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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/16422302?noj=FRM16422302-5DC" width="1" height="1"></div>

Arachnid Wars.swf

This is the info page for
Flash #67917

(Click the ID number above for more basic data on this flash file.)


Text
show_quality

<p align="left"><font face="Courier" size="13" color="#c9bb93" letterSpacing="0.000000" kerning="1"><b> </b></font></p>

<p align="right"><font face="Courier" size="13" color="#cdbf98" letterSpacing="0.000000" kerning="1"><b> </b></font></p>

quality settings

Q - toggle quality

OUT OF ORDER
LOLOLOLO

v 1.03ng

<p align="center"><font face="Impact" size="15" color="#00ff00" letterSpacing="0.000000" kerning="1"><b> </b></font></p>

Protect the
Spider Queen

Unlocked units:

Starting army:

<p align="right"><font face="Times New Roman" size="12" color="#ffffcc" letterSpacing="0.000000" kerning="1">Round: 1 fps: 99</font></p>

<p align="center"><font face="Arial" size="14" color="#ffff99" letterSpacing="0.000000" kerning="1">99/99/99</font></p>

<p align="center"><font face="Arial Black" size="15" color="#ffff66" letterSpacing="0.000000" kerning="1">Yiff Yiff Yiff Yiff Yiff Yiff Yiff Yiff Yiff Yiff Yiff Yiff Yiff Yiff Yiff Yiff Yiff YiffYiff </font></p>

STEP 1:  Upgrade / Unlock new units.

STEP 2:  Spawn some minions

STEP 4:  Start round

STEP 3:  Send your units to attack enemy
base. To do so you must click each unit
and set it to offence behavior:

<p align="center"><font face="Arial Black" size="10" color="#00ff00" letterSpacing="0.000000" kerning="1">10/10</font></p>

<p align="center"><font face="Arial" size="17" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>Enemy control points: 99</b></font></p>

<p align="center"><font face="Arial" size="17" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>Enemy spawn points: 99</b></font></p>

music

<p align="justify"><font face="Arial Black" size="14" color="#00ff00" letterSpacing="0.000000" kerning="1">Behavior: stay near the nest, attack enemies on sight &nbsp;</font></p>

xxxxxxxx

Exp: 0/30

Poisoned: 0/0

Arachnid I

Setup this unit's
behaviour, you will
see the result of your
settings below.

What will this unit do next turn.

Setup how far this
unit will be able to
go per turn.

Show this unit's
characteristics.

Experience point is obtained each
time this unit hits an enemy. Exp
provides higher damage (150%
max)

<p align="center"><font face="Courier" size="13" color="#d8ffca" letterSpacing="0.000000" kerning="1">Attack type: Ranged / NO Splash</font></p>

<p align="center"><font face="Courier" size="13" color="#d8ffca" letterSpacing="0.000000" kerning="1">Damage: (50-120) x 1</font></p>

<p align="center"><font face="Courier" size="13" color="#d8ffca" letterSpacing="0.000000" kerning="1">Poison: 0 / Duration: 0</font></p>

<p align="center"><font face="Courier" size="13" color="#d8ffca" letterSpacing="0.000000" kerning="1">Initiative: 1111</font></p>

<p align="center"><font face="Courier" size="13" color="#d8ffca" letterSpacing="0.000000" kerning="1">Movement speed: 5</font></p>

<p align="center"><font face="Courier" size="13" color="#d8ffca" letterSpacing="0.000000" kerning="1">Regeneration: 5% per round</font></p>

<p align="center"><font face="Courier" size="13" color="#ffff00" letterSpacing="0.000000" kerning="1">special special special special special special special special </font></p>

Attack type:see if this unit is a
close combat type or can it shoot.

Damage:how much damage
can this unit do per
round. For example:
5-10 x 3 +50% exp bonus
this unit will attack 3
times and overall
damage will be raised
by 50% due to
experience points.

Poison:shows whether
this unit is poisonous.
For example:
50 / Duration 10
Poisoned target will
lose 50 hit points at
the end of each round,
for 10 rounds.

Initiative: units with
higher initiative are
the first to
move\attack.

Movement speed:
determines how far can
this unit move per
round.

Regeneration: units natural
healing rate. For example: 5%
regeneration, unit with 200 hit
points will regain 10 hit points
at the end of each round.

<p align="center"><font face="Courier" size="13" color="#d8ffca" letterSpacing="0.000000" kerning="1">Attack type: Ranged / NO Splash</font></p>

<p align="center"><font face="Courier" size="13" color="#d8ffca" letterSpacing="0.000000" kerning="1">Damage: (50-120) x 1</font></p>

<p align="center"><font face="Courier" size="13" color="#d8ffca" letterSpacing="0.000000" kerning="1">Poison: 0 / Duration: 0</font></p>

<p align="center"><font face="Courier" size="13" color="#d8ffca" letterSpacing="0.000000" kerning="1">Initiative: 1111</font></p>

<p align="center"><font face="Courier" size="13" color="#d8ffca" letterSpacing="0.000000" kerning="1">Movement speed: 5</font></p>

<p align="center"><font face="Courier" size="13" color="#d8ffca" letterSpacing="0.000000" kerning="1">Regeneration: 5% per round</font></p>

<p align="center"><font face="Courier" size="13" color="#ffff00" letterSpacing="0.000000" kerning="1">special special special special special special special special </font></p>

xxxxxxxx

Exp: 0/30

Poisoned: 0/0

xxxxxxx

POWER COMMAND

to all friendly units

Setup global command,
see results below.

Command description.

<p align="left"><font face="Times New Roman" size="12" color="#ffffcc" letterSpacing="0.000000" kerning="1">Killed: 9999 Losr: 9999</font></p>

<p align="center"><font face="Impact" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>ROUND </b></font></p>

ASDDFG6456DFG4
SDF668 99
999444 HJH
651
297JKL DDD
HJGSDTP767 N
SDF5675
77149567936
45
1
HHJASEE 7874
2356LBB 77
SDF-56
GG7-1
DDDFR;
AQWEWNM567
ASDDFG6456DFG4
SDF668 99
999444 HJH
651
297JKL DDD
HJGSDTP767 N
SDF5675
77149567936
45
1
HHJASEE 7874
2356LBB 77
SDF-56
GG7-1
DDDFR;
AQWEWNM567

INTELLIGENCE

CONSTITUTION

ADF-67-99-DFH-SDF
HLFDOTHB57-354
FF
GGH7
3466
46546587
DFDGHGHJ8887+E
BN
FDGG67WKAA
VBNDSG-6765-223
1111
DFCB-YY-VFNBK,AS56
SDF65-SF
AA-F56-FGHDFBH
ADF-67-99-DFH-SDF
HLFDOTHB57-354
FF
GGH7
3466
46546587
DFDGHGHJ8887+E
BN
FDGG67WKAA
VBNDSG-6765-223
1111
DFCB-YY-VFNBK,AS56
SDF65-SF
AA-F56-FGHDFBH

H

GH

4GH

24GH

4324GH

634324GH

SF634324GH

ZADSF634324GH

8H

88H

-88H

6-88H

456-88H

DF456-88H

A-GDF456-88H

AS-65-JJFGG

546

FGJHGHJ

CC-76

134234

ASD7

FA5444

FGH54

JKJ7

ZXC2123

234

A

546IGHASDF

546SDF

VV5

MIGHT

AGILITY

- you receive one Evolution point
each time you kill an enemy unit,
till your current evolution limit is
reached.

- Might, Agility and Constitution
are required to unlock new minions.

- Intelligence determines the
ammount of units you can control
and unlocks special abilities.

Blue Tarantula - req 5 Agi
Green Tarantula - req 3 Agi
Purple Tarantula - req 5 Agi
Red Tarantula - req 5 Agi
Yellow Argiope  - req 10 Agi
Red Argiope  - req 10 Agi
Crusher - req 15 Agi
Black Widow - req 20 Agi
Fire Tarantula - req 15 Agi

Increase your Agility Level to unlock
new minions.

Green Tarantula - req 5 Might
Purple Tarantula - req 5 Might
Red Tarantula - req 10 Might
Yellow Argiope  - req 15 Might
Red Argiope  - req 20 Might
Crusher - req 20 Might
Black Widow - req 10 Might
Fire Tarantula - req 20 Might

Increase your Might Level to unlock
new minions.

Green Tarantula - req 2 Const
Purple Tarantula - req 5 Const
Red Tarantula - req 5 Const
Yellow Argiope  - req 10 Const
Red Argiope  - req 10 Const
Crusher - req 15 Const
Black Widow - req 10 Const
Fire Tarantula - req 20 Const

Increase your Constitution Level to
unlock new minions.

Each point spent on Intelligence
increases your Controll Points by
one.

Special abilities:

- at lvl 10 - Power Command
- at lvl XX - Battle Meditation
- at lvl XX - Madness Spell
- at lvl XX - Clairvoyance

<p align="center"><font face="Impact" size="13" color="#ffff00" letterSpacing="0.500000" kerning="1"><b>Lvl: 99/99</b></font></p>

Upgrade your DNA and unlock
new minions and abilities.

<p align="center"><font face="Arial Black" size="15" color="#00ccff" letterSpacing="0.500000" kerning="1">Free Evolution Points: 99</font></p>

<p align="center"><font face="Arial Black" size="15" color="#ffff00" letterSpacing="0.500000" kerning="1">Points Used: 99</font></p>

<p align="center"><font face="Arial Black" size="15" color="#ff6600" letterSpacing="0.500000" kerning="1">Evolution Limit: 99</font></p>

EVOLUTION
LIMIT
REACHED

1/2

2/2

<p align="center"><font face="Arial Black" size="20" color="#00ff00" letterSpacing="0.000000" kerning="1">Orange Tarantula</font></p>

<p align="center"><font face="Arial Black" size="20" color="#ff0000" letterSpacing="0.000000" kerning="1">Not enough Control Points</font></p>

<p align="center"><font face="Courier" size="15" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>Might: 99, Agi: 99, Const: 99</b></font></p>

<p align="center"><font face="Courier" size="15" color="#ffff99" letterSpacing="0.000000" kerning="1">Attack type: Ranged</font></p>

<p align="center"><font face="Courier" size="15" color="#ffff99" letterSpacing="0.000000" kerning="1">Damage: 99-100</font></p>

<p align="center"><font face="Courier" size="15" color="#ffff99" letterSpacing="0.000000" kerning="1">Poison: none</font></p>

<p align="center"><font face="Courier" size="15" color="#ffff99" letterSpacing="0.000000" kerning="1">Initiative: </font></p>

<p align="center"><font face="Courier" size="15" color="#ffff99" letterSpacing="0.000000" kerning="1">Movement Speed: </font></p>

<p align="center"><font face="Courier" size="15" color="#ffff99" letterSpacing="0.000000" kerning="1">Regeneration: </font></p>

<p align="center"><font face="Courier" size="15" color="#ffff33" letterSpacing="0.000000" kerning="1">special special special special special special special special special special </font></p>

<p align="center"><font face="Courier" size="15" color="#ffcc33" letterSpacing="0.000000" kerning="1"><b>Spawn Point cost: 99-100</b></font></p>

<p align="center"><font face="Courier" size="15" color="#ffcc33" letterSpacing="0.000000" kerning="1"><b>Control Points Required: 99-100</b></font></p>

<p align="center"><font face="Courier" size="15" color="#ffff99" letterSpacing="0.000000" kerning="1">Hit points: 999</font></p>

Spawn Points are the equivalent of
money. You need them to buy new
units. SP are obtained at the end of
each round and each time you kill an
enemy unit (60% of its cost).
Earned per round - how much SP you
will receive at the end of each
round.
Control Points determine the amount
of units you can control
simultaneously. Upgrade your
Intelligence to increase your
Control Points.
Upgrade Might, Constitution and
Agility to unlock new units.

<p align="center"><font face="Arial Black" size="15" color="#00ccff" letterSpacing="0.500000" kerning="1">Spawn points: 99/99</font></p>

<p align="center"><font face="Arial Black" size="15" color="#ffff00" letterSpacing="0.500000" kerning="1">Earned per round: 99</font></p>

<p align="center"><font face="Arial Black" size="15" color="#ff6600" letterSpacing="0.500000" kerning="1">Controll points: 99/99</font></p>

ActionScript [AS1/AS2]

