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ZAMN Game (PFM).swf

This is the info page for
Flash #67856

(Click the ID number above for more basic data on this flash file.)


Text
Zombies Ate My Neighbors™ & ©
1993 Lucas Arts Entertainment
Company.  Konami is a registered
trademark of Konami Co., Ltd
© 1993 Konami (America) Inc.

This game was made by Shilo
Parlett of PFM and is dedicated to
the original ZAMN.

Welcome

Thank you for downloading this
Flash game orginally designed
for play on the Sony PSP
handheld system for
DCEMU.co.uk's DCGP compo. Thus
explains why it's so short. This
PFM game is loaded with
zombies and monsters with 3
exciting levels, each harder than
the last.  With your trusty water
gun, it is up to you to save the
world from the evil Dr. Tongue.

1

2

How to Save the
World

In this game it is up to you and you
alone to save the world from Dr.
Tongue's evil monsters.  You must kill
a set number of monsters to progress
to the next level.  On the following
page is the "kill" requirements for
each level.  After you meet them, a
door will appear to take you to the
next level.

Level 1 - 20 Kills
Level 2 - 40 Kils
Level 3 - 75 Kills

3

4

Your Monitor

All the zombie killing action is
happing right there on your
monitor.  But, to conquer this
game, you will need to be aware of
what is going on or you will be
facing a quick game over.

Health

Kills

Ammo

Score

This will be explained further
on the next page.

5

6

Health

This is your health bar.  When it
is empty it will be game over,
so look for health kits!

Kills

This tells you how many monsters
you have killed.  See pg 4 for Kills
requirements.

Ammo

This tells you how many shots you
have left in your water gun.  When it
equals 0, it is game over.

Score

This is your score.  What did you
think it was, a cheese sandwich?

Remember

They key to beating this game is to
watch your stats.  If you pay attion
to where your stats are at, then this
game should be a piece of cake.

7

8

Control Your
Destiny

Your mouse aims your water
gun and selects stuff in the
menu

Mouse

Aims your water gun. Also used
as a cursor in the menus.

Left Click

Shoots and selects items
in the menu.

Mouse

Left Click

9

10

Special Items

The following are items located in
the game.  Be sure to use them
wisely!

Water Gun Refill

This item will fall down the
screen when your ammo
runs low.  Be sure you don't
miss it!  Because if you run
out of ammo, game over.

Health Kit

This is probly the most useful
item in the game.  If you have
fast fingers, you will not get hit
much.  But, you will get hit now
and then and this little item
just might save your life!
Health kits can only be found in
levels 1 and 2, and sometimes
are hidden.

11

12

Dr. Tongue, I
presume?

To beat the game, you will
have to beat the evil Dr.
Tongue in the final battle.  He
has created these monsters
in his lab, and once you beat
him, the world will be safe
again.

Zombie
HP = 1

Tommy the Evil
Doll
HP = 3

Dr. Tongue
The evil doctor himself
HP = 100

13

14

Hints & Tips

Shoot the trash can!
Blast the tongues!
Contra?
Use Health Kits wisely

Legal Stuff

While I did rip the sprites, SFX, and
the music, they all belong to
Konami and I do not claim
ownership of them in any way.
Thanks to Cody Burke for making
the....................... secret that I can't tell
you about.  Hint: a hint is in Hints &
Tips.  And also the awesome logo
he made for me.

15

16

TAB

KONAMI

GAMEOVER

Game Over

ActionScript [AS1/AS2]

