'm so lost. I'd better ring my little pumpkin.", 1); _root.queueAdd(speak, "Click the cellphone button again, then dial '9433'.", 1); _root.queueAdd(speak, "I always write important numbers on my post-it note, so I should ring them every so often.", 1); } else { _root.queueAdd(speak, "My wonderful softzilla pillow. I love it so.", 1); } } _root.queueAdd(delay, 10); } } on (rollOver) { if (_root.phoneused >= 2) { if (_root.invcheck(2) || (_root.usedinvcheck(2))) { _root.HUD.cursor.gotoAndStop("examine"); } else { _root.HUD.cursor.gotoAndStop("pickup"); } } else { _root.HUD.cursor.gotoAndStop("examine"); } } on (rollOut) { _root.HUD.cursor.gotoAndStop(1); _root.HUD.cursor._visible = 0; }
Symbol 373 Button
on (release) { if ((!_root.queueFilled) && (_root.cellphone != 1)) { _root.queueAdd(moveplayer, wade, 230, 220); if (_root.itemselected != 0) { _root.queueAdd(speak, "I should hold onto my items.", 1); } else { _root.stop(); _root.runFunction = undefined; if (!_root.invcheck(1)) { _root.queueAdd(fullImage, "wadescabinetPHONE"); _root.queueAdd(speak, "My bedside cabinet, a bunch of random shit.", 1); _root.queueAdd(speak, "Old chewing gum, a few quarters, flavored condom and some scrap paper.", 1); _root.queueAdd(_root.pickup, 1); _root.queueAdd(fullImage, "wadescabinet"); _root.queueAdd(cutscene, "pickup_phone", 0); _root.queueAdd(speak, "My cellphone could be useful though. I'd better take it with me.", 1); _root.queueAdd(speak, "To use it, click the cellphone icon thats just appeared at the bottom of the screen.", 1); _root.queueAdd(cutscene, "credits_wade", 0); } else { _root.queueAdd(fullImage, "wadescabinet"); _root.queueAdd(speak, "My bedside cabinet. Theres nothing useful in here.", 1); } } _root.queueAdd(fullImage); _root.queueAdd(delay, 10); } } on (rollOver) { if (!_root.invcheck(1)) { _root.HUD.cursor.gotoAndStop("pickup"); } else { _root.HUD.cursor.gotoAndStop("examine"); } } on (rollOut) { _root.HUD.cursor.gotoAndStop(1); _root.HUD.cursor._visible = 0; }
Symbol 375 Button
on (release) { if ((!_root.queueFilled) && (_root.cellphone != 1)) { _root.queueAdd(moveplayer, wade, 215, 220); if (_root.itemselected != 0) { _root.queueAdd(speak, "That poster looks perfectly fine as it is.", 1); } else { _root.stop(); _root.runFunction = undefined; _root.queueAdd(speak, "Aaa, Ms Crabtree from South Park, my idol.", 1); _root.queueAdd(speak, "I admire her angry.", 1); } _root.queueAdd(delay, 10); } } on (rollOver) { _root.HUD.cursor.gotoAndStop("examine"); } on (rollOut) { _root.HUD.cursor.gotoAndStop(1); _root.HUD.cursor._visible = 0; }
Symbol 377 Button