Frame 1
if (_root.global_quality) { } else { _root.global_quality = 3; } _root.attachMovie("show_quality", "show_quality", 101010); _root.show_quality._x = -172; _root.show_quality._y = 60; function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("e9758a5c", this, 10301, true); agcom = 0; fscommand ("fullscreen", "false"); fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); stop(); _root.percentage_loaded_rough = 0; gameloaded = 0; Mouse.show(); onEnterFrame = function () { loading = _root.getBytesLoaded() / _root.getBytesTotal(); _root.percentage_loaded_rough = loading * 100; if (_root.percentage_loaded_rough > 99.9) { _root.percentage_loaded_rough = 100; } gogogo = 1 + Math.floor(_root.percentage_loaded_rough / 2.38); loader.loadingbar.gotoAndStop(gogogo); loader.persentshow.showvar = Math.floor(_root.percentage_loaded_rough) + "%"; loader.bytesshow.showvar = (_root.getBytesLoaded() + "/") + _root.getBytesTotal(); if ((gameloaded eq 0) and (_root.percentage_loaded_rough >= 100)) { gameloaded = 1; loader.play(); } };
Instance of Symbol 55 MovieClip in Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.fucked eq 1) { _visible = true; } }
Frame 2
Mouse.show(); gotoAndStop (1);
Frame 3
stopAllSounds();
Frame 4
stop(); Mouse.show(); _root.easymode = 0; _root.loadmap_id = 1;
Frame 15
function initialize_obstacles() { yy = 0; var _local2 = 1; while (_local2 <= _root.field_length) { name_ = (("node" + _local2) + "_") + yy; _root.astar.nodes[name_] = _root.astar.solidOb; _local2++; } yy = 22; _local2 = 1; while (_local2 <= _root.field_length) { name_ = (("node" + _local2) + "_") + yy; _root.astar.nodes[name_] = _root.astar.solidOb; _local2++; } xx = 0; _local2 = 1; while (_local2 <= _root.field_height) { name_ = (("node" + xx) + "_") + _local2; _root.astar.nodes[name_] = _root.astar.solidOb; _local2++; } xx = 29; _local2 = 1; while (_local2 <= _root.field_height) { name_ = (("node" + xx) + "_") + _local2; _root.astar.nodes[name_] = _root.astar.solidOb; _local2++; } var _local3 = 1; while (_local3 <= _root.field_height) { _local2 = 1; while (_local2 <= _root.field_length) { var _local4 = map_array_1[_local3 - 1][_local2 - 1]; if (_local4 eq 1) { name_ = (("node" + _local2) + "_") + _local3; _root.astar.nodes[name_] = _root.astar.solidOb; } _local2++; } _local3++; } _local2 = 0; while (_local2 < enemy_ammount) { trgt1 = _root.yiff["enemy_" + _local2]; if (trgt1) { xx = cell_name_calculation(trgt1._x, trgt1._y)[0]; yy = cell_name_calculation(trgt1._x, trgt1._y)[1]; name_ = (("node" + xx) + "_") + yy; _root.astar.nodes[name_] = _root.astar.solidOb; } _local2++; } trgt1 = _root.yiff.character; if (trgt1 and (trgt1.dmg < trgt1.hp)) { xx = cell_name_calculation(trgt1._x, trgt1._y)[0]; yy = cell_name_calculation(trgt1._x, trgt1._y)[1]; name_ = (("node" + xx) + "_") + yy; _root.astar.nodes[name_] = _root.astar.solidOb; } } function obstacle_exclude(trgt1) { xx = cell_name_calculation(trgt1._x, trgt1._y)[0]; yy = cell_name_calculation(trgt1._x, trgt1._y)[1]; name_ = (("node" + xx) + "_") + yy; _root.astar.nodes[name_] = _root.astar.passableFloor; } function delete_shownpath() { var _local2 = 0; while (_local2 <= 500) { trgt = _root.yiff["pathpointer" + _local2]; if (trgt) { removeMovieClip(trgt); } _local2++; } } function showpath(path_array) { delete_shownpath(); pathlength = path_array.length; _root.pathpointer_depth_local = _root.pathpointer_depth; var _local2 = 0; while (_local2 <= pathlength) { xx = path_array[_local2][0]; yy = path_array[_local2][1]; var _local4 = ((xx - 1) * spacing) + (spacing / 2); var _local3 = ((yy - 1) * spacing) + (spacing / 2); if (_local4 and _local3) { _root.yiff.attachMovie("pathpointer", "pathpointer" + _local2, ++_root.pathpointer_depth_local); _root.yiff["pathpointer" + _local2]._x = _local4; _root.yiff["pathpointer" + _local2]._y = _local3; } _local2++; } } function astarCalcAndShowPath(start_x, start_y, end_x, end_y, doshowpath) { xx = cell_name_calculation(start_x, start_y)[0]; yy = cell_name_calculation(start_x, start_y)[1]; astar.s.x = xx; astar.s.y = yy; xx = cell_name_calculation(end_x, end_y)[0]; yy = cell_name_calculation(end_x, end_y)[1]; astar.g.x = xx; astar.g.y = yy; thepath = astar.search(); if ((_root.astarfailed != 1) and (doshowpath eq "true")) { showpath(thepath); } if (_root.astarfailed eq 1) { thepath = "none"; } return(thepath); } astar = {}; astar.initialize = function () { this.solidOb = {solid:true, exists:true}; this.passableFloor = {solid:false, exists:false}; this.maxSearchTime = 333; this.s = {}; this.g = {}; this.open = []; this.closed = []; this.nodes = {}; this.preventClipping = true; }; astar.findHeuristic = function (x, y) { var _local3 = Math.abs(x - this.g.x); var _local2 = Math.abs(y - this.g.y); var _local5 = Math.min(_local3, _local2) * 1.41; var _local4 = Math.max(_local3, _local2) - Math.min(_local3, _local2); return(_local5 + _local4); }; astar.cost = function (who, newx, newy) { var _local3 = 1; if (((who.x - newx) != 0) && ((who.y - newy) != 0)) { _local3 = 1.41; if (this.preventClipping) { var _local4 = (who.x - newx) / Math.abs(who.x - newx); var _local5 = (who.y - newy) / Math.abs(who.y - newy); var _local9 = who.x - _local4; var _local7 = who.y; var _local12 = this.nodes[(("node" + _local9) + "_") + _local7]; var _local8 = who.x; var _local6 = who.y - _local5; var _local10 = this.nodes[(("node" + _local8) + "_") + _local6]; if (_local12.solid || (_local10.solid)) { _local3 = 100000 /* 0x0186A0 */; } } } return(_local3); }; astar.checkNode = function (newx, newy, whoName) { var _local7 = this.nodes[whoName]; var _local4 = (("node" + newx) + "_") + newy; var _local8 = _local7.g + this.cost(_local7, newx, newy); if ((_local7.x == this.g.x) && (_local7.y == this.g.y)) { this.keepSearching = false; } if (!this.nodes[_local4].exists) { this.addOpen(newx, newy, _local8, whoName); } else if (!this.nodes[_local4].solid) { if (_local8 < this.nodes[_local4].g) { var _local5 = this.nodes[_local4]; _local5.parent = whoName; _local5.g = _local8; _local5.f = _local5.h + _local8; var _local6 = _local5.f; if (this.nodes[_local4].where == "open") { var _local3 = 0; while (_local3 < this.open.length) { if (this.open[_local3].name == _local4) { this.open.splice(_local3, 1); } _local3++; } var _local2 = 0; while (_local2 < this.open.length) { if (_local6 < this.open[_local2].f) { this.open.splice(_local2, 0, _local5); this.nodes[_local4] = this.open[_local2]; break; } if (_local2 == (this.open.length - 1)) { this.open.push(_local5); this.nodes[_local4] = astar.open[_local2 + 1]; break; } _local2++; } } if (this.nodes[_local4].where == "closed") { var _local3 = 0; while (_local3 < this.closed.length) { if (this.closed[_local3].name == _local4) { this.closed.splice(_local3, 1); } _local3++; } } } } }; astar.buildPath = function (name) { name = (("node" + this.g.x) + "_") + this.g.y; var _local2 = this.nodes[name].parent; this.path = []; while (_local2 != null) { this.path.push([this.nodes[_local2].x, this.nodes[_local2].y]); _local2 = this.nodes[_local2].parent; } this.path.reverse(); this.path.shift(); this.path.push([this.g.x, this.g.y]); }; astar.expandNode = function (index) { var _local6 = this.open[index]; var _local3 = _local6.x; var _local2 = _local6.y; var _local4 = (("node" + _local3) + "_") + _local2; this.checkNode(_local3 + 1, _local2, _local4); this.checkNode(_local3 + 1, _local2 - 1, _local4); this.checkNode(_local3, _local2 - 1, _local4); this.checkNode(_local3 - 1, _local2 - 1, _local4); this.checkNode(_local3 - 1, _local2, _local4); this.checkNode(_local3 - 1, _local2 + 1, _local4); this.checkNode(_local3, _local2 + 1, _local4); this.checkNode(_local3 + 1, _local2 + 1, _local4); var _local5 = this.open[index]; _local5.where = "closed"; this.open.splice(index, 1); this.closed.push(_local5); if (!this.keepSearching) { this.buildPath(); } }; astar.addOpen = function (x, y, g, parent) { var _local9 = this.findHeuristic(x, y); var _local5 = g + _local9; var _local3 = (("node" + x) + "_") + y; var _local4 = {x:x, y:y, g:g, h:_local9, f:_local5, name:_local3, parent:parent, exists:true, where:"open"}; if (parent == null) { this.open.push(_local4); this.nodes[_local3] = open[0]; } var _local2 = 0; while (_local2 < this.open.length) { if (_local5 < this.open[_local2].f) { this.open.splice(_local2, 0, _local4); this.nodes[_local3] = this.open[_local2]; break; } if (_local2 == (this.open.length - 1)) { this.open.push(_local4); this.nodes[_local3] = astar.open[_local2 + 1]; break; } _local2++; } }; astar.search = function () { delete this.path; this.now = getTimer(); this.addOpen(astar.s.x, astar.s.y, 0, null); this.keepSearching = true; while (this.keepSearching) { this.expandNode(0); _root.astarfailed = 0; if ((getTimer() - this.now) > this.maxSearchTime) { trace("no solution"); this.keepSearching = false; _root.astarfailed = 1; } } st.text = getTimer() - this.now; this.initialize(); return(this.path); }; function snd_spider_bite() { aaaa = random(2) + 1; _root.trs["spider_bite_" + aaaa].start(); } function snd_scorp_die() { aaaa = random(6) + 1; _root.trs["scorp_die_" + aaaa].start(); } function snd_spider_die() { aaaa = random(6) + 1; _root.trs["spider_die_" + aaaa].start(); } function snd_scorpion_hurt() { aaaa = random(4) + 1; _root.trs["scorpion_hurt_" + aaaa].start(); } function snd_spider_hurt() { aaaa = random(4) + 1; _root.trs["spider_hurt_" + aaaa].start(); } function snd_big_goo() { aaaa = random(2) + 1; _root.trs["big_goo_" + aaaa].start(); } function snd_small_goo() { aaaa = random(2) + 1; _root.trs["small_goo_" + aaaa].start(); } function sndAndMusicVolume() { _root.overallsound.setVolume(_root.sound_volume); if ((_root.music_on eq 1) and (turningoff != 1)) { if (was_it_off != 0) { was_it_off = 0; _root.music_shell.music.start(0, 9999); } } if (_root.music_on eq 0) { was_it_off = 1; _root.music_shell.music.stop("music"); } if ((dosoundrestarttimeryiff eq 1) and (_root.music_on eq 1)) { dfgfdgdfgiii8888 = 1; dosoundrestarttimeryiff = 0; } if (dfgfdgdfgiii8888 != 0) { dfgfdgdfgiii8888++; if (dfgfdgdfgiii8888 eq 5) { _root.music_on = 0; } if (dfgfdgdfgiii8888 > 7) { _root.music_on = 1; dfgfdgdfgiii8888 = 0; } } } function create_yiffingField() { this.createEmptyMovieClip("yiff", _root.yiff_depth); yiff._x = game_location_x; yiff._y = game_location_y; this.createEmptyMovieClip("status_layer", _root.status_layer_depth); status_layer._x = game_location_x; status_layer._y = game_location_y; yiff.createEmptyMovieClip("corpse_shell", _root.corpse_shell_depth); yiff.createEmptyMovieClip("shooting_shell", _root.shooting_shell_depth); yiff.corpse_shell.cacheAsBitmap = true; yiff.cacheAsBitmap = true; _root.attachMovie("fps_counter", "fps_counter", _root.upper_indicators_depth++); _root.fps_counter._x = 765; _root.fps_counter._y = 5; _root.attachMovie("indicator_kills", "indicator_kills", _root.upper_indicators_depth++); _root.indicator_kills._x = 135; _root.indicator_kills._y = 14; _root.attachMovie("bottommenu", "bottommenu", _root.bottommenu_depth); _root.bottommenu._x = 0; _root.bottommenu._y = 0; _root.bottommenu.cacheAsBitmap = true; } function place_destination(cell_num_x, cell_num_y) { _root.yiff.attachMovie("destination", "destination", _root.destination_depth); _root.yiff.destination._x = (cell_num_x - 1) * spacing; _root.yiff.destination._y = (cell_num_y - 1) * spacing; } function spawn_bases() { spiderbaseiks = 3; spiderbaseigrik = 18; scorpbaseiks = 25; scorpbaseigrik = 3; Spawn_units(100, 0, spiderbaseiks, spiderbaseigrik); Spawn_units(100, 0, spiderbaseiks + 1, spiderbaseigrik); Spawn_units(100, 0, spiderbaseiks, spiderbaseigrik + 1); Spawn_units(100, 0, spiderbaseiks + 1, spiderbaseigrik + 1); Spawn_units(200, 0, scorpbaseiks, scorpbaseigrik); Spawn_units(200, 0, scorpbaseiks + 1, scorpbaseigrik); Spawn_units(200, 0, scorpbaseiks, scorpbaseigrik + 1); Spawn_units(200, 0, scorpbaseiks + 1, scorpbaseigrik + 1); cellname = (("cell" + scorpbaseiks) + "_") + scorpbaseigrik; scorpbase_loc_x = _root.yiff[cellname]._x; scorpbase_loc_y = _root.yiff[cellname]._y; cellname = (("cell" + spiderbaseiks) + "_") + spiderbaseigrik; spiderbase_loc_x = _root.yiff[cellname]._x; spiderbase_loc_y = _root.yiff[cellname]._y; _root.yiff.attachMovie("spider_base", "spider_base", _root.spider_base_depth); _root.yiff.attachMovie("scorpion_base", "scorpion_base", _root.scorpion_base_depth); _root.yiff.attachMovie("base_showhp_1", "base_showhp_1", _root.base_showhp_depth + 1); _root.yiff.attachMovie("base_showhp_2", "base_showhp_2", _root.base_showhp_depth + 2); _root.yiff.spider_base._x = spiderbase_loc_x; _root.yiff.spider_base._y = spiderbase_loc_y; _root.yiff.scorpion_base._x = scorpbase_loc_x; _root.yiff.scorpion_base._y = scorpbase_loc_y; _root.yiff.base_showhp_1._x = spiderbase_loc_x - 14; _root.yiff.base_showhp_1._y = spiderbase_loc_y - 15; _root.yiff.base_showhp_2._x = (scorpbase_loc_x - 14) + 5; _root.yiff.base_showhp_2._y = (scorpbase_loc_y - 15) + 7; } function Spawn_units(id, base, cellx, celly, experienced) { if (base eq 0) { respawn_x = _root.yiff[(("cell" + cellx) + "_") + celly]._x; respawn_y = _root.yiff[(("cell" + cellx) + "_") + celly]._y; } else { if ((base eq 1) or (base eq "spider")) { startcell_x = 1; endcell_x = 8; startcell_y = 15; endcell_y = 21; } else if ((base eq 2) or (base eq "scorpion")) { startcell_x = 21; endcell_x = 28; startcell_y = 1; endcell_y = 7; } arrayofcellstorespawn = createArray_of_Unoccupied_cells(startcell_x, startcell_y, endcell_x, endcell_y); if (arrayofcellstorespawn.length > 0) { destcell = arrayofcellstorespawn[random(arrayofcellstorespawn.length)]; respawn_x = destcell._x; respawn_y = destcell._y; } else { return(undefined); } } vacantspace = "none"; i = 0; while (i < _root.enemy_ammount_map) { if (_root.yiff["enemy_" + i]) { } else { vacantspace = i; break; } i++; } if (vacantspace eq "none") { return(undefined); } en_id = id; _root.yiff.attachMovie("enemy_type_" + en_id, "enemy_" + vacantspace, _root.enemy_depth + vacantspace); trgt = _root.yiff["enemy_" + vacantspace]; trgt.en_id = en_id; trgt._x = respawn_x; trgt._y = respawn_y; trgt._rotation = random(360); trgt.hp_max = _root["enemy_hp_" + en_id] * _root.hp_modifier; trgt.speed = _root["enemy_speed_" + en_id]; trgt.speed_slow = trgt.speed; trgt.initiative_base = _root["enemy_initiative_" + en_id]; trgt.initiative = trgt.initiative_base + (random(9999) / 10000); trgt.movepoints_max_real = _root["enemy_movepoints_" + en_id]; trgt.movepoints_max = trgt.movepoints_max_real; trgt.movepoints = trgt.movepoints_max; trgt.actpoints_max = _root["enemy_actpoints_" + en_id]; trgt.actpoints = trgt.actpoints_max; trgt.visibility_radius = _root["enemy_visibility_radius_" + en_id]; trgt.hp = _root["enemy_hp_" + en_id]; trgt.dmg = 0; if (experienced eq 1) { trgt.expp = _root.exp_max; } else { trgt.expp = 0; } trgt.dmg_min_base = _root["enemy_dmg_min_" + en_id]; trgt.dmg_max_base = _root["enemy_dmg_max_" + en_id]; trgt.dmg_min = trgt.dmg_min_base; trgt.dmg_max = trgt.dmg_max_base; trgt.team = _root["enemy_team_" + en_id]; trgt.attack_radius = _root["enemy_attack_radius_" + en_id]; trgt.fogreduce_radius = _root["enemy_fogreduce_radius_" + en_id]; trgt.poison_time = _root["enemy_poison_time_" + en_id]; trgt.poison_dmg = _root["enemy_poison_dmg_" + en_id] * _root.hp_modifier; trgt.regeneration_percent = _root["enemy_regeneration_percent_" + en_id]; trgt.command = 2; trgt.control = _root["enemy_control_" + en_id]; trgt.cost = _root["enemy_cost_" + en_id]; trgt.button_shell.trgt = trgt; if ((id != 100) and (id != 200)) { iyiff = _root.yiff.shooting_shell.getNextHighestDepth(); _root.yiff.shooting_shell.attachMovie("respawn_lightup", "lightup" + iyiff, iyiff); trgt9 = _root.yiff.shooting_shell["lightup" + iyiff]; trgt9._x = respawn_x; trgt9._y = respawn_y; } if ((id != 100) and (id != 200)) { trgt.hp_max = trgt.hp_max + Math.floor((trgt.hp_max * ((random(2 * _root.birth_difference_percent) + 1) - _root.birth_difference_percent)) / 100); trgt.hp = trgt.hp_max; trgt.dmg_min = trgt.dmg_min + Math.floor((trgt.dmg_min * ((random(2 * _root.birth_difference_percent) + 1) - _root.birth_difference_percent)) / 100); trgt.dmg_max = trgt.dmg_max + Math.floor((trgt.dmg_max * ((random(2 * _root.birth_difference_percent) + 1) - _root.birth_difference_percent)) / 100); } if (trgt.team eq 1) { trgt.insect_type = "spider"; } else if (trgt.team eq 2) { trgt.insect_type = "scorpion"; } } function initBackground() { if (_root.loadmap_id eq 999) { uppr = "background_up_" + _root.map_selected; btmb = "background_floor_" + _root.map_selected; } else { uppr = "background_up_" + _root.loadmap_id; btmb = "background_floor_" + _root.loadmap_id; } _root.yiff.attachMovie(uppr, "background_up", _root.background_up_depth); _root.yiff.background_up._x = _root.yiff.background_up._x - game_location_x; _root.yiff.background_up._y = _root.yiff.background_up._y - game_location_y; _root.attachMovie(btmb, "background_floor", _root.background_floor_depth); } function buildGrid() { var _local4 = 1; while (_local4 <= _root.field_height) { var _local3 = 1; while (_local3 <= _root.field_length) { var _local2 = (("cell" + _local3) + "_") + _local4; var _local7 = ((_local3 - 1) * spacing) + (spacing / 2); var _local6 = ((_local4 - 1) * spacing) + (spacing / 2); var _local5 = map_array_1[_local4 - 1][_local3 - 1]; if (_local5 eq 1) { whichtile = "tile_block"; } else { whichtile = "tile_empty"; } _root.yiff.attachMovie(whichtile, _local2, ++_root.cells_depth); _root.yiff[_local2]._x = _local7; _root.yiff[_local2]._y = _local6; _root.yiff[_local2].xx = _local7; _root.yiff[_local2].yy = _local6; _root.yiff[_local2].cellname = _local2; _root.yiff[_local2]._type_ = _local5; _root.yiff[_local2].clip = _root.yiff[_local2]; _local3++; } _local4++; } } function character_movement(dir) { trgt = _root.yiff.character; if (dir == "right") { var _local6 = (trgt.xx + trgt.radius) + trgt.speed; var _local5 = trgt.yy; var _local7 = Math.ceil(_local6 / spacing); var _local2 = Math.ceil(_local5 / spacing); trgt.current_cell = [_local7, _local2]; dontgo = 0; if (_local7 > 28) { dontgo = 1; } var _local4 = _root.yiff[(("cell" + _local7) + "_") + _local2]; if ((_local4._type_ != 1) and (dontgo != 1)) { trgt.xx = trgt.xx + trgt.speed; trgt._x = trgt.xx; // unexpected jump } return(undefined); } if (dir == "left") { var _local6 = (trgt.xx - trgt.radius) - trgt.speed; var _local5 = trgt.yy; var _local7 = Math.ceil(_local6 / spacing); var _local2 = Math.ceil(_local5 / spacing); var _local4 = _root.yiff[(("cell" + _local7) + "_") + _local2]; dontgo = 0; if (_local7 < 1) { dontgo = 1; } if ((_local4._type_ != 1) and (dontgo != 1)) { trgt.xx = trgt.xx - trgt.speed; trgt._x = trgt.xx; // unexpected jump } return(undefined); } if (dir == "up") { var _local6 = trgt.xx; var _local5 = (trgt.yy - trgt.radius) - trgt.speed; var _local7 = Math.ceil(_local6 / spacing); var _local2 = Math.ceil(_local5 / spacing); var _local4 = _root.yiff[(("cell" + _local7) + "_") + _local2]; dontgo = 0; if (_local2 < 1) { dontgo = 1; } if ((_local4._type_ != 1) and (dontgo != 1)) { trgt.yy = trgt.yy - trgt.speed; trgt._y = trgt.yy; // unexpected jump } return(undefined); } if (dir == "down") { var _local6 = trgt.xx; var _local5 = (trgt.yy + trgt.radius) + trgt.speed; var _local7 = Math.ceil(_local6 / spacing); var _local2 = Math.ceil(_local5 / spacing); var _local4 = _root.yiff[(("cell" + _local7) + "_") + _local2]; dontgo = 0; if (_local2 > 17) { dontgo = 1; } if ((_local4._type_ != 1) and (dontgo != 1)) { trgt.yy = trgt.yy + trgt.speed; trgt._y = trgt.yy; } else { return(undefined); } } } function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } function yiffIntegrity() { if (_root.tutorial_step eq 3) { var _local3 = new Array(); i = 0; while (i < enemy_ammount) { trgten = _root.yiff["enemy_" + i]; if (((trgten and (trgten.en_id != 100)) and (trgten.en_id != 200)) and (trgten.team eq 1)) { _local3.push(trgten); } i++; } tut_units_number = _local3.length; var _local4 = new Array(); var _local5 = new Array(); z = 0; while (z < tut_units_number) { trgttt = _local3[z]; if (trgttt.com_move eq 1) { } else if (trgttt.com_move eq 2) { _local4.push(trgttt); } z++; } if (_local4.length > 1) { _root.tutorial_step = 4; _root.attachMovie("tutorial_step_4", "tutorial_step_4", _root.tutorial_stepz_depth); _root.tutorial_step_4._x = 180; _root.tutorial_step_4._y = 574; } } if (spawn_points_1 > spawn_points_max) { spawn_points_1 = spawn_points_max; } if (spawn_points_2 > spawn_points_max) { spawn_points_2 = spawn_points_max; } control_used = 0; i = 0; while (i < enemy_ammount) { trgten = _root.yiff["enemy_" + i]; if (((trgten and (trgten.en_id != 100)) and (trgten.en_id != 200)) and (trgten.team eq 1)) { control_used = control_used + trgten.control; } i++; } if (intel < 5) { max_control = 5; } else { max_control = intel; } free_control_points = max_control - control_used; base_dmg_1 = 0; base_dmg_2 = 0; i = 0; while (i < enemy_ammount) { trgten = _root.yiff["enemy_" + i]; if (trgten and (trgten.en_id eq 100)) { base_dmg_1 = base_dmg_1 + trgten.dmg; } if (trgten and (trgten.en_id eq 200)) { base_dmg_2 = base_dmg_2 + trgten.dmg; } i++; } baselifepersent_1 = (base_hp_1 - base_dmg_1) / base_hp_1; baselifepersent_2 = (base_hp_2 - base_dmg_2) / base_hp_2; i = 1; while (i < 3) { trgt = _root.yiff["base_showhp_" + i]; if ((trgt.mousover eq 1) or (_root.globalshowhp eq 1)) { trgt.selection_._visible = true; trgt.hpbar._visible = true; trgt.selection_._rotation = trgt.selection_._rotation + 5; if (_root["baselifepersent_" + i] < 0) { trgt.hpbar._width = 0.1; } else { trgt.hpbar._width = trgt.hpbar.widthdef * _root["baselifepersent_" + i]; } } else { trgt.selection_._visible = false; trgt.hpbar._visible = false; } i++; } if ((base_hp_1 < base_dmg_1) and (spider_base_dead != 1)) { spider_base_dead = 1; _root.yiff.spider_base.gotoAndStop(2); removeMovieClip(_root.yiff.base_showhp_1); i = 0; while (i < enemy_ammount) { trgten = _root.yiff["enemy_" + i]; if (trgten and (trgten.en_id eq 100)) { removeMovieClip(trgten); } i++; } iyiff = _root.yiff.shooting_shell.getNextHighestDepth(); trs.queendeath_sound.start(); trs.goo_sound.start(); _root.yiff.shooting_shell.attachMovie("baseDeathAnimation", "baseDeathAnimation", iyiff); _root.yiff.shooting_shell.baseDeathAnimation._x = _root.yiff.spider_base._x; _root.yiff.shooting_shell.baseDeathAnimation._y = _root.yiff.spider_base._y; i = 0; while (i < enemy_ammount) { trgten = _root.yiff["enemy_" + i]; if (trgten and (trgten.team eq 1)) { trgten.dmg = 9999999 /* 0x98967F */; } i++; } _root.attachMovie("defeat_menu", "defeat_menu", _root.defeat_depth); _root.defeat_menu._x = 400; _root.defeat_menu._y = 300; _root.defeat_menu.cacheAsBitmap = true; } if ((base_hp_2 < base_dmg_2) and (scorpion_base_dead != 1)) { scorpion_base_dead = 1; _root.yiff.scorpion_base.gotoAndStop(2); removeMovieClip(_root.yiff.base_showhp_2); i = 0; while (i < enemy_ammount) { trgten = _root.yiff["enemy_" + i]; if (trgten and (trgten.en_id eq 200)) { removeMovieClip(trgten); } i++; } iyiff = _root.yiff.shooting_shell.getNextHighestDepth(); trs.goo_sound.start(); _root.yiff.shooting_shell.attachMovie("baseDeathAnimation", "baseDeathAnimation", iyiff); _root.yiff.shooting_shell.baseDeathAnimation._x = _root.yiff.scorpion_base._x; _root.yiff.shooting_shell.baseDeathAnimation._y = _root.yiff.scorpion_base._y; i = 0; while (i < enemy_ammount) { trgten = _root.yiff["enemy_" + i]; if (trgten and (trgten.team eq 2)) { trgten.dmg = 9999999 /* 0x98967F */; } i++; } _root.attachMovie("victory_menu", "victory_menu", _root.victory_depth); _root.victory_menu._x = 400; _root.victory_menu._y = 300; _root.victory_menu.cacheAsBitmap = true; if (agcom != 1) { if (_root.loadmap_id eq 1) { __com_mochibot__("ec0c123c", this, 10301, true); } else if (_root.loadmap_id eq 2) { __com_mochibot__("933a85ad", this, 10301, true); } else if (_root.loadmap_id eq 3) { __com_mochibot__("65ec7d1a", this, 10301, true); } else if (_root.loadmap_id eq 4) { __com_mochibot__("9827381a", this, 10301, true); } else if (_root.loadmap_id eq 5) { __com_mochibot__("588ebdf4", this, 10301, true); } else if (_root.loadmap_id eq 6) { __com_mochibot__("9f6b8c99", this, 10301, true); } } if (_root.loadmap_id != 999) { ssave = SharedObject.getLocal("ArachnidSaves"); saveslot = ssave.data; mid = _root.loadmap_id; if (_root.hardcore_mode eq 1) { _root["gold_medal_received_" + mid] = 1; saveslot["gold_medal_received_" + mid] = 1; } else if (_root.easymode eq 1) { _root["bronse_medal_received_" + mid] = 1; saveslot["bronse_medal_received_" + mid] = 1; } else { _root["silver_medal_received_" + mid] = 1; saveslot["silver_medal_received_" + mid] = 1; } if (mid eq 6) { _root.map_unlocked_1 = 1; saveslot.map_unlocked_1 = 1; } else if (mid eq 5) { _root.game_finished = 1; saveslot.game_finished = 1; } else { _root["map_unlocked_" + (mid + 1)] = 1; saveslot["map_unlocked_" + (mid + 1)] = 1; } } } } function deleteAllDrestroyEverything() { was_it_off = 1; _root.music_shell.music.stop("music"); turningoff = 1; for (var _local3 in this) { if (this[_local3] instanceof MovieClip) { if ((this[_local3] != _root.show_quality) and (this[_local3] != _root.knopkaq)) { removeMovieClip(this[_local3]); } } } } function roundAnnouncement() { _root.attachMovie("round", "round_", _root.showroundcount_depth); _root.round_.shellmsg.showvar = "ROUND: " + (_root.currentround + 1); _root.round_._x = 407; _root.round_._y = 284; } function enemyIntegrity() { i = 0; while (i < enemy_ammount) { trgten = _root.yiff["enemy_" + i]; if ((trgten and (trgten.en_id != 100)) and (trgten.en_id != 200)) { recalcHPindicatoretcFXD2(trgten); curexpbonus = (trgten.expp / _root.exp_max) * (_root.exp_maxDmgBonus_percent / 100); trgten.dmg_min = trgten.dmg_min_base + ((curexpbonus * trgten.dmg_min_base) / trgten.actpoints_max); trgten.dmg_max = trgten.dmg_max_base + ((curexpbonus * trgten.dmg_min_base) / trgten.actpoints_max); if ((_root.globalshowhp eq 1) or (trgten.button_shell.showstatus eq 1)) { if (trgten.hpbar._visible eq false) { trgten.hpbar._visible = true; } } else if (trgten.hpbar._visible eq true) { trgten.hpbar._visible = false; } curpoislableid = trgten.getDepth(); curpoislable = _root.status_layer["poisonedlable" + curpoislableid]; if ((trgten.button_shell.showstatus eq 1) and (trgten.poison_time_received > 0)) { if (curpoislable) { } else { _root.status_layer.attachMovie("poisoned_lable", "poisonedlable" + curpoislableid, curpoislableid + 1); curpoislable = _root.status_layer["poisonedlable" + curpoislableid]; curpoislable._x = trgten._x; curpoislable._y = trgten._y; } } else if (curpoislable) { removeMovieClip(curpoislable); } if (_root.quickcombat eq 1) { trgten.speed = 20; } else { trgten.speed = trgten.speed_slow; } if (trgten eq _root.trgtdfrprprts) { trgten.selection_._visible = true; } else { trgten.selection_._visible = false; } if (trgten.showstatus eq 1) { statusid = trgten.getDepth(); curstatus = _root.status_layer["statusicons" + statusid]; if (curstatus) { if ((curstatus._x != trgten._x) or (curstatus._y != trgten._y)) { curstatus._x = trgten._x; curstatus._y = trgten._y; } if (trgten.com_fr eq 1) { curstatus.gotoAndStop(3); } else { curstatus.gotoAndStop(2); if (trgten.com_dostop eq 1) { curstatus.movement.gotoAndStop(4); } else if (trgten.com_move eq 1) { curstatus.movement.gotoAndStop(3); } else { curstatus.movement.gotoAndStop(2); } if (trgten.com_att eq 1) { curstatus.attack.gotoAndStop(3); } else { curstatus.attack.gotoAndStop(2); } } } else { _root.status_layer.attachMovie("statusicons", "statusicons" + statusid, statusid); curstatus = _root.status_layer["statusicons" + statusid]; curstatus._x = trgten._x; curstatus._y = trgten._y; } } else { statusid = trgten.getDepth(); curstatus = _root.status_layer["statusicons" + statusid]; if (curstatus) { removeMovieClip(curstatus); } } if (trgten.controllzallset != 1) { trgten.controllzallset = 1; if (trgten.com_move) { } else { trgten.com_move = 1; } if (trgten.com_att) { } else { trgten.com_att = 1; } if (trgten.com_fr) { } else { trgten.com_fr = 0; } } if (trgten.com_move eq 1) { trgten.command = 1; } else if (trgten.com_move eq 2) { trgten.command = 2; } if (trgten.com_fr eq 1) { trgten.command = 0; } if ((trgten.com_fr eq 0) and (trgten.com_move eq 0)) { trgten.com_move = 1; } with (trgten) { if (gfgfg != 1) { gfgfg = 1; widthres = hpbar._width; timeryiff1 = 0; timeryiff2 = 0; } hhh.gotoAndStop(command + 1); timeryiff2 = timeryiff2 + 0.0333333333333333; if (timeryiff2 > (0.1 + (random(9999) / 100000))) { timeryiff2 = 0; hhh._rotation = -_rotation; } } if ((trgten.dmg > trgten.hp) or (trgten.dmg eq trgten.hp)) { iyiff = _root.yiff.corpse_shell.getNextHighestDepth(); _root.yiff.corpse_shell.attachMovie("dead_enemy_type_" + trgten.en_id, "enemy_" + iyiff, iyiff); trgtrtrt = _root.yiff.corpse_shell["enemy_" + iyiff]; trgtrtrt._x = trgten._x; trgtrtrt._y = trgten._y; trgtrtrt.cacheAsBitmap = true; trgtrtrt._rotation = trgten._rotation; statusid2 = trgten.getDepth(); curstatus2 = _root.status_layer["statusicons" + statusid]; removeMovieClip(curstatus2); if ((_root.evolution_lockdown != 1) and (trgten.team eq 2)) { _root.evolution_points++; } if (trgten.team eq 2) { snd_scorp_die(); _root.your_kills++; spawn_points_1 = spawn_points_1 + Math.floor(trgten.cost * 0.65); } if (trgten.team eq 1) { snd_spider_die(); _root.enemy_kills++; spawn_points_2 = spawn_points_2 + Math.floor(trgten.cost * 0.65); } removeMovieClip(trgten); } } i++; } } function do_poison_dmg() { } function recalcHPindicatoretc(trgten) { } function recalcHPindicatoretcFXD(trgten) { } function recalcHPindicatoretcFXD2(trgten) { if ((trgten.hpbar.dmg != trgten.dmg) and (trgten.hpbar._visible eq true)) { if (!trgten.hpbar.dmg) { trgten.hpbar.dmg = 0; } trgten.hpbar.dmg = trgten.dmg; trgten.rememberrotation = hpbar._rotation; trgten.hpbar._rotation = 0; trgten.hpbar._width = _root.hpbarwidthres * ((trgten.hp - trgten.dmg) / trgten.hp); trace(_root.hpbarwidthres); trace(_root.hpbarwidthres * ((trgten.hp - trgten.dmg) / trgten.hp)); trgten.hpbar._rotation = trgten.rememberrotation; } if (trgten.hpbar._rotation != (-trgten._rotation)) { trgten.hpbar._rotation = -trgten._rotation; } } function otletaniedamaga(xx, yy, msg, type, poisoned) { iyiff = _root.yiff.shooting_shell.getNextHighestDepth(); _root.yiff.shooting_shell.attachMovie("otletalka", "otletalka" + iyiff, iyiff); _root.yiff.shooting_shell["otletalka" + iyiff]._x = xx; _root.yiff.shooting_shell["otletalka" + iyiff]._y = yy; _root.yiff.shooting_shell["otletalka" + iyiff].show_.tehtextfield.text = msg; if (!poisoned) { poisoned = ""; } _root.yiff.shooting_shell["otletalka" + iyiff].show_.poison = poisoned; var _local2 = new TextFormat(); _local2.size = 10; if (type eq "dmg") { _local2.color = 16711680 /* 0xFF0000 */; } else if (type eq "poison") { _local2.color = 65280; } else if (type eq "regeneration") { _local2.color = 52479; } _root.yiff.shooting_shell["otletalka" + iyiff].show_.tehtextfield.setTextFormat(_local2); } function check_for_obstacle_between_2_points(x1, y1, x2, y2) { shag = spacing * 0.95; yiffdgdfg = CALC_Dist_Xv_Yv(x2, y2, x1, y1); xmod = yiffdgdfg[1]; ymod = yiffdgdfg[2]; xmod_ = xmod; ymod_ = ymod; distance = yiffdgdfg[0]; aaayiff = distance; if (aaayiff < (spacing * 2)) { return(0); } var _local2 = 1; while (_local2 < 990) { checkx = x1 + ((xmod_ * shag) * _local2); checky = y1 + ((ymod_ * shag) * _local2); cellname = cell_name_calculation(checkx, checky)[2]; walldetected = 0; if (_root.yiff[cellname]._type_ eq 1) { walldetected = 1; break; } distcheck = CALC_Dist_Xv_Yv(checkx, checky, x1, y1)[0]; if (aaayiff < distcheck) { break; } _local2++; } return(walldetected); } function cell_name_calculation(xx, yy) { var _local2 = Math.ceil(xx / spacing); var _local1 = Math.ceil(yy / spacing); cellname = (("cell" + _local2) + "_") + _local1; return([_local2, _local1, cellname]); } function CALC_Dist_Xv_Yv(x1, y1, x2, y2) { A = {}; B = {}; A.xx = x1; A.yy = y1; B.xx = x2; B.yy = y2; dx = A.xx - B.xx; dy = A.yy - B.yy; distance = Math.sqrt((dx * dx) + (dy * dy)); dx_a = Math.abs(dx); dy_a = Math.abs(dy); if ((dx > 0) or (dx eq 0)) { xmod = 1; } else { xmod = -1; } if ((dy > 0) or (dy eq 0)) { ymod = 1; } else { ymod = -1; } if (dx_a > dy_a) { spdmod = dy_a / dx_a; x_modifier = xmod; y_modifier = ymod * spdmod; } else if (dx_a < dy_a) { spdmod = dx_a / dy_a; x_modifier = xmod * spdmod; y_modifier = ymod; } else { x_modifier = xmod; y_modifier = ymod; } return([distance, x_modifier, y_modifier, dx, dy]); } function rotation_towards_movement(trg, xspeed, yspeed) { if (_root.quickcombat eq 1) { speedpovorota = 1; } else { speedpovorota = 0.4; } dx = xspeed; dy = yspeed; angle1 = Math.atan2(dy, dx) * 57.2957795130823; angle2 = trg._rotation; if (angle2 < 0) { angle2 = angle2 + 360; } if (angle1 < 0) { angle1 = angle1 + 360; } aa = angle2 - angle1; if (aa > 180) { aa = aa - 360; } else if (aa < -180) { aa = aa + 360; } aa = aa * speedpovorota; if (Math.abs(aa) > 0.01) { trg._rotation = trg._rotation - aa; } else { trg._rotation = angle1; } } function rotation_face_target(trgt1, trgt2) { mewmewmewmewmewmew = CALC_Dist_Xv_Yv(trgt2._x, trgt2._y, trgt1._x, trgt1._y); speedpovorota = 1; trg = trgt1; dx = mewmewmewmewmewmew[3]; dy = mewmewmewmewmewmew[4]; angle1 = Math.atan2(dy, dx) * 57.2957795130823; angle2 = trg._rotation; if (angle2 < 0) { angle2 = angle2 + 360; } if (angle1 < 0) { angle1 = angle1 + 360; } aa = angle2 - angle1; if (aa > 180) { aa = aa - 360; } else if (aa < -180) { aa = aa + 360; } aa = aa * speedpovorota; if (Math.abs(aa) > 0.01) { trg._rotation = trg._rotation - aa; } else { trg._rotation = angle1; } } function createArray_of_Unoccupied_cells(startcell_x, startcell_y, endcell_x, endcell_y) { recheck_cell_occupation(); var _local4 = new Array(); var _local3 = startcell_y; while (_local3 <= endcell_y) { var _local2 = startcell_x; while (_local2 <= endcell_x) { cellname = _root.yiff[(("cell" + _local2) + "_") + _local3]; if (cellname.occupied eq 0) { _local4.push(cellname); } _local2++; } _local3++; } return(_local4); } function recheck_cell_occupation() { var _local2 = 1; while (_local2 <= _root.field_height) { var _local3 = 1; while (_local3 <= _root.field_length) { cellname = _root.yiff[(("cell" + _local3) + "_") + _local2]; cellname.occupied = 0; _local3++; } _local2++; } var _local3 = 0; while (_local3 < (_root.enemy_ammount_map + 10)) { trtrgt = _root.yiff["enemy_" + _local3]; if (trtrgt) { sdgsdfg = cell_name_calculation(trtrgt._x, trtrgt._y)[2]; _root.yiff[sdgsdfg].occupied = trtrgt; } _local3++; } } function create_area_array(center_x, center_y, radius, sector) { areaCellsArray = []; if (sector eq 1) { xstart = center_x; xfinish = center_x + radius; ystart = center_y; yfinish = center_y + radius; } else if (sector eq 2) { xstart = center_x - radius; xfinish = center_x + radius; ystart = center_y + (radius - 1); yfinish = center_y + radius; } else if (sector eq 3) { xstart = center_x - radius; xfinish = center_x; ystart = center_y; yfinish = center_y + radius; } else if (sector eq 4) { xstart = center_x + (radius - 1); xfinish = center_x + radius; ystart = center_y - radius; yfinish = center_y + radius; } else if (sector eq 5) { xstart = center_x - radius; xfinish = center_x - (radius - 1); ystart = center_y - radius; yfinish = center_y + radius; } else if (sector eq 6) { xstart = center_x; xfinish = center_x + radius; ystart = center_y - radius; yfinish = center_y; } else if (sector eq 7) { xstart = center_x - radius; xfinish = center_x + radius; ystart = center_y - radius; yfinish = center_y - (radius - 1); } else if (sector eq 8) { xstart = center_x - radius; xfinish = center_x; ystart = center_y - radius; yfinish = center_y; } else if (sector eq 0) { xstart = center_x - 1; xfinish = center_x + 1; ystart = center_y - 1; yfinish = center_y + 1; } else { xstart = center_x - radius; xfinish = center_x + radius; ystart = center_y - radius; yfinish = center_y + radius; } i = xstart; while (i <= xfinish) { j = ystart; while (j <= yfinish) { if ((((i > 0) and (j > 0)) and (i < (field_length + 1))) and (j < (field_height + 1))) { cellnam6e = _root.yiff[(("cell" + i) + "_") + j]; if (cellnam6e._type_ != 1) { if (cellnam6e.occupied eq 0) { areaCellsArray.push([i, j]); } } } j++; } i++; } return(areaCellsArray); } function create_area_array2(x_min, x_max, y_min, y_max) { areaCellsArray2 = []; i = x_min; while (i <= x_max) { j = y_min; while (j <= y_max) { if ((((i > 0) and (j > 0)) and (i < (field_length + 1))) and (j < (field_height + 1))) { cellnam6e = _root.yiff[(("cell" + i) + "_") + j]; if (cellnam6e._type_ != 1) { if (cellnam6e.occupied eq 0) { areaCellsArray2.push([i, j]); } } } j++; } i++; } return(areaCellsArray2); } function create_area_array3(center_x, center_y, radius) { areaCellsArray3 = []; xstart = center_x - radius; xfinish = center_x + radius; ystart = center_y - radius; yfinish = center_y + radius; trace((((((xstart + " ") + xfinish) + " ") + ystart) + " ") + yfinish); i = xstart; while (i <= xfinish) { j = ystart; while (j <= yfinish) { if ((((i > 0) and (j > 0)) and (i < (field_length + 1))) and (j < (field_height + 1))) { areaCellsArray3.push([i, j]); } j++; } i++; } return(areaCellsArray3); } function doSplashDMGnineCells(cur_dmg, who_fired, center_cell_x, center_cell_y) { recheck_cell_occupation(); cellx = center_cell_x; celly = center_cell_y; cellname = _root.yiff[(("cell" + cellx) + "_") + celly]; cellname.occupied.dmg = cellname.occupied.dmg + cur_dmg; recalcHPindicatoretc(cellname.occupied); msg = "-" + Math.floor(cur_dmg); otletaniedamaga(cellname.occupied._x, cellname.occupied._y, msg, "dmg"); cellx = center_cell_x - 1; celly = center_cell_y - 1; cellname = _root.yiff[(("cell" + cellx) + "_") + celly]; if (cellname.occupied != who_fired) { cellname.occupied.dmg = cellname.occupied.dmg + (cur_dmg * 0.5); recalcHPindicatoretc(cellname.occupied); msg = "-" + Math.floor(cur_dmg * 0.5); otletaniedamaga(cellname.occupied._x, cellname.occupied._y, msg, "dmg"); } cellx = center_cell_x; celly = center_cell_y - 1; cellname = _root.yiff[(("cell" + cellx) + "_") + celly]; if (cellname.occupied != who_fired) { cellname.occupied.dmg = cellname.occupied.dmg + (cur_dmg * 0.5); recalcHPindicatoretc(cellname.occupied); msg = "-" + Math.floor(cur_dmg * 0.5); otletaniedamaga(cellname.occupied._x, cellname.occupied._y, msg, "dmg"); } cellx = center_cell_x + 1; celly = center_cell_y - 1; cellname = _root.yiff[(("cell" + cellx) + "_") + celly]; if (cellname.occupied != who_fired) { cellname.occupied.dmg = cellname.occupied.dmg + (cur_dmg * 0.5); recalcHPindicatoretc(cellname.occupied); msg = "-" + Math.floor(cur_dmg * 0.5); otletaniedamaga(cellname.occupied._x, cellname.occupied._y, msg, "dmg"); } cellx = center_cell_x - 1; celly = center_cell_y; cellname = _root.yiff[(("cell" + cellx) + "_") + celly]; if (cellname.occupied != who_fired) { cellname.occupied.dmg = cellname.occupied.dmg + (cur_dmg * 0.5); recalcHPindicatoretc(cellname.occupied); msg = "-" + Math.floor(cur_dmg * 0.5); otletaniedamaga(cellname.occupied._x, cellname.occupied._y, msg, "dmg"); } cellx = center_cell_x + 1; celly = center_cell_y; cellname = _root.yiff[(("cell" + cellx) + "_") + celly]; if (cellname.occupied != who_fired) { cellname.occupied.dmg = cellname.occupied.dmg + (cur_dmg * 0.5); recalcHPindicatoretc(cellname.occupied); msg = "-" + Math.floor(cur_dmg * 0.5); otletaniedamaga(cellname.occupied._x, cellname.occupied._y, msg, "dmg"); } cellx = center_cell_x - 1; celly = center_cell_y + 1; cellname = _root.yiff[(("cell" + cellx) + "_") + celly]; if (cellname.occupied != who_fired) { cellname.occupied.dmg = cellname.occupied.dmg + (cur_dmg * 0.5); recalcHPindicatoretc(cellname.occupied); msg = "-" + Math.floor(cur_dmg * 0.5); otletaniedamaga(cellname.occupied._x, cellname.occupied._y, msg, "dmg"); } cellx = center_cell_x; celly = center_cell_y + 1; cellname = _root.yiff[(("cell" + cellx) + "_") + celly]; if (cellname.occupied != who_fired) { cellname.occupied.dmg = cellname.occupied.dmg + (cur_dmg * 0.5); recalcHPindicatoretc(cellname.occupied); msg = "-" + Math.floor(cur_dmg * 0.5); otletaniedamaga(cellname.occupied._x, cellname.occupied._y, msg, "dmg"); } cellx = center_cell_x + 1; celly = center_cell_y + 1; cellname = _root.yiff[(("cell" + cellx) + "_") + celly]; if (cellname.occupied != who_fired) { cellname.occupied.dmg = cellname.occupied.dmg + (cur_dmg * 0.5); recalcHPindicatoretc(cellname.occupied); msg = "-" + Math.floor(cur_dmg * 0.5); otletaniedamaga(cellname.occupied._x, cellname.occupied._y, msg, "dmg"); } } function do_poison_dmg_and_regeneration() { i = 0; while (i < _root.enemy_ammount_map) { trgten = _root.yiff["enemy_" + i]; if ((trgten and (trgten.en_id != 100)) and (trgten.en_id != 200)) { if (trgten.poison_time_received > 0) { trgten.poison_time_received--; trgten.dmg = trgten.dmg + trgten.poisoned_for_dmg; msg = "-" + Math.floor(trgten.poisoned_for_dmg); otletaniedamaga(trgten._x, trgten._y, msg, "poison"); } else { regenheal = trgten.hp * (trgten.regeneration_percent / 100); dmgwas11 = trgten.dmg; trgten.dmg = trgten.dmg - regenheal; if (dmgwas11 > regenheal) { showheal11 = regenheal; } else { showheal11 = dmgwas11; } if (trgten.dmg < 0) { trgten.dmg = 0; } if (dmgwas11 != 0) { msg = "+" + Math.floor(showheal11); otletaniedamaga(trgten._x, trgten._y, msg, "regeneration"); } } } i++; } } function poisk_blijaishei_vidimoi_celi(watcher) { skolko_bragov = _root.enemy_ammount_map; var _local4 = new Array(); i = 0; while (i < skolko_bragov) { trgt = _root.yiff["enemy_" + i]; if ((trgt and (trgt != watcher)) and (trgt.team != watcher.team)) { if (do_combat_trace eq 1) { trace("All enemies on the map (different team): " + trgt); } tr1 = trgt; tr2 = watcher; distance = CALC_Dist_Xv_Yv(tr1._x, tr1._y, tr2._x, tr2._y)[0]; tr1.tempvar_distance = distance; if ((distance < watcher.visibility_radius) and (tr1.team != tr2.team)) { if ((trgt.blackwidowbittten eq 1) and (tr2.en_id eq 15)) { } else { _local4.push(trgt); } } } i++; } if (_local4.length eq 0) { return("none"); } thelengthyiff666 = _local4.length; var _local5 = new Array(); i = 0; while (i < thelengthyiff666) { trgt1 = _local4[i]; this["targetobj" + i] = {}; this["targetobj" + i].distance = trgt1.tempvar_distance; this["targetobj" + i].id_absolute = trgt1; _local5.push(this["targetobj" + i]); i++; } _local5.sortOn("distance", Array.NUMERIC); thelengthyiff666 = _local5.length; returnresult = "none"; i = 0; while (i < thelengthyiff666) { trgt1 = _local5[i]; chk = check_for_obstacle_between_2_points(watcher._x, watcher._y, trgt1.id_absolute._x, trgt1.id_absolute._y); if (chk eq 0) { returnresult = trgt1.id_absolute; break; } i++; } if (watcher eq returnresult) { returnresult = "none"; } if (do_combat_trace eq 1) { } return(returnresult); } function set_character_movement_disabled() { cell_clicked = cell_name_calculation(_root.yiff._xmouse, _root.yiff._ymouse)[2]; if (_root.yiff[cell_clicked].being_targeted_by_char eq 1) { _root.docharactermovement = 1; _root.lockcharcontrolz = 1; delete_shownpath(); var _local4 = 1; while (_local4 <= _root.field_height) { var _local2 = 1; while (_local2 <= _root.field_length) { var _local3 = (("cell" + _local2) + "_") + _local4; _root.yiff[_local3].being_targeted_by_char = 0; _local2++; } _local4++; } } else { var _local4 = 1; while (_local4 <= _root.field_height) { var _local2 = 1; while (_local2 <= _root.field_length) { var _local3 = (("cell" + _local2) + "_") + _local4; _root.yiff[_local3].being_targeted_by_char = 0; _local2++; } _local4++; } _root.yiff[cell_clicked].being_targeted_by_char = 1; trgt1 = _root.yiff.character; trgt2 = _root.yiff[cell_clicked]; trgt1.path = "none"; trgt1.path = astarCalcAndShowPath(trgt1._x, trgt1._y, trgt2._x, trgt2._y, doshowpath); } } function charatcer_movement() { if (movement_step_0 != "done") { movement_step_0 = "done"; trgt = _root.yiff.character; if (trgt.movepoints > 0) { } else { trgt.movepoints = trgt.movepoints_max; trace("movepoints maxedup character"); _root.lockcharcontrolz = 0; _root.docharactermovement = 0; return(undefined); } cellarray = trgt.path.shift(); trgt.gowhere = _root.yiff[(("cell" + cellarray[0]) + "_") + cellarray[1]]; } if (movement_step_1 != "done") { movement_step_1 = "done"; movement_step_2 = 0; trgt1 = trgt; trgt2 = trgt1.gowhere; yiffdgdfg = CALC_Dist_Xv_Yv(trgt2._x, trgt2._y, trgt1._x, trgt1._y); trgt1.xmod = yiffdgdfg[1]; trgt1.ymod = yiffdgdfg[2]; } if (movement_step_2 != "done") { trgt1 = trgt; trgt2 = trgt1.gowhere; yiffdgdfg = CALC_Dist_Xv_Yv(trgt2._x, trgt2._y, trgt1._x, trgt1._y); trgt1.distance = yiffdgdfg[0]; if (trgt1.distance <= trgt1.speed) { trgt1._x = trgt2._x; trgt1._y = trgt2._y; movement_step_2 = "done"; movement_step_0 = "0"; movement_step_1 = "0"; trgt.movepoints--; } else { trgt1._x = trgt1._x + (trgt1.speed * trgt1.xmod); trgt1._y = trgt1._y + (trgt1.speed * trgt1.ymod); } } } function AIdonefn() { if (do_combat_trace eq 1) { trace("**[AI DOne]**"); } _root.current_ating_unit.gotoAndStop(1); _root.current_ating_unit = 0; alreadyIdled = 1; roundprogress_AIdone = "done"; roundprogress_step2 = "go"; roundprogress_step1 = "done"; roundprogress_step3 = "done"; roundprogress_step4 = "done"; roundprogress_step5 = "done"; roundprogress_step6 = "done"; roundprogress_step7 = "done"; roundprogress_step8 = "done"; roundprogress_step9 = "done"; roundprogress_step10 = "done"; roundprogress_step11 = "done"; roundprogress_step12 = "done"; roundprogress_step12_5 = "done"; roundprogress_step13 = "done"; roundprogress_step14 = "done"; roundprogress_step15 = "done"; roundprogress_step16 = "done"; } function roundProgressing_integrity() { if (roundprogress_RoundEnd eq "go") { if (do_combat_trace eq 1) { trace("*****[ROUND END]*****"); } roundAnnouncement(); do_poison_dmg_and_regeneration(); i = 0; while (i < enemy_ammount) { trgten = _root.yiff["enemy_" + i]; if (trgten) { trgten.initiative = trgten.initiative_base + (random(9999) / 10000); } i++; } _root.current_ating_unit.gotoAndStop(1); _root.game_on_hold = 1; _root.currentround++; _root.current_ating_unit = 0; if (_root.loadmap_id eq 6) { if (_root.currentround eq 2) { _root.attachMovie("rnd_tut_1", "rnd_tut_101", _root.rnd_tutorial_depth); _root.rnd_tut_101._x = 305; _root.rnd_tut_101._y = 400; } else if (_root.currentround eq 3) { _root.attachMovie("rnd_tut_2", "rnd_tut_101", _root.rnd_tutorial_depth); _root.rnd_tut_101._x = 345; _root.rnd_tut_101._y = 460; } else if (_root.currentround eq 4) { _root.attachMovie("rnd_tut_3", "rnd_tut_101", _root.rnd_tutorial_depth); _root.rnd_tut_101._x = 510; _root.rnd_tut_101._y = 440; } } roundprogress_RoundEnd = "done"; roundprogress_step1 = "done"; roundprogress_step2 = "done"; roundprogress_step2_5 = "done"; roundprogress_step3 = "done"; roundprogress_step4 = "done"; roundprogress_step5 = "done"; roundprogress_step6 = "done"; roundprogress_step6_5 = "done"; roundprogress_step7 = "done"; roundprogress_step8 = "done"; roundprogress_step9 = "done"; roundprogress_step10 = "done"; roundprogress_step11 = "done"; roundprogress_step12 = "done"; roundprogress_step12_5 = "done"; roundprogress_step13 = "done"; roundprogress_step13_5 = "done"; roundprogress_step14 = "done"; roundprogress_step15 = "done"; roundprogress_step16 = "done"; if (spawn_points_1 < spawn_points_max) { spawn_points_1 = spawn_points_1 + spawn_points_surplus_1; } else { spawn_points_1 = spawn_points_max; } if (spawn_points_2 < spawn_points_max2) { spawn_points_2 = spawn_points_2 + spawn_points_surplus_2; } else { spawn_points_2 = spawn_points_max2; } if (scorpion_base_dead != 1) { _root["enemyAI_" + _root.loadmap_id](); } _root.free_psi_points = _root.free_psi_points + 2; if (_root.free_psi_points > 4) { _root.free_psi_points = 4; } _root.quickcombat = 0; _root.game_paused = 0; } if (roundprogress_AIdone eq "go") { AIdonefn(); } if (roundprogress_step1 eq "go") { if (do_combat_trace eq 1) { trace("[Step 1]"); } _root.game_on_hold = 0; roundprogress_step1 = "done"; enemy_ammount = _root.enemy_ammount_map_1; initial_participants = []; i = 0; while (i < enemy_ammount) { trgt1 = _root.yiff["enemy_" + i]; if (trgt1 and (trgt1.dmg < trgt1.hp)) { this["enemy_identificator" + i] = {}; this["enemy_identificator" + i].initiative = trgt1.initiative; this["enemy_identificator" + i].id = "enemy_" + i; _root.initial_participants.push(this["enemy_identificator" + i]); } i++; } i = current_participants.length; this["enemy_identificator" + i] = {}; this["enemy_identificator" + i].initiative = _root.yiff.character.initiative; this["enemy_identificator" + i].id = "character"; _root.initial_participants.push(this["enemy_identificator" + i]); _root.initial_participants.sortOn("initiative", Array.NUMERIC); _root.initial_participants.reverse(); roundprogress_step2 = "go"; } if (roundprogress_step2 eq "go") { roundprogress_step2 = "done"; if (do_combat_trace eq 1) { trace("[Step 2]"); } if (_root.initial_participants.length > 0) { _root.queue_array = _root.initial_participants; showQueue(); current_participant = _root.initial_participants.shift(); } else { roundprogress_RoundEnd = "go"; } current_participant = current_participant.id; trtrgt = _root.yiff[current_participant]; if (trtrgt.dmg < trtrgt.hp) { roundprogress_step2_4 = "go"; } else { roundprogress_step2 = "go"; } if ((trtrgt.en_id eq 100) or (trtrgt.en_id eq 200)) { roundprogress_step2_4 = "dontgo"; roundprogress_step2 = "go"; } _root.current_ating_unit = trtrgt; if (trtrgt.team eq 1) { do_combat_trace = 1; } else { do_combat_trace = 0; } do_combat_trace = 0; if (do_combat_trace eq 1) { trace(("[][][][] Unit Chosen: " + trtrgt) + " [][][][][][]"); trace(("[][][][] Unit Chosen: " + trtrgt) + " [][][][][][]"); trace(("[][][][] Unit Chosen: " + trtrgt) + " [][][][][][]"); trace(("[][][][] Unit Chosen: " + trtrgt) + " [][][][][][]"); trace(("[][][][] Unit Chosen: " + trtrgt) + " [][][][][][]"); trace(("[][][][] Unit Chosen: " + trtrgt) + " [][][][][][]"); trace(("[][][][] Unit Chosen: " + trtrgt) + " [][][][][][]"); trace(("[][][][] Unit Chosen: " + trtrgt) + " [][][][][][]"); trace(("[][][][] Unit Chosen: " + trtrgt) + " [][][][][][]"); trace("Unit team: " + trtrgt.team); trace("Unit ID: " + trtrgt.en_id); } } if (roundprogress_step2_4 eq "go") { roundprogress_step2_4 = "done"; roundprogress_step2_5 = "go"; } if (roundprogress_step2_5 eq "go") { if (do_combat_trace eq 1) { trace("[Step 2_5]"); } roundprogress_step2_5 = "done"; trtrgt.actpoints = trtrgt.actpoints_max; trtrgt.movepoints = trtrgt.movepoints_max; if (do_combat_trace eq 1) { trace("COmbat and action points RESET"); } roundprogress_step3 = "go"; if (zeromovepoints eq 1) { zeromovepoints = 0; trtrgt.movepoints = 0; trace("Move points set to 0"); } } if (roundprogress_step3 eq "go") { if (do_combat_trace eq 1) { trace("[Step 3]"); } trtrgt = _root.yiff[current_participant]; trgt = trtrgt; if (!trgt.idletime) { trgt.idletime = 0; } trgt.idletime = trgt.idletime + 0.0333333333333333; if (_root.quickcombat eq 1) { trgt.idletime = 999999999 /* 0x3B9AC9FF */; } if (do_combat_trace eq 1) { trace("Idling"); } if (trgt.idletime > _root.idle_time_max) { trgt.idletime = 0; roundprogress_step3 = "done"; if (trgt.com_att eq 1) { if (do_combat_trace eq 1) { trace("com_att eq 1 - attacking"); } roundprogress_step4 = "go"; } else { if (do_combat_trace eq 1) { trace("com_att != 1"); } current_participant = trgt; roundprogress_step12 = "go"; } trgt.ring._visible = false; } else { trgt.ring._visible = true; } } if (roundprogress_step4 eq "go") { if (do_combat_trace eq 1) { trace("[Step 4]"); } roundprogress_step4 = "done"; trgt = _root.current_ating_unit; current_participant = trgt; if (do_combat_trace eq 1) { trace("Unit.gotoand stop 1 - stop animation"); } _root.current_ating_unit.gotoAndStop(1); if (current_participant.com_att eq 0) { if (do_combat_trace eq 1) { trace("com_att eq 0 - do not attack"); } roundprogress_step12 = "go"; } else { if (do_combat_trace eq 1) { trace("com_att eq 1 - attacking"); } tempvaryiff665 = "none"; current_participant.current_target = "none"; tempvaryiff665 = poisk_blijaishei_vidimoi_celi(trgt); current_participant.current_target = tempvaryiff665; if (do_combat_trace eq 1) { trace((("Closest Target Search. Victim found: " + current_participant.current_target) + " Attacker: ") + current_participant); } if (current_participant.current_target eq "none") { roundprogress_step12 = "go"; } else { roundprogress_step5 = "go"; } } } if (roundprogress_step5 eq "go") { if (do_combat_trace eq 1) { trace("[Step 5]"); } roundprogress_step5 = "done"; tr1 = current_participant.current_target; tr2 = current_participant; yiffdgdfg6786 = CALC_Dist_Xv_Yv(tr1._x, tr1._y, tr2._x, tr2._y); distance = yiffdgdfg6786[0]; if (do_combat_trace eq 1) { trace("check distance to target"); } if (distance < tr2.attack_radius) { _root.current_ating_unit.gotoAndStop(1); roundprogress_step8 = "go"; if (do_combat_trace eq 1) { trace("Target IN ATTACK RADIUS"); } } else { if (do_combat_trace eq 1) { trace("Target TOO FAR TO ATTACK"); } roundprogress_step6 = "go"; } } if (roundprogress_step6 eq "go") { if (do_combat_trace eq 1) { trace("[Step 6]"); } roundprogress_step6 = "done"; if (current_participant.movepoints > 0) { if (current_participant.com_dostop eq 1) { roundprogress_AIdone = "go"; if (do_combat_trace eq 1) { trace("COMMAND STOP - dont move"); } } else { roundprogress_step6_5 = "go"; if (do_combat_trace eq 1) { trace("Movement points > 0 OK!"); } } } else { if (do_combat_trace eq 1) { trace("Movement points < 0 :("); trace("Movement points set to maximum"); } roundprogress_AIdone = "go"; current_participant.movepoints = current_participant.movepoints_max; if (zeromovepoints eq 1) { zeromovepoints = 0; current_participant.movepoints = 0; if (do_combat_trace eq 1) { trace("Movement points set to 0"); } } } } if (roundprogress_step6_5 eq "go") { if (do_combat_trace eq 1) { trace("[Step 6_5]"); } roundprogress_step6_5 = "done"; ourtrg = current_participant.current_target; yifxxx = cell_name_calculation(ourtrg._x, ourtrg._y)[0]; yifyyy = cell_name_calculation(ourtrg._x, ourtrg._y)[1]; trgtcell = _root.yiff[(("cell" + yifxxx) + "_") + yifyyy]; if (do_combat_trace eq 1) { trace("Finding cell where our target is. RESULT: " + trgtcell); } recalculate_map_obstacles(); astar.initialize(); initialize_obstacles(); obstacle_exclude(current_participant); obstacle_exclude(ourtrg); tr1 = current_participant; tr2 = trgtcell; thepath = "none"; thepath = astarCalcAndShowPath(tr1._x, tr1._y, tr2._x, tr2._y, doshowpath); current_participant.thepath = thepath; if (do_combat_trace eq 1) { trace("recalculate_map_obstacles();"); trace("astar.initialize();"); trace("initialize_obstacles();"); trace("obstacle_exclude(current_participant)"); trace("obstacle_exclude(ourtrg);"); trace("RESULT: current_participant.thepath = " + current_participant.thepath); } if (thepath eq "none") { roundprogress_step12 = "go"; } else { roundprogress_step7 = "go"; rndstep7_sidestep1 = "go"; } } if (roundprogress_step7 eq "go") { if (do_combat_trace eq 1) { trace("[Step 7]"); } if (rndstep7_sidestep1 eq "go") { rndstep7_sidestep1 = "done"; if (random(_root.playmovesndradnomiser) eq 1) { if (current_participant.insect_type eq "spider") { trs.spider_move.start(); } else { trs.scorpion_move.start(); } } if (do_combat_trace eq 1) { trace("[Step 7_side1]"); } trgt1 = current_participant; rndstep7_sidestep4 = "go"; rndstep7_sidestep2 = "done"; if (trgt1.thepath.length > 0) { rndstep7_sidestep2 = "go"; } else { rndstep7_sidestep2 = "done"; roundprogress_step7 = "done"; roundprogress_step4 = "go"; } cellarray = trgt1.thepath.shift(); if (do_combat_trace eq 1) { trace("cellarray = trgt1.thepath.shift()"); } trgt1.gowhere = _root.yiff[(("cell" + cellarray[0]) + "_") + cellarray[1]]; trgt2 = trgt1.gowhere; yiffdgdfg = CALC_Dist_Xv_Yv(trgt2._x, trgt2._y, trgt1._x, trgt1._y); trgt1.xmod = yiffdgdfg[1]; trgt1.ymod = yiffdgdfg[2]; } if (rndstep7_sidestep2 eq "go") { yiffdgdfg = CALC_Dist_Xv_Yv(trgt2._x, trgt2._y, trgt1._x, trgt1._y); trgt1.distance = yiffdgdfg[0]; if (trgt1.distance <= trgt1.speed) { trgt1._x = trgt2._x; trgt1._y = trgt2._y; trgt1.movepoints--; if (do_combat_trace eq 1) { trace("Cell reached: movepoints--"); } roundprogress_step7 = "done"; rndstep7_sidestep2 = "done"; roundprogress_step5 = "go"; } else { if (rndstep7_sidestep4 eq "go") { rndstep7_sidestep4 = "done"; trgt1.gotoAndStop(2); } xspeed = trgt1.speed * trgt1.xmod; yspeed = trgt1.speed * trgt1.ymod; trgt1._x = trgt1._x + xspeed; trgt1._y = trgt1._y + yspeed; if (do_combat_trace eq 1) { trace("moving to next cell"); } rotation_towards_movement(trgt1, xspeed, yspeed); } } } if (roundprogress_step8 eq "go") { if (do_combat_trace eq 1) { trace("[Step 8]"); } roundprogress_step8 = "done"; if (current_participant.actpoints > 0) { if (do_combat_trace eq 1) { trace("roundprogress_step9 = go;"); } roundprogress_step9 = "go"; step9_part_1 = "go"; if (do_combat_trace eq 1) { trace("Action points: " + current_participant.actpoints); } } else { if (do_combat_trace eq 1) { trace("Action points: 0"); trace("Set action points to maximum"); } current_participant.actpoints = current_participant.actpoints_max; roundprogress_AIdone = "go"; } } if (roundprogress_step9 eq "go") { trgth = current_participant; if (step9_part_1 eq "go") { if (do_combat_trace eq 1) { trace("[Step 9]"); } _root.trigger_1 = 1; step9_part_1 = "done"; ranged_att = "done"; melee_att = "done"; if (trgth.attack_radius > (spacing * 2)) { if (do_combat_trace eq 1) { trace("Ranged attack GO!"); } ranged_att = "go"; ranged_p0 = "go"; ranged_p_minus1 = "go"; } else { if (do_combat_trace eq 1) { trace("MELEE attack GO!"); } melee_att = "go"; melee_att_step_0 = "go"; trace("mele attack begin"); } } if (ranged_att eq "go") { if (ranged_p0 eq "go") { if (ranged_p_minus1 eq "go") { ranged_p_minus1 eq "done"; trgth.gotoAndStop(3); if (do_combat_trace eq 1) { trace("Attack animation trgth.gotoAndStop(3);"); } rotation_face_target(current_participant, current_participant.current_target); } if (trgth.animation.shot eq 1) { if (do_combat_trace eq 1) { trace("trgth.animation.shot - true"); } ranged_p0 = "done"; ranged_p1 = "go"; returtostop = "go"; } } if (returtostop eq "go") { if (trgth.animation.done) { returtostop = 0; trgth.gotoAndStop(1); if (do_combat_trace eq 1) { trace("trgth.gotoAndStop(1);"); } } } if (ranged_p1 eq "go") { ranged_p1 = "done"; ranged_p2 = "go"; trgt1 = trgth; trgt2 = current_participant.current_target; yiffdgdfg = CALC_Dist_Xv_Yv(trgt2._x, trgt2._y, trgt1._x, trgt1._y); xmod = yiffdgdfg[1]; ymod = yiffdgdfg[2]; distancetomuzzle = 11; if (_root.quickcombat eq 1) { bulletspeed = 20; } else { bulletspeed = 10; } if (do_combat_trace eq 1) { trace("Bullet Speed and direction set."); } iyiff = _root.yiff.shooting_shell.getNextHighestDepth(); _root.yiff.shooting_shell.attachMovie("projectile_1", "cur_proj", iyiff); trgt3 = _root.yiff.shooting_shell.cur_proj; trgt3._x = trgth._x; trgt3._y = trgth._y; trgt3.xmod = xmod; trgt3.ymod = ymod; trgt3._x = trgt3._x + (distancetomuzzle * trgt3.xmod); trgt3._y = trgt3._y + (distancetomuzzle * trgt3.ymod); if (current_participant.insect_type eq "spider") { trs.spider_ranged_attack.start(); } else { trs.scorp_ranged_attack.start(); } } if (ranged_p2 eq "go") { trgt2 = current_participant.current_target; yiffdgdf1g = CALC_Dist_Xv_Yv(trgt2._x, trgt2._y, trgt3._x, trgt3._y); distance = yiffdgdf1g[0]; if (distance <= bulletspeed) { removeMovieClip(trgt3); ranged_p2 = "done"; ranged_p3 = "go"; iyiff = _root.yiff.shooting_shell.getNextHighestDepth(); if ((current_participant.en_id eq 3) or (current_participant.en_id eq 14)) { _root.yiff.shooting_shell.attachMovie("explosion_2", "cur_expl", iyiff); snd_small_goo(); } else { snd_big_goo(); _root.yiff.shooting_shell.attachMovie("explosion_1", "cur_expl", iyiff); } _root.yiff.shooting_shell.cur_expl._x = trgt2._x; _root.yiff.shooting_shell.cur_expl._y = trgt2._y; if (do_combat_trace eq 1) { trace("Bullet Remove. Explosion BOOM!"); } } else { if (do_combat_trace eq 1) { trace("Bullet fly"); } xspeed = bulletspeed * trgt3.xmod; yspeed = bulletspeed * trgt3.ymod; trgt3._x = trgt3._x + xspeed; trgt3._y = trgt3._y + yspeed; } } if (ranged_p3 eq "go") { if (_root.yiff.shooting_shell.cur_expl) { } else { ranged_p3 = "done"; ranged_p4 = "go"; if (do_combat_trace eq 1) { trace("Explosion done"); } } } if (ranged_p4 eq "go") { ranged_p4 = "done"; ranged_att = "done"; roundprogress_step9 = "done"; roundprogress_step10 = "go"; current_participant.gotoAndStop(1); current_participant.actpoints--; if (do_combat_trace eq 1) { trace("actpoints--; doSplashDMGnineCells(); (splash ne vsegda)"); } tr1 = current_participant; tr2 = current_participant.current_target; cur_dmg = (tr1.dmg_min + 1) + random(tr1.dmg_max - tr1.dmg_min); center_cell_x = cell_name_calculation(tr2._x, tr2._y)[0]; center_cell_y = cell_name_calculation(tr2._x, tr2._y)[1]; who_fired = current_participant; if ((current_participant.en_id eq 3) or (current_participant.en_id eq 14)) { tr2.dmg = tr2.dmg + cur_dmg; msg = "-" + Math.floor(cur_dmg); otletaniedamaga(tr2._x, tr2._y, msg, "dmg"); } else { doSplashDMGnineCells(cur_dmg, who_fired, center_cell_x, center_cell_y); } if (do_combat_trace eq 1) { trace("EXP point obtained"); } if (tr1.expp < _root.exp_max) { tr1.expp++; } } } if (melee_att eq "go") { if (melee_att_step_0 != "done") { melee_att_step_0 = "done"; trgth.current_target.gotoAndStop(1); trgth.current_target.idle.gotoAndPlay(2); trgth.gotoAndStop(3); if (do_combat_trace eq 1) { trace("Start MELEE attack and Target Hurt ANIMATIONS"); } rotation_face_target(current_participant, current_participant.current_target); } if (trgth.animation.ended eq 1) { melee_att = "done"; roundprogress_step9 = "done"; roundprogress_step10 = "go"; current_participant.gotoAndStop(1); current_participant.actpoints--; if (do_combat_trace eq 1) { trace("actpoints--; Melee Attack DOne, dmg scrpt done"); } tr1 = current_participant; tr2 = current_participant.current_target; playsnd = 0; if (random(100) eq _root.miss_chance_percent) { msg = "*MISS*"; otletaniedamaga(tr2._x, tr2._y, msg, "dmg"); playsnd = 1; } else { curdmg444 = (tr1.dmg_min + 1) + random(tr1.dmg_max - tr1.dmg_min); tr2.dmg = tr2.dmg + curdmg444; playsnd = 2; if (((random(100) < _root.critical_chance_percent) and (tr2.en_id != 100)) and (tr2.en_id != 200)) { tr2.dmg = tr2.dmg + 55000; playsnd = 3; msg = "*CRITICAL HIT*"; otletaniedamaga(tr2._x, tr2._y, msg, "dmg"); } else { msg = "-" + Math.floor(curdmg444); if (((tr1.poison_time > 0) and (tr2.en_id != 100)) and (tr2.en_id != 200)) { otletaniedamaga(tr2._x, tr2._y, msg, "dmg", "*poisoned*"); } else { otletaniedamaga(tr2._x, tr2._y, msg, "dmg"); } } if (playsnd eq 1) { trs.miss.start(); } else if (playsnd eq 2) { if (tr1.insect_type eq "spider") { snd_spider_bite(); } else { trs.scorpion_bite.start(); } } else if (playsnd eq 3) { if (tr1.insect_type eq "spider") { trs.critical_spider.start(); } else { trs.critical_scorpion.start(); } } if (tr2.insect_type eq "spider") { snd_spider_hurt(); } else if (tr2.insect_type eq "scorpion") { snd_scorpion_hurt(); } if (do_combat_trace eq 1) { trace("EXP point obtained"); } if (tr1.expp < _root.exp_max) { tr1.expp++; } if ((((tr1.poison_time > 0) and (tr2.poisoned_for_dmg <= tr1.poison_dmg)) and (tr2.en_id != 100)) and (tr2.en_id != 200)) { tr2.poison_time_received = tr1.poison_time; tr2.poisoned_for_dmg = tr1.poison_dmg; if (do_combat_trace eq 1) { trace((("Target Poisoned " + tr2.poison_time_received) + " ") + tr2.poisoned_for_dmg); } } if (((tr1.en_id eq 15) and (tr2.en_id != 100)) and (tr2.en_id != 200)) { tr2.blackwidowbittten = 1; if (do_combat_trace eq 1) { trace("tr2.blackwidowbittten = 1;"); } } recalcHPindicatoretc(tr2); if (do_combat_trace eq 1) { trace("recalcHPindicatoretc(tr2);"); } } } } } if (roundprogress_step10 eq "go") { if (do_combat_trace eq 1) { trace("[Step 10]"); } roundprogress_step10 = "done"; ttrtr = current_participant.current_target; if ((current_participant.en_id eq 15) and (ttrtr.blackwidowbittten eq 1)) { roundprogress_step4 = "go"; if (do_combat_trace eq 1) { trace("BlackwidowBitten CHECKE - TRUE! goto step 4"); } } else if (ttrtr.dmg < ttrtr.hp) { if (do_combat_trace eq 1) { trace("ttrtr.dmg<ttrtr.hp"); } roundprogress_step5 = "go"; } else { if (do_combat_trace eq 1) { trace("FALSE: ttrtr.dmg<ttrtr.hp"); } roundprogress_step4 = "go"; } } if (roundprogress_step12 eq "go") { if (do_combat_trace eq 1) { trace("[Step 12]"); } roundprogress_step12 = "done"; gttr = current_participant; _root.current_ating_unit.gotoAndStop(1); if (do_combat_trace eq 1) { trace("Stop animation: unit.gotoAndStop(1);"); } step12_p0 = "go"; if (step12_p0 eq "go") { step12_p0 = "done"; if (do_combat_trace eq 1) { trace("step12_p0"); } if (gttr.command eq 1) { if (do_combat_trace eq 1) { trace("command eq 1 => DEFEND"); trace("setting dest_loc_x and y; creating dest_loc_array"); } step12_p1 = "go"; if (gttr.team eq 1) { dest_loc_xmin = 1; dest_loc_xmax = 8; dest_loc_ymin = 15; dest_loc_ymax = 21; recheck_cell_occupation(); dest_loc_array = create_area_array2(dest_loc_xmin, dest_loc_xmax, dest_loc_ymin, dest_loc_ymax); } else { step12_p1 = "go"; dest_loc_xmin = 21; dest_loc_xmax = 28; dest_loc_ymin = 1; dest_loc_ymax = 7; recheck_cell_occupation(); dest_loc_array = create_area_array2(dest_loc_xmin, dest_loc_xmax, dest_loc_ymin, dest_loc_ymax); } } else if (gttr.command eq 2) { step12_p1 = "go"; if (do_combat_trace eq 1) { trace("command eq 2 => ATTACK"); trace("setting dest_loc_x and y; creating dest_loc_array"); } if (gttr.team eq 1) { dest_loc_xmin = 21; dest_loc_xmax = 28; dest_loc_ymin = 1; dest_loc_ymax = 7; recheck_cell_occupation(); dest_loc_array = create_area_array2(dest_loc_xmin, dest_loc_xmax, dest_loc_ymin, dest_loc_ymax); } else { dest_loc_xmin = 1; dest_loc_xmax = 8; dest_loc_ymin = 15; dest_loc_ymax = 21; recheck_cell_occupation(); dest_loc_array = create_area_array2(dest_loc_xmin, dest_loc_xmax, dest_loc_ymin, dest_loc_ymax); } } else { step12_p2 = "go"; } } if (step12_p1 eq "go") { step12_p1 = "done"; if (do_combat_trace eq 1) { trace("step12_p1"); } ylength = dest_loc_array.length; randomcellu = random(ylength); yifxxx = dest_loc_array[randomcellu][0]; yifyyy = dest_loc_array[randomcellu][1]; trgtcell = _root.yiff[(("cell" + yifxxx) + "_") + yifyyy]; recalculate_map_obstacles(); astar.initialize(); initialize_obstacles(); obstacle_exclude(current_participant); if (do_combat_trace eq 1) { trace("recalculate_map_obstacles();astar.initialize();initialize_obstacles();obstacle_exclude(current_participant);"); } tr1 = current_participant; tr2 = trgtcell; thepath = "none"; thepath = astarCalcAndShowPath(tr1._x, tr1._y, tr2._x, tr2._y, doshowpath); current_participant.thepath = thepath; if (do_combat_trace eq 1) { trace("****current_participant.thepath = " + current_participant.thepath); } if (thepath eq "none") { step12_p3 = "go"; } else { roundprogress_step12_5 = "go"; } } if (step12_p3 eq "go") { if (do_combat_trace eq 1) { trace("step12_p3"); } step12_p3 = "done"; xxx = cell_name_calculation(gttr._x, gttr._y)[0]; yyy = cell_name_calculation(gttr._x, gttr._y)[1]; if ((xxx < dest_loc_xmin) and (yyy < dest_loc_ymin)) { sector = 1; } else if (((xxx > dest_loc_xmin) and (xxx < dest_loc_xmax)) and (yyy < dest_loc_ymin)) { sector = 2; } else if ((xxx > dest_loc_xmax) and (yyy < dest_loc_ymin)) { sector = 3; } else if (((xxx < dest_loc_xmin) and (yyy > dest_loc_ymin)) and (yyy < dest_loc_ymax)) { sector = 4; } else if (((xxx > dest_loc_xmax) and (yyy > dest_loc_ymin)) and (yyy < dest_loc_ymax)) { sector = 5; } else if ((xxx < dest_loc_xmin) and (yyy > dest_loc_ymax)) { sector = 6; } else if (((xxx > dest_loc_xmin) and (xxx < dest_loc_xmax)) and (yyy > dest_loc_ymax)) { sector = 7; } else if ((xxx > dest_loc_xmax) and (yyy > dest_loc_ymax)) { sector = 8; if (do_combat_trace eq 1) { trace("Destlock => SECTOR: " + sector); } } else { if (do_combat_trace eq 1) { trace("sector = 0; Unit inside the targeted area, movepoints set to 1;"); } gttr.movepoints = 1; zeromovepoints = 1; sector = 0; } recheck_cell_occupation(); ycellarrayzz = create_area_array(xxx, yyy, gttr.movepoints_max, sector); if (do_combat_trace eq 1) { trace("recheck_cell_occupation();"); trace("ycellarrayzz = create_area_array(xxx, yyy, gttr.movepoints_max, sector);"); } ylength = ycellarrayzz.length; randomcellu = random(ylength); yifxxx = ycellarrayzz[randomcellu][0]; yifyyy = ycellarrayzz[randomcellu][1]; trgtcell = _root.yiff[(("cell" + yifxxx) + "_") + yifyyy]; recalculate_map_obstacles(); astar.initialize(); initialize_obstacles(); obstacle_exclude(current_participant); if (starttrace eq 1) { trace(current_participant); } tr1 = current_participant; tr2 = trgtcell; thepath = "none"; thepath = astarCalcAndShowPath(tr1._x, tr1._y, tr2._x, tr2._y, doshowpath); current_participant.thepath = thepath; if (do_combat_trace eq 1) { trace("recalculate_map_obstacles();astar.initialize();initialize_obstacles();obstacle_exclude(current_participant);"); trace("THE PATH: " + current_participant.thepath); } if (thepath eq "none") { roundprogress_AIdone = "go"; } else { roundprogress_step12_5 = "go"; } } if (step12_p2 eq "go") { step12_p2 = "done"; if (do_combat_trace eq 1) { trace("step12_p2);"); trace("FINDING PATH TO RANDOM CELL WITHIN MOVEPOINTS"); } xxx = cell_name_calculation(gttr._x, gttr._y)[0]; yyy = cell_name_calculation(gttr._x, gttr._y)[1]; recheck_cell_occupation(); ycellarrayzz = create_area_array(xxx, yyy, gttr.movepoints_max, "none"); ylength = ycellarrayzz.length; randomcellu = random(ylength); yifxxx = ycellarrayzz[randomcellu][0]; yifyyy = ycellarrayzz[randomcellu][1]; trgtcell = _root.yiff[(("cell" + yifxxx) + "_") + yifyyy]; recalculate_map_obstacles(); astar.initialize(); initialize_obstacles(); obstacle_exclude(current_participant); if (starttrace eq 1) { trace(current_participant); } tr1 = current_participant; tr2 = trgtcell; thepath = "none"; thepath = astarCalcAndShowPath(tr1._x, tr1._y, tr2._x, tr2._y, doshowpath); current_participant.thepath = thepath; if (do_combat_trace eq 1) { trace("recalculate_map_obstacles();astar.initialize();initialize_obstacles();obstacle_exclude(current_participant);"); trace("THE PATH: " + current_participant.thepath); } if (thepath eq "none") { roundprogress_AIdone = "go"; } else { roundprogress_step12_5 = "go"; } } } if (roundprogress_step12_5 eq "go") { roundprogress_step12_5 = "done"; if (do_combat_trace eq 1) { trace("[Step 12_5]"); } if (current_participant.movepoints > 0) { if (current_participant.com_dostop eq 1) { roundprogress_AIdone = "go"; if (do_combat_trace eq 1) { trace("COMMAND STOP - dont move"); } } else { roundprogress_step13 = "go"; rndstep13_sidestep1 = "go"; rndstep13_sidestep2 = "done"; if (do_combat_trace eq 1) { trace("movepoints>0 - true"); } } } else { trace("movepoints = 0 - true; SET movepoints to maximum"); current_participant.movepoints = current_participant.movepoints_max; roundprogress_AIdone = "go"; } } if (roundprogress_step13 eq "go") { roundprogress_step12_5 = "done"; roundprogress_step12 = "done"; if (rndstep13_sidestep1 eq "go") { if (do_combat_trace eq 1) { trace("[Step 13]"); } if (random(_root.playmovesndradnomiser) eq 1) { if (current_participant.insect_type eq "spider") { trs.spider_move.start(); } else { trs.scorpion_move.start(); } } rndstep13_sidestep1 = "done"; trgt1 = current_participant; rndstep13_sidestep3_5 = "go"; if (trgt1.thepath.length > 0) { rndstep13_sidestep2 = "go"; } else { roundprogress_step12 = "go"; rndstep13_sidestep2 = "done"; } cellarray = trgt1.thepath.shift(); trgt1.gowhere = _root.yiff[(("cell" + cellarray[0]) + "_") + cellarray[1]]; trgt2 = trgt1.gowhere; yiffdgdfg = CALC_Dist_Xv_Yv(trgt2._x, trgt2._y, trgt1._x, trgt1._y); trgt1.xmod = yiffdgdfg[1]; trgt1.ymod = yiffdgdfg[2]; if (do_combat_trace eq 1) { trace("Target Cell set; cellarray = trgt1.thepath.shift();"); } } if (rndstep13_sidestep2 eq "go") { yiffdgdfg = CALC_Dist_Xv_Yv(trgt2._x, trgt2._y, trgt1._x, trgt1._y); trgt1.distance = yiffdgdfg[0]; if (trgt1.distance <= trgt1.speed) { trgt1._x = trgt2._x; trgt1._y = trgt2._y; trgt1.movepoints--; if (do_combat_trace eq 1) { trace("trgt1.movepoints--; Target Cell REACHED"); } roundprogress_step13 = "done"; st13_5_p1 = "go"; roundprogress_step13_5 = "go"; rndstep13_sidestep2 = "done"; } else { trgt = current_participant; rndstep13_sidestep3_5 = "done"; rndstep13_sidestep4 = "go"; if (rndstep13_sidestep4 eq "go") { rndstep13_sidestep4 = "done"; trgt1.gotoAndStop(2); if (do_combat_trace eq 1) { trace("start walking animation"); } } if (do_combat_trace eq 1) { trace("Moving"); } xspeed = trgt1.speed * trgt1.xmod; yspeed = trgt1.speed * trgt1.ymod; trgt1._x = trgt1._x + xspeed; trgt1._y = trgt1._y + yspeed; rotation_towards_movement(trgt1, xspeed, yspeed); } } } if (roundprogress_step13_5 eq "go") { trgt1 = current_participant; if (do_combat_trace eq 1) { trace("[Step 13_5]"); } if (st13_5_p1 eq "go") { st13_5_p1 eq "done"; if (trgt1.actpoints > 0) { if (trgt1.com_att eq 0) { if (do_combat_trace eq 1) { trace("com_att eq 0 - do not attack, move on"); } roundprogress_step13_5 = "done"; roundprogress_step12_5 = "go"; st13_5_p2 = "done"; } else { st13_5_p2 = "go"; if (do_combat_trace eq 1) { trace("Action points: " + trgt1.actpoints); } } } else { if (do_combat_trace eq 1) { trace("Action points: 0 "); } roundprogress_step13_5 = "done"; roundprogress_step12_5 = "go"; } } if (st13_5_p2 eq "go") { st13_5_p2 eq "done"; roundprogress_step13_5 = "done"; tempvaryiff78787 = poisk_blijaishei_vidimoi_celi(trgt1); current_participant.current_target = tempvaryiff78787; if (do_combat_trace eq 1) { trace("poisk_blijaishei_vidimoi_celi(trgt1)"); trace("TARGET FOUND: " + current_participant.current_target); } if (current_participant.current_target eq "none") { roundprogress_step12_5 = "go"; } else { roundprogress_step5 = "go"; } } } } function enemyAI_1() { var _local2 = new Array(); i = 0; while (i < enemy_ammount) { trgten = _root.yiff["enemy_" + i]; if (((trgten and (trgten.en_id != 100)) and (trgten.en_id != 200)) and (trgten.team eq 2)) { _local2.push(trgten); } i++; } enemy_units_number = _local2.length; controlled2 = 0; z = 0; while (z < enemy_units_number) { controlled2 = controlled2 + _local2[z].control; z++; } freecontrollpoints2 = max_control2 - controlled2; easyspawnblock = 0; if (_root.easymode eq 1) { if (random(2) eq 1) { easyspawnblock = 1; } } if (((freecontrollpoints2 > 0) and (spawn_points_2 > 2)) and (easyspawnblock != 1)) { if (spawn_points_2 >= _root.enemy_cost_10) { a = random(3); if (a eq 0) { Spawn_units(1, 2); spawn_points_2 = spawn_points_2 - _root.enemy_cost_1; } else if (a eq 1) { Spawn_units(10, 2); spawn_points_2 = spawn_points_2 - _root.enemy_cost_10; } else if (a eq 2) { Spawn_units(11, 2); spawn_points_2 = spawn_points_2 - _root.enemy_cost_11; } } else if (spawn_points_2 > _root.enemy_cost_1) { a = random(2); if (a eq 0) { Spawn_units(1, 2); spawn_points_2 = spawn_points_2 - _root.enemy_cost_1; } else if (a eq 1) { Spawn_units(11, 2); spawn_points_2 = spawn_points_2 - _root.enemy_cost_11; } } } arrlength = base_array_2.length; recheck_cell_occupation(); _root.trigger_2 = 0; i = 0; while (i < arrlength) { xxx = base_array_2[i][0]; yyy = base_array_2[i][1]; cellname = _root.yiff[(("cell" + xxx) + "_") + yyy]; if ((cellname.occupied != 0) and (cellname.occupied.team eq 1)) { _root.trigger_2 = 1; } i++; } if (_root.currentround > 1) { _root.trigger_1 = 1; } if (_root.trigger_1 != 1) { z = 0; while (z < enemy_units_number) { trgttt = _local2[z]; trgttt.com_dostop = 0; trgttt.com_fr = 1; trgttt.com_move = 0; trgttt.com_att = 1; z++; } } else { z = 0; while (z < enemy_units_number) { trgttt = _local2[z]; if (trgttt.com_fr eq 1) { trgttt.com_fr = 0; trgttt.com_move = 1; } z++; } var _local4 = new Array(); var _local3 = new Array(); z = 0; while (z < enemy_units_number) { trgttt = _local2[z]; if (trgttt.com_move eq 1) { _local3.push(trgttt); } else if (trgttt.com_move eq 2) { _local4.push(trgttt); } z++; } defenders_number = _local3.length; attackers_number = _local4.length; if (attackers_number < 2) { _local3[0].com_move = 2; _local3[1].com_move = 2; trgttt.com_fr = 0; } if (enemy_units_number < 4) { z = 0; while (z < enemy_units_number) { trgttt = _local2[z]; trgttt.com_move = 1; trgttt.com_fr = 0; z++; } } } if (_root.trigger_2 eq 1) { z = 0; while (z < enemy_units_number) { trgttt = _local2[z]; trgttt.com_move = 1; trgttt.com_fr = 0; z++; } } } function enemyAI_2() { var _local2 = new Array(); i = 0; while (i < enemy_ammount) { trgten = _root.yiff["enemy_" + i]; if (((trgten and (trgten.en_id != 100)) and (trgten.en_id != 200)) and (trgten.team eq 2)) { _local2.push(trgten); } i++; } enemy_units_number = _local2.length; controlled2 = 0; z = 0; while (z < enemy_units_number) { controlled2 = controlled2 + _local2[z].control; z++; } freecontrollpoints2 = max_control2 - controlled2; if (enemy_units_number < 5) { aaaz = random(3); if (aaaz eq 0) { dospawnkogo = 1; } else if (aaaz eq 1) { dospawnkogo = 10; } else { dospawnkogo = 11; } } else if (random(2) eq 1) { dospawnkogo = 12; } else { dospawnkogo = 9; } thiscost = _root["enemy_cost_" + dospawnkogo]; thiscontrolcost = _root["enemy_control_" + dospawnkogo]; easyspawnblock = 0; if (_root.easymode eq 1) { if (random(2) eq 1) { easyspawnblock = 1; } } if (((freecontrollpoints2 >= thiscontrolcost) and (spawn_points_2 >= thiscost)) and (easyspawnblock != 1)) { Spawn_units(dospawnkogo, 2); spawn_points_2 = spawn_points_2 - thiscost; } if (_root.trigger_2 eq 1) { if (random(2) eq 1) { dospawnkogo = 1; } else { dospawnkogo = 11; } thiscost = _root["enemy_cost_" + dospawnkogo]; thiscontrolcost = _root["enemy_control_" + dospawnkogo]; freecontrollpoints2 = max_control2 - controlled2; if (((freecontrollpoints2 >= thiscontrolcost) and (spawn_points_2 >= thiscost)) and (easyspawnblock != 1)) { Spawn_units(dospawnkogo, 2); spawn_points_2 = spawn_points_2 - thiscost; controlled2 = controlled2 + thiscontrolcost; } } arrlength = base_array_2.length; recheck_cell_occupation(); _root.trigger_2 = 0; i = 0; while (i < arrlength) { xxx = base_array_2[i][0]; yyy = base_array_2[i][1]; cellname = _root.yiff[(("cell" + xxx) + "_") + yyy]; if ((cellname.occupied != 0) and (cellname.occupied.team eq 1)) { _root.trigger_2 = 1; } i++; } var _local4 = new Array(); var _local3 = new Array(); z = 0; while (z < enemy_units_number) { trgttt = _local2[z]; if (trgttt.com_move eq 1) { _local3.push(trgttt); } else if (trgttt.com_move eq 2) { _local4.push(trgttt); } z++; } defenders_number = _local3.length; attackers_number = _local4.length; if (defenders_number > 5) { aaa = random(defenders_number); _local3[aaa].com_move = 2; } if (spawn_points_2 > (0.5 * spawn_points_max2)) { z = 0; while (z < enemy_units_number) { trgttt = _local2[z]; trgttt.com_move = 2; trgttt.com_fr = 0; z++; } } if (_root.trigger_2 eq 1) { z = 0; while (z < enemy_units_number) { trgttt = _local2[z]; trgttt.com_move = 1; trgttt.com_fr = 0; z++; } } } function enemyAI_3() { var _local2 = new Array(); i = 0; while (i < enemy_ammount) { trgten = _root.yiff["enemy_" + i]; if (((trgten and (trgten.en_id != 100)) and (trgten.en_id != 200)) and (trgten.team eq 2)) { _local2.push(trgten); } i++; } enemy_units_number = _local2.length; number_strelu4ih_vragov = 0; i = 0; while (i < enemy_ammount) { trgten = _root.yiff["enemy_" + i]; if (trgten and (trgten.en_id eq 14)) { number_strelu4ih_vragov++; } i++; } controlled2 = 0; z = 0; while (z < enemy_units_number) { controlled2 = controlled2 + _local2[z].control; z++; } trace(controlled2); if (((enemy_units_number < 6) or (_root.easymode eq 1)) or (number_strelu4ih_vragov > 1)) { aaaz = random(5); if (aaaz eq 0) { dospawnkogo = 1; } else if (aaaz eq 1) { dospawnkogo = 10; } else if (aaaz eq 2) { dospawnkogo = 11; } else if (aaaz eq 3) { dospawnkogo = 12; } else if (aaaz eq 4) { dospawnkogo = 9; } } else { dospawnkogo = 14; } if ((random(30) eq 5) and (number_strelu4ih_vragov < 2)) { dospawnkogo = 14; } freecontrollpoints2 = max_control2 - controlled2; if (_root.hardcore_mode eq 1) { dfjgdfg66 = 3; } else { dfjgdfg66 = 2; } z = 0; while (z < dfjgdfg66) { thiscost = _root["enemy_cost_" + dospawnkogo]; thiscontrolcost = _root["enemy_control_" + dospawnkogo]; if ((freecontrollpoints2 >= thiscontrolcost) and (spawn_points_2 >= thiscost)) { Spawn_units(dospawnkogo, 2); spawn_points_2 = spawn_points_2 - thiscost; } z++; } arrlength = base_array_2.length; recheck_cell_occupation(); _root.trigger_2 = 0; i = 0; while (i < arrlength) { xxx = base_array_2[i][0]; yyy = base_array_2[i][1]; cellname = _root.yiff[(("cell" + xxx) + "_") + yyy]; if ((cellname.occupied != 0) and (cellname.occupied.team eq 1)) { _root.trigger_2 = 1; } i++; } var _local4 = new Array(); var _local3 = new Array(); z = 0; while (z < enemy_units_number) { trgttt = _local2[z]; if (trgttt.com_move eq 1) { _local3.push(trgttt); } else if (trgttt.com_move eq 2) { _local4.push(trgttt); } z++; } defenders_number = _local3.length; attackers_number = _local4.length; if (defenders_number > 5) { aaa = random(defenders_number); if (_local3[aaa].en_id != 14) { _local3[aaa].com_move = 2; } } if (spawn_points_2 > (0.8 * spawn_points_max2)) { z = 0; while (z < enemy_units_number) { trgttt = _local2[z]; if (trgttt.en_id != 14) { trgttt.com_move = 2; trgttt.com_fr = 0; } if (_root.hardcore_mode eq 1) { trgttt.com_move = 2; trgttt.com_fr = 0; } z++; } } if (_root.trigger_2 eq 1) { z = 0; while (z < enemy_units_number) { trgttt = _local2[z]; trgttt.com_move = 1; trgttt.com_fr = 0; z++; } } } function enemyAI_4() { var _local2 = new Array(); i = 0; while (i < enemy_ammount) { trgten = _root.yiff["enemy_" + i]; if (((trgten and (trgten.en_id != 100)) and (trgten.en_id != 200)) and (trgten.team eq 2)) { _local2.push(trgten); } i++; } enemy_units_number = _local2.length; number_strelu4ih_vragov = 0; i = 0; while (i < enemy_ammount) { trgten = _root.yiff["enemy_" + i]; if (trgten) { if ((trgten.en_id eq 14) or (trgten.en_id eq 7)) { number_strelu4ih_vragov++; } } i++; } controlled2 = 0; z = 0; while (z < enemy_units_number) { controlled2 = controlled2 + _local2[z].control; z++; } trace(controlled2); if (enemy_units_number < 10) { aaaz = random(5); if (aaaz eq 0) { dospawnkogo = 9; } else if (aaaz eq 1) { dospawnkogo = 10; } else if (aaaz eq 2) { dospawnkogo = 11; } else if (aaaz eq 3) { dospawnkogo = 12; } else if (aaaz eq 4) { dospawnkogo = 9; } } else if (random(2) eq 1) { dospawnkogo = 7; } else { dospawnkogo = 14; } if (_root.hardcore_mode eq 1) { aaaz = random(6); if (aaaz eq 0) { dospawnkogo = 9; } else if (aaaz eq 1) { dospawnkogo = 10; } else if (aaaz eq 2) { dospawnkogo = 11; } else if (aaaz eq 3) { dospawnkogo = 12; } else if (aaaz eq 4) { dospawnkogo = 9; } else if (aaaz eq 5) { dospawnkogo = 14; } } if ((number_strelu4ih_vragov > 4) or (number_strelu4ih_vragov eq 4)) { aaaz = random(6); if (aaaz eq 0) { dospawnkogo = 1; } else if (aaaz eq 1) { dospawnkogo = 10; } else if (aaaz eq 2) { dospawnkogo = 11; } else if (aaaz eq 3) { dospawnkogo = 12; } else if (aaaz eq 4) { dospawnkogo = 9; } else if (aaaz eq 4) { dospawnkogo = 19; } } if ((_root.trigger_2 eq 1) and (random(2) eq 1)) { dospawnkogo = 19; } if (random(60) eq 5) { dospawnkogo = 19; } freecontrollpoints2 = max_control2 - controlled2; if (_root.hardcore_mode eq 1) { dfjgdfg66 = 5; } else { dfjgdfg66 = 3; } z = 0; while (z < dfjgdfg66) { thiscost = _root["enemy_cost_" + dospawnkogo]; thiscontrolcost = _root["enemy_control_" + dospawnkogo]; if ((freecontrollpoints2 >= thiscontrolcost) and (spawn_points_2 >= thiscost)) { Spawn_units(dospawnkogo, 2); spawn_points_2 = spawn_points_2 - thiscost; } z++; } arrlength = base_array_2.length; recheck_cell_occupation(); _root.trigger_2 = 0; i = 0; while (i < arrlength) { xxx = base_array_2[i][0]; yyy = base_array_2[i][1]; cellname = _root.yiff[(("cell" + xxx) + "_") + yyy]; if ((cellname.occupied != 0) and (cellname.occupied.team eq 1)) { _root.trigger_2 = 1; } i++; } var _local4 = new Array(); var _local3 = new Array(); z = 0; while (z < enemy_units_number) { trgttt = _local2[z]; if (trgttt.com_move eq 1) { _local3.push(trgttt); } else if (trgttt.com_move eq 2) { _local4.push(trgttt); } z++; } defenders_number = _local3.length; attackers_number = _local4.length; z = 0; while (z < 3) { if (defenders_number > 10) { aaa = random(defenders_number); _local3[aaa].com_move = 2; } z++; } if (spawn_points_2 > (0.9 * spawn_points_max2)) { z = 0; while (z < enemy_units_number) { trgttt = _local2[z]; if ((trgttt.en_id != 14) and (trgttt.en_id != 7)) { trgttt.com_move = 2; trgttt.com_fr = 0; } if (_root.hardcore_mode eq 1) { trgttt.com_move = 2; trgttt.com_fr = 0; } z++; } } if (_root.trigger_2 eq 1) { z = 0; while (z < enemy_units_number) { trgttt = _local2[z]; trgttt.com_move = 1; trgttt.com_fr = 0; z++; } } } function enemyAI_5() { if (_root.your_kills < 10) { spawn_points_surplus_1 = 1; } else if ((_root.your_kills > 9) and (_root.your_kills < 15)) { spawn_points_surplus_1 = 2; } else if ((_root.your_kills > 14) and (_root.your_kills < 40)) { spawn_points_surplus_1 = 3; } else if ((_root.your_kills > 39) and (_root.your_kills < 55)) { spawn_points_surplus_1 = 4; } else if ((_root.your_kills > 54) and (_root.your_kills < 60)) { spawn_points_surplus_1 = 5; } else if ((_root.your_kills > 59) and (_root.your_kills < 70)) { spawn_points_surplus_1 = 6; } else if (_root.your_kills > 70) { spawn_points_surplus_1 = 7; } if (_root.enemy_kills < 10) { spawn_points_surplus_2 = 1; } else if ((_root.enemy_kills > 9) and (_root.enemy_kills < 15)) { spawn_points_surplus_2 = 2; } else if ((_root.enemy_kills > 14) and (_root.enemy_kills < 40)) { spawn_points_surplus_2 = 3; } else if ((_root.enemy_kills > 39) and (_root.enemy_kills < 55)) { spawn_points_surplus_2 = 4; } else if ((_root.enemy_kills > 54) and (_root.enemy_kills < 60)) { spawn_points_surplus_2 = 5; } else if ((_root.enemy_kills > 59) and (_root.enemy_kills < 70)) { spawn_points_surplus_2 = 6; } else if (_root.enemy_kills > 70) { spawn_points_surplus_2 = 7; } if (_root.hardcore_mode eq 1) { if (_root.enemy_kills < 11) { max_control2 = 5 + _root.enemy_kills; } else if ((_root.enemy_kills > 10) and (_root.enemy_kills < 31)) { max_control2 = 15; } else if ((_root.enemy_kills > 30) and (_root.enemy_kills < 41)) { max_control2 = (15 + _root.enemy_kills) - 30; } else if ((_root.enemy_kills > 40) and (_root.enemy_kills < 46)) { max_control2 = 25; } else if ((_root.enemy_kills > 50) and (_root.enemy_kills < 56)) { max_control2 = (25 + _root.enemy_kills) - 55; } else if (_root.enemy_kills > 56) { max_control2 = 30; } } else if (_root.enemy_kills < 11) { max_control2 = 5 + _root.enemy_kills; } else if ((_root.enemy_kills > 10) and (_root.enemy_kills < 31)) { max_control2 = 15; } else if ((_root.enemy_kills > 30) and (_root.enemy_kills < 41)) { max_control2 = (15 + _root.enemy_kills) - 30; } else if ((_root.enemy_kills > 40) and (_root.enemy_kills < 56)) { max_control2 = 25; } else if ((_root.enemy_kills > 55) and (_root.enemy_kills < 61)) { max_control2 = (25 + _root.enemy_kills) - 55; } else if (_root.enemy_kills > 60) { max_control2 = 30; } i = 0; while (i < 25) { _root["enemy_unlocked_" + i] = 0; i++; } enemy_unlocked_1 = 1; if (_root.hardcore_mode eq 1) { if (_root.enemy_kills > 14) { enemy_unlocked_10 = 1; enemy_unlocked_11 = 1; } if (_root.enemy_kills > 19) { enemy_unlocked_12 = 1; enemy_unlocked_1 = 0; } if (_root.enemy_kills > 25) { enemy_unlocked_9 = 1; enemy_unlocked_1 = 0; enemy_unlocked_10 = 0; enemy_unlocked_11 = 0; } if (_root.enemy_kills > 45) { enemy_unlocked_14 = 1; enemy_unlocked_7 = 1; } if (_root.enemy_kills > 60) { enemy_unlocked_19 = 1; enemy_unlocked_8 = 1; } } else { if (_root.enemy_kills > 14) { enemy_unlocked_10 = 1; enemy_unlocked_11 = 1; } if (_root.enemy_kills > 19) { enemy_unlocked_12 = 1; enemy_unlocked_1 = 0; } if (_root.enemy_kills > 29) { enemy_unlocked_9 = 1; enemy_unlocked_1 = 0; enemy_unlocked_10 = 0; enemy_unlocked_11 = 0; } if (_root.enemy_kills > 54) { enemy_unlocked_14 = 1; enemy_unlocked_7 = 1; } if (_root.enemy_kills > 69) { enemy_unlocked_19 = 1; enemy_unlocked_8 = 1; } } var _local4 = new Array(); i = 0; while (i < 25) { meow = _root["enemy_unlocked_" + i]; if (meow eq 1) { _local4.push(i); } i++; } trace("unlocked ids: " + _local4); _root.unlockedEnemyIDs = _local4; illll = 0; while (illll < 5) { enemyAI_5_respawnPolicy(); illll++; } arrlength = base_array_2.length; recheck_cell_occupation(); _root.trigger_2 = 0; i = 0; while (i < arrlength) { xxx = base_array_2[i][0]; yyy = base_array_2[i][1]; cellname = _root.yiff[(("cell" + xxx) + "_") + yyy]; if ((cellname.occupied != 0) and (cellname.occupied.team eq 1)) { _root.trigger_2 = 1; } i++; } var _local2 = new Array(); i = 0; while (i < enemy_ammount) { trgten = _root.yiff["enemy_" + i]; if (((trgten and (trgten.en_id != 100)) and (trgten.en_id != 200)) and (trgten.team eq 2)) { _local2.push(trgten); } i++; } enemy_units_number = _local2.length; number_strelu4ih_vragov = 0; i = 0; while (i < enemy_ammount) { trgten = _root.yiff["enemy_" + i]; if (trgten) { if ((trgten.en_id eq 14) or (trgten.en_id eq 7)) { number_strelu4ih_vragov++; } } i++; } controlled2 = 0; z = 0; while (z < enemy_units_number) { controlled2 = controlled2 + _local2[z].control; z++; } var _local5 = new Array(); var _local3 = new Array(); z = 0; while (z < enemy_units_number) { trgttt = _local2[z]; if (trgttt.com_move eq 1) { _local3.push(trgttt); } else if (trgttt.com_move eq 2) { _local5.push(trgttt); } z++; } defenders_number = _local3.length; attackers_number = _local5.length; if ((freecontrollpoints2 < Math.floor(0.3 * max_control2)) and (attackers_number < 3)) { z = 0; while (z < Math.floor(defenders_number / 2)) { aaa = random(defenders_number); _local3[aaa].com_move = 2; z++; } } if (_root.trigger_2 eq 1) { z = 0; while (z < enemy_units_number) { trgttt = _local2[z]; trgttt.com_move = 1; trgttt.com_fr = 0; z++; } } } function enemyAI_5_respawnPolicy() { var _local2 = new Array(); i = 0; while (i < enemy_ammount) { trgten = _root.yiff["enemy_" + i]; if (((trgten and (trgten.en_id != 100)) and (trgten.en_id != 200)) and (trgten.team eq 2)) { _local2.push(trgten); } i++; } enemy_units_number = _local2.length; number_strelu4ih_vragov = 0; i = 0; while (i < enemy_ammount) { trgten = _root.yiff["enemy_" + i]; if (trgten) { if ((trgten.en_id eq 14) or (trgten.en_id eq 7)) { number_strelu4ih_vragov++; } } i++; } controlled2 = 0; z = 0; while (z < enemy_units_number) { controlled2 = controlled2 + _local2[z].control; z++; } skolko_unlocked = unlockedEnemyIDs.length; if (skolko_unlocked eq 1) { dospawnkogo = 1; } else if (skolko_unlocked > 1) { dospawnkogo = unlockedEnemyIDs[random(skolko_unlocked)]; } if (number_strelu4ih_vragov > 4) { if ((dospawnkogo eq 14) or (dospawnkogo eq 7)) { dospawnkogo = 10; } } freecontrollpoints2 = max_control2 - controlled2; thiscost = _root["enemy_cost_" + dospawnkogo]; thiscontrolcost = _root["enemy_control_" + dospawnkogo]; trace(456456); if ((freecontrollpoints2 >= thiscontrolcost) and (spawn_points_2 >= thiscost)) { Spawn_units(dospawnkogo, 2); spawn_points_2 = spawn_points_2 - thiscost; } } function enemyAI_6() { } function enemyAI_999() { if (_root.your_kills < 10) { spawn_points_surplus_1 = 1; } else if ((_root.your_kills > 9) and (_root.your_kills < 15)) { spawn_points_surplus_1 = 2; } else if ((_root.your_kills > 14) and (_root.your_kills < 40)) { spawn_points_surplus_1 = 3; } else if ((_root.your_kills > 39) and (_root.your_kills < 55)) { spawn_points_surplus_1 = 4; } else if ((_root.your_kills > 54) and (_root.your_kills < 60)) { spawn_points_surplus_1 = 5; } else if ((_root.your_kills > 59) and (_root.your_kills < 70)) { spawn_points_surplus_1 = 6; } else if (_root.your_kills > 70) { spawn_points_surplus_1 = 7; } if (_root.enemy_kills < 10) { spawn_points_surplus_2 = 1; } else if ((_root.enemy_kills > 9) and (_root.enemy_kills < 15)) { spawn_points_surplus_2 = 2; } else if ((_root.enemy_kills > 14) and (_root.enemy_kills < 40)) { spawn_points_surplus_2 = 3; } else if ((_root.enemy_kills > 39) and (_root.enemy_kills < 55)) { spawn_points_surplus_2 = 4; } else if ((_root.enemy_kills > 54) and (_root.enemy_kills < 60)) { spawn_points_surplus_2 = 5; } else if ((_root.enemy_kills > 59) and (_root.enemy_kills < 70)) { spawn_points_surplus_2 = 6; } else if (_root.enemy_kills > 70) { spawn_points_surplus_2 = 7; } if (_root.hardcore_mode eq 1) { if (_root.enemy_kills < 11) { max_control2 = 5 + _root.enemy_kills; } else if ((_root.enemy_kills > 10) and (_root.enemy_kills < 31)) { max_control2 = 15; } else if ((_root.enemy_kills > 30) and (_root.enemy_kills < 41)) { max_control2 = (15 + _root.enemy_kills) - 30; } else if ((_root.enemy_kills > 40) and (_root.enemy_kills < 46)) { max_control2 = 25; } else if ((_root.enemy_kills > 50) and (_root.enemy_kills < 56)) { max_control2 = (25 + _root.enemy_kills) - 55; } else if (_root.enemy_kills > 56) { max_control2 = 30; } } else if (_root.enemy_kills < 11) { max_control2 = 5 + _root.enemy_kills; } else if ((_root.enemy_kills > 10) and (_root.enemy_kills < 31)) { max_control2 = 15; } else if ((_root.enemy_kills > 30) and (_root.enemy_kills < 41)) { max_control2 = (15 + _root.enemy_kills) - 30; } else if ((_root.enemy_kills > 40) and (_root.enemy_kills < 56)) { max_control2 = 25; } else if ((_root.enemy_kills > 55) and (_root.enemy_kills < 61)) { max_control2 = (25 + _root.enemy_kills) - 55; } else if (_root.enemy_kills > 60) { max_control2 = 30; } i = 0; while (i < 25) { _root["enemy_unlocked_" + i] = 0; i++; } enemy_unlocked_1 = 1; if (_root.hardcore_mode eq 1) { if (_root.enemy_kills > 14) { enemy_unlocked_10 = 1; enemy_unlocked_11 = 1; } if (_root.enemy_kills > 19) { enemy_unlocked_12 = 1; enemy_unlocked_1 = 0; } if (_root.enemy_kills > 25) { enemy_unlocked_9 = 1; enemy_unlocked_1 = 0; enemy_unlocked_10 = 0; enemy_unlocked_11 = 0; } if (_root.enemy_kills > 45) { enemy_unlocked_14 = 1; enemy_unlocked_7 = 1; } if (_root.enemy_kills > 60) { enemy_unlocked_19 = 1; enemy_unlocked_8 = 1; } } else { if (_root.enemy_kills > 14) { enemy_unlocked_10 = 1; enemy_unlocked_11 = 1; } if (_root.enemy_kills > 19) { enemy_unlocked_12 = 1; enemy_unlocked_1 = 0; } if (_root.enemy_kills > 29) { enemy_unlocked_9 = 1; enemy_unlocked_1 = 0; enemy_unlocked_10 = 0; enemy_unlocked_11 = 0; } if (_root.enemy_kills > 54) { enemy_unlocked_14 = 1; enemy_unlocked_7 = 1; } if (_root.enemy_kills > 69) { enemy_unlocked_19 = 1; enemy_unlocked_8 = 1; } } var _local4 = new Array(); i = 0; while (i < 25) { meow = _root["enemy_unlocked_" + i]; if (meow eq 1) { _local4.push(i); } i++; } trace("unlocked ids: " + _local4); _root.unlockedEnemyIDs = _local4; illll = 0; while (illll < 5) { enemyAI_999_respawnPolicy(); illll++; } arrlength = base_array_2.length; recheck_cell_occupation(); _root.trigger_2 = 0; i = 0; while (i < arrlength) { xxx = base_array_2[i][0]; yyy = base_array_2[i][1]; cellname = _root.yiff[(("cell" + xxx) + "_") + yyy]; if ((cellname.occupied != 0) and (cellname.occupied.team eq 1)) { _root.trigger_2 = 1; } i++; } var _local2 = new Array(); i = 0; while (i < enemy_ammount) { trgten = _root.yiff["enemy_" + i]; if (((trgten and (trgten.en_id != 100)) and (trgten.en_id != 200)) and (trgten.team eq 2)) { _local2.push(trgten); } i++; } enemy_units_number = _local2.length; number_strelu4ih_vragov = 0; i = 0; while (i < enemy_ammount) { trgten = _root.yiff["enemy_" + i]; if (trgten) { if ((trgten.en_id eq 14) or (trgten.en_id eq 7)) { number_strelu4ih_vragov++; } } i++; } controlled2 = 0; z = 0; while (z < enemy_units_number) { controlled2 = controlled2 + _local2[z].control; z++; } var _local5 = new Array(); var _local3 = new Array(); z = 0; while (z < enemy_units_number) { trgttt = _local2[z]; if (trgttt.com_move eq 1) { _local3.push(trgttt); } else if (trgttt.com_move eq 2) { _local5.push(trgttt); } z++; } defenders_number = _local3.length; attackers_number = _local5.length; if ((freecontrollpoints2 < Math.floor(0.3 * max_control2)) and (attackers_number < 3)) { z = 0; while (z < Math.floor(defenders_number / 2)) { aaa = random(defenders_number); _local3[aaa].com_move = 2; z++; } } if (_root.trigger_2 eq 1) { z = 0; while (z < enemy_units_number) { trgttt = _local2[z]; trgttt.com_move = 1; trgttt.com_fr = 0; z++; } } } function enemyAI_999_respawnPolicy() { var _local2 = new Array(); i = 0; while (i < enemy_ammount) { trgten = _root.yiff["enemy_" + i]; if (((trgten and (trgten.en_id != 100)) and (trgten.en_id != 200)) and (trgten.team eq 2)) { _local2.push(trgten); } i++; } enemy_units_number = _local2.length; number_strelu4ih_vragov = 0; i = 0; while (i < enemy_ammount) { trgten = _root.yiff["enemy_" + i]; if (trgten) { if ((trgten.en_id eq 14) or (trgten.en_id eq 7)) { number_strelu4ih_vragov++; } } i++; } controlled2 = 0; z = 0; while (z < enemy_units_number) { controlled2 = controlled2 + _local2[z].control; z++; } skolko_unlocked = unlockedEnemyIDs.length; if (skolko_unlocked eq 1) { dospawnkogo = 1; } else if (skolko_unlocked > 1) { dospawnkogo = unlockedEnemyIDs[random(skolko_unlocked)]; } if (number_strelu4ih_vragov > 4) { if ((dospawnkogo eq 14) or (dospawnkogo eq 7)) { dospawnkogo = 10; } } freecontrollpoints2 = max_control2 - controlled2; thiscost = _root["enemy_cost_" + dospawnkogo]; thiscontrolcost = _root["enemy_control_" + dospawnkogo]; trace(456456); if ((freecontrollpoints2 >= thiscontrolcost) and (spawn_points_2 >= thiscost)) { Spawn_units(dospawnkogo, 2); spawn_points_2 = spawn_points_2 - thiscost; } } function miscMenuIntegrity() { _root.yiffyifftimergtgsef6 = _root.yiffyifftimergtgsef6 + 0.0333333333333333; if (_root.yiffyifftimergtgsef6 > 0.6) { if (_root.counters_simple_mode eq 1) { bottommenu.show_control.showvar = free_control_points; bottommenu.show_spawn.showvar = spawn_points_1; bottommenu.show_evolve.showvar = evolution_points; } else { bottommenu.show_control.showvar = (free_control_points + "/") + max_control; bottommenu.show_spawn.showvar = (((spawn_points_1 + "/") + spawn_points_surplus_1) + "/") + spawn_points_max; bottommenu.show_evolve.showvar = (((evolution_points + "/") + evolution_points_used) + "/") + evolution_limit; } } } function spawnIntelMenu() { _root.attachMovie("intel_info", "intel_info", _root.unit_settings_depth); _root.intel_info._x = 422; _root.intel_info._y = 253; } function setunitproperties(trgt) { _root.trgtdfrprprts = trgt; _root.attachMovie("unit_settings", "unit_settings", _root.unit_settings_depth); removeMovieClip(_root.powercommandmenu); _root.unit_settings._x = 415; _root.unit_settings._y = 263; } function unPropMenuIntegrity() { if (_root.current_ating_unit eq _root.trgtdfrprprts) { _root.trgtdfrprprts = 0; removeMovieClip(_root.unit_settings); } trgtmn = _root.unit_settings; trgtun = _root.trgtdfrprprts; trgtmn.theid = trgtun.en_id; _root.yiffyifftimer569311 = _root.yiffyifftimer569311 + 0.0333333333333333; if (trgtmn and (_root.yiffyifftimer569311 > 0.8)) { _root.yiffyifftimer569311 = 0; if (trgtun.en_id eq 2) { trgtmn.name_.unit_name = "Tarantula"; } else if (trgtun.en_id eq 4) { trgtmn.name_.unit_name = "Blue Tarantula"; } else if (trgtun.en_id eq 5) { trgtmn.name_.unit_name = "Green Tarantula"; } else if (trgtun.en_id eq 17) { trgtmn.name_.unit_name = "Purple Tarantula"; } else if (trgtun.en_id eq 6) { trgtmn.name_.unit_name = "Red Tarantula"; } else if (trgtun.en_id eq 18) { trgtmn.name_.unit_name = "Fire Tarantula"; } else if (trgtun.en_id eq 13) { trgtmn.name_.unit_name = "Crusher"; } else if (trgtun.en_id eq 15) { trgtmn.name_.unit_name = "Black Widow"; } else if (trgtun.en_id eq 3) { trgtmn.name_.unit_name = "Yellow Argiope"; } else if (trgtun.en_id eq 16) { trgtmn.name_.unit_name = "Red Argiope"; } trgtmn.hp = trgtun.hp; trgtmn.realhp = Math.floor(trgtun.hp - trgtun.dmg); trgtmn.show_hp = (("Hit Points: " + trgtmn.realhp) + "/") + trgtun.hp; trgtmn.show_exp = (("Exp: " + trgtun.expp) + "/") + _root.exp_max; if (trgtun.poison_time_received > 0) { trgtmn.show_poisoned = (("Poisoned: " + trgtun.poisoned_for_dmg) + "/") + trgtun.poison_time_received; } else { trgtmn.show_poisoned = "Poisoned: no"; } if (trgtun.attack_radius > (1.6 * _root.spacing)) { if ((trgtun.en_id eq 16) or (trgtun.en_id eq 7)) { trgtmn.show_attacktype = "Attack type: Ranged / Splash"; } else { trgtmn.show_attacktype = "Attack type: Ranged / No splash"; } } else { trgtmn.show_attacktype = "Attack type: Melee"; } trgtmn.show_dmg = ((((((("DMG: " + trgtun.dmg_min_base) + "-") + trgtun.dmg_max_base) + " x ") + trgtun.actpoints) + " +") + Math.floor((trgtun.expp / _root.exp_max) * _root.exp_maxDmgBonus_percent)) + "% EXP bonus"; trgtmn.show_poison = (("Poison: " + trgtun.poison_dmg) + " / Duration: ") + trgtun.poison_time; trgtmn.show_init = "Initiative: " + (Math.floor((trgtun.initiative - 2) * 10) / 10); trgtmn.show_speed = ("Movement speed: " + trgtun.movepoints_max_real) + " (max)"; trgtmn.show_regen = ("Regeneration: " + trgtun.regeneration_percent) + " % per round"; trgtmn.show_special = ""; if (trgtun.en_id eq "4") { trgtmn.show_special = "Two attacks per round double the chance of a Critical."; } else if (trgtun.en_id eq "18") { trgtmn.show_special = "Superfast regeneration. Five attacks per round => x5 Critical chance."; } else if (trgtun.en_id eq "13") { trgtmn.show_special = "Slow but hard to kill."; } else if (trgtun.en_id eq "15") { trgtmn.show_special = "Deadly poison! WILL NOT attack the same target twice."; } else if (trgtun.en_id eq "16") { trgtmn.show_special = "Will do damage (50%) to ALL units around the target."; } } } function power_command() { if (_root.unit_settings) { removeMovieClip(_root.unit_settings); _root.trgtdfrprprts = 0; } if (powercommandmenu) { removeMovieClip(powercommandmenu); } else { _root.attachMovie("global_command", "powercommandmenu", _root.global_command_depth); _root.powercommandmenu._x = 415; _root.powercommandmenu._y = 263; } } function spawnMainMenu() { if (_root.main_menu) { removeMovieClip(_root.main_menu); } else { removeMovieClip(quitgame_q); removeMovieClip(startnewgame_q); removeMovieClip(powercommandmenu); removeMovieClip(_root.unit_settings); removeMovieClip(_root.spawnMenu); removeMovieClip(_root.upgradesMenu); _root.attachMovie("main_menu", "main_menu", _root.main_menu_depth); _root.main_menu._x = 436; _root.main_menu._y = 269; } } function spawnEvolutionMenu() { if (_root.upgradesMenu) { removeMovieClip(_root.upgradesMenu); if (_root.tutorial_step eq 1) { _root.tutorial_step = 2; _root.attachMovie("tutorial_step_2", "tutorial_step_2", _root.tutorial_stepz_depth); _root.tutorial_step_2._x = 174; _root.tutorial_step_2._y = 463; } } else { _root.attachMovie("upgradesMenu", "upgradesMenu", _root.upgradesMenu_depth); _root.upgradesMenu._x = 427; _root.upgradesMenu._y = 287; } } function spawnSpawnMenu() { if (_root.spawnMenu) { removeMovieClip(_root.spawnMenu); } else { _root.attachMovie("spawnMenu", "spawnMenu", _root.upgradesMenu_depth); _root.spawnMenu._x = 427; _root.spawnMenu._y = 287; } } function primaryMenusIntegrity() { if (_root.intel_info) { _root.yiffytmr0909 = _root.yiffytmr0909 + 0.0333333333333333; if (_root.yiffytmr0909 > 0.5) { _root.yiffytmr0909 = 0; trmn = _root.intel_info; var _local2 = new Array(); i = 0; while (i < enemy_ammount) { trgten = _root.yiff["enemy_" + i]; if (((trgten and (trgten.en_id != 100)) and (trgten.en_id != 200)) and (trgten.team eq 2)) { _local2.push(trgten); } i++; } enemy_units_number = _local2.length; controlled2 = 0; z = 0; while (z < enemy_units_number) { controlled2 = controlled2 + _local2[z].control; z++; } freecontrollpoints2 = max_control2 - controlled2; trmn.showcontrol = (("Enemy control points: " + freecontrollpoints2) + "/") + max_control2; trmn.showspawn = (("Enemy spawn points: " + spawn_points_2) + "/") + spawn_points_max2; } } else { _root.yiffytmr0909 = 999; } if (_root.upgradesMenu) { trmn = _root.upgradesMenu; trmn.int_core.gotoAndStop(1); trmn.int_core.yf.yiffc_1.stop(); trmn.int_core.yf.yiffc_2.stop(); trmn.int_core.yf.yiffc_3.stop(); trmn.int_core.yf.yiffc_3.aa.bb.stop(); trmn.const_core.gotoAndStop(1); trmn.const_core.yf.yiffc_1.stop(); trmn.const_core.yf.yiffc_2.stop(); trmn.agi_core.gotoAndStop(1); trmn.agi_core.yf.yiffc_1.stop(); trmn.agi_core.yf.yiffc_2.stop(); trmn.might_core.gotoAndStop(1); trmn.might_core.yf.yiffc_1.stop(); trmn.might_core.yf.yiffc_2.stop(); trmn.might_core.yf.yiffc_3.stop(); trmn.might_core.yf.yiffc_4.stop(); trmn.might_core.yf.yiffc_5.stop(); trmn.might_core.yf.yiffc_6.stop(); trmn.might_core.yf.yiffr_1.stop(); trmn.might_core.yf.yiffr_2.stop(); if (_root.describewhat eq 0) { } else if (_root.describewhat eq 4) { trmn.int_core.gotoAndStop(2); trmn.int_core.yf.yiffc_1.play(); trmn.int_core.yf.yiffc_2.play(); trmn.int_core.yf.yiffc_3.play(); trmn.int_core.yf.yiffc_3.aa.bb.play(); } else if (_root.describewhat eq 3) { trmn.const_core.gotoAndStop(2); trmn.const_core.yf.yiffc_1.play(); trmn.const_core.yf.yiffc_2.play(); } else if (_root.describewhat eq 2) { trmn.might_core.gotoAndStop(2); trmn.might_core.yf.yiffc_1.play(); trmn.might_core.yf.yiffc_2.play(); trmn.might_core.yf.yiffc_3.play(); trmn.might_core.yf.yiffc_4.play(); trmn.might_core.yf.yiffc_5.play(); trmn.might_core.yf.yiffc_6.play(); trmn.might_core.yf.yiffr_1.gotoAndPlay(random(15) + 1); trmn.might_core.yf.yiffr_2.gotoAndPlay(random(15) + 1); } else if (_root.describewhat eq 1) { trmn.agi_core.gotoAndStop(2); trmn.agi_core.yf.yiffc_1.play(); trmn.agi_core.yf.yiffc_2.play(); } trmn.description.gotoAndStop(_root.describewhat + 1); _root.yiffyifftimer666777 = _root.yiffyifftimer666777 + 0.0333333333333333; if (_root.yiffyifftimer666777 > 0.5) { _root.yiffyifftimer666777 = 0; trmn.sfep.show_free_evolve_points = "Free Evolution Points: " + _root.evolution_points; trmn.sup.show_used_points = "Points Used: " + _root.evolution_points_used; trmn.sel.show_evolve_limit = "Evolution Limit: " + evolution_limit; trmn.show_agi.showvar = "Lvl: " + agi; trmn.show_might.showvar = "Lvl: " + might; trmn.show_const.showvar = "Lvl: " + consti; trmn.show_int.showvar = (("Lvl: " + intel) + "/") + int_limit; } trmn.int_lock._visible = false; trmn.agi_lock._visible = false; trmn.might_lock._visible = false; trmn.const_lock._visible = false; trmn.ev_lim_rchd._visible = false; if (_root.evolution_points_used < evolution_limit) { _root.evolution_lockdown = 0; } else { _root.evolution_lockdown = 1; trmn.int_lock._visible = true; trmn.agi_lock._visible = true; trmn.might_lock._visible = true; trmn.const_lock._visible = true; trmn.ev_lim_rchd._visible = true; } if (_root.intel < _root.int_limit) { } else { trmn.int_lock._visible = true; } } if ((game_on_hold != 1) and _root.spawnMenu) { removeMovieClip(_root.spawnMenu); } if (_root.spawnMenu) { trmn = _root.spawnMenu; if (_root.unitsToBeSpawned and (_root.unitsToBeSpawned.length > 0)) { trmn.clear_btn.gotoAndStop(2); trmn.spawn_btn.gotoAndStop(2); } else { trmn.clear_btn.gotoAndStop(1); trmn.spawn_btn.gotoAndStop(1); } arlngth = unitsToBeSpawned.length; added_cost = 0; _root.added_controlcost = 0; kk = 0; while (kk < arlngth) { zuzu = unitsToBeSpawned[kk]; _root.added_cost = _root.added_cost + _root["enemy_cost_" + zuzu]; _root.added_controlcost = _root.added_controlcost + _root["enemy_control_" + zuzu]; kk++; } _root.yiffyifftimer666777yiff = _root.yiffyifftimer666777yiff + 0.0333333333333333; if (_root.yiffyifftimer666777yiff > 0.5) { _root.yiffyifftimer666777yiff = 0; trmn.ssp.show_spawn_points = (("Spawn points: " + (spawn_points_1 - added_cost)) + "/") + spawn_points_max; trmn.ss.show_surplus = "Earned per round: " + spawn_points_surplus_1; trmn.sc.show_control = (("Control points: " + (free_control_points - _root.added_controlcost)) + "/") + max_control; } i = 1; while (i < 6) { trmn["respawnee_" + i].gotoAndStop(1); trmn["respawnee_" + i].gotoAndStop(unitsToBeSpawned[i - 1]); i++; } id = 0; while (id < 20) { if (_root["enemy_team_" + id] eq 1) { trmn["locker_" + id]._visible = false; thisagi = _root["enemy_agi_req_" + id]; thisconst = _root["enemy_const_req_" + id]; thismight = _root["enemy_might_req_" + id]; thiscost = _root["enemy_cost_" + id]; thiscontrol = _root["enemy_control_" + id]; _root["chego_nehvataet_" + id] = ""; if (((thisagi > agi) or (thisconst > consti)) or (thismight > might)) { trmn["locker_" + id]._visible = true; trmn["locker_" + id].gotoAndStop(1); _root["chego_nehvataet_" + id] = "Requirements NOT MET!"; } else if (thiscost > (spawn_points_1 - added_cost)) { trmn["locker_" + id]._visible = true; trmn["locker_" + id].gotoAndStop(2); _root["chego_nehvataet_" + id] = "Not enough Spawn Points"; } else if (thiscontrol > (free_control_points - added_controlcost)) { trmn["locker_" + id]._visible = true; trmn["locker_" + id].gotoAndStop(3); _root["chego_nehvataet_" + id] = "Not enough Control Points"; } } id++; } if (_root.describewhat eq 0) { trmn.description.gotoAndStop(1); } else { trmn.description.gotoAndStop(2); id = _root.describewhat; if (id eq 2) { trmn.description.show_name.show_name = "Tarantula"; } else if (id eq 4) { trmn.description.show_name.show_name = "Blue Tarantula"; } else if (id eq 5) { trmn.description.show_name.show_name = "Green Tarantula"; } else if (id eq 17) { trmn.description.show_name.show_name = "Purple Tarantula"; } else if (id eq 6) { trmn.description.show_name.show_name = "Red Tarantula"; } else if (id eq 18) { trmn.description.show_name.show_name = "Fire Tarantula"; } else if (id eq 13) { trmn.description.show_name.show_name = "Crusher"; } else if (id eq 15) { trmn.description.show_name.show_name = "Black Widow"; } else if (id eq 3) { trmn.description.show_name.show_name = "Yellow Argiope"; } else if (id eq 16) { trmn.description.show_name.show_name = "Red Argiope"; } trmn.description.show_nehvataet.show_nehvataet = _root["chego_nehvataet_" + id]; thisagi = _root["enemy_agi_req_" + id]; thisconst = _root["enemy_const_req_" + id]; thismight = _root["enemy_might_req_" + id]; thiscost = _root["enemy_cost_" + id]; thiscontrol = _root["enemy_control_" + id]; trmn.description.show_req = (((("Might: " + thismight) + " Agi: ") + thisagi) + " Const: ") + thisconst; trmn.description.show_spawn = "Spawn Point cost: " + thiscost; trmn.description.show_control = "Control Points Required: " + thiscontrol; if (_root["enemy_attack_radius_" + id] > (1.6 * _root.spacing)) { if ((id eq 16) or (id eq 7)) { trmn.description.show_attack = "Attack type: Ranged / Splash"; } else { trmn.description.show_attack = "Attack type: Ranged / No splash"; } } else { trmn.description.show_attack = "Attack type: Melee"; } if (_root["enemy_actpoints_" + id] > 1) { trmn.description.show_dmg = ((((("Damage: " + _root["enemy_dmg_min_" + id]) + " - ") + _root["enemy_dmg_max_" + id]) + ", ") + _root["enemy_actpoints_" + id]) + " attacks per round"; } else { trmn.description.show_dmg = (("Damage: " + _root["enemy_dmg_min_" + id]) + " - ") + _root["enemy_dmg_max_" + id]; } if (_root["enemy_poison_time_" + id] > 0) { trmn.description.show_poison = (("Poison: " + (_root["enemy_poison_dmg_" + id] * _root.hp_modifier)) + " / Duration: ") + _root["enemy_poison_time_" + id]; } else { trmn.description.show_poison = "Poison: none"; } trmn.description.show_init = "Initiative: " + (_root["enemy_initiative_" + id] - 2); trmn.description.show_speed = "Movement speed: " + _root["enemy_movepoints_" + id]; trmn.description.show_regen = ("Regeneration: " + _root["enemy_regeneration_percent_" + id]) + " % per round"; trmn.description.show_hp = "Hit points: " + (_root["enemy_hp_" + id] * _root.hp_modifier); trmn.description.show_special = ""; if (id eq 4) { trmn.description.show_special = "Two attacks per round double the chance of a Critical."; } else if (id eq 5) { trmn.description.show_special = "Poison prevents enemy regeneration."; } else if (id eq 18) { trmn.description.show_special = "Superfast regeneration. Five attacks per round = x5 Critical chance."; } else if (id eq 13) { trmn.description.show_special = "Slow but hard to kill."; } else if (id eq 15) { trmn.description.show_special = "Superfast. Deadly poison! WILL NOT attack the same target twice."; } else if (id eq 16) { trmn.description.show_special = "Will do damage (50%) to ALL units around the target."; } } } } function menuUpdatetext() { trmn = _root.upgradesMenu; trmn.sfep.show_free_evolve_points = "Free Evolution Points: " + _root.evolution_points; trmn.sup.show_used_points = "Points Used: " + _root.evolution_points_used; trmn.sel.show_evolve_limit = "Evolution Limit: " + evolution_limit; trmn.show_agi.showvar = "Lvl: " + agi; trmn.show_might.showvar = "Lvl: " + might; trmn.show_const.showvar = "Lvl: " + consti; trmn.show_int.showvar = (("Lvl: " + intel) + "/") + int_limit; } function BTN_add_spawn(id) { thisagi = _root["enemy_agi_req_" + id]; thisconst = _root["enemy_const_req_" + id]; thismight = _root["enemy_might_req_" + id]; thiscost = _root["enemy_cost_" + id]; thiscontrol = _root["enemy_control_" + id]; arlngth = unitsToBeSpawned.length; _root.unitsToBeSpawned = unitsToBeSpawned; if (((thisagi > agi) or (thisconst > consti)) or (thismight > might)) { return(undefined); } if ((thiscost > (spawn_points_1 - added_cost)) or (thiscontrol > (free_control_points - added_controlcost))) { return(undefined); } if (arlngth > 4) { return(undefined); } unitsToBeSpawned.push(id); } function BTN_clearSpawn() { i = 0; while (i < 11) { unitsToBeSpawned.shift(); i++; } } function BTN_doSpawn() { nn = 0; while (nn < 10) { aasfhjk = unitsToBeSpawned[nn]; if (aasfhjk) { Spawn_units(aasfhjk, 1); } nn++; } spawn_points_1 = spawn_points_1 - added_cost; BTN_clearSpawn(); if (_root.tutorial_step eq 2) { _root.tutorial_step = 3; _root.attachMovie("tutorial_step_3", "tutorial_step_3", _root.tutorial_stepz_depth); _root.tutorial_step_3._x = 600; _root.tutorial_step_3._y = 421; } } function showQueue() { quelength = _root.queue_array.length; nn = 0; while (nn < 120) { removeMovieClip(_root.bottommenu.queue["chibik" + nn]); nn++; } nn = 0; while (nn < quelength) { chibik = _root.queue_array[nn]; chibik1 = chibik.id; chibik = _root.yiff[chibik1].en_id; if ((chibik and (chibik != 100)) and (chibik != 200)) { _root.bottommenu.queue.attachMovie("chibiunits_shell", "chibik" + nn, nn); trgt = _root.bottommenu.queue["chibik" + nn]; trgt._width = trgt._width * 0.7; trgt._height = trgt._height * 0.7; trgt._x = nn * 25; trgt._y = 0; trgt.gotoAndStop(chibik + 1); } nn++; } } doshowpath = false; do_combat_trace = 1; _root.dononstop = 0; _root.critical_chance_percent = 5; _root.miss_chance_percent = 5; _root.birth_difference_percent = 5; _root.exp_max = 10; _root.exp_maxDmgBonus_percent = 50; _root.hp_modifier = 2; spacing = 26; field_length = 28; field_height = 21; _root.idlingmode = 1; _root.do_surrounded_check = 0; game_location_x = 65; game_location_y = 5; _root.cells_depth = 1; _root.corpse_shell_depth = 999; _root.destination_depth = 1000; _root.pathpointer_depth = 1500; _root.scorpion_base_depth = 3300; _root.spider_base_depth = 3350; _root.enemy_depth = 4000; _root.character_depth = 5200; _root.background_up_depth = 9000; _root.shooting_shell_depth = 12000; _root.base_showhp_depth = 13000; _root.sound_shell_depth = 3000; _root.kursor_depth = 2000; _root.main_menu_depth = 1000; _root.victory_depth = 1000; _root.defeat_depth = 900; _root.rnd_tutorial_depth = 890; _root.showroundcount_depth = 850; _root.upper_indicators_depth = 800; _root.upgradesMenu_depth = 700; _root.unit_settings_depth = 670; _root.tutorial_stepz_depth = 650; _root.bottommenu_depth = 600; _root.global_command_depth = 500; _root.status_layer_depth = 300; _root.fogofwar_depth = 200; _root.yiff_depth = 100; _root.background_floor_depth = 1; _root.idle_time_max = 0.34; dotrace = 0; _root.enemy_hp_1 = 100; _root.enemy_speed_1 = 1.3; _root.enemy_initiative_1 = 5; _root.enemy_movepoints_1 = 3; _root.enemy_actpoints_1 = 1; _root.enemy_visibility_radius_1 = 200; _root.enemy_team_1 = 2; _root.enemy_attack_radius_1 = 1.6 * spacing; _root.enemy_dmg_min_1 = 60; _root.enemy_dmg_max_1 = 110; _root.enemy_fogreduce_radius_1 = 2; _root.enemy_poison_dmg_1 = 0; _root.enemy_poison_time_1 = 0; _root.enemy_regeneration_percent_1 = 5; _root.enemy_control_1 = 1; _root.enemy_cost_1 = 3; _root.enemy_hp_100 = 10000000 /* 0x989680 */; _root.enemy_regeneration_percent_100 = 0; _root.enemy_team_100 = 1; _root.enemy_speed_100 = 0; _root.enemy_initiative_100 = 1; _root.enemy_movepoints_100 = 0; _root.enemy_actpoints_100 = 0; _root.enemy_visibility_radius_100 = 0; _root.enemy_attack_radius_100 = 0; _root.enemy_dmg_min_100 = 0; _root.enemy_dmg_max_100 = 0; _root.enemy_fogreduce_radius_100 = 0; _root.enemy_poison_dmg_100 = 0; _root.enemy_poison_time_100 = 0; _root.enemy_hp_1200 = 10000000 /* 0x989680 */; _root.enemy_regeneration_percent_200 = 1; _root.enemy_team_200 = 2; _root.enemy_speed_200 = 0; _root.enemy_initiative_200 = 1; _root.enemy_movepoints_200 = 0; _root.enemy_actpoints_200 = 0; _root.enemy_visibility_radius_200 = 0; _root.enemy_attack_radius_200 = 0; _root.enemy_dmg_min_200 = 0; _root.enemy_dmg_max_200 = 0; _root.enemy_fogreduce_radius_200 = 0; _root.enemy_poison_dmg_200 = 0; _root.enemy_poison_time_200 = 0; _root.enemy_hp_2 = 100; _root.enemy_speed_2 = 1.7; _root.enemy_initiative_2 = 5; _root.enemy_movepoints_2 = 3; _root.enemy_actpoints_2 = 1; _root.enemy_visibility_radius_2 = 200; _root.enemy_team_2 = 1; _root.enemy_attack_radius_2 = 1.6 * spacing; _root.enemy_dmg_min_2 = 1; _root.enemy_dmg_max_2 = 100; _root.enemy_fogreduce_radius_2 = 2; _root.enemy_poison_dmg_2 = 0; _root.enemy_poison_time_2 = 0; _root.enemy_regeneration_percent_2 = 5; _root.enemy_control_2 = 1; _root.enemy_cost_2 = 3; _root.enemy_hp_3 = 30; _root.enemy_speed_3 = 1.5; _root.enemy_initiative_3 = 5; _root.enemy_movepoints_3 = 6; _root.enemy_actpoints_3 = 1; _root.enemy_visibility_radius_3 = 10 * spacing; _root.enemy_team_3 = 1; _root.enemy_attack_radius_3 = (6 * spacing) + (0.6 * spacing); _root.enemy_dmg_min_3 = 100; _root.enemy_dmg_max_3 = 150; _root.enemy_fogreduce_radius_3 = 5; _root.enemy_poison_dmg_3 = 0; _root.enemy_poison_time_3 = 0; _root.enemy_regeneration_percent_3 = 20; _root.enemy_control_3 = 2; _root.enemy_cost_3 = 6; _root.enemy_hp_4 = 100; _root.enemy_speed_4 = 1.7; _root.enemy_initiative_4 = 6; _root.enemy_movepoints_4 = 5; _root.enemy_actpoints_4 = 2; _root.enemy_visibility_radius_4 = 200; _root.enemy_team_4 = 1; _root.enemy_attack_radius_4 = 1.6 * spacing; _root.enemy_dmg_min_4 = 30; _root.enemy_dmg_max_4 = 60; _root.enemy_fogreduce_radius_4 = 2; _root.enemy_poison_dmg_4 = 0; _root.enemy_poison_time_4 = 0; _root.enemy_regeneration_percent_4 = 5; _root.enemy_control_4 = 1; _root.enemy_cost_4 = 5; _root.enemy_hp_5 = 100; _root.enemy_speed_5 = 1.7; _root.enemy_initiative_5 = 5; _root.enemy_movepoints_5 = 4; _root.enemy_actpoints_5 = 1; _root.enemy_visibility_radius_5 = 200; _root.enemy_team_5 = 1; _root.enemy_attack_radius_5 = 1.6 * spacing; _root.enemy_dmg_min_5 = 50; _root.enemy_dmg_max_5 = 100; _root.enemy_fogreduce_radius_5 = 2; _root.enemy_poison_dmg_5 = 25; _root.enemy_poison_time_5 = 10; _root.enemy_regeneration_percent_5 = 5; _root.enemy_control_5 = 1; _root.enemy_cost_5 = 5; _root.enemy_hp_6 = 150; _root.enemy_speed_6 = 1.7; _root.enemy_initiative_6 = 5; _root.enemy_movepoints_6 = 4; _root.enemy_actpoints_6 = 1; _root.enemy_visibility_radius_6 = 200; _root.enemy_team_6 = 1; _root.enemy_attack_radius_6 = 1.6 * spacing; _root.enemy_dmg_min_6 = 90; _root.enemy_dmg_max_6 = 160; _root.enemy_fogreduce_radius_6 = 2; _root.enemy_poison_dmg_6 = 0; _root.enemy_poison_time_6 = 0; _root.enemy_regeneration_percent_6 = 15; _root.enemy_control_6 = 2; _root.enemy_cost_6 = 6; _root.enemy_hp_7 = 50; _root.enemy_speed_7 = 1.3; _root.enemy_initiative_7 = 6; _root.enemy_movepoints_7 = 5; _root.enemy_actpoints_7 = 1; _root.enemy_visibility_radius_7 = 200; _root.enemy_team_7 = 2; _root.enemy_attack_radius_7 = (10 * spacing) + (1.6 * spacing); _root.enemy_dmg_min_7 = 20; _root.enemy_dmg_max_7 = 140; _root.enemy_fogreduce_radius_7 = 2; _root.enemy_poison_dmg_7 = 0; _root.enemy_poison_time_7 = 0; _root.enemy_regeneration_percent_7 = 10; _root.enemy_control_7 = 3; _root.enemy_cost_7 = 6; _root.enemy_hp_8 = 250; _root.enemy_speed_8 = 1.3; _root.enemy_initiative_8 = 3; _root.enemy_movepoints_8 = 3; _root.enemy_actpoints_8 = 1; _root.enemy_visibility_radius_8 = 200; _root.enemy_team_8 = 2; _root.enemy_attack_radius_8 = 1.6 * spacing; _root.enemy_dmg_min_8 = 90; _root.enemy_dmg_max_8 = 150; _root.enemy_fogreduce_radius_8 = 2; _root.enemy_poison_dmg_8 = 0; _root.enemy_poison_time_8 = 0; _root.enemy_regeneration_percent_8 = 15; _root.enemy_control_8 = 3; _root.enemy_cost_8 = 12; _root.enemy_hp_9 = 100; _root.enemy_speed_9 = 1.3; _root.enemy_initiative_9 = 10; _root.enemy_movepoints_9 = 5; _root.enemy_actpoints_9 = 3; _root.enemy_visibility_radius_9 = 200; _root.enemy_team_9 = 2; _root.enemy_attack_radius_9 = 1.6 * spacing; _root.enemy_dmg_min_9 = 15; _root.enemy_dmg_max_9 = 35; _root.enemy_fogreduce_radius_9 = 2; _root.enemy_poison_dmg_9 = 0; _root.enemy_poison_time_9 = 0; _root.enemy_regeneration_percent_9 = 5; _root.enemy_control_9 = 2; _root.enemy_cost_9 = 5; _root.enemy_hp_10 = 100; _root.enemy_speed_10 = 1.3; _root.enemy_initiative_10 = 6; _root.enemy_movepoints_10 = 4; _root.enemy_actpoints_10 = 1; _root.enemy_visibility_radius_10 = 200; _root.enemy_team_10 = 2; _root.enemy_attack_radius_10 = 1.6 * spacing; _root.enemy_dmg_min_10 = 60; _root.enemy_dmg_max_10 = 110; _root.enemy_fogreduce_radius_10 = 2; _root.enemy_poison_dmg_10 = 0; _root.enemy_poison_time_10 = 0; _root.enemy_regeneration_percent_10 = 5; _root.enemy_control_10 = 1; _root.enemy_cost_10 = 4; _root.enemy_hp_11 = 90; _root.enemy_speed_11 = 1.3; _root.enemy_initiative_11 = 5; _root.enemy_movepoints_11 = 3; _root.enemy_actpoints_11 = 1; _root.enemy_visibility_radius_11 = 200; _root.enemy_team_11 = 2; _root.enemy_attack_radius_11 = 1.6 * spacing; _root.enemy_dmg_min_11 = 70; _root.enemy_dmg_max_11 = 115; _root.enemy_fogreduce_radius_11 = 2; _root.enemy_poison_dmg_11 = 0; _root.enemy_poison_time_11 = 0; _root.enemy_regeneration_percent_11 = 10; _root.enemy_control_11 = 1; _root.enemy_cost_11 = 3; _root.enemy_hp_12 = 100; _root.enemy_speed_12 = 1.3; _root.enemy_initiative_12 = 3; _root.enemy_movepoints_12 = 4; _root.enemy_actpoints_12 = 1; _root.enemy_visibility_radius_12 = 200; _root.enemy_team_12 = 2; _root.enemy_attack_radius_12 = 1.6 * spacing; _root.enemy_dmg_min_12 = 1; _root.enemy_dmg_max_12 = 100; _root.enemy_fogreduce_radius_12 = 2; _root.enemy_poison_dmg_12 = 30; _root.enemy_poison_time_12 = 10; _root.enemy_regeneration_percent_12 = 5; _root.enemy_control_12 = 1; _root.enemy_cost_12 = 5; _root.enemy_hp_13 = 220; _root.enemy_speed_13 = 2; _root.enemy_initiative_13 = 5; _root.enemy_movepoints_13 = 4; _root.enemy_actpoints_13 = 2; _root.enemy_visibility_radius_13 = 200; _root.enemy_team_13 = 1; _root.enemy_attack_radius_13 = 1.6 * spacing; _root.enemy_dmg_min_13 = 50; _root.enemy_dmg_max_13 = 130; _root.enemy_fogreduce_radius_13 = 2; _root.enemy_poison_dmg_13 = 0; _root.enemy_poison_time_13 = 0; _root.enemy_regeneration_percent_13 = 15; _root.enemy_control_13 = 4; _root.enemy_cost_13 = 7; _root.enemy_hp_15 = 125; _root.enemy_speed_15 = 2; _root.enemy_initiative_15 = 10; _root.enemy_movepoints_15 = 7; _root.enemy_actpoints_15 = 3; _root.enemy_visibility_radius_15 = 200; _root.enemy_team_15 = 1; _root.enemy_attack_radius_15 = 1.6 * spacing; _root.enemy_dmg_min_15 = 5; _root.enemy_dmg_max_15 = 10; _root.enemy_fogreduce_radius_15 = 2; _root.enemy_poison_dmg_15 = 70; _root.enemy_poison_time_15 = 10; _root.enemy_regeneration_percent_15 = 15; _root.enemy_control_15 = 3; _root.enemy_cost_15 = 7; _root.enemy_hp_14 = 50; _root.enemy_speed_14 = 1.3; _root.enemy_initiative_14 = 5; _root.enemy_movepoints_14 = 4; _root.enemy_actpoints_14 = 1; _root.enemy_visibility_radius_14 = 200; _root.enemy_team_14 = 2; _root.enemy_attack_radius_14 = (10 * spacing) + (1.6 * spacing); _root.enemy_dmg_min_14 = 60; _root.enemy_dmg_max_14 = 140; _root.enemy_fogreduce_radius_14 = 2; _root.enemy_poison_dmg_14 = 0; _root.enemy_poison_time_14 = 0; _root.enemy_regeneration_percent_14 = 20; _root.enemy_control_14 = 2; _root.enemy_cost_14 = 6; _root.enemy_hp_16 = 25; _root.enemy_speed_16 = 1.5; _root.enemy_initiative_16 = 5; _root.enemy_movepoints_16 = 6; _root.enemy_actpoints_16 = 1; _root.enemy_visibility_radius_16 = 10 * spacing; _root.enemy_team_16 = 1; _root.enemy_attack_radius_16 = (6 * spacing) + (0.6 * spacing); _root.enemy_dmg_min_16 = 10; _root.enemy_dmg_max_16 = 200; _root.enemy_fogreduce_radius_16 = 5; _root.enemy_poison_dmg_16 = 0; _root.enemy_poison_time_16 = 0; _root.enemy_regeneration_percent_16 = 20; _root.enemy_control_16 = 3; _root.enemy_cost_16 = 6; _root.enemy_hp_17 = 110; _root.enemy_speed_17 = 1.7; _root.enemy_initiative_17 = 6; _root.enemy_movepoints_17 = 5; _root.enemy_actpoints_17 = 1; _root.enemy_visibility_radius_17 = 200; _root.enemy_team_17 = 1; _root.enemy_attack_radius_17 = 1.6 * spacing; _root.enemy_dmg_min_17 = 60; _root.enemy_dmg_max_17 = 110; _root.enemy_fogreduce_radius_17 = 2; _root.enemy_poison_dmg_17 = 0; _root.enemy_poison_time_17 = 0; _root.enemy_regeneration_percent_17 = 10; _root.enemy_control_17 = 1; _root.enemy_cost_17 = 6; _root.enemy_hp_18 = 130; _root.enemy_speed_18 = 1.7; _root.enemy_initiative_18 = 5; _root.enemy_movepoints_18 = 8; _root.enemy_actpoints_18 = 6; _root.enemy_visibility_radius_18 = 200; _root.enemy_team_18 = 1; _root.enemy_attack_radius_18 = 1.6 * spacing; _root.enemy_dmg_min_18 = 7; _root.enemy_dmg_max_18 = 30; _root.enemy_fogreduce_radius_18 = 2; _root.enemy_poison_dmg_18 = 0; _root.enemy_poison_time_18 = 0; _root.enemy_regeneration_percent_18 = 50; _root.enemy_control_18 = 4; _root.enemy_cost_18 = 8; _root.enemy_hp_19 = 60; _root.enemy_speed_19 = 1.7; _root.enemy_initiative_19 = 10; _root.enemy_movepoints_19 = 6; _root.enemy_actpoints_19 = 10; _root.enemy_visibility_radius_19 = 200; _root.enemy_team_19 = 2; _root.enemy_attack_radius_19 = 1.6 * spacing; _root.enemy_dmg_min_19 = 1; _root.enemy_dmg_max_19 = 5; _root.enemy_fogreduce_radius_19 = 2; _root.enemy_poison_dmg_19 = 1; _root.enemy_poison_time_19 = 3; _root.enemy_regeneration_percent_19 = 50; _root.enemy_control_19 = 4; _root.enemy_cost_19 = 6; _root.enemy_agi_req_2 = 0; _root.enemy_might_req_2 = 0; _root.enemy_const_req_2 = 0; _root.enemy_agi_req_4 = 5; _root.enemy_might_req_4 = 0; _root.enemy_const_req_4 = 0; _root.enemy_agi_req_5 = 3; _root.enemy_might_req_5 = 5; _root.enemy_const_req_5 = 2; _root.enemy_agi_req_17 = 5; _root.enemy_might_req_17 = 5; _root.enemy_const_req_17 = 5; _root.enemy_agi_req_6 = 5; _root.enemy_might_req_6 = 10; _root.enemy_const_req_6 = 5; _root.enemy_agi_req_18 = 15; _root.enemy_might_req_18 = 20; _root.enemy_const_req_18 = 20; _root.enemy_agi_req_13 = 5; _root.enemy_might_req_13 = 20; _root.enemy_const_req_13 = 15; _root.enemy_agi_req_15 = 20; _root.enemy_might_req_15 = 10; _root.enemy_const_req_15 = 10; _root.enemy_agi_req_3 = 10; _root.enemy_might_req_3 = 15; _root.enemy_const_req_3 = 10; _root.enemy_agi_req_16 = 10; _root.enemy_might_req_16 = 20; _root.enemy_const_req_16 = 10; if (_root.loadmap_id eq 999) { _root.acceleration_req = 1; } else { _root.acceleration_req = 1; } _root.power_command_req = 1; spawn_points_1 = 2; spawn_points_2 = 0; _root.game_paused = 0; _root.quickcombat = 0; _root.docharactermovement = 0; _root.lockcharcontrolz = 1; fogofwaryifftimer = 0; _root.currentround = 1; _root.game_on_hold = 1; _root.trgtdfrprprts = 0; _root.hprc1 = 1; _root.hprc2 = 0; _root.kursor_timer = 0; _root.globalshowhp = 0; spider_base_dead = 0; _root.playmovesndradnomiser = 30; scorpion_base_dead = 0; _root.enemy_kills = 0; _root.your_kills = 0; _root.yiffyifftimer569311 = 999; _root.yiffyifftimer666777 = 999; _root.yiffyifftimer666777yiff = 999; _root.yiffyifftimergtgsef6 = 9999; _root.free_psi_points = 4; _root.tutorial_step = 0; asasasayiff = 0; dosoundrestarttimeryiff = 1; dfgfdgdfgiii8888 = 0; if (!