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George and the Demon.swf

This is the info page for
Flash #67898

(Click the ID number above for more basic data on this flash file.)


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STREAM

(streaming will probably not cause the
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but you'll have to wait every now and then.)

F

S-102-12

S-102-13

ELEVATOR

George and the Demon

Copyright Marcus Richert / Neostone 2001. Svensk översättning kommer!

play the game

play the game

skip the intro

skip the intro

instructions

instructions

contact Neostone

contact Neostone

demo

credits

credits

credits

a game by marcus richert

test-players
per egerström
carl janefur
niklas velander
jacob johannesson
robert pettersson
sofie malm

music
freud - astral confirmation
freud - mirai no nihonjin
freud -  clockwork banana
bob hund - dubbel tvekan

special thanks
oscar richert

sounds from rpgmaker
2000, jagged alliance II

terry tucker - overture to the sun

BICE

bajs

A PACKET OF BICE

NOTICE-BOARD

inventory

inventory

bice

Sorry, I don't take Bice. But
maybe someone else does?

"våld"-doll

I've got no use for a cute doll
here...

fries

No thanks! I used to work there, I
know what they do those fries...

INVENTORY LIST

banana

What do you want me to do
with this? Hit someone?

George:  Hmm...right... OK, let's try
this out then...

George: Hi there. My name is
George and throughout this demo
I'll be your main character, the
Hero, if you like.

George: But why do I need your
help? Well, right now I'm about to
summon a demonic beast and
things are bound to go wrong,

George: even if I yet don't fully
comprehend that fact. Anyway,
why then do I want to summon a
demon?

George: The answer is that I want
to kill a really bolshy bastard
who's been buggering me for quite
some time now.

George: I'm talking about the owner
of the local "Frasse's Burgers", who
recently fired me from my job as a
cook.

George: But now I think it's time
to get down to business, if you
excuse me. I've got an infernalic
creature to summon!

George:  TRÄD FRAM, DU SATANS
DEMON! JAG FRAMMANAR DIG!
DIN JÄVLA JÄVEL. DIN FULE
FAN. OSV.

George:  (that was an old Norse
kind of sourcery rhyme)

Demon: YOU SUMMONED ME?

George: ...yeah. You're the demon
then? I mean... you look kind of...
well... somewhat feeble, and...
y'know, even silly?

Demon: YOU THINK? MAYBE IT'S
THE LOINCLOTH...NEVER MIND,
I'M SURE I CAN BE OF
ASSISTANCE.

George: Well...what if I said that I
want you to conduct some world
domination too? Could you handle
it?

Demon: WORLD DOMINATION?
TERRIBLY DEMANDING YOU
HUMANS ARE NOWADAYS...

George: Well, yes or no? If I ask you
to conquer the world for me,
would you be able to fulfill my
request?

Demon: I WOULD NOT HAVE
MUCH OF A CHOICE, WOULD I?
ALTHOUGH I ENJOY A PEACEFUL
LIFE IN MY OWN DIMENSION,

Demon: I AM TIME AFTER TIME
SUMMONED INTO THIS STINKING
WORLD, WHERE PATHETIC
EXCUSES FOR HUMAN BEINGS

Demon: FORCE ME TO DO DIRTY
WORK THEMSELVES ARE TOO
WEAK TO PERFORM. ALL DUE TO
SOME BLOODY SOURCERY.

George: Yup, that's life for you. To
imagine, that the only thing that
forces you to follow my command
is that chalk pentagram!

Demon: YES, IMAGINE FREEDOM
FOR A DEMON IN A WORLD OF
FEEBLE HUMANS! I COULD DO
WHATEVER I WANTED TO!

Demon: JUST SOME CHALK ON
THE FLOOR...RATHER BADLY
DRAWN TOO...HEY, WHAT THE
FUCK? IT'S INCOMPLETE!

Demon: YOU HAVEN'T DRAWN
THE PENTAGRAM PROPERLY! HA!
IT'S INCOMPLETE FOR FUCK'S
SAKE!

George: What?! Fuck you! I spent
four friggin' hours on drawing it!

Demon: FOUR HOURS WASTED
THEN.

George: Shit... oh, come on! Be a
nice little demon and step back
into the pentagram, alright? We
can work this out together.

Demon: SOD OFF. I'M LEAVING
NOW. HAVE A NICE LIFE, PUCKO.

George: Wait! No matter what you
do I can always gain control of you
again using the old sourcery book,
so you might just as well stay.

Demon: TRUE...THANKS FOR
MENTIONING IT. I SUPPOSE I'LL
BRING THE BOOK WITH ME
THEN.

George: Fuck...that book was
priceless, and it wasn't even mine!
I borrowed it from the public
library yesterday! Bugger!

George: Okay...I've done something
terribly stupid, I'm afraid. Maybe I
should go tell someone? From now
on, it's your choice!

PROTECTIVE PENTAGRAM

George: I can't believe I spent four
hours on  it! Blasted...

DOOR

Police: Hmmm...very suspicious...
we'd better arrest this guy...

George: Right...let's knock this guy
out!

PROCEED

George: Well, now that you're in
control of me, I suppose I'd better
explain one and another thing to
you then, eh?

George: Firstly, you've got to get the
hang of the System here at
Stockholm SS . With it's 4 million
inhabitants, it's the world's

George: largest space station. The
populated part of the station is
divided into 29 parts - from A to Ö.
This is the S-section.

