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Simple Tutorial 2 - VCam.swf

This is the info page for
Flash #67848

(Click the ID number above for more basic data on this flash file.)


Text
V C A M   T U T O R I A L

<P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="45">PLAY!!!!</FONT></P>

<P ALIGN="LEFT"><FONT COLOR="#123456" FACE="Arial" SIZE="12"><A HREF="http://www.sothink.com/product/swfquicker/" TARGET="">Powered by Sothink</A></FONT></P>

W E L C O M E !

H i !   I ' m   m a k i n g   t h i s   c a u s e   I   l o o k e d   a r o u n d
N e w g r o u n d s ,   a n d   I   c o u l d n ' t   f i n d   a n y
t u t o r i a l s   m a d e   s p e c i f i c a l l y   f o r   t h e   V - c a m .
F i r s t   o f   a l l ,   t h e   V - c a m   i s   u s e d   s o   i n
a n i m a t i o n s ,   p e o p l e   c a n   z o o m   i n   a n d   o u t   o f
c h a r a c t e r s ,   e t c .   I   w o n ' t   n e e d   t o   u s e   t h e   V -
c a m   u n t i l   l a t e r ,   i n   t h i s   t u t o r i a l .   L e t ' s   g e t
s t a r t e d !   ( B T W ,   t h e r e   a r e   t w o   w a y s   t o   u s e
t h e   V - c a m ,   f o r   g a m e s ,   a n d   a n i m a t i o n .   I ' l l
c o v e r   b o t h .

N e x t

F i r s t   o f   a l l ,   m a k e   a   l a y e r .   P u t   i t   a t   t h e   t o p
o f   a l l   t h e   l a y e r s .   I n   t h a t   l a y e r ,   m a k e   a   w h i t e
r e c t a n g l e ,   a n d   c o n v e r t   i t   i n t o   a   m o v i e   c l i p .

B a c k

T h a t   r e c t a n g l e   w i l l   b e   t h e   V - c a m .   n o w ,
d o u b l e - c l i c k   t h e   r e c t a n g l e ,   a n d   o p e n   t h e
A c t i o n S c r i p t   p a n e l   ( s h o u l d   b e   F 9 ) .   N o w ,   p u t
i n   t h e   f o l l o w i n g   c o d e   ( I   f o r g o t   t o   s a y   t h a t
t h i s   i s   f o r   A c t i o n s c r i p t   2 ) :

<P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">parentColor.setTransform(camColor.getTransform());</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">function camControl() {</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">parentColor.setTransform(camColor.getTransform());</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">var scaleX = sX/this._width;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">var scaleY = sY/this._height;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">_parent._x = cX-(this._x*scaleX);</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">_parent._y = cY-(this._y*scaleY);</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">_parent._xscale = 100*scaleX;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">_parent._yscale = 100*scaleY;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">}</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">function resetStage() {</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">var resetTrans = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, </FONT><FONT COLOR="#000000" FACE="Tubular" SIZE="4">ab:0};</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">parentColor.setTransform(resetTrans);</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">_parent._xscale = 100;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">_parent._yscale = 100;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">_parent._x = 0;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">_parent._y = 0;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">}</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">// make frame invisible</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">this._visible = false;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">// Capture stage parameters</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">var oldMode = Stage.scaleMode;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">Stage.scaleMode = "exactFit";</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">var cX = Stage.width/2;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">var cY = Stage.height/2;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">var sX = Stage.width;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">var sY = Stage.height;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">Stage.scaleMode = oldMode;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">// create color instances for color </FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">// transforms (if any).</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">var camColor = new Color(this);</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">var parentColor = new Color(_parent);</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">// Make the stage move so that the </FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">// v-cam is centered on the</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">// viewport every frame</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">this.onEnterFrame = camControl;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">// Make an explicit call to the camControl</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">// function to make sure it also runs on the</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">// first frame.</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">camControl();</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">// If the v-cam is ever removed (unloaded)</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">// the stage, return the stage to the default</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">// settings.</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="4">this.onUnload = resetStage;</FONT></P>