Frame 2
mouse.hide(); _highquality;
Frame 247
Mouse.show(); stop();
Frame 317
stop(); stopAllSounds(); gotoAndPlay (327);
Frame 318
Mouse.show(); stop();
Frame 319
stop();
Frame 320
stop();
Frame 321
stop();
Frame 322
stop();
Frame 323
stop();
Frame 324
stop();
Frame 325
stop();
Frame 326
stop();
Frame 327
stop(); Mouse.hide();
Frame 328
stop(); var score = 0; var gun = 10; var health = 10; var kills = 0; var pbox = 10; var life = 10; var zombie = 0; var fire = 0; var bonus = 0; var code = ""; var term = 0; var num = 0; Mouse.hide();
Instance of Symbol 199 MovieClip "zombie2" in Frame 328
/* no clip actions */
Instance of Symbol 245 MovieClip "test" in Frame 328
onClipEvent (enterFrame) { if (_root.kills == 20) { _root.test.gotoAndPlay(2); } }
Instance of Symbol 254 MovieClip "cursor" in Frame 328
onClipEvent (enterFrame) { Mouse.hide(); this._x = _root._xmouse; this._y = _root._ymouse; if (((_root.fire == 0) && (_root.gun == 0)) || (_root.health == 0)) { _root.gameover.nextFrame(); } if ((_root.fire == 1) && (_root.gun == 0)) { _root.changer.gotoAndStop(1); _root.fire = 0; _root.gun = 10; } if (((((_root.fire != 1) && (_root.gun == 4)) || ((_root.fire != 1) && (_root.gun == 3))) || ((_root.fire != 1) && (_root.gun == 2))) || ((_root.fire != 1) && (_root.gun == 1))) { _root.refill.play(); } }
Frame 330
stop(); Mouse.hide();
Frame 331
stop(); Mouse.hide();
Frame 332
stop();
Frame 333
stop(); var bhp = 3; var bhp2 = 3; var gun = 20; var health = 10; var pbox = 10; var life = 10; var zombie = 0; var fire = 0; var bonus = 0; var code = ""; var term = 0; var num = 0; Mouse.hide();
Instance of Symbol 314 MovieClip "baby" in Frame 333
onClipEvent (enterFrame) { if (_root.bhp == 0) { _root.bhp = _root.bhp - 1; _root.baby.gotoAndPlay("die"); } }
Instance of Symbol 317 MovieClip "baby2" in Frame 333
onClipEvent (enterFrame) { if (_root.bhp2 == 0) { _root.bhp2 = _root.bhp2 - 1; _root.baby2.gotoAndPlay("die"); } }
Instance of Symbol 319 MovieClip "box" in Frame 333
onClipEvent (enterFrame) { if (_root.kills == 40) { _root.box.gotoAndPlay(2); } }
Instance of Symbol 254 MovieClip "cursor" in Frame 333
onClipEvent (enterFrame) { Mouse.hide(); this._x = _root._xmouse; this._y = _root._ymouse; if (((_root.fire == 0) && (_root.gun == 0)) || (_root.health == 0)) { _root.gameover.nextFrame(); } if ((_root.fire == 1) && (_root.gun == 0)) { _root.changer.gotoAndStop(1); _root.fire = 0; _root.gun = 10; } if (((((_root.fire != 1) && (_root.gun == 4)) || ((_root.fire != 1) && (_root.gun == 3))) || ((_root.fire != 1) && (_root.gun == 2))) || ((_root.fire != 1) && (_root.gun == 1))) { _root.refill.play(); } }
Frame 335
stop(); Mouse.hide();
Instance of Symbol 326 MovieClip "door_2" in Frame 335
onClipEvent (enterFrame) { if (_root.kills == 39) { _root.door_2.gotoAndPlay(2); } }
Frame 336
stop(); Mouse.hide();
Frame 337
stop();
Frame 338
stop(); var gun = 40; var health = 10; var pbox = 10; var life = 10; var zombie = 0; var fire = 0; var bonus = 0; var code = ""; var term = 0; var num = 0; Mouse.hide();
Instance of Symbol 343 MovieClip "door_3" in Frame 338