on (release) { if ((!_root.queueFilled) && (_root.cellphone != 1)) { _root.queueAdd(moveplayer, wade, 285, 195); if (_root.itemselected != 0) { _root.queueAdd(speak, "I cant use that with this.", 1); } else { _root.stop(); _root.runFunction = undefined; _root.queueAdd(fullImage, "wadeswindow"); _root.queueAdd(speak, "Such a perfect view of a perfect city in this perfect world.", 1); _root.queueAdd(speak, "Oh lord my lifes so perfect right now.", 1); _root.queueAdd(fullImage); } _root.queueAdd(delay, 10); } } on (rollOver) { _root.HUD.cursor.gotoAndStop("examine"); } on (rollOut) { _root.HUD.cursor.gotoAndStop(1); _root.HUD.cursor._visible = 0; }
Symbol 379 Button
on (release) { if ((!_root.queueFilled) && (_root.cellphone != 1)) { _root.queueAdd(moveplayer, wade, 375, 205); if (_root.itemselected != 0) { _root.queueAdd(speak, "That poster looks perfectly fine as it is.", 1); } else { _root.stop(); _root.runFunction = undefined; _root.queueAdd(speak, "Aaa, my Nirvana poster, displaying a naked baby swimming for cash.", 1); _root.queueAdd(delay, 30); _root.queueAdd(speak, "I am not a paedophile.", 1); _root.queueAdd(delay, 30); _root.queueAdd(speak, "Seriously.", 1); } _root.queueAdd(delay, 10); } } on (rollOver) { _root.HUD.cursor.gotoAndStop("examine"); } on (rollOut) { _root.HUD.cursor.gotoAndStop(1); _root.HUD.cursor._visible = 0; }
Symbol 381 Button
on (release) { if ((!_root.queueFilled) && (_root.cellphone != 1)) { _root.queueAdd(moveplayer, wade, 400, 215); if (_root.itemselected != 0) { _root.queueAdd(speak, "That looks fine as it is.", 1); } else { _root.stop(); _root.runFunction = undefined; _root.queueAdd(speak, "A stop sign. I hav'nt a clue where it came from.", 1); _root.queueAdd(speak, "It looks awesome though, so it stays.", 1); } _root.queueAdd(delay, 10); } } on (rollOver) { _root.HUD.cursor.gotoAndStop("examine"); } on (rollOut) { _root.HUD.cursor.gotoAndStop(1); _root.HUD.cursor._visible = 0; }
Symbol 383 Button
on (release) { if ((!_root.queueFilled) && (_root.cellphone != 1)) { _root.queueAdd(moveplayer, wade, 215, 220); if (_root.itemselected != 0) { _root.queueAdd(speak, "Dont you even start to mess with my personal stuff.", 1); _root.queueAdd(speak, "You fag.", 1); } else { _root.stop(); _root.runFunction = undefined; _root.queueAdd(speak, "Keep your cursor away from there.", 1); _root.queueAdd(delay, 30); _root.queueAdd(speak, "Erm...", 1); _root.queueAdd(delay, 30); _root.queueAdd(speak, "We just moved in, they're... spare boxes.", 1); _root.queueAdd(speak, "Yes, spare boxes.", 1); } _root.queueAdd(delay, 10); } } on (rollOver) { _root.HUD.cursor.gotoAndStop("examine"); } on (rollOut) { _root.HUD.cursor.gotoAndStop(1); _root.HUD.cursor._visible = 0; }
Symbol 385 Button
on (release) { if ((!_root.queueFilled) && (_root.cellphone != 1)) { _root.queueAdd(moveplayer, wade, 125, 320); if (_root.itemselected != 0) { _root.queueAdd(speak, "I cant use that with this.", 1); } else { _root.stop(); _root.runFunction = undefined; _root.queueAdd(speak, "My wardrobe. In real life, its full of my clothes, boxes of porn and my hillbilly outfit.", 1); _root.queueAdd(speak, "However here in WADEANGRY its nothing but background color.", 1); _root.queueAdd(speak, "Sorry guys, dressable Wade in WADEANGRY II perhaps.", 3); } _root.queueAdd(delay, 10); } } on (rollOver) { _root.HUD.cursor.gotoAndStop("examine"); } on (rollOut) { _root.HUD.cursor.gotoAndStop(1); _root.HUD.cursor._visible = 0; }