<P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">parentColor.setTransform(camColor.getTransform());</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">function camControl() {</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">parentColor.setTransform(camColor.getTransform());</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">var scaleX = sX/this._width;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">var scaleY = sY/this._height;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">_parent._x = cX-(this._x*scaleX);</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">_parent._y = cY-(this._y*scaleY);</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">_parent._xscale = 100*scaleX;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">_parent._yscale = 100*scaleY;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">}</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">function resetStage() {</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">var resetTrans = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0};</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">parentColor.setTransform(resetTrans);</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">_parent._xscale = 100;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">_parent._yscale = 100;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">_parent._x = 0;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">_parent._y = 0;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">}</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">// make frame invisible</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">this._visible = false;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">// Capture stage parameters</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">var oldMode = Stage.scaleMode;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">Stage.scaleMode = "exactFit";</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">var cX = Stage.width/2;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">var cY = Stage.height/2;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">var sX = Stage.width;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">var sY = Stage.height;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">Stage.scaleMode = oldMode;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">// create color instances for color </FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">// transforms (if any).</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">var camColor = new Color(this);</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">var parentColor = new Color(_parent);</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">// Make the stage move so that the </FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">// v-cam is centered on the</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">// viewport every frame</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">this.onEnterFrame = camControl;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">// Make an explicit call to the camControl</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">// function to make sure it also runs on the</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">// first frame.</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">camControl();</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">// If the v-cam is ever removed (unloaded)</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">// the stage, return the stage to the default</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">// settings.</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="1">this.onUnload = resetStage;</FONT></P>

B a s i c a l l y ,   w h a t   t h i s   d o e s   i s   m a k e s   t h e
r e c t a n g l e   i n v i s i b l e ,   a n d   s h o w   o n l y   w h a t
t h e   r e c t a n g l e   s e e s .   T o   s h o w   i t ' s
f u n c t i o n ,   w h e n   y o u   c l i c k   n e x t ,   I   w i l l   u s e
t h e   v c a m   t o   z o o m   i n   o n   a n o t h e r   n e x t
b u t t o n .   S o   y o u   s h o u l d   s e e   t h e   b u t t o n
o n l y .

T h i s   n e x t   c o d e   f o r   g a m e s   i s   t o   b e   p u t
o n   t h e   o u t s i d e   o f   t h e   r e c t a n g l e .   I t   o n l y
w o r k s   i f   t h e   c h a r a c t e r ' s   i n s t a n c e   n a m e
i s   p l a y e r .   I t   h o m e s   i n   o n   t h e   p l a y e r   M C .

<P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="10">onClipEvent (enterFrame) {</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="10">_y += (_root.player._y-_y)/4;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="10">_x += (_root.player._x-_x)/4;</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="10">}</FONT></P><P ALIGN="LEFT"><FONT COLOR="#000000" FACE="Tubular" SIZE="10"></FONT></P>

W h a t   t h i s   c o d e   d o e s   i s   t h a t   i t   h o m e s   i n
o n   t h e   p l a y e r   M C .   y o u   c a n   c h a n g e   i t   i f
y o u r   p l a y e r   m c   i s   n a m e d   b a n a n a   o r
s o m e t h i n g   e l s e .   I   r e c o m m e n d   m a k i n g   i t
6   t i m e s   t h e   s i z e   o f   t h e   p l a y e r ,   s o   y o u
g e t   a n   A l i e n   H o m i n i d - l i k e   v i e w .   O n   t h e
n e x t   f r a m e ,   I   w i l l   s h o w   y o u   a n   e x a m p l e
o f   t h e   p l a y e r   V - c a m .   A W D   t o   m o v e .

A N D   T H A T S   T H E   E N D !

M a d e   b y   A n t h o n y   ( R e n a n d c h i 2 ! )
M u s i c :   L o o p m a s t e r   T h e   D a m n e d
a n d   R u n a w a y s

I f   y o u   n e e d   a n y
h e l p ,   r e v i e w   o r
l e a v e   m e   a   P M !
P l e a s e   v o t e   5
a n d   t u t o r i a l
c o l l e c t i o n !

A G A I N !