onClipEvent (enterFrame) { if (_root.kills == 75) { stopAllSounds(); _root.door_3.gotoAndPlay(2); } }
Instance of Symbol 254 MovieClip "cursor" in Frame 338
onClipEvent (enterFrame) { Mouse.hide(); this._x = _root._xmouse; this._y = _root._ymouse; if (((_root.fire == 0) && (_root.gun == 0)) || (_root.health == 0)) { _root.gameover.nextFrame(); } if ((_root.fire == 1) && (_root.gun == 0)) { _root.changer.gotoAndStop(1); _root.fire = 0; _root.gun = 10; } if (((((_root.fire != 1) && (_root.gun == 4)) || ((_root.fire != 1) && (_root.gun == 3))) || ((_root.fire != 1) && (_root.gun == 2))) || ((_root.fire != 1) && (_root.gun == 1))) { _root.refill.play(); } }
Frame 340
stop(); var gun = 50; var health = 10; var pbox = 10; var life = 10; var zombie = 0; var fire = 0; var bonus = 0; var code = ""; var term = 0; var num = 0; var t = 100; Mouse.hide();
Instance of Symbol 474 MovieClip "dr" in Frame 340
onClipEvent (enterFrame) { if (_root.t == 0) { _root.t = _root.t - 1; stopAllSounds(); _root.dr.gotoAndPlay("die"); } }
Frame 342
stop(); Mouse.hide();
Frame 343
stop(); Mouse.hide();
Symbol 8 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 8 MovieClip Frame 2
gotoAndPlay (1);
Symbol 8 MovieClip Frame 3
_root.play();
Symbol 12 MovieClip Frame 10
stop();
Symbol 14 MovieClip Frame 10
stop();
Symbol 29 Button
on (release) { stopAllSounds(); _root.muha.gotoAndPlay(2); gotoAndPlay ("next"); }
Symbol 35 Button
on (release) { stopAllSounds(); _root.muha.gotoAndPlay(3); gotoAndPlay (318); }
Symbol 37 MovieClip Frame 1
stop();
Symbol 37 MovieClip Frame 2
stop();
Symbol 37 MovieClip Frame 3
stop();
Symbol 40 MovieClip Frame 20
stop();
Symbol 44 Button
on (release) { _root.bgm.gotoAndPlay(2); nextFrame(); }
Symbol 46 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 2
stop();
Symbol 46 MovieClip Frame 3
stop();
Symbol 55 Button
on (release) { nextFrame(); }
Symbol 56 Button
on (release) { stopAllSounds(); prevFrame(); }
Symbol 62 Button
on (release) { prevFrame(); }
Symbol 125 Button
on (release) { stopAllSounds(); _root.bgm.gotoAndPlay(3); gotoAndPlay (247); }
Symbol 135 MovieClip Frame 69
tellTarget ("_parent.") { gotoAndPlay ("lv1"); };
Symbol 144 Button
on (press) { _root.gun = _root.gun - 1; if (_root.fire == 0) { _root.cursor.gotoAndPlay(2); } else if (_root.fire == 1) { _root.cursor.gotoAndPlay(3); } }
Symbol 146 Button
on (keyPress "<Tab>") { _root.taber.nextFrame(); }
Symbol 149 MovieClip Frame 1
stop();
Symbol 149 MovieClip Frame 2
stop();
Symbol 151 Button
on (keyPress "<Up>") { _root.term = _root.term + 1; _root.code = _root.code + "u"; if ((_root.term == 1) && (_root.code == "u")) { _root.code = "u"; } else if ((_root.term == 1) && (_root.code != "u")) { _root.term = 0; _root.code = ""; } if ((_root.term == 2) && (_root.code == "uu")) { _root.code = "uu"; } else if ((_root.term == 2) && (_root.code != "uu")) { _root.term = 0; _root.code = ""; } if ((_root.term > 2) || (_root.term < 0)) { _root.term = 0; _root.code = ""; } } on (keyPress "<Down>") { _root.term = _root.term + 1; _root.code = _root.code + "d"; if ((_root.term == 3) && (_root.code == "uud")) { _root.code = "uud"; } else