Symbol 387 Button
on (release) { if ((!_root.queueFilled) && (_root.cellphone != 1)) { _root.queueAdd(moveplayer, wade, _root._xmouse, _root._ymouse - ((_root._ymouse / (_root.wade.regulary - _root.wade.horizony)) * 40)); _root.queueAdd(delay, 2); } } on (rollOver) { _root.HUD.cursor.gotoAndStop("walk"); } on (rollOut) { _root.HUD.cursor.gotoAndStop(1); _root.HUD.cursor._visible = 0; }
Symbol 389 Button
on (release) { if ((!_root.queueFilled) && (_root.cellphone != 1)) { _root.queueAdd(moveplayer, wade, 480, 295); if (_root.usedinvcheck(2)) { trace("UNLOCKED"); if (_root.itemselected != 0) { trace("ITEM SELECTED"); _root.queueAdd(speak, "The doors already unlocked.", 1); } else { _root.queueAdd(sfxplay, "door_close", 100, 1); _root.queueAdd(roomChange, "fulp_corridor", _root.wade, 105, 290, 100, 350, 100); _root.queueAdd(musicstart, "speedy", 1, 100); } } else if (_root.itemselected == 2) { _root.queueAdd(musicstop); _root.queueAdd(cutscene, "credits_mrsimon", 0); _root.queueAdd(remove, 2); _root.queueAdd(speak, "Aha, this key fits. Now to begin my quest of wonder.", 1); _root.queueAdd(sfxplay, "door_close", 100, 1); _root.queueAdd(roomChange, "fulp_corridor", _root.wade, 105, 290, 100, 350, 100); _root.queueAdd(musicstart, "speedy", 1, 100); _root.queueAdd(speak, "Oh my gosh! mrSimon has'nt created this room yet!", 1); _root.queueAdd(speak, "I'm trapped in a never ending void of endless space.", 1); _root.queueAdd(speak, "I'll get right on it.", 3); _root.queueAdd(fullImage, "wipend"); _root.queueAdd(waitforclick); _root.queueAdd(fullImage); _root.queueAdd(speak, "Yeah... I know, you're dissapointed. I'm sorry.", 3); _root.queueAdd(speak, "Lots of university work, so I dont have much time to make WADEANGRY.", 3); _root.queueAdd(speak, "However it will be expansive, and it will be epic!", 3); _root.queueAdd(speak, "Anyways, as reward for completing the demo, here's a secret.", 3); _root.queueAdd(speak, "Using the phone, you can dial 911, 411, 0 and *69.", 3); _root.queueAdd(speak, "I hoped you enjoyed the demo ;) Stay awesome you.", 3); _root.queueAdd(delay, 25); } else if (_root.itemselected != 0) { trace(_root.itemselected); _root.queueAdd(speak, "I cant use that with this.", 1); } else { _root.stop(); _root.runFunction = undefined; _root.queueAdd(sfxplay, "sfx_door_close", 100, 1); _root.queueAdd(speak, "Damn, locked. I must have left it locked from last night.", 1); _root.queueAdd(speak, "God damn, that pesky brother of mine would'nt give me any privacy.", 1); _root.queueAdd(delay, 20); if (_root.invcheck(2)) { _root.queueAdd(speak, "Anyways.. moving on, I found some key under my pillow", 1); _root.queueAdd(speak, "It'd