George: If you want to move from
one section to another you need to
be either a police or have a special
passport, which you only can get

George: from the local authority, also
known as "Communes". If you think I
should report what happened, that's
where I should go.

George:  Supposedly, that door is
locked. Either way, it leads to my
neighbour.  A real bore, he is.

TAKE THE ELEVATOR

DOOR

Go to which floor?

102 - flats floor

101 - shops floor

100 - S-sector officials floor

099 - sector pass

LIBRARY

COMMUNE

ELEVATOR

TAKE THE ELEVATOR

POLICE

George: Excuse me, you haven't by
any chance seen any big red fellow
around here?

Police: Actually, yes I did. He
recently  came out of the library
carrying a load of books.

George: Did you see where he went?

Police: He took the elevator.

George: Hmm....

Police: Resistance is futile!

George: ...right. I'll be on my way
then...

uppträder på S-Grand

"Helena of Troy vs Medusa"
"Claudia Schiffer is stunning". Many  including myself would, I believe be inclined to agree with
this statement. I would probably get the same response if I stated that "Bill Gates is ugly". Why
then, would anybody who expressed the thought that "John Major is very beautiful" get some quite
astonished glares? Is beauty really subjective or are there some universal guide-lines to follow when
evaluating the beauty of a person? Does the ideal beauty that W. B. Yeats referred it in his poem
'The rose of the world': -"Who dreamed that beauty passes like a dream?"- exist? Can the idea of a
constant, 'true' beauty that can be abstracted from its cultural and temporal context be verified?
Or does beauty, as also has been said, lie in the eye of the beholder?
Let us for a moment assume that there actually is such a thing as ideal beauty. How does it look
then? Is it a slim figure or a fat one, with thin or thick lips, a fair or a dark complexion, with
narrow or wide nostrils, big or small eyes? Or is it a more complex combination of these attributes?
Imagine a situation where a group of induviduals was asked to respond to those questions. They
would no doubt be able to, but would their answers be similar? Considering this, one is inclined to
say no, taste, or individual appriciation differ from one person to the next. So in consideration of
'true'beauty we have to think ourselves into a quite altered situation. If the same people were shown
photos of catwalk models along with photos of people with a "normal" appearance, and were asked
to identify the most beautiful ones, what would the outcome be? Is it resonable to assume that the
deviation among the responses of the individuals would be smaller than that of the first
experiment? The answer is, in my opinion, yes.
Margit Richert

SECRETARY

George: Hello. I summoned a
demon a while ago who now has
stolen all the books in the library
and just went to section T.

George: I'd like to get a special
passport to solve all this before it
turns nasty.

Secretary: Tell you what: My kid
has a birthday today, but I haven't
bought her a present. If you could
buy me one I'll give you a pass.

George: Hello. I summoned a
terrible demon a while ago who
just went to section T.

George: Hello. I just summoned a
terrible demon who escaped.

Secretary: What do you want me to
do about it?

George: Hmm...I don't know. Look,
I'll check around and then come
back if I come up with something,
OK?

Secretary: Got any birthday
present for my daughter coming
up?

George: I've found a nice present
for your daughter! Now gimme a
pass! Gimme gimme!

Secretary: Look, this is just a demo
which was put up too soon for it's
own good since the programmer
grew temporarily tired with it.

Secretary: What I'm supposed to
do is to after you've told me about
the demon and that shite give you
a special pass so that you can

Secretary: follow him. You see?
This will all be included in the
next version, if there will be one
that is. The point of everything

Secretary: will be revealed, so to
speak. Even the banana will be of
use. And of course loads more
QTE's.

George: Right...so I'm stuck now?

Secretary: Yup. You've probably
explored everything there is to
explore in this demo.

Secretary: As I've said, you've
probably finished all of the demo
now....er...vote high if you want to
see more..! Ah, fuck that. Vote

Secretary: as you feel. If you think
this sucked you should vote low.
Do as you please! Democracy
sucks!

LIBRARY VECK

Library veck: Can you guess what
just happened? A big red guy
rushed in and stole every single
book in the library! Jesus!

George: ...Hello, I borrowed a
priceless book yester...wait a sec,
what did you say?!

Library veck: This big red type
with something like a towel
around his waist came in just a
minute ago and said he wanted

Library veck: to borrow some good
books on humans, and when I
asked him to be more specific and
said that all the books were

Library veck: more or less on
humans, he took them all, and I
dared not say against him! Oh dear,
what on Earth shall I do?

Library veck: Oh dear oh dear...

the mopeds

LIBRARY VECK

Library veck: No more books to
read! What on earth am I to do?

George: Try and get a life, for
instance...who knows, you might
even like it.

Library veck: What was that?

George: Never mind.

Library veck: Oh oh oh. I think I'm
starving! I need something to read
before I become as mad as a hatter!

SHOPKEEPER

Shopkeeper: Yo, wanna buy some
bice or what? Directly imported
from the Kingdom of Bavaria?
Whatcha say?

Alright.

No  way.

Shopkeeper: Ey, homey, this ain't
for free! Ain't takin' bananas for it!

Shopkeeper: Come back when
you're ready for the big stuff.

Shopkeeper: You ready with the
cash this time?

Shopkeeper: Sorry, I've got no Bice
left, you stole the last packet.
Thieving bastard...