if ((_root.term == 3) && (_root.code != "uud")) { _root.term = 0; _root.code = ""; } if ((_root.term == 4) && (_root.code == "uudd")) { _root.code = "uudd"; } else if ((_root.term == 4) && (_root.code != "uudd")) { _root.term = 0; _root.code = ""; } if ((_root.term != 3) && (_root.term != 4)) { _root.term = 0; _root.code = ""; } } on (keyPress "<Left>") { _root.term = _root.term + 1; _root.code = _root.code + "l"; if ((_root.term == 5) && (_root.code == "uuddl")) { _root.code = "uuddl"; } else if ((_root.term == 5) && (_root.code != "uuddl")) { _root.term = 0; _root.code = ""; } if ((_root.term == 7) && (_root.code == "uuddlrl")) { _root.code = "uuddlrl"; } else if ((_root.term == 7) && (_root.code != "uuddlrl")) { _root.term = 0; _root.code = ""; } if ((_root.term != 5) && (_root.term != 7)) { _root.term = 0; _root.code = ""; } } on (keyPress "<Right>") { _root.term = _root.term + 1; _root.code = _root.code + "r"; if ((_root.term == 6) && (_root.code == "uuddlr")) { _root.code = "uuddlr"; } else if ((_root.term == 6) && (_root.code != "uuddlr")) { _root.term = 0; _root.code = ""; } if ((_root.term == 8) && (_root.code == "uuddlrlr")) { _root.code = "uuddlrlr"; } else if ((_root.term == 8) && (_root.code != "uuddlrlr")) { _root.term = 0; _root.code = ""; } if ((_root.term != 6) && (_root.term != 8)) { _root.term = 0; _root.code = ""; } if (((_root.code == "uuddlrlr") && (_root.term == 8)) && (_root.num != 1)) { _root.num = 1; _root.gun = 999; } }
Symbol 154 Button
on (press) { gotoAndStop ("open"); _root.gun = _root.gun - 1; if (_root.fire == 0) { _root.cursor.gotoAndPlay(2); } else if (_root.fire == 1) { _root.cursor.gotoAndPlay(3); } }
Symbol 158 Button
on (press) { _root.gun = _root.gun - 1; tellTarget ("_parent.health") { gotoAndStop ("10h"); }; gotoAndStop ("full"); if (_root.fire == 0) { _root.cursor.gotoAndPlay(2); } else if (_root.fire == 1) { _root.cursor.gotoAndPlay(3); } }
Symbol 162 MovieClip Frame 1
stop();
Symbol 162 MovieClip Frame 2
stop();
Symbol 162 MovieClip Frame 3
stop();
Symbol 176 Button
on (press) { _root.score = _root.score + 100; gotoAndPlay ("die"); if (_root.fire == 0) { _root.cursor.gotoAndPlay(2); } else if (_root.fire == 1) { _root.cursor.gotoAndPlay(3); } }
Symbol 195 MovieClip Frame 22
stop();
Symbol 196 MovieClip Frame 70
stop(); _root.life = 0; tellTarget ("_parent.health") { nextFrame(); }; gotoAndPlay ("pause");
Symbol 196 MovieClip Frame 71
_root.gun = _root.gun - 1; _root.kills = _root.kills + 1; _root.life = 0; _root.zombie = _root.zombie + 1;
Symbol 196 MovieClip Frame 140
gotoAndPlay (1);
Symbol 198 Button
on (press) { _root.score = _root.score + 100; gotoAndPlay ("die"); if (_root.fire == 0) { _root.cursor.gotoAndPlay(2); } else if (_root.fire == 1) { _root.cursor.gotoAndPlay(3); } }
Symbol 199 MovieClip Frame 129
stop(); _root.life = 0; tellTarget ("_parent.health") { nextFrame(); }; gotoAndPlay ("pause");
Symbol 199 MovieClip Frame 130
_root.gun = _root.gun - 1; _root.kills = _root.kills + 1; _root.life = 0; _root.zombie = _root.zombie + 1;
Symbol 199 MovieClip Frame 199
gotoAndPlay (60);
Symbol 200 Button