_root.sound_volume) { _root.sound_volume = 70; } if (!_root.music_volume) { _root.music_volume = 30; } if (!_root.music_on) { _root.music_on = 1; } _root.evolution_points = 0; _root.evolution_points_used = 0; i = 0; while (i < 20) { _root[trigger_ + "i"] = 0; i++; } roundprogress_step1 = "done"; var unitsToBeSpawned = new Array(); _root.overallsound = new Sound(); _root.createEmptyMovieClip("sound_shell", _root.sound_shell_depth); trs = sound_shell; _root.createEmptyMovieClip("music_shell", _root.sound_shell_depth + 1); trs.volumesnd = new Sound(); trs.critical_scorpion = new Sound(); trs.critical_scorpion.attachSound("critical_scorpion"); trs.critical_spider = new Sound(); trs.critical_spider.attachSound("critical_spider"); trs.miss = new Sound(); trs.miss.attachSound("miss"); trs.scorpion_bite = new Sound(); trs.scorpion_bite.attachSound("scorpion_bite"); trs.spider_bite_1 = new Sound(); trs.spider_bite_1.attachSound("spider_bite_1"); trs.spider_bite_2 = new Sound(); trs.spider_bite_2.attachSound("spider_bite_2"); trs.scorp_die_1 = new Sound(); trs.scorp_die_1.attachSound("scorp_die_1"); trs.scorp_die_2 = new Sound(); trs.scorp_die_2.attachSound("scorp_die_2"); trs.scorp_die_3 = new Sound(); trs.scorp_die_3.attachSound("scorp_die_3"); trs.scorp_die_4 = new Sound(); trs.scorp_die_4.attachSound("scorp_die_4"); trs.scorp_die_5 = new Sound(); trs.scorp_die_5.attachSound("scorp_die_5"); trs.scorp_die_6 = new Sound(); trs.scorp_die_6.attachSound("scorp_die_6"); trs.spider_die_1 = new Sound(); trs.spider_die_1.attachSound("spider_die_1"); trs.spider_die_2 = new Sound(); trs.spider_die_2.attachSound("spider_die_2"); trs.spider_die_3 = new Sound(); trs.spider_die_3.attachSound("spider_die_3"); trs.spider_die_4 = new Sound(); trs.spider_die_4.attachSound("spider_die_4"); trs.spider_die_5 = new Sound(); trs.spider_die_5.attachSound("spider_die_5"); trs.spider_die_6 = new Sound(); trs.spider_die_6.attachSound("spider_die_6"); trs.scorpion_hurt_1 = new Sound(); trs.scorpion_hurt_1.attachSound("scorpion_hurt_1"); trs.scorpion_hurt_2 = new Sound(); trs.scorpion_hurt_2.attachSound("scorpion_hurt_2"); trs.scorpion_hurt_3 = new Sound(); trs.scorpion_hurt_3.attachSound("scorpion_hurt_3"); trs.scorpion_hurt_4 = new Sound(); trs.scorpion_hurt_4.attachSound("scorpion_hurt_4"); trs.spider_hurt_1 = new Sound(); trs.spider_hurt_1.attachSound("spider_hurt_1"); trs.spider_hurt_2 = new Sound(); trs.spider_hurt_2.attachSound("spider_hurt_2"); trs.spider_hurt_3 = new Sound(); trs.spider_hurt_3.attachSound("spider_hurt_3"); trs.spider_hurt_4 = new Sound(); trs.spider_hurt_4.attachSound("spider_hurt_4"); trs.spider_move = new Sound(); trs.spider_move.attachSound("spider_move"); trs.scorpion_move = new Sound(); trs.scorpion_move.attachSound("scorpion_move"); trs.big_goo_1 = new Sound(); trs.big_goo_1.attachSound("big_goo_1"); trs.big_goo_2 = new Sound(); trs.big_goo_2.attachSound("big_goo_2"); trs.small_goo_1 = new Sound(); trs.small_goo_1.attachSound("small_goo_1"); trs.small_goo_2 = new Sound(); trs.small_goo_2.attachSound("small_goo_2"); trs.scorp_ranged_attack = new Sound(); trs.scorp_ranged_attack.attachSound("scorp_ranged_attack"); trs.spider_ranged_attack = new Sound(); trs.spider_ranged_attack.attachSound("spider_ranged_attack"); trs.goo_sound = new Sound(); trs.goo_sound.attachSound("goo"); trs.queendeath_sound = new Sound(); trs.queendeath_sound.attachSound("queendeath"); _root.music_shell.music = new Sound(); _root.music_shell.music.attachSound("music"); if ((_root.loadmap_id eq 5) or ((_root.loadmap_id eq 999) and (_root.map_selected eq 5))) { row1 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; row2 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; row3 = [1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row4 = [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row5 = [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row6 = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0]; row7 = [1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row8 = [1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0]; row9 = [1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0]; row10 = [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0]; row11 = [1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0]; row12 = [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0]; row13 = [1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0]; row14 = [1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0]; row15 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1]; row16 = [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1]; row17 = [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1]; row18 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1]; row19 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1]; row20 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1]; row21 = [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; } else if ((_root.loadmap_id eq 6) or ((_root.loadmap_id eq 999) and (_root.map_selected eq 6))) { row1 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; row2 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; row3 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row4 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row5 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row6 = [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row7 = [1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row8 = [1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1]; row9 = [1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1]; row10 = [1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1]; row11 = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; row12 = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; row13 = [1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; row14 = [1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; row15 = [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; row16 = [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; row17 = [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; row18 = [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; row19 = [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; row20 = [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; row21 = [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; } else if ((_root.loadmap_id eq 4) or ((_root.loadmap_id eq 999) and (_root.map_selected eq 4))) { row1 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row2 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row3 = [1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row4 = [1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row5 = [1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row6 = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row7 = [1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0]; row8 = [1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0]; row9 = [1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; row10 = [1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row11 = [1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; row12 = [1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1]; row13 = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1]; row14 = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1]; row15 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1]; row16 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1]; row17 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1]; row18 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; row19 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; row20 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; row21 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; } else if ((_root.loadmap_id eq 2) or ((_root.loadmap_id eq 999) and (_root.map_selected eq 2))) { row1 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row2 = [1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row3 = [1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row4 = [1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row5 = [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row6 = [1, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row7 = [1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row8 = [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; row9 = [1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1]; row10 = [1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1]; row11 = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 1, 1, 1, 1]; row12 = [1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1]; row13 = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1]; row14 = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1]; row15 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1]; row16 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1]; row17 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1]; row18 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1]; row19 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1]; row20 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; row21 = [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; } else if ((_root.loadmap_id eq 3) or ((_root.loadmap_id eq 999) and (_root.map_selected eq 3))) { row1 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; row2 = [1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row3 = [1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row4 = [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row5 = [1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row6 = [1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row7 = [1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row8 = [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1]; row9 = [1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1]; row10 = [1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; row11 = [1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]; row12 = [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1]; row13 = [1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1]; row14 = [1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1]; row15 = [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1]; row16 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1]; row17 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1]; row18 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1]; row19 = [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1]; row20 = [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; row21 = [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; } else if ((_root.loadmap_id eq 1) or ((_root.loadmap_id eq 999) and (_root.map_selected eq 1))) { row1 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row2 = [1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row3 = [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row4 = [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row5 = [1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row6 = [1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row7 = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row8 = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row9 = [1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0]; row10 = [1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0]; row11 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row12 = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; row13 = [0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; row14 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]; row15 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1]; row16 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1]; row17 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1]; row18 = [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1]; row19 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1]; row20 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; row21 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; } var map_array_1 = new Array(); i = 1; while (i <= field_height) { map_array_1.push(this["row" + i]); i++; } var map_enemy_array_1 = new Array(); _root.enemy_ammount_map_1 = 112; _root.enemy_ammount_map = _root.enemy_ammount_map_1; var base_array_1 = new Array(); i = 1; while (i <= 8) { j = 15; while (j <= 21) { base_array_1.push([i, j]); j++; } i++; } var base_array_2 = new Array(); i = 21; while (i <= 28) { j = 1; while (j <= 7) { base_array_2.push([i, j]); j++; } i++; } spawn_points_surplus_map_1 = 1; spawn_points_easy_bonus_map_1 = 1; spawn_points_max_map_1 = 20; if (_root.hardcore_mode eq 1) { spawn_points_max2_map_1 = 30; max_control_2_map_1 = 9; } else { max_control_2_map_1 = 5; spawn_points_max2_map_1 = 15; } evolution_limit_map_1 = 10; starting_agi_map_1 = 1; starting_might_map_1 = 2; starting_const_map_1 = 0; starting_int_map_1 = 5; int_limit_map_1 = 10; base_1_hp_map_1 = 500; base_2_hp_map_1 = 500; var startingEnemies_forMap_1 = new Array(); startingEnemies_forMap_1.push([1, 2]); startingEnemies_forMap_1.push([10, 2]); startingEnemies_forMap_1.push([11, 2]); startingEnemies_forMap_1.push([4, 1]); startingEnemies_forMap_1.push([4, 1]); startingEnemies_forMap_1.push([4, 1]); if (_root.easymode eq 1) { startingEnemies_forMap_1.push([4, 1]); } spawn_points_surplus_map_2 = 2; spawn_points_easy_bonus_map_2 = 1; if (_root.hardcore_mode eq 1) { spawn_points_max2_map_2 = 20; max_control_2_map_2 = 16; } else { spawn_points_max2_map_2 = 16; max_control_2_map_2 = 10; } spawn_points_max_map_2 = 25; evolution_limit_map_2 = 25; starting_agi_map_2 = 5; starting_might_map_2 = 4; starting_const_map_2 = 1; starting_int_map_2 = 5; int_limit_map_2 = 15; base_1_hp_map_2 = 500; base_2_hp_map_2 = 500; var startingEnemies_forMap_2 = new Array(); startingEnemies_forMap_2.push([8, 2]); startingEnemies_forMap_2.push([1, 2]); startingEnemies_forMap_2.push([1, 2]); startingEnemies_forMap_2.push([5, 1]); startingEnemies_forMap_2.push([6, 1]); startingEnemies_forMap_2.push([6, 1]); if (_root.easymode eq 1) { startingEnemies_forMap_2.push([5, 1]); } spawn_points_surplus_map_3 = 3; spawn_points_easy_bonus_map_3 = 3; spawn_points_max_map_3 = 35; if (_root.hardcore_mode eq 1) { spawn_points_max2_map_3 = 23; max_control_2_map_3 = 13; } else { spawn_points_max2_map_3 = 20; max_control_2_map_3 = 12; } evolution_limit_map_3 = 20; starting_agi_map_3 = 8; starting_might_map_3 = 8; starting_const_map_3 = 8; starting_int_map_3 = 15; int_limit_map_3 = 20; base_1_hp_map_3 = 500; base_2_hp_map_3 = 500; var startingEnemies_forMap_3 = new Array(); startingEnemies_forMap_3.push([9, 2]); startingEnemies_forMap_3.push([9, 2]); startingEnemies_forMap_3.push([14, 2]); startingEnemies_forMap_3.push([3, 1]); startingEnemies_forMap_3.push([6, 1]); startingEnemies_forMap_3.push([6, 1]); if (_root.easymode eq 1) { startingEnemies_forMap_3.push([3, 1]); } spawn_points_surplus_map_4 = 5; spawn_points_easy_bonus_map_4 = 2; spawn_points_max_map_4 = 45; if (_root.hardcore_mode eq 1) { spawn_points_max2_map_4 = 40; max_control_2_map_4 = 25; } else { spawn_points_max2_map_4 = 30; max_control_2_map_4 = 20; } evolution_limit_map_4 = 30; starting_agi_map_4 = 10; starting_might_map_4 = 10; starting_const_map_4 = 10; starting_int_map_4 = 22; int_limit_map_4 = 30; base_1_hp_map_4 = 700; base_2_hp_map_4 = 700; var startingEnemies_forMap_4 = new Array(); startingEnemies_forMap_4.push([8, 2]); startingEnemies_forMap_4.push([7, 2]); startingEnemies_forMap_4.push([19, 2]); startingEnemies_forMap_4.push([13, 1]); startingEnemies_forMap_4.push([16, 1]); startingEnemies_forMap_4.push([15, 1]); if (_root.easymode eq 1) { startingEnemies_forMap_4.push([13, 1]); } spawn_points_surplus_map_5 = 1; spawn_points_easy_bonus_map_5 = 2; spawn_points_max_map_5 = 45; spawn_points_max2_map_5 = 45; max_control_2_map_5 = 20; evolution_limit_map_5 = 99; starting_agi_map_5 = 0; starting_might_map_5 = 0; starting_const_map_5 = 0; starting_int_map_5 = 5; int_limit_map_5 = 35; base_1_hp_map_5 = 700; base_2_hp_map_5 = 700; var startingEnemies_forMap_5 = new Array(); startingEnemies_forMap_5.push([14, 2]); startingEnemies_forMap_5.push([14, 2]); startingEnemies_forMap_5.push([7, 2]); startingEnemies_forMap_5.push([19, 2]); startingEnemies_forMap_5.push([19, 2]); startingEnemies_forMap_5.push([19, 2]); startingEnemies_forMap_5.push([9, 2]); startingEnemies_forMap_5.push([9, 2]); startingEnemies_forMap_5.push([9, 2]); startingEnemies_forMap_5.push([9, 2]); startingEnemies_forMap_5.push([9, 2]); startingEnemies_forMap_5.push([9, 2]); startingEnemies_forMap_5.push([7, 2]); startingEnemies_forMap_5.push([8, 2]); startingEnemies_forMap_5.push([8, 2]); startingEnemies_forMap_5.push([8, 2]); startingEnemies_forMap_5.push([8, 2]); if (_root.easymode != 1) { startingEnemies_forMap_5.push([8, 2]); } else { startingEnemies_forMap_5.push([13, 1]); } startingEnemies_forMap_5.push([18, 1]); startingEnemies_forMap_5.push([18, 1]); startingEnemies_forMap_5.push([18, 1]); startingEnemies_forMap_5.push([5, 1]); startingEnemies_forMap_5.push([5, 1]); startingEnemies_forMap_5.push([6, 1]); startingEnemies_forMap_5.push([6, 1]); startingEnemies_forMap_5.push([15, 1]); startingEnemies_forMap_5.push([15, 1]); spawn_points_surplus_map_6 = 10; spawn_points_easy_bonus_map_6 = 0; spawn_points_max_map_6 = 50; spawn_points_max2_map_6 = 1; max_control_2_map_6 = 10; evolution_limit_map_6 = 10; starting_agi_map_6 = 0; starting_might_map_6 = 0; starting_const_map_6 = 0; starting_int_map_6 = 5; int_limit_map_6 = 10; base_1_hp_map_6 = 700; base_2_hp_map_6 = 400; var startingEnemies_forMap_6 = new Array(); startingEnemies_forMap_6.push([1, 2]); startingEnemies_forMap_6.push([10, 2]); startingEnemies_forMap_6.push([11, 2]); startingEnemies_forMap_6.push([1, 2]); startingEnemies_forMap_6.push([10, 2]); startingEnemies_forMap_6.push([11, 2]); startingEnemies_forMap_6.push([1, 2]); startingEnemies_forMap_6.push([3, 1]); if (_root.hardcore_mode eq 1) { startingEnemies_forMap_6.push([14, 2]); } spawn_points_surplus_map_999 = 1; spawn_points_easy_bonus_map_999 = 2; spawn_points_max_map_999 = 50; spawn_points_max2_map_999 = 50; max_control_2_map_999 = 20; evolution_limit_map_999 = 99; starting_agi_map_999 = 0; starting_might_map_999 = 0; starting_const_map_999 = 0; starting_int_map_999 = 5; int_limit_map_999 = 35; base_1_hp_map_999 = 1000; base_2_hp_map_999 = 1000; var startingEnemies_forMap_999 = new Array(); if (_root.starting_army eq 2) { startingEnemies_forMap_999.push([4, 1]); startingEnemies_forMap_999.push([4, 1]); startingEnemies_forMap_999.push([4, 1]); startingEnemies_forMap_999.push([4, 1]); startingEnemies_forMap_999.push([6, 1]); startingEnemies_forMap_999.push([6, 1]); startingEnemies_forMap_999.push([6, 1]); startingEnemies_forMap_999.push([6, 1]); startingEnemies_forMap_999.push([13, 1]); startingEnemies_forMap_999.push([12, 2]); startingEnemies_forMap_999.push([12, 2]); startingEnemies_forMap_999.push([12, 2]); startingEnemies_forMap_999.push([12, 2]); startingEnemies_forMap_999.push([9, 2]); startingEnemies_forMap_999.push([9, 2]); startingEnemies_forMap_999.push([9, 2]); startingEnemies_forMap_999.push([9, 2]); startingEnemies_forMap_999.push([9, 2]); startingEnemies_forMap_999.push([9, 2]); startingEnemies_forMap_999.push([8, 2]); startingEnemies_forMap_999.push([14, 2]); startingEnemies_forMap_999.push([14, 2]); startingEnemies_forMap_999.push([14, 2]); startingEnemies_forMap_999.push([14, 2]); } else if (_root.starting_army eq 3) { startingEnemies_forMap_999.push([2, 1]); startingEnemies_forMap_999.push([2, 1]); startingEnemies_forMap_999.push([2, 1]); startingEnemies_forMap_999.push([2, 1]); startingEnemies_forMap_999.push([2, 1]); startingEnemies_forMap_999.push([2, 1]); startingEnemies_forMap_999.push([2, 1]); startingEnemies_forMap_999.push([2, 1]); startingEnemies_forMap_999.push([2, 1]); startingEnemies_forMap_999.push([2, 1]); startingEnemies_forMap_999.push([4, 1]); startingEnemies_forMap_999.push([4, 1]); startingEnemies_forMap_999.push([4, 1]); startingEnemies_forMap_999.push([4, 1]); startingEnemies_forMap_999.push([4, 1]); startingEnemies_forMap_999.push([6, 1]); startingEnemies_forMap_999.push([6, 1]); startingEnemies_forMap_999.push([6, 1]); startingEnemies_forMap_999.push([6, 1]); startingEnemies_forMap_999.push([13, 1]); startingEnemies_forMap_999.push([13, 1]); startingEnemies_forMap_999.push([13, 1]); startingEnemies_forMap_999.push([13, 1]); startingEnemies_forMap_999.push([15, 1]); startingEnemies_forMap_999.push([15, 1]); startingEnemies_forMap_999.push([15, 1]); startingEnemies_forMap_999.push([3, 1]); startingEnemies_forMap_999.push([3, 1]); startingEnemies_forMap_999.push([3, 1]); startingEnemies_forMap_999.push([16, 1]); startingEnemies_forMap_999.push([16, 1]); startingEnemies_forMap_999.push([16, 1]); startingEnemies_forMap_999.push([1, 2]); startingEnemies_forMap_999.push([1, 2]); startingEnemies_forMap_999.push([1, 2]); startingEnemies_forMap_999.push([1, 2]); startingEnemies_forMap_999.push([10, 2]); startingEnemies_forMap_999.push([10, 2]); startingEnemies_forMap_999.push([10, 2]); startingEnemies_forMap_999.push([10, 2]); startingEnemies_forMap_999.push([9, 2]); startingEnemies_forMap_999.push([9, 2]); startingEnemies_forMap_999.push([9, 2]); startingEnemies_forMap_999.push([9, 2]); startingEnemies_forMap_999.push([9, 2]); startingEnemies_forMap_999.push([19, 2]); startingEnemies_forMap_999.push([19, 2]); startingEnemies_forMap_999.push([19, 2]); startingEnemies_forMap_999.push([19, 2]); startingEnemies_forMap_999.push([19, 2]); startingEnemies_forMap_999.push([19, 2]); startingEnemies_forMap_999.push([19, 2]); startingEnemies_forMap_999.push([8, 2]); startingEnemies_forMap_999.push([8, 2]); startingEnemies_forMap_999.push([8, 2]); startingEnemies_forMap_999.push([8, 2]); startingEnemies_forMap_999.push([8, 2]); startingEnemies_forMap_999.push([8, 2]); startingEnemies_forMap_999.push([8, 2]); startingEnemies_forMap_999.push([14, 2]); startingEnemies_forMap_999.push([14, 2]); startingEnemies_forMap_999.push([14, 2]); startingEnemies_forMap_999.push([7, 2]); startingEnemies_forMap_999.push([7, 2]); startingEnemies_forMap_999.push([7, 2]); startingEnemies_forMap_999.push([7, 2]); } create_yiffingField(); buildGrid(); initBackground(); astar.initialize(); initialize_walls(); spawn_bases(); onMouseDown = function () { if (_root.lockcharcontrolz != 1) { if (set_character_movement_FNACTIVE != 1) { set_character_movement_FNACTIVE = 1; set_character_movement(); } } }; onMouseUp = function () { set_character_movement_FNACTIVE = 0; }; _root.attachMovie("kursor", "kursor", _root.kursor_depth); startDrag ("_root.kursor", true); Mouse.hide(); onEnterFrame = function () { enemy_ammount = enemy_ammount_map_1; sndAndMusicVolume(); yiffIntegrity(); miscMenuIntegrity(); primaryMenusIntegrity(); unPropMenuIntegrity(); enemyIntegrity(); if (_root.game_paused != 1) { roundProgressing_integrity(); } if (_root.lockcharcontrolz eq 1) { } _root.kursor_timer = _root.kursor_timer + 0.0333333333333333; if (_root.kursor_timer > 1) { _root.kursor_timer = 0; startDrag ("_root.kursor", true); Mouse.hide(); } if ((_root.game_on_hold eq 1) and (_root.dononstop eq 1)) { _root.roundprogress_step1 = "go"; if (_root.game_paused eq 1) { _root.quickcombat = 0; _root.game_paused = 0; } } bottommenu.enemy_info = (((((((((("Enemy spawn points: " + spawn_points_2) + "/") + spawn_points_max2) + " Enemy free control points: ") + freecontrollpoints2) + "/") + max_control2) + " kills: ") + _root.enemy_kills) + " your kills: ") + _root.your_kills; }; mapid = _root.loadmap_id; starting_enemies_number = _root["startingEnemies_forMap_" + mapid].length; spawn_points_max = _root["spawn_points_max_map_" + mapid]; spawn_points_max2 = _root["spawn_points_max2_map_" + mapid]; spawn_points_surplus_1 = _root["spawn_points_surplus_map_" + mapid]; spawn_points_easy_bonus = _root["spawn_points_easy_bonus_map_" + mapid]; spawn_points_surplus_2 = spawn_points_surplus_1; if (_root.easymode eq 1) { spawn_points_surplus_1 = spawn_points_surplus_1 + spawn_points_easy_bonus; } max_control2 = _root["max_control_2_map_" + mapid]; evolution_limit = _root["evolution_limit_map_" + mapid]; agi = _root["starting_agi_map_" + mapid]; might = _root["starting_might_map_" + mapid]; consti = _root["starting_const_map_" + mapid]; intel = _root["starting_int_map_" + mapid]; int_limit = _root["int_limit_map_" + mapid]; base_hp_1 = _root["base_1_hp_map_" + mapid]; base_hp_2 = _root["base_2_hp_map_" + mapid]; z = 0; while (z < starting_enemies_number) { one1 = _root["startingEnemies_forMap_" + mapid][z][0]; two2 = _root["startingEnemies_forMap_" + mapid][z][1]; Spawn_units(one1, two2, 0, 0, 1); z++; } if (mapid eq 6) { _root.evolution_points = 10; spawn_points_1 = 20; _root.tutorial_step = 1; _root.attachMovie("tutorial_step_1", "tutorial_step_1", _root.tutorial_stepz_depth); _root.tutorial_step_1._x = 225; _root.tutorial_step_1._y = 415; } if ((mapid eq 5) or (mapid eq 999)) { i = 0; while (i < 100) { trgten = _root.yiff["enemy_" + i]; if (((((trgten and (trgten.en_id != 100)) and (trgten.en_id != 200)) and (trgten.team eq 2)) and (trgten.en_id != 14)) and (trgten.en_id != 7)) { trgten.com_move = 2; } i++; } } if (mapid eq 999) { spawn_points_1 = spawn_points_max; spawn_points_2 = spawn_points_max2; } stop();
Frame 25
function load_curvar(curvar) { ssave = SharedObject.getLocal("ArachnidSaves"); saveslot = ssave.data; if (!_root[curvar]) { if (saveslot[curvar]) { _root[curvar] = saveslot[curvar]; } else { _root[curvar] = 0; } } } stop(); Mouse.hide(); startDrag ("jursor", true); _root.menu_temp_diff_settings = 2; _root.map_selected = 0; _root.starting_army = 1; if (_root.forceselectmap) { _root.map_selected = _root.forceselectmap; _root.forceselectmap = 0; } i = 0; while (i < 7) { load_curvar("map_unlocked_" + i); load_curvar("gold_medal_received_" + i); load_curvar("bronse_medal_received_" + i); load_curvar("silver_medal_received_" + i); i++; } load_curvar("game_finished"); _root.map_unlocked_6 = 1; turningoff = 0;
Instance of Symbol 222 MovieClip "zomgsecret" in Frame 25
onClipEvent (enterFrame) { if (((((_root.codenum_0 eq 1) and (_root.codenum_3 eq 1)) and (_root.codenum_1 eq 1)) and (_root.codenum_9 eq 2)) and (_root.codenum_5 eq 1)) { gotoAndStop (3); } }
Instance of Symbol 394 MovieClip "campaign_menu" in Frame 25
onClipEvent (load) { this.cacheAsBitmap = true; if (_root.doopencampaignmenu eq 1) { _root.doopencampaignmenu = 0; } else { _visible = false; } }
Instance of Symbol 421 MovieClip "skirmish_menu" in Frame 25
onClipEvent (load) { _visible = false; this.cacheAsBitmap = true; }
Instance of Symbol 424 MovieClip [fps_counter] in Frame 25
onClipEvent (load) { hghghgh3.inmenu = 1; }
Instance of Symbol 441 MovieClip "tutorial_warning" in Frame 25
onClipEvent (load) { _visible = false; this.cacheAsBitmap = true; }
Instance of Symbol 472 MovieClip "showcredits" in Frame 25
onClipEvent (load) { _visible = false; this.cacheAsBitmap = true; }
Frame 30
stop();
Instance of Symbol 575 MovieClip in Frame 30
/* no clip actions */
Frame 31
stop();
Frame 32
stop();
Frame 33
gotoAndPlay (24);
Frame 42
stopAllSounds(); gotoAndPlay (12);
Instance of Symbol 5 MovieClip in Symbol 13 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 14 MovieClip [show_quality] Frame 2
if (play_ eq 1) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Instance of Symbol 13 MovieClip in Symbol 14 MovieClip [show_quality] Frame 3
onClipEvent (enterFrame) { if (_root.global_quality eq 1) { gotoAndStop (2); } else if (_root.global_quality eq 2) { gotoAndStop (3); } else if (_root.global_quality eq 3) { gotoAndStop (4); } else if (_root.global_quality eq 4) { gotoAndStop (5); } }
Symbol 14 MovieClip [show_quality] Frame 4
if (play_ eq 1) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 17 MovieClip [adcore] Frame 1
var adBox = adshell.createEmptyMovieClip("adBox", 1); adshell.adBox._x = 1; adshell.adBox._y = 0; var CPMStarPoolID = 1052; var CPMStarSubPoolID = 20; System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie((("http://server.cpmstar.com/adviewas2.swf?poolid=" + CPMStarPoolID) + "&subpoolid=") + CPMStarSubPoolID);
Symbol 40 Button
on (release) { _root.gotoAndPlay(29); }
Symbol 41 MovieClip Frame 1
stop();
Symbol 41 MovieClip Frame 34
stop(); if (_root.fucked eq 1) { nextFrame(); }
Symbol 41 MovieClip Frame 35
stop();
Symbol 44 MovieClip Frame 1
var suka2 = adshell.createEmptyMovieClip("suka1", 2000); ramka.swapDepths(suka2); removeMovieClip(suka2); this.attachMovie("adcore", "adcore", 1); adcore._x = 0; adcore._y = 0;
Instance of Symbol 43 MovieClip "ramka" in Symbol 44 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 47 MovieClip Frame 2
if (_root.global_quality eq 1) { _root._quality = "low"; } else if (_root.global_quality eq 2) { _root._quality = "medium"; } else if (_root.global_quality eq 3) { _root._quality = "high"; } else if (_root.global_quality eq 4) { _root._quality = "best"; }
Symbol 50 Button
on (keyPress "Q") { gotoAndPlay (2); if (_root.global_quality < 4) { _root.global_quality = _root.global_quality + 1; } else if (_root.global_quality eq 4) { _root.global_quality = 1; } } on (keyPress "q") { gotoAndPlay (2); if (_root.global_quality < 4) { _root.global_quality = _root.global_quality + 1; } else if (_root.global_quality eq 4) { _root.global_quality = 1; } }
Symbol 51 MovieClip Frame 1
stop();
Symbol 51 MovieClip Frame 2
_root.show_quality.play_ = 1;
Symbol 51 MovieClip Frame 35
_root.show_quality.play_ = 0;
Symbol 52 MovieClip Frame 1
stop();
Symbol 60 MovieClip Frame 31
stop();
Symbol 75 MovieClip Frame 10
stop();
Symbol 77 Button
on (release) { _root.showcredits._visible = false; _root.tutorial_warning._visible = false; if (_root.campaign_menu._visible eq true) { _root.campaign_menu._visible = false; } else { _root.skirmish_menu._visible = false; _root.campaign_menu._visible = true; } }
Symbol 78 MovieClip Frame 10
stop();
Symbol 80 Button
on (release) { _root.showcredits._visible = false; if (_root.map_unlocked_1 != 1) { if (_root.tutorial_warning._visible eq true) { _root.tutorial_warning._visible = false; } else { _root.tutorial_warning._visible = false; _root.tutorial_warning._visible = true; } } else if (_root.skirmish_menu._visible eq true) { _root.skirmish_menu._visible = false; } else { _root.campaign_menu._visible = false; _root.skirmish_menu._visible = true; } }
Symbol 81 MovieClip Frame 10
stop();
Symbol 83 Button
on (release) { getURL ("http://armorgames.com/", "_blank"); }
Symbol 84 MovieClip Frame 10
stop();
Symbol 86 Button
on (release) { _root.campaign_menu._visible = false; _root.skirmish_menu._visible = false; if (_root.showcredits._visible eq true) { _root.showcredits._visible = false; } else { _root.showcredits._visible = true; } }
Symbol 87 MovieClip Frame 28
stop();
Symbol 91 MovieClip Frame 1
stop();
Instance of Symbol 92 MovieClip in Symbol 93 MovieClip Frame 1
onClipEvent (load) { cacheAsBitmap = true; }
Instance of Symbol 92 MovieClip in Symbol 94 MovieClip Frame 1
onClipEvent (load) { cacheAsBitmap = true; }
Symbol 101 MovieClip Frame 50
stop(); stop();
Symbol 105 Button
on (release) { getURL ("http://dz2001.newgrounds.com/", "_blank"); }
Symbol 110 Button
on (release) { getURL ("http://requie.deviantart.com/", "_blank"); }
Symbol 117 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 119 Button
on (release) { sdfsdaf++; if (sdfsdaf > 15) { nextFrame(); } }
Symbol 126 Button
on (release) { if (dostop != 1) { if (((((a eq 0) or (a eq 3)) or (a eq 1)) or (a eq 9)) or (a eq 5)) { _root["codenum_" + a]++; dostop = 1; } else { dostop = 1; _root["codenum_" + random(10)]++; } } }
Instance of Symbol 127 MovieClip in Symbol 128 MovieClip Frame 1
onClipEvent (load) { tehtimer = 0; bbb = random(3); } onClipEvent (enterFrame) { tehtimer = tehtimer + 0.0333333333333333; if (random(40) eq 1) { start1 = 1; } if (((tehtimer > (1 + bbb)) and (dostop != 1)) and (start1 eq 1)) { a = random(10); tehtimer = 0; } }
Symbol 130 Button
on (release) { gotoAndStop (1); }
Symbol 147 Button
on (release) { _root.zomgsecret.gotoAndStop(1); }
Symbol 152 Button
on (release) { nextFrame(); }
Symbol 157 Button
on (release) { prevFrame(); }
Symbol 160 Button
on (press) { startDrag (this); } on (release, releaseOutside) { stopDrag(); startDrag (_root.jursor, true); }
Symbol 207 Button
on (release) { gotoAndStop (1); }
Symbol 208 MovieClip Frame 1
stop();
Symbol 218 Button
on (release) { gotoAndStop (1); }
Symbol 222 MovieClip Frame 1
stop(); _root.codenum_0 = 0; _root.codenum_3 = 0; _root.codenum_1 = 0; _root.codenum_9 = 0; _root.codenum_5 = 0; sdfsdaf = 0;
Symbol 222 MovieClip Frame 2
_root.codenum_0 = 0; _root.codenum_3 = 0; _root.codenum_1 = 0; _root.codenum_9 = 0; _root.codenum_5 = 0; stop();
Symbol 222 MovieClip Frame 3
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("ddfbcea2", this, 10301, true); fscommand ("fullscreen", "true"); fscommand ("allowscale", "true"); fscommand ("showmenu", "true");
Symbol 292 Button
on (release) { _root.was_it_off = 999; _root.loadmap_id = _root.map_selected; if (_root.menu_temp_diff_settings eq 1) { _root.easymode = 1; _root.hardcore_mode = 0; } else if (_root.menu_temp_diff_settings eq 2) { _root.easymode = 0; _root.hardcore_mode = 0; } else if (_root.menu_temp_diff_settings eq 3) { _root.easymode = 0; _root.hardcore_mode = 1; } _root.gotoAndPlay(38); }
Instance of Symbol 310 MovieClip in Symbol 321 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root["bronse_medal_received_" + _root.map_selected] eq 1) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 315 MovieClip in Symbol 321 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root["silver_medal_received_" + _root.map_selected] eq 1) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 320 MovieClip in Symbol 321 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root["gold_medal_received_" + _root.map_selected] eq 1) { gotoAndStop (2); } else { gotoAndStop (1); } }
Symbol 328 Button
on (release) { _root.menu_temp_diff_settings = 2; }
Symbol 333 Button
on (release) { _root.menu_temp_diff_settings = 3; }
Symbol 335 Button
on (release) { _root.menu_temp_diff_settings = 1; }
Instance of Symbol 336 MovieClip in Symbol 340 MovieClip Frame 2
onClipEvent (enterFrame) { gotoAndStop(_root.menu_temp_diff_settings); }
Instance of Symbol 339 MovieClip in Symbol 340 MovieClip Frame 2
onClipEvent (enterFrame) { gotoAndStop(_root.menu_temp_diff_settings); }
Symbol 378 Button
on (release) { if (_root.map_selected eq aaa) { _root.map_selected = 0; } else { _root.map_selected = aaa; } }
Symbol 388 Button
on (release) { this._visible = false; _root.map_selected = 0; }
Instance of Symbol 279 MovieClip in Symbol 394 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_root.map_selected + 1); }
Instance of Symbol 293 MovieClip in Symbol 394 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.map_selected eq 0) { gotoAndStop (1); } else { gotoAndStop (2); } }
Instance of Symbol 305 MovieClip in Symbol 394 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.map_selected eq 0) { gotoAndStop (1); } else { gotoAndStop (2); } }
Instance of Symbol 321 MovieClip in Symbol 394 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.map_selected eq 0) { gotoAndStop (1); } else { gotoAndStop (2); } }
Instance of Symbol 340 MovieClip in Symbol 394 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.map_selected eq 0) { gotoAndStop (1); } else { gotoAndStop (2); } }
Instance of Symbol 353 MovieClip in Symbol 394 MovieClip Frame 1
onClipEvent (enterFrame) { aaa = 1; if (_root["map_unlocked_" + aaa] eq 1) { if (_root.map_selected eq aaa) { gotoAndStop (3); } else { gotoAndStop (2); } } else { gotoAndStop (1); } }
Instance of Symbol 357 MovieClip in Symbol 394 MovieClip Frame 1
onClipEvent (enterFrame) { aaa = 2; if (_root["map_unlocked_" + aaa] eq 1) { if (_root.map_selected eq aaa) { gotoAndStop (3); } else { gotoAndStop (2); } } else { gotoAndStop (1); } }
Instance of Symbol 361 MovieClip in Symbol 394 MovieClip Frame 1
onClipEvent (enterFrame) { aaa = 3; if (_root["map_unlocked_" + aaa] eq 1) { if (_root.map_selected eq aaa) { gotoAndStop (3); } else { gotoAndStop (2); } } else { gotoAndStop (1); } }
Instance of Symbol 365 MovieClip in Symbol 394 MovieClip Frame 1
onClipEvent (enterFrame) { aaa = 4; if (_root["map_unlocked_" + aaa] eq 1) { if (_root.map_selected eq aaa) { gotoAndStop (3); } else { gotoAndStop (2); } } else { gotoAndStop (1); } }
Instance of Symbol 369 MovieClip in Symbol 394 MovieClip Frame 1
onClipEvent (enterFrame) { aaa = 5; if (_root["map_unlocked_" + aaa] eq 1) { if (_root.map_selected eq aaa) { gotoAndStop (3); } else { gotoAndStop (2); } } else { gotoAndStop (1); } }
Instance of Symbol 373 MovieClip in Symbol 394 MovieClip Frame 1
onClipEvent (enterFrame) { aaa = 6; if (_root["map_unlocked_" + aaa] eq 1) { if (_root.map_selected eq aaa) { gotoAndStop (3); } else { gotoAndStop (2); } } else { gotoAndStop (1); } }
Instance of Symbol 379 MovieClip in Symbol 394 MovieClip Frame 1
onClipEvent (load) { aaa = 2; } onClipEvent (enterFrame) { if (_root["map_unlocked_" + aaa] eq 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 379 MovieClip in Symbol 394 MovieClip Frame 1
onClipEvent (load) { aaa = 1; } onClipEvent (enterFrame) { if (_root["map_unlocked_" + aaa] eq 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 379 MovieClip in Symbol 394 MovieClip Frame 1
onClipEvent (load) { aaa = 6; }
Instance of Symbol 379 MovieClip in Symbol 394 MovieClip Frame 1
onClipEvent (load) { aaa = 5; } onClipEvent (enterFrame) { if (_root["map_unlocked_" + aaa] eq 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 379 MovieClip in Symbol 394 MovieClip Frame 1
onClipEvent (load) { aaa = 4; } onClipEvent (enterFrame) { if (_root["map_unlocked_" + aaa] eq 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 379 MovieClip in Symbol 394 MovieClip Frame 1
onClipEvent (load) { aaa = 3; } onClipEvent (enterFrame) { if (_root["map_unlocked_" + aaa] eq 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 383 MovieClip in Symbol 394 MovieClip Frame 1
onClipEvent (load) { aaa = 1; } onClipEvent (enterFrame) { if (_root["map_unlocked_" + aaa] eq 1) { _visible = false; } else { _visible = true; } }
Instance of Symbol 384 MovieClip in Symbol 394 MovieClip Frame 1
onClipEvent (load) { aaa = 2; } onClipEvent (enterFrame) { if (_root["map_unlocked_" + aaa] eq 1) { _visible = false; } else { _visible = true; } }
Instance of Symbol 384 MovieClip in Symbol 394 MovieClip Frame 1
onClipEvent (load) { aaa = 5; } onClipEvent (enterFrame) { if (_root["map_unlocked_" + aaa] eq 1) { _visible = false; } else { _visible = true; } }
Instance of Symbol 384 MovieClip in Symbol 394 MovieClip Frame 1
onClipEvent (load) { aaa = 4; } onClipEvent (enterFrame) { if (_root["map_unlocked_" + aaa] eq 1) { _visible = false; } else { _visible = true; } }
Instance of Symbol 384 MovieClip in Symbol 394 MovieClip Frame 1
onClipEvent (load) { aaa = 3; } onClipEvent (enterFrame) { if (_root["map_unlocked_" + aaa] eq 1) { _visible = false; } else { _visible = true; } }
Symbol 399 Button
on (release) { _root.was_it_off = 999; _root.loadmap_id = 999; if (_root.menu_temp_diff_settings eq 1) { _root.easymode = 1; _root.hardcore_mode = 0; } else if (_root.menu_temp_diff_settings eq 2) { _root.easymode = 0; _root.hardcore_mode = 0; } else if (_root.menu_temp_diff_settings eq 3) { _root.easymode = 0; _root.hardcore_mode = 1; } _root.gotoAndPlay(38); }
Symbol 406 Button
on (release) { _root.starting_army = 2; }
Symbol 410 Button
on (release) { _root.starting_army = 3; }
Symbol 412 Button
on (release) { _root.starting_army = 1; }
Instance of Symbol 305 MovieClip in Symbol 421 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.map_selected eq 0) { gotoAndStop (1); } else { gotoAndStop (2); } }
Instance of Symbol 340 MovieClip in Symbol 421 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.map_selected eq 0) { gotoAndStop (1); } else { gotoAndStop (2); } }
Instance of Symbol 400 MovieClip in Symbol 421 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.map_selected eq 0) { gotoAndStop (1); } else { gotoAndStop (2); } }
Instance of Symbol 415 MovieClip in Symbol 421 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop(_root.starting_army); if (_root.map_selected eq 0) { _visible = false; } else { _visible = true; } } onClipEvent (load) { _visible = false; }
Instance of Symbol 353 MovieClip in Symbol 421 MovieClip Frame 1
onClipEvent (enterFrame) { aaa = 1; if (_root["map_unlocked_" + aaa] eq 1) { if (_root.map_selected eq aaa) { gotoAndStop (3); } else { gotoAndStop (2); } } else { gotoAndStop (1); } }
Instance of Symbol 357 MovieClip in Symbol 421 MovieClip Frame 1
onClipEvent (enterFrame) { aaa = 2; if (_root["map_unlocked_" + aaa] eq 1) { if (_root.map_selected eq aaa) { gotoAndStop (3); } else { gotoAndStop (2); } } else { gotoAndStop (1); } }
Instance of Symbol 361 MovieClip in Symbol 421 MovieClip Frame 1
onClipEvent (enterFrame) { aaa = 3; if (_root["map_unlocked_" + aaa] eq 1) { if (_root.map_selected eq aaa) { gotoAndStop (3); } else { gotoAndStop (2); } } else { gotoAndStop (1); } }
Instance of Symbol 365 MovieClip in Symbol 421 MovieClip Frame 1
onClipEvent (enterFrame) { aaa = 4; if (_root["map_unlocked_" + aaa] eq 1) { if (_root.map_selected eq aaa) { gotoAndStop (3); } else { gotoAndStop (2); } } else { gotoAndStop (1); } }
Instance of Symbol 369 MovieClip in Symbol 421 MovieClip Frame 1
onClipEvent (enterFrame) { aaa = 5; if (_root["map_unlocked_" + aaa] eq 1) { if (_root.map_selected eq aaa) { gotoAndStop (3); } else { gotoAndStop (2); } } else { gotoAndStop (1); } }
Instance of Symbol 373 MovieClip in Symbol 421 MovieClip Frame 1
onClipEvent (enterFrame) { aaa = 6; if (_root.game_finished eq 1) { if (_root.map_selected eq aaa) { gotoAndStop (3); } else { gotoAndStop (2); } } else { gotoAndStop (1); } }
Instance of Symbol 379 MovieClip in Symbol 421 MovieClip Frame 1
onClipEvent (load) { aaa = 2; } onClipEvent (enterFrame) { if (_root["map_unlocked_" + aaa] eq 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 379 MovieClip in Symbol 421 MovieClip Frame 1
onClipEvent (load) { aaa = 1; } onClipEvent (enterFrame) { if (_root["map_unlocked_" + aaa] eq 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 379 MovieClip in Symbol 421 MovieClip Frame 1
onClipEvent (load) { aaa = 6; } onClipEvent (enterFrame) { if (_root.game_finished eq 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 379 MovieClip in Symbol 421 MovieClip Frame 1
onClipEvent (load) { aaa = 5; } onClipEvent (enterFrame) { if (_root["map_unlocked_" + aaa] eq 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 379 MovieClip in Symbol 421 MovieClip Frame 1