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
stopAllSounds(); stop();
Frame 3
stop();
Frame 4
stop();
Frame 5
stop();
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
Frame 9
stop();
Frame 10
stop();
Frame 11
stop();
Instance of Symbol 49 MovieClip "player" in Frame 11
onClipEvent (load) { var grav = 0; var speed = 10; var jumpHeight = 15; var slow = 0.699999988079071; var slowspd = (speed / 1.5); var setspeed = speed; var scale = _xscale; var ex = 5; this.gotoAndStop(2); } onClipEvent (enterFrame) { grav++; _y = _y + grav; while (_root.ground.hitTest(_x, _y, true)) { _y = (_y-1); grav = 0; } if (!_root.water.hitTest(_x, _y, true)) { speed = setspeed; } else { if (grav > 0) { grav = grav * slow; } speed = slowspd; } if (!Key.isDown(68)) { if (!Key.isDown(65)) { if ((_root.ground.hitTest(_x, _y + 3, true) && (!Key.isDown(79))) && (!Key.isDown(73))) { this.gotoAndStop(3); } } else { _x = _x - speed; _xscale = (-scale); if (!_root.ground.hitTest(_x, _y + 3, true)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } } else { _x = _x + speed; _xscale = scale; if (!_root.ground.hitTest(_x, _y + 3, true)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } if ((((Key.isDown(79) && (!Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (!Key.isDown(73))) { this.gotoAndStop(5); } if ((((Key.isDown(73) && (!Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (!Key.isDown(79))) { this.gotoAndStop(4); } if (Key.isDown(87) && (_root.ground.hitTest(_x, _y + 3, true))) { grav = -jumpHeight; _y = _y - 4; this.gotoAndStop(2); } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = _x - speed; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = _x + speed; } if (_root.ground.hitTest(_x, (_y - _height) - 15, true)) { grav = 1; } } onClipEvent (enterFrame) { if (this.hitTest(_root.msk)) { _root.gotoAndPlay(12); } } onClipEvent (enterFrame) { if (this.hitTest(_root.over)) { _root.gotoAndPlay(10); } }
Instance of Symbol 76 MovieClip in Frame 11
onClipEvent (enterFrame) { _y = _y + ((_root.player._y - _y) / 4); _x = _x + ((_root.player._x - _x) / 4); }
Frame 12
stop();
Instance of Symbol 49 MovieClip "player" in Frame 12
onClipEvent (load) { var grav = 0; var speed = 10; var jumpHeight = 15; var slow = 0.699999988079071; var slowspd = (speed / 1.5); var setspeed = speed; var scale = _xscale; var ex = 5; this.gotoAndStop(2); } onClipEvent (enterFrame) { grav++; _y = _y + grav; while (_root.ground.hitTest(_x, _y, true)) { _y = (_y-1); grav = 0; } if (!_root.water.hitTest(_x, _y, true)) { speed = setspeed; } else { if (grav > 0) { grav = grav * slow; } speed = slowspd; } if (!Key.isDown(68)) { if (!Key.isDown(65)) { if ((_root.ground.hitTest(_x, _y + 3, true) && (!Key.isDown(79))) && (!Key.isDown(73))) { this.gotoAndStop(3); } } else { _x = _x - speed; _xscale = (-scale); if (!_root.ground.hitTest(_x, _y + 3, true)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } } else { _x = _x + speed; _xscale = scale; if (!