on (press) { _root.score = _root.score + 100; gotoAndPlay ("die"); if (_root.fire == 0) { _root.cursor.gotoAndPlay(2); } else if (_root.fire == 1) { _root.cursor.gotoAndPlay(3); } }
Symbol 201 MovieClip Frame 152
stop(); _root.life = 0; tellTarget ("_parent.health") { nextFrame(); }; gotoAndPlay ("pause");
Symbol 201 MovieClip Frame 153
_root.gun = _root.gun - 1; _root.kills = _root.kills + 1; _root.life = 0; _root.zombie = _root.zombie + 1;
Symbol 201 MovieClip Frame 221
gotoAndPlay (1);
Symbol 204 Button
on (press) { if (_root.fire == 0) { _root.cursor.gotoAndPlay(2); } else if (_root.fire == 1) { _root.cursor.gotoAndPlay(3); } _root.gun = _root.gun + 9; gotoAndPlay (81); }
Symbol 205 MovieClip Frame 1
stop();
Symbol 205 MovieClip Frame 81
stop();
Symbol 230 MovieClip Frame 1
stop();
Symbol 230 MovieClip Frame 2
stop();
Symbol 230 MovieClip Frame 3
stop();
Symbol 230 MovieClip Frame 4
stop();
Symbol 230 MovieClip Frame 5
stop();
Symbol 230 MovieClip Frame 6
stop();
Symbol 230 MovieClip Frame 7
stop();
Symbol 230 MovieClip Frame 8
stop();
Symbol 230 MovieClip Frame 9
stop();
Symbol 230 MovieClip Frame 10
stop();
Symbol 230 MovieClip Frame 11
stop(); _root.health = 0;
Symbol 236 MovieClip Frame 1
stop();
Symbol 236 MovieClip Frame 2
stop();
Symbol 245 MovieClip Frame 1
stop();
Symbol 245 MovieClip Frame 2
tellTarget ("_parent.") { gotoAndPlay ("door1"); };
Symbol 250 MovieClip Frame 1
stop();
Symbol 250 MovieClip Frame 60
stop(); tellTarget ("_root") { stopAllSounds(); gotoAndPlay ("gameover"); };
Symbol 254 MovieClip Frame 1
stop();
Symbol 254 MovieClip Frame 2
gotoAndPlay (1);
Symbol 256 MovieClip Frame 1
stop();
Symbol 271 Button
on (release) { _root.door.gotoAndPlay(32); }
Symbol 272 MovieClip Frame 13
stop();
Symbol 273 MovieClip Frame 31
stop();
Symbol 273 MovieClip Frame 32
stopAllSounds();
Symbol 273 MovieClip Frame 94
tellTarget ("_parent.") { gotoAndPlay ("End1"); };
Symbol 286 MovieClip Frame 69
tellTarget ("_parent.") { gotoAndPlay ("lv2"); };
Symbol 294 Button
on (press) { _root.gun = _root.gun - 1; nextFrame(); tellTarget ("_parent.health") { gotoAndStop ("10h"); }; gotoAndStop ("full"); if (_root.fire == 0) { _root.cursor.gotoAndPlay(2); } else if (_root.fire == 1) { _root.cursor.gotoAndPlay(3); } }
Symbol 295 MovieClip Frame 1
stop();
Symbol 295 MovieClip Frame 2
stop();
Symbol 306 Button
on (press) { _root.bhp = _root.bhp - 1; _root.gun = _root.gun - 1; if (_root.fire == 0) { _root.cursor.gotoAndPlay(2); } else if (_root.fire == 1) { _root.cursor.gotoAndPlay(3); } }
Symbol 313 MovieClip Frame 21
stop();
Symbol 314 MovieClip Frame 56
stop(); _root.life = 0; tellTarget ("_parent.health") { nextFrame(); }; gotoAndPlay ("pause");
Symbol 314 MovieClip Frame 57
_root.kills = _root.kills + 1; _root.life = 0; _root.zombie = _root.zombie + 1; _root.score = _root.score + 500; _root.bhp = _root.bhp + 4;
Symbol 314 MovieClip Frame 95
gotoAndPlay (1);
Symbol 315 Button
on (press) { _root.bhp2 = _root.bhp2 - 1; _root.gun = _root.gun - 1; if (_root.fire == 0) { _root.cursor.gotoAndPlay(2); } else if (_root.fire == 1) { _root.cursor.gotoAndPlay(3); } }
Symbol 316 Button