onClipEvent (load) { aaa = 4; } onClipEvent (enterFrame) { if (_root["map_unlocked_" + aaa] eq 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 379 MovieClip in Symbol 421 MovieClip Frame 1
onClipEvent (load) { aaa = 3; } onClipEvent (enterFrame) { if (_root["map_unlocked_" + aaa] eq 1) { _visible = true; } else { _visible = false; } }
Instance of Symbol 383 MovieClip in Symbol 421 MovieClip Frame 1
onClipEvent (load) { aaa = 1; } onClipEvent (enterFrame) { if (_root["map_unlocked_" + aaa] eq 1) { _visible = false; } else { _visible = true; } }
Instance of Symbol 384 MovieClip in Symbol 421 MovieClip Frame 1
onClipEvent (load) { aaa = 2; } onClipEvent (enterFrame) { if (_root["map_unlocked_" + aaa] eq 1) { _visible = false; } else { _visible = true; } }
Instance of Symbol 384 MovieClip in Symbol 421 MovieClip Frame 1
onClipEvent (load) { aaa = 5; } onClipEvent (enterFrame) { if (_root["map_unlocked_" + aaa] eq 1) { _visible = false; } else { _visible = true; } }
Instance of Symbol 384 MovieClip in Symbol 421 MovieClip Frame 1
onClipEvent (load) { aaa = 4; } onClipEvent (enterFrame) { if (_root["map_unlocked_" + aaa] eq 1) { _visible = false; } else { _visible = true; } }
Instance of Symbol 384 MovieClip in Symbol 421 MovieClip Frame 1
onClipEvent (load) { aaa = 3; } onClipEvent (enterFrame) { if (_root["map_unlocked_" + aaa] eq 1) { _visible = false; } else { _visible = true; } }
Instance of Symbol 383 MovieClip in Symbol 421 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.game_finished eq 1) { _visible = false; } else { _visible = true; } }
Instance of Symbol 423 MovieClip "hghghgh3" in Symbol 424 MovieClip [fps_counter] Frame 1
onClipEvent (load) { timeA = 0; ghghgyiffhgjt = 999; median_fps_sum = 0; median_fps_mod = 5; median_fps_count = 0; median_fps_sum2 = 0; median_fps_mod2 = 25; median_fps_count2 = 0; } onClipEvent (enterFrame) { timeB = getTimer(); var fps_rough = Math.floor(1000 / (this.timeB - this.timeA)); timeA = timeB; if (median_fps_count < median_fps_mod) { median_fps_count++; median_fps_sum = median_fps_sum + fps_rough; } else { this.current_fps = Math.floor(median_fps_sum / this.median_fps_count); this.median_fps_sum = 0; this.median_fps_count = 0; } if (median_fps_count2 < median_fps_mod2) { median_fps_count2++; median_fps_sum2 = median_fps_sum2 + fps_rough; } else { this.current_fps2 = Math.floor(median_fps_sum2 / this.median_fps_count2); this.median_fps_sum2 = 0; this.median_fps_count2 = 0; } ghghgyiffhgjt = ghghgyiffhgjt + 0.0333333333333333; if (ghghgyiffhgjt > 0.5) { ghghgyiffhgjt = 30; if (inmenu eq 1) { showvar = ("fps: " + current_fps) + " "; } else { showvar = ((("Round: " + _root.currentround) + " fps: ") + current_fps) + " "; } } }
Symbol 435 Button
on (release) { _visible = false; }
Symbol 537 MovieClip Frame 38
stop();
Symbol 561 MovieClip Frame 37
stop();
Instance of Symbol 568 MovieClip in Symbol 569 MovieClip Frame 1
onClipEvent (enterFrame) { aa._rotation = aa._rotation + 0.5; }
Instance of Symbol 572 MovieClip in Symbol 573 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 0.1); }
Symbol 575 MovieClip Frame 164
_root.play();
Symbol 579 Button
on (release) { play(); }
Symbol 606 MovieClip Frame 81
stop(); _root.play();
Symbol 610 MovieClip Frame 117
_root.play();
Symbol 611 MovieClip Frame 1
stop();
Symbol 645 MovieClip Frame 1
stop();
Symbol 645 MovieClip Frame 2
stop();
Symbol 647 Button
on (release) { if (trgt != _root.current_ating_unit) { if (_root.trgtdfrprprts eq trgt) { removeMovieClip(_root.unit_settings); _root.trgtdfrprprts = 0; } else { _root.setunitproperties(trgt); } } } on (rollOver, dragOver) { showstatus = 1; if (trgt.team eq 1) { trgt.showstatus = 1; _root.bottommenu.showinfo = "Your minion"; } else if (_root.free_psi_points > 0) { _root.bottommenu.showinfo = "Enemy unit. Click to view info (-1 Psi Point)"; } else { _root.bottommenu.showinfo = "Enemy unit. Not enough psi points to view info"; } } on (rollOut, dragOut) { showstatus = 0; _root.bottommenu.showinfo = ""; if (trgt.team eq 1) { trgt.showstatus = 0; } }
Symbol 654 MovieClip Frame 2
ended = 0;
Symbol 654 MovieClip Frame 6
ended = 1;
Symbol 655 MovieClip [enemy_type_18] Frame 1
stop();
Instance of Symbol 615 MovieClip "hpbar" in Symbol 655 MovieClip [enemy_type_18] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 651 MovieClip "ring" in Symbol 655 MovieClip [enemy_type_18] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 675 Button
on (release) { _root.quickcombat = 0; _root.game_paused = 0; if (_root.yyyffstopdone eq 1) { _root.yyyffstopdone = 0; _root.current_participant.gotoAndStop(2); } } on (rollOver, dragOver) { _root.bottommenu.showinfo = "Normal combat speed"; } on (rollOut, dragOut) { _root.bottommenu.showinfo = ""; }
Symbol 679 Button
on (rollOver, dragOver) { if (_root.intel >= _root.acceleration_req) { _root.bottommenu.showinfo = "Not enough Psi Points"; } else { _root.bottommenu.showinfo = ("Intelligence " + _root.acceleration_req) + " or higher required"; } } on (rollOut, dragOut) { _root.bottommenu.showinfo = ""; }
Symbol 681 Button
on (release) { if (_root.free_psi_points > 0) { _root.free_psi_points--; _root.quickcombat = 1; _root.game_paused = 0; } if (_root.yyyffstopdone eq 1) { _root.yyyffstopdone = 0; _root.current_participant.gotoAndStop(2); } } on (rollOver, dragOver) { _root.bottommenu.showinfo = "Accelerated combat (consumes one psi point)"; } on (rollOut, dragOut) { _root.bottommenu.showinfo = ""; }
Symbol 684 Button
on (release) { _root.quickcombat = 0; _root.game_paused = 1; if (_root.current_participant._currentframe eq 2) { _root.yyyffstopdone = 1; _root.current_participant.gotoAndStop(1); } } on (rollOver, dragOver) { _root.bottommenu.showinfo = "Pause game"; } on (rollOut, dragOut) { _root.bottommenu.showinfo = ""; }
Symbol 685 Button
on (release) { _root.quickcombat = 0; _root.game_paused = 1; if (_root.current_participant._currentframe eq 2) { _root.yyyffstopdone = 1; _root.current_participant.gotoAndStop(1); } } on (rollOver, dragOver) { _root.bottommenu.showinfo = "Pause game"; } on (rollOut, dragOut) { _root.bottommenu.showinfo = ""; }
Instance of Symbol 682 MovieClip in Symbol 686 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.free_psi_points > 0) and (_root.intel >= _root.acceleration_req)) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 686 MovieClip in Symbol 689 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.game_paused eq 1) { gotoAndStop (1); } else if (_root.quickcombat eq 0) { gotoAndStop (2); } else { gotoAndStop (3); } }
Symbol 698 Button
on (rollOver, dragOver) { _root.bottommenu.showinfo = "Psi Points (+2 each round)"; } on (rollOut, dragOut) { _root.bottommenu.showinfo = ""; }
Symbol 706 Button
on (press) { _root.globalshowhp = 1; } on (release, releaseOutside) { _root.globalshowhp = 0; } on (rollOver, dragOver) { _root.bottommenu.showinfo = "View hitpoints"; } on (rollOut, dragOut) { _root.bottommenu.showinfo = ""; }
Symbol 710 Button
on (rollOver, dragOver) { if (_root.intel >= _root.power_command_req) { _root.bottommenu.showinfo = "Not enough Psi Points"; } else { _root.bottommenu.showinfo = ("Intelligence " + _root.power_command_req) + " or higher required"; } } on (rollOut, dragOut) { _root.bottommenu.showinfo = ""; }
Symbol 712 Button
on (release) { if (_root.free_psi_points > 0) { _root.power_command(); } _root.BTN_clearSpawn(); removeMovieClip(_root.main_menu); removeMovieClip(_root.upgradesMenu); removeMovieClip(_root.spawnMenu); } on (rollOver, dragOver) { _root.bottommenu.showinfo = "Power command (consumes one psi point)"; } on (rollOut, dragOut) { _root.bottommenu.showinfo = ""; }
Symbol 723 MovieClip Frame 70
gotoAndPlay (32);
Symbol 726 Button
on (release) { removeMovieClip(_root.main_menu); _root.roundprogress_step1 = "go"; if (_root.game_paused eq 1) { _root.quickcombat = 0; _root.game_paused = 0; } if (_root.tutorial_step eq 4) { _root.tutorial_step = 0; removeMovieClip(_root.tutorial_step_4); } } on (rollOver, dragOver) { _root.bottommenu.showinfo = "Start round"; } on (rollOut, dragOut) { _root.bottommenu.showinfo = ""; }
Symbol 727 MovieClip Frame 15
stop();
Symbol 737 Button
on (press) { _root.spawnEvolutionMenu(); removeMovieClip(_root.main_menu); } on (rollOver, dragOver) { _root.bottommenu.showinfo = "Evolution menu"; } on (rollOut, dragOut) { _root.bottommenu.showinfo = ""; }
Symbol 745 Button
on (rollOver, dragOver) { _root.bottommenu.showinfo = "Main menu"; } on (rollOut, dragOut) { _root.bottommenu.showinfo = ""; } on (press) { _root.spawnMainMenu(); }
Symbol 749 Button
on (rollOver, dragOver) { _root.bottommenu.showinfo = "You can only buy units BETWEEN rounds"; } on (rollOut, dragOut) { _root.bottommenu.showinfo = ""; }
Symbol 752 Button
on (press) { _root.spawnSpawnMenu(); removeMovieClip(_root.main_menu); } on (rollOver, dragOver) { _root.bottommenu.showinfo = "Spawn menu"; } on (rollOut, dragOut) { _root.bottommenu.showinfo = ""; }
Symbol 776 Button
on (release) { i = 0; while (i < 200) { trgten = _root.yiff["enemy_" + i]; if (trgten.en_id eq 200) { trgten.dmg = 100000 /* 0x0186A0 */; } i++; } }
Symbol 778 Button
on (release) { i = 0; while (i < 200) { trgten = _root.yiff["enemy_" + i]; if (trgten.en_id eq 100) { trgten.dmg = 100000 /* 0x0186A0 */; } i++; } }
Symbol 786 Button
on (release) { _root.counters_simple_mode = 1; }
Symbol 791 Button
on (release) { _root.counters_simple_mode = 1; }
Symbol 796 Button
on (release) { _root.counters_simple_mode = 1; }
Symbol 798 Button
on (release) { _root.counters_simple_mode = 0; } on (rollOver, dragOver) { _root.bottommenu.showinfo = "Spawn points"; } on (rollOut, dragOut) { _root.bottommenu.showinfo = ""; }
Symbol 799 Button
on (release) { _root.counters_simple_mode = 0; } on (rollOver, dragOver) { _root.bottommenu.showinfo = "Control points"; } on (rollOut, dragOut) { _root.bottommenu.showinfo = ""; }
Symbol 800 Button
on (release) { _root.counters_simple_mode = 0; } on (rollOver, dragOver) { _root.bottommenu.showinfo = "Evolution points"; } on (rollOut, dragOut) { _root.bottommenu.showinfo = ""; }
Symbol 813 MovieClip [bottommenu] Frame 1
showinfo = "";
Instance of Symbol 689 MovieClip in Symbol 813 MovieClip [bottommenu] Frame 1
onClipEvent (enterFrame) { if (_root.game_on_hold eq 1) { gotoAndStop (1); } else { gotoAndStop (2); } }
Instance of Symbol 699 MovieClip in Symbol 813 MovieClip [bottommenu] Frame 1
onClipEvent (enterFrame) { gotoAndStop(_root.free_psi_points + 1); }
Instance of Symbol 713 MovieClip in Symbol 813 MovieClip [bottommenu] Frame 1
onClipEvent (enterFrame) { if ((_root.free_psi_points > 0) and (_root.intel >= _root.power_command_req)) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 728 MovieClip in Symbol 813 MovieClip [bottommenu] Frame 1
onClipEvent (enterFrame) { gotoAndStop(_root.game_on_hold + 1); }
Instance of Symbol 753 MovieClip in Symbol 813 MovieClip [bottommenu] Frame 1
onClipEvent (enterFrame) { gotoAndStop(_root.game_on_hold + 1); }
Instance of Symbol 771 MovieClip in Symbol 813 MovieClip [bottommenu] Frame 1
onClipEvent (load) { cacheAsBitmap = true; }
Instance of Symbol 774 MovieClip in Symbol 813 MovieClip [bottommenu] Frame 1
onClipEvent (load) { cacheAsBitmap = true; }
Instance of Symbol 779 MovieClip in Symbol 813 MovieClip [bottommenu] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 801 MovieClip "counter_explanation" in Symbol 813 MovieClip [bottommenu] Frame 1
onClipEvent (enterFrame) { if (_root.counters_simple_mode eq 1) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 807 MovieClip in Symbol 813 MovieClip [bottommenu] Frame 1
onClipEvent (enterFrame) { if (_root.upgradesMenu) { _visible = true; } else { _visible = false; } }
Instance of Symbol 809 MovieClip in Symbol 813 MovieClip [bottommenu] Frame 1
onClipEvent (enterFrame) { if (_root.spawnMenu) { _visible = true; } else { _visible = false; } }
Instance of Symbol 812 MovieClip in Symbol 813 MovieClip [bottommenu] Frame 1
onClipEvent (enterFrame) { if (_root.main_menu) { _visible = true; } else { _visible = false; } }
Symbol 854 Button
on (release) { removeMovieClip(this); }
Symbol 858 Button
on (release) { _root.attachMovie("startnewgame_q", "startnewgame_q", _root.main_menu_depth + 1); _root.startnewgame_q._x = 432; _root.startnewgame_q._y = 262; removeMovieClip(this); }
Symbol 862 Button
on (release) { getURL ("http://armorgames.com/", "_blank"); }
Symbol 866 Button
on (release) { getURL ("http://dz2001.newgrounds.com/", "_blank"); }
Symbol 870 Button
on (release) { _root.attachMovie("quitgame_q", "quitgame_q", _root.main_menu_depth + 1); _root.quitgame_q._x = 432; _root.quitgame_q._y = 262; removeMovieClip(this); }
Symbol 876 Button
on (press) { pluspressed = 1; if (aaa < a_max) { if (deltavar eq 5) { aaa = aaa + 5; } else { aaa++; } } } on (release) { pluspressed = 0; }
Symbol 877 Button
on (press) { minuspressed = 1; if (aaa > a_min) { if (deltavar eq 5) { aaa = aaa - 5; } else { aaa--; } } } on (release) { minuspressed = 0; }
Instance of Symbol 878 MovieClip "sndset" in Symbol 879 MovieClip Frame 1
onClipEvent (enterFrame) { deltavar = 5; a_min = 0; a_max = 100; if (yiffffffff != "fhtagn") { yiffffffff = "fhtagn"; aaa = _root.sound_volume; } else { _root.sound_volume = aaa; } display_var = aaa + "%"; if (pluspressed eq 1) { zutimer = zutimer + 0.0333333333333333; if (zutimer > 0.3) { if (aaa < a_max) { if (deltavar eq 5) { aaa = aaa + 5; } else { aaa++; } } } } else { zutimer = 0; } if (minuspressed eq 1) { zutimer2 = zutimer2 + 0.0333333333333333; if (zutimer2 > 0.3) { if (aaa > a_min) { if (deltavar eq 5) { aaa = aaa - 5; } else { aaa--; } } } } else { zutimer2 = 0; } }
Symbol 880 Button
on (release) { removeMovieClip(this); }
Symbol 887 Button
on (release) { _root.music_on = 1; }
Symbol 891 Button
on (release) { _root.music_on = 0; }
Instance of Symbol 892 MovieClip in Symbol 897 MovieClip [main_menu] Frame 1
onClipEvent (enterFrame) { gotoAndStop(_root.music_on + 1); }
Symbol 900 Button
on (release) { _root.gotoAndPlay(20); _root.deleteAllDrestroyEverything(); }
Symbol 904 Button
on (release) { removeMovieClip(this); }
Symbol 908 Button
on (release) { _root.gotoAndPlay(1); _root.deleteAllDrestroyEverything(); }
Symbol 920 Button
on (release) { removeMovieClip(this); }
Symbol 1023 MovieClip [tile_empty] Frame 1
stop();
Symbol 1025 MovieClip [tile_block] Frame 1
stop();
Symbol 1035 MovieClip Frame 1
stop();
Symbol 1038 MovieClip Frame 2
ended = 0;
Symbol 1038 MovieClip Frame 6
ended = 1;
Symbol 1039 MovieClip [enemy_type_2] Frame 1
stop();
Instance of Symbol 615 MovieClip "hpbar" in Symbol 1039 MovieClip [enemy_type_2] Frame 1
onClipEvent (load) { _root.hpbarwidthres = _width; _visible = false; }
Instance of Symbol 651 MovieClip "ring" in Symbol 1039 MovieClip [enemy_type_2] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1045 MovieClip Frame 1
stop();
Symbol 1047 MovieClip Frame 2
ended = 0;
Symbol 1047 MovieClip Frame 5
if (_root.quickcombat eq 1) { gotoAndPlay (9); }
Symbol 1047 MovieClip Frame 10
ended = 1;
Symbol 1048 MovieClip [enemy_type_1] Frame 1
stop(); stop();
Instance of Symbol 615 MovieClip "hpbar" in Symbol 1048 MovieClip [enemy_type_1] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 651 MovieClip "ring" in Symbol 1048 MovieClip [enemy_type_1] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1049 MovieClip Frame 11
stop();
Symbol 1054 MovieClip [dead_enemy_type_1] Frame 86
stop();
Symbol 1056 MovieClip Frame 9
stop();
Symbol 1060 MovieClip [dead_enemy_type_2] Frame 95
stop();
Symbol 1081 MovieClip [explosion_1] Frame 5
if (_root.quickcombat eq 1) { }
Symbol 1081 MovieClip [explosion_1] Frame 13
removeMovieClip(this);
Symbol 1106 Button
on (release) { removeMovieClip(this); _root.trgtdfrprprts = 0; }
Symbol 1113 Button
on (release) { removeMovieClip(this); _root.trgtdfrprprts = 0; }
Symbol 1123 Button
on (release) { _root.trgtdfrprprts.com_fr = 0; _root.trgtdfrprprts.com_dostop = 0; if ((_root.trgtdfrprprts.com_move eq 0) or (_root.trgtdfrprprts.com_move eq 2)) { _root.trgtdfrprprts.com_move = 1; } else { _root.trgtdfrprprts.com_move = 2; } }
Symbol 1124 Button
on (release) { _root.trgtdfrprprts.com_fr = 0; if (_root.trgtdfrprprts.com_att eq 1) { _root.trgtdfrprprts.com_att = 0; } else { _root.trgtdfrprprts.com_att = 1; } }
Symbol 1128 Button
on (release) { _root.trgtdfrprprts.com_dostop = 0; if (_root.trgtdfrprprts.com_fr eq 0) { _root.trgtdfrprprts.com_fr = 1; _root.trgtdfrprprts.com_move = 0; _root.trgtdfrprprts.com_att = 1; } else { _root.trgtdfrprprts.com_fr = 0; _root.trgtdfrprprts.com_move = 1; _root.trgtdfrprprts.com_att = 1; } }
Symbol 1129 Button
on (release) { if (_root.trgtdfrprprts.com_fr eq 1) { _root.trgtdfrprprts.com_fr = 0; _root.trgtdfrprprts.com_move = 1; } if ((_root.trgtdfrprprts.com_dostop eq 0) or (!_root.trgtdfrprprts.com_dostop)) { _root.trgtdfrprprts.com_dostop = 1; } else { _root.trgtdfrprprts.com_dostop = 0; } }
Symbol 1137 Button
on (release) { nextFrame(); }
Symbol 1192 Button
on (release) { prevFrame(); }
Symbol 1220 MovieClip [unit_settings] Frame 7
this.cacheAsBitmap = true; if (_root.trgtdfrprprts.team != 1) { if (_root.free_psi_points > 0) { _root.free_psi_points--; gotoAndStop (10); } else { removeMovieClip(this); } }
Symbol 1220 MovieClip [unit_settings] Frame 8
iconshow.gotoAndStop(theid); iconshow.cacheAsBitmap = true; this.cacheAsBitmap = true; stop();
Instance of Symbol 1092 MovieClip in Symbol 1220 MovieClip [unit_settings] Frame 8
onClipEvent (load) { cacheAsBitmap = true; }
Instance of Symbol 1095 MovieClip in Symbol 1220 MovieClip [unit_settings] Frame 8
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 1100 MovieClip in Symbol 1220 MovieClip [unit_settings] Frame 8
onClipEvent (enterFrame) { if (_root.trgtdfrprprts.com_dostop eq 1) { gotoAndStop (1); } else { gotoAndStop(_root.trgtdfrprprts.com_fr + 1); } }
Instance of Symbol 1101 MovieClip in Symbol 1220 MovieClip [unit_settings] Frame 8
onClipEvent (enterFrame) { if (_root.trgtdfrprprts.com_dostop eq 1) { gotoAndStop (1); } else { gotoAndStop(_root.trgtdfrprprts.com_move + 1); } }
Instance of Symbol 1102 MovieClip in Symbol 1220 MovieClip [unit_settings] Frame 8
onClipEvent (enterFrame) { if (_root.trgtdfrprprts.com_att eq 1) { gotoAndStop (2); } else { gotoAndStop (3); } }
Instance of Symbol 1108 MovieClip in Symbol 1220 MovieClip [unit_settings] Frame 8
onClipEvent (enterFrame) { if (_root.trgtdfrprprts.com_dostop eq 1) { part1 = "Behavior: "; if (_root.trgtdfrprprts.com_att eq 1) { part2 = "DO NOT MOVE! Attack only if enemy in range."; } else { part2 = "DO NOT MOVE! DO NOT ATTACK! DO NOTHING."; } showvar = part1 + part2; } else if (_root.trgtdfrprprts.com_fr eq 1) { showvar = "Behavior: scout randomly, attack enemies on sight"; } else { if (_root.trgtdfrprprts.com_move eq 1) { part1 = "Behavior: stay near the nest, "; } else { part1 = "Behavior: go to enemy base, "; } if (_root.trgtdfrprprts.com_att eq 1) { part2 = "attack enemies on sight."; } else { part2 = "DO NOT attack enemies."; } showvar = part1 + part2; } }
Instance of Symbol 1100 MovieClip in Symbol 1220 MovieClip [unit_settings] Frame 8
onClipEvent (enterFrame) { if (_root.trgtdfrprprts.com_dostop eq 1) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 878 MovieClip in Symbol 1220 MovieClip [unit_settings] Frame 8
onClipEvent (enterFrame) { a_min = 1; a_max = _root.trgtdfrprprts.movepoints_max_real; if (yiffffffff != "fhtagn") { yiffffffff = "fhtagn"; aaa = _root.trgtdfrprprts.movepoints_max; } else { _root.trgtdfrprprts.movepoints_max = aaa; } display_var = (aaa + "/") + a_max; }
Symbol 1220 MovieClip [unit_settings] Frame 9
iconshow.gotoAndStop(theid); stop();
Symbol 1220 MovieClip [unit_settings] Frame 10
stop();
Symbol 1221 MovieClip [statusicons] Frame 1
stop();
Symbol 1221 MovieClip [statusicons] Frame 2
stop();
Symbol 1222 MovieClip Frame 1
stop();
Symbol 1224 MovieClip Frame 3
shot = 1;
Symbol 1224 MovieClip Frame 7
done = 1;
Symbol 1225 MovieClip [enemy_type_3] Frame 1
stop();
Instance of Symbol 615 MovieClip "hpbar" in Symbol 1225 MovieClip [enemy_type_3] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 651 MovieClip "ring" in Symbol 1225 MovieClip [enemy_type_3] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1227 MovieClip Frame 11
stop();
Symbol 1230 MovieClip [dead_enemy_type_3] Frame 65
stop();
Symbol 1231 MovieClip Frame 1
stop();
Symbol 1234 MovieClip Frame 2
ended = 0;
Symbol 1234 MovieClip Frame 6
ended = 1;
Symbol 1235 MovieClip [enemy_type_4] Frame 1
stop();
Instance of Symbol 613 MovieClip "selection_" in Symbol 1235 MovieClip [enemy_type_4] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 615 MovieClip "hpbar" in Symbol 1235 MovieClip [enemy_type_4] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 651 MovieClip "ring" in Symbol 1235 MovieClip [enemy_type_4] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1237 MovieClip Frame 9
stop();
Symbol 1241 MovieClip [dead_enemy_type_4] Frame 95
stop();
Symbol 1242 MovieClip Frame 1
stop();
Symbol 1245 MovieClip Frame 2
ended = 0;
Symbol 1245 MovieClip Frame 6
ended = 1;
Symbol 1246 MovieClip [enemy_type_5] Frame 1
stop();
Instance of Symbol 615 MovieClip "hpbar" in Symbol 1246 MovieClip [enemy_type_5] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 651 MovieClip "ring" in Symbol 1246 MovieClip [enemy_type_5] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1248 MovieClip Frame 9
stop();
Symbol 1252 MovieClip [dead_enemy_type_5] Frame 95
stop();
Symbol 1253 MovieClip Frame 1
stop();
Symbol 1256 MovieClip Frame 2
ended = 0;
Symbol 1256 MovieClip Frame 6
ended = 1;
Symbol 1257 MovieClip [enemy_type_6] Frame 1
stop();
Instance of Symbol 615 MovieClip "hpbar" in Symbol 1257 MovieClip [enemy_type_6] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 651 MovieClip "ring" in Symbol 1257 MovieClip [enemy_type_6] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1259 MovieClip Frame 9
stop();
Symbol 1263 MovieClip [dead_enemy_type_6] Frame 95
stop();
Symbol 1268 MovieClip Frame 1
stop();
Symbol 1270 MovieClip Frame 5
shot = 1;
Symbol 1270 MovieClip Frame 15
done = 1;
Symbol 1271 MovieClip [enemy_type_7] Frame 1
stop();
Instance of Symbol 615 MovieClip "hpbar" in Symbol 1271 MovieClip [enemy_type_7] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 651 MovieClip "ring" in Symbol 1271 MovieClip [enemy_type_7] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1273 MovieClip Frame 11
stop();
Symbol 1276 MovieClip [dead_enemy_type_7] Frame 59
stop();
Symbol 1282 MovieClip Frame 1
stop();
Symbol 1284 MovieClip Frame 2
ended = 0;
Symbol 1284 MovieClip Frame 15
ended = 1;
Symbol 1285 MovieClip [enemy_type_8] Frame 1
stop();
Instance of Symbol 613 MovieClip "selection_" in Symbol 1285 MovieClip [enemy_type_8] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 615 MovieClip "hpbar" in Symbol 1285 MovieClip [enemy_type_8] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 651 MovieClip "ring" in Symbol 1285 MovieClip [enemy_type_8] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1287 MovieClip Frame 11
stop();
Symbol 1290 MovieClip [dead_enemy_type_8] Frame 59
stop();
Symbol 1296 MovieClip Frame 1
stop();
Symbol 1298 MovieClip Frame 2
ended = 0;
Symbol 1298 MovieClip Frame 5
if (_root.quickcombat eq 1) { gotoAndPlay (9); }
Symbol 1298 MovieClip Frame 10
ended = 1;
Symbol 1299 MovieClip [enemy_type_9] Frame 1
stop(); stop();
Instance of Symbol 615 MovieClip "hpbar" in Symbol 1299 MovieClip [enemy_type_9] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 651 MovieClip "ring" in Symbol 1299 MovieClip [enemy_type_9] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1300 MovieClip Frame 11
stop();
Symbol 1304 MovieClip [dead_enemy_type_9] Frame 80
stop();
Symbol 1309 MovieClip Frame 1
stop();
Symbol 1311 MovieClip Frame 2
ended = 0;
Symbol 1311 MovieClip Frame 5
if (_root.quickcombat eq 1) { gotoAndPlay (9); }
Symbol 1311 MovieClip Frame 10
ended = 1;
Symbol 1312 MovieClip [enemy_type_10] Frame 1
stop(); stop();
Instance of Symbol 615 MovieClip "hpbar" in Symbol 1312 MovieClip [enemy_type_10] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 651 MovieClip "ring" in Symbol 1312 MovieClip [enemy_type_10] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1313 MovieClip Frame 11
stop();
Symbol 1317 MovieClip [dead_enemy_type_10] Frame 85
stop();
Symbol 1323 MovieClip Frame 1
stop();
Symbol 1325 MovieClip Frame 2
ended = 0;
Symbol 1325 MovieClip Frame 5
if (_root.quickcombat eq 1) { gotoAndPlay (9); }
Symbol 1325 MovieClip Frame 10
ended = 1;
Symbol 1326 MovieClip [enemy_type_11] Frame 1
stop(); stop();
Instance of Symbol 615 MovieClip "hpbar" in Symbol 1326 MovieClip [enemy_type_11] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 651 MovieClip "ring" in Symbol 1326 MovieClip [enemy_type_11] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1327 MovieClip Frame 11
stop();
Symbol 1331 MovieClip [dead_enemy_type_11] Frame 85
stop();
Symbol 1337 MovieClip Frame 1
stop();
Symbol 1339 MovieClip Frame 2
ended = 0;
Symbol 1339 MovieClip Frame 5
if (_root.quickcombat eq 1) { gotoAndPlay (9); }
Symbol 1339 MovieClip Frame 10
ended = 1;
Symbol 1340 MovieClip [enemy_type_12] Frame 1
stop(); stop();
Instance of Symbol 615 MovieClip "hpbar" in Symbol 1340 MovieClip [enemy_type_12] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 651 MovieClip "ring" in Symbol 1340 MovieClip [enemy_type_12] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1341 MovieClip Frame 11
stop();
Symbol 1345 MovieClip [dead_enemy_type_12] Frame 85
stop();
Symbol 1347 MovieClip Frame 9
stop();
Symbol 1350 MovieClip [dead_enemy_type_13] Frame 95
stop();
Symbol 1351 MovieClip Frame 1
stop();
Symbol 1352 MovieClip Frame 2
ended = 0;
Symbol 1352 MovieClip Frame 9
ended = 1;
Symbol 1353 MovieClip [enemy_type_13] Frame 1
stop();
Instance of Symbol 613 MovieClip "selection_" in Symbol 1353 MovieClip [enemy_type_13] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 615 MovieClip "hpbar" in Symbol 1353 MovieClip [enemy_type_13] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 651 MovieClip "ring" in Symbol 1353 MovieClip [enemy_type_13] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1361 MovieClip Frame 1
stop();
Symbol 1363 MovieClip Frame 5
shot = 1;
Symbol 1363 MovieClip Frame 15
done = 1;
Symbol 1364 MovieClip [enemy_type_14] Frame 1
stop();
Instance of Symbol 615 MovieClip "hpbar" in Symbol 1364 MovieClip [enemy_type_14] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 651 MovieClip "ring" in Symbol 1364 MovieClip [enemy_type_14] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1366 MovieClip Frame 11
stop();
Symbol 1369 MovieClip [dead_enemy_type_14] Frame 59
stop();
Symbol 1371 MovieClip Frame 9
stop();
Symbol 1373 MovieClip [dead_enemy_type_15] Frame 95
stop();
Symbol 1374 MovieClip Frame 1
stop();
Symbol 1376 MovieClip Frame 2
ended = 0;
Symbol 1376 MovieClip Frame 9
ended = 1;
Symbol 1377 MovieClip [enemy_type_15] Frame 1
stop();
Instance of Symbol 613 MovieClip "selection_" in Symbol 1377 MovieClip [enemy_type_15] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 615 MovieClip "hpbar" in Symbol 1377 MovieClip [enemy_type_15] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 651 MovieClip "ring" in Symbol 1377 MovieClip [enemy_type_15] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1378 MovieClip Frame 1
stop();
Symbol 1380 MovieClip Frame 3
shot = 1;
Symbol 1380 MovieClip Frame 7
done = 1;
Symbol 1381 MovieClip [enemy_type_16] Frame 1
stop();
Instance of Symbol 615 MovieClip "hpbar" in Symbol 1381 MovieClip [enemy_type_16] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 651 MovieClip "ring" in Symbol 1381 MovieClip [enemy_type_16] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1383 MovieClip Frame 11
stop();
Symbol 1385 MovieClip [dead_enemy_type_16] Frame 73
stop();
Symbol 1386 MovieClip Frame 1
stop();
Symbol 1389 MovieClip Frame 2
ended = 0;
Symbol 1389 MovieClip Frame 6
ended = 1;
Symbol 1390 MovieClip [enemy_type_17] Frame 1
stop();
Instance of Symbol 615 MovieClip "hpbar" in Symbol 1390 MovieClip [enemy_type_17] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 651 MovieClip "ring" in Symbol 1390 MovieClip [enemy_type_17] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1392 MovieClip Frame 9
stop();
Symbol 1395 MovieClip [dead_enemy_type_17] Frame 95
stop();
Symbol 1397 MovieClip Frame 9
stop();
Symbol 1400 MovieClip [dead_enemy_type_18] Frame 95
stop();
Symbol 1408 MovieClip [scorpion_base] Frame 1
stop();
Symbol 1447 MovieClip Frame 1
stop();
Symbol 1448 MovieClip Frame 46
stop();
Instance of Symbol 1447 MovieClip in Symbol 1448 MovieClip Frame 46
onClipEvent (enterFrame) { if (random(200) eq 1) { gotoAndStop(random(7) + 1); } }
Symbol 1451 MovieClip [spider_base] Frame 1
stop();
Symbol 1453 MovieClip [enemy_type_100] Frame 1
stop();
Symbol 1455 Button
on (release) { trace(this); }
Symbol 1456 MovieClip [enemy_type_200] Frame 1
stop();
Symbol 1460 MovieClip [otletalka] Frame 35
removeMovieClip(this);
Symbol 1480 MovieClip [explosion_2] Frame 7
if (_root.quickcombat eq 1) { }
Symbol 1480 MovieClip [explosion_2] Frame 19
removeMovieClip(this);
Symbol 1487 Button
on (release) { removeMovieClip(this); }
Symbol 1490 Button
on (release) { removeMovieClip(this); }
Symbol 1493 Button
on (release) { _root.free_psi_points--; i = 0; while (i < _root.enemy_ammount) { trgten = _root.yiff["enemy_" + i]; if (trgten) { if (trgten.team eq 1) { trgten.com_dostop = com_dostop; trgten.com_fr = com_fr; trgten.com_move = com_move; trgten.com_att = com_att; _root.last_power_command_remembered = 1; _root.prem_com_dostop = com_dostop; _root.prem_com_fr = com_fr; _root.prem_com_move = com_move; _root.prem_com_att = com_att; } } i++; } removeMovieClip(this); }
Symbol 1496 Button
on (release) { removeMovieClip(this); }
Symbol 1497 Button
on (release) { _root.powercommandmenu.com_fr = 0; _root.powercommandmenu.com_dostop = 0; if ((_root.powercommandmenu.com_move eq 0) or (_root.powercommandmenu.com_move eq 2)) { _root.powercommandmenu.com_move = 1; } else { _root.powercommandmenu.com_move = 2; } }
Symbol 1498 Button
on (release) { _root.powercommandmenu.com_fr = 0; if (_root.powercommandmenu.com_att eq 1) { _root.powercommandmenu.com_att = 0; } else { _root.powercommandmenu.com_att = 1; } }
Symbol 1499 Button
on (release) { _root.powercommandmenu.com_dostop = 0; if (_root.powercommandmenu.com_fr eq 0) { _root.powercommandmenu.com_fr = 1; _root.powercommandmenu.com_move = 0; _root.powercommandmenu.com_att = 1; } else { _root.powercommandmenu.com_fr = 0; _root.powercommandmenu.com_move = 1; _root.powercommandmenu.com_att = 1; } }
Symbol 1500 Button
on (release) { if (_root.powercommandmenu.com_fr eq 1) { _root.powercommandmenu.com_fr = 0; _root.powercommandmenu.com_move = 1; } if ((_root.powercommandmenu.com_dostop eq 0) or (!_root.powercommandmenu.com_dostop)) { _root.powercommandmenu.com_dostop = 1; } else { _root.powercommandmenu.com_dostop = 0; } }
Symbol 1505 MovieClip [global_command] Frame 8
stop(); com_dostop = 0; com_fr = 0; com_move = 1; com_att = 1; if (_root.last_power_command_remembered eq 1) { com_dostop = _root.prem_com_dostop; com_fr = _root.prem_com_fr; com_move = _root.prem_com_move; com_att = _root.prem_com_att; } this.cacheAsBitmap = true;
Instance of Symbol 1100 MovieClip in Symbol 1505 MovieClip [global_command] Frame 8
onClipEvent (enterFrame) { if (_root.powercommandmenu.com_dostop eq 1) { gotoAndStop (1); } else { gotoAndStop(_root.powercommandmenu.com_fr + 1); } }
Instance of Symbol 1101 MovieClip in Symbol 1505 MovieClip [global_command] Frame 8
onClipEvent (enterFrame) { if (_root.powercommandmenu.com_dostop eq 1) { gotoAndStop (1); } else { gotoAndStop(_root.powercommandmenu.com_move + 1); } }
Instance of Symbol 1102 MovieClip in Symbol 1505 MovieClip [global_command] Frame 8
onClipEvent (enterFrame) { if (_root.powercommandmenu.com_att eq 1) { gotoAndStop (2); } else { gotoAndStop (3); } }
Instance of Symbol 1108 MovieClip in Symbol 1505 MovieClip [global_command] Frame 8
onClipEvent (enterFrame) { if (_root.powercommandmenu.com_dostop eq 1) { part1 = "Command: "; if (_root.powercommandmenu.com_att eq 1) { part2 = "DO NOT MOVE! Attack only if enemy in range."; } else { part2 = "DO NOT MOVE! DO NOT ATTACK! DO NOTHING."; } showvar = part1 + part2; } else if (_root.powercommandmenu.com_fr eq 1) { showvar = "Command: scout randomly, attack enemies on sight"; } else { if (_root.powercommandmenu.com_move eq 1) { part1 = "Command: stay near the nest, "; } else { part1 = "Command: go to enemy base, "; } if (_root.powercommandmenu.com_att eq 1) { part2 = "attack enemies on sight."; } else { part2 = "DO NOT attack enemies."; } showvar = part1 + part2; } }
Instance of Symbol 1100 MovieClip in Symbol 1505 MovieClip [global_command] Frame 8
onClipEvent (enterFrame) { if (_root.powercommandmenu.com_dostop eq 1) { gotoAndStop (2); } else { gotoAndStop (1); } }
Symbol 1548 MovieClip [respawn_lightup] Frame 26
removeMovieClip(this);
Symbol 1552 Button
on (rollOver, dragOver) { mousover = 1; _root.bottommenu.showinfo = "Spider Queen"; } on (rollOut, dragOut) { _root.bottommenu.showinfo = ""; mousover = 0; }
Instance of Symbol 1550 MovieClip "hpbar" in Symbol 1553 MovieClip [base_showhp_1] Frame 1
onClipEvent (load) { widthdef = _width; _visible = false; }
Instance of Symbol 613 MovieClip "selection_" in Symbol 1553 MovieClip [base_showhp_1] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1554 Button
on (rollOver, dragOver) { mousover = 1; if (_root.free_psi_points > 2) { _root.bottommenu.showinfo = "Enemy base. Click to view enemy resources. (-3 Psy Points)"; } else { _root.bottommenu.showinfo = "Enemy base. 3 Psy Points required to view enemy resources"; } } on (rollOut, dragOut) { _root.bottommenu.showinfo = ""; mousover = 0; } on (release) { if (_root.free_psi_points > 2) { _root.free_psi_points = _root.free_psi_points - 3; _root.spawnIntelMenu(); } }
Instance of Symbol 1550 MovieClip "hpbar" in Symbol 1555 MovieClip [base_showhp_2] Frame 1
onClipEvent (load) { widthdef = _width; _visible = false; }
Instance of Symbol 613 MovieClip "selection_" in Symbol 1555 MovieClip [base_showhp_2] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1566 MovieClip Frame 13
stop();
Symbol 1567 MovieClip [baseDeathAnimation] Frame 39
removeMovieClip(this);
Symbol 1573 MovieClip Frame 1
stop();
Symbol 1576 Button
on (release) { if (trgt != _root.current_ating_unit) { if (_root.trgtdfrprprts eq trgt) { removeMovieClip(_root.unit_settings); _root.trgtdfrprprts = 0; } else { _root.setunitproperties(trgt); } } } on (rollOver, dragOver) { showstatus = 1; if (trgt.team eq 1) { trgt.showstatus = 1; } } on (rollOut, dragOut) { showstatus = 0; if (trgt.team eq 1) { trgt.showstatus = 0; } }
Symbol 1581 MovieClip Frame 2
ended = 0;
Symbol 1581 MovieClip Frame 5
if (_root.quickcombat eq 1) { gotoAndPlay (9); }
Symbol 1581 MovieClip Frame 10
ended = 1;
Symbol 1582 MovieClip [enemy_type_19] Frame 1
stop(); stop();
Instance of Symbol 1575 MovieClip "hpbar" in Symbol 1582 MovieClip [enemy_type_19] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 1579 MovieClip "ring" in Symbol 1582 MovieClip [enemy_type_19] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1583 MovieClip Frame 11
stop();
Symbol 1587 MovieClip [dead_enemy_type_19] Frame 48
stop();
Instance of Symbol 1589 MovieClip in Symbol 1590 MovieClip [indicator_kills] Frame 1
onClipEvent (load) { asd = 10; } onClipEvent (enterFrame) { asd = asd + 0.0333333333333333; if (asd > 1) { asd = 0; showvar = (("Killed: " + _root.your_kills) + " Lost: ") + _root.enemy_kills; } }
Symbol 1596 MovieClip Frame 35
stop();
Symbol 1605 Button
on (release) { _root.gotoAndPlay(20); if ((_root.loadmap_id != 999) and (_root.loadmap_id != 5)) { _root.doopencampaignmenu = 1; _root.forceselectmap = _root.loadmap_id + 1; } if (_root.loadmap_id eq 6) { _root.doopencampaignmenu = 1; _root.forceselectmap = 1; } _root.deleteAllDrestroyEverything(); }
Symbol 1607 MovieClip [victory_menu] Frame 12
_root.quickcombat = 0; _root.game_paused = 1; if (_root.current_participant._currentframe eq 2) { _root.yyyffstopdone = 1; _root.current_participant.gotoAndStop(1); }
Symbol 1607 MovieClip [victory_menu] Frame 30
stop();
Symbol 1614 Button
on (release) { _root.gotoAndPlay(20); if (_root.loadmap_id != 999) { _root.doopencampaignmenu = 1; _root.forceselectmap = _root.loadmap_id; } _root.deleteAllDrestroyEverything(); }
Symbol 1616 MovieClip [defeat_menu] Frame 15
_root.quickcombat = 0; _root.game_paused = 1; if (_root.current_participant._currentframe eq 2) { _root.yyyffstopdone = 1; _root.current_participant.gotoAndStop(1); }
Symbol 1616 MovieClip [defeat_menu] Frame 30
stop();
Symbol 1619 MovieClip [round] Frame 47
removeMovieClip(this);
Symbol 1673 MovieClip Frame 1
stop();
Symbol 1713 MovieClip Frame 1
stop();
Symbol 1775 MovieClip Frame 1
stop();
Symbol 1812 MovieClip Frame 1
stop();
Symbol 1814 Button
on (release) { if ((_root.evolution_lockdown != 1) and (_root.evolution_points > 0)) { _root.evolution_points--; _root.evolution_points_used++; _root.might++; } _root.menuUpdatetext(); } on (rollOver, dragOver) { _root.describewhat = 2; } on (rollOut, dragOut) { _root.describewhat = 0; }
Symbol 1816 Button
on (release) { if ((_root.evolution_lockdown != 1) and (_root.evolution_points > 0)) { _root.evolution_points--; _root.evolution_points_used++; _root.agi++; } _root.menuUpdatetext(); } on (rollOver, dragOver) { _root.describewhat = 1; } on (rollOut, dragOut) { _root.describewhat = 0; }
Symbol 1818 Button
on (release) { if ((_root.evolution_lockdown != 1) and (_root.evolution_points > 0)) { _root.evolution_points--; _root.evolution_points_used++; _root.consti++; } _root.menuUpdatetext(); } on (rollOver, dragOver) { _root.describewhat = 3; } on (rollOut, dragOut) { _root.describewhat = 0; }
Symbol 1820 Button
on (release) { if (((_root.evolution_lockdown != 1) and (_root.evolution_points > 0)) and (_root.intel < _root.int_limit)) { _root.evolution_points--; _root.evolution_points_used++; _root.intel++; } _root.menuUpdatetext(); } on (rollOver, dragOver) { _root.describewhat = 4; } on (rollOut, dragOut) { _root.describewhat = 0; }
Symbol 1848 MovieClip Frame 1
stop();
Symbol 1848 MovieClip Frame 14
stop();
Symbol 1872 Button
on (release) { if (_root.tutorial_step eq 1) { _root.tutorial_step = 2; _root.attachMovie("tutorial_step_2", "tutorial_step_2", _root.tutorial_stepz_depth); _root.tutorial_step_2._x = 174; _root.tutorial_step_2._y = 463; } removeMovieClip(this); }
Symbol 1879 MovieClip [upgradesMenu] Frame 1
this.cacheAsBitmap = true; _root.describewhat = 0;
Instance of Symbol 1873 MovieClip "might_lock" in Symbol 1879 MovieClip [upgradesMenu] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 1874 MovieClip "agi_lock" in Symbol 1879 MovieClip [upgradesMenu] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 1875 MovieClip "const_lock" in Symbol 1879 MovieClip [upgradesMenu] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 1876 MovieClip "int_lock" in Symbol 1879 MovieClip [upgradesMenu] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 1878 MovieClip "ev_lim_rchd" in Symbol 1879 MovieClip [upgradesMenu] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1897 Button
on (release) { _root.BTN_clearSpawn(); }
Symbol 1902 Button
on (release) { _root.BTN_doSpawn(); removeMovieClip(_root.spawnMenu); }
Symbol 1906 Button
on (release) { _root.BTN_add_spawn(2); } on (rollOver, dragOver) { _root.describewhat = 2; } on (rollOut, dragOut) { _root.describewhat = 0; }
Symbol 1907 Button
on (release) { _root.BTN_add_spawn(4); } on (rollOver, dragOver) { _root.describewhat = 4; } on (rollOut, dragOut) { _root.describewhat = 0; }
Symbol 1908 Button
on (release) { _root.BTN_add_spawn(5); } on (rollOver, dragOver) { _root.describewhat = 5; } on (rollOut, dragOut) { _root.describewhat = 0; }
Symbol 1909 Button
on (release) { _root.BTN_add_spawn(17); } on (rollOver, dragOver) { _root.describewhat = 17; } on (rollOut, dragOut) { _root.describewhat = 0; }
Symbol 1910 Button
on (release) { _root.BTN_add_spawn(6); } on (rollOver, dragOver) { _root.describewhat = 6; } on (rollOut, dragOut) { _root.describewhat = 0; }
Symbol 1911 Button
on (release) { _root.BTN_add_spawn(3); } on (rollOver, dragOver) { _root.describewhat = 3; } on (rollOut, dragOut) { _root.describewhat = 0; }
Symbol 1912 Button
on (release) { _root.BTN_add_spawn(16); } on (rollOver, dragOver) { _root.describewhat = 16; } on (rollOut, dragOut) { _root.describewhat = 0; }
Symbol 1913 Button
on (release) { _root.BTN_add_spawn(18); } on (rollOver, dragOver) { _root.describewhat = 18; } on (rollOut, dragOut) { _root.describewhat = 0; }
Symbol 1914 Button
on (release) { _root.BTN_add_spawn(15); } on (rollOver, dragOver) { _root.describewhat = 15; } on (rollOut, dragOut) { _root.describewhat = 0; }
Symbol 1915 Button
on (release) { _root.BTN_add_spawn(13); } on (rollOver, dragOver) { _root.describewhat = 13; } on (rollOut, dragOut) { _root.describewhat = 0; }
Symbol 1921 Button
on (release) { nextFrame(); }
Symbol 1928 Button
on (release) { prevFrame(); }
Symbol 1930 MovieClip Frame 1
stop();
Symbol 1969 Button
on (release) { _root.BTN_clearSpawn(); removeMovieClip(this); }
Symbol 1970 MovieClip [spawnMenu] Frame 1
this.cacheAsBitmap = true; _root.describewhat = 0;
Instance of Symbol 1952 MovieClip "locker_2" in Symbol 1970 MovieClip [spawnMenu] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 1952 MovieClip "locker_4" in Symbol 1970 MovieClip [spawnMenu] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 1952 MovieClip "locker_5" in Symbol 1970 MovieClip [spawnMenu] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 1952 MovieClip "locker_17" in Symbol 1970 MovieClip [spawnMenu] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 1952 MovieClip "locker_6" in Symbol 1970 MovieClip [spawnMenu] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 1952 MovieClip "locker_3" in Symbol 1970 MovieClip [spawnMenu] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 1952 MovieClip "locker_16" in Symbol 1970 MovieClip [spawnMenu] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 1952 MovieClip "locker_18" in Symbol 1970 MovieClip [spawnMenu] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 1952 MovieClip "locker_15" in Symbol 1970 MovieClip [spawnMenu] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 1952 MovieClip "locker_13" in Symbol 1970 MovieClip [spawnMenu] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1971 MovieClip Frame 1
stop();
Instance of Symbol 655 MovieClip [enemy_type_18] in Symbol 1971 MovieClip Frame 1
onClipEvent (load) { _root.hpbarwidthres = hpbar._width; }