make perfect sense to give that a try.", 1); _root.queueAdd(speak, "Take the key from the inventory at the bottom of the screen.", 1); _root.queueAdd(speak, "Then click the door to use it.", 1); } else { _root.queueAdd(speak, "Anyways.. moving on, I ought to find the key.", 1); _root.queueAdd(speak, "It must be somewhere in this room.", 1); } } _root.queueAdd(delay, 10); } } on (rollOver) { if (_root.itemselected == 2) { _root.HUD.cursor.gotoAndStop("use"); } else if (_root.usedinvcheck(2)) { _root.HUD.cursor.gotoAndStop("walk"); } else { _root.HUD.cursor.gotoAndStop("examine"); } } on (rollOut) { _root.HUD.cursor.gotoAndStop(1); _root.HUD.cursor._visible = 0; }
Symbol 391 Button
on (release) { if ((!_root.queueFilled) && (_root.cellphone != 1)) { _root.queueAdd(moveplayer, wade, 375, 205); if (_root.itemselected != 0) { _root.queueAdd(speak, "Dont mess with the comp", 1); } else { _root.stop(); _root.runFunction = undefined; _root.queueAdd(speak, "Aaah, my home PC. I keep many things on here.", 1); _root.queueAdd(speak, "In the full game, you'll be able to play mini-games, listen to music and other stuff.", 3); } _root.queueAdd(delay, 10); } } on (rollOver) { _root.HUD.cursor.gotoAndStop("use"); } on (rollOut) { _root.HUD.cursor.gotoAndStop(1); _root.HUD.cursor._visible = 0; }
Symbol 401 Button
on (release) { if ((!_root.queueFilled) && (_root.cellphone != 1)) { _root.queueAdd(moveplayer, wade, 105, 290); _root.queueAdd(sfxplay, "door_close", 100, 1); _root.queueAdd(roomChange, "fulp_wade", _root.wade, 480, 295, 100, 350, 100); _root.queueAdd(musicstart, "tension2", 1, 100); _root.queueAdd(delay, 10); } } on (rollOver) { _root.HUD.cursor.gotoAndStop("use"); } on (rollOut) { _root.HUD.cursor.gotoAndStop(1); _root.HUD.cursor._visible = 0; }
Symbol 403 Button
on (release) { if ((!_root.queueFilled) && (_root.cellphone != 1)) { _root.queueAdd(moveplayer, wade, 105, 290); _root.queueAdd(sfxplay, "door_close", 100, 1); _root.queueAdd(roomChange, "fulp_corridor", _root.wade, 480, 295, 100, 350, 100); _root.queueAdd(delay, 10); } } on (rollOver) { _root.HUD.cursor.gotoAndStop("use"); } on (rollOut) { _root.HUD.cursor.gotoAndStop(1); _root.HUD.cursor._visible = 0; }
Symbol 408 Button
on (release) { if ((!_root.queueFilled) && (_root.cellphone != 1)) { _root.queueAdd(moveplayer, wade, 105, 290); _root.queueAdd(sfxplay, "door_close", 100, 1); _root.queueAdd(roomChange, "fulp_kitchen", _root.wade, 480, 295, 100, 350, 100); _root.queueAdd(delay, 10); } } on (rollOver) { _root.HUD.cursor.gotoAndStop("use"); } on (rollOut) { _root.HUD.cursor.gotoAndStop(1); _root.HUD.cursor._visible = 0; }
Symbol 409 Button
on (release) { if ((!_root.queueFilled) && (_root.cellphone != 1)) { _root.queueAdd(moveplayer, wade, 105, 290); _root.queueAdd(sfxplay, "door_close", 100, 1); _root.queueAdd(roomChange, "fulp_living", _root.wade, 480, 295, 100, 350, 100); _root.queueAdd(delay, 10); } } on (rollOver) { _root.HUD.cursor.gotoAndStop("use"); } on (rollOut) { _root.HUD.cursor.gotoAndStop(1); _root.HUD.cursor._visible = 0; }