CHOP CHOP SHOP

CLOSED

BICE SHOP

SOUVENIR SHOP

CHOP CHOP SHOP

George: What's the matter with
you? It's closed, can't you see?

POLICE

Police: Hey you! Did you just steal
that packet of bice?

No!

Yes...

Police: Hmmm...good for you then.

Police: You cheeky little bastard!

George: Have you perhaps seen any
red bloke wandering around here?

Police: Sorry, seen nothing of the
kind I haven't.

Shopkeeper: Hi hon, you wanna
buy a "Våld" souvenir doll for your
kids?

George: "Våld"? I remember that
from somewhere...

Shopkeeper: Yeah, well you see, it
was this great game released on
the net in the 21th century. One of
the few true classics that still

Shopkeeper: are fun to play.

George: Yeah, that's right! Great
game it was indeed...but it didn't
go too well for it when it was
released, did it?

Shopkeeper: No, you see, it's like
one of them artists, like Doktor
Kosmos or van Gogh. Nobody liked
them or what they did until

Shopkeeper: years after their
lifetime. They were, just as "Våld",
ahead of their time.

George: True...well, alright, I'll
have one of them then.

Shopkeeper: Well, they ain't for
free. Let's see the colour of your
money.

George: Ah, all I've got is a banana...
you accept that?

Shopkeeper: Get real.

George: All I've got is a banana and
a packet of bice...what do you say?
A fair exchange or what?

Shopkeeper: OK, give me the
packet of bice and we have a deal.

Shopkeeper: Great! Here you go.

Shopkeeper: As you please. No doll
for you then.

Shopkeeper: Hello again. You want
the doll this time?

Shopkeeper: Hello again.
Everything alright with your doll,
I hope?

George: Yeah...

George: ..actually it was stolen by
some stupid gub. You wouldn't
wanna be a nice bloke and give me
a new one, would you?

Shopkeeper: Tell you what, if you
go fetch me another packet of bice
we have a deal, yeah?

Shopkeeper: Got any of that sweet
bice coming, hon?

George: Yeah, it's sweet, innit?
Well, I'm working on it...

GO BACK

TALK TO "PLICK"

George: Yeah..this is the local
Frasse's Burgers, from where I was
fired...that "plick" over there is the
one mean bastard I want dead.

George: . I'd rather not talk to him,
if you don't mind.

Plick: You again? Get out stupid
molon!

Z

George: Look! The demon just
passed through here!

Police: What are you talking
about? Nobody's passed here!

George: Well, yeah, I know, but in
the full version I'm supposed to see
the demon get past you, an' you
won't let me pass so I'll have to

George: go and talk to the
commune-bloke and try and
persuade him to give me a pass...

Police: Oh, I see. Well then, suppose
you can't pass here!

George: You got the point.

Police: None shall pass. Without a
passport, that is.

George: Oh, how nice that you like
it!! *Sigh*. Yes, I do mind. Take a
hike, smelly bum.

George: Ha ha ha! Oh, I'm shaking!
So what are you going to do if I
don't give it to you, you retarded
old gub?

Man: Hi there friend! Nice doll
you've got there...mind if I take a
look at  it?

Man: You insulting very bad
person! Give me that doll now so
that I may give it to someone more
worthy it!

Man: COWABUNGA!

What is QTE?

QTE is short for "Quick Time Event". A QTE is
something that happens suddenly and requires the players
attention.
It's all very straightforward and easy - a letter or arrow
will flash on the screen and you have to press the
corresponding key on the keyboard in time - if you don't
make it or you press the wrong key something terrible
might happen.
The keys used are Up, Down, Left, Right, and A, S and D
So place your fingers on the keyboard and press enter
when you're ready!

A

S

D

POW!

Police: Alright, what's going on
here?

George: Er...you see...this guy just
commited suicide, yes, that's what
happened.

Police: Oh, I see. Right right,
nothing to be done about it now, I
suppose.

Police: Okay, what's going on here
then? Why are you sleeping in
front of the lift, eh?

George: Ouch...my head...
Look, officer, I was beaten up by
some old Kungfu-gub...

George: Shit...he stole my "Våld"-
doll too! Fuck...

Police: A "Våld"-doll? From the
game "Våld" you mean? Shoo, what
a shame! I love that game..! But
c'mon, get up now.

Oops! You died!

However, (never mind the bollocks),
fear not, as this demo features a
highly advanced "Continue"-feature!
Just click the button below to start
the game from the same place!

START AGAIN FROM THE SAME PLACE

START ALL OVER

prepare for a cheap pun...ch?

Oops! You died again!

Want to start the game from not
quite the same place? Click the
button below.

(all these boring jokes stolen from the Monty
Python game "A complete waste of time" will have
been removed in the final version. And the people
responsible will have been sacked blah blah)

START THE GAME FROM NOT QUITE THE SAME PLACE

George: What happen? Well, no
bomb set up at least...by you
pressing the "Down" key I managed
to use my hypno-beam making

George: the plick very unsecure
about the throw and so he missed.
Yes yes. Time to confront this pig
now, I suppose?

George: Hello sir...may I ever so
kindly enquire about the reasons
for the recent throwing of a
shuriken?

Plick: Oh, me so solly, meant no
halm, just small accident! Now get
out of my lestaulant!

George: Yes sir!