_root.ground.hitTest(_x, _y + 3, true)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } if ((((Key.isDown(79) && (!Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (!Key.isDown(73))) { this.gotoAndStop(5); } if ((((Key.isDown(73) && (!Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (!Key.isDown(79))) { this.gotoAndStop(4); } if (Key.isDown(87) && (_root.ground.hitTest(_x, _y + 3, true))) { grav = -jumpHeight; _y = _y - 4; this.gotoAndStop(2); } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = _x - speed; } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = _x + speed; } if (_root.ground.hitTest(_x, (_y - _height) - 15, true)) { grav = 1; } } onClipEvent (enterFrame) { if (this.hitTest(_root.msk)) { _root.gotoAndPlay(2); } } onClipEvent (enterFrame) { if (this.hitTest(_root.game)) { _root.gotoAndPlay(2); } }
Symbol 4 Button
on (press) { gotoAndPlay (2); }
Symbol 12 Button
on (press) { gotoAndPlay (3); }
Symbol 17 Button
on (press) { gotoAndPlay (4); }
Symbol 18 Button
on (press) { gotoAndPlay (2); }
Symbol 23 Button
on (press) { gotoAndPlay (5); }
Symbol 24 Button
on (press) { gotoAndPlay (3); }
Symbol 26 Button
on (press) { gotoAndPlay (6); }
Symbol 27 Button
on (press) { gotoAndPlay (4); }
Symbol 30 Button
on (press) { gotoAndPlay (5); }
Symbol 31 Button
on (press) { gotoAndPlay (7); }
Symbol 33 Button
on (press) { gotoAndPlay (6); }
Symbol 34 Button
on (press) { gotoAndPlay (8); }
Symbol 35 MovieClip Frame 1
function camControl() { parentColor.setTransform(camColor.getTransform()); var scaleX = (sX / this._width); var scaleY = (sY / this._height); _parent._x = cX - (this._x * scaleX); _parent._y = cY - (this._y * scaleY); _parent._xscale = 100 * scaleX; _parent._yscale = 100 * scaleY; } function resetStage() { var resetTrans = {ab:0, aa:100, bb:0, ba:100, gb:0, ga:100, rb:0, ra:100}; parentColor.setTransform(resetTrans); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } parentColor.setTransform(camColor.getTransform()); this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage;
Symbol 37 Button
on (press) { gotoAndPlay (7); }
Symbol 38 Button
on (press) { gotoAndPlay (9); }
Symbol 40 Button
on (press) { gotoAndPlay (8); }
Symbol 41 Button
on (press) { gotoAndPlay (10); }
Symbol 43 Button
on (press) { gotoAndPlay (9); }
Symbol 44 Button
on (press) { gotoAndPlay (11); }
Symbol 76 MovieClip Frame 1
function camControl() { parentColor.setTransform(camColor.getTransform()); var scaleX = (sX / this._width); var scaleY = (sY / this._height); _parent._x = cX - (this._x * scaleX); _parent._y = cY - (this._y * scaleY); _parent._xscale = 100 * scaleX; _parent._yscale = 100 * scaleY; } function resetStage() { var resetTrans = {ab:0, aa:100, bb:0, ba:100, gb:0, ga:100, rb:0, ra:100}; parentColor.setTransform(resetTrans); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } parentColor.setTransform(camColor.getTransform()); this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage;