Symbol 411 Button
on (release) { if ((!_root.queueFilled) && (_root.cellphone != 1)) { _root.queueAdd(moveplayer, wade, 105, 290); _root.queueAdd(sfxplay, "door_close", 100, 1); _root.queueAdd(roomChange, "fulp_hall", _root.wade, 480, 295, 100, 350, 100); _root.queueAdd(delay, 10); } } on (rollOver) { _root.HUD.cursor.gotoAndStop("use"); } on (rollOut) { _root.HUD.cursor.gotoAndStop(1); _root.HUD.cursor._visible = 0; }
Symbol 412 Button
on (release) { if ((!_root.queueFilled) && (_root.cellphone != 1)) { _root.queueAdd(moveplayer, wade, 105, 290); _root.queueAdd(sfxplay, "door_close", 100, 1); _root.queueAdd(roomChange, "fulp_basement", _root.wade, 480, 295, 100, 350, 100); _root.queueAdd(delay, 10); } } on (rollOver) { _root.HUD.cursor.gotoAndStop("use"); } on (rollOut) { _root.HUD.cursor.gotoAndStop(1); _root.HUD.cursor._visible = 0; }

Library Items

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Symbol 89 Sound [music_tension1]Used by:133
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Symbol 91 Sound [talk_0_2]Used by:133
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Symbol 93 Sound [music_tension2]Used by:133
Symbol 94 Sound [sfx_tone_2]Used by:133
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Symbol 351 BitmapUsed by:352
Symbol 352 GraphicUses:351Used by:366
Symbol 353 GraphicUsed by:357
Symbol 354 GraphicUsed by:357
Symbol 355 GraphicUsed by:357
Symbol 356 GraphicUsed by:357
Symbol 357 MovieClipUses:353 354 355 356Used by:366
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClipUses:358Used by:366
Symbol 360 GraphicUsed by:363
Symbol 361 GraphicUsed by:363
Symbol 362 GraphicUsed by:363
Symbol 363 MovieClipUses:360 361 362Used by:366
Symbol 364 GraphicUsed by:365
Symbol 365 MovieClipUses:364Used by:366
Symbol 366 MovieClipUses:352 357 359 363 365Used by:367
Symbol 367 MovieClipUses:171 186 207 317 318 349 287 350 60 366Used by:Timeline
Symbol 368 GraphicUsed by:369
Symbol 369 ButtonUses:368Used by:Timeline
Symbol 370 GraphicUsed by:371
Symbol 371 ButtonUses:370Used by:Timeline
Symbol 372 GraphicUsed by:373
Symbol 373 ButtonUses:372Used by:Timeline
Symbol 374 GraphicUsed by:375
Symbol 375 ButtonUses:374Used by:Timeline
Symbol 376 GraphicUsed by:377
Symbol 377 ButtonUses:376Used by:Timeline
Symbol 378 GraphicUsed by:379
Symbol 379 ButtonUses:378Used by:Timeline
Symbol 380 GraphicUsed by:381
Symbol 381 ButtonUses:380Used by:Timeline
Symbol 382 GraphicUsed by:383
Symbol 383 ButtonUses:382Used by:Timeline
Symbol 384 GraphicUsed by:385
Symbol 385 ButtonUses:384Used by:Timeline
Symbol 386 GraphicUsed by:387
Symbol 387 ButtonUses:386Used by:Timeline
Symbol 388 GraphicUsed by:389
Symbol 389 ButtonUses:388Used by:Timeline
Symbol 390 GraphicUsed by:391
Symbol 391 ButtonUses:390Used by:Timeline