on (press) { _root.bhp2 = _root.bhp2 - 1; if (_root.fire == 0) { _root.cursor.gotoAndPlay(2); } else if (_root.fire == 1) { _root.cursor.gotoAndPlay(3); } }
Symbol 317 MovieClip Frame 75
stop(); _root.life = 0; tellTarget ("_parent.health") { nextFrame(); }; gotoAndPlay ("pause");
Symbol 317 MovieClip Frame 76
_root.kills = _root.kills + 1; _root.life = 0; _root.zombie = _root.zombie + 1; _root.score = _root.score + 500; _root.bhp2 = _root.bhp2 + 4;
Symbol 317 MovieClip Frame 114
gotoAndPlay (1);
Symbol 319 MovieClip Frame 1
stop();
Symbol 319 MovieClip Frame 2
tellTarget ("_parent.") { gotoAndPlay ("door2"); };
Symbol 324 Button
on (release) { _root.door_2.gotoAndPlay(32); }
Symbol 325 MovieClip Frame 13
stop();
Symbol 326 MovieClip Frame 31
stop();
Symbol 326 MovieClip Frame 32
stopAllSounds();
Symbol 326 MovieClip Frame 94
tellTarget ("_parent.") { gotoAndPlay ("End2"); };
Symbol 335 MovieClip Frame 69
tellTarget ("_parent.") { gotoAndPlay ("lv3"); };
Symbol 339 Button
on (press) { _root.score = _root.score + 250; gotoAndPlay ("die"); if (_root.fire == 0) { _root.cursor.gotoAndPlay(2); } else if (_root.fire == 1) { _root.cursor.gotoAndPlay(3); } }
Symbol 340 Button
on (press) { _root.score = _root.score + 250; gotoAndPlay ("die"); if (_root.fire == 0) { _root.cursor.gotoAndPlay(2); } else if (_root.fire == 1) { _root.cursor.gotoAndPlay(3); } }
Symbol 341 Button
on (press) { _root.score = _root.score + 100; gotoAndPlay ("die"); if (_root.fire == 0) { _root.cursor.gotoAndPlay(2); } else if (_root.fire == 1) { _root.cursor.gotoAndPlay(3); } }
Symbol 342 MovieClip Frame 65
stop(); _root.life = 0; tellTarget ("_parent.health") { nextFrame(); }; gotoAndPlay ("pause");
Symbol 342 MovieClip Frame 66
_root.gun = _root.gun - 1; _root.kills = _root.kills + 1; _root.life = 0; _root.zombie = _root.zombie + 1;
Symbol 342 MovieClip Frame 87
gotoAndPlay (1);
Symbol 343 MovieClip Frame 1
stop();
Symbol 343 MovieClip Frame 2
stop(); tellTarget ("_parent.") { gotoAndPlay ("boss"); };
Symbol 430 MovieClip Frame 9
stop(); gotoAndPlay (1);
Symbol 430 MovieClip Frame 10
stop();
Symbol 431 Button
on (press) { gotoAndPlay (1); _root.gun = _root.gun - 1; if (_root.fire == 0) { _root.cursor.gotoAndPlay(2); } else if (_root.fire == 1) { _root.cursor.gotoAndPlay(3); } }
Symbol 433 MovieClip Frame 70
gotoAndPlay (1); tellTarget ("_root.health") { nextFrame(); };
Symbol 435 Button
on (press) { _root.gun = _root.gun - 1; _root.t = _root.t - 1; if (_root.fire == 0) { _root.cursor.gotoAndPlay(2); } else if (_root.fire == 1) { _root.cursor.gotoAndPlay(3); } }
Symbol 473 MovieClip Frame 55
stop();
Symbol 474 MovieClip Frame 164
stop();
Symbol 474 MovieClip Frame 165
_root.kills = _root.kills + 1; _root.life = 0; _root.zombie = _root.zombie + 1; _root.score = _root.score + 25000;
Symbol 474 MovieClip Frame 215
tellTarget ("_root") { stopAllSounds(); gotoAndPlay ("end"); };
Symbol 511 MovieClip Frame 39
gotoAndPlay (1);
Symbol 513 MovieClip Frame 54
gotoAndPlay (1);
Symbol 515 MovieClip Frame 65
gotoAndPlay (1);
Symbol 516 Button
on (release) { stopAllSounds(); gotoAndPlay (247); }