ActionScript [AS1/AS2]

Frame 38
ifFrameLoaded (701) { gotoAndStop (40); }
Frame 39
gotoAndPlay (35);
Frame 40
stop();
Frame 42
stop();
Frame 43
stop();
Frame 52
stop();
Frame 60
stop();
Frame 66
play();
Frame 80
stop();
Frame 81
play();
Frame 82
stop();
Frame 83
play();
Frame 84
stopAllSounds();
Frame 172
stop();
Frame 186
play();
Frame 199
stop();
Frame 201
stop();
Frame 202
play();
Frame 209
stop();
Frame 211
play();
Frame 251
play();
Frame 256
stop();
Frame 257
stop();
Frame 258
stopAllSounds();
Frame 259
sound = "1"; gubbe = "1"; dollmission = "0"; library = "0"; gubbe = "1"; demonsnack = "0"; if (bice == "2") { tellTarget ("svart.inventory.inventory_bice") { bice = "2"; }; } if (doll == "1") { tellTarget ("svart.inventory.inventory_doll") { doll = "1"; }; } stop(); if (doll == "3") { gotoAndPlay (261); }
Frame 260
stop(); if (bice == "2") { tellTarget ("svart.inventory.inventory_bice") { bice = "2"; }; } if (doll == "1") { tellTarget ("svart.inventory.inventory_doll") { doll = "1"; }; } if (pommes == "1") { tellTarget ("svart.inventory.inventory_pommes") { pommes = "1"; }; }
Frame 261
if (bice == "2") { tellTarget ("svart.inventory.inventory_bice") { bice = "2"; }; } if (doll == "1") { tellTarget ("svart.inventory.inventory_doll") { doll = "1"; }; } if (pommes == "1") { tellTarget ("svart.inventory.inventory_pommes") { pommes = "1"; }; }
Frame 288
stop();
Frame 298
stop();
Frame 317
if (bice == "2") { tellTarget ("svart.inventory.inventory_bice") { bice = "2"; }; } if (doll == "1") { tellTarget ("svart.inventory.inventory_doll") { doll = "1"; }; } if (pommes == "1") { tellTarget ("svart.inventory.inventory_pommes") { pommes = "1"; }; } if (georgeintroduktion1 == "yes") { gotoAndStop (323); }
Frame 318
georgeintroduktion1 = "yes"; stop();
Frame 323
stop();
Frame 342
if (bice == "2") { tellTarget ("svart.inventory.inventory_bice") { bice = "2"; }; } if (doll == "1") { tellTarget ("svart.inventory.inventory_doll") { doll = "1"; }; } if (pommes == "1") { tellTarget ("svart.inventory.inventory_pommes") { pommes = "1"; }; } stop();
Frame 362
gotoAndStop (317);
Frame 363
if (bice == "2") { tellTarget ("svart.inventory.inventory_bice") { bice = "2"; }; } if (doll == "1") { tellTarget ("svart.inventory.inventory_doll") { doll = "1"; }; } if (pommes == "1") { tellTarget ("svart.inventory.inventory_pommes") { pommes = "1"; }; } stop();
Frame 377
if (hiss == "102") { if (sound == "2") { stopAllSounds(); gotoAndPlay (382); } gotoAndStop (342); } if (hiss == "100") { if (sound == "2") { stopAllSounds(); gotoAndPlay (379); } gotoAndStop (384); } if (hiss == 101) { stopAllSounds(); } if (hiss == "099") { if (sound == "2") { stopAllSounds(); gotoAndPlay (382); } gotoAndStop (477); }
Frame 378
sound = "2"; gotoAndStop (432);
Frame 379
sound = "1";
Frame 380
gotoAndStop (384);
Frame 382
sound = "1";
Frame 383
if ((hiss = 99)) { gotoAndStop (477); } gotoAndStop (317);
Frame 384
if (bice == "2") { tellTarget ("svart.inventory.inventory_bice") { bice = "2"; }; } if (pommes == "1") { tellTarget ("svart.inventory.inventory_pommes") { pommes = "1"; }; } if (doll == "1") { if (gubbe == "1") { gotoAndStop (488); } tellTarget ("svart.inventory.inventory_doll") { doll = "1"; }; } if (polis1 == "1") { tellTarget ("soldat1") { polis1 = "1"; }; } if (georgeintroduktion2 == "1") { tellTarget ("bonde") { georgeintroduktion2 = "1"; }; } stop();
Frame 399
stop(); if (bice == "2") { tellTarget ("svart.inventory.inventory_bice") { bice = "2"; }; } if (doll == "1") { tellTarget ("svart.inventory.inventory_doll") { doll = "1"; }; } if (pommes == "1") { tellTarget ("svart.inventory.inventory_pommes") { pommes = "1"; }; } tellTarget ("ingemar") { gotoAndStop (1); };
Frame 402
dollmission = "1"; tellTarget ("ingemar") { play(); };
Frame 405
tellTarget ("ingemar") { play(); };
Frame 406
tellTarget ("ingemar") { gotoAndStop (1); };
Frame 407
tellTarget ("ingemar") { play(); };
Frame 409
tellTarget ("ingemar") { play(); }; slut = "1";
Frame 413
tellTarget ("ingemar") { gotoAndStop (1); };
Frame 414
tellTarget ("ingemar") { play(); };
Frame 415
tellTarget ("ingemar") { play(); };
Frame 417
stop();
Frame 418
stop(); if (bice == "2") { tellTarget ("svart.inventory.inventory_bice") { bice = "2"; }; } if (doll == "1") { tellTarget ("svart.inventory.inventory_doll") { doll = "1"; }; } if (pommes == "1") { tellTarget ("svart.inventory.inventory_pommes") { pommes = "1"; }; } if (library == "1") { gotoAndStop (428); }
Frame 423
stop();
Frame 427
library = "1";
Frame 428
stop();
Frame 429
stop();
Frame 430
gotoAndPlay (418);
Frame 431
stop(); if (bice == "2") { tellTarget ("svart.inventory.inventory_bice") { bice = "2"; }; } if (doll == "1") { tellTarget ("svart.inventory.inventory_doll") { doll = "1"; }; } if (pommes == "1") { tellTarget ("svart.inventory.inventory_pommes") { pommes = "1"; }; }