Symbol 392 GraphicUsed by:396
Symbol 393 GraphicUsed by:396
Symbol 394 GraphicUsed by:396
Symbol 395 GraphicUsed by:396
Symbol 396 MovieClipUses:392 393 394 395Used by:Timeline
Symbol 397 TextUses:82Used by:Timeline
Symbol 398 TextUses:82Used by:Timeline
Symbol 399 TextUses:82Used by:401 403 408 409 411 412
Symbol 400 GraphicUsed by:401 403 408 409 411 412
Symbol 401 ButtonUses:212 399 400Used by:Timeline
Symbol 402 TextUses:82Used by:Timeline
Symbol 403 ButtonUses:212 399 400Used by:Timeline
Symbol 404 TextUses:82Used by:Timeline
Symbol 405 TextUses:82Used by:Timeline
Symbol 406 TextUses:82Used by:Timeline
Symbol 407 TextUses:82Used by:Timeline
Symbol 408 ButtonUses:212 399 400Used by:Timeline
Symbol 409 ButtonUses:212 399 400Used by:Timeline
Symbol 410 TextUses:82Used by:Timeline
Symbol 411 ButtonUses:212 399 400Used by:Timeline
Symbol 412 ButtonUses:212 399 400Used by:Timeline
Symbol 413 TextUses:82Used by:Timeline
Symbol 414 TextUses:5Used by:Timeline
Symbol 415 TextUses:5Used by:Timeline
Streaming Sound 1Used by:Symbol 220 MovieClip
Streaming Sound 2Used by:Symbol 288 MovieClip

Instance Names

"HUD"Frame 1Symbol 61 MovieClip
"wade"Frame 4Symbol 148 MovieClip
"HUD"Frame 4Symbol 367 MovieClip
"HUD"Frame 13Symbol 61 MovieClip
"talknotice"Symbol 35 MovieClip [talk] Frame 1Symbol 10 MovieClip
"talkpic"Symbol 35 MovieClip [talk] Frame 1Symbol 34 MovieClip
"click"Symbol 61 MovieClip Frame 1Symbol 60 MovieClip
"but1"Symbol 171 MovieClip Frame 10Symbol 154 Button
"but2"Symbol 171 MovieClip Frame 10Symbol 155 Button
"but3"Symbol 171 MovieClip Frame 10Symbol 156 Button
"but4"Symbol 171 MovieClip Frame 10Symbol 157 Button
"but5"Symbol 171 MovieClip Frame 10Symbol 158 Button
"but6"Symbol 171 MovieClip Frame 10Symbol 159 Button
"but7"Symbol 171 MovieClip Frame 10Symbol 160 Button
"but8"Symbol 171 MovieClip Frame 10Symbol 161 Button
"but9"Symbol 171 MovieClip Frame 10Symbol 162 Button
"but0"Symbol 171 MovieClip Frame 10Symbol 163 Button
"but0"Symbol 171 MovieClip Frame 10Symbol 165 Button
"but1"Symbol 171 MovieClip Frame 10Symbol 166 Button
"but1"Symbol 171 MovieClip Frame 10Symbol 167 Button
"light"Symbol 206 MovieClip Frame 1Symbol 201 MovieClip
"menu"Symbol 269 MovieClip Frame 61Symbol 259 MovieClip
"select"Symbol 344 MovieClip Frame 1Symbol 323 MovieClip
"select"Symbol 344 MovieClip Frame 2Symbol 323 MovieClip
"select"Symbol 344 MovieClip Frame 3Symbol 323 MovieClip
"select"Symbol 344 MovieClip Frame 4Symbol 323 MovieClip
"select"Symbol 344 MovieClip Frame 5Symbol 323 MovieClip
"select"Symbol 344 MovieClip Frame 6Symbol 323 MovieClip
"select"Symbol 344 MovieClip Frame 7Symbol 323 MovieClip
"select"Symbol 344 MovieClip Frame 8Symbol 323 MovieClip
"select"Symbol 344 MovieClip Frame 9Symbol 323 MovieClip
"select"Symbol 344 MovieClip Frame 10Symbol 323 MovieClip
"select"Symbol 344 MovieClip Frame 11Symbol 323 MovieClip
"base"Symbol 349 MovieClip Frame 1Symbol 344 MovieClip