Library Items

Symbol 1 SoundUsed by:Timeline
Symbol 3 FontUsed by:2 6 10 11 14 16 20 25 28 29 32 39 42 45 80 81 82 84
Symbol 2 TextUses:3Used by:Timeline
Symbol 5 GraphicUsed by:4
Symbol 6 EditableTextUses:3Used by:4
Symbol 4 ButtonUses:5 6Used by:Timeline
Symbol 8 FontUsed by:9
Symbol 9 EditableTextUses:8Used by:7
Symbol 7 MovieClipUses:9Used by:Timeline
Symbol 10 TextUses:3Used by:Timeline
Symbol 11 TextUses:3Used by:Timeline
Symbol 13 GraphicUsed by:12 17 23 26 31 34 38 41 44
Symbol 14 TextUses:3Used by:12 17 23 26 31 34 38 41 44
Symbol 12 ButtonUses:13 14Used by:Timeline
Symbol 15 SoundUsed by:Timeline
Symbol 16 TextUses:3Used by:Timeline
Symbol 17 ButtonUses:13 14Used by:Timeline
Symbol 19 GraphicUsed by:18 24 27 30 33 37 40 43
Symbol 20 TextUses:3Used by:18 24 27 30 33 37 40 43
Symbol 18 ButtonUses:19 20Used by:Timeline
Symbol 22 GraphicUsed by:21
Symbol 21 MovieClipUses:22Used by:Timeline
Symbol 23 ButtonUses:13 14Used by:Timeline
Symbol 24 ButtonUses:19 20Used by:Timeline
Symbol 25 TextUses:3Used by:Timeline
Symbol 26 ButtonUses:13 14Used by:Timeline
Symbol 27 ButtonUses:19 20Used by:Timeline
Symbol 28 EditableTextUses:3Used by:Timeline
Symbol 29 EditableTextUses:3Used by:Timeline
Symbol 30 ButtonUses:19 20Used by:Timeline
Symbol 31 ButtonUses:13 14Used by:Timeline
Symbol 32 TextUses:3Used by:Timeline
Symbol 33 ButtonUses:19 20Used by:Timeline
Symbol 34 ButtonUses:13 14Used by:Timeline
Symbol 36 GraphicUsed by:35
Symbol 35 MovieClipUses:36Used by:Timeline
Symbol 37 ButtonUses:19 20Used by:Timeline
Symbol 38 ButtonUses:13 14Used by:Timeline
Symbol 39 TextUses:3Used by:Timeline
Symbol 40 ButtonUses:19 20Used by:Timeline
Symbol 41 ButtonUses:13 14Used by:Timeline
Symbol 42 EditableTextUses:3Used by:Timeline
Symbol 43 ButtonUses:19 20Used by:Timeline
Symbol 44 ButtonUses:13 14Used by:Timeline
Symbol 45 TextUses:3Used by:Timeline
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:46
Symbol 46 MovieClipUses:48Used by:Timeline
Symbol 51 GraphicUsed by:50
Symbol 52 GraphicUsed by:50
Symbol 53 GraphicUsed by:50
Symbol 54 GraphicUsed by:50
Symbol 50 MovieClipUses:51 52 53 54Used by:49
Symbol 55 GraphicUsed by:49
Symbol 56 GraphicUsed by:49
Symbol 57 GraphicUsed by:49
Symbol 58 GraphicUsed by:49
Symbol 59 GraphicUsed by:49
Symbol 60 GraphicUsed by:49
Symbol 61 GraphicUsed by:49
Symbol 62 GraphicUsed by:49
Symbol 63 GraphicUsed by:49
Symbol 64 GraphicUsed by:49
Symbol 65 GraphicUsed by:49
Symbol 66 GraphicUsed by:49
Symbol 67 GraphicUsed by:49
Symbol 68 GraphicUsed by:49
Symbol 69 GraphicUsed by:49
Symbol 70 GraphicUsed by:49
Symbol 71 GraphicUsed by:49
Symbol 72 GraphicUsed by:49
Symbol 49 MovieClipUses:50 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72Used by:Timeline
Symbol 74 GraphicUsed by:73
Symbol 75 GraphicUsed by:73
Symbol 73 MovieClipUses:74 75Used by:Timeline
Symbol 77 GraphicUsed by:76
Symbol 76 MovieClipUses:77Used by:Timeline
Symbol 79 GraphicUsed by:78
Symbol 78 MovieClipUses:79Used by:Timeline
Symbol 80 TextUses:3Used by:Timeline
Symbol 81 TextUses:3Used by:Timeline
Symbol 82 TextUses:3Used by:Timeline
Symbol 84 TextUses:3Used by:83
Symbol 86 GraphicUsed by:85
Symbol 85 MovieClipUses:86Used by:83
Symbol 83 MovieClipUses:84 85Used by:Timeline

Instance Names

"ground"Frame 11Symbol 46 MovieClip
"player"Frame 11Symbol 49 MovieClip
"msk"Frame 11Symbol 73 MovieClip
"over"Frame 11Symbol 78 MovieClip
"ground"Frame 12Symbol 46 MovieClip
"player"Frame 12Symbol 49 MovieClip
"msk"Frame 12Symbol 73 MovieClip
"game"Frame 12Symbol 83 MovieClip
"msk"Symbol 83 MovieClip Frame 1Symbol 85 MovieClip




http://swfchan.com/14/67848/info.shtml
Created: 11/4 -2019 08:25:43 Last modified: 11/4 -2019 08:25:43 Server time: 05/11 -2024 06:44:57