Frame 432
if (bice == "2") { tellTarget ("svart.inventory.inventory_bice") { bice = "2"; }; } if (doll == "1") { tellTarget ("svart.inventory.inventory_doll") { doll = "1"; }; } if (pommes == "1") { tellTarget ("svart.inventory.inventory_pommes") { pommes = "1"; }; } if (bice == "2") { gotoAndStop (434); } if (bice == "3") { gotoAndStop (434); } play();
Frame 433
stop();
Frame 434
stop();
Frame 435
if (bice == "2") { tellTarget ("svart.inventory.inventory_bice") { bice = "2"; }; } if (doll == "1") { tellTarget ("svart.inventory.inventory_doll") { doll = "1"; }; } if (pommes == "1") { tellTarget ("svart.inventory.inventory_pommes") { pommes = "1"; }; } if (bice == "1") { gotoAndStop (440); } if (bice == "2") { gotoAndStop (441); } if (bice == "3") { gotoAndStop (441); } play();
Frame 436
bice = "1"; stop();
Frame 440
stop();
Frame 441
stop();
Frame 442
if (bice == "2") { tellTarget ("polis2") { bice = "2"; }; tellTarget ("svart.inventory.inventory_bice") { bice = "2"; }; } if (doll == "1") { tellTarget ("svart.inventory.inventory_doll") { doll = "1"; }; } if (pommes == "1") { tellTarget ("svart.inventory.inventory_pommes") { pommes = "1"; }; } stop(); if (sound == "3") { gotoAndPlay (443); }
Frame 443
stopAllSounds();
Frame 444
sound = "2";
Frame 445
stop();
Frame 446
if (bice == "2") { tellTarget ("svart.inventory.inventory_bice") { bice = "2"; }; } if (doll == "1") { tellTarget ("svart.inventory.inventory_doll") { doll = "1"; }; } if (pommes == "1") { tellTarget ("svart.inventory.inventory_pommes") { pommes = "1"; }; } if (shopkeeper2 == "1") { gotoAndStop (463); } else if (shopkeeper2 == "2") { gotoAndStop (464); } else if (shopkeeper2 == "3") { gotoAndStop (468); } else { nextFrame(); }
Frame 447
stop();
Frame 448
stop();
Frame 449
stop();
Frame 450
stop();
Frame 451
stop();
Frame 452
stop();
Frame 453
stop();
Frame 454
stop();
Frame 455
stop();
Frame 456
stop();
Frame 457
stop();
Frame 458
stop();
Frame 459
stop();
Frame 460
stop();
Frame 461
bice = "3"; doll = "1"; shopkeeper2 = "2";
Frame 462
shopkeeper2 = "1";
Frame 463
stop();
Frame 464
stop();
Frame 465
stop();
Frame 466
stop();
Frame 467
stop(); shopkeeper2 = "3";
Frame 468
stop();
Frame 470
if (bice == "2") { tellTarget ("svart.inventory.inventory_bice") { bice = "2"; }; } if (doll == "1") { tellTarget ("svart.inventory.inventory_doll") { doll = "1"; }; } if (pommes == "1") { tellTarget ("svart.inventory.inventory_pommes") { pommes = "1"; tellTarget ("pommes1") { pommes = "1"; }; }; } stopAllSounds();
Frame 471
sound = "3";
Frame 472
if (georgeintroduktion2 == "1") { gotoAndStop (475); }
Frame 473
stop();
Frame 474
georgeintroduktion2 = "1";
Frame 475
stop();
Frame 477
stop(); if (bice == "2") { tellTarget ("svart.inventory.inventory_bice") { bice = "2"; }; } if (doll == "1") { tellTarget ("svart.inventory.inventory_doll") { doll = "1"; }; } if (pommes == "1") { tellTarget ("svart.inventory.inventory_pommes") { pommes = "1"; }; } if (demonsnack == "1") { gotoAndStop (486); } else { gotoAndStop (480); }
Frame 480
demonsnack = "1";
Frame 486
stop();
Frame 487
gotoAndStop (478);
Frame 488
gubbe = "2"; play();
Frame 510
gotoAndPlay (516);
Frame 511
stop();
Frame 521
stop();
Frame 522
stop();
Frame 525
play();
Frame 567
gotoAndPlay (659);
Frame 586
gotoAndPlay (642);
Frame 639
stop();
Frame 658
gotoAndPlay (659);
Frame 659
doll = "3";
Frame 698
stop();
Frame 727
stop();
Frame 734
stop();
Frame 736
play();
Frame 737
stop();
Frame 739
stop(); kinesen = "1";
Frame 740
play();
Frame 742
gotoAndStop (442);
Symbol 27 Button
on (release) { gotoAndStop (40); }
Symbol 44 Button
on (release) { gotoAndPlay (44); }
Symbol 48 Button
on (release) { stopAllSounds(); gotoAndStop (259); }
Symbol 54 Button
on (release) { getURL ("mailto:neostone@another.com"); }
Symbol 58 Button
on (release) { gotoAndStop (42); }
Symbol 77 Button
on (release) { nextFrame(); tellTarget ("_root") { bice = "2"; }; } on (release) { bice = "2"; tellTarget ("_root.svart.inventory.inventory_bice") { bice = "2"; }; }
Symbol 80 Button
on (release) { gotoAndStop (41); }
Symbol 91 Button
on (release, keyPress "i") { play(); }
Symbol 94 Button
on (release) { nextFrame(); }
Symbol 95 Button
on (release) { prevFrame(); }
Symbol 97 Button
on (release) { prevFrame(); }
Symbol 98 MovieClip Frame 1
play(); if (bice == 2) { gotoAndStop (4); }
Symbol 98 MovieClip Frame 2
gotoAndPlay (1);
Symbol 98 MovieClip Frame 4
stop(); bice = "2";
Symbol 101 Button
on (release) { nextFrame(); }
Symbol 102 Button
on (release) { prevFrame(); }
Symbol 104 MovieClip Frame 1
play(); if (doll == "1") { gotoAndPlay (3); }
Symbol 104 MovieClip Frame 2