"icon_reflect"Symbol 349 MovieClip Frame 1Symbol 346 MovieClip
"icon"Symbol 349 MovieClip Frame 1Symbol 346 MovieClip
"cellphone"Symbol 367 MovieClip Frame 1Symbol 171 MovieClip
"image"Symbol 367 MovieClip Frame 1Symbol 186 MovieClip
"options"Symbol 367 MovieClip Frame 1Symbol 207 MovieClip
"cutscene"Symbol 367 MovieClip Frame 1Symbol 317 MovieClip
"inv1"Symbol 367 MovieClip Frame 1Symbol 349 MovieClip
"inv2"Symbol 367 MovieClip Frame 1Symbol 349 MovieClip
"inv3"Symbol 367 MovieClip Frame 1Symbol 349 MovieClip
"inv4"Symbol 367 MovieClip Frame 1Symbol 349 MovieClip
"inv5"Symbol 367 MovieClip Frame 1Symbol 349 MovieClip
"inv6"Symbol 367 MovieClip Frame 1Symbol 349 MovieClip
"inv7"Symbol 367 MovieClip Frame 1Symbol 349 MovieClip
"inv8"Symbol 367 MovieClip Frame 1Symbol 349 MovieClip
"inv9"Symbol 367 MovieClip Frame 1Symbol 349 MovieClip
"inv10"Symbol 367 MovieClip Frame 1Symbol 349 MovieClip
"inv11"Symbol 367 MovieClip Frame 1Symbol 349 MovieClip
"click"Symbol 367 MovieClip Frame 1Symbol 60 MovieClip
"cursor"Symbol 367 MovieClip Frame 1Symbol 366 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1292 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 35 as "talk"
ExportAssets (56)Timeline Frame 1Symbol 51 as "talk_1_1"
ExportAssets (56)Timeline Frame 3Symbol 86 as "sfx_tone_0"
ExportAssets (56)Timeline Frame 3Symbol 87 as "talk_0_1"
ExportAssets (56)Timeline Frame 3Symbol 88 as "sfx_item"
ExportAssets (56)Timeline Frame 3Symbol 89 as "music_tension1"
ExportAssets (56)Timeline Frame 3Symbol 90 as "sfx_tone_1"
ExportAssets (56)Timeline Frame 3Symbol 91 as "talk_0_2"
ExportAssets (56)Timeline Frame 3Symbol 92 as "sfx_inv_drop"
ExportAssets (56)Timeline Frame 3Symbol 93 as "music_tension2"
ExportAssets (56)Timeline Frame 3Symbol 94 as "sfx_tone_2"
ExportAssets (56)Timeline Frame 3Symbol 95 as "talk_0_3"
ExportAssets (56)Timeline Frame 3Symbol 96 as "sfx_inv_pickup"
ExportAssets (56)Timeline Frame 3Symbol 97 as "music_speedy"
ExportAssets (56)Timeline Frame 3Symbol 98 as "sfx_tone_3"
ExportAssets (56)Timeline Frame 3Symbol 99 as "sfx_door_close"
ExportAssets (56)Timeline Frame 3Symbol 100 as "music_tension3"
ExportAssets (56)Timeline Frame 3Symbol 101 as "sfx_tone_4"
ExportAssets (56)Timeline Frame 3Symbol 102 as "talk_1_2"
ExportAssets (56)Timeline Frame 3Symbol 103 as "music_epic1"
ExportAssets (56)Timeline Frame 3Symbol 104 as "sfx_tone_5"
ExportAssets (56)Timeline Frame 3Symbol 105 as "talk_1_3"
ExportAssets (56)Timeline Frame 3Symbol 106 as "music_dream1"
ExportAssets (56)Timeline Frame 3Symbol 107 as "sfx_tone_6"
ExportAssets (56)Timeline Frame 3Symbol 108 as "talk_2_1"
ExportAssets (56)Timeline Frame 3Symbol 109 as "sfx_tone_7"
ExportAssets (56)Timeline Frame 3Symbol 110 as "talk_2_2"
ExportAssets (56)Timeline Frame 3Symbol 111 as "sfx_tone_8"
ExportAssets (56)Timeline Frame 3Symbol 112 as "talk_2_3"