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Streaming Sound 4Used by:Symbol 313 MovieClip
Streaming Sound 5Used by:Symbol 314 MovieClip
Streaming Sound 6Used by:Symbol 317 MovieClip
Streaming Sound 7Used by:Symbol 326 MovieClip
Streaming Sound 8Used by:Symbol 473 MovieClip
Streaming Sound 9Used by:Symbol 474 MovieClip
Streaming Sound 10Used by:Symbol 513 MovieClip
Streaming Sound 11Used by:Symbol 515 MovieClip

Instance Names

"muha"Frame 247Symbol 37 MovieClip
"bgm"Frame 318Symbol 46 MovieClip
"taber"Frame 328Symbol 149 MovieClip
"zombie1"Frame 328Symbol 196 MovieClip
"zombie2"Frame 328Symbol 199 MovieClip
"zombie3"Frame 328Symbol 201 MovieClip
"refill"Frame 328Symbol 205 MovieClip
"health"Frame 328Symbol 230 MovieClip
"changer"Frame 328Symbol 236 MovieClip
"score"Frame 328Symbol 240 EditableText
"test"Frame 328Symbol 245 MovieClip
"gameover"Frame 328Symbol 250 MovieClip
"cursor"Frame 328Symbol 254 MovieClip
"door"Frame 330Symbol 273 MovieClip
"score"Frame 330Symbol 277 EditableText
"score"Frame 331Symbol 280 EditableText
"bhp"Frame 333Symbol 292 EditableText
"bhp2"Frame 333Symbol 293 EditableText
"taber"Frame 333Symbol 149 MovieClip
"baby"Frame 333Symbol 314 MovieClip
"baby2"Frame 333Symbol 317 MovieClip
"refill"Frame 333Symbol 205 MovieClip
"box"Frame 333Symbol 319 MovieClip
"health"Frame 333Symbol 230 MovieClip
"changer"Frame 333Symbol 236 MovieClip
"score"Frame 333Symbol 322 EditableText
"gameover"Frame 333Symbol 250 MovieClip
"cursor"Frame 333Symbol 254 MovieClip
"door_2"Frame 335Symbol 326 MovieClip
"score"Frame 335Symbol 329 EditableText
"score"Frame 336Symbol 330 EditableText
"gameover"Frame 336Symbol 250 MovieClip
"taber"Frame 338Symbol 149 MovieClip
"refill"Frame 338Symbol 205 MovieClip
"door_3"Frame 338Symbol 343 MovieClip
"health"Frame 338Symbol 230 MovieClip
"changer"Frame 338Symbol 236 MovieClip
"score"Frame 338Symbol 346 EditableText
"gameover"Frame 338Symbol 250 MovieClip
"cursor"Frame 338Symbol 254 MovieClip
"dr"Frame 340Symbol 474 MovieClip
"score"Frame 340Symbol 477 EditableText
"t"Frame 340Symbol 478 EditableText
"score"Frame 342Symbol 490 EditableText
"score"Frame 343Symbol 518 EditableText
"bar"Symbol 8 MovieClip Frame 1Symbol 5 MovieClip
"shooting"Symbol 436 MovieClip Frame 1Symbol 433 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1189 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 131 bytes "..$1$Mq$d8va8LE7sgGhMQSUsnwKB0."

Labels

"next"Frame 248
"lv1"Frame 328
"door1"Frame 330
"End1"Frame 331
"lvl2"Frame 333
"door2"Frame 335
"End2"Frame 336
"lvl3"Frame 338
"boss"Frame 340
"end"Frame 342
"gameover"Frame 343
"loaded"Symbol 8 MovieClip Frame 3
"open"Symbol 162 MovieClip Frame 2
"full"Symbol 162 MovieClip Frame 3
"die"Symbol 196 MovieClip Frame 71
"pause"Symbol 196 MovieClip Frame 82
"die"Symbol 199 MovieClip Frame 130
"pause"Symbol 199 MovieClip Frame 141
"die"Symbol 201 MovieClip Frame 153
"pause"Symbol 201 MovieClip Frame 163
"10h"Symbol 230 MovieClip Frame 1
"full"Symbol 295 MovieClip Frame 2
"die"Symbol 314 MovieClip Frame 57
"pause"Symbol 314 MovieClip Frame 77
"die"Symbol 317 MovieClip Frame 76
"pause"Symbol 317 MovieClip Frame 96
"die"Symbol 342 MovieClip Frame 66
"pause"Symbol 342 MovieClip Frame 77
"blank"Symbol 430 MovieClip Frame 10
"die"Symbol 474 MovieClip Frame 165

Dynamic Text Variables

gunSymbol 233 EditableText""
killsSymbol 239 EditableText""
scoreSymbol 240 EditableText""
gunSymbol 275 EditableText""
killsSymbol 276 EditableText""
scoreSymbol 277 EditableText""
scoreSymbol 280 EditableText""
killsSymbol 281 EditableText""
bhpSymbol 292 EditableText""
bhp2Symbol 293 EditableText""
gunSymbol 320 EditableText""
killsSymbol 321 EditableText""
scoreSymbol 322 EditableText""
gunSymbol 327 EditableText""
killsSymbol 328 EditableText""
scoreSymbol 329 EditableText""
scoreSymbol 330 EditableText""
killsSymbol 331 EditableText""
gunSymbol 344 EditableText""
killsSymbol 345 EditableText""
scoreSymbol 346 EditableText""
gunSymbol 475 EditableText""
killsSymbol 476 EditableText""
scoreSymbol 477 EditableText""
tSymbol 478 EditableText""
scoreSymbol 490 EditableText""
killsSymbol 491 EditableText""
scoreSymbol 518 EditableText""
killsSymbol 519 EditableText""




http://swfchan.com/14/67856/info.shtml
Created: 11/4 -2019 08:22:43 Last modified: 11/4 -2019 08:22:43 Server time: 05/11 -2024 09:30:04