gotoAndPlay (1);
Symbol 104 MovieClip Frame 3
stop();
Symbol 107 Button
on (release) { nextFrame(); }
Symbol 108 Button
on (release) { prevFrame(); }
Symbol 110 MovieClip Frame 1
play(); if (pommes == "1") { gotoAndStop (4); }
Symbol 110 MovieClip Frame 2
gotoAndPlay (1);
Symbol 110 MovieClip Frame 4
stop(); pommes = "1";
Symbol 118 Button
on (release) { prevFrame(); }
Symbol 121 Button
on (release) { nextFrame(); }
Symbol 122 Button
on (release) { prevFrame(); }
Symbol 124 MovieClip Frame 1
stop();
Symbol 124 MovieClip Frame 3
tellTarget ("_root") { gotoAndPlay (50); };
Symbol 125 MovieClip Frame 1
stop();
Symbol 125 MovieClip Frame 2
if (bice == "2") { tellTarget ("inventory_bice") { gotoAndStop (4); }; } stop();
Symbol 127 Button
on (keyPress "<Space>") { nextFrame(); }
Symbol 128 Button
on (keyPress "<Space>") { prevFrame(); }
Symbol 129 MovieClip Frame 1
stop();
Symbol 129 MovieClip Frame 2
stop();
Symbol 136 Button
on (release, keyPress "<Enter>") { play(); }
Symbol 146 Button
on (release, keyPress "<Enter>") { nextFrame(); }
Symbol 226 Button
on (release) { play(); }
Symbol 228 MovieClip Frame 1
stop();
Symbol 228 MovieClip Frame 2
stop();
Symbol 231 Button
on (release) { gotoAndPlay (317); }
Symbol 245 Button
on (release) { gotoAndStop (260); }
Symbol 248 Button
on (release) { play(); }
Symbol 254 Button
on (release) { nextFrame(); }
Symbol 256 Button
on (release, keyPress "<Enter>") { prevFrame(); }
Symbol 257 MovieClip Frame 1
stop();
Symbol 262 Button
on (release) { gotoAndPlay (363); }
Symbol 263 Button
on (release) { play(); }
Symbol 265 Button
on (release) { nextFrame(); }
Symbol 266 MovieClip Frame 1
stop();
Symbol 266 MovieClip Frame 2
stop();
Symbol 276 Button
on (release) { play(); hiss = "102"; }
Symbol 279 Button
on (release) { play(); hiss = "101"; }
Symbol 282 Button
on (release) { play(); hiss = "100"; }
Symbol 284 Button
on (release) { play(); hiss = "099"; }
Symbol 293 MovieClip Frame 1
stop(); if (georgeintroduktion2 == "1") { nextFrame(); }
Symbol 296 Button
on (release) { gotoAndPlay (363); }
Symbol 297 Button
on (release) { gotoAndStop (418); }
Symbol 298 Button
on (release) { gotoAndStop (399); }
Symbol 300 Button
on (release) { play(); }
Symbol 306 Button
on (release, keyPress "<Enter>") { gotoAndStop (1); }
Symbol 309 MovieClip Frame 1
stop();
Symbol 309 MovieClip Frame 2
if (polis1 == "1") { gotoAndStop (8); }
Symbol 309 MovieClip Frame 3
stop();
Symbol 309 MovieClip Frame 7
tellTarget ("_root") { polis = "1"; }; polis1 = "1";
Symbol 330 Button
on (release) { gotoAndStop (384); }
Symbol 331 Button
on (release) { gotoAndStop (417); }
Symbol 333 Button
on (release) { if (slut == "1") { gotoAndStop (415); } if (dollmission == "1") { if (doll == "1") { gotoAndStop (408); } else { gotoAndStop (407); } } } on (release) { if (dollmission == "0") { if (library == "1") { if (demonsnack == "1") { nextFrame(); } else { gotoAndStop (404); } } } } on (release) { if (dollmission == "0") { if (demonsnack == "1") { if (library == "0") { gotoAndStop (403); } } } } on (release) { if (library == "0") { if (demonsnack == "0") { gotoAndStop (404); } } }
Symbol 337 Button
on (release, keyPress "<Enter>") { gotoAndStop (399); }
Symbol 339 Button
on (release, keyPress "<Enter>") { gotoAndStop (401); }
Symbol 349 Button
on (release, keyPress "<Enter>") { nextFrame(); }
Symbol 354 Button
on (release) { gotoAndStop (399); }
Symbol 359 Button
on (release) { gotoAndStop (431); }
Symbol 360 Button
on (release) { gotoAndStop (384); }
Symbol 363 Button
on (release) { play(); }
Symbol 377 Button
on (release, keyPress "<Enter>") { gotoAndStop (418); }
Symbol 379 Button
on (release, keyPress "<Enter>") { gotoAndStop (428); }
Symbol 383 Button
on (release) { gotoAndStop (418); }
Symbol 386 Button
on (release) { if (veck2 == "1") { gotoAndStop (6); } } on (release) { nextFrame(); }
Symbol 391 Button
on (release, keyPress "<Enter>") { gotoAndStop (1); }
Symbol 393 MovieClip Frame 1
stop();
Symbol 393 MovieClip Frame 5
veck2 = "1";
Symbol 393 MovieClip Frame 6
stop();
Symbol 396 Button
on (release) { gotoAndStop (442); }
Symbol 399 Button
on (release) { gotoAndStop (435); }
Symbol 401 Button
on (release) { gotoAndPlay (363); }
Symbol 402 MovieClip Frame 1
stop(); if (bice == "2") { gotoAndStop (3); } else if (bice == "3") { gotoAndStop (3); } else { play(); }
Symbol 402 MovieClip Frame 2
stop();
Symbol 402 MovieClip Frame 3
stop();
Symbol 402 MovieClip Frame 4
stop();
Symbol 413 Button
on (release) { nextFrame(); }
Symbol 417 Button
on (release) { gotoAndStop (439); }
Symbol 420 Button
on (release, keyPress "<Enter>") { gotoAndStop (432); }
Symbol 423 Button
on (release, keyPress "<Enter>") { gotoAndStop (432); }
Symbol 426 Button