Library Items

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Symbol 982 Sound [scorpion_hurt_1]Used by:1018
Symbol 983 Sound [scorp_die_1]Used by:1018
Symbol 984 Sound [goo]Used by:1018
Symbol 985 Sound [critical_scorpion]Used by:1018
Symbol 986 Sound [scorp_die_2]Used by:1018
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Symbol 989 Sound [queendeath]Used by:1018
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Symbol 1289 GraphicUsed by:1290
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Symbol 1322 GraphicUsed by:1323 1324 1325 1327 1593
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Symbol 1324 MovieClipUses:1318 1319 1320 1321 1322Used by:1326
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Symbol 1332 GraphicUsed by:1337 1338 1339 1341 1593
Symbol 1333 GraphicUsed by:1337 1338 1339 1341 1593
Symbol 1334 GraphicUsed by:1337 1338 1339 1341 1593
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Symbol 1338 MovieClipUses:1332 1333 1334 1335 1336Used by:1340
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Symbol 1714 GraphicUsed by:1774
Symbol 1715 TextUses:767Used by:1730
Symbol 1716 TextUses:767Used by:1730
Symbol 1717 TextUses:767Used by:1730
Symbol 1718 TextUses:767Used by:1730
Symbol 1719 TextUses:767Used by:1730
Symbol 1720 TextUses:767Used by:1730
Symbol 1721 TextUses:767Used by:1730
Symbol 1722 TextUses:767Used by:1730
Symbol 1723 TextUses:767Used by:1730
Symbol 1724 TextUses:767Used by:1730
Symbol 1725 TextUses:767Used by:1730
Symbol 1726 TextUses:767Used by:1730
Symbol 1727 TextUses:767Used by:1730
Symbol 1728 TextUses:767Used by:1730
Symbol 1729 TextUses:767Used by:1730
Symbol 1730 MovieClipUses:1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729Used by:1774
Symbol 1731 TextUses:1661Used by:1732
Symbol 1732 MovieClipUses:1731 1667Used by:1774
Symbol 1733 GraphicUsed by:1764
Symbol 1734 GraphicUsed by:1764
Symbol 1735 GraphicUsed by:1764
Symbol 1736 GraphicUsed by:1764
Symbol 1737 GraphicUsed by:1764
Symbol 1738 GraphicUsed by:1764
Symbol 1739 GraphicUsed by:1764
Symbol 1740 GraphicUsed by:1764
Symbol 1741 GraphicUsed by:1764
Symbol 1742 GraphicUsed by:1764
Symbol 1743 GraphicUsed by:1764
Symbol 1744 GraphicUsed by:1764
Symbol 1745 GraphicUsed by:1764
Symbol 1746 GraphicUsed by:1764
Symbol 1747 GraphicUsed by:1764
Symbol 1748 GraphicUsed by:1764
Symbol 1749 GraphicUsed by:1764
Symbol 1750 GraphicUsed by:1764
Symbol 1751 GraphicUsed by:1764
Symbol 1752 GraphicUsed by:1764
Symbol 1753 GraphicUsed by:1764
Symbol 1754 GraphicUsed by:1764
Symbol 1755 GraphicUsed by:1764
Symbol 1756 GraphicUsed by:1764
Symbol 1757 GraphicUsed by:1764
Symbol 1758 GraphicUsed by:1764
Symbol 1759 GraphicUsed by:1764
Symbol 1760 GraphicUsed by:1764
Symbol 1761 GraphicUsed by:1764
Symbol 1762 GraphicUsed by:1764
Symbol 1763 GraphicUsed by:1764
Symbol 1764 MovieClipUses:1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763Used by:1774
Symbol 1765 MovieClipUses:614Used by:1766 1767 1768 1769 1770
Symbol 1766 MovieClipUses:1765Used by:1774
Symbol 1767 MovieClipUses:1765Used by:1774
Symbol 1768 MovieClipUses:1765Used by:1774
Symbol 1769 MovieClipUses:1765Used by:1774
Symbol 1770 MovieClipUses:1765Used by:1774
Symbol 1771 MovieClipUses:614Used by:1774
Symbol 1772 GraphicUsed by:1773
Symbol 1773 MovieClipUses:1772Used by:1774
Symbol 1774 MovieClipUses:1714 1730 1732 1764 1766 1767 1768 1769 1770 1771 1773Used by:1775
Symbol 1775 MovieClipUses:1774Used by:1879
Symbol 1776 GraphicUsed by:1811
Symbol 1777 TextUses:1661Used by:1811
Symbol 1778 GraphicUsed by:1789
Symbol 1779 GraphicUsed by:1789
Symbol 1780 GraphicUsed by:1789
Symbol 1781 GraphicUsed by:1789
Symbol 1782 GraphicUsed by:1789
Symbol 1783 GraphicUsed by:1789
Symbol 1784 GraphicUsed by:1789
Symbol 1785 GraphicUsed by:1789
Symbol 1786 GraphicUsed by:1789
Symbol 1787 GraphicUsed by:1789
Symbol 1788 GraphicUsed by:1789
Symbol 1789 MovieClipUses:1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788Used by:1811
Symbol 1790 GraphicUsed by:1808
Symbol 1791 GraphicUsed by:1808
Symbol 1792 GraphicUsed by:1808
Symbol 1793 GraphicUsed by:1808
Symbol 1794 GraphicUsed by:1808
Symbol 1795 GraphicUsed by:1808
Symbol 1796 GraphicUsed by:1808
Symbol 1797 GraphicUsed by:1808
Symbol 1798 GraphicUsed by:1808
Symbol 1799 GraphicUsed by:1808
Symbol 1800 GraphicUsed by:1808
Symbol 1801 GraphicUsed by:1808
Symbol 1802 GraphicUsed by:1808
Symbol 1803 GraphicUsed by:1808
Symbol 1804 GraphicUsed by:1808
Symbol 1805 GraphicUsed by:1808
Symbol 1806 GraphicUsed by:1808
Symbol 1807 GraphicUsed by:1808
Symbol 1808 MovieClipUses:1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807Used by:1811
Symbol 1809 GraphicUsed by:1810
Symbol 1810 MovieClipUses:1809Used by:1811
Symbol 1811 MovieClipUses:1776 1777 1667 1789 1808 1810Used by:1812
Symbol 1812 MovieClipUses:1811Used by:1879
Symbol 1813 GraphicUsed by:1814
Symbol 1814 ButtonUses:1813 39Used by:1879
Symbol 1815 GraphicUsed by:1816
Symbol 1816 ButtonUses:1815 39Used by:1879
Symbol 1817 GraphicUsed by:1818
Symbol 1818 ButtonUses:1817 39Used by:1879
Symbol 1819 GraphicUsed by:1820
Symbol 1820 ButtonUses:1819 39Used by:1879
Symbol 1821 GraphicUsed by:1822
Symbol 1822 MovieClipUses:1821Used by:1848
Symbol 1823 BitmapUsed by:1824
Symbol 1824 GraphicUses:1823Used by:1825
Symbol 1825 MovieClipUses:1824Used by:1826
Symbol 1826 MovieClipUses:1825Used by:1848 1949
Symbol 1827 GraphicUsed by:1828
Symbol 1828 MovieClipUses:1827Used by:1848
Symbol 1829 GraphicUsed by:1830
Symbol 1830 MovieClipUses:1829Used by:1848
Symbol 1831 GraphicUsed by:1832
Symbol 1832 MovieClipUses:1831Used by:1848
Symbol 1833 GraphicUsed by:1848
Symbol 1834 GraphicUsed by:1835
Symbol 1835 MovieClipUses:1834Used by:1848
Symbol 1836 TextUses:29Used by:1848
Symbol 1837 TextUses:29Used by:1848
Symbol 1838 TextUses:29Used by:1848
Symbol 1839 TextUses:29Used by:1848
Symbol 1840 TextUses:29Used by:1848
Symbol 1841 TextUses:29Used by:1848
Symbol 1842 TextUses:29Used by:1848
Symbol 1843 TextUses:29Used by:1848
Symbol 1844 TextUses:29Used by:1848
Symbol 1845 TextUses:29Used by:1848
Symbol 1846 TextUses:29Used by:1848
Symbol 1847 TextUses:29Used by:1848
Symbol 1848 MovieClipUses:1822 1826 1828 1830 1832 1833 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847Used by:1879
Symbol 1849 EditableTextUses:123Used by:1850
Symbol 1850 MovieClipUses:1849Used by:1879
Symbol 1851 FontUsed by:1852
Symbol 1852 TextUses:1851Used by:1879
Symbol 1853 EditableTextUses:767Used by:1854
Symbol 1854 MovieClipUses:1853Used by:1879
Symbol 1855 EditableTextUses:767Used by:1856
Symbol 1856 MovieClipUses:1855Used by:1879
Symbol 1857 EditableTextUses:767Used by:1858
Symbol 1858 MovieClipUses:1857Used by:1879
Symbol 1859 BitmapUsed by:1860
Symbol 1860 GraphicUses:1859Used by:1861
Symbol 1861 MovieClipUses:1860Used by:1862
Symbol 1862 MovieClipUses:1861Used by:1879 1970
Symbol 1863 GraphicUses:385Used by:1864
Symbol 1864 MovieClipUses:1863Used by:1865
Symbol 1865 MovieClipUses:1864Used by:1879
Symbol 1866 GraphicUses:219Used by:1867
Symbol 1867 MovieClipUses:1866Used by:1868
Symbol 1868 MovieClipUses:1867Used by:1879 1970
Symbol 1869 GraphicUsed by:1871
Symbol 1870 GraphicUses:35Used by:1871 1895 1900
Symbol 1871 MovieClipUses:1869 1870Used by:1879
Symbol 1872 ButtonUses:215 216 217Used by:1879
Symbol 1873 MovieClipUses:382Used by:1879
Symbol 1874 MovieClipUses:382Used by:1879
Symbol 1875 MovieClipUses:382Used by:1879
Symbol 1876 MovieClipUses:382Used by:1879
Symbol 1877 TextUses:1694Used by:1878
Symbol 1878 MovieClipUses:1877Used by:1879
Symbol 1879 MovieClip [upgradesMenu]Uses:1622 1673 1713 1775 1812 1814 1816 1818 1820 1848 1850 1852 1854 1856 1858 1862 1865 1868 1871 1872 1873 1874 1875 1876 1878Used by:1971
Symbol 1880 GraphicUsed by:1881
Symbol 1881 MovieClipUses:1880Used by:1893
Symbol 1882 BitmapUsed by:1883 1884 1885 1886 1887 1888 1889 1890 1891 1892
Symbol 1883 GraphicUses:1882Used by:1893
Symbol 1884 GraphicUses:1882Used by:1893
Symbol 1885 GraphicUses:1882Used by:1893
Symbol 1886 GraphicUses:1882Used by:1893
Symbol 1887 GraphicUses:1882Used by:1893
Symbol 1888 GraphicUses:1882Used by:1893
Symbol 1889 GraphicUses:1882Used by:1893
Symbol 1890 GraphicUses:1882Used by:1893
Symbol 1891 GraphicUses:1882Used by:1893
Symbol 1892 GraphicUses:1882Used by:1893
Symbol 1893 MovieClipUses:53 1881 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892Used by:1970
Symbol 1894 GraphicUsed by:1895
Symbol 1895 MovieClipUses:1894 1870Used by:1897 1898
Symbol 1896 GraphicUsed by:1897
Symbol 1897 ButtonUses:1895 1896Used by:1898
Symbol 1898 MovieClipUses:1895 1897Used by:1970
Symbol 1899 GraphicUsed by:1900
Symbol 1900 MovieClipUses:1899 1870Used by:1902 1903
Symbol 1901 GraphicUsed by:1902
Symbol 1902 ButtonUses:1900 1901Used by:1903
Symbol 1903 MovieClipUses:1900 1902Used by:1970
Symbol 1904 GraphicUses:1161 1143 1145 1147 1149 1151 1153 1155 1157 1159Used by:1970
Symbol 1905 MovieClipUses:145Used by:1906 1907 1908 1909 1910 1911 1912 1913 1914 1915
Symbol 1906 ButtonUses:1905 145 39Used by:1970
Symbol 1907 ButtonUses:1905 145 39Used by:1970
Symbol 1908 ButtonUses:1905 145 39Used by:1970
Symbol 1909 ButtonUses:1905 145 39Used by:1970
Symbol 1910 ButtonUses:1905 145 39Used by:1970
Symbol 1911 ButtonUses:1905 145 39Used by:1970
Symbol 1912 ButtonUses:1905 145 39Used by:1970
Symbol 1913 ButtonUses:1905 145 39Used by:1970
Symbol 1914 ButtonUses:1905 145 39Used by:1970
Symbol 1915 ButtonUses:1905 145 39Used by:1970
Symbol 1916 FontUsed by:1917 1924
Symbol 1917 TextUses:1916Used by:1930
Symbol 1918 GraphicUsed by:1921
Symbol 1919 GraphicUsed by:1921
Symbol 1920 GraphicUsed by:1921
Symbol 1921 ButtonUses:1918 1919 1920Used by:1930
Symbol 1922 GraphicUsed by:1923
Symbol 1923 MovieClipUses:1922Used by:1930
Symbol 1924 TextUses:1916Used by:1930
Symbol 1925 GraphicUsed by:1928
Symbol 1926 GraphicUsed by:1928
Symbol 1927 GraphicUsed by:1928
Symbol 1928 ButtonUses:1925 1926 1927Used by:1930
Symbol 1929 GraphicUsed by:1930
Symbol 1930 MovieClipUses:1917 1921 1923 1924 1928 1929Used by:1949
Symbol 1931 EditableTextUses:767Used by:1932
Symbol 1932 MovieClipUses:1931Used by:1949
Symbol 1933 EditableTextUses:767Used by:1934
Symbol 1934 MovieClipUses:1933Used by:1949
Symbol 1935 EditableTextUses:29Used by:1949
Symbol 1936 EditableTextUses:1181Used by:1949
Symbol 1937 EditableTextUses:1181Used by:1949
Symbol 1938 EditableTextUses:1181Used by:1949
Symbol 1939 EditableTextUses:1181Used by:1949
Symbol 1940 EditableTextUses:1181Used by:1949
Symbol 1941 EditableTextUses:1181Used by:1949
Symbol 1942 EditableTextUses:1181Used by:1949
Symbol 1943 EditableTextUses:29Used by:1949
Symbol 1944 EditableTextUses:29Used by:1949
Symbol 1945 EditableTextUses:1181Used by:1949
Symbol 1946 GraphicUsed by:1947
Symbol 1947 MovieClipUses:1946Used by:1949
Symbol 1948 TextUses:29Used by:1949
Symbol 1949 MovieClipUses:1930 1826 1932 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1947 1948Used by:1970
Symbol 1950 GraphicUsed by:1951
Symbol 1951 MovieClipUses:1950Used by:1952
Symbol 1952 MovieClipUses:382 762 1951 759Used by:1970
Symbol 1953 EditableTextUses:767Used by:1954
Symbol 1954 MovieClipUses:1953Used by:1970
Symbol 1955 EditableTextUses:767Used by:1956
Symbol 1956 MovieClipUses:1955Used by:1970
Symbol 1957 EditableTextUses:767Used by:1958
Symbol 1958 MovieClipUses:1957Used by:1970
Symbol 1959 GraphicUses:131Used by:1970
Symbol 1960 GraphicUses:226Used by:1961
Symbol 1961 MovieClipUses:1960Used by:1962
Symbol 1962 MovieClipUses:1961Used by:1970
Symbol 1963 BitmapUsed by:1964
Symbol 1964 GraphicUses:1963Used by:1965
Symbol 1965 MovieClipUses:1964Used by:1966
Symbol 1966 MovieClipUses:1965Used by:1970
Symbol 1967 GraphicUsed by:1968
Symbol 1968 MovieClipUses:1967 390Used by:1970
Symbol 1969 ButtonUses:215 216 217Used by:1970
Symbol 1970 MovieClip [spawnMenu]Uses:1622 1893 1898 1903 1904 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1949 1952 1954 1956 1958 1959 1862 1962 1966 1868 1968 1969Used by:1971
Symbol 1971 MovieClipUses:655 656 659 662 56 813 820 824 831 842 897 907 911 923 930 937 944 945 947 950 953 956 959 962 965 968 971 974 977 979 1018 1019 1023 1025 1027 1031 1034 1039 1048 1054 1060 1067 1081 1220 1221 1225 1230 1235 1241 1246 1252 1257 1263 1271 1276 1285 1290 1299 1304 1312 1317 1326 1331 1340 1345 1350 1353 1364 1369 1373 1377 1381 1385 1390 1395 1400 1408 1451 1453 1456 1460 1480 498 1505 1508 1548 1553 1555 1567 1582 1587 266 271 265 424 1590 1593 1607 1616 1619 1879 1970Used by:Timeline
Streaming Sound 1Used by:Symbol 202 MovieClip
Streaming Sound 2Used by:Symbol 575 MovieClip
Streaming Sound 3Used by:Symbol 610 MovieClip
Streaming Sound 4Used by:Symbol 723 MovieClip