ExportAssets (56)Timeline Frame 3Symbol 113 as "sfx_tone_9"
ExportAssets (56)Timeline Frame 3Symbol 114 as "talk_3_1"
ExportAssets (56)Timeline Frame 3Symbol 115 as "sfx_tone_engaged"
ExportAssets (56)Timeline Frame 3Symbol 116 as "talk_3_2"
ExportAssets (56)Timeline Frame 3Symbol 117 as "sfx_tone_function"
ExportAssets (56)Timeline Frame 3Symbol 118 as "talk_3_3"
ExportAssets (56)Timeline Frame 3Symbol 119 as "sound_text"
ExportAssets (56)Timeline Frame 3Symbol 120 as "talk_4_1"
ExportAssets (56)Timeline Frame 3Symbol 121 as "sound_textend"
ExportAssets (56)Timeline Frame 3Symbol 122 as "talk_4_2"
ExportAssets (56)Timeline Frame 3Symbol 123 as "talk_4_3"
ExportAssets (56)Timeline Frame 3Symbol 124 as "talk_5_1"
ExportAssets (56)Timeline Frame 3Symbol 125 as "talk_5_2"
ExportAssets (56)Timeline Frame 3Symbol 126 as "talk_5_3"
ExportAssets (56)Timeline Frame 3Symbol 127 as "talk_6_1"
ExportAssets (56)Timeline Frame 3Symbol 128 as "talk_6_2"
ExportAssets (56)Timeline Frame 3Symbol 129 as "talk_6_3"
ExportAssets (56)Timeline Frame 3Symbol 130 as "talk_7_1"
ExportAssets (56)Timeline Frame 3Symbol 131 as "talk_7_2"
ExportAssets (56)Timeline Frame 3Symbol 132 as "talk_7_3"

Labels

"functions"Frame 3
"startgame"Frame 4
"fulp_wade"Frame 5
"fulp_corridor"Frame 6
"fulp_bathroom"Frame 7
"fulp_tom"Frame 8
"fulp_hall"Frame 9
"fulp_kitchen"Frame 10
"fulp_living"Frame 11
"fulp_basement"Frame 12
"static"Symbol 148 MovieClip Frame 1
"walk"Symbol 148 MovieClip Frame 2
"run"Symbol 148 MovieClip Frame 3
"phone"Symbol 148 MovieClip Frame 4
"none"Symbol 186 MovieClip Frame 1
"wipend"Symbol 186 MovieClip Frame 2
"wadeswindow"Symbol 186 MovieClip Frame 3
"wadescabinetphone"Symbol 186 MovieClip Frame 4
"wadescabinet"Symbol 186 MovieClip Frame 5
"desktop"Symbol 269 MovieClip Frame 70
"turnoff"Symbol 269 MovieClip Frame 80
"mrsimonlogo"Symbol 317 MovieClip Frame 2
"fadefromblack"Symbol 317 MovieClip Frame 3
"pickup_phone"Symbol 317 MovieClip Frame 4
"pickup_wadesroomkey"Symbol 317 MovieClip Frame 5
"wadescomputer"Symbol 317 MovieClip Frame 6
"intro"Symbol 317 MovieClip Frame 7
"dream1"Symbol 317 MovieClip Frame 8
"credits_wade"Symbol 317 MovieClip Frame 9
"credits_channelcat"Symbol 317 MovieClip Frame 10
"credits_mrsimon"Symbol 317 MovieClip Frame 11
"pleasenote"Symbol 317 MovieClip Frame 12
"walk"Symbol 366 MovieClip Frame 2
"examine"Symbol 366 MovieClip Frame 3
"pickup"Symbol 366 MovieClip Frame 4
"use"Symbol 366 MovieClip Frame 5

Dynamic Text Variables

talkdisplaySymbol 4 EditableText"Text"
talkpersonSymbol 6 EditableText"Person"
talkdisplaySymbol 7 EditableText"Text"
talkpersonSymbol 8 EditableText"Person"
_root.phonenosSymbol 151 EditableText""
phonedialSymbol 168 EditableText""
_root.phoneredialSymbol 169 EditableText""
_root.gamespeedSymbol 198 EditableText"0"




http://swfchan.com/14/67836/info.shtml
Created: 11/4 -2019 08:36:17 Last modified: 11/4 -2019 08:36:17 Server time: 22/12 -2024 10:50:45