on (release, keyPress "<Enter>") { gotoAndStop (437); }
Symbol 438 Button
on (release) { gotoAndPlay (470); }
Symbol 439 Button
on (release) { gotoAndStop (432); }
Symbol 441 Button
on (release) { gotoAndStop (435); }
Symbol 444 Button
on (release) { gotoAndStop (446); }
Symbol 447 Button
on (release) { nextFrame(); }
Symbol 449 Button
on (release, keyPress "<Enter>") { prevFrame(); }
Symbol 450 MovieClip Frame 1
stop();
Symbol 453 Button
on (release) { if (bice == "2") { play(); } else { gotoAndStop (10); } }
Symbol 456 Button
on (release) { play(); }
Symbol 460 Button
on (release, keyPress "<Enter>") { gotoAndStop (10); }
Symbol 464 Button
on (release, keyPress "<Enter>") { gotoAndStop (1); }
Symbol 465 MovieClip Frame 1
stop();
Symbol 465 MovieClip Frame 2
stop();
Symbol 465 MovieClip Frame 3
stop();
Symbol 465 MovieClip Frame 4
stop();
Symbol 465 MovieClip Frame 5
stop();
Symbol 465 MovieClip Frame 10
stop();
Symbol 465 MovieClip Frame 11
stop();
Symbol 481 Button
on (release, keyPress "<Enter>") { if (bice == "2") { gotoAndStop (458); } else { nextFrame(); } }
Symbol 484 Button
on (release, keyPress "<Enter>") { gotoAndStop (442); shopkeeper2 = "1"; }
Symbol 487 Button
on (release) { gotoAndStop (462); }
Symbol 489 Button
on (release, keyPress "<Enter>") { gotoAndPlay (442); }
Symbol 492 Button
on (release, keyPress "<Enter>") { if (bice == "2") { gotoAndStop (458); } else { gotoAndStop (456); } }
Symbol 494 Button
on (release) { if (doll == "3") { gotoAndStop (466); } else { nextFrame(); } }
Symbol 496 Button
on (release) { gotoAndStop (442); }
Symbol 499 Button
on (release, keyPress "<Enter>") { gotoAndStop (442); }
Symbol 536 Button
on (release) { gotoAndStop (442); }
Symbol 539 Button
on (release) { if (kinesen == "1") { gotoAndStop (476); } else { gotoAndPlay (702); } }
Symbol 540 Button
on (release) { nextFrame(); tellTarget ("_root.svart.inventory.inventory_pommes") { pommes = "1"; }; tellTarget ("_root") { pommes = "1"; }; }
Symbol 541 MovieClip Frame 1
if (pommes == "1") { gotoAndStop (3); }
Symbol 541 MovieClip Frame 2
stop();
Symbol 548 Button
on (release) { gotoAndStop (363); }
Symbol 555 Button
on (release, keyPress "<Enter>") { gotoAndStop (478); }
Symbol 564 Button
on (release, keyPress "<Enter>") { gotoAndStop (522); }
Symbol 566 Button
on (release, keyPress "<Enter>") { gotoAndStop (523); }
Symbol 575 Button
on (release, keyPress "<Enter>") { gotoAndStop (511); }
Symbol 582 Button
on (release, keyPress "<Enter>") { gotoAndStop (512); }
Symbol 594 Button
on (keyPress "<Enter>") { nextFrame(); }
Symbol 596 Button
on (keyPress "<Left>") { gotoAndPlay (568); }
Symbol 597 Button
on (keyPress "<Up>") { gotoAndPlay (539); }
Symbol 598 Button
on (keyPress "<Right>") { gotoAndPlay (539); }
Symbol 602 Button
on (keyPress "a") { gotoAndPlay (539); }
Symbol 604 Button
on (keyPress "s") { gotoAndPlay (539); }
Symbol 606 Button
on (keyPress "d") { gotoAndPlay (539); }
Symbol 607 Button
on (keyPress "<Down>") { gotoAndPlay (539); }
Symbol 622 Button
on (keyPress "<Left>") { gotoAndPlay (556); }
Symbol 623 Button
on (keyPress "<Up>") { gotoAndPlay (556); }
Symbol 624 Button
on (keyPress "<Right>") { gotoAndPlay (568); }
Symbol 625 Button
on (keyPress "a") { gotoAndPlay (556); }
Symbol 626 Button
on (keyPress "s") { gotoAndPlay (556); }
Symbol 627 Button
on (keyPress "d") { gotoAndPlay (556); }
Symbol 628 Button
on (keyPress "<Down>") { gotoAndPlay (556); }
Symbol 667 Button
on (keyPress "<Left>") { gotoAndPlay (586); }
Symbol 668 Button
on (keyPress "<Up>") { gotoAndPlay (586); }
Symbol 669 Button
on (keyPress "<Right>") { gotoAndPlay (586); }
Symbol 670 Button
on (keyPress "a") { gotoAndPlay (587); }
Symbol 671 Button
on (keyPress "s") { gotoAndPlay (586); }
Symbol 672 Button
on (keyPress "d") { gotoAndPlay (586); }
Symbol 673 Button
on (keyPress "<Down>") { gotoAndPlay (586); }
Symbol 701 Button
on (release, keyPress "<Enter>") { gotoAndStop (384); }
Symbol 741 Button
on (keyPress "<Left>") { gotoAndPlay (20); }
Symbol 742 Button
on (keyPress "<Up>") { gotoAndPlay (20); }
Symbol 743 Button
on (keyPress "<Right>") { gotoAndPlay (20); }
Symbol 744 Button
on (keyPress "a") { gotoAndPlay (20); }
Symbol 745 Button
on (keyPress "s") { gotoAndPlay (52); }
Symbol 746 Button
on (keyPress "d") { gotoAndPlay (20); }
Symbol 747 Button
on (keyPress "<Down>") { gotoAndPlay (31); }
Symbol 755 Button
on (release) { gotoAndPlay (20); }
Symbol 763 Button
on (release) { gotoAndPlay (1); }
Symbol 765 MovieClip Frame 6
stop();
Symbol 765 MovieClip Frame 7
play();
Symbol 765 MovieClip Frame 28
if (die == "1") { gotoAndStop (30); }
Symbol 765 MovieClip Frame 29
stop(); die = "1";
Symbol 765 MovieClip Frame 38
tellTarget ("_root") { play(); };