Instance Names

"loader"Frame 1Symbol 41 MovieClip
"knopkaq"Frame 1Symbol 52 MovieClip
"zomgsecret"Frame 25Symbol 222 MovieClip
"campaign_menu"Frame 25Symbol 394 MovieClip
"skirmish_menu"Frame 25Symbol 421 MovieClip
"tutorial_warning"Frame 25Symbol 441 MovieClip
"showcredits"Frame 25Symbol 472 MovieClip
"jursor"Frame 25Symbol 498 MovieClip [kursor]
"adshell"Symbol 17 MovieClip [adcore] Frame 1Symbol 16 MovieClip
"loadingbar"Symbol 41 MovieClip Frame 1Symbol 28 MovieClip
"bytesshow"Symbol 41 MovieClip Frame 1Symbol 31 MovieClip
"persentshow"Symbol 41 MovieClip Frame 1Symbol 33 MovieClip
"ramka"Symbol 44 MovieClip Frame 1Symbol 43 MovieClip
"hghghgh3"Symbol 424 MovieClip [fps_counter] Frame 1Symbol 423 MovieClip
"aa"Symbol 568 MovieClip Frame 1Symbol 567 MovieClip
"movement"Symbol 645 MovieClip Frame 2Symbol 631 MovieClip
"attack"Symbol 645 MovieClip Frame 2Symbol 639 MovieClip
"idle"Symbol 655 MovieClip [enemy_type_18] Frame 1Symbol 611 MovieClip
"selection_"Symbol 655 MovieClip [enemy_type_18] Frame 1Symbol 613 MovieClip
"hpbar"Symbol 655 MovieClip [enemy_type_18] Frame 1Symbol 615 MovieClip
"status_"Symbol 655 MovieClip [enemy_type_18] Frame 1Symbol 645 MovieClip
"button_shell"Symbol 655 MovieClip [enemy_type_18] Frame 1Symbol 648 MovieClip
"ring"Symbol 655 MovieClip [enemy_type_18] Frame 1Symbol 651 MovieClip
"animation"Symbol 655 MovieClip [enemy_type_18] Frame 3Symbol 654 MovieClip
"queue"Symbol 813 MovieClip [bottommenu] Frame 1Symbol 701 MovieClip [queue]
"show_control"Symbol 813 MovieClip [bottommenu] Frame 1Symbol 756 MovieClip
"show_spawn"Symbol 813 MovieClip [bottommenu] Frame 1Symbol 756 MovieClip
"show_evolve"Symbol 813 MovieClip [bottommenu] Frame 1Symbol 756 MovieClip
"counter_explanation"Symbol 813 MovieClip [bottommenu] Frame 1Symbol 801 MovieClip
"sndset"Symbol 879 MovieClip Frame 1Symbol 878 MovieClip
"zomg"Symbol 897 MovieClip [main_menu] Frame 1Symbol 879 MovieClip
"idle"Symbol 1039 MovieClip [enemy_type_2] Frame 1Symbol 1035 MovieClip
"selection_"Symbol 1039 MovieClip [enemy_type_2] Frame 1Symbol 613 MovieClip
"hpbar"Symbol 1039 MovieClip [enemy_type_2] Frame 1Symbol 615 MovieClip
"button_shell"Symbol 1039 MovieClip [enemy_type_2] Frame 1Symbol 648 MovieClip
"ring"Symbol 1039 MovieClip [enemy_type_2] Frame 1Symbol 651 MovieClip
"animation"Symbol 1039 MovieClip [enemy_type_2] Frame 3Symbol 1038 MovieClip
"idle"Symbol 1048 MovieClip [enemy_type_1] Frame 1Symbol 1045 MovieClip
"selection_"Symbol 1048 MovieClip [enemy_type_1] Frame 1Symbol 613 MovieClip
"hpbar"Symbol 1048 MovieClip [enemy_type_1] Frame 1Symbol 615 MovieClip
"button_shell"Symbol 1048 MovieClip [enemy_type_1] Frame 1Symbol 648 MovieClip
"ring"Symbol 1048 MovieClip [enemy_type_1] Frame 1Symbol 651 MovieClip
"animation"Symbol 1048 MovieClip [enemy_type_1] Frame 3Symbol 1047 MovieClip
"name_"Symbol 1220 MovieClip [unit_settings] Frame 8Symbol 1117 MovieClip
"iconshow"Symbol 1220 MovieClip [unit_settings] Frame 8Symbol 1163 MovieClip
"movement"Symbol 1221 MovieClip [statusicons] Frame 2Symbol 631 MovieClip
"attack"Symbol 1221 MovieClip [statusicons] Frame 2Symbol 639 MovieClip
"idle"Symbol 1225 MovieClip [enemy_type_3] Frame 1Symbol 1222 MovieClip
"selection_"Symbol 1225 MovieClip [enemy_type_3] Frame 1Symbol 613 MovieClip
"hpbar"Symbol 1225 MovieClip [enemy_type_3] Frame 1Symbol 615 MovieClip
"button_shell"Symbol 1225 MovieClip [enemy_type_3] Frame 1Symbol 648 MovieClip
"ring"Symbol 1225 MovieClip [enemy_type_3] Frame 1Symbol 651 MovieClip
"animation"Symbol 1225 MovieClip [enemy_type_3] Frame 3Symbol 1224 MovieClip
"idle"Symbol 1235 MovieClip [enemy_type_4] Frame 1Symbol 1231 MovieClip
"selection_"Symbol 1235 MovieClip [enemy_type_4] Frame 1Symbol 613 MovieClip
"hpbar"Symbol 1235 MovieClip [enemy_type_4] Frame 1Symbol 615 MovieClip
"status_"Symbol 1235 MovieClip [enemy_type_4] Frame 1Symbol 645 MovieClip
"button_shell"Symbol 1235 MovieClip [enemy_type_4] Frame 1Symbol 648 MovieClip
"ring"Symbol 1235 MovieClip [enemy_type_4] Frame 1Symbol 651 MovieClip
"animation"Symbol 1235 MovieClip [enemy_type_4] Frame 3Symbol 1234 MovieClip
"idle"Symbol 1246 MovieClip [enemy_type_5] Frame 1Symbol 1242 MovieClip
"selection_"Symbol 1246 MovieClip [enemy_type_5] Frame 1Symbol 613 MovieClip
"hpbar"Symbol 1246 MovieClip [enemy_type_5] Frame 1Symbol 615 MovieClip
"status_"Symbol 1246 MovieClip [enemy_type_5] Frame 1Symbol 645 MovieClip
"button_shell"Symbol 1246 MovieClip [enemy_type_5] Frame 1Symbol 648 MovieClip
"ring"Symbol 1246 MovieClip [enemy_type_5] Frame 1Symbol 651 MovieClip
"animation"Symbol 1246 MovieClip [enemy_type_5] Frame 3Symbol 1245 MovieClip
"idle"Symbol 1257 MovieClip [enemy_type_6] Frame 1Symbol 1253 MovieClip
"selection_"Symbol 1257 MovieClip [enemy_type_6] Frame 1Symbol 613 MovieClip
"hpbar"Symbol 1257 MovieClip [enemy_type_6] Frame 1Symbol 615 MovieClip
"status_"Symbol 1257 MovieClip [enemy_type_6] Frame 1Symbol 645 MovieClip
"button_shell"Symbol 1257 MovieClip [enemy_type_6] Frame 1Symbol 648 MovieClip
"ring"Symbol 1257 MovieClip [enemy_type_6] Frame 1Symbol 651 MovieClip
"animation"Symbol 1257 MovieClip [enemy_type_6] Frame 3Symbol 1256 MovieClip
"idle"Symbol 1271 MovieClip [enemy_type_7] Frame 1Symbol 1268 MovieClip
"selection_"Symbol 1271 MovieClip [enemy_type_7] Frame 1Symbol 613 MovieClip
"hpbar"Symbol 1271 MovieClip [enemy_type_7] Frame 1Symbol 615 MovieClip
"status_"Symbol 1271 MovieClip [enemy_type_7] Frame 1Symbol 645 MovieClip
"button_shell"Symbol 1271 MovieClip [enemy_type_7] Frame 1Symbol 648 MovieClip
"ring"Symbol 1271 MovieClip [enemy_type_7] Frame 1Symbol 651 MovieClip
"animation"Symbol 1271 MovieClip [enemy_type_7] Frame 3Symbol 1270 MovieClip
"idle"Symbol 1285 MovieClip [enemy_type_8] Frame 1Symbol 1282 MovieClip
"selection_"Symbol 1285 MovieClip [enemy_type_8] Frame 1Symbol 613 MovieClip
"hpbar"Symbol 1285 MovieClip [enemy_type_8] Frame 1Symbol 615 MovieClip
"status_"Symbol 1285 MovieClip [enemy_type_8] Frame 1Symbol 645 MovieClip
"button_shell"Symbol 1285 MovieClip [enemy_type_8] Frame 1Symbol 648 MovieClip
"ring"Symbol 1285 MovieClip [enemy_type_8] Frame 1Symbol 651 MovieClip
"animation"Symbol 1285 MovieClip [enemy_type_8] Frame 3Symbol 1284 MovieClip
"idle"Symbol 1299 MovieClip [enemy_type_9] Frame 1Symbol 1296 MovieClip
"selection_"Symbol 1299 MovieClip [enemy_type_9] Frame 1Symbol 613 MovieClip
"hpbar"Symbol 1299 MovieClip [enemy_type_9] Frame 1Symbol 615 MovieClip
"button_shell"Symbol 1299 MovieClip [enemy_type_9] Frame 1Symbol 648 MovieClip
"ring"Symbol 1299 MovieClip [enemy_type_9] Frame 1Symbol 651 MovieClip
"animation"Symbol 1299 MovieClip [enemy_type_9] Frame 3Symbol 1298 MovieClip
"idle"Symbol 1312 MovieClip [enemy_type_10] Frame 1Symbol 1309 MovieClip
"selection_"Symbol 1312 MovieClip [enemy_type_10] Frame 1Symbol 613 MovieClip
"hpbar"Symbol 1312 MovieClip [enemy_type_10] Frame 1Symbol 615 MovieClip
"button_shell"Symbol 1312 MovieClip [enemy_type_10] Frame 1Symbol 648 MovieClip
"ring"Symbol 1312 MovieClip [enemy_type_10] Frame 1Symbol 651 MovieClip
"animation"Symbol 1312 MovieClip [enemy_type_10] Frame 3Symbol 1311 MovieClip
"idle"Symbol 1326 MovieClip [enemy_type_11] Frame 1Symbol 1323 MovieClip
"selection_"Symbol 1326 MovieClip [enemy_type_11] Frame 1Symbol 613 MovieClip
"hpbar"Symbol 1326 MovieClip [enemy_type_11] Frame 1Symbol 615 MovieClip
"button_shell"Symbol 1326 MovieClip [enemy_type_11] Frame 1Symbol 648 MovieClip
"ring"Symbol 1326 MovieClip [enemy_type_11] Frame 1Symbol 651 MovieClip
"animation"Symbol 1326 MovieClip [enemy_type_11] Frame 3Symbol 1325 MovieClip
"idle"Symbol 1340 MovieClip [enemy_type_12] Frame 1Symbol 1337 MovieClip
"selection_"Symbol 1340 MovieClip [enemy_type_12] Frame 1Symbol 613 MovieClip
"hpbar"Symbol 1340 MovieClip [enemy_type_12] Frame 1Symbol 615 MovieClip
"button_shell"Symbol 1340 MovieClip [enemy_type_12] Frame 1Symbol 648 MovieClip
"ring"Symbol 1340 MovieClip [enemy_type_12] Frame 1Symbol 651 MovieClip
"animation"Symbol 1340 MovieClip [enemy_type_12] Frame 3Symbol 1339 MovieClip
"idle"Symbol 1353 MovieClip [enemy_type_13] Frame 1Symbol 1351 MovieClip
"selection_"Symbol 1353 MovieClip [enemy_type_13] Frame 1Symbol 613 MovieClip
"hpbar"Symbol 1353 MovieClip [enemy_type_13] Frame 1Symbol 615 MovieClip
"status_"Symbol 1353 MovieClip [enemy_type_13] Frame 1Symbol 645 MovieClip
"button_shell"Symbol 1353 MovieClip [enemy_type_13] Frame 1Symbol 648 MovieClip
"ring"Symbol 1353 MovieClip [enemy_type_13] Frame 1Symbol 651 MovieClip
"animation"Symbol 1353 MovieClip [enemy_type_13] Frame 3Symbol 1352 MovieClip
"idle"Symbol 1364 MovieClip [enemy_type_14] Frame 1Symbol 1361 MovieClip
"selection_"Symbol 1364 MovieClip [enemy_type_14] Frame 1Symbol 613 MovieClip
"hpbar"Symbol 1364 MovieClip [enemy_type_14] Frame 1Symbol 615 MovieClip
"status_"Symbol 1364 MovieClip [enemy_type_14] Frame 1Symbol 645 MovieClip
"button_shell"Symbol 1364 MovieClip [enemy_type_14] Frame 1Symbol 648 MovieClip
"ring"Symbol 1364 MovieClip [enemy_type_14] Frame 1Symbol 651 MovieClip
"animation"Symbol 1364 MovieClip [enemy_type_14] Frame 3Symbol 1363 MovieClip
"idle"Symbol 1377 MovieClip [enemy_type_15] Frame 1Symbol 1374 MovieClip
"selection_"Symbol 1377 MovieClip [enemy_type_15] Frame 1Symbol 613 MovieClip
"hpbar"Symbol 1377 MovieClip [enemy_type_15] Frame 1Symbol 615 MovieClip
"status_"Symbol 1377 MovieClip [enemy_type_15] Frame 1Symbol 645 MovieClip
"button_shell"Symbol 1377 MovieClip [enemy_type_15] Frame 1Symbol 648 MovieClip
"ring"Symbol 1377 MovieClip [enemy_type_15] Frame 1Symbol 651 MovieClip
"animation"Symbol 1377 MovieClip [enemy_type_15] Frame 3Symbol 1376 MovieClip
"idle"Symbol 1381 MovieClip [enemy_type_16] Frame 1Symbol 1378 MovieClip
"selection_"Symbol 1381 MovieClip [enemy_type_16] Frame 1Symbol 613 MovieClip
"hpbar"Symbol 1381 MovieClip [enemy_type_16] Frame 1Symbol 615 MovieClip
"button_shell"Symbol 1381 MovieClip [enemy_type_16] Frame 1Symbol 648 MovieClip
"ring"Symbol 1381 MovieClip [enemy_type_16] Frame 1Symbol 651 MovieClip
"animation"Symbol 1381 MovieClip [enemy_type_16] Frame 3Symbol 1380 MovieClip
"idle"Symbol 1390 MovieClip [enemy_type_17] Frame 1Symbol 1386 MovieClip
"selection_"Symbol 1390 MovieClip [enemy_type_17] Frame 1Symbol 613 MovieClip
"hpbar"Symbol 1390 MovieClip [enemy_type_17] Frame 1Symbol 615 MovieClip
"status_"Symbol 1390 MovieClip [enemy_type_17] Frame 1Symbol 645 MovieClip
"button_shell"Symbol 1390 MovieClip [enemy_type_17] Frame 1Symbol 648 MovieClip
"ring"Symbol 1390 MovieClip [enemy_type_17] Frame 1Symbol 651 MovieClip
"animation"Symbol 1390 MovieClip [enemy_type_17] Frame 3Symbol 1389 MovieClip
"tehtextfield"Symbol 1459 MovieClip Frame 1Symbol 1457 EditableText
"show_"Symbol 1460 MovieClip [otletalka] Frame 1Symbol 1459 MovieClip
"hpbar"Symbol 1553 MovieClip [base_showhp_1] Frame 1Symbol 1550 MovieClip
"selection_"Symbol 1553 MovieClip [base_showhp_1] Frame 1Symbol 613 MovieClip
"hpbar"Symbol 1555 MovieClip [base_showhp_2] Frame 1Symbol 1550 MovieClip
"selection_"Symbol 1555 MovieClip [base_showhp_2] Frame 1Symbol 613 MovieClip
"idle"Symbol 1582 MovieClip [enemy_type_19] Frame 1Symbol 1573 MovieClip
"selection_"Symbol 1582 MovieClip [enemy_type_19] Frame 1Symbol 1574 MovieClip
"hpbar"Symbol 1582 MovieClip [enemy_type_19] Frame 1Symbol 1575 MovieClip
"button_shell"Symbol 1582 MovieClip [enemy_type_19] Frame 1Symbol 1577 MovieClip
"ring"Symbol 1582 MovieClip [enemy_type_19] Frame 1Symbol 1579 MovieClip
"animation"Symbol 1582 MovieClip [enemy_type_19] Frame 3Symbol 1581 MovieClip
"shellmsg"Symbol 1619 MovieClip [round] Frame 1Symbol 1618 MovieClip
"bb"Symbol 1627 MovieClip Frame 1Symbol 1626 MovieClip
"aa"Symbol 1628 MovieClip Frame 1Symbol 1627 MovieClip
"yiffc_3"Symbol 1672 MovieClip Frame 1Symbol 1628 MovieClip
"yiffc_2"Symbol 1672 MovieClip Frame 1Symbol 1660 MovieClip
"yiffc_1"Symbol 1672 MovieClip Frame 1Symbol 1671 MovieClip
"yf"Symbol 1673 MovieClip Frame 1Symbol 1672 MovieClip
"yiffc_2"Symbol 1712 MovieClip Frame 1Symbol 1679 MovieClip
"yiffc_1"Symbol 1712 MovieClip Frame 1Symbol 1711 MovieClip
"yf"Symbol 1713 MovieClip Frame 1Symbol 1712 MovieClip
"yiffr_1"Symbol 1774 MovieClip Frame 1Symbol 1730 MovieClip
"yiffr_2"Symbol 1774 MovieClip Frame 1Symbol 1730 MovieClip
"yiffc_6"Symbol 1774 MovieClip Frame 1Symbol 1764 MovieClip
"yiffc_2"Symbol 1774 MovieClip Frame 1Symbol 1766 MovieClip
"yiffc_1"Symbol 1774 MovieClip Frame 1Symbol 1767 MovieClip
"yiffc_3"Symbol 1774 MovieClip Frame 1Symbol 1768 MovieClip
"yiffc_4"Symbol 1774 MovieClip Frame 1Symbol 1769 MovieClip
"yiffc_5"Symbol 1774 MovieClip Frame 1Symbol 1770 MovieClip
"yf"Symbol 1775 MovieClip Frame 1Symbol 1774 MovieClip
"yiffc_2"Symbol 1811 MovieClip Frame 1Symbol 1789 MovieClip
"yiffc_1"Symbol 1811 MovieClip Frame 1Symbol 1808 MovieClip
"yf"Symbol 1812 MovieClip Frame 1Symbol 1811 MovieClip
"int_core"Symbol 1879 MovieClip [upgradesMenu] Frame 1Symbol 1673 MovieClip
"const_core"Symbol 1879 MovieClip [upgradesMenu] Frame 1Symbol 1713 MovieClip
"might_core"Symbol 1879 MovieClip [upgradesMenu] Frame 1Symbol 1775 MovieClip
"agi_core"Symbol 1879 MovieClip [upgradesMenu] Frame 1Symbol 1812 MovieClip
"description"Symbol 1879 MovieClip [upgradesMenu] Frame 1Symbol 1848 MovieClip
"show_int"Symbol 1879 MovieClip [upgradesMenu] Frame 1Symbol 1850 MovieClip
"show_const"Symbol 1879 MovieClip [upgradesMenu] Frame 1Symbol 1850 MovieClip
"show_agi"Symbol 1879 MovieClip [upgradesMenu] Frame 1Symbol 1850 MovieClip
"show_might"Symbol 1879 MovieClip [upgradesMenu] Frame 1Symbol 1850 MovieClip
"sfep"Symbol 1879 MovieClip [upgradesMenu] Frame 1Symbol 1854 MovieClip
"sup"Symbol 1879 MovieClip [upgradesMenu] Frame 1Symbol 1856 MovieClip
"sel"Symbol 1879 MovieClip [upgradesMenu] Frame 1Symbol 1858 MovieClip
"might_lock"Symbol 1879 MovieClip [upgradesMenu] Frame 1Symbol 1873 MovieClip
"agi_lock"Symbol 1879 MovieClip [upgradesMenu] Frame 1Symbol 1874 MovieClip
"const_lock"Symbol 1879 MovieClip [upgradesMenu] Frame 1Symbol 1875 MovieClip
"int_lock"Symbol 1879 MovieClip [upgradesMenu] Frame 1Symbol 1876 MovieClip
"ev_lim_rchd"Symbol 1879 MovieClip [upgradesMenu] Frame 1Symbol 1878 MovieClip
"show_name"Symbol 1949 MovieClip Frame 2Symbol 1932 MovieClip
"show_nehvataet"Symbol 1949 MovieClip Frame 2Symbol 1934 MovieClip
"respawnee_1"Symbol 1970 MovieClip [spawnMenu] Frame 1Symbol 1893 MovieClip
"respawnee_2"Symbol 1970 MovieClip [spawnMenu] Frame 1Symbol 1893 MovieClip
"respawnee_3"Symbol 1970 MovieClip [spawnMenu] Frame 1Symbol 1893 MovieClip
"respawnee_4"Symbol 1970 MovieClip [spawnMenu] Frame 1Symbol 1893 MovieClip
"respawnee_5"Symbol 1970 MovieClip [spawnMenu] Frame 1Symbol 1893 MovieClip
"clear_btn"Symbol 1970 MovieClip [spawnMenu] Frame 1Symbol 1898 MovieClip
"spawn_btn"Symbol 1970 MovieClip [spawnMenu] Frame 1Symbol 1903 MovieClip
"description"Symbol 1970 MovieClip [spawnMenu] Frame 1Symbol 1949 MovieClip
"locker_2"Symbol 1970 MovieClip [spawnMenu] Frame 1Symbol 1952 MovieClip
"locker_4"Symbol 1970 MovieClip [spawnMenu] Frame 1Symbol 1952 MovieClip
"locker_5"Symbol 1970 MovieClip [spawnMenu] Frame 1Symbol 1952 MovieClip
"locker_17"Symbol 1970 MovieClip [spawnMenu] Frame 1Symbol 1952 MovieClip
"locker_6"Symbol 1970 MovieClip [spawnMenu] Frame 1Symbol 1952 MovieClip
"locker_3"Symbol 1970 MovieClip [spawnMenu] Frame 1Symbol 1952 MovieClip
"locker_16"Symbol 1970 MovieClip [spawnMenu] Frame 1Symbol 1952 MovieClip
"locker_18"Symbol 1970 MovieClip [spawnMenu] Frame 1Symbol 1952 MovieClip
"locker_15"Symbol 1970 MovieClip [spawnMenu] Frame 1Symbol 1952 MovieClip
"locker_13"Symbol 1970 MovieClip [spawnMenu] Frame 1Symbol 1952 MovieClip
"ssp"Symbol 1970 MovieClip [spawnMenu] Frame 1Symbol 1954 MovieClip
"ss"Symbol 1970 MovieClip [spawnMenu] Frame 1Symbol 1956 MovieClip
"sc"Symbol 1970 MovieClip [spawnMenu] Frame 1Symbol 1958 MovieClip
"bottommenu"Symbol 1971 MovieClip Frame 2Symbol 813 MovieClip [bottommenu]
"kursor"Symbol 1971 MovieClip Frame 3Symbol 498 MovieClip [kursor]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "seifrotate"
ExportAssets (56)Timeline Frame 1Symbol 14 as "show_quality"
ExportAssets (56)Timeline Frame 1Symbol 17 as "adcore"
ExportAssets (56)Timeline Frame 25Symbol 424 as "fps_counter"
ExportAssets (56)Timeline Frame 25Symbol 498 as "kursor"
ExportAssets (56)Timeline Frame 40Symbol 655 as "enemy_type_18"
ExportAssets (56)Timeline Frame 40Symbol 659 as "background_floor_5"
ExportAssets (56)Timeline Frame 40Symbol 662 as "background_up_5"
ExportAssets (56)Timeline Frame 40Symbol 701 as "queue"
ExportAssets (56)Timeline Frame 40Symbol 813 as "bottommenu"
ExportAssets (56)Timeline Frame 40Symbol 820 as "tutorial_step_1"
ExportAssets (56)Timeline Frame 40Symbol 824 as "tutorial_step_2"
ExportAssets (56)Timeline Frame 40Symbol 831 as "tutorial_step_4"
ExportAssets (56)Timeline Frame 40Symbol 842 as "tutorial_step_3"
ExportAssets (56)Timeline Frame 40Symbol 897 as "main_menu"
ExportAssets (56)Timeline Frame 40Symbol 907 as "startnewgame_q"
ExportAssets (56)Timeline Frame 40Symbol 911 as "quitgame_q"
ExportAssets (56)Timeline Frame 40Symbol 923 as "intel_info"
ExportAssets (56)Timeline Frame 40Symbol 930 as "rnd_tut_1"
ExportAssets (56)Timeline Frame 40Symbol 937 as "rnd_tut_2"
ExportAssets (56)Timeline Frame 40Symbol 944 as "rnd_tut_3"
ExportAssets (56)Timeline Frame 40Symbol 947 as "temp_border"
ExportAssets (56)Timeline Frame 40Symbol 950 as "background_floor_6"
ExportAssets (56)Timeline Frame 40Symbol 953 as "background_up_6"
ExportAssets (56)Timeline Frame 40Symbol 956 as "background_floor_1"
ExportAssets (56)Timeline Frame 40Symbol 959 as "background_up_1"
ExportAssets (56)Timeline Frame 40Symbol 962 as "background_floor_2"
ExportAssets (56)Timeline Frame 40Symbol 965 as "background_up_2"
ExportAssets (56)Timeline Frame 40Symbol 968 as "background_floor_3"
ExportAssets (56)Timeline Frame 40Symbol 971 as "background_up_3"
ExportAssets (56)Timeline Frame 40Symbol 974 as "background_floor_4"
ExportAssets (56)Timeline Frame 40Symbol 977 as "background_up_4"
ExportAssets (56)Timeline Frame 40Symbol 981 as "big_goo_1"
ExportAssets (56)Timeline Frame 40Symbol 982 as "scorpion_hurt_1"
ExportAssets (56)Timeline Frame 40Symbol 983 as "scorp_die_1"
ExportAssets (56)Timeline Frame 40Symbol 984 as "goo"
ExportAssets (56)Timeline Frame 40Symbol 985 as "critical_scorpion"
ExportAssets (56)Timeline Frame 40Symbol 986 as "scorp_die_2"
ExportAssets (56)Timeline Frame 40Symbol 987 as "scorpion_hurt_2"
ExportAssets (56)Timeline Frame 40Symbol 988 as "big_goo_2"
ExportAssets (56)Timeline Frame 40Symbol 989 as "queendeath"
ExportAssets (56)Timeline Frame 40Symbol 990 as "critical_spider"
ExportAssets (56)Timeline Frame 40Symbol 991 as "scorp_die_3"
ExportAssets (56)Timeline Frame 40Symbol 992 as "scorpion_hurt_3"
ExportAssets (56)Timeline Frame 40Symbol 993 as "scorp_die_4"
ExportAssets (56)Timeline Frame 40Symbol 994 as "scorp_ranged_attack"
ExportAssets (56)Timeline Frame 40Symbol 995 as "miss"
ExportAssets (56)Timeline Frame 40Symbol 996 as "scorpion_hurt_4"
ExportAssets (56)Timeline Frame 40Symbol 997 as "scorp_die_5"
ExportAssets (56)Timeline Frame 40Symbol 998 as "small_goo_1"
ExportAssets (56)Timeline Frame 40Symbol 999 as "scorpion_bite"
ExportAssets (56)Timeline Frame 40Symbol 1000 as "spider_hurt_1"
ExportAssets (56)Timeline Frame 40Symbol 1001 as "scorp_die_6"
ExportAssets (56)Timeline Frame 40Symbol 1002 as "spider_hurt_3"
ExportAssets (56)Timeline Frame 40Symbol 1003 as "small_goo_2"
ExportAssets (56)Timeline Frame 40Symbol 1004 as "spider_bite_1"
ExportAssets (56)Timeline Frame 40Symbol 1005 as "spider_die_1"
ExportAssets (56)Timeline Frame 40Symbol 1006 as "spider_hurt_2"
ExportAssets (56)Timeline Frame 40Symbol 1007 as "spider_bite_2"
ExportAssets (56)Timeline Frame 40Symbol 1008 as "spider_ranged_attack"
ExportAssets (56)Timeline Frame 40Symbol 1009 as "spider_die_2"
ExportAssets (56)Timeline Frame 40Symbol 1010 as "spider_hurt_4"
ExportAssets (56)Timeline Frame 40Symbol 1011 as "spider_die_3"
ExportAssets (56)Timeline Frame 40Symbol 1012 as "scorpion_move"
ExportAssets (56)Timeline Frame 40Symbol 1013 as "spider_die_4"
ExportAssets (56)Timeline Frame 40Symbol 1014 as "spider_move"
ExportAssets (56)Timeline Frame 40Symbol 1015 as "spider_die_5"
ExportAssets (56)Timeline Frame 40Symbol 1016 as "spider_die_6"
ExportAssets (56)Timeline Frame 40Symbol 1017 as "music"
ExportAssets (56)Timeline Frame 40Symbol 1023 as "tile_empty"
ExportAssets (56)Timeline Frame 40Symbol 1025 as "tile_block"
ExportAssets (56)Timeline Frame 40Symbol 1027 as "destination"
ExportAssets (56)Timeline Frame 40Symbol 1031 as "character"
ExportAssets (56)Timeline Frame 40Symbol 1034 as "pathpointer"
ExportAssets (56)Timeline Frame 40Symbol 1039 as "enemy_type_2"
ExportAssets (56)Timeline Frame 40Symbol 1048 as "enemy_type_1"
ExportAssets (56)Timeline Frame 40Symbol 1054 as "dead_enemy_type_1"
ExportAssets (56)Timeline Frame 40Symbol 1060 as "dead_enemy_type_2"
ExportAssets (56)Timeline Frame 40Symbol 1067 as "projectile_1"
ExportAssets (56)Timeline Frame 40Symbol 1081 as "explosion_1"
ExportAssets (56)Timeline Frame 40Symbol 1220 as "unit_settings"
ExportAssets (56)Timeline Frame 40Symbol 1221 as "statusicons"
ExportAssets (56)Timeline Frame 40Symbol 1225 as "enemy_type_3"
ExportAssets (56)Timeline Frame 40Symbol 1230 as "dead_enemy_type_3"
ExportAssets (56)Timeline Frame 40Symbol 1235 as "enemy_type_4"
ExportAssets (56)Timeline Frame 40Symbol 1241 as "dead_enemy_type_4"
ExportAssets (56)Timeline Frame 40Symbol 1246 as "enemy_type_5"
ExportAssets (56)Timeline Frame 40Symbol 1252 as "dead_enemy_type_5"
ExportAssets (56)Timeline Frame 40Symbol 1257 as "enemy_type_6"
ExportAssets (56)Timeline Frame 40Symbol 1263 as "dead_enemy_type_6"
ExportAssets (56)Timeline Frame 40Symbol 1271 as "enemy_type_7"
ExportAssets (56)Timeline Frame 40Symbol 1276 as "dead_enemy_type_7"
ExportAssets (56)Timeline Frame 40Symbol 1285 as "enemy_type_8"
ExportAssets (56)Timeline Frame 40Symbol 1290 as "dead_enemy_type_8"
ExportAssets (56)Timeline Frame 40Symbol 1299 as "enemy_type_9"
ExportAssets (56)Timeline Frame 40Symbol 1304 as "dead_enemy_type_9"
ExportAssets (56)Timeline Frame 40Symbol 1312 as "enemy_type_10"
ExportAssets (56)Timeline Frame 40Symbol 1317 as "dead_enemy_type_10"
ExportAssets (56)Timeline Frame 40Symbol 1326 as "enemy_type_11"
ExportAssets (56)Timeline Frame 40Symbol 1331 as "dead_enemy_type_11"
ExportAssets (56)Timeline Frame 40Symbol 1340 as "enemy_type_12"
ExportAssets (56)Timeline Frame 40Symbol 1345 as "dead_enemy_type_12"
ExportAssets (56)Timeline Frame 40Symbol 1350 as "dead_enemy_type_13"
ExportAssets (56)Timeline Frame 40Symbol 1353 as "enemy_type_13"
ExportAssets (56)Timeline Frame 40Symbol 1364 as "enemy_type_14"
ExportAssets (56)Timeline Frame 40Symbol 1369 as "dead_enemy_type_14"
ExportAssets (56)Timeline Frame 40Symbol 1373 as "dead_enemy_type_15"
ExportAssets (56)Timeline Frame 40Symbol 1377 as "enemy_type_15"
ExportAssets (56)Timeline Frame 40Symbol 1381 as "enemy_type_16"
ExportAssets (56)Timeline Frame 40Symbol 1385 as "dead_enemy_type_16"
ExportAssets (56)Timeline Frame 40Symbol 1390 as "enemy_type_17"
ExportAssets (56)Timeline Frame 40Symbol 1395 as "dead_enemy_type_17"
ExportAssets (56)Timeline Frame 40Symbol 1400 as "dead_enemy_type_18"
ExportAssets (56)Timeline Frame 40Symbol 1408 as "scorpion_base"
ExportAssets (56)Timeline Frame 40Symbol 1451 as "spider_base"
ExportAssets (56)Timeline Frame 40Symbol 1453 as "enemy_type_100"
ExportAssets (56)Timeline Frame 40Symbol 1456 as "enemy_type_200"
ExportAssets (56)Timeline Frame 40Symbol 1460 as "otletalka"
ExportAssets (56)Timeline Frame 40Symbol 1480 as "explosion_2"
ExportAssets (56)Timeline Frame 40Symbol 1505 as "global_command"
ExportAssets (56)Timeline Frame 40Symbol 1508 as "poisoned_lable"
ExportAssets (56)Timeline Frame 40Symbol 1548 as "respawn_lightup"
ExportAssets (56)Timeline Frame 40Symbol 1553 as "base_showhp_1"
ExportAssets (56)Timeline Frame 40Symbol 1555 as "base_showhp_2"
ExportAssets (56)Timeline Frame 40Symbol 1567 as "baseDeathAnimation"
ExportAssets (56)Timeline Frame 40Symbol 1582 as "enemy_type_19"
ExportAssets (56)Timeline Frame 40Symbol 1587 as "dead_enemy_type_19"
ExportAssets (56)Timeline Frame 40Symbol 1590 as "indicator_kills"
ExportAssets (56)Timeline Frame 40Symbol 1593 as "chibiunits_shell"
ExportAssets (56)Timeline Frame 40Symbol 1607 as "victory_menu"
ExportAssets (56)Timeline Frame 40Symbol 1616 as "defeat_menu"
ExportAssets (56)Timeline Frame 40Symbol 1619 as "round"
ExportAssets (56)Timeline Frame 40Symbol 1879 as "upgradesMenu"
ExportAssets (56)Timeline Frame 40Symbol 1970 as "spawnMenu"

Dynamic Text Variables

showvarSymbol 30 EditableText"<p align="left"><font face="Courier" size="13" color="#c9bb93" letterSpacing="0.000000" kerning="1"><b> </b></font></p>"
showvarSymbol 32 EditableText"<p align="right"><font face="Courier" size="13" color="#cdbf98" letterSpacing="0.000000" kerning="1"><b> </b></font></p>"
aSymbol 124 EditableText"<p align="center"><font face="Impact" size="15" color="#00ff00" letterSpacing="0.000000" kerning="1"><b> </b></font></p>"
showvarSymbol 422 EditableText"<p align="right"><font face="Times New Roman" size="12" color="#ffffcc" letterSpacing="0.000000" kerning="1">Round: 1 fps: 99</font></p>"
showvarSymbol 755 EditableText"<p align="center"><font face="Arial" size="14" color="#ffff99" letterSpacing="0.000000" kerning="1">99/99/99</font></p>"
showinfoSymbol 768 EditableText"<p align="center"><font face="Arial Black" size="15" color="#ffff66" letterSpacing="0.000000" kerning="1">Yiff Yiff Yiff Yiff Yiff Yiff Yiff Yiff Yiff Yiff Yiff Yiff Yiff Yiff Yiff Yiff Yiff YiffYiff </font></p>"
display_varSymbol 871 EditableText"<p align="center"><font face="Arial Black" size="10" color="#00ff00" letterSpacing="0.000000" kerning="1">10/10</font></p>"
showcontrolSymbol 918 EditableText"<p align="center"><font face="Arial" size="17" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>Enemy control points: 99</b></font></p>"
showspawnSymbol 919 EditableText"<p align="center"><font face="Arial" size="17" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>Enemy spawn points: 99</b></font></p>"
showvarSymbol 1107 EditableText"<p align="justify"><font face="Arial Black" size="14" color="#00ff00" letterSpacing="0.000000" kerning="1">Behavior: stay near the nest, attack enemies on sight &nbsp;</font></p>"
show_hpSymbol 1109 EditableText"xxxxxxxx"
show_expSymbol 1114 EditableText"Exp: 0/30"
show_poisonedSymbol 1115 EditableText"Poisoned: 0/0"
unit_nameSymbol 1116 EditableText"Arachnid I"
show_attacktypeSymbol 1182 EditableText"<p align="center"><font face="Courier" size="13" color="#d8ffca" letterSpacing="0.000000" kerning="1">Attack type: Ranged / NO Splash</font></p>"
show_dmgSymbol 1183 EditableText"<p align="center"><font face="Courier" size="13" color="#d8ffca" letterSpacing="0.000000" kerning="1">Damage: (50-120) x 1</font></p>"
show_poisonSymbol 1184 EditableText"<p align="center"><font face="Courier" size="13" color="#d8ffca" letterSpacing="0.000000" kerning="1">Poison: 0 / Duration: 0</font></p>"
show_initSymbol 1185 EditableText"<p align="center"><font face="Courier" size="13" color="#d8ffca" letterSpacing="0.000000" kerning="1">Initiative: 1111</font></p>"
show_speedSymbol 1186 EditableText"<p align="center"><font face="Courier" size="13" color="#d8ffca" letterSpacing="0.000000" kerning="1">Movement speed: 5</font></p>"
show_regenSymbol 1187 EditableText"<p align="center"><font face="Courier" size="13" color="#d8ffca" letterSpacing="0.000000" kerning="1">Regeneration: 5% per round</font></p>"
show_specialSymbol 1188 EditableText"<p align="center"><font face="Courier" size="13" color="#ffff00" letterSpacing="0.000000" kerning="1">special special special special special special special special </font></p>"
show_attacktypeSymbol 1206 EditableText"<p align="center"><font face="Courier" size="13" color="#d8ffca" letterSpacing="0.000000" kerning="1">Attack type: Ranged / NO Splash</font></p>"
show_dmgSymbol 1207 EditableText"<p align="center"><font face="Courier" size="13" color="#d8ffca" letterSpacing="0.000000" kerning="1">Damage: (50-120) x 1</font></p>"
show_poisonSymbol 1208 EditableText"<p align="center"><font face="Courier" size="13" color="#d8ffca" letterSpacing="0.000000" kerning="1">Poison: 0 / Duration: 0</font></p>"
show_initSymbol 1209 EditableText"<p align="center"><font face="Courier" size="13" color="#d8ffca" letterSpacing="0.000000" kerning="1">Initiative: 1111</font></p>"
show_speedSymbol 1210 EditableText"<p align="center"><font face="Courier" size="13" color="#d8ffca" letterSpacing="0.000000" kerning="1">Movement speed: 5</font></p>"
show_regenSymbol 1211 EditableText"<p align="center"><font face="Courier" size="13" color="#d8ffca" letterSpacing="0.000000" kerning="1">Regeneration: 5% per round</font></p>"
show_specialSymbol 1212 EditableText"<p align="center"><font face="Courier" size="13" color="#ffff00" letterSpacing="0.000000" kerning="1">special special special special special special special special </font></p>"
show_hpSymbol 1215 EditableText"xxxxxxxx"
show_expSymbol 1216 EditableText"Exp: 0/30"
show_poisonedSymbol 1217 EditableText"Poisoned: 0/0"
poisonSymbol 1458 EditableText""
showvarSymbol 1588 EditableText"<p align="left"><font face="Times New Roman" size="12" color="#ffffcc" letterSpacing="0.000000" kerning="1">Killed: 9999 Losr: 9999</font></p>"
showvarSymbol 1617 EditableText"<p align="center"><font face="Impact" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>ROUND </b></font></p>"
showvarSymbol 1849 EditableText"<p align="center"><font face="Impact" size="13" color="#ffff00" letterSpacing="0.500000" kerning="1"><b>Lvl: 99/99</b></font></p>"
show_free_evolve_pointsSymbol 1853 EditableText"<p align="center"><font face="Arial Black" size="15" color="#00ccff" letterSpacing="0.500000" kerning="1">Free Evolution Points: 99</font></p>"
show_used_pointsSymbol 1855 EditableText"<p align="center"><font face="Arial Black" size="15" color="#ffff00" letterSpacing="0.500000" kerning="1">Points Used: 99</font></p>"
show_evolve_limitSymbol 1857 EditableText"<p align="center"><font face="Arial Black" size="15" color="#ff6600" letterSpacing="0.500000" kerning="1">Evolution Limit: 99</font></p>"
show_nameSymbol 1931 EditableText"<p align="center"><font face="Arial Black" size="20" color="#00ff00" letterSpacing="0.000000" kerning="1">Orange Tarantula</font></p>"
show_nehvataetSymbol 1933 EditableText"<p align="center"><font face="Arial Black" size="20" color="#ff0000" letterSpacing="0.000000" kerning="1">Not enough Control Points</font></p>"
show_reqSymbol 1935 EditableText"<p align="center"><font face="Courier" size="15" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>Might: 99, Agi: 99, Const: 99</b></font></p>"
show_attackSymbol 1936 EditableText"<p align="center"><font face="Courier" size="15" color="#ffff99" letterSpacing="0.000000" kerning="1">Attack type: Ranged</font></p>"
show_dmgSymbol 1937 EditableText"<p align="center"><font face="Courier" size="15" color="#ffff99" letterSpacing="0.000000" kerning="1">Damage: 99-100</font></p>"
show_poisonSymbol 1938 EditableText"<p align="center"><font face="Courier" size="15" color="#ffff99" letterSpacing="0.000000" kerning="1">Poison: none</font></p>"
show_initSymbol 1939 EditableText"<p align="center"><font face="Courier" size="15" color="#ffff99" letterSpacing="0.000000" kerning="1">Initiative: </font></p>"
show_speedSymbol 1940 EditableText"<p align="center"><font face="Courier" size="15" color="#ffff99" letterSpacing="0.000000" kerning="1">Movement Speed: </font></p>"
show_regenSymbol 1941 EditableText"<p align="center"><font face="Courier" size="15" color="#ffff99" letterSpacing="0.000000" kerning="1">Regeneration: </font></p>"
show_specialSymbol 1942 EditableText"<p align="center"><font face="Courier" size="15" color="#ffff33" letterSpacing="0.000000" kerning="1">special special special special special special special special special special </font></p>"
show_spawnSymbol 1943 EditableText"<p align="center"><font face="Courier" size="15" color="#ffcc33" letterSpacing="0.000000" kerning="1"><b>Spawn Point cost: 99-100</b></font></p>"
show_controlSymbol 1944 EditableText"<p align="center"><font face="Courier" size="15" color="#ffcc33" letterSpacing="0.000000" kerning="1"><b>Control Points Required: 99-100</b></font></p>"
show_hpSymbol 1945 EditableText"<p align="center"><font face="Courier" size="15" color="#ffff99" letterSpacing="0.000000" kerning="1">Hit points: 999</font></p>"
show_spawn_pointsSymbol 1953 EditableText"<p align="center"><font face="Arial Black" size="15" color="#00ccff" letterSpacing="0.500000" kerning="1">Spawn points: 99/99</font></p>"
show_surplusSymbol 1955 EditableText"<p align="center"><font face="Arial Black" size="15" color="#ffff00" letterSpacing="0.500000" kerning="1">Earned per round: 99</font></p>"
show_controlSymbol 1957 EditableText"<p align="center"><font face="Arial Black" size="15" color="#ff6600" letterSpacing="0.500000" kerning="1">Controll points: 99/99</font></p>"




http://swfchan.com/14/67917/info.shtml
Created: 11/4 -2019 07:47:31 Last modified: 11/4 -2019 07:47:31 Server time: 05/11 -2024 11:41:57