Library Items

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Streaming Sound 1Used by:Timeline
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Instance Names

"inventory"Frame 44Symbol 125 MovieClip
"inventory"Frame 84Symbol 125 MovieClip
"inventory"Frame 159Symbol 125 MovieClip
"svart"Frame 259Symbol 232 MovieClip
"svart"Frame 317Symbol 232 MovieClip
"svart"Frame 363Symbol 232 MovieClip
"bonde"Frame 384Symbol 293 MovieClip
"soldat1"Frame 384Symbol 309 MovieClip
"svart"Frame 384Symbol 232 MovieClip
"ingemar"Frame 399Symbol 320 MovieClip
"svart"Frame 399Symbol 232 MovieClip
"svart"Frame 418Symbol 232 MovieClip
"svart"Frame 431Symbol 232 MovieClip
"svart"Frame 432Symbol 232 MovieClip
"svart"Frame 435Symbol 232 MovieClip
"polis2"Frame 442Symbol 465 MovieClip
"svart"Frame 442Symbol 232 MovieClip
"svart"Frame 446Symbol 232 MovieClip
"pommes1"Frame 470Symbol 541 MovieClip
"svart"Frame 470Symbol 232 MovieClip
"svart"Frame 477Symbol 232 MovieClip
"svart"Frame 659Symbol 232 MovieClip
"kinaman"Frame 727Symbol 765 MovieClip
"inventory_bice"Symbol 125 MovieClip Frame 1Symbol 98 MovieClip
"inventory_doll"Symbol 125 MovieClip Frame 1Symbol 104 MovieClip
"inventory_pommes"Symbol 125 MovieClip Frame 1Symbol 110 MovieClip
"inventory_banan"Symbol 125 MovieClip Frame 2Symbol 124 MovieClip
"inventory"Symbol 232 MovieClip Frame 1Symbol 125 MovieClip




http://swfchan.com/14/67898/info.shtml
Created: 11/4 -2019 08:01:17 Last modified: 11/4 -2019 08:01:17 Server time: 05/11 -2024 09:20:56